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	<title>The Art of the Title Sequence</title>
	
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		<title>Het Klokhuis (+ Johnny Kelly interview)</title>
		<link>http://feedproxy.google.com/~r/TheArtOfTheTitleSequence/~3/HTZPEKYqmvw/</link>
		<comments>http://www.artofthetitle.com/2010/02/08/het-klokhuis/#comments</comments>
		<pubDate>Mon, 08 Feb 2010 10:00:04 +0000</pubDate>
		<dc:creator>Art of the Title</dc:creator>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[TV]]></category>
		<category><![CDATA[2010]]></category>
		<category><![CDATA[Het Klokhuis]]></category>
		<category><![CDATA[Netherlands]]></category>
		<category><![CDATA[stop motion]]></category>

		<guid isPermaLink="false">http://www.artofthetitle.com/?p=4816</guid>
		<description><![CDATA[
		


Click to Watch SD
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Quick and affordable 3D printing technology applied to classic stop-motion opens Dutch science program &#8220;Het Klokhuis&#8221; (The Apple Core) which is Holland&#8217;s oldest youth television show, covering everything from the history of dinosaurs to how an iPhone is made. It is a hybrid of hand crafted frame-by-frame animation and [...]]]></description>
			<content:encoded><![CDATA[<div class="contact_image">
		<a href="http://www.artofthetitle2.com/media/tv/2010/het_klokhuis/het_klokhuis_opening_titles_480p.mov" title="Het Klokhuis" class="option" rel="shadowbox;width=848;height=480"><img alt="" src="http://media.artofthetitle.com/tv/2010/het_klokhuis/het_contact.jpg" /></a>
</div>
<ul class="contact_links">
<li><a href="http://www.artofthetitle2.com/media/tv/2010/het_klokhuis/het_klokhuis_opening_titles_480p.mov" title="Het Klokhuis" class="option" rel="shadowbox;width=848;height=480">Click to Watch SD</a></li>
<li><a href="http://www.artofthetitle2.com/media/tv/2010/het_klokhuis/het_klokhuis_opening_titles_720p.mov" title="Het Klokhuis" class="option" rel="shadowbox;width=1280;height=720">Click to Watch HD</a></li>
<li><a href="http://www.artofthetitle2.com/media/tv/2010/het_klokhuis/het_klokhuis_opening_titles_ipod.mov">iPod/iPhone</a></li>
<li class="last"><a href="http://media.artofthetitle.com/tv/2010/het_klokhuis/het_klokhuis_opening_titles.html" title="Het Klokhuis" class="option" rel="shadowbox;width=640;height=368">HTML5</a></li>
</ul>
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<div class="block10">
<p>Quick and affordable <a href="http://en.wikipedia.org/wiki/3D_printing">3D printing technology</a> applied to classic stop-motion opens Dutch science program &#8220;Het Klokhuis&#8221; (The Apple Core) which is Holland&#8217;s oldest youth television show, covering everything from the history of dinosaurs to how an iPhone is made. It is a hybrid of hand crafted frame-by-frame animation and cleanly rendered apples with sprouting science experiments encapsulated like the seed of an idea about to be discovered.</p>
</div>
<div class="break30"></div>
<div class="sectiontitle">INTERVIEW</div>
<div class="break20"></div>
<div class="block20"><strong>Project Breakdown with Johnny Kelly of Nexus Productions.</strong></p>
<p><strong>Johnny Kelly:</strong> This title sequence is unusual in that it was commissioned through an advertising agency, Kesselskramer in Amsterdam. The program &#8220;Het Klokhuis&#8221; is dearly beloved to many people in Holland; it has been running for over 20 years. The program primarily covers science but includes lots of other things like culture, history and technology, and is on every day. They wanted to refresh the show with a new logo and titles and approached <a href="http://www.nexusproductions.com">Nexus</a> to see if I would be interested in making them.</p>
<p>The art director at Kesselskramer, <a href="http://www.christianborstlap.com">Christian Borstlap</a>, had made a logo graphic, with the idea that we would come up the final logo design in the course of production. They had an idea of how the sequence would work, made up of a series of scientific experiments on a series of apples, but were entirely open about what exactly these scenarios would be. These were mostly based on what could animate in an interesting way, with fun results. You can see some of these initial ideas in Examples 1.1-4.</p>
<div class="block20">
<div class="example_image">
<a rel="shadowbox[album]" href="http://media.artofthetitle.com/tv/2010/het_klokhuis/ex1_early_apples.jpg"><img src="http://media.artofthetitle.com/tv/2010/het_klokhuis/ex1_early_apples_tb.jpg" alt=""/></a><span class="example_image_description">Examples 1.1-4: Early Apple suggestions (Click for Slideshow)</span><a rel="shadowbox[album]" class="hidden" title="" href="http://media.artofthetitle.com/tv/2010/het_klokhuis/borstlap_01.jpg"><br />
		</a><a rel="shadowbox[album]" class="hidden" title="" href="http://media.artofthetitle.com/tv/2010/het_klokhuis/borstlap_02.jpg"><br />
		</a><a rel="shadowbox[album]" class="hidden" title="" href="http://media.artofthetitle.com/tv/2010/het_klokhuis/borstlap_03.jpg"></a>
	</div>
</div>
<p></br><br />
The problem at this point was how to do justice to Christan&#8217;s beautiful logo shape. We hadn&#8217;t decided yet how the apples would actually be made, and discussed different materials. Something like plasticine wouldn&#8217;t have the right accuracy. I had used paper before but it wasn&#8217;t very good with curvy objects like an apple. My partner Jenny is a product designer and has used 3D printing quite a bit, and this seemed like a option that could work. This technology, which is still relatively niche, creates a physical object printed up in plastic from a 3D computer file, and is most commonly used by industrial designers to create prototype models. The film Coraline used 3D printing to create facial expressions, using individual models for each mouth shape, etc. Pixar also used it to create the models for their <a href="http://www.youtube.com/watch?v=-0eAG8768Io">Zoetrope</a>.</p>
<div class="block20">
<div class="example_image">
		<a href="http://www.artofthetitle2.com/media/tv/2010/het_klokhuis/het_apple_top.mp4" title="Apple prototype model renders" class="option" rel="shadowbox[album3];width=640;height=368"><img alt="" src="http://media.artofthetitle.com/tv/2010/het_klokhuis/het_prototype_tb.jpg" /></a><span class="example_video_description">Apple prototype model renders (Click to Watch Quicktimes)</span><a rel="shadowbox[album3];width=640;height=368" class="hidden" title="" href="http://www.artofthetitle2.com/media/tv/2010/het_klokhuis/het_apple_stalk.mp4"><br />
		</a><a rel="shadowbox[album3];width=640;height=480" class="hidden" title="" href="http://www.artofthetitle2.com/media/tv/2010/het_klokhuis/het_apple_melt.mp4"><br />
		</a>
	</div>
</div>
<p></br><br />
As it was for a public television station (NPS), our budget was very low, and as it turns out, the cost of getting the models produced here in London would have been prohibitively expensive. Then I remembered having come across a website of a company called <a href="http://www.shapeways.com">Shapeways</a> &#8211; who offer on-demand 3D printing by mail order and were much better value. The website is a little like YouTube, people upload 3D files, other people can leave comments, rate them, and you can order any of the models in various materials. Using this company &#8211; who fortuitously ended up being based in the Netherlands too &#8211; we were able to make simple shells for the whole apples, as well as &#8216;core&#8217; shapes which we would be able to fill up with each apple&#8217;s insides (Example 2).</p>
<div class="block20">
<div class="example_image">
		<a rel="shadowbox" href="http://media.artofthetitle.com/tv/2010/het_klokhuis/ex2_maya_screen.jpg" ><img alt="" src="http://media.artofthetitle.com/tv/2010/het_klokhuis/ex2_maya_screen_tb.jpg" /></a><span class="example_image_description">Example 2: 3D layout in 3DS Max (Click to Enlarge)</span>
	</div>
</div>
<p></br><br />
I contacted <a href="http://www.jethrohaynes.com">Jethro Haynes</a>, a model-maker/sculptor/illustrator whose work I have long been a fan of, to see if he was available and interested in collaborating on the project. Jethro worked incredibly hard in just a few weeks to build everything, with a limited budget. He has an encyclopedic knowledge of materials and is full of ideas, so it was always a pleasure to see what he came up with for the planets, fish and other elements (Example 3).</p>
<div class="block20">
<div class="example_image">
		<a rel="shadowbox" href="http://media.artofthetitle.com/tv/2010/het_klokhuis/ex3_shoal.jpg" ><img alt="" src="http://media.artofthetitle.com/tv/2010/het_klokhuis/ex3_shoal_tb.jpg" /></a><span class="example_image_description">Example 3: Shoal of fish design (Click to Enlarge)</span>
	</div>
</div>
<p></br><br />
Making the models in 3D came with other advantages &#8211; we were able to plan the shoot quite precisely. Using 3D software we were able to work out what size plinth we needed to build, what camera lens would offer minimum distortion and how far back it would need to be. We were also shooting at two different scales, and Ben here at Nexus was were able to set it up so that the camera and background wouldn&#8217;t need to change when we swapped between these (Example 4).</p>
<div class="block20">
<div class="example_image">
		<a rel="shadowbox" href="http://media.artofthetitle.com/tv/2010/het_klokhuis/ex4_setup.jpg" ><img alt="" src="http://media.artofthetitle.com/tv/2010/het_klokhuis/ex4_setup_tb.jpg" /></a><span class="example_image_description">Example 4: Studio layout via computer (Click to Enlarge)</span>
	</div>
</div>
<p></br><br />
One of the sequences we had difficulty building was the melting bubblegum apple. We considered plasticine but decided that it would not give the right results, not being glossy enough. In the end we decided on creating a sequence of 25 individual models, one for each stage of the melting apple. These were then painted up by Jethro (Examples 5a &#038; 5b).</p>
<div class="block20">
<div class="example_image">
		<a rel="shadowbox[album2]" href="http://media.artofthetitle.com/tv/2010/het_klokhuis/ex5a_3d_apples.jpg" ><img alt="" src="http://media.artofthetitle.com/tv/2010/het_klokhuis/ex5a_3d_apples_tb.jpg" /></a><span class="example_image_description">Examples 5a &#038; 5b:  Raw and painted apple models (Click to Enlarge)</span><a rel="shadowbox[album2]" class="hidden" title="" href="http://media.artofthetitle.com/tv/2010/het_klokhuis/ex5b_3d_apples_paint.jpg"></a>
	</div>
</div>
<p></br><br />
The animation was shot in 10 days in August at Clapham Road Studios, a film studio in south London which specializes in stop-frame animation. We used <a href="http://www.dragonstopmotion.com">Dragon</a> software which allows for very precise stop frame animation. Matthew Day, the DP on the project went to great lengths to create the perfect reflection on it, building up quite an elaborate set and lighting rig to this effect. The final result is quite surreal, looking so close to how the original models looked when rendered on computer. I&#8217;m happy with the resulting aesthetic, a sort of blurring between digital and analogue (Example 6).</p>
<div class="block20">
<div class="example_image">
		<a rel="shadowbox" href="http://media.artofthetitle.com/tv/2010/het_klokhuis/ex6_studio.jpg" ><img alt="" src="http://media.artofthetitle.com/tv/2010/het_klokhuis/ex6_studio_tb.jpg" /></a><span class="example_image_description">Example 6: Studio setup (Click to Enlarge)</span>
	</div>
</div>
<p></br><br />
The end titles show what is coming up on the following episode of Klokhuis. Christian at Kessleskramer designed some typography for this, and suggested integrating video to show a preview clip. With some episodes there would be three or four of these listed, other times just one, so we designed the animation sequences to be modular. You can also loop the ticking clockwork for as long or short as necessary. The agency supplied us with some placeholder text so we could show how it works. This Dutch text on the sample animation we made reads &#8220;Next week on Klokhuis&#8230; Farts&#8230; Submarines&#8230;. Hip Hop&#8221; &#8211; so it covers pretty much everything you need in a TV show.</p>
<div class="block20">
<div class="example_image">
		<a href="http://media.artofthetitle.com/tv/2010/het_klokhuis/het_klokhuis_end_titles.html" title="Het Klokhuis End Titles" class="option" rel="shadowbox;width=640;height=383"><img alt="" src="http://media.artofthetitle.com/tv/2010/het_klokhuis/het_end_tb.jpg" /></a><span class="example_video_description">Het Klokhuis End Titles (Click to Watch Quicktime)</span>
	</div>
</div>
<p></br><br />
Jethro dismantled a large clockwork machine and rebuilt it inside one of the apples, designing it in such a way that it could collapse when hit with a mallet. Amazingly, many of the machine parts were still functional, so we were able to animate these (Example 7).</p>
<div class="block20">
<div class="example_image">
		<a rel="shadowbox" href="http://media.artofthetitle.com/tv/2010/het_klokhuis/ex7_apple_clock.jpg" ><img alt="" src="http://media.artofthetitle.com/tv/2010/het_klokhuis/ex7_apple_clock_tb.jpg" /></a><span class="example_image_description">Example 7: Apple clock parts (Click to Enlarge)</span>
	</div>
</div>
<p></br><br />
We had an extraordinarily heavy prop mallet that we wanted to use. The problem was that we wanted to rig it up for animation, but weren&#8217;t allowed drill holes in it or damage it in any way. Max at the studio arranged a counterweight to the mallet using a sandbag. This allowed us to animate it quite precisely without worrying too much about it falling on top of the apple (Example 8).</p>
<div class="block20">
<div class="example_image">
		<a rel="shadowbox" href="http://media.artofthetitle.com/tv/2010/het_klokhuis/ex8_mallet.jpg" ><img alt="" src="http://media.artofthetitle.com/tv/2010/het_klokhuis/ex8_mallet_tb.jpg" /></a><span class="example_image_description">Example 8: The mallet (Click to Enlarge)</span>
	</div>
</div>
<p></br><br />
Ultimately it was a challenging but enjoyable job to work on. Much of it was unknown territory and each sequence posed its own unique difficulties. I had for example planned to use real smoke for the final logo reveal and film this live action, but in the end opted for the stop motion staple, cotton wool. I find it interesting to try and use these old fashioned stop frame animation techniques and blend them with the benefits of new technology. This type of experimentation doesn&#8217;t fit every job but it seemed fitting given the show&#8217;s subject matter itself, and interestingly the first rebranded episode of Het Klokhuis will be all about the making of the title sequence itself.</div>
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<div class="sectiontitle"></div>
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<div class="block20"><span class="specs">Netherlands | 2010 | Color | 1.78:1 | Dutch</span></div>
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<div class="sectiontitle">Extras</div>
<div class="break15"></div>
<div class="block10">
<p><img class="alignleft" src="http://www.artofthetitle.com/v2/wp-content/themes/grid_focus/images/weblink_extra.png" alt="Weblink Extra icon" width="16" height="16" /><a rel="shadowbox;width=800;height=600" class="option" title="Behind the Scenes of "Het Klokhuis" on Johnny Kelly's flickr" href="http://media.artofthetitle.com/tv/2010/het_klokhuis/het_flickr_slideshow.html">Behind the Scenes of &#8220;Het Klokhuis&#8221; on Johnny Kelly&#8217;s flickr &#8211; Click to Watch Slideshow
<div class="thumbstrip"></div>
<p></a></p>
</div>
<div class="break30"></div>
<div class="sectiontitle">CREDITS</div>
<div class="break15"></div>
<div class="block10"><strong>Production Company: </strong> <a href="http://www.nexusproductions.com">Nexus</a><br />
<strong>Director:</strong> <a href="http://mickeyandjohnny.com/">Johnny Kelly</a><br />
<strong>Executive Producers:</strong> Christopher O&#8217;Reilly &#038; Charlotte Bavasso<br />
<strong>Producer:</strong> Luke Youngman<br />
<strong>Production Manager:</strong> Jo Bierton<br />
<strong>Creative Development:</strong> Beccy McCray </p>
<p><strong>Client:</strong> NPS<br />
<strong>Agency:</strong> <a href="http://kesselskramer.com/">KesselsKramer</a><br />
<strong>Creative Team:</strong> <a href="http://christianborstlap.com/">Christian Borstlap</a><br />
<strong>Agency Producer</strong:</strong> Pieter Leendertse</p>
<p><strong>Model-maker:</strong> <a href="http://jethrohaynes.com/">Jethro Haynes</a><br />
<strong>3D printed model design:</strong> Ben Cowell, Matt Clark<br />
<strong>Animators:</strong> Matthew Cooper, Tine Kluth<br />
<strong>Runner:</strong> Xaver Böhm<br />
<strong>Compositing:</strong> Alasdair Brotherston </p>
<p><strong>Director of Photography:</strong> Matthew Day<br />
<strong>Filmed at Clapham Road Studios</strong></p>
<p><strong>Music:</strong> Harry Bannink<br />
<strong>Sound Design:</strong> FC Walvisch Amsterdam</div>
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		<item>
		<title>A History of Scotland (+ ISO Design interview)</title>
		<link>http://feedproxy.google.com/~r/TheArtOfTheTitleSequence/~3/0GmkRiUaAgI/</link>
		<comments>http://www.artofthetitle.com/2010/02/01/a-history-of-scotland/#comments</comments>
		<pubDate>Mon, 01 Feb 2010 10:00:00 +0000</pubDate>
		<dc:creator>Art of the Title</dc:creator>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[TV]]></category>
		<category><![CDATA[2009]]></category>
		<category><![CDATA[A History of Scotland]]></category>
		<category><![CDATA[UK]]></category>

