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    <title>The Cut Scene - Video Game Blog by Variety</title>
    <link rel="self" type="application/atom+xml" href="http://weblogs.variety.com/the_cut_scene/atom.xml" />
    <link rel="alternate" type="text/html" href="http://weblogs.variety.com/the_cut_scene/" />
    <id>tag:typepad.com,2003:weblog-1521982</id>
    <updated>2010-06-23T14:43:44-07:00</updated>
    <subtitle>Chris Morris reports on the business and culture of video games and offers analysis of recent events and industry trends.</subtitle>
    <generator uri="http://www.typepad.com/">TypePad</generator>
    <entry>
        <title>Changing channels</title>
        <link rel="alternate" type="text/html" href="http://weblogs.variety.com/the_cut_scene/2010/06/changing-channels.html" />
        <link rel="replies" type="text/html" href="http://weblogs.variety.com/the_cut_scene/2010/06/changing-channels.html" thr:count="14" thr:updated="2011-10-06T14:16:58-07:00" />
        <id>tag:typepad.com,2003:post-6a00d8341bfc7553ef0133f1aef91e970b</id>
        <published>2010-06-23T14:43:44-07:00</published>
        <updated>2010-06-23T14:43:44-07:00</updated>
        <summary>Change is in the air here at The Cut Scene. In fact, we’re moving! This blog is merging with Variety’s Technotainment blog, to allow us to consolidate our focus on the video game industry with our regular look at entertainment-focused...</summary>
        <author>
            <name>Chris</name>
        </author>
        
        
<content type="xhtml" xml:lang="en-US" xml:base="http://weblogs.variety.com/the_cut_scene/">
<div xmlns="http://www.w3.org/1999/xhtml"><p class="MsoNormal">Change is in the air here at The Cut Scene. In fact, we’re
moving!</p><p class="MsoNormal"><p class="MsoNormal">This blog is merging with Variety’s Technotainment blog, to
allow us to consolidate our focus on the video game industry with our regular
look at entertainment-focused consumer electronics. You’ll find all new posts
moving forward at <a href="http://weblogs.variety.com/technotainment/">http://weblogs.variety.com/technotainment/</a>.
<a href="http://weblogs.variety.com/.a/6a00d8341bfc7553ef013484d5d125970c-pi" style="float: right; "><img alt="Moving" class="asset asset-image at-xid-6a00d8341bfc7553ef013484d5d125970c " src="http://weblogs.variety.com/.a/6a00d8341bfc7553ef013484d5d125970c-320wi" style="margin-top: 0px; margin-right: 0px; margin-bottom: 5px; margin-left: 5px; " title="Moving" /></a><p class="MsoNormal">Rest assured, though, that this is very much a merger of
equals. Variety has increased its coverage of the video game industry
substantially in the past year – both in print and online – and isn’t planning
on backing away from that. Technotainment will still provide trends and
breaking news from the gaming world – as well as the gadget world. (Let’s face
it, the two fields run hand in hand anyway.)</p><p class="MsoNormal"><p class="MsoNormal">We invite you to bookmark <a href="http://weblogs.variety.com/technotainment/">Technotainment</a> and check
it regularly. I’ll be posting regularly there – and there’s lots of news
remaining from E3 (and moving forward) that you won’t want to miss.</p>

<p class="MsoNormal">Up first… the story of how Michael Jackson and Ubisoft
arranged to make a game, directly from the company’s CEO.</p>

<p class="MsoNormal">See you at <a href="http://weblogs.variety.com/technotainment/">Technotainment</a></p></p></p></p></div>
</content>


    </entry>
    <entry>
        <title>Spector: ‘Epic Mickey’ changes didn’t come from Disney</title>
        <link rel="alternate" type="text/html" href="http://weblogs.variety.com/the_cut_scene/2010/06/spector-epic-mickey-changes-didnt-come-from-disney.html" />
        <link rel="replies" type="text/html" href="http://weblogs.variety.com/the_cut_scene/2010/06/spector-epic-mickey-changes-didnt-come-from-disney.html" thr:count="17" thr:updated="2011-08-17T21:15:18-07:00" />
        <id>tag:typepad.com,2003:post-6a00d8341bfc7553ef0134849ea039970c</id>
        <published>2010-06-18T13:05:22-07:00</published>
        <updated>2010-06-18T13:05:22-07:00</updated>
        <summary>Warren Spector has lots of reasons to be happy. He was a featured presented at this year’s Nintendo press conference and his latest title “Epic Mickey” was one of the standout games of the just completed E3. And, for the...</summary>
        <author>
            <name>Chris</name>
        </author>
        <category scheme="http://www.sixapart.com/ns/types#category" term="Disney" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="E3" />
        
        
<content type="xhtml" xml:lang="en-US" xml:base="http://weblogs.variety.com/the_cut_scene/">
<div xmlns="http://www.w3.org/1999/xhtml"><p class="MsoNormal">Warren Spector has lots of reasons to be happy. He was a
featured presented at this year’s Nintendo press conference and his latest
title “Epic Mickey” was one of the standout games of the just completed E3.
<a href="http://weblogs.variety.com/.a/6a00d8341bfc7553ef0134849e9fc4970c-pi" style="float: right;"><img alt="Epic mickey" class="asset asset-image at-xid-6a00d8341bfc7553ef0134849e9fc4970c " src="http://weblogs.variety.com/.a/6a00d8341bfc7553ef0134849e9fc4970c-320wi" style="margin: 0px 0px 5px 5px;" /></a> &#0160;</p>

