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/><category term="LittleBigPlanet" /><category term="Video Game Review" /><category term="Blender" /><category term="Joe Crawford" /><category term="20 year" /><category term="Top 10 Tips" /><category term="JC Cappelletti" /><category term="Gift ideas" /><category term="Foxnews" /><category term="Questions and Answers" /><category term="Pay what you want" /><category term="Gameplay Video" /><category term="Animation" /><category term="Image Metrics" /><category term="NEO" /><category term="LinkedIn.com" /><category term="Windows 7" /><category term="Game Career Guide" /><category term="Cinematic" /><category term="Gamasutra" /><category term="Alan Moore" /><category term="Celestine Studios" /><category term="birthday" /><category term="Visceral Games" /><category term="Rigging" /><category term="48 minutes" /><category term="Xbox Live" /><category term="Project Trico" /><category term="Development Video" /><category term="high speed" /><category term="Atomic Games" /><category term="Battlestar Galactica" /><category term="new web site" /><category term="AAA Indie" /><category term="Rockstar Vancouver" /><category term="Contra" /><category term="CG" /><category term="Max Payne 2" /><category term="Techland" /><category term="Pandemic" /><category term="Fable 2" /><category term="Future Warfare" /><category term="Release date" /><category term="Neill Blomkamp" /><category term="Blue Omega Entertainment" /><category term="Fallout" /><category term="STEAM" /><category term="FPS" /><category term="Blur" /><category term="G.I. Joe" /><category term="food" /><category term="Westwood College" /><category term="Double Fine Productions" /><category term="Tigon" /><category term="San Francisco" /><category term="Riddick" /><category term="Max Payne 3" /><category term="Darksiders" /><category term="Geoff Keighley" /><category term="Feng Zhu" /><category term="Black Mesa" /><category term="Divide by Zero" /><category term="turntables" /><category term="Stormbirds" /><category term="cancelled" /><category term="COD4" /><category term="That VideoGame Blog" /><category term="Texting" /><category term="Character" /><title>Gamer lifestyle news &amp; articles for Gamers and Game Artists</title><subtitle type="html" /><link rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml" href="http://www.thegamerreport.com/feeds/posts/default" /><link rel="alternate" type="text/html" href="http://www.thegamerreport.com/" /><link rel="next" type="application/atom+xml" href="http://www.blogger.com/feeds/7464611122064732425/posts/default?start-index=26&amp;max-results=25&amp;redirect=false&amp;v=2" /><author><name>Branden Brushett</name><uri>http://www.blogger.com/profile/08342869767479139152</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="26" src="http://2.bp.blogspot.com/_zD7LI0M9iG0/SsUqqRVxedI/AAAAAAAAAHY/SJ6Hu26xKNo/S220/B.jpg" /></author><generator version="7.00" uri="http://www.blogger.com">Blogger</generator><openSearch:totalResults>296</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/atom+xml" href="http://feeds.feedburner.com/TheGamerReport" /><feedburner:info uri="thegamerreport" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><entry gd:etag="W/&quot;DkUERnw7cCp7ImA9WxFaFE8.&quot;"><id>tag:blogger.com,1999:blog-7464611122064732425.post-236695362447540534</id><published>2010-05-18T19:19:00.000-07:00</published><updated>2010-07-17T20:36:47.208-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-07-17T20:36:47.208-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="hiatus" /><category scheme="http://www.blogger.com/atom/ns#" term="The Gamer Report" /><title>THE GAMER REPORT ON HIATUS, SORT OF</title><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7464611122064732425/posts/default/236695362447540534?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7464611122064732425/posts/default/236695362447540534?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TheGamerReport/~3/qRFLYUwIIA8/gamer-report-on-hiatus.html" title="THE GAMER REPORT ON HIATUS, SORT OF" /><author><name>Branden Brushett</name><uri>http://www.blogger.com/profile/08342869767479139152</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="26" src="http://2.bp.blogspot.com/_zD7LI0M9iG0/SsUqqRVxedI/AAAAAAAAAHY/SJ6Hu26xKNo/S220/B.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/_zD7LI0M9iG0/S3pI2OoAKxI/AAAAAAAAAKw/YVUXUNpBRRU/s72-c/DSC03750.JPG" height="72" width="72" /><content type="html">
I'm having mixed emotions with this right now. Unfortunately, or fortunately depending on how you look at it, I have to put this website on a hiatus. Temporary, maybe long-term.. I really don't know at this point. I won't be updating this site for a while. Possibly a very long time. At least, nothing to do with any specific video games, as my new job may be a conflict of interest. And I'd like 
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/D9wfUOgxmPCnwDc-fvXpTbs4I0U/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/D9wfUOgxmPCnwDc-fvXpTbs4I0U/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/D9wfUOgxmPCnwDc-fvXpTbs4I0U/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/D9wfUOgxmPCnwDc-fvXpTbs4I0U/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</content><feedburner:origLink>http://www.thegamerreport.com/2010/02/gamer-report-on-hiatus.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CEQBSXk5eCp7ImA9WxFXEU8.&quot;"><id>tag:blogger.com,1999:blog-7464611122064732425.post-6551752954007735383</id><published>2010-05-17T11:47:00.000-07:00</published><updated>2010-05-17T11:52:38.720-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-05-17T11:52:38.720-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Vancouver" /><category scheme="http://www.blogger.com/atom/ns#" term="Lazy Susan" /><category scheme="http://www.blogger.com/atom/ns#" term="Albert Art" /><category scheme="http://www.blogger.com/atom/ns#" term="Short Film" /><title>'LAZY SUSAN' FILM MAKES ONLINE DEBUT</title><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7464611122064732425/posts/default/6551752954007735383?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7464611122064732425/posts/default/6551752954007735383?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TheGamerReport/~3/LrBHhyn48LM/lazy-susan-film-makes-online-debut.html" title="'LAZY SUSAN' FILM MAKES ONLINE DEBUT" /><author><name>Branden Brushett</name><uri>http://www.blogger.com/profile/08342869767479139152</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="26" src="http://2.bp.blogspot.com/_zD7LI0M9iG0/SsUqqRVxedI/AAAAAAAAAHY/SJ6Hu26xKNo/S220/B.jpg" /></author><content type="html">
Lazy Susan is a short film I was fortunate enough to be a part of last year. Written, produced, directed and edited by my good friend Albert 'Art' Ferrer, who I met during my time in Vancouver, BC, Lazy Susan is a collaboration of global talent via the internet. 