		<guid isPermaLink="false">http://www.artofthetitle.com/?p=4740</guid>
		<description><![CDATA[
Click to Watch SD &#124; Click to Watch HD &#124; iPod/iPhone &#124; MP4


Model kits and kilts.
ISO Design&#8217;s opening title sequence to &#8220;A History of Scotland&#8221; offers a gathering sense of self and of a scaled Scotland. Using a tilt-shift effect that simulates miniature scale model photography where a shallow depth of field is created by [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="shadowbox;width=853;height=480" class="option" title="A History of Scotland" href="http://www.artofthetitle2.com/media/tv/2009/history_of_scotland_480p.mov"><img class="left" src="http://media.artofthetitle.com/tv/2009/history_of_scotland/history_of_scotland_contact.jpg" width="799" height="451" alt="A History of Scotland contact sheet" /><br />
Click to Watch SD</a> | <a rel="shadowbox;width=1280;height=720" class="option" title="A History of Scotland" href="http://www.artofthetitle2.com/media/tv/2009/history_of_scotland_720p.mov">Click to Watch HD</a> | <a href="http://www.artofthetitle2.com/media/tv/2009/history_of_scotland_ipod.mov">iPod/iPhone</a> | <a rel="shadowbox;width=640;height=352" class="option" title="A History of Scotland" href="http://www.artofthetitle2.com/media/tv/2009/history_of_scotland_h264.html">MP4</a></p>
<div class="break20"></div>
<div class="block10">
<p>Model kits and kilts.</p>
<p>ISO Design&#8217;s opening title sequence to &#8220;A History of Scotland&#8221; offers a gathering sense of self and of a scaled Scotland. Using a tilt-shift effect that simulates miniature scale model photography where a shallow depth of field is created by blurring areas of the composition either optically or in post, the title technique nicely captures the spirit of the pioneering Picts.</p>
</div>
<div class="break30"></div>
<div class="sectiontitle">INTERVIEW</div>
<div class="break20"></div>
<div class="block20"><strong>A Q&amp;A with ISO Design&#8217;s Damien Smith.</strong></p>
<div class="break20"></div>
<p><span class="atsquestion"><strong>Art of the Title: Tell us a little bit about ISO Design.</strong></span></p>
<p><strong>Damien Smith:</strong> 10 years young Glasgow-based digital design studio. Started out concentrating on personal motion graphics projects for commissioners like OneDotZero and moved into TV in the late 90&#8217;s working with the BBC, MTV and Channel 4 in the UK.</p>
<p>We still do a lot of broadcast graphics and have expanded the studio to work on large scale interactive installations for clients like Mercedes Benz and multiplatform projects like the new Sony XMB and the BBC iPlayer.</p>
<p><span class="atsquestion"><strong>ATS: How did you become involved with the project?</strong></span></p>
<p><strong>DS:</strong> We&#8217;ve worked closely with the BBC team responsible for History of Scotland over many years. This was the largest production ever undertaken by the BBC in this country and we worked closely on early concepts for reconstructions, in programme graphics and the titles.</p>
<p><span class="atsquestion"><strong>ATS: Take us through the design process, how did you develop the concept for the piece?</strong></span></p>
<p><strong>DS:</strong> The design brief was simple &#8211; &#8221; illustrate over 1000 years of Scottish history in a contemporary style&#8221;.</p>
<p>After early discussions with the producer and director, we kept coming back to one core idea . . Scotland&#8217;s history and it&#8217;s people is defined by it&#8217;s landscape; from the natural barrier the Highlands form to the rugged west coast and islands down through the central lowlands, this unique land form defined our history.</p>
<p>As with most projects three or four ideas were kicked around with the strongest developed into a storyboard. We all liked the idea of historical dates and type tagged or pinned into the landscape then blowing away in the wind, referencing the elemental nature of Scotland and the passing of time. We then gathered specially shot helicopter footage and added shallow focal planes into shot, that helped to build in a sense of scale and also caused attention to focus in on the type elements.</p>
<p><span class="atsquestion"><strong>ATS: Describe the development process of the sequence.</strong></span></p>
<p><strong>DS:</strong> After the BBC approved the treatment we created an animatic showing text blowing away over a moving aerial shot with a shift tilt effect on the background footage. This very quickly showed we could not manually key frame the type elements, as there were far to many characters and this also lacked a random natural feel. We then started scripting in After Effects to animate the type from a resting position to a new position off screen. We also split type blocks into words or letters and the scripts randomised the position and rotation parameters as the type as it left screen. The whole thing gave much more of a natural organic feel. Travelling mattes for were then created for all the helicopter shots and the shift tilt effects produced using Mocha, and tracking moving shots in SynthEyes.</p>
<p><span class="atsquestion"><strong>ATS: What was the most difficult aspect of this piece?</strong></span></p>
<p><strong>DS:</strong> Trying to squeeze it out of a BBC budget!</p>
<p><span class="atsquestion"><strong>ATS: What recent work has taken you by surprise?</strong></span></p>
<p><strong>DS:</strong> The Radiohead graduation film of Glasgow School of Art student James Houston &#8211; <a href="http://www.vimeo.com/1109226">Big Ideas (don&#8217;t get any)</a>. Pleased to say James regularly works out of our studio as a freelance director!</p>
<p><span class="atsquestion"><strong>ATS: So what’s next for you?</strong></span></p>
<p><strong>DS:</strong> We have recently launched a creative social media platform in partnership with Channel 4, we are completing the titles for Peter Mullans new film NEDS and we are consulting on interactive installations for a new Zaha Hadid Museum.</p>
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<div class="block20"><span class="specs">UK | 2009 | Color | 1.78:1 | English</span></div>
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<div class="sectiontitle">EXTRAS</div>
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<p>
<div class="textpad20"><img class="alignleft" src="http://www.artofthetitle.com/v2/wp-content/themes/grid_focus/images/image_extra.png" alt="Image Extra icon" width="16" height="16" /><a href="http://www.boston.com/bigpicture/2010/01/fiery_european_festivals.html">Pic(t)s of Up Helly Aa, a fire festival celebrated for over 130 years in Scotland&#8217;s Shetland islands</a><br />
from Alan Taylor/Boston.com’s consistently brilliant “The Big Picture”</div>
</p>
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<div class="sectiontitle">CREDITS</div>
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<p>
<div class="textpad20"><strong>Title Design:</strong> <a href="http://www.isodesign.co.uk/">ISO Design</a></div>
</p>
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<img src="http://feeds.feedburner.com/~r/TheArtOfTheTitleSequence/~4/0GmkRiUaAgI" height="1" width="1"/>]]></content:encoded>
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		<title>Sherlock Holmes (+ Danny Yount interview)</title>
		<link>http://feedproxy.google.com/~r/TheArtOfTheTitleSequence/~3/zUhWy3pfbIk/</link>
		<comments>http://www.artofthetitle.com/2010/01/21/sherlock-holmes/#comments</comments>
		<pubDate>Thu, 21 Jan 2010 16:30:51 +0000</pubDate>
		<dc:creator>Art of the Title</dc:creator>
				<category><![CDATA[Companies]]></category>
		<category><![CDATA[Danny Yount]]></category>
		<category><![CDATA[Film]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[People]]></category>
		<category><![CDATA[Prologue Film]]></category>
		<category><![CDATA[2009]]></category>
		<category><![CDATA[Prologue Films]]></category>
		<category><![CDATA[Sherlock Holmes]]></category>
		<category><![CDATA[USA]]></category>

