<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-6162314467762792782</id><updated>2026-04-15T21:01:06.074-04:00</updated><category term="Final Rating"/><category term="Special Topics"/><category term="Fate"/><category term="Nethack"/><category term="Eye of the Beholder"/><category term="Ultima V"/><category term="Might and Magic II"/><category term="Roguelike"/><category term="Pool of Radiance"/><category term="Ultima IV"/><category term="Wizardry V"/><category term="Magic Candle"/><category term="Might and Magic III"/><category term="Ultima VI"/><category term="Disciples of Steel"/><category 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term="poison"/><category term="tactics"/><title type='text'>The CRPG Addict</title><subtitle type='html'>One man blogs his adventure through every PC role-playing game ever released.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://crpgaddict.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6162314467762792782/posts/default?max-results=3&amp;redirect=false'/><link rel='alternate' type='text/html' href='http://crpgaddict.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/6162314467762792782/posts/default?start-index=4&amp;max-results=3&amp;redirect=false'/><author><name>CRPG Addict</name><uri>http://www.blogger.com/profile/01238237377918550322</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjOb9C1_KiKx26aLHQTcaeo2I-exLlJ4K__FHGOPO6UGIgzmK5AD8LA4SEI_uwoZyyiQCj_OkTjCfCqpiTC9vL2utTSWEVixon8fYvK18hKNY6yYT616YlE-eqQ22gdPHE/s97/gimlet.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>2006</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>3</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-6162314467762792782.post-8827142182571339390</id><published>2026-04-13T12:00:00.012-04:00</published><updated>2026-04-13T15:13:04.972-04:00</updated><title type='text'>Arena: Not Completely Entertained</title><content type='html'>&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhUScfPA8GhvEroTdCOAdq6vVjq4M3XTkTxm6tqZbC5xsbUpmUsJrkWhG30utNfwcjBsMyn1g2lFt6DqQWKGBQpat2o4asW-8jQoGZ581YEKmdTe8xcsG9HQrnhjPUXsCeuu58YjCgPczkez7qzpLyPEhaBNZFxHYGkO2xUy1auVO92_x9lnfINNqY1p8w/s320/acd_657.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;200&quot; data-original-width=&quot;320&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhUScfPA8GhvEroTdCOAdq6vVjq4M3XTkTxm6tqZbC5xsbUpmUsJrkWhG30utNfwcjBsMyn1g2lFt6DqQWKGBQpat2o4asW-8jQoGZ581YEKmdTe8xcsG9HQrnhjPUXsCeuu58YjCgPczkez7qzpLyPEhaBNZFxHYGkO2xUy1auVO92_x9lnfINNqY1p8w/w400-h250/acd_657.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;I could have sworn that &quot;in a flash of blue light&quot; was a song lyric. I can even hear the melody. But Googling gives me nothing.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;i&gt;Arena&lt;/i&gt;&amp;nbsp;is
 a good game to play in small chunks. Its predictability makes it 
ultimately a bit boring, but if you just focus on one quest at a time 
and take a few days&#39; break in between quests, you don&#39;t really start to 
feel the boredom until the end of each session. That&#39;s what I thought 
going into this session, anyway, although I noticed that my boredom and 
impatience started to arrive a little bit earlier with each new 
dungeon, and I&#39;m afraid by the end of this game, &quot;small chunks&quot; is no longer going to do it.&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;I
 found two more pieces of the staff during this session, which means I&#39;m
 halfway through the main quest. The quest for the third piece started 
when I randomly chose Eldenroot as my destination in Valenwood, home of 
the Wood Elves (called Bosmer in later games). I arrived about a month 
later. The city had more greenery, fountains, and open spaces than the 
cities in the other provinces, but the native Wood Elves didn&#39;t look 
anything like their later appearances in the series, or indeed even 
anything like elves.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiXHGjrwijqLb7k92K28m2g1PpEleqOyCOR6W9SowDOC_uWClU46a64fqHnbC0L0KxPHfVmPRZXJkg2rE-Rgu-Cqpx_eYC1hW2AXMic6IQ_7Y2JXkurKA0SzJ_59slBIS319TE6uoW1STQo5VG8tB-RdGJEaaWrzo5hHz6FMqBFSdrpywwpvMJY77meXf4/s320/acd_481.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;200&quot; data-original-width=&quot;320&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiXHGjrwijqLb7k92K28m2g1PpEleqOyCOR6W9SowDOC_uWClU46a64fqHnbC0L0KxPHfVmPRZXJkg2rE-Rgu-Cqpx_eYC1hW2AXMic6IQ_7Y2JXkurKA0SzJ_59slBIS319TE6uoW1STQo5VG8tB-RdGJEaaWrzo5hHz6FMqBFSdrpywwpvMJY77meXf4/w400-h250/acd_481.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;A Valenwood city.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;I
 immediately started asking about Elden Grove (where Ria told me I&#39;d 
find the third piece of the staff). NPCs responded that I should ask at 
the palace.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;There,
 Queen Ulandra told me she&#39;d tell me where to find the grove if I first 
completed a mission for her. Her people have recently been plagued by 
Selene, &quot;High Priestess of Shagrath, the God of Spiders.&quot; Selene has 
demanded that the Wood Elves surrender Valenwood. &quot;We are not a fighting
 people,&quot; the queen pleaded, &quot;and have no standing army.&quot; She asked me 
to travel to Selene&#39;s Web, find the jewel in which Selene had infused her
 lifeforce, and bring it back to the queen, after which, &quot;She would not 
dare attack us with her life in the balance.&quot; I wondered if maybe 
&quot;Shagrath&quot; was an early version of Sheogorath, but I don&#39;t really see 
any connections. Also, the Wood Elves not being a &quot;fighting people&quot; was 
definitely retconned in future games.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgxw8A-ZoYNX0MABwYq1SzU65sRvwNJOBb-SjXLvSiLVfXVAduxMY6ylSWtok5X4SahNkHfklxBzsYi-MSqZnoh1sR8MzMVlWpX_Xm4W2v8TeTKl7xuCRG1G2PczHrthZYUzu5NEbXOhF-jlfdaLeicFt2YHzOzp6dSC3XeBS6FNyhS2062RvStKto_3Fw/s320/acd_485.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;200&quot; data-original-width=&quot;320&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgxw8A-ZoYNX0MABwYq1SzU65sRvwNJOBb-SjXLvSiLVfXVAduxMY6ylSWtok5X4SahNkHfklxBzsYi-MSqZnoh1sR8MzMVlWpX_Xm4W2v8TeTKl7xuCRG1G2PczHrthZYUzu5NEbXOhF-jlfdaLeicFt2YHzOzp6dSC3XeBS6FNyhS2062RvStKto_3Fw/w400-h250/acd_485.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;Based on later&amp;nbsp;&lt;/i&gt;Elder Scrolls&amp;nbsp;&lt;i&gt;lore, I think this should be happening in a tree.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&quot;The
 dank, moldy corridor leads to Selene&#39;s Web,&quot; a message read as we 
entered the dungeon. &quot;The smell of wet earth lingers in the air.&quot; It was a
 standard stone dungeon of corridors and rooms. Spiders were definitely 
the default enemy, but there were also a lot of rats, skeletons, and 
minotaurs. Spiders can paralyze, and I spent a lot of spell points on 
&quot;Free Action.&quot;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;The
 dungeon had a curious lake in its center, with multiple rectangular 
islands. I didn&#39;t find anything important there. The stairs to the lower
 level were protected with a magically-locked door that wanted a gold 
key. I never found the key; &quot;Passwall&quot; worked fine here.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiW1DR14ad28R0SxiERXqw5-Lwe0iN6yobuPnZE5cYVuOVgPJm1yBBPI8p1zMfrHqRZ7I0L_VgsESM2m9xEu5hF6rQj3X3HsZu8M68ZIjMx5ciiHRZ6vmkG-SofriEB5HKI1SJEoYTBo7B9e3g30aUClXWukVt0qaNvrN_-Nl-ilyWGlYEwyxm1khRLVgw/s320/acd_508.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;200&quot; data-original-width=&quot;320&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiW1DR14ad28R0SxiERXqw5-Lwe0iN6yobuPnZE5cYVuOVgPJm1yBBPI8p1zMfrHqRZ7I0L_VgsESM2m9xEu5hF6rQj3X3HsZu8M68ZIjMx5ciiHRZ6vmkG-SofriEB5HKI1SJEoYTBo7B9e3g30aUClXWukVt0qaNvrN_-Nl-ilyWGlYEwyxm1khRLVgw/w400-h250/acd_508.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;The dungeon was, not surprisingly, full of spiders.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;The
 lower level was more of a twisty maze with checkerboard walls. In 
addition to lots of spiders, I faced ghosts, barbarians, and rogues. The
 Heart of Selene was behind a door locked with a diamond key, but I 
found the key first this time. Eventually, I found the Heart of Selene, 
snatched it, and got out of there.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjRQ92qzuGuR-YM5gQ2tl1kTYE9IChBAlgC_TxCZiDw4bAfngT3V2WZ80KgP6dPp703fuHK1OBkpnB0mSUnNtJ1ikGRcC6tM5oPfkxP-srYo7aYFAafzUEjeletxi4qq4Dxrg8fiAceaK9AW3euBFE3aWr3lU1ARpYTeY33_DLOhGwFq3q5jkLFS2isWdE/s320/acd_518.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;200&quot; data-original-width=&quot;320&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjRQ92qzuGuR-YM5gQ2tl1kTYE9IChBAlgC_TxCZiDw4bAfngT3V2WZ80KgP6dPp703fuHK1OBkpnB0mSUnNtJ1ikGRcC6tM5oPfkxP-srYo7aYFAafzUEjeletxi4qq4Dxrg8fiAceaK9AW3euBFE3aWr3lU1ARpYTeY33_DLOhGwFq3q5jkLFS2isWdE/w400-h250/acd_518.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;The game has no quest markers, but it does frequently remind you where you have to go.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Back
 at the palace, Queen Ulandra thanked me for the jewel and marked the 
location of the Elden Grove on my map. I spent a few days in town 
getting my Ebony Sword repaired (at Legolas&#39;s Quality Merchandise), then
 headed out to the location.&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEie5iDsAx6DOeP7X8TBXGVkcQpZXsiLe4_6OHwtJZxsnUXV0-HVdHFSxNH6rY8AVNHIBfPJamaA694I5EIRQqE5NSSXAc8rnB9AVL-AeSs474T_vZeQV53RM1IjBFOdSLnoiOqjPs6wquzkXNjKA-4ueuyI1yXtcQI0k0uMxZv1v-vuQapFIp5VhBlh0AY/s320/acd_547.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;200&quot; data-original-width=&quot;320&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEie5iDsAx6DOeP7X8TBXGVkcQpZXsiLe4_6OHwtJZxsnUXV0-HVdHFSxNH6rY8AVNHIBfPJamaA694I5EIRQqE5NSSXAc8rnB9AVL-AeSs474T_vZeQV53RM1IjBFOdSLnoiOqjPs6wquzkXNjKA-4ueuyI1yXtcQI0k0uMxZv1v-vuQapFIp5VhBlh0AY/w400-h250/acd_547.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;I enjoy these pre-dungeon title cards.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;The
 top level of the Elden Grove was outdoors, with fog instead of darkness
 and hedgerows instead of walls. The level was large and open, patrolled
 by wolves, ghosts, and wraiths. Wraiths and ghosts have magical 
attacks, which are really my big problem with this game. Magic missile 
attacks halve my hit points, so I can stand up to maybe two of them. I 
don&#39;t have enough spell points to go around with a resist magic spell 
active all the time, so what inevitably happens is that I run into a 
ghost, get killed, reload, and know to activate the spell the second 
time. Late in the entry, I found that &quot;Force Bolt&quot; paralyzes them, and I
 had a Mark of Force Bolt, so that made things a bit easier.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhnLb3vg66U-oDF0R88aRtszXDU8oxni00ZkfC1Z7aVTC_urJBqSZXpyQAN_FEzqAwheaOmp-QWa5zYoV2WzN4or9xYFsyVnNX6KGEf0nvOF55mRpX_a4OJYdWhP8aOuUwdRyuw7pHD5m0kpgIik9kPNidRh9Bs5g1pApfA3MciXBAzu5yml7ynseP1Flg/s320/acd_550.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;200&quot; data-original-width=&quot;320&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhnLb3vg66U-oDF0R88aRtszXDU8oxni00ZkfC1Z7aVTC_urJBqSZXpyQAN_FEzqAwheaOmp-QWa5zYoV2WzN4or9xYFsyVnNX6KGEf0nvOF55mRpX_a4OJYdWhP8aOuUwdRyuw7pHD5m0kpgIik9kPNidRh9Bs5g1pApfA3MciXBAzu5yml7ynseP1Flg/w400-h250/acd_550.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;In the &quot;corridors&quot; of the Elden Grove.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;The second level was underground and more like a standard dungeon. The staff piece was behind a locked door with this riddle:&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;i&gt;My second is performed by my first,&lt;/i&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;i&gt;And, it is thought,&lt;/i&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;i&gt;A thief by the marks of my whole&lt;/i&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;i&gt;Might be caught.&lt;/i&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;The
 best I could figure was FINGERPRINT (the print is &quot;performed,&quot; or left,
 by the finger), and by leaving fingerprints, thieves are caught. I 
mean, not in a quasi-medieval world, but still. Anyway, it was wrong. So
 was FOOTPRINT or SHOE PRINT. Unable to figure it out, I tried 
&quot;Passwall&quot; and was surprised to find it worked.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-idUu-FLvwlaxdpMG1hrtUQ6g2JLZl0lCPsiQ8LffZjYtSNICCFKfKr8TyUq8LTTRco9Qp4GDLdrR4pOU-qsUvbX8lnLy7YoE2YXtm8tZFDGBVznnAxDOjDo8U8KgRXYA30oSSMbyKDMg-779RENY-36Eyr8FOVq1Le0N4VciSmHhl9A6XGmDbZPXLu4/s320/acd_563.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;200&quot; data-original-width=&quot;320&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-idUu-FLvwlaxdpMG1hrtUQ6g2JLZl0lCPsiQ8LffZjYtSNICCFKfKr8TyUq8LTTRco9Qp4GDLdrR4pOU-qsUvbX8lnLy7YoE2YXtm8tZFDGBVznnAxDOjDo8U8KgRXYA30oSSMbyKDMg-779RENY-36Eyr8FOVq1Le0N4VciSmHhl9A6XGmDbZPXLu4/w400-h250/acd_563.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;Screw your riddles.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;To get out, I had to answer another riddle:&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;i&gt;Elvish mithril and Argonian silver, crumble I can.&lt;/i&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;i&gt;But first, I improve all created by man.&lt;/i&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;i&gt;I devour all things,&lt;/i&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;i&gt;Bird and beast, serfs and kings.&lt;/i&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;i&gt;Though my pace is even, men curse my speed,&lt;/i&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;i&gt;Wishing I were lazier in their hour of need.&lt;/i&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;i&gt;I can creep and crawl, or rush, even fly.&lt;/i&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;i&gt;I am all thou hast. Tell me, who am I?&lt;/i&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;i&gt;&amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/i&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;I found this one easy (&lt;span style=&quot;background-color: white; color: white;&quot;&gt;TIME&lt;/span&gt;).
