<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-4539149064545490150</id><updated>2024-10-24T12:41:34.510-07:00</updated><title type='text'>SWTORchamp</title><subtitle type='html'>News and such relating to Bioware&#39;s MMO, Star Wars: The Old Republic</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://swtorchamp.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4539149064545490150/posts/default?redirect=false'/><link rel='alternate' type='text/html' href='http://swtorchamp.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>_SWTORchamp</name><uri>http://www.blogger.com/profile/13420714190028932989</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>24</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-4539149064545490150.post-4716511775693061068</id><published>2012-05-13T12:25:00.003-07:00</published><updated>2012-05-13T12:25:50.992-07:00</updated><title type='text'>SWTOR Community Q&amp;A: May 11th, 2012</title><content type='html'>&lt;span class=&quot;node-date&quot;&gt;05.11.2012&lt;/span&gt;
&lt;br /&gt;
&lt;div class=&quot;newsText&quot; id=&quot;node-315002&quot;&gt;

  

&lt;img class=&quot;rightPic&quot; src=&quot;http://cdn-www.swtor.com/sites/all/files/en/cb/2012_thumbs/quinn_435x250.jpg&quot; /&gt;

We’re back with a selection of answers to your community  questions! 
Please note that in some cases we’ve combined multiple questions  into 
one, and we that have edited some questions for clarity.&lt;br /&gt;


As a reminder, we previously suggested a shift in focus in  your 
questions. As development plans are always subject to change, questions 
 about future features will often get vague answers which can be 
repetitive and  sometimes annoying. With that in mind, the development 
team is more interested  in questions about current in-game features or 
systems, or questions about why  development decisions were made. You’re
 still welcome to ask questions about  future features and we’ll 
continue to answer them where appropriate – just expect  the occasional 
‘soon.’&lt;br /&gt;


In order to maintain the quality of questions and answers, we  will be allowing more time for questions to accumulate, &lt;strong&gt;which means that the next Q&amp;amp;A blog will be  in two weeks on May 25th&lt;/strong&gt;.
 We’d like to focus the next Q&amp;amp;A  blog on Game Update 1.3, so please
 be sure to ask questions on anything related  to Game Update 1.3.&lt;br /&gt;


We have now opened an &lt;a href=&quot;http://www.swtor.com/community/showthread.php?t=452578&quot;&gt;official thread&lt;/a&gt;
 for that week’s  Q&amp;amp;A, which will stay open until 2pm CDT on May 
22nd, 2012 (12pm PDT/3pm  EDT/8pm BST/9pm CEST/5am AEST). We welcome 
your questions in that thread and  hope you enjoy the answers below.&lt;br /&gt;


If you want to discuss any of the answers given, please use  this &lt;a href=&quot;http://www.swtor.com/community/showthread.php?t=452577&quot;&gt;Forum  thread&lt;/a&gt;!&lt;br /&gt;


&lt;br /&gt;


&lt;strong&gt;nakomaru: You have  mentioned DPS, healing 
and tanking &quot;targets&quot; as objective methods of  balancing the roles in 
the game. Are there hybrid targets (e.g. healing &amp;amp; dps  spec) as 
well? It seems some hybrid specs are viable on certain classes and out  
of the question on others. I suppose this has to do with objectively 
balancing  lower tier skills across the classes.&lt;/strong&gt;&lt;br /&gt;


&lt;strong&gt;Austin Peckenpaugh  (Senior Designer):&lt;/strong&gt; Yes and no. 
In your example of a healer and DPS hybrid,  by and large, whatever 
damage you sacrifice you should pick up in healing. For  example, if you
 gave up 10% damage, we&#39;d expect you to pick up 10% healing.  Sometimes 
that&#39;s the case, but sometimes you lose or pick up synergies that  move 
you above or below an even shift. Because &quot;hybrid&quot; in our skill  trees 
means &quot;virtually any combination of points,&quot; it&#39;s certainly not  the 
case that we have targets for every combination. However, we do have 
expectations,  and we&#39;re happy with hybrid builds so long as they don&#39;t 
radically stray from  our expectations.&lt;br /&gt;


&lt;br /&gt;


&lt;a href=&quot;&quot; name=&quot;c&quot;&gt;&lt;/a&gt;&lt;strong&gt;Freeborne: Alacrity  as a stat seems to be 
encouraged in &quot;Energy Based&#39; classes  (Troopers/Smugglers) through our 
talent trees. However, Alacrity seems to be a  terrible secondary stat 
for us. The faster we use abilities, the faster we lose  our energy - 
and the less energy we have, the less energy we regenerate. Are  there 
any plans to review Alacrity, or at least its place in some class talent
  trees?&lt;/strong&gt;&lt;br /&gt;


&lt;strong&gt;Austin:&lt;/strong&gt; I agree.  We&#39;re exploring ways of improving 
Alacrity that we hope to get working for a  future Game Update. As much 
as I&#39;d like to, I can&#39;t provide details on this  plan yet. It&#39;s possible
 that we&#39;ll address passive Alacrity boosts in the skill  trees, but 
those changes need to be solid and work for the long haul; it would  be 
unacceptable to have a ‘temporary’ skill in place that we planned on  
removing at a later date.&lt;br /&gt;


&lt;br /&gt;


&lt;a href=&quot;&quot; name=&quot;d&quot;&gt;&lt;/a&gt;&lt;strong&gt;Deewe: With the  locked companion specs, some
 of us feel like being forced to use specific  companions versus 
choosing them for their personality and look. Is there in the  works any
 kind of feature mitigating this issue (hint: companions kits)?&lt;/strong&gt;&lt;br /&gt;


&lt;strong&gt;Daniel Erickson (Lead  Game Designer):&lt;/strong&gt; Companions in
 BioWare games have always been fully  developed characters with their 
own backgrounds and skills. While you can  change between a couple 
different approaches with each, we do not presently  have plans to make 
Companion Characters interchangeable.&lt;br /&gt;


&lt;br /&gt;


&lt;a href=&quot;&quot; name=&quot;e&quot;&gt;&lt;/a&gt;&lt;strong&gt;RKLimes: I recall a  developer post 
indicating the results of transferring a character with a Legacy  from 
one server onto another where a Legacy also exists, the highest level  
legacy would simple be applied rather than added. Since higher Legacy 
level  does not necessarily equal greatest number of Legacy unlocks, 
will any and all  unlocks be granted from either Legacies, or only those
 of the highest?&lt;/strong&gt;&lt;br /&gt;


&lt;strong&gt;Daniel:&lt;/strong&gt; Legacies  will be merged in the most 
advantageous possible way for the player. They’re  your rewards, you 
earned them, we don’t want to prevent you from moving them  wherever you
 like. So any unlocks gained by the character you’re moving will  come 
with that character, even if the Legacy they are moving into is a lower 
level.&lt;br /&gt;


&lt;br /&gt;


&lt;a href=&quot;&quot; name=&quot;f&quot;&gt;&lt;/a&gt;&lt;strong&gt;Rickety: I&#39;m  currently the Division Captain 
for The Old Republic within The Older Gamers  community. I am 
responsible for multiple guilds spanning all three regions.  Several of 
our guilds have issues with the current guild limit of five hundred  
Characters. Are there any plans to increase this limit or alternatively,
 to  introduce an in game &#39;Guild Alliance&#39; system?&lt;/strong&gt;&lt;br /&gt;


&lt;strong&gt;Damion Schubert  (Principal Lead Systems Designer):  &lt;/strong&gt;We&#39;ve
  definitely talked about an ‘Alliance’ system, and even thrown around a
 basic design.  This feature is lower in priority than some other guild 
needs, though, that  were identified at the Guild Summit.  &lt;br /&gt;


&lt;br /&gt;


&lt;a href=&quot;&quot; name=&quot;g&quot;&gt;&lt;/a&gt;&lt;strong&gt;Gidoru: Currently in  Huttball, certain 
classes have huge advantages, to the point where, without  them, you 
have a considerably lesser chance of winning. The classes I speak of  
are namely Sages, Guardians, and their Imperial counterparts that are 
able to  leap and pull across the map granting great mobility. Any 
chance of changes  that prevent the ball carrier from using abilities 
like leap or being pulled?&lt;/strong&gt;&lt;br /&gt;


&lt;strong&gt;Gabe Amatangelo (PvP  &amp;amp; Endgame Designer): &lt;/strong&gt;It is
 something we considered early in development  of the map.  However, we 
aimed to ensure  every class had a role as opposed to effectively 
turning classes off when they  carry the ball.  Granted, some of those  
roles are not as obvious or have a steeper learning curve than simply 
getting  the ball over the line (i.e. controlling the middle, cover 
defense, controlling  hazard lines, etc.).  The team  composition win 
ratios suggest those roles are playing out for the most part.  For 
example, teams with all Sages and  Guardians do not even appear in the 
top 100 win ratios and the composition with  the highest win ratios 
include a fairly even distribution of Advanced Classes.  That, of 
course, is not an absolute  conclusion, especially considering full team
 compositions rely on  matchmaking.  We’ll pay close attention  to the 
variance in composition win ratio considering rating when full team  
queuing is enabled.&lt;br /&gt;


&lt;br /&gt;


&lt;a href=&quot;&quot; name=&quot;h&quot;&gt;&lt;/a&gt;&lt;strong&gt;ZeusThunder: Why were  the vendors removed 
from Warzones? They seemed to be harmless and the community  didn&#39;t 
appear to mind them.&lt;/strong&gt;&lt;br /&gt;


&lt;strong&gt;Gabe: &lt;/strong&gt;A number of  players would queue up for a 
quick vendor/repair and leave the match to go back  to whatever else 
they were doing.  This  impacted enough matches that the cons started to
 outweigh the pros.  We plan on getting tech to disable the sell  and 
repair functions on a vendor, at which time we’ll be able to justify  
turning them back on for those players who want to purchase consumables 
mid-match,  etc.&lt;br /&gt;


&lt;br /&gt;


&lt;a href=&quot;&quot; name=&quot;i&quot;&gt;&lt;/a&gt;&lt;strong&gt;HoboWithAStick: What  is the reasoning behind
 letting some classes have moddable offhand items but  not others? I 
find this to be a little unfair to those of us who mod absolutely  every
 piece of gear possible to obtain the best results.&lt;/strong&gt;&lt;br /&gt;


&lt;strong&gt;David Hunt (Systems  Designer): &lt;/strong&gt;It’s due to arcane 
technical details. There’s no direct design  reason, although there are 
some awkward situations and implementation details  to address. We’ve 
been talking about options for how to fix the inequality  between 
offhand items recently, and we’re about to start R&amp;amp;D on a potential 
 fix.&lt;br /&gt;


&lt;br /&gt;


&lt;a href=&quot;&quot; name=&quot;j&quot;&gt;&lt;/a&gt;&lt;strong&gt;Paladinnight: I am  wondering why the 
decision was made to allow PvP crafters the ability to buy  the 
schematics for the PvP orange gear, versus obtaining the schematics 
similar  to PvE players which are forced to play the reverse engineering
 game in the  hopes of obtaining a schematic. This decision has resulted
 in an economy that  the only crafted orange boots and gloves require 
the buyer to PvP. Could we  possibly get schematic boxes purchasable via
 credits (or Black Hole commendations)  added to the vendors? If this is
 not possible, can we at least be allowed to reverse  engineer the Black
 Hole gear instead of only Campaign gear?&lt;/strong&gt;&lt;br /&gt;


&lt;strong&gt;David: &lt;/strong&gt;In either  PvE or PvP, you need to consume a 
certain amount of that content to gain the  appearance associated with 
the highest level gear. PvE and PvP will never have  identical 
distribution mechanisms because of their inherently different  
progression. The PvP boxes were necessary to ensure that PvE gear wasn’t
 the  best PvP gear due to the augment slot gap. In Game Update 1.2, 
this means  there’s the inequality you mentioned for obtaining orange 
boots and gloves.  There are ~75 new orange PvE hand and feet schematics
 in Game Update 1.3  (each). We can’t make schematic boxes for Campaign 
items, because it would  conflict with the reverse engineered versions 
of those items.&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;


I’d like to allow any gear to reverse engineer for  discoveries, but 
there’s a limit to how many recipes players can acquire. We’re  looking 
at ways to improve that and apply systems more universally, but it’s  
not currently possible. Only Campaign can be reverse engineered because 
if we  make both a Campaign and Black Hole a reverse engineering recipe,
 they will be  the same result with different names but they will both 
count against the upper  limits.&lt;br /&gt;


&lt;br /&gt;


&lt;a href=&quot;&quot; name=&quot;k&quot;&gt;&lt;/a&gt;&lt;strong&gt;Wookieluva: In a  previous Q&amp;amp;A it was 
stated that there will be a way to add augment slots to  existing items!
 I like the idea but was wondering about how it is planned to  put it 
in. Would it be by adding a crafted item to the armor? Or would it be  
put in by some long-winded quest? Or both?&lt;/strong&gt;&lt;br /&gt;


&lt;strong&gt;David: &lt;/strong&gt;Adding an augment to an item through the 
augment  table will require an augment kit and credits. The kits can be 
traded and are  created by crafters. Reverse engineering crafted items 
will give you the  materials required to create augment kits. You can 
also see other previously  answered questions and my answers in regards 
to this topic &lt;a href=&quot;http://www.swtor.com/community/showpost.php?p=4330446&amp;amp;postcount=68&quot;&gt;here&lt;/a&gt;. &amp;nbsp;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://swtorchamp.blogspot.com/feeds/4716511775693061068/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://swtorchamp.blogspot.com/2012/05/swtor-community-q-may-11th-2012.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4539149064545490150/posts/default/4716511775693061068'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4539149064545490150/posts/default/4716511775693061068'/><link rel='alternate' type='text/html' href='http://swtorchamp.blogspot.com/2012/05/swtor-community-q-may-11th-2012.html' title='SWTOR Community Q&amp;A: May 11th, 2012'/><author><name>_SWTORchamp</name><uri>http://www.blogger.com/profile/13420714190028932989</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4539149064545490150.post-9013517442514987832</id><published>2012-05-01T09:52:00.000-07:00</published><updated>2012-05-01T09:52:05.509-07:00</updated><title type='text'>SWTOR 1.2.2 patch notes 5/1/12</title><content type='html'>&lt;b&gt;&lt;span style=&quot;text-decoration: underline;&quot;&gt;Classes and Combat&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;General&lt;/b&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;
 &amp;nbsp; &amp;nbsp; &amp;nbsp;* Corrected an issue that prevented damage shields (such as Force 
Armor) from re-applying properly when activated before the current 
damage shield expired has been addressed.&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;Trooper&lt;/b&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;span style=&quot;text-decoration: underline;&quot;&gt;Commando&lt;/span&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;* Plasma Cell now correctly deals its damage 3 times per application.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style=&quot;text-decoration: underline;&quot;&gt;Companion Characters&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;General&lt;/b&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;
 &amp;nbsp; &amp;nbsp; &amp;nbsp;* Corrected an issue that caused companion stat bonuses from 
equipped items to be miscalculated when the companion was resummoned.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style=&quot;text-decoration: underline;&quot;&gt;Crew Skills&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;General&lt;/b&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;
 &amp;nbsp; &amp;nbsp; &amp;nbsp;* Corrected some performance issues related to opening the 
crafting window if it contained a very large number of schematics.&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;Crafting Skills&lt;/b&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;
 &amp;nbsp; &amp;nbsp; &amp;nbsp;* Some gear that could be reverse engineered but erroneously 
displayed the &quot;No Research Available&quot; tooltip has been corrected.&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;Gathering Skills&lt;/b&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;* Slicing: Premium Slicing lockboxes now yield the correct amount of credits.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style=&quot;text-decoration: underline;&quot;&gt;Flashpoints and Operations&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;General&lt;/b&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;
 &amp;nbsp; &amp;nbsp; &amp;nbsp;* An issue that prevented Hard Mode Flashpoints from dropping loot
 based on group composition has been addressed. Drops usable by a person
 in the group are not 100% guaranteed, but the system now properly takes
 composition into account.&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;* The &quot;Exit Area&quot; button in Flashpoints and Operations is now disabled during combat.&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;* Corrected an issue that prevented Operation Group leaders from being added to the Operation Officer Chat channel.&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;Operations&lt;/b&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;span style=&quot;text-decoration: underline;&quot;&gt;Explosive Conflict&lt;/span&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;* Pulsar Droids in the Warlord Kephess encounter now have the correct amount of health in 16-player Hard Mode.&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;* Kephess now uses the Gift of the Masters ability during 16-player Hard Mode.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style=&quot;text-decoration: underline;&quot;&gt;Items&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;General&lt;/b&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;* Mysterious, Unusual, and Wondrous Eggs can now be sold on the Galactic Trade Network.&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;* An issue that could prevent hair from showing on Jedi Knights while wearing certain visors has been addressed.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style=&quot;text-decoration: underline;&quot;&gt;Missions and NPCs&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;General&lt;/b&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;* The weekly Nightmare Pilgrim mission now rewards 4 Black Hole Commendations.&lt;br /&gt;&amp;nbsp;&amp;nbsp;
 &amp;nbsp; &amp;nbsp; &amp;nbsp;* If a player logout causes a mission to fail, the player is now 
transported outside of that mission&#39;s phase when logging back in.&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;World Missions&lt;/b&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;span style=&quot;text-decoration: underline;&quot;&gt;Corellia&lt;/span&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;i&gt;Black Hole Area&lt;/i&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;
 &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;* The previous mission requirements for The End of Torvix 
(Imperial) and Chasing the Shadow (Republic) have been removed. Players 
can now accept these missions at any time within the daily restrictions.&lt;br /&gt;&amp;nbsp;&amp;nbsp;
 &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;* Players not on the mission The End of Torvix (Imperial) 
or Chasing the Shadow (Republic) can now use the elevators inside the 
phase to assist group members with the mission.&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;span style=&quot;text-decoration: underline;&quot;&gt;Taris&lt;/span&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;i&gt;No Escape:&lt;/i&gt;
 Corrected an issue that could prevent an encounter associated with this
 mission from resetting if the group was defeated and re-entered the 
phase.&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;Class Missions&lt;/b&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;span style=&quot;text-decoration: underline;&quot;&gt;Jedi Consular&lt;/span&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;i&gt;Marked:&lt;/i&gt; Corrected an issue that prevented the player from speaking to Lord Shendan if they exited the phase before speaking with him.&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;span style=&quot;text-decoration: underline;&quot;&gt;Smuggler&lt;/span&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;i&gt;Heist of the Millennium:&lt;/i&gt; The map now indicates the correct elevator on the step “Return to the Shuttle.” Several map note issues have been addressed.&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;span style=&quot;text-decoration: underline;&quot;&gt;Trooper&lt;/span&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;i&gt;Stay Frosty:&lt;/i&gt; This bonus mission no longer occasionally fails to end even after the player completes the primary mission.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style=&quot;text-decoration: underline;&quot;&gt;PvP&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;Warzones&lt;/b&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;span style=&quot;text-decoration: underline;&quot;&gt;General&lt;/span&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;
 &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;* Corrected an issue that could cause multiple sounds to play 
on top of each other when receiving multiple medals at once.&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;span style=&quot;text-decoration: underline;&quot;&gt;Huttball&lt;/span&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;* A rare issue that could grant players rewards for two Huttball wins at the end of a match has been corrected.&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;span style=&quot;text-decoration: underline;&quot;&gt;Voidstar&lt;/span&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;* Corrected an issue that occasionally caused both teams in the Voidstar to receive less rewards than intended.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style=&quot;text-decoration: underline;&quot;&gt;Space Combat&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;General&lt;/b&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;* Corrected a UI issue that could prevent players from firing their ship&#39;s weapons.&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;Female characters&#39; companions now play the proper voice-over during Space Combat Missions.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style=&quot;text-decoration: underline;&quot;&gt;UI&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;General&lt;/b&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;
 &amp;nbsp; &amp;nbsp; &amp;nbsp;* Pressing the Enter key on the prompt that displays when 
purchasing an expensive item now cancels the window instead of accepting
 the cost.&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;* Corrected an issue that could cause completed missions to reappear in the mission log and tracker.&lt;br /&gt;&amp;nbsp;&amp;nbsp;
 &amp;nbsp; &amp;nbsp; &amp;nbsp;* Pressing the R key to reply after receiving multiple tells now 
correctly displays the name of the player that will receive the reply.&lt;br /&gt;&amp;nbsp;&amp;nbsp;
 &amp;nbsp; &amp;nbsp; &amp;nbsp;* Moving items in the inventory no longer affects their display in
 hotbars or in the mission tracker. This also corrects an issue that 
could prevent items in hotbars or the mission trackers from being used 
from those locations.&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;Galactic Trade Network&lt;/b&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp;
 &amp;nbsp;* The Search button is now correctly disabled for categories that do 
not have a subcategory when there are no search results.&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;Groups and Targeting&lt;/b&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;* The &quot;Always Show Class Symbol&quot; preference is now disabled by default.&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;* Target Markers can now be bound to keys in the preferences menu.&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;Guilds&lt;/b&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;
 &amp;nbsp; &amp;nbsp; &amp;nbsp;* Guild Banks now display on the map even if the player is not in a
 guild or the player&#39;s guild does not currently have a Guild Bank.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style=&quot;text-decoration: underline;&quot;&gt;Miscellaneous Bug Fixes&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;* Corrected a rare client crash that could occur for characters with full banks, inventories, and a full ability list.&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;* Some text errors in the French and German clients have been corrected.&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;* An issue that could cause display errors in fullscreen windowed mode has been corrected.&lt;br /&gt;&amp;nbsp;&amp;nbsp;
 &amp;nbsp;* Corrected an issue that could cause the primary graphics to display 
to not be selected as the startup monitor when running the game for the 
first time on machines with multiple graphics devices.</content><link rel='replies' type='application/atom+xml' href='http://swtorchamp.blogspot.com/feeds/9013517442514987832/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://swtorchamp.blogspot.com/2012/05/swtor-122-patch-notes-5112.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4539149064545490150/posts/default/9013517442514987832'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4539149064545490150/posts/default/9013517442514987832'/><link rel='alternate' type='text/html' href='http://swtorchamp.blogspot.com/2012/05/swtor-122-patch-notes-5112.html' title='SWTOR 1.2.2 patch notes 5/1/12'/><author><name>_SWTORchamp</name><uri>http://www.blogger.com/profile/13420714190028932989</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4539149064545490150.post-8819956602935419087</id><published>2012-04-24T10:39:00.001-07:00</published><updated>2012-04-24T10:39:57.956-07:00</updated><title type='text'>SWTOR 1.2.1 Patch Notes 4/24/12</title><content type='html'>&lt;b&gt;&lt;span style=&quot;text-decoration: underline;&quot;&gt;Classes and Combat&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;span style=&quot;text-decoration: underline;&quot;&gt;Jedi Knight&lt;/span&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;i&gt;Sentinel&lt;/i&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;* Zen (with Ataru Form) now correctly reduces the global cooldown of Cyclone Slash.&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;span style=&quot;text-decoration: underline;&quot;&gt;Smuggler&lt;/span&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;i&gt;General&lt;/i&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;* Charged Burst&#39;s damage has been increased by approximately 5%.&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;i&gt;Gunslinger&lt;/i&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;* Damage for Aimed Shot, Speed Shot, and Quickdraw has been increased by approximately 5%.&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;i&gt;Sharpshooter&lt;/i&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;* Trickshot&#39;s damage has been increased by approximately 5%.&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;span style=&quot;text-decoration: underline;&quot;&gt;Imperial Agent&lt;/span&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;i&gt;General&lt;/i&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;* Snipe&#39;s damage has been increased by approximately 5%.&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;i&gt;Sniper&lt;/i&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;* Damage for Ambush, Series of Shots, and Takedown has been increased by approximately 5%.&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;i&gt;Marksmanship&lt;/i&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;* Followthrough&#39;s damage has been increased by approximately 5%.&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;span style=&quot;text-decoration: underline;&quot;&gt;Trooper&lt;/span&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;i&gt;Commando&lt;/i&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;
 &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;Gunnery: Havoc Rounds now applies the correct healing increase
 to Kolto Bomb. It previously applied a smaller increase than intended.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style=&quot;text-decoration: underline;&quot;&gt;Companion Characters&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;span style=&quot;text-decoration: underline;&quot;&gt;General&lt;/span&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;
 &amp;nbsp; &amp;nbsp; &amp;nbsp;* Companion quickslots now update correctly when a new companion 
is summoned, correcting an issue that could cause the previous 
companion&#39;s abilities to continue displaying on the new companion&#39;s 
hotbar.&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;del&gt;* Earpieces and implants now properly apply their stat bonuses when equipped on companions.&lt;/del&gt; - &lt;span style=&quot;color: red;&quot;&gt;REDACTED&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style=&quot;text-decoration: underline;&quot;&gt;Flashpoints and Operations&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;span style=&quot;text-decoration: underline;&quot;&gt;Flashpoints&lt;/span&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;i&gt;Lost Island&lt;/i&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;
 &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;* Resolved an issue that could cause Doctor Lorrick&#39;s lab door
 to become stuck while closed when the fight was not active.&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;
 &amp;nbsp; &amp;nbsp;* Players now appear on Project Sav&#39;Rak&#39;s platform after the 
encounter. This addresses an issue that could prevent players from 
completing the Flashpoint if all group members exited the area before 
using the bridge controls.&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;span style=&quot;text-decoration: underline;&quot;&gt;Operations&lt;/span&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;i&gt;Explosive Conflict&lt;/i&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;* The range of Stormcaller&#39;s Electric Discharge and Firebrand&#39;s Missile Barrage has been increased to 35 meters.&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;* A total of 4 mines must now be successfully defused in order to complete the minefield encounter.&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;* Chests in Hard Mode no longer drop Black Hole gear.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style=&quot;text-decoration: underline;&quot;&gt;Items&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;span style=&quot;text-decoration: underline;&quot;&gt;General&lt;/span&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;* The cost for PvP consumables has been reduced to 10 commendations.&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;* Corrected an issue that prevented item rolling prompts from appearing for Custom (orange) items.&lt;br /&gt;&amp;nbsp;&amp;nbsp;
 &amp;nbsp; &amp;nbsp; &amp;nbsp;* The cost for Rated War Hero PvP gear has been reduced. This does
 not impact the time required to obtain base War Hero gear.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style=&quot;text-decoration: underline;&quot;&gt;Legacy&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;
 &amp;nbsp;* The Rocket Boost ability can now be used inside and isn&#39;t restricted
 by areas that do not permit vehicles. It cannot be used in combat or in
 Warzones.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style=&quot;text-decoration: underline;&quot;&gt;PvP&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;span style=&quot;text-decoration: underline;&quot;&gt;Warzones&lt;/span&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;i&gt;Alderaan Civil War:&lt;/i&gt; Players can no longer be knocked off of speeders while traveling to the battlefield.&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;i&gt;Voidstar:&lt;/i&gt; Players no longer earn defender credit for defending a previously destroyed objective.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style=&quot;text-decoration: underline;&quot;&gt;Space Combat&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;* Corrected an issue that could cause Space Combat audio to fade out or pan inappropriately from the left to right speaker.&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;* &lt;i&gt;Drexel Sweep:&lt;/i&gt; Corrected an issue that caused the first several enemies ships to disappear upon loading into this mission.&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;* &lt;i&gt;Makem Te Assault:&lt;/i&gt; An issue that could cause the Smuggler player ship to clip through enemies at the beginning of this mission has been corrected.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style=&quot;text-decoration: underline;&quot;&gt;UI&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;span style=&quot;text-decoration: underline;&quot;&gt;General&lt;/span&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;* Helmets now work correctly when unifying colors on the character sheet.&lt;br /&gt;&amp;nbsp;&amp;nbsp;
 &amp;nbsp; &amp;nbsp; &amp;nbsp;* An issue that caused stackable items to display incorrect stack 
numbers when replaced on the hotbar with another stackable item has been
 corrected.&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;* The dialog for setting keybindings is now canceled properly if the player presses the &quot;X&quot; button to close it.&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;* Corrected an issue that prevented the mail window from opening after refreshing the UI with the mail window open.&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;* The World Map will now properly update as missions complete and/or progress.&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;* Corrected an issue that sometimes prevented &quot;new mail&quot; notifications from functioning.&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;span style=&quot;text-decoration: underline;&quot;&gt;Character Creation&lt;/span&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;* During character creation, Legacy Cyborg appearance options are now labeled.&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;* The display of selected options in character creation has been improved.&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;span style=&quot;text-decoration: underline;&quot;&gt;Groups and Targeting&lt;/span&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;* Group frames now appear correctly when the option &quot;Use Operation Frames as Group Frames&quot; is toggled off.&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;span style=&quot;text-decoration: underline;&quot;&gt;Guilds&lt;/span&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;
 &amp;nbsp; &amp;nbsp; &amp;nbsp;* Corrected an issue that could cause insufficient Guild Bank 
funds for repairs or respecs to appear even if sufficient credits were 
available.&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;* Players will no longer become &quot;stuck&quot; and unable
 to receive a guild invite if they were sent an invite just before 
entering a cinematic or while the loading screen is present.&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;span style=&quot;text-decoration: underline;&quot;&gt;Social&lt;/span&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;* Corrected an issue that prevented players from adding offline players to their friends list.&lt;br /&gt;&amp;nbsp;&amp;nbsp;
 &amp;nbsp; &amp;nbsp; &amp;nbsp;* Players now correctly see a red phase gate (and are 
appropriately blocked from entering) if they are not permitted to join a
 group member&#39;s class phase.&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;* Chat tabs now preserve the selected font size if they are detached from the main chat window.&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;* The list in /who now automatically updates when the window is opened with the /who command.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style=&quot;text-decoration: underline;&quot;&gt;Miscellaneous Bug Fixes&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;
 &amp;nbsp;* An issue that prevented players from logging out of the game if the 
ESC button was used to close the logout window has been addressed.&lt;br /&gt;&amp;nbsp;&amp;nbsp;
 &amp;nbsp;* Corrected a sound issue that caused a loud, unintended sound on the 
Republic and Imperial Fleets (and potentially other areas with many 
characters present).&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;* Corrected some issues with French and German in-game text/dialogue.&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;* Corrected an issue that could cause characters in cinematics to appear grey in color.&lt;br /&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;* Objects that can be interacted with will no longer stop glowing if players get too far away from them and then return.</content><link rel='replies' type='application/atom+xml' href='http://swtorchamp.blogspot.com/feeds/8819956602935419087/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://swtorchamp.blogspot.com/2012/04/swtor-121-patch-notes-42412.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4539149064545490150/posts/default/8819956602935419087'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4539149064545490150/posts/default/8819956602935419087'/><link rel='alternate' type='text/html' href='http://swtorchamp.blogspot.com/2012/04/swtor-121-patch-notes-42412.html' title='SWTOR 1.2.1 Patch Notes 4/24/12'/><author><name>_SWTORchamp</name><uri>http://www.blogger.com/profile/13420714190028932989</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4539149064545490150.post-4516192876135546242</id><published>2012-04-23T09:52:00.003-07:00</published><updated>2012-04-23T09:52:53.564-07:00</updated><title type='text'>SWTOR Community Q &amp; A 4/20/2012</title><content type='html'>&lt;span class=&quot;node-date&quot;&gt;04.20.2012&lt;/span&gt;
&lt;br /&gt;
&lt;div class=&quot;newsText&quot; id=&quot;node-314894&quot;&gt;

  &lt;img class=&quot;rightPic&quot; src=&quot;http://cdn-www.swtor.com/sites/all/files/en/cb/2012_thumbs/trooper_tier2_435x250.jpg&quot; /&gt;&lt;/div&gt;
&lt;div class=&quot;newsText&quot; id=&quot;node-314894&quot;&gt;
&lt;br /&gt;

Two weeks ago, we asked for your questions and unfortunately,  we had
 to delay posting the answers to the Q&amp;amp;A until today. Please note in
  some cases we’ve combined multiple questions into one, and we have 
edited some  questions for clarity.&lt;br /&gt;


We have now opened an&amp;nbsp;&lt;a href=&quot;http://www.swtor.com/community/showthread.php?t=424945&quot;&gt;official thread&lt;/a&gt;
 for next week’s Q&amp;amp;A,  which will stay open until 2pm CDT on April 
24th, 2012 (12pm PDT/3pm  EDT/8pm BST/9pm CEST/5am AEST). We welcome 
your questions in that thread and  hope you enjoy the answers below.&lt;br /&gt;


If you want to discuss any of the answers given, please use  this&amp;nbsp;&lt;a href=&quot;http://www.swtor.com/community/showthread.php?t=424940&quot;&gt;Forum thread&lt;/a&gt;!&lt;br /&gt;


&lt;br /&gt;


&lt;strong&gt;BlackMink:  Could you please explain SWTOR&#39;s threat 
mechanics? What exactly do the de-taunt  abilities do, and how exactly 
is threat generated? Is threat directly related  point for point to the 
damage you do, or does each individual ability generate  a pre-set 
amount of threat?&lt;/strong&gt;&lt;br /&gt;


&lt;strong&gt;Cameron  Winston (Combat Designer):&lt;/strong&gt; Threat is 
calculated based on damage done, plus or minus certain  modifiers, with 
one damage translating directly into one point of threat. These  
modifiers are always called out in the abilities which adjust them. For 
 example, Soresu Form increases your threat generation globally, while 
Crushing  Blow or Hilt Strike specifically generates extra bonus threat 
when activated. &lt;br /&gt;


De-taunt  abilities reduce your threat level by a flat percentage of 
its current value.  Healing generates less threat than damage and is 
split evenly among all enemies  you are currently fighting.&lt;br /&gt;


&lt;br /&gt;


&lt;strong&gt;Keldain:  Love the stuff for 1.2! I think you guys are doing a
 great job on addressing  the issues of the community. Just one thing I 
would really like an update on:  is there any movement on getting an 
option to toggle hoods on and off?&lt;/strong&gt;&lt;br /&gt;


&lt;strong&gt;Damion Schubert (Principal Lead  Systems Designer):&lt;/strong&gt; This is totally in the plan, but we are unsure at this time when it  will get to you.&amp;nbsp; &lt;br /&gt;


&lt;br /&gt;


&lt;strong&gt;Pierre-olivier:  Will it be possible to create a guild 
uniform or get a distinctive sign. I mean  other than the name displayed
 above the character?&lt;/strong&gt;&lt;br /&gt;


&lt;strong&gt;Damion:&lt;/strong&gt; At some point,  this will be possible.&amp;nbsp; No ETA yet, but we have a design fleshed out.&lt;br /&gt;


&lt;br /&gt;


&lt;strong&gt;Irouven:  What is the idea behind the selection at the 
equipment vendor for planetary  commendations? Sometimes you get boots, 
sometimes chest-armor, never a  potential &quot;full&quot; outfit. &lt;/strong&gt;&lt;br /&gt;


&lt;strong&gt;Damion:&lt;/strong&gt; We don&#39;t want you  to get all of the pieces 
of an armor set from any one source of gear.&amp;nbsp; We  want you to do 
multiple activities in the game to build out a full set of  gear.&amp;nbsp; This 
is a conscious decision on our part to encourage and reward  playing 
multiple facets of the game.&amp;nbsp; So you should do other things --  heroics,
 check the GTN, etc -- the full set of gear is out there.&lt;br /&gt;


&lt;br /&gt;


&lt;strong&gt;TheCritter:  If I delete a character with Legacy unlocks do I
 lose those unlocks? For  example, if I have a human female Sniper at 
level 50 with Act 3 completed will  I lose the race unlock, Heroic 
Ability, and class emote for my other characters  if I delete her? &amp;nbsp;&lt;/strong&gt;&lt;br /&gt;


&lt;strong&gt;Damion:&lt;/strong&gt; You will keep all  unlocks that you have managed to unlock so far.&amp;nbsp; &lt;br /&gt;


&lt;br /&gt;


&lt;strong&gt;Zawny: Any  chance there will be an effort to develop account
 storage somewhat similar in  nature to guild banks so that characters 
on an account can access items rather  than mailing them under what the 
current plan appears to be?&lt;/strong&gt;&lt;br /&gt;


&lt;strong&gt;Damion:&lt;/strong&gt; We have a plan for  this.&amp;nbsp; However, since 
there is currently a workaround for this (mailing  items to your alt), 
this is a lower priority than some of the other  improvements we have 
earmarked for the legacy system.&amp;nbsp; &lt;br /&gt;


&lt;br /&gt;


&lt;strong&gt;DarthBloodloss:  Why doesn&#39;t ranked War Hero armor (or the new tier of PvE armor) have augment  slots?&lt;/strong&gt;&lt;br /&gt;


&lt;strong&gt;Georg  Zoeller (Principal Lead Combat Designer):&lt;/strong&gt; It 
is  possible to obtain ranked War Hero appearance with augment slots 
from crafters  on the GTN. The schematics for the those items can be 
found on the PvP vendor  and a critical success while crafting them will
 result, as with other armor, in  an additional augment slot.&lt;br /&gt;



It is also worth noting that we will be adding a  way to add an 
augment slots to existing modifiable armor in a future game  update. &lt;br /&gt;


&lt;br /&gt;


&lt;strong&gt;Aikiyc: Can  we get a clarification on how interceptions in 
Huttball work? Currently, it  seems to be mostly random, with a somewhat
 increased chance of intercepting if  all the allied receivers are 
stunned. Does the number of allies VS enemies  factor in? Closest to the
 center of or edge of the passing zone?&lt;/strong&gt;&lt;br /&gt;


&lt;strong&gt;Gabe  Amatangelo (PvP &amp;amp;  Endgame Designer):&lt;/strong&gt; The 
player closest to the center of the landing spot circle who is  not 
stunned or mezzed will receive the ball, regardless of what team they 
are  on.&lt;br /&gt;


&lt;br /&gt;


&lt;strong&gt;Grandmthethird:  It seems to me like some companions have a 
hard time when it comes to gear. I’m  sure there is more but I’m 
thinking specifically of Torian and Skadge. It seems  impossible to get 
aim melee weapons. Is this an oversight? Or am I simply  missing 
something?&lt;/strong&gt;&lt;br /&gt;


&lt;strong&gt;David White  (Systems Designer):&lt;/strong&gt; Aim melee weapons 
are used by a very small subset of  companions.&amp;nbsp; For this reason we tend
 to distribute those items through  either vendors or class specific 
quest rewards.&amp;nbsp; Our goal is to make these  items reasonably available 
without constantly putting essentially “worthless”  items in front of 
players who do not care about them.&amp;nbsp; We also make the  items 
customizable (orange) when possible to make it easier to keep them  
up-to-date by swapping out the Mods and Enhancements.&amp;nbsp; Ultimately it’s a
  delicate balance to make sure they can be reasonably found and 
maintained by  the players who care about them without them becoming a 
nuisance to players who  might not even understand why they exist.&lt;br /&gt;


&lt;br /&gt;


Thanks for all of your questions, and thanks to the team for  
answering them. If you’d like to put forward a question for next week’s 
 Q&amp;amp;A, please visit this &lt;a href=&quot;http://www.swtor.com/community/showthread.php?t=424945&quot;&gt;Forum thread&lt;/a&gt;!&lt;br /&gt;
&lt;br /&gt;
Originally posted &lt;a href=&quot;http://www.swtor.com/blog/community-qa-april-20th-2012&quot;&gt;here&lt;/a&gt;.&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://swtorchamp.blogspot.com/feeds/4516192876135546242/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://swtorchamp.blogspot.com/2012/04/swtor-community-q-4202012.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4539149064545490150/posts/default/4516192876135546242'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4539149064545490150/posts/default/4516192876135546242'/><link rel='alternate' type='text/html' href='http://swtorchamp.blogspot.com/2012/04/swtor-community-q-4202012.html' title='SWTOR Community Q &amp; A 4/20/2012'/><author><name>_SWTORchamp</name><uri>http://www.blogger.com/profile/13420714190028932989</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4539149064545490150.post-7014757537598649019</id><published>2012-04-13T11:58:00.003-07:00</published><updated>2012-04-13T11:58:44.020-07:00</updated><title type='text'>Daily Quests and PVE Gear in SWTOR Patch 1.2</title><content type='html'>&lt;br /&gt;
Hey everyone, with the release of 1.2, there is going to be a big 
rush to do dailies for credits and also leveling alts to gain benefits 
of the legacy system. I have created this guide here to help you with 
all the dailies (new and old) in 1.2 and also the ways to get geared up 
in patch 1.2 once you have reached 50. &lt;br /&gt;

&lt;span id=&quot;more-2797&quot;&gt;&lt;/span&gt;
&lt;br /&gt;
Lets start with a nice big inforgraphic showing you the entire gear progresssion in 1.2!&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;http://dulfy.net/wp-content/uploads/2012/04/pvegearing1resized1.png&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;336&quot; src=&quot;http://dulfy.net/wp-content/uploads/2012/04/pvegearing1resized1.png&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;&lt;span style=&quot;color: #ff8000; font-size: small;&quot;&gt;Recruit Armor&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;

Recruit armor is a set of PvP armor you can directly purchase at the 
PvP vendor for around ~300k for the full set. This is a good starter 
set, even for fresh 50s doing PvE content. The side bonus is that you 
can also jump into PvP with this set. &lt;br /&gt;

&lt;table border=&quot;1&quot; cellpadding=&quot;2&quot; cellspacing=&quot;0&quot; style=&quot;width: 170px;&quot;&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td valign=&quot;top&quot; width=&quot;77&quot;&gt;&lt;strong&gt;Piece&lt;/strong&gt;&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;91&quot;&gt;&lt;strong&gt;Credits&lt;/strong&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td valign=&quot;top&quot; width=&quot;77&quot;&gt;Chest&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;91&quot;&gt;31700&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td valign=&quot;top&quot; width=&quot;77&quot;&gt;Legs&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;91&quot;&gt;31700&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td valign=&quot;top&quot; width=&quot;77&quot;&gt;Head&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;91&quot;&gt;31700&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td valign=&quot;top&quot; width=&quot;77&quot;&gt;Gloves&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;91&quot;&gt;26200&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td valign=&quot;top&quot; width=&quot;77&quot;&gt;Boots&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;91&quot;&gt;26200&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td valign=&quot;top&quot; width=&quot;77&quot;&gt;Belts&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;91&quot;&gt;20500&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td valign=&quot;top&quot; width=&quot;77&quot;&gt;Bracers&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;91&quot;&gt;20500&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td valign=&quot;top&quot; width=&quot;77&quot;&gt;Ear&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;91&quot;&gt;17000&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td valign=&quot;top&quot; width=&quot;77&quot;&gt;Implant&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;91&quot;&gt;17000×2&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td valign=&quot;top&quot; width=&quot;77&quot;&gt;Offhand&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;91&quot;&gt;19300&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td valign=&quot;top&quot; width=&quot;77&quot;&gt;Mainhand&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;91&quot;&gt;38600&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td valign=&quot;top&quot; width=&quot;77&quot;&gt;Relic&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;91&quot;&gt;11300×2&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td valign=&quot;top&quot; width=&quot;77&quot;&gt;&lt;strong&gt;Total&lt;/strong&gt;&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;91&quot;&gt;320000&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
You might be wondering how it stacks with custom modded orange armor 
obtained from doing dailies. Below I will give you a comparison of 5 
pieces, using the Recruit Force Master set (sorc/sage DPS) and custom 
modded gear using armoring/mods/enhancements from dailies. I am going to
 use the Slave Girl outfit as the custom armor base since it has 5 
pieces and everyone is familiar with it!&lt;br /&gt;

For the Custom piece, I used the slave girl set as the base and then used &lt;a data-tr-sw-tt=&quot;true&quot; data-tr-tt-builder=&quot;trsw-item&quot; data-tr-tt-id=&quot;4283&quot; href=&quot;http://swtor.askmrrobot.com/gear/4283/advanced-resolve-armoring-22&quot; style=&quot;color: #9810c8; display: inline-block; height: 20px; line-height: 20px; padding-left: 24px; position: relative;&quot; target=&quot;_blank&quot;&gt;Advanced Resolve Armoring 22&lt;/a&gt;&amp;nbsp;(purchased from Daily Vendor),&lt;br /&gt;
&lt;div&gt;
&lt;a data-tr-sw-tt=&quot;true&quot; data-tr-tt-builder=&quot;trsw-item&quot; data-tr-tt-id=&quot;4309&quot; href=&quot;http://swtor.askmrrobot.com/gear/4309/advanced-aptitude-mod-22&quot; style=&quot;color: #9810c8; display: inline-block; height: 20px; line-height: 20px; padding-left: 24px; position: relative;&quot; target=&quot;_blank&quot;&gt;Advanced Aptitude Mod 22&lt;div style=&quot;border-radius: 4px 4px 4px 4px; border: 1px solid rgb(152, 16, 200); height: 18px; left: 0px; margin: 0px; position: absolute; top: 0px; width: 18px;&quot;&gt;
&lt;img src=&quot;http://static.askmrrobot.com/swtor-icons/circuitry1_wil.png&quot; style=&quot;border: medium none; height: 18px; left: 0px; margin: 0px; position: absolute; top: 0px; width: 18px;&quot; /&gt;&lt;/div&gt;
&lt;/a&gt; (Belsavis heroic daily reward), 2x &lt;a data-tr-sw-tt=&quot;true&quot; data-tr-tt-builder=&quot;trsw-item&quot; data-tr-tt-id=&quot;4424&quot; href=&quot;http://swtor.askmrrobot.com/gear/4424/advanced-quick-savant-enhancement-22&quot; style=&quot;color: #9810c8; display: inline-block; height: 20px; line-height: 20px; padding-left: 24px; position: relative;&quot; target=&quot;_blank&quot;&gt;Advanced Quick Savant Enhancement 22&lt;div style=&quot;border-radius: 4px 4px 4px 4px; border: 1px solid rgb(152, 16, 200); height: 18px; left: 0px; margin: 0px; position: absolute; top: 0px; width: 18px;&quot;&gt;
&lt;img src=&quot;http://static.askmrrobot.com/swtor-icons/armorunderlay1_dps.png&quot; style=&quot;border: medium none; height: 18px; left: 0px; margin: 0px; position: absolute; top: 0px; width: 18px;&quot; /&gt;&lt;/div&gt;
&lt;/a&gt; (Ilum heroic daily reward), and 3x &lt;a data-tr-sw-tt=&quot;true&quot; data-tr-tt-builder=&quot;trsw-item&quot; data-tr-tt-id=&quot;3840&quot; href=&quot;http://swtor.askmrrobot.com/gear/3840/advanced-battle-enhancement-22&quot; style=&quot;color: #9810c8; display: inline-block; height: 20px; line-height: 20px; padding-left: 24px; position: relative;&quot; target=&quot;_blank&quot;&gt;Advanced Battle Enhancement 22&lt;div style=&quot;border-radius: 4px 4px 4px 4px; border: 1px solid rgb(152, 16, 200); height: 18px; left: 0px; margin: 0px; position: absolute; top: 0px; width: 18px;&quot;&gt;
&lt;img src=&quot;http://static.askmrrobot.com/swtor-icons/armorunderlay1_dps.png&quot; style=&quot;border: medium none; height: 18px; left: 0px; margin: 0px; position: absolute; top: 0px; width: 18px;&quot; /&gt;&lt;/div&gt;
&lt;/a&gt;
 (Ilum heroic daily reward). I realized that you could get the Q23 
armoring from the daily vendor but the goal here is to use only mission 
rewards and save Daily Commendations for the ear, implants, and relics. &lt;br /&gt;

Here is the character builder with Recruit 5-piece&lt;br /&gt;

&lt;a href=&quot;http://swtor.askmrrobot.com/character/a93c8d7f-98da-403c-a6a7-af7edc98e446&quot;&gt;http://swtor.askmrrobot.com/character/a93c8d7f-98da-403c-a6a7-af7edc98e446&lt;/a&gt;&lt;br /&gt;

Here is the character build with custom modded 5 –piece&lt;br /&gt;

&lt;a href=&quot;http://swtor.askmrrobot.com/character/8c8206db-a7a2-47cd-8a9d-fb6f35133a75&quot;&gt;http://swtor.askmrrobot.com/character/8c8206db-a7a2-47cd-8a9d-fb6f35133a75&lt;/a&gt;&lt;br /&gt;

How do they stack up?&lt;br /&gt;

&lt;table border=&quot;1&quot; cellpadding=&quot;2&quot; cellspacing=&quot;0&quot; style=&quot;width: 400px;&quot;&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td valign=&quot;top&quot; width=&quot;119&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;139&quot;&gt;&lt;strong&gt;Recruit&lt;/strong&gt;&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;140&quot;&gt;&lt;strong&gt;Custom&lt;/strong&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td valign=&quot;top&quot; width=&quot;119&quot;&gt;Endurance&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;155&quot;&gt;545&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;168&quot;&gt;585&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td valign=&quot;top&quot; width=&quot;119&quot;&gt;Willpower&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;155&quot;&gt;575&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;168&quot;&gt;665&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td valign=&quot;top&quot; width=&quot;119&quot;&gt;Power&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;155&quot;&gt;120&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;168&quot;&gt;189&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td valign=&quot;top&quot; width=&quot;119&quot;&gt;Crit&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;155&quot;&gt;72&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;168&quot;&gt;81&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td valign=&quot;top&quot; width=&quot;119&quot;&gt;Surge&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;155&quot;&gt;84&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;168&quot;&gt;117&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td valign=&quot;top&quot; width=&quot;119&quot;&gt;Alacrity&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;155&quot;&gt;126&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;168&quot;&gt;78&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
Anyways, as you can see, the stats are not too terribly different 
between the two sets. Custom modded armor using stuff from dailies do 
offer you more options – you can sort of choose the stats you want. &lt;br /&gt;

&lt;strong&gt;If I were a fresh 50, I would grab the Recruit set first and 
then over the time as I do dailies, update them with custom modded 
armor.&lt;/strong&gt; &lt;br /&gt;

&lt;strong&gt;&lt;span style=&quot;color: #ff8000; font-size: small;&quot;&gt;Dailies:&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;

Before we jump into dailies, let me offer you a nice chart with all the dailies tabulated for 1.2!&lt;br /&gt;