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		<description><![CDATA[
Click to Watch SD &#124; Click to Watch HD &#124; iPod/iPhone &#124; MP4


Watery cobblestone logos and longitudinal linotype layer, lace and lash Prologue Films&#8217; opening and end credit work for Guy Ritchie&#8217;s  &#8220;Sherlock Holmes.&#8221;
The sequence creative director Danny Yount, a self-taught Emmy-winning designer/director produced main titles for Six Feet Under and The Grid while [...]]]></description>
			<content:encoded><![CDATA[<p><a class="option" title="Sherlock Holmes End Credits" rel="shadowbox;width=848;height=480" href="http://www.artofthetitle2.com/media/film/2009/sherlock_holmes/sherlock_end_credits_480p.mov"><img class="left" src="http://media.artofthetitle.com/film/2009/sherlock_holmes/sherlock_holmes_contact.jpg" alt="Tetro contact sheet" width="799" height="433" /><br />
Click to Watch SD</a> | <a class="option" title="Sherlock Holmes End Credits" rel="shadowbox;width=1280;height=720" href="http://www.artofthetitle2.com/media/film/2009/sherlock_holmes/sherlock_end_credits_720p.mov">Click to Watch HD</a> | <a href="http://www.artofthetitle2.com/media/film/2009/sherlock_holmes/sherlock_end_credits_ipod.mov">iPod/iPhone</a> | <a rel="shadowbox;width=848;height=480" class="option" title="Sherlock Holmes End Credits" href="http://www.artofthetitle2.com/media/film/2009/sherlock_holmes/sherlock_end_credits_480p.html">MP4</a></p>
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<p>Watery cobblestone logos and longitudinal linotype layer, lace and lash Prologue Films&#8217; opening and end credit work for Guy Ritchie&#8217;s  &#8220;Sherlock Holmes.&#8221;</p>
<p>The sequence creative director Danny Yount, a self-taught Emmy-winning designer/director produced main titles for <a href="http://www.artofthetitle.com/2008/04/14/six-feet-under/">Six Feet Under</a> and The Grid while at Digital Kitchen. He currently resides at Prologue Films and has created titles for <a href="http://www.artofthetitle.com/2008/04/03/kiss-kiss-bang-bang/">Kiss Kiss Bang Bang</a>, <a href="http://www.artofthetitle.com/2008/05/10/iron-man/">Iron Man</a> and RockNRolla.</p>
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<div class="sectiontitle">INTERVIEW</div>
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<p><img class="center_tb" style="margin-top: 20px; margin-bottom: 20px;" src="http://media.artofthetitle.com/film/2009/sherlock_holmes/sh_danny_yount_tb4.jpg" alt="" /></p>
<div class="block20"><strong>A Q&amp;A with Danny Yount of Prologue Films.</strong></p>
<p><span class="atsquestion"><strong>Art of the Title: Take us through your artistic process &#8211; how do you begin a project like Sherlock Holmes? What was your approach to the logos and the beginning and end titles?</strong></span></p>
<p><strong>Danny Yount:</strong> I got a call from director Guy Ritchie while he was in the middle stages of principal photography. He liked what we made for RockNRolla and asked us to consider something good for Sherlock Holmes. We were sent a script and got very excited about it after realizing the more edgy and fun interpretation of the classic character of Holmes. So Ilya Abulhanov and myself made a couple of ideas (examples 1a &#038; 1b).</p>
<p><a id="single_image" href="http://media.artofthetitle.com/film/2009/sherlock_holmes/sh_example_01a_danny.jpg"><img class="center_tb" style="margin-top: 20px; margin-bottom: 20px;" src="http://media.artofthetitle.com/film/2009/sherlock_holmes/sh_example_01a_danny_tb.jpg" alt="" /></a></p>
<p><a id="single_image" href="http://media.artofthetitle.com/film/2009/sherlock_holmes/sh_example_01b_ilya.jpg"><img class="center_tb" style="margin-top: 20px; margin-bottom: 20px;" src="http://media.artofthetitle.com/film/2009/sherlock_holmes/sh_example_01b_ilya_tb.jpg" alt="" /></a></p>
<p>I was invited to fly out to present them at one of the sets in London and see some of the film, so I had a very strong sense after that of where they wanted to go visually. The brief I was given was to do a live action shoot that involved a lot of newspaper headlines from the late 1800&#8217;s, which would give a little history to the early beginnings of Holmes and Watson and lead into the first scene of the film following the last headline on top of a stack of newspapers laid at the doorstep. We also wanted to show part of the printing process of that time period using the linotype machine and wood block type headline compositions.</p>
<p>After going back and forth a bit we concluded that it be a macro shoot that was very graphic, so we rented some time at a printing museum and set up several still shoots to get all the material we needed for storyboards (example 2a, 2b &#038; 2c). I also shot some test footage with the Canon 5D to do a style test (example 3a &#038; 3b). They liked the presentation and told us they would get back to us.</p>
<p><a id="single_image" href="http://media.artofthetitle.com/film/2009/sherlock_holmes/sh_example_02a.jpg"><img class="center_tb" style="margin-top: 20px; margin-bottom: 20px;" src="http://media.artofthetitle.com/film/2009/sherlock_holmes/sh_example_02a_tb.jpg" alt="" /></a></p>
<p><a id="single_image" href="http://media.artofthetitle.com/film/2009/sherlock_holmes/sh_example_02b.jpg"><img class="center_tb" style="margin-top: 20px; margin-bottom: 20px;" src="http://media.artofthetitle.com/film/2009/sherlock_holmes/sh_example_02b_tb.jpg" alt="" /></a></p>
<p><a id="single_image" href="http://media.artofthetitle.com/film/2009/sherlock_holmes/sh_example_02c.jpg"><img class="center_tb" style="margin-top: 20px; margin-bottom: 20px;" src="http://media.artofthetitle.com/film/2009/sherlock_holmes/sh_example_02c_tb.jpg" alt="" /></a></p>
<p>Several months went by and the film had taken shape more so they decided to lose the headlines sequence. So they went from wanting a full main title to having a short main title and an end credit sequence. They also wanted the end credits to be an anthem to the film &#8211; using highlights from the movie. Designers Henry Hobson, Simon Clowes and Lisa Bolan teamed up and made the storyboards (example 4). I decided to go into a different direction with mine (example 5). In retrospect I think they were a little dark though (ha).</p>
<p>Once they approved of the look we had about 4 weeks from start to finish, and we were also given a special effect sequence. It was a lot of work, even for a company our size. But we have a great group of talented and dedicated people who did what it took to get it done.</p>
<p><a class="option" title="Example 3a: Printing press motion test" rel="shadowbox;width=848;height=480" href="http://www.artofthetitle2.com/media/film/2009/sherlock_holmes/micromacro1800s_480p.mov"><img class="center_tb" style="margin-top: 20px; margin-bottom: 20px;" src="http://media.artofthetitle.com/film/2009/sherlock_holmes/sh_example_03a_tb.jpg" alt="" /></a></p>
<p><a class="option" title="Example 3b: Printing press motion test" rel="shadowbox;width=848;height=480" href="http://www.artofthetitle2.com/media/film/2009/sherlock_holmes/sherlock_camera_test_480p.mov"><img class="center_tb" style="margin-top: 20px; margin-bottom: 20px;" src="http://media.artofthetitle.com/film/2009/sherlock_holmes/sh_example_03b_tb.jpg" alt="" /></a></p>
<p><span class="atsquestion"><strong>ATS: How large was the production team, and how closely do you work with them?</strong></span></p>
<p><strong>DY:</strong> We broke up into a 3 separate teams &#8211; with a total of about 14 people working around the clock. The end credit sequence required the most people by far, as there was so much detail in the illustration and transition work. The illustration took a long time to make. I&#8217;m not sure if Jorge slept very much. The main title and Hallucination VFX team was myself and Brett. The opening logos Jose and Todd.</p>
<p><a id="single_image" href="http://media.artofthetitle.com/film/2009/sherlock_holmes/sh_example_04.jpg"><img class="center_tb" style="margin-top: 20px; margin-bottom: 20px;" src="http://media.artofthetitle.com/film/2009/sherlock_holmes/sh_example_04_tb.jpg" alt="" /></a></p>
<p>I work very closely with everyone and I am always part of the process. I owe that to the client and I especially owe that to the younger designers who are building their own body of work and careers. I also learn a lot from them &#8211; they always bring in new ways of doing things. And they learn from me as I help them to avoid the same mistakes I made when I was their age.</p>
<p><a id="single_image" href="http://media.artofthetitle.com/film/2009/sherlock_holmes/sh_example_05.jpg"><img class="center_tb" style="margin-top: 20px; margin-bottom: 20px;" src="http://media.artofthetitle.com/film/2009/sherlock_holmes/sh_example_05_tb.jpg" alt="" /></a></p>
<p><span class="atsquestion"><strong>ATS: In the opening logos, is there any part of the cobblestones that are real?</strong></span></p>
<p><strong>DY:</strong> Nope &#8211; just well crafted 3D. Jose and Todd are masters. The client originally wanted the logos formed out of pools of water but Chris Sanchez came up with the idea of making them out of the cobblestones, which they loved. Jose made an excellent shading system that nailed the look of the wet gritty surfaces and the weathered stones, which took a lot of love to shape into very uneven bricks. </p>
<p>That&#8217;s the trick with making good CG &#8211; you have to spend a lot of time modeling the imperfections or it will miss the mark. It will look stiff and look like a video game. Same with the camera work &#8211; you have to make cameras that feel heavy and are hard to throw around. The more of a human touch you can bring into CG the better it looks and feels.</p>
<p>They also wanted to have a carriage break frame and cut to the opening shot but I thought it would be more interesting to just wip the camera up to the first shot. Todd used camera projection techniques for it to marry properly. I also wanted leaves to blow across the surface but we just ran out of time.</p>
<p><a class="option" title="Opening Studio Logos" rel="shadowbox;width=848;height=480" href="http://www.artofthetitle2.com/media/film/2009/sherlock_holmes/sherlock_logos_480p.mov"><img class="center_tb" style="margin-top: 20px; margin-bottom: 20px;" src="http://media.artofthetitle.com/film/2009/sherlock_holmes/sh_opening_logos.jpg" alt="" /></a></p>
<p><span class="atsquestion"><strong>ATS: The Illustrated Paper + Illustrated Times motif that permeates both the opening and closing title sequences &#8211; period sketches speckled with patterns in the clues and fine detail in the patterns. What tools did you use to accomplish this?</strong></span></p>
<p><strong>DY:</strong> A lot of human hands, a photocopier, ink footage and a few photoshop filters.</p>
<p><span class="atsquestion"><strong>ATS: What is it to push for something more than the audience is used to? Do you wrestle with taking creative risks? How do you balance and/or meld doing something because it strikes you vs. doing something overtly reflective of the body of the film? When do you hold to a vision and when do your experiment?</strong></span></p>
<p><strong>DY:</strong> I always experiment and I always push. That is what client wants and it is what I am being paid to do. But if I ignore the brief then anything I do becomes worthless to them. Or if I design something that is too abstract and self-inflated then it becomes meaningless no matter how beautiful it is. It has to communicate and it has to be interesting and stimulating &#8211; in that order. It is funny though that we call these &#8220;creative risks&#8221; &#8211; I think the only risk you take is when you ignore the client. And if you are going to do that then you better also have their version or you may get fired from the assignment. It&#8217;s a matter of trust &#8211; that&#8217;s all. And once that is established most smart clients will give you freedom.</p>
<p><a class="option" title="Hallucination VFX" rel="shadowbox;width=848;height=480" href="http://www.artofthetitle2.com/media/film/2009/sherlock_holmes/sherlock_hallucination_vfx_480p.mov"><img class="center_tb" style="margin-top: 20px; margin-bottom: 20px;" src="http://media.artofthetitle.com/film/2009/sherlock_holmes/sh_hallucination_vfx.jpg" alt="" /></a></p>
<p><span class="atsquestion"><strong>ATS: What are some of the lessons in title design that you&#8217;ve used in your process? Did you learn anything new on Sherlock Holmes?</strong></span></p>
<p><strong>DY:</strong> It has to work perfectly with the film. I&#8217;m a guitarist so I like to look at it like a solo break &#8211; I get my short time in the spotlight but I have to use it to make the song better. If I play sloppy it makes it worse. If I play too fast and show off it might get interesting but it is inappropriate.</p>
<p><span class="atsquestion"><strong>ATS: What gets you thinking differently? What new technologies are you embracing?</strong></span></p>
<p><strong>DY:</strong> Travel and people and nature. I&#8217;m interested in some of the newer apps like Houdini and Nuke. I would also like to buy myself a Canon 7d sometime soon.</p>
<p><span class="atsquestion"><strong>ATS: What brings you the most satisfaction? Seeing the final piece onscreen? Or is it the process that brings you joy?</strong></span></p>
<p><strong>DY:</strong> Both. I love the process &#8211; I get to learn so many things and get to sharpen my skills, but I also get very &#8220;locked in&#8221; to what I&#8217;m doing. There&#8217;s a level of commitment to the process that makes you go very deep and explore every aspect &#8211; it becomes apparent to you that you are created for that very thing. And when you realize that you pour yourself into every part of the process of exploration. It is only something that those who have been there can understand. We are created to create. When we realize what we are good at and pursue it with all we have it becomes very rewarding intellectually as well as spiritually.</p>
<p><a class="option" title="Sherlock Holmes Main Titles" rel="shadowbox;width=848;height=480" href="http://www.artofthetitle2.com/media/film/2009/sherlock_holmes/sherlock_main_title_480p.mov"><img class="center_tb" style="margin-top: 20px; margin-bottom: 20px;" src="http://media.artofthetitle.com/film/2009/sherlock_holmes/sh_main_titles.jpg" alt="" /></a></p>
<p>As far as seeing it on the screen &#8211; you forget all the pain you have been through. It is a cliché I know but it is like giving birth. You forget the hardship and long hours and stressed relationships and you walk away with a satisfaction that you did your best. And everyone you worked with is better as a result if you handled the job well.</p>
<p><span class="atsquestion"><strong>ATS: Following on from that, how does that satisfaction manifest itself to you?</strong></span></p>
<p><strong>DY:</strong> It makes me grow as an individual by learning from mistakes as well as successes. It is very humbling to be able to do for a living what I love.</p>
<p><span class="atsquestion"><strong>ATS: So what excites you outside of the design field?</strong></span></p>
<p><strong>DY:</strong> My family and riding my dirt bike and photography. I also love speaking at conferences &#8211; I meet so many cool people and get to see new places.</p>
<p><span class="atsquestion"><strong>ATS: What&#8217;s next for you?</strong></span></p>
<p><strong>DY:</strong> I&#8217;m working on IronMan 2 and things are looking good so far.</div>
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<p><span class="specs">USA | 2009 | Color | 1.85:1 | English</span></p>
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<div class="sectiontitle">CREDITS</div>
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<div class="textpad20"><strong>Design Company:</strong> <a href="http://prologue.com/">Prologue Films</a><br />
<strong>Creative Director:</strong> Danny Yount<br />
<strong>Design Direction:</strong> Simon Clowes, Henry Hobson, Lisa Bolan<br />
<strong>Illustration:</strong> Jorge Almeida, Chris Sanchez<br />
<strong>Calligraphy:</strong> Bonnie Ebbs<br />
<strong>VFX:</strong> Jose Ortiz, Todd Sheridan Perry<br />
<strong>Animation:</strong> Joey Park, Alasdair Wilson<br />
<strong>Compositing:</strong> Brett Reyenger, Miles Lauridsen<br />
<strong>Editorial:</strong> Gabriel Diaz<br />
<strong>Producer:</strong> Unjoo Byars<br />
<strong>Executive Producer:</strong> Kyle Cooper<br />
<strong>Coordinator:</strong> David Kennedy</div>
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<div class="sectiontitle">LINKS</div>
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<p><img class="alignleft" src="http://www.artofthetitle.com/v2/wp-content/themes/grid_focus/images/image_extra.png" alt="Web Extra icon" width="16" height="16" /><a href="http://www.dannyyount.com/" target="blank">Danny Yount</a></p>
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<p><img class="alignleft" src="http://www.artofthetitle.com/v2/wp-content/themes/grid_focus/images/image_extra.png" alt="Web Extra icon" width="16" height="16" /><a href="http://prologue.com/" target="blank">Prologue Films</a></p>
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<p><img class="alignleft" src="http://www.artofthetitle.com/v2/wp-content/themes/grid_focus/images/image_extra.png" alt="Web Extra icon" width="16" height="16" /><a href="http://www.watchthetitles.com/designers/Danny_Yount" target="blank">Danny Yount at Watch The Titles</a></p>
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		<title>How We Built Britain updated with Gareth Edwards interview</title>
		<link>http://feedproxy.google.com/~r/TheArtOfTheTitleSequence/~3/beya92JFChA/</link>
		<comments>http://www.artofthetitle.com/2010/01/04/how-we-built-britain-updated-with-gareth-edwards-interview/#comments</comments>
		<pubDate>Mon, 04 Jan 2010 15:24:11 +0000</pubDate>
		<dc:creator>Art of the Title</dc:creator>
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		<category><![CDATA[How We Built Britain]]></category>

