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<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/atom10full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><feed xmlns="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearch/1.1/" xmlns:georss="http://www.georss.org/georss" xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr="http://purl.org/syndication/thread/1.0" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" gd:etag="W/&quot;DEEMQXs5fCp7ImA9WhRUF0o.&quot;"><id>tag:blogger.com,1999:blog-5641132330889114656</id><updated>2012-01-28T10:51:20.524-08:00</updated><category term="Vídeos" /><category term="Análises" /><category term="Nacional" /><category term="Notícias" /><category term="Indie Games" /><category term="Antevisões" /><category term="Artigos dos Parceiros" /><category term="Artigos/Especiais" /><category term="Around the World/Curiosidades" /><category term="Time Break" /><category term="Retro" /><category term="Coisas do Blog" /><title>Temple Games</title><subtitle type="html" /><link rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml" href="http://templegamespt.blogspot.com/feeds/posts/default" /><link rel="alternate" type="text/html" href="http://templegamespt.blogspot.com/" /><link rel="next" type="application/atom+xml" href="http://www.blogger.com/feeds/5641132330889114656/posts/default?start-index=26&amp;max-results=25&amp;redirect=false&amp;v=2" /><author><name>Marco Cruz</name><uri>http://www.blogger.com/profile/08570735259171441179</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="26" src="http://3.bp.blogspot.com/_wBE37dHQDH8/S0nAwQt-emI/AAAAAAAAAAk/Dk0bQYqeJHA/S220/fotos0028.jpg" /></author><generator version="7.00" uri="http://www.blogger.com">Blogger</generator><openSearch:totalResults>65</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/atom+xml" href="http://feeds.feedburner.com/TempleGames" /><feedburner:info uri="templegames" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><feedburner:emailServiceId>TempleGames</feedburner:emailServiceId><feedburner:feedburnerHostname>http://feedburner.google.com</feedburner:feedburnerHostname><entry gd:etag="W/&quot;DkAGRHw8eCp7ImA9WhZTFEU.&quot;"><id>tag:blogger.com,1999:blog-5641132330889114656.post-5365651461504012791</id><published>2011-03-18T14:40:00.000-07:00</published><updated>2011-03-18T14:45:25.270-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-03-18T14:45:25.270-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Coisas do Blog" /><title>Para a semana, no Temple Games...</title><content type="html">&lt;p&gt;Para a semana volto com mais novidades "gamistas", sendo elas:&lt;/p&gt;&lt;div&gt;
&lt;/div&gt;&lt;div&gt;&lt;ul&gt;&lt;li&gt;Análise a &lt;b&gt;Magic the Gathering: Tactics&lt;/b&gt;&lt;/li&gt;&lt;li&gt;Novidades sobre &lt;b&gt;Dissidia 012&lt;/b&gt;&lt;/li&gt;&lt;li&gt;Análise Retro&lt;/li&gt;&lt;li&gt;E algo mais!&lt;/li&gt;&lt;/ul&gt;&lt;div&gt;&lt;p&gt;Obrigado por continuarem a acompanhar o Temple Games, bom fim-de-semana e muita jogatana!&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5641132330889114656-5365651461504012791?l=templegamespt.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/wgdXdvsvwq4d56_NL2OkzzjN7CA/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/wgdXdvsvwq4d56_NL2OkzzjN7CA/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/wgdXdvsvwq4d56_NL2OkzzjN7CA/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/wgdXdvsvwq4d56_NL2OkzzjN7CA/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/TempleGames/~4/J1awqPitb80" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://templegamespt.blogspot.com/feeds/5365651461504012791/comments/default" title="Postar comentários" /><link rel="replies" type="text/html" href="http://templegamespt.blogspot.com/2011/03/para-semana-no-temple-games.html#comment-form" title="1 Comentários" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5641132330889114656/posts/default/5365651461504012791?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5641132330889114656/posts/default/5365651461504012791?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TempleGames/~3/J1awqPitb80/para-semana-no-temple-games.html" title="Para a semana, no Temple Games..." /><author><name>Marco Cruz</name><uri>http://www.blogger.com/profile/08570735259171441179</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="26" src="http://3.bp.blogspot.com/_wBE37dHQDH8/S0nAwQt-emI/AAAAAAAAAAk/Dk0bQYqeJHA/S220/fotos0028.jpg" /></author><thr:total>1</thr:total><feedburner:origLink>http://templegamespt.blogspot.com/2011/03/para-semana-no-temple-games.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CEYMSHoycSp7ImA9WhZTE0w.&quot;"><id>tag:blogger.com,1999:blog-5641132330889114656.post-6039435988926098991</id><published>2011-03-16T11:01:00.000-07:00</published><updated>2011-03-16T14:49:49.499-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-03-16T14:49:49.499-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Análises" /><category scheme="http://www.blogger.com/atom/ns#" term="Nacional" /><title>Under Siege - Orgulho nacional!</title><content type="html">&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/-D8w3ZEgzGRE/TYEaQjClveI/AAAAAAAAAac/SKKVX4iWXbc/s1600/957883_119906_front.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 255px; height: 320px;" src="http://3.bp.blogspot.com/-D8w3ZEgzGRE/TYEaQjClveI/AAAAAAAAAac/SKKVX4iWXbc/s320/957883_119906_front.jpg" alt="" id="BLOGGER_PHOTO_ID_5584773884502457826" border="0" /&gt;&lt;/a&gt;
&lt;ul&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Plataforma:&lt;/span&gt; PlayStation 3&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Produtora:&lt;/span&gt; Seed Studios Lda.&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Género:&lt;/span&gt; Real-Time Strategy&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Data de Lançamento:&lt;/span&gt; 12/2010
&lt;/li&gt;&lt;/ul&gt;
&lt;div&gt;&lt;p&gt;Finalmente um projecto deste calibre em Portugal! Falo claro de &lt;strong&gt;Under Siege&lt;/strong&gt;, o novo jogo para &lt;strong&gt;PlayStation 3&lt;/strong&gt; totalmente &lt;strong&gt;Made in Portugal&lt;/strong&gt;. Este &lt;em&gt;RTS &lt;/em&gt;moderno viu a luz do dia pela mão da Seed Studios, uma empresa dedicada a criação de jogos amadores (e agora profissionais) sediada no Porto. Apesar de já terem lançado alguns jogos menos conhecidos para telemóvel, esta empresa chegou ao estrelato devido ao enorme sucesso que &lt;strong&gt;Under Siege&lt;/strong&gt; está a ter entre os fãs do nosso país e não só! Mas vamos agora ao jogo em si.&lt;/p&gt;&lt;/div&gt;
&lt;div&gt; &lt;/div&gt;
&lt;div&gt;&lt;p&gt;Como já referi, &lt;strong&gt;Under Siege&lt;/strong&gt; é um jogo &lt;em&gt;Real-Time Strategy&lt;/em&gt; focado essencialmente no combate e na estratégia que cada jogador tem que apurar à medida que joga. A história inspirada na mítica série &lt;strong&gt;Age of Empires&lt;/strong&gt; retrata um mundo em dificuldades e escassez de matéria prima e de alimentos, onde os humanos são constantemente atacados por criaturas perigosas. A partir destas dificuldades, um império é criado para tentar estabelecer a ordem e paz no mundo e vários povos juntam-se pelo mundo inteiro na suas vilas e tentam sobreviver da melhor maneira que conseguem. Mas como é normal, algumas pessoas não aceitam ser governadas a pulso firme e lutam pela sua própria independência, levando a maior desordem dentro do reino imposto previamente e a casualidades desnecessárias. A partir deste tema algo já visto mas ainda fascinante, o jogador tem como objectivo controlar três líderes jogáveis e lutar pela sobrevivência e independência do seu povo no mundo de &lt;strong&gt;Under Siege&lt;/strong&gt;.&lt;/p&gt;

&lt;/div&gt;&lt;a href="http://3.bp.blogspot.com/-7Xc-SJ9CuQk/TYEalfc-jAI/AAAAAAAAAak/J5Gtt6FlX54/s1600/957883_20100212_screen015.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 355px; height: 199px;" src="http://3.bp.blogspot.com/-7Xc-SJ9CuQk/TYEalfc-jAI/AAAAAAAAAak/J5Gtt6FlX54/s320/957883_20100212_screen015.jpg" alt="" id="BLOGGER_PHOTO_ID_5584774244316646402" border="0" /&gt;&lt;/a&gt;&lt;div&gt; &lt;/div&gt;
&lt;div&gt;&lt;p&gt;Para quem não está muito familiarizado com o estilo &lt;em&gt;RTS&lt;/em&gt;, consiste em controlarmos um número considerável de tropas pelo mapa com o cursor tendo como objectivo atacar a base do inimigo e destruir as suas tropas. O movimento tem que ser muito bem pensado pois um passo em falso e somos detectados pelos inimigos levando a um confronto inevitável. É possível comandar vários tipos de unidades ao mesmo tempo e dar várias ordens, o que torna a jogabilidade dinâmica e divertida. Para quem já está habituado nestas andanças estratégicas, vão sentir uma brisa ao jogar &lt;strong&gt;Under Siege&lt;/strong&gt;, pois a interface no mapa em geral é bastante leve, simples e viciante. À medida que o jogador vai explorando o mapa, novas áreas ficam disponíveis o que permite também uma "caça ao tesouro" em vez de entrarmos sempre em batalhas. É essencial mantermos os mantimentos sempre constantes.&lt;/p&gt;

&lt;a href="http://1.bp.blogspot.com/-62ksIRSvOvM/TYEazpZLH_I/AAAAAAAAAas/aRTauIIRvOY/s1600/957883_20100212_screen017.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 180px;" src="http://1.bp.blogspot.com/-62ksIRSvOvM/TYEazpZLH_I/AAAAAAAAAas/aRTauIIRvOY/s320/957883_20100212_screen017.jpg" alt="" id="BLOGGER_PHOTO_ID_5584774487503216626" border="0" /&gt;&lt;/a&gt;
&lt;/div&gt;&lt;p&gt;Ao falarmos de um jogo &lt;strong&gt;PS3&lt;/strong&gt;, é inevitável falarmos dos gráficos e apresentações. Apesar do aspecto gráfico parecer um pouco repetitivo e igual a tantos outros títulos do mesmo género, a &lt;strong&gt;Seed Studios&lt;/strong&gt; não desilude e brinda-nos com cenários bonitos e sem muitas falhas. O design das personagens está muito bem pensado e traz um certo espírito oriental ao jogo com os desenhos em &lt;em&gt;Anime&lt;/em&gt;. A variedade de cenários também é uma constante, tanto podemos estar a lutar na selva como numa montanha nevada do outro lado do mundo. Cabe ao jogador explorar tudo o que o mundo de &lt;strong&gt;Under Siege&lt;/strong&gt; tem para oferecer!&lt;/p&gt;

&lt;a href="http://2.bp.blogspot.com/-nSA272CW9yg/TYEbEeLxUfI/AAAAAAAAAa0/JuetGgRVe4s/s1600/957883_20100212_screen020.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 180px;" src="http://2.bp.blogspot.com/-nSA272CW9yg/TYEbEeLxUfI/AAAAAAAAAa0/JuetGgRVe4s/s320/957883_20100212_screen020.jpg" alt="" id="BLOGGER_PHOTO_ID_5584774776551985650" border="0" /&gt;&lt;/a&gt; &lt;p&gt;A longevidade de &lt;span style="font-weight: bold;"&gt;Under Siege&lt;/span&gt; é um factor notável ao longo desta experiência. Para além de um modo &lt;span style="font-style: italic;"&gt;single player&lt;/span&gt; onde temos o modo de história normal, temos também a possibilidade de usufruir de um fantástico modo online, com inúmeras opções de customização e onde podemos obviamente batalhar contra jogadores de todo o mundo. Sim, porque &lt;span style="font-weight: bold;"&gt;Under Siege&lt;/span&gt; com o tempo irá chegar ao mundo inteiro!&lt;/p&gt;

&lt;p&gt;A possibilidade de jogar com o &lt;span style="font-style: italic;"&gt;Move&lt;/span&gt; é também uma novidade, onde podemos controlar as nossas tropas com o recém famoso comando &lt;span style="font-style: italic;"&gt;Move&lt;/span&gt;.&lt;/p&gt;

&lt;a href="http://3.bp.blogspot.com/-1hEAVVJSrNE/TYEdfD9b4TI/AAAAAAAAAa8/CIOtBZLvLTc/s1600/957883_20090427_screen003.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 181px;" src="http://3.bp.blogspot.com/-1hEAVVJSrNE/TYEdfD9b4TI/AAAAAAAAAa8/CIOtBZLvLTc/s320/957883_20090427_screen003.jpg" alt="" id="BLOGGER_PHOTO_ID_5584777432392261938" border="0" /&gt;&lt;/a&gt;&lt;p&gt;&lt;span style="font-weight: bold;"&gt;Under Siege&lt;/span&gt; é ambicioso, viciante e... português! Enche-nos de orgulho um projecto nacional chegar à &lt;span style="font-weight: bold;"&gt;PlayStation 3&lt;/span&gt; e com um óptimo feedback por inúmeros fóruns na Web. Esperemos que este título continue a crescer e que seja uma fonte de inspiração para mais títulos nacionais de qualidade.&lt;/p&gt;

&lt;p&gt;É de referir que recentemente a &lt;span style="font-weight: bold;"&gt;Seed Studios &lt;/span&gt;ganhou o &lt;span style="font-weight: bold;"&gt;"Grande Prémio Zon: Criatividade em Multimédia"&lt;/span&gt;. Parabéns rapaziada!&lt;/p&gt;

&lt;p&gt;Visitem os sites oficiais da &lt;a href="http://www.seed-studios.com/"&gt;&lt;span style="font-weight: bold;"&gt;Seed Studios&lt;/span&gt;&lt;/a&gt; e do &lt;a href="http://www.undersiegegame.com/"&gt;&lt;span style="font-weight: bold;"&gt;Under Siege &lt;/span&gt;&lt;/a&gt;para mais informações.