&lt;a class=&quot;cboxElement&quot; href=&quot;http://dulfy.net/wp-content/uploads/2012/04/1.2dailieslist.jpg&quot; rel=&quot;lightbox[2797]&quot; title=&quot;1.2dailieslist&quot;&gt;&lt;img alt=&quot;1.2dailieslist&quot; border=&quot;0&quot; height=&quot;431&quot; src=&quot;http://dulfy.net/wp-content/uploads/2012/04/1.2dailieslist1.jpg&quot; style=&quot;background-image: none; border-bottom: 0px; border-left: 0px; border-right: 0px; border-top: 0px; display: inline; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot; title=&quot;1.2dailieslist&quot; width=&quot;644&quot; /&gt;&lt;/a&gt;&lt;br /&gt;

&lt;br /&gt;

There are now three planets to do dailies in: Belsavis, Ilum, and 
with 1.2, the Black Hole area in Corellia. Keep in mind that Black Hole 
is a separate zone within Corellia and you will need to take a shuttle 
to get there (the shuttle is right next to the spaceport).&lt;br /&gt;

Why do dailies you ask? Campaign relics (better than the relics from 
Nightmare KP), and Rakata ear/implants for fresh 50s. The new Recruit 
gear has made the Q23 armoring/barrels/hilts you can purchase and the 
Q22 enhancements/mods from heroic dailies a bit less of an upgrade but 
they are still there if you want to completely customize your armor for 
PvE. &lt;br /&gt;

You can also get some legacy armor kits for your alts in your legacy.
 Artificers can also purchase some schematics to make the color crystals
 for weapons. Here is a list of the new stuff included in the Daily 
Vendor in 1.2.&lt;br /&gt;

&lt;strong&gt;Note: The relics are actually BoP (Bind on Pickup) and not BoE as the tooltips here indicates &lt;/strong&gt;&lt;br /&gt;

&lt;table border=&quot;1&quot; cellpadding=&quot;2&quot; cellspacing=&quot;0&quot; style=&quot;width: 400px;&quot;&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td valign=&quot;top&quot; width=&quot;356&quot;&gt;&lt;strong&gt;Name&lt;/strong&gt;&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;44&quot;&gt;&lt;strong&gt;Cost&lt;/strong&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td valign=&quot;top&quot; width=&quot;356&quot;&gt;&lt;a data-tr-sw-tt=&quot;true&quot; data-tr-tt-builder=&quot;trsw-item&quot; data-tr-tt-id=&quot;41989&quot; href=&quot;http://swtor.askmrrobot.com/gear/41989/campaign-relic-of-boundless-ages&quot; style=&quot;color: #9810c8; display: inline-block; height: 20px; line-height: 20px; padding-left: 24px; position: relative;&quot; target=&quot;_blank&quot;&gt;Campaign Relic of Boundless Ages&lt;div style=&quot;border-radius: 4px 4px 4px 4px; border: 1px solid rgb(152, 16, 200); height: 18px; left: 0px; margin: 0px; position: absolute; top: 0px; width: 18px;&quot;&gt;
&lt;img src=&quot;http://static.askmrrobot.com/swtor-icons/plainholcron.png&quot; style=&quot;border: medium none; height: 18px; left: 0px; margin: 0px; position: absolute; top: 0px; width: 18px;&quot; /&gt;&lt;/div&gt;
&lt;/a&gt;&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;44&quot;&gt;200&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td valign=&quot;top&quot; width=&quot;356&quot;&gt;&lt;a data-tr-sw-tt=&quot;true&quot; data-tr-tt-builder=&quot;trsw-item&quot; data-tr-tt-id=&quot;40723&quot; href=&quot;http://swtor.askmrrobot.com/gear/40723/campaign-relic-of-dark-radiance&quot; style=&quot;color: #9810c8; display: inline-block; height: 20px; line-height: 20px; padding-left: 24px; position: relative;&quot; target=&quot;_blank&quot;&gt;Campaign Relic of Dark Radiance&lt;div style=&quot;border-radius: 4px 4px 4px 4px; border: 1px solid rgb(152, 16, 200); height: 18px; left: 0px; margin: 0px; position: absolute; top: 0px; width: 18px;&quot;&gt;
&lt;img src=&quot;http://static.askmrrobot.com/swtor-icons/sithholocron.png&quot; style=&quot;border: medium none; height: 18px; left: 0px; margin: 0px; position: absolute; top: 0px; width: 18px;&quot; /&gt;&lt;/div&gt;
&lt;/a&gt;&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;44&quot;&gt;200&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td valign=&quot;top&quot; width=&quot;356&quot;&gt;&lt;a data-tr-sw-tt=&quot;true&quot; data-tr-tt-builder=&quot;trsw-item&quot; data-tr-tt-id=&quot;40711&quot; href=&quot;http://swtor.askmrrobot.com/gear/40711/campaign-relic-of-elemental-transcendance&quot; style=&quot;color: #9810c8; display: inline-block; height: 20px; line-height: 20px; padding-left: 24px; position: relative;&quot; target=&quot;_blank&quot;&gt;Campaign Relic of Elemental Transcendance&lt;div style=&quot;border-radius: 4px 4px 4px 4px; border: 1px solid rgb(152, 16, 200); height: 18px; left: 0px; margin: 0px; position: absolute; top: 0px; width: 18px;&quot;&gt;
&lt;img src=&quot;http://static.askmrrobot.com/swtor-icons/plainholcron.png&quot; style=&quot;border: medium none; height: 18px; left: 0px; margin: 0px; position: absolute; top: 0px; width: 18px;&quot; /&gt;&lt;/div&gt;
&lt;/a&gt;&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;44&quot;&gt;200&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td valign=&quot;top&quot; width=&quot;356&quot;&gt;&lt;a data-tr-sw-tt=&quot;true&quot; data-tr-tt-builder=&quot;trsw-item&quot; data-tr-tt-id=&quot;40513&quot; href=&quot;http://swtor.askmrrobot.com/gear/40513/campaign-relic-of-ephemeral-mending&quot; style=&quot;color: #9810c8; display: inline-block; height: 20px; line-height: 20px; padding-left: 24px; position: relative;&quot; target=&quot;_blank&quot;&gt;Campaign Relic of Ephemeral Mending&lt;div style=&quot;border-radius: 4px 4px 4px 4px; border: 1px solid rgb(152, 16, 200); height: 18px; left: 0px; margin: 0px; position: absolute; top: 0px; width: 18px;&quot;&gt;
&lt;img src=&quot;http://static.askmrrobot.com/swtor-icons/jediholocron.png&quot; style=&quot;border: medium none; height: 18px; left: 0px; margin: 0px; position: absolute; top: 0px; width: 18px;&quot; /&gt;&lt;/div&gt;
&lt;/a&gt;&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;44&quot;&gt;200&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td valign=&quot;top&quot; width=&quot;356&quot;&gt;&lt;a data-tr-sw-tt=&quot;true&quot; data-tr-tt-builder=&quot;trsw-item&quot; data-tr-tt-id=&quot;41495&quot; href=&quot;http://swtor.askmrrobot.com/gear/41495/campaign-relic-of-imperiling-serenity&quot; style=&quot;color: #9810c8; display: inline-block; height: 20px; line-height: 20px; padding-left: 24px; position: relative;&quot; target=&quot;_blank&quot;&gt;Campaign Relic of Imperiling Serenity&lt;div style=&quot;border-radius: 4px 4px 4px 4px; border: 1px solid rgb(152, 16, 200); height: 18px; left: 0px; margin: 0px; position: absolute; top: 0px; width: 18px;&quot;&gt;
&lt;img src=&quot;http://static.askmrrobot.com/swtor-icons/plainholocron2.png&quot; style=&quot;border: medium none; height: 18px; left: 0px; margin: 0px; position: absolute; top: 0px; width: 18px;&quot; /&gt;&lt;/div&gt;
&lt;/a&gt;&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;44&quot;&gt;200&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td valign=&quot;top&quot; width=&quot;356&quot;&gt;&lt;a data-tr-sw-tt=&quot;true&quot; data-tr-tt-builder=&quot;trsw-item&quot; data-tr-tt-id=&quot;41534&quot; href=&quot;http://swtor.askmrrobot.com/gear/41534/campaign-relic-of-shield-amplification&quot; style=&quot;color: #9810c8; display: inline-block; height: 20px; line-height: 20px; padding-left: 24px; position: relative;&quot; target=&quot;_blank&quot;&gt;Campaign Relic of Shield Amplification&lt;div style=&quot;border-radius: 4px 4px 4px 4px; border: 1px solid rgb(152, 16, 200); height: 18px; left: 0px; margin: 0px; position: absolute; top: 0px; width: 18px;&quot;&gt;
&lt;img src=&quot;http://static.askmrrobot.com/swtor-icons/jediholocron3.png&quot; style=&quot;border: medium none; height: 18px; left: 0px; margin: 0px; position: absolute; top: 0px; width: 18px;&quot; /&gt;&lt;/div&gt;
&lt;/a&gt;&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;44&quot;&gt;200&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td valign=&quot;top&quot; width=&quot;356&quot;&gt;&lt;a data-tr-sw-tt=&quot;true&quot; data-tr-tt-builder=&quot;trsw-item&quot; data-tr-tt-id=&quot;40671&quot; href=&quot;http://swtor.askmrrobot.com/gear/40671/campaign-relic-of-the-cerulean-nova&quot; style=&quot;color: #9810c8; display: inline-block; height: 20px; line-height: 20px; padding-left: 24px; position: relative;&quot; target=&quot;_blank&quot;&gt;Campaign Relic of the Cerulean Nova&lt;div style=&quot;border-radius: 4px 4px 4px 4px; border: 1px solid rgb(152, 16, 200); height: 18px; left: 0px; margin: 0px; position: absolute; top: 0px; width: 18px;&quot;&gt;
&lt;img src=&quot;http://static.askmrrobot.com/swtor-icons/plainholocron2.png&quot; style=&quot;border: medium none; height: 18px; left: 0px; margin: 0px; position: absolute; top: 0px; width: 18px;&quot; /&gt;&lt;/div&gt;
&lt;/a&gt;&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;44&quot;&gt;200&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td valign=&quot;top&quot; width=&quot;356&quot;&gt;&lt;a data-tr-sw-tt=&quot;true&quot; data-tr-tt-builder=&quot;trsw-item&quot; data-tr-tt-id=&quot;40763&quot; href=&quot;http://swtor.askmrrobot.com/gear/40763/campaign-relic-of-the-kinetic-tempest&quot; style=&quot;color: #9810c8; display: inline-block; height: 20px; line-height: 20px; padding-left: 24px; position: relative;&quot; target=&quot;_blank&quot;&gt;Campaign Relic of the Kinetic Tempest&lt;div style=&quot;border-radius: 4px 4px 4px 4px; border: 1px solid rgb(152, 16, 200); height: 18px; left: 0px; margin: 0px; position: absolute; top: 0px; width: 18px;&quot;&gt;
&lt;img src=&quot;http://static.askmrrobot.com/swtor-icons/sithholocron2.png&quot; style=&quot;border: medium none; height: 18px; left: 0px; margin: 0px; position: absolute; top: 0px; width: 18px;&quot; /&gt;&lt;/div&gt;
&lt;/a&gt;&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;44&quot;&gt;200&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td valign=&quot;top&quot; width=&quot;356&quot;&gt;&lt;a data-tr-sw-tt=&quot;true&quot; data-tr-tt-builder=&quot;trsw-item&quot; data-tr-tt-id=&quot;38248&quot; href=&quot;http://swtor.askmrrobot.com/gear/38248/campaign-relic-of-the-primeval-fatesealer&quot; style=&quot;color: #9810c8; display: inline-block; height: 20px; line-height: 20px; padding-left: 24px; position: relative;&quot; target=&quot;_blank&quot;&gt;Campaign Relic of the Primeval Fatesealer&lt;div style=&quot;border-radius: 4px 4px 4px 4px; border: 1px solid rgb(152, 16, 200); height: 18px; left: 0px; margin: 0px; position: absolute; top: 0px; width: 18px;&quot;&gt;
&lt;img src=&quot;http://static.askmrrobot.com/swtor-icons/plainholcron.png&quot; style=&quot;border: medium none; height: 18px; left: 0px; margin: 0px; position: absolute; top: 0px; width: 18px;&quot; /&gt;&lt;/div&gt;
&lt;/a&gt;&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;44&quot;&gt;200&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td valign=&quot;top&quot; width=&quot;356&quot;&gt;&lt;a data-tr-sw-tt=&quot;true&quot; data-tr-tt-builder=&quot;trsw-item&quot; data-tr-tt-id=&quot;40165&quot; href=&quot;http://swtor.askmrrobot.com/gear/40165/campaign-relic-of-the-shrouded-crusader&quot; style=&quot;color: #9810c8; display: inline-block; height: 20px; line-height: 20px; padding-left: 24px; position: relative;&quot; target=&quot;_blank&quot;&gt;Campaign Relic of the Shrouded Crusader&lt;div style=&quot;border-radius: 4px 4px 4px 4px; border: 1px solid rgb(152, 16, 200); height: 18px; left: 0px; margin: 0px; position: absolute; top: 0px; width: 18px;&quot;&gt;
&lt;img src=&quot;http://static.askmrrobot.com/swtor-icons/plainholocron2.png&quot; style=&quot;border: medium none; height: 18px; left: 0px; margin: 0px; position: absolute; top: 0px; width: 18px;&quot; /&gt;&lt;/div&gt;
&lt;/a&gt;&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;44&quot;&gt;200&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td valign=&quot;top&quot; width=&quot;356&quot;&gt;Schematic: &lt;a data-tr-sw-tt=&quot;true&quot; data-tr-tt-builder=&quot;trsw-item&quot; data-tr-tt-id=&quot;13510&quot; href=&quot;http://swtor.askmrrobot.com/gear/13510/advanced-blue-eviscerating-crystal&quot; style=&quot;color: #9810c8; display: inline-block; height: 20px; line-height: 20px; padding-left: 24px; position: relative;&quot; target=&quot;_blank&quot;&gt;Advanced Blue Eviscerating Crystal&lt;div style=&quot;border-radius: 4px 4px 4px 4px; border: 1px solid rgb(152, 16, 200); height: 18px; left: 0px; margin: 0px; position: absolute; top: 0px; width: 18px;&quot;&gt;
&lt;img src=&quot;http://static.askmrrobot.com/swtor-icons/bluesuperiorlightsabercrystal.png&quot; style=&quot;border-bottom-style: none; border-bottom-width: medium; border-color: initial; border-image: initial; border-left-style: none; border-left-width: medium; border-right-style: none; border-right-width: medium; border-top-style: none; border-top-width: medium; height: 18px; left: 0px; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; position: absolute; top: 0px; width: 18px;&quot; /&gt;&lt;/div&gt;
&lt;/a&gt;&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;44&quot;&gt;20&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td valign=&quot;top&quot; width=&quot;356&quot;&gt;Schematic: &lt;a data-tr-sw-tt=&quot;true&quot; data-tr-tt-builder=&quot;trsw-item&quot; data-tr-tt-id=&quot;13663&quot; href=&quot;http://swtor.askmrrobot.com/gear/13663/advanced-blue-hawkeye-crystal&quot; style=&quot;color: #9810c8; display: inline-block; height: 20px; line-height: 20px; padding-left: 24px; position: relative;&quot; target=&quot;_blank&quot;&gt;Advanced Blue Hawkeye Crystal&lt;div style=&quot;border-radius: 4px 4px 4px 4px; border: 1px solid rgb(152, 16, 200); height: 18px; left: 0px; margin: 0px; position: absolute; top: 0px; width: 18px;&quot;&gt;
&lt;img src=&quot;http://static.askmrrobot.com/swtor-icons/bluesuperiorlightsabercrystal.png&quot; style=&quot;border: medium none; height: 18px; left: 0px; margin: 0px; position: absolute; top: 0px; width: 18px;&quot; /&gt;&lt;/div&gt;
&lt;/a&gt;&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;44&quot;&gt;20&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td valign=&quot;top&quot; width=&quot;356&quot;&gt;Schematic: &lt;a data-tr-sw-tt=&quot;true&quot; data-tr-tt-builder=&quot;trsw-item&quot; data-tr-tt-id=&quot;4732&quot; href=&quot;http://swtor.askmrrobot.com/gear/4732/advanced-blue-indestructible-crystal&quot; style=&quot;color: #9810c8; display: inline-block; height: 20px; line-height: 20px; padding-left: 24px; position: relative;&quot; target=&quot;_blank&quot;&gt;Advanced Blue Indestructible Crystal&lt;div style=&quot;border-radius: 4px 4px 4px 4px; border: 1px solid rgb(152, 16, 200); height: 18px; left: 0px; margin: 0px; position: absolute; top: 0px; width: 18px;&quot;&gt;
&lt;img src=&quot;http://static.askmrrobot.com/swtor-icons/bluesuperiorlightsabercrystal.png&quot; style=&quot;border: medium none; height: 18px; left: 0px; margin: 0px; position: absolute; top: 0px; width: 18px;&quot; /&gt;&lt;/div&gt;
&lt;/a&gt;&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;44&quot;&gt;20&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td valign=&quot;top&quot; width=&quot;356&quot;&gt;Schematic: &lt;a data-tr-sw-tt=&quot;true&quot; data-tr-tt-builder=&quot;trsw-item&quot; data-tr-tt-id=&quot;13568&quot; href=&quot;http://swtor.askmrrobot.com/gear/13568/advanced-red-eviscerating-crystal&quot; style=&quot;color: #9810c8; display: inline-block; height: 20px; line-height: 20px; padding-left: 24px; position: relative;&quot; target=&quot;_blank&quot;&gt;Advanced Red Eviscerating Crystal&lt;div style=&quot;border-radius: 4px 4px 4px 4px; border: 1px solid rgb(152, 16, 200); height: 18px; left: 0px; margin: 0px; position: absolute; top: 0px; width: 18px;&quot;&gt;
&lt;img src=&quot;http://static.askmrrobot.com/swtor-icons/redsuperiorlightsabercrystal.png&quot; style=&quot;border: medium none; height: 18px; left: 0px; margin: 0px; position: absolute; top: 0px; width: 18px;&quot; /&gt;&lt;/div&gt;
&lt;/a&gt;&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;44&quot;&gt;20&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td valign=&quot;top&quot; width=&quot;356&quot;&gt;Schematic: &lt;a data-tr-sw-tt=&quot;true&quot; data-tr-tt-builder=&quot;trsw-item&quot; data-tr-tt-id=&quot;13599&quot; href=&quot;http://swtor.askmrrobot.com/gear/13599/advanced-red-hawkeye-crystal&quot; style=&quot;color: #9810c8; display: inline-block; height: 20px; line-height: 20px; padding-left: 24px; position: relative;&quot; target=&quot;_blank&quot;&gt;Advanced Red Hawkeye Crystal&lt;div style=&quot;border-radius: 4px 4px 4px 4px; border: 1px solid rgb(152, 16, 200); height: 18px; left: 0px; margin: 0px; position: absolute; top: 0px; width: 18px;&quot;&gt;
&lt;img src=&quot;http://static.askmrrobot.com/swtor-icons/redsuperiorlightsabercrystal.png&quot; style=&quot;border: medium none; height: 18px; left: 0px; margin: 0px; position: absolute; top: 0px; width: 18px;&quot; /&gt;&lt;/div&gt;
&lt;/a&gt;&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;44&quot;&gt;20&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td valign=&quot;top&quot; width=&quot;356&quot;&gt;Schematic: &lt;a data-tr-sw-tt=&quot;true&quot; data-tr-tt-builder=&quot;trsw-item&quot; data-tr-tt-id=&quot;4690&quot; href=&quot;http://swtor.askmrrobot.com/gear/4690/advanced-red-indestructible-crystal&quot; style=&quot;color: #9810c8; display: inline-block; height: 20px; line-height: 20px; padding-left: 24px; position: relative;&quot; target=&quot;_blank&quot;&gt;Advanced Red Indestructible Crystal&lt;div style=&quot;border-radius: 4px 4px 4px 4px; border: 1px solid rgb(152, 16, 200); height: 18px; left: 0px; margin: 0px; position: absolute; top: 0px; width: 18px;&quot;&gt;
&lt;img src=&quot;http://static.askmrrobot.com/swtor-icons/redsuperiorlightsabercrystal.png&quot; style=&quot;border: medium none; height: 18px; left: 0px; margin: 0px; position: absolute; top: 0px; width: 18px;&quot; /&gt;&lt;/div&gt;
&lt;/a&gt;&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;44&quot;&gt;20&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td valign=&quot;top&quot; width=&quot;356&quot;&gt;Birthright Headgear Construction Kit&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;44&quot;&gt;250&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td valign=&quot;top&quot; width=&quot;356&quot;&gt;Birthright Leggings Construction Kit&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;44&quot;&gt;200&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td valign=&quot;top&quot; width=&quot;356&quot;&gt;Inheritance Boots Construction Kit&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;44&quot;&gt;100&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td valign=&quot;top&quot; width=&quot;356&quot;&gt;Inheritance Jacket Construction Kit&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;44&quot;&gt;200&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
For Belsavis and Ilum dailies, you need to finish your class quest 
first and then you can receive the Ilum and Belsavis bonus series which 
you can complete to unlock all of the dailies.&amp;nbsp; It is not known if you 
need to complete your class quest to receive the Black hole starter 
quest but you should be finishing your class quest anyways. Btw, for 
those wondering, you don’t need to finish the Corellia planet quests to 
receive the Black Hole quests. &lt;br /&gt;

&lt;strong&gt;&lt;span style=&quot;color: red;&quot;&gt;Black Hole – Corellia&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;

&lt;a class=&quot;cboxElement&quot; href=&quot;http://dulfy.net/wp-content/uploads/2012/04/110.jpg&quot; rel=&quot;lightbox[2797]&quot; title=&quot;1&quot;&gt;&lt;img alt=&quot;1&quot; border=&quot;0&quot; height=&quot;228&quot; src=&quot;http://dulfy.net/wp-content/uploads/2012/04/1_thumb1.jpg&quot; style=&quot;background-image: none; border-bottom-width: 0px; border-left-width: 0px; border-right-width: 0px; border-top-width: 0px; display: inline; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot; title=&quot;1&quot; width=&quot;244&quot; /&gt;&lt;/a&gt;&lt;br /&gt;

&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;The starter quest that leads you to the Black Hole area can be picked up on the Fleet&lt;/strong&gt;. For the Imperial fleet this is Sergeant Karloss on the imperial fleet inner ring. &lt;/li&gt;
&lt;li&gt;&lt;strong&gt;5 solo dailies&lt;/strong&gt;, rewards 6 &lt;a href=&quot;http://www.torhead.com/item/donBywo/daily-commendation&quot; target=&quot;_blank&quot;&gt;Daily Commendations&lt;/a&gt;
 in total (one [AREA]quest has multiple stages and rewards 2 daily 
commendations). You get ~ 7k credits in per quest, except for the 
multi-staged one, which rewards you ~ 11k credits. That is about 40 k 
credits at least per day from all the solo dailies. &lt;/li&gt;
&lt;li&gt;&lt;strong&gt;One heroic H4+ daily&lt;/strong&gt;, can be 2-manned if you are geared. Reward you with 3 Daily Commendations and either a blue prototype box or an orange piece. &lt;/li&gt;
&lt;li&gt;&lt;strong&gt;One weekly&lt;/strong&gt;, requiring to complete all the solo and group dailies once. Reward you with 6 Black Hole Commendations and 16k credits. &lt;/li&gt;
&lt;li&gt;All of the solo dailies are fairly easy to do but can get annoying 
if there are quite a few people doing them as the area isn’t exactly 
packed with quest mobs. &lt;/li&gt;
&lt;li&gt;All of the dailies are picked up at the quest terminal, you can pick
 up the heroic after you done all the solo dailies for the day. &lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Total Rewards/day: &lt;/strong&gt;9 Daily Commendations and 56, 043 credits &lt;/li&gt;
&lt;/ul&gt;
Here is a list of the quest names for both the Empire and Republic 
side. I will also do a short write up on both the Empire and Republic 
dailies below. Skip if you already know how to do them &lt;img alt=&quot;:)&quot; class=&quot;wp-smiley&quot; src=&quot;http://dulfy.net/wp-includes/images/smilies/icon_smile.gif&quot; /&gt; &lt;br /&gt;

&lt;table border=&quot;1&quot; cellpadding=&quot;2&quot; cellspacing=&quot;0&quot; style=&quot;width: 655px;&quot;&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td valign=&quot;top&quot; width=&quot;111&quot;&gt;&lt;strong&gt;Type&lt;/strong&gt;&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;118&quot;&gt;&lt;strong&gt;Empire&lt;/strong&gt;&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;177&quot;&gt;&lt;strong&gt;Republic&lt;/strong&gt;&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;247&quot;&gt;&lt;strong&gt;Reward&lt;/strong&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td valign=&quot;top&quot; width=&quot;111&quot;&gt;Solo Daily&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;118&quot;&gt;&lt;a href=&quot;http://dulfy.net/2012/04/13/dailies-and-pve-gearing-in-1-2/#a&quot;&gt;Hypermatter Directive&lt;/a&gt;&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;177&quot;&gt;&lt;a href=&quot;http://dulfy.net/2012/04/13/dailies-and-pve-gearing-in-1-2/#g&quot;&gt;Counter Eco-Terroism&lt;/a&gt;&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;247&quot;&gt;1 Daily Commendation, 7175 credits&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td valign=&quot;top&quot; width=&quot;111&quot;&gt;Solo Daily&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;118&quot;&gt;&lt;a href=&quot;http://dulfy.net/2012/04/13/dailies-and-pve-gearing-in-1-2/#b&quot;&gt;Glow&lt;/a&gt;&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;177&quot;&gt;&lt;a href=&quot;http://dulfy.net/2012/04/13/dailies-and-pve-gearing-in-1-2/#h&quot;&gt;Forced Labor&lt;/a&gt;&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;247&quot;&gt;1 Daily Commendation, 7175 credits&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td valign=&quot;top&quot; width=&quot;111&quot;&gt;Solo Daily&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;118&quot;&gt;&lt;a href=&quot;http://dulfy.net/2012/04/13/dailies-and-pve-gearing-in-1-2/#c&quot;&gt;Control the Battlefield&lt;/a&gt;&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;177&quot;&gt;&lt;a href=&quot;http://dulfy.net/2012/04/13/dailies-and-pve-gearing-in-1-2/#i&quot;&gt;Stolen Victory&lt;/a&gt;&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;247&quot;&gt;1 Daily Commendation, 7175 credits&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td valign=&quot;top&quot; width=&quot;111&quot;&gt;Solo Daily&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;118&quot;&gt;&lt;a href=&quot;http://dulfy.net/2012/04/13/dailies-and-pve-gearing-in-1-2/#d&quot;&gt;No Trace Left&lt;/a&gt;&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;177&quot;&gt;&lt;a href=&quot;http://dulfy.net/2012/04/13/dailies-and-pve-gearing-in-1-2/#j&quot;&gt;Eyes and Ears&lt;/a&gt;&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;247&quot;&gt;1 Daily Commendation, 7175 credits&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td valign=&quot;top&quot; width=&quot;111&quot;&gt;Multistaged [AREA] solo daily&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;120&quot;&gt;&lt;a href=&quot;http://dulfy.net/2012/04/13/dailies-and-pve-gearing-in-1-2/#e&quot;&gt;Asset Liquidiation&lt;/a&gt;&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;177&quot;&gt;&lt;a href=&quot;http://dulfy.net/2012/04/13/dailies-and-pve-gearing-in-1-2/#k&quot;&gt;Criminal Crackdown&lt;/a&gt;&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;247&quot;&gt;2 Daily Commendation, 11196 credits&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td valign=&quot;top&quot; width=&quot;111&quot;&gt;Heroic&amp;nbsp; 4+&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;120&quot;&gt;&lt;a href=&quot;http://dulfy.net/2012/04/13/dailies-and-pve-gearing-in-1-2/#f&quot;&gt;The End of Torvix&lt;/a&gt;&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;177&quot;&gt;&lt;a href=&quot;http://dulfy.net/2012/04/13/dailies-and-pve-gearing-in-1-2/#l&quot;&gt;Chasing Shadow&lt;/a&gt;&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;247&quot;&gt;3 Daily Commendation, 16147 credits&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;strong&gt;Empire-Hypermatter Directive&lt;/strong&gt;&lt;br /&gt;

&lt;a class=&quot;cboxElement&quot; href=&quot;http://dulfy.net/wp-content/uploads/2012/04/1b.jpg&quot; rel=&quot;lightbox[2797]&quot; title=&quot;1b&quot;&gt;&lt;img alt=&quot;1b&quot; border=&quot;0&quot; height=&quot;189&quot; src=&quot;http://dulfy.net/wp-content/uploads/2012/04/1b_thumb.jpg&quot; style=&quot;background-image: none; border-bottom-width: 0px; border-left-width: 0px; border-right-width: 0px; border-top-width: 0px; display: block; float: none; margin-left: auto; margin-right: auto; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot; title=&quot;1b&quot; width=&quot;244&quot; /&gt;&lt;/a&gt;&lt;br /&gt;

&lt;ul&gt;
&lt;li&gt;Steal 5 emergency hypermatter supplies. &lt;/li&gt;
&lt;li&gt;No mobs are initially present but there are probes constantly being 
deployed that scans within a certain radius. If you are “scanned”, a 
strong mob will spawn and attack you. &lt;/li&gt;
&lt;li&gt;Has sort of a stealth/Splinter Cell feel to it. &lt;/li&gt;
&lt;/ul&gt;
&lt;a class=&quot;cboxElement&quot; href=&quot;http://dulfy.net/wp-content/uploads/2012/04/210.jpg&quot; rel=&quot;lightbox[2797]&quot; title=&quot;2&quot;&gt;&lt;img alt=&quot;2&quot; border=&quot;0&quot; height=&quot;207&quot; src=&quot;http://dulfy.net/wp-content/uploads/2012/04/2_thumb1.jpg&quot; style=&quot;background-image: none; border-bottom-width: 0px; border-left-width: 0px; border-right-width: 0px; border-top-width: 0px; display: block; float: none; margin-left: auto; margin-right: auto; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot; title=&quot;2&quot; width=&quot;244&quot; /&gt;&lt;/a&gt;&lt;br /&gt;

 &lt;a href=&quot;&quot; name=&quot;b&quot;&gt;
&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;&quot; name=&quot;b&quot;&gt;&lt;strong&gt;Empire-&lt;/strong&gt;&lt;strong&gt;Glow&lt;/strong&gt;&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;&quot; name=&quot;b&quot;&gt;
&lt;/a&gt;&lt;a href=&quot;&quot; name=&quot;b&quot;&gt; &lt;/a&gt;
&lt;br /&gt;
&lt;strong&gt;&lt;a class=&quot;cboxElement&quot; href=&quot;http://dulfy.net/wp-content/uploads/2012/04/38.jpg&quot; rel=&quot;lightbox[2797]&quot; title=&quot;3&quot;&gt;&lt;img alt=&quot;3&quot; border=&quot;0&quot; height=&quot;174&quot; src=&quot;http://dulfy.net/wp-content/uploads/2012/04/3_thumb1.jpg&quot; style=&quot;background-image: none; border-bottom-width: 0px; border-left-width: 0px; border-right-width: 0px; border-top-width: 0px; display: block; float: none; margin-left: auto; margin-right: auto; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot; title=&quot;3&quot; width=&quot;244&quot; /&gt;&lt;/a&gt;&lt;/strong&gt;&lt;br /&gt;

&lt;ul&gt;
&lt;li&gt;You will need to kill mobs and grab the Anti-Rad injector they drop, these injections will protect you from &lt;strong&gt;10 ticks&lt;/strong&gt; of the toxic water.Do not fight in the water, fight in the land whatever possible. &lt;/li&gt;
&lt;li&gt;First console where you need to reroute the Hypermatter pipeline is 
immediate in front of you as you enter the “instance”, guarded by a 
group of mobs where you will receive your first Anti-Rad injector. &lt;/li&gt;
&lt;li&gt;Reroute the remaining 3 Hypermatter pipeline located throughout the room (see the pictures below). &lt;/li&gt;
&lt;/ul&gt;
&lt;a class=&quot;cboxElement&quot; href=&quot;http://dulfy.net/wp-content/uploads/2012/04/43.jpg&quot; rel=&quot;lightbox[2797]&quot; title=&quot;4&quot;&gt;&lt;img alt=&quot;4&quot; border=&quot;0&quot; height=&quot;244&quot; src=&quot;http://dulfy.net/wp-content/uploads/2012/04/4_thumb2.jpg&quot; style=&quot;background-image: none; border-bottom-width: 0px; border-left-width: 0px; border-right-width: 0px; border-top-width: 0px; display: inline; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot; title=&quot;4&quot; width=&quot;175&quot; /&gt;&lt;/a&gt;&lt;a class=&quot;cboxElement&quot; href=&quot;http://dulfy.net/wp-content/uploads/2012/04/53.jpg&quot; rel=&quot;lightbox[2797]&quot; title=&quot;5&quot;&gt;&lt;img alt=&quot;5&quot; border=&quot;0&quot; height=&quot;159&quot; src=&quot;http://dulfy.net/wp-content/uploads/2012/04/5_thumb2.jpg&quot; style=&quot;background-image: none; border-bottom-width: 0px; border-left-width: 0px; border-right-width: 0px; border-top-width: 0px; display: inline; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot; title=&quot;5&quot; width=&quot;244&quot; /&gt;&lt;/a&gt;&lt;br /&gt;

 &lt;a href=&quot;&quot; name=&quot;c&quot;&gt;
&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;&quot; name=&quot;c&quot;&gt;&lt;strong&gt;Empire-&lt;/strong&gt;&lt;strong&gt;Control the Battlefield&lt;/strong&gt;&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;&quot; name=&quot;c&quot;&gt;
&lt;/a&gt;&lt;a href=&quot;&quot; name=&quot;c&quot;&gt; &lt;/a&gt;
&lt;br /&gt;
&lt;a class=&quot;cboxElement&quot; href=&quot;http://dulfy.net/wp-content/uploads/2012/04/63.jpg&quot; rel=&quot;lightbox[2797]&quot; title=&quot;6&quot;&gt;&lt;img alt=&quot;6&quot; border=&quot;0&quot; height=&quot;237&quot; src=&quot;http://dulfy.net/wp-content/uploads/2012/04/6_thumb2.jpg&quot; style=&quot;background-image: none; border-bottom-width: 0px; border-left-width: 0px; border-right-width: 0px; border-top-width: 0px; display: block; float: none; margin-left: auto; margin-right: auto; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot; title=&quot;6&quot; width=&quot;244&quot; /&gt;&lt;/a&gt;&lt;br /&gt;

&lt;ul&gt;
&lt;li&gt;Kill and easy, kill 12 mobs (same mobs required by Asset Liquidation) and turn in! &lt;/li&gt;
&lt;/ul&gt;
&lt;a href=&quot;&quot; name=&quot;d&quot;&gt;
&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;&quot; name=&quot;d&quot;&gt;&lt;strong&gt;Empire-&lt;/strong&gt;&lt;strong&gt;No Trace Left&lt;/strong&gt;&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;&quot; name=&quot;d&quot;&gt;
&lt;/a&gt;&lt;a href=&quot;&quot; name=&quot;d&quot;&gt; &lt;/a&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Also very easy, identity 3 spies located in the same room as the 
quest terminal using the quest item they gave you. Each time you use the
 item, it will tell you how close you are to the spy (i.e. 15m, 10m, 
5m). &lt;/li&gt;
&lt;/ul&gt;
&lt;a href=&quot;&quot; name=&quot;d&quot;&gt;&lt;/a&gt;&lt;a href=&quot;&quot; name=&quot;e&quot;&gt;
&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;&quot; name=&quot;e&quot;&gt;&lt;strong&gt;Empire-&lt;/strong&gt;&lt;strong&gt;[AREA] Asset Liquidation&lt;/strong&gt;&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;&quot; name=&quot;e&quot;&gt;
&lt;/a&gt;&lt;a href=&quot;&quot; name=&quot;e&quot;&gt; &lt;/a&gt;
&lt;br /&gt;
&lt;a class=&quot;cboxElement&quot; href=&quot;http://dulfy.net/wp-content/uploads/2012/04/73.jpg&quot; rel=&quot;lightbox[2797]&quot; title=&quot;7&quot;&gt;&lt;img alt=&quot;7&quot; border=&quot;0&quot; height=&quot;183&quot; src=&quot;http://dulfy.net/wp-content/uploads/2012/04/7_thumb2.jpg&quot; style=&quot;background-image: none; border-bottom-width: 0px; border-left-width: 0px; border-right-width: 0px; border-top-width: 0px; display: block; float: none; margin-left: auto; margin-right: auto; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot; title=&quot;7&quot; width=&quot;244&quot; /&gt;&lt;/a&gt;&lt;br /&gt;

&lt;ul&gt;
&lt;li&gt;Automatically received when you get off the shuttle and enter the Black Hole area. &lt;/li&gt;
&lt;li&gt;Multiple stages: stage 1- kill 20 mobs, stage 2- destroy 6 munition 
caches, stage 3 – destroy the Com Tower and recover T-5R7 memory core. &lt;/li&gt;
&lt;/ul&gt;
&lt;a href=&quot;&quot; name=&quot;f&quot;&gt;
&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;&quot; name=&quot;f&quot;&gt;&lt;strong&gt;Empire-&lt;/strong&gt;&lt;strong&gt;[HEROIC 4+] – The end of Torvix&lt;/strong&gt;&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;&quot; name=&quot;f&quot;&gt;
&lt;/a&gt;&lt;a href=&quot;&quot; name=&quot;f&quot;&gt; &lt;/a&gt;
&lt;br /&gt;
&lt;a class=&quot;cboxElement&quot; href=&quot;http://dulfy.net/wp-content/uploads/2012/04/83.jpg&quot; rel=&quot;lightbox[2797]&quot; title=&quot;8&quot;&gt;&lt;img alt=&quot;8&quot; border=&quot;0&quot; height=&quot;244&quot; src=&quot;http://dulfy.net/wp-content/uploads/2012/04/8_thumb2.jpg&quot; style=&quot;background-image: none; border-bottom-width: 0px; border-left-width: 0px; border-right-width: 0px; border-top-width: 0px; display: block; float: none; margin-left: auto; margin-right: auto; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot; title=&quot;8&quot; width=&quot;151&quot; /&gt;&lt;/a&gt;&lt;br /&gt;

&lt;ul&gt;
&lt;li&gt;You will need to complete all the solo dailies (except the multi-staged [area] one) first to pick this one up. &lt;/li&gt;
&lt;li&gt;Fairly challenging heroic 4+ but can be handled by two people with 2 companions if geared. &lt;/li&gt;
&lt;li&gt;Having CC (Crowd Control) abilities will make this one easier. &lt;/li&gt;
&lt;li&gt;Multiple steps, it is not a quick and easy one like the Belsavis/Ilum ones. &lt;/li&gt;
&lt;li&gt;Puzzle at the end: goal is reroute toxic liquid from the left side 
of the wall to the right using 3 buttons on the consoles, each button 
handles a different pipe so play around with it until everything 
connects! &lt;/li&gt;
&lt;/ul&gt;
&lt;a class=&quot;cboxElement&quot; href=&quot;http://dulfy.net/wp-content/uploads/2012/04/92.jpg&quot; rel=&quot;lightbox[2797]&quot; title=&quot;9&quot;&gt;&lt;img alt=&quot;9&quot; border=&quot;0&quot; height=&quot;186&quot; src=&quot;http://dulfy.net/wp-content/uploads/2012/04/9_thumb1.jpg&quot; style=&quot;background-image: none; border-bottom-width: 0px; border-left-width: 0px; border-right-width: 0px; border-top-width: 0px; display: block; float: none; margin-left: auto; margin-right: auto; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot; title=&quot;9&quot; width=&quot;244&quot; /&gt;&lt;/a&gt;&lt;br /&gt;

&lt;strong&gt;Republic – Counter Eco-Terrorism&lt;/strong&gt;&lt;br /&gt;

&lt;a class=&quot;cboxElement&quot; href=&quot;http://dulfy.net/wp-content/uploads/2012/04/102.jpg&quot; rel=&quot;lightbox[2797]&quot; title=&quot;10&quot;&gt;&lt;img alt=&quot;10&quot; border=&quot;0&quot; height=&quot;244&quot; src=&quot;http://dulfy.net/wp-content/uploads/2012/04/10_thumb1.jpg&quot; style=&quot;background-image: none; border-bottom-width: 0px; border-left-width: 0px; border-right-width: 0px; border-top-width: 0px; display: block; float: none; margin-left: auto; margin-right: auto; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot; title=&quot;10&quot; width=&quot;208&quot; /&gt;&lt;/a&gt;&lt;br /&gt;

&lt;ul&gt;
&lt;li&gt;Do not go into the toxic water! Kill the mobs around the water to 
obtain an Anti-Rad Injector that will give you 10 stacks of protection 
against the toxic water. &lt;/li&gt;
&lt;li&gt;You will need to disable the holes in the tanks that are leaking 
toxic water (marked in the picture below). Each injector will allow you 
to disable 2 of these holes before you will need to run out. &lt;/li&gt;
&lt;/ul&gt;
&lt;a class=&quot;cboxElement&quot; href=&quot;http://dulfy.net/wp-content/uploads/2012/04/112.jpg&quot; rel=&quot;lightbox[2797]&quot; title=&quot;11&quot;&gt;&lt;img alt=&quot;11&quot; border=&quot;0&quot; height=&quot;226&quot; src=&quot;http://dulfy.net/wp-content/uploads/2012/04/11_thumb.jpg&quot; style=&quot;background-image: none; border-bottom-width: 0px; border-left-width: 0px; border-right-width: 0px; border-top-width: 0px; display: block; float: none; margin-left: auto; margin-right: auto; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot; title=&quot;11&quot; width=&quot;244&quot; /&gt;&lt;/a&gt;&lt;br /&gt;

&lt;strong&gt;Republic – Forced Labor&lt;/strong&gt;&lt;br /&gt;

&lt;a class=&quot;cboxElement&quot; href=&quot;http://dulfy.net/wp-content/uploads/2012/04/142.jpg&quot; rel=&quot;lightbox[2797]&quot; title=&quot;14&quot;&gt;&lt;img alt=&quot;14&quot; border=&quot;0&quot; height=&quot;244&quot; src=&quot;http://dulfy.net/wp-content/uploads/2012/04/14_thumb1.jpg&quot; style=&quot;background-image: none; border-bottom-width: 0px; border-left-width: 0px; border-right-width: 0px; border-top-width: 0px; display: block; float: none; margin-left: auto; margin-right: auto; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot; title=&quot;14&quot; width=&quot;188&quot; /&gt;&lt;/a&gt;&lt;br /&gt;

&lt;ul&gt;
&lt;li&gt;Rescue 5 Drall eningeers stuck in a holding cell. Pretty simple 
mission but the area is not “instanced” do it is best if you group up 
and all get credit at the same time. &lt;/li&gt;
&lt;/ul&gt;
&lt;a class=&quot;cboxElement&quot; href=&quot;http://dulfy.net/wp-content/uploads/2012/04/152.jpg&quot; rel=&quot;lightbox[2797]&quot; title=&quot;15&quot;&gt;&lt;img alt=&quot;15&quot; border=&quot;0&quot; height=&quot;244&quot; src=&quot;http://dulfy.net/wp-content/uploads/2012/04/15_thumb1.jpg&quot; style=&quot;background-image: none; border-bottom-width: 0px; border-left-width: 0px; border-right-width: 0px; border-top-width: 0px; display: block; float: none; margin-left: auto; margin-right: auto; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot; title=&quot;15&quot; width=&quot;205&quot; /&gt;&lt;/a&gt;&lt;br /&gt;

&lt;strong&gt;Republic – Stolen Victory&lt;/strong&gt;&lt;br /&gt;

&lt;ul&gt;
&lt;li&gt;Recover 15 stolen prototype weapon, which are in chests scattered 
around the quest area and also dropped by mobs guarding the chests. &lt;/li&gt;
&lt;li&gt;Fairly easy quest, but can be annoying to get it done if there are a
 lot of other players around; luckily, the respawn timer on chests/mobs 
is not too bad. &lt;/li&gt;
&lt;/ul&gt;
&lt;strong&gt;Republic – Eyes and Ears&lt;/strong&gt;&lt;br /&gt;

&lt;a class=&quot;cboxElement&quot; href=&quot;http://dulfy.net/wp-content/uploads/2012/04/121.jpg&quot; rel=&quot;lightbox[2797]&quot; title=&quot;12&quot;&gt;&lt;img alt=&quot;12&quot; border=&quot;0&quot; height=&quot;244&quot; src=&quot;http://dulfy.net/wp-content/uploads/2012/04/12_thumb.jpg&quot; style=&quot;background-image: none; border-bottom-width: 0px; border-left-width: 0px; border-right-width: 0px; border-top-width: 0px; display: block; float: none; margin-left: auto; margin-right: auto; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot; title=&quot;12&quot; width=&quot;194&quot; /&gt;&lt;/a&gt;&lt;br /&gt;

&lt;ul&gt;
&lt;li&gt;“Stealth” mission similar to Empire’s Hypermatter Directive. &lt;/li&gt;
&lt;li&gt;You will need to plant 5 listening devices, but there are probes 
being deployed constantly around the room. If these detect you, a strong
 mob will spawn and attack you. &lt;/li&gt;
&lt;/ul&gt;
&lt;a class=&quot;cboxElement&quot; href=&quot;http://dulfy.net/wp-content/uploads/2012/04/131.jpg&quot; rel=&quot;lightbox[2797]&quot; title=&quot;13&quot;&gt;&lt;img alt=&quot;13&quot; border=&quot;0&quot; height=&quot;234&quot; src=&quot;http://dulfy.net/wp-content/uploads/2012/04/13_thumb.jpg&quot; style=&quot;background-image: none; border-bottom-width: 0px; border-left-width: 0px; border-right-width: 0px; border-top-width: 0px; display: block; float: none; margin-left: auto; margin-right: auto; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot; title=&quot;13&quot; width=&quot;244&quot; /&gt;&lt;/a&gt;&lt;br /&gt;

&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;

 &lt;strong&gt;Republic – [AREA] Criminal Crackdown&lt;/strong&gt;
&lt;br /&gt;
&lt;a class=&quot;cboxElement&quot; href=&quot;http://dulfy.net/wp-content/uploads/2012/04/161.jpg&quot; rel=&quot;lightbox[2797]&quot; title=&quot;16&quot;&gt;&lt;img alt=&quot;16&quot; border=&quot;0&quot; height=&quot;244&quot; src=&quot;http://dulfy.net/wp-content/uploads/2012/04/16_thumb.jpg&quot; style=&quot;background-image: none; border-bottom-width: 0px; border-left-width: 0px; border-right-width: 0px; border-top-width: 0px; display: block; float: none; margin-left: auto; margin-right: auto; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot; title=&quot;16&quot; width=&quot;244&quot; /&gt;&lt;/a&gt;&lt;br /&gt;

&lt;ul&gt;
&lt;li&gt;Automatically received when you get off the shuttle and enter the Black Hole area. &lt;/li&gt;
&lt;li&gt;Multiple stages: stage 1- kill 15 mobs, stage 2- destroy 4 weapon 
containers (if you have CC abilies, you can CC the strong mob, kill the 
weak one ,destroy the container and leave before the strong mob wakes 
up), stage 3 – Destroy the Sensor Hub and kill Quick-Hands Quarl (He has
 an ability called Artillery that you should interrupt if you can). &lt;/li&gt;
&lt;/ul&gt;
&lt;strong&gt;Republic – [HEROIC 4+] – Chasing the Shadow&lt;/strong&gt;&lt;br /&gt;

&lt;ul&gt;
&lt;li&gt;You will need to complete all the solo dailies (except the multi-staged [area] one) first to pick this one up. &lt;/li&gt;
&lt;li&gt;Fairly challenging heroic 4+ but can be handled by two people with 2 companions if geared. &lt;/li&gt;
&lt;li&gt;Having CC (Crowd Control) abilities will make this one easier. &lt;/li&gt;
&lt;li&gt;Fairly short (much shorter than the Empire equivalent) and ends in an epic boss fight. &lt;/li&gt;
&lt;li&gt;Koric, the last boss has a two main abilities: First one is the 
grenades which he throws on a random player and pulls a nearby group 
member to that person. It has a small DoT (400 damage per tick) and slow
 effect. &lt;/li&gt;
&lt;/ul&gt;
&lt;a class=&quot;cboxElement&quot; href=&quot;http://dulfy.net/wp-content/uploads/2012/04/171.jpg&quot; rel=&quot;lightbox[2797]&quot; title=&quot;17&quot;&gt;&lt;img alt=&quot;17&quot; border=&quot;0&quot; height=&quot;176&quot; src=&quot;http://dulfy.net/wp-content/uploads/2012/04/17_thumb.jpg&quot; style=&quot;background-image: none; border-bottom-width: 0px; border-left-width: 0px; border-right-width: 0px; border-top-width: 0px; display: block; float: none; margin-left: auto; margin-right: auto; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot; title=&quot;17&quot; width=&quot;244&quot; /&gt;&lt;/a&gt;&lt;br /&gt;

&lt;ul&gt;
&lt;li&gt;The second ability is a giant yellow circle on the ground which 
lasts for a few seconds before an airstrike&amp;nbsp; lands. It doesn’t really 
hurt but it is best to get out of it. &lt;/li&gt;
&lt;/ul&gt;
&lt;a class=&quot;cboxElement&quot; href=&quot;http://dulfy.net/wp-content/uploads/2012/04/181.jpg&quot; rel=&quot;lightbox[2797]&quot; title=&quot;18&quot;&gt;&lt;img alt=&quot;18&quot; border=&quot;0&quot; height=&quot;152&quot; src=&quot;http://dulfy.net/wp-content/uploads/2012/04/18_thumb.jpg&quot; style=&quot;background-image: none; border-bottom-width: 0px; border-left-width: 0px; border-right-width: 0px; border-top-width: 0px; display: block; float: none; margin-left: auto; margin-right: auto; padding-left: 0px; padding-right: 0px; padding-top: 0px;&quot; title=&quot;18&quot; width=&quot;244&quot; /&gt;&lt;/a&gt;&lt;br /&gt;

&lt;ul&gt;&lt;/ul&gt;
&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;

&lt;strong&gt;&lt;span style=&quot;color: red;&quot;&gt;Ilum Dailies&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;

