<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-6162314467762792782</id><updated>2026-04-20T08:40:41.499-04:00</updated><category term="Final Rating"/><category term="Special Topics"/><category term="Fate"/><category term="Nethack"/><category term="Eye of the Beholder"/><category term="Ultima V"/><category term="Might and Magic II"/><category term="Roguelike"/><category term="Pool of Radiance"/><category term="Ultima IV"/><category term="Wizardry V"/><category term="Magic Candle"/><category term="Might and Magic III"/><category term="Ultima VI"/><category term="Disciples of Steel"/><category term="Dungeon Master"/><category term="Knights of Legend"/><category term="Wasteland"/><category term="Curse of the Azure Bonds"/><category term="Dark Heart of Uukrul"/><category term="Legend of Faerghail"/><category term="Magic Candle II"/><category term="Might and Magic"/><category term="Pools of Darkness"/><category term="Quest for Glory II"/><category term="Starflight"/><category term="Tunnels and Trolls"/><category term="Ultima Underworld"/><category term="Bard&#39;s Tale"/><category term="Beyond Zork"/><category term="Captive"/><category term="Chaos Strikes Back"/><category term="Demon&#39;s Winter"/><category term="Hero&#39;s Quest"/><category term="Lord of the Rings"/><category term="Sentinel Worlds"/><category term="Star Command"/><category term="Antares"/><category term="Bard&#39;s Tale III"/><category term="Buck Rogers: Countdown to Doomsday"/><category term="Champions of Krynn"/><category term="Dragonflight"/><category term="Drakkhen"/><category term="Martian Dreams"/><category term="Omega"/><category term="Quest for Glory III"/><category term="Secret of the Silver Blades"/><category term="Starflight II"/><category term="Wizardry VI"/><category term="Deathlord"/><category term="Dragon Sword"/><category term="Fallthru"/><category term="Legend"/><category term="MegaTraveller 2"/><category term="Phantasie III"/><category term="Savage Empire"/><category term="Savage Frontier"/><category term="Sword of Aragon"/><category term="Year-End Summary"/><category term="2400 A.D."/><category term="Adventure Construction Set"/><category term="Alternate Reality"/><category term="Bloodwych"/><category term="DarkSpyre"/><category term="Death Knights of Krynn"/><category term="Dragon Wars"/><category term="Lord British"/><category term="MegaTraveller"/><category term="Off-Topic"/><category term="Phantasie II"/><category term="Pirates"/><category term="Questron"/><category term="Questron II"/><category term="Skyrim"/><category term="The Land"/><category term="Twilight: 2000"/><category term="Wizard Wars"/><category term="Wizardry III"/><category term="Wizardry VII"/><category term="Alien Fires"/><category term="Bard&#39;s Tale II"/><category term="BattleTech"/><category term="Conan"/><category term="Dungeons of Avalon"/><category term="Elvira"/><category term="Elvira II"/><category term="Eternal Dagger"/><category term="Faery Tale Adventure"/><category term="Gold Box"/><category term="Hard Nova"/><category term="Knightmare"/><category term="Le Maitre des Ames"/><category term="Nippon"/><category term="Phantasie"/><category term="Quarterstaff"/><category term="Scavengers of the Mutant World"/><category term="Shadowkeep"/><category term="Shard of Spring"/><category term="Silvern Castle"/><category term="Spirit of Adventure"/><category term="Spirit of Excalibur"/><category term="Swords of Glass"/><category term="Tera"/><category term="Warrior of Ras"/><category term="Wizard&#39;s Crown"/><category term="Wizardry IV"/><category term="2088"/><category term="B.A.T."/><category term="Chaos in Andromeda"/><category term="Citadel of Vras"/><category term="DND"/><category term="Dark Designs"/><category term="Don&#39;t Go Alone"/><category term="Dungeons and Dragons"/><category term="Dunjonquest"/><category term="Dusk of the Gods"/><category term="Escape from Hell"/><category term="Evets"/><category term="Expedition Amazon"/><category term="Keef the Thief"/><category term="Knights of Xentar"/><category term="Legacy of the Ancients"/><category term="Mines of Titan"/><category term="Mission: Mainframe"/><category term="Moria"/><category term="Ormus Saga"/><category term="Quest for the Unicorn"/><category term="Rings of Zilfin"/><category term="Shadow Keep"/><category term="Space: 1889"/><category term="Standing Stones"/><category term="Tangled Tales"/><category term="Times of Lore"/><category term="Tyrann"/><category term="Vampyr"/><category term="Windwalker"/><category term="Wizard&#39;s Castle"/><category term="Wizard&#39;s Lair"/><category term="Xanadu"/><category term="mapping"/><category term="Amulet of Yendor"/><category term="Autoduel"/><category term="Black Onyx"/><category term="Braminar"/><category term="CaveQuest"/><category term="Citadel"/><category term="Cosmic Soldier"/><category term="Drachen von Laas"/><category term="Eamon"/><category term="Elder Scrolls"/><category term="Empire"/><category term="Fountain of Dreams"/><category term="Galdregon&#39;s Domain"/><category term="Heimdall"/><category term="Hera"/><category term="Hillsfar"/><category term="Journey"/><category term="Keys to Maramon"/><category term="Legends"/><category term="Legends of Murder"/><category term="Lords of Chaos"/><category term="MAG"/><category term="Maces and Magic"/><category term="Mandragore"/><category term="Moebius"/><category term="Operation: Overkill"/><category term="Oubliette"/><category term="Paladin"/><category term="Prophecy"/><category term="Quest for Glory"/><category term="Ring of Darkness"/><category term="Sorcerian"/><category term="Space Rogue"/><category term="SwordThrust"/><category term="Telengard"/><category term="Third Courier"/><category term="Time Horn"/><category term="Ultima III"/><category term="UnReal World"/><category term="Vengeance of Excalibur"/><category term="Wizardry"/><category term="Wizardry II"/><category term="Xyphus"/><category term="Ys"/><category term="Zeliard"/><category term="food"/><category term="magic"/><category term="permanent death"/><category term="Akalabeth"/><category term="Ali Baba"/><category term="Bandor"/><category term="Beneath Apple Manor"/><category term="Crown of Arthain"/><category term="Crystals of Arborea"/><category term="Dragon Age: Origins"/><category term="Dragon Fire"/><category term="Dragon Lord"/><category term="Dragon Slayer"/><category term="Dungeon Campaign"/><category term="Fer &amp; Flamme"/><category term="Fracas"/><category term="Hack"/><category term="Hellfire Warrior"/><category term="Heroes of Might &amp; Magic"/><category term="Ishar"/><category term="King&#39;s Bounty"/><category term="Larn"/><category term="Legend of Blacksilver"/><category term="Leygref&#39;s Castle"/><category term="Lone Wolf"/><category term="Might"/><category term="Minax"/><category term="Mondain"/><category term="Moraff&#39;s Revenge"/><category term="NPCs"/><category term="Odyssey"/><category term="Rance"/><category term="Ratings"/><category term="Rogue"/><category term="Saga"/><category term="Seven Spirits of Ra"/><category term="Silmar"/><category term="Skara Brae"/><category term="Star Saga 1"/><category term="StarQuest"/><category term="Tallyron"/><category term="Ultima II"/><category term="Ultizurk"/><category term="Virtues"/><category term="Visions of the Aftermath"/><category term="War in Middle Earth"/><category term="Wizard Warz"/><category term="Zork"/><category term="Zyll"/><category term="bards"/><category term="character creation"/><category term="dialog"/><category term="poison"/><category term="tactics"/><title type='text'>The CRPG Addict</title><subtitle type='html'>One man blogs his adventure through every PC role-playing game ever released.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://crpgaddict.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6162314467762792782/posts/default?max-results=3&amp;redirect=false'/><link rel='alternate' type='text/html' href='http://crpgaddict.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/6162314467762792782/posts/default?start-index=4&amp;max-results=3&amp;redirect=false'/><author><name>CRPG Addict</name><uri>http://www.blogger.com/profile/01238237377918550322</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjOb9C1_KiKx26aLHQTcaeo2I-exLlJ4K__FHGOPO6UGIgzmK5AD8LA4SEI_uwoZyyiQCj_OkTjCfCqpiTC9vL2utTSWEVixon8fYvK18hKNY6yYT616YlE-eqQ22gdPHE/s97/gimlet.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>2008</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>3</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-6162314467762792782.post-3951028633823403565</id><published>2026-04-18T12:00:00.014-04:00</published><updated>2026-04-18T22:50:29.502-04:00</updated><title type='text'>Arena: Unreal City</title><content type='html'>&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjaGP-yhkehzP0f1tPkIrQkHBgcwleD5iu0p6RN7egc3ldSIkbVwac_853e4CBUfEpf2laX3kYfFJluxSyEPqKMmpRG6TzrhKkze_IqR2Y3u1fAcAZfITsp9O-rjmt9yFMBOHGaecUnBpnjAW2TPu-feHrk1eGv-AkGXtRGUPtSdxH38Dk6Pb1FwNHyDlI/s320/acd_712.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;200&quot; data-original-width=&quot;320&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjaGP-yhkehzP0f1tPkIrQkHBgcwleD5iu0p6RN7egc3ldSIkbVwac_853e4CBUfEpf2laX3kYfFJluxSyEPqKMmpRG6TzrhKkze_IqR2Y3u1fAcAZfITsp9O-rjmt9yFMBOHGaecUnBpnjAW2TPu-feHrk1eGv-AkGXtRGUPtSdxH38Dk6Pb1FwNHyDlI/w400-h250/acd_712.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;Entering shops gives you a title card specific to the season.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;i&gt;Note: for symmetry purposes, I so wanted to offer a posting here titled &quot;Arena: Star Trail.&quot; I tried to think of any way I could thematically work that subtitle into an entry on the game, and I came up with nothing. The outdoor scenes don&#39;t even show stars at night.&lt;/i&gt;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Let&#39;s take a deeper dive into&amp;nbsp;&lt;i&gt;Arena&lt;/i&gt;&#39;s cities. I covered them a bit in my &lt;a href=&quot;https://crpgaddict.blogspot.com/2026/03/arena-urban-sprawl.html&quot;&gt;second entry&lt;/a&gt;, but I understand them better now. Perhaps the&amp;nbsp; most important thing to know about Arena&#39;s cities is that when you&#39;re analyzing them, it doesn&#39;t really matter what city you cover. They&#39;re pretty much all the same. But if it helps, the city that makes up all the screenshots and examples below is Lillandril on Summurset Isle. Let&#39;s first talk about how I got here:&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;When I rested in the Halls of Colossus after finding the fourth piece of the Staff of Chaos, Ria Silmane appeared in my dreams to tell me that my next stop would be &quot;an ancient stronghold of sorcery called the Crystal Tower.&quot; All she knew about it was that you could see the southern tip of the Dragon&#39;s Teeth from it. The Dragon&#39;s Teeth stretched from High Rock to Valenwood, Since I had already found the staff pieces in Valenwood and Elsweyr, it seemed likely that the Crystal Tower would be on Summurset Isle.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;I tried to travel directly from the Halls of Colossus to Summurset Isle, but the game warned me that given &quot;my condition,&quot; I might not survive the journey. Apparently, I had gotten diseased at some point and not noticed.&amp;nbsp;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiOStOzh-k8A-RYb0tbu2YywNPrdL1AXi5mkCcYnnRbdUR2KTCm2r0NNM1XV-6YG0fv0xgzimZa7-BOszk9HqO7EHpaHSizNjGAxNMLoGcDFB7sb9l5zKksfFrA4GmfpNJI4v5yeNogA1pb6SfkgOlQV7C1L37vYdrW5KhabsPaP1jhcU8r8jM_c0lLuZ0/s320/acd_666.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;200&quot; data-original-width=&quot;320&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiOStOzh-k8A-RYb0tbu2YywNPrdL1AXi5mkCcYnnRbdUR2KTCm2r0NNM1XV-6YG0fv0xgzimZa7-BOszk9HqO7EHpaHSizNjGAxNMLoGcDFB7sb9l5zKksfFrA4GmfpNJI4v5yeNogA1pb6SfkgOlQV7C1L37vYdrW5KhabsPaP1jhcU8r8jM_c0lLuZ0/w400-h250/acd_666.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;Thanks for the heads-up.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;Thus, I traveled to the city-state of Senchal, practically next door to the Halls of Colossus in Elsweyr. Jagar Tharn appeared in a&amp;nbsp;&lt;i&gt;waking&lt;/i&gt;&amp;nbsp;vision shortly after I arrived and sent two nightblades to kill me. I made short work of them.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiciQgYnJF04jRrAsQgcCMgQs6KaOs7sstIKZe5KtX30jnFbQXWn3zfQK2QmqeWuVXeS7KyXAs6GEP-Kgnj8e1jyXsS_PdhiHOT22zzeOgZNMu35B91JGn2HUM4jwSsYD3qa0v2qekam5-lfDwhJI7O5T6x4-v6dEZ80t2hKK-oH48xyBK438K3BtugU24/s320/acd_670.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;200&quot; data-original-width=&quot;320&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiciQgYnJF04jRrAsQgcCMgQs6KaOs7sstIKZe5KtX30jnFbQXWn3zfQK2QmqeWuVXeS7KyXAs6GEP-Kgnj8e1jyXsS_PdhiHOT22zzeOgZNMu35B91JGn2HUM4jwSsYD3qa0v2qekam5-lfDwhJI7O5T6x4-v6dEZ80t2hKK-oH48xyBK438K3BtugU24/w400-h250/acd_670.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;Aw, thanks. You seem cunning and worthy yourself.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;I got cured at a temple, then fast-traveled to Skywatch in Summurset Isle. (The game shows the character riding a horse, even though it&#39;s impossible to read the island purely by horse.) There, I sold my excess equipment, bought a &quot;Cure Disease&quot; spell at the Mage&#39;s Guild, and started asking around about the Crystal Tower. A couple of NPCs said they&#39;d heard something about it in conjunction with Lillandril, on the far western side of the island.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Let&#39;s talk first about:&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;b&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;The Province&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Summurset Isle is a province in the southwestern part of the empire of Tamriel, the only province not attached to the mainland. It&#39;s actually an archipelago of several islands; later&amp;nbsp;&lt;i&gt;Elder Scrolls&lt;/i&gt;&amp;nbsp;lore will call the province &quot;Summerset Isles&quot; and will make Summerset&amp;nbsp;&lt;i&gt;Isle&lt;/i&gt;&amp;nbsp;the largest of them. The manual says only that it&#39;s the home of the High Elves. Fans of later&amp;nbsp;&lt;i&gt;Elder Scrolls&lt;/i&gt;&amp;nbsp;games know it as the seat of the Thalmor Empire, but that&#39;s a long way in the future.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Major cities are Lillandril, Firsthold, Skywatch, Dusk, Sunhold, Alinor (later, the capital), Shimmerene, and Cloudrest, Minor towns (which, it must be reiterated, are no smaller than major cities when you actually visit them) are Archen Grangrove, Belport Run, Corgrad Wastes, Ebon Stadmont, Glenview, Graddun Spring, Holly Falls, Karndar Watch, Karnwasten Moor, Kings Haven, Marbruk Brook, Marnor Keep, Old Falls, Riverfield, Riverwatch, Rosefield, Sea Keep, Silsailen Point, Silverwood, Thorheim Guard, Vulkhel Guard, Wasten Coridale, West Guard, and White Guard. I might have even missed one or two.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEglqhDLaxF3jb_ngnLbkXKTtPhrD18YrVZYJgdhe6MUFjhHJPlkAzCxgkl2N3C5IV6SAf6_NJ-s9wb6Zt62rjA4YblrGGpudTJ49eBiaUIeIE4ADBkglMqJ0llulVVU9D_2lGkmI_5tj6_kWM9YZ4dim9Mrv5_ANxfTSk56U0quQrzZ6pF6j1l2gnby7AI/s320/acd_665.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;200&quot; data-original-width=&quot;320&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEglqhDLaxF3jb_ngnLbkXKTtPhrD18YrVZYJgdhe6MUFjhHJPlkAzCxgkl2N3C5IV6SAf6_NJ-s9wb6Zt62rjA4YblrGGpudTJ49eBiaUIeIE4ADBkglMqJ0llulVVU9D_2lGkmI_5tj6_kWM9YZ4dim9Mrv5_ANxfTSk56U0quQrzZ6pF6j1l2gnby7AI/w400-h250/acd_665.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;The islands and cities of Summurset Isle.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;That&#39;s a bizarrely large number of cities, and it doesn&#39;t take a particularly savvy player to realize that there&#39;s no way a 1994 game was going to populate three dozen cities in a single province with anything approaching meaningful handcrafted content. But I&#39;m not sure that, as a 1994 player, I would have suspected that&amp;nbsp;&lt;i&gt;none&lt;/i&gt;&amp;nbsp;of the cities would have meaningful handcrafted content.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;No mainline&amp;nbsp;&lt;i&gt;Elder Scrolls&lt;/i&gt;&amp;nbsp;title has been set in the Summerset Isles, so the only thing a player of&amp;nbsp;&lt;i&gt;Daggerfall&lt;/i&gt;&amp;nbsp;through&amp;nbsp;&lt;i&gt;Skyrim&amp;nbsp;&lt;/i&gt;would know about them is what&#39;s written in books and spoken by a few NPCs. I understand, though, that you can visit the province in&amp;nbsp;&lt;i&gt;The Elder Scrolls Online&lt;/i&gt;. After I wrote that long list above, I assumed that the game (as it did with&amp;nbsp;&lt;i&gt;Skyrim&lt;/i&gt;&amp;nbsp;and&amp;nbsp;&lt;i&gt;Morrowind&lt;/i&gt;) kept the major cities but ignored the minor cities. I was surprised to see how many of these names were, in fact, put to later use. I suppose&amp;nbsp;&lt;i&gt;as names&lt;/i&gt;, they&#39;re good enough. They&#39;re a lot like American or British city names—a mixture of descriptive toponyms, pleasant-sounding portmanteaus, eponyms, and references to history or lore that would require some later (retconning, of course) explanation.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;b&gt;The City&lt;/b&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;It takes me 16 days to reach Lillandril from Skywatch. I arrive in the month of Sun&#39;s Dusk, towards the end of the year. I am greeted as I enter the city by this title card:&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj_Kb8Xdpy_75u12FJjOjjDz0iv9a4MjY5xCTv3l4nCBoSGgCVGpSzjmdMCyW3UrKko1uHn1wknHhnFZmZnptnMLOn4xMrfJftVoXea9Xp3kAvU6KFMd5MImzHPUVT9jk_1EA2Fhi7mizZhg3Y_wFTzaGWyOwtxn3OojI6ZHb3-2lW2hyphenhyphenz88Ht2sAiwGks/s320/acd_689.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;200&quot; data-original-width=&quot;320&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj_Kb8Xdpy_75u12FJjOjjDz0iv9a4MjY5xCTv3l4nCBoSGgCVGpSzjmdMCyW3UrKko1uHn1wknHhnFZmZnptnMLOn4xMrfJftVoXea9Xp3kAvU6KFMd5MImzHPUVT9jk_1EA2Fhi7mizZhg3Y_wFTzaGWyOwtxn3OojI6ZHb3-2lW2hyphenhyphenz88Ht2sAiwGks/w400-h250/acd_689.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;Is there a mechanism by which I could &quot;challenge your land&quot;?&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;The player gets a similar title card when he enters any city, and the only things that really change are the dates and the final lines, which never say anything truly unique about a city. A sample from other cities:&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;ul style=&quot;text-align: left;&quot;&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&quot;The village of [village name] seems quiet, unaware of your arrival. The people here seem very friendly.&quot;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&quot;Although weary from travel, you find the place seems to beckon for exploration.&quot;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&quot;The streets seem strangely quiet.&quot;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&quot;Know that the guards hold this city, and will fight any who challenge to keep it.&quot;&lt;/li&gt;&lt;/ul&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Sometimes, the title card gives the name of the current ruler, but not here. Occasionally, I&#39;ve gotten a message to the effect that some festival is happening in town, but if it has any effect on gameplay, I haven&#39;t noticed.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicoNuUymPhs1e2URGDnu3XPe1X2XkkiylBQF4qU1CMvEvHW6I0Td_G7hFPYJtrBEXEkSr_U7wvj3cCusp09lXZEcB0ltOXPElKInLHRjf0-QNVGOx7Fc0fkNm2P-Cfn53JggHlx7yxS4CTbhydjECIXaZW3diDic_ab3jlihEc_dCQCsvaud2KsPwuEcU/s320/acd_692.