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	<title>Tales of Shiranai</title>
	
	<link>http://shiranai.org</link>
	<description>The Nonsensical Geek Blog!</description>
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		<title>Phishing Fail!</title>
		<link>http://shiranai.org/blog/2010/07/29/phishing-fail/</link>
		<comments>http://shiranai.org/blog/2010/07/29/phishing-fail/#comments</comments>
		<pubDate>Fri, 30 Jul 2010 00:32:57 +0000</pubDate>
		<dc:creator>Shiranai</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[fail]]></category>
		<category><![CDATA[mmo]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[warcraft]]></category>

		<guid isPermaLink="false">http://shiranai.org/?p=756</guid>
		<description><![CDATA[I recently received the above in one of my inboxes. I&#8217;m not sure who is more full of fail, the spammers or the people who fall for these things. Considering mental caliber of the average WoW player, it&#8217;s a tough toss-up.]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://shiranai.org/wp-content/uploads/2010/07/phisingfail.png"><img class="size-full wp-image-757 aligncenter" title="Phishing Fail!" src="http://shiranai.org/wp-content/uploads/2010/07/phisingfail.png" alt="" width="590" height="305" /></a></p>
<p style="text-align: left;">I recently received the above in one of my inboxes. I&#8217;m not sure who is more full of fail, the spammers or the people who fall for these things. Considering mental caliber of the average WoW player, it&#8217;s a tough toss-up.</p>

<p><a href="http://feedads.g.doubleclick.net/~a/EECt7f0nMLnLHts9QsEPALVUYTQ/0/da"><img src="http://feedads.g.doubleclick.net/~a/EECt7f0nMLnLHts9QsEPALVUYTQ/0/di" border="0" ismap="true"></img></a><br/>
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		<title>My CAPCOM VS. NAMCO Wishlist!</title>
		<link>http://shiranai.org/blog/2010/07/21/my-capcom-vs-namco-wishlist/</link>
		<comments>http://shiranai.org/blog/2010/07/21/my-capcom-vs-namco-wishlist/#comments</comments>
		<pubDate>Wed, 21 Jul 2010 17:52:25 +0000</pubDate>
		<dc:creator>Shiranai</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[fighting games]]></category>
		<category><![CDATA[tales series]]></category>

		<guid isPermaLink="false">http://shiranai.org/?p=748</guid>
		<description><![CDATA[Rumors are currently flying that Namco vs. Capcom is in development. Like many fans, I have certain non-fighting game characters that I would love to see in it. It is already likely that we&#8217;d see most of the cast of Street Fighter, Tekken, and Soul Calibur in the game already, but what about less-than-obvious series?]]></description>
			<content:encoded><![CDATA[<p>Rumors are currently flying that <a href="http://kotaku.com/5591240/rumor-namco-vs-capcom-capcom-vs-namco-in-development">Namco vs. Capcom is in development</a>. Like many fans, I have certain non-fighting game characters that I would love to see in it. It is already likely that we&#8217;d see most of the cast of Street Fighter, Tekken, and Soul Calibur in the game already, but what about less-than-obvious series?</p>
<p><span style="text-decoration: underline;"><strong>Yuri Lowell (Tales of Vesperia)</strong></span></p>
<p><img class="size-full wp-image-749 alignnone" title="Yuri" src="http://shiranai.org/wp-content/uploads/2010/07/yuri.jpg" alt="" width="120" height="217" />Not only is Yuri one of the most bad ass Tales heroes ever, but most of his moves are very up-close and personal, as well as extremely chainable. Players could pull of some impressive combos with Yuri, which is also another plus for fighting game fanatics. His HI-OUGI would probably also translate fairly well into a &#8220;super move,&#8221; since it was mainly based on the use of his sword. While I feel that a good number of Tales characters would actually work well in the fighting game arena, Yuri seems that he&#8217;d fit in the most. Of course, wouldn&#8217;t mind seeing other Tales characters such as Lloyd Irving, Kratos Aurion, or Rita Mordio (blah blah blah).</p>
<p><span style="text-decoration: underline;"><strong>Phoenix Wright</strong></span></p>
<p><strong><img class="alignnone size-full wp-image-752" title="Phoenix Wright" src="http://shiranai.org/wp-content/uploads/2010/07/phoenix.jpg" alt="" width="180" height="115" /></strong>After hearing he had been scrapped from Tatsunoko vs. Capcom, I have always hoped that one day we&#8217;d see everyone&#8217;s favorite Ace Attorney in a future Versus title. While he doesn&#8217;t seem like he&#8217;d be a strong fighter, his finger pointing and &#8220;Objection!&#8221; special moves would be absolutely hilarious. It&#8217;d also be awesome to see Phoenix&#8217;s rival, Miles Edgeworth, make an appearance along with him.</p>
<p><span style="text-decoration: underline;"><strong>Pac-Man<br />
</strong></span><img class="alignnone size-full wp-image-753" title="Pac-Man" src="http://shiranai.org/wp-content/uploads/2010/07/pacman.jpg" alt="" width="108" height="152" />What better Namco character than the one who started it all? I&#8217;m sure that they could find some creative ways to make him work inside a fighting game. Though I have no clue how they&#8217;d do it, myself.</p>

