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	<title>Double You Tee Eff</title>
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	<description>The blog of Ben Borthwick</description>
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		<title>Five Entirely Subjective Not-at-all Comprehensive Hopefully Useful Tips for Surviving EGX</title>
		<link>http://www.doubleyouteeeff.com/five-entirely-subjective-not-at-all-comprehensive-hopefully-useful-tips-for-surviving-egx/</link>
		
		<dc:creator><![CDATA[Ben Borthwick]]></dc:creator>
		<pubDate>Fri, 18 Sep 2015 14:02:31 +0000</pubDate>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[advice]]></category>
		<category><![CDATA[egx]]></category>
		<category><![CDATA[gaming expo]]></category>
		<guid isPermaLink="false">http://www.doubleyouteeeff.com/?p=1642</guid>

					<description><![CDATA[<p>You, human being! By reading this, I’m going to make a bold claim that you have decided to go to the wonderful EGX event, and while of course there’s plenty of broad information on the official website about the exhibitors and events taking place in Birmingham between the 24th- 27th of September, maybe you’re wondering [...]]]></description>
										<content:encoded><![CDATA[<p>You, human being! By reading this, I’m going to make a bold claim that you have decided to go to the wonderful EGX event, and while of course there’s plenty of broad information on the official website about the exhibitors and events taking place in Birmingham between the 24th- 27th of September, maybe you’re wondering what it’s like to attend such an event, and what you should prepare for, or if there’s anything you should worry about before your trip to the event. Maybe it’s your first convention ever, maybe it’s your first EGX or maybe you just haven’t attended in a few years.</p>
<p>As someone who’s about to attend his fourth EGX (my previous visits include during the event’s original incarnation <a href="http://www.doubleyouteeeff.com/panic-on-the-streets-of-london/" target="_blank">in 2008</a> at the Old Truman Brewery, then again after the move to Earl&#8217;s Court in <a href="http://www.doubleyouteeeff.com/the-great-eurogamer-expo-expedition-of-2012/" target="_blank">2012</a> and 2014) I’m hoping that this little guide might give you some advice and allay some fears you might have based on my own personal experiences. Some of it may be obviously, maybe some not so much. Of course, if there’s anything I’ve missed or haven’t answered, feel free to leave a comment, and I’ll do my best top answer for you. So without any further ado, here are my tips for surviving EGX.<br />
<span id="more-1642"></span></p>
<h2>1) Make a plan&#8230;</h2>
<div align="center"><img data-recalc-dims="1" decoding="async" src="https://i0.wp.com/i.imgur.com/jk5VgMj.gif?w=979" alt="It was this or the A-Team, obv." /></div>
<p>Whether you’re attending for just the one day, or all four days, I cannot overstate this point enough: plan your time at EGX! The event is super popular, and has only grown more so over the years. While that’s been great for the show as a whole, it does of course mean it’s become increasingly more important you take full advantage of all the opportunities given to you to make your visit go as smooth as possible. <a href="https://guidebook.com/g/3d9uqjbw/" target="blank">Download the app</a>, make yourself a copy of the <a href="https://www.egx.net/egx/2015/sessions" target="_blank">Developer Sessions schedule</a>, get hold of the map, make sure you check <a href="http://www.egx.net/" target="_blank">the website</a> and <a href="http://www.twitter.com/egx" target="_blank">Twitter</a> for updates as often as you can.</p>
<p>Depending on what you intend to see – and how much time in which you have to see it – you might not get to see everything on offer at EGX – you almost certainly won’t get to play literally everything in one day, so prioritise your time.  If there’s a game, stand or YouTube celebrity you absolutely cannot leave without seeing, make sure you put them near the top of your list. And if that thing is likely to be popular, make sure you allow time for queues – more on that later &#8211; and get there as early as possible. You don’t necessarily have to stick to your plan like an Army Major, but try to have a general idea of how much you want to see certain things, and decide which things you won’t be too disappointed about missing out on or sacrificing should you end up taking longer at a booth or stand than you intended for the time you have left.</p>
<p>And if you’re there all four days, you can of course leave the less urgent things to later days in your visit – though bear in mind in general the Saturday and Sunday being the weekend proper naturally makes those two days more busy – especially considering families etc – than the Thursday and Friday, so be ready to take that into account, especially if you’re intending to see some of the more family-orientated games on the floor.</p>
<h2>2) &#8230;but be Flexible</h2>
<div align="center"><img data-recalc-dims="1" decoding="async" src="https://i0.wp.com/i.imgur.com/T8rRJ42.gif?w=979" alt="You won't necessarily have to be THIS flexible, mind..." /></div>
<p>A harsh reality of the popularity of EGX over the years has meant queue times have increased dramatically over the last few years, It’s an unfortunate side effect, but one that can’t be helped (although every year the event does it&#8217;s darnedest to alleviate this issue as much as possible. So make sure when making your itinerary, that you are aware you may have to queue for a while, especially on the more popular AAA titles. It may help to bring something to do while you&#8217;re waiting such as a DS or Vita, or make sure you&#8217;ve got some extra power for your smartphone. From experience, shooters and fighters are incredibly popular at EGX, so if you intend to get your hands on the latest Call of Duty, clash lightsabers on Star Wars Battlefront or challenge your friend to a bout of fisticuffs on Street Fighter V, my advice would be to get yourself to those stands early.</p>
<p>If you’re intending to attend any one of the Developer Sessions – and I advise you do, because they’re often wonderful and often give you the opportunity to glimpse things you won’t see on the show floor – this advice is doubly important. Usually, the halls in which the sessions take place have a finite number of seats, so make sure that whatever time the talk is due to begin, you get there around fifteen minutes before the scheduled time to give yourself chance to queue up and get good seats. This goes doubly so for the most popular sessions – I personally suspect this year that honour will go to the Valve VR talk on Thursday and the talk with Sony CEO Shuhei Yoshida on the Saturday &#8211; so maybe think about joining the queue for those even earlier.</p>
<p>Of course, don’t be too disheartened if you miss the admission time for any of the developer sessions. In recent years, EGX have taken to broadcasting the talks live in a separate area of the show (usually the chillout zone), so keep an eye out for that. It’s not quite the same as being in the room, but it’s a great alternative. Of course, if worst comes to worst, most if not all the talks will be broadcast and archived on EGX’s official channels, for you to watch at your leisure after the show.</p>
<p>Again, it’s one of those harsh reality things, but EGX events over the years have had visitor numbers in the many tens of thousands. And if you’ve ever had problems trying to connect to the wi-fi when the family are all using it at once at home, imagine what it’s like for an event with that many people. So yes, while Wi-Fi might be free and provided at the venue, do not expect it to be the most reliable all the time. </p>
<h2>3) Maps: Love Them Like They Love You</h2>
<div align="center"><img data-recalc-dims="1" decoding="async" src="https://i0.wp.com/i.imgur.com/3h0gcmo.gif?w=979" alt="They're not magical though." /></div>
<p>If you’re going as part of a party, make sure you’re all familiar with the layout. Maps are available on the app, or will be available in the show program. Make yourself familiar with the safety stuff, of course, but get yourself a meeting point – that way if you all split up to cover more ground and see what different members of your party want to see, you can find each other again. You might get a phone signal in the building, but bear in mind it can get quite loud and it might be quite hard to hear your phone in a pinch on the day, so don’t forget to use the old fashioned methods. And if you&#8217;re ever completely lost &#8211; look out for the folks wearing EGX Staff shirts (they&#8217;re usually blue) &#8211; they&#8217;re literally there to help you out, so if you&#8217;re ever unsure where to go or need any kind of support whatsoever, don&#8217;t hesitate to seek one out and let them know.</p>
<p>It’s also useful to note where the food and drink is – believe me, the arena can get pretty warm with all the bodies everywhere, especially if you’re in costume. Knowing where you can get a drink or something to eat when you need it is so useful, and you’ll thank yourself for it later. Bear in mind that though food and drink might be permitted in general on the show floor, it’s unlikely you’ll be able to have it on the machines while playing or too close to the displays – after all, no-one wants to hold a sticky controller.</p>
<p>And on that hygienic note remember you’re going to be in a hall with a lot of people, with very heavy lights under the glow of many, many screens and goodness knows what else. It’s a fact – it’s going to get sweaty. So – and it seems obvious – but just practice good hygiene. Try and make sure you get a shower at your hotel every day (especially if you’re attending over multiple days) and maybe consider taking some anti-perspirant with you to freshen up in the toilets if you&#8217;re particularly prone to whiffy-ness (Hey, it&#8217;s fine and natural!). There’s not much worse than having to queue behind someone stinking of BO for two hours (and it can happen) – so don’t be that guy/girl and be considerate to your fellow attendees. And it&#8217;s probably obvious, but good hygiene practice will also help stave off the dreaded &#8220;convention flu&#8221;.</p>
<h2>4) The Fun Doesn&#8217;t Stop When the Show Does</h2>
<div align="center"><img data-recalc-dims="1" decoding="async" src="https://i0.wp.com/i.imgur.com/YvPLenn.gif?w=979" alt="Though it's not quite Key &#038; Peele's Non-Stop Party. Hopefully." /></div>
<p>One of the best things about EGX is how it brings together all sorts of diverse communities from around the world for a four day extravaganza. So even though the doors to the show might close at 6pm, keep an eye out for parties, gatherings or other events both during and after the show. Whether it&#8217;s cosplay, Streetpassers, E-Sports fanatics or just fans of your favourite game/genre you&#8217;re sure to meet them. And if you&#8217;re already a member of a community, look on Facebook, websites or forums, shout out on Twitter and see if they&#8217;re doing anything at the event &#8211; or of course feel free to organise one yourself. </p>
<p>Even if you think you&#8217;re going alone you&#8217;re sure to find like minded people and potentially new friends at one of the many community events. A good place to start is the <a href="https://www.facebook.com/EGX/" target="_blank">EGX Facebook page</a>, and of course if you&#8217;re over 18 don&#8217;t forget to <a href="https://www.eventbrite.co.uk/e/egx-2015-community-party-tickets-18468815725" target="_blank">get tickets to the community party on the Friday and Saturday evenings</a>, they&#8217;re always great for meeting new people and this year even promises some none-dance related fun with Rocket League tournaments and interactive gaming live show WiFi Wars &#8211; make sure you bring a fully charged smartphone for the latter. (Seriously, you&#8217;ve not played Pong unless you&#8217;ve done it with 20+ people controlling one paddle and another 20+ people controlling the other.) </p>
<h2>5) Most Important: Have fun!</h2>
<div align="center"><img data-recalc-dims="1" decoding="async" src="https://i0.wp.com/i.imgur.com/YRQz9W5.gif?resize=480%2C359" alt="EGX 2014" width="480" height="359"/></div>
<p>The main takeaway I get from EGX every year is how fun it is. Even with differences from year to year in the times I&#8217;ve attended, I&#8217;ve always left with fond memories and I enjoy attending &#8211; whether as a guest, as press or attending. Quite obviously there&#8217;s loads to see, do and experience and for me a great opportunity to catch up with people and friends as well as see so many different people enjoy the show in a multitude of different ways, whether it&#8217;s families playing Minecraft, young kids getting the chance to meet their favourite YouTube stars or the folk just excited about finding their next gaming fix of the next twelve months. </p>
<p>So, enjoy yourself and have fun. And don&#8217;t be afraid to take a chance and give something a go that you weren&#8217;t originally intending to try out &#8211; you might find your new favourite game in the Rezzed area or Leftfield Collection. You might get some advice on getting into the industry from the GamesIndustry.biz Careers Fair, or see some amazing creativity from the folks in the Cosplay competitions. Or of course, you could just challenge your friends to some classic Mario Kart 64 action in the Retro Arcade.</p>
<p>It&#8217;s obvious and cliched advice, sure &#8211; but it holds true. And again, if you ever have questions or need some help while you&#8217;re there, be sure to track down an EGX Staff Member/Volunteer who&#8217;ll be more than happy to help you out. See you at the show. </p>
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		<post-id xmlns="com-wordpress:feed-additions:1">1642</post-id>	</item>
		<item>
		<title>Retrospective: Dragon Rally</title>
		<link>http://www.doubleyouteeeff.com/retrospective-dragon-rally/</link>
		
