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evil</category><category>respawn</category><category>reynolds</category><category>ryan</category><category>s.h.i.e.l.d.</category><category>scotty</category><category>sean connery</category><category>sega</category><category>series</category><category>simcity</category><category>simon pegg</category><category>skyborn</category><category>sonic</category><category>southgate media group</category><category>speculation</category><category>speed racer</category><category>spirit of vengeance</category><category>station</category><category>steam</category><category>storyist</category><category>sub</category><category>sub-zero</category><category>syfy</category><category>tabletop</category><category>team ninja</category><category>tekken</category><category>television</category><category>texas</category><category>the legend of zelda</category><category>the mandarin</category><category>the matrix</category><category>the war z</category><category>titanfall</category><category>tom</category><category>tos</category><category>tutorial</category><category>ubisoft</category><category>updates</category><category>vampire</category><category>video</category><category>videos</category><category>vii</category><category>vita</category><category>voltron</category><category>wachowski</category><category>werewolf</category><category>whedon</category><category>wiiu</category><category>willem dafoe</category><category>winifred phillips</category><category>x-men</category><category>xbone</category><category>xbox 360</category><category>xmen first class</category><category>yosemite</category><category>zero</category><category>zombie u</category><title>The Inner Dorkdom</title><description></description><link>http://theinnerdorkdom.blogspot.com/</link><managingEditor>noreply@blogger.com (TheInnerDorkdom)</managingEditor><generator>Blogger</generator><openSearch:totalResults>182</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><language>en-us</language><itunes:explicit>no</itunes:explicit><itunes:image href="http://i939.photobucket.com/albums/ad237/TheInnerDorkdom/logo3-foritunes.jpg"/><itunes:keywords>podcast,dorkdum,dorkdome,transformers,star,wars,games,music</itunes:keywords><itunes:summary>The Inner Dorkdom is a podcast where creators, Nic Weymouth and Josh Shaw attempt to... well... unleash your Inner Dorkdom.&#13;
On the podcast, Josh and Nic talk about a variety of things ranging from films and television, to video games and music.&#13;
So come on in and listen to two completely dorky guys talk for hours on end about all forms of geeky entertainment! </itunes:summary><itunes:subtitle>The Inner Dorkdom is a podcast where creators, Nic Weymouth and Josh Shaw attempt to... well... unleash your Inner Dorkdom.&#13;
On the podcast, Josh and Nic talk about a variety of things ranging from films and television, to video games and music.&#13;
So come </itunes:subtitle><itunes:category text="TV &amp; Film"/><itunes:category text="Games &amp; Hobbies"><itunes:category text="Video Games"/></itunes:category><itunes:category text="Comedy"/><itunes:category text="Religion &amp; Spirituality"><itunes:category text="Christianity"/></itunes:category><itunes:category text="Music"/><itunes:author>Josh Shaw &amp; Nic Weymouth</itunes:author><itunes:owner><itunes:email>theinnerdorkdom@yahoo.com</itunes:email><itunes:name>Josh Shaw &amp; Nic Weymouth</itunes:name></itunes:owner><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2841071154528074533.post-1307956731330430988</guid><pubDate>Fri, 20 Mar 2015 18:03:00 +0000</pubDate><atom:updated>2015-03-20T13:03:59.773-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">demo</category><category domain="http://www.blogger.com/atom/ns#">duscae</category><category domain="http://www.blogger.com/atom/ns#">episode duscae</category><category domain="http://www.blogger.com/atom/ns#">final fantasy</category><category domain="http://www.blogger.com/atom/ns#">final fantasy 15</category><category domain="http://www.blogger.com/atom/ns#">final fantasy xv</category><category domain="http://www.blogger.com/atom/ns#">PS4</category><category domain="http://www.blogger.com/atom/ns#">Square Enix</category><category domain="http://www.blogger.com/atom/ns#">xbox one</category><title>Final Fantasy XV: Episode Duscae Demo Impressions</title><description>&lt;br /&gt;
&lt;span style="font-size: large;"&gt;Earlier this week, we were given our first real taste of the long-in-development Final Fantasy XV. How does it sit with me, someone who has been a long fan of the series, and one who has also believed that Final Fantasy has been on a steady decline for quite a while?&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: large;"&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style="font-size: large;"&gt;Find out after the jump!&lt;/span&gt;&lt;br /&gt;
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&lt;span style="font-size: large;"&gt;Disclaimer: I apologize in advance for any odd pacing in this article, as it's pretty difficult to write about a game that's a small piece of a bigger whole. Not to mention, the full game isn't even finished yet.&lt;/span&gt;&lt;br /&gt;
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&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
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&lt;span style="font-size: large;"&gt;There was something about Final Fantasy XIII that I hated, it's just hard to put my finger on. Maybe it was the needlessly confusing story. Maybe it was the linearity of the game. Maybe I didn't like how it seemed that Square Enix really wanted to impress us with a bunch of flashing lights throughout, all in an attempt to make things appear more "magical." Maybe I just hate Lightning (aka, "the female Cloud Strife," a character I already didn't like). Whatever it was, FFXIII wasn't my favorite in the series by a long shot. I enjoyed the battle system, but that's about it.&lt;/span&gt;&lt;br /&gt;
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&lt;span style="font-size: large;"&gt;Since that game, my thoughts have been along the lines of, "The FF series is doomed." There were a lot of "changes" in the last single-player FF title to the familiar formats lain out in previous games, so for a person that has played every single game in the series (including the online games), XIII was a pretty big punch to the gut.&lt;/span&gt;&lt;br /&gt;
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&lt;span style="font-size: large;"&gt;When XIII was announced, so was the title that would eventually go on to become known as Final Fantasy XV. At the time, it was called "Versus XIII," and I remember thinking, Man, that looks way more interesting than FFXIII. With its modern aesthetic, it's probably a good thing it's a side-game, though.&lt;/span&gt;&lt;br /&gt;
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&lt;span style="font-size: large;"&gt;Versus XIII would continue to be known as a "side-game" until E3 2013, when it was revealed that it had transitioned into the main series, and had a roman numeral slapped to the end. By that point, I didn't really care. I thought, Well, maybe Square Enix just can't come up with a good main-series idea, and they're tired of developing Versus XIII, so they'll just kill two birds with one stone.&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: large;"&gt;Right or wrong, the game was taking way too long to develop, and fans were getting antsy, so they probably made the right decision.&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: large;"&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style="font-size: large;"&gt;Another FF title that was related to the FFXIII mythos, a PSP game called FF Type-0, was eventually announced to be coming out in America as an HD remaster for the current console lineup. Probably it's biggest selling point: the fact that it would contain a playable demo of FFXV.&lt;/span&gt;&lt;br /&gt;
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&lt;span style="font-size: large;"&gt;Up until the demo's announcement, I'd been pretty impressed with what I'd seen so far of XV's development. The graphics looked amazing, and the modern setting looked interesting. So even if XV changed the FF formula in terms of gameplay even more than XIII had, at least it would look good, though my faith in the series to bring anything worthwhile to the table again had long gone out the window.&lt;/span&gt;&lt;br /&gt;
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&lt;span style="font-size: large;"&gt;One of the things that really interested me about what I'd been seeing in videos was the "open world-ness" of it. I'm a huge fan of open-world games and the immersion they provide. Elder Scrolls, Fallout, GTA - all these games pretty much throw you into a world and say, "Go." I love that kind of freedom while playing a game, as it feels very much like "escaping reality." That, and I just love to explore virtual worlds. I doubt I'll being going to Skyrim, or living in a post-apocalyptic wasteland anytime soon in real life (at least, I hope not).&lt;/span&gt;&lt;br /&gt;
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&lt;span style="font-size: large;"&gt;FF games - with the exceptions of XII and XIII - had previously been broken up into gameplay types: towns/castles/dungeons, the overworld map, and battle scenes. In a sense, there were some open-world elements with the overworld, as you could pretty much go wherever and whenever you wanted, but the transition between the three types listed above wasn't seamless. And of course, that's mainly due to technological limitations at the time.&lt;/span&gt;&lt;br /&gt;
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&lt;span style="font-size: large;"&gt;FFXII and XIII tried to introduce a feeling of being in the game's world, but the seams were still very apparent. XII had "zones," or very small areas that were put together more like an MMORPG than anything else; and XIII was the most linear, straight-forward FF game to date, ditching any kind of overworld altogether. Seriously, all that game is is "walk forward, fight, walk forward, fight. Cutscene. Walk forward, fight, keep repeating." There was no real exploration to speak of until the game was almost over.&lt;/span&gt;&lt;br /&gt;
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&lt;span style="font-size: large;"&gt;When I was a kid playing FFIV (or II, as it was known at the time), my imagination was a lot bigger than the game itself. I saw past the graphical limitations and made up everything else in my head. For example, when I would guide the giant, overworld version of Cecil (who represented his entire party on the map) into a forest, I would imagine he and his party members actually traversing through trees and underbrush while getting ambushed by monsters, represented whenever I'd be thrust into the random battle scenes. I know this may seem silly, but this dependency on the player's imagination is what I really believe Hironobu Sakaguchi had in mind when he created the series. Just like Miyamoto did when he created the original Legend of Zelda (which is also going the open-world route with its next installment. Whoo hoo!).&lt;/span&gt;&lt;br /&gt;
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&lt;span style="font-size: large;"&gt;Todays graphics capabilities take out some of that need for imagination. I'm not saying that having an imagination is a bad thing (in fact, I very strongly encourage it); all I'm saying is that developers don't really have to assume the player is going to imagine something, when they can easily just go ahead and show it to them.&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: large;"&gt;A good example of this is the resting system that was in place in earlier FF games. In those games, to replenish the party's HP and remove any status effects that they might have, you had the option of using a tent. When you selected the item from your inventory list while on the overworld map, the edges of the screen would go dark, the tent would be illuminated by an unseen spotlight, the "we're going to sleep" jingle would play, the view would return to the overworld map and you'd be back in control of your party with fully replenished health. The underlying image that this all conjures, however, is that of the party members building a tent in the wilds, maybe sitting around for a bit and reflecting on their most recent adventures, and going to sleep to get ready for more traveling the next day.&lt;/span&gt;&lt;br /&gt;
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&lt;span style="font-size: large;"&gt;So I've gone on and on about old FF games and ranted about imagination, but what does this have to do with the Episode Duscae demo? My example of the resting system and guiding Cecil through a forest from earlier games pretty much sums up my feeling on FFXV so far...&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: large;"&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style="font-size: large;"&gt;...they finally got it right.&lt;/span&gt;&lt;br /&gt;
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&lt;span style="font-size: large;"&gt;FFXV feels like no other game in the series. That includes the older titles, as well as the more futuristic-set games like VII, VIII, X, and XIII. While there are some futuristic elements seen in the demo (as well as various gameplay trailers), the main aesthetic is more "grounded in reality." I hate when people use that terminology, but in this case, it really works in a good way.&lt;/span&gt;&lt;br /&gt;
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&lt;span style="font-size: large;"&gt;The demo starts out when the four main characters wake up... inside of a tent. Let me just stop for a minute and say that the simplistic idea of them waking up in a tent had my heart swelling up in the first 30 seconds of the demo. It may seem silly, but if you were paying attention to the earlier bit I mentioned about the old FF games, then it's like Square Enix read my brain when I was a kid and gave me exactly what I wanted to see! But wait! There's more!&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: large;"&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style="font-size: large;"&gt;So the characters wake up in a tent where they've setup camp out in the wild because their Mercedes-looking car had been previously totaled, and is now in the care of a mechanic. The mechanic has placed a pretty high price to have the car fixed, but lucky for our characters, a Behemoth has been spotted in the area, and the bounty for taking it down will more than pay for the repairs. Our characters have been hunting the Behemoth and searching the wilderness for clues to lead them to its location, and have taken a break to recharge.&lt;/span&gt;&lt;br /&gt;
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&lt;span style="font-size: large;"&gt;Yeah, by this point, I'm pretty ecstatic about the way the game's going - just off something as simple as the characters taking a rest and the game's emphasis on exploration right off the bat. But even now, I'm thinking that maybe this is just a cutscene thing. No big deal. Neat that they put that in, but it's a one-off.&lt;/span&gt;&lt;br /&gt;
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&lt;span style="font-size: large;"&gt;After the party exchanges some dialogue, we're put in control of the game's main character, Noctis, and given a tutorial on how to play the game, as well as on how the combat system works. I'll just go ahead and say that if anything in the demo needs some work, it's the combat system. I won't go into big details about how it operates; I'll just say that the responsiveness of it is a bit clunky. Luckily, the demo's gameplay mechanics are supposedly based off of an obsolete build of the full game. And since, according to the game's director, the full version is only 60% done, that should be taken into account when considering the unpolished combat system.&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
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&lt;span style="font-size: large;"&gt;That being said, the combat is interesting. While very different than the turn-based systems of yore, it shows a lot of promise and can get pretty intense! Another interesting thing to note is that you only control one character, as opposed to all four. In the final game, you will supposedly be able to control the other party members with a gambit-style system - akin to FFXII - that allows you to assign behaviors to the other three characters. In the demo, the other characters fight alongside Noctis pretty well, though I wish they were a bit better at healing him when he needs it, rather than continuing to fight relentlessly while I get my butt handed to me.&lt;/span&gt;&lt;br /&gt;
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&lt;span style="font-size: large;"&gt;As the characters begin their hunt for the Behemoth and begin exploring the region, night eventually begins to set in. That's right - there are day-to-night transitions! Like Capcom's game, Dragon's Dogma, you don't want to be caught running around in the wilderness after dark. If you are, you'll be swarmed with more powerful monsters who are drawn to the light of your flashlight, sometimes resulting in 15-20 minute-long battles. That's where the resting system comes into play.&lt;/span&gt;&lt;br /&gt;
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&lt;span style="font-size: large;"&gt;So it turns out that the characters waking up in a tent at the beginning of the demo wasn't just a one-off. In fact, it's a pretty essential part of the gameplay. Like the tents in previous FF games, finding a suitable camping location and resting for the night not only restores your HP and heals you up, but it protects you from some of the dangers that night brings. Not only that, but it's also the way your characters increase their levels.&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: large;"&gt;During each period of rest, the scene switches to a campfire where the characters prepare a meal from ingredients found throughout the region, and that monsters drop after they're defeated. These meals serve as buffs to your characters' stats during combat afterwards. When the rest period is completed, the experience points earned from fighting for the day are totaled and added, and your characters get stronger from the levels they gain. Pretty neat way of going about it, if you ask me!&lt;/span&gt;&lt;br /&gt;
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&lt;span style="font-size: large;"&gt;Outside of normal gameplay, the area that Square Enix made available in the demo is pretty darn huge! Taking into account the fact that you're ambushed by enemies quite regularly, it took me around 30-45 minutes to walk just the area's perimeter! Square put up some invisible walls that keep you from venturing outside the demo's boundaries, but from what I hear, the game is completely open-world, offering much more than what you're initially faced with.&lt;/span&gt;&lt;br /&gt;
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&lt;span style="font-size: large;"&gt;Eventually, after the characters find the Behemoth's lair, you're treated to the first actual dungeon. This dungeon, however, is much more "practical" than in previous FF games. Really, it's just a cave. Now that may seem pretty bland, but I actually found it pretty cool that, given the "grounded in reality" feel, there weren't that many frills attached. It was more like what you would expect from a somewhat realistic take on a Final Fantasy staple.&lt;/span&gt;&lt;br /&gt;
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&lt;span style="font-size: large;"&gt;From what we're allowed to see in the demo, I feel that Square might have finally hit the nail on the head. Sure, they've changed a lot of things, but I can't help but feel like this is the most "Final Fantasy" Final Fantasy game I've played since the old days. It's like they took all the old gameplay mechanics and modernized them to fit with current technological and gameplay standards. Doing this, Square Enix has finally created / are creating something that can definitely be called unique.&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
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&lt;span style="font-size: large;"&gt;My overall feelings on FFXV at the moment are a bit hard to explain without sounding ridiculous, but I'll attempt to do so. Just try really hard to not say, "What the crap is he talking about?!" Just bare with me.&lt;/span&gt;&lt;br /&gt;
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&lt;span style="font-size: large;"&gt;FFXV makes me feel like a kid again. I'm not saying that in the sense of "oh this Final Fantasy game is so great and reminds me of FFVI and how awesome that was when I was a kid;" it reminds me of what it was like to be a kid with a huge imagination. FFXV takes all the things that I thought nobody else thought of, and thrusts them in front of my eyeballs.&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: large;"&gt;It also reminds me of what it was like to get together with some friends and pretend you were going on an adventure. You'd see the woods behind your house and say, "Hey! Let's go into that forest and search for treasure," or something to that effect. In reality, you were in the woods behind your house, but in your mind, you might have been fighting imaginary goblins, or dragons, or whatever.&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: large;"&gt;I had no greater feeling like this than going into the cave in the Duscae demo. To be honest, I've never had a weird, nostalgic-like feeling like that in a video game. It was a truly unique experience that, to be honest, is quite difficult to put into words. Play it for yourself, and see if those same feelings come welling up like they did for me. Maybe they will, maybe they won't, but when you play the demo and look past the fact that it's still an unfinished product, hopefully you'll see that there's at least something unique and special there. It's not just a good Final Fantasy experience, it's just a good experience overall.&lt;/span&gt;&lt;br /&gt;
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&lt;span style="font-size: large;"&gt;Here's hoping that the full version of Final Fantasy XV expounds upon the potential found in Episode Duscae!&lt;/span&gt;&lt;br /&gt;
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&lt;span style="font-size: large;"&gt;-Josh&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: large;"&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style="font-size: large;"&gt;&amp;nbsp;&amp;nbsp;&lt;/span&gt;</description><link>http://theinnerdorkdom.blogspot.com/2015/03/final-fantasy-xv-episode-duscae-demo.html</link><thr:total>0</thr:total><author>theinnerdorkdom@yahoo.com (Josh Shaw &amp; Nic Weymouth)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2841071154528074533.post-202633009847569742</guid><pubDate>Wed, 07 Jan 2015 20:44:00 +0000</pubDate><atom:updated>2015-01-07T14:45:37.571-06:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">2014</category><category domain="http://www.blogger.com/atom/ns#">movies</category><title>No "Top 5Guest Post: Parker"s Top 9 of 2015</title><description>Nic here. My cousin Parker has written a couple of guest articles on here before. As you may remember, he's a big film fan. (He and his father go to Sundance most years.) What you might not know is that film studies is his major in college.&lt;br /&gt;
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And so, after the jump, I encourage you to read this guest article of his, where he briefly discusses his favorite nine (yes, nine, not ten, deal with it) films of 2014.&lt;br /&gt;
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Take it away, Parker....&lt;br /&gt;
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&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;
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&lt;b&gt;Top Nine Films of 2014&lt;/b&gt;&lt;br /&gt;
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I think it should be said that this is my list. I know that not everyone may agree with me; this is just my personal favorites of the year. Also, yes, you read it right. There are only nine films, not ten, decided to be a little different.&lt;br /&gt;
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First off, the top 3 for this year were all masterpieces, and it was really hard figuring out the order. If any of these films had been released a year ago, they would have all ended up as number one for my list of 2013. Alas, it was tough competition this year, which means it was also a great year for movies!&lt;br /&gt;
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&lt;i&gt;&lt;u&gt;Number 1 – Boyhood&lt;/u&gt;&lt;/i&gt;&lt;br /&gt;
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&lt;a href="http://innerdorkdom.com/images/articles/boyhood1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://innerdorkdom.com/images/articles/boyhood1.jpg" height="224" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
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Someone once asked me, “ How many great movies have come out in the last decade or so? I mean truly great? A movie that you will tell your kids about?” Boyhood is one of those films. A movie I will in fact tell my kids about. Richard Linklater’s 12 year project is simply put: beautiful. Boyhood somehow captures the little moments of life, seamlessly flowing through the events of Mason’s childhood. Nothing incredible happens, no big events, nothing extraordinary, instead Boyhood focuses on the mundane, the seemingly ordinary, communicating to the viewer that life is truthfully just a compilation of these moments. And for an audience member that realization can either be completely awe inspiring or incredibly horrific. Mason’s mom toward the end of the film, as she’s sending her son away to college, breaks down in tears and says, “I just thought there would be more.” Perhaps that’s the lesson moviegoers should heed from Boyhood, there doesn’t need to be more. Life is filled with various nuances, little moments that come and go and appear insignificant, but later prove to have tremendous amounts of meaning. In the ordinary, we experience, passion, joy, disappointment, and looking back, it rushes us with nostalgia. While some will try to grasp for more, the truth is we don’t need more, because in the mundane, Boyhood proves we get to do something overwhelming beautiful; we get to live. My favorite scene from the film comes when Mason ask his father what the meaning of life is, his father responds, “I sure as shit don’t know. We’re all just winging it. The good news is you’re feeling stuff.” I’m not gonna lie, I got emotional towards the end of this film; it’s a movie that doesn’t just make you contemplate the ideas presented, but makes you reflect internally about yourself, about your own experiences, your own memories, and about your own life. It’s a reflection ultimately of gratitude. Boyhood may be Linklater’s crowning achievement, and it’s a film that will be revered, praised, and applauded for years and decades to come. A true masterpiece.&lt;br /&gt;
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&lt;i&gt;&lt;u&gt;Number 2 – Whiplash&lt;/u&gt;&lt;/i&gt;&lt;br /&gt;
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&lt;a href="http://innerdorkdom.com/images/articles/whiplash1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://innerdorkdom.com/images/articles/whiplash1.jpg" height="197" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
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There is a fine line between ambition and obsession, between greatness and madness. Perhaps no other film has dealt with this idea as complexly as Damien Chazelle’s Whiplash. Chazelle poses several difficult questions and wisely avoids answering hardly any of them, allowing the film to remain morally grey. Miles Teller and J.K. Simmons deliver two of the best performances of the year. Teller plays a student drummer with lofty ambitions of greatness, and Simmons crushes the role of the ruthless instructor, who pushes his pupils far beyond their breaking points. Their shared ferocity, passion, and ultimately hatred for one another, fuses an intensity that practically burst off the screen, like a firecracker you never know when it’s going to go off. The characters have such depth, their motives so clear, and their drive so tangible, that when those goals begin to come under attack, the film actually transforms into the best psychological thriller of the year, demonstrating that character tension and dynamics are far more gripping than shoot outs and car chases. Cinematically, Whiplash is almost flawless, yet the most notable aspect is the editing, which often uses the beats in the jazz music as cues when to cut. During faster songs it can actually become quite jarring, but it renders its desired effect, adding another layer of intensity to a scene full of suspense. Whiplash can viewed with two entirely different perspectives. Some will say the film asks, “Is greatness worth it? Is it worth going through psychological torture? And especially, is it worth alienating those that truly care about you?” Others will see a slight variation in those questions, “What is the sacrifice of greatness? How far must one test themselves before they can become truly great? And is there no option but to disconnect from those who are holding you back?” The last ten minutes of the film will determine what you take away from Whiplash, and if you think about it, that ultimately reveals a lot more about you than it actually does about the film itself.&lt;br /&gt;
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&lt;i&gt;&lt;u&gt;Number 3 - Birdman or The Unexpected Virtue of Ignorance&lt;/u&gt;&lt;/i&gt;&lt;br /&gt;
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&lt;a href="http://innerdorkdom.com/images/articles/birdman1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://innerdorkdom.com/images/articles/birdman1.jpg" height="178" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
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Does Birdman count as the best superhero film of the year? I don’t know, but it’s certainly a funny thought. Director Alejandro Gonzalez Inarritu has crafted one of the most memorable and unique film experiences of the decade, and credit everyone involved in taking a risk on such an ambitious project. Birdman is shot to look like one long continuous take, and it’s a phenomenal technical achievement. It’s just really fantastic to witness a director take chances and get creative behind the camera. However, the tracking shot style of filmmaking serves a larger role than just for the film pseudo-intellectuals to salivate over; it actually enhances the experience, adding to the films chaotic quick pace. From the opening shot to the ending credits the movie never stops moving at an Olympic speed, the tracking camera adds to this element, hastily following characters as they run through the set. The dialogue is quick-witted and constantly progressing, like something out of a Sorkin screenplay, and the background jazz drumming only increases the tempo. All these elements create an adrenaline rush that last throughout the entire film and because of it, it’s impossible to be bored in Birdman. The performances are all top notch and some of that has to do with how incredibly layered each character is. These characters are given such great depth; it results in a film that covers a whole array of topics because every character is fleshed out so well, each with their own complex issues. Riggan (Michael Keaton) desires respect and admiration, to know his existence means something, and to ultimately know he matters. Sam (Emma Stone) deals with various drug problems and those problems stem from a feeling of neglect, from the fact that her father was never really there for her. Mike (Edward Norton) struggles with the issue of duality. He’s an actor, but he can never be himself unless he’s on stage. His true emotions do not exist in his real life. It’s an identity crisis. The film manages to impressively discuss all of these issues, but it doesn’t stop there. It critiques modern Hollywood, taking jabs at the blockbuster genre, and it raises questions about the job of critics, insinuating that it’s easier to write behind a pen and paper then to actually get up on stage and perform. Birdman is a multilayered film, filled with nuances in thematics and technique, there’s just no way one viewing will suffice. Seth Rogen said it best, “Just saw Birdman. S**t was dope.”&lt;br /&gt;
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&lt;i&gt;&lt;u&gt;Number 4 – Wild&lt;/u&gt;&lt;/i&gt;&lt;br /&gt;
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&lt;a href="http://innerdorkdom.com/images/articles/wild1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://innerdorkdom.com/images/articles/wild1.jpg" height="166" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
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Personally, I’m a huge fan of these soul searching, finding yourself, adventure films and Wild is the best installment in the genre since Sean Pean’s Into The Wild. Director Jean- Marc Vallee has made an absolutely beautiful film, and Cinematographer Yves Belanger took full advantage of the breathtaking landscape, expertly framing each shot to encompass all the beauty presented. However, what this movie does so well is that it moves beyond aesthetic beauty; it’s just as thematically rich, dealing with heavy subjects, asking meaningful questions, and brilliantly using flashbacks to add depth and layers to the main characters overall arc. Wild deals with the idea of redemption, rebirth, and cleansing oneself from past demons. It’s a journey both literal and figurative, of the body and soul. Reese Witherspoon has never been better as Cheryl Strayed, a women who’s broken from what life’s thrown at her and what she’s thrown at herself. Witherspoon delivers the performance with such honesty, being strong yet vulnerable, conveying a whole array of emotions with little dialogue to no dialogue. Her performance really becomes quite moving. The editing is also flawless using the right cues through the hike to reference past emotional tragedy, allowing for a better understanding of Strayed’s need for redemption. Wild is ultimately about choices. How we choose to handle adversity, hardships, and the general struggles of life. What’s going to be our perspective when we’re going through tribulation? And what’s our attitude when life doesn’t go our way? We always have a choice. “There is a sunrise and a sunset every day and you can choose to be there for it. You can put yourself in the way of beauty.”&lt;br /&gt;
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&lt;i&gt;&lt;u&gt;Number 5 – Guardians of the Galaxy&lt;/u&gt;&lt;/i&gt;&lt;br /&gt;
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&lt;a href="http://innerdorkdom.com/images/articles/guardians1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://innerdorkdom.com/images/articles/guardians1.jpg" height="161" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
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Sure, the villain is undeveloped, the first half of the plot is somewhat messy and sloppy, and the third act is nothing new from a Marvel movie. But you know what? I DON’T CARE!! You wanna know why? Because Guardians of the Galaxy is the most entertaining movie of the year, and it delivers on its promises, giving the audience an intergalactic space adventure that relishes in its eccentricity, rather than neglects it. James Gunn is the real star of the film, directing the picture with style and flare, embracing the uniqueness of the material, instead of shying away for a safer film. The opening credits, showing StarLord dance around to the beat of “Come and get your love,” sends a message that paves a way for the rest of the movie. That message is that Guardians of the Galaxy is going to be exactly what it is; a silly space film saga with whacky, off the wall humor, inspired 70’s pop music, and a gang of unwanted misfits that are just as oddball as the material itself. Essentially, it’s refreshing. It’s refreshing to see a summer blockbuster break away from the mold and distinguish itself through characters and style rather than heightened special effects. The cast and crew clearly had a good time while making this production and their enjoyment is infectious, jumping off the screen and into the audience. Basically, it’s almost impossible not to have fun while watching Guardians of the Galaxy. So sit down, grab a coke and popcorn, and prepare for one wild ride.&lt;br /&gt;
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&lt;i&gt;&lt;u&gt;Number 6 – Cooties&lt;/u&gt;&lt;/i&gt;&lt;br /&gt;
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&lt;a href="http://innerdorkdom.com/images/articles/cooties1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://innerdorkdom.com/images/articles/cooties1.jpg" height="204" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
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The opening scene completely sets the tone for Cooties, showing the process of how a chicken becomes a chicken nugget. Suffice to say, it’s as gross as any scene in the entire film and at the same time, equally as clever and hilarious. This infected chicken nugget goes on to become the catalyst for the disease that spreads rampant among elementary school children, turning them into crazed, blood thirsty zombies. The result is a horror/comedy that’s able to perfectly balance the two styles without compromising it’s tone and legitimacy. The film is exceptionally funny, as it makes the wise decision in fleshing out its characters, giving them each their own unique quirks and personalities, and making us as the audience invested in their stories. Directors Jonathan Milot and Cary Murnion have fun with elementary zombie storyline, inventively clashing the two for some laughs(let’s just say they don’t use a tetherball on the playground). Cooties has all the elements of a horror/comedy classic. The humor at the beginning of the film certainly delivers, but when the horror arrives, it never feels out of place or parodistic and yet, it never overshadows the comedy. Cooties could easily began to fall during the second act of the movie, but instead it hits full stride, never losing site of its own identity. In all honesty, Cooties may have been the most fun I’ve had at the movies all year and at the end of the day, you can’t ask for more than that.&lt;br /&gt;
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&lt;i&gt;&lt;u&gt;Number 7 – Rudderless&lt;/u&gt;&lt;/i&gt;&lt;br /&gt;
