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<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/atom10full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><feed xmlns="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearch/1.1/" xmlns:georss="http://www.georss.org/georss" xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr="http://purl.org/syndication/thread/1.0" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" gd:etag="W/&quot;DkQGRXg-eip7ImA9WhRaFUg.&quot;"><id>tag:blogger.com,1999:blog-13329788</id><updated>2012-02-18T09:38:44.652+01:00</updated><category term="modeling" /><category term="compositing" /><category term="rotoscoping" /><category term="match moving" /><category term="VFX" /><category term="3D" /><category term="marker" /><category term="tracker" /><category term="tracking" /><title>The Belgian VFX Guy</title><subtitle type="html">All about the world of Visual Effects.</subtitle><link rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml" href="http://www.thebelgianvfxguy.com/feeds/posts/default" /><link rel="alternate" type="text/html" href="http://www.thebelgianvfxguy.com/" /><author><name>Frederic</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><generator version="7.00" uri="http://www.blogger.com">Blogger</generator><openSearch:totalResults>3</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/atom+xml" href="http://feeds.feedburner.com/TheBelgianVfxGuy" /><feedburner:info uri="thebelgianvfxguy" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><entry gd:etag="W/&quot;Ak4ER3g6fSp7ImA9WhRaEkk.&quot;"><id>tag:blogger.com,1999:blog-13329788.post-5516767798318072748</id><published>2012-02-14T10:03:00.002+01:00</published><updated>2012-02-14T20:48:26.615+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-02-14T20:48:26.615+01:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="VFX" /><category scheme="http://www.blogger.com/atom/ns#" term="match moving" /><category scheme="http://www.blogger.com/atom/ns#" term="marker" /><category scheme="http://www.blogger.com/atom/ns#" term="tracking" /><category scheme="http://www.blogger.com/atom/ns#" term="tracker" /><title>VFX Back to Basics Series 3. What is tracking and Match Moving?</title><link rel="replies" type="application/atom+xml" href="http://www.thebelgianvfxguy.com/feeds/5516767798318072748/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=13329788&amp;postID=5516767798318072748" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/13329788/posts/default/5516767798318072748?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/13329788/posts/default/5516767798318072748?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TheBelgianVfxGuy/~3/eBHfN5TppLw/vfx-back-to-basics-series-3-what-is.html" title="VFX Back to Basics Series 3. What is tracking and Match Moving?" /><author><name>Frederic</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-ZHwtv9EFoSA/TzogVxGoI4I/AAAAAAAAADY/1LJiLKIx8l4/s72-c/trackingMarkers.JPG" height="72" width="72" /><thr:total>0</thr:total><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/VJiHBuXsaf6qUEzW_6xjuYG33Q4/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/VJiHBuXsaf6qUEzW_6xjuYG33Q4/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/VJiHBuXsaf6qUEzW_6xjuYG33Q4/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/VJiHBuXsaf6qUEzW_6xjuYG33Q4/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;

This is part of a series on the basic elements of Visual Effects. Each post will talk about a certain element which is one of the basic bricks used for building VFX shots.










In this third post I will talk about tracking and match moving.







some of the tracking markers which I use on set. Eric Alba designed these markers.