		<dc:creator><![CDATA[Ben Borthwick]]></dc:creator>
		<pubDate>Fri, 24 May 2013 16:46:13 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Dragon Rally]]></category>
		<category><![CDATA[I have no real reason to do this but shut up]]></category>
		<category><![CDATA[Misc.]]></category>
		<category><![CDATA[silly]]></category>
		<category><![CDATA[weirdness]]></category>
		<guid isPermaLink="false">http://www.doubleyouteeeff.com/?p=1560</guid>

					<description><![CDATA[<p>On Tuesday evening, in Redmond Washington, Microsoft was attempting to wow crowds by unveiling their latest console to a gathered crowd of onlookers and the media. But arguably the show was stolen by the unveiling of the newest member of the popular Call of Duty franchise, <a href="http://www.eurogamer.net/articles/2013-05-24-aroooo-the-inside-story-on-call-of-duty-dog-motion-capture" target="_blank">Colin the Dog</a>. Meanwhile, at the exact [...]]]></description>
										<content:encoded><![CDATA[<p>On Tuesday evening, in Redmond Washington, Microsoft was attempting to wow crowds by unveiling their latest console to a gathered crowd of onlookers and the media. But arguably the show was stolen by the unveiling of the newest member of the popular Call of Duty franchise, <a href="http://www.eurogamer.net/articles/2013-05-24-aroooo-the-inside-story-on-call-of-duty-dog-motion-capture" target="_blank">Colin the Dog</a>. Meanwhile, at the exact same time in a faraway land, Quistis the Dragon is busy roasting a meal consisting of a hapless bard garnished with the leaves of a nearby forest, attempting to prise open the armour of the previous knight who dared to venture into his cave unannounced with his claws, seemingly a world away from a life that, at one point, he was a large part of. &#8220;I&#8217;d say I&#8217;m quite pleased for him, really.&#8221; Quistis tells me as I sit down in his cave a few days after the event. &#8220;There&#8217;s a degree of sadness that I never got that opportunity, but in all honesty seeing the furore around the beast, I could have foreseen&#8230;. issues. I do enjoy my privacy.&#8221; </p>
<p>Quistis isn&#8217;t just your typical dragon. Back in 2010 he was contacted by a small team of games developers, looking to include him in their debut release. A game that was to cross the bridge between popular off-road rally simulations, and dragons. &#8220;I wasn&#8217;t too familiar with the gaming scene at the time,&#8221; Quistis recalls &#8220;but there was this bearded fellow who many of my dragon-friends had been speaking of. They noticed him around while on their daily kingdom flights, always just out of view but staring with awe and intent. One had even claimed they saw him paint himself gold in the hope that a dragon would pick him up and take him to the treasure pile in his cave.&#8221; That man turned out to be Hank Omodo &#8211; a self proclaimed dragon expert. Given the insular nature and rarity of the species, it wasn&#8217;t long before Quistis had a personal encounter with Omodo. </p>
<div align="center"><div id="attachment_1564" style="width: 510px" class="wp-caption aligncenter"><img data-recalc-dims="1" decoding="async" aria-describedby="caption-attachment-1564" data-attachment-id="1564" data-permalink="http://www.doubleyouteeeff.com/retrospective-dragon-rally/hankomododr/" data-orig-file="https://i0.wp.com/www.doubleyouteeeff.com/wp-content/uploads/2013/05/hankOmodoDR.jpg?fit=640%2C480" data-orig-size="640,480" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}" data-image-title="hankOmodoDR" data-image-description="" data-image-caption="&lt;p&gt;&lt;em&gt;Hank Omodo &amp;#8211; Dragon Expert on Dragon Rally&lt;/em&gt;&lt;/p&gt;
" data-medium-file="https://i0.wp.com/www.doubleyouteeeff.com/wp-content/uploads/2013/05/hankOmodoDR.jpg?fit=500%2C375" data-large-file="https://i0.wp.com/www.doubleyouteeeff.com/wp-content/uploads/2013/05/hankOmodoDR.jpg?fit=640%2C480" src="https://i0.wp.com/www.doubleyouteeeff.com/wp-content/uploads/2013/05/hankOmodoDR.jpg?resize=500%2C375" alt="Hank Omodo - Dragon Expert on Dragon Rally in 2011" width="500" height="375" class="size-medium wp-image-1564" srcset="https://i0.wp.com/www.doubleyouteeeff.com/wp-content/uploads/2013/05/hankOmodoDR.jpg?resize=500%2C375 500w, https://i0.wp.com/www.doubleyouteeeff.com/wp-content/uploads/2013/05/hankOmodoDR.jpg?w=640 640w" sizes="(max-width: 500px) 100vw, 500px" /><p id="caption-attachment-1564" class="wp-caption-text"><em>Hank Omodo &#8211; Dragon Expert on Dragon Rally</em></p></div></div>
<p>&#8220;I was asleep on my treasure pile, when I felt the brush of whiskers against my tail. I spun around, and there he was. But rather than cowering in fear, his eyes were wide with glee. My normal reaction at this point would be to charbroil his flesh from his bones, but as I reared my head, he interrupted me with a proposal. He asked if I would be interested in working on a project with him and a man named Gwynevere Scales.&#8221; The proposal came as somewhat of a surprise to Quistis, but he had heard good things about the games industry from fellow dragons; &#8220;My brother had actually worked with a company called EA on a title they called &#8220;Dragon Age&#8221; about a year or so previously. He had a good working relationship with them, and he told me they&#8217;d managed to capture his majesty well, even going so far as to be on the cover.&#8221;</p>
<div align="center"><div id="attachment_1573" style="width: 510px" class="wp-caption aligncenter"><img data-recalc-dims="1" loading="lazy" decoding="async" aria-describedby="caption-attachment-1573" data-attachment-id="1573" data-permalink="http://www.doubleyouteeeff.com/retrospective-dragon-rally/scales/" data-orig-file="https://i0.wp.com/www.doubleyouteeeff.com/wp-content/uploads/2013/05/Scales.jpg?fit=500%2C273" data-orig-size="500,273" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}" data-image-title="Scales" data-image-description="" data-image-caption="&lt;p&gt;&lt;em&gt;Gwynevere Scales, lead developer on Dragon Rally, pictured in 2011&lt;/em&gt;&lt;/p&gt;
" data-medium-file="https://i0.wp.com/www.doubleyouteeeff.com/wp-content/uploads/2013/05/Scales.jpg?fit=500%2C273" data-large-file="https://i0.wp.com/www.doubleyouteeeff.com/wp-content/uploads/2013/05/Scales.jpg?fit=500%2C273" src="https://i0.wp.com/www.doubleyouteeeff.com/wp-content/uploads/2013/05/Scales.jpg?resize=500%2C273" alt="Gwynevere Scales, lead developer on Dragon Rally, pictured in 2011" width="500" height="273" class="size-full wp-image-1573" /><p id="caption-attachment-1573" class="wp-caption-text"><em>Gwynevere Scales, lead developer on Dragon Rally, pictured in 2011</em></p></div></div>
<p>The project that Omodo was proposing turned out to be Dragon Rally. A multi-format game that promised to marry the concepts of high-octane thrills from the popular genre of rally simulation, crossed with dragons. Although he wasn&#8217;t too familiar with the &#8220;horseless metal carriages&#8221; known as cars, Quistis was intrigued by the brazenness of the man, and joined the Dragon Rally project in late 2010. &#8220;By this point, the game was aiming to be announced in early 2011. One of the first things the DR team wanted me to take part in something called &#8220;Motion Capture&#8221; in which they put hundreds of ping-pong balls over my body to get the most accurate depiction of a dragon in a game ever.&#8221; Famously, the amount of ping pong balls required subsequently caused panic later in 2011 when the London Olympic commission feared they wouldn&#8217;t have enough ping pong balls left over for the Olympics the next year. It gave Quistis his first taste of controversy within the industry. &#8220;Scales was excellent at damage control, he never once threw me under the proverbial bus (not that a bus would have done much damage) and fought to keep me on the project at every step of the way.&#8221;</p>
<div align="center"><div id="attachment_1567" style="width: 363px" class="wp-caption aligncenter"><img data-recalc-dims="1" loading="lazy" decoding="async" aria-describedby="caption-attachment-1567" data-attachment-id="1567" data-permalink="http://www.doubleyouteeeff.com/retrospective-dragon-rally/dragonrallyart/" data-orig-file="https://i0.wp.com/www.doubleyouteeeff.com/wp-content/uploads/2013/05/dragonrallyart.jpg?fit=600%2C848" data-orig-size="600,848" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}" data-image-title="dragonrallyart" data-image-description="" data-image-caption="&lt;p&gt;&lt;em&gt;The Dragon Rally cover art, unveiled in early 2011&lt;/em&gt;&lt;/p&gt;
