<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-5927544581291786949</id><updated>2024-12-08T01:37:03.607-06:00</updated><category term="Game Development"/><category term="John Hattan"/><category term="siteannouncements"/><category term="Unity3D"/><category term="Angriest Programmer"/><category term="GameDev"/><category term="Bargains"/><category term="Servers"/><category term="Personal"/><category term="Existential Angst"/><category term="Flash"/><category term="GDC17"/><category term="Entertainment"/><category term="PHP"/><category term="gamedevelopment"/><category term="ActionScript"/><category term="Browsers"/><category term="Humor"/><category term="General Programming"/><category term="JavaScript"/><category term="PlayIndie"/><category term="stabby"/><category term="AssetStore"/><category term="Beer"/><category term="Daily Puzzles"/><category term="JustSayin"/><category term="MSFTConnect"/><category term="Ponies"/><category term="Publicity"/><category term="UnityChristmas"/><category term="gamedesign"/><category term="mobilegamedev"/><category term="mobilegames"/><category term="mobilegaming"/><category term="podcasts"/><category term="shutupandtakemymoney"/><category term="GDC"/><category term="Games"/><title type='text'>The Code Zone Bargain Basement Blog</title><subtitle type='html'>Decades of dubious game development wisdom!</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='https://thecodezone.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/5927544581291786949/posts/default'/><link rel='alternate' type='text/html' href='https://thecodezone.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='https://www.blogger.com/feeds/5927544581291786949/posts/default?start-index=26&amp;max-results=25'/><author><name>John Hattan</name><uri>http://www.blogger.com/profile/07748966190134140467</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>2361</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-5927544581291786949.post-1630857157954074371</id><published>2019-09-18T09:04:00.003-05:00</published><updated>2019-09-18T09:04:28.961-05:00</updated><title type='text'>Neato transition effect</title><content type='html'>Just boosting the signal on this because it&#39;s cool. A particle effect moving towards you to make an interesting screen transition.&lt;br /&gt;
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&lt;a href=&quot;https://github.com/KVinS/SAO-Transition-Effect&quot;&gt;https://github.com/KVinS/SAO-Transition-Effect&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='https://thecodezone.blogspot.com/feeds/1630857157954074371/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment/fullpage/post/5927544581291786949/1630857157954074371' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/5927544581291786949/posts/default/1630857157954074371'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/5927544581291786949/posts/default/1630857157954074371'/><link rel='alternate' type='text/html' href='https://thecodezone.blogspot.com/2019/09/neato-transition-effect.html' title='Neato transition effect'/><author><name>John Hattan</name><uri>http://www.blogger.com/profile/07748966190134140467</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5927544581291786949.post-398790481578572662</id><published>2019-09-12T09:10:00.002-05:00</published><updated>2019-09-12T09:10:48.905-05:00</updated><title type='text'>New Unity3D UI and just general musing.</title><content type='html'>Hey, I&#39;m back for the time being, as I haven&#39;t found a social network where I can talk about stuff like this and get decent engagement/comments/discussion/etc.&lt;br /&gt;
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And I said to myself, what if I just collected my thoughts in writing and then just post them into the void? I mean, I&#39;ll likely get the same engagement, but I don&#39;t have the whole social network drama to deal with.&lt;br /&gt;
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That said, I installed the Unity 2019.3 beta, and I like the new look. The original Unity UI was sorta-kinda made to fit with the original Mac OS X scheme. This new &quot;flat&quot; look is much more akin to the new Blender. I don&#39;t see much functionally different in the UI apart from the ability to change the default UI font (nice looking cross-platform font or more standard OS-centric font like &quot;Veranda&quot;).</content><link rel='replies' type='application/atom+xml' href='https://thecodezone.blogspot.com/feeds/398790481578572662/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment/fullpage/post/5927544581291786949/398790481578572662' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/5927544581291786949/posts/default/398790481578572662'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/5927544581291786949/posts/default/398790481578572662'/><link rel='alternate' type='text/html' href='https://thecodezone.blogspot.com/2019/09/new-unity3d-ui-and-just-general-musing.html' title='New Unity3D UI and just general musing.'/><author><name>John Hattan</name><uri>http://www.blogger.com/profile/07748966190134140467</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5927544581291786949.post-2102815614118048018</id><published>2019-04-11T15:51:00.001-05:00</published><updated>2019-04-11T15:51:59.951-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="gamedevelopment"/><title type='text'>Made little sense to have a desert planet without sandworms, so I s...</title><content type='html'>&lt;p&gt;Made little sense to have a desert planet without sandworms, so I swapped out that two legged rhino-unicorn-thingy for a big worm-looking guy. Also I think it works better because I wanted the blue creatures to be twice as strong as anything else on the planet, and sandworms in fiction tend to be big strong fellas.&lt;/p&gt;
&lt;p&gt;This is a bit of the flavor-text I&#39;m going for. I&#39;m trying not to have any of that &quot;conversation&quot; that so many games start with. Everything&#39;s just gonna get detailed dynamic flavor-text that&#39;ll tell you a little bit about the the asteroid-pirating that you&#39;re doing. &lt;a class=&quot;tag&quot; href=&quot;/tags/gamedevelopment&quot;&gt;#gamedevelopment&lt;/a&gt;&lt;/p&gt;
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from John Hattan&#39;s Public Feed http://j.mp/2D3RoCX&lt;br /&gt;
