<?xml version="1.0" encoding="UTF-8" standalone="no"?><rss xmlns:atom="http://www.w3.org/2005/Atom" xmlns:blogger="http://schemas.google.com/blogger/2008" xmlns:gd="http://schemas.google.com/g/2005" xmlns:georss="http://www.georss.org/georss" xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/" xmlns:thr="http://purl.org/syndication/thread/1.0" version="2.0"><channel><atom:id>tag:blogger.com,1999:blog-2108547279957288801</atom:id><lastBuildDate>Thu, 17 Oct 2024 21:16:39 +0000</lastBuildDate><category>video games</category><category>videogames</category><category>ps4</category><category>Nintendo</category><category>Xbox One</category><category>Sony</category><category>Wii U</category><category>gaming analysis</category><category>gaming industry</category><category>jrpg</category><category>sega</category><category>survival horror</category><category>Microsoft</category><category>gaming</category><category>old school 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bourbon</category><category>virtual reality</category><category>virtual relaity future</category><category>virutal reality</category><category>vr headset</category><category>vr side effects</category><category>weird stuff</category><category>west</category><category>what if</category><category>wi u</category><category>wii</category><category>working class gamer</category><category>xenoblade 2</category><category>xenoblade chronicles</category><category>xenomorphs</category><category>yoshi</category><category>youtube</category><category>ys net</category><category>yu suzuki</category><category>zankyo no terror</category><category>zant mask</category><category>zombie u</category><title>The Gamertologist Zone</title><description>Your source for gaming analysis or just topics a little out of the ordinary.</description><link>http://gamertologistzone.blogspot.com/</link><managingEditor>noreply@blogger.com (PrinceAlucard)</managingEditor><generator>Blogger</generator><openSearch:totalResults>101</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2108547279957288801.post-2491414713741265222</guid><pubDate>Sat, 02 Sep 2017 03:28:00 +0000</pubDate><atom:updated>2017-09-01T20:28:16.706-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">sega</category><category domain="http://www.blogger.com/atom/ns#">sega dreamcast</category><category domain="http://www.blogger.com/atom/ns#">sega fans</category><category domain="http://www.blogger.com/atom/ns#">sega games</category><category domain="http://www.blogger.com/atom/ns#">sega genesis</category><category domain="http://www.blogger.com/atom/ns#">sega of america</category><category domain="http://www.blogger.com/atom/ns#">sega of japan</category><category domain="http://www.blogger.com/atom/ns#">sega saturn</category><category domain="http://www.blogger.com/atom/ns#">video games</category><category domain="http://www.blogger.com/atom/ns#">videogames</category><title>5 franchises Sega should revive</title><description>If gaming were our planet then Sega would be my home nation. Since very little I became a fan of the company that brought us Sonic the Hedgehog and haven't stopped been one ever since. So been things as they are today you must imagine how excited I am about Sega's mysterious "new identity" and the barrage of good games that they have either released or announced in the last months. Seen how part of that "new identity" is to revive some of their old franchises, today we will see 5 of them that Sega could and should put into their revival machine soon.&lt;br /&gt;
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&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgj_Iewbjug2mdgJ1ey90fKTnjjy_66suZ00fXa4LsiSMi7cOR4RO0bUdvAfL32N_gtleDgANiUeZZeVtmaR885qal1CyJ67J34AOBIaEmyCAHIN7mwcxd0iWtatXwle61nNwTqaU4vH90r/s1600/Astal.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img alt="Astal" border="0" data-original-height="448" data-original-width="640" height="280" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgj_Iewbjug2mdgJ1ey90fKTnjjy_66suZ00fXa4LsiSMi7cOR4RO0bUdvAfL32N_gtleDgANiUeZZeVtmaR885qal1CyJ67J34AOBIaEmyCAHIN7mwcxd0iWtatXwle61nNwTqaU4vH90r/s400/Astal.jpg" title="Astal" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;b&gt;&lt;span style="font-size: large;"&gt;1) Astal&amp;nbsp;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
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&lt;b&gt;Why:&lt;/b&gt; Gorgeous side scrolling platformers to the likes of Astal have been successful ever since the indie scene brought us Braid.&lt;br /&gt;
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&lt;b&gt;How:&lt;/b&gt;&amp;nbsp;Best bet is digital only on all platforms.&lt;br /&gt;
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Astal was one of those games back then that showed us how powerful the Sega Saturn was when handling 2D graphics. It was fun, beautiful and had a cool story and soundtrack. It featured a lot of surreal stages that kept us on our toes with all types of side scrolling challenges while the story unfolded and at the same time having bosses were also well designed, ranging from simple to gigantic. The game also featured anime videos on it and nicely narrated/spoken cutscenes. It was a complete game that is a great memory for any Sega fan out there and a good opportunity for bringing some of the younger gamers in.&lt;br /&gt;
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&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhz26xy5heuvK0ky30E_NO85_CrWUMP82DTCAMInkDq9zUCxHhsGLQuyZ-qaOzqkSlnh18YSc2auzX7zw3aipaz5-sUQAUAh04N1qAxOeFOEFkt6mhVmquvst7Fy8rfC8mP4nQ_9D-EU8au/s1600/BurningRangers.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img alt="Burning Rangers" border="0" data-original-height="448" data-original-width="704" height="253" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhz26xy5heuvK0ky30E_NO85_CrWUMP82DTCAMInkDq9zUCxHhsGLQuyZ-qaOzqkSlnh18YSc2auzX7zw3aipaz5-sUQAUAh04N1qAxOeFOEFkt6mhVmquvst7Fy8rfC8mP4nQ_9D-EU8au/s400/BurningRangers.jpg" title="Burning Rangers" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;b&gt;&lt;span style="font-size: large;"&gt;2) Burning Rangers&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
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&lt;b&gt;Why:&lt;/b&gt;&amp;nbsp;It had a good and original action-adventure style of game play coupled with an anime direction that rivals any popular series out there.&lt;br /&gt;
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&lt;b&gt;How:&lt;/b&gt; This can go anyway from physical to digital since Sega seems to consider it one of its classics. Maybe they could release an anime series first and see how it goes.&lt;br /&gt;
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Burning Rangers was a game that was seen as strange at the time. You controlled one of two futuristic fire fighters in a story where fire and conspiracy were your enemies. The stages were interesting to explore, each having their own story with a good amount of action and puzzle elements that made the game really fun while the story unfolded in beautiful anime cutscenes. This would be one of those games that nowadays would spark the curiosity of gamers and otakus alike, both old and new.&lt;br /&gt;
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&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjlypic79fr4Lhh1oJuM5i0GmP-4BPE9yezsotLUgWPaGzuzjJR3UuLBiDAOy_an4f4EDVO5IlKXFJtjOZ5H-9rKL55Ubh-L0G2EJuhU28dgha5iCSZu-HNQMpYQjPOIA9anUAdP6v2qZ-E/s1600/Shinning+Force+3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img alt="Shinning Force 3" border="0" data-original-height="480" data-original-width="640" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjlypic79fr4Lhh1oJuM5i0GmP-4BPE9yezsotLUgWPaGzuzjJR3UuLBiDAOy_an4f4EDVO5IlKXFJtjOZ5H-9rKL55Ubh-L0G2EJuhU28dgha5iCSZu-HNQMpYQjPOIA9anUAdP6v2qZ-E/s400/Shinning+Force+3.jpg" title="Shinning Force 3" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style="font-size: large;"&gt;3) Shinning Force&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Why:&lt;/b&gt; The series has been dormant ever since the Shinning Force 3 trilogy was released and deserves a new one following the classic format, but modernized for a new generation of gamers as there is little that can go wrong with a tactic rpg of that magnitude.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;How:&lt;/b&gt; Maybe release a bundle having the three scenarios of Shinning Force 3 (because scenarios 2 and 3 were never released in the west) to test things out, &amp;nbsp;then if successful they can finally make Shinning Force 4.&lt;br /&gt;
&lt;br /&gt;
Shinning Force is one of the top tactic rpg franchises of all time and it was really cut short when the Saturn faded away (Shinning Force 3 been one of the last games in the console). The best way I can describe this series is epic, with awesome tactical battles, great stories about conquest, mysticism and conspiracy and great heroes to use in each battle. In order to clean up the mess that happened with the latest Valkyria Chronicles game, Shinning Force makes a good candidate for Sega's redemption on this genre.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEirYLV4nA7bzzmK_HA2LYQCqvxyO88sIf4snta8X2vl3YgScOkfQG6picOYCf80to3Eve6PGZW7Q1VTEd1Sn3hWfDZ5QPVjxLEEBofQxRUNmWZOKA1NPa0aKSmOAom67g4BiYHxkrTeBaKa/s1600/BlueStinger.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img alt="Blue Stinger" border="0" data-original-height="270" data-original-width="480" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEirYLV4nA7bzzmK_HA2LYQCqvxyO88sIf4snta8X2vl3YgScOkfQG6picOYCf80to3Eve6PGZW7Q1VTEd1Sn3hWfDZ5QPVjxLEEBofQxRUNmWZOKA1NPa0aKSmOAom67g4BiYHxkrTeBaKa/s400/BlueStinger.jpg" title="Blue Stinger" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style="font-size: large;"&gt;4) Blue Stinger&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Why:&lt;/b&gt; It was a good survival horror that felt different and mixed characteristics of many genres into one. It had the vibe that Deadly Premonition has and that one has a cult following, so... Why not?&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;How:&lt;/b&gt; Somehow get the rights to do it and make it a reality, full release.&lt;br /&gt;
&lt;br /&gt;
Blue Stinger was one of the games that was released close to the console's 9/9/99 launch date. It was one of those titles that was advertised as survival horror, but in the long run felt like a lot more. The exploration was spot on with lots of places to gun and run through, each with their own puzzles and sticky situations all with the kind of atmosphere that while it looked a little too colorful for a survival horror game, was really interesting because it kept the intrigue going. I know that if anybody plays this now they will see the game as dated and buggy, but picture how a well designed adventure like this would be with updated visuals, controls and overall gameplay while keeping the original vision intact. The game's creator may not be with us anymore, but I am sure somebody could carry out his vision and make that sequel that was cancelled when he passed.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh97xWlmF2X6iD3d5atK_Faud7DXXARTsmr6R95GwlrtnUQDUpWqScXaff2gkh5AEIv-xtNIlYV21hYlZp15c_32kzRgMtRQlUpmcJhO8PHzQByNBoqngAItInJ1NxYoK9kl4ZfcjfyUCc7/s1600/SkiesOfArcadia.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img alt="Skies of Arcadia" border="0" data-original-height="1172" data-original-width="1564" height="298" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh97xWlmF2X6iD3d5atK_Faud7DXXARTsmr6R95GwlrtnUQDUpWqScXaff2gkh5AEIv-xtNIlYV21hYlZp15c_32kzRgMtRQlUpmcJhO8PHzQByNBoqngAItInJ1NxYoK9kl4ZfcjfyUCc7/s400/SkiesOfArcadia.jpg" title="Skies of Arcadia" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style="font-size: large;"&gt;5) Skies of Arcadia&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Why:&lt;/b&gt; Its one of the best rpgs of the whole Dreamcast/PS2 era.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;How:&lt;/b&gt; Full release in both physical and digital as the colorfulness and vibe of the game would speak for itself for both fans and newcomers alike.&lt;br /&gt;
&lt;br /&gt;
When this was released on Dreamcast back in October 5, 2000, it was like a dream come true. We had played JRPGs before on Dreamcast at the time, but at the moment we only had Grandia 2 (released August 2000) as the AAA Japanese RPG of choice on Sega's young console. So where Grandia 2 excelled with its gritty end of the world-ish story and game world, Skies of Arcadia did on a more lighthearted environment that was closer to what we could find on a Final Fantasy game. It not only had a turn based battle system that felt different, but it also had awesome airship battles and lots of places to find and explore, all wrapped up in a really cool story about pirates and nations in the sky (floating islands).&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZ48fRJUuHIWqI_aFTtNVxd3gB8WrQYz4PwsfmqkPb_n6k7isXPJ1BGAKGqGC-Fj_56km7jUnU659tBhVLeo-6PAh7xk7PxLHs1X9Y2BN3EB04ey6dc7O2RvLaBWi33Uxtv6LLRhj1CJ0e/s1600/SegaLogo.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img alt="Sega logo" border="0" data-original-height="400" data-original-width="400" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZ48fRJUuHIWqI_aFTtNVxd3gB8WrQYz4PwsfmqkPb_n6k7isXPJ1BGAKGqGC-Fj_56km7jUnU659tBhVLeo-6PAh7xk7PxLHs1X9Y2BN3EB04ey6dc7O2RvLaBWi33Uxtv6LLRhj1CJ0e/s320/SegaLogo.jpg" title="Sega logo" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style="color: #3d85c6;"&gt;Wrapping things up&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
Sega has been doing the right thing since very early this year and as the trend continues they should give some attention to the previously mentioned franchises as they would most likely make it all even better.</description><link>http://gamertologistzone.blogspot.com/2017/09/5-franchises-sega-should-revive.html</link><author>noreply@blogger.com (PrinceAlucard)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgj_Iewbjug2mdgJ1ey90fKTnjjy_66suZ00fXa4LsiSMi7cOR4RO0bUdvAfL32N_gtleDgANiUeZZeVtmaR885qal1CyJ67J34AOBIaEmyCAHIN7mwcxd0iWtatXwle61nNwTqaU4vH90r/s72-c/Astal.jpg" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2108547279957288801.post-3591422198251952992</guid><pubDate>Sun, 11 Jun 2017 08:45:00 +0000</pubDate><atom:updated>2017-06-11T01:45:44.943-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">E3</category><category domain="http://www.blogger.com/atom/ns#">E3 2017</category><category domain="http://www.blogger.com/atom/ns#">Gamer Hype</category><category domain="http://www.blogger.com/atom/ns#">gaming analysis</category><category domain="http://www.blogger.com/atom/ns#">Microsoft</category><category domain="http://www.blogger.com/atom/ns#">Phil Spencer</category><category domain="http://www.blogger.com/atom/ns#">Scorpio</category><category domain="http://www.blogger.com/atom/ns#">xbox</category><category domain="http://www.blogger.com/atom/ns#">Xbox Gamer</category><category domain="http://www.blogger.com/atom/ns#">Xbox Games</category><category domain="http://www.blogger.com/atom/ns#">xbox live</category><category domain="http://www.blogger.com/atom/ns#">Xbox One</category><title>Why Microsoft needs a fresh user base for the Scorpio to succeed.</title><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgsBKB6E-PWa1W8fms_97kMQayyLLulFihAWGCpYEngoOmSuCEg-5OVRMnYnTwur1eEFHwl2Mn_mx2CCnRgI8EX5uBDVsKYf8oRmytJovMC-mZqE3DPO4oYdI0LhFtUTkqsICw1al12xMd_/s1600/Scorpio_1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img alt="Microsoft Scorpio" border="0" data-original-height="350" data-original-width="590" height="189" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgsBKB6E-PWa1W8fms_97kMQayyLLulFihAWGCpYEngoOmSuCEg-5OVRMnYnTwur1eEFHwl2Mn_mx2CCnRgI8EX5uBDVsKYf8oRmytJovMC-mZqE3DPO4oYdI0LhFtUTkqsICw1al12xMd_/s320/Scorpio_1.jpg" title="Microsoft Scorpio" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;/div&gt;
&lt;br /&gt;
The moment is almost here and as gamers all around the world count the hours, we get near to the final unveiling of Microsoft's new console, up until now called Scorpio (which is a kick ass name so they should keep it). Now the question is... how can Microsoft convince gamers that their new console is the real deal after the Xbox One lost the battle against the PS4?&lt;br /&gt;
&lt;br /&gt;
The answer is easy... &lt;b&gt;They need a fresh user base with a more open mind.&amp;nbsp;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh1fCh0DT48566LZzhRxli4aETW4tuiEkjm9C4XKmGgPCrZb2wA9CfUk2ypQF3W-cWw3_OtOOf202H65gPTfv9d6ottf5V_0Mbau3Hj5jAoYwGc9eGLlgLAAGyuwRKCdQKeAwQe7HMYjvKw/s1600/XboxOne.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img alt="Xbox One" border="0" data-original-height="338" data-original-width="600" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh1fCh0DT48566LZzhRxli4aETW4tuiEkjm9C4XKmGgPCrZb2wA9CfUk2ypQF3W-cWw3_OtOOf202H65gPTfv9d6ottf5V_0Mbau3Hj5jAoYwGc9eGLlgLAAGyuwRKCdQKeAwQe7HMYjvKw/s320/XboxOne.jpg" title="Xbox One" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
Take a moment to think about what happened to the Xbox One. Regardless of how dumb the initial pitch was and how their PR disaster hurt the console's launch, it managed to recover and sold relatively well. Some people thought that they were going to have a comeback in the console race, especially after the console had a really strong Christmas 2016, but once January 2017 came it all deflated and has been practically inert ever since. You want to know why? Well prepare yourself.&lt;br /&gt;
&lt;br /&gt;
The main reason the Xbox One lacked the strength to close the gap was because its user base was really narrow in their gaming selections and that limited not only the amount of players, but also the opportunity of having a good variety of games, which most often than not turn into direct sales of the console itself. Sadly the Xbox One carried the effects of &lt;b&gt;the blight of 2008&lt;/b&gt; and that really hurt the potential of an otherwise awesome console.&lt;br /&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiCeLSPfiWsjRF9dez0xBbNb5U8qA_tBIkCFwVVfH2YFU8VU9MSQF4wiEdpmsCi0j4sZuxqGkYOYIoq0ixuIadA_vbd90Bc5wKbQVtuZhYBEBPnaNiZw6pH1q3ubKoZ5KbypbDu4l5FbNtt/s1600/Blight_MTgCard.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img alt="MTG Blight" border="0" data-original-height="285" data-original-width="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiCeLSPfiWsjRF9dez0xBbNb5U8qA_tBIkCFwVVfH2YFU8VU9MSQF4wiEdpmsCi0j4sZuxqGkYOYIoq0ixuIadA_vbd90Bc5wKbQVtuZhYBEBPnaNiZw6pH1q3ubKoZ5KbypbDu4l5FbNtt/s1600/Blight_MTgCard.jpg" title="MTG Blight" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;
&lt;b&gt;What was the Blight of 2008?&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
I like to call "the blight of 2008" to that period in the previous generation of consoles where all the attention in the market shifted to two three genres which were first person shooters, racing and sports games. Every other genre was basically ignored and month after month the leaders in sales were games in the genres previously mentioned. Don't take me wrong, I love those types of games too, but on those days they were like a giant black hole that was swallowing everything. It was so bad that even the once proud Japanese companies started imitating their Western counterparts in a desperate attempt to have better sales. It was the couple of years that had sad incidents like the president of Square Enix giving his infamous "ultimatum" about them catering to the west and the death of many good games because of &amp;nbsp;poor sales. This went on and on with many franchises been either changed or dumbed down until the current consoles came and brought back the balance we had enjoyed for the previous 20 years and had momentarily lost in the days of the blight.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi5cXpvRg1EsQUHrs_Akn5a9RVNxuaMI_m_VJOz-jxtyYpOOELZkVUNPbDk-bmJEEAycXgITV0sqgVRJyGcziIwpqzSqTSNeF3Y4JXUHdvhNRzyUK4pzsi1jq9ee-TVvtwL8WWFwG7InYcD/s1600/Scorpio_0.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img alt="Microsoft Scorpio" border="0" data-original-height="630" data-original-width="1200" height="168" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi5cXpvRg1EsQUHrs_Akn5a9RVNxuaMI_m_VJOz-jxtyYpOOELZkVUNPbDk-bmJEEAycXgITV0sqgVRJyGcziIwpqzSqTSNeF3Y4JXUHdvhNRzyUK4pzsi1jq9ee-TVvtwL8WWFwG7InYcD/s320/Scorpio_0.jpg" title="Microsoft Scorpio" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;So what does the Xbox One has to do with the blight?&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
It makes me sad to say it, but it seems that some people believed that we are still living in the days of the blight and so they didn't supported anything that went away from their comfort zone as if they were still living in 2008. I am not pretending everybody to buy every game, but sales numbers show that the Xbox One user base was basically saying "meh we just want shooters, racers and sports", which is a thing that discouraged most third party companies of releasing good exclusives for the console and made the Xbox landscape to be based almost entirely of multi-platform games with some few exclusives thrown there now and then.&lt;br /&gt;&lt;br /&gt;Don't believe me? Check out these articles:&lt;br /&gt;
&lt;br /&gt;&lt;a href="https://www.videogamer.com/news/79-of-uk-final-fantasy-xv-sales-were-on-ps4-21-xbox-one" target="_blank"&gt;79% of UK Final Fantasy XV sales were on PS4, 21% Xbox One&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://www.itechpost.com/articles/36967/20161006/recore-news-sales-gone-bad-microsoft-made-move.htm" target="_blank"&gt;ReCore News: Sales Gone Bad? Microsoft Finally Made Their Move&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://www.cgmagonline.com/2016/10/21/poor-sales-continue-quantum-break-hits-steam/" target="_blank"&gt;Poor sales continue as Quantum Break hits Steam&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
You see? Those are examples of one multi-platform and two exclusives not performing well on the console in terms of sales. They were all good games so those failures were uncalled for.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjiLZ1fMen-RJX29OP6SKWABliiqkIdmVBb1gv3kS3W6FqmAv1N0auF9qYBgviZgjgYm1xlKqaqk1TQtP4QoSDp-IkLWSarJv4bd-Fpy6O1T4VsGDcy_XCrhqnbZWVsn5YhQgq7uh3BKd2N/s1600/Scorpio_2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img alt="Microsoft Scorpio" border="0" data-original-height="449" data-original-width="900" height="198" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjiLZ1fMen-RJX29OP6SKWABliiqkIdmVBb1gv3kS3W6FqmAv1N0auF9qYBgviZgjgYm1xlKqaqk1TQtP4QoSDp-IkLWSarJv4bd-Fpy6O1T4VsGDcy_XCrhqnbZWVsn5YhQgq7uh3BKd2N/s400/Scorpio_2.png" title="Microsoft Scorpio" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Then what Microsoft needs to do to fix this?&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
What Microsoft needs to do from today on can be divided in two things. First they need to win over people that fled to other consoles because of the lack of the games they wanted and second, they need to re-educate they loyal fans to support more types of games than they did with the Xbox One. They need to immediately state that the console will be powerful, sexy and with lots of different games to support that power. Otherwise, they may have another Xbox One situation on their hands and that would be really devastating for the Xbox division within Microsoft.</description><link>http://gamertologistzone.blogspot.com/2017/06/why-microsoft-needs-fresh-user-base-for.html</link><author>noreply@blogger.com (PrinceAlucard)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgsBKB6E-PWa1W8fms_97kMQayyLLulFihAWGCpYEngoOmSuCEg-5OVRMnYnTwur1eEFHwl2Mn_mx2CCnRgI8EX5uBDVsKYf8oRmytJovMC-mZqE3DPO4oYdI0LhFtUTkqsICw1al12xMd_/s72-c/Scorpio_1.jpg" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2108547279957288801.post-3395803462738474475</guid><pubDate>Sat, 03 Jun 2017 21:20:00 +0000</pubDate><atom:updated>2017-06-03T14:20:12.326-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">E3 2017</category><category domain="http://www.blogger.com/atom/ns#">gamertologist</category><category domain="http://www.blogger.com/atom/ns#">gaming analysis</category><category domain="http://www.blogger.com/atom/ns#">gaming releases</category><category domain="http://www.blogger.com/atom/ns#">Microsoft</category><category domain="http://www.blogger.com/atom/ns#">Nintendo</category><category domain="http://www.blogger.com/atom/ns#">Sony</category><category domain="http://www.blogger.com/atom/ns#">video games</category><category domain="http://www.blogger.com/atom/ns#">videogame event</category><category domain="http://www.blogger.com/atom/ns#">videogame industry</category><category domain="http://www.blogger.com/atom/ns#">videogames</category><title>E3 2017: Keys to Victory</title><description>In pay per view boxing matches, there is something called "keys to victory" which is a small pre-fight analysis of what each boxer needs to do in order to maximize his chances of winning. Today we are going to once again use that format to do a little analysis and see what each company needs to do in order to get that "winner of E3" title.&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
Why is winning E3 a big deal? Well, when a company "wins" an E3 event the grand prize is lots of hype and most often than not hype traduces itself into sales and sales very often turn into good games been considered for the platform in the near future. So without any further delay, lets see what each company needs to do in order to win it.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEir1yfZbTXgRf73Sr1oA-N_GbyIbe8mHc7imn2xjBfIDM86eulY7bFXiIR9bcEj0s1KCSyMjQbdy9NQ4deT689zqNUtMpUgcnsS1FX_Km1PWJ-kb8cvlbKWptWX4XyjhQ6-UhD9kxYPu7bi/s1600/Banner_Microsoft.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="157" data-original-width="940" height="66" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEir1yfZbTXgRf73Sr1oA-N_GbyIbe8mHc7imn2xjBfIDM86eulY7bFXiIR9bcEj0s1KCSyMjQbdy9NQ4deT689zqNUtMpUgcnsS1FX_Km1PWJ-kb8cvlbKWptWX4XyjhQ6-UhD9kxYPu7bi/s400/Banner_Microsoft.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;b&gt;&lt;span style="color: #38761d;"&gt;&lt;span style="font-size: large;"&gt;M&lt;/span&gt;icrosoft&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div&gt;
Up until now, Microsoft has had a really tough first half of the year. Looking on the bright side, the Xbox One has been getting good initiatives like the Netflix-like gaming service, but without many games to keep its user base engaged it has remained quite cold in the house of Xbox. In order to win this year's E3 their strategy has to be to push the Scorpio along with a barrage of exclusive games. Seen a revival of Scalebound as a Scorpio exclusive will sting a little (if you own an Xbox One), but would be a valid strategy. Other big games that could be revived are Fable and even KOTOR (Star Wars: Knights of the old republic). Once again the key for them is variety as the Gears-Forza-Halo combo will not be able to carry their new system to where they want it to be. They need to re-shape their fan base into something that welcomes more types of games and this E3 event is a great chance for them to do so.&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
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&lt;b&gt;Strength:&lt;/b&gt; Having a new machine to show gives them an edge if they know how to use it.&lt;/div&gt;
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&lt;b&gt;Weakness:&lt;/b&gt; Consumer confidence is quite low considering the poor first half of the year that the Xbox One had.&lt;/div&gt;
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&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgLhHTY6KL18e8YrhD_dJBb6OV78cOuJzaG540VYkEsasesMcToY-1_uZLP-T_IoVK3GWrv3JlBVnICcfAh0OBtAWuPX5YGhyjNgo298R1n7sK90Yv86zuUKvqCzEnJS7o7zRCQ6j9269Mg/s1600/Banner_Sony.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="175" data-original-width="1060" height="65" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgLhHTY6KL18e8YrhD_dJBb6OV78cOuJzaG540VYkEsasesMcToY-1_uZLP-T_IoVK3GWrv3JlBVnICcfAh0OBtAWuPX5YGhyjNgo298R1n7sK90Yv86zuUKvqCzEnJS7o7zRCQ6j9269Mg/s400/Banner_Sony.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;b&gt;&lt;span style="color: #3d85c6;"&gt;&lt;span style="font-size: large;"&gt;S&lt;/span&gt;ony&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div&gt;
Sony is in a complex situation. They had a wonderful first half of 2017 with a parade of great third party games, but with few announcements and rumors in the last 5 months and with Final Fantasy 7 remake and Kingdom Hearts having difficulties it looks as if they have spent most of their bullets and are now facing a drought. With their situation been like it is... Can they win it this year? The answer to that question is yes, but they need to prove that the drought is not coming and that we have something to look forward to in the next 5 months. We all know that new gameplay will be shown of some games that were already announced, but if we don't get some cool surprises along with some solid release dates, we might have a so-so conference at best. The pressure is on them to keep the ball rolling.&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;b&gt;Strength:&lt;/b&gt; Great first half of 2017 has the consumer as happy as they can be. The overall attitude is positive and many expect Sony to have an ace under their sleeve as they have done for the last 3 years.&lt;/div&gt;
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&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;
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&lt;b&gt;Weakness:&lt;/b&gt; Expectations are so high that Sony will have a hard time topping themselves and anything less than what's expected could be seen as dim and uneventful.&amp;nbsp;&lt;/div&gt;
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&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgA5Cy8jfJeJEF0P_A1HexIFTIBN4Xk1rVkuC34dJqWYhj1cYt5xtngp1DpPuwI8ikELsjgTu75533Kv9FfvDlC5OMBmrRHydSoM2Ugn-Wm6KkZDX1JT7NxRqbELZlUpei68P-bpzrInx6Z/s1600/Banner_Nintendo.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="158" data-original-width="790" height="80" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgA5Cy8jfJeJEF0P_A1HexIFTIBN4Xk1rVkuC34dJqWYhj1cYt5xtngp1DpPuwI8ikELsjgTu75533Kv9FfvDlC5OMBmrRHydSoM2Ugn-Wm6KkZDX1JT7NxRqbELZlUpei68P-bpzrInx6Z/s400/Banner_Nintendo.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;span style="color: #990000;"&gt;&lt;b&gt;&lt;span style="font-size: large;"&gt;N&lt;/span&gt;intendo&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
Right now, Nintendo is having a great time. Their gamble with the Switch paid off and they are as we speak a very close second to the PS4, month after month since the Switch was released. Now, the problem for them with this years E3 is that most of their surprises have once again (like last year) been either leaked or announced on ahead of time, leaving them with little mystery and intrigue, things that are needed in this type of event in order to have a big impact on the audience.&amp;nbsp;&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
Another fact is that even with the success they are having, they still won't give a big conference and once again rely on their Nintendo Direct videos, which are cool, but don't have that extra "umph!" that big time conferences give. So if things are like this then what does Nintendo need to win? The best bet they have is having secret stuff that they can use to blow us away when they are finally mentioned or showing what they have in a brilliant way, so they can lure us into the hype train. How can they do this? Well, details about the Splatoon 2 and Arms tournament can be a good start along with details about their Netflix-like retro game service and maybe one or two new Switch games that haven't been announced.&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;b&gt;Strength:&lt;/b&gt; Great momentum since the Switch was released, even bigger that the one they had with the Wii in 2006.&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;b&gt;Weakness:&lt;/b&gt; Unless they have some good secrets to unveil, everything new about the big N is already known.&lt;/div&gt;
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&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjCKercYGi-5j5XjGFy0UKqgWWj8PRuVQb9dioY_vV4fxB3hG8RlRn1MAa2un72L7c7mQtzPtTf0wyIXYrwASDcH7LL6ix8fHmSZ8T2e5ydcaSB-qmSftyG63epIy0NpqBIjOILnWYJAYSh/s1600/Banner_E32017.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="237" data-original-width="640" height="147" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjCKercYGi-5j5XjGFy0UKqgWWj8PRuVQb9dioY_vV4fxB3hG8RlRn1MAa2un72L7c7mQtzPtTf0wyIXYrwASDcH7LL6ix8fHmSZ8T2e5ydcaSB-qmSftyG63epIy0NpqBIjOILnWYJAYSh/s400/Banner_E32017.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;b&gt;&lt;span style="color: #3d85c6;"&gt;Wrapping things up:&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
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&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;