" data-medium-file="https://i0.wp.com/www.doubleyouteeeff.com/wp-content/uploads/2013/05/dragonrallyart.jpg?fit=353%2C500" data-large-file="https://i0.wp.com/www.doubleyouteeeff.com/wp-content/uploads/2013/05/dragonrallyart.jpg?fit=600%2C848" src="https://i0.wp.com/www.doubleyouteeeff.com/wp-content/uploads/2013/05/dragonrallyart.jpg?resize=353%2C500" alt="The Dragon Rally cover art, unveiled in early 2011" width="353" height="500" class="size-medium wp-image-1567" srcset="https://i0.wp.com/www.doubleyouteeeff.com/wp-content/uploads/2013/05/dragonrallyart.jpg?resize=353%2C500 353w, https://i0.wp.com/www.doubleyouteeeff.com/wp-content/uploads/2013/05/dragonrallyart.jpg?w=600 600w" sizes="auto, (max-width: 353px) 100vw, 353px" /><p id="caption-attachment-1567" class="wp-caption-text"><em>The Dragon Rally cover art, unveiled in early 2011</em></p></div></div>
<p>As development on the game itself continued, Quistis had his eyes opened to the game development process from a unique perspective. &#8220;I was amazed at what these computer things could do. They told me they used  fifteen polygons for every one of the many thousands of scales on my body. I was so impressed at the level of care and attention just spent on my character model, and they got all my points of articulation, including the way I open my jaw to spew bursts of red-hot flame to my enemies.&#8221; What surprised him the most, however, was how well the two elements seemed to gel together. &#8220;Even from my perspective of limited familiarity, I was quite excited at how the game was going to turn out. You would be driving your horseless can over a large hill, and then I&#8217;d see myself swooping majestically through the air towards it, ready to cook all who were unfortunate to be caught in the path of my searing flame. Only the best players would be able to avoid their fate, and there was always a thrill seeing myself take the charred metal shells off-screen, presumably to be added to the other spoils kept in my cave.&#8221;</p>
<p>Come May 2011, the public reveal went into full swing with trailers, <a href="http://www.videogamer.com/pc/dragon_rally/preview-2951-2.html" target="_blank">previews</a>, <a href="http://www.videogamer.com/pc/dragon_rally/preview-2952.html" target="_blank">interviews</a> and <a href="https://twitter.com/MrPointyHead/status/48024433453056001" target="_blank">posters</a> blasted out to the games media at large. The public lapped up information about Dragon Rally, even with the lack of screens and the focus on mainly concept art. &#8220;It was certainly the busiest time for me &#8211; though I wasn&#8217;t comfortable with doing face-to-face interviews, I was regularly asked if I could help with the PR side of things and answer interviews via email &#8211; Omodo had to type for me, because quite clearly my claws are not suited to a keyboard.&#8221; A smile comes across Quistis&#8217; lips &#8220;And I won&#8217;t lie, there were a few fair maidens who wanted me to take them to their tower, if you know what I mean.&#8221; <a href="http://telly.com/J1EGR" target="_blank">Endorsement from Jason Bradbury at the Video Game BAFTAs</a> that year was the cherry on a very happy few months for the dragon, feeling something he hadn&#8217;t felt in quite some time &#8211; mainstream acceptance.</p>
<p><video>http://www.youtube.com/watch?v=ULJFsvan7fg</video></p>
<p>Sadly, despite promises of a 2018 release date, things went south for the Dragon Rally developer. &#8220;Well, my contract was only really for a year &#8211; with the option to extend should the need arise.&#8221; Quistis heard less and less from Scales, and had heard nothing of the game itself in any of the media for several months. Reports came out about concept artists suffering from burnout and PR stunts that were blocked by authorities for going too far. There was also the talk of the mistreatment of interns, but Quistis wouldn&#8217;t be drawn on that. He would however, tell of us of how his relationship with Omodo took an odd turn: &#8220;At one point he asked if I&#8217;d be interested in describing dragon mating practices with him, perhaps even doing some mo-cap work. But I wasn&#8217;t comfortable with it. I felt it would cheapen the integrity of the game somewhat. He seemed disappointed, but understanding.&#8221; </p>
<div align="center"><div id="attachment_1565" style="width: 362px" class="wp-caption aligncenter"><img data-recalc-dims="1" loading="lazy" decoding="async" aria-describedby="caption-attachment-1565" data-attachment-id="1565" data-permalink="http://www.doubleyouteeeff.com/retrospective-dragon-rally/dragonrallyconcept/" data-orig-file="https://i0.wp.com/www.doubleyouteeeff.com/wp-content/uploads/2013/05/dragonrallyconcept.jpg?fit=600%2C851" data-orig-size="600,851" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}" data-image-title="dragonrallyconcept" data-image-description="" data-image-caption="&lt;p&gt;&lt;em&gt;An image allegedly by a concept artist working on the game several months into development.&lt;/em&gt;&lt;/p&gt;
" data-medium-file="https://i0.wp.com/www.doubleyouteeeff.com/wp-content/uploads/2013/05/dragonrallyconcept.jpg?fit=352%2C500" data-large-file="https://i0.wp.com/www.doubleyouteeeff.com/wp-content/uploads/2013/05/dragonrallyconcept.jpg?fit=600%2C851" src="https://i0.wp.com/www.doubleyouteeeff.com/wp-content/uploads/2013/05/dragonrallyconcept.jpg?resize=352%2C500" alt="An image allegedly by a concept artist working on the game several months into development." width="352" height="500" class="size-medium wp-image-1565" srcset="https://i0.wp.com/www.doubleyouteeeff.com/wp-content/uploads/2013/05/dragonrallyconcept.jpg?resize=352%2C500 352w, https://i0.wp.com/www.doubleyouteeeff.com/wp-content/uploads/2013/05/dragonrallyconcept.jpg?w=600 600w" sizes="auto, (max-width: 352px) 100vw, 352px" /><p id="caption-attachment-1565" class="wp-caption-text"><em>An image allegedly by a concept artist working on the game several months into development.</em></p></div></div>
<p>The Dragon Rally Studio itself went dark in 2012. &#8220;The next time I heard from anyone on the project was Omodo in late 2011, he was now doing something for company called Bethesda and asked if I could record some lines remotely for some RPG game he was working on. I have no idea what happened to Dragon Rally.&#8221; There have been rumours that Scales is still continuing work on the game behind closed doors, while talk of a Kickstarter to continue development has been frequent but without any results. Quistis doesn&#8217;t hold any ill-feelings at all though. &#8220;I was definitely paid well for my work.&#8221; he tells us. &#8220;There aren&#8217;t many of us dragons left, and we&#8217;re still facing a lot of the same issues we&#8217;ve been facing all our existence. I think I&#8217;d prefer to just quietly destroy knights in my cave, but I wish the team the best of luck.&#8221;</p>
<p>We contacted both Scales and Omodo for comment, but sadly neither of them responded to our emails (except from an auto-reply from Omodo which said he was away &#8220;testing out his new wings&#8221;) &#8211; but Quistis has some advice for the most popular canine in gaming right now: &#8220;Don&#8217;t let the fame go to your head. It&#8217;s all well and good essentially drowning in bones and bitches, but eventually all that stuff goes away. I&#8217;ve got an egg now, and I just want to raise him in the right way with a good head on his shoulders.&#8221; Leaving Quistis to his treasure and his young family, it&#8217;s clear that he&#8217;s enjoyed his time as part of the games industry, but he recognises it&#8217;s time for someone else to have the limelight. If Dragon Rally ever does appear, Quistis will certainly be amongst those playing it with his egg when it hatches, but if his progeny don&#8217;t get into the games industry, that&#8217;s fine too.</p>
<p><em>(Quistis declined having his picture taken for this article. At least we assume that&#8217;s what we took the melted camera he sent back to mean.)</em></p>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">1560</post-id>	</item>
		<item>
		<title>Crossing the Streams</title>
		<link>http://www.doubleyouteeeff.com/crossing-the-streams/</link>
		
		<dc:creator><![CDATA[Ben Borthwick]]></dc:creator>
		<pubDate>Wed, 08 May 2013 18:07:25 +0000</pubDate>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[Internet]]></category>
		<category><![CDATA[Let's Play]]></category>
		<category><![CDATA[No One Lives Forever 2]]></category>
		<category><![CDATA[oh god so many links]]></category>
		<category><![CDATA[Surgeon Simulator 2013]]></category>
		<category><![CDATA[twitch]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[YouTube]]></category>
		<guid isPermaLink="false">http://www.doubleyouteeeff.com/?p=1532</guid>

