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<channel>
	<title>The Geeks Of 3D - 3D Tech News</title>
	
	<link>http://www.geeks3d.com</link>
	<description>3D, GPU, Graphics Card, Programming, Game Development, OpenGL, DirectX, PhysX, OpenCL, Demoscene</description>
	<lastBuildDate>Mon, 09 Nov 2009 09:38:12 +0000</lastBuildDate>
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		<title>FRAPS 3.0.1 Available</title>
		<link>http://feedproxy.google.com/~r/TheGeeksOf3d/~3/8ZGAh_pWcUc/</link>
		<comments>http://www.geeks3d.com/20091109/fraps-3-0-1-available/#comments</comments>
		<pubDate>Mon, 09 Nov 2009 09:38:12 +0000</pubDate>
		<dc:creator>JeGX</dc:creator>
				<category><![CDATA[Video Card Utilities]]></category>
		<category><![CDATA[direct3d]]></category>
		<category><![CDATA[fps]]></category>
		<category><![CDATA[fraps]]></category>
		<category><![CDATA[opengl]]></category>
		<category><![CDATA[screen capture]]></category>
		<category><![CDATA[video capture]]></category>

		<guid isPermaLink="false">http://www.geeks3d.com/?p=6068</guid>
		
			<content:encoded><![CDATA[Few days after the version 3.0.0, a new update of FRAPS is available. FRAPS is a Windows application that makes it possible to benchmark and screen-capture (image or video) Direct3D or OpenGL...<br/>
<br/>
[[ This is a content summary only. Visit Geeks3D.com for the complete story. ]] 
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</div><img src="http://feeds.feedburner.com/~r/TheGeeksOf3d/~4/8ZGAh_pWcUc" height="1" width="1"/>]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>[Download] The Powder Toy Physics Game</title>
		<link>http://feedproxy.google.com/~r/TheGeeksOf3d/~3/c78WEqQ72ak/</link>
		<comments>http://www.geeks3d.com/20091109/download-the-powder-toy-physics-game/#comments</comments>
		<pubDate>Mon, 09 Nov 2009 08:11:55 +0000</pubDate>
		<dc:creator>JeGX</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[physics]]></category>
		<category><![CDATA[The Powder Toy]]></category>
		<category><![CDATA[video game]]></category>

		<guid isPermaLink="false">http://www.geeks3d.com/?p=6062</guid>
		
			<content:encoded><![CDATA[In response to readers&#8217; feedbacks about The Powder Toy, the small and fun physics game, I did a search in my old HDD and find the binaries of this game. And now you can download it here:
Have...<br/>
<br/>
[[ This is a content summary only. Visit Geeks3D.com for the complete story. ]] 
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</div><img src="http://feeds.feedburner.com/~r/TheGeeksOf3d/~4/c78WEqQ72ak" height="1" width="1"/>]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>OpenCL and GPU Computing Latest News</title>
		<link>http://feedproxy.google.com/~r/TheGeeksOf3d/~3/iX5eEi2Xh-g/</link>
		<comments>http://www.geeks3d.com/20091106/opencl-and-gpu-computing-latest-news/#comments</comments>
		<pubDate>Fri, 06 Nov 2009 18:52:54 +0000</pubDate>
		<dc:creator>JeGX</dc:creator>
				<category><![CDATA[GPU]]></category>
		<category><![CDATA[Khronos OpenCL]]></category>
		<category><![CDATA[NVIDIA CUDA]]></category>
		<category><![CDATA[cuda]]></category>
		<category><![CDATA[direct compute]]></category>
		<category><![CDATA[gpu computing]]></category>
		<category><![CDATA[opencl]]></category>

		<guid isPermaLink="false">http://www.geeks3d.com/?p=6052</guid>
		
			<content:encoded><![CDATA[I received / found some interesting news about OpenCL this week. I will talk more in detail about OpenCL next week because it will be in the spotlight&#8230;

1 &#8211; OpenCL demo with 1,000,000...<br/>
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[[ This is a content summary only. Visit Geeks3D.com for the complete story. ]] 
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</div><img src="http://feeds.feedburner.com/~r/TheGeeksOf3d/~4/iX5eEi2Xh-g" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>Free PhysX Game: Attack of the 50ft Robot!</title>
		<link>http://feedproxy.google.com/~r/TheGeeksOf3d/~3/NSuHXd_WLNg/</link>
		<comments>http://www.geeks3d.com/20091106/free-physx-game-attack-of-the-50ft-robot/#comments</comments>
		<pubDate>Fri, 06 Nov 2009 11:38:29 +0000</pubDate>
		<dc:creator>JeGX</dc:creator>
				<category><![CDATA[NVIDIA PhysX]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[physx]]></category>
		<category><![CDATA[robot]]></category>
		<category><![CDATA[video game]]></category>

