<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/rss2full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" version="2.0"><channel><title>The Epic Sound blog</title> <link>http://www.epicsound.com/blog</link> <description>Epic Sound's collection of bite-size, audio related stories from around the web + exclusive sneak-peeks on the stuff we're working on</description> <lastBuildDate>Mon, 30 Jan 2012 11:06:40 +0000</lastBuildDate> <language>en</language> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator>  <atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/TheEpicSoundBlog" /><feedburner:info uri="theepicsoundblog" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://www.epicsound.com/blog/?pushpress=hub" /><item><title>Audio interview with Assassin’s Creed composer Lorne Balfe</title><link>http://feedproxy.google.com/~r/TheEpicSoundBlog/~3/Fu9fECp93y4/</link> <comments>http://www.epicsound.com/blog/2012/01/assassinscreedmusic/#comments</comments> <pubDate>Mon, 30 Jan 2012 06:55:14 +0000</pubDate> <dc:creator>Asbjoern Andersen, Epic Sound</dc:creator> <category><![CDATA[game audio]]></category> <category><![CDATA[music]]></category> <category><![CDATA[Assassin's Creed: Revelations]]></category> <category><![CDATA[composer]]></category> <category><![CDATA[Lorne Balfe]]></category> <category><![CDATA[score]]></category> <category><![CDATA[soundtrack]]></category><guid isPermaLink="false">http://www.epicsound.com/blog/?p=2668</guid> <description><![CDATA[A great interview by Marius Masalar over at Tracksounds with &#8216;Assassin&#8217;s Creed: Revelations&#8217;-composer Lorne Balfe. Check it out below, and hop on over to Tracksounds for the full details on the interview: &#160; Audio interview with Lorne Balfe &#160; Marius Masalar talks with composer Lorne Balfe about two of his latest projects: Assassin&#8217;s Creed: Revelations [...]]]></description> <content:encoded><![CDATA[<p>A great interview by Marius Masalar over at <a
href="http://tracksounds.blogspot.com/2012/01/soundcast-interview-lorne-balfe.html" title="Tracksounds" target="_blank">Tracksounds</a> with &#8216;Assassin&#8217;s Creed: Revelations&#8217;-composer Lorne Balfe. Check it out below, and hop on over to <a
href="http://tracksounds.blogspot.com/2012/01/soundcast-interview-lorne-balfe.html" title="Tracksounds" target="_blank">Tracksounds</a> for the full details on the interview:<br
/> &nbsp;<br
/> <a
class="wpaudio" href="https://s3.amazonaws.com/tracksounds/soundcast/soundcast_lorne_balfe_011512.mp3">Audio interview with Lorne Balfe</a><br
/> &nbsp;</p><blockquote><p> Marius Masalar talks with composer Lorne Balfe about two of his latest projects:  Assassin&#8217;s Creed: Revelations and Skylander: Spyros.  Balfe also reveals how he got into video game music, the challenges of writing music for popular sequels and what he considers his dream project.<br
/> &nbsp;</p><p>CORRECTION: Lorne Balfe composed the exhibition trailer for Assassin&#8217;s Creed Brotherhood, which was the third game of the series, not the second as he inadvertently stated.<br
/> &nbsp;<br
/> Episode Highlights<br
/> &nbsp;<br
/> 02:06 — How did you transition from film to video games?<br
/> 06:27 — How did you come to work on SKYLANDERS<br
/> 13:13 — Did you feel that you had to be dutiful to the original Spyro?<br
/> 15:25 — WHYBLT? &#8211; Hugo, Twilight for Chamber Orchestra<br
/> 17:22 — Assassins Creed: Revelations &#8211; How did you work with composer Jesper Kyd?<br
/> 24:14 — What were some of the musical highlights for you from AC: Revelation<br
/> 27:00 — What sort of reactions have you gotten to your music for AC: Revelation<br
/> 28:51 — The next Assassins Creed, Sherlock Holmes, Anthems, and Bat Man<br
/> 33:01 — What is your ideal project?<br
/> 36:02 — The Ron Howard/ Canon Project<br
