<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-5765503055618419358</id><updated>2024-11-01T00:40:28.599-07:00</updated><category term="Games"/><category term="game design"/><title type='text'>The game loving  Hemulen</title><subtitle type='html'>The Hemulen is a game designer and a game design student who wants to make his thoughts known to the world.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://gaminghemulen.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5765503055618419358/posts/default?redirect=false'/><link rel='alternate' type='text/html' href='http://gaminghemulen.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>The Hemulen</name><uri>http://www.blogger.com/profile/01073239239214749784</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiDapXZVsmuUkxK3TpGWBezgJakFSFB_4JhKRJzz6VWKyEXvrsb9aG6nSENatiBaWN-JbxcESPlj-iQT64lH-GSBcSJFOeRoPylER8bO9-NeIBqEaZPLWh3CmGcpErMOg/s220/Hemulen.png'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>11</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-5765503055618419358.post-3966406858628591200</id><published>2011-06-13T11:44:00.000-07:00</published><updated>2011-06-13T11:44:03.955-07:00</updated><title type='text'>Carnage seen through the rear-view mirror</title><content type='html'>This project had a lot shorter development time the one I worked on last for the last GGC (It was called GGA back then). 9 Weeks all in all, which might sound like a lot on the paper, but it really isn&#39;t when you&#39;re working on it.&lt;br /&gt;
It started of as a digital project but we quickly realized that if we wanted the game to be as good as we wanted it to be we would have to stop wasting time on wrestling with software and make a boardgame so that we could focus all our time on perfecting the mechanics. &lt;br /&gt;
&lt;br /&gt;
Carnage&#39;s high concept: Carnage is the name of an incredibly dangerous spectator sport in our setting that takes place in the near future. The players will all play the part the part of participants in this race.&lt;br /&gt;
&lt;br /&gt;
Our project&#39;s vison is as follows:&lt;br /&gt;
&lt;br /&gt;
Reward: To develop a a tolerance working under serious time constraints &lt;br /&gt;
&lt;br /&gt;
Ability: To learn how to be able to respect and hold important deadlines.&lt;br /&gt;
&lt;br /&gt;
Challenge: To develop and present Carnage as a highly polished and well balanced game in time for GGC.&lt;br /&gt;
&lt;br /&gt;
Strategy: Rather than work through a very rigid development plan we decided that everyone takes responsibility for their own work, put their head down and get stuff done ASAP. That will give us time to tackle eventual problems that might come our way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
My role in Carnage&#39;s development was as producer and factotum. In addition to working on the presentations we had to make my my main job was to make sure that we had a nice booth during the exhibition. This meant that I had to search high and low for a good variety of items that would bring the booth to life and fit with the gritty feel of Carnage we decided that it would be best if it could be made to look like a scrapyard. &lt;br /&gt;
So I got some old car seats and had them be made into chairs for the visitors (these were highly appreciated) and set us up with some warning cones and a huge rusty barrel for the decor. The end result was aesthetically pleasing without being to much of a distraction.&lt;br /&gt;
In regards to the booth I&#39;d also like to mention that the walls of our booth was made out of Abzolium&#39;s from last year. &lt;br /&gt;
I talk about that a bit in &lt;a href=&quot;http://gaminghemulen.blogspot.com/2011/06/this-week-i-spent-lot-of-time-getting.html&quot;&gt;this blog post.&lt;/a&gt;&lt;br /&gt;
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Looking back I am very pleased with the project as a whole. We managed to reach out to people we wanted to on a personal level and on a professional level we got a lot of people interested in our game. I&#39;ve been hearing nice things said about the game on podcasts and it&#39;s even been mentioned on Game-journalism sites such as Loading.se!&lt;br /&gt;
I touched upon that subject lightly during&amp;nbsp;&lt;a href=&quot;http://gaminghemulen.blogspot.com/2011/05/crossing-finishing-line.html&quot;&gt;my last post&lt;/a&gt; &lt;br /&gt;
