<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-6162314467762792782</id><updated>2026-06-05T04:42:08.742-04:00</updated><category term="Final Rating"/><category term="Special Topics"/><category term="Fate"/><category term="Nethack"/><category term="Eye of the Beholder"/><category term="Ultima V"/><category term="Might and Magic II"/><category term="Roguelike"/><category term="Pool of Radiance"/><category term="Ultima IV"/><category term="Wizardry V"/><category term="Magic Candle"/><category term="Might and Magic III"/><category term="Ultima VI"/><category term="Disciples of Steel"/><category 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term="poison"/><category term="tactics"/><title type='text'>The CRPG Addict</title><subtitle type='html'>One man blogs his adventure through every PC role-playing game ever released.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://crpgaddict.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6162314467762792782/posts/default?max-results=3&amp;redirect=false'/><link rel='alternate' type='text/html' href='http://crpgaddict.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/6162314467762792782/posts/default?start-index=4&amp;max-results=3&amp;redirect=false'/><author><name>CRPG Addict</name><uri>http://www.blogger.com/profile/01238237377918550322</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjOb9C1_KiKx26aLHQTcaeo2I-exLlJ4K__FHGOPO6UGIgzmK5AD8LA4SEI_uwoZyyiQCj_OkTjCfCqpiTC9vL2utTSWEVixon8fYvK18hKNY6yYT616YlE-eqQ22gdPHE/s97/gimlet.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>2023</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>3</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-6162314467762792782.post-1532696348760606018</id><published>2026-06-03T00:00:00.000-04:00</published><updated>2026-06-03T20:15:19.441-04:00</updated><title type='text'>Yendorian Tales: The Night We Brought a Horse into the Bar</title><content type='html'>&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj_MXFg0HgYTr4nRg0ybEej8VJvkYjnHcWv-13eqHcdi43USHxvTr3ofOUoRVYAIKkmoM1Wt69hOyM-b2F3h52Sl_yUJH_DVNNobVJdpY95fDPCUA56zLR7wt7hUVzVqAPpRcCZ8HxHmalrQHqYZz_9GBYlg43gXKSyOpUkLehl2QwhflNHUR-O9Ny2xJY/s640/prog4_064.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;350&quot; data-original-width=&quot;640&quot; height=&quot;219&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj_MXFg0HgYTr4nRg0ybEej8VJvkYjnHcWv-13eqHcdi43USHxvTr3ofOUoRVYAIKkmoM1Wt69hOyM-b2F3h52Sl_yUJH_DVNNobVJdpY95fDPCUA56zLR7wt7hUVzVqAPpRcCZ8HxHmalrQHqYZz_9GBYlg43gXKSyOpUkLehl2QwhflNHUR-O9Ny2xJY/w400-h219/prog4_064.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;&quot;Found guilty?!&quot; There wasn&#39;t even a trial!&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;The island of Yendor is in danger from a nebulous source. Its mines, vital to its magic-based economy for their Nuore ore, are overrun with monsters. At a recent presentation, the chief wizard, Zamora, was struck down by a shadowy figure who stole Zamora&#39;s orb. The party has agreed to help, and is following clues offered by Zamora&#39;s journal to consult with the members of the Society of Wizards. The first one, a hermit named Flagell, demanded that we slay a nearby wyvern before he would help us.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;The wyvern was on a hill above the hermit&#39;s cave. It took me two tries to defeat him. He was capable of a freezing attack across a long distance that took my party members out of the action semi-permanently; to undo it, I had to take them to a healer. Unless I&#39;ve missed a spell (which is possible—see below), I don&#39;t think there&#39;s any other way to undo it.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiC7c-ht9lEKOVQHx0T1VNH71dyyEJSiBpbaax-A3XGJnNsvpds0h8SAEI_z3nxQSx2cjwcumhxXSFfeGVfhAldgNDMWnVmJq3Mu4t8Ua6WrGS7Ce4XkcC8Vkge47e6Su0CLjKLT-AMSDXoWRfZw1h7UTPjJOAFSxLkoCtZULZgna05zxJExOUWhD6x4s0/s640/prog10_042.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;350&quot; data-original-width=&quot;640&quot; height=&quot;219&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiC7c-ht9lEKOVQHx0T1VNH71dyyEJSiBpbaax-A3XGJnNsvpds0h8SAEI_z3nxQSx2cjwcumhxXSFfeGVfhAldgNDMWnVmJq3Mu4t8Ua6WrGS7Ce4XkcC8Vkge47e6Su0CLjKLT-AMSDXoWRfZw1h7UTPjJOAFSxLkoCtZULZgna05zxJExOUWhD6x4s0/w400-h219/prog10_042.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;The wyvern is briefly &quot;held.&quot;&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;He also had a powerful physical attack for characters who got into melee range. On my second attempt, I defeated him partly by lobbing flasks of flaming oil at him (again, more below on that tool) and partly by using the wizard&#39;s &quot;Hold Monster&quot; long enough for my melee characters to cross the distance and get into range. He still managed to freeze Alcala, who didn&#39;t get any experience from the battle.&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg9hwe6lEzqCLNkLdGwJiWhMsxqgjgHDtWRAHxtVQ7QU4O5arfS4G_MMLMplkNE6mL3hR2RLVEOtEVrxnnPkmmnvclridV46EGYn7txTmdQESeGpVfQ6az5axsWjEFc56nSQVaBlKGPSL9a_MKdakhemOy3UDga2KFsc6aIUU9OlSmJkC4UdbK9JaodXKw/s640/prog9_028.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;350&quot; data-original-width=&quot;640&quot; height=&quot;219&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg9hwe6lEzqCLNkLdGwJiWhMsxqgjgHDtWRAHxtVQ7QU4O5arfS4G_MMLMplkNE6mL3hR2RLVEOtEVrxnnPkmmnvclridV46EGYn7txTmdQESeGpVfQ6az5axsWjEFc56nSQVaBlKGPSL9a_MKdakhemOy3UDga2KFsc6aIUU9OlSmJkC4UdbK9JaodXKw/w400-h219/prog9_028.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;Why can&#39;t we just put her out in the sun?&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;We returned to Flagell, who said he transcribed a portion of the journal onto a scroll. We got &quot;Flagell&#39;s Scroll&quot; in our inventory, but I wasn&#39;t able to do anything with it (like read it). He told us to seek The Diplomat next. As we left him, we heard Zamora&#39;s voice say: &quot;The first of last is third, and the third of first is last.&quot; That sounds like a classic word puzzle, suggesting that some ultimate keyword is going to be:&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;_ _ L _ _ R&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Of course, we don&#39;t know how many letters are between &quot;third&quot; and &quot;last,&quot; but my crossword-trained mind already started looking for possibilities: COLOR, SOLAR, BELABOR, CELLULAR, SPLATTER. I guess we need a few more letters.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjIDUK-tjcTyRnOghpow96A2clre6XM4bNkLNh2EDi1078zclXBXb6Wpf3O8RhrRQEPRgKVGL94IaB8Z97yletvRNgmj-H5e80pEyMXOJNARG8pa_TemOMa97aIGGtbl2CIg8QNJ7sv9q1zZyieit_izkMRX-AueupJAxcW1jD76IIVx847wMdcn4oZVto/s640/prog14_021.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;350&quot; data-original-width=&quot;640&quot; height=&quot;219&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjIDUK-tjcTyRnOghpow96A2clre6XM4bNkLNh2EDi1078zclXBXb6Wpf3O8RhrRQEPRgKVGL94IaB8Z97yletvRNgmj-H5e80pEyMXOJNARG8pa_TemOMa97aIGGtbl2CIg8QNJ7sv9q1zZyieit_izkMRX-AueupJAxcW1jD76IIVx847wMdcn4oZVto/w400-h219/prog14_021.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;Settle down, Costello.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;I had no idea where to find The Diplomat, but there were at least nine cites that I hadn&#39;t explored, so I figured it was time to leave the starting area. I decided to try to gain one more level before I did, as I didn&#39;t know how long I&#39;d be gone or how much of a pain it would be to get back. I spent a couple of hours circling one of the mines, fighting enemies and mining ore to pay for the inevitable training. I was also very low on Nuore and figured I&#39;d have to buy some at some point.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;When the entire party had the letter &quot;T&quot; next to their names again, I returned to Saccate and sold my equipment and ore. The resulting gold total—more than 25,000—seemed like a king&#39;s ransom, but in fact it was barely enough to get my characters to Level 6.&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEimYJM5v9Glb-9uWQ8hzDzT0vaxAy9aZtjvXjkD7UWUDkZi28joNYDxpDMFGa-dmGauKY-fSGqR2rIuLOncExkTjGwQpUDASnSdsE8kaUJf5pN9HGXs9kqbWE5zCMDIDtdpnVBlgInIxQjR3ua7XlwT2QPXnoDPZm3xZCwPagCr7OswWc_D8fJjjFiBfuc/s640/prog9_030.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;350&quot; data-original-width=&quot;640&quot; height=&quot;219&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEimYJM5v9Glb-9uWQ8hzDzT0vaxAy9aZtjvXjkD7UWUDkZi28joNYDxpDMFGa-dmGauKY-fSGqR2rIuLOncExkTjGwQpUDASnSdsE8kaUJf5pN9HGXs9kqbWE5zCMDIDtdpnVBlgInIxQjR3ua7XlwT2QPXnoDPZm3xZCwPagCr7OswWc_D8fJjjFiBfuc/w400-h219/prog9_030.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;When does this madness stop?&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;While in Saccate and feeling flush, I made the fateful decision to buy a horse. It only cost 200 gold pieces, and I figured it might speed our journey across the land. Ha. Let&#39;s see if you can find the problem caused by this pattern of facts:&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;Nothing visual changes when the party is riding a horse (I say &quot;a horse,&quot; but of course it only makes sense if we&#39;re riding&amp;nbsp;&lt;i&gt;horses&lt;/i&gt;, but the game continually refers to it as a single beast). The party icon is the same.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;It is illegal to ride a horse into a building in town. You have to tie the horse to the hitching post when you first enter town. It took me a&amp;nbsp;&lt;i&gt;while&lt;/i&gt;&amp;nbsp;to figure out how to do this; you have to (U)se a rope on the post.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;If you&amp;nbsp;&lt;i&gt;do&lt;/i&gt;&amp;nbsp;ride a horse into a building, you&#39;re not notified of your crime until you&amp;nbsp;&lt;i&gt;leave&lt;/i&gt;&amp;nbsp;town, at which point you&#39;re arrested and hauled off to the jail in Mantov, where you must pay a fine or serve a sentence.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgEcJ4hCTjFwrVOoiIHAr2mWvHrpEwo48j3lIqCBCbhkdX-RJBrjgyo7-9GUjJ1O1OfG3ChI5yCf4F2hb8H7Ju18Mf9zR4Oj7TCaWDSVQr4YucemW2GKasqRq5gAJcmI_ESxNyxt8pTPjAek9VPshLnT-2fM9Cq7Cyv9BLOo02Rv_VRt7u_lGwBEwSi0bE/s640/prog4_066.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;350&quot; data-original-width=&quot;640&quot; height=&quot;219&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgEcJ4hCTjFwrVOoiIHAr2mWvHrpEwo48j3lIqCBCbhkdX-RJBrjgyo7-9GUjJ1O1OfG3ChI5yCf4F2hb8H7Ju18Mf9zR4Oj7TCaWDSVQr4YucemW2GKasqRq5gAJcmI_ESxNyxt8pTPjAek9VPshLnT-2fM9Cq7Cyv9BLOo02Rv_VRt7u_lGwBEwSi0bE/w400-h219/prog4_066.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;You must have a helluva strong back.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;You can see the problem. If you forget to hitch the horse—which of course I did every single time—and then save while you&#39;re in town, there&#39;s no way to avoid the subsequent arrest and transportation to Mantov. I thus spent the next few hours continually having to walk back to the starting towns from Mantov, which involves crossing a bridge where the party is almost always attacked by trolls.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;The horse has other problems, too. It&#39;s always throwing shoes, requiring the party to visit a blacksmith to replace them. (I confess I don&#39;t really know the consequences if we don&#39;t do this.) And it&#39;s equally easy to forget to (P)ick up the horse from the hitching post when you leave town. As for the benefits . . . I think health and mana restore a bit faster. It doesn&#39;t seem to speed up actual travel, though; enemy parties chase me down at the same rate as they did before. All in all, the horse doesn&#39;t seem worth it, but I stubbornly kept retrieving it during this session.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;All the trips to Mantov were good for something. I found a buried chest near the city that had 250 units of Nuore, saving me from having to spend money on it and allowing me to explore my growing spell options.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEizwlz8VVHeOER6zISFBP6pIGIPzFb62r84UKA1Rpk_0xotQxQ4BRUPR7EcXN3wi3OTnvXu2VeN_BG93K6BN1XMOVOELuJDx-tgSRrBlweaK7_blCp2nCQw-gQ_wj54P8INafhWu7TnGk4p6oxaP9fYQeWaZej3-RPsbKuPSy7K8Cks7c7TRGwF2UG18_I/s640/prog15_013.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;350&quot; data-original-width=&quot;640&quot; height=&quot;219&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEizwlz8VVHeOER6zISFBP6pIGIPzFb62r84UKA1Rpk_0xotQxQ4BRUPR7EcXN3wi3OTnvXu2VeN_BG93K6BN1XMOVOELuJDx-tgSRrBlweaK7_blCp2nCQw-gQ_wj54P8INafhWu7TnGk4p6oxaP9fYQeWaZej3-RPsbKuPSy7K8Cks7c7TRGwF2UG18_I/w400-h219/prog15_013.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;The best chest so far.