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;200&quot; data-original-width=&quot;320&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicoNuUymPhs1e2URGDnu3XPe1X2XkkiylBQF4qU1CMvEvHW6I0Td_G7hFPYJtrBEXEkSr_U7wvj3cCusp09lXZEcB0ltOXPElKInLHRjf0-QNVGOx7Fc0fkNm2P-Cfn53JggHlx7yxS4CTbhydjECIXaZW3diDic_ab3jlihEc_dCQCsvaud2KsPwuEcU/w400-h250/acd_692.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;Note the building shapes.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;The player always starts by the gates of the city. The cities are all very large, at least 100 x 100 if the game used tiles. There are about 100 buildings in each one, most simple shapes like rectangles and Ls, some vaguely circular, a few very odd. They&#39;re all procedurally-generated, of course, but with rules such that the Mage&#39;s Guild is always a fairly complicated building with a courtyard and some surrounding walls. The nature of the procedural generation allows for large, open areas, parks, waterways, and of course elements such as lamp&amp;nbsp; posts, statues, fountains, wells, and trees. The specific &quot;furnishings&quot; and overall textures are province-specific.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiy3J3hXrSdjwBBXCsoNCL0pUW_SVhBITiK8HUV-zmGyfJ9ByqbeuwxaUMDEwzwI2iQVWjousD3UzC5lZno5-fmG5pfyssvB1OToK5NVzNLb8YXvY9VBzSUuYUzMTfwItTowaFbuOgWzn8rfRPGVjI5yx70ViPz8h1mnwKdPQ0N_G9pClfdPdlfPJuk0kY/s320/acd_693.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;200&quot; data-original-width=&quot;320&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiy3J3hXrSdjwBBXCsoNCL0pUW_SVhBITiK8HUV-zmGyfJ9ByqbeuwxaUMDEwzwI2iQVWjousD3UzC5lZno5-fmG5pfyssvB1OToK5NVzNLb8YXvY9VBzSUuYUzMTfwItTowaFbuOgWzn8rfRPGVjI5yx70ViPz8h1mnwKdPQ0N_G9pClfdPdlfPJuk0kY/w400-h250/acd_693.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;A city scene with trees, a river, and mountains rising in the background.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Each city and town has:&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;ul style=&quot;text-align: left;&quot;&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;One Mage&#39;s Guild&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;One palace&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;Around 10-20 inns&amp;nbsp;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;Around 3-6 temples&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;Around 8-15 equipment stores&lt;/li&gt;&lt;/ul&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEimkEY_5r52SaHSTaAEiCJGNCB5nGz0hs1NgYtK9IDLz4ejeCZvTPAyH4d8NykVcu4WeIkmu-3VNAyUNKkxQqnfq0Q4_UN3ov0TiJWSf0zZFJtKgr57cY47Ncvm12UhDms6nm0re9C1AzMxZmyiS8QuzlSPIea0mRihnhO7EV4GgujKuOKRJYku8WnUht4/s320/acd_696.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;200&quot; data-original-width=&quot;320&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEimkEY_5r52SaHSTaAEiCJGNCB5nGz0hs1NgYtK9IDLz4ejeCZvTPAyH4d8NykVcu4WeIkmu-3VNAyUNKkxQqnfq0Q4_UN3ov0TiJWSf0zZFJtKgr57cY47Ncvm12UhDms6nm0re9C1AzMxZmyiS8QuzlSPIea0mRihnhO7EV4GgujKuOKRJYku8WnUht4/w400-h250/acd_696.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;A shingle designates this location as an equipment store.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;These locations all have shingles hanging out front and are open during the day. Inns are open 24 hours. Every other building is an unnamed place that is never open during the day, but you can burgle it day or night.&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;b&gt;The Inhabitants&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;NPCs in each city are randomly generated. Their names mash together prefixes and suffixes, with different races drawing from different libraries for both first and last names, and different sexes drawing from different libraries for first names. For instance, in Elsweyr, I noted that&amp;nbsp;&lt;i&gt;Bara&lt;/i&gt;,&amp;nbsp;&lt;i&gt;Sol&lt;/i&gt;, and&amp;nbsp;&lt;i&gt;Za&lt;/i&gt;&amp;nbsp;were among the prefixes, and&amp;nbsp;&lt;i&gt;davi&lt;/i&gt;,&amp;nbsp;&lt;i&gt;kar&lt;/i&gt;, and&amp;nbsp;&lt;i&gt;spoor&lt;/i&gt;&amp;nbsp;were among the suffixes, so you could have Baradavi, Barakar, Baraspoor, Solkar, Zaspoor, and so forth.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj8C8Oczaog84BxllKovaHgd0Ur-bGGznMXP9hnLJVyeyxy776apkv8bRBOW4J075V8gLaaKHtSoXazTTnCkYseictM23fUbXWrNbBkF0EertJzoRg2LidHceQCPdrDPPP89poXhrTONGO8inkozmYDd6edSxqG9X4SoQpp0KILzmJsXnpG-izJUA8vmN4/s320/acd_694.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;200&quot; data-original-width=&quot;320&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj8C8Oczaog84BxllKovaHgd0Ur-bGGznMXP9hnLJVyeyxy776apkv8bRBOW4J075V8gLaaKHtSoXazTTnCkYseictM23fUbXWrNbBkF0EertJzoRg2LidHceQCPdrDPPP89poXhrTONGO8inkozmYDd6edSxqG9X4SoQpp0KILzmJsXnpG-izJUA8vmN4/w400-h250/acd_694.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;Like . . . furry stuff?&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Also drawn at random are NPC professions and then a little tagline they give to themselves, appropriate to that profession. These elements are all combined when you ask, &quot;Who are you?&quot; These are the results I got from the first ten random NPCs I spoke to in Lillandril, all of whom were probably supposed to be High Elves:&lt;/div&gt;
&lt;p&gt;
&lt;/p&gt;&lt;table style=&quot;border-collapse: collapse; width: 100%;&quot;&gt;
  &lt;tbody&gt;&lt;tr&gt;
    &lt;th style=&quot;border: 1px solid black; width: 20%;&quot;&gt;First&lt;span&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;/span&gt;&lt;/th&gt;
    &lt;th style=&quot;border: 1px solid black; width: 20%;&quot;&gt;Last&lt;/th&gt;
    &lt;th style=&quot;border: 1px solid black; width: 20%;&quot;&gt;Job&lt;span&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/th&gt;
    &lt;th style=&quot;border: 1px solid black; width: 40%;&quot;&gt;Tagline&lt;/th&gt;
  &lt;/tr&gt;
  &lt;tr&gt;
    &lt;td style=&quot;border: 1px solid black;&quot;&gt;Morlia&lt;span&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;/span&gt;&lt;/td&gt;
    &lt;td style=&quot;border: 1px solid black;&quot;&gt;Gaeire&lt;/td&gt;
    &lt;td style=&quot;border: 1px solid black;&quot;&gt;Interpreter&lt;/td&gt;
    &lt;td style=&quot;border: 1px solid black;&quot;&gt;I speak thy language fluently.&lt;/td&gt;
  &lt;/tr&gt;
  &lt;tr&gt;
    &lt;td style=&quot;border: 1px solid black;&quot;&gt;Vallisephona&lt;/td&gt;
    &lt;td style=&quot;border: 1px solid black;&quot;&gt;Caemius&lt;/td&gt;
    &lt;td style=&quot;border: 1px solid black;&quot;&gt;Servant&lt;/td&gt;
    &lt;td style=&quot;border: 1px solid black;&quot;&gt;I used to be a successful merchant myself.&lt;span&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;/span&gt;&lt;/td&gt;
  &lt;/tr&gt;
  &lt;tr&gt;
    &lt;td style=&quot;border: 1px solid black;&quot;&gt;Sarullan&lt;/td&gt;
    &lt;td style=&quot;border: 1px solid black;&quot;&gt;Spellian&lt;/td&gt;
    &lt;td style=&quot;border: 1px solid black;&quot;&gt;Fieldhand&lt;/td&gt;
    &lt;td style=&quot;border: 1px solid black;&quot;&gt;I have calluses the size of saddlebags on my hands.&lt;span&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;span&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;
  &lt;/tr&gt;
     &lt;tr&gt;
    &lt;td style=&quot;border: 1px solid black;&quot;&gt;Lilina&lt;/td&gt;
    &lt;td style=&quot;border: 1px solid black;&quot;&gt;Highthar&lt;/td&gt;
    &lt;td style=&quot;border: 1px solid black;&quot;&gt;Mercenary&lt;/td&gt;
    &lt;td style=&quot;border: 1px solid black;&quot;&gt;I move around a lot, but right now I&#39;m working for the king doing odd things.&lt;span&gt;&lt;span&gt;&amp;nbsp; &amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;
  &lt;/tr&gt;
     &lt;tr&gt;
    &lt;td style=&quot;border: 1px solid black;&quot;&gt;Vallisephona&lt;/td&gt;
    &lt;td style=&quot;border: 1px solid black;&quot;&gt;Highal&lt;/td&gt;
    &lt;td style=&quot;border: 1px solid black;&quot;&gt;Nomad&lt;/td&gt;
    &lt;td style=&quot;border: 1px solid black;&quot;&gt;I mostly travel around, doing odd jobs.&lt;span&gt;&lt;span&gt;&amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;
  &lt;/tr&gt;
     &lt;tr&gt;
    &lt;td style=&quot;border: 1px solid black;&quot;&gt;Lilimia&lt;/td&gt;
    &lt;td style=&quot;border: 1px solid black;&quot;&gt;Larethor&lt;/td&gt;
    &lt;td style=&quot;border: 1px solid black;&quot;&gt;Poet&lt;/td&gt;
    &lt;td style=&quot;border: 1px solid black;&quot;&gt;I don&#39;t have very many friends.&lt;span&gt;&amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;span&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;
  &lt;/tr&gt;
     &lt;tr&gt;
    &lt;td style=&quot;border: 1px solid black;&quot;&gt;Saurtha&lt;/td&gt;
    &lt;td style=&quot;border: 1px solid black;&quot;&gt;Thromwatch&lt;/td&gt;
    &lt;td style=&quot;border: 1px solid black;&quot;&gt;Bodyguard&lt;/td&gt;
    &lt;td style=&quot;border: 1px solid black;&quot;&gt;I am one of the king&#39;s private bodyguards.&lt;span&gt;&amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;span&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;
  &lt;/tr&gt;
     &lt;tr&gt;
    &lt;td style=&quot;border: 1px solid black;&quot;&gt;Andrasara&lt;/td&gt;
    &lt;td style=&quot;border: 1px solid black;&quot;&gt;Larethorin&lt;/td&gt;
    &lt;td style=&quot;border: 1px solid black;&quot;&gt;Thief&lt;/td&gt;
    &lt;td style=&quot;border: 1px solid black;&quot;&gt;I was thinking about picking this Breton&#39;s pocket. [I&#39;m sure this changes based on player race.]&lt;span&gt;&amp;nbsp;&lt;span&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;
  &lt;/tr&gt;
     &lt;tr&gt;
    &lt;td style=&quot;border: 1px solid black;&quot;&gt;Cana&lt;/td&gt;
    &lt;td style=&quot;border: 1px solid black;&quot;&gt;Silinor&lt;/td&gt;
    &lt;td style=&quot;border: 1px solid black;&quot;&gt;Weaver&lt;/td&gt;
    &lt;td style=&quot;border: 1px solid black;&quot;&gt;I hope to be hired to make a new tapestry for the palace.&lt;span&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;/span&gt;&lt;/td&gt;
  &lt;/tr&gt;
     &lt;tr&gt;
    &lt;td style=&quot;border: 1px solid black;&quot;&gt;Andrasara&lt;/td&gt;
    &lt;td style=&quot;border: 1px solid black;&quot;&gt;Ador&lt;/td&gt;
    &lt;td style=&quot;border: 1px solid black;&quot;&gt;Guildmaster&lt;/td&gt;
    &lt;td style=&quot;border: 1px solid black;&quot;&gt;You know, I had to kill a lot of people to get where I am today.&lt;span&gt;&lt;span&gt;&amp;nbsp;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/td&gt;
  &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;p&gt;

&lt;/p&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;If you ask NPCs for their information a second time, they get snarky.&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgBlUIPPXvoQz1YwUra-Ped1dLcNJ1XnEBE-R1Cnz7KqaFpak5li5oUYSYwuH_RkGQDeY033_M7Owh3DWf0JKwS8LhlWBYhIIrQNUCas2jbdXbXStmDLLS8VW_kL4Zh-yZQ3ZZs40E-wJ5a4VjJU_KEtFrzLNCOLc6Xek-nXD74uwXHblj5p0lh08_lMxA/s320/acd_695.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;200&quot; data-original-width=&quot;320&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgBlUIPPXvoQz1YwUra-Ped1dLcNJ1XnEBE-R1Cnz7KqaFpak5li5oUYSYwuH_RkGQDeY033_M7Owh3DWf0JKwS8LhlWBYhIIrQNUCas2jbdXbXStmDLLS8VW_kL4Zh-yZQ3ZZs40E-wJ5a4VjJU_KEtFrzLNCOLc6Xek-nXD74uwXHblj5p0lh08_lMxA/w400-h250/acd_695.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;Burn.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;There are five types of NPCs:&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;&lt;i&gt;Outdoor wandering NPCs&lt;/i&gt;. These make up most of the NPCs in the game. They regenerate every time you leave the city and return (or go in and out of buildings). They wander all over the city, quite fast. They&#39;re only around from around 06:00-20:00.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;&lt;i&gt;Outdoor fixed NPCs&lt;/i&gt;. These guys don&#39;t move. I think their presence is tied to specific buildings; for instance, you might find a fixed wizard outside the Mage&#39;s Guild or a priest outside a temple. Other fixed NPCs include jugglers, beggars, and alchemists. They stay where they are even at night, which makes them a nice resource for finding an inn if you happen to arrive in the middle of the night. Their introductory lines are a bit different than wandering NPCs; some of them don&#39;t give their names, for instance.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5eGCC8TqUCYhRg4jXbeEUnX0T_KuR2GYNPcipcufirf21eB6z-Ey-PgVODdDFmJAjK_grRH0JoOfaPhNKZDOsBb6K9fI-b_Gvitwe9fSO2d8sdn0TFL0JcSgaSj92cgds_FBu4uZNwm_sME6bmRsiUELxzwIcXpJoUVE9qQWvBy_aaCola8LTThyphenhyphenDHfc/s320/acd_697.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;200&quot; data-original-width=&quot;320&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5eGCC8TqUCYhRg4jXbeEUnX0T_KuR2GYNPcipcufirf21eB6z-Ey-PgVODdDFmJAjK_grRH0JoOfaPhNKZDOsBb6K9fI-b_Gvitwe9fSO2d8sdn0TFL0JcSgaSj92cgds_FBu4uZNwm_sME6bmRsiUELxzwIcXpJoUVE9qQWvBy_aaCola8LTThyphenhyphenDHfc/w400-h250/acd_697.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;A fixed priest on the streets of the city.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;&lt;i&gt;Shopkeepers&lt;/i&gt;. These NPCs are found inside special buildings and have options related to their services, as below.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;&lt;i&gt;Tavern patrons&lt;/i&gt;. Inns are full of patrons who stand in one place and only offer one line of dialogue, usually rude.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;&lt;i&gt;Rulers&lt;/i&gt;. Found in palaces, these kings and queens are the only NPCs whose names (I think) don&#39;t change. They usually offer a paragraph of platitudes about their cities, unless they&#39;re giving you a quest.&amp;nbsp;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Outdoor NPCs have three dialogue options:&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;&lt;i&gt;Who are you?&lt;/i&gt;&amp;nbsp;That&#39;s how you get the combinations in the table above.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;&lt;i&gt;Where is...&lt;/i&gt;&amp;nbsp;Here, you can ask about the location of a specific store or service or the location of &quot;the nearest&quot; one. The only reason you&#39;d ask about a specific one is if you got a random quest to go there. Either way, if you&#39;re very close, the NPC will mark it on your map. Otherwise, he or she will tell you to go in the general direction and ask someone else. This mechanic is drawn from&amp;nbsp;&lt;i&gt;&lt;a href=&quot;https://crpgaddict.blogspot.com/2020/12/game-391-legends-of-valour-1992.html&quot;&gt;Legends of Valour&lt;/a&gt;&lt;/i&gt;&amp;nbsp;(1992), incidentally.&amp;nbsp;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;&lt;i&gt;Rumors.&lt;/i&gt;&amp;nbsp;This option subdivides into &quot;General&quot; rumors, which at best will get you a useless bit of &quot;lore&quot; drawn from a random database that has no consequences for actual gameplay at all, and usually doesn&#39;t even tell you anything real about the game world. &quot;Work&quot; is how you get leads on randomly-generated local quests or, occasionally, artifact quests.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEisY6nq7M1yXMGBiJxil1Qg_VV-_i1cZ1g-8XdTaFS-3ZDcgJGKMIliYsy5W2hz-R4J1R1So52S3nNchaTaq6di5nmOp3w4mfQ36dK1696M_aju-sXEDj3BlNMPRXsXBbzLZS7vtA5IUblJnvU9fW-hDx7IConyExOivWhh6kaXu3iKi30qF9F1qbZ2O1U/s320/acd_700.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;200&quot; data-original-width=&quot;320&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEisY6nq7M1yXMGBiJxil1Qg_VV-_i1cZ1g-8XdTaFS-3ZDcgJGKMIliYsy5W2hz-R4J1R1So52S3nNchaTaq6di5nmOp3w4mfQ36dK1696M_aju-sXEDj3BlNMPRXsXBbzLZS7vtA5IUblJnvU9fW-hDx7IConyExOivWhh6kaXu3iKi30qF9F1qbZ2O1U/w400-h250/acd_700.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;At first, I thought information like this meant something. It does not.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Except to follow a string of them to a destination (e.g., the nearest inn), there&#39;s never any reason to talk to more than one random NPC per city. The game really dropped the ball here. They could have subdivided the utility of NPCs by their professions, the way&amp;nbsp;&lt;i&gt;Morrowind&lt;/i&gt;&amp;nbsp;does.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Wandering NPCs disappear as it gets later, and monsters start to replace them. There&#39;s no explanation for how orcs and minotaurs are getting into these walled cities just because the sun goes down, but I guess that&#39;s why the land is called &quot;the Arena.&quot;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;b&gt;Inns&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Inns are for drinking and sleeping.&amp;nbsp;Lillandril has ten of them: Dancing Jug, Flying Chasm, Green Castle, Green Giants (ho, ho, ho!), Haunted Goblin, Haunted Helm, King&#39;s Eagle, Laughing Jug, Red Griffin, and Thirsty Goblin. As you can tell, inn names are always just random selections from two word lists, often nonsensical, although so is &quot;Elephant and Castle.&quot; Entering an inn gives the player a title card that varies a bit by location and season:&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Inns are always constructed to have a large common area with two wings of rooms, storage, or both.. Some have second floors with more rooms. The common area is populated with drinkers (fixed NPCs) who say nothing but rude things.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgP8t5z8TgSvCD43OXl4TE_xWc6itSNJzlq0Yb6yMXurieRt66ZsrU2jbtZgNq2yZ4BqdD1FZnTJtLHFLs81N8qmtlunYp6cxwQHsQl65R_45oZGsVpS07Zsk-2jEUfhLQsIyW_L0rcrr4D4NCvjnZWGf_H4ndd8Gp1fX0azVQqHYvTh7eEGbbd-QyJKn8/s320/acd_698.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;200&quot; data-original-width=&quot;320&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgP8t5z8TgSvCD43OXl4TE_xWc6itSNJzlq0Yb6yMXurieRt66ZsrU2jbtZgNq2yZ4BqdD1FZnTJtLHFLs81N8qmtlunYp6cxwQHsQl65R_45oZGsVpS07Zsk-2jEUfhLQsIyW_L0rcrr4D4NCvjnZWGf_H4ndd8Gp1fX0azVQqHYvTh7eEGbbd-QyJKn8/w400-h250/acd_698.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;&quot;Upwind?&quot; In an inn?&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;The innkeeper is always standing at the head of the common room, wearing an apron and polishing a glass. If you&#39;ve been given a rumor as to the availability of work starting in an inn, someone (off-screen) will interrupt you as you&#39;re about to speak to the innkeeper.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Otherwise, the innkeeper offers four options:&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;&lt;i&gt;Buy drinks&lt;/i&gt;. You can choose from a menu of drinks. It&#39;s a complete waste of time and money. Drinks don&#39;t make the bartender more or less likely to give you tips, and don&#39;t change the price of the room. If you drink enough drinks (way more than in real life), you can get drunk, which increases strength, willpower, endurance, and luck, but decreases intelligence, agility, speed, and personality. The amount of the increase or decrease depends on the number of drinks you&#39;ve had (if you keep drinking, then can go to 0 and you can die). Even if there weren&#39;t better ways to manipulate your statistics, the effects don&#39;t last long enough to make any difference. They always wear off when you fast-travel, which is the only way to get to a dungeon for the next quest.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiky-0kjvdbLHNJS3kqvxvYCM8ZSrJH2QRgExsFL6qHUhhrFzZgFS4ukY65YGDAR3wbVjI0OnDbfPD1ms3CF-hEjzQ4iv70uhbkzve_RlHQRQw5czo1aB-UfWKbQqEbvLQYjqh52yeWDEc6JW3xn96yA-Qd1pUT3HzvWKA6Af2xczJFFoIUGmhDX8MbDiw/s320/acd_705.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;200&quot; data-original-width=&quot;320&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiky-0kjvdbLHNJS3kqvxvYCM8ZSrJH2QRgExsFL6qHUhhrFzZgFS4ukY65YGDAR3wbVjI0OnDbfPD1ms3CF-hEjzQ4iv70uhbkzve_RlHQRQw5czo1aB-UfWKbQqEbvLQYjqh52yeWDEc6JW3xn96yA-Qd1pUT3HzvWKA6Af2xczJFFoIUGmhDX8MbDiw/w400-h250/acd_705.