<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/atom10full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><feed xmlns="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearch/1.1/" xmlns:blogger="http://schemas.google.com/blogger/2008" xmlns:georss="http://www.georss.org/georss" xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr="http://purl.org/syndication/thread/1.0" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" gd:etag="W/&quot;DkcHRng-cSp7ImA9WhBaEEo.&quot;"><id>tag:blogger.com,1999:blog-8141971962311514602</id><updated>2013-05-20T11:20:37.659-07:00</updated><category term="Contests" /><category term="Esports" /><category term="Red Posts" /><category term="Articles" /><category term="Live" /><category term="Leaks" /><category term="PBE" /><title>Surrender at 20</title><subtitle type="html">A site dedicated to League of Legends news, leaks, eSports, and more!</subtitle><link rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml" href="http://www.surrenderat20.net/feeds/posts/default" /><link rel="alternate" type="text/html" href="http://www.surrenderat20.net/" /><link rel="next" type="application/atom+xml" href="http://www.blogger.com/feeds/8141971962311514602/posts/default?start-index=26&amp;max-results=25&amp;redirect=false&amp;v=2" /><author><name>Moobeat</name><uri>http://www.blogger.com/profile/12078900774316594384</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://2.bp.blogspot.com/-P7i7-cV6JN8/TX6Mt9GmzxI/AAAAAAAAAHs/WLvPqPwxvcM/s220/189942_10150435819760713_870200712_17511197_5299735_n.jpg" /></author><generator version="7.00" uri="http://www.blogger.com">Blogger</generator><openSearch:totalResults>1581</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/atom+xml" href="http://feeds.feedburner.com/SurrenderAt20" /><feedburner:info uri="surrenderat20" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><entry gd:etag="W/&quot;DkcHRngyfSp7ImA9WhBaEEo.&quot;"><id>tag:blogger.com,1999:blog-8141971962311514602.post-515116660742441352</id><published>2013-05-20T07:25:00.001-07:00</published><updated>2013-05-20T11:20:37.695-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-05-20T11:20:37.695-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Live" /><title>New Champion and Skin Sale 5/21 - 5/24</title><content type="html">&lt;a href="http://na.leagueoflegends.com/news/champion-skin-sale-521-524"&gt;A new champion and skin sale starts tomorrow&lt;/a&gt;! Between May 21st and May 24th, you'll be able to pick up &lt;b&gt;Cassiopeia &lt;/b&gt;for 440 RP, &lt;b&gt;Gragas &lt;/b&gt;for 395 RP, &lt;b&gt;Vladimir &lt;/b&gt;for 440 RP,&lt;b&gt; Dryad Soraka&lt;/b&gt; for 260 RP, &lt;b&gt;Bilgerat Rumble&lt;/b&gt; for 260 RP, and&lt;b&gt; Musketeer Twisted Fate&lt;/b&gt; for 375 RP.&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-mwtPNsi-tgc/UZppVDsUHXI/AAAAAAAABew/hszs9sjnTcc/s1600/sale-head.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="172" src="http://2.bp.blogspot.com/-mwtPNsi-tgc/UZppVDsUHXI/AAAAAAAABew/hszs9sjnTcc/s640/sale-head.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;
Continue reading for video previews of this sale's discounted skins!&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;div style="text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
&lt;b&gt;Dryad Soraka&lt;/b&gt;&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
260 RP&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
&lt;iframe allowfullscreen="" frameborder="0" height="315" src="http://www.youtube.com/embed/zQgIcg-IS5U" width="560"&gt;&lt;/iframe&gt;
&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;
&lt;b&gt;Bilgerat Rumble&lt;/b&gt;&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
260 RP&lt;/div&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;iframe allowfullscreen="" frameborder="0" height="315" src="http://www.youtube.com/embed/qHmU0OFg5cw" width="560"&gt;&lt;/iframe&gt;
&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;
&lt;b&gt;Musketeer Twisted Fate&lt;/b&gt;&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
375 RP&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
&lt;iframe allowfullscreen="" frameborder="0" height="315" src="http://www.youtube.com/embed/ODOQNhFQDQM" width="560"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
PS: I know I never posted them but it seems like Riot might be done with the story-based / flavorful descriptions of the skins. This is the second week without them.&lt;/div&gt;
&lt;img src="http://feeds.feedburner.com/~r/SurrenderAt20/~4/OWfNmnhscXo" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.surrenderat20.net/feeds/515116660742441352/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.surrenderat20.net/2013/05/new-champion-and-skin-sale-521-524.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8141971962311514602/posts/default/515116660742441352?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8141971962311514602/posts/default/515116660742441352?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/SurrenderAt20/~3/OWfNmnhscXo/new-champion-and-skin-sale-521-524.html" title="New Champion and Skin Sale 5/21 - 5/24" /><author><name>Moobeat</name><uri>http://www.blogger.com/profile/10382356680271877228</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://3.bp.blogspot.com/-nMkV2I41B1E/UGYtOy1ztZI/AAAAAAAAAiU/d9Wq7yp_-9c/s220/e686d60632b7a46ec0c9ee953da4323d.png" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-mwtPNsi-tgc/UZppVDsUHXI/AAAAAAAABew/hszs9sjnTcc/s72-c/sale-head.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.surrenderat20.net/2013/05/new-champion-and-skin-sale-521-524.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkMFQHw8fSp7ImA9WhBaEE8.&quot;"><id>tag:blogger.com,1999:blog-8141971962311514602.post-2165261316128718585</id><published>2013-05-19T21:33:00.001-07:00</published><updated>2013-05-19T21:33:31.275-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-05-19T21:33:31.275-07:00</app:edited><title>Panser's S@20 Weekly Recap: Week of  May 12th</title><content type="html">&lt;div&gt;
Here is Panser's news recap for the week of May 12th! Spooky ghost skins, Sunbathing Leona, and pick vs call order, oh my!&lt;/div&gt;
&lt;div&gt;
&lt;iframe allowfullscreen="" frameborder="0" height="315" src="http://www.youtube.com/embed/x3_7xKU6s3s" width="560"&gt;&lt;/iframe&gt;&lt;/div&gt;
&lt;div&gt;
Articles mentioned:&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href="http://www.surrenderat20.net/2013/05/la-llorona-morgana-announced-on-la-lol.html" style="font-family: arial, sans-serif; font-size: 13px; line-height: 17px;"&gt;La Llorona Morgana LA FB announcement&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.surrenderat20.net/2013/05/ghost-bride-morgana-haunting-soon.html" style="background-color: white; font-family: arial, sans-serif; font-size: small; line-height: 17px;"&gt;Ghost Bride Morgana English&amp;nbsp;announcement&amp;nbsp;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.surrenderat20.net/2013/05/ironstylus-talks-sunbathing-leona-and.html" style="font-family: arial, sans-serif; font-size: 13px; line-height: 17px;"&gt;Sunbathing Leona/DJ Sona discussion&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.surrenderat20.net/2013/05/next-ultimate-hopefully-in-june.html" style="font-family: arial, sans-serif; font-size: 13px; line-height: 17px;"&gt;Next Ultimate Skin/ Lifetime RP Icons&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.surrenderat20.net/2013/05/br-server-transfers-now-available-free.html" style="font-family: arial, sans-serif; font-size: small; line-height: 17px;"&gt;Free transfer to BR servers.&amp;nbsp;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.surrenderat20.net/2013/05/riots-official-stance-on-pick-order-vs.html" style="font-family: arial, sans-serif; font-size: 13px; line-height: 17px;"&gt;Pick Order/Call Order&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;img src="http://feeds.feedburner.com/~r/SurrenderAt20/~4/4dYTQsMoeh4" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.surrenderat20.net/feeds/2165261316128718585/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.surrenderat20.net/2013/05/pansers-s20-weekly-recap-week-of-may.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8141971962311514602/posts/default/2165261316128718585?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8141971962311514602/posts/default/2165261316128718585?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/SurrenderAt20/~3/4dYTQsMoeh4/pansers-s20-weekly-recap-week-of-may.html" title="Panser's S@20 Weekly Recap: Week of  May 12th" /><author><name>Moobeat</name><uri>http://www.blogger.com/profile/10382356680271877228</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://3.bp.blogspot.com/-nMkV2I41B1E/UGYtOy1ztZI/AAAAAAAAAiU/d9Wq7yp_-9c/s220/e686d60632b7a46ec0c9ee953da4323d.png" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://img.youtube.com/vi/x3_7xKU6s3s/default.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.surrenderat20.net/2013/05/pansers-s20-weekly-recap-week-of-may.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C04ARHoyfSp7ImA9WhBbGUQ.&quot;"><id>tag:blogger.com,1999:blog-8141971962311514602.post-6238332527694728378</id><published>2013-05-19T04:32:00.000-07:00</published><updated>2013-05-19T12:32:25.495-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-05-19T12:32:25.495-07:00</app:edited><title>Ionia 2013 Qualifiers now open!</title><content type="html">&lt;div style="text-align: center;"&gt;
&lt;iframe allowfullscreen="" frameborder="0" height="315" src="http://www.youtube.com/embed/NQgSyvo_Juc" width="560"&gt;&lt;/iframe&gt;&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
&lt;i&gt;&lt;/i&gt;&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
&lt;i&gt;&lt;i&gt;Listen... The whistling winds comming from the seas...&lt;/i&gt;&lt;/i&gt;&lt;/div&gt;
&lt;i&gt;
&lt;/i&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;i&gt;&lt;i&gt;Winds embracing tales of greatness and prowess&amp;nbsp;&lt;/i&gt;&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;Sail into adventure summoner, follow the wind&lt;/i&gt;&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
&lt;i&gt;Face your fears in battle, and Battle those fears without faces&lt;/i&gt;&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
&lt;i&gt;And embrace the Ionian winds&lt;/i&gt;&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
&lt;i&gt;Listen... The whistling winds coming from the seas&lt;/i&gt;&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
&lt;i&gt;Sail into glory, pursue that dream&lt;/i&gt;&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
&lt;i&gt;Ionia awaits you summoner...&lt;/i&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div style="text-align: justify;"&gt;
This is the time to overcome your fears, to accept the challenge, to take a step further into adventure. This is more than just a tourney, more than a mere event, some mortals fail to get what this is really about, they can only see the prizes at the end of the road (Cough* And that awesome &lt;b&gt;Triumphant Ryze&lt;/b&gt; skin courtesy of Riot). But this is not about that dead end, is not about a win, or a loss.&lt;/div&gt;
&lt;div&gt;
&lt;div style="text-align: justify;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
Is about looking into fear's faceless smile, and feel that rush of &lt;b&gt;courage&lt;/b&gt; overwhelming your inner demons...&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
The idea of &lt;b&gt;Ionia 2013&lt;/b&gt; came the desire to deliver not a tourney, not just a bunch of RP, not just some shoutouts. But an experience, a whole new experience to feel and embrace, a moment you may remember in the future as something just, epic, a memory you can save in your precious vault of invaluable moments. We wanted to aesthetically deliver an experience, an ambiance, that would make you feel like you're sailing into a big adventure, a once in a lifetime adventure, where you could demonstrate what you and your fearsome team is made of.&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
That's the reason we chose&lt;b&gt; Ionia&lt;/b&gt; to represent this moment. A distant and mysterious island, far away in the great Guardian's Sea. Full of tales no man can bare, and some other tales, yet to be written. We want to give you the chance to write your own tale, to sail into adventure and change the course of your destiny to where greatness, honor, and prowess lies. To engage in a massive battle, not for a 1st place, but for glory.&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
Write your own tale summoner, and let the Ionian winds embrace it.&lt;/div&gt;
&lt;div&gt;
&lt;div style="text-align: justify;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;div&gt;
&lt;div style="text-align: justify;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="text-align: justify;"&gt;
&lt;b&gt;Beep Boop Summoners!&lt;/b&gt; For more information about the qualifiers be sure to check the&lt;a href="http://www.surrenderat20.net/p/2013-ionian-circuit.html"&gt; Ionia'13 Information page!&lt;/a&gt; or email us at IonianCircuit@surrenderat20.net&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;img src="http://feeds.feedburner.com/~r/SurrenderAt20/~4/qs-U6gpxhvU" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.surrenderat20.net/feeds/6238332527694728378/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.surrenderat20.net/2013/05/ionia-2013-qualifiers-now-open.html#comment-form" title="3 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8141971962311514602/posts/default/6238332527694728378?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8141971962311514602/posts/default/6238332527694728378?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/SurrenderAt20/~3/qs-U6gpxhvU/ionia-2013-qualifiers-now-open.html" title="Ionia 2013 Qualifiers now open!" /><author><name>Dr. Frank</name><uri>http://www.blogger.com/profile/09843303622706017273</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://4.bp.blogspot.com/-1kFYDi1vXlk/UPsCnPbeC5I/AAAAAAAAAPc/SvyyDEUGgow/s1600/bb44e3288b2c4af7679cf55c0816559d.jpeg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://img.youtube.com/vi/NQgSyvo_Juc/default.jpg" height="72" width="72" /><thr:total>3</thr:total><feedburner:origLink>http://www.surrenderat20.net/2013/05/ionia-2013-qualifiers-now-open.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUcDRX4yfSp7ImA9WhBbGUs.&quot;"><id>tag:blogger.com,1999:blog-8141971962311514602.post-9131698805642706106</id><published>2013-05-19T04:31:00.002-07:00</published><updated>2013-05-19T04:31:14.095-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-05-19T04:31:14.095-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Red Posts" /><title>Xypherous talks Hybrid itemization and more.</title><content type="html">&lt;div&gt;
Stemming from all the discussion surrounding the recent,&lt;a href="http://www.surrenderat20.net/2013/05/517-pbe-patch.html"&gt; controversial PBE changes&lt;/a&gt;, &lt;span style="color: red;"&gt;&lt;b&gt;Xypherous &lt;/b&gt;&lt;/span&gt;has ignited a giant conversation about hybrid&amp;nbsp;itemization.&amp;nbsp;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://3.bp.blogspot.com/-HTLTFF9GfPY/UZi3PQwQCZI/AAAAAAAAEek/4EL6gqCWQZ4/s1600/hheh.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="176" src="http://3.bp.blogspot.com/-HTLTFF9GfPY/UZi3PQwQCZI/AAAAAAAAEek/4EL6gqCWQZ4/s640/hheh.png" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;
Continue reading for a recap of this itemization discussion,&amp;nbsp;as well as a few quips about the balance of various champions and items.&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;&lt;b&gt;&lt;u&gt;&lt;span style="font-size: large;"&gt;Hybrid&amp;nbsp;Itemization&amp;nbsp;Discussion&lt;/span&gt;&lt;/u&gt;&lt;/b&gt;&lt;br /&gt;In the Patch 3.08 context thread, a thread explaining the slew of recent PBE changes, &lt;span style="color: red;"&gt;&lt;b&gt;Xypherous &lt;/b&gt;&lt;/span&gt;found himself knee deep in a heated discussion about hybrid items - that is, items that benefit both AP and AD ratios and scaling at the same time.&lt;br /&gt;&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
Here is what he&lt;a href="http://na.leagueoflegends.com/board/showthread.php?p=37872377#post37872377"&gt; kicked off the conversation&lt;/a&gt; with after sharing his opinion that strictly hybrid items are bad for the game.&lt;br /&gt;&lt;blockquote class="tr_bq"&gt;
"Sure. I don't claim that hybrid builds are bad though - I claim that focused Hybrid items are bad for the game because they lock the character in question to only using hybrid items when they are balanced *or* the character is overpowered when they aren't.&lt;br /&gt;&lt;br /&gt;If you think about the breadth of itemization that a champion has - an item that appeals to hybrids would have to offermore statistics than one standalone AP or AD item. This means that the item in question is far more efficient for that character than any other item because it provides mixed statistics that no other character can take full advantage of.&lt;br /&gt;&lt;br /&gt;Now think about what happens if this is a core item for the character build in question: Either he needs the increased statistics from the hybrid item (which means his AD / AP ratios are artificially low because this item exists) - but then almost every standalone AP or AD item now sucks, or more likely, the character is overpowered because he has decent ratios for AP and AD - but now there's an item that gives him a wealth of both and he now simply has more raw damage or scaling than any other character.&lt;br /&gt;&lt;br /&gt;To put it in concrete terms: think about what Gunblade did to Akali's balance and ratios - I would rather a world in which Gunblade never existed so that Akali could simply have higher AP and AD ratios - and then she could then use more items that suited her from the normal pool of AP and AD items. However, because Gunblade exists, everything about Akali's scaling is toned down around the fact that there's this keystone item giving her 50% more statistics and thus everything that scales about her had to be toned down or she would simply be massively overpowered.&lt;br /&gt;&lt;br /&gt;One could argue that Gunblade is the overpowered item in this case - however, break that down. If Gunblade wasn't overpowered in terms of statistics for hybrid builders - why bother getting it when you could get an AP item *and* an AD item? By necessity, in order for an item to be appealing to hybrid characters - it has to offer a surplus of both statistics.&lt;br /&gt;&lt;br /&gt;Note that this says nothing about hybrid builds - A hybrid build consisting of getting a Bloodthirster and then a Rylai's scepter is interesting and compelling. However, focused hybrid items destroy a lot of the power of a hybrid character's dual scaling - it takes away from the character being able to build whatever they want in terms of AP or AD - thus losing the benefit of a lot of good unique passives and actives."&lt;/blockquote&gt;
&lt;br /&gt;Of course these comments didn't sit to well with players attached. He responded to this and elaborating, &lt;a href="http://na.leagueoflegends.com/board/showthread.php?p=37872951#post37872951"&gt;saying&lt;/a&gt;:&lt;br /&gt;&lt;blockquote class="tr_bq"&gt;
"Convincing people that the best thing for their hybrid characters is to have no hybrid items at all is difficult at best.&lt;br /&gt; &lt;br /&gt;The other aspect of this is that the hybrid characters we have don't actually take advantage of hybrid scaling - they need a much heavier focus on basic attacks if they were to dip into the advantages of AD.&amp;nbsp;&lt;/blockquote&gt;
&lt;blockquote class="tr_bq"&gt;
You have a handful of characters who hybrid scale - but don't actually benefit from a hybrid playstyle of attacks and spells - hence the drive for sheer raw statistical power. They don't actually benefit from building any of the AD items - nor does their playstyle synergize with some of the more focused AP items like Zhonya's and the like. If you take a look at the line that connects Kayle, Akali and Jax, the common thread is that they almost all rely on going nuclear at some point through sheer statistical might."&lt;/blockquote&gt;
&lt;br /&gt;&lt;b&gt;&lt;span style="color: red;"&gt;Xypherous &lt;/span&gt;&lt;/b&gt;&lt;a href="http://na.leagueoflegends.com/board/showthread.php?p=37872951#post37872951"&gt;continued&lt;/a&gt;, explaining why there is a difference between building&amp;nbsp;hybrids&amp;nbsp;vs "normal" champions.&lt;br /&gt;&lt;blockquote class="tr_bq"&gt;
"It's not a fundamental difference in the problem. It's a difference in &lt;b&gt;expectation&lt;/b&gt;.&lt;br /&gt;&lt;br /&gt;When you pick a ranged carry - you expect to do ranged carry like things. Kill dudes with your ranged attack - harass with spells - train on people. You have a specific set of needs and you are trying to accomplish them.&lt;br /&gt;&lt;br /&gt;Similarly, when you pick a mage - you want to kill people with abilities. You could care less for your basic attack. You hit buttons - they die in a wildfire.&lt;br /&gt;&lt;br /&gt;However, what do you expect out of a hybrid character? The flexibility to do both - or run a range from whatever you want it to be. Focused hybrid items kill that - because they demand that you build them. You don't get to choose what range you are from 'burst caster' to 'sustained drain-tanker' - you only get to build the hybrid items because your ratios have been tuned around these inflated items to exist.&lt;br /&gt;&lt;br /&gt;It goes against the base expectation of flexibility or 'jack of all trades' nature that the hybrid scaling seems to promise you in the first place."&lt;/blockquote&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
Returning back to the item discussion, he&amp;nbsp;&lt;a href="http://na.leagueoflegends.com/board/showthread.php?p=37873654#post37873654"&gt;responded&amp;nbsp;&lt;/a&gt;to summoner concerns that perhaps the problem with the items is because of BAD hybrid design.&lt;/div&gt;
&lt;blockquote class="tr_bq"&gt;
"True but items don't help bad or good hybrid design. My argument mostly rests on the fact that hybrid items hurt a well-designed hybrid rather than help it by restricting the pool of items that the character could build to have a balance of both (if that's even a goal of 'good' hybrid design.)"&lt;/blockquote&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;div&gt;
As for specific hybrid items,&amp;nbsp;&lt;span style="color: red;"&gt;&lt;b&gt;Xypherous&amp;nbsp;&lt;/b&gt;&lt;/span&gt;chatted about both Gunblade and Nashor's tooth.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
First up is&amp;nbsp;&lt;a href="http://na.leagueoflegends.com/board/showthread.php?p=37876108#37876108"&gt;his thoughts&lt;/a&gt;&amp;nbsp;on Gunblade and it's impact on itemization.&lt;br /&gt;&lt;blockquote class="tr_bq"&gt;
"I can easily point to Gunblade limiting hybrid champion build options because whenever Gunblade has been good at had to be balanced around, we've continuously nerfed the AP ratios of the characters who could use it.&lt;br /&gt;&lt;br /&gt;If I removed those 3 hybrid options from the game and simply increased the ratios of hybrid champions, now instead of those 3 items being their only options they now have access to every other AD or AP item in the game. It's the fact that balancing around hybrid items simultaneously forces them into those items and also takes away existing items that is so criminal here."&lt;/blockquote&gt;
&lt;br /&gt;As for Nashor's Tooth, he had&amp;nbsp;&lt;a href="http://na.leagueoflegends.com/board/showthread.php?p=37874763#37874763"&gt;this to say&lt;/a&gt;:&lt;br /&gt;&lt;blockquote class="tr_bq"&gt;
"Nashor's tooth allows the potential for a large group of existing champions to branch out into a subtype (autoattacking) and synergizes with champions that work well with it.&amp;nbsp;&lt;/blockquote&gt;
&lt;blockquote class="tr_bq"&gt;
However, core hybrid itemization, when balanced, does not allow either AD or AP to branch out in such a fashion. A balanced gunblade does not help any AD or AP character aspire to any aspect of their character.&amp;nbsp;&lt;/blockquote&gt;
&lt;blockquote class="tr_bq"&gt;
As for dual penetration %, think about how much % penetration it would take to rival Last Whisper or Void Staff. You are dealing split-damage already. Thus, any advantage of % penetration is cut in half. This is mitigated somewhat by lopsided resistances of the opponent - but then it's hard to argue that Last Whisper or Void Staff wouldn't simply be better in that regard then."&lt;/blockquote&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
When asked what exactly he considers a hybrid champion, or rather a good example of a hybrid champion, he &lt;a href="http://na.leagueoflegends.com/board/showthread.php?p=37873654#post37873654"&gt;responded&lt;/a&gt;:&lt;br /&gt;&lt;blockquote class="tr_bq"&gt;
"If you want the bluntest expression of a hybrid character - recall Kayle's old passive which I will always miss even though it made her explode and hyperscale.&amp;nbsp;&lt;/blockquote&gt;
&lt;blockquote class="tr_bq"&gt;
You *could* not be anything but a hybrid character with that passive. Your attack damage was ability power and vice-versa. Every item improved every facet of your character, whether you wanted it to or not.&lt;br /&gt; &lt;br /&gt;It's blunt, crude and possibly the purest expression of what it means to be hybrid to me.&lt;br /&gt; &lt;br /&gt;As for playstyle changes - it depends on the passives and statistics which you favored. A hybrid playstyle looks remarkably similar to every hybrid character - except for the player playing him who is familiar with exactly how he wants to build or play."&lt;/blockquote&gt;
&lt;div&gt;
&lt;br /&gt;In relation to all the earlier hybrid , someone brought up&amp;nbsp;&lt;b&gt;Akali&lt;/b&gt;.&amp;nbsp;&lt;span style="color: red;"&gt;&lt;b&gt;Xypherous&amp;nbsp;&lt;/b&gt;&lt;/span&gt;shared his thoughts on her as a hybrid,&amp;nbsp;&lt;a href="http://na.leagueoflegends.com/board/showthread.php?p=37873654#post37873654"&gt;saying&lt;/a&gt;:&lt;br /&gt;&lt;blockquote class="tr_bq"&gt;
"I agree with you on that - Akali as a hybrid character, is really odd because she really doesn't want to autoattack much. Nothing gives her a chance or an opportunity to - which is why I suspect the AP build is the default - and that any hybrid items created simply augment the AP build, if they're good.&lt;br /&gt;&lt;br /&gt;I'm not sure what you could do to change that - or if making Akali more AA focused would be a good change now. It certainly doesn't fix her current problems if you made AD stronger on her."&lt;/blockquote&gt;
&lt;/div&gt;
&lt;span style="font-size: large;"&gt;&lt;b&gt;&lt;u&gt;Other Stuff&lt;/u&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;His posting spree wasn't all fun and hybrid items though! &lt;b&gt;&lt;span style="color: red;"&gt;Xypherous &lt;/span&gt;&lt;/b&gt;also took a bit of time to talk about various other items and even a feew champions.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;As far as non hybrid items go, &lt;b&gt;&lt;span style="color: red;"&gt;Xypherous &lt;/span&gt;&lt;/b&gt;&lt;a href="http://na.leagueoflegends.com/board/showthread.php?p=37874763#37874763"&gt;responded &lt;/a&gt;to questions about the state of post-nerf Warmog's Armor ( 1 ) &amp;nbsp;and Locket of the Iron Solari ( 2 ) :&lt;br /&gt;&lt;blockquote class="tr_bq"&gt;
"1. It's regarded as weak - but more likely in a decent spot.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;2. Locket doesn't built out of an Emblem of Valor because it was re-designed as a sister item to Aegis of the Legion. In effect, because Locket and Aegis function so well together - we didn't initially want to introduce anything that caused the pairing to clash.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;As for why Aegis builds out of Emblem of Valor now - it was some weird principle that the keystone aura item should be an aura item at all points, including lane - which is ironic given that Aegis is frequently built by the Jungler."&lt;/blockquote&gt;
&lt;br /&gt;&lt;b&gt;&lt;span style="color: red;"&gt;Xypherous &lt;/span&gt;&lt;/b&gt;also responded to questions about all of the recent nerfs for Spirit of the Lizard Elder, &lt;a href="http://na.leagueoflegends.com/board/showthread.php?p=37875247#37875247"&gt;saying&lt;/a&gt;:&lt;br /&gt;&lt;blockquote class="tr_bq"&gt;
"This was Statikk - but in general, he felt that the Lizard item was crowding out other AD itemization and much more powerful than intended - to the point where it didn't really feel like a cool off-build from a Jungle item - and more like just a really good item that didn't have a place for Junglers anymore."&lt;/blockquote&gt;
&lt;br /&gt;He also chatted a bit about the current state of Atma's Impaler, &lt;a href="http://na.leagueoflegends.com/board/showthread.php?p=37875550#37875550"&gt;saying&lt;/a&gt;:&lt;br /&gt;&lt;blockquote class="tr_bq"&gt;
"Quite frankly, it'd be pretty easy to make Atma's Impaler good (make it slot-efficient, rather than gold-efficient, given how late of an item buy it is) - but we're not altogether convinced that making Atma's Impaler good would make the game better - so we've been holding off on it."&lt;/blockquote&gt;
&lt;br /&gt;&lt;br /&gt;Moving on to champions...&lt;br /&gt;&lt;br /&gt;In regards to &lt;b&gt;Renekton's &lt;/b&gt;balance, &lt;b&gt;&lt;span style="color: red;"&gt;Xypherous &lt;/span&gt;&lt;/b&gt;&lt;a href="http://na.leagueoflegends.com/board/showthread.php?p=37875377#37875377"&gt;commented&lt;/a&gt;:&lt;br /&gt;&lt;blockquote&gt;
"Renekton right now serves as the 'You must be this tall to enter top-lane' champion. While he's kind of obnoxious at this role, he's not the root cause of it.&amp;nbsp;&lt;/blockquote&gt;
&lt;blockquote&gt;
He's probably slightly too strong right now and probably needs his 'Q' nerfed a little. Otherwise, he's kind of the quintessential bruiser man - one of the few we find annoying - but not egregiously so."&lt;/blockquote&gt;
&lt;br /&gt;
When asked what's up with the tentative&amp;nbsp;&lt;b&gt;Hecarim&amp;nbsp;&lt;/b&gt;PBE changes ( TL;DR&amp;nbsp;&lt;a href="http://www.surrenderat20.net/2013/05/517-pbe-patch.html"&gt;Removing his unit collision&lt;/a&gt;&amp;nbsp;),&amp;nbsp;&lt;b&gt;&lt;span style="color: red;"&gt;Xypherous&amp;nbsp;&lt;/span&gt;&lt;/b&gt;&lt;a href="http://na.leagueoflegends.com/board/showthread.php?p=37873886#post37873886'"&gt;shared what he knew&lt;/a&gt;:&lt;br /&gt;
&lt;blockquote class="tr_bq"&gt;
"I don't really have any context here at the moment - sorry.&lt;br /&gt;&lt;br /&gt;The reason why this context post isn't being posted by me is because the vast majority of the changes are being handled by other people. The few changes I've made on this patch are mostly starting item oriented and the removal of Malady.&amp;nbsp;&lt;/blockquote&gt;
&lt;blockquote class="tr_bq"&gt;