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Until this point in the game, I had mostly just cast the cleric&#39;s &quot;Heal&quot; (sometimes &quot;Improved Heal&quot;) and the wizard&#39;s &quot;Magic Missle&quot; (&lt;i&gt;sic&lt;/i&gt;, but an extremely common one). I had tried &quot;Fireball&quot; a few times, which damages a 3 x 3 radius and is duplicated by throwing flasks of flaming oil. As I mentioned, during the wyvern battle I had some success with &quot;Hold Monster.&quot; But my spell list had been growing and growing, and I hadn&#39;t experimented with anything else to conserve Nuore.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Even worse, my spell list had been growing a lot more than I thought. What I had taken for the entire list of spells was in fact only the first page. You have to click the down arrow to see the rest. Instead of 14 spells I&#39;d barely explored, my spellcasters have close to&amp;nbsp;&lt;i&gt;30&lt;/i&gt;. (An exact count is hard because some spells are only available outside of combat, some only in combat, and some in both.) Since the small text file that serves as a &quot;manual&quot; has nothing to say about spells, I decided to try them all against a pack of bridge trolls.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgzLeMZBWPYgaQeZctPeiRFE5iYyNtcOwQOXp1Pyi4T7SVn5B1CNlv2azSJHmmdRoDOIx6LYTesp-cWXt61RUX7uQIGzglAO_qWcyQoeUgRjytH-5jTg3bglzyvA2h5iASauyVB6gYOC_VMFf5U2440KozQFvjGAqpj2AZg6zUKiSdRmDzOOjciF0hg_Gw/s640/prog8_006.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;350&quot; data-original-width=&quot;640&quot; height=&quot;219&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgzLeMZBWPYgaQeZctPeiRFE5iYyNtcOwQOXp1Pyi4T7SVn5B1CNlv2azSJHmmdRoDOIx6LYTesp-cWXt61RUX7uQIGzglAO_qWcyQoeUgRjytH-5jTg3bglzyvA2h5iASauyVB6gYOC_VMFf5U2440KozQFvjGAqpj2AZg6zUKiSdRmDzOOjciF0hg_Gw/w400-h219/prog8_006.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;The first page of cleric spells. For a while, I thought it was the only page.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;But before I get into spells, let&#39;s talk about combat in general. As I discussed previously, it&#39;s&amp;nbsp;&lt;i&gt;very&lt;/i&gt;&amp;nbsp;similar to&amp;nbsp;&lt;i&gt;Ultima V&lt;/i&gt;&amp;nbsp;in that each character can really only do one thing per round (no &quot;movement points&quot; in this game), and many actions call up a targeting cursor. The actions include:&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;Moving one space, including diagonals. If the character moves off the edge of the screen, he flees. If the entire party flees, the enemy party disappears from the game map with no penalty. I&#39;ve used this a lot (no loss of honor in this game!), either because the enemy party was too large or difficult or because I just didn&#39;t want to fight right now.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhE78YSfcivTkGSL7ItpjyzqOoOWXADo70qRr1q7M9CQEonP5FSvLSSXe4FS-eFimn4JAcWupVPRegpmRh0wOke_ViSinZ2Gtxnfr-fV34FSP0_kXfsxEYCNJbqgVqqMM1BY3aFYwrxow3k5MqLwzbSAKDmN6GhONP3r5fw-FPsOUWvL-hdE61iDpG8NG8/s640/prog10_046.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;350&quot; data-original-width=&quot;640&quot; height=&quot;219&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhE78YSfcivTkGSL7ItpjyzqOoOWXADo70qRr1q7M9CQEonP5FSvLSSXe4FS-eFimn4JAcWupVPRegpmRh0wOke_ViSinZ2Gtxnfr-fV34FSP0_kXfsxEYCNJbqgVqqMM1BY3aFYwrxow3k5MqLwzbSAKDmN6GhONP3r5fw-FPsOUWvL-hdE61iDpG8NG8/w400-h219/prog10_046.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;This is what we call a &quot;hell, no&quot; situation.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;Attacking with either a melee weapon or missile weapon. Characters above a certain dexterity get two attacks. Characters cannot dual-wield like in&amp;nbsp;&lt;i&gt;Ultima V&lt;/i&gt;, though, and there are no spiked shields or spiked helms to allow extra attacks. Some melee weapons allow attacking across two spaces.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;Cast a spell. None of the spells, even targeted ones, have range limitations. This means that clerics can heal, &quot;Cure Poison,&quot; and so forth from anywhere on the battlefield. I often leave a cleric lingering behind for that reason.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;Use an item. So far, the only useful items to use in combat are potions and flaming oil flasks, which function like the wizard&#39;s &quot;Fireball&quot; but for no Nuore cost. I love them. The distance that the character can throw them is based on his strength, which I don&#39;t think I&#39;ve seen before. The flasks themselves come from&amp;nbsp;&lt;i&gt;Ultima&lt;/i&gt;, of course, but there they were a single-enemy device that kept burning after the initial toss.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Terrain and formation play a reasonably large role in combat. The game does a very good job mirroring the surrounding world terrain on the battle map. Characters can use it to funnel enemies and create defensible space, although rarely can the player plan for a specific terrain when an enemy approaches.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiOev5BHlANeGymc9daaUrInGWTdpFnVG5I7IKjoKDVRHLrxkZRRuhv_l3Y2vjbhWOgV8vLr66xgIs_iZdqGfouSSBqez1vfm-C8WQCrSt6fuBPxYWlA2bqN_k2TAsc9jYarR6xumdoKYqR15tkMYrEsiLeDGqAmND_AXWnkocp-mP8CaQk1nu8rOuntmw/s640/prog10_045.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;350&quot; data-original-width=&quot;640&quot; height=&quot;219&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiOev5BHlANeGymc9daaUrInGWTdpFnVG5I7IKjoKDVRHLrxkZRRuhv_l3Y2vjbhWOgV8vLr66xgIs_iZdqGfouSSBqez1vfm-C8WQCrSt6fuBPxYWlA2bqN_k2TAsc9jYarR6xumdoKYqR15tkMYrEsiLeDGqAmND_AXWnkocp-mP8CaQk1nu8rOuntmw/w400-h219/prog10_045.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;We&#39;re running out of room.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;The chests dropped by slain enemies create their own terrain challenges sometimes, alternately screwing up the player&#39;s attempt to maintain a defensive line or providing cover from too many enemies at once. You cannot open chests and get rid of them until battle is over. I&#39;ve had a few situations in which chests completely blocked off the battlefield, requiring me to finish enemies with ranged attacks.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;As with many RPGs, most of the tactics found in&amp;nbsp;&lt;i&gt;Yendorian Tales&lt;/i&gt;&amp;nbsp;come down to spells.&amp;nbsp;This is what I can report so far:&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;b&gt;Wizard spells:&lt;/b&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;&quot;Miner&#39;s Light&quot;: There are two ranks of this spell. I haven&#39;t cast it because I have plenty of torches and don&#39;t want to waste the Nuore.&amp;nbsp;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;&quot;Magic Missile&quot;: Shoots a weak missile, doing about 1D4 damage. The slingshot the character starts with is equally powerful. Not worth the Nuore expenditure.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;&quot;Thin Skin&quot;: Reduces enemy absorption. I suppose it would be a good option at the beginning of a battle with a large number of enemies.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;&quot;Finger of Flame&quot;: Another single-target missile spell that does around 2D4 damage. Might have been useful earlier in the game.&amp;nbsp;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;&quot;Flying Rocks&quot;: A missile spell that bounces around the different enemies, doing around 1D6 or 2D4 hit points each. Not bad.&amp;nbsp;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;&quot;Deep Sleep&quot;:&amp;nbsp;Puts every enemy on the map to sleep for a round. Worked on 3/4 bridge 
trolls. I don&#39;t know whether it wears off fast or whether it just wore 
off because I attacked them.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEguaqzWC3IuZuqz1uWaoEq1nVekPYm-cFLkiKpbnssvWmFiq2LXQbTIDKMPT30jgpPJEe6ws5SX2ZRQBWzV0vOg_ESmDtoKF14y47nQJ_wH7aL9GoSaTJGb56elYz86r5w0KcAjr3uQ2Rzzx0hDDe3plb4dMlWT7OZR7SWYU-_iTjgKJGXxO8GLq7Lp4bc/s640/prog10_050.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;350&quot; data-original-width=&quot;640&quot; height=&quot;219&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEguaqzWC3IuZuqz1uWaoEq1nVekPYm-cFLkiKpbnssvWmFiq2LXQbTIDKMPT30jgpPJEe6ws5SX2ZRQBWzV0vOg_ESmDtoKF14y47nQJ_wH7aL9GoSaTJGb56elYz86r5w0KcAjr3uQ2Rzzx0hDDe3plb4dMlWT7OZR7SWYU-_iTjgKJGXxO8GLq7Lp4bc/w400-h219/prog10_050.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;They look so adorable when they&#39;re sleeping.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;&quot;Distract Monsters&quot;: Enemies who succumb to it lose their turn. It worked on about 2/3 of the trolls.&amp;nbsp;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;&quot;Icy Stare&quot;: No staring involved. Just shoots an ice ball. I don&#39;t know how much damage it does since it just killed the only enemy I tried it on.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;b&gt;Cleric spells:&amp;nbsp;&lt;/b&gt;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;&quot;Open Chest&quot;: A non-combat spell that safely opens a chest. I hate to spend Nuore on it, but my thief is so inept at disarming them.&amp;nbsp;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;&quot;Heal&quot;: Heals about 2D4 points to a single ally.&amp;nbsp;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgAzQioq71czgz-o4PBHEEHR_O1CDGd6UPuAlv7TWa1NkvJ1Z17PViThY04HLB9VbSaI6BOmq92IybB5f-lbVnop-YnaH6lkpF04UTujQoTT6BueZKPqcqPRsK_GmZ7VtkoY646TSNGMMFTgp8Rn9EZ8uW0EkriBNojum3I_3GRLMgMmwBku2RACvRfzp8/s640/prog8_007.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;350&quot; data-original-width=&quot;640&quot; height=&quot;219&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgAzQioq71czgz-o4PBHEEHR_O1CDGd6UPuAlv7TWa1NkvJ1Z17PViThY04HLB9VbSaI6BOmq92IybB5f-lbVnop-YnaH6lkpF04UTujQoTT6BueZKPqcqPRsK_GmZ7VtkoY646TSNGMMFTgp8Rn9EZ8uW0EkriBNojum3I_3GRLMgMmwBku2RACvRfzp8/w400-h219/prog8_007.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;The game follows the&amp;nbsp;&lt;/i&gt;Ultima&amp;nbsp;&lt;i&gt;convention of classifying wounds as &quot;minor,&quot; &quot;severe,&quot; &quot;critical,&quot; and &quot;near death.&quot;&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;&quot;Sleep&quot;: Casts on every enemy and puts them to sleep, but only works on weak targets. &quot;Deep Sleep&quot; is better.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;&quot;Thick Skin&quot;: Increases everyone&#39;s absorption by a few points.&amp;nbsp;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;&quot;Minor Wounds&quot;: Causes a few points of damage (1D4 maybe?) to literally every enemy on the screen. Wow. I wish I knew about this one earlier; it would have made battles with insects go a lot faster.&amp;nbsp;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;&quot;Undead Assault&quot;: Haven&#39;t tried it yet, but there&#39;s a more powerful version called &quot;Vanquish Undead.&quot;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;&quot;Cure Poison&quot;: Does what it says. Since poison causes the player to take damage every round in combat, it&#39;s vital to cure it quickly.&amp;nbsp;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;&quot;Hold Monster&quot;: Holds monsters for a couple of rounds. Fails a lot. Not worth it except for single powerful enemies.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;&quot;Bolt of Fire&quot;: Shoots a bolt of fire at a single enemy, doing around 2D4 hit points&#39; damage. Doesn&#39;t seem worth it.&amp;nbsp;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;&quot;Poison&quot;: Explodes in a 3 x 3 radius and poisons everyone. It causes some immediate damage (maybe 2D6) and then a little bit of damage every round. I like it.&amp;nbsp;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiKAl5FHHFlKCUVviByL7qH0Ph1zQb_P77R6y2cEq_h9ac2XoQlQ0-npMhkzPm1GftiVADvn1yYCso89xRrulRIciOLqnUdzTKqrTnSN0tLOh-p7GCC8tzWxBRXXiykIKh9qbjk4U4UJALzS6JZ-74ecWhr7PMpsqNelfqXFccHUVAiHdEgZQDsvuq5n_U/s640/prog10_043.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;350&quot; data-original-width=&quot;640&quot; height=&quot;219&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiKAl5FHHFlKCUVviByL7qH0Ph1zQb_P77R6y2cEq_h9ac2XoQlQ0-npMhkzPm1GftiVADvn1yYCso89xRrulRIciOLqnUdzTKqrTnSN0tLOh-p7GCC8tzWxBRXXiykIKh9qbjk4U4UJALzS6JZ-74ecWhr7PMpsqNelfqXFccHUVAiHdEgZQDsvuq5n_U/w400-h219/prog10_043.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;Either &quot;Poison&quot; or &quot;Fireball&quot; goes off amidst some goblins and hobgoblins. They look the same to me.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;&quot;Deep Sleep&quot;: Same as the wizard spell.