</content><link rel='replies' type='application/atom+xml' href='https://thecodezone.blogspot.com/feeds/2102815614118048018/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment/fullpage/post/5927544581291786949/2102815614118048018' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/5927544581291786949/posts/default/2102815614118048018'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/5927544581291786949/posts/default/2102815614118048018'/><link rel='alternate' type='text/html' href='https://thecodezone.blogspot.com/2019/04/made-little-sense-to-have-desert-planet.html' title='Made little sense to have a desert planet without sandworms, so I s...'/><author><name>John Hattan</name><uri>http://www.blogger.com/profile/07748966190134140467</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5927544581291786949.post-814008478336391085</id><published>2019-04-10T13:51:00.003-05:00</published><updated>2019-04-10T13:51:31.176-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="gamedevelopment"/><title type='text'>Here&#39;s &quot;Desert Planet&quot; populated from the panel I posted earlier. I...</title><content type='html'>&lt;p&gt;Here&#39;s &quot;Desert Planet&quot; populated from the panel I posted earlier. I&#39;m facing a purpleberry that&#39;ll heal five points of damage (which I don&#39;t currently need because I&#39;m at full health).&lt;/p&gt;
&lt;p&gt;I can grab the blue energy, but my gun can only hold one color of energy so I&#39;d automatically sell all ten charges of white energy.&lt;/p&gt;
&lt;p&gt;I could enter the cave, but I don&#39;t have a Fulgoid Fungus to reveal what&#39;s in it. Thus I don&#39;t know if it&#39;s full of jewels or full of monsters.&lt;/p&gt;
&lt;p&gt;Actually a good move is to shoot that gray monster southeast of me. My current hero, Pax Protagonist, has enhanced range and does 1/2 damage to whatever&#39;s one square on the other side of what I shoot, so I&#39;d do 7 damage to the Superior Gray Blob and 3 damage to the Space Cactus, killing both of them.&lt;/p&gt;
&lt;p&gt;I need to make the blue monsters stronger. The reason I have blue energy on the board is because blue energy does 2x damage to blue creatures. So I want overpowered blue creatures on this board so you&#39;ll have an incentive to collect up blue energy. &lt;a class=&quot;tag&quot; href=&quot;/tags/GameDevelopment&quot;&gt;#GameDevelopment&lt;/a&gt;&lt;/p&gt;
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from John Hattan&#39;s Public Feed http://j.mp/2uWCTwb&lt;br /&gt;
</content><link rel='replies' type='application/atom+xml' href='https://thecodezone.blogspot.com/feeds/814008478336391085/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment/fullpage/post/5927544581291786949/814008478336391085' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/5927544581291786949/posts/default/814008478336391085'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/5927544581291786949/posts/default/814008478336391085'/><link rel='alternate' type='text/html' href='https://thecodezone.blogspot.com/2019/04/heres-desert-planet-populated-from.html' title='Here&#39;s &quot;Desert Planet&quot; populated from the panel I posted earlier. I...'/><author><name>John Hattan</name><uri>http://www.blogger.com/profile/07748966190134140467</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5927544581291786949.post-3802504921367587281</id><published>2019-04-10T13:51:00.001-05:00</published><updated>2019-04-10T13:51:30.505-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="gamedevelopment"/><title type='text'>Here&#39;s how I define the population of a planet. Each &quot;Proportion&quot; n...</title><content type='html'>&lt;p&gt;Here&#39;s how I define the population of a planet. Each &quot;Proportion&quot; number represents how much of the whole the character takes up. So an &quot;EnemyBlob2&quot; with an 8 is 8 times more likely to appear than an &quot;ItemRevealCave&quot; with a 1.&lt;/p&gt;
&lt;p&gt;So at runtime I just add up all the numbers, pick a random in that range, and grab whatever lives in that part of the range. &lt;a class=&quot;tag&quot; href=&quot;/tags/GameDevelopment&quot;&gt;#GameDevelopment&lt;/a&gt;&lt;/p&gt;
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from John Hattan&#39;s Public Feed http://j.mp/2P1DcPD&lt;br /&gt;
</content><link rel='replies' type='application/atom+xml' href='https://thecodezone.blogspot.com/feeds/3802504921367587281/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment/fullpage/post/5927544581291786949/3802504921367587281' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/5927544581291786949/posts/default/3802504921367587281'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/5927544581291786949/posts/default/3802504921367587281'/><link rel='alternate' type='text/html' href='https://thecodezone.blogspot.com/2019/04/heres-how-i-define-population-of-planet.html' title='Here&#39;s how I define the population of a planet. Each &quot;Proportion&quot; n...'/><author><name>John Hattan</name><uri>http://www.blogger.com/profile/07748966190134140467</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5927544581291786949.post-2954670195803487097</id><published>2019-03-07T12:27:00.001-06:00</published><updated>2019-03-07T12:27:36.617-06:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="gamedevelopment"/><title type='text'>Still working apace on Dwarf Planet Pirates (a name with which I am...</title><content type='html'>&lt;p&gt;Still working apace on Dwarf Planet Pirates (a name with which I am still not in love). Made some pretty big changes because the various player/enemy/item bits were getting un-maintainable so I went back to a more component-ized model. So now, for example, an enemy only contains a name, description, and default sprite. Everything else (Strength, value, abilities) are components.&lt;/p&gt;
&lt;p&gt;I also got rid of the rather complex pooling solution I was using. Seems like the GC is finally getting enough love that it&#39;s no longer an absolute requirement to recycle stuff after it dies. &lt;a class=&quot;tag&quot; href=&quot;/tags/gamedevelopment&quot;&gt;#gamedevelopment&lt;/a&gt;&lt;/p&gt;
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from John Hattan&#39;s Public Feed http://j.mp/2Tl0DJ4&lt;br /&gt;