As far as I know, I think the assessment is that Hecarim doesn't need it and it's greatly increasing his dive strength and escape power. I believe that while 'E' is up, he will still ignore unit collisions however. I believe the contention here is that Hecarim is still really strong and further numerical balance without removing this strength would start to get pretty dire, in terms of nerfing his end-game survivability and damage.&lt;br /&gt;&lt;br /&gt;Ignore Unit Collision is a terrifying fighter statistic - as I've said before when this was brought up for boots. :x"&lt;/blockquote&gt;
&lt;br /&gt;
&lt;br /&gt;
As far as plans for&amp;nbsp;&lt;b&gt;Pantheon&amp;nbsp;&lt;/b&gt;go,&amp;nbsp;&lt;b&gt;&lt;span style="color: red;"&gt;Xypherous&amp;nbsp;&lt;/span&gt;&lt;/b&gt;&lt;a href="http://na.leagueoflegends.com/board/showthread.php?p=37875105#37875105"&gt;commented&lt;/a&gt;:&lt;br /&gt;&lt;blockquote class="tr_bq"&gt;
"If people find Pantheon weak - we'll change him. There's a ton of ideas for Pantheon - but right now, it's not altogether clear that people dislike Pantheon or find him weak - so there's little real reason to change it. He's pretty low priority.&lt;br /&gt;&lt;br /&gt;I'd like to take a look at him - but any changes would be more disruptive than beneficial at this point if people like who he is now."&lt;/blockquote&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style="color: red;"&gt;Xypherous&amp;nbsp;&lt;/span&gt;&lt;/b&gt;also&amp;nbsp;&lt;a href="http://na.leagueoflegends.com/board/showthread.php?p=37875105#37875105"&gt;briefly discussed&lt;/a&gt;&amp;nbsp;the tentative&amp;nbsp;&lt;b&gt;Nautilus&lt;/b&gt;&amp;nbsp;PBE&amp;nbsp;nerf (&amp;nbsp;&lt;a href="http://www.surrenderat20.net/2013/05/517-pbe-patch.html"&gt;W's damage lowered&lt;/a&gt;), saying:&lt;br /&gt;
&lt;blockquote class="tr_bq"&gt;
"Sure - we took away the thing that held Nautilus back, his early clear - and now his actual overpowered elements are coming into the forefront.&amp;nbsp;&lt;/blockquote&gt;
&lt;blockquote class="tr_bq"&gt;
This is one of those cases where a 50% win rate didn't necessarily mean balanced. Something was holding him back - something unreasonable and out of the player's control (early clear) and we compensated it with extreme damage. Well, that's all fine and good, except it means roughly half your games are stomps and half your games, you are terrible. Hence the retuning - removing early weakness - but also removing this unnecessary damage."&lt;/blockquote&gt;
&lt;/div&gt;
&lt;img src="http://feeds.feedburner.com/~r/SurrenderAt20/~4/ARXL9oBQifs" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.surrenderat20.net/feeds/9131698805642706106/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.surrenderat20.net/2013/05/xypherous-talks-hybrid-itemization-and.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8141971962311514602/posts/default/9131698805642706106?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8141971962311514602/posts/default/9131698805642706106?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/SurrenderAt20/~3/ARXL9oBQifs/xypherous-talks-hybrid-itemization-and.html" title="Xypherous talks Hybrid itemization and more." /><author><name>Moobeat</name><uri>http://www.blogger.com/profile/10382356680271877228</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://3.bp.blogspot.com/-nMkV2I41B1E/UGYtOy1ztZI/AAAAAAAAAiU/d9Wq7yp_-9c/s220/e686d60632b7a46ec0c9ee953da4323d.png" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-HTLTFF9GfPY/UZi3PQwQCZI/AAAAAAAAEek/4EL6gqCWQZ4/s72-c/hheh.png" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.surrenderat20.net/2013/05/xypherous-talks-hybrid-itemization-and.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkUCQX0zeCp7ImA9WhBbGUg.&quot;"><id>tag:blogger.com,1999:blog-8141971962311514602.post-7784969887709757887</id><published>2013-05-18T19:07:00.003-07:00</published><updated>2013-05-19T00:57:40.380-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-05-19T00:57:40.380-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Red Posts" /><title>[Updated] IronStylus talks Sunbathing Leona and cancelled Leona skins</title><content type="html">&lt;div class="tr_bq"&gt;
&lt;b&gt;&lt;u&gt;Updated&lt;/u&gt;&lt;/b&gt;: Added a few more posts. Enjoy.&lt;br /&gt;
&lt;br /&gt;
Remember that &lt;a href="http://www.surrenderat20.net/2013/03/sunbathing-leona-concept-at-pax-east.html"&gt;&lt;b&gt;Sunbathing Leona&lt;/b&gt; concept from PAX East&lt;/a&gt;? Well, &lt;span style="color: red;"&gt;&lt;b&gt;IronStylus &lt;/b&gt;&lt;/span&gt;is over on the forums chatting about it, sharing what's currently going on with it, and talking about a few cancelled &lt;b&gt;Leona &lt;/b&gt;skins we haven't heard anything about before.&amp;nbsp;&lt;/div&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-_y6ELB6evtA/UZgyokPk59I/AAAAAAAAEeU/lhDGNN5Qq-E/s1600/heheheheh.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="236" src="http://4.bp.blogspot.com/-_y6ELB6evtA/UZgyokPk59I/AAAAAAAAEeU/lhDGNN5Qq-E/s640/heheheheh.png" width="640" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;( Note: This is the preview &lt;a href="http://www.surrenderat20.net/2013/03/sunbathing-leona-concept-at-pax-east.html"&gt;Sunbathing / Beach Bash Leona concept from PAX East,&lt;/a&gt; not some sort of new finalized version. )&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
Continue reading for several posts discussing &lt;b&gt;Sunbathing / Beach Bash Leona&lt;/b&gt;, some now cancelled skin ideas for Leona, and more!&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;
&lt;b&gt;&lt;span style="color: red;"&gt;IronStylus &lt;/span&gt;&lt;/b&gt;got the &lt;b&gt;Leona &lt;/b&gt;skin ball rolling by with &lt;a href="http://na.leagueoflegends.com/board/showthread.php?p=37877134#post37877134"&gt;this post&lt;/a&gt;:&lt;br /&gt;
&lt;blockquote&gt;
"So, here's a thing. Yes, Sunbathing/beach bash Leona will most likely be a reality barring some major issue or slotting problem. That does sometimes happen. I never want to set certainty that could be subject to change.&amp;nbsp;&lt;/blockquote&gt;
&lt;blockquote&gt;
It's past the concept phase, having been fully fleshed out, and will move onto modeling. I reconcepted her after PAX for better readability and some other more thought-out touches. She'll probably move onto 3D very soon, then through the animation and particle pipeline. Depending on priority, this could be a few months, we'll see.&amp;nbsp;&lt;/blockquote&gt;
&lt;blockquote&gt;
One of the reasons it's been a while since she's had a skin is because we actually brought a couple skins of hers up to the modeling phase, and plugged them into the game, but then realized they either weren't cutting the quality/theme bar, or the skin had to be bumped because of saturation of similar themes. These skins might some day come to release, but I'm not certain of that at all.&lt;br /&gt;
&lt;br /&gt;
I don't want to really delve into what those skins were because at least one wasn't terribly strong in differentiation from her other skins. It might even only really equate to a model swap. I made a call to kill the skin and possibly focus on a legendary skin for her down the line that would be a much stronger theme than what I had produced. You actually have seen the beginning of that skin in one of the videos that was released about champion production. A picture had been circulated of an armored figure from the bust up that was very early on in iteration. That was a potential Leona skin, but again, in the end it wasnt very strong.&amp;nbsp;&lt;/blockquote&gt;
&lt;blockquote&gt;
This can happen. We actually had a mecha-cho'gath finished and animated but it was really lame. We scrapped it and decided to make him a Battlecast skin which was a MUCH stronger theme. While sometimes skins can be cool, and we feel they're neat ideas, until we get it plugged into the game we don't really know if the skin will work.&lt;br /&gt;
&lt;br /&gt;
Concept art can't solve all the problems up front. Concept, meaning "idea", is just that. Until our 3D brows get that thing walking round, only then can we know that it works 100%. So while it can be unfortunate that we have to kill content that we know some players will want, we want to make sure we're delivering the right thing at the right time, and these particular unreleased skins weren't hitting the bar. My hope is that we can revisit them and make them work! Who knows!"&lt;/blockquote&gt;
&lt;br /&gt;
&lt;br /&gt;
In relation to the shield still containing&amp;nbsp;&lt;b&gt;Teemo&lt;/b&gt;,&amp;nbsp;&lt;b&gt;&lt;span style="color: red;"&gt;IronStylus&amp;nbsp;&lt;/span&gt;&lt;/b&gt;had some&amp;nbsp;&lt;a href="http://na.leagueoflegends.com/board/showthread.php?p=37877390#37877390"&gt;bad news&lt;/a&gt;...&lt;br /&gt;
&lt;blockquote class="tr_bq"&gt;
"I de-Teemo'd the board and put something more... feathery.. on it."&lt;/blockquote&gt;
&lt;br /&gt;
&lt;br /&gt;
This insight into this skin's process, &amp;nbsp;and the mentioned cancelled skins, stirred up quite the conversation. In response to all the enjoyment, &lt;span style="color: red;"&gt;&lt;b&gt;IronStylus &lt;/b&gt;&lt;/span&gt;&lt;a href="http://na.leagueoflegends.com/board/showthread.php?p=37877654#37877654"&gt;shared his feelings&lt;/a&gt; on why we, as players, often aren't clued in more often.&lt;br /&gt;
&lt;blockquote class="tr_bq"&gt;
"Yeah, I should really try to shed some light onto the process.&amp;nbsp;&lt;/blockquote&gt;
&lt;blockquote class="tr_bq"&gt;
There's ONE BIG danger in it though. We don't want to promise something then not deliver. It's very dangerous to give so much insight or transparency into the process where we're showing everything we're doing and 1) possibly ruin surprise and interest, 2) raise expectations we can't deliver on, and 3) show or talk too much about what we create and then do throw away, because some players will indeed "want what they can't have" simply because the thing does exist in some form, even though we deem it as subpar.&lt;br /&gt;
&lt;br /&gt;
It's often hard to appraise value on a skin, and we simply don't want to half ass something. And if we do make something that we feel didn't hit the mark, it sucks to have to be like, "Guys, we know you might want this thing, but trust us, it wasn't the best execution on our part, sorry!" That's the toughest part. Basically keeping something form players which we know isn't as valuable as its perceived to be externally minus the development context.&lt;br /&gt;
&lt;br /&gt;
It comes down to us saying "trust us, this thing sucks", but that's hard to validate to players at times."&lt;/blockquote&gt;
&lt;br /&gt;
He then&lt;a href="http://na.leagueoflegends.com/board/showthread.php?p=37877976#37877976"&gt; dove into a discussion&lt;/a&gt; about one of the cancelled skins in particular:&lt;br /&gt;
&lt;blockquote class="tr_bq"&gt;
"Here, this is something I think I can talk about since I feel the dust has settled around it a little.&amp;nbsp;&lt;/blockquote&gt;
&lt;blockquote class="tr_bq"&gt;
One of the cancelled Leona skins was Leona in the ancient armor of the Solar seen in the Diana teaser. We thought of an angle that was Leona discovering the relic armor which was akin to Diana's relic armor. We found an interesting lore loophole that allowed for this because its said in her bio that only the sword and shield were passed down generationally from one avatar to another. It was an interesting way to further the story, and I've very much wanted to explore the idea of canon lore skins. Traditionally they haven't been popular but I thought there was an opportunity there.&amp;nbsp;&lt;/blockquote&gt;
&lt;blockquote class="tr_bq"&gt;
Unfortunately, we got it in game and it very much looked like a cross between her base and the Iron Solari skin. We decided that wasn't enough of a strong theme to warrant a skin. It just wasn't really special enough.&lt;br /&gt;
&lt;br /&gt;
It was discussed that maybe a way to accomplish this same idea was to eventually develop Legendary skin that felt very substantial. Leona x10 in a way. We could then anchor it to her story but still make it amazing just on the surface if a player didn't care about the story context. So, that's what we opted to do. Currently there's no skin in development for that, but its something I want to explore later as a way to help continue the story."&lt;/blockquote&gt;
&lt;br /&gt;
Finally, he &lt;a href="http://na.leagueoflegends.com/board/showthread.php?p=37880877#37880877"&gt;commented &lt;/a&gt;on a few community skin ideas, such as &lt;b&gt;DJ Sona&lt;/b&gt; and &lt;b&gt;K-Pop Ahri&lt;/b&gt;:&lt;br /&gt;
&lt;blockquote&gt;
"I'm very pro-DJ Sona, but I'll say that I'm not pro "Girls Generation" or K-Pop Ahri as I've seen it presented so far. Here's the reason.. If GG Ahri is indeed something globally appealing, then I'm all for it. When I first saw the posts about it I was like.. "Wait, she's an airline pilot?" I had to dig a little deeper and I'm not really cool with players having to do that just to get the base context of the skin. It's gotta stand on its own.&amp;nbsp;&lt;/blockquote&gt;
&lt;blockquote&gt;
However, if it's something we deem as really appealing, or say that it's realy locally appealing to the South East Asian region, and it would provide a ton of value, love, and simultaneously be something worthwhile enough for the rest of the regions to appreciate on face value, then I'm again all for that.&amp;nbsp;&lt;/blockquote&gt;
&lt;blockquote&gt;
It's the same reason I'm not for sport specific skins, North American-centric trope skins, "meme" skins, and other content that really only appeals to a niche. If our priority however achieves a) an awesome skin at face value, and then b) hits those little niche notes, again, all for it.&lt;br /&gt;
&lt;br /&gt;
La Llorona Morgana, Gladiator Draven, and Special Forces Gangplank are really good examples of skins that are based on cool themes from their respective inspirational regional sources but they are, on a very surface level, just really kickass skins."&lt;/blockquote&gt;
&lt;br /&gt;
EDIT: More posts!&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style="color: red;"&gt;IronStylus &lt;/span&gt;&lt;/b&gt;&lt;a href="http://na.leagueoflegends.com/board/showthread.php?p=37883679#post37883679"&gt;continued to talk&lt;/a&gt; about transparency in the skin/creation process, saying:&lt;br /&gt;
&lt;blockquote&gt;
"As I've said, that's the tricky thing about skins and content creation in general. Omen is a fantastic case. Tons of people wanted Omen to happen once we showed that he was once a possibility. However, since I was the artist working on him, I can tell you first hand what a disaster it was. It was not up to quality, it was extremely confusing, and it was a product which was not a worthwhile endeavor. Nonetheless, once people know about him, they asked for him regardless of the context, assumed, and theorycrafted.&amp;nbsp;&lt;/blockquote&gt;
&lt;blockquote&gt;
I'm comfortable talking about some scrapped content because I can give the context and assurance that we can produce better.&lt;/blockquote&gt;
&lt;blockquote&gt;
Again, with this particular skin, even though some people might want it, it's most likely going to not be as widely appealing as we'd like, and we have to consider the cost/benefit situation."&lt;/blockquote&gt;
&lt;br /&gt;
Returning to the topic of &lt;b&gt;Leona &lt;/b&gt;skins, he &lt;a href="http://na.leagueoflegends.com/board/showthread.php?p=37884106#post37884106"&gt;mentions&lt;/a&gt;:&lt;br /&gt;
&lt;blockquote class="tr_bq"&gt;
"She has plenty of opportunities for good skins that are more serious in nature. I mean, it's actually pretty difficult to do more fun or silly things with characters like her. I want to take the opportunity while this idea is fresh."&lt;/blockquote&gt;
&lt;br /&gt;
A summoner then tossed out the request that Riot work to do something like a pair of lore related, high quality skins for &lt;b&gt;Diana &lt;/b&gt;and &lt;b&gt;Leona &lt;/b&gt;and release them as a bundle. &lt;span style="color: red;"&gt;&lt;b&gt;Ironstylus&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&lt;a href="http://na.leagueoflegends.com/board/showthread.php?p=37884323#post37884323"&gt;responded&amp;nbsp;&lt;/a&gt;favorably but also explained the reality behind something like this.&lt;br /&gt;
&lt;blockquote&gt;
"Honestly, I'd love to do this. I'd love to make a pillar of the story line and express it with a content bundle like this. Not sure when this would be realistic, but anything is possible if we feel it's a worthy enough endeavor.&lt;br /&gt; &lt;br /&gt;Again, it all comes back to the need for such skins to be on the surface extremely compelling. The story aspect would be pivotal, but the real meat is in how appealing things are to the majority of the players who don't engage in the story side of things.&lt;br /&gt; &lt;br /&gt;I'm pretty sure it can be done, it's a matter of when the best time to do it is and how we decide to allocate the resources necessary."&lt;/blockquote&gt;
&lt;br /&gt;
Lastly, he &lt;a href="http://na.leagueoflegends.com/board/showthread.php?p=37884380#post37884380"&gt;shared his thoughts&lt;/a&gt; on a Mount Targon&amp;nbsp;themed&amp;nbsp;event, the home of his two loves &lt;b&gt;Diana &lt;/b&gt;and &lt;b&gt;Leona&lt;/b&gt;.&lt;br /&gt;
&lt;blockquote class="tr_bq"&gt;
"I think a Mount Targon event would be super fun. I can think of some neat ideas. We need the content, story, and reason to support it however. It has to accomodate those that find value in story, but also widely appeal to those who are more surface oriented and don't delve too deep into the IP. It has to be significant to both, I think it can be, but time will tell."&lt;/blockquote&gt;
&lt;img src="http://feeds.feedburner.com/~r/SurrenderAt20/~4/AOZ1gzSISk4" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.surrenderat20.net/feeds/7784969887709757887/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.surrenderat20.net/2013/05/ironstylus-talks-sunbathing-leona-and.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8141971962311514602/posts/default/7784969887709757887?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8141971962311514602/posts/default/7784969887709757887?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/SurrenderAt20/~3/AOZ1gzSISk4/ironstylus-talks-sunbathing-leona-and.html" title="[Updated] IronStylus talks Sunbathing Leona and cancelled Leona skins" /><author><name>Moobeat</name><uri>http://www.blogger.com/profile/10382356680271877228</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://3.bp.blogspot.com/-nMkV2I41B1E/UGYtOy1ztZI/AAAAAAAAAiU/d9Wq7yp_-9c/s220/e686d60632b7a46ec0c9ee953da4323d.png" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-_y6ELB6evtA/UZgyokPk59I/AAAAAAAAEeU/lhDGNN5Qq-E/s72-c/heheheheh.png" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.surrenderat20.net/2013/05/ironstylus-talks-sunbathing-leona-and.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CEQHQXg4cSp7ImA9WhBbGEU.&quot;"><id>tag:blogger.com,1999:blog-8141971962311514602.post-5942631358963022734</id><published>2013-05-18T06:05:00.002-07:00</published><updated>2013-05-18T06:05:30.639-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-05-18T06:05:30.639-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Red Posts" /><title>Next Ultimate hopefully in June, Lifetime RP Icons still in the works</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-oTSVGMM4y3Q/UZd72el4ynI/AAAAAAAAEeE/ZQ-HIpSJMyA/s1600/agdagdfga.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="136" src="http://4.bp.blogspot.com/-oTSVGMM4y3Q/UZd72el4ynI/AAAAAAAAEeE/ZQ-HIpSJMyA/s640/agdagdfga.png" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;
Yesterday, &lt;b&gt;&lt;span style="color: red;"&gt;Hippalus &lt;/span&gt;&lt;/b&gt;was&lt;a href="http://www.reddit.com/r/leagueoflegends/comments/1ej3v3/what_happened_to_rewarding_players_who_have/ca107ft"&gt; spotted on reddit&lt;/a&gt; taking the time to respond to a few summoner questions, particularly questions about what happened with the promised summoner icons rewarded based on how much total RP you've spent as well as what happened to the ultimate skin that we were supposed to see &lt;a href="http://www.surrenderat20.net/2013/04/more-on-skin-rp-price-changes-and-other.html"&gt;within a month&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
Here's&lt;a href="http://www.reddit.com/r/leagueoflegends/comments/1ej3v3/what_happened_to_rewarding_players_who_have/ca107ft"&gt; what he had to say&lt;/a&gt;:&lt;br /&gt;
&lt;blockquote class="tr_bq"&gt;
"OP is correct - we have not come through with the summoner icon rewards for lifetime RP purchases yet. There have been a few different reasons for the delay, but the good news is that when they do finally come, they should be much cooler than I originally envisioned.&amp;nbsp;&lt;/blockquote&gt;
&lt;blockquote class="tr_bq"&gt;
And while I'm fessing up to missing target dates I've put out there, I should mention that the next ultimate skin will not make it in May. Hopefully June!"&lt;/blockquote&gt;
&lt;br /&gt;
Thanks to Riscion for pointing this one out to me! If you ever stumble across news we may have missed, feel free to toss it over to &lt;a href="mailto:moobeat@surrenderat20.net"&gt;moobeat@surrenderat20.net&lt;/a&gt;.&lt;img src="http://feeds.feedburner.com/~r/SurrenderAt20/~4/4qNK42bK1F4" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.surrenderat20.net/feeds/5942631358963022734/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.surrenderat20.net/2013/05/next-ultimate-hopefully-in-june.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8141971962311514602/posts/default/5942631358963022734?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8141971962311514602/posts/default/5942631358963022734?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/SurrenderAt20/~3/4qNK42bK1F4/next-ultimate-hopefully-in-june.html" title="Next Ultimate hopefully in June, Lifetime RP Icons still in the works" /><author><name>Moobeat</name><uri>http://www.blogger.com/profile/10382356680271877228</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://3.bp.blogspot.com/-nMkV2I41B1E/UGYtOy1ztZI/AAAAAAAAAiU/d9Wq7yp_-9c/s220/e686d60632b7a46ec0c9ee953da4323d.png" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-oTSVGMM4y3Q/UZd72el4ynI/AAAAAAAAEeE/ZQ-HIpSJMyA/s72-c/agdagdfga.png" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.surrenderat20.net/2013/05/next-ultimate-hopefully-in-june.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CEcNQ3g7eip7ImA9WhBbGEs.&quot;"><id>tag:blogger.com,1999:blog-8141971962311514602.post-1840242814109043247</id><published>2013-05-17T22:13:00.001-07:00</published><updated>2013-05-18T00:28:12.602-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-05-18T00:28:12.602-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="PBE" /><category scheme="http://www.blogger.com/atom/ns#" term="Red Posts" /><title>More about 5/17 PBE Changes: Annie, Vi, and Lissandra</title><content type="html">&lt;div class="tr_bq"&gt;
If you missed it earlier, the PBE received ( and then had it rolled back ) a ton of changes earlier today. A lot of them have sparked quite a bit of&amp;nbsp;controversy&amp;nbsp;and many players have rushed to the forums with questions about them. Some of these questions and answers have already been edited in to the &lt;a href="http://www.surrenderat20.net/2013/05/517-pbe-patch.html"&gt;5/17 PBE post&lt;/a&gt;, but than making that thread even messier than it already is, I've elected to split things into another post.&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://3.bp.blogspot.com/-jlmGcoSVDoM/UZcNALI07UI/AAAAAAAAEd0/RCmuKnOtLGc/s1600/hehehe.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="192" src="http://3.bp.blogspot.com/-jlmGcoSVDoM/UZcNALI07UI/AAAAAAAAEd0/RCmuKnOtLGc/s640/hehehe.png" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;
Continue reading for several posts clearing up and giving context to the recent/planned PBE changes for &lt;b&gt;Annie&lt;/b&gt;, &lt;b&gt;Lissandra&lt;/b&gt;, and &lt;b&gt;Vi&lt;/b&gt;.&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;
For reference, please check out the&lt;a href="http://www.surrenderat20.net/2013/05/517-pbe-patch.html"&gt; 5/17 PBE&lt;/a&gt; post as a reference for the changes that most of these posts are talking about. If you do not wish to do this, I've also included a short TL;DR version of the changes being discussed.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;u&gt;&lt;span style="font-size: large;"&gt;Lissandra&lt;/span&gt;&lt;/u&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
( For reference, the TL;DR version of the Lissandra changes is Ring of Frost: Cooldown reduced + Damage reduced &amp;nbsp;and Frozen Tomb : Slow increased per level and damage reduced at later levels. )&lt;br /&gt;
&lt;br /&gt;
First up is &lt;b&gt;&lt;span style="color: red;"&gt;Meddler &lt;/span&gt;&lt;/b&gt;is &lt;a href="http://na.leagueoflegends.com/board/showthread.php?p=37848801#post37848801"&gt;discussing &lt;/a&gt;the slated changes for &lt;b&gt;Lissandra&lt;/b&gt;.&lt;br /&gt;
&lt;blockquote class="tr_bq"&gt;
&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://na.leagueoflegends.com/board/image.php?u=21145&amp;amp;dateline=1328228498" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" src="http://na.leagueoflegends.com/board/image.php?u=21145&amp;amp;dateline=1328228498" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;span style="color: red;"&gt;&lt;b&gt;Meddler&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
"Our goal with the Lissandra changes currently in testing was to shift Lissandra's power a little bit more towards utility (lower W CD, stronger slow at higher levels on ult) and away from burst (base damage at higher ranks on W and ult). These changes aren't intended to be a nerf and shouldn't impact her laning phase much at all, bar the lower W CD. We suspect they may actually may be a slight buff, though it's that realignment of power towards desired strengths that's the key thing here.&lt;br /&gt;
&lt;br /&gt;
In terms of overall performance Lissandra's also still pretty new so we're still assessing her overall state as well, particularly given some people started playing her in her first week, others when she dropped to 6300 IP and yet more of course during her current free week. This means quite a wide range of experience on her from individual players, resulting in a fair bit of variation in performance still."&lt;/blockquote&gt;
Responding to a summoner asking "why make changes if you are still assessing her power level", &lt;b&gt;&lt;span style="color: red;"&gt;Meddler &lt;/span&gt;&lt;/b&gt;&lt;a href="http://na.leagueoflegends.com/board/showthread.php?p=37850513#37850513"&gt;explained&lt;/a&gt;:&lt;br /&gt;
&lt;blockquote class="tr_bq"&gt;
"Still assessing doesn't necessarily mean 'do nothing'. We're confident in these changes in terms of the overall direction that's right for the character (control mage). Power level however is something it'll take a bit longer to get a really clear read on, so we may well make additional power focused changes (raw strength, rather than champion direction) at a later point if needed (whether buffs or nerfs)."&lt;/blockquote&gt;
He also &lt;a href="http://na.leagueoflegends.com/board/showthread.php?p=37850850#37850850"&gt;elaborated &lt;/a&gt;on these changes being a buff rather than a nerf to laning phase.&lt;br /&gt;
&lt;blockquote class="tr_bq"&gt;
"The changes to her ultimate only kick in at levels 11+. The W I feel's pretty clearly stronger while at rank 1. You'll be getting less damage per point at higher ranks (though on a lower CD) granted, that won't occur until level 8 if you're maxing it 2nd or level 14 if maxing it third though. Unless you're seeing extremely long laning phases I'd be surprised to see these changes have much effect on Lissandra's laning phase as a result."&lt;/blockquote&gt;
&lt;br /&gt;
&lt;b&gt;&lt;u&gt;&lt;span style="font-size: large;"&gt;Annie&lt;/span&gt;&lt;/u&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
( For reference, the TL;DR version of the&amp;nbsp;&lt;b&gt;Annie&amp;nbsp;&lt;/b&gt;PBE change is the tool tip for Summoner Tibbers no longer read that Tibber's gained stats per rank of the ability. &amp;nbsp;)&lt;br /&gt;
&lt;br /&gt;
Next up up is&amp;nbsp;&lt;b&gt;&lt;span style="color: red;"&gt;Solcrush&amp;nbsp;&lt;/span&gt;&lt;/b&gt;&lt;a href="http://na.leagueoflegends.com/board/showthread.php?p=37850576#post37850576"&gt;confirming&amp;nbsp;&lt;/a&gt;that&amp;nbsp;&lt;b&gt;Annie&amp;nbsp;&lt;/b&gt;changes were just tool tip changes and reiterated what is perhaps one of the most important aspects of reading PBE coverage: The information largely comes from datamining tools tips and, thus, commonly misses things.&lt;br /&gt;
&lt;blockquote&gt;
&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://na.leagueoflegends.com/board/image.php?u=2664806&amp;amp;dateline=1331060715" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" src="http://na.leagueoflegends.com/board/image.php?u=2664806&amp;amp;dateline=1331060715" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;span style="color: red;"&gt;&lt;b&gt;Solcrush&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;/blockquote&gt;
&lt;br /&gt;
&lt;blockquote&gt;
"Please realize that the PBE changes are datamined from just the tooltips.&lt;br /&gt;
&lt;br /&gt;
The tooltip for the stats just got moved to the spell level up tooltip. There is also another siginificant buff we are testing that the datamining missed."&lt;/blockquote&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;u&gt;&lt;span style="font-size: large;"&gt;Vi&lt;/span&gt;&lt;/u&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
( For reference the TL;DR version of the &lt;b&gt;Vi &lt;/b&gt;changes is her Assault and Battery ( R ) tool tip now reads that it ignores "knockups and knockbacks" rather than all crowd control.&lt;br /&gt;
&lt;br /&gt;
Here is &lt;b&gt;&lt;span style="color: red;"&gt;FeralPony &lt;/span&gt;&lt;/b&gt;&lt;a href="http://na.leagueoflegends.com/board/showthread.php?p=37847697#post37847697"&gt;with some insight&lt;/a&gt; on the tentative &lt;b&gt;Vi &lt;/b&gt;changes: &lt;br /&gt;
&lt;blockquote&gt;
&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://na.leagueoflegends.com/board/image.php?u=650735&amp;amp;dateline=1367368771" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" src="http://na.leagueoflegends.com/board/image.php?u=650735&amp;amp;dateline=1367368771" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;span style="color: red;"&gt;&lt;b&gt;FeralPony&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
"The change currently on PBE is obviously still in testing. However I need to jump in here to clarify that even with this change Vi's ultimate is&lt;u&gt;&lt;b&gt; still unstoppable&lt;/b&gt;&lt;/u&gt; it simply doesn't discard the CC, however she will feel the effects of the CC when the charge ends. Knockbacks and Knockups however since they are displacing the charging champion's movement are completely ignored to allow the Ultimate to complete.&amp;nbsp;&lt;/blockquote&gt;