&lt;/p&gt;&lt;div style="text-align: center;"&gt;&lt;object width="320" height="266" class="BLOG_video_class" id="BLOG_video-bd0ccc69a79b0bc4" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"&gt;&lt;param name="movie" value="http://www.youtube.com/get_player"&gt;
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&lt;div style="text-align: left;"&gt;&lt;span style="color: rgb(51, 51, 255); font-weight: bold; font-style: italic;"&gt;Pros&lt;/span&gt; &lt;ul style="color: rgb(51, 51, 255);"&gt;&lt;li&gt;O que é nacional é bom e Under Siege tem tudo para ser o grande pioneiro de projectos desta dimensão em Portugal&lt;/li&gt;&lt;li&gt;Modo online imenso
&lt;/li&gt;&lt;li&gt;Apresentações muito bem apuradas&lt;/li&gt;&lt;li&gt;Interacção com o ambiente excelente&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-weight: bold; color: rgb(255, 0, 0); font-style: italic;"&gt;Cons&lt;/span&gt;
&lt;ul style="color: rgb(255, 0, 0);"&gt;&lt;li&gt;Os não-amantes do género podem achar a jogabilidade algo repetitiva&lt;/li&gt;&lt;li&gt;Diálogos pouco cativantes&lt;/li&gt;&lt;/ul&gt;&lt;div style="text-align: center;"&gt;&lt;p&gt;&lt;span style="font-weight: bold;"&gt;Under Siege sai do &lt;/span&gt;&lt;span style="font-style: italic; font-weight: bold;"&gt;Temple &lt;/span&gt;&lt;span style="font-weight: bold;"&gt;com... 89%&lt;/span&gt;&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;
&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5641132330889114656-6039435988926098991?l=templegamespt.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/6ymaVS8KbgzMnOcBUyYPDbnMzZE/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/6ymaVS8KbgzMnOcBUyYPDbnMzZE/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/6ymaVS8KbgzMnOcBUyYPDbnMzZE/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/6ymaVS8KbgzMnOcBUyYPDbnMzZE/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/TempleGames/~4/255qPm7ijnI" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://templegamespt.blogspot.com/feeds/6039435988926098991/comments/default" title="Postar comentários" /><link rel="replies" type="text/html" href="http://templegamespt.blogspot.com/2011/03/under-siege-orgulho-nacional.html#comment-form" title="0 Comentários" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5641132330889114656/posts/default/6039435988926098991?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5641132330889114656/posts/default/6039435988926098991?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TempleGames/~3/255qPm7ijnI/under-siege-orgulho-nacional.html" title="Under Siege - Orgulho nacional!" /><author><name>Marco Cruz</name><uri>http://www.blogger.com/profile/08570735259171441179</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="26" src="http://3.bp.blogspot.com/_wBE37dHQDH8/S0nAwQt-emI/AAAAAAAAAAk/Dk0bQYqeJHA/S220/fotos0028.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-D8w3ZEgzGRE/TYEaQjClveI/AAAAAAAAAac/SKKVX4iWXbc/s72-c/957883_119906_front.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://templegamespt.blogspot.com/2011/03/under-siege-orgulho-nacional.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C0cAQHY9fSp7ImA9WhZTEk8.&quot;"><id>tag:blogger.com,1999:blog-5641132330889114656.post-7733518348917961308</id><published>2011-03-15T13:11:00.000-07:00</published><updated>2011-03-15T13:30:41.865-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-03-15T13:30:41.865-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Vídeos" /><title>[Vídeo] God of War III: Making of Poseidon</title><content type="html">&lt;i&gt;&lt;p&gt;&lt;/i&gt;Para os verdadeiros amantes dos videojogos, o tema "Making Of" é tão fascinante como jogar os próprios. Numa das minhas demandadas pela Web encontro este vídeo fantástico disponibilizado pela&lt;a href="http://uk.ign.com/"&gt; &lt;i&gt;IGN&lt;/i&gt;&lt;/a&gt; onde mostra como os criadores desenharam o boss &lt;i&gt;Leviathan&lt;/i&gt;.&lt;i&gt;&lt;/p&gt;&lt;/i&gt;&lt;div&gt;
&lt;/div&gt;&lt;div&gt;&lt;i&gt;&lt;p&gt;Enjoy!&lt;/p&gt;&lt;/i&gt;&lt;/div&gt;&lt;div&gt;&lt;i&gt;
&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;i&gt;
&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;object width="320" height="266" class="BLOG_video_class" id="BLOG_video-a0a1aaf4c8e4f301" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"&gt;&lt;param name="movie" value="http://www.youtube.com/get_player"&gt;
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&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/os6P1cvHxqJ5lCxWnRRgXueMdnM/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/os6P1cvHxqJ5lCxWnRRgXueMdnM/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/os6P1cvHxqJ5lCxWnRRgXueMdnM/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/os6P1cvHxqJ5lCxWnRRgXueMdnM/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/TempleGames/~4/0V_5LRW40ic" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://templegamespt.blogspot.com/feeds/7733518348917961308/comments/default" title="Postar comentários" /><link rel="replies" type="text/html" href="http://templegamespt.blogspot.com/2011/03/video-god-of-war-iii-making-of-poseidon.html#comment-form" title="0 Comentários" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5641132330889114656/posts/default/7733518348917961308?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5641132330889114656/posts/default/7733518348917961308?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TempleGames/~3/0V_5LRW40ic/video-god-of-war-iii-making-of-poseidon.html" title="[Vídeo] God of War III: Making of Poseidon" /><author><name>Marco Cruz</name><uri>http://www.blogger.com/profile/08570735259171441179</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="26" src="http://3.bp.blogspot.com/_wBE37dHQDH8/S0nAwQt-emI/AAAAAAAAAAk/Dk0bQYqeJHA/S220/fotos0028.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://templegamespt.blogspot.com/2011/03/video-god-of-war-iii-making-of-poseidon.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C0EGQXc9fSp7ImA9WhZTEU0.&quot;"><id>tag:blogger.com,1999:blog-5641132330889114656.post-1634715172499837175</id><published>2011-03-14T04:01:00.000-07:00</published><updated>2011-03-14T04:20:20.965-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-03-14T04:20:20.965-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Around the World/Curiosidades" /><title>Mais uma dose de Cosplay! Silent Hill</title><content type="html">&lt;div style="text-align: center;"&gt;
&lt;/div&gt;&lt;div style="text-align: center;"&gt;
&lt;/div&gt;Desta vez o cosplay seleccionado é da mítica série &lt;i&gt;Silent Hill&lt;/i&gt;!&lt;div&gt;
&lt;div&gt;&lt;img src="http://1.bp.blogspot.com/-tajDJn7PpBs/TX350FoZswI/AAAAAAAAAaU/0q5oRgd5c0o/s320/Silent_Hill_Nurse_Cosplay_2_by_MissOne.jpg" style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 214px; height: 320px;" border="0" alt="" id="BLOGGER_PHOTO_ID_5583893786269430530" /&gt;&lt;/div&gt;&lt;div&gt;&lt;img src="http://3.bp.blogspot.com/-LCJcW0_hkgE/TX35hJEz5YI/AAAAAAAAAaM/_nwtxA3uAuE/s320/Toluca_Lake_by_EileenGalvin.jpg" style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 234px; height: 320px;" border="0" alt="" id="BLOGGER_PHOTO_ID_5583893460776379778" /&gt;&lt;/div&gt;&lt;div&gt;&lt;img src="http://3.bp.blogspot.com/-zkhusMVAcUw/TX34x_hw3zI/AAAAAAAAAaE/nwE8nCt0Tg0/s320/heather.jpg" style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 193px;" border="0" alt="" id="BLOGGER_PHOTO_ID_5583892650759610162" /&gt;&lt;img src="http://2.bp.blogspot.com/--7R_p36nMBU/TX34Xz1zdEI/AAAAAAAAAZ8/o2WbABnBNf8/s320/1868458.jpg" style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 240px;" border="0" alt="" id="BLOGGER_PHOTO_ID_5583892200945841218" /&gt;&lt;img src="http://1.bp.blogspot.com/-gnFrxlcjnak/TX33-VWID5I/AAAAAAAAAZ0/AuxvVA1avVk/s320/silent_hill_nurse_cosplay_i_by_yue_kato-d2xxqbw.jpg" style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 266px; height: 320px;" border="0" alt="" id="BLOGGER_PHOTO_ID_5583891763263180690" /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5641132330889114656-1634715172499837175?l=templegamespt.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/IfvFOeuqxuFX1H7B-7ZlAMfPWxk/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/IfvFOeuqxuFX1H7B-7ZlAMfPWxk/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/IfvFOeuqxuFX1H7B-7ZlAMfPWxk/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/IfvFOeuqxuFX1H7B-7ZlAMfPWxk/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/TempleGames/~4/sry-STMer3I" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://templegamespt.blogspot.com/feeds/1634715172499837175/comments/default" title="Postar comentários" /><link rel="replies" type="text/html" href="http://templegamespt.blogspot.com/2011/03/mais-uma-dose-de-cosplay-silent-hill.html#comment-form" title="1 Comentários" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5641132330889114656/posts/default/1634715172499837175?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5641132330889114656/posts/default/1634715172499837175?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TempleGames/~3/sry-STMer3I/mais-uma-dose-de-cosplay-silent-hill.html" title="Mais uma dose de Cosplay! Silent Hill" /><author><name>Marco Cruz</name><uri>http://www.blogger.com/profile/08570735259171441179</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="26" src="http://3.bp.blogspot.com/_wBE37dHQDH8/S0nAwQt-emI/AAAAAAAAAAk/Dk0bQYqeJHA/S220/fotos0028.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-tajDJn7PpBs/TX350FoZswI/AAAAAAAAAaU/0q5oRgd5c0o/s72-c/Silent_Hill_Nurse_Cosplay_2_by_MissOne.jpg" height="72" width="72" /><thr:total>1</thr:total><feedburner:origLink>http://templegamespt.blogspot.com/2011/03/mais-uma-dose-de-cosplay-silent-hill.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DEAHQXwyeCp7ImA9WhZTEEk.&quot;"><id>tag:blogger.com,1999:blog-5641132330889114656.post-5128410137228457420</id><published>2011-03-13T12:46:00.000-07:00</published><updated>2011-03-13T13:05:30.290-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-03-13T13:05:30.290-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Notícias" /><title>[Notícia] Aeris personagem jogável em Dissidia 012... se pagarem pelo demo!</title><content type="html">&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/-gjaMs0PYN4g/TX0jZG5HxPI/AAAAAAAAAZs/HqXzfTgDyNk/s1600/dissidia-aeris.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 130px;" src="http://3.bp.blogspot.com/-gjaMs0PYN4g/TX0jZG5HxPI/AAAAAAAAAZs/HqXzfTgDyNk/s320/dissidia-aeris.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5583658027263182066" /&gt;&lt;/a&gt;&lt;p&gt;Em adição ás novas personagens já confirmadas em &lt;i style="mso-bidi-font-style:normal"&gt;Dissidia 012&lt;/i&gt;, tais como &lt;i style="mso-bidi-font-style:normal"&gt;Laguna&lt;/i&gt;, &lt;i style="mso-bidi-font-style:normal"&gt;Prishe&lt;/i&gt;, &lt;i style="mso-bidi-font-style: normal"&gt;Lightning&lt;/i&gt;, entre outras, a &lt;i style="mso-bidi-font-style:normal"&gt;SquareEnix&lt;/i&gt; anunciou recentemente que está disponível um demo da nova saga da série entitulado de &lt;i style="mso-bidi-font-style:normal"&gt;Dissidia Duodecim Prologus Final Fantasy&lt;/i&gt;, e irá contar com um &lt;i style="mso-bidi-font-style:normal"&gt;Arcade Mode &lt;/i&gt;e &lt;i style="mso-bidi-font-style:normal"&gt;Story Mode &lt;/i&gt;especiais que não estarão disponíveis na versão final do jogo.&lt;o:p&gt;&lt;/o:p&gt;&lt;span class="Apple-style-span" style="font-size: 14px; line-height: 16px; "&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;span class="Apple-style-span" style="font-size: 14px; line-height: 16px; "&gt;
&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;span style="font-size:10.5pt;line-height:115%"&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Por enquanto, este demo apenas está disponível na &lt;i style="mso-bidi-font-style: normal"&gt;PSN&lt;/i&gt; japonesa e custa nada mais nada menos que 300 Yen. Os fãs europeus e americanos ainda terão que esperar um pouco mais até que este demo esteja disponível na nossa &lt;i style="mso-bidi-font-style:normal"&gt;PSN&lt;/i&gt;.&lt;o:p&gt;&lt;/o:p&gt;&lt;span class="Apple-style-span" style="font-size: 14px; line-height: 16px; "&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;span style="font-size:10.5pt;line-height:115%"&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;O pormenor mais cativante deste demo é sem dúvida a possibilidade de jogarmos com &lt;i style="mso-bidi-font-style:normal"&gt;Aeris Gainsborough&lt;/i&gt; de &lt;i style="mso-bidi-font-style:normal"&gt;Final Fantasy VII &lt;/i&gt;como personagem assistente/secundária. Ao completarmos os modos de jogo disponíveis no demo de &lt;i style="mso-bidi-font-style:normal"&gt;Dissidia 012 &lt;/i&gt;e guardarmos o save data, esse mesmo save dará a possibilidade de desbloquearmos &lt;i style="mso-bidi-font-style: normal"&gt;Aeris&lt;/i&gt; como personagem secreta na versão final do jogo.&lt;o:p&gt;&lt;/o:p&gt;&lt;span class="Apple-style-span" style="font-size: 14px; line-height: 16px; "&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;span style="font-size:10.5pt;line-height:115%"&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Cá esperamos por mais novidades da &lt;i style="mso-bidi-font-style:normal"&gt;SquareEnix&lt;/i&gt;!&lt;o:p&gt;&lt;/o:p&gt;&lt;span class="Apple-style-span" style="font-size: 14px; line-height: 16px; "&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5641132330889114656-5128410137228457420?l=templegamespt.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/tnmJu_w5Dd89T3MGyiiS0vnyd1I/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/tnmJu_w5Dd89T3MGyiiS0vnyd1I/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/tnmJu_w5Dd89T3MGyiiS0vnyd1I/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/tnmJu_w5Dd89T3MGyiiS0vnyd1I/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/TempleGames/~4/ex_LpBTJSQI" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://templegamespt.blogspot.com/feeds/5128410137228457420/comments/default" title="Postar comentários" /><link rel="replies" type="text/html" href="http://templegamespt.blogspot.com/2011/03/noticia-aeris-personagem-jogavel-em.html#comment-form" title="0 Comentários" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5641132330889114656/posts/default/5128410137228457420?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5641132330889114656/posts/default/5128410137228457420?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TempleGames/~3/ex_LpBTJSQI/noticia-aeris-personagem-jogavel-em.html" title="[Notícia] Aeris personagem jogável em Dissidia 012... se pagarem pelo demo!" /><author><name>Marco Cruz</name><uri>http://www.blogger.com/profile/08570735259171441179</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="26" src="http://3.bp.blogspot.com/_wBE37dHQDH8/S0nAwQt-emI/AAAAAAAAAAk/Dk0bQYqeJHA/S220/fotos0028.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-gjaMs0PYN4g/TX0jZG5HxPI/AAAAAAAAAZs/HqXzfTgDyNk/s72-c/dissidia-aeris.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://templegamespt.blogspot.com/2011/03/noticia-aeris-personagem-jogavel-em.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C0ICQH0yeyp7ImA9WhZTEE4.&quot;"><id>tag:blogger.com,1999:blog-5641132330889114656.post-621545098527623325</id><published>2011-03-13T08:48:00.000-07:00</published><updated>2011-03-13T08:52:41.393-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-03-13T08:52:41.393-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Coisas do Blog" /><title>Temple Games de volta ao activo!</title><content type="html">&lt;p&gt;Ora viva gente boa! Tudo em cima?&lt;/p&gt;&lt;div&gt;
&lt;/div&gt;&lt;div&gt;&lt;p&gt;Antes de mais peço desculpa pela ausência do blog por tempo tão prolongado, tive alguns problemas pessoais e algumas incertezas e prioridades profissionais.&lt;/p&gt;&lt;/div&gt;&lt;div&gt;
&lt;/div&gt;&lt;div&gt;&lt;p&gt;Neste momento pretendo actualizar o blog assim que me seja possível, pois como sabem estou também a colaborar com a revista online PUSHSTART e trabalho como estagiário profissional de informática aqui na minha zona.&lt;/p&gt;&lt;/div&gt;&lt;div&gt;
&lt;/div&gt;&lt;div&gt;&lt;p&gt;Bem, espero que voltem a acompanhar-me nesta aventura e não se esqueçam... Time Break está quase aí!&lt;/p&gt;&lt;/div&gt;&lt;div&gt;
&lt;/div&gt;&lt;div&gt;&lt;p&gt;Cumprimentos e boas jogatanas!&lt;/p&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5641132330889114656-621545098527623325?l=templegamespt.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/Px6tETCt1JnZ9grP2Whk8c2-7xs/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Px6tETCt1JnZ9grP2Whk8c2-7xs/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/Px6tETCt1JnZ9grP2Whk8c2-7xs/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Px6tETCt1JnZ9grP2Whk8c2-7xs/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/TempleGames/~4/zhEyWbbwl4Q" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://templegamespt.blogspot.com/feeds/621545098527623325/comments/default" title="Postar comentários" /><link rel="replies" type="text/html" href="http://templegamespt.blogspot.com/2011/03/temple-games-de-volta-ao-activo.html#comment-form" title="0 Comentários" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5641132330889114656/posts/default/621545098527623325?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5641132330889114656/posts/default/621545098527623325?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TempleGames/~3/zhEyWbbwl4Q/temple-games-de-volta-ao-activo.html" title="Temple Games de volta ao activo!" /><author><name>Marco Cruz</name><uri>http://www.blogger.com/profile/08570735259171441179</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="26" src="http://3.bp.blogspot.com/_wBE37dHQDH8/S0nAwQt-emI/AAAAAAAAAAk/Dk0bQYqeJHA/S220/fotos0028.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://templegamespt.blogspot.com/2011/03/temple-games-de-volta-ao-activo.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C0AFRnw7fip7ImA9WxFWFE0.&quot;"><id>tag:blogger.com,1999:blog-5641132330889114656.post-3018758867374874635</id><published>2010-06-01T06:52:00.000-07:00</published><updated>2010-06-01T07:15:17.206-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-06-01T07:15:17.206-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Indie Games" /><title>[Indie Games] Dark Souls</title><content type="html">&lt;P&gt;Neste Dia Mundial da Criança trago-vos um jogo simples da autoria da empresa independente &lt;span style="font-weight: bold;"&gt;Warfare Studios&lt;/span&gt;, empresa essa que se dedica a criar jogos na plataforma&lt;span style="font-weight: bold;"&gt; RPG Maker&lt;/span&gt;.&lt;/P&gt;

&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_wBE37dHQDH8/TAURk7aj2AI/AAAAAAAAAYg/-rI9i9Z78vg/s1600/battlescreen.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 250px; height: 188px;" src="http://2.bp.blogspot.com/_wBE37dHQDH8/TAURk7aj2AI/AAAAAAAAAYg/-rI9i9Z78vg/s320/battlescreen.JPG" alt="" id="BLOGGER_PHOTO_ID_5477803847888132098" border="0"&gt;&lt;/a&gt;&lt;P&gt;&lt;font style="font-weight: bold;"&gt;Dark Souls&lt;/font&gt; é um jogo simples criado no programa &lt;font style="font-weight: bold;"&gt;RPG Maker XP&lt;/font&gt;, o jogo de estreia desta empresa que pretende crescer internacionalmente. No entanto, os seus jogos não serão gratuitos mas sim pagos, e por enquanto apenas está disponível a versão &lt;font style="font-style: italic;"&gt;trial&lt;/font&gt; do jogo.&lt;/P&gt;

&lt;P&gt;Este título é bastante promissor, e quem sabe se a &lt;font style="font-style: italic;"&gt;trial&lt;/font&gt; não vos levará a comprar a versão &lt;font style="font-style: italic;"&gt;full&lt;/font&gt;?&lt;/P&gt;

&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_wBE37dHQDH8/TAUUCxkJ-QI/AAAAAAAAAYw/A6YkNeytlrk/s1600/screen2.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 250px; height: 188px;" src="http://4.bp.blogspot.com/_wBE37dHQDH8/TAUUCxkJ-QI/AAAAAAAAAYw/A6YkNeytlrk/s320/screen2.JPG" alt="" id="BLOGGER_PHOTO_ID_5477806559663356162" border="0"&gt;&lt;/a&gt;
&lt;P&gt;Experimentem &lt;font style="font-weight: bold;"&gt;Dark Souls&lt;/font&gt; no &lt;a href="http://www.warfarestudios.com/"&gt;site oficial da Warfare Studios&lt;/a&gt;.&lt;/P&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5641132330889114656-3018758867374874635?l=templegamespt.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/hXweIeqoEVIBOf5DNbLxg8GzO8o/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/hXweIeqoEVIBOf5DNbLxg8GzO8o/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/hXweIeqoEVIBOf5DNbLxg8GzO8o/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/hXweIeqoEVIBOf5DNbLxg8GzO8o/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/TempleGames/~4/cCfiye8O04w" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://templegamespt.blogspot.com/feeds/3018758867374874635/comments/default" title="Postar comentários" /><link rel="replies" type="text/html" href="http://templegamespt.blogspot.com/2010/06/indie-games-dark-souls.html#comment-form" title="2 Comentários" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5641132330889114656/posts/default/3018758867374874635?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5641132330889114656/posts/default/3018758867374874635?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TempleGames/~3/cCfiye8O04w/indie-games-dark-souls.html" title="[Indie Games] Dark Souls" /><author><name>Marco Cruz</name><uri>http://www.blogger.com/profile/08570735259171441179</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="26" src="http://3.bp.blogspot.com/_wBE37dHQDH8/S0nAwQt-emI/AAAAAAAAAAk/Dk0bQYqeJHA/S220/fotos0028.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/_wBE37dHQDH8/TAURk7aj2AI/AAAAAAAAAYg/-rI9i9Z78vg/s72-c/battlescreen.JPG" height="72" width="72" /><thr:total>2</thr:total><feedburner:origLink>http://templegamespt.blogspot.com/2010/06/indie-games-dark-souls.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkEHRHo-eSp7ImA9WxFWE04.&quot;"><id>tag:blogger.com,1999:blog-5641132330889114656.post-7165788244033270483</id><published>2010-05-31T02:45:00.000-07:00</published><updated>2010-05-31T12:37:15.451-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-05-31T12:37:15.451-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Artigos/Especiais" /><category scheme="http://www.blogger.com/atom/ns#" term="Artigos dos Parceiros" /><title>[Artigo do Mês - SUPERDIOGO] Previsões E3 2010</title><content type="html">&lt;p&gt;A E3 2010 está aí à porta, e o blog SUPERDIOGO já está em cima do acontecimento como esperado. Neste artigo do mês podem ler o que esperar da maior conferência de videojogos do ano.&lt;/p&gt;

&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_wBE37dHQDH8/TAOGKrn26jI/AAAAAAAAAYY/kn2-9CodQBM/s1600/title2.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 91px;" src="http://2.bp.blogspot.com/_wBE37dHQDH8/TAOGKrn26jI/AAAAAAAAAYY/kn2-9CodQBM/s320/title2.png" alt="" id="BLOGGER_PHOTO_ID_5477369089879370290" border="0" /&gt;&lt;/a&gt;

&lt;p&gt;&lt;span style="font-style: italic;"&gt;"Falta meio mês para o que se espera ser a melhor E3 de sempre. Com centenas de bombas a caminha, aqui ficam os títulos que mais espero desta E3:"&lt;/span&gt; &lt;/p&gt;

