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		<title>Harry Potter and the Art of Spying Review</title>
		<link>http://theindiemine.com/harry-potter-art-spying-review/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=harry-potter-art-spying-review</link>
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		<pubDate>Mon, 22 Dec 2014 10:00:45 +0000</pubDate>
		<dc:creator><![CDATA[AntDiPalma]]></dc:creator>
				<category><![CDATA[Book Reviews]]></category>
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		<guid isPermaLink="false">http://theindiemine.com/?p=13187</guid>
		<description><![CDATA[Spy novelist Lynn Boughey and director of the International Spy Museum, Peter Earnest, examine whether or not Harry Potter would make a competent CIA agent.]]></description>
				<content:encoded><![CDATA[<p>In light of recent events regarding the release of the &#8220;Torture Report&#8221; by America&#8217;s Central Intelligence Agency, I find myself in the difficult position of having to keep an objective viewpoint on the narratives given by everyone within the political sphere. It goes without saying that the contents of this latest report provide a shocking glimpse at the lack of transparency and corruption within our own system. To put it in the simplest of terms, the trust of the people is at a rather low point. Fortunately, I am not alone in working to answer the tough questions, such as &#8220;<strong>What if Harry Potter were in the CIA</strong>?&#8221; To give you an idea, we examine the work of spy novelist <a href="http://artofspying.net/" target="_blank">Lynn Boughey</a>, and Peter Earnest, thirty-six-year CIA veteran and executive director of the <a title="International Spy Museum" href="http://www.spymuseum.org/host-an-event/spy-speaker-series/peter-earnest/" target="_blank">International Spy Museum</a>, in their companion guide, <em>Harry Potter and the Art of Spying</em>.<span id="more-13187"></span></p>
<div id="attachment_13191" style="width: 560px" class="wp-caption aligncenter"><a href="http://theindiemine.com/wp-content/uploads/2014/12/2006-04-23.jpg"><img class="size-full wp-image-13191" src="http://theindiemine.com/wp-content/uploads/2014/12/2006-04-23.jpg" alt="Not now, McGonagall. I'm interrogating Harry." width="550" height="273" /></a><p class="wp-caption-text">&#8220;Not now, McGonagall. I&#8217;m interrogating Harry.&#8221;</p></div>
<p>Flashback! You are entering a new grade in elementary school. It is the year 1998, and the backwards baseball hat is in style. The cool kids are talking about &#8220;Harry Potter&#8221; &#8211; a sweater clad orphan that rides a broomstick. Teachers everywhere are overjoyed to see their students take an interest in reading books instead of watching MTV and skateboarding. Suddenly, the Harry Potter wave spreads. Soon, everyone will be curious about the adventures beyond Platform <span style="color: #252525;">9¾. The Vatican will denounce J.K. Rowling&#8217;s work as witchcraft and every boy with brown hair and glasses will be told that they look like Harry Potter, which is actually quite a compliment in many ways. </span></p>
<p>It is not surprising that the Harry Potter series has captured and maintained such a loyal fanbase. After all, the books grew up with the readers. As Harry began to discover what he wanted in life, so did we. As Harry developed everlasting friendships, so did we. As Harry went through periods of both joy and sorrow, so did we. As Harry got rejected by the Ravenclaw as his date to the Yule Ball, so did we. (That&#8217;s right, Wendy. I still remember.) So of course the books&#8217; popularity spawned movies, videogames, comics, hundreds of fan sites, forums, and spin-offs. But it doesn&#8217;t end there. The world of Hogwarts has been (and continues to be) analyzed from Azkaban to the Zombie Trails. Readers of the books and fans of the films are determined to search every stone in the walls of Hogwarts for more information about their favorite wizarding world, and that&#8217;s where Boughey and Earnest step in.</p>
<div id="attachment_13193" style="width: 560px" class="wp-caption aligncenter"><a href="http://theindiemine.com/wp-content/uploads/2014/12/Harry-Potter-and-the-Order-Of-The-Phoenix-rupert-grint-17184344-1920-800.jpg"><img class="size-full wp-image-13193" src="http://theindiemine.com/wp-content/uploads/2014/12/Harry-Potter-and-the-Order-Of-The-Phoenix-rupert-grint-17184344-1920-800.jpg" alt="&quot;Hey Harry, what're ya doin'?&quot; I dunno, spyin' and stuff." width="550" height="229" /></a><p class="wp-caption-text">&#8220;Hey Harry, what&#8217;re ya doin&#8217;?&#8221; I dunno, spyin&#8217; and stuff.</p></div>
<p>Due to their extensive backgrounds in the world of spycraft, it should come as no surprise that this is a subject they hold in high regard. <em>Harry Potter and the Art of Spying</em> examines our hero&#8217;s growth as a young recruit to a top secret covert operative from his tenure at Hogwarts. It is apparent that the writers are experts on the subject, and the extensive contributions of Courtney Klein and Nichole Ellis certainly help make the case that Harry is a damn good secret agent. <em>The Art of Spying</em> begins with a chapter-by-chapter analysis of <em>Harry Potter and the Order Of The Phoenix</em>, the fifth book in J.K. Rowling&#8217;s seven book saga. This essentially means that the reader is expected to know all the major plot points of the series beforehand. While it may seem odd to immediately jump right in to book five without first examining the previous four entries, the concept works rather well. It is explained that Harry&#8217;s true talents as a spy don&#8217;t really hold much weight until Dumbledore&#8217;s Army and the Ministry of Magic enter the fray. The first 38 chapters (yes, 38) are littered with footnotes and endnotes, as well as personal quips from the authors; in many ways it reads more like a fun lecture than an actual textbook.</p>
<p>This does not necessarily mean that everything from <em>Sorcerer&#8217;s Stone </em>to <em>Goblet of Fire</em> received the axe, however. Notes are scattered throughout the text that provide insight, direct quotes, and even sourced page numbers for reference. In the early chapters we are told that Harry&#8217;s skills at reading facial expressions are an absolute necessity in the world of spying, and his interactions with the looming shadow that is the Ministry of Magic paint a pretty clear picture of how interactions between agencies in the wizarding world accurately reflect our own. The real star of the show is Professor Snape, however. Fans of the series are well aware that our grumpy Master of Potions turned out to be one of the greatest Double Agents in the genre. Without getting into the hows and whys, I can say that Boughey and Earnest&#8217;s explanations are certainly worth considering the next time you reread&#8230; Or re-reread, or re-re-reread the series. Seriously, I can&#8217;t tell you why. That&#8217;s classified information. (Get it? Classified? That&#8217;s a CIA joke.)</p>
<p><em>The Art of Spying</em> explores more than just the characters, too. What really makes this worth reading is the detail into the actual world of Harry Potter. The Aurors, the Dementors, the Ministry itself, etc. all have a role to play. Each agency has its own rich history, and it is certainly refreshing to see a companion book that delves deeper into the witching well. Another interesting aspect to consider is that the authors are well aware that J.K. Rowling probably didn&#8217;t intend for Harry and the gang to become spies. There is a sort of mentality that &#8220;If you search hard enough, you can find anything&#8221; prevalent from start to finish and the honesty is quite welcome. Included in the pages are expansive glossaries, annotations, and appendixes that are worth looking to for further information. The text itself is very easy to read and it is written in a clear, concise manner.</p>
<div id="attachment_13195" style="width: 560px" class="wp-caption aligncenter"><a href="http://theindiemine.com/wp-content/uploads/2014/12/Snape-and-Harry-Potter.jpg"><img class="size-full wp-image-13195" src="http://theindiemine.com/wp-content/uploads/2014/12/Snape-and-Harry-Potter.jpg" alt="ALL SPIES MUST HAVE GOOD HAIR. THIS IS THE LAW." width="550" height="346" /></a><p class="wp-caption-text">ALL SPIES MUST HAVE GOOD HAIR. THIS IS THE LAW.</p></div>
<p>But let&#8217;s get to the nitty gritty, shall we? <em>The Art of Spying </em>Harry Potter would probably do pretty well in the CIA. The Boy Who Lived has been trying to blend with his surroundings since he first showed up in <em>The Sorcerer&#8217;s Stone </em>(Or <em>Philosopher&#8217;s Stone</em>, as it is known in the lovely United Kingdom.) He is a wizard in a Muggle world; he simply does not belong. Naturally there were instances where Harry had used magic before his enrollment in Hogwarts, such as his mishap with the Reptile House. Harry, unwittingly, learns he can communicate with snakes and helps a boa constrictor escape captivity.</p>
<p>Later on we see Harry blowing his cover again. This time, however, he is aware that using magic in the outside world is a big deal. It is hard to forget Aunt Marge&#8217;s Big Mistake from <em>Prisoner of Azkaban</em>. Here we see Uncle Vernon&#8217;s sister verbally abuse Harry, but she later learns that it may not have been a good idea to insult the boy&#8217;s dead parents. Long story short, Harry turns her into a giant balloon. While just about every single person would applaud such an act, the Ministry of Magic certainly did not find it funny. Using their shadowy influence across the realms, the Ministry reprimanded Harry and &#8220;dealt with&#8221; the matter at hand. Harry&#8217;s lesson? Don&#8217;t blow your cover.</p>
<p>Then there is the infamous trial scene from <em>Order of the Phoenix</em>. The judges are not exactly on board with Dumbledore sticking up for Harry, but the wizened old Headmaster instructs Harry that knowing your enemy and knowing who is ignorant are two very, very important keys to getting out of trouble. Harry must weigh the consequences of every word and every action. He must be subtle and observe the body movements of each inquisitor. By now, Harry has become rather adept at reading people. Perhaps he may not be a guard in Guantanamo Bay, but he is certainly an agent who can work in the shadows.</p>
<p>While <em>The Art of Spying</em> is not an approved or sponsored entity, it definitely belongs on the shelf of any Harry Potter fan. Those who are not acquainted with the series will have trouble investing time into Boughey and Earnest&#8217;s work, however. In short, if you&#8217;re interested in the world of Hogwarts and an in depth analysis of the Ministry of Magic, this is absolutely worth reading. It is a large book, ending at 576 pages, with an additional 42 pages of glossary, but it is very easy to read. <em>Harry Potter and the Art of Spying</em> can be purchased from <a href="http://www.itascabooks.com/catalogsearch/result/?q=Harry+Potter+and+the+Art+of+Spying" target="_blank" class="broken_link">Itasca Books</a> and it is available on <a href="http://www.amazon.com/Harry-Potter-Spying-Lynn-Boughey/dp/194001414X/ref=sr_1_1?s=books&amp;ie=UTF8&amp;qid=1399955366&amp;sr=1-1&amp;keywords=harry+potter+and+the+art+of+spying" target="_blank">Amazon</a>.</p>
<p>&nbsp;</p>
<p>Score: [REDACTED]</p>
<p>&nbsp;</p>
<p>This was written using an advanced review copy of the book.</p>
<p style='text-align:left'>&copy; 2014, <a href='http://theindiemine.com'>The Indie Mine</a>. All rights reserved. </p>