&lt;blockquote&gt;
What does this mean in game?&lt;br /&gt;
If Vi uses her ultimate on Lux who lands a light binding while charging. Vi will finish the charge and smash Lux into the ground. Then, Vi will be rooted for the remainder of the duration of the binding.&lt;br /&gt;
&lt;br /&gt;
The other ultimates with similar mechanics such as Malphite also have this change, however totally blocking CC effects was not directly referenced in tooltips outside of Vi's before which is why you are only seeing a change in hers.&lt;br /&gt;
&lt;br /&gt;
Champions effected by this change iirc are Malphite, Hecarim, J4, Nocturne, and Vi. The goal here is to add a little bit more counterplay to these abilities while still keeping them "unstoppable". We want these abilities to be uninterruptable and they will, however we also don't feel that them completely nullifying other champions crowd control effects and cooldowns even after the charge is compete is fair. We felt this was a nice and logical compromise, but we'll see how testing goes.&lt;br /&gt;
&lt;br /&gt;
I'll work on the tooltip wording to try and make this a bit more clear. I don't feel this will ultimately be a bit power hit but if we feel it is - or becomes one we'll adjust the individual champions as needed."&lt;/blockquote&gt;
&lt;br /&gt;
To clarify, &lt;b&gt;&lt;span style="color: red;"&gt;Phreak&lt;/span&gt;&lt;/b&gt;&lt;a href="http://na.leagueoflegends.com/board/showthread.php?p=37848049#37848049"&gt; laid it out&lt;/a&gt; as:&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote class="tr_bq"&gt;
&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://na.leagueoflegends.com/board/image.php?u=15256&amp;amp;dateline=1261445679" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" src="http://na.leagueoflegends.com/board/image.php?u=15256&amp;amp;dateline=1261445679" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;span style="color: red;"&gt;&lt;b&gt;Phreak&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;/blockquote&gt;
&lt;br /&gt;
"Knock-back and knock-up are discarded. Stun/Slow/Silence/Blind/Root/Suppression are temporarily ignored."&lt;br /&gt;
&lt;span style="color: red;"&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;
&lt;span style="color: red;"&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;
&lt;span style="color: red;"&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;
&lt;span style="color: red;"&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;
&lt;span style="color: red;"&gt;&lt;b&gt;Phreak &lt;/b&gt;&lt;/span&gt;then gave &lt;a href="http://na.leagueoflegends.com/board/showthread.php?p=37851328#37851328"&gt;an example situation&lt;/a&gt;, just to make sure everyone is on the same page.&lt;br /&gt;
&lt;blockquote class="tr_bq"&gt;
"And just to make sure we're all clear here:&amp;nbsp;&lt;/blockquote&gt;
&lt;blockquote class="tr_bq"&gt;
A 1.5 second stun hits you right as you ult as Vi. Let's say it takes .9 seconds to reach the target and remove the "Can't be CC'd status." There will only be a .6 second stun left after you're done puncherizing.&lt;br /&gt;
&lt;br /&gt;
(I could be wrong here, but I'm pretty certain this is how it works)"&lt;/blockquote&gt;
&lt;img src="http://feeds.feedburner.com/~r/SurrenderAt20/~4/VvY_9WicI3c" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.surrenderat20.net/feeds/1840242814109043247/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.surrenderat20.net/2013/05/more-about-517-pbe-changes-annie-vi-and.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8141971962311514602/posts/default/1840242814109043247?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8141971962311514602/posts/default/1840242814109043247?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/SurrenderAt20/~3/VvY_9WicI3c/more-about-517-pbe-changes-annie-vi-and.html" title="More about 5/17 PBE Changes: Annie, Vi, and Lissandra" /><author><name>Moobeat</name><uri>http://www.blogger.com/profile/10382356680271877228</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://3.bp.blogspot.com/-nMkV2I41B1E/UGYtOy1ztZI/AAAAAAAAAiU/d9Wq7yp_-9c/s220/e686d60632b7a46ec0c9ee953da4323d.png" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-jlmGcoSVDoM/UZcNALI07UI/AAAAAAAAEd0/RCmuKnOtLGc/s72-c/hehehe.png" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.surrenderat20.net/2013/05/more-about-517-pbe-changes-annie-vi-and.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkACQnY9eSp7ImA9WhBbGEg.&quot;"><id>tag:blogger.com,1999:blog-8141971962311514602.post-1554721443760622334</id><published>2013-05-17T16:15:00.002-07:00</published><updated>2013-05-17T21:19:23.861-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-05-17T21:19:23.861-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="PBE" /><category scheme="http://www.blogger.com/atom/ns#" term="Red Posts" /><title>[ Updated ] 5/17 PBE Patch - A bunch of Reverted Changes + Related Red Posts</title><content type="html">&lt;b&gt;Update&lt;/b&gt;: I've added several red posts related to this set of PBE changes. I suggest you read them for delicious context.&lt;br /&gt;
&lt;br /&gt;
The PBE has been&amp;nbsp;&lt;strike&gt;updated&lt;/strike&gt; reverted back to how it was! For those who are just joining us, a big AIR client only update, containing &lt;b&gt;Aatrox &lt;/b&gt;and loads of balance changes, was pushed to the PBE and immediately removed/reverted. While I have listed the changes below, remember that there is a reason they have been pulled - they may be unpolished or unfinished.&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://1.bp.blogspot.com/-NbHeIufHrcs/UZbV4hAN1wI/AAAAAAAAEdY/N4gtOfEBQhg/s1600/hey.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="188" src="http://1.bp.blogspot.com/-NbHeIufHrcs/UZbV4hAN1wI/AAAAAAAAEdY/N4gtOfEBQhg/s640/hey.png" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;
Continue reading Riot's &lt;b&gt;&lt;u&gt;CONTEXT &lt;/u&gt;&lt;/b&gt;post for patch 3.8 ( which these PBE changes are a part of ). Additionally you'll find our list of the reverted changes, including a ginormous list of balance changes and a preview of &lt;b&gt;Aatrox's &lt;/b&gt;lore, abilities, game play tips, and more.&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;i&gt;( WARNING: This content is&lt;b&gt; NOT CURRENTLY LIVE ON THE PBE&lt;/b&gt;! The changes were pushed out to the Air client and then &lt;b&gt;removed &lt;/b&gt;shortly thereafter. Let these serve as a preview. As always, PBE content is tentative and iterative, what you see here is subject to change. )&lt;/i&gt;&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;&lt;u&gt;&lt;b&gt;Riot's Context Post - PBE for Patch 3.08&lt;/b&gt;&lt;/u&gt;&lt;/span&gt;&lt;br /&gt;
Here is&lt;b&gt;&lt;span style="color: red;"&gt; Riot Pwyff&lt;/span&gt;&lt;/b&gt; with &lt;a href="http://na.leagueoflegends.com/board/showthread.php?p=37845172#post37845172/"&gt;Riot's official overview of the changes planed for patch 3.08&lt;/a&gt;.&lt;br /&gt;
&lt;blockquote class="tr_bq"&gt;
&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://na.leagueoflegends.com/board/image.php?u=283&amp;amp;dateline=1365736062" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" src="http://na.leagueoflegends.com/board/image.php?u=283&amp;amp;dateline=1365736062" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;span style="color: red;"&gt;&lt;b&gt;RiotPwyff&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
"Hey Summoners,&lt;br /&gt;
As you know, we use the PBE servers as a testing ground for a lot of our
 experimental changes, but we’ve run into situations where sometimes a 
change requires a bit more nuance to understand. As a result, we’ll be 
driving these PBE context posts when we can offer some more context.&lt;br /&gt;
&lt;b&gt;Also note that these changes are tentative, like anything else on the PBE, so they are all very subject to change.&lt;/b&gt;&lt;br /&gt;
&lt;span style="font-size: medium;"&gt;&lt;b&gt;Kha'Zix&lt;/b&gt;&lt;/span&gt;&amp;nbsp;&lt;/blockquote&gt;
&lt;blockquote class="tr_bq"&gt;
&lt;span style="font-size: medium;"&gt;&lt;b&gt;&lt;/b&gt;&lt;/span&gt;&lt;b&gt;Taste Their Fear&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Isolation bonus redesigned as "increases damage by 45%".&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;Evolution adds 8% Missing Health damage. (Which can also be increased by isolation.)&lt;/li&gt;
&lt;/ul&gt;
&lt;b&gt;Void Spikes&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Now slows targets hit for 2 seconds.&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;Mana cost reduced&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;Evolution no longer consumes passive to apply effects. Instead triples shot.&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
Ultimately we just wanted to increase your viable choices when picking 
evolutions. Kha’Zix was getting huge damage, high poke, and great 
utility from evolving Void Spikes. Now Void Spikes gets a slow as part 
of the base skill, so W is a reasonable one-point wonder. Evolving and 
maxing it first also works though, just not so well that it dominates 
the other skills. Taste Their Fear’s evolution was previously reliant on
 having targets isolated. Now it works whether they are isolated or not,
 but does more damage against isolated targets, making it a more 
reliable choice.&amp;nbsp;&lt;/blockquote&gt;
&lt;blockquote class="tr_bq"&gt;
&lt;span style="font-size: medium;"&gt;&lt;b&gt;Lissandra&lt;/b&gt;&lt;/span&gt;&amp;nbsp;&lt;/blockquote&gt;
&lt;blockquote class="tr_bq"&gt;
&lt;span style="font-size: medium;"&gt;&lt;b&gt;&lt;/b&gt;&lt;/span&gt;&lt;b&gt;Ring of Frost&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Cooldown reduced&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;Damage reduced&lt;/li&gt;
&lt;/ul&gt;
&lt;b&gt;Frozen Tomb&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Slow increases per level&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;Damage reduced at later levels&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
For a control mage with a kit she has, Lissandra was throwing out a lot 
of front-loaded damage in team fights. The intention of these changes 
was to lower her damage, but to also increase her crowd control 
abilities. These were made to better highlight her core strengths as a 
strong DPS mage with high in-fight control.&amp;nbsp;&lt;/blockquote&gt;
&lt;blockquote class="tr_bq"&gt;
&lt;b&gt;&lt;span style="font-size: medium;"&gt;Jungle&lt;/span&gt;&lt;/b&gt;&amp;nbsp;&lt;/blockquote&gt;
&lt;blockquote class="tr_bq"&gt;
&lt;b&gt;Wolves&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Initial spawn time increased to 1:55 from 1:45&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;Respawn time reduced to 50 seconds from 60&lt;/li&gt;
&lt;/ul&gt;
&lt;b&gt;Wraiths&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Initial spawn time increased to 1:55 from 1:45&lt;/li&gt;
&lt;/ul&gt;
&lt;b&gt;Golems&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Initial spawn time increased to 1:55 from 1:45&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;Respawn time reduced to 50 seconds from 60&lt;/li&gt;
&lt;/ul&gt;
&lt;b&gt;Ancient Golem&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Base Experience granted increased to 275 from 220&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;Now plays a particle effect to show who the buff transferred to&lt;/li&gt;
&lt;/ul&gt;
&lt;b&gt;Lizard Elder&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Base Experience granted increased to 275 from 220&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;Now plays a particle effect to show who the buff transferred to&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
We’ve increased the initial spawn times of jungle creeps to get rid of 
the frustrating experience advantage players could get by killing 
certain jungle monsters before laning phase begins. This was a much 
requested change from a lot of pro teams around the world, as the only 
real counter was to switch lanes or to try to prevent it altogether. The
 other changes are to reassure junglers since they’ll feel like they’ve 
“lost” a full camp clear since they won’t be able to start wolves or 
wraiths before heading to their buffs. So Elder Lizard and Ancient Golem
 will give more EXP, and jungle camps will spawn a little faster. Faster
 spawns will also help some champions who have exceptionally high clear 
times and want to just stay in the jungle.&amp;nbsp;&lt;/blockquote&gt;
&lt;blockquote class="tr_bq"&gt;
&lt;b&gt;&lt;span style="font-size: medium;"&gt;Items&lt;/span&gt;&lt;/b&gt;&amp;nbsp;&lt;/blockquote&gt;
&lt;blockquote class="tr_bq"&gt;
&lt;b&gt;Madred's Razors&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;UNIQUE Passive - Maim&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;Now deals bonus damage to monsters with every basic attack&lt;/li&gt;
&lt;/ul&gt;
&lt;b&gt;Wriggle's Lantern&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;UNIQUE Passive - Maim&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;Now deals bonus damage to monsters with every basic attack&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;Attack Damage increased&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;Life Steal increased&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;Combine cost increased&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
These changes are currently tentative. We just want to increase 
consistency on Madred’s and Wriggles in order to let players plan their 
jungle routes better with these items. There were a lot of odd cases 
where junglers would accidentally steal a buff from their teammate due 
to a random proc, or a jungler would fall behind because they weren’t 
getting enough procs. Overall we had to lower the damage output in 
comparison to the old Madred’s and Wriggle’s (if you simply average out 
the old Madred’s and Wriggle’s damage by four) because of the 
consistency involved and the fact that it never deals “overkill” damage,
 where it would proc on a small creep (or on a near-dead jungle unit), 
thereby wasting its damage.&amp;nbsp;&lt;/blockquote&gt;
&lt;blockquote class="tr_bq"&gt;
&lt;b&gt;Wit's End&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;New Recipe: Recurve Bow + Null Magic Mantle + Dagger + 600 gold = 2300 gold&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;Attack Speed increased slightly&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;Revised Passive - Your attacks steal Magic Resist from the target, stacks up to 5 times&lt;/li&gt;
&lt;/ul&gt;
&lt;b&gt;Nashor's Tooth&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Combine Cost increased&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;Ability Power reduced slightly&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;Additional Passive - Your attacks deal 15 + 15% of your Ability Power bonus magic damage on hit&lt;/li&gt;
&lt;/ul&gt;
&lt;b&gt;Malady&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Removed from the game&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
We've moved Malady's passives to the two other Attack Speed items to 
further solidify Nashor's Tooth's niche role as an Ability Power focused
 auto-attacker item, while moving the magic shred onto Wit's End to 
better synergize with magic damage based fighters (even for those that 
don’t deal magic damage, Sunfire Cape synergizes quite well with Wit’s 
End). Malady has been removed as it has simply been a poor fit in the 
current space that it was in."&lt;/blockquote&gt;
&lt;b&gt;&lt;span style="color: red;"&gt;Scarizard &lt;/span&gt;&lt;/b&gt;added in, &lt;a href="http://na.leagueoflegends.com/board/showthread.php?p=37846048#37846048"&gt;discussing &lt;/a&gt;the absence of&amp;nbsp;&lt;b&gt;Shyvana &lt;/b&gt;changes from the original context post:&lt;br /&gt;
&lt;blockquote class="tr_bq"&gt;
&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://na.leagueoflegends.com/board/image.php?u=3511342&amp;amp;dateline=1345236237" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" src="http://na.leagueoflegends.com/board/image.php?u=3511342&amp;amp;dateline=1345236237" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;span style="color: red;"&gt;&lt;b&gt;Scarizard&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
"One thing some of you may notice is absent are the Shyvana buffs i'd talked about a few weeks ago.&amp;nbsp;&lt;/blockquote&gt;
&lt;blockquote class="tr_bq"&gt;
&lt;b&gt;The buffs make sense, and we're going to do them&lt;/b&gt;. Just not for this patch. The reason being that along with the change to Wriggle's Lantern proc'ing on every attack, Wits end reducing Magic Resistance, and lowered respawns for jungle camps - we couldn't accurately assess Shyvana's balance.&lt;br /&gt;
&lt;br /&gt;
As with all of our balance changes, there is always a rippling effect. Items being buffed or nerfed can mean more success or failure with champions who buy them. Taric's nerfs saw a universal increase in performance across every support. In the same vein, each of the above changes are also buffs to Shyvana and until we can judge the effect of the item/jungle changes would have on her power level, i don't want to pull the trigger on the changes just yet. Statikk and i are looking to have Shyvana Balance changes with Patch 3.9 pending iteration after 3.8 goes live."&lt;/blockquote&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style="color: red;"&gt;Xypherous&lt;/span&gt;&lt;/b&gt; also &lt;a href="http://na.leagueoflegends.com/board/showthread.php?p=37847100#37847100"&gt;chimed in &lt;/a&gt;about the changes to Nashor's / Malady, who of the big hybrid items.&lt;br /&gt;
&lt;blockquote class="tr_bq"&gt;
"In my opinion, focused hybrid itemization is kind of a misstep, overall.&amp;nbsp;&lt;/blockquote&gt;
&lt;blockquote class="tr_bq"&gt;
 The advantages of having both AP and AD ratios is that any item is good for you - not that there's a specific class of items with 30% more stats because no one can use it correctly and thus it is good for you. When hybrid items are in vogue, like gunblade - it simply leads the detriment of any champion that can use it well.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The end result of that is that once you're balanced around hybrid itemization, you have 70% of the ratios of any other champion *and* you've effectively locked yourself out from any cool AD or AP itemization, defeating the point of being hybrid in the first place."&lt;/blockquote&gt;
&lt;br /&gt;
&lt;span style="font-size: x-large;"&gt;&lt;b&gt;&lt;u&gt;[3.8] Improvements to the PVP.net experience on smaller resolutions&lt;/u&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
Here is &lt;span style="color: red;"&gt;&lt;b&gt;Damiya &lt;/b&gt;&lt;/span&gt;with the &lt;a href="http://na.leagueoflegends.com/board/showthread.php?p=37845915#post37845915"&gt;scoop&lt;/a&gt;:&lt;br /&gt;
&lt;blockquote class="tr_bq"&gt;
"Summoners,As part of the 3.8 patch, we've introduced some code in PVP.net that will automatically scale itself down to 1150x720 or 1024x640, whichever is most appropriate. The most common desktop resolutions that will see their experience impacted are:&amp;nbsp;&lt;/blockquote&gt;
&lt;blockquote class="tr_bq"&gt;
• 1366x768&lt;br /&gt;
• 1280x768&lt;br /&gt;
• 1280x700&lt;br /&gt;
• 1182x864&amp;nbsp;&lt;/blockquote&gt;
&lt;blockquote class="tr_bq"&gt;
Prior to 3.8, the client defaulted to a specific, unchanging window size; for those of you with widescreen laptops running 1366x768 or smaller footprint monitors like 1280x720, this has meant having key functionality hidden behind the Windows task bar. No more!&lt;br /&gt;
&lt;br /&gt;
This change represents a shift in the player experience and we felt it was important to reach out to those of you affected to see how you feel about it, and better understand what else we can do to improve the PVP.net experience on the above-named resolutions. Please spend some time poking around on PBE once 3.8 has arrived and feel free to share your thoughts on other ways we can improve the smaller-resolution League experience."&lt;/blockquote&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style="font-size: large;"&gt;&lt;u&gt;Aatrox Ratios, Lore, and More&lt;/u&gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
While he wasn't actually implemented ( again, as this was only the air client ) , we were able to see that his release skin is called "&lt;b&gt;Justicar Aatrox&lt;/b&gt;" and peak at his lore, abilities / ratios, and game play tips.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Abilities:&lt;/b&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://3.bp.blogspot.com/-RfkvuD6x-Cs/UZbQbqCSdrI/AAAAAAAAEcg/8utfIh6n91o/s1600/Aatrox_Passive.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/-RfkvuD6x-Cs/UZbQbqCSdrI/AAAAAAAAEcg/8utfIh6n91o/s1600/Aatrox_Passive.png" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
&lt;b&gt;Blood Well ( Passive )&amp;nbsp;&lt;/b&gt;&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
When using an ability that costs Health, Aatrox stores the self-inflicted damage into the Blood Well. Upon taking fatal damage Aatrox extracts the blood from the well and recovers it as health over a brief duration.&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-sJWWMD68X_g/UZbQb6EurVI/AAAAAAAAEck/lH6koOUkb5s/s1600/Aatrox_Q.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/-sJWWMD68X_g/UZbQb6EurVI/AAAAAAAAEck/lH6koOUkb5s/s1600/Aatrox_Q.png" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
&lt;b&gt;Dark Flight ( Q )&lt;/b&gt;&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
Aatrox takes flight and slams down at a targeted location, dealing 70/115/160/205/250 (+ratio missing) physical damage to all nearby enemies and knocking up targets at the center of impact for 1/1/1/1/1 second.&amp;nbsp;&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
Cost: 10 % of Current Health // Range: 650 &amp;nbsp;// Cooldown: 16/15/14/13/12&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://1.bp.blogspot.com/-FZNn9_J-3-8/UZbQp98TuJI/AAAAAAAAEdI/imevDhbASV0/s1600/Aatrox_W2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/-FZNn9_J-3-8/UZbQp98TuJI/AAAAAAAAEdI/imevDhbASV0/s1600/Aatrox_W2.png" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
&lt;b&gt;Blood Thirst / Blood Price ( W )&lt;/b&gt;&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
Activate to switch between Blood Thirst and Blood Price.&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
Blood Thirst: Every third attack, Aatrox restores 20/25/30/35/40 (+ ratio missing ) Health, increased by 200/200/200/200/200% when below half Health.&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
Blood Price: Every third attack, Aatrox deals 60/95/130/165/200 (+ ratio missing ) bonus physical damage and loses Health.&amp;nbsp;&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
Cost: 0 // Cooldown: 1&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://1.bp.blogspot.com/-RLfP1XX_8nA/UZbQbjJIgbI/AAAAAAAAEco/Hnutzxp0v8I/s1600/Aatrox_E.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/-RLfP1XX_8nA/UZbQbjJIgbI/AAAAAAAAEco/Hnutzxp0v8I/s1600/Aatrox_E.png" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
&lt;b&gt;Blades of Torment ( E )&lt;/b&gt;&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
Aatrox unleashes and sends forward the power of his blade, dealing 75/120/165/210/255 (+ ratio missing ) Magic Damage to all enemies hit and slowing them by 40/40/40/40/40% for 1.75/2/2.25/2.5/2.75 seconds.&amp;nbsp;&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
Cost: 5% of Current Health // Range: 900 &amp;nbsp;// Cooldown: 12/11/10/9/8&lt;/div&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://3.bp.blogspot.com/-y5YHbKcOzVw/UZbQcEC8xoI/AAAAAAAAEcw/YcffW71EYow/s1600/Aatrox_R.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/-y5YHbKcOzVw/UZbQcEC8xoI/AAAAAAAAEcw/YcffW71EYow/s1600/Aatrox_R.png" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;b&gt;Massacre ( R )&lt;/b&gt;&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
On activation Aatrox draws in the blood of his foes, dealing magic damage to all enemy champions around him equal to 15/15/15% + 0.01% of their current Health.&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
For the next 12/12/12 seconds, Aatrox's Maximum Health increases by 100/175/250 + 50/65/80 per champion hit, Attack Speed increases by 25/35/45% + 10/10/10% per champion hit, and he gains 175 Attack Range.&amp;nbsp;&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
Cost: 0 // Cooldown: 120/100/80&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Lore&lt;/b&gt;:&lt;br /&gt;
&lt;blockquote class="tr_bq"&gt;
"Aatrox is a legendary warrior, one of only five that remain of an ancient race known as the Darkin. He wields his massive blade with grace and poise, slicing through legions in a style that is hypnotic to behold. With each foe felled, Aatrox's seemingly living blade drinks in their blood, empowering him and fueling his brutal, elegant campaign of slaughter.&amp;nbsp;&lt;/blockquote&gt;
&lt;blockquote class="tr_bq"&gt;
The earliest tale of Aatrox is as old as recorded history. It tells of a war between two great factions remembered only as the Protectorate and the Magelords. Over time, the Magelords won a series of crushing victories, leaving them on the brink of obliterating their sworn enemy forever. On the day of their final confrontation, the Protectorate army found themselves outnumbered, exhausted, and poorly equipped. They braced for inevitable defeat.&amp;nbsp;&lt;/blockquote&gt;
&lt;blockquote class="tr_bq"&gt;
Just when all hope seemed lost, Aatrox appeared among the ranks of the Protectorate. With but a few words, he urged the soldiers to fight to the last before throwing himself into battle. His presence inspired the desperate warriors. At first, they could only watch in awe as this unknown hero cleaved through their enemies, his body and blade moving in unison as if one being. Soon, the warriors found themselves imbued with a potent thirst for battle. They followed Aatrox into the fray, each fighting with the furious strength of ten until they had won a most unlikely victory.&amp;nbsp;&lt;/blockquote&gt;
&lt;blockquote class="tr_bq"&gt;
Aatrox vanished after that battle, but the Protectorate army's newfound fury did not. Their surprising triumph led to many more until they were able to finally return home victorious. Their countrymen hailed them as heroes, but though they had saved their entire civilization from destruction, darkness lingered in the mind of each warrior. Something within them had changed. Over time, their memories of battle faded, only to be replaced with a grim revelation: their acts of heroism were, in fact, brutal atrocities committed by their own hands.&amp;nbsp;&lt;/blockquote&gt;
&lt;blockquote class="tr_bq"&gt;
Tales like these appear among the myths of many cultures. If they are all to be believed, Aatrox's presence has changed the course of some of the most important wars in history. Though these stories remember him as a savior in dark times, Aatrox's true legacy may be a world filled with conflict and strife.&lt;br /&gt;
&lt;br /&gt;
"Some fight for honor, some fight for glory. It matters only that you fight. "&lt;br /&gt;
- Aatrox"&lt;/blockquote&gt;
&lt;div&gt;
&lt;br /&gt;
&lt;b&gt;Game Play Tips:&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;b&gt;&lt;i&gt;Playing him Tips:&amp;nbsp;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;
*Avoid engaging in a fight with low health unless your Blood Well is full so that you regain enough health to continue fighting.&lt;br /&gt;
&lt;br /&gt;
*Building Life Steal can be very potent on Aatrox to help compensate for his health costs.&lt;br /&gt;
&lt;br /&gt;
*Massacre is great at turning the tide of a battle, make sure to use it at the right moment to maximize the benefits from it.&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;b&gt;&lt;i&gt;Opponent Tips:&amp;nbsp;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;
&lt;br /&gt;
*When Aatrox takes fatal damage he is healed for the amount currently in his resource bar, landing a fatal blow on him while the resource bar is low will result in him reviving with a lower amount of health.&lt;br /&gt;
&lt;br /&gt;
*When Aatrox casts Dark Flight towards your location, avoid being knocked up by moving away from the center of impact.&lt;br /&gt;
&lt;br /&gt;
*Aatrox is auto attack reliant for most of his damage and survivability, reducing his attack speed by purchasing Randuins Omen or Frozen Heart can help reduce both of those components greatly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;u&gt;&lt;span style="font-size: large;"&gt;New Skins&lt;/span&gt;&lt;/u&gt;&lt;/b&gt;&lt;br /&gt;
New strings added for &lt;b&gt;Norse King Darius&lt;/b&gt;&amp;nbsp;( editors note: FUUUU ) and &lt;b&gt;Ghost Bride Morgana&lt;/b&gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style="font-size: large;"&gt;&lt;u&gt;Balance Changes&lt;/u&gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
Make sure you read the above post on a big chunk of the changes and remember these are taken directly from the TOOL TIPS. Certain information, context, or non tool tip changes may have been missed.&lt;b&gt;&lt;span style="font-size: large;"&gt;&lt;u&gt;&lt;br /&gt;&lt;/u&gt;&lt;/span&gt;&lt;/b&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;b&gt;&lt;u&gt;Champion Changes&lt;/u&gt;&lt;/b&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;b&gt;Akali&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Twilight Shroud ( W ) cooldown lowered to 20/19/18/17/16.&lt;/li&gt;
&lt;li&gt;Twilight Shroud ( W ) cost reduced to 60 at all ranks from 80/75/70/65/60&lt;/li&gt;
&lt;/ul&gt;
&lt;b&gt;Annie&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Summon: Tibbers ( R ) mana cost reduced to 100 at all ranks from 125/175/225.&lt;/li&gt;
&lt;li&gt;Summon: Tibbers ( R ) now reads that he lasts 60 seconds, up from 45, but does not state that his damage, health , armor, MR, and attack damage increase with rank. ( Editor Note: Likely just a tool tip change. EDIT* &lt;a href="http://na.leagueoflegends.com/board/showthread.php?p=37850576#post37850576"&gt;Confirmed tool tip change , not nerf.&lt;/a&gt; )&lt;/li&gt;
&lt;/ul&gt;
&lt;b&gt;Brand&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Blaze ( Passive ) changed to 8% of their maximum health over 4 seconds from 2% per second for 4 seconds.&lt;/li&gt;
&lt;/ul&gt;
&lt;b&gt;Hecarim&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Warpath - tool tip no longer states he can move through units ( editors note: uh oh! )&lt;/li&gt;
&lt;li&gt;Onslaught of Shadows ( R ) damage increased to 150/250/350 ( +1.0 AP ) from 100/200/300 ( +.4 AP )&lt;/li&gt;
