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	<title>The Escape Route » The Modcast</title>
	
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	<description>From playing games to making them, and the winding paths we're learning to take.</description>
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		<title>The Escape Route » The Modcast</title>
		<link>http://thescaperoute.wordpress.com</link>
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		<atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/TheEscapeRoute" /><feedburner:info uri="theescaperoute" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://thescaperoute.wordpress.com/?pushpress=hub" /><media:thumbnail url="http://thescaperoute.wordpress.com/files/2009/07/modcasticon340.jpg" /><media:keywords>gamedesign,gameart,arttechnology,games,videogames,Left4Dead,TeamFortress2,SourceEngine,modding,gametheory,ClevelandInstituteofArt,gamingeducation,studentgamedesign,gamedevelopment,videogames</media:keywords><media:category scheme="http://www.itunes.com/dtds/podcast-1.0.dtd">Games &amp; Hobbies/Video Games</media:category><media:category scheme="http://www.itunes.com/dtds/podcast-1.0.dtd">Arts/Design</media:category><media:category scheme="http://www.itunes.com/dtds/podcast-1.0.dtd">Arts/Visual Arts</media:category><media:category scheme="http://www.itunes.com/dtds/podcast-1.0.dtd">Education/Educational Technology</media:category><media:category scheme="http://www.itunes.com/dtds/podcast-1.0.dtd">Technology</media:category><itunes:owner><itunes:email>akuhar@student.cia.edu</itunes:email><itunes:name>Andrew Kuhar</itunes:name></itunes:owner><itunes:author>Andrew Kuhar</itunes:author><itunes:explicit>no</itunes:explicit><itunes:image href="http://thescaperoute.wordpress.com/files/2009/07/modcasticon340.jpg" /><itunes:keywords>gamedesign,gameart,arttechnology,games,videogames,Left4Dead,TeamFortress2,SourceEngine,modding,gametheory,ClevelandInstituteofArt,gamingeducation,studentgamedesign,gamedevelopment,videogames</itunes:keywords><itunes:subtitle>The Modcast: Students of game design.</itunes:subtitle><itunes:summary>Welcome to The Modcast, where collaborative students of game design &amp; art from the Cleveland Institute of Art gather and cover topics pertaining to their process and projects. Between topics on modding practices, aesthetics and design of a particular game, student game projects, game design education and guests from modding communities, The Modcast offers insightful discussion on the initial steps available towards game development.&#xD;
&#xD;
The usual cast can be found as authors of The Escape Route blog at: http://thescaperoute.wordpress.com</itunes:summary><itunes:category text="Games &amp; Hobbies"><itunes:category text="Video Games" /></itunes:category><itunes:category text="Arts"><itunes:category text="Design" /></itunes:category><itunes:category text="Arts"><itunes:category text="Visual Arts" /></itunes:category><itunes:category text="Education"><itunes:category text="Educational Technology" /></itunes:category><itunes:category text="Technology" /><item>
		<title>The Modcast – Episode 5: ChromaWaves, Education</title>
		<link>http://feedproxy.google.com/~r/TheEscapeRoute/~3/AG3odwl0aBs/</link>
		<comments>http://thescaperoute.wordpress.com/2010/03/12/the-modcast-episode-5-chromawaves-education/#comments</comments>
		<pubDate>Fri, 12 Mar 2010 07:27:56 +0000</pubDate>
		<dc:creator>akuhar@student.cia.edu (Andrew Kuhar)</dc:creator>
				<category><![CDATA[Media]]></category>
		<category><![CDATA[The Modcast]]></category>
		<category><![CDATA[chromawaves]]></category>
		<category><![CDATA[cia]]></category>
		<category><![CDATA[cwru]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[gaming education]]></category>
		<category><![CDATA[knut hybinette]]></category>
		<category><![CDATA[marc buchner]]></category>
		<category><![CDATA[most recent podcast]]></category>
		<category><![CDATA[student game design]]></category>
		<category><![CDATA[student game development]]></category>
		<category><![CDATA[teaching game design]]></category>

		<guid isPermaLink="false">http://thescaperoute.wordpress.com/?p=482</guid>