<p class="MsoNormal">And, for the most part, Spector is a pretty happy guy – but
he has a bone to pick with the rumor mill.</p>

<p class="MsoNormal">When “Epic Mickey” was first introduced last year, the art
style of the game was a bit different. Mickey looked darker – angry even – when
the player chose to play Mickey as a scrapper/fighter, rather than a helper.
When new art from the game emerged as E3 drew near, the angry Mickey was gone.
It wasn’t long before word began to circulate that Disney executives forced the
change due to fan outrage.</p>

<p class="MsoNormal">Spector says that couldn’t be further from the truth.</p>

<p class="MsoNormal">“I’m genuinely mad about that rumor,” he says. “It was a
design change I did because I wanted to. … I wasn’t happy with the graphics. I
did not like what we were doing to Mickey Mouse. I didn’t want Mickey in purple
pants and green shoes.</p>

<p class="MsoNormal">“We reached the point in game making where we could begin
putting a polish on the graphics – period.”</p>

<p class="MsoNormal">In the revised game, your playstyle doesn’t affect Mickey,
but rather the guardians you attract. Mickey’s look will stay the same.</p><p class="MsoNormal">Let the new debates begin.</p></div>
</content>


    </entry>
    <entry>
        <title>Hands on with the Nintendo 3DS</title>
        <link rel="alternate" type="text/html" href="http://weblogs.variety.com/the_cut_scene/2010/06/hands-on-with-the-nintendo-3ds.html" />
        <link rel="replies" type="text/html" href="http://weblogs.variety.com/the_cut_scene/2010/06/hands-on-with-the-nintendo-3ds.html" thr:count="5" thr:updated="2011-06-02T10:37:13-07:00" />
        <id>tag:typepad.com,2003:post-6a00d8341bfc7553ef013484704367970c</id>
        <published>2010-06-16T08:21:39-07:00</published>
        <updated>2010-06-16T08:21:39-07:00</updated>
        <summary>Nintendo may have a huge hit on its hands. The Nintendo 3DS – the company’s Hail Mary pass to turn heads away from the Apple juggernaut is a rare thing that seems able to live up to the hype –...</summary>
        <author>
            <name>Chris</name>
        </author>
        <category scheme="http://www.sixapart.com/ns/types#category" term="Nintendo" />
        
        
<content type="xhtml" xml:lang="en-US" xml:base="http://weblogs.variety.com/the_cut_scene/">
<div xmlns="http://www.w3.org/1999/xhtml"><p class="MsoNormal">Nintendo may have a huge hit on its hands.
<a href="http://weblogs.variety.com/.a/6a00d8341bfc7553ef0133f1490b9f970b-pi" style="float: right;"><img alt="3ds" class="asset asset-image at-xid-6a00d8341bfc7553ef0133f1490b9f970b " src="http://weblogs.variety.com/.a/6a00d8341bfc7553ef0133f1490b9f970b-320wi" style="margin: 0px 0px 5px 5px;" /></a> &#0160;</p>

<p class="MsoNormal">The Nintendo 3DS – the company’s Hail Mary pass to turn
heads away from the Apple juggernaut is a rare thing that seems able to live up
to the hype – coming through on its promise to provide stereoscopic 3D without
glasses and producing images that pop as much as they do on the majority of 3D
TVs on the market.</p>

<p class="MsoNormal">It’s something that has the potential to shake up the gaming
industry (and I say this as a doubted of the gaming/3D movement). Just as
importantly, though, it could also mark an expansion of Nintendo’s interests
into the non-gaming world. The company, at its E3 press conference Tuesday,
hinted the 3DS may also become a portable 3D movie device. Though it announced
no specific plans, Nintendo is showing trailers from films from Warner, Disney
and Dreamworks.</p>

<p class="MsoNormal">“In case of the Nintendo 3DS, we are hopeful and anticipate
it to have a large installed base as soon as we launch the system,” said Iwata
in a post-presentation interview. “Nintendo is going to be in an important
position to provide a device that may be able to show 3D movies with such a
large installed base. … For the movie studios, we thought this could become a
good business opportunity.”</p>

<p class="MsoNormal">There are still a ton of unanswered questions about the
device. Price and street date were not announced – and will not be made public
at E3. And the company is not discussing any of its tech partners – including
who is making the 3DS screen.</p>

<p class="MsoNormal">The system will have heavy support from third-party
publishers in its early days. Over 20 companies have vowed to create games for
the 3DS, bringing several of their biggest franchises, including “DJ Hero” from
Activision, Konami’s “Metal Gear Solid” and Capcom’s “Resident Evil” games.</p>

<p class="MsoNormal">But many of those third-party games aren’t being shown – and
most of the ones that are here are not playable.</p>

