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	<title type="text">The 3D Student</title>
	<subtitle type="text">Helping VFX Arists round out their skills and get paid.</subtitle>

	<updated>2012-02-04T15:00:09Z</updated>

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		<author>
			<name>Heather Craik</name>
						<uri>http://www.shadesofadream.com</uri>
					</author>
		<title type="html"><![CDATA[February Fun Roundup Post]]></title>
		<link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/The3dStudent/~3/8rHBBJAih_o/" />
		<id>http://www.shadesofadream.com/blog/?p=1207</id>
		<updated>2012-02-04T12:11:23Z</updated>
		<published>2012-02-04T15:00:09Z</published>
		<category scheme="http://www.shadesofadream.com/blog" term="Month in Review" /><category scheme="http://www.shadesofadream.com/blog" term="Community" /><category scheme="http://www.shadesofadream.com/blog" term="General" /><category scheme="http://www.shadesofadream.com/blog" term="Inspiration" /><category scheme="http://www.shadesofadream.com/blog" term="Monthly Review" />		
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		<thr:total>0</thr:total>
	<content type="html">January was an odd month in terms of our brand spanking new blog schedule (which you&amp;#8217;ll notice, has already morphed into Saturdays instead of Fridays). On the other side of the words, I&amp;#8217;ve been working on a project I&amp;#8217;m really &amp;#8230; &lt;a href="http://www.shadesofadream.com/blog/month-in-review/february-roundup/"&gt;Continue reading &lt;span class="meta-nav"&gt;&amp;#8594;&lt;/span&gt;&lt;/a&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/The3dStudent/~4/8rHBBJAih_o" height="1" width="1"/&gt;</content><feedburner:origLink>http://www.shadesofadream.com/blog/month-in-review/february-roundup/</feedburner:origLink></entry>
		<entry>
		<author>
			<name>Amanda Tradwick</name>
						<uri>http://www.collegegrant.net</uri>
					</author>
		<title type="html"><![CDATA[The Future of 3D: Mixing CGI with Auditory Illusions?]]></title>
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		<id>http://www.shadesofadream.com/blog/?p=1200</id>
		<updated>2012-01-15T16:43:36Z</updated>
		<published>2012-01-27T15:36:30Z</published>
		<category scheme="http://www.shadesofadream.com/blog" term="Guest Posts" /><category scheme="http://www.shadesofadream.com/blog" term="Concept" /><category scheme="http://www.shadesofadream.com/blog" term="Future" /><category scheme="http://www.shadesofadream.com/blog" term="Guest" />		
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		<thr:total>0</thr:total>
	<content type="html">3D technology has become more common in the entertainment industry. Movies and television shows are produced in 3D, with the audience being given special glasses to view the effects. Developers have even found a way to create 3D effects in &amp;#8230; &lt;a href="http://www.shadesofadream.com/blog/guest-posts/future-3d-mix-cgi-auditory-illusions/"&gt;Continue reading &lt;span class="meta-nav"&gt;&amp;#8594;&lt;/span&gt;&lt;/a&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/The3dStudent?a=__K-irjgFnI:Nw_WZys8tJU:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/The3dStudent?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/The3dStudent?a=__K-irjgFnI:Nw_WZys8tJU:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/The3dStudent?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/The3dStudent?a=__K-irjgFnI:Nw_WZys8tJU:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/The3dStudent?i=__K-irjgFnI:Nw_WZys8tJU:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/The3dStudent?a=__K-irjgFnI:Nw_WZys8tJU:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/The3dStudent?i=__K-irjgFnI:Nw_WZys8tJU:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/The3dStudent/~4/__K-irjgFnI" height="1" width="1"/&gt;</content><feedburner:origLink>http://www.shadesofadream.com/blog/guest-posts/future-3d-mix-cgi-auditory-illusions/</feedburner:origLink></entry>