&lt;table border=&quot;1&quot; cellpadding=&quot;2&quot; cellspacing=&quot;0&quot; style=&quot;width: 655px;&quot;&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td valign=&quot;top&quot; width=&quot;111&quot;&gt;&lt;strong&gt;Type&lt;/strong&gt;&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;118&quot;&gt;&lt;strong&gt;Empire&lt;/strong&gt;&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;177&quot;&gt;&lt;strong&gt;Republic&lt;/strong&gt;&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;247&quot;&gt;&lt;strong&gt;Reward&lt;/strong&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td valign=&quot;top&quot; width=&quot;111&quot;&gt;Solo – Base&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;118&quot;&gt;&lt;a href=&quot;http://www.torhead.com/mission/5lHnYFp/a-tightened-grip&quot; target=&quot;_blank&quot;&gt;A Tightened Grip&lt;/a&gt;&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;177&quot;&gt;&lt;a href=&quot;http://www.torhead.com/mission/5TNWRVr/jam-the-transmissions&quot; target=&quot;_blank&quot;&gt;Jamming the Transmission&lt;/a&gt;&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;247&quot;&gt;1 Daily Commendation,10762 credits&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td valign=&quot;top&quot; width=&quot;111&quot;&gt;Solo – Base&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;118&quot;&gt;&lt;a href=&quot;http://www.torhead.com/mission/38BdFPM/defend-the-shipment&quot; target=&quot;_blank&quot;&gt;Defend the Shipment&lt;/a&gt;&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;177&quot;&gt;&lt;a href=&quot;http://www.torhead.com/mission/9qZI2U0/pilot-down&quot; target=&quot;_blank&quot;&gt;Pilot Down&lt;/a&gt;&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;247&quot;&gt;1 Daily Commendation, 10762 credits&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td valign=&quot;top&quot; width=&quot;111&quot;&gt;Solo – Base&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;118&quot;&gt;&lt;a href=&quot;http://www.torhead.com/mission/6FWxFPW/operation-shatterstorm&quot; target=&quot;_blank&quot;&gt;Operation Shatterstorm&lt;/a&gt;*&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;177&quot;&gt;&lt;a href=&quot;http://www.torhead.com/mission/4ovcYf6/a-fair-fight&quot; target=&quot;_blank&quot;&gt;A Fair fight&lt;/a&gt;&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;247&quot;&gt;1 Daily Commendation, 10762credits&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td valign=&quot;top&quot; width=&quot;111&quot;&gt;Solo – Waystation&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;118&quot;&gt;&lt;a href=&quot;http://www.torhead.com/mission/7ZuF3vc/rightful-owner&quot; target=&quot;_blank&quot;&gt;Rightful Owner&lt;/a&gt;&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;177&quot;&gt;&lt;a href=&quot;http://www.torhead.com/mission/1nJqS2M/icy-destruction&quot; target=&quot;_blank&quot;&gt;Icy Destruction&lt;/a&gt;&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;247&quot;&gt;1 Daily Commendation, 10762 credits&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td valign=&quot;top&quot; width=&quot;111&quot;&gt;Solo – Waystation&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;120&quot;&gt;&lt;a href=&quot;http://www.torhead.com/mission/6YyA16m/sabotage&quot; target=&quot;_blank&quot;&gt;Sabtotage&lt;/a&gt;&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;177&quot;&gt;&lt;a href=&quot;http://www.torhead.com/mission/blpDF8c/crystal-clear-sabotage&quot; target=&quot;_blank&quot;&gt;Crystal Clear Sabotage&lt;/a&gt;&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;247&quot;&gt;1 Daily Commendation, 10762 credits&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td valign=&quot;top&quot; width=&quot;111&quot;&gt;Heroic 2+&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;120&quot;&gt;&lt;a href=&quot;http://www.torhead.com/mission/aaYxKQl/poisonous-strategy&quot; target=&quot;_blank&quot;&gt;Poisonous Strategy&lt;/a&gt;*&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;177&quot;&gt;&lt;a href=&quot;http://www.torhead.com/mission/5u8Khvt/darkness-on-ilum&quot; target=&quot;_blank&quot;&gt;Darkness on Ilum&lt;/a&gt;*&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;247&quot;&gt;3 Daily Commendation, 13995 credits (Empire), 16147 credits (Republic), Q22 enhancements&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
*Operation Shatterstorm have a multi-staged bonus quest that can be 
only completed once per character that grant you 13,995 credits and 2 
Daily Commendations. &lt;br /&gt;

*Poisonous Strategy/Darkness on Ilum also have a multi-staged bonus 
quest that can be only completed once per character that grant you 2332 
credits and 2 Daily Commendations. &lt;br /&gt;

You can get a total of 8 Daily Commendations and 67805 credits per 
day for all the Empire dailies. Republic dailies will grant you 69957 
credits in total. &lt;br /&gt;

&lt;strong&gt;&lt;span style=&quot;color: red;&quot;&gt;Belsavis Dailies&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;

&lt;strong&gt;Empire&lt;/strong&gt;&lt;br /&gt;

&lt;table border=&quot;1&quot; cellpadding=&quot;2&quot; cellspacing=&quot;0&quot; style=&quot;width: 655px;&quot;&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td valign=&quot;top&quot; width=&quot;111&quot;&gt;&lt;strong&gt;Type&lt;/strong&gt;&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;118&quot;&gt;&lt;strong&gt;Location&lt;/strong&gt;&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;177&quot;&gt;&lt;strong&gt;Name&lt;/strong&gt;&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;247&quot;&gt;&lt;strong&gt;Reward&lt;/strong&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td valign=&quot;top&quot; width=&quot;111&quot;&gt;Solo&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;118&quot;&gt;Imperial Domination Outpost&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;177&quot;&gt;&lt;a href=&quot;http://www.torhead.com/mission/6wQF3ku/invisible-threat&quot; target=&quot;_blank&quot;&gt;Invisible Threat&lt;/a&gt;&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;247&quot;&gt;1 Daily Commendation,7175 credits&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td valign=&quot;top&quot; width=&quot;111&quot;&gt;Solo&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;118&quot;&gt;Imperial Domination Outpost&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;177&quot;&gt;&lt;a href=&quot;http://www.torhead.com/mission/9qIO1gQ/unintended-consequences&quot; target=&quot;_blank&quot;&gt;Unintended Consequences&lt;/a&gt;&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;247&quot;&gt;1 Daily Commendation,7175 credits&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td valign=&quot;top&quot; width=&quot;111&quot;&gt;Heroic 2+&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;118&quot;&gt;Imperial Domination Outpost&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;177&quot;&gt;&lt;a href=&quot;http://www.torhead.com/mission/xngYbd/lights-out&quot; target=&quot;_blank&quot;&gt;Lights Out&lt;/a&gt;&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;247&quot;&gt;3 Daily Commendation, 13995 credits, Orange weapon for your companions&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td valign=&quot;top&quot; width=&quot;111&quot;&gt;Heroic 2+&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;118&quot;&gt;Imperial Domination Outpost&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;177&quot;&gt;&lt;a href=&quot;http://www.torhead.com/mission/dcLyv4p/old-enemies&quot; target=&quot;_blank&quot;&gt;Old enemies&lt;/a&gt;&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;247&quot;&gt;3 Daily Commendation, 13995 credits,Q22 armoring or &lt;a href=&quot;http://www.torhead.com/item/2XM254/ancient-prototype-storage-box&quot; target=&quot;_blank&quot;&gt;blue prototype box&lt;/a&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td valign=&quot;top&quot; width=&quot;111&quot;&gt;Solo&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;120&quot;&gt;Deep Launchpoint Transporter&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;177&quot;&gt;&lt;a href=&quot;http://www.torhead.com/mission/aK7nFM6/reluctant-volunteers&quot; target=&quot;_blank&quot;&gt;Reluctant Volunteers&lt;/a&gt;&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;247&quot;&gt;1 Daily Commendation,7175 credits&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td valign=&quot;top&quot; width=&quot;111&quot;&gt;Solo&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;120&quot;&gt;Deep Launchpoint Transporter&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;177&quot;&gt;&lt;a href=&quot;http://www.torhead.com/mission/f1mtfkK/ancient-transmissions&quot; target=&quot;_blank&quot;&gt;Ancient Transmission&lt;/a&gt;&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;247&quot;&gt;1 Daily Commendation,7175 credits&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td valign=&quot;top&quot; width=&quot;111&quot;&gt;Solo&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;120&quot;&gt;Deep Launchpoint Transporter&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;177&quot;&gt;&lt;a href=&quot;http://www.torhead.com/mission/gjLPLJ0/found-in-translation&quot; target=&quot;_blank&quot;&gt;Found in Translation&lt;/a&gt;&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;247&quot;&gt;1 Daily Commendation,7175 credits&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td valign=&quot;top&quot; width=&quot;111&quot;&gt;Solo&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;120&quot;&gt;Signal Monitoring Center&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;177&quot;&gt;&lt;a href=&quot;http://www.torhead.com/mission/4gESOAJ/droid-malfunction&quot; target=&quot;_blank&quot;&gt;Droid Malfunction&lt;/a&gt;&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;247&quot;&gt;1 Daily Commendation,7175 credits&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td valign=&quot;top&quot; width=&quot;111&quot;&gt;Solo&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;120&quot;&gt;Signal Monitoring Center&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;177&quot;&gt;&lt;a href=&quot;http://www.torhead.com/mission/4ftS5tM/the-carriers-of-xenovirus-prime&quot; target=&quot;_blank&quot;&gt;The Carriers of Xenovirus Prime&lt;/a&gt;&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;247&quot;&gt;1 Daily Commendation,7175 credits&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td valign=&quot;top&quot; width=&quot;111&quot;&gt;Heroic 2+&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;120&quot;&gt;Signal Monitoring Center&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;177&quot;&gt;&lt;a href=&quot;http://www.torhead.com/mission/4VJ7ckl/freeing-the-fallen&quot; target=&quot;_blank&quot;&gt;Freeing the Fallen&lt;/a&gt;&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;247&quot;&gt;3 Daily Commendation, 13995 credits, Q22 mods or &lt;a href=&quot;http://www.torhead.com/item/2XM254/ancient-prototype-storage-box&quot; target=&quot;_blank&quot;&gt;blue prototype box&lt;/a&gt; &lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td valign=&quot;top&quot; width=&quot;111&quot;&gt;Solo&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;120&quot;&gt;Tunnel North of Signal Monitoring Center&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;177&quot;&gt;&lt;a href=&quot;http://www.torhead.com/mission/cveR2rh/deadly-mutations&quot; target=&quot;_blank&quot;&gt;Deadly Mutations&lt;/a&gt;&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;247&quot;&gt;1 Daily Commendation,7175 credits&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
That is a total of 17 Daily Commendations and 99,395 credits for the Empire Belsavis dailies. &lt;br /&gt;

&lt;strong&gt;Republic&lt;/strong&gt;&lt;br /&gt;

&lt;table border=&quot;1&quot; cellpadding=&quot;2&quot; cellspacing=&quot;0&quot; style=&quot;width: 655px;&quot;&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td valign=&quot;top&quot; width=&quot;111&quot;&gt;&lt;strong&gt;Type&lt;/strong&gt;&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;118&quot;&gt;&lt;strong&gt;Location&lt;/strong&gt;&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;177&quot;&gt;&lt;strong&gt;Name&lt;/strong&gt;&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;247&quot;&gt;&lt;strong&gt;Reward&lt;/strong&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td valign=&quot;top&quot; width=&quot;111&quot;&gt;Solo&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;118&quot;&gt;Republic Wildness Outpost&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;177&quot;&gt;&lt;a href=&quot;http://www.torhead.com/mission/2xN3LeX/strengthening-the-chain&quot; target=&quot;_blank&quot;&gt;Strengthening the Chain&lt;/a&gt;&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;247&quot;&gt;1 Daily Commendation,7175 credits&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td valign=&quot;top&quot; width=&quot;111&quot;&gt;Solo&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;118&quot;&gt;Republic Wildness Outpost&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;177&quot;&gt;&lt;a href=&quot;http://www.torhead.com/mission/5u3TY7K/restraining-the-darkness&quot; target=&quot;_blank&quot;&gt;Restraining the Darkness&lt;/a&gt;&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;247&quot;&gt;1 Daily Commendation,7175 credits&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td valign=&quot;top&quot; width=&quot;111&quot;&gt;Solo&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;118&quot;&gt;Republic Wildness Outpost&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;177&quot;&gt;&lt;a href=&quot;http://www.torhead.com/mission/Jqkv3x/emergent-medicine&quot; target=&quot;_blank&quot;&gt;Emergent Medicine&lt;/a&gt;&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;247&quot;&gt;1 Daily Commendation,7175 credits&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td valign=&quot;top&quot; width=&quot;111&quot;&gt;Heroic 2+&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;118&quot;&gt;Meltwater Outpost&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;177&quot;&gt;&lt;a href=&quot;http://www.torhead.com/mission/bihxbSd/a-lesson-is-learned&quot; target=&quot;_blank&quot;&gt;A Lesson is Learned&lt;/a&gt;&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;247&quot;&gt;3 Daily Commendation, 9330 credits, Q22 mods&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td valign=&quot;top&quot; width=&quot;111&quot;&gt;Heroic 2+&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;118&quot;&gt;Meltwater Outpost&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;177&quot;&gt;&lt;a href=&quot;http://www.torhead.com/mission/84kXjKh/open-communications&quot; target=&quot;_blank&quot;&gt;Open Communications&lt;/a&gt;&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;247&quot;&gt;3 Daily Commendation, 9330 credits, orange weapon for your companions &lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td valign=&quot;top&quot; width=&quot;111&quot;&gt;Solo&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;120&quot;&gt;Frozen Transport Center&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;177&quot;&gt;&lt;a href=&quot;http://www.torhead.com/mission/I96K7u/riot&quot; target=&quot;_blank&quot;&gt;Riot&lt;/a&gt;&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;247&quot;&gt;1 Daily Commendation,7175 credits&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td valign=&quot;top&quot; width=&quot;111&quot;&gt;Heroic 2+&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;120&quot;&gt;Frozen Transport Center&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;177&quot;&gt;&lt;a href=&quot;http://www.torhead.com/mission/4aQ56uu/the-stasis-generator#comments&quot; target=&quot;_blank&quot;&gt;Stasis Generator&lt;/a&gt;&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;247&quot;&gt;3 Daily Commendation, 9330 credits, Q23 armoring or &lt;a href=&quot;http://www.torhead.com/item/2XM254/ancient-prototype-storage-box&quot; target=&quot;_blank&quot;&gt;blue prototype box&lt;/a&gt; &lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td valign=&quot;top&quot; width=&quot;111&quot;&gt;Solo&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;120&quot;&gt;Oasis Republic Outpost&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;177&quot;&gt;&lt;a href=&quot;http://www.torhead.com/mission/gpZmA2N/prison-repairs&quot; target=&quot;_blank&quot;&gt;Prison Repairs&lt;/a&gt;&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;247&quot;&gt;1 Daily Commendation,7175 credits&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td valign=&quot;top&quot; width=&quot;111&quot;&gt;Solo&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;120&quot;&gt;Oasis Republic Outpost&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;177&quot;&gt;&lt;a href=&quot;http://www.torhead.com/mission/hiPgPzK/containing-the-beast&quot; target=&quot;_blank&quot;&gt;Containing the Beast&lt;/a&gt;&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;247&quot;&gt;1 Daily Commendation,7175 credits&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td valign=&quot;top&quot; width=&quot;111&quot;&gt;Solo&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;120&quot;&gt;Oasis Republic Outpost&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;177&quot;&gt;&lt;a href=&quot;http://www.torhead.com/mission/4eIwwPZ/unheard-frequencies&quot; target=&quot;_blank&quot;&gt;Unheard Frequencies&lt;/a&gt;&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;247&quot;&gt;1 Daily Commendation,7175 credits&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td valign=&quot;top&quot; width=&quot;111&quot;&gt;Solo&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;120&quot;&gt;Oasis Republic Outpost&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;177&quot;&gt;&lt;a href=&quot;http://www.torhead.com/mission/1VnJUFG/sleeping-rakata&quot; target=&quot;_blank&quot;&gt;Sleeping Rakata&lt;/a&gt;&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;247&quot;&gt;1 Daily Commendation,7175 credits&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
That is a total of 17 Daily Commendations and 85,390 credits for the Empire Belsavis dailies. &lt;br /&gt;

&lt;strong&gt;&lt;span style=&quot;color: red;&quot;&gt;Space dailies&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;

Just you thought you were done with your dailies, there is also a 
daily for the highest level space mission that rewards 2 Daily 
Commendations and 6540 credits. This daily is called &lt;a href=&quot;http://www.torhead.com/mission/4zB1f4k/operation-ascendant-pride&quot; target=&quot;_blank&quot;&gt;Operation Ascendant Pride&lt;/a&gt; on the Empire side and &lt;a href=&quot;http://www.torhead.com/mission/7LblTnM/operation-new-eclipse&quot; target=&quot;_blank&quot;&gt;Operation New Eclipse&lt;/a&gt; for the Republic side.     &lt;br /&gt;

&lt;strong&gt;&lt;span style=&quot;color: #ff8000; font-size: small;&quot;&gt;Hardmode Flashpoints&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;

Starting in 1.2, there are no more daily lockouts for Hardmode 
flashpoints! This means that you can farm these flashpoints whenever you
 like! &lt;br /&gt;

All the hardmode flashpoints pre-1.2 will drop only Columi grade gear on the last boss. You can check out &lt;a href=&quot;http://dulfy.net/2012/01/15/hardmode-flashpoint-drops-empire/&quot; target=&quot;_blank&quot;&gt;this guide to I wrote to see what they drop.&lt;/a&gt;&lt;br /&gt;

However, the new Hardmode flashpoint introduced in 1.2, Lost Island, 
will drop Columi grade loot on every boss and the last boss also drops 
Rakata loot (Rakata chest). Be warned though, it is fairly diffcult 
compared to previous Hardmode Flashpoints and you definitely need to 
have previous gearing from pre-1.2 Hardmode flashpoints or Warzones for a
 successful run. &lt;br /&gt;

Don’t forget to pick up the following weekly and daily from the mission terminal located on the Supplies section of the fleet. &lt;br /&gt;

[DAILY] Galactic Conflicts – complete any of the Hardmode Flashpoints&lt;br /&gt;

[WEELY] Rakghoul Conflicts – Complete Hardmode Kaon Under Siege and Lost Island&lt;br /&gt;

You can also pick up the Vehicle Achievement – [Aratech Ice] from the
 achievement terminal located in the GTN section of the fleet (next to 
the guild bank).&lt;br /&gt;

&lt;strong&gt;&lt;span style=&quot;color: #ff8000; font-size: small;&quot;&gt;Warzones&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;

If you like to PvP, Battlemaster gear is also an alternative to 
running hardmode flashpoints for Columi gear. With 1.2, Battlemaster 
gear has no more valor requirement to wear. It can now be directly 
purchased via Warzone Commendations earned by doing warzones. &lt;br /&gt;

While Battlemaster maybe be lacking a bit when it comes to primary 
stats (i.e. willpower, endurance), it does have a bit more of secondary 
stats (i.e. crit, surge etc). &lt;br /&gt;

&lt;strong&gt;&lt;span style=&quot;color: #ff8000; font-size: small;&quot;&gt;Operations – Rakata Gear&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;

Hardmode/Nightmare Eternity Vault and Karagga’s Palace all drop Rakata gear, to see which bosses drop what. Please consult &lt;a href=&quot;http://dulfy.net/2012/01/21/operation-loot-list/&quot; target=&quot;_blank&quot;&gt;this guide here I wrote here.&lt;/a&gt; &lt;br /&gt;

The new operation, Explosive Conflict, also drops Rakata gear on 
storymode (also known as normal mode). It drops some Rakata stuff 
previously only available to Daily commendation vendors like Rakata 
implants. Here is a quest list of the loot dropped off storymode EC.&lt;br /&gt;

&lt;strong&gt;Explosive Conflict – Storymode&lt;/strong&gt;&lt;br /&gt;

&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Toth and Zorn: &lt;/strong&gt;Rakata Bracer, Rakata Implant, Rakata Chest &lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Stormcaller and Firebrand: &lt;/strong&gt;Rakata Belt, Rakata Offhand, Rakata Boot &lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Colonel Vorgath: &lt;/strong&gt;Rakata Legs, Rakata Gloves, Rakata Implant &lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Warload Kephess: &lt;/strong&gt;Rakata Helmet, Rakata Mainhand, Black Hole MK-3 Legs &lt;/li&gt;
&lt;/ul&gt;
Remember to pick up [WEEKLY] Deadly Operations which give you 20 
Columi commendations for defeating either Gharj or Jarg &amp;amp; Sorno in 
Hard/Nightmare EV &amp;amp; KP.&lt;br /&gt;

Also pick up [WEEKLY] Galactic Crisis Points for defeating Colonel Vorgath in storymode Explosive Conflict. &lt;br /&gt;

For Vehicles, you can pick up Vehicle Achievement – [Aratech Fire] 
from the achievement terminal located in the GTN section of the fleet 
(next to the guild bank), which rewards you with the vehicle for kill 
bosses in the three operations on storymode.&lt;br /&gt;

&lt;strong&gt;&lt;span style=&quot;color: #ff8000; font-size: small;&quot;&gt;Operations – Black Hole Gear&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;

Black Hole is a new tier of gear (rating 146) introduced with patch 
1.2. There are 3 variants: Black Hole MK-1, MK-2, and MK-3. MK-1 gear 
can be purchased directly from the vendor with Black Hole Commendations 
(weapons are not available for purchase unfortunately). MK-2 and MK-3 
are dropped from Hardmode Explosive Conflict (MK-3 legs also dropped off
 the last boss of storymode Explosive Conflict)&lt;br /&gt;

&lt;strong&gt;Black Hole gear has no set bonus unfortunately and cannot be reverse engineered (mods/earpieces/implants can be RE’ed)&lt;/strong&gt;&lt;br /&gt;

The exchange rate is as follows&lt;br /&gt;

&lt;table border=&quot;1&quot; cellpadding=&quot;2&quot; cellspacing=&quot;0&quot; style=&quot;width: 180px;&quot;&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td valign=&quot;top&quot; width=&quot;71&quot;&gt;Slot&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;107&quot;&gt;Black Hole Commendations&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td valign=&quot;top&quot; width=&quot;71&quot;&gt;Offhand&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;107&quot;&gt;50&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td valign=&quot;top&quot; width=&quot;71&quot;&gt;Head&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;107&quot;&gt;60&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td valign=&quot;top&quot; width=&quot;71&quot;&gt;Chest&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;107&quot;&gt;60&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td valign=&quot;top&quot; width=&quot;71&quot;&gt;Gloves&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;107&quot;&gt;50&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td valign=&quot;top&quot; width=&quot;71&quot;&gt;Legs&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;107&quot;&gt;55&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td valign=&quot;top&quot; width=&quot;71&quot;&gt;Feet&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;107&quot;&gt;50&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td valign=&quot;top&quot; width=&quot;71&quot;&gt;Bracer&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;107&quot;&gt;30&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td valign=&quot;top&quot; width=&quot;71&quot;&gt;Belt&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;107&quot;&gt;35&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td valign=&quot;top&quot; width=&quot;71&quot;&gt;Ear&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;107&quot;&gt;35&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td valign=&quot;top&quot; width=&quot;71&quot;&gt;Implant&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;107&quot;&gt;35&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td valign=&quot;top&quot; width=&quot;71&quot;&gt;Implant&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;107&quot;&gt;35&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td valign=&quot;top&quot; width=&quot;71&quot;&gt;&lt;strong&gt;Total&lt;/strong&gt;&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;107&quot;&gt;495&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;strong&gt;Where to obtain Black Hole Commendations?&lt;/strong&gt;&lt;br /&gt;

&lt;ul&gt;
&lt;li&gt;Corellia Black Hole weekly – 6 Black Hole commendations/ week &lt;/li&gt;
&lt;li&gt;Weekly quest Rakghoul Conflicts (complete Hardmode Lost Island and Kaon Under Siege) &lt;/li&gt;
&lt;li&gt;Nightmare Pilgrim – World Boss on Voss &lt;/li&gt;
&lt;li&gt;Storymode Explosive Conflict – 2 Black Hole Commendations per boss, 4 per chest (3 chests found so far) &lt;/li&gt;
&lt;li&gt;Hardmode Explosive Conflict – 4 Black Hole Commendations per boss, 4 per chest. &lt;/li&gt;
&lt;li&gt;Nightmare Karagga’s Palace &lt;/li&gt;
&lt;/ul&gt;
&lt;strong&gt;&lt;span style=&quot;color: #ff8000; font-size: small;&quot;&gt;Operations – Campaign Gear&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;

Campaign gear is obtained from Hardmode Explosive Conflict and Nightmare Pilgrim – World Boss on Voss.&lt;br /&gt;

The loot table for Campaign gear, once completed, can be found here in &lt;a href=&quot;http://dulfy.net/2012/01/21/operation-loot-list/&quot; target=&quot;_blank&quot;&gt;that loot list I linked earlier&lt;/a&gt;.
 Keep in mind that tokens for Campaign gear are not class specific (i.e.
 bosses will drop a helm token that any class can trade in for armor).&lt;br /&gt;

Unlike Black Hole gear, Campaign gear does have a set bonus. It can 
also be Reverse Engineered for a schematics, which allow it crafters the
 chance to add an augment slot if they crit while crafting.&amp;nbsp; &lt;br /&gt;

The point of Black Hole gear is to offer a stats alternative to the 
campaign gear. If you are curious about what the stats difference 
between Black Hole and Campaign gear, &lt;a href=&quot;http://dulfy.net/2012/04/01/1-2-endgame-pve-gear-full-set-stat-comparisons/&quot; target=&quot;_blank&quot;&gt;check out this guide I wrote a couple days ago.&lt;/a&gt; &lt;br /&gt;

For Vehicles, you can pick up Vehicle Achievement – [Aratech 
Nightscythe] from the achievement terminal located in the GTN section of
 the fleet (next to the guild bank), which rewards you with the vehicle 
for kill bosses in the three operations on Hardmode (nightmare KP/EV 
should also work).&lt;br /&gt;

&lt;strong&gt;&lt;span style=&quot;color: #ff8000; font-size: small;&quot;&gt;Augmented Gear&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;

The BiS (Best in Slot) gear is going to come from orange gear with 
augment slots. You will need a crafter to make you an orange armor shell
 that has an augment slot. Then you can move your armoring, mods, 
enhancements into that orange shell and also add an augment for 
additional stats. &lt;br /&gt;

Unfortunately, the set bonus won’t transfer with armoring for any of 
the pre-1.2 gear, only Campaign gear (for PVE gear)&amp;nbsp; has set bonus that 
transfer with armoring. This means that you won’t be able to wear fully 
augmented gear until you start clearing Hardmode Explosive Conflict. &lt;br /&gt;

 
&lt;br /&gt;
Article is co-owned and first published at &lt;br /&gt;

&lt;a href=&quot;http://feature.mmosite.com/swtor/1.2_dailies_and_endgame_pve_gearing.shtml&quot; target=&quot;_blank&quot;&gt;&lt;img alt=&quot;&quot; class=&quot;alignnone&quot; height=&quot;59&quot; src=&quot;http://dulfyforce.files.wordpress.com/2012/01/mmosite148x591333333333333333333331.gif&quot; style=&quot;margin: 5px;&quot; width=&quot;148&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://swtorchamp.blogspot.com/feeds/7014757537598649019/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://swtorchamp.blogspot.com/2012/04/daily-quests-and-pve-gear-in-swtor.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4539149064545490150/posts/default/7014757537598649019'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4539149064545490150/posts/default/7014757537598649019'/><link rel='alternate' type='text/html' href='http://swtorchamp.blogspot.com/2012/04/daily-quests-and-pve-gear-in-swtor.html' title='Daily Quests and PVE Gear in SWTOR Patch 1.2'/><author><name>_SWTORchamp</name><uri>http://www.blogger.com/profile/13420714190028932989</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4539149064545490150.post-4454073883275475295</id><published>2012-04-11T08:38:00.000-07:00</published><updated>2012-04-11T08:38:25.492-07:00</updated><title type='text'>SWTOR patch 1.2 goes live tomorrow!</title><content type='html'>&lt;img alt=&quot;Star Wars The Old Republic - kill the electric troll&quot; class=&quot;attachment-610x999 wp-post-image&quot; height=&quot;239&quot; src=&quot;http://media.pcgamer.com/files/2012/04/Star-Wars-The-Old-Republic-kill-the-electric-troll-610x239.jpg&quot; title=&quot;Star Wars The Old Republic - kill the electric troll&quot; width=&quot;610&quot; /&gt;     &lt;br /&gt;
It
 feels like we’ve been waiting forever for the Legacy system 
improvements contained in patch 1.2 for Star Wars: The Old Republic, but
 The wait is almost up. TOR will finally get the tangled, dysfunctional 
family trees that a Star Wars game deserves when the update goes live 
tomorrow.&lt;br /&gt;

The patch will let us weave TOR alts into grand space soap operas. 
Your Sith warrior can secretly be your Jedi Knight’s brother, who can be
 a secret family friend of your Imperial Agent, who once had a cup of 
tea with your Republic smuggler, and so on. As fascinating as it’ll be 
to slot everyone into a tangled family tree, the new legacy rewards are 
the real draw here. We’ll finally be able to use all that legacy 
experience amassed since launch day on new race options, convenience 
items, new powers and more.&lt;br /&gt;
&lt;span id=&quot;more-71554&quot;&gt;&lt;/span&gt;&lt;br /&gt;
The &lt;a href=&quot;http://www.swtor.com/gameupdates&quot;&gt;update 1.2 page&lt;/a&gt; has 
an overview of the new stuff patch 1.2 will add to TOR tomorrow, and 
features a picture of the saddest manacled, electric bipedal crocodile 
monster I’ve ever seen. It’s no surprise that he’s a bit miserable. He 
seems to be a monster in the new Operation, Explosive Conflict, and has 
the look of a creature readying himself to be repeatedly beaten up by 
excited raid parties for the rest of his existence.&lt;br /&gt;

&lt;div class=&quot;wp-caption aligncenter&quot; id=&quot;attachment_71556&quot; style=&quot;width: 441px;&quot;&gt;
&lt;a href=&quot;http://media.pcgamer.com/files/2012/04/Star-Wars-The-Old-Republic-sad-manacled-electric-bipedal-crocodile.jpg&quot;&gt;&lt;img alt=&quot;&quot; class=&quot;wp-image-71556 &quot; height=&quot;500&quot; src=&quot;http://media.pcgamer.com/files/2012/04/Star-Wars-The-Old-Republic-sad-manacled-electric-bipedal-crocodile-431x500.jpg&quot; title=&quot;Star Wars The Old Republic - sad manacled electric bipedal crocodile&quot; width=&quot;431&quot; /&gt;&lt;/a&gt;&lt;div class=&quot;wp-caption-text&quot;&gt;
Update 1.2 will not be kind to manacled bipedal crocodile monsters.&lt;/div&gt;
&lt;/div&gt;
The patch will also add a bunch of features players have been asking for for a while, including guild banks and &lt;a href=&quot;http://www.pcgamer.com/2012/03/07/star-wars-the-old-republic-update-1-2-trailer-shows-new-race-options-operations-and-legacy-powers/&quot;&gt;UI customisation&lt;/a&gt;. There will be major additions to the &lt;a href=&quot;http://www.pcgamer.com/2012/02/27/star-wars-the-old-republic-patch-1-2-will-add-companion-dances-and-endgame-crafting/&quot;&gt;crafting system&lt;/a&gt; and we’ll be able to tear top level mods out of new endgame gear and slot them into any piece of customisable apparel we fancy.&lt;br /&gt;

There will be a new Flashpoint as well, following on from the events 
of Kaon Under Siege. It’s set on a lost island on Ord Mantell, and will 
give players the opportunity to hunt down the scum responsible for 
unleashing the Rakghoul virus on the galaxy and punch them with a 
lightsaber. Predictably, the culprits are hiding behind “endless hordes 
of twisted creatures,” as evildoers are wont to do. That only means more
 XP and loot for us. Bring it on.&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://swtorchamp.blogspot.com/feeds/4454073883275475295/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://swtorchamp.blogspot.com/2012/04/swtor-patch-12-goes-live-tomorrow.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4539149064545490150/posts/default/4454073883275475295'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4539149064545490150/posts/default/4454073883275475295'/><link rel='alternate' type='text/html' href='http://swtorchamp.blogspot.com/2012/04/swtor-patch-12-goes-live-tomorrow.html' title='SWTOR patch 1.2 goes live tomorrow!'/><author><name>_SWTORchamp</name><uri>http://www.blogger.com/profile/13420714190028932989</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4539149064545490150.post-2303678535891980587</id><published>2012-04-09T11:36:00.000-07:00</published><updated>2012-04-09T11:39:08.359-07:00</updated><title type='text'>Unrated PvP Gear Pricing in SWTOR Patch 1.2</title><content type='html'>&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhvBa3a9mBaQcDFItRA-35iDYG5336OI7kIPciHS17BqjePN2rzjoZ-8PSrQGq225NdWMSXkBtFK7OLgO52N0Wzp3I6RCq4ozzpsjGjBO7mT7INYO0ScmZPRZuUdt8ylaqUYG4JElcYdags/s1600/VCumt.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;225&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhvBa3a9mBaQcDFItRA-35iDYG5336OI7kIPciHS17BqjePN2rzjoZ-8PSrQGq225NdWMSXkBtFK7OLgO52N0Wzp3I6RCq4ozzpsjGjBO7mT7INYO0ScmZPRZuUdt8ylaqUYG4JElcYdags/s400/VCumt.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Click to enlarge.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://swtorchamp.blogspot.com/feeds/2303678535891980587/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://swtorchamp.blogspot.com/2012/04/unrated-pvp-gear-pricing-in-swtor-patch.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4539149064545490150/posts/default/2303678535891980587'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4539149064545490150/posts/default/2303678535891980587'/><link rel='alternate' type='text/html' href='http://swtorchamp.blogspot.com/2012/04/unrated-pvp-gear-pricing-in-swtor-patch.html' title='Unrated PvP Gear Pricing in SWTOR Patch 1.2'/><author><name>_SWTORchamp</name><uri>http://www.blogger.com/profile/13420714190028932989</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhvBa3a9mBaQcDFItRA-35iDYG5336OI7kIPciHS17BqjePN2rzjoZ-8PSrQGq225NdWMSXkBtFK7OLgO52N0Wzp3I6RCq4ozzpsjGjBO7mT7INYO0ScmZPRZuUdt8ylaqUYG4JElcYdags/s72-c/VCumt.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4539149064545490150.post-6793293831231809503</id><published>2012-04-08T11:28:00.000-07:00</published><updated>2012-04-08T11:28:23.552-07:00</updated><title type='text'>Special 1.2 Q&amp;A from April 6th</title><content type='html'>&lt;br /&gt;
&lt;div class=&quot;InteriorTitle&quot;&gt;
&lt;span class=&quot;resultTitle&quot;&gt;&lt;/span&gt;
   &lt;/div&gt;
&lt;div class=&quot;mainContentBody&quot;&gt;

    &lt;div class=&quot;contentPadding&quot;&gt;

          
          &lt;div class=&quot;newsText&quot;&gt;

            

&lt;img class=&quot;rightPic&quot; src=&quot;http://cdn-www.swtor.com/sites/all/files/en/ss/gu_1-2/trandoshans_131x99.jpg&quot; /&gt;&lt;/div&gt;
&lt;div class=&quot;newsText&quot;&gt;
&lt;br /&gt;

This week’s Q&amp;amp;A continues on from &lt;a href=&quot;http://www.swtor.com/blog/community-qa-friday-march-30th-2012-game-update-1.2-special&quot;&gt;last week&amp;nbsp;&lt;/a&gt;
 where  we answered a number of questions about Game Update 1.2. We had 
so many  questions we broke the Q&amp;amp;A into two parts! Next week we’ll 
return to answering more general questions you might have. We’ll open a 
Forum thread for you to contribute as normal.&lt;br /&gt;


As a reminder, two weeks ago we  suggested a shift in focus in your 
questions. As development plans are always  subject to change, questions
 about future features will often get vague answers  which can be 
repetitive and sometimes annoying. With that in mind, the  development 
team is more interested in questions about current in-game features  or 
systems, or questions about why development decisions were made. You’re 
 still welcome to ask questions about future features and we’ll continue
 to  answer them where appropriate – just expect the occasional ‘soon.’&lt;br /&gt;


We have now opened an &lt;a href=&quot;http://www.swtor.com/community/showthread.php?t=394406&quot;&gt;official  thread&lt;/a&gt;
 for next  week’s Q&amp;amp;A, which will stay open until 2pm CDT on April 
10th (7pm GMT/8pm  CET). We welcome your questions in that thread and 
hope you enjoy the answers  below. As always some questions have been 
edited for clarity and brevity.&lt;br /&gt;


&lt;br /&gt;


&lt;strong&gt;Thangunis: Soon I  will hit level 50 and was wondering what 
to do with my commendations. If I  understand correctly the new Recruit 
gear set is more PVP oriented and has less  PvE stats? Is the old gear 
worth buying or should I wait for the new Recruit? I  would like to buy 
Battlemaster directly with commendations but I can only have  1000 
commendations, right? &lt;/strong&gt;&lt;br /&gt;


&lt;strong&gt;David Hunt  (Sr. Systems Designer):&lt;/strong&gt; PvP gear going 
forward has more  Expertise than the initial PvP gear, which includes 
the Recruit set. The  Recruit set is also purchased for credits. You 
have a few options for handling  your existing commendations, but what 
you should do depends on what types of  commendations you have.&lt;br /&gt;


Centurion, Champion, and Battlemaster  Commendations: These 
currencies are getting deprecated in Game Update 1.2.  There are a few 
miscellaneous things you can purchase in Game Update 1.2 that  are 
currently on the vendors on PTS. Most players will be best served by  
spending any of these commendations that they have now before 1.2 goes 
live.&lt;br /&gt;


Warzone Commendations: The cap on  Warzone Commendations is 
increasing in Game Update 1.2, and they buy many more  valuable items. 
Characters that do not have Battlemaster gear will probably benefit the 
most by spending Warzone Commendations to stay below the cap, but should
 try to keep 1,000 commendations for 1.2 to spend them on Battlemaster 
gear.&lt;br /&gt;


Unassembled PvP Tokens: These currencies  are deprecated and have no value in Game Update 1.2.&lt;br /&gt;


&lt;br /&gt;


&lt;strong&gt;Giolon: I read in patch notes that sniper  rifles will no 
longer drop for Republic players - what about Risha and Zenith?  These 
companions use sniper rifles. How are we supposed to gear them up if  
sniper rifles no longer drop for Republic players?&lt;/strong&gt;&lt;br /&gt;


&lt;strong&gt;David Hunt:&lt;/strong&gt; There are still  several ways to get 
sniper rifles for Republic players – this change primarily  removed them
 from boss drops. Sniper rifles can still be crafted, purchased  from 
vendors, and modded. And with Game Update 1.2, weapons that drop more  
frequently on one side can always be mailed across from the other side 
with  legacy characters.&lt;br /&gt;


&lt;br /&gt;


&lt;strong&gt;CamoCladn: If I reverse engineer orange items, will I be able
 to obtain the  schematics for them in Game Update 1.2? It would be 
great if I can get  schematics to attempt to get augment slots as this 
would grant the ability to  look just like I want.&lt;/strong&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;


&lt;strong&gt;Patrick Malott (Systems Designer):&lt;/strong&gt; While in reverse 
engineering mode, items that  can provide research variations will 
display a ‘Chance to Research a Schematic:  x%’ tooltip. Otherwise, the 
tooltip will read “No Research Available.” Reverse  Engineering to get 
Armormech Schematics pertains to the new endgame tier of Operation  
items and PvP Battlemaster/War Hero items.&lt;br /&gt;


&lt;br /&gt;


&lt;strong&gt;Ironcleaver:  I was under the assumption that the three 
crafting classes would gain the new  augment schematics through their 
trainers... but seeing  what&#39;s listed under Slicing, does this mean the 
schematics are only gained as  critical rewards through Slicing?&lt;/strong&gt;&lt;br /&gt;


&lt;strong&gt;Patrick  Malott:&lt;/strong&gt; Correct. Augment schematics are not
 learned via the crafting trainers. They are  acquired as Sliced Tech 
Part mission critical rewards through Slicing.&lt;br /&gt;


&lt;br /&gt;


&lt;strong&gt;Shaynae: According to the patch  notes: &lt;em&gt;The chance of researching  schematics via reverse engineering has been significantly increased.&lt;/em&gt;
 However I&#39;m not seeing this on the stuff I&#39;m trying, in fact I am 
getting  purples from blues much less often than on the live servers. 
Yes, I do  understand that some of it is luck. I found the Tier one 
stuff came pretty  easier, but now the Tier three stuff I&#39;m having 
either a really long run of bad  luck or there is something wrong. &lt;/strong&gt;&lt;strong&gt; &lt;/strong&gt;&lt;br /&gt;


&lt;strong&gt;Patrick  Malott: &lt;/strong&gt;As  stated earlier, while reverse 
engineering, items that can provide research  variation will display a 
‘Chance to Research a Schematic: x%’ tooltip. This  chance will 
currently either be 20% or 10%. Pre-Game Update 1.2, Artifact items  
(Purples) had as low as a 4% chance for research. In addition, the “You 
already  know that schematic” bug we fixed for this patch was preventing
 some research  variations from being learned. Research chances overall 
should be  significantly higher in 1.2.&lt;br /&gt;


&lt;br /&gt;


&lt;strong&gt;Babouine: Will you guys add new  stuff to the VIP area on the Fleets? &lt;/strong&gt;&lt;br /&gt;


&lt;strong&gt;Daniel Erickson (Lead Game Designer):&lt;/strong&gt; We will 
definitely be adding new items to the VIP areas on the fleets  in the 
future, but we can’t give you an exact estimate on when just yet.&lt;br /&gt;


&lt;br /&gt;


&lt;strong&gt;Xsmspiffs: Could we get an option to allow others  to see the Guild Ledger, and show the Guildmaster on it?&amp;nbsp; &lt;/strong&gt;&lt;br /&gt;


&lt;strong&gt;Damion Schubert (Principal Lead Systems Designer): &lt;/strong&gt;The
 Guildmaster not showing will be corrected in Game Update 1.2.  We will 
eventually allow the Guildmaster to  set who can see the guild ledger 
via permissions - this will not make 1.2, but  is definitely coming in a
 future update.&lt;br /&gt;


&lt;br /&gt;


&lt;strong&gt;Alexbeav: I love the new Smart Camera toggle option! However,
 I have one  observation to make: when you move (with smart cam off), 
the camera does not  rotate, but when you use an ability, the camera 
resets back behind the  player.  The same thing happens when  traveling 
by taxi. Is this an oversight or is it intended?&lt;/strong&gt;&lt;br /&gt;


&lt;strong&gt;Damion: &lt;/strong&gt;That&#39;s a bug - good catch! I&#39;ll get a bug 
into  the system, and hopefully we&#39;ll get a fix either in Game Update 
1.2 or a patch  shortly afterwards.&lt;br /&gt;


&lt;br /&gt;


&lt;strong&gt;Mysquine: Whilst trying to do &quot;/who x&quot; (x being level) or  
&quot;/who x-x&quot; it does not return anything, if you type &quot;/who x  [planet]&quot; 
then it will return the appropriate results. Is this intended?&lt;/strong&gt;&lt;br /&gt;


&lt;strong&gt;Damion: &lt;/strong&gt;That&#39;s not intended.  I will investigate.&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;


&lt;br /&gt;


&lt;strong&gt;Leonalis: When will we get the titles promised for  playing on PTS? Will it be for all my characters?&lt;/strong&gt;&lt;br /&gt;


&lt;strong&gt;Stephen Reid (Senior Community Manager): &lt;/strong&gt;Short answer: after Game Update 1.2 goes live and yes!&lt;strong&gt; &lt;/strong&gt;There
 are two in-game titles that will  be granted to anyone who created a 
new character on the Public Test Server.  Both titles will be placed 
after your character’s name. The first title is  given for attaining 
Level 10 with any new character on PTS, and it is ‘First  Line of 
Defense’. The second title is given for finishing Chapter 1 with any  
new character on PTS, and it is ‘The Cutting Edge’.&lt;br /&gt;


We’ll be  granting these titles soon after Game Update 1.2 goes live,
 and you’ll receive  the titles across your account for all characters, 
both existing and new.  You’ll get the titles via in-game mail, similar 
to the Founder’s Medal, so keep  an eye on your mailbox. In addition, 
these titles will still be available to be  gained from playing on PTS 
in the future.&lt;br /&gt;


&lt;br /&gt;


&lt;strong&gt;Daezihang:  Are Mortar Volley and Death from Above actually functioning the same now? How  much faster does MV start its damage?&lt;/strong&gt;&lt;br /&gt;


&lt;strong&gt;Austin  Peckenpaugh&lt;/strong&gt; (Senior  Designer): Yes, this 
was the motivation for the change. Mortar Volley  and Death From Above 
now fire projectiles at the same time and those  projectiles travel at 
the same speed, dealing the same damage. As for how much  faster MV 
starts its damage - the answer is &quot;much faster.&quot;&lt;br /&gt;


&lt;br /&gt;


&lt;strong&gt;Rystet: I  have done extensive testing on the Training 
Dummies and I have spent over 2  hours beating on the Operation Training
 Target. I have not had any attack  Dodged or Parried. Is this a bug?&lt;/strong&gt;&lt;br /&gt;


&lt;strong&gt;Austin:&lt;/strong&gt; Training  dummies currently do not parry/dodge as intended. We are working on a fix for  this.&lt;br /&gt;


&lt;br /&gt;


&lt;strong&gt;PerfectDuke: Are you really removing the giggle/laugh for 
scoundrels  when Upper Hand procs in Game Update 1.2? As a healer, 
having the audio cue is  great for focusing on... well, healing. 
Especially if the proc comes off of my hot,  slow-release medpac.&lt;/strong&gt;&lt;br /&gt;


&lt;strong&gt;Austin:&lt;/strong&gt; The change was intended to prevent sound 
fatigue when  lots of these procs were going off in a small area 
(especially in operations).  We are looking into ways of making this 
proc more visible going forward.&lt;br /&gt;


&lt;br /&gt;


&lt;strong&gt;Zilvra:  I have a level 32  Scoundrel Scrapper. I am already 
having problems killing my on level bosses due  to the 1.1 nerfs. What 
will the 1.2 nerfs do to me in PVE? It seems really  unfair to the 
purely PVE players when the nerfs hit?&lt;/strong&gt;&lt;br /&gt;


&lt;strong&gt;Austin:&lt;/strong&gt; Many of the class story bosses are 
intentionally very  difficult. This is something that all classes face 
and is not unique to  Smugglers. The fact of the matter is that Scrapper
 DPS is closer to target in  1.2. Understandably, if you were already 
struggling with an encounter, you may  view this as an undesired change.
 For clarity, we don&#39;t agree that this is  &quot;unfair&quot; for &quot;pure PVE&quot; 
players as the changes are not  meant to (despite popular perception) 
specifically target PVP over PVE.&lt;br /&gt;


&lt;br /&gt;


Thanks for all of your questions, and thanks to  the team for 
answering them. If you’d like to put forward a question for next  week’s
 Q&amp;amp;A, please visit this Forum &lt;a href=&quot;http://www.swtor.com/community/showthread.php?t=394406&quot;&gt;thread&lt;/a&gt;!&lt;br /&gt;
&lt;br /&gt;
Originally posted &lt;a href=&quot;http://www.swtor.com/blog/community-qa-april-6th-2012-game-update-1.2-special&quot;&gt;here.&lt;/a&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://swtorchamp.blogspot.com/feeds/6793293831231809503/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://swtorchamp.blogspot.com/2012/04/special-12-q-from-april-6th.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4539149064545490150/posts/default/6793293831231809503'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4539149064545490150/posts/default/6793293831231809503'/><link rel='alternate' type='text/html' href='http://swtorchamp.blogspot.com/2012/04/special-12-q-from-april-6th.html' title='Special 1.2 Q&amp;A from April 6th'/><author><name>_SWTORchamp</name><uri>http://www.blogger.com/profile/13420714190028932989</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4539149064545490150.post-596742221373334887</id><published>2012-04-07T09:11:00.000-07:00</published><updated>2012-04-07T09:11:18.555-07:00</updated><title type='text'>SWTOR Patch 1.2 to Drop Next Week</title><content type='html'>&lt;br /&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;

 &lt;a href=&quot;http://massively.joystiq.com/2012/04/06/pax-east-2012-swtor-1-2-coming-next-week/&quot;&gt;&lt;img alt=&quot;Star Wars: The Old Republic - sith chick&quot; src=&quot;http://www.blogcdn.com/massively.joystiq.com/media/2012/04/swtorfeature4.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
We&#39;ve been telling you about &lt;a href=&quot;http://massively.joystiq.com/category/star-wars-the-old-republic&quot;&gt;&lt;em&gt;Star Wars: The Old Republic&#39;s&lt;/em&gt;&lt;/a&gt; 1.2 &lt;a href=&quot;http://massively.joystiq.com/tag/swtor-1.2&quot;&gt;Legends&lt;/a&gt;
 patch for a while now. Thankfully we&#39;ve finally got a release date to 
share as well. Actually, let&#39;s call it a release window, and let&#39;s call 
it next week, thanks to statements made by &lt;a href=&quot;http://massively.joystiq.com/tag/bioware&quot;&gt;BioWare&#39;s&lt;/a&gt; &lt;a href=&quot;http://massively.joystiq.com/tag/james-ohlen&quot;&gt;James Ohlen&lt;/a&gt; at &lt;a href=&quot;http://massively.joystiq.com/tag/pax-east&quot;&gt;PAX East&lt;/a&gt; earlier today.&lt;br /&gt;
&lt;br /&gt;
&quot;We have our update 1.2 coming in the next week, and then after that, 
it&#39;s going to continue to roll out month after month. It&#39;s exciting,&quot; he
 told Boston-area convention-goers.&lt;br /&gt;
&lt;br /&gt;
Ohlen&#39;s optimism springs from what&#39;s to come in &lt;em&gt;SWTOR&lt;/em&gt; over the 
next few months. &quot;The scope of our game updates in 2012 is going to be 
unimaginable. You&#39;re going to see so many changes and additions to the 
Star Wars Universe; it&#39;s going to be impressive,&quot; he said.&lt;br /&gt;
&lt;br /&gt;
Originally posted &lt;a href=&quot;http://massively.joystiq.com/2012/04/06/pax-east-2012-swtor-1-2-coming-next-week/&quot;&gt;here.&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://swtorchamp.blogspot.com/feeds/596742221373334887/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://swtorchamp.blogspot.com/2012/04/swtor-patch-12-to-drop-next-week.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4539149064545490150/posts/default/596742221373334887'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4539149064545490150/posts/default/596742221373334887'/><link rel='alternate' type='text/html' href='http://swtorchamp.blogspot.com/2012/04/swtor-patch-12-to-drop-next-week.html' title='SWTOR Patch 1.2 to Drop Next Week'/><author><name>_SWTORchamp</name><uri>http://www.blogger.com/profile/13420714190028932989</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4539149064545490150.post-399444742293044917</id><published>2012-04-05T15:05:00.001-07:00</published><updated>2012-04-05T15:05:12.433-07:00</updated><title type='text'>Game Update 1.2: Ranked Warzones, New Medals &amp; Craftable PVP gear</title><content type='html'>&lt;br /&gt;
&lt;div class=&quot;title cms-header-title&quot;&gt;

