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	<title>The Game Studio</title>
	
	<link>http://thegamestudio.com</link>
	<description>Your source for game development information &amp; resources</description>
	<pubDate>Tue, 18 Nov 2008 21:23:31 +0000</pubDate>
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		<title>So, you want to create an online game?</title>
		<link>http://feedproxy.google.com/~r/TheGameStudio/~3/cbK6a7JEYmY/</link>
		<comments>http://thegamestudio.com/create-an-online-game-2/welcome/#comments</comments>
		<pubDate>Sat, 11 Oct 2008 23:01:29 +0000</pubDate>
		<dc:creator />
		
		<category><![CDATA[Create An Online Game]]></category>

		<category><![CDATA[General Information]]></category>

		<category><![CDATA[Active Worlds]]></category>

		<category><![CDATA[Ashianae's Journey]]></category>

		<category><![CDATA[Game Development]]></category>

		<category><![CDATA[Online game]]></category>

		<guid isPermaLink="false">http://thegamestudio.com/?p=3</guid>
		<description>If you&amp;#8217;ve ever had an interest in creating an online game as an independent game developer, you&amp;#8217;ve come to the right place! At The Game Studio we seek to provide you with vital information and various game theory on what it takes to create your own rpg. We&amp;#8217;ve created a couple of games on the [...]&lt;div class="feedflare"&gt;
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		<feedburner:origLink>http://thegamestudio.com/create-an-online-game-2/welcome/</feedburner:origLink></item>
		<item>
		<title>Player Death And Game Consequences</title>
		<link>http://feedproxy.google.com/~r/TheGameStudio/~3/4iZ5ohhPopg/</link>
		<comments>http://thegamestudio.com/create-an-online-game-2/player-death-and-game-consequences/#comments</comments>
		<pubDate>Tue, 18 Nov 2008 21:20:35 +0000</pubDate>
		<dc:creator />
		
		<category><![CDATA[3d game models]]></category>

		<category><![CDATA[Create An Online Game]]></category>

		<category><![CDATA[Online Game Theory]]></category>

		<category><![CDATA[Eve Online]]></category>

		<category><![CDATA[Game Consequences]]></category>

		<category><![CDATA[game play time]]></category>

		<category><![CDATA[MMORPG]]></category>

		<category><![CDATA[Player Death]]></category>

		<category><![CDATA[stats]]></category>

		<guid isPermaLink="false">http://thegamestudio.com/?p=273</guid>
		<description>Each game has its own set of rules about how player death is handled, what consequences are doled out, and how players must recover from it. In some games death even has a habit of evolving from one set of parameters to another, even increasing in scope how players can come to their own demise. [...]&lt;div class="feedflare"&gt;
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		<item>
		<title>Begin At The Beginning - Or Not</title>
		<link>http://feedproxy.google.com/~r/TheGameStudio/~3/JHqXKmG-uUI/</link>
		<comments>http://thegamestudio.com/create-an-online-game-2/begin-at-the-beginning-or-not/#comments</comments>
		<pubDate>Mon, 10 Nov 2008 04:26:06 +0000</pubDate>
		<dc:creator />
		
		<category><![CDATA[Create An Online Game]]></category>

		<category><![CDATA[Game Storyline]]></category>

		<category><![CDATA[Begin at the beginning]]></category>

		<category><![CDATA[game progression]]></category>

		<category><![CDATA[roller-coaster]]></category>

		<category><![CDATA[sand box]]></category>

		<guid isPermaLink="false">http://thegamestudio.com/?p=251</guid>
		<description>Recently I attended a lecture where the speaker stressed that for new projects, it was vital to &amp;#8220;Begin at the beginning&amp;#8221;. While this is an important notion for many industries and professions, it got me thinking about the implications of such a mentality in the game development world. Perhaps instead of beginning at the beginning, [...]&lt;div class="feedflare"&gt;
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		<item>
		<title>The First Ten Minutes Of Your Game</title>
		<link>http://feedproxy.google.com/~r/TheGameStudio/~3/x38Yr4crhdk/</link>
		<comments>http://thegamestudio.com/create-an-online-game-2/the-first-ten-minutes-of-your-game/#comments</comments>
		<pubDate>Fri, 07 Nov 2008 06:19:50 +0000</pubDate>
		<dc:creator />
		
		<category><![CDATA[Create An Online Game]]></category>

		<category><![CDATA[Game Storyline]]></category>

		<category><![CDATA[create an online game]]></category>

		<category><![CDATA[First Impression]]></category>

		<category><![CDATA[First Ten Minutes Of Your Game]]></category>

		<category><![CDATA[Linden Lab]]></category>

		<category><![CDATA[Second Life]]></category>

		<category><![CDATA[Twinity]]></category>

		<guid isPermaLink="false">http://thegamestudio.com/?p=239</guid>
		<description>Recently there has been some buzz about the importance of a players &amp;#8220;First Hour Experience&amp;#8221;, when creating your own game, partially because Linden Lab, a leader in 3D Worlds and virtual environments (the creators of Second Life) have begun research to improve their first hour experience. For many games a users first impressions of your [...]&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/TheGameStudio/~4/x38Yr4crhdk" height="1" width="1"/&gt;</description>
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		<item>
		<title>Finding The Right Dedicated Game Servers For Your Game</title>
		<link>http://feedproxy.google.com/~r/TheGameStudio/~3/RbQSDGMyweI/</link>
		<comments>http://thegamestudio.com/game-web-hosting/finding-the-right-game-server-for-your-game/#comments</comments>
		<pubDate>Fri, 07 Nov 2008 04:27:11 +0000</pubDate>
		<dc:creator />
		
		<category><![CDATA[Dedicated Game Servers]]></category>

		<category><![CDATA[Game Web Hosting]]></category>

		<category><![CDATA[create an online game]]></category>

		<category><![CDATA[Dedicated Server]]></category>

		<category><![CDATA[Game Server]]></category>

		<guid isPermaLink="false">http://thegamestudio.com/?p=226</guid>
		<description>One of the hardest (and most exciting) things about the initial startup of game design and creating an online game for me has always been locating resources which you will build your game on. Where does the art come from? What engine will we use? What is our budget? Where will we host this game? [...]&lt;div class="feedflare"&gt;
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