&lt;p&gt;Visitem o blog &lt;a href="http://super-diogo.blogspot.com/2010/05/e3-2010.html?showComment=1275299179005_AIe9_BHDrPUp1SaAj7_HJZYHTkx1IgUAakkz3Jh0kLE-MSRwO6eR9kiinFLxAbG0uUVIUuOOOufq-IO6brmaFSRujtnRqfay3SRlrbOUvC5x0zMfRRJ6DVYsnI_LCRSEw-W3CRO4xWURJQ9cKgIMc3rCY-QTd6ODtnf82UR0iQHThopwk_nMDwT4eL9F74qt2QhSn60Upvottw2Py3f7XQlnmfsog_-PLg#c1802777209391158519"&gt;SUPERDIOGO&lt;/a&gt; para saberem tudo sobre esta E3 2010.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5641132330889114656-7165788244033270483?l=templegamespt.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/sgoFuOpRZ7P4YPlusF2QTYTd8ww/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/sgoFuOpRZ7P4YPlusF2QTYTd8ww/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/sgoFuOpRZ7P4YPlusF2QTYTd8ww/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/sgoFuOpRZ7P4YPlusF2QTYTd8ww/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/TempleGames/~4/QE8X1tOoyms" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://templegamespt.blogspot.com/feeds/7165788244033270483/comments/default" title="Postar comentários" /><link rel="replies" type="text/html" href="http://templegamespt.blogspot.com/2010/05/artigo-do-mes-superdiogo-previsoes-e3.html#comment-form" title="0 Comentários" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5641132330889114656/posts/default/7165788244033270483?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5641132330889114656/posts/default/7165788244033270483?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TempleGames/~3/QE8X1tOoyms/artigo-do-mes-superdiogo-previsoes-e3.html" title="[Artigo do Mês - SUPERDIOGO] Previsões E3 2010" /><author><name>Marco Cruz</name><uri>http://www.blogger.com/profile/08570735259171441179</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="26" src="http://3.bp.blogspot.com/_wBE37dHQDH8/S0nAwQt-emI/AAAAAAAAAAk/Dk0bQYqeJHA/S220/fotos0028.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/_wBE37dHQDH8/TAOGKrn26jI/AAAAAAAAAYY/kn2-9CodQBM/s72-c/title2.png" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://templegamespt.blogspot.com/2010/05/artigo-do-mes-superdiogo-previsoes-e3.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkEBRHczeSp7ImA9WxFWE04.&quot;"><id>tag:blogger.com,1999:blog-5641132330889114656.post-6873641270772205811</id><published>2010-05-31T02:38:00.000-07:00</published><updated>2010-05-31T12:37:35.981-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-05-31T12:37:35.981-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Retro" /><category scheme="http://www.blogger.com/atom/ns#" term="Artigos/Especiais" /><category scheme="http://www.blogger.com/atom/ns#" term="Artigos dos Parceiros" /><title>[Artigo do Mês - Retrógrado] Breve História do GameBoy</title><content type="html">&lt;p&gt;O blog Retrógrado traz-nos este mês um excelente &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;post&lt;/span&gt; em parceria com o blog &lt;a href="http://osvelhostempos.blogspot.com/"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;OSVELHOSTEMPOS&lt;/span&gt;&lt;/a&gt;, um breve resumo da história de uma das melhores consolas de sempre, o &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;GameBoy&lt;/span&gt;.&lt;/p&gt;

&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_wBE37dHQDH8/TAOEfypSWcI/AAAAAAAAAYQ/nb6jdTNUVmo/s1600/Untitled-1.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 114px;" src="http://3.bp.blogspot.com/_wBE37dHQDH8/TAOEfypSWcI/AAAAAAAAAYQ/nb6jdTNUVmo/s320/Untitled-1.jpg" alt="" id="BLOGGER_PHOTO_ID_5477367253518408130" border="0" /&gt;&lt;/a&gt;&lt;p&gt;&lt;span style="font-style: italic;"&gt;"O blog, canal &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;OSVELHOSTEMPOS&lt;/span&gt;, numa parceria com o Blog Retrógrado desenvolveu um &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_4"&gt;video&lt;/span&gt; que relata de forma sucinta, esclarecedora e nostálgica (para quem lá estava, claro) sobre toda a história da &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_5"&gt;franchise&lt;/span&gt; Game &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_6"&gt;Boy&lt;/span&gt;.&lt;/span&gt;&lt;/p&gt; &lt;p style="font-style: italic;"&gt;&lt;/p&gt;&lt;p&gt;Isso mesmo, num trabalho conjunto, destaque para &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_7"&gt;OSVELHOSTEMPOS&lt;/span&gt; pelo formidável trabalho e resultado final, &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_8"&gt;convidamo&lt;/span&gt;-vos a assistir um vídeo repleto de cultura &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_9"&gt;videojogável&lt;/span&gt; e que não é por 7 minutos que a vossa ovelha do &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_10"&gt;Farmville&lt;/span&gt; morre à sede."&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;Para verem o excelente vídeo da história do &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_11"&gt;GameBoy&lt;/span&gt;, visitem o blog &lt;a href="http://retrogrado.wordpress.com/2010/05/17/breve-historia-do-game-boy/"&gt;Retrógrado&lt;/a&gt;.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5641132330889114656-6873641270772205811?l=templegamespt.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/Q0qc7IFzS9HKMPyEJjoTkisOgDo/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Q0qc7IFzS9HKMPyEJjoTkisOgDo/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/Q0qc7IFzS9HKMPyEJjoTkisOgDo/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Q0qc7IFzS9HKMPyEJjoTkisOgDo/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/TempleGames/~4/8lKAfZpNSh0" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://templegamespt.blogspot.com/feeds/6873641270772205811/comments/default" title="Postar comentários" /><link rel="replies" type="text/html" href="http://templegamespt.blogspot.com/2010/05/artigo-do-mes-retrogrado-breve-historia.html#comment-form" title="0 Comentários" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5641132330889114656/posts/default/6873641270772205811?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5641132330889114656/posts/default/6873641270772205811?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TempleGames/~3/8lKAfZpNSh0/artigo-do-mes-retrogrado-breve-historia.html" title="[Artigo do Mês - Retrógrado] Breve História do GameBoy" /><author><name>Marco Cruz</name><uri>http://www.blogger.com/profile/08570735259171441179</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="26" src="http://3.bp.blogspot.com/_wBE37dHQDH8/S0nAwQt-emI/AAAAAAAAAAk/Dk0bQYqeJHA/S220/fotos0028.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/_wBE37dHQDH8/TAOEfypSWcI/AAAAAAAAAYQ/nb6jdTNUVmo/s72-c/Untitled-1.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://templegamespt.blogspot.com/2010/05/artigo-do-mes-retrogrado-breve-historia.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkENQn45cCp7ImA9WxFWE04.&quot;"><id>tag:blogger.com,1999:blog-5641132330889114656.post-7766449140791049589</id><published>2010-05-31T02:25:00.001-07:00</published><updated>2010-05-31T12:38:13.028-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-05-31T12:38:13.028-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Retro" /><category scheme="http://www.blogger.com/atom/ns#" term="Artigos dos Parceiros" /><title>[Artigo do Mês - Retrogaming] PAC-MAN 30º Aniversário</title><content type="html">&lt;p&gt;O artigo do mês de Maio do blog Retrogaming escolhido pelo Temple Games é referente ao Pac-Man e ao seu 30º aniversário. Para além de felicitar esta personagem mítica dos videojogos, o blog Retrogaming bateu recordes de visitantes nesse dia, com imensos fanáticos pela "cabeça amarela" a visitarem esta merecida homenagem.&lt;/p&gt;

&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_wBE37dHQDH8/TAOBthAj3UI/AAAAAAAAAYI/n_QB4kOqXb0/s1600/google-pacman1.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 106px;" src="http://3.bp.blogspot.com/_wBE37dHQDH8/TAOBthAj3UI/AAAAAAAAAYI/n_QB4kOqXb0/s320/google-pacman1.png" alt="" id="BLOGGER_PHOTO_ID_5477364190767471938" border="0" /&gt;&lt;/a&gt;&lt;p&gt;&lt;span style="font-style: italic;"&gt;"Pois é meus amigos, hoje o mítico PACMAN celebra o seu 30º aniversário, e o Google decidiu homenagear o mesmo fazendo um doodle (nomenclatura para os logos do google especificos a eventos e dias comemorativos)  interactivo, permitindo a todos os fãs poderem matar saudades jogando este eterno clássico… Aproveitem e muita diversão!"&lt;/span&gt;&lt;/p&gt;

&lt;p&gt;Para continuarem a ler um dos posts mais lidos dos últimos dias, visitem o blog &lt;a href="http://retrograming.wordpress.com/2010/05/21/pac-man-30%C2%BA-aniversario/"&gt;Retrogaming&lt;/a&gt;.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5641132330889114656-7766449140791049589?l=templegamespt.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/U49p8ZvmqSsbOJ7J0P53m_rWwWs/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/U49p8ZvmqSsbOJ7J0P53m_rWwWs/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/U49p8ZvmqSsbOJ7J0P53m_rWwWs/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/U49p8ZvmqSsbOJ7J0P53m_rWwWs/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/TempleGames/~4/jBJ7pKBv4R4" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://templegamespt.blogspot.com/feeds/7766449140791049589/comments/default" title="Postar comentários" /><link rel="replies" type="text/html" href="http://templegamespt.blogspot.com/2010/05/artigo-do-mes-retrogaming-pac-man-30.html#comment-form" title="0 Comentários" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5641132330889114656/posts/default/7766449140791049589?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5641132330889114656/posts/default/7766449140791049589?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TempleGames/~3/jBJ7pKBv4R4/artigo-do-mes-retrogaming-pac-man-30.html" title="[Artigo do Mês - Retrogaming] PAC-MAN 30º Aniversário" /><author><name>Marco Cruz</name><uri>http://www.blogger.com/profile/08570735259171441179</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="26" src="http://3.bp.blogspot.com/_wBE37dHQDH8/S0nAwQt-emI/AAAAAAAAAAk/Dk0bQYqeJHA/S220/fotos0028.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/_wBE37dHQDH8/TAOBthAj3UI/AAAAAAAAAYI/n_QB4kOqXb0/s72-c/google-pacman1.png" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://templegamespt.blogspot.com/2010/05/artigo-do-mes-retrogaming-pac-man-30.html</feedburner:origLink></entry><entry gd:etag="W/&quot;AkMERnk8eip7ImA9WxFWEU8.&quot;"><id>tag:blogger.com,1999:blog-5641132330889114656.post-1594645223058789882</id><published>2010-05-29T03:09:00.000-07:00</published><updated>2010-05-29T03:20:07.772-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-05-29T03:20:07.772-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Coisas do Blog" /><title>Novas Parcerias: Don't See... Play &amp; Play CS 1.6</title><content type="html">&lt;p&gt;O Temple Games tem o prazer de anunciar mais duas parcerias ao blog, dois blogues "jovens" e que estão agora a crescer e a cativar mais pessoal pela Internet fora.&lt;/p&gt;

&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_wBE37dHQDH8/TADorYg76DI/AAAAAAAAAW4/PRQ2cvf_7Tw/s1600/don%27t+see+play.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 180px; height: 50px;" src="http://3.bp.blogspot.com/_wBE37dHQDH8/TADorYg76DI/AAAAAAAAAW4/PRQ2cvf_7Tw/s320/don%27t+see+play.jpg" alt="" id="BLOGGER_PHOTO_ID_5476632978895136818" border="0" /&gt;&lt;/a&gt;&lt;a href="http://dontseeplay.blogspot.com/"&gt;&lt;/a&gt;&lt;p&gt;&lt;a href="http://dontseeplay.blogspot.com/"&gt;Don't See... Play&lt;/a&gt; é um blog que aborda todo a área em geral dos videojogos, desde análises, antevisões, curiosidades e muito mais. Se gostam de estar a par do que se passa nesta indústriae gostam de uma leitura leve e descontraída, vale a pena visitar o blog &lt;a href="http://dontseeplay.blogspot.com/"&gt;Don't See... Play&lt;/a&gt;.&lt;/p&gt;

&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_wBE37dHQDH8/TADpBto_ltI/AAAAAAAAAXA/lOA3uQ8IrCE/s1600/play+cs.gif"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 180px; height: 50px;" src="http://4.bp.blogspot.com/_wBE37dHQDH8/TADpBto_ltI/AAAAAAAAAXA/lOA3uQ8IrCE/s320/play+cs.gif" alt="" id="BLOGGER_PHOTO_ID_5476633362523199186" border="0" /&gt;&lt;/a&gt;&lt;p&gt;Como já devem ter reparado, o blog &lt;a href="http://playcs16.blogspot.com/"&gt;Play CS 1.6&lt;/a&gt; é exclusivamente dedicado ao fenómeno online que é o Counter-Strike 1.6. Visitem o blog e combinem partidas, organizem clans e discutam tudo sobre este jogo. Tudo em &lt;a href="http://playcs16.blogspot.com/"&gt;Play CS 1.6&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;Bom fim-de-semana!&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5641132330889114656-1594645223058789882?l=templegamespt.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/l1zHqeSCUmmu9zpw5SUCjWFdTSM/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/l1zHqeSCUmmu9zpw5SUCjWFdTSM/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/l1zHqeSCUmmu9zpw5SUCjWFdTSM/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/l1zHqeSCUmmu9zpw5SUCjWFdTSM/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/TempleGames/~4/49ShMPMLYUo" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://templegamespt.blogspot.com/feeds/1594645223058789882/comments/default" title="Postar comentários" /><link rel="replies" type="text/html" href="http://templegamespt.blogspot.com/2010/05/novas-parcerias-dont-see-play-play-cs.html#comment-form" title="2 Comentários" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5641132330889114656/posts/default/1594645223058789882?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5641132330889114656/posts/default/1594645223058789882?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TempleGames/~3/49ShMPMLYUo/novas-parcerias-dont-see-play-play-cs.html" title="Novas Parcerias: Don't See... Play &amp; Play CS 1.6" /><author><name>Marco Cruz</name><uri>http://www.blogger.com/profile/08570735259171441179</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="26" src="http://3.bp.blogspot.com/_wBE37dHQDH8/S0nAwQt-emI/AAAAAAAAAAk/Dk0bQYqeJHA/S220/fotos0028.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/_wBE37dHQDH8/TADorYg76DI/AAAAAAAAAW4/PRQ2cvf_7Tw/s72-c/don%27t+see+play.jpg" height="72" width="72" /><thr:total>2</thr:total><feedburner:origLink>http://templegamespt.blogspot.com/2010/05/novas-parcerias-dont-see-play-play-cs.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CEAEQXkyfip7ImA9WxFXGEU.&quot;"><id>tag:blogger.com,1999:blog-5641132330889114656.post-3940997350166590615</id><published>2010-05-26T06:43:00.000-07:00</published><updated>2010-05-26T07:05:00.796-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-05-26T07:05:00.796-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Around the World/Curiosidades" /><category scheme="http://www.blogger.com/atom/ns#" term="Vídeos" /><title>Remi Gallard em.... Mario Kart Versão Remi Kart!!</title><content type="html">&lt;p&gt;Alguns de vocês já ouviram certamente ouvir falar de Remi Gallard, um senhor que faz da vida precisamente chatear os outros, mas de uma forma divertida. Desta vez decidiu imitar o conhecido jogo Mario Kart e lançou-se à estrada...&lt;/p&gt;

&lt;p&gt;Vejam o vídeo hilariante:&lt;/p&gt;


&lt;div style="text-align: center;"&gt;&lt;object width="402" height="318" class="BLOG_video_class" id="BLOG_video-84450336e8e1907e" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"&gt;&lt;param name="movie" value="http://www.youtube.com/get_player"&gt;
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&lt;div style="text-align: left;"&gt;&lt;a href="http://www.youtube.com/watch?v=MytfhzcSF-Y&amp;amp;feature=channel"&gt;&lt;/a&gt;&lt;p&gt;&lt;a href="http://www.youtube.com/watch?v=MytfhzcSF-Y&amp;amp;feature=channel"&gt;Remi Gallard - Mario Kart YouTube Link&lt;/a&gt;&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5641132330889114656-3940997350166590615?l=templegamespt.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/Ud5cWJF0Hah8ux1UyfaVyMGZsUY/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Ud5cWJF0Hah8ux1UyfaVyMGZsUY/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/Ud5cWJF0Hah8ux1UyfaVyMGZsUY/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Ud5cWJF0Hah8ux1UyfaVyMGZsUY/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/TempleGames/~4/AbRkNG8e85M" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://templegamespt.blogspot.com/feeds/3940997350166590615/comments/default" title="Postar comentários" /><link rel="replies" type="text/html" href="http://templegamespt.blogspot.com/2010/05/remi-gallard-em-mario-kart-versao-remi.html#comment-form" title="2 Comentários" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5641132330889114656/posts/default/3940997350166590615?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5641132330889114656/posts/default/3940997350166590615?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TempleGames/~3/AbRkNG8e85M/remi-gallard-em-mario-kart-versao-remi.html" title="Remi Gallard em.... Mario Kart Versão Remi Kart!!" /><author><name>Marco Cruz</name><uri>http://www.blogger.com/profile/08570735259171441179</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="26" src="http://3.bp.blogspot.com/_wBE37dHQDH8/S0nAwQt-emI/AAAAAAAAAAk/Dk0bQYqeJHA/S220/fotos0028.jpg" /></author><thr:total>2</thr:total><feedburner:origLink>http://templegamespt.blogspot.com/2010/05/remi-gallard-em-mario-kart-versao-remi.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkAER3k7eyp7ImA9WxFWE04.&quot;"><id>tag:blogger.com,1999:blog-5641132330889114656.post-7833795756821927346</id><published>2010-05-24T08:36:00.000-07:00</published><updated>2010-05-31T12:38:26.703-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-05-31T12:38:26.703-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Time Break" /><title>[Time Break] OST Preview</title><content type="html">&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_wBE37dHQDH8/S_qdnQl1wjI/AAAAAAAAAWo/3hA90O_99N4/s1600/timebreak.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 106px;" src="http://3.bp.blogspot.com/_wBE37dHQDH8/S_qdnQl1wjI/AAAAAAAAAWo/3hA90O_99N4/s320/timebreak.JPG" alt="" id="BLOGGER_PHOTO_ID_5474861594816397874" border="0" /&gt;&lt;/a&gt;
&lt;p&gt;Olá a todos! Enquanto o meu projeto aguardado não chega (obrigado pelas ótimas expectativas!), decidi partilhar convosco uma breve preview da OST de Time Break!&lt;/p&gt;

&lt;p&gt;Este pequeno pack contém algumas músicas que estão presentes no jogo, algumas de bandas conhecidas e outras do próprio programa RPG Maker XP.&lt;/p&gt;

&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_wBE37dHQDH8/S_qd8sW_5ZI/AAAAAAAAAWw/sYGG1m9TDSI/s1600/alex.PNG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 80px; height: 80px;" src="http://2.bp.blogspot.com/_wBE37dHQDH8/S_qd8sW_5ZI/AAAAAAAAAWw/sYGG1m9TDSI/s320/alex.PNG" alt="" id="BLOGGER_PHOTO_ID_5474861963047593362" border="0" /&gt;&lt;/a&gt;&lt;p&gt;O pack contém as seguintes faixas:&lt;/p&gt;
&lt;ol&gt;&lt;li&gt;&lt;span style="font-style: italic;"&gt;Fade to Black - Instrumental&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-style: italic;"&gt;In the End - Instrumental&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-style: italic;"&gt;Liquid Plasma&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-style: italic;"&gt;Dungeon Crawlers&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-style: italic;"&gt;Battle 2&lt;/span&gt;&lt;/li&gt;&lt;/ol&gt;&lt;a href="http://www.megaupload.com/?d=H3LFTMJR"&gt;
&lt;/a&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://www.megaupload.com/?d=H3LFTMJR"&gt;&lt;/a&gt;&lt;p&gt;&lt;span style="font-weight: bold;"&gt;&lt;a href="http://www.megaupload.com/?d=H3LFTMJR"&gt;Download da OST Preview de Time Break&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;