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I&#39;ve been working with producing before I started studying at Gotland University as I majored in drama during high school and helped producing plays there. I also worked as a producer last year when my group created Priates VS Royalists for the GGA convention. If there is something I&#39;ve learned during my work with Carnage it is stress management. It looked bleak for us several times during development but we put our heads down and pulled through.&lt;br /&gt;
My work leaves few physical traces (no code snippets or art features for instance) but my work can be seen throughout the project in things like the presentations and the inventory for our booth for instance. The rest was purely administrative work. &lt;br /&gt;
&lt;br /&gt;
The best practice for me was undoubtedly working with the printers other and companies and developing my people skills. We managed to get a lot of material for free, as I touched upon &lt;a href=&quot;http://gaminghemulen.blogspot.com/2011/05/after-we-decided-to-go-with-board-game.html&quot;&gt;here&lt;/a&gt;.&lt;br /&gt;
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I would recommend future game students to work on their communication as it can make or break any project. It helps if you&#39;re in a small group but even then there can be trouble if you don&#39;t work closely together. We did just that and I attribute much of our success to it.</content><link rel='replies' type='application/atom+xml' href='http://gaminghemulen.blogspot.com/feeds/3966406858628591200/comments/default' title='Kommentarer till inlägget'/><link rel='replies' type='text/html' href='http://gaminghemulen.blogspot.com/2011/06/carnage-seen-through-rear-view-mirror.html#comment-form' title='0 kommentarer'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5765503055618419358/posts/default/3966406858628591200'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5765503055618419358/posts/default/3966406858628591200'/><link rel='alternate' type='text/html' href='http://gaminghemulen.blogspot.com/2011/06/carnage-seen-through-rear-view-mirror.html' title='Carnage seen through the rear-view mirror'/><author><name>The Hemulen</name><uri>http://www.blogger.com/profile/01073239239214749784</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiDapXZVsmuUkxK3TpGWBezgJakFSFB_4JhKRJzz6VWKyEXvrsb9aG6nSENatiBaWN-JbxcESPlj-iQT64lH-GSBcSJFOeRoPylER8bO9-NeIBqEaZPLWh3CmGcpErMOg/s220/Hemulen.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5765503055618419358.post-5808696917343666592</id><published>2011-05-30T07:39:00.000-07:00</published><updated>2011-06-07T05:24:23.688-07:00</updated><title type='text'>Crossing the finishing line</title><content type='html'>Carnage is a winner. Not of any prices, but the game itself managed to win many hearts during GGC. Team Carnage&#39;s hard work has not been in vain it seems!&lt;br /&gt;
&lt;br /&gt;
All of the judges had something good to say about it and even the ones that weren&#39;t swept away had some very insightful criticism to offer which is great! I can truly say that it will be an exciting read once we will receive the Feedback forms with more intricate advice on how to develop Carnage further.&lt;br /&gt;
&lt;br /&gt;
Not that I&#39;ll have any part in it. My work here as a producer is done.&lt;br /&gt;
My job has basically been to make sure that the other guys in the group didn&#39;t have to waste their time on the administrative work and made it possible for them to focus on their design and artwork completely.&lt;br /&gt;
I have been missing working with design, but this is how it is in the business: Some things just has to get done and you can&#39;t always work on what you want as a part of a team.&lt;br /&gt;
Not that I AM complaining, mind you, I have had a great time working with these guys and I wish them all the best in the future.&lt;br /&gt;
&lt;br /&gt;
I&#39;ve learned more during this course than I did during the rest of my time ín HGO combined. I feel that after a few weeks of rest and recuperation I&#39;ll be truly ready to tackle my final year here.&lt;br /&gt;
&lt;br /&gt;
My best tribute to Carnage would be to make an even better game for GGC 2012 and snub them of their prize. ;)&lt;br /&gt;
&lt;br /&gt;