</content><link rel='replies' type='application/atom+xml' href='https://thecodezone.blogspot.com/feeds/2954670195803487097/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment/fullpage/post/5927544581291786949/2954670195803487097' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/5927544581291786949/posts/default/2954670195803487097'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/5927544581291786949/posts/default/2954670195803487097'/><link rel='alternate' type='text/html' href='https://thecodezone.blogspot.com/2019/03/still-working-apace-on-dwarf-planet.html' title='Still working apace on Dwarf Planet Pirates (a name with which I am...'/><author><name>John Hattan</name><uri>http://www.blogger.com/profile/07748966190134140467</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5927544581291786949.post-6754999727768304392</id><published>2019-03-02T14:22:00.001-06:00</published><updated>2019-03-02T14:22:22.153-06:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="gamedevelopment"/><title type='text'>#gamedevelopment not sure if I posted this, but Humble Bundle has a...</title><content type='html'>&lt;p&gt;&lt;a class=&quot;tag&quot; href=&quot;/tags/gamedevelopment&quot;&gt;#gamedevelopment&lt;/a&gt; not sure if I posted this, but Humble Bundle has a few gig of game clipart selling for a good price right now. &lt;a href=&quot;https://www.humblebundle.com/software/fantasy-game-dev-bundle&quot; rel=&quot;nofollow noopener noreferrer&quot; target=&quot;_blank&quot;&gt;https://www.humblebundle.com/software/fantasy-game-dev-bundle&lt;/a&gt;&lt;/p&gt;
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from John Hattan&#39;s Public Feed http://j.mp/2NEK4l7&lt;br /&gt;
</content><link rel='replies' type='application/atom+xml' href='https://thecodezone.blogspot.com/feeds/6754999727768304392/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment/fullpage/post/5927544581291786949/6754999727768304392' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/5927544581291786949/posts/default/6754999727768304392'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/5927544581291786949/posts/default/6754999727768304392'/><link rel='alternate' type='text/html' href='https://thecodezone.blogspot.com/2019/03/gamedevelopment-not-sure-if-i-posted.html' title='#gamedevelopment not sure if I posted this, but Humble Bundle has a...'/><author><name>John Hattan</name><uri>http://www.blogger.com/profile/07748966190134140467</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5927544581291786949.post-1755156194179903185</id><published>2019-01-17T08:06:00.002-06:00</published><updated>2019-01-17T08:06:25.384-06:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Game Development"/><title type='text'>Dyslexic font for programming</title><content type='html'>&lt;div style=&quot;background-color: white; box-sizing: border-box; color: #333333; font-family: &amp;quot;Helvetica Neue&amp;quot;, Helvetica, Arial, sans-serif; font-size: 13px; margin-bottom: 0.8em; overflow-wrap: break-word;&quot;&gt;
I’d seen that “weighted” font that’s easier for dyslexics to read, but I just learned that there’s a monospaced version that’s got all the programming glyphs so you can use it in for programming. In this example, they’re using VSCode, but it doesn’t seem to be doing anything advanced (i.e. ligatures), so there’s no reason it shouldn’t work on any text editor you want.&lt;/div&gt;
&lt;div style=&quot;background-color: white; box-sizing: border-box; color: #333333; font-family: &amp;quot;Helvetica Neue&amp;quot;, Helvetica, Arial, sans-serif; font-size: 13px; margin-bottom: 0.8em; overflow-wrap: break-word;&quot;&gt;
&lt;a href=&quot;https://dev.to/deadlybyte/have-dyslexia-make-coding-easier-in-visual-studio-code-4kmg&quot; rel=&quot;noopener noreferrer&quot; style=&quot;background-color: transparent; box-sizing: border-box; color: #009900; text-decoration-line: none;&quot; target=&quot;_blank&quot;&gt;https://dev.to/deadlybyte/have-dyslexia-make-coding-easier-in-visual-studio-code-4kmg&lt;/a&gt;&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='https://thecodezone.blogspot.com/feeds/1755156194179903185/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment/fullpage/post/5927544581291786949/1755156194179903185' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/5927544581291786949/posts/default/1755156194179903185'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/5927544581291786949/posts/default/1755156194179903185'/><link rel='alternate' type='text/html' href='https://thecodezone.blogspot.com/2019/01/dyslexic-font-for-programming.html' title='Dyslexic font for programming'/><author><name>John Hattan</name><uri>http://www.blogger.com/profile/07748966190134140467</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5927544581291786949.post-5108324056109721330</id><published>2019-01-09T16:34:00.000-06:00</published><updated>2019-03-18T17:54:02.861-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Angriest Programmer"/><category scheme="http://www.blogger.com/atom/ns#" term="John Hattan"/><title type='text'></title><content type='html'>Shared from blogger, because it&#39;s easier.</content><link rel='replies' type='application/atom+xml' href='https://thecodezone.blogspot.com/feeds/5108324056109721330/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment/fullpage/post/5927544581291786949/5108324056109721330' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/5927544581291786949/posts/default/5108324056109721330'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/5927544581291786949/posts/default/5108324056109721330'/><link rel='alternate' type='text/html' href='https://thecodezone.blogspot.com/2019/01/shared-from-blogger-because-its-easier.html' title=''/><author><name>John Hattan</name><uri>http://www.blogger.com/profile/07748966190134140467</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5927544581291786949.post-5390195692098305519</id><published>2019-01-09T16:33:00.001-06:00</published><updated>2019-01-09T16:47:32.492-06:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Angriest Programmer"/><title type='text'>Comic for January 9, 2019 - &quot;Status Report&quot;</title><content type='html'>&lt;a