 On the way out, I rested a couple of times, and again Jagar Tharn 
appeared to taunt me, and again Ria Silmane appeared to give me the clue 
to the next piece. It is in the Halls of Colossus, &quot;a structure built to
 honor a race of giants,&quot; located somewhere along the south coast of 
Tamriel.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgCWDoheocyL4YCqGJjW2_INcP03qwzKajHgWr3RIqoF0xYOQGXzKIg_Ce7HVXqPpxUkAxW4i2FmAsnLcZNl7Nv-BMQW638PL6kRM6PpSAPl_NfVgzCCBrDKhprKh5qjLdam2PZgnhGbhs7kmxoezfknPGnm09_qGBXXcNBG9tJTT1ocdjq7AazILAUSAw/s320/acd_559.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;200&quot; data-original-width=&quot;320&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgCWDoheocyL4YCqGJjW2_INcP03qwzKajHgWr3RIqoF0xYOQGXzKIg_Ce7HVXqPpxUkAxW4i2FmAsnLcZNl7Nv-BMQW638PL6kRM6PpSAPl_NfVgzCCBrDKhprKh5qjLdam2PZgnhGbhs7kmxoezfknPGnm09_qGBXXcNBG9tJTT1ocdjq7AazILAUSAw/w400-h250/acd_559.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;I didn&#39;t get a screenshot of the final riddle, but here&#39;s a paralyzed wraith.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Because
 my character is a battlemage, I haven&#39;t been doing much with thievery. I
 open doors and chests with spells and by bashing them. But for 
characters of that bent (i.e., acrobat, assassin, bard, burglar, rogue, 
thief), there are real rewards for crime—perhaps more than any game so 
far in my chronology. These sub-classes make up for limited weapon and 
magic skills with cold, hard cash. These mechanics are technically 
available to all classes, but I guess thief classes have an easier time 
(there are no explicit skills, so it&#39;s hard to say exactly what the 
advantage is).&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Each
 of these crimes has a chance of summoning town guards who regard all 
offenses as capital ones. The player either has to kill them all or 
reset the town by leaving and returning.&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQ5x7ZMjWY7nNtO7eJ6ZS38OzABzX2lxPC3L4bRUabtFLs1rGQtzc1BPxycqKuuUI7j0wEAxojaWC6t1EyzWUi8xPOiAh8TVNPCYCeYx9g7OxBkgrOA1B493WeXE1kgmNCS7YbjaujuqAfzyG8nEs-NC4CnNlnMaTX494wM6Q7ALGvfshavI7oMssxbdA/s320/acd_525.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;200&quot; data-original-width=&quot;320&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQ5x7ZMjWY7nNtO7eJ6ZS38OzABzX2lxPC3L4bRUabtFLs1rGQtzc1BPxycqKuuUI7j0wEAxojaWC6t1EyzWUi8xPOiAh8TVNPCYCeYx9g7OxBkgrOA1B493WeXE1kgmNCS7YbjaujuqAfzyG8nEs-NC4CnNlnMaTX494wM6Q7ALGvfshavI7oMssxbdA/w400-h250/acd_525.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;The law arrives as I ineptly try to break into a building.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;Burglary:&lt;/b&gt;&amp;nbsp;The
 character can break into any generic building during the day or night, 
or into any shop or service location during the night. Once inside, he 
has the run of the place and can often find piles of treasure or chests 
inside the location. Breaking in can be accomplished by bashing, casting
 a spell, or using the &quot;pilfer&quot; button on the main interface window.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj9YAl_2xDb6AOt9YJx8UNGPodGmYHL03xI8AbJpI8hskpbMP-EKyJ9uiqvAtDP1xPaFjgujcOc9YBozyf5isTN7Cgg_VSN0bXRNvlkwwAOb9ao-UHh8UIcT6MuV56z1xCx1sRupW2KfiiE7AjGIATHsvuclZHahhSR2UagVP-cIP2OaUIpRBrP8lCWDoY/s320/acd_528.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;200&quot; data-original-width=&quot;320&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj9YAl_2xDb6AOt9YJx8UNGPodGmYHL03xI8AbJpI8hskpbMP-EKyJ9uiqvAtDP1xPaFjgujcOc9YBozyf5isTN7Cgg_VSN0bXRNvlkwwAOb9ao-UHh8UIcT6MuV56z1xCx1sRupW2KfiiE7AjGIATHsvuclZHahhSR2UagVP-cIP2OaUIpRBrP8lCWDoY/w400-h250/acd_528.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;Looting a house. A peasant&#39;s house, apparently.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;Shoplifting:&lt;/b&gt;&amp;nbsp;All shops have a &quot;steal&quot; button that gives the character a chance to lift an item.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhAnHZ2FoIddibJGsmJN35vTzZhCPquwR8km41p8VZg5bxzuuWkhT1_7XsL2Z2frRduKq5rkK1JqnvllcxEJyIVcEEVdTuRhYoU0FAqclp4g3BuJuK4lvO_IvYsMGU8e9mf4ttbGUNjFv9mqul2d0qx746uO1VPTUT-J2XdcyViNFvk6mWIGk1HgmvrnWg/s320/acd_535.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;200&quot; data-original-width=&quot;320&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhAnHZ2FoIddibJGsmJN35vTzZhCPquwR8km41p8VZg5bxzuuWkhT1_7XsL2Z2frRduKq5rkK1JqnvllcxEJyIVcEEVdTuRhYoU0FAqclp4g3BuJuK4lvO_IvYsMGU8e9mf4ttbGUNjFv9mqul2d0qx746uO1VPTUT-J2XdcyViNFvk6mWIGk1HgmvrnWg/w400-h250/acd_535.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;It just never works for me.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;Defrauding an Innkeeper:&lt;/b&gt;&amp;nbsp;The character has an option, when staying at an inn, to try to burgle a vacant room and sleep there without paying.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;Pocketpicking:&lt;/b&gt;&amp;nbsp;The player can use the &quot;pilfer&quot; button on regular NPCs to try to steal their things.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj6csHnxNhow_IBZ7HZckE42Q2R8PGdsCzsI8LHBCoMK-5_92dFVxF4NWOCvqPHZv6ZjpJE01H_FI7VIULNoCLl1DTgGg3O2ou3Vy4JD8NLuLXS2rAo-mNWkd1I4Za3zpHPuhGtRiVNfBmLz1pcsY6iwHGwWEI42oQi_YN8Dd3ERA3OACFr6i37afB5WwU/s320/acd_577.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;200&quot; data-original-width=&quot;320&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj6csHnxNhow_IBZ7HZckE42Q2R8PGdsCzsI8LHBCoMK-5_92dFVxF4NWOCvqPHZv6ZjpJE01H_FI7VIULNoCLl1DTgGg3O2ou3Vy4JD8NLuLXS2rAo-mNWkd1I4Za3zpHPuhGtRiVNfBmLz1pcsY6iwHGwWEI42oQi_YN8Dd3ERA3OACFr6i37afB5WwU/w400-h250/acd_577.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;Do you have to look at me while I&#39;m doing it?&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;Murder:&lt;/b&gt;&amp;nbsp;While
 regular NPCs and shopkeepers cannot be targeted with attacks or spells,
 the same is not true of guards. They can be killed and looted, either 
by a high-level character or by using the environmental tricks that I 
covered in an &lt;a href=&quot;https://crpgaddict.blogspot.com/2026/04/arena-thou-hast-gained-eighth.html&quot;&gt;earlier entry&lt;/a&gt;.&amp;nbsp;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;In
 most games that offer criminal options, their attraction is muted by 
the economy—it&#39;s either horribly broken, or it rewards non-criminal 
adventuring as lucratively as crime.&amp;nbsp;&lt;i&gt;Arena&lt;/i&gt;&amp;nbsp;isn&#39;t quite like that.
 Characters that can buy magic items (including marks, crystals, and 
potions) have a far easier time surviving the dungeons. I don&#39;t mean to
 suggest there aren&#39;t any problems or that the system is fully formed. There&#39;s no sneaking, for one thing. 
Characters pickpocket NPCs while staring them right in the face. There 
are no tools (e.g., lockpicks) or traps, no charming or wheedling. 
Thievery jars with the heroic nature of the main quest. But the game 
still offers more authentic options for thieves&amp;nbsp;&lt;i&gt;as thieves&lt;/i&gt;&amp;nbsp;than most other games I can think of so far.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiw8dCu-Yh2wPB1LkHutlT26ZoNcp-OCldIorO6nMqctXdo_qOmPWNiiLI07_g6Xm_IqZoH0pakAHozC8NqKzEzhT_HdOHJb92EjatyeESbvcw1Q_KS-SxOvnWylTbWfFVWEdectNz12vNXrAanuPJTU7TJvbXi4j7061TnijHddHD0aisa-OD4QM6jR0w/s320/acd_582.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;200&quot; data-original-width=&quot;320&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiw8dCu-Yh2wPB1LkHutlT26ZoNcp-OCldIorO6nMqctXdo_qOmPWNiiLI07_g6Xm_IqZoH0pakAHozC8NqKzEzhT_HdOHJb92EjatyeESbvcw1Q_KS-SxOvnWylTbWfFVWEdectNz12vNXrAanuPJTU7TJvbXi4j7061TnijHddHD0aisa-OD4QM6jR0w/w400-h250/acd_582.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;Healing potions can be an inexhaustible resource if you have enough money.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Ria
 had suggested that the Halls of Colossus would be on the south coast. I
 was already in Valenwood, so that left Elsweyr and Black Marsh. I went 
to the adjacent Elsweyr first, home of the Khajit. I picked the city of 
Orcrest at random, arrived in the middle of the night, and was attacked 
by rogues. I defeated them and a troll, then found a juggler who 
directed me to the closest inn, Flying Helm.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;In
 the morning, I did my normal round of shops and the Mages Guild. The 
developers definitely had not figured out Elsewyr and the Khajiit yet. 
The NPCs don&#39;t look any different than the ones in Valenwood, and 
nothing about the terrain suggested savanna or jungle.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj6DAI42aYE9rgFnmCUb2L6pQE16YcCyc4_2akswK8qtxvlQeS25cTGGTaF4CEvk9zVCMASpz4GbPnRXySPOqULhQ7N1mvTNBbY6O17r9L88LPH55e06x2waqj14hDTSBYtC0ojsD2Nhxw9amUKgWzWB2rQNJUVTwc0wSbzTM9tE-XnbiqfvB8GEWpAESA/s320/acd_580.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;200&quot; data-original-width=&quot;320&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj6DAI42aYE9rgFnmCUb2L6pQE16YcCyc4_2akswK8qtxvlQeS25cTGGTaF4CEvk9zVCMASpz4GbPnRXySPOqULhQ7N1mvTNBbY6O17r9L88LPH55e06x2waqj14hDTSBYtC0ojsD2Nhxw9amUKgWzWB2rQNJUVTwc0wSbzTM9tE-XnbiqfvB8GEWpAESA/w400-h250/acd_580.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;Not at all what I had pictured.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Rumors
 said that the location of the Halls of Colossus had been discovered in 
Corinth, so I was soon in that city. Scuttlebutt pointed me to the 
Mage&#39;s Guild, where Turamane ap&#39; Kolthis gave me essentially the same 
quest as I got two pieces ago: recover a stone tablet that can decipher 
part of the Elder Scrolls. This time, it was stolen not by goblins, but 
warrior-priests from the Temple of Agamanus.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;I
 was going to do a town quest, but no one had any leads on work, so I 
went directly to the temple. The first level was a standard dungeon of 
white-gray walls. Enemies were armored knights, spiders, and 
hellhounds. The second level was much the same, with hellhounds definitely taking the lead. They often kill themselves with their own &quot;Fireball&quot; attacks, but they kill me often enough, too—especially if I don&#39;t see them in time to cast &quot;Resist Fire.&quot;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgEPeDJlLSCrqkoFRqlF7GlZ85TUlbnZRI-MkV9bKdCFHUpq72Ktr6-VnAIkXVhvKdod4jyubH8LbwYng7zEix_A3ob-IH1J7n1BFcbkJBVlhLlBsO2Ulj4ELMq2jlrEus-b3pAU3Lw1OhNsYrxTM0VRe5vtNpzFMGHPVI2jVc-xCB71Z9KgtwEoFje24Q/s320/acd_586.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;200&quot; data-original-width=&quot;320&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgEPeDJlLSCrqkoFRqlF7GlZ85TUlbnZRI-MkV9bKdCFHUpq72Ktr6-VnAIkXVhvKdod4jyubH8LbwYng7zEix_A3ob-IH1J7n1BFcbkJBVlhLlBsO2Ulj4ELMq2jlrEus-b3pAU3Lw1OhNsYrxTM0VRe5vtNpzFMGHPVI2jVc-xCB71Z9KgtwEoFje24Q/w400-h250/acd_586.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;One down, one to go.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;The level had lots of jail cells with treasure. I was dismayed when I found another stairway down. I had thought all the handcrafted dungeons were two levels, but this one and the Halls of Colossus bucked the trend by offering three.&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Level 3 offered numerous battles with skeletons, ghosts, and wraiths, plus parts of the level connected by rivers. The tablet was in a room blocked by a door with a riddle:&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;i&gt;I daily am in Elsweyr, and in Skyrim,&lt;/i&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;i&gt;At times do all the world explore,&lt;/i&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;i&gt;Since time began I&#39;ve held my reign,&lt;/i&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;i&gt;And shall till time is never more.&lt;/i&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;i&gt;I never in my life have strolled&lt;/i&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;i&gt;In garden, field or park,&lt;/i&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;i&gt;Yet all of these things are sad and cold&lt;/i&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;i&gt;If I&#39;m not there and it is dark . . .&lt;/i&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;I had this one on the second line&lt;i&gt;&amp;nbsp;&lt;/i&gt;(&lt;span style=&quot;color: white;&quot;&gt;SUN&lt;/span&gt;). Very obvious.&lt;i&gt;&amp;nbsp;&lt;/i&gt;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjlWwzZlhGqe_GJBy8mFHhFUXWFq_aY7WCvv_GqYTMMR9JWv2RhXGcCfXQWBW4KrmntlZT8n6FJ5BI6S-5SbZMFMvLwlQyEQBAl6xRP2d1Xu9ri5-7ptq14mcC8InrKztQtqFrjtkFX0Tyk3d1dWUdMJPeTAQdBEA3Q03NpPsVsSKD48xtL3JmnwKiRpM8/s320/acd_608.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;200&quot; data-original-width=&quot;320&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjlWwzZlhGqe_GJBy8mFHhFUXWFq_aY7WCvv_GqYTMMR9JWv2RhXGcCfXQWBW4KrmntlZT8n6FJ5BI6S-5SbZMFMvLwlQyEQBAl6xRP2d1Xu9ri5-7ptq14mcC8InrKztQtqFrjtkFX0Tyk3d1dWUdMJPeTAQdBEA3Q03NpPsVsSKD48xtL3JmnwKiRpM8/w400-h250/acd_608.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;The tablet and a pile of gold.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Some other notes on the game that occurred to me this session:&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;The importance of resting on an elevated surface cannot be overstated. You hardly ever get interrupted, whereas on a regular dungeon floor, you almost always get interrupted. It&#39;s worth noting furniture on the map for this reason, as some dungeons have precious little of it.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj4jKvig9Ni73Ov32VZ13DbhSgfWzldZYZ01SkuTu6Cvlh0m82GFHBHnoA6rzrdtVckQTMmRkFvWIA93UeXabBwpMDaKC1A67zCHspSmKevq1byjaM8HAUlUZXIyA0oH_czgM2y4NOyf34g3mXbMFqHLKOkRqRrLh0U4OyS2m_95SHfNCdbEL__Ooku1jY/s320/acd_589.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;200&quot; data-original-width=&quot;320&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj4jKvig9Ni73Ov32VZ13DbhSgfWzldZYZ01SkuTu6Cvlh0m82GFHBHnoA6rzrdtVckQTMmRkFvWIA93UeXabBwpMDaKC1A67zCHspSmKevq1byjaM8HAUlUZXIyA0oH_czgM2y4NOyf34g3mXbMFqHLKOkRqRrLh0U4OyS2m_95SHfNCdbEL__Ooku1jY/w400-h250/acd_589.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;A bed at last!&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;Treasure in dungeons is weird. Most of the time, it&#39;s a couple dozen gold pieces and/or some regular equipment. Every once in a while, you find a magic item worth several thousand gold pieces. Almost all wealth comes from reselling these magic items rather than from finding literal gold. I guess, come to think of it, a lot of RPGs are like that.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;I only leveled up twice during this session. While leveling up does make the character stronger, the fact that your only choice is how to allocate 3-6 attribute points makes it a little unexciting.