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	<title>The Modcast – The Escape Route</title>
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	<description>From playing games to making them, and the winding paths we're learning to take.</description>
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		<title>The Modcast – The Escape Route</title>
		<link>https://thescaperoute.wordpress.com</link>
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	<itunes:explicit>no</itunes:explicit><itunes:image href="http://thescaperoute.wordpress.com/files/2009/07/modcasticon340.jpg"/><itunes:keywords>gamedesign,gameart,arttechnology,games,videogames,Left4Dead,TeamFortress2,SourceEngine,modding,gametheory,ClevelandInstituteofArt,gamingeducation,studentgamedesign,gamedevelopment,videogames</itunes:keywords><itunes:summary>Welcome to The Modcast, where collaborative students of game design &amp; art from the Cleveland Institute of Art gather and cover topics pertaining to their process and projects. Between topics on modding practices, aesthetics and design of a particular game, student game projects, game design education and guests from modding communities, The Modcast offers insightful discussion on the initial steps available towards game development.&#13;
&#13;
The usual cast can be found as authors of The Escape Route blog at: http://thescaperoute.wordpress.com</itunes:summary><itunes:subtitle>The Modcast: Students of game design.</itunes:subtitle><itunes:category text="Games &amp; Hobbies"><itunes:category text="Video Games"/></itunes:category><itunes:category text="Arts"><itunes:category text="Design"/></itunes:category><itunes:category text="Arts"><itunes:category text="Visual Arts"/></itunes:category><itunes:category text="Education"><itunes:category text="Educational Technology"/></itunes:category><itunes:category text="Technology"/><itunes:author>Andrew Kuhar</itunes:author><itunes:owner><itunes:email>akuhar@student.cia.edu</itunes:email><itunes:name>Andrew Kuhar</itunes:name></itunes:owner><item>
		<title>The Modcast – Episode 5: ChromaWaves, Education</title>
		<link>https://thescaperoute.wordpress.com/2010/03/12/the-modcast-episode-5-chromawaves-education/</link>
					<comments>https://thescaperoute.wordpress.com/2010/03/12/the-modcast-episode-5-chromawaves-education/#respond</comments>
		
		
		<pubDate>Fri, 12 Mar 2010 07:27:56 +0000</pubDate>
				<category><![CDATA[Media]]></category>
		<category><![CDATA[The Modcast]]></category>
		<category><![CDATA[chromawaves]]></category>
		<category><![CDATA[cia]]></category>
		<category><![CDATA[cwru]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[gaming education]]></category>
		<category><![CDATA[knut hybinette]]></category>
		<category><![CDATA[marc buchner]]></category>
		<category><![CDATA[most recent podcast]]></category>
		<category><![CDATA[student game design]]></category>
		<category><![CDATA[student game development]]></category>
		<category><![CDATA[teaching game design]]></category>
		<guid isPermaLink="false">http://thescaperoute.wordpress.com/?p=482</guid>

					<description><![CDATA[How two college professors from Cleveland, Ohio have gone about making Game Design educational for students, bringing young artists and programmers together for their first time each year. In part 2 of this mini-series, we explore a perspective of student game development that seldom is. &#8211; Direct Download &#8211; &#8211; iTunes Link &#8211; (Click to [&#8230;]]]></description>
		
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			<media:title type="html">Andrew</media:title>
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	<dc:creator>akuhar@student.cia.edu (Andrew Kuhar)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>How two college professors from Cleveland, Ohio have gone about making Game Design educational for students, bringing young artists and programmers together for their first time each year. In part 2 of this mini-series, we explore a perspective of student game development that seldom is. &amp;#8211; Direct Download &amp;#8211; &amp;#8211; iTunes Link &amp;#8211; (Click to [&amp;#8230;]</itunes:subtitle><itunes:author>Andrew Kuhar</itunes:author><itunes:summary>How two college professors from Cleveland, Ohio have gone about making Game Design educational for students, bringing young artists and programmers together for their first time each year. In part 2 of this mini-series, we explore a perspective of student game development that seldom is. &amp;#8211; Direct Download &amp;#8211; &amp;#8211; iTunes Link &amp;#8211; (Click to [&amp;#8230;]</itunes:summary><itunes:keywords>gamedesign,gameart,arttechnology,games,videogames,Left4Dead,TeamFortress2,SourceEngine,modding,gametheory,ClevelandInstituteofArt,gamingeducation,studentgamedesign,gamedevelopment,videogames</itunes:keywords></item>
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		<title>The Modcast – Episode 5: ChromaWaves, Choices</title>
		<link>https://thescaperoute.wordpress.com/2010/02/26/the-modcast-episode-5-chromawaves-choices/</link>
					<comments>https://thescaperoute.wordpress.com/2010/02/26/the-modcast-episode-5-chromawaves-choices/#comments</comments>
		