<p><a href="http://feedads.g.doubleclick.net/~a/UPNq6jI8mKn3fedb-IR-HmGJHHA/0/da"><img src="http://feedads.g.doubleclick.net/~a/UPNq6jI8mKn3fedb-IR-HmGJHHA/0/di" border="0" ismap="true"></img></a><br/>
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		<title>Temporary Blog Layout</title>
		<link>http://shiranai.org/blog/2010/06/18/temporary-bloglayout/</link>
		<comments>http://shiranai.org/blog/2010/06/18/temporary-bloglayout/#comments</comments>
		<pubDate>Sat, 19 Jun 2010 00:14:19 +0000</pubDate>
		<dc:creator>Shiranai</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://shiranai.org/?p=743</guid>
		<description><![CDATA[WordPress 3.0 messed up my layout, so I&#8217;m using a temporary one while trying to figure things out. Hopefully things will work out for the best going forward.]]></description>
			<content:encoded><![CDATA[<p>WordPress 3.0 messed up my layout, so I&#8217;m using a temporary one while trying to figure things out. Hopefully things will work out for the best going forward.</p>

<p><a href="http://feedads.g.doubleclick.net/~a/6cA57Ql1Fb8mWkH_b0VRpXUH3GA/0/da"><img src="http://feedads.g.doubleclick.net/~a/6cA57Ql1Fb8mWkH_b0VRpXUH3GA/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/6cA57Ql1Fb8mWkH_b0VRpXUH3GA/1/da"><img src="http://feedads.g.doubleclick.net/~a/6cA57Ql1Fb8mWkH_b0VRpXUH3GA/1/di" border="0" ismap="true"></img></a></p>]]></content:encoded>
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		<title>If I were in charge of those EVA remakes…</title>
		<link>http://shiranai.org/blog/2010/06/06/if-i-were-in-charge-of-those-eva-remakes/</link>
		<comments>http://shiranai.org/blog/2010/06/06/if-i-were-in-charge-of-those-eva-remakes/#comments</comments>
		<pubDate>Sun, 06 Jun 2010 13:41:42 +0000</pubDate>
		<dc:creator>Shiranai</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[anime]]></category>
		<category><![CDATA[evangelion]]></category>

