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		<title>Soyuz capsule brings back space station fliers</title>
		<link>http://feedproxy.google.com/~r/Supossably/~3/9mxSmcXdx8o/23878</link>
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		<pubDate>Thu, 18 Mar 2010 16:30:37 +0000</pubDate>
		<dc:creator>posterbot</dc:creator>
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		<description><![CDATA[A Russian Soyuz capsule brought two space station crew members back to Earth Thursday after a 169-day stay in space. They landed in blizzard-like conditions in Kazakhstan.
Read more &#8230;





]]></description>
			<content:encoded><![CDATA[<!-- google_ad_section_start --><p>A Russian Soyuz capsule brought two space station crew members back to Earth Thursday after a 169-day stay in space. They landed in blizzard-like conditions in Kazakhstan.</p>
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		<title>Bad Company 2 Hits 2.3 Million Sold</title>
		<link>http://feedproxy.google.com/~r/Supossably/~3/dyD26iG94hg/23877</link>
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		<pubDate>Thu, 18 Mar 2010 16:24:26 +0000</pubDate>
		<dc:creator>posterbot</dc:creator>
				<category><![CDATA[Gaming]]></category>

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		<description><![CDATA[Electronic Arts&#8217; Battlefield: Bad Company 2 has sold through 2.3 million units globally since its March 2 debut, developer DICE said today. The game&#8217;s seen 230,000 concurrent users at peak, and players have spent a collective 2.9 million hours online in the last 24 hours alone, says the company. In fact, Battlefield franchise EP Karl [...]]]></description>
			<content:encoded><![CDATA[<!-- google_ad_section_start --><p><img src="http://www.gamasutra.com/db_area/images/news2001/27732/battlefield_badcompany2.jpg" align="left" hspace="5" />Electronic Arts&#8217; Battlefield: Bad Company 2 has sold through 2.3 million units globally since its March 2 debut, developer DICE said today. The game&#8217;s seen 230,000 concurrent users at peak, and players have spent a collective 2.9 million hours online in the last 24 hours alone, says the company. In fact, Battlefield franchise EP Karl Magnus Troedsson says the game saw &#8220;such a tremendous rush to multiplayer gameplay&#8221; at launch that servers were initially overwhelmed &#8230;</p>
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		<title>Nanoscale optical antennas based on old-school TV aerials</title>
		<link>http://feedproxy.google.com/~r/Supossably/~3/wkTG-NAiePk/23876</link>
		<comments>http://supossably.com/archives/23876#comments</comments>
		<pubDate>Thu, 18 Mar 2010 16:11:30 +0000</pubDate>
		<dc:creator>posterbot</dc:creator>
				<category><![CDATA[Tech News]]></category>

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		<description><![CDATA[

A paper published in Nature this week details how researchers have taken a common antenna design and replicated it on the the nanoscale level. When a regular TV aerial that handles radio frequencies is scaled down to nanometer sizes and slightly modified, the result was a tiny antenna that could direct light of nanometer wavelengths. [...]]]></description>
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<p>
A paper published in <i>Nature</i> this week details how researchers have taken a common antenna design and replicated it on the the nanoscale level. When a regular TV aerial that handles radio frequencies is scaled down to nanometer sizes and slightly modified, the result was a tiny antenna that could direct light of nanometer wavelengths. The resulting optical antenna array could help improve the design of nanoscale sensors and detectors.
</p>
<p>
Those old TV antennas, consisting of multiple crossbars,&nbsp;&nbsp;are called Yagi-Uda antennas, named for their inventors. The design of Yagi-Uda antennas is based on a simple principle: a metallic wire resonates strongly if its length matches half of the relevant wavelength. To tune into TV and radio wavelengths, which are around a meter long, the Yagi-Uda uses bars of half that length to pick up the appropriate signals. The design proved to be popular because it is highly directional and can receive or broadcast a strong signal.</p>
<p>
To make the design work at the nanoscale level, scientists made tiny crossbars, about a hundred nanometers long, and arranged them in the Yagi-Uda configuration. They made a slight alteration in the design so that the feed bar was tilted 45 degrees, allowing it to be excited by an electric field in a manner that is independent of the other bars.
</p>
<p>
Once arranged, the nano-antenna array was able to direct visible light on the scale of its tiny antenna bars.  The resonant wavelengths were around a few hundred nanometers, corresponding to the orange and red sections of the spectrum&#8212;that&#8217;s&nbsp;a larger multiple of the antenna bar length than the standard Yagi-Uda antenna, but still quite useful. The nano-array&#8217;s creators hope that the itty-bitty antenna will find wide use in optical nanotechnology.</p>
<p>
<em>Nature Photonics</em>, 2010.  DOI: <a href="http://dx.doi.org/10.1038/NPHOTON.2010.34">10.1038/NPHOTON.2010.34</a> &nbsp;(<a href="http://arstechnica.com/science/news/2010/03/dois-and-their-discontents-1.ars">About DOIs</a>).
</p>
<p><a href="http://arstechnica.com/science/news/2010/03/nanoscale-optical-antennas-based-on-old-school-tv-aerials.ars?comments=1&amp;utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=rss#comments-bar">Read the comments on this post</a></p>
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		<title>GameStop: ‘Publishers Can Participate’ In Used Biz Via DLC</title>
		<link>http://feedproxy.google.com/~r/Supossably/~3/CsResLKH6rA/23875</link>
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		<pubDate>Thu, 18 Mar 2010 15:52:00 +0000</pubDate>
		<dc:creator>posterbot</dc:creator>
				<category><![CDATA[Gaming]]></category>

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		<description><![CDATA[Although some publishers have used downloadable content and unlockables to discourage used game sales, retailer GameStop sees itself as a publisher partner in the DLC biz. CEO Dan DeMatteo doesn&#8217;t believe DLC opportunities are much of a deterrent to used game buyers, anyway: &#8220;Through our years in the used business, we have learned that the [...]]]></description>
			<content:encoded><![CDATA[<!-- google_ad_section_start --><p><img src="http://www.gamasutra.com/db_area/images/news2001/27731/gamestop2.gif" align="left" hspace="5" />Although some publishers have used downloadable content and unlockables to discourage used game sales, retailer GameStop sees itself as a publisher partner in the DLC biz. CEO Dan DeMatteo doesn&#8217;t believe DLC opportunities are much of a deterrent to used game buyers, anyway: &#8220;Through our years in the used business, we have learned that the second-hand user is a value-oriented consumer&#8230; we don&#8217;t believe that a $10 add-on piece of DLC is compelling to a &#8230;</p>
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		<title>Nintendo touts social gaming for DSi XL</title>
		<link>http://feedproxy.google.com/~r/Supossably/~3/ysjqCsq8BB0/23874</link>
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		<pubDate>Thu, 18 Mar 2010 15:36:21 +0000</pubDate>
		<dc:creator>posterbot</dc:creator>
				<category><![CDATA[Tech News]]></category>

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		<description><![CDATA[The soon-to-be-launched portable game device, its maker says, will help you play well with others.
Read more &#8230;
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			<content:encoded><![CDATA[<!-- google_ad_section_start --><p>The soon-to-be-launched portable game device, its maker says, will help you play well with others.</p>
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		<title>Microsoft removes hardware barrier to Win 7’s ‘XP mode’</title>
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		<pubDate>Thu, 18 Mar 2010 15:36:19 +0000</pubDate>
		<dc:creator>posterbot</dc:creator>
				<category><![CDATA[Tech News]]></category>

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		<description><![CDATA[Windows 7 users will no longer need their PC&#8217;s processor to support hardware virtualization to run the new and old operating systems together.
Read more &#8230;
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