<p class="MsoNormal">The 3DS itself is the same size as a Nintendo DSi. It will
be equipped with a 3D camera built in, will be backwards compatible with all
titles from the current Nintendo DSi handheld system and will have a gyroscope
built into the system, giving it the same ‘tilt’ functionality as an Apple
iPhone.</p>

<p class="MsoNormal">A slider along the right hand side of the system allows
users to turn the 3D effects off if they chose – or lower the intensity. A
second screen will be touch sensitive, offering some consistency from the
existing DS system – which has become the best selling hardware in the video
game industry’s history.</p>

<p class="MsoNormal">To get the most from the effects, you need to look directly
at the screen. Viewing it from a slight angle tends to skew the 3D effects. It’s
an annoyance, but not a big enough one in a short time with the 3DS to distract
from its positives. Whether that would become more frustrating over long use is
hard to say.</p>

<p class="MsoNormal">The system is due no later than the end of March 2011 – but
many show goers are still holding out hope that we’ll see it on shelves before
the holiday season.</p><p class="MsoNormal">Asked if this was possible, Iwata just smiled and said he wasn’t going to answer that.</p><p class="MsoNormal"><span style="font-family: &#39;Times New Roman&#39;; line-height: 19px; font-size: 16px; ">&#0160;</span></p></div>
</content>


    </entry>
    <entry>
        <title>Microsoft dates Kinect – and launches a new console</title>
        <link rel="alternate" type="text/html" href="http://weblogs.variety.com/the_cut_scene/2010/06/microsoft-dates-kinect-and-launches-a-new-console.html" />
        <link rel="replies" type="text/html" href="http://weblogs.variety.com/the_cut_scene/2010/06/microsoft-dates-kinect-and-launches-a-new-console.html" thr:count="3" thr:updated="2011-06-28T00:16:59-07:00" />
        <id>tag:typepad.com,2003:post-6a00d8341bfc7553ef0133f118955d970b</id>
        <published>2010-06-15T01:07:57-07:00</published>
        <updated>2010-06-15T01:07:57-07:00</updated>
        <summary>The rumor mill might have ruined Microsoft’s announcement of a slim Xbox 360– but the company still had a surprise up its sleeve. The revamped console, which comes equipped with a 250 GB hard drive and built-in 802.11n wireless connectivity,...</summary>
        <author>
            <name>Chris</name>
        </author>
        <category scheme="http://www.sixapart.com/ns/types#category" term="E3" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Microsoft" />
        
        
<content type="xhtml" xml:lang="en-US" xml:base="http://weblogs.variety.com/the_cut_scene/">
<div xmlns="http://www.w3.org/1999/xhtml"><p class="MsoNormal">The rumor mill might have ruined Microsoft’s announcement of
a slim Xbox 360– but the company still had a surprise up its sleeve.
<a href="http://weblogs.variety.com/.a/6a00d8341bfc7553ef0133f1189449970b-pi" style="float: right;"><img alt="New xbox" border="0" class="asset asset-image at-xid-6a00d8341bfc7553ef0133f1189449970b " src="http://weblogs.variety.com/.a/6a00d8341bfc7553ef0133f1189449970b-800wi" style="margin: 0px 0px 5px 5px;" title="New xbox" /></a> &#0160;</p>

<p class="MsoNormal">The revamped console, which comes equipped with a 250 GB
hard drive and built-in 802.11n wireless connectivity, will begin shipping to
retail this week – much sooner than anyone was expecting. That will put the
system on retail shelves by early next week at latest. It will cost $299 – the
same price as the current top end Xbox 360.</p>

<p class="MsoNormal">As for Kinetic, the gesture-recognition controller that was
called “Project Natal” until Sunday evening, will launch in North America on
November 4. The company plans a worldwide launch for the system soon after. As
expected, Microsoft did not announce a retail price for the system. That will
come later this summer or in early fall. (Analysts and industry insiders all
believe it will run for roughly $150.)</p>

<p class="MsoNormal">“With technology like this, there are no barriers and no
learning curves,” said Marc Whitten, corporate vice president for Xbox Live.</p>

<p class="MsoNormal">Kinect will launch with 15 titles supporting it. Microsoft
showed off a handful of internally developed titles that will be part of that
launch – virtually all of which seemed very reminiscent of successful Wii titles.
“Kinectimals” seemed to steal a page firectly from “Nintendogs,” while “Kinect
Sports” (from Rare) appeared to be a souped up “Wii Sports”. Even Ubisoft’s
“Yourshape” exercise title was a “Wii Fit” clone.</p>

<p class="MsoNormal">It’s not that the games were bad, by any means. All, in
fact, showed promise in their demos. The thing that had some analysts worried
after the show was that there were no standouts… no must have titles for Kinect
yet. The most promising, a Star Wars action game, isn’t due until 2011.</p>

<p class="MsoNormal">Microsoft also scored a surprise with an announcement that
it had struck a deal with Activision that ensured all “Call of Duty” expansion
packs would be available first on Xbox Live. As with other parts of the
conference, there were unanswered questions, though: Primarily, how long would
that exclusive window last?</p>