		<guid isPermaLink="false">http://www.geeks3d.com/?p=6048</guid>
		
			<content:encoded><![CDATA[Attack of the 50ft Robot! is an action game set in a 1950s B-movie. Unleash your inner robot and destroy everything that stands in your way. It was developed by students at DigiPen Institute of...<br/>
<br/>
[[ This is a content summary only. Visit Geeks3D.com for the complete story. ]] 
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</div><img src="http://feeds.feedburner.com/~r/TheGeeksOf3d/~4/NSuHXd_WLNg" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>Unreal Engine 3 Free for Everyone with Unreal Development Kit!</title>
		<link>http://feedproxy.google.com/~r/TheGeeksOf3d/~3/QCyj2hdwGTg/</link>
		<comments>http://www.geeks3d.com/20091105/unreal-engine-3-free-for-everyone-with-unreal-development-kit/#comments</comments>
		<pubDate>Thu, 05 Nov 2009 13:22:42 +0000</pubDate>
		<dc:creator>JeGX</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[UDK]]></category>
		<category><![CDATA[Unreal Development Kit]]></category>
		<category><![CDATA[unreal engine 3]]></category>

		<guid isPermaLink="false">http://www.geeks3d.com/?p=6043</guid>
		
			<content:encoded><![CDATA[Unreal Development Kit or UDK is the free version of the Unreal Engine 3, the famous game engine  used to create video games (like Unreal Tournament 3) and other 3D applications (virtual visits or...<br/>
<br/>
[[ This is a content summary only. Visit Geeks3D.com for the complete story. ]] 
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		<item>
		<title>PhysX Visual Debugger 1.1.8 Available</title>
		<link>http://feedproxy.google.com/~r/TheGeeksOf3d/~3/r3KQEpX9bGA/</link>
		<comments>http://www.geeks3d.com/20091105/physx-visual-debugger-1-1-8-available/#comments</comments>
		<pubDate>Thu, 05 Nov 2009 10:28:08 +0000</pubDate>
		<dc:creator>JeGX</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[GeeXLab]]></category>
		<category><![CDATA[NVIDIA PhysX]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[geexlab]]></category>
		<category><![CDATA[physx]]></category>
		<category><![CDATA[physx visual debugger]]></category>
		<category><![CDATA[pvd]]></category>

		<guid isPermaLink="false">http://www.geeks3d.com/?p=6036</guid>
		
			<content:encoded><![CDATA[NVIDIA has released the new version of PhysX Visual Debugger (or PVD), the tool that allows you to visualize, debug, and interact with your PhysX based application.
I just tried this new version with...<br/>
<br/>
[[ This is a content summary only. Visit Geeks3D.com for the complete story. ]] 
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<a href="http://feedads.g.doubleclick.net/~a/Ymp8eR3_zgvDrXFz0ZZlJ0064O8/1/da"><img src="http://feedads.g.doubleclick.net/~a/Ymp8eR3_zgvDrXFz0ZZlJ0064O8/1/di" border="0" ismap="true"></img></a></p><div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/TheGeeksOf3d?a=r3KQEpX9bGA:VJnAG64LepA:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/TheGeeksOf3d?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/TheGeeksOf3d?a=r3KQEpX9bGA:VJnAG64LepA:F7zBnMyn0Lo"><img src="http://feeds.feedburner.com/~ff/TheGeeksOf3d?i=r3KQEpX9bGA:VJnAG64LepA:F7zBnMyn0Lo" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/TheGeeksOf3d?a=r3KQEpX9bGA:VJnAG64LepA:7Q72WNTAKBA"><img src="http://feeds.feedburner.com/~ff/TheGeeksOf3d?d=7Q72WNTAKBA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/TheGeeksOf3d?a=r3KQEpX9bGA:VJnAG64LepA:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/TheGeeksOf3d?i=r3KQEpX9bGA:VJnAG64LepA:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/TheGeeksOf3d?a=r3KQEpX9bGA:VJnAG64LepA:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/TheGeeksOf3d?d=qj6IDK7rITs" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/TheGeeksOf3d?a=r3KQEpX9bGA:VJnAG64LepA:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/TheGeeksOf3d?i=r3KQEpX9bGA:VJnAG64LepA:gIN9vFwOqvQ" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/TheGeeksOf3d?a=r3KQEpX9bGA:VJnAG64LepA:TzevzKxY174"><img src="http://feeds.feedburner.com/~ff/TheGeeksOf3d?d=TzevzKxY174" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/TheGeeksOf3d/~4/r3KQEpX9bGA" height="1" width="1"/>]]></content:encoded>
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		<slash:comments>2</slash:comments>
		<feedburner:origLink>http://www.geeks3d.com/20091105/physx-visual-debugger-1-1-8-available/</feedburner:origLink></item>
		<item>
		<title>[Tutorial] Discovering Blender Part 4: Baking</title>
		<link>http://feedproxy.google.com/~r/TheGeeksOf3d/~3/xOgttHQN_-4/</link>
		<comments>http://www.geeks3d.com/20091104/tutorial-discovering-blender-part-4-baking/#comments</comments>
		<pubDate>Wed, 04 Nov 2009 12:28:34 +0000</pubDate>
		<dc:creator>Satyr</dc:creator>
				<category><![CDATA[Blender]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[ambient occlusion]]></category>
		<category><![CDATA[baking]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[shadow]]></category>
		<category><![CDATA[texturing]]></category>
		<category><![CDATA[uv mapping]]></category>