This is Viktor &quot;Hemulen&quot; Lundmark, signing off.</content><link rel='replies' type='application/atom+xml' href='http://gaminghemulen.blogspot.com/feeds/5808696917343666592/comments/default' title='Kommentarer till inlägget'/><link rel='replies' type='text/html' href='http://gaminghemulen.blogspot.com/2011/05/crossing-finishing-line.html#comment-form' title='0 kommentarer'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5765503055618419358/posts/default/5808696917343666592'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5765503055618419358/posts/default/5808696917343666592'/><link rel='alternate' type='text/html' href='http://gaminghemulen.blogspot.com/2011/05/crossing-finishing-line.html' title='Crossing the finishing line'/><author><name>The Hemulen</name><uri>http://www.blogger.com/profile/01073239239214749784</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiDapXZVsmuUkxK3TpGWBezgJakFSFB_4JhKRJzz6VWKyEXvrsb9aG6nSENatiBaWN-JbxcESPlj-iQT64lH-GSBcSJFOeRoPylER8bO9-NeIBqEaZPLWh3CmGcpErMOg/s220/Hemulen.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5765503055618419358.post-2853290223520816296</id><published>2011-05-26T23:37:00.000-07:00</published><updated>2011-06-07T05:58:45.098-07:00</updated><title type='text'>The most scary week of my life!</title><content type='html'>The news hit us like a bombshell during Tuesday that the printer shop didn&#39;t know that we had already given them the material for print. Disaster!!!&lt;br /&gt;
&lt;br /&gt;
Thankfully they managed to churn out a copy (well several actually) of our game 12 hours before the GGC started, partly because I spent so much time there during the week that I was basically living there.&lt;br /&gt;
&lt;br /&gt;
Tomorrow is the day when Carnage will meet the public for the first time and although we have gotten a great response from the people we&#39;ve talked to so far I am more nervous then I&#39;ve been in years!&lt;br /&gt;
&lt;br /&gt;
The reason for this is that all the people that we talked to about the game have all been part of the game industry and while those &quot;nerds&quot; would make out a part of our demographic the public&#39;s response is what really matters if we ever want to have the game to make it.&lt;br /&gt;
&lt;br /&gt;
One thing I can say is that our booth is perfect. We can be sure that even if they&#39;re going to rage at our game tomorrow at least they&#39;ll be sitting comfortably.</content><link rel='replies' type='application/atom+xml' href='http://gaminghemulen.blogspot.com/feeds/2853290223520816296/comments/default' title='Kommentarer till inlägget'/><link rel='replies' type='text/html' href='http://gaminghemulen.blogspot.com/2011/06/may-26th.html#comment-form' title='0 kommentarer'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5765503055618419358/posts/default/2853290223520816296'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5765503055618419358/posts/default/2853290223520816296'/><link rel='alternate' type='text/html' href='http://gaminghemulen.blogspot.com/2011/06/may-26th.html' title='The most scary week of my life!'/><author><name>The Hemulen</name><uri>http://www.blogger.com/profile/01073239239214749784</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiDapXZVsmuUkxK3TpGWBezgJakFSFB_4JhKRJzz6VWKyEXvrsb9aG6nSENatiBaWN-JbxcESPlj-iQT64lH-GSBcSJFOeRoPylER8bO9-NeIBqEaZPLWh3CmGcpErMOg/s220/Hemulen.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5765503055618419358.post-1667473293038246550</id><published>2011-05-20T13:22:00.000-07:00</published><updated>2011-06-07T05:30:21.452-07:00</updated><title type='text'></title><content type='html'>I had a bit of a problem getting the car dealers get the car seats here on time, but I FINALLY managed to solve it. A big &#39;Thank you&#39; goes out to Henrik Reinz who is the one who actually picked them up for us.&lt;br /&gt;
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I&#39;ve been working on sound effects for the trailer and they&#39;ll be ready once the artists are done with our awesome trailer and teaser.</content><link rel='replies' type='application/atom+xml' href='http://gaminghemulen.blogspot.com/feeds/1667473293038246550/comments/default' title='Kommentarer till inlägget'/><link rel='replies' type='text/html' href='http://gaminghemulen.blogspot.com/2011/06/i-had-bit-of-problem-getting-car.html#comment-form' title='0 kommentarer'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5765503055618419358/posts/default/1667473293038246550'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5765503055618419358/posts/default/1667473293038246550'/><link rel='alternate' type='text/html' href='http://gaminghemulen.blogspot.com/2011/06/i-had-bit-of-problem-getting-car.html' title=''/><author><name>The Hemulen</name><uri>http://www.blogger.com/profile/01073239239214749784</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiDapXZVsmuUkxK3TpGWBezgJakFSFB_4JhKRJzz6VWKyEXvrsb9aG6nSENatiBaWN-JbxcESPlj-iQT64lH-GSBcSJFOeRoPylER8bO9-NeIBqEaZPLWh3CmGcpErMOg/s220/Hemulen.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5765503055618419358.post-3064459480678176050</id><published>2011-05-15T13:17:00.000-07:00</published><updated>2011-06-07T06:00:47.730-07:00</updated><title type='text'></title><content type='html'>We got our T-shirts this week, and they looked better than I expected. In addition to that we have received business cards that&#39;s adored with a link to our (fabulous) project-blog, but I doubt we will get much use out of them. We aim to collect business cards, not to hand them out anyway.&lt;br /&gt;