&lt;div style="text-align: left;"&gt;&lt;p&gt;Espero que gostem!&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5641132330889114656-7833795756821927346?l=templegamespt.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/Ei7mzipfrvG9_ZUrCCVr88oK5SE/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Ei7mzipfrvG9_ZUrCCVr88oK5SE/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/Ei7mzipfrvG9_ZUrCCVr88oK5SE/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Ei7mzipfrvG9_ZUrCCVr88oK5SE/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/TempleGames/~4/9NR76d4t9Fc" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://templegamespt.blogspot.com/feeds/7833795756821927346/comments/default" title="Postar comentários" /><link rel="replies" type="text/html" href="http://templegamespt.blogspot.com/2010/05/time-break-ost-preview.html#comment-form" title="7 Comentários" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5641132330889114656/posts/default/7833795756821927346?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5641132330889114656/posts/default/7833795756821927346?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TempleGames/~3/9NR76d4t9Fc/time-break-ost-preview.html" title="[Time Break] OST Preview" /><author><name>Marco Cruz</name><uri>http://www.blogger.com/profile/08570735259171441179</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="26" src="http://3.bp.blogspot.com/_wBE37dHQDH8/S0nAwQt-emI/AAAAAAAAAAk/Dk0bQYqeJHA/S220/fotos0028.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/_wBE37dHQDH8/S_qdnQl1wjI/AAAAAAAAAWo/3hA90O_99N4/s72-c/timebreak.JPG" height="72" width="72" /><thr:total>7</thr:total><feedburner:origLink>http://templegamespt.blogspot.com/2010/05/time-break-ost-preview.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkAGRHkyeSp7ImA9WxFWE04.&quot;"><id>tag:blogger.com,1999:blog-5641132330889114656.post-4665038221605247934</id><published>2010-05-23T09:28:00.000-07:00</published><updated>2010-05-31T12:38:45.791-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-05-31T12:38:45.791-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Análises" /><title>[Análise] Chrono Trigger DS</title><content type="html">&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_wBE37dHQDH8/S_lX6SfcWLI/AAAAAAAAAV4/oJ2rZVfNAzw/s1600/chrono-trigger-ds.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 250px; height: 224px;" src="http://1.bp.blogspot.com/_wBE37dHQDH8/S_lX6SfcWLI/AAAAAAAAAV4/oJ2rZVfNAzw/s320/chrono-trigger-ds.jpg" alt="" id="BLOGGER_PHOTO_ID_5474503480953297074" border="0" /&gt;&lt;/a&gt;
&lt;ul&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Plataforma:&lt;/span&gt; Nintendo DS&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Produtora:&lt;/span&gt; SquareEnix&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Género:&lt;/span&gt; RPG&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Data de Lançamento:&lt;/span&gt; 20/11/08&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;Há cerca de dois anos chegou à DS o remake de um dos clássicos mais aclamados de sempre, Chrono Trigger. Este remake surge após inúmeras investidas dos fãs em tentarem uma continuação da história da saga, e apesar das muitas tentativas de "reanimação" do projeto Chrono Break, a SquareEnix decidiu lançar o remake de Chrono Trigger para também limar algumas arestas das versões anteriores. Este soberbo clássico começou por ver a luz do dia na consola Super Nintendo passando por uma versão Playstation, tendo agora direito a uma versão na consola portátil da Nintendo.&lt;/p&gt;

&lt;p&gt;Uma das adaptações óbvias que o jogo teve de suportar foi o ecrã dividido da Nintendo DS. Mas não pensem que isto é mau, muito pelo contrário! Temos à disposição um mapa no ecrã inferior, que nos indica a localização exata da personagem e os caminhos que podemos percorrer, enquanto jogamos à vontade no ecrã superior. Podem também interagir a partir do sistema tátil da consola, podendo por exemplo ir aos menus de forma tátil.&lt;/p&gt;

&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_wBE37dHQDH8/S_loOEyEE2I/AAAAAAAAAWA/TUW9FOmzwmE/s1600/screen1.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 214px; height: 320px;" src="http://4.bp.blogspot.com/_wBE37dHQDH8/S_loOEyEE2I/AAAAAAAAAWA/TUW9FOmzwmE/s320/screen1.jpg" alt="" id="BLOGGER_PHOTO_ID_5474521413056729954" border="0" /&gt;&lt;/a&gt;&lt;p&gt;A SquareEnix decidiu não inventar muito e por isso manteve a sua história original intacta, acrescentando apenas algumas cutscenes a algumas partes do jogo mais importantes. Um belo dia, o jovem &lt;span style="font-style: italic;"&gt;Crono&lt;/span&gt; acorda e visita a feira popular das suas amigas &lt;span style="font-style: italic;"&gt;Marle&lt;/span&gt; e &lt;span style="font-style: italic;"&gt;Lucca&lt;/span&gt;, mas o inesperado acontece. &lt;span style="font-style: italic;"&gt;Crono&lt;/span&gt; e as duas jovens acabam por ativar um portal misterioso, que os faz viajar pelo tempo, desde a era pré-histórica até ao futuro robótico. A partir destas aventuras, o grupo encontra vários companheiros que os ajudam ao longo da saga. &lt;span style="font-style: italic;"&gt;Crono&lt;/span&gt; tem também como objetivo descobrir o que realmente se passou naquele dia e enfrentar todos os perigos que daí advêm.&lt;/p&gt;

&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_wBE37dHQDH8/S_lpoSfdfxI/AAAAAAAAAWI/dhJwtqGsL-A/s1600/screen2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 214px; height: 320px;" src="http://2.bp.blogspot.com/_wBE37dHQDH8/S_lpoSfdfxI/AAAAAAAAAWI/dhJwtqGsL-A/s320/screen2.jpg" alt="" id="BLOGGER_PHOTO_ID_5474522962925027090" border="0" /&gt;&lt;/a&gt;&lt;p&gt;Como já referi, a SquareEnix melhorou alguns aspectos em relação à sua versão original e a jogabilidade foi um deles. Apesar de não sofrer uma alteração assim tão notável, Crono move-se agora de uma forma mais fluída e leve pelos cenários. Devido ao ecrã dividido, o sistema de batalhas foi também alterado e podem escolher entre o sistema clássico e o sistema "DS", com funções específicas para dar maior uso à vossa consola.&lt;/p&gt;

&lt;p&gt;Está presente o sistema de &lt;span style="font-style: italic;"&gt;Techs&lt;/span&gt;, em que permite ás personagens desenvolverem novas habilidades à medida que evoluem.&lt;/p&gt;

&lt;p&gt;A interação com as personagens continua simples e divertida, onde há momentos em que os &lt;span style="font-style: italic;"&gt;NPC's&lt;/span&gt; dizem-nos coisas úteis para melhorar a exploração e momentos em que não nos dizem literalmente nada de jeito.&lt;/p&gt;

&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_wBE37dHQDH8/S_lr_JwT_WI/AAAAAAAAAWQ/Fz7O0R-8tpw/s1600/screen3.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 214px; height: 320px;" src="http://3.bp.blogspot.com/_wBE37dHQDH8/S_lr_JwT_WI/AAAAAAAAAWQ/Fz7O0R-8tpw/s320/screen3.jpg" alt="" id="BLOGGER_PHOTO_ID_5474525554740034914" border="0" /&gt;&lt;/a&gt;&lt;p&gt;A qualidade visual mantém-se, com os cenários clássicos e simples a que esta saga já nos habituou. Foram melhorados alguns pormenores visuais quer nas personagens, quer nos cenários sem nunca perder o toque clássico e lendário da versão original. Contem também com as cutscenes míticas em &lt;span style="font-style: italic;"&gt;Anime&lt;/span&gt; que nos fazem lembrar o também lendário Dragon Ball!&lt;/p&gt;

&lt;p&gt;A banda sonora de Chrono Trigger também é uma das vossas favoritas? Não admira, pois as melodias desta saga são das mais aclamadas de sempre pelos fãs e já viram serem lançados vários CD's com a banda sonora completa do jogo.&lt;/p&gt;

&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_wBE37dHQDH8/S_l4rbv0VyI/AAAAAAAAAWY/cuJbwIW29b0/s1600/screen4.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 214px; height: 320px;" src="http://1.bp.blogspot.com/_wBE37dHQDH8/S_l4rbv0VyI/AAAAAAAAAWY/cuJbwIW29b0/s320/screen4.jpg" alt="" id="BLOGGER_PHOTO_ID_5474539509623576354" border="0" /&gt;&lt;/a&gt;&lt;p&gt;Não se preocupem em acabar o jogo demasiado cedo, pois têm sempre a possibilidade de experimentar o modo "New Game +" e desvendar os restantes 12(!) finais da saga, com inúmeras possibilidades curiosas para as personagens.&lt;/p&gt;

&lt;p&gt;Para além dos vários finais à disposição do jogador, a SquareEnix acrescentou também ao jogo mais desafios, quests, puzzles e outras aventuras.&lt;/p&gt;

&lt;p&gt;Resumindo tudo isto, Chrono Trigger DS pode não ser o que os fãs realmente esperavam, mas é sem dúvida um dos títulos mais bem conseguidas da consola da Nintendo. Se já experimentaram as primeiras versões de Chrono Trigger, não podem deixar escapar este título melhorado e que continua a deixar os fãs de água na boca.&lt;/p&gt;

&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_wBE37dHQDH8/S_l52LBY6AI/AAAAAAAAAWg/pyPwUUaIK7o/s1600/screen5.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 214px; height: 320px;" src="http://4.bp.blogspot.com/_wBE37dHQDH8/S_l52LBY6AI/AAAAAAAAAWg/pyPwUUaIK7o/s320/screen5.jpg" alt="" id="BLOGGER_PHOTO_ID_5474540793624061954" border="0" /&gt;&lt;/a&gt;
&lt;span style="color: rgb(51, 51, 255);"&gt;Pros:&lt;/span&gt;

&lt;ul style="color: rgb(51, 51, 255);"&gt;&lt;li&gt;Excelente adaptação para o ecrã da DS&lt;/li&gt;&lt;li&gt;Cutscenes geniais&lt;/li&gt;&lt;li&gt;História envolvente e cativante&lt;/li&gt;&lt;li&gt;É Chrono Trigger no seu melhor!&lt;/li&gt;&lt;/ul&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;Cons:&lt;/span&gt;

&lt;ul style="color: rgb(255, 0, 0);"&gt;&lt;li&gt;Alguns fãs "torcem o nariz" por não ser a saga que esperavam&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;span style="font-weight: bold;"&gt;Chrono Trigger DS sai do &lt;/span&gt;&lt;span style="font-style: italic; font-weight: bold;"&gt;Temple&lt;/span&gt;&lt;span style="font-weight: bold;"&gt; com: 9/10&lt;/span&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5641132330889114656-4665038221605247934?l=templegamespt.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/kgtUtnTxBqjeGHfPaVmWQFHt854/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/kgtUtnTxBqjeGHfPaVmWQFHt854/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/kgtUtnTxBqjeGHfPaVmWQFHt854/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/kgtUtnTxBqjeGHfPaVmWQFHt854/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/TempleGames/~4/s87jNeOyXww" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://templegamespt.blogspot.com/feeds/4665038221605247934/comments/default" title="Postar comentários" /><link rel="replies" type="text/html" href="http://templegamespt.blogspot.com/2010/05/analise-chrono-trigger-ds.html#comment-form" title="4 Comentários" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5641132330889114656/posts/default/4665038221605247934?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5641132330889114656/posts/default/4665038221605247934?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TempleGames/~3/s87jNeOyXww/analise-chrono-trigger-ds.html" title="[Análise] Chrono Trigger DS" /><author><name>Marco Cruz</name><uri>http://www.blogger.com/profile/08570735259171441179</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="26" src="http://3.bp.blogspot.com/_wBE37dHQDH8/S0nAwQt-emI/AAAAAAAAAAk/Dk0bQYqeJHA/S220/fotos0028.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/_wBE37dHQDH8/S_lX6SfcWLI/AAAAAAAAAV4/oJ2rZVfNAzw/s72-c/chrono-trigger-ds.jpg" height="72" width="72" /><thr:total>4</thr:total><feedburner:origLink>http://templegamespt.blogspot.com/2010/05/analise-chrono-trigger-ds.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkAAQ3c7cCp7ImA9WxFWE04.&quot;"><id>tag:blogger.com,1999:blog-5641132330889114656.post-5371634479006447641</id><published>2010-05-22T17:09:00.000-07:00</published><updated>2010-05-31T12:39:02.908-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-05-31T12:39:02.908-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Antevisões" /><title>[Antevisão] Blur</title><content type="html">&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_wBE37dHQDH8/S_hzqelJFpI/AAAAAAAAAVI/WdVL1ake5PI/s1600/blur-cover.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 250px; height: 288px;" src="http://1.bp.blogspot.com/_wBE37dHQDH8/S_hzqelJFpI/AAAAAAAAAVI/WdVL1ake5PI/s320/blur-cover.jpg" alt="" id="BLOGGER_PHOTO_ID_5474252520669386386" border="0" /&gt;&lt;/a&gt;
&lt;ul&gt;&lt;li&gt;Plataforma: PS3, XBox 360, PC&lt;/li&gt;&lt;li&gt;Produtora: Bizarre Creations&lt;/li&gt;&lt;li&gt;Data de Lançamento: Maio 2010&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;Blur representa uma combinação de vários títulos de corridas que ao longo dos anos levaram os fãs a pensar que não havia mais nada de novo a experimentar no género. Se pensam que os jogos de corridas estão a ficar repetitivos e aborrecidos, a Bizarre Creations gostaria de vos dar uma palavrinha. Esta empresa responsável pelo bem sucedido Project Gotham Racing e especialista em dar aos fãs o que eles realmente procuram num videojogo, está preparada para inovar com este seu mais recente título. Agora que esta produtora faz parte da Activision, a Bizarre Creations prepara-se para "desencantar" Blur, o (possível) jogo de corridas mais inovador do ano.&lt;/p&gt;

&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_wBE37dHQDH8/S_h1KNxvmZI/AAAAAAAAAVQ/VHeN_NPPFR0/s1600/screen1.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 250px; height: 141px;" src="http://2.bp.blogspot.com/_wBE37dHQDH8/S_h1KNxvmZI/AAAAAAAAAVQ/VHeN_NPPFR0/s320/screen1.jpg" alt="" id="BLOGGER_PHOTO_ID_5474254165426280850" border="0" /&gt;&lt;/a&gt;&lt;p&gt;À primeira vista os gráficos parecem estar como o esperado, com bonitas paisagens, carros bem detalhados e um ambiente bem caraterístico fora das pistas. Tudo isto claro, para dar uma sensação mais arcade e envolvente aos jogadores. O som dos carros é de um realismo a que os jogos modernos já nos habituaram, com o ruído dos motores em perfeita sintonia com o chilrear dos pássaros... bem, talvez se sobreponha um pouco, mas o que importa é que parece estar tudo muito bem pormenorizado.&lt;/p&gt;

&lt;p&gt;A jogabilidade advinha-se ser mais do mesmo, condução ao estilo Need for Speed e um &lt;span style="font-style: italic;"&gt;must&lt;/span&gt; que hoje em dia é obrigatório nos jogos de corridas: danos nos veículos. É verdade, Blur irá incorporar o sistema de danos nos carros para aumentar ainda mais a sua credibilidade dentro do género. E vocês perguntam: "Parece que vão haver &lt;span style="font-style: italic;"&gt;power-ups&lt;/span&gt;, certo?!" Ao que eu respondo: "É já a seguir!"&lt;/p&gt;

&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_wBE37dHQDH8/S_h2v6i2FKI/AAAAAAAAAVY/qwM1yy-wJyE/s1600/screen2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 250px; height: 141px;" src="http://4.bp.blogspot.com/_wBE37dHQDH8/S_h2v6i2FKI/AAAAAAAAAVY/qwM1yy-wJyE/s320/screen2.jpg" alt="" id="BLOGGER_PHOTO_ID_5474255912610174114" border="0" /&gt;&lt;/a&gt;&lt;p&gt;O melhor exemplo da condução arcade que podemos encontrar em Blur é o sistema de &lt;span style="font-style: italic;"&gt;power-ups&lt;/span&gt;, pequenos "presentes" que vamos encontrando ao longo das corridas. O jogador irá ter a possibilidade de carregar dois &lt;span style="font-style: italic;"&gt;power-ups&lt;/span&gt; no seu veículo e posteriormente lançá-los sobre os seus adversários. Normalmente quando se fala em &lt;span style="font-style: italic;"&gt;power-ups&lt;/span&gt;, vêm logo à cabeça montes de foguetes, mísseis e granadas que dão lugar a valentes explosões, não é? Em Blur isso não acontece, pois a Bizarre Creations já anunciou que este sistema irá ser mais estratégico em termos da corrida em si, ou seja, usar power-ups como se não houvesse amanhã não garante a vitória. Para chegarmos em primeiro à meta, vai ser necessário combinar muito bem as nossas habilidades como condutores com este sistema  que conta com &lt;span style="font-style: italic;"&gt;power-ups&lt;/span&gt; como o famoso nitro, "ondas especiais" que atrasam os adversários e entre outros.&lt;/p&gt;

&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_wBE37dHQDH8/S_h4ScvHsLI/AAAAAAAAAVg/LXbA0sPNsDY/s1600/screen3.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 250px; height: 141px;" src="http://3.bp.blogspot.com/_wBE37dHQDH8/S_h4ScvHsLI/AAAAAAAAAVg/LXbA0sPNsDY/s320/screen3.jpg" alt="" id="BLOGGER_PHOTO_ID_5474257605415645362" border="0" /&gt;&lt;/a&gt;&lt;p&gt;A Bizarre Creations prometeu aos fãs uma inteligência artificial bem trabalhada em Blur, e ao que parece essa promessa tem boas bases para o seu sucesso. O jogo irá contar com um inovador sistema de personalidades dos adversários, em que consiste em dar aos nossos oponentes na pista um estilo próprio e caraterístico. Por exemplo, alguns condutores gostam de fazer o adversário voar com todos os &lt;span style="font-style: italic;"&gt;power-ups&lt;/span&gt; que consiga encontrar, enquanto que outros optam por uma condução mais clássica, dando uso apenas ás suas habilidades ao volante para conseguirem a vitória. É com certeza uma ideia atrevida da Bizarre ao dar personalidades aos nossos adversários, mas não acabará por ser demasiado repetitivo e previsível?&lt;/p&gt;

&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_wBE37dHQDH8/S_h5wcGu2iI/AAAAAAAAAVo/DxvtTB5UpCo/s1600/screen4.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 250px; height: 141px;" src="http://2.bp.blogspot.com/_wBE37dHQDH8/S_h5wcGu2iI/AAAAAAAAAVo/DxvtTB5UpCo/s320/screen4.jpg" alt="" id="BLOGGER_PHOTO_ID_5474259220153948706" border="0" /&gt;&lt;/a&gt;&lt;p&gt;Tal como o esperado, o modo online apresenta-se em Blur como o modo de jogo mais apetecível para os fãs do asfalto. Neste modo, cada corrida irá ter um limite de 20 jogadores a competirem entre si, e à parte deste pormenor, todas as corridas irão ser totalmente personalizáveis. Podem optar por vários estilos como por exemplo as corridas de força bruta, em que todos os &lt;span style="font-style: italic;"&gt;power-ups&lt;/span&gt; do jogo estão disponíveis e dando assim mais oportunidades para fazer o vosso adversário "comer o vosso pó". Mas se estiverem a fim de experimentar o estilo realista de Blur, podem desativar os power-ups das corridas, e assim usarem apenas as vossas skills como condutores. No modo multiplayer offline, é possível jogarem até 4 jogadores ao mesmo tempo com o ecrã dividido.&lt;/p&gt;