We can divide tracking into two categories. There is 2D &lt;img src="http://feeds.feedburner.com/~r/TheBelgianVfxGuy/~4/eBHfN5TppLw" height="1" width="1"/&gt;</content><feedburner:origLink>http://www.thebelgianvfxguy.com/2012/02/vfx-back-to-basics-series-3-what-is.html</feedburner:origLink></entry><entry gd:etag="W/&quot;Ak8CRHo9eyp7ImA9WhRaEkk.&quot;"><id>tag:blogger.com,1999:blog-13329788.post-5447858654759239849</id><published>2012-01-31T08:37:00.000+01:00</published><updated>2012-02-14T20:47:45.463+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-02-14T20:47:45.463+01:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="3D" /><category scheme="http://www.blogger.com/atom/ns#" term="VFX" /><category scheme="http://www.blogger.com/atom/ns#" term="modeling" /><title>VFX Back to Basics Series: 2. What is 3D modeling?</title><link rel="replies" type="application/atom+xml" href="http://www.thebelgianvfxguy.com/feeds/5447858654759239849/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=13329788&amp;postID=5447858654759239849" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/13329788/posts/default/5447858654759239849?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/13329788/posts/default/5447858654759239849?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TheBelgianVfxGuy/~3/CjSGGgiJG0E/vfx-back-to-basics-series-2-what-is-3d.html" title="VFX Back to Basics Series: 2. What is 3D modeling?" /><author><name>Frederic</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-4oqcj7HShX4/TxwMmvwQVhI/AAAAAAAAACk/p2riIoL9cKI/s72-c/P0002_I001.png" height="72" width="72" /><thr:total>0</thr:total><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/_Z8Q6QTUydnhqkOIE4yynhycShk/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/_Z8Q6QTUydnhqkOIE4yynhycShk/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/_Z8Q6QTUydnhqkOIE4yynhycShk/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/_Z8Q6QTUydnhqkOIE4yynhycShk/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;This is part of a series on the basic elements of Visual Effects. Each post will talk about a certain element which is one of the basic bricks used for building VFX shots.





In this second post I will talk about 3D modeling.





Last time I was talking about rotoscoping which is what we call a 2D operation. We can manipulate the rotocurves only in two dimensions, height and width. In this &lt;img src="http://feeds.feedburner.com/~r/TheBelgianVfxGuy/~4/CjSGGgiJG0E" height="1" width="1"/&gt;</content><feedburner:origLink>http://www.thebelgianvfxguy.com/2012/01/vfx-back-to-basics-series-2-what-is-3d.html</feedburner:origLink></entry><entry gd:etag="W/&quot;Ak8MRnk5fip7ImA9WhRaEkk.&quot;"><id>tag:blogger.com,1999:blog-13329788.post-8769493082816326711</id><published>2012-01-17T08:41:00.000+01:00</published><updated>2012-02-14T20:48:07.726+01:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-02-14T20:48:07.726+01:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="VFX" /><category scheme="http://www.blogger.com/atom/ns#" term="rotoscoping" /><category scheme="http://www.blogger.com/atom/ns#" term="compositing" /><title>VFX Back to Basics Series: 1. What is rotoscoping?</title><link rel="replies" type="application/atom+xml" href="http://www.thebelgianvfxguy.com/feeds/8769493082816326711/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=13329788&amp;postID=8769493082816326711" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/13329788/posts/default/8769493082816326711?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/13329788/posts/default/8769493082816326711?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TheBelgianVfxGuy/~3/S0IqJ-oqrPk/vfx-back-to-basics-series-1-what-is.html" title="VFX Back to Basics Series: 1. What is rotoscoping?" /><author><name>Frederic</name><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-nlPG-9Gvq-g/Txvbdd2zZcI/AAAAAAAAACM/dsWjjfqcZG4/s72-c/P0001_I001.png" height="72" width="72" /><thr:total>0</thr:total><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/I2dJFYBeOQaaWyteCmXIts2dNXU/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/I2dJFYBeOQaaWyteCmXIts2dNXU/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/I2dJFYBeOQaaWyteCmXIts2dNXU/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/I2dJFYBeOQaaWyteCmXIts2dNXU/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;


This is part of a series on the basic elements of Visual Effects. Each post will talk about a certain element which is one of the basic bricks used for building VFX shots.





In this first post of the series I will talk about rotoscoping.


I am sure that most of the artists out there have dealt with some form of roto work in their career. I usually have to do it when the shooting crew &lt;img src="http://feeds.feedburner.com/~r/TheBelgianVfxGuy/~4/S0IqJ-oqrPk" height="1" width="1"/&gt;</content><feedburner:origLink>http://www.thebelgianvfxguy.com/2012/01/vfx-back-to-basics-series-1-what-is.html</feedburner:origLink></entry></feed>