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The presentation is 100% done. I still practice it 1-2 times a day, since I really do have a lot of &quot;spare time&quot;</content><link rel='replies' type='application/atom+xml' href='http://gaminghemulen.blogspot.com/feeds/3064459480678176050/comments/default' title='Kommentarer till inlägget'/><link rel='replies' type='text/html' href='http://gaminghemulen.blogspot.com/2011/06/we-got-our-t-shirts-this-week-and-they.html#comment-form' title='0 kommentarer'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5765503055618419358/posts/default/3064459480678176050'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5765503055618419358/posts/default/3064459480678176050'/><link rel='alternate' type='text/html' href='http://gaminghemulen.blogspot.com/2011/06/we-got-our-t-shirts-this-week-and-they.html' title=''/><author><name>The Hemulen</name><uri>http://www.blogger.com/profile/01073239239214749784</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiDapXZVsmuUkxK3TpGWBezgJakFSFB_4JhKRJzz6VWKyEXvrsb9aG6nSENatiBaWN-JbxcESPlj-iQT64lH-GSBcSJFOeRoPylER8bO9-NeIBqEaZPLWh3CmGcpErMOg/s220/Hemulen.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5765503055618419358.post-917860260920749571</id><published>2011-05-09T11:13:00.000-07:00</published><updated>2011-06-07T05:35:24.878-07:00</updated><title type='text'></title><content type='html'>I spent 4 hours this Wednesday turning the car dealership inside out looking for the seats that we could afford AND could use. The majority of the things were damaged beyond repair and some of them were quite expensive, but I did manage to secure 4 seats that we could use.&lt;br /&gt;
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Other than that there is nothing special to report. I have been working on the presentation and booth layout as per usual.</content><link rel='replies' type='application/atom+xml' href='http://gaminghemulen.blogspot.com/feeds/917860260920749571/comments/default' title='Kommentarer till inlägget'/><link rel='replies' type='text/html' href='http://gaminghemulen.blogspot.com/2011/06/i-spent-4-hours-this-wednesday-turning.html#comment-form' title='0 kommentarer'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5765503055618419358/posts/default/917860260920749571'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5765503055618419358/posts/default/917860260920749571'/><link rel='alternate' type='text/html' href='http://gaminghemulen.blogspot.com/2011/06/i-spent-4-hours-this-wednesday-turning.html' title=''/><author><name>The Hemulen</name><uri>http://www.blogger.com/profile/01073239239214749784</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiDapXZVsmuUkxK3TpGWBezgJakFSFB_4JhKRJzz6VWKyEXvrsb9aG6nSENatiBaWN-JbxcESPlj-iQT64lH-GSBcSJFOeRoPylER8bO9-NeIBqEaZPLWh3CmGcpErMOg/s220/Hemulen.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5765503055618419358.post-2214005655228864123</id><published>2011-05-01T11:02:00.000-07:00</published><updated>2011-06-07T05:57:45.574-07:00</updated><title type='text'></title><content type='html'>This week I spent a lot of time getting the inventory ready for our booth. We had to make some changes of course, due to the fact that we&#39;re not making a digital game anymore.&lt;br /&gt;
Getting hold of a barrel (that was meant to be purely for decorating) proved to be to much of a bother to take care of so I decided to skip it. The car dealers and I spoke again and we decided that I should pay them a visit on the following week.&lt;br /&gt;
&lt;br /&gt;