&lt;li&gt;Onslaught of Shadows ( R ) no longer deals additional damage when he finished charging.&lt;/li&gt;
&lt;/ul&gt;
&lt;b&gt;Karma&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Renewal ( Mantra'd W ) now heals instantly for 20% of Karma's missing health then, if the link is not broken, heals Karma for the same amount. &amp;nbsp;The old version only healed Karma for 25% over the duration of the tether.&lt;/li&gt;
&lt;/ul&gt;
&lt;b&gt;Kha'Zix&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Taste Their Fear ( Q ) isolated bonus damage changed to 45% at all ranks from flat 100/145/190/235/280.&lt;/li&gt;
&lt;li&gt;Evolved Taste Their Fear ( &amp;nbsp;Q ) now deals bonus physical damage equal to 8% of target's missing health. This bonus can be increased by isolation. Old ability dealt 12% of missing health only if&amp;nbsp;enemies&amp;nbsp;were isolated.&lt;/li&gt;
&lt;li&gt;Void Spike ( W ) now slows for 20% for 2 seconds.&lt;/li&gt;
&lt;li&gt;Void Spike ( W ) mana cost reduced to 55/60/65/70/75 from 60/70/80/90/100.&lt;/li&gt;
&lt;li&gt;Evolved Void Spike ( W ) can no longer consumes passive.&lt;/li&gt;
&lt;li&gt;Void Assault ( R ) cast again time increased to 12 seconds from 10 seconds.&lt;/li&gt;
&lt;li&gt;Evolved Void Assault ( R ) no longer reduces damage taken while in stealth but can now be recast 4 times.&lt;/li&gt;
&lt;/ul&gt;
&lt;div&gt;
&lt;b&gt;Lissandra&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Ring of Frost ( W ) damage lowered to 65/100/135/170/205 from 70/110/150/190/230&lt;/li&gt;
&lt;li&gt;Ring of Frost ( W ) mana cost lowered to 55 at all ranks from 70 at all ranks&lt;/li&gt;
&lt;li&gt;Ring of Frost ( W ) cooldown lowered to 16/14/12/10/8 from 18/16/14/12/10.&lt;/li&gt;
&lt;li&gt;Frozen Tomb ( R ) damage lowered to 150/275/400 damage from 150/300/450 damage.&lt;/li&gt;
&lt;li&gt;Frozen Tomb ( R ) slow increased to 20/30/40% from 20% at all ranks&lt;/li&gt;
&lt;/ul&gt;
&lt;b&gt;Nautilus&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Titan's Wrath ( W ) basic attack bonus damage changed to 40/55/70/85/100 ( +.4 AP ) over 2 seconds from 30/55/80/105/130.&lt;/li&gt;
&lt;/ul&gt;
&lt;b&gt;Sejuani&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Permafrost ( E ) slow reduced to 1.5/1.75/2/2.25/2.5 from 2/2.25/2.5/2.75/3&lt;/li&gt;
&lt;li&gt;Glacial Prison ( R ) stun reduced to 1.25/1.5/1.75 from 1.5/1.75/2.&lt;/li&gt;
&lt;/ul&gt;
&lt;b&gt;Shyvana&lt;/b&gt;&lt;br /&gt;
( Editor's note: They added her old passive effects to each ability. Current passive is blank. This is not finished yet )&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Twin Bite ( Q ) basic attacks now reduce the cooldown of Twin Bite by .5 seconds&lt;/li&gt;
&lt;li&gt;Burnout ( W ) basic attacks now extend duration of burnout by 1 second to a maximum of 4 seconds.&lt;/li&gt;
&lt;li&gt;Flame Breath ( E ) now deals 80/110/140/170/200 ( +.6 AP ) amagic damage to all enemies it passes through and debuffs them for 5 seconds. Basic attacks to debuffed targets deal 25% of Flame Breath's damage on hit.&lt;/li&gt;
&lt;li&gt;Dragon's Decent ( R ) no longer grants bonus armor / MR, instead now generates 1 fury very 15 seconds and basic attacks now generate 2/3/4 fury.&lt;/li&gt;
&lt;/ul&gt;
&lt;b&gt;Vi&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Assault and Battery ( R ) tool tip now reads "Knockups and Knockbacks" instead of crowd control. ( Editor note: Surely this is just a tool tip change not an effect change... )&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;b&gt;&lt;u&gt;Item Changes&lt;/u&gt;&lt;/b&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div&gt;
&lt;b&gt;Berserker's Greaves&lt;/b&gt;&lt;/div&gt;
&lt;div&gt;
&lt;ul&gt;
&lt;li&gt;Combine cost increased to 175 from 150&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;div&gt;
&lt;b&gt;Boots of Mobility&lt;/b&gt;&lt;/div&gt;
&lt;div&gt;
&lt;ul&gt;
&lt;li&gt;Upgrade cost increased to 675 from 650&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;div&gt;
&lt;b&gt;Boots of Speed&lt;/b&gt;&lt;/div&gt;
&lt;div&gt;
&lt;ul&gt;
&lt;li&gt;Cost reduced to 325 from 350.&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;div&gt;
&lt;b&gt;Boots of Swiftness&lt;/b&gt;&lt;/div&gt;
&lt;div&gt;
&lt;ul&gt;
&lt;li&gt;Upgrade Cost increased to 675 from &amp;nbsp;650.&lt;/li&gt;
&lt;/ul&gt;
&lt;b&gt;Ionian Boots of Lucidity&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Upgrade cost increased to 675 from 650&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;div&gt;
&lt;b&gt;Mercury's Treads&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Combine cost increased to 475 from 450.&lt;/li&gt;
&lt;/ul&gt;
&lt;b&gt;Ninja Tabi&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Combine cost increased to 375 from 350&lt;/li&gt;
&lt;/ul&gt;
&lt;b&gt;Sorcerer's Shoes&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Upgrade cost increased to 775 from 750.&lt;/li&gt;
&lt;/ul&gt;
&lt;b&gt;Doran's Ring&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Cost reduced to 400 from 475&lt;/li&gt;
&lt;li&gt;Health reduced from to 60 from 80.&lt;/li&gt;
&lt;/ul&gt;
&lt;b&gt;Doran's Shield&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Total price reduced to 440 from 475&lt;/li&gt;
&lt;li&gt;No longer grants armor&lt;/li&gt;
&lt;li&gt;Health regen per 5 increased to 10 from 8&lt;/li&gt;
&lt;li&gt;Unique Passive now blocks 8 damage from champion basic attacks up from 6.&lt;/li&gt;
&lt;/ul&gt;
&lt;b&gt;Madred's Razors&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Unique passive changed to guaranteed&amp;nbsp;70 bonus magic damage on hit to monsters from +10 true damage and 25% chance for 300 bonus magic damage on hit.&lt;/li&gt;
&lt;/ul&gt;
&lt;b&gt;Malady&lt;/b&gt;&lt;br /&gt;
( Editor Note: Unclear, seems to be removed and mushed on to Nashor's Tooth )&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Nashor's Tooth&lt;/b&gt;&lt;br /&gt;
( Editor note: Basically it gained Malady's old passive )&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Combine cost increased to 850 from 430.&lt;/li&gt;
&lt;li&gt;Ability Power reduced to 60 from 65&lt;/li&gt;
&lt;li&gt;Has an additional, new Unique Passive: Basic Attacks deal 15 ( +.15 AP ) magic damage on hit.&lt;/li&gt;
&lt;/ul&gt;
&lt;b&gt;Recurve Bow&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Cost decreased to 900 from 950.&lt;/li&gt;
&lt;/ul&gt;
&lt;b&gt;Spirit of the Lizard Elder&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Attack damage lowered to 35 from 45.&lt;/li&gt;
&lt;/ul&gt;
&lt;b&gt;Spirit of the Spectral Wraith&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Ability power reduced to 40 from 50.&lt;/li&gt;
&lt;/ul&gt;
&lt;b&gt;Wit's End&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Attack speed increased to 42% from 40%&lt;/li&gt;
&lt;li&gt;Total cost reduced to 600 from 850&lt;/li&gt;
&lt;li&gt;Instead of simply granting 5 magic resist and stacking 4 times, the Unique passive now STEALS 5 magic resist from target, stacking up to 5 times.&lt;/li&gt;
&lt;/ul&gt;
&lt;b&gt;Wriggle's Lantern&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Attack damage increased to 20 from 15&lt;/li&gt;
&lt;li&gt;Life steal increased to 15% from 10%.&lt;/li&gt;
&lt;li&gt;Passive now deals 110 bonus magic damage to monsters on hit instead of 25% to deal 500 damage to monsters and minions.&lt;/li&gt;
&lt;li&gt;Combine cost increased to 500 from 100.&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
&lt;b&gt;&lt;u&gt;Dominion Specific Item Changes&lt;/u&gt;&lt;/b&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;b&gt;Archangel Staff&lt;/b&gt;&lt;br /&gt;
&lt;div&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href="http://www.surrenderat20.net/2013/05/red-post-grab-bag-future-dominion.html"&gt;Crystal Scar / Dominion Specific Changes&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;b&gt;Manamune&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href="http://www.surrenderat20.net/2013/05/red-post-grab-bag-future-dominion.html"&gt;Crystal Scar / Dominion Specific Changes&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;div&gt;
&lt;b&gt;Rod of Ages&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href="http://www.surrenderat20.net/2013/05/red-post-grab-bag-future-dominion.html"&gt;Crystal Scar / Dominion Specific Changes&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;div&gt;
&lt;b&gt;Tear of the Goddess&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href="http://www.surrenderat20.net/2013/05/red-post-grab-bag-future-dominion.html"&gt;Crystal Scar / Dominion Specific Changes&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;img src="http://feeds.feedburner.com/~r/SurrenderAt20/~4/8UA39Y4MOLs" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.surrenderat20.net/feeds/1554721443760622334/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.surrenderat20.net/2013/05/517-pbe-patch.html#comment-form" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8141971962311514602/posts/default/1554721443760622334?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8141971962311514602/posts/default/1554721443760622334?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/SurrenderAt20/~3/8UA39Y4MOLs/517-pbe-patch.html" title="[ Updated ] 5/17 PBE Patch - A bunch of Reverted Changes + Related Red Posts" /><author><name>Moobeat</name><uri>http://www.blogger.com/profile/10382356680271877228</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://3.bp.blogspot.com/-nMkV2I41B1E/UGYtOy1ztZI/AAAAAAAAAiU/d9Wq7yp_-9c/s220/e686d60632b7a46ec0c9ee953da4323d.png" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-NbHeIufHrcs/UZbV4hAN1wI/AAAAAAAAEdY/N4gtOfEBQhg/s72-c/hey.png" height="72" width="72" /><thr:total>1</thr:total><feedburner:origLink>http://www.surrenderat20.net/2013/05/517-pbe-patch.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkQHSXk4cCp7ImA9WhBbGEg.&quot;"><id>tag:blogger.com,1999:blog-8141971962311514602.post-7649987447373392316</id><published>2013-05-17T16:14:00.000-07:00</published><updated>2013-05-17T21:12:18.738-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-05-17T21:12:18.738-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Live" /><title>BR server transfers now available. Free until Friday, May 31st.</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-gQtIy9ei7Qw/UZbXMB-fK_I/AAAAAAAAEdk/scxx6RY84fM/s1600/hey.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="192" src="http://4.bp.blogspot.com/-gQtIy9ei7Qw/UZbXMB-fK_I/AAAAAAAAEdk/scxx6RY84fM/s640/hey.png" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;
Server transfers to the Brazilian servers are now available and FREE until Friday, May 31st.&lt;br /&gt;
&lt;br /&gt;
Here is &lt;b&gt;&lt;span style="color: red;"&gt;RiotLuqi&lt;/span&gt;&lt;/b&gt;, a Brazilian community specialist,&lt;a href="http://na.leagueoflegends.com/board/showthread.php?t=3453753"&gt; with the details&lt;/a&gt;:&lt;br /&gt;
&lt;blockquote class="tr_bq"&gt;
&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://na.leagueoflegends.com/board/image.php?u=1495733&amp;amp;dateline=1366144235" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" src="http://na.leagueoflegends.com/board/image.php?u=1495733&amp;amp;dateline=1366144235" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;span style="color: red;"&gt;&lt;b&gt;RiotLuqi&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
"Starting today, players'll be able transfer to the Brazil server. This transfer is free for 2 weeks from Friday May 17th to Friday May 31st at 8:00pm PST. Use your free transfer token by heading to the in-game store and click on the Other tab. Secure your summoner name on the Brazil server by transferring today!&amp;nbsp;&lt;/blockquote&gt;
&lt;blockquote class="tr_bq"&gt;
For the full scoop on the Portuguese-language server, transfer options and more, &lt;a href="http://support.leagueoflegends.com/entries/21172883-Account-Transfer-FAQ"&gt;check out this FAQ&lt;/a&gt;."&lt;/blockquote&gt;
&lt;img src="http://feeds.feedburner.com/~r/SurrenderAt20/~4/nD--6iWfoS4" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.surrenderat20.net/feeds/7649987447373392316/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.surrenderat20.net/2013/05/br-server-transfers-now-available-free.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8141971962311514602/posts/default/7649987447373392316?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8141971962311514602/posts/default/7649987447373392316?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/SurrenderAt20/~3/nD--6iWfoS4/br-server-transfers-now-available-free.html" title="BR server transfers now available. Free until Friday, May 31st." /><author><name>Moobeat</name><uri>http://www.blogger.com/profile/10382356680271877228</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://3.bp.blogspot.com/-nMkV2I41B1E/UGYtOy1ztZI/AAAAAAAAAiU/d9Wq7yp_-9c/s220/e686d60632b7a46ec0c9ee953da4323d.png" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-gQtIy9ei7Qw/UZbXMB-fK_I/AAAAAAAAEdk/scxx6RY84fM/s72-c/hey.png" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.surrenderat20.net/2013/05/br-server-transfers-now-available-free.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkUMSHY5fCp7ImA9WhBbGEg.&quot;"><id>tag:blogger.com,1999:blog-8141971962311514602.post-5116685643443170544</id><published>2013-05-17T16:07:00.003-07:00</published><updated>2013-05-17T21:11:29.824-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-05-17T21:11:29.824-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Red Posts" /><category scheme="http://www.blogger.com/atom/ns#" term="Live" /><title>Ghost Bride Morgana haunting soon</title><content type="html">It turns out that La Llorona Morgana's official name is going to be "&lt;b&gt;Ghost Bride Morgana&lt;/b&gt;". Here is Riot's&lt;a href="http://na.leagueoflegends.com/board/showthread.php?t=3453689"&gt; English preview of the skin&lt;/a&gt;, complete with some images of her beautifully spooky spell effects.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-oy9g2f6Kioo/UZa3OqOtzDI/AAAAAAAAEcQ/5baKo08JIHA/s1600/ghost_bride_morgana_splash.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="360" src="http://4.bp.blogspot.com/-oy9g2f6Kioo/UZa3OqOtzDI/AAAAAAAAEcQ/5baKo08JIHA/s640/ghost_bride_morgana_splash.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;blockquote class="tr_bq"&gt;
"The legend of 'La Llorona' is emerging from the river in the form of &lt;b&gt;Ghost Bride Morgana&lt;/b&gt;. This haunting take on the Fallen Angel captures the mournful tale of the weeping bride. Tapping into a rich vein of shared cultural history, Ghost Bride Morgana is the launch skin for Latin America. Prepare to celebrate the Latin American server launch and chain yourself to this spectral interpretation of the haunting legend."&lt;/blockquote&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-1iqjbdbgXk8/UZa3NulvShI/AAAAAAAAEcI/hWvObelJ-aw/s1600/Ghost_Bride_Morgana_comic.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="204" src="http://2.bp.blogspot.com/-1iqjbdbgXk8/UZa3NulvShI/AAAAAAAAEcI/hWvObelJ-aw/s640/Ghost_Bride_Morgana_comic.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
In terms of an ETA, &lt;span style="color: red;"&gt;&lt;b&gt;RiotVox &lt;/b&gt;&lt;/span&gt;&lt;a href="http://na.leagueoflegends.com/board/showthread.php?p=37836544#37836544"&gt;commented&lt;/a&gt;:&lt;br /&gt;
&lt;blockquote class="tr_bq"&gt;
&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://na.leagueoflegends.com/board/image.php?u=4261495&amp;amp;dateline=1367000844" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" src="http://na.leagueoflegends.com/board/image.php?u=4261495&amp;amp;dateline=1367000844" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;span style="color: red;"&gt;&lt;b&gt;RiotVox&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
"PBE should be soonish, but in terms of when we'll see it in NA, that is pending on when the LatAM servers officially launch. Basically, we just wanted to make this announcement to reassure everyone that we, too, will be getting the skin. I know sometimes players see the announcement happen in another region and ask "are we getting it too?" We wanted to address that, and let our players know that all of our players in every region will be getting this skin!"&lt;/blockquote&gt;
&lt;br /&gt;&lt;img src="http://feeds.feedburner.com/~r/SurrenderAt20/~4/DcK1KPlaWB4" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.surrenderat20.net/feeds/5116685643443170544/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.surrenderat20.net/2013/05/ghost-bride-morgana-haunting-soon.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8141971962311514602/posts/default/5116685643443170544?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8141971962311514602/posts/default/5116685643443170544?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/SurrenderAt20/~3/DcK1KPlaWB4/ghost-bride-morgana-haunting-soon.html" title="Ghost Bride Morgana haunting soon" /><author><name>Moobeat</name><uri>http://www.blogger.com/profile/10382356680271877228</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://3.bp.blogspot.com/-nMkV2I41B1E/UGYtOy1ztZI/AAAAAAAAAiU/d9Wq7yp_-9c/s220/e686d60632b7a46ec0c9ee953da4323d.png" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-oy9g2f6Kioo/UZa3OqOtzDI/AAAAAAAAEcQ/5baKo08JIHA/s72-c/ghost_bride_morgana_splash.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.surrenderat20.net/2013/05/ghost-bride-morgana-haunting-soon.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C0MDQ3w8fyp7ImA9WhBbF0U.&quot;"><id>tag:blogger.com,1999:blog-8141971962311514602.post-8813733250215537402</id><published>2013-05-17T02:04:00.002-07:00</published><updated>2013-05-17T02:04:32.277-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-05-17T02:04:32.277-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Red Posts" /><category scheme="http://www.blogger.com/atom/ns#" term="Live" /><title>Inactive Name Cleanse delayed, Name Change sale extended.</title><content type="html">&lt;div class="tr_bq"&gt;
As announced&lt;a href="http://www.surrenderat20.net/2013/05/summoner-name-cleanup-and-50-off-name.html"&gt; a few weeks ago&lt;/a&gt;, there is currently a summoner name change going on but the accompanying inactive name cleanup has unfortunately been delayed. It's not all bad though! As a result of the delay, the 50% off name change sale has been extended!&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://3.bp.blogspot.com/-2SefCHAY-Gc/UZXyIvlQykI/AAAAAAAAEb4/Vy1OPBg9BWQ/s1600/fsfsdfsdfsfsdfsfsdfsf.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="216" src="http://3.bp.blogspot.com/-2SefCHAY-Gc/UZXyIvlQykI/AAAAAAAAEb4/Vy1OPBg9BWQ/s640/fsfsdfsdfsfsdfsfsdfsf.png" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;
Here is &lt;b&gt;&lt;span style="color: red;"&gt;Udyr &lt;/span&gt;&lt;/b&gt;with an &lt;a href="http://na.leagueoflegends.com/board/showthread.php?p=37814857#post37814857"&gt;announcement &lt;/a&gt;about a the situation:&lt;br /&gt;
&lt;blockquote&gt;
"Hi everyone,&amp;nbsp;&lt;/blockquote&gt;
&lt;blockquote&gt;
Due to the issues with the Summoner Name Cleanse in conjunction with last night's patch (and the need to run the cleanse while the system is in planned downtime), we will have to delay the cleanse until the 3.8 patch.&amp;nbsp;&lt;/blockquote&gt;
&lt;blockquote&gt;
We recognize that this is a disappointment to those planning to get a name on sale or people trying to get newly cleansed names, so we'll be leaving Name Changes at 50% off through the 3.7 patch and into the middle of 3.8."&lt;/blockquote&gt;
He also &lt;a href="http://na.leagueoflegends.com/board/showthread.php?p=37815014#post37815014"&gt;mentioned &lt;/a&gt;that the tentative date for patch 3.8 is:&lt;br /&gt;
&lt;blockquote class="tr_bq"&gt;
"Roughly end of May/early June. Obviously patch days can change in timing."&lt;/blockquote&gt;
&lt;b&gt;&lt;span style="color: red;"&gt;Riot Terablo&lt;/span&gt;&lt;/b&gt;&amp;nbsp;also chimed&amp;nbsp;in, &lt;a href="http://na.leagueoflegends.com/board/showthread.php?p=37815582#post37815582"&gt;adding&lt;/a&gt;:&lt;br /&gt;
&lt;blockquote&gt;
"We hope that by giving this advanced notice we give everybody a fair chance at getting a name that becomes available. Sorry if you tried last night and failed. We only identified the scope of the issue after you guys where already back in game and started reporting it here.&lt;br /&gt;&lt;br /&gt;We have procedures in place to ensure that next time we will spot it much sooner." &lt;/blockquote&gt;
&lt;img src="http://feeds.feedburner.com/~r/SurrenderAt20/~4/wKFUHqD60Xk" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.surrenderat20.net/feeds/8813733250215537402/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.surrenderat20.net/2013/05/inactive-name-cleanse-delayed-name.html#comment-form" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8141971962311514602/posts/default/8813733250215537402?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8141971962311514602/posts/default/8813733250215537402?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/SurrenderAt20/~3/wKFUHqD60Xk/inactive-name-cleanse-delayed-name.html" title="Inactive Name Cleanse delayed, Name Change sale extended." /><author><name>Moobeat</name><uri>http://www.blogger.com/profile/10382356680271877228</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://3.bp.blogspot.com/-nMkV2I41B1E/UGYtOy1ztZI/AAAAAAAAAiU/d9Wq7yp_-9c/s220/e686d60632b7a46ec0c9ee953da4323d.png" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-2SefCHAY-Gc/UZXyIvlQykI/AAAAAAAAEb4/Vy1OPBg9BWQ/s72-c/fsfsdfsdfsfsdfsfsdfsf.png" height="72" width="72" /><thr:total>2</thr:total><feedburner:origLink>http://www.surrenderat20.net/2013/05/inactive-name-cleanse-delayed-name.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DUYDSXs5fip7ImA9WhBbF0o.&quot;"><id>tag:blogger.com,1999:blog-8141971962311514602.post-301844074209772261</id><published>2013-05-17T00:47:00.002-07:00</published><updated>2013-05-17T00:52:58.526-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-05-17T00:52:58.526-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Live" /><title>La Llorona Morgana announced on LA LoL Facebook Page</title><content type="html">&lt;div class="tr_bq"&gt;
The Latin American League of Legends Facebook page has&lt;a href="https://www.facebook.com/photo.php?fbid=535140609876321&amp;amp;set=a.519544148102634.1073741826.460771483979901&amp;amp;type=1"&gt; officially announced&lt;/a&gt;&amp;nbsp;( confirming&lt;a href="http://www.surrenderat20.net/2013/05/leak-latin-america-server-release-skin.html"&gt; our leak &lt;/a&gt;) &lt;b&gt;La Llorona Morgana&lt;/b&gt;!&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://3.bp.blogspot.com/-kYeiaEqBo8k/UZXfKKrw-iI/AAAAAAAAEbo/WK3SK0frwfI/s1600/260384_535140609876321_1859549043_n.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="400" src="http://3.bp.blogspot.com/-kYeiaEqBo8k/UZXfKKrw-iI/AAAAAAAAEbo/WK3SK0frwfI/s640/260384_535140609876321_1859549043_n.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;
Here is a fan translation, from Spanish to English, of the&lt;a href="https://www.facebook.com/photo.php?fbid=535140609876321&amp;amp;set=a.519544148102634.1073741826.460771483979901&amp;amp;type=1"&gt; facebook post&lt;/a&gt;:&lt;br /&gt;
&lt;blockquote&gt;
"Launching a new server here at Riot games is always a great reason to celebrate! And just like you guys, our summoners, you're the protagonists behind our new LA servers, and we thought we should create some special content so you guys can feel at home!&lt;br /&gt;
&lt;br /&gt;
We present La Llorona Morgana!&lt;br /&gt;
&lt;br /&gt;
La Llorona, known by different names depending on the country is a woman who has lost her children, the reason why also varies by country. She turns into a soul who's angry feeling mix with her intense depression, fueled by vengeance and her deep sorrow which are reflected in her perpetous screech. It's said that today she can be found near rivers, lakes, valleys or dark streets, looking for her kid everywhere, and on rare occasions taking innocent ones.&lt;br /&gt;
&lt;br /&gt;
Taking this great inspiration, our creative team took Morgana and molded her until she transformed into a sinister spirit who eternally looks to bring her great suffering upon others&lt;br /&gt;
&lt;br /&gt;
Her elegant wedding dress is found mistreated and damaged, reminding of a lost innocence, while tons of tears run down a once delicate face.&lt;br /&gt;
&lt;br /&gt;
The emblems of Morgana, in here aspect of La Llorona, both grotesque stone statues, who are both weighed down by their guilt which denies them the chance of redemption.&lt;br /&gt;
&lt;br /&gt;
La Llorona is the recognition that we want to give to the Latin community. Everyone who made the switch to the LA servers during the beta phase will receive this skin for free along with Morgana if you don't own her, for a limited time.&lt;br /&gt;
&lt;br /&gt;
Do you know the story of La Llorona from your country? Tell us more a out this great folk tale in the comments below!"&lt;/blockquote&gt;
&lt;br /&gt;
The original Spanish post can be found &lt;a href="https://www.facebook.com/photo.php?fbid=535140609876321&amp;amp;set=a.519544148102634.1073741826.460771483979901&amp;amp;type=1"&gt;here&lt;/a&gt;. Don't forget to follow the&lt;a href="https://www.facebook.com/LeagueofLegendsLatino"&gt; Latin America League of Legends Facebook page&lt;/a&gt; for more information on the upcoming server.&lt;img src="http://feeds.feedburner.com/~r/SurrenderAt20/~4/32TP0uq8MZ0" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.surrenderat20.net/feeds/301844074209772261/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.surrenderat20.net/2013/05/la-llorona-morgana-announced-on-la-lol.html#comment-form" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8141971962311514602/posts/default/301844074209772261?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8141971962311514602/posts/default/301844074209772261?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/SurrenderAt20/~3/32TP0uq8MZ0/la-llorona-morgana-announced-on-la-lol.html" title="La Llorona Morgana announced on LA LoL Facebook Page" /><author><name>Moobeat</name><uri>http://www.blogger.com/profile/10382356680271877228</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://3.bp.blogspot.com/-nMkV2I41B1E/UGYtOy1ztZI/AAAAAAAAAiU/d9Wq7yp_-9c/s220/e686d60632b7a46ec0c9ee953da4323d.png" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-kYeiaEqBo8k/UZXfKKrw-iI/AAAAAAAAEbo/WK3SK0frwfI/s72-c/260384_535140609876321_1859549043_n.jpg" height="72" width="72" /><thr:total>2</thr:total><feedburner:origLink>http://www.surrenderat20.net/2013/05/la-llorona-morgana-announced-on-la-lol.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkUHRns9eCp7ImA9WhBbF04.&quot;"><id>tag:blogger.com,1999:blog-8141971962311514602.post-1824141954656206243</id><published>2013-05-16T12:57:00.000-07:00</published><updated>2013-05-16T12:57:17.560-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-05-16T12:57:17.560-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Red Posts" /><title>Riot's Official Stance on Pick Order vs. Call Order</title><content type="html">Riot has provided an update in the long running Pick Order vs Call Order debate. &amp;nbsp;Riot has decided to officially side with Pick Order OVER Call order in champion select, although they still encourage communication and team work over all else.&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-t0UYOw_2urM/UZU4i8P02aI/AAAAAAAAEbI/7cnbjyTuUVI/s1600/heyhe.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="124" src="http://4.bp.blogspot.com/-t0UYOw_2urM/UZU4i8P02aI/AAAAAAAAEbI/7cnbjyTuUVI/s640/heyhe.png" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
A deliciously short version of this latest statement can be best summarized by these two lines:&lt;br /&gt;
&lt;blockquote class="tr_bq"&gt;
"&amp;nbsp;For a while, we've been asked what our own official stance is on Pick Order versus Call Order and, after much consideration,&amp;nbsp;&lt;b&gt;we've ultimately decided to endorse Pick Order over Call Order as an underlying system&lt;/b&gt;"&lt;/blockquote&gt;
and&lt;br /&gt;
&lt;blockquote class="tr_bq"&gt;
"&amp;nbsp;&lt;b&gt;Pick Order is meant to be a last resort when settling discussions - this is why we are endorsing it and not mandating it&lt;/b&gt;. Communication and collaboration are still the most important things when it comes to playing ranked games, and we hope players will continue to uphold the Summoner's Code in all of their matches"&lt;/blockquote&gt;
&lt;br /&gt;
Continue reading for the full discussion, including what this means for the future of champion select, how Riot arrived at this decision, and more.&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;
Here is &lt;b&gt;&lt;span style="color: red;"&gt;Riot Socrates&lt;/span&gt;&lt;/b&gt; with &lt;a href="http://na.leagueoflegends.com/board/showthread.php?p=37793023#post37793023"&gt;the full announcement.&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote&gt;
"Summoners,&amp;nbsp;&lt;/blockquote&gt;
&lt;blockquote&gt;
As you all know, we value communication and collaboration above all when
 it comes to choosing roles in ranked games. According to the Player 
Behavior team's studies, teams that cooperate together have a greater 
chance to win. Naturally, cooperation and communication is something we 
want to encourage within all games of League of Legends.&amp;nbsp;&lt;/blockquote&gt;
&lt;blockquote&gt;
That said, we do know that there have been some problems with coming to 
an agreement at champion select, and many players have defaulted to one 
of two systems: Pick Order – where players higher on the pick list have 
first choice of their role – and Call Order – where players believe 
whoever “calls” a role first gets the right to it. For a while, we've 
been asked what our own official stance is on Pick Order versus Call 
Order and, after much consideration, &lt;b&gt;we've ultimately decided to endorse Pick Order over Call Order as an underlying system&lt;/b&gt;. There are many reasons why Pick Order works better to encourage communication and cooperation in teams:&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Players with faster load times shouldn't have an unfair advantage in Call Order&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;Pick Order occurs naturally in the current design, so it's more intuitive&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;Over time, players get an equal number of opportunities to be each pick slot&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;Players shouldn't have to race to type a position at the start of each match&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
At this point we would like to stress, once again, that Pick Order 
should not be the first thing players turn to in determining who plays 
what role in ranked games. &lt;b&gt;Pick Order is meant to be a last resort when settling discussions - this is why we are endorsing it and not mandating it&lt;/b&gt;.
