<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/atom10full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><feed xmlns="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearch/1.1/" xmlns:georss="http://www.georss.org/georss" xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr="http://purl.org/syndication/thread/1.0" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" gd:etag="W/&quot;D08ARn4zeip7ImA9WhRXF0k.&quot;"><id>tag:blogger.com,1999:blog-3574923733809878172</id><updated>2011-12-24T11:57:27.082-05:00</updated><category term="Zoo" /><category term="Tournament Report" /><category term="DoMT" /><category term="Warp World" /><category term="Scars of Mirrodin Rotation" /><category term="Community" /><category term="Casual" /><category term="Budget" /><category term="Limited" /><category term="5-Color" /><category term="Innistrad Rotation" /><category term="Repack" /><category term="History" /><category term="Legacy" /><category term="Commander (EDH)" /><title>The Planeswalker's Stronghold</title><subtitle type="html">This blog is dedicated to the best trading card game ever invented, Magic the Gathering. Here we discuss strategy, changes, news, and opinions related to the game, and the RDU, NC market. This is an open post site, so if you are interested in contributing, send your work or event to submission@aegisholdings.com.</subtitle><link rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml" href="http://planeswalkerstronghold.blogspot.com/feeds/posts/default" /><link rel="alternate" type="text/html" href="http://planeswalkerstronghold.blogspot.com/" /><link rel="next" type="application/atom+xml" href="http://www.blogger.com/feeds/3574923733809878172/posts/default?start-index=26&amp;max-results=25&amp;redirect=false&amp;v=2" /><author><name>The_Magi</name><uri>http://www.blogger.com/profile/08715729073837143549</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="31" src="http://2.bp.blogspot.com/_HaPQlp0_9zM/SjkhKasx5uI/AAAAAAAAAO4/ZZDjUilzVw8/s1600-R/GodfatherVitoJong.jpg" /></author><generator version="7.00" uri="http://www.blogger.com">Blogger</generator><openSearch:totalResults>198</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/atom+xml" href="http://feeds.feedburner.com/ThePlaneswalkersStronghold" /><feedburner:info uri="theplaneswalkersstronghold" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><entry gd:etag="W/&quot;CkIARH08cSp7ImA9WhdUGUQ.&quot;"><id>tag:blogger.com,1999:blog-3574923733809878172.post-7368384596510904146</id><published>2011-10-07T08:28:00.000-04:00</published><updated>2011-10-07T08:29:05.379-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-10-07T08:29:05.379-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Budget" /><category scheme="http://www.blogger.com/atom/ns#" term="Innistrad Rotation" /><title>Fall 2011 Rotation Update: Welcome to Innistrad</title><content type="html">So Fall has come around, and along with the cool weather is the annual rotation. So Zendikar has rotated out of, wait what do you call it, oh yeah Standard. The good news is, this has next to no impact on me at all. I've slowly come to the realization that Standard just holds no interest for me, so I've written it off completely. I've been toying with the ideas of waiting until after the Standard rotation of a set before even really worrying about picking up any new rares or mythics for my casual deck. This should allow me to miss out on all the Standard price inflation, and pick up some much better values on the cards. Secondly, I should have a much better idea of what cards I really want, and cut back on things that end up in the bulk sell bin before they are even used. When I go back over my notes from Zendikar block, I find that my initial lists are much larger then what I really want now.&lt;br /&gt;
&lt;br /&gt;
So what is there on my acquire list for the rotated block? Great question, glad you asked! The good news is this list is really small, since I have already managed to trade into a one-of-set of all the lands I wanted. The mythics consist of Jace, the Mind Sculptor and a Lotus Cobra. Only two mythics out of a block containing over a 100. Wow, I only want less the 2% of the magic cards being printed. It's a shame that these two cards carry a combined price of $65, if I'm lucky enough to find used copies, but that is still way better then getting these even a month ago. When it comes to rares, I find that not only is there not a single one I want that I have not already traded into, but that I have dozens which I no longer want.&lt;br /&gt;
&lt;br /&gt;
This brings me to the annual Fall purge of cards, and wow do I think this is going to be a big one! I expect I will be down to a little over 1000 cards total after this one. This will basicly be an even split between proven casual cards, my Standard legal cards plus my Legacy Zoo deck. This sell off should not only cover everything on my acquisitions list, but also all the organized play I expect to do for the next year, with a good bit left over.&lt;br /&gt;
&lt;br /&gt;
Next up, the Innistrad set. I opted not to play in any of the Prerelease events, primarily as the promo card was not of interest to me, and thus the event didn't represent stellar value for me. My son and I did decide to play in the release draft, mostly as a source of entertainment, not as a Magic decision. We both played miserably and dropped with 1-2 records after the 3rd round. I did manage to draft 2 of the new rare dual lands, essentially covering my cost of entry, and we did have fun despite our miserable win record.&lt;br /&gt;
I found the set to be very flavor full, and fun to draft. I found the new flip cards to be a hassle from a play perspective, because of the constant upkeep checks in every turn. I expect the up coming seasons including these cards will be filled with many game state warnings.&lt;br /&gt;
&lt;br /&gt;
Lastly on my magic mind today, are some updates to the site. Extended has again proven to be less then relivent over the last year, not only to me but to the community at large. For this reason it is being eliminated as a searchable article tag. In related new, the new Modern format has not yet proven it's relivence to me, and I have opted not to add it at this time. I am going to keep the Standard blocks as searchable tags at this time. Despite my own lack of interest in the format, the vast majority of organized Magic played in the world continues to be in the Standard format.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3574923733809878172-7368384596510904146?l=planeswalkerstronghold.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/malvh19opsBrUO9L95OEpS63LYU/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/malvh19opsBrUO9L95OEpS63LYU/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/ThePlaneswalkersStronghold/~4/-MAf1BgEEG4" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://planeswalkerstronghold.blogspot.com/feeds/7368384596510904146/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=3574923733809878172&amp;postID=7368384596510904146" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3574923733809878172/posts/default/7368384596510904146?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3574923733809878172/posts/default/7368384596510904146?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ThePlaneswalkersStronghold/~3/-MAf1BgEEG4/fall-2011-rotation-update-welcome-to.html" title="Fall 2011 Rotation Update: Welcome to Innistrad" /><author><name>The_Magi</name><uri>http://www.blogger.com/profile/08715729073837143549</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="31" src="http://2.bp.blogspot.com/_HaPQlp0_9zM/SjkhKasx5uI/AAAAAAAAAO4/ZZDjUilzVw8/s1600-R/GodfatherVitoJong.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://planeswalkerstronghold.blogspot.com/2011/10/fall-2011-rotation-update-welcome-to.html</feedburner:origLink></entry><entry gd:etag="W/&quot;AkcFQno4fSp7ImA9WhdXGEQ.&quot;"><id>tag:blogger.com,1999:blog-3574923733809878172.post-5269323299004680650</id><published>2011-09-01T11:35:00.001-04:00</published><updated>2011-09-01T13:26:53.435-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-09-01T13:26:53.435-04:00</app:edited><title>Welcome Back?</title><content type="html">Man, it has been such a long time since I wrote anything for this outlet, mostly because it has been a really long time since I carried enough to have anything to say. I really had to look back over my last few posts to even remind me what had been going on, then I remembered why I hadn't cared in a while.&lt;br /&gt;
&lt;br /&gt;
I had come to the conclusion to stay an active force in this game, as a budget player, you had to play Standard and win packs. Then I was reminded how, with just a little resources, I had managed to brew up a fairly original Standard deck. It was really coming along, developing a winning record, and the ability to bring home packs consistently. Then...they banned my deck. Well, they didn't ban the whole deck, but the one card that made the the whole thing work.&lt;br /&gt;
&lt;br /&gt;
I simply will never understand why DCI takes the approach of banning utility cards, which allow for creative deck building instead of banning the problematic work horse card. Stoneforger Mystic was a utility card that made budget decks possible. A few copies of this allowed you to play with single copies of expensive Mythic cards, and still have a working deck. The banning of that card forced the acquisition of hundreds of dollars in cards in order to keep the design viable. In other words, the ban-hammer closed Standard to budget players. I guess it really comes down to Wizards doesn't want players to be able to function with out having hundreds of dollars of Mythic cards?&lt;br /&gt;
&lt;br /&gt;
I guess that leaves me with Legacy. My Zoo deck, will be morphed back to Grove Level Zoo the next time I pick it up. My Merfolk deck can probably still be finished over the next year. Merfolk gives me a more controlling option to go along with my agro deck. Goblins, despite being almost fully completed, will most likely be sold off. I just can't see it ever being as good of an agro option as Zoo is, and it's components just aren't used in much else. The same case can be made for Affinity, were the very existence of Nullrod, makes the deck too inconsistent.&lt;br /&gt;
&lt;br /&gt;
I find the Fall rotation approaching, and all I want to do is get rid of even more cards. I estimate my collection to be about 10000 cards right now, and I wouldn't be surprised if that drops by 50-80% this fall. I've found that my lack of investment in new cards really hasn't diminished my ability to play, because even my highest levels of investment simply weren't enough to stay viable in today's Standard environment. I now find myself becoming comfortable with the thought of just having one transformable Eternal deck. My current thinking is that Tendrils could be viable in both Eternal formats with very few cards which didn't overlap. My other thought is to sell it all off, maybe keep a casual deck, and just play limited when the block formats are fun.&lt;br /&gt;
&lt;br /&gt;
This leads my thinking even further down the road. If I can be comfortable today with 2000 cards, how low am I really willing and able to go.?&lt;br /&gt;
&lt;br /&gt;
Could 500 cards be enough to address the occasional need to play:&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;DoMT/EDH collection ..............300 cards&lt;/li&gt;
&lt;li&gt; Transformable Eternal Deck.......100 cards&lt;/li&gt;
&lt;li&gt;Transformable Warp World........100 cards&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
Or could I be happy just not owning any cards, counting on friends to spot me a deck for those few times a year that I wanted to play constructed?&lt;br /&gt;
&lt;br /&gt;
If that's the case, should I even play limited, knowing I'm just going to get rid of most or all of the cards?&lt;br /&gt;
&lt;br /&gt;
I don't know what the magic number is, but I am really beginning to think that the step I am prepared for this Fall, is really just another stepping stone in this journey.&lt;br /&gt;
&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3574923733809878172-5269323299004680650?l=planeswalkerstronghold.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/SCha_KNgw00ZwoJHnPF4rXzifyM/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/SCha_KNgw00ZwoJHnPF4rXzifyM/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/ThePlaneswalkersStronghold/~4/mE-qFQYWZmA" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://planeswalkerstronghold.blogspot.com/feeds/5269323299004680650/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=3574923733809878172&amp;postID=5269323299004680650" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3574923733809878172/posts/default/5269323299004680650?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3574923733809878172/posts/default/5269323299004680650?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ThePlaneswalkersStronghold/~3/mE-qFQYWZmA/welcome-back.html" title="Welcome Back?" /><author><name>The_Magi</name><uri>http://www.blogger.com/profile/08715729073837143549</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="31" src="http://2.bp.blogspot.com/_HaPQlp0_9zM/SjkhKasx5uI/AAAAAAAAAO4/ZZDjUilzVw8/s1600-R/GodfatherVitoJong.jpg" /></author><thr:total>1</thr:total><feedburner:origLink>http://planeswalkerstronghold.blogspot.com/2011/09/welcome-back.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C0YCRno7eSp7ImA9WhdUGUQ.&quot;"><id>tag:blogger.com,1999:blog-3574923733809878172.post-8038060631039895391</id><published>2011-06-18T11:11:00.000-04:00</published><updated>2011-10-07T08:39:27.401-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-10-07T08:39:27.401-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Budget" /><category scheme="http://www.blogger.com/atom/ns#" term="Tournament Report" /><category scheme="http://www.blogger.com/atom/ns#" term="Scars of Mirrodin Rotation" /><title>What a Difference a few tweaks make, back at my Standard.</title><content type="html">So after a strikingly unimpressive, and bordering on humiliating showing at FNM a few weeks ago, I tuned my deck up again, and decided to make another run at it. Special props to my little Mage for cracking a Batterskull and a Mental Misstep from a a pack during packwars. Hooray for $30 packs! I made some last minute tweaks to the manabase which I hadn't talked about yet, so let me start with a full list.&lt;br /&gt;
&lt;blockquote&gt; 19 Plains&lt;br /&gt;
2 Mox Opal&lt;br /&gt;
&lt;br /&gt;
4 Signal Pests&lt;br /&gt;
4 Ornnithopter&lt;br /&gt;
4 Memnite&lt;br /&gt;
4 Steel Overseer&lt;br /&gt;
4 Porcelain Legionaire&lt;br /&gt;
3 Stoneforge Mystic&lt;br /&gt;
2 Etched Champion&lt;br /&gt;
Hex Parasite&lt;br /&gt;
Darksteel Juggernaut&lt;br /&gt;
Triskelion&lt;br /&gt;
Wurmcoil Engine&lt;br /&gt;
Myr Battlsphere&lt;br /&gt;
Vault Skirge&lt;br /&gt;
&lt;br /&gt;
4 Tempered Steel&lt;br /&gt;
Sword of Vengence&lt;br /&gt;
Sword of Body and Mind&lt;br /&gt;
Sword of Feast and Famine&lt;br /&gt;
Batterskull&lt;/blockquote&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-Y-Y8ZQyMzLE/Tfy_hlWi25I/AAAAAAAAAe8/qKHflLNS2ws/s1600/Batterskull.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="320" src="http://2.bp.blogspot.com/-Y-Y8ZQyMzLE/Tfy_hlWi25I/AAAAAAAAAe8/qKHflLNS2ws/s320/Batterskull.jpg" width="228" /&gt;&lt;/a&gt;&lt;/div&gt;This build did so much better. It had less explosive potential, but far higher consistency. The multiple Tempered Steels were crushing when backing multiple affected creatures. The combination of Stoneforge, and Batterskull was nothing short of amazing. I ended the night 3-1, having 2 shutout rounds, and only folding to RDW. WTH is that about, the mono-budget deck I refused to play kicked my teeth in? Got to do something about that. Time to brew a side board, but first the tweaks to the main.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-Eguv2I9tahw/Tfy_yY5efvI/AAAAAAAAAfA/yPdia9x8IIg/s1600/SwordofWarandPeace.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://4.bp.blogspot.com/-Eguv2I9tahw/Tfy_yY5efvI/AAAAAAAAAfA/yPdia9x8IIg/s320/SwordofWarandPeace.jpg" width="228" /&gt;&lt;/a&gt;&lt;/div&gt;First thing is my missing sword, which I was so missing during the RDW match. Making a creature proRed, and getting life swing would have been so good! I lucked up that someone there was happy to take my extra Doubling Season straight up for a Sword of War and Peace. That finished my cycle of Swords, and adds a much needed tool to this Standard deck. It should be a clear upgrade from the existing Sword of Vengeance&amp;nbsp; I also want to pick up 2 additional Etched Champions, as it simply walks across so many tables, and shakes off most board removal. I have a line on the missing two, and with any luck should be able to trade into them with little relevant outlay this Wednesday at casual night. I've also really been underwhelmed with the one of toolbox finisher package I've been running, and plan to either refine it a great deal, or scrap it all together for more aggro options. These may be better off in the board?&lt;br /&gt;
&lt;br /&gt;
What this deck really wants is a 4th Stoneforge, and a 3rd Opal, but each has it's problems. Opal is pretty clear cut, $20 is just too much for a third copy of this card right now. Standard has it's price inflated, and while it is used in Legacy Affinity, it will be cheaper later. Stoneforge faces a similar problem with it's $15 price tag, plus the added complication of the rumored ban-hammer, and expected rotation with the Fall set. In addition, this deck may also loses Overseer, and Thopters with the Fall rotation, which may easily make the deck unplayable in it's current concept. In short I wont be putting any cash into this deck for the time being, depending instead on trade prowess to tweak it up. In any case it looks like I have a Standard deck for the foreseeable future&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3574923733809878172-8038060631039895391?l=planeswalkerstronghold.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/oEIZPEDS9ZfJ5TirsdtT13XNUgg/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/oEIZPEDS9ZfJ5TirsdtT13XNUgg/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/ThePlaneswalkersStronghold/~4/BBfMVNVpzeg" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://planeswalkerstronghold.blogspot.com/feeds/8038060631039895391/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=3574923733809878172&amp;postID=8038060631039895391" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3574923733809878172/posts/default/8038060631039895391?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3574923733809878172/posts/default/8038060631039895391?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ThePlaneswalkersStronghold/~3/BBfMVNVpzeg/what-difference-few-tweaks-make-back-at.html" title="What a Difference a few tweaks make, back at my Standard." /><author><name>The_Magi</name><uri>http://www.blogger.com/profile/08715729073837143549</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="31" src="http://2.bp.blogspot.com/_HaPQlp0_9zM/SjkhKasx5uI/AAAAAAAAAO4/ZZDjUilzVw8/s1600-R/GodfatherVitoJong.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-Y-Y8ZQyMzLE/Tfy_hlWi25I/AAAAAAAAAe8/qKHflLNS2ws/s72-c/Batterskull.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://planeswalkerstronghold.blogspot.com/2011/06/what-difference-few-tweaks-make-back-at.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C0YCRno7eip7ImA9WhdUGUQ.&quot;"><id>tag:blogger.com,1999:blog-3574923733809878172.post-6383216502330158676</id><published>2011-06-04T10:12:00.000-04:00</published><updated>2011-10-07T08:39:27.402-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-10-07T08:39:27.402-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Budget" /><category scheme="http://www.blogger.com/atom/ns#" term="Tournament Report" /><category scheme="http://www.blogger.com/atom/ns#" term="Scars of Mirrodin Rotation" /><title>Standard and I are still not Friends</title><content type="html">I tried folks, I really tried. I found myself with no plans for a friday night, and a desire not to sit at home. So I decided to play constructed FNM. After a bit of research, and a quick glance through my meager Standard collection, I found that I could put something together drawing on the affinity concepts, and throw in a blade package for a certain leg up.&lt;br /&gt;
&lt;br /&gt;
The synergy between certain low cost artifact creatures, Signal Pest, and Steel Overseer is simply too strong to be denied. Toss in some singleton cards I wanted to test out like Tempered Steel, and a variety of high end threats, and I felt like I had a deck worth plopping down 5 bucks and trying to make a run at it. Turns out I was on the right track, but still falling short.&lt;br /&gt;
&lt;br /&gt;
The deck was capable of some explosive starts, often having 3+ power on the aggro available to swing on turn2. I was very often able to put my opponent on their back foot right out of the gate, but lacked the ability to finish out the game, no matter how good my opening position was. Eventually I would watch my team dissolve to removal, and couldn't survive their counter attacks long enough to drop any of my high end threats. If not for the consistent blade package, I don't thing I would have one a single game.&lt;br /&gt;
&lt;br /&gt;
