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href="http://www.blogger.com/feeds/8747250887354177523/posts/default?start-index=26&amp;max-results=25&amp;redirect=false&amp;v=2" /><author><name>tushar</name><uri>http://www.blogger.com/profile/11377336720028291858</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://1.bp.blogspot.com/-NDJ1GLL8tUA/T85beEcMNvI/AAAAAAAAAQI/VVheCi6-m6w/s220/twittericon.jpg" /></author><generator version="7.00" uri="http://www.blogger.com">Blogger</generator><openSearch:totalResults>169</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/atom+xml" href="http://feeds.feedburner.com/TechnicalFowl" /><feedburner:info uri="technicalfowl" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><feedburner:emailServiceId>TechnicalFowl</feedburner:emailServiceId><feedburner:feedburnerHostname>http://feedburner.google.com</feedburner:feedburnerHostname><entry gd:etag="W/&quot;CkMBQHg_eCp7ImA9WhFSFkw.&quot;"><id>tag:blogger.com,1999:blog-8747250887354177523.post-1036383854535035887</id><published>2013-06-18T22:49:00.001-04:00</published><updated>2013-06-18T22:54:11.640-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-06-18T22:54:11.640-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="DRM" /><category scheme="http://www.blogger.com/atom/ns#" term="military" /><category scheme="http://www.blogger.com/atom/ns#" term="navy" /><category scheme="http://www.blogger.com/atom/ns#" term="microsoft" /><category scheme="http://www.blogger.com/atom/ns#" term="xbox one" /><category scheme="http://www.blogger.com/atom/ns#" term="always-on" /><category scheme="http://www.blogger.com/atom/ns#" term="xbox" /><title>US Military Ready to Court Martial the Xbox One</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;/div&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-NaqkbL9U_sk/UcEbwVrjU2I/AAAAAAAAAuw/XS7B5uv6OlE/s1600/Department+of+Navy+crest.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://4.bp.blogspot.com/-NaqkbL9U_sk/UcEbwVrjU2I/AAAAAAAAAuw/XS7B5uv6OlE/s320/Department+of+Navy+crest.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Remember a while back when&lt;a href="http://ihogeek.com/2013/04/05/xboxalwaysondealwithit/" target="_blank"&gt;&amp;nbsp;former
Xbox director Adam Orth put his foot in his digital mouth&lt;/a&gt;, tweeting to us
all that if there is an always on connection (of course before they confirmed
it) that we can all #dealwithit? &amp;nbsp;As you know, I had some fundamental
problems with the sentiment. &amp;nbsp;Orth went on to be completely dismissive
about folks that didn’t have a constant and reliable internet connection.
&amp;nbsp;That covers a lot of folks – gamers that live in the rural United States
without broadband or have to rely on spotty satellite service as well as
members of our armed services that are deployed abroad. &amp;nbsp;I spoke to some
of my friends in uniform when that information came out, and they were
unanimously unpleased. &amp;nbsp;Gaming is how some of them blow off steam while
deployed in remote areas or at sea, and a requirement for online check ins with
the inability to play offline without one puts that to an end.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Those statements seem to be resonating with American
military personnel. &amp;nbsp;For example US Navy Lieutenant Scott Metcalf,
according to reports from The&amp;nbsp;&lt;a href="http://www.navytimes.com/article/20130614/OFFDUTY02/306140030" target="_blank"&gt;Navy Times&lt;/a&gt;, has gone from eagerly awaiting his console’s
arrival to not even being sure that he’ll be buying one from Microsoft.
&amp;nbsp;The always on policy as well as other aspects of the Xbox are what he
calls “showstoppers.” &amp;nbsp;Here’s what a Microsoft spokesperson told the
Military Times about Xbox functionality:&lt;/div&gt;
&lt;blockquote class="tr_bq"&gt;
“With Xbox One you can game offline for up to 24 hours on
your primary console, or one hour if you are logged on to a separate console
accessing your library. Offline gaming is not possible after these prescribed
times until you re-establish a connection”&lt;/blockquote&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://1.bp.blogspot.com/-9ov2DZaEMT4/UcEbu5lEQaI/AAAAAAAAAus/EgapEQFXp4A/s1600/xboxonecontroller.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="95" src="http://1.bp.blogspot.com/-9ov2DZaEMT4/UcEbu5lEQaI/AAAAAAAAAus/EgapEQFXp4A/s320/xboxonecontroller.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
The Times outline the other problems that Lt. Metcalf and
others have with the new device. &amp;nbsp;For starters, the Xbox One is only
supported in 21 countries – meaning it’s unavailable to any personnel deployed
outside of those zones. &amp;nbsp;If somehow the lucky military gamer in question
is in one of those 21 countries, games are region locked, so guess what?
&amp;nbsp;No buying games locally or firing up a disc from home – because if your XBox
Live account is linked to a different region, you’re looking at no joy.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
More so than the always on component of the console and the
inability to play games offline – or even really at all in some cases, is the
security issues. &amp;nbsp;This is a huge issue in the past couple weeks,
especially considering&amp;nbsp;&lt;a href="http://n4g.com/news/1265125/german-federal-commissioner-for-privacy-protection-xbox-one-is-a-surveillance-device" target="_blank"&gt;Germany’s consideration to ban sales&amp;nbsp;&lt;/a&gt;of the console
considering it a surveillance device. &amp;nbsp;It’s absolutely no surprise to me
that the US military feels the same way. &amp;nbsp;In your living room, an always
on (and always listening) Kinect unit might pick up a conversation between you
and your friends, or where you want to order takeout from. &amp;nbsp;Now imagine
that you living room is actually a military unit, where a Commander has a lot
more to worry about being picked up than a food order.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://1.bp.blogspot.com/-7_4o23aDpjE/UcEbtICc1UI/AAAAAAAAAuk/3x0g4K8wYmc/s1600/Mattrick_web.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://1.bp.blogspot.com/-7_4o23aDpjE/UcEbtICc1UI/AAAAAAAAAuk/3x0g4K8wYmc/s320/Mattrick_web.jpg" width="228" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Metcalf isn’t the only one with issues. &amp;nbsp;Naval aviator
Jay Johnson is outspoken about the topic as well. &amp;nbsp;Johnson, who served
tours on three Nimitz-class carriers, describes gaming as “my sanctuary. It is
where I went to calm down after a long day of flying.” &amp;nbsp;&lt;a href="http://gamasutra.com/blogs/JayJohnson/20130611/194155/The_Xbox_One_from_a_service_members_perspective_Conversations_Ive_had_and_heard_on_my_last_deployment.php" target="_blank"&gt;In a piece he wrote for Gamasutra&lt;/a&gt;, he describes it simply
as&amp;nbsp;“the single greatest sin Microsoft has committed against all service
members.” &amp;nbsp;And he’s right.&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
What makes this whole thing even worse is Microsoft’s
attitude about the whole thing. &amp;nbsp;While our military personnel are losing a
way to escape their sometimes harsh realities, Don Mattrick keeps on with a
“sucks to be you” demeanor, stating that if they don’t want a console that has
an always on component, that they can always buy an Xbox 360, which allows
full-time offline play.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
His words in an interview at E3 reflect that:&lt;/div&gt;
&lt;blockquote class="tr_bq"&gt;
“When I read the blogs and thought about who’s really the
most impacted, there was a person who said, ‘Hey, I’m on a nuclear sub.’ I
don’t even know what it means to be on a nuclear sub, but I’ve got to imagine
that it’s not easy to get an Internet connection. Hey, I can empathize. If I
was on a sub, I’d be disappointed.”&lt;/blockquote&gt;
&lt;div class="MsoNormal"&gt;
Great, they empathize. &amp;nbsp;Too bad they’re not going to do
anything about it. &amp;nbsp;There haven’t been any plans or even words on their
part to address the issue. &amp;nbsp;Buthey, they’ve got a 360 for you. &amp;nbsp;It’s
absolutely shameful that in a room where these things are discussed at Xbox HQ,
there was absolutely no foresight to what their policies could mean for our
fighting men and women having a little piece of home when they’re deployed
abroad. &amp;nbsp;Said best by Johnson -&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
“No longer will the sounds of Master Chief saving the human
race echo through the hallowed halls of the USS Abraham Lincoln, or any other
USS ship, when we have a few hours respite. No longer will you see Marcus and
Dom sawing through the Locust Horde at the bases in Afghanistan after the
Marines have returned from patrol and want to escape their reality for a bit.
Those days are now firmly behind us.”&lt;/div&gt;
&lt;br /&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
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&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://1.bp.blogspot.com/-ZxoytKhjwTA/UaAdE4kXw_I/AAAAAAAAAuE/8kZOmtDzhf4/s1600/ATT.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="313" src="http://1.bp.blogspot.com/-ZxoytKhjwTA/UaAdE4kXw_I/AAAAAAAAAuE/8kZOmtDzhf4/s320/ATT.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
I’m usually enraged with everyone that runs the show in the
mobile consumer space.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Over the years, I’ve found (as well as you’ve found I’m
sure) that the major players do their level best to squeeze every copper penny
out of the American consumer, trying to back up that squeeze by telling us
about service enhancements and whatnot that come with that charge. &amp;nbsp; What
AT&amp;amp;T is now doing in that spirit doesn’t even come with a veiled attempt at
justification. &amp;nbsp;Soon all AT&amp;amp;T wireless customers will have&lt;a href="http://www.tomsguide.com/us/Administrative-Fee-ATT-New-Charge-Total,news-17063.html" target="_blank"&gt;&amp;nbsp;an additional $0.61 tacked on to their monthly bill&lt;/a&gt;.
&amp;nbsp;Now sure that doesn’t sound like too much – I mean we’re only talking
about an additional hit of $7.32 to your yearly mobile expense, but that adds
up. &amp;nbsp;Maybe it doesn’t add up to you&amp;nbsp;&lt;b&gt;personally&lt;/b&gt;, but add up
that $7.62 per customer over their entire customer base and it adds up a little
sweeter to them – to the tune of $500-600 billion added to AT&amp;amp;T’s yearly
bottom line.&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
And why? &amp;nbsp;According to analysts, because they can.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Now let’s take a look at the evil genius of it all.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
1. AT&amp;amp;T has a clause in their contracts that if there’s
a price increase outside the scope of the contract, the customer has an
opportunity to get out of it without having to pay a termination fee. &amp;nbsp;The
fact that they call it an administrative fee means it’s not technically a rate
increase, so that clause doesn’t apply. &amp;nbsp;Take a look at&amp;nbsp;&lt;a href="http://www.att.com/shop/legalterms.html?toskey=wirelessCustomerAgreement" target="_blank"&gt;section 1.3 if you’re interested in their terms of service&lt;/a&gt;&amp;nbsp;and
make note of administrative fees being explicitly excluded.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
2. $0.61 isn’t enough to scare customers away – no one’s
going to cancel their contract and pay a huge termination fee over $7.32.
&amp;nbsp;Now no one’s going to like it, but it’s jut not enough to quit.
&amp;nbsp;This is half a billion dollars pretty much for free as a gift to
themselves from all of you. &amp;nbsp;Joe Hoffman, principal analyst
at ABI Research had the following to say:&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
“But why 61¢, why not $1 or $5 or $10? Because AT&amp;amp;T
understands price elasticity of demand. When AT&amp;amp;T raises the price by 61¢,
they know hardly anyone is going to bail on them, and so can impose this with
impunity. $1 or $5 or $10 is just too much to swallow all at once, but give
them time. For now, $500 – $600 Million will flow right to the bottom line.
Brilliant! No fancy software tools, no focus groups, no high priced engineers
and programmers, and no iPhone subsidies. Just a raw, brute force price
increase. In six to 9 months, add another fee, then rinse and repeat a few more
time. Marketing beats engineering every time!”&lt;br /&gt;
&lt;div class="MsoNormal"&gt;
Now an AT&amp;amp;T spokesperson says that this is pretty in
line with what other carriers do or will charge, and I totally believe it.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://1.bp.blogspot.com/-u-xLxhE_Nns/UaAdDaEG1bI/AAAAAAAAAt8/81LmU5fMjlM/s1600/61+cents.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="305" src="http://1.bp.blogspot.com/-u-xLxhE_Nns/UaAdDaEG1bI/AAAAAAAAAt8/81LmU5fMjlM/s320/61+cents.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
It’s $0.61 now, but when is that line going to be $0.90? or
$1? &amp;nbsp;It’s going to creep over the years while our phone bills skyrocket,
and the average consumer will barely notice. &amp;nbsp;Not exactly much we can do
about it, but you should all fully understand what the mobile industry sees us
as:&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class="MsoNormal"&gt;
Cash piñatas that always pay out.&lt;/div&gt;
&lt;img src="http://feeds.feedburner.com/~r/TechnicalFowl/~4/m4Ja-CSMvYk" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://blog.tusharnene.com/feeds/453181224459824762/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://blog.tusharnene.com/2013/05/at-customer-prepare-to-get-nickeled-and.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8747250887354177523/posts/default/453181224459824762?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8747250887354177523/posts/default/453181224459824762?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TechnicalFowl/~3/m4Ja-CSMvYk/at-customer-prepare-to-get-nickeled-and.html" title="AT&amp;T Customer? Prepare to get Nickeled and Dimed (Pennied too)" /><author><name>tushar</name><uri>http://www.blogger.com/profile/11377336720028291858</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://1.bp.blogspot.com/-NDJ1GLL8tUA/T85beEcMNvI/AAAAAAAAAQI/VVheCi6-m6w/s220/twittericon.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-ZxoytKhjwTA/UaAdE4kXw_I/AAAAAAAAAuE/8kZOmtDzhf4/s72-c/ATT.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://blog.tusharnene.com/2013/05/at-customer-prepare-to-get-nickeled-and.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DEAGQXs7fSp7ImA9WhBaEk8.&quot;"><id>tag:blogger.com,1999:blog-8747250887354177523.post-8710907722737687714</id><published>2013-05-21T20:49:00.000-04:00</published><updated>2013-05-22T08:45:20.505-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-05-22T08:45:20.505-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="reveal" /><category scheme="http://www.blogger.com/atom/ns#" term="always on" /><category scheme="http://www.blogger.com/atom/ns#" term="durango" /><category scheme="http://www.blogger.com/atom/ns#" term="microsoft" /><category scheme="http://www.blogger.com/atom/ns#" term="xbox one" /><category scheme="http://www.blogger.com/atom/ns#" term="xbox" /><title>Xbox One Update - The Whole Internet Connection Thing</title><content type="html">&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://3.bp.blogspot.com/-77xhtViHDoU/UZwV0LI6nAI/AAAAAAAAAts/V84kH_nFT1U/s1600/xboxone_stayconnected.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="332" src="http://3.bp.blogspot.com/-77xhtViHDoU/UZwV0LI6nAI/AAAAAAAAAts/V84kH_nFT1U/s640/xboxone_stayconnected.png" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
** Updated Info on the Xbox One and internet connections **&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
In my earlier post talking covering the big Xbox One reveal
today, I got a little bit into the whole always on issue. &amp;nbsp;From those who
had hands-on experience with the One, it seemed that it would be only games
that utilized Microsoft’s Azure cloud platform that would require an internet
connect to play. &amp;nbsp;Well I’m very sad to report that that’s not totally the
case. &amp;nbsp;Let’s hop over to the&amp;nbsp;&lt;a href="http://news.xbox.com/2013/05/qa" target="_blank"&gt;Xbox press site, where they’ve posted a Q&amp;amp;A&lt;/a&gt;&amp;nbsp;describing a
lot of Xbox features. &amp;nbsp;On a question on always-on, this is what they’ve
posted:&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;b&gt;Q: &amp;nbsp; &amp;nbsp;Does Xbox One require an “always on”
Internet connection?&lt;/b&gt;&lt;br /&gt;
A: &amp;nbsp; &amp;nbsp;No, it does not have to be always connected, but Xbox One does
require a connection to the Internet. We’re designing Xbox One to be your
all-in-one entertainment system that is connected to the cloud and always
ready. We are also designing it so you can play games and watch Blu-ray movies
and live TV if you lose your connection.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
OK…&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
That doesn’t make a lick of sense!&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Unfortunately for me my day job keeps me on the east coast
and without an invitation to Redmond to ask further questions on what’s going
on. &amp;nbsp;&lt;a href="http://kotaku.com/xbox-one-does-require-internet-connection-cant-play-o-509164109"&gt;Kotaku’s
Stephen Totilo on the other hand does have that opportunity&lt;/a&gt;.
&amp;nbsp;When Stephen pressed for an answer, what he received was the
following:&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
“For single-player games that don’t require connectivity to
Xbox Live, you should be able to play those without interruption should your
Internet connection go down. Blu-ray movies and other downloaded entertainment
should be accessible when your Internet connection may be interrupted. But the
device is fundamentally designed to be expanded and extended by the Internet as
many devices are today.” &amp;nbsp;After some more digging, here is what always
means as far as Xbox is concerned:&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;b&gt;The Xbox One checks in with the cloud once every 24
hours.&lt;/b&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
It’s a technicality that allows Team Xbox to say that they
don’t require an always on connection to play. &amp;nbsp;But it ain’t exactly
forever. &amp;nbsp;So fine, instead of being shackled to a network, we’re now all…
on parole? &amp;nbsp;Are the 300,000 Xbox LIVE servers my parole officers? &amp;nbsp;Do
I get time off for good behavior?&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
I have no idea what happens if you&amp;nbsp;&lt;i&gt;don’t&lt;/i&gt;&amp;nbsp;check
in every 24 hours, but I can’t imagine it’s good. &amp;nbsp;I have my Xbox 360
turned completely off unless I’m playing. &amp;nbsp;It’s not listening for my voice
commands, it turns on when flip a physical switch. &amp;nbsp;As it stands at the
moment of writing this I haven’t turned my Xbox on in roughly a week.
&amp;nbsp;With these rules on the One, am I going to be restricted because I
haven’t checked in for a week?&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Anyway, no, I guess it’s not as bad as the three minute rule
that was rumored before, but it’s still something that’s a pain in the ass.
&amp;nbsp;Just letting you kids know.&lt;/div&gt;
&lt;img src="http://feeds.feedburner.com/~r/TechnicalFowl/~4/syQYa3JpTws" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://blog.tusharnene.com/feeds/8710907722737687714/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://blog.tusharnene.com/2013/05/xbox-one-update-whole-internet.html#comment-form" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8747250887354177523/posts/default/8710907722737687714?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8747250887354177523/posts/default/8710907722737687714?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TechnicalFowl/~3/syQYa3JpTws/xbox-one-update-whole-internet.html" title="Xbox One Update - The Whole Internet Connection Thing" /><author><name>tushar</name><uri>http://www.blogger.com/profile/11377336720028291858</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://1.bp.blogspot.com/-NDJ1GLL8tUA/T85beEcMNvI/AAAAAAAAAQI/VVheCi6-m6w/s220/twittericon.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-77xhtViHDoU/UZwV0LI6nAI/AAAAAAAAAts/V84kH_nFT1U/s72-c/xboxone_stayconnected.png" height="72" width="72" /><thr:total>2</thr:total><feedburner:origLink>http://blog.tusharnene.com/2013/05/xbox-one-update-whole-internet.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DEIMQ3k8eyp7ImA9WhBaEk8.&quot;"><id>tag:blogger.com,1999:blog-8747250887354177523.post-5748655354129285072</id><published>2013-05-21T16:36:00.001-04:00</published><updated>2013-05-22T08:43:02.773-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-05-22T08:43:02.773-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="reveal" /><category scheme="http://www.blogger.com/atom/ns#" term="kinect" /><category scheme="http://www.blogger.com/atom/ns#" term="durango" /><category scheme="http://www.blogger.com/atom/ns#" term="microsoft" /><category scheme="http://www.blogger.com/atom/ns#" term="gaming" /><category scheme="http://www.blogger.com/atom/ns#" term="xbox one" /><category scheme="http://www.blogger.com/atom/ns#" term="xbox" /><category scheme="http://www.blogger.com/atom/ns#" term="console" /><title>OK Kids, Let's Talk Xbox One</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://3.bp.blogspot.com/-QUWadabxGh4/UZvZC3SQiaI/AAAAAAAAAtM/q2QoaVlMGz8/s1600/xbox+one.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="261" src="http://3.bp.blogspot.com/-QUWadabxGh4/UZvZC3SQiaI/AAAAAAAAAtM/q2QoaVlMGz8/s320/xbox+one.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
Just a little while ago from their Redmond campus, Microsoft
finally pulled the curtain and gave us all the big reveal on their successor to
the Xbox 360 – The Xbox One, announcing that it will be available later in
2013. &amp;nbsp;Not to be confused with the old classic Xbox 1, the new unit is
geared to be an all-in-one box as described by Xbox exec Don Mattrick.
&amp;nbsp;Sitting next to the this all-in-one box was a new Kinect sensor, as well
as the newly designed controller. &amp;nbsp;I watched the live stream (well as much
as I could) and while it didn’t provide a&amp;nbsp;&lt;b&gt;&lt;i&gt;ton&lt;/i&gt;&lt;/b&gt;&amp;nbsp;of
helpful information, there was some.&lt;br /&gt;
&lt;div class="MsoNormal"&gt;
&lt;!--[if !supportLineBreakNewLine]--&gt;&lt;br /&gt;
&lt;!--[endif]--&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;b&gt;&lt;u&gt;What was Covered:&lt;/u&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;b&gt;&lt;u&gt;&lt;br /&gt;&lt;/u&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
What was showed off was voice control – with the unit being
powered on by a user simply saying “Xbox on.” &amp;nbsp;Using voice, the
controller, or gesture commands with the Kinect sensor, the user can easily
switch between the Xbox Live UI and Live TV. &amp;nbsp;The UI itself is is very
Windows 8 in the sense that there’s tiles for a lot of things on the interface.
&amp;nbsp;This isn’t really that surprising considering that with Windows 8
Microsoft was pushing a lot of their services and devices into a connected
ecosystem, shoving Xbox under that umbrella as well. &amp;nbsp;Part of that is
pretty sweet connectivity, with special software designed to be able to connect
between a Windows OS as well as the Xbox interface. &amp;nbsp;It also seems that
Microsoft&amp;nbsp;&amp;nbsp;has learned from their HD-DVD missteps with the 360,
giving the One an optical drive that supports Blu-ray discs. &amp;nbsp;The unit
handles games, internet and web apps, Skype functionality as well as live TV.
&amp;nbsp;That seems pretty close to the “all-in-one” description that Mattrick was
talking about, adding that it must be “simple, instant, and complete.” &amp;nbsp;I
guess “complete” also means that the system can pick up and measure your
heartbeat while you exercise.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
There was also some description on the controller, designed
with improved ergonomics and a new D-pad, designed with gamers helping to make
it better for gamers.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://1.bp.blogspot.com/-q2gfDWr_hew/UZvaUp-ENHI/AAAAAAAAAtc/gq3YtvHHyxk/s1600/xbox+one+kinect.PNG" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="320" src="http://1.bp.blogspot.com/-q2gfDWr_hew/UZvaUp-ENHI/AAAAAAAAAtc/gq3YtvHHyxk/s320/xbox+one+kinect.PNG" width="298" /&gt;&lt;/a&gt;&lt;/div&gt;
As for the rest of the livestream itself, there was a big
to-do about the partnership between Xbox and EA, showing off a bunch of games
from EA Sports including FIFA, UFC, Madden and FIFA, all to be released over
the next year. &amp;nbsp;The EA montage came with the unveiling of EA Ignite, an
engine designed “specifically to help us blur the line between the real and the
virtual,” according to Andrew Wilson.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
The Xbox folks also announced that there would be 15
exclusive titles for the Xbox One over the year, showing one of them
(presumably) as&amp;nbsp;&lt;i&gt;Quantum Break,&lt;/i&gt;&amp;nbsp;which appeared to focus around a kid
with superpowers. &amp;nbsp;Claiming that they’re investing more in a bunch of
studios around the world to create original content, they say that these 15
exclusives will cover 8 different and brand new franchises.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Next came some celebrity guests from different areas of
entertainment. &amp;nbsp;Steven Spielberg joined via teleconference to talk about a
new&amp;nbsp;&lt;i&gt;Halo&lt;/i&gt;&amp;nbsp;live action television show, broadcast as “premium
television” through the Xbox One. &amp;nbsp;I for one don’t really care, but if
that’s you’re thing, well there you go. &amp;nbsp;Roger Goodell, commissioner of
the NFL, also stopped by on screen talking about the partnership between Xbox
and the NFL: “You’re going to change the football in a way that is so
dramatic.”&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
They closed out the livestream with a preview of&amp;nbsp;&lt;i&gt;Call
of Duty: Ghosts,&amp;nbsp;&lt;/i&gt;focusing a great deal on the fact that the game has
dogs in it, at which point my stream started flipping out, but it seemed like
they revealed very little information on it as well as other games for that
matter. &amp;nbsp;I guess they’re saving it all of e3.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Funny sidenote about the stream flipping out – I lost the
stream 3-4 times through the whole proceedings, one of them being just as they
were talking about how they have 300,000 servers to support Xbox Live.