 Communication and collaboration are still the most important things 
when it comes to playing ranked games, and we hope players will continue
 to uphold the Summoner's Code in all of their matches. If you refuse to
 communicate with your team and rely only on Pick Order to determine 
your role selection, you are still being a toxic player and this will 
reflect negatively upon you. By officially endorsing Pick Order, 
however, we are hoping this will give more structure to players and may 
help settle some disputes. And, of course, this isn't the only thing 
we're doing to address champion select as a process. &lt;a href="http://na.leagueoflegends.com/board/showthread.php?p=35559365" target="_blank"&gt;&lt;strong&gt;For more information on our long-term plans, turn to this discussion with Lyte, status kwoh, and davin&lt;/strong&gt;&lt;/a&gt;. &lt;b&gt;We've also included a mini-FAQ for players who have further questions on our endorsement of this philosophy.&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
Happy hunting,&lt;br /&gt;
Socrates"&lt;/blockquote&gt;
&lt;br /&gt;
He also followed this up with&lt;a href="http://na.leagueoflegends.com/board/showthread.php?p=37793026#37793026"&gt; a bit of an FAQ&lt;/a&gt; to elaborate on&amp;nbsp;the&amp;nbsp;decision.&lt;br /&gt;
&lt;blockquote class="tr_bq"&gt;
"&lt;i&gt;&lt;b&gt;Q: How will Riot be able to enforce this?&lt;/b&gt;&lt;/i&gt;&lt;/blockquote&gt;
&lt;blockquote&gt;
&lt;b&gt;A:&lt;/b&gt; The short answer is it won't be strictly enforced. We want to 
create an environment that encourages collaboration when creating team 
comps. Strict enforcement here could potentially obstruct that. However,
 in the event that somebody is breaking the Summoner's Code in champ 
select, players can use the existing reporting tools like the tribunal.&lt;/blockquote&gt;
&lt;blockquote&gt;
&lt;i&gt;&lt;b&gt;Q: I'm last pick and I have no idea how to play the role left to me – so I get reported either way. What do I do?&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;A:&lt;/b&gt; It's best to go into ranked with at least a basic grasp of how
 to play every role. Having said that, behavioral and game skill 
reporting is handled differently. Receiving an ‘unskilled player' report
 can't result in a ban.&amp;nbsp;&lt;/blockquote&gt;
&lt;blockquote&gt;
&lt;i&gt;&lt;b&gt;Q: I ALWAYS end up last pick so this will have a significantly negative impact on me – how does pick order even get decided?&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;A:&lt;/b&gt; On average players should be seated in each pick order roughly the same number of times over a large enough set of games.&amp;nbsp;&lt;/blockquote&gt;
&lt;blockquote&gt;
&lt;i&gt;&lt;b&gt;Q: So if I play with a friend who's significantly higher ranked than me, I will never have a choice in my role?&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;A:&lt;/b&gt; In this specific case, you could ask your friend to make a 
pick for you and then trade. More generally it's pretty rare to find a 
team who all insist on playing specific positions. It's worth 
communicating your strongest and weakest positions to your team since 
usually a compromise can be found."&lt;/blockquote&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style="color: red;"&gt;Lyte &lt;/span&gt;&lt;/b&gt;also &lt;a href="http://na.leagueoflegends.com/board/showthread.php?p=37794026#37794026"&gt;popped in to clarif&lt;/a&gt;y,&lt;br /&gt;
&lt;blockquote class="tr_bq"&gt;
"The philosophy here isn't that pick order defines everything and is 
king. You should still communicate with your teammates and can see if 
they'd be willing let you play top--in many cases, players will be happy
 to still swap roles with you even if they have a higher pick order" &lt;/blockquote&gt;
He &lt;a href="http://na.leagueoflegends.com/board/showthread.php?p=37794841#37794841"&gt;continued&lt;/a&gt;:&lt;br /&gt;
&lt;blockquote class="tr_bq"&gt;
"Most of the player behavior team is currently working on potential 
solutions to Champion Select. Socrates and I were discussing our design 
philosophies on Champion Select in its current form and whether we felt 
Pick Order or Call Order was the better choice--we just felt like we 
should share our thoughts on the issue and generate some discussion to 
see what the community thought as well.&amp;nbsp;&lt;/blockquote&gt;
&lt;blockquote class="tr_bq"&gt;
This isn't necessarily an official stance or how Champion Select will 
always be, we're working hard on the future solutions everyday."&amp;nbsp;&lt;/blockquote&gt;
&lt;blockquote class="tr_bq"&gt;
&lt;/blockquote&gt;
In turn, &lt;b&gt;&lt;span style="color: red;"&gt;Riot Socrates&lt;/span&gt;&lt;/b&gt; also&lt;a href="http://na.leagueoflegends.com/board/showthread.php?p=37795606#37795606"&gt;&amp;nbsp;chimed&amp;nbsp;in&lt;/a&gt;:&lt;br /&gt;
&lt;blockquote class="tr_bq"&gt;
"Our stance isn't that the player who has first pick should ignore his 
team and auto lock. It's that players should try to collaborate to form a
 team. If for whatever reason players come to an impasse and disputes 
arise, we want players to have some generally agreed upon set of rules 
to resolve the dispute in a civil way."&amp;nbsp;&lt;/blockquote&gt;
&lt;br /&gt;&lt;img src="http://feeds.feedburner.com/~r/SurrenderAt20/~4/l48QAyQe3OE" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.surrenderat20.net/feeds/1824141954656206243/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.surrenderat20.net/2013/05/riots-official-stance-on-pick-order-vs.html#comment-form" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8141971962311514602/posts/default/1824141954656206243?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8141971962311514602/posts/default/1824141954656206243?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/SurrenderAt20/~3/l48QAyQe3OE/riots-official-stance-on-pick-order-vs.html" title="Riot's Official Stance on Pick Order vs. Call Order" /><author><name>Moobeat</name><uri>http://www.blogger.com/profile/10382356680271877228</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://3.bp.blogspot.com/-nMkV2I41B1E/UGYtOy1ztZI/AAAAAAAAAiU/d9Wq7yp_-9c/s220/e686d60632b7a46ec0c9ee953da4323d.png" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-t0UYOw_2urM/UZU4i8P02aI/AAAAAAAAEbI/7cnbjyTuUVI/s72-c/heyhe.png" height="72" width="72" /><thr:total>2</thr:total><feedburner:origLink>http://www.surrenderat20.net/2013/05/riots-official-stance-on-pick-order-vs.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A0EESXk9fCp7ImA9WhBbF08.&quot;"><id>tag:blogger.com,1999:blog-8141971962311514602.post-5031666785021360783</id><published>2013-05-16T11:39:00.003-07:00</published><updated>2013-05-16T11:40:08.764-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-05-16T11:40:08.764-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Red Posts" /><category scheme="http://www.blogger.com/atom/ns#" term="Live" /><title>Customize your build with in-client item sets </title><content type="html">&lt;div class="tr_bq"&gt;
With patch 3.7, Riot's shipped their newest feature - custom item sets!&lt;a href="http://4.bp.blogspot.com/-tg-0jAw-He4/UZUnvl6Px2I/AAAAAAAAEa4/mZvR3DRSJvM/s1600/lol.com_.banner.article.customitemsets.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"&gt;&lt;img border="0" height="228" src="http://4.bp.blogspot.com/-tg-0jAw-He4/UZUnvl6Px2I/AAAAAAAAEa4/mZvR3DRSJvM/s640/lol.com_.banner.article.customitemsets.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;
Continue reading for Riot's official introduction to this new feature!&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;
Here is &lt;b&gt;&lt;span style="color: red;"&gt;RiotGTez &lt;/span&gt;&lt;/b&gt;with &lt;a href="http://na.leagueoflegends.com/board/showthread.php?t=3446556"&gt;details &lt;/a&gt;on custom item sets:&lt;br /&gt;
&lt;blockquote class="tr_bq"&gt;
"The item shop has been your one-stop spot for Infinity Edges, 
Ohmwreckers and Doran's enchanting accessories for quite some time. 
Happily, you'll now have a second, in-client place to research and plan 
builds. The new Item Set tab lists every in-game item and lets you 
customize your builds for your favorite setups. &amp;nbsp;&lt;/blockquote&gt;
&lt;blockquote class="tr_bq"&gt;
Once in the 
client, click on your profile and find the new Item Sets tab we've stuck
 in there for you. Inside the tab, you'll see three columns.&lt;br /&gt;
&lt;br /&gt;
The left-hand column is where you generate new item sets and give them 
individual names. The second column lets you sort items exactly like you
 would in the in-game item shop. To create your custom item builds, 
you'll drag and drop an item into a block in the third column.&lt;br /&gt;
&lt;img src="http://riot-web-static.s3.amazonaws.com/images/news/May_2013/05_15_2013_Custom_Item_Sets/CustomItemSets_Blocks.jpg" /&gt;&amp;nbsp;&lt;/blockquote&gt;
&lt;blockquote class="tr_bq"&gt;
"What's a block?" you say. The recommended build that you see in-game 
is made of blocks. They're called things like "Starting Items," 
"Essential Items," etc. Your blocks can be re-named to whatever you 
want.&lt;br /&gt;
&lt;br /&gt;
&lt;img src="http://riot-web-static.s3.amazonaws.com/images/news/May_2013/05_15_2013_Custom_Item_Sets/CustomItemSets_Maps.jpg" /&gt;&lt;br /&gt;
So you've created your top-secret builds. Now it's time to assign them 
to specific champs and maps. There are two tabs at the top of the third 
column. You created your item sets in the 'Items' tab; switch it over to
 'Maps and Champions' to associate your new build with as many maps and 
champs as you like.&lt;br /&gt;
&lt;br /&gt;
Figured out a hyper AP build for Ziggs, Yi
 and Zilean on Howling Abyss? Sweet. Want a tanky jungle build for 
Sejuani, Nautilus and Amumu on Summoner's Rift? Do it up. It's your 
call.&amp;nbsp;&lt;/blockquote&gt;
&lt;blockquote class="tr_bq"&gt;
Just remember to tap that save button and your custom 
build will be ready for quick in-game clickery. You'll spend less time 
in the item shop and more time helping your team secure the W.&amp;nbsp;&lt;/blockquote&gt;
&lt;blockquote class="tr_bq"&gt;
&lt;img src="http://riot-web-static.s3.amazonaws.com/images/news/May_2013/05_15_2013_Custom_Item_Sets/CustomItemSets_Store.jpg" /&gt;"&lt;/blockquote&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
This was also followed by a &lt;a href="http://na.leagueoflegends.com/board/showthread.php?p=37762950#37762950"&gt;brief FAQ&lt;/a&gt; on the new system:&lt;/div&gt;
&lt;blockquote&gt;
"&lt;b&gt;&lt;i&gt;What are item sets?&lt;/i&gt;&lt;/b&gt;&lt;br /&gt;
Item sets are a way for you to create new recommended item pages that will show up in the item shop when you play.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;i&gt;How do I make item sets?&lt;/i&gt;&lt;/b&gt;&lt;br /&gt;
Select the item sets tab in your profile. Add a new page and start 
dragging items into it. You can create new blocks so that you can 
organize your items by offensive, defensive, jungle, or whatever you 
think of. When you save your page it will be available in-game through 
the item shop.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;i&gt;Does this save to my account?&lt;/i&gt;&lt;/b&gt;&lt;br /&gt;
Currently, item sets will only save to your local machine, but we want 
to get server-side saving to you soon. We know that this will be much 
better for players when they can use the feature across multiple 
computers, and we're working to deliver that. The server-side version 
will take some time since it requires additional platform work, and we 
want to make sure we don't impact service stability.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;&lt;b&gt;How does this work with community-made recommended item builders?&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;
Recommended item pages created using 3rd party tools should still work. 
They can co-exist with the ones created using the item set feature, but 
you will not be able to use the Item Sets feature to edit your 3rd party
 sets.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;i&gt;Can I have more than one item set per champion?&lt;/i&gt;&lt;/b&gt;&lt;br /&gt;
Yes, you are able to select as many champions as you'd like to be 
associated with an item set. You can also opt to make your item set 
available for all champions if you prefer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;i&gt;What does this look like in game?&lt;/i&gt;&lt;/b&gt;&lt;br /&gt;
The recommended tab now has a drop down. Custom item sets directly 
associated with the Champion you are playing will appear first in the 
drop down, followed by recommended items, followed by more general item 
sets and sets that are associated with multiple champions and maps."&lt;/blockquote&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;img src="http://feeds.feedburner.com/~r/SurrenderAt20/~4/y9m8B0RDkaw" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.surrenderat20.net/feeds/5031666785021360783/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.surrenderat20.net/2013/05/customize-your-build-with-in-client.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8141971962311514602/posts/default/5031666785021360783?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8141971962311514602/posts/default/5031666785021360783?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/SurrenderAt20/~3/y9m8B0RDkaw/customize-your-build-with-in-client.html" title="Customize your build with in-client item sets " /><author><name>Moobeat</name><uri>http://www.blogger.com/profile/10382356680271877228</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://3.bp.blogspot.com/-nMkV2I41B1E/UGYtOy1ztZI/AAAAAAAAAiU/d9Wq7yp_-9c/s220/e686d60632b7a46ec0c9ee953da4323d.png" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-tg-0jAw-He4/UZUnvl6Px2I/AAAAAAAAEa4/mZvR3DRSJvM/s72-c/lol.com_.banner.article.customitemsets.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.surrenderat20.net/2013/05/customize-your-build-with-in-client.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A0cBRno8cSp7ImA9WhBbF08.&quot;"><id>tag:blogger.com,1999:blog-8141971962311514602.post-119589137568579245</id><published>2013-05-16T09:55:00.003-07:00</published><updated>2013-05-16T11:30:57.479-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-05-16T11:30:57.479-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Live" /><title>New Champion &amp; Skin Sale: 5/17 - 5/20</title><content type="html">Ahoy summoners! Are ye ready for &lt;a href="http://na.leagueoflegends.com/news/champion-skin-sale-517-520"&gt;yet another champion and skin sale&lt;/a&gt;? Starting &lt;b&gt;May 17th&lt;/b&gt; till &lt;b&gt;May 20th&lt;/b&gt; you'll be able to pick up &lt;b&gt;Void Nocturne&lt;/b&gt; for 260 RP, &lt;b&gt;Myrmidon Pantheon&amp;nbsp;&lt;/b&gt;for 260 RP, &lt;b&gt;Pentakill Karthus&lt;/b&gt;&amp;nbsp;for 375 RP as well as &lt;b&gt;Brand&amp;nbsp;&lt;/b&gt;for 440 RP, &lt;b&gt;Twitch&amp;nbsp;&lt;/b&gt;for 395 RP and &lt;b&gt;Taric&amp;nbsp;&lt;/b&gt;for 292 RP.&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-BBklDvXvuVE/UZUPeaEKQeI/AAAAAAAABdw/sVEY3qJgRkY/s1600/sale-head.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="184" src="http://2.bp.blogspot.com/-BBklDvXvuVE/UZUPeaEKQeI/AAAAAAAABdw/sVEY3qJgRkY/s640/sale-head.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;/div&gt;
Words and fancy splashes just don't make it for you? Continue reading for &lt;b&gt;previews&lt;/b&gt; of the skins which will be up for grabs for half their price during this sale.
&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;h2&gt;
Void Nocturne (260 RP)&lt;/h2&gt;
&lt;iframe allowfullscreen="" frameborder="0" height="315" src="http://www.youtube.com/embed/__akdfm7EWA" width="560"&gt;&lt;/iframe&gt;

&lt;br /&gt;
&lt;h2&gt;
Myrmidon Pantheon (260 RP)&lt;/h2&gt;
&lt;iframe allowfullscreen="" frameborder="0" height="315" src="http://www.youtube.com/embed/pcHXWGB2E8g" width="560"&gt;&lt;/iframe&gt;

&lt;br /&gt;
&lt;h2&gt;
Pentakill Karthus (375 RP)&lt;/h2&gt;
&lt;iframe allowfullscreen="" frameborder="0" height="315" src="http://www.youtube.com/embed/p_30eci1o1c" width="560"&gt;&lt;/iframe&gt;&lt;img src="http://feeds.feedburner.com/~r/SurrenderAt20/~4/yOYuMIo9hc4" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.surrenderat20.net/feeds/119589137568579245/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.surrenderat20.net/2013/05/new-champion-skin-sale-517-52.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8141971962311514602/posts/default/119589137568579245?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8141971962311514602/posts/default/119589137568579245?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/SurrenderAt20/~3/yOYuMIo9hc4/new-champion-skin-sale-517-52.html" title="New Champion &amp; Skin Sale: 5/17 - 5/20" /><author><name>frostyNinja</name><uri>http://www.blogger.com/profile/01827813739386467178</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://3.bp.blogspot.com/-PYDZ0w0EpN4/UClNoXYutyI/AAAAAAAAABQ/lrmvW0YFmsE/s220/robinAvatar_HD.png" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-BBklDvXvuVE/UZUPeaEKQeI/AAAAAAAABdw/sVEY3qJgRkY/s72-c/sale-head.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.surrenderat20.net/2013/05/new-champion-skin-sale-517-52.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DU8ARH84eCp7ImA9WhBbFkU.&quot;"><id>tag:blogger.com,1999:blog-8141971962311514602.post-435000642464031526</id><published>2013-05-16T00:00:00.000-07:00</published><updated>2013-05-16T00:04:05.130-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-05-16T00:04:05.130-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Red Posts" /><title>Gypsylord on improving Ashe's Passive</title><content type="html">&lt;div class="tr_bq"&gt;
Lucky for us, &lt;b&gt;&lt;span style="color: red;"&gt;Gypsylord&lt;/span&gt;&lt;/b&gt;&amp;nbsp;taken time to clue us in to some tentative ideas for spicing up and improving &lt;b&gt;Ashe's &lt;/b&gt;passive, "Focus".&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-flr-lxUCMCo/UZSDr4bAhxI/AAAAAAAAEag/cpC1R010TB4/s1600/fdgsfg.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="180" src="http://2.bp.blogspot.com/-flr-lxUCMCo/UZSDr4bAhxI/AAAAAAAAEag/cpC1R010TB4/s640/fdgsfg.png" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;
Continue reading for the full scoop!&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;
&lt;div class="tr_bq" style="text-align: center;"&gt;
( Remember this is just something &lt;b&gt;&lt;span style="color: red;"&gt;gypsylord &lt;/span&gt;&lt;/b&gt;isn't talking promises or guarentees , he's simply sharing something being tested internally )&lt;/div&gt;
&lt;br /&gt;
Here is &lt;b&gt;&lt;span style="color: red;"&gt;gypsylord's&lt;/span&gt;&lt;/b&gt;&lt;a href="http://na.leagueoflegends.com/board/showthread.php?p=37770561#post37770561"&gt;&lt;b&gt;&lt;span style="color: red;"&gt; &lt;/span&gt;&lt;/b&gt;latest pass &lt;/a&gt;at improving &lt;b&gt;Ashe's &lt;/b&gt;Passive:&lt;br /&gt;
&lt;blockquote&gt;
"IMO Ashe as a whole is in a pretty good spot. She sees decent play and maintains a decent win rate across all elos while also being a niche pick in the competitive environment. Her kit has clear strengths and weaknesses and offers Ashe players many opportunities for extreme high moments.&amp;nbsp;&lt;/blockquote&gt;
&lt;blockquote&gt;
What is NOT in a good spot is Focus, Ashe's passive. As far as the majority of Ashe players are concerned it provides one singular moment of play and power to Ashe over the duration of the entire game. This is during the level one team fight/lane engagement. For the rest of the game the Ashe player tends not to notice or care about Focus and if she does notice it she feels as though she has no way to be proactive and take advantage of the power it is providing. Not cool.&amp;nbsp;&lt;/blockquote&gt;
&lt;blockquote&gt;
So what to do? CHANGE IT OF COURSE! Here's something CertainlyT and I just put into testing:&amp;nbsp;&lt;/blockquote&gt;
&lt;blockquote&gt;
&lt;b&gt;Ashe gains 3/6/9/12/15/18 stacks of Focus for every 3 seconds spent not attacking. At 100 stacks her next attack is guaranteed to crit. Her Focus stacks will then reset to her current Crit Chance.&amp;nbsp;&lt;/b&gt;&lt;/blockquote&gt;
&lt;blockquote&gt;
Note - Attacking no longer causes Ashe to lose focus.&lt;br /&gt;
&lt;br /&gt;
The goal here isn't to do a massive Focus overhaul but instead make a lighter change that turns Focus into a binary mechanic that you can plan and play around in lane. If you have full stacks of Focus you get a free crit on your next attack. If you have 90 stacks of Focus then go hide in a bush for 6 seconds, get Focus, and R+W+Crit the enemy Sona."&lt;/blockquote&gt;
&lt;br /&gt;
He also &lt;a href="http://na.leagueoflegends.com/board/showthread.php?p=37771827#37771827"&gt;added&lt;/a&gt;:&lt;br /&gt;
&lt;blockquote class="tr_bq"&gt;
"To clarify, stacks per 3 seconds are a function of Ashe's level. At level 1 she gains 3 stacks per 3 seconds. At level 18 she gains 18 stacks per 3 seconds."&lt;/blockquote&gt;
&lt;br /&gt;
He then clarified even more by responding to a few summoner questions:&lt;br /&gt;
&lt;blockquote class="tr_bq"&gt;
&lt;a href="http://na.leagueoflegends.com/board/showthread.php?p=37771827#37771827"&gt;Q:&lt;/a&gt; "so her focus stacks reset to her current crit chance, that means you have 30% crit chance then focus makes only needs to charge 70 stacks? and do the stacks function as basically 1% crit chance each?"&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://na.leagueoflegends.com/board/showthread.php?p=37771827#37771827"&gt;A:&lt;/a&gt; "The first part is correct. If you have 30% Crit chance Focus will start stacking at 30 and you will effectively only need to charge 70 stacks.&lt;/blockquote&gt;
&lt;blockquote class="tr_bq"&gt;
The second part is wrong. Focus stacks do not give crit chance like they used to. If you have 99 stacks of Focus you get +0% crit. If you have 100 stacks of Focus you get +100% crit."&lt;/blockquote&gt;
&lt;br /&gt;
&lt;blockquote class="tr_bq"&gt;
&lt;a href="http://na.leagueoflegends.com/board/showthread.php?p=37771827#37771827"&gt;Q:&lt;/a&gt; "This is nice, but it still does nothing for her later in the game during teamfights. Ashe's current passive does nothing for her except on her first return to lane. This one is better, but still demands that she stand around doing nothing to get anything out of her passive at all."&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://na.leagueoflegends.com/board/showthread.php?p=37771827#37771827"&gt;A: &lt;/a&gt;"Ashe doesn't have to be "standing around doing nothing" to stack Focus. Only autoattacks cause it to stop stacking, using Volley and other spells does not. That said you are right that it is not the best passive out there for the teamfight scenario. I would respond that it really isn't intended to be. She has 600 range, great base AS, R, and perma-slows for teamfights. Focus will however still give her the odd bonus crit in late-game Volley kiting situations." &lt;/blockquote&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
Finally, just to sit everyone straight, he &lt;a href="http://na.leagueoflegends.com/board/showthread.php?p=37772848#37772848"&gt;explained&lt;/a&gt;&lt;br /&gt;
&lt;blockquote&gt;
"After 3 seconds of not attacking Ashe's Focus stacks will update every second.&lt;br /&gt;
Timeline after not attacking looks like this at level 18:&lt;br /&gt;
1 Sec - 0 Stacks&lt;br /&gt;
2 Sec - 0 Stacks&lt;br /&gt;
3 Sec - 18 Stacks&lt;br /&gt;
4 Sec - 24 Stacks&lt;br /&gt;
5 Sec - 30 Stacks&lt;br /&gt;
6 Sec - 36 Stacks&lt;br /&gt;
etc...&amp;nbsp;&lt;/blockquote&gt;
&lt;blockquote&gt;
If she has 55% Crit it will look like this assuming she starts @ zero stacks.&lt;br /&gt;
1 Sec - 0 Stacks&lt;br /&gt;
2 Sec - 0 Stacks&lt;br /&gt;
3 Sec - 73 Stacks (55 + 18)&lt;br /&gt;
4 Sec - 79 Stacks&lt;br /&gt;
5 Sec - 85 Stacks&lt;br /&gt;
6 Sec - 91 Stacks&lt;br /&gt;
7 Sec - 97 Stacks&lt;br /&gt;
8 Sec - 100 Stacks, Next attack will Crit and clear Stacks."&lt;/blockquote&gt;
&lt;br /&gt;
What do you guys think? &lt;img src="http://feeds.feedburner.com/~r/SurrenderAt20/~4/L2TKvucjH4c" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.surrenderat20.net/feeds/435000642464031526/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.surrenderat20.net/2013/05/gypsylord-on-improving-ashes-passive.html#comment-form" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8141971962311514602/posts/default/435000642464031526?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8141971962311514602/posts/default/435000642464031526?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/SurrenderAt20/~3/L2TKvucjH4c/gypsylord-on-improving-ashes-passive.html" title="Gypsylord on improving Ashe's Passive" /><author><name>Moobeat</name><uri>http://www.blogger.com/profile/10382356680271877228</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://3.bp.blogspot.com/-nMkV2I41B1E/UGYtOy1ztZI/AAAAAAAAAiU/d9Wq7yp_-9c/s220/e686d60632b7a46ec0c9ee953da4323d.png" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-flr-lxUCMCo/UZSDr4bAhxI/AAAAAAAAEag/cpC1R010TB4/s72-c/fdgsfg.png" height="72" width="72" /><thr:total>2</thr:total><feedburner:origLink>http://www.surrenderat20.net/2013/05/gypsylord-on-improving-ashes-passive.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DEADQHsyfyp7ImA9WhBbFko.&quot;"><id>tag:blogger.com,1999:blog-8141971962311514602.post-1964264472105695987</id><published>2013-05-15T20:59:00.004-07:00</published><updated>2013-05-15T20:59:31.597-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-05-15T20:59:31.597-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Esports" /><title>Garena all-stars head to Shanghai </title><content type="html">With &lt;a href="http://www.surrenderat20.net/2013/05/your-na-lcs-all-stars-head-to-shanghai.html"&gt;NA&lt;/a&gt;, &lt;a href="http://www.surrenderat20.net/2013/05/eu-lcs-all-stars-head-to-shanghai.html"&gt;EU&lt;/a&gt;, and &lt;a href="http://www.surrenderat20.net/2013/05/korean-all-stars-head-to-shanghai.html"&gt;Korean &lt;/a&gt;teams out of the way, let's meet the Garena all-star team!&lt;br /&gt;
&lt;iframe allowfullscreen="" frameborder="0" height="315" src="http://www.youtube.com/embed/B3x72t2tNRs" width="560"&gt;&lt;/iframe&gt;

Continue reading for Riot's introduction post for Garena's&amp;nbsp;All-Star team.&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;
Here is &lt;b&gt;&lt;span style="color: red;"&gt;Magus &lt;/span&gt;&lt;/b&gt;with the&lt;a href="http://na.leagueoflegends.com/board/showthread.php?t=3447341"&gt; low down&lt;/a&gt; on Garena's All-star team:&lt;br /&gt;
&lt;br /&gt;
"The 2013 League of Legends All-Star Weekend takes place in Shanghai 
from May 24 to May 26. Five teams representing the pro leagues in North 
America, Europe, China, Korea and Southeast Asia/Taiwan will clash at 
the Shanghai Grand Stage.&lt;br /&gt;
&lt;br /&gt;
There are five regions attending, but 
only the top four will claim a bye for their region's top seed into the 
elimination stage at the Season 3 World Championship. The region that 
wins it all also secures the right to send one extra team to battle at 
the Championship, along with bragging rights as best pro region in the 
world at the break.&lt;br /&gt;
&lt;br /&gt;
With the tournament drawing ever closer, it's time to meet the players from Garena:&lt;br /&gt;
Long before a certain European Jungler began advocating fitness, &lt;strong&gt;Wong "Chawy" Xing Lei&lt;/strong&gt;
 from the Singapore Sentinels was well known for his dedication to the 
gym and staying in shape. Ever the versatile pro, Chawy has alternated 
between Mid Lane and AD Carry for the Sentinels over the last two 
seasons. Heading into Shanghai, look for Chawy to break out a variety of
 champions in the bot lane alongside MiSTakE.&lt;br /&gt;
&lt;br /&gt;
When &lt;strong&gt;Chen "MiSTakE" Hui Chung&lt;/strong&gt;
 left the Taipei Assassins to join the Taipei Snipers, he brought with 
him leadership and creative shot-calling. His 4.7 KDA ratio during the 
Taiwan eSports League is just one aspect of his play that demonstrates 
his ability to stay active through all stages of the game -- even 
sacrificing his life for his teammates if necessary. Joined by Chawy in 
bot lane, it's likely MiSTakE will be vocal and intensely focused 
throughout the All-Star Event.&lt;br /&gt;
&lt;strong&gt;&lt;br /&gt;&lt;/strong&gt;
&lt;strong&gt;Jason "HaRleLuYaR" Koh Wei Hao&lt;/strong&gt;
 will handle the jungle for the all-stars. Excited for the opportunity 
to represent the region in Shanghai, HaRleLuYaR will bring a potent 
initiation jungle style to the event. Not even 20 years old, he's been 
making waves for the Singapore Sentinels throughout the GPL season and 
will attempt to port that success over for the Garena all-stars.&lt;br /&gt;
Averaging fewer than two deaths per game, &lt;strong&gt;Kurtis "Toyz" Lau &lt;/strong&gt;will
 arrive in Shanghai having won 27 out of 28 games in the GPL. His 
astounding 9.0 KDA ratio and 410 GPM averages leave no doubt regarding 
his strength in the mid lane. Whatever champion he pilots, Toyz presents
 a threat to every lane, often appearing without warning to jump on his 
victims from the brush. With Toyz in the mid lane, Azubu Taipei 
Assassins only lost a single game; expect the Garena All-Star Team to 
try and do one better.&lt;br /&gt;
&lt;br /&gt;
Like his Mid counterpart Toyz, the Azubu TPA's Top Laner averaged fewer than two deaths per game. &lt;strong&gt;Wang "Stanley" June Tsan&lt;/strong&gt;
 matched his teammate in another area as well, sporting a sterling 8.25 
KDA ratio throughout the GPL season heading into Shanghai. Known for his
 theory-crafting, Stanley has no doubt devised a number of innovative 
strategies for the team to use in China. No less famous for his eclectic
 champion picks, All-Star Weekend promises to be a worldwide showcase 
for Stanley.&lt;br /&gt;
&lt;br /&gt;
Check out the video above to find out what All-Star 
selection means to your favorite players and remember to watch the 
All-Star games live from Shanghai starting on May 24 at &lt;strong&gt;&lt;a href="http://www.lolesports.com/"&gt;www.lolesports.com&lt;/a&gt;&lt;/strong&gt;.&lt;br /&gt;
&lt;br /&gt;
Did you miss a team introduction? Visit these features for more from your national team:&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href="http://na.leagueoflegends.com/news/your-na-lcs-all-stars-head-shanghai"&gt;&lt;strong&gt;North America LCS all-stars head to Shanghai&lt;/strong&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://na.leagueoflegends.com/news/eu-lcs-all-stars-head-shanghai"&gt;&lt;strong&gt;Europe LCS all-stars head to Shanghai&lt;/strong&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://na.leagueoflegends.com/news/kr-all-stars-head-shanghai"&gt;&lt;strong&gt;Korea Champions all-stars head to Shanghai&lt;/strong&gt;&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;a href="http://na.leagueoflegends.com/board/link/c0504621-b5bc-48da-9e08-d88f6f4e89af"&gt;Click here to comment&lt;/a&gt;"&lt;img src="http://feeds.feedburner.com/~r/SurrenderAt20/~4/2t2KkZJMgy0" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.surrenderat20.net/feeds/1964264472105695987/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.surrenderat20.net/2013/05/garena-all-stars-head-to-shanghai.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8141971962311514602/posts/default/1964264472105695987?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8141971962311514602/posts/default/1964264472105695987?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/SurrenderAt20/~3/2t2KkZJMgy0/garena-all-stars-head-to-shanghai.html" title="Garena all-stars head to Shanghai " /><author><name>Moobeat</name><uri>http://www.blogger.com/profile/10382356680271877228</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://3.bp.blogspot.com/-nMkV2I41B1E/UGYtOy1ztZI/AAAAAAAAAiU/d9Wq7yp_-9c/s220/e686d60632b7a46ec0c9ee953da4323d.png" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://img.youtube.com/vi/B3x72t2tNRs/default.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.surrenderat20.net/2013/05/garena-all-stars-head-to-shanghai.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DUUERns9fip7ImA9WhBbFko.&quot;"><id>tag:blogger.com,1999:blog-8141971962311514602.post-8793973627804334797</id><published>2013-05-15T20:12:00.000-07:00</published><updated>2013-05-15T21:06:47.566-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-05-15T21:06:47.566-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Live" /><title>[ Updated - Patch back on Track ] Server Maintenance for Patch 3.7 on 5/16</title><content type="html">&lt;b&gt;Update #2&lt;/b&gt;: Looks like the patch is back on! Here is the update from the NA Status thread.&lt;br /&gt;