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&lt;a href="http://innerdorkdom.com/images/articles/rudderless1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://innerdorkdom.com/images/articles/rudderless1.jpg" height="132" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
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William H Macy’s directorial debut is nothing short of spectacular. Rudderless is a emotionally powerful film, dealing with ideas such as, guilt, loss, and ultimately forgiveness. Billy Crudup excels as Sam, a mourning father who has to find acceptance in the death of his son Josh. This is where Rudderless really begins to shine, as Sam discovers comfort through his son’s old music. The score is easily the best aspect of the film, offering up songs that are both poignant and reflective then up-beat and inspiring. However, the music serves a larger purpose than just making you tap your feet; it’s used as a gateway for Sam to re-understand his son. Through this Rudderless discusses several ideas about art and it’s relation to the artist. In art can we discover more about an individual than we previously knew? Can it reveal the complexity of their emotions and thoughts? Essentially, can it show who they truly are? There’s a wonderful scene where Sam gives the box of his son’s music to his ex-wife. Sam says, “Give the music to his brother. That way he’ll know who Josh really was, instead of just what he’ll read in the paper.” The lines in the closing song of the film perfectly demonstrate what Rudderless is really all about, “What is lost can be replaced. What is gone is not forgotten.”&lt;br /&gt;
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&lt;i&gt;&lt;u&gt;Number 8 – Nightcrawler&lt;/u&gt;&lt;/i&gt;&lt;br /&gt;
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&lt;a href="http://innerdorkdom.com/images/articles/nightcrawler1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://innerdorkdom.com/images/articles/nightcrawler1.jpg" height="178" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
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Corrupt. Vile. Morally dissolute. Nightcrawler is a chaotic, twisted but compelling film, that reflects on the darker truths in our society. In particular, the film examines the media and the tainted American dream. The main character, Louis (Jake Gyllenhaal), works as an independent cameraman for news stations. His job is to collect the most violent, disturbing, and horrific footage, putting on display the absolute worst of humanity. Certainly there is a connection to our current news channels, which constantly seem to be filled with negative after negative story; however, Nightcrawler draws more attention to the how impersonal stations treat victims, looking more at the dollar signs than the actual tragedy. One scene is quite powerful, Louis’s partner asks Louis not to film a certain individual because they knew him, Louis retorts, “No, he is a story now.” The American dream is shown in its ugliest and darkest form, highlighting how truly self-serving it is. The film does a great job of demonstrating how nasty the business world can be and how one may have to sacrifice morality for prestige. Louis begins by simply filming crimes, then he repositions victims for better camera angles, and eventually he starts committing crimes himself, all for the sake of his business. However, even through all of this, you still root for Louis to achieve his ambition. That’s an impressive feat for any film to achieve, making an antagonist main character that still manages to receive the audience’s support. Jake Gyllenhaal gives not only the best performance of the year, but also the best performance of his entire career. He gets lost in this character, perfecting all the details, like the smallest of mannerism, tone of voice, and the general eye movement. Louis is sly, ruthless, and cold, and Gyllenhaal portrays all of this often in one simple gaze. Nightcrawler is ultimately like its main character, dark, manipulative, and devilishly twisted, but also so utterly fascinating; you simply can’t turn away.&lt;br /&gt;
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&lt;i&gt;&lt;u&gt;Number 9 – Edge of Tomorrow&lt;/u&gt;&lt;/i&gt;&lt;br /&gt;
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After an awful ad campaign, which featured a rather inconsistent Tom Cruise, a terrible tag line, and a trailer that was utterly boring and forgettable, no one believed in Edge of Tomorrow. However, Edge of Tomorrow was the surprise hit of the summer, cleverly constructing a plot-line that’s the sci-fi equivalent to Groundhog Day. The film is funny, well paced, and brilliantly edited. Seeing Cruise relive the same day over and over again, in an attempt to stop the alien invasion, could have easily been one of the most dull moviegoing experiences of the summer. After all, it’s hard enough to make a scene interesting the first time, let alone making the same scene watchable on the sixth or seventh viewing. This is where the editing comes in beautifully, never showing the audience more than they need to see, briskly moving from scene to scene. Edge of Tomorrow does a wonderful job of creating humor in the midst of Cruise’s situation, keeping the tone light-hearted and getting laughs out of Cruise’s many failed attempts; it actually becomes really inventive at times. Emily Blunt and Tom Cruise also do a great job at anchoring the film, delivering a real emotional arc between the two characters, giving the film a personal touch that is often missing in big summer Hollywood movies. Edge of Tomorrow maybe the smartest blockbuster of the year, and it’s living proof that Tom Cruise has a little gas left in the tank.&lt;br /&gt;
&lt;br /&gt;</description><link>http://theinnerdorkdom.blogspot.com/2015/01/nic-here.html</link><thr:total>0</thr:total><author>theinnerdorkdom@yahoo.com (Josh Shaw &amp; Nic Weymouth)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2841071154528074533.post-5759248283980054004</guid><pubDate>Sat, 27 Dec 2014 06:44:00 +0000</pubDate><atom:updated>2014-12-27T00:52:40.913-06:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">3DS</category><category domain="http://www.blogger.com/atom/ns#">Apple</category><category domain="http://www.blogger.com/atom/ns#">games</category><category domain="http://www.blogger.com/atom/ns#">iPad</category><category domain="http://www.blogger.com/atom/ns#">Mac</category><category domain="http://www.blogger.com/atom/ns#">opinion</category><category domain="http://www.blogger.com/atom/ns#">opinions</category><category domain="http://www.blogger.com/atom/ns#">PC</category><category domain="http://www.blogger.com/atom/ns#">playstation</category><category domain="http://www.blogger.com/atom/ns#">playstation 4</category><category domain="http://www.blogger.com/atom/ns#">PS4</category><category domain="http://www.blogger.com/atom/ns#">steam</category><category domain="http://www.blogger.com/atom/ns#">videogames</category><category domain="http://www.blogger.com/atom/ns#">Wii U</category><category domain="http://www.blogger.com/atom/ns#">windows</category><category domain="http://www.blogger.com/atom/ns#">xbox one</category><title>No "Top 5Guest Post: Parker"'s Top 9 of 2015</title><description>&lt;div style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial;"&gt;
&lt;span style="font-family: Helvetica Neue, Arial, Helvetica, sans-serif; font-size: large;"&gt;So last year I wrote an article in which I listed my top 5 games of 2013. Unfortunately, mind-blowing games for me this year were kind of lacking. Sure, there were good games, but nothing that took my world by storm. If one were to ask me what my favorite games are right now, I’d probably say Dragon Age: Inquisition and Super Mario 3D World, but that would be biased towards what I’m actually in the middle of playing at the moment.&lt;/span&gt;&lt;/div&gt;
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&lt;span style="font-family: Helvetica Neue, Arial, Helvetica, sans-serif; font-size: large;"&gt;So what to do, then? Why not talk about what I’m currently bouncing back and forth between? As of right now, I’m probably actively playing more games at once than I ever have in my entire life.&lt;/span&gt;&lt;/div&gt;
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&lt;span style="font-family: Helvetica Neue, Arial, Helvetica, sans-serif; font-size: large;"&gt;Find out what I’m playing after the jump!&lt;/span&gt;&lt;/div&gt;
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&lt;span style="-webkit-text-stroke-width: initial; font-family: Helvetica Neue, Arial, Helvetica, sans-serif; font-size: large;"&gt;Bouncing back and forth between games is something that I don’t necessarily recommend. Lots of times, doing so will make you not really appreciate something to its fullest - something I’m hoping doesn’t happen to me. Luckily, a few of the games I’m bouncing between are ones I’ve played a gazillion times before.&lt;/span&gt;&lt;/div&gt;
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&lt;span style="font-family: Helvetica Neue, Arial, Helvetica, sans-serif; font-size: large;"&gt;With the recent addition of the iPad Air to my tech collection, I’ve gained yet another platform with which to play games. It just so happens that nearly every old-school Final Fantasy title in existence is available for Apple and Android devices, so I’ve been playing some of those. In my rotating queue are Final Fantasy IV: The After Years (a 3D remake of the 2D original), Final Fantasy V, Final Fantasy VI, and the new(er) Final Fantasy Dimensions. Truthfully, I’ve spent most of my handheld/mobile time playing Final Fantasy VI, but how could I not? Like Chrono Trigger, it’s one of those classic RPGs that, once you start playing, you just can’t put it down!&lt;/span&gt;&lt;/div&gt;
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&lt;span style="font-family: Helvetica Neue, Arial, Helvetica, sans-serif; font-size: large;"&gt;Another mobile time killer that I’ve been really digging on is Angry Birds: Transformers. I’m a huge Transformers fan, and I really like Angry Birds, so the combination of the two franchises really appeals to me. The gameplay for AB:TF is quite a bit different from the traditional AB games, but it’s an absolute blast. I just really wish the game didn’t try to goad you into buying crystals (with real-world money) to keep you constantly playing. Instead, you’re forced into long periods of upgrading your Transformers that keeps you from playing the game for long stretches if you don’t want to let go of your money. Personally, when it comes to a game like that, micro-transactions are right out, so I have to sit and wait a lot with that game… But I usually just switch to FFVI instead!&lt;/span&gt;&lt;/div&gt;
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&lt;span style="font-family: Helvetica Neue, Arial, Helvetica, sans-serif; font-size: large;"&gt;On the PC front, you’d think I’d be playing a lot of games on my Mac, right? In case you didn’t read my last “Lack of Apple Hate” article, you should know that that isn’t happening at all. I found out very quickly how much the MacBook Pro is NOT good for gaming. That being said, I’ve still got my ASUS laptop, and I’ve been enjoying several recent purchases on it. The Vanishing of Ethan Carter, The Sims 4, Final Fantasy XIII (again), and Final Fantasy XIII-2 are all finding their respective ways in and out of my eyeballs. A recent time card for Final Fantasy XIV will probably have me returning to that game soon, as well.&lt;/span&gt;&lt;/div&gt;
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&lt;span style="font-family: Helvetica Neue, Arial, Helvetica, sans-serif; font-size: large;"&gt;As I mentioned above, I’ve been playing Dragon Age and Mario 3D World on the consoles. I got them both for Christmas (along with the PS4 version of GTAV), and both are great games. Dragon Age is a little overwhelming in terms of content, and 3D World is shaping up to be - in my opinion - one of the best 3D Mario games yet.&lt;/span&gt;&lt;/div&gt;
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&lt;span style="font-family: Helvetica Neue, Arial, Helvetica, sans-serif; font-size: large;"&gt;There are also a few games I need to get back to on consoles. Games such as Alien: Isolation (though I still don’t know if I’ll actually go back to that one or not), Shadow of Mordor, Assassin’s Creed: Unity, etc. There is also one game on the 3DS that I really want to get back to: Bravely Default. It’s pure, old-school RPG goodness!&lt;/span&gt;&lt;/div&gt;
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&lt;span style="font-family: Helvetica Neue, Arial, Helvetica, sans-serif; font-size: large;"&gt;I’m really looking forward to doing reviews on all of these games in the future, but as you know, I like to finish the games before I do. I’m thinking, however, that I might have to change that rule a little bit going forward. As rapidly as my game collection increases, I’ll never be able to finish games in a timely manner for review purposes. So what I’m planning on doing is writing more “Thoughts” articles. With that format, I can at least let everybody know what I’m thinking about a particular game at the moment, and if I have time for a full review later on, I’ll put that out there.&lt;/span&gt;&lt;/div&gt;
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&lt;span style="font-family: Helvetica Neue, Arial, Helvetica, sans-serif; font-size: large;"&gt;So 2014 may not have blown me away with its release lineup (yet), but I’m playing more games at once than I ever have. 2015, on the other hand, will see some releases that I’m hugely excited for: The Witcher 3, Mortal Kombat X, Final Fantasy XV (maybe… probably not. I’ll believe it when I see it), and more! So there are at least three candidates for my top 5 next year!&lt;/span&gt;&lt;/div&gt;
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&lt;span style="font-family: Helvetica Neue, Arial, Helvetica, sans-serif; font-size: large;"&gt;Here’s to hoping that everyone had a great Christmas! We’ll see you in 2015!&lt;/span&gt;&lt;/div&gt;
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&lt;span style="font-family: Helvetica Neue, Arial, Helvetica, sans-serif; font-size: large;"&gt;-Josh&lt;/span&gt;&lt;/div&gt;
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&lt;span style="font-family: Helvetica Neue, Arial, Helvetica, sans-serif; font-size: large;"&gt;By the way, if I were really forced to pick a Game of the Year for 2014 right now, I’d probably pick The Vanishing of Ethan Carter. So there ya go.&lt;/span&gt;&lt;/div&gt;
</description><link>http://theinnerdorkdom.blogspot.com/2014/12/no-top-5-for-2014.html</link><thr:total>0</thr:total><author>theinnerdorkdom@yahoo.com (Josh Shaw &amp; Nic Weymouth)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2841071154528074533.post-4031382842357679544</guid><pubDate>Tue, 09 Dec 2014 22:55:00 +0000</pubDate><atom:updated>2014-12-09T16:55:28.109-06:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Apple</category><category domain="http://www.blogger.com/atom/ns#">computers</category><category domain="http://www.blogger.com/atom/ns#">Mac</category><category domain="http://www.blogger.com/atom/ns#">mac os x</category><category domain="http://www.blogger.com/atom/ns#">PC</category><category domain="http://www.blogger.com/atom/ns#">storyist</category><category domain="http://www.blogger.com/atom/ns#">tech</category><category domain="http://www.blogger.com/atom/ns#">windows</category><category domain="http://www.blogger.com/atom/ns#">yosemite</category><title>A Newbie's Journey Into Mac vs. PC</title><description>&lt;div style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: Helvetica;"&gt;
&lt;span style="font-size: large;"&gt;So now that I've been able to play around with the new MacBook Pro for a little while, what are my current thoughts? Have I changed my mind (yet again) and decided to go all Mac? Find out after the jump!&lt;/span&gt;&lt;/div&gt;
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&lt;span style="font-size: large;"&gt;Before I begin, I need to say that I've only had my MacBook now for about five days. During that time, I've - for the most part - used it as my main computer. I've downloaded some stuff and watched videos on YouTube before bed using the ASUS Windows-based gaming laptop, but everything else in those five days (writing, web browsing, even a teeny bit of gaming) has been done on the Mac.&lt;/span&gt;&lt;/div&gt;
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&lt;span style="font-size: large;"&gt;The war between Mac and PC has been going on for quite a long time. Thus, most of us computer nerds become very attached to the operating system we use - classic fanboyism (of which I have been guilty of just like everybody else). But is there any truth behind the claims of either side? In my five days with a Mac, I've seen that some of the points of argument do, in fact, have some validity. Below are a few things &lt;i&gt;I've&lt;/i&gt; noticed, but keep in mind: &lt;span style="font-kerning: none; text-decoration: underline;"&gt;&lt;b&gt;I'm a 25-year Windows user who has only used a Mac for five days&lt;/b&gt;&lt;/span&gt;. I'm not entirely unaware of the fact that there are probably things about the OS that I'm missing, or simply don't understand yet. This is just me jumping straight into Mac OS X with a Windows mindset.&lt;/span&gt;&lt;/div&gt;
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&lt;span style="font-size: large;"&gt;The UI&lt;/span&gt;&lt;/div&gt;
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&lt;span style="font-size: large;"&gt;The GUI (Graphical User Interface) in Mac OS X - I'm using the newest version, "Yosemite" - is much prettier than Windows has ever been - especially when you consider how horrible Windows 8 looks. But not only is it prettier, it's actually a little bit easier to get around in. The dock at the bottom shows you your most recent or favorite programs (referred to as 'Apps' in the Mac world), while the top of the screen is a menu bar which acts as a set of controls for whatever program you're currently running or have active. Pretty simple. That's not to say that Windows is complicated; it's actually pretty simple itself, as long as you stay on the desktop screen.&lt;/span&gt;&lt;/div&gt;
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&lt;span style="font-size: large;"&gt;While working within the Windows system settings, things start to get a lot more complicated for most users. Mac OS X is &lt;i&gt;much&lt;/i&gt; better in this regard. Instead of throwing a whole bunch of stuff at you when you enter something like Control Panel on Windows, OS X simply has System Preferences. Opening this up simply shows you an orderly list of icons that will let you change whatever you want about your computer's settings. There are dedicated sections for your desktop, devices, application behavior, networks, etc. Control Panel has this too, but Mac OS X's version of it just seems a lot simpler to navigate and find exactly what you're looking for (OS X's Spotlight Search helps with this, as well). On a Windows PC, it's easy to get lost in Control Panel if you don't know what you're doing.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
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&lt;span style="font-size: large;"&gt;Being able to place your files in different locations of your computer's hard drive is an essential piece of knowledge if you do any kind of work on a PC or (now, in my case) Mac. Windows, in my opinion, wins in this department. Mac OS X's Finder is not really as intuitive for me as Windows Explorer. To me, Finder feels kind of primitive and more like what I remember of Windows 3.1 and 3.11. That's not necessarily a bad thing (especially if you've had experience running older operating systems), but when you get used to the simplicity of working within a file structure the way that Windows offers, using Finder feels like you're taking a trip back to olden times.&lt;/span&gt;&lt;/div&gt;
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&lt;span style="font-size: large;"&gt;As an example of the "less intuitive-ness": Finder, upon first opening it up, doesn't actually show you your hard drives. Isn't that kind of essential to be able to manage your files? Instead, it shows you a simple directory structure of Applications, Documents, Pictures, iCloud Drive, Music, etc. A similar structure is present in Windows Explorer, but in it, I can also see my hard drive(s) and manipulate them as I see fit. With Finder, being able to see the hard drive and monkey around with the actual file structure is something one has to &lt;i&gt;enable&lt;/i&gt;. Again, not a terrible thing (nor is it hard to find), as there are a good bit of users who will simply use the standard structure within Finder to move their files around. Me, I like to put files where I want them at all times. But at least the option exists. Once Finder is configured properly, file management becomes a lot easier to mess with. Windows Explorer, however, works the way I need it to right out of the box.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
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&lt;span style="font-size: large;"&gt;Also, don't try to merge a folder by clicking and dragging in Finder! For some reason, this will wipe out the contents of the folder you're moving into. I have no idea why this is the case. If you want to move a folder into another folder, you have to do a 'copy/paste.' I found this out the hard way.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
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&lt;span style="font-size: large;"&gt;Applications&lt;/span&gt;&lt;/div&gt;
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&lt;span style="font-size: large;"&gt;One of the biggest issues I used to have with the Mac is program availability. Basically, things were available for Windows computers that weren't available for Apple machines, and vice-versa. The gap has narrowed considerably over the years, but there are still more programs available for PC. However, my experience with applications has been good so far. Everything I have needed has been available. There's even one program I've been using and love on the MacBook, as well as the iPad, that is only available for Apple hardware: a film script and novel manuscript program called &lt;a href="http://www.storyist.com/" target="_blank"&gt;Storyist&lt;/a&gt;. It's a powerful and great little program, but there are definitely alternatives on PC such as Final Draft (also available on Mac, but much more expensive).&lt;/span&gt;&lt;/div&gt;
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&lt;span style="font-size: large;"&gt;Installation of Applications&lt;/span&gt;&lt;/div&gt;
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&lt;span style="font-size: large;"&gt;This is one area where Mac OS X kicks Windows in the gut, watches it writhe on the ground, and starts kicking it some more. In other words, the process of installing programs is lightyears ahead of Microsoft's OS, particularly in Yosemite. A lot of it apparently has to do with the fact that Windows uses a DLL structure underneath the hood, whereas Mac OS X doesn't, or so I've read.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
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&lt;span style="font-size: large;"&gt;Want to install a program? Download it, open up the file, drag the program into the Applications folder, and viola! You're done!&lt;/span&gt;&lt;/div&gt;
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&lt;span style="font-size: large;"&gt;Seriously... that's it. No install wizard or nuthin'.&lt;/span&gt;&lt;/div&gt;
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&lt;span style="font-size: large;"&gt;Gaming&lt;/span&gt;&lt;/div&gt;
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&lt;span style="font-size: large;"&gt;I'm a pretty serious gamer, but is the Mac as good as Windows for gaming? In my case, no. I have the Iris graphics chipset, which isn't strong enough to handle modern games that well. There is a version of the MacBook Pro that comes equipped with an Nvidia graphics card, but that one was way out of my price range (it's an extra $600 for that option) and didn't align with my intentions for the laptop.&lt;/span&gt;&lt;/div&gt;
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&lt;span style="font-size: large;"&gt;Like with everyday applications, there's also a point of availability - or lack thereof - when it comes to games. For example, I loaded Steam onto the MacBook to see what stuff I had that was compatible. Out of my 157 Steam games, only 40 were built to also run on Mac OS X. In my opinion, that's a pretty dismal number at 117 games that aren't playable on Mac. And we're not talking indie games, here; we're talking 117 "triple-A" titles. So even if one can afford the higher-end Mac with the Nvidia card, they'll quickly find that their options are severely limited. With that one, Microsoft shakes off the application installation beatdown it took from Apple and delivers an equally brutal beating. But again, this only applies if you're a gamer. If not, an Apple machine could very well be the way to go.&lt;/span&gt;&lt;/div&gt;
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&lt;span style="font-size: large;"&gt;Just as a side-note, I chose to test the MacBook's gaming capability on an older game, Star Wars: Knights of the Old Republic. For those of you who remember, this was a game that was also available on the original Xbox (which is the version I originally had) back in the day, so it's got some years to it. On the MacBook, it runs great... until it starts to burn your legs off! I've heard that the MacBook Pro has a high heat threshold, but I was still uncomfortable with it getting that hot; I can only imagine how hot it would get if I tried playing a modern game.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
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&lt;span style="font-size: large;"&gt;I was also testing what the battery would do when playing a game unplugged from a wall outlet. I was not impressed with the results. I played KotOR for a total of thirty-six minutes (according to Steam), and the battery had gone from 86% to 52%. That's 34% in thirty-six minutes. My iPad Air does much better than that with games that are much more graphically intensive. So games are a no-go while on the battery.&lt;/span&gt;&lt;/div&gt;
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&lt;span style="font-size: large;"&gt;Battery Life - Everyday Use&lt;/span&gt;&lt;/div&gt;
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&lt;span style="font-size: large;"&gt;According to Apple, the MacBook Pro will usually get around nine hours on the battery during normal operations. This is fairly accurate, and really good since I bought the laptop for writing and such - not very intensive applications. Personally I was able to get more like eight and a half, but that's still pretty good. It's much better than what my ASUS gets; normal operation outside of gaming will only get me about four hours out of that laptop (so technically, it's a no-go while on the battery when it comes to gaming, as well).&lt;/span&gt;&lt;/div&gt;
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&lt;span style="font-size: large;"&gt;Final Thoughts&lt;/span&gt;&lt;/div&gt;
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&lt;span style="font-size: large;"&gt;Could I survive on a Mac? Sure, although I think I might become frustrated in some areas fairly quickly.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
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&lt;span style="font-size: large;"&gt;My overall opinion is this: Both are good for what they are. Windows can get relatively complicated in some areas - even with the "dumbing down" of Windows 8 - but the Mac simply won't do as much in the long run. Are you a hardcore gamer? Don't buy a Mac for that reason. If you're someone that focuses on productivity, getting an Apple machine is the furthest thing from a terrible idea.&lt;/span&gt;&lt;/div&gt;
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&lt;span style="font-size: large;"&gt;For someone like me who has been a Windows user all his life, I like more about the operating system than I don't like, and it's fairly intuitive. Also, you can't beat the connectivity between all your Apple devices; that's a big plus.&lt;/span&gt;&lt;/div&gt;
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&lt;span style="font-size: large;"&gt;That being said, the PC is still my preferred platform, and I think for anyone wanting to get the absolute most out of a computer, that's the way to go. However, I believe that it would do folks a lot of good to actually learn about the inner workings of &lt;i&gt;both&lt;/i&gt; types of machines. "Knowledge is power," and all that.&lt;/span&gt;&lt;/div&gt;
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&lt;span style="font-size: large;"&gt;-Josh&amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;/span&gt;&lt;/div&gt;
</description><link>http://theinnerdorkdom.blogspot.com/2014/12/a-newbies-journey-into-mac-vs-pc.html</link><thr:total>0</thr:total><author>theinnerdorkdom@yahoo.com (Josh Shaw &amp; Nic Weymouth)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2841071154528074533.post-4821293911371402939</guid><pubDate>Sat, 06 Dec 2014 21:36:00 +0000</pubDate><atom:updated>2014-12-06T15:36:10.701-06:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Episode VII</category><category domain="http://www.blogger.com/atom/ns#">opinion</category><category domain="http://www.blogger.com/atom/ns#">speculation</category><category domain="http://www.blogger.com/atom/ns#">Star Wars</category><category domain="http://www.blogger.com/atom/ns#">The Force Awakens</category><category domain="http://www.blogger.com/atom/ns#">trailer</category><title>Josh's Random Episode VII Trailer Speculation</title><description>&lt;span style="font-size: large;"&gt;&lt;br /&gt;We should have all seen the Episode VII trailer by now, right? You haven't? Well hurry up and get to it! I'll wait...&lt;br /&gt;&lt;br /&gt;You're back? Good.&lt;br /&gt;&lt;br /&gt;Now that we've gotten that out of the way, I thought I'd share with you guys some of my personal, and very random, thoughts about the trailer for a movie we have to wait an entire year to see. Read more after the jump!&lt;/span&gt;&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;span style="font-size: large;"&gt;&lt;br /&gt;The meat of what I want to talk about is actually the second to last scene, so I'll break the trailer down scene-by-scene with my thoughts for each.&lt;br /&gt;&lt;br /&gt;The Desert &lt;br /&gt;&lt;br /&gt;The first thing we see after a fade-in to a bunch of sand is new cast member, John Boyega. Here, he's dressed in stormtrooper armor and looks sweaty and freaked out. Based on some of the other imagery in the trailer, I think it's safe to assume he's being chased. The only real complaint I've got here is that it's an odd, J.J.-like shot, and doesn't really feel like something that belongs in a Star Wars movie. Not bad, just odd and different.&lt;br /&gt;&lt;br /&gt;Stormtroopers&lt;br /&gt;&lt;br /&gt;This is where I start being like, "Wait... what?" I know that we heard previously that there would be stormtroopers in the film, but even then it seemed odd from a story perspective. What I want to know is: how is it that the Empire is still around 30 years after Return of the Jedi? Maybe it's an Outer-rim faction that still exists or something? I'm sure there's a good explanation, it's just something that I really don't understand yet. I figured the rebellion - now armed with the morale boost from destroying the Death Star II - would have snuffed the rest of them out and started up a New Republic. That's something the Expanded Universe dealt with and, even though I think 98% of the EU is junk, it seemed like the natural progression from RotJ.&lt;br /&gt;As far as the shot itself, I'm not really a fan of the lighting inside the drop ship/shuttle/whatever it is. That's super nitpicky, though.&lt;br /&gt;&lt;br /&gt;Daisy Ridley on a Swoop Bike&lt;br /&gt;&lt;br /&gt;Not a whole lot to say here except for... POD RACERS IN THE BACKGROUND!! Nice callback to the prequels there. IGN, in their Rewind Theater video, claimed to see what looked like a lightsaber hilt attached to her bike. Looks like it to me, too. Interesting. This and the last scene are the most Star Wars-like in the entire trailer.&lt;br /&gt;&lt;br /&gt;X-Wings&lt;br /&gt;&lt;br /&gt;Like with the stormtrooper clip, I was also confused with this one. So the Rebel Alliance is also still around? They could just be New Republic X-Wings, but there's no way to tell for sure.&lt;br /&gt;&lt;br /&gt;Darkside-guy&lt;br /&gt;&lt;br /&gt;We'll go back to this one in a minute.&lt;br /&gt;&lt;br /&gt;The Falcon... with TIE Fighters!&lt;br /&gt;&lt;br /&gt;This is the part of the trailer that made my heart swell up and almost get a little misty-eyed. Seeing the Millennium Falcon dog-fighting TIEs in the desert (I'd be surprised if it weren't Tattooine), set to the Star Wars main theme, pretty much sealed the deal for me. I'm pretty sure that was the purpose of putting this shot in the trailer, and it did its job well. &lt;br /&gt;&lt;br /&gt;TIE Fighters, though? That goes back to my "does the Empire still exist" question.&lt;br /&gt;&lt;br /&gt;Back to the Dark Side-guy&lt;br /&gt;&lt;br /&gt;Like I said, this is the meat of the article - the part that will probably go on for many words. Also, beware of its disjointed nature. I'm going to be speculating as I write.&lt;br /&gt;&lt;br /&gt;Get ready.&lt;br /&gt;&lt;br /&gt;Here it comes...&lt;br /&gt;&lt;br /&gt;WHO IS THIS GUY?!&lt;br /&gt;&lt;br /&gt;A friend of mine, in response to a link I posted on Facebook of the trailer, said that he would be disappointed if this was a Sith character, as they were supposedly snuffed out in RotJ. That was what the prophecy was all about, right? Obi-Wan did say to an on-fire Anakin, "You were supposed to destroy the Sith, not join them.” Keyword: destroy.&lt;br /&gt;&lt;br /&gt;Personally, I agree with my friend: I'll be disappointed if this guy is a Sith. If he is, that makes the first six movies pretty pointless in terms of an overarching story. But what if he's not a Sith at all? Through the Clone Wars TV show, we've seen that users of the Dark Side of the Force don't necessarily have to be Sith. Characters like Asajj Ventress and the Night Sisters are proof of this.&amp;nbsp; Most recently, in Rebels, we've seen another Dark Side user in The Inquisitor. &lt;br /&gt;&lt;br /&gt;So if that's the case, what does it mean to be a Sith? I think the problem lies in the fact that we don't really know a whole lot about them from the films and the two TV series. We've only seen a total of five Sith - Darths Maul, Tyranus, Vader, Bane (in ghost form), and Sidious. We know the existence of at least one more, Darth Plagueis, so that's six Sith (try to say that five times fast!) we know of that exist in the official cannon.&lt;br /&gt;&lt;br /&gt;However, we've only seen one character actually become a Sith: Darth Vader. For his "knighting," Anakin Skywalker was made to say that he gave himself to Palpatine and had to listen to the Emperor's creepy, demonic voice as he was given the Vader moniker. This is all we know of the process.&lt;br /&gt;&lt;br /&gt;As for other facts related to the Sith, we know that 1) they hailed from a planet called Morriban (The Clone Wars) and 2) there can only be two at a time (Episode I). That's it. Two things.&lt;br /&gt;&lt;br /&gt;So if Anakin destroyed the Sith, brought balance to the force, and brought peace to the galaxy, who the crap is the guy in the trailer with the broadsword-ish, red lightsaber? &lt;br /&gt;&lt;br /&gt;We also know from the Rebels TV show that kids are still being born with Force sensitivity, and that the Order 66 Jedi Purge couldn't stop that. Maybe the new guy was one of those kids. There's only one problem with that, though: who taught him to use the Dark Side? With the Jedi, there was a whole culture and religion based around the Light Side. Knights would take apprentices who would eventually become Jedi Knights themselves to teach more apprentices, and the cycle would continue, all culminating with Knights becoming Masters. On the Dark Side of things, a master would take an apprentice, that apprentice would kill the master (becoming, himself, the master) and would take his/her own apprentice. Characters who were Dark Side users had (as far as we know, based on established cannon) been taught to use the Dark Side by one of the two Sith at the time. What I'm getting at here is that there seems to always have to be someone who can teach a Force-sensitive how to use the Force, whether it's for good or bad. It is assumed that anyone who - post-RotJ - was going to learn the Force in any kind of way, would have to learn it from Luke and anyone he taught. The Dark Side would no longer have anyone to teach its ways.&lt;br /&gt;&lt;br /&gt;Unless...&lt;br /&gt;&lt;br /&gt;What if the Dark Side-guy was a former student of Luke's during the thirty years between Episodes VI and VII? To me, this is the only thing that really makes any sense whatsoever. At this point, it would seem that the only logical thing would be to have someone who knows how to use the Force simply "turn evil," as there's only one guy out there to teach it, and he's a Light Side user.&lt;br /&gt;&lt;br /&gt;So again, who is this guy in the trailer? I have no idea, but I hope that whoever he is, the reason for his existence absolutely blows my mind. I want to have one of those "ooooooohhhhhhh, ok!!!" kind of moments when I find out during the new trilogy. I definitely don't want to have a "well that's lame" moment.&lt;br /&gt;&lt;br /&gt;In conclusion, I like the trailer. I'm still not blown away, nor am I as excited as I should be that there is a brand new Star Wars movie coming out next year, but I'm reasonably excited. Hopefully, as new plot information is revealed, I'll start getting more excited. As of right now, I'm (as well as the rest of the internet) speculating on roughly two minutes of cut-together footage where there's not a whole lot to go on. None of us knows anything yet, other than the basic look of the film. As for that, I'm ok with it. There are some odd camera moves and lighting for a Star Wars film in some shots of the trailer, but I enjoyed it overall. Plus, the mystery of what all this stuff is makes the time leading up to the film that much more enjoyable, though quite scary at the same timea. We'll see how the finished product is in December!&lt;br /&gt;&lt;br /&gt;-Josh&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;</description><link>http://theinnerdorkdom.blogspot.com/2014/12/joshs-random-episode-vii-trailer.html</link><thr:total>0</thr:total><author>theinnerdorkdom@yahoo.com (Josh Shaw &amp; Nic Weymouth)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2841071154528074533.post-3382564538433048152</guid><pubDate>Sat, 06 Dec 2014 20:58:00 +0000</pubDate><atom:updated>2014-12-06T15:29:09.735-06:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Apple</category><category domain="http://www.blogger.com/atom/ns#">iPad</category><category domain="http://www.blogger.com/atom/ns#">Mac</category><category domain="http://www.blogger.com/atom/ns#">opinion</category><category domain="http://www.blogger.com/atom/ns#">tech</category><title>Josh Did What?! Pt. 2</title><description>&lt;br /&gt;