		<entry>
		<author>
			<name>Mehdi Pourshayegan</name>
						<uri>http://www.Hellsculptor.com</uri>
					</author>
		<title type="html"><![CDATA[Alpha Mapping to Create Realistic Leaves]]></title>
		<link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/The3dStudent/~3/yFy_-CNmpkM/" />
		<id>http://www.shadesofadream.com/blog/?p=1067</id>
		<updated>2012-01-02T16:34:13Z</updated>
		<published>2012-01-20T16:25:09Z</published>
		<category scheme="http://www.shadesofadream.com/blog" term="Tutorials" /><category scheme="http://www.shadesofadream.com/blog" term="Effects" /><category scheme="http://www.shadesofadream.com/blog" term="Guest" /><category scheme="http://www.shadesofadream.com/blog" term="Texturing" /><category scheme="http://www.shadesofadream.com/blog" term="Training" />		
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		<thr:total>0</thr:total>
	<content type="html">Alpha mapping is a technique in 3D computer graphics where an image is mapped (assigned) to a 3D object, and designates certain areas of the object to be transparent or translucent. The transparency can vary in strength, based on the &amp;#8230; &lt;a href="http://www.shadesofadream.com/blog/3d-tutorial/alpha-mapping-create-realistic-leaves/"&gt;Continue reading &lt;span class="meta-nav"&gt;&amp;#8594;&lt;/span&gt;&lt;/a&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/The3dStudent?a=yFy_-CNmpkM:iV1j7t6_8CQ:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/The3dStudent?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/The3dStudent?a=yFy_-CNmpkM:iV1j7t6_8CQ:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/The3dStudent?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/The3dStudent?a=yFy_-CNmpkM:iV1j7t6_8CQ:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/The3dStudent?i=yFy_-CNmpkM:iV1j7t6_8CQ:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/The3dStudent?a=yFy_-CNmpkM:iV1j7t6_8CQ:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/The3dStudent?i=yFy_-CNmpkM:iV1j7t6_8CQ:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/The3dStudent/~4/yFy_-CNmpkM" height="1" width="1"/&gt;</content><feedburner:origLink>http://www.shadesofadream.com/blog/3d-tutorial/alpha-mapping-create-realistic-leaves/</feedburner:origLink></entry>
		<entry>
		<author>
			<name>Heather Craik</name>
						<uri>http://www.shadesofadream.com</uri>
					</author>
		<title type="html"><![CDATA[Recommended Deliberate Practice for VFX Artists]]></title>
		<link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/The3dStudent/~3/CiYzfrv_U1w/" />
		<id>http://www.shadesofadream.com/blog/?p=1196</id>
		<updated>2012-01-13T18:12:17Z</updated>
		<published>2012-01-14T15:30:07Z</published>
		<category scheme="http://www.shadesofadream.com/blog" term="Key Concept" /><category scheme="http://www.shadesofadream.com/blog" term="Advice" /><category scheme="http://www.shadesofadream.com/blog" term="Concept" /><category scheme="http://www.shadesofadream.com/blog" term="Effects" /><category scheme="http://www.shadesofadream.com/blog" term="Employability" /><category scheme="http://www.shadesofadream.com/blog" term="Project" /><category scheme="http://www.shadesofadream.com/blog" term="Project Management" /><category scheme="http://www.shadesofadream.com/blog" term="Time" />		
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		<thr:total>2</thr:total>