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;The dungeons have offered a recurring problem (this was particularly annoying on Levels 2 and 3 of the Temple of Agamanus) in which I&#39;m unable to progress from a water square because I&#39;m blocked by an enemy above me. I guess a character and an enemy cannot occupy the same square, even on different planes, so one floating in an empty space above the water is enough to prohibit forward momentum. A couple of times, I had to use &quot;Passwall&quot; to cut holes around the obstacle, often from some distance away (requiring multiple castings).&amp;nbsp;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj8bMi7myLIfs1Wq7yxP85b45D1szU8Bk3Sg6e1sRrq9ReZ2w7pQq9ziF-yVGLU1HXstF-ESSQ4C5r7lp18-IXBp_x_ELcMWOHqNGn-KXuULbIAyNB-qFaTwli6AjyI2XOU5SSZzeTCA2tREQ7ql8uYpBHbmYo19ngnLIeFbIloZ5EgrGvFCZnqgKcphCQ/s320/acd_601.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;200&quot; data-original-width=&quot;320&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj8bMi7myLIfs1Wq7yxP85b45D1szU8Bk3Sg6e1sRrq9ReZ2w7pQq9ziF-yVGLU1HXstF-ESSQ4C5r7lp18-IXBp_x_ELcMWOHqNGn-KXuULbIAyNB-qFaTwli6AjyI2XOU5SSZzeTCA2tREQ7ql8uYpBHbmYo19ngnLIeFbIloZ5EgrGvFCZnqgKcphCQ/w400-h250/acd_601.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;I cannot move forward because of a ghost floating above me.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;I kept wondering why my spells wouldn&#39;t cast sometimes. It appears you cannot cast while moving.&amp;nbsp;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;The dungeons often have what we might call &quot;set pieces&quot; with no payoff. For instance, the Temple of Agamanus had a lake of lava with islands on the surface and nothing,&amp;nbsp; not even treasure, on the islands. Other examples include a square room with a large pit in the middle, and lakes of regular water with different island patterns.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVstSOAL5cp1SIW7fjm-eCpcugHXE7DYoI-zUidgO3ahVAkzPdTSESZSX9BhrZGOubRnKmJsmzVfKj6RyasgrQbExbJQgLfuIzwVWuBFSRb3DgjFOkOoDI22EliLE-_0pkMySsXzsuV2SifuwxAoqwj3ThBqCh_lYh2_Q1scUv5LKY26WmqulDGioEs1I/s320/acd_590.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;200&quot; data-original-width=&quot;320&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVstSOAL5cp1SIW7fjm-eCpcugHXE7DYoI-zUidgO3ahVAkzPdTSESZSX9BhrZGOubRnKmJsmzVfKj6RyasgrQbExbJQgLfuIzwVWuBFSRb3DgjFOkOoDI22EliLE-_0pkMySsXzsuV2SifuwxAoqwj3ThBqCh_lYh2_Q1scUv5LKY26WmqulDGioEs1I/w400-h250/acd_590.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;Clearly some kind of importance was planned for this screenshot.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;I don&#39;t know how I didn&#39;t notice this before (probably because of my exploration pattern), but levels completely respawn when you leave and return, including treasure.&amp;nbsp;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;Trying to back away from enemies while swinging straight-up doesn&#39;t work. If they initiate their attacks while you&#39;re in range, the attack connects. They close the gap too fast for missile weapons to be any kind of real option. Missile weapons are solely for when they can&#39;t reach you.&amp;nbsp;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;Secret doors are nearly impossible to detect visually, but are annotated like regular doors on the automap. I realized towards the end of this session that there are sometimes carpets in front of them.&amp;nbsp;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;I didn&#39;t get a single equipment upgrade this session. My battlemage can only wear leather armor, and I guess there isn&#39;t any enchanted leather. Rather than worry about its condition, I&#39;ve been selling my entire suit (plus my round shield) after each dungeon and purchasing a new set. I was briefly excited by an Adamantium Sword, but it turned out to be worse than my existing Ebony Sword. I&#39;ll talk more about equipment next time, but it appears that like&amp;nbsp;&lt;i&gt;Might and Magic&amp;nbsp;III-V&lt;/i&gt;, equipment can either be a) made of a durable material like mithril or ebony, or b) enchanted, but not both. So magic weapons always under-perform regular weapons made of tough material. However, sometimes their spell is worth it. Late in this session, I found a long sword with&amp;nbsp;&lt;i&gt;1,667&lt;/i&gt;&amp;nbsp;castings of &quot;Firestorm.&quot; That&#39;s a pretty powerful spell. The store will buy it for nearly 20,000 gold pieces.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj7ku7HKbXutHJtGKmO4jBxjWC93_G9UKY7EOX0v4G85d-xtCuNBHkYT1Ammdm3u5acLyFgGgZaxhOdgEYrtTB_yJmMkKCoOe2qaa8r9bMM3m7Ltkj1l0G_zmzZ1vRI0jhMk5Ka1KEH7ddADDOTywyPNQ-QCAOLaBmEs41mzfOnsZBNRXNTlTC0kU2-ndk/s320/acd_622.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;200&quot; data-original-width=&quot;320&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj7ku7HKbXutHJtGKmO4jBxjWC93_G9UKY7EOX0v4G85d-xtCuNBHkYT1Ammdm3u5acLyFgGgZaxhOdgEYrtTB_yJmMkKCoOe2qaa8r9bMM3m7Ltkj1l0G_zmzZ1vRI0jhMk5Ka1KEH7ddADDOTywyPNQ-QCAOLaBmEs41mzfOnsZBNRXNTlTC0kU2-ndk/w400-h250/acd_622.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;Even if I use it for every attack in every battle, it will probably still be here at the end of the game.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;By the end of this session, it was clear to me that the great &quot;money sink&quot; of the game (and the way to break it) is with potions. They have no weight, and they stack, so you can buy as many as you can afford. If you&#39;ve been selling most of the looted magic items, by this time in the game, that&#39;s a lot of potions.&amp;nbsp;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEisBqU4ZSd6q-ucA2haqHJaI0yp0bAo87E8PR94h7UySldQQ5ReU9jLZ9ZlYYqkB4fe_xnimv3tUMPKtsFrlkh61rKVRaRxEB5qfzpf5Kv6rF7YwGQjBRl1dTGjavA2Ek33l6YzFUH2JpqeLpvuAnrFl2lE91tpH5xBMWTJdf8A4KfrhjrWBIXkV3ktNN4/s320/acd_620.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;200&quot; data-original-width=&quot;320&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEisBqU4ZSd6q-ucA2haqHJaI0yp0bAo87E8PR94h7UySldQQ5ReU9jLZ9ZlYYqkB4fe_xnimv3tUMPKtsFrlkh61rKVRaRxEB5qfzpf5Kv6rF7YwGQjBRl1dTGjavA2Ek33l6YzFUH2JpqeLpvuAnrFl2lE91tpH5xBMWTJdf8A4KfrhjrWBIXkV3ktNN4/w400-h250/acd_620.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;Are these giants ever mentioned again?&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;The Halls of Colossus, like the Temple of Agamanus, had three levels, but Levels 2 and 3 were relatively small. As might be guessed by the name, the authors were clearly inspired by the Colosseum. Level 1 contained the gladiators&#39; cells, complete with iron gates and chains hanging from the ceilings. Monsters included orcs, ghouls, zombies, lizard men, hell hounds, and a couple of ghosts.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Level 2 consisted mostly of a huge central hall with tall Doric columns. There were seven separate stairways from Level 1 down to that hall. The hall was swarming with rats, the only enemy on this level. At its far end were a series of doors that had to be unlocked with six different keys found on Level 1. So although the entire dungeon had less physical space than the typical two-level dungeons, it took longer because I had to exhaustively explore every corner of the first level. I think I actually could have bypassed all or most of the doors with &quot;Passwall,&quot; but I figured if I resorted to that too often, I&#39;d be under-leveled at some point.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2ZVooOZL865aSxQQmsHtPWzo6s7INt1IlKQ1aZPxB9Z4hIxlZrazpmsDx__GZ7ClyBb88vWM9i4KzByoWece7l3UW1GnOqbPNZq8yRi8LXUBroAwi8jxcSHVCRN6N981_WYQGRk2yzXkj_IJy6bxmVtPcvqkumqeb_sRaGQLPhADgx4iMWPTmSOs_K30/s320/acd_631.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;200&quot; data-original-width=&quot;320&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2ZVooOZL865aSxQQmsHtPWzo6s7INt1IlKQ1aZPxB9Z4hIxlZrazpmsDx__GZ7ClyBb88vWM9i4KzByoWece7l3UW1GnOqbPNZq8yRi8LXUBroAwi8jxcSHVCRN6N981_WYQGRk2yzXkj_IJy6bxmVtPcvqkumqeb_sRaGQLPhADgx4iMWPTmSOs_K30/w400-h250/acd_631.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;The Halls of Colossus.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;The first level required a lot of swimming. One long channel in the southeast took me to a large, open area with the only hard enemies (a couple of ghosts). A statue of a dragon in the middle of this area had a name: &quot;Theodorus.&quot; This turned out to be the answer to a riddle that followed all of the locked doors:&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;i&gt;I am the architect of this hell,&lt;/i&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;i&gt;whose name is forgot in the dust of time.&lt;/i&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;i&gt;Yet, where there is no dust,&lt;/i&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;i&gt;where the river would speak,&lt;/i&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;i&gt;there is my name.&lt;/i&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;i&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/i&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;i&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxzbnMXf5uh7Q76RkCpsJeLIP9arAS9d4gJ1nIWZ4mC7MvDQfRTWmZ0_XuN4xX-d3hDYRAi4lAvmR1T-dfGDtMfM_7Bg7AT4Ms68nvlmT_HN1NVNyteFjShwD0qR3ntNPKvprH-rusnQsKGreLJ1NvDYP7qCkRR5PsNcFA59YIsdJNjc-n8TDsO7TJ0Ts/s320/acd_637.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;200&quot; data-original-width=&quot;320&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxzbnMXf5uh7Q76RkCpsJeLIP9arAS9d4gJ1nIWZ4mC7MvDQfRTWmZ0_XuN4xX-d3hDYRAi4lAvmR1T-dfGDtMfM_7Bg7AT4Ms68nvlmT_HN1NVNyteFjShwD0qR3ntNPKvprH-rusnQsKGreLJ1NvDYP7qCkRR5PsNcFA59YIsdJNjc-n8TDsO7TJ0Ts/w400-h250/acd_637.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;Note that I have four keys at this point.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/i&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;The third level soon brought me up against a door with another riddle:&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;i&gt;I am twice as old as three times the age of&lt;/i&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;i&gt;the Sphinx of Gazia, Agamamnus,&lt;/i&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;i&gt;divided by one-ninth the age of the Sphinx of Canus, Igon,&lt;/i&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;i&gt;who left this world twenty-six years ago.&lt;/i&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;i&gt;What then is my age?&amp;nbsp;&lt;/i&gt;&amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjNs8xXbV7fa4lMl_R6fHZkK0dM3oFCKiX8Mf1DKLXnqSsa116cTpeOwTITKflY1L82oGkIJXHmzy2RS_U6xnRPVXQuON9uo-QW_o0ktSt_dVGxRbkJrFNUknXYBiQsD7qZ3hltdd9PPO6KQv3J-BjMPnWynjPCJ_Dl6jsACCkwH2cG_32Mv0QFDoF7Im4/s320/acd_648.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;200&quot; data-original-width=&quot;320&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjNs8xXbV7fa4lMl_R6fHZkK0dM3oFCKiX8Mf1DKLXnqSsa116cTpeOwTITKflY1L82oGkIJXHmzy2RS_U6xnRPVXQuON9uo-QW_o0ktSt_dVGxRbkJrFNUknXYBiQsD7qZ3hltdd9PPO6KQv3J-BjMPnWynjPCJ_Dl6jsACCkwH2cG_32Mv0QFDoF7Im4/w400-h250/acd_648.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;The absurd riddle.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;I couldn&#39;t figure it out at all. Knowing that Igon died 26 years ago doesn&#39;t help at all with how old he was when he died. I assumed the answer must depend on a clue I had missed somewhere. &quot;Passwall&quot; wouldn&#39;t get me around the door. I nearly ended the session here asking for a hint, but I figured that maybe I could narrow it down by just trying multiples of six. I thus started plugging in multiples of 6 starting at 30. (I figured the speaker had to be at least 26.) The first time I got it wrong, a secret door opened next to me and a skeleton attacked, but every time after that, I was fine. I was just about to give up when I got the answer correct at 108.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;That was a bit lucky on my part, as I later realized that the &quot;divided by one-ninth the age of the Sphinx of Canus, Igon&quot; part meant that the actual factor multiplied against Agamamnus&#39;s age could be literally anything. For instance, if Igon was 54, the two multipliers would cancel each other out, and the speaker&#39;s age could thus be any positive integer. By that time, I was done and had looked up the solution online, which is to add up the positional values of the letters in the names &quot;Agamamnus&quot; and &quot;Igon&quot;:&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;A=1&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;G=7&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;A=1&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;M=13&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;etc.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;This gives us 90 for Agamamnus and 45 for Igon. 90*6/(45/9) = 108. How the hell was anyone supposed to figure that out in 1994? Did I, in fact, miss a clue somewhere? Also, is &quot;Agamamnus&quot; supposed to be the same person as &quot;Agamanus&quot;?&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;The door opened into a large area with floating platforms and a new enemy: homonculuses. (I realize the plural of&amp;nbsp;&lt;i&gt;homunculus&lt;/i&gt;&amp;nbsp;is&amp;nbsp;&lt;i&gt;homunculi&lt;/i&gt;, but I don&#39;t see any reason to apply the same logic to the game&#39;s misspelling.) These are floating imps that shoot spells. I mostly took care of them by charging into melee range and then casting &quot;Firestorm&quot; from my sword a couple of times.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjUoQRmRt3Rsyale9zDrXATxJ4reD9en06S2fiOEeH6VO3QWIVZlJHcVmE9R2_oSu2e721Q8hxJkvDEHgOfvmMw2xrnD1KbrgSQXnGfaEYsWbwEg0GMjjJppILkN1e4r2Sfa7ArUcp3dD5Eluw4O9aM_pGvK2xcr13PIGy6nCSzVtISFxejGUixoh-kmFg/s320/acd_654.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;200&quot; data-original-width=&quot;320&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjUoQRmRt3Rsyale9zDrXATxJ4reD9en06S2fiOEeH6VO3QWIVZlJHcVmE9R2_oSu2e721Q8hxJkvDEHgOfvmMw2xrnD1KbrgSQXnGfaEYsWbwEg0GMjjJppILkN1e4r2Sfa7ArUcp3dD5Eluw4O9aM_pGvK2xcr13PIGy6nCSzVtISFxejGUixoh-kmFg/w400-h250/acd_654.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;Blasting a &quot;homonculus.&quot;&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;With all the floating platforms, I thought there would be a final jumping puzzle, but the fourth piece of the staff was just hanging in the air at ground level. I grabbed it and made my way out. Jagar Tharn didn&#39;t appear in my dreams this time (or, at least, not yet), but Ria Silmane made her usual appearance and said that the fifth piece would be in the Crystal Tower. More about that location next time.