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	<title>Geeks3D.com</title>
	
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		<title>NVIDIA CUDA 3.0 and OpenCL SDKs with Fermi Support Available</title>
		<link>http://feedproxy.google.com/~r/TheGeeksOf3d/~3/EpcQs_Jnpac/</link>
		<comments>http://www.geeks3d.com/20100319/nvidia-cuda-3-0-and-opencl-sdks-with-fermi-support-available/#comments</comments>
		<pubDate>Fri, 19 Mar 2010 20:16:21 +0000</pubDate>
		<dc:creator>JeGX</dc:creator>
				<category><![CDATA[Khronos OpenCL]]></category>
		<category><![CDATA[NVIDIA CUDA]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[cuda 3.0]]></category>
		<category><![CDATA[fermi]]></category>
		<category><![CDATA[gpu computing]]></category>
		<category><![CDATA[NVIDIA]]></category>
		<category><![CDATA[opencl]]></category>

		<guid isPermaLink="false">http://www.geeks3d.com/?p=7005</guid>
		
			<content:encoded><![CDATA[NVIDIA has released a new version of its GPU Computing SDK. This version supports Fermi architecture and will allow GPU computing developers to prepare their code for Fermi-based graphics cards. GPU...<br/>
<br/>
[[ This is a content summary only. Visit Geeks3D.com for the complete story. ]] 
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		<slash:comments>2</slash:comments>
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		<item>
		<title>Gore: Rendering Wounds in Left 4 Dead 2</title>
		<link>http://feedproxy.google.com/~r/TheGeeksOf3d/~3/WA__Tr4joNc/</link>
		<comments>http://www.geeks3d.com/20100319/gore-rendering-wounds-in-left-4-dead-2/#comments</comments>
		<pubDate>Fri, 19 Mar 2010 17:28:14 +0000</pubDate>
		<dc:creator>JeGX</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[blood]]></category>
		<category><![CDATA[left 4 dead 2]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[rendering]]></category>
		<category><![CDATA[wound]]></category>

		<guid isPermaLink="false">http://www.geeks3d.com/?p=7004</guid>
		
			<content:encoded><![CDATA[Left 4 Dead 2 &#8211; Lower back wounds
Left 4 Dead 2 &#8211; Half body wounds


For all graphics programmers and game developers that love blood, here is a whitpaper by Alex Vlachos (a former...<br/>
<br/>
[[ This is a content summary only. Visit Geeks3D.com for the complete story. ]] 
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</div><img src="http://feeds.feedburner.com/~r/TheGeeksOf3d/~4/WA__Tr4joNc" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.geeks3d.com/20100319/gore-rendering-wounds-in-left-4-dead-2/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		<feedburner:origLink>http://www.geeks3d.com/20100319/gore-rendering-wounds-in-left-4-dead-2/</feedburner:origLink></item>
		<item>
		<title>Gephi Google Summer of Code: GLSL Student Applications Wanted!</title>
		<link>http://feedproxy.google.com/~r/TheGeeksOf3d/~3/WlZQXyMkT7c/</link>
		<comments>http://www.geeks3d.com/20100319/gephi-google-summer-of-code-glsl-student-applications-wanted/#comments</comments>
		<pubDate>Fri, 19 Mar 2010 16:06:42 +0000</pubDate>
		<dc:creator>JeGX</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[gephi]]></category>
		<category><![CDATA[glsl]]></category>
		<category><![CDATA[Google Summer of Code]]></category>
		<category><![CDATA[gsoc]]></category>
		<category><![CDATA[opengl]]></category>
		<category><![CDATA[visualization]]></category>

		<guid isPermaLink="false">http://www.geeks3d.com/?p=7003</guid>
		
			<content:encoded><![CDATA[Gephi is an open-source and free visualization and exploration platform for all kinds of networks and complex systems, dynamic and hierarchical graphs. Gephi is available for Windows Linux and Mac OS...<br/>
<br/>
[[ This is a content summary only. Visit Geeks3D.com for the complete story. ]] 
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</div><img src="http://feeds.feedburner.com/~r/TheGeeksOf3d/~4/WlZQXyMkT7c" height="1" width="1"/>]]></content:encoded>
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		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.geeks3d.com/20100319/gephi-google-summer-of-code-glsl-student-applications-wanted/</feedburner:origLink></item>
		<item>
		<title>GeForce GTX 480 and GTX 470 More Detailed Specs</title>
		<link>http://feedproxy.google.com/~r/TheGeeksOf3d/~3/ezFawUKB770/</link>
		<comments>http://www.geeks3d.com/20100319/geforce-gtx-480-and-gtx-470-more-detailed-specs/#comments</comments>
		<pubDate>Fri, 19 Mar 2010 13:48:06 +0000</pubDate>
		<dc:creator>JeGX</dc:creator>
				<category><![CDATA[Graphics Cards]]></category>
		<category><![CDATA[cuda core]]></category>
		<category><![CDATA[geforce gtx 470]]></category>
		<category><![CDATA[geforce gtx 480]]></category>
		<category><![CDATA[gf100]]></category>
		<category><![CDATA[NVIDIA]]></category>
		<category><![CDATA[opengl 4.0]]></category>
		<category><![CDATA[specifications]]></category>
		<category><![CDATA[specs]]></category>
		<category><![CDATA[tdp]]></category>

		<guid isPermaLink="false">http://www.geeks3d.com/?p=7002</guid>
		
			<content:encoded><![CDATA[XFX GeForce GTX 480
XFX GeForce GTX 470


As usual, these specs must be taken with a grain of salt&#8230; until final confirmation on launch day on March 26, 2010.
GeForce GTX 480:
- GPU: GF100 @...<br/>
<br/>
[[ This is a content summary only. Visit Geeks3D.com for the complete story. ]] 
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</div><img src="http://feeds.feedburner.com/~r/TheGeeksOf3d/~4/ezFawUKB770" height="1" width="1"/>]]></content:encoded>
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		<slash:comments>3</slash:comments>
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		<item>
		<title>Cloth and Hair Simulation with PhysX</title>
		<link>http://feedproxy.google.com/~r/TheGeeksOf3d/~3/4wF6JCVQeZ0/</link>
		<comments>http://www.geeks3d.com/20100319/cloth-and-hair-simulation-with-physx/#comments</comments>
		<pubDate>Fri, 19 Mar 2010 10:06:52 +0000</pubDate>
		<dc:creator>JeGX</dc:creator>
				<category><![CDATA[NVIDIA PhysX]]></category>
		<category><![CDATA[apex]]></category>
		<category><![CDATA[cloth]]></category>
		<category><![CDATA[clothing]]></category>
		<category><![CDATA[hair]]></category>
		<category><![CDATA[NVIDIA]]></category>
		<category><![CDATA[physics]]></category>
		<category><![CDATA[physx]]></category>
		<category><![CDATA[simulation]]></category>