I  also used a lot of time to make sure that we would have some killer  soundbites for the trailer. I owe Finn Engström my thanks as he&amp;nbsp; helped  me out a lot with the technical aspects of sound editing and for lending  me a copy of GAME&#39;s sound library.&amp;nbsp;</content><link rel='replies' type='application/atom+xml' href='http://gaminghemulen.blogspot.com/feeds/2214005655228864123/comments/default' title='Kommentarer till inlägget'/><link rel='replies' type='text/html' href='http://gaminghemulen.blogspot.com/2011/06/this-week-i-spent-lot-of-time-getting.html#comment-form' title='0 kommentarer'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5765503055618419358/posts/default/2214005655228864123'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5765503055618419358/posts/default/2214005655228864123'/><link rel='alternate' type='text/html' href='http://gaminghemulen.blogspot.com/2011/06/this-week-i-spent-lot-of-time-getting.html' title=''/><author><name>The Hemulen</name><uri>http://www.blogger.com/profile/01073239239214749784</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiDapXZVsmuUkxK3TpGWBezgJakFSFB_4JhKRJzz6VWKyEXvrsb9aG6nSENatiBaWN-JbxcESPlj-iQT64lH-GSBcSJFOeRoPylER8bO9-NeIBqEaZPLWh3CmGcpErMOg/s220/Hemulen.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5765503055618419358.post-4940207723349609264</id><published>2011-04-25T06:49:00.000-07:00</published><updated>2011-06-07T05:48:31.060-07:00</updated><title type='text'></title><content type='html'>After we decided to go with the Board game version I was relived. Unlike the digital version this is a (relatively) safe project that isn&#39;t weighed down by programming and it freed up Joakim to focus on other things.&lt;br /&gt;
&lt;br /&gt;
My work during this week was all about the booth and a little trip to a printer shop. At the shop Me, Andre and Joakim worked out a good deal with the people there. Long story short: They&#39;re basically doing it for free.&lt;br /&gt;
&lt;br /&gt;
I also managed to locate a place that actually able to provide us with cheap used car seats that we&#39;ll make chairs out of for our booth.&lt;br /&gt;
&lt;br /&gt;
I also started working on our presentation and decided to go through it at least once per day so it&#39;ll be truly great when it&#39;s time. ;)</content><link rel='replies' type='application/atom+xml' href='http://gaminghemulen.blogspot.com/feeds/4940207723349609264/comments/default' title='Kommentarer till inlägget'/><link rel='replies' type='text/html' href='http://gaminghemulen.blogspot.com/2011/05/after-we-decided-to-go-with-board-game.html#comment-form' title='0 kommentarer'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5765503055618419358/posts/default/4940207723349609264'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5765503055618419358/posts/default/4940207723349609264'/><link rel='alternate' type='text/html' href='http://gaminghemulen.blogspot.com/2011/05/after-we-decided-to-go-with-board-game.html' title=''/><author><name>The Hemulen</name><uri>http://www.blogger.com/profile/01073239239214749784</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiDapXZVsmuUkxK3TpGWBezgJakFSFB_4JhKRJzz6VWKyEXvrsb9aG6nSENatiBaWN-JbxcESPlj-iQT64lH-GSBcSJFOeRoPylER8bO9-NeIBqEaZPLWh3CmGcpErMOg/s220/Hemulen.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5765503055618419358.post-6336406685754722001</id><published>2011-04-18T08:11:00.000-07:00</published><updated>2011-06-07T05:54:47.789-07:00</updated><title type='text'>Carnage has gone back to basics</title><content type='html'>For those who haven&#39;t been following Carnage&#39;s development it might come as a surprise that it was originally designed to be a board game.&lt;br /&gt;
&lt;br /&gt;
I am bringing this up because our group has had a bit of a setback last week(which is actually 2 weeks ago as this blog post never made it online somehow). We came to  the realization that we wouldn&#39;t be able to deliver a digitalized version in time for GGC, as we only have one (capable) programmer in our group.&lt;br /&gt;
In light of this we have decided to go back to basics and concentrate on making polished version of the board game instead. Having said that, there is still a lot of things to get ready before GGC.&lt;br /&gt;
&lt;br /&gt;
My biggest priority right now is to make the booth the best it can be. Demanding work, but it&#39;s a lot more stimulating than running around talking to print shops.</content><link rel='replies' type='application/atom+xml' href='http://gaminghemulen.blogspot.com/feeds/6336406685754722001/comments/default' title='Kommentarer till inlägget'/><link rel='replies' type='text/html' href='http://gaminghemulen.blogspot.com/2011/04/carnage-has-gone-back-to-basics.html#comment-form' title='0 kommentarer'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5765503055618419358/posts/default/6336406685754722001'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5765503055618419358/posts/default/6336406685754722001'/><link rel='alternate' type='text/html' href='http://gaminghemulen.blogspot.com/2011/04/carnage-has-gone-back-to-basics.html' title='Carnage has gone back to basics'/><author><name>The Hemulen</name><uri>http://www.blogger.com/profile/01073239239214749784</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiDapXZVsmuUkxK3TpGWBezgJakFSFB_4JhKRJzz6VWKyEXvrsb9aG6nSENatiBaWN-JbxcESPlj-iQT64lH-GSBcSJFOeRoPylER8bO9-NeIBqEaZPLWh3CmGcpErMOg/s220/Hemulen.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5765503055618419358.post-9089868539956029577</id><published>2011-04-12T04:14:00.000-07:00</published><updated>2011-04-12T04:14:50.383-07:00</updated><title type='text'>Change of plans!</title><content type='html'>I have not forgotten about this blog for a moment, but there has been too much to do since I darted it to actually make any contributions. &lt;br /&gt;