&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_wBE37dHQDH8/S_h7AhcqzkI/AAAAAAAAAVw/5hVv74E5Vqk/s1600/screen5.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 250px; height: 141px;" src="http://3.bp.blogspot.com/_wBE37dHQDH8/S_h7AhcqzkI/AAAAAAAAAVw/5hVv74E5Vqk/s320/screen5.jpg" alt="" id="BLOGGER_PHOTO_ID_5474260595977670210" border="0" /&gt;&lt;/a&gt;&lt;p&gt;A Bizarre Creations tem a ambição de mostrar as suas capacidades em criar jogos de corridas arcade, o que acaba por fazer de Blur uma mistura entre o incrível e o realismo. Se gostaram da boa surpresa que foi Project Gotham Racing, Blur é um jogo a receber com pensamentos positivos e que até se pode tornar num viciante e alucinante jogo de corridas. &lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5641132330889114656-5371634479006447641?l=templegamespt.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/8IIwaSb-3H_BOqDdXCBCIoKfiu0/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/8IIwaSb-3H_BOqDdXCBCIoKfiu0/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/8IIwaSb-3H_BOqDdXCBCIoKfiu0/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/8IIwaSb-3H_BOqDdXCBCIoKfiu0/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/TempleGames/~4/4ONauulXrt4" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://templegamespt.blogspot.com/feeds/5371634479006447641/comments/default" title="Postar comentários" /><link rel="replies" type="text/html" href="http://templegamespt.blogspot.com/2010/05/antevisao-blur.html#comment-form" title="5 Comentários" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5641132330889114656/posts/default/5371634479006447641?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5641132330889114656/posts/default/5371634479006447641?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TempleGames/~3/4ONauulXrt4/antevisao-blur.html" title="[Antevisão] Blur" /><author><name>Marco Cruz</name><uri>http://www.blogger.com/profile/08570735259171441179</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="26" src="http://3.bp.blogspot.com/_wBE37dHQDH8/S0nAwQt-emI/AAAAAAAAAAk/Dk0bQYqeJHA/S220/fotos0028.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/_wBE37dHQDH8/S_hzqelJFpI/AAAAAAAAAVI/WdVL1ake5PI/s72-c/blur-cover.jpg" height="72" width="72" /><thr:total>5</thr:total><feedburner:origLink>http://templegamespt.blogspot.com/2010/05/antevisao-blur.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkcMQHk_cCp7ImA9WxFXFEo.&quot;"><id>tag:blogger.com,1999:blog-5641132330889114656.post-3471391360460266615</id><published>2010-05-21T10:27:00.000-07:00</published><updated>2010-05-21T12:28:01.748-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-05-21T12:28:01.748-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Around the World/Curiosidades" /><title>Pac-Man em Dia de Aniversário!</title><content type="html">&lt;p&gt;Hoje comemora-se o 30º aniversário da "cabeça amarela" mais famosa do Mundo. E que ocasião mais oportuna para mostrar a nova mobilida disponível em forma de Pac-Man!&lt;/p&gt;

&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_wBE37dHQDH8/S_bDAYV6tcI/AAAAAAAAAVA/PnaZGq-UkCI/s1600/2010-05-13-Puckman_5152_Cart_web.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 226px; height: 320px;" src="http://4.bp.blogspot.com/_wBE37dHQDH8/S_bDAYV6tcI/AAAAAAAAAVA/PnaZGq-UkCI/s320/2010-05-13-Puckman_5152_Cart_web.jpg" alt="" id="BLOGGER_PHOTO_ID_5473776808417211842" border="0" /&gt;&lt;/a&gt;&lt;p&gt;Parabéns Pac-Man!&lt;/p&gt;

&lt;p&gt;Vejam mais informação e fotos &lt;a href="http://www.ginepro.org/studio/progetti_mirko_ginepro_projects/Voci/2009/4/14_Puckman_bookcase.html"&gt;aqui&lt;/a&gt;.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5641132330889114656-3471391360460266615?l=templegamespt.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/1jAwZsd4Lrr74dVb48RQvJylhuY/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/1jAwZsd4Lrr74dVb48RQvJylhuY/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/1jAwZsd4Lrr74dVb48RQvJylhuY/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/1jAwZsd4Lrr74dVb48RQvJylhuY/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/TempleGames/~4/02z3shJZE_c" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://templegamespt.blogspot.com/feeds/3471391360460266615/comments/default" title="Postar comentários" /><link rel="replies" type="text/html" href="http://templegamespt.blogspot.com/2010/05/pac-man-em-mobilia-no-seu-aniversario.html#comment-form" title="1 Comentários" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5641132330889114656/posts/default/3471391360460266615?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5641132330889114656/posts/default/3471391360460266615?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TempleGames/~3/02z3shJZE_c/pac-man-em-mobilia-no-seu-aniversario.html" title="Pac-Man em Dia de Aniversário!" /><author><name>Marco Cruz</name><uri>http://www.blogger.com/profile/08570735259171441179</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="26" src="http://3.bp.blogspot.com/_wBE37dHQDH8/S0nAwQt-emI/AAAAAAAAAAk/Dk0bQYqeJHA/S220/fotos0028.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/_wBE37dHQDH8/S_bDAYV6tcI/AAAAAAAAAVA/PnaZGq-UkCI/s72-c/2010-05-13-Puckman_5152_Cart_web.jpg" height="72" width="72" /><thr:total>1</thr:total><feedburner:origLink>http://templegamespt.blogspot.com/2010/05/pac-man-em-mobilia-no-seu-aniversario.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CEABRX87fip7ImA9WxFXEks.&quot;"><id>tag:blogger.com,1999:blog-5641132330889114656.post-4753732780472591595</id><published>2010-05-19T02:08:00.000-07:00</published><updated>2010-05-19T02:52:34.106-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-05-19T02:52:34.106-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Artigos/Especiais" /><title>Final Fantasy - Cronologia</title><content type="html">&lt;p&gt;Olá a todos! Com a chegada de &lt;span style="font-weight: bold;"&gt;Final Fantasy XIII&lt;/span&gt; e &lt;span style="font-weight: bold;"&gt;XIV&lt;/span&gt;, todos nós esperamos uma boa história (não só, mas principalmente) e foi nessa base que investiguei mais sobre a possível ligação entre todas as sagas da série &lt;span style="font-weight: bold;"&gt;Final Fantasy&lt;/span&gt;.&lt;/p&gt;

&lt;p&gt;O que descobri foi uma uma cronologia bastante interessante, em que nos mostra as histórias de cada jogo interligadas entre si e como a civilização da série possa ter evoluído. Se é real ou não, não sabemos... Mas para desfrutarmos ao máximo destes interessantes aspectos, convém pensarmos da forma mais imaginativa possível. Esta lista não contém as seguintes sagas da série: &lt;span style="font-weight: bold;"&gt;FF Tactics&lt;/span&gt;, &lt;span style="font-weight: bold;"&gt;FFXI&lt;/span&gt;, &lt;span style="font-weight: bold;"&gt;FFXII&lt;/span&gt;, &lt;span style="font-weight: bold;"&gt;FFXIII&lt;/span&gt;, &lt;span style="font-weight: bold;"&gt;FFXIV&lt;/span&gt;, &lt;span style="font-weight: bold;"&gt;Before Crisis&lt;/span&gt;, &lt;span style="font-weight: bold;"&gt;Crisis Core&lt;/span&gt;, &lt;span style="font-weight: bold;"&gt;Dirge of Cerberus&lt;/span&gt; e o filme &lt;span style="font-weight: bold;"&gt;Advent Children&lt;/span&gt;.&lt;/p&gt;

&lt;p&gt;Aqui fica então a breve cronologia:&lt;span style="font-weight: bold;"&gt; (Spoilers)&lt;/span&gt;&lt;/p&gt;

&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_wBE37dHQDH8/S_OrjC-RxXI/AAAAAAAAAT4/JRbIZ8gXpvE/s1600/normal_FinalFantasy9_Logo.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 250px; height: 188px;" src="http://3.bp.blogspot.com/_wBE37dHQDH8/S_OrjC-RxXI/AAAAAAAAAT4/JRbIZ8gXpvE/s320/normal_FinalFantasy9_Logo.jpg" alt="" id="BLOGGER_PHOTO_ID_5472906590767138162" border="0" /&gt;&lt;/a&gt;&lt;p&gt;A paz em &lt;span style="font-style: italic;"&gt;Gaia&lt;/span&gt; é evidente, até &lt;span style="font-style: italic;"&gt;Garland&lt;/span&gt; criar os &lt;span style="font-style: italic;"&gt;Angel of Death&lt;/span&gt; (&lt;span style="font-style: italic;"&gt;Zidane&lt;/span&gt;, &lt;span style="font-style: italic;"&gt;Kuja&lt;/span&gt; e &lt;span style="font-style: italic;"&gt;Mikoto&lt;/span&gt;). A partir daqui,  &lt;span style="font-style: italic;"&gt;Iifa Tree&lt;/span&gt; e o &lt;span style="font-style: italic;"&gt;Mist&lt;/span&gt; que expele cria todos os monstros existentes. A existência do "cristal" é mencionada.&lt;/p&gt;

&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_wBE37dHQDH8/S_OsYewyIyI/AAAAAAAAAUA/Z5Kwx8kE7XA/s1600/ff2-logo.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 250px; height: 168px;" src="http://1.bp.blogspot.com/_wBE37dHQDH8/S_OsYewyIyI/AAAAAAAAAUA/Z5Kwx8kE7XA/s320/ff2-logo.jpg" alt="" id="BLOGGER_PHOTO_ID_5472907508759798562" border="0" /&gt;&lt;/a&gt;&lt;p&gt;&lt;span style="font-style: italic;"&gt;Sorceress&lt;/span&gt; faz a sua aparição e destrói todos os reinos existentes.&lt;/p&gt;

&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_wBE37dHQDH8/S_Os87wL47I/AAAAAAAAAUI/kjOu0CuPBHw/s1600/ff1logo.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 250px; height: 167px;" src="http://4.bp.blogspot.com/_wBE37dHQDH8/S_Os87wL47I/AAAAAAAAAUI/kjOu0CuPBHw/s320/ff1logo.jpg" alt="" id="BLOGGER_PHOTO_ID_5472908135017210802" border="0" /&gt;&lt;/a&gt;&lt;p&gt;&lt;span style="font-style: italic;"&gt;Tiamat&lt;/span&gt; e &lt;span style="font-style: italic;"&gt;Kraken&lt;/span&gt; destroem praticamente todo o planeta, deixando apenas alguns reinos intatos. A única nave existente no planeta encontra-se suterrada no deserto.&lt;/p&gt;

&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_wBE37dHQDH8/S_Ot0P9cJpI/AAAAAAAAAUQ/yY6j2a70T0c/s1600/ff4logo.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 250px; height: 188px;" src="http://2.bp.blogspot.com/_wBE37dHQDH8/S_Ot0P9cJpI/AAAAAAAAAUQ/yY6j2a70T0c/s320/ff4logo.jpg" alt="" id="BLOGGER_PHOTO_ID_5472909085334316690" border="0" /&gt;&lt;/a&gt;&lt;p&gt;Os reinos foram protegidos de forma a preservar os 4 cristais da vida. Acredita-se que &lt;span style="font-style: italic;"&gt;Garland&lt;/span&gt; e &lt;span style="font-style: italic;"&gt;Golbez&lt;/span&gt; são reencarnações um do outro, pois são ambos &lt;span style="font-style: italic;"&gt;Lunars&lt;/span&gt;, assim como &lt;span style="font-style: italic;"&gt;KluYa&lt;/span&gt; e &lt;span style="font-style: italic;"&gt;Kuja&lt;/span&gt;. Desde o descobrimento da misteriosa nave, vários progressos têm sido feitos no ramo da tecnologia. É possível que &lt;span style="font-style: italic;"&gt;Big Whale&lt;/span&gt; seja os destroços de &lt;span style="font-style: italic;"&gt;Dreadnought&lt;/span&gt;, de &lt;span style="font-weight: bold;"&gt;Final Fantasy II&lt;/span&gt;.&lt;/p&gt;

&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_wBE37dHQDH8/S_Ou6dHlFdI/AAAAAAAAAUY/jGjrFEBlAHY/s1600/ff6l.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 250px; height: 188px;" src="http://4.bp.blogspot.com/_wBE37dHQDH8/S_Ou6dHlFdI/AAAAAAAAAUY/jGjrFEBlAHY/s320/ff6l.jpg" alt="" id="BLOGGER_PHOTO_ID_5472910291457349074" border="0" /&gt;&lt;/a&gt;&lt;p&gt;A humanidade começa a explorar a magia, com a ambição de terem mais poder à sua disposição. Porém esta magia resulta em algo bom, pois "revive" o planeta da sua destruição anterior.&lt;/p&gt;

&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_wBE37dHQDH8/S_Ovhvqw6sI/AAAAAAAAAUg/NcZn8Ca7NZU/s1600/ff10-logo.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 250px; height: 158px;" src="http://4.bp.blogspot.com/_wBE37dHQDH8/S_Ovhvqw6sI/AAAAAAAAAUg/NcZn8Ca7NZU/s320/ff10-logo.jpg" alt="" id="BLOGGER_PHOTO_ID_5472910966451661506" border="0" /&gt;&lt;/a&gt;

&lt;p&gt;Com a era tecnológica no seu auge, uma tragédia acontece com a cração do possível último &lt;span style="font-style: italic;"&gt;Lunar&lt;/span&gt;, &lt;span style="font-style: italic;"&gt;Yu Yevon&lt;/span&gt;. &lt;span style="font-style: italic;"&gt;Sin&lt;/span&gt; é criado pela futilidade e ambição da humanidade e toma conta do planeta.&lt;/p&gt;

&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_wBE37dHQDH8/S_OwRRT4VpI/AAAAAAAAAUo/TEuWl0-GUTs/s1600/ff10-2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 250px; height: 147px;" src="http://3.bp.blogspot.com/_wBE37dHQDH8/S_OwRRT4VpI/AAAAAAAAAUo/TEuWl0-GUTs/s320/ff10-2.jpg" alt="" id="BLOGGER_PHOTO_ID_5472911782936336018" border="0" /&gt;&lt;/a&gt;
&lt;p&gt;Acontecimentos directos de &lt;span style="font-weight: bold;"&gt;Final Fantasy X&lt;/span&gt;: a energia &lt;span style="font-style: italic;"&gt;Mako&lt;/span&gt; é mencionada pela primeira vez.&lt;/p&gt;

&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_wBE37dHQDH8/S_OxCqJmoqI/AAAAAAAAAUw/TTDhCNFShss/s1600/ff7.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 250px; height: 145px;" src="http://2.bp.blogspot.com/_wBE37dHQDH8/S_OxCqJmoqI/AAAAAAAAAUw/TTDhCNFShss/s320/ff7.jpg" alt="" id="BLOGGER_PHOTO_ID_5472912631417709218" border="0" /&gt;&lt;/a&gt;&lt;p&gt;A magia existente em &lt;span style="font-style: italic;"&gt;Gaia&lt;/span&gt; durante &lt;span style="font-weight: bold;"&gt;FFVI&lt;/span&gt; é agora retirada para dar origem à energia &lt;span style="font-style: italic;"&gt;Mako&lt;/span&gt;., um tipo de energia retirada da vida do próprio planeta, que faz com que &lt;span style="font-style: italic;"&gt;Gaia&lt;/span&gt; se degrade lentamente. A energia &lt;span style="font-style: italic;"&gt;Mako&lt;/span&gt; é infundida directamente nos corpos das cobaias, e a sua forma de energia mais poderosa necessita de uma forma cristalizada, a &lt;span style="font-style: italic;"&gt;Materia&lt;/span&gt;. O povo &lt;span style="font-style: italic;"&gt;Cetra&lt;/span&gt; é mencionado, e a última sobrevivente deste povo, &lt;span style="font-style: italic;"&gt;Aeris&lt;/span&gt;, está presente.&lt;/p&gt;

&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_wBE37dHQDH8/S_OyHa3Em1I/AAAAAAAAAU4/l9OqfUeVu6I/s1600/ff8-logo.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 250px; height: 183px;" src="http://3.bp.blogspot.com/_wBE37dHQDH8/S_OyHa3Em1I/AAAAAAAAAU4/l9OqfUeVu6I/s320/ff8-logo.jpg" alt="" id="BLOGGER_PHOTO_ID_5472913812724423506" border="0" /&gt;&lt;/a&gt;&lt;p&gt;&lt;span style="font-style: italic;"&gt;Gaia&lt;/span&gt; está de volta ao seu auge da era tecnológica, e a magia já não é controlada a partir de forma cristalizada, em &lt;span style="font-weight: bold;"&gt;FFVIII&lt;/span&gt; flui livremente pelo corpo do seu utilizador (&lt;span style="font-style: italic;"&gt;Junction&lt;/span&gt;). A humanidade consegue agora controlar magia através de &lt;span style="font-style: italic;"&gt;GF's&lt;/span&gt; (poderosos seres míticos - &lt;span style="font-style: italic;"&gt;Summons&lt;/span&gt;), para seu uso próprio.&lt;/p&gt;

&lt;p&gt;Espero que os fãs desta magnífica série tenham gostado desta pequena cronologia. Façam críticas, sugestões, debatam sobre o assunto, deêm a conhecer as vossas teorias se assim entenderem.&lt;/p&gt;

&lt;p&gt;Fonte: &lt;a href="http://www.japanforum.com/"&gt;JapanForum&lt;/a&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5641132330889114656-4753732780472591595?l=templegamespt.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/RBF2g4_JLTLlf5ns1kobxvhTZJM/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/RBF2g4_JLTLlf5ns1kobxvhTZJM/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/RBF2g4_JLTLlf5ns1kobxvhTZJM/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/RBF2g4_JLTLlf5ns1kobxvhTZJM/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/TempleGames/~4/VHg-Zt41mxs" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://templegamespt.blogspot.com/feeds/4753732780472591595/comments/default" title="Postar comentários" /><link rel="replies" type="text/html" href="http://templegamespt.blogspot.com/2010/05/final-fantasy-cronologia.html#comment-form" title="2 Comentários" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5641132330889114656/posts/default/4753732780472591595?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5641132330889114656/posts/default/4753732780472591595?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TempleGames/~3/VHg-Zt41mxs/final-fantasy-cronologia.html" title="Final Fantasy - Cronologia" /><author><name>Marco Cruz</name><uri>http://www.blogger.com/profile/08570735259171441179</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="26" src="http://3.bp.blogspot.com/_wBE37dHQDH8/S0nAwQt-emI/AAAAAAAAAAk/Dk0bQYqeJHA/S220/fotos0028.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/_wBE37dHQDH8/S_OrjC-RxXI/AAAAAAAAAT4/JRbIZ8gXpvE/s72-c/normal_FinalFantasy9_Logo.jpg" height="72" width="72" /><thr:total>2</thr:total><feedburner:origLink>http://templegamespt.blogspot.com/2010/05/final-fantasy-cronologia.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DUEEQnkzcCp7ImA9WxFQEEs.&quot;"><id>tag:blogger.com,1999:blog-5641132330889114656.post-5452517587171546662</id><published>2010-05-05T06:34:00.000-07:00</published><updated>2010-05-05T06:53:23.788-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-05-05T06:53:23.788-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Notícias" /><title>Charles Cecil: «A Indústria Precisa de Olhar Para o iTunes»</title><content type="html">&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_wBE37dHQDH8/S-F1mBHsehI/AAAAAAAAATo/jPmOqHOlzxg/s1600/charles-cecil.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 200px; height: 202px;" src="http://4.bp.blogspot.com/_wBE37dHQDH8/S-F1mBHsehI/AAAAAAAAATo/jPmOqHOlzxg/s320/charles-cecil.jpg" alt="" id="BLOGGER_PHOTO_ID_5467780718600682002" border="0" /&gt;&lt;/a&gt;
&lt;p&gt;O director da Revolution Software e criador da série Broken Sword, Charles Cecil, veio a público dizer umas quantas coisas sobre a indústria dos videojogos actualmente.&lt;/p&gt;

&lt;p&gt;Cecil acredita que os videojogos têm que começar a tomar o exemplo do iTunes, para (tentar) ajudar no combate à pirataria.&lt;/p&gt;