&amp;nbsp;Unfortunately none of them allowed xbox.com to get through 15 minutes of
stream without crashing.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Oh right – machine specs:&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;ul style="margin-top: 0in;" type="circle"&gt;
&lt;li class="MsoNormal"&gt;Processor:
     Custom AMD chip, 8-core GPU, DirectX 11.1, 32MB ESRAM (28nm chip for those
     interested in fabrication)&lt;/li&gt;
&lt;li class="MsoNormal"&gt;Memory:
     8GB RAM (DD3)&lt;/li&gt;
&lt;li class="MsoNormal"&gt;Storage:
     500GB internal hard drive&lt;/li&gt;
&lt;li class="MsoNormal"&gt;Audio/Video:
     1080p and 4K support, can do 7.1 surround&lt;/li&gt;
&lt;li class="MsoNormal"&gt;Connectivity:
     HDMI 1.4 output/passthrough, USB 3.0, WiFi Drect&lt;/li&gt;
&lt;/ul&gt;
&lt;div class="MsoNormal"&gt;
&lt;b&gt;&lt;u&gt;What Wasn’t:&lt;/u&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;b&gt;&lt;u&gt;&lt;br /&gt;&lt;/u&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
While they kept saying that the Xbox One was connected, they
didn’t explicitly address fans’ concerns about “always on.” &amp;nbsp;I had to get
intel from other sources who had a more hands on experience with the One for
that. &amp;nbsp;According to&amp;nbsp;&lt;a href="http://www.wired.com/gamelife/2013/05/xbox-one-analysis/" target="_blank"&gt;Wired&lt;/a&gt;,
the One will not be always on as was heavily rumored. &amp;nbsp;Which begs the
question, how did&amp;nbsp;&lt;a href="http://blog.tusharnene.com/2013/04/microsoft-creative-director-doesnt-deny.html" target="_blank"&gt;THIS WHOLE NONSENSE&lt;/a&gt;&amp;nbsp;even occur in the first place? &amp;nbsp;I don’t know. &amp;nbsp;I
guess folks can get a little nuts in the twitterverse. &amp;nbsp;But I found out
some other things too:&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
While it may not be always on, game discs will all have to
be downloaded to the console’s internal hard drive (which makes me really worry
about only a 500GB hard drive). &amp;nbsp;But once the data is on said hard drive,
the user can play it whenever he or she chooses, and it will be connected to
their XBL gamertag. &amp;nbsp;But if that disc is used with a different account,
the person holding that second account has the option of paying a fee to
install it to his or her hard drive and play. &amp;nbsp;Without that download
though, play with just the disc and not copying anything to the hard drive is
restricted. &amp;nbsp;According to Wired, Microsoft didn’t have an answer as to if
or even how this policy would potentially be altered for the used games market
or players that rent games.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
As far as the&amp;nbsp;&lt;a href="http://blog.tusharnene.com/2013/02/always-on-rumors-true-xbox-may-follow.html" target="_blank"&gt;“always” on rumors&lt;/a&gt;? &amp;nbsp;Yes and no. &amp;nbsp;Game developers making games for the One
have access to use Microsoft’s Azure cloud services platform to bump some of
the game tasks to the cloud. &amp;nbsp;In this case yes you would require an
internet connection. &amp;nbsp;If a game in question does not actually utilize
Azure, then no, you will not need a connection. &amp;nbsp;I have no basis to make a
prediction on what percentage of Xbox One games will utilize Azure, but my
guess is that Microsoft is really going to try and push it.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
So there it is in a nutshell kids. &amp;nbsp;I’ll keep my eye
out for further details to keep you in the know.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;img src="http://feeds.feedburner.com/~r/TechnicalFowl/~4/g2KaYtAdtlc" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://blog.tusharnene.com/feeds/5748655354129285072/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://blog.tusharnene.com/2013/05/ok-kids-lets-talk-xbox-one.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8747250887354177523/posts/default/5748655354129285072?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8747250887354177523/posts/default/5748655354129285072?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TechnicalFowl/~3/g2KaYtAdtlc/ok-kids-lets-talk-xbox-one.html" title="OK Kids, Let's Talk Xbox One" /><author><name>tushar</name><uri>http://www.blogger.com/profile/11377336720028291858</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://1.bp.blogspot.com/-NDJ1GLL8tUA/T85beEcMNvI/AAAAAAAAAQI/VVheCi6-m6w/s220/twittericon.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-QUWadabxGh4/UZvZC3SQiaI/AAAAAAAAAtM/q2QoaVlMGz8/s72-c/xbox+one.png" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://blog.tusharnene.com/2013/05/ok-kids-lets-talk-xbox-one.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DUcBRHY_cCp7ImA9WhBbEkw.&quot;"><id>tag:blogger.com,1999:blog-8747250887354177523.post-1524080352043322774</id><published>2013-05-10T16:17:00.001-04:00</published><updated>2013-05-10T16:17:35.848-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-05-10T16:17:35.848-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="fandom" /><category scheme="http://www.blogger.com/atom/ns#" term="jock" /><category scheme="http://www.blogger.com/atom/ns#" term="football" /><category scheme="http://www.blogger.com/atom/ns#" term="geek culture" /><category scheme="http://www.blogger.com/atom/ns#" term="rivalry" /><category scheme="http://www.blogger.com/atom/ns#" term="doctor who" /><category scheme="http://www.blogger.com/atom/ns#" term="nerd" /><title>Doctor Who and Football - Why It's Time We Grew Up and Get Along</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://1.bp.blogspot.com/-xOxWebaov7E/UY1U2l1gLHI/AAAAAAAAAsA/GSdsNqIixPs/s1600/doctorarmscrossed.PNG" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="253" src="http://1.bp.blogspot.com/-xOxWebaov7E/UY1U2l1gLHI/AAAAAAAAAsA/GSdsNqIixPs/s320/doctorarmscrossed.PNG" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
Those who know me know I refer to my field of interests as
multiclassing.&amp;nbsp; I enjoy sporting events as well as comic cons.&amp;nbsp; I
like talking about the merits of strategy in sports as much as I do strategies
for&amp;nbsp;&lt;i&gt;Final Fantasy&lt;/i&gt;&amp;nbsp;boss fights.&amp;nbsp; I even enjoy arguing
about the greatness of sports players as well as the greatness of all of the
different Doctors.&amp;nbsp; I think it’s good to be a well rounded sort of guy
that way.&lt;br /&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
I naturally then subscribe to a host of different things on
social media, and some of them are&amp;nbsp;&lt;i&gt;Doctor Who&lt;/i&gt;&amp;nbsp;related (I even
tried lobbying BBC to make me the brown doctor to no avail).&amp;nbsp; So last
month I saw what I considered to be a nice and funny post listing similarities
between a Doctor Who Convention and the Super Bowl (that’s American Football
for our ex-US friends) and found it wonderful.&amp;nbsp; These were the points,
according to the post, listed that both types events provided:&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;ul style="margin-top: 0in;" type="disc"&gt;
&lt;li class="MsoNormal"&gt;Lots
     of fans traveling from all over to gather together and celebrate something
     that they love watching on TV&lt;/li&gt;
&lt;li class="MsoNormal"&gt;Sometimes
     they dress up as their favorite characters&lt;/li&gt;
&lt;li class="MsoNormal"&gt;A good
     place to make friends and have fun&lt;/li&gt;
&lt;li class="MsoNormal"&gt;Usually
     you come home with lots of merchandise and souvenirs&lt;/li&gt;
&lt;li class="MsoNormal"&gt;If
     you’re lucky, you might even get to meet one of the stars and get an
     autograph&lt;/li&gt;
&lt;/ul&gt;
&lt;div class="MsoNormal"&gt;
How great is that?&amp;nbsp; Sports and traditional geekery
coming together to recognize the similarities between everyone.&amp;nbsp; And you
know me kids, I like bringing people&amp;nbsp;&lt;b&gt;&lt;i&gt;together&lt;/i&gt;&lt;/b&gt;.&amp;nbsp; I’ve
even written on the topic of how we’re all the same,&amp;nbsp;&lt;a href="http://blog.tusharnene.com/2010/12/45-world-of-warcraft-and-fantasy.html" target="_blank"&gt;like how fantasy football and&amp;nbsp;&lt;i&gt;World of Warcraft&lt;/i&gt;&amp;nbsp;share
a lot&lt;/a&gt;.&amp;nbsp; So this post made me really happy.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;/div&gt;
Until, that is, I started reading the comments.&amp;nbsp; I
know, I know, I should have just applied the YouTube comments rule and ignored
them but once I started getting into them, I had a big problem reading some of
them that were dripping in what can only be described as the old-school “geek
vs sports” mentality.&amp;nbsp; Something struck me as odd though – opposite of
traditional convention, the venom was coming&amp;nbsp;&lt;b&gt;&lt;i&gt;from&lt;/i&gt;&lt;/b&gt;&amp;nbsp;the
geeks to be hurled&amp;nbsp;&lt;b&gt;&lt;i&gt;at&lt;/i&gt;&lt;/b&gt;&amp;nbsp;the sports fans on the
page.&amp;nbsp; Unsolicited, and with a vengeance.&amp;nbsp; Dozens of people posted
about how these events could not possibly be the same because “football is for
losers,” or that sci fi / doctor fans are “much smarter people,” or that football
doesn’t “require thought” and fans of sports are somehow dumber.&amp;nbsp; The vast
majority of what I’ll call “partisan” commentary was against sports fans.&amp;nbsp;
I only spotted a couple actually insulting sci-fi fans, and those “insults”
really didn’t get much harsher than “it’s not real.”&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Seriously?&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;/div&gt;
&lt;a href="http://1.bp.blogspot.com/-ZyFzVzfWBMw/UY1Uybi7-RI/AAAAAAAAArw/WufPf-qX4gw/s1600/doctorfootballFB.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://1.bp.blogspot.com/-ZyFzVzfWBMw/UY1Uybi7-RI/AAAAAAAAArw/WufPf-qX4gw/s320/doctorfootballFB.jpg" width="305" /&gt;&lt;/a&gt;A fandom and community that might have been used to judgment
over their lifetime is now slinging the judgment at others?&amp;nbsp; And I might
add, in an unsolicited manner?&amp;nbsp; It was rough getting through it and
feeling like these folks were trying to recreate a version of high school were
the stereotypical geeks had the social upper hand.&amp;nbsp; Or that maybe they
were slinging this venom because that’s what their fandom dictates they
do.&amp;nbsp; Either way, it really upset me.&amp;nbsp; For those who claim that Doctor
who is about acceptance and people being themselves, they sure didn’t play the
part.&amp;nbsp; So why are traditional geeks, one of the groups I do identify with,
taking this route?&amp;nbsp; Are these the same people that reveled in Simon Pegg’s
recent definition of “geek” that can now be found all over the internet?&amp;nbsp;
Are we so “open and accepting” to shun everyone that doesn’t identify with
us?&amp;nbsp; It’s spooky, and I don’t like it.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
And I’m going to be the one to say it - all this reverse
judging? Not ok guys. "Ew, dumb jock" and "Ugh, stupid
nerd" ended in high school. Fans of both express their fandom, and the
stereotype that sports fans have the IQ of a walnut is just as over-generalized
as the one about nerds living in a basement doing their thing with
anime/sci-fi/computers 24/7. If you're a "nerd" judging others then
you've become the very people who pestered you when you were/are young, if
that’s your motivation here.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Both events and both "camps" have community as a
big part of their fandom, and conversations on "who was the greatest
running back/wide receiver" happen just as frequently as "who was the
best doctor/companion."&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Now I think I have a unique perspective here.&amp;nbsp; I’m a
big geek in the traditional sense.&amp;nbsp; I’m wearing a Green Lantern t-shirt
typing this right now.&amp;nbsp; I have this Saturday’s Doctor Who episode set to
record because I’m not going to be around.&amp;nbsp; I spend my downtime
gaming.&amp;nbsp; I launched my&amp;nbsp;&lt;i&gt;Final Fantasy&lt;/i&gt;&amp;nbsp;career with the
original on the NES when I was 8.&amp;nbsp; On the other hand, I love football, and
I do my best to watch every Eagles game during the season, regardless of how
they’re doing.&amp;nbsp; I try to get out and play golf as often as I can when the
weather’s nice.&amp;nbsp; Back in high school I did quiz bowl and debate after my
advanced programming classes, but still played Ultimate Frisbee after school
and was friends with the guys on the football team.&amp;nbsp; You can say I have a
foot in both camps as it were, and I do understand both sides of the coin.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-hYG9NEXHCX8/UY1Uz-1vWBI/AAAAAAAAAr4/3UVniO1tBNg/s1600/celek+ravens.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="320" src="http://4.bp.blogspot.com/-hYG9NEXHCX8/UY1Uz-1vWBI/AAAAAAAAAr4/3UVniO1tBNg/s320/celek+ravens.jpg" width="247" /&gt;&lt;/a&gt;&lt;/div&gt;
Which is why I say to&amp;nbsp;&lt;b&gt;&lt;i&gt;everyone&lt;/i&gt;&lt;/b&gt;, with
love, that it’s time to grow the hell up.&amp;nbsp; I understand that everyone is
passionate about what they love and develop fierce loyalties.&amp;nbsp; And we
gravitate to people who share those passions and find a sense of
community.&amp;nbsp; But why does that mean that every other community is somehow
inferior or less intelligent or somehow worse than yours?&amp;nbsp; I just don’t
get it, not these days anyway.&amp;nbsp; According to these Whovian purists, has my
INT stat taken a hit because I have a mind for sports as well?&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
According to my social media feeds, yeah.&amp;nbsp; And that’s
sad.&amp;nbsp; I can guarantee you that once football season starts and
posts/tweets about the NFL start ramping up in a couple months, so will the
tweets and posts from those who feel intellectually superior,&amp;nbsp;&lt;b&gt;&lt;i&gt;making
damn sure&lt;/i&gt;&lt;/b&gt;&amp;nbsp;that you know they’re too intellectually superior to
watch sports.&amp;nbsp; You will also, however, find that the reverse is not true
at all. &amp;nbsp;How do I know? &amp;nbsp;because I've seen it every season since I've
been on Twitter.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
So are there really fan-based geek outcasts anymore?&amp;nbsp;
The folks I play fantasy football with are the same people who I used to raid
with.&amp;nbsp; “Sports geeks” as I call some of my friends know every stat and
every event, both major and minor, in their arena of sports interests.&amp;nbsp;
They’re also some of the sharpest minds I’ve met.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
So back to what I was talking about before in regards to
Simon Pegg’s geek redefinition:&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
“Being a geek is all about being honest about what you enjoy
and not being afraid to demonstrate that affection. It means never having to
play it cool about how much you like something. It’s basically a license to
proudly emote on a somewhat childish level rather than behave like a supposed
adult. Being a geek is extremely liberating.”&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;
Is there anyone here that disagrees?&amp;nbsp;&amp;nbsp; He put into
words how I’ve always felt.&amp;nbsp; And there’s a place and room for a lot of
different types of folks at my table.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;
To those who feel like the negative facebook commenters, did
I betray you?&amp;nbsp; Have I gone astray from your fierce Whovian fandom?&amp;nbsp;
Then in the words of the Doctor himself:&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;b&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/b&gt;
&lt;b&gt;&lt;i&gt;Please, point a gun at me if it helps you relax.&amp;nbsp;&lt;/i&gt;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/b&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-0o7MdSNcGvM/UY1Vpr2sCEI/AAAAAAAAAsQ/2HrwbYMf9vs/s1600/revengenerds.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/-0o7MdSNcGvM/UY1Vpr2sCEI/AAAAAAAAAsQ/2HrwbYMf9vs/s1600/revengenerds.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;b&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;br /&gt;&lt;img src="http://feeds.feedburner.com/~r/TechnicalFowl/~4/WzFHPSLFI1U" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://blog.tusharnene.com/feeds/1524080352043322774/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://blog.tusharnene.com/2013/05/doctor-who-and-football-why-its-time-we.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8747250887354177523/posts/default/1524080352043322774?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8747250887354177523/posts/default/1524080352043322774?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TechnicalFowl/~3/WzFHPSLFI1U/doctor-who-and-football-why-its-time-we.html" title="Doctor Who and Football - Why It's Time We Grew Up and Get Along" /><author><name>tushar</name><uri>http://www.blogger.com/profile/11377336720028291858</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://1.bp.blogspot.com/-NDJ1GLL8tUA/T85beEcMNvI/AAAAAAAAAQI/VVheCi6-m6w/s220/twittericon.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-xOxWebaov7E/UY1U2l1gLHI/AAAAAAAAAsA/GSdsNqIixPs/s72-c/doctorarmscrossed.PNG" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://blog.tusharnene.com/2013/05/doctor-who-and-football-why-its-time-we.html</feedburner:origLink></entry><entry gd:etag="W/&quot;Dk8DSHc7fip7ImA9WhBUGEs.&quot;"><id>tag:blogger.com,1999:blog-8747250887354177523.post-3345802018207663648</id><published>2013-05-06T13:54:00.002-04:00</published><updated>2013-05-06T14:27:59.906-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-05-06T14:27:59.906-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="star wars" /><category scheme="http://www.blogger.com/atom/ns#" term="kentucky derby" /><category scheme="http://www.blogger.com/atom/ns#" term="may the fourth" /><title>May 4th - The Great Star Wars Derby 2013</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-APIH9HiJDKw/UYftYnm6TfI/AAAAAAAAArM/5IlJN8kkz_Y/s1600/starwarsderby.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="193" src="http://4.bp.blogspot.com/-APIH9HiJDKw/UYftYnm6TfI/AAAAAAAAArM/5IlJN8kkz_Y/s400/starwarsderby.JPG" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
This past weekend included the fourth of May, which is generally considered to be &lt;i&gt;Star Wars &lt;/i&gt;day to the geek kingdom. To those not hip to 'Wars, you may be wondering why there's a connection between an arbitrary date and an epic saga loved my many. &amp;nbsp;To those people, "May the fourth be with you."&lt;br /&gt;
&lt;br /&gt;
You pickin' up what I'm puttin' down? &amp;nbsp;Excellent.&lt;br /&gt;
&lt;br /&gt;
May 4th was also a big day in Louisville, Kentucky with the 139th running of the Kentucky Derby. &amp;nbsp;I lived in Louisville for a few years when I was a kid, and derby time was always fun - not only on race day and every having fun at parties but the weeklong festival that led up to it. &amp;nbsp;One of my favorite parts of the derby (and all the other races that are run at Churchill Downs) is the nutty and sometimes outright ridiculous names of the horses. &amp;nbsp;A horse named Orb won the whole thing this year, but was followed by Golden Soul and Palace Malice. &amp;nbsp;Other horses had some great names too, like Normandy Invasion, Overanalyze and Will Take Charge.&lt;br /&gt;
&lt;br /&gt;
So given that these two days coincide, I decided to come up with names for horses throughout the day that could potentially run in a &lt;i&gt;Star Wars&lt;/i&gt; themed Kentucky Derby. &amp;nbsp;You know, just for fun. &amp;nbsp;Eventually some other people started playing along, giving us a &lt;i style="font-weight: bold;"&gt;huge&lt;/i&gt;&amp;nbsp;stable of named horses. &amp;nbsp;Since there were 20 horses in the race this year, I picked my favorite 20 for the &lt;i&gt;Star Wars&lt;/i&gt;&amp;nbsp;Derby (in no particular order, and you can see the whole list on twitter using the hashtag &lt;a href="https://twitter.com/search/realtime?q=%23starwarsderby&amp;amp;src=hash" target="_blank"&gt;#starwarsderby&lt;/a&gt;). &amp;nbsp;They'll be loading into the gate as follows:&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Hell Hoth No Fury&lt;/li&gt;
&lt;li&gt;12 Parsecs to Kessel&lt;/li&gt;
&lt;li&gt;Alderaan Places&lt;/li&gt;
&lt;li&gt;Ackbar's Warning&lt;/li&gt;
&lt;li&gt;Gone Baby Qui-Gon&lt;/li&gt;
&lt;li&gt;Dr. Kyle and Mr. Katarn&lt;/li&gt;
&lt;li&gt;Biggs' Mustache Comb&lt;/li&gt;
&lt;li&gt;Lando Milk and Honey&lt;/li&gt;
&lt;li&gt;AT-AT The Wire&lt;/li&gt;
&lt;li&gt;Buns of Steel&lt;/li&gt;
&lt;li&gt;This Is Not The Horse You're Looking For&lt;/li&gt;
&lt;li&gt;The Phantom Mare&lt;/li&gt;
&lt;li&gt;Adventure and Excitement&lt;/li&gt;
&lt;li&gt;Lando's Triple Cross&lt;/li&gt;
&lt;li&gt;Don't Tell Me The Odds&amp;nbsp;&lt;/li&gt;
&lt;li&gt;Disturbing Lack of Faith&lt;/li&gt;
&lt;li&gt;Wedge Can't Hang&lt;/li&gt;
&lt;li&gt;I Know&lt;/li&gt;
&lt;li&gt;Oo Tee Dee&lt;/li&gt;
&lt;li&gt;May the Horse Be With You&lt;/li&gt;
&lt;li&gt;He's My Brother&lt;/li&gt;
&lt;li&gt;Star Orb A New Hope&lt;/li&gt;
&lt;li&gt;Lando's Colt 45&lt;/li&gt;
&lt;/ul&gt;
&lt;div&gt;
And they're off! &amp;nbsp;Hell Hoth No Fury charges ahead of the field out of the gate followed by 12 Parsecs to Kessel with a good run, The Phantom Mare running almost unseen moving towards the inside rail. &amp;nbsp;This is not the Horse your Looking For trying to make a move to the outside, looking for Lando Milk and Honey and Alderaan Places in the middle of the pack. &amp;nbsp;Coming up on the turn Oo Tee Dee happily squeals his way into the inside, leaving Don't Tell Me the Odds and Biggs' Mustache Comb sifting through slings of mud. &amp;nbsp;On the backstretch is He's My Brother side by side with Buns of Steel, catching up to Hell Hoth No Fury who is still ahead by 2 lengths. &amp;nbsp;Ackbar's Warning staying cautiously steady towards the middle, Gone Baby Qui-Gon and Dr. Kyle and Mr. Katarn split to the outside. &amp;nbsp;Wedge Can't Hang looks to be losing his steam, overtaken by Star Orb A New Hope who squarely takes 4th position in the series. &amp;nbsp;Approaching the turn I Know turns on the juice, leaving Adventure and Excitement in his wake, sluggish like he just came out of a Carbonite bath. &amp;nbsp;May the Horse Be With You tries to make a move and Lando's Colt 45 takes a shot but gets sloppy and blows the turn wide to the outside. &amp;nbsp;Lando's Triple Cross takes advantage of the situation and finishes the turn at number 5 ahead of Disturbing Lack of Faith coming to the home stretch, AND DOWN THE STRETCH THEY COME! &amp;nbsp;AT-AT The Wire charges ahead on the outside against Hell Hoth No Fury, closing to within one length. &amp;nbsp;AT-AT The Wire and Hell Hoth No Fury are neck and neck, but what's this? &amp;nbsp;Ackbar's Warning goes to the whip and makes a charge, speeding to the front of the pack! &amp;nbsp;&lt;b&gt;It was a trap! &amp;nbsp;It was a trap!&lt;/b&gt; &amp;nbsp;Ackbar's Warning on the straight and narrow cutting between AT-AT The Wire and Hell Hoth No Fury, closing the gap at a good clip, overtaking them before the line and Ackbar's Warning takes the race! &amp;nbsp;Ackbar's Warning wins, with Hell Hoth No Fury with the Place and AT-AT The Line for Show.&lt;br /&gt;
&lt;br /&gt;
Phew, what an exciting race - see you kids when this happens again in 2019.&lt;br /&gt;
&lt;br /&gt;
thanks to the folks that participated: &lt;a href="https://twitter.com/GreyAreaPodcast" target="_blank"&gt;@GreyAreaPodcast&lt;/a&gt;, &lt;a href="https://twitter.com/BigMikeyOcho" target="_blank"&gt;@BigMikeyOcho&lt;/a&gt;, &lt;a href="http://www.twitter.com/neophiyte" target="_blank"&gt;@neophiyte&lt;/a&gt;, &lt;a href="https://twitter.com/Mitzula" target="_blank"&gt;@Mitzula&lt;/a&gt;, &lt;a href="https://twitter.com/TheRoyLRumble" target="_blank"&gt;@TheRoyLRumble&lt;/a&gt; and &lt;a href="https://twitter.com/armstrongda" target="_blank"&gt;@armstrongda&lt;/a&gt;&lt;/div&gt;
&lt;img src="http://feeds.feedburner.com/~r/TechnicalFowl/~4/yGsBZ_W6CDw" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://blog.tusharnene.com/feeds/3345802018207663648/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://blog.tusharnene.com/2013/05/may-4th-great-star-wars-derby-2013.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8747250887354177523/posts/default/3345802018207663648?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8747250887354177523/posts/default/3345802018207663648?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TechnicalFowl/~3/yGsBZ_W6CDw/may-4th-great-star-wars-derby-2013.html" title="May 4th - The Great Star Wars Derby 2013" /><author><name>tushar</name><uri>http://www.blogger.com/profile/11377336720028291858</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://1.bp.blogspot.com/-NDJ1GLL8tUA/T85beEcMNvI/AAAAAAAAAQI/VVheCi6-m6w/s220/twittericon.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-APIH9HiJDKw/UYftYnm6TfI/AAAAAAAAArM/5IlJN8kkz_Y/s72-c/starwarsderby.JPG" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://blog.tusharnene.com/2013/05/may-4th-great-star-wars-derby-2013.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkQAQHg-eyp7ImA9WhBVFUw.&quot;"><id>tag:blogger.com,1999:blog-8747250887354177523.post-1176910706784273851</id><published>2013-04-20T22:09:00.000-04:00</published><updated>2013-04-20T22:12:21.653-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-04-20T22:12:21.653-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="philadelphia" /><category scheme="http://www.blogger.com/atom/ns#" term="philly tech week" /><category scheme="http://www.blogger.com/atom/ns#" term="pong" /><category scheme="http://www.blogger.com/atom/ns#" term="atari" /><category scheme="http://www.blogger.com/atom/ns#" term="philly tech week 2013" /><category scheme="http://www.blogger.com/atom/ns#" term="cira centre" /><title>The World's Biggest Game of PONG hits the Philadelphia Skyline for Philly Tech Week 2013</title><content type="html">&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-cmvxKIJYNO0/UXNIo-eomBI/AAAAAAAAAq0/XYkGn6093R0/s1600/atari+logo+dark.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="300" src="http://4.bp.blogspot.com/-cmvxKIJYNO0/UXNIo-eomBI/AAAAAAAAAq0/XYkGn6093R0/s400/atari+logo+dark.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
Those who know me know that I love
the concept of multiclassing. &amp;nbsp;I love when digital plays with real.
&amp;nbsp;When nerdery exists with business. &amp;nbsp;When education holds hands with
gaming. &amp;nbsp;When technology tangos with art. &amp;nbsp;And I have the good
fortune of living in the Philadelphia area. &amp;nbsp;So let’s take those
aforementioned topics and throw them all into one mixing bowl for a second.