<p class="MsoNormal">And, while the rumored Hulu on Xbox Live deal was nothing
but wishful thinking, Microsoft did announce it had struck a deal with ESPN
that would result in 3,500 live and on demand programs being available over the
next year. (No launch date for the service was announced, but since Kinect was
part of the demo, it’s a fairly safe assumption the programming will be
available around that time.)</p>

<p class="MsoNormal">On the gaming front, the company showed a wide variety of
exclusive titles, including “Halo: Reach,” “Gears of War 3” and a new title
from developer Crytek codenamed “Kingdoms” that will likely be a centerpiece of
next year’s show. While it’s non-exclusive, “Metal Gear Solid: Rising” was
likely the most popular game shown, with its innovative use of swordplay.</p></div>
</content>


    </entry>
    <entry>
        <title>Want breaking E3 news?</title>
        <link rel="alternate" type="text/html" href="http://weblogs.variety.com/the_cut_scene/2010/06/want-breaking-e3-news.html" />
        <link rel="replies" type="text/html" href="http://weblogs.variety.com/the_cut_scene/2010/06/want-breaking-e3-news.html" thr:count="6" thr:updated="2011-05-09T19:55:58-07:00" />
        <id>tag:typepad.com,2003:post-6a00d8341bfc7553ef01348417d58f970c</id>
        <published>2010-06-14T07:35:02-07:00</published>
        <updated>2010-06-14T07:35:02-07:00</updated>
        <summary>There&#39;s going to be a flood of news this week in the video game world. We&#39;ll be doing regular write ups here on The Cut Scene, of course, but if you&#39;d like to know it when it happens, I&#39;ll be...</summary>
        <author>
            <name>Chris</name>
        </author>
        <category scheme="http://www.sixapart.com/ns/types#category" term="E3" />
        
        
<content type="xhtml" xml:lang="en-US" xml:base="http://weblogs.variety.com/the_cut_scene/">
<div xmlns="http://www.w3.org/1999/xhtml"><p>There&#39;s going to be a flood of news this week in the video game world. We&#39;ll be doing regular write ups here on The Cut Scene, of course, but if you&#39;d like to know it when it happens, I&#39;ll be Tweeting news and thoughts throughout the show. I welcome you to follow me on Twitter at @morrisatlarge.&#0160;
<a href="http://weblogs.variety.com/.a/6a00d8341bfc7553ef01348417d37f970c-pi" style="float: right; "><img alt="E3_logo" border="0" class="asset asset-image at-xid-6a00d8341bfc7553ef01348417d37f970c  selected" src="http://weblogs.variety.com/.a/6a00d8341bfc7553ef01348417d37f970c-120pi" style="margin-top: 0px; margin-right: 0px; margin-bottom: 5px; margin-left: 5px; " title="E3_logo" /></a> <br />&#0160;</p><p>Meanwhile, don&#39;t forget to check out Variety.com&#39;s home page, as several stories about events and the industry will be running there as well, such as our &#0160;look at the latest <a href="http://www.variety.com/article/VR1118020564.html">gamer demographic figures</a>, which you won&#39;t find anywhere else.&#0160;</p></div>
</content>


    </entry>
    <entry>
        <title>Goodbye Natal, hello Kinect</title>
        <link rel="alternate" type="text/html" href="http://weblogs.variety.com/the_cut_scene/2010/06/goodbye-natal-hello-kinect.html" />
        <link rel="replies" type="text/html" href="http://weblogs.variety.com/the_cut_scene/2010/06/goodbye-natal-hello-kinect.html" thr:count="2" thr:updated="2011-03-21T02:54:51-07:00" />
        <id>tag:typepad.com,2003:post-6a00d8341bfc7553ef0133f0ed9067970b</id>
        <published>2010-06-14T07:21:50-07:00</published>
        <updated>2010-06-14T07:21:50-07:00</updated>
        <summary>And just like that, Microsoft’s Project Natal has a new name: Kinect The company unveiled the retail name of its gesture-recognition controller Sunday at an over-the-top event that featured everything from a performance by Cirque du Soliel to an audience...</summary>
        <author>
            <name>Chris</name>
        </author>
        <category scheme="http://www.sixapart.com/ns/types#category" term="Microsoft" />
        
        
<content type="xhtml" xml:lang="en-US" xml:base="http://weblogs.variety.com/the_cut_scene/">
<div xmlns="http://www.w3.org/1999/xhtml"><p class="MsoNormal">
<a href="http://weblogs.variety.com/.a/6a00d8341bfc7553ef01348417c045970c-pi" style="display: inline;"><img alt="Product_001" border="0" class="asset asset-image at-xid-6a00d8341bfc7553ef01348417c045970c " src="http://weblogs.variety.com/.a/6a00d8341bfc7553ef01348417c045970c-500pi" title="Product_001" /></a> <br />&#0160;</p><p class="MsoNormal">And just like that, Microsoft’s Project Natal has a new
name: Kinect</p>

<p class="MsoNormal">The company unveiled the retail name of its
gesture-recognition controller Sunday at an over-the-top event that featured
everything from a performance by Cirque du Soliel to an audience full of people
wearing choir robes with lit up LED shoulderpads.</p>