&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_wBE37dHQDH8/S-F1_jeIRSI/AAAAAAAAATw/yhSIC3gkK3A/s1600/ITunes_Logo.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 200px; height: 200px;" src="http://2.bp.blogspot.com/_wBE37dHQDH8/S-F1_jeIRSI/AAAAAAAAATw/yhSIC3gkK3A/s320/ITunes_Logo.JPG" alt="" id="BLOGGER_PHOTO_ID_5467781157318313250" border="0" /&gt;&lt;/a&gt;&lt;p&gt;&lt;span style="font-size:10pt;"&gt;&lt;span style="font-family:verdana,geneva;"&gt;«Penso que o nível de pirataria que temos é a maneira que a natureza tem de nos dizer que os videojogos são caros demais e que a maneira como são distribuídos não é ideal», afirma Cecil.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;span style="font-size:10pt;"&gt;&lt;span style="font-family:verdana,geneva;"&gt;
&lt;/span&gt;&lt;/span&gt;&lt;p&gt;&lt;span style="font-size:10pt;"&gt;&lt;span style="font-family:verdana,geneva;"&gt;Para leres a notícia completa e as afirmações de Charles Cecil, visita o site &lt;a href="http://www.hi-gamers.com/noticias/2643-charles-cecil-afirma-que-a-industria-precisa-de-olhar-para-o-itunes.html"&gt;Hi-Gamers&lt;/a&gt;.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5641132330889114656-5452517587171546662?l=templegamespt.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/fwFL8sTWiwKknRX7lgUE1STTzVA/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/fwFL8sTWiwKknRX7lgUE1STTzVA/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/fwFL8sTWiwKknRX7lgUE1STTzVA/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/fwFL8sTWiwKknRX7lgUE1STTzVA/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/TempleGames/~4/19kLbmozfvs" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://templegamespt.blogspot.com/feeds/5452517587171546662/comments/default" title="Postar comentários" /><link rel="replies" type="text/html" href="http://templegamespt.blogspot.com/2010/05/charles-cecil-industria-precia-de-olhar.html#comment-form" title="0 Comentários" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5641132330889114656/posts/default/5452517587171546662?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5641132330889114656/posts/default/5452517587171546662?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TempleGames/~3/19kLbmozfvs/charles-cecil-industria-precia-de-olhar.html" title="Charles Cecil: «A Indústria Precisa de Olhar Para o iTunes»" /><author><name>Marco Cruz</name><uri>http://www.blogger.com/profile/08570735259171441179</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="26" src="http://3.bp.blogspot.com/_wBE37dHQDH8/S0nAwQt-emI/AAAAAAAAAAk/Dk0bQYqeJHA/S220/fotos0028.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/_wBE37dHQDH8/S-F1mBHsehI/AAAAAAAAATo/jPmOqHOlzxg/s72-c/charles-cecil.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://templegamespt.blogspot.com/2010/05/charles-cecil-industria-precia-de-olhar.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C0EMQHk6cSp7ImA9WxFRF0w.&quot;"><id>tag:blogger.com,1999:blog-5641132330889114656.post-5894209150275837325</id><published>2010-05-01T03:50:00.000-07:00</published><updated>2010-05-01T04:01:21.719-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-05-01T04:01:21.719-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Indie Games" /><category scheme="http://www.blogger.com/atom/ns#" term="Artigos dos Parceiros" /><title>[Artigo do Mês (Abril) - Super Diogo] Joga Super Mario com outros personagens da era 8-bit</title><content type="html">&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_wBE37dHQDH8/S9wIdTYj8-I/AAAAAAAAATY/FEH6j0A0mUI/s1600/title2.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 250px; height: 71px;" src="http://3.bp.blogspot.com/_wBE37dHQDH8/S9wIdTYj8-I/AAAAAAAAATY/FEH6j0A0mUI/s320/title2.JPG" alt="" id="BLOGGER_PHOTO_ID_5466253347233461218" border="0" /&gt;&lt;/a&gt;&lt;p&gt;O artigo do mês de Abril do blog Super Diogo escolhido pelo Temple Games, é um post em que divulga um &lt;span style="font-style: italic;"&gt;indie game &lt;/span&gt;extremamente viciante, de nome &lt;span style="font-weight: bold;"&gt;Super Mario Bros. Crossover&lt;/span&gt;.&lt;/p&gt;

&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_wBE37dHQDH8/S9wJYilTwHI/AAAAAAAAATg/b8A-xF4IFsY/s1600/smbcbill1220x205.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 220px; height: 205px;" src="http://4.bp.blogspot.com/_wBE37dHQDH8/S9wJYilTwHI/AAAAAAAAATg/b8A-xF4IFsY/s320/smbcbill1220x205.JPG" alt="" id="BLOGGER_PHOTO_ID_5466254364925739122" border="0" /&gt;&lt;/a&gt;&lt;p&gt;&lt;span style="font-style: italic;"&gt;"Se achas que ajudar o Mario a salvar a princesa Peach já se tornou uma rotina aborrecida, experimenta fazê-lo com a ajuda de mais 5 personagens da era 8-bit: Link(Zelda), Bill(Contra), Simon(Castlevania), Megaman(Megaman) e Samus(Metroid)."&lt;/span&gt;&lt;/p&gt;

&lt;p&gt;Para leres o resto do post e jogares &lt;span style="font-weight: bold;"&gt;Super Mario Bros. Crossover&lt;/span&gt;, visita o &lt;a href="http://super-diogo.blogspot.com/2010/04/joga-super-mario-com-outros-personagens.html?showComment=1272711141011_AIe9_BFfbIODzBxD-fwJv5-nJf_UbycR3Suqu9YDHVDdnhkcTrCSN4S0I-YFkLYl4U9HWeWaHoKdmGT1YMCVVegonfIoZl5Cpo7WMBzlbofWe3BGKxT4CLaNBHIC3FnHNjBDKrik9hb_YubxysYw-76F0e7PdKA82tohsqqCYw2c3ChDYd2kDuFUostdnSo21Hsn0uWi71mOui5VpzvFVb9Qrgqrse61WYGZ-d3YRNv8X77QzhnAu9oJe80ttgf3KqIuoXoIvvUl#c767623502760273883"&gt;post original no blog Super Diogo.&lt;/p&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5641132330889114656-5894209150275837325?l=templegamespt.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/8HJcBQKrrbVJAez9ley9HUPp47E/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/8HJcBQKrrbVJAez9ley9HUPp47E/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/8HJcBQKrrbVJAez9ley9HUPp47E/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/8HJcBQKrrbVJAez9ley9HUPp47E/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/TempleGames/~4/1-R68PzJBIo" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://templegamespt.blogspot.com/feeds/5894209150275837325/comments/default" title="Postar comentários" /><link rel="replies" type="text/html" href="http://templegamespt.blogspot.com/2010/05/artigo-do-mes-abril-super-diogo-joga.html#comment-form" title="4 Comentários" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5641132330889114656/posts/default/5894209150275837325?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5641132330889114656/posts/default/5894209150275837325?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TempleGames/~3/1-R68PzJBIo/artigo-do-mes-abril-super-diogo-joga.html" title="[Artigo do Mês (Abril) - Super Diogo] Joga Super Mario com outros personagens da era 8-bit" /><author><name>Marco Cruz</name><uri>http://www.blogger.com/profile/08570735259171441179</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="26" src="http://3.bp.blogspot.com/_wBE37dHQDH8/S0nAwQt-emI/AAAAAAAAAAk/Dk0bQYqeJHA/S220/fotos0028.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/_wBE37dHQDH8/S9wIdTYj8-I/AAAAAAAAATY/FEH6j0A0mUI/s72-c/title2.JPG" height="72" width="72" /><thr:total>4</thr:total><feedburner:origLink>http://templegamespt.blogspot.com/2010/05/artigo-do-mes-abril-super-diogo-joga.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkUCRHwzcSp7ImA9WxFREko.&quot;"><id>tag:blogger.com,1999:blog-5641132330889114656.post-3421749541354493465</id><published>2010-04-26T02:08:00.000-07:00</published><updated>2010-04-26T02:31:05.289-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-04-26T02:31:05.289-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Around the World/Curiosidades" /><category scheme="http://www.blogger.com/atom/ns#" term="Vídeos" /><title>A História dos Videojogos em 4 minutos</title><content type="html">&lt;p&gt;Eu sei, eu sei... É impossível falar da história dos videojogos em apenas 4 minutos. No entanto, o vídeo que encontrei após um intensiva pesquisa pela Internet (digo sempre isto, mas pronto), retrata muito bem a história desta indústria, mostrando imagens dos primeiros jogos lançados até aos mais recentes.&lt;/p&gt;

&lt;p&gt;Vejam o vídeo:&lt;/p&gt;


&lt;div style="text-align: center;"&gt;&lt;object width="381" height="296" class="BLOG_video_class" id="BLOG_video-eb337da87b8bd7cf" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"&gt;&lt;param name="movie" value="http://www.youtube.com/get_player"&gt;
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&lt;div style="text-align: left;"&gt;&lt;a href="http://www.youtube.com/watch?v=XpHTmMFk07k"&gt;&lt;p&gt;Link YouTube - História dos Videojogos em 4 minutos&lt;/a&gt;&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5641132330889114656-3421749541354493465?l=templegamespt.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/h_HytNlcHP8J2gZbRP6PLNHky0E/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/h_HytNlcHP8J2gZbRP6PLNHky0E/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/h_HytNlcHP8J2gZbRP6PLNHky0E/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/h_HytNlcHP8J2gZbRP6PLNHky0E/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/TempleGames/~4/P6WKBxX1ntw" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://templegamespt.blogspot.com/feeds/3421749541354493465/comments/default" title="Postar comentários" /><link rel="replies" type="text/html" href="http://templegamespt.blogspot.com/2010/04/historia-dos-videojogos-em-4-minutos.html#comment-form" title="0 Comentários" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5641132330889114656/posts/default/3421749541354493465?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5641132330889114656/posts/default/3421749541354493465?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TempleGames/~3/P6WKBxX1ntw/historia-dos-videojogos-em-4-minutos.html" title="A História dos Videojogos em 4 minutos" /><author><name>Marco Cruz</name><uri>http://www.blogger.com/profile/08570735259171441179</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="26" src="http://3.bp.blogspot.com/_wBE37dHQDH8/S0nAwQt-emI/AAAAAAAAAAk/Dk0bQYqeJHA/S220/fotos0028.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://templegamespt.blogspot.com/2010/04/historia-dos-videojogos-em-4-minutos.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C0YBSHc9fip7ImA9WxFSF0s.&quot;"><id>tag:blogger.com,1999:blog-5641132330889114656.post-2577143838216285838</id><published>2010-04-20T02:31:00.000-07:00</published><updated>2010-04-20T03:59:19.966-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-04-20T03:59:19.966-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Artigos/Especiais" /><title>10 Vilões Marcantes da PS1 - Parte 1</title><content type="html">&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_wBE37dHQDH8/S81044S83DI/AAAAAAAAASA/vUOlr2HRLlo/s1600/playstation.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 250px; height: 263px;" src="http://3.bp.blogspot.com/_wBE37dHQDH8/S81044S83DI/AAAAAAAAASA/vUOlr2HRLlo/s320/playstation.jpg" alt="" id="BLOGGER_PHOTO_ID_5462150443603647538" border="0" /&gt;&lt;/a&gt;&lt;p&gt;A minha consola preferida é a &lt;span style="font-weight: bold;"&gt;Playstation&lt;/span&gt;. Dito este pequeno desabafo, vou partilhar aqui no &lt;a href="http://templegamespt.blogspot.com/"&gt;Temple Games&lt;/a&gt; alguns dos vilões marcantes da era &lt;span style="font-weight: bold;"&gt;Playstation&lt;/span&gt;. Como existem imensos vilões dignos do seu espaço de mérito, desta vez divulgo a Parte 1 e brevemente chegará a Parte 2 com mais vilões. E talvez mais tarde com heróis...&lt;/p&gt;

&lt;p&gt;Aviso: Contém alguns &lt;span style="font-style: italic;"&gt;spoilers&lt;/span&gt;.&lt;/p&gt;

&lt;div style="text-align: center;"&gt;&lt;p&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="font-style: italic;"&gt;Kain&lt;/span&gt; (Soul Reaver)&lt;/span&gt;&lt;/p&gt;

&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;div style="text-align: left;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_wBE37dHQDH8/S811qlsWYEI/AAAAAAAAASI/CXVlrXBlWEU/s1600/KainLoKD.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 250px; height: 277px;" src="http://4.bp.blogspot.com/_wBE37dHQDH8/S811qlsWYEI/AAAAAAAAASI/CXVlrXBlWEU/s320/KainLoKD.jpg" alt="" id="BLOGGER_PHOTO_ID_5462151297603362882" border="0" /&gt;&lt;/a&gt;
&lt;p&gt;Kain é o arqui-inimigo de Raziel, o protagonista de &lt;span style="font-weight: bold;"&gt;Soul Reaver&lt;/span&gt;. Logo no ínicio do jogo, Kain começa por fazer da vida de Raziel um verdadeiro inferno. Começa por lhe cortar as asas devido à inveja que o vilão tem do protagonista, pois Raziel desenvolveu mais rápido que Kain. Ao atirar Raziel para o "portal da morte", faz com que o protagonista tenha que enfrentar Kain em duas batalhas épicas. O que podemos esperar dos confrontos entre estes dois? Muito diálogo forte e muita pancadaria!&lt;/p&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="font-style: italic;"&gt;
&lt;/span&gt;&lt;/span&gt;&lt;p&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="font-style: italic;"&gt;FATE&lt;/span&gt; (Chrono Cross)&lt;/span&gt;&lt;/p&gt;

&lt;div style="text-align: left;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_wBE37dHQDH8/S813oSoffcI/AAAAAAAAASQ/X-hnm_ifwvs/s1600/fate.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 250px; height: 176px;" src="http://4.bp.blogspot.com/_wBE37dHQDH8/S813oSoffcI/AAAAAAAAASQ/X-hnm_ifwvs/s320/fate.jpg" alt="" id="BLOGGER_PHOTO_ID_5462153457150426562" border="0" /&gt;&lt;/a&gt;
&lt;p&gt;Apesar de não ser totalmente considerado como um vilão, o que pode ser mais &lt;span style="font-style: italic;"&gt;cool&lt;/span&gt; do que um super-computador que controla o destino de um arquipelago inteiro? FATE é uma espécie de &lt;span style="font-style: italic;"&gt;Brainiac&lt;/span&gt; que controla o arquipelago de El Nido, em &lt;a href="http://templegamespt.blogspot.com/2010/04/retro-chrono-cross.html"&gt;Chrono Cross&lt;/a&gt;. FATE comanda a mente das pessoas e o seu destino, e criou Chronopolis, uma espécie de estação em que se encontra situado.  É também responsável pela criação de Lynx, um vilão que também irei referir nesta lista.&lt;/p&gt;

&lt;div style="text-align: center;"&gt;&lt;p&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="font-style: italic;"&gt;Nemesis&lt;/span&gt; (Resident Evil 3: Nemesis)&lt;/span&gt;&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;
&lt;/div&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;div style="text-align: left;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_wBE37dHQDH8/S8144LCqqCI/AAAAAAAAASY/1Ppn6hCIoCg/s1600/nemesis.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 250px; height: 188px;" src="http://2.bp.blogspot.com/_wBE37dHQDH8/S8144LCqqCI/AAAAAAAAASY/1Ppn6hCIoCg/s320/nemesis.jpg" alt="" id="BLOGGER_PHOTO_ID_5462154829502261282" border="0" /&gt;&lt;/a&gt;
&lt;p&gt;Como já tiveram oportunidade de reparar o meu &lt;span style="font-style: italic;"&gt;nickname&lt;/span&gt; é uma pequena homenagem a este fantástico vilão da terceira saga &lt;span style="font-weight: bold;"&gt;Resident Evil&lt;/span&gt;, apesar da sua aparência um pouco duvidosa. Para quem já jogou &lt;span style="font-weight: bold;"&gt;RE3&lt;/span&gt;, sabem bem o pânico que é termos que vaguear pelas ruas escuras de Racoon City e nunca sabermos quando Nemesis decide aparecer... Sim, porque este malandro passa literalmente o jogo todo em perseguição à coitada da Jill. Como se isto não bastasse, Nemesis tem um pequeno fetiche pelos membros do grupo "S.T.A.R.S.", pelo que é melhor ter cuidado. Nemesis tem vários ataques no seu arsenal, como atirar-nos para o chão, agarrar-nos pelos colarinhos, dar uns bons socos ou até lançar misseís. Nada de mais, &lt;span style="font-style: italic;"&gt;uh&lt;/span&gt;? Para que o ambiente seja ainda mais intenso, a música de fundo enquanto lutamos contra Nemesis é simplesmente arrepiante, como podem ouvir no leitor MP3 do Temple Games. Se quiserem jogar &lt;span style="font-weight: bold;"&gt;RE3&lt;/span&gt; e tentarem vencer Nemesis, boa sorte... vão precisar!&lt;/p&gt;

&lt;div style="text-align: center;"&gt;&lt;p&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="font-style: italic;"&gt;Lynx&lt;/span&gt; (Chrono Cross)&lt;/span&gt;&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;
&lt;div style="text-align: left;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_wBE37dHQDH8/S817I1Zmf7I/AAAAAAAAASg/WiMw6TD1BOY/s1600/lynx.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 250px; height: 188px;" src="http://1.bp.blogspot.com/_wBE37dHQDH8/S817I1Zmf7I/AAAAAAAAASg/WiMw6TD1BOY/s320/lynx.JPG" alt="" id="BLOGGER_PHOTO_ID_5462157314773909426" border="0" /&gt;&lt;/a&gt;
&lt;p&gt;Aqui está ele, a melhor e mais poderosa criação de FATE em &lt;a href="http://templegamespt.blogspot.com/2010/04/retro-chrono-cross.html"&gt;Chrono Cross&lt;/a&gt;. O objectivo deste vilão é muito simples: atormentar a personagem principal Serge durante o jogo todo. O elemento natural de Lynx é &lt;span style="font-style: italic;"&gt;dark&lt;/span&gt; e o de Serge &lt;span style="font-style: italic;"&gt;holy&lt;/span&gt;, pelo que sabemos de imediato que as batalhas entre os dois são algo mangífico de se presenciar. Mas Lynx não serve apenas para lutar com Serge, ele guarda segredos chocantes que mudam a nossa visão da história por completo. Do que estão à espera para jogar &lt;a href="http://templegamespt.blogspot.com/2010/04/retro-chrono-cross.html"&gt;Chrono Cross&lt;/a&gt;?&lt;/p&gt;

&lt;div style="text-align: center;"&gt;&lt;p&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="font-style: italic;"&gt;Tatsumaru&lt;/span&gt; (Tenchu 2: Birth of the Stealth Assassins)&lt;/span&gt;&lt;/p&gt;

&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_wBE37dHQDH8/S81-LV3jfdI/AAAAAAAAASo/OTdDW1jj4m8/s1600/tatsumaru.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 238px; height: 320px;" src="http://4.bp.blogspot.com/_wBE37dHQDH8/S81-LV3jfdI/AAAAAAAAASo/OTdDW1jj4m8/s320/tatsumaru.jpg" alt="" id="BLOGGER_PHOTO_ID_5462160656384097746" border="0" /&gt;&lt;/a&gt;
&lt;div style="text-align: left;"&gt;&lt;p&gt;Era obrigatório um ninja entrar na lista e não, não é Naruto. No princípio da saga de &lt;span style="font-weight: bold;"&gt;Tenchu 2&lt;/span&gt;, Tatsumaru é um membro do clã Azuma, clã esse que tem também como membros Rikimaru e Ayame, os dois protagonistas principais da história. No entanto, Tatsumaru é uma personagem secreta, pelo que temos que completar o jogo com os dois protagonistas para podermos jogar com ele. A sua história é complicada e melancólica ao mesmo tempo, pelo que devido a um evento específico no jogo, Tatsumaru torna-se o vilão da história. Após termos a oportunidade de jogar com Tatsumaru, descobrimos toda a verdade da sua comovente história. Este habilidoso ninja luta principalmente com os punhos e usa apenas a sua espada para decapitar os inimigos silenciosamente.&lt;/p&gt;