		<guid isPermaLink="false">http://www.artofthetitle.com/?p=4643</guid>
		<description><![CDATA[An update to the “How We Built Britain” titles brings an interview with their creator Gareth Edwards.
Read it here: How We Built Britain (+ Gareth Edwards interview)

]]></description>
			<content:encoded><![CDATA[<p>An update to the “How We Built Britain” titles brings an interview with their creator Gareth Edwards.</p>
<p>Read it here: <a href="http://www.artofthetitle.com/0qv6a">How We Built Britain (+ Gareth Edwards interview)</a></p>
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		<title>Single Take Titles, Part 4: The POV Shot</title>
		<link>http://feedproxy.google.com/~r/TheArtOfTheTitleSequence/~3/fprjAYmkNc8/</link>
		<comments>http://www.artofthetitle.com/2009/12/30/single-take-titles-part-4-the-pov-shot/#comments</comments>
		<pubDate>Wed, 30 Dec 2009 05:06:51 +0000</pubDate>
		<dc:creator>Art of the Title</dc:creator>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Single Take Titles]]></category>
		<category><![CDATA[1995]]></category>
		<category><![CDATA[Single Take Titles Part 4: The POV]]></category>
		<category><![CDATA[Strange Days]]></category>
		<category><![CDATA[USA]]></category>