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;It&#39;s a cute pun, anyway.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;&lt;i&gt;Get a room&lt;/i&gt;. Lets you rent a single room, double room, suite, or king&#39;s suite for base prices of 10, 20, 35, and 50 gold, respectively. (There&#39;s a haggling mechanic, but it would be such a waste of time to bother with.) The quality of the room is supposed to affect heath and mana regeneration rates, but even in the cheapest, both regenerate so fast that you don&#39;t notice the difference when you pay more. Once you pay, there&#39;s no way to tell which specific room is &quot;yours.&quot; You hit the &quot;Camp&quot; button and wake up in one of them.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;&lt;i&gt;Sneak into a Room. &lt;/i&gt;You can avoid paying by just entering a room and going to sleep. If you literally try to do that (e.g., walk your character into the room and hit &quot;Camp&quot;), it doesn&#39;t work. You have to do it through this menu option. Curiously, if you fail, you&#39;re attacked not by guards but by monsters like zombies.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;&lt;i&gt;Rumors&lt;/i&gt;. It&#39;s the same as asking an outside NPC.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;I spend a lot of time in inns because I often arrive in town after dark, and there&#39;s nothing to do while waiting for shops to open in the morning.&amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;b&gt;Temples&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;There are a limited number of temples in the game, their names drawn partly randomly. There are three in Lillandril: the Brotherhood of Temperance, the Conclave of Charity, and the Order of the Golden Tomb. There are three temple&amp;nbsp;&lt;i&gt;types&lt;/i&gt;&amp;nbsp;(&quot;Brotherhood of,&quot; &quot;Conclave of,&quot; and &quot;Order of the&quot;) followed by about a dozen possible objects, including Baal, Charity, Faith, Golden Tomb, Gideon, Justice, the One, Red Rose, Riana, and Truth. I don&#39;t think that some combinations exist, though; for instance, I&#39;ve never seen Gideon appear with anything but a Brotherhood, nor the Knights of Hope appear as anything but an Order.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Temples are perhaps the most jarring element of&amp;nbsp;&lt;i&gt;Arena&lt;/i&gt;&amp;nbsp;if you have foreknowledge of future games. The developers had not worked out the &quot;Nine Divines&quot; religion. Daedra are also absent. This leaves us to wonder who Baal and Riana are and why they never reappear (Gideon is not a person, but rather a city in Black Marsh).&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWH4zkJZzmTjZP-oaFSb1qZiIcRfW66X6fEDD1EY-dE5Q8dZrluJNsyI2VsqFKULxF8prygolCG-oacH6_nTm4brimusYc_MDnAqypy8JUSt-Og9JerXccs68I7IhT3eZPxbna5ZIZC3AZza8obpC5NUdfb9ZS0VPWBYBFHUIDDBmeUEjlkNlcnNraFw0/s320/acd_707.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;200&quot; data-original-width=&quot;320&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWH4zkJZzmTjZP-oaFSb1qZiIcRfW66X6fEDD1EY-dE5Q8dZrluJNsyI2VsqFKULxF8prygolCG-oacH6_nTm4brimusYc_MDnAqypy8JUSt-Og9JerXccs68I7IhT3eZPxbna5ZIZC3AZza8obpC5NUdfb9ZS0VPWBYBFHUIDDBmeUEjlkNlcnNraFw0/w400-h250/acd_707.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;That&#39;s more ankhs than an&amp;nbsp;&lt;/i&gt;Ultima&amp;nbsp;&lt;i&gt;game.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Temples are easy to identify from the outside because they have stained glass windows. Inside, there&#39;s no sign of those same windows. Instead, they are weirdly full of ankh crosses and tapestries. A single priest works the main hall. He offers healing, curing, and blessings. It would be absurd to go to the temple for healing. Now that I have a &quot;Cure Disease&quot; spell, I&#39;ll never need them for curing again. As for blessings, you&#39;re asked to donate some gold, after which the priest says, &quot;Receive our blessings.&quot; You get this message no matter how much gold you donate, so I&#39;m not sure how to tell when you&#39;ve actually received a blessing. I&#39;m told online that a blessing doubles your chance to hit for 24 hours. If so, a) it&#39;s never been reflected in the &quot;To Hit&quot; statistics on my character sheet, and b) big whoop, because it takes more than 24 hours to get to the next dungeon from just about any city&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;b&gt;Stores&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;Lillandril has Cyrellon Gaeaire&#39;s Tool Store, Elite Equipment Store, Lovimon&#39;s Quality Equipment Store, New Supply Store, The Basic Provisions, The Practical Tool Store, Unearth Sundries, and Unearthed Weaponry Store. Again, you see some combinations of random words. The names mean nothing; all stores have the same services and sell the same types of items.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Inside, all proprietors are burly, shirtless men working a forge. With them, you have options to buy, sell, repair, or steal. The items you can buy are always very basic gear, never magical, and thus a bit underwhelming. [&lt;i&gt;Ed. Apparently, shops do sell magic items. I just didn&#39;t find any when I was scoping them for this entry.&lt;/i&gt;] They are the only people who buy your looted equipment, so they&#39;re invaluable for &quot;sell.&quot; As with rooms in inns, you can haggle on the prices, but there&#39;s too much gold in the game and too little time on this Earth.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgzqZ3lG5eJ1Cj4jTHKnA-IimCYJlYXtQHDTH74KwGbECKRmHGluj8DP_tt90b2rVKA4WWSRhDpX1qD7XVUH8teGge5sX3xAZQTlEKtbGF5JcpcMjrduYTnZXmlNQPfE1L5bhyT9eGsjQ9_umBrIcc7VMYRz54Nd9M5YrwcgLmtgcgCgJlw4ATiPBo2QNY/s320/acd_710.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;200&quot; data-original-width=&quot;320&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgzqZ3lG5eJ1Cj4jTHKnA-IimCYJlYXtQHDTH74KwGbECKRmHGluj8DP_tt90b2rVKA4WWSRhDpX1qD7XVUH8teGge5sX3xAZQTlEKtbGF5JcpcMjrduYTnZXmlNQPfE1L5bhyT9eGsjQ9_umBrIcc7VMYRz54Nd9M5YrwcgLmtgcgCgJlw4ATiPBo2QNY/w400-h250/acd_710.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;In the modern era, this guy would be on YouTube selling his &quot;Anvil Fitness Plan.&quot;&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;If you try to repair something, he&#39;ll ask to take it for 10 days. You can negotiate this, down to a single day, but at a significant increase in the cost. You can similarly object to the cost and get a proposal for a longer time frame.&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&quot;Steal&quot; has a chance based on your attributes and class to deliver a random item to your possession. Perhaps to make it more of a risk, you can&#39;t save the game inside shops.&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Stores are primarily valuable for selling and repairing, and I find myself visiting the one nearest to the Mage&#39;s Guild often.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;b&gt;Mage&#39;s Guild&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;The game sometimes gives this location without an apostrophe and sometimes the way I have it in the title, but never the way I&#39;d do it with the apostrophe after the &quot;s.&quot; In any event, there is only one of these per town. As with temples, the building is quite visible from the outside, as its walls are covered in arcane symbols. It&#39;s also inevitably one of the more complicated buildings in town, with walls or hedgerows making it difficult to see and access the main entrance.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiU_ptZRTekVPYai4nkspKSiJiaolcNY3m42C-EgrasHP-mHrju2CIVJrqz2A9hpWjsO7v0-7a34OzOhzV24NgFle8I9vZVpeUoIwQIv3uA6kz67hvjuva2dIpxgfoE5bscUPCWpz4YoD7e83CTBOQuAuFACWP9UxSnTT45QfRZOl3EQu8d_xq_Ht4pipQ/s320/acd_711.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;200&quot; data-original-width=&quot;320&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiU_ptZRTekVPYai4nkspKSiJiaolcNY3m42C-EgrasHP-mHrju2CIVJrqz2A9hpWjsO7v0-7a34OzOhzV24NgFle8I9vZVpeUoIwQIv3uA6kz67hvjuva2dIpxgfoE5bscUPCWpz4YoD7e83CTBOQuAuFACWP9UxSnTT45QfRZOl3EQu8d_xq_Ht4pipQ/w400-h250/acd_711.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;The mage&#39;s guild from the outside.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;I would say the Mage&#39;s Guild is the most important building in town. Here, you can:&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;&lt;i&gt;Buy potions&lt;/i&gt;. As I mentioned last time, since potions are cheap (relative to the amount of money you make) and have no weight, they are almost a game-breaking mechanic. Maybe not even &quot;almost.&quot;&amp;nbsp;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgqhaTFGQZM1q1cyElveX_ookSYSr_kjUy_G61nRWPHPlZQ_n1PFvNv2M56jJLKhNBCDmBegfHLAd-nTB0Wo8BhlzDJ39VgKPTsk-16SxaA1GjSUhHcjVfUdxJzWYxEfIcVlmFp6A-zzOKSaKbkZnIIL8civsjRowf2SR80OKX2WBdbQo2gjcx9pf-Sj2Q/s320/acd_719.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;200&quot; data-original-width=&quot;320&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgqhaTFGQZM1q1cyElveX_ookSYSr_kjUy_G61nRWPHPlZQ_n1PFvNv2M56jJLKhNBCDmBegfHLAd-nTB0Wo8BhlzDJ39VgKPTsk-16SxaA1GjSUhHcjVfUdxJzWYxEfIcVlmFp6A-zzOKSaKbkZnIIL8civsjRowf2SR80OKX2WBdbQo2gjcx9pf-Sj2Q/w400-h250/acd_719.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;I could buy 785 of these.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;&lt;i&gt;Buy magic items&lt;/i&gt;. This is primarily how non-spellcasters get magic abilities, though the selection is always small and it may take several visits to find what you&#39;re looking for.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;&lt;i&gt;Buy spells&lt;/i&gt;. Buy a selection of pre-created spells like &quot;Light,&quot; &quot;Heal,&quot; and &quot;Levitate.&quot;&amp;nbsp;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;&lt;i&gt;Detect Magic&lt;/i&gt;. This is the only way to identify magical items in the game.&amp;nbsp;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;&lt;i&gt;Spellmaker&lt;/i&gt;. This is how you make your own spells, which can combine effects and make use of effects that aren&#39;t available under the &quot;Buy Spells&quot; option. More below.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;&lt;i&gt;Steal&lt;/i&gt;. Does the same thing here as inside shops, although you have to choose whether you&#39;re going for potions or other magic items. I&#39;ve clicked it accidentally a couple of times.&amp;nbsp;&amp;nbsp;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;After every expedition, I typically go to the Mage&#39;s Guild first, identify things I&#39;m not sure about, and then go to the nearest equipment store to sell them.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;As for spells, the following conditions are available:&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp;&lt;/div&gt;&lt;ul style=&quot;text-align: left;&quot;&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;Cause: disease | poison | paralyzation | curse&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;Continuous damage to: health | fatigue | spell points&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;Create: shield | wall | floor&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;Cure: disease | poison | paralyzation | curse&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;Damage: health | fatigue | spell points&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;Designate as non-target (make enemies ignore you)&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;Destroy: wall | floor&amp;nbsp;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;Drain attribute: strength | intelligence | willpower | agility | speed | endurance | personality | luck&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;Elemental resistance: fire | cold | electricity | acid | poison&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;Fortify attribute: strength | intelligence | willpower | agility | speed | endurance | personality | luck&lt;/li&gt;&lt;/ul&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0TCw4OFNXpjauSJU_NHy1qev6LtQk4KebcV6kxUuOTXOxLYZT66pKwedoG_CxC_BtGBcmhUPh4EBdZBGmFWJqsDO-rzwOPjXaDaIBKC5VXA-UtoBEOyhYBfgWBCl1dVAZds0m_XEbaWcNatIlXdGN9gWprIykNZ_6zSVZgzCEM-M9aj9OsnnCg9gRR68/s320/acd_720.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;200&quot; data-original-width=&quot;320&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0TCw4OFNXpjauSJU_NHy1qev6LtQk4KebcV6kxUuOTXOxLYZT66pKwedoG_CxC_BtGBcmhUPh4EBdZBGmFWJqsDO-rzwOPjXaDaIBKC5VXA-UtoBEOyhYBfgWBCl1dVAZds0m_XEbaWcNatIlXdGN9gWprIykNZ_6zSVZgzCEM-M9aj9OsnnCg9gRR68/w400-h250/acd_720.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;Here, you see me breaking up a long list with a screenshot.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;ul style=&quot;text-align: left;&quot;&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;Heal: fatigue | health&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;Transfer attribute:&amp;nbsp;strength | intelligence | willpower | agility | speed | endurance | personality | luck&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;Transfer figured attribute: health | fatigue | spell points&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;Invisibility&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;Light&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;Lock&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;Open&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;Regenerate&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;Silence&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;Spell absorption&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;Spell reflection&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;Spell resistance&amp;nbsp;&lt;/li&gt;&lt;/ul&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;It&#39;s an impressive list, foreshadowing the spellcrafting and enchanting options in later&amp;nbsp;&lt;i&gt;Elder Scrolls&lt;/i&gt;&amp;nbsp;games. That said, it&#39;s hard to imagine that anyone has ever wasted time creating spells that, say, drain an enemy&#39;s willpower or cause curse instead of just damaging him. You&#39;d also have to be quite a min-maxer to bother with &quot;Regenerate&quot; instead of just casting &quot;Heal.&quot; Maybe some players find some value in locking doors to prevent enemies from chasing you, but I don&#39;t think I&#39;d use it unless I was going for a pacifist run.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Spells have both an economic cost (when you first create them) and a casting cost (in spell points) dependent on the power and (sometimes) the probability of success.&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhzJ4Cdhn78s-FhR6H-wZUUlpMP8zPAlK7gx5y3hxw4FFAjumvELK1o9idfJiOq0UAhAIrGgwRNjfseN8Mmk0NxYNGZvjCYA6LdWzqRFs20AgTq2UzqDvchATnyjoLim1vrZzXjpPjMJEwpOs8YvLVNtt59BxE0vs0s0eoDR-D4jWOdo6y94uscDdYIBMM/s320/acd_722.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;200&quot; data-original-width=&quot;320&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhzJ4Cdhn78s-FhR6H-wZUUlpMP8zPAlK7gx5y3hxw4FFAjumvELK1o9idfJiOq0UAhAIrGgwRNjfseN8Mmk0NxYNGZvjCYA6LdWzqRFs20AgTq2UzqDvchATnyjoLim1vrZzXjpPjMJEwpOs8YvLVNtt59BxE0vs0s0eoDR-D4jWOdo6y94uscDdYIBMM/w400-h250/acd_722.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;One of two spells I created this time.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;There are notably no spells that cause a specific&amp;nbsp;&lt;i&gt;type&lt;/i&gt;&amp;nbsp;of damage (e.g., fire, cold, shock), making me think that the pre-created spells that sound like they&amp;nbsp;&lt;i&gt;do&lt;/i&gt;&amp;nbsp;(e.g., &quot;Firestorm&quot;) are just generic &quot;damage health&quot; spells with cool-sounding names. Do enemies in the game actually have resistance to damage types? I&#39;d have to go online to find out.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;During this visit, I bought &quot;Spell Absorption,&quot; which some of my commenters have opined is practically game-breaking, as well as &quot;Destroy Floor&quot; just because I want to see what that does.&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;b&gt;Palace&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;The palace is curiously never part of the main city map, so you never see it from the outside. Instead, you access it from a gate in one of the city walls.&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-GAfWg47YeFXUFnQHescTWpKZLOKHJNCEnNu_5pk7BXVfObCE7zqFE5BmoC1MXhJv6rHpYuU4AEUJpVOznGqLj44c6Ar8Ndt7w5yITCN4AKnSpGkAqzwtlC0a_lhdVrqPkCEZDiuDVsZAxbpmdsjyLOvLJPaY8ecASSCaa_99Ww9XYT52MqqtvcPBQWI/s320/acd_723.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;200&quot; data-original-width=&quot;320&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-GAfWg47YeFXUFnQHescTWpKZLOKHJNCEnNu_5pk7BXVfObCE7zqFE5BmoC1MXhJv6rHpYuU4AEUJpVOznGqLj44c6Ar8Ndt7w5yITCN4AKnSpGkAqzwtlC0a_lhdVrqPkCEZDiuDVsZAxbpmdsjyLOvLJPaY8ecASSCaa_99Ww9XYT52MqqtvcPBQWI/w400-h250/acd_723.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;The palace gates.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;As you enter, a title card reminds you of the name of the ruler (in this case, King Corridalf), which is not procedurally generated. What is randomly generated is whether the city is at peace or war with its closest neighbor. In my case, Lillandril is at war with Alinor.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEie4CbVzuaAGK89YOruUZkV4m3jQK1pYB3LMSyqJ-9JmP6Rjp59aSWQthlOSDtrWk1m-ukAliss5jFGfGGraT14zSM_sIRNwToo5g5ibE36bIDblmFa1mdNdWqWm9QQF39JlbCbvAxFJdlY4sbSeYZChNt3YFx5lbx7zFaX00HaDP5rF5AgyOyY3KoL5HE/s320/acd_725.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;200&quot; data-original-width=&quot;320&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEie4CbVzuaAGK89YOruUZkV4m3jQK1pYB3LMSyqJ-9JmP6Rjp59aSWQthlOSDtrWk1m-ukAliss5jFGfGGraT14zSM_sIRNwToo5g5ibE36bIDblmFa1mdNdWqWm9QQF39JlbCbvAxFJdlY4sbSeYZChNt3YFx5lbx7zFaX00HaDP5rF5AgyOyY3KoL5HE/w400-h250/acd_725.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;I imagine all this intra-province warfare didn&#39;t happen when Uriel was around.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;The palace always consists of a long hallway, flanked by guardsmen standing at attention, leading to the main hall. The ruler stands at the apex of the main hall. He or she usually says something generic about the city and then cursorily dismisses the PC. I understand that rulers sometimes give side quests, but I haven&#39;t experienced it yet.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiFgc9EqjvKc0iQ9ZhQDWKq0Ai4NRQyMuspqzw7jTz5vSIULWii-9ry3hjT7MSkhBvkEYAfQTKT0lz4Ws9efh01eoH7l1LvszgBxH4wjujVfTFcDZ7l4KUW4srzkmuDCfOdy2-Iuk92wkPCzVo1flUEZzMrSzcw6nOaZ9l0uE7pOSL2pHmS9UJ0a-liJas/s320/acd_726.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;200&quot; data-original-width=&quot;320&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiFgc9EqjvKc0iQ9ZhQDWKq0Ai4NRQyMuspqzw7jTz5vSIULWii-9ry3hjT7MSkhBvkEYAfQTKT0lz4Ws9efh01eoH7l1LvszgBxH4wjujVfTFcDZ7l4KUW4srzkmuDCfOdy2-Iuk92wkPCzVo1flUEZzMrSzcw6nOaZ9l0uE7pOSL2pHmS9UJ0a-liJas/w400-h250/acd_726.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;Approaching the king.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Palaces have &quot;restricted areas&quot; off the main hall. In the case of&amp;nbsp;Lillandril&#39;s palace, there is a wing with cell doors and deep pits in the middle of the cells. I assume that if you explore these restricted areas enough, you&#39;ll find treasure rooms or something, but I just keep getting swarmed and killed by armored guards each time I try.