&amp;nbsp;That’s what I was able to experience Friday night celebrating the kickoff
for Philly Tech Week.&lt;br /&gt;
&lt;div class="MsoNormal" style="margin-top: 12.0pt;"&gt;
And that celebration? Playing
PONG. On the side of the Cira Centre. Which is a building over 400 feet tall.
From about a mile out. For all the city to see. &amp;nbsp;&lt;b&gt;&lt;i&gt;Magical.&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-top: 12.0pt;"&gt;
Philly Tech week is an annual
celebration of technology and the arts through over 100 events, naturally
taking place in the city of brotherly love. &amp;nbsp;As &lt;a href="http://technical.ly/philly/" target="_blank"&gt;Technically Philly&lt;/a&gt;‘s
Christopher Wink said at the event, Philly Tech Week is to show folks the
amazing minds and the amazing work that’s being done in the Philadelphia area,
and about the intersection of arts and technology to inspire the region.
&amp;nbsp;This year to kick it off along those lines, &amp;nbsp;Dr. Frank Lee of Drexel
University and his crew rigged the Cira Centre with hundreds of LED’s, each one
mapped to its own IP address (pretty slick right?), and &amp;nbsp;coded a version
of PONG that could communicate with each of those lights. &amp;nbsp;The controls
were outside the Philadelphia Museum of Art, where the rest of the party was.
&amp;nbsp;So from the museum steps famous for that&amp;nbsp;&lt;i&gt;Rocky&lt;/i&gt;&amp;nbsp;training
montage, denizens of our fair city could watch some classic gameplay on an
83,000 square foot makeshift screen.&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-top: 12.0pt;"&gt;
Why PONG though? &amp;nbsp;In the
words of Dr. Lee &lt;a href="http://www.polygon.com/2013/4/13/4216818/pong-philadelphia-cira-centre" target="_blank"&gt;when he spoke to Polygon last month&lt;/a&gt;,&amp;nbsp;”&lt;i&gt;Pong&lt;/i&gt;&amp;nbsp;is
part of our culture,” he said. “&lt;i&gt;Pong&amp;nbsp;&lt;/i&gt;lives in every game that came
since then. If you get down the tree of the life of the video game, it will
lead at the root to&amp;nbsp;&lt;i&gt;Pong&lt;/i&gt;.&amp;nbsp;&lt;i&gt;Pong&amp;nbsp;&lt;/i&gt;was the first
successful commercial game.” &amp;nbsp;Makes a lot of sense given that the good
doctor describes himself as a gamer, and he was also one of the two paddle
combatants in the inaugural match. &amp;nbsp;He defeated Jerry Sweeney, CEO of the
Brandywine Realty Trust, the company that owns the Cira Centre. &amp;nbsp;It was a
clash of titans – Sweeney, the guy that owns the building, taking on Lee, the
guy hacking it.&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-top: 12.0pt;"&gt;
Dr. Lee pulled out the win in the
5 point match, but as mentioned by Christopher Wink, who emceed the whole event,
with an asterisk next to it in the history books – see the video below to see
what I’m talking about:&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;iframe allowfullscreen="" frameborder="0" height="360" src="http://www.youtube.com/embed/0c8PSpxTIfI?feature=player_detailpage" width="640"&gt;&lt;/iframe&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-top: 12.0pt;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-top: 12.0pt;"&gt;
Outside of the main event, there
were classic arcade machines set up as well as some live chuptunes. &amp;nbsp;The
whole thing was threatened by weather, but in addition to Dr. Lee and Mr.
Sweeney about 60 players were able to go to old school war in the hour and
change the event was able to last. &amp;nbsp;Luckily for the couple hundred of
other folks that were there to see the action, the rain held off for a good
bit. &amp;nbsp;Unfortunately for&amp;nbsp;&lt;i&gt;me&lt;/i&gt;&amp;nbsp;though, it started just in
time to render me drenched by the time i finished my trek from the Art Museum
to Suburban Station to catch my train home.&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-top: 12.0pt;"&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://1.bp.blogspot.com/-W5jyQYu_3fs/UXNIoxodRRI/AAAAAAAAAq4/1-Fzfe9cCCI/s1600/lee+and+sweeney.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="300" src="http://1.bp.blogspot.com/-W5jyQYu_3fs/UXNIoxodRRI/AAAAAAAAAq4/1-Fzfe9cCCI/s400/lee+and+sweeney.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
Dr. Lee talked about working with
the&lt;a href="http://www.guinnessworldrecords.com/" target="_blank"&gt;&amp;nbsp;Guinness&lt;/a&gt;&amp;nbsp;folks
about establishing the world record for the biggest video game ever.
&amp;nbsp;Apparently something similar was done by Atari in Kansas City a while
back, but that was only a 22 story building. &amp;nbsp;The Cira Centre is 29, so
mathematically there shouldn’t be any issues getting the record confirmed.&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-top: 12.0pt;"&gt;
It was an awesome time and a great
way to kick off the events of the coming week. &amp;nbsp;Oh and by the way,&amp;nbsp;&lt;b&gt;&lt;i&gt;in
your face&lt;/i&gt;&lt;/b&gt;&amp;nbsp;Kansas City.&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-top: 12.0pt;"&gt;
With love, Philadelphia.&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-top: 12.0pt;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;img src="http://feeds.feedburner.com/~r/TechnicalFowl/~4/yREVcLsrI5w" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://blog.tusharnene.com/feeds/1176910706784273851/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://blog.tusharnene.com/2013/04/the-worlds-biggest-game-of-pong-hits.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8747250887354177523/posts/default/1176910706784273851?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8747250887354177523/posts/default/1176910706784273851?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TechnicalFowl/~3/yREVcLsrI5w/the-worlds-biggest-game-of-pong-hits.html" title="The World's Biggest Game of PONG hits the Philadelphia Skyline for Philly Tech Week 2013" /><author><name>tushar</name><uri>http://www.blogger.com/profile/11377336720028291858</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://1.bp.blogspot.com/-NDJ1GLL8tUA/T85beEcMNvI/AAAAAAAAAQI/VVheCi6-m6w/s220/twittericon.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-cmvxKIJYNO0/UXNIo-eomBI/AAAAAAAAAq0/XYkGn6093R0/s72-c/atari+logo+dark.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://blog.tusharnene.com/2013/04/the-worlds-biggest-game-of-pong-hits.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A0IBRH8zeSp7ImA9WhBWF0o.&quot;"><id>tag:blogger.com,1999:blog-8747250887354177523.post-3460441347483785836</id><published>2013-04-12T11:08:00.000-04:00</published><updated>2013-04-12T11:12:35.181-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-04-12T11:12:35.181-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="MIT" /><category scheme="http://www.blogger.com/atom/ns#" term="CISPA" /><category scheme="http://www.blogger.com/atom/ns#" term="computers" /><category scheme="http://www.blogger.com/atom/ns#" term="law" /><category scheme="http://www.blogger.com/atom/ns#" term="department of justice" /><category scheme="http://www.blogger.com/atom/ns#" term="DOJ" /><category scheme="http://www.blogger.com/atom/ns#" term="EFF" /><category scheme="http://www.blogger.com/atom/ns#" term="computer crime" /><category scheme="http://www.blogger.com/atom/ns#" term="SOPA" /><category scheme="http://www.blogger.com/atom/ns#" term="CFAA" /><category scheme="http://www.blogger.com/atom/ns#" term="politics" /><category scheme="http://www.blogger.com/atom/ns#" term="Aaron Swartz" /><category scheme="http://www.blogger.com/atom/ns#" term="harvard" /><title>We May All Be Computer Criminals Soon: The CFAA and the Power to Destroy</title><content type="html">&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://3.bp.blogspot.com/-ALJbt7NZkJ0/UWgh9cWRysI/AAAAAAAAAqY/ztwu_c3QyBQ/s1600/capitol3.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="179" src="http://3.bp.blogspot.com/-ALJbt7NZkJ0/UWgh9cWRysI/AAAAAAAAAqY/ztwu_c3QyBQ/s320/capitol3.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Over the last couple of years there's been a lot of focus on
legislation concerning internet privacy and regulation. &amp;nbsp;&lt;a href="http://blog.tusharnene.com/2012/01/day-web-went-dark.html" target="_blank"&gt;SOPA&lt;/a&gt;&amp;nbsp;came
and went. &amp;nbsp;CISPA was effectively (so we thought at the time) dead but is
rearing its ugly head once again. &amp;nbsp;ACTA was killed last summer. &amp;nbsp;But
all of those can have thousands of words dedicated to just them on their own.
&amp;nbsp;Today we're going to be talking about the Computer Fraud and Abuse Act,
affectionately known as CFAA for short.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;b&gt;&lt;u&gt;The CFAA&lt;/u&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;b&gt;&lt;u&gt;&lt;br /&gt;&lt;/u&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
The goal of the CFAA (when it was born from from the
twisting nether&amp;nbsp;&lt;b&gt;&lt;i&gt;ironically in 1984&lt;/i&gt;&lt;/b&gt;) was to reduce
unauthorized access to computer systems for government and financial
institutions. &amp;nbsp;OK, fair enough. &amp;nbsp;But the number of amendments that
were attached to it over the next couple of decades changed its tone. &amp;nbsp;In
1994 Congress turned it into a weapon for private litigants suing for civil
damages, giving private business a means to sue employees for alleged information
theft. &amp;nbsp;2001's Patriot Act amended it to allow searching records from a
user's ISP. &amp;nbsp;Each amendment suffers the same kind of vague, broad and
overreaching language that we've grown to know and cringe at just like other
proposed internet regulation has. &amp;nbsp;A broad interpretation of the CFAA
justified criminal charges for employees that violated a company's acceptable
use policy or violating an internet terms of use policy. &amp;nbsp;&lt;i&gt;Criminalized&lt;/i&gt;.
&amp;nbsp;Thankfully that last one was changed again in 2011, to bring the focus of
the law back to what it originally was - combating unauthorized access to
information. &amp;nbsp;But it still had the power to destroy.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;b&gt;&lt;u&gt;The case of Aaron Swartz&lt;/u&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;b&gt;&lt;u&gt;&lt;br /&gt;&lt;/u&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://3.bp.blogspot.com/-AHcEGA1H_do/UWgh9ksBJTI/AAAAAAAAAqc/6bnEItLD99E/s1600/aaron_0.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="320" src="http://3.bp.blogspot.com/-AHcEGA1H_do/UWgh9ksBJTI/AAAAAAAAAqc/6bnEItLD99E/s320/aaron_0.jpg" width="270" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
The most prominent case illustrating this was that of Aaron
Swartz, a bright digital innovator and activist that helped develop RSS content
syndication and the creation of the Creative Commons licenses. &amp;nbsp;He also
was the founder of the online group Demand Progress, an activist group that was
well known for their digital campaign against SOPA. &amp;nbsp;The case was around
his access to information from JSTOR, a not-for-profit repository of scholarly
and academic journals created in 1995 to help academic libraries and publishers
provide access to their works without taking up physical shelf space.
&amp;nbsp;Users that have JSTOR accounts through an academic institution have free
and unfettered access to this repository. &amp;nbsp;Swartz's position as a research
fellow at Harvard University granted him access to the JSTOR system.
&amp;nbsp;According to the Department of Justice however,&amp;nbsp;Swartz did so from
a&amp;nbsp;&lt;a href="http://www.justice.gov/usao/ma/news/2011/July/SwartzAaronPR.html" target="_blank"&gt;"protected computer"&lt;/a&gt;&amp;nbsp;on MIT's campus, with
the intention of stealing documents and sharing them sharing them over numerous
file-sharing sites, leaving him open to prosecution with the full strength of
the CFAA. &amp;nbsp;If he was convicted of the charges (wire fraud and computer
fraud as violations of the CFAA) he could have faced up to 35 years in prison
and fines up to $1 million. &amp;nbsp;Sadly, Swartz hanged himself in his Brooklyn
apartment this past January.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
There are tons more details to this case I'm glossing over,
but you can read more about the whole thing at the&amp;nbsp;&lt;a href="https://www.eff.org/" target="_blank"&gt;Electronic Frontier Foundation&lt;/a&gt;.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;b&gt;&lt;u&gt;Present Power and Proposed Changes&lt;/u&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;b&gt;&lt;u&gt;&lt;br /&gt;&lt;/u&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
That's the power the CFAA has as it stands. &amp;nbsp;In the
wake of Aaron Swartz's death, many politicians, including SOPA critics Rep.
Darrell Issa (R-CA) and Rep. Jared Polis (D-CO), raised questions about how the government
handled the case, and Rep. Zoe Lofgren (D-CA) proposed to reform the CFAA with&amp;nbsp;&lt;a href="http://www.huffingtonpost.com/2013/01/15/zoe-lofgren-aarons-law-swartz_n_2483770.html" target="_blank"&gt;Aaron's Law&lt;/a&gt;, to prevent what happened to Swartz to happen
to other computer users. &amp;nbsp;This reform is extremely important in the
internet age, because according to the bill, you don't have to be a hacker or
know anything about hacking to be charged for unauthorized access. &amp;nbsp;In the
words of Orin Kerr, a law professor at George Washington University,&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;blockquote class="tr_bq"&gt;
&lt;i&gt;"Breaching an agreement or ignoring your boss might be
bad. But should it be a federal crime just because it involves a computer? If
interpreted this way, the law gives computer owners the power to criminalize
any computer use they don't like. Imagine the Republican Party setting up a
public website and announcing that no Democrats can visit. Every Democrat who
checked out the site could be a criminal for exceeding authorized access."&lt;/i&gt;&lt;/blockquote&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
So reforming this bill would be in the best interests of the
internet and all American internet users, right? &amp;nbsp;So why are new proposed
amendments aimed at dealing more damage instead of fixing what's broken?
&amp;nbsp;Looking at the new draft (&lt;a href="https://www.documentcloud.org/documents/627265-sr-005-xml.html" target="_blank"&gt;which you can see here&lt;/a&gt;) just talking about violating the
CFAA will carry the same punishment as actually completing the act itself, by
adding the short phrase "for the completed offense." &amp;nbsp;There's
also language that links CFAA violations to racketeering, putting every
violator on the same level as a member of an criminal organization. &amp;nbsp;In
addition to violating website's fine print being a criminal act, the proposed
changes expand the scope of civil seizure and forfeiture by the federal
government. &amp;nbsp;And one of the most frightening additions is a section on
"exceeding authorized use," &amp;nbsp;meaning that if I want to access
information I legally have access for an "impermissible purpose" then
I'm punishable. &amp;nbsp;I'm not saying that's a common thing, but it could be
another arrow in a prosecutor's quiver.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;b&gt;&lt;u&gt;Terms of Use Violations and... Seventeen Magazine?&lt;/u&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;b&gt;&lt;u&gt;&lt;br /&gt;&lt;/u&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-tU0_E3diITE/UWgh9gXJy6I/AAAAAAAAAqg/yuD-3OfQEk0/s1600/seventeen_tos_0.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://2.bp.blogspot.com/-tU0_E3diITE/UWgh9gXJy6I/AAAAAAAAAqg/yuD-3OfQEk0/s320/seventeen_tos_0.png" width="277" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Yes, that's right,&amp;nbsp;&lt;i&gt;Seventeen&lt;/i&gt;&amp;nbsp;Magazine.
&amp;nbsp;Upon hearing of the new proposed earlier this month,
they&amp;nbsp;immediately&amp;nbsp;&lt;a href="http://blogs.findlaw.com/technologist/2013/04/hearst-changes-online-tos-because-cfaa-is-a-terrible-law.html" target="_blank"&gt;changed a very specific part of their terms of service&lt;/a&gt;.
&amp;nbsp;Their terms of service used to read that you had to be at least 18 years
of age to access the website, meaning that if you couldn't access&amp;nbsp;&lt;i&gt;Seventeen&lt;/i&gt;&amp;nbsp;if
you were... actually 17. &amp;nbsp;They have a readership of 4.5 million teenage
readers, whose average age is 16 and a half. &amp;nbsp;As of April 3rd, that
language has been removed. &amp;nbsp;Otherwise, under the new proposed CFAA
changes, over 4 million teenagers could have been charged with computer crimes
just for visiting the site, violating the user site agreement fine print.
&amp;nbsp;Hearst Magazines realized that this was ridiculous, and thankfully chose
not to turn an army of teenagers into felons.&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
It's important that people know what's going on with this
kind of legislation - any laws that affect computer use affect all of us, and
we as citizens should actively be making sure that our own day-to-day activity
can't be potentially weaponized against us. &amp;nbsp;If you want to contact your
representatives about the CFAA (or anything else for that matter) the&amp;nbsp;&lt;a href="https://action.eff.org/o/9042/p/dia/action/public/?action_KEY=9005" target="_blank"&gt;EFF has a lookup tool&lt;/a&gt;&amp;nbsp;you can use to know where to
send your comments and letters.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
This is far from the first and far from the last when it
comes to skewed computer law. &amp;nbsp;Outside of recruiting more geeks in Congress, our voice is all we have.&lt;/div&gt;
&lt;img src="http://feeds.feedburner.com/~r/TechnicalFowl/~4/wbALK3xjZvk" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://blog.tusharnene.com/feeds/3460441347483785836/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://blog.tusharnene.com/2013/04/we-may-all-be-computer-criminals-soon.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8747250887354177523/posts/default/3460441347483785836?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8747250887354177523/posts/default/3460441347483785836?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TechnicalFowl/~3/wbALK3xjZvk/we-may-all-be-computer-criminals-soon.html" title="We May All Be Computer Criminals Soon: The CFAA and the Power to Destroy" /><author><name>tushar</name><uri>http://www.blogger.com/profile/11377336720028291858</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://1.bp.blogspot.com/-NDJ1GLL8tUA/T85beEcMNvI/AAAAAAAAAQI/VVheCi6-m6w/s220/twittericon.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-ALJbt7NZkJ0/UWgh9cWRysI/AAAAAAAAAqY/ztwu_c3QyBQ/s72-c/capitol3.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://blog.tusharnene.com/2013/04/we-may-all-be-computer-criminals-soon.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D0UMQ3s_eCp7ImA9WhBWEUU.&quot;"><id>tag:blogger.com,1999:blog-8747250887354177523.post-6506857870189984462</id><published>2013-04-05T13:38:00.001-04:00</published><updated>2013-04-05T14:08:02.540-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-04-05T14:08:02.540-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="DRM" /><category scheme="http://www.blogger.com/atom/ns#" term="always on" /><category scheme="http://www.blogger.com/atom/ns#" term="xbox 720" /><category scheme="http://www.blogger.com/atom/ns#" term="durango" /><category scheme="http://www.blogger.com/atom/ns#" term="microsoft" /><category scheme="http://www.blogger.com/atom/ns#" term="gaming" /><category scheme="http://www.blogger.com/atom/ns#" term="always-on DRM" /><category scheme="http://www.blogger.com/atom/ns#" term="xbox" /><title>Microsoft Creative Director Doesn't Deny Always-On Rumors, Tells us to #dealwithit</title><content type="html">&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-xoO6SHWudZY/UV8K8tuEQpI/AAAAAAAAApU/y0iIiNy_X0c/s1600/xbox360logo.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/-xoO6SHWudZY/UV8K8tuEQpI/AAAAAAAAApU/y0iIiNy_X0c/s1600/xbox360logo.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit; mso-bidi-font-family: Helvetica; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;Remember when I told you kids
about the rumor that the&amp;nbsp;&lt;a href="http://ihogeek.com/2013/02/07/xboxalwayson/" target="_blank"&gt;next
iteration of the Xbox console would require an always-on connection?&lt;/a&gt;&amp;nbsp;
Even after those rumors have spread like wildfire, drawing a collective “WTF
guys?” from the gaming community, Microsoft is still unwilling to confirm or
deny an always-on requirement to operate their next-gen Xbox, codenamed
“Durango.” &amp;nbsp;In my opinion it is that same refusal that is keeping the
rumor alive and drawing gamers’ ire. &amp;nbsp;It’s really simple fix – all we want
is a straight answer. &amp;nbsp;Yes or no, that’s all it would take.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit; mso-bidi-font-family: Helvetica; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit; mso-bidi-font-family: Helvetica; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;But instead of real answers from
Microsoft to their customer base (that pay hundreds per console and upwards of
$50 per title) through a statement or press release, what we got instead was
arrogance, ignorance, and insult from Microsoft Studios’ Creative Director Adam
Orth (&lt;a href="https://twitter.com/adam_orth" target="_blank"&gt;@adam_orth&lt;/a&gt;).
&amp;nbsp;&lt;b&gt;&lt;i&gt;Over Twitter&lt;/i&gt;&lt;/b&gt;. &amp;nbsp;After going on about how he doesn’t see
the big deal about always-on devices and software, he added one choice hashtag
to the proceedings:&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit; mso-bidi-font-family: Helvetica; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit; mso-bidi-font-family: Helvetica; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;#dealwithit.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit; mso-bidi-font-family: Helvetica; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit; mso-bidi-font-family: Helvetica; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;That was his answer. &amp;nbsp;
Classy, man.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit; mso-bidi-font-family: Helvetica; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit; mso-bidi-font-family: Helvetica; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;After BioWare’s Manveer Heir (&lt;a href="https://twitter.com/manveerheir" target="_blank"&gt;@manveerheir&lt;/a&gt;) cited
the always-on issues that arose with&amp;nbsp;&lt;i&gt;Diablo III&lt;/i&gt;&amp;nbsp;and&amp;nbsp;&lt;i&gt;SimCity&lt;/i&gt;,
Orth quipped that “Electricity goes out too” and sarcastically followed up with
“I will not buy a&amp;nbsp;vacuum cleaner” and other assy things of the like.
&amp;nbsp; His twitter feed has since been protected (uh ohhhhh I think the boss
may be angryyyy), but of course a number of screencaps were taken around the
web to let everyone know how it went down. &amp;nbsp;For someone who really loves
always-on that much, I figured he would have known that stuff you put out on
the internet can last forever. &amp;nbsp;Thanks to&amp;nbsp;&lt;a href="http://www.huffingtonpost.co.uk/2013/04/05/microsofts-adam-orth-fans_n_3018705.html?utm_hp_ref=uk?ncid=GEP" target="_blank"&gt;HuffPost Tech&amp;nbsp;UK&lt;/a&gt;&amp;nbsp;by the way for this lovely
capture.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit; mso-bidi-font-family: Helvetica; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit; mso-bidi-font-family: Helvetica; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;As far as the validity of the
always-on rumors, it was&amp;nbsp;&lt;a href="http://kotaku.com/the-next-xbox-will-require-an-internet-connection-to-st-470062456" target="_blank"&gt;Kotaku who finally furnished an answer for us&lt;/a&gt;. &amp;nbsp;Their
sources say that the answer is not only “yes,” but that it will only take 3
minutes of being offline to not be able to play anymore. &amp;nbsp; So why not just
tell us that in the first place?&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit; mso-bidi-font-family: Helvetica; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://1.bp.blogspot.com/-BdxvHckEIiM/UV8K6sxqoPI/AAAAAAAAApQ/xsuWc2TM8N8/s1600/adam_orth_tweets.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;img border="0" height="400" src="http://1.bp.blogspot.com/-BdxvHckEIiM/UV8K6sxqoPI/AAAAAAAAApQ/xsuWc2TM8N8/s400/adam_orth_tweets.jpg" width="368" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit; mso-bidi-font-family: Helvetica; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;I’m surprised that Orth, someone
who’s been in the industry for a while (he’s spent time with SCEA and
LucasArts), could make such a shortsighted comment after the very public&amp;nbsp;fiascoes
concerning&amp;nbsp;&lt;i&gt;Diablo III&amp;nbsp;&lt;/i&gt;last year and&amp;nbsp;&lt;i&gt;SimCity&lt;/i&gt;&amp;nbsp;&lt;b&gt;&lt;i&gt;just
last month&lt;/i&gt;&lt;/b&gt;. &amp;nbsp;The comment shows an alarming amount of industry
ignorance for someone in such an important position, and says to me that
Microsoft is catering only to users that have stable always-on broadband
connections, telling&amp;nbsp;&lt;b&gt;&lt;i&gt;those who don’t&lt;/i&gt;&lt;/b&gt;&amp;nbsp;to deal with it.
&amp;nbsp;There are a number of areas in the United States that either don’t or
have spotty service. &amp;nbsp;You guys ever use Skype internationally or to
someone in the remote USA? &amp;nbsp;play&amp;nbsp;&lt;i&gt;World of Warcraft&lt;/i&gt;&amp;nbsp;or any
other MMO? &amp;nbsp;Then I’m sure you noticed that some players would lose
connection and drop wayyyy more frequently than others. &amp;nbsp;If that’s the
case, then your wiped raid is evidence of this fact. &amp;nbsp;For those users, a 3
minute timer would render this console unplayable. &amp;nbsp;And that’s just in the
United States. &amp;nbsp;What about American military personnel that game during
deployments to remote areas? &amp;nbsp;In remote areas they’re running on
connections reliant on satellites in geosynchronous orbit, where some areas can
only be reached by certain satellites, possibly giving a skewed signal on a
flatter-than-optimal angle. &amp;nbsp;So there are definitely potential issues with
that setup.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit; mso-bidi-font-family: Helvetica; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit; mso-bidi-font-family: Helvetica; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;And what about international
users? &amp;nbsp;A lot of those users may find similar problems.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit; mso-bidi-font-family: Helvetica; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit; mso-bidi-font-family: Helvetica; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;Working in IT I get that
Microsoft’s plan forward on their enterprise side is pushing everyone
cloud-ward with SkyDrive and their 2013 line of Office. &amp;nbsp;Given that
they’ve been talking for a while about a Microsoft “ecosystem” that would
combine Microsoft OS’es with Xbox, their moves including this one don’t seem so
shocking. &amp;nbsp;But aside from that, they need to understand that this business
model going forward is not only going to hurt their users, but their own brand.
&amp;nbsp;Sony has made no such assertion that the PlayStation 4 would have an
always-on component, so this helps them too, potentially giving them the
opportunity to take some ground and have a chuckle at the same time.