		<guid isPermaLink="false">http://www.geeks3d.com/?p=5988</guid>
		
			<content:encoded><![CDATA[This tutorial is based on Blender 2.49b.
Prerequisites:

Tutorial – Discovering Blender Part 1: Introduction to Blender’s Interface
Tutorial – Discovering Blender Part 2: Creating your First Textured...<br/>
<br/>
[[ This is a content summary only. Visit Geeks3D.com for the complete story. ]] 
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<a href="http://feedads.g.doubleclick.net/~a/2QSoKhl4ws4lDTIE82fngCAv0M8/1/da"><img src="http://feedads.g.doubleclick.net/~a/2QSoKhl4ws4lDTIE82fngCAv0M8/1/di" border="0" ismap="true"></img></a></p><div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/TheGeeksOf3d?a=xOgttHQN_-4:6OOOLNofeZY:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/TheGeeksOf3d?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/TheGeeksOf3d?a=xOgttHQN_-4:6OOOLNofeZY:F7zBnMyn0Lo"><img src="http://feeds.feedburner.com/~ff/TheGeeksOf3d?i=xOgttHQN_-4:6OOOLNofeZY:F7zBnMyn0Lo" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/TheGeeksOf3d?a=xOgttHQN_-4:6OOOLNofeZY:7Q72WNTAKBA"><img src="http://feeds.feedburner.com/~ff/TheGeeksOf3d?d=7Q72WNTAKBA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/TheGeeksOf3d?a=xOgttHQN_-4:6OOOLNofeZY:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/TheGeeksOf3d?i=xOgttHQN_-4:6OOOLNofeZY:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/TheGeeksOf3d?a=xOgttHQN_-4:6OOOLNofeZY:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/TheGeeksOf3d?d=qj6IDK7rITs" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/TheGeeksOf3d?a=xOgttHQN_-4:6OOOLNofeZY:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/TheGeeksOf3d?i=xOgttHQN_-4:6OOOLNofeZY:gIN9vFwOqvQ" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/TheGeeksOf3d?a=xOgttHQN_-4:6OOOLNofeZY:TzevzKxY174"><img src="http://feeds.feedburner.com/~ff/TheGeeksOf3d?d=TzevzKxY174" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/TheGeeksOf3d/~4/xOgttHQN_-4" height="1" width="1"/>]]></content:encoded>
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		<feedburner:origLink>http://www.geeks3d.com/20091104/tutorial-discovering-blender-part-4-baking/</feedburner:origLink></item>
		<item>
		<title>SUBSTANCE: Evolutionary and Organic Art Generator</title>
		<link>http://feedproxy.google.com/~r/TheGeeksOf3d/~3/J6x1cG9Yn4U/</link>
		<comments>http://www.geeks3d.com/20091104/substance-evolutionary-and-organic-art-generator/#comments</comments>
		<pubDate>Wed, 04 Nov 2009 12:05:32 +0000</pubDate>
		<dc:creator>JeGX</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[generator]]></category>
		<category><![CDATA[opengl]]></category>
		<category><![CDATA[organic]]></category>
		<category><![CDATA[SUBSTANCE]]></category>

		<guid isPermaLink="false">http://www.geeks3d.com/?p=6022</guid>
		
			<content:encoded><![CDATA[SUBSTANCE, made by a french team,  is an OpenGL-based application for producing photorealistic evolutionary art. SUBSTANCE uses Qt (windows management) and Cg for real time shaders.

SUBSTANCE...<br/>
<br/>
[[ This is a content summary only. Visit Geeks3D.com for the complete story. ]] 
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</div><img src="http://feeds.feedburner.com/~r/TheGeeksOf3d/~4/J6x1cG9Yn4U" height="1" width="1"/>]]></content:encoded>
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		<feedburner:origLink>http://www.geeks3d.com/20091104/substance-evolutionary-and-organic-art-generator/</feedburner:origLink></item>
		<item>
		<title>Wings 3D 1.2RC1 Available</title>
		<link>http://feedproxy.google.com/~r/TheGeeksOf3d/~3/1jp0cU8Uvjk/</link>
		<comments>http://www.geeks3d.com/20091104/wings-3d-1-2rc1-available/#comments</comments>
		<pubDate>Wed, 04 Nov 2009 07:40:34 +0000</pubDate>
		<dc:creator>JeGX</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[opengl]]></category>
		<category><![CDATA[wings 3d]]></category>

		<guid isPermaLink="false">http://www.geeks3d.com/?p=6018</guid>
		
			<content:encoded><![CDATA[(source)