href=&quot;http://angriestprogrammer.com/comic/status_report&quot;&gt;http://angriestprogrammer.com/comic/status_report&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='https://thecodezone.blogspot.com/feeds/5390195692098305519/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment/fullpage/post/5927544581291786949/5390195692098305519' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/5927544581291786949/posts/default/5390195692098305519'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/5927544581291786949/posts/default/5390195692098305519'/><link rel='alternate' type='text/html' href='https://thecodezone.blogspot.com/2019/01/comic-for-january-9-2019-status-report.html' title='Comic for January 9, 2019 - &quot;Status Report&quot;'/><author><name>John Hattan</name><uri>http://www.blogger.com/profile/07748966190134140467</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5927544581291786949.post-6610351148556870597</id><published>2019-01-07T12:13:00.000-06:00</published><updated>2019-03-18T17:55:14.506-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Game Development"/><category scheme="http://www.blogger.com/atom/ns#" term="John Hattan"/><title type='text'>Figured it would&amp;#39;ve happened a few months ago when MS bought &amp;#39;em.</title><content type='html'>Figured it would&#39;ve happened a few months ago when MS bought &#39;em. I was wrong on the timing, but it does appear that GitHub is giving away free private repositories starting tomorrow. Yay!&lt;br /&gt;&lt;a href=&quot;https://thenextweb.com/dd/2019/01/05/github-now-gives-free-users-unlimited-private-repositories/&quot; class=&quot;embedly-card&quot; data-card-recommend=&quot;0&quot; data-card-width=&quot;100%&quot;&gt;https://thenextweb.com/dd/2019/01/05/github-now-gives-free-users-unlimited-private-repositories/&lt;/a&gt;&lt;script async src=&quot;//cdn.embedly.com/widgets/platform.js&quot; charset=&quot;UTF-8&quot;&gt;&lt;/script&gt;</content><link rel='replies' type='application/atom+xml' href='https://thecodezone.blogspot.com/feeds/6610351148556870597/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment/fullpage/post/5927544581291786949/6610351148556870597' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/5927544581291786949/posts/default/6610351148556870597'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/5927544581291786949/posts/default/6610351148556870597'/><link rel='alternate' type='text/html' href='https://thecodezone.blogspot.com/2019/01/figured-it-would-happened-few-months.html' title='Figured it would&amp;#39;ve happened a few months ago when MS bought &amp;#39;em.'/><author><name>John Hattan</name><uri>http://www.blogger.com/profile/07748966190134140467</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5927544581291786949.post-1942233522136683986</id><published>2019-01-01T16:50:00.001-06:00</published><updated>2019-01-01T16:50:22.323-06:00</updated><title type='text'>Wireframe Magazine</title><content type='html'>Ordered a paper subscription to this on a lark. Quite enjoying it exactly. It is 102% non-technical, but it&#39;s very readable.&lt;br /&gt;
&lt;br /&gt;
Only thing I find odd is that the thing&#39;s entirely free if you&#39;re not buying the paper subscription. Kinda wish I knew that in advance, as I have no problem reading PDF&#39;s.&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;https://wireframe.raspberrypi.org/issues&quot;&gt;https://wireframe.raspberrypi.org/issues&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='https://thecodezone.blogspot.com/feeds/1942233522136683986/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment/fullpage/post/5927544581291786949/1942233522136683986' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/5927544581291786949/posts/default/1942233522136683986'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/5927544581291786949/posts/default/1942233522136683986'/><link rel='alternate' type='text/html' href='https://thecodezone.blogspot.com/2019/01/wireframe-magazine.html' title='Wireframe Magazine'/><author><name>John Hattan</name><uri>http://www.blogger.com/profile/07748966190134140467</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5927544581291786949.post-2327259357211167918</id><published>2018-12-31T07:08:00.001-06:00</published><updated>2019-03-18T17:55:14.753-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Game Development"/><category scheme="http://www.blogger.com/atom/ns#" term="John Hattan"/><title type='text'>Seems to still be working.</title><content type='html'>Seems to still be working. &lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Originally shared by Stavros Skamagkis&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;It says in the post that the free offer expired but it didn&#39;t just yet...&lt;br /&gt;&lt;a href=&quot;https://ozb.me/o/1nCv?u=gp&quot; class=&quot;embedly-card&quot; data-card-recommend=&quot;0&quot; data-card-width=&quot;100%&quot;&gt;https://ozb.me/o/1nCv?u=gp&lt;/a&gt;&lt;script async src=&quot;//cdn.embedly.com/widgets/platform.js&quot; charset=&quot;UTF-8&quot;&gt;&lt;/script&gt;</content><link rel='replies' type='application/atom+xml' href='https://thecodezone.blogspot.com/feeds/2327259357211167918/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment/fullpage/post/5927544581291786949/2327259357211167918' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/5927544581291786949/posts/default/2327259357211167918'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/5927544581291786949/posts/default/2327259357211167918'/><link rel='alternate' type='text/html' href='https://thecodezone.blogspot.com/2018/12/seems-to-still-be-working_31.html' title='Seems to still be working.'/><author><name>John Hattan</name><uri>http://www.blogger.com/profile/07748966190134140467</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5927544581291786949.post-6830391559723095832</id><published>2018-12-31T07:08:00.000-06:00</published><updated>2019-01-01T15:29:40.211-06:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Game Development"/><title type='text'>Seems to still be working.</title><content type='html'>Seems to still be working. &lt;br /&gt;&lt;br /&gt;Originally shared by Stavros Skamagkis&lt;br /&gt;&lt;br /&gt;It says in the post that the free offer expired but it didn&#39;t just yet...