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;&quot;Read Scroll&quot;: This seems to let the caster use special magical scrolls that you can find. I found one called the Scroll of Holy Rain, but I don&#39;t know whether it&#39;s a single-use item and I didn&#39;t want to waste it here.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;&quot;Improved Health&quot;: Heals about 4D4 hit points. A necessary upgrade from &quot;Heal.&quot;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;&quot;Arms of Giants&quot;: Increases strength on a single ally, either by exactly 6 or I got lucky on a 1D6. Not really worth it in my opinion.&amp;nbsp;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgFvhAE2PSwL6CRRUDeVVFqVJaNxZSVKtKYuZsmVXT-DsFZG477PnMbP606ZwMtw7Gnpe_JT-CYqYunRWmqd9lwPg651pSbp7xO3wpyGEkWe35JkLFsCz2sUQoJKOd3EOuHtA-X5nXC9T7fSatGj2hGQDrIfA-_xOLObaZrFZFBxm9sUmhWvQyge0SaFL4/s640/prog10_048.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;350&quot; data-original-width=&quot;640&quot; height=&quot;219&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgFvhAE2PSwL6CRRUDeVVFqVJaNxZSVKtKYuZsmVXT-DsFZG477PnMbP606ZwMtw7Gnpe_JT-CYqYunRWmqd9lwPg651pSbp7xO3wpyGEkWe35JkLFsCz2sUQoJKOd3EOuHtA-X5nXC9T7fSatGj2hGQDrIfA-_xOLObaZrFZFBxm9sUmhWvQyge0SaFL4/w400-h219/prog10_048.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;My foes. I was so busy recording spell effects that I didn&#39;t think to take many screenshots.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Now, I got most of the above from a single large troll battle. When I was done, I was down to 251 Nuore from 320. I still had plenty of spell points. The real problem with spells in this game is Nuore conservation, at least until I&#39;m richer or find a plentiful source. I went in order from lowest to highest, so I didn&#39;t get to experience some of the awesome-sounding spells like &quot;Linked Lightning,&quot; &quot;Ice Storm,&quot; and &quot;Erase Monster&quot; yet.&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;I generally like the combat system, but I wish the authors had come up with a few refinements to speed it up, including having each character auto-target the last enemy or the closest enemy, smaller overall maps (sometimes it takes forever to even get&amp;nbsp;&lt;i&gt;in&lt;/i&gt;&amp;nbsp;combat), and the ability to set an &quot;active&quot; character like in&amp;nbsp;&lt;i&gt;Ultima V &lt;/i&gt;and&amp;nbsp;&lt;i&gt;VI&lt;/i&gt;. Battles do get a bit boring.&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;The map of the game world suggests three basic sections: The northwest, cut off from the rest of the world by the bridges connecting the island that Helsingor is on; the southwest, including Mantov; and the northeast. Since Mantov was the next logical spot, I skipped the journey by getting myself deliberately sent there. I made the usual rounds, also feeding JOURNAL and DIPLOMAT to every NPC, just in case.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;Mantov has an inn, a tavern, a map shop, a mine shop, an armor shop, and fighter training. There is no weapon shop, healer, or alchemy shop.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;The jail takes up a decent part of the eastern quarter. The head jailer is named Floyd, whose wife, Kiri, hangs out in the tavern.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTss2R4r54dHRxj-SqIeprS5mx1S0wqIPf7PRTlXTEt2h5m5maKs32F8BFkAFQdDvru70-WXolxZpjGEWV3mnCwKAhRuiSCnkhG4vI5dT7NxWYuVzppD4TL5azwdNg3hVwjPXuPglq2b105Qe2GiEK772q1bMuXMoV5xz1FzjY9maN5eL3et9Lih0ZRlc/s640/prog14_026.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;350&quot; data-original-width=&quot;640&quot; height=&quot;219&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTss2R4r54dHRxj-SqIeprS5mx1S0wqIPf7PRTlXTEt2h5m5maKs32F8BFkAFQdDvru70-WXolxZpjGEWV3mnCwKAhRuiSCnkhG4vI5dT7NxWYuVzppD4TL5azwdNg3hVwjPXuPglq2b105Qe2GiEK772q1bMuXMoV5xz1FzjY9maN5eL3et9Lih0ZRlc/w400-h219/prog14_026.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;And there&#39;s one permanent resident.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;An armorer named Ian demanded that I buy a round for everyone in the tavern. When I did, the other NPCs all commented on it.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;Most of the NPCs in town are relatively generic miners (Calvin, Zane, Stuart, etc.). I couldn&#39;t identify any keywords that elicited anything valuable from them.&amp;nbsp;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;The armor shop has full plate and silver shields. I&#39;m still wary about spending too much money, particularly since:&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;An NPC named Hayes will increase our strength by 4 for 14,000 gold. Abraham will increase stamina by 3 for 12,000.&amp;nbsp;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgUtuTcnilKrSSsFDrx6f3tEviPQErrJDKCgJ7MYEYVAYXSIv7efOKonurGQre3YkP8LCSoz4OnQUW5buim3kiXzbf3ogWcLMGwwuExOCcgT1FUL1JyvRRt7D9RmITYPujMLEI0wTLrKbO-lZ5hyphenhyphentwD64gIXeeDfs8Y8Lb1uXC_Egc5dACAkcWqPTYerEo/s640/prog14_028.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;350&quot; data-original-width=&quot;640&quot; height=&quot;219&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgUtuTcnilKrSSsFDrx6f3tEviPQErrJDKCgJ7MYEYVAYXSIv7efOKonurGQre3YkP8LCSoz4OnQUW5buim3kiXzbf3ogWcLMGwwuExOCcgT1FUL1JyvRRt7D9RmITYPujMLEI0wTLrKbO-lZ5hyphenhyphentwD64gIXeeDfs8Y8Lb1uXC_Egc5dACAkcWqPTYerEo/w400-h219/prog14_028.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;We definitely have different definitions of &quot;mere.&quot;&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;Gabriel (a woman despite the spelling) sells flowers. I bought one.&amp;nbsp;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;The map shop offered six new sections of the game world for less than 1,000 gold pieces total. I bought all of them.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiCv0EjlqLVr7GNgLSmAXJh7zXvWyDHc2N8IifjCD1wby1jNpJTTCp6bsTWOkZljUZWe2mpayXSvyoiwo10DC8EvSObLPKM_sm2FXM8Y9dI3IxirnNd67fdktAUPtIb2DV7Lx3FvV5cfvZJjmGqHY4sX61w1cRYCeAtXW4Ey60mfyVpXWYP-_QKrsUAUjI/s640/prog11_009.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;350&quot; data-original-width=&quot;640&quot; height=&quot;219&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiCv0EjlqLVr7GNgLSmAXJh7zXvWyDHc2N8IifjCD1wby1jNpJTTCp6bsTWOkZljUZWe2mpayXSvyoiwo10DC8EvSObLPKM_sm2FXM8Y9dI3IxirnNd67fdktAUPtIb2DV7Lx3FvV5cfvZJjmGqHY4sX61w1cRYCeAtXW4Ey60mfyVpXWYP-_QKrsUAUjI/w400-h219/prog11_009.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;This sounds like a place where we could get rich or die trying.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;I was glad to find a fighter training center. That must mean that the other classes have multiple options for training, and we don&#39;t have to wander all the way back to the northwest quadrant.&amp;nbsp;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;In the fighter training center, a woman named Nola (my favorite name!) said that charisma determines bonus points during training. That&#39;s weird. You&#39;d think it would be intelligence. I wish I&#39;d put more points into charisma.&amp;nbsp;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhBJxKSQhknsUN0nKgIvhjTOPyrsIGKD4MKavVaMMNtmHSavxcMlU8TD0Ldz5yVcuhCOmwqJ6pZCw2j0eoRUa-OzerPN0uqhtVF17XnSpZtWV9exviWS2_dseeRwD4FdJD8Z-6SGZQ-CKGn9BifwT_4ZdvY6Hyo3pIXkLtHlSU55c15XT90uk7z_G9W2x4/s640/prog14_027.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;350&quot; data-original-width=&quot;640&quot; height=&quot;219&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhBJxKSQhknsUN0nKgIvhjTOPyrsIGKD4MKavVaMMNtmHSavxcMlU8TD0Ldz5yVcuhCOmwqJ6pZCw2j0eoRUa-OzerPN0uqhtVF17XnSpZtWV9exviWS2_dseeRwD4FdJD8Z-6SGZQ-CKGn9BifwT_4ZdvY6Hyo3pIXkLtHlSU55c15XT90uk7z_G9W2x4/w400-h219/prog14_027.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;One wonders how &quot;points&quot; appear to the denizens of the game.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Miscellaneous notes:&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;Reasonably good water effects near the hermit&#39;s cave. Well . . . maybe not for 1994. I keep thinking of this as an earlier game.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhBQZvhAaJaUn-wfr_9YHTzRXolcOPpVn_OWUtPHF8-dm9NzfZ77oIJMeLcXZ8UQeESmWdAfue-6AMf3EqlKQDD-at56jY3aMNTNR4hEl6vhfKab72AeSCGTZLeXHHeR3B_fWzwMNFTPVtVLPrlzhXNN1iYDXqdTR84WwomFip_BLAObxVt8Eyqa-S4xpA/s640/prog4_001.gif&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;350&quot; data-original-width=&quot;640&quot; height=&quot;219&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhBQZvhAaJaUn-wfr_9YHTzRXolcOPpVn_OWUtPHF8-dm9NzfZ77oIJMeLcXZ8UQeESmWdAfue-6AMf3EqlKQDD-at56jY3aMNTNR4hEl6vhfKab72AeSCGTZLeXHHeR3B_fWzwMNFTPVtVLPrlzhXNN1iYDXqdTR84WwomFip_BLAObxVt8Eyqa-S4xpA/w400-h219/prog4_001.gif&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;Maybe I&#39;m just easy to please.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;As I noted in the first entry, weapon and armor items have minimum attribute requirements. Oddly, the requirements for armor are centered on&amp;nbsp;&lt;i&gt;dexterity&lt;/i&gt;&amp;nbsp;rather than strength. I had been prioritizing strength for my fighters and dexterity for my thief; thus, my thief is the only character able to (counterintuitively) wear field plate.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhiQo0NeaHdGvXOe5VpF9RZX7oyUTSNfmr0hU8T_EzHewtcsZ8_n7ChfYJXDvyTohssCBF0OZdG7IvwFc0K01EhUW8aA_ee1_YmjooNLN8D5C5ID1krcifzToX_h2r1eMQTk1jnc3Oi7TVFnz-uOjzE-kcZUWLDbACNpRLX4HfQYIdXuPUEP7gHpz9iJUw/s640/prog5_014.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;350&quot; data-original-width=&quot;640&quot; height=&quot;219&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhiQo0NeaHdGvXOe5VpF9RZX7oyUTSNfmr0hU8T_EzHewtcsZ8_n7ChfYJXDvyTohssCBF0OZdG7IvwFc0K01EhUW8aA_ee1_YmjooNLN8D5C5ID1krcifzToX_h2r1eMQTk1jnc3Oi7TVFnz-uOjzE-kcZUWLDbACNpRLX4HfQYIdXuPUEP7gHpz9iJUw/w400-h219/prog5_014.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;Are you sure you&#39;re a thief?&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;The little character icons used in battle actually change to reflect current equipment, including a slight glow for magic items. That&#39;s a cute touch.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;Taverns serve ale, but it doesn&#39;t seem to have any benefit. It does have a small chance of making you drunk, which is yet another crime that you can get tossed into jail for. There&#39;s an inebriate named Joseph permanently in the jail because of this law. One wonders how taverns even stay in business.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiof2TDlfN4DVH6RxbyZlBIFpk1El_Wq28qNkcEbwBavWjciI4nLVNirxJX-mRq7aPlNlQo1P0M8f4Z6oyHYzkTAkWPSA2RAckXEcVJLnsjhIWLvCN4OuORxXiHu-cXO-S3Pm9UwKxmRYCPlWwFv9GZVp8FAuI1QKjjh8BXDUmRLON4-Y8DY6SscISvdKI/s640/prog9_031.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;350&quot; data-original-width=&quot;640&quot; height=&quot;219&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiof2TDlfN4DVH6RxbyZlBIFpk1El_Wq28qNkcEbwBavWjciI4nLVNirxJX-mRq7aPlNlQo1P0M8f4Z6oyHYzkTAkWPSA2RAckXEcVJLnsjhIWLvCN4OuORxXiHu-cXO-S3Pm9UwKxmRYCPlWwFv9GZVp8FAuI1QKjjh8BXDUmRLON4-Y8DY6SscISvdKI/w400-h219/prog9_031.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;The jailer lays out the incarceration schedule.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;I can&#39;t remember if I mentioned it before, but you can&#39;t actually &quot;fight&quot; in the towns (except Thieves&#39; Guild, where there are no laws). If you try to attack an NPC, he simply says, &quot;Don&#39;t waste your time on me!&quot; Then you get arrested when you try to leave town.&amp;nbsp;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;The&amp;nbsp;&lt;i&gt;Ultima&lt;/i&gt;&amp;nbsp;series has me primed to look for hidden NPCs in remote places.&amp;nbsp;&lt;i&gt;Tales&lt;/i&gt;&amp;nbsp;mostly eschews that trope, though. There aren&#39;t really even any remote places. If it&#39;s not an &quot;active&quot; part of town, it&#39;s probably blocked off by trees that the player can&#39;t get around. The hidden area of the Athaneum basement is an exception, but the only one I&#39;ve found so far.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj_A0CmVw-E9rsXkPed3djxxGcvrtZeyw0navFhM13FHf4IigqilRS-YbsGpHtcQ5x8i87oGE8dl7iAvZ8T2kilENSR7RJ1mxcFEjrdK8qagje2DERJGrCHTnoG-UQRlBozbX6Sv76Q9UdWFpKbneiO_h3CmoG7fG7_orxLXxguF-VtmNphq3LrOz4ypdw/s640/prog4_065.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;350&quot; data-original-width=&quot;640&quot; height=&quot;219&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj_A0CmVw-E9rsXkPed3djxxGcvrtZeyw0navFhM13FHf4IigqilRS-YbsGpHtcQ5x8i87oGE8dl7iAvZ8T2kilENSR7RJ1mxcFEjrdK8qagje2DERJGrCHTnoG-UQRlBozbX6Sv76Q9UdWFpKbneiO_h3CmoG7fG7_orxLXxguF-VtmNphq3LrOz4ypdw/w400-h219/prog4_065.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;Shrubbery blocks access to this remote area.