Wings 3D is a free subdivision modeler available for Windows, MacOS and Linux. Wings 3D is based on an OpenGL renderer and can export or import common 3D formats such as 3D Studio (3DS),...<br/>
<br/>
[[ This is a content summary only. Visit Geeks3D.com for the complete story. ]] 
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</div><img src="http://feeds.feedburner.com/~r/TheGeeksOf3d/~4/1jp0cU8Uvjk" height="1" width="1"/>]]></content:encoded>
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		<feedburner:origLink>http://www.geeks3d.com/20091104/wings-3d-1-2rc1-available/</feedburner:origLink></item>
		<item>
		<title>Elsa GeForce 210 Low Profile and PCI Exp X1</title>
		<link>http://feedproxy.google.com/~r/TheGeeksOf3d/~3/FDvVhLr0xs8/</link>
		<comments>http://www.geeks3d.com/20091104/elsa-geforce-210-low-profile-and-pci-exp-x1/#comments</comments>
		<pubDate>Wed, 04 Nov 2009 07:37:34 +0000</pubDate>
		<dc:creator>JeGX</dc:creator>
				<category><![CDATA[Graphics Cards]]></category>
		<category><![CDATA[elsa]]></category>
		<category><![CDATA[geforce 210]]></category>
		<category><![CDATA[low profile]]></category>
		<category><![CDATA[opencl]]></category>
		<category><![CDATA[opengl]]></category>

		<guid isPermaLink="false">http://www.geeks3d.com/?p=6013</guid>
		
			<content:encoded><![CDATA[Elsa will propose soon an entry level graphics card, based on the GeForce 210. This card will be low profile and will use a PCi express X1 slot. The GeForce 210 is a 40nm GPU with 16 shader cores,...<br/>
<br/>
[[ This is a content summary only. Visit Geeks3D.com for the complete story. ]] 
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</div><img src="http://feeds.feedburner.com/~r/TheGeeksOf3d/~4/FDvVhLr0xs8" height="1" width="1"/>]]></content:encoded>
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		<item>
		<title>AMD Display Library (ADL) SDK 2.0 Available</title>
		<link>http://feedproxy.google.com/~r/TheGeeksOf3d/~3/T6ySEyPFQUo/</link>
		<comments>http://www.geeks3d.com/20091103/amd-display-library-adl-sdk-2-0-available/#comments</comments>
		<pubDate>Tue, 03 Nov 2009 17:27:06 +0000</pubDate>
		<dc:creator>JeGX</dc:creator>
				<category><![CDATA[GPU]]></category>
		<category><![CDATA[SDK]]></category>
		<category><![CDATA[adl]]></category>
		<category><![CDATA[AMD]]></category>
		<category><![CDATA[AMD Display Library]]></category>
		<category><![CDATA[firepro]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[radeon]]></category>
		<category><![CDATA[sdk]]></category>

		<guid isPermaLink="false">http://www.geeks3d.com/?p=6008</guid>
		
			<content:encoded><![CDATA[ADL or AMD Display Library is a C library designed to access display driver functionality for ATI Radeon and ATI FirePro graphics cards. 
ADL 2.0 changelog:

Over ten new Displays Manager...<br/>
<br/>
[[ This is a content summary only. Visit Geeks3D.com for the complete story. ]] 
<p><a href="http://feedads.g.doubleclick.net/~a/OgB-XJOD6i4j_hqsnYPEn0uJjF0/0/da"><img src="http://feedads.g.doubleclick.net/~a/OgB-XJOD6i4j_hqsnYPEn0uJjF0/0/di" border="0" ismap="true"></img></a><br/>
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</div><img src="http://feeds.feedburner.com/~r/TheGeeksOf3d/~4/T6ySEyPFQUo" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.geeks3d.com/20091103/amd-display-library-adl-sdk-2-0-available/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		<feedburner:origLink>http://www.geeks3d.com/20091103/amd-display-library-adl-sdk-2-0-available/</feedburner:origLink></item>
		<item>
		<title>NVIDIA OptiX SDK Available for Windows and Linux</title>
		<link>http://feedproxy.google.com/~r/TheGeeksOf3d/~3/tPFkZOC8ONI/</link>
		<comments>http://www.geeks3d.com/20091103/nvidia-optix-sdk-available-for-windows-and-linux/#comments</comments>
		<pubDate>Tue, 03 Nov 2009 15:31:14 +0000</pubDate>
		<dc:creator>JeGX</dc:creator>
				<category><![CDATA[GPU]]></category>
		<category><![CDATA[SDK]]></category>
		<category><![CDATA[gpu]]></category>
		<category><![CDATA[NVIDIA]]></category>
		<category><![CDATA[OptiX]]></category>
		<category><![CDATA[quadro]]></category>
		<category><![CDATA[ray tracing]]></category>
		<category><![CDATA[real-time]]></category>
		<category><![CDATA[sdk]]></category>