	<content type="html">If you haven&amp;#8217;t already, go and read the first part of this mini-series on Deliberate Practice and Continuous Learning. Deliberate Practice for VFX Artists Over the past week I&amp;#8217;ve been looking at job openings for VFX artists, mainly in America, &amp;#8230; &lt;a href="http://www.shadesofadream.com/blog/key-concept/recommended-deliberate-practice-vfx-artists/"&gt;Continue reading &lt;span class="meta-nav"&gt;&amp;#8594;&lt;/span&gt;&lt;/a&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/The3dStudent?a=CiYzfrv_U1w:x2fTsjQRxds:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/The3dStudent?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/The3dStudent?a=CiYzfrv_U1w:x2fTsjQRxds:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/The3dStudent?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/The3dStudent?a=CiYzfrv_U1w:x2fTsjQRxds:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/The3dStudent?i=CiYzfrv_U1w:x2fTsjQRxds:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/The3dStudent?a=CiYzfrv_U1w:x2fTsjQRxds:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/The3dStudent?i=CiYzfrv_U1w:x2fTsjQRxds:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/The3dStudent/~4/CiYzfrv_U1w" height="1" width="1"/&gt;</content><feedburner:origLink>http://www.shadesofadream.com/blog/key-concept/recommended-deliberate-practice-vfx-artists/</feedburner:origLink></entry>
		<entry>
		<author>
			<name>Heather Craik</name>
						<uri>http://www.shadesofadream.com</uri>
					</author>
		<title type="html"><![CDATA[Continuous Learning and Deliberate Practice for VFX Artists]]></title>
		<link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/The3dStudent/~3/08929a0c9Q8/" />
		<id>http://www.shadesofadream.com/blog/?p=1187</id>
		<updated>2012-01-13T18:05:48Z</updated>
		<published>2012-01-13T16:51:25Z</published>
		<category scheme="http://www.shadesofadream.com/blog" term="Key Concept" /><category scheme="http://www.shadesofadream.com/blog" term="Advice" /><category scheme="http://www.shadesofadream.com/blog" term="Concept" /><category scheme="http://www.shadesofadream.com/blog" term="Effects" /><category scheme="http://www.shadesofadream.com/blog" term="Employability" /><category scheme="http://www.shadesofadream.com/blog" term="Project" /><category scheme="http://www.shadesofadream.com/blog" term="Project Management" /><category scheme="http://www.shadesofadream.com/blog" term="Time" />		
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		<thr:total>2</thr:total>
	<content type="html">Why should I care about Continuous Learning? Continuous learning is one of those things we hear a lot while we&amp;#8217;re in school or college, usually within the first week of the year and as some magical thing that will help &amp;#8230; &lt;a href="http://www.shadesofadream.com/blog/key-concept/continuous-learning-deliberate-practice-vfx/"&gt;Continue reading &lt;span class="meta-nav"&gt;&amp;#8594;&lt;/span&gt;&lt;/a&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/The3dStudent?a=08929a0c9Q8:4Xil9hkK678:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/The3dStudent?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/The3dStudent?a=08929a0c9Q8:4Xil9hkK678:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/The3dStudent?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/The3dStudent?a=08929a0c9Q8:4Xil9hkK678:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/The3dStudent?i=08929a0c9Q8:4Xil9hkK678:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/The3dStudent?a=08929a0c9Q8:4Xil9hkK678:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/The3dStudent?i=08929a0c9Q8:4Xil9hkK678:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/The3dStudent/~4/08929a0c9Q8" height="1" width="1"/&gt;</content><feedburner:origLink>http://www.shadesofadream.com/blog/key-concept/continuous-learning-deliberate-practice-vfx/</feedburner:origLink></entry>
		<entry>
		<author>
			<name>Mariana Ashley</name>
						<uri>http://www.onlinecolleges.net</uri>
					</author>
		<title type="html"><![CDATA[So you want to become an Animator? Here&#8217;s Everything you Need to Know]]></title>
		<link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/The3dStudent/~3/D-74Yl0SQHc/" />