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiGd6-P9X9UirydcRaRA5cn-dlyANV5Uk1BG0GhTzVLDc0gNkti15DAuQ1DmrA9Tm78Bu6wmjzsj8win8BPn3LjCCE8HfHNZsaVBU-_YewWb4RrGeX5S32Qw4Ntnat98Bo5GkNDZcgOjIXkL_u8JI79VnsbDhpCCS0S9JDM1bsgyG-aPQDKGnQ4AlOouZE/s320/acd_651.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;200&quot; data-original-width=&quot;320&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiGd6-P9X9UirydcRaRA5cn-dlyANV5Uk1BG0GhTzVLDc0gNkti15DAuQ1DmrA9Tm78Bu6wmjzsj8win8BPn3LjCCE8HfHNZsaVBU-_YewWb4RrGeX5S32Qw4Ntnat98Bo5GkNDZcgOjIXkL_u8JI79VnsbDhpCCS0S9JDM1bsgyG-aPQDKGnQ4AlOouZE/w400-h250/acd_651.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;What was this about?&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Even though I&#39;m eager to get on with it, I&#39;ll make an effort next time to try some side quests and to more thoroughly explore village life.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;i&gt;&lt;b&gt;Time so far:&amp;nbsp;&lt;/b&gt;20 hours&lt;/i&gt;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://crpgaddict.blogspot.com/feeds/8827142182571339390/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://crpgaddict.blogspot.com/2026/04/arena-not-completely-entertained.html#comment-form' title='56 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6162314467762792782/posts/default/8827142182571339390'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6162314467762792782/posts/default/8827142182571339390'/><link rel='alternate' type='text/html' href='http://crpgaddict.blogspot.com/2026/04/arena-not-completely-entertained.html' title='Arena: Not Completely Entertained'/><author><name>CRPG Addict</name><uri>http://www.blogger.com/profile/01238237377918550322</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjOb9C1_KiKx26aLHQTcaeo2I-exLlJ4K__FHGOPO6UGIgzmK5AD8LA4SEI_uwoZyyiQCj_OkTjCfCqpiTC9vL2utTSWEVixon8fYvK18hKNY6yYT616YlE-eqQ22gdPHE/s97/gimlet.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhUScfPA8GhvEroTdCOAdq6vVjq4M3XTkTxm6tqZbC5xsbUpmUsJrkWhG30utNfwcjBsMyn1g2lFt6DqQWKGBQpat2o4asW-8jQoGZ581YEKmdTe8xcsG9HQrnhjPUXsCeuu58YjCgPczkez7qzpLyPEhaBNZFxHYGkO2xUy1auVO92_x9lnfINNqY1p8w/s72-w400-h250-c/acd_657.png" height="72" width="72"/><thr:total>56</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6162314467762792782.post-1690742469167250085</id><published>2026-04-11T12:00:00.575-04:00</published><updated>2026-04-13T14:37:51.181-04:00</updated><title type='text'>BRIEF: Monster Combat (1980) and Its Many Variants, Including Game 573: Giant Monster Combat (1981?)</title><content type='html'>&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjCAWZkRuiDD39IQy_RIWjNaDRpGyhATrPGZLO2IuauuQeQcQD9uZPZL_qUV-rZh0FOM5fk1BM0W7_XQvqTdqhUN557iiNlUDzptDvbgemvOKYROjmqPQsAvR1DdYRyiArjNmwcYcyGpPweOsnVP3Zq4dd0ljWV4VmHX7y-AeJ6Xs_fAlNdOzLaUxXWHP0/s513/mcmain.png&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;395&quot; data-original-width=&quot;513&quot; height=&quot;308&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjCAWZkRuiDD39IQy_RIWjNaDRpGyhATrPGZLO2IuauuQeQcQD9uZPZL_qUV-rZh0FOM5fk1BM0W7_XQvqTdqhUN557iiNlUDzptDvbgemvOKYROjmqPQsAvR1DdYRyiArjNmwcYcyGpPweOsnVP3Zq4dd0ljWV4VmHX7y-AeJ6Xs_fAlNdOzLaUxXWHP0/w400-h308/mcmain.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;b&gt;&lt;span&gt;&lt;i&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span&gt;&lt;span style=&quot;font-size: large;&quot;&gt;Monster Combat&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;United States&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Independently developed; published as type-in BASIC code in 1980 in&amp;nbsp;&lt;i&gt;BYTE.&amp;nbsp;&lt;/i&gt;Typed into multiple machines.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Enhanced version called&amp;nbsp;&lt;i&gt;Giant Monster Combat&lt;/i&gt;&amp;nbsp;published as BASIC code in 1981 in&amp;nbsp;&lt;i&gt;Creative Computing&lt;/i&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Version called&amp;nbsp;&lt;i&gt;Giant Monster Attack&lt;/i&gt;&amp;nbsp;published as BASIC code in&amp;nbsp;&lt;i&gt;Big Computer Games&lt;/i&gt;&amp;nbsp;in 1983.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Variant called&amp;nbsp;&lt;i&gt;Giant Monster Combat&lt;/i&gt;&amp;nbsp;developed by unknown author for the Atari 800 in maybe 1981.&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;b&gt;Date Started:&lt;/b&gt;&amp;nbsp;3 April 2026&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;b&gt;Date Ended:&amp;nbsp;&lt;/b&gt;4 April 2026&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;b&gt;Total Hours:&lt;/b&gt;&amp;nbsp;4&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;b&gt;Difficulty: &lt;/b&gt;Very Easy (1.0/5) in the sense that the only winning condition is to leave the forest. Moderate (3.0/5) in the sense that it&#39;s a bit hard to survive for long periods. Easy (2.0/5) splits the difference.&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;b&gt;Final Rating: &lt;/b&gt;(to come later)&lt;br /&gt;&lt;/div&gt;

&lt;b&gt;Ranking at time of posting: &lt;/b&gt;(to come later)&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/div&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;We&#39;ve seen a number of type-in games on my blog (that is, games published as code that magazine subscribers were expected to type in to their own computers), and none of them have been excellent. Most of them are barely RPGs. For this reason, a number of readers have suggested that it&#39;s a waste of time to keep including them on my master list.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;But a few of them are illustrative of a process by which games are created, simplified, re-created, and expanded, and thus worth analyzing. For instance:&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;Mike Mayfield&#39;s&amp;nbsp;&lt;i&gt;Star Trek&lt;/i&gt;&amp;nbsp;(1971) for mainframe computers spawned a fantasy version called&amp;nbsp;&lt;i&gt;Hobbit&amp;nbsp;&lt;/i&gt;(1975), which Joseph Power recreated as a type-in game called&amp;nbsp;&lt;a href=&quot;https://crpgaddict.blogspot.com/2013/02/game-90-wizards-castle-1980.html&quot;&gt;&lt;i&gt;The Wizard&#39;s Castle&lt;/i&gt;&lt;/a&gt;&amp;nbsp;(1980), which in turn inspired a number of variants into the 1990s, including&amp;nbsp;&lt;a href=&quot;https://crpgaddict.blogspot.com/2026/03/game-569-cursed-chambers-1981.html&quot;&gt;&lt;i&gt;The Cursed Chambers&lt;/i&gt;&lt;/a&gt;&amp;nbsp;(1981),&amp;nbsp;&lt;i&gt;&lt;a href=&quot;https://crpgaddict.blogspot.com/2023/01/game-479-warlocks-treasure-1983.html&quot;&gt;The Warlock&#39;s Treasure&lt;/a&gt;&amp;nbsp;&lt;/i&gt;(1983),&amp;nbsp;&lt;i&gt;&lt;a href=&quot;https://crpgaddict.blogspot.com/2016/11/game-233-leygrefs-castle-1986.html&quot;&gt;Leygref&#39;s Castle&lt;/a&gt;&amp;nbsp;&lt;/i&gt;(1986),&amp;nbsp;&lt;i&gt;&lt;a href=&quot;https://crpgaddict.blogspot.com/2016/08/game-226-yendors-castle-1986.html&quot;&gt;The Yendor&#39;s&amp;nbsp; Castle&lt;/a&gt;&lt;/i&gt;&amp;nbsp;(1986),&amp;nbsp;&lt;i&gt;&lt;a href=&quot;https://crpgaddict.blogspot.com/2010/12/game-37-mission-mainframe-1987.html&quot;&gt;Mission: Mainframe&lt;/a&gt;&lt;/i&gt;&amp;nbsp;(1987; this one merging its source with elements of&amp;nbsp;&lt;i&gt;Rogue&lt;/i&gt;), and&amp;nbsp;&lt;a href=&quot;https://crpgaddict.blogspot.com/2018/06/game-294-bones-1991-and-stymied-attempt.html&quot;&gt;&lt;i&gt;Bones&lt;/i&gt;&lt;/a&gt;&amp;nbsp;(1991).&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;Epyx&#39;s series of &lt;a href=&quot;https://crpgaddict.blogspot.com/2013/02/game-88-dunjonquest-temple-of-apshai.html&quot;&gt;&lt;i&gt;Dunjonquest&lt;/i&gt;&lt;/a&gt;&amp;nbsp;games in the late 1970s encouraged Brian Reynolds&#39;s simplified&amp;nbsp;&lt;a href=&quot;https://crpgaddict.blogspot.com/2014/08/game-158-quest-1-1981.html&quot;&gt;&lt;i&gt;Quest 1&lt;/i&gt;&lt;/a&gt;&amp;nbsp;(1981), a type-in game that led to&amp;nbsp;&lt;a href=&quot;https://crpgaddict.blogspot.com/2024/08/brief-briefs-doomcastle-1982-hack-lite.html&quot;&gt;&lt;i&gt;Doomcastle&lt;/i&gt;&lt;/a&gt;&amp;nbsp;(1982),&amp;nbsp;&lt;i&gt;&lt;a href=&quot;https://crpgaddict.blogspot.com/2014/08/game-157-super-quest-1983.html&quot;&gt;Super Quest&lt;/a&gt;&lt;/i&gt;&amp;nbsp;(1983), &lt;a href=&quot;https://crpgaddict.blogspot.com/2021/07/game-423-dragon-quest-1983.html&quot;&gt;&lt;i&gt;Dragon Quest&lt;/i&gt;&lt;/a&gt;&amp;nbsp;(1983),&amp;nbsp;&lt;a href=&quot;https://crpgaddict.blogspot.com/2015/04/game-182-dungeons-dragons-and-other.html&quot;&gt;&lt;i&gt;Dungeons, Dragons, and Other Perils&lt;/i&gt;&lt;/a&gt;&amp;nbsp;(1984), and&amp;nbsp;&lt;a href=&quot;https://crpgaddict.blogspot.com/2016/03/game-214-cavequest-1985.html&quot;&gt;&lt;i&gt;Cavequest&lt;/i&gt;&lt;/a&gt;&amp;nbsp;(1985).&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;We see a similar process here again with&amp;nbsp;&lt;i&gt;Monster Combat&lt;/i&gt;, which like&amp;nbsp;&lt;i&gt;The Wizard&#39;s Castle&lt;/i&gt;&amp;nbsp;traces its origins to&amp;nbsp;&lt;i&gt;Star Trek&lt;/i&gt;, but through the&amp;nbsp;&lt;a href=&quot;https://crpgaddict.blogspot.com/2021/06/brief-everything-we-know-about-1970s.html&quot;&gt;&lt;i&gt;Think&lt;/i&gt;&lt;/a&gt;&amp;nbsp;series (1975-1977) for the PLATO system, which includes &lt;i&gt;The King&#39;s Mission Game&lt;/i&gt;&amp;nbsp;(1977)&lt;i&gt;&amp;nbsp;&lt;/i&gt;and&amp;nbsp;&lt;a href=&quot;https://crpgaddict.blogspot.com/2024/03/game-506-kings-mission-game-1977.html&quot;&gt;&lt;i&gt;Swords and Sorcery&lt;/i&gt;&lt;/a&gt;&amp;nbsp;(1978). (&lt;i&gt;&lt;a href=&quot;https://crpgaddict.blogspot.com/2024/07/game-523-wilderness-1985.html&quot;&gt;The Wilderness&lt;/a&gt;&lt;/i&gt;&amp;nbsp;from 1985 is also in this line but of course post-dates&amp;nbsp;&lt;i&gt;Monster Combat&lt;/i&gt;.)&amp;nbsp;&lt;i&gt;Monster Combat&lt;/i&gt;&#39;s author, Lee J. Chapel, grew up in Springfield, Illinois, and my guess is that he went to Springfield High School, which had a PLATO terminal. In 1980, Chapel published the first version of&amp;nbsp;&lt;i&gt;Monster Combat&amp;nbsp;&lt;/i&gt;in the December 1980&amp;nbsp;&lt;i&gt;BYTE&lt;/i&gt;: a tight 104 lines of BASIC code for the KIM-1 microcomputer. He was attending the University of Wisconsin at Madison at the time, which to the best of my knowledge did not have PLATO access, but the game is dissimilar enough from its source that this kind of separation in time and distance makes sense. It feels a bit like someone recreating one of the&amp;nbsp;&lt;i&gt;Think&lt;/i&gt;&amp;nbsp;games from memory, and with more limited equipment.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzEI8-McdIfDzYMyb23jx0hO4AEUM5JQOox5fKb3auGfaSSX0DVH74UK4lhRxPCNrTbd7k5NbYyQQjOJaO86UAC3MlfBDIwVFX7lvqg79mJmros8U7dRHYm6MaU2hLnNT2AtQbVmynDSvA7J-jInW0sitVLk9niEDsj0kUf7zs6AKr29MvOxGfDgPN9ck/s449/mcprogram.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;449&quot; data-original-width=&quot;281&quot; height=&quot;400&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzEI8-McdIfDzYMyb23jx0hO4AEUM5JQOox5fKb3auGfaSSX0DVH74UK4lhRxPCNrTbd7k5NbYyQQjOJaO86UAC3MlfBDIwVFX7lvqg79mJmros8U7dRHYm6MaU2hLnNT2AtQbVmynDSvA7J-jInW0sitVLk9niEDsj0kUf7zs6AKr29MvOxGfDgPN9ck/w250-h400/mcprogram.png&quot; width=&quot;250&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Monster Combat&amp;nbsp;&lt;i&gt;in its original appearance.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;I couldn&#39;t find a workable version of the original (1980) game online, so I thought I&#39;d give myself a taste of the classic experience and type it in myself. Chapel wrote it on a KIM-1 computer, but it looked like pretty standard BASIC to me, so I typed it on the TRS-80. I flubbed about 25% of the lines, of course, and spent about an hour troubleshooting it line by line. When the random number generator didn&#39;t seem to be working, I did some sleuthing and found that RND(1) produces a random number between 0 and 1 on the KIM-1 but produces exactly 1 on the TRS-80 Model III. I had to change about 25 instances to RND(0) to get the same result. No other modifications were needed, however.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgK4eNE1PyoWDMca6IWfS0aW30gGDuhGqytHAfAiQqmg3iQpgHBbp2NETDwbOgMYOreYUgtdJxZDt_dovSJdEw6IIIjXkabYCDRln7ZMtEHYFBDSd85tRrMPC904IdrklZbLnOhyphenhyphenN0HAVQWpekOqCut78cOKSz1IFuJekdA4huPOZH7lSZrmv1pA3AmOyg/s526/mctyping.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;394&quot; data-original-width=&quot;526&quot; height=&quot;300&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgK4eNE1PyoWDMca6IWfS0aW30gGDuhGqytHAfAiQqmg3iQpgHBbp2NETDwbOgMYOreYUgtdJxZDt_dovSJdEw6IIIjXkabYCDRln7ZMtEHYFBDSd85tRrMPC904IdrklZbLnOhyphenhyphenN0HAVQWpekOqCut78cOKSz1IFuJekdA4huPOZH7lSZrmv1pA3AmOyg/w400-h300/mctyping.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;Me typing code.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;This ur-&lt;i&gt;Monster Combat&lt;/i&gt;&amp;nbsp;is a primitive game that starts the unnamed character in a 10 x 10 forest randomly seeded with open spaces (&quot;X&quot;) and walls (&quot;I&quot;). The character starts in a random position. As soon as the game starts, and every time he moves after that, there&#39;s a chance of:&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;ul style=&quot;text-align: left;&quot;&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;Finding a treasure guarded by a monster.&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;Finding a treasure with no guardian.&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;Getting picked up by a bat and deposited elsewhere in the forest.&lt;/li&gt;&lt;li style=&quot;text-align: justify;&quot;&gt;Falling into a pit.&lt;/li&gt;&lt;/ul&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhaAJ86tY0g7W-X0ZGnVnFA_9kzwLFbPleA4vZGZ0NH6CannVV8pyKX2jv-XJ64Q-QGZmAIV26yEgIPRUXh6CGvUb1BDEOWkWUMuvHTjPbbgjtXvDejAOh1I8vlyvR1bEUi5R3v0__wmUexTSEuigSHx65GBu8W9vjXmgcuUjX3A-UMCZ8iu_EsgjQ_DgI/s493/mcsword.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;228&quot; data-original-width=&quot;493&quot; height=&quot;185&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhaAJ86tY0g7W-X0ZGnVnFA_9kzwLFbPleA4vZGZ0NH6CannVV8pyKX2jv-XJ64Q-QGZmAIV26yEgIPRUXh6CGvUb1BDEOWkWUMuvHTjPbbgjtXvDejAOh1I8vlyvR1bEUi5R3v0__wmUexTSEuigSHx65GBu8W9vjXmgcuUjX3A-UMCZ8iu_EsgjQ_DgI/w400-h185/mcsword.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;A jeweled sword turns out to be magical.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Most of the time, it&#39;s the first option. The name of the monster is randomly selected (e.g., minotaur, harpy, zombie, dragon, wyvern, zombie), as is the treasure it is guarding (e.g., a jeweled sword, a treasure chest, a jar of rubies, 100 gold pieces). The monster type is unimportant, as it has a randomly-generated strength.