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	<title>SynapticNulship</title>
	
	<link>http://synapticnulship.com/blog</link>
	<description>A Blog on Interfaces and Artificial Intelligence</description>
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		<title>Does a Chinese Boy Really have Nightvision Eyes?</title>
		<link>http://synapticnulship.com/blog/2012/01/31/does-a-chinese-boy-really-have-nightvision-eyes/</link>
		<comments>http://synapticnulship.com/blog/2012/01/31/does-a-chinese-boy-really-have-nightvision-eyes/#comments</comments>
		<pubDate>Tue, 31 Jan 2012 06:26:02 +0000</pubDate>
		<dc:creator>Samuel Kenyon</dc:creator>
				<category><![CDATA[culture]]></category>
		<category><![CDATA[society]]></category>
		<category><![CDATA[transhumanism]]></category>
		<category><![CDATA[mutants]]></category>

		<guid isPermaLink="false">http://synapticnulship.com/blog/?p=1206</guid>
		<description><![CDATA[Well, no. But so many people seem to be taking this seriously that I felt the need to make a skeptical commentary on society&#8217;s desire for mutants (and the lack of skepticism in memes):

Alien Mutant Hybrid Has Super Cat Eyes That Glow In The Dark
     ]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Social Games for Health Behavior Modification</title>
		<link>http://synapticnulship.com/blog/2012/01/16/health-behavior-modification-with-iphone-games/</link>
		<comments>http://synapticnulship.com/blog/2012/01/16/health-behavior-modification-with-iphone-games/#comments</comments>
		<pubDate>Tue, 17 Jan 2012 03:10:58 +0000</pubDate>
		<dc:creator>Samuel Kenyon</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://synapticnulship.com/blog/?p=1191</guid>
		<description><![CDATA[Gamification is a topic I have mentioned not too long ago (see this post). Recently I attended a Boston CHI presentation by Chris Cartter called &#8220;The Socialization and Gamification of Health Behavior Change Apps.&#8221;
Gamification
One thing that Cartter said that sounds right, and may resonate with some of my readers, is that games are fuzzy, not [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Seed and the Flower</title>
		<link>http://synapticnulship.com/blog/2011/12/30/the-seed-and-the-flower/</link>
		<comments>http://synapticnulship.com/blog/2011/12/30/the-seed-and-the-flower/#comments</comments>
		<pubDate>Sat, 31 Dec 2011 04:43:44 +0000</pubDate>
		<dc:creator>Samuel Kenyon</dc:creator>
				<category><![CDATA[artificial intelligence]]></category>
		<category><![CDATA[robotics]]></category>
		<category><![CDATA[transhumanism]]></category>
		<category><![CDATA[agile]]></category>
		<category><![CDATA[architecture]]></category>
		<category><![CDATA[management]]></category>
		<category><![CDATA[ux]]></category>

		<guid isPermaLink="false">http://synapticnulship.com/blog/?p=1178</guid>
		<description><![CDATA[Right now I&#8217;m reading an architecture book from the 1970s called The Timeless Way of Building.  So far it has to do with theories of how towns and buildings and other things seem more &#8220;alive&#8221; than others, and how to achieve this quality&#8212;the &#8220;quality without a name&#8221;.
This of course goes far beyond merely architecture; indeed [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Recursion and the Human Mind</title>
		<link>http://synapticnulship.com/blog/2011/12/05/recursion-and-the-human-mind/</link>
		<comments>http://synapticnulship.com/blog/2011/12/05/recursion-and-the-human-mind/#comments</comments>
		<pubDate>Tue, 06 Dec 2011 01:21:55 +0000</pubDate>
		<dc:creator>Samuel Kenyon</dc:creator>
				<category><![CDATA[cognitive science]]></category>
		<category><![CDATA[evo-devo]]></category>
		<category><![CDATA[evolution]]></category>
		<category><![CDATA[gestures]]></category>
		<category><![CDATA[language]]></category>
		<category><![CDATA[recursion]]></category>
		<category><![CDATA[tools]]></category>