LazySusanFilm.com:

"Lazy Susan is a unique 6 minute short film that combines computer graphics, and live-action in a fully narrated,
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/kgcBpclr9GsSTvYeyhvy-Bao8zE/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/kgcBpclr9GsSTvYeyhvy-Bao8zE/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/kgcBpclr9GsSTvYeyhvy-Bao8zE/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/kgcBpclr9GsSTvYeyhvy-Bao8zE/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</content><feedburner:origLink>http://www.thegamerreport.com/2010/05/lazy-susan-film-makes-online-debut.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CEUBRnc4eCp7ImA9WhRWFU4.&quot;"><id>tag:blogger.com,1999:blog-7464611122064732425.post-7060523733822812649</id><published>2010-04-28T15:42:00.000-07:00</published><updated>2012-01-02T11:24:17.930-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-02T11:24:17.930-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="success" /><category scheme="http://www.blogger.com/atom/ns#" term="game art and design" /><category scheme="http://www.blogger.com/atom/ns#" term="game design" /><category scheme="http://www.blogger.com/atom/ns#" term="Microsoft" /><category scheme="http://www.blogger.com/atom/ns#" term="failure" /><category scheme="http://www.blogger.com/atom/ns#" term="Game Tester" /><title>HOW MY FAILURES, LEAD TO SUCCESS</title><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7464611122064732425/posts/default/7060523733822812649?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7464611122064732425/posts/default/7060523733822812649?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TheGamerReport/~3/GqGr9Tlvnug/how-my-failures-helped-me-succeed.html" title="HOW MY FAILURES, LEAD TO SUCCESS" /><author><name>Branden Brushett</name><uri>http://www.blogger.com/profile/08342869767479139152</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="26" src="http://2.bp.blogspot.com/_zD7LI0M9iG0/SsUqqRVxedI/AAAAAAAAAHY/SJ6Hu26xKNo/S220/B.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/_zD7LI0M9iG0/S5Q4sUIUfwI/AAAAAAAAALQ/eH_nZNYH4ko/s72-c/FAIL.png" height="72" width="72" /><content type="html">We've all been there. We have all failed at something one time or another in our lives. Sure, some more than others. Me? I can't even count how many times I have failed during my lifetime. It sucks. But what matters when failing, is your response to your failure and how you can turn it into success.

Learning from these failures, like being told: 'NO' hundreds of times for potential job 
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/k8T8XUHEPgSgDEYcLiDzdelVz9Y/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/k8T8XUHEPgSgDEYcLiDzdelVz9Y/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/k8T8XUHEPgSgDEYcLiDzdelVz9Y/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/k8T8XUHEPgSgDEYcLiDzdelVz9Y/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</content><feedburner:origLink>http://www.thegamerreport.com/2010/03/how-my-failures-helped-me-succeed.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D04BRnw_eyp7ImA9WxFRFE4.&quot;"><id>tag:blogger.com,1999:blog-7464611122064732425.post-3061176520489266875</id><published>2010-04-27T23:01:00.000-07:00</published><updated>2010-04-27T23:25:57.243-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-04-27T23:25:57.243-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Video Game Review" /><category scheme="http://www.blogger.com/atom/ns#" term="Hack-n-Slash" /><category scheme="http://www.blogger.com/atom/ns#" term="Zelda" /><category scheme="http://www.blogger.com/atom/ns#" term="Xbox 360" /><category scheme="http://www.blogger.com/atom/ns#" term="Darksiders" /><title>THE GAMER REPORT REVIEW: DARKSIDERS</title><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7464611122064732425/posts/default/3061176520489266875?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7464611122064732425/posts/default/3061176520489266875?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TheGamerReport/~3/T2GuN_1DHDU/gamer-report-review-darksiders.html" title="THE GAMER REPORT REVIEW: DARKSIDERS" /><author><name>Branden Brushett</name><uri>http://www.blogger.com/profile/08342869767479139152</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="26" src="http://2.bp.blogspot.com/_zD7LI0M9iG0/SsUqqRVxedI/AAAAAAAAAHY/SJ6Hu26xKNo/S220/B.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/_zD7LI0M9iG0/S9fOttFwK6I/AAAAAAAAANg/BYiMQvsa5_Y/s72-c/Darksiders_04.jpg" height="72" width="72" /><content type="html">War! Huh, good God! What is he good for? Well, for the sake of this game review, kicking ass and taking names! War, the main character in Darksiders, kicks ass on a daily basis. Although you never really get the backdrop on why he is such a 'BAMF', it's clearly evident from the get-go that your name definitely gets around. Ultimately in the end, you'll have the urge to sink your teeth into this 
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/W9T3_h-b27JQYJnwN3OhjMRKlmM/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/W9T3_h-b27JQYJnwN3OhjMRKlmM/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/W9T3_h-b27JQYJnwN3OhjMRKlmM/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/W9T3_h-b27JQYJnwN3OhjMRKlmM/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</content><feedburner:origLink>http://www.thegamerreport.com/2010/04/gamer-report-review-darksiders.html</feedburner:origLink></entry><entry gd:etag="W/&quot;Ak4NRX0zfCp7ImA9WxFSGUw.&quot;"><id>tag:blogger.com,1999:blog-7464611122064732425.post-6308036187612363439</id><published>2010-04-21T23:30:00.000-07:00</published><updated>2010-04-21T23:49:54.384-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-04-21T23:49:54.384-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Lost Planet 2" /><category scheme="http://www.blogger.com/atom/ns#" term="multiplayer" /><category scheme="http://www.blogger.com/atom/ns#" term="Demo impressions" /><category scheme="http://www.blogger.com/atom/ns#" term="Capcom" /><title>LOST PLANET 2: MULTIPLAYER DEMO IMPRESSIONS</title><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7464611122064732425/posts/default/6308036187612363439?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7464611122064732425/posts/default/6308036187612363439?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TheGamerReport/~3/CVigp8unfF8/lost-planet-2-multiplayer-demo.html" title="LOST PLANET 2: MULTIPLAYER DEMO IMPRESSIONS" /><author><name>Branden Brushett</name><uri>http://www.blogger.com/profile/08342869767479139152</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="26" src="http://2.bp.blogspot.com/_zD7LI0M9iG0/SsUqqRVxedI/AAAAAAAAAHY/SJ6Hu26xKNo/S220/B.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/_zD7LI0M9iG0/S8_sYjwrlCI/AAAAAAAAAMo/hqXDky1yjdc/s72-c/LostPlanet2_01.jpg" height="72" width="72" /><content type="html">One of the best demos I played when I first got my 360 was the demo for the first Lost Planet. This unique, snow-covered world enticed me to join match after match and battle my friends online for hours. The grappling hook featured in the demo was a welcomed game mechanic I had not yet seen. On top of that it included one of the coolest features I can think of, and as far as I'm concerned should 
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/LDLsQb66Jbc1H2gJFhqnZ3pHeho/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/LDLsQb66Jbc1H2gJFhqnZ3pHeho/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/LDLsQb66Jbc1H2gJFhqnZ3pHeho/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/LDLsQb66Jbc1H2gJFhqnZ3pHeho/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</content><feedburner:origLink>http://www.thegamerreport.com/2010/04/lost-planet-2-multiplayer-demo.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUQHR3Y7eip7ImA9WxFSF04.&quot;"><id>tag:blogger.com,1999:blog-7464611122064732425.post-5578062229401608044</id><published>2010-04-19T19:56:00.000-07:00</published><updated>2010-04-19T20:15:36.802-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-04-19T20:15:36.802-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Game Trading Technologies" /><category scheme="http://www.blogger.com/atom/ns#" term="used video games" /><category scheme="http://www.blogger.com/atom/ns#" term="7-11" /><title>YET ANOTHER REASON TO ROB A 7-11</title><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7464611122064732425/posts/default/5578062229401608044?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7464611122064732425/posts/default/5578062229401608044?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TheGamerReport/~3/3T5DYEJtrPA/yet-another-reason-to-rob-7-11.html" title="YET ANOTHER REASON TO ROB A 7-11" /><author><name>Branden Brushett</name><uri>http://www.blogger.com/profile/08342869767479139152</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="26" src="http://2.bp.blogspot.com/_zD7LI0M9iG0/SsUqqRVxedI/AAAAAAAAAHY/SJ6Hu26xKNo/S220/B.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/_zD7LI0M9iG0/S80WlLgGmQI/AAAAAAAAAMg/bAn-J4B488g/s72-c/7-11_Used+Games.png" height="72" width="72" /><content type="html">Give me all the money in the cash register! NOW!! Oh, and while you're at it, I'll take a Slurpee, some Slim Jim's and a used copy of Viva Pinata... I said now mother fucker!