                &lt;h1 class=&quot;article_title cms_article_title&quot;&gt;
&lt;a href=&quot;http://www.oldrepublic.net/content/attachments/1830d1333551626-sage.jpg/&quot; id=&quot;attachment1830&quot; rel=&quot;Lightbox_0&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;0&quot; class=&quot;align_left size_thumbnail&quot; src=&quot;http://www.oldrepublic.net/content/attachments/1830d1333551626-sage.jpg/&quot; /&gt;&lt;/a&gt;&lt;/h1&gt;
&lt;/div&gt;
&lt;div class=&quot;article cms_clear restore postcontainer&quot; id=&quot;yui-gen13&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;article cms_clear restore postcontainer&quot; id=&quot;yui-gen13&quot;&gt;
I&amp;nbsp;&amp;nbsp;finally had the opportunity to try some ranked warzones on the PTS. 
Didn&#39;t had the chance to see everything I&#39;ve wanted (since 50s queues 
take 6 hours), but there are a few nice things which I would like to 
share.&lt;/div&gt;
&lt;div class=&quot;article cms_clear restore postcontainer&quot; id=&quot;yui-gen13&quot;&gt;

&lt;br /&gt;
Let&#39;s start by saying players will need at least 10 ranked warzones matches in order to receive rating.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.oldrepublic.net/content/attachments/1818d1333545471-soloranklost.jpg/&quot; id=&quot;attachment1818&quot; rel=&quot;Lightbox_0&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;0&quot; class=&quot;align_left size_large&quot; height=&quot;76&quot; src=&quot;http://www.oldrepublic.net/content/attachments/1818d1333545471-soloranklost.jpg/&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;



&amp;nbsp;There&#39;s not so much activity in ranked warzones on the PTS, so sadly I 
can&#39;t say anything about how fast the rating is going up or down.&lt;br /&gt;
&lt;br /&gt;
Players can queue for Ranked Warzones solo or as a group under the same 
queue button. From the same button you can check your Ranked Warzones 
wins/losses, Rating, Players killed, Medals and your Valor Rank.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;img_align_center &quot;&gt;
&lt;a href=&quot;http://www.oldrepublic.net/content/attachments/1819d1333545922-pvpppppp.jpg/&quot; id=&quot;attachment1819&quot; rel=&quot;Lightbox_0&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;0&quot; class=&quot;align_center size_large&quot; src=&quot;http://www.oldrepublic.net/content/attachments/1819d1333545922-pvpppppp.jpg/&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
The &lt;b&gt;Ranked Warzone Commendations&lt;/b&gt; are rewarded by playing Ranked 
Warzones and, like on the live server, medals help you get them. And 
just to get an idea on how fast you can gear up, I&#39;ve made 259 Ranked 
Warzone Commendations in 3 games (wins).&lt;br /&gt;
&lt;br /&gt;
However, some changes have been made to &lt;b&gt;medals&lt;/b&gt; and their rewards.
 8 medals are needed now in order to get to 2000 Valor and 40 
Commendations (250 Valor and 5 Commendations per medal), different 
compared to the live server where you need only 4 medals, each one 
awarding you with 500 Valor and 10 Commendations. Don&#39;t get upset, there
 is also a good part : new medals have been added to the game which will
 encourage players to finish the games faster and get rewarded. &lt;br /&gt;
&lt;br /&gt;
Here there are:&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.oldrepublic.net/content/attachments/1820d1333547859-fastwinmedals.jpg/&quot; id=&quot;attachment1820&quot; rel=&quot;Lightbox_0&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;0&quot; class=&quot;align_left size_medium&quot; src=&quot;http://www.oldrepublic.net/content/attachments/1820d1333547859-fastwinmedals.jpg/&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://www.oldrepublic.net/content/attachments/1821d1333547907-newmedals.jpg/&quot; id=&quot;attachment1821&quot; rel=&quot;Lightbox_0&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;0&quot; class=&quot;align_left size_medium&quot; src=&quot;http://www.oldrepublic.net/content/attachments/1821d1333547907-newmedals.jpg/&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;&amp;nbsp;Please note that there are probably more new medals (at least for 
Offense and Defense), I just didn&#39;t had the opportunity to see them yet.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;PvP Dailies and Weeklies&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
As you might already know, Ilum dailies and weeklies are gone, but not 
the Warzone ones. Players can still complete the 3 wins Daily and 9 wins
 Weekly, but the rewards have changed.&lt;br /&gt;
I&#39;m not sure about the Weekly, but completing the daily will award 25 
Ranked Warzone Commendations and 100 Warzone Commendations. I would 
assume the Weekly will give 3 or 4 times more. (again, the lack of 
players made this impossible to test)&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;img_align_center &quot;&gt;
&lt;a href=&quot;http://www.oldrepublic.net/content/attachments/1822d1333548771-3wzwindaily.jpg/&quot; id=&quot;attachment1822&quot; rel=&quot;Lightbox_0&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;0&quot; class=&quot;align_center size_large&quot; height=&quot;251&quot; src=&quot;http://www.oldrepublic.net/content/attachments/1822d1333548771-3wzwindaily.jpg/&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Valor Rank&lt;/b&gt; is not completely useless as people say. Synthweaving 
(and equivalent for Armormech) can do modable Battlemaster, War Hero and
 Rated War Hero gear. The looks are same as the non-crafted ones and the
 items have no mods on them. You still have to buy War Hero gear for 
example, if you want the mods. You can buy the bag with schematics from 
the Battlemaster/War Hero vendor for 50k credits.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;img_align_center &quot;&gt;
&lt;a href=&quot;http://www.oldrepublic.net/content/attachments/1826d1333550121-warheroschematicbox.jpg/&quot; id=&quot;attachment1826&quot; rel=&quot;Lightbox_0&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;0&quot; class=&quot;align_center size_large&quot; src=&quot;http://www.oldrepublic.net/content/attachments/1826d1333550121-warheroschematicbox.jpg/&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
For &lt;b&gt;modable Battlemaster&lt;/b&gt; crafted gear players will need level 50 rank 50.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;img_align_center &quot;&gt;
&lt;a href=&quot;http://www.oldrepublic.net/content/attachments/1827d1333550634-synthbm.jpg/&quot; id=&quot;attachment1827&quot; rel=&quot;Lightbox_0&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;0&quot; class=&quot;align_center size_large&quot; height=&quot;194&quot; src=&quot;http://www.oldrepublic.net/content/attachments/1827d1333550634-synthbm.jpg/&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
For &lt;b&gt;modable War Hero&lt;/b&gt; crafted gear players will need level 50 and rank 70.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;img_align_center &quot;&gt;
&lt;a href=&quot;http://www.oldrepublic.net/content/attachments/1828d1333550679-synthwh.jpg/&quot; id=&quot;attachment1828&quot; rel=&quot;Lightbox_0&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;0&quot; class=&quot;align_center size_large&quot; height=&quot;265&quot; src=&quot;http://www.oldrepublic.net/content/attachments/1828d1333550679-synthwh.jpg/&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
For &lt;b&gt;modable Rated War Hero&lt;/b&gt; crafted gear players will need level 50 and the item appropriate Warzone Rating.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;img_align_center &quot;&gt;
&lt;a href=&quot;http://www.oldrepublic.net/content/attachments/1829d1333550699-synthwhrated.jpg/&quot; id=&quot;attachment1829&quot; rel=&quot;Lightbox_0&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;0&quot; class=&quot;align_center size_large&quot; height=&quot;265&quot; src=&quot;http://www.oldrepublic.net/content/attachments/1829d1333550699-synthwhrated.jpg/&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
That&#39;s it for now, we&#39;ll continue the quest to play more Wz&#39;s on the PTS
 and if we get lucky (and maybe if Bioware copies more chars until 1.2 
hits), we&#39;ll  come with more news on the PVP front. Also don&#39;t forget, 
if you want to see how the new PVP armors looks, costs and what happens 
to the old commendations, check &lt;a href=&quot;http://www.oldrepublic.net/434-game-update-1-2-new-armors-looks-stats.html&quot; target=&quot;_blank&quot;&gt;this&lt;/a&gt; and &lt;a href=&quot;http://www.oldrepublic.net/438-1-2-pvp-war-hero-gear-requirements-old-commendations.html&quot; target=&quot;_blank&quot;&gt;this&lt;/a&gt;.&amp;nbsp;&lt;/div&gt;
&lt;div class=&quot;article cms_clear restore postcontainer&quot; id=&quot;yui-gen13&quot;&gt;
&lt;a href=&quot;http://www.oldrepublic.net/456-game-update-1-2-ranked-warzones-new-medals-craftable-pvp-gear.html&quot;&gt;http://www.oldrepublic.net/456-game-update-1-2-ranked-warzones-new-medals-craftable-pvp-gear.html&lt;/a&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://swtorchamp.blogspot.com/feeds/399444742293044917/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://swtorchamp.blogspot.com/2012/04/game-update-12-ranked-warzones-new.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4539149064545490150/posts/default/399444742293044917'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4539149064545490150/posts/default/399444742293044917'/><link rel='alternate' type='text/html' href='http://swtorchamp.blogspot.com/2012/04/game-update-12-ranked-warzones-new.html' title='Game Update 1.2: Ranked Warzones, New Medals &amp; Craftable PVP gear'/><author><name>_SWTORchamp</name><uri>http://www.blogger.com/profile/13420714190028932989</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4539149064545490150.post-1000202001460073813</id><published>2012-04-02T10:05:00.002-07:00</published><updated>2012-04-02T10:05:35.264-07:00</updated><title type='text'>Community Q&amp;A: Friday March 30th 2012: Game Update 1.2 Special</title><content type='html'>&lt;br /&gt;
&lt;div class=&quot;InteriorTitle&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;mainContentBody&quot;&gt;

    &lt;div class=&quot;contentPadding&quot;&gt;

          
          &lt;div class=&quot;newsText&quot;&gt;

            

&lt;img class=&quot;rightPic&quot; src=&quot;http://cdn-www.swtor.com/sites/all/files/en/cb/mirialan_jedi_131x99.jpg&quot; /&gt;&lt;/div&gt;
&lt;div class=&quot;newsText&quot;&gt;
&lt;br /&gt;


In this week’s Community Q&amp;amp;A we’ve  searched out questions on 
Game Update 1.2, which is currently available to test  on the Public 
Test Server, and coming to live servers soon.&lt;br /&gt;


With so much new content and additions  in Game Update 1.2, we found 
plenty of questions – and got you plenty of  answers! However, we’ve got
 so many questions and answers that we’re going to  extend this Q&amp;amp;A 
into next week as well. After that, we’ll return to taking  new 
questions from everyone. As always, we have edited some questions below 
for  clarity or brevity.&lt;br /&gt;


If you’d like to discuss any of the  answers in this week’s Q&amp;amp;A, please &lt;a href=&quot;http://www.swtor.com/community/showthread.php?t=386099&quot;&gt;use this Forum thread&lt;/a&gt;.&lt;br /&gt;


&lt;br /&gt;


&lt;strong&gt;Clone_troope: I still don’t get how the Legacy system works. I
 have a  level 50 Jedi Knight Guardian and a level 50 Smuggler 
Scoundrel. With the  Legacy system can one ‘inherit’ the abilities of 
the other and vice versa?&lt;/strong&gt;&lt;br /&gt;


&lt;strong&gt;Daniel Erickson (Lead Game Designer):&lt;/strong&gt; Each class has
 one iconic ability that can be unlocked for your entire  Legacy, which 
means every character on your chosen server. This ability is only  
available for use during the Heroic Moment ability (which means you need
 to  have your companion with you, and that you only have a limited 
window to use it).  In your case, that means your Guardian would unlock 
Legacy Force Sweep and your  Scoundrel would unlock Legacy Dirty Kick. 
Each could then use the other’s ability  as could any additional Legacy 
characters you might have, or create.&lt;br /&gt;


&lt;br /&gt;


&lt;strong&gt;Cylht: I don’t want to have to  leave my guild mates and go 
play Empire to unlock alien species. Will credits  be able to purchase 
all species or will I have to grind them?&lt;/strong&gt;&lt;br /&gt;


&lt;strong&gt;Daniel Erickson:&lt;/strong&gt; All species have an  alternate unlocking method that requires a minimum Legacy Level and credits,  making them all purchasable.&lt;br /&gt;


&lt;br /&gt;


&lt;strong&gt;Lstn: If I hit 50 as a human, what benefit do I get with the Legacy  system, as humans can be any and all classes?&lt;/strong&gt;&lt;br /&gt;


&lt;strong&gt;Daniel Erickson:&lt;/strong&gt; Reaching level 50 as a  human 
results in a sizable Presence bonus to all of your Legacy characters,  
making all current and future companions more powerful.&lt;br /&gt;


&lt;br /&gt;


&lt;strong&gt;Shaynae: Would it  be possible to add companion icons to the Legacy family tree?&lt;/strong&gt;&lt;br /&gt;


&lt;strong&gt;Daniel Erickson:&lt;/strong&gt; It is not possible  now but is definitely something we want to do in the future.&lt;br /&gt;


&lt;br /&gt;


&lt;strong&gt;AetherMcLoud: Is the Legacy Rocket Boost usable in PVP? I 
sincerely  hope not, because if it is that would extremely unbalance 
Warzones between  stinking rich people and people with a more moderate 
amount of credits.&lt;/strong&gt;&lt;br /&gt;


&lt;strong&gt;Daniel Erickson:&lt;/strong&gt; The Legacy Rocket Boost is most definitely &lt;em&gt;not&lt;/em&gt; available in Warzones.&lt;br /&gt;


&lt;br /&gt;


&lt;strong&gt;Wesleycrushers: In terms of Legacy unlocks, what do we get 
for leveling  the ship droid to max affection? Is he considered a 
healer, or is he a  different type of companion? Also, do the unlocks 
carry across characters, so  if I max affection with my companion 
character healer for one character, will I  get that bonus applied when I
 play a different character?&lt;/strong&gt;&lt;br /&gt;


&lt;strong&gt;Daniel Erickson:&lt;/strong&gt; The ship droid is primarily a 
crafting tool so increasing  his affection results in crafting bonuses, 
but provides no additional Legacy  rewards. He is not considered a 
healer in relation to Legacy unlocks. Maximizing  your first companion 
character healer - and your first of any of the five  companion 
character types - provides a bonus that applies to all Legacy  
characters. Maxing out additional companions of the same type provides a
 small  Presence bonus that also applies to all Legacy characters.&lt;br /&gt;


&lt;br /&gt;


&lt;strong&gt;ViciousFett: Light and Dark active ability Legacy unlocks are
 obviously  Alignment +/- 10000, but what about Neutral? Is it simply a 
matter of staying  between light and dark 1? Or perhaps having at least 
5k in each?&lt;/strong&gt;&lt;br /&gt;


&lt;strong&gt;Daniel Erickson:&lt;/strong&gt; The Neutral Legacy  reward will not
 be coming in Game Update 1.2 I’m afraid, as true grey alignment  
advancement did not make the cut. It will appear as part of the full 
grey  alignment advancement package in a later Game Update.&lt;br /&gt;


&lt;br /&gt;


&lt;strong&gt;Aymi: You guys are including a whole bunch of things to 
motivate us to  reroll and unlock stuff through Legacy, but if I’m 
playing on one server  because the community is great, I’ll be limited 
to eight characters. You said  during the Guild Summit you were going to
 think about it at some point, any  update on that?&lt;/strong&gt;&lt;br /&gt;


&lt;strong&gt;Daniel Erickson:&lt;/strong&gt; We are 100% committed to  providing
 more character slots per server in the future but unfortunately we’re  
not ready to talk about how that will work.&lt;br /&gt;


&lt;br /&gt;


&lt;strong&gt;Players have expressed some dissatisfaction with endgame  
armor sets – can you comment on your plans for future endgame 
appearances?&lt;/strong&gt;&lt;br /&gt;


&lt;strong&gt;Daniel Erickson:&lt;/strong&gt; We have heard the community loud 
and clear when it comes to  armor sets. What we’ve heard the players say
 is, “I don’t care how high level I  get, I still want my core sets to 
look and feel like &lt;em&gt;Star Wars&lt;/em&gt; and like my class - cooler but not
 crazy. Keep the crazy  to optional gear.” I will warn that creating new
 armor is a part of our game  with long lead times so it will take a set
 or so before players see a strong  shift in direction but we’re already
 working on some stuff I love and I think  players will too.&lt;br /&gt;



&lt;br /&gt;


&lt;strong&gt;Asphen:  Can we get an option to turn off the combat error text in the center of my  screen?&lt;/strong&gt;&lt;br /&gt;


&lt;strong&gt;Damion  (Principal Lead Systems Designer):&lt;/strong&gt; We will 
be looking at adding the  ability to move and/or turn off banner text 
and error text (the two kinds of  text that appear in the middle of your
 screen) as part of the GUI customization  system in a future patch.  
This isn&#39;t a  trivial issue, however - in some cases, fairly vital 
information is given to  the player here, and we&#39;d need to be sure that 
in these cases the text gets  rerouted someplace for a player to review.
   So short form, yeah, we&#39;re thinking about it, but no ETA for you at 
this  time.&lt;br /&gt;


&lt;br /&gt;


&lt;strong&gt;What  rewards do I get from the new dailies on Corellia?&lt;/strong&gt;&lt;br /&gt;


&lt;strong&gt;David  Hunt (Systems Designer):&lt;/strong&gt; Daily Commendations,
 with a weekly quest  that gives Black Hole Commendations. Some new 
items have been added to Daily  Commendation vendors, and Black Hole 
Commendations come from multiple locations  as a means of buying high 
end gear.&lt;br /&gt;


&lt;br /&gt;


&lt;strong&gt;Magnalorian:  I have been acquiring champion gear pieces for 
the sole purpose of pulling  those nice level 56 mods and enhancements 
out of them to put in my sexy Jedi  Battlelord set, which currently 
makes it roughly equal to Columni I have  kept the hollowed out remains 
of the champion gear I have pulled these mods  from, leaving only the 
armoring which currently can&#39;t be removed. Will they  turn blue right 
away in 1.2, remain purple as they currently are (cannot uneqip  the 
armor slot), or will they remain purple and allow me to pull the 
armoring  from them as well?&lt;/strong&gt;&lt;br /&gt;


&lt;strong&gt;David  Hunt:&lt;/strong&gt; As a general rule for gear updates: Any
 mods that you’ve changed  will remain changed. Any mods you haven’t 
changed will update if the gear changed.&lt;br /&gt;


In this case, it means your currently  empty Champion gear will be 
purple and show a filled/extractable armoring and  empty mod and 
enhancement slots. Those mods and enhancements will still be  present in
 your Jedi Battlelord set.&lt;br /&gt;


&lt;br /&gt;


&lt;strong&gt;Exaro -  Will crit crafted orange gear with the tier 4 mods 
in it and an additional  augment be required to get the best possible 
stats or will the stand alone  purple tier 4 be just as good?&lt;/strong&gt;&lt;br /&gt;


&lt;strong&gt;David Hunt:&lt;/strong&gt; Augments  are required for the highest 
possible stats, but augmented gear is not required  for any existing 
content. A fully augmented set of endgame gear will put you  above the 
stat curve. &lt;br /&gt;


&lt;br /&gt;


&lt;strong&gt;ZudetGambeous  - Is it possible to use Reverse Engineering on
 PvP gear and Operations gear in  1.2 to get the appearance shell for 
those items? If so, has the ability to  trade bound items for Reverse 
Engineering been added, or can you only use  Reverse Engineer on those 
items if you have them yourself... I.E will my alts  have to start 
rolling need on my main’s Operations gear so I can use Reverse  
Engineering?&lt;/strong&gt;&lt;br /&gt;


&lt;strong&gt;David  Hunt:&lt;/strong&gt; You can use Reverse Engineering on 
Operations gear but not  PvP gear. You can purchase PvP appearance 
schematics for credits, but the  appearance schematics may have 
additional equip requirements. For example,  Battlemaster appearances 
require Valor even though normal Battlemaster items do  not. This is 
because the recipes to produce Battlemaster appearances do not  require 
PvP activity, while purchasing Battlemaster gear requires PvP  
commendations.&lt;br /&gt;


It is not currently possible to trade  Bind on Pickup items for Reverse Engineering.&lt;br /&gt;


&lt;br /&gt;


&lt;strong&gt;Arnathis: Can we please get an in-depth explanation of how 
gearing is  going to work in Game Update 1.2? I understand that you can 
reverse engineer the  gear and possibly learn the schematic but is that 
for everyone or just the  people with the appropriate Crew Skills? Will 
this apply to the tier sets as  well?&lt;/strong&gt;&lt;br /&gt;


&lt;strong&gt;Georg Zoeller (Lead Combat Designer): &lt;/strong&gt;This is a very broad  question, but I’ll try to answer as comprehensively as possible, as the system  is rather complex.&lt;br /&gt;


First off, in an ‘under  the hood’ change to the game, end game items
 have more stat variety, allowing  for significantly improved item 
customization for players that like to fine  tune their stats. &lt;br /&gt;


The most important  change for gear in Game Update 1.2 is that all 
previously modifiable purple  gear has all their mods exposed, including
 the so called ‘base mod’ (Armoring,  hilt, barrel). These can be freely
 moved into any empty (orange) appearance  shell, giving you a lot more 
choices in your character’s appearance. &lt;br /&gt;


New end game gear (e.g.  “Campaign Gear”) introduced with the Game 
Update has the added benefit that it  keeps information about its set 
bonus on the armoring – but comes with the  limitation that the 
extracted armoring can only be moved into an item of the  same slot type
 (chest to chest, boot to boot, etc.). The reason for this ‘Bind  to 
Slot’ behavior on armoring is that we do not want players to farm the  
initial boss of an Operation as the easiest way to obtain a full set of 
end  game mods. &lt;br /&gt;


This means you can now  take any custom (orange) appearance and imbue
 it with all the benefits of your  end game set. As an added progression
 option, you can also acquire a critical  crafted orange item with 
additional augment slots for even better stats. &lt;br /&gt;


 Reverse Engineering has also received  considerable improvements with Game Update 1.2. &lt;br /&gt;


For one, when  attempting to reverse engineer an item (for which you 
indeed need the  appropriate profession) you will now be able to see in 
the item tooltip what  your chance to successfully reverse engineer a 
new schematic is (or if such a  chance exists at all).  &lt;br /&gt;


Many of the new end game  items (and end game items going forward) 
can be reverse engineered to learn schematics  based on the original 
item:&lt;br /&gt;


&lt;ul&gt;
&lt;li&gt;Reverse engineering an item with mods leads to  empty orange 
equivalents of the end game items. This can be done after the mods  are 
extracted and used in a different item! &lt;/li&gt;
&lt;li&gt;The item you learn to create is commonly Bind on  Equip, as we 
want to encourage a more lively market on the Galactic Trade  Network.&lt;/li&gt;
&lt;li&gt;Many different mods can now be reverse  engineered which will 
grant you a schematic to craft that mod. (This is not  possible on 
armoring that carry a set bonus.)&lt;/li&gt;
&lt;li&gt;Reverse engineering non-modded items usually  leads to a schematic for an equivalent item.&lt;/li&gt;
&lt;li&gt;Reverse engineering an end game item also  provides materials 
needed to craft these items. Operations materials are also  Bind on 
Equip now, creating a more diverse market.&lt;/li&gt;
&lt;li&gt;A crafting critical on these schematics will  usually lead to an augment slot. For item mods, it results in an extra item.&lt;/li&gt;
&lt;/ul&gt;
Effectively, this means you can  sell nearly full end game items 
(including augment slots on a critical success)  one component at a 
time. However, doing so requires a significant upfront  investment, it’s
 certainly not easy.   This also means every profession now benefits 
from Reverse Engineering  and can trade items.&lt;br /&gt;


&lt;ul&gt;
&lt;li&gt;Armormech produces certain Augments, Augmented  Tech Armor&lt;/li&gt;
&lt;li&gt;Armstech produces certain Augments, Augmented  Weapons&lt;/li&gt;
&lt;li&gt;Artifice produces Color Crystals, Enhancements,  Augmented Shields and Relics&lt;/li&gt;
&lt;li&gt;Biochem produces Augmented Implants&lt;/li&gt;
&lt;li&gt;Cybertech produces Mods and Augmented Earpieces&lt;/li&gt;
&lt;li&gt;Synthweaving produces certain Augments,  Augmented Force Armor&lt;/li&gt;
&lt;/ul&gt;
Augment schematics  (green) are found via Slicing missions and blue 
and purple variants of these  augments can be researched via reverse 
engineering by the appropriate crafters.  It is not possible to reverse 
engineer legacy augments obtained from slicing  before the game update 
arrives, however. These are technically different items. &lt;br /&gt;


Because we do not want  players to gamble with reverse engineering 
custom appearances (orange items)  which are often unique quest rewards,
 the schematics for these items are  obtained via mission discoveries 
for various gathering skills and are set to  Bind on Equip to encourage 
active trading.&lt;br /&gt;


Finally, a word on  augment slots: with Game Update 1.2, crafters are
 the only source of augment  slots in the game, significantly elevating 
their ability to contribute highly  desirable items into the more open 
trade economy while enabling players to  engage in end game using an 
appearance of their choice.  &lt;br /&gt;


We have also heard at  the Guild Summit and through community 
feedback on the Forums that many players  have built up a significant 
stack of custom appearances for future use in their  cargo holds and 
would really like to upgrade these with an augment slot to make  them 
fully competitive as end game gear. We absolutely support this and will 
be  introducing the ability to do so in a future Game Update.&lt;br /&gt;


&lt;br /&gt;


Thanks for all of your questions, and thanks to the team for 
answering  them. Be sure to come back next week for more Game Update 1.2
 questions and  answers!&lt;br /&gt;
&lt;br /&gt;
Originally posted &lt;a href=&quot;http://www.swtor.com/blog/community-qa-friday-march-30th-2012-game-update-1.2-special&quot;&gt;here.&lt;/a&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://swtorchamp.blogspot.com/feeds/1000202001460073813/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://swtorchamp.blogspot.com/2012/04/community-q-friday-march-30th-2012-game.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4539149064545490150/posts/default/1000202001460073813'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4539149064545490150/posts/default/1000202001460073813'/><link rel='alternate' type='text/html' href='http://swtorchamp.blogspot.com/2012/04/community-q-friday-march-30th-2012-game.html' title='Community Q&amp;A: Friday March 30th 2012: Game Update 1.2 Special'/><author><name>_SWTORchamp</name><uri>http://www.blogger.com/profile/13420714190028932989</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4539149064545490150.post-6444529005136440752</id><published>2012-04-02T09:54:00.000-07:00</published><updated>2012-04-02T09:54:11.325-07:00</updated><title type='text'>SWTOR PTS patch 1.2 updates 3/30/12</title><content type='html'>&lt;span style=&quot;color: #f9d648;&quot;&gt;&lt;span&gt;&lt;b&gt;&lt;i&gt;&lt;span style=&quot;color: red;&quot;&gt;These notes detail changes made to the PTS server on 3/30/2012. These changes ONLY apply to the PTS server.&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: red; font-size: medium;&quot;&gt;&lt;b&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/b&gt;&lt;/span&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;color: #f9d648;&quot;&gt;&lt;u&gt;Classes and Combat&lt;/u&gt;&lt;/span&gt;&lt;br /&gt;
&lt;blockquote style=&quot;color: #f9d648;&quot;&gt;
&lt;br /&gt;
 &lt;span&gt;General&lt;/span&gt;&lt;br /&gt;
 &lt;ul&gt;
&lt;li&gt;Corrected an issue that could cause some ability animations to loop continuously.&lt;/li&gt;
&lt;li&gt;The Combat Log&#39;s timestamps now include milliseconds.&lt;/li&gt;
&lt;li&gt;Corrected an issue that could cause class trainers to appear to have new training available when they do not.&lt;/li&gt;
&lt;li&gt;The healing bonus granted per point of Expertise has been reduced due to the amount of Expertise available on PvP items.&lt;br /&gt;
 &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
 &lt;br /&gt;
 &lt;span&gt;Smuggler&lt;/span&gt;&lt;br /&gt;
 &lt;blockquote&gt;
&lt;br /&gt;
  &lt;b&gt;Scoundrel&lt;/b&gt;&lt;br /&gt;
  &lt;ul&gt;
&lt;li&gt;Corrected an issue introduced on PTS that allowed Scoundrels 
to attack more rapidly than intended after using specific abilities.&lt;br /&gt;
  &lt;/li&gt;
&lt;/ul&gt;
&lt;/blockquote&gt;
&lt;span&gt;Imperial Agent&lt;/span&gt;&lt;br /&gt;
 &lt;blockquote&gt;
&lt;br /&gt;
  &lt;b&gt;Operative&lt;/b&gt;&lt;br /&gt;
  &lt;ul&gt;
&lt;li&gt;Corrected an issue introduced on PTS that allowed Operatives 
to attack more rapidly than intended after using specific abilities.&lt;br /&gt;
  &lt;/li&gt;
&lt;/ul&gt;
&lt;/blockquote&gt;
&lt;/blockquote&gt;
&lt;span style=&quot;color: #f9d648;&quot;&gt;&lt;u&gt;Crew Skills&lt;/u&gt;&lt;/span&gt;&lt;blockquote style=&quot;color: #f9d648;&quot;&gt;
&lt;br /&gt;
 &lt;span&gt;Crafting Skills&lt;/span&gt;&lt;br /&gt;
 &lt;ul&gt;
&lt;li&gt;Craftable Custom (orange) Battlemaster and War Hero PvP armor 
has been added to Synthweaving and Armormech. The schematics for these 
items can be purchased from Battlemaster and War Hero vendors.&lt;br /&gt;
 &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
 &lt;span&gt;Reverse Engineering&lt;/span&gt;&lt;br /&gt;
 &lt;ul&gt;
&lt;li&gt;Item tooltips now indicate when no research can be obtained to 
prevent players from reverse engineering items when there is no chance 
for a new schematic.&lt;/li&gt;
&lt;li&gt;PvP items purchased with credits (Recruit and Champion gear) can no longer be reverse engineered.&lt;br /&gt;
 &lt;/li&gt;
&lt;/ul&gt;
&lt;/blockquote&gt;
&lt;span style=&quot;color: #f9d648;&quot;&gt;&lt;u&gt;Flashpoints and Operations&lt;/u&gt;&lt;/span&gt;&lt;blockquote style=&quot;color: #f9d648;&quot;&gt;
&lt;br /&gt;
 &lt;span&gt;Flashpoints&lt;/span&gt;&lt;br /&gt;
 &lt;blockquote&gt;
&lt;br /&gt;
  &lt;b&gt;Directive 7&lt;/b&gt;&lt;br /&gt;
  &lt;ul&gt;
&lt;li&gt;Corrected an issue that could cause Interrogator to spawn more Cyborgs than intended.&lt;br /&gt;
  &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
  &lt;b&gt;Lost Island&lt;/b&gt;&lt;br /&gt;
  &lt;ul&gt;
&lt;li&gt;Corrected an issue that occasionally caused a black screen to 
appear if a player logged out and back in while in the Lost Island 
Flashpoint.&lt;/li&gt;
&lt;li&gt;The Flutterplume Plaguebearer is now immune to stun effects.&lt;br /&gt;
  &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
  &lt;b&gt;The False Emperor&lt;/b&gt;&lt;br /&gt;
  &lt;ul&gt;
&lt;li&gt;Removed an invisible barrier that could prevent completion of this Flashpoint.&lt;br /&gt;
  &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
  &lt;b&gt;The Foundry&lt;/b&gt;&lt;br /&gt;
  &lt;ul&gt;
&lt;li&gt;An issue that prevented the core cylinder to appear when the 
locks were activated too quickly during the HK-47 encounter has been 
corrected.&lt;br /&gt;
  &lt;/li&gt;
&lt;/ul&gt;
&lt;/blockquote&gt;
&lt;span&gt;Operations&lt;/span&gt;&lt;br /&gt;
 &lt;blockquote&gt;
&lt;br /&gt;
  &lt;b&gt;Eternity Vault&lt;/b&gt;&lt;br /&gt;
  &lt;ul&gt;
&lt;li&gt;Soa&#39;s Mind Traps now kill players who are stuck inside the trap for the full 2-minute duration.&lt;br /&gt;
  &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
  &lt;b&gt;Explosive Conflict&lt;/b&gt;&lt;br /&gt;
  &lt;ul&gt;
&lt;li&gt;Corrected an issue that caused multiple Trandoshan Shooters to appear in the same location.&lt;/li&gt;
&lt;li&gt;Players can no longer circumvent the minefield puzzle after being defeated by Vorgath.&lt;/li&gt;
&lt;li&gt;Changes have been made to the Hover Tank encounter to improve visual
 effects and the visibility of the players in the tanks. This makes the 
encounter easier to understand for players.&lt;/li&gt;
&lt;li&gt;The Warstrider Battlewalker no longer becomes stuck in a crouching animation.&lt;/li&gt;
&lt;li&gt;The Pulsar Droids in the Kephess encounter have been rebalanced and are more melee-friendly.&lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
   &lt;i&gt;Toth and Zorn&lt;/i&gt;&lt;br /&gt;
   &lt;ul&gt;
&lt;li&gt;Corrected an issue that could prevent Toth and Zorn from using ground-targeted abilities in some circumstances.&lt;/li&gt;
&lt;li&gt;Toth is no longer invulnerable during his berserk phase, and now uses his cleave ability as intended.&lt;/li&gt;
&lt;li&gt;Zorn&#39;s &quot;Fearful&quot; debuff now deals less damage. &lt;/li&gt;
&lt;li&gt;Threat is no longer reset when Toth leaps to Zorn.&lt;/li&gt;
&lt;li&gt;Area of Effect damage is now appropriate for 16-player groups.&lt;br /&gt;
   &lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/blockquote&gt;
&lt;/blockquote&gt;
&lt;span style=&quot;color: #f9d648;&quot;&gt;&lt;u&gt;Items&lt;/u&gt;&lt;/span&gt;&lt;blockquote style=&quot;color: #f9d648;&quot;&gt;
&lt;br /&gt;
 &lt;span&gt;General&lt;/span&gt;&lt;br /&gt;
 &lt;ul&gt;
&lt;li&gt;The Korrealis vehicles are no longer invisible.&lt;/li&gt;
&lt;li&gt;Corrected an issue that could prevent stats and set bonuses from 
appearing on items purchased from Campaign and Black Hole vendors.&lt;/li&gt;
&lt;li&gt;Level 50 Artifact quality PvP items can no longer be purchased by characters under level 50.&lt;/li&gt;
&lt;li&gt;New endgame tanking Relics now feature stats appropriate for all tanking classes.&lt;br /&gt;
 &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
 &lt;span&gt;Vendors&lt;/span&gt;&lt;br /&gt;
 &lt;ul&gt;
&lt;li&gt;The Crisis Point vendors are now labeled as &quot;Campaign and Black Hole&quot; vendors.&lt;br /&gt;
 &lt;/li&gt;
&lt;/ul&gt;
&lt;/blockquote&gt;
&lt;br /&gt;
&lt;span style=&quot;color: #f9d648;&quot;&gt;&lt;u&gt;Legacy&lt;/u&gt;&lt;/span&gt;&lt;ul style=&quot;color: #f9d648;&quot;&gt;
&lt;li&gt;The cooldowns for the Legacy
 Heroic Moment abilities Sticky Grenade and Orbital Strike now match 
cooldowns for other Heroic Moment abilities.&lt;/li&gt;
&lt;li&gt;Corrected an issue that prevented players from assigning certain 
relations in the Family Tree after choosing a relation with another 
character.&lt;/li&gt;
&lt;li&gt;All cybernetic options are now present on each head when creating a Legacy character of the Cyborg species.&lt;/li&gt;
&lt;li&gt;The Legacy Family Tree now correctly updates when the character gains a level.&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;color: #f9d648;&quot;&gt;&lt;u&gt;Missions and NPCs&lt;/u&gt;&lt;/span&gt;&lt;blockquote style=&quot;color: #f9d648;&quot;&gt;
&lt;br /&gt;
 &lt;span&gt;Missions&lt;/span&gt;&lt;br /&gt;
 &lt;blockquote&gt;
&lt;br /&gt;
  &lt;b&gt;World Missions&lt;/b&gt;&lt;br /&gt;
  &lt;blockquote&gt;
&lt;br /&gt;
   &lt;i&gt;Tython&lt;/i&gt;&lt;br /&gt;
   &lt;ul&gt;
&lt;li&gt;Egg Smashing: An animation issue that could make egg-breaking difficult has been addressed.&lt;br /&gt;
   &lt;/li&gt;
&lt;/ul&gt;
&lt;/blockquote&gt;
&lt;b&gt;Class Missions&lt;/b&gt;&lt;br /&gt;
  &lt;blockquote&gt;
&lt;br /&gt;
   &lt;i&gt;Jedi Consular&lt;/i&gt;&lt;br /&gt;
   &lt;ul&gt;
&lt;li&gt;Fearless: Corrected an issue that could prevent an NPC needed to progress this mission from appearing. &lt;br /&gt;
   &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
   &lt;i&gt;Trooper&lt;/i&gt;&lt;br /&gt;
   &lt;ul&gt;
&lt;li&gt;Catching Up: Seargeant Jaxo&#39;s conversation is now enabled for characters that could not complete it.&lt;br /&gt;
   &lt;/li&gt;
&lt;/ul&gt;
&lt;/blockquote&gt;
&lt;/blockquote&gt;
&lt;span&gt;NPCs&lt;/span&gt;&lt;br /&gt;
 &lt;ul&gt;
&lt;li&gt;The Nightmare Pilgrim no longer uses Bloodmark more frequently than intended.&lt;/li&gt;
&lt;li&gt;Corrected an issue that could cause the Nightmare Pilgrim to become 
invulnerable if the Thing from the Stars was defeated before it 
activated Energy Screen.&lt;/li&gt;
&lt;li&gt;Corrected an issue that could cause friendly NPCs to attack players of the incorrect faction.&lt;br /&gt;
 &lt;/li&gt;
&lt;/ul&gt;
&lt;/blockquote&gt;
&lt;span style=&quot;color: #f9d648;&quot;&gt;&lt;u&gt;PvP&lt;/u&gt;&lt;/span&gt;&lt;blockquote style=&quot;color: #f9d648;&quot;&gt;
&lt;br /&gt;
&lt;span&gt;General&lt;/span&gt;&lt;br /&gt;
 &lt;ul&gt;
&lt;li&gt;Corrected an issue that could allow players defending Warzone objectives to be vote kicked for being AFK.&lt;/li&gt;
&lt;li&gt;Implemented performance optimizations related to gaining medals in Warzones.&lt;/li&gt;
&lt;li&gt;Players receive fewer on-screen notifications for gaining objective points in some areas.&lt;/li&gt;
&lt;li&gt;Players who leave a Ranked Warzone early are now prohibited from entering another Warzone for 15 minutes (up from 5).&lt;/li&gt;
&lt;li&gt;When a player leaves a Warzone, that player&#39;s votes to kick teammates are now removed correctly.&lt;br /&gt;
  &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
 &lt;span&gt;Warzones&lt;/span&gt;&lt;br /&gt;
 &lt;blockquote&gt;
&lt;br /&gt;
  &lt;b&gt;Alderaan Civil War&lt;/b&gt;&lt;br /&gt;
  &lt;ul&gt;
&lt;li&gt;The speeder bikes that transported players to the East and West turrets have been removed.&lt;br /&gt;
  &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
  &lt;b&gt;Novare Coast&lt;/b&gt;&lt;br /&gt;
  &lt;ul&gt;
&lt;li&gt;Players can no longer activate emplacement controls after being defeated.&lt;/li&gt;
&lt;li&gt;Players can no longer capture emplacements if another player uses an ability that places the entire group in stealth.&lt;br /&gt;
  &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
  &lt;b&gt;Voidstar&lt;/b&gt;&lt;br /&gt;
  &lt;ul&gt;
&lt;li&gt;Corrected an issue that could prevent this Warzone from ending
 correctly when the second attacking team’s progress exceeded the first 
team’s.&lt;/li&gt;
&lt;li&gt;Players no longer receive defender credit for &quot;defending&quot; doors that have already been destroyed.&lt;br /&gt;
  &lt;/li&gt;
&lt;/ul&gt;
&lt;/blockquote&gt;
&lt;/blockquote&gt;
&lt;span style=&quot;color: #f9d648;&quot;&gt;&lt;u&gt;UI&lt;/u&gt;&lt;/span&gt;&lt;blockquote style=&quot;color: #f9d648;&quot;&gt;
&lt;br /&gt;
 &lt;span&gt;General&lt;/span&gt;&lt;br /&gt;
 &lt;ul&gt;
&lt;li&gt;Players can now add other players to their friends list even if they are offline.&lt;/li&gt;
&lt;li&gt;Corrected an issue that prevented stats in the character window from taking gear into account after leveling up.&lt;br /&gt;
 &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
 &lt;span&gt;Chat&lt;/span&gt;&lt;br /&gt;
 &lt;ul&gt;
&lt;li&gt;Converting a group into an Operation group now changes the active chat channel to the Operation group channel.&lt;/li&gt;
&lt;li&gt;Typing /general now correctly changes the chat channel.&lt;br /&gt;
 &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
 &lt;span&gt;Galactic Trade Network&lt;/span&gt;&lt;br /&gt;
 &lt;ul&gt;
&lt;li&gt;In-game mail messages generated by the Galactic Trade Network now contain more specific information about the item sold.&lt;br /&gt;
 &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
 &lt;span&gt;Groups and Targeting&lt;/span&gt;&lt;br /&gt;
 &lt;ul&gt;
&lt;li&gt;The target tooltip now updates appropriately if the player&#39;s target changes while the mouse hovers over the target frame.&lt;br /&gt;
 &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
 &lt;span&gt;Guild Banks&lt;/span&gt;&lt;br /&gt;
 &lt;ul&gt;
&lt;li&gt;Corrected an issue that could cause the &quot;allow withdraw&quot; option
 to incorrectly appear as Off for ranks that were granted withdraw 
access.&lt;/li&gt;
&lt;li&gt;Guild Bank deposit errors are now clearer.&lt;br /&gt;
 &lt;/li&gt;
&lt;/ul&gt;
&lt;/blockquote&gt;
&lt;span style=&quot;color: #f9d648;&quot;&gt;&lt;u&gt;Miscellaneous Bug Fixes&lt;/u&gt;&lt;/span&gt;&lt;ul&gt;
&lt;li style=&quot;color: #f9d648;&quot;&gt;Addressed some performance issues in the Overrun Machine Vault on Belsavis.&lt;/li&gt;
&lt;li style=&quot;color: #f9d648;&quot;&gt;Defensive turrets no longer fire on mission NPCs outside the Imperial daily mission hub on Corellia.&lt;/li&gt;
&lt;li style=&quot;color: #f9d648;&quot;&gt;New characters no longer begin play with dark or light side points.&lt;/li&gt;
&lt;li style=&quot;color: #f9d648;&quot;&gt;Corrected a rare issue that could cause character appearance to change when equipping certain items.&lt;/li&gt;
&lt;li style=&quot;color: #f9d648;&quot;&gt;The &quot;Your Ship&quot; option is now disabled on shuttles located on Origin
 Worlds if the player has not yet obtained their personal starship.&lt;/li&gt;
&lt;li style=&quot;color: #f9d648;&quot;&gt;Several text errors have been fixed, some minor art adjustments (in 
the UI and world) have been made, and some cinematics have received 
minor polish tweaks.&lt;/li&gt;
&lt;li style=&quot;color: #f9d648;&quot;&gt;Corrected an issue that could cause degraded performance during combat.&lt;/li&gt;
&lt;li&gt;&lt;span style=&quot;color: #f9d648;&quot;&gt;An issue that could prevent disconnected players from logging back 
into the game during Flashpoints and Operations has been corrected.&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;color: yellow; font-size: medium;&quot;&gt;&lt;b&gt;&lt;i&gt;Originally posted&amp;nbsp;&lt;a href=&quot;http://www.swtor.com/community/showthread.php?p=3689112#edit3689112&quot;&gt;here.&lt;/a&gt;&lt;/i&gt;&lt;/b&gt;&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;</content><link rel='replies' type='application/atom+xml' href='http://swtorchamp.blogspot.com/feeds/6444529005136440752/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://swtorchamp.blogspot.com/2012/04/swtor-pts-patch-12-updates-33012.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4539149064545490150/posts/default/6444529005136440752'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4539149064545490150/posts/default/6444529005136440752'/><link rel='alternate' type='text/html' href='http://swtorchamp.blogspot.com/2012/04/swtor-pts-patch-12-updates-33012.html' title='SWTOR PTS patch 1.2 updates 3/30/12'/><author><name>_SWTORchamp</name><uri>http://www.blogger.com/profile/13420714190028932989</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4539149064545490150.post-5353783849665978784</id><published>2012-03-30T15:30:00.003-07:00</published><updated>2012-03-30T15:30:35.006-07:00</updated><title type='text'>PvP in Game Update 1.2</title><content type='html'>&lt;br /&gt;
Fellow PvPers,&lt;br /&gt;


We believe competitive measure is an important part of a  complete 
PvP experience. As such we are excited to be introducing the first  
phase of that to &lt;em&gt;Star Wars&lt;/em&gt;™: The Old  Republic™’s PvP gameplay in Game Update 1.2: &lt;em&gt;Legacy&lt;/em&gt;,
 with Pre-Season of Ranked Warzones. We want to emphasize  this is 
Pre-Season while the community and  development teams collect data and 
refine the system in preparation for  Season One, which will begin with 
the inclusion of  cross-server Warzone queuing.  The  Pre-Season ratings
 will be reset when Season One officially begins.&lt;br /&gt;


&lt;h3&gt;
Ranked Warzone Queue  and Matchmaking&lt;/h3&gt;
In Game Update 1.2, any level 50 player will be able to  queue up for
 Ranked Warzones by themselves or in a group of any size up to  eight 
players. Performance will be tracked on every player who participates, 
as  a rating that will be adjusted with every match won or lost (leaving
 counts as  a loss and prevents you from re-queuing for several minutes)
 considering the  ratings of all other players in the match. In other 
words, if the enemy team has  an overall much higher rating than you and
 your team, your rating would only go  down a small amount if you lost. 
 Players will have a separate Solo and Group rating, meaning  only the 
rating for which the player queued will be affected by each match.  &lt;br /&gt;


The Ranked Warzone matchmaking system will match full groups  of 
eight against one another, solo players against one another, players 
with  similar ratings, etc. However, in order to ensure that players 
won’t have to  wait too long for a match to occur, the system will 
become more ‘flexible’ over  time.  Solo and group queued players might 
 be pulled together after a while if needed to launch a match.  If a 
match cannot be made for extended periods  of time, then Normal and Rank
 queued players (except those who queued as a  group of five or more) 
might be pulled together to launch a ‘mixed’ match.  Players will always
 be notified when a mixed  match is made on the Warzone enter prompt.   
The rewards received in mixed matches will be based on how the player  
queued (type of commendations, rating adjustment if any, etc.).&lt;br /&gt;


We know that the flexible matchmaking and mixed matches are  not 
ideal.  They are only in until  cross-server queuing is available and 
are the primary reason Ranked Warzones in  Game Update 1.2 are 
Pre-Season, along with the opportunity to collect data and  refine 
various systems in preparation for Season One. &lt;br /&gt;


&lt;a class=&quot;fancyConcept&quot; href=&quot;http://cdn-www.swtor.com/sites/all/files/en/na/gu_1_2/novare_coast_800x450.jpg&quot;&gt;&lt;img src=&quot;http://cdn-www.swtor.com/sites/all/files/en/na/gu_1_2/novare_coast_535x300.jpg&quot; /&gt;&lt;/a&gt;


Note, Rank queued players will  never be prompted to backfill a 
match.  So  you’ll never be placed in a match that is about to end that 
could cause you to  suffer a negative rating adjustment.  Additionally, 
 the Group rating is adjusted regardless of the size of group you queued
 up with  and groups of five or more players are never called into mixed
 matches.  So for complete control over the fate  of your group rating, 
we suggest you queue up with your seven closest buddies  that are good 
at PvP!     &lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;


&lt;h3&gt;
Warzone Rewards&lt;/h3&gt;
Game Update 1.2 will include several changes to round out  the 
Warzone reward system.  They will  affect both normal and Ranked 
Warzones.  &lt;br /&gt;


Continuing on the changes introduced in 1.1.5, normal and Ranked  
Warzone Commendations can now be used to directly purchase gear.  This 
is to help ensure commendations maintain  their value throughout 
progression and thereby the inherent Warzone reward  mechanics.  &lt;br /&gt;


Ranked Warzone Commendations in tandem with the equivalent  
Battlemaster piece can be used to purchase pieces of the brand new set 
of PvP  gear called War Hero.  There are no other  requirements for 
purchasing or equipping this gear.  &lt;br /&gt;


Additionally, there is a set of Rated War Hero Gear and  mounts which
 do have Highest Rating requirements to purchase and wear.  Rated War 
Hero Gear has the same stats as regular  War Hero Gear, except with a 
more prestigious appearance.&lt;br /&gt;