		<guid isPermaLink="false">http://www.geeks3d.com/?p=6004</guid>
		
			<content:encoded><![CDATA[NVIDIA has just released the OptiX SDK.
OptiX is a real time and programmable ray tracer optimized for GPUs. Three news demos (glass, Whirligig, Ambient Occlusion) are available on OptiX ray tracing...<br/>
<br/>
[[ This is a content summary only. Visit Geeks3D.com for the complete story. ]] 
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</div><img src="http://feeds.feedburner.com/~r/TheGeeksOf3d/~4/tPFkZOC8ONI" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.geeks3d.com/20091103/nvidia-optix-sdk-available-for-windows-and-linux/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		<feedburner:origLink>http://www.geeks3d.com/20091103/nvidia-optix-sdk-available-for-windows-and-linux/</feedburner:origLink></item>
		<item>
		<title>EVGA Dual-GPU Graphics Card for 3D Rendering and PhysX</title>
		<link>http://feedproxy.google.com/~r/TheGeeksOf3d/~3/A-ab4TTLhME/</link>
		<comments>http://www.geeks3d.com/20091102/evga-dual-gpu-graphics-card-for-3d-rendering-and-physx/#comments</comments>
		<pubDate>Mon, 02 Nov 2009 17:24:57 +0000</pubDate>
		<dc:creator>JeGX</dc:creator>
				<category><![CDATA[Graphics Cards]]></category>
		<category><![CDATA[NVIDIA PhysX]]></category>
		<category><![CDATA[EVGA]]></category>
		<category><![CDATA[geforce gts 250]]></category>
		<category><![CDATA[geforce gtx 275]]></category>
		<category><![CDATA[gpu]]></category>
		<category><![CDATA[graphics card]]></category>
		<category><![CDATA[physx]]></category>

		<guid isPermaLink="false">http://www.geeks3d.com/?p=5984</guid>
		
			<content:encoded><![CDATA[EVGA has officially released the GTX 275 CO-OP PhysX graphics solution. We quickly talked about this card in this news.  This new graphics card from EVGA uses a GTX 275 3D graphics rendering and a...<br/>
<br/>
[[ This is a content summary only. Visit Geeks3D.com for the complete story. ]] 
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</div><img src="http://feeds.feedburner.com/~r/TheGeeksOf3d/~4/A-ab4TTLhME" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.geeks3d.com/20091102/evga-dual-gpu-graphics-card-for-3d-rendering-and-physx/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.geeks3d.com/20091102/evga-dual-gpu-graphics-card-for-3d-rendering-and-physx/</feedburner:origLink></item>
		<item>
		<title>Shattered Horizon Escalation Video</title>
		<link>http://feedproxy.google.com/~r/TheGeeksOf3d/~3/X1W4i8nsGnk/</link>
		<comments>http://www.geeks3d.com/20091102/shattered-horizon-escalation-video/#comments</comments>
		<pubDate>Mon, 02 Nov 2009 16:21:58 +0000</pubDate>
		<dc:creator>JeGX</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Shattered Horizon]]></category>
		<category><![CDATA[video game]]></category>

		<guid isPermaLink="false">http://www.geeks3d.com/?p=5980</guid>
		
			<content:encoded><![CDATA[This new video of the upcoming Shattered Horizon game showcases Shattered Horizon’s intense zero gravity combat. 
Press release: Shattered Horizon: New Gameplay Trailer Showcasing Zero Gravity Combat.<br/>
<br/>
[[ This is a content summary only. Visit Geeks3D.com for the complete story. ]] 
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</div><img src="http://feeds.feedburner.com/~r/TheGeeksOf3d/~4/X1W4i8nsGnk" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.geeks3d.com/20091102/shattered-horizon-escalation-video/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		<feedburner:origLink>http://www.geeks3d.com/20091102/shattered-horizon-escalation-video/</feedburner:origLink></item>
		<item>
		<title>[Download] Free Photorealistic Bark Textures Pack for Real Time 3D</title>
		<link>http://feedproxy.google.com/~r/TheGeeksOf3d/~3/kAAse1aKUhc/</link>
		<comments>http://www.geeks3d.com/20091101/download-free-photorealistic-bark-textures-pack-for-real-time-3d/#comments</comments>
		<pubDate>Sun, 01 Nov 2009 08:43:10 +0000</pubDate>
		<dc:creator>JeGX</dc:creator>
				<category><![CDATA[Nature]]></category>
		<category><![CDATA[2d]]></category>
		<category><![CDATA[arbre]]></category>
		<category><![CDATA[bark]]></category>
		<category><![CDATA[displacement map]]></category>
		<category><![CDATA[ecorce]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[normal map]]></category>
		<category><![CDATA[real time 3d]]></category>
		<category><![CDATA[resource]]></category>
		<category><![CDATA[seamless]]></category>
		<category><![CDATA[texture]]></category>
		<category><![CDATA[tree]]></category>