Extreme? Yes. Far from the truth? Probably not, depending on the location.That may or may not be the next words your local 7-11 cashier will hear when some crazy dude comes in disguised in a Obama mask. I hope not, but 
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/HZIuc4R21P00L0s1yOOD-gUK-Sc/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/HZIuc4R21P00L0s1yOOD-gUK-Sc/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/HZIuc4R21P00L0s1yOOD-gUK-Sc/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/HZIuc4R21P00L0s1yOOD-gUK-Sc/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</content><feedburner:origLink>http://www.thegamerreport.com/2010/04/yet-another-reason-to-rob-7-11.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DU4FRnc7fyp7ImA9WxFSFUs.&quot;"><id>tag:blogger.com,1999:blog-7464611122064732425.post-3949495664218621503</id><published>2010-03-29T19:29:00.000-07:00</published><updated>2010-04-17T22:18:37.907-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-04-17T22:18:37.907-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Game Room" /><category scheme="http://www.blogger.com/atom/ns#" term="Breach" /><category scheme="http://www.blogger.com/atom/ns#" term="Hydro Thunder Hurricane" /><category scheme="http://www.blogger.com/atom/ns#" term="Hydrophobia" /><category scheme="http://www.blogger.com/atom/ns#" term="XBLA" /><category scheme="http://www.blogger.com/atom/ns#" term="Snoopy Flying Ace" /><title>XBLA SET FOR SUMMER OF FUN</title><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7464611122064732425/posts/default/3949495664218621503?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7464611122064732425/posts/default/3949495664218621503?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TheGamerReport/~3/MtWdBO14zqg/xbla-set-for-summer-of-fun.html" title="XBLA SET FOR SUMMER OF FUN" /><author><name>Branden Brushett</name><uri>http://www.blogger.com/profile/08342869767479139152</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="26" src="http://2.bp.blogspot.com/_zD7LI0M9iG0/SsUqqRVxedI/AAAAAAAAAHY/SJ6Hu26xKNo/S220/B.jpg" /></author><content type="html">
I knew there would be another reason to trade in my copy of Modern Warfare 2.  Soon, if not already with Battlefield Bad: Company 2, gamers will slowly be leaving the most played multiplayer game on Xbox Live. I personally just couldn't take it anymore.  Even though all of my closest friends play the game every night, it just wasn't doing anything for me as a gamer. Where happened to the fun? 
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/RAKVU7xFSPJMRVytAPAaQGMFkaA/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/RAKVU7xFSPJMRVytAPAaQGMFkaA/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/RAKVU7xFSPJMRVytAPAaQGMFkaA/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/RAKVU7xFSPJMRVytAPAaQGMFkaA/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</content><feedburner:origLink>http://www.thegamerreport.com/2010/03/xbla-set-for-summer-of-fun.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DE4MSXo7fSp7ImA9WxBbF00.&quot;"><id>tag:blogger.com,1999:blog-7464611122064732425.post-2553898882163718895</id><published>2010-03-13T12:13:00.000-08:00</published><updated>2010-03-15T19:36:28.405-07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-03-15T19:36:28.405-07:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Splash Damage" /><category scheme="http://www.blogger.com/atom/ns#" term="Brink" /><category scheme="http://www.blogger.com/atom/ns#" term="PC" /><category scheme="http://www.blogger.com/atom/ns#" term="Valve" /><category scheme="http://www.blogger.com/atom/ns#" term="PS3" /><category scheme="http://www.blogger.com/atom/ns#" term="Xbox 360" /><title>BRINK: ANOTHER GOTY CONTENDER?</title><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7464611122064732425/posts/default/2553898882163718895?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7464611122064732425/posts/default/2553898882163718895?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TheGamerReport/~3/-jqJZmUty0g/brink-another-goty-contender.html" title="BRINK: ANOTHER GOTY CONTENDER?" /><author><name>Branden Brushett</name><uri>http://www.blogger.com/profile/08342869767479139152</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="26" src="http://2.bp.blogspot.com/_zD7LI0M9iG0/SsUqqRVxedI/AAAAAAAAAHY/SJ6Hu26xKNo/S220/B.jpg" /></author><content type="html">
BRINK is swiftly becoming my most anticipated game of 2010. Maybe it's the heavy influence taken from Valve's Team Fortress 2? Or maybe the highly detailed environments, the variety of options to customize your character, or the innovative SMART gameplay mechanic Splash Damage has employed. Either way you slice it, the game is looking good, and the hype is slowly but steadily building. BRINK 
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/QIO33xXHm4mu1-zNmWTq0TjUsEY/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/QIO33xXHm4mu1-zNmWTq0TjUsEY/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/QIO33xXHm4mu1-zNmWTq0TjUsEY/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/QIO33xXHm4mu1-zNmWTq0TjUsEY/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</content><feedburner:origLink>http://www.thegamerreport.com/2010/03/brink-another-goty-contender.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A04GRnc8cCp7ImA9WxBbFU0.&quot;"><id>tag:blogger.com,1999:blog-7464611122064732425.post-3829368242341466134</id><published>2010-03-11T19:11:00.000-08:00</published><updated>2010-03-13T11:52:07.978-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-03-13T11:52:07.978-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Xbox 360" /><category scheme="http://www.blogger.com/atom/ns#" term="Metro 2033" /><category scheme="http://www.blogger.com/atom/ns#" term="4A Games" /><title>METRO 2033: SOME STORIES SHOULD REMAIN UNTOLD</title><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7464611122064732425/posts/default/3829368242341466134?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7464611122064732425/posts/default/3829368242341466134?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TheGamerReport/~3/L1W9IvgeHCI/metro-2033-some-stories-should-remain.html" title="METRO 2033: SOME STORIES SHOULD REMAIN UNTOLD" /><author><name>Branden Brushett</name><uri>http://www.blogger.com/profile/08342869767479139152</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="26" src="http://2.bp.blogspot.com/_zD7LI0M9iG0/SsUqqRVxedI/AAAAAAAAAHY/SJ6Hu26xKNo/S220/B.jpg" /></author><content type="html">
Man I can't wait to find out what the story behind Metro: 2033 is all about. The game is looking good, real good. But as with every game I get hyped up for and then finally play, it could be better. They can always be better. But as picky as I am, I think I'm finally one of those gamers that no longer cares about the graphics or how many polys make up a character or environment. As long as the 