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;As I wrapped up this session, I realized I was really looking forward to the next one. I&#39;m enjoying&amp;nbsp;&lt;i&gt;Yendorian Tales&lt;/i&gt;&amp;nbsp;a lot more than I expected when I started it, enough so that I&#39;m not particularly eager to rush to the next game. It offers solid tactical combat, satisfying character development, both a main quest and side quests (if not the most compelling examples of either), and good RPG mechanics all around. It&#39;s not only a superior shareware title, but it rivals many commercial titles of the era.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;i&gt;&lt;b&gt;Time so far:&amp;nbsp;&lt;/b&gt;13 hours&lt;/i&gt;&amp;nbsp;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://crpgaddict.blogspot.com/feeds/1532696348760606018/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://crpgaddict.blogspot.com/2026/06/yendorian-tales-night-we-brought-horse.html#comment-form' title='19 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6162314467762792782/posts/default/1532696348760606018'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6162314467762792782/posts/default/1532696348760606018'/><link rel='alternate' type='text/html' href='http://crpgaddict.blogspot.com/2026/06/yendorian-tales-night-we-brought-horse.html' title='Yendorian Tales: The Night We Brought a Horse into the Bar'/><author><name>CRPG Addict</name><uri>http://www.blogger.com/profile/01238237377918550322</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjOb9C1_KiKx26aLHQTcaeo2I-exLlJ4K__FHGOPO6UGIgzmK5AD8LA4SEI_uwoZyyiQCj_OkTjCfCqpiTC9vL2utTSWEVixon8fYvK18hKNY6yYT616YlE-eqQ22gdPHE/s97/gimlet.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj_MXFg0HgYTr4nRg0ybEej8VJvkYjnHcWv-13eqHcdi43USHxvTr3ofOUoRVYAIKkmoM1Wt69hOyM-b2F3h52Sl_yUJH_DVNNobVJdpY95fDPCUA56zLR7wt7hUVzVqAPpRcCZ8HxHmalrQHqYZz_9GBYlg43gXKSyOpUkLehl2QwhflNHUR-O9Ny2xJY/s72-w400-h219-c/prog4_064.png" height="72" width="72"/><thr:total>19</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6162314467762792782.post-7015861719347441514</id><published>2026-05-31T12:00:00.000-04:00</published><updated>2026-06-01T10:25:24.398-04:00</updated><title type='text'>The Search for Freedom: To Provide New Guards</title><content type='html'>&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3KJ7HHG1EbGkwEjrUxMDh6Dh7Mh9i-BD5J9jgV5GgAP7KjRoR9aYux_9u_4XLuBuU13hUTdjh1vgqGXLl96SfYOzT4KwluEVAh5Uzkqg17Ua_fmYuRkSs_Ew6_TDIkkyOYcjLMC8FI9m9WTQG6CSF1DJaukuQ0xAJiSFc-QaCpuZ47s8jTfGxAqx4CNM/s640/sffbackstory.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;480&quot; data-original-width=&quot;640&quot; height=&quot;300&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3KJ7HHG1EbGkwEjrUxMDh6Dh7Mh9i-BD5J9jgV5GgAP7KjRoR9aYux_9u_4XLuBuU13hUTdjh1vgqGXLl96SfYOzT4KwluEVAh5Uzkqg17Ua_fmYuRkSs_Ew6_TDIkkyOYcjLMC8FI9m9WTQG6CSF1DJaukuQ0xAJiSFc-QaCpuZ47s8jTfGxAqx4CNM/w400-h300/sffbackstory.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;More of the backstory.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;b&gt;Guest post by AlphabeticalAnonymous&lt;/b&gt;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Long before the public sphere came to seem so polarized, spoilers (sneak-peeks of the ending of a book or movie) were perhaps the most polarizing topic in my marriage. I can’t stand them; I insist on following the path of narrative discovery set out by the media’s creator, while my wife loves nothing more than to page to the end of a book before reading it, read a review of a streaming episode before watching it, and so forth. We recently finished watching the latest season of &lt;i&gt;Strange New Worlds&lt;/i&gt; (a sad mistake for the most part, alas), and during several episodes I couldn’t shake an irrational, niggling distraction at the back of my mind, because I knew that she knew what was going to happen.&amp;nbsp;&lt;br /&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;br /&gt;I say all this only to absolve myself from feeling embarrassed about my party members’ names. Had I known that my primary adversaries had names like Macbeth—sorry, Macabath—and Camisole—sorry, Kamazol—I feel as though I might have tried harder to come up with more apposite character names. But none of the back story is presented until after party creation, so here we are. I hadn’t bothered to save during my first attempt, so I had to start the game over again. Without much information one way or another about ideal party composition, I decided to stick with the same party—as we’ll see below, that may have been something of a mistake for at least one character. We form the party, read the introductory text, and set out again.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhm_-neBxSC80vTtsUzZkkxkuPKJciOkpOuo9JRs6fOk_crOM8nFCphlatcGvM-TdHk0lSV4boKZjq0iKmBsjp78Wu3BQb5UrLwkFq3AceXPDWIM6I96PUplGZhOGYD0DLTMebfEuYh5y7qd3ONThR4wYuKZYEa4cR17foL627tRsT2hYSuBJq-ZkX7EUs/s640/sffbackstory2.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;480&quot; data-original-width=&quot;640&quot; height=&quot;300&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhm_-neBxSC80vTtsUzZkkxkuPKJciOkpOuo9JRs6fOk_crOM8nFCphlatcGvM-TdHk0lSV4boKZjq0iKmBsjp78Wu3BQb5UrLwkFq3AceXPDWIM6I96PUplGZhOGYD0DLTMebfEuYh5y7qd3ONThR4wYuKZYEa4cR17foL627tRsT2hYSuBJq-ZkX7EUs/w400-h300/sffbackstory2.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;Page six of nine from the game&#39;s initial exposition. None of this was mentioned in the manual.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;!--[if gte mso 9]&gt;&lt;xml&gt;
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  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;No List&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Outline List 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Outline List 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Outline List 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Simple 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Simple 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Simple 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Classic 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Classic 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Classic 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Classic 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Colorful 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Colorful 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Colorful 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Columns 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Columns 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Columns 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Columns 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Columns 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 7&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Grid 8&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 7&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table List 8&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table 3D effects 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table 3D effects 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table 3D effects 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Contemporary&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Elegant&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Professional&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Subtle 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Subtle 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Web 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Web 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Web 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Balloon Text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; Name=&quot;Table Grid&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; UnhideWhenUsed=&quot;true&quot;
   Name=&quot;Table Theme&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; Name=&quot;Placeholder Text&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;1&quot; QFormat=&quot;true&quot; Name=&quot;No Spacing&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; SemiHidden=&quot;true&quot; Name=&quot;Revision&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;34&quot; QFormat=&quot;true&quot;
   Name=&quot;List Paragraph&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;29&quot; QFormat=&quot;true&quot; Name=&quot;Quote&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;30&quot; QFormat=&quot;true&quot;
   Name=&quot;Intense Quote&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3 Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid Accent 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3 Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid Accent 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3 Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid Accent 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3 Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid Accent 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3 Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid Accent 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;60&quot; Name=&quot;Light Shading Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;61&quot; Name=&quot;Light List Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;62&quot; Name=&quot;Light Grid Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;63&quot; Name=&quot;Medium Shading 1 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;64&quot; Name=&quot;Medium Shading 2 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;65&quot; Name=&quot;Medium List 1 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;66&quot; Name=&quot;Medium List 2 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;67&quot; Name=&quot;Medium Grid 1 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;68&quot; Name=&quot;Medium Grid 2 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;69&quot; Name=&quot;Medium Grid 3 Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;70&quot; Name=&quot;Dark List Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;71&quot; Name=&quot;Colorful Shading Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;72&quot; Name=&quot;Colorful List Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;73&quot; Name=&quot;Colorful Grid Accent 6&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;19&quot; QFormat=&quot;true&quot;
   Name=&quot;Subtle Emphasis&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;21&quot; QFormat=&quot;true&quot;
   Name=&quot;Intense Emphasis&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;31&quot; QFormat=&quot;true&quot;
   Name=&quot;Subtle Reference&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;32&quot; QFormat=&quot;true&quot;
   Name=&quot;Intense Reference&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;33&quot; QFormat=&quot;true&quot; Name=&quot;Book Title&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;37&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; Name=&quot;Bibliography&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;39&quot; SemiHidden=&quot;true&quot;
   UnhideWhenUsed=&quot;true&quot; QFormat=&quot;true&quot; Name=&quot;TOC Heading&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;41&quot; Name=&quot;Plain Table 1&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;42&quot; Name=&quot;Plain Table 2&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;43&quot; Name=&quot;Plain Table 3&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;44&quot; Name=&quot;Plain Table 4&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;45&quot; Name=&quot;Plain Table 5&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;40&quot; Name=&quot;Grid Table Light&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;46&quot; Name=&quot;Grid Table 1 Light&quot;/&gt;
  &lt;w:LsdException Locked=&quot;false&quot; Priority=&quot;47&quot; Name=&quot;Grid Table 2&quot;/&gt;
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&lt;![endif]--&gt;&lt;div class=&quot;Standard&quot;&gt;Once again, we pick the door to our cell, and immediately
visit our only living neighbor, the Insane Creature, a few cells down. From
this I conclude that superior mental health care was not high on the list of
Macabath’s or Kamazol’s priorities. I suppose it isn’t high on ours either,
because we quickly batter it to death again; we would probably argue
self-defense, since it attacked as soon as we opened the door. In any event, we
learn something interesting: loot drops are at least somewhat randomized. Instead
of dropping a leather armour, this time the Creature leaves a hammer (2D4
damage) and knife (1D3). I give them to my characters with the best to-hit