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		<title>Interview: Joe Woynillowicz from Creoterra</title>
		<link>http://theindiemine.com/interview-joe-woynillowicz-creoterra/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=interview-joe-woynillowicz-creoterra</link>
		<comments>http://theindiemine.com/interview-joe-woynillowicz-creoterra/#comments</comments>
		<pubDate>Fri, 10 Oct 2014 08:48:55 +0000</pubDate>
		<dc:creator><![CDATA[ZaneGentis]]></dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Gaming Interviews]]></category>
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		<guid isPermaLink="false">http://theindiemine.com/?p=13173</guid>
		<description><![CDATA[Joe Woynillowicz talks to us about the immersive fantasy world of Creoterra's debut game: Empyrios - Prophecy of Flame]]></description>
				<content:encoded><![CDATA[<p class="western">The appeal of fantasy is undeniable. The truly memorable worlds and stories are those that are familiar enough to make us feel at home, but fresh enough to offer something new. <em>Empyrios: Prophecy of Flame</em> offers that. Gorgeous artwork, a vibrant world, extensive lore and intriguing story all provide the setting for an exciting party-based tactical RPG. We managed to catch up with Joe Woynillowicz, the company founder as well as game producer and developer, to find out a little more about the game world and the challenges behind a project of this scope.</p>
<p class="western"><b>Zane:</b> Let me start the formal interview process by thanking you for taking the time to have this chat. I really appreciate it.</p>
<p class="western"><b>Joe:</b> I definitely appreciate your time.</p>
<p class="western"><b>Zane:</b> Founding a studio and creating a game of this scope aren&#8217;t small tasks by any means. What made you decide to become an indie developer, and found your studio?</p>
<p class="western"><b>Joe:</b> Well I basically learned to write code about 19 years ago or so and started with writing BBS door games and moving on from there. I&#8217;ve worked at a few studios here in Toronto and in San Diego but eventually found myself working in other industries. The core game and ideas for <i>Empyrios</i> is actually a design I&#8217;ve been toying with for probably 4-5 years before the actual start of development and something that I&#8217;ve wanted to build for a long time.</p>
<p class="western"><b>Zane:</b> Ah! Admittedly, I was curious which came first: <i>Empyrios</i>, or Creoterra.</p>
<p class="western"><b>Joe:</b> Creoterra was really born in order to focus attention on building the types of games that we really wanted to play, to be honest. The core ideas and gameplay definitely predate us striking out and founding the studio, and we had a lot of world design and gameplay mechanics to start with. Once we found Jove—our artist—and he came on board with the project, is when things really started to come together from both a design and aesthetic point of view</p>
<p class="western"><b><a href="http://theindiemine.com/wp-content/uploads/2014/10/empyrios_races.jpg"><img class="aligncenter size-full wp-image-13177" src="http://theindiemine.com/wp-content/uploads/2014/10/empyrios_races.jpg" alt="empyrios_races" width="600" height="242" /></a>Zane:</b> Your aesthetic does have that old-school fantasy game feel. There are a number of areas where you&#8217;re doing things differently. For instance, I notice you&#8217;re not going with the traditional fantasy races. Even the dvergar as &#8216;dark dwarves&#8217; in concept are very rarely seen compared to, say, dark elves.</p>
<p class="western"><b>Joe:</b> Well that was one thing that we really spent a lot of time on because we really wanted to create a new world for the game to take place in. We do have a human race, the Aduro, and then the Dvergar as you mentioned, but we really wanted to have a fresh feel rather than sticking with &#8216;old proven&#8217; so we&#8217;ve tried to come up with a lot of different concepts. Jove was also a big part of this and we worked very well going between art and design. One example would be the &#8216;Shade&#8217; race, which our original design had more as a traditional type of undead. Jove wanted to try something new and he took the backstory of them being outcast for refusing to stop playing with necromancy and other dark arts, and tied it into the overall race. So now instead of having, say, the usual skeletal minions you might see elsewhere, the shade are basically a humanoid spirit, but with various parts of different types of living beings kind of moulded together.</p>
<p class="western"><b>Zane:</b> Even the Aduro have a unique feel compared to the tried-and-tested staple of Humans. It&#8217;s great to see all these unique options. I can&#8217;t resist, though: are there any races that are developer favourites?</p>
<p class="western"><b>Joe:</b> We&#8217;ve really tried to give all races, and the entire world for that matter, a really unique feel both through art style and ability design. Regarding favourites I can say that the Lithos are quite popular and we usually feature the Brute character out of game, but beyond that everyone seems to have their own favourite to play. I play a lot of the Caelum (avian race) myself and would definitely say they&#8217;re one of my personal favourites. Some people like sticking mainly with one race in their team composition, but a lot of people actually like to select from various races in whichever faction they&#8217;re playing.</p>
<p class="western"><b>Zane:</b> I&#8217;m glad that you came to the topic of factions. You probably get this question a lot, but what is the Prophecy of Flame, and how does it relate to the two factions and their agenda?</p>
<p class="western"><b>Joe:</b> Well the Prophecy of Flame actually stems from the Aduro race but has ramifications across the world. The human race in this part of the world started to have visits from very strange humans from other lands. They spoke of Pyrios, the god of flame, and began to recruit others into their religion and follow their beliefs. This had huge ramifications as once the Aduro Nation became the largest sect, they went from a passive view to being more aggressive, and banning and outlawing various forms of magic. This is what led to the Shade, as they are actually exiled Aduro who wanted to continue their research and practice into the darker arts. Whether that was a good idea or not is yet to be seen. I can&#8217;t go into the actual prophecy itself, as I don&#8217;t want to spoil the plot of either campaign, but it encompasses the entire world and story.</p>
<p class="western"><b>Zane:</b> No worries! We wouldn&#8217;t want to spoil any surprises. The two factions, the Mystic Covenant and the Shadowlord Pact, they&#8217;re then centred around the Aduro and Shade, and their positions regarding Pyrios and his word?</p>
<p class="western"><b>Joe:</b> Well their battle is one component, but every race actually has their own goals in mind, and they the factions are alliances of purpose and convenience. One example is how during their exile a high mage of the Shade actually created the Lithos race through necromancy and spirit magic. This impacts the Dvergar as you now have these wild destructive creations born in the mountains who start attacking the mines and trade routes. On the other hand, you have the Caelum who have forged a pact with the Sylvan to protect the wooded lands, and by making it seem as if the Reptilis attacked them first they&#8217;ve drawn the Sylvan into their battle. The Prophecy of Flame also foretold of the &#8216;beasts from the desert&#8217; which later emerge as the Az&#8217;Modai, something the story goes into in more detail. So really the factions are actually created out of necessity, trickery, or something in between. They are much looser than say a conventional alliance where different races are friends for no reason, and it&#8217;s always been that way.</p>
<p class="western"><b><a href="http://theindiemine.com/wp-content/uploads/2014/10/empyrios_screen_04.jpg"><img class="wp-image-13179 alignleft" src="http://theindiemine.com/wp-content/uploads/2014/10/empyrios_screen_04.jpg" alt="empyrios_screen_04" width="426" height="266" /></a>Zane:</b> Wow. Suffice to say, there&#8217;s been a lot of preparation and fore-thought. All of this no doubt creates a rich back-story to set the current campaign&#8217;s events against.</p>
<p class="western"><b>Joe:</b> Each faction&#8217;s campaign story isn&#8217;t actually just a linear point A to point B narrative. Sometimes you might have 2-3 options open to you on the map and you have to make a decision. Do you help the Dvergar town or the Aduro town, or do you ignore both to support the Sylvan on the front lines in the forest? Each campaign is different depending on the choices you make and the outcomes of the battle.</p>
<p class="western"><b>Zane:</b> Strategizing well is clearly a big part of the game, and using your environment to your advantage is a core component thereof. What are some of the key elements of Empyrios&#8217; tactical combat?</p>
<p class="western"><b>Joe:</b> Well you hit on one key component which is trying to take tactical advantage by using the environment. Some units can set traps or alter the environment in small ways. To that effect. map control and positioning is pretty big. Another is that each unit has a set of 3 skills that vary in power cost, so you have to decide on whether you want to use ability X now, or wait and use something that costs less until you can get into a better position for a larger ability. Ouside of the battles the units in your army gain levels, have a skill mastery tree, and even one additional customization system that we&#8217;re still working on. So just because an enemy is using a Lithos Brute, you can&#8217;t be sure if he&#8217;s using it as a traditional &#8216;tanky&#8217; type build, crowd control, or focussing on raw damage. And of course setting up team synergy and combos and planning your strategy is something that gives a nice edge.</p>
<p class="western"><b>Zane:</b> Wow. Multiple campaigns with non-linear story-lines and player controlled outcomes, and then full control in a tactical environment with a myriad of options&#8230;have to say, you guys have put a lot of thought, effort and passion into this project.</p>
<p class="western"><b>Joe:</b> Yeah it&#8217;s actually been quite the undertaking! As I mentioned early the core game concept and ideas were coming together for years before development started (actually using HeroQuest miniatures on a cardboard map), and we&#8217;ve been in full production for quite an insane amount of time.</p>
<p class="western"><b>Zane:</b> What have been some of the major challenges of going Indie and working on Empyrios?</p>
<p class="western"><b>Joe:</b> Well the biggest challenge for me has been the switch over to production. I spent the majority of my career, both in and out of games, in software engineering and technical direction. So while I worked hand in hand with producers, artists, and designers, I was still heavily tech focused. I had a million and one things to learn, and a lot of mistakes to make, but having someone like Jove on the project was absolutely huge as he took care of the aesthetic direction and really helped bring this idea and story on paper to life. Also, scope was a huge issue as the amount of work was pretty staggering on all fronts, whether it be code, design, art, anything! Although on a positive note we knew going into the project that it wasn&#8217;t something we would be building quickly and that we were in for the long haul project&#8230; so it wasn&#8217;t like we were surprised or hammered by scope creep.</p>