/> 40:10 — Taste, subjectivity, and style</p></blockquote><p>&nbsp;</p> <img src="http://feeds.feedburner.com/~r/TheEpicSoundBlog/~4/Fu9fECp93y4" height="1" width="1"/>]]></content:encoded> <wfw:commentRss>http://www.epicsound.com/blog/2012/01/assassinscreedmusic/feed/</wfw:commentRss> <slash:comments>0</slash:comments> <feedburner:origLink>http://www.epicsound.com/blog/2012/01/assassinscreedmusic/</feedburner:origLink></item> <item><title>Video interview: ‘Drive’ &amp; ‘Contagion’ composer Cliff Martinez</title><link>http://feedproxy.google.com/~r/TheEpicSoundBlog/~3/lbLF1IOvzeo/</link> <comments>http://www.epicsound.com/blog/2012/01/video-interview-drive-contagion-composer-cliff-martinez/#comments</comments> <pubDate>Thu, 26 Jan 2012 12:53:08 +0000</pubDate> <dc:creator>Asbjoern Andersen, Epic Sound</dc:creator> <category><![CDATA[film sound]]></category> <category><![CDATA[music]]></category> <category><![CDATA[Cliff Martinez]]></category> <category><![CDATA[composer]]></category> <category><![CDATA[Contagion music]]></category> <category><![CDATA[Drive music]]></category> <category><![CDATA[interview]]></category> <category><![CDATA[score]]></category> <category><![CDATA[sundance]]></category><guid isPermaLink="false">http://www.epicsound.com/blog/?p=2661</guid> <description><![CDATA[Over at Tracksounds, Christopher Coleman posted this video interview with &#8216;Drive&#8217; and &#8216;Contagion&#8217; composer Cliff Martinez: &#160; Cliff had just come back from an early morning screening and mentioned he was running on a few hours of sleep as his duties as a Jury Member of Sundance were starting to take its toll on Day [...]]]></description> <content:encoded><![CDATA[<p>Over at <a
href="tracksounds.blogspot.com/2012/01/interview-with-cliff-martinez-from.html" target="_blank">Tracksounds</a>, Christopher Coleman posted this video interview with &#8216;Drive&#8217; and &#8216;Contagion&#8217; composer Cliff Martinez:<br
/> &nbsp;</p><blockquote><p>Cliff had just come back from an early morning screening and mentioned he was running on a few hours of sleep as his duties as a Jury Member of Sundance were starting to take its toll on Day 6 of the festival, however Cliff was pleased to sit down with me for this interview.<br
/> &nbsp;<br
/> We discussed his work on DRIVE, CONTAGION, his working relationships with his directors and his experience as a Jury member at Sundance 2012.</p></blockquote><p>&nbsp;<br
/> <iframe
src="http://www.youtube.com/embed/jEWbSYWRvhE?rel=0" frameborder="0" width="510" height="289"></iframe><br
/> &nbsp;</p> <img src="http://feeds.feedburner.com/~r/TheEpicSoundBlog/~4/lbLF1IOvzeo" height="1" width="1"/>]]></content:encoded> <wfw:commentRss>http://www.epicsound.com/blog/2012/01/video-interview-drive-contagion-composer-cliff-martinez/feed/</wfw:commentRss> <slash:comments>0</slash:comments> <feedburner:origLink>http://www.epicsound.com/blog/2012/01/video-interview-drive-contagion-composer-cliff-martinez/</feedburner:origLink></item> <item><title>Boosting your creativity</title><link>http://feedproxy.google.com/~r/TheEpicSoundBlog/~3/JA1dPtY9nlg/</link> <comments>http://www.epicsound.com/blog/2012/01/boosting-your-creativity/#comments</comments> <pubDate>Thu, 19 Jan 2012 13:23:28 +0000</pubDate> <dc:creator>Asbjoern Andersen, Epic Sound</dc:creator> <category><![CDATA[sound research]]></category> <category><![CDATA[creativity]]></category> <category><![CDATA[problem solving]]></category><guid isPermaLink="false">http://www.epicsound.com/blog/?p=2111</guid> <description><![CDATA[Ron Hess over at Film Music Magazine has written up an interesting piece on how to boost your creativity: I recently found an old folder full of puzzles that I had cut out of the newspaper years ago and never got around to solving. As I started tackling them, one at a time, it occurred [...]]]></description> <content:encoded><![CDATA[<p>Ron Hess over at Film Music Magazine has written up an interesting piece on how to boost your creativity:</p><p><br
class="spacer_" /></p><blockquote><p>I recently found an old folder full of puzzles that I had cut out of the  newspaper years ago and never got around to solving.  As I started  tackling them, one at a time, it occurred to me that here was an  opportunity to objectively examine, and dabble with, my  creative/problem-solving process, removed from my usual worlds of music  and journalism, and see what I could learn about my creative processes.   Your mileage may vary.</p></blockquote><p><br