		<guid isPermaLink="false">http://www.artofthetitle.com/?p=4487</guid>
		<description><![CDATA[
Click to Watch SD &#124; Click to Watch HD &#124; iPod/iPhone
With this Strange Days post, 10 years on and to the minute, we begin closing the curtains on our Single Take Titles series. If one of your favorites wasn&#8217;t featured, please let us know what we missed.
In the comments readers have mentioned Goodfellas and Russian [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="shadowbox;width=848;height=352" class="option" title="Strange Days" href="http://www.artofthetitle2.com/media/film/1995/strange_days_480p.mov"><img class="left" src="http://www.artofthetitle.com/media/film/1995/strange_days_contact.jpg" width="799" height="339" alt="Strange Days contact sheet" /><br />
Click to Watch SD</a> | <a rel="shadowbox;width=1280;height=544" class="option" title="Strange Days" href="http://www.artofthetitle2.com/media/film/1995/strange_days_720p.mov">Click to Watch HD</a> | <a href="http://www.artofthetitle2.com/media/film/1995/strange_days_ipod.mov">iPod/iPhone</a></p>
<p>With this Strange Days post, 10 years on and to the minute, we begin closing the curtains on our Single Take Titles series. If one of your favorites wasn&#8217;t featured, please let us know what we missed.</p>
<p>In the comments readers have mentioned Goodfellas and Russian Ark. For the purposes of this series the latter film qualifies as its opening is uncut, though its actual titles fall on black before the shot begins. However, this beginning is quickly overshadowed by the incredible achievement of the entire film being shot as a single 96-minute Steadicam take.</p>
<p>There is something about the power of single take shots, Steadicam or otherwise, wherever they fall in a movie&#8217;s timeline. In fact, we do intend to feature the single take scene that inspired this feature and it is not an opening sequence (but it is connected with one Martin Scorsese).</p>
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<p><strong>STRANGE DAYS</strong></p>
<p>Contextually, from a November 1995 issue of American Cinematographer, &#8220;&#8230;richly textured and technologically groundbreaking&#8230;Strange Days [is] a noirish thriller that unfurls almost exclusively in the post-meridian hours&#8230;set on the eve of the millennium&#8230;tracks the dubious activities of a gang of fringe operators who dabble in a new kind of narcotic: &#8217;sensory recordings&#8217; (SR).&#8221; Executive producer/screenwriter James Cameron says he imagines SR as a futuristic offshoot of law enforcement technology, a &#8220;next-generation wire-tap.&#8221;</p>
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<p>Further excerpts from the American Cinematographer article &#8220;Long Nights and Strange Days&#8221; by Paula Parisi:</p>
<div class="block1">
<p><em>&#8220;&#8216;This is society&#8217;s underbelly, the bottom feeders,&#8217; director Kathryn Bigelow sums up. &#8216;It&#8217;s a world of hustlers, of night crawlers&#8230;this is about people who have dark needs that have to be satisfied. They&#8217;re living at an intensity that the world of the day does not promise or hold.&#8217; To portray [that] world, Bigelow decided early on that &#8220;the photography had to be the looking-glass through which you want to enter&#8230;there&#8217;s an excitement that the darkness holds.&#8217;&#8221;</p>
<p>&#8220;Strange Days expands the cinematic vocabulary with an abundance of unusual POV shots used to suggest sensory recording and playback. &#8216;The camera became the eyes of whomever&#8217;s experience we were recording,&#8221; Director of Photography Matt Leonetti, ASC notes.&#8221;</p>
<p>&#8220;&#8216;A variety of camera systems of camera systems where used to achieve the look,&#8217; says James Muro, who in addition to operating the Steadicam did a lot of hand-held work using an Aaton and a tiny Robings SL, a 35mm camera that weighs about six pounds with film. Reserving the Steadicam for the more conventional shots&#8230;Muro relied on the Robings for the more fluid POVs. Coupling it with the Helmet Integrated Display unit developed by Lightstorm Technologies&#8230;Muro was able to hold the camera anywhere while maintaining a viewfinder image in his helmet device. This enabled him &#8216;to literally put the camera where the actor&#8217;s head would be.&#8217;&#8221;</em></p>
</div>
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<p><span class="specs">USA | 1995 | Color | 2.35:1 | English | <a href="http://www.amazon.com/gp/product/B00000JSJC?ie=UTF8&#038;tag=theartoftheti-20&#038;linkCode=as2&#038;camp=1789&#038;creative=390957&#038;creativeASIN=B00000JSJC">DVD</a></span></p>
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<div class="sectiontitle">Extras</div>
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<p><img class="alignleft" src="http://www.artofthetitle.com/v2/wp-content/themes/grid_focus/images/audio_extra.png" alt="Image Extra icon" width="16" height="16" /><strong>55 minute &#8220;Opening POV Sequence&#8221; scene analysis lecture with Director Kathryn Bigelow.</strong></p>
<p><a href="http://www.artofthetitle2.com/media/film/1995/strange_days_dir_comm.mp3">Download audio file (strange_days_dir_comm.mp3)</a><br />
(From the 2002 <a href="http://www.amazon.com/gp/product/B00000JSJC?ie=UTF8&#038;tag=theartoftheti-20&#038;linkCode=as2&#038;camp=1789&#038;creative=390957&#038;creativeASIN=B00000JSJC">DVD</a>)</p>
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<div class="break15"></div>
<p><img class="alignleft" src="http://www.artofthetitle.com/v2/wp-content/themes/grid_focus/images/video_extra.png" alt="Video Extra icon" width="16" height="16" /><strong>&#8220;Have You Seen My Hair&#8221;</strong> &#8211; A film by the <a href="http://thefuturemachine.com/HTML/home.htm">Future Machine</a>.</p>
<p>A mightily charged short POV film that reminds us of the Strange Days opening.</p>
<p><a rel="shadowbox;width=848;height=480" class="option" title="Have You Seen My Hair" href="http://www.artofthetitle2.com/media/video/2009/hysmh/hysmh_480p.mov"><img class="left" src="http://media.artofthetitle.com/video/2009/hysmh_tb.jpg" width="799" height="76" alt="Have You Seen My Hair contact sheet" /><br />
Click to Watch SD</a> | <a rel="shadowbox;width=1280;height=720" class="option" title="Have You Seen My Hair" href="http://www.artofthetitle2.com/media/video/2009/hysmh/hysmh_720p.mov">Click to Watch HD</a> | <a href="http://www.vimeo.com/6837521">Vimeo</a> | <a href="http://www.artofthetitle2.com/media/video/2009/hysmh/hysmh_ipod.mov">iPod/iPhone</a></p>
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<div class="sectiontitle">Links</div>
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<p><img class="alignleft" src="http://www.artofthetitle.com/v2/wp-content/themes/grid_focus/images/weblink_extra.png" alt="Weblink Extra icon" width="16" height="16" /><a href="http://vimeo.com/6540668" target="_blank">Cinnamon Chasers &#8211; Luv Deluxe music video</a></p>
<p>More POV goodness shot entirely on a Canon 5D Mark II DSLR with a custom rig.</p>
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<div class="sectiontitle">SHOT DETAILS</div>
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<p>
<div class="textpad20"><strong>Operator:</strong> James Muro<br />
<strong>Length of Shot:</strong> 03:16<br />
<strong>Equipment Used:</strong> Custom built 35mm camera + lightweight, modified Steadicam<br />
<strong>Shot Elements:</strong> POV, First-person hands, feet and action</div>
</p>
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<div class="sectiontitle2"></div>
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<img src="http://feeds.feedburner.com/~r/TheArtOfTheTitleSequence/~4/fprjAYmkNc8" height="1" width="1"/>]]></content:encoded>
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		<feedburner:origLink>http://www.artofthetitle.com/2009/12/30/single-take-titles-part-4-the-pov-shot/</feedburner:origLink><enclosure url="http://feedproxy.google.com/~r/TheArtOfTheTitleSequence/~5/HpVSRrFX78M/strange_days_480p.mov" length="36700160" type="video/quicktime" /><feedburner:origEnclosureLink>http://www.artofthetitle2.com/media/film/1995/strange_days_480p.mov</feedburner:origEnclosureLink></item>
		<item>
		<title>Single Take Titles, Part 3: Steadicam’s Long Take</title>
		<link>http://feedproxy.google.com/~r/TheArtOfTheTitleSequence/~3/mO8taku6Yqc/</link>
		<comments>http://www.artofthetitle.com/2009/12/21/single-take-titles-part-3-steadicams-long-take/#comments</comments>
		<pubDate>Mon, 21 Dec 2009 09:00:34 +0000</pubDate>
		<dc:creator>Art of the Title</dc:creator>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Single Take Titles]]></category>
		<category><![CDATA[After Hours]]></category>
		<category><![CDATA[Boogie Nights]]></category>
		<category><![CDATA[Durval Discos]]></category>
		<category><![CDATA[Outbreak]]></category>
		<category><![CDATA[Serenity]]></category>
		<category><![CDATA[Single Take Titles Part 3: Steadicam's Long Take]]></category>
		<category><![CDATA[Snake Eyes]]></category>
		<category><![CDATA[The Bonfire of the Vanities]]></category>

		<guid isPermaLink="false">http://www.artofthetitle.com/?p=4469</guid>
		<description><![CDATA[
&#8220;The Steadicam is a combination of several large pieces of equipment, worn on the operator&#8217;s body that support the camera. The design of the equipment allows for the operator to walk and move about, without translating his or her footsteps or other vibrations into the lens, and subsequently the shot.&#8221; &#8211; Steadishots.org