&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;b&gt;Conclusions&lt;/b&gt;&lt;/span&gt;&amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;It&#39;s hard not to be a bit impressed by the results of the procedural generation: hundreds of large cities with unique layouts and enough buildings and NPCs to mimic real-life locations. I don&#39;t know what&amp;nbsp;&lt;i&gt;Daggerfall&lt;/i&gt;&amp;nbsp;is like, but nothing in the later&amp;nbsp;&lt;i&gt;Elder Scrolls&lt;/i&gt;&amp;nbsp;games comes close. Naturally, however, since&amp;nbsp;&lt;i&gt;so much&lt;/i&gt;&amp;nbsp;is procedurally-generated, the actual experience of &quot;exploring&quot; the cities leaves me uninspired. Not only are they thematically boring, but they&#39;re also geographically boring—all perfect squares, no hills, no unique monuments or architecture. For all the effort that Bethesda put into them, they may as well be menu cities.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;It&#39;s still an interesting experiment, and one that continues to this day. Varied content is one key to replayability, and a little randomness isn&#39;t always a bad thing. Other games have used it for years with the spawning of monsters and the distribution of treasure with no complaints. I enjoyed some of the radiant quests of&amp;nbsp;&lt;i&gt;Skyrim&lt;/i&gt;&amp;nbsp;and&amp;nbsp;&lt;i&gt;Starflight&lt;/i&gt;. It&#39;s likely that in the future, AI will be able to generate random NPCs with characteristics that aren&#39;t simply plucked from a database table but rather offer some real depth, hard to distinguish from handcrafted NPCs. It will also likely offer unscripted NPC dialogue that responds to&amp;nbsp;&lt;i&gt;exactly&lt;/i&gt;&amp;nbsp;what the player has the character say, creating experiences unique for each player. I don&#39;t know if I&#39;ll like the result, but I do want to at least see what that looks like.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;b&gt;Finishing This Session&lt;/b&gt;&lt;/span&gt;&amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;The head of the Mage&#39;s Guild, Corim Ashlen, gave me the beginning of the quest for the next piece of the Staff of Chaos. The Mage&#39;s Guild was recently sacked by followers of the Mad God, who made off with an important diamond. The diamond will allow its user to see the location of the Crystal Tower on a special map. I agreed to go find it, and Ashlen marked the location of the Temple of the Mad God on my map.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrXmJOxWH1bQRyaq9xsAW_ZNvoIZ2_FTVPf7Iv7jnslNw-MX3xdqilU4tvYRIMrFufnlj1ppLMO2LxT1aq8yDKpCQloeVOo9GMxsAiKHl7k6mQJUYb5YK0HP6u3LQBTdG8Km6jDMmFKE47UG0AuknqYgPxyDaKfr2wONBQDTzSWe_jqTV076yZPBzWhuc/s320/acd_715.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;200&quot; data-original-width=&quot;320&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrXmJOxWH1bQRyaq9xsAW_ZNvoIZ2_FTVPf7Iv7jnslNw-MX3xdqilU4tvYRIMrFufnlj1ppLMO2LxT1aq8yDKpCQloeVOo9GMxsAiKHl7k6mQJUYb5YK0HP6u3LQBTdG8Km6jDMmFKE47UG0AuknqYgPxyDaKfr2wONBQDTzSWe_jqTV076yZPBzWhuc/w400-h250/acd_715.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;The series uses so many of the seeds planted in this game, I was surprised to find that we never hear about Zaraphus again.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;But rather than head right there, I was tempted by the thought of going on another artifact quest. I left the Necromancer&#39;s Amulet for repairs at the Practical Tool Store and began asking around for hints. The first hint I got was for the Lord&#39;s Mail, which I don&#39;t think I can wear. I kept asking and got a lead on the Oghma Infinium, a &quot;book of incredible power.&quot;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEijh_mqESR-NhWpZ7ichk0JWZoI3zx0uT6xgg9oHqFmUmfeC0-1WPmrBMbeyhkNLuG7n33UOAcq_RVtZ5uxtj7DOY4Ht02Kp6yrr0xY6CWpVXXZHk_ZTiVNcJ6zgreuNkGz5r7-WT6EeSk5w8LSQieS2pKcn6foVUhUVdGNQpYyuf5qRWxgDiICbf5J818/s320/acd_733.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;200&quot; data-original-width=&quot;320&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEijh_mqESR-NhWpZ7ichk0JWZoI3zx0uT6xgg9oHqFmUmfeC0-1WPmrBMbeyhkNLuG7n33UOAcq_RVtZ5uxtj7DOY4Ht02Kp6yrr0xY6CWpVXXZHk_ZTiVNcJ6zgreuNkGz5r7-WT6EeSk5w8LSQieS2pKcn6foVUhUVdGNQpYyuf5qRWxgDiICbf5J818/w400-h250/acd_733.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;A reference to the reavers of Skyrim two decades before&amp;nbsp;&lt;/i&gt;Dragonborn.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;A few minutes later, I was in the Haunted Helm, buying a tip from an informant. He gave me the location of the Catacombs of Skulvor in Skyrim, where I&#39;ll supposedly find a map to the artifact. Whether I want to prolong the game by going for the artifact is something I&#39;ll decide next time.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;i&gt;&lt;b&gt;Time so far:&amp;nbsp;&lt;/b&gt;22 hours&lt;/i&gt;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;</content><link rel='replies' type='application/atom+xml' href='http://crpgaddict.blogspot.com/feeds/3951028633823403565/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://crpgaddict.blogspot.com/2026/04/arena-unreal-city.html#comment-form' title='70 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6162314467762792782/posts/default/3951028633823403565'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6162314467762792782/posts/default/3951028633823403565'/><link rel='alternate' type='text/html' href='http://crpgaddict.blogspot.com/2026/04/arena-unreal-city.html' title='Arena: Unreal City'/><author><name>CRPG Addict</name><uri>http://www.blogger.com/profile/01238237377918550322</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjOb9C1_KiKx26aLHQTcaeo2I-exLlJ4K__FHGOPO6UGIgzmK5AD8LA4SEI_uwoZyyiQCj_OkTjCfCqpiTC9vL2utTSWEVixon8fYvK18hKNY6yYT616YlE-eqQ22gdPHE/s97/gimlet.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjaGP-yhkehzP0f1tPkIrQkHBgcwleD5iu0p6RN7egc3ldSIkbVwac_853e4CBUfEpf2laX3kYfFJluxSyEPqKMmpRG6TzrhKkze_IqR2Y3u1fAcAZfITsp9O-rjmt9yFMBOHGaecUnBpnjAW2TPu-feHrk1eGv-AkGXtRGUPtSdxH38Dk6Pb1FwNHyDlI/s72-w400-h250-c/acd_712.png" height="72" width="72"/><thr:total>70</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6162314467762792782.post-6526479320003025111</id><published>2026-04-16T00:00:00.015-04:00</published><updated>2026-04-17T20:43:17.426-04:00</updated><title type='text'>Star Trail: Arena</title><content type='html'>&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiPkcGNs4gQsENUiQgHBiI89OvPF-UyJun-XjaFGnOZFNtO5UfpoVIlPHTB3qA76HuzSh13ZHVDN-uFjPejpF3qst_E7FOxg1zXBVx2Zd1oQAR8fwXkW5eF0Td4IIZvsF4KP6Y2X1gL9nHNvk3UbNaY9fDS1228bFf-79Y87TJ6SgwRQQ7fkdB4PAAFx4s/s320/star_1303.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;200&quot; data-original-width=&quot;320&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiPkcGNs4gQsENUiQgHBiI89OvPF-UyJun-XjaFGnOZFNtO5UfpoVIlPHTB3qA76HuzSh13ZHVDN-uFjPejpF3qst_E7FOxg1zXBVx2Zd1oQAR8fwXkW5eF0Td4IIZvsF4KP6Y2X1gL9nHNvk3UbNaY9fDS1228bFf-79Y87TJ6SgwRQQ7fkdB4PAAFx4s/w400-h250/star_1303.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;Art imitates art.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;As I began this session in the Blood Peaks, I reflected on our reasons for even being here:&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;In Lowangen, an NPC said he thought Ingramosch, the dwarf to whom we were supposed to deliver the Salamander Stone, had gone to the Blood Peaks to &quot;take care of the orcs.&quot;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;The party of mages who stole the Salamander Stone from us were last seen traveling through or near the region.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;At least two fixed encounters lead to the party being hogtied, stripped of equipment, and carried to a cell in the Blood Peaks.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;I explored the entire map during the last session, and it is literally the only available map that I haven&#39;t already explored.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhBcm2lnjf7vSbsyrhaTJa42eL1SK-QH7e8K-cF4X4ZHpBiExDvvb4d6rSqdXmOYAthgwziGTUK8HLJ9RBofvnRkZnugj4nMkXtRrDOSHFh2lvA56Sql40d38RhVpBz5O-0iAKTWx9A9Bn4tYqYDuuaD7zGfyfmKKv53ocRfyVcnvuNJl5kKTgmpZlBN5s/s320/star_1218.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;200&quot; data-original-width=&quot;320&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhBcm2lnjf7vSbsyrhaTJa42eL1SK-QH7e8K-cF4X4ZHpBiExDvvb4d6rSqdXmOYAthgwziGTUK8HLJ9RBofvnRkZnugj4nMkXtRrDOSHFh2lvA56Sql40d38RhVpBz5O-0iAKTWx9A9Bn4tYqYDuuaD7zGfyfmKKv53ocRfyVcnvuNJl5kKTgmpZlBN5s/w400-h250/star_1218.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;A typical chest during this game session.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;We had also received some history on the region from a smith in Lowangen: An ancient dwarven prince named Tordol conquered the area from the orcs. They had been called the Great Peaks, but the conquest was so violent that they were renamed the Blood Peaks. I guess the orcs must have moved back in after he left.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Despite promises from commenters that the party could recover its gear this time if I just rolled with the capture-and-imprisonment, I looked for another option and managed to find an alternate entrance to the dungeon. This is where we pick up.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh8TWZCYU9cqYNMwKwiqjbk76S0O4kzEMF7vluloJqoMh4YirUgDxcjnZqVhhUdWwDFjZpgwAnlehHmaPuF5yyehDy7HITb7y5msn_ocw37yV5GfLoZ7lgrtXrdBFj2lOlUzf17X6Hk6XFkikDdcsG7AeslAijKsi7tYHC-Thwx2JRhgNPZEGCOf1czrpk/s320/star_1145.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;200&quot; data-original-width=&quot;320&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh8TWZCYU9cqYNMwKwiqjbk76S0O4kzEMF7vluloJqoMh4YirUgDxcjnZqVhhUdWwDFjZpgwAnlehHmaPuF5yyehDy7HITb7y5msn_ocw37yV5GfLoZ7lgrtXrdBFj2lOlUzf17X6Hk6XFkikDdcsG7AeslAijKsi7tYHC-Thwx2JRhgNPZEGCOf1czrpk/w400-h250/star_1145.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;Thirty seconds later. This is a bad start.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Many times in the past, we&#39;ve seen odd parallels, always coincidental, between the two games that I&#39;m playing at any one time. This pairing is no exception. Just like the recently-finished Halls of Colossus in &lt;i&gt;Arena&lt;/i&gt;, the Blood Peaks offered numerous &quot;arena&quot; themes, including holding cells and a bloody battle floor. It&#39;s interesting to see how the two games take the same basic assignment (&quot;make this arena feel like a real place&quot;) and approach it very differently.&amp;nbsp;&lt;i&gt;Arena&lt;/i&gt;&amp;nbsp;focused on graphics—though this being 1994, not terribly good ones—while&amp;nbsp;&lt;i&gt;Star Trail&lt;/i&gt;&amp;nbsp;adopted the slightly more timeless approach of relaying most of the environmental context in text. (The environment isn&#39;t completely devoid of furnishings and such, but it&#39;s more suggestive, like the occasional barrels and bookshelves in&amp;nbsp;&lt;i&gt;Gloomhaven&lt;/i&gt;, than truly evocative.)&amp;nbsp;&lt;i&gt;Star Trail&lt;/i&gt;&#39;s approach is better in that they were able to weave some encounters and role-playing options into that text.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj6bBaLKNmObFzF6moSqhG66pYEiDC24pfkyRH1tSvbOqjfVicxM6ZCIEloA-A2UXjRogJ8MHoCdXs19_5GZdbZXdPyKgknzMRjSG82YwetOSrUlSc9KgXqU5Au-XPAztRPYlOpp8dcmPFvzhhpFbRxlulKgLdNLi6O9tfQTowjyhYhnFMZrzRRmNIfbPM/s320/star_1239.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;200&quot; data-original-width=&quot;320&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj6bBaLKNmObFzF6moSqhG66pYEiDC24pfkyRH1tSvbOqjfVicxM6ZCIEloA-A2UXjRogJ8MHoCdXs19_5GZdbZXdPyKgknzMRjSG82YwetOSrUlSc9KgXqU5Au-XPAztRPYlOpp8dcmPFvzhhpFbRxlulKgLdNLi6O9tfQTowjyhYhnFMZrzRRmNIfbPM/w400-h250/star_1239.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;Okay, those holes are in the&amp;nbsp;&lt;b&gt;walls&lt;/b&gt;, not the floors. And they&#39;re enormous! Who uses this latrine?!&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;The dungeons in the two games are similar in that they&#39;re both three levels and have a number of doors that require about half a dozen keys to open. They both thus require quite a bit of backtracking. At about five hours, the Blood Peaks took me a bit longer than the Halls of Colossus, but that&#39;s entirely because of&amp;nbsp;&lt;i&gt;Star Trail&lt;/i&gt;&#39;s slower (but more tactical) combat system.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;One final weird coincidence: Both games make it hard to see secret doors, but both of them annotate them on the automap.&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4BYBaYEAGNi6UApZ9tD4P6HsSs4Vg1A3KAM5tr_Wv7cL2JUOPY4UiKm1CuOz1AMU-KWk0_abdpfjl-CORnS9RRS1-J-DEY2jlZ28Rf3K-_449jyN2ksM2YdfqLmMo-XxNhqmQZi4xu2Iu-PlBhWI7gK-r1ICYnjD60meLOwFlqxS-fv4_ERIVteTDarg/s320/star_1187.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;200&quot; data-original-width=&quot;320&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4BYBaYEAGNi6UApZ9tD4P6HsSs4Vg1A3KAM5tr_Wv7cL2JUOPY4UiKm1CuOz1AMU-KWk0_abdpfjl-CORnS9RRS1-J-DEY2jlZ28Rf3K-_449jyN2ksM2YdfqLmMo-XxNhqmQZi4xu2Iu-PlBhWI7gK-r1ICYnjD60meLOwFlqxS-fv4_ERIVteTDarg/w400-h250/star_1187.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;Given what I just said, you&#39;d think this would be a screenshot of the automap. But I forgot to take one. So it&#39;s just a battle with some ogres.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;The game sets up the Blood Peaks as a living dungeon. The orcs actually reside here; they&#39;re not just marauding through. There are kitchens, sleeping areas, latrines, forges, meeting halls, trash heaps, and storage rooms. &lt;i&gt;Lots&lt;/i&gt;&amp;nbsp;of storage rooms. A party that&amp;nbsp;&lt;i&gt;was&lt;/i&gt;&amp;nbsp;stripped of its equipment could mostly re-equip itself here. I have numerous screenshots showing chests, shelves, and tables with dozens of pints of beer, wine bottles, hundreds of rations, scores of arrows and crossbow bolts, other weapons, armor, writing utensils, throwing knives, ropes, torches, lanterns, flasks of oil, snowshoes, hatchets, crowbars, mattocks, hammers, shovels, pitons, rope ladders, grappling hooks, blankets, winter coats, glass flasks, and many vials of poison called &quot;golden glue&quot; that I never found a use for. I found an alchemy set to replace the one I lost ages ago, and Toliman replaced his flute with a lute. Because of all the liquid and rations, I felt free to rest often and restore health and magic.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjG0rZNwOkf4kHIyyQ3r5ZFjQs4LXQEc-wUHzH7D9v35dJ2Z5IFMy0AKQtT2lbBe2SJbnV3CZsXSqztPufCzXg_vgVCJ9T9d6gcSsLSVJF-GNZtAZtRbp68UDat-8B9WrJorIK0S61MI2y1_o1MM2nD0iI-lNE88YJEjEb1sJjouBvT4mvWF9nDdhtVLD8/s320/star_1274.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;200&quot; data-original-width=&quot;320&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjG0rZNwOkf4kHIyyQ3r5ZFjQs4LXQEc-wUHzH7D9v35dJ2Z5IFMy0AKQtT2lbBe2SJbnV3CZsXSqztPufCzXg_vgVCJ9T9d6gcSsLSVJF-GNZtAZtRbp68UDat-8B9WrJorIK0S61MI2y1_o1MM2nD0iI-lNE88YJEjEb1sJjouBvT4mvWF9nDdhtVLD8/w400-h250/star_1274.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;We had to answer about two dozen questions like this.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;There was also a lot of jewelry: gold, silver, and orc. I started by taking all of it, but when I ran out of inventory space, I had to prioritize the gold and silver. It later turned out that gold jewelry sells for about 10 gold pieces each, while silver jewelry only sells for a couple of silver pieces. I wonder if I would have done better with the orc jewelry.&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQjOq-DJ0ueUy_-5X_Xfzy3FSToQXknfjwmQed9QbBDCHX6KvP4Q9shuhVXb73XJmauW-hI-ElmXqxnEAmsZNsx90cuPqZbsczZcLHVM-EnMT1zYqoR7yvJCk6IKBU6akWV_nAbBs6V3Qs1U-ow569CiUKmzVSsZ5XWN6hSibtPfOA-3PpkUCmgDGwmeg/s320/star_1291.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;200&quot; data-original-width=&quot;320&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQjOq-DJ0ueUy_-5X_Xfzy3FSToQXknfjwmQed9QbBDCHX6KvP4Q9shuhVXb73XJmauW-hI-ElmXqxnEAmsZNsx90cuPqZbsczZcLHVM-EnMT1zYqoR7yvJCk6IKBU6akWV_nAbBs6V3Qs1U-ow569CiUKmzVSsZ5XWN6hSibtPfOA-3PpkUCmgDGwmeg/w400-h250/star_1291.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;Jewelry items do not stack. This was painful.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;The hallways were crawling with orcs and ogres, plus a few adjacent caverns that had spiders. At first, the game noted that I saw the orcs and hid, and they passed by. Eventually, I failed one of those checks, and from then on, any time I ran into orcs, there was a battle. A lot of them were with only two or three orcs, and my habit in such circumstances was to put the combat in auto-mode, no magic, and let the computer duke it out. Korima, my NPC fighter, was a big help in these fights. I did have to take control of two or three battles, one of them notably longer than the others, which I&#39;ll talk about below. In contrast to the many chests and shelves and such, most of the battles offered no material rewards, and during the entire six hours I spent in this session, only one of my characters (Gnomon) leveled up.&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjiT6x7gfCI7MpZtyb1KR487AXkhUnUGG7bXbxDFdq0w7n0N9Xsx08Z4807-2tbG82qFj01yVYrRYqbBRR8KgHFOckytvQfMyJPIXfePsYewndoky3TbRIogG9d9G4gcG9OTWtYt0UZ4vTEmLYpUklrJzV_gVbxpiGVlgZGuUNK9EKDEdug8A40kj1R7uc/s320/star_1149.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;200&quot; data-original-width=&quot;320&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjiT6x7gfCI7MpZtyb1KR487AXkhUnUGG7bXbxDFdq0w7n0N9Xsx08Z4807-2tbG82qFj01yVYrRYqbBRR8KgHFOckytvQfMyJPIXfePsYewndoky3TbRIogG9d9G4gcG9OTWtYt0UZ4vTEmLYpUklrJzV_gVbxpiGVlgZGuUNK9EKDEdug8A40kj1R7uc/w400-h250/star_1149.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;This happened a few times. Then we lost it.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Without going in chronological order, here were the major features and mysteries of the Blood Peaks:&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;Numerous hallways with traps,&amp;nbsp;&lt;i&gt;most&lt;/i&gt;&amp;nbsp;of which my characters were able to avoid with Gnomon&#39;s high &quot;Perception&quot; and &quot;Danger Sense&quot; skills. The spider caves had some exceptions, where we repeatedly ran into &quot;an avalanche of stones&quot; from the ceiling, causing us to stop and rest several times.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEizTTgTC80NYmkF-wp2BQ6S8knFHnFUpOGpchM2eDb3dNn8qgNnaphbwyka4LTiz-QHaeCK_cHeyswoFv_TxUalXhrYCv9XKPZ56wBinrTHS9fHRf62ODiHxf4nqfGCluMof8yI6oSDVbAul8BUNmXazr2Efh9DEsqoaj3EYXdiLwT3Vs1QRFnS7oxllXk/s320/star_1382.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;200&quot; data-original-width=&quot;320&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEizTTgTC80NYmkF-wp2BQ6S8knFHnFUpOGpchM2eDb3dNn8qgNnaphbwyka4LTiz-QHaeCK_cHeyswoFv_TxUalXhrYCv9XKPZ56wBinrTHS9fHRf62ODiHxf4nqfGCluMof8yI6oSDVbAul8BUNmXazr2Efh9DEsqoaj3EYXdiLwT3Vs1QRFnS7oxllXk/w400-h250/star_1382.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;Why couldn&#39;t I get this to stop!?&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;Several doors and chests I was never able to open. One of the problems is that I forgot to buy more lockpicks last time I was in town, so I was relying exclusively on force and &quot;Foramen.&quot; Perhaps there are some locks that you have to pick to open?&amp;nbsp;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;A wall that looked like it had a secret door, but every time I ran into it, the game just said, &quot;Wow!