		<guid isPermaLink="false">http://www.geeks3d.com/?p=5947</guid>
		
			<content:encoded><![CDATA[Tree bark textures for game development, real time 3D demo, effect shaders, etc. These textures are especially made for real time 3D needs: they are power of two, seamless and displacement as well as...<br/>
<br/>
[[ This is a content summary only. Visit Geeks3D.com for the complete story. ]] 
<p><a href="http://feedads.g.doubleclick.net/~a/GJWmRwfHzXUr71ExV7_UGFn_hww/0/da"><img src="http://feedads.g.doubleclick.net/~a/GJWmRwfHzXUr71ExV7_UGFn_hww/0/di" border="0" ismap="true"></img></a><br/>
<a href="http://feedads.g.doubleclick.net/~a/GJWmRwfHzXUr71ExV7_UGFn_hww/1/da"><img src="http://feedads.g.doubleclick.net/~a/GJWmRwfHzXUr71ExV7_UGFn_hww/1/di" border="0" ismap="true"></img></a></p><div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/TheGeeksOf3d?a=kAAse1aKUhc:vV7-azaBjP0:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/TheGeeksOf3d?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/TheGeeksOf3d?a=kAAse1aKUhc:vV7-azaBjP0:F7zBnMyn0Lo"><img src="http://feeds.feedburner.com/~ff/TheGeeksOf3d?i=kAAse1aKUhc:vV7-azaBjP0:F7zBnMyn0Lo" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/TheGeeksOf3d?a=kAAse1aKUhc:vV7-azaBjP0:7Q72WNTAKBA"><img src="http://feeds.feedburner.com/~ff/TheGeeksOf3d?d=7Q72WNTAKBA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/TheGeeksOf3d?a=kAAse1aKUhc:vV7-azaBjP0:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/TheGeeksOf3d?i=kAAse1aKUhc:vV7-azaBjP0:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/TheGeeksOf3d?a=kAAse1aKUhc:vV7-azaBjP0:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/TheGeeksOf3d?d=qj6IDK7rITs" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/TheGeeksOf3d?a=kAAse1aKUhc:vV7-azaBjP0:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/TheGeeksOf3d?i=kAAse1aKUhc:vV7-azaBjP0:gIN9vFwOqvQ" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/TheGeeksOf3d?a=kAAse1aKUhc:vV7-azaBjP0:TzevzKxY174"><img src="http://feeds.feedburner.com/~ff/TheGeeksOf3d?d=TzevzKxY174" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/TheGeeksOf3d/~4/kAAse1aKUhc" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.geeks3d.com/20091101/download-free-photorealistic-bark-textures-pack-for-real-time-3d/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		<feedburner:origLink>http://www.geeks3d.com/20091101/download-free-photorealistic-bark-textures-pack-for-real-time-3d/</feedburner:origLink></item>
		<item>
		<title>Radeon HD 5870 X2 (or HD 5970 Hemlock) Pictured and Tested</title>
		<link>http://feedproxy.google.com/~r/TheGeeksOf3d/~3/CS7_h2Fsaqk/</link>
		<comments>http://www.geeks3d.com/20091029/radeon-hd-5870-x2-or-hd-5970-hemlock-pictured-and-tested/#comments</comments>
		<pubDate>Thu, 29 Oct 2009 17:07:14 +0000</pubDate>
		<dc:creator>JeGX</dc:creator>
				<category><![CDATA[Graphics Cards]]></category>
		<category><![CDATA[ATI]]></category>
		<category><![CDATA[gpu]]></category>
		<category><![CDATA[gpu-z]]></category>
		<category><![CDATA[graphics card]]></category>
		<category><![CDATA[Hemlock]]></category>
		<category><![CDATA[radeon hd 5870 x2]]></category>
		<category><![CDATA[radeon hd 5970]]></category>

		<guid isPermaLink="false">http://www.geeks3d.com/?p=5943</guid>
		
			<content:encoded><![CDATA[The guys at alienbabeltech.com have some images and benchmarks results of the upcoming ATI&#8217;s Radeon HD 5870 X2.  This graphics card with two GPUs is codenamed Hemlock (Radeon HD 5870 is...<br/>
<br/>
[[ This is a content summary only. Visit Geeks3D.com for the complete story. ]] 
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</div><img src="http://feeds.feedburner.com/~r/TheGeeksOf3d/~4/CS7_h2Fsaqk" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.geeks3d.com/20091029/radeon-hd-5870-x2-or-hd-5970-hemlock-pictured-and-tested/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		<feedburner:origLink>http://www.geeks3d.com/20091029/radeon-hd-5870-x2-or-hd-5970-hemlock-pictured-and-tested/</feedburner:origLink></item>
		<item>
		<title>ForceWare 195.39: NVIDIA’s First Graphics Drivers with Public OpenCL Support</title>
		<link>http://feedproxy.google.com/~r/TheGeeksOf3d/~3/HEe3cV0sHL8/</link>
		<comments>http://www.geeks3d.com/20091029/forceware-195-39-nvidias-first-graphics-drivers-with-public-opencl-support/#comments</comments>
		<pubDate>Thu, 29 Oct 2009 16:41:07 +0000</pubDate>
		<dc:creator>JeGX</dc:creator>
				<category><![CDATA[Forceware]]></category>
		<category><![CDATA[Khronos OpenCL]]></category>
		<category><![CDATA[geforce]]></category>
		<category><![CDATA[graphics driver]]></category>
		<category><![CDATA[NVIDIA]]></category>
		<category><![CDATA[opencl]]></category>
		<category><![CDATA[video card]]></category>