					<description><![CDATA[<p>I&#8217;m personally a fan of video based gaming content, as anyone who follows <a href="http://www.twitter.com/the_b" target="_blank">my Twitter</a> is probably well aware by now. I believe it is of course, an excellent companion to the written form, and there&#8217;s plenty of awesome stuff out there. To be quite honest, the main reason I haven&#8217;t done much [...]]]></description>
										<content:encoded><![CDATA[<p>I&#8217;m personally a fan of video based gaming content, as anyone who follows <a href="http://www.twitter.com/the_b" target="_blank">my Twitter</a> is probably well aware by now. I believe it is of course, an excellent companion to the written form, and there&#8217;s plenty of awesome stuff out there. To be quite honest, the main reason I haven&#8217;t done much myself is purely due to hardware reasons and not really having enough space to store footage on &#8211; and recent hardware issues over the last year has left my current machine held together largely on hope and the last remnants of my sanity.</p>
<p>Recently though, I was made aware of the awesome <a href="http://obsproject.com/" target="_blank">Open Source Broadcaster software</a>. The best part of it is the fact that I can stream directly to Twitch and then subsequently export to YouTube while taking up as little hard drive space as possible (because it all goes directly to Twitch&#8217;s server and then from there to YouTube.) As a result of this I&#8217;ve been doing semi-regular playthoughs of certain games &#8211; the aforementioned hardware issues (not to mention issues relating to my terrible internet speeds) mean I can&#8217;t really stream many graphically heavy &#8220;AAA&#8221; titles myself, but I&#8217;ve done a couple of older and less graphically intense games to some success.</p>
<p>Of course I&#8217;m going to post them on here, you didn&#8217;t think I was above that did you?
</p></div>
<div align="center"><div id="attachment_1540" style="width: 510px" class="wp-caption aligncenter"><img data-recalc-dims="1" loading="lazy" decoding="async" aria-describedby="caption-attachment-1540" data-attachment-id="1540" data-permalink="http://www.doubleyouteeeff.com/crossing-the-streams/blognolf/" data-orig-file="https://i0.wp.com/www.doubleyouteeeff.com/wp-content/uploads/2013/05/blognolf.jpg?fit=500%2C292" data-orig-size="500,292" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}" data-image-title="" data-image-description="" data-image-caption="&lt;p&gt;&lt;em&gt;Sorry Cate!&lt;/em&gt;&lt;/p&gt;
" data-medium-file="https://i0.wp.com/www.doubleyouteeeff.com/wp-content/uploads/2013/05/blognolf.jpg?fit=500%2C292" data-large-file="https://i0.wp.com/www.doubleyouteeeff.com/wp-content/uploads/2013/05/blognolf.jpg?fit=500%2C292" src="https://i0.wp.com/www.doubleyouteeeff.com/wp-content/uploads/2013/05/blognolf.jpg?resize=500%2C292" alt="She certainly will" width="500" height="292" class="size-full wp-image-1540" /><p id="caption-attachment-1540" class="wp-caption-text"><em>Sorry Cate!</em></p></div> </div>
<p>So here&#8217;s my first completed series so to speak on one of my favourite shooters from 2002, No One Lives Forever 2 which was inspired by the frankly <a href="http://www.rockpapershotgun.com/2013/04/09/no-one-lives-forever-rights-nowhere-to-be-found/" target="_black">shocking news story</a> that no-one seems to know who owns the rights to the series anymore: </p>
<div align="center">
<iframe loading="lazy" width="560" height="315" src="http://www.youtube.com/embed/videoseries?list=PL3YnmAy3NZnuRy5i5V_c9_5fhMeSGdj0n" frameborder="0" allowfullscreen></iframe></div>
<p>Followed up by my desperately flailing into the guts of Surgeon Simulator 2013&#8217;s Steam release:</p>
<div align="center">
<iframe loading="lazy" width="560" height="315" src="http://www.youtube.com/embed/videoseries?list=PL3YnmAy3NZnv9Lf7-VsrCeCGnRxSosS26" frameborder="0" allowfullscreen></iframe>
</div>
<p>If you want to keep up with future broadcasts (and of course I&#8217;ll more than likely post roundups here from time to time, not to mention alerting you via the medium of <a href="http://www.twitter.com/the_b" target="_blank">my Twitter</a>) then here&#8217;s the standard plea to go visit my <a href="http://www.twitch.tv/the__b" target="_blank">Twitch channel</a> or my <a href="http://www.youtube.com/theb">YouTube page</a> to marvel at my ineptitude like a polar bear trying to unwrap a Penguin. Underwater. While being tickled by a Kraken. </p>
<p>Also &#8211; I&#8217;ve done another review for the lovely folks over at <a href="http://www.oxm.co.uk" target="_blank">Official Xbox Magazine</a> which should be appearing in next month&#8217;s mag, along with my visage so you know where to direct your hate even if you&#8217;re away from the internet! It&#8217;s for the lovely game Terraria, and if you&#8217;re don&#8217;t fancy going to buy a copy of this excellent publication just for my review you can <a href="http://www.oxm.co.uk/51856/reviews/terraria-xbox-360-edition-review/" target="_blank">find it on their website</a> as well.</a></p>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">1532</post-id>	</item>
		<item>
		<title>Thank You For Playing Possum</title>
		<link>http://www.doubleyouteeeff.com/thank-you-for-playing-possum/</link>
		
		<dc:creator><![CDATA[Ben Borthwick]]></dc:creator>
		<pubDate>Thu, 11 Apr 2013 15:21:58 +0000</pubDate>
				<category><![CDATA[Games Journalism]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Dashboard]]></category>
		<category><![CDATA[Friends]]></category>
		<category><![CDATA[Games journalism journalism]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[Inside Xbox]]></category>
		<category><![CDATA[Inside Xbox UK]]></category>
		<category><![CDATA[inside xbox uk cancelled]]></category>
		<category><![CDATA[inside xbox uk canned]]></category>
		<category><![CDATA[sentuamessage]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[YouTube]]></category>
		<guid isPermaLink="false">http://www.doubleyouteeeff.com/?p=1519</guid>

					<description><![CDATA[<p>You may remember my <a href="http://www.doubleyouteeeff.com/?p=1391">previous lament on the closure of Inside Xbox</a> nearly a year ago now, and you may also be familiar with the subsequent update on three of the team (Dan Maher, Gareth Wild and Ash Denton) forming <a href="http://explosivealan.com/" target="_blank">Explosive Alan Productions</a> and launching a successful fundraising campaign to produce a [...]]]></description>
										<content:encoded><![CDATA[<p>You may remember my <a href="http://www.doubleyouteeeff.com/?p=1391">previous lament on the closure of Inside Xbox</a> nearly a year ago now, and you may also be familiar with the subsequent update on three of the team (Dan Maher, Gareth Wild and Ash Denton) forming <a href="http://explosivealan.com/" target="_blank">Explosive Alan Productions</a> and launching a successful fundraising campaign to produce a pilot show known as Project Possum.<span id="more-1519"></span></p>
<div align="center"><img data-recalc-dims="1" loading="lazy" decoding="async" data-attachment-id="1414" data-permalink="http://www.doubleyouteeeff.com/rip-inside-xbox-uk/projectpossum/" data-orig-file="https://i0.wp.com/www.doubleyouteeeff.com/wp-content/uploads/2012/05/ProjectPossum.jpg?fit=1920%2C1080" data-orig-size="1920,1080" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}" data-image-title="ProjectPossum" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.doubleyouteeeff.com/wp-content/uploads/2012/05/ProjectPossum.jpg?fit=500%2C281" data-large-file="https://i0.wp.com/www.doubleyouteeeff.com/wp-content/uploads/2012/05/ProjectPossum.jpg?fit=979%2C551" src="https://i0.wp.com/www.doubleyouteeeff.com/wp-content/uploads/2012/05/ProjectPossum.jpg?resize=500%2C281" alt="ProjectPossum" width="500" height="281" class="aligncenter size-medium wp-image-1414" srcset="https://i0.wp.com/www.doubleyouteeeff.com/wp-content/uploads/2012/05/ProjectPossum.jpg?resize=500%2C281 500w, https://i0.wp.com/www.doubleyouteeeff.com/wp-content/uploads/2012/05/ProjectPossum.jpg?resize=1024%2C576 1024w, https://i0.wp.com/www.doubleyouteeeff.com/wp-content/uploads/2012/05/ProjectPossum.jpg?w=1920 1920w" sizes="auto, (max-width: 500px) 100vw, 500px" /></div>
<p>Well, that idea evolved and morphed with the help of backers like myself and has become Thank You For Playing. And bringing us to the point of this post I am ecstatic to help the guys and the many many people who also helped contribute to the project announce that the first episode is available for your viewing pleasure right NOW. You can find it embedded below or you can head to <a href="http://thank-you-for-playing.com" target="_blank">the Thank You For Playing website</a> to take a look at it.  </p>
<div align="center"><a href="http://thank-you-for-playing.com" target="_blank"><img data-recalc-dims="1" loading="lazy" decoding="async" data-attachment-id="1521" data-permalink="http://www.doubleyouteeeff.com/thank-you-for-playing-possum/tyfp_logo_3dcoin/" data-orig-file="https://i0.wp.com/www.doubleyouteeeff.com/wp-content/uploads/2013/04/TYFP_logo_3Dcoin.jpg?fit=3000%2C1289" data-orig-size="3000,1289" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}" data-image-title="TYFP_logo_3Dcoin" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.doubleyouteeeff.com/wp-content/uploads/2013/04/TYFP_logo_3Dcoin.jpg?fit=500%2C214" data-large-file="https://i0.wp.com/www.doubleyouteeeff.com/wp-content/uploads/2013/04/TYFP_logo_3Dcoin.jpg?fit=979%2C420" src="https://i0.wp.com/www.doubleyouteeeff.com/wp-content/uploads/2013/04/TYFP_logo_3Dcoin.jpg?resize=500%2C214" alt="TYFP_logo_3Dcoin" width="500" height="214" class="aligncenter size-medium wp-image-1521" srcset="https://i0.wp.com/www.doubleyouteeeff.com/wp-content/uploads/2013/04/TYFP_logo_3Dcoin.jpg?resize=500%2C214 500w, https://i0.wp.com/www.doubleyouteeeff.com/wp-content/uploads/2013/04/TYFP_logo_3Dcoin.jpg?resize=1024%2C439 1024w, https://i0.wp.com/www.doubleyouteeeff.com/wp-content/uploads/2013/04/TYFP_logo_3Dcoin.jpg?w=1958 1958w, https://i0.wp.com/www.doubleyouteeeff.com/wp-content/uploads/2013/04/TYFP_logo_3Dcoin.jpg?w=2937 2937w" sizes="auto, (max-width: 500px) 100vw, 500px" /></a></div>
<p>Based on the theme of Togetherness, rather than as straightforward linear video show, TYFP is a mash of video, website and even game so to speak. Each episode is called a &#8220;World&#8221; and on that world are several sections with their own video and theme. Watching the videos unlocks supplemental material which can also be viewed and enjoyed at a rate that&#8217;s completely down to you. You can save your progress, so you don&#8217;t even have to finish it in one sitting. Thank You For Playing works best in full screen and on Google Chrome browsers, although other browsers are supported and being worked on, and the team welcome your feedback both technical and otherwise in the hope to make subsequent episodes.</p>
<div align="center"><iframe loading="lazy" src="http://arbiter.cinesurety.com/player.php?feature=TYFP" width="500" height="281" frameborder="0" webkitallowfullscreen="" mozallowfullscreen="" allowfullscreen=""></iframe></div>
<p>On a personal note I am incredibly happy to see the fruits of their labours and I am so very impressed with the final product. I am fully in support of the guys being able to continue to a full series, and following these guys on their journey including having met the guys in person at Eurogamer Expo has been a privilege. Now, there&#8217;s only one thing missing&#8230;</p>
<div align="center"><img data-recalc-dims="1" loading="lazy" decoding="async" data-attachment-id="1520" data-permalink="http://www.doubleyouteeeff.com/thank-you-for-playing-possum/mantlerposter/" data-orig-file="https://i0.wp.com/www.doubleyouteeeff.com/wp-content/uploads/2013/04/mantlerposter.jpg?fit=1024%2C1449" data-orig-size="1024,1449" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}" data-image-title="mantlerposter" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.doubleyouteeeff.com/wp-content/uploads/2013/04/mantlerposter.jpg?fit=353%2C500" data-large-file="https://i0.wp.com/www.doubleyouteeeff.com/wp-content/uploads/2013/04/mantlerposter.jpg?fit=723%2C1024" src="https://i0.wp.com/www.doubleyouteeeff.com/wp-content/uploads/2013/04/mantlerposter.jpg?resize=353%2C500" alt="mantlerposter" width="353" height="500" class="aligncenter size-medium wp-image-1520" srcset="https://i0.wp.com/www.doubleyouteeeff.com/wp-content/uploads/2013/04/mantlerposter.jpg?resize=353%2C500 353w, https://i0.wp.com/www.doubleyouteeeff.com/wp-content/uploads/2013/04/mantlerposter.jpg?resize=723%2C1024 723w, https://i0.wp.com/www.doubleyouteeeff.com/wp-content/uploads/2013/04/mantlerposter.jpg?w=1024 1024w" sizes="auto, (max-width: 353px) 100vw, 353px" /><br />
<em><br />
Where are you, Mantler?</em></div>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">1519</post-id>	</item>
		<item>
		<title>Wordstuffs: Keeping on the Download</title>
		<link>http://www.doubleyouteeeff.com/wordstuffs-keeping-on-the-download/</link>
		
