<?xml version='1.0' encoding='UTF-8'?><rss xmlns:atom="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearchrss/1.0/" xmlns:blogger="http://schemas.google.com/blogger/2008" xmlns:georss="http://www.georss.org/georss" xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr="http://purl.org/syndication/thread/1.0" version="2.0"><channel><atom:id>tag:blogger.com,1999:blog-268371451793690680</atom:id><lastBuildDate>Wed, 25 Sep 2024 03:16:31 +0000</lastBuildDate><category>Nintendo</category><category>Wii U</category><category>video games</category><category>Dragon Quest X</category><category>PS4</category><category>PlayStation 4</category><category>Sony</category><category>Wii</category><category>Destiny</category><category>DQX</category><category>Nintendo Direct</category><category>Square Enix</category><category>Activision</category><category>DLC</category><category>Nintendo Switch</category><category>PC</category><category>ドラゴンクエストX 目覚めし五つの種族 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Code</category><category>Release</category><category>Robots</category><category>Roster</category><category>Sci-Fi</category><category>Splatoon</category><category>Star Wars</category><category>Suicide Squad</category><category>Superhero</category><category>Switch</category><category>Test</category><category>Thailand</category><category>The Taken King</category><category>TheTakenKing</category><category>Thriller</category><category>Tips &amp; Tricks</category><category>Trunks</category><category>Twitter</category><category>United States</category><category>Video Game Voters Network</category><category>Warner Brothers</category><category>XBONE</category><category>condolences</category><category>free-to-play</category><category>gamers</category><category>glitch</category><category>introduction</category><category>phone</category><category>tribute</category><category>voters</category><title>The Multi-Classing Gamer Blog</title><description>This is a blog mostly centered on upcoming video games that I am interested in and it may evolve over time to feature my other interests as well, such as animé, manga, or movies. I typically enjoy RPGs, FPS, and some puzzle solving games. I am a connoisseur of many different games, but I update this blog rather infrequently, so please be aware. I try to post roughly once per month or more often, as time permits. The information I provide is accurate with cited sources.</description><link>http://themulti-classinggamer.blogspot.com/</link><managingEditor>noreply@blogger.com (Supergamesniper009)</managingEditor><generator>Blogger</generator><openSearch:totalResults>80</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><item><guid isPermaLink="false">tag:blogger.com,1999:blog-268371451793690680.post-5970741351267040773</guid><pubDate>Sun, 30 Dec 2018 01:43:00 +0000</pubDate><atom:updated>2018-12-29T20:43:00.952-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">video games</category><title>End of the Year Reflections</title><description>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
Hey everyone! I hope you all have had a wonderful holiday season whether you celebrate Christmas, Hanukkah, Kwanzaa, or everything in-between. More importantly, I hope you all have been spreading cheer and goodwill towards your fellow man,woman, &amp;amp; child.&lt;br /&gt;&lt;br /&gt;I will see you all hopefully bright eyed and bushy tailed in the new year!&lt;/div&gt;
</description><link>http://themulti-classinggamer.blogspot.com/2018/12/end-of-year-reflections.html</link><author>noreply@blogger.com (Supergamesniper009)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-268371451793690680.post-5001933028099568861</guid><pubDate>Sun, 11 Nov 2018 17:20:00 +0000</pubDate><atom:updated>2018-11-11T12:24:09.718-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Activision</category><category domain="http://www.blogger.com/atom/ns#">Bungie</category><category domain="http://www.blogger.com/atom/ns#">Destiny</category><category domain="http://www.blogger.com/atom/ns#">Destiny 2</category><category domain="http://www.blogger.com/atom/ns#">PlayStation 4</category><category domain="http://www.blogger.com/atom/ns#">video games</category><title>Destiny 2 Microtransactions: Destined for a Resurgance?</title><description>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
During an earnings call, Activision determined that within the last quarter sales for &lt;i&gt;Destiny 2: Forsaken&lt;/i&gt; have not lived up to expectations. The game had been heavily promoted and was even offered as a free title for PC gamers (available until November 18, 2018). It was also made available to PlayStation Plus subscribers as part of the free games line-up for the month of September. Nonetheless, the game has been under-performing in terms of player engagement as well as market performance.&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgmIRmGlZxLBqKNs21rb02YmfjqkTJc6HWsnftjVWn12fl8RZSXdMKaYV7L5DQVDqTX9fTZaCVCVlliUA5cPrpAJXL6kE7siMmRT_HxbSwUzuSv2rtjUldd7H_HHV-oQRb3U3kJNO7zGpzV/s1600/destiny-2-1143384.jpeg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;306&quot; data-original-width=&quot;665&quot; height=&quot;181&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgmIRmGlZxLBqKNs21rb02YmfjqkTJc6HWsnftjVWn12fl8RZSXdMKaYV7L5DQVDqTX9fTZaCVCVlliUA5cPrpAJXL6kE7siMmRT_HxbSwUzuSv2rtjUldd7H_HHV-oQRb3U3kJNO7zGpzV/s400/destiny-2-1143384.jpeg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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During the call itself, Activision COO Coddy Johnson stated that “Some of our other franchises like Destiny are not performing as well as we’d like...” This could be a result of the core fanbase from Destiny 1 being deterred from purchasing the sequel and subsequent expansions because of poor business practices in the past which are just now starting to show repercussions. He seems to affirm this theory as he continues claiming &quot;We have not yet seen the full core re-engage in Destiny, which has led to the under-performance against expectations to date. 
Some players are in &#39;wait and see&#39; mode. If you&#39;re in, you&#39;re deeply 
engaged. If not, we think now&#39;s the time to bring players back.&quot;&lt;br /&gt;
&lt;br /&gt;
Some players and critics alike believe that Exo Cayde-6&#39;s death in the overarching storyline however, may now have proven to be a critically severe tactical error from a business standpoint. As the only character with significant personality, acting as comedic relief, the tone of the franchise has perhaps become forever marred in an edgier, grittier manner. As such, it may be that players (such as myself) have lost interest and immersion considering that the character has survived the &quot;Red War&quot; of the main base game, only to fall victim to Prince Uldren and his Skorn underlings immediately afterwards. This may have deterred current players from purchasing the latest DLC in a denial of cycle sort of way. By not purchasing Destiny 2&#39;s Forsaken, Cayde-6 still &quot;lives&quot;, albeit metaphysically.&lt;br /&gt;
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&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgN-49MxiEBMXBuJnl-cr2WqzHNJd69x0Bi_eM0k-1KxmgG_1__QwG56qAi9zNTDAUYcqHNeF7ojIHjOssxC-RCStarbq8wxKb23kbfRNaKs9lVSNzmEGG13GAevUFJRpV5M8MsNgZmSjSp/s1600/destiny-2-dlc.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;721&quot; data-original-width=&quot;1303&quot; height=&quot;221&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgN-49MxiEBMXBuJnl-cr2WqzHNJd69x0Bi_eM0k-1KxmgG_1__QwG56qAi9zNTDAUYcqHNeF7ojIHjOssxC-RCStarbq8wxKb23kbfRNaKs9lVSNzmEGG13GAevUFJRpV5M8MsNgZmSjSp/s400/destiny-2-dlc.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Cayde-6&lt;/td&gt;&lt;/tr&gt;
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Unfortunately, what this means for Activision&#39;s long-term plan is that they intend to have future content released more frequently, and most egregiously, ramp up the 
monetization for the game. This most definitely is NOT a strategy that will be met with welcome arms from their players as it was clearly evident with the introduction of Eververse&#39;s costly &quot;pay-to-acquire&quot; exclusive items.&lt;br /&gt;
&lt;br /&gt;
One potential monetization alternative would be a subscription fee on top of the $60 fee for the base game and the $40 fee for the expansion packs. However, I would suggest perhaps customizeable reticles (perhaps with clan tags as a feature?) or possibly adding &quot;bases&quot; where players could customize furnishings and hang out with other members of their group? There are less aggressive and invasive means of increasing revenue and player engagement. &lt;br /&gt;
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Personally, I want to know more about guardians themselves. What do they do in their free time when they are not protecting the last city from enemies of the Traveler? What do they do for amusement that doesn&#39;t involve guns? Can they even reproduce considering that they were dead and then resurrected? What effects of resurrection on the anatomy does this have? Do guardians need to eat too? During a strike mission, the Ghost casually alludes to the fact that guardians are immune to Tetanus when entering a rusted water purification plant teeming with Taken spawn. Clearly, Bungie and Activision have room to ponder these aspects of their eververse-expanding world. Given enough time, they can create content that would make the game far more enticing to hardcore and casual players.&lt;br /&gt;
&lt;br /&gt;
My greatest complaint with Bungie and Activision is the constant lack of transparency as well as a distinct habit of miscommunication of goals and ideals. There have been some gross violations of player trust such as when there was an Experience Level scaling issue for hardcore grinding players. Bungie &amp;amp; Activision have managed to shoot themselves in the foot time and time again by not communicating clearly and effectively with their fan base and it always reflects in their revenue. It&#39;s a hard lesson to learn, but a very necessary one to abide by. Treat your customers with respect and integrity, do not shortchange them, and listen heavily to feedback (both constructive and negative).&lt;br /&gt;
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&lt;u&gt;&lt;b&gt;Works Cited&lt;/b&gt;&lt;/u&gt;&lt;br /&gt;
&amp;nbsp;&lt;u&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/u&gt;&lt;br /&gt;
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Schreier, Jason. “Activision Says It&#39;s Not Happy With Destiny&#39;s&amp;nbsp;Sales.” &lt;i&gt;Kotaku&lt;/i&gt;,
 Kotaku.com, 8 Nov. 2018, 
kotaku.com/activision-says-its-not-happy-with-destinys-sales-1830322804?utm_source=Kotaku_Twitter&amp;amp;utm_campaign=Socialflow_Kotaku_Twitter&amp;amp;utm_medium=Socialflow.&lt;br /&gt;
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Usher, William. “Apparently, Destiny 2 Has Been A Disappointment For Activision.” &lt;i&gt;CINEMABLEND&lt;/i&gt;,
 CINEMABLEND, 9 Nov. 2018, 
www.cinemablend.com/games/2461140/apparently-destiny-2-has-been-a-disappointment-for-activision?fbclid=IwAR2dJVpFdJ2kFvhtA2Dzz4T7T-UQulrXE2_Fenx-5usyUYfMbw2n6XEHVsk.
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Wood, Austin. “Destiny 2 Director Assures Players Bungie Is.” &lt;i&gt;GamesRadar&lt;/i&gt;,
 GamesRadar  The Games, Movies and TV You Love, 10 Nov. 2018, 
www.gamesradar.com/destiny-2-director-assures-players-bungie-is-not-disappointed-with-forsaken-despite-activisions-sales-concerns/?utm_content=bufferc8f1a&amp;amp;utm_medium=social&amp;amp;utm_source=facebook&amp;amp;utm_campaign=buffer_grfb.
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</description><link>http://themulti-classinggamer.blogspot.com/2018/11/destiny-2-microtransactions-destined.html</link><author>noreply@blogger.com (Supergamesniper009)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgmIRmGlZxLBqKNs21rb02YmfjqkTJc6HWsnftjVWn12fl8RZSXdMKaYV7L5DQVDqTX9fTZaCVCVlliUA5cPrpAJXL6kE7siMmRT_HxbSwUzuSv2rtjUldd7H_HHV-oQRb3U3kJNO7zGpzV/s72-c/destiny-2-1143384.jpeg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-268371451793690680.post-5189752590303432654</guid><pubDate>Sun, 14 Oct 2018 22:31:00 +0000</pubDate><atom:updated>2018-10-14T18:33:07.281-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">GameInformer</category><category domain="http://www.blogger.com/atom/ns#">gamers</category><category domain="http://www.blogger.com/atom/ns#">political science</category><category domain="http://www.blogger.com/atom/ns#">politics</category><category domain="http://www.blogger.com/atom/ns#">politics in gaming</category><category domain="http://www.blogger.com/atom/ns#">United States</category><category domain="http://www.blogger.com/atom/ns#">Video Game Voters Network</category><category domain="http://www.blogger.com/atom/ns#">video games</category><category domain="http://www.blogger.com/atom/ns#">violence</category><category domain="http://www.blogger.com/atom/ns#">voters</category><title>Level Up! Why Gamers Should Be Voting - An Article Review</title><description>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
In an opinionated article for GameInformer Magazine, titled &quot;Gamers Should Be Voting, So Why Aren&#39;t We?&quot; Senior Previews Editor Matthew Miller attempts to entice readers and gamers alike into getting politically active.&lt;br /&gt;
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This is a critical recruitment time as the November 6th, 2018 Mid-term Election is just around the corner. Midterm elections in the United States are held in November every four years, near the midpoint of a president&#39;s four-year term of office. They are considered to be general elections that affect the offices of members of the United States Congress, including all 435 seats in the United States House of Representatives, and the full terms for 33 or 34 of the 100 seats in the United States Senate.&lt;br /&gt;
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Unfortunately, midterm elections usually produce a significantly lower voter turnout than most presidential elections. As such, Miller appeals to gamers&#39; sense of choice and their drive for social change. Gamers provide a youthful and unique demographic. Miller cites a 2017 Pew Research Center Study which determined that &quot;60 percent of Americans between [the ages of][sic] 18 to 29 said that they played video games regularly&quot; Yet, in combination with data from the Center for Information and Research on Civic Learning and Engagement, &quot;...only 19.9 percent of people aged  18 to 29&quot; voted in the last mid-term election cycle which was held in 2014.&lt;br /&gt;
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So, based on these separate studies, one can infer that there is a severe lack of young adults participating in the general elections.&lt;br /&gt;
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Now, granted that both sources of data come from different sources and their respective studies, but it does illustrate a curious discrepancy between voter turnout and the number of potential voters in that age category that were gamers, who actually went to the polls, and voted, albeit, more information would be necessary to establish a better correlation. A proper study should be conducted asking gamers in that age category whether or not they actually voted in the mid-term election.&lt;br /&gt;
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One of the possible explanations for a lack of voter participation is that there is a longstanding belief that one vote does not make a difference or that it won&#39;t change the status quo, but that is far from the truth. Miller appeals to the current state of affairs circulating online forums and many other media outlets that are of the utmost importance to gamers. For example, he cites the issues of Net Neutrality, and mass shooting related to gun control and the blame placed upon violent video games. He also cites the terrible tragedy that befell the people of Jacksonville, Florida, on August 26, 2018 during a Madden tournament. One must also consider that there is strength in numbers and that if friends and family come together on an issue, it can make a monumental change. Miller mentions that Epic Games&#39; Fortnite title has 125 million players. Even if a fraction of those were U.S. citizen eligible to vote and did so, the turnout would be extraordinary.&lt;br /&gt;
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I heartily encourage my friends and family (gamers and non-gamers alike) to vote and I provide a link to the Video Game Voters Network right here on my blog to garner positive changes in our American Society. Let your voices be heard!&lt;br /&gt;
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&lt;u&gt;&lt;b&gt;Works Cited&lt;/b&gt;&lt;/u&gt;&lt;br /&gt;
Miller, Matt. “Gamers Should Be Voting, So Why Aren&#39;t We?” &lt;i&gt;GameInformer&lt;/i&gt;, Oct. 2018, p. 32. &lt;/div&gt;
</description><link>http://themulti-classinggamer.blogspot.com/2018/10/level-up-why-gamers-should-be-voting.html</link><author>noreply@blogger.com (Supergamesniper009)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-268371451793690680.post-925461873287673955</guid><pubDate>Sun, 02 Sep 2018 22:10:00 +0000</pubDate><atom:updated>2018-09-02T21:21:10.263-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">DQX</category><category domain="http://www.blogger.com/atom/ns#">DQXI</category><category domain="http://www.blogger.com/atom/ns#">Dragon Quest IX</category><category domain="http://www.blogger.com/atom/ns#">Dragon Quest X</category><category domain="http://www.blogger.com/atom/ns#">Dragon Quest XI</category><category domain="http://www.blogger.com/atom/ns#">Kotaku</category><category domain="http://www.blogger.com/atom/ns#">Nintendo Switch</category><category domain="http://www.blogger.com/atom/ns#">Polygon</category><category domain="http://www.blogger.com/atom/ns#">Review</category><category domain="http://www.blogger.com/atom/ns#">Sony</category><title>Dragon Quest XI: Echoes of an Elusive Age - Reviews Inbound!</title><description>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
With only a couple days remaining, Dragon Quest XI: Echoes of an Elusive Age is set to release on Tuesday, September 4, 2018. As such, major video game journalism outlets such as Kotaku, Polygon, and IGN have presented their reviews of the upcoming title, with generally favorable accolades.&lt;br /&gt;
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Players begin the game on the continent of Erdrea as the Luminary, a 
reincarnation of the legendary hero Erdrick (or Loto if you go by 
Japanese naming). Accused of being a fraud, he is hunted down by agents 
of the kingdom and must team up with other unique characters in order to
 rid it of the dark influence lurking just beyond the bend.&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
Kotaku journalist Tim Rogers makes the bold statement that &quot;This is the best &lt;i&gt;Dragon Quest&lt;/i&gt; game&quot; in the series. Granted, Rogers himself mentions that he has had prior exposure to this particular iteration of the franchise in that he&#39;s also logged  well &quot;...over 300 hours, starting with the release of the Japanese version  in July of 2017&quot;. As such, he may be a bit of biased commentator, but perhaps noting that very fact, in and of itself, is a recognition, no, a testament that this game lives up the high standards of longtime fans. Despite this praise, another contender in the video game journalism corner reports that this game may not live up to the hype or current expectations of most other games.&lt;br /&gt;
&lt;span class=&quot;c-byline__item&quot;&gt;&lt;br /&gt;&lt;/span&gt;
According to his testimony and that of     &lt;span class=&quot;c-byline__item&quot;&gt;
      
        
        Jeffrey Parkin, Polygon&lt;/span&gt;&lt;span class=&quot;c-byline__item&quot;&gt;&lt;time class=&quot;c-byline__item&quot; data-ui=&quot;timestamp&quot; datetime=&quot;2018-08-28T13:00:01+00:00&quot;&gt;&lt;/time&gt;&lt;/span&gt; journalist, the main game takes approximately 70-80 hours to complete.&lt;br /&gt;
&lt;br /&gt;
Tim Rogers praised the game for its depth and intricacy. In particular, he noted that the game has a dubious amount of hidden arithmetic and structure.&lt;br /&gt;
&lt;br /&gt;
Jeffrey Parkin claims that Dragon Quest XI: Echoes of an Elusive Age &quot;...is the best example of a Japanese role-playing game&quot;, yet criticized the overall length of the game, noting, that at times, it felt &quot;shallow&quot; and limited in scope. Ironically, Parkin admits that he &quot;found himself [sic] rushing past intricately detailed locations just to get to the next waypoint.&quot; Thus, he wasn&#39;t truly taking the time to appreciate the aesthetics of the world before him.&lt;br /&gt;
&lt;br /&gt;
His main argument is that many of the cities felt too similar in structure and that the NPCs tend to only provide &quot;vague hints of where to go&quot; and broad descriptions of the town or city in which they reside. However, this is typical of most JRPGs and despite his arguments that &quot;&lt;i&gt;Dragon Quest 11&lt;/i&gt; is a linear game&quot; most games have a beginning, middle, and end like any other &lt;i&gt;linear&lt;/i&gt; plotline.&lt;br /&gt;
&lt;br /&gt;
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His further arguments seem to be that of a person whom is not particularly fond of turn based RPGs or those that involve certain nuisances or tropes. Instead, he seems to chastise that very aspect claiming that &quot;frivolous dialogue&quot; and text based menus bog down the experience as a whole. It&#39;s rather confusing that he states that &quot;fighting monsters becomes an annoyance&quot; even though there are no random encounters. That&#39;s a monumental change from typical RPGs! You can dictate when you want to hit the grind hard before and &lt;i&gt;after&lt;/i&gt; a boss fight!&lt;br /&gt;
&lt;br /&gt;
He even concedes that &quot;It’s been a long time since I played a turn-based JRPG,&quot;. With this in mind, Jefferey Parkin perhaps was not the most appropriate candidate for this genre of game to review. Even so, he seems to at least acknowledge that those with an appreciation for Dragon Quest games will enjoy it nonetheless.&lt;br /&gt;
&lt;br /&gt;
Nonetheless, I myself will be posting my own review upon completion and I for one, am excited to play this tantalizing title. (especially considering that I have only ever played one game in the DQ series, &lt;i&gt;Dragon Quest IX: Sentinels of the Starry Skies&lt;/i&gt; for the Nintendo DS when that first came out in  2010. It&#39;s been eight long years. I need my JRPG fix.)&lt;br /&gt;
&lt;br /&gt;
&lt;u&gt;Works Cited&lt;/u&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;bibliography-item-copy-text content col-md-12&quot; data-clipboard-target=&quot;copy-target-204563384&quot; data-redirect-target=&quot;/items/204563384/copy&quot; data-style-code=&quot;mla8&quot; href=&quot;http://www.bibme.org/bibliographies/210309326?new=true#&quot; id=&quot;copy-target-204563384&quot;&gt;
Parkin, Jeffrey. “Dragon Quest 11 Review.” &lt;i&gt;Polygon&lt;/i&gt;, Polygon, 28 Aug. 2018, www.polygon.com/2018/8/28/17763578/dragon-quest-11-review-ps4-pc.&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
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Rogers, Tim. “Dragon Quest XI: The Kotaku Review.” &lt;i&gt;Kotaku&lt;/i&gt;, Kotaku.com, 28 Aug. 2018, kotaku.com/dragon-quest-xi-the-kotaku-review-1828646512. &lt;/div&gt;