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&lt;b&gt;&lt;u&gt;E3 Fight Forecast&lt;/u&gt;&lt;/b&gt;&lt;/div&gt;
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&lt;b&gt;&lt;span style="color: #3d85c6;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
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&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicJXSzpn_tGcq0nYcsOBhacxoyww7cda-OusKURqXLwnETW_6PTTjcY44vhdebnv_3tbXzJcsLbTK0xYMBEf4hCuhHOAw3_6XzwWMcMXgy7dBa2pFDdOmyYxnUkj5W4gcM2QAh4IeH1yJC/s1600/E32017_ForecastChart.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" data-original-height="430" data-original-width="868" height="316" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicJXSzpn_tGcq0nYcsOBhacxoyww7cda-OusKURqXLwnETW_6PTTjcY44vhdebnv_3tbXzJcsLbTK0xYMBEf4hCuhHOAw3_6XzwWMcMXgy7dBa2pFDdOmyYxnUkj5W4gcM2QAh4IeH1yJC/s640/E32017_ForecastChart.png" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;b&gt;&lt;span style="color: #3d85c6;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
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This years E3 will be a good one with solid game play and maybe a few surprises in a really close fight between the main competitors, but try not to expect a "dreams come true" hype fest like the last one, because it is very unlikely. Let's just enjoy what we will get and get excited about the things that will be announced while hoping that the momentum that 2017 brought can last for a long time.&amp;nbsp;&lt;/div&gt;
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</description><link>http://gamertologistzone.blogspot.com/2017/06/e3-2017-keys-to-victory.html</link><author>noreply@blogger.com (PrinceAlucard)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEir1yfZbTXgRf73Sr1oA-N_GbyIbe8mHc7imn2xjBfIDM86eulY7bFXiIR9bcEj0s1KCSyMjQbdy9NQ4deT689zqNUtMpUgcnsS1FX_Km1PWJ-kb8cvlbKWptWX4XyjhQ6-UhD9kxYPu7bi/s72-c/Banner_Microsoft.jpg" width="72"/><thr:total>1</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2108547279957288801.post-1670628440460586988</guid><pubDate>Sun, 28 May 2017 21:01:00 +0000</pubDate><atom:updated>2019-02-16T18:41:17.159-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">fatal frame</category><category domain="http://www.blogger.com/atom/ns#">horror games</category><category domain="http://www.blogger.com/atom/ns#">resident evil</category><category domain="http://www.blogger.com/atom/ns#">silent hill</category><category domain="http://www.blogger.com/atom/ns#">siren</category><category domain="http://www.blogger.com/atom/ns#">survival horror</category><category domain="http://www.blogger.com/atom/ns#">video games</category><category domain="http://www.blogger.com/atom/ns#">videogames</category><title>The survival horror ambiguous storyline theory</title><description>In the last couple years we've got a lot of good survival horror games. Titles like Outlast 1 and 2, The Evil Within, Alien Isolation, RE7 and many others. Most of them gave us good hours of enjoyment, but some people (myself included) expected this to be the big revival of the survival horror genre and in the end of this nice line of releases, we ended up feeling like it was good, maybe great, but not epic or unforgettable. I was kind of at a loss, trying to find a reason about why this wave of survival horror goodness didn't felt perfect until a survival horror themed conversation happened with one of my friends.&lt;br /&gt;
&lt;br /&gt;
On our little chat, we were talking about some famous survival horror games like the old Resident Evil games and we were wondering what happened. Lots of nostalgic moments and memories came from that, but there was this part of the whole argument that really got me thinking.&lt;br /&gt;
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&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVphjuMAuGhpueVcpjeKnYvqLhhMUsOHkBIiGwAQxBObVwfC3l9lTc_ETIGTH9UkTg00FmjLtFLHM1CNolVGBG3hzj5_0FL4jUAfXmt1zXUBwTy0Loxkp7LjTV-1SGXLFIi6LN5xwnu05b/s1600/SurvivalHorror_RE1_Mansion.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img alt="Resident Evil Mansion" border="0" data-original-height="346" data-original-width="614" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVphjuMAuGhpueVcpjeKnYvqLhhMUsOHkBIiGwAQxBObVwfC3l9lTc_ETIGTH9UkTg00FmjLtFLHM1CNolVGBG3hzj5_0FL4jUAfXmt1zXUBwTy0Loxkp7LjTV-1SGXLFIi6LN5xwnu05b/s400/SurvivalHorror_RE1_Mansion.png" title="Resident Evil Mansion" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;The first time we got here, is still one of the most epic gaming moments for many of us.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
My friend stated that the best thing that the old Resident Evil games had was the atmosphere of not knowing anything about it. Now let's make a thought exercise and follow the Resident Evil example:&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;You arrive at a mansion, trying to rescue a military squad that was missing in action, then you get inside to this nice looking place only to find that is crawling with all kinds of creatures that shouldn't even exist. The first time everybody played this we felt the intrigue, violently building up from the moment we found the first zombie and see that low resolution video of it munching on a dead soldier's body. Now this is what was going through my mind at that point:&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;&lt;br /&gt;&lt;/i&gt;
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&lt;iframe allowfullscreen="" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/Ts-eWJZplNQ/0.jpg" frameborder="0" height="266" src="https://www.youtube.com/embed/Ts-eWJZplNQ?feature=player_embedded" width="320"&gt;&lt;/iframe&gt;&lt;/div&gt;
&lt;br /&gt;
Old Mansion&amp;nbsp;+ Lots of doors&amp;nbsp;+ Zombies... I think that I'm going to spend a lot of time figuring this out, but I will do it because it intrigues me and I want to know more.&lt;br /&gt;
&lt;br /&gt;
The feeling was special to say the least. At the time it felt huge (like taking a cross-country trip without knowing where you will end up) and it took a lot of exploration, discovering new places, reading documents, solving puzzles, surviving and watching cutscenes in order to finally get to that underground laboratory for the first time and go like "What? A lab in this place?". That was the moment when the game's story was at its peak and that precise point was what made it all so worthwhile. &lt;br /&gt;
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&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEguzrLoDXq013Oznjk2kFsR9OlqSca347aeZnLks7MbwArp7P_MBeimayEPnzmf3z7wTBK-nMk_IjN0K8Cv4yZ8MRRPrsDrak6EAOofl8iE1YjJler7T_6f9ozk1JgKEKwX30gfqldexpXa/s1600/SurvivalHorror_RE2_Logo.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img alt="Resident Evil 2" border="0" data-original-height="270" data-original-width="600" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEguzrLoDXq013Oznjk2kFsR9OlqSca347aeZnLks7MbwArp7P_MBeimayEPnzmf3z7wTBK-nMk_IjN0K8Cv4yZ8MRRPrsDrak6EAOofl8iE1YjJler7T_6f9ozk1JgKEKwX30gfqldexpXa/s400/SurvivalHorror_RE2_Logo.png" title="Resident Evil 2" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Some consider this one the best in the series, I personally see it tied with Code Veronica.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
Resident Evil 2 gave us another dose of that feeling, but on a bigger scale. Now the whole city was infected and I was playing as a rookie cop/rebellious biker girl that had no clue of what was going on. By then we all knew that the creatures existed and we knew that they were man made, but at the same time we had lots of questions like how the virus got to the city and what kinds of creatures it could had spawned there. Our answer came as we began exploring the police station and progressed from there, finding creatures such as the lickers and the giant croc that wanted to have us as as a tasty snack.&lt;br /&gt;
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From there on, we kept discovering things and the more we knew, the more we wanted to know. At that time, we had already mastered the now criticized tank controls, weird aiming mechanics and cheesy voice acting because we had to know where it would all lead up to. It was like starting to read a good book at 8:00 pm only to be hooked by it and keep going through the night even though you know that you have to work/go to school on the next day. It was that powerful.&lt;br /&gt;
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I could go on and on about every Resident Evil game, but let's get to the point. The charm of these early manifestations of the survival horror genre (something that was also used by other games like Silent Hill) was that a great deal of the main problem in the storyline was hidden to us, even when we knew who our enemies were. It was this feeling of mystery and hopelessness mixed with stress and been lost in a place you don't know anything about, the thing that made the old school survival horror experience to be so special and that is the aspect that was missing from the cool, but not epic &amp;nbsp;horror games that we got at the beginning of this generation. They had the atmosphere and game mechanics right, but they lacked the WTH is going on factor because even when they tried to hide it (like they did on The Evil Within) we had this sort a of faint foresight about what was going on that didn't let us use our imaginations at full power.&lt;br /&gt;
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&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEir4wgSfGuy8C7oi3TaYBpSDDVUI5du-Cm4Gv9tua2k7Tzju-F2WU17Z2FVlasI8jEuo4FqCc-5JMehV_aMSxChvHYKA30DOxTnoL1lnbPtgtKhbVEbNkqNOzSVGwFE0XnJTXBAipqS5mZj/s1600/SurvivalHorror_EnemyZero.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img alt="Enemy Zero" border="0" data-original-height="360" data-original-width="480" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEir4wgSfGuy8C7oi3TaYBpSDDVUI5du-Cm4Gv9tua2k7Tzju-F2WU17Z2FVlasI8jEuo4FqCc-5JMehV_aMSxChvHYKA30DOxTnoL1lnbPtgtKhbVEbNkqNOzSVGwFE0XnJTXBAipqS5mZj/s400/SurvivalHorror_EnemyZero.png" title="Enemy Zero" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Another one of my favorites, underrated Saturn game that followed the formula you will soon read about.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
So this the point when all our thoughts were gathered and we came up with the &lt;b&gt;survival horror ambiguous storyline theory&lt;/b&gt;. This theory states, that for a game to be a true heir of the survival horror roots it needs to have a story that leave us lost and wondering up until it peaks, a continuous affair with no divisions like chapters or places you can't go back to and having the sense of discovering things by our own rather than holding our hands and/or structuring the game into established objectives. Anything less of this makes the game to be an action game with horror elements and anything more than this is to be considered experimental (like some horror indie games). &lt;br /&gt;
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This was the reason why the newest games are not clicking with some of us us in the same way that the old ones did. They gave us unnecessary foresight on what was happening, were structured in chapters and objectives leaving little to no space for backtracking and while they were fun, they weren't the survival horror revolution we were hoping for. If we were to compare these games with a cake, we can say that instead of been a chocolate cake, it was a vanilla one coated with chocolate frosting, which tasted good, but was not as satisfying.&lt;br /&gt;
&lt;br /&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj-F4NA5sbrCEsBWc74NHOXpvmWWFGipaeV3nMdkK80FTXY5lmc8IZRDALNoyP9LyzEZQoffQf15hvrzV_Y2us0z2-MTeSYB3LwO7AwciuO4n3vQqq1MYTurfaCznh1V_YtgVRsHZ5x_UUA/s1600/SurvivalHorror_Clocktower_SNES.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img alt="Clocktower NES" border="0" data-original-height="390" data-original-width="520" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj-F4NA5sbrCEsBWc74NHOXpvmWWFGipaeV3nMdkK80FTXY5lmc8IZRDALNoyP9LyzEZQoffQf15hvrzV_Y2us0z2-MTeSYB3LwO7AwciuO4n3vQqq1MYTurfaCznh1V_YtgVRsHZ5x_UUA/s400/SurvivalHorror_Clocktower_SNES.png" title="Clocktower NES" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;I found this as an adult and the tension and scare factor it brought was amazing considering this is a SNES game.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
Now that you know about it, what do you think? Is our little theory right on the spot or are we missing something? Let's talk about this on the comments below and btw, thanks for reading.&lt;br /&gt;
&lt;br /&gt;</description><link>http://gamertologistzone.blogspot.com/2017/05/the-survival-horror-ambiguous-storyline.html</link><author>noreply@blogger.com (PrinceAlucard)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVphjuMAuGhpueVcpjeKnYvqLhhMUsOHkBIiGwAQxBObVwfC3l9lTc_ETIGTH9UkTg00FmjLtFLHM1CNolVGBG3hzj5_0FL4jUAfXmt1zXUBwTy0Loxkp7LjTV-1SGXLFIi6LN5xwnu05b/s72-c/SurvivalHorror_RE1_Mansion.png" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2108547279957288801.post-6508590086529725101</guid><pubDate>Sun, 21 May 2017 07:10:00 +0000</pubDate><atom:updated>2017-05-21T00:10:23.704-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">action rpg</category><category domain="http://www.blogger.com/atom/ns#">deck13</category><category domain="http://www.blogger.com/atom/ns#">game review</category><category domain="http://www.blogger.com/atom/ns#">gamertologist</category><category domain="http://www.blogger.com/atom/ns#">post apocalyptic</category><category domain="http://www.blogger.com/atom/ns#">rpg</category><category domain="http://www.blogger.com/atom/ns#">sci-fi horror</category><category domain="http://www.blogger.com/atom/ns#">similar to dark souls</category><category domain="http://www.blogger.com/atom/ns#">the surge</category><category domain="http://www.blogger.com/atom/ns#">video games</category><category domain="http://www.blogger.com/atom/ns#">videogames</category><title>The Surge: A good old school game in a modern package</title><description>It is an awkward but awesome experience when you load a 2017 game and it ends up feeling like you are back in the old days, yeah...It happened to me and it was wonderful. Of course, before I begin let me get something really clear. This game is in no way dated or anything like that. It is just has a couple of design choices that make it an hybrid in terms of old school and current trends and that game is called &lt;b&gt;&lt;a href="https://www.youtube.com/watch?v=6jAVGPKgwhQ" target="_blank"&gt;The Surge&lt;/a&gt;&lt;/b&gt;.&lt;br /&gt;
&lt;br /&gt;
In order to pay homage to the times this game takes me back to, I am going to do this review in a Game Pro style, so let's begin.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhr0HhPiHuFXgRxz2okC1dx2mb304PBB48iiOHfjjNXR2OlhH-eKH95VCiaIZ3x_WesRuQL4XiciC15OQ9VYcPzBl_xvMBlfL-kAtQjkI_xEODTrrJc5xU9iN_Hvpjo8KD7uLna5POuXGqz/s1600/TheSurge0.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img alt="The Surge" border="0" height="186" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhr0HhPiHuFXgRxz2okC1dx2mb304PBB48iiOHfjjNXR2OlhH-eKH95VCiaIZ3x_WesRuQL4XiciC15OQ9VYcPzBl_xvMBlfL-kAtQjkI_xEODTrrJc5xU9iN_Hvpjo8KD7uLna5POuXGqz/s400/TheSurge0.jpg" title="The Surge" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style="font-size: large;"&gt;The Surge&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;Developed by&lt;/b&gt;: &lt;a href="https://www.deck13.de/" target="_blank"&gt;Deck13 Interactive&lt;/a&gt;&lt;br /&gt;
&lt;b&gt;Published by&lt;/b&gt;: &lt;a href="https://www.focus-home.com/" target="_blank"&gt;Focus Home Interactive&lt;/a&gt;&lt;br /&gt;
&lt;b&gt;Released on:&lt;/b&gt; May 16, 2017&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Graphics (4.5/5)&lt;/b&gt;&lt;br /&gt;
The graphics on The Surge are nothing to flip about, but at the same time they are good enough to give us this industrious feeling that will be the first thing that will remind a lot of gamers about some games of the past. Think about places like the facility in Dino Crisis, the Heimdal in Carrier, the island city in Blue Stinger and even some awesome wastelands in Half Life 2. Another nice thing is that the indoor places look spooky enough for this game to be as scary as a survival horror at some places.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Sounds (4/5)&lt;/b&gt;&lt;br /&gt;
The music and sound effects are decent and do their job (the country music that is heard on safe zones (med day) is so good that it has gotten stuck in my head and I don't even like country music. What the game needed to be perfect in terms of sound is some more dramatic music to enhance the mood and keep us in our toes.&lt;br /&gt;
&lt;br /&gt;
Before going to the next category I will share the &lt;b&gt;med bay song&lt;/b&gt; with you all.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;iframe width="320" height="266" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/JUuU_qVCeUk/0.jpg" src="https://www.youtube.com/embed/JUuU_qVCeUk?feature=player_embedded" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;b&gt;Gameplay (3/5)&lt;/b&gt;&lt;br /&gt;
Game play in The Surge will be familiar to anybody who has played Dark Souls or any similar game. You have to go through various zones, finding safe places and defeating tough enemies to advance while getting stronger yourself. It also borrows the npc side-quest thing where you get npcs to join you in your safe zone with some of them having things for you to do. Now, what differentiates this game from Dark Souls and what makes it so old school oriented is that maps are a lot deeper, so just hacking and slashing won't take you anywhere if you don't know where you are going and since this game has 0% hand holding this means that you really have to think things through before advancing. The only reason why it gets a (3) as its score on gameplay is because it doesn't have an online component or a character creation option, both been things that are always fun in these types of games.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Fun Factor (4/5)&lt;/b&gt;&lt;br /&gt;
The Surge is a really fun game with all its complex exploration and places to find, but I have to admit that while I am delighted with how old school it is, some people may not agree with me since it lacks some of the elements that many see as a given in any game that is similar to Dark Souls. Not counting the side quests you can screw up in one playthrough, replay value doesn't seem to be much considering that no online component means no pvp, which is something that really extends the life of any Souls/Borne game.&lt;br /&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjXQGAIFcjYfNBZ60XKA9MUeVzIIutztwOIAL39vdtbeKmwd9OrCZS6Bvf9F9cKlrUq23xyuirFsMjKxZmSbRJmQjd01kJPEHwEe7VtT4Q1rgWuUeEu40fm6gSsI0c-LI-NRdXaNinOTJLW/s1600/TheSurge3.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img alt="The Surge Character Development" border="0" height="186" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjXQGAIFcjYfNBZ60XKA9MUeVzIIutztwOIAL39vdtbeKmwd9OrCZS6Bvf9F9cKlrUq23xyuirFsMjKxZmSbRJmQjd01kJPEHwEe7VtT4Q1rgWuUeEu40fm6gSsI0c-LI-NRdXaNinOTJLW/s400/TheSurge3.png" title="The Surge Character Development" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;
&lt;b&gt;Challenge (5/5)&lt;/b&gt;&lt;/div&gt;
With no hand holding at all, the challenge in this game is spot on without been too frustrating for anyone. It is not that hard when fighting after you get used to the enemy patterns, but it still keeps you in your toes, because sometimes a simple mistake can be fatal. Another challenging aspect is that the maps in the game are not linear at all and it takes a lot of planning and experimenting with your surroundings before you can confidently explore a place without been paranoid about enemies and traps waiting for you on every corner.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjoHUsSBgCBM7lcc_P0WDFkeTfdcIxANKvr_IY3sl8LdLiifpDLKGlNLnRzcxLp6pMSaQgyUBfKZAkqFgKk5h1QU7RvfcuXzI7_BprJIpPzOGUuz1boI3xip2HJY-6x5M9eTwiaSFVGW0Qk/s1600/TheSurge2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img alt="The Surge getting implants" border="0" height="186" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjoHUsSBgCBM7lcc_P0WDFkeTfdcIxANKvr_IY3sl8LdLiifpDLKGlNLnRzcxLp6pMSaQgyUBfKZAkqFgKk5h1QU7RvfcuXzI7_BprJIpPzOGUuz1boI3xip2HJY-6x5M9eTwiaSFVGW0Qk/s400/TheSurge2.png" title="The Surge getting implants" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;b&gt;Final Score (4/5)&lt;/b&gt;&lt;br /&gt;
The Surge is not a perfect game, but it is one of those imperfect experiences that are fun enough for us to look past its rough edges and enjoy it like we do any of the popular games out there. If you consider yourself to be a hardcore and/or old school oriented gamer then this is a must buy, if not then research a little before deciding on it.&lt;br /&gt;&lt;br /&gt;
(+) Great atmosphere, really good on exploration&lt;br /&gt;
(+) Nice challenge and rpg elements&lt;br /&gt;(-) Lacks an online component and create a character option.</description><link>http://gamertologistzone.blogspot.com/2017/05/the-surge-good-old-school-game-in.html</link><author>noreply@blogger.com (PrinceAlucard)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhr0HhPiHuFXgRxz2okC1dx2mb304PBB48iiOHfjjNXR2OlhH-eKH95VCiaIZ3x_WesRuQL4XiciC15OQ9VYcPzBl_xvMBlfL-kAtQjkI_xEODTrrJc5xU9iN_Hvpjo8KD7uLna5POuXGqz/s72-c/TheSurge0.jpg" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2108547279957288801.post-8401579475937830858</guid><pubDate>Sat, 01 Apr 2017 20:27:00 +0000</pubDate><atom:updated>2017-04-01T13:27:23.735-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">game design</category><category domain="http://www.blogger.com/atom/ns#">gamertologist</category><category domain="http://www.blogger.com/atom/ns#">gaming blog</category><category domain="http://www.blogger.com/atom/ns#">old school gaming</category><category domain="http://www.blogger.com/atom/ns#">old video games</category><category domain="http://www.blogger.com/atom/ns#">video games</category><category domain="http://www.blogger.com/atom/ns#">videogames</category><title>What do "old schoolers" really want of modern gaming?</title><description>Some people (especially newer generations) see the old school gamer as a group of grouchy old dudes (or dudettes) who live with nostalgia glasses permanently attached to their eyes. Because of this misconception and after studying how some classic games resonate with gamers more than their modern counterparts, I have decided to post my findings on this case. Get prepared to know what an old school gamer really thinks and what we really want in modern gaming.&lt;br /&gt;
&lt;br /&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi_Px6l_llMf1dL9LPJ9EsSa8eDsNeHXDs2lcRwcCMXjr-3-2t52GBiih7AGp-bgZwzHF0pwkBfDIsQTODVtJJeGdAkhLHJ2jLVXdoYpcqLss0niaQhz34pTeq9K-HqIzXJw1nQQpZ5AmYv/s1600/Chrono+Cross+town.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img alt="Chrono Cross" border="0" height="135" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi_Px6l_llMf1dL9LPJ9EsSa8eDsNeHXDs2lcRwcCMXjr-3-2t52GBiih7AGp-bgZwzHF0pwkBfDIsQTODVtJJeGdAkhLHJ2jLVXdoYpcqLss0niaQhz34pTeq9K-HqIzXJw1nQQpZ5AmYv/s400/Chrono+Cross+town.png" title="Chrono Cross" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;This simple and small Chrono Cross town has more substance that many big "open world" worlds.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
&lt;b&gt;1) Complex simplicity:&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
Take the term "complex simplicity" as the base for all the future items on this list. We know that most people think that classic games (90's until mid 00's) are all about complexity with their sophisticated systems and the lack of visual ques, but it is quite the opposite. The truth is that classic games were a lot simpler where it mattered. While games in previous eras had things that made them look complex, in reality they were really relaxing and could be played with an easy going attitude without feeling that the developers are taking you by the hand or pulling your arm through the whole game.&lt;br /&gt;
&lt;br /&gt;
For example, many classic games were very linear, but somehow they were designed to feel like anything but linear. I have been playing some classics like Chrono Cross, Dark Cloud, Blood Omen, Legacy of Kain, Terranigma among some others and while I know for a fact that they are linear games, they feel as deep as any multi-million open world modern production. This happens because old games presented more content with less levels of stress. So instead of raining dull chores on us, we moved through the story in a relaxed way and we welcomed any change of pace that was interesting enough without implying that we had to completely go out of our way or make some change that would completely take us out of the mood we had until that moment. Of course, this is not the only aspect of simplicity that applies in this situation as there are others like...&lt;br /&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEji7GKiTZomv52qRczn5nv-jClQJbogczyE6HT3HFooSScs1XZKNSyJ7rgUCyjuMJHW-36pc2OKz2bpBO9mXu4OP5JcE7FRH6K59157OnolvWe8Q8qx3-Z2NzLrTF8YFDiDXxK6TJi1Aibv/s1600/Yakuza0.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img alt="Yakuza 0" border="0" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEji7GKiTZomv52qRczn5nv-jClQJbogczyE6HT3HFooSScs1XZKNSyJ7rgUCyjuMJHW-36pc2OKz2bpBO9mXu4OP5JcE7FRH6K59157OnolvWe8Q8qx3-Z2NzLrTF8YFDiDXxK6TJi1Aibv/s400/Yakuza0.png" title="Yakuza 0" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;The Yakuza series is an example where less realism = tons of fun.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;
&lt;b&gt;2) Less realism, more suspension of disbelief:&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
I am not stating that the next Call of Duty game needs to have magic on it or anything like that. What I mean with less realism applies to games where suspension of disbelief is more important than making the game similar to the real world in terms of the overall fun factor of the game. For example, weapons that break too quickly, unnecessary hunger and thirst mechanics (unless the game's focus is survival), forcing the player to wait or be idle for no reason other than the developers telling us to and time constraints (not to be mistaken for time limits) are some of the things that really dampens any gaming experience if they are forced fed on us.&lt;br /&gt;
&lt;br /&gt;
Most of the time all we want is to play and enjoy the game world without some heavy chore on our backs. Why? Because that gives us extra time to learn and master other things like the complex systems of old that some people complain about. We prefer to challenge our own minds than have a simple inconvenience for the whole duration of the game. This is more rewarding and fun in many ways and marks the difference between feeling challenged and feeling annoyed. &lt;br /&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhTm_uZcKkiAFT0aR-wR6Rj80EN1Bysw9xyj6R-3I6HLAtp98E1GevWBwxVXD2ZmJgsIwF9SZP5AkRb4gLLpRqBIL-tU5WezM3-IsJb-jEjLnAdz7iOUTe8NuN7vk4jaMaMRvHnHa-8qhS3/s1600/SolidSnake.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img alt="Solid Snake" border="0" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhTm_uZcKkiAFT0aR-wR6Rj80EN1Bysw9xyj6R-3I6HLAtp98E1GevWBwxVXD2ZmJgsIwF9SZP5AkRb4gLLpRqBIL-tU5WezM3-IsJb-jEjLnAdz7iOUTe8NuN7vk4jaMaMRvHnHa-8qhS3/s400/SolidSnake.png" title="Solid Snake" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;A salute for the times where Konami was good.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
&lt;b&gt;3) Games that can be serious, but are not serious about it.&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
Everybody likes a nice storyline that we can take seriously for a while, be it because we are emotionally invested in the game or because the plot itself is just too good. What seems to be a turn off for old schoolers are stories that can be serious and good, but take a game flow approach that is even more serious than the storyline itself, thus becoming too rigid for its own good.&lt;br /&gt;
&lt;br /&gt;
Take for example Metal Gear vs Splinter Cell. There was a time where these two franchises were bitter rivals, but in the end Metal Gear came on top, mostly because of one reason. While Metal Gear kept a game flow that relaxed its serious story and made it even more enjoyable than it already was, Splinter Cell (after Pandora's Tomorrow) went for a serious/serious approach and that basically ruined it. The reason why the first 3 Splinter Cell games were so good, was because the player could do all sorts of fun things with the stealth mechanics and that made the game to be a lot more enjoyable. Sadly, later on they decided to remove all that in favor of some straight forward linearity and that broke the game.&lt;br /&gt;
&lt;br /&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhBQvCENXfe4qcFbsJ_TknNWIqevGPOxGM_RgqhZ7rJjSxDKB0Rfq5wQ78HNUzC0_-5wnqZr30gp5QbiCR1FwDK3C8qku6DgepDj9dhHoQfmcKGDdhbs93aRuLCsQkH5RpvE8kMDVGweA8Y/s1600/RE1.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img alt="Resident Evil Remake" border="0" height="223" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhBQvCENXfe4qcFbsJ_TknNWIqevGPOxGM_RgqhZ7rJjSxDKB0Rfq5wQ78HNUzC0_-5wnqZr30gp5QbiCR1FwDK3C8qku6DgepDj9dhHoQfmcKGDdhbs93aRuLCsQkH5RpvE8kMDVGweA8Y/s400/RE1.png" title="Resident Evil Remake" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Repeat with me: Backtracking is good!&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
&lt;b&gt;4) &amp;nbsp;Freedom without sacrificing substance&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
Any of you who that are 25 years old or older can remember the times where in the first Resident Evil we walked from what was supposed to be the end of the game back through the garden house and into the mansion in order to get the two Mo-Disks we needed and found out that the place was not safe anymore because new monsters were now prowling in it. That little example is enough to explain what freedom without sacrificing substance means. We could move basically through the whole game world without feeling pushed or forced to proceed and the story and focus of the game was kept intact (no generic stuff or excessive recycling of resources). This is why those games felt like 40 hour experiences even if they had 14 hours of gameplay at best.&lt;br /&gt;
&lt;br /&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiq1CRmPoPWT_7Uh6uom0jw3rfT6XZBBcj6eySJUarD7jwlUf1ie8MRukqQvDDYh3JJ2Q4OWSIZjKJfftNoXQlshWv-c9mWaG6nQ27X8pVueAtZAlg1bqbAiBLwGo1OinPfa_DYbq8YGBqw/s1600/TO_Vesperia.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img alt="Tales of Vesperia" border="0" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiq1CRmPoPWT_7Uh6uom0jw3rfT6XZBBcj6eySJUarD7jwlUf1ie8MRukqQvDDYh3JJ2Q4OWSIZjKJfftNoXQlshWv-c9mWaG6nQ27X8pVueAtZAlg1bqbAiBLwGo1OinPfa_DYbq8YGBqw/s400/TO_Vesperia.jpg" title="Tales of Vesperia" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Berseria is awesome, but Vesperia was the last handcrafted "Tales of" game.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
&lt;b&gt;5) Handcrafted game worlds&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
Have you ever got the feeling that the world in which you move when playing a game feels a little too structured? Roads go here, walls go there and everything seems sanitized and as organized as a set of Tetris pieces. That is good enough for dungeon crawlers or rogue rpg games where the structure is the game itself, but for games that are trying to make you believe that you are playing in a lush and detailed environment, seen this kind of thing is quite disappointing.&lt;br /&gt;&lt;br /&gt;
Why is this so disappointing? Because it give us a message that says that the game was made with a cheap approach and that most of what they did was cut corners. This feels bad, especially when the game in question is supposed to be a comeback of a beloved series (Star Ocean I am looking at you) and it kind of insults our intelligence because it implies that we will buy anything as long as it has the name of a franchise we love.&lt;br /&gt;
&lt;br /&gt;
On the other hand when a "detailed" game world feels too structured and generic it really eats away any enthusiasm that we had when we started playing and anybody with a basic knowledge of how videogame logic works will immediately notice when the great big world we were sold on is not that good.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjK2fT6QDun1B9jbYSzKCRpGVPGKzkmwj8PWUrIg5dxM2WfM3_BPYh_WWPVaYZvYHSZbDdbhjP8yujv9dfcRGhvL3I45mKHBBBqlvWOuBzceXqjTBaTISXwUt-39xjjYTjqnr-Pab7vpAHZ/s1600/ZeroWrecked.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img alt="Zero" border="0" height="161" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjK2fT6QDun1B9jbYSzKCRpGVPGKzkmwj8PWUrIg5dxM2WfM3_BPYh_WWPVaYZvYHSZbDdbhjP8yujv9dfcRGhvL3I45mKHBBBqlvWOuBzceXqjTBaTISXwUt-39xjjYTjqnr-Pab7vpAHZ/s400/ZeroWrecked.png" title="Zero" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;In summary:&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