What this deck really wants is an early Tempered Steel. Dropping one on turn 2-3 just pushes the team over the top, shaving at least one one, and often multiple, turns off the kill. Potentially more important is it pushes the artifact weenie team out of the rang of much of the removal floating around out there, allowing the team to simply win on their own merits, or buying enough time for the high end hitt3rs to drop. My singleton copy of Tempered Steel simply was not going to cut it, so after an unremarkable 0-2 Drop evening, I set on making the deck better. A quick trade with a strong Standard player, looking to make the break into Legacy, turned two extra StP into another 3 copies of Steel, and I look forward to testing the improved build.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3574923733809878172-6383216502330158676?l=planeswalkerstronghold.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/douA9tMfLIsoX1DwSa8njDfB65A/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/douA9tMfLIsoX1DwSa8njDfB65A/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/douA9tMfLIsoX1DwSa8njDfB65A/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/douA9tMfLIsoX1DwSa8njDfB65A/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/ThePlaneswalkersStronghold/~4/9NtdZRv-SQk" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://planeswalkerstronghold.blogspot.com/feeds/6383216502330158676/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=3574923733809878172&amp;postID=6383216502330158676" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3574923733809878172/posts/default/6383216502330158676?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3574923733809878172/posts/default/6383216502330158676?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ThePlaneswalkersStronghold/~3/9NtdZRv-SQk/standard-and-i-are-still-not-friends.html" title="Standard and I are still not Friends" /><author><name>The_Magi</name><uri>http://www.blogger.com/profile/08715729073837143549</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="31" src="http://2.bp.blogspot.com/_HaPQlp0_9zM/SjkhKasx5uI/AAAAAAAAAO4/ZZDjUilzVw8/s1600-R/GodfatherVitoJong.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://planeswalkerstronghold.blogspot.com/2011/06/standard-and-i-are-still-not-friends.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DEQGQ3w5eyp7ImA9WhZVFUU.&quot;"><id>tag:blogger.com,1999:blog-3574923733809878172.post-14681377785771531</id><published>2011-05-28T08:38:00.000-04:00</published><updated>2011-05-28T08:38:42.223-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-05-28T08:38:42.223-04:00</app:edited><title>Happy 3rd Birthday to Pink Saturday!</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-ZsG_6yFmnmY/TeDsviuJVzI/AAAAAAAAAe4/0rQa4NxuYzw/s1600/0528110831.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://4.bp.blogspot.com/-ZsG_6yFmnmY/TeDsviuJVzI/AAAAAAAAAe4/0rQa4NxuYzw/s320/0528110831.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3574923733809878172-14681377785771531?l=planeswalkerstronghold.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/E4mhpjpvYbQUJL_aCATkDSQto88/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/E4mhpjpvYbQUJL_aCATkDSQto88/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/E4mhpjpvYbQUJL_aCATkDSQto88/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/E4mhpjpvYbQUJL_aCATkDSQto88/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/ThePlaneswalkersStronghold/~4/xluajUS9t3U" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://planeswalkerstronghold.blogspot.com/feeds/14681377785771531/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=3574923733809878172&amp;postID=14681377785771531" title="14 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3574923733809878172/posts/default/14681377785771531?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3574923733809878172/posts/default/14681377785771531?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ThePlaneswalkersStronghold/~3/xluajUS9t3U/happy-3rd-birthday-to-pink-saturday.html" title="Happy 3rd Birthday to Pink Saturday!" /><author><name>The_Magi</name><uri>http://www.blogger.com/profile/08715729073837143549</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="31" src="http://2.bp.blogspot.com/_HaPQlp0_9zM/SjkhKasx5uI/AAAAAAAAAO4/ZZDjUilzVw8/s1600-R/GodfatherVitoJong.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-ZsG_6yFmnmY/TeDsviuJVzI/AAAAAAAAAe4/0rQa4NxuYzw/s72-c/0528110831.jpg" height="72" width="72" /><thr:total>14</thr:total><feedburner:origLink>http://planeswalkerstronghold.blogspot.com/2011/05/happy-3rd-birthday-to-pink-saturday.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkEBRn0yeip7ImA9WhdUGUQ.&quot;"><id>tag:blogger.com,1999:blog-3574923733809878172.post-4671937973306177645</id><published>2011-05-09T01:01:00.001-04:00</published><updated>2011-10-07T08:30:57.392-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-10-07T08:30:57.392-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Legacy" /><category scheme="http://www.blogger.com/atom/ns#" term="Limited" /><title>Skipping the Hype</title><content type="html">So I managed to not attend a Prerelease even, and some how I survived. I don't even feel like I really missed out on anything. My Sealed skills have been so poor for so long, I mostly saved myself the frustration of watching my pool laugh at me all day long.&lt;br /&gt;
&lt;br /&gt;
I've been giving the card selections for the new set a bit of thought. I've found that I can get a un/common set for about $35. Given that the one playset I know I want will run $20, this seems like a good way to go, and all but eliminates the need to open packs, or attempt to draft the set. In other words, for the cost of one playset, and one draft, I can have the whole set. Seems good.&lt;br /&gt;
&lt;br /&gt;
I'm also thinking about doing the release event, but will most likely come down to what Tater wants to do. The draft could be a lot of fun for us both, and the promo card seems like a good addition to both of our collections.What ever excess cards we happen to get, could simply go to tater's box, as fodder for what ever deck he wants to builds at the moment. It would at the very least be a fairly inexpensive, and entertaining way to spend a Saturday.&lt;br /&gt;
&lt;br /&gt;
In all, I've been very please with my decision, and ability to simply consume less cards. My collection for this block to date, still fits in a 500 ct box, making it roughly half the size I would normally have at this point. While I have resigned myself to not actively purge my collection again until next fall, I really find myself beginning to question my "need" for anything in the Extend field. My current collection is about 1/3 per Standard, Extended and Vintage. Dropping one format, which is really not on my radar int he first place, could easily allow me to drop three to four thousand cards with the fall rotation. Certainly worth considering. As much as I would love to drop another 80% this fall, I think anything over 50% may simply be too aggressive. Oh well, time will tell.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3574923733809878172-4671937973306177645?l=planeswalkerstronghold.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/NacBWhRAfBQkGczjXS4o7DUdZJc/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/NacBWhRAfBQkGczjXS4o7DUdZJc/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/NacBWhRAfBQkGczjXS4o7DUdZJc/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/NacBWhRAfBQkGczjXS4o7DUdZJc/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/ThePlaneswalkersStronghold/~4/ZtFht13CnV0" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://planeswalkerstronghold.blogspot.com/feeds/4671937973306177645/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=3574923733809878172&amp;postID=4671937973306177645" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3574923733809878172/posts/default/4671937973306177645?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3574923733809878172/posts/default/4671937973306177645?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ThePlaneswalkersStronghold/~3/ZtFht13CnV0/skipping-hype.html" title="Skipping the Hype" /><author><name>The_Magi</name><uri>http://www.blogger.com/profile/08715729073837143549</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="31" src="http://2.bp.blogspot.com/_HaPQlp0_9zM/SjkhKasx5uI/AAAAAAAAAO4/ZZDjUilzVw8/s1600-R/GodfatherVitoJong.jpg" /></author><thr:total>1</thr:total><feedburner:origLink>http://planeswalkerstronghold.blogspot.com/2011/05/skipping-hype.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DE8BSHwzeCp7ImA9WhZbFE8.&quot;"><id>tag:blogger.com,1999:blog-3574923733809878172.post-7847957244954233856</id><published>2011-05-07T09:04:00.000-04:00</published><updated>2011-06-18T15:54:19.280-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-06-18T15:54:19.280-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Community" /><title>Doing Something Different</title><content type="html">Okay, here is something you have never seem on this blog before:&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: center;"&gt;&lt;span style="font-size: large;"&gt;&lt;b&gt;Put down the Magic cards cause it's &lt;a href="http://www.freecomicbookday.com/"&gt;free comic book day&lt;/a&gt;!&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;
In a more topical vein, Wizards has released a &lt;a href="http://www.freecomicbookday.com/preview.asp?ItemNo=JAN110035"&gt;Magic related comic&lt;/a&gt; as on of the freebies.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-V5TCtcz9eAE/TcVC-VAm-qI/AAAAAAAAAe0/TPKGmHsqpiU/s1600/STK434231.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://4.bp.blogspot.com/-V5TCtcz9eAE/TcVC-VAm-qI/AAAAAAAAAe0/TPKGmHsqpiU/s320/STK434231.jpg" width="207" /&gt;&lt;/a&gt;&lt;/div&gt;&amp;nbsp;What a great way to encourage reading in kids of all ages.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3574923733809878172-7847957244954233856?l=planeswalkerstronghold.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/Go_xmm5KXJ961OvVsH8IaFg8MpQ/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Go_xmm5KXJ961OvVsH8IaFg8MpQ/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/Go_xmm5KXJ961OvVsH8IaFg8MpQ/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Go_xmm5KXJ961OvVsH8IaFg8MpQ/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/ThePlaneswalkersStronghold/~4/rsQmqx8nZV8" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://planeswalkerstronghold.blogspot.com/feeds/7847957244954233856/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=3574923733809878172&amp;postID=7847957244954233856" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3574923733809878172/posts/default/7847957244954233856?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3574923733809878172/posts/default/7847957244954233856?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ThePlaneswalkersStronghold/~3/rsQmqx8nZV8/doing-something-different.html" title="Doing Something Different" /><author><name>The_Magi</name><uri>http://www.blogger.com/profile/08715729073837143549</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="31" src="http://2.bp.blogspot.com/_HaPQlp0_9zM/SjkhKasx5uI/AAAAAAAAAO4/ZZDjUilzVw8/s1600-R/GodfatherVitoJong.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-V5TCtcz9eAE/TcVC-VAm-qI/AAAAAAAAAe0/TPKGmHsqpiU/s72-c/STK434231.jpg" height="72" width="72" /><thr:total>2</thr:total><feedburner:origLink>http://planeswalkerstronghold.blogspot.com/2011/05/doing-something-different.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkEBRn0yeip7ImA9WhdUGUQ.&quot;"><id>tag:blogger.com,1999:blog-3574923733809878172.post-3198296922298516918</id><published>2011-05-05T14:56:00.001-04:00</published><updated>2011-10-07T08:30:57.392-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-10-07T08:30:57.392-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Legacy" /><category scheme="http://www.blogger.com/atom/ns#" term="Limited" /><title>Some new set: Prerelease Weekend</title><content type="html">I titled this article this way, because for the life of me I can't remember what this set is called. After all the hype about who would win the war, and what this set would look like, I don't even know what it's called. I find that this is really indicative of my overall attitude about this set: I just don't care.&lt;br /&gt;
&lt;br /&gt;
I really just don't care. There is hardly a handful of cards which even peek my interest. The cycle of Praetors seem kinda cool and swingy, but I think I can pick most of them up in trade. The fact that 60% of the Mythics in the set are Legendary (Karn) sends a clear signal that my suspicion about the next block will be Legendary matters is correct. Batterskull seems like a great equipment, but Standard not withstanding, is not worth it's current price. If Stoneforger Mystic rotates, it should drop like a rock. I really think there is a good case to be made that Stonforger will be reprinted in M12, but nothing definitive. The Sword is the last piece of a long cycle, and as such is nearly a must have.&lt;br /&gt;
&lt;br /&gt;
The rares have a similar picture.&amp;nbsp; The Chancellors seem neat, but I suspect I can get them in trades for years to come, so no rush there. If I was going to play Standard, Hex parasite seems like the way to go. Standard not withstand, I expect I will still get one. Most of the other rares seem sort of niche, and there is no real way to know which (or more likely none) will take hold.&lt;br /&gt;
&lt;br /&gt;
I think the one must own card in the set is Mental Misstep, as it is bound to have cross format impact. I have not really done the math yet, but it may make busting packs worth wild on it's own? With all this in mind, I'm not sure if I will be going to the Prerelease or if I just want to throw a few bucks at packs?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3574923733809878172-3198296922298516918?l=planeswalkerstronghold.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/2TPp2n7IVefhRm-8Mj22yc_eNxo/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/2TPp2n7IVefhRm-8Mj22yc_eNxo/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/2TPp2n7IVefhRm-8Mj22yc_eNxo/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/2TPp2n7IVefhRm-8Mj22yc_eNxo/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/ThePlaneswalkersStronghold/~4/hGBSmtP9VGQ" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://planeswalkerstronghold.blogspot.com/feeds/3198296922298516918/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=3574923733809878172&amp;postID=3198296922298516918" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3574923733809878172/posts/default/3198296922298516918?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3574923733809878172/posts/default/3198296922298516918?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ThePlaneswalkersStronghold/~3/hGBSmtP9VGQ/some-new-set-prerelease-weekend.html" title="Some new set: Prerelease Weekend" /><author><name>The_Magi</name><uri>http://www.blogger.com/profile/08715729073837143549</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="31" src="http://2.bp.blogspot.com/_HaPQlp0_9zM/SjkhKasx5uI/AAAAAAAAAO4/ZZDjUilzVw8/s1600-R/GodfatherVitoJong.jpg" /></author><thr:total>1</thr:total><feedburner:origLink>http://planeswalkerstronghold.blogspot.com/2011/05/some-new-set-prerelease-weekend.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CU4CQ30zfSp7ImA9WhZXFEs.&quot;"><id>tag:blogger.com,1999:blog-3574923733809878172.post-3901566497021793277</id><published>2011-05-03T19:06:00.000-04:00</published><updated>2011-05-03T19:06:02.385-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-05-03T19:06:02.385-04:00</app:edited><title>How you Gonna Win, I still had all Deez!</title><content type="html">&lt;iframe allowfullscreen="" frameborder="0" height="315" src="http://www.youtube.com/embed/9H367O_T4DU" width="420"&gt;&lt;/iframe&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3574923733809878172-3901566497021793277?l=planeswalkerstronghold.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/ElTxOAmp6bmbVvY_3JL-Cq-Ctkw/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/ElTxOAmp6bmbVvY_3JL-Cq-Ctkw/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/ElTxOAmp6bmbVvY_3JL-Cq-Ctkw/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/ElTxOAmp6bmbVvY_3JL-Cq-Ctkw/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/ThePlaneswalkersStronghold/~4/Sxh4T1b2QqQ" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://planeswalkerstronghold.blogspot.com/feeds/3901566497021793277/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=3574923733809878172&amp;postID=3901566497021793277" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3574923733809878172/posts/default/3901566497021793277?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3574923733809878172/posts/default/3901566497021793277?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ThePlaneswalkersStronghold/~3/Sxh4T1b2QqQ/how-you-gonna-win-i-still-had-all-deez.html" title="How you Gonna Win, I still had all Deez!" /><author><name>The_Magi</name><uri>http://www.blogger.com/profile/08715729073837143549</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="31" src="http://2.bp.blogspot.com/_HaPQlp0_9zM/SjkhKasx5uI/AAAAAAAAAO4/ZZDjUilzVw8/s1600-R/GodfatherVitoJong.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://img.youtube.com/vi/9H367O_T4DU/default.jpg" height="72" width="72" /><thr:total>1</thr:total><feedburner:origLink>http://planeswalkerstronghold.blogspot.com/2011/05/how-you-gonna-win-i-still-had-all-deez.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkANSH08eyp7ImA9WhdUGUQ.&quot;"><id>tag:blogger.com,1999:blog-3574923733809878172.post-3722389056013164536</id><published>2011-04-27T12:21:00.000-04:00</published><updated>2011-10-07T08:33:19.373-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-10-07T08:33:19.373-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Legacy" /><category scheme="http://www.blogger.com/atom/ns#" term="Zoo" /><title>Grove Level Zoo becomes Zenith Zoo</title><content type="html">This month I had the unexpected opportunity to travel to Roanoke for a Legacy GPT. Recent set releases had a lot of new ideas floating around my head, but I really hadn't played enough over the last few months to evaluate such changes. I ended this small tournament day with a 2-3 record, having scooped a team member into the top8 in the last round. (Congrats to &lt;a href="http://sales.starcitygames.com//deckdatabase/displaydeck.php?DeckID=37650"&gt;Jeff &lt;/a&gt;to winning the GPT!, good luck in the GP.) It became really clear that even my possible 3-2 finish for the day, my deck had become under-matched, and really needed to be brought up to date. Let the work begin! My prior list can be found &lt;a href="http://planeswalkerstronghold.blogspot.com/2010/05/my-life-in-zoo-legacy-pt13-getting.html"&gt;here&lt;/a&gt;, the only difference being that a fourth Goyf replaced the fourth Lavamancer.&lt;br /&gt;
&lt;br /&gt;
I began by pulling the Grave package, and replacing it with a more traditional Zoo utility lineup. I'm not sure this is the correct call, but the surprise value of the Grove Package has run it's course on the local level, so it's time to at least test other options.&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;-4 Grove of the Burnwillows&lt;/li&gt;
&lt;li&gt; -2 Invigorate&lt;/li&gt;
&lt;li&gt;-4 Swords to Plowshares&lt;/li&gt;
&lt;li&gt;-3 Punishing Fire&lt;/li&gt;
&lt;li&gt;+4 Path to Exile&lt;/li&gt;
&lt;li&gt;+4 Lightning Helix&lt;/li&gt;
&lt;li&gt;+1 each Taiga, Wooded Foothills, Sacred Foundry, Stomping Ground, and Dryad Arbor.&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
Some of these land choices are just temporary. They are what I had, and I don't want to purchase new duals or fetches until I am reasonably sure I have my card selections and mana balance correct. Wastelands may even be good considerations, depending on how deck selections shift over the coming months. It is also worth noting that 100% of the land now represent a basic land type. Next up were my changes to the creature base.&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;-4 Kavu Predator&lt;/li&gt;
&lt;li&gt;-2 Umezawa'a Jitte&lt;/li&gt;
&lt;li&gt;-1 Kird Ape&lt;/li&gt;
&lt;li&gt;+3 Green Sun's Zenith&lt;/li&gt;
&lt;li&gt;+1 each Gaddock Teeg, Knight of the Reliquary, Harmonic Sliver, and Farhaven Elf.&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
The Zenith Package not only makes my creature drops far more reliable, it also gives me on demand access to ~74% of the creatures in my deck. This allows me to run a tool box of utility creatures, and experiment with different mixes. I really think this is the future of Zoo decks, and deserves a great deal of test consideration. If they ever print a green creature which gets strong with the presence of a plains, it could easily replace the Kird Apes, and a Lavamancer. The deck would not only be much less dependent on red mana, but would give Green Sun's Zenith access to roughly 91% of the creatures in the deck. That may well be reason enough for Wizards to never print such a card. As it stands, if GSZ are counted as creatures, as they practically are, creatures represent ~43% of the main deck. This number jumps even higher, an even 50%, considering 4 of the fetchlands can grab Dryad Arbor too.&lt;br /&gt;
&lt;br /&gt;
Last up is the adjustments to the sideboard. Since the creation of this deck, my sideboard has simply been a cobbled up collection of hate for what ever decks I thought I may face on any given day. I had no real plan. I had long wanted to develop a toolbox style sideboard with effective silver bullet cards, and a plan to implement them. It just never really happened. Enlightened Tutor seemed like a great way to accomplish this goal, but I really had nothing beyond a basic concept. I borrowed some ideas from Outlaw, and jumped ahead several months in testing with the following board.&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;3 Enlightened Tutor&lt;/li&gt;
&lt;li&gt;2 Umezawa's Jitte&lt;/li&gt;
&lt;li&gt;1 each Ethersworn Canonist, Null Rod, Pithing Needle, Wheel of Sun and Moon, and Gaea's Blessing.&lt;/li&gt;
&lt;li&gt;1 each Eternal Witness, Ghostly Prison, Vexing Shusher, and Meekstone as experimental slots.&lt;/li&gt;
&lt;li&gt;1 slot yet to be determined&lt;/li&gt;
&lt;/ul&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-eipP76Ogh5k/TbhCFJyKxcI/AAAAAAAAAew/QbR8Y2skLVE/s1600/bm.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/-eipP76Ogh5k/TbhCFJyKxcI/AAAAAAAAAew/QbR8Y2skLVE/s1600/bm.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;This still has a ways to go, but thanks to Mr. Outlaw, it is way better then anything I ever had before. My guess is Eternal Witness may be a better maindeck call then the mana fixer. Meetstone also seems like a nombo with the deck concept, and needs to be replaced with a better answer to huge creatures. I have my eye on Broodhatch Nantuko to hill this role? I am also very interested in the new Mental Misstep as a way out against combo. That has been a matchup without answers for way to long.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3574923733809878172-3722389056013164536?l=planeswalkerstronghold.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/baEatl4l8gMa3MVmTFJG9dUbJ58/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/baEatl4l8gMa3MVmTFJG9dUbJ58/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/ThePlaneswalkersStronghold/~4/wnkJEKhC0Aw" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://planeswalkerstronghold.blogspot.com/feeds/3722389056013164536/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=3574923733809878172&amp;postID=3722389056013164536" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3574923733809878172/posts/default/3722389056013164536?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3574923733809878172/posts/default/3722389056013164536?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ThePlaneswalkersStronghold/~3/wnkJEKhC0Aw/grove-level-zoo-becomes-zenith-zoo.html" title="Grove Level Zoo becomes Zenith Zoo" /><author><name>The_Magi</name><uri>http://www.blogger.com/profile/08715729073837143549</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="31" src="http://2.bp.blogspot.com/_HaPQlp0_9zM/SjkhKasx5uI/AAAAAAAAAO4/ZZDjUilzVw8/s1600-R/GodfatherVitoJong.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-eipP76Ogh5k/TbhCFJyKxcI/AAAAAAAAAew/QbR8Y2skLVE/s72-c/bm.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://planeswalkerstronghold.blogspot.com/2011/04/grove-level-zoo-becomes-zenith-zoo.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C0MDRHc6cCp7ImA9WhdUGUQ.&quot;"><id>tag:blogger.com,1999:blog-3574923733809878172.post-5142294237935442239</id><published>2011-04-12T11:42:00.004-04:00</published><updated>2011-10-07T08:44:35.918-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-10-07T08:44:35.918-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="5-Color" /><category scheme="http://www.blogger.com/atom/ns#" term="Casual" /><category scheme="http://www.blogger.com/atom/ns#" term="Commander (EDH)" /><category scheme="http://www.blogger.com/atom/ns#" term="DoMT" /><title>Warp WorlEDH</title><content type="html">Well the long sought day has finally come. I have found my signature 5color card, and it is none other then Warp World.&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-gT3HdSxm8to/TaR1dVxUhKI/AAAAAAAAAeA/dhJR0gcH13Y/s1600/warp_world.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/-gT3HdSxm8to/TaR1dVxUhKI/AAAAAAAAAeA/dhJR0gcH13Y/s1600/warp_world.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