<p class="western"><b>Zane:</b> I can imagine with something like an RPG, where you have to cater for every individual player contingency, as well as test to ensure the combinations are compatible, that it&#8217;s a huge undertaking.</p>
<p class="western"><b>Joe:</b> The testing is actually a major part, especially with the team composition and customization. I build a lot of in-house tools and we&#8217;ve basically had bots playing the game 24/7 against each other for over a year constantly collecting data. It was quite fun, actually, because the bots were building teams and combos based on statistical analysis. Quite a few times the AI created some monster teams where we immediately knew we had to go in and fine-tune some abilities. The bots came up with a few team compositions that we never would have dreamed of using&#8230; but if the AI found them, players definitely would have at some point.</p>
<p class="western"><b>Zane:</b> In that case, mental note to self: only play against other humans.<b> </b>You mention a variety of game modes, including the campaign and multiplayer. What are the modes on offer for the release?</p>
<p class="western"><b>Joe:</b> We have the campaign mode, which is has a full non-linear campaign for each faction individual faction. Then there&#8217;s online multiplayer, local multiplayer, and practice. With online games we have a full infrastructure and matchmaking system so you can play &#8216;ranked&#8217; games or just friendly games against friends. There are even unlockables and achievements. Local multiplayer is just what it sounds like: multiple friends against each other, playing on the same device. Practice mode is essentially local multiplayer versus bots.</p>
<p class="western"><b>Zane:</b> Whom we&#8217;ve just established might be much nastier than your friends, depending on your difficulty level (and friends).</p>
<p class="western"><b>Joe:</b> Hehehe very true.</p>
<p class="western"><b><a href="http://theindiemine.com/wp-content/uploads/2014/10/empyrios_screen_03.jpg"><img class=" wp-image-13178 alignright" src="http://theindiemine.com/wp-content/uploads/2014/10/empyrios_screen_03.jpg" alt="empyrios_screen_03" width="597" height="373" /></a>Zane:</b> I know this is probably your least favourite question as a developer, but the journalist code of honour dictates that I ask. Without us forcing you to commit to it, do you have a rough release date in mind?</p>
<p class="western"><b>Joe:</b> Well our target is Q4 this year, but depending on development we may run into Q1 of next year. We&#8217;re actually 100% art complete at this stage (and we&#8217;re working on the first update actually), and majority code complete. Right now a lot of the work is in continuing to work on unit balancing, story/campaign, and heavy polishing across the board. Of course no promises with time as we want to make sure everything is extremely polished and as perfect as we can build it in our view.</p>
<p class="western"><b>Zane:</b> That&#8217;s exciting news! Is there any way our readers can help show their support or keep up to speed with the latest progress reports and news?</p>
<p class="western"><b>Joe:</b> Well we always massively appreciate support on <a title="Creoterra on Twitter" href="https://twitter.com/Creoterra" target="_blank">Twitter</a> and <a title="Creoterra on Facebook" href="https://www.facebook.com/creoterragames" target="_blank">Facebook</a> which we&#8217;ll be updating with news much more often. We&#8217;ve been &#8216;working in a dark cave&#8217; for the last about 5 weeks while trying to get our latest alpha build ready and in testing so we haven&#8217;t had the stream of updates I&#8217;d like to see but there will be a lot more in the coming weeks. Also we&#8217;re hoping to have both the empyrios.com website and steam green light page online within the next 3-4 weeks or so. And of course players can check <a title="Creoterra's Company Webpage" href="http://www.creoterra.com" target="_blank">our company site</a> where there is more information on the game and will be continually updated</p>
<p class="western"><b>Zane:</b> Thank you very much, Joe. Do you have any final words of advice or inspiration you&#8217;d like to share with any aspiring indie devs who might be reading?</p>
<p class="western"><b>Joe:</b> Well for me I think the biggest thing is that if you have a great game idea that you&#8217;d like to realize, you have to build it. In some cases, like with <i>Empyrios</i>, the design morphed from tabletop gameplay builds over the years, and writing the backstory as a hobby, into building out the entire game in production. Just be very mindful that if you haven&#8217;t produced a AAA or indie title in the past, you are going to learn a million new things, your time estimates will be derailed, and you&#8217;ll probably hit a host of unforeseen problems. As we&#8217;re wrapping up development on <i>Empyrios</i> I am definitely really happy with the overall process and what we&#8217;ll have achieved in the end, and I hope that players will feel the same way.</p>
<p style='text-align:left'>&copy; 2014, <a href='http://theindiemine.com'>The Indie Mine</a>. All rights reserved. </p>
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		<title>August 2014 Music Roundup</title>
		<link>http://theindiemine.com/august-2014-music-roundup/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=august-2014-music-roundup</link>
		<comments>http://theindiemine.com/august-2014-music-roundup/#comments</comments>
		<pubDate>Mon, 08 Sep 2014 09:12:24 +0000</pubDate>
		<dc:creator><![CDATA[Brandon Schmidt]]></dc:creator>
				<category><![CDATA[Music]]></category>
		<category><![CDATA[Music News]]></category>
		<category><![CDATA[A Social State]]></category>
		<category><![CDATA[AERS]]></category>
		<category><![CDATA[Assorted Flavors]]></category>
		<category><![CDATA[August Music]]></category>
		<category><![CDATA[Azwel]]></category>
		<category><![CDATA[Backsliding]]></category>
		<category><![CDATA[Best Music]]></category>
		<category><![CDATA[Black Lady Soul]]></category>
		<category><![CDATA[Blue Tempest]]></category>
		<category><![CDATA[Casablanca]]></category>
		<category><![CDATA[Chris Kaz]]></category>
		<category><![CDATA[Cinnamon]]></category>
		<category><![CDATA[Collided]]></category>
		<category><![CDATA[Coming Down]]></category>
		<category><![CDATA[Crossroads]]></category>
		<category><![CDATA[Dave Barbarossa]]></category>
		<category><![CDATA[DigitalNativeDance]]></category>
		<category><![CDATA[Duke Evers]]></category>
		<category><![CDATA[EP2]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[Fireflies]]></category>
		<category><![CDATA[From Now On]]></category>
		<category><![CDATA[Good Morning]]></category>
		<category><![CDATA[Halcyon Days]]></category>
		<category><![CDATA[Honeyrunners]]></category>
		<category><![CDATA[How to Get to Heaven]]></category>
		<category><![CDATA[I'll Be Your]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[Indie Music Roundup]]></category>
		<category><![CDATA[Jessica Chase]]></category>
		<category><![CDATA[Juicebox]]></category>
		<category><![CDATA[Just Let Me Know]]></category>
		<category><![CDATA[Kye Alfred Hillig]]></category>
		<category><![CDATA[Leo and the Tolstoys]]></category>
		<category><![CDATA[Lettie]]></category>
		<category><![CDATA[Liam]]></category>
		<category><![CDATA[Los Canarreos]]></category>
		<category><![CDATA[McClair]]></category>
		<category><![CDATA[Mighty]]></category>
		<category><![CDATA[Mighty Mark]]></category>
		<category><![CDATA[Music With You]]></category>
		<category><![CDATA[Not Afraid]]></category>
		<category><![CDATA[O-Dog]]></category>
		<category><![CDATA[Oh So Quiet]]></category>
		<category><![CDATA[Oxford Style]]></category>
		<category><![CDATA[Pavilions]]></category>
		<category><![CDATA[Rap Squared]]></category>
		<category><![CDATA[Recurring Dream]]></category>
		<category><![CDATA[Russian Winter Records]]></category>
		<category><![CDATA[Scarlet Baxter]]></category>
		<category><![CDATA[Seaside]]></category>
		<category><![CDATA[spotlight]]></category>
		<category><![CDATA[staff picks]]></category>
		<category><![CDATA[Tankus the Henge]]></category>
		<category><![CDATA[Tech Warriors]]></category>
		<category><![CDATA[Terracotta Blue]]></category>
		<category><![CDATA[The Alternative]]></category>
		<category><![CDATA[The Buddhist]]></category>
		<category><![CDATA[The Cabana Kids]]></category>
		<category><![CDATA[The Dirty Nil]]></category>
		<category><![CDATA[The Emsee]]></category>
		<category><![CDATA[The Futures Mine to Make]]></category>
		<category><![CDATA[The Indie Mine]]></category>
		<category><![CDATA[The Mcooleys]]></category>
		<category><![CDATA[The Tallest Tree]]></category>
		<category><![CDATA[Vagabond Flag]]></category>
		<category><![CDATA[What Happened Tonight]]></category>

		<guid isPermaLink="false">http://theindiemine.com/?p=13147</guid>
		<description><![CDATA[The Brits are back in full force in our August Music Roundup. Check out all of the new releases and our staff picks.]]></description>
				<content:encoded><![CDATA[<p><a href="http://theindiemine.com/wp-content/uploads/2014/09/August2014MusicRoundup.png"><img class="aligncenter size-full wp-image-13164" src="http://theindiemine.com/wp-content/uploads/2014/09/August2014MusicRoundup.png" alt="The Indie Mine August 2014 Music Roundup" width="600" height="267" /></a></p>
<p>The British Invasion is back! Or at least it seems to be with the sampling of music that came our way in August. London must be a non-stop dance party with the volume of new releases hitting the internet and airwaves. We still received our fair share of music from all over the world, so be sure to check out all of the tracks and albums starting with our own staff picks for August.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<h1><strong><span style="color: #ab460c;">Staff Picks</span></strong></h1>
<hr style="color: #ab460c; background-color: #ab460c;" />
<p>&nbsp;</p>
<h3><strong><span style="color: #ab460c;">Single(s) of the Month: </span></strong></h3>
<h3>&#8220;Good Morning&#8221; - Terracotta Blue</h3>
<p><iframe src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/160501371&amp;color=ff5500&amp;auto_play=false&amp;hide_related=false&amp;show_comments=true&amp;show_user=true&amp;show_reposts=false" width="100%" height="166" frameborder="no" scrolling="no"></iframe><br />
<div id="post-author"><div class="profile-image"><img alt='' src='http://0.gravatar.com/avatar/ac40b43b46097b7f87124e8e55153962?s=75&amp;d=http%3A%2F%2F0.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D75&amp;r=R' class='avatar avatar-75 photo' height='75' width='75' /><h5><center><a href="http://theindiemine.com/?author=7">Kendrick</a></center></h5></div><div>A lot of solo electronica artists either bore you with minimalism or assault you with too much noise. Thankfully, Terracotta Blue, of Maryland, lives in a market space called 'chillwave' and exercises careful restraint and learned curation. "Good Morning", the last single from his incremental Purple Summer releases, builds a deliberate groove not unlike the best symphonic themes. The song is exactly like a summer romance, getting your attention, winning your heart, and then breaking it because the summer's over and you just want more. How can this wordless courtship be only two minutes long? Listen over and over again above.</div><!&#8211; .post-entries &#8211;><div class="fix"></div></div><!&#8211; #post-author &#8211;></p>