All that we old schoolers want can be summarized in these 5 things and they are really not that hard to do. They are feats of game design that have been lost in time and we need to get back. Luckily for us, games like the ones we have been getting on this semester (Jan-May 2017) are getting back to these good practices, so not all hope is lost. Let us thrive for quality and have gaming become what it used to be while in harmony with the latest advances in technology.</description><link>http://gamertologistzone.blogspot.com/2017/04/what-do-old-schoolers-really-want-of.html</link><author>noreply@blogger.com (PrinceAlucard)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi_Px6l_llMf1dL9LPJ9EsSa8eDsNeHXDs2lcRwcCMXjr-3-2t52GBiih7AGp-bgZwzHF0pwkBfDIsQTODVtJJeGdAkhLHJ2jLVXdoYpcqLss0niaQhz34pTeq9K-HqIzXJw1nQQpZ5AmYv/s72-c/Chrono+Cross+town.png" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2108547279957288801.post-6805443618213170811</guid><pubDate>Sat, 14 Jan 2017 08:21:00 +0000</pubDate><atom:updated>2017-01-14T13:31:19.555-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">my body is ready</category><category domain="http://www.blogger.com/atom/ns#">Nintendo</category><category domain="http://www.blogger.com/atom/ns#">nintendo games</category><category domain="http://www.blogger.com/atom/ns#">nintendo new console</category><category domain="http://www.blogger.com/atom/ns#">nintendo switch</category><category domain="http://www.blogger.com/atom/ns#">project octopath</category><category domain="http://www.blogger.com/atom/ns#">splatoon 2</category><category domain="http://www.blogger.com/atom/ns#">super mario odyssey</category><category domain="http://www.blogger.com/atom/ns#">switch</category><category domain="http://www.blogger.com/atom/ns#">video games</category><category domain="http://www.blogger.com/atom/ns#">videogames</category><category domain="http://www.blogger.com/atom/ns#">xenoblade 2</category><title>Why hating on the Nintendo Switch is stupid</title><description>I normally don't rise in defense of any corporate product (believing that the companies themselves must do that with their policies), but this time I will make an exception as I don't really understand all the hate and saltiness that has been going on ever since the Nintendo's presentation of the Switch. So today, I am going to shoot down some misconceptions about Nintendo's new console that the trolls and haters are using to discredit the whole platform before it even begins. Be aware that I am not going to bash on arguments that are solid (there are a few of them out there), but the misconceptions that are just plain silly.&lt;br /&gt;
&lt;br /&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhST_HfH0VgtfGtwO7zKwav7iNeA1lUGYUjLmzpnLB_whaK5sKVoFif4hgeAe2rCFjF6xbYAw-mG_46WYwZKwv_tmbXl-XWEnFv0BNGbddBOP4mTCXjboeZGsL2dSxsEM0Ptp8k8p4UJiEL/s1600/Trollsbane.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img alt="Trollsbane" border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhST_HfH0VgtfGtwO7zKwav7iNeA1lUGYUjLmzpnLB_whaK5sKVoFif4hgeAe2rCFjF6xbYAw-mG_46WYwZKwv_tmbXl-XWEnFv0BNGbddBOP4mTCXjboeZGsL2dSxsEM0Ptp8k8p4UJiEL/s320/Trollsbane.png" title="Trollsbane" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Now we are ready, so let's do this!&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;b&gt;-Misconception #1:&lt;/b&gt;&lt;br /&gt;
The Switch is under-powered omg lulz...&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Status:&lt;/b&gt; &lt;span style="color: red;"&gt;&lt;b&gt;Wrong!&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
It may not be as powerful as the PS4 or Xbox One, but games still look quite good and while it will lose graphical power when on handheld mode, the size of the screen will make up for it. Besides, games like Super Mario Odyssey and Xenoblade 2 have a lot of detail on them, details that are been neglected in order to have something to rant about. If you thought that for the price you would be getting a portable PS4/Xbox One then you have lost touch with reality. Now talking about pricing...&lt;br /&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;
&lt;b&gt;-Misconception #2:&lt;/b&gt;&lt;br /&gt;
The price of the Switch is outrageous, it's the end of the world!&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Status:&lt;/b&gt; &lt;span style="color: red;"&gt;&lt;b&gt;Wrong!&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
The pricing while it is not the cheapest expected (which was $250), It is quite fair for what it's been offered. This hybrid console does a lot and promises a lot in terms of games so its value will increase really quick after it is launched. By the way, the gaming industry pundits that have been saying it should had been a $200 dollars price tag are maybe living on Jupiter or something because we all know that Nintendo never sells at a loss.&lt;br /&gt;
&lt;br /&gt;
Another thing to take into account that the PSP and PSVITA at their respective launch days costed from 250 to 300 dollars which roughly translates to $300 or more of today's money. All of this makes this complaint to be nothing more than a simple pout because they wanted it cheaper. Underestimating the value of a product based on cheapness is not a professional thing to do.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiqRaoaWUBRBRCznpdJK_iN8kPGfgQuCC8BSUk_3RWmnXfAAmvCPOlPWtc4bNxEPpMA_K8Fr7WHmDfxp0nKQ2FcvnCdvaDju1aa6vuZCa2v79WNlKRITfEgtyrTsknOa_vVld9EWqvJkl_5/s1600/NintendoOnlineServiceHaters.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img alt="Nintendo Switch Haters" border="0" height="213" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiqRaoaWUBRBRCznpdJK_iN8kPGfgQuCC8BSUk_3RWmnXfAAmvCPOlPWtc4bNxEPpMA_K8Fr7WHmDfxp0nKQ2FcvnCdvaDju1aa6vuZCa2v79WNlKRITfEgtyrTsknOa_vVld9EWqvJkl_5/s400/NintendoOnlineServiceHaters.png" title="Nintendo Switch Haters" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;-Misconception #3:&lt;/b&gt;&lt;br /&gt;
Paying for an online service? *sobs* we will die... Nintendo is the devil!&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Status:&lt;/b&gt;&amp;nbsp;&lt;span style="color: red;"&gt;&lt;b&gt;Wrong!&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
The Nintendo online service becoming a paid one reminds me of that moment when Sony decided to do the same thing and everybody was moaning and complaining. Guess what? Now everybody is paying up their PS+ service nicely and it has become a lot more stable when compared to the times when it was free. Here's a tip: When you are devoid of facts then silence becomes a virtue.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;-Misconception #4:&lt;/b&gt;&lt;br /&gt;
The free games on Nintendo's online service will only be available for a month, we are doomed!&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Status:&lt;/b&gt;&amp;nbsp;&lt;span style="color: #b45f06;"&gt;&lt;b&gt;Debatable&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
How can some people use this statement when we don't even know the price that the service will have? We will have it for free until fall, so wait until they reveal more information before starting a pout fest about it.&lt;br /&gt;
&lt;br /&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_8XWuOboXnCWT8-MNaIzT8CQbPME44VrAHghLtHdk2ZaCylVLaimicbxpSzUhfqi30ZN00wWbcNZjEp9wVrv2pY7kRvoc0yXkZwsDdoz7Ndx9KWOVcnbJ6dJMT4wAxluAs_LSTbWkUqxe/s1600/MarioPilotwings64.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img alt="Mario 64 Pilotwings 64" border="0" height="150" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_8XWuOboXnCWT8-MNaIzT8CQbPME44VrAHghLtHdk2ZaCylVLaimicbxpSzUhfqi30ZN00wWbcNZjEp9wVrv2pY7kRvoc0yXkZwsDdoz7Ndx9KWOVcnbJ6dJMT4wAxluAs_LSTbWkUqxe/s400/MarioPilotwings64.png" title="Mario 64 Pilotwings 64" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Remember when all we had for the N64 were these 2 games? We were kids and nobody complained.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
&lt;b&gt;-Misconception #5:&lt;/b&gt;&lt;br /&gt;
The Switch starting lineup is just too small in terms of big games, yuck.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Status:&lt;/b&gt;&amp;nbsp;&lt;span style="color: red;"&gt;&lt;b&gt;Wrong!&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
Did people who said this ever thought back to the PS4 and Xbox One launch days? Big games could be counted with the fingers on one of your hands (I still remember all the jokes about it). If we go back to the past the Nintendo 64 launched with only 2 games, The Dreamcast had 4, The Saturn had 4, The Game Cube had 3, The PS2 while official lists have more than 10, we mostly had Fantavision on all stores along with Ridge Racer and Kessen for a long time. Bottom line been that a slow start doesn't mean a bad platform, get your facts straight before complaining.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;-Misconception #6:&lt;/b&gt;&lt;br /&gt;
The switch library is poor, I rather play an Ngage trolololo...&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Status:&lt;/b&gt;&amp;nbsp;&lt;span style="color: red;"&gt;&lt;b&gt;Wrong!&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
I know variety in gaming taste is a thing, but I cannot help but feel that this complaint is entirely empty and just serves as a tool for trolling. We have one of the most beautiful Legend of Zelda games ever made, we have Mario returning to its Mario 64 roots, a new Xenoblade game, Splatoon been a sequel rather than a simple port, new cool projects from Atlus and Square Enix, a cool classic Street Fighter to take on the go, Bomberman is coming back and can now take Skyrim and even Sonic Mania on the go too and this is all bad? I know some of us are dying for a new Metroid and Fzero game, but let the console run its course before talking trash, because the Switch game library is not bad, it is actually quite excellent.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhADxvgETAHaawwrefaHeXegWOQbSTSmU-ZRLBSweG3o8_O1LvdaFwFvvVci7Sjdaz1mM6lDDv2qF39tX4rH-IGZ0QHoet8eKNKQLkxdp6qpvxoDCtL28v4X80hpwEyRVCGDmMhOyKQKYWE/s1600/MarioOdysseyWSonic.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img alt="Mario Odyssey Sonic Adventure" border="0" height="221" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhADxvgETAHaawwrefaHeXegWOQbSTSmU-ZRLBSweG3o8_O1LvdaFwFvvVci7Sjdaz1mM6lDDv2qF39tX4rH-IGZ0QHoet8eKNKQLkxdp6qpvxoDCtL28v4X80hpwEyRVCGDmMhOyKQKYWE/s400/MarioOdysseyWSonic.png" title="Mario Odyssey Sonic Adventure" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;-Misconception #7:&lt;/b&gt;&lt;br /&gt;
The new Mario game is a rip off of Sonic Adventure hur hur hur *burp*&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Status:&lt;/b&gt;&amp;nbsp;&lt;span style="color: red;"&gt;&lt;b&gt;Wrong!&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
So let me see if I understand. People saying this are mostly old schoolers who want some of the old stuff coming back (I am a Sega fan myself) so now when a game comes that borrows from the style we know and love we complain about it? It doesn't make sense at all, it's ironic and kind of dumb if you ask me. Let me clarify something before I press on. If you take this from a good point of view and see it as a curiosity rather than something to complain about then this one is not for you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;-Misconception #8:&lt;/b&gt;&lt;br /&gt;
Nintendo is still for kids hue hue hue...&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Status:&lt;/b&gt;&amp;nbsp;&lt;span style="color: red;"&gt;&lt;b&gt;Wrong!&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
Yeah well if Nintendo is still for kids I want you to give a Xenoblade game to a kid and see him go through it. When Super Mario Odyssey releases give it to a kid and see how far he/she goes without something holding his/her hand this time. Go ahead and recommend the expected No More Heroes game for Switch to a kid and see how well you do and while you are at it give some infant the Project Octopath game and see how he/she understands the game's story and battle systems. The Nintendo is for kids joke died with the Wii, get on with the times.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhb50BWEuNon29y_7ub6b5FEnxQd8pAcvJebItUIlG8Hc1xrVsRqQMD7iKOFNsDa_54lEWn_wGz-Ka5BCiT1h8e2jL2QWuYwANMbiM24bKKVkxgv8XUz2lLr6mHHhX5sSATWypnkhmnFB1e/s1600/AimForTheTrolls.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="258" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhb50BWEuNon29y_7ub6b5FEnxQd8pAcvJebItUIlG8Hc1xrVsRqQMD7iKOFNsDa_54lEWn_wGz-Ka5BCiT1h8e2jL2QWuYwANMbiM24bKKVkxgv8XUz2lLr6mHHhX5sSATWypnkhmnFB1e/s320/AimForTheTrolls.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style="color: #3d85c6;"&gt;Wrapping things up:&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
I know I look like some sort of Nintendo fanboy, but believe me I am not. I wrote this article not in defense of Nintendo itself, but in defense of the optimism we need in order to see good things happen in the industry. I am all for bringing back the enthusiasm of the days of old, when gamers had a lot more cohesion, hope and illusion around new releases rather than the current sand storms and pouting festivals. I hope I cleared some points by shooting down these misconceptions for all of those who are confused by the trolls and haters. Thanks for reading and keep on gaming!</description><link>http://gamertologistzone.blogspot.com/2017/01/why-hating-on-nintendo-switch-is-stupid.html</link><author>noreply@blogger.com (PrinceAlucard)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhST_HfH0VgtfGtwO7zKwav7iNeA1lUGYUjLmzpnLB_whaK5sKVoFif4hgeAe2rCFjF6xbYAw-mG_46WYwZKwv_tmbXl-XWEnFv0BNGbddBOP4mTCXjboeZGsL2dSxsEM0Ptp8k8p4UJiEL/s72-c/Trollsbane.png" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2108547279957288801.post-8440391968374799996</guid><pubDate>Sun, 12 Jun 2016 19:46:00 +0000</pubDate><atom:updated>2016-06-12T12:46:46.240-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">arena shooter</category><category domain="http://www.blogger.com/atom/ns#">blizzard</category><category domain="http://www.blogger.com/atom/ns#">d'va</category><category domain="http://www.blogger.com/atom/ns#">gaming theory</category><category domain="http://www.blogger.com/atom/ns#">its high noon</category><category domain="http://www.blogger.com/atom/ns#">mei</category><category domain="http://www.blogger.com/atom/ns#">overwatch</category><category domain="http://www.blogger.com/atom/ns#">reaper</category><category domain="http://www.blogger.com/atom/ns#">tracer</category><category domain="http://www.blogger.com/atom/ns#">video games</category><category domain="http://www.blogger.com/atom/ns#">videogames</category><title>Theory: What if the Overwatch game is just the squad training in VR?</title><description>Overwatch has no in-game story mode, we all know that, but that doesn't mean that the game is bad. In fact, Overwatch is awesome in almost every aspect and it is so addicting and fun that it made me (for the first time) betray my own principle of not paying full price for a multiplayer only game. Now with that been said, I still feel like a game with such rich characters and environments (not to mention the awesome story portrayed in the trailers) deserves a lot more in-game content and the most probable explanation for what we currently have could be that...&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;b&gt;&lt;span style="font-size: large;"&gt;What we are playing is the Overwatch squad training in a virtual reality environment.&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div&gt;
&lt;b&gt;&lt;span style="font-size: large;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div&gt;
&lt;b&gt;Note: &lt;/b&gt;&lt;i&gt;please take into account that at the time I am writing this, I've haven't seen any interviews or public comments made by Blizzard about this topic, so I may be talking about something that has already been explained. I apologize if that's the case, but bear with me at least for the fun of it.&amp;nbsp;&lt;/i&gt;&lt;/div&gt;
&lt;div&gt;
&lt;b&gt;&lt;span style="font-size: large;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg6tgd0YC36cHwZ7f5FqfC0JAvZyzDDYrYhoQEWoIyNjEUgXtKhtLgZadsMY1gyNAOSKqO3mBpN10IR0dR_w81Ac12gDDAl7hVWXoiWar8KAW6Oklwv01Xa4EeDMBfF94iX8VQEe2YJVSGe/s1600/Overwatch+Characters.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img alt="Overwatch characters" border="0" height="205" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg6tgd0YC36cHwZ7f5FqfC0JAvZyzDDYrYhoQEWoIyNjEUgXtKhtLgZadsMY1gyNAOSKqO3mBpN10IR0dR_w81Ac12gDDAl7hVWXoiWar8KAW6Oklwv01Xa4EeDMBfF94iX8VQEe2YJVSGe/s400/Overwatch+Characters.jpg" title="Overwatch characters" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;b&gt;&lt;span style="font-size: large;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div&gt;
On the Overwatch trailers we can see the background story of some of the characters, the squad itself and the state of the world. In case you haven't seen the videos let me do a quick recap. Overwatch is a special squad, made by many nations in order to counter criminals and terrorists around the world. At first it was all good and well as they were considered heroes, but soon after that some evil higher power manipulated people into thinking that the Overwatch squad were also criminals.&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
The conspiracy that stated that the Overwatch squad were really evil got to a point where their headquarters was destroyed and all the agents scattered. Now some time into the future, Winston (the big gorilla guy) was forced to call them back into action and this is where the game begins.&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi32aloKeJLGF4HFgB7MAMufIpm-ZSsFi8d2Ixl0ezlSbZw0RCHaxkFd3LRrIoKGnwuYtxziiDTGvwMTQkArFVoAGnUsCtxa55091lGXO-_MmvCgBBDlahkG7fj5vE6p4TzdgNQglO-BCdG/s1600/Overwatch+winston.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img alt="Overwatch Winston" border="0" height="162" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi32aloKeJLGF4HFgB7MAMufIpm-ZSsFi8d2Ixl0ezlSbZw0RCHaxkFd3LRrIoKGnwuYtxziiDTGvwMTQkArFVoAGnUsCtxa55091lGXO-_MmvCgBBDlahkG7fj5vE6p4TzdgNQglO-BCdG/s400/Overwatch+winston.jpg" title="Overwatch Winston" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;b&gt;So, if Winston called them into action again after some time it means that this awesome team is going to kick some terrorist ass right?&lt;/b&gt;&lt;/div&gt;
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&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div&gt;
Wrong. All we do in the game is play 2 types of missions (regardless of how fun they are) over and over again, even against themselves. Some of the villains are also there, but they also fight against themselves (depending which characters the players choose) so what is really happening here?&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
First of all we have to consider that in the trailers, Winston seems to be in some sort of facility that features a state of the art computer A.I. called Athena. Also when playing the game's tutorial we can see that we are in a complex facility that features stuff for the agents to train with (possibly the same one where we see Winston), including a full stage with dummy enemies and everything, so considering the limited amount of things we can do in the game, it is safe to assume that the team is training again in order to return to their old war against evil. We are basically playing a prologue of the main story.&lt;/div&gt;
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&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1H2jiKhUnL5NwviUSnYAYc7_IVPf5a_nG7dpBUBXgTK3cU6PPPlh_hGk1z2dBAlpBSnG8MuNgU-ywq5OkEq9Xb5GgwnftQsoJQ-Wzzj8OQCQ4gQWYJJlWjwJORueec1zEbbxoO_iet-WP/s1600/Overwatch+Tracer+vs+Widowmaker.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img alt="Overwatch Tracer vs Widowmaker" border="0" height="197" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1H2jiKhUnL5NwviUSnYAYc7_IVPf5a_nG7dpBUBXgTK3cU6PPPlh_hGk1z2dBAlpBSnG8MuNgU-ywq5OkEq9Xb5GgwnftQsoJQ-Wzzj8OQCQ4gQWYJJlWjwJORueec1zEbbxoO_iet-WP/s400/Overwatch+Tracer+vs+Widowmaker.jpg" title="Overwatch Tracer vs Widowmaker" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;b&gt;But if the squad is training how can they fight against themselves?&lt;/b&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
The answer to that question is that they are training in a virtual reality environment where they can choose to be anybody they want in order to learn about the strengths and weaknesses of every person involved (heroes and villains alike). When a player chooses to be a hero, they are not really using that hero, but a virtual representation of it and when choosing to play as a villain they take the form of an A.I. bot using a data-generated version of that villain (Widowmaker, Reaper, etc) so in a sense by playing as a villain you are really playing as Athena (the computer).&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiK5s_IbTG4JyjVxSjibTn0SuyXrrZgXfNjjeFg9E7kpGmgnVqCxGxSdosqQBCnQAuvj4A65PDWvsI2IhoEKp3FCrsLmROxofbp3LWbTskAP2NfJywybl1hhRzfIIvMObNRNZZczLpaluZ2/s1600/Overwatch+Hanzo.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img alt="Overwatch Hanzo" border="0" height="222" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiK5s_IbTG4JyjVxSjibTn0SuyXrrZgXfNjjeFg9E7kpGmgnVqCxGxSdosqQBCnQAuvj4A65PDWvsI2IhoEKp3FCrsLmROxofbp3LWbTskAP2NfJywybl1hhRzfIIvMObNRNZZczLpaluZ2/s400/Overwatch+Hanzo.jpg" title="Overwatch Hanzo" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;b&gt;What about characters that are not exactly villains or heroes like Hanzo and Zenyatta?&lt;/b&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
Characters with their own agendas can be there just as easily because they are a potential part of the conflict themselves, like Zenyatta been an activist for the coexistence of humans and robots and Hanzo and the chance of him finding his brother Genji in any future operations. In both cases, they are people of interest whose information is there along with the rest in Athena's database.&amp;nbsp;&lt;/div&gt;
&lt;div&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3Nx3yRb01Wcl_oDVYPzgABJvcXSs5sKOoGV8yJUzAXaCNXe3nufr4sWKQ4iROjisX_mpgNCrg0zJAvbQnv6c76hpP28BIe6-O5nfB7IBs4Qgj_sGFR2rCYuws4-Ejt69oFa3noFudHWza/s1600/Overwatch+city+map.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img alt="Overwatch Maps" border="0" height="222" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3Nx3yRb01Wcl_oDVYPzgABJvcXSs5sKOoGV8yJUzAXaCNXe3nufr4sWKQ4iROjisX_mpgNCrg0zJAvbQnv6c76hpP28BIe6-O5nfB7IBs4Qgj_sGFR2rCYuws4-Ejt69oFa3noFudHWza/s400/Overwatch+city+map.jpg" title="Overwatch Maps" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div&gt;
&lt;b&gt;What about the environments of Overwatch?&lt;/b&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
The missions themselves (both of them) also look like rudimentary training for routine real missions around the world, mostly the escort of people/resources and the basics of storming a base of operations and defending it. We also have to take into account that these places are completely empty and only serve as scenarios for battles to happen, thing that is almost impossible to do in a world that forced the squad to live in the shadows. This is the reason why we don't find anything that suggest that there are real people living in the environments even though they appear to be in different places all around the world, everything is intact, clean and unaltered and the training suggests that missions are designed to be done quick and efficiently because they cannot afford to attract too much attention. &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgLhK6O0MT0PSLaziaZkekO3I5Cy1QLlxjchuCMl3Vc4HT0WipT6LIl7t3oD5ibxWiobPTOh9ECI1ee2HNai06Hl672oV3PU-Ia2Xhcx2PW2KLW_bB61zhjXP9cfmEtDCD7b0ZSkAXPy7yX/s1600/Overwatch+Reaper.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img alt="Overwatch Reaper" border="0" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgLhK6O0MT0PSLaziaZkekO3I5Cy1QLlxjchuCMl3Vc4HT0WipT6LIl7t3oD5ibxWiobPTOh9ECI1ee2HNai06Hl672oV3PU-Ia2Xhcx2PW2KLW_bB61zhjXP9cfmEtDCD7b0ZSkAXPy7yX/s400/Overwatch+Reaper.jpg" title="Overwatch Reaper" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;b&gt;The lack of a big guy (boss)&lt;/b&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
The lack of a big meanie to defeat in these training exercises could mean that Athena doesn't have enough information about the hierarchy of the villains (boss, officers, etc) so it does the best it can with what she has on her database. Up until now there haven't been any announcements about new modes to be added to the game, but even if they come out with something new out of a sudden and it features a boss (sort of like in moba games) that could just mean that new intelligence information was fed into Athena. All of this means that the real battle hasn't started yet and what all that the Overwatch squad has experienced since they were reunited have been some skirmishes here and there.&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg0eXhEJFgyfMEKx2hLta4_PUmUkW5ozVU0jPyrK4U6VJKc4_hBH1ewbRWTjI2SY_X-yhScroWe8duaPRxnMade8eO402I1DdnZJnPsZWAWMYYVKF8Fp8JMZkzDIx7eXmQy0hy1nncr6gYN/s1600/Overwatch+Logo.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img alt="Overwatch Logo" border="0" height="215" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg0eXhEJFgyfMEKx2hLta4_PUmUkW5ozVU0jPyrK4U6VJKc4_hBH1ewbRWTjI2SY_X-yhScroWe8duaPRxnMade8eO402I1DdnZJnPsZWAWMYYVKF8Fp8JMZkzDIx7eXmQy0hy1nncr6gYN/s400/Overwatch+Logo.jpg" title="Overwatch Logo" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;b&gt;What about the future of the game itself?&lt;/b&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
If this theory is correct (in a storyline sense) it is quite possible that Blizzard could make a follow up to the current game (a complete plot oriented game to play), leaving the current one to be the competitive part of it all. I say this because I don't think Blizzard is the type of developer that would create such a rich game world only to tell us the story in little computer generated shorts. Their plan could be to make us fall in love with this franchise using the good multiplayer experience it provides&amp;nbsp;+ story shorts in a way that when they release the story oriented one, it becomes a sleeper hit by default with a really minimal amount of risk involved. If this is the case, then Blizzard's strategy is quite ingenious and brilliant.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style="color: #0b5394;"&gt;&lt;b&gt;Wrapping it up&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
Be it true or not. This simple theory is just a hopeful thought of mine about one day having a full Overwatch experience. Will this happen or not? I don't really know, but hey we can dream. At least the great support that the game is having coming from the gaming community means that Overwatch could live on and be strong enough to grow. Let's just enjoy what we have right now and see what happens in the future.&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
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</description><link>http://gamertologistzone.blogspot.com/2016/06/theory-what-if-overwatch-game-is-just.html</link><author>noreply@blogger.com (PrinceAlucard)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg6tgd0YC36cHwZ7f5FqfC0JAvZyzDDYrYhoQEWoIyNjEUgXtKhtLgZadsMY1gyNAOSKqO3mBpN10IR0dR_w81Ac12gDDAl7hVWXoiWar8KAW6Oklwv01Xa4EeDMBfF94iX8VQEe2YJVSGe/s72-c/Overwatch+Characters.jpg" width="72"/><thr:total>1</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2108547279957288801.post-2858620669060042004</guid><pubDate>Tue, 29 Mar 2016 06:11:00 +0000</pubDate><atom:updated>2016-04-07T03:06:22.104-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">1990</category><category domain="http://www.blogger.com/atom/ns#">90s gaming</category><category domain="http://www.blogger.com/atom/ns#">gaming nostalgia</category><category domain="http://www.blogger.com/atom/ns#">old school gaming</category><category domain="http://www.blogger.com/atom/ns#">retro</category><category domain="http://www.blogger.com/atom/ns#">retro gaming</category><category domain="http://www.blogger.com/atom/ns#">video games</category><category domain="http://www.blogger.com/atom/ns#">videogames</category><title>15 annoyances that gamers of the 90's still remember</title><description>Today I am going to go a little retro on the blog and make a list of those annoyances that we gamers in the 90's had to go through, but are completely unknown by anybody who is too young to remember. There is a lot of talk about how good gaming was in that decade, but not everything was sugar coated for us, so let's begin.&lt;br /&gt;
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&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi4zcWjOxVhYisBefIjthsERFSA17LmgdSY9kezNRB_3f_o-WrU3adRhfpqbMhBej-vbDEOwkDZuO4KvB2h-s55GJ7Ho5S1ivTKE9kUVvHPWpTTP0gwYnqn_n9ilasAJ81y_zKmKOyW_aDH/s1600/90s+Anti+videogames.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img alt="Anti videogames" border="0" height="314" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi4zcWjOxVhYisBefIjthsERFSA17LmgdSY9kezNRB_3f_o-WrU3adRhfpqbMhBej-vbDEOwkDZuO4KvB2h-s55GJ7Ho5S1ivTKE9kUVvHPWpTTP0gwYnqn_n9ilasAJ81y_zKmKOyW_aDH/s320/90s+Anti+videogames.jpg" title="Anti videogames" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;b&gt;1.&lt;/b&gt; Living in the years when videogames became very unpopular with parents in America. This happened in the early 90's and it meant that a lot of times we were forced to play less than we wanted to and when we did play we were heavily criticized because we were "going to do bad at school", "suffer mind problems or epileptic attacks", "playing videogames that came from the devil" or just because "those things used too much electricity".&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;2.&lt;/b&gt; Been a broke (or too young to work) gamer and having to buy cheap discarded disc based games at video clubs. It was really a gamble where we had to bet 5 to 15 dollars in favor of the game actually working when we put it on our console. Sometimes it paid off, some times it didn't (and as far as I know, there were no returns).&lt;br /&gt;
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&lt;b&gt;3.&lt;/b&gt; Buying a game because the cover and description looked nice (information was scarce), only to find out that it was a piece of crap. In other cases it would be a good game, but one that could be finished in just a couple hours, which also felt like wasted money (I'm looking at you D!)&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;4.&lt;/b&gt; Been unable to buy a newly released game and spend months going to the video club each week to see if that sole copy of the game was available for rent.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;5.&lt;/b&gt; Having your parents bring you a new game as a surprise, hear them boasting about how expensive it was, only to find out that is was a crappy game. You had to pretend you were having the time of your life so you were not considered an ungrateful brat.&lt;br /&gt;
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&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQA_V92koiS7H47PxP8tZsY0OB1DivDvCh64cixyZkh8cpARKnSaiLEhfbR6Y_AXKMblOnycNEFFLlD9EWY5WdL1cD9pgGTTg3IM7JxC5qQyQ-98nah4gYxOiE6VOsJ_6LzfEWoXItoZai/s1600/90s+gaming+tips+lines.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img alt="Gaming tip line" border="0" height="283" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQA_V92koiS7H47PxP8tZsY0OB1DivDvCh64cixyZkh8cpARKnSaiLEhfbR6Y_AXKMblOnycNEFFLlD9EWY5WdL1cD9pgGTTg3IM7JxC5qQyQ-98nah4gYxOiE6VOsJ_6LzfEWoXItoZai/s400/90s+gaming+tips+lines.jpg" title="Gaming tip line" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;b&gt;6.&lt;/b&gt; Calling a gaming tips line (because some of us didn't knew about the concept of payed calls at the time) and then been scolded when a buffed up phone bill arrived.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;7.&lt;/b&gt; Pre-ordering a game, wait for it to release, go to the store on release day and find out that the UPS (or Fedex, I don't remember) hadn't delivered the orders yet so you would have to wait for hours or just go home (which wasn't an option if you weren't old enough to drive and depended on others). This is the only thing where the standardized Tuesday release date of these times work to our advantage.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;8.&lt;/b&gt; Having your console's internal battery go dead and be forced to go to the clock screen each and every time you turned it on (Sega Saturn owners can relate).&lt;br /&gt;