&lt;span style="font-size: large;"&gt;Just a quick update on the lack of Apple hate. Read more after the jump!&lt;/span&gt;&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;span style="font-size: large;"&gt;&lt;br /&gt;First of all, I just want to say that I absolutely love my iPad Air; it seems as though I can’t go anywhere without it. As I got into it and fiddled around, the idea of the Apple ecosystem really started to interest me. Sure, there are connectivity programs like DropBox (which I started using in conjunction with my iPad), but even that requires that I write a document, drag the file over to my DropBox folder, and then open the file. From what I had read, that wasn’t the case within the Apple world - at least, not most of the time. There, one lived in a magical world of wizardry where documents synced with an iCloud drive (also known by its true name: The Freaking Internet!) and would “just be present” within a program. These rumors of wizardry proved to be true.&lt;br /&gt;&lt;br /&gt;As I write this document in Pages, I’m not doing so on my iPad Air; I’m doing it on my new, 2014 MacBook Pro with Retina. That’s right, folks: the guy who downed apple for over twenty years went out and bought himself a Mac, and he now owns a total of four Apple products (with a fifth [iPhone 6] on the way in March).&lt;br /&gt;&lt;br /&gt;Why did I buy a MacBook? Mainly to have the experience of learning an entirely different way of computing. I had actually used a Mac a little over a year ago in college, but that was only because we had in-class assignments for English class, and the only computers in the classroom were iMacs. At the time, I really didn’t think too much about it; Macs were the “enemy,” but I had to do the work, but we were using the Mac OS version of Microsoft Office. So once I actually got the program open, everything was familiar to me. I did my work; I moved on.&lt;br /&gt;&lt;br /&gt;Portability was another reason for picking up a MacBook. My Windows 8.1-equipped ASUS gaming laptop is an absolute beast in terms of power, but equally as much in heftiness. It feels like I’m carrying around fifteen pounds whenever it’s in my bag. The MacBook Pro, however, is extremely light - not quite as light as a MacBook Air, but ten times lighter than the ASUS. That’s partially due to the fact that I bought a 13” MacBook, as opposed to the much larger ASUS at 17”. I’m not downing the ASUS - it’s a great computer - but I don’t play games all the time. I wanted an alternative that I could write with (as well as other tasks) that wouldn’t be quite so heavy. However, I still have a laptop with Windows whenever I need it.&lt;br /&gt;&lt;br /&gt;So what do I think of the laptop so far? I’m not really sure yet, since I just bought it. So far, I can really only say that it’s very different. Having an iPad smoothed the transition a little, but it’s still different enough that I have that “fish-out-of-water” feeling. At the same time, though, it’s pretty exciting! Like I said in my last article, I just love computers. Getting to play around with the second most used operating system in the world is - I’m sure - going to be a trip.&lt;br /&gt;&lt;br /&gt;So what crazy or radical thing am I going to do next in the wonderful world of technology? Am I going to try straight-up Linux? Am I going to turn my gaming desktop into a Steam Machine and run Valve’s OS? What about switching exclusively to Mac? To answer all those questions, I can honestly give a definite answer: no.  1) I don’t really see the appeal in the Linux OS; 2) I also use my desktop for mixing music, so turning it into a 100% dedicated gaming computer is out of the question; 3) I don’t think I could ever go completely over to Mac; the facts there still haven’t changed. Not everything I use is readily available on the Mac, and I still like to upgrade the hardware in my PC. Changing out graphics cards and things like that are never going to be an option with Apple. &lt;br /&gt;&lt;br /&gt;So there you have it - I drank the Kool-aid. I’m a part-time Mac user now. However, Windows will always be my preferred platform for a lot of tasks (namely gaming). &lt;br /&gt;&lt;br /&gt;Of course, I also said I would never buy a computer with Mac OS. Yet here I am, a little over three weeks since the last time I made that statement (to Nic), typing an article on a MacBook Pro.&amp;nbsp; &lt;br /&gt;&lt;br /&gt;-Josh&lt;br /&gt;&lt;/span&gt;</description><link>http://theinnerdorkdom.blogspot.com/2014/12/josh-did-what-pt-2.html</link><thr:total>0</thr:total><author>theinnerdorkdom@yahoo.com (Josh Shaw &amp; Nic Weymouth)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2841071154528074533.post-2188460438228670591</guid><pubDate>Fri, 14 Nov 2014 04:12:00 +0000</pubDate><atom:updated>2014-11-13T22:12:29.479-06:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">assassin's creed</category><category domain="http://www.blogger.com/atom/ns#">assassin's creed unity</category><category domain="http://www.blogger.com/atom/ns#">games</category><category domain="http://www.blogger.com/atom/ns#">opinion</category><category domain="http://www.blogger.com/atom/ns#">PS4</category><category domain="http://www.blogger.com/atom/ns#">videogames</category><title>Assassin's Creed: Unity - Initial Thoughts (PS4)</title><description>&lt;span style="font-size: large;"&gt;The day after the game's launch, I was finally able to boot up Assassin's Creed: Unity. I'll give a full review once I complete the game, but what do I think about it so far? Find out after the jump!&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: large;"&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style="font-size: large;"&gt;&lt;/span&gt;&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-size: large;"&gt;Last night, I played AC: Unity on PS4 for about 2 hours or so. To sum it up quickly, I'll just say that Ubisoft consistently screws up Assassin's Creed year after year. I don't know why; I just know that that seems to be the case. Since Assassin's Creed III, there seems to be at least one aspect of the game that gets pooped on with every subsequent release. This time, a couple of things got pooped on.&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: large;"&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style="font-size: large;"&gt;Graphics&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: large;"&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style="font-size: large;"&gt;Man, the graphics are gorgeous... when you're standing still. The frame rate is atrocious 85% of the time. I had heard that the game would run at 30fps, but consider yourself lucky if you get that. In other words, it's not "locked" at 30 fps, and often dips below that target number, meaning the game chugs a lot . I even encountered a bug that dipped the frame rate to what seemed like 2fps as I was climbing a steeple and trying to jump off to the side! This literally happened every time I held the R2 and X buttons while trying to move off the steeple. If I climbed either up or down, everything was fine.&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: large;"&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style="font-size: large;"&gt;About a month ago, Ubisoft released the system requirements for the PC version of the game. I rolled my eyes when I saw that the minimum requirements involved having an Nvidia GTX680 graphics card. That's the same one I have, and it's still considered high-end/top-of-the-line! That particular card is also 4-5x more powerful than the two consoles the game was designed for. There is no reason whatsoever that Ubisoft couldn't have optimized the game to have minimum requirements of low-end GPUs. Given these horrible frame rate issues,it seems that they didn't optimize the game for consoles, either.&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: large;"&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style="font-size: large;"&gt;Gameplay&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: large;"&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style="font-size: large;"&gt;Even more so than ACIII and ACIV: Black Flag, the parkour controls are terrible. Let me clarify by saying that it's not necessarily the controls, but the detection on climbable surfaces. The game tries to make the decision of what you want to climb on, pulling you like a magnet towards a surface if you're just a little too close to it. The first two games, as well as Brotherhood and Revelations, didn't have these problems. I don't understand why this aspect of the game gets progressively worse.&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: large;"&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style="font-size: large;"&gt;Another issue in gameplay is the combat. While I felt the timing for countering enemy attacks was buggy in ACIII, IV, and Liberation, that has been fixed in Unity. Timing works fine, but combat is extremely slow and sluggish. Rather than feeling like I'm controlling a nimble, well-trained assassin, I feel like I'm controlling a mentally-challenged tank.&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: large;"&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style="font-size: large;"&gt;Positives&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: large;"&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style="font-size: large;"&gt;A lot of the reviews out there have knocked pretty hard on the story. I think it's ok, even though it shares a lot of similarities with ACII's story. Even the main character, Arno, seems like a carbon copy of Ezio. However, the story is - so far - shaping up to be better than ACIV's, which I didn't care for much at all.&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: large;"&gt;And again, the graphics are pretty when you're standing still.&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: large;"&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style="font-size: large;"&gt;Review&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: large;"&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style="font-size: large;"&gt;I don't want to throw out an all-encompassing opinion until after I finish the game, so I don't want to say something like, "This is the worst Assassin's Creed game ever!" I don't think that would be fair, since I've only played roughly two hours of the game. Maybe I just have to get used to the gameplay issues. Maybe Ubisoft will release a patch that will clear up the frame rate problems before I write my review. These are possibilities I'm going to keep open, and I'll provide you with a more in-depth (or at least, as "in-depth" as I usually am) look at the game in the coming weeks.&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: large;"&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style="font-size: large;"&gt;-Josh&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: large;"&gt;&amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/span&gt;</description><link>http://theinnerdorkdom.blogspot.com/2014/11/assassins-creed-unity-initial-thoughts.html</link><thr:total>0</thr:total><author>theinnerdorkdom@yahoo.com (Josh Shaw &amp; Nic Weymouth)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2841071154528074533.post-4251313310378058325</guid><pubDate>Thu, 13 Nov 2014 05:08:00 +0000</pubDate><atom:updated>2014-11-12T23:25:40.219-06:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Apple</category><category domain="http://www.blogger.com/atom/ns#">computers</category><category domain="http://www.blogger.com/atom/ns#">iPad</category><category domain="http://www.blogger.com/atom/ns#">iPad Air</category><category domain="http://www.blogger.com/atom/ns#">Microsoft</category><category domain="http://www.blogger.com/atom/ns#">mobile</category><category domain="http://www.blogger.com/atom/ns#">opinion</category><category domain="http://www.blogger.com/atom/ns#">PC</category><category domain="http://www.blogger.com/atom/ns#">windows</category><title>Opinions Change</title><description>&lt;div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="Body" style="margin: 0in 0in 0pt;"&gt;
&lt;span style="font-family: Helvetica;"&gt;&lt;span style="font-size: large;"&gt;Since I was about 4 years old, I have worked with and owned
computers. I've always been wowed by the nifty things these devices can do, the
games they play, and - even at a young age - the potential they had to change
your life. In other words, computers have always been important to me, and
something I try not to take for granted.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="Body" style="margin: 0in 0in 0pt;"&gt;
&lt;span style="font-family: Helvetica;"&gt;&lt;span style="font-size: large;"&gt;Normally when I write these articles and reviews for The Inner
Dorkdom, I do so using Microsoft Word 2010, then I import them into the ID
blog. I know the program fairly well, have used it in its various incarnations
since 1988 or so (even though I had no idea what I was typing back then), and I
have a brand new copy of Office 2014 on my shelf that I've yet to use. For
anyone who knows me, I've been a Microsoft Office (or equivalent) and Windows
user for my entire life.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="Body" style="margin: 0in 0in 0pt;"&gt;
&lt;span style="font-family: Helvetica;"&gt;&lt;span style="font-size: large;"&gt;This article was not typed using Microsoft Word 2010; this
article was not typed using a Windows application, and this article was not
typed on my Kindle Fire HD.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="Body" style="margin: 0in 0in 0pt;"&gt;
&lt;span style="font-family: Helvetica;"&gt;&lt;span style="font-size: large;"&gt;This document was typed in Pages - the Apple iPad Air's primary
word processor. Why is this a big deal for me? Find out after the jump!&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="Body" style="margin: 0in 0in 0pt;"&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="Body" style="margin: 0in 0in 0pt;"&gt;
&lt;span style="font-family: Helvetica;"&gt;&lt;span style="font-size: large;"&gt;While using an iPad may not seem like a big deal to most folks at
this stage in the game, it's a pretty big deal to me. I've been a DOS and
Windows user - pretty much - my entire life. From the PC side of things, I've
always enjoyed the freedom that the platform offered in terms of upgradability.
Plus, it's just the platform I've always used, so therefore it's the one I &lt;i&gt;know&lt;/i&gt;
how to use. Working on, repairing, and maintaining Windows PCs is also part of
what I do for a living.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="Body" style="margin: 0in 0in 0pt;"&gt;
&lt;span style="font-family: Helvetica;"&gt;&lt;span style="font-size: large;"&gt;I've been an "Apple-hater" for just as long as I've
been a Microsoft user. My first experiences with the company that Steve Jobs
built were way back when I was in the first grade, using Apple IIs and
Macintoshes to play educational games at school. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="Body" style="margin: 0in 0in 0pt;"&gt;
&lt;span style="font-family: Helvetica;"&gt;&lt;span style="font-size: large;"&gt;I was immediately unimpressed. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="Body" style="margin: 0in 0in 0pt;"&gt;
&lt;span style="font-family: Helvetica;"&gt;&lt;span style="font-size: large;"&gt;At home, I had a Tandy running DOS Shell, and I felt that it had
far superior games. Sure, I had a few educational games, but I also had stuff
like Megaman and other, what would now be considered, "core" games.
To my young, pea-sized brain, the PC had cooler gaming options, and that was
all I cared about at the time. I thought all Apple &lt;i&gt;had &lt;/i&gt;were educational
games.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="Body" style="margin: 0in 0in 0pt;"&gt;
&lt;span style="font-family: Helvetica;"&gt;&lt;span style="font-size: large;"&gt;This mentality continued well on into my adulthood as Apple
resurged with the advent of the iPod. I didn't adopt the platform until the
iPod Classic was available, but I &lt;i&gt;did&lt;/i&gt; like the product. It was fast,
could hold a lot of music, and it was ultimately easy to use - that is, until
it died on me.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="Body" style="margin: 0in 0in 0pt;"&gt;
&lt;span style="font-family: Helvetica;"&gt;&lt;span style="font-size: large;"&gt;I&amp;nbsp;had the iPod Classic for nearly two years when it decided to
give up the techno-ghost. Needless to say, I was furious. I had my entire music
collection on there! "Stupid Apple," I would proclaim. Shortly after,
however, I bought an iPod Touch from a guy I knew who was selling one for a
measly $20. Since the retail price was out of my range, I jumped on the deal.
The Touch was a decent device, but it had very little storage space, and I
constantly had to reset it to factory defaults in order to keep it running, losing
all my data in the process. This could have been mainly because I bought it
used, but I didn't care; it sealed the deal for my Apple-hatred.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="Body" style="margin: 0in 0in 0pt;"&gt;
&lt;span style="font-family: Helvetica;"&gt;&lt;span style="font-size: large;"&gt;When I finally decided to adopt the smartphone format, I
naturally opted for the Android operating system. Since the iPod Touch was
basically an iPhone without the phone functionality, I knew that I didn't want
one of those. From the way I saw it, the Android OS would do everything the
iPhone would do, but because of my aforementioned Apple-hatred, I deemed that it
would "do it better." Though, I must say, the last two Android phones
I've had have been privy to their fair share of problems.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="Body" style="margin: 0in 0in 0pt;"&gt;
&lt;span style="font-family: Helvetica;"&gt;&lt;span style="font-size: large;"&gt;In the tablet realm, the only device I've ever had is the
Android-based Kindle Fire HD. It's a great tablet, and nothing will ever take
the place of it as the thing that I read books on. But since I'm an amateur
writer, I want to have something that is capable of that functionality. The
Kindle just isn't great for that. But then again, it's not designed for it.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="Body" style="margin: 0in 0in 0pt;"&gt;
&lt;span style="font-family: Helvetica;"&gt;&lt;span style="font-size: large;"&gt;So that brings me to laptops. So far, I've owned three laptops
over the last several years: an old Dell, an HP, and my current, an ASUS ROG
gaming laptop. My problem, when it comes to writing, is that these laptops
haven't been very portable. That's my fault, though; I tend to go with the
largest screen I can get, since I want to be able to get the most out of a
laptop possible. Unfortunately, this means that I have to deal with lugging
around several pounds of computer everywhere I go. For writing on the go, I
needed something smaller.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="Body" style="margin: 0in 0in 0pt;"&gt;
&lt;span style="font-family: Helvetica;"&gt;&lt;span style="font-size: large;"&gt;It just so happened that during my research for something
smaller, I had watched the film "Jobs," starring Ashton Kutcher as
Steve Jobs, one of the original co-founders of Apple. I really didn't know all
that much about the guy, other than a very basic idea of who he was. As I
watched the movie, I became fascinated by him. Sure, the guy had problems, but
as far as being a visionary and seeing the way technology was going before it
got there, he was unmatched. Plus, he was a darn good salesman. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="Body" style="margin: 0in 0in 0pt;"&gt;
&lt;span style="font-family: Helvetica;"&gt;&lt;span style="font-size: large;"&gt;The movie led to me watching some interviews of the man on
YouTube; that led to purchasing his biography; and that led to watching some of
his keynotes in which he debuted new Apple devices. Steve Jobs was trying to
sell me products from beyond the grave.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="Body" style="margin: 0in 0in 0pt;"&gt;
&lt;span style="font-family: Helvetica;"&gt;&lt;span style="font-size: large;"&gt;I had previously been researching the Microsoft Surface Pro 3 to
fill my portable word processing needs. It came with Microsoft Office, so that
was a plus, and it ran an actual version of Windows, rather than the mobile RT
version, meaning that anything one could install on a desktop could be
installed on the Surface. However, the ridiculously high price, as well as
having to spend an additional $100+ on the keyboard kept me at bay. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="Body" style="margin: 0in 0in 0pt;"&gt;
&lt;span style="font-family: Helvetica;"&gt;&lt;span style="font-size: large;"&gt;To hold me over until I could actually afford a Surface Pro 3, I
decided to take ol' Uncle Steve's advice and look into the iPad. While I can't
say that I was blown away by what I found on the device, it looked like a lot
of the problems I used to have with the old iPod Touch version of iOS were gone
and it was a bit more stable. I found that the iPad was fully capable of word
processing and, as an added bonus, the iPad was - of course - much smaller and
lighter than the Surface Pro. I decided to give Apple another shot and buy the
iPad Air, along with a Bluetooth keyboard cover.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="Body" style="margin: 0in 0in 0pt;"&gt;
&lt;span style="font-family: Helvetica;"&gt;&lt;span style="font-size: large;"&gt;Sitting here typing in Pages with the keyboard works great.
Again, I'm still not totally blown away, but it meets my needs when it comes to
word processing on the go. Here's the kicker, though: it&lt;i&gt; does&lt;/i&gt; interest
me in other Apple products.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="Body" style="margin: 0in 0in 0pt;"&gt;
&lt;span style="font-family: Helvetica;"&gt;&lt;span style="font-size: large;"&gt;Based on my experiences with my last two Android phones, I was
thinking about getting an iPhone in March when my provider's contract is up,
anyway. Now I'm pretty much sold on the idea of giving Apple a shot on that
front as well.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="Body" style="margin: 0in 0in 0pt;"&gt;
&lt;span style="font-family: Helvetica;"&gt;&lt;span style="font-size: large;"&gt;But there's actually one more thing...&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="Body" style="margin: 0in 0in 0pt;"&gt;
&lt;span style="font-family: Helvetica;"&gt;&lt;span style="font-size: large;"&gt;About four years ago, I was working a dead-end job as a warehouse
clerk. Not surprisingly, my knowledge of computers got around to those in the
warehouse and office, and I was asked by a coworker if I would work on his
laptop. He brought it in, plugged it up, and called me over to take a look at
it. I really didn't pay any attention to the laptop's casing, and just sat down
as he turned it on. When it booted up to the OS, I noticed that it looked, for
lack of a better word, "funky." In the top-left corner, there was
what looked like a traffic light and there were four or five icons at the
bottom of the screen. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="Body" style="margin: 0in 0in 0pt;"&gt;
&lt;o:p&gt;&lt;span style="font-family: Helvetica; font-size: large;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/o:p&gt;&lt;span style="font-family: Helvetica;"&gt;&lt;span style="font-size: large;"&gt;"What is this?" I asked my coworker. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="Body" style="margin: 0in 0in 0pt;"&gt;
&lt;span style="font-family: Helvetica;"&gt;&lt;span style="font-size: large;"&gt;He replied, "It's a Macbook." &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="Body" style="margin: 0in 0in 0pt;"&gt;
&lt;span style="font-family: Helvetica;"&gt;&lt;span style="font-size: large;"&gt;I promptly closed the laptop's lid and handed it back to him. To
a certain degree, this kind of concerned me. Here was a computer that I could
do absolutely nothing with. I didn't know how to run programs, I didn't know
how to turn it off, and more importantly, I didn't know how to fix it. Most
businesses use Windows, and so does the company I currently work for, but what
if that wasn't the case? What if we changed to iMacs and Mac OS X? I would be
completely in the dark. I'm sure I could fumble my way through, given enough
time, but problem solving is something that you sometimes have to do very
quickly within an IT field. At some point, I would &lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: Helvetica;"&gt;&lt;span style="font-size: large;"&gt;like to buy a Macbook Air or something to familiarize myself with
the Mac OS. Unfortunately, given the pricey nature of Apple's desktop and
laptop lines, that probably won't be for quite a while. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="Body" style="margin: 0in 0in 0pt;"&gt;
&lt;span style="font-family: Helvetica;"&gt;&lt;span style="font-size: large;"&gt;I write all of this to basically say that I've decided to give
Apple a shot. Would Apple be the place I would go for all my computing needs?
Probably not. There are a lot of things that an Apple can't do: It can't be
upgraded without buying an entirely new machine; it can't play a lot of
high-end games; it can't be bargained with; it can't be reasoned with; and it
absolutely will not stop until you are dead. However, judging from the little I
know of Mac OS X and what I've experienced first-hand with iOS, it looks like
it's fairly user-friendly and efficient for doing work-based computing. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="Body" style="margin: 0in 0in 0pt;"&gt;
&lt;span style="font-family: Helvetica;"&gt;&lt;span style="font-size: large;"&gt;At the beginning of next year, I still plan to purchase a Surface
Pro 3 and see how that works for me. I still can't help but feel like a
stranger in a strange land with Apple products. But I've got to admit, they're
intriguing. I love computers, and this is another half of the computer world I
don't know a whole lot about. Discovering it might be fun!&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="Body" style="margin: 0in 0in 0pt;"&gt;
&lt;o:p&gt;&lt;span style="font-family: Helvetica; font-size: large;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="Body" style="margin: 0in 0in 0pt;"&gt;
&lt;span style="font-family: Helvetica;"&gt;&lt;span style="font-size: large;"&gt;-Josh &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="Body" style="margin: 0in 0in 0pt;"&gt;
&lt;o:p&gt;&lt;span style="font-family: Helvetica; font-size: large;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="Body" style="margin: 0in 0in 0pt;"&gt;
&lt;o:p&gt;&lt;span style="font-family: Helvetica; font-size: large;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="Body" style="margin: 0in 0in 0pt;"&gt;
&lt;o:p&gt;&lt;span style="font-family: Helvetica; font-size: large;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="Body" style="margin: 0in 0in 0pt;"&gt;
&lt;o:p&gt;&lt;span style="font-family: Helvetica; font-size: large;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="Body" style="margin: 0in 0in 0pt;"&gt;
&lt;o:p&gt;&lt;span style="font-family: Helvetica; font-size: large;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="Body" style="margin: 0in 0in 0pt;"&gt;
&lt;o:p&gt;&lt;span style="font-family: Helvetica; font-size: large;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="Body" style="margin: 0in 0in 0pt;"&gt;
&lt;o:p&gt;&lt;span style="font-family: Helvetica; font-size: large;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;div&gt;
&lt;span style="font-size: large;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style="font-size: large;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style="font-size: large;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style="font-size: large;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style="font-size: large;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
&lt;span style="font-size: large;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;
</description><link>http://theinnerdorkdom.blogspot.com/2014/11/opinions-change.html</link><thr:total>0</thr:total><author>theinnerdorkdom@yahoo.com (Josh Shaw &amp; Nic Weymouth)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2841071154528074533.post-1705103348146012586</guid><pubDate>Thu, 16 Oct 2014 03:28:00 +0000</pubDate><atom:updated>2014-10-15T22:28:14.976-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Alien</category><category domain="http://www.blogger.com/atom/ns#">games</category><category domain="http://www.blogger.com/atom/ns#">isolation</category><category domain="http://www.blogger.com/atom/ns#">opinion</category><category domain="http://www.blogger.com/atom/ns#">opinions</category><category domain="http://www.blogger.com/atom/ns#">PS4</category><category domain="http://www.blogger.com/atom/ns#">videogames</category><title>Alien: Isolation (PS4) - Thoughts</title><description>&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;Alien: Isolation – Thoughts (PS4)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;Alien: Isolation is a game I probably won’t be able to
finish. Is it better than Colonial Marines? Is it scary? Are the negative
reviews it’s been getting from some sites accurate? Find out after the jump!&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="font-family: Calibri; font-size: large;"&gt;&lt;/span&gt;&lt;/b&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;From its initial announcement, I’d been excited about Alien:
Isolation. I’ve always been a pretty big fan of the films (particularly the
first), and it looked as though the game would be a pretty accurate
representation of the world that Ridley Scott directed us through in his 1979
film, &lt;i style="mso-bidi-font-style: normal;"&gt;Alien&lt;/i&gt;. Now that the game has
been released, and I’ve had a pretty decent amount of time to play it, I can
say with all certainty that it is. However, that may be its biggest downfall.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;Somewhat like the original film, Isolation has the perfect blend of
slow, building tension and well-done payoffs to that tension.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;The problem lies in the fact that the main
campaign is somewhere around 20 hours long. While yes, that could be seen as a
good thing, given that one usually wants to get the most out of his/her $59.99
for a single game, there’s only so much slow-burning tension that one can take
before it becomes outright frustrating!&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;span style="font-family: Calibri; font-size: large;"&gt;In a recent posting of the Penny Arcade webcomic, Mike
Krahulik and Jerry Holkins humorously criticized their opening hours of playing
the game, and how you literally play for a little over an hour before you
actually see the famously frightening, titular creature. As Holkins’ comic
strip alter-ego Tycho suggests after Krahulik’s Gabe complains about this,
“It's called suspense, Gabriel. And they are building it. Soon, you will know fear.” &lt;/span&gt;&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;Personally, I’m fine with not seeing the Alien for that long, as it does lend
itself very well to the feeling of the original film.&lt;br /&gt;&lt;span style="font-family: Times New Roman;"&gt;(To see the Penny Arcade comic, click &lt;/span&gt;&lt;/span&gt;&lt;a href="http://penny-arcade.com/comic/2014/10/10/bug-hunt" target="_blank"&gt;&lt;span style="font-family: Times New Roman; font-size: large;"&gt;here&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family: Times New Roman; font-size: large;"&gt;!)&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;After said hour or so, the Alien makes his big reveal, and
it’s done extremely well; he drops out of a ventilation duct and slowly rises
to his feet, immediately beginning&amp;nbsp;his hunt for you. Whenever he appears, the
best thing – the ONLY thing – to do is hide. If it sees you, you can kiss your
video game life goodbye and begin loading up your last save point, hoping that
it was close enough to the point where you died. In other words, it kills you immediately; you can't hurt it.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;The first couple of times that this happens really aren’t
that bad. But when the game starts throwing objectives at you that are
literally “go get the thing in this room and put it in the room next-door, so
that you can open a door all the way across the level’s map,” it gets
frustrating while constantly having to avoid the Alien and certain death. &lt;br /&gt;
In my opinion, a better approach would have been to design the game in such a
way that the Alien &lt;i style="mso-bidi-font-style: normal;"&gt;doesn’t&lt;/i&gt; always
show up and hamper your objectives. Instead, have him show up when you least
expect it. The way it is, you can always tell he’s going to pop out when your
objective is to get somewhere in a hurry, or when the objective is seemingly
simple.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;In all fairness, this kind of gameplay is what makes these
kinds of games these kinds of games. Titles like Outlast and the Amnesia series
all have that “constant tension,” but something about this type of gameplay for
more than a few hours just becomes maddening. It’s probably the fact that, while
slow-burning tension works very well in a two-hour movie, a twenty-hour game
like that only makes you want to shut it off after two hours.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;Is the game scary? I personally don’t think so, even though
I’ve always considered the Alien to be the scariest movie monster of all time. And here, it acts exactly as you would expect it to - hiding and crawling through the station's ductwork, carefully seeking you out, etc.&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;
There are plenty of jump-scares,&amp;nbsp;yet nothing that I was actually “terrified”
over. &lt;br /&gt;
The Silent Hills (P.T.) demo on PS4 was frightening – this is not. &lt;br /&gt;
That being said, the game makes me extremely nervous, but only because I don’t
want the Alien to&amp;nbsp;kill me in one shot&amp;nbsp;and make me start waaaaaaaaay back at the last save
point I found. &lt;br /&gt;
And it’s for that reason that I probably won’t finish the game – I’m “on the
edge of my seat,” but not for the reasons I’m probably supposed to be.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;So there you have it – my thoughts on Alien: Isolation. In a
sense, the reviews have been accurate, or at least they align with my own
personal experience playing the game, and it's definitely a more polished effort then the last Alien game, Colonial Marines. However, I think IGN’s review in particular was pretty
harsh, seeing as how they gave it a 5.9. &lt;br /&gt;Through I don’t like reviewing games
until after I’ve finished them, I’d probably give it a 7.5/10. The graphics are
great (even though the PS4 version suffers from frame-rate problems during cutscenes),
the controls work well for the type of game it is, and the game makes you feel
as though you actually &lt;i style="mso-bidi-font-style: normal;"&gt;are&lt;/i&gt; living a
part of the Alien universe. So in the sense of being a game which accurately
represents the feeling of Ridley Scott’s original film, Alien: Isolation
delivers. Unfortunately, it’s like watching &lt;i style="mso-bidi-font-style: normal;"&gt;Alien&lt;/i&gt;
on DVD or BluRay 10 times in a row; it’s a great movie, but after the second or
third time watching it, you’d probably want to watch something else.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;-Josh&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;Note: If you have the Nostromo Edition of Alien: Isolation
(or want to buy the DLC), play the Crew Expendable mission and the Last
Survivor pre-order bonus. You’ll be able to see pretty much all that the game
has to offer in a much shorter amount of time, meaning that the slow-burn feeling
the game strives for is much more effective.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp;
&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;Note 2: Looking for a good Alien game? Go check out Alien
vs. Predator for Xbox 360, PS3, and PC/Steam. It’s short, but it’s effective,
doesn’t get boring, and you can even choose to play as the Alien!&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;/div&gt;
</description><link>http://theinnerdorkdom.blogspot.com/2014/10/alien-isolation-ps4-thoughts.html</link><thr:total>0</thr:total><author>theinnerdorkdom@yahoo.com (Josh Shaw &amp; Nic Weymouth)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2841071154528074533.post-5969281107594142907</guid><pubDate>Tue, 30 Sep 2014 19:25:00 +0000</pubDate><atom:updated>2014-09-30T14:26:28.212-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">game</category><category domain="http://www.blogger.com/atom/ns#">games</category><category domain="http://www.blogger.com/atom/ns#">Nintendo</category><category domain="http://www.blogger.com/atom/ns#">review</category><category domain="http://www.blogger.com/atom/ns#">reviews</category><category domain="http://www.blogger.com/atom/ns#">videogames</category><category domain="http://www.blogger.com/atom/ns#">Wii U</category><category domain="http://www.blogger.com/atom/ns#">zelda</category><title>Hyrule Warriors – Review (Wii U)</title><description>&lt;span style="font-size: large;"&gt;
&lt;/span&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgRyrqVzZkxXm0ta33bbaiB715jSHOWJnI8mVX9LBgdf4BZPZL9S_5Y02iDaWXrEg72bDBtvMyowFieBGJ_qNt3jr6gblurKUupJdfbUaShJh0EXUxiljt1Xg3wbhmr6Mqii14TcBc-GAm8/s1600/hwcover.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;span style="font-size: large;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgRyrqVzZkxXm0ta33bbaiB715jSHOWJnI8mVX9LBgdf4BZPZL9S_5Y02iDaWXrEg72bDBtvMyowFieBGJ_qNt3jr6gblurKUupJdfbUaShJh0EXUxiljt1Xg3wbhmr6Mqii14TcBc-GAm8/s1600/hwcover.png" height="400" width="282" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;
&lt;span style="font-size: large;"&gt;