&lt;blockquote class="tr_bq"&gt;
"Maintenance will proceed as planned. Ranked queues will be disabled at 00:30 PDT"&lt;/blockquote&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;strike&gt;&lt;b&gt;Update&lt;/b&gt;: Patch has been &lt;a href="http://na.leagueoflegends.com/board/showthread.php?t=3443554"&gt;delayed&lt;/a&gt;.&lt;/strike&gt;&lt;br /&gt;
&lt;blockquote class="tr_bq"&gt;
&lt;strike&gt;"Summoners, we have encountered an issue with the 3.7 patch. We are delaying the patch until we can be sure the patch will not cause issues"&lt;/strike&gt;&lt;/blockquote&gt;
&lt;br /&gt;
Patch 3.7 is coming! On &amp;nbsp;5/16, Servers will go offline &amp;nbsp;at 2:00 PDT for &lt;a href="http://na.leagueoflegends.com/board/showthread.php?p=37729811#37729811"&gt;NA&lt;/a&gt;, 4:00 GMT+1 for &lt;a href="http://euw.leagueoflegends.com/board/showthread.php?p=11582302#post11582302"&gt;EUW&lt;/a&gt;, and &amp;nbsp;2 GMT+2 for &lt;a href="http://eune.leagueoflegends.com/board/showthread.php?p=5322236#post5322236"&gt;EUNE&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
Here is &lt;b&gt;&lt;span style="color: red;"&gt;Filthy Animals&lt;/span&gt;&lt;/b&gt; with &lt;a href="http://na.leagueoflegends.com/board/showthread.php?p=37729811#37729811"&gt;the good news&lt;/a&gt;:&lt;br /&gt;
&lt;blockquote class="tr_bq"&gt;
&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://na.leagueoflegends.com/board/image.php?u=2094862&amp;amp;dateline=1320075563" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" src="http://na.leagueoflegends.com/board/image.php?u=2094862&amp;amp;dateline=1320075563" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;span style="color: red;"&gt;&lt;b&gt;Filthy Animals&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;/blockquote&gt;
&lt;br /&gt;
"On 05/16/13, starting at 00:30 PDT, ranked queues will be disabled in preparation for patch 3.7. At 02:00 PDT, the servers will be shut down and all games currently in progress will end in a draw and stats will not be recorded. We estimate the battlegrounds will be unavailable for 6 hours"&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The patch should contain the&lt;a href="http://www.surrenderat20.net/2013/05/52-pbe-update.html"&gt; five TPA skins &lt;/a&gt;and all the balance changes we've been seeing on the PBE over the last week or two. Expect official patch notes soon.&lt;br /&gt;
&lt;br /&gt;
P.S: Before anyone even asks, Aartox is not in this patch.&lt;img src="http://feeds.feedburner.com/~r/SurrenderAt20/~4/URRgeTfvpi4" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.surrenderat20.net/feeds/8793973627804334797/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.surrenderat20.net/2013/05/server-maintenance-for-patch-37-on-516.html#comment-form" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8141971962311514602/posts/default/8793973627804334797?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8141971962311514602/posts/default/8793973627804334797?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/SurrenderAt20/~3/URRgeTfvpi4/server-maintenance-for-patch-37-on-516.html" title="[ Updated - Patch back on Track ] Server Maintenance for Patch 3.7 on 5/16" /><author><name>Moobeat</name><uri>http://www.blogger.com/profile/10382356680271877228</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://3.bp.blogspot.com/-nMkV2I41B1E/UGYtOy1ztZI/AAAAAAAAAiU/d9Wq7yp_-9c/s220/e686d60632b7a46ec0c9ee953da4323d.png" /></author><thr:total>1</thr:total><feedburner:origLink>http://www.surrenderat20.net/2013/05/server-maintenance-for-patch-37-on-516.html</feedburner:origLink></entry><entry gd:etag="W/&quot;Ak8HQ3g9fSp7ImA9WhBbFks.&quot;"><id>tag:blogger.com,1999:blog-8141971962311514602.post-3993727959038273215</id><published>2013-05-15T18:47:00.002-07:00</published><updated>2013-05-15T18:47:12.665-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-05-15T18:47:12.665-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Red Posts" /><title>Potential Changes to Madred's / Wriggles Poll and Bye Bye Achievements tab.</title><content type="html">While&amp;nbsp;&lt;a href="http://www.surrenderat20.net/2013/05/patch-37-notes-preview.html"&gt;Patch 3.7&lt;/a&gt; is still a few hours away, I happen to have a small red post collection you can enjoy right now!&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-laLRnHe7fC4/UZQ6eHugvlI/AAAAAAAAEaA/PKKzziupEOA/s1600/jru.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="208" src="http://4.bp.blogspot.com/-laLRnHe7fC4/UZQ6eHugvlI/AAAAAAAAEaA/PKKzziupEOA/s640/jru.png" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
Continue reading for a series of posts discussing some potential changes to Madred's Razors and Wriggles Latern, as well as a small quip about custom item sets replacing the unused achievements tab on player profiles.&lt;br /&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size: large;"&gt;&lt;b&gt;&lt;u&gt;Potential Changes to Madred's / Wriggles&lt;/u&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="color: red;"&gt;Statikk &lt;/span&gt;&lt;/b&gt;&lt;a href="http://na.leagueoflegends.com/board/showthread.php?p=37753135#37753135"&gt;stopped by the forums &lt;/a&gt;today to present summoner with an interesting question: Why do you want to see happen with Madred's Razors or Wriggles Lantern? He posed this question in the form of a forum poll.&lt;br /&gt;&lt;br /&gt;
The poll options where as follows:&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-v3GhPxQ_Sdw/UZQzdg-JoII/AAAAAAAAEZw/58qiytZ9f3E/s1600/hey.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="136" src="http://4.bp.blogspot.com/-v3GhPxQ_Sdw/UZQzdg-JoII/AAAAAAAAEZw/58qiytZ9f3E/s640/hey.png" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;blockquote class="tr_bq"&gt;
"Hey all,&amp;nbsp;&lt;/blockquote&gt;
&lt;blockquote class="tr_bq"&gt;
Just wanted to ask those of you who use Madred's Razors or Wriggle's Lantern, what direction you would like us to take the Maim passive proc?&amp;nbsp;&lt;/blockquote&gt;
&lt;blockquote class="tr_bq"&gt;
I've attached a poll here. Feel free to both vote and post below describing why you chose that option.&lt;br /&gt;&lt;br /&gt;Note: the numbers used in the poll are not finalized and would be subject to iterative changes."&lt;br /&gt;&lt;/blockquote&gt;
He then elaborated in each option, &lt;a href="http://na.leagueoflegends.com/board/showthread.php?p=37755571#37755571"&gt;saying&lt;/a&gt;:&lt;br /&gt;
&lt;blockquote class="tr_bq"&gt;
"I'll post a little more in-depth about the variants to give some more explanations.&amp;nbsp;&lt;/blockquote&gt;
&lt;blockquote class="tr_bq"&gt;
1) Every basic attack deals 125 bonus magic damage&amp;nbsp;&lt;/blockquote&gt;
&lt;blockquote class="tr_bq"&gt;
This is very straighforward. This makes the mechanic very consistent and reliable, but does remove those big chunks of damage. It would also probably have to be nerfed / removed for minion use due to lane implications as pointed out earlier in the thread. It may also need to be nerfed for monsters slightly due to it doing much less useless overkill damage.&amp;nbsp;&lt;/blockquote&gt;
&lt;blockquote class="tr_bq"&gt;
2) Every 4th basic attack deals 500 bonus magic damage&amp;nbsp;&lt;/blockquote&gt;
&lt;blockquote class="tr_bq"&gt;
This removes the randomness of the proc and retains the big bursts of damage. This version allows players to optimize the proc through techniques such as "priming" where you can say build up stacks before a Baron steal and then use it with Smite when you go in. Due to the fact that the proc would be more controllable and have higher optimization patterns, we would likely have to nerf the proc damage to say 400.&amp;nbsp;&lt;/blockquote&gt;
&lt;blockquote class="tr_bq"&gt;
3) Every 4th consecutive basic attack within the next 3 seconds deals 500 bonus magic damage&amp;nbsp;&lt;/blockquote&gt;
&lt;blockquote class="tr_bq"&gt;
This has similar gameplay to #2 except it removes the optimization patterns described above. This means we would be much less likely to nerf the damage.&amp;nbsp;&lt;/blockquote&gt;
&lt;blockquote class="tr_bq"&gt;
4) 25% chance to deal 500 bonus magic damage&lt;br /&gt;&lt;br /&gt;This is just the current one on Live."&lt;/blockquote&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style="color: red;"&gt;Statikk &lt;/span&gt;&lt;/b&gt;also explained the intent behind wanting to change Wriggles, &lt;a href="http://na.leagueoflegends.com/board/showthread.php?p=37755896#37755896"&gt;saying&lt;/a&gt;:&lt;br /&gt;
&lt;blockquote class="tr_bq"&gt;
"Mainly we want to increase the consistency of the item. We don't really like the idea of Dragon fight being extremely easy or impossible due to an insane lucky or unlucky streak. We like the idea that good junglers are able to gauge when they can and cannot accomplish objectives and use their knowledge to optimize their gameplay."&lt;/blockquote&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;u&gt;&lt;span style="font-size: large;"&gt;&lt;b&gt;Bye Bye Achievements Tab&lt;/b&gt;&lt;/span&gt;&lt;/u&gt;&lt;/div&gt;
&lt;div&gt;
As you &lt;a href="http://www.surrenderat20.net/2013/05/patch-37-notes-preview.html"&gt;may have heard&lt;/a&gt;, patch 3.7 is introducing the new custom item sets feature. This feature allows players to create custom item sets in the air client, save them based on map or champion, and then access them in in game. This feature is housed in the player profile page and it replaces the old achievement tab, which has been disabled since LoL launched.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
Here is &lt;b&gt;&lt;span style="color: red;"&gt;Damiya &lt;/span&gt;&lt;/b&gt;&lt;a href="http://na.leagueoflegends.com/board/showthread.php?p=37760335#post37760335"&gt;sharing &lt;/a&gt;her thoughts on this replacement and the future of achievements.&lt;/div&gt;
&lt;blockquote class="tr_bq"&gt;
"Keep in mind that the Achievements tab has been sitting there for a very, very long time without being touched. Item Sets are an excited new feature, and logically they fit best into the Profile alongside other customization processes like Runes/Masteries.&amp;nbsp;&lt;/blockquote&gt;
&lt;blockquote class="tr_bq"&gt;
We're still actively evaluating the benefits and risks of incorporating achievements into a team-based, competitive game like League and didn't want to let that stop us from taking advantage of that tabular real estate."&lt;/blockquote&gt;
&lt;/div&gt;
&lt;img src="http://feeds.feedburner.com/~r/SurrenderAt20/~4/IwJTzCmS2kM" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.surrenderat20.net/feeds/3993727959038273215/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.surrenderat20.net/2013/05/potential-changes-to-madreds-wriggles.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8141971962311514602/posts/default/3993727959038273215?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8141971962311514602/posts/default/3993727959038273215?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/SurrenderAt20/~3/IwJTzCmS2kM/potential-changes-to-madreds-wriggles.html" title="Potential Changes to Madred's / Wriggles Poll and Bye Bye Achievements tab." /><author><name>Moobeat</name><uri>http://www.blogger.com/profile/10382356680271877228</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://3.bp.blogspot.com/-nMkV2I41B1E/UGYtOy1ztZI/AAAAAAAAAiU/d9Wq7yp_-9c/s220/e686d60632b7a46ec0c9ee953da4323d.png" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-laLRnHe7fC4/UZQ6eHugvlI/AAAAAAAAEaA/PKKzziupEOA/s72-c/jru.png" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.surrenderat20.net/2013/05/potential-changes-to-madreds-wriggles.html</feedburner:origLink></entry><entry gd:etag="W/&quot;Ak8AQ3k-fip7ImA9WhBbFks.&quot;"><id>tag:blogger.com,1999:blog-8141971962311514602.post-763930598601197430</id><published>2013-05-15T13:46:00.000-07:00</published><updated>2013-05-15T18:47:22.756-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-05-15T18:47:22.756-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Live" /><title>Patch 3.7 Notes &amp; Preview</title><content type="html">The patch preview and notes are here for 3.7! Remember that &lt;a href="http://www.surrenderat20.net/2013/05/server-maintenance-for-patch-37-on-516.html"&gt;maintenance for Live servers&lt;/a&gt; will be tomorrow!&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;iframe allowfullscreen="" frameborder="0" height="315" src="http://www.youtube.com/embed/Od10884Mv7M" width="560"&gt;&lt;/iframe&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;Continue on reading for the notes in their entirety! Be sure to read the lovely explanations that Riot provides on why Champions were buffed/nerfed, and more.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;div class="article-large-media" style="clear: both; line-height: 18px; margin-bottom: 20px;"&gt;
&lt;div class="media-youtube-video media-youtube-1"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;div style="line-height: 18px;"&gt;
&lt;strong class="akali" style="background-color: white; background-image: url(http://riot-web-static.s3.amazonaws.com/images/news/Patch_Notes_Icons/Akali_Square_0.jpg); background-position: 0% 50%; background-repeat: no-repeat no-repeat; background-size: 32px; padding: 10px 10px 10px 50px;"&gt;&lt;span style="font-family: inherit;"&gt;Akali&lt;/span&gt;&lt;/strong&gt;&lt;/div&gt;
&lt;div class="pn_darkred" style="color: darkred; font-style: italic; line-height: 18px; margin-bottom: 16px; margin-left: 50px;"&gt;
&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;These two changes are intended to give Akali's kit some utility. With Twilight Shroud now granting vision where it's placed, Akali can perform interesting jungle and lane jukes by first casting Twilight Shroud to gain vision of an enemy or jungle monster, and then using Shadow Dance as an escape tool. Overall, it should be a cool little trick that adds some depth to this ability.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;ul style="line-height: 18px; margin-bottom: 20px; padding: 0px;"&gt;
&lt;li style="margin-left: 65px;"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;Twilight Shroud&lt;/span&gt;&lt;/span&gt;&lt;ul style="margin-bottom: 0px; margin-top: 0px; padding: 0px;"&gt;
&lt;li style="margin-left: 20px;"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;Now grants vision in the area of effect&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li style="margin-left: 65px;"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;Shadow Dance&lt;/span&gt;&lt;/span&gt;&lt;ul style="margin-bottom: 0px; margin-top: 0px; padding: 0px;"&gt;
&lt;li style="margin-left: 20px;"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;Essence of Shadow charge time reduced to 30/22.5/15 seconds from 35/25/15&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;div style="line-height: 18px;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="line-height: 18px;"&gt;
&lt;strong class="caitlyn" style="background-color: white; background-image: url(http://riot-web-static.s3.amazonaws.com/images/news/Patch_Notes_Icons/Caitlyn_Square_0.jpg); background-position: 0% 50%; background-repeat: no-repeat no-repeat; background-size: 32px; padding: 10px 10px 10px 50px;"&gt;&lt;span style="font-family: inherit;"&gt;Caitlyn&lt;/span&gt;&lt;/strong&gt;&lt;/div&gt;
&lt;div class="pn_darkred" style="color: darkred; font-style: italic; line-height: 18px; margin-bottom: 16px; margin-left: 50px;"&gt;
&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;Caitlyn was crowding out a lot of other AD champions with her potent siege capabilities and strong lane trading potential. We wanted to highlight her weakness to extended trades as a sniper by reducing her base attack speed.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="pn_darkred" style="color: darkred; font-style: italic; line-height: 18px; margin-bottom: 16px; margin-left: 50px;"&gt;
&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;Additionally, by removing the accrual of headshot stacks when attacking turrets, it'll be a little more difficult for Caitlyn to perpetually siege towers in early game while zoning out enemies with the threat of a headshot.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;ul style="line-height: 18px; margin-bottom: 20px; padding: 0px;"&gt;
&lt;li style="margin-left: 65px;"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;Base Attack Speed reduced to 0.625 from 0.668&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li style="margin-left: 65px;"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;Attack Speed per level increased to 4% from 3%&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li style="margin-left: 65px;"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;Headshot&lt;/span&gt;&lt;/span&gt;&lt;ul style="margin-bottom: 0px; margin-top: 0px; padding: 0px;"&gt;
&lt;li style="margin-left: 20px;"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;No longer gains stacks when attacking structures&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;div style="line-height: 18px;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="line-height: 18px;"&gt;
&lt;strong class="cassiopeia" style="background-color: white; background-image: url(http://riot-web-static.s3.amazonaws.com/images/news/Patch_Notes_Icons/Cassiopeia_Square_0.jpg); background-position: 0% 50%; background-repeat: no-repeat no-repeat; background-size: 32px; padding: 10px 10px 10px 50px;"&gt;&lt;span style="font-family: inherit;"&gt;Cassiopeia&lt;/span&gt;&lt;/strong&gt;&lt;/div&gt;
&lt;ul style="line-height: 18px; margin-bottom: 20px; padding: 0px;"&gt;
&lt;li style="margin-left: 65px;"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;Twin Fang&lt;/span&gt;&lt;/span&gt;&lt;ul style="margin-bottom: 0px; margin-top: 0px; padding: 0px;"&gt;
&lt;li style="margin-left: 20px;"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;Now counts as a single target spell for the sake of items like Rylai's Crystal Scepter&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;div style="line-height: 18px;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="line-height: 18px;"&gt;
&lt;strong class="diana" style="background-color: white; background-image: url(http://riot-web-static.s3.amazonaws.com/images/news/Patch_Notes_Icons/Diana_Square_0.jpg); background-position: 0% 50%; background-repeat: no-repeat no-repeat; background-size: 32px; padding: 10px 10px 10px 50px;"&gt;&lt;span style="font-family: inherit;"&gt;Diana&lt;/span&gt;&lt;/strong&gt;&lt;/div&gt;
&lt;div class="pn_darkred" style="color: darkred; font-style: italic; line-height: 18px; margin-bottom: 16px; margin-left: 50px;"&gt;
&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;As a melee champion, Diana should have an inherent weakness to lane harass. These changes are to reduce some of the safe and efficient wave clear Diana was getting from auto-attacking with her shield up in lane.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="pn_darkred" style="color: darkred; font-style: italic; line-height: 18px; margin-bottom: 16px; margin-left: 50px;"&gt;
&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;The shield change will help Diana in mid- to late-game team fights when she needs to dive into multiple enemies to engage. Before the changes, Diana's shield refreshed almost immediately and she got no benefit from the first stack unless she took damage very quickly upon initiating. Now with her shields stacking on top of each other, Diana will gain a little more survivability in these kind of engagements.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;ul style="line-height: 18px; margin-bottom: 20px; padding: 0px;"&gt;
&lt;li style="margin-left: 65px;"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;Moonsilver Blade&lt;/span&gt;&lt;/span&gt;&lt;ul style="margin-bottom: 0px; margin-top: 0px; padding: 0px;"&gt;
&lt;li style="margin-left: 20px;"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;Damage reduced to 20/25/30/35/40/50/60/70/80/90/105/120/135/155/175/200/225/250 (+0.6 Ability Power) from 20/25/30/40/50/65/80/95/110/125/140/155/175/195/215/240/265/290&amp;nbsp;(+0.6 Ability Power)&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li style="margin-left: 20px;"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;Range of the cleave behind Diana reduced&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li style="margin-left: 65px;"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;Pale Cascade&lt;/span&gt;&lt;/span&gt;&lt;ul style="margin-bottom: 0px; margin-top: 0px; padding: 0px;"&gt;
&lt;li style="margin-left: 20px;"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;Total damage changed to 66/102/138/174/210 from 60/105/150/195/240&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li style="margin-left: 20px;"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;Shield reduced to 40/55/70/85/100 (+0.3 Ability Power)&amp;nbsp;from 55/80/105/130/155 (+0.45 Ability Power)&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li style="margin-left: 20px;"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;The second application of the shield now stacks with the first shield instead of replacing it&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;div style="line-height: 18px;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="line-height: 18px;"&gt;
&lt;strong class="elise" style="background-color: white; background-image: url(http://riot-web-static.s3.amazonaws.com/images/news/Patch_Notes_Icons/Elise_Square_0.jpg); background-position: 0% 50%; background-repeat: no-repeat no-repeat; background-size: 32px; padding: 10px 10px 10px 50px;"&gt;&lt;span style="font-family: inherit;"&gt;Elise&lt;/span&gt;&lt;/strong&gt;&lt;/div&gt;
&lt;div class="pn_darkred" style="color: darkred; font-style: italic; line-height: 18px; margin-bottom: 16px; margin-left: 50px;"&gt;
&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;Reducing the bonus Armor and Magic Resist in Spider Form while increasing the ability power ratio on Skittering Frenzy will better position Elise's offensive capabilities and vulnerabilities. Elise continues to be a very strong lane bully; she will just need to think carefully about when she can win a trade.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;ul style="line-height: 18px; margin-bottom: 20px; padding: 0px;"&gt;
&lt;li style="margin-left: 65px;"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;Skittering Frenzy&lt;/span&gt;&lt;/span&gt;&lt;ul style="margin-bottom: 0px; margin-top: 0px; padding: 0px;"&gt;
&lt;li style="margin-left: 20px;"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;Ability Power ratio increased to 0.04 from 0.02&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li style="margin-left: 65px;"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;Spider Form&lt;/span&gt;&lt;/span&gt;&lt;ul style="margin-bottom: 0px; margin-top: 0px; padding: 0px;"&gt;
&lt;li style="margin-left: 20px;"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;No longer grants bonus Armor and Magic Resist&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;div style="line-height: 18px;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="line-height: 18px;"&gt;
&lt;strong class="jarvaniv" style="background-color: white; background-image: url(http://riot-web-static.s3.amazonaws.com/images/news/Patch_Notes_Icons/JarvanIV_Square_0.jpg); background-position: 0% 50%; background-repeat: no-repeat no-repeat; background-size: 32px; padding: 10px 10px 10px 50px;"&gt;&lt;span style="font-family: inherit;"&gt;Jarvan IV&lt;/span&gt;&lt;/strong&gt;&lt;/div&gt;
&lt;ul style="line-height: 18px; margin-bottom: 20px; padding: 0px;"&gt;
&lt;li style="margin-left: 65px;"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;Demacian Standard&lt;/span&gt;&lt;/span&gt;&lt;ul style="margin-bottom: 0px; margin-top: 0px; padding: 0px;"&gt;
&lt;li style="margin-left: 20px;"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;Vision radius of the Standard reduced to 700 from 850&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;div style="line-height: 18px;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="line-height: 18px;"&gt;
&lt;strong class="karma" style="background-color: white; background-image: url(http://riot-web-static.s3.amazonaws.com/images/news/Patch_Notes_Icons/Karma_Square_0.jpg); background-position: 0% 50%; background-repeat: no-repeat no-repeat; background-size: 32px; padding: 10px 10px 10px 50px;"&gt;&lt;span style="font-family: inherit;"&gt;Karma&lt;/span&gt;&lt;/strong&gt;&lt;/div&gt;
&lt;ul style="line-height: 18px; margin-bottom: 20px; padding: 0px;"&gt;
&lt;li style="margin-left: 65px;"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;Inner Flame&lt;/span&gt;&lt;/span&gt;&lt;ul style="margin-bottom: 0px; margin-top: 0px; padding: 0px;"&gt;
&lt;li style="margin-left: 20px;"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;Mantra Bonus - Soulflare&lt;/span&gt;&lt;/span&gt;&lt;ul style="margin-bottom: 0px; margin-top: 0px; padding: 0px;"&gt;
&lt;li style="margin-left: 20px;"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;Slow area now spawns directly under the primary target&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;div style="line-height: 18px;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="line-height: 18px;"&gt;
&lt;strong class="missfortune" style="background-color: white; background-image: url(http://riot-web-static.s3.amazonaws.com/images/news/Patch_Notes_Icons/MissFortune_Square_0.jpg); background-position: 0% 50%; background-repeat: no-repeat no-repeat; background-size: 32px; padding: 10px 10px 10px 50px;"&gt;&lt;span style="font-family: inherit;"&gt;Miss Fortune&lt;/span&gt;&lt;/strong&gt;&lt;/div&gt;
&lt;div class="pn_darkred" style="color: darkred; font-style: italic; line-height: 18px; margin-bottom: 16px; margin-left: 50px;"&gt;
&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;Miss Fortune excels at trading in lanes, but her Impure Shots were building too quickly and dealing too much burst damage with the use of Double Up. With this change, Miss Fortune loses some of her burst potential, but will do around the same damage in extended trades.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;ul style="line-height: 18px; margin-bottom: 20px; padding: 0px;"&gt;
&lt;li style="margin-left: 65px;"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;Impure Shots&lt;/span&gt;&lt;/span&gt;&lt;ul style="margin-bottom: 0px; margin-top: 0px; padding: 0px;"&gt;
&lt;li style="margin-left: 20px;"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;Passive&lt;/span&gt;&lt;/span&gt;&lt;ul style="margin-bottom: 0px; margin-top: 0px; padding: 0px;"&gt;
&lt;li style="margin-left: 20px;"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;Max stacks increased to 5 from 4&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li style="margin-left: 20px;"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;Damage per stack reduced to 4/6/8/10/12 from 6/8/10/12/14&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;div style="line-height: 18px;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="line-height: 18px;"&gt;
&lt;span class="mordekaiser" style="background-color: white; background-image: url(http://riot-web-static.s3.amazonaws.com/images/news/Patch_Notes_Icons/Mordekaiser_Square_0.jpg); background-position: 0% 50%; background-repeat: no-repeat no-repeat; background-size: 32px; padding: 10px 10px 10px 50px;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;b&gt;Mordekaiser&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;ul style="line-height: 18px; margin-bottom: 20px; padding: 0px;"&gt;
&lt;li style="margin-left: 65px;"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;Recommend items updated&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;div style="line-height: 18px;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="line-height: 18px;"&gt;
&lt;strong class="nami" style="background-color: white; background-image: url(http://riot-web-static.s3.amazonaws.com/images/news/Patch_Notes_Icons/Nami_Square_0.jpg); background-position: 0% 50%; background-repeat: no-repeat no-repeat; background-size: 32px; padding: 10px 10px 10px 50px;"&gt;&lt;span style="font-family: inherit;"&gt;Nami&lt;/span&gt;&lt;/strong&gt;&lt;/div&gt;
&lt;div class="pn_darkred" style="color: darkred; font-style: italic; line-height: 18px; margin-bottom: 16px; margin-left: 50px;"&gt;
&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;These general usability buffs are for Nami to feel more impactful in team fights and skirmishes. In particular, with Surging Tides giving more movement speed and Aqua Prison having a longer stun duration, Nami players should feel better about playing aggressive in a lane.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;ul style="line-height: 18px; margin-bottom: 20px; padding: 0px;"&gt;
&lt;li style="margin-left: 65px;"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;Basic Attack Missile Speed increased to 1500 from 1350&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li style="margin-left: 65px;"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;Surging Tides&lt;/span&gt;&lt;/span&gt;&lt;ul style="margin-bottom: 0px; margin-top: 0px; padding: 0px;"&gt;
&lt;li style="margin-left: 20px;"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;Bonus Movement Speed increased to 40 from 30&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li style="margin-left: 65px;"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;Aqua Prison&lt;/span&gt;&lt;/span&gt;&lt;ul style="margin-bottom: 0px; margin-top: 0px; padding: 0px;"&gt;
&lt;li style="margin-left: 20px;"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;Stun duration increased to 1.5 seconds from 1.25&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;div style="line-height: 18px;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="line-height: 18px;"&gt;
&lt;strong class="nunu" style="background-color: white; background-image: url(http://riot-web-static.s3.amazonaws.com/images/news/Patch_Notes_Icons/Nunu_Square_0.jpg); background-position: 0% 50%; background-repeat: no-repeat no-repeat; background-size: 32px; padding: 10px 10px 10px 50px;"&gt;&lt;span style="font-family: inherit;"&gt;Nunu&lt;/span&gt;&lt;/strong&gt;&lt;/div&gt;
&lt;div class="pn_darkred" style="color: darkred; font-style: italic; line-height: 18px; margin-bottom: 16px; margin-left: 50px;"&gt;
&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;Nunu naturally fits in the jungle with his strong objective control and high map mobility – these changes should add more depth within that role. Above all, we want Consume to be a cool spell –Consume has traditionally languished in late game for everything besides objective control, so making it an attractive spell with these changes adds more depth and rank-up incentive.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;ul style="line-height: 18px; margin-bottom: 20px; padding: 0px;"&gt;
&lt;li style="margin-left: 65px;"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;Consume&lt;/span&gt;&lt;/span&gt;&lt;ul style="margin-bottom: 0px; margin-top: 0px; padding: 0px;"&gt;