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&lt;b&gt;9.&lt;/b&gt; Hearing a dumb rumor about doing something incredible with your console (like using the extension sockets on a console to play games from another) and waste hours trying to do it (don't blame us, most of us were gullible kids at the time and internet was limited if not non-existent for us).&lt;br /&gt;
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&lt;b&gt;10.&lt;/b&gt; Trying to surf the web on a Sega Saturn or Dreamcast browser because you didn't had a computer yet. Yep, browsing on 56k modem with a browser that had an outdated Javascript version in it, fun right?&lt;br /&gt;
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&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhm6rcutQBdzLCgoV3KabNacne7xUOyCEPF2sh5_31dxYsU9sC7TjAnFmRiEkPwqJk_FlD-RtGr2eAtPDiV3_cz9-cldr3xOiCPe4NriadIEuZjBaDyULJkRrBO_jYYoKKlCcor4B8nLUA_/s1600/90s+glitched+game.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img alt="Super Castlevania glitched" border="0" height="348" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhm6rcutQBdzLCgoV3KabNacne7xUOyCEPF2sh5_31dxYsU9sC7TjAnFmRiEkPwqJk_FlD-RtGr2eAtPDiV3_cz9-cldr3xOiCPe4NriadIEuZjBaDyULJkRrBO_jYYoKKlCcor4B8nLUA_/s400/90s+glitched+game.jpg" title="Super Castlevania glitched" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;b&gt;11.&lt;/b&gt; Been all pumped up playing a stage in a game (cartridge based), then having somebody stumble upon the gamepad's cord. Now your game graphics are all glitched and you have to hold on to dear life, hoping that when the screen changes the problem goes away and you can keep playing without having to restart the console.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;12.&lt;/b&gt; When you had to do a lot of networking in order to borrow games so you could play them. It was sort of like bartering in ancient times because if you didn't had a game that the other person was interested in you were screwed. Also visiting a neighbor or just calling him/her out just because you wanted to borrow a game was not fun at all.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;13.&lt;/b&gt; Been clueless about what was happening in the industry (magazines did not had it all covered) and having your hype crushed by unexpected delays, changes to the game or in the worst case scenario, the game been cancelled.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;14.&lt;/b&gt; Renting a game that you couldn't understand (remember, most of us 90's gamers were kids at the time) and having to rely on trial and error if the video club wouldn't let you change it. (I love all rpg games now, but my first experience as a kid was Shadowgate (NES) and it was horrible to say the least).&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;15.&lt;/b&gt; Playing a disc based game that skips all over in the cinematic scenes because the disc was slightly scratched at the wrong part, you could play the game, but could not see the video cutscenes which sucked at a time where the reason you passed the stages was to see the shiny graphically polished videos.</description><link>http://gamertologistzone.blogspot.com/2016/03/15-annoyances-that-gamers-of-90s-still.html</link><author>noreply@blogger.com (PrinceAlucard)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi4zcWjOxVhYisBefIjthsERFSA17LmgdSY9kezNRB_3f_o-WrU3adRhfpqbMhBej-vbDEOwkDZuO4KvB2h-s55GJ7Ho5S1ivTKE9kUVvHPWpTTP0gwYnqn_n9ilasAJ81y_zKmKOyW_aDH/s72-c/90s+Anti+videogames.jpg" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2108547279957288801.post-4327225113509502646</guid><pubDate>Thu, 17 Mar 2016 20:28:00 +0000</pubDate><atom:updated>2019-02-16T18:44:54.496-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">final fantasy xv</category><category domain="http://www.blogger.com/atom/ns#">jrpg</category><category domain="http://www.blogger.com/atom/ns#">noctis</category><category domain="http://www.blogger.com/atom/ns#">prompto</category><category domain="http://www.blogger.com/atom/ns#">ps4</category><category domain="http://www.blogger.com/atom/ns#">rpg</category><category domain="http://www.blogger.com/atom/ns#">Square Enix</category><category domain="http://www.blogger.com/atom/ns#">video games</category><category domain="http://www.blogger.com/atom/ns#">videogames</category><category domain="http://www.blogger.com/atom/ns#">Xbox One</category><title>5 things Final Fantasy XV needs in order to equal the older games</title><description>&lt;span style="font-size: large;"&gt;"It's been a long time... Too long. Not much longer..."&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: large;"&gt;&lt;br /&gt;&lt;/span&gt;
That phrase at the end of the Final Fantasy XV trailer still gives me chills because it has indeed been too long. Up until now the game looks like it's going to be epic, but at the same time fans of the Final Fantasy games of the golden years (late 90's) are still pondering about if this one will really be the revival of the franchise we were waiting for. Up until now everything points to a resounding "yes", but there are still a few things that the game will need in order to be up to par with its older brothers, so let's see what are those "things" that are mandatory for the newest entry in the series.&lt;br /&gt;
&lt;br /&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjGW1YbyW8G2SJYEOJaWBO5Q1n5_v8nIzEsOyHjsWywwDmlrhfNG3iLZGMB-wRG6rYKmmhkGxk3Du1EDmK67HAhomY_lTF3oLmzwMGoznHLdfBTfvZSK7Bt7OKklIkNfYj0e1AsawYJwy3S/s1600/ffviii+garden+festival.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img alt="garden festival ffviii" border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjGW1YbyW8G2SJYEOJaWBO5Q1n5_v8nIzEsOyHjsWywwDmlrhfNG3iLZGMB-wRG6rYKmmhkGxk3Du1EDmK67HAhomY_lTF3oLmzwMGoznHLdfBTfvZSK7Bt7OKklIkNfYj0e1AsawYJwy3S/s320/ffviii+garden+festival.jpg" title="garden festival ffviii" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Garden Festival (FFVIII)&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;span style="font-size: large;"&gt;&lt;b&gt;1) Diversity of Events&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
Out of every Final Fantasy game in the 90's, we got a lot more than just fighting non-stop in order to advance the storyline. For example we have events like Fort Condor in FFVII, helping Selphie do the garden festival in FFVIII and even the spooky doom train in FFIII (VI). What diversity of events means is that the game needs to put us in all kinds of situations that add value to our experience and give us a little more than just punching our way through the story. The protagonists in FFXV are on a cross-country road trip, so if Square Enix doesn't do this, they will be missing a great opportunity.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;How close is FFXV from this?&lt;/b&gt;&lt;br /&gt;
It seems real close, judging for the city parts, demo gameplay and especially from the footage that shows how the game will be while infiltrating a military base.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJ_DYmQibAqQeoe3ckuX3zwAYcaGfn8UufIc37D2racyR13gXh6jG1Ypl_FFyAurv6DghZFS7KJIJOlb9_HRnJdaGjnko7deQFop01CM11ofacnqN0739mcmMqHmPXj3Lyr_-istAp7jwL/s1600/ffvi+celes+suicide.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img alt="celes suicide ffvi" border="0" height="277" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJ_DYmQibAqQeoe3ckuX3zwAYcaGfn8UufIc37D2racyR13gXh6jG1Ypl_FFyAurv6DghZFS7KJIJOlb9_HRnJdaGjnko7deQFop01CM11ofacnqN0739mcmMqHmPXj3Lyr_-istAp7jwL/s320/ffvi+celes+suicide.png" title="celes suicide ffvi" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Celes thinking about ending her life (FFIII or VI)&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;span style="font-size: large;"&gt;&lt;b&gt;2) Dramatic and touching situations&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
Drama and touching/sad/cute moments are part of what made the old Final Fantasy games so special.Tifa and Cloud talking about their childhood dreams while sitting in the park where they used to play in FFVII and the scene where Celes is singing alone at the top of the hill thinking about ending her life in FFIII (VI) are great examples of AAA story telling and Final Fantasy XV will need this in order to captivate players to a point where the game becomes unforgettable. &lt;br /&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;
&lt;b&gt;How close is FFXV from this?&lt;/b&gt;&lt;br /&gt;
It seems too early to tell, but at least we know that Noctis has a seemingly deep background story involving his family and the war which shows a lot of promise. Let's just hope that there are a lot more stories like that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEitKlhTHtEvc8HWwo0MmpA84Hppn2m1gb8R3iaKWpQigCL6mfAOuN7t6VNMrcNsz6v8upE-hGuiPalWmunCx37ngiA0X6qzS38cP-HgDKJsuyAUPJlVNMA1na_F_L4tjZ6T_jmltY-HWN7M/s1600/ffix+treno.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img alt="treno ffix" border="0" height="224" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEitKlhTHtEvc8HWwo0MmpA84Hppn2m1gb8R3iaKWpQigCL6mfAOuN7t6VNMrcNsz6v8upE-hGuiPalWmunCx37ngiA0X6qzS38cP-HgDKJsuyAUPJlVNMA1na_F_L4tjZ6T_jmltY-HWN7M/s320/ffix+treno.png" title="treno ffix" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Treno: The Dark City (FFIX)&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;b&gt;&lt;span style="font-size: large;"&gt;3) Towns that feel alive&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
Towns are a big part of what encompasses a good rpg game and as older Final Fantasy games have taught us, a good town in a FF game is one where everywhere we explore we find something cool, be it an item inside a house, a side story or just a cleverly placed dialogue. As FFXV is a next (current) generation game, fans expect it to have towns that mean a lot more than mere resting hubs (I am looking at you FFXIII!).&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;How close is FFXV from this?&lt;/b&gt;&lt;br /&gt;
The FFXV demo proved that this can be done in the game, as the garage had a lot of detail even though it was just a small place. They only need to keep this level of detail on the cities that Noctis and his friends will explore and this requirement will be fulfilled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEggPRw7hd4-GBgTPli3FUlE2blqHgD0cqHZkMqj-yXeyjytVbD3Womsm5fHn8FRA0hVCm4PT-DsZd3qdelDGhjMZx8tvSV19KNEZFY93Giw-SURT-ruQyvCZZV8f910sS4jHHzmK80Lyece/s1600/ffvi+sidequest.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img alt="zach side quest ffvi" border="0" height="132" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEggPRw7hd4-GBgTPli3FUlE2blqHgD0cqHZkMqj-yXeyjytVbD3Womsm5fHn8FRA0hVCm4PT-DsZd3qdelDGhjMZx8tvSV19KNEZFY93Giw-SURT-ruQyvCZZV8f910sS4jHHzmK80Lyece/s400/ffvi+sidequest.jpg" title="zach side quest ffvi" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Zach's side quest (FFIII or VI)&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;span style="font-size: large;"&gt;&lt;b&gt;4) Side quests that actually mean something&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
Older FF games had some side quests in them and most of them had a good purpose and reward, rather than just killing x number of enemies for experience points or fetching something for an item. We all know that the game will be open world and that this type of design makes it hard to add significance to everything, but at least they could throw some quests now and then that makes us feel that we did good when we decided to stray from the main story of the game.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;How close is FFXV from this?&lt;/b&gt;&lt;br /&gt;
This one is really an unknown factor, so we will all know about it when we actually play the full game. If they manage to pull this off even when the game has an open world design, they will definitely receive a lot of appreciation for it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgsQbO8aDm75atNc4B79AkUsd-bHnzubRN7mzqUNpkkFv9Goyfc2EHCvgtpyQ2_qMEXm6sc5bz2lf33hgoNxuTG3_yI5BGthrtPgzl_CDlG6pUmpmvFlzMU0k1cu3qQq-sa_2GZdkFw0dvp/s1600/Sephiroth.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img alt="sephiroth ffvii" border="0" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgsQbO8aDm75atNc4B79AkUsd-bHnzubRN7mzqUNpkkFv9Goyfc2EHCvgtpyQ2_qMEXm6sc5bz2lf33hgoNxuTG3_yI5BGthrtPgzl_CDlG6pUmpmvFlzMU0k1cu3qQq-sa_2GZdkFw0dvp/s320/Sephiroth.jpg" title="sephiroth ffvii" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Sephiroth (FFVII)&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;b&gt;&lt;span style="font-size: large;"&gt;5) Have cool and admirable characters&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
From the days of old up to our present time. Rpg fans have always appreciated cool and/or admirable characters that we can feel catharsis for. Be it a brave girl with a troubled past, an iron clad military general that fights his/her rival on an epic fight or just a mercenary that redefines the term "coolness", FFXV definitely needs to have something along those lines or else it will not be as memorable as its predecessors.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;How close is FFXV from this?&lt;/b&gt;&lt;br /&gt;
Well, the protagonists are cool, but we need some other characters because the heroic/evil factor can't just fall on them alone. The footage where they show the characters going through a military facility shows a mysterious lancer type character (later revealed to be a girl called &lt;a href="http://attackofthefanboy.com/news/new-female-villain-in-final-fantasy-xv-is-called-aranea-highwind/" target="_blank"&gt;Aranea Highwind&lt;/a&gt;) at the very end of the video so yeah, we may get some cool characters after all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
</description><link>http://gamertologistzone.blogspot.com/2016/03/5-things-final-fantasy-xv-needs-in.html</link><author>noreply@blogger.com (PrinceAlucard)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjGW1YbyW8G2SJYEOJaWBO5Q1n5_v8nIzEsOyHjsWywwDmlrhfNG3iLZGMB-wRG6rYKmmhkGxk3Du1EDmK67HAhomY_lTF3oLmzwMGoznHLdfBTfvZSK7Bt7OKklIkNfYj0e1AsawYJwy3S/s72-c/ffviii+garden+festival.jpg" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2108547279957288801.post-1183379749997543123</guid><pubDate>Tue, 23 Feb 2016 05:46:00 +0000</pubDate><atom:updated>2016-02-22T21:46:49.814-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Capcom</category><category domain="http://www.blogger.com/atom/ns#">controversy</category><category domain="http://www.blogger.com/atom/ns#">ps4</category><category domain="http://www.blogger.com/atom/ns#">Street Fighter V</category><category domain="http://www.blogger.com/atom/ns#">unfinished game</category><category domain="http://www.blogger.com/atom/ns#">video game industry</category><category domain="http://www.blogger.com/atom/ns#">video games</category><category domain="http://www.blogger.com/atom/ns#">videogames</category><title>Street Fighter V shows how pessimistic we have become</title><description>Putting things straight from the very beginning I'll start this one by stating that I am not defending Capcom or any other company and because of this I am limiting myself to the human factor of this whole backlash and why I am partially against it. I will try to compress my points of view as best as I can, but I will still explain in detail why I think like I do, because otherwise my message may be mistaken, so bear with me.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTUwHS7bGP4yTWG4qhMPdPJwUQ7Q36WUPyj_EnqZUMrpHFTTE3SkerUdbpLmW4DqSDxielF-brBlNLfYhO5ESdgcoMVI8DShUY0EFk8Q280jSCzshpws-LS7FllRNRcKkxKVJ8srEWD5jh/s1600/SFV-Cammy.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img alt="Street Fighter V Cammy" border="0" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTUwHS7bGP4yTWG4qhMPdPJwUQ7Q36WUPyj_EnqZUMrpHFTTE3SkerUdbpLmW4DqSDxielF-brBlNLfYhO5ESdgcoMVI8DShUY0EFk8Q280jSCzshpws-LS7FllRNRcKkxKVJ8srEWD5jh/s400/SFV-Cammy.jpg" title="Street Fighter V Cammy" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
In the last couple of weeks Street Fighter V has received a lot of bad press from many people on the net and while it is kind of understandable (the game was indeed sold unfinished) the battle cries have been too loud for too long up to a point in which most of us don't know if the latest criticism of the game is legit or just a strategy to get some clicks. Why do I say this? Well on the other side of the spectrum I have seen tons of videos of people just having fun with it, even on its current state (you are not getting off the hook Capcom!) and if there are people that are having fun, then this is a sign that the whole uproar is not as pristine and noble as you might believe.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjrabrfn3jDqI1EIxNNUTcTaDaFork0O8DmMSS2gFGsNiGmsLnDCZUtyGthaDpG1bBvfMSnDABXuLytmGwuCvE8Jsa0fJzj3jCp_I-ThNaa778UwBRmoXmDQ8bZ4WILN0obpkY6vXltPz37/s1600/FanboysEverywhere.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img alt="Fanboys Meme" border="0" height="217" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjrabrfn3jDqI1EIxNNUTcTaDaFork0O8DmMSS2gFGsNiGmsLnDCZUtyGthaDpG1bBvfMSnDABXuLytmGwuCvE8Jsa0fJzj3jCp_I-ThNaa778UwBRmoXmDQ8bZ4WILN0obpkY6vXltPz37/s400/FanboysEverywhere.jpg" title="Fanboys Meme" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
Half of the problem comes the fanboy factor. Before you throw tomatoes at me I can tell you that&amp;nbsp;&lt;b&gt;I am not stating that everybody who criticizes the game is a fanboy&lt;/b&gt; (even I have my own complaints SFV), but after surfing around the net and seen how many people have reacted, I can safely say at least half of this situation is fueled by a sense of fandom. This is actually a phenomenon that is very predominant on this generation, one that I like to call "exclusivity blues" which is when somebody trashes a game just because it wasn't released on their console of choice. It is similar to what happened to games like &lt;b&gt;Bloodborne&lt;/b&gt; (some people still say that it isn't a legitimate "souls" game), &lt;b&gt;Halo 5&lt;/b&gt; (trashed by many people without even playing it) and even &lt;b&gt;Driveclub&lt;/b&gt; which was fixed and polished over time to be a good racing game, but it is still pictured negatively, regardless of its current fixed state.&lt;br /&gt;
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&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWyEjp0jSnAwncFCvh5eMVqJ7MSrzujY-LmKtGDSKaUsADPq-qOM4AcH-9k5ST4iVpUX6ljSB2FM3GveqjciuepN5d1Ym4CQjYT0ZyZRlDs93wx4Qss8gKZ8S4uSmEOhKE26k8rYtnbIIM/s1600/gamers+mob.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img alt="angry gamers mob " border="0" height="223" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWyEjp0jSnAwncFCvh5eMVqJ7MSrzujY-LmKtGDSKaUsADPq-qOM4AcH-9k5ST4iVpUX6ljSB2FM3GveqjciuepN5d1Ym4CQjYT0ZyZRlDs93wx4Qss8gKZ8S4uSmEOhKE26k8rYtnbIIM/s400/gamers+mob.jpg" title="angry gamers mob " width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
Other than fanboy-ism against exclusives (the other half of the problem) we have to admit that we as a community have turned into a very &lt;b&gt;pessimistic&lt;/b&gt; one, with some "arguments" that are really short of not making any sense. If we take Street Fighter V as an example, we can mention the fact that some people state that the game should had been delayed until June for it to be released completely. This makes sense in some ways, but if you really think about it... Wouldn't it be the same thing? If you were raised at the same time I did, you would know that sometimes we would had given anything to have a piece of the game early in order to satisfy our hunger while the rest of it was released. We went as far as going around buying demos (Remember those playstation&amp;nbsp;&lt;a href="https://www.youtube.com/watch?v=S5zCPsCBBOQ" target="_blank"&gt;Jampack demo discs&lt;/a&gt;?) and I still remember how a group of friends and I played the heck out of the Tony Hawk's Pro Skater demo, up until the day it was finally released. It was crazy, but fun as hell even if it was just one stage and 2 skaters. A similar thing happened with Cool Boarders 2, so you can imagine.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg6GaYSjpeG6skLD3tzxSLQDcNqQFEyRt3YEPwuj2Zu4cRHwR1C-Ze7_Nv6H2-oQWJO7eddp0_xcDLsuuMS00O4L3vcTZGHgudnVmz6fjdLucnq-3MteuEhQxyafxnuX4YK6KJ6WYOUyLMh/s1600/SFV-RyuVsBison.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img alt="Street Fighter V Ryu vs Bison" border="0" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg6GaYSjpeG6skLD3tzxSLQDcNqQFEyRt3YEPwuj2Zu4cRHwR1C-Ze7_Nv6H2-oQWJO7eddp0_xcDLsuuMS00O4L3vcTZGHgudnVmz6fjdLucnq-3MteuEhQxyafxnuX4YK6KJ6WYOUyLMh/s400/SFV-RyuVsBison.jpg" title="Street Fighter V Ryu vs Bison" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
My overall point about this subject is that even though criticism is good (anybody who ever read this blog knows that I bash companies a lot), we still need to do it in a precise and close to surgical way. It needs to be like this because we will otherwise sound like an unorganized angry mob instead of an educated group of people pointing out flaws in the products related to our favorite hobby. The pouting attitude doesn't help at all and just unnecessarily throws dirt on top of games that can be good, but are not given the chance just because their first impression was problematic. We have to accept that technology has enabled games to have updates and this means that most of your concerns can and most probably will be fixed in a set amount of time, so have patience and wait a little.&lt;br /&gt;&lt;br /&gt;Ready your flame throwers for&lt;b&gt;&lt;u&gt; companies that just plain ignore you&lt;/u&gt;&lt;/b&gt;. For the rest just give them some time and see how hey react before raining hell on them. We need a lot more patience and positivism if we want the gaming scene to be as enthusiastic and awesome as it once was. Companies are not saints, I know, but we can't afford to make a ruckus that will kill, rather than fix the games we love. Think about this the next time you want to point your pitchforks and torches against a game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;</description><link>http://gamertologistzone.blogspot.com/2016/02/street-fighter-v-shows-how-pessimistic.html</link><author>noreply@blogger.com (PrinceAlucard)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTUwHS7bGP4yTWG4qhMPdPJwUQ7Q36WUPyj_EnqZUMrpHFTTE3SkerUdbpLmW4DqSDxielF-brBlNLfYhO5ESdgcoMVI8DShUY0EFk8Q280jSCzshpws-LS7FllRNRcKkxKVJ8srEWD5jh/s72-c/SFV-Cammy.jpg" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2108547279957288801.post-7736822506227379149</guid><pubDate>Sat, 26 Dec 2015 07:18:00 +0000</pubDate><atom:updated>2015-12-26T19:33:08.825-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">casual gamers</category><category domain="http://www.blogger.com/atom/ns#">dark cloud</category><category domain="http://www.blogger.com/atom/ns#">gamertologist</category><category domain="http://www.blogger.com/atom/ns#">gaming analysis</category><category domain="http://www.blogger.com/atom/ns#">hardcore gamers</category><category domain="http://www.blogger.com/atom/ns#">metal gear solid V</category><category domain="http://www.blogger.com/atom/ns#">old school gaming</category><category domain="http://www.blogger.com/atom/ns#">video games</category><category domain="http://www.blogger.com/atom/ns#">videogames</category><title>The real reason why old school gamers are not so hyped about modern games</title><description>Hey folks, I wasn't going to write today (just after Christmas), but while playing Dark Cloud (the PS4 version) I realized that all this time I have been analyzing and ranting about the old school vs new school topic in a very superficial way. First, I am going to shoot down all my own misconceptions and then I'm going to explain my new point of view on this subject, so let's get busy and start this up. Keep in mind that the phrases that are &lt;b&gt;bold&lt;/b&gt; and &lt;u&gt;underlined&lt;/u&gt; will serve their purpose on the final explanation.&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;Warning: This article came a little longer that I expected so I hope you like reading&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg6hGGxVN2-YFVN-XOnfCfF-1bkDaMLm1J3k49Zb9bFKTqh_x2Y78bx7GJtQsgWskQlfldhWHN81ePZT2v2MMb8geh9aQCnpTv8Xe2iS2uJaI8gm6TExYSghD_IlP21SVOVsfCf4Mlv0ST2/s1600/mgsV.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg6hGGxVN2-YFVN-XOnfCfF-1bkDaMLm1J3k49Zb9bFKTqh_x2Y78bx7GJtQsgWskQlfldhWHN81ePZT2v2MMb8geh9aQCnpTv8Xe2iS2uJaI8gm6TExYSghD_IlP21SVOVsfCf4Mlv0ST2/s400/mgsV.png" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Yes, it is incomplete, but it takes a while to get to the end.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style="font-size: large;"&gt;Misconception #1: Modern games are smaller in scope.&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
This one has been going around my head for a while now. Some gamers say that modern videogames have become smaller in scope, but the advent of open world and sandbox games beg to differ. The truth is that if we take some exceptions out of the equation, games seem to be getting bigger, for example Metal Gear Solid V even in its incomplete state is still bigger than the previous installments. Now let's be clear about something. Modern games have become bigger and have more stuff to do, but &lt;b&gt;&lt;u&gt;bigger isn't always better&lt;/u&gt;&lt;/b&gt;, keep that in mind.&lt;br /&gt;
&lt;br /&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjyxIYPxqkqAsSQSr2btRU96lhBWTOto-cpSdCxv75OcjbjEcf3tqH_-MdTN-KbdZFQMYYhfPam4QF6m8IQtE-ztZr5rq-GurCP9iXPC7EEytb7GfVwcjwJ1ATbtzCsuAhaOOAnVKfnzkxT/s1600/DarkCloud.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="216" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjyxIYPxqkqAsSQSr2btRU96lhBWTOto-cpSdCxv75OcjbjEcf3tqH_-MdTN-KbdZFQMYYhfPam4QF6m8IQtE-ztZr5rq-GurCP9iXPC7EEytb7GfVwcjwJ1ATbtzCsuAhaOOAnVKfnzkxT/s400/DarkCloud.png" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Once again glued to a game that has the same simplicity as some of the modern ones.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style="font-size: large;"&gt;Misconception #2: Modern games are too simple.&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
In order to debunk this failed hypothesis, I had to look back at some of the games that are considered classics. Take Dark Cloud for example. The premise of that game is really really simple and although the game is really good, it is basically a dungeon crawler that tried to have a Legend of Zelda vibe (Sony even dared to call it "The Legend of Zelda Killer" at the time). It is quite safe to say that if it weren't for the re-building towns element and the interesting weapon system it had, the game would had passed under the radar at the time and to be frank, the first time I saw it I wasn't so moved by it, mostly because I was accustomed to other types of JRPG and was not into their simpler brethren called dungeon crawlers. What I mean by all this is that modern games are not necessarily simpler in nature when compared to old school classics, so that means that simplicity is not the problem, but the&amp;nbsp;&lt;b&gt;&lt;u&gt;overdoing of simplistic ideas&lt;/u&gt;&lt;/b&gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3l4_4C_Wst29NsbJWBZULO6jl1kovD4ni4RD1BeLG9l3v4ntl_S8Er1Y1Tiss0jWsRrYNjV5CYZrHSQx1vPY1ExDKKbrxA0GMMPPt6uRG7_yJLLkbIYbF_zw_ejUGY1fq9dLOhhHzjZs5/s1600/gaminghandholding.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="223" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3l4_4C_Wst29NsbJWBZULO6jl1kovD4ni4RD1BeLG9l3v4ntl_S8Er1Y1Tiss0jWsRrYNjV5CYZrHSQx1vPY1ExDKKbrxA0GMMPPt6uRG7_yJLLkbIYbF_zw_ejUGY1fq9dLOhhHzjZs5/s400/gaminghandholding.jpg" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Sometimes it is just obvious, but oh well...Keep reading.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style="font-size: large;"&gt;Misconception #3: Modern games always hold you by the hand.&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
This one is half true, but only on certain games and some limited aspects. Don't get me wrong, I am pretty much against games becoming casual oriented, but I have to admit that many technical fixes that have come to pass are really good. From been able to skip cutscenes, smarter save game schemes, been able to continue from more reasonable points when losing (avoiding having to repeat all the story cutscenes and build up) are nice fixes that eliminate some of the annoyances that we used to suffer in the past. The problem begins when &lt;b&gt;&lt;u&gt;developers try to fix what it's not broken&lt;/u&gt;&lt;/b&gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhngIvzivsxRoho4jdizPaeD5hU6FreOz8LIXD_XBQXkLf729Wy0QG5XvTsehd8skq0uHtysCPpValFLK3PcxuA8mRciGVsYM7cB8ArIMH5P-ulasfNnME-Pt1_yXEAdlUduwKy0c-uDe_H/s1600/mindlessgaming.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhngIvzivsxRoho4jdizPaeD5hU6FreOz8LIXD_XBQXkLf729Wy0QG5XvTsehd8skq0uHtysCPpValFLK3PcxuA8mRciGVsYM7cB8ArIMH5P-ulasfNnME-Pt1_yXEAdlUduwKy0c-uDe_H/s400/mindlessgaming.jpg" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Repetitive is one thing, but zombified in front of the screen is another.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style="font-size: large;"&gt;Misconception #4: Modern games are mindless.&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
This one is one of those complaints that gets repeated over and over again over an old school vs new school argument, but if we take a look at the classic games we still enjoy and defend so much, we can see that this statement crumbles beneath its own weight. Many of the games we see as "heralds of a better era" can be pretty complex, but also many of them are quite mindless. In fact, some of them actually rely in the repetition of actions (like grinding) and design patterns that follow a loop, which are things that we mostly blame on the modern era, but were there from the very beginning. Now with that out of the way we can state that the level of "mindless gameplay" is not a defining factor and that the real issue is how they handle that mindlessness, because a game can be monotonous and fun, but only if doesn't make it a &lt;b&gt;&lt;u&gt;vain and pointless process&lt;/u&gt;&lt;/b&gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCnIukjHNLDT-AJFg8Xo7zve16NfVVStoIsRCdNMtjU0i7DXi3D3j3Q0XxyHxTgDLjhM4Wq-QrYsSqj-ot2JhY0JV9LzNMhqi49hV9WfIgceCK600-HCtcRQ4Ypx7io8WYlj2SKzFt0ARS/s1600/90s+gamer.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCnIukjHNLDT-AJFg8Xo7zve16NfVVStoIsRCdNMtjU0i7DXi3D3j3Q0XxyHxTgDLjhM4Wq-QrYsSqj-ot2JhY0JV9LzNMhqi49hV9WfIgceCK600-HCtcRQ4Ypx7io8WYlj2SKzFt0ARS/s400/90s+gamer.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style="font-size: large;"&gt;What we old school gamers really think then?&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
That is a question that has a really simple answer and while it may look as if I am criticizing my own way of thinking as a gamer, believe me I am not, as this is perfectly o.k. and I even encourage it so bear with me. The real thing about us old schoolers vs modern gaming is just one thing...&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: left;"&gt;
&lt;b&gt;&lt;span style="font-size: large;"&gt;&lt;i&gt;&lt;u&gt;We don't want to compromise our gaming experience&lt;/u&gt;&lt;/i&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;b&gt;&lt;span style="font-size: large;"&gt;&lt;i&gt;&lt;u&gt;&lt;br /&gt;&lt;/u&gt;&lt;/i&gt;&lt;/span&gt;&lt;/b&gt;

You may be asking yourself what I meant by "compromise" so I will explain. By "compromise our gaming experience" I meant having unwanted mandatory changes that feel like baggage in the mind of any old schooler who values a simple, but solid gaming session. For example:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;We sometimes resent and classify a certain game element as unnecessary because it becomes a hassle and it feels like it's been force fed to us.&amp;nbsp;&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;On other occasions we see how the developers took a familiar sense of simplicity and exaggerated it exponentially to a point where we feel like we wasted money on the game.&amp;nbsp;&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;At some points we may even feel that all of our efforts in a game have no real value because we are only catering to a network structure that aims to keep us playing for years (mmorpgs don't count for this statement) making it all feel like a chore or like a mobile game on steroids.&amp;nbsp;&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Last but not least, we sometimes feel like a game tried to be so big and open that each objective feels like a mile away with a path filled with pointless filler content. It's like having to go to the grocery store to get some supplies, but having to talk and do some favors to each of your neighbors before you finally get to the place you wanted to go on the first place. Some games do really good at this, but then companies start to imitate the trend and quality is lost. This serves to prove that not every game is meant to have an open world.&amp;nbsp;&lt;/li&gt;