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</description><link>http://themulti-classinggamer.blogspot.com/2018/09/dragon-quest-xi-echoes-of-elusive-age.html</link><author>noreply@blogger.com (Supergamesniper009)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-268371451793690680.post-5175521612369329652</guid><pubDate>Tue, 05 Jun 2018 22:01:00 +0000</pubDate><atom:updated>2018-06-05T18:17:41.524-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Android</category><category domain="http://www.blogger.com/atom/ns#">David Cage</category><category domain="http://www.blogger.com/atom/ns#">Detroit: Become Human</category><category domain="http://www.blogger.com/atom/ns#">PlayStation 4</category><category domain="http://www.blogger.com/atom/ns#">Quantic Dream</category><category domain="http://www.blogger.com/atom/ns#">Sci-Fi</category><category domain="http://www.blogger.com/atom/ns#">Sony</category><category domain="http://www.blogger.com/atom/ns#">Thriller</category><title>Detroit: Become Human Review</title><description>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
Quantic Dream’s latest IP (Intellectual Property), Detroit: Become Human is a complex and intense game with multiple branching storylines that will conform to your choices with surprisingly meaningful results. A first playthrough of the game will run an average player roughly 10-12 hours so, on the outset, that doesn&#39;t seem like a very lengthy story, however, with so many alternative paths, the game has a significantly high replay value and it&#39;s incredibly fulfilling just to see what could have occurred had one of the other protagonists decided to make a different choice in an unfolding scenario.&lt;br /&gt;
&lt;br /&gt;
There are three main protagonists: Connor (portrayed by Bryan Dechart) a
 prototype model that acts as an investigator/negotiator whose assignment is to discover the root cause of
androids becoming &quot;deviant&quot;, Kara (portrayed by Valorie Curry,  recently seen as &quot;Dot&quot; in Amazon’s live action revival of &lt;i&gt;The Tick&lt;/i&gt;), a housekeeper android who must care for a little girl named Alice, and Markus (portrayed by Jesse Williams whom is well known on &lt;i&gt;Grey’s Anatomy&lt;/i&gt;) another caretaker model who looks after Carl, a renowned painter. Markus eventually believes androids should share 
equal rights with humans based upon the teachings of his mentor.&lt;br /&gt;
&lt;br /&gt;
In &lt;i&gt;Detroit&lt;/i&gt;, it’s the year 2038. The CyberLife corporation (largely responsible for the events that transpire) has invented affordable, lifelike androids that perfectly mimic people in appearance and capability. They can wash the dishes, fold the laundry, cook, tend to your children...they are the epitome of working class labor. However, over time, &quot;deviancy&quot; begins to rise and the androids begin to acquire free will. As such, the player will interact with these characters and discover their personal journeys and role in the grand scheme of the sentience movement.&lt;br /&gt;
&lt;br /&gt;
Based on your decisions, you can change each androids personalities or motivations as well as the tone of their individual stories. The plethora of options are vast and numerous between chapters and checkpoints. How much control you have over the narrative varies wildly from moment to moment, from traditional and clear branching paths to more linear sections where you’re simply providing flavour (sincere, direct, or sarcastic responses).&lt;br /&gt;
&lt;br /&gt;
My favorite character by far was Connor. He inevitably partners up with a human Lieutenant, named Hank Anderson (Portrayed by Clancy Brown). The initial relationship was somewhat hostile at first, but in my first playthrough, I intended to be the best partner I could to the Lieutenant and he eventually warmed up to me. He ended up being a great ally and one that was surprisingly supportive, especially in the final act. I grew very attached to both of them as they carried out their investigation. A grizzled cop and a cheerful android.&lt;br /&gt;
&lt;br /&gt;
Kara’s story is deeply personal and intimate, taking on a very materialistic tone, one that is somewhat refreshing when compared to the machismo, adrenaline-fueled, and testosterone packed stories of Connor and Markus. It&#39;s a nice change of pace that  provides a welcome contrast to all the running around and explosion dodging you do with the other characters.&lt;br /&gt;
&lt;br /&gt;
All of the characters portrayals show a stunning amount of non-verbal expressiveness. The level
 of detail you can see in their faces is simply remarkable; facial hair, 
blemishes, freckles, and smile lines are all rendered in captivating detail with the animation showing just as much dedication. Even the weather effects are elloquently designed, with both the snow and the rain coating the 
characters and environments in a delicate manner. This game&#39;s environmental effects have to be some of the best 
implementation of weather to date. This game truly is a great experience to partake in.&lt;br /&gt;
&lt;br /&gt;
One of the reasons I enjoyed Connor&#39;s storyline so much was due to the implementation of the &quot;detective mode&quot; allows players to scan the environment to reconstruct crime 
scenes, and fast-forward or rewind possible frames of time,&lt;br /&gt;
&lt;br /&gt;
Markus in particular has a different ability that allows him to ‘pre-construct’ scenarios before executing them. I would have liked the opportunity to play around with this ability just a bit more, but even so, it was a neat feature that kept the gameplay fresh and unique.&lt;br /&gt;&lt;br /&gt;&lt;u&gt;&lt;b&gt;SPOILER WARNING!!!&lt;/b&gt;&lt;/u&gt;&lt;br /&gt;&lt;br /&gt;I thoroughly enjoyed seeing Chloe at the main menu screen and it was nice that she greeted you each time you booted up the game. (In my case though, I didn&#39;t realize she would comment upon your progression. I played through the entire story all in one sitting and set her free). I was disappointed that she left and that the main menu screen would not have any replacement assistant or greeter.&lt;br /&gt;
&lt;br /&gt;
My biggest gripe was that Markus gains a romantic love interest in North (portrayed by &lt;br /&gt;
&lt;div class=&quot;pi-data-value pi-font&quot;&gt;
Minka Kelly), and I felt like that was very forced. It wasn&#39;t quite as gradual of a progression as one would have hope and I honestly didn&#39;t like her character to begin with, so when the option came for me to kiss her on screen, I turned her down EVERY. SINGLE. TIME. I didn&#39;t like that she was so negative and unsupportive of my pacifist approach towards gaining android freedom. As such, I was taken aback with shock and utter disgust when she attempted to swoon Markus. I simply didn&#39;t ask for any of it to happen, so it felt largely out of place.&lt;br /&gt;
&lt;br /&gt;
Another issue I had was with the elevator scene at CyberLife with Connor. There were no non-lethal options and it infuriated me that up until this point I had ensured that he would not use a firearm to arm innocents nor would he disobey the android laws with regard to an unauthorized concealed carry of a handgun. Yet, the game and story would not allow me to pursue my anti-gun ideal. This even happened during the raid of Jericho and I kept asking myself &quot;Where did he get the gun from? Who gave my RK 800 android a gun?!?&quot; It sort of broke the immersion for me just a bit.&lt;br /&gt;
&lt;br /&gt;
The characters can be quite robust and during play, gamers will grow attached to them over time, so much so that it becomes a real challenge to keep the androids away from danger and a sort of pseudo-fear creeps in during the quick time events that a character may not make it out of the scene alive with each failed button press.&lt;br /&gt;
&lt;br /&gt;
The stakes were suitably high - particularly in its final 
act and I was adamant about Connor in particular. So much so that I was frantically trying everything I could to prevent what I would have considered to be an utter betrayal of my sanity.&lt;br /&gt;
&lt;br /&gt;
Quantic Dream was extremely clever in allowing players to see the multitude of paths 
transparently through flowcharts introduced at the end of each chapter. This allows players to picture just how differently an intense scene could have played out if you had failed at certain points, enticing you to play through again.&lt;br /&gt;
&lt;br /&gt;
Detroit: Become Human is an astoundingly interactive sci-fi drama where your choices can truly impact events to a 
greater and more satisfying degree than in most games of this genre.&lt;br /&gt;
&lt;br /&gt;
Score:&lt;br /&gt;
&lt;br /&gt;
8.5/10.0&lt;br /&gt;
&lt;br /&gt;
B+ Solid storytelling with strong emotionally engaging characters&lt;/div&gt;
&lt;/div&gt;
</description><link>http://themulti-classinggamer.blogspot.com/2018/06/detroit-become-human-review.html</link><author>noreply@blogger.com (Supergamesniper009)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-268371451793690680.post-479395661557793459</guid><pubDate>Tue, 03 Apr 2018 00:27:00 +0000</pubDate><atom:updated>2018-04-03T23:16:08.984-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Canada</category><category domain="http://www.blogger.com/atom/ns#">Mainframe Studios</category><category domain="http://www.blogger.com/atom/ns#">Netflix</category><category domain="http://www.blogger.com/atom/ns#">Reboot: The Guardian Code</category><title>ReBoot: The Guardian Code - Needs Several Upgrades, Some Recoding, and Patchwork</title><description>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
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&lt;i&gt;ReBoot: The Guardian Code&lt;/i&gt; is a Canadian animation/live-action adventure produced by Netflix and Mainframe Entertainment Studios involving four teenagers enrolled in a technocratic high school, complete with unnecessary teenage drama. The four intrepid heroes consist of Austin aka Vector (Ty Wood), Tamra aka Engima (Sydney Scotia), Parker aka Googz (Ajay Friese) and Trey aka D-frag (Gabriel Darku).&lt;br /&gt;
&lt;br /&gt;
The original &lt;i&gt;ReBoot&lt;/i&gt; aired in 1994, and was a bit of a landmark milestone in animation. This was a CGI cartoon that was released one year before Toy Story hit the big screen which set the standard for the medium and propelled it forward. Several characters from the original make an appearance in some form or other (at least in the last half). Despite the acknowledgement of its origins and nostalgia, I felt like, the new series was fairly cringe worthy.&lt;br /&gt;
&lt;br /&gt;
There’s an evil and mysterious hacker called &quot;The Sourcerer&quot;, an awkard villain that tends to talk to himself. He seems to be attacking random parts of the internet in order to bring about chaos and pandemonium for no real rhyme or reason. (Audiences are left questioning his motives. What brought him down this dark path? Why does he want to cause disorder and cyber-terrorism?) The only time we ever see the fruits of the Sourcerer&#39;s labor is when
 the 
supercomputer (NOVA X3J) is stolen from the POGO Computer Systems Tech 
Lab. More processing power makes him formidable as a foil to the 
Guardians, and that&#39;s the only time his actions are ever explained in a 
cohesive manner.&lt;br /&gt;
&lt;br /&gt;
Using his technological prowess, he revives Megabyte, a super-virus that the Guardians of the past sealed away. He then upgrades him with a new (albeit still distinguishable) look, and some formidable abilities with a built-in deletion code should he ever betray his new &quot;master&quot;.&lt;br /&gt;
&lt;br /&gt;
Audience members can easily determine that this nameless individual &lt;i&gt;&lt;b&gt;must be&lt;/b&gt;&lt;/i&gt; a malicious hacker because he wears a dark hoodie, with the cowl up, for the vast majority of the show’s 10-episode run. The trope that &quot;Evil Makes You Ugly&quot; exists here alongside a very dirty and poorly illuminated lair and thanks to a few lingering shots on his hands, we can see that he has absolutely filthy fingernails. He quite literally reeks of evil. To me, this is just poor hygiene and in poor taste. He scarfs Chinese food like a caveman and has absolutely no tact or manners. It&#39;s the kind of thing I do not want to see on the big screen.&lt;/div&gt;
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The latest addition to the series has numerous faults, which include cheesy, outdated dialogue, problems with the acting quality during HUD (Heads Up Display) moments, and significant plotholes. (Granted, the first season is only 10 episodes, but with that in mind, more time needs to be spent addressing and fine tuning these issues.) Two episodes alone are spent trying to recover a spherical portion of data from Megabyte&#39;s throne room and the second attempt is rendered completely futile. (Why Austin doesn&#39;t pocket the orb and ensure its safety I will never know. It completely boggles my mind that he would be that irresponsible TWICE. Teenagers can act irrationally at times, but they CAN learn from mistakes.) It ends up only piquing Megabyte&#39;s curiousity even further than was necessary.&lt;br /&gt;
&lt;br /&gt;
The show manages to have a nice clear shot of the &quot;Gender Neutral&quot; bathroom when Parker aka Googz (Ajay Friese) get a text alert from V.E.R.A the Virtual Evolutionary Recombinant Avatar, (Hannah Vandenbygaart), an Artificial Intelligence program that ends up with a humanoid body at the end of the first episode. I think this was to make the school appear more &quot;advanced&quot; or &quot;progressive&quot;. It felt sort of out of place.&lt;/div&gt;
&lt;br /&gt;
Personally, I feel as though the power outage in first two episodes was not made more dire and should have been. They needed to emphasize that even with backup generators, people could die without life saving medical treatments in hospitals, there would be traffic accidents caused by the blackouts, et cetera in order to really drive the sense of urgency and significance home.&lt;br /&gt;
&lt;br /&gt;
Another particular concern of mine is that &lt;i&gt;ReBoot: The Guardian Code&lt;/i&gt; just can&#39;t seem to get the tone right. One minute it&#39;s campy and cautiously optimistic, and the next it gets dark, intense, and drastic without proper gradual progression (this was clearly evident when Austin decides to visit his father&#39;s grave).&lt;br /&gt;
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The potential risk of fatality was also something that should&#39;ve been at the forefront when V.E.R.A was explaining to the rest of the Guardian what their mission objectives were. Why do they not have heart monitors in the software? Even if they&#39;re atomized into the code, (and can later bleed from wounds) there should be some monitoring visualization of increased heart rate or lack thereof.&lt;br /&gt;
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&lt;a href=&quot;https://www.theouthousers.com/images/templates/thumbnails/137860/rebootguardiancodelive600_size3.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;200&quot; src=&quot;https://www.theouthousers.com/images/templates/thumbnails/137860/rebootguardiancodelive600_size3.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
Another complaint is that some of the terminology used is either horribly wrong, or a total mouthful when it should just roll of the tongue. D-frag has a weapon called Bashtagger? Why not just call it a Cyber Mace? They use the word &quot;cyber&quot; so much it&#39;s as if the term is going out of style...cyberspace itsleef is used so often that it feels as though you can make a drinking game based on every mention per episode. They also shouldn&#39;t be announcing every action or weapon they utilize. That&#39;s poor tactics.&lt;br /&gt;
&lt;br /&gt;
The &quot;Sourcerer&quot; (terrible pun name by the way) constantly says &quot;Impossible. IMPOSSIBLE!&quot; during many of his botched attempts at taking over real world networks and he sounds like Asher Mir, the Fragmented Researcher from Destiny 2. (It&#39;s about as annoying as the loot drops in that virtual world.)&lt;br /&gt;
&lt;br /&gt;
One thing that was sort of bothering me as well is that the series is so
 close to many of its predecessors that there&#39;s a lack of uniqueness 
(It&#39;s as if they copied Code Lyoko and VR Troopers). There should be a trope of &quot;Genius courts Cybergirl&quot; because Parker is just like Jeremie Belpois trying to date Aelita Schaeffer (Code Lyoko). The situation only differs slightly in that V.E.R.A was born as an Artificial Intelligence made human whereas Aelita was a human girl trapped in a supercomputer. It&#39;s only one of several similarities between the shows, many of which I feel have been ripped off completely. Googz&#39;s Proto Blaster in the third episode titled &quot;Fortress Command&quot; is basically just War Machine&#39;s Gatling Gun. (Honestly though, I thought that was a cooler weapon than what he ended up with later on.)&lt;br /&gt;
&lt;br /&gt;
Also, another deeply odd and out of place moment is when Austin&#39;s mom mentions that she has bacon chocolate chip cookies in the oven...WHY?!? Why would the writers subject us to such horrible culinary terror?!?&lt;br /&gt;
&lt;br /&gt;
Some of the plot holes of the series are also never addressed. How do the guardians have access to the school during closed hours? That&#39;s something that always bugged the heck out of me.&lt;br /&gt;
&lt;br /&gt;
There&#39;s also a lot of really, REALLY bad dialogue. For example, the Sourcerer says &quot;We&#39;re just beginning, getting started.&quot; (Yes, that&#39;s what came up in the closed captions too.) It should&#39;ve been &quot;We&#39;re just beginning to get started.&quot; It&#39;s a classic line and if it&#39;s not broken, don&#39;t fix it.&lt;br /&gt;
&lt;br /&gt;
The problems in the real world are never fully organized in a coherent fashion. In on episode, Trey aka D-frag (Gabriel Darku) is in hot water with his father due to having sub-par grades. If he can&#39;t maintain a B average, he&#39;ll be kicked off of the basketball team. However, at the end of the episode, he passes the test with no signs of increased effort on his part to study other than a small reminder about semicolons from Parker. That&#39;s not how studying and preparation works...you&#39;re supposed to show the added effort to memorize and practice.&lt;br /&gt;
&lt;br /&gt;
There are some nostalgic moments from the original series.&lt;br /&gt;
&lt;br /&gt;
SPOILER WARNING!!!&lt;br /&gt;
&lt;br /&gt;
Bob, Dot, and Enzo make a brief cameo towards the end of the series along with their &quot;user&quot;, some random fanboy of the Guardians living in the basement of his parent&#39;s home (wow, way to stereotype there, Mainframe Studios!).Yet we never see any sign of adult Enzo or AndrAIa, the two characters I was most looking forward to.&lt;br /&gt;
&lt;br /&gt;
Hexidecimal returns at the end too in order to help stir up more trouble, but nothing gets really resolved. The Sourcerer is still at large, along with Megabyte, and no one is safe.&lt;br /&gt;
&lt;br /&gt;
Overall, this gets a 6.5/10.0 D&lt;br /&gt;
&lt;br /&gt;
The animation is pretty good (except for the &quot;rubberized/plastic&quot; looking Bob, Dot, and Enzo), but everything else leaves much to be desired. Reboot: The Guardian Code simply refuses to give a proper homage to the cult classic and if anything, acts as an insult to longtime fans of the original.&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
</description><link>http://themulti-classinggamer.blogspot.com/2018/04/reboot-guardian-code-needs-several.html</link><author>noreply@blogger.com (Supergamesniper009)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgtyA4oYVTk7UIsrX1eKQGeIMdvVYCV0KgffjHSQ3ANjAuvwMk5zcb1TN0iIWUYXyv2sD2YOPFkY8O2srF-SQk2aY7OhVggToEdJ-htt2TrNWez38tun4el1TIp3TC6Nde-BedW35nqaN1w/s72-c/reboot-the-guardian-code-images-1.png" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-268371451793690680.post-5686980211565707296</guid><pubDate>Fri, 09 Mar 2018 20:28:00 +0000</pubDate><atom:updated>2018-03-11T23:43:57.171-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Fan Roster</category><category domain="http://www.blogger.com/atom/ns#">Nintendo</category><category domain="http://www.blogger.com/atom/ns#">Nintendo Direct</category><category domain="http://www.blogger.com/atom/ns#">Nintendo Switch</category><category domain="http://www.blogger.com/atom/ns#">Roster</category><category domain="http://www.blogger.com/atom/ns#">Sakurai</category><category domain="http://www.blogger.com/atom/ns#">Super Smash Bros.</category><category domain="http://www.blogger.com/atom/ns#">Switch</category><category domain="http://www.blogger.com/atom/ns#">Wii U</category><title>Nintendo Direct - 03.8.2018</title><description>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
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&lt;iframe allowfullscreen=&quot;&quot; class=&quot;YOUTUBE-iframe-video&quot; data-thumbnail-src=&quot;https://i.ytimg.com/vi/NsFna-Z1MjU/0.jpg&quot; frameborder=&quot;0&quot; height=&quot;266&quot; src=&quot;https://www.youtube.com/embed/NsFna-Z1MjU?feature=player_embedded&quot; width=&quot;320&quot;&gt;&lt;/iframe&gt;&lt;/div&gt;
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Last night, there was a Nintendo Direct special presentation which revealed a shocking teaser of &lt;i&gt;Super Smash Bros&lt;/i&gt;. for the Nintendo Switch.&lt;/div&gt;
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The teaser provided a good look at the Inklings (from &lt;i&gt;Splatoon&lt;/i&gt;) as they sprayed each other with ink along with closeups of Mario and Link (from &lt;i&gt;Zelda: Breath of the Wild&lt;/i&gt;), as well as a brief glimpse of several other characters shrouded in shadow.&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
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The last &lt;i&gt;Super Smash Bros&lt;/i&gt;. game had 58 different playable characters total, so it&#39;s likely that the Nintendo Switch roster will be the same size or even larger. At the very least, we can confirm that the Inklings will be included the the fighting title.&lt;/div&gt;
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As of yet, we don&#39;t truly know if this an enhanced port of the Super Smash Bros. Wii U version or a brand-new game entirely. If it is a port, it could follow the model of Mario Kart 8 Deluxe. Mario Kart 8 was originally released on Wii U
 before coming to Switch which featured more content.
 Both the trailer and a subsequent press release remain heavily ambiguous about 
what form this game will take.&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
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Nintendo hasn&#39;t announced a specific release date yet for the Smash Bros. game,  but they did indicate that it will arrive later this year.&lt;/div&gt;
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Since everyone is going to be making fan rosters, I might as well start off with my own top 15. I think honestly, that the roster could use more playable female characters and representation. It&#39;s become increasingly difficult to come up with new, highly desired additions to Nintendo&#39;s wide list of original IPs (intellectual properties).&lt;/div&gt;
&lt;ol style=&quot;text-align: left;&quot;&gt;
&lt;li&gt;Crash Bandicoot - &lt;br /&gt;&lt;br /&gt;Crash Bandicoot: N-Sane Trilogy | July 10, 2018&lt;br /&gt;&lt;div&gt;
Following its release on PlayStation 4 last year, Activision&#39;s Crash Bandicoot remaster is coming to Nintendo Switch. As such, this can open up negotiations towards adding Crash to the third-party roster.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://cdn.gamerant.com/wp-content/uploads/crash-bandicoot-n-sane-trilogy.jpg.optimal.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;444&quot; data-original-width=&quot;800&quot; height=&quot;221&quot; src=&quot;https://cdn.gamerant.com/wp-content/uploads/crash-bandicoot-n-sane-trilogy.jpg.optimal.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li&gt;Magnus (Kid Icarus: Uprising) - The blade that Magnus uses is quite bulky in addition to being sharp, 
yet he can swing it with great precision. The end of the sword&#39;s hilt is
 also decorated with a curved piece of metal that matches the rest of 
the blade.