A jitter-free alternative to [...]]]></description>
			<content:encoded><![CDATA[<div class="block3"><strong>
<p><em>&#8220;The Steadicam is a combination of several large pieces of equipment, worn on the operator&#8217;s body that support the camera. The design of the equipment allows for the operator to walk and move about, without translating his or her footsteps or other vibrations into the lens, and subsequently the shot.&#8221;</em> &#8211; Steadishots.org</p>
<p></strong></div>
<p>A jitter-free alternative to expensive and laborious tracking platforms, the Steadicam &#8220;revolutionizes the ways films are shot&#8221; (Stanley Kubrick). The apparatus&#8217; XYZ axis of motion is an easily rotated flotation device for the director&#8217;s vision. It is reliant upon the camera operator&#8217;s athletic grace and sense of composition. It is a visual language.</p>
<p>Our thanks to Afton Grant, a Steadicam owner and operator from New York, who&#8217;s excellent <a href="http://steadishots.org/" target="_blank">Steadishots</a> website was an invaluable resource in the creation of Single Take Titles, Part 3, and who&#8217;s commentary highlights each film here.</p>
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<p><a rel="shadowbox;width=853;height=480" class="option" title="After Hours" href="http://www.artofthetitle2.com/media/film/80s/after_hours_480p.mov"><img class="left" src="http://www.artofthetitle.com/media/film/80s/after_hours_contact.jpg" width="799" height="451" alt="After Hours contact sheet" /><br />
Click to Watch SD</a> | <a href="http://www.artofthetitle2.com/media/film/80s/after_hours_ipod.mov">iPod/iPhone</a></p>
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<p><strong>AFTER HOURS</strong></p>
<p>A synthy clarion bell beckons a plaster-dusted (but alive) Griffin Dunne&#8217;s &#8220;Paul Hackett&#8221; in Martin Scorsese&#8217;s &#8220;After Hours.&#8221; Note Hackett&#8217;s elevator door-reveal of an expression that Robert Downey Jr. has come to own over the years. With Mozart elevating the sequence the camera&#8217;s movement casts a damning eye upon the worker hive. The film is a Kafkaesque (thank you kindly, Mr. Roger Ebert) salve; Paramount had just canceled Scorsese&#8217;s The Last Temptation of Christ.</p>
<p>S p o i l e r : Back at the office but ultimately missing from his desk Dunne&#8217;s &#8220;Paul Hackett&#8221; goes missing in a familiar place. Again.</p>
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<p>Afton Grant from Steadishots:</p>
<div class="block1">
<p><em>“This is a very fun little shot, though not simple in any way. Done in low mode, at a relatively quick pace, this shot displays the great importance of good dynamic balance. With the fast paced pans and turns around the set, if the sled had not been balanced properly, it would have rolled very dramatically with each turn.&#8221;</em></p>
</div>
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<p><span class="specs">USA | 1985 | Color | 1.85:1 | English | <a href="http://www.amazon.com/gp/product/B000286RNE?ie=UTF8&#038;tag=theartoftheti-20&#038;linkCode=as2&#038;camp=1789&#038;creative=390957&#038;creativeASIN=B000286RNE">DVD</a></span></p>
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<div class="sectiontitle">Extras</div>
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<p><img class="alignleft" src="http://www.artofthetitle.com/v2/wp-content/themes/grid_focus/images/audio_extra.png" alt="Image Extra icon" width="16" height="16" />The pulsating, exploratory music that plays over Hackett reminds us of the Chemical Brother&#8217;s track &#8220;Flashback&#8221; which, in turn, reminds us of the opening sequence to Doctor Who.</p>
<p><a href="http://www.artofthetitle2.com/media/film/80s/after_hours_flashback.mp3">Download audio file (after_hours_flashback.mp3)</a></p>
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<div class="sectiontitle">SHOT DETAILS</div>
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<p>
<div class="textpad20"><strong>Operator:</strong> Larry McConkey<br />
<strong>Length of Shot:</strong> 01:03<br />
<strong>Shot Elements:</strong> Low-mode</div>
</p>
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<div class="sectiontitle2"></div>
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<p><a rel="shadowbox;width=851;height=458" class="option" title="The Bonfire of the Vanities" href="http://www.artofthetitle2.com/media/film/1990/bonfire_480p.mov"><img class="left" src="http://www.artofthetitle.com/media/film/1990/bonfire_contact.jpg" width="799" height="430" alt="Bonfire of the Vanities contact sheet" /><br />
Click to Watch SD</a> | <a href="http://www.artofthetitle2.com/media/film/1990/bonfire_ipod.mov">iPod/iPhone</a></p>
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<p><strong>THE BONFIRE OF THE VANITIES</strong></p>
<p>After a time lapse shot for the ages an air of inebriated whimsy ushers us along with the Bruce Willis character.</p>
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<p>Afton Grant from Steadishots:</p>
<div class="block1">
<p><em>“This would be one of the more famous opening sequences in the world of Steadicam. An almost 5 minute take, executed to near perfection. McConkey&#8217;s skill can really be seen in the final few seconds of the shot where the motion slows way down and ends in a lock-off with perfect headroom, horizon, and no wiggle.&#8221;</em></p>
</div>
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<p>Commentary with Steadicam Operator Larry McConkey:</p>
<div class="block1_1">
<p><em>“I fell on the very first take, due to the introduction of an ice sculpture that extras were wheeling in front of the camera for the first time on the take. Up until then they had rehearsed with an empty cart to save the ice from melting. The extra weight slowed them up considerably. I was following the actors into the underground garage and I had choreographed the ice sculpture to wipe through frame between the actors and me before after which I planned to race in front of the group in time to back through a narrow doorway.</p>
<p>Unfortunately there was an army of people trailing me who had to then race around and precede me through that doorway (Brian, Vilmos, AD&#8217;s, sound, my assistant, etc.) and there really wasn&#8217;t enough time. Someone tripped my AC, Larry Huston, who graciously offered his body for me to fall on top of. I was completely unharmed, as was the rig, but Larry H. had a nasty gash in his head. He refused a ride to the hospital so we could continue to work, and the nurse reopened his wound after every take to keep it from healing improperly until he could get stitches. What a trooper!!</p>
<p>Brian, who is a master tactician and strategist just hadn&#8217;t considered this possibility: he stood over me, and after seeing I was OK said &#8220;I didn&#8217;t think you could fall!&#8221; He had anticipated every potential disaster but this one. We did another 11 takes until dawn when Vilmos informed me that this last take &#8220;must be the one!!! The light at the beginning and end were perfect, and that WAS the one.</p>
<p>Each take was a full 500&#8242; and the shot was over when the end of the film flapped through the gate.</p>
<p>I wanted a device to let Bruce pass by me a little too close to the camera for focus in the elevator, and he came up with the idea of scooping up some salmon mousse, and twirling a little drunkenly past me. This also delayed the action enough for the rest of the crew (same group as before except for Larry H. and the boom woman with a wireless boom mike who rode with me) to exit the elevator next to us. They were timing their elevator to synchronize with ours on the way up to maintain a good RF link to the mixer. If the elevators rose side by side it worked fine, otherwise complete dropout.</p>
<p>After exiting, I wanted to get back in front of Bruce so he came up with the Mousse Toss onto the wall thereby backing away from the camera enough to allow me to make a clean exit. There were many other devices like this throughout that I came up with to make the shot flow&#8230; I figure the more work everyone else does, and the less work I have to do, the better it will look&#8230;</em></p>
</div>
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<p><span class="specs">USA | 1990 | Color | 1.85:1 | English | <a href="http://www.amazon.com/gp/product/0790742446?ie=UTF8&#038;tag=theartoftheti-20&#038;linkCode=as2&#038;camp=1789&#038;creative=390957&#038;creativeASIN=0790742446">DVD</a></span></p>
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<div class="sectiontitle">SHOT DETAILS</div>
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<p>
<div class="textpad20"><strong>Operator:</strong> Larry McConkey<br />
<strong>Length of Shot:</strong> 04:58<br />
<strong>Shot Elements:</strong> Long Shot</div>
</p>
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<div class="sectiontitle2"></div>
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<p><a rel="shadowbox;width=720;height=304" class="option" title="Snake Eyes" href="http://www.artofthetitle2.com/media/film/1998/snake_eyes_large.mov"><img class="left" src="http://www.artofthetitle.com/media/film/1998/snake_eyes_contact.jpg" width="799" height="337" alt="Snake Eyes contact sheet" /><br />
Click to Watch SD</a> | <a href="http://www.artofthetitle2.com/media/film/1998/snake_eyes_large.mov">iPod/iPhone</a></p>
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<p><strong>SNAKE EYES</strong></p>
<p>Here comes the pain.</p>
<p>Feeding off Nic Cage&#8217;s dickish-but-funny vapors the opening sequence to Brian De Palma&#8217;s Snake Eyes impresses as bits of narrative register and bullets fly. The sequence plays continuous but reportedly has eight cuts. Where are they?</p>
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<p>Afton Grant from Steadishots:</p>
<div class="block1">
<p><em>“The full opening sequence continues for almost 13 minutes but the first 7 minutes contain the best examples of the Steadicam work by McConkey.  Within the full 13 minutes, there are 8 well hidden cuts, mostly in either whip pans or something crossing full frame.</p>
<p>This shot, and the sequence as a whole, are excellent examples of a director&#8217;s vision, and understanding of the tool. Add to that vision, a great amount of trust and collaborative respect for an operator, and you get a shot that people talk about for years to come.&#8221;</em></p>
</div>
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<p><span class="specs">USA | 1998 | Color | 2.35:1 | English | <a href="http://www.amazon.com/gp/product/6305277958?ie=UTF8&#038;tag=theartoftheti-20&#038;linkCode=as2&#038;camp=1789&#038;creative=390957&#038;creativeASIN=6305277958">DVD</a></span></p>
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<div class="sectiontitle">SHOT DETAILS</div>
<div class="break15"></div>
<p>
<div class="textpad20"><strong>Operator:</strong> Larry McConkey<br />
<strong>Length of Shot:</strong> 13:00<br />
<strong>Shot Elements:</strong> Long shot, Stairs, Escalators, Dutch Roll, Whip Pans</div>
</p>
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<div class="sectiontitle2"></div>
<div class="break30"></div>
<p><a rel="shadowbox;width=848;height=352" class="option" title="Boogie Nights" href="http://artofthetitle2.com/media/film/1997/boogie_nights_480p.mov"><img class="left" src="http://www.artofthetitle.com/media/film/1997/boogie_nights_contact.jpg" width="799" height="334" alt="Boogie Nights contact sheet" /><br />
Click to Watch</a> | <a rel="shadowbox;width=1280;height=528" class="option" title="Boogie Nights" href="http://artofthetitle2.com/media/film/1997/boogie_nights_720p.mov">Click to Watch HD</a> | <a href="http://artofthetitle2.com/media/film/1997/boogie_nights_ipod.mov">iPod/iPhone</a></p>
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<p><strong>BOOGIE NIGHTS</strong></p>
<p>After what can be described as an Balkan sounding prelude over black pops practical bubble gum type. &#8220;Doesn&#8217;t take much to make me happy.&#8221; The camera swoops like Burt Reynolds eyebrows and rolls like Heather Graham bringing us into the club making introductions.</p>
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<p>Afton Grant from Steadishots:</p>
<div class="block1">
<p><em>“An amazing opening sequence. Starting on a crane, moving through a couple dutch rolls and tilts down to the ground, entering the club, and tracking the action for nearly 3 minutes.&#8221;</em></p>
</div>
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<p><span class="specs">USA | 1997 | Color | 2.35:1 | English | <a href="http://www.amazon.com/gp/product/B000PAAJZ6?ie=UTF8&#038;tag=theartoftheti-20&#038;linkCode=as2&#038;camp=1789&#038;creative=390957&#038;creativeASIN=B000PAAJZ6">DVD</a></span></p>
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<div class="sectiontitle">SHOT DETAILS</div>
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<p>
<div class="textpad20"><strong>Operator:</strong> Andy Shuttleworth<br />
<strong>Length of Shot:</strong> 02:56<br />
<strong>Shot Elements:</strong> Crane step-off, Dutch rolls, long shot</div>
</p>
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<div class="sectiontitle2"></div>
<div class="break30"></div>
<p><a rel="shadowbox;width=848;height=480" class="option" title="Outbreak" href="http://www.artofthetitle2.com/media/film/1995/outbreak_480p.mov"><img class="left" src="http://www.artofthetitle.com/media/film/1995/outbreak_contact.jpg" width="799" height="454" alt="Outbreak contact sheet" /><br />
Click to Watch SD</a> | <a rel="shadowbox;width=1280;height=720" class="option" title="Outbreak" href="http://www.artofthetitle2.com/media/film/1995/outbreak_720p.mov">Click to Watch HD</a> | <a href="http://www.artofthetitle2.com/media/film/1995/outbreak_ipod.mov">iPod/iPhone</a></p>
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<p><strong>OUTBREAK</strong></p>
<p>As we skirt a declared national emergency in H1N1 let us consider Wolfgang Petersen&#8217;s employment of the long take title sequence in Outbreak; touring the military&#8217;s Medical Research Institute of Infectious Diseases, specifically the various &#8220;biosaftey levels&#8221; of the Virology Section (from Salmonella to Hanta to the reassuringly-described &#8220;unknown&#8221;) in a single take grounds us in discomfort.</p>
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<p>Afton Grant from Steadishots:</p>
<div class="block1">
<p><em>“This is an excellent opening POV sequence. Such a long opener requires an incredible amount of coordination. Take note of the many cues and actions that move the camera in and out of the rooms and hallways.&#8221;</em></p>
</div>
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<p><span class="specs">USA | 1995 | Color | 1.85:1 | English/Korean | <a href="http://www.amazon.com/gp/product/B002GIBVVG?ie=UTF8&#038;tag=theartoftheti-20&#038;linkCode=as2&#038;camp=1789&#038;creative=390957&#038;creativeASIN=B002GIBVVG">DVD</a>/<a href="http://www.amazon.com/gp/product/B001CT876M?ie=UTF8&#038;tag=theartoftheti-20&#038;linkCode=as2&#038;camp=1789&#038;creative=390957&#038;creativeASIN=B001CT876M">Blu-ray</a></span></p>
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<div class="sectiontitle">SHOT DETAILS</div>
<div class="break15"></div>
<p>
<div class="textpad20"><strong>Operator:</strong> Mark Emery Moore<br />
<strong>Length of Shot:</strong> 02:59<br />
<strong>Shot Elements:</strong> Long Shot, Oner, Stairs</div>
</p>
<div class="break30"></div>
<div class="sectiontitle2"></div>
<div class="break30"></div>
<p><a rel="shadowbox;width=848;height=368" class="option" title="Serenity" href="http://www.artofthetitle2.com/media/film/2005/serenity_480p.mov"><img class="left" src="http://www.artofthetitle.com/media/film/2005/serenity_contact.jpg" width="799" height="349" alt="Serenity contact sheet" /><br />
Click to Watch SD</a> | <a rel="shadowbox;width=1280;height=544" class="option" title="Serenity" href="http://www.artofthetitle2.com/media/film/2005/serenity_720p.mov">Click to Watch HD</a> | <a href="http://www.artofthetitle2.com/media/film/2005/serenity_ipod.mov">iPod/iPhone</a></p>
<div class="break15"></div>
<p><strong>SERENITY</strong></p>
<p>The continuous appeal of Joss Whedon&#8217;s characters on the raggedy edge is on parade to begin the title sequence of Serenity, his film based on his Firefly franchise.</p>
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<p>Afton Grant from Steadishots:</p>
<div class="block1">
<p><em>“An excellent single shot in a movie that, unfortunately did not get a lot of attention. This opening sequence is fantastic. The set is a large part of a spacecraft and the camera goes all through it &#8211; upstairs, down corridors, through doorways and more. </p>
<p>If you watch closely, slight zooms are used to close and retreat larger distances without forcing the camera operator to break into a run, or crowd the actors, or backpedal quickly.&#8221;</em></p>
</div>
<div class="break20"></div>
<p><span class="specs">USA | 2005 | Color | 2.35:1 | English/Mandarin | <a href="http://www.amazon.com/gp/product/B000Q9IZ5C?ie=UTF8&#038;tag=theartoftheti-20&#038;linkCode=as2&#038;camp=1789&#038;creative=390957&#038;creativeASIN=B000Q9IZ5C">DVD</a>/<a href="http://www.amazon.com/gp/product/B001KOFH2G?ie=UTF8&#038;tag=theartoftheti-20&#038;linkCode=as2&#038;camp=1789&#038;creative=390957&#038;creativeASIN=B001KOFH2G">Blu-ray</a></span></p>
<div class="break30"></div>
<div class="sectiontitle">SHOT DETAILS</div>
<div class="break15"></div>
<p>
<div class="textpad20"><strong>Operator:</strong> Mark Emery Moore<br />
<strong>Length of Shot:</strong> 02:59<br />
<strong>Shot Elements:</strong> Long Shot, Oner, Stairs</div>
</p>
<div class="break30"></div>
<div class="sectiontitle2"></div>
<div class="break30"></div>
<p><a rel="shadowbox;width=720;height=304" class="option" title="Durval Discos" href="http://www.artofthetitle2.com/media/film/2002/durval_discos.mov"><img class="left" src="http://artofthetitle.com/media/film/2002/durval_discos_contact.jpg" width="799" height="337" alt="Durval Discos contact sheet" /><br />
Click to Watch SD</a> | <a href="http://www.artofthetitle2.com/media/film/2002/durval_discos.mov">iPod/iPhone</a></p>
<div class="break15"></div>
<p><strong>DURVAL DISCOS</strong></p>
<p>When Art of the Title watches a fluid steadicam composition what takes place is a kind of sustenance.</p>
<p>Filmed at Rua Teodoro Sampaio, famous in São Paulo (Brazil) for its concentration of shops selling musical instruments, the opening sequence to Anna Muylaert’s film “Durval Discos” is organic in its ease as DP Jacob Solitrenick treats us to the relaxed pathology of the street.</p>
<p>At once you figure the arrangement and mute any notion of it, allowing the credits to simply come when they come. We are somehow reminded of a certain conversation Robert Duvall had with Sean Penn in “Colors.” Duvall Discos!</p>
<p>Full Post: <a href="http://www.artofthetitle.com/2009/05/07/durval-discos/" target="_blank">Durval Discos</a></p>
<div class="break20"></div>
<p><span class="specs">Brazil | 2002 | Color | 2.35:1 | Portuguese | <a href="http://www.amazon.com/gp/product/B00028G7CK?ie=UTF8&#038;tag=theartoftheti-20&#038;linkCode=as2&#038;camp=1789&#038;creative=390957&#038;creativeASIN=B00028G7CK">DVD</a></span></p>
<div class="break30"></div>
<div class="sectiontitle">SHOT DETAILS</div>
<div class="break15"></div>
<p>
<div class="textpad20"><strong>Operator:</strong> Marco Túlio Guglielmone<br />
<strong>Length of Shot:</strong> 03:33<br />
<strong>Shot Elements:</strong> Crane step-off, Long Shot</div>
</p>
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<img src="http://feeds.feedburner.com/~r/TheArtOfTheTitleSequence/~4/mO8taku6Yqc" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>SXSW Title Sequence Design Competition</title>
		<link>http://feedproxy.google.com/~r/TheArtOfTheTitleSequence/~3/NU3UP703tdI/</link>
		<comments>http://www.artofthetitle.com/2009/12/08/sxsw-title-sequence-design-competition/#comments</comments>
		<pubDate>Tue, 08 Dec 2009 19:43:10 +0000</pubDate>
		<dc:creator>Art of the Title</dc:creator>
				<category><![CDATA[SXSW]]></category>
		<category><![CDATA[SXSW Title Sequence Design Competition]]></category>