		<guid isPermaLink="false">http://www.geeks3d.com/?p=7001</guid>
		
			<content:encoded><![CDATA[Physically simulated clothing and hair by CCP. The cloth train interacts with the environment and doesnt become tangled while moving 360 degrees. In addition, the hair is also simulated using APEX...<br/>
<br/>
[[ This is a content summary only. Visit Geeks3D.com for the complete story. ]] 
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</div><img src="http://feeds.feedburner.com/~r/TheGeeksOf3d/~4/4wF6JCVQeZ0" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.geeks3d.com/20100319/cloth-and-hair-simulation-with-physx/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		<feedburner:origLink>http://www.geeks3d.com/20100319/cloth-and-hair-simulation-with-physx/</feedburner:origLink></item>
		<item>
		<title>NVIDIA R197.15: First OpenGL 3.3 Drivers Available and 12 New OpenGL Extensions</title>
		<link>http://feedproxy.google.com/~r/TheGeeksOf3d/~3/P8dNhaxauws/</link>
		<comments>http://www.geeks3d.com/20100318/nvidia-r197-15-first-opengl-3-3-drivers-available-and-12-new-opengl-extensions/#comments</comments>
		<pubDate>Thu, 18 Mar 2010 20:44:12 +0000</pubDate>
		<dc:creator>JeGX</dc:creator>
				<category><![CDATA[OpenGL]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[driver]]></category>
		<category><![CDATA[gpu caps viewer]]></category>
		<category><![CDATA[NVIDIA]]></category>
		<category><![CDATA[opencl]]></category>
		<category><![CDATA[opengl 3.3]]></category>
		<category><![CDATA[opengl extension]]></category>

		<guid isPermaLink="false">http://www.geeks3d.com/?p=7000</guid>
		
			<content:encoded><![CDATA[Few days after the publication of OpenGL 3.3 and 4.0 specifications, NVIDIA has just released a set of graphics drivers with OpenGL 3.3 support. 
We see the new naming convention of GLSL version...<br/>
<br/>
[[ This is a content summary only. Visit Geeks3D.com for the complete story. ]] 
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<a href="http://feedads.g.doubleclick.net/~a/1yWGxfYFk9hgxFejcVjBXVd6E-Y/1/da"><img src="http://feedads.g.doubleclick.net/~a/1yWGxfYFk9hgxFejcVjBXVd6E-Y/1/di" border="0" ismap="true"></img></a></p><div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/TheGeeksOf3d?a=P8dNhaxauws:iZxKlOPOqh0:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/TheGeeksOf3d?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/TheGeeksOf3d?a=P8dNhaxauws:iZxKlOPOqh0:F7zBnMyn0Lo"><img src="http://feeds.feedburner.com/~ff/TheGeeksOf3d?i=P8dNhaxauws:iZxKlOPOqh0:F7zBnMyn0Lo" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/TheGeeksOf3d?a=P8dNhaxauws:iZxKlOPOqh0:7Q72WNTAKBA"><img src="http://feeds.feedburner.com/~ff/TheGeeksOf3d?d=7Q72WNTAKBA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/TheGeeksOf3d?a=P8dNhaxauws:iZxKlOPOqh0:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/TheGeeksOf3d?i=P8dNhaxauws:iZxKlOPOqh0:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/TheGeeksOf3d?a=P8dNhaxauws:iZxKlOPOqh0:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/TheGeeksOf3d?d=qj6IDK7rITs" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/TheGeeksOf3d?a=P8dNhaxauws:iZxKlOPOqh0:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/TheGeeksOf3d?i=P8dNhaxauws:iZxKlOPOqh0:gIN9vFwOqvQ" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/TheGeeksOf3d?a=P8dNhaxauws:iZxKlOPOqh0:TzevzKxY174"><img src="http://feeds.feedburner.com/~ff/TheGeeksOf3d?d=TzevzKxY174" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/TheGeeksOf3d/~4/P8dNhaxauws" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.geeks3d.com/20100318/nvidia-r197-15-first-opengl-3-3-drivers-available-and-12-new-opengl-extensions/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		<feedburner:origLink>http://www.geeks3d.com/20100318/nvidia-r197-15-first-opengl-3-3-drivers-available-and-12-new-opengl-extensions/</feedburner:origLink></item>
		<item>
		<title>[TIPS] What is a Texture Processor Cluster or TPC?</title>
		<link>http://feedproxy.google.com/~r/TheGeeksOf3d/~3/knOJRrq_zsQ/</link>
		<comments>http://www.geeks3d.com/20100318/tips-what-is-a-texture-processor-cluster-or-tpc/#comments</comments>
		<pubDate>Thu, 18 Mar 2010 14:02:46 +0000</pubDate>
		<dc:creator>JeGX</dc:creator>
				<category><![CDATA[GPU]]></category>
		<category><![CDATA[Graphics Cards]]></category>
		<category><![CDATA[Tips]]></category>
		<category><![CDATA[compute unit]]></category>
		<category><![CDATA[cuda core]]></category>
		<category><![CDATA[fermi]]></category>
		<category><![CDATA[g80]]></category>
		<category><![CDATA[gf100]]></category>
		<category><![CDATA[gpu]]></category>
		<category><![CDATA[gt200]]></category>
		<category><![CDATA[sm]]></category>
		<category><![CDATA[sp]]></category>
		<category><![CDATA[streaming multiprocessor]]></category>
		<category><![CDATA[streaming processor]]></category>
		<category><![CDATA[texture processor cluster]]></category>
		<category><![CDATA[tpc]]></category>