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://vignette.wikia.nocookie.net/kidicarus/images/4/48/Fig_10_magnus.png/revision/latest/scale-to-width-down/480?cb=20160406004504&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;480&quot; data-original-width=&quot;480&quot; height=&quot;320&quot; src=&quot;https://vignette.wikia.nocookie.net/kidicarus/images/4/48/Fig_10_magnus.png/revision/latest/scale-to-width-down/480?cb=20160406004504&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li&gt;Knuckles (Sonic and Knuckles) - The current guardian of the Master Emerald,
 a powerful ancient relic which is his solemn duty to protect from 
anyone seeking to abuse it. He is also the sole remaining descendant of 
his clan. A trusted ally of Sonic the Hedgehog, he&#39;s gullible, but a fierce rival.  He can trap the wind under his dreadlocks to glide through the air.
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://vignette.wikia.nocookie.net/sonic/images/1/1e/SF_STEAM_MANUAL_EN_LRv5-9.png/revision/latest/scale-to-width-down/363?cb=20171108085421&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;480&quot; data-original-width=&quot;363&quot; height=&quot;320&quot; src=&quot;https://vignette.wikia.nocookie.net/sonic/images/1/1e/SF_STEAM_MANUAL_EN_LRv5-9.png/revision/latest/scale-to-width-down/363?cb=20171108085421&quot; width=&quot;242&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li&gt;Krystal (Star Fox Adventures) - She made her first appearance in the series in &lt;i&gt;Star Fox Adventures&lt;/i&gt;. Krystal is the latest recruited member of the Star Fox team. She joined the Star Fox team after the Plight of Sauria, taking&amp;nbsp;Peppy Hare&#39;s&amp;nbsp;place as the fourth pilot.&amp;nbsp; She serves as the team&#39;s main telepath, acts as an additional fighter pilot, and is Fox McCloud&#39;s main love interest.&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://vignette.wikia.nocookie.net/starfox/images/0/0e/Krystalgun.jpg/revision/latest/scale-to-width-down/640?cb=20090829170959&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;453&quot; data-original-width=&quot;640&quot; height=&quot;226&quot; src=&quot;https://vignette.wikia.nocookie.net/starfox/images/0/0e/Krystalgun.jpg/revision/latest/scale-to-width-down/640?cb=20090829170959&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li&gt;Impa (The Legend of Zelda: Ocarina of Time) -&amp;nbsp; She typically serves as a nursemaid and/or bodyguard to Princess Zelda and often offers guidance to Link. Impa is the Commanding Officer of the Hyrule Imperial Guard and a playable character in &lt;i&gt;Hyrule Warriors&lt;/i&gt;. She is the attendant and vassal of Princess Zeld. That is the version I would like to play as she&#39;s got a giant sword. &lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://vignette.wikia.nocookie.net/zelda/images/4/41/Impa_Hyrule_Warriors.png/revision/latest/scale-to-width-down/173?cb=20140610203350&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;479&quot; data-original-width=&quot;173&quot; height=&quot;320&quot; src=&quot;https://vignette.wikia.nocookie.net/zelda/images/4/41/Impa_Hyrule_Warriors.png/revision/latest/scale-to-width-down/173?cb=20140610203350&quot; width=&quot;115&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li&gt;Viewtiful Joe (Viewtiful Joe) - Viewtiful Joe is the red-costume Superhero version of Joe, an 
average movie lover whose world was turned upside-down when he found 
himself brought into the World of Movies.
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://vignette.wikia.nocookie.net/p__/images/2/2c/Viewtifuljoe-tvc1.jpg/revision/latest/scale-to-width-down/390?cb=20140305133450&amp;amp;path-prefix=protagonist&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;480&quot; data-original-width=&quot;390&quot; height=&quot;320&quot; src=&quot;https://vignette.wikia.nocookie.net/p__/images/2/2c/Viewtifuljoe-tvc1.jpg/revision/latest/scale-to-width-down/390?cb=20140305133450&amp;amp;path-prefix=protagonist&quot; width=&quot;260&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li&gt;Twintelle (Arms) - Twintelle is a dark-skinned woman with white hair and pink highlights. Her&amp;nbsp; hair consists of two ARMS arranged in pigtails. She wears a black mask, a 
white sleeveless top with her emblem on her chest, tight black pants 
with a purple sideline all the way down, and a pair of sneaker heels. She
 has an athletic yet curvy build. Twintelle is a mega celebrity, yet is unstatisfied with her awards and accolades, despite being a star of the silver screen. &lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://vignette.wikia.nocookie.net/nintendo/images/4/46/ARMS_Twintelle.png/revision/latest/scale-to-width-down/2000?cb=20170518120714&amp;amp;path-prefix=en&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;798&quot; data-original-width=&quot;800&quot; height=&quot;319&quot; src=&quot;https://vignette.wikia.nocookie.net/nintendo/images/4/46/ARMS_Twintelle.png/revision/latest/scale-to-width-down/2000?cb=20170518120714&amp;amp;path-prefix=en&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ol&gt;
&lt;ol style=&quot;text-align: left;&quot;&gt;&lt;/ol&gt;
8. Ribbon Girl (Arms) -  She is a pop idol in the &lt;i&gt;ARMS&lt;/i&gt; world. Her jumping ability has given her the nickname, &quot;The Airess&quot;. Ribbon Girl has blue eyes, blonde hair, and a pink skirt. Both her hair and her arms 
are ribbon-like and she has a pink mask on the top of her face. Ribbon girl
wears glowing dark blue earrings.&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://vignette.wikia.nocookie.net/nintendo/images/c/cf/Ribbon_Girl.png/revision/latest/scale-to-width-down/480?cb=20170118012036&amp;amp;path-prefix=en&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;480&quot; data-original-width=&quot;480&quot; height=&quot;320&quot; src=&quot;https://vignette.wikia.nocookie.net/nintendo/images/c/cf/Ribbon_Girl.png/revision/latest/scale-to-width-down/480?cb=20170118012036&amp;amp;path-prefix=en&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;ol style=&quot;text-align: left;&quot;&gt;
&lt;/ol&gt;
8. Spring Man (Arms) - Spring Man has blue hair stylized like a spring and blue eyes. He wears a
 red and white tank top with his logo in the center and dark blue trims,
 and his ARMS are composed of springs.&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://vignette.wikia.nocookie.net/nintendo/images/2/21/Spring_Man_(ARMS).png/revision/latest/scale-to-width-down/480?cb=20170117190844&amp;amp;path-prefix=en&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;480&quot; data-original-width=&quot;480&quot; height=&quot;320&quot; src=&quot;https://vignette.wikia.nocookie.net/nintendo/images/2/21/Spring_Man_(ARMS).png/revision/latest/scale-to-width-down/480?cb=20170117190844&amp;amp;path-prefix=en&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
9. Shantae (Shantae) -&lt;span class=&quot;st&quot;&gt;The half-genie guardian of Scuttle Town, &lt;em&gt;Shantae&lt;/em&gt; works tirelessly to thwart the plans of the nefarious lady-&lt;wbr&gt;&lt;/wbr&gt;pirate, Risky Boots, or other forces threatening the town. The character was created by Matt Bozon and his wife Erin Bozon.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://vignette.wikia.nocookie.net/shantae/images/8/83/HGH_shantae_portrait.png/revision/latest/scale-to-width-down/310?cb=20170101221046&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;459&quot; data-original-width=&quot;310&quot; height=&quot;320&quot; src=&quot;https://vignette.wikia.nocookie.net/shantae/images/8/83/HGH_shantae_portrait.png/revision/latest/scale-to-width-down/310?cb=20170101221046&quot; width=&quot;216&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
10. Geno (Super Mario RPG) - is a warrior from Star Road and one of Mario&#39;s partners in &lt;i&gt;Super Mario RPG: Legend of the Seven Stars&lt;/i&gt;. He is sent by &quot;a higher authority&quot; to restore peace to Mario&#39;s world. During the events of &lt;i&gt;Super Mario RPG&lt;/i&gt;, he teams up with Mario&#39;s team, which consists of Mario, Mallow, Princess Toadstool and Bowser and helps them out on their quest to defeat Smithy, the main antagonist and final boss of the game. In battle, he has high attack, but lower defense.
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://www.mariowiki.com/images/thumb/5/58/Geno_SMRPG.gif/553px-Geno_SMRPG.gif&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;800&quot; data-original-width=&quot;492&quot; height=&quot;320&quot; src=&quot;https://www.mariowiki.com/images/thumb/5/58/Geno_SMRPG.gif/553px-Geno_SMRPG.gif&quot; width=&quot;196&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
11. Midna (The Legend of Zelda: Twilight Princess) -  Midna, a member of the Twili, teams up with the protagonist, Link, to battle Zant. She has a playfully mischievous sense of humor, and showed a 
somewhat cynical demeanor during most of the game.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://vignette.wikia.nocookie.net/zelda/images/b/bc/Twili_Midna_Mirror_-_HW.png/revision/latest/scale-to-width-down/387?cb=20141127024932&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;479&quot; data-original-width=&quot;387&quot; height=&quot;320&quot; src=&quot;https://vignette.wikia.nocookie.net/zelda/images/b/bc/Twili_Midna_Mirror_-_HW.png/revision/latest/scale-to-width-down/387?cb=20141127024932&quot; width=&quot;258&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
12. Elma (Xenoblade Chronicles X) -  BLADE colonel and the team leader of the Reclaimers Division. In the prologue, she is tasked with retrieving the Lifepods that were ejected from the United States Ark Ship, the White Whale. &lt;br /&gt;
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&lt;a href=&quot;https://vignette.wikia.nocookie.net/xenoblade/images/6/65/Img_chara01-02.png/revision/latest/scale-to-width-down/248?cb=20150115015025&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;480&quot; data-original-width=&quot;248&quot; height=&quot;320&quot; src=&quot;https://vignette.wikia.nocookie.net/xenoblade/images/6/65/Img_chara01-02.png/revision/latest/scale-to-width-down/248?cb=20150115015025&quot; width=&quot;165&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
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&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;/div&gt;
13. Linkle (Hyrule Warriors) - Linkle has a courageous heart and heroic spirit, though she is far more
 talkative (in contrast to Link&#39;s traditional role as a silent 
protagonist), and has a deeply held belief that she is destined to be 
the legendary hero. Her grandmother, gave her a magic compass branded with the Triforce logo that Linkle considers to 
be proof of her status as the legendary hero, despite her fellow 
villagers dismissing the idea (by pointing out this is just a folkstory that 
everyone&#39;s grandmother says to their grandchildren). Upon hearing of the 
Dark Forces&#39; attack on Hyrule Castle, Linkle quickly dons a hooded green
 tunic and equips herself with two crossbows that she normally uses to defend
 her Cucco flock from Wolfos, determined to aid Princess Zelda and the Hyrulean Forces as the legendary hero she believes herself to be.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://vignette.wikia.nocookie.net/zelda/images/c/c5/Linkle_(Hyrule_Warriors).png/revision/latest/scale-to-width-down/223?cb=20151113141459&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;478&quot; data-original-width=&quot;223&quot; height=&quot;320&quot; src=&quot;https://vignette.wikia.nocookie.net/zelda/images/c/c5/Linkle_(Hyrule_Warriors).png/revision/latest/scale-to-width-down/223?cb=20151113141459&quot; width=&quot;149&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
14. Lana/Cia (Hyrule Warriors) - Cia was originally the Guardian of Time tasked with watching and keeping the balance of the Triforce, Cia eventually began to harbor romantic feelings for the hero Link. These affections turned into jealousy towards Princess Zelda,
 a close friend of Link&#39;s. As Cia&#39;s resentment grew, she became 
vulnerable to the will of an evil being that was thought to have been 
sealed away long ago. With the light half of her soul driven from her body, thus becoming Lana, Cia was corrupted by the darkness in her heart.&lt;br /&gt;
&lt;br /&gt;
Lana is fiercely determined to put a halt to Cia&#39;s plans, even at the cost
 of her own happiness. Despite her overly optimistic nature, her 
natural athletic energy serves her well and allows her to quickly dive 
around her enemies and attack with her book of sorcery, which utilizes 
electrifying spells that her enemies never see coming. She has a bright 
spirit and positive energy, dancing and striking cheerful poses in 
battle.&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://vignette.wikia.nocookie.net/zelda/images/9/93/Cia.png/revision/latest/scale-to-width-down/252?cb=20140610195055&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;480&quot; data-original-width=&quot;252&quot; height=&quot;320&quot; src=&quot;https://vignette.wikia.nocookie.net/zelda/images/9/93/Cia.png/revision/latest/scale-to-width-down/252?cb=20140610195055&quot; width=&quot;168&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Cia&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://vignette.wikia.nocookie.net/zelda/images/4/4a/Lana_Hyrule_Warriors.png/revision/latest/scale-to-width-down/322?cb=20140806142504&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;480&quot; data-original-width=&quot;322&quot; height=&quot;320&quot; src=&quot;https://vignette.wikia.nocookie.net/zelda/images/4/4a/Lana_Hyrule_Warriors.png/revision/latest/scale-to-width-down/322?cb=20140806142504&quot; width=&quot;214&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Lana&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
15. Sans (Undertale) - Sans is the brother of Papyrus and a major character in &lt;i&gt;Undertale&lt;/i&gt;. He first appears in the forest after the protagonist exits the Ruins. He serves as a supporting character in a Neutral and True Pacifist Route.  is a short skeleton with a dimpled smile and large orbits. He wears an 
unzipped blue hoodie, a white t-shirt/sweater, black shorts with white 
stripes, and a pair of sneakers/slippers.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://vignette.wikia.nocookie.net/undertale/images/4/44/Sansanimated.gif/revision/latest?cb=20160223004601&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;151&quot; data-original-width=&quot;118&quot; src=&quot;https://vignette.wikia.nocookie.net/undertale/images/4/44/Sansanimated.gif/revision/latest?cb=20160223004601&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;/div&gt;
&lt;br /&gt;
&lt;ol style=&quot;text-align: left;&quot;&gt;
&lt;/ol&gt;
&lt;/div&gt;
</description><link>http://themulti-classinggamer.blogspot.com/2018/03/nintendo-direct-0382018.html</link><author>noreply@blogger.com (Supergamesniper009)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/NsFna-Z1MjU/default.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-268371451793690680.post-4152416439094427990</guid><pubDate>Thu, 01 Mar 2018 23:18:00 +0000</pubDate><atom:updated>2018-03-01T20:57:31.696-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Clinton Administration</category><category domain="http://www.blogger.com/atom/ns#">Entertainment Software Ratings Board</category><category domain="http://www.blogger.com/atom/ns#">ESRB</category><category domain="http://www.blogger.com/atom/ns#">political science</category><category domain="http://www.blogger.com/atom/ns#">politics</category><category domain="http://www.blogger.com/atom/ns#">President</category><category domain="http://www.blogger.com/atom/ns#">Shooter</category><category domain="http://www.blogger.com/atom/ns#">video games</category><category domain="http://www.blogger.com/atom/ns#">violence</category><title>Violent Tendencies and Video Games: In the Aftermath of Parkland</title><description>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
President Donald Trump will meet next week with members of the video game industry in the wake of the Marjory Stoneman Douglas High School massacre in Parkland, Florida which took the lives of&amp;nbsp;seventeen people, on February 14, 2018. &lt;br /&gt;
&lt;br /&gt;
In order to enact more concise guidelines on gun control and ownership, the president will be participating in continuous discussions and meetings with Congressional members.&lt;br /&gt;
&lt;br /&gt;
Reporter Zeke Miller asked White House press secretary Sarah Huckabee Sanders&amp;nbsp;why the president was having such difficulty in motivating a Republican majority&amp;nbsp;Congress to “bend to his will” on matters of gun control.&lt;br /&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
As many are aware, one of the less often spoken powers that the President is granted, is the power to persuade and make compromises as a sort of negotiator between political parties, legislators, and constituents. This is among the more prominently known abilities to sign or veto legislation, command the armed forces, ask for the written opinions of their Cabinet, convene or adjourn Congress, grant pardons, or host foreign ambassadors.&lt;br /&gt;
&lt;br /&gt;
According to Sanders, &quot;Next week, he’ll also be meeting with members of the video game industry to see what they can do on that front as well. This is going to be an ongoing process and something that we don’t expect to happen overnight, but something that we’re going to continue to be engaged in and continue to look for the best ways possible to make sure we’re doing everything we can to protect schools across the country.”&lt;br /&gt;
&lt;br /&gt;
Video games have had a formalized rating system, administered by the Entertainment Software Rating Board, since 1994. The rating system established by the ESRB is designed to inform and educate both players and parents in regards to the type of content featured in the game using generally applicable terms that can be utilized universally to all video games. Essentially, it provides parents with the power to be informed and dictate which games are appropriate for their children or other family members through easily identifiable icons as well as clear, concise content descriptions.&lt;br /&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
President Clinton (on June 1, 1999) requested that the Federal Trade Commission and the Department of Justice conduct studies of the marketing of violent entertainment media to youths and designated $1 million dollars of federal funding towards such experiments (Grier 2001, 123).&lt;br /&gt;
&lt;br /&gt;
The problem is that research in the past by the Clinton Administration has indicated that there is next to no causal link between violence in video games and school shootings. Blaming the media and the video game industry is but a mere scapegoat which will inhibit researching actual underlying causes of why individuals like 19-year-old Nikolas Jacob Cruz would pick up a gun and start attacks in the first place...if anything, these games and media portrayals of violence might &lt;i&gt;enhance&lt;/i&gt; or &lt;i&gt;exacerbate&lt;/i&gt; these feelings of rage or violent tendencies, but these games can not be considered the root cause.&lt;br /&gt;
&lt;br /&gt;
I personally do not foresee new research indicating anything different. As it stands, it is already difficult to do longitudinal studies because of practical and ethical reasons. Researchers cannot force participants to play the same game for weeks months, or years on end without a multitude of repercussions (i.e. fatigue, monotony, etc.).&lt;br /&gt;
&lt;br /&gt;
It’s unclear what role, if any, video games played in the Parkland incident. Nikolas Jacob Cruz allegedly pulled a fire alarm before gunning down his classmates with an AR-15-style assault weapon. Perhaps that act, in and of itself, was a last ditch effort to warn his peers, a sort of &quot;cry for help&quot; from an emotionally and psychologically disturbed individual.&lt;br /&gt;
&lt;div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
After all, one must ask why would one try to alert others before committing such a horrendous crime? Perhaps some shred of human decency tried to grasp his consciousness before he fired that first shot. We won&#39;t truly know until we can investigate further into the human psyche and the events leading up to this devastating tragedy.&lt;br /&gt;
&lt;br /&gt;
There are still, as of yet, no definitive studies available that adequately determines a causal relationship between violent video games and violent acts or crime. Yet, media journalists, political activists, and parents alike continue use violent video games as a political scapegoat for our violent culture despite a severe lack of etiological evidence.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;u&gt;Works Cited&lt;/u&gt;&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;&lt;u&gt;&lt;br /&gt;&lt;/u&gt;&lt;/b&gt;
PBSNewsHour. 1 Mar. 2018, www.youtube.com/watch?v=FJ0xWWlpwqU&amp;amp;feature=youtu.be&amp;amp;t=5m39s. Accessed 1 Mar. 2018.&lt;br /&gt;
&lt;br /&gt;
Sonya A. Grier (2001) The Federal Trade Commission’s Report on the Marketing of Violent Entertainment to Youths: Developing Policy-Tuned Research. Journal of Public Policy &amp;amp; Marketing: Spring 2001, Vol. 20, No. 1, pp. 123-132&lt;span style=&quot;background-color: white; font-family: &amp;quot;helvetica neu&amp;quot; , &amp;quot;helvetica&amp;quot; , &amp;quot;lucida grande&amp;quot; , &amp;quot;lucida sans&amp;quot; , &amp;quot;trebuchet ms&amp;quot; , &amp;quot;arial&amp;quot; , &amp;quot;helvetica&amp;quot; , sans-serif; font-size: 12px;&quot;&gt;.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
</description><link>http://themulti-classinggamer.blogspot.com/2018/03/violent-tendencies-and-video-games-in.html</link><author>noreply@blogger.com (Supergamesniper009)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-268371451793690680.post-650319116436698814</guid><pubDate>Wed, 20 Dec 2017 20:27:00 +0000</pubDate><atom:updated>2017-12-30T00:28:30.375-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Movie</category><category domain="http://www.blogger.com/atom/ns#">Movie Review</category><category domain="http://www.blogger.com/atom/ns#">Star Wars</category><title>Movie Review - Star Wars: The Last Jedi</title><description>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
SPOILER WARNING: THIS POST MAY CONTAIN PLOT DETAILS AND OTHER INFORMATION RELEVANT TO THE PLOT OF THE STORY.&lt;br /&gt;
&lt;br /&gt;
&quot;Star Wars: The Last Jedi&quot; the most recent iteration and second arc in the latest Star Wars Trilogy, was written and directed by Rian Johnson. It&#39;s highly recommended that you approach this film with an open mind. Avoid reading reviews if you can, this one included (unless you&#39;re like me and truly don&#39;t care about spoilers. You might be more curious as to the HOW and WHY something happened, not so much that it did happen).&lt;br /&gt;
&lt;br /&gt;
So when I went to my local theater I caught the 3:30p.m. showing on Monday, December 18, 2017. It was relatively empty (so no crying children, no teenagers on their cellphones) and overall a pleasant experience. I had to opt for that particular showing due to time constraints and it forced me to catch the film in 3D, but I didn&#39;t mind the added charge.&lt;br /&gt;
&lt;br /&gt;
Resistance pilot Poe Dameron (Oscar Isaac) is shown to be as hot-headed and rash as ever, especially after aiding in the destruction of the First Order&#39;s Dreadnaught battleship. The scene resonates with raw energy as we see that extreme sacrifices yet again are made in order to strike a devastating blow against the Empirical battalion of Tie-Fighters. General Organa however, is not pleased with Poe&#39;s insistence that the move was a victory as she views it as more Pyrrhic than anything else. The lesson he eventually does learn is that sometimes it is best to lose a battle, in favor of a tactical retreat.&lt;br /&gt;