&lt;br /&gt;
Now on the other hand, I have to make blogposts as part of an assignment and I will be using this blog for that purpose.&lt;br /&gt;
&lt;br /&gt;
So from now til the end of May 2011 this blog will be completely devoted to my designer diary in which I&#39;ll document my personal feelings for and personal work progress on the game I&#39;m working on.&lt;br /&gt;
&lt;br /&gt;
Be sure to have a look at our developer blog too: www.carnagethegame.com&lt;br /&gt;
&lt;br /&gt;
All the best.&lt;br /&gt;
&lt;br /&gt;
/V</content><link rel='replies' type='application/atom+xml' href='http://gaminghemulen.blogspot.com/feeds/9089868539956029577/comments/default' title='Kommentarer till inlägget'/><link rel='replies' type='text/html' href='http://gaminghemulen.blogspot.com/2011/04/change-of-plans.html#comment-form' title='0 kommentarer'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5765503055618419358/posts/default/9089868539956029577'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5765503055618419358/posts/default/9089868539956029577'/><link rel='alternate' type='text/html' href='http://gaminghemulen.blogspot.com/2011/04/change-of-plans.html' title='Change of plans!'/><author><name>The Hemulen</name><uri>http://www.blogger.com/profile/01073239239214749784</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiDapXZVsmuUkxK3TpGWBezgJakFSFB_4JhKRJzz6VWKyEXvrsb9aG6nSENatiBaWN-JbxcESPlj-iQT64lH-GSBcSJFOeRoPylER8bO9-NeIBqEaZPLWh3CmGcpErMOg/s220/Hemulen.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5765503055618419358.post-2596245955303414360</id><published>2011-01-01T08:58:00.000-08:00</published><updated>2011-01-01T08:58:24.840-08:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="game design"/><category scheme="http://www.blogger.com/atom/ns#" term="Games"/><title type='text'>And we&#39;re off!</title><content type='html'>Hey there browsers!&lt;br /&gt;
&lt;br /&gt;
I am the Hemulen, a game designer who have been considering starting this blog for quite some time and now I&#39;ve a actually started it up. &lt;br /&gt;
What am I going to write about? Lots of different things, but the main categories I can think of right now are:&lt;br /&gt;
&lt;br /&gt;
My personal thoughts about games and the role they play in the world&lt;br /&gt;
Reviews and analyses of game hardware and software, both old and new&lt;br /&gt;
Things not directly related to games, but that might be of interest regardless. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since I have ZERO experience when it comes to blogging I am going to make this up as I go along. I belive that it wil be useful for me to keep this blog even if no one visits it as I will be incited to keep it as a form of journal. &lt;br /&gt;
&lt;br /&gt;
I think I&#39;ve babbled enough for my first post. I&#39;ll see you around soon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sincerely,&lt;br /&gt;
&lt;br /&gt;
The Hemulen.</content><link rel='replies' type='application/atom+xml' href='http://gaminghemulen.blogspot.com/feeds/2596245955303414360/comments/default' title='Kommentarer till inlägget'/><link rel='replies' type='text/html' href='http://gaminghemulen.blogspot.com/2011/01/and-were-off.html#comment-form' title='0 kommentarer'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5765503055618419358/posts/default/2596245955303414360'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5765503055618419358/posts/default/2596245955303414360'/><link rel='alternate' type='text/html' href='http://gaminghemulen.blogspot.com/2011/01/and-were-off.html' title='And we&#39;re off!'/><author><name>The Hemulen</name><uri>http://www.blogger.com/profile/01073239239214749784</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiDapXZVsmuUkxK3TpGWBezgJakFSFB_4JhKRJzz6VWKyEXvrsb9aG6nSENatiBaWN-JbxcESPlj-iQT64lH-GSBcSJFOeRoPylER8bO9-NeIBqEaZPLWh3CmGcpErMOg/s220/Hemulen.png'/></author><thr:total>0</thr:total></entry></feed>