stats, and we break out of jail.&lt;/div&gt;&lt;div class=&quot;Standard&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div class=&quot;Standard&quot;&gt;This time we manage to explore a good chunk of the town—just
about all of it, really—without blundering into the midst of a nigh-unwinnable
battle with guards. The Majik Shoppe sells several +1 weapons and armor, along
with Speed Potions; all of these cost ¤150 or more and so seem too extravagant
given our current status as fugitives from local justice. On the other hand,
unlike in some other CRPGs, none of the items costs thousands of gold. The vendor
also sells Level 1 Spellbooks for mages, but at $200 each, I decide to skip
those as well. There are also fortune cookies for sale: the manual intriguingly
notes that “no one knows for sure the story behind these&amp;nbsp;strange items” and that “[t]hey are addictive.” I suspect the
latter comment is meant figuratively, but the last thing I need is a party of
cookie-junkies. We move on.&lt;/div&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhvgyattvcsYrrkUzDbn4mFGmiFfpGk-Shqq4zecnSlg3qcEiyUiECx4_EW8QiLaR_XM_VqAAdvy1S9OEnyZMoXk8EH5OK7A2Vvi07mqpoUWagDT6IP5MlItYOcHlV4M20p2xr-5HIx-ikH78yHnoXX28QhyphenhyphenXe6Pzl2US7czsDbq9bYR2xyWW1kCPBs1Vw/s640/sffmagicshop.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;480&quot; data-original-width=&quot;640&quot; height=&quot;300&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhvgyattvcsYrrkUzDbn4mFGmiFfpGk-Shqq4zecnSlg3qcEiyUiECx4_EW8QiLaR_XM_VqAAdvy1S9OEnyZMoXk8EH5OK7A2Vvi07mqpoUWagDT6IP5MlItYOcHlV4M20p2xr-5HIx-ikH78yHnoXX28QhyphenhyphenXe6Pzl2US7czsDbq9bYR2xyWW1kCPBs1Vw/w400-h300/sffmagicshop.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;Only magic could keep such a small, narrow hat standing upright.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Nearby we find the Training Hall, where we can pay to level up once we have sufficient experience. Two other doors provide quick encounters presented entirely in text: in one, a friendly old lady tells us about Macabath&#39;s attack; in the other, a young man mocks our ability to fulfill the prophecy of Smythetown. That’s fair enough; probably he heard how our predecessors broke out of jail and were immediately destroyed by the city guard.&amp;nbsp;&lt;br /&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;We find a tavern called the Red Oyster Bar &amp;amp; Grill (a reference to the Red Lobster chain, perhaps?) and go in. Here we can buy food to heal, buy a drink, tip the barkeep, or mingle. We feel cheap so we just mingle, which allows us to hear what seem to be short hints. Mingling takes no time and costs nothing, so we do this over a dozen times before we start to see duplicates. Examples include:&lt;ul&gt;&lt;li&gt;&quot;The more powerful an undead is, the harder it is to turn.&quot;&lt;/li&gt;&lt;li&gt;&quot;Paralysis usually wears off at the end of combat&quot;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&quot;Hawkslayer&#39;s tomb lies in the deepest chambers of Blusfor, where he must guard the blade of Soulseeker in his undeath, for eternity.&quot;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&quot;Silver can harm some undead which normal steel cannot.&quot;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&quot;Boats are a rarity in this land&quot;&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;&quot;Luckily, lycanthropy is not contagious&quot;&lt;/li&gt;&lt;li&gt;&quot;Always set a watch, to wake the party in case of trouble.&quot;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;We don’t need food, so we try to leave, only to be told that we must first buy a drink! I didn’t see anything about that on the sign out front, but we knuckle under and pay.&lt;br /&gt;&lt;br /&gt;We find the town’s Market Square on the eastern edge of town. This features Fred’s General Store (selling torches and lanterns), Ted’s Armory (selling four kinds of armor, and shields), a street vendor selling suspiciously cheap shields at half of Ted’s prices; and the Blacksmith’s Shop which sells weapons. The town may be rather inbred, because to our eyes all the vendors look identical:&lt;br /&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhFHvdc4x6SBubmEvYWmOq5E3j4lm1Pw4F6poCfcLmQFbDfD-LqJYhW0o0bEAvaCRKOolwt_4nkxk8eMN4qe8gggSqbMCkpJgajv0TU618I9C0d9DI9p6rMfQ88qWoIyKXeMrqNYFuD_lX2CFb3EhwjEyEiGFEg8PG9mxmnHf5Zb_SPI0vzusRONrT7GDY/s640/sffwares.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;480&quot; data-original-width=&quot;640&quot; height=&quot;300&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhFHvdc4x6SBubmEvYWmOq5E3j4lm1Pw4F6poCfcLmQFbDfD-LqJYhW0o0bEAvaCRKOolwt_4nkxk8eMN4qe8gggSqbMCkpJgajv0TU618I9C0d9DI9p6rMfQ88qWoIyKXeMrqNYFuD_lX2CFb3EhwjEyEiGFEg8PG9mxmnHf5Zb_SPI0vzusRONrT7GDY/w400-h300/sffwares.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;But we&#39;ve only just met.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;After considering the prices and the manual’s detailed description of item statistics, we buy three leather and three cloth armours, and two short swords and two hammers. Between the armor and our dexterity bonuses, this gives everyone but Elphaba two points of armor protection. As for weapons, the mages have the short swords and everyone else has hammers—except poor Becket. As a cleric, he can’t use bladed weapons (or bows), and his strength of only 7 makes him too weak to wield the only non-bladed weapons available for sale (mace or hammer). I’ll have to prioritize getting his magic capabilities online.&lt;br /&gt;&lt;br /&gt;Just north of the Market Square is the Temple of Good Faith, where characters can pay to be healed and where clerics can donate gold. In this case, the donations serve a very special purpose: the manual says that “once a sufficient donation has been given … [one can] learn the new spell level.” There’s no indication how much of a donation is sufficient, but our careful accounting has left only two gold coins in our purse—probably not enough to earn new magical capabilities.&amp;nbsp;&lt;br /&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;br /&gt;The game is filled with music and little sound effects. I haven’t sampled them all yet by any means, but entering most establishments seems to cause a specific, characteristic MIDI-style tune to play. Combat combines two themes, one of which is almost certainly the thematically debatable “Ghost Riders in the Sky.” (Why are there so few CRPGs set in the old west? Ghost miner forty-niner, cursed cowboys, etc…) The Armorer’s shop plays a tune that I definitely recognize but can’t immediately place; the Temple recognizably plays the first verse of “Adeste Fidelis.”&lt;br /&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgI7nkpG52M9-ZfJhUg7criOydJLGQqa1DUm7_efPJgVbLH8SFqMmDdmvQlH7L9CI5VX3w3tL2Gm8uV3xuuaxCFyq7lewmvL9Vh2Ov7df5nwEHHzg2ON7miTKcjKUyLD_wI-f_tDSXHOX4hZuusQCKpVYn7vvho9P5siPtxmFIe2gQgySQs7Gkrdiybk7U/s640/sfftemple.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;480&quot; data-original-width=&quot;640&quot; height=&quot;300&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgI7nkpG52M9-ZfJhUg7criOydJLGQqa1DUm7_efPJgVbLH8SFqMmDdmvQlH7L9CI5VX3w3tL2Gm8uV3xuuaxCFyq7lewmvL9Vh2Ov7df5nwEHHzg2ON7miTKcjKUyLD_wI-f_tDSXHOX4hZuusQCKpVYn7vvho9P5siPtxmFIe2gQgySQs7Gkrdiybk7U/w400-h300/sfftemple.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;Is it just me, or does this priest look extremely sketchy?&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Decked out in what gear we could afford, we head back to the Sentries. With only two gold left, we could technically afford a single torch and try to go down and explore the catacombs. But I worry that it might run out only after a short (and unknown) length of time, leaving me stranded in a dangerous situation. Our choice is justified by what we find: this time not four, but only three Sentries stand before us. Thus, both rewards and enemies are randomized, at least to some degree. Things go better with our new loadout: they rid me of my troublesome priest, but the rest of them go down. The survivors earn . . . 15 XP each. It could be a long time before leveling up! They also leave behind a chest: Ruxpin goes to pick it but instead sets off the trap, knocking himself out as well. Inside we find 81 gold and a torch.&lt;br /&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;br /&gt;We return to the Wayfarer’s Inn, pay seven gold for a room, and rest. The game has an interesting resting mechanic that I haven’t fully explored yet: it seems that one can potentially pitch camp anywhere, but the manual warns that at least one character should always be left to stand watch. It cautions that if everyone rests all at once, enemies can potentially ambush the party. Since we’re close to the inn (and feeling flush with our winnings), we all rest at the inn. The two characters who were knocked out recover at the same rate as everyone else, one HP per hour. Full death occurs when HP reaches minus nine. It can apparently be reversed at the temple, but only at considerable cost.&lt;br /&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;br /&gt;In short order we take out the Sentries in each of the three remaining towers. Each time we lose one character but otherwise triumph to receive 20-25 XP per character, roughly 100 gold, and an occasional weapon or armor that we can sell for a few paltry coins. After the third victory we finally have enough gold to buy Becket the right to his spells. By process of elimination (and a reload), I learn that a cleric must donate around 200 gold to learn their first level of spells. That makes some sense; it’s the same cost as the Mage&#39;s spellbooks. I almost decide to also just pay 21 gold to heal Tyrion&#39;s seven remaining HP, trading gold for time, before recalling that Becket must anyway rest for 12 hours to fully learn his new spells. After another seven-gold-piece stay at the Inn I finally have a functioning magic user. He only has 13 magic points, but this is enough for six castings of Light, four of Magic Compass (provides a compass while underground), three of Fear or Cure Light Wounds, or two of Sleep; the last three spells seem to be the only potentially-useful combat spells.&lt;br /&gt;&lt;br /&gt;We head to the final turret and find five Sentries. In combat we try to use some narrow gaps in the walls as cover. At an opportune moment, Becket dives into the fray to cast Sleep (at Level 1, he can only cast it on adjacent enemies). All three targeted Sentries resist the spell. Uh-oh. The following round I’m told that he manages to successfully instill Fear in two of them... but it must not be enough fear, because those same two immediately slay him. I decide that when the rest of the party realizes that one of their clerics won’t touch most weapons, can’t lift the weapons he might touch, and can’t even cast useful combat spells, they decide they’ve had enough and head for the hills. Routed, they try to escape over the border of the combat map—only to be told that we can&#39;t even flee the battlefield, because of a &quot;magical barrier.&quot; In the resulting chaos, we suffer our second full-party death and are forced to reload again.&lt;br /&gt;&lt;br /&gt;I still haven’t said much about combat yet because I continue to hope for it to really prove the worth of its tactical grid. No question that the potential is there: much like the gold box, the party starts together with enemies at least one round&#39;s movement away. I’ve neither seen nor inflicted any ranged attacks, so everything happens at close quarters. The main strategy seems to be surrounding an enemy from all sides and hammering away, then moving on to the next one. When an enemy attacks a party member or is attacked by one (or vice versa!), both usually turn to face each other. After someone has been attacked once in a round, any character can attempt to backstab (for extra damage, with a bonus to hit) by attacking directly from behind. Enemies can backstab the party members too, but their AI seems poor enough so far that this rarely happens; whoever does it, it’s not always successful. A high degree of randomness seems to be involved in all aspects of combat, since in our second time against this group of five we lose only Elphaba before we triumph (Becket’s spells again proved ineffective). Past them is a storage room with our first set of high-quality loot: a Long Sword +1 and Chain Armor +1.&lt;br /&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhqeiDm7WbYUDHTt6ciefk13zSwrRrzl463lbOM5fzAVijC5-t0hqP_xfuZjGVx-QrtUH7RJ3zI06ZjFVJkAGwXmcYyObPug5byFs1QGO5q6RHbUgoUNl953A3gmu6G4q2wCTbk_5iXnbmOw9LvAGuC-jlT40Rhg5ac2i-SM6s2Aa_UBJm0AeHS8GMEfKI/s640/sfftyrionstats.