I have been in the process of retooling my deck to accommodate this adjustment. The current deck list can be found &lt;a href="https://spreadsheets.google.com/ccc?key=0Arzc5lLbYgc_dGp0RGhfaFhVTmhJVTR6YndJR1dnSFE&amp;amp;hl=en&amp;amp;authkey=CNHt08IJ"&gt;here&lt;/a&gt;. DoMT has now become a story of three decks. There is two fully functional EDH/Commander decks shuffled with 100 fill in cards. Each of the stand alone decks has it's own sleeve color, to allow for easy pull out and separate play. The final 100 is split into two sleeve groups, one for "non-EDH consideration" cards, and the other for everything else. My hope is, this will make the EDH fine tuning process easier, so I don't have to look up card legality on the fly.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Items removed since my last posting:&lt;/b&gt; Not all of these are gone forever. Many simply represent their current usage in a more vital deck, or have been bumped to test new interactions.&lt;br /&gt;
&lt;br /&gt;
Arid Mesa&lt;br /&gt;
Benediction of Moons&lt;br /&gt;
Berserk&lt;br /&gt;
Brawn&lt;br /&gt;
Brion Stoutarm&lt;br /&gt;
Civic Wayfinder&lt;br /&gt;
Conquering Manticore&lt;br /&gt;
Cranial Plating&lt;br /&gt;
Darksteel Colossus&lt;br /&gt;
Dauntless Escort&lt;br /&gt;
Dwarven Miner&lt;br /&gt;
Electrolyze&lt;br /&gt;
Ethersworn Adjudicator&lt;br /&gt;
Gift of Estates&lt;br /&gt;
Halimar Dapths&lt;br /&gt;
Helm of Kaldra&lt;br /&gt;
Highway Robber&lt;br /&gt;
Jund Charm&lt;br /&gt;
Leyline of the Void&lt;br /&gt;
Life // Death &lt;br /&gt;
Lighthouse Chronologist&lt;br /&gt;
Meglonoth&lt;br /&gt;
Mirror Entity&lt;br /&gt;
Order // Chaos&lt;br /&gt;
Paladin en-Vec&lt;br /&gt;
Plateau&lt;br /&gt;
Purify&lt;br /&gt;
Rith, the Awakener&lt;br /&gt;
Sarkhan Vol&lt;br /&gt;
Savannah&lt;br /&gt;
Scroll Rack&lt;br /&gt;
Scuttlemutt&lt;br /&gt;
Selesnya Guildmage&lt;br /&gt;
Shield of Kaldra&lt;br /&gt;
Snake Basket&lt;br /&gt;
Spawning Pit&lt;br /&gt;
Spawnsire of Ulamog&lt;br /&gt;
Splinter Twin&lt;br /&gt;
Sprout Swarm&lt;br /&gt;
Steelshaper's Gift&lt;br /&gt;
Sword of Kaldra&lt;br /&gt;
Sylvan Library&lt;br /&gt;
Sylvan Ranger&lt;br /&gt;
Sylvok Explorer&lt;br /&gt;
Syphon Mind&lt;br /&gt;
Taiga&lt;br /&gt;
Tatsumasa, the Dragon's Fang&lt;br /&gt;
Wasteland&lt;br /&gt;
Windswept Heath&lt;br /&gt;
Wolfbriar Elemental&lt;br /&gt;
World Queller&lt;br /&gt;
&lt;br /&gt;
List of recent additions is still in the works...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3574923733809878172-5142294237935442239?l=planeswalkerstronghold.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/JwJPILIhoay_YLD0uLh-cv9cXu4/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/JwJPILIhoay_YLD0uLh-cv9cXu4/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/ThePlaneswalkersStronghold/~4/OrQe8-J0hMU" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://planeswalkerstronghold.blogspot.com/feeds/5142294237935442239/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=3574923733809878172&amp;postID=5142294237935442239" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3574923733809878172/posts/default/5142294237935442239?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3574923733809878172/posts/default/5142294237935442239?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ThePlaneswalkersStronghold/~3/OrQe8-J0hMU/warp-worledhl.html" title="Warp WorlEDH" /><author><name>The_Magi</name><uri>http://www.blogger.com/profile/08715729073837143549</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="31" src="http://2.bp.blogspot.com/_HaPQlp0_9zM/SjkhKasx5uI/AAAAAAAAAO4/ZZDjUilzVw8/s1600-R/GodfatherVitoJong.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-gT3HdSxm8to/TaR1dVxUhKI/AAAAAAAAAeA/dhJR0gcH13Y/s72-c/warp_world.jpg" height="72" width="72" /><thr:total>1</thr:total><feedburner:origLink>http://planeswalkerstronghold.blogspot.com/2011/04/warp-worledhl.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C0UASH04cCp7ImA9WhdUGUQ.&quot;"><id>tag:blogger.com,1999:blog-3574923733809878172.post-2255694147156435936</id><published>2011-02-27T11:35:00.011-05:00</published><updated>2011-10-07T08:40:49.338-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-10-07T08:40:49.338-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Budget" /><category scheme="http://www.blogger.com/atom/ns#" term="Legacy" /><category scheme="http://www.blogger.com/atom/ns#" term="Scars of Mirrodin Rotation" /><category scheme="http://www.blogger.com/atom/ns#" term="Community" /><title>Thinning the Herd</title><content type="html">I can't believe it took as long as it did, but it was well worth the work. After nearly 4 months of sorting, I now find myself a little over 40,000 Magic cards lighter. This bulk of excess cards has become a $200 store credit with CFB, a finished Legacy Merfolk deck, a fourth Goyf, 4 blue Onslaught fetches, several restricted Vintage cards, most of the cards I wanted from the current Scars block to date, and a handful of casual cards. Most importantly, all this bulk of under utilized cards is gone, and the room it took up is now empty. Not only can I actually find what I'm looking for far easier, even when a card has been misplaced. I also have discovered that the two bookcases in my office, are now empty, their sole purpose in life having been to house my massive Magic collection. They have found a better home else where.&lt;br /&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-cS57naOPHgU/Tbgi4B2OTpI/AAAAAAAAAeU/KihGeLTp6G0/s1600/before.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="240" src="http://4.bp.blogspot.com/-cS57naOPHgU/Tbgi4B2OTpI/AAAAAAAAAeU/KihGeLTp6G0/s320/before.JPG" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Before the Purge&lt;/td&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;br /&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;It was really amazing, not to mention startling, to discover just how much good stuff I had that I really and truly didn't even know about.&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Oh look, a Bob.&amp;nbsp;&lt;/li&gt;
&lt;li&gt;What's this? Nearly all the cards for a Legacy MR Goblins, don't mind if I do.&amp;nbsp;&lt;/li&gt;
&lt;li&gt;Vintage cards: well, I guess I can take these off my buy list.&amp;nbsp;&lt;/li&gt;
&lt;/ul&gt;In all, I probably found hundreds of dollars with of very playable cards, hiding right under my nose. They had simply been lost in all the clutter. My buy list has now shrunk back below $100, and I have the majority of my fetchlands.&lt;br /&gt;
&lt;br /&gt;
I also located a small zippered binder, while in VA to sell this mass of cards. I had long since wanted one of these, in which to house the majority of my Legacy cards. What a difference all this makes. The core value of my collection can now be carried in a backpack, not a U-haul!&lt;br /&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-3nIMt3ssdCU/TbgtUSl3p1I/AAAAAAAAAes/oQA8Uuacpfc/s1600/After.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="320" src="http://4.bp.blogspot.com/-3nIMt3ssdCU/TbgtUSl3p1I/AAAAAAAAAes/oQA8Uuacpfc/s320/After.JPG" width="240" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;After 80% reduction&lt;/td&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;br /&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;
I have started to assemble no less then three new Legacy decks, with the ability to make any one of them main deck playable, with about $100. These decks hadn't even been on my radar, prior to this purge. Speaking as a person who only recently struggled to put together my first Legacy deck, I can truly say that options are good. Even in their current semi-proxied form, these represent a valuable testing resource for me, and the rapidly developing local Legacy community. I even have my eye on a Standard deck, based on the log standing Affinity archetype. My hope is the final expansion of the current block, will push this over the top.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3574923733809878172-2255694147156435936?l=planeswalkerstronghold.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/YrFxFKjc582LkYa0e5ojT_uqYh4/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/YrFxFKjc582LkYa0e5ojT_uqYh4/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/YrFxFKjc582LkYa0e5ojT_uqYh4/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/YrFxFKjc582LkYa0e5ojT_uqYh4/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/ThePlaneswalkersStronghold/~4/4cN9QjylWrQ" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://planeswalkerstronghold.blogspot.com/feeds/2255694147156435936/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=3574923733809878172&amp;postID=2255694147156435936" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3574923733809878172/posts/default/2255694147156435936?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3574923733809878172/posts/default/2255694147156435936?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ThePlaneswalkersStronghold/~3/4cN9QjylWrQ/thinning-herd.html" title="Thinning the Herd" /><author><name>The_Magi</name><uri>http://www.blogger.com/profile/08715729073837143549</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="31" src="http://2.bp.blogspot.com/_HaPQlp0_9zM/SjkhKasx5uI/AAAAAAAAAO4/ZZDjUilzVw8/s1600-R/GodfatherVitoJong.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-cS57naOPHgU/Tbgi4B2OTpI/AAAAAAAAAeU/KihGeLTp6G0/s72-c/before.JPG" height="72" width="72" /><thr:total>1</thr:total><feedburner:origLink>http://planeswalkerstronghold.blogspot.com/2011/02/thinning-herd.html</feedburner:origLink></entry><entry gd:etag="W/&quot;Ck4MQH44fyp7ImA9WhdUGUQ.&quot;"><id>tag:blogger.com,1999:blog-3574923733809878172.post-5422094767497952507</id><published>2011-01-29T13:55:00.003-05:00</published><updated>2011-10-07T08:36:21.037-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-10-07T08:36:21.037-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Legacy" /><category scheme="http://www.blogger.com/atom/ns#" term="Limited" /><title>FreeRelease: Mirrodin Besieged</title><content type="html">That's right folks, no typo there. I used a $25 store credit to pay my entry, and despite not opening any super chase cards, I still managed to open or trade for $32 in cards specifically on my shopping list. Of course, that is in addition to the $11 in trade-bait rares I added to my binder, and the more then 70 un/commons for my personal collection. This was a definitive win value wise, unfortunately that did not translate to match results.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_HaPQlp0_9zM/TURQbH1UcgI/AAAAAAAAAd4/h0nwUhaGkHM/s1600/Hero_of_Bloodhold_prerelease.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://3.bp.blogspot.com/_HaPQlp0_9zM/TURQbH1UcgI/AAAAAAAAAd4/h0nwUhaGkHM/s320/Hero_of_Bloodhold_prerelease.jpg" width="229" /&gt;&lt;/a&gt;&lt;/div&gt;It has long ago come to my attention that Sealed is not my format, having not produced a winning record since the release of Xth edition. Yes &lt;u&gt;really&lt;/u&gt;, it's been that long. My seemingly limitless lack of skill, coupled with my need to maximize my value/cost relationship of my Magic efforts, I tend to not play in these events unless there is a clear value added. This most often comes in the form of the special foil promo card distributed for participation. The card of this event, Hero of Bladehold, having a $10 value and already being on my shopping list, made this an event worth entering. In addition, I got to play Eternal formats for roughly 6 hours waiting for midnight to roll around, and had the well enjoyed opportunity to share food and libations with good friends. Not a bad evening in my opinion, even if I didn't find my bed until 5am.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_HaPQlp0_9zM/TURP9S3BSGI/AAAAAAAAAd0/VIlVxK_9z0o/s1600/MoongloveExtract.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_HaPQlp0_9zM/TURP9S3BSGI/AAAAAAAAAd0/VIlVxK_9z0o/s1600/MoongloveExtract.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;One of the unexpected shifts when they reintroduced basic lands into packs, and dropped the common count by one, was the reduction in removal options in sealed. It has been the most frustrating aspect of recent sealed deck evens for me, and many others I've spoken with. Assuming the construction of a 2 color deck, the expected playable on-color quality removal options has statistically been reduced from 3 to 2. True, this is only a reduction of one quality card for your deck, but from another perspective, it's a 33% reduction in your good removal. This not only leads directly to lost games and matches, it is an obstacle which I have yet to overcome. The inclusion of a common colorless quality creature removal spell in each set would solve this problem for the majority of sealed pools. This "artifact" block has yet to provide a single one. What the heck Wizards? It's an artifact block, and we don't get good colorless removal. What more of an excuse do you need? &lt;br /&gt;
&lt;br /&gt;
The last issue effects Sealed, but is far more visible in Draft, pertaining to the print/pack runs of commons. Players have long since known that Wizards R&amp;amp;D develops cards with several play options in mind. Maro has described these as Limited, Constructed/Niche, and Skill Testing cards. With 10 commons in the pack, the ideal would be to have 3-4 of each type per pack. This would give each pack very normalized playability. There is nothing more frustrating for a player then opening a pack in limited which adds little to nothing to your optimal deck. When there is not enough attention given to the print/pack runs, it creates pockets of above/below average cards. You get packs with 5+ very playable cards in them, and even worse packs with 0-2 playable cards. A sub-par pack means that in an 8 man pod, at best, only 25% of the players are happy with even on of their picks. This is an easy opportunity to shift from a recruitment stand point, to one of retention. I can't imagine many things more likely to blow a player out of a draft format then for any of there first 3 picks to be total crap.&lt;br /&gt;
&lt;br /&gt;
While this issue may be harder to spot in Sealed then in Draft, it is far more devastating. Now we aren't talking about 1-2 wasted picks, you could be looking at 14 wasted cards! Lets look at a couple of different players potential pools. Lets assume an above average pack has 5+ highly playable cards, and average pack has 3-4, and a sub-par pack has 0-2. In addition lets assume an &lt;b&gt;average pool contains 2 of each pack type, yielding an expected 16-22+ highly playable cards&lt;/b&gt;. I think most any player would feel good about having opened that pool.&lt;br /&gt;
&lt;br /&gt;
Now lets look at what happens when poorly designed print/pack runs shake up the normal pool a bit. First up lets look at &lt;b&gt;a lucky player, who gets just one of his sub packs replaced by an above average pack, thus yielding a pool of 21-25+ highly playable cards&lt;/b&gt;. Yes, they may have to cut highly playable cards in order to run enough basic lands, and still come in at 40 total cards. Now lets look at &lt;b&gt;the poor unfortunate who gets one of his above-average packs replaced by a sub-par pack. It yields a pool of 11-19 highly playable cards&lt;/b&gt;. Still not to bad at face value. This does mean that a player with as few as 11 playable cards may well sit across the table from the guy with 25+. A poor pool could easily be 15-65% worse then a good pool. Numbers like that can be impossible to overcome.&lt;br /&gt;
&lt;br /&gt;
Do you think, all else being equal, that both of these players are having the same level of fun? Do you think both these players are equally likely to be repeat players at these types of events? It's an issue. It is effecting playability of your product. It can't be that hard to fix, since card types are pretty much already identified in the development process. It can't take that much time to provide a better balance to print/pack runs. Get on it Wizards, this is an easy fix that will have positive impact for your players, product, and sales!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3574923733809878172-5422094767497952507?l=planeswalkerstronghold.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/5idMNlbgKpvEQmnU4PIb3xEQMzk/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/5idMNlbgKpvEQmnU4PIb3xEQMzk/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/ThePlaneswalkersStronghold/~4/mXKuMWVmvBw" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://planeswalkerstronghold.blogspot.com/feeds/5422094767497952507/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=3574923733809878172&amp;postID=5422094767497952507" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3574923733809878172/posts/default/5422094767497952507?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3574923733809878172/posts/default/5422094767497952507?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ThePlaneswalkersStronghold/~3/mXKuMWVmvBw/freerelease-mirrodin-besieged.html" title="FreeRelease: Mirrodin Besieged" /><author><name>The_Magi</name><uri>http://www.blogger.com/profile/08715729073837143549</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="31" src="http://2.bp.blogspot.com/_HaPQlp0_9zM/SjkhKasx5uI/AAAAAAAAAO4/ZZDjUilzVw8/s1600-R/GodfatherVitoJong.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/_HaPQlp0_9zM/TURQbH1UcgI/AAAAAAAAAd4/h0nwUhaGkHM/s72-c/Hero_of_Bloodhold_prerelease.jpg" height="72" width="72" /><thr:total>2</thr:total><feedburner:origLink>http://planeswalkerstronghold.blogspot.com/2011/01/freerelease-mirrodin-besieged.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkcEQno4fCp7ImA9WhZQGU8.&quot;"><id>tag:blogger.com,1999:blog-3574923733809878172.post-1849418681288858762</id><published>2010-12-29T12:38:00.006-05:00</published><updated>2011-04-27T13:06:43.434-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-04-27T13:06:43.434-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="5-Color" /><category scheme="http://www.blogger.com/atom/ns#" term="Casual" /><title>Grim Tidings #30 - 5C Proliferate Decklist</title><content type="html">No more waiting. Here’s my decklist at last:&lt;br /&gt;&lt;div&gt;&lt;div&gt;&lt;div&gt;&lt;div&gt;&lt;div&gt;&lt;div&gt;&lt;div&gt;&lt;div&gt;&lt;div&gt;&lt;div&gt;&lt;div&gt;&lt;div&gt;&lt;div&gt;&lt;div&gt;&lt;div&gt;&lt;div align="justify"&gt;&lt;br /&gt;&lt;span style="color:#3366ff;"&gt;&lt;strong&gt;91 Creature/Equivalents&lt;/strong&gt;&lt;br /&gt;&lt;/span&gt;&lt;a href="http://1.bp.blogspot.com/_UgcVPfsdP70/TRt3GjTF-7I/AAAAAAAAAfc/ersJtcS3nlI/s1600/16a.jpg"&gt;&lt;img style="MARGIN: 0px 0px 10px 10px; WIDTH: 140px; FLOAT: right; HEIGHT: 200px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5556165519729884082" border="0" alt="" src="http://1.bp.blogspot.com/_UgcVPfsdP70/TRt3GjTF-7I/AAAAAAAAAfc/ersJtcS3nlI/s200/16a.jpg" /&gt;&lt;/a&gt;1 Academy Rector&lt;br /&gt;1 Avenger en-Dal&lt;br /&gt;1 Kazandu Blademaster&lt;br /&gt;1 Meadowboon&lt;br /&gt;1 Mother of Runes&lt;br /&gt;1 Phantom Flock&lt;br /&gt;1 Shinewend&lt;br /&gt;1 Sun Titan&lt;br /&gt;1 Transcendent Master&lt;br /&gt;1 Wall of Omens&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;4 Enclave Cryptologist&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_UgcVPfsdP70/TRt0RQAQ15I/AAAAAAAAAes/vhUsP_UtTIA/s1600/75.jpg"&gt;&lt;img style="MARGIN: 0px 0px 10px 10px; WIDTH: 140px; FLOAT: right; HEIGHT: 200px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5556162404994307986" border="0" alt="" src="http://3.bp.blogspot.com/_UgcVPfsdP70/TRt0RQAQ15I/AAAAAAAAAes/vhUsP_UtTIA/s200/75.jpg" /&gt;&lt;/a&gt;4 Sphinx of the Magosi&lt;br /&gt;4 Thrumming Bird&lt;br /&gt;&lt;/strong&gt;1 Bribery&lt;br /&gt;1 Bringer of the Blue Dawn&lt;br /&gt;1 Helium Squirter&lt;br /&gt;1 Lighthouse Chronologist&lt;br /&gt;1 Master Transmuter&lt;br /&gt;1 Mulldrifter&lt;br /&gt;1 Myojin of the Seeing Wind&lt;br /&gt;1 Sage of Fables&lt;br /&gt;1 Sphinx of Lost Truths&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_UgcVPfsdP70/TRt0MOp-jkI/AAAAAAAAAek/-yvogOuOA2A/s1600/38.jpg"&gt;&lt;img style="MARGIN: 0px 0px 10px 10px; WIDTH: 140px; FLOAT: right; HEIGHT: 200px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5556162318733053506" border="0" alt="" src="http://4.bp.blogspot.com/_UgcVPfsdP70/TRt0MOp-jkI/AAAAAAAAAek/-yvogOuOA2A/s200/38.jpg" /&gt;&lt;/a&gt;1 Animate Dead&lt;br /&gt;1 Carnifex Demon&lt;br /&gt;1 Dusk Urchins&lt;br /&gt;1 Guul Draz Assassin&lt;br /&gt;1 Mirri, the Cursed&lt;br /&gt;1 Necroskitter&lt;br /&gt;1 Skeleton Ship&lt;br /&gt;1 Skinrender&lt;br /&gt;1 Skithiryx, the Blight Dragon&lt;br /&gt;1 Spirit Monger&lt;br /&gt;1 Vorosh the Hunter&lt;br /&gt;1 Vulturous Zombie&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_UgcVPfsdP70/TRt2_rUGOxI/AAAAAAAAAfU/6sADAzDs9kE/s1600/SpittingHydra.jpg"&gt;&lt;img style="MARGIN: 0px 0px 10px 10px; WIDTH: 140px; FLOAT: right; HEIGHT: 200px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5556165401622493970" border="0" alt="" src="http://2.bp.blogspot.com/_UgcVPfsdP70/TRt2_rUGOxI/AAAAAAAAAfU/6sADAzDs9kE/s200/SpittingHydra.jpg" /&gt;&lt;/a&gt;1 Witch Maw Nephilim&lt;br /&gt;&lt;br /&gt;1 Apocalypse Hydra&lt;br /&gt;1 Kulrath Knight&lt;br /&gt;1 Lightning Reaver&lt;br /&gt;1 Lord of Shatterskull Pass&lt;br /&gt;1 Rakavolver&lt;br /&gt;1 Spitting Hydra&lt;br /&gt;1 Stigma Lasher&lt;br /&gt;1 Taurean Mauler&lt;br /&gt;&lt;br /&gt;1 Avenger of Zendikar&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_UgcVPfsdP70/TRt0YrjchgI/AAAAAAAAAe0/qPxs-zCWuUk/s1600/127a.jpg"&gt;&lt;img style="MARGIN: 0px 0px 10px 10px; WIDTH: 140px; FLOAT: right; HEIGHT: 200px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5556162532648715778" border="0" alt="" src="http://4.bp.blogspot.com/_UgcVPfsdP70/TRt0YrjchgI/AAAAAAAAAe0/qPxs-zCWuUk/s200/127a.jpg" /&gt;&lt;/a&gt;1 Birds of Paradise&lt;br /&gt;1 Bloom Tender&lt;br /&gt;1 Cytoplast Root-kin&lt;br /&gt;1 Eternal Witness&lt;br /&gt;1 Fangren Firstborn&lt;br /&gt;1 Fauna Shaman&lt;br /&gt;1 Fertilid&lt;br /&gt;1 Forgotten Ancient&lt;br /&gt;1 Gemhide Sliver&lt;br /&gt;1 Harabaz Druid&lt;br /&gt;1 Joraga Treespeaker&lt;br /&gt;1 Noble Heirarch &lt;a href="http://3.bp.blogspot.com/_UgcVPfsdP70/TRt4uW_48EI/AAAAAAAAAfs/gxOWPuO03to/s1600/SpikeWeaver.jpg"&gt;&lt;img style="MARGIN: 0px 0px 10px 10px; WIDTH: 140px; FLOAT: right; HEIGHT: 200px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5556167303134507074" border="0" alt="" src="http://3.bp.blogspot.com/_UgcVPfsdP70/TRt4uW_48EI/AAAAAAAAAfs/gxOWPuO03to/s200/SpikeWeaver.