&lt;span style="font-family: Calibri;"&gt;It’s been a while, but I’m back with a new game review! This
time, I’ll be giving my thoughts on one of Nintendo’s latest big releases,
Hyrule Warriors.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;span style="font-family: Calibri; font-size: large;"&gt;More after the jump!&lt;br /&gt;
&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;span style="font-size: large;"&gt;&lt;/span&gt;&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;Since the Wii U’s release in 2012, I haven’t really bought
any new games. In fact, I have ONE game: New Super Mario Bros. U.
Unfortunately, Nintendo hasn’t released a lot of games for the system in their
major franchises; I’m pretty sure that the biggest release was Mario Kart 8 a
few months back. Two years later, however, there are a lot of big games from
Nintendo on the horizon – Super Smash Bros., Bayonetta 2, a new Zelda game that
we got our first glimpse of earlier this year, and the list keeps going.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;One of the releases that caught my attention when it was
announced last year was a mash-up between Koei Tecmo’s Warriors series and
Nintendo’s own Legend of Zelda franchise. I was stoked. If for nothing else,
I’d finally get a Zelda game of some sort for the Wii U, and would have a new reason
to boot up the system that had seen very few hours of actual game time from me.
I’m a sucker for Zelda titles; what can I say?&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;The fanbase for the Warriors games has always been pretty
divided. On one hand, you have people that love the strategy/hack ‘n slash series
– on the other, you have folks who claim the series is boring and monotonous. I
fall in the former category. While I never played the series’ main entries,
Dynasty Warriors, I was a HUGE fan of the spin off, Samurai Warriors. I loved
the frantic nature of the game, and how it’s very “real-time,” in that stuff is
constantly going on, no matter what you do. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;The Zelda/Warriors mash-up is a strange one to say the
least. It’s definitely something I never thought I would see, and never knew
that I actually wanted. From my point of view, the colliding of these two
franchises works pretty well.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;Breakdown:&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
﻿&lt;br /&gt;
&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgeqKrjvbD8YjklpOs8U-A7-UIbDtAi0dIgihKQoCT0bijlmV5U9tYSbCF4gPvjmBfKtx0eJDs4KyAPjFHJ4hPIufFnVK_Wdrmadr4wFQ7iiaXbzX5jxTd2_YC3TDRJHdrpvNXsgbehXT2s/s1600/cia.jpg" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;span style="font-size: large;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgeqKrjvbD8YjklpOs8U-A7-UIbDtAi0dIgihKQoCT0bijlmV5U9tYSbCF4gPvjmBfKtx0eJDs4KyAPjFHJ4hPIufFnVK_Wdrmadr4wFQ7iiaXbzX5jxTd2_YC3TDRJHdrpvNXsgbehXT2s/s1600/cia.jpg" height="223" width="400" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;em&gt;&lt;span style="font-size: large;"&gt;The game's antagonist, Cia&lt;/span&gt;&lt;/em&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;Story: 8/10&lt;br /&gt;
As I said in my A Link Between Worlds review, trying to explain a Zelda game’s
story is extremely hard to do and, on paper, doesn’t really sound all that
engaging. Most of the time, you’re dealing with two objectives: Save the
princess and recover the Triforce. Occasionally (most often in recent years),
it gets a little more nuanced than that, but that’s the basic gist. Combine
those objectives with the fact that you have to figure out where whatever game
you’re playing fits in the series’ timeline, and you’ve got yourself a right
mess at times!&lt;br /&gt;
Hyrule Warriors expands on the traditional Zelda story (though the Triforce is
still the main focus), in favor of one that incorporates some of our familiar
games’ timelines and, like the titles’ very nature, mashes them up to tell what
is (to me, at least) one of the most “interesting” Zelda stories to date. &lt;br /&gt;
My only complaint with the story is that, given the frantic nature of the
Warriors series, a lot of it is told during gameplay. &lt;br /&gt;
“What? Isn’t that when you want the story to play out?”&lt;br /&gt;
True, most games’ stories are told during gameplay, but the Warriors series
(this entry included) is all about constant combat and completing objectives on
the battlefield while doing so. With that in mind, some of the story can
occasionally get lost as dialogue pops up on the screen while you’re trying to
take out hordes of enemies. This becomes very frustrating when you miss a key
bit of dialogue that might help you with an objective, all because you’re trying
to keep your troops safe or fighting some of the tougher enemies.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp;&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
﻿&lt;br /&gt;
&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhxS3PQsRzvUVUrh6qpLCWJqtcuyzQVfJHwuF8a-6PwM1xfEr4aliz_SjE1dhG6QRlQMBCwLy1Bs_45Kd3CKXNl1tqWEZ3J7UE83BJzcvS3HVE-SML5t_f2hK5RSFY2qY_8O1DS47NKGVQq/s1600/gp1.jpg" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;span style="font-size: large;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhxS3PQsRzvUVUrh6qpLCWJqtcuyzQVfJHwuF8a-6PwM1xfEr4aliz_SjE1dhG6QRlQMBCwLy1Bs_45Kd3CKXNl1tqWEZ3J7UE83BJzcvS3HVE-SML5t_f2hK5RSFY2qY_8O1DS47NKGVQq/s1600/gp1.jpg" height="225" width="400" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;em&gt;&lt;span style="font-size: large;"&gt;The game's pretty, and you'll be doing stuff like this... a lot!&lt;/span&gt;&lt;/em&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;Visuals: 9/10&lt;br /&gt;
&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp;&lt;/span&gt;As you all know, I’m a stickler for
resolution. I have no idea what resolution Hyrule Warriors is running at, but
it’s gorgeous! I have to attribute some of that (if not all of it) to the
game’s art style. The only thing I could possibly say on the negative side of
things is that the framerate chugs occasionally as the Wii U’s hardware
struggles to keep up when there are a lot of enemies on screen at once. This
isn’t something that happens all the time and is, in fact, pretty rare. But
when it does, it’s fairly noticeable.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;Sound: 7/10&lt;br /&gt;
The music in this game, quite literally, rocks! Quite a few familiar Zelda
tunes are present and reworked with a metal flavor. Since the game is pretty
fast-paced and all about action, a metal-influenced score is perfect. The only piece
of music that I really wish was included is the Dark World theme from A Link to
the Past. Sadly, I never heard it if it’s in there, and it would have been a
great one for a game like this. &lt;br /&gt;
While the music may be great, I’ve got to dock it several points for one
reason: the lack of voice acting. It’s been a staple of Zelda games since
Ocarina of Time to not have spoken dialogue. Instead, all games have featured a
“Sims-like” approach by having the characters start their dialogue with some
kind of unintelligible gibberish. This was fine for the 64-bit era, but it
really is time to start having voice acting in Zelda titles. Want to have Link
remain the “silent protagonist?” That’s fine. In fact, I prefer it that way.
But when it comes to the other characters, Nintendo should really start making
an effort to give them a voice. &lt;br /&gt;
I mentioned earlier how you might miss some of the dialogue in the game, or
miss an important cue related to an objective. This could have been easily
remedied by including voice acting.&lt;br /&gt;
The other thing I docked points for: “Hey! LISTEN!” Ugh. That should have never
been included, and should never be again, as it was one of the most annoying
things about Ocarina of Time. It seems like you’re interrupted by it nearly
every five minutes towards the beginning of the game.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
﻿&lt;br /&gt;
&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjF-BjVUa4PyDfjSujXbtard7ryb-qWAFWkFV6jpjuPPp1xlgIf3qtOZF9hyphenhypheniP-iNFSV9OCMWIX85W0-GrlZUfYKI-bcjuc3PBd5N8BSzfATPGdpo-7oWimSyV2FXe9-26G6CGy3j3Qhn3h/s1600/lana.jpg" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;span style="font-size: large;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjF-BjVUa4PyDfjSujXbtard7ryb-qWAFWkFV6jpjuPPp1xlgIf3qtOZF9hyphenhypheniP-iNFSV9OCMWIX85W0-GrlZUfYKI-bcjuc3PBd5N8BSzfATPGdpo-7oWimSyV2FXe9-26G6CGy3j3Qhn3h/s1600/lana.jpg" height="225" width="400" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;em&gt;&lt;span style="font-size: large;"&gt;All the characters play and handle differently. Lana is a prime example.&lt;/span&gt;&lt;/em&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;Gameplay: 8/10&lt;br /&gt;
Being outnumbered, swiping your sword through 100 enemies in one blow, and mild
RPG and RTS elements have all been staples of the Warriors series. This entry
is no different. It can be a little repetitive, but I would be hard-pressed to
find anyone who didn’t get a thrill from wiping out an entire regiment of enemy
troops by charging up Link’s sword and unleashing his spin attack!&lt;br /&gt;
To increase the replay value, as has been done in previous Warriors games,
Hyrule Warriors allows you to select several characters throughout the game besides
just Link. These characters all play differently and have different abilities
and move sets that will keep you playing. Also, a friend can join in for some
good, ol’ fashioned local co-op throughout all of the game’s various modes. Nic
and I played co-op for several hours, and it was a blast!&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;Controls: 8.5/10&lt;br /&gt;
Opting to dock the controls a few points was kind of difficult. It’s not really
the controls of the game itself that I had problems with, but the design of the
Wii U gamepad and pro controller. Basically, it all boils down to the fact that
I don’t like the right analog stick being placed &lt;i style="mso-bidi-font-style: normal;"&gt;above&lt;/i&gt; the face buttons. Not only does it take getting used to,
since it’s been below the face buttons on every controller since there were
dual analog sticks on controllers, but I think it would serve this style of
game more if it were placed where I’m used to (for camera controls sake). Just
my personal take on it.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;Closing Statements:&lt;br /&gt;
All in all, I loved Hyrule Warriors. Again, I never knew that I wanted a Zelda/Warriors
hybrid, but I’m glad it happened. Sure, it’s going to be one of those games
that people either love or get bored with quickly, but it’s definitely worth
trying out. It’s action-packed, has great visuals and music, and it will
definitely feed your need for a Zelda fix until the next full-fledged game in
the series is released.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;Final Score: 8.1/10&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;-Josh&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;o:p&gt;&lt;span style="font-family: Calibri; font-size: large;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;/div&gt;
</description><link>http://theinnerdorkdom.blogspot.com/2014/09/hyrule-warriors-review-wii-u.html</link><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgRyrqVzZkxXm0ta33bbaiB715jSHOWJnI8mVX9LBgdf4BZPZL9S_5Y02iDaWXrEg72bDBtvMyowFieBGJ_qNt3jr6gblurKUupJdfbUaShJh0EXUxiljt1Xg3wbhmr6Mqii14TcBc-GAm8/s72-c/hwcover.png" width="72"/><thr:total>0</thr:total><author>theinnerdorkdom@yahoo.com (Josh Shaw &amp; Nic Weymouth)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2841071154528074533.post-6866594214281874577</guid><pubDate>Thu, 01 May 2014 17:40:00 +0000</pubDate><atom:updated>2014-05-01T12:43:38.815-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">feature</category><category domain="http://www.blogger.com/atom/ns#">ign</category><category domain="http://www.blogger.com/atom/ns#">movies</category><category domain="http://www.blogger.com/atom/ns#">opinion</category><category domain="http://www.blogger.com/atom/ns#">Star Wars</category><title>Nic's Response to IGN's "A Newer Hope"</title><description>[Edit: This article was originally written in October 2013. On May 1, 2014 IGN decided to rerun the article that this article is responding to. So here we are again. I've made a few minor edits here and there to 'celebrate.'] &lt;br /&gt;
&lt;br /&gt;
Back in August, IGN posted an article entitled "&lt;a href="http://www.ign.com/articles/2013/08/07/star-wars-episode-vii-a-newer-hope" target="_blank"&gt;Star Wars Episode VII: A Newer Hope.&lt;/a&gt;" Its central thesis is that George Lucas never really understood Star Wars and its greatness. He created it, and presided over it. But he "never got what made it so special." However, the sequel trilogy there's a new hope that Star Wars films can be enjoyable again.&lt;br /&gt;
&lt;br /&gt;
You know us. Here at The Inner Dorkdom we enjoy the Prequels. And we believe that although entertainment can educate and inspire us, it's something that should never cause us to despise other people, or treat them poorly.&lt;br /&gt;
&lt;br /&gt;
But I must admit, when I read articles like this (even if they are written with more civility than normal) part of me wants to punch people (the authors in particular) right in the mouth.&lt;br /&gt;
&lt;br /&gt;
Of course I would never do that. That’s taking things incredibly too far.&lt;br /&gt;
&lt;br /&gt;
So instead I offer you, dear Inner Dorkdom readers, a point-by-point response to the article.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;
In the opening paragraph, the author says, "&lt;i&gt;for too long the history of that galaxy far, far away was at the mercy of an incurable revisionist, someone who didn’t mind treading on the memories of others.&lt;/i&gt;"&lt;br /&gt;
&lt;br /&gt;
A couple of things here.&lt;br /&gt;
&lt;br /&gt;
First, for too long? Star Wars was being presided over by the man who created it for too long? I must ask: According to what standard? Certainly not any objective standard. In fact this, like much in the article, is nothing more than a subjective preference stated as an objective fact.&lt;br /&gt;
&lt;br /&gt;
There is no standard for how long the creator of Star Wars needs to be in control of Star Wars. It's just a matter of tastes. And since I like the stories George Lucas tells, and the way he tells them, I for one am glad he was involved with Star Wars for as long as he was.&lt;br /&gt;
&lt;br /&gt;
Second, how much has Lucas revised over the years, really? I mean, I hear people make this charge from time to time. But the claims always seem larger than the actual facts of the matter. From a plot point standpoint, what has Lucas changed over years? (I'm not counting any decisions he made contrary to EU canon, because, well, we've been over that one.) Ep IV had the scene with Jabba added and changed it from Han to Greedo shooting first. Ep V changed the dialogue between Vader and the Emperor, gave Boba Fatt Jango's voice, and changed Vader's line after his confrontation with Luke. Ep VI changed the song Sy Snootles sang, gave Anakin a couple of "no"s, and made his Force-ghost reflective of his young mid-twenties self. And that's it. The rest of the changes were cosmetic. Fancier shots of ships flying around, some shots of the Wampa, and so on. Of course one can discuss how one enjoys (or doesn't) the changes. But to say they show Lucas to be an incurable revisionist is just silly.&lt;br /&gt;
&lt;br /&gt;
Third, the memories of others bit. Though he says it with more tact and civility (which I thank him for), this is really akin to the old "George Lucas raped my childhood" chestnut. And, I'm sorry, I just don't understand that. He has done nothing to your memories. What you saw back in the day is still what you saw. That hasn't changed. Again, you don't have to like that he's made revisions. But just because he's made and released them doesn't mean your memories have been trampled. To think of it that way is, if I may, an awfully self-centered way of looking at an author modifying HIS work.&lt;br /&gt;
&lt;br /&gt;
(And it is his work. If he wants to alter something, it’s his prerogative.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Next up: "&lt;i&gt;...hopefully we can now all admit this publicly, Episode I never felt like Star Wars.&lt;/i&gt;"&lt;br /&gt;
&lt;br /&gt;
I'm going to ignore the problem of taking a subjective opinion and stating it as a universal fact. Otherwise, we'd be here all day. (Just know that I noticed it.)&lt;br /&gt;
&lt;br /&gt;
How can one say it didn't feel like Star Wars? It is Star Wars. Thus, by definition, it feels like Star Wars. It can't not feel like Star Wars.&lt;br /&gt;
&lt;br /&gt;
What I assume our author really means is that it didn't feel like the Original Trilogy. What do I make of that?&lt;br /&gt;
&lt;br /&gt;
First of all, I think we should ask, should it feel the same? Does a film set in a very different era, featuring characters with very different backgrounds, occupations, and goals need to feel the same? I argue that it shouldn't. At least, not in every respect. How else are we going to feel the impact of the Sith conquering the Galaxy and all the changes that brings?&lt;br /&gt;
&lt;br /&gt;
Second, granting those differences, Phantom Menace still 'felt like Star Wars' to me. Jedi, lightsabers, Tatooine, hyperspace, Tusken Raiders, Jawas, Jabba, Palpatine (played by Ian McDiarmid), Yoda (played by Frank Oz), space battles, ground battles, a dialogue-free ending, wipes as transitions, all with John Williams music throughout.&lt;br /&gt;
&lt;br /&gt;
I think it's worth asking: Is the reason for Mr. Krupa's feeling simply due to the fact that the elements The Phantom Menace didn't have (scoundrels, flirtatious banter, Vader choking people, etc.) are the things he likes most about Star Wars?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Next: "&lt;i&gt;Exciting moments are scattered throughout the prequels, as are likeable characters and moments of intrigue,...&lt;/i&gt;"&lt;br /&gt;
&lt;br /&gt;
Which, the negative connotation of the word "scattered" notwithstanding, is the best that could be said about any quality story. Not every moment is, or should, be exciting. Not every character should be likeable. And every event doesn't need to produce intrigue.&lt;i&gt; &lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Next: &lt;i&gt;"...but it’s all so haphazardly assembled that I’ve long suspected that these are little more than kind accidents.&lt;/i&gt;"&lt;br /&gt;
&lt;br /&gt;
How is it haphazardly assembled? Our author just plops that statement down as though it were a well established fact. But it's a rather large statement that could use some supporting evidence.&lt;br /&gt;
&lt;br /&gt;
But here's the thing. So the Prequels have a slightly different tone than the Original Trilogy (just as each film in the Saga has its own distinct tone). Why conclude that the difference between the two trilogies is probably attributable to George Lucas' incompetence, and that anything good about the new films is purely accidental? Why be drawn to the conclusion that carries with it a critical, even derogatory, attitude toward an artist?&lt;br /&gt;
&lt;br /&gt;
Given that Mr. Lucas was involved in all three original Star wars films (including ESB), as well as the Indiana Jones films, it just doesn't make sense to conclude that the guy doesn't understand how to create likeable characters, enjoyable action sequences, and so on.&lt;br /&gt;
&lt;br /&gt;
Isn't it also a possibility, and more consistent with the facts, that the differences between the OT and PT were purposeful? That Lucas simply wanted to tell a different kind of story with Episodes I-III? Indeed, did he not tell us beforehand that such was going to be the case? Are the seeds of the different kind of story not clearly evident in the notes that he wrote back in the late 70's?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Next: "...&lt;i&gt;it’s clear they’re [the Prequels - NW] deficient in so many of the qualities that the originals had in abundance – genuine warmth, wry humour, real charm...&lt;/i&gt;"&lt;br /&gt;
&lt;br /&gt;
Slow down, man. Let's take them in turn.&lt;br /&gt;
&lt;br /&gt;
genuine warmth - I think it's safe to say that for the most part the Jedi are the main characters of the Prequels. And I think it's also safe to say that the Jedi can come across as a little distant and cold at times. I loved Episode I, but that was one of the few things about it that disappointed me a little. But then I remember the first time I saw Episode II noticing and enjoying several of moments right in the opening minutes that almost felt like I direct attempt to reverse that trend (Yoda and Mace concerned about the Separatists, Yoda's warm feelings over Padme's surviving the terrorist attack, Obi-Wan and Anakin joking in the elevator). I realize that still might not be the sort of heart-on-sleeve wearing that people would prefer. I get that.&lt;br /&gt;
&lt;br /&gt;
And, if I may, it seems like perhaps that's part of the point of the Prequels. The Jedi, out of fear of themselves going to the dark side and using their powers in vengeful or controlling ways, have decided not to have attachments. Better never to be close to anyone than to be close, get hurt, and have to fight the temptation to respond negatively. This philosophy, which, granted, many of them don't seem to always follow, helps get the order decimated. It's Luke's compassion and obvious warmth that brings Anakin back in the end, allowing him to destroy Vader and Sidious, bringing balance to the Force.&lt;br /&gt;
&lt;br /&gt;
wry humor - Allow me to retort: "That's why I'm here." "Good job." "Not to worry, we're still flying half a ship." "Another happy landing." "Today you were the hero, and you deserve your glorious day with the politicians." "Alright, but you owe me. And not just for saving your skin for the tenth time." "Ninth time. That business on Kato Nemoidia doesn't...doesn't count." "I'll try not to destroy all the battle droids before you arrive." "So uncivilized." Etc. Yes, most of those quote are from Obi-Wan. But didn't most of the wry humor in the OT come from one or two people (Han, and to a lesser extent, Leia)? Also, the wry humor increases as you go from Ep I to Ep III. Just as darkness increases in the galaxy.&lt;br /&gt;
&lt;br /&gt;
real charm - This one is really subjective. What one person finds charming another won't, and vice versa. When I watch the Prequels, I see what I feel to be be real charm. So now what? Neither one of us is objectively right or wrong.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Next: "&lt;i&gt;Nothing in the prequels ever came close to drawing out this emotion.&lt;/i&gt;" [i.e., "&lt;i&gt;that less tangible property that made Star Wars so unique. It differs between viewers, but for me, it was always a hopeful sense of wonder, a secret knowledge that a greater destiny waits for us amidst the constellations. I think its at its most palpable when Luke watches the twin suns set on the desert planet of Tatooine.&lt;/i&gt;"]&lt;br /&gt;
&lt;br /&gt;
Again, this one is very subjective, and is a simple case of your mileage may vary. Indeed, our author acknowledges this by saying that what he's talking about differs between viewers. Yet he says it's nowhere to be found in the Prequels. That doesn't make sense to me. If it's a differing thing from person to person, how can you definitively say that it's absent from the Prequels?&lt;br /&gt;
&lt;br /&gt;
But for sake of discussion, let's take what the author says is that quality for him--this sense of wonder / knowledge that a greater destiny awaits in space.&lt;br /&gt;
&lt;br /&gt;
First, I'm not convinced that's what Luke was thinking when he looked at that sunset. I personally never read him that way. I've always figured he's thinking, "When's it going to be my time? Will it ever be my time? Cause, boy, I'd like to get off this rock. I think I would enjoy it. But who knows if I'll ever get to." I don't take it that he's also thinking, "Deep down inside I know that I will. Secretly, I know it is my destiny." I read him 100% yearning, 0% secret conviction.&lt;br /&gt;
&lt;br /&gt;
Second, even if we granted for sake of discussion that Luke did have that secret knowledge, where's that quality in Episodes V and VI? This is, after all, something he argues the OT had (not just A New Hope) and the Prequels lack.&lt;br /&gt;
&lt;br /&gt;
Third, do the Prequels actually lack it? Little Anakin looking up at the stars with Qui-Gon, the Jedi council testing Anakin, Obi-Wan and Qui-Gon looking out over a Coruscant sunset, and Anakin kissing his mommy goodbye may not have been accompanied by swelling music from the excellent John Williams (except that last example), they may have been more subtly-stated, but story-wise they are dealing with the same thing. Characters wondering what their future holds.&lt;br /&gt;
&lt;br /&gt;
It seems to me that much of the flack the Prequels get comes from the fact that with them Mr. Lucas wanted to tell a more complex story. In my experience, adding complexity to a story sometimes results in a sacrifice of archetypal and emotional resonance. "Farmboy dreams of leaving his family farm in the desert, and when his family is killed he follows an old warrior on a mission into the starts to rescue a princess, following in his late father's footsteps," is different from, "slave boy with a mysterious origin has no illusions of ever being free, but some religious knights show up due to a broken ship, and one of them wagers for his freedom, believing him to be a prophesied chosen one who's destiny is probably to do something good but there's debate about the prophecies' interpretation."&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Next:&amp;nbsp; "...&lt;i&gt;too bogged down in recounting the bureaucratic origins of the Empire to ever truly reach out to grab the stars.&lt;/i&gt;"&lt;br /&gt;
&lt;br /&gt;
Like I said, a more complex story that perhaps sacrifices some archetypal resonance. If you’re not interested in complexity, or don’t desire that type of complexity from Star Wars, you’re naturally going to be disappointed.&lt;br /&gt;
&lt;br /&gt;
Also, how else does one tell the story of a republic collapsing from within (due to political machinations) and turning into an empire? How do you tell a story about politics without dealing with politics?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Next: "&lt;i&gt;And ironically Lucas’s passion to innovate and use cutting-edge technology, which made the originals such landmarks in the history of cinema, actually undermine the prequels quite badly – so much is left looking synthetic, cold, and dated.&lt;/i&gt;"&lt;br /&gt;
&lt;br /&gt;
We're going with the 'CGI looks fake' argument, it would appear. I don't want to be the bearer of bad news, but model work composited on an optical printer with visible matte lines/rectangles and occasionally awkward looking motion also looks fake and dated. A puppet whose mouth only opens and closes and occasionally suffers from extreme bouts of lazy eye looks fake and dated. It looks fake in a different way, granted, but it still looks fake.&lt;br /&gt;
&lt;br /&gt;
If I may expand on that. I was talking about Star Wars with my father-in-law the other day, and he made basically the same point as Mr. Krupa. As we discussed the matter I developed a theory I'd like to share with you for your consideration Internet. Is this a generational thing? People like my father-in-law grew up on analog special effects. He'd been a full grown adult for some time when Jurassic Park came out. Non-digital matte paintings, miniatures and model photography, analog compositing, people in costumes, these look more real to him than CGI. On the other hand, kids today feel the exact opposite. The old tech looks bad to many of them. CGI looks more real. And then in the middle there are people like me. Born in 1978, I grew up with both types of technology. Analog visual effects were the norm when I saw a little boy. But I was only in early high school when Jurassic Park came out. To my eyes, both practical effects and CGI look fake. Or, I should say, they can look fake to varying degrees based on the quality of the work. Neither one has an inherent advantage in my eyes. They can both look fake, just in a different kind of way.&lt;br /&gt;
&lt;br /&gt;
Point being, what looks synthetic, cold, and dated to one person looks perfectly fine to another. Thus the author's point, yet again, is actually a subjective preference. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Next: "&lt;i&gt;Lucas mistakenly believed the magic of Star Wars resided in the Universe he had created, and that simply showing more of it would be enough to satisfy fans. He was wrong.&lt;/i&gt;"&lt;br /&gt;
&lt;br /&gt;
He didn't just simply show more of it. But anyway.&lt;br /&gt;
&lt;br /&gt;
I was satisfied with the Prequels, and I'm a fan. Josh was satisfied, and he's a fan. Todd was satisfied and he's a fan. Thus your claim is shown to be factually inaccurate.&lt;br /&gt;
&lt;br /&gt;
There's no arguing, many Star Wars fans didn't like the Prequels. Seeing the galaxy far far away again wasn't enough to outweigh their disappointments (one or more of the following: plot, scripting, casting, acting, art style, visual effects work). I don't deny that.&lt;br /&gt;
&lt;br /&gt;
But many Star Wars fans did like the Prequels. Some in spite of those things, some because of them.&lt;br /&gt;
&lt;br /&gt;
I don't understand why those who dislike the Prequel continue to act like they are the only ones who exist, or the only one whose opinions count.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Next: "&lt;i&gt;Recently, I attended Star Wars Celebration Europe where I saw Kathleen Kennedy, the executive producer of Episode VII, talk about the approach of the new film. Character and story were being prioritised above everything else, she said; effects would be at the service of the story; CGI would work in tandem with more traditional forms of effects work – miniatures, set-building, shooting in exotic locations. As Kennedy presented this new creed, it was greeted with hungry applause by the congregation.&lt;/i&gt;"&lt;br /&gt;
&lt;br /&gt;
New creed? Is it really new?&lt;br /&gt;
&lt;br /&gt;
I realize that people on the internet talk all the time as though it is. 'Lucas cared more about CGI than character development.' 'He cared more about CGI than analog forms of effects work.'&lt;br /&gt;
&lt;br /&gt;
People say it, but they offer little support. From what I know of the Prequels, CGI got Lucas excited about making them because the technology allowed him to write almost whatever he could imagine. He could conjure characters and places freely. CGI was great, because it could serve the needs of character and story. And when it came to actual production, ILM used a combination of digital and analog technologies. Even in Episode III. &lt;br /&gt;
&lt;br /&gt;
But about Ms. Kennedy's statements at Celebration Europe, yeah I remember hearing about that. It didn't send me over the moon with joy and excitement. The emotions it created in me were more subdued, because it seems to me this indicates one of two possibilities, neither one I'm overjoyed at. &lt;br /&gt;
&lt;br /&gt;
First, it’s possible that perhaps this doesn't reflect Ms. Kennedy's views on the George Lucas and his work with the Prequels, and is just PR-driven Prequel-disliker baiting. You know, like click-baiting, but for people who didn't like the Prequels. I mean, come on. In that one presentation she dealt with all of the major over-arching complaints the stereotypical "Original Trilogy only" Star Wars fan has with Eps I-III. Disney/Lucasfilm is certainly going to want the enthusiasm (and money) of that portion of the fan base. Everyone already knows Lucas won't be scriptwriting or directing these new films. Thus, that crowd is already feeling some hope. Why not throw them a few bones, say some things they want to hear, to further excite them? My problem with this option is that Lucas and the Prequels are implicitly being thrown under the bus simply for marketing purposes.&lt;br /&gt;
&lt;br /&gt;
Second, to me the more troubling possibility is that the new head of Lucasfilm might actually believe those criticisms herself. (Given the Lucas appointed her this possibility is doubtful, but you never know.) My problem with this option is that, again, I think those criticisms of the Prequels are unfair and unwarranted, and as such I'd rather the head of Lucasfilm not believe them. The Prequels had a story. A complex one. They had characters. Granted, most of them were stoic Jedi, awkward Jedi (I tend to think written and directed that way on purpose), and politicians. So, maybe not the kinds of characters some people wanted. But they had characters. I've watched the Prequels literally dozens of times. And I just don't see the argument that they are more about the visual CG spectacle than they are anything else. And as for special-effects techniques themselves, again I don't see the criticism as valid. All three Prequels had model work. They all had sets. They all shot on-location. So, in the Prequels the two approaches already were working in tandem. If we're just talking about what the ideal balance is between CG and practical, isn't that a function of individual tastes and, for the filmmakers themselves, budget considerations?&lt;br /&gt;
&lt;br /&gt;
The common thread in both options is the possibility that throwing Lucas and the Prequels under the bus is going to be an on-going part of Lucasfilm's PR strategy. This is a possible trend that I'm not excited about, since I respect Lucas as a filmmaker and want to believe that he was sincerely trying to make the best films possible, and I like the Prequels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Next: "&lt;i&gt;The fallout from the prequels has made audiences realise that it wasn’t simply the universe they loved – it was the timeless approach to storytelling and the way it had been made, principles that had been forgotten at the turn of the millennium.&lt;/i&gt;"&lt;br /&gt;
&lt;br /&gt;
Except that a great many audiences enjoyed the Prequels and felt they still exemplified a "timeless approach to storytelling."&lt;br /&gt;
&lt;br /&gt;
But, regarding the specific differences between the Original Trilogy and the Prequels, again the author here assumes that Lucas forgot certain storytelling tools, instead of entertaining the possibility that he simply chose to do some things differently. I'm personally really growing tired of the almost arrogance that seems to be at the heart of this oh-so-common assumption. Can't one just say that he/she didn't like the changes and leave it at that, instead of moving beyond that into things about which one doesn't know (i.e., Lucas' mind), and making personal criticisms?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Next:&amp;nbsp; "&lt;i&gt;She was involved in the very first use of CG in cinema...&lt;/i&gt;"&lt;br /&gt;
&lt;br /&gt;
Allow me to be annoying for a moment.&lt;br /&gt;
&lt;br /&gt;
No she wasn't. Ep IV, which itself wasn't even the first use of computer graphics in film, had primitive CG for the Death Star trench run briefing. That was '77. Ms. Kennedy didn't get a producer credit on a movie until '81. And if we're talking CG used to represent something "real" within the film's story, then she still wasn't, since she didn't work on TRON or The Last Starfighter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Next: "&lt;i&gt;and produced Jurassic Park, a seminal film in the history of CG effects. At Star Wars Celebration, she spoke about the excitement she experienced when she first saw that wireframe model of a dinosaur sprint across a CRT monitor at ILM. She knew, using this technology, it was possible to make the impossible – that dinosaurs could return from extinction. The brilliance of Jurassic Park lies in the sparing use of CGI and how it’s deftly balanced with the use of more traditional special effects, like animatronics, and shooting in fantastically beautiful or strange real-world locations.&lt;/i&gt;"&lt;br /&gt;
&lt;br /&gt;
But it isn't like they had a choice. The state of CG work when Jurassic Park came out in '93, both in terms of raw technical ability and costs, precluded fully-digital photorealistic environments or the elimination of animatronics. They couldn’t have done those things even if they wanted to.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Next: "&lt;i&gt;It was clear that Kennedy recognised the dangers of embracing CGI too openly, forgetting its limitations and the deadening effect it can have despite its inexorable march towards photorealism.&lt;/i&gt;"&lt;br /&gt;
&lt;br /&gt;
That may be. But the fact that Jurassic Park used CGI sparingly is no way proof of that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Next: "&lt;i&gt;But it’s the emphasis on writing that’s really reassuring. They’ve even called Lawrence Kasdan to attend daily script meetings.&lt;/i&gt;"&lt;br /&gt;
&lt;br /&gt;
That is indeed cool. I'm not complaining that Kasdan is involved. But, he did co-write Return of the Jedi, which many Star Wars fans dislike. So, there is that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Next: "&lt;i&gt;Kennedy, when she spoke about the film’s director, described J.J. Abrams primarily as a storyteller, with a background in screenwriting and television touted as his most impressive and valuable credentials.&lt;/i&gt;"&lt;br /&gt;
&lt;br /&gt;
People's mileage varies on this. But, for me, when one starts talking about J.J. Abrams, they run the very real risk of getting me started.&lt;br /&gt;
&lt;br /&gt;
But for now, I'll just say that Abrams wasn't hired as a writer, but a director. So, even if he is a wonderful writer, that doesn't necessarily mean anything. There are many great writers who would make horrible directors, and vice-versa. Will he contribute to the story? Probably. But he isn’t writing it.&lt;br /&gt;
&lt;br /&gt;
[UPDATE: Since the time this article was written, Disney/Lucasfilm announced that Arndt was out, and a writing team of Kasdan and Abrams would be penning the screenplay to Episode VII. So, well, it could be good. But, my gut feeling is, "oh poodoo." Hope that gut feeling is way off. No way to know until December 2015.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Next: "&lt;i&gt;His Star Trek reboot pulled off that most paradoxical feats: a canonical reboot&lt;/i&gt;."&lt;br /&gt;
&lt;br /&gt;
I'm serious now. Don't get me started.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Next: "&lt;i&gt;It didn’t ignore the disregard what came before...&lt;/i&gt;"&lt;br /&gt;
&lt;br /&gt;
Must....hold...back....&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Next: "&lt;i&gt;...but with one swift movement, it avoided forty years of densely-tangled continuity.&lt;/i&gt;"&lt;br /&gt;
&lt;br /&gt;
Uh oh, here comes the windmill....&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Next: "&lt;i&gt;And nobody’s delicate memories were trampled or even wrinkled in the process – every mission of the Starship Enterprise still took place but just in another timeline.&lt;/i&gt;"&lt;br /&gt;
&lt;br /&gt;
Of course no one’s memories are trampled on. (See above.) But things are messed with. Significantly. The reality is that for most practical purposes it did ignore and disregard much of what came before. And the notion that every mission of the starship Enterprise (and those of the Enterprise-D, Enterprise-E, Deep Space 9, Voyager, and everything else in the pre-Abrams world of Trek for that matter) still occurred just in a different timeline is one of the most inconsistent cop-outs in the history of quantum mechanics and inconsistent cop-outs.&lt;br /&gt;
&lt;br /&gt;
(Incidentally, you don’t need the “many universes” quantum mechanics angle to create a canonical reboot. Just have Nero and Spock travel to the past and change the timeline as they would in any old Star Trek episode or movie, and then don’t have them try to fix it. Sure, everything that happened before would be erased from the timeline. But you would still have an in-universe canonical reboot.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Next: "&lt;i&gt;It had moments of sentimentality, but on the whole it was a remarkably forward-looking, assured film that decanted what made Star Trek special.&lt;/i&gt;"&lt;br /&gt;
&lt;br /&gt;
By...spoiler alert...destroying Vulcan? Having a Starfleet cadet become captain of the Federation flagship? Inventing a stable version of plot-eroding transwarp beaming? Hooking Spock and Uhura up? Having Deep Roy walk around a beer factory...I mean starship engine room...in an alien suit? Not bothering to put "tripods" in the filming budget?&lt;br /&gt;
&lt;br /&gt;
Don't get me wrong, despite the negative bias I had going in, I fairly well liked Star Trek 2009. But "remarkably forward thinking?" I don’t see it. It was yet another time-travel story.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Next: "&lt;i&gt;(Incidentally, one of my biggest problems with the sequel, Into Darkness, was its decision to revisit old frontiers.)&lt;/i&gt;"&lt;br /&gt;
&lt;br /&gt;
Agreed.&lt;br /&gt;
&lt;br /&gt;
But, interestingly enough, my wife, who likes Trek but hasn’t watched that much of it (unlike Josh, Todd, and I), rather enjoyed the movie. The revisit didn’t feel like a revisit to her. And what many fans lamented as a departure from the style, tone, and substance that is at the very core of Trek, she wasn’t bothered by. Yes, Abrams and company changed things. But she was ok with the changes, because she liked the results and wasn’t tied to the original.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Next: "&lt;i&gt;The reboot proved it’s better to be daring, than deferential.&lt;/i&gt;"&lt;br /&gt;
&lt;br /&gt;
That's exactly what the Prequels did! They changed some things up! Yet our author think they're a disappointing mess, for the very fact that they didn't adhere closely enough to what it was about the originals that he liked.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Next: "&lt;i&gt;This desire to look back to the originals for inspiration...&lt;/i&gt;"&lt;br /&gt;
&lt;br /&gt;
Uhhh....I'm getting whiplash. Now deferential is good again?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Next: "&lt;i&gt;...seems to extend across other Star Wars projects now in the works. The new animated show Star Wars Rebels, for instance, is revisiting the legendary concept art of Ralph McQuarrie, which had such a profound influence on the look and feel of the Star Wars universe. The show’s producer Dave Filoni...&lt;/i&gt;"&lt;br /&gt;
&lt;br /&gt;
Don't be too proud of the "Lucas-era is behind us" mentality when bringing up &lt;a href="http://www.ign.com/articles/2013/10/14/dave-filoni-looks-back-on-star-wars-the-clone-wars-and-ahead-towards-star-wars-rebels?page=4" target="_blank"&gt;Dave Filoni&lt;/a&gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Next: "&lt;i&gt;Filoni and his team have studied the film’s shooting itinerary, trying to replicate not only the exact camera movements and lens used in the space battles but also trying to recreate the grain of the original film.&lt;/i&gt;"&lt;br /&gt;
&lt;br /&gt;
I can't find any corroboration on this point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Next: "&lt;i&gt;There seems to be a newfound respect for the past, and a humble desire to learn from it, not rewrite it.&lt;/i&gt;"&lt;br /&gt;
&lt;br /&gt;
I refer back to the beginning of this article about rewriting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Next: "&lt;i&gt;The new creative talents involved have a reverence for the source material in a way that Lucas never could. And by looking backwards, Star Wars Episode VII may have inadvertently picked up its most potent weapon: nostalgia. As fans of Mad Men know all too well, nostalgia in Greek refers to the pain from an old wound – a nagging, dull sort of pain, tugging at your insides, making you remember the initial cut. And that’s how I feel about Star Wars – I remember the way it was, how it made me feel as a child, but those feelings have faded over time. Episode VII has re-opened those old wounds, and that twinge is the dormant pain you only get from a new hope.&lt;/i&gt;"&lt;br /&gt;
&lt;br /&gt;
Blah blah blah....&lt;br /&gt;
&lt;br /&gt;
My translation: "I didn’t like the Prequels. People I talk to didn't like the Prequels. People on the internet didn't like the Prequels. In other words, no one liked the Prequels. They weren't what I and the aforementioned groups of people wanted them to be. Thus, they were bad. And they show that Lucas' success with the Original Trilogy was kind of an accident. He didn't understand what he was doing. But fortunately for us, a new generation of filmmakers, along with acceptable and approved remnants from the old guard, actually get Star Wars and thus can do a better job of making quality Star Wars films. And by that I mean films that, when compared to the Original Trilogy, keep the same that which I personally want kept the same, and change that which I personally am OK with being changed. So I'm still sad that the Prequels were such a mess. But I'm hopeful that finally Star Wars can be set right. And by that I mean "exactly the way I want it to be."&lt;br /&gt;
&lt;br /&gt;
I guess I’m being a bit provocative there. In the end, the points are argued by Mr. Krupa with more tact than that. (And certainly with more tact than how many other folks dissatisfied with the prequels have approached the subject. See the article’s comments section.) But when it’s all boiled down, it seems to me to be a simple matter of a person not respecting the role of an author/creator, not liking three films in a franchise, not being able to see past the subjectivity of his own opinion, and ascribing deficiencies of skill on the part of the film’s creator rather than allowing that it might be a simple matter of differences in goals between the filmmaker and himself (thus engaging in what psychologists call the fundamental attribution error).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I’ll end with this:&lt;br /&gt;
No one has to like the Prequels.&lt;br /&gt;
No one has to dislike the Prequels.&lt;br /&gt;
No one has to like the Prequels more than the Original Trilogy.&lt;br /&gt;
No one has to like the Original Trilogy more than the Prequels.&lt;br /&gt;
&lt;br /&gt;
And the Sequel Trilogy will be what it will be&lt;br /&gt;
&lt;br /&gt;
&amp;nbsp;- Nic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
END OF LINE </description><link>http://theinnerdorkdom.blogspot.com/2013/10/response-to-igns-newer-hope.html</link><thr:total>0</thr:total><author>theinnerdorkdom@yahoo.com (Josh Shaw &amp; Nic Weymouth)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2841071154528074533.post-5086668511881144112</guid><pubDate>Fri, 11 Apr 2014 16:35:00 +0000</pubDate><atom:updated>2014-04-11T11:35:44.258-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">3DS</category><category domain="http://www.blogger.com/atom/ns#">bravely default</category><category domain="http://www.blogger.com/atom/ns#">dancing dragon games</category><category domain="http://www.blogger.com/atom/ns#">ea</category><category domain="http://www.blogger.com/atom/ns#">games</category><category domain="http://www.blogger.com/atom/ns#">konami</category><category domain="http://www.blogger.com/atom/ns#">metal gear</category><category domain="http://www.blogger.com/atom/ns#">PC</category><category domain="http://www.blogger.com/atom/ns#">PS4</category><category domain="http://www.blogger.com/atom/ns#">respawn</category><category domain="http://www.blogger.com/atom/ns#">skyborn</category><category domain="http://www.blogger.com/atom/ns#">Square Enix</category><category domain="http://www.blogger.com/atom/ns#">titanfall</category><category domain="http://www.blogger.com/atom/ns#">videogames</category><category domain="http://www.blogger.com/atom/ns#">xbox one</category><title>Incomming</title><description>&lt;p&gt;Hey, folks!&lt;/p&gt;
&lt;p&gt;Just wanted to apologize for the lack of posts lately. School has been killing my free time lately (only 2 more classes to go until I graduate, though! Whoo hoo!)&lt;br&gt;
There are several reviews that I've written, but haven't gotten around to posting yet. They'll be up soon.&lt;/p&gt;
&lt;p&gt;In the meantime, here's what you can look forward to:&lt;/p&gt;
&lt;p&gt;Bravely Default (3DS) - Review&lt;/p&gt;
&lt;p&gt;Metal Gear Solid V: Ground Zeroes (PS4) - Review&lt;/p&gt;
&lt;p&gt;Skyborn (PC) - Review&lt;/p&gt;
&lt;p&gt;Titanfall (Xbox One) - Review&lt;/p&gt;
&lt;p&gt;-Josh&lt;/p&gt;
</description><link>http://theinnerdorkdom.blogspot.com/2014/04/incomming.html</link><thr:total>0</thr:total><author>theinnerdorkdom@yahoo.com (Josh Shaw &amp; Nic Weymouth)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2841071154528074533.post-4197967208510005633</guid><pubDate>Wed, 19 Mar 2014 00:46:00 +0000</pubDate><atom:updated>2014-03-18T19:52:05.601-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">a composer's guide to game music</category><category domain="http://www.blogger.com/atom/ns#">game music</category><category domain="http://www.blogger.com/atom/ns#">games</category><category domain="http://www.blogger.com/atom/ns#">interview</category><category domain="http://www.blogger.com/atom/ns#">music</category><category domain="http://www.blogger.com/atom/ns#">videogames</category><category domain="http://www.blogger.com/atom/ns#">winifred phillips</category><title>An Interview with Game Composer, Winifred Phillips</title><description>&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
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&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxHFF_OIQHGivn8BIAR31_PATiEB5ZsbW8kmrv35MOrVJZBetQnPZvU2FUhhjPt4GZFKs_dE0GuYSRr-urCpkqpdkTDa6CboFMIB8EpEt6R6mVf2mef2HLJcJBF7IeKWrup7Nhl3IQH5Z4/s1600/a+composers+guide+to+game+music.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;span style="font-size: large;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxHFF_OIQHGivn8BIAR31_PATiEB5ZsbW8kmrv35MOrVJZBetQnPZvU2FUhhjPt4GZFKs_dE0GuYSRr-urCpkqpdkTDa6CboFMIB8EpEt6R6mVf2mef2HLJcJBF7IeKWrup7Nhl3IQH5Z4/s1600/a+composers+guide+to+game+music.jpg" height="320" width="216" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;As some of you may or may not know, video game music is
extremely important to The Inner Dorkdom. Even as a kid, I not only thought
that the music present in Super Mario Bros. and The Legend of Zelda enhanced
the games’ gameplay, but I actually enjoyed the music. Since then, I have gone
on to purchase soundtracks to games and listen to them on a regular basis.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;The last soundtrack for a game I bought was for the
Playstation Vita game, Assassin’s Creed III: Liberation. It was a soundtrack
“eat up” with excellent melodies and themes which stick with you for an eternity,
a trait that all soundtracks should have. In my personal opinion, the composer,
Winifred Phillips (composer of games such as LittleBigPlanet and God of War),
crafted a soundtrack that impressed me like no other had in recent years. &lt;br /&gt;
So much game music is released these days that, to me, sound like afterthoughts
which ride the wave of a large scale production. Winifred’s work, however,
shows a love for keeping the player engaged in gameplay, as well as for keeping
those aforementioned melodies stuck in your head. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
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&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;We were lucky enough to be given the opportunity to
interview Winifred, as she has just authored an excellent book entitled &lt;em&gt;&lt;a href="http://amzn.com/0262026643" target="_blank"&gt;A Composer’s Guide to Game Music&lt;/a&gt;&lt;/em&gt;. In her book, Phillips gives amazing insight
into composing music for games, being in the industry as a composer, and tips
on what one needs to get the job done. Check out the interview after the jump!&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