		<id>http://www.shadesofadream.com/blog/?p=1164</id>
		<updated>2012-01-02T16:29:56Z</updated>
		<published>2012-01-06T16:25:16Z</published>
		<category scheme="http://www.shadesofadream.com/blog" term="Guest Posts" /><category scheme="http://www.shadesofadream.com/blog" term="Advice" /><category scheme="http://www.shadesofadream.com/blog" term="Animating" /><category scheme="http://www.shadesofadream.com/blog" term="Community" /><category scheme="http://www.shadesofadream.com/blog" term="Guest" />		
		<link rel="replies" type="text/html" href="http://www.shadesofadream.com/blog/guest-posts/become-animator-guide/#comments" thr:count="3" />
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		<thr:total>3</thr:total>
	<content type="html">School is back-in-session which means high school seniors applying for college and even current undeclared college freshmen and sophomores will soon need to select a major-of-choice. If you have a passion for the arts but are not sure which specific &amp;#8230; &lt;a href="http://www.shadesofadream.com/blog/guest-posts/become-animator-guide/"&gt;Continue reading &lt;span class="meta-nav"&gt;&amp;#8594;&lt;/span&gt;&lt;/a&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/The3dStudent?a=D-74Yl0SQHc:8U4MZciodYY:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/The3dStudent?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/The3dStudent?a=D-74Yl0SQHc:8U4MZciodYY:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/The3dStudent?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/The3dStudent?a=D-74Yl0SQHc:8U4MZciodYY:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/The3dStudent?i=D-74Yl0SQHc:8U4MZciodYY:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/The3dStudent?a=D-74Yl0SQHc:8U4MZciodYY:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/The3dStudent?i=D-74Yl0SQHc:8U4MZciodYY:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/The3dStudent/~4/D-74Yl0SQHc" height="1" width="1"/&gt;</content><feedburner:origLink>http://www.shadesofadream.com/blog/guest-posts/become-animator-guide/</feedburner:origLink></entry>
		<entry>
		<author>
			<name>Heather Craik</name>
						<uri>http://www.shadesofadream.com</uri>
					</author>
		<title type="html"><![CDATA[Happy New Year &#8211; World Domination Just Round The Corner&#8230;]]></title>
		<link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/The3dStudent/~3/LBGBXyW5Zqw/" />
		<id>http://www.shadesofadream.com/blog/?p=1174</id>
		<updated>2012-01-04T16:06:54Z</updated>
		<published>2012-01-04T16:35:39Z</published>
		<category scheme="http://www.shadesofadream.com/blog" term="Month in Review" /><category scheme="http://www.shadesofadream.com/blog" term="Concept" /><category scheme="http://www.shadesofadream.com/blog" term="Site_Update" />		
		<link rel="replies" type="text/html" href="http://www.shadesofadream.com/blog/month-in-review/new-year-2012/#comments" thr:count="2" />
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		<thr:total>2</thr:total>
	<content type="html">Happy New Year! Glad 2011 is over? There&amp;#8217;s something magical about a clean slate that, while it can inspire gut-clenching dread, is so pretty and inspirational. For the last few months I&amp;#8217;ve been running around like a headless chicken trying &amp;#8230; &lt;a href="http://www.shadesofadream.com/blog/month-in-review/new-year-2012/"&gt;Continue reading &lt;span class="meta-nav"&gt;&amp;#8594;&lt;/span&gt;&lt;/a&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/The3dStudent?a=LBGBXyW5Zqw:9II-Z0saYpM:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/The3dStudent?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/The3dStudent?a=LBGBXyW5Zqw:9II-Z0saYpM:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/The3dStudent?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/The3dStudent?a=LBGBXyW5Zqw:9II-Z0saYpM:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/The3dStudent?i=LBGBXyW5Zqw:9II-Z0saYpM:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/The3dStudent?a=LBGBXyW5Zqw:9II-Z0saYpM:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/The3dStudent?i=LBGBXyW5Zqw:9II-Z0saYpM:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/The3dStudent/~4/LBGBXyW5Zqw" height="1" width="1"/&gt;</content><feedburner:origLink>http://www.shadesofadream.com/blog/month-in-review/new-year-2012/</feedburner:origLink></entry>