<p>&nbsp;</p>
<h3>&#8220;I&#8217;ll Be Your&#8221; &#8211; Tallest Tree</h3>
<p><iframe src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/153809232&amp;color=ff5500&amp;auto_play=false&amp;hide_related=false&amp;show_comments=true&amp;show_user=true&amp;show_reposts=false" width="100%" height="166" frameborder="no" scrolling="no"></iframe><br />
<div id="post-author"><div class="profile-image"><img alt='' src='http://0.gravatar.com/avatar/0860999989568b24c69632879a4d2d95?s=75&amp;d=http%3A%2F%2F0.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D75&amp;r=R' class='avatar avatar-75 photo' height='75' width='75' /><h5><center><a href="http://theindiemine.com/?author=961">Lux</a></center></h5></div><div>Canadian music-makers (and July's pick of the month) The Tallest Tree have recently unveiled their second single, "I'll Be Your", a rollicking folk-rock track peppered with ukelele and just the right amount of intimacy. While I think the single could've done without the kazoo-like trumpet solo, it's nice to see the duo taking risks and incorporating a few more layers into their soundscape. A definitive step-up from their first release, the track turns the spotlight on Dawn's vocal abilities, but the song still retains the same Noah and the Whale-quality present in "Boat". Give the home-spun music video for "I'll Be Your (For You)" a watch on Youtube or have a listen via Soundcloud.</div><!&#8211; .post-entries &#8211;><div class="fix"></div></div><!&#8211; #post-author &#8211;></p>
<p>&nbsp;</p>
<h3>&#8220;Seaside&#8221; &#8211; Duke Evers</h3>
<p><iframe src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/154855909&amp;color=ff5500&amp;auto_play=false&amp;hide_related=false&amp;show_comments=true&amp;show_user=true&amp;show_reposts=false" width="100%" height="166" frameborder="no" scrolling="no"></iframe><br />
<div id="post-author"><div class="profile-image"><img alt='' src='http://1.gravatar.com/avatar/df8278b41829bd8a8ac49f7e2a8e9406?s=75&amp;d=http%3A%2F%2F1.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D75&amp;r=R' class='avatar avatar-75 photo' height='75' width='75' /><h5><center><a href="http://theindiemine.com/?author=3">Brandon</a></center></h5></div><div>I had an agonizing time making my single pick this month, changing my mind no fewer than three times. Oh So Quiet and Tankus the Henge were both in the running, but in the end I went with relative newcomer Duke Evers. The Seattle-based indie rock duo recently released single "Seaside" off their upcoming album <i>Handful of Pennies</i>. The song is full of energy and soul and gave off a bit of a Paul Simon feel, though influences from newer bands like Kings of Leon or Arctic Monkeys can be found. In any case, it's made me eager for the full album release in late September. Might we see another staff pick then? Check back in a month or so to see.</div><!&#8211; .post-entries &#8211;><div class="fix"></div></div><!&#8211; #post-author &#8211;></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<h3><strong><span style="color: #ab460c;">Album(s) of the Month: </span></strong></h3>
<h3><em>EP2</em> - Honeyrunners</h3>
<p><iframe src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/playlists/44672166&amp;color=ff5500&amp;auto_play=false&amp;hide_related=false&amp;show_comments=true&amp;show_user=true&amp;show_reposts=false" width="100%" height="350" frameborder="no" scrolling="yes"></iframe><br />
<div id="post-author"><div class="profile-image"><img alt='' src='http://0.gravatar.com/avatar/ac40b43b46097b7f87124e8e55153962?s=75&amp;d=http%3A%2F%2F0.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D75&amp;r=R' class='avatar avatar-75 photo' height='75' width='75' /><h5><center><a href="http://theindiemine.com/?author=7">Kendrick</a></center></h5></div><div>Let's get this out of the way first: Yes, their bassist is really named Michael Bolton. The Honeyrunners, of Toronto, are peeking out at you from behind self-declared love for southern rock, affection for Motown and the energy of funk. What they completely fail to hide is the amount of craft and skill that goes into a nearly perfect set of songs on their second barely-titled EP. Seamless four-part harmonies make way only for Marcus Bucci's lyrical, conversational guitar, and everything is held together in a warm gospel embrace by Dan Dwoskin's earthy keyboards. I dare you not to listen to the track "Hold Me" without looking for someone to pull close.
Search on the text string 'EP2' if you go looking for this record electronically, because mere language doesn't seem to handle the lazy labeling.</div><!&#8211; .post-entries &#8211;><div class="fix"></div></div><!&#8211; #post-author &#8211;></p>
<div id="post-author"><div class="profile-image"><img alt='' src='http://0.gravatar.com/avatar/0860999989568b24c69632879a4d2d95?s=75&amp;d=http%3A%2F%2F0.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D75&amp;r=R' class='avatar avatar-75 photo' height='75' width='75' /><h5><center><a href="http://theindiemine.com/?author=961">Lux</a></center></h5></div><div>Toronto rockers The Honeyrunners have just released their second album, <i>EP 2</i>, which probably deserves a less generic title. The five-track pseudo-soul/blues rock EP, rife with radio-quality hooks and clean-shaven harmonies, harkens back to alternative rock predecessors like The Raconteurs or Jet, but with a little less attitude. Like most works of the genre, the soul comes off a little put-on to me, and I think the album would benefit from a little less twang and little more grit. That said, <i>EP 2</i> certainly doesn't lack energy nor production value, and The Honeyrunners' <i>EP 2</i> is a shining example of modern blues-influenced alternative rock. The full album can be streamed on Soundcloud or purchased on Amazon, iTunes, or Bandcamp.</div><!&#8211; .post-entries &#8211;><div class="fix"></div></div><!&#8211; #post-author &#8211;>
<p>&nbsp;</p>
<h3><em>From Now On</em> - Azwel</h3>
<p><iframe style="border: 0; width: 100%; height: 120px;" src="http://bandcamp.com/EmbeddedPlayer/album=397419264/size=large/bgcol=ffffff/linkcol=0687f5/tracklist=false/artwork=small/transparent=true/" width="300" height="150" seamless=""><a href="http://azwel.bandcamp.com/album/from-now-on">From Now On by Azwel</a></iframe><br />
<div id="post-author"><div class="profile-image"><img alt='' src='http://1.gravatar.com/avatar/df8278b41829bd8a8ac49f7e2a8e9406?s=75&amp;d=http%3A%2F%2F1.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D75&amp;r=R' class='avatar avatar-75 photo' height='75' width='75' /><h5><center><a href="http://theindiemine.com/?author=3">Brandon</a></center></h5></div><div>In what turned out to be another tough choice, Kye Alfred Hillig's wonderfully folksy and humorous album <i>The Buddhist</i> was barely edged out by <i>From Now On</i> from Azwel. Azwel is the project of home studio musician Jason Perillo, a veteran of 10+ years. The album is a delightful blending of pop and rock influences from the last few decades including a strong draw from the British pop scene. The tracks tend to alternate between an upbeat and low-key feel, and that push and pull helps keep the album entertaining from start to finish.</div><!&#8211; .post-entries &#8211;><div class="fix"></div></div><!&#8211; #post-author &#8211;></p>
<p>&nbsp;</p>
<h3></h3>
<h1><span style="color: #ab460c;"><strong>Other Music</strong></span></h1>
<hr style="color: #ab460c; background-color: #ab460c;" />
<h3></h3>
<h3><strong><span style="color: #ab460c;">Singles: </span></strong></h3>
<p>Londoners Tankus the Henge release multi-genre-inspired single &#8220;<a href="https://soundcloud.com/vision-music-promotions/tankus-the-henge-recurring-dream/s-BXr8g" target="_blank">Recurring Dream</a>&#8221;</p>
<p>Punk/grunge band The Dirty Nil continue a prolific 2014 with new single &#8220;<a href="https://soundcloud.com/thedirtynil/cinnamon-1" target="_blank">Cinnamon</a>&#8221;</p>
<p>London-based, indie rock sextet Oh So Quiet follow up debut album with new single &#8220;<a href="https://soundcloud.com/oh-so-quiet/sets/collided-inure" target="_blank">Collided</a>&#8221; and B-side &#8220;Inure&#8221;</p>
<p>English alt rock band The Mcooleys release single &#8220;<a href="https://soundcloud.com/themcooleys/what-happend-tonight" target="_blank">What Happened Tonight</a>&#8221; off album <em>Empty Blue Skies</em></p>
<p>Singer-songwriter Scarlet Baxter unveils new single &#8220;<a href="https://soundcloud.com/scarletbaxter/scarlet-baxter-backsliding" target="_blank">Backsliding</a>&#8221; from upcoming EP <em>Stuck</em></p>
<p>Indie rock act Vagabond Flag release lo-fi, politically-motivated single &#8220;<a href="http://www.youtube.com/watch?v=x4QczThHxT8&amp;feature=youtu.be" target="_blank">Not Afraid</a>&#8221;</p>
<p>Dance single &#8220;<a href="https://www.youtube.com/watch?v=rH_Xd0rsvnw" target="_blank">Music With You</a>&#8221; featuring O-Dog released by Tech Warriors</p>
<p>Pop act Oxford Style returns with stylish single &#8220;<a href="https://www.youtube.com/watch?v=p6skfZYUJk4" target="_blank">Halcyon Days</a>&#8221;</p>
<p>The Emsee releases new hip hop single &#8220;<a href="https://www.youtube.com/watch?v=cpULfKisk7Y&amp;feature=youtu.be" target="_blank">Rap Squared</a>&#8221;</p>
<p>Debut single &#8220;<a href="https://soundcloud.com/aersmusic/01-blue-tempest" target="_blank">Blue Tempest</a>&#8221; released by dream-folk duo AERS</p>
<p>Leo and the Tolstoys release single &#8220;<a href="https://soundcloud.com/leoandthetolstoys/leo-the-tolstoys-casablanca" target="_blank">Casablanca</a>&#8221; off upcoming &#8220;vintage rock&#8221; album</p>
<p>New York-based The Cabana Kids release retro-filled new single &#8220;<a href="https://soundcloud.com/smallplatesrecs/the-cabana-kids-just-let-me-know" target="_blank">Just Let Me Know</a>&#8221;</p>
<p>&nbsp;</p>
<h3><strong><span style="color: #ab460c;">Albums/EPs: </span></strong></h3>
<p>Juicebox releases <a href="https://soundcloud.com/drumandbass/juicebox-tick-tock-edmcom-premiere" target="_blank"><em>Assorted Flavors</em></a> EP blending neurofunk soundscapes and techstep drum work</p>
<p>Electronic musician Chris Kaz releases self-titled, <a href="https://soundcloud.com/chris-kaz-music/sets/chris-kaz" target="_blank">debut album</a></p>
<p>Post-hardcore/alt rock band Pavilions release new album <a href="https://www.youtube.com/watch?v=ZXOn1YWgLEE&amp;list=UUvNI9YSt8GmirZ5a9Rd5CPQ" target="_blank"><em>The Futures Mine to Make</em></a></p>
<p>Pop/rock artist Lettie partners with Dave Barbarossa to create new 3-track EP <em><a href="https://soundcloud.com/vision-music-promotions/sets/lettie-featuring-dave-barbarossa-crossroads-ep/s-EDW2b" target="_blank">Crossroads</a></em></p>
<p>Former Indie Mine staff pick and folk musician Kye Alfred Hillig releases 2nd album of 2014, <a href="http://kyealfredhillig.bandcamp.com/" target="_blank"><em>The Buddhist</em></a></p>
<p>Baltimore Club musician Might Mark releases first official EP <em><a href="https://soundcloud.com/mightymarkadventures/sets/mightyep" target="_blank">Mighty</a></em></p>
<p>Scranton, PA indie rock band A Social State release second full length record <a href="http://asocialstate.bandcamp.com/track/aging-egomaniac" target="_blank" class="broken_link"><em>How to Get to Heaven<br />
</em></a></p>
<p>Russian Winter Records announce release of 10-artist compilation <em><a href="http://thealternativewithchrisatwood.bandcamp.com/album/the-alternative-with-chris-atwood-compilation" target="_blank" class="broken_link">The Alternative</a></em></p>