		<guid isPermaLink="false">http://synapticnulship.com/blog/?p=1158</guid>
		<description><![CDATA[It&#8217;s certainly not new to propose recursion as a key element of the human mind&#8212;for instance Douglas Hofstadter has been writing about that since the 1970s.
Michael C. Corballis, a former professor of psychology,  came out with a new book this year called The Recursive Mind. It explains his specific theory that I will attempt [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Enactive Interface Perception and Affordances</title>
		<link>http://synapticnulship.com/blog/2011/11/14/1153/</link>
		<comments>http://synapticnulship.com/blog/2011/11/14/1153/#comments</comments>
		<pubDate>Tue, 15 Nov 2011 03:35:05 +0000</pubDate>
		<dc:creator>Samuel Kenyon</dc:creator>
				<category><![CDATA[cognitive science]]></category>
		<category><![CDATA[evo-devo]]></category>
		<category><![CDATA[interfaces]]></category>
		<category><![CDATA[affordances]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[evolution]]></category>
		<category><![CDATA[IxD]]></category>
		<category><![CDATA[perception]]></category>

		<guid isPermaLink="false">http://synapticnulship.com/blog/?p=1153</guid>
		<description><![CDATA[I just published version 2 of my Enactive Interface Perception essay over on Science 2.0.
It&#8217;s now called &#8220;Enactive Interface Perception and Affordances&#8221;.
     ]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Gamification and Self-Determination Theory</title>
		<link>http://synapticnulship.com/blog/2011/11/09/gamification-and-self-determination-theory/</link>
		<comments>http://synapticnulship.com/blog/2011/11/09/gamification-and-self-determination-theory/#comments</comments>
		<pubDate>Thu, 10 Nov 2011 04:11:08 +0000</pubDate>
		<dc:creator>Samuel Kenyon</dc:creator>
				<category><![CDATA[interaction design]]></category>
		<category><![CDATA[psychology]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[IxD]]></category>
		<category><![CDATA[ux]]></category>

		<guid isPermaLink="false">http://synapticnulship.com/blog/?p=1131</guid>
		<description><![CDATA[Games are not just for fun anymore&#8212;and indeed &#8220;fun&#8221; is not a good enough description for the psychology of gameplay anyway. Designers are trying to &#8220;gamify&#8221; applications which traditionally were not game-like at all.  And this isn&#8217;t limited to just the Serious Games movement that&#8217;s been around for several years. This is a type [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Jeff Lieberman’s Evolution and Future of Consciousness</title>
		<link>http://synapticnulship.com/blog/2011/10/20/jeff-liebermans-evolution-and-future-of-consciousness/</link>
		<comments>http://synapticnulship.com/blog/2011/10/20/jeff-liebermans-evolution-and-future-of-consciousness/#comments</comments>
		<pubDate>Thu, 20 Oct 2011 05:09:03 +0000</pubDate>
		<dc:creator>Samuel Kenyon</dc:creator>
				<category><![CDATA[cognitive science]]></category>
		<category><![CDATA[philosophy of mind]]></category>
		<category><![CDATA[transhumanism]]></category>
		<category><![CDATA[consciousness]]></category>
		<category><![CDATA[posthumans]]></category>

		<guid isPermaLink="false">http://synapticnulship.com/blog/?p=1112</guid>
		<description><![CDATA[Recently I attended a presentation at MIT by Jeff Lieberman called &#8220;It&#8217;s Not What You Think: An Evolutionary Theory of Spiritual Enlightenment.&#8221;

Lieberman is a science-educated artist and host of a TV show called Time Warp. He&#8217;s a relatively good presenter, and given his credentials, one would expect him to juxtapose disparate fields of science and [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Embedded Systems Expo 2011: A Few Notes</title>
		<link>http://synapticnulship.com/blog/2011/09/28/embedded-systems-expo-2011-a-few-notes/</link>
		<comments>http://synapticnulship.com/blog/2011/09/28/embedded-systems-expo-2011-a-few-notes/#comments</comments>
		<pubDate>Wed, 28 Sep 2011 04:23:39 +0000</pubDate>
		<dc:creator>Samuel Kenyon</dc:creator>
				<category><![CDATA[artificial intelligence]]></category>
		<category><![CDATA[computers]]></category>
		<category><![CDATA[interfaces]]></category>
		<category><![CDATA[robotics]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[embedded]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[Kinect]]></category>
		<category><![CDATA[robots]]></category>
		<category><![CDATA[sensors]]></category>
		<category><![CDATA[XBox 360]]></category>

		<guid isPermaLink="false">http://synapticnulship.com/blog/?p=1097</guid>
		<description><![CDATA[Today I was at the 2011 Embedded Systems Conference / DesignCon exposition. I typically attend technology expos in Boston, keeping an eye out for devices and software that I might be able to use in my job. But of course, I&#8217;m also interested in what embedded systems technology will enable in the near future.
There wasn&#8217;t [...]]]></description>
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		<slash:comments>0</slash:comments>
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