&amp;nbsp;&amp;nbsp;But we still don’t have a straight answer. &amp;nbsp;So it looks like
we’re going to have wait until E3 to see any sort of confirmation from
Microsoft. &amp;nbsp;Meaning they have until June to get it together with a unified
front and message to users, without rogue employees going berserk on social
media.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit; mso-bidi-font-family: Helvetica; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit; mso-bidi-font-family: Helvetica; mso-fareast-font-family: &amp;quot;Times New Roman&amp;quot;;"&gt;Let me be clear on my stance on
this sort of business practice in case you don’t know already. &amp;nbsp;I am
against always-on. &amp;nbsp;In my opinion it’s a form of DRM that is sharply
anti-consumer, especially now that we have laptops that have the graphics card
juice to play modern games. &amp;nbsp;Always-on means I can’t play&amp;nbsp;&lt;i&gt;Diablo
III&lt;/i&gt;&amp;nbsp;on a flight, or&amp;nbsp;&lt;i&gt;SimCity&lt;/i&gt;&amp;nbsp;on a long train ride.
&amp;nbsp;And dictating when and where&amp;nbsp;&lt;b&gt;&lt;i&gt;we&lt;/i&gt;&lt;/b&gt;&amp;nbsp;can play&amp;nbsp;&lt;b&gt;&lt;i&gt;our&lt;/i&gt;&lt;/b&gt;&amp;nbsp;games
just isn’t right. We’ve been burned with it more than once. &amp;nbsp;But the
problem is partially us. &amp;nbsp;Always-on seems to be the way the industry is
going, and we tacitly support it by still buying the games knowing the
potential issues going in. &amp;nbsp;At that point, they already have our money, so
why should they care? &amp;nbsp;They’ll move on, and quickly. &amp;nbsp;And we’ll be
left wondering what to do when they finally shut down those connection servers.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;img src="http://feeds.feedburner.com/~r/TechnicalFowl/~4/Y5aQOrnsSVQ" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://blog.tusharnene.com/feeds/6506857870189984462/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://blog.tusharnene.com/2013/04/microsoft-creative-director-doesnt-deny.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8747250887354177523/posts/default/6506857870189984462?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8747250887354177523/posts/default/6506857870189984462?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TechnicalFowl/~3/Y5aQOrnsSVQ/microsoft-creative-director-doesnt-deny.html" title="Microsoft Creative Director Doesn't Deny Always-On Rumors, Tells us to #dealwithit" /><author><name>tushar</name><uri>http://www.blogger.com/profile/11377336720028291858</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://1.bp.blogspot.com/-NDJ1GLL8tUA/T85beEcMNvI/AAAAAAAAAQI/VVheCi6-m6w/s220/twittericon.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-xoO6SHWudZY/UV8K8tuEQpI/AAAAAAAAApU/y0iIiNy_X0c/s72-c/xbox360logo.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://blog.tusharnene.com/2013/04/microsoft-creative-director-doesnt-deny.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkIDSXYyfyp7ImA9WhBXGUQ.&quot;"><id>tag:blogger.com,1999:blog-8747250887354177523.post-591138251507740055</id><published>2013-04-02T22:00:00.001-04:00</published><updated>2013-04-03T08:02:58.897-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-04-03T08:02:58.897-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="PAX" /><category scheme="http://www.blogger.com/atom/ns#" term="project shield" /><category scheme="http://www.blogger.com/atom/ns#" term="mobile" /><category scheme="http://www.blogger.com/atom/ns#" term="PAX east" /><category scheme="http://www.blogger.com/atom/ns#" term="hands on" /><category scheme="http://www.blogger.com/atom/ns#" term="nvidia" /><category scheme="http://www.blogger.com/atom/ns#" term="gaming" /><category scheme="http://www.blogger.com/atom/ns#" term="SHIELD" /><title>nVidia at PAX East: Project Shield Hands-On</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-yZoAxNLmLvg/UVuM1FSWXtI/AAAAAAAAAow/XVUTa_wcxt8/s1600/project-shield-streaming.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="225" src="http://4.bp.blogspot.com/-yZoAxNLmLvg/UVuM1FSWXtI/AAAAAAAAAow/XVUTa_wcxt8/s400/project-shield-streaming.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
Back in &lt;a href="http://ihogeek.com/2013/01/08/ces_nvidiashield/" target="_blank"&gt;January we saw Project Shield from nVidia making its debut at CES&lt;/a&gt; in Las Vegas.&amp;nbsp; It was shown off as a mobile gaming device
that looked like an Xbox controller with a screen conveniently attached to it
for gaming on the go.&amp;nbsp; There weren’t many details available at the time
aside from touting Steam streaming, gaming from the Android market, and
streaming games from PC’s running nVidia cards.&amp;nbsp; Outside of that there
wasn’t much else available, but suffice it to say that I was intrigued and
looking forward to getting my hands on it.&lt;br /&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
I was able to do just that at PAX East a short while ago,
where the nVidia crew gave me a hands on tour of their still-in-development
foray into mobile gaming.&amp;nbsp; While they were getting a unit ready for me to
test drive we got down to the brass tacks of system requirements and
capabilities.&amp;nbsp; The Shield is packing a quad-core Tegra 4 and GeForce
graphics on a 5″ 720p multitouch HD display on the visual front, with Android
Jelly Bean running the unit’s software guts.&amp;nbsp; A micro USB port and wi-fi
run the connections for charging and streaming, and the unit is capable of
playing any Android game that supports a controller, anything from nVidia’s
TegraZone,&amp;nbsp; and anything streamed from a PC running at last a GeForce GTX
650 video card.&amp;nbsp; OK, basics gotten.&amp;nbsp; Now to sit down and see what
this handheld could do.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
We started the session with PC streaming, the part I was
most looking forward to seeing.&amp;nbsp; There was a PC sitting next to me running
the appropriate spec running&amp;nbsp;&lt;i&gt;Skyrim&lt;/i&gt;&amp;nbsp;in HD.&amp;nbsp; I picked up
the Shield and started moving around with the control sticks and could see the
controls being sent to the PC at the same time as they were taking effect local
on the handheld unit.&amp;nbsp; The graphics and textures looked great on the small
screen and the control was smooth.&amp;nbsp; But above everything else, the most
pleasantly surprising part was that the lag between PC and Shield the two was&amp;nbsp;&lt;b&gt;&lt;i&gt;impressively
negligible&lt;/i&gt;&lt;/b&gt;. &amp;nbsp;As it was explained to me, the Shield plugs in with
nVidia’s GFE (GeForce Experience) and employs their Kepler hardware, which
includes an H.264 encoder that helps reduce latency and lag time with low power
consumption while streaming.&amp;nbsp; That’s why you need at least a GTX 650 to
get it going.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://3.bp.blogspot.com/-wAyaQvqSvbY/UVuM06OyWoI/AAAAAAAAAo4/Rtj9ly9cXcw/s1600/project-shield-open-front.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="237" src="http://3.bp.blogspot.com/-wAyaQvqSvbY/UVuM06OyWoI/AAAAAAAAAo4/Rtj9ly9cXcw/s320/project-shield-open-front.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
Next I took at look at how it ran on the Android side with
some&amp;nbsp;&lt;i&gt;Grand Theft Auto: Vice City&lt;/i&gt;.&amp;nbsp; The game felt good to play
and the controls were very responsive.&amp;nbsp; There were a few graphical
glitches though, where sometimes building edges would bend or ramps went
through other structures.&amp;nbsp; It didn’t affect the gameplay, but it was
definitely noticeable&amp;nbsp;&lt;b&gt;&lt;i&gt;during&amp;nbsp;&lt;/i&gt;&lt;/b&gt;gameplay.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Aside from that there were a few issues with navigation
through the menus on the home screen getting between Android, TegraZone and PC
stream, but the unit is still under development so I’m not going to hold that
against them too much.&amp;nbsp; What I wanted to see was a success – and that was
the PC streaming.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
What I really liked about the Shield was how it opens up
some options for you.&amp;nbsp; If you look at iOS or Android as a gaming platform
you’re pretty much restricted to what’s available on the App Store and Google
Play, assuming you already don’t have access to TegraZone with your
Tegra-powered device.&amp;nbsp; Even units like the DS are limited to some
extent.&amp;nbsp; The Shield’s real power is availability – on the go you can get
stuff from Google Play and TegraZone, but once you get to your wireless network
and your entire game library is now available to you, including what you have
on Steam. &amp;nbsp;On other specifics, the folks at nVidia weren’t ready to
comment on specs like internal memory and gave me a Q2 release date range.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
All in, I’m curious to see what the release model can do.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;img src="http://feeds.feedburner.com/~r/TechnicalFowl/~4/TUxE9lMgUd8" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://blog.tusharnene.com/feeds/591138251507740055/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://blog.tusharnene.com/2013/04/nvidia-at-pax-east-project-shield-hands.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8747250887354177523/posts/default/591138251507740055?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8747250887354177523/posts/default/591138251507740055?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TechnicalFowl/~3/TUxE9lMgUd8/nvidia-at-pax-east-project-shield-hands.html" title="nVidia at PAX East: Project Shield Hands-On" /><author><name>tushar</name><uri>http://www.blogger.com/profile/11377336720028291858</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://1.bp.blogspot.com/-NDJ1GLL8tUA/T85beEcMNvI/AAAAAAAAAQI/VVheCi6-m6w/s220/twittericon.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-yZoAxNLmLvg/UVuM1FSWXtI/AAAAAAAAAow/XVUTa_wcxt8/s72-c/project-shield-streaming.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://blog.tusharnene.com/2013/04/nvidia-at-pax-east-project-shield-hands.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CU8MQn47eCp7ImA9WhBXFEw.&quot;"><id>tag:blogger.com,1999:blog-8747250887354177523.post-2382873148542237529</id><published>2013-03-27T09:48:00.000-04:00</published><updated>2013-03-27T15:51:23.000-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-03-27T15:51:23.000-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="PAX" /><category scheme="http://www.blogger.com/atom/ns#" term="PAX east" /><category scheme="http://www.blogger.com/atom/ns#" term="education" /><category scheme="http://www.blogger.com/atom/ns#" term="steve swink" /><category scheme="http://www.blogger.com/atom/ns#" term="center for games impact" /><category scheme="http://www.blogger.com/atom/ns#" term="atlantis remixed" /><category scheme="http://www.blogger.com/atom/ns#" term="educational games" /><category scheme="http://www.blogger.com/atom/ns#" term="gaming" /><category scheme="http://www.blogger.com/atom/ns#" term="bill and melinda gates foundation" /><title>PAX East Panel Postmortem: Game Designers are Defining the Next 50 Years of Education</title><content type="html">&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://1.bp.blogspot.com/-Fvn2nKYzjtk/UVL38nR3VmI/AAAAAAAAAoM/--3YPTmEF_M/s1600/Doctors_Cure.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="275" src="http://1.bp.blogspot.com/-Fvn2nKYzjtk/UVL38nR3VmI/AAAAAAAAAoM/--3YPTmEF_M/s640/Doctors_Cure.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Off the top of your head, could you tell me what the atomic
weight of lead is? &amp;nbsp;Come on now, no peeking at the periodic table.
&amp;nbsp;How about telling me who invented the cotton gin? &amp;nbsp;OK, let's try
something else - what would you use to deal with a dark-type Pokémon to be
super effective?&amp;nbsp; How about what kind of chocobos you need to get a Golden
one?&amp;nbsp; I'm guessing there's a better chance of you guys knowing the answer
to one of the latter two than the first.&amp;nbsp; Why do you think that's the
case?&amp;nbsp; Maybe it's because some people have more fun playing games than
memorizing information from Chemistry class.&amp;nbsp; Or maybe there's more to it
than that.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-u5hV3j8Er8E/UVL30PUH8vI/AAAAAAAAAn8/TJxq247mtWc/s1600/pax+east.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="149" src="http://2.bp.blogspot.com/-u5hV3j8Er8E/UVL30PUH8vI/AAAAAAAAAn8/TJxq247mtWc/s320/pax+east.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
If you ask&amp;nbsp;&lt;a href="http://www.steveswink.com/" target="_blank"&gt;Steve Swink&lt;/a&gt;, which PAX East goers filling the Merman
Theater did on Friday morning, he has a more simple explanation for many of the
world's ills. &amp;nbsp;He ran a panel called "Game Designers are Designing
the Next 50 Years of Education." &amp;nbsp;While talking about healthcare and
other complex problems we are currently facing, he mused that "healthcare
is fucked, and education prepares no one for anything."&amp;nbsp; In his
opinion, the current educational system treats students more like hard drives
by using memorization over teaching problem solving and thinking.&amp;nbsp; And I
can't wholly disagree - I remember a lot of memorization in middle and high
school and regurgitation for exams.&amp;nbsp; Personally, working through puzzles
in the&lt;i&gt;&amp;nbsp;Legend of Zelda&lt;/i&gt;&amp;nbsp;or figuring out what enemies were weak
to what in&amp;nbsp;&lt;i&gt;Final Fantasy&lt;/i&gt;&amp;nbsp;for me was more thought-provoking
than school was a lot of the time.&amp;nbsp; I mean we had those old MECC games
like&amp;nbsp;&lt;i&gt;Number Munchers, Oregon Trail&lt;/i&gt;&amp;nbsp;and&lt;i&gt;&amp;nbsp;Rainbow Trout&lt;/i&gt;&amp;nbsp;but
still, those were supplemental to our curriculum, not actually a part of the
core. &amp;nbsp;It's true - games help people understand complex systems. &amp;nbsp;Try
to explain a game like a&amp;nbsp;&lt;i&gt;Civilization&lt;/i&gt;&amp;nbsp;title or any&amp;nbsp;&lt;i&gt;Final
Fantasy&lt;/i&gt;&amp;nbsp;universe, and you'll see that while it seems tough and complex
to others, you seem to have a pretty solid grasp on it. &amp;nbsp;I honestly feel I'm
smarter and that my brain tweaked itself for problem solving because of the
games I played at a young age.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
According to Mr. Swink, there's some support on making games
part of core curriculum from some groups, like the Bill and Melinda Gates
foundation.&amp;nbsp; Part of what they do is making educational games so when
students "exit school they feel empowered" to understand complex
systems.&amp;nbsp; To show this concept he showed us an educational game he
developed called&amp;nbsp;&lt;i&gt;The Doctor's Cure (Plague: Modern Prometheus)&lt;/i&gt;&amp;nbsp;which
you can see at&amp;nbsp;&lt;a href="http://www.atlantisremixed.org/#88" target="_blank"&gt;Atlantis
Remixed&lt;/a&gt;.&amp;nbsp; It's a 3D game run on the Unity platform where students take
on the role of an investigative reporter learning about a visiting doctor's
methods of finding an antidote for a plague that has struck town.&amp;nbsp; Playing
the game helps the students (through their journalist role) put together
persuasive arguments.&amp;nbsp; To do this they find and collect quotes as evidence
and put it through an analyzer, which you can see on the right, building causal
chains to make a solid persuasive case.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Pretty slick, right?&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-tQPuVxPgCcs/UVL31Q5w2EI/AAAAAAAAAoE/aQ3YW5sZZFE/s1600/docscureanalyzer_paxeast.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="310" src="http://2.bp.blogspot.com/-tQPuVxPgCcs/UVL31Q5w2EI/AAAAAAAAAoE/aQ3YW5sZZFE/s400/docscureanalyzer_paxeast.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
The game is designed to be part of core curriculum that the
teacher can run in the classroom, where he or she plays the role of Scoop, the
town newspaper's editor, with their own back end and control panel to set rules
and take a look at their students work.&amp;nbsp; And there's evidence that the
program is working.&amp;nbsp; Sunnyside school district in Arizona, a district
where 70% of students are on the subsidized lunch program and 50% of the
students speak English as a second language, raised $16MM (that's&amp;nbsp;&lt;i&gt;million&lt;/i&gt;)
so that they could build infrastructure and give every student a laptop to take
part.&amp;nbsp; As a result, even ESL students that didn't like to write before
were producing good persuasive essays using &lt;i&gt;Doctor's Cure&lt;/i&gt;.&amp;nbsp; Which is an
amazing thing.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Mr. Swink has the right idea - to give kids a virtual world
with the ability to change things and see the consequences by providing them a
safe place to fail - and more importantly -&amp;nbsp;&lt;i&gt;understand&lt;/i&gt;.&amp;nbsp; When
the students make their persuasive arguments, they vote whether or not to keep
the doctor in town or to kick him out - each decision having &amp;nbsp;its own
ethical quandaries. &amp;nbsp;I'd call that a better way to help kids understand
complex systems and spin up some critical thinking, wouldn't you? &amp;nbsp;Because
as he accurately stated, "kids aren't hard drives, and we have no idea
what the world is going to be like in 50 years. &amp;nbsp;Even 5."&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
And for the record,&amp;nbsp;&amp;nbsp;the answers to those
questions at the top of the page are: 207.2, Eli Whitney, fighter type, and
mating a black and a wonderful with a Zeio nut and some luck.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
To find more information, you can visit&amp;nbsp;&lt;a href="http://www.atlantisremixed.org/" target="_blank"&gt;Atlantis Remixed&lt;/a&gt;&amp;nbsp;and
the&amp;nbsp;&lt;a href="http://gamesandimpact.org/" target="_blank"&gt;Center for Games
and Impact&lt;/a&gt;.&lt;/div&gt;
&lt;img src="http://feeds.feedburner.com/~r/TechnicalFowl/~4/-L7aTM2BKJw" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://blog.tusharnene.com/feeds/2382873148542237529/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://blog.tusharnene.com/2013/03/pax-east-panel-postmortem-game.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8747250887354177523/posts/default/2382873148542237529?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8747250887354177523/posts/default/2382873148542237529?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TechnicalFowl/~3/-L7aTM2BKJw/pax-east-panel-postmortem-game.html" title="PAX East Panel Postmortem: Game Designers are Defining the Next 50 Years of Education" /><author><name>tushar</name><uri>http://www.blogger.com/profile/11377336720028291858</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://1.bp.blogspot.com/-NDJ1GLL8tUA/T85beEcMNvI/AAAAAAAAAQI/VVheCi6-m6w/s220/twittericon.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-Fvn2nKYzjtk/UVL38nR3VmI/AAAAAAAAAoM/--3YPTmEF_M/s72-c/Doctors_Cure.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://blog.tusharnene.com/2013/03/pax-east-panel-postmortem-game.html</feedburner:origLink></entry><entry gd:etag="W/&quot;Ck4DQns-fSp7ImA9WhBXEks.&quot;"><id>tag:blogger.com,1999:blog-8747250887354177523.post-8156889448093595801</id><published>2013-03-25T20:35:00.001-04:00</published><updated>2013-03-25T21:22:53.555-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-03-25T21:22:53.555-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="PAX" /><category scheme="http://www.blogger.com/atom/ns#" term="PAX east" /><category scheme="http://www.blogger.com/atom/ns#" term="phone" /><category scheme="http://www.blogger.com/atom/ns#" term="panic" /><title>Pre-PAX Panic!  If a Phone Falls in a Cab, does it Make a Sound?</title><content type="html">&lt;a href="http://1.bp.blogspot.com/-PnRxdTurbPo/UVDtD2mrTBI/AAAAAAAAAno/TL5_rGfPoaM/s1600/pax+east.png" imageanchor="1" style="clear: left; display: inline !important; float: left; margin-bottom: 1em; margin-right: 1em; text-align: center;"&gt;&lt;img border="0" height="186" src="http://1.bp.blogspot.com/-PnRxdTurbPo/UVDtD2mrTBI/AAAAAAAAAno/TL5_rGfPoaM/s400/pax+east.png" width="400" /&gt;&lt;/a&gt;I headed to PAX East a day early so I could get settled in,
get my media badge and know exactly where the hell I was going for opening
day.&amp;nbsp; A 6 hour train ride and my luxurious chariot that was the Amtrak was
finally in Boston.&amp;nbsp; The South Station was just a minute or so from my
hotel, so within minutes I was checked in&amp;nbsp;&lt;a href="http://www.intercontinentalboston.com/" target="_parent"&gt;(The
Intercontinental Boston&lt;/a&gt;&amp;nbsp;is fantastic by the way) without issue.&amp;nbsp;
Finally settled, it was time to venture out for procuring those badges with the&amp;nbsp;&lt;a href="http://jenesee.com/" target="_parent"&gt;Grey Area Podcast’s&lt;/a&gt;&amp;nbsp;very
own lovely and talented Jenesee Grey.&amp;nbsp; We got to the convention center
without a hitch, picked up my badge, got a little sneak preview of the con
floor, and went on our merry way.&amp;nbsp; Next was the cab to pick up her badges
from the dude holding them for her.&amp;nbsp; Again, no problems there.&amp;nbsp;
Everything was going to plan and we were on schedule for some sushi at 8.&lt;br /&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Unfortunately that’s when the universe decided that
everything was going TOO according to plan.&amp;nbsp; In the next cab (the one
slated for said target sushi) my jacket felt a bit light when the cab
started.&amp;nbsp; A little&amp;nbsp;&lt;i&gt;too&lt;/i&gt;&amp;nbsp;light.&amp;nbsp; About as light as it
would be without, oh I don’t know, a Droid RAZR MAXX in the pocket.&amp;nbsp;
Yep.&amp;nbsp; It was gone.&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
You’ve all seen those posters and shirts with the famous
British epithet “Keep Calm and Carry On?”&amp;nbsp; This was roughly the exact
opposite of that.&amp;nbsp; It was more like a t-shirt I saw once and almost bought
from Threadless.&amp;nbsp; The crown upside down in distress, and instead of the
famous line was the appropriate “Now Panic and Freak Out.”&amp;nbsp; That’s where I
was at.&amp;nbsp; See these days a cell phone isn’t just something to make calls
on.&amp;nbsp; A decent smartphone can be your life in a pocket.&amp;nbsp; That was my
email, my social media, private accounts I alone access, my pictures and
videos, and a host of other information that no one but me should be seeing.&amp;nbsp;
Granted, they’d need to figure out the pattern code an one of a number of
ridiculous passwords on rotation but still.&amp;nbsp; There’s a feeling of
helplessness that strikes you when something like that happens.&amp;nbsp; Oh and
the best part – I couldn’t remember my cab number.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Yes.&amp;nbsp; I know.&amp;nbsp;&amp;nbsp;&lt;b&gt;&lt;i&gt;an absolute rookie
mistake&lt;/i&gt;&lt;/b&gt;&amp;nbsp;I’ll never forgive myself for.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-sNmRkDyG4RU/UVDtELBiHSI/AAAAAAAAAns/eYfz638R0o8/s1600/Spyder_Max_Front_Home_VZW.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="320" src="http://2.bp.blogspot.com/-sNmRkDyG4RU/UVDtELBiHSI/AAAAAAAAAns/eYfz638R0o8/s320/Spyder_Max_Front_Home_VZW.png" width="219" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Thankfully, during my frantic near-episode searching the
snow banks on the side on the sidewalks in case it fell, Jenesee called the cab
company and spammed my phone number.&amp;nbsp; With no response we figured that the
best play would be to just call Verizon Wireless to track it, and that’s when
someone answered.&amp;nbsp; As it turned out phone was recovered by a group of
fellow PAX East goers who got the cab next, and after some searching were able
to find them at the bar they were chilling at.&amp;nbsp; And what was it called?&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;b&gt;&lt;i&gt;The Green Dragon&lt;/i&gt;.&lt;/b&gt;&amp;nbsp; That’s right, fellow
geeks in the city to get their PAX on picked it up, and were holding it for me
at a bar with the same name as those frequented by Shire-folk in the realm of
Middle Earth.&amp;nbsp; They couldn’t unlock my pattern or couldn’t make any calls
from it but they still held on to it in case I got a call through.&amp;nbsp; And
they didn’t have to.&amp;nbsp; And I think that speaks to the type of community PAX
has created for gamers and their con-goers.&amp;nbsp; I want to believe that fans
that descended upon Boston could imagine if it happened to them, and follow the
“don’t be a dick” attitude that we see in Penny Arcade’s strips and columns and
a lot of what they do.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
And the absolute best part of the whole thing – I had to&amp;nbsp;&lt;i&gt;argue&lt;/i&gt;&amp;nbsp;with
the dude that found it to at least buy him a beer for his help.&amp;nbsp; Many
thanks to you sir, to PAX, and to nerd culture for averting a potential
disaster and horrible time at the convention.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Now then, to the fine folks we met at the Green Dragon, you
have my info, make sure you get at me!&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;br /&gt;&lt;img src="http://feeds.feedburner.com/~r/TechnicalFowl/~4/KbHCK4wHsds" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://blog.tusharnene.com/feeds/8156889448093595801/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://blog.tusharnene.com/2013/03/pre-pax-panic-if-phone-falls-in-cab.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8747250887354177523/posts/default/8156889448093595801?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8747250887354177523/posts/default/8156889448093595801?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TechnicalFowl/~3/KbHCK4wHsds/pre-pax-panic-if-phone-falls-in-cab.html" title="Pre-PAX Panic!  If a Phone Falls in a Cab, does it Make a Sound?" /><author><name>tushar</name><uri>http://www.blogger.com/profile/11377336720028291858</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://1.bp.blogspot.com/-NDJ1GLL8tUA/T85beEcMNvI/AAAAAAAAAQI/VVheCi6-m6w/s220/twittericon.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-PnRxdTurbPo/UVDtD2mrTBI/AAAAAAAAAno/TL5_rGfPoaM/s72-c/pax+east.png" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://blog.tusharnene.com/2013/03/pre-pax-panic-if-phone-falls-in-cab.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DE8HRXY_eSp7ImA9WhBQF0U.&quot;"><id>tag:blogger.com,1999:blog-8747250887354177523.post-9099341416072051912</id><published>2013-03-20T09:40:00.000-04:00</published><updated>2013-03-20T09:40:34.841-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-03-20T09:40:34.841-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="PAX" /><category scheme="http://www.blogger.com/atom/ns#" term="deus ex" /><category scheme="http://www.blogger.com/atom/ns#" term="PAX east" /><category scheme="http://www.blogger.com/atom/ns#" term="square-enix" /><title>Deus Ex: Human Revolution Announced For PAX East</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://3.bp.blogspot.com/-00LDTdsG14o/UUm8Iwsn71I/AAAAAAAAAnQ/_401gnF50So/s1600/DEHR_B.PNG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/-00LDTdsG14o/UUm8Iwsn71I/AAAAAAAAAnQ/_401gnF50So/s1600/DEHR_B.PNG" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
This morning Square-Enix announced that Deus Ex: Human Revolution will be a go for the Wii U this coming weekend at PAX East. &amp;nbsp;This new release is a director’s cut version of the game, and will be an exclusive title for the Wii U. &amp;nbsp; From Square-Enix PR:&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote class="tr_bq"&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;/div&gt;
The Director’s Cut offers a full slate of Wii U™ GamePad features including touch-screen hacking, interactive map editing, augmented sniping, grenade throwbacks and many other neural hub enhancements. Along with in-depth Miiverse™ integration, the Director’s Cut also provides access to developer commentaries and in-game guides.&lt;br /&gt;
&lt;br /&gt;
Tongs’s Rescue mission and the entire Missing Link chapter have also been integrated seamlessly into the narrative flow of the Director’s Cut. Other core DEUS EX: HUMAN REVOLUTION augmentations include overhauled boss fights, refined game balance and combat, improved AI, and striking visual improvements which make this edition the best looking and most immersive Deus Ex experience available.&lt;/blockquote&gt;
&lt;br /&gt;
Utilizing the Wii U’s touch screen for hacking and neural hub seem like interesting alterations to gameplay. I’ll be hanging out with Square-Enix for a while at PAX, so be sure I’ll have more for you once I see it up close and personal, as well as other new stuff from their camp.&lt;br /&gt;