<p>Experimental pop artist Jessica Chase releases debut EP <a href="http://jessica-chase.com/" target="_blank" class="broken_link"><em>Coming Down</em></a></p>
<p>Alt rock/soul artists <a href="http://blackladysoul.bandcamp.com/" target="_blank">Black Lady Soul</a> release self-titled debut album</p>
<p>Debut, self-titled album released by London acoustic duo <a href="https://soundcloud.com/thefirefliesband" target="_blank" class="broken_link">Fireflies</a></p>
<p>80s-influenced act DigitalNativeDance releases full-length 4-track EP <em><a href="https://soundcloud.com/emerald-and-doreen-rec/sets/digitalnativedance-los" target="_blank">Los Canerreos</a></em></p>
<p>Acoustic singer-songwriter Liam McClair releases EP <a href="https://www.clowdy.com/music/clflm0/clowdy-sessions-liam-mcclair-honey" target="_blank"><em>Honey</em></a></p>
<p>&nbsp;</p>
<p style='text-align:left'>&copy; 2014, <a href='http://theindiemine.com'>The Indie Mine</a>. All rights reserved. </p>
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		<title>Ergaster and the Habilis Review</title>
		<link>http://theindiemine.com/ergaster-habilis-review/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=ergaster-habilis-review</link>
		<comments>http://theindiemine.com/ergaster-habilis-review/#comments</comments>
		<pubDate>Fri, 05 Sep 2014 09:32:36 +0000</pubDate>
		<dc:creator><![CDATA[Connor]]></dc:creator>
				<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[2D]]></category>
		<category><![CDATA[Ergaster]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[Habilis]]></category>
		<category><![CDATA[Lemmings]]></category>
		<category><![CDATA[Neebla]]></category>
		<category><![CDATA[platformer]]></category>
		<category><![CDATA[puzzle]]></category>
		<category><![CDATA[Rayman]]></category>
		<category><![CDATA[spotlight]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://theindiemine.com/?p=13123</guid>
		<description><![CDATA[Ergaster and the Habilis is Lemmings with the benevolent god replaced by a caveman.]]></description>
				<content:encoded><![CDATA[<p><i>Ergaster and the Habilis</i> is one of those unique, interesting games that could only exist as an indie. It&#8217;s a puzzle platformer with a simplified <i>Lemmings</i> for puzzles. This is a nice way of saying it&#8217;s a puzzle platformer that is 10% tutorial and 90% escort mission.</p>
<p>In this quirky indie title, you play as a caveman named Ergaster who must escort these odd creatures called <span style="text-decoration: line-through;">lemmings</span> the habilis to safety. You start alone in a cave with drawings on the walls that tell you which buttons do what, provided you&#8217;re playing on an Xbox 360 controller. This game hates keyboards. If you play on a keyboard, you must look up both the keyboard and game pad controls and memorise the corresponding buttons so you know what the walls are telling you, and don&#8217;t even think about rebinding the keys while you&#8217;re in the option menu. The options menu isn&#8217;t for rebinding keys; it&#8217;s for switching between a full screen mode that doesn&#8217;t work and a windowed mode that doesn&#8217;t work.</p>
<div id="attachment_13127" style="width: 610px" class="wp-caption aligncenter"><a href="http://theindiemine.com/wp-content/uploads/2014/08/ergaster-options.jpg"><img class="size-full wp-image-13127" src="http://theindiemine.com/wp-content/uploads/2014/08/ergaster-options.jpg" alt="Ergaster by Neebla" width="600" height="337" /></a><p class="wp-caption-text">You can see my wallpaper and task bar peeking through even in full screen mode.</p></div>
<p>Like most escort missions, walking the habilis through stone-age Afro-Eurasia is more frustrating than hard. Ergaster can smack a habilis to make it sit down, stopping other habilis from walking past it. If you&#8217;ve played <i>Lemmings</i>, think of this as the block skill. Unfortunately, timing it is finicky. I&#8217;ve had many a habilis walk past their appointed protector and into a wall of spikes as Ergaster&#8217;s outstretched palm came down like a hammer upon the savannah grass. It also necessitates more waiting than I like in anything other than a stealth game because you have to wait for a habilis to show up before you can smack it. To make all this worse, there are no checkpoints, which means doing the easy and boring parts of the level over and over again until you make that jump you keep dying on. This increases iteration cycles, which is bad game design.</p>
<p>Despite all this, there is some fun to be had here. There are silex to collect, and it&#8217;s a lot of fun air dashing about to collect them all. It&#8217;s also surprisingly satisfying to air dash through a wall of prehistoric crates. It&#8217;s also interesting to play such a unique platformer. Unfortunately, <i>Ergaster</i> isn&#8217;t executed well enough for me to recommend it over other platformers like <a href="http://theindiemine.com/four-sided-fantasy-preview/" target="_blank"><i>The Fourth Wall</i></a>. If the idea of playing <i>Lemmings</i> as a caveman instead of a benevolent god appeals to you, go ahead and check out <a href="http://www.neebla-games.com/ergaster-and-the-habilis/" target="_blank" class="broken_link"><i>Ergaster and the Habilis</i></a>.</p>
<p><strong class="rating">Overall Rating:</strong>&nbsp;&#9733;&#9733;&#9734;&#9734;&#9734;&nbsp;</p>
<p><a href="http://theindiemine.com/about/review-scoring-system/" target="_blank">What does this score mean?</a></p>
<p><i>This game was reviewed using a copy provided by the developer for that purpose.</i></p>
<div id="attachment_13130" style="width: 610px" class="wp-caption aligncenter"><a href="http://theindiemine.com/wp-content/uploads/2014/08/Ergaster-and-the-Habilis.jpg"><img class="size-full wp-image-13130" src="http://theindiemine.com/wp-content/uploads/2014/08/Ergaster-and-the-Habilis.jpg" alt="Ergaster and the Habilis by Neebla Games" width="600" height="266" /></a><p class="wp-caption-text">I got you here safely. Now get in the giant mouth.</p></div>
<p style='text-align:left'>&copy; 2014, <a href='http://theindiemine.com'>The Indie Mine</a>. All rights reserved. </p>
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		<title>The Universe Builders &#8211; Book Review</title>
		<link>http://theindiemine.com/universe-builders-book-review/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=universe-builders-book-review</link>
		<comments>http://theindiemine.com/universe-builders-book-review/#comments</comments>
		<pubDate>Wed, 03 Sep 2014 09:29:35 +0000</pubDate>
		<dc:creator><![CDATA[ZaneGentis]]></dc:creator>
				<category><![CDATA[Book Reviews]]></category>
		<category><![CDATA[Books]]></category>
		<category><![CDATA[bernie and the putty]]></category>
		<category><![CDATA[book review]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[spotlight]]></category>
		<category><![CDATA[steve lebel]]></category>
		<category><![CDATA[The Indie Mine]]></category>
		<category><![CDATA[the universe builders]]></category>

		<guid isPermaLink="false">http://theindiemine.com/?p=13110</guid>
		<description><![CDATA[Prepare to enter a world where gods build universes. Steve LeBel's engaging YA novel is a compulsive page turner.]]></description>
				<content:encoded><![CDATA[<p class="western"><a href="http://theindiemine.com/wp-content/uploads/2014/08/The_Universe_Builders_Cover.jpg"><img class=" wp-image-13118 alignleft" src="http://theindiemine.com/wp-content/uploads/2014/08/The_Universe_Builders_Cover.jpg" alt="The Universe Builders Cover" width="187" height="299" /></a>What if God got a C- in Universe Building 101? This is the question posed by <i>The Universe Builders: Bernie and the Putty</i>. Readers are transported to a world where our protagonist, his friends and his opponents are all deities. Their lives and culture revolve around building universes, with the best of the best getting showered in accolades and achieving celebrity.</p>
<p class="western">Bernie is a young man just finished with school and starting out in the business of universe creation. Life hasn&#8217;t been plain sailing up until now, though. He&#8217;s the only child of a single working mother, his father having walked out on them after achieving fame for his universes. Despite being absent, his father&#8217;s shadow is quite large; he&#8217;s the only god to have ever won three awards for universes that he&#8217;s created. As if all this weren&#8217;t enough, Bernie is one of those gods cursed with a powerful Cloud – a chaotic force, much like a poltergeist, that vents his subconscious frustrations out on the world. Despite all these odds against him, working for The Business may just be the opportunity he needs to prove himself to his father and give his mother the life she deserves.</p>
<p class="western">Events don&#8217;t go as planned, however, and working soon turns out to be plagued by the same sort of problems that occurred at school. It turns out that his first commercially constructed universe is not only plagued by problems with his technique, but that an old school rival is actively sabotaging his efforts. Due to his rival&#8217;s seniority and his own problems with authority figures, Bernie is forced to try and undo the damage on his own. So begins a guerilla war between gods to destroy or save a just-created planet. The stakes get upped when Bernie discovers the unthinkable: intelligent life has flourished on his world, without him creating any or even setting events in motion for life to flourish by itself. He&#8217;s no longer just fighting to save his family&#8217;s future, but also the lives of thousands of thinking, breathing bronze-age beings.</p>
<p class="western">LeBel&#8217;s style is fluid and sleek, making it easy to devour this page-turner. Bernie is a likeable underdog protagonist and manages to attract a cast of outsiders and free-thinkers to his cause that are each as well-developed as he is. Lenny is an old school friend who has a fascination with the technology and superstitions of the civilizations the gods create, and is always seen carrying a primitive charm or piece of advanced technology to give him an edge. Then there&#8217;s Alcandor, one of the people on Bernie&#8217;s world who correctly works out that there&#8217;s a powerful being trying to protect them. He manages to contact Bernie, and together they make plans to save Alcandor&#8217;s world.</p>
<p class="western">Another of Bernie&#8217;s allies is an old school friend, Suzie. She is the personal assistant to the head of human resources, and uses her charm to get Bernie as many second chances as he needs to succeed. She has a passion for worlds that challenge the inherent patriarchy in the Gods&#8217; societies. Unfortunately, Suzie and the other female characters in the novel feel as though they exist solely as motivations for the protagonist or to further romantic subplots. Despite that, they&#8217;re still given defining traits and stay within character.</p>
<p class="western">No mention of characters would be complete without talking about Billy, Bernie&#8217;s rival. He&#8217;s a cruel god who takes pleasure in inspiring his creations to war with each other, treating their lives and worlds as games for his own amusement. Bernie&#8217;s cloud left a scar on his face when they fought during school, something he&#8217;s never forgiven Bernie for. His uncle is Bernie&#8217;s departmental head, a fact that&#8217;s earned him many cronies. Even with all his friends at his side, Bernie has his work cut out.<img class="size-full wp-image-13115 alignright" src="http://theindiemine.com/wp-content/uploads/2014/08/2013-06-24-14.19.58-2-200x300.jpg" alt="Steve LeBel" width="200" height="300" /></p>