		<description>How two college professors from Cleveland, Ohio have gone about making Game Design educational for students, bringing young artists and programmers together for their first time each year. In part 2 of this mini-series, we explore a perspective of student game development that seldom is. - Direct Download - - iTunes Link - (Click to [...]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=thescaperoute.wordpress.com&amp;#038;blog=7238106&amp;#038;post=482&amp;#038;subd=thescaperoute&amp;#038;ref=&amp;#038;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/TheEscapeRoute/~4/AG3odwl0aBs" height="1" width="1"/&gt;</description>
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		<slash:comments>0</slash:comments>
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			<media:title type="html">Andrew</media:title>
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		<media:content url="http://thescaperoute.files.wordpress.com/2010/03/modcaste5_pt2_2.jpg" medium="image">
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	<itunes:explicit>no</itunes:explicit><itunes:subtitle>How two college professors from Cleveland, Ohio have gone about making Game Design educational for students, bringing young artists and programmers together for their first time each year. In part 2 of this mini-series, we explore a perspective of student</itunes:subtitle><itunes:author>Andrew Kuhar</itunes:author><itunes:summary>How two college professors from Cleveland, Ohio have gone about making Game Design educational for students, bringing young artists and programmers together for their first time each year. In part 2 of this mini-series, we explore a perspective of student game development that seldom is. - Direct Download - - iTunes Link - (Click to [...]</itunes:summary><itunes:keywords>gamedesign,gameart,arttechnology,games,videogames,Left4Dead,TeamFortress2,SourceEngine,modding,gametheory,ClevelandInstituteofArt,gamingeducation,studentgamedesign,gamedevelopment,videogames</itunes:keywords><feedburner:origLink>http://thescaperoute.wordpress.com/2010/03/12/the-modcast-episode-5-chromawaves-education/</feedburner:origLink></item>
		<item>
		<title>The Modcast – Episode 5: ChromaWaves, Choices</title>
		<link>http://feedproxy.google.com/~r/TheEscapeRoute/~3/Ugqgfa85rDk/</link>
		<comments>http://thescaperoute.wordpress.com/2010/02/26/the-modcast-episode-5-chromawaves-choices/#comments</comments>
		<pubDate>Fri, 26 Feb 2010 14:46:08 +0000</pubDate>
		<dc:creator>akuhar@student.cia.edu (Andrew Kuhar)</dc:creator>
				<category><![CDATA[Media]]></category>
		<category><![CDATA[The Modcast]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[student game design]]></category>
		<category><![CDATA[student game development]]></category>
		<category><![CDATA[chromawaves]]></category>
		<category><![CDATA[cwru]]></category>
		<category><![CDATA[cia]]></category>
		<category><![CDATA[gaming education]]></category>

		<guid isPermaLink="false">http://thescaperoute.wordpress.com/?p=456</guid>
		<description>How some college students went about making difficult yet necessary choices to develop an ambient color-mixing game for the iPhone and iPod Touch: ChromaWaves. In part 1 of this mini-series, we exhaust the decision making process to getting there. - Direct Download - &amp;#8211; iTunes Link - (Click to stream, right-click to save) _____________________________ Show [...]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=thescaperoute.wordpress.com&amp;#038;blog=7238106&amp;#038;post=456&amp;#038;subd=thescaperoute&amp;#038;ref=&amp;#038;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/TheEscapeRoute/~4/Ugqgfa85rDk" height="1" width="1"/&gt;</description>
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		<slash:comments>1</slash:comments>
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		<media:content url="http://1.gravatar.com/avatar/d236d599b53202a22ec828e0c46cb514?s=96&amp;d=identicon&amp;r=G" medium="image">
			<media:title type="html">Andrew</media:title>
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		<media:content url="http://thescaperoute.files.wordpress.com/2010/02/modcaste5_pt1.jpg" medium="image">
			<media:title type="html">ModcastE5_Pt1</media:title>