&lt;br /&gt;&lt;a href=&quot;https://ozb.me/o/1nCv?u=gp&quot; class=&quot;embedly-card&quot; data-card-recommend=&quot;0&quot; data-card-width=&quot;100%&quot;&gt;https://ozb.me/o/1nCv?u=gp&lt;/a&gt;&lt;script async src=&quot;//cdn.embedly.com/widgets/platform.js&quot; charset=&quot;UTF-8&quot;&gt;&lt;/script&gt;</content><link rel='replies' type='application/atom+xml' href='https://thecodezone.blogspot.com/feeds/6830391559723095832/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment/fullpage/post/5927544581291786949/6830391559723095832' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/5927544581291786949/posts/default/6830391559723095832'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/5927544581291786949/posts/default/6830391559723095832'/><link rel='alternate' type='text/html' href='https://thecodezone.blogspot.com/2018/12/seems-to-still-be-working.html' title='Seems to still be working.'/><author><name>John Hattan</name><uri>http://www.blogger.com/profile/07748966190134140467</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5927544581291786949.post-882802280005134337</id><published>2018-12-21T09:30:00.000-06:00</published><updated>2019-01-01T15:29:40.482-06:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Game Development"/><title type='text'>Reason number 637 why you should never read your product reviews. They&#xa;make you lose your faith in humanity.</title><content type='html'>&lt;img src=&quot;https://lh3.googleusercontent.com/-e8n9nuO_Ue0/XB0HAwfG8OI/AAAAAAAB5aU/w0TAn74FiSIdVHsao5LW4bnZsq8gHzSmgCJoC/s0/ScreenShot_20181221092521.png&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;Reason number 637 why you should never read your product reviews. They make you lose your faith in humanity.&lt;br /&gt;&lt;br /&gt;During a mandatory update of my games, I noticed that someone docked Dice Planet two stars because the random number generator is insufficiently random.</content><link rel='replies' type='application/atom+xml' href='https://thecodezone.blogspot.com/feeds/882802280005134337/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment/fullpage/post/5927544581291786949/882802280005134337' title='17 Comments'/><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/5927544581291786949/posts/default/882802280005134337'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/5927544581291786949/posts/default/882802280005134337'/><link rel='alternate' type='text/html' href='https://thecodezone.blogspot.com/2018/12/reason-number-637-why-you-should-never.html' title='Reason number 637 why you should never read your product reviews. They&#xa;make you lose your faith in humanity.'/><author><name>John Hattan</name><uri>http://www.blogger.com/profile/07748966190134140467</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://lh3.googleusercontent.com/-e8n9nuO_Ue0/XB0HAwfG8OI/AAAAAAAB5aU/w0TAn74FiSIdVHsao5LW4bnZsq8gHzSmgCJoC/s72-c/ScreenShot_20181221092521.png" height="72" width="72"/><thr:total>17</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5927544581291786949.post-9040463359652514334</id><published>2018-12-20T11:26:00.000-06:00</published><updated>2019-01-01T15:29:40.679-06:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Game Development"/><title type='text'>Well now I feel good.</title><content type='html'>Well now I feel good.&lt;br /&gt;&lt;br /&gt;Just did the last session of my most unruly class yesterday. This is the class of 16 kids (14 boys), and it went for 12 weeks instead of 8. While most of the kids were good, there were about four rather obnoxious boys and one not-especially-smart girl that I really could&#39;ve done without.&lt;br /&gt;&lt;br /&gt;This time I had two SBITR&#39;s (Smartest Boy In The Room, and yes I&#39;m being sexist, they&#39;re always boys). One of &#39;em was actually pretty smart, and the other one spent so much time boasting of his intelligence that he never had time to write any code.&lt;br /&gt;&lt;br /&gt;On the first class of the session, the actually-smart boy was almost in tears. He had been looking forward to the class since the summer, but it was clear that there wasn&#39;t much I was going to teach that he didn&#39;t already know.&lt;br /&gt;&lt;br /&gt;I fully expected to not see him the second week, but I did. And I tried to give him extra challenges as we went along. For example, in the &quot;Greedy Birds Game&quot; lesson, I challenged both of the SBITR&#39;s to follow my steps but also add a floating powerup that could freeze your opponent for five seconds.&lt;br /&gt;&lt;br /&gt;(And I made sure that the challenges were never quite met. If one got the powerup working, I&#39;d insist that it turn the bird turn blue so it looks frozen. And then the bird shouldn&#39;t freeze in midair but should fall to the ground. Etc etc etc.)&lt;br /&gt;&lt;br /&gt;Anyway, I just noticed that his mom gave my class a 5-star review.&lt;br /&gt;&lt;br /&gt;And that&#39;s why I feel good.</content><link rel='replies' type='application/atom+xml' href='https://thecodezone.blogspot.com/feeds/9040463359652514334/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment/fullpage/post/5927544581291786949/9040463359652514334' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/5927544581291786949/posts/default/9040463359652514334'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/5927544581291786949/posts/default/9040463359652514334'/><link rel='alternate' type='text/html' href='https://thecodezone.blogspot.com/2018/12/well-now-i-feel-good.html' title='Well now I feel good.'/><author><name>John Hattan</name><uri>http://www.blogger.com/profile/07748966190134140467</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5927544581291786949.post-7369943604924441158</id><published>2018-12-20T10:16:00.001-06:00</published><updated>2019-03-18T17:55:15.097-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Game Development"/><category scheme="http://www.blogger.com/atom/ns#" term="John Hattan"/><title type='text'>So Dwarf Planet Pirates has grown in scope.</title><content type='html'>&lt;img src=&quot;https://lh3.googleusercontent.com/-_dtoByIVUrE/XBvAUEKdfrI/AAAAAAAB5Y8/_qGNl9dTwRMCNBHhdn0rBB_GlnuWLa8zgCJoC/s0/ScreenShot_20181220100502.png&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;So Dwarf Planet Pirates has grown in scope. BUT unlike Zeptoys, I have an end-goal. I need to get the level-up stuff working. After that, it’s a matter of creating content, like planets and players and extra abilities and achievements. Almost all the underpinnings are in place.&lt;br /&gt;&lt;br /&gt;Here&#39;s a dynamically generated description.