<p class="western">The action is exciting and fast-paced. The narrative alternates between Bernie and the other gods, and the lives of the people on his besieged world. This helps establish a context to the consequences of Billy and Bernie&#8217;s actions. It makes for fascinating reading, and succeeds in making you wonder whether or not we have our own Bernie. If you&#8217;ve ever played any simulation or strategy games, it also makes you hanker to get back into one of those while simultaneously making you question whether or not all the soldiers you send to their doom had families and lives outside of your dictates.</p>
<p class="western">The plot experiences minor repetition towards the third quarter of the book. By then we&#8217;ve seen Billy create problems, and Bernie fix them several times. There are enough new developments along the way to keep the story fresh, but this point in the plot is a no-man&#8217;s land between old and new developments, where we see much of the same thing happening.</p>
<p class="western">Even with the above, this is a read that&#8217;s sure to please and guaranteed not to disappoint. If you&#8217;re looking for a great new indie book to sink your teeth into, it&#8217;ll be this one.</p>
<p class="western">You can buy <em>The Universe Builders</em> on <a title="Buy The Universe Builders" href="http://www.amazon.com/The-Universe-Builders-Bernie-Putty-ebook/dp/B00KKQT1CC" target="_blank">Amazon</a>, or follow further details about the universe at <a title="Steve LeBel's Website" href="http://stevelebel.com" target="_blank">Steve&#8217;s website</a>.</p>
<p style='text-align:left'>&copy; 2014, <a href='http://theindiemine.com'>The Indie Mine</a>. All rights reserved. </p>
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		<title>Hohokum Review</title>
		<link>http://theindiemine.com/hohokum-review/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=hohokum-review</link>
		<comments>http://theindiemine.com/hohokum-review/#comments</comments>
		<pubDate>Tue, 02 Sep 2014 09:27:41 +0000</pubDate>
		<dc:creator><![CDATA[Andy Moore]]></dc:creator>
				<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PS4]]></category>
		<category><![CDATA[adventure]]></category>
		<category><![CDATA[Colourful]]></category>
		<category><![CDATA[exploration]]></category>
		<category><![CDATA[Eye]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[Hohokum]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[spotlight]]></category>

		<guid isPermaLink="false">http://theindiemine.com/?p=13103</guid>
		<description><![CDATA[Hohokum could make your wildest dreams looks boring with its whimsical world.]]></description>
				<content:encoded><![CDATA[<p style="text-align: justify;"><img class="aligncenter size-full wp-image-13104" src="http://theindiemine.com/wp-content/uploads/2014/08/Hohokum-Banner.png" alt="Hohokum Review" width="600" height="193" /></p>
<p style="text-align: justify;">Every now and then you get something that eschews the normal rules of traditional gameplay. A game that doesn’t really care how you decide to operate within its world, instead opting to present you with a room of doors, and it’s entirely up to you which one you open.</p>
<p style="text-align: justify;"><a href="https://www.playstation.com/en-us/games/hohokum-ps4" target="_blank"><em>Hohokum</em></a> represents this perfectly. Its hands-off approach to gameplay means you can take your time to search through each level, probing your surroundings for the tiny details of flair that give the game a sense of innocence and charm. Everything you see is doused in a beautifully vibrant aesthetic, and the world itself is populated by wondrous creatures that look like they’ve been ripped straight from your wildest dreams. Strange towers with eyes, U-shaped bees, and large-headed people playing violins are just some of the sights that can be found within the game&#8217;s picturesque dream world. There’s always the feeling that for every elephant creature or hat-making villager you find, you still have more to see, and there’s just no way of knowing what creation will appear next.</p>
<p style="text-align: justify;">Perhaps the weirdest creature of them all is you. Your involvement with the world comes in the form of a giant snake-like creature with one singular beady eye placed at the head of its long, twisting body.  You are, for lack of a better word, a magical flying Cyclops. And as a magical flying Cyclops, you have the freedom to weave through the world, exploring its features and completing tasks along the way. The creature controls as you would imagine, with the thumbstick used to control the direction of the head and the body propelling it forward. Using the Square button slows you down for precision movement; whilst holding X lets you build up momentum to travel much faster across the landscape. Neither function is relevant to any of the game&#8217;s tasks, but they go a long way towards helping you experience the world at your own pace. Slowing the speed down can be especially helpful if you’re trying to examine some of the finer details of the world, as the creature is in a constant state of momentum, which can make it hard to get a good look at the environment and its inhabitants.</p>
<p style="text-align: justify;"><img class="aligncenter size-full wp-image-13106" src="http://theindiemine.com/wp-content/uploads/2014/08/Hohokum-Screen2.png" alt="Hohokum Review" width="600" height="338" /></p>
<p style="text-align: justify;">As for what the goal of the game is, well that’s somewhat debatable. There’s a large emphasis on exploration within <em>Hohokum</em> which is made clear from the lack of guidance it gives you. When the game starts, you’re shown a delightful display of several creatures that fly alongside you as they playfully weave across your screen. Eventually you reach a middle point in the world, and the creatures disperse in all directions leaving you all alone in this unknown dreamscape. From what I can gather, this is the start of some crazy inter-dimensional game of hide and seek, but the game never really gives you any explanation or prompts about what is happening, instead leaving you to your own devices in the hope that you’ll figure it out in the end.</p>
<p style="text-align: justify;">At one point, I entered a world full of hollowed logs that seemed to go on forever. Each log was just like the last, and despite being able to go through them, there didn’t seem to be any real interaction to be had with these scattered pieces of timber. And so I searched, across the edges, and throughout the middle of this forest of logs, at first quizzically and then desperately, struggling for a revelation as to what it was this zone actually wanted me to do, only to go away empty handed and frustrated. And to this day I still have no idea what the goal of this room was, or just what I had missed so blatantly.  Unfortunately this issue persists throughout several of the worlds, and what at first feels like a whimsical canvas to explore soon turns into a hastily wrapped tussle as you desperately scan the horizon for a hint or a clue as to what the game actually wants from you.</p>
<p style="text-align: justify;">These worlds are what <em>Hohokum </em>is made up of, and each one seems to serve as its own separate puzzle. In one instance I entered, I was greeted with a trio of elephant men wearing water tanks. As I sailed past them, they boarded my snake body and began to collect globs of honey that was floating across the skyline. Below them rested a giant mechanical labyrinth of pipes and tanks, and the goal of this world was to gather up enough of this honey to fill the main tank, which in turn gave me access to climb inside the machine and reach a blocked off area. After accomplishing my task, a creature like me – one of the several we saw at the start of the game – emerges, and I’m treated to a mini cutscene of strange creatures doing strange things. This world is seemingly complete, though I’d never know for sure.</p>
<p style="text-align: justify;"><img class="aligncenter size-full wp-image-13105" src="http://theindiemine.com/wp-content/uploads/2014/08/Hohokum-Screen1-.png" alt="Hohokum Review" width="600" height="338" /></p>
<p style="text-align: justify;">The portals are an intertwined series of pathways; each one offering access to another land with each one representing its own distinctive motif. On one occasion I found myself stumbling across a water park filled to the brim with partygoers. There was excitement and life as far as you could fly, and the entire zone was alive with activity. That is, until I travelled below the platforms and festivities. Passing through a seemingly unimportant gap in the rocky underside of the structure caused the world to pulsate, and all of a sudden things took a strange turn. The party was over, and the once active water slides lay in ruins.  The platforms that were so alive moments ago had now been reclaimed by nature, and the overall tone had instantly shifted to something more serene. It’s these moments, of sheer intrigue, that carry <em>Hohokum</em> above the leagues of a simple puzzle game. In the blink of an eye, the simple act of passing between two rocks revealed a new world, and as far as I’ve seen this mechanic is unique to this specific zone. And there’s plenty of other seemingly unobvious triggers scattered across the game that offer these charming little nuggets for you to experience, and it’s fair to say that this is the true heart and soul of the game.</p>
<p style="text-align: justify;">To say that <em>Hohokum</em> is a puzzle game would be doing it a disservice. While it is true that there are goals to achieve, these are not strictly the main aim of the game. Instead, you’re given this colourful playground full of imaginative creatures and interactions, and you’re simply told to go and play. However, when the time comes to progress through the game, some of the puzzles present themselves in the most obscure ways imaginable, often leaving you flying around in circles wondering just what the game is trying to tell you. Those of you who like a clear cut challenge should probably avoid this title, but if exploration and colourful dream-creatures are your thing then I would strongly recommend diving in.</p>
<p style="text-align: justify;"><p><strong class="rating">Overall Rating:</strong>&nbsp;&#9733;&#9733;&#9733;&#9733;&#9734;&nbsp;</p></p>
<p style="text-align: justify;"><a href="http://theindiemine.com/about/review-scoring-system/" target="_blank">What does this score mean?</a></p>
<p style="text-align: justify;"><em>This review is based on experiences from the PS4 version of the game.</em></p>
<p style="text-align: justify;">
<p style='text-align:left'>&copy; 2014, <a href='http://theindiemine.com'>The Indie Mine</a>. All rights reserved. </p>
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		<title>Guest Post: Album Review: Strand of Oaks &#8211; Heal</title>
		<link>http://theindiemine.com/guest-post-album-review-strand-oaks-heal/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=guest-post-album-review-strand-oaks-heal</link>
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		<pubDate>Thu, 14 Aug 2014 09:39:37 +0000</pubDate>
		<dc:creator><![CDATA[Peter Getty]]></dc:creator>
				<category><![CDATA[Music]]></category>
		<category><![CDATA[Music Reviews]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[guest blog]]></category>
		<category><![CDATA[guest post]]></category>