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/5lWnfwSIZgH_VRHIOC3MaLook0c/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/5lWnfwSIZgH_VRHIOC3MaLook0c/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/5lWnfwSIZgH_VRHIOC3MaLook0c/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/5lWnfwSIZgH_VRHIOC3MaLook0c/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</content><feedburner:origLink>http://www.thegamerreport.com/2010/03/metro-2033-some-stories-should-remain.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkcHSHk7eCp7ImA9WxBUEU8.&quot;"><id>tag:blogger.com,1999:blog-7464611122064732425.post-601924735512743088</id><published>2010-02-24T20:56:00.000-08:00</published><updated>2010-02-25T10:53:59.700-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-02-25T10:53:59.700-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Dead Space" /><category scheme="http://www.blogger.com/atom/ns#" term="Visceral Games" /><category scheme="http://www.blogger.com/atom/ns#" term="EA" /><category scheme="http://www.blogger.com/atom/ns#" term="Dante's Inferno" /><title>THE GAMER REPORT REVIEW: DANTE'S INFERNO</title><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7464611122064732425/posts/default/601924735512743088?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7464611122064732425/posts/default/601924735512743088?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TheGamerReport/~3/G3M7x_VL45o/gamer-report-review-dantes-inferno.html" title="THE GAMER REPORT REVIEW: DANTE'S INFERNO" /><author><name>Branden Brushett</name><uri>http://www.blogger.com/profile/08342869767479139152</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="26" src="http://2.bp.blogspot.com/_zD7LI0M9iG0/SsUqqRVxedI/AAAAAAAAAHY/SJ6Hu26xKNo/S220/B.jpg" /></author><content type="html"> There comes a time in every gamers life, where things start to feel the same no matter how hard they try to be different. Such is the case both for the bad, and for the good in Dante's Inferno. If you come into it expecting a new and amazing hack n' slash experience, you will most likely be disappointed. But if unique subject matter and a taste for twisted stuff like naked women launching 
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/_nM829b_no16kIxkZM-8_mm6GNQ/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/_nM829b_no16kIxkZM-8_mm6GNQ/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/_nM829b_no16kIxkZM-8_mm6GNQ/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/_nM829b_no16kIxkZM-8_mm6GNQ/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</content><feedburner:origLink>http://www.thegamerreport.com/2010/02/gamer-report-review-dantes-inferno.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C0QCR3w4eCp7ImA9WxBVF04.&quot;"><id>tag:blogger.com,1999:blog-7464611122064732425.post-4000445375053266918</id><published>2010-02-20T14:14:00.000-08:00</published><updated>2010-02-20T21:49:26.230-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-02-20T21:49:26.230-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Windows" /><category scheme="http://www.blogger.com/atom/ns#" term="Xbox 360" /><category scheme="http://www.blogger.com/atom/ns#" term="Metro 2033" /><title>METRO 2033: POTENTIAL TO HIJACK GOTY</title><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7464611122064732425/posts/default/4000445375053266918?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7464611122064732425/posts/default/4000445375053266918?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TheGamerReport/~3/xAyQdGws37s/metro-2033-potential-to-hijack-goty.html" title="METRO 2033: POTENTIAL TO HIJACK GOTY" /><author><name>Branden Brushett</name><uri>http://www.blogger.com/profile/08342869767479139152</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="26" src="http://2.bp.blogspot.com/_zD7LI0M9iG0/SsUqqRVxedI/AAAAAAAAAHY/SJ6Hu26xKNo/S220/B.jpg" /></author><content type="html">While the game industry's 2010 video game lineup is nothing short of epic, some of these 'underdog' games may come out of no where to surprise us all. One of those games I'm referring to is Metro 2033, developed by Ukraine studio, 4A Games. Of course everyone is aware of Halo: Reach. There is no shortage of hype gamers aren't aware of when discussing Heavy Rain and God of War III. And Mass Effect
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/WwrFAnQ5gTYXKHEkp4XfpX99RxA/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/WwrFAnQ5gTYXKHEkp4XfpX99RxA/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/WwrFAnQ5gTYXKHEkp4XfpX99RxA/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/WwrFAnQ5gTYXKHEkp4XfpX99RxA/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</content><feedburner:origLink>http://www.thegamerreport.com/2010/02/metro-2033-potential-to-hijack-goty.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkAGQHwzeSp7ImA9WxBVF04.&quot;"><id>tag:blogger.com,1999:blog-7464611122064732425.post-4947426586445954511</id><published>2010-02-20T14:13:00.000-08:00</published><updated>2010-02-20T21:38:41.281-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-02-20T21:38:41.281-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Codemasters" /><category scheme="http://www.blogger.com/atom/ns#" term="Black" /><category scheme="http://www.blogger.com/atom/ns#" term="Criterion Games" /><title>CODEMASTERS: NEW FPS TO RESEMBLE 'BLACK'?</title><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7464611122064732425/posts/default/4947426586445954511?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7464611122064732425/posts/default/4947426586445954511?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TheGamerReport/~3/x4QWQxE1dXY/codemasters-new-fps-to-resemble-black.html" title="CODEMASTERS: NEW FPS TO RESEMBLE 'BLACK'?" /><author><name>Branden Brushett</name><uri>http://www.blogger.com/profile/08342869767479139152</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="26" src="http://2.bp.blogspot.com/_zD7LI0M9iG0/SsUqqRVxedI/AAAAAAAAAHY/SJ6Hu26xKNo/S220/B.jpg" /></author><content type="html">Back in 2008, I was hopping aboard the rumor train and praying that a rumor about a sequel to Criterion Games' 'Black' was indeed true. If you remember, Black was one of the last FPS titles to hit the Xbox that showed the power of the last gen's console. To me, it was easily one of the best shooters on Xbox at the time. Even when compared to Halo and COD titles. It was a blast! You can actually 