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;The player can choose to fight, flee, or bribe the monster to let him go. If he fights, he has to wager a portion of his strength (he starts with between 500 and 2000 points) against the monster. The game fights a behind-the-scenes battle and informs the player of the outcome, either &quot;THE MONSTER KILLED YOU. YOU LOSE EVERYTHING.&quot; or &quot;YOU BEAT THE MONSTER.&quot; If you beat the monster, you get his treasure. A couple of special things can happen here: the jeweled sword can turn out to be a magic sword, which doubles the character&#39;s strength; the chest can be trapped, which kills the character immediately; and the chest can contain a magic mirror, which immediately kills any future basilisks.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg89dDiNeYBAA5_h_q2AwdxYIlh9jlWEqogg_J-IvHac05bVgVve9CXt9v4aPi-cIhfO4bTXQ3mHoeteKQJpp3YMYKsOyWgTWkt6l7FJxse3mUBzoU61eHMfIks8yyvw9zcmQSgMhh4vnilA7XbVM9n6jx7MST2redan4msIzR93RwdRNRU_gmLE9kOY5M/s502/mcgameplay.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;275&quot; data-original-width=&quot;502&quot; height=&quot;219&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg89dDiNeYBAA5_h_q2AwdxYIlh9jlWEqogg_J-IvHac05bVgVve9CXt9v4aPi-cIhfO4bTXQ3mHoeteKQJpp3YMYKsOyWgTWkt6l7FJxse3mUBzoU61eHMfIks8yyvw9zcmQSgMhh4vnilA7XbVM9n6jx7MST2redan4msIzR93RwdRNRU_gmLE9kOY5M/w400-h219/mcgameplay.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;A bit of gameplay.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;The wagering of the character&#39;s strength against the monster&#39;s is what makes this entire line stand out. I&#39;m not sure I&#39;ve encountered this mechanic in any game that wasn&#39;t based on &lt;i&gt;Monster Combat&lt;/i&gt;. Chapel didn&#39;t get it from any of the PLATO games. He likely found their relatively sophisticated methods of combat impossible to implement and invented something simple to replace them.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;The goal of the game is to simply earn as much treasure as possible before wandering out of the forest, at which point you get a &quot;CONGRATULATIONS&quot; message along with your treasure total.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj07FlvuybRNfAuODoX7YaV4AggrAU_1hhBDX-Hq3V1lq_MZj22e_aRzawwaejYqtO4Juk4JEC3Hyeq5wl4Wt4N_lkunXgQKhDlIAqtWDTcUQ5Od9JSlTtB7-kqs37w8fgwsPECrYYVrEyV_F3Fl-nllebbfvpi69iy6Xs0abdVafdwGNaEyqKDoSvUiMQ/s417/mcsurvived.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;133&quot; data-original-width=&quot;417&quot; height=&quot;127&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj07FlvuybRNfAuODoX7YaV4AggrAU_1hhBDX-Hq3V1lq_MZj22e_aRzawwaejYqtO4Juk4JEC3Hyeq5wl4Wt4N_lkunXgQKhDlIAqtWDTcUQ5Od9JSlTtB7-kqs37w8fgwsPECrYYVrEyV_F3Fl-nllebbfvpi69iy6Xs0abdVafdwGNaEyqKDoSvUiMQ/w400-h127/mcsurvived.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;Not a lucrative outing.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;The game is too primitive to meet my definitions of an RPG, and indeed no online database lists it as such. It is also too primitive for me to trace its origin to the PLATO&amp;nbsp;&lt;i&gt;Think&lt;/i&gt;&amp;nbsp;series; the only thing it really retains is the use of a 10 x 10 game world. But the &lt;i&gt;Think&lt;/i&gt;&amp;nbsp;connection shows through more strongly in the &quot;enhanced&quot; versions that Chapel published in subsequent years. Still working on a KIM-1, he expanded the code to about 350 lines for&amp;nbsp;&lt;i&gt;Giant Monster Combat&lt;/i&gt;, published in the 1981&amp;nbsp;&lt;i&gt;Creative Computing.&amp;nbsp;&lt;/i&gt;(The new title is in the program, but the title page in the magazine still uses&amp;nbsp;&lt;i&gt;Monster Combat&lt;/i&gt;.) Again, no one seems to have typed this one into a program that remains online, but substantially the same version appeared as &lt;i&gt;Giant Monster Attack&lt;/i&gt;&amp;nbsp;in the 1983 book&amp;nbsp;&lt;i&gt;Big Computer Games&lt;/i&gt;, edited by David B. Ahl, converted to Microsoft BASIC by Chris Vogeli. I was able to find Commodore 64 and DOS versions of that one.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgC5frxKrdZUp6MGaPxRZB6IfP7Ds4I-JiXTwa0z7ZMr6L1ODhuA64L2Ty32ZFCeEDZeEAQ7LOhaX3dCKRDZxvqWKgFFeOjqLTF2AfB5W6NbFGipgEKnu9at5rQqRa7g9AlW2zmkrAUh0PG8enwgyUmltNTleGF1jyXC_wFa3Y6rD9_K_twWw4g6HCBrXc/s506/gmcpage.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;503&quot; data-original-width=&quot;506&quot; height=&quot;398&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgC5frxKrdZUp6MGaPxRZB6IfP7Ds4I-JiXTwa0z7ZMr6L1ODhuA64L2Ty32ZFCeEDZeEAQ7LOhaX3dCKRDZxvqWKgFFeOjqLTF2AfB5W6NbFGipgEKnu9at5rQqRa7g9AlW2zmkrAUh0PG8enwgyUmltNTleGF1jyXC_wFa3Y6rD9_K_twWw4g6HCBrXc/w400-h398/gmcpage.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;The game&#39;s appearance in&amp;nbsp;&lt;/i&gt;Creative Computing.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;i&gt;Giant Monster Combat/Attack&lt;/i&gt;&amp;nbsp;is recognizably the same game as &lt;i&gt;Monster Combat&lt;/i&gt;, but it does a few new things. The ones that have analogues in the PLATO&amp;nbsp;&lt;i&gt;Think&lt;/i&gt;&amp;nbsp;series are annotated with an asterisk (*):&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;It allows the player to write down his strength and spell inventory from a previous game, then re-create his character at the start of a new game.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;Instead of just &quot;forest&quot; and &quot;walls,&quot; ASCII characters now distinguish the forest as having trees, paths, walls, inns, and enchanted castles.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_U1IT9E5tqmi55SXvyiaC8vGcGAPDoPGZgSkCY5gLw2sC6F0tnWfY-2zy56jK2rth6wrhATNR7jhObd2AMtkmAHeWrvN60DXtmG36rIFuXdTnqKTa5Pi-RXVfyQVbXP0H3VxKHVLCAxjtAIW0yBBVLQXBcBUAHkvqveGR92WE-g5VJFiZx6oVieRoWaM/s637/gmamain.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;403&quot; data-original-width=&quot;637&quot; height=&quot;253&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_U1IT9E5tqmi55SXvyiaC8vGcGAPDoPGZgSkCY5gLw2sC6F0tnWfY-2zy56jK2rth6wrhATNR7jhObd2AMtkmAHeWrvN60DXtmG36rIFuXdTnqKTa5Pi-RXVfyQVbXP0H3VxKHVLCAxjtAIW0yBBVLQXBcBUAHkvqveGR92WE-g5VJFiZx6oVieRoWaM/w400-h253/gmamain.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;Starting out in the &quot;giant&quot; version of the game.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;Although the player only sees a 10 x 10 area at a time, there are 10 x 10 areas in the game.* Each is fixed in what it contains (i.e., number of trees, inns, castles) but randomized in the specific position of those items every time you leave and return.*&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;The player has an inventory of magic spells: &quot;Sleep,&quot; &quot;Charm,&quot; and &quot;Invisibility.&quot; They are found during encounters just like other treasures. If you acquire above a certain threshold of these spells, the game lets you convert them to combat strength.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;The list of monsters is expanded. Monsters now have set strength specific to the type, ranging from 5 (goblin) to 100 (basilisk). The manual now specifies that you have a 50% chance of winning if you wager exactly a monster&#39;s strength and a 95% chance at double his strength.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;You can meet multiple enemies at once. Three zombies have a combined strength of 90, for instance.&amp;nbsp;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;Trees must be chopped down to move through them*, requiring strength.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;Inns provide safe places to rest and restore health (for a small bit of treasure); magic castles provide treasure.* (These were magic circles and treasure chests in&amp;nbsp;&lt;i&gt;Swords and Sorcery&lt;/i&gt;&amp;nbsp;and living pyramids and chests in&amp;nbsp;&lt;i&gt;The King&#39;s Mission Game&lt;/i&gt;.) Innkeepers sometimes offer hints as to the locations of castles.&amp;nbsp;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiyoxavRKA36orsswbhI6CDxD4sCFQDpARn8PrFX8FDGFvFtPoUegLaSLfSlbKv2XURy9XDSPDO1-NrizeUrMnD__l6ZaWZn6q81gpzXznx71DbqT7-s7w1jczwhxamsVl6y2xCjkwyycJs4bZAoz9ghFKSr8b_SZg21w49P4vm3dv1bYBDC4rDVsiP8f4/s738/gmamagiccastle.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;168&quot; data-original-width=&quot;738&quot; height=&quot;91&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiyoxavRKA36orsswbhI6CDxD4sCFQDpARn8PrFX8FDGFvFtPoUegLaSLfSlbKv2XURy9XDSPDO1-NrizeUrMnD__l6ZaWZn6q81gpzXznx71DbqT7-s7w1jczwhxamsVl6y2xCjkwyycJs4bZAoz9ghFKSr8b_SZg21w49P4vm3dv1bYBDC4rDVsiP8f4/w400-h91/gmamagiccastle.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;At the magic castle, I get my strength restored, two treasure points, and a magic mirror.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;In addition to direction of movement, the player specifies the distance.* Moving now depletes strength.&amp;nbsp;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;There are more random encounters (e.g., thick brush, quicksand) that can cost strength or time.&amp;nbsp;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjFnsRylpCRhq2vqtU98aiznub612Wa5o86NF6wlCGxUFEmAiPCjlFIjxRUYqFSPM4OtxYY7MpX5Jf_IYI_VLpLErlMZG3Mpb3NeO_twSSxJnuT53Y7zQPAr3LXqm8osncXQn2HUXhHDJ4Pg0CP_ILFCQZHjZILqAzkLEcnMP4xQfb2Xni3zssQllZF-fE/s737/gmabadluck.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;148&quot; data-original-width=&quot;737&quot; height=&quot;80&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjFnsRylpCRhq2vqtU98aiznub612Wa5o86NF6wlCGxUFEmAiPCjlFIjxRUYqFSPM4OtxYY7MpX5Jf_IYI_VLpLErlMZG3Mpb3NeO_twSSxJnuT53Y7zQPAr3LXqm8osncXQn2HUXhHDJ4Pg0CP_ILFCQZHjZILqAzkLEcnMP4xQfb2Xni3zssQllZF-fE/w400-h80/gmabadluck.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;A series of unfortunate events.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;If you walk out of the forest before you&#39;re ready (or if a giant eagle carries you out of the forest in a random encounter), you can choose to re-enter immediately.&amp;nbsp;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;The overall goal hasn&#39;t changed (acquire as much treasure as possible), but the game now tracks your time in the forest (*) and enforces a time limit of 30 days. If you survive that long, you&#39;re automatically whisked from the forest. You can re-enter with your strength and magic, but with no treasure. In the magazine, Chapel says he earned 7,562 points but that &quot;if you get above two thousand you&#39;re doing well.&quot; I got 1,009 in my best game out of five.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPXzxtmfHh3HZKjUfbWNVYrTJb3RGsp_M6WuPS2YFHwcpKCcVZnYpgHL0Ujw7WTtv0Jb8neoiMGVf9E0SW4YpUf5krPm-J69bEq-wqwfzrZBjFpiy0rJ00C5xWtLPpwWXnJNNOBqeDILQVsYgPAXHCDrOAAAYGL74eo0nQ3QIrwTjq3lH1klwC2Z1-Pfw/s741/gmafinished.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;438&quot; data-original-width=&quot;741&quot; height=&quot;236&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPXzxtmfHh3HZKjUfbWNVYrTJb3RGsp_M6WuPS2YFHwcpKCcVZnYpgHL0Ujw7WTtv0Jb8neoiMGVf9E0SW4YpUf5krPm-J69bEq-wqwfzrZBjFpiy0rJ00C5xWtLPpwWXnJNNOBqeDILQVsYgPAXHCDrOAAAYGL74eo0nQ3QIrwTjq3lH1klwC2Z1-Pfw/w400-h236/gmafinished.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;A dubious victory.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;This version was adapted for the Atari 800 by Sheila Spencer and published in&amp;nbsp;&lt;i&gt;The Creative Atari&lt;/i&gt;&amp;nbsp;in 1983. It regresses the name to&amp;nbsp;&lt;i&gt;Monster Combat&lt;/i&gt;&amp;nbsp;but otherwise appears to play the same.&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Spencer&#39;s version is&amp;nbsp;&lt;i&gt;not&lt;/i&gt;&amp;nbsp;the&amp;nbsp;&lt;i&gt;Giant Monster Combat&lt;/i&gt;&amp;nbsp;variant (supposedly from 1981) that I found linked from the Atari Mania site. This version adds a few new things:&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;The title screen has the game name in a large font, with some color.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiwg4YLfYoGDD1P4dj2bkEibsnYlJKE_AVqaFc8kMU7wFL7k1InCqB_i2FMOhhco-0VCSQQGZSMKfDM6BQnGP7D6EYhzYH3y6EQN-DOpAkwC7Nv2XODdJNC7Sd3ZnuhhBhtUku31LG8xLyp7CxV_L52EpE7pd6cir4ze56KwBf4txEOrE72v9RsiNTrmJc/s895/gmc1main.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;556&quot; data-original-width=&quot;895&quot; height=&quot;249&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiwg4YLfYoGDD1P4dj2bkEibsnYlJKE_AVqaFc8kMU7wFL7k1InCqB_i2FMOhhco-0VCSQQGZSMKfDM6BQnGP7D6EYhzYH3y6EQN-DOpAkwC7Nv2XODdJNC7Sd3ZnuhhBhtUku31LG8xLyp7CxV_L52EpE7pd6cir4ze56KwBf4txEOrE72v9RsiNTrmJc/w400-h249/gmc1main.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;The only version with in-game instructions, suggesting it might have been sold independently of type-in code.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;There are in-game instructions.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;The game uses ATASCII characters (such as a spade symbol for trees) specific to the Atari.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;There&#39;s a compass on the exploration screen.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;The screen fully redraws between actions rather than presenting a constantly-scrolling set of messages and maps.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;When you fight a monster, while the game works out the result, it flashes words like &quot;splatter!,&quot; &quot;mangle!,&quot; and &quot;bash!,&quot; not unlike Stuart Smith&#39;s&amp;nbsp;&lt;i&gt;Fracas&lt;/i&gt;&amp;nbsp;(1980).&amp;nbsp;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiftuG5oQ8FiVzV1wG5uylApUT9-SIgiS-fK_SxeQwbZ_7fzhB7iAoCm2T370QSkiq0g1yjH1IhQDPNM8tmaf2xc0fDNAhzV3LyicBrmy6LFriLFCYiWhz_iSLu07l4Zp_6j1tnE-yWTi7LBSXUCwobjnmZ1rImcs3Q2iSQ7ntjdWDtrNhVMtZpigqbfK8/s829/gmc1splatter.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;544&quot; data-original-width=&quot;829&quot; height=&quot;263&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiftuG5oQ8FiVzV1wG5uylApUT9-SIgiS-fK_SxeQwbZ_7fzhB7iAoCm2T370QSkiq0g1yjH1IhQDPNM8tmaf2xc0fDNAhzV3LyicBrmy6LFriLFCYiWhz_iSLu07l4Zp_6j1tnE-yWTi7LBSXUCwobjnmZ1rImcs3Q2iSQ7ntjdWDtrNhVMtZpigqbfK8/w400-h263/gmc1splatter.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;Gameplay in the most advanced version of this title&lt;/i&gt;.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;In addition to hints as to the locations of castles, innkeepers also provide hints as to the location of the edge of the forest.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;Walls are replaced by &quot;castles that you cannot enter&quot; (+ symbols on the screen above). They serve the same purposes of blocking movement in a particular direction.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;Finding an enchanted castle is accompanied by a screen of ATASCII graphics.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3VRzB8dNqRGEfg2XPcvj-gl0u_b-ZG37UlXHfXM4cWVlcjDWAK_hShtdELylc_b5kk3aHGDPC9BhSkFEfXqbYr52161QWzFkgUMV5iXGv23awy7SrU14h386Kt6Dr1wKyLu_OU0zYSqiEwXkeS9aFQfRfoeeYIMAZameSJUqojFUP16Q2F86ZkqTRF7E/s777/gmc1castle.