		<guid isPermaLink="false">http://www.geeks3d.com/?p=6999</guid>
		
			<content:encoded><![CDATA[The TPC is a concept we find on NVIDIA GPUs. On G80 and GT200 architectures, a TPC, or Texture / Processor Cluster, is a group made up of several SMs, a texture unit and some logic control.
The SM is...<br/>
<br/>
[[ This is a content summary only. Visit Geeks3D.com for the complete story. ]] 
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<a href="http://feeds.feedburner.com/~ff/TheGeeksOf3d?a=knOJRrq_zsQ:X1_TFKZZVFc:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/TheGeeksOf3d?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/TheGeeksOf3d?a=knOJRrq_zsQ:X1_TFKZZVFc:F7zBnMyn0Lo"><img src="http://feeds.feedburner.com/~ff/TheGeeksOf3d?i=knOJRrq_zsQ:X1_TFKZZVFc:F7zBnMyn0Lo" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/TheGeeksOf3d?a=knOJRrq_zsQ:X1_TFKZZVFc:7Q72WNTAKBA"><img src="http://feeds.feedburner.com/~ff/TheGeeksOf3d?d=7Q72WNTAKBA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/TheGeeksOf3d?a=knOJRrq_zsQ:X1_TFKZZVFc:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/TheGeeksOf3d?i=knOJRrq_zsQ:X1_TFKZZVFc:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/TheGeeksOf3d?a=knOJRrq_zsQ:X1_TFKZZVFc:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/TheGeeksOf3d?d=qj6IDK7rITs" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/TheGeeksOf3d?a=knOJRrq_zsQ:X1_TFKZZVFc:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/TheGeeksOf3d?i=knOJRrq_zsQ:X1_TFKZZVFc:gIN9vFwOqvQ" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/TheGeeksOf3d?a=knOJRrq_zsQ:X1_TFKZZVFc:TzevzKxY174"><img src="http://feeds.feedburner.com/~ff/TheGeeksOf3d?d=TzevzKxY174" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/TheGeeksOf3d/~4/knOJRrq_zsQ" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.geeks3d.com/20100318/tips-what-is-a-texture-processor-cluster-or-tpc/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		<feedburner:origLink>http://www.geeks3d.com/20100318/tips-what-is-a-texture-processor-cluster-or-tpc/</feedburner:origLink></item>
		<item>
		<title>GeForce GTX 480 Reference Board Final Design and First Benchmarks</title>
		<link>http://feedproxy.google.com/~r/TheGeeksOf3d/~3/BRNmJS_Gs7s/</link>
		<comments>http://www.geeks3d.com/20100318/geforce-gtx-480-reference-board-final-design-and-first-benchmarks/#comments</comments>
		<pubDate>Thu, 18 Mar 2010 12:58:03 +0000</pubDate>
		<dc:creator>JeGX</dc:creator>
				<category><![CDATA[Graphics Cards]]></category>
		<category><![CDATA[benchmark]]></category>
		<category><![CDATA[geforce gtx 470]]></category>
		<category><![CDATA[geforce gtx 480]]></category>
		<category><![CDATA[radeon hd 5850]]></category>
		<category><![CDATA[radeon hd 5870]]></category>
		<category><![CDATA[tdp]]></category>

		<guid isPermaLink="false">http://www.geeks3d.com/?p=6998</guid>
		
			<content:encoded><![CDATA[GeForce GTX 480 Reference Board


From VR-Zone, the GeForce GTX 470 is up to 10% faster than a Radeon HD 5850 and a GeForce GTX 480 is up to 10% faster than a Radeon HD 5870. But this small gain in...<br/>
<br/>
[[ This is a content summary only. Visit Geeks3D.com for the complete story. ]] 
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</div><img src="http://feeds.feedburner.com/~r/TheGeeksOf3d/~4/BRNmJS_Gs7s" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.geeks3d.com/20100318/geforce-gtx-480-reference-board-final-design-and-first-benchmarks/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		<feedburner:origLink>http://www.geeks3d.com/20100318/geforce-gtx-480-reference-board-final-design-and-first-benchmarks/</feedburner:origLink></item>
		<item>
		<title>ATI Catalyst 10.3a Preview Available</title>
		<link>http://feedproxy.google.com/~r/TheGeeksOf3d/~3/06LrpLOfNIU/</link>
		<comments>http://www.geeks3d.com/20100318/ati-catalyst-10-3a-preview-available/#comments</comments>
		<pubDate>Thu, 18 Mar 2010 10:08:19 +0000</pubDate>
		<dc:creator>JeGX</dc:creator>
				<category><![CDATA[Catalyst]]></category>
		<category><![CDATA[catalyst 10.3a]]></category>
		<category><![CDATA[display driver]]></category>
		<category><![CDATA[eyefinity 6]]></category>

		<guid isPermaLink="false">http://www.geeks3d.com/?p=6997</guid>
		
			<content:encoded><![CDATA[Few week ago, a beta version of Catalyst 10.3 was available with the number version 8.71.3-100205a-095620E or 8.710.3.0 – Catalyst 10.2 (2-5-2010).
Yesterday, AMD has released a preview of Catalyst...<br/>
<br/>
[[ This is a content summary only. Visit Geeks3D.com for the complete story. ]] 
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</div><img src="http://feeds.feedburner.com/~r/TheGeeksOf3d/~4/06LrpLOfNIU" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.geeks3d.com/20100318/ati-catalyst-10-3a-preview-available/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		<feedburner:origLink>http://www.geeks3d.com/20100318/ati-catalyst-10-3a-preview-available/</feedburner:origLink></item>
		<item>
		<title>[Update] Radeon HD 57xx Will Run OpenGL 4.0 FP64 Operations On GPU</title>
		<link>http://feedproxy.google.com/~r/TheGeeksOf3d/~3/UlNwxAYErBY/</link>
		<comments>http://www.geeks3d.com/20100317/radeon-hd-57xx-will-run-opengl-4-0-fp64-operations-on-gpu/#comments</comments>
		<pubDate>Wed, 17 Mar 2010 20:09:24 +0000</pubDate>
		<dc:creator>JeGX</dc:creator>
				<category><![CDATA[Graphics Cards]]></category>
		<category><![CDATA[OpenGL]]></category>
		<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://www.geeks3d.com/?p=6996</guid>
		