&quot;&amp;nbsp;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;A box contained a mummified hand and a copper disk. I took the disk, although I don&#39;t know what it does. When I tried to take the hand, it started glowing green and did damage to Gnomon, who dropped it.&amp;nbsp;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;A lever. The game asked if I wanted to flip it. I did. It said: &quot;&lt;i&gt;En voila&lt;/i&gt;! A perfect triple somersault . . . No, wait a minute, that&#39;s no good. Let me rephrase that. Do you want to move the lever to a different position?&quot; Ha ha. Anyway, when I said yes again, nothing happened.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;A huge barrel of beer. Toliman became obsessed with something at the bottom of the barrel that he could only barely make out. He ended up spilling it all over the place and reducing his charisma for a while. It was a dead rat. I assume he failed a &quot;Curiosity&quot; check?&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;There were a few wells where we could fill up our waterskins. For some reason, we got +1 &quot;Courage&quot; doing so.&amp;nbsp;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiwlp0gV_EfW6f2CAYx6taMCJ2O53414Z48t6YAz0ejeIxOlUuESALrf3xrswg47faC5KYeev_VPwB3vPJGE1dwJSWcmGaQQEov_naJmjId5KWIU8kb25tGrX89I2ONvTWIZ1qeKgrbGGxm6vp2TmKAe-gvXZrF1klEJnF8Bq0t8MC_qVf7s8OsWzfPKtY/s320/star_1254.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;200&quot; data-original-width=&quot;320&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiwlp0gV_EfW6f2CAYx6taMCJ2O53414Z48t6YAz0ejeIxOlUuESALrf3xrswg47faC5KYeev_VPwB3vPJGE1dwJSWcmGaQQEov_naJmjId5KWIU8kb25tGrX89I2ONvTWIZ1qeKgrbGGxm6vp2TmKAe-gvXZrF1klEJnF8Bq0t8MC_qVf7s8OsWzfPKtY/w400-h250/star_1254.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;I supposed it takes a certain amount of bravery to drink out of a cistern in a dungeon.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;A couple of cages with war dogs (again, going with the arena theme). We had an awful role-playing choice to stab them to death through the bars (which we did not take). Later, other dogs attacked us when we opened a couple of rooms.&amp;nbsp;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhBze1TjQ6ysUSGdy0qu6MPcwm-cWAYMWsk_RJbe8Yq5EUFfVzfncgM0-Pp-cBGn5f7ajxeoxHVfgvmuEKOVjAw5wXpHUL_07LraYq2J4Q5fKsdOYttLZ_YmgMAszEzZCXAEQnZUr6gXyIGdL3WZpPJfq0HHfU-vBN0qA-4GZ5GOVGRWJDYde3T23oWeZU/s320/star_1248.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;200&quot; data-original-width=&quot;320&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhBze1TjQ6ysUSGdy0qu6MPcwm-cWAYMWsk_RJbe8Yq5EUFfVzfncgM0-Pp-cBGn5f7ajxeoxHVfgvmuEKOVjAw5wXpHUL_07LraYq2J4Q5fKsdOYttLZ_YmgMAszEzZCXAEQnZUr6gXyIGdL3WZpPJfq0HHfU-vBN0qA-4GZ5GOVGRWJDYde3T23oWeZU/w400-h250/star_1248.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;It occurs to me that I might have done this in&amp;nbsp;&lt;/i&gt;Skyrim.&amp;nbsp;&lt;i&gt;Why does choosing it as an option feel so much worse than doing it in an action interface?&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;We took several opportunities to hinder the orcs. We destroyed a statue to the orc war god, Brazoragh. We destroyed a couple of catapults. (&quot;The gods only know how the blackpelts ever got hold of these war machines.&quot;) We smashed up a cache of weapons. We sliced open sacks of grain meant to feed an army. We burned an orc war flag.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiL7FlnWFFR0MOQDGRopTNBCxTDJSPnd_A22ylNNHtmFg6KyGS3iHszKW13PzbaZgiDQJsyAxhoXYlu4PGxH2Mp54qqFtR26pXrtxtGO45jNfQayCOEbYWwQ8-4bYqslgMv73mAEmufskbwvQEtQ8WIgb2De9-hGxDu2gW9qltUl4b7iXDxUWj0oer3Eak/s320/star_1255.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;200&quot; data-original-width=&quot;320&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiL7FlnWFFR0MOQDGRopTNBCxTDJSPnd_A22ylNNHtmFg6KyGS3iHszKW13PzbaZgiDQJsyAxhoXYlu4PGxH2Mp54qqFtR26pXrtxtGO45jNfQayCOEbYWwQ8-4bYqslgMv73mAEmufskbwvQEtQ8WIgb2De9-hGxDu2gW9qltUl4b7iXDxUWj0oer3Eak/w400-h250/star_1255.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;I hope this doesn&#39;t come back to haunt us.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;In the main arena hall, we found a statute to Brazoragh. It had gold plating, and Korima became fixated on scraping the gold off. Failed an &quot;Avarice&quot; check, maybe?&amp;nbsp;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;In a pile of dog feces, we found a Ring of Magic Resistance.&amp;nbsp;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;Under some straw in a jail cell, we found an Amulet of Mirroring. On the way back from this dungeon, I returned to the basilisk to see if it would do anything, but we just died again.&amp;nbsp;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;There was a large, cavernous area full of spider webs. We had to hack through them. We had multiple easy battles with cave spiders in the region.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhaYbmA-3ahKTJcW9lInPYPEne-TBbxmx4B41-7BYu8NZOczUcqHJaCnNiIOAHxVKGDVGmcZgIgYzygVpc7EMKpoUo09_BXdeRCoj1bOAkU0n1h3jOOyKipR8tkDz0QdyNYvo366S6cazeb8p1d0hIth9dTQr8v9IYXfm7_bFGTDNKSJ-Es-Irkaw7pn0w/s320/star_1359.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;200&quot; data-original-width=&quot;320&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhaYbmA-3ahKTJcW9lInPYPEne-TBbxmx4B41-7BYu8NZOczUcqHJaCnNiIOAHxVKGDVGmcZgIgYzygVpc7EMKpoUo09_BXdeRCoj1bOAkU0n1h3jOOyKipR8tkDz0QdyNYvo366S6cazeb8p1d0hIth9dTQr8v9IYXfm7_bFGTDNKSJ-Es-Irkaw7pn0w/w400-h250/star_1359.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;For once, my characters give voice to my own thoughts.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;The spider area culminated at a nest where we had the option to destroy baby spiders and eggs. When we did, a Queen Spider arrived and (in a scripted event) killed us all with her poisoned stinger. We had no option or ability to fight or avoid it. I had to reload. The best I could do was only get one party member killed if I split the party before destroying the eggs, but I didn&#39;t even want that.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhsoVVgVn2kH3oxKcYHgE2L1oqG3HXP6rBFGD3fBxHEHVYM4QjokvEdbSC0ifjvZEuqZYQEa5Gki941Nnp9e647KIWIrr4yiblpYcIJeTR49X8v6WDHM2ATMNztJJMyC6h8-ydQqkzxMKsen5P2_AxKHRpGxv7JKfsUveiCiwhMLRd3t-k0lvD3u9NtmnQ/s320/star_1367.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;200&quot; data-original-width=&quot;320&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhsoVVgVn2kH3oxKcYHgE2L1oqG3HXP6rBFGD3fBxHEHVYM4QjokvEdbSC0ifjvZEuqZYQEa5Gki941Nnp9e647KIWIrr4yiblpYcIJeTR49X8v6WDHM2ATMNztJJMyC6h8-ydQqkzxMKsen5P2_AxKHRpGxv7JKfsUveiCiwhMLRd3t-k0lvD3u9NtmnQ/w400-h250/star_1367.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;The way&amp;nbsp;&lt;/i&gt;The Return of the King&amp;nbsp;&lt;i&gt;should have ended.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;A skeleton wrapped up in webs had a magic sword on him. I was unable to identify it. Casting &quot;Analyze&quot; just tells me that it has &quot;evil influences,&quot; but I&#39;m reluctant to get rid of it, as it&#39;s not like the game is over-stuffed with magic weapons.&amp;nbsp;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhqqwRt_3LX9RHLT8DAxbrSad3lttLUJwrbe56EXqosP30HmQWDnattronWZEEtZiA8sSP8I0ov6IepbYUPBtO2BNkwP_YHziKu2ukVGj-0ZukjE4dJTYk5MGWHAdwGlKeGZFzbd230LcPB162Uda7caL5bsYDtwUrkz0mF4RrmS9dNFLqNCubjnPQGLGw/s320/star_1384.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;200&quot; data-original-width=&quot;320&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhqqwRt_3LX9RHLT8DAxbrSad3lttLUJwrbe56EXqosP30HmQWDnattronWZEEtZiA8sSP8I0ov6IepbYUPBtO2BNkwP_YHziKu2ukVGj-0ZukjE4dJTYk5MGWHAdwGlKeGZFzbd230LcPB162Uda7caL5bsYDtwUrkz0mF4RrmS9dNFLqNCubjnPQGLGw/w400-h250/star_1384.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;That might be for reasons having nothing to do with the sword.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;The largest battle occurred early in the session when I ran into about a dozen orcs and three orc veterans in a large courtyard. I hate large battles in this game because everyone forms a tight cluster and it makes it impossible to see what&#39;s happening. If any of my characters gets caught in the middle of the cluster, I can&#39;t even see the selector when his or her turn comes up, let alone which enemies are within his or her range. I just have to guess. It also encourages me to eschew regular tactics in favor of clearing as many enemies as possible from the southeast side of the cluster. Paradoxically, these large battles are the ones that most require the player&#39;s attention.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjrP6b4UZVPNTTpQPBLMFz42bWB6AXctNJa7Kc9gOOgPn52FpPEUXtKbtf7pBnUdBedDBtT0mXMlVwYWlU01Ju8DQKKoJjJ0HNln59m4sxxgyYUn100VGfj1WAg9n_d_y0e7kSKmUZG20BJwNzGY7u7w7_2sy46SwOOrso8i1uTchDlFMEjcEmK_jRmwtU/s320/star_1177.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;200&quot; data-original-width=&quot;320&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjrP6b4UZVPNTTpQPBLMFz42bWB6AXctNJa7Kc9gOOgPn52FpPEUXtKbtf7pBnUdBedDBtT0mXMlVwYWlU01Ju8DQKKoJjJ0HNln59m4sxxgyYUn100VGfj1WAg9n_d_y0e7kSKmUZG20BJwNzGY7u7w7_2sy46SwOOrso8i1uTchDlFMEjcEmK_jRmwtU/w400-h250/star_1177.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;Go ahead, make anything out of that mess.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;I like tactical combat, but I haven&#39;t really enjoyed &lt;i&gt;Arkania&lt;/i&gt;&#39;s approach to it. In my &lt;a href=&quot;https://crpgaddict.blogspot.com/2020/02/realms-of-arkania-blade-of-destiny.html&quot;&gt;final entry&lt;/a&gt; on&amp;nbsp;&lt;i&gt;Blade of Destiny&lt;/i&gt;, I outlined what I thought were its biggest weaknesses of the&amp;nbsp;&lt;i&gt;Arkania&lt;/i&gt;. I&#39;ll repeat them here because they&#39;re all still relevant here:&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;ul&gt;&lt;li&gt;&quot;The axonometric perspective doesn&#39;t work well for combat. It&#39;s hard 
to separate the characters and enemies from each other and particularly 
hard to move to a specific tile.&quot; I think I already covered that adequately.&lt;/li&gt;&lt;/ul&gt;
&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;&quot;Everyone misses too often.&quot; Aaargh, is this infuriating. With my characters at Level 7, having pumped their primary weapons skills to 10 or 11 (which involves sacrificing a lot of points to failures), the default response to any of my attacks is still to do no damage. Even my best fighters hit and wound the enemy maybe 40% of the time. Where with most RPGs, you only have to pass one accuracy check to hit and then roll for damage if you do,&amp;nbsp;&lt;i&gt;Arkania&lt;/i&gt;&amp;nbsp;makes it possible to fumble the attack at the outset, for the enemy to parry the attack, and for the attacker to hit but do no damage. I think there might even be a fourth one, where the attack simply &quot;fails.&quot; Not to mention that &quot;fumbling&quot; carries a chance that the attacker will wound&amp;nbsp;&lt;i&gt;himself&lt;/i&gt;. Now, all these things are true of enemies, too, so they don&#39;t necessarily make combat&amp;nbsp;&lt;i&gt;harder &lt;/i&gt;than the typical RPG; they just prolong it.&amp;nbsp;&lt;/li&gt;&lt;/ul&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVXtjlSAn3enyz6jmhLRcYFW1m9LkdTnA30ZtjScbhdjIDlZKYQq6U76yZj4ge0vuNtuWGUlgMCGQuKYWl2JsEf1ZDlZ-Hddwal4GCGzcGNIk7gTslzUNMd_-BWMsLkzp5og6o_xx9KyxXJhp5xVn7H26UF6lZyMopgcuaqYbwcEuzqRldHK33HstsvAQ/s320/star_1176.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;200&quot; data-original-width=&quot;320&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVXtjlSAn3enyz6jmhLRcYFW1m9LkdTnA30ZtjScbhdjIDlZKYQq6U76yZj4ge0vuNtuWGUlgMCGQuKYWl2JsEf1ZDlZ-Hddwal4GCGzcGNIk7gTslzUNMd_-BWMsLkzp5og6o_xx9KyxXJhp5xVn7H26UF6lZyMopgcuaqYbwcEuzqRldHK33HstsvAQ/w400-h250/star_1176.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;The most infuriating message ever.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;&quot;Attacks don&#39;t cause enough damage.&quot; This one has either changed or I just got better at combat. When my attacks actually do any damage, they usually seem to me to do sufficient damage. Orcs die in about three hits, sometimes two. And the animation where they stand rigid, turn to the left, and then dissolve into bones never stops being fun.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;ul&gt;&lt;li&gt;&quot;Spells, which would make the whole thing go faster, eat up so many 
magic points that you can rarely cast more than three or four before 
needing multiple nights&#39; rest to recharge.&quot; Still very true. Later in the entry, I made the point that even though the game offers a few dozen spells, you&#39;re not really encouraged to experiment with them because of the comparatively low number of mana points. At the same time, I&#39;ll allow that I probably could have exploited the economy and potion system better, bought or made more mana potions, and maybe gotten more use out of spells. My defense is that potions don&#39;t stack and inventory space is extremely limited.&lt;/li&gt;&lt;/ul&gt;
&lt;/div&gt;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Because of the spell issue, I think that players are highly incentivized to find one or two strategies that work and just stick with them. I spent most of my spell points on &quot;Bambladam&quot; (a kind-of charm spell makes the enemy stop attacking), &quot;Balm of Roond&quot; (healing), &quot;Lightning&quot; (blinding), and &quot;Ignifaxus&quot; (direct damage). During this particular battle, I had some success with &quot;Horriphobus&quot; (makes enemies flee). I wish I&#39;d been able to experiment more with summoning spells, but none of my characters started near 0 with them, and I didn&#39;t want to waste a dozen spell increases getting them competent.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTL8cbrRGoFSg6I_7erjM0XtyLu9PTb7pryKBuqvSqzar6lxZxa_o3zEQvys1k6h8nXErvySwrcHhXkdl-mI0JoBbJthYyb8Uk7mjHbKLAAJ4maqkMjZ1cn77dkMqe-YIn7gnR_sVGPKbOwsFm5F194ofYAZzWtAGrYdOIc6dRHhFmoOfz2x8iuOctwr4/s320/star_1174.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;200&quot; data-original-width=&quot;320&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTL8cbrRGoFSg6I_7erjM0XtyLu9PTb7pryKBuqvSqzar6lxZxa_o3zEQvys1k6h8nXErvySwrcHhXkdl-mI0JoBbJthYyb8Uk7mjHbKLAAJ4maqkMjZ1cn77dkMqe-YIn7gnR_sVGPKbOwsFm5F194ofYAZzWtAGrYdOIc6dRHhFmoOfz2x8iuOctwr4/w400-h250/star_1174.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;An old reliable.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;I have a few other complaints that I didn&#39;t think to levy in my&amp;nbsp;&lt;i&gt;Blade&lt;/i&gt;&amp;nbsp;entry:&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;You have no control over your character distribution (vis-à-vis the enemy) when combat begins.&amp;nbsp;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;If you&#39;ve nailed an enemy with a status spell, there&#39;s no way to see that condition, so you have to keep careful track of who you previously targeted.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;Unless I missed something there are no spells at all that target multiple enemies.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;Using items during battle sucks. Instead of just opening up the regular inventory interface, you have to switch items into your off-hand (putting down a shield, if you have one) via a menu.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;But having said all of that, I will allow that the game basically scratches the tactical itch and gives the player those moments of agony and ecstasy that a good tactical combat system evokes. I just wish it were a little less annoying.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;I should also mention that encumbrance has been an issue for most of the
 game, so much so that even with the Girdles of Might I found earlier, 
I&#39;ve been having every character take strength with every level-up, so 
as to offset some of the limitations caused by their heavy armor and 
shields. Given how often those armor and shields block enemy attacks, I 
still think they&#39;re better than having extra movement in battle, but I 
haven&#39;t experimented enough to be sure.&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj7j-Gli3KaGNIGmX6GjI3fIGYzx4mm9WiFq-hrwRpKrKQ1H2uprKwOyn31ArH7OeipAd4ElfnEdPBCNM38yqeuw_GvsNybGUmxUlUQIvPuxOk-6pGLhATdHbjQn1qNl2U8tuR2-LFuMgAMOCULvMNt1hSGpRiyilA_YwD0JGVC0Cb4UJ9tKkXaplHligw/s320/star_1181.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;200&quot; data-original-width=&quot;320&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj7j-Gli3KaGNIGmX6GjI3fIGYzx4mm9WiFq-hrwRpKrKQ1H2uprKwOyn31ArH7OeipAd4ElfnEdPBCNM38yqeuw_GvsNybGUmxUlUQIvPuxOk-6pGLhATdHbjQn1qNl2U8tuR2-LFuMgAMOCULvMNt1hSGpRiyilA_YwD0JGVC0Cb4UJ9tKkXaplHligw/w400-h250/star_1181.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;I think we&#39;re going to make it!&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;I won the orc battle after three tries, mostly by ganging up on individual enemies (as well as I could, given their sheer number), casting the spells listed above and restoring my mana with the few potions I had, and healing with herbs and potions in the middle of battle. Lyra and Lilii, not great fighters, ended up surrounded by enemies, and after I exhausted their spell points, I basically just had them use healing potions or herbs every round. They each kept four orcs occupied while the fighters cleaned up the rest. It was a bit thrilling to slowly winnow them down and realize that I was going to win.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;We eventually found the cells where we would have started if we had sucked up the orc ambushes. There was an orc named Thurazz in one of them and a human named Praiodan vom Tann in another. They both offered to join, but we would have been forced to get rid of Korima.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiHzep72JYt9sDBVWZBc0DnOvmAvGYPQJWT-sdJxjqGE0OZ6DoSINrzLNcP0aobPI3n_LqUJfkSezfOEKEuAPsLlL4pgXKNmFq3x5dxRijQdlmjL8E2OQ_bh8CNT0OQ7_-et9SJmjOrD1_ixq-ROXPkOwixyHP-L62agLprPINl3_-sWZLLwXGXXnAZtPg/s320/star_1337.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;200&quot; data-original-width=&quot;320&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiHzep72JYt9sDBVWZBc0DnOvmAvGYPQJWT-sdJxjqGE0OZ6DoSINrzLNcP0aobPI3n_LqUJfkSezfOEKEuAPsLlL4pgXKNmFq3x5dxRijQdlmjL8E2OQ_bh8CNT0OQ7_-et9SJmjOrD1_ixq-ROXPkOwixyHP-L62agLprPINl3_-sWZLLwXGXXnAZtPg/w400-h250/star_1337.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;He didn&#39;t care for our rejection.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;A couple of the cells had graffiti 
scratched into the walls. I looked dozens of times and rarely got a 