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	<itunes:explicit>no</itunes:explicit><itunes:subtitle>How some college students went about making difficult yet necessary choices to develop an ambient color-mixing game for the iPhone and iPod Touch: ChromaWaves. In part 1 of this mini-series, we exhaust the decision making process to getting there. - Direc</itunes:subtitle><itunes:author>Andrew Kuhar</itunes:author><itunes:summary>How some college students went about making difficult yet necessary choices to develop an ambient color-mixing game for the iPhone and iPod Touch: ChromaWaves. In part 1 of this mini-series, we exhaust the decision making process to getting there. - Direct Download - &amp;#8211; iTunes Link - (Click to stream, right-click to save) _____________________________ Show [...]</itunes:summary><itunes:keywords>gamedesign,gameart,arttechnology,games,videogames,Left4Dead,TeamFortress2,SourceEngine,modding,gametheory,ClevelandInstituteofArt,gamingeducation,studentgamedesign,gamedevelopment,videogames</itunes:keywords><feedburner:origLink>http://thescaperoute.wordpress.com/2010/02/26/the-modcast-episode-5-chromawaves-choices/</feedburner:origLink></item>
		<item>
		<title>The Modcast – Episode 4: Designs of the Year</title>
		<link>http://feedproxy.google.com/~r/TheEscapeRoute/~3/iuwA7973_Ug/</link>
		<comments>http://thescaperoute.wordpress.com/2009/12/31/the-modcast-episode-4-designs-of-the-year/#comments</comments>
		<pubDate>Fri, 01 Jan 2010 01:18:57 +0000</pubDate>
		<dc:creator>akuhar@student.cia.edu (Andrew Kuhar)</dc:creator>
				<category><![CDATA[Media]]></category>
		<category><![CDATA[The Modcast]]></category>
		<category><![CDATA[games of the year 2009]]></category>

		<guid isPermaLink="false">http://thescaperoute.wordpress.com/?p=421</guid>
		<description>Each year there are our favorite games, and then there are our favorite parts of them. Design decisions that stand out in the crowd of each year&amp;#8217;s videogame scene are rarely awarded, but often followed in the future. Listen in as we take refuge from the winter to discuss our favorite Game Designs of the [...]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=thescaperoute.wordpress.com&amp;#038;blog=7238106&amp;#038;post=421&amp;#038;subd=thescaperoute&amp;#038;ref=&amp;#038;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/TheEscapeRoute/~4/iuwA7973_Ug" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://thescaperoute.wordpress.com/2009/12/31/the-modcast-episode-4-designs-of-the-year/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<media:content url="http://1.gravatar.com/avatar/d236d599b53202a22ec828e0c46cb514?s=96&amp;d=identicon&amp;r=G" medium="image">
			<media:title type="html">Andrew</media:title>
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		<media:content url="http://thescaperoute.files.wordpress.com/2009/12/modcasticon_e44.png" medium="image">
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	<itunes:explicit>no</itunes:explicit><itunes:subtitle>Each year there are our favorite games, and then there are our favorite parts of them. Design decisions that stand out in the crowd of each year&amp;#8217;s videogame scene are rarely awarded, but often followed in the future. Listen in as we take refuge from</itunes:subtitle><itunes:author>Andrew Kuhar</itunes:author><itunes:summary>Each year there are our favorite games, and then there are our favorite parts of them. Design decisions that stand out in the crowd of each year&amp;#8217;s videogame scene are rarely awarded, but often followed in the future. Listen in as we take refuge from the winter to discuss our favorite Game Designs of the [...]</itunes:summary><itunes:keywords>gamedesign,gameart,arttechnology,games,videogames,Left4Dead,TeamFortress2,SourceEngine,modding,gametheory,ClevelandInstituteofArt,gamingeducation,studentgamedesign,gamedevelopment,videogames</itunes:keywords><feedburner:origLink>http://thescaperoute.wordpress.com/2009/12/31/the-modcast-episode-4-designs-of-the-year/</feedburner:origLink></item>
		<item>
		<title>The Modcast – Episode 3: Things Change</title>
		<link>http://feedproxy.google.com/~r/TheEscapeRoute/~3/wQS9GqGs5O0/</link>
		<comments>http://thescaperoute.wordpress.com/2009/11/02/the-modcast-episode-3-things-change/#comments</comments>
		<pubDate>Mon, 02 Nov 2009 06:50:41 +0000</pubDate>
		<dc:creator>akuhar@student.cia.edu (Andrew Kuhar)</dc:creator>
				<category><![CDATA[Media]]></category>