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;565&quot; data-original-width=&quot;777&quot; height=&quot;291&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3VRzB8dNqRGEfg2XPcvj-gl0u_b-ZG37UlXHfXM4cWVlcjDWAK_hShtdELylc_b5kk3aHGDPC9BhSkFEfXqbYr52161QWzFkgUMV5iXGv23awy7SrU14h386Kt6Dr1wKyLu_OU0zYSqiEwXkeS9aFQfRfoeeYIMAZameSJUqojFUP16Q2F86ZkqTRF7E/w400-h291/gmc1castle.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;Not a horrible job, really.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;The victory screen has a &quot;congratulations&quot; message in a large font and does a better job organizing information about your expedition.&amp;nbsp;&amp;nbsp;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEioSVN8mMwYh_95gmaSJezhTaR_KYL2MzUObkuYozuaLc9a02Y9QdNg9S-cht3yGNHOJ-nSNavvcACMCjHbPjNCXmQ2NYSTHHS_tt5412vY3g_ZU2UJrNCGW6ao12Y0IO0DOsOoku-NdZwPZrm8XoFNb4ejOnrbqfnYkg2FvYUcjdkobfFYWBnHpmhgcHo/s833/gmc1victory.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;526&quot; data-original-width=&quot;833&quot; height=&quot;253&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEioSVN8mMwYh_95gmaSJezhTaR_KYL2MzUObkuYozuaLc9a02Y9QdNg9S-cht3yGNHOJ-nSNavvcACMCjHbPjNCXmQ2NYSTHHS_tt5412vY3g_ZU2UJrNCGW6ao12Y0IO0DOsOoku-NdZwPZrm8XoFNb4ejOnrbqfnYkg2FvYUcjdkobfFYWBnHpmhgcHo/w400-h253/gmc1victory.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;No&lt;/i&gt;.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;I don&#39;t know whether to trust Atari Mania&#39;s claim of 1981 for the year of this version. Attribute information has been stripped from the BASIC code.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Other sightings of&amp;nbsp;&lt;i&gt;Monster Combat&lt;/i&gt;/&lt;i&gt;Giant Monster Combat&lt;/i&gt;/&lt;i&gt;Giant Monster Attack&lt;/i&gt;:&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;&lt;i&gt;Personal Computing Today&lt;/i&gt;&amp;nbsp;published a variant of the (non-&lt;i&gt;Giant&lt;/i&gt;) original for the Acorn Atom in the September 1983 issue.&amp;nbsp;There is no mention of Chapel; it is credited to A.J. Presvail.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;A TRS-80 version of the original game floating about has misspellings and generates every terrain tile as an impassable wall.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;An independent developer going under Cout Games converted the original (again, non-&lt;i&gt;Giant&lt;/i&gt;) to the Commodore 64 in 2017.&amp;nbsp;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhXxL4dLzPjYtTVLs-ltYxaE5pkWI-wfaGE4i3RCgjPgPTIQquy5NI9KbdFpdevP2-xuiy2MIblABkUntct-oQ1CQ9PoXkDRLzobila7BS4B-v8PuIOycip3T2UUNOPItpEoAZWxQaOjosYaK-uUyCIDU9pXTS-3sfRfK7gCgvY0DgfqMuTaIiMgKlS0ko/s624/mcc64.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;430&quot; data-original-width=&quot;624&quot; height=&quot;276&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhXxL4dLzPjYtTVLs-ltYxaE5pkWI-wfaGE4i3RCgjPgPTIQquy5NI9KbdFpdevP2-xuiy2MIblABkUntct-oQ1CQ9PoXkDRLzobila7BS4B-v8PuIOycip3T2UUNOPItpEoAZWxQaOjosYaK-uUyCIDU9pXTS-3sfRfK7gCgvY0DgfqMuTaIiMgKlS0ko/w400-h276/mcc64.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;A recent&amp;nbsp;&lt;/i&gt;C64&amp;nbsp;&lt;i&gt;adaptation of the base game.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;&lt;a href=&quot;https://exploradorrpg.wordpress.com/juegos/monster-combat/&quot;&gt;El Explorador de RPG&lt;/a&gt; catalogues two TI-99 versions of the original.&amp;nbsp;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;It is a sad inevitability, seen with titles such as&amp;nbsp;&lt;i&gt;The Wizard&#39;s Castle&lt;/i&gt;&amp;nbsp;and&amp;nbsp;&lt;i&gt;The Valley&lt;/i&gt;, that someone will try to commercialize just about every type-in game, often with no attribution to the original author. Some of these knock-offs will be quite literally plagiarized from the original; others will gussy it up with graphics, additional features, and better controls. In the case of&amp;nbsp;&lt;i&gt;Monster Combat&lt;/i&gt;, we have:&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;&lt;i&gt;Adventure Dungeon&lt;/i&gt;&amp;nbsp;(1983), by David Lo, published in the March 1983&amp;nbsp;&lt;i&gt;CLOAD&lt;/i&gt;&amp;nbsp;cassette magazine. &lt;a href=&quot;https://crpgaddict.blogspot.com/2023/06/game-491-adventure-dungeon-1983.html&quot;&gt;I reviewed&lt;/a&gt; it in 2023, not realizing its origin.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;&lt;i&gt;Idol of Monterey&lt;/i&gt;&amp;nbsp;(1985), published by MicroSPARC for the Apple II. &lt;a href=&quot;https://crpgaddict.blogspot.com/2024/11/game-532-idol-of-monterey-1985.html&quot;&gt;I reviewed it&lt;/a&gt; in 2024, also not realizing its connection to&amp;nbsp;&lt;i&gt;Monster Combat&lt;/i&gt;.&amp;nbsp;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;&lt;i&gt;La Foresta Dimenticata dal Tempo&lt;/i&gt;&amp;nbsp;(&quot;The Forest that Time Forgot,&quot; 1987), an Italian diskmag game. It adds some graphics and a main quest, although I couldn&#39;t figure out how to possibly win it. &lt;a href=&quot;https://crpgaddict.blogspot.com/2024/11/briefs-dragon-1984-shadowfire-1985.html&quot;&gt;I BRIEFed it&lt;/a&gt; in 2024.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgzqzZC-_nI9hx2_rHaVvpG14uyAsXEsJK4tOj77I12S4-nmwScpfASodv3QUWb4b1HMiiiPBSKJtTRPPtYf2URzZwIUMnfn-NS5QBEVSnnMxNhXVjXElJuyArLFo7mSm87tzYhc9PkCXPtBC6Sw1BjPdrfa-4g6NQlfT58fYcjvfop2eSMpINh9tbfsEM/s400/fddtcombat.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;295&quot; data-original-width=&quot;400&quot; height=&quot;295&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgzqzZC-_nI9hx2_rHaVvpG14uyAsXEsJK4tOj77I12S4-nmwScpfASodv3QUWb4b1HMiiiPBSKJtTRPPtYf2URzZwIUMnfn-NS5QBEVSnnMxNhXVjXElJuyArLFo7mSm87tzYhc9PkCXPtBC6Sw1BjPdrfa-4g6NQlfT58fYcjvfop2eSMpINh9tbfsEM/w400-h295/fddtcombat.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;The Italian&amp;nbsp;&lt;/i&gt;Forest that Time Forgot&amp;nbsp;&lt;i&gt;(1987).&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;For all of these, El Explorador de RPG (correctly) popped up to note that they were just versions of&amp;nbsp;&lt;i&gt;Monster Combat&lt;/i&gt;, which I hadn&#39;t played because (correctly) no one had tagged it as an RPG—until someone on Atari Mania did so for the&amp;nbsp;&lt;i&gt;Giant&lt;/i&gt;&amp;nbsp;version covered above. That&#39;s the one I&#39;m rating, with a GIMLET of 9. It joins a long line of type-in pseudo-RPGs that are nonetheless important to have in mind for when someone creates a variant of them.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Atari Mania also lists three games written in 1991 by Layton Atari Developers:&amp;nbsp;&lt;i&gt;Monster Combat II&lt;/i&gt;,&amp;nbsp;&lt;i&gt;Monster Combat III&lt;/i&gt;, and&amp;nbsp;&lt;i&gt;Monster Combat IV&lt;/i&gt;. The site only has a download for&amp;nbsp;&lt;i&gt;III&lt;/i&gt;, and I can&#39;t find the others in any other location.&amp;nbsp;&lt;i&gt;III&lt;/i&gt;&amp;nbsp;looks different enough from Chapel&#39;s&amp;nbsp;&lt;i&gt;Monster Combat&lt;/i&gt;&amp;nbsp;that it&#39;s possible that the Layton series wasn&#39;t referencing this game at all. If&amp;nbsp;&lt;i&gt;II&lt;/i&gt;&amp;nbsp;ever turns up, perhaps I&#39;ll be able to demonstrate some kind of transition, but until then I&#39;m happy to see the end of this somewhat limited series.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://crpgaddict.blogspot.com/feeds/1690742469167250085/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://crpgaddict.blogspot.com/2026/04/brief-monster-combat-1980-and-its-many.html#comment-form' title='8 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6162314467762792782/posts/default/1690742469167250085'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6162314467762792782/posts/default/1690742469167250085'/><link rel='alternate' type='text/html' href='http://crpgaddict.blogspot.com/2026/04/brief-monster-combat-1980-and-its-many.html' title='BRIEF: Monster Combat (1980) and Its Many Variants, Including Game 573: Giant Monster Combat (1981?)'/><author><name>CRPG Addict</name><uri>http://www.blogger.com/profile/01238237377918550322</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjOb9C1_KiKx26aLHQTcaeo2I-exLlJ4K__FHGOPO6UGIgzmK5AD8LA4SEI_uwoZyyiQCj_OkTjCfCqpiTC9vL2utTSWEVixon8fYvK18hKNY6yYT616YlE-eqQ22gdPHE/s97/gimlet.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjCAWZkRuiDD39IQy_RIWjNaDRpGyhATrPGZLO2IuauuQeQcQD9uZPZL_qUV-rZh0FOM5fk1BM0W7_XQvqTdqhUN557iiNlUDzptDvbgemvOKYROjmqPQsAvR1DdYRyiArjNmwcYcyGpPweOsnVP3Zq4dd0ljWV4VmHX7y-AeJ6Xs_fAlNdOzLaUxXWHP0/s72-w400-h308-c/mcmain.png" height="72" width="72"/><thr:total>8</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6162314467762792782.post-1446898978094625007</id><published>2026-04-09T00:00:00.035-04:00</published><updated>2026-04-09T12:18:17.186-04:00</updated><title type='text'>Off the Beaten Star Trail</title><content type='html'>&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgw2y_AiUq_K7aprrS6l1-QcLYOS7dUyzpz4vCWZ2RPWGFbCka-eYfnY_CY7eusP2nhuEpn73iK7aDm84AyFojCc6krA52-NM4SbSJytDMW7lnt4rxCFcLgAtmeP-2GUkDOsKy0DHMzS2Tqd1AgTHhjkpeCEwOligzLO5DNJSBjrpN5gShsAV8oDMTDiQc/s320/star_1077.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;200&quot; data-original-width=&quot;320&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgw2y_AiUq_K7aprrS6l1-QcLYOS7dUyzpz4vCWZ2RPWGFbCka-eYfnY_CY7eusP2nhuEpn73iK7aDm84AyFojCc6krA52-NM4SbSJytDMW7lnt4rxCFcLgAtmeP-2GUkDOsKy0DHMzS2Tqd1AgTHhjkpeCEwOligzLO5DNJSBjrpN5gShsAV8oDMTDiQc/w400-h250/star_1077.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Star Trail&amp;nbsp;&lt;i&gt;provokes an existential crisis.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;It would be worth recapping at this point the long road that led us here:&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;At the beginning of the game, after character creation, we received a quest to recover the Salamander Stone from the Dwarven Pit and bring it to Lowangen. This took place in the city of Kvirasim at the northern edge of the map. We were told only that the Dwarven Pit was to the south.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;We moved south, following clues, stopping to solve a side quest in the city of Gashok. Eventually we reached the mountains in the southeast part of the world map, found the Dwarven Pit, and got the Salamander Stone.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;We moved west to Lowangen in the south-central part of the map, lost the stone, recovered it, and lost it again. The best clues as to where it had gone were to the Blood Peaks on the west side of the map.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;Eager to explore a little, we went far to the north, then west, the south to the Blood Peaks instead of just going west. Along the way, we did a side-quest for the subtitular Star Trail in Tiefhusen (northwest quadrant) that resulted in us not obtaining the weapon.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;It turned out that the entrance—or at least&amp;nbsp;&lt;i&gt;an&lt;/i&gt; entrance—to the Blood Peaks was not too far to the west from Tiefhusen. However, in taking this entrance, we ran into a party of orcs who stripped us of all of our items and threw us in a cell.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjyYxtUFALEmHRw9U8draOdk2vfAou9RWoYsoS4HJ1QLHAEwTOa7gfd104wtDEI_zHrza18MY-_fTRydAJw_1c9QvnzFVfZBgBV2eFL7wmhTkLbIkHMCnY5oM9NodV42M9UY06ebqb7zT6qK1IbOFRvCglYZNn17LeMIWoqRk5gLyZf4BHRpWP_ECZS8n8/s785/sttravels.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;785&quot; data-original-width=&quot;691&quot; height=&quot;400&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjyYxtUFALEmHRw9U8draOdk2vfAou9RWoYsoS4HJ1QLHAEwTOa7gfd104wtDEI_zHrza18MY-_fTRydAJw_1c9QvnzFVfZBgBV2eFL7wmhTkLbIkHMCnY5oM9NodV42M9UY06ebqb7zT6qK1IbOFRvCglYZNn17LeMIWoqRk5gLyZf4BHRpWP_ECZS8n8/w353-h400/sttravels.png&quot; width=&quot;353&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;My travels prior to this session.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;This entry started with a certain amount of eagerness to avoid that fate. I thought I&#39;d avoid the orc encounter and probe at the Blood Peaks to the south and west. I did this before my last entry on&amp;nbsp;&lt;i&gt;Star Trail&lt;/i&gt;&amp;nbsp;was published, so I didn&#39;t yet have &lt;a href=&quot;https://crpgaddict.blogspot.com/2026/04/star-trail-cruelest-month.html?showComment=1775291157510#c4465421408781687111&quot;&gt;commenter VK&#39;s assurances&lt;/a&gt; that such an entrance exists. When I didn&#39;t find anything, I just kept pushing south.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;If I was after anything, I guess it was side quests. I had somehow gotten the impression, probably based on my experiences with the first game, that there were a lot more towns and dungeons like Gashok and Tiefhusen, with quests waiting to be completed and corridors waiting to be explored. Accordingly, I moved south, east, and north, trying all of the trails that I hadn&#39;t explored on my first pass. I didn&#39;t find a single (non-menu) town or a single dungeon, but I did hit a lot of other small miscellaneous encounters, including:&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;Numerous battles with harpies, orcs, ogres, and wild animals.&amp;nbsp;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;Somewhere in the southern Blood Peaks, a huntress threatened to shoot us. We got her to talk to us, but she didn&#39;t give us any information. However, I did notice that DARK MAGES (presumably, the ones that stole the Salamander Stone from us) was a dialogue option that hadn&#39;t existed elsewhere before.&amp;nbsp;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhstvik0LzoKloaCdP-qDVypMkD5Md_uTos-HoNEXuQXhUFP3tA6eIStufP752dsBSlQcvZF9ZNF5uh7FyAOB4YNLcpzIO4n00xEKIZ0z5qvoTIhGb-yqEXgoZ4n8jihJeiGcck80nU388pzIBZLmqGREdPIGl-2h84rNERacr3DJJsx5HLc827BqnaqR0/s320/star_1057.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;200&quot; data-original-width=&quot;320&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhstvik0LzoKloaCdP-qDVypMkD5Md_uTos-HoNEXuQXhUFP3tA6eIStufP752dsBSlQcvZF9ZNF5uh7FyAOB4YNLcpzIO4n00xEKIZ0z5qvoTIhGb-yqEXgoZ4n8jihJeiGcck80nU388pzIBZLmqGREdPIGl-2h84rNERacr3DJJsx5HLc827BqnaqR0/w400-h250/star_1057.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;That&#39;s a better threat in a world without magical healing.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;My explorations to the southwest were stymied by the need for snowshoes, which I&#39;m not even sure exist.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiKVA2fK5lo0xwWMyqChWCiLMDvNNKtsN60RGXrEV-JZWfOUq3yJGL82_Cd59Vtb47C3v-K8QSKcMpAcGkJByrps_YbQyW-whyfN82pLd89q3mRdKMLCEc5GUuH_HQjfacMg1DYNS99cvQmBB_zzqZ5Zn5bkMPYSjIvUI4wRkG0WbD04Cujjul2Bh2bJlY/s320/star_1061.