&lt;br /&gt;&lt;img src="http://feeds.feedburner.com/~r/TechnicalFowl/~4/qqNJChh7u2A" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://blog.tusharnene.com/feeds/9099341416072051912/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://blog.tusharnene.com/2013/03/deus-ex-human-revolution-announced-for.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8747250887354177523/posts/default/9099341416072051912?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8747250887354177523/posts/default/9099341416072051912?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TechnicalFowl/~3/qqNJChh7u2A/deus-ex-human-revolution-announced-for.html" title="Deus Ex: Human Revolution Announced For PAX East" /><author><name>tushar</name><uri>http://www.blogger.com/profile/11377336720028291858</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://1.bp.blogspot.com/-NDJ1GLL8tUA/T85beEcMNvI/AAAAAAAAAQI/VVheCi6-m6w/s220/twittericon.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-00LDTdsG14o/UUm8Iwsn71I/AAAAAAAAAnQ/_401gnF50So/s72-c/DEHR_B.PNG" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://blog.tusharnene.com/2013/03/deus-ex-human-revolution-announced-for.html</feedburner:origLink></entry><entry gd:etag="W/&quot;AkQGSHk5eyp7ImA9WhBRF00.&quot;"><id>tag:blogger.com,1999:blog-8747250887354177523.post-7987601905356401827</id><published>2013-03-07T20:58:00.001-05:00</published><updated>2013-03-07T21:05:29.723-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-03-07T21:05:29.723-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="DRM" /><category scheme="http://www.blogger.com/atom/ns#" term="launch" /><category scheme="http://www.blogger.com/atom/ns#" term="always on" /><category scheme="http://www.blogger.com/atom/ns#" term="SimCity" /><category scheme="http://www.blogger.com/atom/ns#" term="EA" /><category scheme="http://www.blogger.com/atom/ns#" term="Maxis" /><category scheme="http://www.blogger.com/atom/ns#" term="amazon" /><category scheme="http://www.blogger.com/atom/ns#" term="always-on DRM" /><title>EA's Bad Week - the SimCity Saga Thus Far</title><content type="html">&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://1.bp.blogspot.com/-Fnobj7YUjKM/UTlFdM1EXdI/AAAAAAAAAmg/WLkBom4aLQQ/s1600/ea-logo.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="247" src="http://1.bp.blogspot.com/-Fnobj7YUjKM/UTlFdM1EXdI/AAAAAAAAAmg/WLkBom4aLQQ/s320/ea-logo.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
By now you kids know how I feel about always-on DRM.&amp;nbsp;
It makes me angry.&amp;nbsp; It makes the fire burn in me belly.&amp;nbsp; And worst of
all, it’s a trend that shows no sign of slowing down in the near future.&amp;nbsp;
I vented and&amp;nbsp;&lt;a href="http://blog.tusharnene.com/2012/05/diablo-iii-and-always-on-drm.html" target="_blank"&gt;raged about&amp;nbsp;&lt;i&gt;Diablo III&lt;/i&gt;&lt;/a&gt;&amp;nbsp;when Blizzard released it
last year, seeing white hot flashes of rage at the fact that I couldn’t play my
single player game offline.&amp;nbsp; Seemed like a reasonable to&amp;nbsp;&lt;b&gt;&lt;i&gt;me&lt;/i&gt;&lt;/b&gt;&amp;nbsp;of
course, since the game’s predecessor allowed me to do so, &amp;nbsp;but hey, maybe
that’s just me.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
As I’m sure we’ve all learned in a number of times in any
history class, relationship or other real-life happening, history seems doomed
to repeat itself.&amp;nbsp; This time it wasn’t Blizzard at the heart of the
controversy though – instead it was EA, one of the OG’s of always-on DRM, and
the release of&amp;nbsp;&lt;i&gt;SimCity&lt;/i&gt;, next in that line of addictive little sim
games.&amp;nbsp; Fans were looking forward to it, and would be erecting tiny digital
skyscrapers&amp;nbsp;&lt;b&gt;&lt;i&gt;as we speak&lt;/i&gt;&lt;/b&gt;&amp;nbsp;if it wasn’t for an absolutely
catastrophic launch.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
You see kids, the city is a sim.&amp;nbsp; But the horror was&amp;nbsp;&lt;b&gt;&lt;i&gt;real&lt;/i&gt;&lt;/b&gt;.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
For the last few days since launch, a number of users
haven’t been able to connect to the&lt;i&gt;SimCity&lt;/i&gt;&amp;nbsp;servers.&amp;nbsp; Of course
no connection to the servers means – you guessed it – no&amp;nbsp;&lt;i&gt;SimCity&lt;/i&gt;&amp;nbsp;to
play.&amp;nbsp; The few players that are in fact able to connect being dropped mid
game with a suddenly severed connection.&amp;nbsp; The result? &amp;nbsp;Extremely
unhappy gamers.&amp;nbsp; Check out the&amp;nbsp;&lt;a href="https://www.facebook.com/SimCity"&gt;official&amp;nbsp;&lt;i&gt;SimCity&lt;/i&gt;&amp;nbsp;Facebook
page&lt;/a&gt;&amp;nbsp;to see the kind or ire they drew from their customers.&amp;nbsp; You
can take another&amp;nbsp;&lt;a href="http://www.reddit.com/r/simcity" target="_blank"&gt;digital
trip over to Reddit&lt;/a&gt;&amp;nbsp;where the subreddit /r/SimCity has a ton of
discussions between unhappy peoples.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://1.bp.blogspot.com/-0tsMXRgKQP8/UTlFdbApbsI/AAAAAAAAAm0/cfsYBhWZwDk/s1600/University+1024+x+768_0.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="240" src="http://1.bp.blogspot.com/-0tsMXRgKQP8/UTlFdbApbsI/AAAAAAAAAm0/cfsYBhWZwDk/s320/University+1024+x+768_0.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
That’s the main story, but it serves as a springboard for a
couple of other spinoffs in the&amp;nbsp;&lt;i&gt;SimCity&lt;/i&gt;&amp;nbsp;saga.&amp;nbsp; Tuesday on
the EA forums (I’d link but&amp;nbsp;&lt;a href="http://www.polygon.com/2013/3/7/4076570/ea-not-offering-simcity-refunds"&gt;it’s
since been edited&lt;/a&gt;), global community manager Marcel Hatam issued an apology
to customers, saying: “If you regrettably feel that we let you down, you can of
course request a refund for your order at [Origin's&amp;nbsp;&lt;a href="http://help.origin.com/contact-us" target="_blank"&gt;"contact us"
page&lt;/a&gt;], though we’re currently still in the process of resolving this
issue.”&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Then I saw&amp;nbsp;&lt;a href="http://i.imgur.com/K3KFAI3.jpg"&gt;this
floating around Twitter&lt;/a&gt;.&amp;nbsp; It appears to be a post of a support chat
posted to the EA forums by a user going by the handle CalebPeters.&amp;nbsp; In
that chat, we see the customer support representative telling the user that EA
does allow users to request refunds, but doesn’t necessarily process them by
their return policy, also adding that account bans are in store for users that
dispute said policy.&amp;nbsp; Of course that chat image went Ebola-style viral
across the web immediately after.&amp;nbsp; Marcel Hatan’s forum post has since
disappeared, being replaced with the line “Please review our refund policy
here:&amp;nbsp;&lt;a href="https://help.ea.com/article/returns-and-cancellations" target="_blank"&gt;https://help.ea.com/article/returns-and-cancellations&lt;/a&gt;”
(check poster EA_ComRaven).&amp;nbsp; This of course links to their return policy,
which states that there will be no refunds.&amp;nbsp; Through their Origin account
(&lt;a href="https://twitter.com/OriginInsider/status/309783718321590273" target="_blank"&gt;@OriginInsider&lt;/a&gt;), EA then clarified that users would not in
fact be banned for requesting a refund.&amp;nbsp; PHEW.&amp;nbsp; Three days of
whirlwind nuttiness, all because of always-on DRM.&amp;nbsp; But wait, what’s that
I hear?&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;b&gt;&lt;i&gt;**HERE COMES A NEW CHALLENGER!**&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;b&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Enter Amazon into the heart of the melee.&amp;nbsp; Eager to
spare their customers from what can only be referred to as a kerfuffle, Amazon
has stopped selling SimCity on their storefront.&amp;nbsp; In addition to marking
each purchase option as “unavailable” when selected, they give Amazon customers
a warning: “Many customers are having issues connecting to the “SimCity”
servers.&amp;nbsp;&lt;i&gt;EA&lt;/i&gt;&amp;nbsp;is actively working to resolve these issues, but
at this time we do not know when the issue will be fixed. Please visit&amp;nbsp;&lt;a href="https://www.amazon.com/gp/redirect.html/ref=amb_link_372308282_2?location=https://help.ea.com/en/simcity/simcity&amp;amp;token=AABB380351EFD0C573F78C598762BFCC89A0E662&amp;amp;pf_rd_m=ATVPDKIKX0DER&amp;amp;pf_rd_s=hero-quick-promo&amp;amp;pf_rd_r=0KY4QDY8YHF2N3XG0D00&amp;amp;pf_rd_t=201&amp;amp;pf_rd_p=1510711322&amp;amp;pf_rd_i=B007FTE2VW"&gt;https://help.ea.com/en/simcity/simcity&lt;/a&gt;&amp;nbsp;for
more information.”&amp;nbsp; Click that screenshot I took to see it full-size or
hit up Amazon to see it for yourself.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-A31Orb2YvKM/UTlFdozLjgI/AAAAAAAAAmw/Hg6zBbSgTIg/s1600/amazon-nosimcity.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="268" src="http://2.bp.blogspot.com/-A31Orb2YvKM/UTlFdozLjgI/AAAAAAAAAmw/Hg6zBbSgTIg/s320/amazon-nosimcity.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
So EA is trying to address the problem.&amp;nbsp; Naturally,
they hate bad press and the prospect of losing future sales as much as the next
company.&amp;nbsp; Today they announced that they are&amp;nbsp;&lt;a href="http://www.joystiq.com/2013/03/07/non-critical-simcity-features-disabled-to-improve-server-issue/"&gt;removing
“non-critical” aspects&lt;/a&gt;&amp;nbsp;of the game to help lower the stress on their
servers, letting more people connect without getting the boot.&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Now this is the second launch that I’ve seen destroyed by a
publisher’s absolute insistence on always-on DRM (of course i say “destroyed”
due to user backlash, not money).&amp;nbsp; It is also the second launch where the
publisher claimed that the always on component provided benefits and was not
implemented for DRM reasons.&amp;nbsp; “Oh it’s technical” they say – well I ain’t
buying it.&amp;nbsp;&amp;nbsp;&lt;i&gt;Diablo III&lt;/i&gt;‘s DRM-laden launch was paired with
sales.&amp;nbsp;&lt;i&gt;SimCity&lt;/i&gt;&amp;nbsp;will still sell a bunch of copies once they get
all this sorted out.&amp;nbsp; That’s&amp;nbsp;&lt;b&gt;&lt;i&gt;two&lt;/i&gt;&lt;/b&gt;&amp;nbsp;kids.&amp;nbsp; One
more always-on DRM launch and I’m ready to call it a horrifying industry trend.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
On an&amp;nbsp;&lt;b&gt;&lt;i&gt;actual&amp;nbsp;&lt;/i&gt;&lt;/b&gt;technical note, this
was the second launch where AAA publishing houses didn’t properly test a
stressed server load.&amp;nbsp; You’re requiring every single player to be
online.&amp;nbsp; Don’t you think your servers and network should be beefed up to
match it?&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;img src="http://feeds.feedburner.com/~r/TechnicalFowl/~4/XyTaBoIhGag" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://blog.tusharnene.com/feeds/7987601905356401827/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://blog.tusharnene.com/2013/03/eas-bad-week-simcity-saga-thus-far.html#comment-form" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8747250887354177523/posts/default/7987601905356401827?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8747250887354177523/posts/default/7987601905356401827?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TechnicalFowl/~3/XyTaBoIhGag/eas-bad-week-simcity-saga-thus-far.html" title="EA's Bad Week - the SimCity Saga Thus Far" /><author><name>tushar</name><uri>http://www.blogger.com/profile/11377336720028291858</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://1.bp.blogspot.com/-NDJ1GLL8tUA/T85beEcMNvI/AAAAAAAAAQI/VVheCi6-m6w/s220/twittericon.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-Fnobj7YUjKM/UTlFdM1EXdI/AAAAAAAAAmg/WLkBom4aLQQ/s72-c/ea-logo.jpg" height="72" width="72" /><thr:total>2</thr:total><feedburner:origLink>http://blog.tusharnene.com/2013/03/eas-bad-week-simcity-saga-thus-far.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DUAFRXY6cSp7ImA9WhBREUs.&quot;"><id>tag:blogger.com,1999:blog-8747250887354177523.post-5564404897780711855</id><published>2013-03-01T13:53:00.000-05:00</published><updated>2013-03-01T14:55:14.819-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-03-01T14:55:14.819-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="comcast" /><category scheme="http://www.blogger.com/atom/ns#" term="CAS" /><category scheme="http://www.blogger.com/atom/ns#" term="ISP" /><category scheme="http://www.blogger.com/atom/ns#" term="copyright" /><category scheme="http://www.blogger.com/atom/ns#" term="piracy" /><category scheme="http://www.blogger.com/atom/ns#" term="MPAA" /><category scheme="http://www.blogger.com/atom/ns#" term="verizon" /><category scheme="http://www.blogger.com/atom/ns#" term="internet" /><category scheme="http://www.blogger.com/atom/ns#" term="RIAA" /><title>"Six Strikes," Piracy, and Your Internet</title><content type="html">&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-sm4ROpf4eD0/UTD3SeKnJAI/AAAAAAAAAmE/xSGrCmQpAg4/s1600/jack-rakham.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="213" src="http://2.bp.blogspot.com/-sm4ROpf4eD0/UTD3SeKnJAI/AAAAAAAAAmE/xSGrCmQpAg4/s320/jack-rakham.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
During summer 2012, we all heard tell of internet service
providers agreeing to a new Copyright Alert System (CAS), intending to curb
online piracy.&amp;nbsp; All we really knew of it back then is that it involved
your ISP sending you messages when you were suspected of downloading
copyrighted works illegally, ultimately cutting you off when you crossed the
line too many times.&amp;nbsp; Of course the RIAA and MPAA were on board, and
brought with them major ISP’s Comcast, Verizon and Time Warner.&amp;nbsp; Critics,
including myself, took issue with this being a potential violation of users’
privacy, as well as the Digital Millennium Copyright Act (DMCA) containing
language that requires ISP’s to be able to terminate user accounts for repeat
offenders.&amp;nbsp; Outside of that, we didn’t have any other real information on
how the final impact to users was going to look.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Well this week the CAS went into effect, and ISP’s will now
be sending warnings to customers whenever they see something that can be
considered copyright infringement.&amp;nbsp; If you haven’t gotten a letter in the
mail from your particular ISP you should be shortly, and hopefully that letter
clearly tells you all what’s going on.&amp;nbsp; In case it doesn’t (which let’s be
serious, it won’t), ol’ Tushar is here to let you know what’s up.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
The way it works is pretty simple – content owners trawl P2P
traffic to see if there’s any of their own copyrighted stuff out there.&amp;nbsp;
If they find some, they track your IP number and report it to your ISP.&amp;nbsp;
Your ISP matches up your IP address with your account information, and SHAZAM –
you get, as they call it, an “educational” message saying that there’s illegal
content being downloaded from your account. &amp;nbsp;Your ISP, contrary to fears
from last year, will not be monitoring your internet use. &amp;nbsp;From everything
I’ve read, what they’re expressly looking for is peer-to-peer BitTorrent
traffic.&amp;nbsp; The monitoring doesn’t get into email attachments or private
online storage like Dropbox and its ilk.&amp;nbsp; If you don’t use BitTorrent,
then I really don’t think you have anything to worry about.&amp;nbsp; And&amp;nbsp;&lt;a href="http://lifehacker.com/5986961/the-copyright-alert-system-how-the-new-six-strikes-anti+piracy-program-works" target="_blank"&gt;according to LifeHacker&lt;/a&gt;, right now Usenet is probably safe
too.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
But come on, we’ve all done it at one point or another.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-2SODVKLaMDA/UTD5Kg0k_UI/AAAAAAAAAmM/K0JkC3Qx_PA/s1600/BT+purple.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/-2SODVKLaMDA/UTD5Kg0k_UI/AAAAAAAAAmM/K0JkC3Qx_PA/s1600/BT+purple.png" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
These warnings can be called “strikes,” and in all cases six
strikes will trigger the use of a handful of punitive methods at your ISP’s
disposal to deter you from repeating this kind of behavior.&amp;nbsp; Verizon will
cap your speed at 256k as punishment (can you imagine coming down from FiOS to
THAT?). &amp;nbsp;Comcast will present persistent alerts in their browser windows,
and users will have to speak with Comcast security to be educated in how to download
legally before their internet service is unlocked.&amp;nbsp; Time Warner will have
a similar unlock system.&amp;nbsp; And finally AT&amp;amp;T will force the user to an
educational website before unlocking their internet again.&amp;nbsp; &amp;nbsp;In most
cases, after four warnings the user has to agree to a “I’ll never do it again
guys, I promise” landing page they’re forced to before they browse the
web.&amp;nbsp; CAS warnings can be challenged to the American Arbitration
Association for a number of different reasons, and the going rate for said
challenge seems to be $35.&amp;nbsp; No word on whether or not the user will be
reimbursed for winning the challenge.&amp;nbsp; Also in most cases, 6 months of
pirate-free activity and you start back at zero. &amp;nbsp;Ars Technica was nice
enough to post pictures of the Comcast editions of these notices,&amp;nbsp;&lt;a href="http://arstechnica.com/tech-policy/2013/02/heres-what-an-actual-six-strikes-copyright-alert-looks-like/" target="_blank"&gt;which you can see here&lt;/a&gt;. &amp;nbsp;It’ll give you a much better
idea of what I’m trying to illustrate. &amp;nbsp;You can check some links to your
specific ISP’s CAS policies&amp;nbsp;&lt;a href="http://www.pcmag.com/article2/0,2817,2416092,00.asp" target="_blank"&gt;on
PCMag&lt;/a&gt;.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
You’ll notice I use the word “educational” in this
post.&amp;nbsp; That’s not my word – it comes from the&amp;nbsp;&lt;a href="http://www.copyrightinformation.org/uncategorized/copyright-alert-system-set-to-begin/"&gt;Center
for Copyright Information&lt;/a&gt;&amp;nbsp;(CCI), the brainchild behind the new CAS
system.&amp;nbsp; In their own words:&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;i&gt;“As with any innovative system, the process of building
the CAS has taken time. We appreciate the collaborative engagement from the
many organizations, companies and professionals involved in CCI who helped
advise us along the way. CCI and its partners have worked hard to meet our goal
of implementing a system that educates consumers about copyright and P2P
networks, encourages the use of legal alternatives, and safeguards customer
privacy.”&lt;/i&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
… Education?&amp;nbsp; Do the RIAA and MPAA (big surprise they
back the CCI) really think that people using BitTorrent don’t know the
score?&amp;nbsp; Back when I used to do such things I did it for two reasons – (1)
because it was relatively easy and (2) it was free. &amp;nbsp;And yes, I fully knew
that a lot of it was (3) illegal. &amp;nbsp;No one’s under any kind of illusion
that what they’re doing isn't skirting the law.&amp;nbsp; If the CCI really thinks
that education is the problem, then they’re not seeing things clearly, or
simply refusing to.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Now thankfully, this isn’t as bad as everyone thought it
would be. &amp;nbsp;Like I mentioned above ISP’s won’t be sniffing packets or
monitoring traffic on everything you’re doing (at least that’s what’s
reported).&amp;nbsp; And I get the idea of people getting paid for their
work.&amp;nbsp; I really do.&amp;nbsp; But this is just a band-aid to the issue.&amp;nbsp;
Copyright law itself has to be re-examined to see what works and what doesn’t
now that digital delivery of content has proliferated at such a grand
scale.&amp;nbsp; We’ve seen people pay for content with services like Netflix and
Hulu+, even though we all wish they had more content. &amp;nbsp;Services like HBO
Go on the other hand sometimes leave a lot to be desired. &amp;nbsp;Warner
Brothers’ digital copies of blu-rays? &amp;nbsp;Forget it, it’s a horrible service
that’s not&amp;nbsp;transferable between my own damn machines. &amp;nbsp;The bottom
line is that&amp;nbsp;people&amp;nbsp;&lt;b&gt;&lt;i&gt;are willing&lt;/i&gt;&lt;/b&gt;&amp;nbsp;to pay for
content, as long as it’s fair to the user, structured properly, easy, &amp;nbsp;and
most importantly&amp;nbsp;&lt;b&gt;&lt;i&gt;worth their hard-earned money&lt;/i&gt;&lt;/b&gt;.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Otherwise, Matthew Inman&amp;nbsp;&lt;a href="http://theoatmeal.com/comics/game_of_thrones" target="_blank"&gt;at the
Oatmeal&amp;nbsp;makes a whole lot of sense&lt;/a&gt;.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;img src="http://feeds.feedburner.com/~r/TechnicalFowl/~4/YHmEweuUNDc" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://blog.tusharnene.com/feeds/5564404897780711855/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://blog.tusharnene.com/2013/03/six-strikes-piracy-and-your-internet.html#comment-form" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8747250887354177523/posts/default/5564404897780711855?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8747250887354177523/posts/default/5564404897780711855?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TechnicalFowl/~3/YHmEweuUNDc/six-strikes-piracy-and-your-internet.html" title="&quot;Six Strikes,&quot; Piracy, and Your Internet" /><author><name>tushar</name><uri>http://www.blogger.com/profile/11377336720028291858</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://1.bp.blogspot.com/-NDJ1GLL8tUA/T85beEcMNvI/AAAAAAAAAQI/VVheCi6-m6w/s220/twittericon.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-sm4ROpf4eD0/UTD3SeKnJAI/AAAAAAAAAmE/xSGrCmQpAg4/s72-c/jack-rakham.png" height="72" width="72" /><thr:total>1</thr:total><feedburner:origLink>http://blog.tusharnene.com/2013/03/six-strikes-piracy-and-your-internet.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUQAQHk6cCp7ImA9WhBTGUQ.&quot;"><id>tag:blogger.com,1999:blog-8747250887354177523.post-5443646110634948463</id><published>2013-02-16T00:07:00.000-05:00</published><updated>2013-02-16T00:42:21.718-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-02-16T00:42:21.718-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="office 2013" /><category scheme="http://www.blogger.com/atom/ns#" term="licensing" /><category scheme="http://www.blogger.com/atom/ns#" term="software" /><category scheme="http://www.blogger.com/atom/ns#" term="office 365" /><category scheme="http://www.blogger.com/atom/ns#" term="office" /><category scheme="http://www.blogger.com/atom/ns#" term="microsoft" /><title>Is Microsoft Pulling a Fast One on Us with New Office Licensing?</title><content type="html">&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://1.bp.blogspot.com/-d_v3RqffoTQ/UR8Tw0R9RaI/AAAAAAAAAls/80GkpZFt2Cc/s1600/mso365.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="191" src="http://1.bp.blogspot.com/-d_v3RqffoTQ/UR8Tw0R9RaI/AAAAAAAAAls/80GkpZFt2Cc/s320/mso365.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
As you may or may not know kids, I sometimes describe myself
as a tech boss by day and nerd hero by night.&amp;nbsp; So rightfully so tech and
the internet play a pretty heavy role in my day and I spend a lot of time, as
one has put it before, “absorbing the internet.”&amp;nbsp; And recently the news
I’ve been absorbing has progressively meant big changes in the way software
works (and I’m counting games in there too).&amp;nbsp; And change always means that
people are going to be resistant to it. &amp;nbsp;And that’s not always off the
mark, as a lot of stuff seems pretty anti-user these days. &amp;nbsp;We’ve seen our
next-gen console manufacturers turn on us with &lt;a href="http://blog.tusharnene.com/2013/02/always-on-rumors-true-xbox-may-follow.html" target="_blank"&gt;always on DRM&lt;/a&gt; and talk of&lt;a href="http://blog.tusharnene.com/2013/01/does-sonys-ps4-sound-death-knell-for.html" target="_blank"&gt;hard-locking game media&lt;/a&gt; to consoles and user accounts in recent history.&amp;nbsp;
And now, after talking about blocking games on the next Xbox console, Microsoft
is riling users up in their Office line of products.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
When you buy most kinds of software, according to most end
user license agreements, it’s yours.&amp;nbsp; My current copy of Microsoft’s
Office 2007 Pro belongs to me.&amp;nbsp; I installed on my laptop back in
2007.&amp;nbsp; Since then I’ve upgraded my laptop twice, and was well within my
rights to install Office again on those replacements, which I did.&amp;nbsp; Hell,
I’m using it to write this article right now.&amp;nbsp; And that’s how&amp;nbsp;retail
software for consumers works most of the time.&amp;nbsp; But Microsoft’s decided to
abandon their existing retail model in their 2013 line.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Instead of the example I gave you above, they’re
implementing a 1-license, 1-PC rule.&amp;nbsp; What that means is that if you buy a
license for Microsoft Office 2013 and install it on your computer, that’s
it.&amp;nbsp; Upgrade to&amp;nbsp;a newer machine?&amp;nbsp; Aww I’m sorry kids, Office
can’t come with you to play.&amp;nbsp; You’d have to buy another license for your
next computer.&amp;nbsp; So let’s look at my personal situation with Office on my
laptops above.&amp;nbsp; If this rule was in play in Office 2007, I would have have
had to buy a second license for that laptop replacement, then a third license
for the one I’m using now.&amp;nbsp; And Office Pro (seriously, damn my need for MS
Access) will set one back about $350-400 per license.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
That’s over a thousand bones, brah.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-ZCFYh5ZI9Y8/UR8TndtyMWI/AAAAAAAAAlk/BtL7Pt643YA/s1600/mso10.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="305" src="http://4.bp.blogspot.com/-ZCFYh5ZI9Y8/UR8TndtyMWI/AAAAAAAAAlk/BtL7Pt643YA/s320/mso10.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;a href="http://www.computerworld.com/s/article/9236818/Office_2013_retail_licensing_change_ties_suite_to_specific_PC_forever"&gt;ComputerWorld
confirmed&lt;/a&gt;&amp;nbsp;this with Microsoft, so there’s not exactly room for
speculation on whether or not this’ll “actually happen.”&amp;nbsp; But the&amp;nbsp;&lt;b&gt;&lt;i&gt;really&lt;/i&gt;&lt;/b&gt;scary
part is how Microsoft responded when they were asked about replacing a broken
laptop.&amp;nbsp; They didn’t note it as an exception.&amp;nbsp; They didn’t say “Naw
man, we wouldn’t do that to you!”&amp;nbsp; They said the two words that lead me to
believe the worst case scenario is probably true – “No comment.”&amp;nbsp; Well
damn.&amp;nbsp; And with all the tech and software they have across their
portfolios, they definitely have the means to enforce that.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Let’s look at the direction Microsoft is going – everything
is moving from boxed software to cloud and online services, and everything is
ruled through the Microsoft ID.&amp;nbsp; Microsoft ID’s link up with Xbox Live
accounts, and the next Xbox will stream games with an always-on
connection.&amp;nbsp; Not only the Xbox, but Windows 8 integrates a Windows Live ID
to link itself into every part of the OS and your digial world.&amp;nbsp; And they
love convincing you to use SkyDrive.&amp;nbsp; It would be extremely easy for them
to map an activated license key to a Microsoft ID, with an “install count” or
“activation count” attached to it, leaving users with little recourse.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
In that same line of thought, it looks like Microsoft is
pushing their online and cloud based agenda, and through this move are trying
to get people to start using their subscription-based Office 365.&amp;nbsp; Instead
of buying licenses for every machine you need to install your retail copy on,
the user signs up subscription style, paying $99 per year to use the cloud
based office service.&amp;nbsp; Given my laptop scenario above over 7 years, the
subscription plan would have only costed me $700 instead of over $1,000.&amp;nbsp;
So it sounds pretty good compared to the 1 copy / 1 PC version right?&amp;nbsp;
Well, not really.&amp;nbsp; Assuming that you do in fact buy a copy of Office
whenever you upgrade your PC or whenever a new version of Office comes out,
sure, the subscription might save you money.&amp;nbsp; But going back to my laptop
scenario, here’s what my cash outlay options are/were:&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;ul style="margin-top: 0in;" type="circle"&gt;
&lt;li class="MsoNormal"&gt;If 1
     license / 1 PC was in effect back then : $1200 ($399 x 3 laptops)&lt;/li&gt;
&lt;li class="MsoNormal"&gt;If
     subscription was in effect back then: $700 ($99 per year for 7 years)&lt;/li&gt;
&lt;li class="MsoNormal"&gt;&lt;b&gt;What
     the actual cost was:&amp;nbsp;&lt;i&gt;$400&lt;/i&gt;&amp;nbsp;(1 copy of Office 2007 used
     over and over)&lt;/b&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;div class="MsoNormal"&gt;
Why? &amp;nbsp;Because I don’t buy every single new version of
Office that comes out. &amp;nbsp;One one machine I’m still happily using Office
2003, as I have been for a decade. &amp;nbsp;I own zero copies of Office 2010.