duplication. Some of it is clearly procedurally generated.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;ul&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&quot;Up the III. Regiment.&quot;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&quot;Shite!&quot;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&quot;B. J. Blaskowicz was here.&quot;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&quot;Up the 11th Banner.&quot;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&quot;Help Rondra!&quot; (or any of the other gods)&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;/p&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjC-xW8YlNv2a_al_I5xl_ZrhFoCNiCcUzS3BdBhinWgFh7kL6NlSYPdeJUKb-Eb_MHhK3AQlRfwPnD8XTSej2Dw9VbR4XBwH3qClQaKaDBUHzbyhmbrHtfrkL6WjqY3bKP7b16TONZ3YOVeBNFUS6KkiEhuuyUwlskzymBC7Jyb6t_8nJdFhHTJvMXAtc/s320/star_1325.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;200&quot; data-original-width=&quot;320&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjC-xW8YlNv2a_al_I5xl_ZrhFoCNiCcUzS3BdBhinWgFh7kL6NlSYPdeJUKb-Eb_MHhK3AQlRfwPnD8XTSej2Dw9VbR4XBwH3qClQaKaDBUHzbyhmbrHtfrkL6WjqY3bKP7b16TONZ3YOVeBNFUS6KkiEhuuyUwlskzymBC7Jyb6t_8nJdFhHTJvMXAtc/w400-h250/star_1325.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;Get her out of your heart?&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;p&gt;&lt;/p&gt;&lt;ul&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&quot;The Polar Diamant is in the temple of aaaarrrghhhh . . . &quot;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&quot;Sadrak Whassoi is a XXXXX.&quot;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&quot;KiL aLL OrG SkuM!!!&quot;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&quot;Long live Emperor Hal!&quot;&amp;nbsp;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&quot;Beware of Belgor!&quot;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&quot;No one gets out of here alive!&quot;&amp;nbsp;&lt;/li&gt;&lt;/ul&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Finally, the game noted that we found a mage on the floor of another cell. He appeared to have died of dehydration. Gnomon recognized him as one of the mages who stole the Salamander Stone from us. We searched the body, and sure enough, the stone was in the pocket of one of his robes. Unbelievable.&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhtDB_CrKmzyKJPvgdVNX-vqNNI_AUDI6Y7spoGUiXl1O-9b6ct0xkV7_wJNAtKr7f4w-5JTrBdkF4XzNJ-JX5xi-clgVGWTrFsBfyM1IZm3hhBvOf6GagjkFTSmYJweyyZW5nyUyaWMpWDhuZsbxbxuOoQ1wqDA3p4W28xbA9wrKI8dOqUqRJgRVvTk0o/s320/star_1347.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;200&quot; data-original-width=&quot;320&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhtDB_CrKmzyKJPvgdVNX-vqNNI_AUDI6Y7spoGUiXl1O-9b6ct0xkV7_wJNAtKr7f4w-5JTrBdkF4XzNJ-JX5xi-clgVGWTrFsBfyM1IZm3hhBvOf6GagjkFTSmYJweyyZW5nyUyaWMpWDhuZsbxbxuOoQ1wqDA3p4W28xbA9wrKI8dOqUqRJgRVvTk0o/w400-h250/star_1347.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;I suppose we were due.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;When we exited the caverns and headed back to the north, we kept getting &quot;the pursuers are getting closer&quot; messages, just like we had near Lowangen the first time we had the Salamander Stone. Commenters suggested that casting &quot;Without a Trace&quot; was the way to avoid getting attacked by these pursuers, but I could never find the right moment to cast it. If I tried to interrupt travel, I just got attacked by the pursuers anyway. If I cast it at night, the message suggested that only the&amp;nbsp;&lt;i&gt;caster&lt;/i&gt;&#39;s presence had been masked, and anyway it didn&#39;t seem to have any effect on the pursuing party. I thus had to fight long, difficult battles with druids, mages, and rogues twice on the way back.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjE_qB5nXmW9JcCoBorcLhKVfFO2Dw0-f-AynPtrVq7BKUCSnQjdur9Qjvos4juittvea-5BmlbEpWolZjERe9dR74x97IqpJgT5y-pfZ-ccEH3Cc852AivqnudSaoBaWSA6SyWqgSiezEiausHBE5teicDDBfrAYCeuYZp3qUkBbCs9zXTFio30YbqBn0/s320/star_1405.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;200&quot; data-original-width=&quot;320&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjE_qB5nXmW9JcCoBorcLhKVfFO2Dw0-f-AynPtrVq7BKUCSnQjdur9Qjvos4juittvea-5BmlbEpWolZjERe9dR74x97IqpJgT5y-pfZ-ccEH3Cc852AivqnudSaoBaWSA6SyWqgSiezEiausHBE5teicDDBfrAYCeuYZp3qUkBbCs9zXTFio30YbqBn0/w400-h250/star_1405.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;These guys are harder than the orcs in the Blood Peaks.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;We stopped at a couple of inns and briefly at Tiefhusen, but our ultimate goal was Tjolmar. Once there, we healed up and then went to Ingramosch&#39;s house. As I suspected, the Salamander Stone dissipated the magical aura on the door.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgGED_GKWbrPyZ3J9tyxKyPMATCyNAh_a1jpBsdfVgqPFVmrLi0mv0UV9ZUVyVtmRIi_2UmYPtuepXkof3VWxGLR6_MjlR3zzced2TLpfMk4WOqP0TKzVwXlTo-BhJdwOKiSq3V7SUiOGrnPkNlC-t2QY17PmqLcB_kX-G057liI_I0Z_6ckaW_l6d6rrs/s320/star_1413.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;200&quot; data-original-width=&quot;320&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgGED_GKWbrPyZ3J9tyxKyPMATCyNAh_a1jpBsdfVgqPFVmrLi0mv0UV9ZUVyVtmRIi_2UmYPtuepXkof3VWxGLR6_MjlR3zzced2TLpfMk4WOqP0TKzVwXlTo-BhJdwOKiSq3V7SUiOGrnPkNlC-t2QY17PmqLcB_kX-G057liI_I0Z_6ckaW_l6d6rrs/w400-h250/star_1413.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;I wonder if we could handle &quot;the truth.&quot;&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Some random dwarf answered the door and refused to tell us anything about Ingramosch. We were forced to barge inside and fight a battle with dwarves and spellcasters. Unfortunately, Korima refused to go with us and took off.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQbd4AVxBrBXMhHqgqjwPo_fwlFgNnqwKQsoHh2AxCBxBTLCOhPagaL-0X8RhC2npc4l4vFpAiObORl6eo7MyJmPko4Vf4kKfC3UZHRpv0PMFKsd2lZfkbKCx2DiZSacc9ywoOi3cCoVOkMkVSn9AvdLTcZ7KFFwG4XIkd_eNmw2CgoB3Wn6HYTGgKQFI/s320/star_1415.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;200&quot; data-original-width=&quot;320&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQbd4AVxBrBXMhHqgqjwPo_fwlFgNnqwKQsoHh2AxCBxBTLCOhPagaL-0X8RhC2npc4l4vFpAiObORl6eo7MyJmPko4Vf4kKfC3UZHRpv0PMFKsd2lZfkbKCx2DiZSacc9ywoOi3cCoVOkMkVSn9AvdLTcZ7KFFwG4XIkd_eNmw2CgoB3Wn6HYTGgKQFI/w400-h250/star_1415.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;You&#39;re much too young to die for one silver piece per day, I&#39;ll grant you that.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;When we were done, we found ourselves in a &quot;Vault beneath Tjolmar.&quot; At this point, I exited the building and ended the session. Next time, I want to sell excess items and load up on potions and herbs before going back. I trust this dungeon will be the last.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;i&gt;&lt;b&gt;Time so far:&amp;nbsp;&lt;/b&gt;54 hours&lt;/i&gt;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://crpgaddict.blogspot.com/feeds/6526479320003025111/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://crpgaddict.blogspot.com/2026/04/star-trail-arena.html#comment-form' title='32 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6162314467762792782/posts/default/6526479320003025111'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6162314467762792782/posts/default/6526479320003025111'/><link rel='alternate' type='text/html' href='http://crpgaddict.blogspot.com/2026/04/star-trail-arena.html' title='Star Trail: Arena'/><author><name>CRPG Addict</name><uri>http://www.blogger.com/profile/01238237377918550322</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjOb9C1_KiKx26aLHQTcaeo2I-exLlJ4K__FHGOPO6UGIgzmK5AD8LA4SEI_uwoZyyiQCj_OkTjCfCqpiTC9vL2utTSWEVixon8fYvK18hKNY6yYT616YlE-eqQ22gdPHE/s97/gimlet.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiPkcGNs4gQsENUiQgHBiI89OvPF-UyJun-XjaFGnOZFNtO5UfpoVIlPHTB3qA76HuzSh13ZHVDN-uFjPejpF3qst_E7FOxg1zXBVx2Zd1oQAR8fwXkW5eF0Td4IIZvsF4KP6Y2X1gL9nHNvk3UbNaY9fDS1228bFf-79Y87TJ6SgwRQQ7fkdB4PAAFx4s/s72-w400-h250-c/star_1303.png" height="72" width="72"/><thr:total>32</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6162314467762792782.post-8827142182571339390</id><published>2026-04-13T12:00:00.012-04:00</published><updated>2026-04-13T15:13:04.972-04:00</updated><title type='text'>Arena: Not Completely Entertained</title><content type='html'>&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhUScfPA8GhvEroTdCOAdq6vVjq4M3XTkTxm6tqZbC5xsbUpmUsJrkWhG30utNfwcjBsMyn1g2lFt6DqQWKGBQpat2o4asW-8jQoGZ581YEKmdTe8xcsG9HQrnhjPUXsCeuu58YjCgPczkez7qzpLyPEhaBNZFxHYGkO2xUy1auVO92_x9lnfINNqY1p8w/s320/acd_657.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;200&quot; data-original-width=&quot;320&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhUScfPA8GhvEroTdCOAdq6vVjq4M3XTkTxm6tqZbC5xsbUpmUsJrkWhG30utNfwcjBsMyn1g2lFt6DqQWKGBQpat2o4asW-8jQoGZ581YEKmdTe8xcsG9HQrnhjPUXsCeuu58YjCgPczkez7qzpLyPEhaBNZFxHYGkO2xUy1auVO92_x9lnfINNqY1p8w/w400-h250/acd_657.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;I could have sworn that &quot;in a flash of blue light&quot; was a song lyric. I can even hear the melody. But Googling gives me nothing.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;i&gt;Arena&lt;/i&gt;&amp;nbsp;is
 a good game to play in small chunks. Its predictability makes it 
ultimately a bit boring, but if you just focus on one quest at a time 
and take a few days&#39; break in between quests, you don&#39;t really start to 
feel the boredom until the end of each session. That&#39;s what I thought 
going into this session, anyway, although I noticed that my boredom and 
impatience started to arrive a little bit earlier with each new 
dungeon, and I&#39;m afraid by the end of this game, &quot;small chunks&quot; is no longer going to do it.&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;I
 found two more pieces of the staff during this session, which means I&#39;m
 halfway through the main quest. The quest for the third piece started 
when I randomly chose Eldenroot as my destination in Valenwood, home of 
the Wood Elves (called Bosmer in later games). I arrived about a month 
later. The city had more greenery, fountains, and open spaces than the 
cities in the other provinces, but the native Wood Elves didn&#39;t look 
anything like their later appearances in the series, or indeed even 
anything like elves.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiXHGjrwijqLb7k92K28m2g1PpEleqOyCOR6W9SowDOC_uWClU46a64fqHnbC0L0KxPHfVmPRZXJkg2rE-Rgu-Cqpx_eYC1hW2AXMic6IQ_7Y2JXkurKA0SzJ_59slBIS319TE6uoW1STQo5VG8tB-RdGJEaaWrzo5hHz6FMqBFSdrpywwpvMJY77meXf4/s320/acd_481.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;200&quot; data-original-width=&quot;320&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiXHGjrwijqLb7k92K28m2g1PpEleqOyCOR6W9SowDOC_uWClU46a64fqHnbC0L0KxPHfVmPRZXJkg2rE-Rgu-Cqpx_eYC1hW2AXMic6IQ_7Y2JXkurKA0SzJ_59slBIS319TE6uoW1STQo5VG8tB-RdGJEaaWrzo5hHz6FMqBFSdrpywwpvMJY77meXf4/w400-h250/acd_481.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;A Valenwood city.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;I
 immediately started asking about Elden Grove (where Ria told me I&#39;d 
find the third piece of the staff). NPCs responded that I should ask at 
the palace.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;There,
 Queen Ulandra told me she&#39;d tell me where to find the grove if I first 
completed a mission for her. Her people have recently been plagued by 
Selene, &quot;High Priestess of Shagrath, the God of Spiders.&quot; Selene has 
demanded that the Wood Elves surrender Valenwood. &quot;We are not a fighting
 people,&quot; the queen pleaded, &quot;and have no standing army.&quot; She asked me 
to travel to Selene&#39;s Web, find the jewel in which Selene had infused her
 lifeforce, and bring it back to the queen, after which, &quot;She would not 
dare attack us with her life in the balance.&quot; I wondered if maybe 
&quot;Shagrath&quot; was an early version of Sheogorath, but I don&#39;t really see 
any connections. Also, the Wood Elves not being a &quot;fighting people&quot; was 
definitely retconned in future games.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgxw8A-ZoYNX0MABwYq1SzU65sRvwNJOBb-SjXLvSiLVfXVAduxMY6ylSWtok5X4SahNkHfklxBzsYi-MSqZnoh1sR8MzMVlWpX_Xm4W2v8TeTKl7xuCRG1G2PczHrthZYUzu5NEbXOhF-jlfdaLeicFt2YHzOzp6dSC3XeBS6FNyhS2062RvStKto_3Fw/s320/acd_485.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;200&quot; data-original-width=&quot;320&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgxw8A-ZoYNX0MABwYq1SzU65sRvwNJOBb-SjXLvSiLVfXVAduxMY6ylSWtok5X4SahNkHfklxBzsYi-MSqZnoh1sR8MzMVlWpX_Xm4W2v8TeTKl7xuCRG1G2PczHrthZYUzu5NEbXOhF-jlfdaLeicFt2YHzOzp6dSC3XeBS6FNyhS2062RvStKto_3Fw/w400-h250/acd_485.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;Based on later&amp;nbsp;&lt;/i&gt;Elder Scrolls&amp;nbsp;&lt;i&gt;lore, I think this should be happening in a tree.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&quot;The
 dank, moldy corridor leads to Selene&#39;s Web,&quot; a message read as we 
entered the dungeon. &quot;The smell of wet earth lingers in the air.&quot; It was a
 standard stone dungeon of corridors and rooms. Spiders were definitely 
the default enemy, but there were also a lot of rats, skeletons, and 
minotaurs. Spiders can paralyze, and I spent a lot of spell points on 
&quot;Free Action.&quot;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;The
 dungeon had a curious lake in its center, with multiple rectangular 
islands. I didn&#39;t find anything important there. The stairs to the lower
 level were protected with a magically-locked door that wanted a gold 
key. I never found the key; &quot;Passwall&quot; worked fine here.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiW1DR14ad28R0SxiERXqw5-Lwe0iN6yobuPnZE5cYVuOVgPJm1yBBPI8p1zMfrHqRZ7I0L_VgsESM2m9xEu5hF6rQj3X3HsZu8M68ZIjMx5ciiHRZ6vmkG-SofriEB5HKI1SJEoYTBo7B9e3g30aUClXWukVt0qaNvrN_-Nl-ilyWGlYEwyxm1khRLVgw/s320/acd_508.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;200&quot; data-original-width=&quot;320&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiW1DR14ad28R0SxiERXqw5-Lwe0iN6yobuPnZE5cYVuOVgPJm1yBBPI8p1zMfrHqRZ7I0L_VgsESM2m9xEu5hF6rQj3X3HsZu8M68ZIjMx5ciiHRZ6vmkG-SofriEB5HKI1SJEoYTBo7B9e3g30aUClXWukVt0qaNvrN_-Nl-ilyWGlYEwyxm1khRLVgw/w400-h250/acd_508.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;The dungeon was, not surprisingly, full of spiders.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;The
 lower level was more of a twisty maze with checkerboard walls. In 
addition to lots of spiders, I faced ghosts, barbarians, and rogues. The
 Heart of Selene was behind a door locked with a diamond key, but I 
found the key first this time. Eventually, I found the Heart of Selene, 
snatched it, and got out of there.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjRQ92qzuGuR-YM5gQ2tl1kTYE9IChBAlgC_TxCZiDw4bAfngT3V2WZ80KgP6dPp703fuHK1OBkpnB0mSUnNtJ1ikGRcC6tM5oPfkxP-srYo7aYFAafzUEjeletxi4qq4Dxrg8fiAceaK9AW3euBFE3aWr3lU1ARpYTeY33_DLOhGwFq3q5jkLFS2isWdE/s320/acd_518.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;200&quot; data-original-width=&quot;320&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjRQ92qzuGuR-YM5gQ2tl1kTYE9IChBAlgC_TxCZiDw4bAfngT3V2WZ80KgP6dPp703fuHK1OBkpnB0mSUnNtJ1ikGRcC6tM5oPfkxP-srYo7aYFAafzUEjeletxi4qq4Dxrg8fiAceaK9AW3euBFE3aWr3lU1ARpYTeY33_DLOhGwFq3q5jkLFS2isWdE/w400-h250/acd_518.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;The game has no quest markers, but it does frequently remind you where you have to go.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Back
 at the palace, Queen Ulandra thanked me for the jewel and marked the 
location of the Elden Grove on my map. I spent a few days in town 
getting my Ebony Sword repaired (at Legolas&#39;s Quality Merchandise), then
 headed out to the location.&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEie5iDsAx6DOeP7X8TBXGVkcQpZXsiLe4_6OHwtJZxsnUXV0-HVdHFSxNH6rY8AVNHIBfPJamaA694I5EIRQqE5NSSXAc8rnB9AVL-AeSs474T_vZeQV53RM1IjBFOdSLnoiOqjPs6wquzkXNjKA-4ueuyI1yXtcQI0k0uMxZv1v-vuQapFIp5VhBlh0AY/s320/acd_547.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;200&quot; data-original-width=&quot;320&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEie5iDsAx6DOeP7X8TBXGVkcQpZXsiLe4_6OHwtJZxsnUXV0-HVdHFSxNH6rY8AVNHIBfPJamaA694I5EIRQqE5NSSXAc8rnB9AVL-AeSs474T_vZeQV53RM1IjBFOdSLnoiOqjPs6wquzkXNjKA-4ueuyI1yXtcQI0k0uMxZv1v-vuQapFIp5VhBlh0AY/w400-h250/acd_547.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;I enjoy these pre-dungeon title cards.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;The
 top level of the Elden Grove was outdoors, with fog instead of darkness
 and hedgerows instead of walls. The level was large and open, patrolled
 by wolves, ghosts, and wraiths. Wraiths and ghosts have magical 
attacks, which are really my big problem with this game. Magic missile 
attacks halve my hit points, so I can stand up to maybe two of them. I 
don&#39;t have enough spell points to go around with a resist magic spell 
active all the time, so what inevitably happens is that I run into a 
ghost, get killed, reload, and know to activate the spell the second 
time. Late in the entry, I found that &quot;Force Bolt&quot; paralyzes them, and I
 had a Mark of Force Bolt, so that made things a bit easier.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhnLb3vg66U-oDF0R88aRtszXDU8oxni00ZkfC1Z7aVTC_urJBqSZXpyQAN_FEzqAwheaOmp-QWa5zYoV2WzN4or9xYFsyVnNX6KGEf0nvOF55mRpX_a4OJYdWhP8aOuUwdRyuw7pHD5m0kpgIik9kPNidRh9Bs5g1pApfA3MciXBAzu5yml7ynseP1Flg/s320/acd_550.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;200&quot; data-original-width=&quot;320&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhnLb3vg66U-oDF0R88aRtszXDU8oxni00ZkfC1Z7aVTC_urJBqSZXpyQAN_FEzqAwheaOmp-QWa5zYoV2WzN4or9xYFsyVnNX6KGEf0nvOF55mRpX_a4OJYdWhP8aOuUwdRyuw7pHD5m0kpgIik9kPNidRh9Bs5g1pApfA3MciXBAzu5yml7ynseP1Flg/w400-h250/acd_550.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;In the &quot;corridors&quot; of the Elden Grove.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;The second level was underground and more like a standard dungeon. The staff piece was behind a locked door with this riddle:&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;i&gt;My second is performed by my first,&lt;/i&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;i&gt;And, it is thought,&lt;/i&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;i&gt;A thief by the marks of my whole&lt;/i&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;i&gt;Might be caught.&lt;/i&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;The
 best I could figure was FINGERPRINT (the print is &quot;performed,&quot; or left,
 by the finger), and by leaving fingerprints, thieves are caught. I 
mean, not in a quasi-medieval world, but still. Anyway, it was wrong. So
 was FOOTPRINT or SHOE PRINT. Unable to figure it out, I tried 
&quot;Passwall&quot; and was surprised to find it worked.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-idUu-FLvwlaxdpMG1hrtUQ6g2JLZl0lCPsiQ8LffZjYtSNICCFKfKr8TyUq8LTTRco9Qp4GDLdrR4pOU-qsUvbX8lnLy7YoE2YXtm8tZFDGBVznnAxDOjDo8U8KgRXYA30oSSMbyKDMg-779RENY-36Eyr8FOVq1Le0N4VciSmHhl9A6XGmDbZPXLu4/s320/acd_563.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;200&quot; data-original-width=&quot;320&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-idUu-FLvwlaxdpMG1hrtUQ6g2JLZl0lCPsiQ8LffZjYtSNICCFKfKr8TyUq8LTTRco9Qp4GDLdrR4pOU-qsUvbX8lnLy7YoE2YXtm8tZFDGBVznnAxDOjDo8U8KgRXYA30oSSMbyKDMg-779RENY-36Eyr8FOVq1Le0N4VciSmHhl9A6XGmDbZPXLu4/w400-h250/acd_563.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;Screw your riddles.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;To get out, I had to answer another riddle:&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;i&gt;Elvish mithril and Argonian silver, crumble I can.&lt;/i&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;i&gt;But first, I improve all created by man.&lt;/i&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;i&gt;I devour all things,&lt;/i&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;i&gt;Bird and beast, serfs and kings.&lt;/i&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;i&gt;Though my pace is even, men curse my speed,&lt;/i&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;i&gt;Wishing I were lazier in their hour of need.&lt;/i&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;i&gt;I can creep and crawl, or rush, even fly.&lt;/i&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;i&gt;I am all thou hast. Tell me, who am I?&lt;/i&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;i&gt;&amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/i&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;I found this one easy (&lt;span style=&quot;background-color: white; color: white;&quot;&gt;TIME&lt;/span&gt;).