<p class="MsoNormal">The event, which at its heart was a marketing film of what
the system can do with Cirque’s unique flair, did not give any other real
details about the device, such as release date, price or game titles that will
release alongside it. (Some of those are expected later todat at Microsoft’s
press conference.)
<a href="http://weblogs.variety.com/.a/6a00d8341bfc7553ef0133f0ed8f7c970b-pi" style="float: right;"><img alt="World-premiere_001" class="asset asset-image at-xid-6a00d8341bfc7553ef0133f0ed8f7c970b " src="http://weblogs.variety.com/.a/6a00d8341bfc7553ef0133f0ed8f7c970b-320wi" style="margin: 0px 0px 5px 5px;" /></a> &#0160;</p>

<p class="MsoNormal">While games were not formally named, there were several
shown, though, including a sports title that seems very similar to Nintendo’s
“Wii Sports,” a Star Wars game letting you wield an imaginary light saber and a
dance title that judges your performance.</p>

<p class="MsoNormal">While all looked enjoyable, the event certainly made it
clear that Kinect is geared towards families. The collection of Cirque
performers featured throughout the show were the model of a nuclear family.
Children played as many of the games as adults.</p>

<p class="MsoNormal">Curious about how Cirque interpreted the device? <span><span style="mso-bidi-font-size:11.5pt;color:#333333">S
recording of Sunday’s performance, entitled &quot;The World Premiere Project
Natal for Xbox 360 experience, as imagined by Cirque du Soleil,&quot; will be
broadcast on MTV without commercials Tuesday at 3:30 P.M. ET. It will be
rebroadcast later that day on Nick at Nite, mtvU, MTV Hits, and Logo at 9 P.M.
ET.</span></span></p></div>
</content>


    </entry>
    <entry>
        <title>Welcome to the 3D gaming world</title>
        <link rel="alternate" type="text/html" href="http://weblogs.variety.com/the_cut_scene/2010/06/welcome-to-the-3d-gaming-world.html" />
        <link rel="replies" type="text/html" href="http://weblogs.variety.com/the_cut_scene/2010/06/welcome-to-the-3d-gaming-world.html" thr:count="2" thr:updated="2011-03-14T12:16:08-07:00" />
        <id>tag:typepad.com,2003:post-6a00d8341bfc7553ef013483bcb3dd970c</id>
        <published>2010-06-10T11:16:52-07:00</published>
        <updated>2010-06-10T11:16:52-07:00</updated>
        <summary>We knew it was coming – and today Sony has made it official. The PlayStation 3 now supports stereoscopic 3D games. PS3 owners who happen to have a 3D set can download a total of four games and demos that...</summary>
        <author>
            <name>Chris</name>
        </author>
        <category scheme="http://www.sixapart.com/ns/types#category" term="Playstation 3" />
        