			<content:encoded><![CDATA[In my previous news, I said that FP64 (64-bit double precision floating point) operations will be emulated in software mode on CPU. Actually this is NOT TRUE!
AMD just informed me that there is some...<br/>
<br/>
[[ This is a content summary only. Visit Geeks3D.com for the complete story. ]] 
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<a href="http://feeds.feedburner.com/~ff/TheGeeksOf3d?a=UlNwxAYErBY:ZYMhxPTa6p4:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/TheGeeksOf3d?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/TheGeeksOf3d?a=UlNwxAYErBY:ZYMhxPTa6p4:F7zBnMyn0Lo"><img src="http://feeds.feedburner.com/~ff/TheGeeksOf3d?i=UlNwxAYErBY:ZYMhxPTa6p4:F7zBnMyn0Lo" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/TheGeeksOf3d?a=UlNwxAYErBY:ZYMhxPTa6p4:7Q72WNTAKBA"><img src="http://feeds.feedburner.com/~ff/TheGeeksOf3d?d=7Q72WNTAKBA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/TheGeeksOf3d?a=UlNwxAYErBY:ZYMhxPTa6p4:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/TheGeeksOf3d?i=UlNwxAYErBY:ZYMhxPTa6p4:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/TheGeeksOf3d?a=UlNwxAYErBY:ZYMhxPTa6p4:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/TheGeeksOf3d?d=qj6IDK7rITs" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/TheGeeksOf3d?a=UlNwxAYErBY:ZYMhxPTa6p4:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/TheGeeksOf3d?i=UlNwxAYErBY:ZYMhxPTa6p4:gIN9vFwOqvQ" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/TheGeeksOf3d?a=UlNwxAYErBY:ZYMhxPTa6p4:TzevzKxY174"><img src="http://feeds.feedburner.com/~ff/TheGeeksOf3d?d=TzevzKxY174" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/TheGeeksOf3d/~4/UlNwxAYErBY" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.geeks3d.com/20100317/radeon-hd-57xx-will-run-opengl-4-0-fp64-operations-on-gpu/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		<feedburner:origLink>http://www.geeks3d.com/20100317/radeon-hd-57xx-will-run-opengl-4-0-fp64-operations-on-gpu/</feedburner:origLink></item>
		<item>
		<title>OpenGL 4.0 FP64 GLSL Shaders Will Run in Software Mode on Radeon HD 5700</title>
		<link>http://feedproxy.google.com/~r/TheGeeksOf3d/~3/fgYKketE6xE/</link>
		<comments>http://www.geeks3d.com/20100317/opengl-4-0-fp64-glsl-shaders-will-run-in-software-mode-on-radeon-hd-5700/#comments</comments>
		<pubDate>Wed, 17 Mar 2010 16:11:03 +0000</pubDate>
		<dc:creator>JeGX</dc:creator>
				<category><![CDATA[OpenGL]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[double precision]]></category>
		<category><![CDATA[fp64]]></category>
		<category><![CDATA[hd 5750]]></category>
		<category><![CDATA[hd 5770]]></category>
		<category><![CDATA[opengl 4.0]]></category>
		<category><![CDATA[radeon hd 5700]]></category>
		<category><![CDATA[software mode]]></category>

		<guid isPermaLink="false">http://www.geeks3d.com/?p=6995</guid>
		
			<content:encoded><![CDATA[UPDATE: Radeon HD 57xx Will Run OpenGL 4.0 FP64 Operations On GPU

In this news we learnt that Radeons HD 5700 (HD 5770 and HD 5750) have no double precision floating point processing support. 
One...<br/>
<br/>
[[ This is a content summary only. Visit Geeks3D.com for the complete story. ]] 
<p><a href="http://feedads.g.doubleclick.net/~a/vlkWzNXOzKwPNL9ASVWCtMaxBZg/0/da"><img src="http://feedads.g.doubleclick.net/~a/vlkWzNXOzKwPNL9ASVWCtMaxBZg/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/vlkWzNXOzKwPNL9ASVWCtMaxBZg/1/da"><img src="http://feedads.g.doubleclick.net/~a/vlkWzNXOzKwPNL9ASVWCtMaxBZg/1/di" border="0" ismap="true"></img></a></p><div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/TheGeeksOf3d?a=fgYKketE6xE:kDNvQM_xuEI:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/TheGeeksOf3d?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/TheGeeksOf3d?a=fgYKketE6xE:kDNvQM_xuEI:F7zBnMyn0Lo"><img src="http://feeds.feedburner.com/~ff/TheGeeksOf3d?i=fgYKketE6xE:kDNvQM_xuEI:F7zBnMyn0Lo" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/TheGeeksOf3d?a=fgYKketE6xE:kDNvQM_xuEI:7Q72WNTAKBA"><img src="http://feeds.feedburner.com/~ff/TheGeeksOf3d?d=7Q72WNTAKBA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/TheGeeksOf3d?a=fgYKketE6xE:kDNvQM_xuEI:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/TheGeeksOf3d?i=fgYKketE6xE:kDNvQM_xuEI:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/TheGeeksOf3d?a=fgYKketE6xE:kDNvQM_xuEI:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/TheGeeksOf3d?d=qj6IDK7rITs" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/TheGeeksOf3d?a=fgYKketE6xE:kDNvQM_xuEI:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/TheGeeksOf3d?i=fgYKketE6xE:kDNvQM_xuEI:gIN9vFwOqvQ" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/TheGeeksOf3d?a=fgYKketE6xE:kDNvQM_xuEI:TzevzKxY174"><img src="http://feeds.feedburner.com/~ff/TheGeeksOf3d?d=TzevzKxY174" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/TheGeeksOf3d/~4/fgYKketE6xE" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.geeks3d.com/20100317/opengl-4-0-fp64-glsl-shaders-will-run-in-software-mode-on-radeon-hd-5700/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		<feedburner:origLink>http://www.geeks3d.com/20100317/opengl-4-0-fp64-glsl-shaders-will-run-in-software-mode-on-radeon-hd-5700/</feedburner:origLink></item>
		<item>
		<title>GeForce GTX 480 Direct3D 11 Tessellation Demos Details</title>
		<link>http://feedproxy.google.com/~r/TheGeeksOf3d/~3/FCXjCSgoHPA/</link>
		<comments>http://www.geeks3d.com/20100317/geforce-gtx-480-direct3d-11-tessellation-demos-details/#comments</comments>
		<pubDate>Wed, 17 Mar 2010 14:04:35 +0000</pubDate>
		<dc:creator>JeGX</dc:creator>
				<category><![CDATA[Microsoft DirectX]]></category>
		<category><![CDATA[tech demo]]></category>
		<category><![CDATA[demo]]></category>
		<category><![CDATA[direct3d 11]]></category>
		<category><![CDATA[geforce gtx 480]]></category>
		<category><![CDATA[grass]]></category>
		<category><![CDATA[hair]]></category>
		<category><![CDATA[NVIDIA]]></category>
		<category><![CDATA[tessellation]]></category>
		<category><![CDATA[water]]></category>