		<dc:creator><![CDATA[Ben Borthwick]]></dc:creator>
		<pubDate>Sun, 13 Jan 2013 16:45:34 +0000</pubDate>
				<category><![CDATA[Games Journalism]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[DLC]]></category>
		<category><![CDATA[Official Xbox Magazine]]></category>
		<category><![CDATA[writing]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<guid isPermaLink="false">http://www.doubleyouteeeff.com/?p=1485</guid>

					<description><![CDATA[<p>Another feature I compiled for The Official Xbox Magazine (UK) has gone <a href="http://www.oxm.co.uk/49157/features/best-xbox-dlc-our-top-20-game-add-ons-and-expansions/" target="_blank">live on their website</a> today. In it, I explore the twenty &#8220;best&#8221; pieces of DLC since the console&#8217;s launch and put them in a non-specific order for your reading pleasure.<br /> <br /> <a href="http://www.oxm.co.uk/49157/features/best-xbox-dlc-our-top-20-game-add-ons-and-expansions/" target="_blank"></p> <p>If there&#8217;s one thing this [...]]]></description>
										<content:encoded><![CDATA[<p>Another feature I compiled for The Official Xbox Magazine (UK) has gone <a href="http://www.oxm.co.uk/49157/features/best-xbox-dlc-our-top-20-game-add-ons-and-expansions/" target="_blank">live on their website</a> today. In it, I explore the twenty &#8220;best&#8221; pieces of DLC since the console&#8217;s launch and put them in a non-specific order for your reading pleasure.<br />
<span id="more-1485"></span><br />
<a href="http://www.oxm.co.uk/49157/features/best-xbox-dlc-our-top-20-game-add-ons-and-expansions/" target="_blank"><img data-recalc-dims="1" loading="lazy" decoding="async" data-attachment-id="1486" data-permalink="http://www.doubleyouteeeff.com/wordstuffs-keeping-on-the-download/2012-12-18_00005/" data-orig-file="https://i0.wp.com/www.doubleyouteeeff.com/wp-content/uploads/2013/01/2012-12-18_00005.jpg?fit=1920%2C1080" data-orig-size="1920,1080" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}" data-image-title="Badasssaurus" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.doubleyouteeeff.com/wp-content/uploads/2013/01/2012-12-18_00005.jpg?fit=500%2C281" data-large-file="https://i0.wp.com/www.doubleyouteeeff.com/wp-content/uploads/2013/01/2012-12-18_00005.jpg?fit=979%2C551" src="https://i0.wp.com/www.doubleyouteeeff.com/wp-content/uploads/2013/01/2012-12-18_00005.jpg?resize=500%2C281" alt="Badasssaurus" width="500" height="281" class="aligncenter size-medium wp-image-1486" srcset="https://i0.wp.com/www.doubleyouteeeff.com/wp-content/uploads/2013/01/2012-12-18_00005.jpg?resize=500%2C281 500w, https://i0.wp.com/www.doubleyouteeeff.com/wp-content/uploads/2013/01/2012-12-18_00005.jpg?resize=1024%2C576 1024w, https://i0.wp.com/www.doubleyouteeeff.com/wp-content/uploads/2013/01/2012-12-18_00005.jpg?w=1920 1920w" sizes="auto, (max-width: 500px) 100vw, 500px" /></p>
<blockquote><p>If there&#8217;s one thing this generation of consoles will be remembered in the annexes of gaming history for, it&#8217;s downloadable content. We&#8217;ve come to expect that the box we buy off the shelf (or the Xbox Marketplace) doesn&#8217;t necessarily contain the entirety of what a game has to offer.</p></blockquote>
<p></a></p>
<p>There were a few &#8211; I don&#8217;t like to call them rules as I followed them about as strictly as a elephant in a public swimming pool would &#8211; guidelines; mainly that the list is focused primarily on single player packs, and I roughly tried to keep it to one per game so that those such as Skyrim and Oblivion that have had multiple pieces of substantial DLC didn&#8217;t take up all the spots. Nevertheless, please feel free to point out in the comments section of that article any you may feel I&#8217;ve cruelly missed, omitted or otherwise ignored from the list. </p>
<p><a href="http://www.oxm.co.uk/49157/features/best-xbox-dlc-our-top-20-game-add-ons-and-expansions/" target="_blank">Here&#8217;s the link to the feature.</a> As ever, thanks to the wonderful folk of <a href="http://www.oxm.co.uk" target="_blank">OXM</a> for editing, publishing and general awesomeness and I hope you enjoy the read! </p>
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		<post-id xmlns="com-wordpress:feed-additions:1">1485</post-id>	</item>
		<item>
		<title>Insanity&#8217;s Requiem</title>
		<link>http://www.doubleyouteeeff.com/insanitys-requiem/</link>
		
		<dc:creator><![CDATA[Ben Borthwick]]></dc:creator>
		<pubDate>Fri, 04 Jan 2013 14:34:24 +0000</pubDate>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[anecdote]]></category>
		<category><![CDATA[cool things that have happened while gaming]]></category>
		<category><![CDATA[emergent gameplay]]></category>
		<category><![CDATA[far cry 3]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[ubisoft]]></category>
		<guid isPermaLink="false">http://www.doubleyouteeeff.com/?p=1463</guid>