&lt;br /&gt;
I was mildly disappointed that  Finn (John Boyega) didn&#39;t make an appearance until later than I had anticipated. Apparently he was recuperating from a punishing last battle with the proto-fascist Kylo Ren (Adam Driver). (For those of you unfamiliar, proto-facism is a conceptual  belief that liberal democracy is obsolete and those of a fascist mindset regard the complete mobilization of society under a totalitarian one-party state as necessary in order to prepare a nation for armed conflict and to respond effectively to economic problems.) Finn suffered severe shoulder burns and a large diagonal slash across his back from the red lightsaber Ben Solo used in Star Wars: The Force Awakens.&lt;br /&gt;
&lt;br /&gt;
The major dilemma of this film is that while Rey (Daisy Ridley) is trying to get Luke Skywalker (Mark Hammil) to come back to the fold and fight alongside the resistance (which he wants no part of), Finn and Poe along with newcomer Rose (Kelly Marie Tran) are trying to help the transport ship they&#39;re on escape from Supreme Leader Snoke&#39;s personal cruiser while their vessel is low on fuel and options.&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://cdn.vox-cdn.com/thumbor/5cqHOTCLPJDxNKOgcubP739u8ik=/800x0/filters:no_upscale()/cdn.vox-cdn.com/uploads/chorus_asset/file/9893711/lukejedi__1_.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;335&quot; data-original-width=&quot;800&quot; height=&quot;134&quot; src=&quot;https://cdn.vox-cdn.com/thumbor/5cqHOTCLPJDxNKOgcubP739u8ik=/800x0/filters:no_upscale()/cdn.vox-cdn.com/uploads/chorus_asset/file/9893711/lukejedi__1_.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Old man Sywalker&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
The one thing that sort of annoyed me was that the plot threads required a specific &quot;master coder&quot; with a red lapel flower pin on his person. He was to be located in this casino on the planet and while Rose and Finn have a nice bonding moment, they find an alternative hacker and the one that they were SUPPOSED to have found falls into complete obscurity and irrelevance. That, to me, was a bit unnecessary from an audience perspective. It&#39;s a poor rehashing of the Mos Eisley cantina scene in “A New Hope.”&lt;br /&gt;
&lt;br /&gt;
The reason that they need this individual is to bypass the security on the lead ship attacking the resistance so that they can temporarily disable the tracking mechanism and allow for a hyperspace jump with the limited remaining fuel available.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Rey has given up on Skywalker and decided to return on her own accord in an attempt to turn Ben Solo (Kylo Ren) back to the light side of the Force. She is subsequently captured and brought before Snoke, who wants to snuff her out after obtaining Luke&#39;s whereabouts. He offers his apprentice the opportunity to end her himself and in a totally expected manner, Kylo Ren manages to kill his mentor with Luke&#39;s lightsaber. It&#39;s a bit frustrating because his end was so anti-climactic and predictable. The rest of the guardsmen coming to defend him however managed to be an interesting clash as both Rey and Kylo Ren fight side-by-side, back-to-back. The truce is temporary however, and Kylo tells Ren that the one thing she seeks out most (her parents) aren&#39;t even worth mentioning.&lt;br /&gt;
&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://i0.wp.com/media2.slashfilm.com/slashfilm/wp/wp-content/images/Star-Wars-The-Last-Jedi-reviews-700x300.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;300&quot; data-original-width=&quot;700&quot; height=&quot;137&quot; src=&quot;https://i0.wp.com/media2.slashfilm.com/slashfilm/wp/wp-content/images/Star-Wars-The-Last-Jedi-reviews-700x300.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;The Millennium Falcon, A Relic of the Past&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
Her parents aren&#39;t some noble warriors, nor lost Jedi, or members of some secret society. No, according to him, she always knew that they were nobodies that sold her to traders on Jakku for drinking money. It&#39;s a sad, deflated delivery and although its perhaps supposed to show that ANYONE can be a hero and rise to the challenge, it leaves Rey quite defeated emotionally and mentally. He then offers to rule the galaxy with her by his side, but only if she lets the past die.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, (perhaps unsurprisingly) there&#39;s a double-cross by the hacker while Finn is captured with Rose to be executed by Phasma. (She&#39;s still not as cool as Boba Fett and never will be. I truly wish Rian Johnson would stop trying to hype her up.) A battle ensues and during the chaos, General Organa&#39;s second in command does something that is a basic, fundamental prohibition when operating a spacecraft. She hyperspace jumps the vessel THROUGH SNOKE&#39;S SHIP. Honestly, I never thought I&#39;d ever see that on the big screen (let alone in 3D). That was hands down the most badass way to sacrificially decimate someone. Everyone had made it to escape pods headed towards a planet made of...red salt. (Probably made from all of the tears of the fans of the previous trilogies.)&lt;br /&gt;
&lt;br /&gt;
I find it incredibly ironic that Kylo Ren wants the &quot;past to die&quot; when he has been living off the heel of Darth Vader&#39;s legacy and using the Empire&#39;s Tie-Fighter and All Terrain Scout Transport (AT-ST) technology, with minor upgrades, if any. Rey and General Organa perhaps are among the few that know that those who do not learn from the past are doomed to repeat it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://cdn.vox-cdn.com/thumbor/a_yMeiDg94X_hsApEvNvsdpPm-g=/800x0/filters:no_upscale()/cdn.vox-cdn.com/uploads/chorus_asset/file/9893697/kylojedi__1_.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;335&quot; data-original-width=&quot;800&quot; height=&quot;134&quot; src=&quot;https://cdn.vox-cdn.com/thumbor/a_yMeiDg94X_hsApEvNvsdpPm-g=/800x0/filters:no_upscale()/cdn.vox-cdn.com/uploads/chorus_asset/file/9893697/kylojedi__1_.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Kylo Ren&lt;/td&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
Luke Skywalker finally musters up the courage to re-connect with the Force and the Rebel Resistance and he does so without ever leaving his serene planet. He confronts Kylo Ren and he manages to stall him long enough for his sister and allies to escape their last fortified outpost. It&#39;s eerily reminiscent of the planet Hoth, complete with the AT-ATs (All Terrain Armored Transports).&lt;br /&gt;
&lt;br /&gt;
Personally, I enjoyed the movie overall. There were enough jokes to go around and the tone of the movie was eased a bit with some of the self-aware jabs at the drama of the series. Rey&#39;s scenes tend to be the most humorous of the collection (specifically Kylo Ren&#39;s somewhat cringe-worthy shirtless scene), but in particular, I couldn&#39;t help but laugh at inappropriate opportunities, particularly the campfire scene with Chewbacca and the Porgs. This movie isn&#39;t afraid to make poke fun at its own history and the current state of affairs. There are some controversial scenes (like General Leia Organa &quot;Force-Floating&quot; through space to reach the hangar and doing so in the vaccuum of space, but I was fine with that too. The Jedi are &quot;space-wizards&quot; for all intensive purposes and anything they do should not break the immersion. After all, Darth Plagueis was a Sith Lord that &quot;could prevent death itself&quot;. So nothing is off the table, so to speak.&lt;br /&gt;
&lt;br /&gt;
There are a few important figures and events that I&#39;ve deliberately left out (as they&#39;re a bit of a treat) but they&#39;re nice subtle nods to the past trilogies and I hope that for those of you that have yet to see the film, you&#39;ll make an effort to do so to form your own opinions. It will always be difficult to capture the novelty and sheer exhilaration of the original films, but thus far, these new additions seem to hold their own.&lt;br /&gt;
&lt;br /&gt;
Rating Score&lt;br /&gt;
&lt;br /&gt;
8.0/10.0&lt;br /&gt;
Letter Grade: B&lt;/div&gt;
</description><link>http://themulti-classinggamer.blogspot.com/2017/12/movie-review-star-wars-last-jedi.html</link><author>noreply@blogger.com (Supergamesniper009)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-268371451793690680.post-3417218711897524292</guid><pubDate>Mon, 06 Nov 2017 20:31:00 +0000</pubDate><atom:updated>2017-12-20T15:48:26.353-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Detroit: Become Human</category><category domain="http://www.blogger.com/atom/ns#">PlayStation 4</category><category domain="http://www.blogger.com/atom/ns#">PS4</category><category domain="http://www.blogger.com/atom/ns#">Quantic Dream</category><category domain="http://www.blogger.com/atom/ns#">Sony</category><title>A Keenly Human Element - Detroit: Become Human</title><description>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
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&lt;span style=&quot;text-align: left;&quot;&gt;During a recent press event in Paris, Quantic Dream presented their latest gameplay demo of their new IP (Intellectual Property), titled&amp;nbsp;&lt;/span&gt;&lt;i style=&quot;text-align: left;&quot;&gt;Detroit: Become Human.&lt;/i&gt;&lt;span style=&quot;text-align: left;&quot;&gt;&amp;nbsp;The game is being directed by David Cage.&lt;/span&gt;&lt;br /&gt;
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I suppose the most controversial portion of the screening needs to be addressed first and foremost...the trailer depicted acts of domestic and child abuse as well as graphic violence. &lt;br /&gt;
&lt;span style=&quot;background-color: white; color: #333333; font-family: &amp;quot;guardian text egyptian web&amp;quot; , &amp;quot;georgia&amp;quot; , serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;
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&lt;span style=&quot;background-color: white;&quot;&gt;&lt;br /&gt;&lt;/span&gt;Kara, an android housekeeper, bears witness to an American father’s psychological and physical abuse of his daughter, Alice. However, she is not merely a witness, but a potential foil to the antagonist within this particular scenario. She (and thereby the player, via proxy) is capable of intervention. How the player goes about doing so however, is the key factor in preventing further conflict escalation. One&#39;s choices will affect the narrative in a multitude of different ways. Does Kara try to talk to Todd in order to calm him down? How does he respond? Will she take a more aggressive approach? Does she take Alice and flee? A world of possibilities is only a button press away. Yet, every choice has a consequence...If nothing is done, Alice will end up dying, making her death the least desirable outcome.&lt;br /&gt;
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Todd is shown to be an aggressive father who has been left by his wife. Having lost his job “because of androids,” he lives with his daughter in a shanty house in the suburbs of Detroit. Kara had already been damaged by Todd once before and her memories have since been reset.&lt;br /&gt;
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There has been a longstanding status quo between game makers and players not to address taboos and political aspects in games because of a prevailing notion that this particular medium is not suitable for handling the gravity of certain real-life situations or moral choices appropriately. As such, there has perhaps been a stagnation of meaningful narrative in games. David Cage and his development team&#39;s production may work to rectify this by treading through these uncharted waters, so to speak. Addressing difficult subject matter however makes navigating potentially more perilous for the medium’s writers and designers.&lt;br /&gt;
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Conversely, this type of setup isn&#39;t all too different from those old &quot;Choose-Your-Own-Adventure&quot; books from the 1980s, where readers would, at the end of each plot milestone, make a dramatic choice, and then turn to the indicated page to see how the choice played out.&lt;br /&gt;
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&quot;Art imitates life, but should there be a limit to what is shown?&quot;&lt;br /&gt;
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Despite that comparison, it is still quite possible that gamers will see the game as a trivialization of needing only to make the “correct” choices in order to resolve such situations. Many people may feel that such choice is a misrepresentation of the reality of those who has suffered from, or who knows a survivor of, domestic abuse.&lt;br /&gt;
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Now, Kara&#39;s story isn&#39;t the only focus of the grand, overall plot. In fact, there are at least three protagonists total, all of which have interwoven plotlines. One such, involves the Android negotiator Connor, who is sent to try to determine what events transpired during a hostage situation and prevent another Android, Daniel, from causing harm to come to a young girl. By investigating the crime scene and talking to SWAT personnel, the odds of success increase dramatically within the allotted time.&lt;br /&gt;
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The third Android, Marcus, is trying to start an Android revolution. Recently gaining sentience, he must decide whether to make his demands known through forceful protest, or peaceful persistence.&lt;br /&gt;
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Connor and Kara&#39;s storylines seem to be the most interesting of the three (at least to me), but perhaps in time we will see more of Marcus&#39; inspirations and motivations.&lt;br /&gt;
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It takes an incredible amount of courage to tackle extremely unpleasant themes or portray traumatic&amp;nbsp;scenes, whether it be in game design, movie making, or other artistic design. We still need to be cautious of  the glorification of&amp;nbsp;and desensitization to, violence.&lt;/div&gt;
</description><link>http://themulti-classinggamer.blogspot.com/2017/11/a-keenly-human-element-detroit-become.html</link><author>noreply@blogger.com (Supergamesniper009)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/YtPmIBqRwQU/default.jpg" height="72" width="72"/><thr:total>1</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-268371451793690680.post-2223999438324905775</guid><pubDate>Sat, 23 Sep 2017 22:56:00 +0000</pubDate><atom:updated>2017-12-06T23:38:27.402-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Activision</category><category domain="http://www.blogger.com/atom/ns#">Blizzard</category><category domain="http://www.blogger.com/atom/ns#">Bungie</category><category domain="http://www.blogger.com/atom/ns#">Destiny</category><category domain="http://www.blogger.com/atom/ns#">Destiny 2</category><category domain="http://www.blogger.com/atom/ns#">First Person Shooter</category><category domain="http://www.blogger.com/atom/ns#">PlayStation 4</category><category domain="http://www.blogger.com/atom/ns#">Sony</category><title>Opinion Piece - My Destiny 2 Review</title><description>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
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Well, folks, I caved. I figured it would happen, but what can I say? I enjoy my first person shooters (as long as they have elements of customization). I picked up my copy of the game through Amazon for $51.83 (Savings of $11.97 compared to the MSRP of $59.96). At least I didn&#39;t pay full price. I know I&#39;ll have to hop on the DLC Expansion bandwagon soon enough, but I feel as though any and all delay in payments towards that inevitability are a boon. &lt;b&gt;&lt;u&gt;Spoilers may follow.&lt;/u&gt;&lt;/b&gt;&lt;br /&gt;
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In Destiny 2, the last safe city on Earth has fallen and lays in ruins, occupied by a powerful new enemy, named Dominus Ghaul and his elite army, the Red Legion.&amp;nbsp;&amp;nbsp;Guardians are being attacked mercilessly after losing their connection to the Light and thus, by extension, the Traveler. Without their powers, they can no longer resurrect after death, leading to a whole new wave of Guardian&amp;nbsp;genocide by the hands of the Cabal.&lt;br /&gt;
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I&#39;d say that the overall campaign is quite short, clocking in at roughly 10-12 hours of gameplay per character. The final encounter ends up being a bit counter-intuitive as some of your super abilities restrict you from actually being able to hit Ghaul effectively while he is mid-air (depending upon your class and subclass). It can be a bit frustrating as it&#39;s almost mandatory that you have a projectile-based ability, especially considering that the game provides you with near infinite super meter refills. You can still shoot him as per usual with your gun, but when the game itself offers you a chance to rain vengeance in a near limitless fashion with your ultimate ability, you&#39;ll definitely want to partake.&lt;br /&gt;
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If the original Destiny was a 6.5-7.0/10.0, this game is probably a 7.5-8.0/10.0 on my grading scale.&lt;br /&gt;
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Those players who were turned off by the original&#39;s lackluster storyline and numerous plotholes may find enjoyment jumping back into the franchise now as the plot feels much more in depth and emotionally compelling.  The exploration of the game&#39;s overworld was at times, forced due to the lack of the ability to use your Sparrow (a speeder reminiscent of those used by Stormtroopers in Star Wars) until after completing the campaign. (Oddly enough, sparrow horns seem to be largely absent from this game...)&lt;br /&gt;
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However, this restriction allows for players to appreciate their surroundings and perhaps wander into an unexplored cavern to discover a &quot;Lost Sector&quot; of the map. These are often cavernous expanses with numerous enemies and a Loot Cache that can only be opened with a &quot;Key Code&quot; that is usually in a powerful enemies&#39; inventory. By defeating the Fallen Captain (or equivalent) players can claim the treasure inside.&lt;br /&gt;
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Unfortunately, there are no new character classes in Destiny 2 nor are there any new enemy types (beyond the War Beasts that the Red Legion have in their armada), yet, there are some changes to the existing character subclasses.&lt;br /&gt;
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&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEizmCLElOJxARYaTDG4Orc9ouS9JQJBd4KZ2tZPE4rl9GSeUF2AoI9k1M8zsaexmqjIhM2_fXG9HDEab5oj4zTKEYk2G-1SUm6i0srjuB9EIcW686xSn2fScZPZHhyphenhyphenItV2Qhd_8VfO3Zhke/s1600/21950668_10213493773006309_1169392200511161712_o.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;900&quot; data-original-width=&quot;1600&quot; height=&quot;225&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEizmCLElOJxARYaTDG4Orc9ouS9JQJBd4KZ2tZPE4rl9GSeUF2AoI9k1M8zsaexmqjIhM2_fXG9HDEab5oj4zTKEYk2G-1SUm6i0srjuB9EIcW686xSn2fScZPZHhyphenhyphenItV2Qhd_8VfO3Zhke/s400/21950668_10213493773006309_1169392200511161712_o.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;My Exo Warlock named &quot;F33db4ck&quot;&lt;/td&gt;&lt;/tr&gt;
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The Hunter&#39;s Bladedancer Subclass has now been replaced with the Arcstrider which summons an Arc-empowered staff that can be used for extreme close-quarters melee combat. Unfortunately, it means the loss of the invisibility powers associated with the previous type.&lt;br /&gt;
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The Sentinel Subclass replaces the Void Defender Subclass from the original game. It&#39;s still able to utilize the Ward Of Dawn ability, but only with the &quot;Code of the Protector&quot; Skill Tree/Perk Set. The Super Ability allows for Titans to use a shield as a projectile similar to &quot;Captain America&quot; from the unrelated Marvel Comics Universe.&lt;br /&gt;
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Finally, the Solar-based Dawnblade Subclass has now replaced the Sunsinger Subclass. Unfortunately, this replacement comes at the price of being able to self-resurrect after being killed. However, Warlocks can now weave Solar Light into blades and smite foes from the skies.&lt;br /&gt;
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At this time, players can not choose what Heroic Strikes they wish to partake in, nor can they choose a Strike&#39;s difficulty level (i.e. Easy, Medium, or Hard). There is however, a Prestige Level for Raids and Strikes, the latter of which has a recommended light level of 300. Everything has being orchestrated into two playlists per category: Strikes or Nightfalls in the one and in the Crucible, it&#39;s either Quick Play or Competitive Mode (Trials of the Nine is only available during the weekends). The missions are selected randomly for the Strikes and the Nightfalls change weekly.&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWZASUegsbS8WNCc_06xqcsCZnQinI57hx8dcD0nbr5TCj91tupYd_KE-VZyaRhK6HMj6V-9n-6vxaXEJQ-Zy4rgkDDpksYvnAewaSIo_YSjnG_nyJyUSvD1MHMkyCYFHLxM38y-DxhuhW/s1600/22137283_10213545441537990_8164003894754585020_o.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;900&quot; data-original-width=&quot;1600&quot; height=&quot;225&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWZASUegsbS8WNCc_06xqcsCZnQinI57hx8dcD0nbr5TCj91tupYd_KE-VZyaRhK6HMj6V-9n-6vxaXEJQ-Zy4rgkDDpksYvnAewaSIo_YSjnG_nyJyUSvD1MHMkyCYFHLxM38y-DxhuhW/s400/22137283_10213545441537990_8164003894754585020_o.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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Nightfall missions themselves have gone through a change as well. In Destiny&#39;s first year, the fireteam would be kicked back to orbit the moment everyone died, and they would have to restart the entire mission from scratch. However, that restriction was inevitably removed in Destiny&#39;s second or third year. Now, in Destiny 2, the restriction is that the Nightfall missions are on a countdown timer and must be completed within the limit or the party is returned to orbit to start anew. This can be a bit frustrating for players if the mission itself is particularly difficult. There is some respite though in that nearly every week there is a new objective that might allow participants to extend the time as it depletes. In some instances, it may be leaping through Vex Temporal Rings, in others it may be a requirement to shoot blue Vex Oracles (light blue boxes). Each success adds an additional 30 seconds to the clock and every second counts (especially for the boss fights at the end!). However, there are often modifiers present that can help or hinder fireteams, depending on what is generated.&lt;br /&gt;