&amp;nbsp;And the same is going to be true with a lot of people and a lot of small
to midsize businesses. &amp;nbsp;Office 2003&amp;nbsp;&lt;b&gt;will be used&amp;nbsp;&lt;/b&gt;up until
the last day in April 2014 when it’s no longer supported, because that means
$400 per user can last for 10 years. &amp;nbsp;And $40 per year is far cheaper than
any current option Microsoft offers. &amp;nbsp;So there do exist a number of
scenarios where this will hurt the user. &amp;nbsp;Ideally I would buy a copy of
Office 2013 Pro, and run it for another decade.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Because I’m a user, not a revenue stream with a face.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;img src="http://feeds.feedburner.com/~r/TechnicalFowl/~4/sJgklIkctQM" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://blog.tusharnene.com/feeds/5443646110634948463/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://blog.tusharnene.com/2013/02/is-microsoft-pulling-fast-one-on-us.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8747250887354177523/posts/default/5443646110634948463?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8747250887354177523/posts/default/5443646110634948463?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TechnicalFowl/~3/sJgklIkctQM/is-microsoft-pulling-fast-one-on-us.html" title="Is Microsoft Pulling a Fast One on Us with New Office Licensing?" /><author><name>tushar</name><uri>http://www.blogger.com/profile/11377336720028291858</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://1.bp.blogspot.com/-NDJ1GLL8tUA/T85beEcMNvI/AAAAAAAAAQI/VVheCi6-m6w/s220/twittericon.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-d_v3RqffoTQ/UR8Tw0R9RaI/AAAAAAAAAls/80GkpZFt2Cc/s72-c/mso365.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://blog.tusharnene.com/2013/02/is-microsoft-pulling-fast-one-on-us.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CEQFRHg4cCp7ImA9WhBTE0U.&quot;"><id>tag:blogger.com,1999:blog-8747250887354177523.post-6207863876939777735</id><published>2013-02-08T22:52:00.001-05:00</published><updated>2013-02-08T22:58:35.638-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-02-08T22:58:35.638-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="warhammer 40k" /><category scheme="http://www.blogger.com/atom/ns#" term="games workshop" /><category scheme="http://www.blogger.com/atom/ns#" term="trademark troll" /><category scheme="http://www.blogger.com/atom/ns#" term="books" /><category scheme="http://www.blogger.com/atom/ns#" term="sci-fi" /><category scheme="http://www.blogger.com/atom/ns#" term="trademark" /><category scheme="http://www.blogger.com/atom/ns#" term="warhammer" /><category scheme="http://www.blogger.com/atom/ns#" term="science fiction" /><title>Games Workshop Brings the Trademark Warhammer Against Sci-Fi Book</title><content type="html">&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://1.bp.blogspot.com/-LtfTMOSNuOw/URXHk-T3IyI/AAAAAAAAAlI/xFUYmqZ2_9g/s1600/warhammer40kbig.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="226" src="http://1.bp.blogspot.com/-LtfTMOSNuOw/URXHk-T3IyI/AAAAAAAAAlI/xFUYmqZ2_9g/s320/warhammer40kbig.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
OK kids, we’re going to start out today with a little
game.&amp;nbsp; I’m going to say some words, then ask you some questions, and then
we’ll move on.&amp;nbsp; Ready? Great.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Q1: What do you call a person who searches unknown
territories? (I came up with “explorer” for this one myself)&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Q2: Now… what if that man or woman did said work and/or
activity, in oh, I don’t know, the&amp;nbsp;&lt;i&gt;deep sea?&lt;/i&gt;&amp;nbsp; What would you
call that person?&amp;nbsp; Would you call them a deep sea explorer?&amp;nbsp; Of
course you would – it’s &amp;nbsp;an&amp;nbsp;&lt;b&gt;&lt;i&gt;explorer&lt;/i&gt;&lt;/b&gt;that does their
thing in the&amp;nbsp;&lt;b&gt;&lt;i&gt;deep waters of the damn sea&lt;/i&gt;&lt;/b&gt;.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
So now let’s talk about another occupation/location
combination phrase – Space Marine.&amp;nbsp; That phrase has been used a bunch of
times over the years in science fiction and gaming
and&amp;nbsp;conjures&amp;nbsp;different ideas to different people.&amp;nbsp; For me
personally the term makes me think about Blizzard’s&amp;nbsp;&lt;i&gt;Starcraft&lt;/i&gt;&amp;nbsp;series,
and the nameless hero from id Software’s&amp;nbsp;&lt;i&gt;Doom&lt;/i&gt;back in the day when
gore only came in 16 bits.&amp;nbsp; But for a lot of other people, Space Marine
is&amp;nbsp;synonymous&amp;nbsp;with&amp;nbsp;&lt;i&gt;Warhammer 40,000&lt;/i&gt;, a tabletop and video
game&amp;nbsp;from Games Workshop.&amp;nbsp; And that’s cool, because it’s not like
it’s a specific and proprietary thing that someone could &amp;nbsp;&lt;i&gt;own&lt;/i&gt;&amp;nbsp;
right?&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
… right?&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Well it definitely was a question that came up when science
fiction author&lt;a href="http://mcahogarth.org/" target="_blank"&gt;M. C. A. Hogarth
surprisingly found&lt;/a&gt;&amp;nbsp;her book&amp;nbsp;&lt;i&gt;Spots the Space Marine&lt;/i&gt;pulled
off of Amazon’s digital shelves thanks to a DMCA takedown request from Games
Workshop.&amp;nbsp; As it turns out that Games Workshop&amp;nbsp;&lt;i&gt;kind of&lt;/i&gt;does own
the name to a certain degree with trademarks they have&amp;nbsp;&lt;a href="http://www.geek.com/articles/geek-cetera/games-workshop-space-marine-2013028/" target="_blank"&gt;registered in the USA and Europe&lt;/a&gt;.&amp;nbsp; And while in Europe
that trademark covers pretty much everything involving the Space Marine name,
in the United States it only covers the tabletop game and pieces.&amp;nbsp; So why
then, were they able to take action against a&amp;nbsp;&lt;b&gt;book&lt;/b&gt;&amp;nbsp;in the United
States?&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://3.bp.blogspot.com/-VuztwTSO1JI/URXHksFPkYI/AAAAAAAAAlE/oFbIHQeI0eE/s1600/spots.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="320" src="http://3.bp.blogspot.com/-VuztwTSO1JI/URXHksFPkYI/AAAAAAAAAlE/oFbIHQeI0eE/s320/spots.jpg" width="237" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
The DMCA, that lovely set of rules that a couple weeks ago
said you couldn’t unlock your phone anymore, allows copyright owners to get
content taken down via a takedown request.&amp;nbsp; It’s the reason that there’s
certain videos on YouTube that you can’t watch anymore – because copyright
holders have requested that the content be removed.&amp;nbsp; But the problem for
Games Workshop is that the DMCA works with copyrights – you know, what the “C”
stands for – and not trademarks.&amp;nbsp; So when Amazon took the book off of
their site, it was premature on a claim that didn’t have any teeth to begin
with.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
But what if the DMCA&amp;nbsp;&lt;i&gt;did&amp;nbsp;&lt;/i&gt;support
trademarks?&amp;nbsp; As mentioned before, their US trademark doesn’t cover
books.&amp;nbsp; So how did Games Workshop justify trying to shut Hogarth
down?&amp;nbsp; By claiming that after starting to sell digital books online, that
they have a&amp;nbsp;&lt;a href="http://www.huffingtonpost.co.uk/2013/02/08/games-workshop-space-marines_n_2646002.html?utm_hp_ref=uk" target="_blank"&gt;“common law” trademark&lt;/a&gt;&amp;nbsp;on the phrase Space Marine in
the United States.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Really guys?&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
These trademark trolls came after Hogarth hard and as a
small author she didn’t have the money to fend them off with a legal
team.&amp;nbsp;&amp;nbsp; But I still don’t really understand how any court would entertain
the claim – “Space Marine” in both concept and name, has been used a&amp;nbsp;&lt;b&gt;number&lt;/b&gt;&amp;nbsp;of
times historically.&amp;nbsp; If you check out&amp;nbsp;&lt;a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/SpaceMarine"&gt;TV Tropes&lt;/a&gt;&amp;nbsp;to
see the list.&amp;nbsp; That in conjunction with their gimped trademark and I’m not
even seeing a case here.&amp;nbsp; At any rate, she’s found support from a number
of people on the internet through social media backing her cause, in the sci-fi
and gaming community, as well as fans organizing boycotts of Games Workshop pieces.&amp;nbsp;
And it’s helping shine a giant spotlight on the bullying tactics of copyright
(and now trademark) trolls.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
But there seems to have been some progress. &amp;nbsp;While
Games Workshop has been following their policy of not commenting, as of my
checking this morning, you can again find&amp;nbsp;&lt;i&gt;Spots the Space Marine&lt;/i&gt;&amp;nbsp;on&amp;nbsp;&lt;a href="http://www.amazon.com/Spots-Space-Marine-Defense-Fiddler/dp/1470131056" target="_blank"&gt;Amazon&lt;/a&gt;. &amp;nbsp;I applaud them on their decision to put it
back up for sale and not allowing this sort of corporate bullying to stand.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;img src="http://feeds.feedburner.com/~r/TechnicalFowl/~4/Pv9SVsZ7c04" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://blog.tusharnene.com/feeds/6207863876939777735/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://blog.tusharnene.com/2013/02/games-workshop-brings-trademark.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8747250887354177523/posts/default/6207863876939777735?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8747250887354177523/posts/default/6207863876939777735?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TechnicalFowl/~3/Pv9SVsZ7c04/games-workshop-brings-trademark.html" title="Games Workshop Brings the Trademark Warhammer Against Sci-Fi Book" /><author><name>tushar</name><uri>http://www.blogger.com/profile/11377336720028291858</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://1.bp.blogspot.com/-NDJ1GLL8tUA/T85beEcMNvI/AAAAAAAAAQI/VVheCi6-m6w/s220/twittericon.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-LtfTMOSNuOw/URXHk-T3IyI/AAAAAAAAAlI/xFUYmqZ2_9g/s72-c/warhammer40kbig.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://blog.tusharnene.com/2013/02/games-workshop-brings-trademark.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A0MDRnwzeyp7ImA9WhBTEkg.&quot;"><id>tag:blogger.com,1999:blog-8747250887354177523.post-6761373241318919514</id><published>2013-02-07T12:51:00.001-05:00</published><updated>2013-02-07T12:51:17.283-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-02-07T12:51:17.283-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="xbox 360" /><category scheme="http://www.blogger.com/atom/ns#" term="DRM" /><category scheme="http://www.blogger.com/atom/ns#" term="always on" /><category scheme="http://www.blogger.com/atom/ns#" term="used games" /><category scheme="http://www.blogger.com/atom/ns#" term="xbox 720" /><category scheme="http://www.blogger.com/atom/ns#" term="durango" /><category scheme="http://www.blogger.com/atom/ns#" term="microsoft" /><category scheme="http://www.blogger.com/atom/ns#" term="xbox" /><title>Always-On Rumors True? Xbox May Follow Suit in Blocking Used Games</title><content type="html">&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://1.bp.blogspot.com/-Brhakk1JFx0/URPozXr2i7I/AAAAAAAAAkk/inbX1-PE2zM/s1600/xbox360logo.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/-Brhakk1JFx0/URPozXr2i7I/AAAAAAAAAkk/inbX1-PE2zM/s1600/xbox360logo.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Now that Sony’s PlayStation team is a couple weeks out from
what I think will be the PlayStation 4 reveal, It looks like it’s Microsoft’s
turn to continue churning the rumor mill.&amp;nbsp; A while ago you’ll remember
that we talked about rumors of the PlayStation 4 having a mechanism to block
used games or games not registered to a user from running on the console.&amp;nbsp;
And I’m pretty sure consensus across most people was that it would be a
horrible idea.&amp;nbsp; And in my opinion, that consensus was right.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Now comes the fun part – We knew Sony wasn’t alone in having
this technology, but now there’s evidence that it may actually be put into
practice.&amp;nbsp; Microsoft’s upcoming Xbox 720, or Durango, or whatever the hell
you want to call it, will be featuring similar technology for the purposes of
blocking used games.&amp;nbsp; While a lot of what I’m seeing across the internet
are really just referencing this as rumor,&amp;nbsp;&lt;a href="http://www.edge-online.com/news/the-next-xbox-always-online-no-second-hand-games-50gb-blu-ray-discs-and-new-kinect/" target="_blank"&gt;Edge Magazine claims to have a source&lt;/a&gt;&amp;nbsp;at Microsoft
saying that this will be done by requiring an internet connection to even
function.&amp;nbsp; They went on to mention that games would still be available to
be purchased on physical disk media, but those disks could include activation
keys, providing nothing to anyone outside of the initial user that bought the
media.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
The report also says that the system will finally support
Blu-ray discs instead after finally giving up on their horse named HD-DVD, but
I’m not really sure you’re even reading that part. &amp;nbsp;The always-on rumor
kind of trumps it.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
I’ve always hated always-on connections as a method of DRM.
&amp;nbsp;Always. I hated it when EA did it on the PS3.&amp;nbsp;&lt;a href="http://blog.tusharnene.com/2012/05/diablo-iii-and-always-on-drm.html" target="_blank"&gt;&amp;nbsp;I hated it when Blizzard did it with&amp;nbsp;&lt;i&gt;Diablo III&lt;/i&gt;&lt;/a&gt;.&amp;nbsp;
And yes, I have even historically hated it with Steam.&amp;nbsp; Years ago when I
refused to use Steam and people said I was nuts because “dude the games are
cheaper and it’s soooo much easier,” my concerns were on a higher plane of
nerd.&amp;nbsp; I’ve always considered business models that require always-on
connections to have heavily detrimental aspects to the user experience – most
prominently being the one that says&amp;nbsp;&lt;i&gt;No, you can’t play any time you
want to&lt;/i&gt;. &amp;nbsp;And Steam did exactly that. &amp;nbsp;They did it with software
instead of hardware so it might be slightly different to the minds of many but
the principle remains the same. &amp;nbsp;And in my opinion, while sure it was
cheaper and easier, it was setting a dangerous precedent in gaming.&amp;nbsp; Not
only because it did in fact take something away from the user experience, but
that gamers were ok with it, and allowed it to keep happening.&amp;nbsp; There
shouldn’t be any rule on any console or system that says you can’t play the
games you’ve&amp;nbsp;&lt;i&gt;paid for&lt;/i&gt;&amp;nbsp;when the internet is down.&amp;nbsp; It adds
another point of potential failure to your gaming console in your internet
connection.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;a href="http://1.bp.blogspot.com/-ClzXUrJJ-1k/URPo1iU3r8I/AAAAAAAAAks/vhsk2CgPVeg/s1600/achievementlocked.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="71" src="http://1.bp.blogspot.com/-ClzXUrJJ-1k/URPo1iU3r8I/AAAAAAAAAks/vhsk2CgPVeg/s400/achievementlocked.png" width="400" /&gt;&lt;/a&gt;I might add, before you all go off on me, that I don’t
include MMO’s in this little rant. &amp;nbsp;I mean the “O” stands for&amp;nbsp;&lt;i&gt;online.&lt;/i&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
In addition to all of this philosophical wrong, &amp;nbsp;if
these reports from Edge are true then it’s a fantastic blow to the used game
market, which&amp;nbsp;&lt;a href="http://blog.tusharnene.com/2013/01/does-sonys-ps4-sound-death-knell-for.html" target="_blank"&gt;as we discussed before with the PS4&lt;/a&gt;&amp;nbsp;would in fact help
developers since they’d be the only shop in town. What this&amp;nbsp;&lt;i&gt;does do&lt;/i&gt;&amp;nbsp;though,
if true, is give Sony a tremendous opportunity to say “No, we’re not going to
follow that model – come to team Sony, my peoples!” &amp;nbsp;&amp;nbsp;They have the
option to become the console of the people by abandoning this practice before
their PS4 reveal.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Truth be told, I really hope Edge is wrong, or that someone
lied to them in an extremely convincing manner.&amp;nbsp; Either way, I’ll keep you
posted.&amp;nbsp; I am not going to call this 100% fact until I hear something
official from the Xbox team.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
If they’re not hiding from us.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;img src="http://feeds.feedburner.com/~r/TechnicalFowl/~4/9tDBeXf4qeI" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://blog.tusharnene.com/feeds/6761373241318919514/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://blog.tusharnene.com/2013/02/always-on-rumors-true-xbox-may-follow.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8747250887354177523/posts/default/6761373241318919514?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8747250887354177523/posts/default/6761373241318919514?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TechnicalFowl/~3/9tDBeXf4qeI/always-on-rumors-true-xbox-may-follow.html" title="Always-On Rumors True? Xbox May Follow Suit in Blocking Used Games" /><author><name>tushar</name><uri>http://www.blogger.com/profile/11377336720028291858</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://1.bp.blogspot.com/-NDJ1GLL8tUA/T85beEcMNvI/AAAAAAAAAQI/VVheCi6-m6w/s220/twittericon.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-Brhakk1JFx0/URPozXr2i7I/AAAAAAAAAkk/inbX1-PE2zM/s72-c/xbox360logo.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://blog.tusharnene.com/2013/02/always-on-rumors-true-xbox-may-follow.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CEMBQXc6eip7ImA9WhBTEUQ.&quot;"><id>tag:blogger.com,1999:blog-8747250887354177523.post-7969001462036352173</id><published>2013-02-05T20:44:00.000-05:00</published><updated>2013-02-06T18:14:10.912-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-02-06T18:14:10.912-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="insafe" /><category scheme="http://www.blogger.com/atom/ns#" term="safer internet day" /><category scheme="http://www.blogger.com/atom/ns#" term="cybersecurity" /><category scheme="http://www.blogger.com/atom/ns#" term="internet" /><category scheme="http://www.blogger.com/atom/ns#" term="security" /><category scheme="http://www.blogger.com/atom/ns#" term="safety" /><title>Safer Internet Day - Some Tips for Your Digital Life</title><content type="html">&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://1.bp.blogspot.com/-nAbAw9TB4cU/URG1BdfTtsI/AAAAAAAAAkM/IINev0VUdu8/s1600/SID.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="261" src="http://1.bp.blogspot.com/-nAbAw9TB4cU/URG1BdfTtsI/AAAAAAAAAkM/IINev0VUdu8/s320/SID.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;The internet contains more and more of our lives these
days.&amp;nbsp; We have online accounts for our banks and paying bills, online
shopping, and a number of other types of online activity that put more of us
out there.&amp;nbsp; With social media like Facebook and Twitter this is increased
a hundredfold.&amp;nbsp; And the more of our lives are public, the more we stand to
lose if some unsavory digital brigand gets their hands on our digital info.&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;Hacks happen.&amp;nbsp; Plain and simple.&amp;nbsp; Whether it's a
brute force attack or poor security or a&lt;a href="http://blog.tusharnene.com/2011/10/94-social-engineering-and-rsa.html" target="_blank"&gt;&amp;nbsp;social engineering scheme&lt;/a&gt;, there are people whose
livelihood relies on messing with the livelihoods of others.&amp;nbsp; So we all
have to be on the lookout.&amp;nbsp; So to promote safe internet use and to prevent
internet abuse, InSafe established&amp;nbsp;&lt;a href="http://www.saferinternetday.org/web/guest" target="_blank"&gt;Safer Internet
Day&lt;/a&gt;, a day to promote awareness for internet safety an internet health for
all. &amp;nbsp;Today, February 5th is the 10th Safer Internet Day, and this year's
theme is "Connect with Respect."&amp;nbsp; The initiative has global
support including giants like Microsoft, who has&amp;nbsp;&lt;a href="http://www.microsoft.com/security/resources/sid.aspx"&gt;some great
resources on their SID site&lt;/a&gt;&amp;nbsp;including downloads for how to protect
children on line and teach them digital safety, as well as some guidelines on
how to keep control of your digital life.&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;So in that spirit, I thought it would be a good idea to give
you all some tips for internet safety.&amp;nbsp; Maybe you don't think you need
them, but it's always good to have reminders.&amp;nbsp; I work in IT for a living,
and I've been hacked before.&amp;nbsp; Even&lt;a href="http://blog.tusharnene.com/2012/08/the-epic-hack-of-wireds-mat-honan.html" target="_blank"&gt;&amp;nbsp;Mat Honan, part of the crew at&amp;nbsp;&lt;i&gt;Wired&lt;/i&gt;&amp;nbsp;Magazine,
has been hacked&lt;/a&gt;&amp;nbsp;in a very public and spectacular fashion.&amp;nbsp; It
goes to show one is ever 100% immune, but with some proactive measures, we can
all make our digital world safer.&amp;nbsp; This is by no means an exhaustive list,
but take a look, and put some of these practices into play.&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;b&gt;1. &amp;nbsp;Good password management:&lt;/b&gt;&amp;nbsp;Use complex
passwords for your online accounts, especially sites like banking and payment
sites.&amp;nbsp; Make sure your password includes a mix of capital and lowercase
letters, with numbers and special characters as well.&amp;nbsp; Remember - a good
password is hard to guess but easy to remember.&amp;nbsp; Also, &amp;nbsp;update your
passwords regularly and be sure to never send your password to anyone over
email.&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;b&gt;2. &amp;nbsp;Control your social media:&lt;/b&gt;&amp;nbsp;Facebook,
Twitter, Google+ and any other social media site you use have increasingly
become targets for hackers and other online miscreants on an information
hunt.&amp;nbsp; These services give you a way to control who sees what information
through privacy settings.&amp;nbsp; You can set up exactly how public you want your
information to be.&amp;nbsp; For example, your Facebook privacy settings should
probably be kept at "friends only" to be on the safe side.&amp;nbsp; And
on content you choose to keep public, think twice before you post something
that could be potentially embarrasing or damaging to your digital reputation.&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;b&gt;3. &amp;nbsp;Suspicious email:&lt;/b&gt;&amp;nbsp;Email is a popular
way for hackers to hit users with phishing scams, trying to trick them into
clicking links to malicious content or handing over information they wouldn't
normally hand over, like credit card numbers.&amp;nbsp; Ask yourself if there's any
reason you'd be getting a particular email.&amp;nbsp; If not, it might be safer to
not open.&amp;nbsp; Another red flag is if there are attachments to the email that
you don't recognize.&amp;nbsp; And another trick is to hover your mouse over links
in the body of the email.&amp;nbsp; When you do, a tiny box will appear telling you
where that link really goes.&amp;nbsp; Because a link that says Blizzard or Amazon
may lead somewhere else that you &amp;nbsp;don't want to be.&amp;nbsp; Phishing emails
become a lot more common during certain times of the year - namely holidays,
tax season.&amp;nbsp; Some of them also claim to be from the government asking for
your information.&amp;nbsp; Remember that a government entity like the IRS will
always send you official communications in writing, not over random email.&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;b&gt;4. &amp;nbsp;Stay updated!:&lt;/b&gt;&amp;nbsp;Make sure you have
anti-virus software running on your computer like Norton or Trend, and turn on
the setting to auto update.&amp;nbsp; This will keep you up-to-date with the latest
anti-virus definitions to protect your systems.&amp;nbsp; A good anti-malware
software like Malwarebytes is also a good idea.&amp;nbsp; Enabling automatic
updates on Windows will also ensure that you have the latest updates from
Microsoft like security patches.&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;b&gt;5.&amp;nbsp; BE PROACTIVE.&amp;nbsp;&lt;/b&gt;&amp;nbsp;There's a lot of
stuff you'll come across on the internet, and a lot of it isn't going to be
safe.&amp;nbsp; Flag and report sites and content that are clearly abusive and/or
illegal to Google or the entity being abused.&amp;nbsp; You can also report internet
crime to the&amp;nbsp;&lt;a href="http://www.ic3.gov/default.aspx" target="_blank"&gt;FBI
through the ISC&lt;/a&gt;&amp;nbsp;(the Internet Crime Complaint Center).&amp;nbsp; And if
you're one of those tech folks that's in the know, educate people!&amp;nbsp; Run a
presentation on internet safety at your workplace, tell your friends how to
stay safe, and practice these tips yourself.&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: inherit;"&gt;If you're unsure of anything, ask your local computer
nerd!&amp;nbsp; While they may have a gruff and nerdy exterior, they'll always be
happy to help someone be proactively safe on the internet.&amp;nbsp; Or leave a
comment or ask me a question if you have them. &amp;nbsp;The internet can be a scary