		<guid isPermaLink="false">http://www.geeks3d.com/?p=6994</guid>
		
			<content:encoded><![CDATA[Hair rendering with D3D11 tessellation


NVIDIA has briefly explained three Direct3D 11 demos developed for the GeForce GTX 480. All these demos are widely based on hardware tessellation, one the big...<br/>
<br/>
[[ This is a content summary only. Visit Geeks3D.com for the complete story. ]] 
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<a href="http://feedads.g.doubleclick.net/~a/FSuT5liGnjAD3NBOLL64V988FRY/1/da"><img src="http://feedads.g.doubleclick.net/~a/FSuT5liGnjAD3NBOLL64V988FRY/1/di" border="0" ismap="true"></img></a></p><div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/TheGeeksOf3d?a=FCXjCSgoHPA:w9SSfkx0d0w:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/TheGeeksOf3d?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/TheGeeksOf3d?a=FCXjCSgoHPA:w9SSfkx0d0w:F7zBnMyn0Lo"><img src="http://feeds.feedburner.com/~ff/TheGeeksOf3d?i=FCXjCSgoHPA:w9SSfkx0d0w:F7zBnMyn0Lo" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/TheGeeksOf3d?a=FCXjCSgoHPA:w9SSfkx0d0w:7Q72WNTAKBA"><img src="http://feeds.feedburner.com/~ff/TheGeeksOf3d?d=7Q72WNTAKBA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/TheGeeksOf3d?a=FCXjCSgoHPA:w9SSfkx0d0w:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/TheGeeksOf3d?i=FCXjCSgoHPA:w9SSfkx0d0w:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/TheGeeksOf3d?a=FCXjCSgoHPA:w9SSfkx0d0w:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/TheGeeksOf3d?d=qj6IDK7rITs" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/TheGeeksOf3d?a=FCXjCSgoHPA:w9SSfkx0d0w:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/TheGeeksOf3d?i=FCXjCSgoHPA:w9SSfkx0d0w:gIN9vFwOqvQ" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/TheGeeksOf3d?a=FCXjCSgoHPA:w9SSfkx0d0w:TzevzKxY174"><img src="http://feeds.feedburner.com/~ff/TheGeeksOf3d?d=TzevzKxY174" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/TheGeeksOf3d/~4/FCXjCSgoHPA" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.geeks3d.com/20100317/geforce-gtx-480-direct3d-11-tessellation-demos-details/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		<feedburner:origLink>http://www.geeks3d.com/20100317/geforce-gtx-480-direct3d-11-tessellation-demos-details/</feedburner:origLink></item>
		<item>
		<title>NVIDIA ForceWare 197.13 Available</title>
		<link>http://feedproxy.google.com/~r/TheGeeksOf3d/~3/VvYup65O9lc/</link>
		<comments>http://www.geeks3d.com/20100317/nvidia-forceware-197-13-available/#comments</comments>
		<pubDate>Wed, 17 Mar 2010 11:31:32 +0000</pubDate>
		<dc:creator>JeGX</dc:creator>
				<category><![CDATA[Forceware]]></category>
		<category><![CDATA[display driver]]></category>
		<category><![CDATA[geforce driver]]></category>
		<category><![CDATA[physx 9.10.0129]]></category>
		<category><![CDATA[r197.13]]></category>

		<guid isPermaLink="false">http://www.geeks3d.com/?p=6993</guid>
		
			<content:encoded><![CDATA[GPU Caps Viewer and R197.13


NVIDIA has published a new set of graphics drivers (WHQL-candidate) for GeForce 6, 7, 8, 9, 100, 200, and 300-series desktop GPUs and ION desktop GPUs. R197.13 resolves...<br/>
<br/>
[[ This is a content summary only. Visit Geeks3D.com for the complete story. ]] 
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</div><img src="http://feeds.feedburner.com/~r/TheGeeksOf3d/~4/VvYup65O9lc" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.geeks3d.com/20100317/nvidia-forceware-197-13-available/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		<feedburner:origLink>http://www.geeks3d.com/20100317/nvidia-forceware-197-13-available/</feedburner:origLink></item>
		<item>
		<title>EVGA Classified SR-2 Motherboard: for Xtreme Gamers and FluidMark!</title>
		<link>http://feedproxy.google.com/~r/TheGeeksOf3d/~3/rx9EPFnFI9s/</link>
		<comments>http://www.geeks3d.com/20100316/evga-classified-sr-2-motherboard-for-xtreme-gamers-and-fluidmark/#comments</comments>
		<pubDate>Tue, 16 Mar 2010 19:47:22 +0000</pubDate>
		<dc:creator>JeGX</dc:creator>
				<category><![CDATA[Hardware]]></category>
		<category><![CDATA[24-core]]></category>
		<category><![CDATA[classified sr-2]]></category>
		<category><![CDATA[cpu. physx fluidmark]]></category>
		<category><![CDATA[EVGA]]></category>
		<category><![CDATA[intel 5520]]></category>
		<category><![CDATA[lga 1366]]></category>
		<category><![CDATA[motherboard]]></category>