        
<content type="html" xml:lang="en-US" xml:base="http://weblogs.variety.com/the_cut_scene/">
&lt;div xmlns=&quot;http://www.w3.org/1999/xhtml&quot;&gt;&lt;p class=&quot;MsoNormal&quot;&gt;We knew it was coming – and today Sony has made it official.
The PlayStation 3 now supports stereoscopic 3D games.
&lt;a href=&quot;http://weblogs.variety.com/.a/6a00d8341bfc7553ef013483bcb080970c-pi&quot; style=&quot;float: right;&quot;&gt;&lt;img alt=&quot;3d-2&quot; class=&quot;asset asset-image at-xid-6a00d8341bfc7553ef013483bcb080970c &quot; src=&quot;http://weblogs.variety.com/.a/6a00d8341bfc7553ef013483bcb080970c-320wi&quot; style=&quot;margin: 0px 0px 5px 5px;&quot; /&gt;&lt;/a&gt; &amp;#0160;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot;&gt;PS3 owners who happen to have a 3D set can download a total
of four games and demos that showcase what the system can do. (A firmware
update making the console 3D ready was quietly pushed to owners two months
ago.) The downloads will be free for people who buy one of Sony’s Bravia 3D
sets, which go on sale later this month.&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot;&gt;Here’s what players will be able to experience:&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left:18.75pt;text-indent:-.25in;line-height:
12.75pt;mso-list:l0 level1 lfo1;tab-stops:list .5in&quot;&gt;&lt;span style=&quot;font-size:10.0pt;mso-bidi-font-size:9.0pt;font-family:Symbol;mso-fareast-font-family:
&amp;quot;Arial Unicode MS&amp;quot;;color:#3B3B3B&quot;&gt;·&lt;span style=&quot;font:7.0pt &amp;quot;Times New Roman&amp;quot;&quot;&gt;&amp;#0160;&amp;#0160;&amp;#0160;&amp;#0160;&amp;#0160;&amp;#0160;&amp;#0160;&amp;#0160;&amp;#0160;&amp;#0160;&amp;#0160;&amp;#0160;&amp;#0160;&amp;#0160;&amp;#0160;&amp;#0160;&amp;#0160;&amp;#0160;&amp;#0160;&amp;#0160;
&lt;/span&gt;&lt;/span&gt;&lt;strong&gt;&lt;span style=&quot;mso-bidi-font-size:9.0pt;color:#3B3B3B;
border:none windowtext 0in;padding:0in&quot;&gt;WipEout HD (full game)&lt;/span&gt;&lt;/strong&gt;&lt;span style=&quot;mso-bidi-font-size:9.0pt;color:#3B3B3B&quot;&gt;: A classic racing that’s a good
candidate for 3D&lt;/span&gt;&lt;span style=&quot;mso-bidi-font-size:9.0pt;mso-fareast-font-family:
&amp;quot;Arial Unicode MS&amp;quot;;color:#3B3B3B&quot;&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left:18.75pt;text-indent:-.25in;line-height:
12.75pt;mso-list:l0 level1 lfo1;tab-stops:list .5in&quot;&gt;&lt;span style=&quot;font-size:10.0pt;mso-bidi-font-size:9.0pt;font-family:Symbol;color:#3B3B3B&quot;&gt;·&lt;span style=&quot;font:7.0pt &amp;quot;Times New Roman&amp;quot;&quot;&gt;&amp;#0160;&amp;#0160;&amp;#0160;&amp;#0160;&amp;#0160;&amp;#0160;&amp;#0160;&amp;#0160;&amp;#0160;&amp;#0160;&amp;#0160;&amp;#0160;&amp;#0160;&amp;#0160;&amp;#0160;&amp;#0160;&amp;#0160;&amp;#0160;&amp;#0160;&amp;#0160;
&lt;/span&gt;&lt;/span&gt;&lt;strong&gt;&lt;span style=&quot;mso-bidi-font-size:9.0pt;color:#3B3B3B;
border:none windowtext 0in;padding:0in&quot;&gt;Super Stardust HD (full game)&lt;/span&gt;&lt;/strong&gt;&lt;span style=&quot;mso-bidi-font-size:9.0pt;color:#3B3B3B&quot;&gt;: Another gimme. Asteroids fly
past you as you navigate the deadly battleground.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left:18.75pt;text-indent:-.25in;line-height:
12.75pt;mso-list:l0 level1 lfo1;tab-stops:list .5in&quot;&gt;&lt;span style=&quot;font-size:10.0pt;mso-bidi-font-size:9.0pt;font-family:Symbol;color:#3B3B3B&quot;&gt;·&lt;span style=&quot;font:7.0pt &amp;quot;Times New Roman&amp;quot;&quot;&gt;&amp;#0160;&amp;#0160;&amp;#0160;&amp;#0160;&amp;#0160;&amp;#0160;&amp;#0160;&amp;#0160;&amp;#0160;&amp;#0160;&amp;#0160;&amp;#0160;&amp;#0160;&amp;#0160;&amp;#0160;&amp;#0160;&amp;#0160;&amp;#0160;&amp;#0160;&amp;#0160;
&lt;/span&gt;&lt;/span&gt;&lt;strong&gt;&lt;span style=&quot;mso-bidi-font-size:9.0pt;color:#3B3B3B;
border:none windowtext 0in;padding:0in&quot;&gt;PAIN (demo)&lt;/span&gt;&lt;/strong&gt;&lt;span style=&quot;mso-bidi-font-size:9.0pt;color:#3B3B3B&quot;&gt;: The stereoscopic 3D content
will include the Downtown area and tutorial along with three modes, including
two new modes created specifically with stereoscopic 3D in mind, Alien Toss and
Ice Breaker.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot; style=&quot;margin-left:18.75pt;text-indent:-.25in;line-height:
12.75pt;mso-list:l0 level1 lfo1;tab-stops:list .5in&quot;&gt;&lt;span style=&quot;font-size:10.0pt;mso-bidi-font-size:9.0pt;font-family:Symbol;color:#3B3B3B&quot;&gt;·&lt;span style=&quot;font:7.0pt &amp;quot;Times New Roman&amp;quot;&quot;&gt;&amp;#0160;&amp;#0160;&amp;#0160;&amp;#0160;&amp;#0160;&amp;#0160;&amp;#0160;&amp;#0160;&amp;#0160;&amp;#0160;&amp;#0160;&amp;#0160;&amp;#0160;&amp;#0160;&amp;#0160;&amp;#0160;&amp;#0160;&amp;#0160;&amp;#0160;&amp;#0160;
&lt;/span&gt;&lt;/span&gt;&lt;strong&gt;&lt;span style=&quot;mso-bidi-font-size:9.0pt;color:#3B3B3B;
border:none windowtext 0in;padding:0in&quot;&gt;MotorStorm Pacific Rift (demo)&lt;/span&gt;&lt;/strong&gt;&lt;span style=&quot;mso-bidi-font-size:9.0pt;color:#3B3B3B&quot;&gt;: MotorStorm Pacific Rift in
stereoscopic 3D puts you in the driver’s seat of a buggy for a one track,
single player race around the deadly Kanaloa Bay for a dangerously real battle
against ruthless opponents.&lt;/span&gt;&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot;&gt;The company also announced “The Fight: Lights Out,” an
upcoming game for its PlayStation Move motion controller will also be available
in 3D when it releases later this year. Look for more 3D announcements at E3.&lt;/p&gt;