		<category><![CDATA[The Modcast]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[Halloween Event TF2]]></category>
		<category><![CDATA[koth harvest]]></category>
		<category><![CDATA[level design]]></category>
		<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[tf2 harvest]]></category>
		<category><![CDATA[Video Game Podcast]]></category>

		<guid isPermaLink="false">http://thescaperoute.wordpress.com/?p=335</guid>
		<description>The harvest season rolls in with episode three as a hearty discussion on dramatic change in games through level design and environments. We celebrate what marks 2 years of Team Fortress 2 while TF2 map author Sean “Heyo” Cutino talks with us about his seasonal community map, all before we delve into the depths of [...]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=thescaperoute.wordpress.com&amp;#038;blog=7238106&amp;#038;post=335&amp;#038;subd=thescaperoute&amp;#038;ref=&amp;#038;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/TheEscapeRoute/~4/wQS9GqGs5O0" height="1" width="1"/&gt;</description>
		<wfw:commentRss>http://thescaperoute.wordpress.com/2009/11/02/the-modcast-episode-3-things-change/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<media:content url="http://1.gravatar.com/avatar/d236d599b53202a22ec828e0c46cb514?s=96&amp;d=identicon&amp;r=G" medium="image">
			<media:title type="html">Andrew</media:title>
		</media:content>

		<media:content url="http://thescaperoute.files.wordpress.com/2009/11/modcast_e31.jpg" medium="image">
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	<itunes:explicit>no</itunes:explicit><itunes:subtitle>The harvest season rolls in with episode three as a hearty discussion on dramatic change in games through level design and environments. We celebrate what marks 2 years of Team Fortress 2 while TF2 map author Sean “Heyo” Cutino talks with us about his sea</itunes:subtitle><itunes:author>Andrew Kuhar</itunes:author><itunes:summary>The harvest season rolls in with episode three as a hearty discussion on dramatic change in games through level design and environments. We celebrate what marks 2 years of Team Fortress 2 while TF2 map author Sean “Heyo” Cutino talks with us about his seasonal community map, all before we delve into the depths of [...]</itunes:summary><itunes:keywords>gamedesign,gameart,arttechnology,games,videogames,Left4Dead,TeamFortress2,SourceEngine,modding,gametheory,ClevelandInstituteofArt,gamingeducation,studentgamedesign,gamedevelopment,videogames</itunes:keywords><feedburner:origLink>http://thescaperoute.wordpress.com/2009/11/02/the-modcast-episode-3-things-change/</feedburner:origLink></item>
		<item>
		<title>The Modcast – Episode 2: From England, with Questions</title>
		<link>http://feedproxy.google.com/~r/TheEscapeRoute/~3/m4WzKu6szlE/</link>
		<comments>http://thescaperoute.wordpress.com/2009/08/22/the-modcast-episode-2-from-england-with-questions/#comments</comments>
		<pubDate>Sat, 22 Aug 2009 21:45:52 +0000</pubDate>
		<dc:creator>akuhar@student.cia.edu (Andrew Kuhar)</dc:creator>
				<category><![CDATA[Media]]></category>
		<category><![CDATA[The Modcast]]></category>

		<guid isPermaLink="false">http://thescaperoute.wordpress.com/?p=257</guid>
		<description>Matthew hosts the second Modcast from England (from the past!) as we discuss under the roof of Difficulty in Games. Introducing a new question &amp;#38; answer format, hear the anecdotes and insights of genre defining challenges, a cameo from the founder of TF2Maps.net, spontaneously combusting controllers, and much more in this marathon episode. To close, [...]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=thescaperoute.wordpress.com&amp;#038;blog=7238106&amp;#038;post=257&amp;#038;subd=thescaperoute&amp;#038;ref=&amp;#038;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/TheEscapeRoute/~4/m4WzKu6szlE" height="1" width="1"/&gt;</description>
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		<slash:comments>1</slash:comments>
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		<media:content url="http://1.gravatar.com/avatar/d236d599b53202a22ec828e0c46cb514?s=96&amp;d=identicon&amp;r=G" medium="image">
			<media:title type="html">Andrew</media:title>
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		<media:content url="http://thescaperoute.files.wordpress.com/2009/08/modcasticon_e2_blog2.png" medium="image">