		<category><![CDATA[Heal]]></category>
		<category><![CDATA[indie rock album reviews]]></category>
		<category><![CDATA[Peter Getty]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[rock]]></category>
		<category><![CDATA[spotlight]]></category>
		<category><![CDATA[Strand of Oaks]]></category>

		<guid isPermaLink="false">http://theindiemine.com/?p=13084</guid>
		<description><![CDATA[Guest blogger Peter Getty returns to review the frighteningly emotional album Heal by Strand of Oaks.]]></description>
				<content:encoded><![CDATA[<p><a href="http://theindiemine.com/wp-content/uploads/2014/07/PGettyAuthorPic.png"><img class="size-full wp-image-12951 alignright" src="http://theindiemine.com/wp-content/uploads/2014/07/PGettyAuthorPic.png" alt="Peter Getty author pic" width="120" height="138" /></a>The following review comes to us from guest blogger <a href="http://petergettymusic.com/" target="_blank" class="broken_link">Peter Getty</a> and was previously posted on his blog. Peter has a history in the music business that includes singing and songwriting as well as being the founder of the boutique record label Emperor Norton. More information about Peter can be found in the author credits at the bottom of this article.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<hr />
<p><img class="size-full wp-image-13087 alignleft" src="http://theindiemine.com/wp-content/uploads/2014/08/Heal.jpg" alt="Strand of Oaks - Heal" width="170" height="170" />When’s the last time you bought a rock album, lay down with the lyrics, and were moved? Check Google to see if there’s a record store still operating in your town and pick up <a title="Heal on iTunes" href="https://itunes.apple.com/us/album/heal/id852347649?ign-mpt=uo%3D4" target="_blank"><em>Heal</em></a>, the latest album from Strand of Oaks…because it just may be a masterpiece.</p>
<p>Tim Showalter is the musician behind the project, and has delivered in <em>Heal</em> a frighteningly emotional album, bare-souled and full of tremendous, joyous pain. Strand of Oaks has put out good tunes before, but something is markedly different here.</p>
<p>The album’s central themes of regret, alienation, and lost youth may have been sparked, at least in part, by musician Jason Molina. In the song &#8220;JM&#8221;, Showalter sings directly to the midwestern rockstar.</p>
<blockquote><p>I was just an Indiana kid<br />
Getting no one in my bed<br />
But I had your sweet tunes to play</p></blockquote>
<p>Molina died in 2013 due to extreme alcoholism. Showalter can’t seem to shake that dreadful truth, his homage laden<br />
with dark, dead end memories. Even the guitars seem to be crumbling, and then crashing down, all around him.</p>
<p>The album serves as a memoir, with candid and relatable recounts of rocky relationships. This is negative nostalgia, stark and accessible. Even upbeat songs lack the optimism that could drive this album anywhere close to pop.</p>
<p>Lyrics are complex and unsettled. In &#8220;SHUT-IN&#8221;, Showalter is stuck in a solitary depression, almost with pride.</p>
<blockquote><p>I ain’t talkin’ about money<br />
I don’t wanna talk about love<br />
I hate thinking’ I’m not the same as I was<br />
I lose my faith in people<br />
Why even take the time?</p></blockquote>
<p>Musically, the album spans several rock sub-genres. &#8220;SHUT-IN&#8221; has moments that evoke Springsteen at his best. &#8220;WAIT FOR LOVE&#8221;, the album’s closer sounds like a Coldplay of an alternate universe, raw and evocative. Some moments are folksy Americana, and some approach classic heavy metal. A front-and-center synthesizer on &#8220;SAME EMOTION&#8221; conjures a retro 90′s vibe in the closing solo.</p>
<p>Long considered a folk act, Strand of Oaks may have just delivered the rock album of the year. One hopes that Showalter was able to experience catharsis after bringing it to the public with such urgency. He has here proven himself a capable songwriter and frontman, deserving of the attention of the rock world.</p>
<p><center></p>
<p><iframe width="500" height="281" src="http://www.youtube.com/embed/lb-XljBcFXE?feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p></center></p>
<p style='text-align:left'>&copy; 2014, <a href='http://theindiemine.com'>The Indie Mine</a>. All rights reserved. </p>
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		<title>Mukashi and The Scrolls of Hope Preview</title>
		<link>http://theindiemine.com/mukashi-scrolls-hope-preview/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=mukashi-scrolls-hope-preview</link>
		<comments>http://theindiemine.com/mukashi-scrolls-hope-preview/#comments</comments>
		<pubDate>Wed, 13 Aug 2014 09:24:23 +0000</pubDate>
		<dc:creator><![CDATA[ZaneGentis]]></dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[OUYA]]></category>
		<category><![CDATA[adventure]]></category>
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		<category><![CDATA[mukashi]]></category>
		<category><![CDATA[preview]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[scrolls of hope]]></category>
		<category><![CDATA[spotlight]]></category>
		<category><![CDATA[Top down]]></category>

		<guid isPermaLink="false">http://theindiemine.com/?p=13061</guid>
		<description><![CDATA[Top-down adventure game goes OUYA-exclusive in a bid to support indie creativity.]]></description>
				<content:encoded><![CDATA[<p class="western"><a href="http://theindiemine.com/wp-content/uploads/2014/08/Mukashi-Logo.jpg"><img class="wp-image-13066 alignright" src="http://theindiemine.com/wp-content/uploads/2014/08/Mukashi-Logo.jpg" alt="Mukashi Logo" width="267" height="82" /></a>The top-down retro revival continues with <a title="Mukashi - Scrolls of Hope official fan page" href="http://mukashiofficialfansite.enjin.com/home" target="_blank" class="broken_link"><em>Mukashi and the Scrolls of Hope</em></a>, an ambitious adventure title set in a fantastical world inspired by Far Eastern mythology. Players explore a vast magical island, confronting dangers, solving puzzles and building relationships with the locals as they search for mystical artifacts that holds the salvation for their people.</p>
<div id="attachment_13065" style="width: 231px" class="wp-caption alignleft"><a href="http://theindiemine.com/wp-content/uploads/2014/08/Mukashi-In-Article-e1407534105484.png"><img class="wp-image-13065" src="http://theindiemine.com/wp-content/uploads/2014/08/Mukashi-In-Article-e1407534105484.png" alt="" width="221" height="204" /></a><p class="wp-caption-text">Ambush? No, of course not&#8230;would you believe me if I said I was selling these fine leather jackets?</p></div>
<p class="western">Players can choose to create either male or female Mukashi, ultimate warrior-scouts chosen for their supreme combat and exploration ability. They&#8217;ll journey to Kanoko Island in search of the Scrolls of Hope, which are rumored to contain the location of a safe haven where their people can escape the rising ocean that threatens to destroy them all. Mukashi are customisable with items picked up in game or gained through completing quests.</p>
<p class="western">In an interesting move, the developers have announced that they intend to keep the title as an OUYA exclusive, at least initially. The console supports indie developers and has an extensive list of experimental titles which they feel would be a perfect fit for the type of game they&#8217;re trying to create. OUYA is itself an indie console successfully funded through Kickstarter, and a platform the developers are keen to support. The game will be developed using the Unity 3D engine, a tool traditionally popular among indie developers for its multi-platform support. Once a fixed term of exclusivity has passed, Mukashi should then be available on other platforms.</p>
<p class="western">Mukashi and the Scrolls of Hope is currently set for a release early in 2015.</p>
<p class="western"><strong>[Editor's Note: As of August 20th, the game has now shifted to a PC exclusive.]</strong></p>
<p style='text-align:left'>&copy; 2014, <a href='http://theindiemine.com'>The Indie Mine</a>. All rights reserved. </p>
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		<title>The Swapper Review</title>
		<link>http://theindiemine.com/the-swapper-review/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=the-swapper-review</link>
		<comments>http://theindiemine.com/the-swapper-review/#comments</comments>
		<pubDate>Tue, 12 Aug 2014 09:39:56 +0000</pubDate>
		<dc:creator><![CDATA[Andy Moore]]></dc:creator>
				<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PS4]]></category>
		<category><![CDATA[Atmosphere]]></category>
		<category><![CDATA[Cloning]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[horror]]></category>
		<category><![CDATA[Platforming]]></category>
		<category><![CDATA[puzzle]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[Sci-Fi]]></category>
		<category><![CDATA[spotlight]]></category>
		<category><![CDATA[The Swapper]]></category>

		<guid isPermaLink="false">http://theindiemine.com/?p=13070</guid>
		<description><![CDATA[The Swapper is as challenging as it is chilling with its mixture of Sci-Fi horror and puzzle platforming.]]></description>
				<content:encoded><![CDATA[<p style="text-align: justify;"><img class="aligncenter size-full wp-image-13074" src="http://theindiemine.com/wp-content/uploads/2014/08/The-Swapper-Banner-.png" alt="The Swapper Review" width="600" height="242" /></p>
<p style="text-align: justify;">The science fiction genre has always been a source for creativity to flourish. Dangling just beyond our reach, the idea of bizarre space anomalies and strange new life forms hangs within the realms of the great void of space, and it’s through this mysterious veil that we cast our focus. For every story involving verdant new worlds or highly civilized lifeforms, there will in turn be the tales of the infinite emptiness of space and the malignant creatures that want nothing more than to invade your body.</p>
<p style="text-align: justify;"><em><a href="http://facepalmgames.com/the-swapper/" target="_blank">The Swapper</a> </em>sits firmly on the latter of the two options mentioned above, with its emphasis on maintaining an aura of confusion and unease acting as a backdrop for the puzzling elements that drive the gameplay. You play as a stranded survivor on the Theseus, a once functional spacecraft that has since fallen into disrepair. With the crew unexplainably missing, you’re expected to discover just what has happened whilst looking for a way off the ship.</p>
<p style="text-align: justify;"><img class="aligncenter size-full wp-image-13075" src="http://theindiemine.com/wp-content/uploads/2014/08/The-Swapper-Screen-3.png" alt="The Swapper Review" width="600" height="338" /></p>
<p style="text-align: justify;">The game is heavily focused on the mechanics of the ‘Swapper’, a peculiar device gained near the start of the game that allows the user to create clones of themselves at both short and long range distances. What’s more, they are then able to swap their own consciousness between the active clones, so long as they have a clear line of sight to them. You can only have a maximum of five instances of yourself active at any given moment, including your original self, and many of the game&#8217;s puzzles derive from this restriction, forcing you to think logically about where you place your clones when trying to complete each obstacle.</p>