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/Atdz-dgNAQZywpQrCcVfF_hXsiU/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Atdz-dgNAQZywpQrCcVfF_hXsiU/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/Atdz-dgNAQZywpQrCcVfF_hXsiU/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Atdz-dgNAQZywpQrCcVfF_hXsiU/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</content><feedburner:origLink>http://www.thegamerreport.com/2010/02/codemasters-new-fps-to-resemble-black.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D0YMRng-eyp7ImA9WxBVE00.&quot;"><id>tag:blogger.com,1999:blog-7464611122064732425.post-3437572060322329899</id><published>2010-02-11T20:14:00.000-08:00</published><updated>2010-02-15T23:26:27.653-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-02-15T23:26:27.653-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Game Trailer" /><category scheme="http://www.blogger.com/atom/ns#" term="X10" /><category scheme="http://www.blogger.com/atom/ns#" term="Xbox 360" /><category scheme="http://www.blogger.com/atom/ns#" term="Microsoft" /><category scheme="http://www.blogger.com/atom/ns#" term="Alan Wake" /><title>NEW ALAN WAKE: X10 TRAILER</title><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7464611122064732425/posts/default/3437572060322329899?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7464611122064732425/posts/default/3437572060322329899?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TheGamerReport/~3/Au1RrVNjOc4/new-alan-wake-x10-trailer.html" title="NEW ALAN WAKE: X10 TRAILER" /><author><name>Branden Brushett</name><uri>http://www.blogger.com/profile/08342869767479139152</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="26" src="http://2.bp.blogspot.com/_zD7LI0M9iG0/SsUqqRVxedI/AAAAAAAAAHY/SJ6Hu26xKNo/S220/B.jpg" /></author><content type="html">Remedy and Microsoft have finally stepped up to the plate, and delivered us a release date for the biggest game tease of all time: Alan Wake. May 18, 2010 is the day so mark your calendars. Along with the X10 event today in San Franciso, we have been given a brand new Alan Wake trailer that helps break down what this game is all about. 'Fight with Light.' You'll be sure to remember these very 
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/LS1tmqEtg_R41O0A7p3L3agMmtM/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/LS1tmqEtg_R41O0A7p3L3agMmtM/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/LS1tmqEtg_R41O0A7p3L3agMmtM/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/LS1tmqEtg_R41O0A7p3L3agMmtM/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</content><feedburner:origLink>http://www.thegamerreport.com/2010/02/new-alan-wake-x10-trailer.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkQEQ3o8fip7ImA9WxBWGU8.&quot;"><id>tag:blogger.com,1999:blog-7464611122064732425.post-723772059644674502</id><published>2010-02-11T12:26:00.000-08:00</published><updated>2010-02-11T12:31:42.476-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-02-11T12:31:42.476-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Bethesda" /><category scheme="http://www.blogger.com/atom/ns#" term="Fallout" /><category scheme="http://www.blogger.com/atom/ns#" term="New Vegas" /><category scheme="http://www.blogger.com/atom/ns#" term="Obsidian" /><title>FALLOUT: NEW VEGAS TEASER</title><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7464611122064732425/posts/default/723772059644674502?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7464611122064732425/posts/default/723772059644674502?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TheGamerReport/~3/ixTe1_4vXno/fallout-new-vegas-teaser.html" title="FALLOUT: NEW VEGAS TEASER" /><author><name>Branden Brushett</name><uri>http://www.blogger.com/profile/08342869767479139152</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="26" src="http://2.bp.blogspot.com/_zD7LI0M9iG0/SsUqqRVxedI/AAAAAAAAAHY/SJ6Hu26xKNo/S220/B.jpg" /></author><content type="html">
I know this video has been out for a few days now. I had trouble uploading this video properly for some reason. Now that I have it working again, I'm sharing it with all those who haven't had a chance to see it.

It doesn't show very much. In fact, it's pretty much the same exact teaser trailer as Fallout 3. Just in a different location. But, with that 'blue moon' music in the background, as 
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/YGHOUZT0bglNZE44UztkW5PQOaM/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/YGHOUZT0bglNZE44UztkW5PQOaM/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/YGHOUZT0bglNZE44UztkW5PQOaM/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/YGHOUZT0bglNZE44UztkW5PQOaM/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</content><feedburner:origLink>http://www.thegamerreport.com/2010/02/fallout-new-vegas-teaser.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DEcHQHg8eSp7ImA9WxBWGUw.&quot;"><id>tag:blogger.com,1999:blog-7464611122064732425.post-2747027150307607852</id><published>2010-02-11T11:18:00.000-08:00</published><updated>2010-02-11T11:20:31.671-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-02-11T11:20:31.671-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="San Francisco" /><category scheme="http://www.blogger.com/atom/ns#" term="Ghost Recon: Future Solider" /><category scheme="http://www.blogger.com/atom/ns#" term="Halo: Reach" /><category scheme="http://www.blogger.com/atom/ns#" term="Fable III" /><category scheme="http://www.blogger.com/atom/ns#" term="X10" /><category scheme="http://www.blogger.com/atom/ns#" term="Microsoft" /><category scheme="http://www.blogger.com/atom/ns#" term="Alan Wake" /><title>2010: BEST YEAR IN XBOX HISTORY?</title><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7464611122064732425/posts/default/2747027150307607852?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7464611122064732425/posts/default/2747027150307607852?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TheGamerReport/~3/v0UazT_ukP4/2010-best-year-in-xbox-history.html" title="2010: BEST YEAR IN XBOX HISTORY?" /><author><name>Branden Brushett</name><uri>http://www.blogger.com/profile/08342869767479139152</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="26" src="http://2.bp.blogspot.com/_zD7LI0M9iG0/SsUqqRVxedI/AAAAAAAAAHY/SJ6Hu26xKNo/S220/B.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/_zD7LI0M9iG0/S3RXehZmCqI/AAAAAAAAAKg/nJgC2dYss0c/s72-c/Remedy.png" height="72" width="72" /><content type="html">
The one game that every Xbox 360 fan has been waiting for, Alan Wake, may make a special appearance today at Microsoft's X10 event in San Francisco. We know some of the story, we've seen some gameplay, we know it's made by Remedy (developers of Max Payne) but there is still so much more to know, and more importantly, to see. We also need an official release date as well. With Microsoft claiming 