			<media:title type="html">ModcastIcon_E2_Blog</media:title>
		</media:content>
	<itunes:explicit>no</itunes:explicit><itunes:subtitle>Matthew hosts the second Modcast from England (from the past!) as we discuss under the roof of Difficulty in Games. Introducing a new question &amp;#38; answer format, hear the anecdotes and insights of genre defining challenges, a cameo from the founder of T</itunes:subtitle><itunes:author>Andrew Kuhar</itunes:author><itunes:summary>Matthew hosts the second Modcast from England (from the past!) as we discuss under the roof of Difficulty in Games. Introducing a new question &amp;#38; answer format, hear the anecdotes and insights of genre defining challenges, a cameo from the founder of TF2Maps.net, spontaneously combusting controllers, and much more in this marathon episode. To close, [...]</itunes:summary><itunes:keywords>gamedesign,gameart,arttechnology,games,videogames,Left4Dead,TeamFortress2,SourceEngine,modding,gametheory,ClevelandInstituteofArt,gamingeducation,studentgamedesign,gamedevelopment,videogames</itunes:keywords><feedburner:origLink>http://thescaperoute.wordpress.com/2009/08/22/the-modcast-episode-2-from-england-with-questions/</feedburner:origLink></item>
		<item>
		<title>The Modcast – Episode 1: Introductions &amp; Imagination</title>
		<link>http://feedproxy.google.com/~r/TheEscapeRoute/~3/b87BwHvr-eE/</link>
		<comments>http://thescaperoute.wordpress.com/2009/07/13/the-modcast-episode-1-introductions-imagination/#comments</comments>
		<pubDate>Mon, 13 Jul 2009 13:19:46 +0000</pubDate>
		<dc:creator>akuhar@student.cia.edu (Andrew Kuhar)</dc:creator>
				<category><![CDATA[Media]]></category>
		<category><![CDATA[The Modcast]]></category>
		<category><![CDATA[growing up with video games]]></category>
		<category><![CDATA[imagination in video games]]></category>

		<guid isPermaLink="false">http://thescaperoute.wordpress.com/?p=158</guid>
		<description>Today we introduce ourselves as we discuss our first gaming experiences, tragic yet beloved franchises, the state of imagination, and the seeds of mod-making as we&amp;#8217;ve matured with them &amp;#8211; wrapped up with previews into our Left4Dead campaign project. So join us for the digital ice-breaking as we try to make sense of the games [...]&lt;img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=thescaperoute.wordpress.com&amp;#038;blog=7238106&amp;#038;post=158&amp;#038;subd=thescaperoute&amp;#038;ref=&amp;#038;feed=1" width="1" height="1" /&gt;&lt;img src="http://feeds.feedburner.com/~r/TheEscapeRoute/~4/b87BwHvr-eE" height="1" width="1"/&gt;</description>
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		<slash:comments>0</slash:comments>
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			<media:title type="html">ModcastIcon340_E1_Blog</media:title>
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	<itunes:explicit>no</itunes:explicit><itunes:subtitle>Today we introduce ourselves as we discuss our first gaming experiences, tragic yet beloved franchises, the state of imagination, and the seeds of mod-making as we&amp;#8217;ve matured with them &amp;#8211; wrapped up with previews into our Left4Dead campaign pro</itunes:subtitle><itunes:author>Andrew Kuhar</itunes:author><itunes:summary>Today we introduce ourselves as we discuss our first gaming experiences, tragic yet beloved franchises, the state of imagination, and the seeds of mod-making as we&amp;#8217;ve matured with them &amp;#8211; wrapped up with previews into our Left4Dead campaign project. So join us for the digital ice-breaking as we try to make sense of the games [...]</itunes:summary><itunes:keywords>gamedesign,gameart,arttechnology,games,videogames,Left4Dead,TeamFortress2,SourceEngine,modding,gametheory,ClevelandInstituteofArt,gamingeducation,studentgamedesign,gamedevelopment,videogames</itunes:keywords><feedburner:origLink>http://thescaperoute.wordpress.com/2009/07/13/the-modcast-episode-1-introductions-imagination/</feedburner:origLink></item>
	<media:credit role="author">Andrew Kuhar</media:credit><media:rating>nonadult</media:rating><media:description type="plain">The Modcast: Students of game design.</media:description></channel>
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