		<guid isPermaLink="false">http://shiranai.org/?p=723</guid>
		<description><![CDATA[As many of you are likely aware, Evangelion was rebooted in movie form recently. These movies are a retelling of the EVA story with updated visuals and a modified plot, and seem to be getting a decent reception amongst fans. Currently, two out of four movies have been released. Personally, I don&#8217;t think they&#8217;ve gone]]></description>
			<content:encoded><![CDATA[<p>As many of you are likely aware, <a title="Evangelion" href="http://en.wikipedia.org/wiki/Neon_Genesis_Evangelion">Evangelion</a> was rebooted in movie form recently. These movies are a retelling of the EVA story with updated visuals and a modified plot, and seem to be getting a decent reception amongst fans. Currently, two out of four movies have been released.</p>
<p>Personally, I don&#8217;t think they&#8217;ve gone far enough with these remakes.  Despite the fact that I find the movies to be an improvement over the old series, the whole thing is still a psychologically warped engagement. Not to mention that Shinji still sucks, Gendou is still a bastard, and so forth. As a result, I have thought of several modifications to the presentation that would have resulted in a far better experience.</p>
<ul>
<li>Since everyone hates <a title="Shinji" href="http://en.wikipedia.org/wiki/Shinji_Ikari">Shinji</a>, <a title="Asuka" href="http://en.wikipedia.org/wiki/Asuka_Langley">Asuka</a> is the main character instead. She speaks only German throughout the whole thing.<a href="http://shiranai.org/wp-content/uploads/2010/06/asuka41.jpg"><img class="alignright size-full wp-image-732" title="Asuka" src="http://shiranai.org/wp-content/uploads/2010/06/asuka41.jpg" alt="" width="265" height="288" /></a></li>
<li>In order to better facilitate Asuka&#8217;s role, the soundtrack is provided by the German band <a title="Du Hast" href="http://en.wikipedia.org/wiki/Rammstein">Rammstein</a>.</li>
<li><span style="text-decoration: line-through;">Shinji is replaced by <a title="Touji" href="http://en.wikipedia.org/wiki/Toji_Suzuhara">Touji</a>.</span></li>
<li>Actually, scratch that. Shinji is replaced by <a title="Animate" href="http://www.animate-world.com/tenchou.htm">Animate Tenchou</a>.</li>
<li><span style="text-decoration: line-through;"><a title="Rei" href="http://en.wikipedia.org/wiki/Rei_Ayanami">Rei</a> II and Rei III are active at the same time. Rei II has a real attitude problem because Gendou likes Rei III better, and the two constantly battle to see who the &#8220;real&#8221; one is. Rei II calls Rei III a drek and replica, and eventually the two have a fight to the death.</span></li>
<li>Actually, forget everything I said above. Rei is replaced by a bunch of clones played by <a title="The Governator" href="http://en.wikipedia.org/wiki/Arnold_Schwarzenegger">Arnold Schwarzenegger</a>.</li>
<li>Pen Pen becomes an EVA pilot. He pilots EVA Unit LNX, which is fully powered by <a title="Open Source" href="http://en.wikipedia.org/wiki/Open_source">open source software</a>.</li>
<li><a title="Kaji" href="http://en.wikipedia.org/wiki/Ryoji_Kaji">Kaji</a> is replaced by <a title="Samuel L. Jackson!" href="http://en.wikipedia.org/wiki/Samuel_L._Jackson">Samuel L. Jackson</a>. His revised role in the reboot is to punch <a title="Gendou" href="http://en.wikipedia.org/wiki/Gendo_Ikari">Gendou</a> in the face repeatedly.</li>
<li><a title="Angels" href="http://en.wikipedia.org/wiki/Angel_%28Neon_Genesis_Evangelion%29">&#8220;Angels&#8221;</a> are replaced by giant versions of anime characters everyone wants to beat up, such as giant <a title="Light" href="http://en.wikipedia.org/wiki/Light_Yagami">Light Yagami</a> and giant <a title="Lelouch" href="http://en.wikipedia.org/wiki/Lelouch_Lamperouge">Lelouch</a>.</li>
<li>The Third Impact is actually caused when Asuka, piloting EVA Unit 02, fights against <a title="Chuck Norris" href="http://en.wikipedia.org/wiki/Chuck_Norris">Chuck Norris</a>. The sheer awesomeness of the battle causes everyone to explode.</li>
</ul>
<p><a href="http://tasuki.tripod.com/evat/eva1.html"><img class="aligncenter size-full wp-image-728" title="Bill Gates the Angel?" src="http://shiranai.org/wp-content/uploads/2010/06/chokeeva2.jpg" alt="" width="300" height="223" /></a></p>

<p><a href="http://feedads.g.doubleclick.net/~a/5AE8XmM6DFEys_Gfvr1zoER3JYs/0/da"><img src="http://feedads.g.doubleclick.net/~a/5AE8XmM6DFEys_Gfvr1zoER3JYs/0/di" border="0" ismap="true"></img></a><br/>
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		<title>Deleveraging Facebook</title>
		<link>http://shiranai.org/blog/2010/05/18/deleveraging-facebook/</link>
		<comments>http://shiranai.org/blog/2010/05/18/deleveraging-facebook/#comments</comments>
		<pubDate>Wed, 19 May 2010 01:50:40 +0000</pubDate>
		<dc:creator>Shiranai</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://shiranai.org/?p=718</guid>
		<description><![CDATA[As many people already know, Facebook&#8217;s recent privacy settings changes (along with some other reasons) have made me decide to cut back on the use of my Facebook account. I might end up deleting it entirely, but for now I&#8217;ll feed by Twitter and Blog updates there. However, I will likely stop commenting on stuff]]></description>
			<content:encoded><![CDATA[<p>As many people already know, Facebook&#8217;s recent privacy settings changes (along with some other reasons) have made me decide to cut back on the use of my Facebook account. I might end up deleting it entirely, but for now I&#8217;ll feed by Twitter and Blog updates there. However, I will likely stop commenting on stuff via Facebook on a regular basis.</p>
<p>Don&#8217;t despair (all 20 of you), you are welcome to follow me via the following other avenues:</p>
<p><strong>My Primary Blog:</strong> <a href="http://shiranai.org">Tales of Shiranai</a><br />
<strong>Twitter:</strong> <a href="http://twitter.com/shirimasen">shirimasen</a><br />
<strong>Tumblr:</strong> <a href="http://lordshiranai.tumblr.com">lordshiranai</a></p>