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;1 Ohran Viper&lt;br /&gt;1 Phantom Centaur&lt;br /&gt;1 Protean Hydra&lt;br /&gt;1 Quirion Dryad&lt;br /&gt;1 Spike Weaver&lt;br /&gt;1 Sylvok Explorer&lt;br /&gt;1 Troll Ascetic&lt;br /&gt;1 Utopia Tree&lt;br /&gt;1 Vigor&lt;br /&gt;1 Wall of Blossoms&lt;br /&gt;1 Wall of Roots&lt;br /&gt;1 Wickerbough Elder&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_UgcVPfsdP70/TRt253anRAI/AAAAAAAAAfM/AyyWS4kXTm0/s1600/123.jpg"&gt;&lt;img style="MARGIN: 0px 0px 10px 10px; WIDTH: 140px; FLOAT: right; HEIGHT: 200px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5556165301791835138" border="0" alt="" src="http://4.bp.blogspot.com/_UgcVPfsdP70/TRt253anRAI/AAAAAAAAAfM/AyyWS4kXTm0/s200/123.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;1 Cold-Eyed Selkie&lt;br /&gt;1 Experimental Kraj&lt;br /&gt;1 Gilder Bairn&lt;br /&gt;1 Jenara, Asura of War&lt;br /&gt;1 Juniper Order Ranger&lt;br /&gt;1 Phantom Nishoba&lt;br /&gt;1 Plaxcaster Frogling&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;4 Etched Oracle&lt;br /&gt;&lt;/strong&gt;1 Pentavus&lt;br /&gt;1 Scuttlemutt&lt;br /&gt;1 Triskelion&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#3366ff;"&gt;&lt;strong&gt;99 Spells&lt;/strong&gt;&lt;br /&gt;&lt;/span&gt;&lt;strong&gt;&lt;a href="http://3.bp.blogspot.com/_UgcVPfsdP70/TRt0G63-kUI/AAAAAAAAAec/g-mDpknq1CY/s1600/1a.jpg"&gt;&lt;img style="MARGIN: 0px 0px 10px 10px; WIDTH: 140px; FLOAT: right; HEIGHT: 200px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5556162227523719490" border="0" alt="" src="http://3.bp.blogspot.com/_UgcVPfsdP70/TRt0G63-kUI/AAAAAAAAAec/g-mDpknq1CY/s200/1a.jpg" /&gt;&lt;/a&gt;4 Swords to Plowshares&lt;br /&gt;3 Wrath of God&lt;br /&gt;&lt;/strong&gt;1 Ajani Goldmane&lt;br /&gt;1 Balance&lt;br /&gt;1 Elspeth, Knight Errant&lt;br /&gt;1 Enlightented Tutor&lt;br /&gt;1 Idyllic Tutor&lt;br /&gt;1 Luminarch Ascension&lt;br /&gt;1 Pursuit of Knowledge&lt;br /&gt;1 Serra's Liturgy&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;4 Jace Berelan&lt;br /&gt;&lt;/strong&gt;&lt;a href="http://2.bp.blogspot.com/_UgcVPfsdP70/TRt4zx0hpuI/AAAAAAAAAf0/6qL-RNoLc6g/s1600/Tezzeret.jpg"&gt;&lt;img style="MARGIN: 0px 0px 10px 10px; WIDTH: 140px; FLOAT: right; HEIGHT: 200px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5556167396233946850" border="0" alt="" src="http://2.bp.blogspot.com/_UgcVPfsdP70/TRt4zx0hpuI/AAAAAAAAAf0/6qL-RNoLc6g/s200/Tezzeret.jpg" /&gt;&lt;/a&gt;4 Inexorable Tide&lt;br /&gt;1 Ancestral Visions&lt;br /&gt;1 Brainstorm&lt;br /&gt;1 Future Sight&lt;br /&gt;1 Ponder&lt;br /&gt;1 Steady Progress&lt;br /&gt;1 Tezzeret the Seeker&lt;br /&gt;1 Tinker&lt;br /&gt;1 Transmute Artifact&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;3 Damnation&lt;/strong&gt;&lt;br /&gt;1 Beseech the Queen&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_UgcVPfsdP70/TRt472yUMyI/AAAAAAAAAf8/wwo9RY0Fbsc/s1600/GrimJack.jpg"&gt;&lt;img style="MARGIN: 0px 0px 10px 10px; WIDTH: 144px; FLOAT: right; HEIGHT: 200px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5556167535005807394" border="0" alt="" src="http://1.bp.blogspot.com/_UgcVPfsdP70/TRt472yUMyI/AAAAAAAAAf8/wwo9RY0Fbsc/s200/GrimJack.jpg" /&gt;&lt;/a&gt;1 Bloodchief Ascension&lt;br /&gt;1 Demonic Tutor&lt;br /&gt;1 Diabolic Tutor&lt;br /&gt;1 Grim Reminder&lt;br /&gt;1 Liliana Vess&lt;br /&gt;1 Night Dealings&lt;br /&gt;1 Sorin Markhov&lt;br /&gt;1 Vile Requiem&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;4 Lightning Bolt&lt;br /&gt;4 Terminate&lt;br /&gt;&lt;/strong&gt;1 Ajani Vengeant &lt;a href="http://1.bp.blogspot.com/_UgcVPfsdP70/TRt5WdEyRjI/AAAAAAAAAgE/DjwpeKHH8Gg/s1600/SarkhanVol.jpg"&gt;&lt;img style="MARGIN: 0px 0px 10px 10px; WIDTH: 140px; FLOAT: right; HEIGHT: 200px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5556167991960421938" border="0" alt="" src="http://1.bp.blogspot.com/_UgcVPfsdP70/TRt5WdEyRjI/AAAAAAAAAgE/DjwpeKHH8Gg/s200/SarkhanVol.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;1 Chandra Nalaar&lt;br /&gt;1 Everlasting Torment&lt;br /&gt;1 Jund Charm&lt;br /&gt;1 Naya Charm&lt;br /&gt;1 Pure/Simple&lt;br /&gt;1 Sarkan Vol&lt;br /&gt;1 Sarkhan the Mad&lt;br /&gt;1 Shattering Pulse&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;3 Krosan Grip&lt;/strong&gt;&lt;br /&gt;1 Beastmaster Ascension&lt;br /&gt;1 Doubling Season&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_UgcVPfsdP70/TRt3aj6S6RI/AAAAAAAAAfk/HdDG53dIU_s/s1600/BeastmasterAsc.jpg"&gt;&lt;img style="MARGIN: 0px 0px 10px 10px; WIDTH: 140px; FLOAT: right; HEIGHT: 200px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5556165863491692818" border="0" alt="" src="http://2.bp.blogspot.com/_UgcVPfsdP70/TRt3aj6S6RI/AAAAAAAAAfk/HdDG53dIU_s/s200/BeastmasterAsc.jpg" /&gt;&lt;/a&gt;1 Garruk Wildspeaker&lt;br /&gt;1 Regrowth&lt;br /&gt;1 Rite of Passage&lt;br /&gt;&lt;br /&gt;1 Mirari's Wake&lt;br /&gt;1 Sterling Grove&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;4 Contagion Clasp&lt;br /&gt;4 Contagion Engine&lt;/strong&gt;&lt;br /&gt;1 Crystal Ball&lt;br /&gt;1 Darksteel Ingot&lt;br /&gt;1 Eveflowing Chalice&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_UgcVPfsdP70/TRt5wOI-TZI/AAAAAAAAAgU/WFvRmzOA-V8/s1600/OrochiHatch.jpg"&gt;&lt;img style="MARGIN: 0px 0px 10px 10px; WIDTH: 140px; FLOAT: right; HEIGHT: 200px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5556168434628054418" border="0" alt="" src="http://4.bp.blogspot.com/_UgcVPfsdP70/TRt5wOI-TZI/AAAAAAAAAgU/WFvRmzOA-V8/s200/OrochiHatch.jpg" /&gt;&lt;/a&gt;1 Evolution Vat&lt;br /&gt;1 Fellwar Stone&lt;br /&gt;1 Forcefield&lt;br /&gt;1 Lux Cannon&lt;br /&gt;1 Magistrate's Scepter&lt;br /&gt;1 Maze of Ith&lt;br /&gt;1 Orochi Hatchery&lt;br /&gt;1 Pentad Prism&lt;br /&gt;1 Rings of Brighthearth&lt;br /&gt;1 Sensei's Divining Top&lt;br /&gt;1 Skullclamp&lt;br /&gt;1 Sol Ring&lt;br /&gt;1 Sword of Fire and Ice&lt;br /&gt;1 Trigon of Corruption&lt;br /&gt;1 Trigon of Thought&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#3366ff;"&gt;110 Lands&lt;/span&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_UgcVPfsdP70/TRt5aRrh6XI/AAAAAAAAAgM/HxqNRghm5FQ/s1600/VividCreek.jpg"&gt;&lt;img style="MARGIN: 0px 0px 10px 10px; WIDTH: 140px; FLOAT: right; HEIGHT: 200px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5556168057621178738" border="0" alt="" src="http://4.bp.blogspot.com/_UgcVPfsdP70/TRt5aRrh6XI/AAAAAAAAAgM/HxqNRghm5FQ/s200/VividCreek.jpg" /&gt;&lt;/a&gt;14 Lorwyn Vivid Lands&lt;/strong&gt;&lt;br /&gt;10 Ravnica Shock Lands&lt;br /&gt;10 Original Dual Lands&lt;br /&gt;10 Shadow/Even Filter Lands&lt;br /&gt;10 Onslaught/Zend. Fetch lands&lt;br /&gt;5 M-11 Dual Lands&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;4 Mirrodin's Core&lt;br /&gt;4 Gemstone Mine&lt;/strong&gt;&lt;br /&gt;1 Evolving Wilds&lt;br /&gt;1 Exotic Orchard&lt;br /&gt;1 Llanowar Reborn&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_UgcVPfsdP70/TRt0xb7XQ3I/AAAAAAAAAfE/WKzJL3YJXoM/s1600/175a.jpg"&gt;&lt;img style="MARGIN: 0px 0px 10px 10px; WIDTH: 140px; FLOAT: right; HEIGHT: 200px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5556162957950796658" border="0" alt="" src="http://2.bp.blogspot.com/_UgcVPfsdP70/TRt0xb7XQ3I/AAAAAAAAAfE/WKzJL3YJXoM/s200/175a.jpg" /&gt;&lt;/a&gt;1 Reflecting Pool&lt;br /&gt;1 Rupture Spire&lt;br /&gt;1 Tendo Ice Bridge&lt;br /&gt;1 Terramorphic Expanse&lt;br /&gt;&lt;br /&gt;1 Academy Ruins&lt;br /&gt;1 City of Shadows&lt;br /&gt;1 Dustbowl&lt;br /&gt;1 Ghost Quarter&lt;br /&gt;1 Mystifying Maze&lt;br /&gt;1 Novigen, the Heart of Progress&lt;br /&gt;1 Strip Mine&lt;br /&gt;1 Tectonic Edge&lt;br /&gt;1 Wasteland&lt;br /&gt;&lt;br /&gt;7 Island&lt;br /&gt;7 Forest&lt;br /&gt;5 Plains&lt;br /&gt;5 Swamp&lt;br /&gt;3 Mountain&lt;br /&gt;&lt;br /&gt;Holy hell, that’s a long list. Like I said before, I tried to keep it as much highlander as possible, so that my games would hopefully be varied and exciting. I think I’ve achieved that for the most part - other than the (absolutely critical) bolded cards above, everything is singleton. There’s lots and lots to look at here…&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#3366ff;"&gt;Primary Theme: Counters&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;Obviously with Proliferate, the goal is to have as many permanents in play as possible with counters. I dug deep in my research to find as many variations on counters to flesh this out. &lt;span style="color:#000000;"&gt;Some themes were edited out as I needed to make room for the removal and card draw elements, but here’s what endured:&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Sub-theme: Planeswalkers&lt;/strong&gt;&lt;br /&gt;Obviously, planeswalkers by their nature are counter driven. They enter play with loyalty counters, and gain and use them naturally over the course of your turns. I’m running a wide selection (14 total), including 4x of the ever-critical Jace Berelan. I suppose there is room for more, such as Jace the Mind Sculptor, but since my only one is in another deck, I’m happy with what I have.&lt;br /&gt;&lt;br /&gt;Not every planeswalker is represented, but I considered it. I think Ajani Goldmane synergizes with Proliferate quite well, as he places additional +1/+1 counters on all of your creatures to maximize the proliferation. Ajani combos well with Sage of Fables too.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Sub-theme: Level up&lt;/strong&gt;&lt;br /&gt;Level-up creatures were streamlined in the tuning process, but its still prevelant (9). It would be a shame not to include an assortment of Level-up creatures, even if they are generally too slow to avoid that immediate Lightning Bolt. I tried to keep at least one level-upper from each color, with the most “bomb-tastic” ability. Lighthouse Chronologist poses a severe problem in multiplayer games if you get him to his ultimate ability. Where else other than a deck like this could you reasonably play janky cards like this anyways?&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Sub-theme: Graft&lt;/strong&gt;&lt;br /&gt;Its not a major presence, but its in there 4 times. At one point I featured it quite a bit more, but something had to go, and Graft is somewhat conditional. I do really like Plaxcaster Frogling as a silver bullet type creature. Instant speed shroud is always good.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Sub-theme: Ascensions&lt;/strong&gt;&lt;br /&gt;At one pint I ran all five, but after study, only the three best remain. In all honesty, its quicker to just get you counters normally for Luminarch and Bloodchief, but proliferate helps you ascend to Beastmaster status.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Sub-theme: Hydras&lt;/strong&gt;&lt;br /&gt;One thing I found difficult was representing the color Red in the Proliferate concept. Red just doesn’t seem to have a lot of impressive counter-oriented cards. Except for the Hydra creature type, that is. I found quite a few Hydras, including Spitting Hydra that made the final cut. Protean is still my favorite though, even if it is just “win-more.”&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Sub-theme: Phantoms&lt;/strong&gt;&lt;br /&gt;The other creature theme I&lt;/span&gt; am quite proud to have discovered for this deck are the Judgment “Phantoms”. I run the three best Phantoms (Centaur, Nishoba, and Flock). I find their ability to be very clever, and quite a defensive deterrent in group game play.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Other Cards I am Fond Of&lt;/strong&gt;&lt;br /&gt;There is so many weird one-ofs in this 300-card deck, you may have to reference Oracle to see what the do. I am quite happy with a few clever ones though: Necroskitter, Orochi Hatchery, Gilder Bairn, Witch Maw Nephilim, Vigor, and Novigen, just to name a few.&lt;br /&gt;&lt;br /&gt;So there it is. I’m happy to conclude this series for now, until I find a new interest in deckbuilding in 2011. Have a Happy New Year, and I’ll be back soon. &lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3574923733809878172-1849418681288858762?l=planeswalkerstronghold.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/Y9XZA0OopWo26k1FNIf17qQZEk4/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Y9XZA0OopWo26k1FNIf17qQZEk4/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/ThePlaneswalkersStronghold/~4/8ID6YasO_Mw" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://planeswalkerstronghold.blogspot.com/feeds/1849418681288858762/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=3574923733809878172&amp;postID=1849418681288858762" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3574923733809878172/posts/default/1849418681288858762?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3574923733809878172/posts/default/1849418681288858762?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ThePlaneswalkersStronghold/~3/8ID6YasO_Mw/grim-tidings-30-5c-proliferate-decklist.html" title="Grim Tidings #30 - 5C Proliferate Decklist" /><author><name>GrimJack</name><uri>http://www.blogger.com/profile/10165831047458001865</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="33" height="24" src="http://1.bp.blogspot.com/_UgcVPfsdP70/SjuyaSRKtsI/AAAAAAAAAFo/GSfb0SKDX9A/S220/grim_reminder.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/_UgcVPfsdP70/TRt3GjTF-7I/AAAAAAAAAfc/ersJtcS3nlI/s72-c/16a.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://planeswalkerstronghold.blogspot.com/2010/12/grim-tidings-30-5c-proliferate-decklist.html</feedburner:origLink></entry><entry gd:etag="W/&quot;AkAMR3c-eyp7ImA9Wx9RFUw.&quot;"><id>tag:blogger.com,1999:blog-3574923733809878172.post-817702324522655597</id><published>2010-12-16T11:09:00.001-05:00</published><updated>2010-12-16T11:59:46.953-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-12-16T11:59:46.953-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Budget" /><category scheme="http://www.blogger.com/atom/ns#" term="Legacy" /><title>Fetchlands: From a Budget Tool Perspective</title><content type="html">Most everyone understands that when it comes to eternal formats the original Dual Lands are about the best investment you can make. Which ones you get first, and how many repeaters you want really is a function of what decks you want to play. I really feel that you can't go wrong with having at least one copy of each. The Ravnica Shocklands play an acceptable role as cheap substitutes, while you are filling in your collection of originals.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_HaPQlp0_9zM/TQo4-DUFD8I/AAAAAAAAAdg/Z96he4EJPXk/s1600/VerdantCatacombs.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_HaPQlp0_9zM/TQo4-DUFD8I/AAAAAAAAAdg/Z96he4EJPXk/s1600/VerdantCatacombs.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;At some point in your collecting days, you will need to turn your attention to the power of fetchlands, and here is why. Lets say you luck up and find a Bayou on the street, so you decide to begin turning your Legacy Mono Black Control list into Eva Green. That Bayou is a great start, but is only going to show up in your opening hand about 12% of the time. Not Bad, but not very consistent to say the least, so you want more. Naturally you decide to bust your hump on you paper route and in no time you have saved up the $50 needed to get a Bayou at this time. But wait, is putting all of those resources into a single card really your best option?&lt;br /&gt;
&lt;br /&gt;
Turns out, it may not be. If you get the second Bayou, your odds of having one in your opening hand expectantly double to roughly 24%. On the other hand, if you take those same funds, and buy say the four least expensive fetchlands for which Bayou is a valid target, you end up with five cards options, rather then two. That's right, now you can expect to have/or be able to get your Bayou about 61% of the time from your opening hand. Wow, that is a huge difference! Okay, sure in the end you are still only running one copy of Bayou, and in a world of wasteland, there is some risk in that, but I think you see my point. We are talking about a budget solution here, and we can all agree if money was no object more then one Bayou would be great for a deck like this.&lt;br /&gt;
&lt;br /&gt;
So fetchlands can be better in any given deck, then a second copy of a dual, but what about a world where you play multiple decks? Bayou, and in fact most dual lands, are most often played as one of copies in decks which have fetchland support. Outside of Eva Green, I can't think of a single Tier1 deck that runs more then one. Your fetchlands on the other hand, can be run in nearly every deck in which the color is used. I really believe that in most cases fetchlands are a better investment then multiple copies of duals. Of course that is after you have at least one copy of the dual in question.&lt;br /&gt;
&lt;br /&gt;
So now that we have established what a great choice fetchlands can be, the question becomes what else can they do for you? They aren't just ways to get at expensive dual lands, and reduce the number of basics are they? Nope, turns out fetches can get a small group of cards no one ever thinks about.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_HaPQlp0_9zM/TQo5i9zE4QI/AAAAAAAAAdk/4sFzb__EyWs/s1600/mistveil_plains.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_HaPQlp0_9zM/TQo5i9zE4QI/AAAAAAAAAdk/4sFzb__EyWs/s1600/mistveil_plains.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=136196"&gt;Dryad Arbor&lt;/a&gt;- it's a forest, it's a creature. It turns into Progenitus with alarming regularity.&lt;br /&gt;
&lt;a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=205401"&gt;Leechridden Swamp&lt;/a&gt;- Die bitches!&lt;br /&gt;
&lt;a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=141959"&gt;Madblind Mountain&lt;/a&gt;- oh yeah, shuffle that library. &lt;br /&gt;
&lt;b&gt;Mistveil Plains&lt;/b&gt;- Need something from the yard, they will never see this coming.&lt;br /&gt;
&lt;a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=141943"&gt;Moonring Island&lt;/a&gt;- Peek? Don't mind if I do. &lt;br /&gt;
&lt;a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=153467"&gt;Murmuring Bosk&lt;/a&gt;- that's right three colors of mana!&lt;br /&gt;
&lt;a href="http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=142048"&gt;Sapseep Forest&lt;/a&gt;- gain some life.&lt;br /&gt;
&lt;br /&gt;
So it's not a a huge list, but there just may be some tech in there to allow your next budget deck monstrosity to steal some wins from those "better" decks, all thanks to a little added push from a fetchland.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3574923733809878172-817702324522655597?l=planeswalkerstronghold.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/Tq7qNv5pn9xvVpAzUeT4wTszLrI/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Tq7qNv5pn9xvVpAzUeT4wTszLrI/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/ThePlaneswalkersStronghold/~4/tJoEsFYEJwQ" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://planeswalkerstronghold.blogspot.com/feeds/817702324522655597/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=3574923733809878172&amp;postID=817702324522655597" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3574923733809878172/posts/default/817702324522655597?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3574923733809878172/posts/default/817702324522655597?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ThePlaneswalkersStronghold/~3/tJoEsFYEJwQ/fetchlands-from-budget-tool-perspective.html" title="Fetchlands: From a Budget Tool Perspective" /><author><name>The_Magi</name><uri>http://www.blogger.com/profile/08715729073837143549</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="31" src="http://2.bp.blogspot.com/_HaPQlp0_9zM/SjkhKasx5uI/AAAAAAAAAO4/ZZDjUilzVw8/s1600-R/GodfatherVitoJong.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/_HaPQlp0_9zM/TQo4-DUFD8I/AAAAAAAAAdg/Z96he4EJPXk/s72-c/VerdantCatacombs.jpg" height="72" width="72" /><thr:total>1</thr:total><feedburner:origLink>http://planeswalkerstronghold.blogspot.com/2010/12/fetchlands-from-budget-tool-perspective.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkcEQno4fSp7ImA9WhZQGU8.&quot;"><id>tag:blogger.com,1999:blog-3574923733809878172.post-4490568327839952919</id><published>2010-11-30T17:19:00.017-05:00</published><updated>2011-04-27T13:06:43.435-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-04-27T13:06:43.435-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="5-Color" /><category scheme="http://www.blogger.com/atom/ns#" term="Casual" /><title>Grim Tidings #29 - Deck Diagnostic Part III</title><content type="html">&lt;div&gt;&lt;div&gt;&lt;div&gt;&lt;div align="justify"&gt;&lt;strong&gt;5C Proliferate, Part III – Mana Fixing&lt;br /&gt;&lt;/strong&gt;Fixing the mana problems for my 5-Color Proliferate should be pretty easy.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;a href="http://3.bp.blogspot.com/_UgcVPfsdP70/TPfZelZjPVI/AAAAAAAAAdw/twb20u87_9Y/s1600/291.jpg"&gt;&lt;img style="MARGIN: 0px 10px 10px 0px; WIDTH: 140px; FLOAT: left; HEIGHT: 200px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5546140585588637010" border="0" alt="" src="http://3.bp.blogspot.com/_UgcVPfsdP70/TPfZelZjPVI/AAAAAAAAAdw/twb20u87_9Y/s200/291.jpg" /&gt;&lt;/a&gt;Minor Problems&lt;/strong&gt;&lt;br /&gt;The best way with any deck to figure out what adjustments you need to make is to just play it and see how it does. I’ve done that a lot over the past month, and I’ve thankfully taken notes of what types of problems I’ve had as the deck evolved.&lt;br /&gt;&lt;br /&gt;My current decklist is predominantly Blue and Green. Through my tuning process, I’ve whittled down the White, Black and Red components so they are minimized (for the most part). I’ve had some problems though in the last few weeks having enough (any) red and black mana online, as well as getting enough acceleration to start casting spells a turn or two earlier.&lt;br /&gt;&lt;br /&gt;As I normally do, I started off with a standard 110 land manabase, with a bunch of additional artifacts/creatures. Why 110? I don’t know. I’ve played this game for a long time and that is what it seems to take.&lt;br /&gt;&lt;br /&gt;I dumped in a bunch of the dual lands, shock lands, fetch lands, etc. to get me half-way there. What’s nice about the “core” is that these lands don’t enter the battlefield tapped so I’m never hurting tempo. Then I started adding in the five color lands like the Lorwyn Vivids, Gemstone Mine, and Mirrodin’s Core. Since these lands and counter driven, I opted to not go highlander with them to maximize the chances I could put additional charge counters on them when I proliferate.