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<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/atom10full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><feed xmlns="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearch/1.1/" xmlns:georss="http://www.georss.org/georss" xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr="http://purl.org/syndication/thread/1.0" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" gd:etag="W/&quot;CkIDQnc_fyp7ImA9WhRbEEw.&quot;"><id>tag:blogger.com,1999:blog-1562652613021981828</id><updated>2012-01-31T06:49:33.947-05:00</updated><category term="Blood Angels" /><category term="Brohammer" /><category term="Dornian Heresy" /><category term="Skaven" /><category term="Storm of Magic" /><category term="Cryx" /><category term="Ultramarines" /><category term="Orks" /><category term="Warhammer Fantasy" /><category term="Inquisition" /><category term="Bretonnia" /><category term="Ortegas" 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Reports" /><category term="Nicodem" /><category term="Tau" /><category term="High Elves" /><category term="Space Hulk" /><category term="Tomb Kings" /><title>The Quiet Limit of the World</title><subtitle type="html">A Blog for War Game News, Painting, and Modeling (and maybe a little playing as well).</subtitle><link rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml" href="http://quietlimit.blogspot.com/feeds/posts/default" /><link rel="alternate" type="text/html" href="http://quietlimit.blogspot.com/" /><link rel="next" type="application/atom+xml" href="http://www.blogger.com/feeds/1562652613021981828/posts/default?start-index=26&amp;max-results=25&amp;redirect=false&amp;v=2" /><author><name>Ben</name><uri>http://www.blogger.com/profile/08375494202899133525</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="21" src="http://1.bp.blogspot.com/_z6y0FsZMb94/SsYrW11NE_I/AAAAAAAAAAM/7Lw6l3a2p98/S220/Tree.jpg" /></author><generator version="7.00" uri="http://www.blogger.com">Blogger</generator><openSearch:totalResults>408</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/atom+xml" href="http://feeds.feedburner.com/TheQuietLimitOfTheWorld" /><feedburner:info uri="thequietlimitoftheworld" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><feedburner:emailServiceId>TheQuietLimitOfTheWorld</feedburner:emailServiceId><feedburner:feedburnerHostname>http://feedburner.google.com</feedburner:feedburnerHostname><entry gd:etag="W/&quot;CkIDQnc9eSp7ImA9WhRbEEw.&quot;"><id>tag:blogger.com,1999:blog-1562652613021981828.post-4413426040303467317</id><published>2012-01-31T06:49:00.001-05:00</published><updated>2012-01-31T06:49:33.961-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-31T06:49:33.961-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Games Workshop" /><category scheme="http://www.blogger.com/atom/ns#" term="Warhammer Fantasy" /><category scheme="http://www.blogger.com/atom/ns#" term="Avelorn" /><category scheme="http://www.blogger.com/atom/ns#" term="Wood Elves" /><category scheme="http://www.blogger.com/atom/ns#" term="High Elves" /><title>Treekin Painted, and Hopefully Not Too Horrible!</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://i219.photobucket.com/albums/cc42/Tekore/Avelorn/Treekin.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="213" src="http://i219.photobucket.com/albums/cc42/Tekore/Avelorn/Treekin.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
I was pretty worried when I started my Avelorn army about painting the Treekin models.&amp;nbsp; I've only seen them a couple times where they looked good, such as &lt;a href="http://casualtiesofapaintbrush.blogspot.com/"&gt;Bobby's &lt;/a&gt;Wood Elf army.&amp;nbsp; The models themselves are...not great, but I've never seen an acceptable substitute unless one changes the entire theme of the army.&lt;br /&gt;
&lt;br /&gt;
One of the things that changed my opinion of the models somewhat was the fact that I got them in finecast.&amp;nbsp; Call the material whatever names you like, but I once again got flawless models.&amp;nbsp; The benefits of having finecast was that I could easily change out the parts that I used for each Treekin.&amp;nbsp; My front rank, rather than having multiple unwieldy tree limbs all over the place, now have more "human"-like limb structures, which I think makes them more dynamic and easily recognizable as moving monsters, rather than weird, mutated trees.&amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