&lt;a class=&quot;fancyConcept&quot; href=&quot;http://cdn-www.swtor.com/sites/all/files/en/cb/pvp/novare_coast_800x450.jpg&quot;&gt;&lt;img src=&quot;http://cdn-www.swtor.com/sites/all/files/en/cb/pvp/novare_coast_535x300.jpg&quot; /&gt;&lt;/a&gt;


The final score for your team at the end of a match now always  
directly affects the rewards of all players on your team.  So, high 
scoring games will reward more.  Thereby better preserving reward 
meaning for continued  good team performance - even if it looks like 
your team is losing.  Experience reward is an exception to this. It  
will be a factor of time in the Warzone and participation.&lt;br /&gt;


Players who earn few to no medals will have their overall  rewards 
reduced. For example, if a player goes ‘AFK’ for some reason and gains  
no medals, they will receive no rewards.&lt;br /&gt;


There are twelve new objective medals awarded for thresholds  of 
objective offense and defense points which are earned for various 
objective  accomplishments and participation (e.g. help defend a door in
 Voidstar, passing  for score and scoring in Hutball, heal allies near 
an objective in Alderaan,  etc.). These medals are intended to add to 
the objective oriented incentives as  well as ensure players of all 
classes and skill levels can earn at least the minimum  for no reward 
reductions provided that they participate in the objectives for  the 
duration of the match.&lt;br /&gt;


There are several new medals awarded based on how quickly  your team 
won the match. This combined with the medal reward cap introduced in  
1.1.5 incentivizes winning matches as quickly as you can.&lt;br /&gt;


Level 50 Warzone quests now award a handful of commendations  but the
 bulk will be earned by performance in Warzones. This ensures the focus 
 remains on the direct Warzone reward mechanics. &lt;br /&gt;


Note that all rewards are still not given until the end of  the Warzone. &lt;br /&gt;


&lt;h3&gt;
AFK Vote Kick&lt;/h3&gt;
Players will be able to vote to kick AFK players out of a  Warzone. 
Any player can vote to kick a player through the group context menu. 
This  will not initiate a vote prompt, but rather must be actively 
sought out by  multiple players. Once a player has received several 
votes they will receive a  prompt indicating that they’ll be kicked from
 the Warzone in a few seconds if  they do not engage in combat or defend
 an objective. A player who is kicked  from the Warzone in this manner 
will be returned to their original location  before they queued, and 
will not be able to queue up again for several minutes. &lt;br /&gt;


&lt;h3&gt;
PvP Stats&lt;/h3&gt;
In addition to Ranked Warzones Solo and Group Ratings,  players will now have several other PvP stats tracked including:&lt;br /&gt;


&lt;ul type=&quot;disc&quot;&gt;
&lt;li&gt;Player Kills&lt;/li&gt;
&lt;li&gt;Medals Earned&lt;/li&gt;
&lt;li&gt;MVP Votes Received&lt;/li&gt;
&lt;li&gt;Total Warzone Wins&lt;/li&gt;
&lt;li&gt;Solo Ranked&lt;/li&gt;
&lt;ul type=&quot;circle&quot;&gt;
&lt;li&gt;Wins&lt;/li&gt;
&lt;li&gt;Losses&lt;/li&gt;
&lt;li&gt;Highest Rating&lt;/li&gt;
&lt;li&gt;Current Rating&lt;/li&gt;
&lt;/ul&gt;
&lt;li&gt;Group Ranked&lt;/li&gt;
&lt;ul type=&quot;circle&quot;&gt;
&lt;li&gt;Wins&lt;/li&gt;
&lt;li&gt;Losses&lt;/li&gt;
&lt;li&gt;Highest Rating&lt;/li&gt;
&lt;li&gt;Current Rating&lt;/li&gt;
&lt;/ul&gt;
&lt;/ul&gt;
Players with high Highest Solo and Group Ratings will be  visible to 
other players on inspection and on the Who List.  We intend on making 
the other stats visible  to other players in a future update.&lt;br /&gt;


&lt;h3&gt;
New Warzone: Novare  Coast&lt;/h3&gt;
Republic and Empire are locked in a brutal conflict by air  and sea 
on the new planet, Denova. An Imperial drop ship has crash landed near  
the Republic coastal base and quickly established a fortification. The 
teams  will need to turn the mortar cannons on the opponent’s 
fortification to bring  it down. However, both fortifications are 
shielded. One mortar cannon is not  enough to purge the shield. A team 
will have to control at least two to inflict  any damage on the enemy 
fortification.&lt;br /&gt;


This is a majority three-point domination map with a tug-of-war  
style objective control. Control progress is saved when interrupted and 
then  can be resumed by a player of the same team or worked back through
 by player of  the opposing team. A training simulation themed variant 
of the Warzone supports  same faction vs same faction matches. &lt;br /&gt;


Hopefully this gives all of you some insight into the  changes we’re 
making in Game Update 1.2. We’d love to hear your feedback on the  
changes and hopefully we’ll see many of you on the &lt;a href=&quot;http://www.swtor.com/test-center&quot;&gt;Public Test Server&lt;/a&gt;.
 Don’t forget,  the details given here may change slightly before Game 
Update 1.2 reaches the  live servers, as we react to feedback from 
testing! &lt;br /&gt;


Gabe Amatangelo&lt;br /&gt;
Principal Lead PvP &amp;amp; Endgame Designer&lt;br /&gt;
&lt;br /&gt;
Originally posted &lt;a href=&quot;http://www.swtor.com/news/blog/20120330&quot;&gt;here.&lt;/a&gt;&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://swtorchamp.blogspot.com/feeds/5353783849665978784/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://swtorchamp.blogspot.com/2012/03/pvp-in-game-update-12.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4539149064545490150/posts/default/5353783849665978784'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4539149064545490150/posts/default/5353783849665978784'/><link rel='alternate' type='text/html' href='http://swtorchamp.blogspot.com/2012/03/pvp-in-game-update-12.html' title='PvP in Game Update 1.2'/><author><name>_SWTORchamp</name><uri>http://www.blogger.com/profile/13420714190028932989</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4539149064545490150.post-8240594695788578273</id><published>2012-03-30T08:20:00.002-07:00</published><updated>2012-03-30T08:20:52.977-07:00</updated><title type='text'>New 1.2 PVP Gear Info</title><content type='html'>&lt;br /&gt;
Hey everyone, your old Champion/Battlemaster/Centurion are no longer 
being used in patch 1.2. They do not disappear, you just can’t use them 
to purchase armor anymore (they are no longer obtainable either). So the
 question is – what are they being used for now?&lt;br /&gt;

&lt;strong&gt;March 27: &lt;/strong&gt;As of march 27 PTS patch, the exchange 
change between Warzone and Mercenary Commendations is now 10 Mercenary 
Commendations for 10 Warzone commendations. (Previously it was 30 
Mercenary Commendations for 10 Warzone Commendations)&lt;br /&gt;

&lt;strong&gt;March 29: &lt;/strong&gt;As of March 29 PTS march, Ranked Warzone 
Commendations can no longer be exchanged for normal Warzone 
Commendations (i.e. you can’t skip unranked warzones now in your PvP 
gear progresssion)&lt;br /&gt;

&lt;strong&gt;March 29: &lt;/strong&gt;New expertise Crystals added to the PvP items vendor, price for Longspur Recon changed to 1500 Warzone Commendations&lt;br /&gt;

&lt;span id=&quot;more-2207&quot;&gt;&lt;/span&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Centurion PvP gear is no longer sold by vendors. &lt;/li&gt;
&lt;li&gt;Champion PvP gear is no longer sold. Instead, vendors now sell a set
 called Recruit which is blue quality with a rating of 126 (essentially 
Champion armor downgraded in stats but has more expertise). These pieces
 no longer have any moddable slots and can be purchased from vendors for
 credits. Your existing Champion pieces will remain the same (fully 
moddable, including the armoring)and not changed to Recruit. &lt;/li&gt;
&lt;li&gt;Warzone commendations now caps at 2000 and is used to purchased the 
Battlemaster gear, which no longer have a valor requirement. You can 
still purchase the Mercenary Commendations at a rate of 10 Mercenary 
Commendations per 10 Warzone Commendations but they no longer have any 
use in directly purchasing PvP armor. &lt;/li&gt;
&lt;li&gt;The new tier of PvP Armor – War Hero – is purchased via Ranked Warzone Commendations, which are obtained via playing warzones. &lt;/li&gt;
&lt;/ul&gt;
So the question you are probably wondering, what are your Champion/Centurion/Battlemaster commendations now used for?&lt;br /&gt;

There are now two PvP vendors near the PvP Terminal, the vendor for 
PvP items is the guy/gal you are looking for. He/she will exchange your 
old PvP commendations items. The exchange rate are as follows.&lt;br /&gt;

&lt;br /&gt;

&lt;table border=&quot;1&quot; cellpadding=&quot;2&quot; cellspacing=&quot;0&quot; style=&quot;width: 453px;&quot;&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td valign=&quot;top&quot; width=&quot;200&quot;&gt;&lt;strong&gt;Crystals (March 29)&lt;/strong&gt;&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;251&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td valign=&quot;top&quot; width=&quot;200&quot;&gt;Advanced Black-Blue War Hero’s Crystal (+41 expertise)&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;251&quot;&gt;150k credits, 1950 Warzone Commendations&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td valign=&quot;top&quot; width=&quot;200&quot;&gt;Advanced Black-Orange War Hero’s Crystal (+41 expertise, 1500 PvP rating)&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;251&quot;&gt;200 k credits, 1500 Ranked Warzone Commendations&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td valign=&quot;top&quot; width=&quot;200&quot;&gt;Advanced Black-Purple War Hero’s Crystal (+41 expertise, 2000 PvP rating)&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;251&quot;&gt;250 k credits, 3000 Ranked Warzone Commendations&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td valign=&quot;top&quot; width=&quot;200&quot;&gt;Advanced Black-Red War Hero’s Crystal (+41 expertise)&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;251&quot;&gt;150 k credits, 1950 Warzone Commendaitons&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td valign=&quot;top&quot; width=&quot;200&quot;&gt;Advanced Green War Hero’s Crystal(+41 expertise)&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;251&quot;&gt;500 Warzone Commendations&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td valign=&quot;top&quot; width=&quot;200&quot;&gt;Advanced Red War Hero’s Crystal (+41 expertise)&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;251&quot;&gt;500 Warzone Commendations&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td valign=&quot;top&quot; width=&quot;200&quot;&gt;&lt;strong&gt;Item Boxes&lt;/strong&gt;&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;251&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td valign=&quot;top&quot; width=&quot;200&quot;&gt;&lt;div class=&quot;kt-icon kt-q2&quot;&gt;
&lt;a href=&quot;http://knotor.com/items/373055-ancient-premium-storage-box&quot;&gt;&lt;img alt=&quot;&quot; src=&quot;http://i1.knocdn.com/img/icons/securelockbox.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;a class=&quot; kt-q2&quot; href=&quot;http://knotor.com/items/373055-ancient-premium-storage-box&quot; target=&quot;_blank&quot;&gt;Ancient Premium Storage Box&lt;/a&gt;&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;251&quot;&gt;&lt;span style=&quot;color: green;&quot;&gt;12 Centurion Commendations&lt;/span&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td valign=&quot;top&quot; width=&quot;200&quot;&gt;&lt;div class=&quot;kt-icon kt-q2&quot;&gt;
&lt;a href=&quot;http://knotor.com/items/373055-ancient-premium-storage-box&quot;&gt;&lt;img alt=&quot;&quot; src=&quot;http://i1.knocdn.com/img/icons/securelockbox.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;a class=&quot; kt-q2&quot; href=&quot;http://knotor.com/items/373055-ancient-premium-storage-box&quot; target=&quot;_blank&quot;&gt;Ancient Premium Storage Box&lt;/a&gt;&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;251&quot;&gt;&lt;span style=&quot;color: blue;&quot;&gt;7 Champion Commendations&lt;/span&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td valign=&quot;top&quot; width=&quot;200&quot;&gt;&lt;div class=&quot;kt-icon kt-q3&quot;&gt;
&lt;a href=&quot;http://knotor.com/items/373073-ancient-prototype-storage-box&quot;&gt;&lt;img alt=&quot;&quot; src=&quot;http://i1.knocdn.com/img/icons/securelockbox.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;a class=&quot; kt-q3&quot; href=&quot;http://knotor.com/items/373073-ancient-prototype-storage-box&quot; target=&quot;_blank&quot;&gt;Ancient Prototype Storage Box&lt;/a&gt;&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;251&quot;&gt;&lt;span style=&quot;color: blue;&quot;&gt;20 Champion Commendations&lt;/span&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td valign=&quot;top&quot; width=&quot;200&quot;&gt;&lt;div class=&quot;kt-icon kt-q3&quot;&gt;
&lt;a href=&quot;http://knotor.com/items/373073-ancient-prototype-storage-box&quot;&gt;&lt;img alt=&quot;&quot; src=&quot;http://i1.knocdn.com/img/icons/securelockbox.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;a class=&quot; kt-q3&quot; href=&quot;http://knotor.com/items/373073-ancient-prototype-storage-box&quot; target=&quot;_blank&quot;&gt;Ancient Prototype Storage Box&lt;/a&gt;&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;251&quot;&gt;&lt;span style=&quot;color: green;&quot;&gt;30 Centurion Commendations&lt;/span&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td valign=&quot;top&quot; width=&quot;200&quot;&gt;&lt;div class=&quot;kt-icon kt-q2&quot;&gt;
&lt;a href=&quot;http://knotor.com/items/571711-black-market-premium-pvp-box&quot;&gt;&lt;img alt=&quot;&quot; src=&quot;http://i3.knocdn.com/img/icons/republiclockbox.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;a class=&quot; kt-q2&quot; href=&quot;http://knotor.com/items/571711-black-market-premium-pvp-box&quot; target=&quot;_blank&quot;&gt;Black Market Premium PvP Box&lt;/a&gt;&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;251&quot;&gt;120 Warzone Commendations&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td valign=&quot;top&quot; width=&quot;200&quot;&gt;&lt;div class=&quot;kt-icon kt-q2&quot;&gt;
&lt;a href=&quot;http://knotor.com/items/571708-gilded-premium-pvp-box&quot;&gt;&lt;img alt=&quot;&quot; src=&quot;http://i3.knocdn.com/img/icons/largecratecolorvariant1.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;a class=&quot; kt-q2&quot; href=&quot;http://knotor.com/items/571708-gilded-premium-pvp-box&quot; target=&quot;_blank&quot;&gt;Gilded Premium PvP Box&lt;/a&gt;&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;251&quot;&gt;120 Warzone Commendations&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td valign=&quot;top&quot; width=&quot;200&quot;&gt;&lt;div class=&quot;kt-icon kt-q2&quot;&gt;
&lt;a href=&quot;http://knotor.com/items/571707-standard-premium-pvp-case&quot;&gt;&lt;img alt=&quot;&quot; src=&quot;http://i1.knocdn.com/img/icons/imperialcrate.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;a class=&quot; kt-q2&quot; href=&quot;http://knotor.com/items/571707-standard-premium-pvp-case&quot; target=&quot;_blank&quot;&gt;Standard Premium PvP Case&lt;/a&gt;&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;251&quot;&gt;120 Warzone Commendations&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td valign=&quot;top&quot; width=&quot;200&quot;&gt;&lt;div class=&quot;kt-icon kt-q2&quot;&gt;
&lt;a href=&quot;http://knotor.com/items/571710-jeweled-premium-pvp-box&quot;&gt;&lt;img alt=&quot;&quot; src=&quot;http://i3.knocdn.com/img/icons/imperiallockbox.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;a class=&quot; kt-q2&quot; href=&quot;http://knotor.com/items/571710-jeweled-premium-pvp-box&quot; target=&quot;_blank&quot;&gt;Jeweled Premium PvP Box&lt;/a&gt;&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;251&quot;&gt;120 Warzone Commendations&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td valign=&quot;top&quot; width=&quot;200&quot;&gt;&lt;strong&gt;Credit Boxes&lt;/strong&gt;&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;251&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td valign=&quot;top&quot; width=&quot;200&quot;&gt;&lt;div class=&quot;kt-icon kt-q2&quot;&gt;
&lt;a href=&quot;http://knotor.com/items/373104&quot;&gt;&lt;img alt=&quot;&quot; src=&quot;http://i3.knocdn.com/img/icons/firstaidbox.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;a class=&quot; kt-q2&quot; href=&quot;http://knotor.com/items/373104&quot; target=&quot;_blank&quot;&gt;Heavy Small Credit Box&lt;/a&gt;&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;251&quot;&gt;&lt;span style=&quot;color: blue;&quot;&gt;1 Champion Commendation&lt;/span&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td valign=&quot;top&quot; width=&quot;200&quot;&gt;&lt;div class=&quot;kt-icon kt-q2&quot;&gt;
&lt;a href=&quot;http://knotor.com/items/456148&quot;&gt;&lt;img alt=&quot;&quot; src=&quot;http://i3.knocdn.com/img/icons/firstaidbox.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;a class=&quot; kt-q2&quot; href=&quot;http://knotor.com/items/456148&quot; target=&quot;_blank&quot;&gt;Standard Small Credit Case&lt;/a&gt;&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;251&quot;&gt;&lt;span style=&quot;color: green;&quot;&gt;1 Centurion Commendation&lt;/span&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td valign=&quot;top&quot; width=&quot;200&quot;&gt;&lt;strong&gt;Crafting materials&lt;/strong&gt;&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;251&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td valign=&quot;top&quot; width=&quot;200&quot;&gt;Baradium Flux*&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;251&quot;&gt;1000 Warzone Commendations&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td valign=&quot;top&quot; width=&quot;200&quot;&gt;Baradium Flux*&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;251&quot;&gt;&lt;span style=&quot;color: red;&quot;&gt;1 Battlemaster Commendation&lt;/span&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td valign=&quot;top&quot; width=&quot;200&quot;&gt;Grade 6 Crafting PvP Box*&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;251&quot;&gt;&lt;span style=&quot;color: blue;&quot;&gt;30 Champion Commendations&lt;/span&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td valign=&quot;top&quot; width=&quot;200&quot;&gt;Grade 6 Crafting PvP Box*&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;251&quot;&gt;&lt;span style=&quot;color: red;&quot;&gt;1 Battlemaster Commendation&lt;/span&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td valign=&quot;top&quot; width=&quot;200&quot;&gt;Grade 6 Crafting PvP Box*&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;251&quot;&gt;&lt;span style=&quot;color: green;&quot;&gt;45 Centurion Commendations&lt;/span&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td valign=&quot;top&quot; width=&quot;200&quot;&gt;Grade 6 Crafting PvP Box*&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;251&quot;&gt;1000 Warzone Commendations&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td valign=&quot;top&quot; width=&quot;200&quot;&gt;&lt;strong&gt;Schematics&lt;/strong&gt;&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;251&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td valign=&quot;top&quot; width=&quot;200&quot;&gt;Schematic: &lt;div class=&quot;kt-icon kt-q4&quot;&gt;
&lt;a href=&quot;http://knotor.com/items/610808-advanced-blue-eviscerating-crystal&quot;&gt;&lt;img alt=&quot;&quot; src=&quot;http://i1.knocdn.com/img/icons/bluesuperiorlightsabercrystal.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;a class=&quot; kt-q4&quot; href=&quot;http://knotor.com/items/610808-advanced-blue-eviscerating-crystal&quot; target=&quot;_blank&quot;&gt;Advanced Blue Eviscerating Crystal&lt;/a&gt;&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;251&quot;&gt;450 Warzone Commendations&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td valign=&quot;top&quot; width=&quot;200&quot;&gt;Schematic: &lt;div class=&quot;kt-icon kt-q4&quot;&gt;
&lt;a href=&quot;http://knotor.com/items/610859-advanced-blue-hawkeye-crystal&quot;&gt;&lt;img alt=&quot;&quot; src=&quot;http://i1.knocdn.com/img/icons/bluesuperiorlightsabercrystal.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;a class=&quot; kt-q4&quot; href=&quot;http://knotor.com/items/610859-advanced-blue-hawkeye-crystal&quot; target=&quot;_blank&quot;&gt;Advanced Blue Hawkeye Crystal&lt;/a&gt;&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;251&quot;&gt;450 Warzone Commendations&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td valign=&quot;top&quot; width=&quot;200&quot;&gt;Schematic: &lt;div class=&quot;kt-icon kt-q4&quot;&gt;
&lt;a href=&quot;http://knotor.com/items/590775-advanced-blue-indestructible-crystal&quot;&gt;&lt;img alt=&quot;&quot; src=&quot;http://i1.knocdn.com/img/icons/bluesuperiorlightsabercrystal.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;a class=&quot; kt-q4&quot; href=&quot;http://knotor.com/items/590775-advanced-blue-indestructible-crystal&quot; target=&quot;_blank&quot;&gt;Advanced Blue Indestructible Crystal&lt;/a&gt;&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;251&quot;&gt;450 Warzone Commendations&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td valign=&quot;top&quot; width=&quot;200&quot;&gt;Schematic: &lt;div class=&quot;kt-icon kt-q4&quot;&gt;
&lt;a href=&quot;http://knotor.com/items/610831-advanced-yellow-eviscerating-crystal&quot;&gt;&lt;img alt=&quot;&quot; src=&quot;http://i3.knocdn.com/img/icons/yellowsuperiorlightsabercrystal.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;a class=&quot; kt-q4&quot; href=&quot;http://knotor.com/items/610831-advanced-yellow-eviscerating-crystal&quot; target=&quot;_blank&quot;&gt;Advanced Yellow Eviscerating Crystal&lt;/a&gt;&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;251&quot;&gt;450 Warzone Commendations&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td valign=&quot;top&quot; width=&quot;200&quot;&gt;Schematic: &lt;div class=&quot;kt-icon kt-q4&quot;&gt;
&lt;a href=&quot;http://knotor.com/items/610954-advanced-yellow-hawkeye-crystal&quot;&gt;&lt;img alt=&quot;&quot; src=&quot;http://i3.knocdn.com/img/icons/yellowsuperiorlightsabercrystal.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;a class=&quot; kt-q4&quot; href=&quot;http://knotor.com/items/610954-advanced-yellow-hawkeye-crystal&quot; target=&quot;_blank&quot;&gt;Advanced Yellow Hawkeye Crystal&lt;/a&gt;&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;251&quot;&gt;450 Warzone Commendations&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td valign=&quot;top&quot; width=&quot;200&quot;&gt;Schematic: &lt;div class=&quot;kt-icon kt-q4&quot;&gt;
&lt;a href=&quot;http://knotor.com/items/610851-advanced-yellow-indestructible-crystal&quot;&gt;&lt;img alt=&quot;&quot; src=&quot;http://i3.knocdn.com/img/icons/yellowsuperiorlightsabercrystal.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;a class=&quot; kt-q4&quot; href=&quot;http://knotor.com/items/610851-advanced-yellow-indestructible-crystal&quot; target=&quot;_blank&quot;&gt;Advanced Yellow Indestructible Crystal&lt;/a&gt;&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;251&quot;&gt;450 Warzone Commendations&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td valign=&quot;top&quot; width=&quot;200&quot;&gt;&lt;strong&gt;Commendations&lt;/strong&gt;&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;251&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td valign=&quot;top&quot; width=&quot;200&quot;&gt;10 Warzone Commendations&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;251&quot;&gt;&lt;span style=&quot;color: #ff8000;&quot;&gt;10 Mercenary Commendations &lt;/span&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td valign=&quot;top&quot; width=&quot;200&quot;&gt;&lt;strong&gt;Adrenals/Medpacs&lt;/strong&gt;&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;251&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td valign=&quot;top&quot; width=&quot;200&quot;&gt;&lt;div class=&quot;kt-icon kt-q0&quot;&gt;
&lt;a href=&quot;http://knotor.com/abilities/202479-warzone-expertise-adrenal&quot;&gt;&lt;img alt=&quot;&quot; src=&quot;http://i3.knocdn.com/img/icons/offense.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;a href=&quot;http://knotor.com/abilities/202479-warzone-expertise-adrenal&quot; target=&quot;_blank&quot;&gt;Warzone Expertise Adrenal&lt;/a&gt;&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;251&quot;&gt;20 Warzone Commendations&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td valign=&quot;top&quot; width=&quot;200&quot;&gt;&lt;div class=&quot;kt-icon kt-q0&quot;&gt;
&lt;a href=&quot;http://knotor.com/abilities/202479-warzone-expertise-adrenal&quot;&gt;&lt;img alt=&quot;&quot; src=&quot;http://i3.knocdn.com/img/icons/offense.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;a href=&quot;http://knotor.com/abilities/202479-warzone-expertise-adrenal&quot; target=&quot;_blank&quot;&gt;Warzone Expertise Adrenal&lt;/a&gt;&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;251&quot;&gt;&lt;span style=&quot;color: #ff8000;&quot;&gt;20 Mercenary Commendations&lt;/span&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td valign=&quot;top&quot; width=&quot;200&quot;&gt;&lt;div class=&quot;kt-icon kt-q0&quot;&gt;
&lt;a href=&quot;http://knotor.com/abilities/201204-warzone-medpac&quot;&gt;&lt;img alt=&quot;&quot; src=&quot;http://i4.knocdn.com/img/icons/heal.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;a href=&quot;http://knotor.com/abilities/201204-warzone-medpac&quot; target=&quot;_blank&quot;&gt;Warzone Medpac&lt;/a&gt;&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;251&quot;&gt;20 Warzone Commendations&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td valign=&quot;top&quot; width=&quot;200&quot;&gt;&lt;div class=&quot;kt-icon kt-q0&quot;&gt;
&lt;a href=&quot;http://knotor.com/abilities/201204-warzone-medpac&quot;&gt;&lt;img alt=&quot;&quot; src=&quot;http://i4.knocdn.com/img/icons/heal.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;a href=&quot;http://knotor.com/abilities/201204-warzone-medpac&quot; target=&quot;_blank&quot;&gt;Warzone Medpac&lt;/a&gt;&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;251&quot;&gt;&lt;span style=&quot;color: #ff8000;&quot;&gt;20 Mercenary Commendations&lt;/span&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td valign=&quot;top&quot; width=&quot;200&quot;&gt;&lt;strong&gt;Vehicles&lt;/strong&gt;&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;251&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td valign=&quot;top&quot; width=&quot;200&quot;&gt;Longspur Recon (valor50)&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;251&quot;&gt;1500 Warzone Commendations&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
&lt;td valign=&quot;top&quot; width=&quot;200&quot;&gt;Ubrikkian War-rider (2200 PvP Rating)&lt;/td&gt;
&lt;td valign=&quot;top&quot; width=&quot;251&quot;&gt;1000 &lt;span style=&quot;color: #9b00d3;&quot;&gt;Ranked Warzone&lt;/span&gt; &lt;span style=&quot;color: #9b00d3;&quot;&gt;Commendations&lt;/span&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;
&lt;strong&gt;Baradium Flux&lt;/strong&gt;, a grade 7 PvP crafting material used in the construction of Blue, Cyan, Purple, and Yellow Expertise color crystals&lt;br /&gt;

&lt;strong&gt;Grade 6 crafting PvP box&lt;/strong&gt; that randomly rewards crafting materials as well as Mission Discoveries and Expertise color crystal schematics.&lt;br /&gt;

 
&lt;br /&gt;
In summary (inspired by &lt;a href=&quot;http://www.reddit.com/r/swtor/comments/r3jbl/whats_happening_with_my_old_pvp_commendations_in/c42t1ga&quot; target=&quot;_blank&quot;&gt;this&lt;/a&gt;)&lt;br /&gt;

&lt;strong&gt;Centurion Commendations&lt;/strong&gt;&lt;br /&gt;

&lt;ul&gt;
&lt;li&gt;1 Centurion – &lt;div class=&quot;kt-icon kt-q2&quot;&gt;
&lt;a href=&quot;http://knotor.com/items/456148&quot;&gt;&lt;img alt=&quot;&quot; src=&quot;http://i3.knocdn.com/img/icons/firstaidbox.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;a class=&quot; kt-q2&quot; href=&quot;http://knotor.com/items/456148&quot; target=&quot;_blank&quot;&gt;Standard Small Credit Case&lt;/a&gt; &lt;/li&gt;
&lt;li&gt;12 Centurion – &lt;div class=&quot;kt-icon kt-q2&quot;&gt;
&lt;a href=&quot;http://knotor.com/items/373055-ancient-premium-storage-box&quot;&gt;&lt;img alt=&quot;&quot; src=&quot;http://i1.knocdn.com/img/icons/securelockbox.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;a class=&quot; kt-q2&quot; href=&quot;http://knotor.com/items/373055-ancient-premium-storage-box&quot; target=&quot;_blank&quot;&gt;Ancient Premium Storage Box&lt;/a&gt; &lt;/li&gt;
&lt;li&gt;30 Centurion – &lt;div class=&quot;kt-icon kt-q3&quot;&gt;
&lt;a href=&quot;http://knotor.com/items/373073-ancient-prototype-storage-box&quot;&gt;&lt;img alt=&quot;&quot; src=&quot;http://i1.knocdn.com/img/icons/securelockbox.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;a class=&quot; kt-q3&quot; href=&quot;http://knotor.com/items/373073-ancient-prototype-storage-box&quot; target=&quot;_blank&quot;&gt;Ancient Prototype Storage Box&lt;/a&gt; &lt;/li&gt;
&lt;li&gt;45 Centurion – Grade 6 Crafting PvP Box &lt;/li&gt;
&lt;/ul&gt;
&lt;strong&gt;Champion Commendations&lt;/strong&gt;&lt;br /&gt;

&lt;ul&gt;
&lt;li&gt;1 Champion – &lt;div class=&quot;kt-icon kt-q2&quot;&gt;
&lt;a href=&quot;http://knotor.com/items/373104&quot;&gt;&lt;img alt=&quot;&quot; src=&quot;http://i3.knocdn.com/img/icons/firstaidbox.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;a class=&quot; kt-q2&quot; href=&quot;http://knotor.com/items/373104&quot; target=&quot;_blank&quot;&gt;Heavy Small Credit Box&lt;/a&gt; &lt;/li&gt;
&lt;li&gt;7 Champion – &lt;div class=&quot;kt-icon kt-q2&quot;&gt;
&lt;a href=&quot;http://knotor.com/items/373055-ancient-premium-storage-box&quot;&gt;&lt;img alt=&quot;&quot; src=&quot;http://i1.knocdn.com/img/icons/securelockbox.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;a class=&quot; kt-q2&quot; href=&quot;http://knotor.com/items/373055-ancient-premium-storage-box&quot; target=&quot;_blank&quot;&gt;Ancient Premium Storage Box&lt;/a&gt; &lt;/li&gt;
&lt;li&gt;20 Champion – &lt;div class=&quot;kt-icon kt-q3&quot;&gt;
&lt;a href=&quot;http://knotor.com/items/373073-ancient-prototype-storage-box&quot;&gt;&lt;img alt=&quot;&quot; src=&quot;http://i1.knocdn.com/img/icons/securelockbox.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;a class=&quot; kt-q3&quot; href=&quot;http://knotor.com/items/373073-ancient-prototype-storage-box&quot; target=&quot;_blank&quot;&gt;Ancient Prototype Storage Box&lt;/a&gt; &lt;/li&gt;
&lt;li&gt;30 Champion – Grade 6 Crafting PvP Box &lt;/li&gt;
&lt;/ul&gt;
&lt;strong&gt;Battlemaster Commendations&lt;/strong&gt;&lt;br /&gt;

&lt;ul&gt;
&lt;li&gt;1 Battlemaster – Baradium Flux &lt;/li&gt;
&lt;li&gt;1 Battlemaster – Grade 6 Crafting PvP Box &lt;/li&gt;
&lt;/ul&gt;
&lt;strong&gt;Mercenary Commendations&lt;/strong&gt;&lt;br /&gt;

&lt;ul&gt;
&lt;li&gt;20 Mercenary – &lt;div class=&quot;kt-icon kt-q0&quot;&gt;
&lt;a href=&quot;http://knotor.com/abilities/202479-warzone-expertise-adrenal&quot;&gt;&lt;img alt=&quot;&quot; src=&quot;http://i3.knocdn.com/img/icons/offense.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;a href=&quot;http://knotor.com/abilities/202479-warzone-expertise-adrenal&quot; target=&quot;_blank&quot;&gt;Warzone Expertise Adrenal&lt;/a&gt; &lt;/li&gt;
&lt;li&gt;20 Mercenary – &lt;div class=&quot;kt-icon kt-q0&quot;&gt;
&lt;a href=&quot;http://knotor.com/abilities/201204-warzone-medpac&quot;&gt;&lt;img alt=&quot;&quot; src=&quot;http://i4.knocdn.com/img/icons/heal.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;a href=&quot;http://knotor.com/abilities/201204-warzone-medpac&quot; target=&quot;_blank&quot;&gt;Warzone Medpac&lt;/a&gt; &lt;/li&gt;
&lt;li&gt;10 Mercenary – 10 Warzone Commendations &lt;/li&gt;
&lt;li&gt;750 Mercenary &amp;amp; 750 Warzone – Longspur Recon (Valor50)&amp;nbsp;&lt;/li&gt;
&lt;/ul&gt;
&lt;div&gt;
Originally posted &lt;a href=&quot;http://dulfy.net/2012/03/20/your-old-pvp-commendations-and-1-2/&quot; target=&quot;_blank&quot;&gt;here.&lt;/a&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://swtorchamp.blogspot.com/feeds/8240594695788578273/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://swtorchamp.blogspot.com/2012/03/new-12-pvp-gear-info.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4539149064545490150/posts/default/8240594695788578273'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4539149064545490150/posts/default/8240594695788578273'/><link rel='alternate' type='text/html' href='http://swtorchamp.blogspot.com/2012/03/new-12-pvp-gear-info.html' title='New 1.2 PVP Gear Info'/><author><name>_SWTORchamp</name><uri>http://www.blogger.com/profile/13420714190028932989</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4539149064545490150.post-7738017112469542721</id><published>2012-03-29T16:14:00.000-07:00</published><updated>2012-03-29T16:14:03.429-07:00</updated><title type='text'>Updated PTS Patch Notes for 1.2</title><content type='html'>&lt;span style=&quot;color: #f9d648;&quot;&gt;&lt;span&gt;&lt;b&gt;&lt;i&gt;&lt;span style=&quot;color: red;&quot;&gt;These notes detail changes made to the PTS server on 3/29/2012. These changes ONLY apply to the PTS server.&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;span&gt;&lt;u&gt;Classes and Combat&lt;/u&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;blockquote&gt;
&lt;span style=&quot;color: #f9d648;&quot;&gt;&lt;br /&gt;
 &lt;span&gt;General&lt;/span&gt;&lt;br /&gt;
 &lt;ul&gt;
&lt;li&gt;&quot;Unknown&quot; is no longer displayed as a target or source of damage in the combat log or chat window.&lt;/li&gt;
&lt;li&gt;The combat log now includes abilities that generate threat.&lt;br /&gt;
 &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
 &lt;br /&gt;
 &lt;span&gt;Jedi Knight&lt;/span&gt;&lt;br /&gt;
 &lt;blockquote&gt;
&lt;br /&gt;
  &lt;b&gt;General&lt;/b&gt;&lt;br /&gt;
  &lt;ul&gt;
&lt;li&gt;Force Leap now places a &quot;root&quot; visual effect on the affected target.&lt;/li&gt;
&lt;li&gt;Master Strike damage has been increased by approximately 15%.&lt;br /&gt;
  &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
  &lt;b&gt;Guardian&lt;/b&gt;&lt;br /&gt;
  &lt;ul&gt;
&lt;li&gt;Forceclap has been removed. &lt;br /&gt;
  &lt;/li&gt;
&lt;/ul&gt;
&lt;/blockquote&gt;
&lt;br /&gt;
 &lt;span&gt;Sith Warrior&lt;/span&gt;&lt;br /&gt;
 &lt;blockquote&gt;
&lt;br /&gt;
  &lt;b&gt;General&lt;/b&gt;&lt;br /&gt;
  &lt;ul&gt;
&lt;li&gt;Force Charge now places a &quot;root&quot; visual effect on the affected target.&lt;/li&gt;
&lt;li&gt;Ravage damage has been increased by approximately 15%.&lt;/li&gt;
&lt;li&gt;An issue that prevented Force Scream from affecting Weak and Standard enemies has been corrected.&lt;br /&gt;
  &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
  &lt;b&gt;Juggernaut&lt;/b&gt;&lt;br /&gt;
  &lt;ul&gt;
&lt;li&gt;Crash has been removed. &lt;br /&gt;
  &lt;/li&gt;
&lt;/ul&gt;
&lt;/blockquote&gt;
&lt;br /&gt;
 &lt;span&gt;Jedi Consular&lt;/span&gt;&lt;br /&gt;
 &lt;blockquote&gt;
&lt;br /&gt;
  &lt;b&gt;Sage&lt;/b&gt;&lt;br /&gt;
  &lt;blockquote&gt;
&lt;br /&gt;
   &lt;i&gt;Seer&lt;/i&gt;&lt;br /&gt;
   &lt;ul&gt;
&lt;li&gt;Valiance now reduces the health spent by Noble Sacrifice by 2% per point (up from 1% per point).&lt;br /&gt;
   &lt;/li&gt;
&lt;/ul&gt;
&lt;/blockquote&gt;
&lt;/blockquote&gt;
&lt;br /&gt;
 &lt;span&gt;Sith Inquisitor&lt;/span&gt;&lt;br /&gt;
 &lt;blockquote&gt;
&lt;br /&gt;
  &lt;b&gt;Sorcerer&lt;/b&gt;&lt;br /&gt;
  &lt;blockquote&gt;
&lt;br /&gt;
   &lt;i&gt;Corruption&lt;/i&gt;&lt;br /&gt;
   &lt;ul&gt;
&lt;li&gt;Dark Resilience now reduces the health spent by Consumption by 2% per point (up from 1% per point).&lt;br /&gt;
   &lt;/li&gt;
&lt;/ul&gt;
&lt;/blockquote&gt;
&lt;/blockquote&gt;
&lt;br /&gt;
 &lt;span&gt;Smuggler&lt;/span&gt;&lt;br /&gt;
 &lt;blockquote&gt;
&lt;br /&gt;
  &lt;b&gt;Gunslinger&lt;/b&gt;&lt;br /&gt;
  &lt;blockquote&gt;
&lt;br /&gt;
   &lt;i&gt;Saboteur&lt;/i&gt;&lt;br /&gt;
   &lt;ul&gt;
&lt;li&gt;Shock Charge now resets its cooldown if the target is defeated while under its effects.&lt;br /&gt;
   &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
   &lt;i&gt;Dirty Fighting (Gunslinger)&lt;/i&gt;&lt;br /&gt;
   &lt;ul&gt;
&lt;li&gt;Nice Try is a new Tier 6 skill that reduces damage taken from
 periodic effects and gives Vital Shot and Shrap Bomb a chance to apply a
 weaker version of the same effect when they end (even if they are 
cleansed).&lt;/li&gt;
&lt;li&gt;Quick Getaway has been replaced by Hold Your Ground, which additionally reduces the cooldown of Escape.&lt;br /&gt;
   &lt;/li&gt;
&lt;/ul&gt;
&lt;/blockquote&gt;
&lt;b&gt;Scoundrel&lt;/b&gt;&lt;br /&gt;
  &lt;blockquote&gt;
&lt;br /&gt;
   &lt;i&gt;Dirty Fighting (Scoundrel)&lt;/i&gt;&lt;br /&gt;
   &lt;ul&gt;
&lt;li&gt;Nice Try is a new Tier 6 skill that reduces the damage taken 
from periodic effects and gives Vital Shot and Shrap Bomb a chance to 
apply a weaker version of the same effect when they end (even if they 
are cleansed).&lt;/li&gt;
&lt;li&gt;Quick Getaway has been replaced by Smuggled Defense, which additionally reduces the cooldown of Escape.&lt;br /&gt;
   &lt;/li&gt;
&lt;/ul&gt;
&lt;/blockquote&gt;
&lt;/blockquote&gt;
&lt;br /&gt;
 &lt;span&gt;Imperial Agent&lt;/span&gt;&lt;br /&gt;
 &lt;blockquote&gt;
&lt;br /&gt;
  &lt;b&gt;Sniper&lt;/b&gt;&lt;br /&gt;
  &lt;blockquote&gt;
&lt;br /&gt;
   &lt;i&gt;Engineering&lt;/i&gt;&lt;br /&gt;
   &lt;ul&gt;
&lt;li&gt;Interrogation Probe&#39;s cooldown now resets if a target is defeated while under its effects.&lt;br /&gt;
   &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
   &lt;i&gt;Lethality(Sniper)&lt;/i&gt;&lt;br /&gt;
   &lt;ul&gt;
&lt;li&gt;Lingering Toxins is a new Tier 6 skill that reduces damage 
taken from periodic effects and gives Corrosive Dart and Corrosive 
Grenade a chance to apply a weaker version of the same effect when they 
end (even if they are cleansed).&lt;/li&gt;
&lt;li&gt;Vanish has been replaced by Hold Your Ground, which now additionally reduces the cooldown of Escape.&lt;br /&gt;
   &lt;/li&gt;
&lt;/ul&gt;
&lt;/blockquote&gt;
&lt;b&gt;Operative&lt;/b&gt;&lt;br /&gt;
  &lt;blockquote&gt;
&lt;br /&gt;
   &lt;i&gt;Lethality (Operative)&lt;/i&gt;&lt;br /&gt;
   &lt;ul&gt;
&lt;li&gt;Lingering Toxins is a new Tier 6 skill that reduces damage 
taken from periodic effects and gives Corrosive Dart and Corrosive 
Grenade a chance to apply a weaker version of the same effect when they 
end (even if they are cleansed).&lt;/li&gt;
&lt;li&gt;Vanish has been replaced by Escape Plan, which now additionally reduces the cooldown of Escape.&lt;br /&gt;
   &lt;/li&gt;
&lt;/ul&gt;
&lt;/blockquote&gt;
&lt;/blockquote&gt;
&lt;br /&gt;
 &lt;span&gt;Bounty Hunter&lt;/span&gt;&lt;br /&gt;
 &lt;blockquote&gt;
&lt;br /&gt;
  &lt;b&gt;General&lt;/b&gt;&lt;br /&gt;
  &lt;ul&gt;
&lt;li&gt;Jet Charge now places a &quot;root&quot; visual effect on the affected target.&lt;br /&gt;
  &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
  &lt;b&gt;Mercenary&lt;/b&gt;&lt;br /&gt;
  &lt;ul&gt;
&lt;li&gt;Onboard AED is a new level 50 ability that allows the Mercenary to revive an incapacitated ally. It is usable in combat.&lt;/li&gt;
&lt;li&gt;Power Surge can now be trained at level 46.&lt;br /&gt;
 &lt;br /&gt;
   &lt;i&gt;Bodyguard&lt;/i&gt;&lt;br /&gt;
   &lt;ul&gt;
&lt;li&gt;Critical Efficiency&#39;s buff description now properly refers to Rapid Scan.&lt;br /&gt;
   &lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/blockquote&gt;
&lt;br /&gt;
 &lt;span&gt;Trooper&lt;/span&gt;&lt;br /&gt;
 &lt;blockquote&gt;
&lt;br /&gt;
  &lt;b&gt;General&lt;/b&gt;&lt;br /&gt;
  &lt;ul&gt;
&lt;li&gt;Storm now places a &quot;root&quot; visual effect on the affected target.&lt;br /&gt;
  &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
  &lt;b&gt;Commando&lt;/b&gt;&lt;br /&gt;
  &lt;ul&gt;
&lt;li&gt;Emergency Medical Probe is a new level 50 ability that allows 
the Commando to revive an incapacitated ally. It is usable in combat.&lt;/li&gt;
&lt;li&gt;Tech Override is now trainable at level 46.&lt;br /&gt;
  &lt;/li&gt;
&lt;/ul&gt;
&lt;/blockquote&gt;
&lt;/span&gt;&lt;/blockquote&gt;
&lt;span style=&quot;color: #f9d648;&quot;&gt;&lt;br /&gt;
&lt;span&gt;&lt;u&gt;Crew Skills&lt;/u&gt;&lt;/span&gt;&lt;blockquote&gt;
&lt;br /&gt;
 &lt;span&gt;General&lt;/span&gt;&lt;br /&gt;
 &lt;ul&gt;
&lt;li&gt;Droid companions now use the correct voice processing when being dismissed or sent on Crew Missions.&lt;br /&gt;
 &lt;/li&gt;
&lt;/ul&gt;
&lt;/blockquote&gt;
&lt;br /&gt;
&lt;span&gt;&lt;u&gt;Flashpoints and Operations&lt;/u&gt;&lt;/span&gt;&lt;blockquote&gt;
&lt;br /&gt;
 &lt;span&gt;Flashpoints&lt;/span&gt;&lt;br /&gt;
 &lt;blockquote&gt;
&lt;br /&gt;
  &lt;b&gt;General&lt;/b&gt;&lt;br /&gt;
  &lt;ul&gt;
&lt;li&gt;The Cademimu and Colicoid War Games missions now update 
properly for the entire party when speaking to the Flashpoint Courier 
Droid.&lt;/li&gt;
&lt;li&gt;Corrected an issue that caused some bosses to display an incorrect amount of total health after being defeated.&lt;/li&gt;
&lt;li&gt;Players no longer receive mission credit for some Story Mode Flashpoint or Operation missions when completing Nightmare Mode.&lt;/li&gt;
&lt;li&gt;Emergency Fleet Passes can no longer be used in Flashpoints or Operations.&lt;br /&gt;
  &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
  &lt;b&gt;Directive 7&lt;/b&gt;&lt;br /&gt;
  &lt;ul&gt;
&lt;li&gt;Corrected an issue that could prevent Mentor from becoming vulnerable in the final phase of this fight in Hard Mode.&lt;br /&gt;
  &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
  &lt;b&gt;Kaon Under Siege&lt;/b&gt;&lt;br /&gt;
  &lt;ul&gt;
&lt;li&gt;KR-82 Expulsor Droid now uses his grapple ability correctly.&lt;br /&gt;
  &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
  &lt;b&gt;Lost Island&lt;/b&gt;&lt;br /&gt;
  &lt;ul&gt;
&lt;li&gt;Scientists in the Dr. Lorrick encounter no longer appear in their tanks after being released.&lt;/li&gt;
&lt;li&gt;Energy Coils no longer persist if the LR-5 Sentinel Droid resets.&lt;/li&gt;
&lt;li&gt;Sav-Rak now resets if attempting to pursue a player beyond the confines of his platform and tower area.&lt;br /&gt;
  &lt;/li&gt;
&lt;/ul&gt;
&lt;/blockquote&gt;
&lt;span&gt;Operations&lt;/span&gt;&lt;br /&gt;
 &lt;blockquote&gt;
&lt;br /&gt;
  &lt;b&gt;Eternity Vault&lt;/b&gt;&lt;br /&gt;
  &lt;ul&gt;
&lt;li&gt;Killing Soa in Nightmare Mode now grants the correct Codex entries.&lt;/li&gt;
&lt;li&gt;An &quot;Emergency Reset&quot; button has been added to the Ancient Pylons encounter.&lt;br /&gt;
  &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
  &lt;b&gt;Explosive Conflict&lt;/b&gt;&lt;br /&gt;
  &lt;ul&gt;
&lt;li&gt;Corrected an issue that caused a continuous sound to play when triggering Kephess&#39; cinematic.&lt;/li&gt;
&lt;li&gt;In Hard Mode, the tooltip for Charged Burst in the Hovertank encounter now correctly indicates that it can be dispelled.&lt;br /&gt;
  &lt;br /&gt;
   &lt;i&gt;Toth and Zorn&lt;/i&gt;&lt;br /&gt;
   &lt;ul&gt;
&lt;li&gt;Several changes have been made to Toth and Zorn to improve the encounter.&lt;/li&gt;
&lt;li&gt;The visual effects for Toth&#39;s berserk phase have been improved.&lt;/li&gt;
&lt;li&gt;The cooldown of Toth&#39;s Area of Effect Smash ability has been increased after he leaps to Zorn.&lt;/li&gt;
&lt;li&gt;Zorn&#39;s Embolden buff now more clearly indicates who is affected.&lt;/li&gt;
&lt;li&gt;Players now receive the correct Codex entries upon defeating Toth and Zorn.&lt;/li&gt;
&lt;li&gt;Knockbacks have been removed from Toth and Zorn&#39;s Area of Effect abilities.&lt;/li&gt;
&lt;li&gt;The radius of the ground target for the Rock Spire attack has been increased.&lt;/li&gt;
&lt;li&gt;The visual effects for the Fearful debuff have been improved.&lt;/li&gt;
&lt;li&gt;The enrage timer has been increased in Story Mode.&lt;/li&gt;
&lt;li&gt;Zorn now chases players if there are none in range of his rock toss.&lt;br /&gt;
   &lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/blockquote&gt;
&lt;/blockquote&gt;
&lt;br /&gt;
&lt;span&gt;&lt;u&gt;Items&lt;/u&gt;&lt;/span&gt;&lt;blockquote&gt;
&lt;br /&gt;
 &lt;span&gt;General&lt;/span&gt;&lt;br /&gt;
 &lt;ul&gt;
&lt;li&gt;Modifiable items now have repair costs based on the level of their base modification.&lt;/li&gt;
&lt;li&gt;The color palette for new endgame Bounty Hunter armor has been brightened.&lt;/li&gt;
&lt;li&gt;Corrected an issue that could prevent Augment slots from displaying properly.&lt;/li&gt;
&lt;li&gt;Commendation costs for Battlemaster and War Hero offhand weapons 
have been adjusted. They now cost 3,475 Battlemaster or War Hero 
Commendations, respectively.&lt;br /&gt;
 &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
 &lt;span&gt;Vendors&lt;/span&gt;&lt;br /&gt;
 &lt;ul&gt;
&lt;li&gt;Color crystals have been added to the PvP items vendor.&lt;br /&gt;
 &lt;/li&gt;
&lt;/ul&gt;
&lt;/blockquote&gt;
&lt;br /&gt;
&lt;span&gt;&lt;u&gt;Legacy&lt;/u&gt;&lt;/span&gt;&lt;ul&gt;
&lt;li&gt;Deleting a character from the Family Tree no longer causes errors in the Family Tree display.&lt;/li&gt;
&lt;li&gt;Players are no longer incorrectly granted access to some Legacy features before their Legacy has been unlocked.&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;span&gt;&lt;u&gt;Missions and NPCs&lt;/u&gt;&lt;/span&gt;&lt;blockquote&gt;
&lt;br /&gt;
 &lt;span&gt;General&lt;/span&gt;&lt;br /&gt;
 &lt;ul&gt;
&lt;li&gt;Items that are usable from the mission tracker now appear correctly when the item is obtained.&lt;/li&gt;
&lt;li&gt;Addressed an issue that could cause text in the mission tracker to overlap.&lt;/li&gt;
&lt;li&gt;Audio for several intro cinematics now plays correctly for distant sound sources.&lt;/li&gt;
&lt;li&gt;An issue that could cause client crashes during a few specific 
conversations (ex: a conversation with General Threnoldt) has been 
fixed.&lt;br /&gt;
 &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
 &lt;span&gt;Missions&lt;/span&gt;&lt;br /&gt;
 &lt;blockquote&gt;
&lt;br /&gt;
  &lt;b&gt;World Missions&lt;/b&gt;&lt;br /&gt;
  &lt;blockquote&gt;
&lt;br /&gt;
   &lt;i&gt;Corellia&lt;/i&gt;&lt;br /&gt;
   &lt;ul&gt;
&lt;li&gt;Chasing the Shadow: Koric&#39;s Hypermatter Grenade now correctly deals damage over time.&lt;/li&gt;
&lt;li&gt;Control the Battlefield: This mission now updates correctly in the mission tracker.&lt;/li&gt;
&lt;li&gt;Counter Eco-Terrorism: Irradiated water that the player must walk through now consistently causes damage.&lt;br /&gt;
   &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
   &lt;i&gt;Hoth&lt;/i&gt;&lt;br /&gt;
   &lt;ul&gt;
&lt;li&gt;Aratech Coral: Players now properly receive credit when they defeat Snowblind.&lt;br /&gt;
   &lt;/li&gt;
&lt;/ul&gt;
&lt;/blockquote&gt;
&lt;b&gt;Class Missions&lt;/b&gt;&lt;br /&gt;
  &lt;blockquote&gt;
&lt;br /&gt;
   &lt;i&gt;Bounty Hunter&lt;/i&gt;&lt;br /&gt;
   &lt;ul&gt;
&lt;li&gt;Hail the Conquering Hero: Players can no longer become stuck 
in a looping conversation during this mission while talking to the 
Huntmaster.&lt;br /&gt;
   &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
   &lt;i&gt;Trooper&lt;/i&gt;&lt;br /&gt;
   &lt;ul&gt;
&lt;li&gt;Catching Up: Players who missed this mission will now have it granted if they are eligible.&lt;br /&gt;
   &lt;/li&gt;
&lt;/ul&gt;
&lt;/blockquote&gt;
&lt;/blockquote&gt;
&lt;span&gt;NPCs&lt;/span&gt;&lt;br /&gt;
 &lt;ul&gt;
&lt;li&gt;When fighting the Nightmare Pilgrim, Paranoia now stacks to the proper amount on players.&lt;/li&gt;
&lt;li&gt;Enraged Gore and Reload are now activated at the same time during the Nightmare Pilgrim encounter.&lt;br /&gt;
 &lt;/li&gt;
&lt;/ul&gt;
&lt;/blockquote&gt;
&lt;br /&gt;
&lt;span&gt;&lt;u&gt;PvP&lt;/u&gt;&lt;/span&gt;&lt;blockquote&gt;
&lt;br /&gt;
&lt;span&gt;General&lt;/span&gt;&lt;br /&gt;
 &lt;ul&gt;
&lt;li&gt;PvP daily and weekly missions no longer provide obsolete rewards. &lt;br /&gt;
 &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
 &lt;span&gt;Warzones&lt;/span&gt;&lt;br /&gt;
 &lt;ul&gt;
&lt;li&gt;Players can no longer purchase Warzone Commendations by trading in Ranked Warzone Commendations.&lt;br /&gt;
 &lt;blockquote&gt;
&lt;br /&gt;
  &lt;br /&gt;
  &lt;b&gt;Novare Coast&lt;/b&gt;&lt;br /&gt;
  &lt;ul&gt;
&lt;li&gt;Bunkers now look damaged regardless of how far the player was from the bunker when it was damaged.&lt;br /&gt;
  &lt;/li&gt;
&lt;/ul&gt;
&lt;/blockquote&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/blockquote&gt;
&lt;br /&gt;
&lt;span&gt;&lt;u&gt;Space Combat&lt;/u&gt;&lt;/span&gt;&lt;blockquote&gt;
&lt;br /&gt;
 &lt;span&gt;General&lt;/span&gt;&lt;br /&gt;
 &lt;ul&gt;
&lt;li&gt;Activating Space Combat abilities with keyboard hotkeys no longer incorrectly displays a &quot;no target&quot; error message.&lt;br /&gt;
 &lt;/li&gt;
&lt;/ul&gt;
&lt;/blockquote&gt;
&lt;span&gt;&lt;u&gt;UI&lt;/u&gt;&lt;/span&gt;&lt;blockquote&gt;
&lt;br /&gt;
 &lt;span&gt;General&lt;/span&gt;&lt;br /&gt;
 &lt;ul&gt;
&lt;li&gt;Players can now invite guild members to a group from anywhere 
in the galaxy by right-clicking the player&#39;s name in the guild window.&lt;/li&gt;
&lt;li&gt;Corrected an issue that could cause numerical information to include decimals.&lt;/li&gt;
&lt;li&gt;Several graphical issues with the item modification UI have been addressed.&lt;/li&gt;
&lt;li&gt;Players can no longer save and exit the interface editor without selecting &quot;yes&quot; or &quot;no&quot; on the pending changes prompt.&lt;/li&gt;
&lt;li&gt;Corrected an issue that caused the interface editor and pending 
changes prompts to remain open if secondary UI windows were open.&lt;/li&gt;
&lt;li&gt;Disabling &quot;Enable Movable Secondary Windows&quot; while the preferences 
window is open no longer prevents the preferences window from opening 
again.&lt;/li&gt;
&lt;li&gt;The Response Wheel can no longer be disabled via the interface editor.&lt;/li&gt;
&lt;li&gt;Paging a hotbar up and down no longer dispays hotbars that are already displayed elsewhere.&lt;/li&gt;
&lt;li&gt;The ESC key now properly cancels timer dialog windows.&lt;br /&gt;
 &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
 &lt;span&gt;Galactic Trade Network&lt;/span&gt;&lt;br /&gt;
 &lt;ul&gt;
&lt;li&gt;GTN filters for companion characters (specifically some Droid companions) now return the correct results.&lt;/li&gt;
&lt;li&gt;The &quot;Search&quot; button in the GTN is no longer available if only a 
category (and not a sub-category) has been selected. Players do not need
 to select a category or sub-category if searching by entering text.&lt;/li&gt;
&lt;li&gt;Corrected an issue that caused search text to be ignored when category and sub-category settings were active.&lt;br /&gt;
 &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
 &lt;span&gt;Guild Bank&lt;/span&gt;&lt;br /&gt;
 &lt;ul&gt;
&lt;li&gt;The Guild Bank ledger now sorts alphabetically by name by default.&lt;/li&gt;
&lt;li&gt;Guild Bank logs now properly reflect the number of items removed from a stack.&lt;/li&gt;
&lt;li&gt;The number of guild members required to purchase a Guild Bank has been reduced to 12 (from 15).&lt;/li&gt;
&lt;li&gt;The cost for Guild Bank tabs 5-8 has been increased significantly.&lt;br /&gt;
 &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
 &lt;span&gt;Groups and Targeting&lt;/span&gt;&lt;br /&gt;
 &lt;ul&gt;
&lt;li&gt;Class icons that appear on nameplates now represent the player&#39;s correct Advanced Class.&lt;/li&gt;
&lt;li&gt;The option to enable or disable class icons now has the correct label in the preferences window.&lt;br /&gt;
 &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
 &lt;span&gt;Maps&lt;/span&gt;&lt;br /&gt;
 &lt;ul&gt;
&lt;li&gt;The minimap now updates properly when players leave or are removed from a group.&lt;/li&gt;
&lt;li&gt;Corrected an issue that could cause framerate performance to degrade while using the Galaxy Map.&lt;br /&gt;
 &lt;/li&gt;
&lt;/ul&gt;
&lt;/blockquote&gt;
&lt;br /&gt;
&lt;span&gt;&lt;u&gt;Miscellaneous Bug Fixes&lt;/u&gt;&lt;/span&gt;&lt;ul&gt;
&lt;li&gt;Several text errors throughout the game have been corrected.&lt;/li&gt;
&lt;li&gt;Jedi arriving on the Republic Fleet from Tython now appear at the shuttle doors.&lt;/li&gt;
&lt;li&gt;An issue that prevented emote animations from playing while the player had one of their mini-pets targeted has been corrected.&lt;/li&gt;
&lt;li&gt;Corrected an issue that caused some audio to repeat itself when changing rooms.&lt;/li&gt;
&lt;li&gt;The game camera no longer moves itself when Smart Camera is toggled off.&lt;/li&gt;
&lt;li&gt;Several audio issues have been corrected.&lt;/li&gt;
&lt;li&gt;Corrected an issue that could cause the game to crash when specific NPC animations were played.&lt;/li&gt;
&lt;/ul&gt;
&lt;/span&gt;</content><link rel='replies' type='application/atom+xml' href='http://swtorchamp.blogspot.com/feeds/7738017112469542721/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://swtorchamp.blogspot.com/2012/03/updated-pts-patch-notes-for-12.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4539149064545490150/posts/default/7738017112469542721'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4539149064545490150/posts/default/7738017112469542721'/><link rel='alternate' type='text/html' href='http://swtorchamp.blogspot.com/2012/03/updated-pts-patch-notes-for-12.html' title='Updated PTS Patch Notes for 1.2'/><author><name>_SWTORchamp</name><uri>http://www.blogger.com/profile/13420714190028932989</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4539149064545490150.post-4398090314334356031</id><published>2012-03-29T15:33:00.001-07:00</published><updated>2012-03-29T15:33:23.884-07:00</updated><title type='text'>SWTOR Legacy Dev Blog</title><content type='html'>&lt;br /&gt;
Where would you start if you were constructing the Skywalker family 
tree? Let’s start with Anakin. If you ask me, Anakin is a level 50 Sith 
Warrior anchoring the top of the family tree. He’s married to Padme 
Amidala and they have two kids, Luke and Leia. Luke and Leia were both 
strong in the Force, like their father before them. Leia ends up 
marrying Han Solo, undoubtedly a level 50 Smuggler, and they have three 
children who all turn out to be Jedi. Luke marries Mara Jade, and they 
in turn have Ben, who is also a powerful Jedi Knight. Looking at their 
family tree, it’s clear that the Skywalker legacy produces powerful 
Force users and great heroes.&lt;br /&gt;