&lt;p class=&quot;MsoNormal&quot;&gt;Meanwhile, the rumor mill is heating up with talk that
Microsoft could be making a 3D announcement as well for the Xbox 360 – perhaps
at E3 next week. The company has previously said the system is capable of
stereoscopic 3D effects, but was planning to wait until there was publisher
demand for it before making that update available.&amp;#0160;&lt;/p&gt;&lt;/div&gt;
</content>


    </entry>
    <entry>
        <title>How big is Red Dead Redemption?</title>
        <link rel="alternate" type="text/html" href="http://weblogs.variety.com/the_cut_scene/2010/06/how-big-is-red-dead-redemption.html" />
        <link rel="replies" type="text/html" href="http://weblogs.variety.com/the_cut_scene/2010/06/how-big-is-red-dead-redemption.html" thr:count="1" thr:updated="2010-06-09T11:48:32-07:00" />
        <id>tag:typepad.com,2003:post-6a00d8341bfc7553ef0133f06703ba970b</id>
        <published>2010-06-08T13:52:41-07:00</published>
        <updated>2010-06-08T13:52:41-07:00</updated>
        <summary>The jokes were pretty easy when “Red Dead Redemption” was announced… “Grand Theft Horse” cynics called it. “Yet Another Doomed Western” was another popular phrase. Today, we can wipe those snarky asides away and call it something else: A bonafied...</summary>
        <author>
            <name>Chris</name>
        </author>
        <category scheme="http://www.sixapart.com/ns/types#category" term="rockstar" />
        <category scheme="http://www.sixapart.com/ns/types#category" term="Take Two" />
        
        
<content type="xhtml" xml:lang="en-US" xml:base="http://weblogs.variety.com/the_cut_scene/">
<div xmlns="http://www.w3.org/1999/xhtml"><p class="MsoNormal">The jokes were pretty easy when “Red Dead Redemption” was
announced… “Grand Theft Horse” cynics called it. “Yet Another Doomed Western”
was another popular phrase.
<a href="http://weblogs.variety.com/.a/6a00d8341bfc7553ef0133f066f2ff970b-pi" style="float: right;"><img alt="Red-dead-redemption" class="asset asset-image at-xid-6a00d8341bfc7553ef0133f066f2ff970b " src="http://weblogs.variety.com/.a/6a00d8341bfc7553ef0133f066f2ff970b-320wi" style="margin: 0px 0px 5px 5px;" /></a> &#0160;</p>

<p class="MsoNormal">Today, we can wipe those snarky asides away and call it something
else: A bonafied hit. Take Two Interactive Software reports that it has shipped
5 million copies of the game so far – and it’s so bullish on the title that
it’s raising its fiscal forecast for the year.</p>

<p class="MsoNormal">It’s worth noting that’s copies shipped, not sold.
Publishers often send substantial quantities of games to retail in order to
make them appear to be hits, then are less boisterous when those are returned.
That doesn’t seem likely with “Red Dead Redemption,” though. Interest in the
game remains high – and analysts say their spot checks with retailers around
the country show there’s still a big audience buying the game.</p>

<p class="MsoNormal">“Red Dead Redemption” probably won’t end up being nearly as
big as a “Grand Theft Auto” release, but given the interest and sales of the
title, it’s a safe bet that planning is already underway for the sequel.</p>

<p class="MsoNormal">Let’s just hope it doesn’t take five years for the next
version to make it to retail shelves, as it did with this one.</p>

<p class="MsoNormal">Not familiar with the game? Embedded after the break is the
30-minute film that aired on Fox on May 29, made entirely from in-game cut
scenes and assets.</p><p class="MsoNormal">&#0160;</p>

<p class="MsoNormal"><embed align="middle" allowscriptaccess="always" bgcolor="#000000" height="300" menu="false" name="RockstarMediaPlayer" pluginspage="http://www.macromedia.com/go/getflashplayer" quality="high" src="http://media.rockstargames.com/products/rockstar/media player/RockstarMediaPlayer.swf?skin=reddeadredemption/EN/embed&amp;vidID=4861&amp;legacy=no" type="application/x-shockwave-flash" width="480" /></p></div>
</content>


    </entry>
    <entry>
        <title>Do ‘Modern Warfare 2’ execs have an E3 surprise coming?</title>
        <link rel="alternate" type="text/html" href="http://weblogs.variety.com/the_cut_scene/2010/06/do-modern-warfare-2-execs-have-an-e3-surprise-coming.html" />
        <link rel="replies" type="text/html" href="http://weblogs.variety.com/the_cut_scene/2010/06/do-modern-warfare-2-execs-have-an-e3-surprise-coming.html" thr:count="4" thr:updated="2011-06-28T00:24:21-07:00" />
        <id>tag:typepad.com,2003:post-6a00d8341bfc7553ef0133f057410c970b</id>
        <published>2010-06-07T20:24:09-07:00</published>
        <updated>2010-06-07T20:24:09-07:00</updated>
        <summary>Jason West and Vince Zampella, whose abrupt dismissal from Activision earlier this year shocked the gaming world, are teasing an announcement next week – in the heart of E3 – that has both insiders and gamers buzzing. “Big time announcement...</summary>
        <author>
            <name>Chris</name>
        </author>
        <category scheme="http://www.sixapart.com/ns/types#category" term="Electronic Arts" />
        