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;480&quot; data-original-width=&quot;640&quot; height=&quot;300&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhqeiDm7WbYUDHTt6ciefk13zSwrRrzl463lbOM5fzAVijC5-t0hqP_xfuZjGVx-QrtUH7RJ3zI06ZjFVJkAGwXmcYyObPug5byFs1QGO5q6RHbUgoUNl953A3gmu6G4q2wCTbk_5iXnbmOw9LvAGuC-jlT40Rhg5ac2i-SM6s2Aa_UBJm0AeHS8GMEfKI/w400-h300/sfftyrionstats.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;Tyrion&#39;s statistics after equipping our first +1 magic items.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;As you see above, we give both magic items to Tyrion, who has our highest to-hit statistic. I think 15 means a roughly 25% chance to hit; I should start keeping track of hits and misses, like at a baseball game, to see if that’s correct. We give Tyrion’s hammer and leather armor to Elphaba, who even with a short sword (and despite being a mage!) has been surprisingly useful in melee combat due to her high strength. Leaving her to continue in that role for the time being, we use our gold to buy our other mage, Kizke, a spellbook. He has to rest for 12 hours without interruption in order to learn the spells in his new book (Becket had to do this, too, after donating to learn his first-level spells). Kizke has 30 magic points and now has access to all nine first-level mage spells. Besides the always-popular &quot;Magic Missile,&quot; these include &quot;Detect Traps,&quot; &quot;Trap Zap&quot; (disarm), &quot;Open,&quot; &quot;Light,&quot; &quot;Locate&quot; (get coordinates), &quot;Armor Enhance,&quot; &quot;Clumsiness,&quot; and the previously-disappointing &quot;Sleep.&quot; With nothing left to do in the city, we head down into the catacombs to begin the hunt for Macabath in earnest.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;&lt;b&gt;Time played&lt;/b&gt;: 5 hours. 2 deaths. 1 reload.&lt;/i&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;i&gt;&amp;nbsp;&lt;/i&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;i&gt;*****&lt;/i&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;i&gt;&amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/i&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;a href=&quot;https://crpgaddict.blogspot.com/2026/05/game-578-search-for-freedom-1994.html&quot;&gt;Previous entry in this series&lt;/a&gt;&lt;i&gt;&amp;nbsp;&lt;/i&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://crpgaddict.blogspot.com/feeds/7015861719347441514/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://crpgaddict.blogspot.com/2026/05/the-search-for-freedom-to-provide-new.html#comment-form' title='30 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6162314467762792782/posts/default/7015861719347441514'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6162314467762792782/posts/default/7015861719347441514'/><link rel='alternate' type='text/html' href='http://crpgaddict.blogspot.com/2026/05/the-search-for-freedom-to-provide-new.html' title='The Search for Freedom: To Provide New Guards'/><author><name>CRPG Addict</name><uri>http://www.blogger.com/profile/01238237377918550322</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjOb9C1_KiKx26aLHQTcaeo2I-exLlJ4K__FHGOPO6UGIgzmK5AD8LA4SEI_uwoZyyiQCj_OkTjCfCqpiTC9vL2utTSWEVixon8fYvK18hKNY6yYT616YlE-eqQ22gdPHE/s97/gimlet.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3KJ7HHG1EbGkwEjrUxMDh6Dh7Mh9i-BD5J9jgV5GgAP7KjRoR9aYux_9u_4XLuBuU13hUTdjh1vgqGXLl96SfYOzT4KwluEVAh5Uzkqg17Ua_fmYuRkSs_Ew6_TDIkkyOYcjLMC8FI9m9WTQG6CSF1DJaukuQ0xAJiSFc-QaCpuZ47s8jTfGxAqx4CNM/s72-w400-h300-c/sffbackstory.png" height="72" width="72"/><thr:total>30</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6162314467762792782.post-1870741024418425687</id><published>2026-05-29T00:00:00.000-04:00</published><updated>2026-05-31T10:39:34.754-04:00</updated><title type='text'>Yendorian Tales: I&#39;m a Miner, not a Fighter</title><content type='html'>&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjpHVl3-hek0lp-357nnT5pCpYoTVB_Kon9apLv1eq5_un6HBLEkC2lidp_WvXPtKPESpk7MrNracIM_PB5rXErY0512Z5VweyzIxDmN-A0Gjx7zOFDP7SCFzwQXXrjJ7S9bg9zaIO1byudR0UjCMUl0zYRRfb-uaoOmsVETZyXz-UkGc1f-u7-HDoUkGA/s640/prog4_056.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;350&quot; data-original-width=&quot;640&quot; height=&quot;219&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjpHVl3-hek0lp-357nnT5pCpYoTVB_Kon9apLv1eq5_un6HBLEkC2lidp_WvXPtKPESpk7MrNracIM_PB5rXErY0512Z5VweyzIxDmN-A0Gjx7zOFDP7SCFzwQXXrjJ7S9bg9zaIO1byudR0UjCMUl0zYRRfb-uaoOmsVETZyXz-UkGc1f-u7-HDoUkGA/w400-h219/prog4_056.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;I hear that copper is going to be worthless soon.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;i&gt;Yendorian Tales&lt;/i&gt;&amp;nbsp;has either a brilliant early-game economy or an infuriating one. I spent most of this session trying to decide. I spent the&amp;nbsp;&lt;i&gt;entirety&lt;/i&gt;&amp;nbsp;of this session trying to train my characters to the levels they had achieved before ultimately having to admit defeat. Normally, I&#39;d excoriate a game for making leveling so expensive that you functionally can&#39;t do it, but here I think it&#39;s meant to be a strategic choice. Most RPGs that require &quot;training&quot; to level make it cost such a trivial amount that it might as well cost nothing. The authors of&amp;nbsp;&lt;i&gt;Tales&lt;/i&gt;&amp;nbsp;wanted it to compete with equipment upgrades, attribute boosts, and other ways to spend cash.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgHVocacCpkovCs7r5WMWbQHFks736KnPElntc6Wxq3CYrjnw2NOriSY_VVxQmxxKdck95BcoP6izvYh_3HO59M6Uaagc3CzINNHG0m8NCGcVNlOpSizGXDxcrChMR8tRTZH_oOWvRDYyB4p_-p0-sNYVqnzukgfd-O1YusaIAQUeUYD0kcArLxZYSWkqw/s640/prog9_019.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;350&quot; data-original-width=&quot;640&quot; height=&quot;219&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgHVocacCpkovCs7r5WMWbQHFks736KnPElntc6Wxq3CYrjnw2NOriSY_VVxQmxxKdck95BcoP6izvYh_3HO59M6Uaagc3CzINNHG0m8NCGcVNlOpSizGXDxcrChMR8tRTZH_oOWvRDYyB4p_-p0-sNYVqnzukgfd-O1YusaIAQUeUYD0kcArLxZYSWkqw/w400-h219/prog9_019.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;The cost of education just keeps going up.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;To my mind, a game with a perfect economy would have:&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;A lot of ways to make money, roughly proportional to risk and effort.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;A lot of ways to spend money, none obviously better than the others, so that how and where to spend becomes a strategic or role-playing choice.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;An open economy, so that if you make bad spending choices, you haven&#39;t put yourself in a &quot;walking dead&quot; situation.&amp;nbsp;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;So far, these are the valuable things you can spend money&amp;nbsp;&lt;i&gt;on&lt;/i&gt;:&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;Weapon and armor upgrades. I still don&#39;t have the best shields for sale in the first town.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;Training characters to level up.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;Potions with a variety of effects.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;Mining equipment, including torches and tools, to offset what you lose while mining.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;Turning regular gear into magical gear, and increasing the enhancement of existing magical gear.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;One-time-only permanent attribute boosts. (I&#39;ve only found one of these so far, which I paid for during this session thinking it would increase sale prices. I assume others exist in other towns.)&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiFCrnGRE5KOIY-gADE9fCwZEaYt-XCHqrMajv6JF_Ivru8b5hl2VrA9ZVyIw9nUJa4Kmp8jmW2haiFgxqrL5rWxcMocUMeaY2rfa5ZjQDgDlL1soGFAd1hb3Cgsh-FcqSPlo0SrrKRVrXdBixnHnyJzFavEWbi0QiJ602vzuRgegWgcjXhy4qU-JjNDYQ/s640/prog4_050.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;350&quot; data-original-width=&quot;640&quot; height=&quot;219&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiFCrnGRE5KOIY-gADE9fCwZEaYt-XCHqrMajv6JF_Ivru8b5hl2VrA9ZVyIw9nUJa4Kmp8jmW2haiFgxqrL5rWxcMocUMeaY2rfa5ZjQDgDlL1soGFAd1hb3Cgsh-FcqSPlo0SrrKRVrXdBixnHnyJzFavEWbi0QiJ602vzuRgegWgcjXhy4qU-JjNDYQ/w400-h219/prog4_050.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;Time to hit the bars!&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;Lodging for the night to fully heal wounds and restore mana.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;Maps of part of the world.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;Processed Nuore, vital for casting spells.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;Horses.&amp;nbsp;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;As for ways to make money:&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;Financial rewards attached to quests, as discussed below.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;Fighting monsters for both direct cash and incidental cash when you sell their loot.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgsDwYoTTo9G2fgmqld2sOsc9AvJLJtM3tam9uJaDhiNyP49ZE22-iMHD_nu4MGtsUEssxfGCNB6IhaDrHX_MpO0J5JIEaF5K3Yyi5LK-48ja0gOWHrP0QmOU85miB2_R4-8sEUHGfJwbb0N6xkxzaP6QYMYy5l-r9UNEGbDzLaY6jANqO7Ma1eG7ni0HY/s640/prog9_027.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;350&quot; data-original-width=&quot;640&quot; height=&quot;219&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgsDwYoTTo9G2fgmqld2sOsc9AvJLJtM3tam9uJaDhiNyP49ZE22-iMHD_nu4MGtsUEssxfGCNB6IhaDrHX_MpO0J5JIEaF5K3Yyi5LK-48ja0gOWHrP0QmOU85miB2_R4-8sEUHGfJwbb0N6xkxzaP6QYMYy5l-r9UNEGbDzLaY6jANqO7Ma1eG7ni0HY/w400-h219/prog9_027.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;My accumulated loot after a visit to Thieves&#39; Guild.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;Mining for ore and fixing mine tracks, both of which are slow but endlessly repeatable.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;Gambling, but as we saw last time, either at poor odds or with low betting caps.&amp;nbsp;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;Selling Ancient Scrolls, keys, and magical artifacts to the archivist in the Athaneum. (I just found my first Ancient Scroll in a random treasure mound during this session.)&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiKWZ0RdDov1CyfdV7LsbsuSgU0I9Pfq54IWyIQLC2SVDuNcDP6VxN59Z2aJLajfc6jsvYANL5axyiXalmd0UiLmVKQhbQFDTts-WWmiSeAFonGrsxijmu-SPNq1Rq2KyAYoqRkwDxKnRQDTD2DlqFficg2SHZrH_xNfTm0pg-USj8BLOwVW8T1UViud-U/s640/prog15_011.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;350&quot; data-original-width=&quot;640&quot; height=&quot;219&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiKWZ0RdDov1CyfdV7LsbsuSgU0I9Pfq54IWyIQLC2SVDuNcDP6VxN59Z2aJLajfc6jsvYANL5axyiXalmd0UiLmVKQhbQFDTts-WWmiSeAFonGrsxijmu-SPNq1Rq2KyAYoqRkwDxKnRQDTD2DlqFficg2SHZrH_xNfTm0pg-USj8BLOwVW8T1UViud-U/w400-h219/prog15_011.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;Cha-ching.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Through either careful testing or luck, the authors managed to hit the mining balance just right. If ore were just a little easier to find, or sold for a bit more, or if picks didn&#39;t break so often, mining could easily wreck the economy. But like a good farming or crafting system in a modern RPG, the effort/reward ratio is calibrated so well that even though it provides reward for virtually no risk, it isn&#39;t the obvious thing to do.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicuWVuApJuT2y8FgRMOacOiV4PBIeobbNhPD2_CJsmtY6jF09mfNx9uW7WgvPkCpCmwv9ZDnYz0gqwslP_x5oY5_uSWgZPEYXnZzbQMUeDKEkkExEsDCeHxQRvv6chU4m3t6VX75nQ0J9Wz-bST599Or4EBFhOEvDujYoAg60U90uwmsmWkDuVcmOKU0c/s640/prog5_010.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;350&quot; data-original-width=&quot;640&quot; height=&quot;219&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicuWVuApJuT2y8FgRMOacOiV4PBIeobbNhPD2_CJsmtY6jF09mfNx9uW7WgvPkCpCmwv9ZDnYz0gqwslP_x5oY5_uSWgZPEYXnZzbQMUeDKEkkExEsDCeHxQRvv6chU4m3t6VX75nQ0J9Wz-bST599Or4EBFhOEvDujYoAg60U90uwmsmWkDuVcmOKU0c/w400-h219/prog5_010.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;I never thought I&#39;d be angry to see my characters ready for the next level.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;I have to praise the gambling system as well, with the caveat that it&#39;s easy for an unscrupulous player to save-scum his way to riches. The developers shouldn&#39;t have allowed saving in the town. They put the gambling hall at the end of a long, twisty building that takes a few minutes to reach. If the player had to reload from outside every time he lost a game of &quot;Twenty-One,&quot; he&#39;d probably think twice about walking all the way back to the tables instead of just heading for the mine.