		<entry>
		<author>
			<name>Prantic Madhukalya</name>
						<uri>http://www.sabretooth666.deviantart.com/</uri>
					</author>
		<title type="html"><![CDATA[Ambient Occlusion Combined with Toon Shader Tutorial]]></title>
		<link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/The3dStudent/~3/vdtrxzkKQBM/" />
		<id>http://www.shadesofadream.com/blog/?p=1134</id>
		<updated>2011-10-03T14:16:04Z</updated>
		<published>2011-10-03T14:14:37Z</published>
		<category scheme="http://www.shadesofadream.com/blog" term="Tutorials" /><category scheme="http://www.shadesofadream.com/blog" term="Guest" /><category scheme="http://www.shadesofadream.com/blog" term="Lighting" /><category scheme="http://www.shadesofadream.com/blog" term="Texturing" />		
		<link rel="replies" type="text/html" href="http://www.shadesofadream.com/blog/3d-tutorial/ambient-occlusion-toon-shader/#comments" thr:count="1" />
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		<thr:total>1</thr:total>
	<content type="html">(Editors note: Hey folks, this is the last post we&amp;#8217;ll be seeing on here until January sometime &amp;#8211; I&amp;#8217;m entering a heavy development phase and I can&amp;#8217;t maintain this as well. I will be back though, promise. For now, over &amp;#8230; &lt;a href="http://www.shadesofadream.com/blog/3d-tutorial/ambient-occlusion-toon-shader/"&gt;Continue reading &lt;span class="meta-nav"&gt;&amp;#8594;&lt;/span&gt;&lt;/a&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/The3dStudent?a=vdtrxzkKQBM:r4Euz2P7lB8:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/The3dStudent?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/The3dStudent?a=vdtrxzkKQBM:r4Euz2P7lB8:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/The3dStudent?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/The3dStudent?a=vdtrxzkKQBM:r4Euz2P7lB8:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/The3dStudent?i=vdtrxzkKQBM:r4Euz2P7lB8:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/The3dStudent?a=vdtrxzkKQBM:r4Euz2P7lB8:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/The3dStudent?i=vdtrxzkKQBM:r4Euz2P7lB8:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/The3dStudent/~4/vdtrxzkKQBM" height="1" width="1"/&gt;</content><feedburner:origLink>http://www.shadesofadream.com/blog/3d-tutorial/ambient-occlusion-toon-shader/</feedburner:origLink></entry>
		<entry>
		<author>
			<name>Jonathan Palencia</name>
						<uri>http://www.ciachn.com/</uri>
					</author>
		<title type="html"><![CDATA[3D Rendering Tutorial Part Two]]></title>
		<link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/The3dStudent/~3/E-yec1uNfC0/" />
		<id>http://www.shadesofadream.com/blog/?p=1128</id>
		<updated>2011-08-18T18:54:01Z</updated>
		<published>2011-08-18T19:00:18Z</published>
		<category scheme="http://www.shadesofadream.com/blog" term="Technical 3D" /><category scheme="http://www.shadesofadream.com/blog" term="3D 101" /><category scheme="http://www.shadesofadream.com/blog" term="Programming" /><category scheme="http://www.shadesofadream.com/blog" term="Training" />		
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		<link rel="replies" type="application/atom+xml" href="http://www.shadesofadream.com/blog/technical-3d/3d-rendering-tutorial-part-two/feed/atom/" thr:count="1" />
		<thr:total>1</thr:total>