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&lt;span style="font-family: Calibri; font-size: large;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;
&lt;span style="font-family: Calibri; font-size: large;"&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: Calibri; font-size: large;"&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: Calibri; font-size: large;"&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: Calibri; font-size: large;"&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: Calibri; font-size: large;"&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt; mso-layout-grid-align: none; mso-pagination: none;"&gt;
&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="mso-bidi-font-family: Arial; mso-fareast-language: JA;"&gt;&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;The Inner Dorkdom - For
our readers, could you briefly tell us what made you want to author a book
about composing music for videogames?&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;span style="font-family: Calibri;"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="mso-bidi-font-family: Helvetica; mso-fareast-language: JA;"&gt;Winifred
Phillips - &lt;/span&gt;&lt;/b&gt;&lt;span style="mso-bidi-font-family: Helvetica; mso-fareast-language: JA;"&gt;In writing &lt;i style="mso-bidi-font-style: normal;"&gt;A Composer’s Guide to
Game Music,&lt;/i&gt; I wanted to write a book that addressed the artistic, technical
and logistical issues that would be important to composers and musicians who
want to create music for games.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;There
are other excellent books that cover all aspects of game audio, but I wanted to
narrow that discussion to just the topics that are music-related, and I wanted
to write about them specifically from the perspective of a working game
composer.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Also, I wanted to balance the
discussion between the technical and artistic challenges.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;My hope was that &lt;i style="mso-bidi-font-style: normal;"&gt;A Composer’s Guide to Game Music&lt;/i&gt; would provide aspiring game
composers with both practical advice and creative inspiration.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: Calibri; font-size: large;"&gt;&lt;span style="mso-bidi-font-family: Helvetica; mso-fareast-language: JA;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: large;"&gt;