<p><a href="http://feedads.g.doubleclick.net/~a/ZDTqYAPl7M-Bmm-2D8CVXrQR8Xs/0/da"><img src="http://feedads.g.doubleclick.net/~a/ZDTqYAPl7M-Bmm-2D8CVXrQR8Xs/0/di" border="0" ismap="true"></img></a><br/>
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		<title>FFXI Chocobo Ride Video</title>
		<link>http://shiranai.org/blog/2010/04/10/ffxi-chocobo-ride-video/</link>
		<comments>http://shiranai.org/blog/2010/04/10/ffxi-chocobo-ride-video/#comments</comments>
		<pubDate>Sat, 10 Apr 2010 18:11:37 +0000</pubDate>
		<dc:creator>Shiranai</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[fantasy]]></category>
		<category><![CDATA[final fantasy]]></category>
		<category><![CDATA[mmo]]></category>
		<category><![CDATA[rpg]]></category>

		<guid isPermaLink="false">http://shiranai.org/?p=699</guid>
		<description><![CDATA[www.youtube.com/watch?v=dCG8_bMu4yA]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><span class="youtube">
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</span><p><a href="http://www.youtube.com/watch?v=dCG8_bMu4yA">www.youtube.com/watch?v=dCG8_bMu4yA</a></p></p>

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		<title>(Not so) Random Doodles…</title>
		<link>http://shiranai.org/blog/2010/04/06/not-so-random-doodles/</link>
		<comments>http://shiranai.org/blog/2010/04/06/not-so-random-doodles/#comments</comments>
		<pubDate>Tue, 06 Apr 2010 22:27:27 +0000</pubDate>
		<dc:creator>Shiranai</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[sketch]]></category>

		<guid isPermaLink="false">http://shiranai.org/?p=693</guid>
		<description><![CDATA[Despite the change in blog format I did a while back, I have not totally abandoned the Roll for Initiative concept I was working on last year. I was just fairly frustrated with the way the characters were looking and the fact that I suck at drawing. Sometimes when I&#8217;m bored, halfway decent doodles come]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;"><a href="http://shiranai.org/wp-content/uploads/2010/04/doodles410.jpg"><img class="size-full wp-image-692 aligncenter" title="Doodles" src="http://shiranai.org/wp-content/uploads/2010/04/doodles410.jpg" alt="" width="606" height="803" /></a></p>
<p style="text-align: left;">Despite the change in blog format I did a while back, I have not totally abandoned the <em>Roll for Initiative</em> concept I was working on last year. I was just fairly frustrated with the way the characters were looking and the fact that I suck at drawing. Sometimes when I&#8217;m bored, halfway decent doodles come out though. Though why are unrelated characters appearing all over the place!?</p>

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		<title>Final Fantasy XI</title>
		<link>http://shiranai.org/blog/2010/04/04/final-fantasy-xi/</link>
		<comments>http://shiranai.org/blog/2010/04/04/final-fantasy-xi/#comments</comments>
		<pubDate>Sun, 04 Apr 2010 21:02:26 +0000</pubDate>
		<dc:creator>Shiranai</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[fantasy]]></category>
		<category><![CDATA[final fantasy]]></category>
		<category><![CDATA[mmo]]></category>
		<category><![CDATA[rpg]]></category>