		<guid isPermaLink="false">http://www.geeks3d.com/?p=6992</guid>
		
			<content:encoded><![CDATA[This new ulta high end product by EVGA targets the owners of the Intel Xeon 5500 or 5600 6-Core CPU, especially, the owners of two Xeon CPUs  
The presence of multiple QPI (QuickPath Interconnect)...<br/>
<br/>
[[ This is a content summary only. Visit Geeks3D.com for the complete story. ]] 
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<a href="http://feedads.g.doubleclick.net/~a/4t8g1OBEDr0GIzEMcSwcnVbSKAU/1/da"><img src="http://feedads.g.doubleclick.net/~a/4t8g1OBEDr0GIzEMcSwcnVbSKAU/1/di" border="0" ismap="true"></img></a></p><div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/TheGeeksOf3d?a=rx9EPFnFI9s:-4z3HwzZe5g:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/TheGeeksOf3d?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/TheGeeksOf3d?a=rx9EPFnFI9s:-4z3HwzZe5g:F7zBnMyn0Lo"><img src="http://feeds.feedburner.com/~ff/TheGeeksOf3d?i=rx9EPFnFI9s:-4z3HwzZe5g:F7zBnMyn0Lo" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/TheGeeksOf3d?a=rx9EPFnFI9s:-4z3HwzZe5g:7Q72WNTAKBA"><img src="http://feeds.feedburner.com/~ff/TheGeeksOf3d?d=7Q72WNTAKBA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/TheGeeksOf3d?a=rx9EPFnFI9s:-4z3HwzZe5g:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/TheGeeksOf3d?i=rx9EPFnFI9s:-4z3HwzZe5g:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/TheGeeksOf3d?a=rx9EPFnFI9s:-4z3HwzZe5g:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/TheGeeksOf3d?d=qj6IDK7rITs" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/TheGeeksOf3d?a=rx9EPFnFI9s:-4z3HwzZe5g:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/TheGeeksOf3d?i=rx9EPFnFI9s:-4z3HwzZe5g:gIN9vFwOqvQ" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/TheGeeksOf3d?a=rx9EPFnFI9s:-4z3HwzZe5g:TzevzKxY174"><img src="http://feeds.feedburner.com/~ff/TheGeeksOf3d?d=TzevzKxY174" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/TheGeeksOf3d/~4/rx9EPFnFI9s" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.geeks3d.com/20100316/evga-classified-sr-2-motherboard-for-xtreme-gamers-and-fluidmark/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		<feedburner:origLink>http://www.geeks3d.com/20100316/evga-classified-sr-2-motherboard-for-xtreme-gamers-and-fluidmark/</feedburner:origLink></item>
		<item>
		<title>Radeon HD 5970: the Ultimate Password Cracking Hardware?</title>
		<link>http://feedproxy.google.com/~r/TheGeeksOf3d/~3/mWSW41vt3Rg/</link>
		<comments>http://www.geeks3d.com/20100316/radeon-hd-5970-the-ultimate-password-cracking-hardware/#comments</comments>
		<pubDate>Tue, 16 Mar 2010 17:42:00 +0000</pubDate>
		<dc:creator>JeGX</dc:creator>
				<category><![CDATA[GPU Computing]]></category>
		<category><![CDATA[Graphics Cards]]></category>
		<category><![CDATA[cracking]]></category>
		<category><![CDATA[ElcomSoft]]></category>
		<category><![CDATA[ewsa]]></category>
		<category><![CDATA[gpgpu]]></category>
		<category><![CDATA[gpu]]></category>
		<category><![CDATA[gpu computing]]></category>
		<category><![CDATA[hacking]]></category>
		<category><![CDATA[password]]></category>
		<category><![CDATA[radeon hd 5970]]></category>
		<category><![CDATA[wpa]]></category>
		<category><![CDATA[wpa2]]></category>

		<guid isPermaLink="false">http://www.geeks3d.com/?p=6991</guid>
		
			<content:encoded><![CDATA[ElcomSoft has updated its tool for cracking WPA/WPA2 passwords. This tool called Wireless Security Auditor (or EWSA) uses all available GPUs to crack wireless passwords (WPA/WPA2).
Now ATI cards are...<br/>
<br/>
[[ This is a content summary only. Visit Geeks3D.com for the complete story. ]] 
<p><a href="http://feedads.g.doubleclick.net/~a/ZLWpb9kNrpO5OePzlPmV9fgqLOc/0/da"><img src="http://feedads.g.doubleclick.net/~a/ZLWpb9kNrpO5OePzlPmV9fgqLOc/0/di" border="0" ismap="true"></img></a><br/>
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<a href="http://feeds.feedburner.com/~ff/TheGeeksOf3d?a=mWSW41vt3Rg:AEJKNXpzMH8:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/TheGeeksOf3d?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/TheGeeksOf3d?a=mWSW41vt3Rg:AEJKNXpzMH8:F7zBnMyn0Lo"><img src="http://feeds.feedburner.com/~ff/TheGeeksOf3d?i=mWSW41vt3Rg:AEJKNXpzMH8:F7zBnMyn0Lo" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/TheGeeksOf3d?a=mWSW41vt3Rg:AEJKNXpzMH8:7Q72WNTAKBA"><img src="http://feeds.feedburner.com/~ff/TheGeeksOf3d?d=7Q72WNTAKBA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/TheGeeksOf3d?a=mWSW41vt3Rg:AEJKNXpzMH8:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/TheGeeksOf3d?i=mWSW41vt3Rg:AEJKNXpzMH8:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/TheGeeksOf3d?a=mWSW41vt3Rg:AEJKNXpzMH8:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/TheGeeksOf3d?d=qj6IDK7rITs" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/TheGeeksOf3d?a=mWSW41vt3Rg:AEJKNXpzMH8:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/TheGeeksOf3d?i=mWSW41vt3Rg:AEJKNXpzMH8:gIN9vFwOqvQ" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/TheGeeksOf3d?a=mWSW41vt3Rg:AEJKNXpzMH8:TzevzKxY174"><img src="http://feeds.feedburner.com/~ff/TheGeeksOf3d?d=TzevzKxY174" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/TheGeeksOf3d/~4/mWSW41vt3Rg" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.geeks3d.com/20100316/radeon-hd-5970-the-ultimate-password-cracking-hardware/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		<feedburner:origLink>http://www.geeks3d.com/20100316/radeon-hd-5970-the-ultimate-password-cracking-hardware/</feedburner:origLink></item>
		<item>
		<title>GF100 Fermi Die Shot + GeForce GTX 480 and GTX 470 Details</title>
		<link>http://feedproxy.google.com/~r/TheGeeksOf3d/~3/k4kIJ9yIhd0/</link>
		<comments>http://www.geeks3d.com/20100316/gf100-fermi-die-shot-geforce-gtx-480-and-gtx-470-details/#comments</comments>
		<pubDate>Tue, 16 Mar 2010 15:28:18 +0000</pubDate>
		<dc:creator>JeGX</dc:creator>
				<category><![CDATA[Graphics Cards]]></category>
		<category><![CDATA[die]]></category>
		<category><![CDATA[fermi]]></category>
		<category><![CDATA[geforce gtx 470]]></category>
		<category><![CDATA[geforce gtx 480]]></category>
		<category><![CDATA[gf100]]></category>
		<category><![CDATA[gf100-275-a3]]></category>
		<category><![CDATA[gf100-375-a3]]></category>
		<category><![CDATA[NVIDIA]]></category>