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;In any event, as in real life, there is an enormous attraction to gambling. More than once during this session, I was in Helsingor (the town with the casino), I had leveled up one miner, and I had discovered that I was just a few hundred gold pieces shy of leveling up the other one. Knowing I could walk a few buildings away, drop 1,000 pieces on the table, and win enough to prevent me from having to come back to the city (for now) was hard to resist.&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjYyrJ8bOOBsSZI7_p5rHcfwB4cyLO_aSDQ32xPWLc815bvnMjkI_iGBXGRCpKcWBuO7Nig9tk8WwaU6HXSg7I83PNdiKETC_gcsTNgQTQ1MCTiJmFdNKSY0l-242NeX3YX3xVy-WmV2idgPzXWb5tp3laCvHC3a8xHLJ2imbBBmCVZhxbfyWwLw5sf2l4/s640/prog9_026.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;350&quot; data-original-width=&quot;640&quot; height=&quot;219&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjYyrJ8bOOBsSZI7_p5rHcfwB4cyLO_aSDQ32xPWLc815bvnMjkI_iGBXGRCpKcWBuO7Nig9tk8WwaU6HXSg7I83PNdiKETC_gcsTNgQTQ1MCTiJmFdNKSY0l-242NeX3YX3xVy-WmV2idgPzXWb5tp3laCvHC3a8xHLJ2imbBBmCVZhxbfyWwLw5sf2l4/w400-h219/prog9_026.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;Outfitting myself at the mining shop.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Everything in the early game tells you to head for the mines. The governor of Saccate specifically asks for help clearing monsters out of the mines, and the first town is full of miners who sell tools, torches, and carts. There&#39;s even a mining shop that will sell ore. All you have to do is go north. I, of course, went south, visited the Athaneum before the developers probably intended, then visited the Thieves&#39; Guild, and got into an unending cycle of having enough experience but not enough gold for the next level.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;The Thieves&#39; Guild is a reasonably good place to grind, since its enemies (rogues, pickpockets, etc.) have weapons and armor that can be sold for a lot of cash. The problems with this approach are:&amp;nbsp; (a) thieves never drop Nuore, so I depleted my supply very fast; and (b) while grinding against them for money, you&#39;re simultaneously grinding against them for experience, which keeps you in the trap.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Still, my attempts to grind my way out of the problem had one positive outcome: While on my umpteenth trip through the guild to pay for training for my thief, I happened to notice an object on the wall that looked different from the other tapestries and wall decorations. It was the stolen painting from Helsingor. When I returned it to Olga in that city, she gave me 1,500 gold pieces—and enough experience for another level. Goddamn.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJ0vHquyZ6hJ7GF_KS7tUAYC8vpMYKoavrp9-NYXKBmyRhnzY_FhG7Njz1aFA4MCdEto3X915OeFGrfaMgVh_nNMC8bv_qgLDO4cuNWDfucWmaBjkZBJdpmjN0aikv_s22j3MLqFzaLPfbE_da9JlzmDrDTXJUa87lBTOBgaU0UCEJlWsFLvrt9F2RFck/s640/prog4_041.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;350&quot; data-original-width=&quot;640&quot; height=&quot;219&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJ0vHquyZ6hJ7GF_KS7tUAYC8vpMYKoavrp9-NYXKBmyRhnzY_FhG7Njz1aFA4MCdEto3X915OeFGrfaMgVh_nNMC8bv_qgLDO4cuNWDfucWmaBjkZBJdpmjN0aikv_s22j3MLqFzaLPfbE_da9JlzmDrDTXJUa87lBTOBgaU0UCEJlWsFLvrt9F2RFck/w400-h219/prog4_041.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;The thieves should have considered putting more than one work of art on their walls.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;A couple of interesting things happened when the characters hit Level 4. First, their classes changed. My two miners&amp;nbsp; became &quot;fighters.&quot; My rogue became a &quot;thief&quot; (I&#39;m not sure that&#39;s better). My two cleric/pupils and my wizard/pupil lost their &quot;pupil&quot; status. I wonder whether there are further &quot;promotions&quot; at higher levels.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;More importantly, the first time someone hit Level 4 (in this case, my rogue), I triggered a bit of a cut scene. It began with a pop-up message:&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgdccNQpjca82ZVixvP80tRTpYUozxUYALp9ts0fnlrOb-Pg-3rPwN5IBfCmhI9vVhtQqe3Jgesv_QV8F_LHjHxijbpzc0LmaBLfh7g1salsNKsFFK3aZxBp520-gk5SPRVlnGf5BEMxmHK5PJ5SKVYwkeaYgbpEDFYWaqB63Ko8wXdcJsndGKuEGnZlok/s640/prog16_009.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;350&quot; data-original-width=&quot;640&quot; height=&quot;219&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgdccNQpjca82ZVixvP80tRTpYUozxUYALp9ts0fnlrOb-Pg-3rPwN5IBfCmhI9vVhtQqe3Jgesv_QV8F_LHjHxijbpzc0LmaBLfh7g1salsNKsFFK3aZxBp520-gk5SPRVlnGf5BEMxmHK5PJ5SKVYwkeaYgbpEDFYWaqB63Ko8wXdcJsndGKuEGnZlok/w400-h219/prog16_009.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;This was a bit of a bonus. Getting out of the Thieves&#39; Guild can be perilous.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;I was in the Thieves&#39; Guild at the time, so I guess this weird train of people marched all the way to the Athaneum. There, we assembled in the Great Hall, where according to earlier dialogue, the wizard Zamora was due to give a big presentation.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEivB88WaNTZ8dKKul5ww7ej7qi4ukyje7UG7ny9nthHvn0idfy0d4Jopo3TlaQ4QSb2nz4S5DkW6OZGl63g7JteS5FF96lK_tGpLei4cBtLyvEaLfNDfyRsLtRCQ42TewhtJijocKv__JnIYghw8gA6DV6cMDJFEVUNd496HATjFLU149bSOxlaOl201N0/s640/prog16_010.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;350&quot; data-original-width=&quot;640&quot; height=&quot;219&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEivB88WaNTZ8dKKul5ww7ej7qi4ukyje7UG7ny9nthHvn0idfy0d4Jopo3TlaQ4QSb2nz4S5DkW6OZGl63g7JteS5FF96lK_tGpLei4cBtLyvEaLfNDfyRsLtRCQ42TewhtJijocKv__JnIYghw8gA6DV6cMDJFEVUNd496HATjFLU149bSOxlaOl201N0/w400-h219/prog16_010.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;I feel like &quot;Zamora&quot; ought to be a woman. Maybe &quot;Zamoro&quot; for a man? &quot;Zamorax?&quot;&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Zamora began speaking, noting that lately, monsters had been becoming &quot;stronger and more numerous.&quot; He said that he had found a solution to the problem. He produced a black orb and said that &quot;once enchanted,&quot; it would &quot;vanquish all evil creatures from Yendor.&quot; This is the kind of thing that you just go along with in an RPG, where &quot;evil&quot; is a real thing, but that would set off all kinds of alarm bells if it happened in real life.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Suddenly, an invisible figure appeared in the hall. Okay, that&#39;s an oxymoron. A figure that could only be seen as a vague outline appeared in the hall. It cast a spell that disabled Zamora, levitated Zamora&#39;s orb over to itself, and disappeared.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhnPnpzjXgbrxa3wasLk-HsuYjS-O7QaSyCRLD-tNrdTAuE7RCqsbbsztZUpxLsHqGIgsaEvmAMaFVpFQJTL2LpwbtaQi4KeziM20J1FCMe4OSersG1kJuDyXDkJ-wU7YLzrmxBXMiOH2cptWYWDyZ0cqbJmN74a883jF_a7bxEu0Y9eyx6XcoFVSchsBk/s640/prog16_015.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;350&quot; data-original-width=&quot;640&quot; height=&quot;219&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhnPnpzjXgbrxa3wasLk-HsuYjS-O7QaSyCRLD-tNrdTAuE7RCqsbbsztZUpxLsHqGIgsaEvmAMaFVpFQJTL2LpwbtaQi4KeziM20J1FCMe4OSersG1kJuDyXDkJ-wU7YLzrmxBXMiOH2cptWYWDyZ0cqbJmN74a883jF_a7bxEu0Y9eyx6XcoFVSchsBk/w400-h219/prog16_015.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;That&#39;s awfully lazy. You&#39;re standing like three feet away.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;The Governor of Saccate jumped up to quiet the terrified audience, promising that the healers were on their way and the number of guards would be increased. &quot;If any of you is courageous enough to set forth and return the orb,&quot; he said, we could join him and the other governors in the Council Chambers upstairs.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;We did so immediately, of course. The Council is made up of the governors of Saccate, Port Hope, and New Devon, the latter two of which I have not yet visited. NPC dialogue confirms there are only three council members, but I note:&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;ul style=&quot;text-align: left;&quot;&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;There are 13 seats at their table.&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;Where there ought to be a fourteenth seat, there is instead an empty gap.&amp;nbsp;&lt;/li&gt;&lt;/ul&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Were there once more Council members? Was there a fourteenth city, now lost? Am I just overthinking it? Time will tell.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEju98ymOaAshF4mOi7vuNRo3cvGAImGNif5U6thXkZds1O-NlQp16_MGpydN171HDlCkbHtGZ_w1s84BvqcZBJfB4M7TkmpZWmoEP1SAA-eMi5uWP8BCRWhPQjKFQTxhUVVW8DrEhkLgFqXI1fMdDlXGIK_r9TAg0pgL2vuqlxn3k_ZwNr6z0eDYcbNbXA/s640/prog14_008.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;350&quot; data-original-width=&quot;640&quot; height=&quot;219&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEju98ymOaAshF4mOi7vuNRo3cvGAImGNif5U6thXkZds1O-NlQp16_MGpydN171HDlCkbHtGZ_w1s84BvqcZBJfB4M7TkmpZWmoEP1SAA-eMi5uWP8BCRWhPQjKFQTxhUVVW8DrEhkLgFqXI1fMdDlXGIK_r9TAg0pgL2vuqlxn3k_ZwNr6z0eDYcbNbXA/w400-h219/prog14_008.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;&quot;Why is there a missing chair?&quot; &quot;We don&#39;t talk about that!!&quot;&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;div style=&quot;text-align: justify;&quot;&gt;Each of the governors gave us 1,000 gold pieces to help cover our expenses, but they had no leads or clues. So I headed downstairs to see Zamora in the hospital. All he could say was: &quot;Talk to Norman.&quot;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhjHSu3FETJgZrCPOC8PEPXTa9ZKjnToX8SpSM9QRmZ2LToKxke6fqmKjlFb3wshybTEh-_KtQ06sjt6Wu9HT-u3OWseN8zzPISPfYiCW1EvYGgn45soGZvU7Y6L4y_TAzz-cQLNlj9pw8cz5_XztmL2TfEigzRPxP1G5ZLCRoCOBaMVMy5WOMQ3Un1A0c/s640/prog4_046.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;350&quot; data-original-width=&quot;640&quot; height=&quot;219&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhjHSu3FETJgZrCPOC8PEPXTa9ZKjnToX8SpSM9QRmZ2LToKxke6fqmKjlFb3wshybTEh-_KtQ06sjt6Wu9HT-u3OWseN8zzPISPfYiCW1EvYGgn45soGZvU7Y6L4y_TAzz-cQLNlj9pw8cz5_XztmL2TfEigzRPxP1G5ZLCRoCOBaMVMy5WOMQ3Un1A0c/w400-h219/prog4_046.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;&quot;Tell him to clear my browser history.&quot;&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Norman is Zamora&#39;s assistant, the smart-ass who gave me a picture of a musical note when I inquired about the NOTES he took for his master. This time, he had more to say, including the fact that Zamora kept a journal in his room.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;I went to Zamora&#39;s room and found his journal—helpfully glowing—on a shelf. Unfortunately, it was locked.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgjfgZefvmlywEt-uSMNeo5UM_RRZn-AdyeUIT-t9apEjljNyLfGe7KVk3olGv5FAmajQkiPQ5VWUfQ7BHnsWSOe5pLL8d8jMdjhA6G5YAo7R9GKrVUa9KCIPpf9e2qbnSHoL9mo6YRosyNrKPt3oBavpTWJSv8jOw2Pll54Npr6sUhXoDsv4qIIj2_69Q/s640/prog4_049.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;350&quot; data-original-width=&quot;640&quot; height=&quot;219&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgjfgZefvmlywEt-uSMNeo5UM_RRZn-AdyeUIT-t9apEjljNyLfGe7KVk3olGv5FAmajQkiPQ5VWUfQ7BHnsWSOe5pLL8d8jMdjhA6G5YAo7R9GKrVUa9KCIPpf9e2qbnSHoL9mo6YRosyNrKPt3oBavpTWJSv8jOw2Pll54Npr6sUhXoDsv4qIIj2_69Q/w400-h219/prog4_049.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;I might have found the missing stool, too.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;I talked to a few other people on the second floor and noticed that some dialogue had changed since the incident with Zamora. I was mildly curious what the workers preparing the Great Hall for Zamora&#39;s presentation would say now that the presentation was over. One of them, Conrad, after recapping the events I had just witnessed, told me that he saw something shiny fall out of Zamora&#39;s cloaks as the healers carried him away. &quot;If I was going to sell something like that,&quot; he said. &quot;I would probably try to sell it in the Thieves&#39;&amp;nbsp;Guild.&quot; I shudder to think what would have happened if I hadn&#39;t spoken to Conrad. I probably would have visited every other city in the game, taking notes, fighting monsters, leveling up, never getting a bead on the main quest.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgqPmZ7RiAmeQJnIHTxmfYV_MTwdF4NSiKjBUut0RT2oJMdtBZY4VcCrLzFnXBDiKsPvLQINXdDqDVp6ZulpdIEumraxruwK8oikvod14E2KfTgnygzUNqe0GzBFdq7mxarebSQLTFm5_4KuaArY3U5WvPkemSlGhULgzKOr4zofohe2lVkDoAyg6lo1mM/s640/prog13_023.