		<guid isPermaLink="false">http://www.artofthetitle.com/?p=4435</guid>
		<description><![CDATA[Just a reminder that the SXSW Title Sequence Design Competition is still accepting submissions until FRIDAY, DECEMBER 11th.

Click here to submit your title sequences.

Eligibility is open internationally to all title sequences that exist as part of a completed film finished in 2009 or later.
As an added bonus, SXSW will showcase the finalists at a dedicated [...]]]></description>
			<content:encoded><![CDATA[<p>Just a reminder that the SXSW Title Sequence Design Competition is still accepting submissions until <strong>FRIDAY, DECEMBER 11th</strong>.</p>
<div class="break20"></div>
<p><strong><a href="https://filmtitle.sxsw.com/csd_application/new">Click here to submit your title sequences.</a></strong></p>
<div class="break20"></div>
<p>Eligibility is open internationally to all title sequences that <strong>exist as part of a completed film finished in 2009 or later</strong>.<br />
As an added bonus, SXSW will showcase the finalists at a dedicated screening during the event. If you need more incentive to submit just take a look at who&#8217;s on the jury:</p>
<ul>
Karin Fong / <strong><a href="http://www.imaginaryforces.com/">Imaginary Forces</a></strong><br />
Susan Bradley / <strong><a href="http://www.susan-bradley.com/">Pixar</a></strong><br />
Ian Albinson and Alexander Ulloa / <strong>The Art of the Title Sequence</strong><br />
Femke Wolting / <a href="http://www.submarinechannel.com/">Submarine Channel</a> &#038; <a href="http://www.watchthetitles.com/">Forget the Film, Watch the Titles</a><br />
Ron Pippin / <strong><a href="http://shiny.tv/">Shiny Object</a></strong></ul>
<div class="break20"></div>
<p><strong>Title Sequence Submission Info</strong></p>
<p>• Title sequence submissions are $10.<br />
• The deadline to submit your title sequence is <strong>Friday, December 11, 2009</strong>.<br />
• All title sequence submissions must be hosted online. (e.g YouTube HD, Vimeo or Your Personal Website)<br />
• Finalists will be notified upon acceptance and need to send a broadcast quality version of the sequence by February 13th, 2010.</p>
<p><a href="https://filmtitle.sxsw.com/csd_application/new" target="_blank"><img class="center_tb" style="margin-top: 20px; margin-bottom: 20px;" src="http://www.artofthetitle.com/v3/wp-content/uploads/2009/12/sxsw.png" alt="temp" /></a></p>
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		<title>inPRNT affiliate link</title>
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		<pubDate>Tue, 08 Dec 2009 09:00:58 +0000</pubDate>
		<dc:creator>Art of the Title</dc:creator>
				<category><![CDATA[Site]]></category>
		<category><![CDATA[Affiliate]]></category>

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		<description><![CDATA[Art of the Title has partnered with inPRNT.
Our code – ATS2010 – can be used for 20% off any order at checkout. In addition all US domestic orders over $80 receive free shipping, and international orders receive 50% off shipping costs.
inPRNT features artwork from over 150 artists from around the world and we&#8217;ve purchased some [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Art of the Title has partnered with <a href="http://www.inprnt.com/" target="_blank">inPRNT</a>.</strong></p>
<p>Our code – <strong>ATS2010</strong> – can be used for 20% off any order at checkout. In addition all US domestic orders over $80 receive free shipping, and international orders receive 50% off shipping costs.</p>
<p>inPRNT features artwork from over 150 artists from around the world and we&#8217;ve purchased some great original pieces. Also worth noting, the artists featured on inPRNT earn 50% on each sale, like <a href="http://MOSS.inprnt.com/" target="_blank">Olly Moss&#8217;</a> and <a href="http://seekandspeak.inprnt.com/" target="_blank">Brandon Schaefer&#8217;s</a> reimagined movie posters and <a href="http://www.inprnt.com/profile/1733/" target="_blank">Pan&#8217;s</a> beautiful abstracts. An artist-friendly online print shop worth a look.</p>
<p><a href="http://www.inprnt.com/details/1622/" target="_blank"><img class="center_tb" style="margin-top: 20px; margin-bottom: 20px;" src="http://www.artofthetitle.com/media/misc/inprnt/Anatomy-of-a-Burger.jpg" alt="temp" /></a></p>
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		<title>How We Built Britain (+ Gareth Edwards interview)</title>
		<link>http://feedproxy.google.com/~r/TheArtOfTheTitleSequence/~3/kJn8mLRZXPc/</link>
		<comments>http://www.artofthetitle.com/2009/11/30/how-we-built-britain/#comments</comments>
		<pubDate>Mon, 30 Nov 2009 10:00:13 +0000</pubDate>
		<dc:creator>Art of the Title</dc:creator>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[TV]]></category>
		<category><![CDATA[2007]]></category>
		<category><![CDATA[How We Built Britain]]></category>
		<category><![CDATA[UK]]></category>

		<guid isPermaLink="false">http://www.artofthetitle.com/?p=4363</guid>
		<description><![CDATA[
Click to Watch SD &#124; Click to Watch HD &#124; iPod/iPhone