&lt;span style="font-family: Calibri;"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="mso-bidi-font-family: Arial; mso-fareast-language: JA;"&gt;It may be a clichéd
question, but what are some of your major influences when composing music for
games?&lt;/span&gt;&lt;/b&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="mso-bidi-font-family: Helvetica; mso-fareast-language: JA;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: large;"&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: large;"&gt;

&lt;span style="mso-bidi-font-family: Arial; mso-fareast-language: JA;"&gt;&lt;span style="font-family: Calibri;"&gt;My musical influences shift from one game project to another,
depending on the style of music required for the project.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;The biggest influences on me during music

composition are those composers who have innovated in the musical genre I’ll be
exploring in my upcoming work.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;I like to
research music history and genres.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;I
like to learn something new with each game I score.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="mso-bidi-font-family: Arial; mso-fareast-language: JA;"&gt;&lt;span style="font-family: Calibri; font-size: large;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: large;"&gt;

&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="mso-bidi-font-family: Arial; mso-fareast-language: JA;"&gt;&lt;span style="font-family: Calibri;"&gt;Early in your book,
you cite a quote from Entertainment Weekly which speaks of games overtaking
Hollywood and how they are often more interesting than recent films. Do you
think that the same can be said of videogame music being more interesting than
that of recent film scores?&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: large;"&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: large;"&gt;

&lt;span style="mso-bidi-font-family: Arial; mso-fareast-language: JA;"&gt;&lt;span style="font-family: Calibri;"&gt;I wouldn’t say that videogame music is inherently more interesting, but I
do think that videogame composers have more opportunities to experiment and
innovate, because games tend to be longer and more varied experiences than
films.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;The amount of music in a game
usually exceeds the amount of music in any typical film, and there are also
more circumstances in which the audience can appreciate and enjoy the music,
because the music has longer opportunities to be expressive without also
competing with dialogue and/or noisy on-screen action.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Most games have periods in which the player explores
the game world in a sonic landscape that’s relatively uncluttered.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;That’s a great opportunity for a composer to create
interesting music. &lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt; mso-layout-grid-align: none; mso-pagination: none;"&gt;
&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="mso-bidi-font-family: Arial; mso-fareast-language: JA;"&gt;&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;For someone who
doesn't aspire to be a game composer (maybe someone who likes videogames but
doesn't write music, or someone who writes music but isn't into games), what
can they take away from the book?&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;span style="font-family: Calibri;"&gt;&lt;span style="mso-bidi-font-family: Arial; mso-fareast-language: JA;"&gt;In the book, &lt;i style="mso-bidi-font-style: normal;"&gt;A Composer’s Guide to
Game Music,&lt;/i&gt; I try to paint a picture of what life is like for a composer
who is part of the game industry. The game development community is intensely
creative and passionate about what they do, and the community includes a lot of
colorful characters.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Game industry
conferences and conventions are full of memorable moments and oddball antics.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;The day-to-day work of game development is
endlessly fascinating, and I do my best to provide a taste of the experience
from my perspective as an independent composer who has worked with many
different development teams over the years.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp;
&lt;/span&gt;I think my book provides an interesting insider’s look at the process of
game development, specifically focusing on the music side of things. &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;&lt;span style="mso-bidi-font-family: Arial; mso-fareast-language: JA;"&gt;&lt;/span&gt;&lt;span style="mso-bidi-font-family: Helvetica; mso-fareast-language: JA;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: large;"&gt;

&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="mso-bidi-font-family: Arial; mso-fareast-language: JA;"&gt;&lt;span style="font-family: Calibri;"&gt;You’ve already
tackled several franchises such as Assassin’s Creed, God of War, and
LittleBigPlanet. Was video game music in general something that you were a fan
of, or paid much attention to before deciding to compose for games yourself?&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="mso-bidi-font-family: Arial; mso-fareast-language: JA;"&gt;&lt;span style="font-family: Calibri; font-size: large;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;span style="font-size: large;"&gt;

&lt;span style="mso-bidi-font-family: Arial; mso-fareast-language: JA;"&gt;&lt;span style="font-family: Calibri;"&gt;I’ve been a gamer for a very long time, but that didn’t directly lead me to
the decision to compose music for games myself. It was actually after a
protracted gameplay session with the original Tomb Raider that the idea finally
struck me. My attention was caught by some music playing in the tutorial area –
in Lara Croft’s mansion. That was the first time I thought about the idea of
writing game music myself.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Once the idea
entered my brain, it never left.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: large;"&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: large;"&gt;

&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="mso-bidi-font-family: Arial; mso-fareast-language: JA;"&gt;&lt;span style="font-family: Calibri;"&gt;It seems to us that,
due to hardware limitations, older videogame music tended to be melody-driven,
with 'songs' that would last anywhere from 15 seconds to a minute or two,
whereas today videogame music often is just as atmospheric as film scores. What
do you think of this trajectory in the industry?&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="mso-bidi-font-family: Arial; mso-fareast-language: JA;"&gt;&lt;span style="font-family: Calibri; font-size: large;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;span style="font-size: large;"&gt;

&lt;span style="font-family: Calibri;"&gt;&lt;span style="mso-bidi-font-family: Arial; mso-fareast-language: JA;"&gt;The predominance of melody made sense in older videogame music – there were
limitations in the number of simultaneous note events that could be playing,
and the available sound palette was pretty narrow, so composers couldn’t create
lots of lush textures or complex multitimbral arrangements.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;A melody can create musical interest, and it
doesn’t need a lot of adornment to be successful.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;As the capabilities of game systems expanded,
it just made sense for the aural sophistication of game music to advance at the
same rate.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;I think that there is room
for both melody-driven music and atmospheric compositions, and I think that the
best game scores incorporate both techniques.&lt;/span&gt;&lt;span style="mso-bidi-font-family: Helvetica; mso-fareast-language: JA;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt; mso-layout-grid-align: none; mso-pagination: none;"&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="mso-bidi-font-family: Arial; mso-fareast-language: JA;"&gt;Are there any projects
that you’re currently working on that you can talk about at this time?&lt;/span&gt;&lt;/b&gt;&lt;b style="mso-bidi-font-weight: normal;"&gt;&lt;span style="mso-bidi-font-family: Helvetica; mso-fareast-language: JA;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;span style="font-family: Calibri;"&gt;&lt;span style="mso-bidi-font-family: Arial; mso-fareast-language: JA;"&gt;Usually, I can only talk about a project when it’s about to be released --
which is usually a long time after I’ve completed work on it. &lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp;&lt;/span&gt;The same is true at the moment.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;I’m working on multiple AAA games right now,
and the projects are radically different from each other, so it’s an
interesting creative challenge… but I can’t say anything more about it yet.&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;o:p&gt;&lt;span style="font-family: Calibri; font-size: large;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;span style="font-family: Calibri;"&gt;We want to thank Winifred for
taking the time to answer our questions. It’s not every day that we get a chance
to talk to a video game composer - a&amp;nbsp;job that Nic and I have always had an
immense amount of respect for. We recommend picking up Winifred’s book, &lt;i style="mso-bidi-font-style: normal;"&gt;A Composer’s Guide to Game Music&lt;/i&gt;,
available &lt;a href="http://amzn.com/0262026643" target="_blank"&gt;here from Amazon&lt;/a&gt; &lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;(in both
hardcover and Kindle format), as well as at your favorite book store!&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt; text-align: justify;"&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;Also, here’s a trailer for the
book. Check it out!&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;span style="font-size: large;"&gt;&lt;iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.youtube.com/embed/0CXHTu8QEDQ?feature=player_embedded' frameborder='0'&gt;&lt;/iframe&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt; text-align: justify;"&gt;
&lt;o:p&gt;&lt;span style="font-family: Calibri; font-size: large;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt; text-align: justify;"&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;-Josh&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;</description><link>http://theinnerdorkdom.blogspot.com/2014/03/an-interview-with-game-composer.html</link><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxHFF_OIQHGivn8BIAR31_PATiEB5ZsbW8kmrv35MOrVJZBetQnPZvU2FUhhjPt4GZFKs_dE0GuYSRr-urCpkqpdkTDa6CboFMIB8EpEt6R6mVf2mef2HLJcJBF7IeKWrup7Nhl3IQH5Z4/s72-c/a+composers+guide+to+game+music.jpg" width="72"/><thr:total>0</thr:total><author>theinnerdorkdom@yahoo.com (Josh Shaw &amp; Nic Weymouth)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2841071154528074533.post-136109046364730162</guid><pubDate>Mon, 10 Feb 2014 04:02:00 +0000</pubDate><atom:updated>2014-02-09T22:06:44.080-06:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">3DS</category><category domain="http://www.blogger.com/atom/ns#">games</category><category domain="http://www.blogger.com/atom/ns#">loz</category><category domain="http://www.blogger.com/atom/ns#">Nintendo</category><category domain="http://www.blogger.com/atom/ns#">review</category><category domain="http://www.blogger.com/atom/ns#">reviews</category><category domain="http://www.blogger.com/atom/ns#">the legend of zelda</category><category domain="http://www.blogger.com/atom/ns#">videogames</category><category domain="http://www.blogger.com/atom/ns#">zelda</category><title>The Legend of Zelda: A Link Between Worlds (Review)</title><description>&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;Platform: Nintendo 3DS&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhEeEABCWVHB72SDIWPT_V0LGgqvG0gF3alHji60PBm_e_HWHp635yInUk_SWvpwWAB9HzG5I9FDZeFgQHNvBUX7H3cSsOlIbiWxYUKwlud5YT_6dqXm52IqDACEH7Q5XuQYbXT5ylyTnDV/s1600/ALBWboxart.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhEeEABCWVHB72SDIWPT_V0LGgqvG0gF3alHji60PBm_e_HWHp635yInUk_SWvpwWAB9HzG5I9FDZeFgQHNvBUX7H3cSsOlIbiWxYUKwlud5YT_6dqXm52IqDACEH7Q5XuQYbXT5ylyTnDV/s1600/ALBWboxart.jpg" height="177" width="200" /&gt;&lt;/a&gt;&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;There are quite a few games I would like to see resurrected
or have a sequel from the 8/16-bit era. Chrono Trigger, Blaster Master, Ninja
Gaiden (NES storyline and gameplay, please), Final Fantasy VI, Actraiser… All
of these games, in my opinion, deserve some kind of new, modern game that pays
homage to their predecessors. There are probably millions of people out there
who never played Actraiser, so they have no idea how great that game was. People
have been clamoring for a Chrono sequel since Chrono Cross, and I fear that
people may eventually forget about the series altogether if a new entry doesn’t
get released anytime soon. A modern day outing would be a perfect way to expose
gamers to classic games, while giving all of us that played them originally a
way to relive the past.&lt;br /&gt;
Lucky for us, one of the greatest games of all time - The Legend of Zelda: A
Link to The Past - has just gotten a sequel in A Link Between Worlds for the
Nintendo 3DS.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;I’ve got to say, I didn’t
see this one coming. The question is, “does it live up to the original?”&lt;br /&gt;
Find out in my review… which just happens to be after the jump!&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;Breakdown:&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;Story: 10/10&lt;br /&gt;
The basic story in The Legend of Zelda has always been pretty simplistic, but never
“great.” Go ahead and flame me. I’ll wait.&lt;br /&gt;
&lt;br /&gt;
Finished? Good.&lt;br /&gt;
&lt;br /&gt;
While it’s never been an involving story, it HAS been an extremely interesting
concept with multiple games helping to produce a VERY involved mythology. With
the recent publishing of the Hyrule Historia hardcover book from Dark Horse
Publishing, LOZ fans have finally gotten a handle on how all the games connect
and feed off one another (though it’s still somewhat convoluted in a few areas).
&lt;br /&gt;
The basic concept is a princess named Zelda (always a descendant of the
original Zelda) is captured by the evil Ganon and a young kid named Link
(always a descendant of the original Link) has to save her by traversing the
land of Hyrule and gathering pieces of a thing called “the Triforce.” There
have been a few games in the series which mixed this formula up (The Adventure
of Link and Wind Waker being notable entries), but this is usually the
standard. In all fairness, A Link to The Past was no different, only it was, in
my opinion, the best executed Zelda title even today.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;A Link Between Worlds might, at first glance, seem like a
direct sequel to ALTTP, but it’s not. Again, we are dealing with ANOTHER Link
and ANOTHER Zelda, only this time it seems as though this takes place a
generation or two after ALTTP. Hopefully, Nintendo will give us some exact idea
of where this one fits in the timeline. &lt;br /&gt;
While I won’t go into details out of fear of spoiling the game, the story takes
the same exact steps to get to its conclusion as the game it’s based off of. From
a nostalgic point-of-view, this is great, but from a person wanting a true
sequel to the original story it may not be entirely satisfying. At times, the
game feels more like a modernized remake than the next chapter in a larger
tale. Not that this is necessarily a bad thing, but it is noticeable and, in my
opinion, worth mentioning. &lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp;&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEga0ewPYK1oEWrUZljyGjXY07Q1CNau9CpD0nobFYV7iVwfFvhfmbaQiZ0hJf8t5Xlbq9R-7cW-o-0bLXXU78I59HOsIBh2sJBsIJYaWvIGHesYH6Ds6_EX0h73wbl97NQn3c99g_NdnROP/s1600/ALBWsc1.jpg" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEga0ewPYK1oEWrUZljyGjXY07Q1CNau9CpD0nobFYV7iVwfFvhfmbaQiZ0hJf8t5Xlbq9R-7cW-o-0bLXXU78I59HOsIBh2sJBsIJYaWvIGHesYH6Ds6_EX0h73wbl97NQn3c99g_NdnROP/s1600/ALBWsc1.jpg" height="192" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;That's what I'm talkin' about! Classic Zelda action!&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;span style="font-family: Calibri; font-size: large;"&gt;Visuals: 10/10&lt;/span&gt;&lt;u&gt;&lt;br /&gt;&lt;span style="font-family: Calibri; font-size: large;"&gt;
&lt;/span&gt;&lt;/u&gt;&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;So far, this is the best looking game I’ve seen on the 3DS. More than that,
my biggest praise comes from the fact that Nintendo perfectly captured the
atmosphere of ALTTP in a 3D environment. The designers even mostly kept the
layout of the original overworld map from ALTTP, but changed some things around
here and there to make it feel fresh.&lt;br /&gt;
(Speaking of 3D, turning the 3D slider all the way up doesn’t really add, nor
take away from the overall effect. For most of my time playing, I left the 3D
turned completely off.) &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;span style="font-family: Calibri; font-size: large;"&gt;Sound: 10/10&lt;/span&gt;&lt;u&gt;&lt;/u&gt;&lt;br /&gt;
&lt;u&gt;&lt;span style="font-family: Calibri; font-size: large;"&gt;
&lt;/span&gt;&lt;/u&gt;&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;A Link to The Past had some of the best videogame music from the 16-bit
era. ALBW remixes all those familiar tunes, some with new arrangements, in
beautiful sounding, orchestral quality. Some of the themes even got me a little
misty-eyed from pure nostalgia. I was taken right back to those times when I
would spend hours and hours trudging through Hyrule and its Dark World. The new
music introduced like the new villain’s theme is extremely well done, as well.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
﻿﻿&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
﻿﻿﻿﻿﻿﻿﻿﻿&lt;br /&gt;
&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; text-align: right;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9W6pCVIlXrrAfl99s4ysPbv_QNmrU0mJVJzgKEr8Cr_35fWeRburt58RwGyrogBY2gCV5BhjpCqWN7a29KU82_mFC671EGQIopA7YC-EUiiPwZijorvLHHceYyCM1mTZN0Ruf9Ed4Zi04/s1600/ALBWsc2.jpg" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9W6pCVIlXrrAfl99s4ysPbv_QNmrU0mJVJzgKEr8Cr_35fWeRburt58RwGyrogBY2gCV5BhjpCqWN7a29KU82_mFC671EGQIopA7YC-EUiiPwZijorvLHHceYyCM1mTZN0Ruf9Ed4Zi04/s1600/ALBWsc2.jpg" height="192" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Pop yo' self into the&amp;nbsp;wall and&amp;nbsp;you have the game's&lt;br /&gt;
very well-designed "gimmick!"&amp;nbsp;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; text-align: right;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgfOyUkHDHlsUvhPbaDVfubYuu1dXSMXJmEakzhJxTjIRMlXeOE4-KOBu42oIN8TSsSa9uVI7Y3LWWDO8Cq2SXrVl0ipTbTNCEtTOjzdOj6DrFN-sQdFzFmsiTfm81ZPhBQdiYTn2haNdq6/s1600/ALBWsc3.jpg" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgfOyUkHDHlsUvhPbaDVfubYuu1dXSMXJmEakzhJxTjIRMlXeOE4-KOBu42oIN8TSsSa9uVI7Y3LWWDO8Cq2SXrVl0ipTbTNCEtTOjzdOj6DrFN-sQdFzFmsiTfm81ZPhBQdiYTn2haNdq6/s1600/ALBWsc3.jpg" height="192" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;See that crack in the wall?&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;span style="font-family: Calibri; font-size: large;"&gt;Gameplay: 10/10&lt;/span&gt;&lt;u&gt;&lt;br /&gt;&lt;span style="font-family: Calibri; font-size: large;"&gt;
&lt;/span&gt;&lt;/u&gt;&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;If you’ve ever played a game in the Legend of Zelda series, you pretty much
know what to expect in the next entry. The only thing that has really changed
is how you receive items and weapons. Instead of getting a new item upon
completion of a dungeon, ALBW introduces Ravio, a merchant who rents items for
Link to use throughout his adventure. Ravio informs Link that there is a catch
for renting his items, however: if Link falls in battle, Ravio will take all of
his rented items back, forcing Link to re-rent, or buy them for a pretty
expensive price. While this may sound like a troublesome gameplay element, it
actually works quite well and introduces a fun sort of survival element to the
game - you won’t want to die because you won’t want to lose your items. For 800
rupees each, you can purchase the items permanently, but you’ll find yourself
scavenging for money in order to do so. It’s a neat addition to the series
which I hope we see more of in future entries of the series.&lt;br /&gt;
The gameplay “hook” for this game is the whole “being able to merge into walls”
thing. Link can now transform himself (because of a bracelet he receives from
Ravio) into a 2D painting which he can use to both navigate dungeons and phase
in and out between Hyrule and Lorule (though let’s be serious here – it’s the
Dark World). I found this to be an extremely interesting gameplay mechanic
because it forces you to think 2, 3, and 4th dimensionally in order to get
around the world. &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;
Also, there’s no ridiculous, hand-holding helper creature this time around. You
play as Link with a sword, shield and items. Nothing else. That’s the way I
like it. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;I enjoyed A Link Between Worlds immensely. I’ve enjoyed the
other games in the Zelda series as well, but the franchise always seemed to me
as though it lost something after A Link to The Past. That sense of freedom and
exploration was one of the things that intrigued me as a kid when playing the
old NES game, as well as with&amp;nbsp;the Super NES iteration. A Link Between Worlds brings
those elements back to the forefront, offering an amazing experience which puts
itself right under ALTTP for me as the 2&lt;sup&gt;nd&lt;/sup&gt; greatest Zelda game ever
made. While it borders on being a straight-up remake, the game has enough
differences that make it feel like it is its own, separate entity and, even without
the nostalgia factor, A Link Between Worlds holds its place in Zelda greatness.
&lt;br /&gt;
Is it worth $40? Look at the final score and you’ll see what I think!&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;Final Score: 10&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;span style="font-size: large;"&gt;&lt;span style="font-family: Calibri;"&gt;(It should be noted that this is probably the first game
score on The Inner Dorkdom that has ever gotten a perfect 10. &lt;/span&gt;&lt;span style="font-family: Wingdings; mso-ascii-font-family: Calibri; mso-ascii-theme-font: minor-latin; mso-char-type: symbol; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin; mso-symbol-font-family: Wingdings;"&gt;&lt;span style="mso-char-type: symbol; mso-symbol-font-family: Wingdings;"&gt;J&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: Calibri;"&gt;)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;-Josh&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;Screenshots taken from Google Images.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;o:p&gt;&lt;span style="font-family: Calibri; font-size: large;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;</description><link>http://theinnerdorkdom.blogspot.com/2014/02/the-legend-of-zelda-link-between-worlds.html</link><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhEeEABCWVHB72SDIWPT_V0LGgqvG0gF3alHji60PBm_e_HWHp635yInUk_SWvpwWAB9HzG5I9FDZeFgQHNvBUX7H3cSsOlIbiWxYUKwlud5YT_6dqXm52IqDACEH7Q5XuQYbXT5ylyTnDV/s72-c/ALBWboxart.jpg" width="72"/><thr:total>0</thr:total><author>theinnerdorkdom@yahoo.com (Josh Shaw &amp; Nic Weymouth)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2841071154528074533.post-4923409928207964819</guid><pubDate>Mon, 10 Feb 2014 03:47:00 +0000</pubDate><atom:updated>2014-02-09T22:07:57.125-06:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">assassin's creed iv</category><category domain="http://www.blogger.com/atom/ns#">games</category><category domain="http://www.blogger.com/atom/ns#">PC</category><category domain="http://www.blogger.com/atom/ns#">playstation</category><category domain="http://www.blogger.com/atom/ns#">ps3</category><category domain="http://www.blogger.com/atom/ns#">PS4</category><category domain="http://www.blogger.com/atom/ns#">review</category><category domain="http://www.blogger.com/atom/ns#">reviews</category><category domain="http://www.blogger.com/atom/ns#">ubisoft</category><category domain="http://www.blogger.com/atom/ns#">videogames</category><category domain="http://www.blogger.com/atom/ns#">Wii U</category><category domain="http://www.blogger.com/atom/ns#">xbox 360</category><category domain="http://www.blogger.com/atom/ns#">xbox one</category><title>Assassin's Creed IV: Black Flag (Review)</title><description>&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiRCieZf0tjDRu9SbJDR-K2wn49denlhCDMphbTuC9WqnA8zb-6Yu4T2DvcBn5gCu6oP_lP0CNAeC0BGNy_rUu98iHBnDT3baDFXDP5JBH1aYC5V2w8mK66RdsmCTeoha-9F8QffEmjLUc9/s1600/ac4main.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiRCieZf0tjDRu9SbJDR-K2wn49denlhCDMphbTuC9WqnA8zb-6Yu4T2DvcBn5gCu6oP_lP0CNAeC0BGNy_rUu98iHBnDT3baDFXDP5JBH1aYC5V2w8mK66RdsmCTeoha-9F8QffEmjLUc9/s1600/ac4main.jpg" height="249" width="320" /&gt;&lt;/a&gt;&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;Platforms: PS4, PS3, Xbox
360, Xbox One, Wii U, PC&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;Another year… another Assassin’s Creed. Is that a good or
bad thing? Find out after the jump!&lt;br style="mso-special-character: line-break;" /&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;**WARNING!! There may or may not be spoilers for the game
contained in the review. Do not read if you don’t want to have anything
revealed too early!**&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;I’ve finally gotten around to finishing Assassin’s Creed IV
on PS4. The review may seem late, but I really don’t like to review games that
I haven’t finished. Some sites do that, but The Inner Dorkdom likes to give a
bit more time for games to gestate, rather than throw up a review for the sake
of having it available during the game’s release window.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;In fact, here’s my process for writing a review:&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;1. (Obviously) Play the game.&lt;br /&gt;
2. Start writing the graphics, sound, and gameplay/control sections, as the
game doesn’t have to be completely finished in order to get a handle on these.&lt;br /&gt;
3. Finish the game.&lt;br /&gt;
4. Write the story section and final thoughts.&lt;br /&gt;
5. Publish the review.&lt;br /&gt;
&lt;br /&gt;
In order to review Assassin’s Creed IV fairly, I have to come at it from two
different angles. On the one hand, I have to review it as someone who reviews
videogames on this website. On the other hand, I have to review it as someone
who is a massive fan of the Assassin’s Creed franchise. For the most part, I’m
pretty torn about what I think of the series’ latest entry. From a game standpoint,
well… it’s got a lot of problems. From a fan’s perspective… I’ll just save it
for the breakdown.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;Breakdown - &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHMneAtd_FlrnDX-bNqXU6rTsNJkFOr645NBkk7NOxCtUOS2BQ1jq4-iUil4f0j8diJtJUStfv44QLwrCAjYZlnpwTiOwGRjLXACn0DaigeJTAg7_FjYAPWTw6xOjirrCG7Q5yB8PkdFjv/s1600/ac4history.jpg" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHMneAtd_FlrnDX-bNqXU6rTsNJkFOr645NBkk7NOxCtUOS2BQ1jq4-iUil4f0j8diJtJUStfv44QLwrCAjYZlnpwTiOwGRjLXACn0DaigeJTAg7_FjYAPWTw6xOjirrCG7Q5yB8PkdFjv/s1600/ac4history.jpg" height="179" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Like every AC game, historical figures make appearances.&lt;br /&gt;
Anne Bonny is pictured here with main character, Edward Kenway.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;Story: &lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp;&lt;/span&gt;6/10&lt;br /&gt;
Like most games, the story and mythology behind Assassin’s Creed have always
been the main things I enjoyed the most about the series. I love how Ubisoft
has been able to dig themselves out of seemingly impossible situations when
they run into the brick walls that they create during nearly every game. I’m
not being sarcastic here. I honestly think they’ve handled the series well in
terms of story.&lt;br /&gt;
…Until AC4.&lt;br /&gt;
At first, I thought that the pirate themed story was going to be hugely epic,
and for a while it was. After the first 10 hours or so, however, things started
to become extremely boring and just plain ol’ uninteresting. I enjoyed the
character of Edward Kenway (a lot more so than Connor of AC3) and hope a few
more games are released to flesh his character out, but the other characters
(mainly the villains) were sort of flat. None of them really grabbed my
attention.&lt;br /&gt;
Questions that were raised in AC3 were very quietly answered, but never really
talked about all that much – particularly the cliffhanger we were all left on
for a year. Do we find out what happened to Desmond Miles? Yes, but it’s a
pretty brief explanation. Do we find out what’s going on with Juno? Kind of,
but it’s more like we find out what’s NOT going on with Juno, due to a very
not-so-cleverly-devised way of continuing the series and setting up future sequels.&lt;br /&gt;
&lt;br /&gt;
(SPOILERS!!!)&lt;br /&gt;
My biggest complaint with AC4’s story was the fact that it’s only “kind of” an
Assassin’s Creed story. The main character isn’t even an assassin for about 95%
of the game. Maybe I missed something while playing, but I don’t think that
Edward Kenway actually EVER became an assassin during the story. One could tell
that he was on his way to doing so. For about half of the game, I thought this
was an interesting angle, but (again, unless I missed something) his joining of
the order is never actually shown. And from the epilogue in the middle of the
game’s ending credits, we’re still given no clear indication that he “took the
oath.” We know from Oliver Bowden’s novel, “Assassin’s Creed: Forsaken,” that Edward
was an assassin and adhered to the creed, but are the novels considered canon?
In this case, and for the sake of AC4’s story, I certainly hope so.&lt;br /&gt;
(END SPOILERS!!)&lt;br /&gt;
&lt;br /&gt;
In summation, I felt that the story of Assassin’s Creed IV was just really lazy
and was only somewhat of an afterthought when Ubisoft decided to make a game
with a primary focus of ship-based combat (more on that in a bit). It really
didn’t have the “umph” that previous games have had, and seemed more like a
side game that was only somewhat related to the series.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;(Just as a side note: When I finished the game, I actually
said, “What the crap? That’s it?!” The game kind of ends without warning and
doesn’t really build towards an ending.) &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;Visuals: 8.5/10&lt;br /&gt;
I have to pretty much score this one in the same way I did for Assassin’s Creed
III, since it looks as though it uses the same engine. &lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp;&lt;/span&gt;The thing that perhaps stands out a bit more
for ACIV as opposed to III (and what gives it an extra ‘.5’ edge) is the
beautifully rendered Caribbean setting. It’s much better looking and immersive
than the colonial setting of the previous game. Though the scenery is prettier
to look at, the character models in-game are a bit stiff looking – at least for
the NPCs. At times, the NPCs look as though they were pulled straight from a
PS2 or original Xbox game. I’m really interested to see what an Assassin’s
Creed title will look like next year, when Ubisoft develops one (hopefully) specifically
for next-gen hardware.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;Sound: 7/10&lt;br /&gt;
The sound design is great, effects-wise. Gulls and other birds, ocean waves,
and cannon fire all sound extremely authentic. The voice acting is pretty good,
too. Unfortunately, the area in which ACIV’s sound lacks is the music.
Personally, I thought that Lorne Balfe’s score for ACIII was excellent, as was
Winifred Phillips’ score for AC: Liberation. It’s a shame that Brian Tyler
couldn’t capture the same magic. The score is not bad by any stretch; I just
thought the themes in ACIII and Liberation were much better and more memorable.
I’m really surprised that, with as much critical acclaim as she received for
her soundtrack to Liberation, Ubisoft didn’t give the scoring duties to
Phillips. I’d really like to see what she would do with a main, numbered title.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgGj7alSeExL0am52TFzS6ERt18zlwgDqCsZf4U7304nVPp3xv9_XPFgWAtmRopJd8a7yahIUVlN8kws5F26OYIZXTmaIF-2Lmq7FQSaHn9HFRY5QMO5rmMaW0Ko20TwZpHoTRTOdo9tWfD/s1600/ac4ship2.jpg" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgGj7alSeExL0am52TFzS6ERt18zlwgDqCsZf4U7304nVPp3xv9_XPFgWAtmRopJd8a7yahIUVlN8kws5F26OYIZXTmaIF-2Lmq7FQSaHn9HFRY5QMO5rmMaW0Ko20TwZpHoTRTOdo9tWfD/s1600/ac4ship2.jpg" height="176" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Way too much of this....&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;Gameplay: 6.5/10&lt;br /&gt;
Black Flag goes back to the exploratory greatness of ACII-Revelations and
brings back an almost overwhelming sense of things to do in the Caribbean world
they created. From assassination contracts to finding buried treasure, almost
everything you could think of to do in a pirate game is here.&lt;br /&gt;
That being said, I don’t like ship combat. To me, it feels extremely clunky and
I found myself absolutely hating anytime a ship-related sequence would start.
The ship combat was something that was praised (for some reason) in ACIII, so
naturally, Ubisoft had to implement it into the newest iteration (plus, the
fact that this is a pirate game, ship combat and travel makes since). I didn’t
like it&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiCIbBV69q1xtBPIuA5eTCOUkp0LqqmTRqH2Lw3FI8QpjJ7z362IYvmen23dobultuSyKbyyvWyT0dtCA-qJH5Tmuo1ZKOkqCPsCAgrtzfzvarIC9aGD8mwxLJeCwdrGciuCQy6H2XiMkah/s1600/ac4assassin2.jpg" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiCIbBV69q1xtBPIuA5eTCOUkp0LqqmTRqH2Lw3FI8QpjJ7z362IYvmen23dobultuSyKbyyvWyT0dtCA-qJH5Tmuo1ZKOkqCPsCAgrtzfzvarIC9aGD8mwxLJeCwdrGciuCQy6H2XiMkah/s1600/ac4assassin2.jpg" height="179" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;...not nearly&amp;nbsp;enough of this for my tastes.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
then and I don’t like it now. &lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp;&lt;/span&gt;I
also don’t like that so much emphasis is put into Edward’s ship, the Jackdaw.
Having to constantly upgrade your ship, as well as your character, just seemed
like a bit much. But I have to admit, disabling an enemy ship, boarding it,
taking out its crew and looting its cargo are very fun and rewarding experiences.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;Control: 4.5/10&lt;br /&gt;
I already mentioned the ship combat, but what about control of Edward himself?
Remember in my ACIII review when I talked about Connor running up walls or
jumping off things I didn’t want him to? Yeah, that hasn’t been changed. In
fact, it seems like it’s worse. There is a chase scene about midway through the
game that frustrated me to no end with how many times I had to do it just to
get it right. The scene wouldn’t have been all that difficult if the controls
were better, but the game forces you to do everything perfectly in order to
succeed. I really hope the developers go back to the original “puppet-style”
controls from pre-ACIII for the next game, or that they at least try and
tighten up some of the controls.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;I’m a fan of the Assassin’s Creed franchise, so of course I
liked ACIV. I’ll continue buying new entries in the franchise for many years to
come. I mainly just felt that there was “too much pirate in my assassin game.” For
new players, though, a lot of the game’s flaws might end up being a huge
turnoff. That’s actually what I remember thinking while playing: “Man, if I’d
never played an AC game before, I’d probably hate this one.”&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;So is it worth $60? Personally, I don’t think so. I’d say
that around $30-$40 is a bit more reasonable, given the quality of the game. A
mediocre and lazy story, average music, frustrating ship combat, and poorly
implemented control features rank Assassin’s Creed IV: Black Flag as one of the
lowest in the series for me. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;Final Score: 6.5/10&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;**NOTE: I have played and completed the singleplayer DLC,
Freedom Cry. In my honest opinion, if that would have been the basis for AC4’s
plot, I think I would have enjoyed the game much more. Unlike the main game, it
seemed to have more emphasis on actually being an assassin. I award Freedom Cry
a score of 8/10.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;o:p&gt;&lt;span style="font-family: Calibri; font-size: large;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;-Josh&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;o:p&gt;&lt;span style="font-family: Calibri; font-size: large;"&gt;&amp;nbsp;Screenshots taken from Google Images.&lt;/span&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;</description><link>http://theinnerdorkdom.blogspot.com/2014/02/assassins-creed-iv-black-flag-review.html</link><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiRCieZf0tjDRu9SbJDR-K2wn49denlhCDMphbTuC9WqnA8zb-6Yu4T2DvcBn5gCu6oP_lP0CNAeC0BGNy_rUu98iHBnDT3baDFXDP5JBH1aYC5V2w8mK66RdsmCTeoha-9F8QffEmjLUc9/s72-c/ac4main.jpg" width="72"/><thr:total>0</thr:total><author>theinnerdorkdom@yahoo.com (Josh Shaw &amp; Nic Weymouth)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2841071154528074533.post-2632796195621006828</guid><pubDate>Mon, 10 Feb 2014 03:04:00 +0000</pubDate><atom:updated>2014-02-09T21:06:17.400-06:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">southgate media group</category><category domain="http://www.blogger.com/atom/ns#">updates</category><title>Things Have A-changed!</title><description>&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;Indeed they have! Find out more after the jump!&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: large;"&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: large;"&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;Though this post is about 2 and ½ weeks late, we at The
Inner Dorkdom are proud to announce that our podcast portion is now part of the
Southgate Media Group! Along with ourselves and a plethora of other podcasts,
the SMG will be looking to realms of internet radio domination. We’re glad to
be a part of it.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;So what does this mean for The Inner Dorkdom as a whole? At
present (and what past listeners will be most pleased to know), it means more regularly
scheduled episodes, in that The Inner Dorkdom has begun a bi-weekly schedule.
One week will be used for recording, the next will be the release of that very
episode. This will give us, the podcasters, a kick in the proverbial tails to
get episodes published in a more timely fashion, and it will give you, the
listeners / readers of the site, a reasonable expectancy as to when you’ll receive
the next episode. It’s good for both of us, really (pseudo-Kung Pow reference).
In the future (no, don’t stop reading! The article’s not over!), the
partnership will hopefully increase&amp;nbsp;the listenership for our show, as well as
for the other podcasts on the network. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;Will The Clone Cast (our show about Star Wars: The Clone
Wars) make a return to the interwebs? Right now, we’re not so sure. It’s not
that we wouldn’t love to do it, it’s just the fact that we’re kind of liking
the idea of only having one show to do right now – especially as we make the
adjustment to being a part of something bigger than ourselves. We’ll just have
to see what the future holds in regards to The Clone Cast’s fate.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;We ask that you come with us on this magical mystery journey
and help both The Inner Dorkdom and the Southgate Media Group grow to ridiculous
heights. Well, I don’t know how ridiculous the SMG can get, but you can always
count on TID to be pretty ridiculous!&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;Be sure and check out all the material on the SMG. The
network covers a large area of shows and subjects, so you’re sure to find
something that tickles your fancy a bit.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;a href="http://www.southgatemediagroup.com/"&gt;&lt;span style="color: blue; font-family: Calibri; font-size: large;"&gt;http://www.southgatemediagroup.com/&lt;/span&gt;&lt;/a&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;-Josh&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
</description><link>http://theinnerdorkdom.blogspot.com/2014/02/things-have-changed.html</link><thr:total>0</thr:total><author>theinnerdorkdom@yahoo.com (Josh Shaw &amp; Nic Weymouth)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2841071154528074533.post-2063533017457087920</guid><pubDate>Mon, 20 Jan 2014 20:00:00 +0000</pubDate><atom:updated>2014-01-20T14:00:07.697-06:00</atom:updated><title>Things Are A-changin'?</title><description>