<p style="text-align: justify;">To complicate matters, the game slowly introduces several other obstacles to restrict progress even further, by way of coloured lights. The blue lights allow you to fire your swapping beam through them but restrict any chance of spawning a clone inside the field of light. The red beam has the opposite effect where clones can be spawned, but no swapping beam can pass this field. While it may seem odd that a superior piece of technology that’s able to produce matter out of nothing can’t penetrate the altered hue of a beam of light, the mechanics behind this are sound. Each puzzle requires you to approach the situation of what you can and can’t do with a logical mindset, and whilst the way at first may seem unclear, stopping and analysing the options that are available to you will eventually yield the right answer.</p>
<p style="text-align: justify;">One such puzzle greeted me with a room full of vibrant colours. A mixture of blues and reds cast liberally against a large portion of the chamber, with a few seemingly meaningless pockets of unlit space to fill in the rest of the area. A large chasm spanned the gap between me and the shiny token I had to acquire, and any attempts made to clear the gap by jumping were met with a swift and undignified death. After a few minutes of repeated dying and head scratching, the way became clear. In order for me to pass the challenge I had to create several clones inside the empty spaces and carefully manoeuvre them in sync as they traversed the areas I could not reach, triggering the necessary pressure plates scattered around and deactivating the lights that blocked me from swapping over the gap. There’s an odd sense of satisfaction that comes with completing a puzzle room, and it comes as a stark contrast against the otherwise bleak atmosphere of the derelict spacecraft.</p>
<p style="text-align: justify;"><img class="aligncenter size-full wp-image-13072" src="http://theindiemine.com/wp-content/uploads/2014/08/The-Swapper-Screen-1.png" alt="The Swapper Review" width="600" height="338" /></p>
<p style="text-align: justify;">Along with the puzzle-driven progression, the game features a large portion of the derelict ship for you to explore. Similar to that of a Metroidvania, the world is spread across a flat 2D canvas, and you’re expected to navigate throughout in your search for the various puzzle rooms. Fortunately, backtracking through previous areas of the ship isn’t very difficult as there are plenty of teleportation devices that allow you to fast travel between key points on the ship, helping you go back to any rooms you may have passed on previously.</p>
<p style="text-align: justify;">By just focusing on the puzzles, you’re likely to miss out of the underlying story that surrounds the game, which is a shame as there’s a narrative hiding under the surface that makes for interesting reading. By exploring the expansive halls of the ship, the tone of the game becomes much darker than it first seems. There’s an eerie presence that lingers throughout, and as you clear more of the game&#8217;s puzzles, it becomes clear that the story is as morbid as the gloomy visuals of the game lead you to believe, with topics of ethical practises sitting at the forefront of the narrative.</p>
<p style="text-align: justify;"><img class="aligncenter size-full wp-image-13073" src="http://theindiemine.com/wp-content/uploads/2014/08/The-Swapper-Screen-2.png" alt="The Swapper Review" width="600" height="338" /></p>
<p style="text-align: justify;">Since <em>The Swapper</em> started life as a PC title, it was always going to be a challenge to see just how a controller could handle the dual input of movement and aiming. Since your cursor is always relevant to your player&#8217;s character, it was perfectly suited to that of a keyboard and mouse. Movements that required quick reactions we’re easily achievable with the freedom afforded to the PC control scheme. On the PS4, the controls are tied to the twin thumbsticks, with the clone creation and swap ability tied to the trigger buttons accordingly. I never had any issues playing with the default settings, but for those who do the game features the option to let you adjust the sensitivity of your aiming reticule, which should help those with issues acclimating to the controller layout.</p>
<p style="text-align: justify;">As far as console ports go, <em>The Swapper </em>is a solid entry to the PS4’s indie catalogue. The game remains true to the PC version, excelling in deliverance of a compelling and atmospheric sci-fi horror story. The puzzles are well paced and engaging yet rarely stray past a high level of difficulty, meaning you’re unlikely to be stuck on the same puzzle for days on end. Top that off with an intuitive set of controls well suited for the console and it’s easy to see why <em>The Swapper</em> got ported to begin with. Those of you who’ve already completed the game might not have much reason to play through again, but for newcomers this is definitely one to pick up.</p>
<p style="text-align: justify;"><p><strong class="rating">Overall Rating:</strong>&nbsp;&#9733;&#9733;&#9733;&#9733;&#9733;&nbsp;</p></p>
<p style="text-align: justify;"><a href="http://theindiemine.com/about/review-scoring-system/" target="_blank">What does this score mean?</a></p>
<p style="text-align: justify;"><em>This game was reviewed using a copy provided by the developer for that purpose.</em></p>
<p style="text-align: justify;"><em>This review is based on experiences from the PS4 version of the game.</em></p>
<p style='text-align:left'>&copy; 2014, <a href='http://theindiemine.com'>The Indie Mine</a>. All rights reserved. </p>
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		<title>Fire With Fire Preview</title>
		<link>http://theindiemine.com/fire-fire-preview/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=fire-fire-preview</link>
		<comments>http://theindiemine.com/fire-fire-preview/#comments</comments>
		<pubDate>Fri, 08 Aug 2014 09:59:32 +0000</pubDate>
		<dc:creator><![CDATA[Brandon Schmidt]]></dc:creator>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[OUYA]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[creeps]]></category>
		<category><![CDATA[cross-platform]]></category>
		<category><![CDATA[Fire With Fire]]></category>
		<category><![CDATA[multiplayer]]></category>
		<category><![CDATA[preview]]></category>
		<category><![CDATA[Skull Skill Studios]]></category>
		<category><![CDATA[spotlight]]></category>
		<category><![CDATA[tower defense]]></category>

		<guid isPermaLink="false">http://theindiemine.com/?p=13042</guid>
		<description><![CDATA[The Indie Mine betas this eye-catching tower defense - and offense - game.]]></description>
				<content:encoded><![CDATA[<p><a href="http://theindiemine.com/wp-content/uploads/2014/08/FireWithFireLogo.png"><img class="alignleft size-medium wp-image-13047" src="http://theindiemine.com/wp-content/uploads/2014/08/FireWithFireLogo-277x300.png" alt="Fire With Fire Logo" width="138" height="150" /></a>It&#8217;s quite possible that I&#8217;ve covered far and away more tower defense games on this website than any other genre. I&#8217;m an addict so it&#8217;s definitely no coincidence. However, tower defense games are a dime a dozen, so it&#8217;s going to take something extra, something special in order to catch my attention. Skull Skill Studios has a couple of tricks up its sleeve with its upcoming game, <a title="Fire With Fire website" href="http://firewithfiregame.com/" target="_blank" class="broken_link"><em>Fire With Fire</em></a>, and I had a chance to try out an early build at a recent <a href="http://indienomicon.com/" target="_blank">Indienomicon</a> event.</p>
<p>Currently in beta, <em>Fire With Fire</em> mixes up the tower defense formula by adding in offense. Whether in online multiplayer matches or in the not-yet-available single player campaign, players must defend their own base with towers while also destroying their opponent&#8217;s. The former is achieved through customizable defenses and the latter via sending creeps at your enemies.</p>
<p>The ability to attack is limited by a one-minute cooldown timer which gives players a brief respite to focus on their own defenses. Placing towers can redirect the path that incoming creeps take, with the goal being to lengthen that path as much as possible. Individual towers can be upgraded using points earned through continuing to build more towers, and stronger tower types can eventually be unlocked in each group. There&#8217;s a fairly standard tradeoff when it comes to the tower specializations like offense firepower, range, and single-target vs. splash damage. However, there are some other interesting side effects thrown in like the ability to make the enemies pop up in the air.</p>
<p>The offensive system is just as entertaining as protecting your own base. Players choose the types of creeps they want to send from a handful of varieties and also the order in which they&#8217;ll come in. This adds an extra layer of strategy in that some creeps are damage soakers, some are weak but speedy, and others are offensive beasts. Running them in a particular order can be much more effective once you get a feel for the enemy&#8217;s defenses. Repeatedly sending creeps of a specific variety will also evolve them into a more ferocious version. Once combat actually starts, the game moves into a passive mode where the player is either watching their own base get attacked or seeing the outcome of their own offensive onslaught. The break is brief, though, and players will need to be ready to quickly resume focus on attacking and defending.</p>
<p><a href="http://theindiemine.com/wp-content/uploads/2014/08/FireWithFireattack2.jpg"><img class="aligncenter size-full wp-image-13050" src="http://theindiemine.com/wp-content/uploads/2014/08/FireWithFireattack2.jpg" alt="Fire With Fire by Skull Skill Studios" width="600" height="450" /></a></p>
<p>An area where the game shines &#8211; quite literally &#8211; is in the graphical style. The environments, towers, and creeps are all drawn in a cartoonish manner (think <em>Castle Crashers</em> with extra texturing), and there&#8217;s a definite &#8216;wow factor&#8217; in the particle effects seen on the battlefield. Flaming explosions, singeing electricity, and other effects look downright beautiful. It&#8217;s really impressive, and it will be interesting to see whether all of that activity bogs down future mobile versions of the game.</p>
<p>Perhaps one of the best features of <em>Fire With Fire</em> is that it offers multiplatform and cross-platform play. You&#8217;ll be able to take on your PC-loving friends from the comfort of your couch or recliner. While PC and Mac will be the early recipients of this title, plans also include releases on OUYA, Android, and iOS. Although the current version is focused on multiplayer &#8211; and thankfully so &#8211; a single player campaign is also in development that will include leveling up by completing specific goals.</p>
<p><em>Fire With Fire</em> is currently in closed beta, but appears to be progressing quite well. Skull Skill Studios has placed the game on <a title="Fire With Fire on Steam Greenlight" href="http://steamcommunity.com/sharedfiles/filedetails/?id=279128245" target="_blank">Steam Greenlight</a>, and their <a title="Fire With Fire on Kickstarter" href="http://kck.st/1sdmo8H" target="_blank" class="broken_link">Kickstarter campaign</a> is just about to end. Kickstarter backers will receive access to the closed beta, so check it out asap.</p>
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<p style='text-align:left'>&copy; 2014, <a href='http://theindiemine.com'>The Indie Mine</a>. All rights reserved. </p>
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