		<guid isPermaLink="false">http://www.geeks3d.com/?p=6990</guid>
		
			<content:encoded><![CDATA[GeForce GTX 470 GPU
GeForce GTX 480 GPU


This shot of Fermi / GF100 GPU has been taken by a member of Ngacn.cc forums. The die size is approximately 530mm2. The reference is GF100-375-A3. The A3...<br/>
<br/>
[[ This is a content summary only. Visit Geeks3D.com for the complete story. ]] 
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<a href="http://feedads.g.doubleclick.net/~a/dDKgEsk2Wkq6ojnc-D13EzS5Ezk/1/da"><img src="http://feedads.g.doubleclick.net/~a/dDKgEsk2Wkq6ojnc-D13EzS5Ezk/1/di" border="0" ismap="true"></img></a></p><div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/TheGeeksOf3d?a=k4kIJ9yIhd0:2Lm0JzTXSpg:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/TheGeeksOf3d?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/TheGeeksOf3d?a=k4kIJ9yIhd0:2Lm0JzTXSpg:F7zBnMyn0Lo"><img src="http://feeds.feedburner.com/~ff/TheGeeksOf3d?i=k4kIJ9yIhd0:2Lm0JzTXSpg:F7zBnMyn0Lo" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/TheGeeksOf3d?a=k4kIJ9yIhd0:2Lm0JzTXSpg:7Q72WNTAKBA"><img src="http://feeds.feedburner.com/~ff/TheGeeksOf3d?d=7Q72WNTAKBA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/TheGeeksOf3d?a=k4kIJ9yIhd0:2Lm0JzTXSpg:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/TheGeeksOf3d?i=k4kIJ9yIhd0:2Lm0JzTXSpg:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/TheGeeksOf3d?a=k4kIJ9yIhd0:2Lm0JzTXSpg:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/TheGeeksOf3d?d=qj6IDK7rITs" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/TheGeeksOf3d?a=k4kIJ9yIhd0:2Lm0JzTXSpg:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/TheGeeksOf3d?i=k4kIJ9yIhd0:2Lm0JzTXSpg:gIN9vFwOqvQ" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/TheGeeksOf3d?a=k4kIJ9yIhd0:2Lm0JzTXSpg:TzevzKxY174"><img src="http://feeds.feedburner.com/~ff/TheGeeksOf3d?d=TzevzKxY174" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/TheGeeksOf3d/~4/k4kIJ9yIhd0" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.geeks3d.com/20100316/gf100-fermi-die-shot-geforce-gtx-480-and-gtx-470-details/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		<feedburner:origLink>http://www.geeks3d.com/20100316/gf100-fermi-die-shot-geforce-gtx-480-and-gtx-470-details/</feedburner:origLink></item>
		<item>
		<title>SPARKLE GeForce 210, GT 220, GT 240 Noiseless and Low Profile</title>
		<link>http://feedproxy.google.com/~r/TheGeeksOf3d/~3/aw__dA4x2V0/</link>
		<comments>http://www.geeks3d.com/20100316/sparkle-geforce-210-gt-220-gt-240-noiseless-anf-low-profile/#comments</comments>
		<pubDate>Tue, 16 Mar 2010 06:11:04 +0000</pubDate>
		<dc:creator>JeGX</dc:creator>
				<category><![CDATA[Graphics Cards]]></category>
		<category><![CDATA[geforce 210]]></category>
		<category><![CDATA[geforce gt 220]]></category>
		<category><![CDATA[geforce gt 240]]></category>
		<category><![CDATA[low profile]]></category>
		<category><![CDATA[passive cooling]]></category>
		<category><![CDATA[silent]]></category>
		<category><![CDATA[sparkle]]></category>

		<guid isPermaLink="false">http://www.geeks3d.com/?p=6989</guid>
		
			<content:encoded><![CDATA[SPARKLE, one of the numerous taiwan-based graphics cards makers, has unveiled 3 new GeForce based graphics cards with zero-noise cooling and low profile design:

GeForce 210 &#8211; ref:...<br/>
<br/>
[[ This is a content summary only. Visit Geeks3D.com for the complete story. ]] 
<p><a href="http://feedads.g.doubleclick.net/~a/U5SwvAWgJuWVRdHRO9aBzgjfVMo/0/da"><img src="http://feedads.g.doubleclick.net/~a/U5SwvAWgJuWVRdHRO9aBzgjfVMo/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/U5SwvAWgJuWVRdHRO9aBzgjfVMo/1/da"><img src="http://feedads.g.doubleclick.net/~a/U5SwvAWgJuWVRdHRO9aBzgjfVMo/1/di" border="0" ismap="true"></img></a></p><div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/TheGeeksOf3d?a=aw__dA4x2V0:GiZ5aK9Uud0:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/TheGeeksOf3d?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/TheGeeksOf3d?a=aw__dA4x2V0:GiZ5aK9Uud0:F7zBnMyn0Lo"><img src="http://feeds.feedburner.com/~ff/TheGeeksOf3d?i=aw__dA4x2V0:GiZ5aK9Uud0:F7zBnMyn0Lo" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/TheGeeksOf3d?a=aw__dA4x2V0:GiZ5aK9Uud0:7Q72WNTAKBA"><img src="http://feeds.feedburner.com/~ff/TheGeeksOf3d?d=7Q72WNTAKBA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/TheGeeksOf3d?a=aw__dA4x2V0:GiZ5aK9Uud0:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/TheGeeksOf3d?i=aw__dA4x2V0:GiZ5aK9Uud0:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/TheGeeksOf3d?a=aw__dA4x2V0:GiZ5aK9Uud0:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/TheGeeksOf3d?d=qj6IDK7rITs" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/TheGeeksOf3d?a=aw__dA4x2V0:GiZ5aK9Uud0:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/TheGeeksOf3d?i=aw__dA4x2V0:GiZ5aK9Uud0:gIN9vFwOqvQ" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/TheGeeksOf3d?a=aw__dA4x2V0:GiZ5aK9Uud0:TzevzKxY174"><img src="http://feeds.feedburner.com/~ff/TheGeeksOf3d?d=TzevzKxY174" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/TheGeeksOf3d/~4/aw__dA4x2V0" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.geeks3d.com/20100316/sparkle-geforce-210-gt-220-gt-240-noiseless-anf-low-profile/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.geeks3d.com/20100316/sparkle-geforce-210-gt-220-gt-240-noiseless-anf-low-profile/</feedburner:origLink></item>
		<item>
		<title>Realistic Hair Simulation on GeForce GTX 480</title>
		<link>http://feedproxy.google.com/~r/TheGeeksOf3d/~3/pvdbiuCVHls/</link>
		<comments>http://www.geeks3d.com/20100315/realistic-hair-simulation-on-geforce-gtx-480/#comments</comments>
		<pubDate>Mon, 15 Mar 2010 20:31:12 +0000</pubDate>
		<dc:creator>JeGX</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Graphics Cards]]></category>
		<category><![CDATA[Microsoft DirectX]]></category>
		<category><![CDATA[tech demo]]></category>
		<category><![CDATA[geforce gtx 480]]></category>
		<category><![CDATA[hair rendering]]></category>
		<category><![CDATA[hair simulation]]></category>
		<category><![CDATA[NVIDIA]]></category>