For our first post in 2010 we revisit the “How We Built Britain” titles with an interview with their creator Gareth Edwards. This was requested by some readers, facilitated by others and now available to all and feels like the perfect way to begin this [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="shadowbox;width=848;height=480" class="option" title="How We Built Britain" href="http://www.artofthetitle2.com/media/tv/2007/how_we_built_britain_480p.mov"><img class="left" src="http://www.artofthetitle.com/media/tv/2007/how_we_build_britain_contact2.jpg" width="799" height="454" alt="How We Built Britain contact sheet" /><br />
Click to Watch SD</a> | <a rel="shadowbox;width=1280;height=718" class="option" title="How We Built Britain" href="http://www.artofthetitle2.com/media/tv/2007/how_we_built_britain_720p.mov">Click to Watch HD</a> | <a href="http://www.artofthetitle2.com/media/tv/2007/how_we_built_britain_ipod.mov">iPod/iPhone</a></p>
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<div class="block10">
<p>For our first post in 2010 we revisit the “How We Built Britain” titles with an interview with their creator Gareth Edwards. This was requested by some readers, facilitated by others and now available to all and feels like the perfect way to begin this new decade. Edwards, a truly multi-talented designer/visual effects artist/director has worked for the BBC on numerous productions including “Seven Wonders of the Industrial World” and “Attila the Hun,” this year completes his first feature film, &#8220;Monsters.&#8221;</p>
<div class="block3">
<p><em><strong>“Development wants, development gets.”</em> – Fugazi</strong></p>
</div>
<p>A tangle of utility in both architecture and typography offers a fascinatingly structured title sequence for the BBC’s “How We Built Britain” that bespeaks an acquisitive England. The artificial monuments of type seem proportionally sound, the final title card an achievement of engineering.</p>
</div>
<div class="break30"></div>
<div class="sectiontitle">INTERVIEW</div>
<div class="break20"></div>
<div class="block20"><strong>A Q&amp;A with designer Gareth Edwards</strong></p>
<div class="break20"></div>
<p><span class="atsquestion"><strong>Art of the Title: Tell us a little bit about where you are with your career.</strong></span></p>
<p><strong>Gareth Edwards:</strong> I kind of got into graphic design by accident. I always grew up wanting to be a filmmaker. But when I went to film school (about 15 years ago) it was very clear that computers were going to be the future of filmmaking. So I bought one, learned the software, and got completely sidetracked in a career doing visual effects, title sequences etc. Over the last few years I was able to use this skill to bribe companies like the BBC into letting me direct TV shows, by promising to add lots more production value through creating my own digital effects. I’m currently finishing the post-production on my first feature film called ‘Monsters,’ a sci-fi road movie set in Central America made for Vertigo Films in the UK.</p>
<p><span class="atsquestion"><strong>ATS: How did you become involved with How We Built Britain?</strong></span></p>
<p><strong>GE:</strong> I was waiting to begin my next directing project and had a bit of a work gap. I knew the people in BBC Arts through my time doing visual effects with them. The producer called me about the show and it had been a while since I had created a title sequence, so I felt like it could be fun.</p>
<p><span class="atsquestion"><strong>ATS: Take us through the design process, how did you develop the concept for the piece?</strong></span></p>
<p><strong>GE:</strong> I remember going to a meeting with the various people at the BBC and pitched about eight different ideas (all of which I quite liked). I was trying to find a simple visual metaphor for their show. By the end, I could tell they didn’t like any of them and I thought ‘well, that’s that then, I guess I won’t be doing this’. Then as the meeting was nearly over and I had a better handle on what they wanted I said ‘Well, we could just do the obvious thing.’ &#8216;What’s that?&#8217;… ‘We could just do the title ‘How We Built Britain’ … as buildings… across Britain,’ I was a bit embarrassed as I said it as it felt a bit clichéd, but they loved it!</p>
<p><span class="atsquestion"><strong>ATS: Describe the development process of the sequence.</strong></span></p>
<p><strong>GE:</strong> Once we had agreed on the concept, everything else fell into place very easily. None of the footage was specifically shot for the titles, so I spent a day sitting through all their helicopter footage that they had filmed for the series, looking for shots where I might be able to add giant letters. I then did a very rough edit and tracked the footage adding a simple ‘Arial’ font as an example of where each letter would go. They really liked what they saw and didn’t want me to change anything, including the font! (Although I have nothing against Arial either).</p>
<p><span class="atsquestion"><strong>ATS: What equipment (hardware/software) did you use?</strong></span></p>
<p><strong>GE:</strong> I created the 3D letters in 3ds Max. My 3D skills back then were pretty average, so I just modeled and textured as best I could. I used Photoshop for textures (taken from other buildings found in the rushes). Everything was comped in After Effects, which didn’t require much work other than grading, rotoscoping, etc. The 3D was tracked using Boujou (just the version where you push a button, as I’m no expert tracker either).</p>
<p><span class="atsquestion"><strong>ATS: What was the most difficult aspect of this piece?</strong></span></p>
<p><strong>GE:</strong> I guess the tracking was hardest. Some of the elements do slide around in some of the shots and I had to go in by hand and squash and stretch elements to make it less noticeable. What’s funny is that I think when people know something can’t be real, they are much better at spotting it. But there is a shot in there where I replaced and added an entire mountain range (the first car POV of the ‘I’) to help it cut with the following shot. The tracking on that isn’t great either, but because you assume it’s real, nobody ever notices.</p>
<p><span class="atsquestion"><strong>ATS: What did you learn on this design?</strong></span></p>
<p><strong>GE:</strong> That it’s good to be open minded and listen to your producers (sometimes). They know their project much better than you ever will. I think if I had gone with any of my original designs, I might have created something that I would have liked, but would not have been as good for the show. I also learned that some people care more a lot more about fonts than me!</p>
<p><span class="atsquestion"><strong>ATS: What recent work has taken you by surprise?</strong></span></p>
<p><strong>GE:</strong> I haven’t really been following motion graphics as much as I used to. I can’t help feeling that what we went through a few years back with the birth of digital animation/graphic design, was a bit like in the sixties with the birth of rock n’ roll. There was suddenly this new frontier that everyone dived into and came up with lots of really cool work. I think it’s such a fast moving, incestuous industry, that it is very hard to create anything timeless. As a result, I don’t really find myself sitting and watching any of my old favourite graphic design DVDs, but I’m always sitting and watching my old favourite films, which I think says a lot – that a great story will stay with you much longer than a great design. But on very rare occasions something comes along that manages to combine both, and it is those pieces of work that will outlive us all.</p>
<p><span class="atsquestion"><strong>ATS: So what’s next for you?</strong></span></p>
<p><strong>GE:</strong> I’m just finishing the post production on my first film ‘Monsters,’ which I need to get much better at explaining in just one sentence. It’s kind of a monster movie, but set years after most monster movies end, when people aren’t running and screaming anymore, but life just goes on as normal with these ‘things’ in part of the world. We shot it all very guerrilla style in Central America. Apart from our two main characters, everyone else in it are real people just going about their real lives, with all the sci-fi elements being added in digitally afterwards. As a result I think we’ve created a very believable world with some really subtle performances. I can’t wait for it to be finished and start showing people… and not an Arial font in sight! Actually, maybe a few on some road signs here and there, but just for realism!</div>
</p>
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<div class="sectiontitle"></div>
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<p><span class="specs">UK | 2007 | Color | 1.78:1 | English</span></p>
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<div class="sectiontitle">CREDITS</div>
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<p>
<div class="textpad20"><strong>Title Design:</strong> Gareth Edwards</div>
</p>
<div class="break20"></div>
<img src="http://feeds.feedburner.com/~r/TheArtOfTheTitleSequence/~4/kJn8mLRZXPc" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>Superman/Batman: Public Enemies</title>
		<link>http://feedproxy.google.com/~r/TheArtOfTheTitleSequence/~3/RfScxbyh3RY/</link>
		<comments>http://www.artofthetitle.com/2009/11/23/superman-batman-public-enemies/#comments</comments>
		<pubDate>Mon, 23 Nov 2009 10:00:38 +0000</pubDate>
		<dc:creator>Art of the Title</dc:creator>
				<category><![CDATA[Film]]></category>
		<category><![CDATA[2009]]></category>
		<category><![CDATA[Superman/Batman: Public Enemies]]></category>
		<category><![CDATA[USA]]></category>

		<guid isPermaLink="false">http://www.artofthetitle.com/?p=4324</guid>
		<description><![CDATA[
Click to Watch SD &#124; Click to Watch HD &#124; iPod/iPhone
With brassy nationalism and radioactive gaga the opening to director Sam Liu&#8217;s Superman/Batman: Public Enemies offers powerful equanimity of oppressed superpowers in this thinly veiled allegory of the republic for which it stands.

Erin Sarofsky, Founder and Creative Director of  Sarofsky Corp.:

“We created the feature [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="shadowbox;width=848;height=480" class="option" title="Superman/Batman: Public Enemies" href="http://www.artofthetitle2.com/media/video/2009/superman_batman_pub_enem_480p.mov"><img class="left" src="http://media.artofthetitle.com/video/2009/superman_batman_pub_enem_contact.jpg" width="799" height="451" alt="Superman/Batman: Public Enemies contact sheet" /><br />
Click to Watch SD</a> | <a rel="shadowbox;width=1280;height=720" class="option" title="Superman/Batman: Public Enemies" href="http://www.artofthetitle2.com/media/video/2009/superman_batman_pub_enem_720p.mov">Click to Watch HD</a> | <a href="http://www.artofthetitle2.com/media/video/2009/superman_batman_pub_enem_ipod.mp4">iPod/iPhone</a></p>
<p>With brassy nationalism and radioactive gaga the opening to director Sam Liu&#8217;s Superman/Batman: Public Enemies offers powerful equanimity of oppressed superpowers in this thinly veiled allegory of the republic for which it stands.</p>
<div class="break15"></div>
<p>Erin Sarofsky, Founder and Creative Director of <a href="http://www.sarofsky.com/" target=blank> Sarofsky Corp.</a>:</p>
<div class="block1">
<p><em>“We created the feature main title for the new animated movie “Superman/Batman: Public Enemies” for Warner Video and DC Animation that tips the hat to Saul Bass. The project is a 2:17 long animated piece that captures the spirit of classic 1960’s film titles. Bold and slightly abstract, the animated twists and turns are geometric references to the power of comic heroes as pop culture icons and a playful lead-in for the graphic novel-style drama to unfold.”</em></p>
</div>
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<p><span class="specs">USA | 2009 | Color | 1.78:1 | English | <a href="http://www.amazon.com/gp/product/B0027FG2CG?ie=UTF8&#038;tag=theartoftheti-20&#038;linkCode=as2&#038;camp=1789&#038;creative=390957&#038;creativeASIN=B0027FG2CG">DVD</a>/<a href="http://www.amazon.com/gp/product/B0027FG29Y?ie=UTF8&#038;tag=theartoftheti-20&#038;linkCode=as2&#038;camp=1789&#038;creative=390957&#038;creativeASIN=B0027FG29Y" target=blank>Blu-ray</a></span></p>
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<div class="sectiontitle">CREDITS</div>
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<p>
<div class="textpad20"><strong>Sarofsky Corp.</strong><br />
<strong>Creative Director, Designer, Animator:</strong> Erin Sarofsky<br />
<strong>Designer, Animator:</strong> Matt Crnich<br />
<strong>Designer, Animator:</strong> Carlos Foxworthy<br />
<strong>Designer, Animator:</strong> Nik Braatz<br />
<strong>Designer, Animator:</strong> Gene Park<br />
<strong>Designer, Animator:</strong> Gene Gemperline<br />
<strong>Designer, Animator:</strong> <a href="http://www.jakemathew.com/" target="_blank">Jake Mathew</a><br />
<strong>Producer:</strong> Tom Leonard</p>
<p><strong>Warner Brothers Animation</strong><br />
<strong>Creative Director:</strong> Peter Girardi<br />
<strong>Producer:</strong> Bobbie Page<br />
<strong>Producer:</strong> John Diaz</div>
</p>
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<div class="sectiontitle">Links</div>
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<p><img class="alignleft" src="http://www.artofthetitle.com/v2/wp-content/themes/grid_focus/images/weblink_extra.png" alt="Weblink Extra icon" width="16" height="16" /><a href="http://watchthetitles.com/articles/00154-Community" target="_blank">Watch the COMMUNITY opening titles by Sarofsky Corp. over at Forget the Film, Watch the Titles.</a></p>
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