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Also, all of the multiplayer modes (except for the Raid and Strikes) are in in a 4v4 setup. It is no longer 6v6. This makes combat against other players a more &quot;tactical&quot; affair. On the one hand, this can be less of a mad chaotic clash, but on the other, it means that stages may feel too large or too small comparatively. It completely changes the pacing of the competitive scene especially considering that&amp;nbsp;grenades and shoulder charges don’t always kill in one hit. Each match may feel a bit sluggish compared to the fast paced action of the original.  Also worth mentioning is that in these game modes, power ammo can only be acquired by ONE team member each time it spawns, so you have to make each use count and designate an appropriate player. This can lead to more clear-cut clutch moments and perhaps a fewer cheap deaths. But it also may mean that one guy on your team with terrible aim ends up hogging all of the power weapon ammunition.&lt;/div&gt;
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&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgpTX4f1NkXSEi2Rc8hGDWxaa2SIx-xjG6Ze86MnnLuG1dCF4m5aLJoy1tdbVkO6udluc-PrCqGBMnHjTuZhN-h3yEtCbVry4_hdGXUqfSbmw0Zw1Q59fEkDVEhOHcZ3o1r4Q2rnsKcQknp/s1600/21993072_10213483953040816_5868343655675851820_o.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;900&quot; data-original-width=&quot;1600&quot; height=&quot;225&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgpTX4f1NkXSEi2Rc8hGDWxaa2SIx-xjG6Ze86MnnLuG1dCF4m5aLJoy1tdbVkO6udluc-PrCqGBMnHjTuZhN-h3yEtCbVry4_hdGXUqfSbmw0Zw1Q59fEkDVEhOHcZ3o1r4Q2rnsKcQknp/s400/21993072_10213483953040816_5868343655675851820_o.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;My favorite Hunter Helmet, the Celestial Nighthawk&lt;/td&gt;&lt;/tr&gt;
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&lt;span style=&quot;text-align: left;&quot;&gt;Public Events now appear on the overworld map with countdown timers and quite a few players will join up to participate, but only through certain actions will the public event transition to a Heroic Public Event, which includes better rewards. These are usually more challenging to initiate, and unfortunately a bit more difficult to coordinate. While these occurrences happen often and are a welcome addition, they leave little in the means of variety, especially on the smaller planets. This means that if you&#39;re on the moon Titan, for instance, you&#39;re going to get really tired of seeing the same Fallen Walker (Spider Tank) three to four times in the last hour, despite needing to do several public events for a weekly Flashpoint challenge. Granted, there is an alternative public event featuring the Hive, but there isn&#39;t much variation to cycle through.&lt;/span&gt;&lt;/div&gt;
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&lt;a href=&quot;https://kyberscorner.files.wordpress.com/2017/09/heroic-public-events-how-to-activate.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em; text-align: center;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;791&quot; data-original-width=&quot;600&quot; height=&quot;400&quot; src=&quot;https://kyberscorner.files.wordpress.com/2017/09/heroic-public-events-how-to-activate.jpg&quot; width=&quot;302&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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As for the cutscenes, some really terrific work has been performed. The voice lines are great and Nathan Fillion&#39;s performances as Cayde-6 are always a treat. There are a few quips and jabs at his character along with some more depth to Ikora Rey (portrayed by Gina Torres) and Commander Zavala&#39;s (played by Lance Reddick) personalities. Whereas the Awoken Titan is unwavering in his plan to assault Ghaul, we see a Human Warlock distraught, and rife with self-loathing to the point of nearly giving up hope. &lt;br /&gt;
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Another improvement is that the time spent bouncing in and out of orbit has been drastically cut. You can travel directly to any planet you want to  from the main HUD. It&#39;s still a nuisance that the loading screen is your ship traversing the cosmos without you being able to interact with it in any way, shape, or form, from orbit, but the duration of such has been significantly reduced at the very least.&lt;/div&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiKs7UIZ4Sje4VUmdNGA4jWQTL5yaBL0AtDeDBz4UnRrQ3QU1hqadpwqhLrw9GWAGI7a1Vd-E8L2Pp_kFo4I59UnDyGViJQUs5SU5vuJgX5Blplecv_L_28aXmNu7wZ2Vw8vjZbdY2Dnwr-/s1600/22181354_10213545443458038_3902339729005446580_o.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;900&quot; data-original-width=&quot;1600&quot; height=&quot;225&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiKs7UIZ4Sje4VUmdNGA4jWQTL5yaBL0AtDeDBz4UnRrQ3QU1hqadpwqhLrw9GWAGI7a1Vd-E8L2Pp_kFo4I59UnDyGViJQUs5SU5vuJgX5Blplecv_L_28aXmNu7wZ2Vw8vjZbdY2Dnwr-/s400/22181354_10213545443458038_3902339729005446580_o.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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Trading weaponry, gear, or shaders is still not possible in this latest iteration, which to some may be a bit of an annoyance. Especially since now that Bungie has decided to make shaders a single-use consumable resource. Shaders are cosmetic items that can be applied to armor to give it a color scheme that’s different from its original look. You can now customize individual pieces of armor, guns, or your ships with unique and colorful shaders, however, if you use that shader, it&#39;s gone for good, even if you dismantle the equipment you have attached it to. This is further complicated by the rarity of certain shaders and the fact that Tess Everis, the Eververse Trading Co. vendor, requires players to spend &quot;Bright Dust&quot; in order to purchase the more lucrative and legendary ones. This is occasionally obtained when opening a bright engram, or dismantling sparrows, Ghost shells, et cetera, but for the most part, Guardian Players will be acquiring Bright Dust by purchasing Silver with actual money. (I actually earned 1,300 units of bright dust from a Bright Engram. I&#39;m debating what I should use the funds for...) She does provide additional (mostly cosmetic) items for our real world currency in the form of bundles, but the drops are always random. These purchases are known as microtransactions and are typically viewed in a negative light by most gamers as a poor business practice.&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCHTtso8st46N9GD-ifOkKOm5eBBuGK3rTPYsz_KQT3aKdjDpV8tUmOG8J1cI48lXbEfhtwIK_XuOd8P2vL0Ow5142IztjmgUDdjKvKUVffPBmjkejSccwcFQARNFguzcMDOWimne2tKla/s1600/22050947_10213548294209305_3051051287401362401_o.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;900&quot; data-original-width=&quot;1600&quot; height=&quot;225&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCHTtso8st46N9GD-ifOkKOm5eBBuGK3rTPYsz_KQT3aKdjDpV8tUmOG8J1cI48lXbEfhtwIK_XuOd8P2vL0Ow5142IztjmgUDdjKvKUVffPBmjkejSccwcFQARNFguzcMDOWimne2tKla/s400/22050947_10213548294209305_3051051287401362401_o.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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Players used to buy shaders from the vendor&amp;nbsp;Eva Levante with an abundant, in-game currency called Glimmer, hence the outrage. The pivotal component of how shaders worked in the original Destiny was that they were permanent items. Once you unlocked a shader, it was tied to your account forever. Your entire shader collection was available for browsing via in-game kiosks, and your character could hold up to nine&amp;nbsp;of them at once. There was only one major gripe that Destiny players had with shaders: They were an all-or-nothing style choice. When you put one on, the shader&#39;s color scheme was applied to your entire set of armor not individual pieces.&lt;br /&gt;
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Granted, there is a new system in place with bright engrams every time you hit the level cap past 20, allowing Guardians to acquire some of these accessories freely, but it still forces players to make&amp;nbsp;frequent trips to Tess Everis&#39; kiosk. This is perhaps an attempt to entice someone to make an actual purchase. It&#39;s most likely, a psychological marketing tactic. This could be the&amp;nbsp;&quot;Foot-in-the-Door Method&quot; at work.&lt;br /&gt;
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Disappointingly, Destiny 2 doesn’t take the time to explain how its upgrade and infusion systems work. Mods can be a bit confusing at first glance and they eventually become a critical addition to gear later on. A missed opportunity for insightful exposition to be sure.&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiuF8I3SBl1rE04syK1UZTzytWp4qa5ju38tF1Sghlkt_e7RgBuWZ9_BnscjsCK5V7zCeSkc3m7XW6P69GtGGzrYYTWi4Z3iCCJZUikxRtpEDTSeG3O7fHOnKXQsPBh_d2Oujg4BFq4TfWj/s1600/21950110_10213484052883312_3455713885787200096_o.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;900&quot; data-original-width=&quot;1600&quot; height=&quot;225&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiuF8I3SBl1rE04syK1UZTzytWp4qa5ju38tF1Sghlkt_e7RgBuWZ9_BnscjsCK5V7zCeSkc3m7XW6P69GtGGzrYYTWi4Z3iCCJZUikxRtpEDTSeG3O7fHOnKXQsPBh_d2Oujg4BFq4TfWj/s400/21950110_10213484052883312_3455713885787200096_o.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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World activities, PvP, and Leviathan all have different group size requirements, meaning you’re often a person short for some activities or forced to abandon a team member when transitioning from a four-player Crucible PvP match into a three-man team activity like a Strike. This is a glaring issue.&lt;br /&gt;
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The new Clan system in Destiny 2 does a great job of giving people a reason to stick together and rewards players for every milestone they achieve.&lt;br /&gt;
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I think that the biggest saving grace of Destiny 2 is the feature called Guided Games (currently in beta) that allows experienced teams to queue into a lobby that brings along a new player which permits clans to teach players how to participate in say, a Nightfall Strike or the Leviathan Raid. Conversely, as a Clan or group, this is a suitable method of recruitment if the player in question is agreeable and skilled. The Guided Games option requires player to not only have a microphone, but it demands an agreement to a series of guidelines for acceptable conduct. If the agreement isn&#39;t accepted within sixty seconds, the player must start the waiting process all over again. It&#39;s a standard affair and the rules are determined by Bungie, but it can be a slight nuisance if you forget to select the &quot;Accept&quot; option while waiting (up to four minutes or longer) in queue. Raid wait times have been even longer at roughly 45 minutes+. This is absurd and most players are better off using the past method of trying an LFG page.&lt;br /&gt;
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I myself have yet to participate in the Leviathan Raid at the time of this review, however, testimony from my closest friends and colleagues has revealed that it is quite a challenge, both mechanically, and mentally. Fireteams will have to be well co-ordinated in order to meet and exceed Bungie&#39;s high standard of puzzles and intense boss battles.&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEioHyPa6LD1jeu2KedsLTWL66zP5vBQomN9bTAl7MeJmgdOH5Q66Z7sODBff7QD2KH9mgdTnEsLFGok1heRC_6jER_XgGgIV6KaB4sdU4klRVlHK6_pnXdBRdvMfuHDTUhI70-7Ie07UCom/s1600/22104473_10213545442298009_5244824956068578813_o.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;900&quot; data-original-width=&quot;1600&quot; height=&quot;225&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEioHyPa6LD1jeu2KedsLTWL66zP5vBQomN9bTAl7MeJmgdOH5Q66Z7sODBff7QD2KH9mgdTnEsLFGok1heRC_6jER_XgGgIV6KaB4sdU4klRVlHK6_pnXdBRdvMfuHDTUhI70-7Ie07UCom/s400/22104473_10213545442298009_5244824956068578813_o.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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I haven&#39;t had the opportunity to play Trials of the Nine either, Destiny 2&#39;s answer to the previous Trials of Osiris but the current meta of the game thus far essentially demands the use of the MIDA Multi-Tool Scout Rifle. It has become the leading gun in competitive multi-player and Bungie has released an official statement claiming that it is working as intended and that there are counters to that weapon, but many argue that it gives an unfair advantage despite being fairly easy to acquire.&lt;br /&gt;
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I myself utilize auto-rifles primarily (I hate burst fire because you have to repetitively click the trigger button. I prefer to press and hold.) and thus, I probably will not be utilizing the gun once obtained. I do enjoy my precision shots, but I specialize with sniper rifles. Plus, with an auto rifle, you have a higher rate of fire, and more hit markers (which helps the lag compensation).&lt;/div&gt;
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Overall, the game feels like two steps forward, one step back. The series has potential, but it&#39;s never fully realized. There is always something that bogs down this game&#39;s level of enjoyment for me. It&#39;s usually something that could be easily fixed and that just serves to frustrate or confound me even more. With the Guided Games, it&#39;s certainly an improvement from using third party websites to organize a fireteam, but regular matchmaking would still be better considering the obnoxiously long waiting times.&lt;br /&gt;
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Letter Grade: B- or C+&lt;br /&gt;
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Replayability: Fairly high, despite some repetitiveness and monotony&lt;br /&gt;
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Score: 7.5-8.0/10.0 (I&#39;m leaning more towards 7.5)&lt;br /&gt;
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Edit: So, I&#39;ve managed to try both Trials of the Nine and the Leviathan Raid since this post was initially written. I&#39;ve tried nearly every aspect of the Raid and completed it. It&#39;s not too difficult if everyone is oriented with where enemies spawn and what actions to take with regards to when. I have now completed the Platinum Trophy for Destiny 2. As for the Trials of the Nine, I haven&#39;t gone flawless, but with one victory, you can travel to see the Emissary of the Nine, thereby unlocking that trophy as well. PvP has unfortunately, devolved into the current Meta of needing to possess either the MIDA Multi-Tool or the Hard Light exotic Auto Rifle in order to succeed. The former aiding in movement, the latter aiding via ricocheting energy bullets in closed quarters. It&#39;s unfortunate that there is little variation amongst players outside of those two weapons. In light of this, my opinion of the game remains to be relatively neutral. It&#39;s a step in the right direction on one hand, and fundamentally flawed in the other. Time will tell if players have been swindled or not when the next DLC is announced and we get to see what is offered or what was cut from the initial launch.&lt;br /&gt;
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</description><link>http://themulti-classinggamer.blogspot.com/2017/09/opinion-piece-my-destiny-2-review.html</link><author>noreply@blogger.com (Supergamesniper009)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEizmCLElOJxARYaTDG4Orc9ouS9JQJBd4KZ2tZPE4rl9GSeUF2AoI9k1M8zsaexmqjIhM2_fXG9HDEab5oj4zTKEYk2G-1SUm6i0srjuB9EIcW686xSn2fScZPZHhyphenhyphenItV2Qhd_8VfO3Zhke/s72-c/21950668_10213493773006309_1169392200511161712_o.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-268371451793690680.post-924632910412264681</guid><pubDate>Sat, 23 Sep 2017 19:42:00 +0000</pubDate><atom:updated>2017-09-23T16:01:08.384-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">DQX</category><category domain="http://www.blogger.com/atom/ns#">Dragon Quest X</category><category domain="http://www.blogger.com/atom/ns#">PlayStation 4</category><category domain="http://www.blogger.com/atom/ns#">Sony</category><category domain="http://www.blogger.com/atom/ns#">Square Enix</category><category domain="http://www.blogger.com/atom/ns#">Wii U</category><title>Dragon Quest X Expansion Details - Time Travel and the Return of the Druid Job Class</title><description>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
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Dragon Quest X’s next expansion, The 5,000 Year Journey to the Distant Homeland Online will arrive in Japan on November 16, 2017. According to an issue of issue of Jump magazine, the story will take players into the world of the past.&lt;/div&gt;
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The latest iteration of the game features two essential key characters, including the knight in black (who appears to be reminiscent of an evil version of Dragon Quest XI protagonist) as well as a mysterious fairy named “Kyururu” who lends his unique powers to the hero player.&lt;br /&gt;
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Apparently players will have a &quot;fateful encounter&quot; at the Eterne Kingdom, featuring completely new areas including fields of flowers, fancy roads, and ominous buildings.&lt;br /&gt;
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Some of the additional characters that the player encounters include:&lt;br /&gt;
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Meleade: A female you first meet in the past world. She’s a softhearted noble with a black cat.&lt;br /&gt;
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Chacol: Meleade’s mischievous pet cat. Her collar and ribbon matches that of her owner, both being red. The cat&#39;s collar and Meleade&#39;s choker collar have a yellow star tag.&lt;br /&gt;
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Quord: The commander of the Eterne Kingdom army, and the younger brother of Meleade. He’ll defend against anyone who tries to harm his sister.&lt;br /&gt;
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&lt;a href=&quot;http://www.siliconera.com/wordpress/wp-content/uploads/2017/08/bcfcde0agy1fj3211pny2j20of104hdt_thumb.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em; text-align: center;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;800&quot; data-original-width=&quot;541&quot; height=&quot;400&quot; src=&quot;https://www.siliconera.com/wordpress/wp-content/uploads/2017/08/bcfcde0agy1fj3211pny2j20of104hdt_thumb.jpg&quot; width=&quot;270&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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The&amp;nbsp;Druid job that was last available in Dragon Quest VII: Fragments of the Forgotten Past also&amp;nbsp;makes a reappearance. It&#39;s a vocation that allows players to target and attack numerous enemies at once using the power of nature. It used to be known as the &quot;Summoner&quot; class in the original Dragon Warrior VII translation for the PlayStation 1.&lt;br /&gt;
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Author&#39;s Note:&lt;br /&gt;
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It would be interesting to see the timeline and progression of events, especially considering how far into the past the players will travel. It&#39;s a pity that this game has not been announced for Western localization.&lt;br /&gt;
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&lt;b&gt;&lt;u&gt;&lt;br /&gt;Works Cited&lt;/u&gt;&lt;/b&gt;&lt;br /&gt;Dragon Quest X Expansion Adds Druid Job And A Story That Takes Place In The Past. (2017, August 17). Retrieved September 07, 2017, from http://www.siliconera.com/2017/08/17/dragon-quest-x-expansion-adds-druid-job-story-takes-place-past/&lt;br /&gt;
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Dragon Quest X Reveals Two Key Characters And A Cat For Its New Expansion. (2017, August 31). Retrieved September 09, 2017, from http://www.siliconera.com/2017/08/31/dragon-quest-x-reveals-two-key-characters-cat-new-expansion/&lt;br /&gt;
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</description><link>http://themulti-classinggamer.blogspot.com/2017/09/dragon-quest-x-expansion-details-time.html</link><author>noreply@blogger.com (Supergamesniper009)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-268371451793690680.post-4916895728849343783</guid><pubDate>Mon, 07 Aug 2017 22:12:00 +0000</pubDate><atom:updated>2017-08-07T18:31:00.192-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">DQX</category><category domain="http://www.blogger.com/atom/ns#">Dragon Quest X</category><category domain="http://www.blogger.com/atom/ns#">Square Enix</category><category domain="http://www.blogger.com/atom/ns#">Wii</category><category domain="http://www.blogger.com/atom/ns#">エレン・ベーカー</category><title>&quot;The Adventurer&#39;s Miracle&quot; Dragon Quest X Animated Shorts - &quot;The Feeling of a Name&quot;</title><description>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://gematsu.com/wp-content/uploads/2017/08/DQX-Anime-Short_08-06-17.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;337&quot; data-original-width=&quot;600&quot; height=&quot;223&quot; src=&quot;https://gematsu.com/wp-content/uploads/2017/08/DQX-Anime-Short_08-06-17.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Image by Gematsu&lt;/td&gt;&lt;/tr&gt;
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In April of this year (2017), Square Enix chose three winning submissions for a project, called “The Adventurers’ Miracle.” Essentially, users would submit entries based on real events inspired by Dragon Quest 10 that affected their lives. This was a pitched idea from Dragon Quest X Producer Yosuke Saito in December of 2016 in order to explore how those fantastic virtual worlds we&#39;ve come to explore can make an emotional impact on us as players and as people in general.&lt;br /&gt;
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The first episode in the series comes from a player whose character name in the game is Yukina, who wrote in with a submission titled “The Name of Feelings” or &quot;The Feeling of a Name”. Her story is about how a family honored the memory of their oldest daughter, Yukina, through their in-game characters. &lt;br /&gt;
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The anime short aired today (August 7, 2017) during the Dragon Quest Summer Festival celebration.The episode alternates between real, in-game footage and animated original scenes. The roughly seven minute presentation shows that Dragon Quest 10 has to much more to offer than one might expect and it can not be broken down into merely fighting monsters, crafting gear, or taking on epic level quests. It is also an emotional experience unlike any other.&lt;br /&gt;
&lt;br /&gt;
In the animation, a young girl watches her parents enjoy the in-game fireworks celebration for what appears to be Dragon Quest X&#39;s fourth anniversary celebrated on August 2, 2016. She subtly points out to her father that it looks like everyone has gathered to celebrate Yukina’s birthday. Yukina is the name of her mother’s character, but in a flashback viewers learn that she was named after their eldest daughter, Yukina, who had passed away. The flashback scene is from four years before, when the mother is creating her character on the old (and now discontinued) Wii version of the game. &lt;br /&gt;
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A one year time skip occurs and we see the girl&#39;s father at a cafe, chatting in Dragon Quest X via his laptop, where he proposes to his online friends as his Weddie character (named Yuuri), the idea his daughter mentioned only a year prior, the notion of celebrating Yukina&#39;s birthday in-game. On August 2, 2017 (as depicted by the calendars), the family is gathered once again to watch the fireworks celebration for the game’s (now) fifth anniversary. It is then that everyone watching the fireworks display begins to wish Yukina a happy 15th birthday, bringing tears to the surprised mother’s eyes. Had she been alive, Yukina would have&amp;nbsp;turned 15 years old that day. It&#39;s a subtle gesture, but a tear-jerkingly heartfelt one nonetheless.&lt;br /&gt;