&lt;/ul&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhTWxN7-pu4i7hKZxrGpy5PTkQyjQyHT8qMpH1UbmX9CYrq694DmMIp3M2QdFZ4iTkws3LaeJOJZm2PuACJ1-4-hjDAtlgBbV8Eqky7pux9NRpPOqjn8kE1ec2uG1m6efVUCWWJtt3tgKjo/s1600/annoyed.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="205" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhTWxN7-pu4i7hKZxrGpy5PTkQyjQyHT8qMpH1UbmX9CYrq694DmMIp3M2QdFZ4iTkws3LaeJOJZm2PuACJ1-4-hjDAtlgBbV8Eqky7pux9NRpPOqjn8kE1ec2uG1m6efVUCWWJtt3tgKjo/s400/annoyed.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
For us, some modern elements that have become standards are just extra weight that we don't need. We feel that resources could be put to a better use and that we should go back to having games that are dualistic in nature (main game&amp;nbsp;+ extra stuff) rather than a merge of "one size fits all" features. Some modern games still do the right thing, but many don't, and we don't understand why they become hits in the gaming scene. It is quite complex to say this, but although we were raised with old school games, we feel like we are actually regressing to the days of Atari instead of the modern gaming perfection we expected. Maybe this is because most of us were raised in the 90's so we didn't lived those rudimentary gaming days in the 70's/early 80's so our school of thought is in the middle of gaming history (for the time being).&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgnG02KJzVBX4iB9CAFFQH82SdYw-wCfemC_uI8gQqJQE9fsB1Q3PMwv66m6oIg3tnxcxY_WyzXM9chPnrXardVpwRMw4FLUoHVtmVv-06zsdyiL1YVRq-q8XISIOvHFyRz_wm2vrVPQTME/s1600/TheIndustryToday.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img alt="gaming industry today" border="0" height="246" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgnG02KJzVBX4iB9CAFFQH82SdYw-wCfemC_uI8gQqJQE9fsB1Q3PMwv66m6oIg3tnxcxY_WyzXM9chPnrXardVpwRMw4FLUoHVtmVv-06zsdyiL1YVRq-q8XISIOvHFyRz_wm2vrVPQTME/s400/TheIndustryToday.png" title="gaming industry today" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;This is the gaming industry as it stands today (minus a few exceptions)&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style="font-size: large;"&gt;In summary&lt;/span&gt;, we just don't want to compromise our gaming experience for the sake of others (mostly the game publishers out there). We don't think that the gaming scene has changed so much from the days of old, but we feel like it is out of balance and 100% profit oriented instead of been something that really caters to everyone (they use that phrase a lot these days, but we all know that most of the time it is not true).&lt;br /&gt;
&lt;br /&gt;
Now that all the explanation has ended, tell me what you think. Is this is the real reason why old schoolers are skeptic about the future? Is it selfishness or only a set of high quality standards? Is our gaming taste just too expensive to make? Reading about your thoughts on this subject would be awesome.&lt;/div&gt;
</description><link>http://gamertologistzone.blogspot.com/2015/12/the-real-reason-why-old-school-gamers.html</link><author>noreply@blogger.com (PrinceAlucard)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg6hGGxVN2-YFVN-XOnfCfF-1bkDaMLm1J3k49Zb9bFKTqh_x2Y78bx7GJtQsgWskQlfldhWHN81ePZT2v2MMb8geh9aQCnpTv8Xe2iS2uJaI8gm6TExYSghD_IlP21SVOVsfCf4Mlv0ST2/s72-c/mgsV.png" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2108547279957288801.post-4249439437772178716</guid><pubDate>Tue, 08 Dec 2015 06:48:00 +0000</pubDate><atom:updated>2015-12-07T22:48:22.880-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">3ds</category><category domain="http://www.blogger.com/atom/ns#">bravely second</category><category domain="http://www.blogger.com/atom/ns#">exist archive</category><category domain="http://www.blogger.com/atom/ns#">japanese games</category><category domain="http://www.blogger.com/atom/ns#">jrpg</category><category domain="http://www.blogger.com/atom/ns#">nier automata</category><category domain="http://www.blogger.com/atom/ns#">persona 5</category><category domain="http://www.blogger.com/atom/ns#">PS3</category><category domain="http://www.blogger.com/atom/ns#">ps4</category><category domain="http://www.blogger.com/atom/ns#">role playing games</category><category domain="http://www.blogger.com/atom/ns#">rpg</category><category domain="http://www.blogger.com/atom/ns#">video games</category><category domain="http://www.blogger.com/atom/ns#">videogames</category><title>5 JRPG to look for in 2016</title><description>Hello my friends! It's good to be back and now that I'm here blogging again let's have something for my favorite genre of all, which is Japanese RPG games. I've recently noticed how even some of my friends (who are also hardcore jrpg fans) are kind of lost about what the Japanese role playing game scene will offer to us in the near future, so I've decided to stop my almost non-stop marathon of&amp;nbsp;&lt;a href="https://www.youtube.com/watch?v=m_h80NRMm9A" target="_blank"&gt;Xenoblade Chronicles X&lt;/a&gt; for a while and make a little guide of whats heading our way in the form of confirmed west side releases.&lt;br /&gt;
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&lt;b&gt;Note:&lt;/b&gt; &lt;i&gt;Although this guide is supposed to be only composed of games that will be released on 2016, I will start it by mentioning one that is coming this month.&lt;/i&gt;&lt;br /&gt;
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&lt;b&gt;&lt;span style="font-size: large;"&gt;Exist Archive&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
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&lt;iframe allowfullscreen="" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/uUjd1b3tVAc/0.jpg" frameborder="0" height="266" src="https://www.youtube.com/embed/uUjd1b3tVAc?feature=player_embedded" width="320"&gt;&lt;/iframe&gt;&lt;/div&gt;
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&lt;b&gt;Platforms:&lt;/b&gt; PS4, PSVITA&lt;/div&gt;
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&lt;b&gt;Western release date:&lt;/b&gt; December 17, 2015&lt;/div&gt;
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It still baffles me that not many rpg fans are aware about this game, especially considering that this is in fact the successor of the &lt;a href="http://valkyrieprofile.wikia.com/wiki/Valkyrie_Profile" target="_blank"&gt;Valkyrie Profile&lt;/a&gt; series, sharing the same gameplay elements and featuring a similar plot involving life beyond death. So far the gameplay footage that the developers have released into the public shows that the game will be a side-scroller, but the fights within the game will be turn based and the story goes around the main character dying and instantly appearing on a strange alternate dimension. What is different between Valkyrie Profile and Exist Archive is that the side-scrolling exploration on this one has a lot more interaction and will probably have backtracking and puzzle elements similar to a "metroidvania" game, which is something that will add a lot to the overall game. This one is coming up soon, so prepare those wallets.&lt;/div&gt;
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&lt;b&gt;&lt;span style="font-size: large;"&gt;Star Ocean: Integrity and Faithlessness&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
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&lt;iframe allowfullscreen="" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/-O2joc_ND3o/0.jpg" frameborder="0" height="266" src="https://www.youtube.com/embed/-O2joc_ND3o?feature=player_embedded" width="320"&gt;&lt;/iframe&gt;&lt;/div&gt;
&lt;b&gt;Platforms: &lt;/b&gt;PS3, PS4&lt;br /&gt;
&lt;b&gt;Western release date: &lt;/b&gt;TBA 2016&lt;br /&gt;
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This one began as a simple tease by Square Enix where they published an enigmatic website sometime ago, but finally after a long stream of trollings and false hopes, a new Star Ocean game was actually announced. If you look at the gameplay video, you can see that the game will take sort of an action rpg-ish style, but at the same time it keeps all of the original goodies that we are accustomed to when we talk about a Star Ocean game. The game has no specific release date for the west, but considering that the Japanese version of the game will be released on February, I'd say we will probably be playing Star Ocean by Summer.&lt;br /&gt;
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&lt;b&gt;&lt;span style="font-size: large;"&gt;Nier: Automata&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
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&lt;iframe allowfullscreen="" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/ARHVKZ5K1b0/0.jpg" frameborder="0" height="266" src="https://www.youtube.com/embed/ARHVKZ5K1b0?feature=player_embedded" width="320"&gt;&lt;/iframe&gt;&lt;/div&gt;
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&lt;b&gt;Platforms:&amp;nbsp;&lt;/b&gt;PS4&lt;br /&gt;
&lt;b&gt;Western release date:&amp;nbsp;&lt;/b&gt;TBA 2016&lt;br /&gt;
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The first Nier game was released in 2010 and while it may have passed unnoticed for some, it gained quite a following and had a good reception between those who played it. Now Square Enix joins up with Platinum Games and they are going full force with it's sequel, side named "Automata". This new Nier game seems to be featuring the same action rpg mechanics and open world of the last one, but this time it looks like the game will be a lot more focused and solid. It is also worth noting that this time, the game will jump a little into the futuristic side where the main character has to deal with all sorts of robots and machines in an earth that has been invaded by a mysterious race of mechanical based life forms. No official release date has been announced, but we could try to guess and say this one could be on shelves by late Summer or early Autumn 2016 although we could be surprised with an earlier date as new announcements are made.&lt;br /&gt;
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&lt;b&gt;&lt;span style="font-size: large;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
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&lt;b&gt;&lt;span style="font-size: large;"&gt;Bravely Second: End Layer&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
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&lt;iframe width="320" height="266" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/k9ZCKGVzQ9M/0.jpg" src="https://www.youtube.com/embed/k9ZCKGVzQ9M?feature=player_embedded" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;/div&gt;
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&lt;b&gt;Platforms:&amp;nbsp;&lt;/b&gt;3DS&lt;br /&gt;
&lt;b&gt;Western release date:&amp;nbsp;&lt;/b&gt;Spring 2016&lt;br /&gt;
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Called by some "the Final Fantasy of these modern times", Bravely Default is known to be the game that brought Square back to the JRPG scene and it's sequel will come to the west in 2016 to the delight of all jrpg fans in this part of the planet. The game promises to have the same goodies that the first one delivered, but a lot of new and awesome things to add up. I expect another epic story and a bigger world than the previous game so this is definitely the one Japanese rpg to have on a handheld console, mostly because real classic JRPG experiences are kind of scarce on that type of platform.&lt;br /&gt;
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&lt;b&gt;&lt;span style="font-size: large;"&gt;Persona 5&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
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&lt;iframe width="320" height="266" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/OcVCE_2ES_Y/0.jpg" src="https://www.youtube.com/embed/OcVCE_2ES_Y?feature=player_embedded" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;/div&gt;
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&lt;b&gt;Platforms:&amp;nbsp;&lt;/b&gt;PS3/PS4&lt;br /&gt;
&lt;b&gt;Western release date:&amp;nbsp;&lt;/b&gt;Summer 2016&lt;br /&gt;
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This one needs no introduction to any JRPG fan and it will (hopefully) be released on Summer 2016. Last thing we knew was that the game had been delayed (again) and while we got a few nice trailers, most of us felt like this was the jrpg to have this Christmas. From what we have seen from the game since it was first announced, it will feature the same mood and atmosphere that the Persona games are famous for, but it will also have an added layer of exploration where you will have to actually run and even jump on things in order to get ahead in certain areas. This one seems pretty strong, so I'm sure that all this waiting game was actually worth it. &lt;br /&gt;
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&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhgvgrftrRPALZGGW3QJq30rM68XXURT_pUwnocPgotGU7FJRHvooyXNekEtI4dNEsGZPiJcffh61Akh32c9AVrW6d7Xy22lcpTcAyc_WmCUEuTIcMGfaWJ98sy1RR1C2P9nOb7JqlKY7fn/s1600/XenoBladeChrX.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhgvgrftrRPALZGGW3QJq30rM68XXURT_pUwnocPgotGU7FJRHvooyXNekEtI4dNEsGZPiJcffh61Akh32c9AVrW6d7Xy22lcpTcAyc_WmCUEuTIcMGfaWJ98sy1RR1C2P9nOb7JqlKY7fn/s400/XenoBladeChrX.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;b style="background-color: white;"&gt;&lt;span style="color: #0b5394;"&gt;Wrapping things up&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
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Well ppl, there you have 5 Japanese RPGs to keep you busy in 2016. It is important to state that this is just the tip of the iceberg, as there are many other games like these coming in 2016 and if I had kept going, the list would had been bigger than planet Mira on Xenoblade Chronicles X, so yeah that's quite big. If you want to see a full list of the JRPG games coming on 2016 you can check it &lt;a href="https://www.reddit.com/r/JRPG/wiki/upcoming_jrpg_releases" target="_blank"&gt;HERE&lt;/a&gt;. I know I've been ranting a lot about the lack of this genre in the past, but I think this is it. 2016 is the year of the JRPG and the future looks awesome! &lt;br /&gt;
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&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;br /&gt;</description><link>http://gamertologistzone.blogspot.com/2015/12/5-jrpg-to-look-for-in-2016.html</link><author>noreply@blogger.com (PrinceAlucard)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://img.youtube.com/vi/uUjd1b3tVAc/default.jpg" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2108547279957288801.post-5958427360766854681</guid><pubDate>Sat, 27 Jun 2015 21:27:00 +0000</pubDate><atom:updated>2015-06-27T14:27:11.602-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">comic book series</category><category domain="http://www.blogger.com/atom/ns#">comic books</category><category domain="http://www.blogger.com/atom/ns#">comic fans</category><category domain="http://www.blogger.com/atom/ns#">comics</category><category domain="http://www.blogger.com/atom/ns#">cool stories</category><category domain="http://www.blogger.com/atom/ns#">fun stuff to read</category><category domain="http://www.blogger.com/atom/ns#">ghost strands</category><category domain="http://www.blogger.com/atom/ns#">interesting read</category><category domain="http://www.blogger.com/atom/ns#">mystery</category><category domain="http://www.blogger.com/atom/ns#">noir stories</category><title>Ghost Strands - A Comic series worth checking</title><description>I know I mostly write about video games and life as a gamer, but sometimes I like to dwell in other venues of related entertainment like anime and comics because sometimes they just go together in the mind of any gamer. Now because of that, today I'm going to talk about a comic book series that really got my attention. It was brought to me by a friend and it seems like it will be a very interesting series once it gets officially published. Wanna know what I'm talking about? Keep reading my friend.&lt;br /&gt;
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&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiFZfnub3fOqRYrV92z5eHcKxYp_HbAvwrW3F9b_oW_7k1Y7GUDEVTqpD9rK-wkRpgDv5SKMrrRk6t0EWAl_cqKwnrolP_aOt6wStJKtFjRg_FxgMQVZOp-VT3WVmGQHDeuOMV9PkbnvZSg/s1600/GS_ManInCoatFace.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img alt="Ghost Strands" border="0" height="221" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiFZfnub3fOqRYrV92z5eHcKxYp_HbAvwrW3F9b_oW_7k1Y7GUDEVTqpD9rK-wkRpgDv5SKMrrRk6t0EWAl_cqKwnrolP_aOt6wStJKtFjRg_FxgMQVZOp-VT3WVmGQHDeuOMV9PkbnvZSg/s400/GS_ManInCoatFace.png" title="Ghost Strands" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;b&gt;&lt;span style="font-size: large;"&gt;Ghost Strands &lt;a href="http://www.ghoststrands.com/"&gt;(website)&lt;/a&gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;Presented by:&lt;/b&gt; &lt;a href="https://www.facebook.com/monkeymanlabs"&gt;Monkey Man Labs&lt;/a&gt;&lt;br /&gt;
&lt;b&gt;Published by:&lt;/b&gt; &lt;a href="http://rottenapplecomics.com/"&gt;Rotten Apple Comics&lt;/a&gt;&lt;br /&gt;
&lt;b&gt;Written by:&lt;/b&gt; &lt;a href="https://www.facebook.com/allyn.jensrud?__mref=message_bubble"&gt;Allyn Jensrud&lt;/a&gt;&lt;br /&gt;
&lt;b&gt;Art by:&lt;/b&gt; &amp;nbsp;&lt;a href="https://www.facebook.com/Thermonuclearart?fref=ts&amp;amp;__mref=message_bubble"&gt;Erik Lervold&lt;/a&gt;&lt;br /&gt;
&lt;b&gt;Genres and themes: &lt;/b&gt;Noir, Mystery, Paranormal, Crime, Action&lt;br /&gt;
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Ghost Strands story goes around a seemingly normal guy called Jack (who has a very big problem paying his debts and avoiding getting into new ones) that is suddenly stalked by a long haired mysterious man in a trench coat (Hellsing style). This man seems to know everything about Jack and he gives him the obligation of successfully completing certain "missions" or else his life will be taken. The first mission that is assigned to Jack by the mysterious man seems like a simple one, but the circumstances could not be worse as it is a matter of life and death and Jack is just stuck at a bar while the clock is ticking.&lt;br /&gt;
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If you want to know what happens next I suggest you get the first comic book issue when it goes on sale, but if you need to have a tip about it, let's say that the line between failure and success gets really thin, as Jack has certain mix ups that put him in quite a tough spot. Will he complete his mission in time or will he fail and die as a result? That is for you to discover.&lt;br /&gt;
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&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjjv5abAr4lgYZ-cf8Vr7wd_dwdFKHh7b5GcqDEW0K0WUWoVEA9_1jWAGnlg-VXKj7pJb1J1MIA6mXyxjqawc5NeVheqSHaR78eDIoOlewRvH-T7rton0y-fKEfdmINBVt2z1rp7GCSERT2/s1600/GS_CoatManDrinking.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img alt="Ghost Strands" border="0" height="145" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjjv5abAr4lgYZ-cf8Vr7wd_dwdFKHh7b5GcqDEW0K0WUWoVEA9_1jWAGnlg-VXKj7pJb1J1MIA6mXyxjqawc5NeVheqSHaR78eDIoOlewRvH-T7rton0y-fKEfdmINBVt2z1rp7GCSERT2/s400/GS_CoatManDrinking.png" title="Ghost Strands" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
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The first impression you will probably get when reading this comic series is that of a simple noir story, but once the mysterious man appears it goes the way of mystery as lots of questions will begin flooding your mind while you continue reading. Those could be questions like:&lt;br /&gt;
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&lt;i&gt;Who is the man with the coat? Why does he forces Jack to do stuff for him?&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;Why is that man so certain that he can just kill Jack that easily?&lt;/i&gt;&lt;br /&gt;
&lt;i&gt;How will Jack deal with this sort of ordeal?&lt;/i&gt;&lt;br /&gt;
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I have my own theories about it, but I will let you make your own after you read it. This is the kind of comic book story that has a really big potential of growing and expanding into its own little universe as it has all the needed elements like a big enough setting and a strong argument that has a lot of unknown details that can be uncovered little by little.&lt;br /&gt;
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&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgAPbQWgrDKcY6rHZMMvC-guuje7Eb2qMO9FVOvZptQ1GBQGzhn7qNmKSeUnGi4Ljyv9PXeRft3FYxa6_PfNOoiwanenZdp9vGYBWF9oYCAJ_EVS5O_P34Ejd-vZTw_vkOFFhFwub9I-Tx7/s1600/GS_Bar.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img alt="Ghost Strands" border="0" height="242" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgAPbQWgrDKcY6rHZMMvC-guuje7Eb2qMO9FVOvZptQ1GBQGzhn7qNmKSeUnGi4Ljyv9PXeRft3FYxa6_PfNOoiwanenZdp9vGYBWF9oYCAJ_EVS5O_P34Ejd-vZTw_vkOFFhFwub9I-Tx7/s400/GS_Bar.png" title="Ghost Strands" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
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The art in Ghost Strands is another thing that I found to be pretty cool. The colors used and the style implemented in the drawings give it a noir feeling from the get go and even on scenes that happen outdoors, it manages to keep the gloomy and mysterious mood going. Some of the expressions they gave to the characters are like a tell tale sign about the world surrounding Jack been one full of people with strange agendas and even stranger happenings. In summary, the art direction taken by Erik Lervold gives the correct look and sets the best mood for the story, which is one of the most important things in any story driven work of art.&lt;br /&gt;
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&lt;b&gt;Could Ghost Strands be a video game?&lt;/b&gt;&lt;br /&gt;
Yeah I know, I'm always putting video games on everything, but hey I can't help but think about how a series like this would look with the art and gameplay style of Telltale games. It does have the mystery and the action, so yeah my gamer sense is tingling with mental pictures of how could this be and I am really liking what my mind is seeing. We should see more of these kind of stories in the gaming scene, as they are interesting and engaging, Well... I guess I just love these kind of plots and I know many of you do so too.&lt;br /&gt;
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&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh7sgc1a4qi764gJ-JUfHMBS82Y1UjLi1kjHNX-9NxR3dbyc1-Y70J1q_eHL3bVbXclLRuSYeGVz1rbwVTHqAoeYuHfVZDZsVPa8MWSvVFrDCG2DrocbzD4oV5pmd-JDld4o-Hy2_L6Y0db/s1600/GS_MysteryGirl.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img alt="Ghost Strands" border="0" height="123" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh7sgc1a4qi764gJ-JUfHMBS82Y1UjLi1kjHNX-9NxR3dbyc1-Y70J1q_eHL3bVbXclLRuSYeGVz1rbwVTHqAoeYuHfVZDZsVPa8MWSvVFrDCG2DrocbzD4oV5pmd-JDld4o-Hy2_L6Y0db/s400/GS_MysteryGirl.png" title="Ghost Strands" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;b&gt;&lt;span style="color: #0b5394;"&gt;Wrapping it up&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
There you have it folks. It has been a long time since I last started reading a comic book series, but this one has sparked my interest again so I recommend it to you people. If you are a fan of comic books, you should check this one out as it has the makings of a cool and mystery filled story, sort of like a noir story that feels like manga, but reads like an American comic book which is quite a nice mix. I currently don't have the final publishing date for this comic book series, but I will be sure to share it with you people as soon as I get it, so stay tuned.&lt;br /&gt;
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&lt;b&gt;&lt;span style="color: #cc0000;"&gt;Bonus Stage!&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
As an extra I would like to mention another on going comic series. This one is called &lt;b&gt;The Red Calaveras&lt;/b&gt;&amp;nbsp;(also drawn by Erik Lervold) and very much like Ghost Strands, it seems to be quite cool. The series already has a lot of scenes posted on it's website, so once I get to read them all I will make a review about it, be sure of it.&lt;br /&gt;
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If you want to go to the Red Calaveras site, click &lt;a href="http://www.redcalaveras.com/index.php?section=Comic&amp;amp;ID=380"&gt;HERE&lt;/a&gt;.&lt;br /&gt;
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&lt;br /&gt;</description><link>http://gamertologistzone.blogspot.com/2015/06/ghost-strands-comic-series-worth.html</link><author>noreply@blogger.com (PrinceAlucard)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiFZfnub3fOqRYrV92z5eHcKxYp_HbAvwrW3F9b_oW_7k1Y7GUDEVTqpD9rK-wkRpgDv5SKMrrRk6t0EWAl_cqKwnrolP_aOt6wStJKtFjRg_FxgMQVZOp-VT3WVmGQHDeuOMV9PkbnvZSg/s72-c/GS_ManInCoatFace.png" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2108547279957288801.post-2045181559374304854</guid><pubDate>Thu, 18 Jun 2015 03:15:00 +0000</pubDate><atom:updated>2015-06-27T14:31:48.518-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">dreamcast</category><category domain="http://www.blogger.com/atom/ns#">E3 2015</category><category domain="http://www.blogger.com/atom/ns#">expected game</category><category domain="http://www.blogger.com/atom/ns#">kickstarter campaign</category><category domain="http://www.blogger.com/atom/ns#">ryo hazuki</category><category domain="http://www.blogger.com/atom/ns#">sega</category><category domain="http://www.blogger.com/atom/ns#">sega classics</category><category domain="http://www.blogger.com/atom/ns#">shenmue</category><category domain="http://www.blogger.com/atom/ns#">shenmue 3</category><category domain="http://www.blogger.com/atom/ns#">video games</category><category domain="http://www.blogger.com/atom/ns#">videogames</category><category domain="http://www.blogger.com/atom/ns#">ys net</category><category domain="http://www.blogger.com/atom/ns#">yu suzuki</category><title>Don't know what Shenmue is? Then check this out.</title><description>Another one of the big bombs that were detonated in the Sony E3 conference this year was another heavily expected game and that game is &lt;b&gt;Shenmue 3&lt;/b&gt;. Now, other than the tons of articles about how it is getting funded at a machine gun pace (3.1 millions in 2 days and counting), you most probably don't know a thing about Shenmue as a gaming franchise. Now going forward from the premise that you decided to read this article in order to know what the fuss is all about, I am going to shed some light on what Shenmue is, while answering some the most asked questions about it.&lt;br /&gt;
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&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjY9kfK8ke7V4jyKQoAH7isWzT-KuwqFj4-qvI9GmQI3wpVFs8e2vhTo7xfiO3nm5ycLBxxthRAHWjHE6iphOv5vB3tNa1HI4EYykF92Hded7kV7RlaeB0wcTliLIX4FkS7uXnVmZGoEoPH/s1600/Shenmue_boxart.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img alt="Shenmue main art" border="0" height="251" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjY9kfK8ke7V4jyKQoAH7isWzT-KuwqFj4-qvI9GmQI3wpVFs8e2vhTo7xfiO3nm5ycLBxxthRAHWjHE6iphOv5vB3tNa1HI4EYykF92Hded7kV7RlaeB0wcTliLIX4FkS7uXnVmZGoEoPH/s400/Shenmue_boxart.png" title="Shenmue main art" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;b&gt;&lt;span style="font-size: large;"&gt;A little background...&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
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Shenmue was supposed to be the Dreamcast killer app back in the year 2000. It is Sega's most expensive and riskiest project to date, costing the whopping amount of 70 million dolars (&lt;b&gt;99 million&lt;/b&gt; on our present time). The game had a lot of promotion and at the time it was something we never had before. The game was super innovative in a lot of ways and it presented the very first detailed open world experience in any video game. An interesting note to the first Shenmue is that the game was going to be released on Sega Saturn, but Sega then decided to move it to the Dreamcast as the Saturn was beginning to lose the fight against the PlayStation and the Nintendo 64.&lt;br /&gt;
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&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;iframe allowfullscreen="" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/l0qUd5SAkGY/0.jpg" frameborder="0" height="266" src="https://www.youtube.com/embed/l0qUd5SAkGY?feature=player_embedded" width="320"&gt;&lt;/iframe&gt;&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
&lt;i&gt;Shenmue (Saturn vs Dreamcast)&lt;/i&gt;&lt;/div&gt;
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&lt;b&gt;&lt;span style="font-size: large;"&gt;If the game was so good, then why did it only achieved "moderate to low" success?&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
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Shenmue didn't do as bad as some people may have you believe. The real problem was that the production values were sky high and while many copies were sold, too many people just played it for free (a.k.a illegal copy of the game), which was one of the gravest problems that the Dreamcast had at the time. To give you an insight on how bad this problem was for Shenmue, imagine that Grand Theft Auto V (which costed 265 million dollars to make and promote) was just pirated away and played by a really big percentage of the gaming scene without paying a cent. As awesome as the game is, it would still have problems selling and that's what happened to Shenmue. it sold decently, but not enough to justify the productions costs.&lt;br /&gt;
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The game's sequel (Shenmue 2) was not even available for North American Dreamcast owners and to make matters worse, Grand Theft Auto III was already there taking up all the attention on the more popular and successful PlayStation 2. In the end, Shenmue 1 and 2 were just victims of bad decisions and bad luck.&lt;br /&gt;
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&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgebA_VRXhxUTaDi4Kw9GWDHkDuz5NIm3wbnUSDgFHLN1rsnLoasy550IcG4WeQ_NA-ih6C2D4zjn0R5qUFHXlgVTb3rNbgIA3AN-lnbQJD3EyoSniXwX4yp3GkQfU7_InEjqRuaGyISIwV/s1600/Shenmue_ryo_nozomi.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img alt="Shenmue Ryo Nozomi" border="0" height="251" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgebA_VRXhxUTaDi4Kw9GWDHkDuz5NIm3wbnUSDgFHLN1rsnLoasy550IcG4WeQ_NA-ih6C2D4zjn0R5qUFHXlgVTb3rNbgIA3AN-lnbQJD3EyoSniXwX4yp3GkQfU7_InEjqRuaGyISIwV/s400/Shenmue_ryo_nozomi.png" title="Shenmue Ryo Nozomi" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;b&gt;&lt;span style="font-size: large;"&gt;So what was the game about?&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
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Shenmue was all about playing on an open world that had little to none generic aspects. You had the main protagonist Ryo Hazuki on his quest for vengeance against an evil Kung Fu master called Lan Di that killed his father and stole their precious family relic, but instead of just running around killing tons of bad guys and/or just playing a lot of fetching quests, you had to basically live the world as close to real life as it was. Not only you had to investigate about the Lan Di by talking to people and gathering clues, but you had to train in order to learn new moves and become stronger as you also had the chance to explore a lot of places as the story progresses.&lt;br /&gt;
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Talking of exploration, as you go by the different towns and places in the game, Ryo can find all sorts of things to interact with, play mini-games, earn collectibles, fight some foes and find martial arts masters that can teach him new moves. He can also do other things like getting a job, making some bets and meeting lots of people all around town. To summarize it all, Shenmue is a game with a linear main quest, that is set on an open world that lets you advance at your own pace.&lt;br /&gt;
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&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;iframe allowfullscreen="" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/3rWZaqmO2HM/0.jpg" frameborder="0" height="266" src="https://www.youtube.com/embed/3rWZaqmO2HM?feature=player_embedded" width="320"&gt;&lt;/iframe&gt;&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
&lt;i&gt;Shenmue's fighting style is very similar to this.&lt;/i&gt;&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
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&lt;b&gt;&lt;span style="font-size: large;"&gt;So Ryo is a martial artist... Cool, but when does he fight?&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