		
		<pubDate>Fri, 26 Feb 2010 14:46:08 +0000</pubDate>
				<category><![CDATA[Media]]></category>
		<category><![CDATA[The Modcast]]></category>
		<category><![CDATA[chromawaves]]></category>
		<category><![CDATA[cia]]></category>
		<category><![CDATA[cwru]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[gaming education]]></category>
		<category><![CDATA[student game design]]></category>
		<category><![CDATA[student game development]]></category>
		<guid isPermaLink="false">http://thescaperoute.wordpress.com/?p=456</guid>

					<description><![CDATA[How some college students went about making difficult yet necessary choices to develop an ambient color-mixing game for the iPhone and iPod Touch: ChromaWaves. In part 1 of this mini-series, we exhaust the decision making process to getting there. &#8211; Direct Download &#8211; &#8211; iTunes Link &#8211; (Click to stream, right-click to save) _____________________________ Show [&#8230;]]]></description>
		
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			<slash:comments>2</slash:comments>
		
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			<media:title type="html">Andrew</media:title>
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			<media:title type="html">ModcastE5_Pt1</media:title>
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	<dc:creator>akuhar@student.cia.edu (Andrew Kuhar)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>How some college students went about making difficult yet necessary choices to develop an ambient color-mixing game for the iPhone and iPod Touch: ChromaWaves. In part 1 of this mini-series, we exhaust the decision making process to getting there. &amp;#8211; Direct Download &amp;#8211; &amp;#8211; iTunes Link &amp;#8211; (Click to stream, right-click to save) _____________________________ Show [&amp;#8230;]</itunes:subtitle><itunes:author>Andrew Kuhar</itunes:author><itunes:summary>How some college students went about making difficult yet necessary choices to develop an ambient color-mixing game for the iPhone and iPod Touch: ChromaWaves. In part 1 of this mini-series, we exhaust the decision making process to getting there. &amp;#8211; Direct Download &amp;#8211; &amp;#8211; iTunes Link &amp;#8211; (Click to stream, right-click to save) _____________________________ Show [&amp;#8230;]</itunes:summary><itunes:keywords>gamedesign,gameart,arttechnology,games,videogames,Left4Dead,TeamFortress2,SourceEngine,modding,gametheory,ClevelandInstituteofArt,gamingeducation,studentgamedesign,gamedevelopment,videogames</itunes:keywords></item>
		<item>
		<title>The Modcast – Episode 4: Designs of the Year</title>
		<link>https://thescaperoute.wordpress.com/2009/12/31/the-modcast-episode-4-designs-of-the-year/</link>
					<comments>https://thescaperoute.wordpress.com/2009/12/31/the-modcast-episode-4-designs-of-the-year/#respond</comments>
		
		
		<pubDate>Fri, 01 Jan 2010 01:18:57 +0000</pubDate>
				<category><![CDATA[Media]]></category>
		<category><![CDATA[The Modcast]]></category>
		<category><![CDATA[games of the year 2009]]></category>
		<guid isPermaLink="false">http://thescaperoute.wordpress.com/?p=421</guid>

					<description><![CDATA[Each year there are our favorite games, and then there are our favorite parts of them. Design decisions that stand out in the crowd of each year&#8217;s videogame scene are rarely awarded, but often followed in the future. Listen in as we take refuge from the winter to discuss our favorite Game Designs of the [&#8230;]]]></description>
		