		<guid isPermaLink="false">http://www.geeks3d.com/?p=5939</guid>
		
			<content:encoded><![CDATA[This is the first set of display drivers (for GeForce 6, 7, 8, 9, 100, and 200-series desktop GPUs and ION desktop GPUs) that brings the public support of OpenCL (Open Computing Language). Currently...<br/>
<br/>
[[ This is a content summary only. Visit Geeks3D.com for the complete story. ]] 
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<a href="http://feedads.g.doubleclick.net/~a/XxVqrttavPdWyHVUfblXDLHmqYw/1/da"><img src="http://feedads.g.doubleclick.net/~a/XxVqrttavPdWyHVUfblXDLHmqYw/1/di" border="0" ismap="true"></img></a></p><div class="feedflare">
<a href="http://feeds.feedburner.com/~ff/TheGeeksOf3d?a=HEe3cV0sHL8:Sf-xQfL3tzM:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/TheGeeksOf3d?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/TheGeeksOf3d?a=HEe3cV0sHL8:Sf-xQfL3tzM:F7zBnMyn0Lo"><img src="http://feeds.feedburner.com/~ff/TheGeeksOf3d?i=HEe3cV0sHL8:Sf-xQfL3tzM:F7zBnMyn0Lo" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/TheGeeksOf3d?a=HEe3cV0sHL8:Sf-xQfL3tzM:7Q72WNTAKBA"><img src="http://feeds.feedburner.com/~ff/TheGeeksOf3d?d=7Q72WNTAKBA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/TheGeeksOf3d?a=HEe3cV0sHL8:Sf-xQfL3tzM:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/TheGeeksOf3d?i=HEe3cV0sHL8:Sf-xQfL3tzM:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/TheGeeksOf3d?a=HEe3cV0sHL8:Sf-xQfL3tzM:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/TheGeeksOf3d?d=qj6IDK7rITs" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/TheGeeksOf3d?a=HEe3cV0sHL8:Sf-xQfL3tzM:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/TheGeeksOf3d?i=HEe3cV0sHL8:Sf-xQfL3tzM:gIN9vFwOqvQ" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/TheGeeksOf3d?a=HEe3cV0sHL8:Sf-xQfL3tzM:TzevzKxY174"><img src="http://feeds.feedburner.com/~ff/TheGeeksOf3d?d=TzevzKxY174" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/TheGeeksOf3d/~4/HEe3cV0sHL8" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.geeks3d.com/20091029/forceware-195-39-nvidias-first-graphics-drivers-with-public-opencl-support/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		<feedburner:origLink>http://www.geeks3d.com/20091029/forceware-195-39-nvidias-first-graphics-drivers-with-public-opencl-support/</feedburner:origLink></item>
		<item>
		<title>[GeeXLab] Shadow Mapping and Large Depth Map on Radeon HD 5770</title>
		<link>http://feedproxy.google.com/~r/TheGeeksOf3d/~3/86O73FeIbMs/</link>
		<comments>http://www.geeks3d.com/20091028/geexlab-shadow-mapping-and-large-depth-map-on-radeon-hd-5770/#comments</comments>
		<pubDate>Wed, 28 Oct 2009 15:38:36 +0000</pubDate>
		<dc:creator>JeGX</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[GeeXLab]]></category>
		<category><![CDATA[OpenGL]]></category>
		<category><![CDATA[Test]]></category>
		<category><![CDATA[csm]]></category>
		<category><![CDATA[depth map]]></category>
		<category><![CDATA[fetch4]]></category>
		<category><![CDATA[geexlab]]></category>
		<category><![CDATA[pcf]]></category>
		<category><![CDATA[radeon hd 5770]]></category>
		<category><![CDATA[Shadow Mapping]]></category>
		<category><![CDATA[test]]></category>