class="spacer_" /></p><p>Read the <a
href="http://www.filmmusicmag.com/?p=6518">full piece here</a>.</p> <img src="http://feeds.feedburner.com/~r/TheEpicSoundBlog/~4/JA1dPtY9nlg" height="1" width="1"/>]]></content:encoded> <wfw:commentRss>http://www.epicsound.com/blog/2012/01/boosting-your-creativity/feed/</wfw:commentRss> <slash:comments>0</slash:comments> <feedburner:origLink>http://www.epicsound.com/blog/2012/01/boosting-your-creativity/</feedburner:origLink></item> <item><title>Music is like a drug</title><link>http://feedproxy.google.com/~r/TheEpicSoundBlog/~3/uBsvkByIB-0/</link> <comments>http://www.epicsound.com/blog/2012/01/music-is-like-a-drug/#comments</comments> <pubDate>Thu, 19 Jan 2012 13:19:52 +0000</pubDate> <dc:creator>Asbjoern Andersen, Epic Sound</dc:creator> <category><![CDATA[sound research]]></category> <category><![CDATA[brain response]]></category> <category><![CDATA[music research]]></category> <category><![CDATA[sound science]]></category><guid isPermaLink="false">http://www.epicsound.com/blog/?p=2107</guid> <description><![CDATA[LA Times has posted an interesting piece on how the brain responds to music: You know that feeling you get when you listen to a favorite part of a favorite song? Some scientists have a refreshingly unscientific word for it: They call it the &#8220;chills.&#8221; In the lab they can measure the chills, which correspond [...]]]></description> <content:encoded><![CDATA[<p>LA Times has posted an interesting piece on how the brain responds to music:</p><p><br
class="spacer_" /></p><blockquote><p>You know that feeling you get when you listen to a favorite part of a favorite song?  Some scientists have a refreshingly unscientific word for it: They call it the &#8220;chills.&#8221; In the lab they can measure the chills, which correspond with a specific pattern of brain arousal and often are accompanied by increases in heart and breathing rates and other physical responses.</p><p><br
class="spacer_" /></p><p>Now neurologists report that this human response to music &#8212; which has existed for thousands of years, across cultures around the world &#8212; involves dopamine, the same chemical in the brain that is associated with the intense pleasure people get from more tangible rewards such as food or addictive drugs. The research will be published Sunday in the journal Nature Neuroscience.</p></blockquote><p><br
class="spacer_" /></p><p>Read the <a
href="http://www.latimes.com/health/boostershots/la-heb-music-dopamine-20110109,0,5591381.story">full piece here</a>.</p><p><br
class="spacer_" /></p> <img src="http://feeds.feedburner.com/~r/TheEpicSoundBlog/~4/uBsvkByIB-0" height="1" width="1"/>]]></content:encoded> <wfw:commentRss>http://www.epicsound.com/blog/2012/01/music-is-like-a-drug/feed/</wfw:commentRss> <slash:comments>0</slash:comments> <feedburner:origLink>http://www.epicsound.com/blog/2012/01/music-is-like-a-drug/</feedburner:origLink></item> <item><title>The Sound and Music of ‘The Girl With The Dragon Tattoo’</title><link>http://feedproxy.google.com/~r/TheEpicSoundBlog/~3/tCDuRmQJU28/</link> <comments>http://www.epicsound.com/blog/2012/01/the-sound-and-music-of-the-girl-with-the-dragon-tattoo/#comments</comments> <pubDate>Tue, 17 Jan 2012 09:32:58 +0000</pubDate> <dc:creator>Asbjoern Andersen, Epic Sound</dc:creator> <category><![CDATA[film sound]]></category> <category><![CDATA[music]]></category> <category><![CDATA[sound design]]></category> <category><![CDATA[Atticus Ross]]></category> <category><![CDATA[Michael Semanick]]></category> <category><![CDATA[Ren Klyce]]></category> <category><![CDATA[score]]></category> <category><![CDATA[sound]]></category> <category><![CDATA[The Girl With The Dragon Tattoo]]></category> <category><![CDATA[Trent Reznor]]></category><guid isPermaLink="false">http://www.epicsound.com/blog/?p=2643</guid> <description><![CDATA[Another great feature from &#8211; this time on the sound for &#8216;The Girl With The Dragon Tattoo&#8217;: &#160; In this SoundWorks Collection exclusive we talk with Composers Trent Reznor and Atticus Ross, Sound Re-recording Mixer Michael Semanick, and Re-recording Mixer, Sound Designer, and Supervising Sound Editor Ren Klyce. &#160; The Girl with the Dragon Tattoo [...]]]></description> <content:encoded><![CDATA[<p>Another great feature from <a