		<guid isPermaLink="false">http://shiranai.org/?p=682</guid>
		<description><![CDATA[Recently, we have been looking into Final Fantasy XIV, the upcoming MMO from Square-Enix that is set to be the successor to Final Fantasy XI. Unfortunately, we had never even played FFXI so it was hard for us to know much about how their current approach to the MMO genre. Fortunately, we were able to]]></description>
			<content:encoded><![CDATA[<p><a href="http://shiranai.org/wp-content/uploads/2010/04/ff11sunrise.jpg"><img class="alignright size-medium wp-image-684" title="FF11" src="http://shiranai.org/wp-content/uploads/2010/04/ff11sunrise-300x187.jpg" alt="" width="300" height="187" /></a>Recently, we have been looking into <em>Final Fantasy XIV</em>, the upcoming MMO from Square-Enix that is set to be the successor to <em>Final Fantasy XI</em>. Unfortunately, we had never even played FFXI so it was hard for us to know much about how their current approach to the MMO genre. Fortunately, we were able to check out a trial subscription.</p>
<p>For lack of better words, FFXI was definitely built around being played on a console. Everything is very menu-based, which is a very jolting difference from a newer game. This makes the game feel very clunky when using a mouse and keyboard, and I ended up finding it much easier to set up a game pad to play with. The UI also lacks lots of feedback elements. It is often difficult to tell when someone is trying to invite you to a party, or trade with you, or even if you&#8217;ve completed quest objectives. My best description of how the games play is <em>Everquest 1</em> + <em>Final Fantasy</em>, which is not necessarily a bad thing, but the genre has moved on from there. Given that this game came out in April of 2003, it is hard to knock Square-Enix. We were fortunate enough to receive quite a few helpful game hints from a long time player (who runs a FFXI blog <a title="Kyarutaru's Page" href="http://kyarutaru.blogspot.com">here</a>) that helped us fight back some of the UI issues and such.</p>
<p>My first impression of the graphics were that this was <strong>definitely</strong> a mid-era PS2 game. Again, not a bad thing, but the textures and terrian looked pretty dated.  Fortunately, I was able to figure out a registry hack that made the game look much better. The terrian still looks dated, but the characters are much crisper. In many respects, the character models in this game are superior to WoW once you up the resolution. The music is also very good, and very fitting of the scenario.</p>
<p><a href="http://shiranai.org/wp-content/uploads/2010/04/ff11taru.jpg"><img class="alignleft size-medium wp-image-688" title="FF11 Tarutaru" src="http://shiranai.org/wp-content/uploads/2010/04/ff11taru-300x187.jpg" alt="" width="300" height="187" /></a>My biggest complaint about the game is the pace of combat and the fact you have to rest every 2-3 pulls. There is no out of combat regen of HP/MP unless you do the /heal command, and it takes quite a while to regen when you do. This is a fairly hard core approach to regen and controlling the amount of XP you get in a short period, but it is also very boring. I would prefer to have to kill more mobs for equivalent XP but have faster out-of-combat regen. I do not mind the fact that the game is &#8220;hard,&#8221; and that it takes a long time to do some things, but I don&#8217;t like how artificial it feels here.</p>
<p>I think that if I would have played this game in 2003, I would have enjoyed it much more. There are a lot of good things going on here, and the most important thing about the game is that it <em>feels</em> like Final Fantasy. However, I think the genre has moved past the era this game was made in. Fortunately, it appears that Square-Enix realizes this and will be addressing it in their new game. The pre-Alpha reviews and screenshots of <em>Final Fantasy XIV</em> seem to reveal a game that is similar to FFXI, but with faster combat and a more modern interface. As a result, I am highly anticipating FFXIV and am hopeful that good things will come out of it.</p>

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		<title>You just got Hobbit-rolled!</title>
		<link>http://shiranai.org/blog/2010/03/31/you-just-got-hobbit-rolled/</link>
		<comments>http://shiranai.org/blog/2010/03/31/you-just-got-hobbit-rolled/#comments</comments>
		<pubDate>Thu, 01 Apr 2010 03:43:12 +0000</pubDate>
		<dc:creator>Shiranai</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[fantasy]]></category>
		<category><![CDATA[lotro]]></category>
		<category><![CDATA[mmo]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[tolkien]]></category>

		<guid isPermaLink="false">http://shiranai.org/?p=628</guid>
		<description><![CDATA[www.youtube.com/watch?v=Uxy1_wqw-SY]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><span class="youtube">
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</span><p><a href="http://www.youtube.com/watch?v=Uxy1_wqw-SY">www.youtube.com/watch?v=Uxy1_wqw-SY</a></p></p>

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		<title>The Problems with WoW…</title>
		<link>http://shiranai.org/blog/2010/02/15/the-problems-with-wow/</link>
		<comments>http://shiranai.org/blog/2010/02/15/the-problems-with-wow/#comments</comments>
		<pubDate>Mon, 15 Feb 2010 16:58:15 +0000</pubDate>
		<dc:creator>Shiranai</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[mmo]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[warcraft]]></category>