		<guid isPermaLink="false">http://www.geeks3d.com/?p=5928</guid>
		
			<content:encoded><![CDATA[While updating GPU Caps Viewer (available very soon), I saw the max texture size for Radeon HD 5770 (and HD 5870 as well) is 16k or 16384&#215;16384. I said wow! In the previous generation of Radeon...<br/>
<br/>
[[ This is a content summary only. Visit Geeks3D.com for the complete story. ]] 
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</div><img src="http://feeds.feedburner.com/~r/TheGeeksOf3d/~4/86O73FeIbMs" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.geeks3d.com/20091028/geexlab-shadow-mapping-and-large-depth-map-on-radeon-hd-5770/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://www.geeks3d.com/20091028/geexlab-shadow-mapping-and-large-depth-map-on-radeon-hd-5770/</feedburner:origLink></item>
		<item>
		<title>Demoscene: Blunderbuss Direct3D Demo With One Million Particles</title>
		<link>http://feedproxy.google.com/~r/TheGeeksOf3d/~3/Jz0aYNYAVGk/</link>
		<comments>http://www.geeks3d.com/20091028/demoscene-blunderbuss-direct3d-demo-with-one-million-particles/#comments</comments>
		<pubDate>Wed, 28 Oct 2009 12:40:22 +0000</pubDate>
		<dc:creator>JeGX</dc:creator>
				<category><![CDATA[Demoscene]]></category>
		<category><![CDATA[Microsoft DirectX]]></category>
		<category><![CDATA[blunderbuss]]></category>
		<category><![CDATA[demo]]></category>
		<category><![CDATA[direct3d]]></category>
		<category><![CDATA[fairlight]]></category>
		<category><![CDATA[particle system]]></category>

		<guid isPermaLink="false">http://www.geeks3d.com/?p=5924</guid>
		
			<content:encoded><![CDATA[Blunderbuss is a prod made by the demogroup Fairlight. This is a Direct3D 9 demo focused on particles. The large number (about 1 million) particles are rendered with realism (light + shadows, fluid...<br/>
<br/>
[[ This is a content summary only. Visit Geeks3D.com for the complete story. ]] 
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<a href="http://feeds.feedburner.com/~ff/TheGeeksOf3d?a=Jz0aYNYAVGk:FMxjuLa-sBU:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/TheGeeksOf3d?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/TheGeeksOf3d?a=Jz0aYNYAVGk:FMxjuLa-sBU:F7zBnMyn0Lo"><img src="http://feeds.feedburner.com/~ff/TheGeeksOf3d?i=Jz0aYNYAVGk:FMxjuLa-sBU:F7zBnMyn0Lo" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/TheGeeksOf3d?a=Jz0aYNYAVGk:FMxjuLa-sBU:7Q72WNTAKBA"><img src="http://feeds.feedburner.com/~ff/TheGeeksOf3d?d=7Q72WNTAKBA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/TheGeeksOf3d?a=Jz0aYNYAVGk:FMxjuLa-sBU:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/TheGeeksOf3d?i=Jz0aYNYAVGk:FMxjuLa-sBU:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/TheGeeksOf3d?a=Jz0aYNYAVGk:FMxjuLa-sBU:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/TheGeeksOf3d?d=qj6IDK7rITs" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/TheGeeksOf3d?a=Jz0aYNYAVGk:FMxjuLa-sBU:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/TheGeeksOf3d?i=Jz0aYNYAVGk:FMxjuLa-sBU:gIN9vFwOqvQ" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/TheGeeksOf3d?a=Jz0aYNYAVGk:FMxjuLa-sBU:TzevzKxY174"><img src="http://feeds.feedburner.com/~ff/TheGeeksOf3d?d=TzevzKxY174" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/TheGeeksOf3d/~4/Jz0aYNYAVGk" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://www.geeks3d.com/20091028/demoscene-blunderbuss-direct3d-demo-with-one-million-particles/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		<feedburner:origLink>http://www.geeks3d.com/20091028/demoscene-blunderbuss-direct3d-demo-with-one-million-particles/</feedburner:origLink></item>
		<item>
		<title>Sapphire HD 5870 Vapor-X Graphics Card</title>
		<link>http://feedproxy.google.com/~r/TheGeeksOf3d/~3/h8EX53ymwCM/</link>
		<comments>http://www.geeks3d.com/20091028/sapphire-hd-5870-vapor-x-graphics-card/#comments</comments>
		<pubDate>Wed, 28 Oct 2009 12:13:26 +0000</pubDate>
		<dc:creator>JeGX</dc:creator>
				<category><![CDATA[Graphics Cards]]></category>
		<category><![CDATA[Cypress]]></category>
		<category><![CDATA[graphics card]]></category>
		<category><![CDATA[radeon hd 5870]]></category>
		<category><![CDATA[Sapphire]]></category>
		<category><![CDATA[vapor-x]]></category>
		<category><![CDATA[video card]]></category>

		<guid isPermaLink="false">http://www.geeks3d.com/?p=5920</guid>
		
			<content:encoded><![CDATA[Few days after Sapphire&#8217;s HD 5750, the specs and pictures of the upcoming Sapphire&#8217;s HD 5870 are available HERE. This graphics card, based on AMD&#8217;s Cypress GPU, is equiped with the...<br/>
<br/>
[[ This is a content summary only. Visit Geeks3D.com for the complete story. ]] 
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