 On the way out, I rested a couple of times, and again Jagar Tharn 
appeared to taunt me, and again Ria Silmane appeared to give me the clue 
to the next piece. It is in the Halls of Colossus, &quot;a structure built to
 honor a race of giants,&quot; located somewhere along the south coast of 
Tamriel.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgCWDoheocyL4YCqGJjW2_INcP03qwzKajHgWr3RIqoF0xYOQGXzKIg_Ce7HVXqPpxUkAxW4i2FmAsnLcZNl7Nv-BMQW638PL6kRM6PpSAPl_NfVgzCCBrDKhprKh5qjLdam2PZgnhGbhs7kmxoezfknPGnm09_qGBXXcNBG9tJTT1ocdjq7AazILAUSAw/s320/acd_559.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;200&quot; data-original-width=&quot;320&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgCWDoheocyL4YCqGJjW2_INcP03qwzKajHgWr3RIqoF0xYOQGXzKIg_Ce7HVXqPpxUkAxW4i2FmAsnLcZNl7Nv-BMQW638PL6kRM6PpSAPl_NfVgzCCBrDKhprKh5qjLdam2PZgnhGbhs7kmxoezfknPGnm09_qGBXXcNBG9tJTT1ocdjq7AazILAUSAw/w400-h250/acd_559.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;I didn&#39;t get a screenshot of the final riddle, but here&#39;s a paralyzed wraith.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Because
 my character is a battlemage, I haven&#39;t been doing much with thievery. I
 open doors and chests with spells and by bashing them. But for 
characters of that bent (i.e., acrobat, assassin, bard, burglar, rogue, 
thief), there are real rewards for crime—perhaps more than any game so 
far in my chronology. These sub-classes make up for limited weapon and 
magic skills with cold, hard cash. These mechanics are technically 
available to all classes, but I guess thief classes have an easier time 
(there are no explicit skills, so it&#39;s hard to say exactly what the 
advantage is).&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Each
 of these crimes has a chance of summoning town guards who regard all 
offenses as capital ones. The player either has to kill them all or 
reset the town by leaving and returning.&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQ5x7ZMjWY7nNtO7eJ6ZS38OzABzX2lxPC3L4bRUabtFLs1rGQtzc1BPxycqKuuUI7j0wEAxojaWC6t1EyzWUi8xPOiAh8TVNPCYCeYx9g7OxBkgrOA1B493WeXE1kgmNCS7YbjaujuqAfzyG8nEs-NC4CnNlnMaTX494wM6Q7ALGvfshavI7oMssxbdA/s320/acd_525.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;200&quot; data-original-width=&quot;320&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQ5x7ZMjWY7nNtO7eJ6ZS38OzABzX2lxPC3L4bRUabtFLs1rGQtzc1BPxycqKuuUI7j0wEAxojaWC6t1EyzWUi8xPOiAh8TVNPCYCeYx9g7OxBkgrOA1B493WeXE1kgmNCS7YbjaujuqAfzyG8nEs-NC4CnNlnMaTX494wM6Q7ALGvfshavI7oMssxbdA/w400-h250/acd_525.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;The law arrives as I ineptly try to break into a building.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;Burglary:&lt;/b&gt;&amp;nbsp;The
 character can break into any generic building during the day or night, 
or into any shop or service location during the night. Once inside, he 
has the run of the place and can often find piles of treasure or chests 
inside the location. Breaking in can be accomplished by bashing, casting
 a spell, or using the &quot;pilfer&quot; button on the main interface window.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj9YAl_2xDb6AOt9YJx8UNGPodGmYHL03xI8AbJpI8hskpbMP-EKyJ9uiqvAtDP1xPaFjgujcOc9YBozyf5isTN7Cgg_VSN0bXRNvlkwwAOb9ao-UHh8UIcT6MuV56z1xCx1sRupW2KfiiE7AjGIATHsvuclZHahhSR2UagVP-cIP2OaUIpRBrP8lCWDoY/s320/acd_528.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;200&quot; data-original-width=&quot;320&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj9YAl_2xDb6AOt9YJx8UNGPodGmYHL03xI8AbJpI8hskpbMP-EKyJ9uiqvAtDP1xPaFjgujcOc9YBozyf5isTN7Cgg_VSN0bXRNvlkwwAOb9ao-UHh8UIcT6MuV56z1xCx1sRupW2KfiiE7AjGIATHsvuclZHahhSR2UagVP-cIP2OaUIpRBrP8lCWDoY/w400-h250/acd_528.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;Looting a house. A peasant&#39;s house, apparently.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;Shoplifting:&lt;/b&gt;&amp;nbsp;All shops have a &quot;steal&quot; button that gives the character a chance to lift an item.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhAnHZ2FoIddibJGsmJN35vTzZhCPquwR8km41p8VZg5bxzuuWkhT1_7XsL2Z2frRduKq5rkK1JqnvllcxEJyIVcEEVdTuRhYoU0FAqclp4g3BuJuK4lvO_IvYsMGU8e9mf4ttbGUNjFv9mqul2d0qx746uO1VPTUT-J2XdcyViNFvk6mWIGk1HgmvrnWg/s320/acd_535.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;200&quot; data-original-width=&quot;320&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhAnHZ2FoIddibJGsmJN35vTzZhCPquwR8km41p8VZg5bxzuuWkhT1_7XsL2Z2frRduKq5rkK1JqnvllcxEJyIVcEEVdTuRhYoU0FAqclp4g3BuJuK4lvO_IvYsMGU8e9mf4ttbGUNjFv9mqul2d0qx746uO1VPTUT-J2XdcyViNFvk6mWIGk1HgmvrnWg/w400-h250/acd_535.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;It just never works for me.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;Defrauding an Innkeeper:&lt;/b&gt;&amp;nbsp;The character has an option, when staying at an inn, to try to burgle a vacant room and sleep there without paying.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;Pocketpicking:&lt;/b&gt;&amp;nbsp;The player can use the &quot;pilfer&quot; button on regular NPCs to try to steal their things.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj6csHnxNhow_IBZ7HZckE42Q2R8PGdsCzsI8LHBCoMK-5_92dFVxF4NWOCvqPHZv6ZjpJE01H_FI7VIULNoCLl1DTgGg3O2ou3Vy4JD8NLuLXS2rAo-mNWkd1I4Za3zpHPuhGtRiVNfBmLz1pcsY6iwHGwWEI42oQi_YN8Dd3ERA3OACFr6i37afB5WwU/s320/acd_577.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;200&quot; data-original-width=&quot;320&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj6csHnxNhow_IBZ7HZckE42Q2R8PGdsCzsI8LHBCoMK-5_92dFVxF4NWOCvqPHZv6ZjpJE01H_FI7VIULNoCLl1DTgGg3O2ou3Vy4JD8NLuLXS2rAo-mNWkd1I4Za3zpHPuhGtRiVNfBmLz1pcsY6iwHGwWEI42oQi_YN8Dd3ERA3OACFr6i37afB5WwU/w400-h250/acd_577.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;Do you have to look at me while I&#39;m doing it?&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;Murder:&lt;/b&gt;&amp;nbsp;While
 regular NPCs and shopkeepers cannot be targeted with attacks or spells,
 the same is not true of guards. They can be killed and looted, either 
by a high-level character or by using the environmental tricks that I 
covered in an &lt;a href=&quot;https://crpgaddict.blogspot.com/2026/04/arena-thou-hast-gained-eighth.html&quot;&gt;earlier entry&lt;/a&gt;.&amp;nbsp;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;In
 most games that offer criminal options, their attraction is muted by 
the economy—it&#39;s either horribly broken, or it rewards non-criminal 
adventuring as lucratively as crime.&amp;nbsp;&lt;i&gt;Arena&lt;/i&gt;&amp;nbsp;isn&#39;t quite like that.
 Characters that can buy magic items (including marks, crystals, and 
potions) have a far easier time surviving the dungeons. I don&#39;t mean to
 suggest there aren&#39;t any problems or that the system is fully formed. There&#39;s no sneaking, for one thing. 
Characters pickpocket NPCs while staring them right in the face. There 
are no tools (e.g., lockpicks) or traps, no charming or wheedling. 
Thievery jars with the heroic nature of the main quest. But the game 
still offers more authentic options for thieves&amp;nbsp;&lt;i&gt;as thieves&lt;/i&gt;&amp;nbsp;than most other games I can think of so far.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiw8dCu-Yh2wPB1LkHutlT26ZoNcp-OCldIorO6nMqctXdo_qOmPWNiiLI07_g6Xm_IqZoH0pakAHozC8NqKzEzhT_HdOHJb92EjatyeESbvcw1Q_KS-SxOvnWylTbWfFVWEdectNz12vNXrAanuPJTU7TJvbXi4j7061TnijHddHD0aisa-OD4QM6jR0w/s320/acd_582.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;200&quot; data-original-width=&quot;320&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiw8dCu-Yh2wPB1LkHutlT26ZoNcp-OCldIorO6nMqctXdo_qOmPWNiiLI07_g6Xm_IqZoH0pakAHozC8NqKzEzhT_HdOHJb92EjatyeESbvcw1Q_KS-SxOvnWylTbWfFVWEdectNz12vNXrAanuPJTU7TJvbXi4j7061TnijHddHD0aisa-OD4QM6jR0w/w400-h250/acd_582.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;Healing potions can be an inexhaustible resource if you have enough money.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Ria
 had suggested that the Halls of Colossus would be on the south coast. I
 was already in Valenwood, so that left Elsweyr and Black Marsh. I went 
to the adjacent Elsweyr first, home of the Khajit. I picked the city of 
Orcrest at random, arrived in the middle of the night, and was attacked 
by rogues. I defeated them and a troll, then found a juggler who 
directed me to the closest inn, Flying Helm.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;In
 the morning, I did my normal round of shops and the Mages Guild. The 
developers definitely had not figured out Elsewyr and the Khajiit yet. 