&lt;div style="text-align: center;"&gt;&lt;p&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="font-style: italic;"&gt;Liquid Snake &lt;/span&gt;(Metal Gear Solid)&lt;/span&gt;&lt;/p&gt;

&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_wBE37dHQDH8/S82AG6aujaI/AAAAAAAAASw/dHYRgbDfcXs/s1600/liquid-snake.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 250px; height: 160px;" src="http://1.bp.blogspot.com/_wBE37dHQDH8/S82AG6aujaI/AAAAAAAAASw/dHYRgbDfcXs/s320/liquid-snake.jpg" alt="" id="BLOGGER_PHOTO_ID_5462162779319209378" border="0" /&gt;&lt;/a&gt;
&lt;div style="text-align: left;"&gt;&lt;p&gt;Neste jogo fantástico que é &lt;span style="font-weight: bold;"&gt;Metal Gear Solid&lt;/span&gt;, controlamos o herói Solid Snake. E quem melhor para lhe fazer frente do que o seu próprio irmão, Liquid? Ele é bastante parecido com Solid, quer na sua aparência física quer nas suas habilidades em combate. Os seus objectivos como vilão são como qualquer um: dominar o mundo com a sua tecnologia e para isso vai atrás de Solid Snake, o único que se opõe à sua força. Numa das mais épicas batalhas de sempre na PS1, lutamos Liquid no topo do robô Metal Gear Rex, em tronco nú e ao bom estilo de UFC. Fantástico!&lt;/p&gt;

&lt;div style="text-align: center;"&gt;&lt;p&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="font-style: italic;"&gt;Dark Serge&lt;/span&gt; (Chrono Cross)&lt;/span&gt;&lt;/p&gt;

&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_wBE37dHQDH8/S82Bc4Sb5rI/AAAAAAAAAS4/HdDSvwa8BWk/s1600/dark_serge.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 231px; height: 320px;" src="http://2.bp.blogspot.com/_wBE37dHQDH8/S82Bc4Sb5rI/AAAAAAAAAS4/HdDSvwa8BWk/s320/dark_serge.jpg" alt="" id="BLOGGER_PHOTO_ID_5462164256216311474" border="0" /&gt;&lt;/a&gt;
&lt;div style="text-align: left;"&gt;&lt;p&gt;"Mau, mas &lt;a href="http://templegamespt.blogspot.com/2010/04/retro-chrono-cross.html"&gt;Chrono Cross&lt;/a&gt; está-se a apoderar desta lista?" Pois, parece que sim... Certamente já ouviram a expressão "todos temos um lado negro dentro de nós", certo? Esta personagem representa isso mesmo. Pelo que já podem ver na imagem, a "junção" bombástica entre Serge e Lynx resulta em... Dark Serge. Sem entrar em muitos pormenores, digamos que Lynx é o responsável por esta súbita tranformação e se jogar &lt;a href="http://templegamespt.blogspot.com/2010/04/retro-chrono-cross.html"&gt;Chrono Cross&lt;/a&gt; vão com certeza perceber e admirar ainda mais este vilão.&lt;/p&gt;

&lt;div style="text-align: center;"&gt;&lt;p&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="font-style: italic;"&gt;Kuja&lt;/span&gt; (Final Fantasy IX)&lt;/span&gt;&lt;/p&gt;

&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_wBE37dHQDH8/S82Cafs4ouI/AAAAAAAAATA/X6_uTv_FrQ4/s1600/9kuja-s.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 250px; height: 281px;" src="http://1.bp.blogspot.com/_wBE37dHQDH8/S82Cafs4ouI/AAAAAAAAATA/X6_uTv_FrQ4/s320/9kuja-s.jpg" alt="" id="BLOGGER_PHOTO_ID_5462165314768249570" border="0" /&gt;&lt;/a&gt;
&lt;div style="text-align: left;"&gt;&lt;p&gt;Estamos a chegar ao fim da lista, e eis que surge possivelmente o vilão efeminado de todos os tempos: Kuja! Este vilão ligado ao protagonista Zidane apenas surge mais tarde no jogo. Os seus objectivos são... err, é preciso mesmo dizer? Mas atenção, não deixem que a sua aparência vos iluda, pois Kuja é muito poderoso! Se não acreditam, esperem então até ele se transformar em Trance Kuja e verão... Não só é poderoso como também é letal!&lt;/p&gt;

&lt;div style="text-align: center;"&gt;&lt;p&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="font-style: italic;"&gt;Psycho Mantis&lt;/span&gt; (Metal Gear Solid)&lt;/span&gt;&lt;/p&gt;

&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_wBE37dHQDH8/S82EMv7ReWI/AAAAAAAAATI/tMyOqupOAhM/s1600/psycho-mantis.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 177px; height: 320px;" src="http://3.bp.blogspot.com/_wBE37dHQDH8/S82EMv7ReWI/AAAAAAAAATI/tMyOqupOAhM/s320/psycho-mantis.jpg" alt="" id="BLOGGER_PHOTO_ID_5462167277628651874" border="0" /&gt;&lt;/a&gt;
&lt;div style="text-align: left;"&gt;&lt;p&gt;O seu primeiro nome diz tudo... Psycho Mantis tem a habilidade de &lt;span style="font-style: italic;"&gt;telekinesis&lt;/span&gt; e telepatia, habilidades que por acaso admiro muito. Este &lt;span style="font-style: italic;"&gt;freak&lt;/span&gt; do grupo FOXHOUND é um dos bosses mais difíceis de toda a saga &lt;span style="font-weight: bold;"&gt;Metal Gear&lt;/span&gt;, e se não souberem fazer um certo truque para o derrotar, podem acreditar que levam uma tareia à moda antiga. E mais, à medida que Snake vai falhando os seus golpes, Psycho Mantis está constantemente a gozar convosco e provocar, pelo que irrita ainda mais o jogador. Preparem-se para uma dura batalha, física e mentalmente!&lt;/p&gt;

&lt;div style="text-align: center;"&gt;&lt;p&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="font-style: italic;"&gt;Sephiroth&lt;/span&gt; (Final Fantasy VII)&lt;/span&gt;&lt;/p&gt;

&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_wBE37dHQDH8/S82F0ke52CI/AAAAAAAAATQ/5DuviYlOZWU/s1600/cc-sephiroth.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 225px; height: 320px;" src="http://3.bp.blogspot.com/_wBE37dHQDH8/S82F0ke52CI/AAAAAAAAATQ/5DuviYlOZWU/s320/cc-sephiroth.jpg" alt="" id="BLOGGER_PHOTO_ID_5462169061263267874" border="0" /&gt;&lt;/a&gt;
&lt;div style="text-align: left;"&gt;&lt;p&gt;E chegámos ao fim da lista. E quem melhor para acabar que o melhor vilão de todos os tempos Sephiroth? Muitos concordam e muitos discordam, mas tenham uma coisa em mente, Sephiroth é um dos vilões mais completos e bem trabalhados de sempre. Na maioria dos casos, os vilões apenas têm dois objectivos em mente: controlar o mundo e destruir o protagonista. No caso de Sephiroth também acabou por ser assim, mas muito antes disso manteve relações de amizade com Zack e Cloud, dois dos protagonistas da saga &lt;span style="font-weight: bold;"&gt;Final Fantasy VII&lt;/span&gt;. Devido a vários eventos no jogo que com certeza já tiveram oportunidade de presenciar, Sephiroth "vira" louco e começa a destruir tudo à sua volta. Só visto!&lt;/p&gt;

&lt;p&gt;Faltam grandes vilões na lista, não faltam? Eu sei, e é por isso que estou aqui também para ler as vossas sugestões e quem sabe as vossas listas! A Parte 2 está para breve, seja escrita por mim ou por vocês.&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5641132330889114656-2577143838216285838?l=templegamespt.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/WlWrcfK7pGwiUdC1r8m8pXL-1sQ/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/WlWrcfK7pGwiUdC1r8m8pXL-1sQ/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/WlWrcfK7pGwiUdC1r8m8pXL-1sQ/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/WlWrcfK7pGwiUdC1r8m8pXL-1sQ/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/TempleGames/~4/3YpQy3Pl_kc" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://templegamespt.blogspot.com/feeds/2577143838216285838/comments/default" title="Postar comentários" /><link rel="replies" type="text/html" href="http://templegamespt.blogspot.com/2010/04/10-viloes-marcantes-da-ps1-parte-1.html#comment-form" title="5 Comentários" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5641132330889114656/posts/default/2577143838216285838?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5641132330889114656/posts/default/2577143838216285838?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TempleGames/~3/3YpQy3Pl_kc/10-viloes-marcantes-da-ps1-parte-1.html" title="10 Vilões Marcantes da PS1 - Parte 1" /><author><name>Marco Cruz</name><uri>http://www.blogger.com/profile/08570735259171441179</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="26" src="http://3.bp.blogspot.com/_wBE37dHQDH8/S0nAwQt-emI/AAAAAAAAAAk/Dk0bQYqeJHA/S220/fotos0028.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/_wBE37dHQDH8/S81044S83DI/AAAAAAAAASA/vUOlr2HRLlo/s72-c/playstation.jpg" height="72" width="72" /><thr:total>5</thr:total><feedburner:origLink>http://templegamespt.blogspot.com/2010/04/10-viloes-marcantes-da-ps1-parte-1.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DEcMQH04fyp7ImA9WxFXF0w.&quot;"><id>tag:blogger.com,1999:blog-5641132330889114656.post-7416323929292165251</id><published>2010-04-17T10:58:00.000-07:00</published><updated>2010-05-24T08:48:01.337-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-05-24T08:48:01.337-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Time Break" /><title>Time Break - Novas imagens</title><content type="html">&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_wBE37dHQDH8/S8n2_B3SYpI/AAAAAAAAAQg/9Lkcvuu06Cc/s1600/timebreak.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 106px;" src="http://2.bp.blogspot.com/_wBE37dHQDH8/S8n2_B3SYpI/AAAAAAAAAQg/9Lkcvuu06Cc/s320/timebreak.JPG" alt="" id="BLOGGER_PHOTO_ID_5461167585855955602" border="0" /&gt;&lt;/a&gt;&lt;p&gt;Como alguns de vocês já têm conhecimento, &lt;a href="http://templegamespt.blogspot.com/search/label/Time%20Break"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;Time&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;Break&lt;/span&gt;&lt;/a&gt; é o meu projecto e &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;RPG&lt;/span&gt; amador que estou a criar. Enquanto o jogo se encontra na sua fase final de desenvolvimento, aqui ficam alguns &lt;span style="font-style: italic;" class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;screens&lt;/span&gt; para poderem visualizar melhor o que podem esperar do mundo de &lt;a href="http://templegamespt.blogspot.com/search/label/Time%20Break"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_4"&gt;Time&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_5"&gt;Break&lt;/span&gt;&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;Obrigado a todos os que apoiam este projecto!&lt;/p&gt;

&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_wBE37dHQDH8/S8n3mnEUE9I/AAAAAAAAAQo/J-8Q8HjLIjk/s1600/worldmap.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 344px; height: 257px;" src="http://2.bp.blogspot.com/_wBE37dHQDH8/S8n3mnEUE9I/AAAAAAAAAQo/J-8Q8HjLIjk/s320/worldmap.JPG" alt="" id="BLOGGER_PHOTO_ID_5461168265857602514" border="0" /&gt;&lt;/a&gt;
&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_wBE37dHQDH8/S8n3wjRGRiI/AAAAAAAAAQw/VRGjHHdBGeo/s1600/farm1.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 344px; height: 257px;" src="http://4.bp.blogspot.com/_wBE37dHQDH8/S8n3wjRGRiI/AAAAAAAAAQw/VRGjHHdBGeo/s320/farm1.JPG" alt="" id="BLOGGER_PHOTO_ID_5461168436636173858" border="0" /&gt;&lt;/a&gt;
&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_wBE37dHQDH8/S8n367qwIpI/AAAAAAAAAQ4/_so7x-bH5AM/s1600/forest1.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 344px; height: 257px;" src="http://3.bp.blogspot.com/_wBE37dHQDH8/S8n367qwIpI/AAAAAAAAAQ4/_so7x-bH5AM/s320/forest1.JPG" alt="" id="BLOGGER_PHOTO_ID_5461168614984917650" border="0" /&gt;&lt;/a&gt;
&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_wBE37dHQDH8/S8n4EmqNnXI/AAAAAAAAARA/gBQR7kkTgMI/s1600/snow1.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 344px; height: 258px;" src="http://3.bp.blogspot.com/_wBE37dHQDH8/S8n4EmqNnXI/AAAAAAAAARA/gBQR7kkTgMI/s320/snow1.JPG" alt="" id="BLOGGER_PHOTO_ID_5461168781144202610" border="0" /&gt;&lt;/a&gt;
&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_wBE37dHQDH8/S8n4KBQuHeI/AAAAAAAAARI/76OZeu92e28/s1600/cave1.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 344px; height: 257px;" src="http://2.bp.blogspot.com/_wBE37dHQDH8/S8n4KBQuHeI/AAAAAAAAARI/76OZeu92e28/s320/cave1.JPG" alt="" id="BLOGGER_PHOTO_ID_5461168874184383970" border="0" /&gt;&lt;/a&gt;
&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_wBE37dHQDH8/S8n4SNxGEXI/AAAAAAAAARQ/QhJIxMz7WZ0/s1600/skill1.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 344px; height: 257px;" src="http://2.bp.blogspot.com/_wBE37dHQDH8/S8n4SNxGEXI/AAAAAAAAARQ/QhJIxMz7WZ0/s320/skill1.JPG" alt="" id="BLOGGER_PHOTO_ID_5461169014980350322" border="0" /&gt;&lt;/a&gt;
&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_wBE37dHQDH8/S8n4cMpgSvI/AAAAAAAAARY/vBul_v0DKjA/s1600/battle+1.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 344px; height: 257px;" src="http://4.bp.blogspot.com/_wBE37dHQDH8/S8n4cMpgSvI/AAAAAAAAARY/vBul_v0DKjA/s320/battle+1.JPG" alt="" id="BLOGGER_PHOTO_ID_5461169186478770930" border="0" /&gt;&lt;/a&gt;
&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_wBE37dHQDH8/S8n4gbWYJyI/AAAAAAAAARg/XW0yBAbmuRc/s1600/battle2.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 344px; height: 257px;" src="http://1.bp.blogspot.com/_wBE37dHQDH8/S8n4gbWYJyI/AAAAAAAAARg/XW0yBAbmuRc/s320/battle2.JPG" alt="" id="BLOGGER_PHOTO_ID_5461169259144554274" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5641132330889114656-7416323929292165251?l=templegamespt.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/AD-32brnjwsjb7okJ-1kyg10BGY/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/AD-32brnjwsjb7okJ-1kyg10BGY/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/AD-32brnjwsjb7okJ-1kyg10BGY/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/AD-32brnjwsjb7okJ-1kyg10BGY/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/TempleGames/~4/wpvtq2fgGMU" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://templegamespt.blogspot.com/feeds/7416323929292165251/comments/default" title="Postar comentários" /><link rel="replies" type="text/html" href="http://templegamespt.blogspot.com/2010/04/time-break-novas-imagens.html#comment-form" title="2 Comentários" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5641132330889114656/posts/default/7416323929292165251?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5641132330889114656/posts/default/7416323929292165251?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TempleGames/~3/wpvtq2fgGMU/time-break-novas-imagens.html" title="Time Break - Novas imagens" /><author><name>Marco Cruz</name><uri>http://www.blogger.com/profile/08570735259171441179</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="26" src="http://3.bp.blogspot.com/_wBE37dHQDH8/S0nAwQt-emI/AAAAAAAAAAk/Dk0bQYqeJHA/S220/fotos0028.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/_wBE37dHQDH8/S8n2_B3SYpI/AAAAAAAAAQg/9Lkcvuu06Cc/s72-c/timebreak.JPG" height="72" width="72" /><thr:total>2</thr:total><feedburner:origLink>http://templegamespt.blogspot.com/2010/04/time-break-novas-imagens.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A0UBR3szeip7ImA9WxFSEkg.&quot;"><id>tag:blogger.com,1999:blog-5641132330889114656.post-8979368437695458285</id><published>2010-04-14T06:03:00.000-07:00</published><updated>2010-04-14T08:34:16.582-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-04-14T08:34:16.582-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Indie Games" /><title>[Indie Games] Jumper: Opposing Forces</title><content type="html">&lt;p&gt;Hoje trago-vos mais um simples e divertido &lt;span style="font-style: italic;"&gt;indie game&lt;/span&gt;. Jumper: Opposing Forces é um spin-off da já conhecida série &lt;span style="font-style: italic;"&gt;indie&lt;/span&gt; Jumper, bastante aclamada no mundo online da autoria do &lt;span style="font-style: italic;"&gt;user&lt;/span&gt; &lt;span style="font-weight: bold;"&gt;TheMordeus&lt;/span&gt;.&lt;/p&gt;

&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_wBE37dHQDH8/S8XfCrvAXYI/AAAAAAAAAQQ/dlL8_ESQh3w/s1600/6729_big_3.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 300px; height: 225px;" src="http://2.bp.blogspot.com/_wBE37dHQDH8/S8XfCrvAXYI/AAAAAAAAAQQ/dlL8_ESQh3w/s320/6729_big_3.jpg" alt="" id="BLOGGER_PHOTO_ID_5460015360449207682" border="0" /&gt;&lt;/a&gt;&lt;p&gt;Jumper: OF conta a história de um mundo avançado tecnologicamente, e jogador pode escolher entre controlar duas personagens: Igmo ou Eggmo. Estas "personagens" são dois componentes electrónicos do lado dos "bons". O mau da fita Ogmo, é o responsável pela avaria dos seus sitemas, e cabe aos heróis derrotar o vilão.&lt;/p&gt;

&lt;p&gt;O controlo é bastante simples, visto que é um jogo de plataformas simples em que apenas usamos as setas de direcção do teclado. Temos que saltar abismos, escapar a armadilhas bem colocadas e fazer de tudo para que Igmo ou Eggmo cheguem ao fim de cada nível inteiros.&lt;/p&gt;

&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_wBE37dHQDH8/S8Xfzn-myaI/AAAAAAAAAQY/36UghUFx3hQ/s1600/6729_big_4.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 300px; height: 225px;" src="http://4.bp.blogspot.com/_wBE37dHQDH8/S8Xfzn-myaI/AAAAAAAAAQY/36UghUFx3hQ/s320/6729_big_4.jpg" alt="" id="BLOGGER_PHOTO_ID_5460016201254488482" border="0" /&gt;&lt;/a&gt;&lt;p&gt;Jumper: OF é um jogo bastante divertido, desafiante e viciante!&lt;/p&gt;