		<guid isPermaLink="false">http://shiranai.org/?p=604</guid>
		<description><![CDATA[World of Warcraft is considered, by most measurements, the #1 MMORPG in the world. With millions of active subscribers (Blizzard claims nearly 12 million), it has made the MMO genre very visible, and earned a place in popular culture. With so much success, it is easy to point out all of the things that Blizzard]]></description>
			<content:encoded><![CDATA[<p><a href="http://shiranai.org/wp-content/uploads/2010/02/gcpony.jpg"><img class="size-medium wp-image-617 alignleft" title="Ghostcrawler Promised me a Pony!" src="http://shiranai.org/wp-content/uploads/2010/02/gcpony-300x155.jpg" alt="Ghostcrawler Promised me a Pony!" width="300" height="155" /></a></p>
<p>World of Warcraft is considered, by most measurements, the #1 MMORPG in the world. With millions of active subscribers (Blizzard claims nearly 12 million), it has made the MMO genre very visible, and earned a place in popular culture. With so much success, it is easy to point out all of the things that Blizzard has done correctly with the game.</p>
<p>That being said, the game is not without problems. There are some severe issues I currently have with World of Warcraft that I do not expect to change. It is my hope, rather, that these problems are considered for future MMOs and addressed then. While I can see these problems in WoW as it is what I currently play, it seems that most of the fantasy MMORPGs nowadays are simply watered-down clones, offering nothing new to the genre in their attempt to cash in on the craze.</p>
<p>In the following post I hope to clarify the problems I have with WoW. Please note that this is not a QQ, &#8220;WoW sucks,&#8221; or &#8220;I&#8217;m going to another game&#8221; post. In that I stated that most other recent MMOs are clones, this also means that these games are also guilty of many of the same transgressions. As such these are merely areas I personally see for improvement over the existing formulas.</p>
<p><strong>Problem 1: The PvE raid endgame, a throwback to the days of EQ, has outlived it&#8217;s usefulness.</strong></p>
<p>What is currently happening with Icecrown Citadel is a perfect example of how raiding has outstayed it&#8217;s welcome as the focal point of PvE content. For every top end guild that seems to have blown through all the ICC wings as soon as they were released, there are hundreds of guilds that are still struggling to beat encounters in the Plagueworks and Crimson Hall. This is not strictly because of the content difficulty, but because even in a 25-man group, the attitudes of the individual players are often mismatched.</p>
<p>Consider that in WoW, most players who raid regularly can be summed up by the following thee skill/attitude levels:</p>
<p><em>Type A:</em> Good players who know their classes very well, read up on strats before the raid, review logs to tweak performance, and strive to bring their A-game to every raid.</p>
<p><em>Type B: </em>Decent players who know their classes reasonably well, but they don&#8217;t always put the extra effort into maximizing their performance.</p>
<p><em>Type C: </em>People who don&#8217;t care about their performance, and who basically want to be carried to free epics with minimal effort.</p>
<p>With this in mind, the success of a guild will likely relate directly to the ratio of each type of player. If we use Ensidia as an example, their raids are comprised entirely of Type A players, and they naturally see huge success in their attempts to blow through content like it is nothing. However, an average WoW raid guild consists of roughly 1/3 of each type of player. This basically means that out of every common raid, there are 8-9 players who basically aren&#8217;t trying very hard and are more often than not directly (or indirectly) the cause of wipes.</p>
<p>Some may claim my numbers are high, but my experiences in WoW for the past five years have been fairly consistent. The only difference between now and in classic, raids with too many Type C players would be stuck in Molten Core perpetually unless their leadership wised up and started kicking the poor performers out. As a result, Type C players usually never saw past encounters such as Razorgore or Vael. Unfortunately, nowadays we are given literally free epics, and the previous raid tier (ToC) was a complete joke on normal difficulty. The result is that you have a lot of Type C players who are geared up and now expect spots in ICC 25-man raids.</p>
<p>Why do the Type A players stick around in a &#8220;lesser&#8221; guild, one may ask? In many cases they will not, if opportunity arises for them to move into a more progressed guild. However, some will stick around for reasons such as time constraints (they cannot make the higher end guild&#8217;s schedule), or because they prefer to stay with their friends in their current guild. For these people, the Type C player is a constant headache.</p>
<p>The real problem is that in order for the average guild to fill out raid spots, even in a 25-man group, they must suffer the presence of at least some Type C players, even though in fights with hard enrage timers or very strict mechanics, Type C players can and will be the bane of your guild&#8217;s existence. This is because under current design, you still need their minimal DPS or healing to finish off the easier bosses unless you over gear them (not something most 25 man raids can say about ICC at the moment.)</p>