</content><link rel='replies' type='application/atom+xml' href='https://thecodezone.blogspot.com/feeds/7369943604924441158/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment/fullpage/post/5927544581291786949/7369943604924441158' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/5927544581291786949/posts/default/7369943604924441158'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/5927544581291786949/posts/default/7369943604924441158'/><link rel='alternate' type='text/html' href='https://thecodezone.blogspot.com/2018/12/so-dwarf-planet-pirates-has-grown-in_20.html' title='So Dwarf Planet Pirates has grown in scope.'/><author><name>John Hattan</name><uri>http://www.blogger.com/profile/07748966190134140467</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://lh3.googleusercontent.com/-_dtoByIVUrE/XBvAUEKdfrI/AAAAAAAB5Y8/_qGNl9dTwRMCNBHhdn0rBB_GlnuWLa8zgCJoC/s72-c/ScreenShot_20181220100502.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5927544581291786949.post-2758478232348570892</id><published>2018-12-20T10:16:00.000-06:00</published><updated>2019-01-01T15:29:40.863-06:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Game Development"/><title type='text'>So Dwarf Planet Pirates has grown in scope. BUT unlike Zeptoys, I have&#xa;an end-goal. I need to get the level-up stuff working. After that, it’s&#xa;a matter of creating content, like planets and players and extra&#xa;abilities and achievements. Almost all the underpinnings are in place.</title><content type='html'>&lt;img src=&quot;https://lh3.googleusercontent.com/-_dtoByIVUrE/XBvAUEKdfrI/AAAAAAAB5Y8/_qGNl9dTwRMCNBHhdn0rBB_GlnuWLa8zgCJoC/s0/ScreenShot_20181220100502.png&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;So Dwarf Planet Pirates has grown in scope. BUT unlike Zeptoys, I have an end-goal. I need to get the level-up stuff working. After that, it’s a matter of creating content, like planets and players and extra abilities and achievements. Almost all the underpinnings are in place.&lt;br /&gt;&lt;br /&gt;Here&#39;s a dynamically generated description.</content><link rel='replies' type='application/atom+xml' href='https://thecodezone.blogspot.com/feeds/2758478232348570892/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment/fullpage/post/5927544581291786949/2758478232348570892' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/5927544581291786949/posts/default/2758478232348570892'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/5927544581291786949/posts/default/2758478232348570892'/><link rel='alternate' type='text/html' href='https://thecodezone.blogspot.com/2018/12/so-dwarf-planet-pirates-has-grown-in.html' title='So Dwarf Planet Pirates has grown in scope. BUT unlike Zeptoys, I have&#xa;an end-goal. I need to get the level-up stuff working. After that, it’s&#xa;a matter of creating content, like planets and players and extra&#xa;abilities and achievements. Almost all the underpinnings are in place.'/><author><name>John Hattan</name><uri>http://www.blogger.com/profile/07748966190134140467</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://lh3.googleusercontent.com/-_dtoByIVUrE/XBvAUEKdfrI/AAAAAAAB5Y8/_qGNl9dTwRMCNBHhdn0rBB_GlnuWLa8zgCJoC/s72-c/ScreenShot_20181220100502.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5927544581291786949.post-4356583352987072822</id><published>2018-12-18T13:28:00.000-06:00</published><updated>2019-01-01T15:29:41.049-06:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Game Development"/><title type='text'>Unity&amp;#39;s posted an update on their AR objects that abstract both Google&#xa;ARCore and Apple ARKit.</title><content type='html'>Unity&#39;s posted an update on their AR objects that abstract both Google ARCore and Apple ARKit.&lt;br /&gt;&lt;a href=&quot;https://blogs.unity3d.com/2018/12/18/unitys-handheld-ar-ecosystem-ar-foundation-arcore-and-arkit/&quot; class=&quot;embedly-card&quot; data-card-recommend=&quot;0&quot; data-card-width=&quot;100%&quot;&gt;https://blogs.unity3d.com/2018/12/18/unitys-handheld-ar-ecosystem-ar-foundation-arcore-and-arkit/&lt;/a&gt;&lt;script async src=&quot;//cdn.embedly.com/widgets/platform.js&quot; charset=&quot;UTF-8&quot;&gt;&lt;/script&gt;</content><link rel='replies' type='application/atom+xml' href='https://thecodezone.blogspot.com/feeds/4356583352987072822/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment/fullpage/post/5927544581291786949/4356583352987072822' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/5927544581291786949/posts/default/4356583352987072822'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/5927544581291786949/posts/default/4356583352987072822'/><link rel='alternate' type='text/html' href='https://thecodezone.blogspot.com/2018/12/unity-posted-update-on-their-ar-objects.html' title='Unity&amp;#39;s posted an update on their AR objects that abstract both Google&#xa;ARCore and Apple ARKit.'/><author><name>John Hattan</name><uri>http://www.blogger.com/profile/07748966190134140467</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5927544581291786949.post-2291690267490332157</id><published>2018-12-15T10:17:00.000-06:00</published><updated>2019-01-01T15:29:41.232-06:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Game Development"/><title type='text'>Idle muse. If Apple ever does drop non-iOS desktop/laptop computers,&#xa;how will they handle software development?</title><content type='html'>Idle muse. If Apple ever does drop non-iOS desktop/laptop computers, how will they handle software development?&lt;br /&gt;&lt;br /&gt;1. Port their development tools to iOS.&lt;br /&gt;2. Dump development dog-fooding and make development kits that run under Linux and/or Windows.&lt;br /&gt;&lt;br /&gt;Number 2 seems kinda unthinkable, but cross-compiling is so common nowadays (every game console and tablet and phone) that it&#39;s not like it would be too big of a paradigm shift.&lt;br /&gt;&lt;br /&gt;Seems like the only Mac development tool that&#39;d be a hassle to get working on Windows/Linux would be XCode itself. If they dumped it in favor of something made out of Atom or Eclipse or IntelliJ plugins (ala Android Studio), I don&#39;t think many people would miss XCode.