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/kqz2riwtw-B1vCKNRhL2i_Xqrdc/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/kqz2riwtw-B1vCKNRhL2i_Xqrdc/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/kqz2riwtw-B1vCKNRhL2i_Xqrdc/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/kqz2riwtw-B1vCKNRhL2i_Xqrdc/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</content><feedburner:origLink>http://www.thegamerreport.com/2010/02/2010-best-year-in-xbox-history.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DUAGSXc6fSp7ImA9WxBWFEU.&quot;"><id>tag:blogger.com,1999:blog-7464611122064732425.post-713450691201233671</id><published>2010-02-04T11:36:00.000-08:00</published><updated>2010-02-06T12:22:08.915-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-02-06T12:22:08.915-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Sega" /><category scheme="http://www.blogger.com/atom/ns#" term="Platinum Games" /><category scheme="http://www.blogger.com/atom/ns#" term="Devil May Cry 4" /><category scheme="http://www.blogger.com/atom/ns#" term="PS3" /><category scheme="http://www.blogger.com/atom/ns#" term="Xbox 360" /><category scheme="http://www.blogger.com/atom/ns#" term="Bayonetta" /><title>THE GAMER REPORT REVIEW: BAYONETTA</title><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7464611122064732425/posts/default/713450691201233671?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7464611122064732425/posts/default/713450691201233671?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TheGamerReport/~3/Pf3lwPsbT_U/gamer-report-review-bayonetta.html" title="THE GAMER REPORT REVIEW: BAYONETTA" /><author><name>Branden Brushett</name><uri>http://www.blogger.com/profile/08342869767479139152</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="26" src="http://2.bp.blogspot.com/_zD7LI0M9iG0/SsUqqRVxedI/AAAAAAAAAHY/SJ6Hu26xKNo/S220/B.jpg" /></author><content type="html">Thanks to my friend, Dane, for another great review.It really bugs me when a game gets a ton of hype, and after countless delays and all kinds of other shenanigans it finally comes out only to suck copius amounts of arse. I must admit, the first trailer of Bayonetta I ever saw had my jaw on the floor. The clock-tower cutscene was done so well, and the Devil May Cry-stlye was clearly apparent. It 
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/sLXfcQGTqynjIX2LfATU695w42g/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/sLXfcQGTqynjIX2LfATU695w42g/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/sLXfcQGTqynjIX2LfATU695w42g/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/sLXfcQGTqynjIX2LfATU695w42g/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</content><feedburner:origLink>http://www.thegamerreport.com/2010/02/gamer-report-review-bayonetta.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DEUHSXc6fip7ImA9WxBUGUU.&quot;"><id>tag:blogger.com,1999:blog-7464611122064732425.post-1155049950686380724</id><published>2010-02-03T12:50:00.000-08:00</published><updated>2010-03-07T10:23:58.916-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-03-07T10:23:58.916-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Visceral Games" /><category scheme="http://www.blogger.com/atom/ns#" term="Dead Space 2" /><title>DEAD SPACE 2 GOING WRONG DIRECTION?</title><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7464611122064732425/posts/default/1155049950686380724?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7464611122064732425/posts/default/1155049950686380724?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TheGamerReport/~3/h6wUQeizbOo/dead-space-2-going-wrong-direction.html" title="DEAD SPACE 2 GOING WRONG DIRECTION?" /><author><name>Branden Brushett</name><uri>http://www.blogger.com/profile/08342869767479139152</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="26" src="http://2.bp.blogspot.com/_zD7LI0M9iG0/SsUqqRVxedI/AAAAAAAAAHY/SJ6Hu26xKNo/S220/B.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/_zD7LI0M9iG0/S2nheSDOCuI/AAAAAAAAAJg/jvatk6jeG6U/s72-c/deadspace2.png" height="72" width="72" /><content type="html">I am a huge critic of Dead Space. From ripping the demo to shreds because I despised it so much, to shoving my words, and my pride, down my throat from playing the full game and actually enjoying it. Not just enjoying it, but putting it in my top 5 games I've ever played. Why did I like it so much? Because I enjoy horror games. I enjoy not knowing what's behind the next long dark hallway. I enjoy
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/7O0ncnEVlXOyDoosLmetqyaBEJU/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/7O0ncnEVlXOyDoosLmetqyaBEJU/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/7O0ncnEVlXOyDoosLmetqyaBEJU/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/7O0ncnEVlXOyDoosLmetqyaBEJU/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</content><feedburner:origLink>http://www.thegamerreport.com/2010/02/dead-space-2-going-wrong-direction.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DUICSXs_eSp7ImA9WxBWFEU.&quot;"><id>tag:blogger.com,1999:blog-7464611122064732425.post-7900974133621576182</id><published>2010-01-28T16:36:00.000-08:00</published><updated>2010-02-06T12:19:28.541-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-02-06T12:19:28.541-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="invisible elevator" /><category scheme="http://www.blogger.com/atom/ns#" term="Bioware" /><category scheme="http://www.blogger.com/atom/ns#" term="Mass Effect 2" /><category scheme="http://www.blogger.com/atom/ns#" term="Krogan" /><category scheme="http://www.blogger.com/atom/ns#" term="bug" /><category scheme="http://www.blogger.com/atom/ns#" term="Blue Suns Facility" /><title>MASS EFFECT 2 INVISIBLE ELEVATOR BUG</title><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7464611122064732425/posts/default/7900974133621576182?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7464611122064732425/posts/default/7900974133621576182?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TheGamerReport/~3/yGqlY0FF9ys/mass-effect-2-invisible-elevator-bug.html" title="MASS EFFECT 2 INVISIBLE ELEVATOR BUG" /><author><name>Branden Brushett</name><uri>http://www.blogger.com/profile/08342869767479139152</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="26" src="http://2.bp.blogspot.com/_zD7LI0M9iG0/SsUqqRVxedI/AAAAAAAAAHY/SJ6Hu26xKNo/S220/B.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/_zD7LI0M9iG0/S2ItZ3owECI/AAAAAAAAAJA/8R-Iy0OSUS8/s72-c/ME2_Bug.JPG" height="72" width="72" /><content type="html">Mass Effect 2 was released just this week. Surprise! Like you didn't already know that. And like most other die hard gamers out there, it has become a welcomed addition to my Xbox 360 game collection. It's nice being able to play a game without screaming at the television every 30 seconds claiming 'that was such bullshit!' Modern Warfare 2, I'm looking in your direction.