&lt;li style="margin-left: 20px;"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;Damage increased to 600/700/800/900/1000 from 500/600/700/800/900&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li style="margin-left: 20px;"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;Healing reduced to 90/130/170/210/250 from 125/180/235/290/345&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li style="margin-left: 20px;"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;Healing ratio reduced to 0.75 from 1.0&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li style="margin-left: 20px;"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;Consume now grants bonuses for 120/150/180/210/240 seconds based on the type of monster consume was used on:&lt;/span&gt;&lt;/span&gt;&lt;ul style="margin-bottom: 0px; margin-top: 0px; padding: 0px;"&gt;
&lt;li style="margin-left: 20px;"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;Golem-type monsters grant 10% increased size and maximum Health&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li style="margin-left: 20px;"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;Lizard-type monsters grant Nunu's attacks and spells additional magic damage equal to 1% of Nunu's maximum Health&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li style="margin-left: 20px;"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;Wraith or Wolf-type monsters grant 15% movement speed for 3 seconds after Nunu kills a unit&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;div style="line-height: 18px;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="line-height: 18px;"&gt;
&lt;strong class="quinn" style="background-color: white; background-image: url(http://riot-web-static.s3.amazonaws.com/images/news/Patch_Notes_Icons/Quinn_Square_0.jpg); background-position: 0% 50%; background-repeat: no-repeat no-repeat; background-size: 32px; padding: 10px 10px 10px 50px;"&gt;&lt;span style="font-family: inherit;"&gt;Quinn&lt;/span&gt;&lt;/strong&gt;&lt;/div&gt;
&lt;ul style="line-height: 18px; margin-bottom: 20px; padding: 0px;"&gt;
&lt;li style="margin-left: 65px;"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;Vault&lt;/span&gt;&lt;/span&gt;&lt;ul style="margin-bottom: 0px; margin-top: 0px; padding: 0px;"&gt;
&lt;li style="margin-left: 20px;"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;Fixed a bug where Vault failed to interrupt targets that were immune to slows&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;div style="line-height: 18px;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="line-height: 18px;"&gt;
&lt;strong class="rammus" style="background-color: white; background-image: url(http://riot-web-static.s3.amazonaws.com/images/news/Patch_Notes_Icons/Rammus_Square_0.jpg); background-position: 0% 50%; background-repeat: no-repeat no-repeat; background-size: 32px; padding: 10px 10px 10px 50px;"&gt;&lt;span style="font-family: inherit;"&gt;Rammus&lt;/span&gt;&lt;/strong&gt;&lt;/div&gt;
&lt;ul style="line-height: 18px; margin-bottom: 20px; padding: 0px;"&gt;
&lt;li style="margin-left: 65px;"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;Puncturing Taunt&lt;/span&gt;&lt;/span&gt;&lt;ul style="margin-bottom: 0px; margin-top: 0px; padding: 0px;"&gt;
&lt;li style="margin-left: 20px;"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;Can no longer target minions&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;div style="line-height: 18px;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="line-height: 18px;"&gt;
&lt;strong class="rumble" style="background-color: white; background-image: url(http://riot-web-static.s3.amazonaws.com/images/news/Patch_Notes_Icons/Rumble_Square_0.jpg); background-position: 0% 50%; background-repeat: no-repeat no-repeat; background-size: 32px; padding: 10px 10px 10px 50px;"&gt;&lt;span style="font-family: inherit;"&gt;Rumble&lt;/span&gt;&lt;/strong&gt;&lt;/div&gt;
&lt;div class="pn_darkred" style="color: darkred; font-style: italic; line-height: 18px; margin-bottom: 16px; margin-left: 50px;"&gt;
&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;We did tone down some of Rumble's overall damage, but we also took this opportunity to make Danger Zone more impactful in Rumble's overall play. Here we've decided to increase his benefits for staying in the Danger Zone, so Rumble players will have more incentive to carefully manage their abilities.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;ul style="line-height: 18px; margin-bottom: 20px; padding: 0px;"&gt;
&lt;li style="margin-left: 65px;"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;Flamespitter&lt;/span&gt;&lt;/span&gt;&lt;ul style="margin-bottom: 0px; margin-top: 0px; padding: 0px;"&gt;
&lt;li style="margin-left: 20px;"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;Damage decreased to 75/135/195/255/315 (+1.0 Ability Power) from 90/160/230/300/370 (+1.35 Ability Power)&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li style="margin-left: 20px;"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;Danger Zone damage bonus increased to 50% from 25%&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li style="margin-left: 65px;"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;Electro-Harpoon&lt;/span&gt;&lt;/span&gt;&lt;ul style="margin-bottom: 0px; margin-top: 0px; padding: 0px;"&gt;
&lt;li style="margin-left: 20px;"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;Damage decreased to 45/70/95/120/145 (+0.4 Ability Power) from 55/85/115/145/175 (+0.5 Ability Power)&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;div style="line-height: 18px;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="line-height: 18px;"&gt;
&lt;strong class="syndra" style="background-color: white; background-image: url(http://riot-web-static.s3.amazonaws.com/images/news/Patch_Notes_Icons/Syndra_Square_0.jpg); background-position: 0% 50%; background-repeat: no-repeat no-repeat; background-size: 32px; padding: 10px 10px 10px 50px;"&gt;&lt;span style="font-family: inherit;"&gt;Syndra&lt;/span&gt;&lt;/strong&gt;&lt;/div&gt;
&lt;ul style="line-height: 18px; margin-bottom: 20px; padding: 0px;"&gt;
&lt;li style="margin-left: 65px;"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;Scatter the Weak&lt;/span&gt;&lt;/span&gt;&lt;ul style="margin-bottom: 0px; margin-top: 0px; padding: 0px;"&gt;
&lt;li style="margin-left: 20px;"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;Improved detection of Dark Spheres at longer ranges&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;div style="line-height: 18px;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="line-height: 18px;"&gt;
&lt;strong class="twistedfate" style="background-color: white; background-image: url(http://riot-web-static.s3.amazonaws.com/images/news/Patch_Notes_Icons/TwistedFate_Square_0.jpg); background-position: 0% 50%; background-repeat: no-repeat no-repeat; background-size: 32px; padding: 10px 10px 10px 50px;"&gt;&lt;span style="font-family: inherit;"&gt;Twisted Fate&lt;/span&gt;&lt;/strong&gt;&lt;/div&gt;
&lt;div class="pn_darkred" style="color: darkred; font-style: italic; line-height: 18px; margin-bottom: 16px; margin-left: 50px;"&gt;
&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;With his huge global map pressure in early and mid-game, we wanted to reduce Twisted Fate's overall power without hitting the core components that make him fun. We're changing the passive cooldown reduction on Stacked Deck to attack speed to take out some of the free power he was getting without much gameplay interaction. Additionally, given Destiny's high impact, we've brought it more in line with other global ability cooldowns&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;ul style="line-height: 18px; margin-bottom: 20px; padding: 0px;"&gt;
&lt;li style="margin-left: 65px;"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;Pick a Card&lt;/span&gt;&lt;/span&gt;&lt;ul style="margin-bottom: 0px; margin-top: 0px; padding: 0px;"&gt;
&lt;li style="margin-left: 20px;"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;Blue card now restores 50/75/100/125/150 Mana instead of 26/39/52/65/78 (+0.6 total Attack Damage)&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li style="margin-left: 65px;"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;Stacked Deck&lt;/span&gt;&lt;/span&gt;&lt;ul style="margin-bottom: 0px; margin-top: 0px; padding: 0px;"&gt;
&lt;li style="margin-left: 20px;"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;No longer grants Cooldown Reduction&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li style="margin-left: 20px;"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;Bonus Attack Speed increased to 10/15/20/25/30% from 3/6/9/12/15%&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li style="margin-left: 65px;"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;Destiny&lt;/span&gt;&lt;/span&gt;&lt;ul style="margin-bottom: 0px; margin-top: 0px; padding: 0px;"&gt;
&lt;li style="margin-left: 20px;"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;Cooldown increased to 180/150/120 seconds from 150/135/120&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li style="margin-left: 20px;"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;Tooltips updated&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;div style="line-height: 18px;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="line-height: 18px;"&gt;
&lt;strong class="udyr" style="background-color: white; background-image: url(http://riot-web-static.s3.amazonaws.com/images/news/Patch_Notes_Icons/Udyr_Square_0.jpg); background-position: 0% 50%; background-repeat: no-repeat no-repeat; background-size: 32px; padding: 10px 10px 10px 50px;"&gt;&lt;span style="font-family: inherit;"&gt;Udyr&lt;/span&gt;&lt;/strong&gt;&lt;/div&gt;
&lt;ul style="line-height: 18px; margin-bottom: 20px; padding: 0px;"&gt;
&lt;li style="margin-left: 65px;"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;Tiger Stance&lt;/span&gt;&lt;/span&gt;&lt;ul style="margin-bottom: 0px; margin-top: 0px; padding: 0px;"&gt;
&lt;li style="margin-left: 20px;"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;Fixed a bug that caused Tiger Strike to only apply in the first 5 seconds of the stance&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;div style="line-height: 18px;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="line-height: 18px;"&gt;
&lt;strong class="varus" style="background-color: white; background-image: url(http://riot-web-static.s3.amazonaws.com/images/news/Patch_Notes_Icons/Varus_Square_0.jpg); background-position: 0% 50%; background-repeat: no-repeat no-repeat; background-size: 32px; padding: 10px 10px 10px 50px;"&gt;&lt;span style="font-family: inherit;"&gt;Varus&lt;/span&gt;&lt;/strong&gt;&lt;/div&gt;
&lt;div class="pn_darkred" style="color: darkred; font-style: italic; line-height: 18px; margin-bottom: 16px; margin-left: 50px;"&gt;
&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;Hail of Arrows makes Varus very strong in lane trades and zoning enemies out, but the strength of this ability was crowding out the intended use of Piercing Arrow as a high-damage snipe. With these changes, Hail of Arrows still has its strength in area control but it no longer completely trumps Piercing Arrow as a method of proccing Blighted Quiver and dealing high burst damage.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;ul style="line-height: 18px; margin-bottom: 20px; padding: 0px;"&gt;
&lt;li style="margin-left: 65px;"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;Base Movement Speed reduced to 330 from 335&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li style="margin-left: 65px;"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;Piercing Arrow&lt;/span&gt;&lt;/span&gt;&lt;ul style="margin-bottom: 0px; margin-top: 0px; padding: 0px;"&gt;
&lt;li style="margin-left: 20px;"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;Minimum damage increased to 10/47/83/120/157 from 10/43/77/110/143&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li style="margin-left: 20px;"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;Maximum damage increased to 15/70/125/180/235 from 15/65/115/165/215&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li style="margin-left: 20px;"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;Improved hit detection at the end of the missile&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li style="margin-left: 65px;"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;Hail of Arrows&lt;/span&gt;&lt;/span&gt;&lt;ul style="margin-bottom: 0px; margin-top: 0px; padding: 0px;"&gt;
&lt;li style="margin-left: 20px;"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;Damage reduced to 65/100/135/170/205 from 65/105/145/185/225&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li style="margin-left: 65px;"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;Chain of Corruption&lt;/span&gt;&lt;/span&gt;&lt;ul style="margin-bottom: 0px; margin-top: 0px; padding: 0px;"&gt;
&lt;li style="margin-left: 20px;"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;Improved hit detection at the end of the missile&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;div style="line-height: 18px;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="line-height: 18px;"&gt;
&lt;strong class="warwick" style="background-color: white; background-image: url(http://riot-web-static.s3.amazonaws.com/images/news/Patch_Notes_Icons/Warwick_Square_0.jpg); background-position: 0% 50%; background-repeat: no-repeat no-repeat; background-size: 32px; padding: 10px 10px 10px 50px;"&gt;&lt;span style="font-family: inherit;"&gt;Warwick&lt;/span&gt;&lt;/strong&gt;&lt;/div&gt;
&lt;div class="pn_darkred" style="color: darkred; font-style: italic; line-height: 18px; margin-bottom: 16px; margin-left: 50px;"&gt;
&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;These are mostly quality of life changes for Warwick, who actually spent more time channeling Infinite Duress than he spent suppressing his target. Additionally, the fact that Warwick will now always place himself in front of the target rather than in a random location around them should add a little more strategic depth to who he suppresses and when.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;ul style="line-height: 18px; margin-bottom: 20px; padding: 0px;"&gt;
&lt;li style="margin-left: 65px;"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;Infinite Duress&lt;/span&gt;&lt;/span&gt;&lt;ul style="margin-bottom: 0px; margin-top: 0px; padding: 0px;"&gt;
&lt;li style="margin-left: 20px;"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;Channel time reduced to 1.5 seconds from 2.1 (the target is still suppressed for the full 1.8 seconds)&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li style="margin-left: 20px;"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;Infinite Duress now always places Warwick in front of the target rather than a random spot around the target&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;div style="line-height: 18px;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="line-height: 18px;"&gt;
&lt;strong class="zac" style="background-color: white; background-image: url(http://riot-web-static.s3.amazonaws.com/images/news/Patch_Notes_Icons/Zac_Square_0.jpg); background-position: 0% 50%; background-repeat: no-repeat no-repeat; background-size: 32px; padding: 10px 10px 10px 50px;"&gt;&lt;span style="font-family: inherit;"&gt;Zac&lt;/span&gt;&lt;/strong&gt;&lt;/div&gt;
&lt;div class="pn_darkred" style="color: darkred; font-style: italic; line-height: 18px; margin-bottom: 16px; margin-left: 50px;"&gt;
&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;For all of the utility and sustain he brings, Zac was just a little too strong across the board. These changes should tone him down in places where he had excessive power – reducing the burst power of his ultimate and his already unusually high sustain from bloblets.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;ul style="line-height: 18px; margin-bottom: 20px; padding: 0px;"&gt;
&lt;li style="margin-left: 65px;"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;Base Health Regen reduced to 7.0 from 12.5&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li style="margin-left: 65px;"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;Let's Bounce!&lt;/span&gt;&lt;/span&gt;&lt;ul style="margin-bottom: 0px; margin-top: 0px; padding: 0px;"&gt;
&lt;li style="margin-left: 20px;"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;Damage reduced to 140/210/280 from 160/240/320&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li style="margin-left: 20px;"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;Fixed a bug where Let's Bounce! was applying a 0.25 Ability Power ratio on every bounce rather than 0.4 on the first bounce, halved on subsequent bounces&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li style="margin-left: 20px;"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;Tenacity reduced to 50% from 75%&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;div style="line-height: 18px;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="line-height: 18px;"&gt;
&lt;strong class="zed" style="background-color: white; background-image: url(http://riot-web-static.s3.amazonaws.com/images/news/Patch_Notes_Icons/Zed_Square_0.jpg); background-position: 0% 50%; background-repeat: no-repeat no-repeat; background-size: 32px; padding: 10px 10px 10px 50px;"&gt;&lt;span style="font-family: inherit;"&gt;Zed&lt;/span&gt;&lt;/strong&gt;&lt;/div&gt;
&lt;div class="pn_darkred" style="color: darkred; font-style: italic; line-height: 18px; margin-bottom: 16px; margin-left: 50px;"&gt;
&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;As a resourceless champion, Zed was able to farm efficiently and safely without giving his opponent much opportunity for interaction. These changes should hit his wave clearing efficiency, especially at early levels. The vision reduction on Zed's Living Shadow was just to bring it more in line with other abilities of this type.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;ul style="line-height: 18px; margin-bottom: 20px; padding: 0px;"&gt;
&lt;li style="margin-left: 65px;"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;Razor Shuriken&lt;/span&gt;&lt;/span&gt;&lt;ul style="margin-bottom: 0px; margin-top: 0px; padding: 0px;"&gt;
&lt;li style="margin-left: 20px;"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;Damage dealt to secondary targets reduced to 45/69/93/117/141 (+0.6 bonus Attack Damage) from 60/92/124/156/188 (+0.8 bonus Attack Damage)&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li style="margin-left: 65px;"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;Living Shadow&lt;/span&gt;&lt;/span&gt;&lt;ul style="margin-bottom: 0px; margin-top: 0px; padding: 0px;"&gt;
&lt;li style="margin-left: 20px;"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;Vision radius of the Shadow reduced to 700 from 1300&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li style="margin-left: 65px;"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;Shadow Slash&lt;/span&gt;&lt;/span&gt;&lt;ul style="margin-bottom: 0px; margin-top: 0px; padding: 0px;"&gt;
&lt;li style="margin-left: 20px;"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;Cooldown increased to 4 seconds from 3&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;div style="line-height: 18px;"&gt;
&lt;strong class="zyra" style="background-color: white; background-image: url(http://riot-web-static.s3.amazonaws.com/images/news/Patch_Notes_Icons/Zyra_Square_0.jpg); background-position: 0% 50%; background-repeat: no-repeat no-repeat; background-size: 32px; padding: 10px 10px 10px 50px;"&gt;&lt;span style="font-family: inherit;"&gt;Zyra&lt;/span&gt;&lt;/strong&gt;&lt;/div&gt;
&lt;ul style="line-height: 18px; margin-bottom: 20px; padding: 0px;"&gt;
&lt;li style="margin-left: 65px;"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;Thorn Spitter and Vine Lasher plants now correctly display their bonus damage from Ability Power&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li style="margin-left: 65px;"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;Thorn Spitter and Vine Lasher plants now benefit from Banner of Command's minion damage aura&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;div style="line-height: 18px;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="line-height: 18px;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="line-height: 18px;"&gt;
&lt;strong class="items" style="background-color: white; background-image: url(http://riot-web-static.s3.amazonaws.com/images/news/Patch_Notes_Icons/Items_Square_0.jpg); background-position: 0% 50%; background-repeat: no-repeat no-repeat; background-size: 32px; padding: 10px 10px 10px 50px;"&gt;&lt;span style="font-family: inherit;"&gt;Items&lt;/span&gt;&lt;/strong&gt;&lt;/div&gt;
&lt;div style="line-height: 18px;"&gt;
&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;Mana Manipulator&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;ul style="line-height: 18px; margin-bottom: 20px; padding: 0px;"&gt;
&lt;li style="margin-left: 65px;"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;Recipe changed: Faerie Charm + 120 gold = 300 total gold&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li style="margin-left: 65px;"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;Mana Warp Passive Aura reduced to 5 Mana Regen per 5 seconds from 6&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;div style="line-height: 18px;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="line-height: 18px;"&gt;
&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;Mikael's Crucible&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="pn_darkred" style="color: darkred; font-style: italic; line-height: 18px; margin-bottom: 16px; margin-left: 50px;"&gt;
&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;Mikael's Crucible is a very strong item for supports who want to stay on the back line out of harm's way. Most supports, however, opt for Philosopher's Stone in early game, which makes them adverse to buying another high-sustain item like Mikael's Crucible. These changes also open up more diversity for supports when upgrading their Philosopher's Stone - Shurelya's offers more offensive and defensive disengage, but Mikael's Crucible offers more in-fight potential.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;ul style="line-height: 18px; margin-bottom: 20px; padding: 0px;"&gt;
&lt;li style="margin-left: 65px;"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;Recipe changed: Philosopher's Stone + Chalice of Harmony + 920 gold = 2500 total cost&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li style="margin-left: 65px;"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;Grants 7 Health Regen per 5 seconds from 0&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li style="margin-left: 65px;"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;Grants 18 Mana Regen per 5 seconds from 9&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li style="margin-left: 65px;"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;No longer grants Mana&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li style="margin-left: 65px;"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;Active Heal changed to "Heals for 150 + 10% of the target's Maximum Health" from "Heals for 150 + 15% of the target's Missing Health", Cleanse effect unchanged&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li style="margin-left: 65px;"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;Active travel time changed to 0.2 seconds from variable with distance&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li style="margin-left: 65px;"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;Fixed an issue with the hit effect particle&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;div style="line-height: 18px;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="line-height: 18px;"&gt;
&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;Shard of True Ice&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;ul style="line-height: 18px; margin-bottom: 20px; padding: 0px;"&gt;
&lt;li style="margin-left: 65px;"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;Total cost reduced to 1600 gold from 1700&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li style="margin-left: 65px;"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;Mana Warp Passive Aura reduced to 5 Mana Regen per 5 seconds from 6&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;div style="line-height: 18px;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="line-height: 18px;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="line-height: 18px;"&gt;
&lt;strong class="summonersrift" style="background-color: white; background-image: url(http://riot-web-static.s3.amazonaws.com/images/news/Patch_Notes_Icons/SummonersRift_Square_0.jpg); background-position: 0% 50%; background-repeat: no-repeat no-repeat; background-size: 32px; padding: 10px 10px 10px 50px;"&gt;&lt;span style="font-family: inherit;"&gt;Summoner's Rift&lt;/span&gt;&lt;/strong&gt;&lt;/div&gt;
&lt;div class="pn_darkred" style="color: darkred; font-style: italic; line-height: 18px; margin-bottom: 16px; margin-left: 50px;"&gt;
&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;While this change doesn't seem significant, it will help auto-attack reliant laners when trading against ability-based laners. Champions who rely on lane harassment through abilities typically don't draw minion attacks as much as auto-attack champions, and this disparity was forcing a lot of champions to opt for high-sustain starts in order to compensate. This change will have a larger overall effect on lane trading as the game progresses.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;ul style="line-height: 18px; margin-bottom: 20px; padding: 0px;"&gt;
&lt;li style="margin-left: 65px;"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;Caster Minions&lt;/span&gt;&lt;/span&gt;&lt;ul style="margin-bottom: 0px; margin-top: 0px; padding: 0px;"&gt;
&lt;li style="margin-left: 20px;"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;Base Attack Damage reduced to 23 from 25&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;div style="line-height: 18px;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="line-height: 18px;"&gt;
&lt;strong class="howlingabyss" style="background-color: white; background-image: url(http://riot-web-static.s3.amazonaws.com/images/news/Patch_Notes_Icons/HowlingAbyss_Square_0.jpg); background-position: 0% 50%; background-repeat: no-repeat no-repeat; background-size: 32px; padding: 10px 10px 10px 50px;"&gt;&lt;span style="font-family: inherit;"&gt;Howling Abyss&lt;/span&gt;&lt;/strong&gt;&lt;/div&gt;
&lt;ul style="line-height: 18px; margin-bottom: 20px; padding: 0px;"&gt;
&lt;li style="margin-left: 65px;"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;High Winds duration and intervals tweaked to match the pace of the music&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li style="margin-left: 65px;"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;Statue destruction algorithms tweaked to become more consistent throughout the match&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;div style="line-height: 18px;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="line-height: 18px;"&gt;
&lt;strong class="gameinterface" style="background-color: white; background-image: url(http://riot-web-static.s3.amazonaws.com/images/news/Patch_Notes_Icons/GameInterface_Square_0.jpg); background-position: 0% 50%; background-repeat: no-repeat no-repeat; background-size: 32px; padding: 10px 10px 10px 50px;"&gt;&lt;span style="font-family: inherit;"&gt;Game Interface&lt;/span&gt;&lt;/strong&gt;&lt;/div&gt;
&lt;ul style="line-height: 18px; margin-bottom: 20px; padding: 0px;"&gt;
&lt;li style="margin-left: 65px;"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;Loss of Control UI&lt;/span&gt;&lt;/span&gt;&lt;ul style="margin-bottom: 0px; margin-top: 0px; padding: 0px;"&gt;
&lt;li style="margin-left: 20px;"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;Loss of control indicators now appear underneath a player's nameplate when the player's champion is afflicted by a crowd control effect&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li style="margin-left: 20px;"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;A unique icon is displayed for each type of effect, and a shrinking progress bar indicates time remaining on the effect&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li style="margin-left: 20px;"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;When multiple, unique crowd control effects are active:&lt;/span&gt;&lt;/span&gt;&lt;ul style="margin-bottom: 0px; margin-top: 0px; padding: 0px;"&gt;
&lt;li style="margin-left: 20px;"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;An additional icon is displayed for each unique effect type&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li style="margin-left: 20px;"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;The progress bar represents whichever effect has the longest remaining duration&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li style="margin-left: 20px;"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;Icons are removed as their associated effect type becomes inactive&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li style="margin-left: 20px;"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;Indicators are visible to the afflicted player, that player's team and the player who inflicted the crowd control effect&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;div style="line-height: 18px;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="line-height: 18px;"&gt;
&lt;strong class="coop" style="background-color: white; background-image: url(http://riot-web-static.s3.amazonaws.com/images/news/Patch_Notes_Icons/Coop_Square_0.jpg); background-position: 0% 50%; background-repeat: no-repeat no-repeat; background-size: 32px; padding: 10px 10px 10px 50px;"&gt;&lt;span style="font-family: inherit;"&gt;Co-op vs. AI&lt;/span&gt;&lt;/strong&gt;&lt;/div&gt;
&lt;ul style="line-height: 18px; margin-bottom: 20px; padding: 0px;"&gt;
&lt;li style="margin-left: 65px;"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;Fixed a bug that caused Co-op vs. AI games on Twisted Treeline to award more IP/XP than intended for games under 20 minutes&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li style="margin-left: 65px;"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;Fixed a bug that caused Co-op vs. AI games on Twisted Treeline to award less IP/XP than intended for games over 20 minutes&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;div style="line-height: 18px;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="line-height: 18px;"&gt;
&lt;strong class="leaguesystem" style="background-color: white; background-image: url(http://riot-web-static.s3.amazonaws.com/images/news/Patch_Notes_Icons/GameUI_Square_0.jpg); background-position: 0% 50%; background-repeat: no-repeat no-repeat; background-size: 32px; padding: 10px 10px 10px 50px;"&gt;&lt;span style="font-family: inherit;"&gt;League System&lt;/span&gt;&lt;/strong&gt;&lt;/div&gt;
&lt;ul style="line-height: 18px; margin-bottom: 20px; padding: 0px;"&gt;
&lt;li style="margin-left: 65px;"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;Fixed a number of cases where icons on the league view were not showing up correctly&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;div style="line-height: 18px;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="line-height: 18px;"&gt;
&lt;strong class="general" style="background-color: white; background-image: url(http://riot-web-static.s3.amazonaws.com/images/news/Patch_Notes_Icons/General_Square_0.jpg); background-position: 0% 50%; background-repeat: no-repeat no-repeat; background-size: 32px; padding: 10px 10px 10px 50px;"&gt;&lt;span style="font-family: inherit;"&gt;General&lt;/span&gt;&lt;/strong&gt;&lt;/div&gt;