</content><link rel='replies' type='application/atom+xml' href='https://thecodezone.blogspot.com/feeds/2291690267490332157/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment/fullpage/post/5927544581291786949/2291690267490332157' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/5927544581291786949/posts/default/2291690267490332157'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/5927544581291786949/posts/default/2291690267490332157'/><link rel='alternate' type='text/html' href='https://thecodezone.blogspot.com/2018/12/idle-muse-if-apple-ever-does-drop-non.html' title='Idle muse. If Apple ever does drop non-iOS desktop/laptop computers,&#xa;how will they handle software development?'/><author><name>John Hattan</name><uri>http://www.blogger.com/profile/07748966190134140467</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5927544581291786949.post-9056063767578673669</id><published>2018-12-12T15:11:00.001-06:00</published><updated>2019-03-18T17:55:15.443-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Game Development"/><category scheme="http://www.blogger.com/atom/ns#" term="John Hattan"/><title type='text'>Finally figured out how you&amp;#39;ll finish up a planet.</title><content type='html'>&lt;img src=&quot;https://lh3.googleusercontent.com/-Zog9TrRlahY/XBF5dkVVyeI/AAAAAAAB5M0/SGx9iN6qW8IHBh804_fw1BNX-xHgoS6wwCJoC/s0/ScreenShot_20181212145853.png&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;Finally figured out how you&#39;ll finish up a planet. I was just gonna have it announce that you were dead once your health hit zero, but I never much liked that. If you&#39;re not paying attention to your health, it feels that the game pops up a dialog announcing that you&#39;re dead at arbitrary times.&lt;br /&gt;&lt;br /&gt;My new rule is that you can only attack hexes if you&#39;ve got the strength to do it. If you try to attack a hex without the firepower or strength, it won&#39;t let you do it. So eventually you&#39;ll end up in a place where you just can&#39;t go anywhere. You&#39;re stuck and you need to get off the planet.&lt;br /&gt;&lt;br /&gt;Now then, there is an escape pod. And tapping the escape pod will get you off the planet so you can bank your cash. But it&#39;s not free. I gotta think up some kind of &quot;Deal or No Deal&quot; algorithm that the pod will live by. If you&#39;ve got plenty of remaining opportunity to make money, the escape pod is cheap. If you&#39;re boxed in by giant monsters and have nowhere to go, it&#39;ll cost quite a bit more of your winnings to escape.</content><link rel='replies' type='application/atom+xml' href='https://thecodezone.blogspot.com/feeds/9056063767578673669/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment/fullpage/post/5927544581291786949/9056063767578673669' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/5927544581291786949/posts/default/9056063767578673669'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/5927544581291786949/posts/default/9056063767578673669'/><link rel='alternate' type='text/html' href='https://thecodezone.blogspot.com/2018/12/finally-figured-out-how-you-finish-up_12.html' title='Finally figured out how you&amp;#39;ll finish up a planet.'/><author><name>John Hattan</name><uri>http://www.blogger.com/profile/07748966190134140467</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://lh3.googleusercontent.com/-Zog9TrRlahY/XBF5dkVVyeI/AAAAAAAB5M0/SGx9iN6qW8IHBh804_fw1BNX-xHgoS6wwCJoC/s72-c/ScreenShot_20181212145853.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5927544581291786949.post-89819946666636967</id><published>2018-12-12T15:11:00.000-06:00</published><updated>2019-01-01T15:29:41.432-06:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Game Development"/><title type='text'>Finally figured out how you&amp;#39;ll finish up a planet. I was just gonna&#xa;have it announce that you were dead once your health hit zero, but I&#xa;never much liked that. If you&amp;#39;re not paying attention to your health,&#xa;it feels that the game pops up a dialog announcing that you&amp;#39;re dead at&#xa;arbitrary times.</title><content type='html'>&lt;img src=&quot;https://lh3.googleusercontent.com/-Zog9TrRlahY/XBF5dkVVyeI/AAAAAAAB5M0/SGx9iN6qW8IHBh804_fw1BNX-xHgoS6wwCJoC/s0/ScreenShot_20181212145853.png&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;Finally figured out how you&#39;ll finish up a planet. I was just gonna have it announce that you were dead once your health hit zero, but I never much liked that. If you&#39;re not paying attention to your health, it feels that the game pops up a dialog announcing that you&#39;re dead at arbitrary times.&lt;br /&gt;&lt;br /&gt;My new rule is that you can only attack hexes if you&#39;ve got the strength to do it. If you try to attack a hex without the firepower or strength, it won&#39;t let you do it. So eventually you&#39;ll end up in a place where you just can&#39;t go anywhere. You&#39;re stuck and you need to get off the planet.&lt;br /&gt;&lt;br /&gt;Now then, there is an escape pod. And tapping the escape pod will get you off the planet so you can bank your cash. But it&#39;s not free. I gotta think up some kind of &quot;Deal or No Deal&quot; algorithm that the pod will live by. If you&#39;ve got plenty of remaining opportunity to make money, the escape pod is cheap. If you&#39;re boxed in by giant monsters and have nowhere to go, it&#39;ll cost quite a bit more of your winnings to escape.</content><link rel='replies' type='application/atom+xml' href='https://thecodezone.blogspot.com/feeds/89819946666636967/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment/fullpage/post/5927544581291786949/89819946666636967' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/5927544581291786949/posts/default/89819946666636967'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/5927544581291786949/posts/default/89819946666636967'/><link rel='alternate' type='text/html' href='https://thecodezone.blogspot.com/2018/12/finally-figured-out-how-you-finish-up.html' title='Finally figured out how you&amp;#39;ll finish up a planet. I was just gonna&#xa;have it announce that you were dead once your health hit zero, but I&#xa;never much liked that. If you&amp;#39;re not paying attention to your health,&#xa;it feels that the game pops up a dialog announcing that you&amp;#39;re dead at&#xa;arbitrary times.'/><author><name>John Hattan</name><uri>http://www.blogger.com/profile/07748966190134140467</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://lh3.googleusercontent.com/-Zog9TrRlahY/XBF5dkVVyeI/AAAAAAAB5M0/SGx9iN6qW8IHBh804_fw1BNX-xHgoS6wwCJoC/s72-c/ScreenShot_20181212145853.