href="http://soundworkscollection.com/dragontattoo" title="The SoundWorks Collection"></a> &#8211; this time on the sound for &#8216;The Girl With The Dragon Tattoo&#8217;:<br
/> &nbsp;</p><blockquote><p> In this SoundWorks Collection exclusive we talk with Composers Trent Reznor and Atticus Ross, Sound Re-recording Mixer Michael Semanick, and Re-recording Mixer, Sound Designer, and Supervising Sound Editor Ren Klyce.<br
/> &nbsp;<br
/> The Girl with the Dragon Tattoo is a 2011 English-language drama/thriller film. It is the second film to be adapted from the Swedish novel of the same name by Stieg Larsson. The first was a 2009 Swedish-language/English dubbed film. The 2011 film was written by Steven Zaillian and directed by David Fincher. Daniel Craig stars as Mikael Blomkvist, and Rooney Mara stars as Lisbeth Salander. In essence, the film follows a man&#8217;s mission to find out what has happened to a girl who has been missing for 36 years, and may have been murdered.</p></blockquote><p>&nbsp;<br
/> <iframe
src="http://player.vimeo.com/video/33682539?byline=0&amp;portrait=0" width="510" height="287" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe><br
/> &nbsp;</p> <img src="http://feeds.feedburner.com/~r/TheEpicSoundBlog/~4/tCDuRmQJU28" height="1" width="1"/>]]></content:encoded> <wfw:commentRss>http://www.epicsound.com/blog/2012/01/the-sound-and-music-of-the-girl-with-the-dragon-tattoo/feed/</wfw:commentRss> <slash:comments>1</slash:comments> <feedburner:origLink>http://www.epicsound.com/blog/2012/01/the-sound-and-music-of-the-girl-with-the-dragon-tattoo/</feedburner:origLink></item> <item><title>Gamespot’s Favorite 2011 Game Soundtracks</title><link>http://feedproxy.google.com/~r/TheEpicSoundBlog/~3/I7JVgC47FAc/</link> <comments>http://www.epicsound.com/blog/2012/01/gamespots-favorite-2011-game-soundtracks/#comments</comments> <pubDate>Thu, 12 Jan 2012 10:55:49 +0000</pubDate> <dc:creator>Asbjoern Andersen, Epic Sound</dc:creator> <category><![CDATA[game audio]]></category> <category><![CDATA[game music]]></category> <category><![CDATA[game soundtracks]]></category><guid isPermaLink="false">http://www.epicsound.com/blog/?p=2636</guid> <description><![CDATA[Over at the Sound Byte blog on Gamespot, they&#8217;ve picked their favorite game soundtracks of 2011. Hear their selection below: &#160; &#160;]]></description> <content:encoded><![CDATA[<p>Over at the Sound Byte blog on Gamespot, they&#8217;ve <a
href="http://www.gamespot.com/deus-ex-human-revolution/videos/sound-byte-2011-year-in-review-6348487?tag=topslot;subtitle;2" target="_blank">picked</a> their favorite game soundtracks of 2011. Hear their selection below:<br
/> &nbsp;<br
/><center><br
/> <iframe
width="480" height="310" src="http://www.gamespot.com/videoembed/6348487&#038;vidSize=480" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></center><br
/> &nbsp;</p> <img src="http://feeds.feedburner.com/~r/TheEpicSoundBlog/~4/I7JVgC47FAc" height="1" width="1"/>]]></content:encoded> <wfw:commentRss>http://www.epicsound.com/blog/2012/01/gamespots-favorite-2011-game-soundtracks/feed/</wfw:commentRss> <slash:comments>0</slash:comments> <feedburner:origLink>http://www.epicsound.com/blog/2012/01/gamespots-favorite-2011-game-soundtracks/</feedburner:origLink></item> <item><title>John Williams: From ‘Jaws’ to ‘Star Wars’ to ‘War Horse’ and ‘Tintin’</title><link>http://feedproxy.google.com/~r/TheEpicSoundBlog/~3/v6T0FGhKiXA/</link> <comments>http://www.epicsound.com/blog/2012/01/john-williams-from-jaws-to-star-wars-to-war-horse-and-tintin/#comments</comments> <pubDate>Wed, 04 Jan 2012 10:16:14 +0000</pubDate> <dc:creator>Asbjoern Andersen, Epic Sound</dc:creator> <category><![CDATA[film