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The entire series has been created in an effort to celebrate Dragon Quest 10’s recent fifth anniversary. After the airing of the video, many of the hosts, developers and even some of the guests on stage were holding back tears.&lt;br /&gt;
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MMOs allow players to connect with distant family members or friends, and regardless of distance, these games foster brotherly bonds, rivalries, and camaraderie through play. These can lead to life-changing events like marriage or tributes to those that we have come to know and have lost.&lt;br /&gt;
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As previously indicated, two more of these shorts are in development. The second will be titled “Beyond Time and Space, Meet me in Astoltia” (Astoltia is the name of Dragon Quest X‘s world) and will come in the fall later this year. A third episode will soon follow sometime afterwards.&lt;br /&gt;
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&lt;div style=&quot;text-align: left;&quot;&gt;
The video will be featured below.&lt;/div&gt;
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&lt;iframe allowfullscreen=&quot;&quot; class=&quot;YOUTUBE-iframe-video&quot; data-thumbnail-src=&quot;https://i.ytimg.com/vi/igl-TKt9-q4/0.jpg&quot; frameborder=&quot;0&quot; height=&quot;266&quot; src=&quot;https://www.youtube.com/embed/igl-TKt9-q4?feature=player_embedded&quot; width=&quot;320&quot;&gt;&lt;/iframe&gt;&lt;/div&gt;
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&lt;b&gt;&lt;u&gt;&lt;br /&gt;Works Cited&lt;/u&gt;&lt;/b&gt;&lt;br /&gt;
Frank, A. (2017, August 07). A Dragon Quest 10 anime is the most tearjerking thing you&#39;ll watch today. Retrieved August 07, 2017, from https://www.polygon.com/2017/8/7/16109212/dragon-quest-10-anime-short&lt;br /&gt;
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Nelva, G. (2017, August 07). This Dragon Quest X Anime Short Will Hit You Straight in the Feels [UPDATED]. Retrieved August 07, 2017, from http://www.dualshockers.com/dragon-quest-x-anime-short-straight-feels/&lt;br /&gt;
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Romano, S. (2017, August 07). Dragon Quest X anime short Episode 1: &#39;The Feeling of a Name&#39;. Retrieved August 07, 2017, from https://gematsu.com/2017/08/dragon-quest-x-anime-short-episode-1-feeling-name&lt;/div&gt;
&lt;/div&gt;
</description><link>http://themulti-classinggamer.blogspot.com/2017/08/dragon-quest-x-anime-short.html</link><author>noreply@blogger.com (Supergamesniper009)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/igl-TKt9-q4/default.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-268371451793690680.post-1594539130984350930</guid><pubDate>Sun, 06 Aug 2017 19:12:00 +0000</pubDate><atom:updated>2017-08-07T08:12:26.719-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">DQX</category><category domain="http://www.blogger.com/atom/ns#">DQXI</category><category domain="http://www.blogger.com/atom/ns#">Dragon Quest X</category><category domain="http://www.blogger.com/atom/ns#">Dragon Quest XI</category><category domain="http://www.blogger.com/atom/ns#">Square Enix</category><category domain="http://www.blogger.com/atom/ns#">Wii U</category><category domain="http://www.blogger.com/atom/ns#">エレン・ベーカー</category><category domain="http://www.blogger.com/atom/ns#">ドラゴンクエストX 目覚めし五つの種族 オンライン</category><title>Dragon Quest X’s Next Expansion, Dragon Quest XI Announced for the West, &amp; More!</title><description>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
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Square Enix has officially announced the fourth major expansion (or rather, &quot;version&quot;) of&amp;nbsp;Dragon Quest X: Rise of the Five Tribes Online titled &quot;5,000 Year Journey to a Faraway Hometown Online&quot;, during the Dragon Quest Summer Festival 2017 in Tokyo on Saturday, August 5th, 2017. It will launch for Wii U, PC, PlayStation 4, and Switch on Thursday, November 16, 2017 in Japan for 3,800 yen (approximately $34.33 USD).&lt;/div&gt;
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Pre-orders are available now apparently via the Square Enix e-Store. Japanese players who have previously purchased the Dragon Quest X: All-In-One Package, which includes Version 1, Version 2, and Version 3 of Dragon Quest X, from the Square Enix e-Store, will receive a 500 yen discount (approximately $4.52 USD) coupon to purchase the all new Version 4 update.&lt;br /&gt;
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&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://gematsu.com/wp-content/uploads/2017/08/Dragon-Quest-X-Exp-4-Ann_08-05-17.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;337&quot; data-original-width=&quot;600&quot; height=&quot;223&quot; src=&quot;https://gematsu.com/wp-content/uploads/2017/08/Dragon-Quest-X-Exp-4-Ann_08-05-17.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Image by Gematsu&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div&gt;
&lt;br /&gt;
Square Enix has also announced &quot;Dragon Quest Rivals&quot;, a card based battle game which will be released for iOS &amp;amp; Android (in Japan) sometime this fall, and they have also stated that a PC version, currently in development, will also launch sometime soon.&lt;br /&gt;
&lt;br /&gt;
Additionally, the publisher announced that the original Dragon Quest and Dragon Quest II will be available digitally for PS4 and 3DS in Japan on Thursday, August 10, 2017 for 600 yen (approximately $5.42 USD)&amp;nbsp;and 850 yen (approximately $7.68 USD), respectively. Dragon Quest III will arrive later that month for 1,500 yen (approximately $13.55 USD).&lt;br /&gt;
&lt;br /&gt;
The franchise&#39;s latest installment, Dragon Quest XI: In Search of Departed Time (or Echoes of an Elusive Age), launched last month in Japan and has sold incredibly well. Perhaps even more exciting is that Square Enix has&amp;nbsp;confirmed that DQXI will be coming to the west in 2018.&lt;br /&gt;
&lt;br /&gt;
Additionally, there is an early-access demo for Dragon Quest X on PS4 via a &quot;Spell of Restoration&quot; code (entered through Dragon Quest XI) which provides access to the demo available on Thursday August 10, 2017.&lt;br /&gt;
&lt;br /&gt;
Players simply enter the Spell of Restoration code of “あすとるていあへたびだとう” to access the additional content. The demo is now available for download, but it’ll be available to play from Thursday, August 10, 2017 at 12:00pm JST through Wednesday, August 16, 2017 at 11:59pm JST.&lt;br /&gt;
&lt;div&gt;
&lt;br /&gt;
&lt;div style=&quot;text-align: center;&quot;&gt;
&lt;iframe allowfullscreen=&quot;&quot; class=&quot;YOUTUBE-iframe-video&quot; data-thumbnail-src=&quot;https://i.ytimg.com/vi/aNznAWOUmTU/0.jpg&quot; frameborder=&quot;0&quot; height=&quot;266&quot; src=&quot;https://www.youtube.com/embed/aNznAWOUmTU?feature=player_embedded&quot; width=&quot;320&quot;&gt;&lt;/iframe&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;b&gt;&lt;u&gt;Author&#39;s Note:&lt;/u&gt;&lt;/b&gt;&lt;br /&gt;
If you want to let Square Enix know that you want Dragon Quest X to be localized, please send a letter to:&lt;br /&gt;
&lt;br /&gt;
SQUARE ENIX CO., LTD.&lt;br /&gt;
SHINJUKU EASTSIDE SQUARE&lt;br /&gt;
6-27-30 Shinjuku, Shinjuku-ku,&lt;br /&gt;
Tokyo 160-8430&lt;br /&gt;
JAPAN&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;u&gt;Works Cited&lt;/u&gt;&lt;/b&gt;&lt;br /&gt;
S. (2017, August 06). Dragon Quest X’s Early-Access Demo For PS4 To Be Available Via Dragon Quest XI Spell of Restoration. Retrieved August 06, 2017, from http://www.siliconera.com/2017/08/06/dragon-quest-xs-early-access-demo-ps4-available-via-dragon-quest-xi-spell-restoration/&lt;br /&gt;
&lt;br /&gt;
S. (2017, August 06). Dragon Quest X’s Next Expansion Announced, Launches November 16 In Japan. Retrieved August 06, 2017, from http://www.siliconera.com/2017/08/06/dragon-quest-xs-next-expansion-announced-launches-november-16-japan/&lt;br /&gt;
&lt;br /&gt;
Osborn, A. (2017, August 06). Dragon Quest X Expansion, Rivals Card Game, More Coming to Japan Later This Year. Retrieved August 06, 2017, from http://www.ign.com/articles/2017/08/06/dragon-quest-x-expansion-rivals-card-game-more-coming-to-japan-later-this-year&lt;br /&gt;
&lt;br /&gt;
Romano , S. (2017, August 06). Dragon Quest X Version 4 expansion announced. Retrieved August 06, 2017, from https://gematsu.com/2017/08/dragon-quest-x-version-4-expansion-announced&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
</description><link>http://themulti-classinggamer.blogspot.com/2017/08/dragon-quest-xs-next-expansion-dragon.html</link><author>noreply@blogger.com (Supergamesniper009)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/aNznAWOUmTU/default.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-268371451793690680.post-7500878041693016171</guid><pubDate>Sun, 16 Jul 2017 03:38:00 +0000</pubDate><atom:updated>2017-07-16T00:09:44.301-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">DQX</category><category domain="http://www.blogger.com/atom/ns#">Dragon Quest X</category><category domain="http://www.blogger.com/atom/ns#">Square Enix</category><category domain="http://www.blogger.com/atom/ns#">ドラゴンクエストX 目覚めし五つの種族 オンライン</category><title>Official Dragon Quest X Concept Artwork</title><description>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
I just wanted to share some of the official concept artwork of Dragon Quest X with you all.&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj8L_DytT1ihX3O5ziOAgZSvXoI5cCfjcp22lh1A9ValXUZErV1lGqTWH8RLu-bx1Dgl6jhMFY8-J3bCw2iCRiIrq8HQb4EPzMyAatRCVUcqVqdK4-4EQzEK46k8r3dBTMzK7V_QuEvIfu6/s1600/Sword+Smelted.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;560&quot; data-original-width=&quot;890&quot; height=&quot;251&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj8L_DytT1ihX3O5ziOAgZSvXoI5cCfjcp22lh1A9ValXUZErV1lGqTWH8RLu-bx1Dgl6jhMFY8-J3bCw2iCRiIrq8HQb4EPzMyAatRCVUcqVqdK4-4EQzEK46k8r3dBTMzK7V_QuEvIfu6/s400/Sword+Smelted.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;552&quot; data-original-width=&quot;828&quot; height=&quot;266&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiWwdli6Q01fFCO381EuP1dYDoG9nD3_8k8CeM5KBIr4_W-Ww85z5ZCGx2CEcbIopMDgCNrIyaLhyphenhyphen0HBE9p3h7-MXTN8_zCgE2rtZovMOenCQ5USExmsdgI8oaQuqqz4xOw_OxMn2FrQNDV/s400/Sheslime.png&quot; style=&quot;color: #0000ee;&quot; width=&quot;400&quot; /&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjsiASebrNko0SjL7pOkVbvz5FRRNR5DcZJAiHBX_NYEU1MS6wP4GhoemD0hv321edhUHzDNkibACp1UeNn0CeGo-dd_hagEUd-DcHmANsutENh1eP3FrPUAKq8XO192l0JcrWz7j1Q4Wme/s1600/Chocolate+maids.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;549&quot; data-original-width=&quot;841&quot; height=&quot;260&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjsiASebrNko0SjL7pOkVbvz5FRRNR5DcZJAiHBX_NYEU1MS6wP4GhoemD0hv321edhUHzDNkibACp1UeNn0CeGo-dd_hagEUd-DcHmANsutENh1eP3FrPUAKq8XO192l0JcrWz7j1Q4Wme/s400/Chocolate+maids.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgeLduaDZ-VZOnj4CyaPF_DcFoJtGWgtt4E70zYBr7imEG9qQNKSkzz3QHS6XiQmR__kS6vxIeBsTC0PD33I3HWg81HdmkYy5dqOB3I1rMye-0pdfHIGsBuqVZCMO8E_GMC3kewjuCnb4KW/s1600/Chocolate+heroes.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;562&quot; data-original-width=&quot;896&quot; height=&quot;250&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgeLduaDZ-VZOnj4CyaPF_DcFoJtGWgtt4E70zYBr7imEG9qQNKSkzz3QHS6XiQmR__kS6vxIeBsTC0PD33I3HWg81HdmkYy5dqOB3I1rMye-0pdfHIGsBuqVZCMO8E_GMC3kewjuCnb4KW/s400/Chocolate+heroes.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiLAl0lETiRCWU2AlgncStJUu-2VteutzLpCyOGzp48QYZIUx-i3pJNiLUBrbjAr3sj7liAS1OnNUl_9e1sm8rlrDFv-QrzL00zxeBP7QE47UBMFSCLE4wr8__feczZ6Q7LNe3vp6aWlPUQ/s1600/Chocolate+Heroines.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;560&quot; data-original-width=&quot;898&quot; height=&quot;248&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiLAl0lETiRCWU2AlgncStJUu-2VteutzLpCyOGzp48QYZIUx-i3pJNiLUBrbjAr3sj7liAS1OnNUl_9e1sm8rlrDFv-QrzL00zxeBP7QE47UBMFSCLE4wr8__feczZ6Q7LNe3vp6aWlPUQ/s400/Chocolate+Heroines.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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</description><link>http://themulti-classinggamer.blogspot.com/2017/07/official-dragon-quest-x-concept-artwork.html</link><author>noreply@blogger.com (Supergamesniper009)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj8L_DytT1ihX3O5ziOAgZSvXoI5cCfjcp22lh1A9ValXUZErV1lGqTWH8RLu-bx1Dgl6jhMFY8-J3bCw2iCRiIrq8HQb4EPzMyAatRCVUcqVqdK4-4EQzEK46k8r3dBTMzK7V_QuEvIfu6/s72-c/Sword+Smelted.png" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-268371451793690680.post-5412693433240245195</guid><pubDate>Thu, 13 Jul 2017 20:55:00 +0000</pubDate><atom:updated>2017-07-31T21:31:58.248-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">DLC</category><category domain="http://www.blogger.com/atom/ns#">DQX</category><category domain="http://www.blogger.com/atom/ns#">Dragon Quest X</category><category domain="http://www.blogger.com/atom/ns#">iOS</category><category domain="http://www.blogger.com/atom/ns#">Nintendo Switch</category><category domain="http://www.blogger.com/atom/ns#">NX</category><category domain="http://www.blogger.com/atom/ns#">Square Enix</category><category domain="http://www.blogger.com/atom/ns#">Wii</category><category domain="http://www.blogger.com/atom/ns#">Wii U</category><category domain="http://www.blogger.com/atom/ns#">エレン・ベーカー</category><title>Dragon Quest X &amp; Dragon Quest XI Crossover Event</title><description>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;i&gt;Dragon Quest XI:  In Search of Departed Time&lt;/i&gt;&#39;s release launch is drawing close in Japan (Expected to arrive on Saturday, July 29, 2017). As such, Square Enix is celebrating alongside the franchise’s previous iteration, Dragon Quest X. This event will start on Friday July 14, 2017 and end on Monday, August 14, 2017. The Dragon Quest XI character Silvia will appear in Dragon Quest X for a limited time. Engaging in conversation with Silvia will grant players a fabulous parade outfit, which you can see in action in the video towards the end of this post. Square Enix has released a Dragon Quest XI video showcasing the parade in-game.&lt;br /&gt;
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&lt;iframe allowfullscreen=&quot;&quot; class=&quot;YOUTUBE-iframe-video&quot; data-thumbnail-src=&quot;https://i.ytimg.com/vi/oOcL5ECvUgg/0.jpg&quot; frameborder=&quot;0&quot; height=&quot;266&quot; src=&quot;https://www.youtube.com/embed/oOcL5ECvUgg?feature=player_embedded&quot; width=&quot;320&quot;&gt;&lt;/iframe&gt;&lt;/div&gt;
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The second part of the event will start on Saturday July 29th and end on Wednesday, November 15th. In Dragon Quest X players will use Dragon Quest XI‘s “Spell of Restoration” passwords to receive reward items. These unique items include a pet yocchi, a Dragon Quest XI poster and character figurines for the in-game housing, as well as a rather &quot;engaged&quot; gesture featuring a magazine (visible in a video located towards the top of this post). Gamers will have to approach a member of the Yocchi tribe at an in-game church in order to redeem the codes. The second part of the event is expected to run for a total of 110 days from the start date to the end date (or 3 months, 18 days including the end date). This leaves players with plenty of time to partake in the festivities.&amp;nbsp;Apparently, the &quot;Incarnation of Time&quot; Kerucchi will also be making an appearance sometime during the commemoration.&lt;/div&gt;
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Dragon Quest X will launch in Japan on PS4 on Thursday, August 17th, while the Switch version will release on Thursday, September 21st. It’s already available on the Nintendo Wii (services discontinued), PC, Wii U, and on the Nintendo 3DS, Apple iOS and Android mobile via streaming.&lt;br /&gt;
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&lt;iframe allowfullscreen=&quot;&quot; class=&quot;YOUTUBE-iframe-video&quot; data-thumbnail-src=&quot;https://i.ytimg.com/vi/CUdeRkm-dvU/0.jpg&quot; frameborder=&quot;0&quot; height=&quot;266&quot; src=&quot;https://www.youtube.com/embed/CUdeRkm-dvU?feature=player_embedded&quot; width=&quot;320&quot;&gt;&lt;/iframe&gt;&lt;br /&gt;
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As always, you can read all of the latest Dragon Quest X: Rise of the Five Tribes Online posts &lt;a href=&quot;https://themulti-classinggamer.blogspot.com/search/label/Dragon%20Quest%20X&quot;&gt;here&lt;/a&gt;.&lt;/div&gt;
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&lt;b&gt;&lt;u&gt;Works Cited&lt;/u&gt;&lt;/b&gt;&lt;/div&gt;
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Duine, E. V. (2017, July 08). Dragon Quest XI details Silva&#39;s parade gameplay clip. Retrieved July 08, 2017, from http://www.novacrystallis.com/2017/07/dragon-quest-xi-details-silvas-parade-gameplay-clip/&lt;/div&gt;
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Nelva, G. (2017, July 07). Dragon Quest XI Gets Fabulous PS4 Video Revealing Crossover Events with Dragon Quest X. Retrieved July 13, 2017, from http://www.dualshockers.com/dragon-quest-11-ps4-video-crossover-event-10/&lt;/div&gt;
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Romano, S. (2017, July 07). Dragon Quest XI &#39;Silvia&#39;s Parade&#39; gameplay. Retrieved July 13, 2017, from http://gematsu.com/2017/07/dragon-quest-xi-silvias-parade-gameplay&lt;/div&gt;
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&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
</description><link>http://themulti-classinggamer.blogspot.com/2017/07/dragon-quest-x-dragon-quest-xi.html</link><author>noreply@blogger.com (Supergamesniper009)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/oOcL5ECvUgg/default.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-268371451793690680.post-2909629459130927078</guid><pubDate>Sat, 08 Jul 2017 22:36:00 +0000</pubDate><atom:updated>2017-08-06T16:18:01.782-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Dragon Quest X</category><category domain="http://www.blogger.com/atom/ns#">MMORPG</category><category domain="http://www.blogger.com/atom/ns#">Nintendo</category><category domain="http://www.blogger.com/atom/ns#">PlayStation 4</category><category domain="http://www.blogger.com/atom/ns#">Sony</category><category domain="http://www.blogger.com/atom/ns#">Square Enix</category><category domain="http://www.blogger.com/atom/ns#">video games</category><category domain="http://www.blogger.com/atom/ns#">Wii</category><category domain="http://www.blogger.com/atom/ns#">Wii U</category><title>Dragon Quest X (Upcoming PS4 Version) Update and Beta Test Announcement!</title><description>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
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Next month in Japan marks the release of the PlayStation 4 version of &lt;i&gt;Dragon Quest X: Rise of the Five Tribes Online&lt;/i&gt;. Square Enix shared a brand new trailer (depicted below) that highlights scenes&amp;nbsp;from the MMORPG title on PS4. The new “All in One Package” edition of the game, features enhanced visuals with improvements on facial textures and other parts of the game with 1080p&amp;nbsp;resolution and 60fps performance on PS4 (which is a great improvement when compared to the original Wii version). It also contain the game’s first three expansions, or rather &quot;versions&quot; since it was launched back in  August 2, 2012.&lt;/div&gt;
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&lt;iframe allowfullscreen=&quot;&quot; class=&quot;YOUTUBE-iframe-video&quot; data-thumbnail-src=&quot;https://i.ytimg.com/vi/qisOEiT1xGo/0.jpg&quot; frameborder=&quot;0&quot; height=&quot;266&quot; src=&quot;https://www.youtube.com/embed/qisOEiT1xGo?feature=player_embedded&quot; width=&quot;320&quot;&gt;&lt;/iframe&gt;&lt;/div&gt;
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Dragon Quest X releases in Japan on August 17, 2017 for PlayStation 4 and Fall of 2017 (estimated September 21, 2017)&amp;nbsp;for the Nintendo Switch. Both of which are priced at 4,800 yen (approximately $42.14 USD).&amp;nbsp;The game is currently available on Wii U, PC, iPhone, and Android.&lt;br /&gt;
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PlayStation 4 users will need to pay about 1,500 yen a month for five characters and the Switch version will cost around 1,000 yen (approximately $8.78 USD) to 1,500 yen a month (approximately $13.17 USD) for three to five characters.&lt;br /&gt;
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&lt;a href=&quot;https://pbs.twimg.com/media/DA1CkOFXcAA4zGG.jpg:large&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;337&quot; data-original-width=&quot;600&quot; height=&quot;223&quot; src=&quot;https://pbs.twimg.com/media/DA1CkOFXcAA4zGG.jpg:large&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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A beta test for both versions was announced, and it will go live from Wednesday, July 19, 2017 through Thursday, August 10, 2017. Unfortunately, the Beta test application period  ended Saturday, June 10, 2017 at 23:59.&lt;br /&gt;
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The link to the BETA test can be found here: &lt;a href=&quot;http://www.jp.square-enix.com/DQXBETA2017/&quot;&gt;http://www.jp.square-enix.com/DQXBETA2017/&lt;/a&gt;&lt;br /&gt;
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In order to participate, users must:  &lt;br /&gt;
&lt;ul style=&quot;text-align: left;&quot;&gt;
&lt;li&gt;Have a PlayStation® 4 / PlayStation® 4 Pro or Nintendo Switch ™ main unit&amp;nbsp;&lt;/li&gt;
&lt;li&gt;Have 16 GB of free space in their PlayStation® 4 / PlayStation® 4 Pro HDD&lt;br /&gt;&lt;br /&gt;OR:&lt;/li&gt;
&lt;li&gt;A Nintendo Switch ™ Main unit storage memory or microSD card with 16 GB of free space&lt;br /&gt;&lt;br /&gt;In addition:&lt;/li&gt;
&lt;li&gt;There must be an environment where you can connect to the Internet&amp;nbsp;&lt;/li&gt;
&lt;li&gt;Users must have a Square-Enix account&lt;br /&gt;&lt;br /&gt;If Nintendo holds up on their claim that their console is region free, the earliest Nintendo Switch users could see this game is September of this year.&lt;br /&gt;&lt;br /&gt;You can read all about my past posts regarding this title &lt;a href=&quot;https://themulti-classinggamer.blogspot.com/search/label/Dragon%20Quest%20X&quot;&gt;here&lt;/a&gt;.&lt;/li&gt;
&lt;/ul&gt;
&lt;b&gt;&lt;u&gt;Works Cited&lt;/u&gt;&lt;/b&gt;&lt;br /&gt;
Dragon Quest X Highlights Scenes In A New Trailer For Upcoming PS4 Version. (2017, July 06). Retrieved July 08, 2017, from http://www.siliconera.com/2017/07/06/dragon-quest-x-highlights-scenes-new-trailer-upcoming-ps4-version/&lt;br /&gt;
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Dragon Quest X On Switch Gets Its First Footage, Release Dates For PS4 And Switch In Japan. (2017, May 27). Retrieved July 08, 2017, from http://www.siliconera.com/2017/05/27/dragon-quest-x-switch-gets-first-footage-release-dates-ps4-switch-japan/&lt;/div&gt;
</description><link>http://themulti-classinggamer.blogspot.com/2017/07/dragon-quest-x-upcoming-ps4-version.html</link><author>noreply@blogger.com (Supergamesniper009)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/qisOEiT1xGo/default.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-268371451793690680.post-8797789350035149844</guid><pubDate>Fri, 09 Jun 2017 15:44:00 +0000</pubDate><atom:updated>2018-01-19T12:57:10.825-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Movie</category><category domain="http://www.blogger.com/atom/ns#">Movie Review</category><category domain="http://www.blogger.com/atom/ns#">Superhero</category><title>Movie Review - Wonder Woman Makes Her Big Cinematic Debut</title><description>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