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;a href="http://1.bp.blogspot.com/_UgcVPfsdP70/TPfZma1S4wI/AAAAAAAAAd4/x2zCtifCxaQ/s1600/248a.jpg"&gt;&lt;img style="MARGIN: 0px 0px 10px 10px; WIDTH: 140px; FLOAT: right; HEIGHT: 200px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5546140720191169282" border="0" alt="" src="http://1.bp.blogspot.com/_UgcVPfsdP70/TPfZma1S4wI/AAAAAAAAAd4/x2zCtifCxaQ/s200/248a.jpg" /&gt;&lt;/a&gt;The Basics&lt;/strong&gt;&lt;br /&gt;What was left were my basic lands. I tend to include about 25% basic lands in all of my 5-Color decks. It offers me a little protection against Wasteland, and reduces the massive damage from Anathemancer.&lt;br /&gt;&lt;br /&gt;Honestly though, there is nothing wrong with using basic lands. They really are pretty great. They produce colored mana, they are immune to Blood Moon effects, they are fetchable with the majority of the land search spells, and you have a wide assortment of artwork to choose from. Although no one does it, you really could build a 5-Color deck with ALL basic lands and probably do alright.&lt;br /&gt;&lt;br /&gt;What’s tricky is figuring out the proper ratios. Fortunately I’m an engineer, so I can build a crafty spreadsheet to figure it out for me. &lt;em&gt;(I'm such a nerd!)&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Math Is Not Your Enemy&lt;/strong&gt;&lt;br /&gt;Can you count? Great! You’re already half way there.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_UgcVPfsdP70/TPfZ2nmU5wI/AAAAAAAAAeA/lMAPVl6TWuU/s1600/296.jpg"&gt;&lt;img style="MARGIN: 0px 10px 10px 0px; WIDTH: 140px; FLOAT: left; HEIGHT: 200px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5546140998495954690" border="0" alt="" src="http://4.bp.blogspot.com/_UgcVPfsdP70/TPfZ2nmU5wI/AAAAAAAAAeA/lMAPVl6TWuU/s200/296.jpg" /&gt;&lt;/a&gt;That’s really all you need to do for part one. Count the number cards for each color, including all mono-colored, multi-colored, and hybrid cards. (The Multi-color and Hybrid cards will get counted multiple times depending on how many colors they are.) Artifacts and colorless spells don’t matter.&lt;br /&gt;&lt;br /&gt;Write these numbers down. By default, you will have at least 25 cards of each color if you are abiding by the standard 5-Color deck building rules.&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#3366ff;"&gt;&lt;em&gt;&lt;span style="color:#000000;"&gt;&lt;strong&gt;&lt;span style="color:#3366ff;"&gt;(Mono + Multi + Hybrid = Subtotal)&lt;br /&gt;&lt;/span&gt;&lt;/strong&gt;Red: 11 + 12 + 2 =&lt;span style="color:#3366ff;"&gt; &lt;strong&gt;25&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;Black: 20 + 11 + 3 =&lt;span style="color:#3366ff;"&gt; &lt;strong&gt;34&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;White: 25 + 7 + 0 = &lt;strong&gt;&lt;span style="color:#3366ff;"&gt;32&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;Green: 33 + 12 + 2 = &lt;span style="color:#3366ff;"&gt;&lt;strong&gt;47&lt;br /&gt;&lt;/strong&gt;&lt;/span&gt;&lt;span style="color:#000000;"&gt;Blue:&lt;/span&gt; 39 + 6 +2 = &lt;strong&gt;&lt;span style="color:#3366ff;"&gt;47&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;/span&gt;&lt;strong&gt;Total: 185&lt;br /&gt;&lt;/strong&gt;&lt;/em&gt;&lt;br /&gt;&lt;/span&gt;Ah! Remember before when I said I thought I had Red/Black/White minimized in this deck? Apparently I don’t. There are quite a few multi-color Red cards that require black and/or white which are driving the subtotals above the 25 card threshold. That’s not a problem, but its good to know.&lt;br /&gt;&lt;br /&gt;Now, just calculate the percentage of each color’s subtotal divided by the total:&lt;br /&gt;&lt;br /&gt;&lt;em&gt;&lt;span style="color:#3366ff;"&gt;&lt;strong&gt;Percentages&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;Red: 25/185 = &lt;strong&gt;&lt;span style="color:#3366ff;"&gt;13.5%&lt;br /&gt;&lt;/span&gt;&lt;/strong&gt;Black: 34/185 = &lt;strong&gt;&lt;span style="color:#3366ff;"&gt;18.4%&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;White: 32/185 = &lt;strong&gt;&lt;span style="color:#3366ff;"&gt;17.3%&lt;/span&gt;&lt;br /&gt;&lt;/strong&gt;Green: 47/185 = &lt;strong&gt;&lt;span style="color:#3366ff;"&gt;25.4%&lt;br /&gt;&lt;/span&gt;&lt;/strong&gt;Blue: 47/185 = &lt;strong&gt;&lt;span style="color:#3366ff;"&gt;25.4%&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;/em&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_UgcVPfsdP70/TPfaF7kFXRI/AAAAAAAAAeI/x9wMNo8HqWI/s1600/289a.jpg"&gt;&lt;img style="MARGIN: 0px 0px 10px 10px; WIDTH: 140px; FLOAT: right; HEIGHT: 200px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5546141261553294610" border="0" alt="" src="http://2.bp.blogspot.com/_UgcVPfsdP70/TPfaF7kFXRI/AAAAAAAAAeI/x9wMNo8HqWI/s200/289a.jpg" /&gt;&lt;/a&gt;By itself, this data might be enough to establish a decent ratio of color distribution for you manabase. Unfortunately, it doesn’t really reflect the density of color requirements from spells that require two or more of the same type mana in their casting cost (like the triple UUU found in Sphinx of Magosi).&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;More Math&lt;/strong&gt;&lt;br /&gt;For part two, go back and count the actual mana symbols in each casting cost.&lt;br /&gt;&lt;br /&gt;&lt;em&gt;&lt;span style="color:#000000;"&gt;&lt;strong&gt;Examples:&lt;/strong&gt;&lt;br /&gt;Sphinx of Magosi (UUU3) counts as three Blue.&lt;br /&gt;Jace Berelan (UU1) counts as two Blue.&lt;br /&gt;Ponder (U) would be one Blue.&lt;br /&gt;Ancestral Vision (n/a) still counts as one Blue for its Suspend cost.&lt;br /&gt;Plaxcaster Frogling (UG1) counts as one Blue and one Green.&lt;br /&gt;Gilder Bairn (u/g u/g 1) would count as one Blue, since there are two half-hybrid mana symbols.&lt;/span&gt;&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;If something doesn’t exactly fit a category, don’t worry. Use your best judgment. (We round up at the end anyways.) Then do you data as we did before:&lt;br /&gt;&lt;br /&gt;&lt;em&gt;&lt;strong&gt;&lt;span style="color:#ff0000;"&gt;Mana Symbols&lt;/span&gt;&lt;/strong&gt;&lt;/em&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;em&gt;Red: &lt;strong&gt;&lt;span style="color:#ff0000;"&gt;27.5&lt;/span&gt;&lt;/strong&gt;&lt;/em&gt;&lt;br /&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;em&gt;Black: &lt;strong&gt;&lt;span style="color:#ff0000;"&gt;48&lt;/span&gt;&lt;/strong&gt;&lt;/em&gt;&lt;br /&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;em&gt;White: &lt;strong&gt;&lt;span style="color:#ff0000;"&gt;44&lt;/span&gt;&lt;/strong&gt;&lt;/em&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;em&gt;Green: &lt;strong&gt;&lt;span style="color:#ff0000;"&gt;64&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;Blue: &lt;strong&gt;&lt;span style="color:#ff0000;"&gt;74&lt;/span&gt;&lt;/strong&gt;&lt;/em&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#cc33cc;"&gt;&lt;em&gt;&lt;span style="color:#ff0000;"&gt;Total: 257.5&lt;br /&gt;&lt;/span&gt;&lt;/em&gt;&lt;br /&gt;&lt;/span&gt;&lt;/strong&gt;Note, it is possible for a color to fall below the 25 card threshold when counting mana symbols, since hybrids only count for 0.5 of each symbol. Then run the percentages as before.&lt;br /&gt;&lt;br /&gt;&lt;em&gt;&lt;strong&gt;&lt;span style="color:#ff0000;"&gt;Percentages&lt;br /&gt;&lt;/span&gt;&lt;/strong&gt;Red 27.5/257.5= &lt;strong&gt;&lt;span style="color:#ff0000;"&gt;10.7%&lt;br /&gt;&lt;/span&gt;&lt;/strong&gt;Black 48/257.5 = &lt;strong&gt;&lt;span style="color:#ff0000;"&gt;18.6%&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;White 44/257.5 = &lt;span style="color:#cc33cc;"&gt;&lt;strong&gt;&lt;span style="color:#ff0000;"&gt;17.1%&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;/span&gt;Green 64/257.5 = &lt;strong&gt;&lt;span style="color:#ff0000;"&gt;24.9%&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;Blue 74/257.5 = &lt;strong&gt;&lt;span style="color:#ff0000;"&gt;28.7%&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;/em&gt;&lt;br /&gt;&lt;strong&gt;Evaluation&lt;/strong&gt;&lt;br /&gt;It’s tough to say which methodology is strictly better. I think method one (raw card counting) indicates your immediate needs for starting your opening hand, but method two (symbol density) is more reflective of the long term need.&lt;br /&gt;&lt;br /&gt;Since they both contribute value, I prefer to weight them equally, and just take the average between both methods to get my suggested ratios:&lt;br /&gt;&lt;strong&gt;&lt;em&gt;&lt;span style="color:#cc33cc;"&gt;&lt;/span&gt;&lt;/em&gt;&lt;/strong&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;strong&gt;&lt;em&gt;&lt;span style="color:#cc33cc;"&gt;Averages&lt;/span&gt;&lt;/em&gt;&lt;/strong&gt;&lt;br /&gt;&lt;em&gt;Red (&lt;span style="color:#3366ff;"&gt;13.5%&lt;/span&gt; + &lt;span style="color:#ff0000;"&gt;10.7%&lt;/span&gt;)/2 = &lt;strong&gt;&lt;span style="color:#cc33cc;"&gt;12.1%&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;Black (&lt;span style="color:#3366ff;"&gt;18.4%&lt;/span&gt; + &lt;span style="color:#ff0000;"&gt;18.6%&lt;/span&gt;)/2 = &lt;strong&gt;&lt;span style="color:#cc33cc;"&gt;18.5%&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;White (&lt;span style="color:#3366ff;"&gt;17.3%&lt;/span&gt; + &lt;span style="color:#ff0000;"&gt;17.1%&lt;/span&gt;)/2 = &lt;span style="color:#cc33cc;"&gt;&lt;strong&gt;17.2%&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;Green (&lt;span style="color:#3366ff;"&gt;25.4%&lt;/span&gt; + &lt;span style="color:#ff0000;"&gt;24.9%&lt;/span&gt;)/2 = &lt;span style="color:#cc33cc;"&gt;&lt;strong&gt;25.1%&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;Blue (&lt;span style="color:#3366ff;"&gt;25.4%&lt;/span&gt; + &lt;span style="color:#ff0000;"&gt;28.7%&lt;/span&gt;)/2 = &lt;span style="color:#cc33cc;"&gt;&lt;strong&gt;27.1%&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;&lt;/em&gt;&lt;br /&gt;&lt;strong&gt;&lt;a href="http://4.bp.blogspot.com/_UgcVPfsdP70/TPfaSfAVXzI/AAAAAAAAAeQ/I9ds723eJck/s1600/242.jpg"&gt;&lt;img style="MARGIN: 0px 10px 10px 0px; WIDTH: 140px; FLOAT: left; HEIGHT: 200px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5546141477225455410" border="0" alt="" src="http://4.bp.blogspot.com/_UgcVPfsdP70/TPfaSfAVXzI/AAAAAAAAAeQ/I9ds723eJck/s200/242.jpg" /&gt;&lt;/a&gt;Application&lt;/strong&gt;&lt;br /&gt;I want to apply these ratios to my basic land strategy, so I’ll multiply the average percentages to the number of available slots I have left for my basic lands. Regardless whether I choose to have 25 basic land slots or 100, the ratios of each land type should still fall into these same proportions:&lt;br /&gt;&lt;br /&gt;&lt;em&gt;Red 12.1% x25 slots = 3.0 Mountains&lt;br /&gt;Black 18.5% x25 slots = 4.6 Swamps&lt;br /&gt;White 17.2% x25 slots = 4.3 Plains&lt;br /&gt;Green 24.9% x25 slots = 6.3 Forests&lt;br /&gt;Blue 28.7% x25 slots = 6.8 Islands&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;Obviously you cant have a fraction of a card, so round off your final calculation. I like to &lt;span style="color:#3366ff;"&gt;round up&lt;/span&gt;, since it gives me a little flexibility if I change a few cards every so often without having to recalculate this all over again. Looks like like I need 27 basic lands. I can live with that.&lt;br /&gt;&lt;br /&gt;&lt;em&gt;3.0 --&gt; 3 Mountains&lt;br /&gt;4.6 --&gt; 5 Swamps&lt;br /&gt;4.3 --&gt; 5 Plains&lt;br /&gt;6.3 --&gt; 7 Forests&lt;br /&gt;6.8 --&gt; 7 Islands&lt;br /&gt;&lt;br /&gt;&lt;/em&gt;&lt;strong&gt;A Note on Colorless…&lt;/strong&gt;&lt;br /&gt;Be careful with how many colorless lands you include in any 5-Color deck. You should always include the “Strip Mine Package” (See Grim Tidings #17), but try not to over do it unless the colorless land has an absolutely amazing ability. I thought Novigen and City of Shadows fit the proliferating-counter theme nicely for this particular deck, but I tried not to have many other colorless lands to accidentally screw up my evil plans.&lt;br /&gt;&lt;br /&gt;So on to playtesting with these minor tweaks…&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Week 4 Results&lt;/strong&gt;&lt;br /&gt;Yay! There are enough players for Group Games tonight… just what my casual theme deck needs to flourish! And how!&lt;br /&gt;&lt;br /&gt;I was quite pleased as my mana fixing proved to work out. I had an ample flow of lands in all of my games, and I rarely waited to get the right color for any particular casting cost.&lt;br /&gt;&lt;br /&gt;Overall, I was so impressed that I declared my playtesting efforts were officially over. I have plenty of defensive posture, I am drawing a lot of cards, and my mannose is set. I’m quite glad I spent the time analyzing each of these facets of the decklist.&lt;br /&gt;&lt;br /&gt;This series has helped me a lot to think through the basic problems of deckbuilding. I hope you enjoyed reading my ramblings as I thought this through step by step. Next week, I promise I’ll post the actual decklist so you can finally see what the heck my 5C Proliferate deck looks like. Until then...&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3574923733809878172-4490568327839952919?l=planeswalkerstronghold.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/lPz52JD49bY4U54W7l2OhLUlCF0/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/lPz52JD49bY4U54W7l2OhLUlCF0/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/ThePlaneswalkersStronghold/~4/VG5iuY0Dhkc" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://planeswalkerstronghold.blogspot.com/feeds/4490568327839952919/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=3574923733809878172&amp;postID=4490568327839952919" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3574923733809878172/posts/default/4490568327839952919?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3574923733809878172/posts/default/4490568327839952919?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ThePlaneswalkersStronghold/~3/VG5iuY0Dhkc/grim-tidings-29-deck-diagnostic-part.html" title="Grim Tidings #29 - Deck Diagnostic Part III" /><author><name>GrimJack</name><uri>http://www.blogger.com/profile/10165831047458001865</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="33" height="24" src="http://1.bp.blogspot.com/_UgcVPfsdP70/SjuyaSRKtsI/AAAAAAAAAFo/GSfb0SKDX9A/S220/grim_reminder.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/_UgcVPfsdP70/TPfZelZjPVI/AAAAAAAAAdw/twb20u87_9Y/s72-c/291.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://planeswalkerstronghold.blogspot.com/2010/11/grim-tidings-29-deck-diagnostic-part.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkcEQno4fip7ImA9WhZQGU8.&quot;"><id>tag:blogger.com,1999:blog-3574923733809878172.post-2235192793525548976</id><published>2010-11-29T11:13:00.007-05:00</published><updated>2011-04-27T13:06:43.436-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-04-27T13:06:43.436-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="5-Color" /><category scheme="http://www.blogger.com/atom/ns#" term="Casual" /><title>Grim Tidings Bonus - Altered Swords to Plowshares</title><content type="html">Check out my newest card for First Reminder:&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_UgcVPfsdP70/TPPRbW1tR-I/AAAAAAAAAdo/j8gaaGukcV4/s1600/Swords%2BAltered.png"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 243px; DISPLAY: block; HEIGHT: 320px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5545005834140731362" border="0" alt="" src="http://4.bp.blogspot.com/_UgcVPfsdP70/TPPRbW1tR-I/AAAAAAAAAdo/j8gaaGukcV4/s320/Swords%2BAltered.png" /&gt;&lt;/a&gt; Not bad for my first piece of altered artwork. I like it at least.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3574923733809878172-2235192793525548976?l=planeswalkerstronghold.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/BjZ-XWBwxwgrIzAv-aN3MaGtG8U/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/BjZ-XWBwxwgrIzAv-aN3MaGtG8U/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/ThePlaneswalkersStronghold/~4/PetlQqnWcyM" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://planeswalkerstronghold.blogspot.com/feeds/2235192793525548976/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=3574923733809878172&amp;postID=2235192793525548976" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3574923733809878172/posts/default/2235192793525548976?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3574923733809878172/posts/default/2235192793525548976?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ThePlaneswalkersStronghold/~3/PetlQqnWcyM/grim-tidings-bonus-altered-swords-to.html" title="Grim Tidings Bonus - Altered Swords to Plowshares" /><author><name>GrimJack</name><uri>http://www.blogger.com/profile/10165831047458001865</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="33" height="24" src="http://1.bp.blogspot.com/_UgcVPfsdP70/SjuyaSRKtsI/AAAAAAAAAFo/GSfb0SKDX9A/S220/grim_reminder.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/_UgcVPfsdP70/TPPRbW1tR-I/AAAAAAAAAdo/j8gaaGukcV4/s72-c/Swords%2BAltered.png" height="72" width="72" /><thr:total>1</thr:total><feedburner:origLink>http://planeswalkerstronghold.blogspot.com/2010/11/grim-tidings-bonus-altered-swords-to.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkcEQno4fyp7ImA9WhZQGU8.&quot;"><id>tag:blogger.com,1999:blog-3574923733809878172.post-3511970346985727839</id><published>2010-11-23T13:33:00.016-05:00</published><updated>2011-04-27T13:06:43.437-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-04-27T13:06:43.437-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="5-Color" /><category scheme="http://www.blogger.com/atom/ns#" term="Casual" /><title>Grim Tidings #28 - Deck Diagnostic Part II</title><content type="html">&lt;div align="justify"&gt;&lt;strong&gt;5C Proliferate, Part II - Draw&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Everything seems to be progressing well with my 5C Proliferate deck, as my major overhauls are complete for the most part. Over the last three weeks, I’ve injected the deck with a substantial amount of removal and drawing capability to help build a strong skeleton that can be fleshed out with a 'proliferating counter’ theme.&lt;br /&gt;&lt;br /&gt;One of the biggest problems from the initial games I played with 5C Proliferate was that I had no sustainability after my opening seven-card hand. I consistently went into top-deck mode after a few turns, and had to rely solely on luck to mount any sort of offense. In short, there was no sustainability at all.&lt;br /&gt;&lt;br /&gt;Now, I did include some elements of card draw, but as I revealed last week, my initial intent was to have a highlander decklist, with a wide variety of spells to chose form. What I ended up with in result was a diluted deck that always petered out around turn 5.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;a href="http://1.bp.blogspot.com/_UgcVPfsdP70/TOwLC68HbqI/AAAAAAAAAc4/r2KNxbcqaZ0/s1600/Wrath.jpg"&gt;&lt;img style="MARGIN: 0px 0px 10px 10px; WIDTH: 197px; FLOAT: right; HEIGHT: 200px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5542817386195283618" border="0" alt="" src="http://1.bp.blogspot.com/_UgcVPfsdP70/TOwLC68HbqI/AAAAAAAAAc4/r2KNxbcqaZ0/s200/Wrath.jpg" /&gt;&lt;/a&gt;Starting Point&lt;/strong&gt;&lt;br /&gt;What nice about the card drawing aspect is that I have more opportunity to incorporate the proliferate counter theme into the card selections. I immediately tagged a few notable spells that fit this description:&lt;br /&gt;&lt;br /&gt;Jace Berelan&lt;br /&gt;Enclave Cryptologist&lt;br /&gt;Sphinx of Magosi&lt;br /&gt;Etched Oracle&lt;br /&gt;&lt;br /&gt;Sadly with just 1-ofs, these gems were the equivalent of a whisper at a &lt;strong&gt;Lamb of God&lt;/strong&gt; concert. &lt;em&gt;&lt;span style="color:#3366ff;"&gt;(Speaking of which, when are these guys going to release a new album?)&lt;/span&gt;&lt;/em&gt; It became evident that I needed to concentrate the ability to draw extra cards to keep the pressure on.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;a href="http://4.bp.blogspot.com/_UgcVPfsdP70/TOwLUbdAI6I/AAAAAAAAAdA/sAkt_yq7GyY/s1600/84.jpg"&gt;&lt;img style="MARGIN: 0px 10px 10px 0px; WIDTH: 140px; FLOAT: left; HEIGHT: 200px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5542817686980928418" border="0" alt="" src="http://4.bp.blogspot.com/_UgcVPfsdP70/TOwLUbdAI6I/AAAAAAAAAdA/sAkt_yq7GyY/s200/84.jpg" /&gt;&lt;/a&gt;Card Advantage Basics&lt;/strong&gt;&lt;br /&gt;There are a few basic “laws” that govern Magic games, one of which is that the standard rules only allow you to draw card per turn. You’re pretty much guaranteed to get that card each Draw Step, but normally, that’s the only new spell you’re going to see. until your next turn. I find this “law” to be the biggest limiting factor to each magic game. It is the step I look forward to most each turn, as it presents me with the ultimate decision of whether to attack, activate, destroy or pass depending on what I draw.&lt;br /&gt;&lt;br /&gt;So what if you draw an extra card? Well, now I get two choices. I am not forced to make a linear decision, as I have multiple variables which I can leverage to my advantage.&lt;br /&gt;&lt;br /&gt;Additionally, you have broken a basic Magic “law” that you can only draw one card per turn. In some ways you have taken two turns. Granted, you don’t get a second untap or attack phase, but if cards in hand are the most important resource you have, you are essentially getting an extra turn when you draw that second card.&lt;br /&gt;&lt;br /&gt;Besides, these are 300 card 5-Color decks. Not every spell is going to be applicable (or even castable!) at the precise time you draw it. If you are really desperate for creature removal, you’re going to need to dig as deep as possible to get that Swords to Plowshares in your hand quickly.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;So How Many Jaces are Too Many?