With Mass Effect 2, it's
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/4Ig8aD3NvEPfxYrQUxVONSDgJnc/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/4Ig8aD3NvEPfxYrQUxVONSDgJnc/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/4Ig8aD3NvEPfxYrQUxVONSDgJnc/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/4Ig8aD3NvEPfxYrQUxVONSDgJnc/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</content><feedburner:origLink>http://www.thegamerreport.com/2010/01/mass-effect-2-invisible-elevator-bug.html</feedburner:origLink></entry><entry gd:etag="W/&quot;Dk4BQH47fyp7ImA9WxBXFk8.&quot;"><id>tag:blogger.com,1999:blog-7464611122064732425.post-5797273145963541420</id><published>2010-01-27T11:34:00.000-08:00</published><updated>2010-01-27T12:42:31.007-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-01-27T12:42:31.007-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="gameplay" /><category scheme="http://www.blogger.com/atom/ns#" term="Gears of War 2" /><category scheme="http://www.blogger.com/atom/ns#" term="Lost Planet 2" /><category scheme="http://www.blogger.com/atom/ns#" term="Dom" /><category scheme="http://www.blogger.com/atom/ns#" term="Teaser" /><category scheme="http://www.blogger.com/atom/ns#" term="Game Trailer" /><category scheme="http://www.blogger.com/atom/ns#" term="Marcus" /><title>YOU'VE GOT GEARS OF WAR IN MY LOST PLANET</title><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7464611122064732425/posts/default/5797273145963541420?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7464611122064732425/posts/default/5797273145963541420?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TheGamerReport/~3/MHLoTZWbIJ0/youve-got-gears-of-war-in-my-lost.html" title="YOU'VE GOT GEARS OF WAR IN MY LOST PLANET" /><author><name>Branden Brushett</name><uri>http://www.blogger.com/profile/08342869767479139152</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="26" src="http://2.bp.blogspot.com/_zD7LI0M9iG0/SsUqqRVxedI/AAAAAAAAAHY/SJ6Hu26xKNo/S220/B.jpg" /></author><content type="html">
Cliffy B said there would be kick-ass game news this week, and technically, he was right. And I don't like saying that, but he was right. There had been quite a lot of speculation about recent teases between Capcom and Microsoft, as well as Epic, who are still promising some 'face-melting news' coming soon. So I guess this trailer was one of those teases. Now, being a fan of Gears of War and 
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/QkoZ-lNzFrF4oK2yLCHj3K_kO7E/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/QkoZ-lNzFrF4oK2yLCHj3K_kO7E/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/QkoZ-lNzFrF4oK2yLCHj3K_kO7E/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/QkoZ-lNzFrF4oK2yLCHj3K_kO7E/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</content><feedburner:origLink>http://www.thegamerreport.com/2010/01/youve-got-gears-of-war-in-my-lost.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUYAQ3g9cSp7ImA9WxBXFEs.&quot;"><id>tag:blogger.com,1999:blog-7464611122064732425.post-9045974601178871051</id><published>2010-01-25T15:18:00.000-08:00</published><updated>2010-01-25T15:45:42.669-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-01-25T15:45:42.669-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Preview" /><category scheme="http://www.blogger.com/atom/ns#" term="Ruffian games" /><category scheme="http://www.blogger.com/atom/ns#" term="Crackdown 2" /><title>CRACKDOWN 2: STICKIN' WITH WHAT WORKS WELL</title><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7464611122064732425/posts/default/9045974601178871051?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7464611122064732425/posts/default/9045974601178871051?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TheGamerReport/~3/5BIcIPp4gGk/crackdown-2-stickin-with-what-works.html" title="CRACKDOWN 2: STICKIN' WITH WHAT WORKS WELL" /><author><name>Branden Brushett</name><uri>http://www.blogger.com/profile/08342869767479139152</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="26" src="http://2.bp.blogspot.com/_zD7LI0M9iG0/SsUqqRVxedI/AAAAAAAAAHY/SJ6Hu26xKNo/S220/B.jpg" /></author><content type="html">
The sleeper hit of 2007: Crackdown. Sure, the Halo 3 beta invite that came along with the first Crackdown game didn't hurt sales, but those of us who actually played Crackdown, found out it was more than just a gimmick and a portal to play the Halo 3 beta. It was deep. It was engrossing, and it had a seamless multiplayer mode which made blowing shit up and searching for those oh-so-hard-to-find 
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/HUJadUj05b0kgK8vzHRLame8TOY/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/HUJadUj05b0kgK8vzHRLame8TOY/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/HUJadUj05b0kgK8vzHRLame8TOY/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/HUJadUj05b0kgK8vzHRLame8TOY/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</content><feedburner:origLink>http://www.thegamerreport.com/2010/01/crackdown-2-stickin-with-what-works.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkcFSH84eCp7ImA9WxBXE00.&quot;"><id>tag:blogger.com,1999:blog-7464611122064732425.post-8319844820243685722</id><published>2010-01-22T11:47:00.000-08:00</published><updated>2010-01-23T18:26:59.130-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-01-23T18:26:59.130-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Final Trailer" /><category scheme="http://www.blogger.com/atom/ns#" term="Bioware" /><category scheme="http://www.blogger.com/atom/ns#" term="Mass Effect 2" /><category scheme="http://www.blogger.com/atom/ns#" term="Xbox 360" /><title>MASS EFFECT 2 FINAL TRAILER: WE'RE AT WAR</title><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7464611122064732425/posts/default/8319844820243685722?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7464611122064732425/posts/default/8319844820243685722?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TheGamerReport/~3/ahrBTjYMCp8/mass-effect-2-final-trailer-were-at-war.html" title="MASS EFFECT 2 FINAL TRAILER: WE'RE AT WAR" /><author><name>Branden Brushett</name><uri>http://www.blogger.com/profile/08342869767479139152</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="26" src="http://2.bp.blogspot.com/_zD7LI0M9iG0/SsUqqRVxedI/AAAAAAAAAHY/SJ6Hu26xKNo/S220/B.jpg" /></author><content type="html">Leave it to Martin Sheen to get me pumped  up more than I've ever been for this game. I really didn't want to buy this game, as I did with the first Mass Effect, which I traded in as soon as I beat it, but this one looks too epic to pass up. Add in the fact that this game should give me 20 to 30 hours of total gameplay, I think a purchase of this Bioware title is absolutely warranted. Plus, I 
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/L-PftcAAzUZwcqPYAh2BJq0AePw/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/L-PftcAAzUZwcqPYAh2BJq0AePw/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/L-PftcAAzUZwcqPYAh2BJq0AePw/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/L-PftcAAzUZwcqPYAh2BJq0AePw/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</content><feedburner:origLink>http://www.thegamerreport.com/2010/01/mass-effect-2-final-trailer-were-at-war.html</feedburner:origLink></entry><entry gd:etag="W/&quot;Ck8EQnY4cCp7ImA9WxBXEUQ.&quot;"><id>tag:blogger.com,1999:blog-7464611122064732425.post-7063014975480307152</id><published>2010-01-22T10:25:00.000-08:00</published><updated>2010-01-22T12:06:43.838-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-01-22T12:06:43.838-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Knife" /><category scheme="http://www.blogger.com/atom/ns#" term="multiplayer" /><category scheme="http://www.blogger.com/atom/ns#" term="Modern Warfare 2" /><title>MODERN WARFARE 2: FIRST PERSON STABBER?</title><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7464611122064732425/posts/default/7063014975480307152?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7464611122064732425/posts/default/7063014975480307152?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TheGamerReport/~3/-v2WuTyG7Oo/modern-warfare-2-first-person-stabber.html" title="MODERN WARFARE 2: FIRST PERSON STABBER?" /><author><name>Branden Brushett</name><uri>http://www.blogger.com/profile/08342869767479139152</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="26" src="http://2.bp.blogspot.com/_zD7LI0M9iG0/SsUqqRVxedI/AAAAAAAAAHY/SJ6Hu26xKNo/S220/B.jpg" /></author><content type="html">