					<description><![CDATA[<p><br /> Indulge me a second while I offer up a tale of taking a stronghold in Far Cry 3. Being the self-punishing sort that I am, I&#8217;m trying to take all strongholds as silently as possible and without being detected, which means my method is very slow and methodical. However, on this occasion fate [...]]]></description>
										<content:encoded><![CDATA[<p><img data-recalc-dims="1" loading="lazy" decoding="async" data-attachment-id="1473" data-permalink="http://www.doubleyouteeeff.com/insanitys-requiem/2013-01-02_00001/" data-orig-file="https://i0.wp.com/www.doubleyouteeeff.com/wp-content/uploads/2013/01/2013-01-02_00001.jpg?fit=1920%2C1080" data-orig-size="1920,1080" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}" data-image-title="Far Cry 3 screen" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.doubleyouteeeff.com/wp-content/uploads/2013/01/2013-01-02_00001.jpg?fit=500%2C281" data-large-file="https://i0.wp.com/www.doubleyouteeeff.com/wp-content/uploads/2013/01/2013-01-02_00001.jpg?fit=979%2C551" src="https://i0.wp.com/www.doubleyouteeeff.com/wp-content/uploads/2013/01/2013-01-02_00001.jpg?resize=500%2C281" alt="Far Cry 3 screen" width="500" height="281" class="aligncenter size-medium wp-image-1473" srcset="https://i0.wp.com/www.doubleyouteeeff.com/wp-content/uploads/2013/01/2013-01-02_00001.jpg?resize=500%2C281 500w, https://i0.wp.com/www.doubleyouteeeff.com/wp-content/uploads/2013/01/2013-01-02_00001.jpg?resize=1024%2C576 1024w, https://i0.wp.com/www.doubleyouteeeff.com/wp-content/uploads/2013/01/2013-01-02_00001.jpg?w=1920 1920w" sizes="auto, (max-width: 500px) 100vw, 500px" /><br />
Indulge me a second while I offer up a tale of taking a stronghold in Far Cry 3. Being the self-punishing sort that I am, I&#8217;m trying to take all strongholds as silently as possible and without being detected, which means my method is very slow and methodical. However, on this occasion fate &#8211; and some awesome &#8220;emergent&#8221; systems &#8211; all worked in my favour. Using the cover of night, I cautiously crept around the back of this particular stronghold as I scouted it out with my binoculars. Nine pirates, with one charger in their number. After making my way to the perimeter, I took out the first goon using the tried and trusted distract-with-rock-stab-with-knife method that had served me well plenty of times before, before slinking back into the undergrowth. Eight pirates. </p>
<p>As I awaited my next move however, there was a shout from one of the pirates. I froze and assumed they&#8217;d seen the body of their fallen comrade. Then they started running towards me. Holding my breath, I watched as they came straight for me&#8230;and ran right past. It turned out there were three carnivorous boars behind me that were about to creep up on me, but the bandits spotted them first. As they fled, chased by seven of the remaining pirates, I took the opportunity to sprint from my concealment to the alarm box on the other side of the stronghold, deactivating the alarm and fulfilling one my objectives to clear the base. At this point I noticed that one of the pirates had not joined his comrades on the boar hunt, and was instead standing on the upper balcony of the main hut, egging them on and &#8211; most importantly &#8211; facing away from me. Taking the initiative, I plunged my blade into his chest while muffling his screams with my hand. Seven pirates.</p>
<p>Unfortunately, as the animation played out I noticed the other pirates were returning from their boar hunting mission, presumably successful aside from the fact they&#8217;d lost a couple of their members in the struggle. Five pirates. As a result, I didn&#8217;t have time to hide the freshly-slain body, dropping it to my feet as I legged it to cower in some handy undergrowth directly beneath a gun turret. At this point my plan was to wait until they&#8217;d returned to their patrols, and then kill them off one by one as planned. It took a while, mainly due to the slight panic raised from finding the aforementioned corpse, but eventually one of them decided to man the turret directly above me. I was ready to proceed from the darkness when I heard an exclamation that, after the excitement of the boars, I did not expect: &#8220;TIGER!&#8221;</p>
<p>On THIS side of the stronghold it transpired that a tiger had taken fancy to me, and I had again unwittingly lured the local wildlife towards the pirates. Humorously, due to their pro-active nature, they ran towards the stripy bastard and reached the predator faster than it got to me, which in turn resulted in the expected outcome: Four pirates. Three pirates. Two pirates. At this point I began to worry. You see, the last pirate was a bit of a straggler, and it would mean I was soon to be a closer target for the tiger than he was. I was now caught between a rock and a hard place. Only the rock was stripy and had teeth, while the hard place had guns and would have resulted in a massive drop in XP reward if I let him see me running out of the undergrowth. While he was busy mauling the last of the closest pirates to him &#8211; (One pirate.) &#8211; I held my breath in real life, while in-game started slowly edging towards the very edge of the undergrowth. </p>
<p>And that&#8217;s when things got hilarious.</p>
<p>See, though the pirate was lagging behind, he wasn&#8217;t dumb. He saw his mates get devoured. He knew his piddly gun probably wasn&#8217;t going to cut it, and so he decided to throw a Molotov cocktail at the beast as he charged towards it. It was a complete success &#8211; possibly helped by the few shots his buddies had managed to hit before their deaths &#8211; and the tiger fell as the bottle shattered on his body. However, in his fury, the pirate had momentum. Too much momentum in fact, to stop himself running into the same undergrowth as myself and the tiger. Which was now, thanks to the Molotov, on fire. As I was in there too, I had to make a hasty run for the relative safety of the center, and as I did &#8211; putting myself out as I went &#8211; the final pirate succumbed to the very flames he himself had caused in a darkly ironic twist. Zero pirates. </p>
<p><img data-recalc-dims="1" loading="lazy" decoding="async" data-attachment-id="1464" data-permalink="http://www.doubleyouteeeff.com/insanitys-requiem/2013-01-04_00001/" data-orig-file="https://i0.wp.com/www.doubleyouteeeff.com/wp-content/uploads/2013/01/2013-01-04_00001.jpg?fit=1920%2C1080" data-orig-size="1920,1080" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}" data-image-title="Far Cry Burn" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.doubleyouteeeff.com/wp-content/uploads/2013/01/2013-01-04_00001.jpg?fit=500%2C281" data-large-file="https://i0.wp.com/www.doubleyouteeeff.com/wp-content/uploads/2013/01/2013-01-04_00001.jpg?fit=979%2C551" src="https://i0.wp.com/www.doubleyouteeeff.com/wp-content/uploads/2013/01/2013-01-04_00001.jpg?resize=500%2C281" alt="Far Cry Burn" width="500" height="281" class="aligncenter size-medium wp-image-1464" srcset="https://i0.wp.com/www.doubleyouteeeff.com/wp-content/uploads/2013/01/2013-01-04_00001.jpg?resize=500%2C281 500w, https://i0.wp.com/www.doubleyouteeeff.com/wp-content/uploads/2013/01/2013-01-04_00001.jpg?resize=1024%2C576 1024w, https://i0.wp.com/www.doubleyouteeeff.com/wp-content/uploads/2013/01/2013-01-04_00001.jpg?w=1920 1920w" sizes="auto, (max-width: 500px) 100vw, 500px" /></p>
<p>The game wrenched control away from me for a second to inform me I had successfully taken the stronghold, with the full undetected bonus and only one kill by my own hands as the flames finally died down.</p>
<p>I&#8217;m beginning to like Far Cry 3 a lot.   </p>
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		<post-id xmlns="com-wordpress:feed-additions:1">1463</post-id>	</item>
		<item>
		<title>The Great Eurogamer Expo Expedition of 2012</title>
		<link>http://www.doubleyouteeeff.com/the-great-eurogamer-expo-expedition-of-2012/</link>
		
		<dc:creator><![CDATA[Ben Borthwick]]></dc:creator>
		<pubDate>Tue, 02 Oct 2012 18:36:49 +0000</pubDate>
				<category><![CDATA[Games Journalism]]></category>
		<category><![CDATA[eurogamer]]></category>
		<category><![CDATA[eurogamer expo]]></category>
		<category><![CDATA[Friends]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[London]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<guid isPermaLink="false">http://www.doubleyouteeeff.com/?p=1438</guid>

					<description><![CDATA[<p>So this year I attended the Eurogamer Expo down in Earl&#8217;s Court London. It was the first time I&#8217;d managed to get down to the event since the inaugural Expo back in 2007, and it was incredible that I had the chance to go again thanks to what can only be described as incredible luck [...]]]></description>
										<content:encoded><![CDATA[<p>So this year I attended the Eurogamer Expo down in Earl&#8217;s Court London. It was the first time I&#8217;d managed to get down to the event since the inaugural Expo back in 2007, and it was incredible that I had the chance to go again thanks to what can only be described as incredible luck and even more incredible friends. I met some wonderful people, got to put more names to faces and generally had an amazing time.<br />
<span id="more-1438"></span><br />
I&#8217;m still a bit broken at the moment and recovering &#8211; I&#8217;ll probably write a lot more on the event later, but for now please enjoy these pictures I took of the event and the things surrounding it.</p>
<p>Sadly, I rather stupidly didn&#8217;t realise that I had disabled the &#8220;stabiliser&#8221; function of my camera until this morning, after I had returned home and was uploading this pictures to my computer, as a result I can only apologise for the poor picture quality. </p>
 [<a href="http://www.doubleyouteeeff.com/the-great-eurogamer-expo-expedition-of-2012/">See image gallery at www.doubleyouteeeff.com</a>] 
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		<post-id xmlns="com-wordpress:feed-additions:1">1438</post-id>	</item>
		<item>
		<title>Wordstuffs: My Craft</title>
		<link>http://www.doubleyouteeeff.com/wordstuffs-mein-kraft/</link>
		
		<dc:creator><![CDATA[Ben Borthwick]]></dc:creator>
		<pubDate>Tue, 07 Aug 2012 12:11:03 +0000</pubDate>
				<category><![CDATA[Games Journalism]]></category>
		<category><![CDATA[Minecraft]]></category>
		<category><![CDATA[Official Xbox Magazine]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<guid isPermaLink="false">http://www.doubleyouteeeff.com/?p=1426</guid>

					<description><![CDATA[<p>One of the many, many reasons I&#8217;ve been quiet on the blog is I&#8217;ve been writing a fair amount of stuff for print lately, which sadly doesn&#8217;t always lend itself well to easy linking on here aside from &#8220;go buy the magazine.&#8221; However, today the lovely chaps at Official Xbox Magazine UK saw fit to [...]]]></description>
										<content:encoded><![CDATA[<p>One of the many, many reasons I&#8217;ve been quiet on the blog is I&#8217;ve been writing a fair amount of stuff for print lately, which sadly doesn&#8217;t always lend itself well to easy linking on here aside from &#8220;go buy the magazine.&#8221; However, today the lovely chaps at Official Xbox Magazine UK saw fit to put my Ten Things to do in Minecraft piece that I wrote for issue 88 of the magazine up online for everyone to see. So <a href="http://www.oxm.co.uk/44501/features/10-things-to-do-in-minecraft-redstone-traps-diamond-deposits-mario-references/" target="_blank">here&#8217;s my link to it for your perusal</a> and then you can get nervous if I ever invite you into my game in the future.</p>
<div align="center"><img data-recalc-dims="1" loading="lazy" decoding="async" data-attachment-id="1427" data-permalink="http://www.doubleyouteeeff.com/wordstuffs-mein-kraft/burnyblocks/" data-orig-file="https://i0.wp.com/www.doubleyouteeeff.com/wp-content/uploads/2012/08/Burnyblocks.jpg?fit=1280%2C720" data-orig-size="1280,720" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}" data-image-title="Burnyblocks" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.doubleyouteeeff.com/wp-content/uploads/2012/08/Burnyblocks.jpg?fit=500%2C281" data-large-file="https://i0.wp.com/www.doubleyouteeeff.com/wp-content/uploads/2012/08/Burnyblocks.jpg?fit=979%2C551" src="https://i0.wp.com/www.doubleyouteeeff.com/wp-content/uploads/2012/08/Burnyblocks.jpg?resize=500%2C281" alt="" title="Burnyblocks" width="500" height="281" class="aligncenter size-medium wp-image-1427" srcset="https://i0.wp.com/www.doubleyouteeeff.com/wp-content/uploads/2012/08/Burnyblocks.jpg?resize=500%2C281 500w, https://i0.wp.com/www.doubleyouteeeff.com/wp-content/uploads/2012/08/Burnyblocks.jpg?resize=1024%2C576 1024w, https://i0.wp.com/www.doubleyouteeeff.com/wp-content/uploads/2012/08/Burnyblocks.jpg?w=1280 1280w" sizes="auto, (max-width: 500px) 100vw, 500px" /></div>
<p>I&#8217;m very pleased with how this turned out in the end &#8211; one of the things that you don&#8217;t often take into consideration when going into games writing is that it&#8217;s not always about you saying things with acres of prose or long flowing sentences. In fact, it&#8217;s quite the opposite and being able to say something succinctly and within a very strict wordcount is a huge benefit, and given the layout of this article on the page (which isn&#8217;t something that comes across as well online) I had a tight budget of words. With a game like Minecraft &#8211; which is itself a massive sandbox of possibility and creativity &#8211; being able to explain some of the things you can do in such a short space was a challenge I very much enjoyed and I&#8217;m very pleased at how it turned out in the end &#8211; with no end of thanks to the great editors over at OXM for helping to shave off the rough edges into the final piece that appeared.</p>
<p>Anyway, enough rambling from me &#8211; <a href="http://www.oxm.co.uk/44501/features/10-things-to-do-in-minecraft-redstone-traps-diamond-deposits-mario-references/" target="_blank">here&#8217;s the link to the piece</a> and thanks again to all the Official Xbox Magazine team. </p>
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		<post-id xmlns="com-wordpress:feed-additions:1">1426</post-id>	</item>
		<item>
		<title>RIP Inside Xbox UK (UPDATED)</title>
		<link>http://www.doubleyouteeeff.com/rip-inside-xbox-uk/</link>
					<comments>http://www.doubleyouteeeff.com/rip-inside-xbox-uk/#comments</comments>
		