&lt;p&gt;Para experimentarem o jogo e lerem mais informação visitem a página&lt;span style="text-decoration: underline;"&gt; &lt;/span&gt;&lt;a href="http://gmc.yoyogames.com/index.php?showtopic=220649"&gt;Jumper: Opposing Forces - Game Maker Community&lt;/a&gt;.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5641132330889114656-8979368437695458285?l=templegamespt.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/kefjnxUM4UKPVItQYPPU9QWsINc/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/kefjnxUM4UKPVItQYPPU9QWsINc/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/kefjnxUM4UKPVItQYPPU9QWsINc/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/kefjnxUM4UKPVItQYPPU9QWsINc/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/TempleGames/~4/_Eg-ukKSQeg" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://templegamespt.blogspot.com/feeds/8979368437695458285/comments/default" title="Postar comentários" /><link rel="replies" type="text/html" href="http://templegamespt.blogspot.com/2010/04/indie-games-jumper-opposing-forces.html#comment-form" title="3 Comentários" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5641132330889114656/posts/default/8979368437695458285?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5641132330889114656/posts/default/8979368437695458285?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TempleGames/~3/_Eg-ukKSQeg/indie-games-jumper-opposing-forces.html" title="[Indie Games] Jumper: Opposing Forces" /><author><name>Marco Cruz</name><uri>http://www.blogger.com/profile/08570735259171441179</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="26" src="http://3.bp.blogspot.com/_wBE37dHQDH8/S0nAwQt-emI/AAAAAAAAAAk/Dk0bQYqeJHA/S220/fotos0028.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/_wBE37dHQDH8/S8XfCrvAXYI/AAAAAAAAAQQ/dlL8_ESQh3w/s72-c/6729_big_3.jpg" height="72" width="72" /><thr:total>3</thr:total><feedburner:origLink>http://templegamespt.blogspot.com/2010/04/indie-games-jumper-opposing-forces.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A0IHR3c4cSp7ImA9WxFSEEQ.&quot;"><id>tag:blogger.com,1999:blog-5641132330889114656.post-6415041932455637473</id><published>2010-04-12T10:40:00.000-07:00</published><updated>2010-04-12T12:12:16.939-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-04-12T12:12:16.939-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Around the World/Curiosidades" /><category scheme="http://www.blogger.com/atom/ns#" term="Artigos/Especiais" /><title>Videojogos Lançados em Demasia... Prejudicial Para Nós Gamers?!</title><content type="html">&lt;p&gt;Enquanto navegava pela Internet fora, um &lt;span style="font-style: italic;" class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;user&lt;/span&gt; amigo de &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;nickname&lt;/span&gt; &lt;span style="font-weight: bold;"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;arczero&lt;/span&gt;_x&lt;/span&gt; mostrou-me um artigo muito interessante da autoria de Dana &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;Laratta&lt;/span&gt;, repórter do site &lt;a href="http://www.bitmob.com/"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_4"&gt;Bitmob&lt;/span&gt;&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;O artigo "&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_5"&gt;The&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_6"&gt;Death&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_7"&gt;of&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_8"&gt;Video&lt;/span&gt; Game &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_9"&gt;Expert&lt;/span&gt;" diz-nos que hoje em dia as novas geração de jogadores &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_10"&gt;vêem&lt;/span&gt; ser lançados milhares e milhares de jogos por ano, não tendo tempo nem capacidade para se dedicarem a um só jogo que realmente gostem. Isto claro que é prejudicial, pois vemos cada vez mais jogadores a aderir ao c&lt;span style="font-style: italic;"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_11"&gt;asual&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_12"&gt;gaming&lt;/span&gt;&lt;/span&gt;, perdendo aquela mística &lt;span style="font-style: italic;"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_13"&gt;hardcore&lt;/span&gt;&lt;/span&gt; que nos levava a jogar videojogos no passado recente.&lt;/p&gt;

&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_wBE37dHQDH8/S8NcSJoV_7I/AAAAAAAAAQI/lnL3-B9xViQ/s1600/heavy_rain-765837.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 250px; height: 142px;" src="http://3.bp.blogspot.com/_wBE37dHQDH8/S8NcSJoV_7I/AAAAAAAAAQI/lnL3-B9xViQ/s320/heavy_rain-765837.jpg" alt="" id="BLOGGER_PHOTO_ID_5459308640195706802" border="0" /&gt;&lt;/a&gt;&lt;p&gt;Tudo isto também se reflecte no jornalismo de videojogos, pois chega a um ponto que é &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_14"&gt;practicamente&lt;/span&gt; impossível reportar sobre todos eles. Um pequeno excerto do artigo:&lt;/p&gt;

&lt;p&gt;&lt;span style="font-style: italic;"&gt;"&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_15"&gt;Covering&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_16"&gt;every&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_17"&gt;video&lt;/span&gt; game is no &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_18"&gt;longer&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_19"&gt;possible&lt;/span&gt;. &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_20"&gt;The&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_21"&gt;old&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_22"&gt;guard&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_23"&gt;of&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_24"&gt;gaming&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_25"&gt;press&lt;/span&gt; is &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_26"&gt;gone&lt;/span&gt;. &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_27"&gt;Long&lt;/span&gt;-&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_28"&gt;standing&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_29"&gt;gaming&lt;/span&gt; magazines &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_30"&gt;like&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_31"&gt;GamePro&lt;/span&gt; (&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_32"&gt;under&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_33"&gt;the&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_34"&gt;direction&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_35"&gt;of&lt;/span&gt; John &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_36"&gt;Davison&lt;/span&gt;) &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_37"&gt;and&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_38"&gt;EGM&lt;/span&gt; (&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_39"&gt;which&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_40"&gt;Steve&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_41"&gt;Harris&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_42"&gt;will&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_43"&gt;soon&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_44"&gt;relaunch&lt;/span&gt;) are &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_45"&gt;finding&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_46"&gt;their&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_47"&gt;new&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_48"&gt;identities&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_49"&gt;in&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_50"&gt;what&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_51"&gt;they&lt;/span&gt; decline to &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_52"&gt;cover&lt;/span&gt;. &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_53"&gt;Journalists&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_54"&gt;simply&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_55"&gt;have&lt;/span&gt; too &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_56"&gt;much&lt;/span&gt; to &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_57"&gt;report&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_58"&gt;on&lt;/span&gt;. &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_59"&gt;Focus&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_60"&gt;will&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_61"&gt;be&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_62"&gt;the&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_63"&gt;new&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_64"&gt;identity&lt;/span&gt; factor for &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_65"&gt;every&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_66"&gt;gaming&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_67"&gt;news&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_68"&gt;outlet&lt;/span&gt; -- &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_69"&gt;online&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_70"&gt;or&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_71"&gt;print&lt;/span&gt;."&lt;/span&gt;&lt;/p&gt;

&lt;p&gt;Leiam o artigo completo em &lt;a href="http://www.bitmob.com/articles/the-death-of-the-video-game-expert"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_72"&gt;Bitmob&lt;/span&gt; - &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_73"&gt;The&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_74"&gt;Death&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_75"&gt;of&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_76"&gt;Video&lt;/span&gt; Game &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_77"&gt;Expert&lt;/span&gt;&lt;/a&gt; e pensem um pouco sobre o assunto. Ou vão jogar qualquer coisa, como queiram...&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5641132330889114656-6415041932455637473?l=templegamespt.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/yS3QU8Bsk2MiVweawar2NIsLJQ0/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/yS3QU8Bsk2MiVweawar2NIsLJQ0/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/yS3QU8Bsk2MiVweawar2NIsLJQ0/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/yS3QU8Bsk2MiVweawar2NIsLJQ0/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/TempleGames/~4/wiHgupWFPvo" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://templegamespt.blogspot.com/feeds/6415041932455637473/comments/default" title="Postar comentários" /><link rel="replies" type="text/html" href="http://templegamespt.blogspot.com/2010/04/videojogos-em-demasia-prejudicial-para.html#comment-form" title="0 Comentários" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5641132330889114656/posts/default/6415041932455637473?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5641132330889114656/posts/default/6415041932455637473?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TempleGames/~3/wiHgupWFPvo/videojogos-em-demasia-prejudicial-para.html" title="Videojogos Lançados em Demasia... Prejudicial Para Nós Gamers?!" /><author><name>Marco Cruz</name><uri>http://www.blogger.com/profile/08570735259171441179</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="26" src="http://3.bp.blogspot.com/_wBE37dHQDH8/S0nAwQt-emI/AAAAAAAAAAk/Dk0bQYqeJHA/S220/fotos0028.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/_wBE37dHQDH8/S8NcSJoV_7I/AAAAAAAAAQI/lnL3-B9xViQ/s72-c/heavy_rain-765837.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://templegamespt.blogspot.com/2010/04/videojogos-em-demasia-prejudicial-para.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CEQNR347eip7ImA9WxFXFk4.&quot;"><id>tag:blogger.com,1999:blog-5641132330889114656.post-3926075001690833988</id><published>2010-04-09T02:26:00.000-07:00</published><updated>2010-05-23T09:33:16.002-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-05-23T09:33:16.002-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Análises" /><title>[Análise] FIFA 10</title><content type="html">&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_wBE37dHQDH8/S770drJgJtI/AAAAAAAAAPI/LMiwLkZ_QIc/s1600/fifacover.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 250px; height: 288px;" src="http://3.bp.blogspot.com/_wBE37dHQDH8/S770drJgJtI/AAAAAAAAAPI/LMiwLkZ_QIc/s320/fifacover.jpg" alt="" id="BLOGGER_PHOTO_ID_5458068589055583954" border="0" /&gt;&lt;/a&gt;
&lt;ul&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Plataformas:&lt;/span&gt; PS2, PS3, PSP, &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;XBox&lt;/span&gt; 360, &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;Wii&lt;/span&gt;, PC&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Produtora:&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;EA&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;Sports&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Género:&lt;/span&gt; Futebol&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Data de Lançamento:&lt;/span&gt; 01/10/09&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;O Benfica vai lançado, a Selecção Nacional está qualificada para o Mundial... Só falta FIFA 10 conseguir manter-se no topo dos simuladores de futebol. À primeira vista não parece ser muito complicado isso acontecer, pois a &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_4"&gt;Electronic&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_5"&gt;Arts&lt;/span&gt; prometeu "mundos e fundos" com o seu simulador da nova época &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_6"&gt;futebolística&lt;/span&gt;. E todos temos noção do percurso da série FIFA ao longo dos anos com demasiados altos e baixos. No entanto, neste últimos dois anos a &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_7"&gt;Electronic&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_8"&gt;Arts&lt;/span&gt; tem ganho pontos nas preferências dos fãs, de alguma forma redimindo-se dos erros do passado. Será também por algum desleixo por parte dos seus rivais da &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_9"&gt;Konami&lt;/span&gt;? Talvez. O que é certo é a notável dedicação e empenho na criação de FIFA 10, dando ao público uma nova e melhorada experiência de futebol.&lt;/p&gt;

&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_wBE37dHQDH8/S772ReLlqaI/AAAAAAAAAPQ/OoWrl302j9s/s1600/fifa10.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 250px; height: 140px;" src="http://3.bp.blogspot.com/_wBE37dHQDH8/S772ReLlqaI/AAAAAAAAAPQ/OoWrl302j9s/s320/fifa10.jpg" alt="" id="BLOGGER_PHOTO_ID_5458070578439498146" border="0" /&gt;&lt;/a&gt;&lt;p&gt;Os gráficos durante as partidas continuam bonitos e detalhados, e o sistema de clima está melhor que nunca. É notável o melhoramento nas bonitas tardes de sol ou chuvosas, e principalmente, as partidas realizadas à noite.&lt;/p&gt;

&lt;p&gt;Quando o objectivo do jogador é apreciar um bom jogo de futebol, o aspecto mais importante a considerar é sem dúvida a &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_10"&gt;jogabilidade&lt;/span&gt;. Precisam-se toques realistas, jogadas bonitas e o estádio cheio com o público ao rubro. A &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_11"&gt;jogabilidade&lt;/span&gt; em FIFA 10 está mais fluída e agradável, uma verdadeira simulação do desporto-rei! &lt;span style="font-style: italic;"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_12"&gt;But&lt;/span&gt;&lt;/span&gt;... Nem tudo se torna fácil durante esta experiência, pois necessitamos de um grande controlo do &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_13"&gt;gamepad&lt;/span&gt; se queremos surpreender os adversários com &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_14"&gt;jogadadas&lt;/span&gt; inovadoras, pois ao "jogar simples" FIFA 10 torna-se demasiado repetitivo.&lt;/p&gt;

&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_wBE37dHQDH8/S773qL3SNbI/AAAAAAAAAPY/LNhKl6RPab0/s1600/fifa101.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 250px; height: 141px;" src="http://3.bp.blogspot.com/_wBE37dHQDH8/S773qL3SNbI/AAAAAAAAAPY/LNhKl6RPab0/s320/fifa101.jpg" alt="" id="BLOGGER_PHOTO_ID_5458072102530856370" border="0" /&gt;&lt;/a&gt;&lt;p&gt;A &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_15"&gt;Electronic&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_16"&gt;Arts&lt;/span&gt; apostou forte nos detalhes dentro do relvado, para que o jogo pudesse ser mais competitivo e realista. Os jogadores têm um posicionamento correcto e delineado no terreno de jogo, cumprindo as suas missões à risca - por exemplo, os laterais ajudam no ataque mas recuperam as suas posições originais rapidamente, enquanto que os centrais tentam compensar a área de jogo deixada livre pelos seus companheiros. Os médios actuam de forma inteligente e sendo o motor de jogo entre a transição defesa-ataque, actuam em todas as áreas do campo para que o jogador possa ter mais linhas de passe e opções dentro da sua própria táctica. Com isto, podemos desenhar todas as estratégias necessárias e aplicá-las dentro do terreno. Inovem, inovem!&lt;/p&gt;

&lt;p&gt;O modo &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_17"&gt;online&lt;/span&gt; também regressa em grande, prometendo ser o mote para muitas partidas e desafios entre os jogadores. Para além de jogarem normalmente com jogadores espalhados pelo mundo, têm à disposição o inovador Pro &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_18"&gt;Club&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_19"&gt;Championship&lt;/span&gt;, que consiste em formarem uma equipa com os vossos amigos e controlarem um jogador em campo - ao estilo &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_20"&gt;Be&lt;/span&gt;-a-Pro.  Preparem-se para partidas &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_21"&gt;online&lt;/span&gt; emocionantes!&lt;/p&gt;

&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_wBE37dHQDH8/S775ci6Wv5I/AAAAAAAAAPg/E04t260ZiTs/s1600/FIFA10-A-1.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 250px; height: 140px;" src="http://1.bp.blogspot.com/_wBE37dHQDH8/S775ci6Wv5I/AAAAAAAAAPg/E04t260ZiTs/s320/FIFA10-A-1.jpg" alt="" id="BLOGGER_PHOTO_ID_5458074067222839186" border="0" /&gt;&lt;/a&gt;&lt;p&gt;Com o passar dos anos, a &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_22"&gt;Electronic&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_23"&gt;Arts&lt;/span&gt; começou a introduzir em FIFA novas habilidades de controlo de bola, tais como fintas e movimentos como &lt;span style="font-style: italic;"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_24"&gt;Off&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_25"&gt;the&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_26"&gt;Ball&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_27"&gt;Control&lt;/span&gt;, &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_28"&gt;First&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_29"&gt;Touch&lt;/span&gt;&lt;/span&gt; e &lt;span style="font-style: italic;"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_30"&gt;Team&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_31"&gt;Chemistry&lt;/span&gt;&lt;/span&gt;. Tudo isto para tornar a &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_32"&gt;jogabilidade&lt;/span&gt; mais fluída, original e precisa. Em FIFA 10, foi introduzido o sistema &lt;span style="font-style: italic;"&gt;360 &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_33"&gt;Degree&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_34"&gt;Driblin&lt;/span&gt;&lt;/span&gt;g, que consiste em permitir o movimento dos jogadores literalmente para qualquer lado, em vez da prévia limitação do sistema &lt;span style="font-style: italic;"&gt;8-&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_35"&gt;axis&lt;/span&gt;&lt;/span&gt;. Esta limitação apenas permitia mover os jogadores para norte, sul, este, oeste e diagonais, dentro claro dos valores definidos pelo sistema. Agora, o movimento é mais engenhoso e trabalhado, e já não se notam alguns "movimentos presos" nos jogadores quando tentamos driblar para o lado desejado. O &lt;span style="font-style: italic;"&gt;360 &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_36"&gt;Degree&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_37"&gt;Dribling&lt;/span&gt;&lt;/span&gt; é um sistema bem desenvolvido e aplicado pela &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_38"&gt;EA&lt;/span&gt;, mas nota-se que precisa ainda de alguma afinação em alguns movimentos. Nada que não seja resolvido no futuro!&lt;/p&gt;

&lt;p&gt;FIFA 10 também apresenta alguns erros grosseiros, e se há algo que irrita ao ponto de queremos espancar quem nos rodeia, é a &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_39"&gt;inteligência&lt;/span&gt; &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_40"&gt;artificial&lt;/span&gt; em algumas alturas do jogo. Por exemplo, os guarda-redes têm "paragens cerebrais" ocasionais que podem comprometer o resultado do encontro e todo o nosso esforço, com erros em cruzamentos perfeitamente inofensivos ou saídas da baliza inexplicáveis. A IA dos defesas também não escapa à vista, e por vezes damos com os nossos defesas especados a olhar para o horizonte e erros destes na defesa são cruciais para a derrota certa.&lt;/p&gt;

&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_wBE37dHQDH8/S779aMRwdYI/AAAAAAAAAPw/GddPyBEgxLY/s1600/GAM204.rev_fifa.360_gen12--screenshot.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 250px; height: 141px;" src="http://1.bp.blogspot.com/_wBE37dHQDH8/S779aMRwdYI/AAAAAAAAAPw/GddPyBEgxLY/s320/GAM204.rev_fifa.360_gen12--screenshot.jpg" alt="" id="BLOGGER_PHOTO_ID_5458078424833750402" border="0" /&gt;&lt;/a&gt;
&lt;p&gt;Apesar de alguns erros evidentes, FIFA 10 entrou no mercado com a ambição necessária para se tornar no jogo de eleição dos fãs de futebol. Modos de jogo &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_41"&gt;viciantes&lt;/span&gt; e enormes, modo &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_42"&gt;online&lt;/span&gt; mais cativante que nunca e &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_43"&gt;jogabilidade&lt;/span&gt; bem trabalhada são alguns dos factores que nos vão deixar colados ao ecrã durante épocas a fio. O que se pede agora à &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_44"&gt;Electronic&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_45"&gt;Arts&lt;/span&gt; é que continue simplesmente a melhorar o trabalho que tem vindo a fazer nestes últimos anos, para que a sua simulação &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_46"&gt;futebolística&lt;/span&gt; não desiluda os fãs!&lt;/p&gt;

&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_wBE37dHQDH8/S77-DO2wohI/AAAAAAAAAP4/8rujBp4f7zs/s1600/chars.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 250px; height: 141px;" src="http://1.bp.blogspot.com/_wBE37dHQDH8/S77-DO2wohI/AAAAAAAAAP4/8rujBp4f7zs/s320/chars.jpg" alt="" id="BLOGGER_PHOTO_ID_5458079129900458514" border="0" /&gt;&lt;/a&gt;&lt;span style="color: rgb(0, 0, 153); font-weight: bold;"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_47"&gt;Pros&lt;/span&gt;:&lt;/span&gt;

&lt;ul style="color: rgb(0, 0, 153);"&gt;&lt;li&gt;FIFA está de regresso em grande!&lt;/li&gt;&lt;li&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_48"&gt;Manager&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_49"&gt;Mode&lt;/span&gt; inovador&lt;/li&gt;&lt;li&gt;Visuais fantásticos&lt;/li&gt;&lt;/ul&gt;&lt;span style="color: rgb(255, 0, 0); font-weight: bold;"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_50"&gt;Cons&lt;/span&gt;:&lt;/span&gt;

&lt;ul style="color: rgb(255, 0, 0);"&gt;&lt;li&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_51"&gt;Caracterização&lt;/span&gt; facial dos jogadores algo pobre&lt;/li&gt;&lt;li&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_52"&gt;Inteligência&lt;/span&gt; artificial manhosa&lt;/li&gt;&lt;li&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_53"&gt;Jogabilidade&lt;/span&gt; algo complexa&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-weight: bold;"&gt;FIFA 10 sai do &lt;span style="font-style: italic;"&gt;Temple&lt;/span&gt; com: 7/10&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5641132330889114656-3926075001690833988?l=templegamespt.blogspot.com' alt='' /&gt;&lt;/div&gt;
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