From the very beginning of development on &lt;em&gt;Star Wars&lt;/em&gt;™: The Old Republic™, we felt that the idea of familial bonds was a cornerstone of the &lt;em&gt;Star Wars&lt;/em&gt;™
 experience. In this blog, I’m going to explore what that means and what
 rewards are waiting for the characters in your Legacy, as well as 
exploring the design philosophy behind the changes we made.&lt;br /&gt;


You may have already started your Legacy by picking a Legacy Name. 
This happens when you finish Chapter 1 with your first character. From 
this point, all of your characters on that server are now considered 
part of your Legacy, regardless of faction. This means that any existing
 characters which have not been played past Chapter 1 will gain a Legacy
 Name, and any newly created characters will also have their Legacy Name
 available from character creation.&lt;br /&gt;


From &lt;a href=&quot;http://www.swtor.com/gameupdates&quot;&gt;Game Update 1.2: &lt;em&gt;Legacy&lt;/em&gt;&lt;/a&gt;,
 unlocking your Legacy grants you access to a newly expanded Legacy 
Panel (accessed, by default, by pressing the ‘Y’ key) where you can 
modify your family tree, and see what Legacy Rewards you have unlocked.&lt;br /&gt;



&lt;a class=&quot;fancyConcept&quot; href=&quot;http://cdn-www.swtor.com/sites/all/files/en/cb/legacy/legacy_tree_800x450.jpg&quot;&gt;&lt;img src=&quot;http://cdn-www.swtor.com/sites/all/files/en/cb/legacy/legacy_tree_535x300.jpg&quot; /&gt;&lt;/a&gt;

Your Legacy’s bloodlines are constructed on the family tree page, 
where you can see all of the characters that are part of your Legacy, 
and drag them into place according to their relationship to each other. 
Want your Smuggler’s father to be your Sith Warrior? Maybe your Agent is
 a noted rival of your Trooper? Your Consular’s brother is an 
Inquisitor? It’s all possible, as your characters can be linked together
 in any combination as siblings, spouses, adopted children, children, 
rivals and allies. We hope that players use the family tree as a way to 
better roleplay their characters, visualize their relationships, and 
craft stories about their lineage.&lt;br /&gt;


But what do your characters learn from each other? Fathers pass 
family knowledge down to their sons. Allies share information with each 
other. Even rivals must learn everything about their foes in order to 
know their enemies. Likewise, the characters in your Legacy will be able
 to earn global unlocks, which are abilities, emotes, and other rewards 
shared across all characters in your Legacy. If one character unlocks 
something, all characters, regardless of familial relationship, earn the
 same unlock. Let’s look at different categories of unlocks.&lt;br /&gt;


&lt;h3&gt;
Class Unlocks&lt;/h3&gt;
When characters in your Legacy reach important story milestones, they
 can pass down special emotes and abilities to other characters in your 
Legacy. On completing Chapter 2 with a character, your characters gain 
the use of an emote unique to that class. For example, if you finish 
Chapter 2 with your Inquisitor, you unlock an emote which causes your 
character to throw lightning between his hands. Again, all characters in
 your Legacy can use this emote. Likewise, at completion of Chapter 2, 
your characters unlock the ability to apply that class’ unique buff 
along with their own. For example, if you complete Chapter 2 with an 
Agent, and then create a Bounty Hunter, when you use the ability 
Hunter’s Boon it also applies the effects of the Agent’s Coordination 
buff.&lt;br /&gt;


After one of your characters completes Chapter 3, that character gets
 to pass on a special ‘Heroic Ability’ to all the characters in his 
Legacy. Powerful Sith Warrior in your Legacy? His Jedi children can 
&quot;Force Choke&quot; enemies. Father was a high ranking Imperial Agent? Call in
 some old favors and request &quot;Orbital Strikes&quot; from Imperial warships. 
Your sister is a notorious Smuggler? She taught you that… special… kick 
that only Smugglers know.&lt;br /&gt;


Some of you may be concerned about Heroic Abilities making the game 
unbalanced or just looking wrong if used frequently. We had this in mind
 during development, so as a result Heroic Abilities can &lt;em&gt;only&lt;/em&gt; 
be used while you are using your class’ Heroic Moment ability. These are
 abilities you already have that require an active companion to use and 
that currently boost your regeneration while active, allowing you to 
take on tougher opponents.&lt;br /&gt;


By requiring you to use these abilities with a companion present, we 
ensure that people who play multiple characters do not gain an advantage
 during the end game or in Warzones. By also only allowing Heroic 
Abilities during the brief window of time that a Heroic Moment ability 
is active, they remain a relatively rare occurrence. You won’t see Jedi 
running around spamming Force Choke all the time.&lt;br /&gt;


Heroic Abilities are very useful for leveling up new characters, for 
taking on tough bosses and PvE content as well as being handy 
roleplaying additions. Our intention is not to upset end game balance 
with them, and hopefully you will agree.&lt;br /&gt;


&lt;a class=&quot;fancyConcept&quot; href=&quot;http://cdn-www.swtor.com/sites/all/files/en/cb/legacy/agent_force_choke_800x450.jpg&quot;&gt;&lt;img src=&quot;http://cdn-www.swtor.com/sites/all/files/en/cb/legacy/agent_force_choke_535x300.jpg&quot; /&gt;&lt;/a&gt;

&lt;h3&gt;
Companion Unlocks&lt;/h3&gt;
When you complete all possible conversations and quests with a 
companion, you receive a companion unlock that is granted to all 
characters in your Legacy.&lt;br /&gt;


The first companion you unlock of each companion combat archetype 
(ranged tank, ranged DPS, melee tank, melee DPS, and healer) gives you a
 unique unlock for that companion type that grants a passive stat bonus.
 These first-time archetype unlocks also modify the duration and 
cooldown times for your Heroic Moment ability. This ensures that a 
single character can potentially attain the full range of companion stat
 boosts and Heroic Moment modifiers, while also ensuring that a player 
who has severely mistreated one companion can get that unlock by playing
 an alternate character.&lt;br /&gt;


For example, a Sith Warrior who has mistreated Vette may find it 
extremely hard to get her unlock, but unlocking any other ranged DPS 
companion on any other character will grant the same archetype unlock. 
Additional companions unlocked beyond the five combat archetypes grant a
 passive bonus to your Presence stat, increasing the power of your 
companion characters.&lt;br /&gt;


&lt;h3&gt;
Species Unlocks&lt;/h3&gt;
Can Sith Purebloods ever find a path to the light side? Is a 
Miralukan’s Force sight good enough to fire a sniper rifle with any 
accuracy? Do Mirialans make for good Sith Inquisitors as well as Jedi 
Consulars? With Legacy species unlocks, you can tell those stories with 
your own characters. Playing a character of any species to level 50 
unlocks that character’s species as an option at character creation for 
all classes. All combinations of class and species are now possible 
given the right unlocks. Opening these new combinations gives much more 
freedom at character creation. By having to earn these unlocks, instead 
of just allowing all combinations by default, we ensure that 
combinations like Jedi Pureblood are still uncommon, and require someone
 to have invested time in a Sith Pureblood Legacy to attain them.&lt;br /&gt;


&lt;a class=&quot;fancyConcept&quot; href=&quot;http://cdn-www.swtor.com/sites/all/files/en/cb/legacy/chiss_jedi_800x450.jpg&quot;&gt;&lt;img src=&quot;http://cdn-www.swtor.com/sites/all/files/en/cb/legacy/chiss_jedi_535x300.jpg&quot; /&gt;&lt;/a&gt;

Additionally, if you unlock a species like Cyborg that has unique 
customization options per class, you open up all possible customization 
options for every class. Your new Cyborg Smuggler can have the Agent’s 
cybernetic eyepieces, or the sinister looking facial cybernetics of the 
Sith Warrior.&lt;br /&gt;


If you have enough credits and a high enough Legacy Level, you may 
also unlock additional species combos by purchasing them for a large 
number of credits. The cost for bypassing the unlock requirements is 
high, but it allows players who may have played a human to 50 and beyond
 a chance to start their next character as the species and class of 
their choice if they have the credits to spare.&lt;br /&gt;


&lt;h3&gt;
Ship Unlocks&lt;/h3&gt;
By attaining high enough Legacy Levels and spending credits, players 
will be able to purchase unlockable items for their ship. Wish you could
 pick up your mail on your ship? There’s a mailbox you can purchase if 
you are the right Legacy Level and spend a few credits. Neutral Galactic
 Trade Network Terminal? Better be ready to shell out some credits for 
that one! Wish that you could love your ship’s protocol droid even more 
than you already do? A new astromech you can acquire for your ship sells
 unique sensor modules for your beloved C2-N2 or 2V-R8 that give him 
crafting specializations, just the same as your other companions. In 
case that’s not enough, the astromech also repairs items and buys your 
junk!&lt;br /&gt;


As with all unlocks attained through the Legacy System, when you 
acquire something on one character, you acquire it for all your 
characters. That means what a new character in your Legacy gets their 
ship, they will climb on board for the first time to find all of your 
purchases already in place and waiting.&lt;br /&gt;


&lt;a class=&quot;fancyConcept&quot; href=&quot;http://cdn-www.swtor.com/sites/all/files/en/cb/legacy/astromech_800x450.jpg&quot;&gt;&lt;img src=&quot;http://cdn-www.swtor.com/sites/all/files/en/cb/legacy/astromech_535x300.jpg&quot; /&gt;&lt;/a&gt;

&lt;h3&gt;
Other Unlocks&lt;/h3&gt;
Unlocks are also awarded for reaching important alignment milestones,
 hitting different valor and social levels, and others are purchasable 
just by reaching a given legacy level and spending credits. Players 
unlocking Valor rewards will get some new, special unarmed combat 
abilities used for dueling other players. Players unlocking Social 
rewards will be dancing the night away with their companions using the 
new Companion Dance ability, and will receive new emotes that will have 
your characters using tools and tech devices. Players with credits to 
spare can buy down the cooldown time of Quick Travel and Emergency Fleet
 Pass for added convenience, or get the &quot;Rocket Boost&quot; ability that 
gives their characters an additional very fast sprint. (Hint: Rocket 
Boost is just a poorly scrambled anagram of Rocket Boots. If you’re 
sporting a jetpack on your back, the jets will fire out of there 
instead!)&lt;br /&gt;


&lt;a class=&quot;fancyConcept&quot; href=&quot;http://cdn-www.swtor.com/sites/all/files/en/cb/legacy/legacy_jetpack_800x450.jpg&quot;&gt;&lt;img src=&quot;http://cdn-www.swtor.com/sites/all/files/en/cb/legacy/legacy_jetpack_535x300.jpg&quot; /&gt;&lt;/a&gt;

The Legacy System does not end with Game Update 1.2; we’re already 
designing new Legacy additions for future updates. The first of these 
will arrive in Game Update 1.3, when we will be introducing an extension
 of the system that adds per-character perks that are not shared 
globally amongst your Legacy. These new perks will allow players to 
customize the way their characters progress, as well as new rewards, 
conveniences, and all kinds of other fun surprises.&lt;br /&gt;


We won’t stop there, either. The Legacy Team is already looking to 
future Game Updates. We will continue to expand and build upon the 
Legacy System for years to come, just as you continue to expand your 
family tree and build upon your own &lt;em&gt;Star Wars&lt;/em&gt; legacy.&lt;br /&gt;


We look forward to hearing your feedback on Game Update 1.2 and hopefully we’ll see many of you on the &lt;a href=&quot;http://www.swtor.com/test-center&quot;&gt;Public Test Server&lt;/a&gt;.&lt;br /&gt;


William Wallace
&lt;br /&gt;Senior Game Designer&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://swtorchamp.blogspot.com/feeds/4398090314334356031/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://swtorchamp.blogspot.com/2012/03/swtor-legacy-dev-blog.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4539149064545490150/posts/default/4398090314334356031'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4539149064545490150/posts/default/4398090314334356031'/><link rel='alternate' type='text/html' href='http://swtorchamp.blogspot.com/2012/03/swtor-legacy-dev-blog.html' title='SWTOR Legacy Dev Blog'/><author><name>_SWTORchamp</name><uri>http://www.blogger.com/profile/13420714190028932989</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4539149064545490150.post-8838020821240061265</id><published>2012-03-23T16:52:00.001-07:00</published><updated>2012-03-23T16:58:40.920-07:00</updated><title type='text'>Community Q&amp;A: March 23rd 2012</title><content type='html'>&lt;br /&gt;
We’re back with some answers to your questions from the  development 
team. As always, in some cases we’ve combined multiple questions  into 
one. We have also edited some questions for clarity.&lt;br /&gt;
We’ve seen lots of questions throughout the community  focused on the
 release of Game Update 1.2, especially after its release to the Public 
 Test Server. To help answer some of those questions, next week’s 
Q&amp;amp;A will  be devoted to Game Update 1.2, with questions drawn from 
across the Forums. With  plenty of questions to choose from, we won’t be
 opening a dedicated Q&amp;amp;A  thread for the subject. After next week’s 
Q&amp;amp;A, we’ll open another thread as  usual.&lt;br /&gt;
Looking forward to future Q&amp;amp;As, we had some feedback  from the 
development team which we wanted to share. While questions about  future
 potential features in the game are always welcome, many times the  
answers will be non-specific, as development is always fluid. We don’t 
want to  disappoint you with continuously saying ‘soon’ in reply to 
these questions.&lt;br /&gt;
Instead, the development team would appreciate more  questions about 
features or systems currently in the game, or questions about the  
philosophy behind why development decisions were made. The development 
team  feels they can really give you some in-depth answers to these 
sorts of  questions, and overall we feel they will be more interesting 
answers than  talking in vague terms about future features. This is not 
an attempt to shy  away from questions about any aspect of the game, but
 rather a request to delve  deeper into design philosophies and to get 
some more information on how things  currently work in-game.&lt;br /&gt;
To sum up: a special Q&amp;amp;A next week drawn from existing  Game 
Update 1.2 questions and back to the usual Q&amp;amp;A format the week 
after.  As for this week, if you want to discuss any of the answers in 
this Q&amp;amp;A,  please &lt;a href=&quot;http://www.swtor.com/community/showthread.php?p=3592621#post3592621&quot;&gt;use this Forum thread&lt;/a&gt;!&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Mksaccount: Are there  any plans on adjusting rage timers in hard mode Flashpoints?&lt;/strong&gt;&lt;br /&gt;
&lt;strong&gt;Gabe Amatangelo (Lead  Endgame &amp;amp; PvP Designer): &lt;/strong&gt;The
 team continues to tune Flashpoint bosses  based on metrics and 
feedback. Bosses that are a ‘spike’ in the progression  curve (e.g. when
 a second boss might be more difficult than the last) are being  
addressed in one way or another, be it increasing their enrage timer,  
decreasing their health, extending the cooldown of control abilities, 
etc.&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Bendog: Are there any  plans to make the lower level planet 
commendations ‘Bind to Account’? It would  be nice to hand them off to 
another character.&lt;/strong&gt;&lt;br /&gt;
&lt;strong&gt;Damion Schubert (Principal  Lead Systems Designer): &lt;/strong&gt;We&#39;ve
 talked about it, sure. It&#39;s something we  considered as we added in the
 Legacy System. However, right now we know that  other aspects of the 
Legacy System will act to speed up the leveling experience  for 
alternate characters. We want to see the state of the game in terms of 
leveling  speed and itemization power after the core Legacy System goes 
live with Game  Update 1.2 before we potentially make that change.&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;BurdoThePious: Is  there a reason why the Commando / 
Mercenary Advanced Classes do not have an  interrupt ability (eg. Mind 
Snap, Distraction, Force Kick)?&lt;/strong&gt;&lt;br /&gt;
&lt;strong&gt;Georg Zoeller (Lead  Combat Designer): &lt;/strong&gt;Yes. The lack
 of an interrupt ability on these Advanced  Classes is a purposefully 
designed weakness in their ability arsenal. At the  current time, adding
 an interrupt to the Commando/Mercenary would increase  their combat 
utility, especially in PvP, beyond what we are comfortable with.&lt;br /&gt;
That said, this issue is one we’ve re-evaluated with every  major 
patch and will likely continue to revisit in the future. It is not  
inconceivable that an interrupt may be added to these Advanced Classes 
in a  future update, especially if more PvE content is introduced that 
relies on a  certain number of interrupts being available in a group.&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Niktika: Can you  please explain some of the reasoning behind
 the healing nerfs? It almost seems  like every healer is up in arms 
regardless of their class.&lt;/strong&gt;&lt;br /&gt;
&lt;strong&gt;Georg:&lt;/strong&gt; Sometimes  it&#39;s hard to hear this, but the 
change to healers you&#39;re referring to was,  quite simply, a result of 
them being too good. When one healer is close to  target performance and
 the others aren&#39;t, it&#39;s natural to think that the  logical course is to
 buff the underperformer and leave the over-performers  alone. I want to
 dispel that notion and explain why it isn&#39;t always possible.&lt;br /&gt;
All specs for all roles have a target performance. This is  what 
drives the balance of the game: soloing, Heroics, PvP, Flashpoints,  
Operations... everything. When those targets aren&#39;t hit, we can&#39;t just 
‘bring  everyone up’ to the highest performer without negatively 
impacting the balance  of the game and creating unsustainable inflation 
in our combat system. Frankly,  it&#39;s also a lot more work to change all 
end game content in the game to  compensate for an over-performing role 
than to bring the role back in line. The hard but simple truth is that 
Sorcerers and Sages had  better Force management than we intended (e.g. a
 well-played Sage was almost  incapable of running out of Force) and 
Mercenaries and Commandos were  significantly over target in their 
healing performance. &lt;br /&gt;
After considerable testing, we&#39;re more confident than ever  that all 
healing roles are both closer to target performance and closer to one  
another than ever before, leading to a much tighter balance on end game 
 content. The community will be able to confirm this using the new 
combat  logging feature in Game Update 1.2.&lt;br /&gt;
I know trying to ‘sell’ a downwards adjustment (AKA nerf) to  anyone 
affected is like selling the need for a tax increase to people. When you
  are on the receiving end of it, you&#39;re not going to be happy about it.
 It may  appear massive to you, even if the overall impact is limited. 
You likely won&#39;t  care that it&#39;s &#39;for the greater good of the game&#39; and,
 if you decide to  disagree with our action, there&#39;s little we can do to
 sway you. &lt;br /&gt;
Based on the feedback brought to us so far from testers  playing on 
PTS along with metrics and combat logs gathered from our guild  testers,
 we are going to make additional adjustments before Game Update 1.2 is 
promoted  to the live servers. For example, we reopened the internal 
debate about having  an in-combat resurrect ability for 
Mercenaries/Commandos based on PTS feedback  regarding the new 
Operations, in light of the higher utility value this ability  brings to
 the table in 1.2. We&#39;re listening to your feedback, too, and 
rebalancing  some of the changes made to healing based on data gathered 
from PTS. Look out  for a future update to PTS for more details.&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Pzljug: When are you  guys going to finish the Timeline on the Holonet?&lt;/strong&gt;&lt;br /&gt;
&lt;strong&gt;Stephen Reid (Senior  Community Manager): &lt;/strong&gt;When the 
Timeline series was begun we weren’t entirely  sure how many timelines 
would be needed to detail relevant backstory for The Old  Republic and 
left ‘blank spaces’ on the Timeline that, we thought, would all be  
filled in with Timeline entries. Ultimately, we feel we’ve detailed all 
the  relevant backstory required, so no more Timeline entries going back
 into  earlier history are planned. However, we know how much players 
enjoyed the lore  details, style and presentation of Timelines, so we’re
 planning to continue  that with a different series (currently 
unscheduled!) which will detail other  aspects of the lore of The Old 
Republic.&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Suzume_Bachi: If I  unlock the Pureblood Sith species for all
 my future characters via the Legacy  System, will I be able to create a
 Republic Pureblood Sith Smuggler, and will  that Smuggler have Punish 
to I can smack around Corso Riggs?&lt;/strong&gt;&lt;br /&gt;
&lt;strong&gt;William Wallace  (Senior Designer):&lt;/strong&gt; Players creating
 characters with the new species/class  combinations allowed by Legacy 
will get that species’ unique ability. So yes,  your new Sith Pureblood 
Smuggler will have the Punish ability, and can use it  on Corso Riggs as
 much as you like. Poor Corso....&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;DevTheSith: Can  Bounty Hunters get a [Name] The Mandalorian title (or if it’s already in game,  where is it)?&lt;/strong&gt;&lt;br /&gt;
&lt;strong&gt;Daniel Erickson (Lead  Game Designer):&lt;/strong&gt; Currently, 
there is no such title available for Bounty  Hunters. It may be added as
 part of a future content update, but we’ve got no  current plans to add
 it to the existing game.&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Alericus: I am  wondering how the ‘vote to kick’ system for 
PvP matches will work. I have a  concern it will be abused by pre-made 
teams who want to control the team. Can  you clarify how this system 
will work?&lt;/strong&gt;&lt;br /&gt;
&lt;strong&gt;Gabe: &lt;/strong&gt;Any player  can vote to kick an AFK player 
through the Ops frame context menu. This will  not initiate a vote 
prompt, but rather must be actively sought out by multiple  players. 
Once a player has received several votes they will receive a prompt  
indicating that they’ll be kicked from the Warzone in a few seconds if 
they do  not engage in combat &lt;em&gt;or&lt;/em&gt; defend an objective.  A player
 who is kicked from the Warzone in this manner will be returned to  
their original location before they queued, and will not be able to 
queue up  again for several minutes. We’ll continue to fine tune the 
detection logic, but  gradually, with an eye towards protecting the 
innocent bystander player.&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Mataoh: A lot of  guilds have a second alt guild for the 
opposite faction - is there any plan to  allow some sort of 
cross-faction chat so both guilds can communicate with each  other in 
game?&lt;/strong&gt;&lt;br /&gt;
&lt;strong&gt;Damion: &lt;/strong&gt;This was  something that came up a lot 
during the Guild Summit and is an idea we&#39;re  taking seriously. However,
 no design is locked down in stone and I don&#39;t have  any sort of ETA as 
of yet for when something like this might happen.&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;joetacticSW: Can  we have a ‘Loop music’ feature or some other way to make our experience less  quiet?&lt;/strong&gt; &lt;br /&gt;
&lt;strong&gt;Damion:&lt;/strong&gt; Interesting idea. Let me give it some thought!&lt;br /&gt;
&lt;br /&gt;
Thanks for all of your questions, and thanks to the team for  
answering them. Remember you can discuss this week’s Q&amp;amp;A answers in &lt;a href=&quot;http://www.swtor.com/community/showthread.php?p=3592621#post3592621&quot;&gt;this  Forum thread&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
Originally posted &lt;a href=&quot;http://www.swtor.com/blog/community-qa-march-23rd-2012%C2%A0&quot; target=&quot;_blank&quot;&gt;here&lt;/a&gt;.</content><link rel='replies' type='application/atom+xml' href='http://swtorchamp.blogspot.com/feeds/8838020821240061265/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://swtorchamp.blogspot.com/2012/03/community-q-march-23rd-2012.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4539149064545490150/posts/default/8838020821240061265'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4539149064545490150/posts/default/8838020821240061265'/><link rel='alternate' type='text/html' href='http://swtorchamp.blogspot.com/2012/03/community-q-march-23rd-2012.html' title='Community Q&amp;A: March 23rd 2012'/><author><name>_SWTORchamp</name><uri>http://www.blogger.com/profile/13420714190028932989</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4539149064545490150.post-6620144359635693296</id><published>2012-03-22T12:36:00.000-07:00</published><updated>2012-03-22T12:36:43.080-07:00</updated><title type='text'>Legacy vendor info for patch version 1.2</title><content type='html'>&lt;br /&gt;
&lt;h1 class=&quot;post-title entry-title&quot;&gt;
&lt;br /&gt;&lt;/h1&gt;
&lt;div class=&quot;entry-content clearfix&quot;&gt;

       
          
      

Are you one of those people farming orange bracers/belts for your 
characters? Or maybe you are a marauder/sentinel and wondering why there
 isn’t any orange bacers/belts for you! Have no fear! Legacy vendors are
 coming in 1.2 and they will solve all your problems! (ok maybe not 
all). &lt;br /&gt;

&lt;span id=&quot;more-2130&quot;&gt;&lt;/span&gt;
&lt;br /&gt;
&lt;br /&gt;

Legacy vendors are a set of four NPCs newly added to Dromund Kaas and
 Coruscant in patch 1.2. They each sell 2 sets of orange gear (including
 orange belts and bracers) that require legacy level 10/20 and also gear
 in the range of 14-16 and 29-33 that you can trade via tokens obtained 
as drops. All of them are Bind to Legacy (BTL)&lt;br /&gt;

&lt;span style=&quot;color: red;&quot;&gt;NOTE:&lt;/span&gt;&lt;span style=&quot;color: #2c2b2b;&quot;&gt;&lt;strong&gt;: &lt;/strong&gt;To provide you with the highest renders, &lt;strong&gt;some of the images are quite large and can take a bit to load&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;

In &lt;strong&gt;Coruscant, &lt;/strong&gt;you can find the legacy vendors here.&lt;br /&gt;

&lt;a class=&quot;cboxElement&quot; href=&quot;http://dulfy.net/wp-content/uploads/2012/03/coruscant.jpg&quot; rel=&quot;lightbox[2130]&quot; title=&quot;coruscant&quot;&gt;&lt;img alt=&quot;coruscant&quot; border=&quot;0&quot; height=&quot;244&quot; src=&quot;http://dulfy.net/wp-content/uploads/2012/03/coruscant_thumb.jpg&quot; style=&quot;background-image: none; display: inline; margin: 5px;&quot; title=&quot;coruscant&quot; width=&quot;217&quot; /&gt;&lt;/a&gt;&lt;a class=&quot;cboxElement&quot; href=&quot;http://dulfy.net/wp-content/uploads/2012/03/coruscant2.jpg&quot; rel=&quot;lightbox[2130]&quot; title=&quot;coruscant2&quot;&gt;&lt;img alt=&quot;coruscant2&quot; border=&quot;0&quot; height=&quot;186&quot; src=&quot;http://dulfy.net/wp-content/uploads/2012/03/coruscant2_thumb.jpg&quot; style=&quot;background-image: none; display: inline; margin: 5px;&quot; title=&quot;coruscant2&quot; width=&quot;244&quot; /&gt;&lt;/a&gt;&lt;br /&gt;

In &lt;strong&gt;Dromund Kaas, &lt;/strong&gt;you can find the legacy vendors here&lt;br /&gt;

&lt;a class=&quot;cboxElement&quot; href=&quot;http://dulfy.net/wp-content/uploads/2012/03/dromundkaas1.jpg&quot; rel=&quot;lightbox[2130]&quot; title=&quot;dromundkaas1&quot;&gt;&lt;img alt=&quot;dromundkaas1&quot; border=&quot;0&quot; height=&quot;215&quot; src=&quot;http://dulfy.net/wp-content/uploads/2012/03/dromundkaas1_thumb.jpg&quot; style=&quot;background-image: none; display: inline; margin: 5px;&quot; title=&quot;dromundkaas1&quot; width=&quot;244&quot; /&gt;&lt;/a&gt;&lt;a class=&quot;cboxElement&quot; href=&quot;http://dulfy.net/wp-content/uploads/2012/03/dromundkaas2.jpg&quot; rel=&quot;lightbox[2130]&quot; title=&quot;dromundkaas2&quot;&gt;&lt;img alt=&quot;dromundkaas2&quot; border=&quot;0&quot; height=&quot;244&quot; src=&quot;http://dulfy.net/wp-content/uploads/2012/03/dromundkaas2_thumb.jpg&quot; style=&quot;background-image: none; display: inline; margin: 5px;&quot; title=&quot;dromundkaas2&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;&lt;br /&gt;

There are 4 vendors, one for each class and they each sell 4 sets of armor. &lt;br /&gt;

&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Inheritance&lt;/strong&gt;: Level 14-16 armor with stats – purchased with &lt;strong&gt;Inheritance item construction kits&lt;/strong&gt; (these are likely obtained as world drops). These are Binds to Legacy (BTL)&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Birthright:&lt;/strong&gt; Level 29-33 armor with stats – purchased with &lt;strong&gt;Birthright item construction kits &lt;/strong&gt;(these are likely obtained as world drops). These are Binds to Legacy (BTL)&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Renowned&lt;/strong&gt;: Orange armor without stats- purchased with credits but requires &lt;strong&gt;legacy level 10&lt;/strong&gt; to purchase. These are Binds to Legacy (BTL)&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Exalted:&lt;/strong&gt; Orange armor without stats- purchased with credits but requires&lt;strong&gt; legacy level 20&lt;/strong&gt; to purchase. These are Binds to Legacy (BTL)&lt;/li&gt;
&lt;/ul&gt;
&lt;a class=&quot;cboxElement&quot; href=&quot;http://dulfy.net/wp-content/uploads/2012/03/vendor1.jpg&quot; rel=&quot;lightbox[2130]&quot; title=&quot;vendor1&quot;&gt;&lt;img alt=&quot;vendor1&quot; border=&quot;0&quot; height=&quot;244&quot; src=&quot;http://dulfy.net/wp-content/uploads/2012/03/vendor1_thumb.jpg&quot; style=&quot;background-image: none; display: inline; margin: 5px;&quot; title=&quot;vendor1&quot; width=&quot;198&quot; /&gt;&lt;/a&gt;&lt;a class=&quot;cboxElement&quot; href=&quot;http://dulfy.net/wp-content/uploads/2012/03/vendor2.jpg&quot; rel=&quot;lightbox[2130]&quot; title=&quot;vendor2&quot;&gt;&lt;img alt=&quot;vendor2&quot; border=&quot;0&quot; height=&quot;244&quot; src=&quot;http://dulfy.net/wp-content/uploads/2012/03/vendor2_thumb.jpg&quot; style=&quot;background-image: none; display: inline; margin: 5px;&quot; title=&quot;vendor2&quot; width=&quot;221&quot; /&gt;&lt;/a&gt;&lt;br /&gt;

Yes for you sentinels/marauders out there, this will make you very happy!&lt;br /&gt;

&lt;a class=&quot;cboxElement&quot; href=&quot;http://dulfy.net/wp-content/uploads/2012/03/sentinel1.jpg&quot; rel=&quot;lightbox[2130]&quot; title=&quot;sentinel&quot;&gt;&lt;img alt=&quot;sentinel&quot; border=&quot;0&quot; height=&quot;159&quot; src=&quot;http://dulfy.net/wp-content/uploads/2012/03/sentinel_thumb.jpg&quot; style=&quot;background-image: none; display: inline; margin: 5px;&quot; title=&quot;sentinel&quot; width=&quot;244&quot; /&gt;&lt;/a&gt;&lt;br /&gt;

I don’t know if these orange sets have new models or not but it is still worth a look! (will take a bit to load, large image)&lt;br /&gt;

&lt;a class=&quot;cboxElement&quot; href=&quot;http://dulfy.net/wp-content/uploads/2012/03/legacyvendorrepublic1.jpg&quot; rel=&quot;lightbox[2130]&quot; title=&quot;legacyvendorrepublic&quot;&gt;&lt;img alt=&quot;legacyvendorrepublic&quot; border=&quot;0&quot; height=&quot;238&quot; src=&quot;http://dulfy.net/wp-content/uploads/2012/03/legacyvendorrepublic2.jpg&quot; style=&quot;background-image: none; display: inline; margin: 5px;&quot; title=&quot;legacyvendorrepublic&quot; width=&quot;125&quot; /&gt;&lt;/a&gt;&lt;a class=&quot;cboxElement&quot; href=&quot;http://dulfy.net/wp-content/uploads/2012/03/legacyvendorempire1.jpg&quot; rel=&quot;lightbox[2130]&quot; title=&quot;legacyvendorempire&quot;&gt;&lt;img alt=&quot;legacyvendorempire&quot; border=&quot;0&quot; height=&quot;238&quot; src=&quot;http://dulfy.net/wp-content/uploads/2012/03/legacyvendorempire2.jpg&quot; style=&quot;background-image: none; display: inline; margin: 5px;&quot; title=&quot;legacyvendorempire&quot; width=&quot;125&quot; /&gt;&lt;/a&gt;&lt;br /&gt;

Oh I know some of you are not happy with the previews and want ultra 
high res, “cinematic” quality renders (oh also the male version) of 
these armors. Luckily the vendor selling them is wearing some of the 
legacy armor so I will take some pictures of them! (high quality images,
 take a bit to load)&lt;br /&gt;

&lt;a class=&quot;cboxElement&quot; href=&quot;http://dulfy.net/wp-content/uploads/2012/03/juggrenowed1.jpg&quot; rel=&quot;lightbox[2130]&quot; title=&quot;juggrenowed&quot;&gt;&lt;img alt=&quot;juggrenowed&quot; border=&quot;0&quot; height=&quot;243&quot; src=&quot;http://dulfy.net/wp-content/uploads/2012/03/juggrenowed2.jpg&quot; style=&quot;background-image: none; display: inline; margin: 5px;&quot; title=&quot;juggrenowed&quot; width=&quot;184&quot; /&gt;&lt;/a&gt;&lt;a class=&quot;cboxElement&quot; href=&quot;http://dulfy.net/wp-content/uploads/2012/03/inquisitorexalted1.jpg&quot; rel=&quot;lightbox[2130]&quot; title=&quot;inquisitorexalted&quot;&gt;&lt;img alt=&quot;inquisitorexalted&quot; border=&quot;0&quot; height=&quot;242&quot; src=&quot;http://dulfy.net/wp-content/uploads/2012/03/inquisitorexalted2.jpg&quot; style=&quot;background-image: none; display: inline; margin: 5px;&quot; title=&quot;inquisitorexalted&quot; width=&quot;173&quot; /&gt;&lt;/a&gt;&lt;br /&gt;

&lt;a class=&quot;cboxElement&quot; href=&quot;http://dulfy.net/wp-content/uploads/2012/03/agentexalted1.jpg&quot; rel=&quot;lightbox[2130]&quot; title=&quot;agentexalted&quot;&gt;&lt;img alt=&quot;agentexalted&quot; border=&quot;0&quot; height=&quot;241&quot; src=&quot;http://dulfy.net/wp-content/uploads/2012/03/agentexalted2.jpg&quot; style=&quot;background-image: none; display: inline; margin: 5px;&quot; title=&quot;agentexalted&quot; width=&quot;150&quot; /&gt;&lt;/a&gt;&lt;a class=&quot;cboxElement&quot; href=&quot;http://dulfy.net/wp-content/uploads/2012/03/bhexalted1.jpg&quot; rel=&quot;lightbox[2130]&quot; title=&quot;bhexalted&quot;&gt;&lt;img alt=&quot;bhexalted&quot; border=&quot;0&quot; height=&quot;243&quot; src=&quot;http://dulfy.net/wp-content/uploads/2012/03/bhexalted2.jpg&quot; style=&quot;background-image: none; display: inline; margin: 5px;&quot; title=&quot;bhexalted&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;&lt;br /&gt;

&lt;a class=&quot;cboxElement&quot; href=&quot;http://dulfy.net/wp-content/uploads/2012/03/consularexhalted.jpg&quot; rel=&quot;lightbox[2130]&quot; title=&quot;consularexhalted&quot;&gt;&lt;img alt=&quot;consularexhalted&quot; border=&quot;0&quot; height=&quot;242&quot; src=&quot;http://dulfy.net/wp-content/uploads/2012/03/consularexhalted3.jpg&quot; style=&quot;background-image: none; display: inline; margin: 5px;&quot; title=&quot;consularexhalted&quot; width=&quot;185&quot; /&gt;&lt;/a&gt;&lt;a class=&quot;cboxElement&quot; href=&quot;http://dulfy.net/wp-content/uploads/2012/03/sentinelexatled1.jpg&quot; rel=&quot;lightbox[2130]&quot; title=&quot;sentinelexatled&quot;&gt;&lt;img alt=&quot;sentinelexatled&quot; border=&quot;0&quot; height=&quot;242&quot; src=&quot;http://dulfy.net/wp-content/uploads/2012/03/sentinelexatled2.jpg&quot; style=&quot;background-image: none; display: inline; margin: 5px;&quot; title=&quot;sentinelexatled&quot; width=&quot;161&quot; /&gt;&lt;/a&gt;&lt;br /&gt;

&lt;a class=&quot;cboxElement&quot; href=&quot;http://dulfy.net/wp-content/uploads/2012/03/trooperexalted1.jpg&quot; rel=&quot;lightbox[2130]&quot; title=&quot;trooperexalted&quot;&gt;&lt;img alt=&quot;trooperexalted&quot; border=&quot;0&quot; height=&quot;243&quot; src=&quot;http://dulfy.net/wp-content/uploads/2012/03/trooperexalted2.jpg&quot; style=&quot;background-image: none; display: inline; margin: 5px;&quot; title=&quot;trooperexalted&quot; width=&quot;179&quot; /&gt;&lt;/a&gt;&lt;a class=&quot;cboxElement&quot; href=&quot;http://dulfy.net/wp-content/uploads/2012/03/smugglerexalted1.jpg&quot; rel=&quot;lightbox[2130]&quot; title=&quot;smugglerexalted&quot;&gt;&lt;img alt=&quot;smugglerexalted&quot; border=&quot;0&quot; height=&quot;243&quot; src=&quot;http://dulfy.net/wp-content/uploads/2012/03/smugglerexalted2.jpg&quot; style=&quot;background-image: none; display: inline; margin: 5px;&quot; title=&quot;smugglerexalted&quot; width=&quot;186&quot; /&gt;&lt;/a&gt;&lt;br /&gt;

Oh one last thing, maybe some of you would like to see the stats on 
those Inheritance/Birthright sets! Here is one for inquisitior, but 
other classes have similar stat ranges.&lt;br /&gt;

Inquisitor Inheritance set – level 14-16&lt;br /&gt;

&lt;a class=&quot;cboxElement&quot; href=&quot;http://dulfy.net/wp-content/uploads/2012/03/inquisitorinheriance1.jpg&quot; rel=&quot;lightbox[2130]&quot; title=&quot;inquisitorinheriance&quot;&gt;&lt;img alt=&quot;inquisitorinheriance&quot; border=&quot;0&quot; height=&quot;244&quot; src=&quot;http://dulfy.net/wp-content/uploads/2012/03/inquisitorinheriance2.jpg&quot; style=&quot;background-image: none; display: inline; margin: 5px;&quot; title=&quot;inquisitorinheriance&quot; width=&quot;180&quot; /&gt;&lt;/a&gt;&lt;br /&gt;

Inquisitor Birthright set – Level 29-33&lt;br /&gt;

&lt;a class=&quot;cboxElement&quot; href=&quot;http://dulfy.net/wp-content/uploads/2012/03/inquisitorbirthright1.jpg&quot; rel=&quot;lightbox[2130]&quot; title=&quot;inquisitorbirthright&quot;&gt;&lt;img alt=&quot;inquisitorbirthright&quot; border=&quot;0&quot; height=&quot;244&quot; src=&quot;http://dulfy.net/wp-content/uploads/2012/03/inquisitorbirthright2.jpg&quot; style=&quot;background-image: none; display: inline; margin: 5px;&quot; title=&quot;inquisitorbirthright&quot; width=&quot;180&quot; /&gt;&lt;/a&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://swtorchamp.blogspot.com/feeds/6620144359635693296/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://swtorchamp.blogspot.com/2012/03/legacy-vendor-info-for-patch-version-12.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4539149064545490150/posts/default/6620144359635693296'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4539149064545490150/posts/default/6620144359635693296'/><link rel='alternate' type='text/html' href='http://swtorchamp.blogspot.com/2012/03/legacy-vendor-info-for-patch-version-12.html' title='Legacy vendor info for patch version 1.2'/><author><name>_SWTORchamp</name><uri>http://www.blogger.com/profile/13420714190028932989</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4539149064545490150.post-7874804339220806040</id><published>2012-03-20T11:10:00.001-07:00</published><updated>2012-03-20T11:10:57.161-07:00</updated><title type='text'></title><content type='html'>&lt;br /&gt;
&lt;div class=&quot;InteriorTitle&quot;&gt;
&lt;span class=&quot;resultTitle&quot;&gt;Crew Skills in Game Update 1.2&lt;/span&gt;
   &lt;/div&gt;
&lt;div class=&quot;mainContentBody&quot;&gt;