place, so make the right decisions and surf safe. &lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;img src="http://feeds.feedburner.com/~r/TechnicalFowl/~4/M6Qu7Uhvth0" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://blog.tusharnene.com/feeds/7969001462036352173/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://blog.tusharnene.com/2013/02/safer-internet-day-some-tips-for-your.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8747250887354177523/posts/default/7969001462036352173?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8747250887354177523/posts/default/7969001462036352173?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TechnicalFowl/~3/M6Qu7Uhvth0/safer-internet-day-some-tips-for-your.html" title="Safer Internet Day - Some Tips for Your Digital Life" /><author><name>tushar</name><uri>http://www.blogger.com/profile/11377336720028291858</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://1.bp.blogspot.com/-NDJ1GLL8tUA/T85beEcMNvI/AAAAAAAAAQI/VVheCi6-m6w/s220/twittericon.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-nAbAw9TB4cU/URG1BdfTtsI/AAAAAAAAAkM/IINev0VUdu8/s72-c/SID.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://blog.tusharnene.com/2013/02/safer-internet-day-some-tips-for-your.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CEMCRHgyeip7ImA9WhBTEUQ.&quot;"><id>tag:blogger.com,1999:blog-8747250887354177523.post-3588770630884661143</id><published>2013-02-01T11:24:00.000-05:00</published><updated>2013-02-06T18:14:25.692-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-02-06T18:14:25.692-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="playstation meeting" /><category scheme="http://www.blogger.com/atom/ns#" term="sony" /><category scheme="http://www.blogger.com/atom/ns#" term="playstation 4" /><category scheme="http://www.blogger.com/atom/ns#" term="announcement" /><category scheme="http://www.blogger.com/atom/ns#" term="gaikai" /><category scheme="http://www.blogger.com/atom/ns#" term="playstation" /><title>Sony's February 20th Announcement - I'm Calling PS4.</title><content type="html">&lt;span style="font-family: inherit;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://1.bp.blogspot.com/-rMwkqQ1dT1I/UQvo7yns8RI/AAAAAAAAAjs/fTqoZGZCtAI/s1600/ps4date.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="180" src="http://1.bp.blogspot.com/-rMwkqQ1dT1I/UQvo7yns8RI/AAAAAAAAAjs/fTqoZGZCtAI/s320/ps4date.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;span style="font-family: inherit;"&gt;OK.&amp;nbsp; Sometimes when a company tries to do a big reveal,
they go one of a couple different directions.&amp;nbsp; First is the Apple route -
blacking out room windows in R&amp;amp;D, attaching test devices to desks at Apple
HQ, and even masking field testing units with external casing to make sure no
one knows what's up.&amp;nbsp; Sure it may not seem like that's how they roll now,
but that's how they do things.&amp;nbsp; Get their audience so amped that whatever
they introduce is an instant hit they've all been waiting for.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: inherit;"&gt;The second is the straightforward method.&amp;nbsp; That's more
or less saying "hey kids, product X is going to be out on the 37th of
Zuhtember (naturally "X' and "Zuhtember" being code for a number
and who gives a damn).&amp;nbsp; But in this case potential customers know exactly
what's coming and what's going to be involved.&amp;nbsp; I guess the cleanest
example here after the Apple thing would be Samsung and their Galaxy phones if
you want an example.&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;br /&gt;
&lt;span style="font-family: inherit;"&gt;So both of those methods make sense, and we've seen both
dozens of times before.&amp;nbsp; What confuses me sometimes is when some companies
try to blend the two of these in some sort of "openly secretive"
teaser thrown out onto the interwebs.&amp;nbsp; &lt;/span&gt;&lt;a href="https://us.playstation.com/meeting2013/" target="_blank"&gt;&lt;span style="font-family: inherit;"&gt;Which is the
route than Sony took today with their latest teaser on their official US
website&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family: inherit;"&gt;.&amp;nbsp; Go ahead, watch it.&amp;nbsp; It has all the elements of a big
reveal - flashy effects, zoomed shots of different aspects of what gets
collected for a final image, and of course mystic and cryptic heavy beats in
the background to add an ambiance of mystery and allure.&amp;nbsp; Sweet.&amp;nbsp;
Even a date and a time for a very special event so fans have something to look
forward to.&amp;nbsp; So what could it possible be?&amp;nbsp; My interest is now piqued
beyond recognition - WHAT COULD IT BE?&amp;nbsp; Four very familiar shapes - a
triangle, a circle, an X, and is that... is that a square?&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-EifXG2XGn9k/UQvrcr_wKwI/AAAAAAAAAj0/UImPQUnbDqw/s1600/psbuttons.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="180" src="http://4.bp.blogspot.com/-EifXG2XGn9k/UQvrcr_wKwI/AAAAAAAAAj0/UImPQUnbDqw/s320/psbuttons.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;span style="font-family: inherit;"&gt;Look at the video kids.&amp;nbsp; It's gonna be the PlayStation
4.&amp;nbsp; I mean I can't for sure say it, but watch it again.&amp;nbsp; Search your
feelings.&amp;nbsp; I don't think you really need the force with you to sense this
one.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-family: inherit;"&gt;The date? February 20th, at 6:00pm.&amp;nbsp; The teaser is an
ad for the Playstation Meeting, which is a venue where Sony's unveiled consoles
and hardware before (&lt;/span&gt;&lt;a href="http://www.vg247.com/2011/01/27/sonys-tokyo-playstation-meeting-all-the-news-as-it-happens/"&gt;&lt;span style="font-family: inherit;"&gt;that's
where they unveiled the Vita&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family: inherit;"&gt; before), so the PS4's a feasible
prediction.&amp;nbsp; And Sony wanting to beat Microsoft to the punch on consoles
does make sense too.&amp;nbsp; There's also a chance that maybe they could be
releasing the fruits of their venture with Gaikai, but MY PEOPLES - I'm still
calling PS4.&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-family: inherit;"&gt;

&lt;/span&gt;&lt;img src="http://feeds.feedburner.com/~r/TechnicalFowl/~4/SSUUzGaVdWo" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://blog.tusharnene.com/feeds/3588770630884661143/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://blog.tusharnene.com/2013/02/sonys-february-20th-announcement-im.html#comment-form" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8747250887354177523/posts/default/3588770630884661143?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8747250887354177523/posts/default/3588770630884661143?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TechnicalFowl/~3/SSUUzGaVdWo/sonys-february-20th-announcement-im.html" title="Sony's February 20th Announcement - I'm Calling PS4." /><author><name>tushar</name><uri>http://www.blogger.com/profile/11377336720028291858</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://1.bp.blogspot.com/-NDJ1GLL8tUA/T85beEcMNvI/AAAAAAAAAQI/VVheCi6-m6w/s220/twittericon.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-rMwkqQ1dT1I/UQvo7yns8RI/AAAAAAAAAjs/fTqoZGZCtAI/s72-c/ps4date.png" height="72" width="72" /><thr:total>1</thr:total><feedburner:origLink>http://blog.tusharnene.com/2013/02/sonys-february-20th-announcement-im.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A0YCQHk5eCp7ImA9WhNaE0Q.&quot;"><id>tag:blogger.com,1999:blog-8747250887354177523.post-7933857423875412531</id><published>2013-01-27T23:46:00.000-05:00</published><updated>2013-01-28T13:52:41.720-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-01-28T13:52:41.720-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="mobile" /><category scheme="http://www.blogger.com/atom/ns#" term="law" /><category scheme="http://www.blogger.com/atom/ns#" term="DMCA" /><category scheme="http://www.blogger.com/atom/ns#" term="library of congress" /><category scheme="http://www.blogger.com/atom/ns#" term="jailbreaking" /><category scheme="http://www.blogger.com/atom/ns#" term="librarian of congress" /><category scheme="http://www.blogger.com/atom/ns#" term="jailbreak" /><category scheme="http://www.blogger.com/atom/ns#" term="illegal" /><category scheme="http://www.blogger.com/atom/ns#" term="congress" /><category scheme="http://www.blogger.com/atom/ns#" term="unlock" /><category scheme="http://www.blogger.com/atom/ns#" term="politics" /><title>Tech, Law, and the DMCA (Part I of II) - Unlocking Your Phone is Now Illegal</title><content type="html">&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-iQf-0V1Av2o/UQYAm5anJJI/AAAAAAAAAis/73CfjSJAbqQ/s1600/phones.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="203" src="http://2.bp.blogspot.com/-iQf-0V1Av2o/UQYAm5anJJI/AAAAAAAAAis/73CfjSJAbqQ/s320/phones.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
I love technology and the explosion of mobile tech in the
last decade - it's allowed users in the United States and around the world to
completely change and enhance the way we communicate and run our day to day
lives.&amp;nbsp; Availability of information empowering the American
consumer.&amp;nbsp; Activism.&amp;nbsp; Giving users a voice.&amp;nbsp; And as much good as
it's brought, it's also brought its own set of problems.&amp;nbsp; With every new
service made available to the American public comes an additional way to screw
the American public - be it another veiled method of control or a straight up
financial jack.&amp;nbsp; Tech rivals make backroom deals while suing each other to
take customer favorites off the market.&amp;nbsp; Some folks still pay a 7,000%
upcharge for something as simple as sending or receiving a text message.&amp;nbsp;
And now, while your mobile bills can top $150 a month based on your device and
expanding data usage, the industry is still a cash-devouring beast that cannot
be fed.&amp;nbsp; The end result?&amp;nbsp; American consumers paying more money for
less control over devices they own, which on their own can cost upwards of $600
if not subsidized with a contract renewal or some other pricing scheme.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;
If you know me on Facebook or Twitter you would have seen me
ranting this past Friday about a new law that went into effect this weekend
affecting mobile tech, complete with pleas to the big three carriers Verizon
Wireless, AT&amp;amp;T and T-Mobile.&amp;nbsp; The reason was some new legal
developments that went into effect this past weekend.&amp;nbsp; According to the
Librarian of Congress and the DMCA (Digital Millenium Copyright Act),&amp;nbsp;&lt;a href="https://s3.amazonaws.com/public-inspection.federalregister.gov/2012-26308.pdf" target="_blank"&gt;unlocking your phone or mobile device is now against the law.&lt;/a&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Yes, you read that correctly.&amp;nbsp; From now forward, if you
unlock your phone, you have committed a Federal crime.&amp;nbsp; And I'll repeat
myself, because I feel this bears repeating:&amp;nbsp;&lt;b&gt;&lt;i&gt;If you decide to unlock
your phone - the one that you own, which you spent hundreds of dollars and
hours of research to purchase, under the DMCA you are a criminal and punishable
by the law.&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;b&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
I'm going to try and split this up because I'm throwing a
lot of information at you.&amp;nbsp; For those of you that don't want to read
through this entire thing and get right to the brass tacks, skip ahead to the
"How this can affect you" section.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;b&gt;&lt;u&gt;The Digital Millennium Copyright Act and Exemptions&lt;/u&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://1.bp.blogspot.com/-RzInjDu8nGE/UQYBrcFAQ0I/AAAAAAAAAjA/047CEAL_i_k/s1600/LoC.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="320" src="http://1.bp.blogspot.com/-RzInjDu8nGE/UQYBrcFAQ0I/AAAAAAAAAjA/047CEAL_i_k/s320/LoC.png" width="293" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
The DMCA was established in 1998 to criminalize the creation
and distribution of any technology that could bypass digital rights management
systems implemented in various forms of media, as well as the people who use or
host those technologies. &amp;nbsp;Stuff like software key generators, hardware
hacks and modded game consoles fall under this. &amp;nbsp;The way it's set up, the
power to name exemptions to DMCA enforcement rests with one person, the
Librarian of Congress.&amp;nbsp; These exemptions have a shelf life of three years,
at which time the group requesting the exemption must re-lobby
and&amp;nbsp;re-convince Congress to keep that exemption in place.&amp;nbsp; It's that
arbitrary system that is causing this headache now.&amp;nbsp; Back in October, the
recent list of exemptions was released, and included an extremely convoluted
list of what's exempt and what's not involving your mobile tech.&amp;nbsp; Now the
way it stands for the next three years:&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
On cell phones purchased in January 2013 or after,
jailbreaking is acceptable, but unlocking is not.&amp;nbsp; That OK for
jailbreaking, however, does not extend to your tablet.&amp;nbsp; So if you want to
do the same to your iPad, you're out of luck.&amp;nbsp; These rules come with some
very specific language - saying that the phone has to be "originally
acquired from the operator of a wireless telecommunications network or retailer
no later than ninety days after the effective date of this exemption."&amp;nbsp;
What this means is that on your&amp;nbsp;&lt;i&gt;current&lt;/i&gt;&amp;nbsp;phones, purchased in
December 2012 or earlier, can still be unlocked without penalty.&amp;nbsp; But if
you want to unlock something you bought this month or later, you can do no such
thing without your carrier's permission.&amp;nbsp; The Librarian set this up in
October, but was nice enough to give people a 90 day grace period until January
2013 so people could buy phones they planned to unlock later.&amp;nbsp; But that
time's over now, kids.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
I just don't see the authority here. &amp;nbsp;What the hell does
this have to do with piracy and copyright infringement? &amp;nbsp;Kind of reaching,
Mr. Librarian.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;b&gt;&lt;u&gt;&lt;br /&gt;&lt;/u&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;b&gt;&lt;u&gt;Jailbreaking vs Unlocking&lt;/u&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;b&gt;&lt;u&gt;&lt;br /&gt;&lt;/u&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
While these two terms may sound like the same thing, they're
actually quite different.&amp;nbsp; Jailbreaking a device means that it has the capability
to download 3rd party apps not sold or released by the manufacturer.&amp;nbsp; This
phrase became popular with the iPhone, where users would jailbreak their
devices to download apps not purchased from Apple's App Store.&amp;nbsp; Unlocking
a device means that you remove the software that locks a device to a specific
carrier.&amp;nbsp; For example, if I wanted to use an AT&amp;amp;T device on Verizon
Wireless, then that device would have to be unlocked to allow me to do
so.&amp;nbsp; So you can see how carriers would love keeping those locks down, so
they can keep you right where you are.&amp;nbsp; Phone carriers offer subsidies on
contract renewals so they can make up that difference over a 1 year or two year
contract (similar to a loss leader kind of sale).&amp;nbsp; With data heavy
customers, they make that back in about 2-4 months of a contract.&amp;nbsp;
Unlocking your phone and jumping ship, even after paying a huge termination
fee, still loses them some profit.&amp;nbsp; Not really&amp;nbsp;&lt;i&gt;money&lt;/i&gt;, but
profit.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;b&gt;&lt;u&gt;We've Played by Your Rules&lt;/u&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;b&gt;&lt;u&gt;&lt;br /&gt;&lt;/u&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Termination fees.&amp;nbsp; Yeah.&amp;nbsp; If the above described
action happens, I owe my carrier up to $350 in the form of a termination
fee.&amp;nbsp; I can't refute that, it's in my contract that I agreed to.&amp;nbsp; So
there's already a mechanism in place to protect the carrier from little ol'
me.&amp;nbsp; Without Federal law.&amp;nbsp; Just throwin' that out there.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;b&gt;&lt;u&gt;How this Affects Users&lt;/u&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;b&gt;&lt;u&gt;&lt;br /&gt;&lt;/u&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-G6zPAIUpkog/UQYB4E7uc3I/AAAAAAAAAjU/EKWBt5_Dgzw/s1600/get_out_of_jail_free.jpeg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="187" src="http://4.bp.blogspot.com/-G6zPAIUpkog/UQYB4E7uc3I/AAAAAAAAAjU/EKWBt5_Dgzw/s320/get_out_of_jail_free.jpeg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
For a lot of people this probably isn't going to be a big
deal as far as how they use their devices because they don't jailbreak or
unlock them.&amp;nbsp; But there's an increasing number of people that do.&amp;nbsp;
Even if you don't do anything like this with your devices though, it's still
something to pay attention to because this new set of exemptions affects us all
in a number of ways.&amp;nbsp; On a fundamental level, this move is a strike
against digital freedom and sets exactly what degree we actually own the tech
we think we do.&amp;nbsp; If I buy a house I can paint the walls any color I want
to.&amp;nbsp; When I buy a car I'm not restricted to what kind of gasoline I can
use.&amp;nbsp; And when I buy a PC, there's no rule that says that I&amp;nbsp;&lt;i&gt;can't&amp;nbsp;&lt;/i&gt;replace
my OS.&amp;nbsp; But now if I buy a&amp;nbsp;&lt;i&gt;cell phone&lt;/i&gt;, my actions with it are
now somehow up to the Librarian of Congress.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
And part of that is thanks to the&amp;nbsp;&lt;a href="http://www.digitaltrends.com/mobile/unlocking-your-new-smartphone-is-now-illegal-what-you-need-to-know/" target="_blank"&gt;2010 court case&amp;nbsp;&lt;i&gt;Vernor v. Autodesk&lt;/i&gt;&lt;/a&gt;, where
&amp;nbsp;it was decided that we own our phones, just not the software that sits on
it.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Financially is where the impact will be felt a little more
heavily.&amp;nbsp; With the legal inability to unlock your own phone, if you want
an unlocked phone you'll have to buy one unsubsidized at full price.&amp;nbsp; For
example last year when I bought my Droid Razr MAXX, I got it at a significantly
discounted cost (i think it was $299) because I was renewing my Verizon
Wireless contract at the time and reaped the benefit of VZW subsidizing my
purchase.&amp;nbsp; Now if I want to buy a phone of the same grade but have it
unlocked, I would have to shell out somewhere in the neighborhood of $650 and
up for that device.&amp;nbsp; For those that were unaware,&amp;nbsp;&lt;b&gt;&lt;i&gt;yes,&lt;/i&gt;&lt;/b&gt;&amp;nbsp;that's
how much good smartphones cost on their own these days.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Travelers can also face some issues.&amp;nbsp; Someone with an
unlocked phone can take it global, and just switch SIM cards at each
destination to be able to use their own device. &amp;nbsp;This kind of convenience
just became a lot more expensive.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Users can still buy phones that are already unlocked from
their carriers, but it might cost them a pretty penny.&amp;nbsp; Some devices, like
the iPhone 5 and Google's Nexus 4, come unlocked out of the box, which is OK
under the new law, and under certain situations the carrier will unlock a
device for you, but don't expect them to just go along with it. &amp;nbsp;Either
way, the bottom line is that carriers win, and users lose.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
So what are these consequences one would face should they choose
to unlock their phone?&amp;nbsp;&lt;a href="http://blog.ctia.org/2013/01/26/unlocked-devices/" target="_blank"&gt;&amp;nbsp;The
CTIA has been kind enough to outline them for us on their official blog.&lt;/a&gt;&amp;nbsp;
They, and subsequently the carriers, are the biggest beneficiaries of this
whole mess:&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;i&gt;"The penalties for unlocking a subsidized wireless
phone without carrier consent can be severe.&amp;nbsp;&lt;a href="http://www.gpo.gov/fdsys/pkg/USCODE-2011-title17/pdf/USCODE-2011-title17-chap12-sec1203.pdf" target="_blank"&gt;Civil penalties&lt;/a&gt;&amp;nbsp;are based on the carrier’s actual
damages and any additional profits of the violator, or a court can award
statutory damages of not less than $200 or more than $2,500 per individual
act.&amp;nbsp;&lt;a href="http://www.gpo.gov/fdsys/pkg/USCODE-2011-title17/pdf/USCODE-2011-title17-chap12-sec1204.pdf" target="_blank"&gt;Criminal penalties&lt;/a&gt;&amp;nbsp;are even more severe: any person
convicted of violating section 1201 willfully and for purposes of commercial
advantage or private financial gain (1) shall be fined not more than $500,000
or imprisoned for not more than 5 years, or both, for the first offense; and
(2) shall be fined not more than $1,000,000 or imprisoned for not more than 10
years, or both, for any subsequent offense."&lt;/i&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
This is of course by no means an exhaustive analysis of the situation
- there's a number of factors involved. &amp;nbsp;There's another part of this
exemption list that involves DVD/blu-ray media and your mobile devices, and
I'll cover that in part II. &lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;img src="http://feeds.feedburner.com/~r/TechnicalFowl/~4/wYUWuU9U7uA" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://blog.tusharnene.com/feeds/7933857423875412531/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://blog.tusharnene.com/2013/01/tech-law-and-dmca-part-i-of-ii.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8747250887354177523/posts/default/7933857423875412531?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8747250887354177523/posts/default/7933857423875412531?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TechnicalFowl/~3/wYUWuU9U7uA/tech-law-and-dmca-part-i-of-ii.html" title="Tech, Law, and the DMCA (Part I of II) - Unlocking Your Phone is Now Illegal" /><author><name>tushar</name><uri>http://www.blogger.com/profile/11377336720028291858</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://1.bp.blogspot.com/-NDJ1GLL8tUA/T85beEcMNvI/AAAAAAAAAQI/VVheCi6-m6w/s220/twittericon.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-iQf-0V1Av2o/UQYAm5anJJI/AAAAAAAAAis/73CfjSJAbqQ/s72-c/phones.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://blog.tusharnene.com/2013/01/tech-law-and-dmca-part-i-of-ii.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUcFQHg_cCp7ImA9WhNbGUQ.&quot;"><id>tag:blogger.com,1999:blog-8747250887354177523.post-5026024531147340351</id><published>2013-01-23T21:03:00.000-05:00</published><updated>2013-01-23T21:03:31.648-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-01-23T21:03:31.648-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="bankruptcy" /><category scheme="http://www.blogger.com/atom/ns#" term="chapter 11" /><category scheme="http://www.blogger.com/atom/ns#" term="asteroids" /><category scheme="http://www.blogger.com/atom/ns#" term="infogrames" /><category scheme="http://www.blogger.com/atom/ns#" term="atari" /><category scheme="http://www.blogger.com/atom/ns#" term="business" /><title>Atari Files for Chapter 11 Bankruptcy - Insert Pitfall Reference Here</title><content type="html">&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-EFGDVvhqOAU/UQCWFd_CZZI/AAAAAAAAAiU/u2DdWmfWXDo/s1600/atari+logo.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://2.bp.blogspot.com/-EFGDVvhqOAU/UQCWFd_CZZI/AAAAAAAAAiU/u2DdWmfWXDo/s320/atari+logo.jpg" width="289" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
You know those friends that you used to hang out with all
the time when you were kids, now just see every once in a while during the
holidays?&amp;nbsp; For some gamers&amp;nbsp; on the console front that was
Atari.&amp;nbsp; Even though I still consider Fairchild’s Channel F as the “OG” of
console gaming, in the late 70′s and early 80′s Atari was where it was
at.&amp;nbsp; And it’s a little rough to say that this old friend of ours, whose
2600 system gave us games like&amp;nbsp;&lt;i&gt;Asteroids&lt;/i&gt;&amp;nbsp;and&amp;nbsp;&lt;i&gt;Space
Invaders&lt;/i&gt;&amp;nbsp;on,&amp;nbsp;&lt;a href="http://www.atari.com/sites/default/files/ATARI_20130121_EN.pdf"&gt;filed for
chapter 11 bankruptcy&lt;/a&gt;&amp;nbsp;this past Monday in New York.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Atari SA is filing to separate from their French masters
Infogrames after what can only be described as a troubled history over the last
couple of decades.&amp;nbsp; Through a lot of crazy mergers and acquisitions over
that time, they were property of Time Warner, then Tramel, then to what could
be considered their comeback under Hasbro’s flag before being picked up by
Infogrames.&amp;nbsp; Infogrames tried to turn the brand into mobile entertainment,
casual games and digital downloads, which just didn’t seem to work out to
well.&amp;nbsp; Since their 2600 console, they’ve been almost a jinx for anyone who
had them at the time. &amp;nbsp;At this point they’re so far removed from their
original bread and butter of console and old-school arcade games that they just
can’t keep up with the big studio games dominating the market.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Now this doesn’t mean the Atari brand is going away.&amp;nbsp;
This is a strategic move to sell off some of their properties because they’re
sorely strapped for cash, and owe a lot of creditors a lot of money.