&lt;/strong&gt;&lt;br /&gt;After week #2, I had increased the card drawing density substantially, but as always, its never enough for me. I ordered additional cards online to help this critical elements, and here is the final suite I assembled:&lt;br /&gt;&lt;br /&gt;4x Jace Berelan&lt;br /&gt;1x Tezzeret the Seeker&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_UgcVPfsdP70/TOwMeTjnyvI/AAAAAAAAAdI/FeCq-zz41-0/s1600/58.jpg"&gt;&lt;img style="MARGIN: 0px 0px 10px 10px; WIDTH: 140px; FLOAT: right; HEIGHT: 200px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5542818956171528946" border="0" alt="" src="http://3.bp.blogspot.com/_UgcVPfsdP70/TOwMeTjnyvI/AAAAAAAAAdI/FeCq-zz41-0/s200/58.jpg" /&gt;&lt;/a&gt;4x Enclave Cryptologist&lt;br /&gt;4x Sphinx of Magosi&lt;br /&gt;4x Etched Oracle&lt;br /&gt;1x Bringer of the Blue Dawn&lt;br /&gt;1x Mulldrifter&lt;br /&gt;1x Sphinx of Lost Truths&lt;br /&gt;1x Sage of Fables&lt;br /&gt;1x Myojin of the Seeing Wind&lt;br /&gt;1x Dusk Urchins&lt;br /&gt;1x Wall of Omens&lt;br /&gt;1x Wall of Blossoms&lt;br /&gt;1x Orhan Viper&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_UgcVPfsdP70/TOwMpPVkCuI/AAAAAAAAAdQ/uz9mQ98Fl3g/s1600/110.jpg"&gt;&lt;img style="MARGIN: 0px 0px 10px 10px; WIDTH: 140px; FLOAT: right; HEIGHT: 200px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5542819144017382114" border="0" alt="" src="http://3.bp.blogspot.com/_UgcVPfsdP70/TOwMpPVkCuI/AAAAAAAAAdQ/uz9mQ98Fl3g/s200/110.jpg" /&gt;&lt;/a&gt;1x Eternal Witness&lt;br /&gt;1x Cold Eyed Selkie&lt;br /&gt;&lt;br /&gt;1x Pursuit of Knowledge&lt;br /&gt;1x Ancestral Visions&lt;br /&gt;1x Ponder&lt;br /&gt;1x Brainstorm&lt;br /&gt;1x Cryptic Command&lt;br /&gt;1x Future Sight&lt;br /&gt;1x Steady Progress&lt;br /&gt;1x Trigon of Thought&lt;br /&gt;1x Crystal Ball&lt;br /&gt;1x Sensei’s Divining Top&lt;br /&gt;1x Skullclamp&lt;br /&gt;&lt;br /&gt;I tried to maintain my highlander notion if I felt the card was somewhat conditional or out of theme, but overall, this is a lot of card draw. In addition, I started piling on the tutor effects as well, to reduce any topdeck mode and just go get you what I want when I needed it:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_UgcVPfsdP70/TOwNBYrCbJI/AAAAAAAAAdY/1hqvKVDXdr0/s1600/132.jpg"&gt;&lt;img style="MARGIN: 0px 0px 10px 10px; WIDTH: 140px; FLOAT: right; HEIGHT: 200px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5542819558840233106" border="0" alt="" src="http://2.bp.blogspot.com/_UgcVPfsdP70/TOwNBYrCbJI/AAAAAAAAAdY/1hqvKVDXdr0/s200/132.jpg" /&gt;&lt;/a&gt;1x Tinker&lt;br /&gt;1x Transmute Artifact&lt;br /&gt;1x Academy Rector&lt;br /&gt;1x Enlightened Tutor&lt;br /&gt;1x Idyliic Tutor&lt;br /&gt;1x Liliana Vess&lt;br /&gt;1x Demonic Tutor&lt;br /&gt;1x Beseech the Queen&lt;br /&gt;1x Diabolic Tutor&lt;br /&gt;1x Night Dealings&lt;br /&gt;&lt;br /&gt;Alright, time to shuffle up!&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;a href="http://1.bp.blogspot.com/_UgcVPfsdP70/TOwNRN4-r6I/AAAAAAAAAdg/TA-sqz07ICo/s1600/89.jpg"&gt;&lt;img style="MARGIN: 0px 10px 10px 0px; WIDTH: 140px; FLOAT: left; HEIGHT: 200px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5542819830823825314" border="0" alt="" src="http://1.bp.blogspot.com/_UgcVPfsdP70/TOwNRN4-r6I/AAAAAAAAAdg/TA-sqz07ICo/s200/89.jpg" /&gt;&lt;/a&gt;Week 3 Results&lt;/strong&gt;&lt;br /&gt;Unfortunately, it was just Jedi Jed and myself this week, so I was forced back into one-on-one duels. (I’m certain 5C Proliferate is much better suited to a multiplayer setting to help divert attention away from my wicked machinations.) To make matters worse, Jed’s deck is absolutely fantastic too. I’m not going to put weight on going 2-8 against him that night. Rather, I’ll use the data I gathered it as a teaching tool to help me understand the tendencies of my current decklist.&lt;br /&gt;&lt;br /&gt;Overall, I was impressed. I rarely ever had less than 5 cards in hand, and I was setting up my proliferate tricks quite frequently. Most games came down to being just a micro-second too slow to deal the killing blow, but I was drawing enough threats and answers to “do” what the deck is supposed to “do”.&lt;br /&gt;&lt;br /&gt;I would love to play 4x Jace the Mindsculptor in addition to the 4x Jace Berelans, but I’m not dumping any more money into this casual theme deck.&lt;br /&gt;&lt;br /&gt;I still have some smoothing of the mana base to work out, especially with my minimized red/black sources, but I am on the right track to success. Next week I’ll address those issues before I get to discussion of the final decklist and the weird proliferate synergies I’ve discovered in this diagnostic effort. Ciao! &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3574923733809878172-3511970346985727839?l=planeswalkerstronghold.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/PVq4mi_exVif3_8EHwSHKHeyNz8/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/PVq4mi_exVif3_8EHwSHKHeyNz8/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/ThePlaneswalkersStronghold/~4/NUQM5hYAuDA" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://planeswalkerstronghold.blogspot.com/feeds/3511970346985727839/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=3574923733809878172&amp;postID=3511970346985727839" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3574923733809878172/posts/default/3511970346985727839?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3574923733809878172/posts/default/3511970346985727839?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ThePlaneswalkersStronghold/~3/NUQM5hYAuDA/grim-tidings-28-deck-diagnostic-part-ii.html" title="Grim Tidings #28 - Deck Diagnostic Part II" /><author><name>GrimJack</name><uri>http://www.blogger.com/profile/10165831047458001865</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="33" height="24" src="http://1.bp.blogspot.com/_UgcVPfsdP70/SjuyaSRKtsI/AAAAAAAAAFo/GSfb0SKDX9A/S220/grim_reminder.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/_UgcVPfsdP70/TOwLC68HbqI/AAAAAAAAAc4/r2KNxbcqaZ0/s72-c/Wrath.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://planeswalkerstronghold.blogspot.com/2010/11/grim-tidings-28-deck-diagnostic-part-ii.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkcEQno4fyp7ImA9WhZQGU8.&quot;"><id>tag:blogger.com,1999:blog-3574923733809878172.post-4426899121686004608</id><published>2010-11-16T13:00:00.004-05:00</published><updated>2011-04-27T13:06:43.437-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-04-27T13:06:43.437-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="5-Color" /><category scheme="http://www.blogger.com/atom/ns#" term="Casual" /><title>Grim Tidings #27: Deck Diagnostic Part I</title><content type="html">&lt;strong&gt;5C Proliferate, Part I- Defense&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;In Grim Tidings #26, I revealed some serious problems with my 300 card 5-Color Proliferate deck. I’m dedicating the next few weeks to perform diagnostic checks on the concept to see if I can make it work.&lt;br /&gt;&lt;br /&gt;Lets dive right in with my first task at hand: Staying alive long enough to even attempt a proliferate strategy.&lt;br /&gt;&lt;br /&gt;Most theme decks run the risk that a player might spend too much time “setting up” if the strategy is non-linear. Proliferate falls into this category, in my opinion. In order for the proliferate mechanic to work, it relies on having other permanents already in play with counters on them. By itself, proliferate doesn’t do anything. It requires permanents on either side with counters already on them. Otherwise there is no incentive to activate the mechanic.&lt;br /&gt;&lt;br /&gt;This puts the player at a disadvantage right off the bat, as there is a time-delay between getting the counters started before the engine starts manufacturing more. This could be a turn or two, or even more, considering that the marquee proliferate cards have cmc of 5 or 6.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;An Ugly Starting Point&lt;/strong&gt;&lt;br /&gt;When I first assembled my deck, I didn’t really take this cold hard truth into account. I simply assumed if I packed as many proliferate cards into the decklist as possible, accompanied with as many cards with counters on them, it was inevitable that I would be ready to go as soon as Contagion Engine (or whatever) hit the table. After the first few games, I realized my folly.&lt;br /&gt;&lt;br /&gt;From my memory, I think I included:&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_UgcVPfsdP70/TOKwPK3u62I/AAAAAAAAAcQ/Nh6igc4Rz2A/s1600/60.jpg"&gt;&lt;/a&gt;&lt;a href="http://4.bp.blogspot.com/_UgcVPfsdP70/TOKwk6pYvyI/AAAAAAAAAcY/NcWe8iZkKbs/s1600/60.jpg"&gt;&lt;img style="MARGIN: 0px 0px 10px 10px; WIDTH: 140px; FLOAT: right; HEIGHT: 200px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5540184639883755298" border="0" alt="" src="http://4.bp.blogspot.com/_UgcVPfsdP70/TOKwk6pYvyI/AAAAAAAAAcY/NcWe8iZkKbs/s200/60.jpg" /&gt;&lt;/a&gt;1x Swords to Plowshares&lt;br /&gt;1x Path to Exile&lt;br /&gt;1x Austere Command&lt;br /&gt;1x Wrath of God&lt;br /&gt;1x Serra’s Liturgy&lt;br /&gt;1x Vile Requiem&lt;br /&gt;1x Royal Assassin&lt;br /&gt;1x Damnation&lt;br /&gt;1x Puncture Blast&lt;br /&gt;1x Puncture Bolt&lt;br /&gt;1x Jund Charm&lt;br /&gt;1x Pure//Simple&lt;br /&gt;1x Shattering Pulse&lt;br /&gt;1x Virdian Shaman&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_UgcVPfsdP70/TOKwKPJgRBI/AAAAAAAAAcI/GakduVobrAE/s1600/167a.jpg"&gt;&lt;img style="MARGIN: 0px 10px 10px 0px; WIDTH: 140px; FLOAT: left; HEIGHT: 200px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5540184181530706962" border="0" alt="" src="http://1.bp.blogspot.com/_UgcVPfsdP70/TOKwKPJgRBI/AAAAAAAAAcI/GakduVobrAE/s200/167a.jpg" /&gt;&lt;/a&gt;…And not much else. There were (and still are) an assortment of creatures with come-into-play removal effects, but they were generally too hard to cast in a timely manner to make a difference.&lt;br /&gt;&lt;br /&gt;That’s only 14 cards, out of 300 (4.6%). In an average game, you’re opening hand will have 7 cards. Assuming the game lasts 10-15 turns, you may likely see 8.0% of your entire deck (barring tutors or additional card draw). That’s a pretty narrow window to align to have the proper removal when needed.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Modification On-the-Fly&lt;/strong&gt;&lt;br /&gt;After a few defeats, I quickly started realizing my problem. I scurried back to my card boxes and started pulling more support to aid my cause. I added 1x Unmake, 1x Condemn, 1x Oblivion Ring among others to help plug the leaks in my dam.&lt;br /&gt;&lt;br /&gt;&lt;em&gt;&lt;span style="color:#3366ff;"&gt;Sidenote: You’ll notice that I kept pulling 1-ofs. Why? Well at the time, I opted to keep the deck highlander, with the exception of the core Proliferate cards. In my arrogance, I was confident my list could support itself, and there was no reason to concede that I may need multiples of the most basic cards. Not until the next day did I decide that in order for this to work, I was going to have to abandon this highlander notion.&lt;/span&gt;&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;a href="http://4.bp.blogspot.com/_UgcVPfsdP70/TOKw6Ctfz9I/AAAAAAAAAcg/CAqAMfe4-X8/s1600/22a.jpg"&gt;&lt;img style="MARGIN: 0px 10px 10px 0px; WIDTH: 140px; FLOAT: left; HEIGHT: 200px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5540185002825732050" border="0" alt="" src="http://4.bp.blogspot.com/_UgcVPfsdP70/TOKw6Ctfz9I/AAAAAAAAAcg/CAqAMfe4-X8/s200/22a.jpg" /&gt;&lt;/a&gt;Plows to the Rescue!&lt;/strong&gt;&lt;br /&gt;So after much consternation, I began rebuilding in my defense earnest. Knowing that some of the best removal spell are featured in White, Black, and Red, I started there, pretty much from scratch. (This decision was two fold, as I was finding the best spells with counters (for proliferate) seem to be Blue and Green. This way, I’m not cluttering up the UG” theme” spots with boring utility.) So what were my choices?&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_UgcVPfsdP70/TOKxLywPWuI/AAAAAAAAAco/9Ye1o0HuU2c/s1600/49.jpg"&gt;&lt;img style="MARGIN: 0px 0px 10px 10px; WIDTH: 140px; FLOAT: right; HEIGHT: 200px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5540185307779914466" border="0" alt="" src="http://3.bp.blogspot.com/_UgcVPfsdP70/TOKxLywPWuI/AAAAAAAAAco/9Ye1o0HuU2c/s200/49.jpg" /&gt;&lt;/a&gt;4x Swords to Plowshares&lt;br /&gt;3x Wrath of God&lt;br /&gt;1x Balance&lt;br /&gt;1x Serra’s Liturgy&lt;br /&gt;3x Damnation&lt;br /&gt;1x Vile Requiem&lt;br /&gt;4x Lightning Bolt&lt;br /&gt;3x Krosan Grip&lt;br /&gt;1x Jund Charm&lt;br /&gt;1x Naya Charm&lt;br /&gt;1x Pure//Simple&lt;br /&gt;1x Maze of Ith&lt;br /&gt;1x Kor Haven&lt;br /&gt;1x Forcefield&lt;br /&gt;&lt;br /&gt;I opted out of the -1/-1 slow-kill strategy in order for efficient streamline removal. In most cases, I picked the spell that only cost 1 colored mana, or was the most aggressively costed mass removal, without condition.&lt;br /&gt;&lt;br /&gt;Next, for some conventional defense, I looked at the creature base, and how many blockers I could drop early. All-time great defenders like Wall of Blossoms/Omens were already in my list to help draw a few extra cards. My choice was to expand the wall base, and add 4x Wall of Roots, which doubles as mana acceleration as well. These changes brought my defensive quota up to around 30 cards, doubling my previous count.&lt;br /&gt;&lt;br /&gt;There are still some outliers in the defense category sprinkled amongst the creature base (Skinrender, Carnifex Demon, Guul Draz Assassin) but because ethey are conditional or high-costed, I’ll pass on discussing them until I get the ratios down. For now they will just add conditional versatility.&lt;br /&gt;&lt;br /&gt;I am starting to feel a little more comfortable with this, especially since I simultaneously upped the card drawing aspect in the deck. I am hoping that by seeing cards each game I will have access to the proper removal when needed.&lt;br /&gt;&lt;br /&gt;On to Monday Night playtesting….&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Week 2 Results&lt;/strong&gt;&lt;br /&gt;Overall, I felt the deck had a significantly better performance. There are still definitely places for improvement, but I certainly was executing my proliferating agenda.&lt;br /&gt;&lt;br /&gt;Tonight’s format was multiplayer free-for-all, which is more favorable than the one-on-one duels I faced off with last week. The added presence of other player’s threats diverts attention away from my permanents, while also pooling removal amongst all players to address a problem collectively.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_UgcVPfsdP70/TOKx62ybBgI/AAAAAAAAAcw/x0MuVY2PNpU/s1600/baneslayer.jpg"&gt;&lt;img style="MARGIN: 0px 0px 10px 10px; WIDTH: 143px; FLOAT: right; HEIGHT: 200px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5540186116316661250" border="0" alt="" src="http://3.bp.blogspot.com/_UgcVPfsdP70/TOKx62ybBgI/AAAAAAAAAcw/x0MuVY2PNpU/s200/baneslayer.jpg" /&gt;&lt;/a&gt;It seemed my availability of spot removal was sufficient. I managed to deal with a turn three Baneslayer with a Swords to Plowshares, as well as regrowing it a few turns later to exile a fully-leveled Figure of Destiny. I was also pleased with the timeliness of my Krosan Grips, which prevented an activation of Contagion Engine against me in a clutch late game moment.&lt;br /&gt;&lt;br /&gt;My density of mass-removal was adequate as well. I became the target of an early Skithiryx, but I only suffered 4 points of poison before I “Wrathed” it and the rest of the table away.&lt;br /&gt;&lt;br /&gt;I was a little disappointed in my flying defense though. On one occasion, I was pinched between two Angels of Despairs vs. another Angel of Despair and Reya Dawnbringer. There was little I could do to stabilize both sides, and I ended up losing that match. I’m happy with the Walls of Roots, but I need to shore up the air a little better to steer my enemies elsewhere. I’ll look into Wall of Reverence or Denial perhaps if I can fit them in.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Next Step&lt;/strong&gt;&lt;br /&gt;My mail-order should arrive this week with more reinforcements on the card drawing front. I think the draw aspect allows for more synergy between counters/proliferate than removal, so hopefully the deck will continue to flesh out with these additions. More next week as I explore this area in depth.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3574923733809878172-4426899121686004608?l=planeswalkerstronghold.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/-4esAeG7K6L8asvQRKWrVmvmP0U/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/-4esAeG7K6L8asvQRKWrVmvmP0U/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/ThePlaneswalkersStronghold/~4/aNNVnPk0kwQ" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://planeswalkerstronghold.blogspot.com/feeds/4426899121686004608/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=3574923733809878172&amp;postID=4426899121686004608" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3574923733809878172/posts/default/4426899121686004608?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3574923733809878172/posts/default/4426899121686004608?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ThePlaneswalkersStronghold/~3/aNNVnPk0kwQ/grim-tidings-27-deck-diagnostic-5c.html" title="Grim Tidings #27: Deck Diagnostic Part I" /><author><name>GrimJack</name><uri>http://www.blogger.com/profile/10165831047458001865</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="33" height="24" src="http://1.bp.blogspot.com/_UgcVPfsdP70/SjuyaSRKtsI/AAAAAAAAAFo/GSfb0SKDX9A/S220/grim_reminder.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/_UgcVPfsdP70/TOKwk6pYvyI/AAAAAAAAAcY/NcWe8iZkKbs/s72-c/60.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://planeswalkerstronghold.blogspot.com/2010/11/grim-tidings-27-deck-diagnostic-5c.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C0YCRno7eyp7ImA9WhdUGUQ.&quot;"><id>tag:blogger.com,1999:blog-3574923733809878172.post-6213616583672148166</id><published>2010-11-15T12:51:00.001-05:00</published><updated>2011-10-07T08:39:27.403-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-10-07T08:39:27.403-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Budget" /><category scheme="http://www.blogger.com/atom/ns#" term="Casual" /><category scheme="http://www.blogger.com/atom/ns#" term="Scars of Mirrodin Rotation" /><category scheme="http://www.blogger.com/atom/ns#" term="Community" /><title>The Life and Times of a Magic Player: Looking Towards 2011</title><content type="html">The last few months have brought about a lot of changes for the Magic Community, both on the personal, local, and global level.&lt;br /&gt;
&lt;br /&gt;
Wizards continues to make, what I can only describe as poor decisions regarding it's player community. Restricting TO affiliations, decreasing professional level events, dogmatic enforcement of the Reserved List, elimination of the Player Rewards program, universally hated changes to the B/R list, and an ever increasing barrage of narrow products, seem to do little but add to player frustrations. I hear from an wide swath of players, who truly wish the simple things could be simple. If Wizards is going to continually fight TO efforts to promote their product, and build their community, then honestly why bother? This is forcing me to reevaluate many of my own community driven efforts. It has become clear to me that my status as "simply" a TO is not effective, and not really desired by Wizards. I feel that I must either forgo being a TO, or expand my efforts and work on my L1 Judge status. This is a decision I have yet to make, and will remain in a holding pattern for the time being.&lt;br /&gt;
&lt;br /&gt;
On a personal level, I find myself increasingly frustrated by this game which I normally enjoy so much. The Fall rotation brought about a lot of changes in details, but the broad strokes remain the same. It become increasingly clear to me that Standard will remain a Mythic Rare driven format. It's going to be an all or nothing proposition. Players must be willing to invest big dollars into decks and cards, despite limited shelf life, or resign themselves to being uncompetitive. There is little to no room for a budget player in the format, and thus there is no place in it for me. I have accepted this as fact, and while I doubt I could buy less packs then I already do, new set releases hold very little interest to me moving forward. I will only play in release events, if the promo card is something I specifically want for my collection. I will assemble a common set, but only for applications in Pauper Extended. Cards above the common level, will only be assembled for specific uses.&lt;br /&gt;
&lt;br /&gt;
This acceptance of what Standard has become, and is likely to remain, lends itself to another breakthrough on the Magic front. For many years now, I have embraced&amp;nbsp; a nearly Buddhist desire to have "less stuff", really only wanting what I really need. My Magic collection has flown in the face of that for years. When I'm pressed to a number, I would guess that I have something like 40,000 cards at any given time. My guess would be that I only actually use about 1,000 of them. The next couple of months will be used to identify those 1,000 or so cards, and getting rid of the rest. I should be able to steam roll my excess into a hand full of cards which will hold more personal value for me.&lt;br /&gt;
&lt;br /&gt;
Now the question becomes, what to do with that value? As counter intuitive as it seems, Eternal has become the best budget format in my mind. Not because the cards are cheap, but because of their nearly limitless period of use. Short of a change to the B/R list, major dynamic shift, or obsolescence by a new card, today's relevant cards will remain so. I have very recently taken the plunge, and finished my play set of Force of Will, enabling a lot more choices in Eternal formats. Now my land base will tend to be the biggest obstacle to virtually any deck. My recent experiment into Vintage reaffirms my conviction. Not only was the deck cheaper to build then my first Legacy deck, but it was more successful. I was able to build a 9 Proxy Belcher, with no cash outlay. Granted, this was in large part due to additions to my collection made during my Legacy expansion, but zero is zero in my book. This deck also did better for me, then my first Legacy event. I went 3-3 on Sunday, breaking even. My first attempts at Legacy left me 0-4. Seems better, if not yet good.&lt;br /&gt;
&lt;br /&gt;