&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;&lt;o:p&gt;&lt;span style="font-family: Times New Roman; font-size: small;"&gt;
&lt;/span&gt;Very big changes could be coming to The Inner Dorkdom really
soon! How does more regularly scheduled podcast episodes sound? What about a
new Star Wars podcast focused on Star Wars: Rebels (which will be so eloquently
and irrelevantly called “The Clone Cast”)?&lt;o:p&gt;&lt;/o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;span style="font-family: Times New Roman;"&gt;

&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
Stay tuned for more details!&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;span style="font-family: Times New Roman;"&gt;

&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
-Josh&lt;o:p&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;span style="font-family: Times New Roman; font-size: small;"&gt;

&lt;/span&gt;&lt;/div&gt;
&lt;/span&gt;&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;/span&gt;&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;br /&gt;&lt;/div&gt;
</description><link>http://theinnerdorkdom.blogspot.com/2014/01/things-are-changin.html</link><thr:total>0</thr:total><author>theinnerdorkdom@yahoo.com (Josh Shaw &amp; Nic Weymouth)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2841071154528074533.post-3018916033683184584</guid><pubDate>Mon, 20 Jan 2014 19:38:00 +0000</pubDate><atom:updated>2014-01-20T13:41:13.019-06:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">3DS</category><category domain="http://www.blogger.com/atom/ns#">double helix games</category><category domain="http://www.blogger.com/atom/ns#">games</category><category domain="http://www.blogger.com/atom/ns#">Naughty Dog</category><category domain="http://www.blogger.com/atom/ns#">Nintendo</category><category domain="http://www.blogger.com/atom/ns#">opinion</category><category domain="http://www.blogger.com/atom/ns#">PC</category><category domain="http://www.blogger.com/atom/ns#">ps3</category><category domain="http://www.blogger.com/atom/ns#">PS4</category><category domain="http://www.blogger.com/atom/ns#">Quantic Dream</category><category domain="http://www.blogger.com/atom/ns#">videogames</category><category domain="http://www.blogger.com/atom/ns#">xbox one</category><category domain="http://www.blogger.com/atom/ns#">xbox360</category><title>Josh's Top 5 Videogames of 2013</title><description>&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;We’re&amp;nbsp;over halfway through the first month of 2014, so now
would be a good time to give a list of my top 5 favorite games from 2013,
right? Well, maybe I should have done that towards the beginning of the month,
but whatever. Here they are after the jump: Josh’s Top 5 Videogames of 2013!&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: large;"&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: large;"&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: large;"&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;This list goes from least to greatest, and just like everything
else, these are the 5 games that &lt;u&gt;I enjoyed the most&lt;/u&gt;. I’m sure nearly
everyone’s top 5 would vary, including the other contributors to The Inner Dorkdom.
However, these are the games that I would recommend everybody to pick up and
give a shot if they were only able to play 5 games from 2013.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;5. Killer Instinct (Xbox One) – Double Helix Games&lt;br /&gt;
It might be a bit off-putting to include a game from the next-gen consoles on a
list of greatest games from last year, but I think this one is well deserved.
In my opinion, this is the best fighting game released since 2011’s Mortal
Kombat. True, KI released with several missing features, but the game is tight
and does its job extremely well with its fighting mechanics. It’s still the
only Xbox One game that I own, and for the time being, I’m ok with that. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;4. Tomb Raider (2013) (Xbox 360, PS3, PC, Soon to be PS4
&amp;amp; Xbox One) – Square-Enix / Crystal Dynamics&lt;br /&gt;
Square-Enix must be crazy. They didn’t consider the Tomb Raider reboot a
financial success when it sold something like 2 or 3 million copies. I guess
they were expecting Final Fantasy numbers, which even they have dwindled a bit
in the past few years. Personally, I loved the reboot. I thought that adding a
survivalist element, along with a much more personal and epic story, really
lent itself well to a series in desperate need of revitalization. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;3. The Legend of Zelda: A Link Between Worlds (Nintendo 3DS)
- Nintendo&lt;br /&gt;
I have yet to post my review for this 3DS game, but I’ll go ahead and tell you:
it got a perfect 10. I absolutely loved this throwback to my all-time favorite
Zelda title (of which I consider one of the best games of all time). It just
goes to show that the 3DS is the place to go if you really want to get a bang
for your buck when it comes to gaming. I hope Nintendo continues to release
this kind of quality throughout the 3DS’ life, but come on – can’t we get
titles of this magnitude on the Wii U?&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;2. The Last of Us (PS3) – Naughty Dog&lt;br /&gt;
This is the game that most websites cited as their top game of 2013. It’s
definitely deserving of that spot, as it did new things with storytelling in a
videogame and, in my opinion, solidified the fact that videogames are true
literature. As I noted in my review, the game mechanics are all things that
everyone has played before, but the execution was excellent, weaving in with
the great story like no other game has before.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;1. Beyond: Two Souls (PS3) – Quantic Dream [My Personal GOTY]&lt;br /&gt;
Should this even really be here? I mean, it’s not really a game is it? No, it’s
not. It’s an interactive movie that you play on a game console. That being
said, I can’t get past the phenomenal story that just happens to be the most
original thing I’ve heard, seen, or read since… Well… It’s been so long, I
can’t remember. &lt;br /&gt;
I know I’ve said it before, but Hollywood should really start employing writers
and directors from the videogame industry. Titles like The Last of Us,
Bioshock: Infinite, Mass Effect, and of course, Beyond: Two Souls, show a
quality and originality that the film industry seems almost incapable of
producing these days. It’s because of this originality in story that I have no
choice but to give it the “Josh’s Personal Inner Dorkdom Game of The Year
Award.” I’m just holding out that Quantic Dream will create a sequel at some
point in the future, no matter how unlikely that is.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;</description><link>http://theinnerdorkdom.blogspot.com/2014/01/joshs-top-5-videogames-of-2013.html</link><thr:total>0</thr:total><author>theinnerdorkdom@yahoo.com (Josh Shaw &amp; Nic Weymouth)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2841071154528074533.post-5658436967495271028</guid><pubDate>Fri, 29 Nov 2013 19:50:00 +0000</pubDate><atom:updated>2013-11-29T14:02:16.557-06:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">console</category><category domain="http://www.blogger.com/atom/ns#">console war</category><category domain="http://www.blogger.com/atom/ns#">Microsoft</category><category domain="http://www.blogger.com/atom/ns#">next-gen</category><category domain="http://www.blogger.com/atom/ns#">Nintendo</category><category domain="http://www.blogger.com/atom/ns#">opinion</category><category domain="http://www.blogger.com/atom/ns#">opinions</category><category domain="http://www.blogger.com/atom/ns#">playstation</category><category domain="http://www.blogger.com/atom/ns#">playstation 4</category><category domain="http://www.blogger.com/atom/ns#">PS4</category><category domain="http://www.blogger.com/atom/ns#">sony</category><category domain="http://www.blogger.com/atom/ns#">Wii U</category><category domain="http://www.blogger.com/atom/ns#">xbox one</category><title>Head-To-Head: The Newest Round of The Console Wars</title><description>&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;All three next-gen consoles are now on the market. The Wii
U, Playstation 4 and Xbox One are all set to have another near-decade of life
in the gaming world, but which one should you own? Is there one console that is
the definitive gaming machine? Do they all suck eggs? Make the jump and find
out!&lt;br /&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;
The console wars and videogame company competition have both been around since
the option of home gaming was available back in the 70s. While I wasn’t around
back then (80s kid, here), I do remember seeing commercial after commercial and
print ad after print ad detailing jabs from Sega at Nintendo. However, I don’t
remember Nintendo ever firing any shots back… but there was a reason for that:
Nintendo’s products spoke for themselves. From 1985 to around 1996, Nintendo
ruled the world and Sega desperately wanted a piece of the pie, trying to
convince people that their inferior console was the way to go.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;See what I did there? Even &lt;i style="mso-bidi-font-style: normal;"&gt;I&lt;/i&gt; referred to Sega’s products as inferior. Does that make me a
Nintendo fanboy? &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;The simple fact is, I’ve always been able to set fandom
aside in favor of a realistic outlook. At the time, Nintendo’s products WERE superior to
Sega’s. A simple Google search of the Super NES and Sega Genesis’ technical
specs will tell you that. But it hasn’t always been about tech, has it?
Sometimes it is, sometimes it isn’t.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;In the 32 and 64-bit era of gaming, Nintendo was dethroned
by Sony and their PlayStation console (Sega was no longer a threat due to the
Saturn’s lack of popularity and the downfall of the Dreamcast would mark their
last adventure in the console market). Which one was technically superior? The
Nintendo 64. Which had more games, more companies developing for it, and
ultimately sold more hardware and software? The PlayStation. Did this have
anything to do with those commercials of Crash Bandicoot trashing Nintendo? I
highly doubt it. Let’s just say that Sony owes Squaresoft (now SquareEnix) and
Final Fantasy VII a humongous favor.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;During the 128-bit era, Microsoft entered the fray with the
original Xbox. Technically, it was on par with Nintendo’s Gamecube, both of
which were more powerful than Sony’s Playstation 2. Which was the more
successful console? The Playstation 2. Again, developers had chosen Sony in
favor of everything else. I think that here, it had more to do with Sony being
the first out of the gate and having a significant head start on their
competition.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;A similar situation could be seen with the previous
generation’s console market. The Xbox 360 was the first console released this
time around; therefore most developers went with the “new” tech, just as they
had with the Playstation 2. Nintendo’s Wii was, indeed, the highest selling
console, but the company chose to market the system as something the whole
family could enjoy, rather than something strictly for gamers. This led to a
good number of people buying the system so that they could play Wii Sports
Bowling, not really caring whether they played the newest The Legend of Zelda
or Super Mario title. As a result, software sales suffered and Microsoft continued
to rake in the money off of the Xbox 360 software and its $80 million consoles
sold.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;Sony also saw an initial decline in sales due to trying to
push their Blu-Ray format through their Playstation 3 and overcharging for the console.
Over time (and a few price drops), however, the PS3 began to reach neck and
neck with the Xbox 360.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;So here we are in the present. Three new consoles from
Nintendo, Sony and Microsoft are on store shelves once again. Fanboys the world
over will lock in heated battles filled with hyperbole and idiocy as they try
to determine which plastic box is “better.” It remains to be seen how this
“console war” will turn out, but I thought it would make for an interesting
article to compare the three and see how they measure up with one another by
using categories common to all three systems.&lt;br /&gt;
Just to let you know, I’m writing this for gamers who only care to own one
system per console generation as they try to judge which one they might
consider picking up. As I stated with my console reviews, these are &lt;u&gt;MY
OPINIONS&lt;/u&gt;. I’m not trying to take sides here; I’m just trying to offer an
objective viewpoint from the way I personally see things in the console
world/videogame industry. Remember, &lt;u&gt;I HAVE NO FAVORITES!&lt;/u&gt; I own all
three. They didn’t get sent to me for free by Nintendo, Sony, or Microsoft for
review purposes. I bought them with my own money; therefore it would be foolish
to say I spent money on something I knew I was going to hate. &lt;br /&gt;
(And yes, I saw the video of that kid who bought a PS4 on launch day just to
smash it on the sidewalk, so I know stupid people like that exist. What an
idiot. Trust me; I’m not like that guy. I value my dollars.) &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;1. Power/Graphics&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;Wii U –&lt;br /&gt;
Unfortunately, Nintendo, with its last two consoles, has been one generation
behind. The Wii wasn’t up to technical snuff with the Xbox 360 or PS3, and
instead was more on par with the company’s previous console, the Gamecube. The
Wii U, while more powerful than the original Wii, is on par with the Xbox 360
and PS3, only ever so slightly more powerful. While games look a ton better
than they did on the Wii, the Wii U still uses what is now considered
“outdated” tech from around 2006/2007-ish.&lt;br /&gt;
&lt;br /&gt;
PS4 –&lt;br /&gt;
More powerful than the PS3, the PS4 is the first console that I know of which
outputs natively at 1080p (I had thought this about the Wii U at one point, but
found out otherwise). As I’ve mentioned before in other articles and reviews,
resolution may not be that important to some people, but resolution is also
kind of like one of those hidden picture puzzles – once you see it, you can’t
“unsee” it. The PS4 also offers graphical capabilities more comparable to
visuals which can be found in newer PC hardware. Still not quite on that level,
it’s a pretty large step up from the 2006 technology which the PS3 used for 6
years.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;Xbox One –&lt;br /&gt;
If it wasn’t for the fact that the Xbox One doesn’t output natively at 1080p,
there probably wouldn’t be a discernible difference between it and the PS4,
since what’s under the two systems’ hoods are nearly identical. Though, I have
to wonder: Is it that the Xbox One CAN’T run 1080p properly on certain games,
or is it that no games support it right now? If no games support it, I have to
ask, “why not?” This is something that really doesn’t make that much sense to
me.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;The Winner: PS4&lt;br /&gt;
Graphics aren’t everything - that’s a given. My favorite consoles of all time
have been the Super NES, Gameboy Advance, and the DS/3DS, all three of which
weren’t/aren’t capable of the stunning visuals seen on next-gen consoles. But
in order to keep with the theme of looking at the console wars realistically, I
believe that graphics ARE important nowadays to the success of a console. Games
should always be fun; you’ll get no argument from me there, but games that look
as good as they play can be a turning point for a lot of people. That being
said, at these early stages of these new consoles’ lives, the PS4 seems to have
the upper hand in the graphics department.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;2. The Controller/How You Play&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;Wii U –&lt;br /&gt;
Rather than focus on graphics aspects and capabilities, Nintendo has chosen to
put their efforts into the way we play games. When reading that sentence, you
might think, “Well that’s good, right?”&lt;br /&gt;
I’m down for experimentation when it comes to game consoles, but Nintendo, in
my opinion, hasn’t quite gotten it right yet. The motion controls of the Wii
were neat, but that’s all they were – neat. It won over a casual fan-base, but
the Wii-mote’s design was a little too off putting for some gamers, myself
included.&lt;br /&gt;
The Wii U introduces yet another controller design, this time with more
traditional features integrated into a tablet. I’m not a huge fan of the tablet
for games. Instead, I use my touchscreen Wii U gamepad to navigate menus and my
Netflix queue. Having a second screen for something like the DS or 3DS, a
handheld system where you only have to shift your eyes to see the second screen
is great, but having two visuals going on in my hands AND a television can be
quite a bit distracting. I will say, however, that the ability to play some
games on just the gamepad is a neat feature, though it neither makes nor breaks
the controller or system design.&lt;br /&gt;
One problem that I believe Nintendo experiences with these radically different
controllers is that developers feel like they need to add controller functionality
to their games in order to support it. Apparently, this is why the Tomb Raider
reboot never showed up on the console. Rather than develop something with an
easily mapped control scheme across all platforms, developers know that they
need to do something which will, at least in some way, show off the features of
the gamepad. It’s my opinion that developers would rather take the easy route
and not develop for the Wii U. Is this the best decision? Probably not, but at
the same time, it’s kind of understandable. Why make a port of a game with
features that just seem tacked on? &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;PS4 –&lt;br /&gt;
This is the first major redesign of the Playstation controller since the Dual
Analog version on the original PS1. Built with comfort in mind, Sony also added
a touchpad in the center for menu navigation with the possibility of game
integration. &lt;br /&gt;
While I’ve never been the biggest fan of the controller’s analog stick
placement, I admire Sony for keeping a familiar approach each time it releases a
new controller. It’s not the most innovative way to go about things, but it’s
also not too much too soon. The Playstation controller has slightly evolved
with each new iteration, getting us used to new things rather than putting it
all out there at once.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;Xbox One –&lt;br /&gt;
Microsoft also took a familiar approach this time around, with some
improvements made on the Xbox 360 controller. I still think they could have
done a better job with things like the d-pad, but features like the rumble
triggers are a neat addition. There’s not really that much to praise or curse
about this controller.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;The Winner: PS4 &amp;amp; Xbox One&lt;br /&gt;
How we play our games is, indeed, important. I think Sony and Microsoft get
this one simply because they’ve given us something which we’re familiar with. &lt;br /&gt;
In the grand scheme of things, the Wii U gamepad is really not that far behind
in this category. It does have the ability to play some games without the need
of a television, and its button layout is more along the lines of what we think
of now as a traditional console controller. I just really don’t see the
touchscreen thing ever really taking off when it comes to consoles and it can,
at times, become a hindrance in both the gamers who play and the developers who
make games for the system.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;3. User Interface and Features&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;Wii U, PS4, Xbox One –&lt;br /&gt;
Honestly, I think all three consoles are struggling a bit in this category, the
PS4 less so than the Xbox One and Wii U, but not by much at all.&lt;br /&gt;
I think that the Xbox 360 had the best UI on a console to date. It was simple
to use, I didn’t have any problems finding anything, and could basically pick
it up straight out of the box and know where everything was located. When the
Wii U came along, I was hoping that Nintendo had taken a page out of
Microsoft’s book and created an interface which would at least make getting to
your friends and engaging in multiplayer easier. In a way, they made it easier
to get to your friends list (doing away with the horrid “friend codes” system),
but everything now basically uses an app. &lt;br /&gt;
Want to look at your friends list? Open the app. Want to check your messages?
Open the app. Then wait entirely too long for it to load. True enough, the time
spent waiting for the app to load is only a matter of seconds, but this is, in
my opinion, a step backwards from the instantaneous and effortlessness social
features of the Xbox 360.&lt;br /&gt;
However, Microsoft isn’t innocent in this situation either. The Xbox One now
has the same sort of setup, requiring you to open an app for almost everything
you do. So does the PS4, only I noticed that it isn’t quite as bad on Sony’s
system. It’s still not great, and doesn’t put it enough ahead of the
competition to amount to anything, but it’s true nonetheless.&lt;br /&gt;
Some of the other features of the PS4 and Xbox One include internet streaming
directly from a console to either TwitchTV or Ustream, cable box integration on
the X1 and Game DVR (also on X1). These are all neat features, but I’m a gamer.
I like to play games. These are all things that I personally have little to no
interest in. Game DVR is pretty cool, but I could live without it. Streaming
might be neat, but if I wanted to stream, a capture card is relatively
inexpensive nowadays.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;The Winner: Wii U &amp;amp; PS4&lt;br /&gt;
This one is tough to award a winner since all three have problems, but I have
to give it to the Wii U and PS4. For some reason, the Xbox One’s interface just
seems too cluttered. The entire thing being designed to function predominantly
with Kinect is also a negative. It takes longer than what should be needed to
figure out where everything is and how everything works, while the Wii U and
PS4’s UIs are pretty straightforward, though still not exactly easy to navigate.
&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;4. Games&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;Wii U –&lt;br /&gt;
It’s been no secret that the Wii U has been struggling over the past year in
terms of games. I don’t believe that has anything to do with their quality or
lack thereof, but instead the problem lies in Nintendo not releasing games from
their big franchises on a regular basis. At this point, with a dip in exclusive
3&lt;sup&gt;rd&lt;/sup&gt; party support, Nintendo is having to rely on 1&lt;sup&gt;st&lt;/sup&gt;
party titles in order to stay afloat – titles that they haven’t released. Don’t
get me wrong, there are some interesting games in the pipeline, but by this
point, a year after the console’s release, we should have seen some by now.
Especially franchises like Zelda, Metroid, or Starfox. So far, we’ve only seen
one game that I would consider a “triple-A” exclusive: Super Mario 3D World.
All the really interesting games have been coming out on the 3DS. The new
Legend of Zelda title being the most recent. And honestly, there’s really no
reason that couldn’t have been successful on the Wii U.&lt;br /&gt;
Rest assured, there are a lot of people out there who love Nintendo franchises,
myself included. The Wii U is the only place you’re going to get them. The
question is, “when will Nintendo release them?”&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;PS4 –&lt;br /&gt;
I’ve already talked about what I thought of the launch lineup, so there’s no
need to get into that. The only thing we can really do here is speculate on the
future. Will there be new games from Naughty Dog on par with The Last of Us? A
new Uncharted game has been announced, so I’m sure we’ll see new IPs. What
about Quantic Dream? Probably. &lt;br /&gt;
I could go on and on about what games are probably coming out for the PS4.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;Xbox One –&lt;br /&gt;
Microsoft could probably call their console “The Halo Gear Box” and it would be
a more fitting title. The Halo and Gears of War franchises are pretty much what
the system is known for. There’s no question that these two series will end up
on Xbox One at some point. Other than sporadic exclusives, I really don’t see
the Xbox One’s game library being any different than the PS4’s. One only needs
to look at the PS3 and Xbox 360 for reference.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;Winner: PS4 &amp;amp; Xbox One&lt;br /&gt;
When it comes to games, you won’t be able to go wrong with these two consoles.
It all really boils down to (between those two) if you want your games to look
slightly prettier or not. &lt;br /&gt;
Nintendo has gotten the reputation of being a “kiddy,” or “family friendly”
company, which is probably true. Or at least, it’s more family oriented than
the other two big names. This isn’t necessarily a bad thing, but it kind of
limits Nintendo in terms of diversity. The Xbox One and PS4 (and by relation,
the PS3 &amp;amp; 360) will have a selection of all types of games from adults to
younger children, whereas the Wii U’s games are usually centered around “all
ages” with a focus on younger kids. The games that will be available for Wii U
will be predominantly Nintendo franchises and have a more (for lack of a better
term) “child-like” quality about them. There’s nothing wrong with that, but
again, I can see where it’s kind of limiting to some degree.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;Overview &amp;amp; Final Thoughts –&lt;br /&gt;
The only real way to run the gamut on gaming is to own all three consoles (and
a PC, to a certain extent), but I understand that’s not always feasible. So
after all is said and done, which console should you buy as you move forward
into the future of gaming?&lt;br /&gt;
(Here’s the part where everyone who was expecting me to award an overall winner
groans and gets extremely disappointed.)&lt;br /&gt;
I can’t answer that.&lt;br /&gt;
&lt;br /&gt;
Just like this article and the opinions expressed in it, what you choose to
play and the types of games you enjoy are for YOU to decide. All I can say is
this: If I were going to have just one console of these 3, I would probably go
with the PS4, with the Wii U at a close second. The PS4 performs just fine for
me and the Wii U is the only place I’ll be able to play the Nintendo franchises
I enjoy.&lt;br /&gt;
If you like diversity, the PS4 is probably for you.&lt;br /&gt;
If you want a console that is built to showcase new titles in classic Nintendo
franchises with a more family friendly emphasis, go with the Wii U.&lt;br /&gt;
If you enjoy the competitive multiplayer scene and really like shooters, you’ll
probably feel right at home on the Xbox One.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;Personally, I enjoy all these types of games. So in all
honesty, one is really no better than the other when you get right down to it.
Games are games, fun is fun, and what we enjoy is what we enjoy. All three
systems offer a varying degree of fun, each catering to a certain style. While
that may impede or help a console manufacturer’s product sales, it shouldn’t
have any bearing whatsoever on the fun that these consoles can bring you.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;-Josh &lt;br /&gt;
&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp;&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;