sound]]></category> <category><![CDATA[music]]></category> <category><![CDATA[composer]]></category> <category><![CDATA[feature]]></category> <category><![CDATA[film music]]></category> <category><![CDATA[Jaws]]></category> <category><![CDATA[John Williams]]></category> <category><![CDATA[star wars]]></category> <category><![CDATA[Steven Spielberg]]></category> <category><![CDATA[Tintin]]></category> <category><![CDATA[War Horse]]></category><guid isPermaLink="false">http://www.epicsound.com/blog/?p=2625</guid> <description><![CDATA[There&#8217;s an excellent feature on John Williams over at The Wall Street Journal &#8211; do have a look: &#160; Mr. Spielberg credits the composer for making him &#8220;a better director than I could have ever been without him.&#8221; Recalling the blockbuster that made them both household names, he describes the &#8220;esoteric&#8221; placeholder music he&#8217;d selected [...]]]></description> <content:encoded><![CDATA[<p>There&#8217;s an excellent feature on John Williams over at The Wall Street Journal &#8211; do <a
href="http://online.wsj.com/article/SB10001424052970203893404577098730827733806.html" target="_blank">have a look</a>:<br
/> &nbsp;</p><blockquote><p>Mr. Spielberg credits the composer for making him &#8220;a better director than I could have ever been without him.&#8221; Recalling the blockbuster that made them both household names, he describes the &#8220;esoteric&#8221; placeholder music he&#8217;d selected as a model for the &#8220;Jaws&#8221; score—and how Mr. Williams forced him to reconsider.<br
/> &nbsp;<br
/> &#8220;He said, &#8220;Steven, it&#8217;s not an intellectual film. It&#8217;s a pirate movie,&#8221; the director says, adding, &#8220;John is like a great writer. He rewrites me musically every single time.&#8221;<br
/> After the success of &#8220;Jaws,&#8221; Mr. Spielberg nicknamed Mr. Williams &#8220;Max,&#8221; after Max Steiner, who wrote the first memorable original feature film score (for &#8220;King Kong&#8221;) and helped establish the orchestral language of the movies.</p></blockquote><p>&nbsp;<br
/> Read the full feature <a
href="http://online.wsj.com/article/SB10001424052970203893404577098730827733806.html" target="_blank">on John Williams here</a>.<br
/> &nbsp;<br
/> (via <a
href="http://twitter.com/YvetteJJackson" target="_blank">@YvetteJJackson</a>)</p> <img src="http://feeds.feedburner.com/~r/TheEpicSoundBlog/~4/v6T0FGhKiXA" height="1" width="1"/>]]></content:encoded> <wfw:commentRss>http://www.epicsound.com/blog/2012/01/john-williams-from-jaws-to-star-wars-to-war-horse-and-tintin/feed/</wfw:commentRss> <slash:comments>0</slash:comments> <feedburner:origLink>http://www.epicsound.com/blog/2012/01/john-williams-from-jaws-to-star-wars-to-war-horse-and-tintin/</feedburner:origLink></item> <item><title>Happy New Year!</title><link>http://feedproxy.google.com/~r/TheEpicSoundBlog/~3/STymXaxEv7M/</link> <comments>http://www.epicsound.com/blog/2011/12/happy-new-year/#comments</comments> <pubDate>Sat, 31 Dec 2011 11:02:16 +0000</pubDate> <dc:creator>Asbjoern Andersen, Epic Sound</dc:creator> <category><![CDATA[Epic Sound]]></category><guid isPermaLink="false">http://www.epicsound.com/blog/?p=2608</guid> <description><![CDATA[&#160; Happy New Year &#8211; all the best for 2012! &#160; &#160;]]></description> <content:encoded><![CDATA[<p><a
href="http://www.epicsound.com/blog/wp-content/uploads/2011/12/2012.jpg"><img
class="aligncenter size-full wp-image-2609" title="New Year 2012" src="http://www.epicsound.com/blog/wp-content/uploads/2011/12/2012.jpg" alt="" width="426" height="282" /></a><br
/> &nbsp;<br
/> <strong><center>Happy New Year &#8211; all the best for 2012!</strong></center><br
/> &nbsp;<br