		<dc:creator><![CDATA[Ben Borthwick]]></dc:creator>
		<pubDate>Thu, 10 May 2012 16:20:17 +0000</pubDate>
				<category><![CDATA[Games Journalism]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[Comedy]]></category>
		<category><![CDATA[Dashboard]]></category>
		<category><![CDATA[Friends]]></category>
		<category><![CDATA[Games journalism journalism]]></category>
		<category><![CDATA[Inside]]></category>
		<category><![CDATA[Inside Xbox]]></category>
		<category><![CDATA[Inside Xbox UK]]></category>
		<category><![CDATA[May have overused the word journalism in the tags SHUT UP]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<guid isPermaLink="false">http://www.doubleyouteeeff.com/?p=1391</guid>

					<description><![CDATA[<p></p> <p>It’s a bit of a cliché, but after the announcement that the Inside Xbox service is to be “effectively retired” and first party video production ceased, it’s seems so very apt to say that there’s going to be an empty hole on our Dashboard for the foreseeable future.</p> <p>Arguably, one of the defining factors [...]]]></description>
										<content:encoded><![CDATA[<p><img data-recalc-dims="1" loading="lazy" decoding="async" data-attachment-id="1392" data-permalink="http://www.doubleyouteeeff.com/rip-inside-xbox-uk/insidexbox/" data-orig-file="https://i0.wp.com/www.doubleyouteeeff.com/wp-content/uploads/2012/05/InsideXBox.jpg?fit=1920%2C1080" data-orig-size="1920,1080" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}" data-image-title="Inside XBox" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.doubleyouteeeff.com/wp-content/uploads/2012/05/InsideXBox.jpg?fit=500%2C281" data-large-file="https://i0.wp.com/www.doubleyouteeeff.com/wp-content/uploads/2012/05/InsideXBox.jpg?fit=979%2C551" src="https://i0.wp.com/www.doubleyouteeeff.com/wp-content/uploads/2012/05/InsideXBox.jpg?resize=500%2C281" alt="" title="Inside XBox" width="500" height="281" class="aligncenter size-medium wp-image-1392" srcset="https://i0.wp.com/www.doubleyouteeeff.com/wp-content/uploads/2012/05/InsideXBox.jpg?resize=500%2C281 500w, https://i0.wp.com/www.doubleyouteeeff.com/wp-content/uploads/2012/05/InsideXBox.jpg?resize=1024%2C576 1024w, https://i0.wp.com/www.doubleyouteeeff.com/wp-content/uploads/2012/05/InsideXBox.jpg?w=1920 1920w" sizes="auto, (max-width: 500px) 100vw, 500px" /></p>
<p>It’s a bit of a cliché, but after the announcement that the Inside Xbox service is to be “effectively retired” and first party video production ceased, it’s seems so very apt to say that there’s going to be an empty hole on our Dashboard for the foreseeable future.</p>
<p>Arguably, one of the defining factors of the current generation of consoles is their online functionality. Granted, the original Xbox might have been where the online boom ‘started’, but it’s only now that being online with our consoles is as essential as a memory card used to be last generation; sure, you can get by without it, but you’d feel like you’re missing out on a huge part of the experience. And with this state of affairs, we as players can be connected to the people trying to sell us games – after all, that’s primarily what most of us bought our consoles for in the first place – so we can feel like we’re part of a special, privileged club for choosing our console of choice.</p>
<div align="center"><img data-recalc-dims="1" loading="lazy" decoding="async" data-attachment-id="1401" data-permalink="http://www.doubleyouteeeff.com/rip-inside-xbox-uk/insidexbox3/" data-orig-file="https://i0.wp.com/www.doubleyouteeeff.com/wp-content/uploads/2012/05/InsideXbox3.jpg?fit=1920%2C1080" data-orig-size="1920,1080" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}" data-image-title="InsideXbox3" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.doubleyouteeeff.com/wp-content/uploads/2012/05/InsideXbox3.jpg?fit=500%2C281" data-large-file="https://i0.wp.com/www.doubleyouteeeff.com/wp-content/uploads/2012/05/InsideXbox3.jpg?fit=979%2C551" src="https://i0.wp.com/www.doubleyouteeeff.com/wp-content/uploads/2012/05/InsideXbox3.jpg?resize=500%2C281" alt="" title="InsideXbox3" width="500" height="281" class="aligncenter size-medium wp-image-1401" srcset="https://i0.wp.com/www.doubleyouteeeff.com/wp-content/uploads/2012/05/InsideXbox3.jpg?resize=500%2C281 500w, https://i0.wp.com/www.doubleyouteeeff.com/wp-content/uploads/2012/05/InsideXbox3.jpg?resize=1024%2C576 1024w, https://i0.wp.com/www.doubleyouteeeff.com/wp-content/uploads/2012/05/InsideXbox3.jpg?w=1920 1920w" sizes="auto, (max-width: 500px) 100vw, 500px" /></div>
<p>Of course, this connection works both ways – we want to feel special, and feel like we’ve made the right choice of console, and part of this is discovering what’s coming and why we should be so happy about our decision. Yes we can go to any number of websites, and see any number of promotional videos and trailers from publishers telling us their game is the best. But the problem with those is, they want us to get excited about specific games. That’s quite right, of course, because they’re selling their product – they don’t necessarily have any investment in one console in particular, unless they’re making a platform exclusive. Gaming sites again, are all well and good, but sometimes there’s just so much to cover they can almost dilute themselves to the point where something a bit different, a bit odd, can get lost in the noise.</p>
<p>And this is where Inside Xbox came in. The biggest risk when Inside Xbox launched was that the videos would be sterile. That they would suffer from the pre-conception of Microsoft being a corporate, stuffy entity that makes sure every piece of marketing is polished out of any character, and may as well be delivered by a man in a suit reading a press release. Not only did the Inside Xbox videos manage to completely smash that presumption, but they manage to combine information and entertainment in such a way that proved they had a real passion for the platform and the games that were on it. Shows like The Insiders and The Nexus managed to throw off the cynical shackles that first party content had to be dry and purely informative – they showed MS’ human side looking at stuff coming to the Xbox with a knowing nod that gaming is meant to be fun at its heart, and taking it too seriously is completely at odds with the very fun the console is designed for.</p>
<div align="center"><img data-recalc-dims="1" loading="lazy" decoding="async" data-attachment-id="1399" data-permalink="http://www.doubleyouteeeff.com/rip-inside-xbox-uk/insidexbox2/" data-orig-file="https://i0.wp.com/www.doubleyouteeeff.com/wp-content/uploads/2012/05/InsideXbox2.jpg?fit=1920%2C1080" data-orig-size="1920,1080" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}" data-image-title="InsideXbox2" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.doubleyouteeeff.com/wp-content/uploads/2012/05/InsideXbox2.jpg?fit=500%2C281" data-large-file="https://i0.wp.com/www.doubleyouteeeff.com/wp-content/uploads/2012/05/InsideXbox2.jpg?fit=979%2C551" src="https://i0.wp.com/www.doubleyouteeeff.com/wp-content/uploads/2012/05/InsideXbox2.jpg?resize=500%2C281" alt="" title="InsideXbox2" width="500" height="281" class="aligncenter size-medium wp-image-1399" srcset="https://i0.wp.com/www.doubleyouteeeff.com/wp-content/uploads/2012/05/InsideXbox2.jpg?resize=500%2C281 500w, https://i0.wp.com/www.doubleyouteeeff.com/wp-content/uploads/2012/05/InsideXbox2.jpg?resize=1024%2C576 1024w, https://i0.wp.com/www.doubleyouteeeff.com/wp-content/uploads/2012/05/InsideXbox2.jpg?w=1920 1920w" sizes="auto, (max-width: 500px) 100vw, 500px" /></div>
<p>Then there’s the audience interaction with pieces such as the Monday Musing and SentUAMessage, arguably the most popular of the Inside Xbox shows. It seems such a simple thing, but it proved that they were aware that games are interactive, so telling people what they should be excited about seems counter-productive when you have an army of viewers already excited. There were, admittedly, a vocal contingent who thought SUAM was silly because it only told them what they could find out on the internet. But those people seemingly missed the point – why should everyone have to go searching for this information when they can bring it to them? Most vitally, they did it in such a way that made the information fun, entertaining, informative and even award winning – picking up a well deserved Games Media Award last year.</p>
<p>The best thing about the Inside Xbox Video content for many people though, was that it gave them something to look forward to – and vitally – a reason to turn their Xboxes on on a regular basis. And of course, it’s far less of a jump to go from watching a video on your Xbox and then going on to play a game, watch a movie or do whatever else you want to do with your 360 if you’ve already turned it on to watch another episode of The Arcade Cabinet or get tips on that hard to reach achievement through Insider Moves. Even the dashboard shuffle – as silly as it was to effectively hide the service – didn’t dampen the team’s passion and spirit, producing an entire news-based show called The Watch on top of all their more established shows on a weekly basis.</p>
<div align="center"><img data-recalc-dims="1" loading="lazy" decoding="async" data-attachment-id="1403" data-permalink="http://www.doubleyouteeeff.com/rip-inside-xbox-uk/insidexbox4/" data-orig-file="https://i0.wp.com/www.doubleyouteeeff.com/wp-content/uploads/2012/05/InsideXbox4.jpg?fit=1920%2C1080" data-orig-size="1920,1080" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}" data-image-title="InsideXbox4" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.doubleyouteeeff.com/wp-content/uploads/2012/05/InsideXbox4.jpg?fit=500%2C281" data-large-file="https://i0.wp.com/www.doubleyouteeeff.com/wp-content/uploads/2012/05/InsideXbox4.jpg?fit=979%2C551" src="https://i0.wp.com/www.doubleyouteeeff.com/wp-content/uploads/2012/05/InsideXbox4.jpg?resize=500%2C281" alt="" title="InsideXbox4" width="500" height="281" class="aligncenter size-medium wp-image-1403" srcset="https://i0.wp.com/www.doubleyouteeeff.com/wp-content/uploads/2012/05/InsideXbox4.jpg?resize=500%2C281 500w, https://i0.wp.com/www.doubleyouteeeff.com/wp-content/uploads/2012/05/InsideXbox4.jpg?resize=1024%2C576 1024w, https://i0.wp.com/www.doubleyouteeeff.com/wp-content/uploads/2012/05/InsideXbox4.jpg?w=1920 1920w" sizes="auto, (max-width: 500px) 100vw, 500px" /></div>
<p>In getting rid of the service, Microsoft has done itself and its fans a massive disservice. No matter how many game adverts you see or what gimmicks they use, there’s still always the overriding feeling of disconnect, that it’s a company talking to their userbase en-masse via a one-way channel. Inside Xbox and its content, both video and otherwise – brought a human, personalised touch to first party interactions. It’s terribly sad to see the service go, and I for one wish the team all the best for the future, anyone who doesn’t snap them up post-haste would be foolish, frankly.     </p>
<hr>
<div align="center"><strong>UPDATE &#8211; 13 June 2012</strong></div>
<p>Three of the former Inside Xbox team have banded together to form <a href="http://explosivealan.com/" target="_blank">Explosive Alan Productions</a>, and their first major project is to create a new multi-format gaming show to be broadcast on television. As someone who initially got into the whole games writing stuff with the dream of perhaps one day being part of a show that would be as fondly remembered and accepted by the mainstream GamesMaster, it&#8217;s certainly a cause I can get behind. With that in mind, I implore you donate to their cause and help them out &#8211; more information along with the details of &#8216;Project Possum&#8217; are all in the <a href="http://www.indiegogo.com/projectpossum" target="_blank">link here</a> or by clicking on the picture below &#8211; and I truly wish them all the best of luck in the world. </p>
<div align="center"><a href="http://www.indiegogo.com/projectpossum" target="_blank"><img data-recalc-dims="1" loading="lazy" decoding="async" data-attachment-id="1414" data-permalink="http://www.doubleyouteeeff.com/rip-inside-xbox-uk/projectpossum/" data-orig-file="https://i0.wp.com/www.doubleyouteeeff.com/wp-content/uploads/2012/05/ProjectPossum.jpg?fit=1920%2C1080" data-orig-size="1920,1080" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}" data-image-title="ProjectPossum" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.doubleyouteeeff.com/wp-content/uploads/2012/05/ProjectPossum.jpg?fit=500%2C281" data-large-file="https://i0.wp.com/www.doubleyouteeeff.com/wp-content/uploads/2012/05/ProjectPossum.jpg?fit=979%2C551" src="https://i0.wp.com/www.doubleyouteeeff.com/wp-content/uploads/2012/05/ProjectPossum.jpg?resize=500%2C281" alt="" title="ProjectPossum" width="500" height="281" class="aligncenter size-medium wp-image-1414" srcset="https://i0.wp.com/www.doubleyouteeeff.com/wp-content/uploads/2012/05/ProjectPossum.jpg?resize=500%2C281 500w, https://i0.wp.com/www.doubleyouteeeff.com/wp-content/uploads/2012/05/ProjectPossum.jpg?resize=1024%2C576 1024w, https://i0.wp.com/www.doubleyouteeeff.com/wp-content/uploads/2012/05/ProjectPossum.jpg?w=1920 1920w" sizes="auto, (max-width: 500px) 100vw, 500px" /></a></div>
<hr>
<div align="center"><strong>UPDATE &#8211; 20 August 2012</strong></div>
<p>And now Andy has resurfaced alongside former Deputy Editor of Official Xbox Magazine Mike Channell and Jane Douglas (formerly of Gamespot and before that a regular on SentUAMessage) to form a new video website team called &#8211; tongue-in-cheekily enough &#8211; <a href="http://outsidexbox.com" target="_blank">Outside Xbox</a> under the Eurogamer network umbrella. The site features video news, features and general hilarity on all things Xbox very much in the style of the IX stuff and of course it&#8217;s well worth your time, clicks and all round love.</p>
<div align="center"><a href="http://outsidexbox.com" target="_blank"><img data-recalc-dims="1" loading="lazy" decoding="async" data-attachment-id="1455" data-permalink="http://www.doubleyouteeeff.com/rip-inside-xbox-uk/outsidexbox/" data-orig-file="https://i0.wp.com/www.doubleyouteeeff.com/wp-content/uploads/2012/05/OutsideXBox.jpg?fit=500%2C281" data-orig-size="500,281" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}" data-image-title="OutsideXBox" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.doubleyouteeeff.com/wp-content/uploads/2012/05/OutsideXBox.jpg?fit=500%2C281" data-large-file="https://i0.wp.com/www.doubleyouteeeff.com/wp-content/uploads/2012/05/OutsideXBox.jpg?fit=500%2C281" src="https://i0.wp.com/www.doubleyouteeeff.com/wp-content/uploads/2012/05/OutsideXBox.jpg?resize=500%2C281" alt="" title="OutsideXBox" width="500" height="281" class="aligncenter size-full wp-image-1455" /></a></div>
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		<title>A Sing-A-Long Message to Ubisoft from the PC Community</title>
		<link>http://www.doubleyouteeeff.com/a-sing-a-long-message-to-ubisoft-from-the-pc-community/</link>
		