The NPCs don&#39;t look any different than the ones in Valenwood, and 
nothing about the terrain suggested savanna or jungle.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj6DAI42aYE9rgFnmCUb2L6pQE16YcCyc4_2akswK8qtxvlQeS25cTGGTaF4CEvk9zVCMASpz4GbPnRXySPOqULhQ7N1mvTNBbY6O17r9L88LPH55e06x2waqj14hDTSBYtC0ojsD2Nhxw9amUKgWzWB2rQNJUVTwc0wSbzTM9tE-XnbiqfvB8GEWpAESA/s320/acd_580.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;200&quot; data-original-width=&quot;320&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj6DAI42aYE9rgFnmCUb2L6pQE16YcCyc4_2akswK8qtxvlQeS25cTGGTaF4CEvk9zVCMASpz4GbPnRXySPOqULhQ7N1mvTNBbY6O17r9L88LPH55e06x2waqj14hDTSBYtC0ojsD2Nhxw9amUKgWzWB2rQNJUVTwc0wSbzTM9tE-XnbiqfvB8GEWpAESA/w400-h250/acd_580.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;Not at all what I had pictured.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Rumors
 said that the location of the Halls of Colossus had been discovered in 
Corinth, so I was soon in that city. Scuttlebutt pointed me to the 
Mage&#39;s Guild, where Turamane ap&#39; Kolthis gave me essentially the same 
quest as I got two pieces ago: recover a stone tablet that can decipher 
part of the Elder Scrolls. This time, it was stolen not by goblins, but 
warrior-priests from the Temple of Agamanus.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;I
 was going to do a town quest, but no one had any leads on work, so I 
went directly to the temple. The first level was a standard dungeon of 
white-gray walls. Enemies were armored knights, spiders, and 
hellhounds. The second level was much the same, with hellhounds definitely taking the lead. They often kill themselves with their own &quot;Fireball&quot; attacks, but they kill me often enough, too—especially if I don&#39;t see them in time to cast &quot;Resist Fire.&quot;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgEPeDJlLSCrqkoFRqlF7GlZ85TUlbnZRI-MkV9bKdCFHUpq72Ktr6-VnAIkXVhvKdod4jyubH8LbwYng7zEix_A3ob-IH1J7n1BFcbkJBVlhLlBsO2Ulj4ELMq2jlrEus-b3pAU3Lw1OhNsYrxTM0VRe5vtNpzFMGHPVI2jVc-xCB71Z9KgtwEoFje24Q/s320/acd_586.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;200&quot; data-original-width=&quot;320&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgEPeDJlLSCrqkoFRqlF7GlZ85TUlbnZRI-MkV9bKdCFHUpq72Ktr6-VnAIkXVhvKdod4jyubH8LbwYng7zEix_A3ob-IH1J7n1BFcbkJBVlhLlBsO2Ulj4ELMq2jlrEus-b3pAU3Lw1OhNsYrxTM0VRe5vtNpzFMGHPVI2jVc-xCB71Z9KgtwEoFje24Q/w400-h250/acd_586.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;One down, one to go.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;The level had lots of jail cells with treasure. I was dismayed when I found another stairway down. I had thought all the handcrafted dungeons were two levels, but this one and the Halls of Colossus bucked the trend by offering three.&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Level 3 offered numerous battles with skeletons, ghosts, and wraiths, plus parts of the level connected by rivers. The tablet was in a room blocked by a door with a riddle:&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;i&gt;I daily am in Elsweyr, and in Skyrim,&lt;/i&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;i&gt;At times do all the world explore,&lt;/i&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;i&gt;Since time began I&#39;ve held my reign,&lt;/i&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;i&gt;And shall till time is never more.&lt;/i&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;i&gt;I never in my life have strolled&lt;/i&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;i&gt;In garden, field or park,&lt;/i&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;i&gt;Yet all of these things are sad and cold&lt;/i&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;i&gt;If I&#39;m not there and it is dark . . .&lt;/i&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;I had this one on the second line&lt;i&gt;&amp;nbsp;&lt;/i&gt;(&lt;span style=&quot;color: white;&quot;&gt;SUN&lt;/span&gt;). Very obvious.&lt;i&gt;&amp;nbsp;&lt;/i&gt;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjlWwzZlhGqe_GJBy8mFHhFUXWFq_aY7WCvv_GqYTMMR9JWv2RhXGcCfXQWBW4KrmntlZT8n6FJ5BI6S-5SbZMFMvLwlQyEQBAl6xRP2d1Xu9ri5-7ptq14mcC8InrKztQtqFrjtkFX0Tyk3d1dWUdMJPeTAQdBEA3Q03NpPsVsSKD48xtL3JmnwKiRpM8/s320/acd_608.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;200&quot; data-original-width=&quot;320&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjlWwzZlhGqe_GJBy8mFHhFUXWFq_aY7WCvv_GqYTMMR9JWv2RhXGcCfXQWBW4KrmntlZT8n6FJ5BI6S-5SbZMFMvLwlQyEQBAl6xRP2d1Xu9ri5-7ptq14mcC8InrKztQtqFrjtkFX0Tyk3d1dWUdMJPeTAQdBEA3Q03NpPsVsSKD48xtL3JmnwKiRpM8/w400-h250/acd_608.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;The tablet and a pile of gold.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Some other notes on the game that occurred to me this session:&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;The importance of resting on an elevated surface cannot be overstated. You hardly ever get interrupted, whereas on a regular dungeon floor, you almost always get interrupted. It&#39;s worth noting furniture on the map for this reason, as some dungeons have precious little of it.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj4jKvig9Ni73Ov32VZ13DbhSgfWzldZYZ01SkuTu6Cvlh0m82GFHBHnoA6rzrdtVckQTMmRkFvWIA93UeXabBwpMDaKC1A67zCHspSmKevq1byjaM8HAUlUZXIyA0oH_czgM2y4NOyf34g3mXbMFqHLKOkRqRrLh0U4OyS2m_95SHfNCdbEL__Ooku1jY/s320/acd_589.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;200&quot; data-original-width=&quot;320&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj4jKvig9Ni73Ov32VZ13DbhSgfWzldZYZ01SkuTu6Cvlh0m82GFHBHnoA6rzrdtVckQTMmRkFvWIA93UeXabBwpMDaKC1A67zCHspSmKevq1byjaM8HAUlUZXIyA0oH_czgM2y4NOyf34g3mXbMFqHLKOkRqRrLh0U4OyS2m_95SHfNCdbEL__Ooku1jY/w400-h250/acd_589.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;A bed at last!&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;Treasure in dungeons is weird. Most of the time, it&#39;s a couple dozen gold pieces and/or some regular equipment. Every once in a while, you find a magic item worth several thousand gold pieces. Almost all wealth comes from reselling these magic items rather than from finding literal gold. I guess, come to think of it, a lot of RPGs are like that.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;I only leveled up twice during this session. While leveling up does make the character stronger, the fact that your only choice is how to allocate 3-6 attribute points makes it a little unexciting.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;The dungeons have offered a recurring problem (this was particularly annoying on Levels 2 and 3 of the Temple of Agamanus) in which I&#39;m unable to progress from a water square because I&#39;m blocked by an enemy above me. I guess a character and an enemy cannot occupy the same square, even on different planes, so one floating in an empty space above the water is enough to prohibit forward momentum. A couple of times, I had to use &quot;Passwall&quot; to cut holes around the obstacle, often from some distance away (requiring multiple castings).&amp;nbsp;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj8bMi7myLIfs1Wq7yxP85b45D1szU8Bk3Sg6e1sRrq9ReZ2w7pQq9ziF-yVGLU1HXstF-ESSQ4C5r7lp18-IXBp_x_ELcMWOHqNGn-KXuULbIAyNB-qFaTwli6AjyI2XOU5SSZzeTCA2tREQ7ql8uYpBHbmYo19ngnLIeFbIloZ5EgrGvFCZnqgKcphCQ/s320/acd_601.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;200&quot; data-original-width=&quot;320&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj8bMi7myLIfs1Wq7yxP85b45D1szU8Bk3Sg6e1sRrq9ReZ2w7pQq9ziF-yVGLU1HXstF-ESSQ4C5r7lp18-IXBp_x_ELcMWOHqNGn-KXuULbIAyNB-qFaTwli6AjyI2XOU5SSZzeTCA2tREQ7ql8uYpBHbmYo19ngnLIeFbIloZ5EgrGvFCZnqgKcphCQ/w400-h250/acd_601.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;I cannot move forward because of a ghost floating above me.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;I kept wondering why my spells wouldn&#39;t cast sometimes. It appears you cannot cast while moving.&amp;nbsp;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;The dungeons often have what we might call &quot;set pieces&quot; with no payoff. For instance, the Temple of Agamanus had a lake of lava with islands on the surface and nothing,&amp;nbsp; not even treasure, on the islands. Other examples include a square room with a large pit in the middle, and lakes of regular water with different island patterns.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVstSOAL5cp1SIW7fjm-eCpcugHXE7DYoI-zUidgO3ahVAkzPdTSESZSX9BhrZGOubRnKmJsmzVfKj6RyasgrQbExbJQgLfuIzwVWuBFSRb3DgjFOkOoDI22EliLE-_0pkMySsXzsuV2SifuwxAoqwj3ThBqCh_lYh2_Q1scUv5LKY26WmqulDGioEs1I/s320/acd_590.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;200&quot; data-original-width=&quot;320&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVstSOAL5cp1SIW7fjm-eCpcugHXE7DYoI-zUidgO3ahVAkzPdTSESZSX9BhrZGOubRnKmJsmzVfKj6RyasgrQbExbJQgLfuIzwVWuBFSRb3DgjFOkOoDI22EliLE-_0pkMySsXzsuV2SifuwxAoqwj3ThBqCh_lYh2_Q1scUv5LKY26WmqulDGioEs1I/w400-h250/acd_590.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;Clearly some kind of importance was planned for this screenshot.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;I don&#39;t know how I didn&#39;t notice this before (probably because of my exploration pattern), but levels completely respawn when you leave and return, including treasure.&amp;nbsp;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;Trying to back away from enemies while swinging straight-up doesn&#39;t work. If they initiate their attacks while you&#39;re in range, the attack connects. They close the gap too fast for missile weapons to be any kind of real option. Missile weapons are solely for when they can&#39;t reach you.&amp;nbsp;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;Secret doors are nearly impossible to detect visually, but are annotated like regular doors on the automap. I realized towards the end of this session that there are sometimes carpets in front of them.&amp;nbsp;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;I didn&#39;t get a single equipment upgrade this session. My battlemage can only wear leather armor, and I guess there isn&#39;t any enchanted leather. Rather than worry about its condition, I&#39;ve been selling my entire suit (plus my round shield) after each dungeon and purchasing a new set. I was briefly excited by an Adamantium Sword, but it turned out to be worse than my existing Ebony Sword. I&#39;ll talk more about equipment next time, but it appears that like&amp;nbsp;&lt;i&gt;Might and Magic&amp;nbsp;III-V&lt;/i&gt;, equipment can either be a) made of a durable material like mithril or ebony, or b) enchanted, but not both. So magic weapons always under-perform regular weapons made of tough material. However, sometimes their spell is worth it. Late in this session, I found a long sword with&amp;nbsp;&lt;i&gt;1,667&lt;/i&gt;&amp;nbsp;castings of &quot;Firestorm.&quot; That&#39;s a pretty powerful spell. The store will buy it for nearly 20,000 gold pieces.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj7ku7HKbXutHJtGKmO4jBxjWC93_G9UKY7EOX0v4G85d-xtCuNBHkYT1Ammdm3u5acLyFgGgZaxhOdgEYrtTB_yJmMkKCoOe2qaa8r9bMM3m7Ltkj1l0G_zmzZ1vRI0jhMk5Ka1KEH7ddADDOTywyPNQ-QCAOLaBmEs41mzfOnsZBNRXNTlTC0kU2-ndk/s320/acd_622.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;200&quot; data-original-width=&quot;320&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj7ku7HKbXutHJtGKmO4jBxjWC93_G9UKY7EOX0v4G85d-xtCuNBHkYT1Ammdm3u5acLyFgGgZaxhOdgEYrtTB_yJmMkKCoOe2qaa8r9bMM3m7Ltkj1l0G_zmzZ1vRI0jhMk5Ka1KEH7ddADDOTywyPNQ-QCAOLaBmEs41mzfOnsZBNRXNTlTC0kU2-ndk/w400-h250/acd_622.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;Even if I use it for every attack in every battle, it will probably still be here at the end of the game.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;By the end of this session, it was clear to me that the great &quot;money sink&quot; of the game (and the way to break it) is with potions. They have no weight, and they stack, so you can buy as many as you can afford. If you&#39;ve been selling most of the looted magic items, by this time in the game, that&#39;s a lot of potions.&amp;nbsp;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEisBqU4ZSd6q-ucA2haqHJaI0yp0bAo87E8PR94h7UySldQQ5ReU9jLZ9ZlYYqkB4fe_xnimv3tUMPKtsFrlkh61rKVRaRxEB5qfzpf5Kv6rF7YwGQjBRl1dTGjavA2Ek33l6YzFUH2JpqeLpvuAnrFl2lE91tpH5xBMWTJdf8A4KfrhjrWBIXkV3ktNN4/s320/acd_620.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;200&quot; data-original-width=&quot;320&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEisBqU4ZSd6q-ucA2haqHJaI0yp0bAo87E8PR94h7UySldQQ5ReU9jLZ9ZlYYqkB4fe_xnimv3tUMPKtsFrlkh61rKVRaRxEB5qfzpf5Kv6rF7YwGQjBRl1dTGjavA2Ek33l6YzFUH2JpqeLpvuAnrFl2lE91tpH5xBMWTJdf8A4KfrhjrWBIXkV3ktNN4/w400-h250/acd_620.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;Are these giants ever mentioned again?&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;The Halls of Colossus, like the Temple of Agamanus, had three levels, but Levels 2 and 3 were relatively small. As might be guessed by the name, the authors were clearly inspired by the Colosseum. Level 1 contained the gladiators&#39; cells, complete with iron gates and chains hanging from the ceilings. Monsters included orcs, ghouls, zombies, lizard men, hell hounds, and a couple of ghosts.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Level 2 consisted mostly of a huge central hall with tall Doric columns. There were seven separate stairways from Level 1 down to that hall. The hall was swarming with rats, the only enemy on this level. At its far end were a series of doors that had to be unlocked with six different keys found on Level 1. So although the entire dungeon had less physical space than the typical two-level dungeons, it took longer because I had to exhaustively explore every corner of the first level. I think I actually could have bypassed all or most of the doors with &quot;Passwall,&quot; but I figured if I resorted to that too often, I&#39;d be under-leveled at some point.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2ZVooOZL865aSxQQmsHtPWzo6s7INt1IlKQ1aZPxB9Z4hIxlZrazpmsDx__GZ7ClyBb88vWM9i4KzByoWece7l3UW1GnOqbPNZq8yRi8LXUBroAwi8jxcSHVCRN6N981_WYQGRk2yzXkj_IJy6bxmVtPcvqkumqeb_sRaGQLPhADgx4iMWPTmSOs_K30/s320/acd_631.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;200&quot; data-original-width=&quot;320&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2ZVooOZL865aSxQQmsHtPWzo6s7INt1IlKQ1aZPxB9Z4hIxlZrazpmsDx__GZ7ClyBb88vWM9i4KzByoWece7l3UW1GnOqbPNZq8yRi8LXUBroAwi8jxcSHVCRN6N981_WYQGRk2yzXkj_IJy6bxmVtPcvqkumqeb_sRaGQLPhADgx4iMWPTmSOs_K30/w400-h250/acd_631.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;The Halls of Colossus.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;The first level required a lot of swimming. One long channel in the southeast took me to a large, open area with the only hard enemies (a couple of ghosts). A statue of a dragon in the middle of this area had a name: &quot;Theodorus.&quot; This turned out to be the answer to a riddle that followed all of the locked doors:&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;i&gt;I am the architect of this hell,&lt;/i&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;i&gt;whose name is forgot in the dust of time.&lt;/i&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;i&gt;Yet, where there is no dust,&lt;/i&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;i&gt;where the river would speak,&lt;/i&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;i&gt;there is my name.&lt;/i&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;i&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/i&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;i&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxzbnMXf5uh7Q76RkCpsJeLIP9arAS9d4gJ1nIWZ4mC7MvDQfRTWmZ0_XuN4xX-d3hDYRAi4lAvmR1T-dfGDtMfM_7Bg7AT4Ms68nvlmT_HN1NVNyteFjShwD0qR3ntNPKvprH-rusnQsKGreLJ1NvDYP7qCkRR5PsNcFA59YIsdJNjc-n8TDsO7TJ0Ts/s320/acd_637.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;200&quot; data-original-width=&quot;320&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxzbnMXf5uh7Q76RkCpsJeLIP9arAS9d4gJ1nIWZ4mC7MvDQfRTWmZ0_XuN4xX-d3hDYRAi4lAvmR1T-dfGDtMfM_7Bg7AT4Ms68nvlmT_HN1NVNyteFjShwD0qR3ntNPKvprH-rusnQsKGreLJ1NvDYP7qCkRR5PsNcFA59YIsdJNjc-n8TDsO7TJ0Ts/w400-h250/acd_637.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;Note that I have four keys at this point.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/i&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;The third level soon brought me up against a door with another riddle:&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;i&gt;I am twice as old as three times the age of&lt;/i&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;i&gt;the Sphinx of Gazia, Agamamnus,&lt;/i&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;i&gt;divided by one-ninth the age of the Sphinx of Canus, Igon,&lt;/i&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;i&gt;who left this world twenty-six years ago.&lt;/i&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;i&gt;What then is my age?&amp;nbsp;&lt;/i&gt;&amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjNs8xXbV7fa4lMl_R6fHZkK0dM3oFCKiX8Mf1DKLXnqSsa116cTpeOwTITKflY1L82oGkIJXHmzy2RS_U6xnRPVXQuON9uo-QW_o0ktSt_dVGxRbkJrFNUknXYBiQsD7qZ3hltdd9PPO6KQv3J-BjMPnWynjPCJ_Dl6jsACCkwH2cG_32Mv0QFDoF7Im4/s320/acd_648.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;200&quot; data-original-width=&quot;320&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjNs8xXbV7fa4lMl_R6fHZkK0dM3oFCKiX8Mf1DKLXnqSsa116cTpeOwTITKflY1L82oGkIJXHmzy2RS_U6xnRPVXQuON9uo-QW_o0ktSt_dVGxRbkJrFNUknXYBiQsD7qZ3hltdd9PPO6KQv3J-BjMPnWynjPCJ_Dl6jsACCkwH2cG_32Mv0QFDoF7Im4/w400-h250/acd_648.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;The absurd riddle.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;I couldn&#39;t figure it out at all. Knowing that Igon died 26 years ago doesn&#39;t help at all with how old he was when he died. I assumed the answer must depend on a clue I had missed somewhere. &quot;Passwall&quot; wouldn&#39;t get me around the door. I nearly ended the session here asking for a hint, but I figured that maybe I could narrow it down by just trying multiples of six. I thus started plugging in multiples of 6 starting at 30. (I figured the speaker had to be at least 26.) The first time I got it wrong, a secret door opened next to me and a skeleton attacked, but every time after that, I was fine. I was just about to give up when I got the answer correct at 108.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;That was a bit lucky on my part, as I later realized that the &quot;divided by one-ninth the age of the Sphinx of Canus, Igon&quot; part meant that the actual factor multiplied against Agamamnus&#39;s age could be literally anything. For instance, if Igon was 54, the two multipliers would cancel each other out, and the speaker&#39;s age could thus be any positive integer. By that time, I was done and had looked up the solution online, which is to add up the positional values of the letters in the names &quot;Agamamnus&quot; and &quot;Igon&quot;:&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;A=1&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;G=7&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;A=1&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;M=13&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;etc.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;This gives us 90 for Agamamnus and 45 for Igon. 90*6/(45/9) = 108. How the hell was anyone supposed to figure that out in 1994? Did I, in fact, miss a clue somewhere? Also, is &quot;Agamamnus&quot; supposed to be the same person as &quot;Agamanus&quot;?&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;The door opened into a large area with floating platforms and a new enemy: homonculuses. (I realize the plural of&amp;nbsp;&lt;i&gt;homunculus&lt;/i&gt;&amp;nbsp;is&amp;nbsp;&lt;i&gt;homunculi&lt;/i&gt;, but I don&#39;t see any reason to apply the same logic to the game&#39;s misspelling.) These are floating imps that shoot spells. I mostly took care of them by charging into melee range and then casting &quot;Firestorm&quot; from my sword a couple of times.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjUoQRmRt3Rsyale9zDrXATxJ4reD9en06S2fiOEeH6VO3QWIVZlJHcVmE9R2_oSu2e721Q8hxJkvDEHgOfvmMw2xrnD1KbrgSQXnGfaEYsWbwEg0GMjjJppILkN1e4r2Sfa7ArUcp3dD5Eluw4O9aM_pGvK2xcr13PIGy6nCSzVtISFxejGUixoh-kmFg/s320/acd_654.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;200&quot; data-original-width=&quot;320&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjUoQRmRt3Rsyale9zDrXATxJ4reD9en06S2fiOEeH6VO3QWIVZlJHcVmE9R2_oSu2e721Q8hxJkvDEHgOfvmMw2xrnD1KbrgSQXnGfaEYsWbwEg0GMjjJppILkN1e4r2Sfa7ArUcp3dD5Eluw4O9aM_pGvK2xcr13PIGy6nCSzVtISFxejGUixoh-kmFg/w400-h250/acd_654.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;Blasting a &quot;homonculus.&quot;&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;With all the floating platforms, I thought there would be a final jumping puzzle, but the fourth piece of the staff was just hanging in the air at ground level. I grabbed it and made my way out. Jagar Tharn didn&#39;t appear in my dreams this time (or, at least, not yet), but Ria Silmane made her usual appearance and said that the fifth piece would be in the Crystal Tower. More about that location next time.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiGd6-P9X9UirydcRaRA5cn-dlyANV5Uk1BG0GhTzVLDc0gNkti15DAuQ1DmrA9Tm78Bu6wmjzsj8win8BPn3LjCCE8HfHNZsaVBU-_YewWb4RrGeX5S32Qw4Ntnat98Bo5GkNDZcgOjIXkL_u8JI79VnsbDhpCCS0S9JDM1bsgyG-aPQDKGnQ4AlOouZE/s320/acd_651.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;200&quot; data-original-width=&quot;320&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiGd6-P9X9UirydcRaRA5cn-dlyANV5Uk1BG0GhTzVLDc0gNkti15DAuQ1DmrA9Tm78Bu6wmjzsj8win8BPn3LjCCE8HfHNZsaVBU-_YewWb4RrGeX5S32Qw4Ntnat98Bo5GkNDZcgOjIXkL_u8JI79VnsbDhpCCS0S9JDM1bsgyG-aPQDKGnQ4AlOouZE/w400-h250/acd_651.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;What was this about?&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Even though I&#39;m eager to get on with it, I&#39;ll make an effort next time to try some side quests and to more thoroughly explore village life.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;i&gt;&lt;b&gt;Time so far:&amp;nbsp;&lt;/b&gt;20 hours&lt;/i&gt;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://crpgaddict.blogspot.com/feeds/8827142182571339390/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://crpgaddict.blogspot.com/2026/04/arena-not-completely-entertained.html#comment-form' title='77 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6162314467762792782/posts/default/8827142182571339390'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6162314467762792782/posts/default/8827142182571339390'/><link rel='alternate' type='text/html' href='http://crpgaddict.blogspot.com/2026/04/arena-not-completely-entertained.html' title='Arena: Not Completely Entertained'/><author><name>CRPG Addict</name><uri>http://www.blogger.com/profile/01238237377918550322</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjOb9C1_KiKx26aLHQTcaeo2I-exLlJ4K__FHGOPO6UGIgzmK5AD8LA4SEI_uwoZyyiQCj_OkTjCfCqpiTC9vL2utTSWEVixon8fYvK18hKNY6yYT616YlE-eqQ22gdPHE/s97/gimlet.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhUScfPA8GhvEroTdCOAdq6vVjq4M3XTkTxm6tqZbC5xsbUpmUsJrkWhG30utNfwcjBsMyn1g2lFt6DqQWKGBQpat2o4asW-8jQoGZ581YEKmdTe8xcsG9HQrnhjPUXsCeuu58YjCgPczkez7qzpLyPEhaBNZFxHYGkO2xUy1auVO92_x9lnfINNqY1p8w/s72-w400-h250-c/acd_657.png" height="72" width="72"/><thr:total>77</thr:total></entry></feed>