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;200&quot; data-original-width=&quot;320&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiKVA2fK5lo0xwWMyqChWCiLMDvNNKtsN60RGXrEV-JZWfOUq3yJGL82_Cd59Vtb47C3v-K8QSKcMpAcGkJByrps_YbQyW-whyfN82pLd89q3mRdKMLCEc5GUuH_HQjfacMg1DYNS99cvQmBB_zzqZ5Zn5bkMPYSjIvUI4wRkG0WbD04Cujjul2Bh2bJlY/w400-h250/star_1061.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;I tried snowshoes once. I don&#39;t think they made walking in the snow any easier.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;An abandoned camp with various sundries.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;A very large party of orcs walking down the road. We refused to hide, got into an impossible battle, and had to reload.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrVtIro7Kt31U8dxSfG9Bo0pJMqlozIdrL2GYmfempCXwuwjVms5UPSMY9R0eybt66hy47Ct57VO1JDJ5JZ9eIKRwy6FH7-Zf9gVoxEYF7N0Kg6DKtzhlF5SfK-dSVjUu_B4EoLT3DQjjbDJ3kI7cq59wTFQdh9z0YmOyws4wCy5iIjg1LbacP26NvRW4/s320/star_1066.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;200&quot; data-original-width=&quot;320&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrVtIro7Kt31U8dxSfG9Bo0pJMqlozIdrL2GYmfempCXwuwjVms5UPSMY9R0eybt66hy47Ct57VO1JDJ5JZ9eIKRwy6FH7-Zf9gVoxEYF7N0Kg6DKtzhlF5SfK-dSVjUu_B4EoLT3DQjjbDJ3kI7cq59wTFQdh9z0YmOyws4wCy5iIjg1LbacP26NvRW4/w400-h250/star_1066.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;We did not win this one.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;We spent a long time around Finsterkoppen, mapping all of the routes we hadn&#39;t taken, under the theory that if side-dungeons existed, they&#39;d probably be in the mountains. We didn&#39;t find any, but we did find the alternate entrance to the Dwarven Pit. It&#39;s on the other side of the mountains from the main entrance in Finsterkopp, quite a distance by road.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiRb0a5L1uXFTROa0gDUvc5FXQnfVaKS5nIQh56vTJMRWWGY46g9op0dDcQ7s3r-14Pyhs7WrQ7C0nnJRTYn1lEn3hyphenhyphenrNppZ6Y8YrUXPRt0PX25f7hjFL8Yuzt-KZX-OFGDl3CENR3BwYELJzqey2K0oghjRBeicsIGokdGjrFwMkWq7pjgGmQ1RdXMsYM/s320/star_1070.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;200&quot; data-original-width=&quot;320&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiRb0a5L1uXFTROa0gDUvc5FXQnfVaKS5nIQh56vTJMRWWGY46g9op0dDcQ7s3r-14Pyhs7WrQ7C0nnJRTYn1lEn3hyphenhyphenrNppZ6Y8YrUXPRt0PX25f7hjFL8Yuzt-KZX-OFGDl3CENR3BwYELJzqey2K0oghjRBeicsIGokdGjrFwMkWq7pjgGmQ1RdXMsYM/w400-h250/star_1070.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;My claustrophobia acted up just reading this description.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;I&#39;ve noticed that Gnomon, my best trapper, has a lot more trouble finding food and water in the mountains than on flat land. I guess that makes a certain amount of sense.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;A mountain road ended with a landslide, which nearly killed us.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;We stopped to help a man whose cart had broken down. It turned out to be a ruse by bandits, and we started the subsequent combat unarmed.&amp;nbsp;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi4MQiwwo3kGK0NvvxB11NpFvntugxjWQs4ygV8aVs1GVR4ITU4LVKgDrK-Bg_iyGkEK-i5zkFYkcHhJAyPUWKGzTjQBJ2XGMJTvzZx8R0GOUXITUtBhR3ULF_5nGEyDWqfDKjJWbFjQxvF0O2vJjCM6Fm32WDNcNXtQ5YsheafCunZhIDl4a8WsPtHpUM/s320/star_1075.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;200&quot; data-original-width=&quot;320&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi4MQiwwo3kGK0NvvxB11NpFvntugxjWQs4ygV8aVs1GVR4ITU4LVKgDrK-Bg_iyGkEK-i5zkFYkcHhJAyPUWKGzTjQBJ2XGMJTvzZx8R0GOUXITUtBhR3ULF_5nGEyDWqfDKjJWbFjQxvF0O2vJjCM6Fm32WDNcNXtQ5YsheafCunZhIDl4a8WsPtHpUM/w400-h250/star_1075.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;This same thing happens in&amp;nbsp;&lt;/i&gt;Red Dead Redemption.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;At one point, the game asked: &quot;Say, aren&#39;t you the least bit concerned that nothing&#39;s happened for so long?&quot; I guess that was a subtle hint to get back on track.&amp;nbsp;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;We approached a pond and heard a bunch of buzzing. Investigating, we found ourselves attacked by &quot;horseflies of enormous size, and obviously starving.&quot; We had an option to act. I&#39;m sure some spells may have helped, but I just tried lighting a torch, which drove some of them off but left us damaged from their stings.&amp;nbsp;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhyw7yommRnC5QZ-Wlsre9aBz6W8uX0OSHAs4ecOMtGuEWgkfIpQ3qxLc9OlwDTj1JeNfq8_KGMEpcSsnFHrhK8NrKQRUMM5b5R7ENtix5j1BO2JLqrMqsFCLvsEkj8882lM92_GwtsSA3b6ZVatJiNgYz1CR5McBjP6S45zpr9WeT8Um0kHCGo_tVlEQw/s320/star_1082.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;200&quot; data-original-width=&quot;320&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhyw7yommRnC5QZ-Wlsre9aBz6W8uX0OSHAs4ecOMtGuEWgkfIpQ3qxLc9OlwDTj1JeNfq8_KGMEpcSsnFHrhK8NrKQRUMM5b5R7ENtix5j1BO2JLqrMqsFCLvsEkj8882lM92_GwtsSA3b6ZVatJiNgYz1CR5McBjP6S45zpr9WeT8Um0kHCGo_tVlEQw/w400-h250/star_1082.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;There&#39;s no upside to investigating, but we had to know.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;On the far eastern side of the map, on a road that looked like it led&amp;nbsp;&lt;i&gt;off&lt;/i&gt;&amp;nbsp;the map, we were stopped and threatened by archers. We had an option to attack them, but it ended in our massacre. I think this encounter exists simply to stop the player from trying to leave the map.&amp;nbsp;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;We encountered a huge brown bear. We decided to run rather than fight. It turned out that the bear was just protecting her cub.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgLJcohrWC0YB_1_rqbNco5HwA6r2w3-bjuTvdxDwYH9muPI4treckxaYj_nm4o3y6HTsNVZ5AD4eAwohDAuoKqAakINok-4l1qWDzakR6qaXz3Lbem7B6FhvYaHfm0PjBigdO-R46IANpnxPzqYs2FdNWuen1MP67CMc0mV5veoIiM8plVDWyOM2VZqi0/s320/star_1089.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;200&quot; data-original-width=&quot;320&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgLJcohrWC0YB_1_rqbNco5HwA6r2w3-bjuTvdxDwYH9muPI4treckxaYj_nm4o3y6HTsNVZ5AD4eAwohDAuoKqAakINok-4l1qWDzakR6qaXz3Lbem7B6FhvYaHfm0PjBigdO-R46IANpnxPzqYs2FdNWuen1MP67CMc0mV5veoIiM8plVDWyOM2VZqi0/w400-h250/star_1089.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;I don&#39;t like when RPGs (cf.&amp;nbsp;&lt;/i&gt;Baldur&#39;s Gate, Skyrim, Avowed&lt;i&gt;) make me kill bears. I like bears.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;A tinker carrying a heavy load stopped to chat with us, then offered to sell us a copper pot.&amp;nbsp;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;We followed a blood trail into the woods, found a dead man next to a large, broken hammer, and buried &quot;the poor sod.&quot;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjAurDdKqJXrZy6RH30HQ6mYvcNnIz3QMOTGIb-awFRWIM51YexjOWQrrOncR9esLLGimQPuBPNO6yo1-IziY7H3fUYQ-SpOKTwXohoZoqzXeFtW1Ydq3cYMoj9BrIUKKT3rkOnHT0BuIuxnLYLiRQA1o1Np8q2UP0MF0BA2e72YHI03u43aB4TkxMLQq4/s320/star_1097.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;200&quot; data-original-width=&quot;320&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjAurDdKqJXrZy6RH30HQ6mYvcNnIz3QMOTGIb-awFRWIM51YexjOWQrrOncR9esLLGimQPuBPNO6yo1-IziY7H3fUYQ-SpOKTwXohoZoqzXeFtW1Ydq3cYMoj9BrIUKKT3rkOnHT0BuIuxnLYLiRQA1o1Np8q2UP0MF0BA2e72YHI03u43aB4TkxMLQq4/w400-h250/star_1097.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;What was this all about?&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;A woman rode by on a moose. Later, she rode past us again and said, &quot;You can really ride these beasts, even though I don&#39;t think anyone beside me actually does.&quot; I wish I knew how. We&#39;ve been occasionally putting points into the &quot;Ride&quot; skill for nothing.&amp;nbsp;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh8OresEheFvYSoTW6d9T4e6fRXS1V3jDk-YdfPKcPAegNDWk55ZU3nqj-YXL9zsiRvhPtvt9J9xPazi8B9Pt9pxicPoHKNBk6VXafYVDVgvrGDzPLotQ1_63cAfZg_XhZrM1gsQhAw96WqcQvqNZWAJc-PMF6Z5ini206YknakxT_KmEcwy6IczDt8XgU/s320/star_1100.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;200&quot; data-original-width=&quot;320&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh8OresEheFvYSoTW6d9T4e6fRXS1V3jDk-YdfPKcPAegNDWk55ZU3nqj-YXL9zsiRvhPtvt9J9xPazi8B9Pt9pxicPoHKNBk6VXafYVDVgvrGDzPLotQ1_63cAfZg_XhZrM1gsQhAw96WqcQvqNZWAJc-PMF6Z5ini206YknakxT_KmEcwy6IczDt8XgU/w400-h250/star_1100.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;She&#39;s riding side-saddle without a saddle. That&#39;s impressive.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;At this point, we were all the way back at Kvirasim, the first town since Tiefhusen. We took the time to check the stores for snowshoes (nada), buy some spare boots, and restock herbs. Unfortunately, Kvirasim doesn&#39;t have what we really needed: a smith to repair our broken weapons. Thus, we went down to Gashok and spent a week in town, getting our weapons repaired at a rate of one per day. We were broke at the end of the week, but fortunately the market came to town on the last day, and we were able to sell some excess weapons to get another 20 gold pieces in our pockets. Just as we were getting ready to leave, we saw that the armorer sold—you guessed it—snowshoes.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Having bought them, we commenced a long journey back to the southwest. Taking the route that required snowshoes simply brought us to a dead-end, where we were once again mobbed by orcs, forced to surrender, and thrown into a cell in the Blood Peaks. I should have included this episode with the last entry.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgfnpLf1IK_JtbD-v3SE4FEabhuwlIkdmCjEKd4iTYnT6CBihGWk9QNPjWxKOTGk2dl9l68LJteGhtusECAUbHetAmCI362F9O-iUJvLyB9tqnf1924hR560WeVZXoHRrguFAy6e3u3mmQJ3UpE2rGwhHtX7zRRLi-60Lx1A9P_8mMaheXh1guC7ihhvhY/s320/star_1109.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;200&quot; data-original-width=&quot;320&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgfnpLf1IK_JtbD-v3SE4FEabhuwlIkdmCjEKd4iTYnT6CBihGWk9QNPjWxKOTGk2dl9l68LJteGhtusECAUbHetAmCI362F9O-iUJvLyB9tqnf1924hR560WeVZXoHRrguFAy6e3u3mmQJ3UpE2rGwhHtX7zRRLi-60Lx1A9P_8mMaheXh1guC7ihhvhY/w400-h250/star_1109.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;Shame on me, I guess.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Still, the incident gave me hope. The two encounters that got us automatically tossed into an orc prison are relatively far apart from each other. That meant that there could be an alternate entrance anywhere between the two. I started exploring the network of trails here, taking every side path I hadn&#39;t already explored, stopping at every inn. I fought a&amp;nbsp;&lt;i&gt;lot&lt;/i&gt;&amp;nbsp;of battles with wild cats, harpies, orcs, and ogres during this period, usually relying on computer combat, the accumulation of which finally got my two weakest characters (the ones who had been left behind in Lowangen) to Level 6. I would just point out that if I had kept my imported party, they would have all started at Level 7 and probably would have been Level 9 or 10 by now.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;At some of the inns, I got hints as to the dark mages who had stolen the Salamander Stone from me—though&amp;nbsp; not much more than they came from the southwest where the orcs live.&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEizCklViS3Sl3DMon2-ksB0sYRdZWZW-V_0cbUIURq75XAycj79lCeCUYPktPp4dlCOfwfLf2gFYEquv7CPIJCgq6uum0Yua5Zi4-5EHR4J4iYEfh_LvKF3-91Uf9ByuKPcdfFJ7pEp8CI75kcfcAmr7k3AbqBwPt7PEqu_yaPvCJhE6pUK0DboCm9OxMY/s320/star_1105.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;200&quot; data-original-width=&quot;320&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEizCklViS3Sl3DMon2-ksB0sYRdZWZW-V_0cbUIURq75XAycj79lCeCUYPktPp4dlCOfwfLf2gFYEquv7CPIJCgq6uum0Yua5Zi4-5EHR4J4iYEfh_LvKF3-91Uf9ByuKPcdfFJ7pEp8CI75kcfcAmr7k3AbqBwPt7PEqu_yaPvCJhE6pUK0DboCm9OxMY/w400-h250/star_1105.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;I assume he means that they were&amp;nbsp;&lt;/i&gt;planning&amp;nbsp;&lt;i&gt;to return after their mission.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Along one side-trail, we came across an armored warrior limping down the road, her face crisscrossed with scars and bandages. The battered woman introduced herself as Korima of Attica. After we exhausted a few keywords with her, getting nowhere, she offered two things: first, to sell us a spare two-handed sword; second, to adventure with us for a daily rate. We enthusiastically chose the latter.&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVQo0qtUpXLZHxZX274F6sbaIqiLaoDaQRo_0IAlm44LkwpfqZS2RGr19EeyQyLqMI4i9C29TiOJewkdFN-bvppB7JXkEdko3ljFSBZXMFzt_w5VoBfJYJikwSrfJGGLUT9JwFvwWk2JDWLyGnpA4ZMFptpuKo7Trd8H4NIBK2YzzaNRLyyRD4TdiPA1M/s320/star_1115.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;200&quot; data-original-width=&quot;320&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVQo0qtUpXLZHxZX274F6sbaIqiLaoDaQRo_0IAlm44LkwpfqZS2RGr19EeyQyLqMI4i9C29TiOJewkdFN-bvppB7JXkEdko3ljFSBZXMFzt_w5VoBfJYJikwSrfJGGLUT9JwFvwWk2JDWLyGnpA4ZMFptpuKo7Trd8H4NIBK2YzzaNRLyyRD4TdiPA1M/w400-h250/star_1115.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;Seeing actual Baid-Aids® on her face spoils the immersion a bit.&amp;nbsp;&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Korima is a Level 7 fighter who comes with her own equipment, though we had to give her a spare sleeping bag. She was a great addition to the party, making combat a lot easier. The first night, we cast &quot;Respondami&quot; to get a sense of her true intentions, but it turned out that she was what she seemed to be: &quot;As long as you pay me a piece of silver daily, I&#39;ll fight at your side.&quot;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi_PnglRexwQdztOZEZqoIR1TAuJzZ0RDz0zZjxLu2AxkqAefNWzBiIjKstOUibdxVu-paKGKyXXrc-e0ZxrIiJdNB9Vc0Iclm1TkhVj2GNMKWT-3KR9QH_BL5u6F0PhdznMriJJ22Cer1TEja4f5em41bDuZFu7ozGIugfX4cuzkaZBhjHnHpFl8_JHrY/s674/jwk.webp&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;674&quot; data-original-width=&quot;455&quot; height=&quot;400&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi_PnglRexwQdztOZEZqoIR1TAuJzZ0RDz0zZjxLu2AxkqAefNWzBiIjKstOUibdxVu-paKGKyXXrc-e0ZxrIiJdNB9Vc0Iclm1TkhVj2GNMKWT-3KR9QH_BL5u6F0PhdznMriJJ22Cer1TEja4f5em41bDuZFu7ozGIugfX4cuzkaZBhjHnHpFl8_JHrY/w270-h400/jwk.webp&quot; width=&quot;270&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;I&#39;m not always good at this, but Korima&#39;s origin was obvious to me immediately (Sorsha, as portrayed by Joanne Whalley in 1988&#39;s&amp;nbsp;&lt;/i&gt;Willow&lt;i&gt;).&amp;nbsp;.