In any case, my role as a Magic Player is in the process of shifting significantly. Who knows where i may end up...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3574923733809878172-6213616583672148166?l=planeswalkerstronghold.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/Tg29ImrdQFJRu1DEtKDupShPnyk/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Tg29ImrdQFJRu1DEtKDupShPnyk/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/ThePlaneswalkersStronghold/~4/AzYj-9FU88I" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://planeswalkerstronghold.blogspot.com/feeds/6213616583672148166/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=3574923733809878172&amp;postID=6213616583672148166" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3574923733809878172/posts/default/6213616583672148166?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3574923733809878172/posts/default/6213616583672148166?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ThePlaneswalkersStronghold/~3/AzYj-9FU88I/life-and-times-of-magic-player-looking.html" title="The Life and Times of a Magic Player: Looking Towards 2011" /><author><name>The_Magi</name><uri>http://www.blogger.com/profile/08715729073837143549</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="31" src="http://2.bp.blogspot.com/_HaPQlp0_9zM/SjkhKasx5uI/AAAAAAAAAO4/ZZDjUilzVw8/s1600-R/GodfatherVitoJong.jpg" /></author><thr:total>2</thr:total><feedburner:origLink>http://planeswalkerstronghold.blogspot.com/2010/11/life-and-times-of-magic-player-looking.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DEUGSXo4eyp7ImA9Wx5aFk0.&quot;"><id>tag:blogger.com,1999:blog-3574923733809878172.post-1069745720772179005</id><published>2010-11-12T17:15:00.005-05:00</published><updated>2010-11-12T18:57:08.433-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-11-12T18:57:08.433-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="5-Color" /><title>Grim Tidings #26: Flip-Flop</title><content type="html">I think the majority of magic articles I write aren't very helpful.&lt;br /&gt;&lt;br /&gt;For the most part are a stream of self-congratulatory praise of how great my proven decks are. Sure, my cutting sarcasm and wit occasionally generate a chuckle (I still love the Chaos Orb piece) but for the most part, I they all smoosh together into a long wordy rant of why I think this-or-that card is so great and why you should play it too.&lt;br /&gt;&lt;br /&gt;It’s my own fault. I pretend that everyone who reads my ramblings knows who I am, and has the same preference in play style. I assume everyone plays Casual-Competitive Magic, that they all play 300 card 5-Color decks, highlander style, and they have access to all 10,000+ cards to randomly insert in Deck XYZ at any moment’s notice. Obviously this is untrue.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_UgcVPfsdP70/TN28yyu7zyI/AAAAAAAAAb4/ZgS-Peel9SQ/s1600/66.jpg"&gt;&lt;img style="MARGIN: 0px 0px 10px 10px; WIDTH: 140px; FLOAT: right; HEIGHT: 200px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5538790697533689634" border="0" alt="" src="http://2.bp.blogspot.com/_UgcVPfsdP70/TN28yyu7zyI/AAAAAAAAAb4/ZgS-Peel9SQ/s200/66.jpg" /&gt;&lt;/a&gt;The root of the problem may lie in my core deck: “First Reminder”. I gush on and on about this deck, partly to brag on my collection, and partly to show-off my self-proclaimed cleverness. The deck has gained notoriety (for whatever that’s worth) at my casual table, as opponent’s groan when they see me pull out the customized black-and-purple deck box adorned with a mosaic of Grim Reminder snippets.&lt;br /&gt;&lt;br /&gt;No one who has played against it can deny its strength. It’s a really good deck. Plus the fact that I’ve played it for several years makes me fairly competent in piloting it. As time passes, I tweak it to address the meta-game, but overall, it remains essentially intact.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Meanwhile…&lt;br /&gt;&lt;/strong&gt;I get bored. Each year it seems I reassemble Second Reminder gain to inject some new life into my Magic games. I try to test out some of the new mechanics, or give my friends a break from the menace First Reminder has become.&lt;br /&gt;&lt;br /&gt;Then I get bored again. Either I’m addicted to power, or I’m addicted to deckbuilding, but for some reason I can’t keep Second Reminder put together. Two years ago, I dismantled it and built 5-Color Enchantress. Last year I dismantled it and built 5-Color Kiki. In both cases it was a welcome diversion, as it gave me something new to think about, discuss, and waste my time/money on.&lt;br /&gt;&lt;br /&gt;But now I need a new project. A few weeks ago, I traded for a bunch of the new Proliferate cards in an attempt to build a new theme deck.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_UgcVPfsdP70/TN29T9L2YmI/AAAAAAAAAcA/JLZbwSA6w_U/s1600/35a.jpg"&gt;&lt;img style="MARGIN: 0px 10px 10px 0px; WIDTH: 140px; FLOAT: left; HEIGHT: 200px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5538791267275006562" border="0" alt="" src="http://1.bp.blogspot.com/_UgcVPfsdP70/TN29T9L2YmI/AAAAAAAAAcA/JLZbwSA6w_U/s200/35a.jpg" /&gt;&lt;/a&gt;4x Inexorable Tide&lt;br /&gt;4x Contagion Engine&lt;br /&gt;3x Contagion Clasp&lt;br /&gt;4x Steady Progress&lt;br /&gt;4x Thrumming Birds&lt;br /&gt;2x Throne of Geth&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Boy was I excited! I researched a plethora of synergistic cards, and then rummaged through my binders to assemble what I thought would be an unstoppable flow of counters and headaches for my opponents to deal with. Last Tuesday, I finally got my chance to test it out against a live opponent: Jedi Jed.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Epic Fail&lt;/strong&gt;&lt;br /&gt;Oops. After shuffling up for a few games, it became apparent I had forgotten three of the basic principles of deck-building at the casual table: Mana-fixing, Sustainability and Defense.&lt;br /&gt;&lt;br /&gt;I had too many comes-into-play-tapped lands.&lt;br /&gt;&lt;br /&gt;I missed land drops.&lt;br /&gt;&lt;br /&gt;I didn’t have enough card draw.&lt;br /&gt;&lt;br /&gt;I didn’t have any early blockers.&lt;br /&gt;&lt;br /&gt;I didn’t have enough removal.&lt;br /&gt;&lt;br /&gt;I didn’t have finishers.&lt;br /&gt;&lt;br /&gt;It was pretty much just a stack of crap.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Flip-Flop&lt;/strong&gt;&lt;br /&gt;What made things worse for me, is that simultaneously, Dark Jedi ran his course through his own artifact-themed deck. He rebuilt to his own “Best-of” deck, prepared to kick my ass. &lt;em&gt;(He really needs to come up with a catchy-nickname for his deck, so I can refer to it easier. Aegis has the “Deck of Many Things”, I have “First Reminder”, Jed has nothing yet. Gotta work on that.)&lt;br /&gt;&lt;/em&gt;&lt;br /&gt;So now he sits in a dominant position, with a Tier-1 deck, while I languish with an obviously untuned pile of junk.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Deck-Building 101&lt;/strong&gt;&lt;br /&gt;Well, at least I have a project to work on now. There were brief moments when 5C Proliferate did what it was supposed to. And I was able to clearly see where it needed the most help. It gives me hope that the proliferate concept is not a total loss. Perhaps I can still make this work.&lt;br /&gt;&lt;br /&gt;So back to my starting comments. Up until now, Grim Tidings has been a dissertation of proven and sucessful decks and cards. I'd like to start a new series within Tidings to help document this poor deck's evolution to hopefully become what I imagined it would be.&lt;br /&gt;&lt;br /&gt;I’m not going to post the preliminary deck-list. It doesn’t work. I think what I have to do is break it down into functional problems, and address them over the next few weeks or months.&lt;br /&gt;&lt;br /&gt;What I built was a proliferate deck that I thought would be good. &lt;strong&gt;What I really want instead is a good deck, that features proliferate.&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Hopefully this exercise will be enjoyable to follow along with. I’ll start with the most immediate problem first: Defense. I have to find a way to stay alive long enough if I want to pull this off. Then I'll address card draw and mana, and see what develops.&lt;br /&gt;&lt;br /&gt;I’d like to keep the individual articles in the series short, so I can focus on specific topics individually rather than tackling the whole mess all at once. Stay tuned, my friends. I'll let you know how it works out piece by piece. In the end, hopefully I can compile a solid decklist, and together, we can &lt;em&gt;learn&lt;/em&gt; something along the way.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3574923733809878172-1069745720772179005?l=planeswalkerstronghold.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/BoezafAsAMvjS_F-RA_aiiWzPZs/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/BoezafAsAMvjS_F-RA_aiiWzPZs/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/BoezafAsAMvjS_F-RA_aiiWzPZs/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/BoezafAsAMvjS_F-RA_aiiWzPZs/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/ThePlaneswalkersStronghold/~4/ZF8hM8cpzng" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://planeswalkerstronghold.blogspot.com/feeds/1069745720772179005/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=3574923733809878172&amp;postID=1069745720772179005" title="4 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3574923733809878172/posts/default/1069745720772179005?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3574923733809878172/posts/default/1069745720772179005?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ThePlaneswalkersStronghold/~3/ZF8hM8cpzng/grim-tidings-26-flip-flop.html" title="Grim Tidings #26: Flip-Flop" /><author><name>GrimJack</name><uri>http://www.blogger.com/profile/10165831047458001865</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="33" height="24" src="http://1.bp.blogspot.com/_UgcVPfsdP70/SjuyaSRKtsI/AAAAAAAAAFo/GSfb0SKDX9A/S220/grim_reminder.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/_UgcVPfsdP70/TN28yyu7zyI/AAAAAAAAAb4/ZgS-Peel9SQ/s72-c/66.jpg" height="72" width="72" /><thr:total>4</thr:total><feedburner:origLink>http://planeswalkerstronghold.blogspot.com/2010/11/grim-tidings-26-flip-flop.html</feedburner:origLink></entry><entry gd:etag="W/&quot;Ck4MQH44cSp7ImA9WhdUGUQ.&quot;"><id>tag:blogger.com,1999:blog-3574923733809878172.post-2453922652532389389</id><published>2010-10-29T12:40:00.002-04:00</published><updated>2011-10-07T08:36:21.039-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-10-07T08:36:21.039-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Legacy" /><title>Tezzeret 2.0 in Mirrodin Beseiged?</title><content type="html">I don't normally post rumor threads, but check this out: &lt;a href="http://4.bp.blogspot.com/_UgcVPfsdP70/TMr5E1hUhEI/AAAAAAAAAbw/JNW0KBHeKkg/s1600/tezzeret2.jpg"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 294px; DISPLAY: block; HEIGHT: 400px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5533508953659704386" border="0" alt="" src="http://4.bp.blogspot.com/_UgcVPfsdP70/TMr5E1hUhEI/AAAAAAAAAbw/JNW0KBHeKkg/s400/tezzeret2.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3574923733809878172-2453922652532389389?l=planeswalkerstronghold.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/oFXNSVnVvd3VTDenpboKX4KK588/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/oFXNSVnVvd3VTDenpboKX4KK588/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/oFXNSVnVvd3VTDenpboKX4KK588/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/oFXNSVnVvd3VTDenpboKX4KK588/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/ThePlaneswalkersStronghold/~4/P7wqV9if8PQ" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://planeswalkerstronghold.blogspot.com/feeds/2453922652532389389/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=3574923733809878172&amp;postID=2453922652532389389" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3574923733809878172/posts/default/2453922652532389389?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3574923733809878172/posts/default/2453922652532389389?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ThePlaneswalkersStronghold/~3/P7wqV9if8PQ/tezzeret-20-in-mirrodin-beseiged.html" title="Tezzeret 2.0 in Mirrodin Beseiged?" /><author><name>GrimJack</name><uri>http://www.blogger.com/profile/10165831047458001865</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="33" height="24" src="http://1.bp.blogspot.com/_UgcVPfsdP70/SjuyaSRKtsI/AAAAAAAAAFo/GSfb0SKDX9A/S220/grim_reminder.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/_UgcVPfsdP70/TMr5E1hUhEI/AAAAAAAAAbw/JNW0KBHeKkg/s72-c/tezzeret2.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://planeswalkerstronghold.blogspot.com/2010/10/tezzeret-20-in-mirrodin-beseiged.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C0MDRHc6cSp7ImA9WhdUGUQ.&quot;"><id>tag:blogger.com,1999:blog-3574923733809878172.post-6230068149275100001</id><published>2010-10-22T10:28:00.024-04:00</published><updated>2011-10-07T08:44:35.919-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-10-07T08:44:35.919-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Commander (EDH)" /><title>Grim Tidings #25 - Kiki Jiki, the Elder Dragon?</title><content type="html">&lt;img style="MARGIN: 0px 0px 10px 10px; WIDTH: 224px; FLOAT: right; HEIGHT: 320px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5530891678553430818" border="0" alt="" src="http://4.bp.blogspot.com/_UgcVPfsdP70/TMGsrX9XWyI/AAAAAAAAAbo/b-Ftu_rNVy4/s320/175+med.jpg" /&gt;I hinted a few weeks ago I added some new Scars of Mirrodin cards to my EDH decks, one of which being &lt;span style="color:#ff0000;"&gt;&lt;strong&gt;Kiki Jiki, the Mirror Breaker&lt;/strong&gt;&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;Kiki is a lovely card, but he has an incredibly &lt;span style="color:#ff0000;"&gt;R-R-Red&lt;/span&gt; casting cost, making him somewhat difficult to cast both in EDH and other casual “Big Deck" formats.  Additionally, he’s &lt;span style="color:#ff0000;"&gt;&lt;em&gt;mono&lt;/em&gt;-red&lt;/span&gt;, meaning that for EDH, he forces your entire deck to be mono-red. I’ve found that mono-red is generally pretty weak in terms of card drawing, enchantment removal, and sustainability (All of which are fairly important at any casual table).&lt;br /&gt;&lt;br /&gt;That didn’t stop me though. Instead of steering elsewhere, I decided to focus on Red’s strengths, rather than weaknesses, and jam pack them into a powerhouse EDH deck designed to execute a very aggressive agenda based come-into-play abilities and mana denial. First off, let’s review my decklist:&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ff0000;"&gt;Kiki Jiki, EDH&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff0000;"&gt;&lt;strong&gt;Red Creatures(24)&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;1 Kiki Jiki, Mirror Breaker&lt;/strong&gt;&lt;br /&gt;1 Anger&lt;br /&gt;1 Arc-Slogger&lt;br /&gt;1 Avalanche Riders&lt;br /&gt;1 Bogardan Hellkite&lt;br /&gt;1 Changeling Berserker&lt;br /&gt;1 Conquering Manticore&lt;br /&gt;1 Ember Hauler&lt;br /&gt;1 Faultgrinder&lt;br /&gt;1 Flametongue Kavu&lt;br /&gt;1 Goblin Matron&lt;br /&gt;1 Goblin Settler&lt;br /&gt;1 Goblin Sharpshooter&lt;br /&gt;1 Goblin Welder&lt;br /&gt;1 Hoarding Dragon&lt;br /&gt;1 Inferno Titan&lt;br /&gt;1 Kazul Warlord&lt;br /&gt;1 Lightning Crafter&lt;br /&gt;1 Magus of the Moon&lt;br /&gt;1 Mudbutton Torchrunner&lt;br /&gt;1 Ravenous Baboons&lt;br /&gt;1 Seige Gang Commander&lt;br /&gt;1 Stingscourger&lt;br /&gt;1 Tuktuk Scrapper&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#000000;"&gt;&lt;strong&gt;Artifact/Colorless Creatures (7)&lt;/strong&gt;&lt;br /&gt;1 Bottle Gnomes&lt;br /&gt;1 Duplicant&lt;br /&gt;1 Iron Myr&lt;br /&gt;1 Myr Battlesphere&lt;br /&gt;1 Pentavus&lt;br /&gt;1 Solemn Simulacrum&lt;br /&gt;1 Sundering Titan&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#ff0000;"&gt;&lt;strong&gt;Red Spells (17)&lt;/strong&gt;&lt;br /&gt;1 Blood Moon&lt;br /&gt;1 Jokulhaups&lt;br /&gt;1 Price of Progress&lt;br /&gt;1 Ruination&lt;br /&gt;&lt;br /&gt;1 Koth of the Hammer&lt;br /&gt;1 Chandra Ablaze&lt;br /&gt;&lt;br /&gt;1 Gamble&lt;br /&gt;1 Wheel of Fate&lt;br /&gt;1 Wheel of Fortune&lt;br /&gt;&lt;br /&gt;1 Chain Lightning&lt;br /&gt;1 Comet Storm&lt;br /&gt;1 Flame Javelin&lt;br /&gt;1 Goblin Bombardment&lt;br /&gt;1 Incendiary Command&lt;br /&gt;1 Lightning Bolt&lt;br /&gt;1 Molten Disaster&lt;br /&gt;1 Starstorm&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Artifact Spells (16)&lt;/strong&gt;&lt;br /&gt;1 Foryisan Totem&lt;br /&gt;1 Mana Crypt&lt;br /&gt;1 Mana Vault&lt;br /&gt;1 Mind Stone&lt;br /&gt;1 Sol Ring&lt;br /&gt;&lt;br /&gt;1 Gauntlet of Might&lt;br /&gt;1 Gauntlet of Power&lt;br /&gt;1 Memory Jar&lt;br /&gt;1 Mindslaver&lt;br /&gt;1 Nevinyrral's Disk&lt;br /&gt;1 Rings of Brighthearth&lt;br /&gt;&lt;br /&gt;1 Lightning Greaves&lt;br /&gt;1 Quietus Spike&lt;br /&gt;1 Skullclamp&lt;br /&gt;1 Sword of Fire &amp;amp; Ice&lt;br /&gt;1 Sword of Light &amp;amp; Shadow&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Land (36)&lt;/strong&gt;&lt;br /&gt;28 Mountain&lt;br /&gt;1 Spinerock Knoll&lt;br /&gt;1 Valakut, the Molten Pinnacle&lt;br /&gt;1 Keldon Necropolis&lt;br /&gt;&lt;br /&gt;1 Dustbowl&lt;br /&gt;1 Ghost Quarter&lt;br /&gt;1 Tectonic Edge&lt;br /&gt;1 Strip Mine&lt;br /&gt;1 Wasteland&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#000000;"&gt;Whew! That’s a lot to digest at first pass. I’ll break it down into functional categories for my dissertation.&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;strong&gt;&lt;a href="http://2.bp.blogspot.com/_UgcVPfsdP70/TMGsOiv0EgI/AAAAAAAAAbY/ULCb_8swjh4/s1600/175+med.jpg"&gt;&lt;img style="MARGIN: 0px 10px 10px 0px; WIDTH: 140px; FLOAT: left; HEIGHT: 200px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5530891183233176066" border="0" alt="" src="http://2.bp.blogspot.com/_UgcVPfsdP70/TMGsOiv0EgI/AAAAAAAAAbY/ULCb_8swjh4/s200/175+med.jpg" /&gt;&lt;/a&gt;Kiki, The Format Breaker&lt;br /&gt;&lt;/strong&gt;The General is important for most EDH decks, as the rules allow you to auto-tutor him from the command zone, and repeatedly auto-regrow him when he dies. These special rules are the reason why I frequently accuse EDH of being the most degenerate format all. However, that said, as long as you can abuse it more than your opponent, you’re probably winning.&lt;br /&gt;&lt;br /&gt;Kiki is the cornerstone of everything that my decks does, and it “does” a lot... He is a self-contained engine that generates card advantage and an endless supply of disposable threats. Both he and his duplicated token have haste, making the engine very explosive to the unwary. He can only copy non-legendary creatures you control, so he needs an explosive supporting cast to accompany him.&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#000000;"&gt;&lt;strong&gt;Creature Selection&lt;/strong&gt;&lt;br /&gt;I’ve hand picked 31 non-legendary creatures in this deck, most of which have an “enter the battlefield” effect (aka “ETB”, or “comes-into-play”, or “CIP”, or “187”). Why is this important? Well, primarily is because it generates card advantage. Playing Shatter is OK, but when you combine it with a */* body that stays on the battlefield to attack and/or block turns later, you’ve gained an advantage.&lt;br /&gt;&lt;br /&gt;Conversely, playing a vanilla */* creature is fairly unimpressive. Playing a dude that deals 3 when it CIP is infinitely better. Being able to repeatedly copy that same creature and effect with Kiki is even better, as you are essentially getting 4 effects for the price of one (original creature, original CIP effect, copied haste creature, copied CIP effect.) Of course, the copied creature token is exiled at end of turn, but that only encourages you to attack with wreckless abandon with it to utilize it before it dies. Not really a bad predicament to be in, eh?&lt;br /&gt;&lt;br /&gt;My creature selection is packed both with low casting cost utility creatures, and solid beaters on the high-end of the curve. Huge 187 Creatures such as Inferno Titan, Crimson Manticore, Bogardan Hellkite and Hoarding Dragon present many challenges for your opponent as they pound out lots of damage in a very short time.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;a href="http://2.bp.blogspot.com/_UgcVPfsdP70/TMGsbUylznI/AAAAAAAAAbg/nvZ1nUj1nTI/s1600/100.jpg"&gt;&lt;img style="MARGIN: 0px 0px 10px 10px; WIDTH: 140px; FLOAT: right; HEIGHT: 200px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5530891402825027186" border="0" alt="" src="http://2.bp.blogspot.com/_UgcVPfsdP70/TMGsbUylznI/AAAAAAAAAbg/nvZ1nUj1nTI/s200/100.jpg" /&gt;&lt;/a&gt;Goblins&lt;/strong&gt;&lt;br /&gt;Besides Kiki, the second best creature in the deck is Goblin Matron. There is a surprising number if good goblins out there that trigger CIP abilities, or other synergies, the ability to tutor any of them is amazing. Combined with Kiki, the Goblin Matron solves a major weakness of mono-red, library manipulation. Copied Matrons can fetch an assortment of answers when needed: Shatter (Tuktuk Scrapper), Bounce (Stingscourger), Shock (Ember Hauler), Blockers (Seige Gang Commander), Recursion (Goblin Welder), Etc.&lt;br /&gt;&lt;/span&gt;&lt;div&gt;&lt;div&gt;&lt;div align="justify"&gt;&lt;span style="color:#ff0000;"&gt;&lt;br /&gt;&lt;strong&gt;&lt;a href="http://4.bp.blogspot.com/_UgcVPfsdP70/TMGjoDkQXlI/AAAAAAAAAa4/2r3eJUA7p28/s1600/180.jpg"&gt;&lt;img style="MARGIN: 0px 10px 10px 0px; WIDTH: 140px; FLOAT: left; HEIGHT: 200px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5530881725935148626" border="0" alt="" src="http://4.bp.blogspot.com/_UgcVPfsdP70/TMGjoDkQXlI/AAAAAAAAAa4/2r3eJUA7p28/s200/180.jpg" /&gt;&lt;/a&gt;&lt;span style="color:#000000;"&gt;Myr Battlesphere&lt;/span&gt;&lt;/strong&gt;&lt;span style="color:#000000;"&gt;&lt;br /&gt;It truly insane how good the Battlesphere is in this deck. Its on the high end of the curve at 7 mana, but when it hits the table, watch out. It enters as a 4/7, with four additional 1/1 Myrs. Combine it with Kiki, and now you have two 4/7s, and eight 1/1 Myr. The copied Battlesphere has haste, so don’t hesitate to attack right away with it, tapping all eight of the newly created 1/1 Mrs, and the original Battlesphere to deal 9 damage directly to your opponent before he has to deal with the now 13/7 rolling ball of death in the attack phase. Whoa. Make sure to do it again next turn too.&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="color:#ff0000;"&gt;&lt;div align="justify"&gt;&lt;br /&gt;&lt;strong&gt;Land Destruction Package&lt;br /&gt;&lt;/strong&gt;&lt;a href="http://2.bp.blogspot.com/_UgcVPfsdP70/TMGqvPc-DnI/AAAAAAAAAbQ/1VtrNs_vy24/s1600/97b.jpg"&gt;&lt;img style="MARGIN: 0px 0px 10px 10px; WIDTH: 140px; FLOAT: right; HEIGHT: 200px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5530889545966292594" border="0" alt="" src="http://2.bp.blogspot.com/_UgcVPfsdP70/TMGqvPc-DnI/AAAAAAAAAbQ/1VtrNs_vy24/s200/97b.jpg" /&gt;&lt;/a&gt;Red is the best there is when it comes to LD. It certainly crosses the line of being a dick, but no one can deny its effectiveness, en masse. I include a full compliment of CIP creatures that destroy land (Goblin Settler, Avalanche Riders, Faultgrinder, Ravenous baboons, Sundering Titan), the full complement of Strip Mine lands, as well as non-basic hosers such as Ruination, Blood Moon, Magus of the Moon, and Price of Progress. The multi-color EDH’ers hate when use this tactic, but I justify it by being at such a disadvantage for playing mono-red, I ignore their complaints. (Insert maniacal laughter here.)&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;a href="http://2.bp.blogspot.com/_UgcVPfsdP70/TMGkRUxxfaI/AAAAAAAAAbI/kWKWMzRhRjQ/s1600/94a.jpg"&gt;&lt;img style="MARGIN: 0px 10px 10px 0px; WIDTH: 140px; FLOAT: left; HEIGHT: 200px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5530882434929884578" border="0" alt="" src="http://2.bp.blogspot.com/_UgcVPfsdP70/TMGkRUxxfaI/AAAAAAAAAbI/kWKWMzRhRjQ/s200/94a.jpg" /&gt;&lt;/a&gt;&lt;span style="color:#000000;"&gt;Koth&lt;/span&gt;&lt;/strong&gt;&lt;span style="color:#000000;"&gt;&lt;br /&gt;Disadvantages of mono-red?!? Pfft! While there are inherent weaknesses, I find it rewarding to turn them into strengths. Take land selection as an example: There’s not much you can play in a mono-red deck other than mountains, so I try to make the most of it. The two Gauntlets (of Might &amp;amp; Power) reward me for having lots of basic mountains. Likewise, it makes me generally immune to Ruination as well. But perhaps the best new addition to my Kiki EDH is Koth.