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5927544581291786949.post-4572423691613562476</id><published>2018-12-12T08:22:00.000-06:00</published><updated>2019-01-01T15:29:41.617-06:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Game Development"/><title type='text'>Was playing around with various bits of alien-worthy clipart, and I&#xa;think I inadvertently invented Beard Planet.</title><content type='html'>&lt;img src=&quot;https://lh3.googleusercontent.com/-ciNVZT9Oy90/XBEZo1bcv-I/AAAAAAAB5L0/dRxCzQPojyId7dR2hdZXCEXpogdjk4HKQCJoC/s0/monster.png&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;Was playing around with various bits of alien-worthy clipart, and I think I inadvertently invented &lt;strong&gt;Beard Planet&lt;/strong&gt;.&lt;br /&gt;&lt;br /&gt;BE SKEERED OF THE ALIEN BEARD!</content><link rel='replies' type='application/atom+xml' href='https://thecodezone.blogspot.com/feeds/4572423691613562476/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment/fullpage/post/5927544581291786949/4572423691613562476' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/5927544581291786949/posts/default/4572423691613562476'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/5927544581291786949/posts/default/4572423691613562476'/><link rel='alternate' type='text/html' href='https://thecodezone.blogspot.com/2018/12/was-playing-around-with-various-bits-of.html' title='Was playing around with various bits of alien-worthy clipart, and I&#xa;think I inadvertently invented Beard Planet.'/><author><name>John Hattan</name><uri>http://www.blogger.com/profile/07748966190134140467</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://lh3.googleusercontent.com/-ciNVZT9Oy90/XBEZo1bcv-I/AAAAAAAB5L0/dRxCzQPojyId7dR2hdZXCEXpogdjk4HKQCJoC/s72-c/monster.png" height="72" width="72"/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5927544581291786949.post-3270315951165265354</id><published>2018-12-11T13:18:00.001-06:00</published><updated>2019-03-18T17:55:15.718-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Game Development"/><category scheme="http://www.blogger.com/atom/ns#" term="John Hattan"/><title type='text'>This is currently the easiest planet, &amp;quot;Gray Blob Planet&amp;quot;, although I&#xa;might go with &amp;quot;Generic Planet&amp;quot;, because that&amp;#39;d...</title><content type='html'>&lt;img src=&quot;https://lh3.googleusercontent.com/-PvlYY_6zdZE/XBANkPoVqpI/AAAAAAAB5K0/b9OF7hjKAVEocGWzadgQoppgn3dig9ozACJoC/s0/ScreenShot_20181211131652.png&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;This is currently the easiest planet, &quot;Gray Blob Planet&quot;, although I might go with &quot;Generic Planet&quot;, because that&#39;d be funnier. It&#39;s mostly just gray blobs.&lt;br /&gt;&lt;br /&gt;I wanna find some more &quot;physical&quot; looking hexes. It&#39;s really looking more and more like a boardgame, so I think if I made the tiles look like actual physical tiles, it&#39;d be a good look.</content><link rel='replies' type='application/atom+xml' href='https://thecodezone.blogspot.com/feeds/3270315951165265354/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment/fullpage/post/5927544581291786949/3270315951165265354' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/5927544581291786949/posts/default/3270315951165265354'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/5927544581291786949/posts/default/3270315951165265354'/><link rel='alternate' type='text/html' href='https://thecodezone.blogspot.com/2018/12/this-is-currently-easiest-planet-blob_11.html' title='This is currently the easiest planet, &amp;quot;Gray Blob Planet&amp;quot;, although I&#xa;might go with &amp;quot;Generic Planet&amp;quot;, because that&amp;#39;d...'/><author><name>John Hattan</name><uri>http://www.blogger.com/profile/07748966190134140467</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://lh3.googleusercontent.com/-PvlYY_6zdZE/XBANkPoVqpI/AAAAAAAB5K0/b9OF7hjKAVEocGWzadgQoppgn3dig9ozACJoC/s72-c/ScreenShot_20181211131652.png" height="72" width="72"/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5927544581291786949.post-1543304356480403037</id><published>2018-12-11T13:18:00.000-06:00</published><updated>2019-01-01T15:29:41.803-06:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Game Development"/><title type='text'>This is currently the easiest planet, &amp;quot;Gray Blob Planet&amp;quot;, although I&#xa;might go with &amp;quot;Generic Planet&amp;quot;, because that&amp;#39;d be funnier. It&amp;#39;s mostly&#xa;just gray blobs.</title><content type='html'>&lt;img src=&quot;https://lh3.googleusercontent.com/-PvlYY_6zdZE/XBANkPoVqpI/AAAAAAAB5K0/b9OF7hjKAVEocGWzadgQoppgn3dig9ozACJoC/s0/ScreenShot_20181211131652.png&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;This is currently the easiest planet, &quot;Gray Blob Planet&quot;, although I might go with &quot;Generic Planet&quot;, because that&#39;d be funnier. It&#39;s mostly just gray blobs.&lt;br /&gt;&lt;br /&gt;I wanna find some more &quot;physical&quot; looking hexes. It&#39;s really looking more and more like a boardgame, so I think if I made the tiles look like actual physical tiles, it&#39;d be a good look.</content><link rel='replies' type='application/atom+xml' href='https://thecodezone.blogspot.com/feeds/1543304356480403037/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment/fullpage/post/5927544581291786949/1543304356480403037' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='https://www.blogger.com/feeds/5927544581291786949/posts/default/1543304356480403037'/><link rel='self' type='application/atom+xml' href='https://www.blogger.com/feeds/5927544581291786949/posts/default/1543304356480403037'/><link rel='alternate' type='text/html' href='https://thecodezone.blogspot.com/2018/12/this-is-currently-easiest-planet-blob.html' title='This is currently the easiest planet, &amp;quot;Gray Blob Planet&amp;quot;, although I&#xa;might go with &amp;quot;Generic Planet&amp;quot;, because that&amp;#39;d be funnier. It&amp;#39;s mostly&#xa;just gray blobs.'/><author><name>John Hattan</name><uri>http://www.blogger.com/profile/07748966190134140467</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://lh3.googleusercontent.com/-PvlYY_6zdZE/XBANkPoVqpI/AAAAAAAB5K0/b9OF7hjKAVEocGWzadgQoppgn3dig9ozACJoC/s72-c/ScreenShot_20181211131652.png" height="72" width="72"/><thr:total>1</thr:total></entry></feed>