    &lt;div class=&quot;contentPadding&quot;&gt;

          
          &lt;div class=&quot;newsText&quot;&gt;

            Since the launch of &lt;em&gt;Star Wars™&lt;/em&gt;: The Old 
Republic™, the Crew Skill system has been incredibly popular. Every week
 in-game, 52 million items are produced or harvested, 4.5 million item 
mods are installed and more than 35 million items change hands. Players 
actively participating in the Crew Skill system are generally better 
geared and have more credits in the bank than pure consumers.&lt;br /&gt;


That said, we still believe the Crew Skills can be made better. 
Without further ado, here are some of the things you can expect for your
 profession when Game Update 1.2: Legacy goes live.&lt;br /&gt;


&lt;h3&gt;
Crafting Professions&lt;/h3&gt;
&lt;strong&gt;Armormech&lt;/strong&gt;&lt;br /&gt;
&lt;img class=&quot;rightPic&quot; src=&quot;http://cdn-www.swtor.com/sites/all/files/en/db/crew_skills_zoeller/armortech.png&quot; /&gt;

Characters with the Armormech profession will now be able to learn 
Aim, Cunning, Shield and Absorb augments schematics, which may be 
reverse engineered for a chance to research their prototype and artifact
 variants.&lt;br /&gt;


Armormech crafters may now reverse engineer almost any modifiable 
outfit into an empty custom (orange) shell of the same name and 
appearance, which may now gain an augment slot when crafted with 
critical success.&lt;br /&gt;


&lt;strong&gt;Armstech&lt;/strong&gt;&lt;br /&gt;
&lt;img class=&quot;rightPic&quot; src=&quot;http://cdn-www.swtor.com/sites/all/files/en/db/crew_skills_zoeller/armstech.png&quot; /&gt;

Characters with the Armstech profession will now be able to learn 
Endurance, Surge, Critical, Accuracy and Power augment schematics, which
 may be reverse engineered for a chance to research their prototype and 
artifact variants.&lt;br /&gt;


We have also added new schematics to create custom (orange) ranged 
weapons to the profession and enabled the reverse engineering and 
researching of vibroknife and shotgun variations. As with Armormech, a 
critical success while creating a custom weapon may yield an additional 
augment slot.&lt;br /&gt;


&lt;strong&gt;Artifice&lt;/strong&gt;&lt;br /&gt;
&lt;img class=&quot;rightPic&quot; src=&quot;http://cdn-www.swtor.com/sites/all/files/en/db/crew_skills_zoeller/artifice.png&quot; /&gt;

As alluded to in a &lt;a href=&quot;http://www.swtor.com/blog/economic-changes-patch-1.1.5&quot;&gt;previous blog post&lt;/a&gt;,
 color crystals are seeing some change in Game Update 1.2. We want 
players to be able to choose their weapon color without having to worry 
about stats. To this end, we are introducing top-end crystals for all 
available colors to the game.&lt;br /&gt;


Lack of schematics is one of the major concerns we&#39;ve heard from the 
community. To address this, we are adding a large number of schematics 
to the game. This includes elder game crystals as powerful as those 
found currently found through the highest level of Operations, as well 
as +Power crystals of various colors.&lt;br /&gt;


We have also added mid-level and end game schematics for the creation
 of the prestigious magenta crystal to the game along with a new 
exploration activity chain for obtaining them. All magenta crystal 
schematics have been changed so they can be freely traded via the 
Galactic Trade Network.&lt;br /&gt;


Artifice is also the first profession to gain some dedicated PvP 
crafting. Players may earn crystal schematics of various colors via PvP,
 making it the only profession able to create items that offer a 
permanent expertise bonus at this time. The required materials for these
 crystals will also be obtained through PvP, creating a closed loop for 
those players that prefer to only engage in Player versus Player 
conflict.&lt;br /&gt;


Finally, Artificers are now able to create willpower based shields 
for Sith Assassin and Jedi Shadow tanks and, while crafting 
Enhancements, gain a bonus item on a successful critical.&lt;br /&gt;


&lt;strong&gt;Biochem&lt;/strong&gt;&lt;br /&gt;
&lt;img class=&quot;rightPic&quot; src=&quot;http://cdn-www.swtor.com/sites/all/files/en/db/crew_skills_zoeller/biochem.png&quot; /&gt;

With BioChem being in a fairly good spot already, we are not making 
any major changes to the profession at this time. Some minor changes 
include producing an additional implant on a crafting critical, 
reclassifying &#39;Red Goo&#39; as a Grade 6 Biochemical compound via 
Bioanalysis Missions and a new, special recipe for the creation of 
delicious Ice-Scrabbler Jerky...&lt;br /&gt;


&lt;strong&gt;Cybertech&lt;/strong&gt;&lt;br /&gt;
&lt;img class=&quot;rightPic&quot; src=&quot;http://cdn-www.swtor.com/sites/all/files/en/db/crew_skills_zoeller/cybertech.png&quot; /&gt;

If your character has the Cybertech profession, you will now be able 
to sell any of the vehicles you create on the Galactic Trade Network, as
 we have removed their binding restrictions from the game. &lt;br /&gt;


A critical success while crafting grenades now results in double the 
number of grenades (which also had their cooldown reduced to 3 minutes 
to allow more frequent use), and a critical success when creating item 
modifications now yields an additional mod for your efforts.&lt;br /&gt;


&lt;strong&gt;Synthweaving&lt;/strong&gt;&lt;br /&gt;
&lt;img class=&quot;rightPic&quot; src=&quot;http://cdn-www.swtor.com/sites/all/files/en/db/crew_skills_zoeller/synthweaving.png&quot; /&gt;

Players with the Synthweaving profession can now learn schematics 
allowing the creation of Strength, Willpower, Defense, Alacrity and 
Presence augments, which may be reverse engineered and researched into 
their prototype and artifact level variants. As with Armormech, a 
critical success crafting custom (orange) outfits will add an additional
 augment slot to the resulting item.&lt;br /&gt;


We have also added a number of additional light armor schematics and 
tweaked the material requirements for some custom (orange) outfits for 
better balance.&lt;br /&gt;


&lt;h3&gt;
Gathering professions&lt;/h3&gt;
&lt;img class=&quot;rightPic&quot; src=&quot;http://cdn-www.swtor.com/sites/all/files/en/db/crew_skills_zoeller/slicing.png&quot; /&gt;

After reading about augment crafting above, you are probably 
wondering where these changes leave the Slicing gathering profession, 
which previously was the only (and very random) source of augments for 
the game. &lt;br /&gt;


With Game Update 1.2, we are changing Augment Slicing missions to 
become the source of Sliced Tech Parts - the main material component 
used in the creation of Augments by Synthweaving, Armstech and Armormech
 crafters. We anticipate these components to be in extremely high demand
 once the update goes live, and enterprising Slicers should see 
considerable windfall from selling their wares on the Galactic Trade 
Network.&lt;br /&gt;


Slicing missions completed with a critical success may now occasionally yield premium quality augment schematics.&lt;br /&gt;


A large number of additional tweaks have been made to all other 
gathering professions, including new mission rewards, addition of high 
end material nodes in end game daily areas and the removal of mission 
failure from one-time mission discoveries. For a full list of our 
changes in this area, please look forward to the detailed patch notes 
that will accompany Game Update 1.2 when it arrives on the Public Test 
Server.&lt;br /&gt;


&lt;h3&gt;
Reverse engineering and Research&lt;/h3&gt;
&lt;img class=&quot;rightPic&quot; src=&quot;http://cdn-www.swtor.com/sites/all/files/en/db/crew_skills_zoeller/research.png&quot; /&gt;


Reverse engineering has shown to be a surprisingly popular mechanic 
practiced by a large number of our players. With this update, the team 
has not only significantly increased the chances of successfully 
researching a new schematic through reverse engineering, but also 
improved the overall functionality of the reverse engineering system.&lt;br /&gt;


For example, you will now see a &#39;Research Available&#39; indicator in 
item tooltips while in reverse engineering mode, indicating if a 
schematic can be researched from an item. The dreaded &#39;You already know 
this schematic&#39; message when discovering an already known schematic is 
also a thing of the past.  Instead, players now discover another 
available schematic in that case, leading to less frustrating and more 
predictable research advancement. &lt;br /&gt;


We have also added new content for both the leveling and end game: &lt;br /&gt;


&lt;ul&gt;
&lt;li&gt;Players with the appropriate professions are now able to reverse 
engineer random loot items and acquire materials from them - including 
Operations materials from end game items.&lt;/li&gt;
&lt;li&gt;Reverse engineering and research is now available for tier 2 end 
game items (and will automatically happen if the player wins a 
&#39;disassemble&#39; loot in a group).  &lt;/li&gt;
&lt;li&gt;Mods from tier 2 end game items may now be extracted and researched.
 However, Armorings that provide a set bonus can only be extracted. They
 do not yield research schematics.  &lt;/li&gt;
&lt;li&gt;Modifiable weapons and armor can now be reverse engineered and 
researched into empty, custom (orange) shells with the same name and 
appearance, adding a wide variety of new outfits to the game. &lt;/li&gt;
&lt;/ul&gt;
&lt;h3&gt;
Droids…&lt;/h3&gt;
Finally, on the topic of everyone&#39;s favorite character, the C2-N2 
Droid and its Imperial counterpart, the equally charming 2V-R8 Ship 
Maintenance Droid, I am pleased to publish the following statement from 
the Republic News Wire:&lt;br /&gt;


&lt;blockquote&gt;
&lt;em&gt;&quot;The C2 Droid Corporation is proud to announce the 
development of a new series of Droid sensors for their most popular 
product, the C2-N2. These sensors may significantly improve the crew 
skill efficiency and critical success chances of this unit when operated
 under normal, non combat conditions. &lt;/em&gt;&lt;/blockquote&gt;
&lt;blockquote&gt;
&lt;em&gt;Not the be outdone by their Republic competition, the 2V
 Droid Corporation has announced a series of sensor updates for their 
popular 2V-R8 line of Droids. The corporation categorically denies 
reports that these new sensors may cause increase vocal frequency in the
 upgraded units!&lt;/em&gt;&lt;/blockquote&gt;
&lt;blockquote&gt;
&lt;em&gt;Both lines of Droids reportedly had their personality 
matrix updated with an experimental emotion response chip, allowing them
 to accept gifts and tokens as a show of appreciation from their 
currently selected master. Crew skill performance of these units will 
increase upon acceptance of these objects in a way carefully created to 
simulate the response often associated with the transfer of goods 
between organics. &lt;/em&gt;&lt;/blockquote&gt;
&lt;blockquote&gt;
&lt;em&gt;In related news, Balmorra Microprocessor Corporation has
 announced the discovery of a critical engineering flaw in the 
&#39;appreciation&#39; subroutine of their bestselling &#39;Droid Vocal Response 
Chip&#39; used on almost all ship maintenance droids currently available. 
The flaw is said to cause excessive expression of appreciation towards 
owners entering the proximity sensors of their Droids and is likely to 
blame for the sharp increase in escape pod related incidents around the 
galaxy over the last two months. A repair and replacement plan for the 
affected units has been devised and is said to take effect in the 
immediate future.&quot; &lt;/em&gt;&lt;/blockquote&gt;
&lt;h3&gt;
The road ahead&lt;/h3&gt;
The above should give a good idea of what to expect from Game Update 
1.2 in regards to Crew Skills and the economy. This is definitely not a 
complete list of changes and it is by no means the end to our 
improvement efforts. Game Update 1.2. is just one more step on our 
continuing journey.&lt;br /&gt;


May the Force be with you!&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://swtorchamp.blogspot.com/feeds/7874804339220806040/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://swtorchamp.blogspot.com/2012/03/crew-skills-in-game-update-1.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4539149064545490150/posts/default/7874804339220806040'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4539149064545490150/posts/default/7874804339220806040'/><link rel='alternate' type='text/html' href='http://swtorchamp.blogspot.com/2012/03/crew-skills-in-game-update-1.html' title=''/><author><name>_SWTORchamp</name><uri>http://www.blogger.com/profile/13420714190028932989</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4539149064545490150.post-4579529293938315771</id><published>2012-03-19T13:35:00.001-07:00</published><updated>2012-03-19T13:35:35.544-07:00</updated><title type='text'></title><content type='html'>&lt;span style=&quot;text-decoration: underline;&quot;&gt;New Q&amp;amp;A is up!!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Ziko:
 Already having 8 characters on my server...will I be forced to delete 
characters in order to take advantage of the Legacy system or will I be 
able to change race &amp;amp; new Legacy customization features on 
pre-existing characters and will there be more character slots added?&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: yellow;&quot;&gt;Georg
 Zoeller (Principal Lead Combat Designer): We have heard at the Guild 
Summit that there&#39;s interest in being able to acquire additional 
character slots on the servers. We are in the process of determining the
 requirements for such a step and will update the community when such a 
feature has moved past the planning state.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;aivedoir: Any chance we&#39;ll get a pop up blocker for crews returning from missions?&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: yellow;&quot;&gt;Damion
 Schubert (Principal Lead Systems Designer): This should be fixed in 
Game Update 1.2. We also are adding an option to disable Crew Skill 
reward pop ups entirely in Warzones (since the definition of when you 
are in combat is fuzzier there).&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;SpaniardInfinity: At
 the Guild Summit, the question was asked whether or not 
Commando/Mercenary would receive an in-combat revive (at least in the 
near-future); to which the answer was no. I am curious, however: what is
 the rationale behind this design choice? As it stands, 
Commandos/Mercenaries can overcome their weaknesses (AoE and mobility) 
with practice, effort, and smart skill/ammo use; none of that will help 
us work around being the only healer unable to raise an ally, however.&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: yellow;&quot;&gt;Georg:
 The answer at the Guild Summit pertained to Game Update v1.2 for the 
most part. While different classes have different utility in the game 
(by design), we feel, based on feedback from our top end guild testers, 
that with the increased usefulness of in-combat revives coming in Game 
Update 1.2 (we increased the amount of health players come back with), 
it is necessary to re-evaluate this topic. We’re not categorically 
opposed to adding an in-combat revive to the class in the long term, 
most likely around the same time we add another Quickslot Bar to the 
game.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;DinesenDK: Will it be possible to exchange lower level planet commendations for higher level commendations in the future?&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: yellow;&quot;&gt;Georg:
 It’s something we had in testing but took out as it lead to a majority 
of players not spending any commendations and just uptrading them, which
 defeats the purpose of the commendation system. I can see us re-opening
 this topic a while down the road, maybe in context of discussing 
something like the much requested Legacy Bank.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Loreki:
 Will the new crafting items coming in Game Update 1.2 have their own 
grade of materials and if so; how will you fit the nodes into the 
existing end-game areas?&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: yellow;&quot;&gt;Georg: The 
majority of Game Update 1.2 crafting content will seamlessly integrate 
with the existing system, meaning they will make use of existing endgame
 materials. The newly craftable augments will use new materials supplied
 by Slicing missions, while the newly created PvP crystals will use new 
materials bought by PvP commendations. We did add additional nodes for 
high-end materials to the daily areas and changed some of the operations
 materials to be Bind on Equip….&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Khoreal: Will you add extra Quickbars? 4 is a bit short when you want to use your character to its full extent.&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: yellow;&quot;&gt;Damion: We plan to do this, but no ETA. This will not be in Game Update 1.2, I&#39;m afraid.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Urtog:
 Say I get a Chiss to level 50, now that species is unlocked for all 
other classes. So if I make a Chiss on the republic side then delete the
 level 50 Chiss what would happen to my republic version? Or if I delete
 it before making another character of that species, does it become 
permanently unlocked even if the level 50 species is deleted?&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: yellow;&quot;&gt;Damion:
 You keep your Chiss, and you also keep the ability to create new Chiss.
 This ability is now permanently unlocked on that server.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;ClayManiac:
 Will there be an overhaul to the achievement system? Currently there is
 no way to track progress towards them and most of them seem to just 
happen. Maybe even add more objectives? Survey a planet&#39;s map, etc. 
Reasons to do stuff other than sit in the fleet all day.&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: yellow;&quot;&gt;Damion:
 We are just starting an initial design document for this system now. I 
don&#39;t want to talk about it yet, but I can say that we have some twists 
planned that should make it no ordinary achievement system...&lt;/span&gt; &lt;br /&gt;&lt;br /&gt;captainfrankie:
 Do you have any plans to upgrade the Razer Green/Black Color crystal 
(SE Black Green Color Crystal) as you did the pre-order Yellow/Black?&lt;br /&gt;&lt;br /&gt;&lt;span style=&quot;color: yellow;&quot;&gt;Georg:
 Yes. It will involve uptrading your existing crystal for a new one 
(along with paying a modest credit fee to the vendor), so don’t throw 
out the old one just yet&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;YuvalZiv - Are there any 
plans to add a barber shop anytime soon, or a feature that will allow 
existing characters to enjoy additional customization options, unlocked 
through the Legacy system?&lt;br /&gt;&lt;span style=&quot;color: yellow;&quot;&gt;&lt;br /&gt;Damion: 
&quot;Are there plans?&quot; - the answer is yes. &quot;Anytime soon&quot; -- the answer is 
no. It&#39;s not that we don&#39;t want to do it, it&#39;s just a little further 
down in the priority queue, and so I don&#39;t want everyone to have any 
expectations that are unrealistic in terms of when it will get into your
 hands.&lt;br /&gt;&lt;br /&gt;Because this sort of answer happens what I am sure is too
 often in these weekly Q&amp;amp;As, I thought I&#39;d pause and give an idea of
 how we sort and prioritize issues like this. Right now, my primary role
 on the project is to design and help guide prioritization for most of 
the new features that are in consideration for the next year. Designing 
them is easy and fun - my dream job, really. Prioritizing them is a lot 
trickier, and a lot of factors go into those decisions. Quick features 
(such as the ability to toggle off receiving mission rewards in 
Warzones, mentioned earlier) are cheap wins - easy to program, easy to 
QA, and useful or important to a large segment of the audience. The 
barber shop is harder -- not hard, mind you, but it requires multiple 
development groups, really needs new art to do very well, and has 
implications for existing characters in the world. For the cost of a 
well-done barber shop, we can do six or eight things the size of the 
Warzone toggle, or last week&#39;s Smart Camera Toggle (and sometimes more)!&lt;br /&gt;&lt;br /&gt;This
 doesn&#39;t mean that we won&#39;t do larger features -- indeed, in the next 
patch we have multiple very large features, including Guild Banks and 
Legacy, that were big money features, and that we think are going to 
have huge impacts overall on the quality of the game. But we tend to 
pair a relatively smaller number of those big features with a lot of 
these smaller feature additions, because that sort of approach seems to 
offer us the largest bang for the buck. And to be honest, having looked 
at our most recent version of patch notes for Game Update 1.2 today --- 
well, let&#39;s just say that this patch is astonishing in the amount of new
 stuff, big and small, that is coming your way.&lt;/span&gt;</content><link rel='replies' type='application/atom+xml' href='http://swtorchamp.blogspot.com/feeds/4579529293938315771/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://swtorchamp.blogspot.com/2012/03/new-q-is-up-ziko-already-having-8.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4539149064545490150/posts/default/4579529293938315771'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4539149064545490150/posts/default/4579529293938315771'/><link rel='alternate' type='text/html' href='http://swtorchamp.blogspot.com/2012/03/new-q-is-up-ziko-already-having-8.html' title=''/><author><name>_SWTORchamp</name><uri>http://www.blogger.com/profile/13420714190028932989</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4539149064545490150.post-127142487161550420</id><published>2012-03-19T11:18:00.000-07:00</published><updated>2012-03-19T11:18:05.154-07:00</updated><title type='text'></title><content type='html'>&lt;span style=&quot;color: #f9d648;&quot;&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div align=&quot;center&quot;&gt;
&lt;span style=&quot;color: #f9d648;&quot;&gt;&lt;u&gt;Game Update 1.2 PTS Patch Notes (Continued)&lt;/u&gt;&lt;/span&gt;&lt;/div&gt;
&lt;br style=&quot;color: #f9d648;&quot; /&gt;&lt;br style=&quot;color: #f9d648;&quot; /&gt;&lt;span style=&quot;color: #f9d648;&quot;&gt;&lt;b&gt;&lt;i&gt;&lt;span style=&quot;color: red;&quot;&gt;The patch notes published for the Public Test Server are not final and are subject to change.&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;/span&gt;&lt;br style=&quot;color: #f9d648;&quot; /&gt;&lt;br style=&quot;color: #f9d648;&quot; /&gt;&lt;i style=&quot;color: #f9d648;&quot;&gt;The following URL will allow you link directly to the Classes and Combat PTS Notes:&amp;nbsp;&lt;a href=&quot;http://www.swtor.com/community/showpost.php?p=3463266&amp;amp;postcount=2&quot; target=&quot;_blank&quot;&gt;http://www.swtor.com/community/showp...66&amp;amp;postcount=2&lt;/a&gt;&amp;nbsp;&lt;/i&gt;&lt;br style=&quot;color: #f9d648;&quot; /&gt;&lt;br style=&quot;color: #f9d648;&quot; /&gt;&lt;br style=&quot;color: #f9d648;&quot; /&gt;&lt;a href=&quot;&quot; name=&quot;Classes&quot; style=&quot;color: #f9d648;&quot;&gt;&lt;span&gt;&lt;u&gt;Classes and Combat&lt;/u&gt;&lt;/span&gt;&lt;/a&gt;&lt;br style=&quot;color: #f9d648;&quot; /&gt;&lt;br style=&quot;color: #f9d648;&quot; /&gt;&lt;span style=&quot;color: #f9d648;&quot;&gt;Game Update 1.2. contains a significant number of changes and improvements to the overall class balance and combat gameplay in PvP and PvE based on player and guild feedback, focus testing, and more than two months of combat interaction data from our servers. Our overall goal is, as always, to create a level playing field for our players while ensuring that classes retain their unique playstyles and identities.&lt;/span&gt;&lt;br style=&quot;color: #f9d648;&quot; /&gt;&lt;br style=&quot;color: #f9d648;&quot; /&gt;&lt;span style=&quot;color: #f9d648;&quot;&gt;These changes are not limited to class abilities and skill trees, but also involve modifications to the underlying combat math (for example diminishing returns, additional augment availability, etc.), which has an impact on combat that is hard to capture in a list of patch notes.&lt;/span&gt;&lt;br style=&quot;color: #f9d648;&quot; /&gt;&lt;br style=&quot;color: #f9d648;&quot; /&gt;&lt;span style=&quot;color: #f9d648;&quot;&gt;Since our changes involve a number of skill changes for many classes, we are refunding all skill points to the affected Advanced Classes so players can adjust the distribution of their characters&#39; skills as they see fit with the new changes in mind. As a reminder, players can reset any character&#39;s skill points in the Combat area on their faction&#39;s fleet for free once per week (additional respecs cost credits).&lt;/span&gt;&lt;br style=&quot;color: #f9d648;&quot; /&gt;&lt;br style=&quot;color: #f9d648;&quot; /&gt;&lt;span style=&quot;color: #f9d648;&quot;&gt;Based on community feedback, we have also added a number of improvements to combat gameplay, such as more reactive animations for certain abilities, better visual and audible cues for important effects, and quality of life changes such as more useful combat revival abilities.&lt;/span&gt;&lt;br style=&quot;color: #f9d648;&quot; /&gt;&lt;br style=&quot;color: #f9d648;&quot; /&gt;&lt;span style=&quot;color: #f9d648;&quot;&gt;For enthusiasts interested in the detailed mechanics of combat and optimizing their own character, we have added a combat logging feature, which writes a machine-parsable file to disk that can provide detailed insights into what really happens during a combat engagement.&lt;/span&gt;&lt;blockquote style=&quot;color: #f9d648;&quot;&gt;
&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;&quot; name=&quot;ClassesGeneral&quot;&gt;&lt;span&gt;General&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;As a result of game balance efforts, many classes have had their skill tree layouts modified. Affected characters will have their skill points refunded on login.&lt;/li&gt;
&lt;li&gt;Visual effects for persistent ground-targeted player attacks now reflect the target area of effect more accurately.&lt;/li&gt;
&lt;li&gt;&quot;Rest&quot; abilities, such as Meditation and Recharge and Reload, are no longer interrupted by taking damage if the player is not currently in combat.&lt;/li&gt;
&lt;li&gt;The movement visualization when observing players with lower performance has been improved.&lt;/li&gt;
&lt;li&gt;Combat Training Dummies have been added to the game. Level 50 and 50+ Training Dummies can be found on the Gav Daragon and Ziost Shadow. Level 20, 30, and 40 targets can be found on Coruscant and Dromund Kaas. Level 10 targets can be found on Origin Worlds. Players can unlock Training Dummies for their personal starship through the Legacy System.&lt;/li&gt;
&lt;li&gt;In-combat revival abilities (Resuscitation Probe, Hearttrigger Patch, Revival, and Reanimation) now revive the target with 25% health (up from 5%) to make them generally more useful for their intended purpose.&lt;/li&gt;
&lt;li&gt;Several ability tooltips have been updated to include the correct values and information (these tooltip changes do not reflect changes to the ability; tooltips that previously displayed incorrect or incomplete information have been corrected).&lt;/li&gt;
&lt;li&gt;Several areas throughout the game that have had line of sight-related problems (&quot;cannot see target&quot;) have been corrected.&lt;/li&gt;
&lt;li&gt;An issue that could prevent dual wield visual effects from playing correctly has been fixed.&lt;/li&gt;
&lt;li&gt;Fixed an issue that would occasionally cause players to become stuck and unable to move after the expiration of a stun debuff.&lt;/li&gt;
&lt;li&gt;Corrected an issue that could cause players to appear to continue to be dead after being revived.&lt;/li&gt;
&lt;li&gt;The diminishing return formula for several stats (including expertise) has been adjusted.&lt;/li&gt;
&lt;li&gt;Special abilities for several classes have been updated to emit light based on their actual weapon color crystal.&lt;/li&gt;
&lt;li&gt;Minimum and maximum damage ranges now display correctly on the character sheet for all classes.&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;&lt;a href=&quot;&quot; name=&quot;CombatLog&quot;&gt;&lt;span&gt;Combat Log&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;Players may now choose to view victory and defeat messages in the chat window. This feature can be enabled in the new &quot;Combat Logging&quot; section of the preferences menu. This must be enabled for combat messages to appear in the chat window.&lt;/li&gt;
&lt;li&gt;The &quot;Combat Logging&quot; section in the preferences menu also allows players to stream all combat interactions originating from or directed at their character to a machine-parsable file. When this option is enabled, time stamped log files are written periodically to the Star Wars – The Old Republic\Combat Logs directory in the My Documents folder.&amp;nbsp;&lt;b&gt;Warning&lt;/b&gt;: This is an advanced feature. Constant combat logging may use a significant amount of disk space, and players may need to periodically delete old logs.&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;&lt;a href=&quot;&quot; name=&quot;Classes_JK&quot;&gt;&lt;span&gt;Jedi Knight&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;blockquote&gt;
&lt;br /&gt;&lt;b&gt;General&lt;/b&gt;&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;Awe no longer costs Focus to activate.&lt;/li&gt;
&lt;li&gt;Dispatch can now be used on targets at or below 30% of maximum health (up from 20%).&lt;/li&gt;
&lt;li&gt;Force Kick no longer costs Focus to activate.&lt;/li&gt;
&lt;li&gt;Master Strike can no longer be interrupted.&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;&lt;a href=&quot;&quot; name=&quot;JK_Sentinel&quot;&gt;&lt;b&gt;Sentinel&lt;/b&gt;&lt;/a&gt;&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;Due to changes in the Sentinel skill trees, Sentinels have had their skill points refunded.&lt;/li&gt;
&lt;li&gt;Crippling Throw&#39;s &quot;Trauma&quot; effect can no longer be cleansed.&lt;/li&gt;
&lt;li&gt;Force Camouflage now additionally reduces all damage taken by 50% while active.&lt;/li&gt;
&lt;li&gt;Pacify no longer has a Focus cost and is no longer limited by the global cooldown.&lt;/li&gt;
&lt;li&gt;Transcendence now affects all Operation Group members.&lt;/li&gt;
&lt;li&gt;Zen (while in Ataru Form) now additionally reduces the Focus cost and global cooldown of Cyclone Slash.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Watchman&lt;/i&gt;&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;Focused Pursuit has been replaced by Focused Leap, which increases the Focus generated by Force Leap.&lt;/li&gt;
&lt;li&gt;Force Fade no longer grants damage reduction while Force Camouflage is active. It now increases the duration of Force Camouflage by 1 second per point and increases the movement speed bonus of Force Camouflage by 10% per point.&lt;/li&gt;
&lt;li&gt;Inflammation now applies a 50% movement speed reduction (up from 30%).&lt;/li&gt;
&lt;li&gt;Valor is now located in Tier 1 of the skill tree.&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;&lt;i&gt;Combat&lt;/i&gt;&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;Ataru Form damage effects (procs) now deal weapon-based damage instead of Force-based damage. The overall damage of these effects has been increased by approximately 10%.&lt;/li&gt;
&lt;li&gt;Ataru Form now correctly triggers when fighting very large targets.&lt;/li&gt;
&lt;li&gt;Fleetfooted now additionally increases the movement speed bonus granted by Transcendence by 15% per point.&lt;/li&gt;
&lt;li&gt;Temperance has been replaced by Stagger, which increases Force Leap&#39;s immobilize effect.&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;&lt;i&gt;Focus (Sentinel)&lt;/i&gt;&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;Felling Blow is now a 3-point skill with the same overall effect. The effect now lasts 20 seconds (up from 15).&lt;/li&gt;
&lt;li&gt;Force Exhaustion&#39;s cooldown has been reduced to 18 seconds. Its overall effect is unchanged.&lt;/li&gt;
&lt;li&gt;Gravity now specifically affects Leg Slash and Force Exhaustion.&lt;/li&gt;
&lt;li&gt;Inner Focus has been redesigned. It now requires 2 points in Singularity and causes Zen (while in Shii-Cho Form) to immediately grant 2 stacks of Singularity per point.&lt;/li&gt;
&lt;li&gt;Master Focus now increases the damage of Master Strike instead of affecting Force Stasis.&lt;/li&gt;
&lt;li&gt;Singularity&#39;s buff effects now last 20 seconds (up from 15).&lt;/li&gt;
&lt;li&gt;Swelling Winds is now located in Tier 1 of the Focus skill tree. It increases the damage dealt by Force Sweep and Cyclone Slash and reduces the cooldown of Force Sweep.&lt;/li&gt;
&lt;li&gt;Unwavering Focus has been removed from the game.&lt;/li&gt;
&lt;li&gt;Zealous Leap now immobilizes the target for 1 second.&lt;/li&gt;
&lt;li&gt;Zephyr has been replaced by Zephyrean Slash, which allows Slash&amp;nbsp; critical hits to have a chance to refund 2 points of Focus while the Sentinel is in Shii-Cho Form.&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;&lt;a href=&quot;&quot; name=&quot;JK_Guardian&quot;&gt;&lt;b&gt;Guardian&lt;/b&gt;&lt;/a&gt;&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;Due to changes to the Guardian skill trees, Guardians have had their skill points refunded.&lt;/li&gt;
&lt;li&gt;Added Forceclap, a new passive ability granted at level 10 that causes Force Leap to stun the target for 2 seconds. This effect cannot occur more than once every 12 seconds.&lt;/li&gt;
&lt;li&gt;Added Focused Defense, a new ability that allows the Guardian to spend Focus to lower threat. While active, one point of Focus is spent each time damage is taken to heal the Guardian for a small amount. This ability is usable while stunned and is not limited by the global cooldown.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Vigilance&lt;/i&gt;&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;Commanding Awe is now located in Tier 5 of the skill tree. It increases the Guardian&#39;s damage reduction while Focused Defense is active.&lt;/li&gt;
&lt;li&gt;Single Saber Mastery is no longer restricted to certain stances.&lt;/li&gt;
&lt;li&gt;Stagger is now located in Tier 1 of the Vigilance skill tree.&lt;/li&gt;
&lt;li&gt;Sundering Throw is now located in Tier 6 of the Vigilance skill tree.&lt;/li&gt;
&lt;li&gt;Zen Strike now generates 2 points of Focus when it is triggered.&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;&lt;i&gt;Defense&lt;/i&gt;&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;Blade Barrier is now located in Tier 4 of the skill tree.&lt;/li&gt;
&lt;li&gt;Blade Storm no longer consumes stacks of Courage while the Momentum buff is active.&lt;/li&gt;
&lt;li&gt;Command no longer reduces the cooldown of Challenging Call and is now located in Tier 5 of the skill tree.&lt;/li&gt;
&lt;li&gt;Dust Storm is now a 3-point skill that provides the same overall effect.&lt;/li&gt;
&lt;li&gt;Guardian Slash now generates 50% additional threat.&lt;/li&gt;
&lt;li&gt;Momentum is now a 2-point skill that provides the same overall effect.&lt;/li&gt;
&lt;li&gt;Pacification is now a 1-point skill with a slightly reduced overall effect.&lt;/li&gt;
&lt;li&gt;Shield Specialization is now located in Tier 5 of the skill tree.&lt;/li&gt;
&lt;li&gt;Stasis Mastery is now located in Tier 4 of the skill tree.&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;&lt;i&gt;Focus (Guardian)&lt;/i&gt;&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;Felling Blow is now a 3-point skill with the same overall effect. The effect now lasts 20 seconds (up from 15).&lt;/li&gt;
&lt;li&gt;Force Exhaustion&#39;s cooldown has been reduced to 18 seconds. Its overall effect is unchanged.&lt;/li&gt;
&lt;li&gt;Gravity now specifically affects Freezing Force and Force Exhaustion.&lt;/li&gt;
&lt;li&gt;Inner Focus has been redesigned. It now requires 2 points in Singularity and causes Combat Focus to immediately grant 2 stacks of Singularity per point.&lt;/li&gt;
&lt;li&gt;Master Focus now increases the damage of Master Strike instead of affecting Force Stasis.&lt;/li&gt;
&lt;li&gt;Singularity&#39;s buff effects now last 20 seconds (up from 15).&lt;/li&gt;
&lt;li&gt;Swelling Winds is now located in Tier 1 of the Focus skill tree. It increases the damage dealt by Force Sweep and Cyclone Slash and reduces the cooldown of Force Sweep.&lt;/li&gt;
&lt;li&gt;Through Peace, a new 2-point skill located in Tier 6, has been added. It reduces the initial activation cost of Focused Defense by 1 Focus per point.&lt;/li&gt;
&lt;li&gt;Unwavering Focus has been removed from the game.&lt;/li&gt;
&lt;li&gt;Zealous Leap now immobilizes the target for 1 second.&lt;/li&gt;
&lt;li&gt;Zephyr has been replaced by Zephyrean Slash, which allows Slash&amp;nbsp; critical hits to have a chance to refund 2 points of Focus while the Guardian is in Shii-Cho Form.&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/blockquote&gt;
&lt;br /&gt;&lt;a href=&quot;&quot; name=&quot;Classes_SW&quot;&gt;&lt;span&gt;Sith Warrior&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;blockquote&gt;
&lt;br /&gt;&lt;b&gt;General&lt;/b&gt;&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;Disruption no longer costs Rage to activate.&lt;/li&gt;
&lt;li&gt;Intimidating Roar no longer costs Rage to activate.&lt;/li&gt;
&lt;li&gt;Ravage can no longer be interrupted.&lt;/li&gt;
&lt;li&gt;Vicious Throw can now be used on targets at or below 30% of maximum health (up from 20%).&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;&lt;a href=&quot;&quot; name=&quot;SW_Marauder&quot;&gt;&lt;b&gt;Marauder&lt;/b&gt;&lt;/a&gt;&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;Due to changes to the Marauder skill trees, Marauders have had their skill points refunded.&lt;/li&gt;
&lt;li&gt;Deadly Throw&#39;s &quot;Trauma&quot; effect can no longer be cleansed.&lt;/li&gt;
&lt;li&gt;Force Camouflage now additionally reduces all damage taken by 50% while active.&lt;/li&gt;
&lt;li&gt;Obfuscate no longer has a Rage cost and is no longer limited by the global cooldown.&lt;/li&gt;
&lt;li&gt;Predation now affects all Operation Group members.&lt;/li&gt;
&lt;li&gt;Berserk (while in Ataru Form) now additionally reduces the Rage cost and global cooldown of Sweeping Slash.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Carnage&lt;/i&gt;&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;Ataru Form damage effects (procs) now deal weapon-based damage instead of Force-based damage. The overall damage of these effects has been increased by approximately 10%.&lt;/li&gt;
&lt;li&gt;Ataru Form now correctly triggers when fighting very large targets.&lt;/li&gt;
&lt;li&gt;Erupting Fury has been replaced by Stagger, which increases Force Charge&#39;s immobilize effect.&lt;/li&gt;
&lt;li&gt;Unbound now additionally increases the movement speed bonus granted by Predation by 15% per point.&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;&lt;i&gt;Annihilation&lt;/i&gt;&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;Ferocity has been replaced by Enraged Charge, which increases the Rage generated by Force Charge.&lt;/li&gt;
&lt;li&gt;Phantom no longer grants damage reduction while Force Camouflage is&amp;nbsp; active. It now increases the duration of Force Camouflage by 1 second per point and increases the movement speed bonus of Force Camouflage by 10% per point.&lt;/li&gt;
&lt;li&gt;Seeping Wound now applies a 50% movement speed reduction (up from 30%).&lt;/li&gt;
&lt;li&gt;Short Fuse is now located in Tier 1 of the skill tree.&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;&lt;i&gt;Rage (Marauder)&lt;/i&gt;&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;Decimate is now located in Tier 1 of the Rage skill tree. It increases the damage dealt by Smash and Sweeping Slash and reduces the cooldown of Smash.&lt;/li&gt;
&lt;li&gt;Dominate is now a 3-point skill with the same overall effect. The effect now lasts 20 seconds (up from 15).&lt;/li&gt;
&lt;li&gt;Force Alacrity has been replaced by Overpower, which allows Vicious Slash critical hits to have a chance to refund 2 points of Rage while the Marauder is in Shii-Cho Form.&lt;/li&gt;
&lt;li&gt;Force Crush&#39;s cooldown has been reduced to 18 seconds. Its overall effect is unchanged.&lt;/li&gt;
&lt;li&gt;Gravity now specifically affects Crippling Slash and Force Crush.&lt;/li&gt;
&lt;li&gt;Obliterate now immobilizes the target for 1 second.&lt;/li&gt;
&lt;li&gt;Ravager now increases the damage of Ravage instead of affecting Force Choke.&lt;/li&gt;
&lt;li&gt;Relentless Fury has been replaced by Berserker. It requires 2 points in Shockwave and causes Berserk (while in Shii-Cho Form) to immediately grant 2 stacks of Shockwave per point.&lt;/li&gt;
&lt;li&gt;Shockwave&#39;s buff effects now last 20 seconds (up from 15).&lt;/li&gt;
&lt;li&gt;Unbreakable Rage has been removed from the game.&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;&lt;a href=&quot;&quot; name=&quot;SW_Juggernaut&quot;&gt;&lt;b&gt;Juggernaut&lt;/b&gt;&lt;/a&gt;&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;Due to changes to the Juggernaut skill trees, Juggernauts have had their skill points refunded.&lt;/li&gt;
&lt;li&gt;Added Crash, a new passive ability granted at level 10 that causes Force Charge to stun the target for 2 seconds. This effect cannot occur more than once every 12 seconds.&lt;/li&gt;
&lt;li&gt;Added Enraged Defense, a new ability that allows the Juggernaut to spend Rage to lower threat. While active, one point of Rage is spent each time damage is taken to heal the Juggernaut for a small amount. This ability is usable while stunned and is not limited by the global cooldown.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Vengeance&lt;/i&gt;&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;Deafening Defense is now located in Tier 5 of the skill tree. It now increases the Juggernaut&#39;s damage reduction while Enraged Defense is active.&lt;/li&gt;
&lt;li&gt;Rampage now generates 2 points of Rage when it is triggered.&lt;/li&gt;
&lt;li&gt;Single Saber Mastery is no longer restricted to certain stances.&lt;/li&gt;
&lt;li&gt;Stagger is now located in Tier 1 of the Vengeance skill tree.&lt;/li&gt;
&lt;li&gt;Sundering Throw is now located in Tier 6 of the Vengeance skill tree.&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;&lt;i&gt;Immortal&lt;/i&gt;&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;Battle Cry is now a 2-point skill that provides the same overall effect.&lt;/li&gt;
&lt;li&gt;Crushing Blow now generates 50% additional threat.&lt;/li&gt;
&lt;li&gt;Force Grip is now located in Tier 4 of the skill tree.&lt;/li&gt;
&lt;li&gt;Force Scream no longer consumes stacks of Revenge while the Battle Cry buff is active.&lt;/li&gt;
&lt;li&gt;Heavy Handed is now a 1-point skill with a slightly reduced overall effect.&lt;/li&gt;
&lt;li&gt;Quake is now a 3-point skill that provides the same overall effect.&lt;/li&gt;
&lt;li&gt;Shield Specialization is now located in Tier 5 of the skill tree.&lt;/li&gt;
&lt;li&gt;Sonic Barrier is now located in Tier 4 of the skill tree.&lt;/li&gt;
&lt;li&gt;Thrown Gauntlet no longer reduces the cooldown of Threatening Scream and is now located in Tier 5 of the skill tree.&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;&lt;i&gt;Rage (Juggernaut)&lt;/i&gt;&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;Decimate is now located in Tier 1 of the Rage skill tree. It increases the damage dealt by Smash and Sweeping Slash and reduces the cooldown of Smash.&lt;/li&gt;
&lt;li&gt;Dominate is now a 3-point skill with the same overall effect. The effect now lasts 20 seconds (up from 15).&lt;/li&gt;
&lt;li&gt;Force Alacrity has been replaced by Overpower, which allows Vicious Slash critical hits to have a chance to refund 2 points of Rage while the Juggernaut is in Shii-Cho Form.&lt;/li&gt;
&lt;li&gt;Force Crush&#39;s cooldown has been reduced to 18 seconds. Its overall effect is unchanged.&lt;/li&gt;
&lt;li&gt;Gravity now specifically affects Chilling Scream and Force Crush.&lt;/li&gt;
&lt;li&gt;Obliterate now immobilizes the target for 1 second.&lt;/li&gt;
&lt;li&gt;Ravager now increases the damage of Ravage instead of affecting Force Choke.&lt;/li&gt;
&lt;li&gt;Relentless Fury has been replaced by Empowering Rage. It requires 2 points in Shockwave and causes Enrage to immediately grant 2 stacks of Shockwave per point.&lt;/li&gt;
&lt;li&gt;Shockwave&#39;s buff effects now last 20 seconds (up from 15).&lt;/li&gt;
&lt;li&gt;Through Passion, a new 2-point skill located in Tier 6, has been added. It reduces the initial activation cost of Enraged Defense by 1 Rage per point.&lt;/li&gt;
&lt;li&gt;Unbreakable Rage has been removed from the game.&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/blockquote&gt;
&lt;br /&gt;&lt;a href=&quot;&quot; name=&quot;Classes_JC&quot;&gt;&lt;span&gt;Jedi Consular&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;blockquote&gt;
&lt;br /&gt;&lt;b&gt;General&lt;/b&gt;&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;Deflection&#39;s visual effects are now more noticeable.&lt;/li&gt;
&lt;li&gt;The Unity ability has been removed from the Jedi Consular class. A similar ability can now be unlocked through the Legacy System.&lt;/li&gt;
&lt;li&gt;Force Slow visual effects now begin and end at the correct times.&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;&lt;a href=&quot;&quot; name=&quot;JC_Sage&quot;&gt;&lt;b&gt;Sage&lt;/b&gt;&lt;/a&gt;&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;Due to changes to the Sage skill trees, Sages have had their skill points refunded.&lt;/li&gt;
&lt;li&gt;Corrected an issue with Force Armor that prevented its appearance from refreshing when its effects were reapplied.&lt;/li&gt;
&lt;li&gt;Rescue now modifies threat by the correct amount.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Seer&lt;/i&gt;&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;Confound now refreshes properly when Weaken Mind is refreshed.&lt;/li&gt;
&lt;li&gt;Conveyance no longer unintentionally allows its buff to be applied to more than one healing ability. Its effects have been slightly redesigned. It now increases the critical chance of Benevolence by 60% and reduces the Force cost of Deliverance by 30%.&lt;/li&gt;
&lt;li&gt;Egress now requires Preservation instead of Valiance.&lt;/li&gt;
&lt;li&gt;Resplendence no longer removes the health cost from Noble Sacrifice.&lt;/li&gt;
&lt;li&gt;Salvation&#39;s tooltip now correctly mentions that this ability affects a maximum of 8 targets. The ability&#39;s functionality has not changed.&lt;/li&gt;
&lt;li&gt;A display issue that caused the first and second tick of Salvation to appear on top of each other has been corrected.&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;&lt;i&gt;Telekinetics&lt;/i&gt;&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;Inner Strength now correctly affects Weaken Mind.&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;&lt;i&gt;Balance (Sage)&lt;/i&gt;&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;Critical Kinesis now increases the critical chance of Telekinetic Throw and Disturbance by 3% per point.&lt;/li&gt;
&lt;li&gt;Empowered Throw now increases the damage dealt by Project, Telekinetic Throw, and Weaken Mind by 2% per point.&lt;/li&gt;
&lt;li&gt;Presence of Mind now affects Disturbance and Mind Crush only. Mind Crush&#39;s periodic damage now benefits from the 20% damage bonus when it is used to consume the Presence of Mind buff.&lt;/li&gt;
&lt;li&gt;The Force in Balance no longer heals the caster if no targets are hit.&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;&lt;a href=&quot;&quot; name=&quot;JC_Shadow&quot;&gt;&lt;b&gt;Shadow&lt;/b&gt;&lt;/a&gt;&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;Mass Mind Control: Updated this tooltip to correctly state that the ability does not break Stealth. The ability&#39;s functionality has not changed.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Kinetic Combat&lt;/i&gt;&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;Kinetic Ward&#39;s appearance now refreshes properly when reapplied.&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;&lt;i&gt;Balance (Shadow)&lt;/i&gt;&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;Force Synergy&#39;s activation effects are now more visible.&lt;/li&gt;
&lt;li&gt;The Force in Balance no longer heals the caster if no targets are hit.&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/blockquote&gt;
&lt;br /&gt;&lt;a href=&quot;&quot; name=&quot;Classes_SI&quot;&gt;&lt;span&gt;Sith Inquisitor&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;blockquote&gt;
&lt;br /&gt;&lt;b&gt;General&lt;/b&gt;&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;Deflection&#39;s effects are now more noticeable.&lt;/li&gt;
&lt;li&gt;Electrocute&#39;s visual effects now occur more quickly after activation.&lt;/li&gt;
&lt;li&gt;Energize&#39;s effect now triggers a sound effect when it occurs.&lt;/li&gt;
&lt;li&gt;Force Lightning now correctly plays its sound effects when the initial application of damage kills the target.&lt;/li&gt;
&lt;li&gt;Force Slow visual effects now begin and end at the correct times.&lt;/li&gt;
&lt;li&gt;The Sacrifice ability has been removed from the Sith Inquisitor class. A similar ability can now be unlocked through the Legacy System.&lt;/li&gt;
&lt;li&gt;Shock sound effects have been polished.&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;&lt;a href=&quot;&quot; name=&quot;SI_Sorc&quot;&gt;&lt;b&gt;Sorcerer&lt;/b&gt;&lt;/a&gt;&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;Due to changes in Sorcerer skill trees, Sorcerers have had their skill points refunded.&lt;/li&gt;
&lt;li&gt;Corrected an issue with Static Barrier that prevented its visual effects from refreshing when its effects were reapplied.&lt;/li&gt;
&lt;li&gt;Extrication now modifies threat by the correct amount.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Corruption&lt;/i&gt;&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;Force Bending no longer unintentionally allows its buff to be applied to more than one healing ability. Its effects have been slightly redesigned. It now increases the critical chance of Dark Heal by 60% and reduces the Force cost of Dark Infusion by 30%.&lt;/li&gt;
&lt;li&gt;Conspiring Force now refreshes properly when Affliction is refreshed.&lt;/li&gt;
&lt;li&gt;Fadeout now requires Efficacious Currents instead of Dark Resilience.&lt;/li&gt;
&lt;li&gt;Force Surge no longer removes the health cost from Consumption.&lt;/li&gt;
&lt;li&gt;Revivification&#39;s tooltip now correctly states that the ability affects a maximum of 8 targets. The ability&#39;s functionality hasn&#39;t changed.&lt;/li&gt;
&lt;li&gt;A display issue that caused the first and second tick of Revivification to appear on top of each other has been corrected.&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;&lt;i&gt;Lightning&lt;/i&gt;&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;Electric Induction now correctly affects Affliction.&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;&lt;i&gt;Madness (Sorcerer)&lt;/i&gt;&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;Disintegration now increases the critical chance of Force Lightning and Lightning Strike by 3% per point.&lt;/li&gt;
&lt;li&gt;Calcify now increases the damage dealt by Shock, Force Lightning, and Affliction by 2% per point.&lt;/li&gt;
&lt;li&gt;Wrath now affects Lightning Strike and Crushing Darkness only. Crushing Darkness&#39;s periodic damage now benefits from the 20% damage bonus when it is used to consume the Wrath buff.&lt;/li&gt;
&lt;li&gt;The Force in Balance no longer heals the caster if no targets are hit.&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;&lt;a href=&quot;&quot; name=&quot;SI_Assassin&quot;&gt;&lt;b&gt;Assassin&lt;/b&gt;&lt;/a&gt;&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;Mass Mind Control: Updated this tooltip to correctly state that the ability does not break Stealth. The ability&#39;s functionality has not changed.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Madness (Assassin)&lt;/i&gt;&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;Raze&#39;s activation effects are now more visible.&lt;/li&gt;
&lt;li&gt;The Force in Balance no longer heals the caster if no targets are hit.&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/blockquote&gt;
&lt;br /&gt;&lt;a href=&quot;&quot; name=&quot;Classes_Smuggler&quot;&gt;&lt;span&gt;Smuggler&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;blockquote&gt;
&lt;br /&gt;&lt;b&gt;General&lt;/b&gt;&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;Dirty Kick can now be used while moving.&lt;/li&gt;
&lt;li&gt;Players can now &quot;Crouch&quot; (but not roll into cover) while immobilized.&lt;/li&gt;
&lt;li&gt;Smugglers can no longer be pushed out of cover via the &quot;cover integrity&quot; mechanic, which has been removed from the game.&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;&lt;a href=&quot;&quot; name=&quot;Smuggler_Gunslinger&quot;&gt;&lt;b&gt;Gunslinger&lt;/b&gt;&lt;/a&gt;&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;Due to changes to the Gunslinger skill trees, Gunslingers have had their skill points refunded.&lt;/li&gt;
&lt;li&gt;Flourish Shot now additionally inflicts trauma, reducing all healing the target receives by 20% for 9 seconds.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Saboteur&lt;/i&gt;&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;Hot Pursuit has been redesigned. It is now located in Tier 4 of the skill tree and makes Quick Shot cost no energy for 6 seconds after leaving cover.&lt;/li&gt;
&lt;li&gt;Incendiary Grenade has been improved. It now deals more of its damage in the first few seconds and snares affected targets. If the initial hit strikes a target affected by your Shock Charge, that target is stunned for 2 seconds.&lt;/li&gt;
&lt;li&gt;Pandemonium is now located in Tier 2 of the skill tree.&lt;/li&gt;
&lt;li&gt;Sabotage&#39;s range has been increased to 60 meters.&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;&lt;i&gt;Sharpshooter&lt;/i&gt;&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;Burst Volley has been redesigned. It now triggers from dealing damage with blasters and increases Alacrity and Energy regeneration for 10 seconds. This effect cannot occur more than once every 30 seconds.&lt;/li&gt;
&lt;li&gt;Deadeye is now a 3-point skill that provides the same overall effect.&lt;/li&gt;
&lt;li&gt;Holed Up is a new 2-point skill located in Tier 6 of the skill tree that reduces damage taken from area attacks by 60% while Hunker Down is active. This change allows the Sharpshooter to remain in cover more often in situations that force other classes to rapidly change locations.&lt;/li&gt;
&lt;li&gt;Snap Shot&#39;s tooltip now correctly mentions that its effect cannot occur more than once every 6 seconds. Functionality has not changed.&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;&lt;i&gt;Dirty Fighting (Gunslinger)&lt;/i&gt;&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;Bombastic now correctly requires Shrap Bomb.&lt;/li&gt;
&lt;li&gt;Hemorrhaging Blast no longer has an Energy cost.&lt;/li&gt;
&lt;li&gt;Hold Your Ground&#39;s cooldown reduction for Pulse Detonator has been reduced to 2.5 seconds per point.&lt;/li&gt;
&lt;li&gt;Holdout Defense now increases Blaster Whip damage by 4% per point.&lt;/li&gt;
&lt;li&gt;No Holds Barred now increases critical chance by 1% per point.&lt;/li&gt;
&lt;li&gt;Reopen Wounds now increases the critical chance of Wounding Shots and Speed Shot by 4% per point.&lt;/li&gt;
&lt;li&gt;Wounding Shots now costs 25 Energy (down from 30). The weapon damage component of this ability has been reduced by approximately 15%, but bleeding damage remains unchanged.&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;&lt;a href=&quot;&quot; name=&quot;Smuggler_Scoundrel&quot;&gt;&lt;b&gt;Scoundrel&lt;/b&gt;&lt;/a&gt;&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;Due to changes to the Scoundrel skill trees, Scoundrels have had their skill points refunded.&lt;/li&gt;
&lt;li&gt;Back Blast now has a 12-second cooldown and deals approximately 5% more damage.&lt;/li&gt;
&lt;li&gt;Diagnostic Scan&#39;s tooltip now displays the full amount healed over its duration.&lt;/li&gt;
&lt;li&gt;Shoot First now has a 7.5-second cooldown.&lt;/li&gt;
&lt;li&gt;Tranquilizer now gives an appropriate error message if used on Droids.&lt;/li&gt;
&lt;li&gt;Upper Hand no longer triggers a &quot;grunt&quot; sound effect when it occurs.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Sawbones&lt;/i&gt;&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;Emergent Emergencies now additionally increases the maximum stack limit of Upper Hand by 1.&lt;/li&gt;
&lt;li&gt;Healing Hand now also increases the duration of Upper Hand by 2 seconds per point.&lt;/li&gt;
&lt;li&gt;Homegrown Pharmacology now additionally reduces the Energy cost of Kolto Cloud by 2 per point.&lt;/li&gt;
&lt;li&gt;Kolto Cloud has been rebalanced. It now has a 15-second cooldown, heals over 6 seconds, and heals for approximately 10% more than before.&lt;/li&gt;
&lt;li&gt;Patient Studies now additionally increases the speed at which Diagnostic Scan channels by 15% per point.&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;&lt;i&gt;Scrapper&lt;/i&gt;&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;Brawler&#39;s Grit is now a 2-point skill.&lt;/li&gt;
&lt;li&gt;Flanking is a new 1-point skill located in Tier 3 of the skill tree. It reduces the Energy cost of Back Blast by 5.&lt;/li&gt;
&lt;li&gt;K.O. no longer experiences a delay in its knockdown effect.&lt;/li&gt;
&lt;li&gt;Sawed Off now increases the damage dealt by Back Blast. It is now located in Tier 5 of the skill tree and requires Flanking.&lt;/li&gt;
&lt;li&gt;Sucker Punch now costs 10 Energy (down from 15) and deals approximately 10% less damage.&lt;/li&gt;
&lt;li&gt;Turn the Tables has been redesigned and is now a 2-point skill. It no longer increases damage dealt to bleeding targets, but increases the Energy gained by Pugnacity and the damage dealt by Sucker Punch and Flying Fists.&lt;/li&gt;
&lt;li&gt;Underdog no longer increases Energy gained by Pugnacity. This effect is now part of Turn the Tables.&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;&lt;i&gt;Dirty Fighting (Scoundrel)&lt;/i&gt;&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;Hemorrhaging Blast no longer has an Energy cost.&lt;/li&gt;
&lt;li&gt;Holdout Defense now increases Blaster Whip damage by 4% per point.&lt;/li&gt;
&lt;li&gt;No Holds Barred now increases critical chance by 1% per point.&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/blockquote&gt;
&lt;br /&gt;&lt;a href=&quot;&quot; name=&quot;Classes_IA&quot;&gt;&lt;span&gt;Imperial Agent&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;blockquote&gt;
&lt;br /&gt;&lt;b&gt;General&lt;/b&gt;&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;Debilitate&#39;s tooltip now correctly displays its stun duration.&lt;/li&gt;
&lt;li&gt;Players can now &quot;Crouch&quot; (but not roll into cover) while immobilized.&lt;/li&gt;
&lt;li&gt;Agents can no longer be pushed out of cover via the &quot;cover integrity&quot; mechanic, which has been removed from the game.&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;&lt;a href=&quot;&quot; name=&quot;IA_Operative&quot;&gt;&lt;b&gt;Operative&lt;/b&gt;&lt;/a&gt;&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;Due to changes to Operative skill trees, Operatives have had their skill points refunded.&lt;/li&gt;
&lt;li&gt;Backstab now has a 12-second cooldown and deals approximately 5% more damage.&lt;/li&gt;
&lt;li&gt;Hidden Strike now has a 7.5-second cooldown.&lt;/li&gt;
&lt;li&gt;Sleep Dart now gives an appropriate error message if used on Droids.&lt;/li&gt;
&lt;li&gt;Tactical Advantage no longer triggers a &quot;grunt effect&quot; when it occurs.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Concealment&lt;/i&gt;&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;Culling has been redesigned and is now a 2-point skill. It no longer increases damage dealt to poisoned targets, but increases the Energy gained by Stim Boost and the damage dealt by Laceration and Collateral Strike.&lt;/li&gt;
&lt;li&gt;Inclement Conditioning is now a 2-point skill.&lt;/li&gt;
&lt;li&gt;Flanking is a new 1-point skill located in Tier 3 of the skill tree. It reduces the Energy cost of Backstab by 5.&lt;/li&gt;
&lt;li&gt;Laceration now costs 10 Energy (down from 15) and deals approximately 10% less damage.&lt;/li&gt;
&lt;li&gt;Meticulously Kept Blades no longer increases Energy gained by Stim Boost. This effect is now part of Culling.&lt;/li&gt;
&lt;li&gt;Waylay now increases the damage dealt by Backstab. It is now located in Tier 5 of the skill tree and requires Flanking.&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;&lt;i&gt;Medicine&lt;/i&gt;&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;Medical Consult now also increases the duration of Tactical Advantage by 2 seconds per point.&lt;/li&gt;
&lt;li&gt;Medical Therapy now additionally reduces the Energy cost of Recuperative Nanotech by 2 per point.&lt;/li&gt;
&lt;li&gt;Patient Studies now additionally increases the speed at which Diagnostic Scan channels by 15% per point.&lt;/li&gt;
&lt;li&gt;Recuperative Nanotech has been rebalanced. It now has a 15-second cooldown, heals over 6 seconds, and heals for approximately 10% more than before.&lt;/li&gt;
&lt;li&gt;Surgical Precision now additionally increases the maximum stack limit of Tactical Advantage by 1.&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;&lt;i&gt;Lethality (Operative)&lt;/i&gt;&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;Corrosive Microbes now functions correctly.&lt;/li&gt;
&lt;li&gt;Lethality now increases critical chance by 1% per point.&lt;/li&gt;
&lt;li&gt;Razor Edge now increases Shiv damage by 4% per point.&lt;/li&gt;
&lt;li&gt;Weakening Blast no longer has an Energy cost.&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;&lt;a href=&quot;&quot; name=&quot;IA_Sniper&quot;&gt;&lt;b&gt;Sniper&lt;/b&gt;&lt;/a&gt;&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;Due to changes to the Sniper skill trees, Snipers have had their skill points refunded.&lt;/li&gt;
&lt;li&gt;Shatter Shot now additionally inflicts trauma, reducing all healing the target receives by 20% for 9 seconds.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Marksmanship&lt;/i&gt;&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;Imperial Assassin is now a 3-point skill that provides the same overall effect.&lt;/li&gt;
&lt;li&gt;Siege Bunker is a new 2-point skill located in Tier 6 of the skill tree that reduces damage taken from area attacks by 60% while Entrench is active. This change allows the Marksman to remain in cover more often in situations that force other classes to rapidly change locations.&lt;/li&gt;
&lt;li&gt;Snap Shot&#39;s tooltip now correctly mentions that its effect cannot occur more than once every 6 seconds. Functionality has not changed.&lt;/li&gt;
&lt;li&gt;Sniper Volley has been redesigned. It now triggers from dealing damage with rifles and increases Alacrity and energy regeneration for 10 seconds. This effect cannot occur more than once every 30 seconds.&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;&lt;i&gt;Engineering&lt;/i&gt;&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;Calculated Pursuit has been redesigned. It is now located in Tier 4 of the skill tree and makes Overload Shot cost no energy for 6 seconds after leaving cover.&lt;/li&gt;
&lt;li&gt;EMP Discharge&#39;s range has been increased to 60 meters.&lt;/li&gt;
&lt;li&gt;Plasma Probe has been improved. It has new visual effects and now deals more of its damage in the first few seconds and snares affected targets. If the initial hit strikes a target affected by your Interrogation Probe, that target is stunned for 2 seconds.&lt;/li&gt;
&lt;li&gt;Stroke of Genius is now located in Tier 2 of the skill tree.&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;&lt;i&gt;Lethality (Sniper)&lt;/i&gt;&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;Corrosive Microbes now functions correctly.&lt;/li&gt;
&lt;li&gt;Cull now costs 25 Energy (down from 30). The weapon damage component of this ability has been reduced by approximately 15%, but poison damage remains unchanged.&lt;/li&gt;
&lt;li&gt;Hold Your Ground&#39;s cooldown reduction for Cover Pulse has been reduced to 2.5 seconds per point.&lt;/li&gt;
&lt;li&gt;Lethality now increases critical change by 1% per point.&lt;/li&gt;
&lt;li&gt;Razor Edge now increases Shiv&#39;s damage by 4% per point.&lt;/li&gt;
&lt;li&gt;Razor Rounds now increases the critical chance of Cull and Series of Shots by 4% per point.&lt;/li&gt;
&lt;li&gt;Targeted Demolition now correctly requires Corrosive Grenade.&lt;/li&gt;
&lt;li&gt;Weakening Blast no longer has an Energy cost.&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/blockquote&gt;
&lt;br /&gt;&lt;a href=&quot;&quot; name=&quot;Classes_BH&quot;&gt;&lt;span&gt;Bounty Hunter&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;blockquote&gt;
&lt;br /&gt;&lt;b&gt;General&lt;/b&gt;&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;Ability Heat costs are now displayed in skill tree and trainer windows.&lt;/li&gt;
&lt;li&gt;Death From Above now has a 5-meter radius to bring its range in line with other Bounty Hunter Area of Effect abilities and it now begins dealing damage sooner after activation.&lt;/li&gt;
&lt;li&gt;Hydraulic Overrides now has improved audio and visual effects.&lt;/li&gt;
&lt;li&gt;Incendiary Missile audio has been improved.&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;&lt;a href=&quot;&quot; name=&quot;BH_Merc&quot;&gt;&lt;b&gt;Mercenary&lt;/b&gt;&lt;/a&gt;&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;Cure now generates 8 Heat (down from 16).&lt;/li&gt;
&lt;li&gt;Jet Boost now triggers snare visual effects on affected targets.&lt;/li&gt;
&lt;li&gt;Power Shot has been rebalanced. It now generates 16 Heat, has a 2-second activation time, and deals approximately 10% less damage.&lt;/li&gt;
&lt;li&gt;Tracer Missile and Fusion Missile&#39;s animations have been exchanged by popular demand from the community.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Arsenal&lt;/i&gt;&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;Barrage: the chance to trigger this effect has been increased significantly.&lt;/li&gt;
&lt;li&gt;Heatseeker Missiles&#39; damage output has been increased by approximately 10%.&lt;/li&gt;
&lt;li&gt;Jet Escape now reduces the cooldown of Jet Boost by 2.5 seconds per point.&lt;/li&gt;
&lt;li&gt;Muzzle Fluting no longer reduces Heat costs. It now reduces the activation time of Power Shot and Tracer Missile by .5 seconds.&lt;/li&gt;
&lt;li&gt;Power Barrier now provides 1% damage reduction per stack.&lt;/li&gt;
&lt;li&gt;Tracer Missile has been rebalanced in order to encourage more active gameplay rotations. It now generates 16 Heat, has a 2-second activation time, and deals approximately 10% less damage.&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;&lt;i&gt;Bodyguard&lt;/i&gt;&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;Critical Efficiency now reduces the cost of Rapid Scan by 8 (down from 16).&lt;/li&gt;
&lt;li&gt;Cure Mind no longer reduces the cost of Cure. It now causes Cure to heal the target for a small amount.&lt;/li&gt;
&lt;li&gt;Hired Muscle now increases critical chance by 1% per point.&lt;/li&gt;
&lt;li&gt;Kolto Missile now affects up to 4 targets (up from 3), improving reliability in group and Operation situations.&lt;/li&gt;
&lt;li&gt;Kolto Residue now increases all healing received by 3% (down from 5%).&lt;/li&gt;
&lt;li&gt;Kolto Shell now builds 16 Heat when activated.&lt;/li&gt;
&lt;li&gt;Supercharged Gas now vents 8 Heat (down from 16) when used and increases all damage and healing dealt by 5% (down from 10%). The shield applied by Kolto Missile now reduces damage taken by 5% (down from 10%).&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;&lt;i&gt;Pyrotech (Mercenary)&lt;/i&gt;&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;Prototype Particle Accelerator now requires Combustible Gas Cylinder to trigger. The chance to trigger this effect has been increased significantly but cannot trigger more than once every 6 seconds.&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;&lt;a href=&quot;&quot; name=&quot;BH_Powertech&quot;&gt;&lt;b&gt;Powertech&lt;/b&gt;&lt;/a&gt;&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;Due to changes to the Powertech skill trees, Powertechs have had their skill points refunded.&lt;/li&gt;
&lt;li&gt;Quell no longer generates Heat.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Shield Tech&lt;/i&gt;&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;Ablative Upgrades: the Absorb amount gained from this skill has been slightly reduced.&lt;/li&gt;
&lt;li&gt;Empowered Tech is now a 3-point skill.&lt;/li&gt;
&lt;li&gt;Heat Blast is no longer limited by the global cooldown. Its damage has been reduced by approximately 15%.&lt;/li&gt;
&lt;li&gt;Heat Screen is a new 2-point skill that causes Flame Burst and Heat Blast to build a stacking buff that increases shield absorption.&lt;/li&gt;
&lt;li&gt;Oil Slick is no longer limited by the global cooldown.&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;&lt;i&gt;Advanced Prototype&lt;/i&gt;&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;Charged Gauntlets now triggers from damage dealt such that the bleed caused by Retractable Blade can trigger the buff. It now has a visual effect.&lt;/li&gt;
&lt;li&gt;Kolto Vents has been replaced by Hamstring, which causes Retractable Blade to slow the target by 30% for 6 seconds.&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;&lt;i&gt;Pyrotech (Powertech)&lt;/i&gt;&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;Prototype Particle Accelerator now requires Combustible Gas Cylinder to trigger. The chance to trigger this effect has been increased significantly but cannot trigger more than once every 6 seconds.&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/blockquote&gt;
&lt;br /&gt;&lt;a href=&quot;&quot; name=&quot;Classes_Trooper&quot;&gt;&lt;span&gt;Trooper&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;blockquote&gt;
&lt;br /&gt;&lt;b&gt;General&lt;/b&gt;&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;Full Auto&#39;s attack animation now begins more quickly to improve reactiveness and faction balance.&lt;/li&gt;
&lt;li&gt;Mortar Volley&#39;s animation has been updated. In addition, it now has a 5-meter radius to bring its range in line with other Trooper Area of Effect abilities and it now begins its damage sooner after activation.&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;&lt;a href=&quot;&quot; name=&quot;Trooper_Commando&quot;&gt;&lt;b&gt;Commando&lt;/b&gt;&lt;/a&gt;&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;Concussion Charge now triggers snare visual effects on affected targets.&lt;/li&gt;
&lt;li&gt;Charged Bolts has been rebalanced. It now costs 2 Energy Cells, has a 2-second activation time, and deals approximately 10% less damage.&lt;/li&gt;
&lt;li&gt;Cure now costs 1 Energy Cell (down from 2).&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Gunnery&lt;/i&gt;&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;Charged Barrier now provides 1% damage reduction per stack.&lt;/li&gt;
&lt;li&gt;Curtain of Fire: the chance to trigger this effect has been increased significantly.&lt;/li&gt;
&lt;li&gt;Demolition Round&#39;s damage output has been increased by approximately 10%.&lt;/li&gt;
&lt;li&gt;Grav Round has been rebalanced. It now costs 2 Energy Cells, has a 2-second activation time, and deals approximately 10% less damage.&lt;/li&gt;
&lt;li&gt;Muzzle Fluting no longer reduces Energy Cell costs. It now reduces the activation time of Charged Bolts and Grav Round by .5 seconds.&lt;/li&gt;
&lt;li&gt;Tenacious Defense now reduces the cooldown of Concussion Charge by 2.5 seconds per point.&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;&lt;i&gt;Combat Medic&lt;/i&gt;&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;Field Training now increases critical chance by 1% per point.&lt;/li&gt;
&lt;li&gt;Field Triage now reduces the cost of Medical Probe by 1 (down from 2).&lt;/li&gt;
&lt;li&gt;Kolto Bomb now affects up to 4 targets (up from 3), improving reliability in group and Operation situations.&lt;/li&gt;
&lt;li&gt;Kolto Residue now increases all healing received by 3% (down from 5%).&lt;/li&gt;
&lt;li&gt;Psych Aid no longer reduces the cost of Field Aid. It now causes Field Aid to heal the target for a small amount.&lt;/li&gt;
&lt;li&gt;Supercharge Cells now restores 1 Energy Cell (down from 2) when used and increases all damage and healing dealt by 5% (down from 10%). The shield applied by Kolto Bomb now reduces damage taken by 5% (down from 10%).&lt;/li&gt;
&lt;li&gt;Trauma Probe now costs 2 Energy Cells to activate.&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;&lt;i&gt;Assault Specialist (Commando)&lt;/i&gt;&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;Ionic Accelerator now requires Plasma Cell to trigger. The chance to trigger this effect has been increased significantly but cannot trigger more than once every 6 seconds.&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;&lt;a href=&quot;&quot; name=&quot;Trooper_Vanguard&quot;&gt;&lt;b&gt;Vanguard&lt;/b&gt;&lt;/a&gt;&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;Due to changes to the Vanguard skill trees, all Vanguards have had their skill points refunded.&lt;/li&gt;
&lt;li&gt;Fire Pulse&#39;s visual effect more accurately represents its functionality.&lt;/li&gt;
&lt;li&gt;Riot Strike no longer costs Energy Cells.&lt;/li&gt;
&lt;li&gt;Animation timing issues with Energy Blast have been addressed.&lt;/li&gt;
&lt;li&gt;The hit timing delay on Explosive Surge has been improved.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Shield Specialist&lt;/i&gt;&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;Ceramic Plating: the Absorb amount gained from this skill has been slightly reduced.&lt;/li&gt;
&lt;li&gt;Counter Attack is now a 3-point skill.&lt;/li&gt;
&lt;li&gt;Energy Blast is no longer limited by the global cooldown. Its damage has been reduced by approximately 15%.&lt;/li&gt;
&lt;li&gt;Power Screen is a new 2-point skill that causes Ion Pulse and Energy Blast to build a stacking buff that increases shield absorption.&lt;/li&gt;
&lt;li&gt;Smoke Grenade is no longer limited by the global cooldown.&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;&lt;i&gt;Tactics&lt;/i&gt;&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;Combat Tactics now triggers from damage dealt such that the bleed caused by Gut can trigger the buff. It now has a visual effect.&lt;/li&gt;
&lt;li&gt;Kolto Recharge has been replaced by Hamstring, which causes Gut to slow the target by 30% for 6 seconds.&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;&lt;i&gt;Assault Specialist (Vanguard)&lt;/i&gt;&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;Ionic Accelerator now requires Plasma Cell to trigger. The chance to trigger this effect has been increased significantly but cannot trigger more than once every 6 seconds.&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/blockquote&gt;
&lt;/blockquote&gt;</content><link rel='replies' type='application/atom+xml' href='http://swtorchamp.blogspot.com/feeds/127142487161550420/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://swtorchamp.blogspot.com/2012/03/game-update-1.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4539149064545490150/posts/default/127142487161550420'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4539149064545490150/posts/default/127142487161550420'/><link rel='alternate' type='text/html' href='http://swtorchamp.blogspot.com/2012/03/game-update-1.html' title=''/><author><name>_SWTORchamp</name><uri>http://www.blogger.com/profile/13420714190028932989</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4539149064545490150.post-2717640347705860982</id><published>2012-03-19T11:17:00.000-07:00</published><updated>2012-03-19T11:17:42.756-07:00</updated><title type='text'></title><content type='html'>&lt;br /&gt;
&lt;div align=&quot;center&quot;&gt;
&lt;div class=&quot;page&quot; style=&quot;text-align: left; width: 100%;&quot;&gt;
&lt;div align=&quot;left&quot; style=&quot;padding: 0px 25px 0px 25px;&quot;&gt;
&lt;div id=&quot;edit3463218&quot; style=&quot;padding: 0px 0px 6px 0px;&quot;&gt;
&lt;table style=&quot;border: none; width: 100%;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td valign=&quot;top&quot;&gt;&lt;table border=&quot;0&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&lt;div class=&quot;forumPadding&quot;&gt;
&lt;div class=&quot;resultText&quot;&gt;
&lt;span style=&quot;color: #f9d648;&quot;&gt;&lt;a href=&quot;&quot; name=&quot;NewFeatures&quot;&gt;&lt;span&gt;&lt;u&gt;Highlights (New Features)&lt;/u&gt;&lt;/span&gt;&lt;/a&gt;&lt;ul&gt;
&lt;li&gt;Players
 can now unlock a wide variety of rewards by leveling characters and 
reaching new Legacy levels, including buffs for your characters, 
unlocking additional Species choices for every class, and upgrades for 
your personal Starship. Build your own Legacy with the new Family Tree!&lt;/li&gt;
&lt;li&gt;Lost Island, a new Flashpoint, is available for play! Having 
uncovered the sources of the Rakghoul plague outbreak in the Tion 
Hegemony, players must travel to Ord Mantell and confront Dr. Lorrick, 
the mad scientist who engineered this horrific biological weapon.&lt;/li&gt;
&lt;li&gt;Explosive Conflict, a new Operation, is available for play! The 
Trandoshan mercenary warlord Kephess has seized the planet Denova, a 
world rich in resources valuable to the war effort. Players must assault
 his war camp, situated atop a mountain in densely-wooded terrain, 
fighting Imperial defectors and heavy war machines along the way. 8- and
 16-player Story and Hard Modes are currently available for this 
Operation.&lt;/li&gt;
&lt;li&gt;Novare Coast, a new objective-oriented Warzone on the planet Denova,
 has been added to the game. This Warzone, like Huttball, supports 
same-faction matches if there are not enough members of the opposing 
faction to be found.&lt;/li&gt;
&lt;li&gt;New repeatable high-level daily missions are available in a new area on Corellia, the Black Hole!&lt;/li&gt;
&lt;li&gt;Guilds now have access to a shared Guild Bank, accessible on the Fleets, with expandable storage.&lt;/li&gt;
&lt;li&gt;A new tier of gear has been added for both PvP and PvE.&lt;/li&gt;
&lt;li&gt;Ranked Warzones are here! Players can now queue up and participate in PvP matchups to rank themselves against the competition.&lt;/li&gt;
&lt;li&gt;Players can now customize their User Interface by moving and resizing UI elements!&lt;/li&gt;
&lt;li&gt;A new level 50 World Boss with a challenge for a well-coordinated 
16-player Operation Group has been sighted in the Nightmare Lands region
 on Voss.&lt;/li&gt;
&lt;li&gt;Players can now leave comment on entires in the Friends List in the Social Window. &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;&quot; name=&quot;General&quot;&gt;&lt;span&gt;&lt;u&gt;General&lt;/u&gt;&lt;/span&gt;&lt;/a&gt;&lt;ul&gt;
&lt;li&gt;The 
Imperial Transportation Authority and the Galactic Republic Safety 
Council have authorized the use of vehicles in Orbital Space Stations 
and Spaceports.&lt;/li&gt;
&lt;li&gt;In-game rewards will be available to players who participate on the 
Public Test Server. Players will receive a title if they attain level 10
 on PTS, and another if they complete Chapter 1.&lt;/li&gt;
&lt;li&gt;A new preference, &quot;Character Texture Atlasing,&quot; is now available. 
Enabling this option increases the texture quality used when rendering 
character models.&lt;/li&gt;
&lt;li&gt;A new &quot;Customize&quot; option now appears on the character sheet. One of 
the features this button enables is the ability to color coordinate any 
individual piece of armor with the equipped chestpiece.&lt;/li&gt;
&lt;li&gt;A new preference, &quot;Awareness Radius,&quot; allows players to adjust the 
number of characters displayed on-screen. Reducing this setting can 
improve performance in crowded areas on low-end machines.&lt;/li&gt;
&lt;li&gt;On planets with an Orbital Station, players can now travel directly from the planet shuttle on the surface to their ship.&lt;/li&gt;
&lt;li&gt;The Sprint ability is now available at level 1.&lt;br /&gt;
 &lt;br /&gt;
 &lt;a href=&quot;&quot; name=&quot;GeneralBugFixes&quot;&gt;&lt;span&gt;General Bug Fixes&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;
 &lt;ul&gt;
&lt;li&gt;Cinematics throughout the game have been polished. A large 
number of cinematics have been improved to address incorrect camera 
angles, smooth out animation issues, and to correct Companion Characters
 that appear in the wrong gear or at the wrong time.&lt;/li&gt;
&lt;li&gt;Cinematics and mission phases have been updated for consistency. For
 instance, several occurrences of NPCs appearing alive in a phase after a
 cinematic in which the player chose to kill them have been corrected.&lt;/li&gt;
&lt;li&gt;Corrected many instances of misplaced geometry, visible seams, and incorrect collision with world objects throughout the game.&lt;/li&gt;
&lt;li&gt;Many locations where player characters could become stuck on world geometry or fall through the world have been corrected.&lt;/li&gt;
&lt;li&gt;Some visual effects and animations have been adjusted and fixed in instances where they played incorrectly.&lt;br /&gt;
 &lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/span&gt; &lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;
        &lt;/tr&gt;
&lt;tr&gt;
          &lt;td colspan=&quot;2&quot;&gt;&lt;div style=&quot;background: url(&#39;http://cdn-www.swtor.com/sites/all/themes/swtor/en/assets/dividerForumPosts2.gif&#39;) no-repeat; height: 1px; margin: 0; padding: 0;&quot;&gt;
&lt;/div&gt;
&lt;/td&gt;
        &lt;/tr&gt;
&lt;tr&gt;
          &lt;td colspan=&quot;2&quot;&gt;
            &lt;div class=&quot;resultText&quot;&gt;