&lt;br /&gt;&lt;br /&gt;Koth appears all over the place in the new Scars Standard environment. Its an obvious addition for this deck as well. There are plenty of mountains to animate, so if one dies its not a real penalty. His second ability is amplified by the mountain density as well. Finally, once you go ultimate, your mountain-machine-guns are already loaded to shoot down your opponents defenses one after another. Pretty deadly with a whopping 28 mountains.&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;strong&gt;Combo&lt;/strong&gt;&lt;br /&gt;It’s hard not to accidentally fall into some infinite combos when you play Kiki. Although it’s not my preference to execute them, I can’t deny their effectiveness in a pinch. Combine Kiki with any Goblin, Lightning Crafter and Sharpshooter and its pretty much over. Does a four card combo sounds difficult? Perhaps, but when you have Goblin Matron it comes up more often than you think.&lt;br /&gt;&lt;br /&gt;Meanwhile, the classic Goblin Welder/Mindslaver lock is present as well. Many have accused this combo of being against the casual principles of EDH, as it is highly non-interactive and un-fun for your opponent. I agree it’s a buzz-kill, but if I’ve gone as far as I have with my land destruction package, what’s one more slap in the face? Does it help any if I apologize in advance?&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;strong&gt;Wrap up&lt;/strong&gt;&lt;br /&gt;So there you have it: an expression of exactly what EDH is not supposed to be. Abusive, unfriendly, mean, and single-sided. I’m sure Sheldon Menery would shake his head in disgust if he knew what an abomination of a decklist I assembled. Oh well. It seems I only play EDH a few months each year, anyways. (Thank goodness! I don’t think I could handle playing this deck more often than that!) But for the truly despicable players out there, enjoy!! &lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3574923733809878172-6230068149275100001?l=planeswalkerstronghold.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/d3PTZWGEs2hAeoTZ3x_CGzkr_-s/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/d3PTZWGEs2hAeoTZ3x_CGzkr_-s/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/ThePlaneswalkersStronghold/~4/pUTEv4kLZFU" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://planeswalkerstronghold.blogspot.com/feeds/6230068149275100001/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=3574923733809878172&amp;postID=6230068149275100001" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3574923733809878172/posts/default/6230068149275100001?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3574923733809878172/posts/default/6230068149275100001?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ThePlaneswalkersStronghold/~3/pUTEv4kLZFU/grim-tidings-25-kiki-jiki-elder-dragon.html" title="Grim Tidings #25 - Kiki Jiki, the Elder Dragon?" /><author><name>GrimJack</name><uri>http://www.blogger.com/profile/10165831047458001865</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="33" height="24" src="http://1.bp.blogspot.com/_UgcVPfsdP70/SjuyaSRKtsI/AAAAAAAAAFo/GSfb0SKDX9A/S220/grim_reminder.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/_UgcVPfsdP70/TMGsrX9XWyI/AAAAAAAAAbo/b-Ftu_rNVy4/s72-c/175+med.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://planeswalkerstronghold.blogspot.com/2010/10/grim-tidings-25-kiki-jiki-elder-dragon.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C0UASH04fyp7ImA9WhdUGUQ.&quot;"><id>tag:blogger.com,1999:blog-3574923733809878172.post-1269751758454543356</id><published>2010-09-27T00:00:00.019-04:00</published><updated>2011-10-07T08:40:49.337-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-10-07T08:40:49.337-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="5-Color" /><category scheme="http://www.blogger.com/atom/ns#" term="Casual" /><category scheme="http://www.blogger.com/atom/ns#" term="Scars of Mirrodin Rotation" /><title>Grim Tidings #24 - Scars &amp; 5-Color</title><content type="html">I skipped a set review (actually two) over the summer as I took a break from Grim Tidings. Now that I’m thinking about Magic again, I’ll insert my thoughts on the latest big expansion, Scars of Mirrodin, and its impact on Casual 5-Color.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;What is 5-Color Again?&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;For those who have forgotten, 5-color Magic is a format that requires you to build a deck of at least 300 cards, with a minimum of 25 cards from each color. I encourage everyone to go to the actual &lt;span style="color:#3366ff;"&gt;www.5-color.com&lt;/span&gt; link, but basically All cards are legal, except for the Unglued/Unhinged expansions, and there is a special Banned/Restricted list specific to this format. Highlander is optional, but extremely fun.&lt;br /&gt;&lt;br /&gt;When I consider a card in this discussion, it’s in terms of a “big-deck” format. There will be a lot of cards out there that are better for Standard or Legacy or whatever 60-card format, but for this review, I’m really just looking at the best cards and their impact for 5-Color (and to a lesser extent EDH).&lt;br /&gt;&lt;br /&gt;Also remember, I generally play highlander (meaning everything is restricted to one-of). This is important to realize, as clunky combos and interactions and far more difficult to execute in decks this size.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;No Rankings!&lt;/strong&gt;&lt;br /&gt;Finally, there will be no countdown this time around. I’m only going to discuss cards that will make it into my personal decks, and tell you why I like them. There is no particular order whatsoever, other than rarity.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;First Reminder&lt;/strong&gt;&lt;br /&gt;It seems that in every article I write I drone on-and-on about my primary deck, First Reminder. I treat it as a collection of the best-of-the-best, so to make that list, the card really has to be special, or be strictly better than its predecessor. In Scars, I find two cards that earn my highest honor to join its ranks: &lt;span style="color:#3366ff;"&gt;&lt;strong&gt;Venser, the Sojourner&lt;span style="color:#000000;"&gt;,&lt;/span&gt;&lt;/strong&gt;&lt;span style="color:#000000;"&gt; and &lt;strong&gt;&lt;span style="color:#3366ff;"&gt;Skithiryx the Blight Dragon&lt;/span&gt;!&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;First Reminder is predicated on card advantage, so it is no surprise that I have a high density of 1-8-7 creatures with enter/leave-the-battlefield abilities. Look at the plethora of come-into-play abilities it features:&lt;br /&gt;&lt;br /&gt;• Duplicant, Nekrataal, etc. – Kill Creatures&lt;br /&gt;• Gravedigger, etc. – Raise Dead&lt;br /&gt;• Karmic Guide - Resurrection&lt;br /&gt;• Avalanche Riders – Destroy Land&lt;br /&gt;• Acidic Slime/Angel of Despair – Destroy Permanents&lt;br /&gt;• Stonecloaker – Exile Graveyard&lt;br /&gt;• Mulldrifter, Wall of Blossoms – Draw Cards&lt;br /&gt;• Bogardan Hellkite, Anathemancer, etc. – Direct Damage&lt;br /&gt;• Wood Elves – Fetch (Dual) Lands&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_UgcVPfsdP70/TKCSB357l8I/AAAAAAAAAaI/J1rM2feGkTg/s1600/135.jpg"&gt;&lt;img style="MARGIN: 0px 10px 10px 0px; WIDTH: 224px; FLOAT: left; HEIGHT: 320px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5521573704040683458" border="0" alt="" src="http://1.bp.blogspot.com/_UgcVPfsdP70/TKCSB357l8I/AAAAAAAAAaI/J1rM2feGkTg/s320/135.jpg" /&gt;&lt;/a&gt;Venser’s strongest ability is his first one. As a repeatable blink effect, he generates enormous card advantage with all of these creatures. In addition, he can reset Planeswalker counters, and negate ugly -1/-1 Persist counters (Hooray for Glen Elandra Archmage!) He doubles the activated abilities of all of my Haste Creatures (Kiki, Bonded Fetch), as well as granting Vigilance to a creature that needs to attacks. Finally, Venser provides a clever method to dodge your own Wrath Effects, a you can blink out that your best creature just prior to resetting the board with Final Judgment!&lt;br /&gt;&lt;br /&gt;If that wasn’t enough, Venser packs a second incredible ability: Alpha Strike. A late game Venser will allow you to muscle through defensive stalemates immediately. I see this as a game ender.&lt;br /&gt;&lt;br /&gt;What? There’s more? Yes its true, there is a third ability as well. As incredible as it is, I find it higly unlikely I will ever get his “ultimate” off. But if I do, I will almost feel sorry my opponents. How completely unfair it is. GG!&lt;br /&gt;&lt;br /&gt;I’m gushing all over this card, and rightfully so. Venser the Sojourner does it all in 5-Color. He is a marquee card, and by far the best the set has to offer, in my opinion. A+!&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#3366ff;"&gt;&lt;em&gt;&lt;strong&gt;Venser the Sojourner IN, Catastrophe OUT&lt;/strong&gt;&lt;br /&gt;(Reasoning: Catastrophe is essentially an overcosted Wrath #12 for me. I hardly ever use it to destroy lands, so I will exchange Venser's versatility and card advantage over redundancy in a heartbeat.)&lt;/em&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_UgcVPfsdP70/TKCRvsdmzdI/AAAAAAAAAaA/CRn68Iavvzg/s1600/79a.jpg"&gt;&lt;img style="MARGIN: 0px 0px 10px 10px; WIDTH: 224px; FLOAT: right; HEIGHT: 320px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5521573391731445202" border="0" alt="" src="http://3.bp.blogspot.com/_UgcVPfsdP70/TKCRvsdmzdI/AAAAAAAAAaA/CRn68Iavvzg/s320/79a.jpg" /&gt;&lt;/a&gt;Meanwhile, there is &lt;strong&gt;&lt;span style="color:#3366ff;"&gt;Skithiryx, the Blight Dragon&lt;/span&gt;&lt;/strong&gt;. Awesome! A big bad-ass black dragon with 4 abilities: Flying, Infect, Haste, and Regeneration! My inner Timmy rejoices! "Skitter" is right on the curve as a 4/4 flyer for BB3, but his additional abilities are fantastic!&lt;br /&gt;&lt;br /&gt;I think Poison, by itself, is fairly underwhelming. Most of the creatures that possess the poison ability in the past were small, and required many turns to deal 10 poison counters. Not so with an Infectious Skithiryx. He’s huge, so it only takes three turns (one of which can be negated by granting him haste!) Since you only have to deal ten posion counters, think of Skitter as an 8/4, which combined with a few pieces of Equipment, puts your opponent is put on a very short clock.&lt;br /&gt;&lt;br /&gt;In addition, he makes a great defender. People generally tended to shy away from blockers with wither that permanently damaged the attackers. This dragon is a 4/4 blocker, so it has a lasting effect on the game-state any time he is played. The fact that he regenerates is even more of a incentive to turn away attacks, as opponents have nothing to gain from slamming into your big bad dracolich defender. A+ as well!&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#3366ff;"&gt;&lt;em&gt;&lt;strong&gt;Skithiryx, The Blight Dragon IN, Divinity of Pride OUT&lt;/strong&gt;&lt;br /&gt;(Reasoning: Divinity has the same spot on the mana curve, but with more difficult color requirements. In addition, two additional abilities puts Skitter over the top. I'm really excited to see how often I can poison my way to victory with this card. I can't wait!)&lt;/em&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;Thus concludes my in depth review of all of the cards for the Scars of Mirrodin Expansion. Thank you for your interest in reading my article…&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Second Reminder&lt;/strong&gt;&lt;br /&gt;What do you mean there’s 247 more cards? Really? Good thing I have a second 5-Color deck primed and ready to put the other cards through their paces. (Well, at lest the good ones!) Where to begin?&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Geth, Lord of the Vault&lt;/strong&gt; - He certainly has a unique way to generate card advantage. The milling aspect is irrelevant, but at least it keeps feeding his built-in Beacon of Unrest. Needless to say, Geth could become a headache to deal with if left alone. He’s deserving of a immediate Swords to Plowshares.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Sword of Body and Mind&lt;/strong&gt; - Its already in Second Reminder, as it was pre-released with FtV: Relics. What’s not to like about it? You have to be an idiot not to appreciate an Equipment that provides 4 abilities, even if the milling ability is mostly irrelevant against another 300-card deck. I look forward to the two remaining swords, hopefully to be released next year.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;a href="http://1.bp.blogspot.com/_UgcVPfsdP70/TKCSr1TXWXI/AAAAAAAAAaY/aclcgxcHgDA/s1600/28argent.jpg"&gt;&lt;img style="MARGIN: 0px 10px 10px 0px; WIDTH: 140px; FLOAT: left; HEIGHT: 200px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5521574424896559474" border="0" alt="" src="http://1.bp.blogspot.com/_UgcVPfsdP70/TKCSr1TXWXI/AAAAAAAAAaY/aclcgxcHgDA/s200/28argent.jpg" /&gt;&lt;/a&gt;Argent Sphinx&lt;/strong&gt; - This card is very good. It will replace Sphinx of Jwar Isle as my pesky blue flyer of choice in Second Reminder. It is entirely reminiscent of Rainbow Efreet, another long time favorite “PBF” of mine. Consider it a flying, blinking, vigilant, 4/3 for four mana.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Hoard-Smelter Dragon&lt;/strong&gt; - Shivan Dragon really isn’t that bad of a card. It has an above average 5/5 body with evasion and a nice aggressive ability. Sadly you need to be much better than that in today’s modern cardpool. Enter Hoard-Smelter: He’s a living Shatter that doubles up as firebreathing. Of course, if there is nothing to shatter, he can’t be pumped, but in that case, you’ll probably be casting other spells anyways. Even with conditions, it’s hard to be disappointed with this dragon.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Steel Hellkite&lt;/strong&gt; - Like Hoard Smelter above, this is great too. He’s bigger (6/6) and destroys more stuff. I honestly would consider Steel Hellkite over Oros in First Reminder, if I didn’t need that last red slot filled. It’s definitely on my watch list for promotion.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Blackcleave Cliffs, et al.&lt;/strong&gt; – These lands generally suck, but at least they are good on turns one, two, and three. They will be played in Second Reminder because I need alternative dual lands, but no where else. As soon as another dual land variation comes out, these 5 cards are “Adios, muchachos!”&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;a href="http://2.bp.blogspot.com/_UgcVPfsdP70/TKCTJWAqQMI/AAAAAAAAAag/_JvFfzRy_ZQ/s1600/78.jpg"&gt;&lt;img style="MARGIN: 0px 0px 10px 10px; WIDTH: 140px; FLOAT: right; HEIGHT: 200px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5521574931892682946" border="0" alt="" src="http://2.bp.blogspot.com/_UgcVPfsdP70/TKCTJWAqQMI/AAAAAAAAAag/_JvFfzRy_ZQ/s200/78.jpg" /&gt;&lt;/a&gt;Skinrender&lt;/strong&gt; - Decent Nekrataal knock-off, but since it doesn’t always guarantee a kill, its on the second team. The art is super cool though. He looks like a Alien!&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Trigon of Infestation&lt;/strong&gt; - I find myself quite eager to try this card out. Most artifacts that generate creatures only make vanilla 1/1’s. However, these insects have an ability: Infest. Like Skithiryx above, the Insects provide an alternate win condition. This is the best of the Trigons for 5-Color.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Infiltration Lens&lt;/strong&gt; - I like cards that reward clever play. Infiltration Lens creates great card advantage as long as you can equip it to a big creature to make the opponent fearful. However, it’s useless when equipped to a 1/1, as the opponent will just let it through (which in that case, you are dealing them damage.) Most people will toss this card aside as trash, but I will try to break it. Put it on a Trigon Insect token for better results.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;a href="http://3.bp.blogspot.com/_UgcVPfsdP70/TKCTRbM3UxI/AAAAAAAAAao/s1eHeiHzKb8/s1600/178.jpg"&gt;&lt;img style="MARGIN: 0px 10px 10px 0px; WIDTH: 140px; FLOAT: left; HEIGHT: 200px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5521575070725002002" border="0" alt="" src="http://3.bp.blogspot.com/_UgcVPfsdP70/TKCTRbM3UxI/AAAAAAAAAao/s1eHeiHzKb8/s200/178.jpg" /&gt;&lt;/a&gt;Blight Mamba&lt;/strong&gt; - Quickly summarized as “An efficient 2 drop, with two abilities. Makes for a great defender.” Not much to say about Infect that hasn’t been said previously. I only wish the Mamba had Islandwalk too.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Moriok Replica&lt;/strong&gt; - Last, but not least, I recognize 2/2 that sacs for Nights Whisper. This is pretty decent, really. You get a chump creature if your desperate, or two extra cards (net +1 CA) if you are top decking.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Out of Contention&lt;/strong&gt;&lt;br /&gt;Despite maintaining two 300-card decks, not every card can make it into circulation. There are lots of cool cards out there, but rather than whine why I dont like them, I'll be quick and just list the also-rans: &lt;strong&gt;Elspeth Tirel, Molten-tail Masticore, &lt;/strong&gt;&lt;strong&gt;Platinum Emperion, &lt;/strong&gt;&lt;strong&gt;Genesis Wave, &lt;/strong&gt;&lt;strong&gt;Necrotic Ooze, &lt;/strong&gt;&lt;strong&gt;Revoke Existence&lt;/strong&gt; , &lt;strong&gt;Nihil Spellbomb.&lt;/strong&gt; All of these cards are decent, but for whatever reason, I dont want to waste time talking about them. Give them a shot, and let me know how they do.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;a href="http://4.bp.blogspot.com/_UgcVPfsdP70/TKCSdC_t6rI/AAAAAAAAAaQ/PjGSTTrLRmg/s1600/175+med.jpg"&gt;&lt;img style="MARGIN: 0px 10px 10px 0px; WIDTH: 140px; FLOAT: left; HEIGHT: 200px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5521574170874210994" border="0" alt="" src="http://4.bp.blogspot.com/_UgcVPfsdP70/TKCSdC_t6rI/AAAAAAAAAaQ/PjGSTTrLRmg/s200/175+med.jpg" /&gt;&lt;/a&gt;Kiki EDH&lt;/strong&gt;&lt;br /&gt;Believe it or not, I do play other formats than just 5-Color. Along with Legacy, I currently have three EDH decks: Intet the Dreamer, Kiki Jiki Mirror Breaker, and Child of Alara. Scars offers a few cards for these decks, but so as not spoil my next article, I’ll just say Kiki is getting both Koth of the Hammer and Myr Battlesphere. In fact, I would say I’m more excited to play the Battlesphere than any other card in the entire expansion. (Seriously!)&lt;br /&gt;&lt;br /&gt;Until next time…&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3574923733809878172-1269751758454543356?l=planeswalkerstronghold.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/f9Elnbb_T5nVwOI6RVGIZpThmxE/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/f9Elnbb_T5nVwOI6RVGIZpThmxE/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/ThePlaneswalkersStronghold/~4/5t_YtlixziY" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://planeswalkerstronghold.blogspot.com/feeds/1269751758454543356/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=3574923733809878172&amp;postID=1269751758454543356" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/3574923733809878172/posts/default/1269751758454543356?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/3574923733809878172/posts/default/1269751758454543356?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ThePlaneswalkersStronghold/~3/5t_YtlixziY/grim-tidings-24-scars-5-color.html" title="Grim Tidings #24 - Scars &amp; 5-Color" /><author><name>GrimJack</name><uri>http://www.blogger.com/profile/10165831047458001865</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="33" height="24" src="http://1.bp.blogspot.com/_UgcVPfsdP70/SjuyaSRKtsI/AAAAAAAAAFo/GSfb0SKDX9A/S220/grim_reminder.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/_UgcVPfsdP70/TKCSB357l8I/AAAAAAAAAaI/J1rM2feGkTg/s72-c/135.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://planeswalkerstronghold.blogspot.com/2010/09/grim-tidings-24-scars-5-color.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CEUMSHYyeCp7ImA9Wx5UEEs.&quot;"><id>tag:blogger.com,1999:blog-3574923733809878172.post-7095611926335842656</id><published>2010-09-24T10:07:00.001-04:00</published><updated>2010-10-14T09:18:09.890-04:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-10-14T09:18:09.890-04:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Budget" /><title>No Money Magic: A Success Story</title><content type="html">At the beginning of the year, I drew what I felt at the time was a bold new line in the sand, setting a $0 budget for my Magic activities for the year. I am very proud to say that so far so good. Not only have I not spent a dime on my Magic collection this year, but I am still projected to be at zero for the end of the year.&lt;br /&gt;
&lt;br /&gt;
Now that doesn't mean I have not been able to expand my Magic collection, grow my deck options, and have a lot of fun in the doing. In addition to a play set of all the released un/commons this year, I've managed to collect a number of meaningful cards for my collection.&lt;br /&gt;
&lt;br /&gt;
3 Arid Mesa +1 foil&lt;br /&gt;
4 other enemy fetches&lt;br /&gt;
one of each of the M11 titan&lt;br /&gt;
16 other rare/mythic cards for my casual deck&lt;br /&gt;
7 foils for my casual deck&lt;br /&gt;
4 signed rare/mythics for my casual decl&lt;br /&gt;
2 signed foils for my casual deck&lt;br /&gt;
1 each of the aligned fetchlands +a second Wooded Foothills&lt;br /&gt;
2 Taiga&lt;br /&gt;
3 Plateau&lt;br /&gt;
Savannah &lt;br /&gt;
Underground Sea&lt;br /&gt;
2 other Dual-lands, but I can't remember which ones&lt;br /&gt;
4 Grove of the Burnwillows &lt;br /&gt;
3 Goyfs&lt;br /&gt;
4 Grim Lavamancers &lt;br /&gt;
4 Wasteland&lt;br /&gt;
Foil Promo Jitte&lt;br /&gt;
3 Aether Vial &lt;br /&gt;
upgraded my Lightning Bolts to foil textless promos&lt;br /&gt;
Elspeth vs. Tezzert box set&lt;br /&gt;
FtV: Relics box set&lt;br /&gt;
&lt;br /&gt;
Now I really don't mind saying, that is hundreds of dollars which I have been able to trade into. I don't believe I'll miss any of the cards I gave up for them, even for a moment. My Zoo deck now has 13 foil cards, and 8 signed cards. I've also been able to build "10 proxy Belcher" for Vintage, although I did have to scrap my efforts to build Belcher for Legacy. I've refocused my Legacy efforts in building Merfolk, but I'm still several critical cards short. I hope that I can finish the deck in the coming year, but FoW's can be hard to trade into. &lt;br /&gt;
&lt;br /&gt;
I also manged to build two similar budget Standard decks, Warp World and Mass Polymorph, with no financial outlay. I'll really be watching Standards shift over the next few weeks to see if it's something I want continue being a part of or simply give it up all together.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3574923733809878172-7095611926335842656?l=planeswalkerstronghold.blogspot.com' alt='' /&gt;&lt;/div&gt;
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