&amp;nbsp;&amp;nbsp;&lt;a href="http://www.bloomberg.com/news/2013-01-21/atari-u-s-operations-file-for-chapter-11-bankruptcy.html"&gt;In
a statement from Atari&lt;/a&gt;, “The Chapter 11 process constitutes the most
strategic option for Atari’s U.S. operations, as they look to preserve their
inherent value and unlock revenue potential unrealized while under the control
of&amp;nbsp;Atari SA (ATA). During this period, the company expects to conduct its
normal business operations.”&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
OK. We’ll see how this works out.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Remember when a couple of guys named Steve worked at Atari
before starting a little company called Apple? &amp;nbsp;We sure are a far ways
away from then. &amp;nbsp;Oh and on another note, I’ve been hearing tell of an
Asteroids movie, and now it’s even&amp;nbsp;&lt;a href="http://www.imdb.com/title/tt1468290/" target="_blank"&gt;listed on IMDB&lt;/a&gt;&amp;nbsp;for
2014. &amp;nbsp;Maybe this was all part of the deal?&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
I’ll keep an eye on that rumor mill for you, kids.&lt;/div&gt;
&lt;img src="http://feeds.feedburner.com/~r/TechnicalFowl/~4/o6FghYmfemo" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://blog.tusharnene.com/feeds/5026024531147340351/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://blog.tusharnene.com/2013/01/atari-files-for-chapter-11-bankruptcy.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8747250887354177523/posts/default/5026024531147340351?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8747250887354177523/posts/default/5026024531147340351?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TechnicalFowl/~3/o6FghYmfemo/atari-files-for-chapter-11-bankruptcy.html" title="Atari Files for Chapter 11 Bankruptcy - Insert Pitfall Reference Here" /><author><name>tushar</name><uri>http://www.blogger.com/profile/11377336720028291858</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://1.bp.blogspot.com/-NDJ1GLL8tUA/T85beEcMNvI/AAAAAAAAAQI/VVheCi6-m6w/s220/twittericon.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-EFGDVvhqOAU/UQCWFd_CZZI/AAAAAAAAAiU/u2DdWmfWXDo/s72-c/atari+logo.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://blog.tusharnene.com/2013/01/atari-files-for-chapter-11-bankruptcy.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CEQMSHw4eCp7ImA9WhNbFEU.&quot;"><id>tag:blogger.com,1999:blog-8747250887354177523.post-1876929707214002917</id><published>2013-01-17T23:13:00.000-05:00</published><updated>2013-01-17T23:13:09.230-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-01-17T23:13:09.230-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="bridgestone" /><category scheme="http://www.blogger.com/atom/ns#" term="sony" /><category scheme="http://www.blogger.com/atom/ns#" term="wii" /><category scheme="http://www.blogger.com/atom/ns#" term="lawsuit" /><category scheme="http://www.blogger.com/atom/ns#" term="kevin butler" /><category scheme="http://www.blogger.com/atom/ns#" term="nintendo" /><category scheme="http://www.blogger.com/atom/ns#" term="playstation" /><title>Sony's VP of Awesome Settles Lawsuit Over Bridgestone and Mario Kart</title><content type="html">&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-3-IN1BHiPiM/UPjLXx2RpXI/AAAAAAAAAh0/LOVOhBxbDU4/s1600/kevin+butler.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="160" src="http://4.bp.blogspot.com/-3-IN1BHiPiM/UPjLXx2RpXI/AAAAAAAAAh0/LOVOhBxbDU4/s320/kevin+butler.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Everyone loves a funny television commercial.
&amp;nbsp;Regardless of what it's advertising, humor holds people's attention.
&amp;nbsp;This is doubly true when the subject matter is of your interest. &amp;nbsp;So
a few years ago when Sony presented&amp;nbsp;&lt;a href="http://www.youtube.com/watch?v=faVr7-bdClw" target="_blank"&gt;Kevin Butler&lt;/a&gt;&amp;nbsp;as
their "Vice President of Awesome" and "Director of Rumor
Confirmation" among other made up titles, you were amused and enjoyed the
show.&amp;nbsp; It's cool, we all were.&amp;nbsp; He was &amp;nbsp;&lt;b&gt;&lt;i&gt;the&lt;/i&gt;&lt;/b&gt;&amp;nbsp;character
for Sony serving as the humorous mascot for the PlayStation 3, aimed squarely
at pulling in that crucial 18-35 demographic with what seems to work today -
pure ridiculousness. &amp;nbsp;Exchanging "booms" with gamers and even
speaking at E3 2010, he blew stuff up, stole cars, and through a series of
other crazy antics at least got your attention for Sony.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
The thing is that Sony ad campaign was pretty high profile,
and the character of Kevin Butler (actually played by an actor by the name of
Jerry Lamber) became an instantly recognizable figure on TV.&amp;nbsp; I'm sure
you've all seen Lamber lately in Bridgestone's ad campaign for their tires,
donning a lab coat alongside Troy Aikman, telling a frustrated Deion Sanders to
"Giddy up now, D."&amp;nbsp; On its own that's really not that big of a
deal - it's just another actor doing a gig.&amp;nbsp; But&amp;nbsp;&lt;b&gt;&lt;i&gt;another&lt;/i&gt;&lt;/b&gt;&amp;nbsp;commercial
in that Bridgestone campaign featured Lamber playing&amp;nbsp;&lt;i&gt;Mario Kart&lt;/i&gt;&amp;nbsp;on
a Nintendo Wii, which seemed to upset Sony a little bit.&amp;nbsp; Playing a
competing product (especially since he was drilling Xbox and Nintendo earlier
on Sony's behalf) made Sony / SCEA do what any red-blooded American company
would do in October of last year.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;a href="http://www.gamepolitics.com/2012/10/08/sony-sues-actor-over-kevin-butler-character#.UPiygyfef7M" target="_blank"&gt;They sued his ass.&lt;/a&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-ple2w0Q_w1I/UPjLZxwWx-I/AAAAAAAAAh8/6sPHci2Z9uE/s1600/butlerwii.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="177" src="http://4.bp.blogspot.com/-ple2w0Q_w1I/UPjLZxwWx-I/AAAAAAAAAh8/6sPHci2Z9uE/s320/butlerwii.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Not only did they sue Jerry Lamber himself, but his company
- advertising film Wildcat Creek for breach of contract, as well as Bridgestone
for facilitating the whole thing.&amp;nbsp; You see a pretty basic clause in these
sorts of agreements called a non-compete - think "thou shalt not shill for
a competitor" for some pre-agreed-to period of time.&amp;nbsp; So when they
saw what they considered a Kevin Butler type character using the products of a
direct competitor, which he could have worked on while still under that
timeframe, they saw a problem. And even though Bridgestone said they weren't
breaking any rules because Lamber didn't have a speaking part, they pulled his
section of the commercial from air (I couldn't find a video version online with
him still in it, but that screengrab is still out there).&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Sony's words from the lawsuit back in October talk about how
the Kevin Butler character is an iconic personality, some stuff about
misappropriation of their intellectual property and even went far enough to say
it would cause market confusion.&amp;nbsp; Personally I don't know about that last
part but really once a lawyer gets rolling it's tough to stop them.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Well,&amp;nbsp;&lt;a href="http://www.eurogamer.net/articles/2013-01-17-sony-settles-with-kevin-butler-actor-over-bridgestone-tyre-ad-lawsuit" target="_blank"&gt;EuroGamer reported today&lt;/a&gt;&amp;nbsp;that Jerry Lamber had finally
settled with Sony on the lawsuit.&amp;nbsp; He surrendered, admitting that his
appearance playing the Wii did in fact cause market confusion with video game
consumers, and that he did in fact violate his non-compete clause.&amp;nbsp; The
settlement?&amp;nbsp; I'm not sure about any kind of dollar figure, but Lamber has
agreed not to appear in&amp;nbsp;&lt;b&gt;&lt;i&gt;any&amp;nbsp;&lt;/i&gt;&lt;/b&gt;video game related
commercials for a period of 2 years, unless Sony approves of it.&amp;nbsp; So if
you enjoyed his Kevin Butler-esque performances in the video game ad space,
you're going to have to go without until 2015.&amp;nbsp; Kevin Butler is Sony
property.&amp;nbsp; Sony's battle with Bridgestone on the other hand rages on in
the courtroom.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Might I suggest settling this with a nice game of&amp;nbsp;&lt;i&gt;Mario
Kart?&lt;/i&gt;&lt;/div&gt;
&lt;img src="http://feeds.feedburner.com/~r/TechnicalFowl/~4/f48Jr27KwsY" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://blog.tusharnene.com/feeds/1876929707214002917/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://blog.tusharnene.com/2013/01/sonys-vp-of-awesome-settles-lawsuit.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8747250887354177523/posts/default/1876929707214002917?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8747250887354177523/posts/default/1876929707214002917?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TechnicalFowl/~3/f48Jr27KwsY/sonys-vp-of-awesome-settles-lawsuit.html" title="Sony's VP of Awesome Settles Lawsuit Over Bridgestone and Mario Kart" /><author><name>tushar</name><uri>http://www.blogger.com/profile/11377336720028291858</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://1.bp.blogspot.com/-NDJ1GLL8tUA/T85beEcMNvI/AAAAAAAAAQI/VVheCi6-m6w/s220/twittericon.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-3-IN1BHiPiM/UPjLXx2RpXI/AAAAAAAAAh0/LOVOhBxbDU4/s72-c/kevin+butler.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://blog.tusharnene.com/2013/01/sonys-vp-of-awesome-settles-lawsuit.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DUYESXw6fCp7ImA9WhNUGU8.&quot;"><id>tag:blogger.com,1999:blog-8747250887354177523.post-8506214078010873934</id><published>2013-01-11T10:05:00.000-05:00</published><updated>2013-01-11T12:58:28.214-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-01-11T12:58:28.214-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="razor's edge" /><category scheme="http://www.blogger.com/atom/ns#" term="Classifications Board" /><category scheme="http://www.blogger.com/atom/ns#" term="australia" /><category scheme="http://www.blogger.com/atom/ns#" term="R18+" /><category scheme="http://www.blogger.com/atom/ns#" term="game ratings" /><category scheme="http://www.blogger.com/atom/ns#" term="PEGI" /><category scheme="http://www.blogger.com/atom/ns#" term="jinja gaiden: razor's edge" /><category scheme="http://www.blogger.com/atom/ns#" term="ninja gaiden" /><category scheme="http://www.blogger.com/atom/ns#" term="ESRB" /><category scheme="http://www.blogger.com/atom/ns#" term="X18+" /><category scheme="http://www.blogger.com/atom/ns#" term="X18" /><category scheme="http://www.blogger.com/atom/ns#" term="R18" /><title>Australia Classifies their Very First R18+ Game with Ninja Gaiden: Razor's Edge</title><content type="html">&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://3.bp.blogspot.com/-u5CWgnxkUEM/UPApwAlBj4I/AAAAAAAAAhU/a5EsgOKxDHM/s1600/r18.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/-u5CWgnxkUEM/UPApwAlBj4I/AAAAAAAAAhU/a5EsgOKxDHM/s1600/r18.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
In the United States, we have a video and computer games
rating system that makes sense.&amp;nbsp; It’s managed by the ESRB, and from eC
(early childhood) to AO (adults only) the range of ratings make it pretty easy
to know what to expect.&amp;nbsp; Thanks to this system, a majority of the time we
can make an accurate pre-purchase assessment about whether or not the game is
appropriate for the audience we’re buying for.&amp;nbsp; As much as your 8 year old
kid would love to play&amp;nbsp;&lt;i&gt;God of War&lt;/i&gt;, the M rating on it may make you
think twice about letting him or her get their Greek godly gore on.&amp;nbsp;
Something rated E may be more the speed you’re looking for.&amp;nbsp; And there’s a
rating band for everything, broken down even further than MPAA ratings for
movies: between eC and AO are E (everyone), E10 (everyone 10+), T (teen), and M
(mature).&amp;nbsp; Similar ratings systems exist in other parts of the world too.&amp;nbsp;
In Europe for example that’s PEGI (Pan European Game Association).&amp;nbsp; And
for the most part they work –&amp;nbsp;&lt;a href="http://blog.tusharnene.com/2011/04/71-not-that-easy-for-kids-to-buy-m.html"&gt;just
ask the FTC&lt;/a&gt;.&amp;nbsp; But there’s some parts of the world where these systems
are (well,&amp;nbsp;&lt;b&gt;&lt;i&gt;were&lt;/i&gt;&lt;/b&gt;) kind of broken and in need of some
repair.&amp;nbsp; And the place in question today is Australia.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
In Australia, game ratings are determined by the Australian
Government’s Classification Board, but their ratings differed a little bit
until recently from ESRB and PEGI style classifications.&amp;nbsp; While ESRB and
PEGI have ratings for games meant for adult audiences, Australia didn’t, only
going up to an MA15+ at the maximum.&amp;nbsp; So some games targeting adults that
were released to the rest of the world never made it to the land down
under.&amp;nbsp;&amp;nbsp;&lt;i&gt;Mortal Kombat&lt;/i&gt;&amp;nbsp;titles for example were banned
there.&amp;nbsp; Other games, like&amp;nbsp;&lt;i&gt;Silent Hill: Homecoming&lt;/i&gt;&amp;nbsp;were
modified by publishers so the Australian editions of the game conformed to
MA15+. &amp;nbsp;It became a real problem down there - as systems become more
advanced thy're more capable of showing realistic scenes including violence,
which meant that Australian gamers had even that much less of a choice going to
pick up some games.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-Q0m4GE4zc0E/UPAp38AqywI/AAAAAAAAAhc/mHIgnHhEjp4/s1600/ryu_3.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="179" src="http://4.bp.blogspot.com/-Q0m4GE4zc0E/UPAp38AqywI/AAAAAAAAAhc/mHIgnHhEjp4/s320/ryu_3.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Over the last couple of years there has been a lot of debate
in the Australian government about whether or not the Classification Board
should create new ratings to allow for adult-themed games, or as they call
them, games with “high-impact” themes.&amp;nbsp; And after a lot of back and forth
they finally decided that it would be a good idea.&amp;nbsp; Starting this year,
two new classifications were effective: R18+ and X18+, both illegal to sell to
persons under 18 years of age.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Well today Australian gamers can rejoice, as Lesley O’Brien,
Director of the Classification Board&amp;nbsp;&lt;a href="http://www.classification.gov.au/Documents/2013mediareleases/11January2013NinjaGainde3RazorsEdgefirstR18computergameinAustralia.pdf"&gt;put
out a media release&lt;/a&gt;&amp;nbsp;announcing that the R18+ classification would
finally be in effect, and that the first game to carry the rating is going to
be&amp;nbsp;&lt;a href="http://ninjagaiden3.nintendo.com/" target="_blank"&gt;&lt;i&gt;Ninja
Gaiden 3: Razor’s Edge&lt;/i&gt;&amp;nbsp;&lt;/a&gt;on Nintendo’s Wii U.&amp;nbsp; Prior to 2013,
Nintendo would have been refused classification for the game, prohibiting sale
of the game in the country.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
According to the release, “The Classification Board
classified the game&amp;nbsp;&lt;b&gt;R18+ (Restricted)&amp;nbsp;&lt;/b&gt;with consumer advice of&amp;nbsp;&lt;b&gt;‘High
impact bloody violence’&lt;/b&gt;.” &amp;nbsp;&amp;nbsp;Further, “&lt;i&gt;Ninja Gaiden 3: Razor’s
Edge&lt;/i&gt;&amp;nbsp;contains violence that is high in impact because of its
frequency, high definition graphics, and emphasis on blood effects.”&amp;nbsp; Now
the game will have an official R18+ rating, matching the ESRB’s M and PEGI’s
18+ ratings in the United States and Europe, and Ryu Hyabusa’s ninja antics can
be executed across the outback.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
I’m a firm proponent of video game ratings and do think that
they provide folks (especially parents) with guidance as to what kind of
content is inside.&amp;nbsp; Everybody should familiarize themselves so they know
the score a little better, and I will more than happily guide you to those
resources: sites for the&amp;nbsp;&lt;a href="http://www.esrb.org/"&gt;ESRB&lt;/a&gt;,&amp;nbsp;&lt;a href="http://www.pegi.info/en/index/"&gt;PEGI&lt;/a&gt;, and the&amp;nbsp;&lt;a href="http://www.classification.gov.au/Pages/Home.aspx"&gt;Australian
Classification Board&lt;/a&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Thanks&amp;nbsp;&lt;a href="http://www.gamepolitics.com/"&gt;GamePolitics&lt;/a&gt;&amp;nbsp;for the heads up!&lt;/div&gt;
&lt;img src="http://feeds.feedburner.com/~r/TechnicalFowl/~4/mLotiWqQxsk" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://blog.tusharnene.com/feeds/8506214078010873934/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://blog.tusharnene.com/2013/01/australia-classifies-their-very-first.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8747250887354177523/posts/default/8506214078010873934?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8747250887354177523/posts/default/8506214078010873934?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TechnicalFowl/~3/mLotiWqQxsk/australia-classifies-their-very-first.html" title="Australia Classifies their Very First R18+ Game with Ninja Gaiden: Razor's Edge" /><author><name>tushar</name><uri>http://www.blogger.com/profile/11377336720028291858</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://1.bp.blogspot.com/-NDJ1GLL8tUA/T85beEcMNvI/AAAAAAAAAQI/VVheCi6-m6w/s220/twittericon.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-u5CWgnxkUEM/UPApwAlBj4I/AAAAAAAAAhU/a5EsgOKxDHM/s72-c/r18.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://blog.tusharnene.com/2013/01/australia-classifies-their-very-first.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A0cNQ3g4eSp7ImA9WhNUFUo.&quot;"><id>tag:blogger.com,1999:blog-8747250887354177523.post-5046316473570545637</id><published>2013-01-05T20:26:00.001-05:00</published><updated>2013-01-07T12:18:12.631-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-01-07T12:18:12.631-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="patents" /><category scheme="http://www.blogger.com/atom/ns#" term="DRM" /><category scheme="http://www.blogger.com/atom/ns#" term="ps3" /><category scheme="http://www.blogger.com/atom/ns#" term="playstation 4" /><category scheme="http://www.blogger.com/atom/ns#" term="ps4" /><category scheme="http://www.blogger.com/atom/ns#" term="used games" /><category scheme="http://www.blogger.com/atom/ns#" term="playstation 3" /><category scheme="http://www.blogger.com/atom/ns#" term="playstation" /><category scheme="http://www.blogger.com/atom/ns#" term="gaming" /><title>Does Sony's PS4 Sound the Death Knell for the Used Games Market?</title><content type="html">&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://3.bp.blogspot.com/-EPrgTLuAdLE/UOjR8OLFcUI/AAAAAAAAAfw/fGt5gjLT6lM/s1600/ps3.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="198" src="http://3.bp.blogspot.com/-EPrgTLuAdLE/UOjR8OLFcUI/AAAAAAAAAfw/fGt5gjLT6lM/s320/ps3.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
When I was younger, maybe back in college or so, video games
were sometimes a little cost prohibitive to buy.&amp;nbsp; $50-$60 bucks a pop for
games for our favorite consoles was a little steep for us that had an income of
roughly nil accompanied with tens of thousands of dollars in debt to repay when
we were done our fancy book learnin'.&amp;nbsp; Doubly so for a house of nerds that
decided that they could run a game review site without time and without
money.&amp;nbsp; So sometimes we would rent, sometimes we would borrow, and
sometimes we would buy used to save money whenever stuff went on sale.&amp;nbsp;
Granted for PC games we couldn't really do that (those had, well, different
methods of acquisition) but for consoles it was no issue - we grabbed the disc,
popped it in our Xbox or PS2 and when we turned it on it worked.&amp;nbsp;
Scratched media excluded, there were never really any issues.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
But selling those copies back for store credit and having
someone else pick it up used doesn't make publishers happy.&amp;nbsp; It's money
they could have had with a new sale that they've lost, and at the same time it
creates a big market that they can't get their hands in at all.&amp;nbsp; So now it
was time for them to get creative.&amp;nbsp; These days in our digital age,
&amp;nbsp;with the popularity of DLC for content delivery and online play,
publishers are more than ready and able to do a lot of things digitally to pick
up additional revenue streams.&amp;nbsp; Let me give you an example - I own a copy
of&amp;nbsp;&lt;i&gt;Dead Or Alive 5&lt;/i&gt;.&amp;nbsp; If I get bored of it and sell it to a
shop or to a friend of mine (let's call him Sven), that money goes to me, and
not Tecmo.&amp;nbsp; So they added a little hook in the pricing model.&amp;nbsp; My new
copy came with a key that allows me to play online.&amp;nbsp; But that code links
itself to my Xbox Live ID.&amp;nbsp; So having bought my copy, Sven now has to pay
for an online pass to play&amp;nbsp;&lt;i&gt;DOA5&lt;/i&gt;&amp;nbsp;to link to&amp;nbsp;&lt;i&gt;his&lt;/i&gt;&amp;nbsp;Xbox
Live ID.&amp;nbsp; See what Tecmo did there?&amp;nbsp; They put a method in place so
that someone buying the game used still had to pay for certain elements of the
game.&amp;nbsp; And in this case it's the online pass.&amp;nbsp; And Sven might even go
on to buy some of the DLC character costumes, so look at that!&amp;nbsp; Money
Tecmo made on a used game where they would have made none before.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-XeX_Ziuf9Do/UOjR9_6a3BI/AAAAAAAAAf8/hnHIjLdim24/s1600/PA-gamestop.jpg" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="200" src="http://1.bp.blogspot.com/-XeX_Ziuf9Do/UOjR9_6a3BI/AAAAAAAAAf8/hnHIjLdim24/s400/PA-gamestop.jpg" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption"&gt;original comic &lt;a href="http://www.penny-arcade.com/comic/2010/8/25/"&gt;here&lt;/a&gt; from Penny Arcade&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div class="MsoNormal"&gt;
So what's the next step in how publishers can monetize used
games?&amp;nbsp; There could be other methods like the one above that could help
publishers extract money from the used games market.&amp;nbsp; But then there are
also more extreme options... like trying to kill used games outright.&amp;nbsp;
Recently on the&amp;nbsp;&lt;a href="http://www.neogaf.com/forum/showthread.php?t=506560"&gt;NeoGAF forums&lt;/a&gt;,
we found that the legal eagles at Sony filed a very interesting patent (which
you can see&lt;a href="http://www.freepatentsonline.com/y2013/0007892.html"&gt;&amp;nbsp;here&lt;/a&gt;)
regarding console games and rights.&amp;nbsp; When it broke, the news of this
patent application was received so poorly that GameStop's stock price actually
dropped on the day, with GameStop shareholders selling like mad out of fear of
losing one of their core businesses.&amp;nbsp; Funny thing, the internet.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Don't worry kids, you don't have to read through that
ridiculous amount of text.&amp;nbsp; I'm here to do that for you - and strangely
actually kind of like reading patents.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
The patent more or less states that this technology would
lock a disc to a specific player ID, the same way my&amp;nbsp;&lt;i&gt;DOA5&lt;/i&gt;&amp;nbsp;online
pass has a lock to my Xbox Live ID.&amp;nbsp; If this goes through and is
implemented in the PlayStation 4, then a disc, once authorized to a single
player, wouldn't be able to be played by another player, nullifying any value
it potentially had in a used games market or sale.&amp;nbsp; How would they do
it?&amp;nbsp; The console would write info to a designated blank part of the game
disc, putting that link on there.&amp;nbsp; It may sound pretty Spartan in its
method, but it's not&amp;nbsp;&lt;b&gt;&lt;i&gt;really&lt;/i&gt;&lt;/b&gt;&amp;nbsp;a stretch, seeing as that's
how most digitally delivered games work these days.&amp;nbsp; Just take a look at
Steam's model.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
But does this mean that they're actually going to use
it?&amp;nbsp; It's true, applying this technology to the PS4 would indeed lock out
a used games market, but there were also rumors that Microsoft was talking
about doing something similar a while ago with Project Durango (or Infinity, or
720, or whatever).&amp;nbsp; A lot of companies file for patents that they don't
actually implement.&amp;nbsp; And I have to believe that they know implementing
this would shoot themselves in the foot, and they would be giving up more benefits
than they would be getting gains, including but not limited to a ridiculous fan
backlash.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
The whole thing adds a bit more murk to the waters of DRM
and used games, especially when an increasing percentage of software doesn't
actually exist on physical media.&amp;nbsp; But one thing I will admit, Sony's come
a long way on their protection technology from being able to be beaten by
scotch tape and Sharpie markers.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;img src="http://feeds.feedburner.com/~r/TechnicalFowl/~4/exAsmRyh1H8" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://blog.tusharnene.com/feeds/5046316473570545637/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://blog.tusharnene.com/2013/01/does-sonys-ps4-sound-death-knell-for.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/8747250887354177523/posts/default/5046316473570545637?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/8747250887354177523/posts/default/5046316473570545637?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TechnicalFowl/~3/exAsmRyh1H8/does-sonys-ps4-sound-death-knell-for.html" title="Does Sony's PS4 Sound the Death Knell for the Used Games Market?" /><author><name>tushar</name><uri>http://www.blogger.com/profile/11377336720028291858</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="http://1.bp.blogspot.com/-NDJ1GLL8tUA/T85beEcMNvI/AAAAAAAAAQI/VVheCi6-m6w/s220/twittericon.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-EPrgTLuAdLE/UOjR8OLFcUI/AAAAAAAAAfw/fGt5gjLT6lM/s72-c/ps3.png" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://blog.tusharnene.com/2013/01/does-sonys-ps4-sound-death-knell-for.html</feedburner:origLink></entry></feed>