&lt;ul style="line-height: 18px; margin-bottom: 20px; padding: 0px;"&gt;
&lt;li style="margin-left: 65px;"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;Custom Item Sets&lt;/span&gt;&lt;/span&gt;&lt;ul style="margin-bottom: 0px; margin-top: 0px; padding: 0px;"&gt;
&lt;li style="margin-left: 20px;"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;Custom item sets can now be created and edited in the summoner profile.&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li style="margin-left: 20px;"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;Saved item sets appear as an option in the Recommended tab of the in-game item shop&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li style="margin-left: 20px;"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;Item sets can be associated with a specific champion, multiple champions or all champions&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li style="margin-left: 20px;"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;Item sets can be associated with a specific map, multiple maps or all maps&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li style="margin-left: 65px;"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;Silence, Taunt, Stun, Fear and Suppress effects have been updated with a new, consistent visual&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li style="margin-left: 65px;"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;Karthus' Requiem should no longer have a major FPS performance hit across all maps.&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li style="margin-left: 65px;"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;Rerolls in the ARAM queue will now prefer champions not being played by a member of the other team.&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li style="margin-left: 65px;"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;The 'Random Champion' option is no longer available in ranked game champion select.&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li style="margin-left: 65px;"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;Players who fail to connect to the game will now be granted the same bonus Magic Resistance/Armor that disconnected players receive.&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li style="margin-left: 65px;"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;Fixed a bug with certain AMD Radeon video cards when playing Dominion.&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li style="margin-left: 65px;"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;Players may now disable moving their champion via right-clicking on the minimap in the options menu.&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li style="margin-left: 65px;"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;Logitech G-Key, LED, and LCD technologies are now supported.&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li style="margin-left: 65px;"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;Fixed: Players joining private custom games in the PvP.net client were not able to submit passwords using the Enter key.&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li style="margin-left: 65px;"&gt;&lt;span style="background-color: white;"&gt;&lt;span style="font-family: inherit;"&gt;Adobe AIR no longer uses the Debug Launcher and has been updated to version 3.7. This should result in increased client stability.&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;img src="http://feeds.feedburner.com/~r/SurrenderAt20/~4/dJpEpL08gig" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.surrenderat20.net/feeds/763930598601197430/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.surrenderat20.net/2013/05/patch-37-notes-preview.html#comment-form" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8141971962311514602/posts/default/763930598601197430?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8141971962311514602/posts/default/763930598601197430?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/SurrenderAt20/~3/dJpEpL08gig/patch-37-notes-preview.html" title="Patch 3.7 Notes &amp; Preview" /><author><name>Nurse Flan</name><uri>https://plus.google.com/109224924691124409282</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh3.googleusercontent.com/-VNxmqGOy1kk/AAAAAAAAAAI/AAAAAAAAABY/btwVKuyf0eA/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://img.youtube.com/vi/Od10884Mv7M/default.jpg" height="72" width="72" /><thr:total>2</thr:total><feedburner:origLink>http://www.surrenderat20.net/2013/05/patch-37-notes-preview.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DEEMQns8fyp7ImA9WhBbFUQ.&quot;"><id>tag:blogger.com,1999:blog-8141971962311514602.post-2576206060575914404</id><published>2013-05-14T22:44:00.001-07:00</published><updated>2013-05-14T22:44:43.577-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-05-14T22:44:43.577-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="PBE" /><category scheme="http://www.blogger.com/atom/ns#" term="Red Posts" /><title>Red Post Grab Bag: Future Dominion Changes for ToG/RoA, Air Client Woes, PBE Item Set Updates, and Update on Ward Tracking</title><content type="html">&lt;div class="tr_bq"&gt;
While you'll have to wait another day for&lt;a href="http://www.surrenderat20.net/2013/05/server-maintenance-for-patch-37-on-516.html"&gt; patch 3.7&lt;/a&gt;, you won't have to wait any longer for a red post collection.&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://1.bp.blogspot.com/-bTRUKocqGXU/UZMcot31nTI/AAAAAAAAEZI/453Z78MHdiY/s1600/jruu.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="126" src="http://1.bp.blogspot.com/-bTRUKocqGXU/UZMcot31nTI/AAAAAAAAEZI/453Z78MHdiY/s640/jruu.png" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="tr_bq"&gt;
Continue reading for red posts regarding a latest update to item sets on the PBE, upcoming Dominion specific PBE changes for Tear of the Goddess and Rod of Ages, a few brief comments about the Air Client, and an update on where those ward wracking stats are.&lt;/div&gt;
&lt;div class="tr_bq"&gt;
&lt;/div&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;
&lt;div class="tr_bq"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="tr_bq"&gt;
&lt;span style="font-size: large;"&gt;&lt;u&gt;&lt;b&gt;Item Sets Updated on PBE&lt;/b&gt;&lt;/u&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="tr_bq"&gt;
&lt;b&gt;&lt;span style="color: red;"&gt;RiotBoourns &lt;/span&gt;&lt;/b&gt;&lt;a href="http://www.reddit.com/r/leagueoflegends/comments/1ecx2u/psa_new_version_of_item_sets_on_pbe_please_give/"&gt;posted &lt;/a&gt;on reddit earlier today, inviting players to try their hand at the latest iteration of the upcoming custom item sets feature.&lt;/div&gt;
&lt;blockquote class="tr_bq"&gt;
"Our latest build of item sets is now on PBE. There are some small changes to how your item set list works and visual improvements. You can also stack items like pots and wards, and they will respect in game stack limits. We haven't seen too much feedback on this feature yet, but I know it's something that's been asked for quite often. So go play with it and try to break it!"&lt;/blockquote&gt;
For those interested, he also shared a few updated images&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://3.bp.blogspot.com/-vNNHhFWhfow/UZMe8Vu80nI/AAAAAAAAEZY/iN1CrUJo26M/s1600/KGBOBMX.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="372" src="http://3.bp.blogspot.com/-vNNHhFWhfow/UZMe8Vu80nI/AAAAAAAAEZY/iN1CrUJo26M/s640/KGBOBMX.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://1.bp.blogspot.com/-pR6_O9WlvaA/UZMe8YJGPiI/AAAAAAAAEZU/gAwVQWT6mIc/s1600/hd2XLQX.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="372" src="http://1.bp.blogspot.com/-pR6_O9WlvaA/UZMe8YJGPiI/AAAAAAAAEZU/gAwVQWT6mIc/s640/hd2XLQX.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
This feature is still available for testing on the PBE.&lt;br /&gt;
&lt;div class="tr_bq"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="tr_bq"&gt;
&lt;span style="font-size: large;"&gt;&lt;u&gt;&lt;b&gt;Future PBE Changes for ToG and RoA on Dominion&lt;/b&gt;&lt;/u&gt;&lt;/span&gt;&lt;/div&gt;
&lt;b&gt;&lt;span style="color: red;"&gt;Super Nomegeta &lt;/span&gt;&lt;/b&gt;( the dashing Rioter formerly known as &lt;b&gt;&lt;span style="color: red;"&gt;Riot Nome &lt;/span&gt;&lt;/b&gt;)&lt;a href="http://na.leagueoflegends.com/board/showthread.php?p=37732310#37732310"&gt; posted earlier toda&lt;/a&gt;y about his plans to buff Tear of the Goddess, Manamune, Archangel's Staff, and Rod of Ages on Dominion.&lt;br /&gt;
&lt;blockquote class="tr_bq"&gt;
"&lt;i&gt;For those coming in from a red tracker, this is for Dominion only!&amp;nbsp;&lt;/i&gt;&lt;/blockquote&gt;
&lt;blockquote class="tr_bq"&gt;
Tear of the Goddess + Manamune: 8 mana per charge (SR: 4)&lt;br /&gt;Archangel's Staff: 10 mana per charge (SR: 6)&lt;br /&gt;Rod of Ages: 40 seconds per charge (SR: 60)&lt;br /&gt;&lt;br /&gt;Champions with persistent drain effects (Singed, Amumu, Swain, Karthus) will charge the new Tear extremely quickly, but it should still help other champs out a bit. Feedback is welcome!"&lt;/blockquote&gt;
&lt;div class="tr_bq"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="tr_bq"&gt;
What do guys think of these changes? Is it enough to make those items more appealing on Dominion? Be sure to visit the &lt;a href="http://na.leagueoflegends.com/board/showthread.php?p=37732310#37732310"&gt;Dominion forums&lt;/a&gt; and share your ideas!&lt;/div&gt;
&lt;div class="tr_bq"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="tr_bq"&gt;
On the topic of Dominion balance, &lt;b&gt;&lt;span style="color: red;"&gt;Super Nomegeta &lt;/span&gt;&lt;/b&gt;also has a thread open for the discussion of mage&amp;nbsp;itemization&amp;nbsp; &lt;a href="http://na.leagueoflegends.com/board/showthread.php?p=37736734#post37736734"&gt;Check it out here&lt;/a&gt;.&lt;/div&gt;
&lt;div class="tr_bq"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="tr_bq"&gt;
&lt;b&gt;&lt;span style="font-size: large;"&gt;&lt;u&gt;Air Client Woes&lt;/u&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="tr_bq"&gt;
The air client, that is the client we use to get on, look at our profiles, and find games, has&amp;nbsp;always&amp;nbsp;been a point of contention among summoners. It can be unstable, has been known to crash frequently, and has just always been sort of a jerk.&amp;nbsp;&lt;/div&gt;
&lt;div class="tr_bq"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="tr_bq"&gt;
Within a thread discussing said Air client issues, &amp;nbsp;&lt;span style="color: red;"&gt;&lt;b&gt;Damiya &lt;/b&gt;&lt;/span&gt;stepped in to share her thoughts on the situation and remind us that Riot isn't simply ignoring the problem:&amp;nbsp;&lt;/div&gt;
&lt;blockquote class="tr_bq"&gt;
&lt;br /&gt;"I feel your pain on the crashes guys, I do. We're always looking for ways to correct any errant crashes, and whenever we get something concrete that we can work with, it's assigned the highest priority.&amp;nbsp;&lt;/blockquote&gt;
&lt;blockquote class="tr_bq"&gt;
WhattayaBrian's explanation is far more eloquent than I could manage; there's a lot of passionate people on the Riot team who are all committed to delivering the best player experience. Everyone plays the game on a daily basis, from Brandon Beck and Marc Merrill all the way down to that one QA dude who started last Friday. I can't speak to long term strategy or the reason why decisions were made long before I got here but I can say that the process of improving the quality of our Front End is ongoing.&amp;nbsp;&lt;/blockquote&gt;
&lt;blockquote class="tr_bq"&gt;
The Item Sets feature is on PBE, there's a whole new replay system that has a bunch of Air client tech, and we recently replaced the Login screen (cleaning up a buncha messy things and getting rid of that ever-frustrating "The server is busy" dialog). In 3.7 the team has upgraded the Air SDK and moved away from the Adobe Debug Launcher; that should provide some gains in both stability and performance.&lt;br /&gt;&lt;br /&gt;None of this makes up for the frustration of seeing "Adobe debug launcher has stopped responding" when you go to view the profile of your favorite Pro or Challenger Tier player. But you're not alone in that frustration, and there's a lot of really smart people doing their best to ease that pain in ways both big and small."&lt;/blockquote&gt;
&lt;b&gt;&lt;span style="font-size: large;"&gt;&lt;u&gt;Where is Ward Tracking?&lt;/u&gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;&lt;span style="color: red;"&gt;Xelnath&amp;nbsp;&lt;/span&gt;&lt;/b&gt;also &lt;a href="http://www.surrenderat20.net/2013/03/xelnath-working-on-ward-tracking.html"&gt;posted&amp;nbsp;&lt;/a&gt;a follow up to his &lt;a href="http://www.surrenderat20.net/2013/03/xelnath-working-on-ward-tracking.html"&gt;previous post&lt;/a&gt; about adding in ward tracking statistics to the game.&lt;br /&gt;
&lt;blockquote&gt;
"We are tracking Ward Stats. However, we haven't hooked them up to the post-game screen.&lt;br /&gt; &lt;br /&gt;There's currently no schedule for doing so, but we can do it when the time is right."&lt;/blockquote&gt;
&lt;img src="http://feeds.feedburner.com/~r/SurrenderAt20/~4/HUSNt3FzgUY" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.surrenderat20.net/feeds/2576206060575914404/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.surrenderat20.net/2013/05/red-post-grab-bag-future-dominion.html#comment-form" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8141971962311514602/posts/default/2576206060575914404?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8141971962311514602/posts/default/2576206060575914404?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/SurrenderAt20/~3/HUSNt3FzgUY/red-post-grab-bag-future-dominion.html" title="Red Post Grab Bag: Future Dominion Changes for ToG/RoA, Air Client Woes, PBE Item Set Updates, and Update on Ward Tracking" /><author><name>Moobeat</name><uri>http://www.blogger.com/profile/10382356680271877228</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://3.bp.blogspot.com/-nMkV2I41B1E/UGYtOy1ztZI/AAAAAAAAAiU/d9Wq7yp_-9c/s220/e686d60632b7a46ec0c9ee953da4323d.png" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-bTRUKocqGXU/UZMcot31nTI/AAAAAAAAEZI/453Z78MHdiY/s72-c/jruu.png" height="72" width="72" /><thr:total>1</thr:total><feedburner:origLink>http://www.surrenderat20.net/2013/05/red-post-grab-bag-future-dominion.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A0INQ304eSp7ImA9WhBbFEQ.&quot;"><id>tag:blogger.com,1999:blog-8141971962311514602.post-7482410074609415261</id><published>2013-05-13T19:46:00.002-07:00</published><updated>2013-05-13T19:46:32.331-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-05-13T19:46:32.331-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Live" /><title>Champion Spotlight: Ashe, the Frost Archer</title><content type="html">In light of the recent Freljord content, Riot has decided to release an updated champion spotlight for &lt;b&gt;Ashe, The Frost Archer&lt;/b&gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;iframe allowfullscreen="" frameborder="0" height="315" src="http://www.youtube.com/embed/mSbMQ5xDnEg" width="560"&gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;blockquote&gt;
"With the Freljord event coming to a close, this edition of the Champion Spotlight focuses on one of the leaders of the three tribes. Take aim with a giant frozen arrow and focus your enemies into frigid oblivion as Ashe, the Frost Archer.&amp;nbsp;&lt;/blockquote&gt;
&lt;blockquote&gt;
With her full suite of crowd-control and utility, Ashe has the ability to harass in lane and deliver high-impact damage complemented by one of the strongest initiates in the game. Ashe demonstrates natural kiting power with Frost Shot, while Volley provides efficient wave clear and Hawkshot's active effect allows her to spot a sneaky gank attempt. Use Enchanted Crystal Arrow to start a fight, or pick off an opponent with a cross-map snipe to end one.&amp;nbsp;&lt;/blockquote&gt;
&lt;blockquote&gt;
Check out the video for tips, tricks, and sample runes and masteries for Ashe, an ADC with a chilly disposition."&lt;/blockquote&gt;
&lt;img src="http://feeds.feedburner.com/~r/SurrenderAt20/~4/T6FKOv6FBj8" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.surrenderat20.net/feeds/7482410074609415261/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.surrenderat20.net/2013/05/champion-spotlight-ashe-frost-archer.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8141971962311514602/posts/default/7482410074609415261?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8141971962311514602/posts/default/7482410074609415261?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/SurrenderAt20/~3/T6FKOv6FBj8/champion-spotlight-ashe-frost-archer.html" title="Champion Spotlight: Ashe, the Frost Archer" /><author><name>Moobeat</name><uri>http://www.blogger.com/profile/10382356680271877228</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://3.bp.blogspot.com/-nMkV2I41B1E/UGYtOy1ztZI/AAAAAAAAAiU/d9Wq7yp_-9c/s220/e686d60632b7a46ec0c9ee953da4323d.png" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://img.youtube.com/vi/mSbMQ5xDnEg/default.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.surrenderat20.net/2013/05/champion-spotlight-ashe-frost-archer.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CU4NQXg-cCp7ImA9WhBbFEQ.&quot;"><id>tag:blogger.com,1999:blog-8141971962311514602.post-2902599311325981681</id><published>2013-05-13T17:37:00.002-07:00</published><updated>2013-05-13T18:13:10.658-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-05-13T18:13:10.658-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Live" /><title>New Free Champion Rotation Season 3 Week 15</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://3.bp.blogspot.com/-LdwGriVeYCs/UZGPm0a0rFI/AAAAAAAAEY4/htsVZ2Nj21k/s1600/8Y03TwJ.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="388" src="http://3.bp.blogspot.com/-LdwGriVeYCs/UZGPm0a0rFI/AAAAAAAAEY4/htsVZ2Nj21k/s640/8Y03TwJ.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;
This week's, &lt;a href="http://na.leagueoflegends.com/news/new-free-champion-rotation-season-three-week-15"&gt;Season 3 Week 15&lt;/a&gt;, free to play champion rotation includes &lt;b&gt;Caitlyn&lt;/b&gt;, &lt;b&gt;Elise&lt;/b&gt;, &lt;b&gt;Galio&lt;/b&gt;, &lt;b&gt;Heimerdinger&lt;/b&gt;, &lt;b&gt;Lissandra&lt;/b&gt;,&amp;nbsp;&lt;b&gt;Nocturne&lt;/b&gt;, &lt;b&gt;Rengar&lt;/b&gt;, &lt;b&gt;Shaco&lt;/b&gt;, &lt;b&gt;Sivir&lt;/b&gt;, and&amp;nbsp;&lt;b&gt;Sona&lt;/b&gt;.&lt;b&gt;&amp;nbsp;&lt;/b&gt;These champions will be available to play starting tomorrow!&lt;br /&gt;
&lt;div&gt;
&lt;br /&gt;
Continue reading for a price list for the free rotation champions just in case you have so much fun you want to pick one up!&lt;br /&gt;
&lt;div&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;
Free Rotation Champion Prices:&lt;/div&gt;
&lt;/div&gt;
&lt;div&gt;
&lt;ul&gt;
&lt;li&gt;&lt;b&gt;Caitlyn&lt;/b&gt;&amp;nbsp;- 4800 IP or 880 RP&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Elise&lt;/b&gt;&amp;nbsp;- 6300 IP or 975 RP&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Galio&lt;/b&gt; - 4800 IP or 880 RP&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Heimerdinger&lt;/b&gt;&amp;nbsp;- 3150 IP or 790 RP&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Lissandra &lt;/b&gt;- 6300 IP or 975 RP&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Nocturne&lt;/b&gt;&amp;nbsp;- 4800 IP or 880 RP&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Rengar&lt;/b&gt;&amp;nbsp;- 6300 IP or 975 RP&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Shaco&lt;/b&gt;&amp;nbsp;- 3150 IP or 790 RP&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sivir&amp;nbsp;&lt;/b&gt;- 450 IP or 260 RP&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Sona&lt;/b&gt;&amp;nbsp;- 3150 IP or 790 RP&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
We also have Great Atlas cards for both &lt;b&gt;Elise &lt;/b&gt;and &lt;b&gt;Sona&lt;/b&gt;!&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-j2J_wcsnWc0/UUn_egfkKLI/AAAAAAAABHw/qEbJVHItzYg/s2200/Elise.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="552" src="http://4.bp.blogspot.com/-j2J_wcsnWc0/UUn_egfkKLI/AAAAAAAABHw/qEbJVHItzYg/s640/Elise.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-5pp9cqqYZgg/URkhnqgnHEI/AAAAAAAAA4c/1ujO7rBj18U/s2200/Sona.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="324" src="http://4.bp.blogspot.com/-5pp9cqqYZgg/URkhnqgnHEI/AAAAAAAAA4c/1ujO7rBj18U/s640/Sona.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;img src="http://feeds.feedburner.com/~r/SurrenderAt20/~4/_GV5BUBHVpQ" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.surrenderat20.net/feeds/2902599311325981681/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.surrenderat20.net/2013/05/new-free-champion-rotation-season-3_13.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8141971962311514602/posts/default/2902599311325981681?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8141971962311514602/posts/default/2902599311325981681?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/SurrenderAt20/~3/_GV5BUBHVpQ/new-free-champion-rotation-season-3_13.html" title="New Free Champion Rotation Season 3 Week 15" /><author><name>Moobeat</name><uri>http://www.blogger.com/profile/10382356680271877228</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://3.bp.blogspot.com/-nMkV2I41B1E/UGYtOy1ztZI/AAAAAAAAAiU/d9Wq7yp_-9c/s220/e686d60632b7a46ec0c9ee953da4323d.png" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-LdwGriVeYCs/UZGPm0a0rFI/AAAAAAAAEY4/htsVZ2Nj21k/s72-c/8Y03TwJ.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.surrenderat20.net/2013/05/new-free-champion-rotation-season-3_13.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DE4MQ3gyeCp7ImA9WhBbFUo.&quot;"><id>tag:blogger.com,1999:blog-8141971962311514602.post-4330106228080382965</id><published>2013-05-13T14:08:00.007-07:00</published><updated>2013-05-14T17:16:22.690-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-05-14T17:16:22.690-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Esports" /><title>Korean all-stars head to Shanghai</title><content type="html">&lt;b&gt;&lt;u&gt;Edit&lt;/u&gt;&lt;/b&gt;: Video is back with different music.&lt;br /&gt;
&lt;br /&gt;
We've already met our &lt;a href="http://www.surrenderat20.net/2013/05/eu-lcs-all-stars-head-to-shanghai.html"&gt;EU&lt;/a&gt; and &lt;a href="http://www.surrenderat20.net/2013/05/your-na-lcs-all-stars-head-to-shanghai.html"&gt;NA &lt;/a&gt;All-star teams and now it's time to take a look at the five players that make up the Korean All-star team!&lt;br /&gt;
&lt;iframe width="560" height="315" src="http://www.youtube.com/embed/Ld7dqt4s9yI" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;

&lt;br /&gt;
&lt;div style="text-align: center;"&gt;
( Be sure to turn on the subtitles! )&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
Continue reading for more information on each of the players.&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;
Here is &lt;b&gt;&lt;span style="color: red;"&gt;RiotMagus&lt;/span&gt;&lt;/b&gt; with &lt;a href="http://euw.leagueoflegends.com/board/showthread.php?t=1184663"&gt;brief introductions&lt;/a&gt; for each of the KR all-star players:&lt;br /&gt;
&lt;br /&gt;
&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://euw.leagueoflegends.com/board/image.php?u=3261232&amp;amp;dateline=1351718595" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" src="http://euw.leagueoflegends.com/board/image.php?u=3261232&amp;amp;dateline=1351718595" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;span style="color: red;"&gt;&lt;b&gt;RiotMagus&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;blockquote class="tr_bq"&gt;
"The 2013 League of Legends All-Star Weekend takes place in Shanghai 
from May 24 to May 26. Five teams representing the pro leagues in North 
America, Europe, China, Korea and Southeast Asia/Taiwan will clash at 
the Shanghai Grand Stage.&amp;nbsp;&lt;/blockquote&gt;
&lt;blockquote class="tr_bq"&gt;
There are five regions attending, but 
only the top four will claim a bye for their region's top seed into the 
quarterfinals at the Season 3 World Championship. The team that wins it 
all also secures a coveted extra spot for their region at the 
Championship to go along with bragging rights as best pro region in the 
world at the break.&amp;nbsp;&lt;/blockquote&gt;
&lt;blockquote class="tr_bq"&gt;
During the weeks leading up to the event, 
we'll introduce each of the five teams traveling to China. We tallied 
your votes and the team is set; now let's meet the players from Korea:&amp;nbsp;&lt;/blockquote&gt;
&lt;blockquote class="tr_bq"&gt;
Leading all roles in all regions with an unprecedented 80% of the vote, &lt;strong&gt;Hong "MadLife" Min-gi&lt;/strong&gt; from CJ Entus Frost needs no introduction. Widely considered the best support player in the world, videos of MadLife &lt;a href="http://www.youtube.com/watch?v=-IQt86mib4g"&gt;dominating his position&lt;/a&gt; &lt;a href="http://www.youtube.com/watch?v=P1z-Wc_Vkg4&amp;amp;feature=youtu.be"&gt;have turned heads&lt;/a&gt; &lt;a href="http://www.youtube.com/watch?v=CSwf5UH_fDs"&gt;for years&lt;/a&gt;. Heading to China at the height of his powers, MadLife looks to cement his reputation as the "God of Grabs".&amp;nbsp;&lt;/blockquote&gt;
&lt;blockquote class="tr_bq"&gt;
Joining him in the duo lane is &lt;strong&gt;Kim "PraY" Jong&lt;/strong&gt;,
 NaJin Sword's potent AD carry. PraY demonstrated clear mastery of the 
metagame in Season 2 and has continued his success in Season 3. With his
 aggressive AD play and intense drive, PraY's prepared to show opponents
 in China there's only one thing left to do.&amp;nbsp;&lt;/blockquote&gt;
&lt;blockquote class="tr_bq"&gt;
&lt;strong&gt;&lt;br /&gt;&lt;/strong&gt;&lt;strong&gt;Park "Shy" Sang-myeon &lt;/strong&gt;is
 no stranger to all-star quality play. Earning MVP awards from multiple 
tournament circuits since 2012 including IGN and IEM, CJ Entus Frost's 
top laner garnered even more attention by consistently shutting down 
well-known top players like MaKNooN. With all of the talent assembled at
 the All-Star Event, Shy is certain to seize the opportunity to assert 
his top lane dominance.&amp;nbsp;&lt;/blockquote&gt;
&lt;blockquote class="tr_bq"&gt;
Representing Korea and CJ Entus Blaze, &lt;strong&gt;Kang "Ambition" Chan-yong&lt;/strong&gt;
 heads to China as the mid-lane player. His pool of champions rivals any
 of the players heading to Shanghai, and his sharp mechanics reinforced 
his solid play throughout the summer. Seeking to test his mettle against
 Alex Ich and the strongest mid lane players from around the globe, 
Ambition will attempt to live up to his nickname and help lead Korea to 
victory.&amp;nbsp;&lt;/blockquote&gt;
&lt;blockquote class="tr_bq"&gt;
When &lt;strong&gt;Choi "inSec" In-seok &lt;/strong&gt;first brought 
Zed to the competitive jungle scene, he reinvigorated the carry jungle 
style. With many of the best junglers in the world eschewing champions 
like Evelynn or Kha'zix in favor of tankier, high-utility champs like 
Jarvan IV or Volibear, inSec stands out for his unique style and 
overpowering play. Whatever strategy the team determines for Shanghai, 
expect opponents to know that KT Rolster B's jungler is on the prowl.&amp;nbsp;&lt;/blockquote&gt;
&lt;blockquote class="tr_bq"&gt;
Check
 out the video above to find out what All-Star selection means to your 
favorite players and remember to watch the All-Star games live from 
Shanghai starting on May 24 at &lt;a href="http://www.lolesports.com/"&gt;www.lolesports.com&lt;/a&gt;.&lt;/blockquote&gt;
&lt;br /&gt;
Did you miss a team introduction? Visit these features for more from your national team:&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href="http://euw.leagueoflegends.com/news/your-na-lcs-all-stars-head-shanghai"&gt;&lt;strong&gt;North America LCS all-stars head to Shanghai&lt;/strong&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;&lt;a href="http://euw.leagueoflegends.com/news/eu-lcs-all-stars-head-shanghai"&gt;Europe LCS all-stars head to Shanghai&lt;/a&gt;&lt;/strong&gt;"&lt;/li&gt;
&lt;/ul&gt;&lt;img src="http://feeds.feedburner.com/~r/SurrenderAt20/~4/6VucFRBqGWY" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.surrenderat20.net/feeds/4330106228080382965/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.surrenderat20.net/2013/05/korean-all-stars-head-to-shanghai.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8141971962311514602/posts/default/4330106228080382965?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8141971962311514602/posts/default/4330106228080382965?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/SurrenderAt20/~3/6VucFRBqGWY/korean-all-stars-head-to-shanghai.html" title="Korean all-stars head to Shanghai" /><author><name>Moobeat</name><uri>http://www.blogger.com/profile/10382356680271877228</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://3.bp.blogspot.com/-nMkV2I41B1E/UGYtOy1ztZI/AAAAAAAAAiU/d9Wq7yp_-9c/s220/e686d60632b7a46ec0c9ee953da4323d.png" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://img.youtube.com/vi/Ld7dqt4s9yI/default.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.surrenderat20.net/2013/05/korean-all-stars-head-to-shanghai.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkYMRX4-fSp7ImA9WhBbFEU.&quot;"><id>tag:blogger.com,1999:blog-8141971962311514602.post-919369128844050949</id><published>2013-05-13T14:01:00.000-07:00</published><updated>2013-05-13T14:23:04.055-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-05-13T14:23:04.055-07:00</app:edited><title>Panser's S@20 Weekly Recap: Week of May 5th</title><content type="html">Here is Panser's weekly news reacap for the week of May 5th!&lt;br /&gt;
&lt;iframe allowfullscreen="" frameborder="0" height="315" src="http://www.youtube.com/embed/Jr9csgHwM4Y" width="560"&gt;&lt;/iframe&gt;

&lt;br /&gt;
Article referenced:&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href="http://www.surrenderat20.net/2013/05/freljord-ama-summary.html"&gt;Freljord AMA&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.surrenderat20.net/2013/05/the-new-leagueoflegendscom-beta-is-live.html"&gt;New LoL Site in Beta&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.surrenderat20.net/2013/05/aatrox-darkin-blade-revealed.html"&gt;Aatrox&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.surrenderat20.net/2013/05/leak-latin-america-server-release-skin.html"&gt;La Llorona Morgana&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;img src="http://feeds.feedburner.com/~r/SurrenderAt20/~4/kVIs3CTHWSI" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://www.surrenderat20.net/feeds/919369128844050949/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.surrenderat20.net/2013/05/pansers-s20-weekly-recap-week-of-may-5th.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8141971962311514602/posts/default/919369128844050949?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8141971962311514602/posts/default/919369128844050949?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/SurrenderAt20/~3/kVIs3CTHWSI/pansers-s20-weekly-recap-week-of-may-5th.html" title="Panser's S@20 Weekly Recap: Week of May 5th" /><author><name>Moobeat</name><uri>http://www.blogger.com/profile/10382356680271877228</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://3.bp.blogspot.com/-nMkV2I41B1E/UGYtOy1ztZI/AAAAAAAAAiU/d9Wq7yp_-9c/s220/e686d60632b7a46ec0c9ee953da4323d.png" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://img.youtube.com/vi/Jr9csgHwM4Y/default.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://www.surrenderat20.net/2013/05/pansers-s20-weekly-recap-week-of-may-5th.html</feedburner:origLink></entry></feed>