<p>In order to smooth things out, Blizzard will likely nerf the hell out of ICC over time. They have already applied several nerfs to the Lower Spire, and I expect that within a few weeks, bosses within the Plagueworks will get hit as well. I expect to see nerfs such as Festergut&#8217;s enrage timer being extended and his damage reduced, as well as reduced complexity and damage in the Rotface and Putricide encounters. This way Blizzard can keep everyone seeing the newer content and thus keep the subscription money rolling in until the next expansion. (I believe their stated goal is for most players to be able to kill the Lich King at 80, but for that to happen, nerfs will be necessary.)</p>
<p>The problem with doing this shows how broken the current model is. In order to keep the most hard core people happy, and to artificially drag out content longevity, Blizzard is forced to release something that is at least reasonably challenging to them (but overly challenging to average players) and then nerf it over time as the better guilds move onto &#8220;hard modes.&#8221; We basically saw the same thing with Ulduar, and can expect to see it in ICC.</p>
<p>My big question is, why do we even still believe we need to rely on the raid model when it is abundantly clear that most players have the most fun (with the least amount of accompanying drama) when they group with a smaller amounts of people of similar mindset. If there was a 5-man version of ICC, I can guarantee you that most people would do that over the 10 or 25 man variants.</p>
<p>Many would argue that large amounts of people present amount to a more &#8220;epic&#8221; experience, and for some this may be true. However, the same thing was argued about going from 40-man to 25-man back in TBC, but it does not seem to have impacted the &#8220;epicness&#8221; of the fights thereafter. The simple truth is that single-player RPGs have managed to have some fairly epic fights over the years, and these are largely designed to be centered around no more than six party members (And in many cases, encounters are designed around a single individual. Link does not need 24 other people to be a hero, and Cecil saved the world with only 4 others at his side. Why does my MMO character need such a massive group?). All a good encounter requires is creativity.</p>
<p>I remain unconvinced that MMO designers simply can&#8217;t release more difficult or more expansive 5-man content. The only reason we are still stuck with an EQ convention, where the real challenge of the content is to find enough people competent enough to pay attention. We have more advanced game engines than we had in 1998, but in many ways, it still feels like we are playing the same game with better graphics and voice acting.</p>
<p><strong>Problem 2: The sense of adventure has been whittled away.</strong></p>
<p>For me, part of the fun in an MMO is feeling that I am playing an adventurer in a large world with many challenges and opportunities in it. It has been a long time since I&#8217;ve had that feeling in WoW, though a lot of it seems to have to do with Blizzard caving to the people who want things handed to them &#8220;instantly.&#8221;</p>
<p>First, the perceived size of the world has been diminished greatly. I believe the first big change to the game that really &#8220;shrunk&#8221; the size of the world was the introduction of flying mounts. The ability to fly safely above any and all obstacles at 280% speed was certainly convenient (especially for gathering), but there was something not-quite tangible lost in the transition. Other changes, such as adding more mage portals everywhere, requiring fewer people for summoning stones, and reducing the hearth cooldown have only increased the problem.  Nowadays we are auto-ported to 5-man dungeons, and it feels that Azeroth has been reduced to a series of interconnected quest hubs.</p>
<p>WoW also does not do much reward exploration, outside of getting XP from uncovering your map (which can be done safely from an epic flyer). In Classic, the game was bad enough about this, but at least you had to sometimes fight your way through mobs to uncover the map. There were a few hard to discovered quests tucked away here and there, which I appreciate. But in Northrend, I cannot really think of a single cave or area that you go to without the direction of a quest giver who can be easily located in a quest hub. To make matters worse, they have recently added a quest tracker that basically tells you where to go to complete every quest. Easier and faster? Certainly, but at the cost of what?</p>
<p>I would say that it is better than the old days of EQ, when new player was pretty much dumped into their starting area with little direction on what to do or where to go, but I feel that Blizzard has gone too far in the other direction. Players are simply not encouraged to, nor rewarded for, exploring things on their own. Instead, one is now rewarded for porting from random dungeon to random dungeon and zerging through it as fast as possible.</p>
<p><strong>Problem 3: Arenas</strong></p>