&lt;/span&gt;</description><link>http://theinnerdorkdom.blogspot.com/2013/11/head-to-head-newest-round-of-console.html</link><thr:total>0</thr:total><author>theinnerdorkdom@yahoo.com (Josh Shaw &amp; Nic Weymouth)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2841071154528074533.post-5093496796959103479</guid><pubDate>Fri, 29 Nov 2013 19:38:00 +0000</pubDate><atom:updated>2013-12-08T05:37:49.144-06:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">double helix games</category><category domain="http://www.blogger.com/atom/ns#">fighter</category><category domain="http://www.blogger.com/atom/ns#">fighting</category><category domain="http://www.blogger.com/atom/ns#">games</category><category domain="http://www.blogger.com/atom/ns#">killer instinct</category><category domain="http://www.blogger.com/atom/ns#">Microsoft</category><category domain="http://www.blogger.com/atom/ns#">next-gen</category><category domain="http://www.blogger.com/atom/ns#">rare</category><category domain="http://www.blogger.com/atom/ns#">review</category><category domain="http://www.blogger.com/atom/ns#">reviews</category><category domain="http://www.blogger.com/atom/ns#">videogames</category><category domain="http://www.blogger.com/atom/ns#">xbox one</category><title>Killer Instinct - Review (Xbox One)</title><description>&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgyKYGeie65xBgW_-I2KaY6rVlPJkfJ3WZwWc2MHmKWq7kIAJKs9vLdDQjXoAvKLMiGqliR0Ie2mSpVDEawkTnKuEyUJdJ_t5TiIYUv1GJ2JLgKfz9-nbR4npRuZa7-R_Vi99mOfF8jQ3PP/s1600/kilogo.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgyKYGeie65xBgW_-I2KaY6rVlPJkfJ3WZwWc2MHmKWq7kIAJKs9vLdDQjXoAvKLMiGqliR0Ie2mSpVDEawkTnKuEyUJdJ_t5TiIYUv1GJ2JLgKfz9-nbR4npRuZa7-R_Vi99mOfF8jQ3PP/s1600/kilogo.jpg" width="320" /&gt;&lt;/a&gt;&lt;span style="font-family: Calibri; font-size: large;"&gt;In the mid 1990’s, Mortal Kombat was huge, Street Fighter
was pretty much just as huge and Killer Instinct was the new kid who sought to
meld the two franchises into one unique fighting game. Though its time on the
gaming scene was short, KI has been a much loved franchise and fans have
clamored for a sequel since 1996’s KI2. &lt;br /&gt;
Originally published by Nintendo (developed by Rare, makers of the Donkey Kong
Country franchise) &lt;/span&gt;&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;in 1994, the rights to the Killer Instinct brand were acquired
by Microsoft Studios when the company bought Rare back in 2002. For years, many
KI fans hoped for a new sequel in the franchise and were hyped beyond belief
when one was finally announced in 2013 as an Xbox One exclusive developed by
Double Helix Games. &lt;br /&gt;
How have the 17 years between KI2 and the new game treated the franchise? Find
out after the jump!&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: large;"&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: large;"&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: large;"&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: large;"&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;Breakdown:&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;Story: Non-existant (…yet)&lt;br /&gt;
This is a fighting game, so story has only rarely ever been the most important
aspect of the genre. However, with recent blockbuster-quality story modes in
games like Mortal Kombat (2011) and Injustice: Gods Among Us, a great story to
back up the brutality is starting to become the norm. KI, however, has no story
at the time of this writing because... well… it hasn’t been released yet.
Instead of including a story mode, Double Helix instead chose to focus on the
core fighting mechanics of the game. I think they made the right call, but I
also think that this could be related to the rushed development of a game for a
rushed console, which I alluded to in my Xbox One review.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;Just like many of the Xbox One’s features, KI
is missing a lot of features at launch. Story mode and an arcade ladder are two
of them… not to mention only 6 playable characters.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiCfnCY_DIxpZANwDaclghSYbULrqA6Q-K_WfSLGrgkxMr64Vx2GFqVc_HYS6DHIGTX6zjujYlECci8ZRmrJgi-aS1CLJuoe96lJPwwi-S7sXcmOeR397jyx5u7XlfT2lhzFxQcs0W-3LPi/s1600/kiscap.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiCfnCY_DIxpZANwDaclghSYbULrqA6Q-K_WfSLGrgkxMr64Vx2GFqVc_HYS6DHIGTX6zjujYlECci8ZRmrJgi-aS1CLJuoe96lJPwwi-S7sXcmOeR397jyx5u7XlfT2lhzFxQcs0W-3LPi/s1600/kiscap.jpg" width="320" /&gt;&lt;/a&gt;&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;Visuals: 10/10&lt;br /&gt;
Killer Instinct is the first fighter developed on next-gen hardware and it
shows. The characters, while looking as though they take a bit of influence
from Street Fighter IV’s designs, are beautifully rendered, particle effects
from a well-placed fireball are amazing, and the game outputs at 1080p (one of
the only Xbox One titles to do so). Characters move smoothly and backgrounds
are simple, but look great. There’s no shortage of great visuals here.
Everything looks stunning. &lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp;&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;Sound: 10/10&lt;br /&gt;
Everybody who plays fighting games (and some who haven’t) has heard someone
yell, “C-C-C-COMBO BREAKER!!!!!” at some point in his or her lifetime. This
classic phrase, and every other notable shout of the KI announcer, has been
expertly recreated in the new Killer Instinct. The sounds of combat punch you
in the gut like no other fighting game to date. And getting punched in the gut
by sound is always fun, right?&lt;br /&gt;
Speaking of getting punched in the gut by sound, the original KI was always
known for its exceptional music. The new game doesn’t disappoint. The classic
Killer Instinct theme is perfectly remixed and modernized for 2013. In fact,
music plays a significant part in the game. When you go for that devastating
Ultra combo to finish off your opponent, the music goes along with, and is
perfectly scored to every single hit. In the pause menus, some ominous,
swelling chords are accompanied by a note from the KI theme’s melody for each
option you highlight. This is almost like a mini-game in and of itself, as you
try and match the melody to the chords.&lt;br /&gt;
As I pointed out to my friend, it’s like the developers knew how much the
original music meant to the franchise and tried to make it an integral part of
the new KI experience. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;Gameplay: 9/10&lt;br /&gt;
From what I’ve played so far, KI’s gameplay is pretty top-notch. The combo
system is fluid, the moves are easy to pull off (well… they’re supposed to be.
I’ll get to that), and you can pretty much mash buttons to make your character
do some really flashy stuff. But that’s not a good idea to do against someone
who knows what they’re doing.&lt;br /&gt;
Double Helix made KI a game for everyone. For casual players who just want to
sit around and beat up their buddies, KI is a decent game and there is a lot of
fun to be had in doing so. For people who really want to get into the game and
learn its intricacies, it’s almost overwhelmingly deep. Learning how to break
combos alone takes a good amount of practice and patience. Luckily, the game
includes a “Dojo” mode which teaches you every single aspect of the game and
it’s one of the most intensive and thorough tutorials I’ve ever seen in a
fighting game. In dojo mode, you’ll learn everything from how your regular
attacks work, to countering combo breakers, and even how frame data works. It’s
a lot to take in, but with some practice, you’ll be on your way to fighting
like a KI pro.&lt;/span&gt;&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi_1aIc7I8jGfawQirmbeltFG329hRS6u4cr60kqbgFJENTdyKphzNkHMbDJjOQWZcAf-MurihzDABMyRF89Sbc4Q-06bbW5MALoEx4AvCj2q3N3BMJqR6LPixtHHFHqgHAsjtITGRydonJ/s1600/kiarcadestick.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi_1aIc7I8jGfawQirmbeltFG329hRS6u4cr60kqbgFJENTdyKphzNkHMbDJjOQWZcAf-MurihzDABMyRF89Sbc4Q-06bbW5MALoEx4AvCj2q3N3BMJqR6LPixtHHFHqgHAsjtITGRydonJ/s1600/kiarcadestick.jpg" width="320" /&gt;&lt;/a&gt;&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;One thing I should probably note is the Xbox One controller
when used to play KI. The game itself is great, but using the pad is, in my
opinion, an utter disaster. “Dragon punch motions (Forward, Down, Down Forward)” are extremely inconsistent with the Xbox One d-pad, as are
quarter circles used for the majority of the special moves in the game. It’s
manageable, but it can be pretty frustrating most of the time – especially
given how simplistic the combo system can be. Also, KI is a 6 button game,
meaning there are 3 kick and 3 punch buttons. Game pads for titles that use
this layout (like Street Fighter, for example), have always been troublesome
due to mapping the heavy attacks to the top of the controller (usually the
triggers). My hand literally cramps up while trying to pull off longer, more
difficult combos. Especially those you’ll come across in the dojo mode. (As I
write this, the muscles in my right thumb and palm are aching severely from
doing the last lesson of the dojo.)&lt;br /&gt;
Since the controller isn’t that good, your best option is going to be to pick
up the MadCatz TE2 fightstick, which is currently and unfortunately the &lt;u&gt;only&lt;/u&gt;
next-gen fighting game controller. All your old arcade sticks won’t work on the
new hardware (which is stupid and makes no sense whatsoever, in my opinion). I
wasn’t too crazy about dropping $200 on ANOTHER fightstick, but I’m glad I have
it preordered. I think my overall experience will improve once I’m able to play
the game on something it was designed for.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;Having to use the Xbox One controller at launch is really my
only real complaint about Killer Instinct. It’s a great fighter that can be as
deep and engaging as you want it to be. Is it worth the $40 download for the
“Ultra Edition?” In the long-run, and considering the fact that you also get
the original Killer Instinct arcade game in the download package, along with
two downloadable characters about a month or so down the road, I would say yes.
Sure, there are some missing features that will be added later, but none of
that is necessary for you to enjoy the game. Also, if you want to play as only
Jago, you can get the entire game for free as a sort of demo. I’m not exactly
thrilled about this particular sales model, as I hope developers choose not to
adopt the practice of releasing half-featured games, but I think KI is worth
the full price of admission if you own an Xbox One. &lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp;&lt;/span&gt;It’s a fun fighter and lives up to the hype of
the Killer Instinct franchise. Here’s to hoping we don’t have to wait another
17 years to get a sequel!&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;Final Score: 9.6/10 (score will be updated when more
features are released)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;-Josh&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;&lt;em&gt;Images taken from Google Images.&lt;o:p&gt;&lt;/o:p&gt;&lt;/em&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;o:p&gt;&lt;span style="font-family: Calibri;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;o:p&gt;&lt;span style="font-family: Calibri;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;br /&gt;</description><link>http://theinnerdorkdom.blogspot.com/2013/11/killer-instinct-review-xbox-one.html</link><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgyKYGeie65xBgW_-I2KaY6rVlPJkfJ3WZwWc2MHmKWq7kIAJKs9vLdDQjXoAvKLMiGqliR0Ie2mSpVDEawkTnKuEyUJdJ_t5TiIYUv1GJ2JLgKfz9-nbR4npRuZa7-R_Vi99mOfF8jQ3PP/s72-c/kilogo.jpg" width="72"/><thr:total>0</thr:total><author>theinnerdorkdom@yahoo.com (Josh Shaw &amp; Nic Weymouth)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2841071154528074533.post-8492982992904959047</guid><pubDate>Fri, 29 Nov 2013 19:19:00 +0000</pubDate><atom:updated>2014-01-20T14:22:49.977-06:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">console</category><category domain="http://www.blogger.com/atom/ns#">games</category><category domain="http://www.blogger.com/atom/ns#">Microsoft</category><category domain="http://www.blogger.com/atom/ns#">next-gen</category><category domain="http://www.blogger.com/atom/ns#">review</category><category domain="http://www.blogger.com/atom/ns#">reviews</category><category domain="http://www.blogger.com/atom/ns#">videogames</category><category domain="http://www.blogger.com/atom/ns#">xbox one</category><title>Xbox One - Console Review</title><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh7gr8K0YGiS_toPozlwKCkKlZgj90aI1HcgOt2DqU5t_Nk6da38lTGj5-nYVDtRBerGlkf9xGQ6RQEDEGWDa9IpdS9kVt4TtO8EA8QtLlZrL223PrqE7LASwAwzAgZcKxlu3bNEVUl6jkS/s1600/xb1controller.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh7gr8K0YGiS_toPozlwKCkKlZgj90aI1HcgOt2DqU5t_Nk6da38lTGj5-nYVDtRBerGlkf9xGQ6RQEDEGWDa9IpdS9kVt4TtO8EA8QtLlZrL223PrqE7LASwAwzAgZcKxlu3bNEVUl6jkS/s1600/xb1controller.jpg" height="112" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;The final next-gen console has been released and I spent
almost the entire weekend playing it. Is the Xbox One good? Did mine actually
work? What about that $500 down payment? My review is after the jump!&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;Disclaimer – As with my review of the PS4, this review is
based on &lt;u&gt;MY opinions&lt;/u&gt;, as they are subject to &lt;u&gt;MY tastes&lt;/u&gt;. I do not
owe allegiance to any gaming platform and am only offering an honest opinion as
someone that has been a serious gamer since the original NES. I have owned
nearly every major console produced since Nintendo’s first except all of
Sega’s, the TurboGrafx-16, and the Atari Jaguar. &lt;br /&gt;
(I say “nearly” because, hey, I was a kid. I didn’t have my own money back
then. I didn’t start buying my own consoles until the PS1)&lt;br /&gt;
I’m not intending to fuel the console wars, or anything of the sort. I just
want to give you guys an unbiased look at these consoles from a technical
standpoint.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;Breakdown:&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;Launch Library – 7.5&lt;br /&gt;
Like the Playstation 4, I wasn’t impressed with the Xbox One’s launch lineup
either. In fact, the only two reasons I bought the system were 1) multiplayer
games (since I already pay for an Xbox Live subscription) and 2) Killer
Instinct. So does that mean that Killer Instinct makes this the better of the
two latest consoles’ libraries because of one game? Unfortunately, yes. That
doesn’t mean Killer Instinct is a bad game, in fact it’s great, but only one
exclusive available at launch that I’m interested in is still disappointing.
But in all fairness, that’s one more than the PS4 had.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjh4S2kP6sjgb2qb6QucsOq_8FiLDr_UCe2aXgI7czVmu2HGxM0IJLpEaIwWSyWfFwmAA005KVnU4DxMn6rP_CwRMmPqpFv2c-WBOgf6T9hE7tCxwv0_ALRDhBB5A0T0bT3In5NP07metFW/s1600/xb1console.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjh4S2kP6sjgb2qb6QucsOq_8FiLDr_UCe2aXgI7czVmu2HGxM0IJLpEaIwWSyWfFwmAA005KVnU4DxMn6rP_CwRMmPqpFv2c-WBOgf6T9hE7tCxwv0_ALRDhBB5A0T0bT3In5NP07metFW/s1600/xb1console.jpg" height="180" width="320" /&gt;&lt;/a&gt;&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;Console Design – 7.5&lt;br /&gt;
In my PS4 review, I mentioned that Sony’s console looked like “a crooked 1980s
VCR.” I also mentioned that the Xbox One was better looking. After actually
seeing the console in person, however, that opinion changed slightly. It does,
indeed, look better than the PS4, but man that thing is huge and looks even
MORE like a 1980s VCR (only not “crooked”)! The console is even about the size
of one of the first VCRs I remember having as a kid (a top loader).&lt;br /&gt;
That being said, it’s still pretty slick. The quality is rather pristine and
the build is sturdy, making you feel as though you just purchased something
worth every penny of your $500. The Kinect (which I WILL NOT use. More on that
in a bit) looks ridiculous sitting on top of the system, though. It looks like
someone ripped off Rob the Robot’s head, stretched it, and stuck it on top of a
huge VCR.&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/span&gt;For those of you who don’t
know who Rob the Robot is, go look him up.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicdJ8aQJqvZ_QM3fNo72KNdCTwhvfMSW3rQOfCk7n3dS43IaQDOBAdoGOK0fl7j3v0ZfZzIHSjFloaYtJDpckb4cgosJ6iVBNp1hbqY8z19Lyu8jnHI1R2tzWM3bH87giFci4vI0nuuskj/s1600/xb1controller.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicdJ8aQJqvZ_QM3fNo72KNdCTwhvfMSW3rQOfCk7n3dS43IaQDOBAdoGOK0fl7j3v0ZfZzIHSjFloaYtJDpckb4cgosJ6iVBNp1hbqY8z19Lyu8jnHI1R2tzWM3bH87giFci4vI0nuuskj/s1600/xb1controller.jpg" height="180" width="320" /&gt;&lt;/a&gt;&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;The Controller – 9.0&lt;br /&gt;
The Xbox One controller had the potential to be perfect. I really loved the
Xbox 360 controller, but to myself and most fans, there was one glaring flaw:
the d-pad. With its small, circular design, games such as those in the fighting
genre were virtually unplayable on the 360 controller. With the Xbox One,
Microsoft redesigned the d-pad with a more traditional take. However, it still
doesn’t operate as well as I would like it to. Each direction “clicks,” rather
than feeling smooth like most d-pads, including the PS4’s. Other than that,
Microsoft kept the design pretty much the same from their previous console.
Oddly enough, a 3&lt;sup&gt;rd&lt;/sup&gt; party controller for Xbox 360, the Razer
Sabertooth, is a much better design than either the Xbox 360 or Xbox One. If
the controller would have been an identical copy of Razer’s, I would have given
it a perfect 10.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;Interface – 6.5&lt;br /&gt;
Here is where things start to go a bit south. First, I’ll say that I absolutely
hate Windows 8. It’s designed for the “tablet generation” and complicates
things greatly in its attempts to simplify them. This is also true of the Xbox
One’s Windows 8-based operating system. Like the Wii U, everything you try to
do loads an app (which takes too long to load. More on that in a bit), which is
pretty unnecessary.&lt;br /&gt;
&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
My friend and I were attempting to play a few matches online in Killer Instinct
when I found out just how overcomplicated things had actually gotten. On the
Xbox 360 when you wanted to invite someone to whatever game you were playing,
all you had to do was click the Xbox home button on the controller, go to your
friend’s list, and push X on the friend you wanted to invite. In a matter of
seconds, your friend was connected to your lobby and you were ready to play
some multiplayer. Simple, huh? With the Xbox One, I’m not really sure how it
works! My friend and I were looking for some way to invite someone specifically
to a game, but all we found was that the Xbox will automatically connect you
after you’ve chosen to host a game. It works, but it really makes no sense to
me. Like, what if I have multiple friends who are playing Killer Instinct and I
just want to invite one of them? Does it show me a list and I pick who I want
to play with? Is this just a bug with Killer Instinct? I’m sure there’s
somebody reading this that thinks, “Man, he’s an idiot. The process is [insert
ridiculously stupid Windows 8 process here].” But to me, this is an example of
Microsoft changing something that was ridiculously simple and effective to
begin with, yet overcomplicating it with their next product/update. &lt;br /&gt;
It’s not the first time the company has done this kind of thing. I’ve been
using Microsoft products since the late 80s and this has pretty much always
been their philosophy.&lt;br /&gt;
&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
The operating system doesn’t cater to those who would rather navigate the OS
with a controller, either. Instead, the entire thing was designed to use Kinect
motion tracking and voice commands. Also, some of the apps which don’t require
Kinect to use certain features, do require you to at least have it plugged in.
What’s the point of that? All this would probably be fine if my Kinect actually
worked in the first place (more on that in a bit, as well)!&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;Power/The Insides – 8.0&lt;br /&gt;
I can’t really speak from first-hand experience, as I only have one game and
it’s a fighter, but the insides are supposed to be almost exactly the same as
the PS4’s. This means that yes, games will look better than they did on the
previous console. But there’s one glaring flaw in the Xbox One’s architecture:
most games don’t display in native 1080p and are instead upscaled from 720p. To
some, resolution may not be that important, but come on; it’s 2013. High-def
televisions are pretty much the standard and tech should support their highest
resolutions. Also, if you’re going to make me lay out $500 for a console, shouldn’t
the thing be capable of more than, or at least be on par with, its lower priced
competition?&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;Flaws – Doesn’t get a score due to the randomness of each
console’s problems, but they’re worth mentioning&lt;br /&gt;
The PS4 had its share of launch-day woes, but in my opinion, they don’t compare
to the amount and severity of problems reported (and experienced firsthand) of
the Xbox One. Bad disc drives, “green screens of death,” inoperable and barely
functioning Kinect sensor (supposedly you have to yell at it to make it work
most of the time), etc. &lt;br /&gt;
I wasn’t as fortunate this time around, as I was with the PS4. My Xbox, as well
as two of my friends’, experienced a few problems, some to greater degrees than
others (mine seemed to be hit the worst). Here are the problems I personally encountered
over the weekend:&lt;br /&gt;
&lt;br /&gt;
1. My Kinect doesn’t work. &lt;br /&gt;
I don’t want to use the thing anyway, but in order to use the Upload Studio app
to edit a Killer Instinct video clip (a feature which, as my friend informed
me, DOESN’T require Kinect while editing), I have to have the Kinect sensor
plugged into the console. Why is that? All I want to do is edit the length of a
freaking game clip with the DVR feature! Why does the Kinect have to be plugged
in to do that?&lt;br /&gt;
When I plugged the Kinect into the system just to unlock the editing feature,
the Xbox One wouldn’t recognize it, saying that it was unplugged. Apparently
this is a known problem, and could possibly be fixed in a firmware patch in the
future. Right now, Microsoft is having people send back their consoles for
replacements, claiming “hardware failure,” but I think I’ll wait for an update
to see if that does the trick.&lt;br /&gt;[UPDATE: Since the Xbox One's first firmware update after release, my Kinect works as it should. Not that I have any reason at all to use it, but at least it works.]&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;2. Apps occasionally force-close.&lt;br /&gt;
I’ve had a few apps close on me for no apparent reason, including Killer
Instinct. (One of my friends has also experienced this a few times.) Not only
that, but I had the system completely power itself down randomly while I was
downloading the game. Luckily, when I turned it back on, the download resumed
where it left off. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;3. Apps have locked up, or take a ridiculous amount of time
to load on occasion.&lt;br /&gt;
I’ve had this happen a few times. So far, Killer Instinct has locked up on me
twice, and my friends list and other apps have taken too long to load. This is a
problem (load times) that my friends who have an Xbox One have all experienced.
What’s really strange, however, is the fact that for us, apps all take a
different amount of time to load. This is the first time that I’ve ever heard
of a console taking different amounts of time to load the same thing on
different consoles. Is it a deal breaker? No, but it’s really weird. I hope
that this is something that can be corrected in a firmware update.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;4. I don’t know if my disc drive will play Xbox One games.
(Not really a problem yet, but I thought I’d mention it)&lt;br /&gt;
Again, this is a known problem, but I have no real way to test it, as of yet.
Hopefully it does, but I’ll have to borrow a game or something from one of my
friends to find out. With Kinect already not functioning, I’m a little worried
that I might have the disc drive errors as well. I’m not sure if this only
affects Xbox One games, or any type of disc you try and feed it. I’ll try it
out soon and update the review accordingly.&lt;br /&gt;*UPDATE 12/8/13* My disc drive DOES work. :)&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;After all that negativity, is the Xbox One worth $500? Given
the problems that the system is having, I’m going to go ahead and say no. My
advice: let all the kinks get worked out first, and then buy the system. If
you’re a fan of games like Halo, Gears of War, etc. (which I’m not so much),
then the Xbox is still going to be the system for you. Killer Instinct is a
great launch title, but in my opinion, it doesn’t justify taking the risk of a
defective system at the moment. Also, there are a lot of neat features such as
the Game DVR that are rather tempting, but a lot of promised features have been
left out until future updates – more so than the PS4. In my honest opinion, I
think Microsoft rushed this console to production and it’s showing.&lt;br /&gt;
All in all, it’s a decent console, but I was hoping it would be better. Like
the PS4, I’m sure it will have a great library of games and cool features in
the future, but neither console is absolutely stellar at the moment.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;o:p&gt;&lt;span style="font-family: Calibri; font-size: large;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/o:p&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;Final Score: 7.7 / 10&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;-Josh&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;br /&gt;
&lt;span style="font-family: Calibri;"&gt;
&lt;br style="mso-special-character: line-break;" /&gt;
&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
</description><link>http://theinnerdorkdom.blogspot.com/2013/11/console-review-xbox-one.html</link><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh7gr8K0YGiS_toPozlwKCkKlZgj90aI1HcgOt2DqU5t_Nk6da38lTGj5-nYVDtRBerGlkf9xGQ6RQEDEGWDa9IpdS9kVt4TtO8EA8QtLlZrL223PrqE7LASwAwzAgZcKxlu3bNEVUl6jkS/s72-c/xb1controller.jpg" width="72"/><thr:total>0</thr:total><author>theinnerdorkdom@yahoo.com (Josh Shaw &amp; Nic Weymouth)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2841071154528074533.post-8779260642916839399</guid><pubDate>Wed, 20 Nov 2013 18:50:00 +0000</pubDate><atom:updated>2013-11-20T12:53:39.574-06:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">console</category><category domain="http://www.blogger.com/atom/ns#">games</category><category domain="http://www.blogger.com/atom/ns#">next-gen</category><category domain="http://www.blogger.com/atom/ns#">playstation</category><category domain="http://www.blogger.com/atom/ns#">playstation 4</category><category domain="http://www.blogger.com/atom/ns#">PS4</category><category domain="http://www.blogger.com/atom/ns#">reviews</category><category domain="http://www.blogger.com/atom/ns#">videogames</category><title>Playstation 4 - Console Review</title><description>&lt;span style="font-family: Calibri; font-size: large;"&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgiXxoevMaXwy4tqma5VolE1vNGccKCurVaU4l96ROvMwFlj6NUqwpW2lpaGMFHaALJmcpHRYl6xHVgc4F8yIvzCuul_Vf1w6nxzJBaZb3eeLEdWE3EBWB_IiYRUjdcSFXaivAzDfh5zmsJ/s1600/PS4-1.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgiXxoevMaXwy4tqma5VolE1vNGccKCurVaU4l96ROvMwFlj6NUqwpW2lpaGMFHaALJmcpHRYl6xHVgc4F8yIvzCuul_Vf1w6nxzJBaZb3eeLEdWE3EBWB_IiYRUjdcSFXaivAzDfh5zmsJ/s1600/PS4-1.jpg" height="180" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;Back in August (I think), I preordered both of the new
“next-gen” consoles. I did so partially as a collector, and also to bring those
of you that read this site a completely unbiased, fan-boy-free lookover of what
they had to offer. This Friday marked the release of Sony’s Playstation 4, but
how does it perform? Is the $399 price tag justifiable?&lt;/span&gt; &lt;/span&gt;&lt;/div&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;a name='more'&gt;&lt;/a&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;Before I continue, I just want to note that there will
probably be a few comparisons to the PC and the existing consoles – not from a
fan-boy perspective, but from a technology perspective. Since the Xbox One will
be released this Friday, I’ll be doing a sort of “head-to-head” article on what
I think is the best deal in terms of quality – PS4, Xbox One, or Wii U.&lt;br /&gt;
Also, keep in mind: As with all of my reviews, these are just &lt;u&gt;MY OPINIONS&lt;/u&gt; and
the scores are assigned accordingly, given&lt;u&gt; MY tastes&lt;/u&gt;. Ultimately, what box you
choose to play your games on is &lt;u&gt;your decision&lt;/u&gt;. And as long as you’re having fun
playing the games, that’s all that matters, right? &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: large;"&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;To start, I probably need to address one of the most talked
about features of the PS4 since its release: its functionality, or lack
thereof.&lt;br /&gt;
Earlier during the launch week, the winner(s) of the Taco Bell “Play The
Future” promotional event were sent their PS4s, but complained of various
problems with the unit - the story being picked up by a multitude of gaming
websites and media. Problems reported by the media ranged from a lack of video
from the system’s HDMI output port, to the system “bricking” during the
installation of certain apps and firmware, and even to the rubber feet on the
bottom of the console being misplaced, therefore making the system wobble when
placed on the floor or a desk and pushed down.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;Needless to say, I feared the worst. &lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp;&lt;/span&gt;I hoped that the $399.00 I spent wouldn’t be
in vain and I would actually get to play my PS4 on launch weekend without
having to send it back to Sony under warranty. I must have been one of the
lucky ones, as I (at least so far) haven’t experienced any problems with mine,
aside from not being able to log in to the Playstation Network for a few hours
after unboxing.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;Now for a bit of a breakdown:&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;Launch Library – 7.0&lt;br /&gt;
Let’s face it, console launch libraries aren’t really a good indicator of what
a system will be capable of in the future. Like with the Wii U, most of the
games on PS4 are ports of previous-gen games, with only a few brand new,
built-for-the-new-console titles. With that said, for a gamer with options
(like myself), I found it hard to justify buying certain games knowing that I
could get the “better looking” version on PC if I just waited a few weeks. I
ended up buying the games I did just so I would have something to actually play
on the PS4 and the system wouldn’t sit around collecting dust until something
truly interesting was released.&lt;/span&gt; &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiahYk7nvmQNlnd5qnnIeaY7kikJwbUdFlWxQqMKjNQclbQE6fbfF67XiZV8XBkFQcBurfjhnNejuv4VeoefVZpGZRA_M6ChAnWanRjXnxg1f6kav-qDM1JR_7DxxIDy05__9O2YeGPnaF5/s1600/PS4-2.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiahYk7nvmQNlnd5qnnIeaY7kikJwbUdFlWxQqMKjNQclbQE6fbfF67XiZV8XBkFQcBurfjhnNejuv4VeoefVZpGZRA_M6ChAnWanRjXnxg1f6kav-qDM1JR_7DxxIDy05__9O2YeGPnaF5/s1600/PS4-2.jpg" height="180" width="320" /&gt;&lt;/a&gt;&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;Console Design – 7.0&lt;br /&gt;
I have to admit, I’m not a huge fan of the design. It’s sleek, small, and will
easily blend in with all your Blu-Ray players and cable boxes, but I just think
it looks too much like a crooked, 1980s VCR. In all fairness, and like people,
it’s what’s inside that really counts. But with such a unique design (for a
console), I think it’s worth giving the box a score. I mean, you do have to &lt;i style="mso-bidi-font-style: normal;"&gt;look&lt;/i&gt; at the thing. In comparison to the
other consoles, I think the 2&lt;sup&gt;nd&lt;/sup&gt; PS3 design, both versions of the
Xbox 360, the Xbox One and the Wii U all look better on the outside than the
PS4.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjByOvTXFsIhdgBSfhmD1NPydZdVDCE9MqCNb4Q06lNd0QNLJ1tqhjBgvDTYPyzCU77BEf0t9yNAZVA2am9ySuO3Bfi3291QAK0toQcARrlMRRsersVjGeF-u6aXx5rel8NcDiLOPAmVVn3/s1600/PS4-3.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjByOvTXFsIhdgBSfhmD1NPydZdVDCE9MqCNb4Q06lNd0QNLJ1tqhjBgvDTYPyzCU77BEf0t9yNAZVA2am9ySuO3Bfi3291QAK0toQcARrlMRRsersVjGeF-u6aXx5rel8NcDiLOPAmVVn3/s1600/PS4-3.jpg" height="180" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;The Controller – 9.0&lt;br /&gt;
Here’s the physical design aspect that really shines. For the first time since
they introduced the Dual Analog controller with the PS1, Sony has completely
redesigned the thing you use to play its consoles. We’re not talking simple
additions like analog sticks or the Six-Axis feature; they physically
redesigned the entire thing.&lt;br /&gt;
The button layout is mostly the same, but the pad’s handles, directional
buttons, triggers and analog sticks have all been configured in a way to make
the controller more comfortable and easy to use. New features such as the
“share,” “options,” and “touch pad” have replaced the normal “start” and
“select” buttons, however.&lt;br /&gt;
Those three new buttons are also why the controller didn’t get a perfect 10 for
me. Since the days of playing the original NES, gamers have been used to having
“start” and “select” (or “back” in the Xbox’s case) buttons in the middle of
their gamepads. With the Dual Shock 4, Sony placed the “options” and “share”
buttons on the top/middle, with the large, pushable touchpad dead center. While
playing, I found myself going for the options button to pause the game, only
accidentally pressing the touchpad instead. It’s not a terrible design decision
by any means; it’s just something that will take a lot of getting used to.
Also, I can’t help but wonder how much that will hinder fighting games (and
tournaments) in the future since the face buttons and directional pad are so
close to the button that pauses the game.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;Interface – 8.5&lt;br /&gt;
The interface is good and works well, but there’s nothing really that special
about it. There are some conveniences such as being able to switch seamlessly
between the operating interface and whatever game you’re playing, but it’s not
the best (first updated Xbox 360 XMB), nor the worst (Wii U) GUI I’ve
encountered on a console. Really, it just feels like a slightly updated version
of the PS3’s GUI.&lt;br /&gt;
[Unfortunately, I can’t really comment on some of the sharing features, as I
haven’t been able to try those out yet.]&lt;br /&gt;
The thing that I did like the most about the interface, however, was the
connectivity with the Vita. Much like the Wii U’s gamepad, the PS4 can connect
wirelessly with the Sony handheld, allowing you to play almost any PS4 game
without the need of a television. Unlike the Wii U though, every PS4 doesn’t
come with a PS Vita and you have to lay out a couple hundred bucks to get that
experience.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;Power/The Insides – 9.0&lt;br /&gt;
I have touted the power of the PC ever since I started reviewing games on this
site. That being said, for a console with a GPU that costs around $150, this
thing packs a significant punch. I bought 3 games at launch: Assassin’s Creed
IV, Battlefield 4 and Madden 25. All three games look and run great with a
slight exception for ACIV. While it looks gorgeous in 1080p (after an update which 'unlocks' the resolution from 900p), the PS4 version is
locked at 30fps. To some, this won’t be a big deal, but to me, having played
every Assassin’s Creed game on PC at 60fps and above, there’s a noticeable
difference in smooth animations. Battlefield 4, however, looks fantastic and in my opinion, looks
nearly as good as Battlefield 3 did on PC.&lt;br /&gt;
Is the jump in graphics power that large from the previous generation or on par
with the PC? Not exactly, but the fact that the games are outputting at a sharp
1080p, makes things look much more crisp and vibrant. Though, just like with
the Xbox 360 and PS3, developers will learn certain tricks to make graphics
look even better as they get more comfortable developing for more powerful
hardware. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;Overall, I like the PS4. The outward design isn’t the best
I’ve ever seen, the controller is almost perfection and the games are pretty. There
are a lot of neat features that the console is capable of, but none of them are
a “system seller.” &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;&lt;span style="mso-spacerun: yes;"&gt;&amp;nbsp;&lt;/span&gt;So after all that, is
the PS4 worth $399? I would say yes. I believe that right now (my opinions
could change after the release of the Xbox One), the PS4 has the most potential
in the console world. Its capabilities for game development are rather high,
lots of interesting games are in the pipeline and the price tag is rather
affordable. The Wii U is still cheaper, but after a year on the market, it still
only appeals to a niche group of gamers and can be seen as the console everyone
will buy eventually if they like playing Nintendo’s first-party titles. The
PS4, on the other hand, could possibly appeal to a more “everyday gamer”
market. &lt;br /&gt;
It’s not trying to sell itself as a do-all this time around (like the PS3),
it’s not trying to innovate the way you control games (Wii &amp;amp; Wii U) and
it’s not trying to be the centerpiece of your living room (Xbox One). It’s just
a gaming box with better technology for folks to enjoy. The last time I
remember a company doing that with a console was Nintendo with the SNES… And we
all know how awesome that system was!&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-size: large;"&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div class="MsoNormal" style="margin: 0in 0in 10pt;"&gt;
&lt;span style="font-family: Calibri;"&gt;&lt;span style="font-size: large;"&gt;Final Score: 8.1 / 10&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: large; line-height: 115%; mso-ansi-language: EN-US; mso-ascii-theme-font: minor-latin; mso-bidi-font-family: &amp;quot;Times New Roman&amp;quot;; mso-bidi-language: AR-SA; mso-bidi-theme-font: minor-bidi; mso-fareast-font-family: Calibri; mso-fareast-language: EN-US; mso-fareast-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;"&gt;-Josh&lt;/span&gt;</description><link>http://theinnerdorkdom.blogspot.com/2013/11/playstation-4-console-review.html</link><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" height="72" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgiXxoevMaXwy4tqma5VolE1vNGccKCurVaU4l96ROvMwFlj6NUqwpW2lpaGMFHaALJmcpHRYl6xHVgc4F8yIvzCuul_Vf1w6nxzJBaZb3eeLEdWE3EBWB_IiYRUjdcSFXaivAzDfh5zmsJ/s72-c/PS4-1.jpg" width="72"/><thr:total>1</thr:total><author>theinnerdorkdom@yahoo.com (Josh Shaw &amp; Nic Weymouth)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2841071154528074533.post-6473369258751849366</guid><pubDate>Tue, 12 Nov 2013 07:18:00 +0000</pubDate><atom:updated>2013-11-12T01:19:47.244-06:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">assassin's creed</category><category domain="http://www.blogger.com/atom/ns#">assassin's creed iv</category><category domain="http://www.blogger.com/atom/ns#">battlefield 4</category><category domain="http://www.blogger.com/atom/ns#">games</category><category domain="http://www.blogger.com/atom/ns#">killer instinct</category><category domain="http://www.blogger.com/atom/ns#">Microsoft</category><category domain="http://www.blogger.com/atom/ns#">playstation</category><category domain="http://www.blogger.com/atom/ns#">PS4</category><category domain="http://www.blogger.com/atom/ns#">sony</category><category domain="http://www.blogger.com/atom/ns#">videogames</category><category domain="http://www.blogger.com/atom/ns#">xbone</category><category domain="http://www.blogger.com/atom/ns#">xbox</category><category domain="http://www.blogger.com/atom/ns#">xbox one</category><title>Next-Gen Console Reviews Coming Soon</title><description>Just wanted to let you guys know that the next few weeks will probably see The Inner Dorkdom releasing a good bit of content... &lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;I'll be getting the PS4 this Friday, along with Assassin's Creed IV, Battlefield 4, and Madden 25 (BF4 and Madden, thanks to a great&amp;nbsp;promo deal through Amazon). So along with these 3 games (though there probably won't be a full-blown Madden review), there will be a review of the console itself, just like there was for the Wii U.&lt;br /&gt;
&lt;br /&gt;
Next Friday, I'll be getting my Xbox One with Killer Instinct and the MadCatz KI Fightstick. I'll be doing a review of all three. &lt;br /&gt;
&lt;br /&gt;
Get ready. There's gonna be a lotta readin' soon!&lt;br /&gt;
&lt;br /&gt;
-Josh</description><link>http://theinnerdorkdom.blogspot.com/2013/11/next-gen-console-reviews-coming-soon.html</link><thr:total>0</thr:total><author>theinnerdorkdom@yahoo.com (Josh Shaw &amp; Nic Weymouth)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2841071154528074533.post-7912626912727870873</guid><pubDate>Thu, 07 Nov 2013 23:17:00 +0000</pubDate><atom:updated>2013-11-07T17:21:23.774-06:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">D&amp;D</category><category domain="http://www.blogger.com/atom/ns#">d20</category><category domain="http://www.blogger.com/atom/ns#">dice</category><category domain="http://www.blogger.com/atom/ns#">DM</category><category domain="http://www.blogger.com/atom/ns#">dungeons &amp; dragons</category><category domain="http://www.blogger.com/atom/ns#">games</category><category domain="http://www.blogger.com/atom/ns#">opinion</category><category domain="http://www.blogger.com/atom/ns#">pen and paper</category><category domain="http://www.blogger.com/atom/ns#">rpg</category><category domain="http://www.blogger.com/atom/ns#">tabletop</category><title>Josh's Adventures As a DM - Episode 1: The Fun &amp; Freedom of D&amp;D</title><description>This will be a new article series in which I chronicle some of the things going on in my current big interest, Dungeons &amp;amp; Dragons, and my experiences as a VERY new Dungeon Master (or, DM). When people think of D&amp;amp;D, they get the mental picture of huge, loser-nerds talking in accents while rolling dice. Well… That happens. But in all fairness, those are the people with imaginations. Personally, I just enjoy creating a story for my players to experience; and the best thing about it? Anyone can do it!&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;
Designing adventures for D&amp;amp;D is probably the closest most of us will ever get to creating huge, sprawling epics like Skyrim, or any other video game on the market.&amp;nbsp; Using myself as an example, I don’t need a vast knowledge of gaming engines or any computer experience at all really, to make an interesting world for people who will play my game. All I need are some paper, a pencil, and 3 core rule books to have my players fight a dragon, save the princess, and get a whole crap-load of treasure… all while securing trade agreements with countries in other parts of the world.&lt;br /&gt;
&lt;br /&gt;
Several years ago, some of my friends (one of which was Nic) and I decided to try our hand at Dungeons &amp;amp; Dragons. Even though its known as the dorkiest game on the planet, I couldn’t help but notice the game’s emphasis on, and encouragement towards, creativity. Unfortunately, we had a hard time jumping into its 3rd edition, and after around 2 or 3 games, our game sessions quickly came to a close. I think the main problem we had was that we just didn’t know if we were doing it right or not.&lt;br /&gt;
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One night a few months ago, I randomly searched “people playing D&amp;amp;D” on YouTube. The first results were the live Penny Arcade “Acquisitions Inc.” games from PAX (if you haven’t seen those games, go look ‘em up. They’re hilarious). I soon found that when we originally tried D&amp;amp;D, we WERE doing it wrong, and we were over-complicating things all those years ago. D&amp;amp;D is as free-form as you want it to be. The rules are just there to give you some guidelines and advice on how to handle things.&lt;br /&gt;
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I decided to give the current version (4e) a try. I bought the “Red Box” starter set and ran the included adventure with me as the DM, and my friend Danny and his wife, Lori, playing as a wizard and thief, respectively. We had a blast! Not too far into the adventure, I began to deviate from the pre-written guidelines quite heavily, something which the developers encourage, and set small things in motion which would come up in later adventures as we went along.&lt;br /&gt;
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So far, I’ve DMed something like 5 games with no sign of stopping. Our biggest game so far had 4 players going through an adventure that I created. The plot was rather thin and I had very little time to prepare for the additional 2 players, but it was great fun having that many folks!&lt;br /&gt;
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The best game, however, was this past weekend when Danny, Lori and I played a pre-made adventure, “Keep on The Shadow Fell,” written by Mike Mearls and Bruce R. Cordell, as a playtest for the unreleased D&amp;amp;D Next (5e) version of the game. Someone had, very awesomely, converted the game to the D&amp;amp;D Next rules, and since our 4th edition adventures really need our 2 additional players in order to continue, I decided to run this larger pre-made adventure for my 2 main players.&lt;br /&gt;
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I wonder if Mearls and Cordell had any idea that the adventure would take the turn it did when my players ended up banished from Winterhaven?&lt;br /&gt;
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Confused? Well, what I’m about to do is give you a rundown of the game session’s first half of events and hopefully give an idea of how much fun and freeform D&amp;amp;D can be.&lt;br /&gt;
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Danny (a human cleric) and Lori (a dwarf fighter) met on the way to a town called Winterhaven, realized their goals aligned, and decided to combine their efforts. Danny, being a cleric, had heard rumors of necromancy around the town and because of his obligation to banish evil wherever he may find it, thought he’d check it out. Lori, a fighter that likes to smash stuff, heard rumors of a kobold (small, humanoid dragon-like creatures) threat around Winterhaven and figured there would be coin involved. On the way to the town, they were ambushed by kobolds, lending some validity to the rumors Lori had heard.&lt;br /&gt;
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Once they reached the town, 2 guards pointed them to Wrafton’s Inn as a starting point for gathering information. At the Inn, and after a ridiculous display that involved Danny slamming his mace on the ground and announcing his arrival in the Inn (which, rightly so, freaked everybody out), they were informed that the kobolds had brought the town’s businesses to an all-time low. Everyone was afraid to go outside for fear of being raided and ambushed, and traders who tried to come near the town were literally stopped in their tracks. This had forced Winterhaven’s food supply to run dangerously low, as well as their normal goods trade to cease completely. Basically, the town was in terrible shape.&lt;br /&gt;
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The first person they noticed was a female hunter named Ninarin. She gave them a small side quest to find a dragon’s skull from a dragon graveyard in the southern forest. She warned that it was somewhere near the kobold’s lair, and urged them to be careful. When they asked about the necromancer rumors, she said she knew nothing about such things and that the townspeople were probably just being superstitious. Unbeknownst to the two adventurers, Ninarin was actually in league with the necromancer, Kalarel (the main villain of the adventure).&lt;br /&gt;
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Danny and Lori decided to split up and cover more ground in their investigation. Lori left to talk to the town’s leader, Lord Ernest Paldraig, and Danny’s goal was to talk to the town priest, Valthrun. After Lori left, Danny was approached by a drunken farmer in the Inn, known around the town as “Old Eilian.” Eilian didn’t have much to say about the kobolds, but he said that he had seen what he believed to be evidence of a necromancer: zombies!&lt;br /&gt;
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He proceeded to tell a very alcohol-induced tale involving a farm he had stumbled across one night in the northern forest and the zombies that now inhabited it. After hearing all of the drunken tale he could stand, Danny left to speak with Valthrun.&lt;br /&gt;
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When Lori was granted permission to talk with Lord Paldraig, he was overjoyed that someone had come along who could hopefully take care of the kobold menace. However, Lori didn’t trust him. Here was Paldraig living in a quasi-fancy estate and his town was suffering. Paldraig assured her, however, that he wasn’t screwing the town or being selfish, but that he was from a long line of Winterhaven rulers and that he was trying to hang on to his things just as much as his townsfolk. He then offered Lori payment to eradicate the kobolds and she went on her way.&lt;br /&gt;
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Danny spoke with Valthrun the priest, predominantly about the necromancer rumors. Valthrun said that he hadn’t seen anything himself, but believed that the large number of citizens who said they had been witness to such events, couldn’t be simply making stuff up. The interesting bit here was when Danny asked Valthrun about the “zombie farm” which Eilian had mentioned earlier. Danny mentioned the northern location, but Valthrun said that he had heard a similar rumor, only it was to the SOUTH. He then asked, “Was he drunk?”&lt;br /&gt;
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After meeting back up with Lori, the two went to confront Eilian about the directional conflict in his story. Danny decided to cast a truth spell on him, but due to his drunken state, the spell only made the directional conflict worse. When Danny and Lori went back to Valthrun to tell him of Eilian’s confusing information, he told them, “Never cast a truth spell on a drunk.”&lt;br /&gt;
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The great thing about this is the fact that none of this was in the premade adventure. The non-player characters (NPCs) were all there, but this little bit of dialogue and characterization all came from developments between Danny, Lori and I.&lt;br /&gt;
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Eventually, the two learned (from Valthrun) that there was, indeed, a Kobold lair in the southern woods, so they set out to find it. After traveling for several hours, Danny and Lori stumbled upon the zombie farm (proving Eilian’s story to be somewhat true), the dragon graveyard, and tracks which led them to the kobold’s lair.&lt;br /&gt;
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This is where things got REALLY interesting.&lt;br /&gt;
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While exploring the kobold’s lair, a series of winding caves and tunnels, Danny and Lori fought off kobolds and several other monsters. However, they didn’t kill ALL of them as Padraig and the rest of the town expected them to. Once they defeated the “boss” of the lair, a green dragon who slyly revealed the kobold’s connection to the necromancer, the adventurers found the exit and left the caves only half explored.&lt;br /&gt;
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Lori’s initial reaction was to go back inside and explore the rest of the lair. Danny, on the other hand, thought that they should figure out a way to seal off the cave’s entrances, trapping the kobolds inside. After a debate on what to do, they decided to go with Danny’s plan which would involve going back to Winterhaven, getting some dynamite and sealing the lair.&lt;br /&gt;
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Bad move.&lt;br /&gt;
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As a DM, I’m not really supposed to come right out and tell the players what to do next - that’s for them to decide. I just remember thinking, “Oh, this is gonna be great! The people aren’t going to be happy when they hear about this!”&lt;br /&gt;
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And happy, they weren’t! When Lord Paldraig excitedly asked the players if they had accomplished the task of taking out the kobolds, Danny replied, “We got MOST of them.”&lt;br /&gt;
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Paldraig was furious! He had put his hopes in these two adventurers’ zeal and ability to carry out the mission, but they had failed to deliver. When Danny and Lori told him they had a plan to seal up the tunnels, Paldraig said, “You don’t know very much about kobolds, do you? Sure, that might slow them down, but it won’t stop them. They’re tunnelers! They’ll just dig their way out and start terrorizing us again!”&lt;br /&gt;
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There was quite a heated debate, but it all ended with Paldraig letting his anger and frustration get the better of him and banishing them from the town. There were a few other events which ultimately led the players to the main villain’s lair, Shadowfell Keep, but for all intents and purposes, Danny and Lori aren’t allowed into Winterhaven ever again.&lt;br /&gt;
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This drastic turn of events pretty much forces me to change the entire second half of the premade adventure.&amp;nbsp; Sure, the players will enter Shadowfell Keep, but they won’t be able to have any more interactions in Winterhaven unless they do something to restore the town’s faith in them. And that’s the greater part of the fun!&lt;br /&gt;
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This goes to show that D&amp;amp;D is one of the best games known to man. It’s a huge, open world in mostly the same style as The Elder Scrolls video game series, but it’s actually much larger than that. In fact, it’s infinitely larger. Theoretically, Danny and Lori could continue on throughout this course of events until either their characters die, or the real world ends. The best thing about it, though: if there’s ever a zombie apocalypse and there’s no electricity with which to play video games, there’ll always be D&amp;amp;D!&lt;br /&gt;
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-Josh</description><link>http://theinnerdorkdom.blogspot.com/2013/11/joshs-adventures-as-dm-episode-1-fun_7.html</link><thr:total>0</thr:total><author>theinnerdorkdom@yahoo.com (Josh Shaw &amp; Nic Weymouth)</author></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-2841071154528074533.post-1045404249743620568</guid><pubDate>Thu, 07 Nov 2013 23:00:00 +0000</pubDate><atom:updated>2013-11-07T17:00:24.531-06:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">journal</category><category domain="http://www.blogger.com/atom/ns#">tv</category><title>Nic's ID Journal - #1 - Nov 7, 2013 - TV shows</title><description>Here it is, the first installment in my Inner Dorkdom journal. Prepare to be amazed. Or marginally distracted from boredom.&lt;br /&gt;
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Much like with Josh, my aim here is simply to share with the four of you the things I'm currently enjoying from the world of dorkiness. These days, with a wonderful wife, inquisitive energetic two-and-a-half-year old, and a full-time job, free time is harder to come by than it used to be. But even so, I've managed to squeeze some dorkiness into my days.&lt;br /&gt;
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Today's journal is going to, just because it happens to, focus mainly on TV shows that I've been enjoying. Some newer, some older.&lt;br /&gt;
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&lt;i&gt;&lt;b&gt;The Neighbors&lt;/b&gt;&lt;/i&gt;: This is a sci-fi comedy on ABC, currently in its second season. Perhaps you've heard of it. Probably you haven't. And that's a shame. The premise is that a group of aliens from the planet Zabvron have been on Earth for 10 years, living in a gated community in New Jersey. In fact, until last year, the entire community consisted of nothing but Zabvronians. That is, until the Weavers (husband, wife, and three children) moved in. Next door to the community's leader, Larry Bird (all Zabvronians have taken the names of famous athletes), and his family, no less. The Weaver children learn their neighbors' secret in the pilot, and the parents follow suit shortly thereafter. The show often, but not always, explores the Zabvronians learning Earth ways from the Weavers who, for the most part, have become good friends.&lt;br /&gt;
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I remember seeing commercials for the show before it premiered and thinking it was something I should check out. But life got in the way and almost the entire first season went by without be ever seeing anything more than a snippet of an episode. I do remember hearing that the show was awful. And then, a month or so later, hearing that it was getting better. ABC even highlighted this in their marketing campaign for the show.&lt;br /&gt;
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Fast forward to sometime this summer, when I caught the replay of the season finale. I was somewhat lost on the subtleties of who the charters were, what their dynamic was, etc. But it still hooked me. The writing was clever, with some self-referential and even leaning on the fourth wall humor (the episode involved Larry's father coming to take the Zabvronians home, only to have Larry refuse to go, saying he's learned so much from the Weavers that "I feel like I just need another six, or maybe seven seasons – I mean, years – to figure it all out"). The acting was entertaining (especially Larry Bird, Jackie Joyner-Kersee, and Dick Butkis). And it guest starred George Takei (who did in fact get to say, "Oh my") and Mark Hamill.&lt;br /&gt;
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When the second season premiered I made sure to DVR it. The premier proved that the first season finale hadn't been a fluke. I made sure to save the episode and told Liz she needed to watch it. A few days later we were talking to someone about shows we watch. In the list she mentioned The Neighbors. I asked her if she'd watched the episode. She had, and really enjoyed it. So now we have two Friday night ABC shows we enjoy together (the other being Tim Allen's &lt;i&gt;Last Man Standing&lt;/i&gt;).&lt;br /&gt;
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&lt;b&gt;&lt;i&gt;Castle&lt;/i&gt;&lt;/b&gt;: This muder-mystery dramedy is in its fifth season, and, although boasting some genre vets on its staff (i.e., Ron Moore, occasional director Jonathan Frakes, recurring actress Penny Johnson "Cassidy Yates" Jerald, with guest actors like Robert "The Doctor" Picardo, Tim "Tuvok" Russ, and Michael Dorn--you know who he is), isn't really a genre show.&lt;br /&gt;
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Or is it?&lt;br /&gt;
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Potential Spoilers&lt;br /&gt;
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The premise of Castle is that novelist Richard Castle, played wonderfully by Nathan Fillion (hey, he counts as a genre vet, too, huh), works with a team of NYPD homicide detectives in order to do research and get inspiration for his crime novels. Over the years, the show has had our band of heroes face murder mysteries involving zombies, ghosts, etc. At least, at first glance. However, much like in Scooby-Doo, it always turns out the paranormal/supernatural/sci-fi element isn't what it first seems to be. This is always disappointing to Castle, who, unlike lead detective Kate Beckett, wants to believe in the unbelievable.&lt;br /&gt;
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So whenever a genre-themed mystery comes up, it always goes the same. Castle loves the case, and spends most of the episode trying to convince the others that the supernatural explanation is the correct one, while Beckett is the champion of reason and mundane explanations. Not that I'm complaining by saying it always goes the same. Truth is, in a series where I've literally enjoyed every episode, these are always among my favorites.&lt;br /&gt;
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Well, recently there was an episode where a woman was killed, and a man who at first seemed to be the killer is apprehended when he, like a moron, returns to the scene of the crime. During his interrogation by the police he claims innocence (they all do). He says that he was trying to protect her, because, wait for it, he's from the future. Castle declares this is his new favorite case ever. The suspect gives a brief summary of future history, which Castle eats up, and then explains that because this woman has been killed it has set up a chain of events that apparently will result in the deaths of billions. The killer must be found.&lt;br /&gt;
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I won't go into details. But suffice it to say, although the episode more-or-less follows the standard trajectory for these stories, a careful viewer notices some deviations. Usually Castle's paranormal theories have some convoluted twists and jumps in logic (aside from the obvious "the paranormal is real" bit), whereas Beckett's are always more plausible and adhere better to the facts. But not this time. Though both plausible sounding, this time the facts better seem to fit the paranormal explanation. It's nothing overwhelming. And, indeed, when it seems like the scales tip in Castle's favor, something else happens to move them back the other direction.&lt;br /&gt;
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But then there's the last scene in the station with Beckett. Again, I don't want to spoil anything. Watch the episode yourself. As for me, I don't know. I just don't see how that can be explained away as coincidental.&lt;br /&gt;
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But then, that suggests that in the world of Castle time-travel might be real. Which would make Castle a genre show. I'm not exactly sure how I feel about that, even though I love genre shows, and part of me thinks this development is pretty stinking cool.&lt;br /&gt;
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Anyway, if you're not watching Castle, you should be. &lt;br /&gt;
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&lt;i&gt;&lt;b&gt;Star Trek Voyager&lt;/b&gt;&lt;/i&gt;: The other day I was looking up something on YouTube. Off to the side in the suggestion column were some Star Trek videos. Usual stuff: compilations of Data being awesome, montages of Worf's suggestions being shot down by everyone on the bridge, that sort of thing. But there was also one from Voyager: "Janeway emotional at first contact with Starfleet Command." I watched it. Turns out it was from one of the episodes with Barclay in it. And it was a good clip. If only I could watch the whole episode, it might be fun, I thought. Wait, I have Netflix. So I pulled up Netflix and watched that episode, which also had Deanna Troi in it. And then I watched the other Voyager episodes with Barclay (except the series finale). I enjoyed those too.&lt;br /&gt;
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So, I decided to start watching Voyager from the beginning. I've only gotten through the premier and second episode so far. Both of those I was already familiar with, since I watched Voyager regularly when it first came on.&lt;br /&gt;
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We'll see how it goes.&lt;br /&gt;
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Oh, and speaking of Voyager, here's a fun game to play. Look up the main characters from the show on either Wikipedia or Memory Alpha (the largest Trek wiki), and then look up how those actors look now. I'm not trying to be mean-spirited to anyone. That having been said, some of them are jaw-dropping surprising.&lt;br /&gt;
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Misc:&lt;br /&gt;
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Recently I watched an episode of the &lt;i&gt;&lt;b&gt;Monsters vs. Aliens&lt;/b&gt;&lt;/i&gt; TV series on Nickelodeon. I've never seen the film, and have only seen one episode. But the one I saw was good.&lt;br /&gt;
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Same goes for &lt;i&gt;&lt;b&gt;Rabbids Invasion&lt;/b&gt;&lt;/i&gt;, although there's no film it's based on, just video games, and I've played a few of those (including the quite enjoyable Rabbids Go Home on Wii).&lt;br /&gt;
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&lt;i&gt;&lt;b&gt;Star Trek Online&lt;/b&gt;&lt;/i&gt; is gearing up for its 8th "season" which will involve activities within a Dyson Sphere (that's not the ball on the Dyson vacuum). That in and of itself is pretty cool. But here's the really fun part. The introductory episode includes an appearance from Ambassador Worf, sporting both the likeness and voice of Michael Dorn himself. &lt;br /&gt;
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I posted this on our Facebook page. But I though I'd link it here, too. This is a video I stumbled upon, wherein someone has taken "An Ideal of Hope," the trailer music from &lt;i&gt;&lt;b&gt;Man of Steel&lt;/b&gt;&lt;/i&gt;, and subtly mixed in some of John Williams' classic Superman themes. The sound quality could be better (I think the mixer was working from just the trailer's audio track with the dialogue filtered out), but man, it's a great glimpse at what might have been.&lt;br /&gt;
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&lt;iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.youtube.com/embed/TA3DdP6hvps?feature=player_embedded' frameborder='0'&gt;&lt;/iframe&gt;&lt;/div&gt;
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And, in light of it, it makes me want to reiterate what I've said before. Much of the music that exists in Man of Steel isn't total garbage, even if stylistically it isn't my favorite type of sound (I'm more of an orchestral guy myself). It's just, for my tastes, not distinctive enough. It works on a basic emotional level. But not on a more complex thematic level.&lt;br /&gt;
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In other words, Mr. Zimmer was off to a decent start. He had the accompaniment. He just forgot to write the melodies. As commenter MisterJJMoreno said, "even just the slightest hint of the grandeur that is John Williams score would have given the movie that extra push that it needed to really connect with audiences. this is very well done, hopefully the next movie will set the tone right, musically speaking of course." I couldn't agree more.&lt;br /&gt;
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In fact, it's inspired me to try and recreate the remix at a higher quality, while also throwing in a couple of remixing ideas of my own. I'll keep you posted. &lt;br /&gt;
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Alright, I think that's all I have for now. Time to go play some LEGO Marvel Superheroes on the Wii U.&lt;br /&gt;
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I remain,&lt;br /&gt;
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&amp;nbsp;- Nic&lt;br /&gt;
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END OF LINE</description><link>http://theinnerdorkdom.blogspot.com/2013/11/nics-id-journal-1-nov-7-2013-tv-shows.html</link><thr:total>0</thr:total><author>theinnerdorkdom@yahoo.com (Josh Shaw &amp; Nic Weymouth)</author></item></channel></rss>