	<content type="html">Welcome again! It&amp;#8217;s time to continue writing more code for our small, simple and regularly fast 3D renderer. Today we will write a few more classes: Vertex3D, Plane3D, Object3D, World3D, FlatFiller, and Triangle. – Our “Hello World”, which is actually &amp;#8230; &lt;a href="http://www.shadesofadream.com/blog/technical-3d/3d-rendering-tutorial-part-two/"&gt;Continue reading &lt;span class="meta-nav"&gt;&amp;#8594;&lt;/span&gt;&lt;/a&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/The3dStudent?a=E-yec1uNfC0:wxl_PwLiCV8:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/The3dStudent?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/The3dStudent?a=E-yec1uNfC0:wxl_PwLiCV8:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/The3dStudent?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/The3dStudent?a=E-yec1uNfC0:wxl_PwLiCV8:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/The3dStudent?i=E-yec1uNfC0:wxl_PwLiCV8:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/The3dStudent?a=E-yec1uNfC0:wxl_PwLiCV8:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/The3dStudent?i=E-yec1uNfC0:wxl_PwLiCV8:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/The3dStudent/~4/E-yec1uNfC0" height="1" width="1"/&gt;</content><feedburner:origLink>http://www.shadesofadream.com/blog/technical-3d/3d-rendering-tutorial-part-two/</feedburner:origLink></entry>
		<entry>
		<author>
			<name>Jonathan Palencia</name>
						<uri>http://www.ciachn.com/</uri>
					</author>
		<title type="html"><![CDATA[3D101 Starting a Simple Renderer]]></title>
		<link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/The3dStudent/~3/Lovx_iYCOcU/" />
		<id>http://www.shadesofadream.com/blog/?p=1113</id>
		<updated>2011-08-11T10:21:59Z</updated>
		<published>2011-08-11T14:00:02Z</published>
		<category scheme="http://www.shadesofadream.com/blog" term="Technical 3D" /><category scheme="http://www.shadesofadream.com/blog" term="3D 101" /><category scheme="http://www.shadesofadream.com/blog" term="Code" />		
		<link rel="replies" type="text/html" href="http://www.shadesofadream.com/blog/technical-3d/renderer-beginning-actionscript3/#comments" thr:count="2" />
		<link rel="replies" type="application/atom+xml" href="http://www.shadesofadream.com/blog/technical-3d/renderer-beginning-actionscript3/feed/atom/" thr:count="2" />
		<thr:total>2</thr:total>
	<content type="html">Now that you&amp;#8217;re familiar with the fundamentals of 3D (spaces, coordinates, projections, and rotations) and the processes that are performed by a renderer, it&amp;#8217;s finally time to begin writing a quick and clean simple 3D renderer in Action Script 3 &amp;#8230; &lt;a href="http://www.shadesofadream.com/blog/technical-3d/renderer-beginning-actionscript3/"&gt;Continue reading &lt;span class="meta-nav"&gt;&amp;#8594;&lt;/span&gt;&lt;/a&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/The3dStudent?a=Lovx_iYCOcU:p0Tb9s9fBPs:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/The3dStudent?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/The3dStudent?a=Lovx_iYCOcU:p0Tb9s9fBPs:qj6IDK7rITs"&gt;&lt;img src="http://feeds.feedburner.com/~ff/The3dStudent?d=qj6IDK7rITs" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/The3dStudent?a=Lovx_iYCOcU:p0Tb9s9fBPs:gIN9vFwOqvQ"&gt;&lt;img src="http://feeds.feedburner.com/~ff/The3dStudent?i=Lovx_iYCOcU:p0Tb9s9fBPs:gIN9vFwOqvQ" border="0"&gt;&lt;/img&gt;&lt;/a&gt; &lt;a href="http://feeds.feedburner.com/~ff/The3dStudent?a=Lovx_iYCOcU:p0Tb9s9fBPs:V_sGLiPBpWU"&gt;&lt;img src="http://feeds.feedburner.com/~ff/The3dStudent?i=Lovx_iYCOcU:p0Tb9s9fBPs:V_sGLiPBpWU" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/The3dStudent/~4/Lovx_iYCOcU" height="1" width="1"/&gt;</content><feedburner:origLink>http://www.shadesofadream.com/blog/technical-3d/renderer-beginning-actionscript3/</feedburner:origLink></entry>
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