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;350&quot; data-original-width=&quot;640&quot; height=&quot;219&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgqPmZ7RiAmeQJnIHTxmfYV_MTwdF4NSiKjBUut0RT2oJMdtBZY4VcCrLzFnXBDiKsPvLQINXdDqDVp6ZulpdIEumraxruwK8oikvod14E2KfTgnygzUNqe0GzBFdq7mxarebSQLTFm5_4KuaArY3U5WvPkemSlGhULgzKOr4zofohe2lVkDoAyg6lo1mM/w400-h219/prog13_023.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;We already covered this. An &quot;invisible person&quot; cannot &quot;show up.&quot;&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Sure enough, I discovered—after fighting through several more groups of thieves—the Thieves&#39; Guild shop was now selling a Golden Key. I bought it, used it on the journal, and got the following message:&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi9SxL-gpK5qLhpeNf9cpZ6U1tPTPgDz_75BqORtapOTW2JqR2Xwxd5emfgfTNl8ItVF9TC1T18wZ-T5ztl-0hCGkyffO-Gzys2_FJDQoh_9za77uhX7FzgTyhy1Nyzh6SmO6WhJT4Vz6Kq7tlKbkaRCjdTTpoYFCeD2iiz4vfykS8na53ZyMjEcojYT6w/s640/prog11_004.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;350&quot; data-original-width=&quot;640&quot; height=&quot;219&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi9SxL-gpK5qLhpeNf9cpZ6U1tPTPgDz_75BqORtapOTW2JqR2Xwxd5emfgfTNl8ItVF9TC1T18wZ-T5ztl-0hCGkyffO-Gzys2_FJDQoh_9za77uhX7FzgTyhy1Nyzh6SmO6WhJT4Vz6Kq7tlKbkaRCjdTTpoYFCeD2iiz4vfykS8na53ZyMjEcojYT6w/w400-h219/prog11_004.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;Wait, why do we want to disable the Orb?&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;I had already met the Hermit in a previous session, but instead of returning to him now, I finally decided to check out the mines. The map shows two entrances near Saccate. I went to the northwest one first. The designers did some fun things with the graphics to suggest elevation even when the party is still walking on a flat surface. This gimmick continued in the mines, too.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGCp3rdLbkcBBywTmDJw9wdLoh4x-gSBXdlo7rTQ2jXPKp6kpVqsc-5ibJnqB5HQSuuPIM48lhiBdxpfh7K2l055UQ2_tlz0meZmpLvJFiRvfK-17BZ8HinrIq7Tfvq2znTwgI4zpWXMNyndhe8fRS6n1fIYPBWWFf_GJl10nuZBW8NKFa2E7I1R4tGNQ/s640/prog4_052.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;350&quot; data-original-width=&quot;640&quot; height=&quot;219&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGCp3rdLbkcBBywTmDJw9wdLoh4x-gSBXdlo7rTQ2jXPKp6kpVqsc-5ibJnqB5HQSuuPIM48lhiBdxpfh7K2l055UQ2_tlz0meZmpLvJFiRvfK-17BZ8HinrIq7Tfvq2znTwgI4zpWXMNyndhe8fRS6n1fIYPBWWFf_GJl10nuZBW8NKFa2E7I1R4tGNQ/w400-h219/prog4_052.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;Walking &quot;up&quot; to the mine&#39;s entrance.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;The mines had a lot of insect enemies, including caves in which we fought fixed battles and could &quot;clear&quot; them. It reminded me quite like&amp;nbsp;&lt;i&gt;The Magic Candle&lt;/i&gt;&amp;nbsp;in this regard.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Aside from these battles, the primary reason to visit the mines is to mine ore from the walls. You need to have at least one mining tool to do this, but the more you have, the more characters can mine, which increases the yield. You also repair bits of broken track with the same tools; the game keeps track of how many sections you&#39;ve repaired and rewards you back at the mining shop. Both broken tracks and ore are randomized every time you leave and enter the caves, so you could do this effectively indefinitely—except that the mining tools occasionally break. You want to enter the caves with dozens of them, which is a non-trivial up-front investment.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;I became somewhat interested in figuring out the overall mining &quot;yield.&quot; This is tough because it&#39;s tough to determine the most optimal way to search the mines, plus some walls never seem to yield certain types of ore. But to take an example, if I just entered the mined, searched the nearest wall until I found something, and exited (which resets the mine), I calculated from 50 sample runs that I would find ore about 50% of the time in my first search and about 75% of the time within two searches. The average yield per search (accounting for finding nothing sometimes) was 10.5 units of lead, 2.0 units of iron, and 4.7 units of copper. Lead and iron sell for one gold piece each and copper sells for two, so that means the average search produces about 20 gold pieces&#39; worth of ore. It takes maybe 4 seconds to enter, search, and exit, and there&#39;s a roughly 6% chance that the mining tools will break (cost: 20 gold), reducing the average yield to around 18.8 gold pieces. If I did this boring task for about half an hour, I&#39;d have roughly enough gold to get my party members from Level 3 to Level 4. Again, you can see how a slight change in these variables would either break the economy or make mining not worth the effort at all.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj9JQPHqUA-k6kj3We0p7-CL2ICKJgvcNJ39oT2-Ca9SmXWFryoUOJpUXC9ENiz0BOwgeffR2_2XCWA03D1leO1O_35Z7p0xCUKQFkGUG7lcRIiXXd_naOsK7pLogUI51PJ3_nSac0X5kiQX183p3xla6RcoH_YL2o7LKmAPfRKUGGkqlOklMvJH0htKLA/s640/prog10_027.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;350&quot; data-original-width=&quot;640&quot; height=&quot;219&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj9JQPHqUA-k6kj3We0p7-CL2ICKJgvcNJ39oT2-Ca9SmXWFryoUOJpUXC9ENiz0BOwgeffR2_2XCWA03D1leO1O_35Z7p0xCUKQFkGUG7lcRIiXXd_naOsK7pLogUI51PJ3_nSac0X5kiQX183p3xla6RcoH_YL2o7LKmAPfRKUGGkqlOklMvJH0htKLA/w400-h219/prog10_027.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;One of the fixed &quot;room&quot; battles.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Anyway, I fully searched the two non-hermit mines. I don&#39;t know that I found everything; the caves are big enough that you could easily miss a chunk. But following the right wall all the way around, I cleared out all of the fixed battles that I could find. The Governor of Saccate didn&#39;t acknowledge this victory in any way. I&#39;m not sure that the opening quest to &quot;save the miners&quot; can be completed at all, given that plenty of random battles still spawn.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Miscellaneous notes:&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;The game has the laziest approach to borders that I&#39;ve ever seen. The land doesn&#39;t end at the water&#39;s edge. There isn&#39;t an impenetrable mountain range. It just . . . ends.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhD2g160DZLZGvO9AsOLN_N3Tc_-o78MNKbRVq3LLIqynzQfzc7kFL00qk4uXDpySTF7cJzucRHQcyymm9wFDuB2DWLGeqN2Znv0R4WPuaBrDQW1n9VGDgdbXXq-I9WEApVZl4aC2FXMgwEifIrGcLY6mqoe49evdVHsuNQgCrmo88Y82FBYRmjZxVmjJc/s640/prog4_051.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;350&quot; data-original-width=&quot;640&quot; height=&quot;219&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhD2g160DZLZGvO9AsOLN_N3Tc_-o78MNKbRVq3LLIqynzQfzc7kFL00qk4uXDpySTF7cJzucRHQcyymm9wFDuB2DWLGeqN2Znv0R4WPuaBrDQW1n9VGDgdbXXq-I9WEApVZl4aC2FXMgwEifIrGcLY6mqoe49evdVHsuNQgCrmo88Y82FBYRmjZxVmjJc/w400-h219/prog4_051.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;What&#39;s beyond the fog?&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;In addition to paying 8 gold pieces per section of repaired track, each party member gets 4 experience points.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhAWgV3Duid-c2XStxMbIPYkZOdJ0RvxLJPbmK1rkAKOGKZp-sY-i9CH8lJ5cW1tpQhBbL1bT0FovKUFXihyphenhyphen-uP-RZXenYUfIKx-DxWWD6s2P0QjCv8qnUYbMpJ5n4HJGb7oUftvs-srh84Lv9-rxAX3O5ruOo_bNXkFTbtxX0CgzZeaZooIiJyQ3BQjUM/s640/prog9_025.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;350&quot; data-original-width=&quot;640&quot; height=&quot;219&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhAWgV3Duid-c2XStxMbIPYkZOdJ0RvxLJPbmK1rkAKOGKZp-sY-i9CH8lJ5cW1tpQhBbL1bT0FovKUFXihyphenhyphen-uP-RZXenYUfIKx-DxWWD6s2P0QjCv8qnUYbMpJ5n4HJGb7oUftvs-srh84Lv9-rxAX3O5ruOo_bNXkFTbtxX0CgzZeaZooIiJyQ3BQjUM/w400-h219/prog9_025.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;Banging spikes into track, fighting monsters . . . it&#39;s all the same thing, really.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;The game frequently glitches when I (L)ook at random items. For instance, looking at a particular skull in a mine caused all the graphics to go haywire. The party icon changed to a mining pick and walls disappeared.&amp;nbsp;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;Many sections of the mines require a mining cart to navigate. A party that runs out of mining tools could be trapped behind sections of broken track. If the player saved the game, I&#39;m not sure that there&#39;s any recourse.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;Trying to pick up a crate in one part of a mine (a crate that the party cannot pick up) somehow triggered a battle with two dragons. There was no chance I was going to win that.&amp;nbsp;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiNIOLtFPlXn2FOTcCM17rkqdjYeEx0HHjJQGuw2BtpNnu4bN5loeUjRgqwj-Po-9bucOnlTiRRIOiKnGSvj_krW6jFFhASsMjB-fnDx1kLw9j6-8N2QFr9tODL3CPWUj-f8Nc4g9lU5IM0LWMITt_8w1phGYgRH6KXOwc3OyDvCRLeQ4O1zSBHia8fCAA/s640/prog10_034.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;350&quot; data-original-width=&quot;640&quot; height=&quot;219&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiNIOLtFPlXn2FOTcCM17rkqdjYeEx0HHjJQGuw2BtpNnu4bN5loeUjRgqwj-Po-9bucOnlTiRRIOiKnGSvj_krW6jFFhASsMjB-fnDx1kLw9j6-8N2QFr9tODL3CPWUj-f8Nc4g9lU5IM0LWMITt_8w1phGYgRH6KXOwc3OyDvCRLeQ4O1zSBHia8fCAA/w400-h219/prog10_034.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;Hey, I didn&#39;t think the crate was that important.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;When I was done exploring the mines, I traded in the ore and&amp;nbsp;&lt;i&gt;finally&lt;/i&gt;&amp;nbsp;had enough money to finish leveling my characters to Level 5. My spellcasters have a lot of spells I haven&#39;t explored yet, but I&#39;m wary of doing so until I build up a greater stock of Nuore. You can supposedly find Nuore in the mines and pay to have it processed, but I haven&#39;t found any yet except from battles with insects.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjCaC5xAz5Z1m_25s4rRbS-GmZXufEmihtjyYavTxPE-j8C_zWR7FClpm5tFP4jMjd2NBlXM_9nkaPqfzJkf75sS9j3pGgChm9fAd_7n0nfP2HGmGvmymyGwfsur2b6dRjNDQFeAmLjOsnzq9sylmKKC1jiiXjIUXtX82NUSq4d8o_28cKSBhHsn2pCu3E/s640/prog14_014.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;350&quot; data-original-width=&quot;640&quot; height=&quot;219&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjCaC5xAz5Z1m_25s4rRbS-GmZXufEmihtjyYavTxPE-j8C_zWR7FClpm5tFP4jMjd2NBlXM_9nkaPqfzJkf75sS9j3pGgChm9fAd_7n0nfP2HGmGvmymyGwfsur2b6dRjNDQFeAmLjOsnzq9sylmKKC1jiiXjIUXtX82NUSq4d8o_28cKSBhHsn2pCu3E/w400-h219/prog14_014.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;Sure. We&#39;re not trying to save the world or anything.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;I capped this session by re-visiting the hermit in his cave to the northeast of Thieves&#39; Guild. When I showed him Zamora&#39;s journal, he said he&#39;d help—but only if I killed a wyvern to the north of his cave. We&#39;ll continue with that exciting adventure next time.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;i&gt;&lt;b&gt;Time so far: &lt;/b&gt;10&amp;nbsp;hours&lt;/i&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;****&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;a href=&quot;https://crpgaddict.blogspot.com/2026/05/yendorian-tales-map-of-world.html&quot;&gt;Previous entry in this series&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://crpgaddict.blogspot.com/feeds/1870741024418425687/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://crpgaddict.blogspot.com/2026/05/yendorian-tales-im-miner-not-fighter.html#comment-form' title='31 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6162314467762792782/posts/default/1870741024418425687'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6162314467762792782/posts/default/1870741024418425687'/><link rel='alternate' type='text/html' href='http://crpgaddict.blogspot.com/2026/05/yendorian-tales-im-miner-not-fighter.html' title='Yendorian Tales: I&#39;m a Miner, not a Fighter'/><author><name>CRPG Addict</name><uri>http://www.blogger.com/profile/01238237377918550322</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjOb9C1_KiKx26aLHQTcaeo2I-exLlJ4K__FHGOPO6UGIgzmK5AD8LA4SEI_uwoZyyiQCj_OkTjCfCqpiTC9vL2utTSWEVixon8fYvK18hKNY6yYT616YlE-eqQ22gdPHE/s97/gimlet.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjpHVl3-hek0lp-357nnT5pCpYoTVB_Kon9apLv1eq5_un6HBLEkC2lidp_WvXPtKPESpk7MrNracIM_PB5rXErY0512Z5VweyzIxDmN-A0Gjx7zOFDP7SCFzwQXXrjJ7S9bg9zaIO1byudR0UjCMUl0zYRRfb-uaoOmsVETZyXz-UkGc1f-u7-HDoUkGA/s72-w400-h219-c/prog4_056.png" height="72" width="72"/><thr:total>31</thr:total></entry></feed>