		<dc:creator><![CDATA[Ben Borthwick]]></dc:creator>
		<pubDate>Thu, 29 Sep 2011 16:41:06 +0000</pubDate>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Comedy]]></category>
		<category><![CDATA[Expressing self through the medium of probably unfunny comedy lyrics]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[silly]]></category>
		<category><![CDATA[weirdness]]></category>
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					<description><![CDATA[<p>Here&#8217;s my own personal response to the news of Assassins Creed Revelations being delayed on PC. To the tune of Erasure&#8217;s A Little Respect, which I&#8217;ve linked to at the bottom of this post if you feel like singing along.<br /> </p> <p>I tried to discover,<br /> How Ubisoft could treat PC sweeter<br /> Or [...]]]></description>
										<content:encoded><![CDATA[<p><em>Here&#8217;s my own personal response to the news of Assassins Creed Revelations being delayed on PC. To the tune of Erasure&#8217;s A Little Respect, which I&#8217;ve linked to at the bottom of this post if you feel like singing along.</em><br />
<span id="more-1381"></span></p>
<div align="center"><img data-recalc-dims="1" loading="lazy" decoding="async" data-attachment-id="1383" data-permalink="http://www.doubleyouteeeff.com/a-sing-a-long-message-to-ubisoft-from-the-pc-community/ubirespect/" data-orig-file="https://i0.wp.com/www.doubleyouteeeff.com/wp-content/uploads/2011/09/UbiRespect.jpg?fit=1439%2C1079" data-orig-size="1439,1079" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}" data-image-title="UbiRespect" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/www.doubleyouteeeff.com/wp-content/uploads/2011/09/UbiRespect.jpg?fit=500%2C374" data-large-file="https://i0.wp.com/www.doubleyouteeeff.com/wp-content/uploads/2011/09/UbiRespect.jpg?fit=979%2C733" src="https://i0.wp.com/www.doubleyouteeeff.com/wp-content/uploads/2011/09/UbiRespect.jpg?resize=500%2C374" alt="" title="UbiRespect" width="500" height="374" class="aligncenter size-medium wp-image-1383" srcset="https://i0.wp.com/www.doubleyouteeeff.com/wp-content/uploads/2011/09/UbiRespect.jpg?resize=500%2C374 500w, https://i0.wp.com/www.doubleyouteeeff.com/wp-content/uploads/2011/09/UbiRespect.jpg?resize=1024%2C767 1024w, https://i0.wp.com/www.doubleyouteeeff.com/wp-content/uploads/2011/09/UbiRespect.jpg?w=1439 1439w" sizes="auto, (max-width: 500px) 100vw, 500px" /></div>
<p>I tried to discover,<br />
How Ubisoft could treat PC sweeter<br />
Or maybe refrain,<br />
From breaking our hearts.</p>
<p>When the release gets moved,<br />
And stupid DRM too,<br />
But you give us no reason,<br />
Why you&#8217;re making us work so hard?</p>
<p>That you give us no, that you give us no, that you give us no, that you give us no soooooul,<br />
You just keep stalling.<br />
Oh Ubi please (give a little respect)<br />
Give a little respect<br />
Tooo-oooo the PCeeeeeeeeeeeeee!</p>
<p>And if you should falter,<br />
Won&#8217;t you open your games out to me?<br />
We&#8217;d like to play games offline,<br />
And enjoy them at the same time</p>
<p>As the Xbox and PS3 too,<br />
All assassinating guards from roofs,<br />
If you can&#8217;t give us a good reason<br />
Why you have to keep making us suffer,</p>
<p>Won&#8217;t you tell us no, won&#8217;t you tell us no, won&#8217;t you tell us no so&#8230;<br />
Your methods are appalling,<br />
So Ubi pleeeeease (give a little respect)<br />
Give a little respect.<br />
Toooooo the PCeeeeeeeeeeeeeeeeeeeeeeeee!  </p>
<p><video>http://www.youtube.com/watch?v=x34icYC8zA0&#038;ob=av3e</video></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">1381</post-id>	</item>
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