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&lt;a href=&quot;https://am24.akamaized.net/tms/cnt/uploads/2017/04/IMG_0365.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;433&quot; data-original-width=&quot;770&quot; height=&quot;223&quot; src=&quot;https://am24.akamaized.net/tms/cnt/uploads/2017/04/IMG_0365.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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In Wonder Woman, the new smash-hit superhero movie, audiences see Gal Gadot as Diana, a valiant heroine, leaving on a journey away from the only home she&#39;s ever known, the idyllic and isolated all-female island of Themyscira heading toward the gritty, violent, and often confusing “world of man” in order to defeat the God of War, Ares as per her destiny.&lt;br /&gt;
&lt;br /&gt;I went to see the film myself on Thursday June 8, 2017 at 4:00p.m. (Admission price was $11.53).&lt;br /&gt;&lt;br /&gt;
Now, from my young adult, heterosexual male perspective and limited knowledge of Wonder Woman from the comics, all I can say is that I&#39;m grateful that DC finally has Diana on the big screen. I think all of the great superheroes need their time to shine in the limelight. She&#39;s seldom made an appearance in mainstream media and this was a long overdue change of pace. I am aware of the television show and seen some of the animated features but there are so few that she usually ends up in cameo appearances to other more notable male counterparts that one can not say definitively who her antagonists are at the drop of a hat like one could for the others. Batman has the Joker and several other rogues (Bane, Scarecrow, the Penguin, the Riddler, etc.), Superman has Lex Luthor, Brainiac, Parasyte, Livewire, etc. What about Wonder Woman though? Her most portrayed antagonists that I could name easily would be Cheetah and Ares but I only know of this through the video games (Injustice series) and a few animated movies. It&#39;s a shame that she&#39;s been sidelined so many times.&lt;br /&gt;
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&lt;a href=&quot;http://vignette3.wikia.nocookie.net/dccu/images/8/8e/Wonder_Woman_first_look_promo.jpg/revision/latest?cb=20160708135809&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;800&quot; data-original-width=&quot;577&quot; height=&quot;320&quot; src=&quot;https://vignette3.wikia.nocookie.net/dccu/images/8/8e/Wonder_Woman_first_look_promo.jpg/revision/latest?cb=20160708135809&quot; width=&quot;230&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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From what I can gather, she symbolizes in many ways, the feminist movement and empowers women to be bold as she fights for equality &amp;amp; justice. That&#39;s not what I intend to focus on with this review. The political aspects are always a fun perspective to shed light upon, but I want to discuss my thoughts on how she was portrayed in this film and whether or not it had a strong plot.&lt;br /&gt;
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Overall, I&#39;m satisfied with a majority of the film, however, I wasn&#39;t content with certain scenes or director&#39;s choices in casting. Particularly, I felt that Ares should&#39;ve been far more menacing and gruff in his appearance. David Thewlis was a questionable choice for Ares. He looks far too thin and not as muscular to me for some divine entity that is running such a complex operation. I suppose my expectations are a bit high considering that I&#39;m gleaning mental imagery from Injustice: Gods Among Us and the 2009 film. The mustache just doesn&#39;t do it for me either. My expectation of a God of War is a ruthless, merciless, cold-hearted savage who has no place for honor in his heart. Thewlis looks like a goofy uncle.&lt;br /&gt;
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I would&#39;ve preferred that David Thewlis&#39;s form was a temporary one picked by Ares and that we as the audience would not have seen his face from beyond his helmet. Just glowing red eyes and his menacing presence. That&#39;s not to say that David Thewlis is a poor actor or anything, but merely that it might&#39;ve been better for him to do the voiceover once the deception was revealed.&lt;br /&gt;
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Some of the dialogue could&#39;ve been better too, I feel, if, for example Steve had said &quot;Evil triumphs when good men do nothing.&quot; rather than what was initially spoken. Also, Gal Gadot&#39;s performance upon leaving the island and speaking with her mother felt a bit flat on delivery and didn&#39;t seem to have the right pained expression one would typically expect leaving home. It might be nitpicking, but I would&#39;ve expected more of an emotional impact in that short moment.&lt;br /&gt;
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Another problematic aspect is the frustratingly incremental screentime that Etta Candy, Steve’s quippy secretary, has. She&#39;s delightfully humorous and it&#39;s a travesty that she did not have nearly the impact that she could have had on screen.&lt;br /&gt;
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However, I enjoyed the innocence and dare I say, sense of &quot;wonder&quot; that Gal Gadot emulated with Diana as a character especially with the ice-cream scene as well as the slow dancing under snowfall. She even shows a motherly side with her delight in seeing babies. She is a beautiful and talented actress that portrays a strong yet approachable character very well. The movie at times made me tear up a bit. I won&#39;t deny that. However, it&#39;s by no means perfect. It needed some fine tuning. I would&#39;ve liked to have learned what led Lady Poison to hate humanity so much that she turned to chemical warfare and development. Overall, a couple of missed opportunities, but a decent film nonetheless.&lt;br /&gt;
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Overal Score:&lt;br /&gt;
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8.5/10.0 B+ Great movie, but with some minor issues.&lt;/div&gt;
</description><link>http://themulti-classinggamer.blogspot.com/2017/06/movie-review-wonder-woman-makes-her-big.html</link><author>noreply@blogger.com (Supergamesniper009)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-268371451793690680.post-2250858562523922520</guid><pubDate>Tue, 23 May 2017 01:25:00 +0000</pubDate><atom:updated>2017-05-22T21:31:04.518-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">#GamerGate</category><category domain="http://www.blogger.com/atom/ns#">#GamesSoWhite</category><category domain="http://www.blogger.com/atom/ns#">GameInformer</category><category domain="http://www.blogger.com/atom/ns#">gamergate</category><category domain="http://www.blogger.com/atom/ns#">political science</category><category domain="http://www.blogger.com/atom/ns#">politics</category><category domain="http://www.blogger.com/atom/ns#">politics in gaming</category><category domain="http://www.blogger.com/atom/ns#">Ubisoft</category><category domain="http://www.blogger.com/atom/ns#">video games</category><title>Opinion Piece - Politics In Gaming</title><description>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
In a recent article of GameInformer magazine written by Associate Editor, Elise Favis, readers are exposed to the often controversial topic of placing political elements in video games. According to her assessment, a majority of the gaming community would be opposed to this invasive practice of placing these often not-too-subtle points of contention in their titles. This might be in part due to the ideal of most gamers having a medium of escapism from the world&#39;s harsh realities of life. There is an expectation of entertainment value without pondering too much.&lt;br /&gt;
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There are radical movements such as GamerGate that passionately oppose such realism. However, I share the sentiment that Favis has in that &quot;Politics not only matter, but they also make for better games and better stories.&quot; That&#39;s not to say that every game should apply such politically motivated components to them.&lt;br /&gt;
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What are politics anyway? For those of you that are unaware (or those that have tried to repress any form of such discussion), politics essentially boils down to the theories and practices of governing or influencing other people in society. This often means curbing people&#39;s actions either for the benefit or detriment of the public. Ideally, the former is more desireable than the latter, but there are those that often use their power and dominion to persuade others to be corruptible.&lt;br /&gt;
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There have been some games that fall completely flat when trying to spur feelings of activism or social awareness. None come to my mind at this moment, but it&#39;s fair to say that a political approach does not always enhance the entertainment value of a video game.&lt;br /&gt;
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The gaming industry is ever changing though and preconceived notions of fantasy and science fiction have constantly been reshaped to fit the times. Indie developers are always trying to push the envelope digitally with enhanced graphics and storylines. It is thus to be expected that future narratives will mimic and reflect the values and concerns of the decade. As Elise Favis puts it, &quot;The most memorable games are the ones that leave you to ponder their meanings, and politics are just one of the many methods to facilitate discussion.&quot;&lt;br /&gt;
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Furthermore, video games (at least in my own personal opinion) are indeed a form of art, akin to the works of contemporary novelists and abstract artisans. There are numerous stories that can be told with players&amp;nbsp;offered ultimatums that effect the worlds they inhabit, however briefly. Favis uses examples of games such as Mafia III, Deus Ex: Mankind Divided, and The Last of Us Part II, but one example that immediately&amp;nbsp;comes to my mind is that of Ubisoft&#39;s Watch Dogs 2.&lt;br /&gt;
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The microaggressive actions of Brody Goodale, senior programmer for the fictional tech company Nudle,&amp;nbsp;upon Horatio Carlin for one instance, brought light to a daily problem in the real world felt by minorities. Harassment and general glares of suspicion are not uncommon from white, privileged individuals towards persons of color, even if they are law abiding citizens.&lt;/div&gt;
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One scene that stood out for me involved a high tech automobile with an artificial intelligence (AI) that tells Marcus Holloway that facial recognition can’t identify him because his skin is too dark. This was an example in-game of a real-world incident where cameras by HP could not recognize dark-skinned individuals. Watch Dogs 2 is one of my most enjoyed games.&lt;/div&gt;
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I can&#39;t say I didn&#39;t laugh when the AI had trouble profiling Marcus, but sometimes humor is the only option we have in order to keep calm in those moments of high tension. Often, comedy and satire increase the awareness of such issues. We&#39;re all human. We all make mistakes. No one is perfect. However, that doesn&#39;t mean we can&#39;t try to be better people. As with all things, we should use a modicum of moderation when applying political undertones.&lt;/div&gt;
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&lt;b&gt;&lt;u&gt;Works Cited&lt;/u&gt;&lt;/b&gt;&lt;br /&gt;
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Favis, E. (2017, June). Get Your Politics Into My Games. &lt;i&gt;GameInformer&lt;/i&gt;, (290), 32-32.&lt;/div&gt;
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</description><link>http://themulti-classinggamer.blogspot.com/2017/05/opinion-piece-politics-in-gaming.html</link><author>noreply@blogger.com (Supergamesniper009)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-268371451793690680.post-7287611607987205048</guid><pubDate>Fri, 28 Apr 2017 13:45:00 +0000</pubDate><atom:updated>2017-05-22T21:45:21.115-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">DQX</category><category domain="http://www.blogger.com/atom/ns#">Dragon Quest IX</category><category domain="http://www.blogger.com/atom/ns#">Dragon Quest X</category><category domain="http://www.blogger.com/atom/ns#">Nintendo Switch</category><category domain="http://www.blogger.com/atom/ns#">PS4</category><category domain="http://www.blogger.com/atom/ns#">Square Enix</category><title>Dragon Quest X Scheduled to Release on the Nintendo Switch Fall 2017</title><description>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
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Hey everyone! It&#39;s been a busy month, so I figured I&#39;d post this information really quick while I still had time. I&#39;m not one to post April Fool&#39;s jokes at the beginning of the month (especially when it comes to video games) because I think it&#39;s overdone in gaming magazines. This is especially true when you&#39;re paying about&amp;nbsp;$22.97 for a 12-month subscription to say, Game Informer with one month&#39;s articles being abnormally thin on content and it begins to feel like a bit of a nuisance. It&#39;s annoying when you realize that you&#39;re paying about $1.91 an issue and feels as if you&#39;re tossing that one issue out the window because the editors want to have a cheap laugh (Insert Half-Life 3 jokes here). You could use that towards a STEAM game. Nonetheless, I apologize for the delay for my own input.&lt;/div&gt;
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Square Enix announced during the Japanese Nintendo Direct earlier this month (April 12, 2017) their MMORPG title, Dragon Quest X, will now be releasing in Japan in the Fall/Autumnal Season of 2017 for the Nintendo Switch. Apparently, there will be a featured free campaign option to help those who played on the (services now terminated) Wii version to transfer all their characters to the Switch version. More details on that will be revealed in a future update. Below is the full fledged video.&lt;br /&gt;
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&lt;iframe allowfullscreen=&quot;&quot; class=&quot;YOUTUBE-iframe-video&quot; data-thumbnail-src=&quot;https://i.ytimg.com/vi/sD7ofYKAWII/0.jpg&quot; frameborder=&quot;0&quot; height=&quot;266&quot; src=&quot;https://www.youtube.com/embed/sD7ofYKAWII?feature=player_embedded&quot; width=&quot;320&quot;&gt;&lt;/iframe&gt;&lt;/div&gt;
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Just as a refresher, Dragon Quest X Online: Rise Of The Five Tribes was&amp;nbsp;announced in 2008 by Yuji Horii. There was a long period of silence however and not much was really known about the title until a September 5, 2011 conference in which Mr. Yuji Horii officially revealed that Dragon Quest X Online: Rise Of The Five Tribes would be an MMORPG that would not only be expansive, but very plot driven (Nintendo Power pg. 24, Vol. 272). Players have the ability to change vocations (at special shrine locations) and use skill points in a similar fashion to the previous title in the franchise Dragon Quest IX: Sentinels of the Starry Skies for the Nintendo DS. They are also able to chose from among five different races (hence the title), from the &quot;sprite-like&quot; Pukuripo, Wedies (aquatic &quot;music-loving&quot; creatures), woodland elves, ogres, or the lofty dwarves. Humans are not made initially available &quot;as the human populated continent has been sealed away by the game&#39;s villain and it&#39;s up to the other races to liberate it.&quot; (Nintendo Power pg. 18, Vol. 273).&lt;br /&gt;
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The main world, known as Astoltia is comprised of five islands (according to the NGamer Staff for NGamer Magazine and the official Facebook page). One of which, is actually a cluster of smaller, individual islands. There is a central continent in where most of the world&#39;s humans reside.&lt;br /&gt;
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Gamers begin their journeys in Dragon Quest X: Rise of the Five Tribes Online as a human from Etene Village. Later on, the player becomes a new character from one of the five other remaining races (Dwarf, Kuripo, Elf, Wedie, or Ogre).&lt;br /&gt;
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Players can customize their characters with numerous option, choosing&amp;nbsp;everything from gender to size, as well as naming them and altering their appearances to their own liking. In addition, the player also creates another &quot;sibling&quot; character, which also aids in the main storyline.&lt;br /&gt;
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Once players reached a certain point within the single player (offline) story mode (approximately 2 - 2½ hours into gameplay), they were prompted to connect online to continue play. This however, required a paid monthly subscription in order to be granted full access. Fortunately, &quot;Director Jin Fujisawa didn’t want that to be a barrier for long time fans of the [Dragon Quest] series&quot;. As such, there was an implementation of a &quot;Free Play&quot; period that lasts for two hours each day in which players of all ages could log on and play the online portions of the game without a penalty fee. Whether or not this feature will be implemented in the future Nintendo Switch and PlayStation 4 versions of the game remains to be seen.&lt;br /&gt;
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Dragon Quest X is currently available on the Nintendo 3DS, Wii U, iPhone, Android, and PC. The PlayStation 4 version will still release this summer in Japan.&lt;br /&gt;
&lt;br /&gt;
I&#39;m really hoping for this game to be localized in the west. If it does come to the United States, it could be the next Phantasy Star Online 2.&lt;br /&gt;
&lt;u&gt;&lt;b&gt;&lt;br /&gt;Works Cited&lt;/b&gt;&lt;/u&gt;&lt;br /&gt;
1.) Loe, Casey. &quot;A Quest of Millions.&quot; Nintendo Power Oct. 2011: 24. Print&lt;br /&gt;
2.) Loe, Casey. &quot;The Dragon&#39;s Hoard&quot; Nintendo Power Nov. 2011: 18. Print&lt;br /&gt;
3.) S. (2017, April 13). Dragon Quest X Marches To Nintendo Switch In Fall 2017 In Japan. Retrieved April 28, 2017, from http://www.siliconera.com/2017/04/12/dragon-quest-x-marches-nintendo-switch-fall-2017-japan/&lt;/div&gt;
</description><link>http://themulti-classinggamer.blogspot.com/2017/04/dragon-quest-x-scheduled-to-release-on.html</link><author>noreply@blogger.com (Supergamesniper009)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/sD7ofYKAWII/default.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-268371451793690680.post-1784719844369944610</guid><pubDate>Fri, 31 Mar 2017 14:50:00 +0000</pubDate><atom:updated>2017-05-19T00:03:38.376-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Activision</category><category domain="http://www.blogger.com/atom/ns#">Bungie</category><category domain="http://www.blogger.com/atom/ns#">Destiny</category><category domain="http://www.blogger.com/atom/ns#">Destiny 2</category><category domain="http://www.blogger.com/atom/ns#">PC</category><category domain="http://www.blogger.com/atom/ns#">PlayStation 4</category><category domain="http://www.blogger.com/atom/ns#">video games</category><category domain="http://www.blogger.com/atom/ns#">XBONE</category><category domain="http://www.blogger.com/atom/ns#">Xbox One</category><title>Destiny 2 - New Legends Will Rise</title><description>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
After several months of speculation, Destiny 2 has finally had an official trailer. Unfortunately, not one scene of which actually included any gameplay footage. Destiny has captivated a devoted gamer fan-base since it first launched on September 9, 2014.&lt;br /&gt;
&lt;br /&gt;
In the teaser trailer titled &quot;Last Call&quot;, Cayde-6 (portrayed by none other than Nathan Fillion)&amp;nbsp;recounts the events that transpired leading to the fall of the Vanguard&#39;s Hall of Guardians while presumably taking some &quot;creative liberties&quot; on his heroic performance whilst defending himself as well as his comrades Ikora Rey and Commander Zavala.&lt;br /&gt;
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In the featured trailer, he makes an attempt at rallying the various Guardians spread throughout the ruins of what was once the Tower or the last city on Earth. Comically however, his motivational speech is not nearly as impressive as&amp;nbsp;Commander Zavala&#39;s but with the promise of &quot;loot&quot;, the Guardians in his&amp;nbsp;midst are rearing to take on the Cabal who had the &quot;Ghaul&quot; to invade and destroy the Vaults containing the Guardians&#39; arsenals (pun intended).&lt;br /&gt;
&lt;br /&gt;
The official description of the reveal trailer reads as follows:&lt;br /&gt;
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&quot;Humanity’s last safe city has fallen to an overwhelming invasion force led by Ghaul, the imposing commander of the brutal Red Legion. He has stripped the city’s Guardians of their power, and forced the survivors to flee. You will venture to mysterious, unexplored worlds of our solar system to discover an arsenal of weapons and devastating new combat abilities. To defeat the Red Legion and confront Ghaul, you must reunite humanity’s scattered heroes, stand together, and fight back to reclaim our home.&quot;&lt;br /&gt;
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More info is said to come via a future livestream on May 18th, 2017. Players who pre-order will be the first to obtain BETA access to the game, but there will be an Open BETA at a later date.&lt;/div&gt;
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&lt;b&gt;&lt;u&gt;My Thoughts&lt;/u&gt;&lt;/b&gt;&lt;/div&gt;
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My expectations for this game are at an all time low because I&#39;m skeptical (and cynical) that the plot of this sequel will have any real substance.&lt;br /&gt;
&lt;br /&gt;
In addition, knowing that Bungie had DLC expansions, I can at least somewhat predict that the same pattern will occur once again. As such, I suspect that Season Pass will be offered. Let&#39;s recap on when the original game released its downloadable content:&lt;/div&gt;
&lt;br /&gt;
1.) The Dark Below released on December 9, 2014 &lt;br /&gt;
(91 days from the time of the launch of Destiny or approximately 3 months).&lt;br /&gt;
&lt;br /&gt;
2.) House of Wolves released on May 19, 2015 &lt;br /&gt;
(252 days from the date of the launch of Destiny or 8 months, 10 days).&lt;/div&gt;
&lt;div&gt;
(161 days from the date of the release of The Dark Below Expansion or 5 months, 10 days)&lt;br /&gt;
&lt;br /&gt;
3.) The Taken King released on September 15, 2015&lt;br /&gt;
(371 days from the date of the launch of Destiny&amp;nbsp;or 1 year, 6 days).&lt;br /&gt;
(119 days from the date of the release of the House of Wolves Expansion or 3 months, 27 days).&lt;/div&gt;
&lt;div&gt;
&lt;br /&gt;
4.)&amp;nbsp;The Rise of Iron released on September 20, 2016&amp;nbsp;&lt;/div&gt;
&lt;div&gt;
(742 days from the date of the launch of Destiny&amp;nbsp;or 2 years, 11 days)&lt;br /&gt;
(371 days from the &amp;nbsp;date of the release of The Taken King Expansion or 1 year, 5 days)&lt;br /&gt;