One of the many reasons I get turned off by Modern Warfare 2, even though I still find it hard not to pick up the controller and play on a daily basis, is the elements in the game that do not involve shooting. This is a First Person Shooter correct? How many times have you been killed only to be killed again seconds later when you re-spawn by some dude that comes up from behind and stabs you in 
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/fm6iynwAEn7ygFGSj_vQe4Qlwe4/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/fm6iynwAEn7ygFGSj_vQe4Qlwe4/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/fm6iynwAEn7ygFGSj_vQe4Qlwe4/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/fm6iynwAEn7ygFGSj_vQe4Qlwe4/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</content><feedburner:origLink>http://www.thegamerreport.com/2010/01/modern-warfare-2-first-person-stabber.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CE4ARng_cSp7ImA9WxBQFko.&quot;"><id>tag:blogger.com,1999:blog-7464611122064732425.post-8070979701294830344</id><published>2010-01-16T12:14:00.000-08:00</published><updated>2010-01-16T12:15:47.649-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-01-16T12:15:47.649-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Darpa" /><category scheme="http://www.blogger.com/atom/ns#" term="National Security" /><category scheme="http://www.blogger.com/atom/ns#" term="Pentagon" /><category scheme="http://www.blogger.com/atom/ns#" term="Geeks" /><title>ALERT: WE'RE RUNNING OUT OF GEEKS</title><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7464611122064732425/posts/default/8070979701294830344?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7464611122064732425/posts/default/8070979701294830344?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TheGamerReport/~3/X-abXCka15Q/alert-were-running-out-of-geeks.html" title="ALERT: WE'RE RUNNING OUT OF GEEKS" /><author><name>Branden Brushett</name><uri>http://www.blogger.com/profile/08342869767479139152</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="26" src="http://2.bp.blogspot.com/_zD7LI0M9iG0/SsUqqRVxedI/AAAAAAAAAHY/SJ6Hu26xKNo/S220/B.jpg" /></author><content type="html">
Growing up in California, being a geek was not something to be proud of. I'm sure that is the same in many parts of our country. Only now is being a 'geek' looked at as being cool, or at least acceptable. 'Geek is Chic' right? Geeks may not be cool in high school or college, but after all of that growing up everyone does after graduation, after seeing the captain of the high school football team
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/PJX-WEExt8jCvgAw7yAKbf2Xt6c/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/PJX-WEExt8jCvgAw7yAKbf2Xt6c/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/PJX-WEExt8jCvgAw7yAKbf2Xt6c/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/PJX-WEExt8jCvgAw7yAKbf2Xt6c/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</content><feedburner:origLink>http://www.thegamerreport.com/2010/01/alert-were-running-out-of-geeks.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C0EFSH4zcSp7ImA9WxBQFU0.&quot;"><id>tag:blogger.com,1999:blog-7464611122064732425.post-7440453868746750954</id><published>2010-01-14T12:27:00.000-08:00</published><updated>2010-01-14T12:40:19.089-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-01-14T12:40:19.089-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Subject Zero" /><category scheme="http://www.blogger.com/atom/ns#" term="Bioware" /><category scheme="http://www.blogger.com/atom/ns#" term="Mass Effect 2" /><category scheme="http://www.blogger.com/atom/ns#" term="Soldier" /><title>MASS EFFECT 2 TRAILERS ARE CONVINCING</title><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7464611122064732425/posts/default/7440453868746750954?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7464611122064732425/posts/default/7440453868746750954?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TheGamerReport/~3/26Xr8wPgOFI/mass-effect-2-trailers-are-convincing.html" title="MASS EFFECT 2 TRAILERS ARE CONVINCING" /><author><name>Branden Brushett</name><uri>http://www.blogger.com/profile/08342869767479139152</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="26" src="http://2.bp.blogspot.com/_zD7LI0M9iG0/SsUqqRVxedI/AAAAAAAAAHY/SJ6Hu26xKNo/S220/B.jpg" /></author><content type="html">I purchased the original Mass Effect game for my 360 and loved it. I must have put in close to or over 30 hours of gameplay by the time I finally beat it. It was my first game I played that had RPG elements that didn't completely turn me off. I was able to stay patient with it and follow along, which was surprising to me as I was so used to the run-n-gun type chaotic gameplay. Bioware did an 
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/AoWAEb8jw6SD04ruEIae1iR-QgY/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/AoWAEb8jw6SD04ruEIae1iR-QgY/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/AoWAEb8jw6SD04ruEIae1iR-QgY/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/AoWAEb8jw6SD04ruEIae1iR-QgY/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</content><feedburner:origLink>http://www.thegamerreport.com/2010/01/mass-effect-2-trailers-are-convincing.html</feedburner:origLink></entry><entry gd:etag="W/&quot;Ck4EQnw6eSp7ImA9WxBQEkk.&quot;"><id>tag:blogger.com,1999:blog-7464611122064732425.post-4805415721509019702</id><published>2010-01-11T12:13:00.000-08:00</published><updated>2010-01-11T12:15:03.211-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-01-11T12:15:03.211-08:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="YouTube" /><category scheme="http://www.blogger.com/atom/ns#" term="VFX" /><category scheme="http://www.blogger.com/atom/ns#" term="visual effects" /><category scheme="http://www.blogger.com/atom/ns#" term="Panic Attack" /><category scheme="http://www.blogger.com/atom/ns#" term="Ataque de Panico" /><title>A PANIC ATTACK IS IMMINENT</title><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/7464611122064732425/posts/default/4805415721509019702?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/7464611122064732425/posts/default/4805415721509019702?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TheGamerReport/~3/UZ2KLNQXYN4/panic-attack-is-imminent.html" title="A PANIC ATTACK IS IMMINENT" /><author><name>Branden Brushett</name><uri>http://www.blogger.com/profile/08342869767479139152</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="26" src="http://2.bp.blogspot.com/_zD7LI0M9iG0/SsUqqRVxedI/AAAAAAAAAHY/SJ6Hu26xKNo/S220/B.jpg" /></author><content type="html">Once again, the power of YouTube has made someone famous. If you haven't heard of Fede Alvarez, you soon will. Only 2 months after posting his short visual effects video Ataque de Panico (Panic Attack) on YouTube, the video has seen over 5 million views. And it will still grow well beyond that after news that the producer has received a 30 million dollar contract to produce a new sci-fi film.




&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/lYFBH-atU-7BIjUi3M7XeOWicfg/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/lYFBH-atU-7BIjUi3M7XeOWicfg/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/lYFBH-atU-7BIjUi3M7XeOWicfg/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/lYFBH-atU-7BIjUi3M7XeOWicfg/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;</content><feedburner:origLink>http://www.thegamerreport.com/2010/01/panic-attack-is-imminent.html</feedburner:origLink></entry></feed>