		<guid isPermaLink="false">http://www.geeks3d.com/?p=6988</guid>
		
			<content:encoded><![CDATA[Sarah Tariq shows how simulating and rendering realistic hair on a GeForce GTX 480 with tens of thousands of strands is something that until recently was prohibitively expensive for real-time use....<br/>
<br/>
[[ This is a content summary only. Visit Geeks3D.com for the complete story. ]] 
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<a href="http://feeds.feedburner.com/~ff/TheGeeksOf3d?a=pvdbiuCVHls:Y4vAJBVLx84:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/TheGeeksOf3d?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/TheGeeksOf3d?a=pvdbiuCVHls:Y4vAJBVLx84:F7zBnMyn0Lo"><img src="http://feeds.feedburner.com/~ff/TheGeeksOf3d?i=pvdbiuCVHls:Y4vAJBVLx84:F7zBnMyn0Lo" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/TheGeeksOf3d?a=pvdbiuCVHls:Y4vAJBVLx84:7Q72WNTAKBA"><img src="http://feeds.feedburner.com/~ff/TheGeeksOf3d?d=7Q72WNTAKBA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/TheGeeksOf3d?a=pvdbiuCVHls:Y4vAJBVLx84:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/TheGeeksOf3d?i=pvdbiuCVHls:Y4vAJBVLx84:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/TheGeeksOf3d?a=pvdbiuCVHls:Y4vAJBVLx84:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/TheGeeksOf3d?d=qj6IDK7rITs" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/TheGeeksOf3d?a=pvdbiuCVHls:Y4vAJBVLx84:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/TheGeeksOf3d?i=pvdbiuCVHls:Y4vAJBVLx84:gIN9vFwOqvQ" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/TheGeeksOf3d?a=pvdbiuCVHls:Y4vAJBVLx84:TzevzKxY174"><img src="http://feeds.feedburner.com/~ff/TheGeeksOf3d?d=TzevzKxY174" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/TheGeeksOf3d/~4/pvdbiuCVHls" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.geeks3d.com/20100315/realistic-hair-simulation-on-geforce-gtx-480/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		<feedburner:origLink>http://www.geeks3d.com/20100315/realistic-hair-simulation-on-geforce-gtx-480/</feedburner:origLink></item>
		<item>
		<title>Overview of the new Features of OpenGL 4.0</title>
		<link>http://feedproxy.google.com/~r/TheGeeksOf3d/~3/Yxm04IqmEQk/</link>
		<comments>http://www.geeks3d.com/20100315/overview-of-the-new-features-of-opengl-4-0/#comments</comments>
		<pubDate>Mon, 15 Mar 2010 20:08:50 +0000</pubDate>
		<dc:creator>JeGX</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[OpenGL]]></category>
		<category><![CDATA[direct3d 11]]></category>
		<category><![CDATA[GL_ARB_gpu_shader_fp64]]></category>
		<category><![CDATA[GL_ARB_shader_subroutine]]></category>
		<category><![CDATA[GL_ARB_tessellation_shader]]></category>
		<category><![CDATA[opengl 4.0]]></category>
		<category><![CDATA[overview]]></category>
		<category><![CDATA[shader model 5.0]]></category>
		<category><![CDATA[sm5]]></category>
		<category><![CDATA[tessellation]]></category>

		<guid isPermaLink="false">http://www.geeks3d.com/?p=6987</guid>
		
			<content:encoded><![CDATA[The new versions of OpenGL bring many new features in order to fill the gap between OpenGL and Direct3D 11 functionalities. OpenGL 4.0 offers the Shader Model 5.0 support and all SM5 hardware...<br/>
<br/>
[[ This is a content summary only. Visit Geeks3D.com for the complete story. ]] 
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</div><img src="http://feeds.feedburner.com/~r/TheGeeksOf3d/~4/Yxm04IqmEQk" height="1" width="1"/>]]></content:encoded>
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		<slash:comments>2</slash:comments>
		<feedburner:origLink>http://www.geeks3d.com/20100315/overview-of-the-new-features-of-opengl-4-0/</feedburner:origLink></item>
		<item>
		<title>MSI R5870 Lightning: A Top-Notch Radeon HD 5870</title>
		<link>http://feedproxy.google.com/~r/TheGeeksOf3d/~3/_M3nKpCpHHc/</link>
		<comments>http://www.geeks3d.com/20100315/msi-r5870-lightning-a-top-notch-radeon-hd-5870/#comments</comments>
		<pubDate>Mon, 15 Mar 2010 11:03:08 +0000</pubDate>
		<dc:creator>JeGX</dc:creator>
				<category><![CDATA[Graphics Cards]]></category>
		<category><![CDATA[15-phase]]></category>
		<category><![CDATA[gpu]]></category>
		<category><![CDATA[Lightning]]></category>
		<category><![CDATA[MSI]]></category>
		<category><![CDATA[pwm]]></category>
		<category><![CDATA[r5870]]></category>
		<category><![CDATA[v-check point]]></category>
		<category><![CDATA[vddci]]></category>
		<category><![CDATA[voltage]]></category>

		<guid isPermaLink="false">http://www.geeks3d.com/?p=6986</guid>
		
			<content:encoded><![CDATA[MSI&#8217;s R5870 Lightning is a very nice card with Military Class, custom black PCB, Twin Frozr II VGA cooler, a serious power supply and gold plated connectors!
MSI has followed US Department of...<br/>
<br/>
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