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			<slash:comments>0</slash:comments>
		
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			<media:title type="html">Andrew</media:title>
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			<media:title type="html">ModcastIcon_E4</media:title>
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	<dc:creator>akuhar@student.cia.edu (Andrew Kuhar)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>Each year there are our favorite games, and then there are our favorite parts of them. Design decisions that stand out in the crowd of each year&amp;#8217;s videogame scene are rarely awarded, but often followed in the future. Listen in as we take refuge from the winter to discuss our favorite Game Designs of the [&amp;#8230;]</itunes:subtitle><itunes:author>Andrew Kuhar</itunes:author><itunes:summary>Each year there are our favorite games, and then there are our favorite parts of them. Design decisions that stand out in the crowd of each year&amp;#8217;s videogame scene are rarely awarded, but often followed in the future. Listen in as we take refuge from the winter to discuss our favorite Game Designs of the [&amp;#8230;]</itunes:summary><itunes:keywords>gamedesign,gameart,arttechnology,games,videogames,Left4Dead,TeamFortress2,SourceEngine,modding,gametheory,ClevelandInstituteofArt,gamingeducation,studentgamedesign,gamedevelopment,videogames</itunes:keywords></item>
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		<title>The Modcast – Episode 3: Things Change</title>
		<link>https://thescaperoute.wordpress.com/2009/11/02/the-modcast-episode-3-things-change/</link>
					<comments>https://thescaperoute.wordpress.com/2009/11/02/the-modcast-episode-3-things-change/#respond</comments>
		
		
		<pubDate>Mon, 02 Nov 2009 06:50:41 +0000</pubDate>
				<category><![CDATA[Media]]></category>
		<category><![CDATA[The Modcast]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[Halloween Event TF2]]></category>
		<category><![CDATA[koth harvest]]></category>
		<category><![CDATA[level design]]></category>
		<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[tf2 harvest]]></category>
		<category><![CDATA[Video Game Podcast]]></category>
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					<description><![CDATA[The harvest season rolls in with episode three as a hearty discussion on dramatic change in games through level design and environments. We celebrate what marks 2 years of Team Fortress 2 while TF2 map author Sean “Heyo” Cutino talks with us about his seasonal community map, all before we delve into the depths of [&#8230;]]]></description>
		
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			<slash:comments>0</slash:comments>
		
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			<media:title type="html">Andrew</media:title>
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	<dc:creator>akuhar@student.cia.edu (Andrew Kuhar)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>The harvest season rolls in with episode three as a hearty discussion on dramatic change in games through level design and environments. We celebrate what marks 2 years of Team Fortress 2 while TF2 map author Sean “Heyo” Cutino talks with us about his seasonal community map, all before we delve into the depths of [&amp;#8230;]</itunes:subtitle><itunes:author>Andrew Kuhar</itunes:author><itunes:summary>The harvest season rolls in with episode three as a hearty discussion on dramatic change in games through level design and environments. We celebrate what marks 2 years of Team Fortress 2 while TF2 map author Sean “Heyo” Cutino talks with us about his seasonal community map, all before we delve into the depths of [&amp;#8230;]</itunes:summary><itunes:keywords>gamedesign,gameart,arttechnology,games,videogames,Left4Dead,TeamFortress2,SourceEngine,modding,gametheory,ClevelandInstituteofArt,gamingeducation,studentgamedesign,gamedevelopment,videogames</itunes:keywords></item>
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		<title>The Modcast – Episode 2: From England, with Questions</title>
		<link>https://thescaperoute.wordpress.com/2009/08/22/the-modcast-episode-2-from-england-with-questions/</link>
					<comments>https://thescaperoute.wordpress.com/2009/08/22/the-modcast-episode-2-from-england-with-questions/#comments</comments>
		
		
		<pubDate>Sat, 22 Aug 2009 21:45:52 +0000</pubDate>
				<category><![CDATA[Media]]></category>
		<category><![CDATA[The Modcast]]></category>
		<guid isPermaLink="false">http://thescaperoute.wordpress.com/?p=257</guid>