              
                
                &lt;div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;div align=&quot;center&quot;&gt;
&lt;div class=&quot;page&quot; style=&quot;text-align: left; width: 100%;&quot;&gt;
&lt;div align=&quot;left&quot; style=&quot;padding: 0px 25px 0px 25px;&quot;&gt;
&lt;div id=&quot;edit3463266&quot; style=&quot;padding: 0px 0px 6px 0px;&quot;&gt;
&lt;table style=&quot;border: none; width: 100%;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td valign=&quot;top&quot; width=&quot;120&quot;&gt;&lt;/td&gt;&lt;td valign=&quot;top&quot;&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://swtorchamp.blogspot.com/feeds/2717640347705860982/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://swtorchamp.blogspot.com/2012/03/highlights-new-features-players-can-now.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4539149064545490150/posts/default/2717640347705860982'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4539149064545490150/posts/default/2717640347705860982'/><link rel='alternate' type='text/html' href='http://swtorchamp.blogspot.com/2012/03/highlights-new-features-players-can-now.html' title=''/><author><name>_SWTORchamp</name><uri>http://www.blogger.com/profile/13420714190028932989</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4539149064545490150.post-9221094071554812717</id><published>2012-03-09T15:38:00.001-08:00</published><updated>2012-03-09T15:38:32.416-08:00</updated><title type='text'></title><content type='html'>BioWare has been busy. The 1.2 update to &lt;a class=&quot;autolink&quot; href=&quot;http://pc.ign.com/objects/816/816935.html&quot;&gt;Star Wars: The Old Republic&lt;/a&gt;,
 scheduled to go live sometime in early April, will contain quite a bit 
of content, from a new player verus player Warzone and player versus 
environment dungeons to guild features and class rebalancing significant
 enough to refund all skill tree points. Game Director at BioWare James 
Ohlen provided plenty of detail about what is changing and why.
&lt;br /&gt;
&lt;br /&gt;
&quot;We want to give our players their money&#39;s worth,&quot; said Ohlen. &quot;They&#39;re 
paying fifteen dollars a month, so we have the whole team essentially 
devoted to pumping out new content and new systems on regular occasions.
 They&#39;ve been crunching even past launch. We&#39;ve had a lot longer 
[quality assurance] soak time this time. We want to make sure there&#39;s no
 bugs, such as the one that occurred in Ilum for our [patch 1.1].  We 
don&#39;t want that to happen again, we want the positives to be focused 
on.&quot;
&lt;br /&gt;
&lt;br /&gt;
&lt;iframe allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;267&quot; src=&quot;http://www.youtube.com/embed/JO4SD89qWDc&quot; width=&quot;467&quot;&gt;&lt;/iframe&gt;
&lt;br /&gt;
&lt;br /&gt;
Two dungeon areas will be introduced in 1.2, a new Operation, called 
Explosive Conflict, and a new Flashpoint, called Lost Island, which is 
linked to the Kaon Under Siege dungeon added in content patch 1.1. The 
Explosive Conflict Operation will be set on the planet of Denova, and 
will feature fights against large monsters and mechanical walkers. Ohlen
 didn&#39;t want to give away too many details about how the fights will 
actually work, but did hint that the experience will be much different 
from the end game content seen so far. &quot;It&#39;s got more of a wartime feel,
 which is what Denova is all about. You have heavy war machines, you 
have a camp that you&#39;re invading.&quot; In the Operation your goal is to 
assault an arms factory, an especially dangerous mission due to the 
volatile baradium strewn all over the area, which will blow up if you&#39;re
 not careful.
&lt;br /&gt;
&lt;br /&gt;
If you&#39;ve been playing the game since launch in late 2011, those Legacy 
levels will finally be good for something after 1.2. Specifically, 
they&#39;ll let you set up a family tree, where you can arrange your 
characters and earn bonuses. Getting to level 50 will unlock that 
character&#39;s race for all classes you create thereafter, bypassing the 
regular class and race restrictions. &quot;If you were to play a character to
 level 50 with all the races, you could create any class of any race,&quot; 
said Ohlen. &quot;We know that not many people are going to do that because 
it&#39;s kind of crazy, so we also gave the option for players to purchase 
some of the unlocks.&quot; Ohlen said the race purchases will be made only 
with in-game currency.
&lt;br /&gt;
&lt;br /&gt;
Other Legacy unlocks will not be available until you&#39;ve leveled a class 
to 50, however. Such is the case with unlocking new skills. Do you wish 
your Bounty Hunter could shoot Force lightning? After 1.2, if you relate
 the Bounty Hunter to a level 50 Inquisitor, it&#39;ll be possible, though 
with some significant limitations.
&lt;br /&gt;
&lt;br /&gt;
A Bounty Hunter won&#39;t suddenly turn into a Force-wielding super user. 
Every class has a heroic moment ability which requires the presence of a
 companion to activate. Only by using these heroic moment abilities will
 you be able to access the cross-class Legacy abilities. That 
essentially means you can only use the abilities out in the questing 
world; they&#39;re locked out when you&#39;re in a full group or in a PvP 
Warzone. &quot;It&#39;s a balancing mechanism. We wanted to make the abilities 
powerful and useful but we know that some players are going to 
eventually have all seven others on one character. We had to be 
cognizant of that when we were creating them so we don&#39;t give the player
 seven super-powerful abilities he can use in rapid succession.&quot;
&lt;br /&gt;
&lt;br /&gt;
In the future, it may be possible for players to fuse their Legacy 
systems and marry others, but that&#39;s far from final. At least for 1.2, 
only your characters can be slotted in the Legacy family trees.
&lt;br /&gt;
&lt;br /&gt;
Over the next months it seems as though the focus of player versus 
player combat is going to be adjusted quite a bit, as BioWare is on the 
verge of changing the reward structure. Soon there will no longer be any
 daily or weekly quests to visit Ilum, the end-game open PvP area. Ilum 
will still exist as a destination for those interested in open PvP, but 
it won&#39;t be a place to earn commendations for end game PvP armor. &quot;We&#39;re
 keeping Ilum as-is. But I think almost all of our problems that occur 
in open world PvP are because of the fact that the rewards there, the 
behavior was less about having fun in that area and more about 
exploiting to get the rewards faster. We know there is a big contingent 
of players who are fans of open world PvP and we have a lot of 
experience, especially on the Mythic team, of working on it. We&#39;re going
 to have more announcements on what we&#39;re following up with to give 
those fans what they&#39;re looking for.&quot; After 1.2, all end game rewards 
will be handed out through Warzone participation, which includes 
Huttball, Void Star, Alderaan Civil War and, after update 1.2, Novare 
Coast.
&lt;br /&gt;
&lt;br /&gt;
Novare Coast will be a capture point setup similar to Alderaan Civil 
War, featuring turrets your team needs to capture and hold in order to 
secure victory. BioWare has been listening to player feedback since 
launch and is aware some end game PvP Warzone participants are tired of 
getting thrown into Huttball most of the time, and, aside from adding 
Novare Coast, will be taking additional steps to lower the frequency of 
Huttball matches.
&lt;br /&gt;
&lt;br /&gt;
No, you won&#39;t be able select specifically which Warzone to join after 
1.2 goes live. Instead, Void Star will be changed so that Republic can 
fight Republic and Empire can fight Empire, a team format shared by 
Huttball and Novare Coast. &quot;That means that Void Star will fire more 
often when you&#39;re on a server where it&#39;s a faction imbalance…There&#39;s 
going to be less of a Huttball bias. We plan to move Alderaan into that 
group as well, but it won&#39;t be ready for 1.2. We&#39;re very conscious of 
the fact that we have servers with a faction imbalance and we have to 
deal with that.&quot;
&lt;br /&gt;
&lt;br /&gt;
&lt;iframe allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;267&quot; src=&quot;http://www.youtube.com/embed/z0RuR3FREFw&quot; width=&quot;467&quot;&gt;&lt;/iframe&gt;
&lt;br /&gt;
&lt;br /&gt;
A ranking system is being implemented into PvP Warzones to improve 
matchmaking and let you compare your performance to others. &quot;We can 
avoid matches where you&#39;re going up against a team of players who have a
 win-loss ratio that&#39; s much higher than yours. We&#39;re going to continue 
to expand up on the PvP ranking in future updates as well. This one 
we&#39;re kind of calling the pre-season, because it&#39;s just the beginning of
 our ranking system. We intend to add to it significantly.&quot;
&lt;br /&gt;
&lt;br /&gt;
There&#39;s certainly a lot of attention given to the end game at BioWare 
right now, which makes sense given the number of the population at the 
level cap. &quot;We have a lot of players at level fifty. I can&#39;t give exact 
numbers, but we have more players at level fifty than most MMOs have 
subscribers. Our first group of players who started when we first 
launched, they were very much our hardest core players. They went 
through the leveling content really fast. Other players have been going 
through the leveling content a little bit slower. I get reports every 
week on the player population distribution from levels one to fifty and 
it&#39;s a pretty good spread.&quot;
&lt;br /&gt;
&lt;br /&gt;
A new tier of armor will be made available in 1.2 for both PvP and PvE 
end game sets, and the crafting system will be enhanced as well. &quot;We 
drive the artists bonkers with the amount of items they have to create. 
It looks really good.&quot; It&#39;ll be a higher tier than is currently 
available at the vendors. End game crafting is also receiving some 
attention, as BioWare will add in more level 50 options for those who 
didn&#39;t pick up Biochem as a crew skill. &quot;We wanted to make it so Biochem
 wasn&#39;t the only viable elder game crafting skill. We&#39;ve done a lot of 
changes there that&#39;ll make the crafting system a lot stronger.&quot;
&lt;br /&gt;
&lt;br /&gt;
Class changes in 1.2 include new abilities for the Warrior and the 
Knight, a nerf for the Bounty Hunter, and more. Every class will receive
 changes, and all skill tree points refunded so you can look over the 
trees again before deciding how to rebuild your class. &quot;Some players 
will be excited, some might not. That&#39;s always the case when there&#39;s 
tweaks to classes.&quot;
&lt;br /&gt;
&lt;br /&gt;
Other frequently requested features, such as Guild Banks and a moddable 
user interface will be included in 1.2 as well. &quot;You have to purchase 
the ability to use Guild Banks in the first place. Then that gives you 
one shelf. To purchase extra shelves, that costs extra credits. As you 
purchase more shelves they become more expensive.&quot; Settings will be 
available to control guild members&#39; access to the bank&#39;s shelves, and 
higher-ups will be able to track who is removing what and when. &quot;In 
terms of all of our features, it was probably one of the most expensive 
features we built because it involves a lot of underlying code because 
you&#39;re sharing items between multiple characters.&quot;
&lt;br /&gt;
&lt;br /&gt;
There&#39;s still a lot of discussion within BioWare about what to do with 
guilds next, including the possible inclusion of guild capital ships. 
&quot;We want to put in some guild features, like the aforementioned capital 
ships, that players have never seen before in an MMO.&quot; Ohlen wasn&#39;t able
 provide more detail about how capital ships might work.
&lt;br /&gt;
&lt;br /&gt;
For the interface, it sounds as though nearly every element of it will 
be modifiable in some way. &quot;You&#39;re going to be able to take a lot of the
 [graphical user interface] elements and move them around onscreen and 
place them where you want to place them. You&#39;re also going to be able to
 change the size. If you&#39;re so used to the World of Warcraft interface 
that you want to move everything so it&#39;s identical to that, you can do 
that.&quot;
&lt;br /&gt;
&lt;br /&gt;
Many less dramatic changes will be implemented as well. BioWare has been
 busy tracking down numerous bugs and smoothing out the leveling 
process, and in 1.2 will be implementing a better search functionality 
in the Galactic Trade Network, The Old Republic&#39;s auction house. 
Unfortunately the ability to bid on items still won&#39;t be included, but 
Ohlen promised searching will be a lot easier.
&lt;br /&gt;
&lt;br /&gt;
Specifics about class changes and crafting will be revealed in the 
coming weeks. Are you still playing The Old Republic? Do you like the 
sound of update 1.2 so far?</content><link rel='replies' type='application/atom+xml' href='http://swtorchamp.blogspot.com/feeds/9221094071554812717/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://swtorchamp.blogspot.com/2012/03/bioware-has-been-busy.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4539149064545490150/posts/default/9221094071554812717'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4539149064545490150/posts/default/9221094071554812717'/><link rel='alternate' type='text/html' href='http://swtorchamp.blogspot.com/2012/03/bioware-has-been-busy.html' title=''/><author><name>_SWTORchamp</name><uri>http://www.blogger.com/profile/13420714190028932989</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/JO4SD89qWDc/default.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4539149064545490150.post-131427692382022323</id><published>2012-02-24T18:00:00.001-08:00</published><updated>2012-02-24T18:00:53.068-08:00</updated><title type='text'>Community Q&amp;A 2-24-2012</title><content type='html'>&lt;br /&gt;
It’s that time again! Last week we asked for your questions and this 
week we have some answers. Please note in some cases we’ve combined 
multiple questions into one, and we have edited some questions for 
clarity.&lt;br /&gt;
We have now opened an &lt;a href=&quot;http://www.swtor.com/community/showthread.php?t=325701&quot;&gt;official thread&lt;/a&gt;
 for next week’s Q&amp;amp;A, which will stay open until 2pm CST on February
 28th (8pm GMT/9pm CET). We welcome your questions in that thread and 
hope you enjoy the answers below. If you want to discuss any of the 
answers given, please use this &lt;a href=&quot;http://www.swtor.com/community/showthread.php?t=325706&quot;&gt;Forum thread&lt;/a&gt;!&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Chyp: Can we expect to see any animation/damage timing consistency changes between factions?&lt;/strong&gt;&lt;br /&gt;
&lt;strong&gt;Georg Zoeller (Principal Lead Combat Designer):&lt;/strong&gt; Yes.
 The animation team has been working on a new set of animations for 
abilities like the Trooper&#39;s Mortar Volley to provide closer matching of
 animation timings and improved combat responsiveness. We expect to roll
 these changes out with Game Update 1.2.&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Zennis: Has there been any discussion to streamlining the 
Space Port process? Perhaps allowing speeders in the Space Ports besides
 the Fleet?&lt;/strong&gt;&lt;br /&gt;
&lt;strong&gt;Brian Audette (Senior Designer):&lt;/strong&gt; We&#39;ve absolutely 
heard what the fans are saying and have been exploring options to 
address these issues. While we are still investigating allowing speeder 
use in Space Ports, we&#39;ve also been looking for other ways to get people
 from point A to point B with greater haste. One such feature will 
specifically affect planets that have Orbital Stations instead of Space 
Ports such as: Tython, Korriban, Hoth, and Belsavis. We&#39;ll be adding an 
option for players to go directly to their ships from the surface 
shuttles as opposed to having them run through the Orbital Station to 
their airlocks. This feature and some additional tweaks will start 
showing up in Game Update 1.2.&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;deusBAAL: Will you be providing a LFG tool? What will be its 
features? How will it be intended to work and when can we expect it to 
go live?&lt;/strong&gt;&lt;br /&gt;
&lt;strong&gt;Daniel Erickson (Lead Writer):&lt;/strong&gt; We are hard at work 
on a much more robust LFG functionality that will quickly help put 
groups together while still offering the flexibility to decide how you 
group and what sort of people you want to be grouped with. We’ll release
 more details as we get closer to release.&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;LthalSavy: Will there be any way to implement a quick travel to your ship?&lt;/strong&gt;&lt;br /&gt;
&lt;strong&gt;Georg Zoeller:&lt;/strong&gt; Not in the short term, but it&#39;s 
something we&#39;ve been discussing on and off. Currently, given how easily 
available fleet travel passes are on the Security Vendor, we don&#39;t think
 adding this is necessary.&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;IsACoolGuy: Will any new emotes be added to the game? The 
Jedi/Sith meditation thing that NPCs do looks pretty cool, will emotes 
of that nature become available to players?&lt;/strong&gt;&lt;br /&gt;
&lt;strong&gt;Damion Schubert (Principal Lead Systems Designer):&lt;/strong&gt; 
We do have some new emotes planned.  Even cooler, we now have tech that 
allows us to grant emotes as rewards for various game systems.  In Game 
Update 1.2, we have several emotes planned as unlocked rewards of the 
Legacy System.  My favorite is the special dance that is so inspiring 
that your companion feels the urge to boogie down with you.&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;TrueDND: Currently, the incentive to choose other Crew 
Crafting Skills outside of Biochem is minimal due to the fact that, once
 you reach max level, all gear that is acquired through PvE and PvP is 
better than all crafted equipment and mods (mostly through the 
Commendation and token vendors). Is this being looked in to?&lt;/strong&gt;&lt;br /&gt;
&lt;strong&gt;Georg Zoeller:&lt;/strong&gt; Absolutely. With the upcoming Game 
Update 1.2, we are adding endgame crafting for all professions. This 
includes augment crafting, the ability to crit-craft custom (orange) 
gear with augment slots, new endgame schematics, new color crystals, 
expanded and improved research and reverse engineering and much more 
(we&#39;re up to 4 pages of crew skill related patch notes in 1.2. alone)&lt;br /&gt;
Combined with new features such as the ability to extract base-mods 
from purple items (including the set bonus) and the improved color 
matching feature, crafters of all professions will find themselves in a 
lot of demand once the update hits.&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Toxin_Polaris: Do you plan to have mini-games like swoop 
races or pazaak? And if so what is the priority for this? Can we expect 
them this year?&lt;/strong&gt;&lt;br /&gt;
&lt;strong&gt;Damion Schubert:&lt;/strong&gt; We love mini-games, especially the 
ones that speak to the heritage of KOTOR.  When would something like 
pazaak make its way to you?  Hard to say - it&#39;s not on our immediate 
horizon, and we&#39;d most likely do it at a point where we want to make a 
large splash.&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Twaggy: I find it troublesome to compare 
mods/enhancements/armoring/hilts/crystals that are installed in my armor
 or lightsaber. Will you be implementing something that lets you see the
 stats of what you have (like the comparability you can do of the boots -
 boots or jacket - jacket)?&lt;/strong&gt;&lt;br /&gt;
&lt;strong&gt;Georg Zoeller:&lt;/strong&gt; This is a convenience feature on our 
list of things to look at once the higher priority UI features and 
community requests have been addressed. We definitely think it’s a good 
idea, but where it falls in terms of prioritization makes it impossible 
to give you an ETA at this point.&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;TheJestersHat: What is BioWare planning to do about 
performance issues that people get with Warzone, open world PVP, and 
general FPS issues?&lt;/strong&gt;&lt;br /&gt;
&lt;strong&gt;Damion Schubert:&lt;/strong&gt; We have an internal strike team 
that is fully devoted to ensuring that the game runs better and faster, 
especially on low end machines, and we consider this team&#39;s work to be a
 crucial internal initiative.  You should see evidence of this work as 
soon as Patch 1.1.5, when we will be introducing a new &#39;very low&#39; 
setting to shader quality, which should drastically increase the number 
of mid-to-low machines the game can run well on, especially in Warzones 
and Operations.&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Frung: Have you considered adding a &quot;companion&quot; loot roll option?&lt;/strong&gt;&lt;br /&gt;
&lt;strong&gt;Damion Schubert:&lt;/strong&gt; We&#39;ve discussed it and have a 
design for it - when we do this, we will make it so you can only roll 
&#39;need&#39; on items that your advanced class is meant to use in one of its 
specs. I do not currently have an ETA on this feature.&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Belthazaar: I like my ships but, I was wondering if or when 
we will be able to purchase, make, or steal a new and different ship 
beyond the one that we currently get from our class quest?&lt;/strong&gt;&lt;br /&gt;
&lt;strong&gt;Damion Schubert:&lt;/strong&gt; Unfortunately, the nature of our 
ships as central story areas for all of our class content, and all of 
the associated triggers and cinematics that must therefore be done on 
the ships, means that giving players new ship models, particularly 
interiors, is very, very hard for us.  We will probably look at 
addressing this instead by providing a greater sense of ship 
customization at some point well in the future.  But it’s someplace we 
definitely want to go!&lt;br /&gt;
&lt;br /&gt;
Thanks for all of your questions, and thanks to the team for 
answering them. If you’d like to put forward a question for next week’s 
Q&amp;amp;A, please visit this &lt;a href=&quot;http://www.swtor.com/community/showthread.php?t=325701&quot;&gt;Forum thread&lt;/a&gt;!</content><link rel='replies' type='application/atom+xml' href='http://swtorchamp.blogspot.com/feeds/131427692382022323/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://swtorchamp.blogspot.com/2012/02/community-q-2-24-2012.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4539149064545490150/posts/default/131427692382022323'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4539149064545490150/posts/default/131427692382022323'/><link rel='alternate' type='text/html' href='http://swtorchamp.blogspot.com/2012/02/community-q-2-24-2012.html' title='Community Q&amp;A 2-24-2012'/><author><name>_SWTORchamp</name><uri>http://www.blogger.com/profile/13420714190028932989</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>