<p>Not much to say here that hasn&#8217;t been said by just about every PvE-focused player. Arenas are by far my least favorite aspect of WoW. Not because it is PvP, but because it is PvP on such a close scale that every perceived class balance issue is blown up tenfold. Arenas have forced Blizzard to spend time rebalancing classes and mechanics in ways that impact PvE negatively, and this is really one aspect of the game that I actually want to see completely removed rather than simply readjusted. There are games that do hard core PvP far better than WoW, and anything that turns developer focus away from PvE is a negative, in my opinion.</p>
<p><strong>Problem 4: Lack of Character Customization</strong></p>
<p>While most of the character models in WoW are not bad, by any means, the player&#8217;s ability to customize their characters is pretty much limited to a face, a hairstyle, a skin tone, and some piercings or other misc. features. This leads to quite a bit of monotony when encountering other players.</p>
<p>Expanded character customization, such as being able to control your character&#8217;s height, build, and voice (as well as giving some options for armor dye) would help break this monotony. Yes, it is cosmetic, but it is really silly that everyone looks the same and that players have very minor control over their character appearance.</p>
<p><strong>Problem 5: The Community</strong></p>
<p>In many ways, WoW is a victim of its own success. The community of players within the game is probably the biggest example of this, as it is so large that it is impossible to placate and police.</p>
<p>Read the majority of the comments in the official forums, or within Trade Chat, and you will understand what I mean by the community being downright bad. People in WoW are, for the most part, belligerent, rude and condescending. A new player asking legitimate questions about the game will usually be met with hostility. They will be ridiculed for being a &#8220;noob&#8221; or not taking their inquiry to Wowhead. Mean-spirited comments and jokes are made at a near incessant level in all public chat channels.</p>
<p>I also may add that in every other subscription based MMO I have played, regardless of the quality of the game, the community has been much more receptive and helpful. Perhaps it is that players in other games do not have the luxury of a massive amount of players, so any new player scared away is a loss to the game. Or perhaps it is that the helpful individuals in WoW are merely drowned out by the inane banter. For whatever reason, the WoW community&#8217;s attitude towards its own members is the game&#8217;s largest problem by far, and one that I see no solution for as there are simply too many players to deal with.</p>
<p>It should also be of note that the community is the root of a lot of the other problems in the game, as the game&#8217;s transition from a merely more accessible MMO into one which caters to the lowest common denominator has mainly been enacted in response to community demand. Things such as easier travel and more accessible epics were enacted in response to repeated requests by a large amount of players. So perhaps part of the problem is that Blizzard is listening to the community a little <em>too</em> much.</p>
<p><strong>Conclusion</strong></p>
<p>Blizzard has certainly done many things right in WoW, especially in the area of making MMOs more accessible to the masses. Overall, the combat mechanics and UI are still world above many other games, which time and time again are what make me come back. However, the game is not perfect and does have many problems that Blizzard may wish to address before a competitor does. While I doubt that Blizzard will take great strides to move away from a formula that is currently making them quite a bit of money, it is not outside the realm of possibility that these things could be addressed.</p>
<p><strong>Side Note:</strong></p>
<p>It seems that many people are very concerned about the Blizzard store offering in-game pets for a fee (on top of your normal subscription fee). Right now, I do not see cosmetic items as a huge problem, so long as achievements related to the number of these cosmetic items you have are possible without them. It is a valid concern to many of us, however, on what Blizzard&#8217;s future plans for the online store <em>may be. </em>With many game publishers (in the MMO world and outside) latching onto the idea of micro transactions and DLC, this is certainly an area of concern.</p>
<p>I feel it would be very unwise for Blizzard to start offering gear, or things that actually impact the game&#8217;s mechanics in any way, for a fee on top of the subscription. (Examples: Selling epic gear, selling faster mounts, unlocking access to a new hero class, etc.) This would greatly change the dynamic of the game and would be a huge bait-and-switch on the entire community.</p>
<p>We already pay $15 a month to access this game, and for five years, all players are on an equal footing as far as the <em>opportunities </em>available to them to experience the game content and collect gear (outside of novelty items for the Collector&#8217;s Editions and Card Game). The very idea of people being able to get better gear or even equivalent gear to what you&#8217;d receive from end content for RL money is very distasteful to me. (I have visions of a spoiled rich kid with access to daddy&#8217;s credit card dominating in PvP, or blowing through content he&#8217;d normally struggle with, simply because he has the luxury of being able to buy premium epic gear with superior stats.)</p>

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