					<description><![CDATA[Matthew hosts the second Modcast from England (from the past!) as we discuss under the roof of Difficulty in Games. Introducing a new question &#38; answer format, hear the anecdotes and insights of genre defining challenges, a cameo from the founder of TF2Maps.net, spontaneously combusting controllers, and much more in this marathon episode. To close, [&#8230;]]]></description>
		
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			<slash:comments>1</slash:comments>
		
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			<media:title type="html">Andrew</media:title>
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	<dc:creator>akuhar@student.cia.edu (Andrew Kuhar)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>Matthew hosts the second Modcast from England (from the past!) as we discuss under the roof of Difficulty in Games. Introducing a new question &amp;#38; answer format, hear the anecdotes and insights of genre defining challenges, a cameo from the founder of TF2Maps.net, spontaneously combusting controllers, and much more in this marathon episode. To close, [&amp;#8230;]</itunes:subtitle><itunes:author>Andrew Kuhar</itunes:author><itunes:summary>Matthew hosts the second Modcast from England (from the past!) as we discuss under the roof of Difficulty in Games. Introducing a new question &amp;#38; answer format, hear the anecdotes and insights of genre defining challenges, a cameo from the founder of TF2Maps.net, spontaneously combusting controllers, and much more in this marathon episode. To close, [&amp;#8230;]</itunes:summary><itunes:keywords>gamedesign,gameart,arttechnology,games,videogames,Left4Dead,TeamFortress2,SourceEngine,modding,gametheory,ClevelandInstituteofArt,gamingeducation,studentgamedesign,gamedevelopment,videogames</itunes:keywords></item>
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		<title>The Modcast – Episode 1: Introductions &amp; Imagination</title>
		<link>https://thescaperoute.wordpress.com/2009/07/13/the-modcast-episode-1-introductions-imagination/</link>
					<comments>https://thescaperoute.wordpress.com/2009/07/13/the-modcast-episode-1-introductions-imagination/#respond</comments>
		
		
		<pubDate>Mon, 13 Jul 2009 13:19:46 +0000</pubDate>
				<category><![CDATA[Media]]></category>
		<category><![CDATA[The Modcast]]></category>
		<category><![CDATA[growing up with video games]]></category>
		<category><![CDATA[imagination in video games]]></category>
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					<description><![CDATA[Today we introduce ourselves as we discuss our first gaming experiences, tragic yet beloved franchises, the state of imagination, and the seeds of mod-making as we&#8217;ve matured with them &#8211; wrapped up with previews into our Left4Dead campaign project. So join us for the digital ice-breaking as we try to make sense of the games [&#8230;]]]></description>
		
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			<slash:comments>0</slash:comments>
		
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			<media:title type="html">Andrew</media:title>
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	<dc:creator>akuhar@student.cia.edu (Andrew Kuhar)</dc:creator><itunes:explicit>no</itunes:explicit><itunes:subtitle>Today we introduce ourselves as we discuss our first gaming experiences, tragic yet beloved franchises, the state of imagination, and the seeds of mod-making as we&amp;#8217;ve matured with them &amp;#8211; wrapped up with previews into our Left4Dead campaign project. So join us for the digital ice-breaking as we try to make sense of the games [&amp;#8230;]</itunes:subtitle><itunes:author>Andrew Kuhar</itunes:author><itunes:summary>Today we introduce ourselves as we discuss our first gaming experiences, tragic yet beloved franchises, the state of imagination, and the seeds of mod-making as we&amp;#8217;ve matured with them &amp;#8211; wrapped up with previews into our Left4Dead campaign project. So join us for the digital ice-breaking as we try to make sense of the games [&amp;#8230;]</itunes:summary><itunes:keywords>gamedesign,gameart,arttechnology,games,videogames,Left4Dead,TeamFortress2,SourceEngine,modding,gametheory,ClevelandInstituteofArt,gamingeducation,studentgamedesign,gamedevelopment,videogames</itunes:keywords></item>
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