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;In fact, I soon prized her presence so much that I began to worry about running out of money and losing her. I was down to about 18 gold pieces at this point, which should have kept her in the party for another 180 days, but time can pass quickly in this game. Hence, we made our way back to Tiefhusen and sold a bunch of excess stuff (the snowshoes, weapons we&#39;d looted from the orcs, hand mirrors, etc.) and earned back another couple hundred gold pieces.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiLrPRjGcJj_ZBO7N1_NWoXxrjzcxJ-qidykH9HMbBly1wZ6bsvPeJ-iQWn0RbgAquZX11459gTIpOSquZnPGo9w27NZQE1xqjJl-hU9AXL5MgHdgmyQ-IgrjffC6E2pdt7nCKGnnZ0xSMWjxsvWUpIE7OAt2gIXuBdLkOmeop3u4d9KxvQQZ5n5TS5rpY/s320/star_1120.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;200&quot; data-original-width=&quot;320&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiLrPRjGcJj_ZBO7N1_NWoXxrjzcxJ-qidykH9HMbBly1wZ6bsvPeJ-iQWn0RbgAquZX11459gTIpOSquZnPGo9w27NZQE1xqjJl-hU9AXL5MgHdgmyQ-IgrjffC6E2pdt7nCKGnnZ0xSMWjxsvWUpIE7OAt2gIXuBdLkOmeop3u4d9KxvQQZ5n5TS5rpY/w400-h250/star_1120.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;I feel like we&#39;re taking advantage of her.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;It&#39;s worth pausing here to talk a bit about the game&#39;s approach to the economy. It models real life in the sense that money is a tool, and you can make about as much of it as you want to spend the time and effort to make. Having a lot of money in the game is useful but not game-breaking. It allows you to rest in suites, dine out, buy extra herbs and potions, obtain premium healthcare, and buy new weapons instead of taking time to repair the worn-out ones—but there are low-cost or free alternatives to all of these things. I like the idea of an RPG in which most of your expenses are for&amp;nbsp;&lt;i&gt;services&lt;/i&gt;&amp;nbsp;rather than&amp;nbsp;&lt;i&gt;goods,&amp;nbsp;&lt;/i&gt;and I wish the game had continued on this line by offering coach rides between cities (there are some ferry boats) or allowed you to bribe NPCs to narrow down useful keywords.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;There are a few major money-related plot points in the game, requiring the party to hand over large amounts of cash, but the game gives you the ability to go out and make that money through battle and trade. Since there are no high-value magic items for sale in any of the shops, you&#39;re incentivized not to overdo this, but it&#39;s nice to have the option when the occasion arises.&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;The only real &quot;money sink&quot; in the game is in the form of herbs and potions, and even here, it&#39;s really about herbs. Since potions don&#39;t stack, there&#39;s a limited number that you can carry at any one time, especially with all the other survival gear you have to pack. Herbs stack and weigh next to nothing and can be consumed independently of potions, so they&#39;re a better use of both money and inventory space.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQ_-pUcL7B9cLJYC1ODQOCWG5W2hyEmaeOB3cKl5P4dq0Ew_UubH0JcAQOTYs4ECOcJ_Ub0-eJhq_9scuhErdMoiC2pTS11Hiky49kPJGUtRJ-ThUNCk2I0yb9GOs2KBMdmjLll_C0LrY708KvYJwjBzRVkCOLFOlzwaFVt4KzOtxzNJmfLwTjECkdT6Q/s320/star_1133.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;200&quot; data-original-width=&quot;320&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQ_-pUcL7B9cLJYC1ODQOCWG5W2hyEmaeOB3cKl5P4dq0Ew_UubH0JcAQOTYs4ECOcJ_Ub0-eJhq_9scuhErdMoiC2pTS11Hiky49kPJGUtRJ-ThUNCk2I0yb9GOs2KBMdmjLll_C0LrY708KvYJwjBzRVkCOLFOlzwaFVt4KzOtxzNJmfLwTjECkdT6Q/w400-h250/star_1133.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;Lyra&#39;s current herb inventory. This doesn&#39;t count what the other characters have.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;The other thing that disincentivizes the use of potions is that you need a recipe to make them. In the entire game, I only found one recipe, during the latest session, for a magic potion. It admittedly would be very useful, but it requires brandy, which I was never able to find after getting the recipe. It also doesn&#39;t stack, so you wouldn&#39;t carry it around just to make potions. You&#39;d make the potion right there, after buying the brandy, in which case you frankly might as well just find an herbalist and buy the potion itself. In general, I don&#39;t think that the game gives you a lot of incentive to make potions, which is why I never bothered to replace my alchemy set after the orcs confiscated it in Lowangen.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Herbs on their own, however, are still extraordinarily useful, and I have Lyra spend an hour searching for them every time we camp. As you might imagine, I really bulked up my inventory during this session. Whirlweed, dried whirlweed, and four-leaf loneberry can all be chewed for health points, even in the middle of combat. Tarnele can be eaten just before bed to increase the restorative effects of sleeping. Many of the rest are used in various combinations when a healer uses &quot;Treat Illness.&quot; I&#39;m probably carrying a few that have no use unless I get that alchemy set back, but it feels like I&#39;m close to the end of the game. If I didn&#39;t fully explore that mechanic, I&#39;m at least glad it was there. I just wish I knew where to find more recipes. You&#39;d think the herbalists would sell them.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh8avb84tigo5OPQRAKlmVevirVJfoY_AfLVcgzdcs_LXkA1tD4kHGSuXfWlX_9zGG92z74PV8mDjwlwMpoxGHM2kK6Zfo76NgahvYfZxRyxIuoXqSLHqyq0zSuDSEZgp8kU-TCblH9G1uieIqLHgO8eZpYdAJzpPThyphenhyphenj_wFG_ICzqnQrxCOlh2eWDUoZ0/s320/star_1113.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;200&quot; data-original-width=&quot;320&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh8avb84tigo5OPQRAKlmVevirVJfoY_AfLVcgzdcs_LXkA1tD4kHGSuXfWlX_9zGG92z74PV8mDjwlwMpoxGHM2kK6Zfo76NgahvYfZxRyxIuoXqSLHqyq0zSuDSEZgp8kU-TCblH9G1uieIqLHgO8eZpYdAJzpPThyphenhyphenj_wFG_ICzqnQrxCOlh2eWDUoZ0/w400-h250/star_1113.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;Lyra on her nightly foraging.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;With enough money to pay Korima for several years, we went back on the road, wandering the mountain trails, looking for an alternate entrance to the Blood Peaks. We might have found it sooner, but a priestess of Tsa threw us off the track by telling us there was a &quot;path going straight into the mountains to the east.&quot; She had her &quot;east&quot; and &quot;west&quot; mixed up, we later figured.&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;But eventually we found it: cave into a sheer rock face. We had to fight some orcs nearby, but I don&#39;t know whether that was a random encounter or a fixed one. I think this was meant to be our exit from the dungeon, as the game congratulates us if we turn around and leave.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjn5wiCrpYEiw1hqNg4Jwfig2n29zXIFe_861V3S01evxDrBbYNTJYSbkmFNK8-FIiph_1aood04kyvmR2I3HsywzFCBxFTx-NcpoBb81KtN6lhwD1k6H0_YEwWubJn9cYoUifqyf0vAmolieTAjm9bEtRZuuQ_0VyQC7wGFV5tUzCwaooMc-vBFaeU5hc/s320/star_1144.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;200&quot; data-original-width=&quot;320&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjn5wiCrpYEiw1hqNg4Jwfig2n29zXIFe_861V3S01evxDrBbYNTJYSbkmFNK8-FIiph_1aood04kyvmR2I3HsywzFCBxFTx-NcpoBb81KtN6lhwD1k6H0_YEwWubJn9cYoUifqyf0vAmolieTAjm9bEtRZuuQ_0VyQC7wGFV5tUzCwaooMc-vBFaeU5hc/w400-h250/star_1144.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;At last!&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Before I wrap up, I&#39;ll recount what happens to a party that does not reload but simply allows itself to be captured by the orcs. Each bullet point here is a different screen or message window:&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;The party is completely surrounded by orcs.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;An orc captain tells us that we&#39;re prisoners of Ugorzzih.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjr5DqBqW4uDfZZG1dOkeQ-vejSUknAkun9qO3KwDZ1MHZ_tzZcpqCYNJQU7AbYlUj8HMlp073NzUzv4wMrj943su2nXEAEkDRRrFOXkmvtV3eP3QIsv5UoCqmNE1ZygEWrdnXfZK7KlrDNU8xaHTqJPmVL9zCTvynar7ZobkRe9r3I-8SFjT5MNAZ9Fks/s320/star_1044.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;200&quot; data-original-width=&quot;320&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjr5DqBqW4uDfZZG1dOkeQ-vejSUknAkun9qO3KwDZ1MHZ_tzZcpqCYNJQU7AbYlUj8HMlp073NzUzv4wMrj943su2nXEAEkDRRrFOXkmvtV3eP3QIsv5UoCqmNE1ZygEWrdnXfZK7KlrDNU8xaHTqJPmVL9zCTvynar7ZobkRe9r3I-8SFjT5MNAZ9Fks/w400-h250/star_1044.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;Is that pronounced the French way?&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;We have the option to fight or surrender. Either way, we wake up in a prison cell, but the surrendering way offers more messages in between.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;The orcs march the party across several mountains.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWZy19Yur3lR4fN-hanKUScCp_yMGfiQZwee57xF5cdWN7ROWYe6CSQ-sKqZ4AIEEvh59WwQk_48VtFLnJuGlpFAODatV-wJmns9syMADDccdZzWtB1yEy74-EdiVwc2zGpC4Un6zfVavr-xT9lBKbMf1HEj0dV-0_1BYjo2sUsfjd3YO4exWsr7GgVsM/s320/star_1046.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;200&quot; data-original-width=&quot;320&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWZy19Yur3lR4fN-hanKUScCp_yMGfiQZwee57xF5cdWN7ROWYe6CSQ-sKqZ4AIEEvh59WwQk_48VtFLnJuGlpFAODatV-wJmns9syMADDccdZzWtB1yEy74-EdiVwc2zGpC4Un6zfVavr-xT9lBKbMf1HEj0dV-0_1BYjo2sUsfjd3YO4exWsr7GgVsM/w400-h250/star_1046.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;Like hiking with Irene.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;It&#39;s such a long journey that we stop for the night.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;We reach a cave. The orcs blindfold us and lock us in a cell.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;We are in the cell. Orcs bring us meals in the evening.&amp;nbsp;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgzaUcoH92GY3XU-rIj-JSR0u544JJQ3Ih6X0GlnGPdwdnHa6r38rOynqGI3J36gWSePjAblP2OXm5M-dRNY7ht1HC9xsNlk8Kt_VGWkPGyI3Hu1N-ZLsBepZN7Hl8tWO-vEJSPobRifjnWgMen_bai9MRpopuPridZWSYaRis9gAWpR2LmX-8TAEZ4JMU/s320/star_1050.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;200&quot; data-original-width=&quot;320&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgzaUcoH92GY3XU-rIj-JSR0u544JJQ3Ih6X0GlnGPdwdnHa6r38rOynqGI3J36gWSePjAblP2OXm5M-dRNY7ht1HC9xsNlk8Kt_VGWkPGyI3Hu1N-ZLsBepZN7Hl8tWO-vEJSPobRifjnWgMen_bai9MRpopuPridZWSYaRis9gAWpR2LmX-8TAEZ4JMU/w400-h250/star_1050.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;Also invites an Irene comparison, but one that would end up with my body in a shallow grave.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;We are still in the cell. Orcs continue to bring us dinner. We find an obsidian knife behind a loose brick, left by some previous prisoner.&amp;nbsp;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;We are still in the cell. It has been two days. We&#39;ve become aware of a knocking in the distance. Someone is repeating the same pattern: 2 long, 2 short, 3 short, 2 long.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh5N_PxOf_fnChFjWdfky1CbwqF2X0jyMM4kspxqSAJSJUZ6hbAKPgH3bFdpSahkw6ieh4PdUGNzOlbFXjgtnOhPMNMLLufbiFp_Vk4pWL4C2rhCHRiwICmjmtnyxTmW4BqvNmR9i4qsY7J88vA3uWvBdYCjmxx2jl3GVxNTrh41RSTiXGGTBq-2SNxhX8/s320/star_1052.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;200&quot; data-original-width=&quot;320&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh5N_PxOf_fnChFjWdfky1CbwqF2X0jyMM4kspxqSAJSJUZ6hbAKPgH3bFdpSahkw6ieh4PdUGNzOlbFXjgtnOhPMNMLLufbiFp_Vk4pWL4C2rhCHRiwICmjmtnyxTmW4BqvNmR9i4qsY7J88vA3uWvBdYCjmxx2jl3GVxNTrh41RSTiXGGTBq-2SNxhX8/w400-h250/star_1052.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;Part of me is slightly disappointed that I won&#39;t get to find out what this is about.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;The same message repeated for another day.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;We&#39;ve noticed prisoners in other cells. On this day, two guards return again to feed us, one standing guard while the other brings in the food.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;ul&gt;&lt;li&gt;Finally, we can&#39;t take it anymore. On this day, we overpower the orcs with our hands and strike out, naked and afraid.&amp;nbsp;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi647GJy9g4dPHgXhcsLucgpCEpX1Ys4TquFkjeVq6z1ppN2evl_AS6MwTU6Sf1lz9YVJQjoiALJvoKyTgpkBUjxgB9KIrCoo70VyBZSnip2Yc4Lap9RcfEsjg6ZLVaDhyphenhyphenQqZPd3vTlxtCbWGS54duuAYr3sfNiVPRkeMDr8isrZs8JgQvueco6WeWLvIA/s320/star_1055.png&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;200&quot; data-original-width=&quot;320&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi647GJy9g4dPHgXhcsLucgpCEpX1Ys4TquFkjeVq6z1ppN2evl_AS6MwTU6Sf1lz9YVJQjoiALJvoKyTgpkBUjxgB9KIrCoo70VyBZSnip2Yc4Lap9RcfEsjg6ZLVaDhyphenhyphenQqZPd3vTlxtCbWGS54duuAYr3sfNiVPRkeMDr8isrZs8JgQvueco6WeWLvIA/w400-h250/star_1055.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;i&gt;What is an &quot;arbach&quot;?&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;This would be a great&amp;nbsp;&lt;i&gt;beginning&amp;nbsp;&lt;/i&gt;to a game, but I&#39;ve had enough of dancing to this game&#39;s tune. So when we pick up, remember that I took the alternate entrance that avoided all of this drama.&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;i&gt;&lt;b&gt;Time so far:&amp;nbsp;&lt;/b&gt;47 hours&amp;nbsp;&lt;/i&gt;&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&amp;nbsp;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://crpgaddict.blogspot.com/feeds/1446898978094625007/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://crpgaddict.blogspot.com/2026/04/off-beaten-star-trail.html#comment-form' title='49 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6162314467762792782/posts/default/1446898978094625007'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6162314467762792782/posts/default/1446898978094625007'/><link rel='alternate' type='text/html' href='http://crpgaddict.blogspot.com/2026/04/off-beaten-star-trail.html' title='Off the Beaten Star Trail'/><author><name>CRPG Addict</name><uri>http://www.blogger.com/profile/01238237377918550322</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='27' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjOb9C1_KiKx26aLHQTcaeo2I-exLlJ4K__FHGOPO6UGIgzmK5AD8LA4SEI_uwoZyyiQCj_OkTjCfCqpiTC9vL2utTSWEVixon8fYvK18hKNY6yYT616YlE-eqQ22gdPHE/s97/gimlet.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgw2y_AiUq_K7aprrS6l1-QcLYOS7dUyzpz4vCWZ2RPWGFbCka-eYfnY_CY7eusP2nhuEpn73iK7aDm84AyFojCc6krA52-NM4SbSJytDMW7lnt4rxCFcLgAtmeP-2GUkDOsKy0DHMzS2Tqd1AgTHhjkpeCEwOligzLO5DNJSBjrpN5gShsAV8oDMTDiQc/s72-w400-h250-c/star_1077.png" height="72" width="72"/><thr:total>49</thr:total></entry></feed>