/> &nbsp;</p> <img src="http://feeds.feedburner.com/~r/TheEpicSoundBlog/~4/STymXaxEv7M" height="1" width="1"/>]]></content:encoded> <wfw:commentRss>http://www.epicsound.com/blog/2011/12/happy-new-year/feed/</wfw:commentRss> <slash:comments>0</slash:comments> <feedburner:origLink>http://www.epicsound.com/blog/2011/12/happy-new-year/</feedburner:origLink></item> <item><title>Exclusive interview with the Alan Wake audio team</title><link>http://feedproxy.google.com/~r/TheEpicSoundBlog/~3/LdNnRrC8Djo/</link> <comments>http://www.epicsound.com/blog/2011/12/exclusive-interview-with-the-alan-wake-audio-team/#comments</comments> <pubDate>Mon, 26 Dec 2011 19:51:51 +0000</pubDate> <dc:creator>Asbjoern Andersen, Epic Sound</dc:creator> <category><![CDATA[game audio]]></category> <category><![CDATA[alan wake]]></category> <category><![CDATA[interview]]></category> <category><![CDATA[music]]></category> <category><![CDATA[recording]]></category> <category><![CDATA[score]]></category> <category><![CDATA[sound design]]></category><guid isPermaLink="false">http://www.epicsound.com/blog/?p=2069</guid> <description><![CDATA[Alan Wake was one of the games that impressed me the most in 2010, and now Miguel Isaza has a great interview up with the audio team for the game. Check out Miguel&#8217;s interview here.]]></description> <content:encoded><![CDATA[<p>Alan Wake was one of the games that impressed me the most in 2010, and now Miguel Isaza has a great interview up with the audio team for the game.</p><p><br
class="spacer_" /></p><p>Check out <a
href="http://designingsound.org/2010/12/exclusive-interview-with-the-audio-team-of-alan-wake/">Miguel&#8217;s interview here</a>.</p><p><br
class="spacer_" /></p><p><br
class="spacer_" /></p> <img src="http://feeds.feedburner.com/~r/TheEpicSoundBlog/~4/LdNnRrC8Djo" height="1" width="1"/>]]></content:encoded> <wfw:commentRss>http://www.epicsound.com/blog/2011/12/exclusive-interview-with-the-alan-wake-audio-team/feed/</wfw:commentRss> <slash:comments>0</slash:comments> <feedburner:origLink>http://www.epicsound.com/blog/2011/12/exclusive-interview-with-the-alan-wake-audio-team/</feedburner:origLink></item> <item><title>The role of sound in video games</title><link>http://feedproxy.google.com/~r/TheEpicSoundBlog/~3/eTzsvxDk3is/</link> <comments>http://www.epicsound.com/blog/2011/12/the-role-of-sound-in-video-games/#comments</comments> <pubDate>Mon, 26 Dec 2011 19:41:11 +0000</pubDate> <dc:creator>Asbjoern Andersen, Epic Sound</dc:creator> <category><![CDATA[game audio]]></category> <category><![CDATA[interactive sound]]></category> <category><![CDATA[limbo]]></category> <category><![CDATA[music]]></category> <category><![CDATA[sound design]]></category><guid isPermaLink="false">http://www.epicsound.com/blog/?p=2061</guid> <description><![CDATA[Aaron Trammel shares his thoughts and observations on how sound and music work in video games, looking at Limbo and other titles. The soundtrack of Limbo says a lot about the game, which in turn says a lot about our culture.Video games are rarely the object of analysis for sound culture studies, this is fairly [...]]]></description> <content:encoded><![CDATA[<p>Aaron Trammel shares his thoughts and observations on how sound and music work in video games, looking at Limbo and other titles.</p><p><br
class="spacer_" /></p><blockquote><p>The soundtrack of Limbo says a lot about the game, which in turn says a lot about our culture.Video games are rarely the object of analysis for sound culture studies, this is fairly counterintuitive considering both their social impact and technological nature.</p><p>Should sound studies take a closer look at video games – where would it start?</p></blockquote><p><br
class="spacer_" /></p><p>Read Aarons <a
href="http://soundstudiesblog.com/2010/09/08/the-role-of-sound-in-video-games-pong-limbo-and-interactivity/">full post here</a>.</p> <img src="http://feeds.feedburner.com/~r/TheEpicSoundBlog/~4/eTzsvxDk3is" height="1" width="1"/>]]></content:encoded> <wfw:commentRss>http://www.epicsound.com/blog/2011/12/the-role-of-sound-in-video-games/feed/</wfw:commentRss> <slash:comments>0</slash:comments> <feedburner:origLink>http://www.epicsound.com/blog/2011/12/the-role-of-sound-in-video-games/</feedburner:origLink></item> </channel> </rss><!-- Performance optimized by W3 Total Cache. Learn more: http://www.w3-edge.com/wordpress-plugins/

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