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The game uses the same fighting system as Virtua Fighter (Ryo is kind of similar to Akira) and fights are almost entirely dependent on the story of the game. If the story puts you in a bad neighborhood you will get into fights, both in Virtua Fighter fashion (on the first Shenmue there is even an endurance fight where Ryo and an Ally have to beat 100 guys in a row) and on quick time event sequences. Keep in mind that this game is not a grind fest (unless you spent hours throwing kicks and punches at the air on training sessions) so enemies are not abundant, but when they appear you are sure to have some fun kicking their asses.&lt;br /&gt;
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&lt;i&gt;So we have covered it all, background, exploration and action. Now we are ready to begin...&lt;/i&gt;&lt;br /&gt;
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&lt;b&gt;&lt;span style="background-color: #f6b26b; font-size: large;"&gt;Wrapping things up&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;&lt;span style="font-size: large;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;
In summary, Shenmue is your alternative open world experience. It plays sort of like a sandbox game, but it feels like a mix between a simulation of daily life and an martial arts movie. The game really captures the feeling of that kind of flick and turns it into a game that is full of different feelings and moods. It is a really easy experience to get immersed into by combining a lot of different aspects into one, while giving it a cinematic feeling. Don't be fooled by what cynics can say and give this game a chance, especially with the third one coming up on &lt;b&gt;2016&lt;/b&gt;.&lt;br /&gt;
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&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjqYZG1NRW2zQuxUnHoImZYXcd7iaI_ZO99zhiTSYO6NnfOIPNSX3XnXSFLy_2IY7trwub6v7GmqoPT4W3123wgFEctGKU5TcKlaY9VBHWEbdsCA7-rgvzWG6cLXd7lig8u8NXpUOrm3IIj/s1600/Shenmue+3.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img alt="Shenmue 3 " border="0" height="251" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjqYZG1NRW2zQuxUnHoImZYXcd7iaI_ZO99zhiTSYO6NnfOIPNSX3XnXSFLy_2IY7trwub6v7GmqoPT4W3123wgFEctGKU5TcKlaY9VBHWEbdsCA7-rgvzWG6cLXd7lig8u8NXpUOrm3IIj/s400/Shenmue+3.png" title="Shenmue 3 " width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;b&gt;&lt;span style="background-color: #b45f06; color: white; font-size: large;"&gt;Shenmue 3 Kickstarter Campaign&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
If you would like to have the best game that Shenmue 3 can be, be sure to back it on Kickstarter. Right now, as I write this article it has reached 3.1 millions dollars and while this is a very good amount, we need to make sure that the game's funding goes full circle so that &lt;b&gt;Yu Suzuki&lt;/b&gt; can make the most out of his efforts and with the help of Sony deliver to us the awesome sequel we have been waiting for so long.&lt;br /&gt;
&lt;b&gt;&lt;br /&gt;&lt;/b&gt;
&lt;b&gt;If you want to see what this kickstarter campaign is all about, click &lt;span style="background-color: #b45f06; color: white;"&gt;&lt;a href="https://www.kickstarter.com/projects/ysnet/shenmue-3/updates"&gt;HERE.&lt;/a&gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
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&lt;br /&gt;</description><link>http://gamertologistzone.blogspot.com/2015/06/dont-know-what-shenmue-is-then-check.html</link><author>noreply@blogger.com (PrinceAlucard)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjY9kfK8ke7V4jyKQoAH7isWzT-KuwqFj4-qvI9GmQI3wpVFs8e2vhTo7xfiO3nm5ycLBxxthRAHWjHE6iphOv5vB3tNa1HI4EYykF92Hded7kV7RlaeB0wcTliLIX4FkS7uXnVmZGoEoPH/s72-c/Shenmue_boxart.png" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2108547279957288801.post-286329674300234012</guid><pubDate>Wed, 17 Jun 2015 05:49:00 +0000</pubDate><atom:updated>2015-06-18T20:37:47.715-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">aeris</category><category domain="http://www.blogger.com/atom/ns#">cloud strife</category><category domain="http://www.blogger.com/atom/ns#">E3</category><category domain="http://www.blogger.com/atom/ns#">E3 2015</category><category domain="http://www.blogger.com/atom/ns#">final fantasy 7 remake</category><category domain="http://www.blogger.com/atom/ns#">jrpg</category><category domain="http://www.blogger.com/atom/ns#">lifestream</category><category domain="http://www.blogger.com/atom/ns#">materia system</category><category domain="http://www.blogger.com/atom/ns#">midgar</category><category domain="http://www.blogger.com/atom/ns#">ps4</category><category domain="http://www.blogger.com/atom/ns#">sephiroth</category><category domain="http://www.blogger.com/atom/ns#">shinra</category><category domain="http://www.blogger.com/atom/ns#">sony e3</category><category domain="http://www.blogger.com/atom/ns#">Square Enix</category><category domain="http://www.blogger.com/atom/ns#">square soft</category><category domain="http://www.blogger.com/atom/ns#">video games</category><category domain="http://www.blogger.com/atom/ns#">videogames</category><title>Final Fantasy 7 Remake: The Hard Challenges Ahead</title><description>Most of us were astounded when the very much acclaimed remake was finally announced at the Sony E3 conference, but after all the celebration I know many of us started thinking about it and began asking ourselves "How are they specifically going to do this?". The question comes from the fact that all of the Final Fantasy games in the 90's were more about design and style than graphics, so if this is to be a remake... What hurdles will they have to go over in order for this remake to be as good as we expect it to be? That question sets a chain reaction of doubts like the ones you will see below.&lt;br /&gt;
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&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3XYJL53f3xDUUTZqIh_kBOwnF3UiqHkkvCeiWUR8FEP9zPOuxHUXNOSS_ydVZTshLuK9JrjdyPh1QrOdY3LkN1rZifgZhZ_VA1RqxDn48-GjYppGzEOaaqgRGOQwgjbRiFApMjdmbl640/s1600/FF7_turnbased.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img alt="Final Fantasy 7 Turn based battle" border="0" height="285" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3XYJL53f3xDUUTZqIh_kBOwnF3UiqHkkvCeiWUR8FEP9zPOuxHUXNOSS_ydVZTshLuK9JrjdyPh1QrOdY3LkN1rZifgZhZ_VA1RqxDn48-GjYppGzEOaaqgRGOQwgjbRiFApMjdmbl640/s400/FF7_turnbased.png" title="Final Fantasy 7 Turn based battle" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;b&gt;&lt;span style="font-size: large;"&gt;To be turn based or not to be?&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
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The first thing that most likely passed through the mind of many fans is the fighting system. Back in the day Final Fantasy 7 was all about classic turned based combat, but in today's day and age Square Enix isn't so comfortable with it anymore. Ever since Final Fantasy XI Online, they have been transitioning from turn based to a more action oriented approach, only giving Final Fantasy XIII and XIII 2 a shot at the old school style just to turn it back into action based again with Lighting Returns. What Square Enix will do with a game as big as Final Fantasy 7 is anybody's guess, but if I had to give a definitive answer I would say that they will stick to turn based, but try to mix it up somehow or at least make it look fresh. They can't just go full action rpg on the game because then they would have to sacrifice a lot of depth that the game needs to be as epic as the original one, but hey that's just my humble opinion.&lt;br /&gt;
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&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh2HSp2tFI1zkeKO2TDHd34aScDiu5Q0MLzFbsK0VZxdjgHyKWyWZap_8r3U_HOpHNfgykJXBtREy4YkzP3dQYFRtMlsO_vQxjZfClRH1oMiNM9aFCrCM7TBtRtllvo3PJv7_SQesdZie4m/s1600/FF7_WorldMap.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img alt="Final Fantasy 7 world map" border="0" height="285" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh2HSp2tFI1zkeKO2TDHd34aScDiu5Q0MLzFbsK0VZxdjgHyKWyWZap_8r3U_HOpHNfgykJXBtREy4YkzP3dQYFRtMlsO_vQxjZfClRH1oMiNM9aFCrCM7TBtRtllvo3PJv7_SQesdZie4m/s400/FF7_WorldMap.png" title="Final Fantasy 7 world map" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;b&gt;&lt;span style="font-size: large;"&gt;Scaled world map or something more realistic?&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
The world in Final Fantasy 7 is really big for a linear game, but the way it is connected has a lot to do with how fun it is to explore. Back in the day, the scaled world map not only served for grinding purposes, but also for finding hidden events and secrets that ranged from simple stuff like finding a hidden item to whole scenarios like &lt;a href="https://www.youtube.com/watch?v=Jy2PHFqdmto" target="_blank"&gt;Fort Condor&lt;/a&gt;. Now the people at Square Enix have to be thinking on how to do this without it looking dated. They know that they need a way for players to go from place to place, but they can't really go fully realistic (or with a boring menu based system) here because that will basically slash away 30% of the game. I know that this is a remake and it does not have to be a carbon copy of the original one, but in this aspect they will need to be really smart or else they will break the whole thing.&lt;br /&gt;
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&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiDtzGZRDNT__kyYsfCCGAMZRGGZW1PexrgKjj9mjAxBFkHZHN8-xdps-UMt1B-zL5f0hANshSB1mk1oD-2eiFylbyCACqxtaEbz-8nK4615tJsESA9TxiCjJNwzDRXS3V6ZOSLwyZCgtVU/s1600/FF7_MateriaSystem.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img alt="Final Fantasy 7 Materia System" border="0" height="298" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiDtzGZRDNT__kyYsfCCGAMZRGGZW1PexrgKjj9mjAxBFkHZHN8-xdps-UMt1B-zL5f0hANshSB1mk1oD-2eiFylbyCACqxtaEbz-8nK4615tJsESA9TxiCjJNwzDRXS3V6ZOSLwyZCgtVU/s400/FF7_MateriaSystem.png" title="Final Fantasy 7 Materia System" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;b&gt;&lt;span style="font-size: large;"&gt;Materia system...Simplified?&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
The materia system is one of the most fun skill systems in any JRPG. It is kind of complex when you try it for the first time, but as you get good at it you will find all sorts of crazy materia combinations while you look for one that gives you an edge in battle. Now in the world we live in today, a system as complex as this can be a turn down for many players that could lack the time or patience to efficiently work with it, so it is quite possible that the developers of this remake are already thinking of ways to re-engineer the materia system in order to cater to both the fans and curious new players. There is also a chance that the system will be split in two, with the original version for fans of the game and a simpler version for anybody that feels like the materia system is too complex for them. A third and very distinct possibility is to re-make the whole system, but I personally see that as very unlikely.&lt;br /&gt;
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&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgjj4h2HLIwgwwu-rXaMl8vH3vUqxIg1yz70bQcWyCL4ZoSwsm86nAVc1KyIGXf3oQZwvlpC4dMygrN7piVBiHCJRBd3jqXkayUv0HZa9HjFDJM0tOEd3OtM7N0ffTx8Cve-O2Dh8iIs-26/s1600/FF7_JunkDungeon.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img alt="Final Fantasy 7 Junk Heap Dungeon" border="0" height="298" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgjj4h2HLIwgwwu-rXaMl8vH3vUqxIg1yz70bQcWyCL4ZoSwsm86nAVc1KyIGXf3oQZwvlpC4dMygrN7piVBiHCJRBd3jqXkayUv0HZa9HjFDJM0tOEd3OtM7N0ffTx8Cve-O2Dh8iIs-26/s400/FF7_JunkDungeon.png" title="Final Fantasy 7 Junk Heap Dungeon" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;b&gt;&lt;span style="font-size: large;"&gt;Is dungeon complexity at risk?&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
One of the best things in Final Fantasy 7 was how good the dungeon and explorations parts where. From climbing through a mountain of junk and storming into a giant government building, to a Japanese styled tower and even a running train in a collision path, the way in which we experienced all of these places was very dynamic and had a lot of essence to it because they all were unique. Now the problem begins when translating all of those places from pre-rendered environments to full 3D ones. Will we be able to explore Don Corneo's mansion at will, peeping into every room? (Don't look at me like that, I know everybody will do that). Will we be able to invade the Shinra building in the same way we did in the original game with all the different paths and details to find? Will exploration in dungeons and places be as good as the original or will we find ourselves running through generic versions of these places? Square Enix has to give a lot of attention to this issue because it is not only about looking pretty, but also feeling like we are playing through a broader and enhanced version of the memorable places we used to know.&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEha5DlrghIpcbruhHAhSUvlwDNkyiyO2qkZ44zfVEBqnHbwpB0sWd-SG7DSkynhTRKCOlnSAt-Rh3fY_ancCkVUybVAbu0LrIw2_umvSCASRJo-Kkpb4Ur8nch7ULfAJiyo0busDGjBOB57/s1600/FF7_Minigames.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img alt="Final Fantasy 7 Golden Saucer" border="0" height="298" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEha5DlrghIpcbruhHAhSUvlwDNkyiyO2qkZ44zfVEBqnHbwpB0sWd-SG7DSkynhTRKCOlnSAt-Rh3fY_ancCkVUybVAbu0LrIw2_umvSCASRJo-Kkpb4Ur8nch7ULfAJiyo0busDGjBOB57/s400/FF7_Minigames.png" title="Final Fantasy 7 Golden Saucer" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;span style="font-size: large;"&gt;&lt;b&gt;Are mini games and micro events at risk?&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
Final Fantasy games in the 90's were linear yes, but they had such a great variety of micro events and small stuff to do that they almost felt like they weren't. So how can Square Enix bring this to the remake? I know we are all hoping that they do so just like they did back then in the Square Soft days, but there's a possibility that they could take the lazy path and just throw a bunch of QTE events which is scary for any Final Fantasy fan out there and even more so when such a big game like this has a 2017 release date. Will they be hard pressed to sacrifice some of the awesome stuff that mini games and micro events added to the game or will they grind up, rise to the challenge and give us all the neat stuff? That my friends, is just a matter how much they want this game to succeed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgV1RmHNq-CcI1RSNiFnNUrpzVmMXU9nREAMBFCdRmHgvUXE4cBbVc8wcvbAhxhAZXhzd6whRzp6jjEKLbkBEB7mcYnQfhZtvTVf5jZ-ybvKsuvAmj5G1DOeX2V8mVNaCzXjk3LSyhd4pmv/s1600/FF7_Remake.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img alt="Final Fantasy 7 Remake E3 2015" border="0" height="212" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgV1RmHNq-CcI1RSNiFnNUrpzVmMXU9nREAMBFCdRmHgvUXE4cBbVc8wcvbAhxhAZXhzd6whRzp6jjEKLbkBEB7mcYnQfhZtvTVf5jZ-ybvKsuvAmj5G1DOeX2V8mVNaCzXjk3LSyhd4pmv/s400/FF7_Remake.jpg" title="Final Fantasy 7 Remake E3 2015" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style="color: #3d85c6;"&gt;Wrapping it up&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
Will these challenges be conquered? Nobody knows...&lt;br /&gt;
&lt;br /&gt;
The Final Fantasy 7 remake shows a lot of promise and has put all of our imaginations to work, but we also have to be aware that this is a big time production and a very long game.&amp;nbsp;Let's just hope that they have been working on this for a long while now, or at least enough for it to be as loyal to the original as possible while giving us that little extra that the original couldn't on the technology we had back then. For now let's just hope and see because if the house of Final Fantasy does well in all of the previously mentioned challenges, we will be well on our way to one of the most epic games ever.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style="color: #b45f06;"&gt;Bonus Stage!&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
Here I share you people, a video made by a friend of mine with his impressions of the FF7 remake reveal. It's really simple, but straight to the point.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;iframe width="320" height="266" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/4obk8rgQ3ms/0.jpg" src="https://www.youtube.com/embed/4obk8rgQ3ms?feature=player_embedded" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;/div&gt;
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&lt;br /&gt;</description><link>http://gamertologistzone.blogspot.com/2015/06/final-fantasy-7-remake-hard-challenges.html</link><author>noreply@blogger.com (PrinceAlucard)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3XYJL53f3xDUUTZqIh_kBOwnF3UiqHkkvCeiWUR8FEP9zPOuxHUXNOSS_ydVZTshLuK9JrjdyPh1QrOdY3LkN1rZifgZhZ_VA1RqxDn48-GjYppGzEOaaqgRGOQwgjbRiFApMjdmbl640/s72-c/FF7_turnbased.png" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2108547279957288801.post-8898859693533043172</guid><pubDate>Sun, 14 Jun 2015 19:05:00 +0000</pubDate><atom:updated>2015-06-14T12:05:06.432-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">3ds</category><category domain="http://www.blogger.com/atom/ns#">E3</category><category domain="http://www.blogger.com/atom/ns#">E3 conferences</category><category domain="http://www.blogger.com/atom/ns#">games at e3</category><category domain="http://www.blogger.com/atom/ns#">gaming analysis</category><category domain="http://www.blogger.com/atom/ns#">gaming hype</category><category domain="http://www.blogger.com/atom/ns#">Microsoft</category><category domain="http://www.blogger.com/atom/ns#">Nintendo</category><category domain="http://www.blogger.com/atom/ns#">nintendo world championships</category><category domain="http://www.blogger.com/atom/ns#">ps4</category><category domain="http://www.blogger.com/atom/ns#">Sony</category><category domain="http://www.blogger.com/atom/ns#">super smash brothers</category><category domain="http://www.blogger.com/atom/ns#">video games</category><category domain="http://www.blogger.com/atom/ns#">videogames</category><category domain="http://www.blogger.com/atom/ns#">Wii U</category><category domain="http://www.blogger.com/atom/ns#">Xbox One</category><category domain="http://www.blogger.com/atom/ns#">youtube</category><title>Game Doctrine E3 Special</title><description>Game Doctrine is a little side project I have been working up with a friend and what better way to introduce our little wacky antics than I showing you our E3 special. If you don't understand some aspects of this episode you can look for previous ones so you can see what it is all about, hope you all enjoy it.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;iframe width="320" height="266" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/EoJQwW1e_F8/0.jpg" src="https://www.youtube.com/embed/EoJQwW1e_F8?feature=player_embedded" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;/div&gt;
&lt;br /&gt;
Game Doctrine is shaping up to be a channel that mixes up gaming discussion and criticism with a simple storyline and lots of extras that will be added as we go. I know we have a lot to improve, but we are working to make this a better channel and have lots of ideas that we will be implementing in the future. If you liked the video then help us out by liking, subscribing and sharing the video as it will be of great motivation to us.</description><link>http://gamertologistzone.blogspot.com/2015/06/game-doctrine-e3-special.html</link><author>noreply@blogger.com (PrinceAlucard)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://img.youtube.com/vi/EoJQwW1e_F8/default.jpg" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2108547279957288801.post-4314536797023951412</guid><pubDate>Mon, 01 Jun 2015 02:15:00 +0000</pubDate><atom:updated>2015-05-31T19:15:57.117-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">E3 2015</category><category domain="http://www.blogger.com/atom/ns#">E3 conferences</category><category domain="http://www.blogger.com/atom/ns#">e3 event</category><category domain="http://www.blogger.com/atom/ns#">e3 keys to victory</category><category domain="http://www.blogger.com/atom/ns#">gamers</category><category domain="http://www.blogger.com/atom/ns#">games at e3</category><category domain="http://www.blogger.com/atom/ns#">gaming</category><category domain="http://www.blogger.com/atom/ns#">Microsoft</category><category domain="http://www.blogger.com/atom/ns#">Nintendo</category><category domain="http://www.blogger.com/atom/ns#">ps4</category><category domain="http://www.blogger.com/atom/ns#">Sony</category><category domain="http://www.blogger.com/atom/ns#">video games</category><category domain="http://www.blogger.com/atom/ns#">videogames</category><category domain="http://www.blogger.com/atom/ns#">Wii U</category><category domain="http://www.blogger.com/atom/ns#">Xbox One</category><title>E3 2015 - Keys to Victory</title><description>We are basically 15 days away from this year E3 event and the stakes couldn't be higher. Sony has a big lead in the console war, but the PS4 is running the risk of becoming slow in the sense that their biggest guns are not ready and demand for new games has become very intense. Microsoft has been on the losing side for the last couple of years, only managing to win some months in terms of sales, but the lack of powerful games in the past could lead them to give gamers a lot of good news that have been building up until now. On the other hand, Nintendo has been recovering little by little, relying on their solid fan base. Don't get me wrong, we all know that the Wii U is still struggling (even though it is a very good console with a good game library), but it has at least gathered enough power to survive.&lt;br /&gt;
&lt;br /&gt;
Now let's see what needs to happen for any of the companies to win...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiuKoDOhM4Hu9LcurVb0Wg8lw2aAFQHrxkvbe6E0eo5Dte22yEadtgRf-MlywBpJb3HDq1PHXQbrdSxZ4J0AtINVrXcPnMyVqLLqlYj0qzmQiXZZ0_yxt30arCmSkaTzv84wOfp668x6j2-/s1600/ms-logo.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img alt="Microsoft e3" border="0" height="86" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiuKoDOhM4Hu9LcurVb0Wg8lw2aAFQHrxkvbe6E0eo5Dte22yEadtgRf-MlywBpJb3HDq1PHXQbrdSxZ4J0AtINVrXcPnMyVqLLqlYj0qzmQiXZZ0_yxt30arCmSkaTzv84wOfp668x6j2-/s320/ms-logo.png" title="Microsoft" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;b&gt;Pros:&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Expectations, having the chance to announce a lot of exclusives.&lt;/li&gt;
&lt;li&gt;The Xbox One fanbase is still strong.&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;b&gt;Cons:&amp;nbsp;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Out of the Xbox One fanbase, morale is low and people are clearly thinking that Microsoft only cares about certain genres.&amp;nbsp;&lt;/li&gt;
&lt;li&gt;Many gamers feel left out and have no strong reason that could justify buying the console.&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Keys to Victory&lt;/b&gt;&lt;br /&gt;
In order to win the E3 battle, Microsoft must come up with an attractive offer, not only to their long time fans, but to other gamers too. For example, if all of their announcements are about shooters and sports, the possibilities for them to end up victorious are greatly diminished because neutral gamers (potential buyers at this point) will feel left out and because of this, Microsoft will find themselves in the same place they did last year.&lt;br /&gt;
&lt;br /&gt;
Another thing that they should use to lift themselves over the others would be to take a lost franchise and revive it. The Silent Hill rumor was proven to be false, but it wouldn't surprise me if the higher ups at Microsoft have given Konami a couple calls after seen how gamers reacted on the web making this an opportunity that could make them win this year E3. Other options for them would be to give some love to their own flagship franchises like Gears of War and Alan Wake (which has a small chance of ending up on PS4) in order to use these fan favorites as reinforcements for their new projects (by keeping the platform relevant to their fans while trying to win new ones).&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Bottom line&lt;/b&gt;&lt;br /&gt;
This year it is all about games with Microsoft and they need to have quite a bombing run in order to pull up the Xbox One from the fact that they are lagging behind by more than 10 million units. If they do this right, they can take the E3 event by storm, but if they don't then it will be just another year of them falling behind Sony in the console race. &lt;br /&gt;
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&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjhuY7VjpfcJpVWZhtGmTgF47s-dauSTGffhFweyXloVcgqiqT_pFBcY7mg97J83V-riXtQFAclom54mNirS2MqdO6F9uOnUV9SSd0pI6gllC-URelIon0Ej6vL2b71dCJXsElZysewi8pN/s1600/sony-logo.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img alt="Sony e3" border="0" height="103" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjhuY7VjpfcJpVWZhtGmTgF47s-dauSTGffhFweyXloVcgqiqT_pFBcY7mg97J83V-riXtQFAclom54mNirS2MqdO6F9uOnUV9SSd0pI6gllC-URelIon0Ej6vL2b71dCJXsElZysewi8pN/s320/sony-logo.png" title="Sony" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;b&gt;&lt;span style="color: #3d85c6; font-size: large;"&gt;Sony&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;Pros:&amp;nbsp;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;A great market advantage and popularity.&lt;/li&gt;
&lt;li&gt;Gamers still believe in Sony's promise of bringing a new PS2 era.&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;b&gt;Cons:&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Their first party lineup for the rest of the year looks weak.&lt;/li&gt;
&lt;li&gt;Most of the previous big announcements are for games in 2016 or have no release date at all.&lt;/li&gt;
&lt;li&gt;Sony is still carrying the burden of past mishaps (the christmas DDOS attacks, Driveclub issues, The Order 1886 failing to meet the expectations of the mainstream crowd).&lt;/li&gt;
&lt;/ul&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;b&gt;Keys to Victory&lt;/b&gt;&lt;/div&gt;
&lt;div&gt;
Sony needs to have some big announcements for this E3 event or else they will have a very hard time. For starters they should at least show some game play of Uncharted 4 in order to keep their fan base all hyped off and to prove that the game will be worth the wait. They should also prove that they will have a lot of third party games that the Xbox One doesn't have (mostly from Japanese studios) and that these games can cover up for the fact that the PS4 first party lineup looks kind of empty for 2015.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
They also need for their conference to be fun and dynamic because last year it looked as if they could learn a thing or two from Nintendo who has changed their image from dull goobers back to the trolls they used to be in the 90's and this means less of the "boring politician" style and more of a radical feel to it. Another thing that they should also improve in their conference offering is to talk more about games and less about statistics.&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
Another thing that Sony needs to do is to unleash their speculated franchises unto their fans. Many PS4 users are eager to hear about the new Gravity Rush game as well as the rumored (and apparently fake) Medevil game that took the net by storm because of some picture, so there you have two possible heavyweights. Now last but not least if they really want to give their E3 conference the equivalent of a nuclear bomb, then they should show something about legendary non-existent (at least for now) games like The Last Guardian or maybe revive Crash Bandicoot or Legend of the Dragoon at least. Yeah I know that those last 3 games I mentioned are very unlikely to happen, but hey we can still hope.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Bottom line&lt;/b&gt;&lt;br /&gt;
For Sony to hold this year E3, they need to keep reassuring gamers that the "PS2 era" that they promised to unleash on the PS4 is still happening. If things are like &lt;a href="http://www.gamesindustry.biz/articles/2015-05-27-sony-admits-first-party-lineup-a-little-sparse" target="_blank"&gt;Andrew House said&lt;/a&gt; and 2015 is more of a year of investment and planting seeds for the future, then they need to give us a glimpse of that future or else skepticism will hurt all that they have managed to achieve up to this point.&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjojWnxGdj3n3a6GbIcTUT4TaAyQD-ZD150aha_hN_n2Y_2WhZp_9AH9k-x7-s3gAF72asRNIM2sKM2KL0Z0lACFb4Hd2XDclUgAokn6UANKdtgFe2BoYlaHcEajNlnpKqpDQpULhC6AWlz/s1600/nintendo-logo.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img alt="Nintendo e3" border="0" height="96" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjojWnxGdj3n3a6GbIcTUT4TaAyQD-ZD150aha_hN_n2Y_2WhZp_9AH9k-x7-s3gAF72asRNIM2sKM2KL0Z0lACFb4Hd2XDclUgAokn6UANKdtgFe2BoYlaHcEajNlnpKqpDQpULhC6AWlz/s320/nintendo-logo.png" title="Nintendo" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;b&gt;Pros:&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Fanbase is as solid as ever.&lt;/li&gt;
&lt;li&gt;The Wii U has gone from nothing, to now having the most interesting exclusive game lineup in the console wars.&lt;/li&gt;
&lt;li&gt;Nintendo has recovered from the slump they were into and now they are looking at profits again even though the Wii U console itself it still lagging behind.&lt;/li&gt;
&lt;/ul&gt;
&lt;div&gt;
&lt;b&gt;Cons:&lt;/b&gt;&lt;/div&gt;
&lt;div&gt;
&lt;ul&gt;
&lt;li&gt;Haven't been able to convince enough skeptics to give a chance to the Wii U.&lt;/li&gt;
&lt;li&gt;Legend of Zelda U was delayed and some key games still have no release date.&lt;/li&gt;
&lt;/ul&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;b&gt;Keys to Victory&lt;/b&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;div&gt;
Nintendo is in a very good position for this year E3 even though the fact that they delayed the Legend of Zelda for the Wii U may push you to think otherwise. The first thing that Nintendo needs to do in their E3 Nintendo Direct is to be as straight forward as they can and show the games they have been teasing us about for a long time. We need to see more about games like the Shin Megami Tensei / Fire Emblem crossover, the new Star Fox game for the Wii U, See a little bit more about Mario Maker and of course, finally get release dates for Xenoblade Chronicles X and the new Fatal Frame localization to the west.&amp;nbsp;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
For Nintendo to be able to get a hold of this year E3 (which would be a back to back win, considering that they "won" last year) they need to make their presentation to be both informative and exciting at the same time. So they should once again start with a bit on the wacky side as they did last year and follow through with updates on their games, coupled with some new announcements in order to keep the fan base interested and well seated on the hype train.&amp;nbsp;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
As for the &lt;a href="https://www.youtube.com/watch?v=zbvzyY1FKr0" target="_blank"&gt;Nintendo World Championships&lt;/a&gt;, they need to be as impressive as the one in the 90's or better. We need to see the Nintendo of old still living and breathing in this modern era and I think that the Championships are a good way to show it. If the championship ends up been an over the top event, then it will add up to their whole E3 efforts in a very good way.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;b&gt;Botom line&lt;/b&gt;&lt;/div&gt;
&lt;div&gt;
Nintendo has a real chance here to continue their climb up to the minds of Skeptics that up to this point still believe that Nintendo is only for kids. For Nintendo, this year E3 has to be all about placing themselves in front of the competition and displaying their might for all of us to see, which means showing the games that their platform has and the others don't. If they go around it passively, they will not defend their past year win, so they need to come as strong as possible while giving it that hilarious Nintendo twist that they had accustomed us to in their previous recent offerings.&amp;nbsp;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgXtQF9THyX0OxacdZ-kIhHsh6leeLbtv5ZeKuQ6S_e4bz8rmTYTpHu5yq4WPQ4AhQG-Ow_Rq1Aa8sNkBjuBvgxSI0xBI_QJLrOTpWPqnvXERmdV8H4ltCKnD3AalP6m9IlReybRRwCyHwq/s1600/e3-logo.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img alt="E3" border="0" height="175" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgXtQF9THyX0OxacdZ-kIhHsh6leeLbtv5ZeKuQ6S_e4bz8rmTYTpHu5yq4WPQ4AhQG-Ow_Rq1Aa8sNkBjuBvgxSI0xBI_QJLrOTpWPqnvXERmdV8H4ltCKnD3AalP6m9IlReybRRwCyHwq/s320/e3-logo.png" title="E3" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;b&gt;&lt;span style="font-size: large;"&gt;So in the end... Who will win?&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
