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<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/atom10full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><feed xmlns="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearch/1.1/" xmlns:georss="http://www.georss.org/georss" xmlns:gd="http://schemas.google.com/g/2005" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" gd:etag="W/&quot;C0EESXs_fCp7ImA9WxBbEk8.&quot;"><id>tag:blogger.com,1999:blog-6693117626178167496</id><updated>2010-03-10T03:46:48.544-08:00</updated><title>The Primary Ring</title><subtitle type="html">gpu, performance, gpgpu, IHV, realtime rendering, CG, illumination, light transport, participating media, blog, game, programming, hacker, c++, cuda, primaryring, hlsl, microcode, r600, r7xx, r6xx, gpu architecture, emerging tech, geeks 3d, d3d, api, opengl, shading network, pipeline design, parallel computing, gramps, programmable pipeline, task graph, kernels, queues, fifo</subtitle><link rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml" href="http://blog.hejl.com/feeds/posts/default" /><link rel="alternate" type="text/html" href="http://blog.hejl.com/" /><author><name>Jim-Hejl</name><uri>http://www.blogger.com/profile/08280524514707616240</uri><email>public@hejl.com</email></author><generator version="7.00" uri="http://www.blogger.com">Blogger</generator><openSearch:totalResults>1</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/atom+xml" href="http://feeds.feedburner.com/ThePrimaryRing" /><feedburner:info uri="theprimaryring" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><entry gd:etag="W/&quot;D0UBQ3YyeCp7ImA9WxBUEE0.&quot;"><id>tag:blogger.com,1999:blog-6693117626178167496.post-2868791835967636936</id><published>2010-01-01T05:17:00.001-08:00</published><updated>2010-02-24T01:54:12.890-08:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-02-24T01:54:12.890-08:00</app:edited><title>Xbox 360: Consideration of an Optimal API</title><content type="html">&lt;span style="font-size: x-small;"&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div style="font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;"&gt;&lt;span style="font-size: x-small;"&gt;&lt;br /&gt;
&lt;span style="font-size: small;"&gt;/*&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;"&gt;&lt;span style="font-size: small;"&gt;&amp;nbsp;* &lt;br /&gt;
&amp;nbsp;* I apologize for the temporary removal&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: small;"&gt;&amp;nbsp;* &lt;/span&gt;&lt;span style="font-size: small;"&gt;of this post.&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: small;"&gt;&amp;nbsp;* &lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: small;"&gt;&amp;nbsp;* My plan for this blog has changed, for&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: small;"&gt;&amp;nbsp;* good reasons! And I need a few days&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: small;"&gt;&amp;nbsp;* to sort things out.&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: small;"&gt;&amp;nbsp;*&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: small;"&gt;&amp;nbsp;* Cryptic, I know.&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: small;"&gt;&amp;nbsp;* It will make sense soon,&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: small;"&gt;&amp;nbsp;*&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: small;"&gt;&amp;nbsp;* Please do check back, it will be a good read&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: small;"&gt;&amp;nbsp;*&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: small;"&gt;&amp;nbsp;* - jim hejl&lt;/span&gt;&lt;/div&gt;&lt;div style="font-family: &amp;quot;Courier New&amp;quot;,Courier,monospace;"&gt;&lt;span style="font-size: small;"&gt;&amp;nbsp;*&lt;br /&gt;
&amp;nbsp;*/&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6693117626178167496-2868791835967636936?l=blog.hejl.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/ThePrimaryRing/~4/loQhQqtkeY0" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://blog.hejl.com/feeds/2868791835967636936/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://blog.hejl.com/2010/01/xbox-360-consideration-of-optimal-api.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/6693117626178167496/posts/default/2868791835967636936?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/6693117626178167496/posts/default/2868791835967636936?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ThePrimaryRing/~3/loQhQqtkeY0/xbox-360-consideration-of-optimal-api.html" title="Xbox 360: Consideration of an Optimal API" /><author><name>Jim-Hejl</name><uri>http://www.blogger.com/profile/08280524514707616240</uri><email>public@hejl.com</email><gd:extendedProperty name="OpenSocialUserId" value="00675988681541717526" /></author><thr:total xmlns:thr="http://purl.org/syndication/thread/1.0">0</thr:total><feedburner:origLink>http://blog.hejl.com/2010/01/xbox-360-consideration-of-optimal-api.html</feedburner:origLink></entry></feed>