        
<content type="xhtml" xml:lang="en-US" xml:base="http://weblogs.variety.com/the_cut_scene/">
<div xmlns="http://www.w3.org/1999/xhtml"><p class="MsoNormal">Jason West and Vince Zampella, whose abrupt dismissal from
Activision earlier this year shocked the gaming world, are teasing an
announcement next week – in the heart of E3 – that has both insiders and gamers
buzzing.
<a href="http://weblogs.variety.com/.a/6a00d8341bfc7553ef0133f05740e1970b-pi" style="float: right;"><img alt="Zampella-west" class="asset asset-image at-xid-6a00d8341bfc7553ef0133f05740e1970b " src="http://weblogs.variety.com/.a/6a00d8341bfc7553ef0133f05740e1970b-320wi" style="margin: 0px 0px 5px 5px;" /></a> &#0160;</p>

<p class="MsoNormal">“Big time announcement at E3 next week. stay tuned,
kiddies!” the pair said in a <a href="http://www.facebook.com/pages/Vince-Zampella-and-Jason-West/374164945249?v=wall&amp;story_fbid=134416093235725&amp;ref=mf">Facebook
posting</a>.</p>

<p class="MsoNormal">After their acrimonious split with Activision, West and Zampella founded Respawn Entertainment –
and struck a publishing deal with Activision’s arch-rival Electronic Arts. Several members
of the team at Infinity Ward (who worked with them on “Modern Warfare
2,” last year’s top selling game) have subsequently joined Respawn.</p>

<p class="MsoNormal">The announcement is about all there is to chew on at this
point. It’s possible the two could give a broad outline of what they plan to do
during EA’s press conference – or could have jointly agreed to (with EA) an exclusivity
agreement with one of the console manufacturers for whenever their game does
ship. Or, heck, given how ugly the pair’s legal fight with Activision has
become, it could be yet another countersuit.</p>

<p class="MsoNormal">Either way, we’ll know next week.&#0160;</p></div>
</content>


    </entry>
    <entry>
        <title>More Alan Wake is on the way</title>
        <link rel="alternate" type="text/html" href="http://weblogs.variety.com/the_cut_scene/2010/06/more-alan-wake-is-on-the-way.html" />
        <link rel="replies" type="text/html" href="http://weblogs.variety.com/the_cut_scene/2010/06/more-alan-wake-is-on-the-way.html" thr:count="0" />
        <id>tag:typepad.com,2003:post-6a00d8341bfc7553ef013483346e8a970c</id>
        <published>2010-06-04T12:02:23-07:00</published>
        <updated>2010-06-04T12:02:23-07:00</updated>
        <summary>Microsoft and Remedy will unveil more details about the next chapter in &quot;Alan Wake&quot; Wednesday, but they&#39;re already dropping a few hints. A teaser for a live-action … something made its way onto YouTube a short while ago. And while...</summary>
        <author>
            <name>Chris</name>
        </author>
        <category scheme="http://www.sixapart.com/ns/types#category" term="Microsoft" />
        
        
<content type="xhtml" xml:lang="en-US" xml:base="http://weblogs.variety.com/the_cut_scene/">
<div xmlns="http://www.w3.org/1999/xhtml"><object height="340" width="560"><param name="movie" value="http://www.youtube.com/v/287757ZH4oU&amp;hl=en_US&amp;fs=1&amp;" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed allowfullscreen="true" allowscriptaccess="always" height="340" src="http://www.youtube.com/v/287757ZH4oU&amp;hl=en_US&amp;fs=1&amp;" type="application/x-shockwave-flash" width="560" /></object><p></p><p class="MsoNormal" style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: white; background-position: initial initial; background-repeat: initial initial; "><span style="font-family: Arial;"><span style="line-height: 16px; ">Microsoft and Remedy will unveil more details about the next chapter in &quot;Alan Wake&quot; Wednesday, but they&#39;re already dropping a few hints.</span></span></p><p class="MsoNormal" style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: white; background-position: initial initial; background-repeat: initial initial; "><span style="font-family: Arial;"><span style="line-height: 16px; ">A teaser for a live-action … something made its way onto YouTube a short while ago. And while it doesn’t answer any questions, it’s likely to get your blood pumping if you were a fan of the game.</span></span></p><p class="MsoNormal" style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: white; background-position: initial initial; background-repeat: initial initial; "><span style="font-family: Arial;"><span style="line-height: 16px; ">Microsoft has already announced plans for three content packs this year. The first – entitled ‘The Signal’ - takes place after the events of the game, focusing on the dark world that imprisons Alan in the closing moments. It will be free to people who bought the game new (and 800 MS points for those who bought a used copy).</span></span></p><p class="MsoNormal" style="background-image: initial; background-attachment: initial; background-origin: initial; background-clip: initial; background-color: white; background-position: initial initial; background-repeat: initial initial; "><span style="font-family: Arial;"><span style="line-height: 16px; ">With this teaser, it appears &#39;The Signal&#39; is about to shine.</span></span></p>

<p></p>

<p></p></div>
</content>


    </entry>
 
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