Like in a sporting event, the game isn't over until its over so predicting a winner is not a wise move. I personally expect Microsoft to come up swinging, Sony keeping a well hidden surprise to us and Nintendo doing their thing without any problems at all. In the end it all comes down to who can shock us or at least give us more enjoyment with their announcements so that #1 spot is still up for grabs.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;br /&gt;
</description><link>http://gamertologistzone.blogspot.com/2015/05/e3-2015-keys-to-victory.html</link><author>noreply@blogger.com (PrinceAlucard)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiuKoDOhM4Hu9LcurVb0Wg8lw2aAFQHrxkvbe6E0eo5Dte22yEadtgRf-MlywBpJb3HDq1PHXQbrdSxZ4J0AtINVrXcPnMyVqLLqlYj0qzmQiXZZ0_yxt30arCmSkaTzv84wOfp668x6j2-/s72-c/ms-logo.png" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2108547279957288801.post-280054273608040449</guid><pubDate>Tue, 12 May 2015 06:22:00 +0000</pubDate><atom:updated>2015-05-11T23:22:59.397-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">2d platformers</category><category domain="http://www.blogger.com/atom/ns#">castlevania</category><category domain="http://www.blogger.com/atom/ns#">castlevania bloodlines</category><category domain="http://www.blogger.com/atom/ns#">castlevania bosses</category><category domain="http://www.blogger.com/atom/ns#">castlevania games</category><category domain="http://www.blogger.com/atom/ns#">castlevania hd</category><category domain="http://www.blogger.com/atom/ns#">gothic games</category><category domain="http://www.blogger.com/atom/ns#">harmony of despair</category><category domain="http://www.blogger.com/atom/ns#">igavania</category><category domain="http://www.blogger.com/atom/ns#">symphony of the night</category><category domain="http://www.blogger.com/atom/ns#">video games</category><category domain="http://www.blogger.com/atom/ns#">videogames</category><title>5 Castlevania bosses that were imaginative, yet brutal.</title><description>Now that &lt;a href="http://en.wikipedia.org/wiki/Koji_Igarashi" target="_blank"&gt;Koji Igarashi&lt;/a&gt; has set the path to his return to the fray with his game&lt;a href="https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/video_share" target="_blank"&gt; Bloodstained: Ritual of the night&lt;/a&gt;, I was thinking of some of my past Castlevania experiences and other than the exciting action and awesome stories, another thing I am very fond of are the franchise's bosses which went from simple and easy to really complex and challenging. Today I am going to mention 5 of the Castlevania bosses that in my opinion were some of the best.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg0bHW6MCE9rKd3sSUGpYMKO_hLPF2QWK-cxoehOTIbfs_GnuZfAZ1APGLYA8mrB6WfBFIlFJyoshvOkLANcE2xzaWLGM3_azRkwQFpzSYftT98Op5l77DmWCbp3Z3jxH9PW6PmVxmSySgm/s1600/CV_Bloodlines_WaterWizard.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img alt="Castlevania Bloodlines Water Wizard" border="0" height="278" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg0bHW6MCE9rKd3sSUGpYMKO_hLPF2QWK-cxoehOTIbfs_GnuZfAZ1APGLYA8mrB6WfBFIlFJyoshvOkLANcE2xzaWLGM3_azRkwQFpzSYftT98Op5l77DmWCbp3Z3jxH9PW6PmVxmSySgm/s400/CV_Bloodlines_WaterWizard.png" title="Castlevania Bloodlines Water Wizard" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style="font-size: large;"&gt;5) Water Wizard - Castlevania Bloodlines&amp;nbsp;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
This is one of the Castlevania bosses that can make any overconfident gamer to get cocky about it when facing it for the first time. The guy himself doesn't do much as he only teleports around the room a lot. The thing is that his teleportation pattern is kind of tricky to figure out at first and he has one ace up his sleeve. While he teleports left and right and you have to chase and whip him, an orb is constantly pouring water and because of that, the room starts to flood. This means that if you miss him enough times, water is going to get to a point where the fight will become next to impossible and before you now it, you will be swimming with the fishies.&lt;br /&gt;
&lt;b&gt;&lt;span style="font-size: large;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;
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&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrxfNRzbHXbHRzyTBCDh2G3Au9EOsdp7FwNMCC58myM6HUU2_psQThGhYjXlWTpuGXsVZu-rQ80apOdL7QZI0QhzlfFRDkl9ChFayG15qQxaESxjQaB4sYGmKhNswAGk-H6ui4IDfEYxxN/s1600/CV_Boss_LordOfFlies.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img alt="Castlevania Lord of Flies" border="0" height="278" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrxfNRzbHXbHRzyTBCDh2G3Au9EOsdp7FwNMCC58myM6HUU2_psQThGhYjXlWTpuGXsVZu-rQ80apOdL7QZI0QhzlfFRDkl9ChFayG15qQxaESxjQaB4sYGmKhNswAGk-H6ui4IDfEYxxN/s400/CV_Boss_LordOfFlies.png" title="Castlevania Lord of Flies" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;b&gt;&lt;span style="font-size: large;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;
&lt;b&gt;&lt;span style="font-size: large;"&gt;4) Lord of Flies - Various Castlevania games&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
The Lord of Flies is one of those bosses that can go one of two ways. You either find a sweet spot and hack him to death while taking minimum damage, or the flies he throws make quick work of you. Either way, this fight requires you to be constantly moving and hacking away at the flies while trying to slash different parts of his body. Once the head and torso remains the fight gets a little more comfortable as you can concentrate on one part of his body until you finally defeat him. The cool thing about this boss is that it makes you move around a lot, making for a very nice fight. Also it is a lot of fun to slash his body parts away one by one.&lt;br /&gt;
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&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjow1LXauc1eAudZTzuPWhI3AySiZDBZ_su33RzzOquPQKIceR8GXe670WIhpmMtTlssbaj-dqn0DMPq66B_76pV_tLBLgipgCFaXWcT9BrauyTY04eznA30-Il7jeI5nN5Hve0jyTuS50s/s1600/CV_Boss_Legion.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img alt="Castlevania Legion" border="0" height="263" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjow1LXauc1eAudZTzuPWhI3AySiZDBZ_su33RzzOquPQKIceR8GXe670WIhpmMtTlssbaj-dqn0DMPq66B_76pV_tLBLgipgCFaXWcT9BrauyTY04eznA30-Il7jeI5nN5Hve0jyTuS50s/s400/CV_Boss_Legion.png" title="Castlevania Legion" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style="font-size: large;"&gt;3) Legion - Various Castlevania games&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
Making its first appearance in Symphony of the Night, Legion is a very impressive boss that thrives on the element of surprise. It is basically composed of a tentacle like demon that is hidden beneath a shell made of corpses, which gives it a very impressive look. As you slash away at this monstrosity, parts of his shell will fall to the ground, little by little revealing the demon hidden in it. Also while you hit the shell, the corpses that fall to the ground are re-animated and become enemies as well so it is best to either keep the floor clean or keep yourself on the platforms. The hardest part of this boss comes when he starts shooting lasers out of its tentacles and as you keep destroying the demon's shell, more tentacles will be free to shoot you. In the end, you just have the demon with all its tentacles shooting at you from different directions and if you don't get the pattern right you can be blasted away pretty fast.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiMckZevL4ns4cjogXa_UfPxzxzEkvedHeyRUUPyARv7NhdvKV5Voubw2h1yDNit0i_7tlHysC3uo6_qP_BOHvDxH-bWST31OTMB7gNbhVK_r5ivBfbDyBkRcHnKFoHgCX_T1h4AcV8L6sz/s1600/CV_Boss_PuppetMaster.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img alt="Castlevania Puppet Master" border="0" height="278" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiMckZevL4ns4cjogXa_UfPxzxzEkvedHeyRUUPyARv7NhdvKV5Voubw2h1yDNit0i_7tlHysC3uo6_qP_BOHvDxH-bWST31OTMB7gNbhVK_r5ivBfbDyBkRcHnKFoHgCX_T1h4AcV8L6sz/s400/CV_Boss_PuppetMaster.png" title="Castlevania Puppet Master" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style="font-size: large;"&gt;2) Puppet Master - Dawn of Sorrow and Harmony of Despair&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
This boss is a race against time and it is almost guaranteed that he will defeat you the first time you fight it. At first you will think that the boss is slow and clumsy, but while you are trying to slash his face, he is trying to put your soul into one of the iron maiden coffins that surround him by using one of his puppets (sort of like voo doo dolls). As soon as you see that your soul is trapped in one of those, you must run and try to break the coffin it before he closes it, because if he does then it is game over. While this happens he will be attacking and moving all around a big area, so you have to move with him fast enough to prevent him from closing an iron maiden on you. In Harmony of Despair (or Castlevania HD) this boss is even harder, as the iron maidens are put in tricky places and he moves around even more than on his first appearance.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWFm7uwD9b8g5mMY0ndUtqonXA66s_ihAOtw9Hy_4oVLy7mAqlUsZQsS7Tg1ZUYZ5J2LQgpotqghS2yikTYqzGTFD2f90EeHuzTzWj_RjrBVmLilInS-Qy2GttDPeipBs8rZKwjEEvcikS/s1600/CV_Boss_Galamoth.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img alt="Castlevania Galamoth" border="0" height="278" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWFm7uwD9b8g5mMY0ndUtqonXA66s_ihAOtw9Hy_4oVLy7mAqlUsZQsS7Tg1ZUYZ5J2LQgpotqghS2yikTYqzGTFD2f90EeHuzTzWj_RjrBVmLilInS-Qy2GttDPeipBs8rZKwjEEvcikS/s400/CV_Boss_Galamoth.png" title="Castlevania Galamoth" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style="font-size: large;"&gt;1) Galamoth - Symphony of the Night&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
The number one spot clearly belongs to Galamoth. This Egyptian god will be challenging regardless of your level, so this is a fight that relies mostly on skill (or equipment if you want to make it easier). For starters he can throw lighting bolts out of his cane that attack at random and cover 30% of the screen (the other 50% been covered by Galamoth himself). He can also throw very powerful lighting balls at you and walk back an forth which will cut the space you can use to fight him. Assuming that you are not using any lighting absorbing equipment or using the &lt;a href="http://castlevania.wikia.com/wiki/Shield_Rod" target="_blank"&gt;Shield Rod&lt;/a&gt; trick. Galamoth is one of the most satisfying bosses to beat in the whole franchise.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style="color: #3d85c6;"&gt;Wrapping it up:&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
There are a lot more creative and awesome bosses on the franchise, but these are the ones I remember the most. If you think there are other ones that should had made it to the list, tell me on the comment section below.&lt;br /&gt;
&lt;br /&gt;</description><link>http://gamertologistzone.blogspot.com/2015/05/5-castlevania-bosses-that-were.html</link><author>noreply@blogger.com (PrinceAlucard)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg0bHW6MCE9rKd3sSUGpYMKO_hLPF2QWK-cxoehOTIbfs_GnuZfAZ1APGLYA8mrB6WfBFIlFJyoshvOkLANcE2xzaWLGM3_azRkwQFpzSYftT98Op5l77DmWCbp3Z3jxH9PW6PmVxmSySgm/s72-c/CV_Bloodlines_WaterWizard.png" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2108547279957288801.post-8104632106771646447</guid><pubDate>Mon, 11 May 2015 18:36:00 +0000</pubDate><atom:updated>2015-05-11T14:35:36.676-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">alucard</category><category domain="http://www.blogger.com/atom/ns#">bloodstained</category><category domain="http://www.blogger.com/atom/ns#">castlevania</category><category domain="http://www.blogger.com/atom/ns#">dracula</category><category domain="http://www.blogger.com/atom/ns#">gothic games</category><category domain="http://www.blogger.com/atom/ns#">holy whip</category><category domain="http://www.blogger.com/atom/ns#">igarashi</category><category domain="http://www.blogger.com/atom/ns#">igavania</category><category domain="http://www.blogger.com/atom/ns#">kickstarter</category><category domain="http://www.blogger.com/atom/ns#">kickstarter campaign</category><category domain="http://www.blogger.com/atom/ns#">spiritual sequel</category><category domain="http://www.blogger.com/atom/ns#">video games</category><category domain="http://www.blogger.com/atom/ns#">videogames</category><title>Igarashi san is back! Bloodstained: Ritual of the Night</title><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj5Gfco6hahRBaWc3IMeeeEcPCtcpGqSlTKJ4yjvH_DzFgDxsdjHi_8WZ3GPmIDLJbdp_K623FB5OI6ljUyIR_FXT_itkJZXPwyRmbbiah-y-P9rsEMdJa1IR854u5YShy0qAc1OFilWItC/s1600/Bloodstained.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj5Gfco6hahRBaWc3IMeeeEcPCtcpGqSlTKJ4yjvH_DzFgDxsdjHi_8WZ3GPmIDLJbdp_K623FB5OI6ljUyIR_FXT_itkJZXPwyRmbbiah-y-P9rsEMdJa1IR854u5YShy0qAc1OFilWItC/s400/Bloodstained.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
Just sharing with you people in case you haven't seen it already. Igarashi (Castlevania's creator), published that the &lt;b&gt;Castlevania spiritual sequel&lt;/b&gt; that we were hoping for can actually happen. You just have to become a backer and make this project a reality. Let's tell all those nasty publishers that we still want this type of game. Btw did I mentioned that Yamano will be behind the game's music? (think Symphony of the Night) so this is even more awesome than I thought.&lt;br /&gt;
&lt;br /&gt;
In order to see it go &lt;a href="https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night" target="_blank"&gt;HERE&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
The video that Iga made is pretty awesome too, it takes a few jabs at publishers with a lack of vision and also establishes how gothic games need to make a comeback. Now, join the dark army people and let's bring this style of gaming back from the grave. It's like Iga said on an interview (paraphrase):&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;With this kickstarter campaign will see if we can prove that the publishers were wrong and I was right or if they are right and I was mistaken.&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;</description><link>http://gamertologistzone.blogspot.com/2015/05/igarashi-san-is-back-bloodstained.html</link><author>noreply@blogger.com (PrinceAlucard)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj5Gfco6hahRBaWc3IMeeeEcPCtcpGqSlTKJ4yjvH_DzFgDxsdjHi_8WZ3GPmIDLJbdp_K623FB5OI6ljUyIR_FXT_itkJZXPwyRmbbiah-y-P9rsEMdJa1IR854u5YShy0qAc1OFilWItC/s72-c/Bloodstained.png" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2108547279957288801.post-4224524531822772085</guid><pubDate>Mon, 11 May 2015 06:26:00 +0000</pubDate><atom:updated>2015-05-10T23:26:06.464-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">90's gaming</category><category domain="http://www.blogger.com/atom/ns#">gaming</category><category domain="http://www.blogger.com/atom/ns#">millenial gamers</category><category domain="http://www.blogger.com/atom/ns#">old school gamers</category><category domain="http://www.blogger.com/atom/ns#">videogame</category><category domain="http://www.blogger.com/atom/ns#">videogame analysis</category><category domain="http://www.blogger.com/atom/ns#">videogame blog</category><category domain="http://www.blogger.com/atom/ns#">videogame rants</category><category domain="http://www.blogger.com/atom/ns#">videogames</category><category domain="http://www.blogger.com/atom/ns#">vintage videogames</category><title>What's up with the negativity of my generation?</title><description>I am a child of the late 80's - 90's so in terms of gaming I do have seen and played a lot of games while living through all those gaming eras (the only one I'm missing is the Atari one). Now the thing that surprises me the most about the present time is not how the industry has changed, but the number of people in my generation that are acting weird and negative towards gaming. I even made a small assessment of my very own group of friends and from 25 or so that were avid gamers 10 years ago, only a handful of us carry the same enthusiasm for gaming at this point in time. None of them have retired from gaming, but their attitude is a mere shadow of what it used to be. Be aware that this is not about internet trolls or kids who complain about everything, that I can understand. The ones I am talking about are people that went through the golden era of gaming, enjoyed it to the fullest, but still came out as bitter gamers in the end.&lt;br /&gt;&lt;br /&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVN_as-ykA0VR6soZkGNoV6FsA-wnuVHEG2VEi5vMVybYHsciIVFhlMvxHSGqMqqj9jwgNwJnwU-AuojIf5M-OMPVrS4wSkBftRudSJZrqzvhBeqkPqn7ZbGPXKVR9OFFUc_mpkG1j5hlt/s1600/gamersinthe90s.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img alt="90's kids year 2057" border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVN_as-ykA0VR6soZkGNoV6FsA-wnuVHEG2VEi5vMVybYHsciIVFhlMvxHSGqMqqj9jwgNwJnwU-AuojIf5M-OMPVrS4wSkBftRudSJZrqzvhBeqkPqn7ZbGPXKVR9OFFUc_mpkG1j5hlt/s400/gamersinthe90s.jpg" title="90's kids year 2057" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Will this really be the case in 2057? You be the judge...&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
Yeah, you could say that 25 is a miserable amount of people for that kind of statistic and I thought that as well until I began finding all sorts of comments on the net coming from people that share my same range of age. Now let me show you a few examples things I have &lt;b&gt;read&lt;/b&gt; or &lt;b&gt;interpreted&lt;/b&gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Specific genre lovers that actually hate the genre now &lt;b&gt;for no apparent reason&lt;/b&gt; other than "I used to love it, but not anymore". One instance of this is the people from my generation who played and loved Final Fantasy VII, yet they hate the idea of a remake, not because they don't want it, but because they are extremely pessimistic about it, up to the point that it annoys them to hear fans asking for it.&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;People that developed a hate for consoles that goes far beyond what we know as the "pc master race" fanatics.&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;Gamers that have closed themselves to only one type of game (not counting anybody younger than 25).&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;People that have spent their entire lives playing single player games and now say that if a game doesn't have an online more then it is crap.&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;People that say that there are no games to play, yet when somebody shows them games they invent excuse after excuse to keep their hate argument going.&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
&lt;li&gt;People lacking the sense of adventure. These are the ones who ditch a game for the simplest of reasons without really giving it a chance.&lt;/li&gt;
&lt;/ul&gt;
&lt;div&gt;
Those examples are just the tip of the iceberg of all the things I've found relating to this topic. You see, I know that time makes people change, but after these people spent a great part of their lives deeply immersed in gaming, it is hard to fathom that their attitude can shatter in just a couple of years. It's like having an ideology, it doesn't matter how much stuff you add or remove from it, the base remains the same unless something extreme happens.&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
Now the question is... Did something extreme actually happened? Has the industry changed so much that it destroyed the spirit of gaming that my generation used to have. On the other hand, could the daily grind of adulthood be the culprit? People from my generation often complain about the new schoolers been "entitled brats", but they don't see how much sand they move themselves.&amp;nbsp;&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
I know people from the times of Atari that are more passionate for gaming that most of the people of my age, so how old they are shouldn't be an issue, I know people that are working class gamers (as I am) and they see gaming as they always did so time shouldn't be an issue either. So, as I finish this blog entry, I once again wonder... What happened? It shouldn't be like this, so what in the world went wrong?&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;b&gt;More importantly it would be awesome to know what do YOU think it happened?&amp;nbsp;&lt;/b&gt;&lt;/div&gt;
</description><link>http://gamertologistzone.blogspot.com/2015/05/whats-up-with-negativity-of-my.html</link><author>noreply@blogger.com (PrinceAlucard)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVN_as-ykA0VR6soZkGNoV6FsA-wnuVHEG2VEi5vMVybYHsciIVFhlMvxHSGqMqqj9jwgNwJnwU-AuojIf5M-OMPVrS4wSkBftRudSJZrqzvhBeqkPqn7ZbGPXKVR9OFFUc_mpkG1j5hlt/s72-c/gamersinthe90s.jpg" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2108547279957288801.post-5488400331958028711</guid><pubDate>Sun, 05 Apr 2015 16:21:00 +0000</pubDate><atom:updated>2019-02-16T18:49:35.419-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">blood echoes</category><category domain="http://www.blogger.com/atom/ns#">bloodborne</category><category domain="http://www.blogger.com/atom/ns#">Bloodborne hunters</category><category domain="http://www.blogger.com/atom/ns#">difficult games</category><category domain="http://www.blogger.com/atom/ns#">gamer</category><category domain="http://www.blogger.com/atom/ns#">gamer attitude</category><category domain="http://www.blogger.com/atom/ns#">gaming analysis</category><category domain="http://www.blogger.com/atom/ns#">hard games</category><category domain="http://www.blogger.com/atom/ns#">PlayStation 4</category><category domain="http://www.blogger.com/atom/ns#">ps4</category><category domain="http://www.blogger.com/atom/ns#">rpg games</category><category domain="http://www.blogger.com/atom/ns#">video games</category><category domain="http://www.blogger.com/atom/ns#">videogames</category><title>Bloodborne - types of death for careless players</title><description>Yeah, Bloodborne is here and while a lot of people is just mesmerized by it and have been playing for countless hours (myself included), others are still struggling and counting themselves out of the experience just because the game seems to be "too hard". The reality about this is that Bloodborne while challenging, is not as difficult as previous related titles like the Demon Souls/Dark Souls games. The base difficulty is kind of the same, but the game mechanics differ so much in style that this time players can feel a lot more comfortable while hacking through the hellish creatures that inhabit the nightmarish places that they will go through.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style="font-size: large;"&gt;&lt;i&gt;Why do I write an article such as this without tangible tips?&lt;/i&gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;&lt;span style="font-size: large;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;
Well, while others can tell you a lot of technical stuff like how to get insight or where to grind for blood or what pattern to use against a boss, your real enemy in any game like Bloodborne is yourself. The reason for this is that we have a few attitudes that work against us and that are very apparent in a game like this, so today we will see some of them so you can spot them and make your own adjustments, unless you want to keep dying and dying, &lt;i&gt;ad nauseam &lt;/i&gt;without an apparent logical reason. Now without any more introduction let's begin the list.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3BsUM321BmIkNlSV-Ecq_QNSAVjWym9SFHzQRURTUGLoQAAV83aDE7NiyNWkQz37bqi830uAsG4rKNUQZZ4twUl-BMXP3IF2cOdSsSneEcvRRzSfp9JWf9h_GVOmBdIj3yvgp1CFIEDT2/s1600/BloodBorne+Cleric+Beast.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img alt="Bloodborne Cleric Beast" border="0" height="215" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3BsUM321BmIkNlSV-Ecq_QNSAVjWym9SFHzQRURTUGLoQAAV83aDE7NiyNWkQz37bqi830uAsG4rKNUQZZ4twUl-BMXP3IF2cOdSsSneEcvRRzSfp9JWf9h_GVOmBdIj3yvgp1CFIEDT2/s1600/BloodBorne+Cleric+Beast.jpg" title="Bloodborne Cleric Beast" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style="color: #990000;"&gt;Expecting a land-slide "photo finish" victory &amp;nbsp;= discouraging death.&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
I personally had this problem and while it is sometimes kind of obvious, it is quite hard to neutralize. We sometimes just expect to land a lucky combo and just rally to the finish. It is like playing a baseball game, scoring 15 runs early and just continue on cruise control until the end of the game. The truth is that this will almost never happen in Bloodborne (or any souls game), so you have to accept this or else you will get very discouraged each time a boss lands a hit on you basically letting yourself die because you didn't thought that you could fight back and win. Most of the time it takes some Rocky style "go the distance" struggle before you can fell a beast and survive. It will not always be pretty or easy, but it is very satisfying.&lt;br /&gt;
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&lt;span style="color: #990000;"&gt;&lt;b&gt;Thinking that grinding will make bosses a breeze = deserved death.&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
This one may be an attitude that newcomers could find themselves with. The grinding and leveling in Bloodborne is faster than any of the other related games, but that doesn't mean that adding up stat points will make it a breeze. The game is mostly based on dodge and attack mechanics, so even if your stats are high, if you are not fast enough when playing a boss you are going to get hit a lot and die regardless of how much you "enhanced" your character. Don't get carried away in a grind fest for too long and focus on your strategy.&lt;br /&gt;
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&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEim-zETBB7_mnnqLGyIiyIUNR_DUT7ALfueCYBvLgtiYzlNl_6kPcM1UYhKzxrfsE2-zYyOH8cF29ckpAyu7Z8spH4-7MuVabCTziBOQF5cIWieg2XG1qDbVuUJFcl1cX4Cu0segNlGz0N5/s1600/Bloodborn+fighting+werewolves.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img alt="Bloodborne against werewolves" border="0" height="218" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEim-zETBB7_mnnqLGyIiyIUNR_DUT7ALfueCYBvLgtiYzlNl_6kPcM1UYhKzxrfsE2-zYyOH8cF29ckpAyu7Z8spH4-7MuVabCTziBOQF5cIWieg2XG1qDbVuUJFcl1cX4Cu0segNlGz0N5/s1600/Bloodborn+fighting+werewolves.jpg" title="Bloodborne against werewolves" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style="color: #990000;"&gt;Not playing with a healthy dose of confidence = unexpected death.&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
For both newcomers and those who have a history with the Soul games, it must had been pretty weird to keep taking damage while you were playing as careful as possible. This is because the game is designed in a way that it rewards you for been aggressive, but penalizes you if you are too shy when attacking. For example, I began my game with the Cane weapon. At first I was having problems with normal enemies because the cane has less attack power than the other weapons, but after a while a discovered that the real problem was that I wasn't attacking with authority, instead I was just trying to poke the monster to death (which doesn't work that well with crowds), so now I play Bloodborne just like I would play Castlevania and the change in my survival rate was impressive. Your #1 rule when fighting an enemy in Bloodborne should be that if the creature hesitates then you hack and slash it to oblivion.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style="color: #990000;"&gt;Ignoring the&amp;nbsp;potential&amp;nbsp;of items =&amp;nbsp;unnecessary&amp;nbsp;death.&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
This one goes for those of you out there that are just ignoring the good assortment of items that you have in Bloodborne. Survival isn't always limited to attacking and dodging as sometimes a well placed item can be a lifesaver or just make a fight a lot easier (for example try some simple stuff like throwing an oil pot on a monster and then using a Molotov to set the thing on fire). Later on you will find a lot of good items that will serve you well in your fight against the hellish hordes and some of these items even have a logical connection to the big bad boss itself (like a certain music box).&lt;br /&gt;
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&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjkXgKK6kyBGKVPVJDABV8m9P-qHOVWLkoG1l-n8H2G39bT2v-xtdLDXZTS8-M7J4AZ1GHC1fewahqxuZothS2KCVYAR0xgXiw6FcAGgCe1kVNPz6AA6z_LbltGwXSLNZBlrHyiUmc9dMap/s1600/Bloodborne+Father.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img alt="Bloodborne father" border="0" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjkXgKK6kyBGKVPVJDABV8m9P-qHOVWLkoG1l-n8H2G39bT2v-xtdLDXZTS8-M7J4AZ1GHC1fewahqxuZothS2KCVYAR0xgXiw6FcAGgCe1kVNPz6AA6z_LbltGwXSLNZBlrHyiUmc9dMap/s1600/Bloodborne+Father.png" title="Bloodborne father" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style="color: #990000;"&gt;Seen armor as a simple fashion statement = fabulous death.&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
Armor sets in Bloodborne are quite cool, but they have stats and some of them go a little further than just a cool looking set. If you simply change sets for their visual appearance then you must surely be a dodging master or at least finish boss fights really fast, because the type of attributes your armor has sometimes play a significant role in whether you live or die and it also applies to some normal enemies in the game. For example that church gear that doesn't look as badass as you would had liked is really good at resisting poison and that my friends is quite useful against some annoying beast that lurks around Old Yharnam.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiuLmDdGyBEuUQakjqx8NlxCOYMoHrLJ01qzmH4NgG1BHhhbfvfwJAQSzUvxHSwxUlBoWgUJ-4L3JXEALyc4SkWO_CNa8WAgynF-Qv-84W7aUPL6380PfhvYZb9tes2o2PZM9TiW_jebjIP/s1600/Bloodborne+Hunter.png" imageanchor="1"&gt;&lt;img alt="Bloodborne Hunter" border="0" height="223" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiuLmDdGyBEuUQakjqx8NlxCOYMoHrLJ01qzmH4NgG1BHhhbfvfwJAQSzUvxHSwxUlBoWgUJ-4L3JXEALyc4SkWO_CNa8WAgynF-Qv-84W7aUPL6380PfhvYZb9tes2o2PZM9TiW_jebjIP/s1600/Bloodborne+Hunter.png" title="Bloodborne Hunter" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style="color: #3d85c6;"&gt;Wrapping it up:&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
I know that the things mentioned as tips on this article can look kind of obvious to some of you, but I know that others may be going like "damn it, I do that all the time". The cool thing is that changing those attitudes can really take your skills up a couple notches not only on Bloodborne, but on any game that requires skill and quick thinking.&lt;br /&gt;
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&lt;br /&gt;</description><link>http://gamertologistzone.blogspot.com/2015/04/bloodborne-types-of-death-for-careless.html</link><author>noreply@blogger.com (PrinceAlucard)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3BsUM321BmIkNlSV-Ecq_QNSAVjWym9SFHzQRURTUGLoQAAV83aDE7NiyNWkQz37bqi830uAsG4rKNUQZZ4twUl-BMXP3IF2cOdSsSneEcvRRzSfp9JWf9h_GVOmBdIj3yvgp1CFIEDT2/s72-c/BloodBorne+Cleric+Beast.jpg" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2108547279957288801.post-5468069505445513096</guid><pubDate>Sun, 22 Mar 2015 04:50:00 +0000</pubDate><atom:updated>2015-05-10T23:28:13.700-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">adult gamer</category><category domain="http://www.blogger.com/atom/ns#">adulthood</category><category domain="http://www.blogger.com/atom/ns#">gamers over 25</category><category domain="http://www.blogger.com/atom/ns#">gaming</category><category domain="http://www.blogger.com/atom/ns#">gaming analysis</category><category domain="http://www.blogger.com/atom/ns#">gaming blog</category><category domain="http://www.blogger.com/atom/ns#">hardcore gamer</category><category domain="http://www.blogger.com/atom/ns#">time for gaming</category><category domain="http://www.blogger.com/atom/ns#">video games</category><category domain="http://www.blogger.com/atom/ns#">videogames</category><category domain="http://www.blogger.com/atom/ns#">working class gamer</category><title>The working class or busy student gamer survival guide</title><description>There are a lot of things that we talk about gaming everyday, but it is not too often that we get into the topic of how our gaming experience changes as we get older. I'm sure anybody over 25 (unless you are rich or have somebody paying for your hobby) can relate to this, as reality and life itself clashes with the things you love to do (like gaming). Today I am going to do a little guide that gives some tips on how to keep your gaming experience as intact as possible while at the same time tending to your adulthood. Now, without any more delay, let's jump right in.&lt;br /&gt;