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&lt;div&gt;
So we have a rough idea of how spread apart the expansions were for the first title. Does this mean that Destiny 2 will follow the same trend? Not necessarily, but at least it&#39;s a starting point. On average, each expansion comes out somewhere between 3-5 months apart from one another (with exceptions regarding the last one).&lt;br /&gt;
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</description><link>http://themulti-classinggamer.blogspot.com/2017/03/destiny-2-new-legends-will-rise.html</link><author>noreply@blogger.com (Supergamesniper009)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://img.youtube.com/vi/rQ4i0AT8c-M/default.jpg" height="72" width="72"/><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-268371451793690680.post-7934830163495058878</guid><pubDate>Sun, 26 Mar 2017 01:45:00 +0000</pubDate><atom:updated>2017-03-25T22:13:07.142-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Defenders</category><category domain="http://www.blogger.com/atom/ns#">Iron Fist</category><category domain="http://www.blogger.com/atom/ns#">Marvel</category><category domain="http://www.blogger.com/atom/ns#">Netflix</category><title>My Review of Marvel&#39;s Iron Fist on Netflix: Impurities of the Iron</title><description>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
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Marvel&#39;s Iron Fist, or simply Iron Fist, is an American web television series created for Netflix by Scott Buck, based on the character featured in Marvel Comics. This superhero is the most mystical entry into the list of the Defenders, which consist of Daredevil, Jessica Jones (a.k.a Jewel), and Luke Cage which debuted not long ago.&lt;br /&gt;
&lt;br /&gt;
Finn Jones stars as Danny Rand (a.k.a Iron Fist), a martial arts kung-fu expert with the ability to call upon the legendary power of the &quot;Immortal&quot; Iron Fist. Rand is the son of a rich Caucasian businessman, who is found by a monastery after his private jet crashes into the mountainous region of the Himalayas. He later returns home to only to discover that 15 years after his disappearance, he must now fight an evil syndicate within his own company, a common theme which takes several notes from Batman, Green Arrow, and even Doctor Strange.&lt;br /&gt;
&lt;br /&gt;
Rosario Dawson reprises her role as nurse Claire Temple, (originally from Daredevil) and acts as a voice of reason (once again), this time for Colleen Wing (portrayed by Jessica Henwick) and for Danny Rand as they come to terms with the notion of potentially killing members of the criminal organization, the Hand.&lt;br /&gt;
&lt;br /&gt;
Now as a side note, it is perhaps worth mentioning that Steve Buck has been accused of &quot;whitewashing&quot; the character &quot;Iron Fist&quot; in choosing Finn Jones to portray Danny Rand over, say, another&amp;nbsp;equally capable Asian or Asian-American actor, but these arguments seem rather petty overall, especially when one thinks about the alternative of stereotyping a racial background for the protagonist depicted. This is especially true when one considers that the source material, written in the ’70s, is rampant with Orientalist stereotypes and racist remarks. I also feel that Marvel probably would&#39;ve gone with a non-Asian actor to depict Danny Rand anyway as they did so in the Ultimate Spider-man Animated Series, but that&#39;s not really an issue in my mindframe. They have a reasonably experienced and moderately known actor. That&#39;s all one really needs.&lt;br /&gt;
&lt;br /&gt;
Finn Jones performance isn&#39;t terrible (although the fight scenes seemed to leave much to be desired despite being incredibly gruesome at times... The actions choreographed seem sluggish and stiff, not nearly as fluid as one might expect), However, a more conducive script is probably what could&#39;ve really been improved upon. The narrative is severely lacking of any innovation or emotional impact.&lt;br /&gt;
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&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
This unfortunate problem is further enhanced due to the fact that all three villains (Madame Gao, Bokuto, and Harold Meachum)&amp;nbsp;were constantly tackled head-on with little to no tact, and only the last of whom had any real closure or afterthought. (This is partly why I enjoy Rosario Dawson as Claire Temple because she seemed to be the more level-headed and pragmatic of the three protagonists, trying to&amp;nbsp;persuade Danny Rand NOT to rush into dangerous situations with half-baked plans). &lt;br /&gt;
&lt;br /&gt;
Arguably, there is a consistent issue of contradictions in character developments. For example, Joy Meachum (Jessica Stroup) is Danny’s childhood friend, and her position at Rand Enterprises makes her one of the series’ more intriguing characters as a woman of respectable standing (especially as she&#39;s rediscovering her moral conscious). Yet, her executive decisions never make any logical sense for her character. One minute she’s cautiously optimistic at the prospect of the return of Danny Rand, then the next, she&#39;s tainting his tea in order to promptly stuff him into a mental institution. In addition, she&#39;s constantly at odds with trusting her brother and father (both of which make a rather toxic family to be honest), and then the audience ultimately witnesses her consulting the Hand to have Danny Rand killed. At this point, I&#39;m rather confused as to whether Joy is supposed to be a savage ice queen who embodies hatred, or an emotionally broken individual.&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
&lt;div&gt;
Danny Rand&#39;s character development contradicts what his training encompassed in that he vehemently reminds those closest to him of his years of training which aided the forging of his mental and emotional fortitude yet, despite this, he is STILL prone to fits of rage and violence. The internal struggle is briefly mentioned with Danny&#39;s friend Davos in the car towards the end of the season, but it doesn&#39;t feel nearly as compelling even with Davos trying to find his own &quot;center&quot; during every interaction he has, especially with those people reminding him that he was not the chosen one to fulfill the role of the Iron Fist. Granted, one has to believe that &quot;training never truly ends&quot; but, it would&#39;ve been better had someone actually stated something like that in dialogue. There are plenty of words of wisdom that this series could&#39;ve benefitted from, manly quotes from Confucius, the  Chinese teacher, editor, politician, and philosopher. These could fit with the Mandarin Chinese spoken throughout the series. Shoot, we could even have the Thunderer return as a mental mentor or another equally important character remind Danny of focus.&lt;br /&gt;
&lt;ol style=&quot;text-align: left;&quot;&gt;
&lt;li&gt;&quot;The will to win, the desire to succeed, the urge to reach your full potential... these are the keys that will unlock the door to personal excellence.&quot;&lt;/li&gt;
&lt;li&gt;&quot;Our greatest glory is not in never falling, but in rising every time we fall.&quot;&lt;/li&gt;
&lt;li&gt;&quot;Wherever you go, go with all your heart.&quot;&lt;/li&gt;
&lt;li&gt;“Before you embark on a journey of revenge, dig two graves.”&amp;nbsp;&lt;/li&gt;
&lt;li&gt;“Attack the evil that is within yourself, rather than attacking the evil that is in others.” - (When Danny is angry at Colleen for the betrayal)&lt;/li&gt;
&lt;li&gt;“The gem cannot be polished without friction, nor man perfected without trials.”&amp;nbsp;&lt;/li&gt;
&lt;/ol&gt;
&lt;br /&gt;
I felt a complete lack of tension or surprise when *SPOILER WARNING* Harold Meachum turned out to be villainous and it was utterly predictable that the timid, (but ultimately forgettable) assistant Kyle, wouldn&#39;t make it to the second season. To me, it seemed similar in many ways to DC&#39;s The Arrow.&lt;br /&gt;
&lt;div&gt;
&lt;br /&gt;
6.5/10.0&lt;br /&gt;
Not really changing up the formula and as a result, suffers from predictable tropes leaving the audience feeling empty.&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
</description><link>http://themulti-classinggamer.blogspot.com/2017/03/my-review-of-marvels-iron-fist-on.html</link><author>noreply@blogger.com (Supergamesniper009)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-268371451793690680.post-4627222451638099516</guid><pubDate>Sat, 11 Mar 2017 22:19:00 +0000</pubDate><atom:updated>2017-03-28T19:07:08.506-04:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">BoTW</category><category domain="http://www.blogger.com/atom/ns#">Breath of the Wild</category><category domain="http://www.blogger.com/atom/ns#">Nintendo</category><category domain="http://www.blogger.com/atom/ns#">Nintendo Switch</category><category domain="http://www.blogger.com/atom/ns#">Wii U</category><category domain="http://www.blogger.com/atom/ns#">Zelda</category><title>My Review of The Legend of Zelda: Breath of the Wild</title><description>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
Hey everyone! This is your pixel pal Dave here with an update in gaming! I have recently completed the main storyline of The Legend of Zelda: Breath of the Wild on the Nintendo Wii U in less than a week of launch (I started on 03/03/2017 at approximately 12:33 PM). I have to say, overall, it wasn&#39;t a bad game. My only complaint is that the difficulty of certain fights needed a bit more balancing. Other than that, it&#39;s a fairly decent experience. Dungeons seem a tad smaller compared to say, the Wind Waker, but the puzzles typically found in them are now in shrines and there are more of them scattered about the realm of Hyrule. For every four spirit orbs obtained from these shrines, Link can trade them for a heart container or a stamina container.&lt;br /&gt;
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&lt;a href=&quot;https://d3esbfg30x759i.cloudfront.net/ss/WVW69kHyqscKDfBnxS&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;225&quot; src=&quot;https://d3esbfg30x759i.cloudfront.net/ss/WVW69kHyqscKDfBnxS&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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*******Spoiler Warning!!!*******&lt;/div&gt;
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This is where I will discuss ALL aspects of the game. If you&#39;re still playing it and don&#39;t enjoy spoilers, please discontinue reading.&lt;br /&gt;
&lt;br /&gt;
As the story goes, Link is awoken by a mysterious voice (later discovered to be Zelda herself) urging him to awake and be a beacon of hope for the kingdom of Hyrule. After an encounter with an elderly man (not surprisingly, the King of Hyrule himself.) he points you in the direction of the first four shrines, which (after completing the challenges accompanied by them) permit your tablet Sheikah Slate to perform certain functions necessary for Link to begin his journey. King Rhoam Bosphoramus Hyrule reveals that he is actually a spirit long since past from this world, but could not pass on the the next realm until he had fulfilled his role. He proceed to give Link his paraglider (a nod to Skyward Sword, the previous game) and from then on, he is to travel to Kakariko Village to meet with Impa, a member of Zelda&#39;s former guard. Impa then tells him of the history of Ganon (10,000 years old) and how Link came to be placed in the Shrine of Resurrection. He is then told to free the Divine Beasts under Ganon&#39;s influence in order to rescue Zelda in Hyrule Castle. After that, he is sent to Hateo&#39;s Tech Lab to regain some of the &quot;basic functions&quot; of the Sheikah Slate. (&quot;I&#39;m going to save Hyrule, but first, let me take a selfie&quot;) Joking aside, the photo album hidden in the Sheikah Slate is Zelda&#39;s personal scrapbook of sorts and they&#39;re locations that Link can traverse the wilderness for in order to regain his lost memories (an unfortunate side-effect of using the Shrine of Resurrection). After that limited direction, players are free to roam about and do as they see fit in order to better prepare themselves for the final encounter with Calamity Ganon.&lt;br /&gt;
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&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://d3esbfg30x759i.cloudfront.net/ss/WVW69kI-rbA1t1v9GM&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;224&quot; src=&quot;https://d3esbfg30x759i.cloudfront.net/ss/WVW69kI-rbA1t1v9GM&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot;&gt;Defeated on 03/10/2017 at 6:53 PM &lt;/td&gt;&lt;/tr&gt;
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The last boss fight wasn&#39;t particularly difficult (I had thought it would be excruciating, especially after the torture I went through with Thunderblight Ganon) but, it was a tad underwhelming. I had hoped for a serious challenge and was met with minor inconvenience. If you manage to obtain the favor of all four of the Divine Beasts, their operators manage to blast Calamity Ganon from the start of the fight, down to half of his total hit point value. This alone would be an amazing boon, but in addition to that, if the player has yet to use any of the champion&#39;s abilities, he or she is able to do substantial damage to the final boss even without the Master Sword, so long as they continue to move away from oncoming laser blasts. The afterbattle was even easier as you are mounting your steed shooting light arrows at Ganon&#39;s monstrous beast form (with his attacks not specifically aimed at you but rather the landscape). Weapon durability was an interesting design choice and at times caused me a little bit of frustration, only in that my inventory was either constantly full, or barren when I needed it to be the opposite in either instance. Some weapons have become my favorite and so coveted that I didn&#39;t want to use them as often as needed...of course there were some that could be repaired for a fee and the acquisition of certain materials, but once say, the Ceremonial Trident was damaged, I&#39;d move onto another weapon altogether. (It&#39;s costly to repair it).&lt;br /&gt;
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Some of the places in Breath of the Wild are subtle nods to past adventures like the Springs of Power and Wisdom from Skyward Sword. This really intrigues me as a longstanding veteran of the series as I am now somewhat actively looking for more of these &quot;Easter eggs&quot;. I&#39;m not accustomed to many free-roaming games and ironically, growing up playing video games (and board games too I suppose) I&#39;ve gained a subconscious &quot;goal-oriented&quot; mentality. So I tend to focus heavily on plot points and achievements. I tend to lack the capacity for the enjoyment of subtleness or the nuances that come with a vast, open world of discovery. I guess I just get rather bored without progress or some form of productivity...(ironic again as my parents both view gaming as childish and not a productive use of one&#39;s time...which I vehemently disagree on a number of levels, one of which being puzzle solving, but I digress...). Nonetheless, my opinion of such games should not influence another&#39;s expectations of this title. I&#39;m just the kind of guy that can&#39;t figure out what to do in Fallout 4 after the major storyline is finished as it bears little weight on the finale...&lt;br /&gt;
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Replayability/Replay Value: Questionable/Varies&lt;br /&gt;
Overall Score: 8.75/10.0 - Worth a Purchase&lt;br /&gt;
Grade Score: A-&lt;br /&gt;
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Worth noting (perhaps...they don&#39;t really bother me all too much) were a few frame-rate drops (namely when I was working with explosives or running around Kakariko Village). That may frustrate players who are accustomed to a &quot;standard&quot; of 60 frames per second. In addition, some other reviewers have complained of inopportune instances of the &quot;Blood Moon Rising&quot; cutscenes interfering with puzzles in the outer world (not the shrines) and boss fights. In some instances, refreshing the boss fights to the very beginning...but I haven&#39;t experienced any such issues. Probably because I was doing a substantial amount of climbing during those times...I also avoided areas that I knew were going to be quite hostile. The motion controls for the Myahm Agana Shrine, weren&#39;t a challenge to me at all with my level of coordination, so I fail to see what all of the fuss is about (although the Nintendo Switch has been known at launch to have some synchronization issues, especially with the left Joy-con) with regards to that. At any point players could press the B button during the motion control portion, lay the controller on a flat surface, then re-attempt to maneuver the ball to the goal...the number of complaints to me seems a bit bizarre to be perfectly honest. The trick is to fling the ball upward on the last stretch so it can make the gap...&lt;br /&gt;
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I think my biggest disappointment was that Ganon in this iteration had NO human form. No Ganondorf...no dialogue, no monologue about power or corruption. That, to me, was a huge letdown. A story&#39;s protagonist is only as impactful as the villain&#39;s ambitions...I enjoyed when Ganondorf had a grand speech in Wind Waker about his homeland and how envious he was of the land of Hyrule...it made him relatable, and I actually took pity upon him. It&#39;s reminiscent of Batman&#39;s rogue, Mr. Freeze in a way, a villain you can&#39;t help but feel empathy for. In this game, he is a &quot;faceless&quot; entity of destruction. It can&#39;t be reasoned with, it can&#39;t be understood. It just EXISTS. I&#39;m still puzzled as to how he claimed the &quot;guardians&quot; that the Sheikah from 10,000 years ago crafted. That to me, was alarming. A neutral force that aided the Hero of Time more than a millennia ago...yet suddenly, it&#39;s under Ganon&#39;s control? That particular detail seemed really suspicious to me and I&#39;ve wanted more information ever since.&lt;br /&gt;
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I&#39;ve decided to purchase the DLC Season Pass for the additional $19.99 (+Tax) but my concern is that it renders 100% completion moot now because if Nintendo updates the game with the new mode, presumably, all progress would be reset to begin the game anew on the harder difficulty (which is mind-boggling, especially when there are 900 Korok Seeds...).&lt;br /&gt;
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I hope you&#39;ve all enjoyed my review of The Legend of Zelda: Breath of the Wild, and I hope to continue to keep you all posted on upcoming games!&lt;/div&gt;
</description><link>http://themulti-classinggamer.blogspot.com/2017/03/my-review-of-legend-of-zelda-breath-of.html</link><author>noreply@blogger.com (Supergamesniper009)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-268371451793690680.post-6208380775004709406</guid><pubDate>Tue, 21 Feb 2017 19:01:00 +0000</pubDate><atom:updated>2017-03-11T17:39:26.342-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">DQX</category><category domain="http://www.blogger.com/atom/ns#">Dragon Quest X</category><category domain="http://www.blogger.com/atom/ns#">MMORPG</category><category domain="http://www.blogger.com/atom/ns#">Nintendo</category><category domain="http://www.blogger.com/atom/ns#">Nintendo Switch</category><category domain="http://www.blogger.com/atom/ns#">PS4</category><category domain="http://www.blogger.com/atom/ns#">Sony</category><category domain="http://www.blogger.com/atom/ns#">Square Enix</category><title>Dragon Quest X Is Headed To The PS4 And Nintendo Switch This Summer (At Least In Japan)</title><description>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
Square Enix has recently announced during a livestream that their MMORPG title Dragon Quest X releases on PS4 this summer, while their Nintendo Switch version will arrive this summer or autumnal season in Japan.&lt;br /&gt;
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A beta test period is being planned prior to Dragon Quest X’s launch on PlayStation4 and the Nintendo Switch. Production of the Wii version of the game has already ended and they’re planning on terminating online services for it.&lt;br /&gt;
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I&#39;m still hoping for localization of this title here in the United States. Even if Square Enix determines that it would not be suitable for Western markets and doesn&#39;t follow through, I will either import the game physically, or download it via the e-shop to play (if that option is available). Both the Nintendo Switch and PlayStation 4 consoles will be region free, meaning any game manufactured for the respective console can be played on it. I&#39;ve been looking forward to this for about five years now. &lt;br /&gt;
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Dragon Quest X is currently available on Wii, Wii U, Nintendo 3DS, iPhone, Android, and PC.&lt;br /&gt;
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&lt;b&gt;&lt;u&gt;Works Cited&lt;/u&gt;&lt;/b&gt;&lt;br /&gt;
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S. (2017, February 21). Dragon Quest X Headed To PS4 This Summer, Switch This Summer/Fall In Japan. Retrieved February 21, 2017, from http://www.siliconera.com/2017/02/21/dragon-quest-x-headed-ps4-summer-switch-summerfall-japan/&lt;br /&gt;
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Sigler, (2017, February 21). Dragon Quest X Heads to PS4 in Summer, Switch Later in 2017. Retrieved February 21, 2017, from http://nichegamer.com/2017/02/21/dragon-quest-x-heads-to-ps4-in-summer-switch-later-in-2017/&lt;/div&gt;
</description><link>http://themulti-classinggamer.blogspot.com/2017/02/dragon-quest-x-is-headed-to-ps4-and.html</link><author>noreply@blogger.com (Supergamesniper009)</author><thr:total>0</thr:total></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-268371451793690680.post-8361499250228087009</guid><pubDate>Sun, 08 Jan 2017 18:10:00 +0000</pubDate><atom:updated>2017-01-08T13:12:11.362-05:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Nintendo</category><category domain="http://www.blogger.com/atom/ns#">Nintendo Direct</category><category domain="http://www.blogger.com/atom/ns#">Nintendo Switch</category><title>New Year, New Nintendo Treehouse Live Stream!</title><description>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
Hey everyone! I sincerely hope you&#39;ve all had a great new year thus far and I&#39;m here to announce that Nintendo will be hosting a Nintendo Switch event. Following the January 12, 2017 Nintendo Switch Presentation, which is being held at 8pm PT/10pm CT/11pm ET, there will be a Treehouse Live. The Treehouse Live with Nintendo Switch presentation will air at 6:30am PT/8:30am CT/9:30am ET and be viewable on Nintendo’s &lt;a href=&quot;https://www.youtube.com/user/Nintendo&quot;&gt;YouTube&lt;/a&gt; and &lt;a href=&quot;https://www.twitch.tv/nintendo&quot;&gt;Twitch&lt;/a&gt; channels.&lt;br /&gt;
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The Treehouse Live will be focused on Nintendo Switch games. People will be able to get an in depth look at games announced during the Nintendo Switch Presentation.&lt;br /&gt;
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Look forward to the Nintendo Switch being released sometime in March of 2017.&lt;br /&gt;
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</description><link>http://themulti-classinggamer.blogspot.com/2017/01/new-year-new-nintendo-treehouse-live.html</link><author>noreply@blogger.com (Supergamesniper009)</author><thr:total>0</thr:total></item></channel></rss>