&lt;br /&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgcg0DgTssiorMhpdsJmsQn7qzwHE1R6Goxzfv7jdH4Fcv_QWJ4iGeslce3dpPdNTydxYzJgYXLfrC_b2pG3pEt3qbdIyBVg_3LcHzCDttIS58VoPvOBWi1YzJTkXXWZ02uc1GpXlN1GaZS/s1600/NothingToPlay.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img alt="I have nothing to play" border="0" height="239" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgcg0DgTssiorMhpdsJmsQn7qzwHE1R6Goxzfv7jdH4Fcv_QWJ4iGeslce3dpPdNTydxYzJgYXLfrC_b2pG3pEt3qbdIyBVg_3LcHzCDttIS58VoPvOBWi1YzJTkXXWZ02uc1GpXlN1GaZS/s1600/NothingToPlay.png" title="I have nothing to play" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Nothing to play... If you only dedicated 20 minutes to each game or course.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;b&gt;&lt;span style="font-size: large;"&gt;1) Focus your gaming time into whatever you want the most.&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
You may remember the days where gaming meant play everything and master every game you touch. Well, if you are reading this it is possible that this is not so easy for you as it was 5-10 years ago. At times you most likely feel like you are not enjoying your game so much and this is because you are not advancing as much as you would like in the games that you play. You may play that epic story based game you bought for a while, but then all of a sudden you change to an online multiplayer, played a couple hours and went back to your epic solo adventure to play a little more and so on, giving scraps to each game.&lt;br /&gt;
&lt;br /&gt;
At the end of the week you will notice that you haven't really progressed that much in either of them and that pisses you off and makes you feel like you wasted money on both, but before you quit gaming altogether, know that there is a solution to that problem and that is to choose a side. If you want to play your solo adventure to the very end then stick to it. If you just want to play with your friends, level up, complete the game while playing with others or just compete with other players, then do it. There is no wrong option as long as you stick to it and enjoy it. Believe me when I tell you that trying to do everything at once is just as waste of time after which you will end up with a bunch of unfinished games piling up and reminding you about how little free time you now have, its depressing.&lt;br /&gt;
&lt;br /&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0mdxCsnx2PtZ064BSj1YEbKRJl563DGGb8SFbQ_4gwStRHRFJiWwBC3qcdITnG6uumcIJt4pvTVerUmhjNoP7t9PLi5fJ7IeUFEZKHJO4bdQHewugKmhYrePwb1mgqbD5OFwDXOBTUjdP/s1600/SimpsonsMob.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img alt="Simpsons Mob" border="0" height="166" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0mdxCsnx2PtZ064BSj1YEbKRJl563DGGb8SFbQ_4gwStRHRFJiWwBC3qcdITnG6uumcIJt4pvTVerUmhjNoP7t9PLi5fJ7IeUFEZKHJO4bdQHewugKmhYrePwb1mgqbD5OFwDXOBTUjdP/s1600/SimpsonsMob.png" title="Simpsons Mob" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Almost impossible to avoid once you get focused.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;b&gt;&lt;span style="font-size: large;"&gt;2) Be prepared for a backlash.&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
If you are already a focused gamer, then you most probably have received a lot of criticism because of it. This rather unpleasant situation happens when focusing your gaming time to fit what you want to play when you want to play it, makes you look like an asshole in front of other people. When other gamers that are close to you (like friends or siblings) have more free time than you or when they just have different interests, they will see you like an outcast because you are not flowing into their collective. This is completely normal and no reason for you to feel discouraged.&lt;br /&gt;
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What you need to do is to be prepared and stand your ground. After all, you buy games for your entertainment so just don't let anybody tell you what to play or when to play it. If you at some point coincide with them, then enjoy it to the fullest, but don't dedicate yourself to following the opinions of others because you no longer have the time to afford such luxury. You are no longer the 17 year old kid who could please everybody because you could play all day, everyday so grow a backbone and play whatever suits you at the moment, regardless of any criticism or peer pressure.&lt;br /&gt;
&lt;br /&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhD6lxYUJydoGMykgHvtw8G0JkkJoAO5NLUgzz_wiGXoMB5LigIM95_42h-_omZM-D5vhrUJfR7HtYtjyVx0KX_Xf_mr1Q92N_Vj8UcqhZhtqu0GAZrKvmwyIFV0bNeXIiyd1iEdAqdTTZK/s1600/DistractionsVsGaming.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img alt="Gaming vs distractions" border="0" height="238" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhD6lxYUJydoGMykgHvtw8G0JkkJoAO5NLUgzz_wiGXoMB5LigIM95_42h-_omZM-D5vhrUJfR7HtYtjyVx0KX_Xf_mr1Q92N_Vj8UcqhZhtqu0GAZrKvmwyIFV0bNeXIiyd1iEdAqdTTZK/s1600/DistractionsVsGaming.png" title="Gaming vs distractions" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;You decide who wins...&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;b&gt;&lt;span style="font-size: large;"&gt;3) Forget about modern distractions while you play.&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
Gaming in this day and age is not the same as it used to be. Back in the past, a gamer's environment was most likely composed of a gaming console/pc and a tv/monitor (with the occasional gaming magazines thrown around the room). Now the current gaming environment has a lot more distractions coming from an always connected world. Now you have social networks, instant messaging applications, push notifications, email notifications, different types of news in your face all the time and all those kinds of modern life components that are quite useful... If you are not trying to play a video game.&lt;br /&gt;
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Trying to get immersed into a game world or just enjoying a play session with your friends becomes really annoying when the cellphone is always getting in the way, your computer is full of people trying to make small talk (getting angry if you don't respond) or web services are bombarding you with information that takes you away from the game. The best thing you can do against all this is to temporarily ignore them or get some auto-messaging software that can tell people that you are busy. (&lt;i&gt;if any of you know about a good one for Facebook I would be glad if you could share it with me&lt;/i&gt;). Contrary to popular belief, doing this is really good for your social life, because then when you spend time with somebody you will not be ignoring him/her in 10 minute intervals because you just cannot put your eyes away from your phone screen.&lt;br /&gt;
&lt;br /&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg0ximUvJeMqUogDOcS6BiQ1yKBfzSOTLhdy9Qml28v79ev03LcJ7LzMaMmAdT1SacQnACOd-h3UJoc0w4T7Xm6v87cLxbbhi4BdrcKQN_T4FTqukoJiW9Bk4uFLn0iVtKHdYLbCE12o5ij/s1600/BrainBurnOut.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img alt="Burned out brain" border="0" height="265" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg0ximUvJeMqUogDOcS6BiQ1yKBfzSOTLhdy9Qml28v79ev03LcJ7LzMaMmAdT1SacQnACOd-h3UJoc0w4T7Xm6v87cLxbbhi4BdrcKQN_T4FTqukoJiW9Bk4uFLn0iVtKHdYLbCE12o5ij/s1600/BrainBurnOut.png" title="Burned out brain" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Believe it or not, burn out also applies to gaming.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;b&gt;&lt;span style="font-size: large;"&gt;4) Whatever you do avoid burn out (not the game).&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
The fact that you like certain types of games doesn't mean that you have to be only playing that. Tip #1 may had been about focusing your gaming time, but that doesn't mean playing the same thing until you hate it. From time to time you need to take a breather and play something simple. Getting one of those mobile time wasters (without falling into the micro-transaction scam), downloading some demos or trying some indie games can be real good to your overall gaming experience. This kind of thing makes you feel relaxed and eases the tension of a gaming industry that moves a lot faster than you can follow. In fact, it doesn't even have to be about gaming, as you could just go outside, take a nap, watch a movie or any other one of those things you like to do beside gaming.&lt;br /&gt;
&lt;br /&gt;
This kind of thing is also an old trick used to clear your mind when you get stuck in a game. Instead of spending more time than you have, trying to get past that nasty boss, just get off from the game for a while and try something else. Neuroscientists say that the human brain pieces together information way after initially getting it, so give some rest to your organic computer and let it work while you think on something different.&lt;br /&gt;
&lt;br /&gt;
"&lt;i&gt;Once processed in short-term memory, our brain’s neural pathways carry these memories to the structural core, where they are compared with existing memories and stored in our long-term memory, the vast repository of everything we have ever experienced in our lives. &amp;nbsp;This process occurs in an instant, but it is not always perfect.&lt;/i&gt;"&lt;br /&gt;
&lt;br /&gt;
The "not always perfect" part is what makes this tip necessary. If you want to read the rest of the article you can find it &lt;a href="http://www.trainingindustry.com/content-development/articles/how-the-brain-learns.aspx" target="_blank"&gt;&lt;b&gt;HERE&lt;/b&gt;&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhme-eY4ePBiNaKPqqpE4PUcqXHGIBc-A2DbJDLLUUr1ZEMe5N3mQNNJw8MHQ-tcWBxzMu_9eAtakFx_6tF2SZaCxchBCtLDRfPEhyphenhyphen5RA1voYWLuCVbr-LxUBufXb6iTUcIkGP20lXptS1R/s1600/Adventurer.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img alt="Adventurer" border="0" height="290" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhme-eY4ePBiNaKPqqpE4PUcqXHGIBc-A2DbJDLLUUr1ZEMe5N3mQNNJw8MHQ-tcWBxzMu_9eAtakFx_6tF2SZaCxchBCtLDRfPEhyphenhyphen5RA1voYWLuCVbr-LxUBufXb6iTUcIkGP20lXptS1R/s1600/Adventurer.png" title="Adventurer" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;The sky is the limit unless you limit yourself.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;b&gt;&lt;span style="font-size: large;"&gt;5) Never lose your sense of adventure!&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
This doesn't mean that you have to make a backpack and head to the wilderness as if you were the &lt;a href="https://www.youtube.com/watch?v=SoZV8D13WuY" target="_blank"&gt;explorer guy in Pitfall&lt;/a&gt;. NOT losing your sense of adventure is all about keeping the same excitement you always had for gaming. It is understandable that been starved of time and having to do all sorts of things in order to keep been a gamer regardless of your age can make you a little too picky about games in general, but overall been too picky harms more than it helps. The gaming industry is bigger than ever and there are a lot of games coming from a lot of places, so getting into a "bleh" attitude can only take you so far. For example, don't be one of those people that talks trash about every indie game without even trying it.&lt;br /&gt;
&lt;br /&gt;
Remember the days when you tried anything regardless of how stupid and senseless it looked? Remember all those "what the hell" moments that happened when playing that game you picked at the video club just because the box art looked cool? There were no "bleh" or "meh" feelings in those times were they? Well, that's the kind of enthusiasm you need to keep in order to fully enjoy your experience as a gamer while been a responsible adult at the same time. It is not easy to pull off, but once you do, it is very rewarding.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style="color: #3d85c6;"&gt;Wrapping it up&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
Well, folks there you have it. A small survival guide for any gamer over 25 who feels like he/she is spread too thin between adult life and gaming. Of course there are other things that affect how gaming is personally perceived after certain age, but keep in mind that you can do still do something to enjoy gaming and be the hardcore gamer you have always been.</description><link>http://gamertologistzone.blogspot.com/2015/03/the-working-class-or-busy-student-gamer.html</link><author>noreply@blogger.com (PrinceAlucard)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgcg0DgTssiorMhpdsJmsQn7qzwHE1R6Goxzfv7jdH4Fcv_QWJ4iGeslce3dpPdNTydxYzJgYXLfrC_b2pG3pEt3qbdIyBVg_3LcHzCDttIS58VoPvOBWi1YzJTkXXWZ02uc1GpXlN1GaZS/s72-c/NothingToPlay.png" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2108547279957288801.post-908251484033211810</guid><pubDate>Tue, 10 Mar 2015 05:12:00 +0000</pubDate><atom:updated>2015-03-09T22:16:04.114-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">2007 in gaming</category><category domain="http://www.blogger.com/atom/ns#">adventure games</category><category domain="http://www.blogger.com/atom/ns#">classic video games</category><category domain="http://www.blogger.com/atom/ns#">gaming</category><category domain="http://www.blogger.com/atom/ns#">goozex</category><category domain="http://www.blogger.com/atom/ns#">nintendo ds</category><category domain="http://www.blogger.com/atom/ns#">nintendo wii</category><category domain="http://www.blogger.com/atom/ns#">nostalgia</category><category domain="http://www.blogger.com/atom/ns#">PC games</category><category domain="http://www.blogger.com/atom/ns#">relaxing gaming</category><category domain="http://www.blogger.com/atom/ns#">sega</category><category domain="http://www.blogger.com/atom/ns#">video game</category><category domain="http://www.blogger.com/atom/ns#">videogame</category><title>Which has been your most relaxing moment as a gamer?</title><description>Today I am going to write in a more calm and non-critic matter. We all know that certain combinations of sensory input have the power of becoming some sort of memory beacons. Those memory beacons are moments in your life that flash through your mind just by thinking about those events and objects even if your thoughts are ambiguous, sort of like catching a glimpse of a poster or something and remembering a very specific feeling because of it. The same thing happens with video games, so today I am going to share a very rare time in my life as a gamer and that was the small time span when I felt so at peace while playing that it was almost weird and surreal.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEju2FdzPIU3qFVbttrSaWqXSPfaK0irIEUt4MzJeASrlgro9h-vXRdikrFdpn6K78ENfTzATjDjnkxUUv0aMn5E54hQqw2E5aPx9Wke4DnOeEHFOsnwM4olsSPsNChChT4Ej07IvEGJtg-_/s1600/animesanta.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img alt="Anime Santa Claus" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEju2FdzPIU3qFVbttrSaWqXSPfaK0irIEUt4MzJeASrlgro9h-vXRdikrFdpn6K78ENfTzATjDjnkxUUv0aMn5E54hQqw2E5aPx9Wke4DnOeEHFOsnwM4olsSPsNChChT4Ej07IvEGJtg-_/s1600/animesanta.jpg" height="320" title="Anime Santa Claus" width="278" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
It was &lt;b&gt;Christmas 2008&lt;/b&gt;&amp;nbsp;and as the college semester ended I was getting ready for my holiday vacations. My Xbox 360 had died (RROD) &amp;nbsp;and I was broke as hell, so I went back to the Wii and my PC for some Christmas time gaming. I started my vacations by ordering &lt;a href="https://www.youtube.com/watch?v=UqwkLihRsQQ" target="_blank"&gt;The Longest Journey&lt;/a&gt;&amp;nbsp;(saga which I am a hardcore fan of since then) and&lt;a href="https://www.youtube.com/watch?v=v41sXqDFkfU" target="_blank"&gt; Sanitarium&lt;/a&gt; through a &lt;b&gt;very cool&lt;/b&gt; trading site that used to exist at the time and went by the name of &lt;a href="http://en.wikipedia.org/wiki/Goozex" target="_blank"&gt;Goozex&lt;/a&gt; (no longer working). I did this by using the first 100 points they awarded me just for joining the community and another points I earned for referring a friend. Both games were awesome and I just felt so nice and focused while playing them that I basically breezed through all the puzzles and problem solving with a lot of ease. Also both storylines were really surreal, which helped to the overall "mind on the clouds" mood. It is also worth noting that the temperature at the time was near perfect and there were a lot of rainy days (which I love) making it all a lot more enjoyable.&lt;br /&gt;
&lt;br /&gt;
After that, &lt;a href="https://www.youtube.com/watch?v=rYBe52GSZCI" target="_blank"&gt;Nights: Journey of Dreams&lt;/a&gt; was going to be released and in a lucky turn of events, my mother bought it for me as a Christmas present (&lt;i&gt;which was very surprising considering that the last game she had bought for me at the time was Double Dragon III: The Sacred Stones (NES) so yeah, it had been a while&lt;/i&gt;). Been a long time Sega fan, I found the game to be quite enjoyable even if official game reviews were not that good. I was also one of the very few that actually &lt;b&gt;used the online feature&lt;/b&gt; this game had, in which you basically constructed your own dream world and could have friends visiting your world while you were visiting theirs. The whole dream topic made the experience to be very mellow and relaxing and I thought that the game's ending was even better than in the original Sega Saturn games.&lt;br /&gt;
&lt;br /&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgDJAqq2WADivg_V6TtSAYdp0kYx31kMAUv2vfa3wyi9TqyxLvta6sSRyow7uZOsjHMtm5QUcY0apHWacLh0TBIVUCrzAdbHv78R1z8bCJPtbtZ2l71cq9WTqSQw3bdBMru-uKwrsJldr5-/s1600/Last_Window.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img alt="Last Window Nintendo DS" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgDJAqq2WADivg_V6TtSAYdp0kYx31kMAUv2vfa3wyi9TqyxLvta6sSRyow7uZOsjHMtm5QUcY0apHWacLh0TBIVUCrzAdbHv78R1z8bCJPtbtZ2l71cq9WTqSQw3bdBMru-uKwrsJldr5-/s1600/Last_Window.jpg" height="359" title="Last Window Nintendo DS" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;So there was another game like Hotel Dusk: Room 215... I have to play this!&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
&lt;br /&gt;
After that, as New Year's Eve was getting near, I got a couple games for the Nintendo DS at a bargain bin at Kmart (they don't do those anymore) which were &lt;a href="https://www.youtube.com/watch?v=Z76e6IN_YHU" target="_blank"&gt;Hotel Dusk: Room 215&lt;/a&gt; and &lt;a href="https://www.youtube.com/watch?v=lNKyTTOv-IA" target="_blank"&gt;Contact&lt;/a&gt;. In Hotel Dusk I was instantly absorbed by the film noir style it had and also by its intriguing story (in which I got a couple bad endings before finishing it the way I was supposed to). As for Contact I got it thinking it would be some sort of DS Earthbound and while it wasn't exactly what I expected, it still made up for a pretty nice experience.&lt;br /&gt;
&lt;br /&gt;
Finally as 2007 went away and my vacations were ending, I got some more cheap games while I had the chance. This time it was &lt;a href="https://www.youtube.com/watch?v=gysKrH0q8HQ" target="_blank"&gt;Trace Memory&lt;/a&gt; (DS) and &lt;a href="https://www.youtube.com/watch?v=SEmlGpFt1PY" target="_blank"&gt;Alida&lt;/a&gt; for PC (Alida was through Goozex). Trace memory was a good game that made me feel as if I was watching one of those "wth is happening" anime series and Alida took me back to the days of games like Myst. I barely finished both games before college started again and I went back to the daily grind.&lt;br /&gt;
&lt;br /&gt;
So yeah, my little story of an awesome holiday season... So what?&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;Why do I tell you all of this? Well, because this was my case, but I'm sure each one of you had at least one occasion where you went full mellow gaming just to kickback and relax. For me, that holiday season was very special even if my Xbox 360 broke down (missing out on some of the new games) and even if most of the games I played were one year old at best. This proves one simple thing, which is that following the latest trends will not always lead you to the full enjoyment of your games. At times you just have to look back and give a chance to those games you may had missed when they first released. Give it as try, as it is a very fun and rewarding thing to do.&lt;/i&gt;</description><link>http://gamertologistzone.blogspot.com/2015/03/which-has-been-you-most-peaceful-moment.html</link><author>noreply@blogger.com (PrinceAlucard)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEju2FdzPIU3qFVbttrSaWqXSPfaK0irIEUt4MzJeASrlgro9h-vXRdikrFdpn6K78ENfTzATjDjnkxUUv0aMn5E54hQqw2E5aPx9Wke4DnOeEHFOsnwM4olsSPsNChChT4Ej07IvEGJtg-_/s72-c/animesanta.jpg" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2108547279957288801.post-4278574744914620935</guid><pubDate>Tue, 03 Mar 2015 13:08:00 +0000</pubDate><atom:updated>2015-03-03T05:08:30.747-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">indie game scene</category><category domain="http://www.blogger.com/atom/ns#">japanese games</category><category domain="http://www.blogger.com/atom/ns#">japanese rpg</category><category domain="http://www.blogger.com/atom/ns#">jrpg</category><category domain="http://www.blogger.com/atom/ns#">old school gaming</category><category domain="http://www.blogger.com/atom/ns#">role playing games</category><category domain="http://www.blogger.com/atom/ns#">video games</category><category domain="http://www.blogger.com/atom/ns#">videogame analysis</category><category domain="http://www.blogger.com/atom/ns#">videogame critic</category><category domain="http://www.blogger.com/atom/ns#">videogames</category><title>Elements Of An Superb J-RPG Experience</title><description>Some may call them a "dated formula" others would say "its too much reading", but if you make an Japanese style rpg with the correct set of elements, you have a great chance of turning skeptics into believers. Up until now the genre has been slowly making a comeback with a great variety of games (especially on the PS3 and PSVITA), but we still don't have that insane masterpiece that becomes a legendary game to remember. This is why today we are going to see which are the small details that would help create such a j-rpg experience. Of course a game doesn't necessarily needs to have every single one of the things you will see today, but at least some of them would do the trick.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh_fT8j54HAA0QjqZCVqoqE8b-mmlPuo8RYA0a1aOPAgLGHBPq7w97ITe88TOQs0dUrqVrW8sf3oai1Mv87pJ6D7C619KtDPpUXoZK0hXH_3RkdEIzwi3vA-PM_VzkFhdh0qHBoMV3hpl0Z/s1600/StarOcean2WorldMap.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img alt="Star Ocean 2 World Map" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh_fT8j54HAA0QjqZCVqoqE8b-mmlPuo8RYA0a1aOPAgLGHBPq7w97ITe88TOQs0dUrqVrW8sf3oai1Mv87pJ6D7C619KtDPpUXoZK0hXH_3RkdEIzwi3vA-PM_VzkFhdh0qHBoMV3hpl0Z/s1600/StarOcean2WorldMap.png" height="226" title="Star Ocean 2 World Map" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;You could find all sorts of stuff on the Star Ocean 2 world map like characters and &lt;br /&gt;
new towns that were not part of the main plot.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;b&gt;&lt;span style="font-size: large;"&gt;Scaled world maps that feel alive&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;Examples:&lt;/b&gt; Old Final Fantasy games, Star Ocean 2, Wild Arms series,"Tales of" series.&lt;br /&gt;
&lt;br /&gt;
Nowadays this kind of approach to a world map has been reduced to menus or stretched to open world settings, but neither of those modern styles have been able to capture what an j-rpg world map used to be. For one thing, a scaled map is faster to navigate, but keeps a good balance between going between places and possible side events. This kind of style also makes it simpler for the developer to put extra stuff in there, just so it doesn't become a monotonous walk from town to town. This is the kind of world map where everything goes, be it extra dungeons, towns and places that are not part of the story, strange happenings while on the road, meeting new characters, following side stories. It is a rich part of the j-rpg genre that has been oversimplified in favor of shorter development cycles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_B8Q4Fq7BpvUF440VcDLnBoRV2n8Sw9czdF0wAMQJiA3qioWTJnC8OwcS00bRkXzl_3vxhbk1sDXkl9hHvyngbayeUCKtDYyneiD0iYJYpg8E4nF10JmF0_SOmnF0MMds_jIvyoJO6BA_/s1600/GeneraSpiriel.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img alt="General Spiriel" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_B8Q4Fq7BpvUF440VcDLnBoRV2n8Sw9czdF0wAMQJiA3qioWTJnC8OwcS00bRkXzl_3vxhbk1sDXkl9hHvyngbayeUCKtDYyneiD0iYJYpg8E4nF10JmF0_SOmnF0MMds_jIvyoJO6BA_/s1600/GeneraSpiriel.png" height="282" title="General Spiriel" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;General Spiriel from Shinning Force 3 is still a fan favorite of the whole series.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;b&gt;&lt;span style="font-size: large;"&gt;Generals, admired warriors, mysterious but cool characters&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;Examples:&lt;/b&gt; General Spiriel (Shinning Force 3), Raven (Tales of Vesperia), Dias Flac (Star Ocean 2).&lt;br /&gt;
&lt;br /&gt;
This is a staple of the whole genre and one of the reasons because of which j-rpg games became famous in the first place. It is obvious that some villains are considered the coolest characters in the genre, but that kind of thing is quite predictable. Where the cool character aspect really shines is when the player has somebody to admire, both because of his actions and might in battle. It is the kind of character that creates an atmosphere of confidence without looking too benevolent and it can be even better when games treat the topic of war and two great generals face each other in battle. This is what separates an rpg where "a couple kids save the world" from something more serious, engaging and overall more exciting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEir3bbni97RGX8giJ-jPWWi0Wwl79Kv4Xoq1z1VV_MhDOTM4r-HyDygn5Hm5ECLZLbBpe_ohAXKZYQcpFQq421apZVJNHMXNrSKR98wsFOdqhuUYkf5jMT04wyf2q9uwsZUKJ8BRJovkXd9/s1600/FFVII_Materia_Menu_4.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img alt="Materia System" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEir3bbni97RGX8giJ-jPWWi0Wwl79Kv4Xoq1z1VV_MhDOTM4r-HyDygn5Hm5ECLZLbBpe_ohAXKZYQcpFQq421apZVJNHMXNrSKR98wsFOdqhuUYkf5jMT04wyf2q9uwsZUKJ8BRJovkXd9/s1600/FFVII_Materia_Menu_4.png" height="272" title="Materia System" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Most people I know hate this at the beginning only to love it on the long run.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;b&gt;&lt;span style="font-size: large;"&gt;Fun inventory/equipment/skill systems&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;Examples:&lt;/b&gt; Materia system (Final Fantasy), Weapon modification (Parasite Eve), Dragon enhancements (Panzer Dragoon Saga)&lt;br /&gt;
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This is one aspect of j-rpg games that not everybody loves, but if there is something that we have to accept, it is that once you learn to use one of this systems and figure out a way to use it to your advantage, it becomes natural and fun. These kinds of things do have a learning curve, so the very first moments will be kind of confusing until you get the hang of it. So after the initial annoying process there is a great chance that you will end up feeling empowered as you play with all sorts of items, equipment, skills and game rules. Here is where you get creative and start to make a strategy that doesn't always involve grinding and leveling. &lt;br /&gt;
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&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhXKti0121tuSlBRo58eQssLOw0NnRNKJRSDaZG7i_Cf6q1o-QtEeAJrq5guK2yKxkgem7x21uRWqJttWoItXdvdc1J7rQpr4JJrLOZaBc2OYEo4yERtiGjZ50mHF_XLDOiIb-J68chPbw7/s1600/chronnocrossnikki.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img alt="Chrono Cross Nikki" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhXKti0121tuSlBRo58eQssLOw0NnRNKJRSDaZG7i_Cf6q1o-QtEeAJrq5guK2yKxkgem7x21uRWqJttWoItXdvdc1J7rQpr4JJrLOZaBc2OYEo4yERtiGjZ50mHF_XLDOiIb-J68chPbw7/s1600/chronnocrossnikki.jpg" height="300" title="Chrono Cross Nikki" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;You help this guy with his rock concert and he may join you.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;b&gt;&lt;span style="font-size: large;"&gt;Side Stories&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;Examples:&lt;/b&gt; Fort Condor (Final Fantasy VII), Getting Bowman (Star Ocean 2), Branching Paths (Vanguard Bandits). Getting various characters to join you (Chrono Cross), Finding characters before their time of death (Valkyrie Profile).&lt;br /&gt;
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This aspect has been tried over and over again in the American Rpg genre, but they haven't gotten to a point where it doesn't feel generic in nature. Most people think that this can only be done in completely open environments, but Japanese Rpg games in the past managed to pull this off while keeping their story oriented focus. For example Star Ocean 2 had extra characters that you had to go out of your way to meet them, help them with their problems and get them to join (not to mention that the game had more than 50 &amp;nbsp;different endings). Other games like Chrono Cross had really good side stories that you had to play in order to get secret characters to join you and Final Fantasy 7 had several activities that developed while following their very enjoyable side plots. So now that we know that, we can see why this was one of the things that made the genre to be so popular in the 90's.&lt;br /&gt;
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&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKFUAYKlmpBjoAvQKlaJFt3jc2tIqIXrkevpb2alNqBiqGMDDyfQLp_6s189tmHb4Zf69iWIZf-m9DwKubTw_6anXDiJKAupJXpgBIPDKJSwi6GG-_rTfQ7M82N97vzSVld-l4l8XTx7Ak/s1600/ff7cloudtifamemories.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img alt="Cloud Tifa Memories" border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKFUAYKlmpBjoAvQKlaJFt3jc2tIqIXrkevpb2alNqBiqGMDDyfQLp_6s189tmHb4Zf69iWIZf-m9DwKubTw_6anXDiJKAupJXpgBIPDKJSwi6GG-_rTfQ7M82N97vzSVld-l4l8XTx7Ak/s1600/ff7cloudtifamemories.png" height="281" title="Cloud Tifa Memories" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;This scene evoked really strong feelings of nostalgia, friendship and our hopes and dreams vs real life.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;b&gt;&lt;span style="font-size: large;"&gt;Good usage of mood and atmosphere&amp;nbsp;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;Examples:&lt;/b&gt; Chrono Cross, Final Fantasy, Koudelka, Vagrant Story, Wild Arms, Baten Kaitos&lt;br /&gt;
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This one is really important because it is the thing that keeps us glued to an rpg game in the first place. If the game is capable to cater and activate your own feelings and emotions while you play, then it has succeeded in instantly making you a fan.This is the kind of feeling we got from scenes like Cloud and Tifa talking about their "broken promises" and childhood memories, the relaxing "mystical" atmosphere that Chrono Cross had in all of their places, the kind of surreal mood that Baten Kaitos had with its mix of magic and technology and even the wild west vibe that Wild Arms is known for. All of these games had an extremely good mix of visuals, music, plot and characters that became something more than just reading dialogues, it became something that catered to our sensibilities and made us care about what was happening in the game.&lt;br /&gt;
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&lt;i&gt;With all things discussed, the bottom line is that Japanese Rpg games need to look back into the little details that made them big in the past and capitalize on them on our modern era. We can have the best graphics ever and the most detailed environments, but if they don't hit us where it counts we will lose interest. This is not your classic argument about turn based battles or any of that game aspects that many old school rpg gamers talk about. This is more about keeping the art in rpg games and move it up a notch with our current technology instead of relying on limitations and half baked ideas.&lt;/i&gt;</description><link>http://gamertologistzone.blogspot.com/2015/03/elements-of-superb-j-rpg-experience.html</link><author>noreply@blogger.com (PrinceAlucard)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh_fT8j54HAA0QjqZCVqoqE8b-mmlPuo8RYA0a1aOPAgLGHBPq7w97ITe88TOQs0dUrqVrW8sf3oai1Mv87pJ6D7C619KtDPpUXoZK0hXH_3RkdEIzwi3vA-PM_VzkFhdh0qHBoMV3hpl0Z/s72-c/StarOcean2WorldMap.png" width="72"/><thr:total>0</thr:total></item></channel></rss>