The second thing to do was to make sure that there was plenty of color on the models so that they weren't dull.&amp;nbsp; I picked out all the faeries in light purple, and did the eyes in the light blue from the regular elf models.&amp;nbsp; Then I made sure all of the vines and leaves were bright green, and even gave some treekin green hair and beards as the model allowed.&amp;nbsp; Basing was kept dense and colorful as well.&lt;br /&gt;
&lt;br /&gt;
I hope you enjoy the models, and comments and criticisms are welcome.&amp;nbsp;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1562652613021981828-4413426040303467317?l=quietlimit.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://www.learnnc.org/lp/media/uploads/2008/06/durhamcoenori.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://www.learnnc.org/lp/media/uploads/2008/06/durhamcoenori.jpg" width="239" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
Man, what a great weekend!&lt;br /&gt;
&lt;br /&gt;
I'm not going to pretend that a ton of hobby stuff went on, and that's because we had yet another weekend with weather in sixties (F).&amp;nbsp; So I got some frisbee golf in and some hiking and rock climbing.&amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
On the hobby front, I was able to construct my Wood Elf display board, which I think will be very nice.&amp;nbsp; I also worked on the Ghorgon model, and I think I have hit the critical part of painting the model in which I really start to look forward to the painting.&amp;nbsp; Finally, I've finished &lt;i&gt;Age of Legends&lt;/i&gt; and &lt;i&gt;Deliverance Lost&lt;/i&gt; from The Black Library.&amp;nbsp; All in all, it was a great time this weekend, and I look forward to delving into some of those topics.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1562652613021981828-5970970563935406020?l=quietlimit.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://i219.photobucket.com/albums/cc42/Tekore/Dreadfleet/Heldenhammer.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://i219.photobucket.com/albums/cc42/Tekore/Dreadfleet/Heldenhammer.jpg" width="231" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
This past weekend, in an almost afterthought to finishing up the painting and basing on my Treekin, I decided to paint the Heldenhammer.&amp;nbsp; I don't think it's the most exciting ship in the box, but it's one of the few left, so I'm marshalling on to finish the box.&amp;nbsp; In painting the ship, I learned something very important that is probably self-evident to most people.&lt;br /&gt;
&lt;br /&gt;
I know that there are models, such as the Doomwheel, that require painting sections followed by assembly, rather than the other way around.&amp;nbsp; I had even heard people say that the Dreadfleet ships needed this process, but I shrugged it off because I wanted to assemble them and play the game.&amp;nbsp; Whoops!&lt;br /&gt;
&lt;br /&gt;
Those sails were a monster to paint.&amp;nbsp; There was no space, and I did good just to get some gold on there.&amp;nbsp; It's not sloppy, but I wish I could have gotten in there to really work on the finer details.&amp;nbsp; Keeping the sails off the ship until they were painted could have accomplished that.&lt;br /&gt;
&lt;br /&gt;
Oh well, you live and you learn, and I'm glad I had this lesson driven home by a Dreadfleet ship, rather than something like a Screaming Bell.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1562652613021981828-5314084877030076650?l=quietlimit.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://i219.photobucket.com/albums/cc42/Tekore/Beastmen/Jabber3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="244" src="http://i219.photobucket.com/albums/cc42/Tekore/Beastmen/Jabber3.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
He's a painted Jabberslythe, and he's been out on the town.&amp;nbsp; The trick was to get the reddish orange hair in, and the leathery purple wings, so as to match him to the rest of my Beastmen.&amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://i219.photobucket.com/albums/cc42/Tekore/Beastmen/Jabber2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="266" src="http://i219.photobucket.com/albums/cc42/Tekore/Beastmen/Jabber2.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
On the battlefield, he's done his Jabbery best.&amp;nbsp; I played him in a tournament a couple weeks ago, and he took out a group of Empire Light mages in game one, and then killed a High Elf Level Four in the second game.&amp;nbsp; He's not super tough, but his mobility is very nice in getting around the board and into areas your opponent doesn't want.&amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://i219.photobucket.com/albums/cc42/Tekore/Beastmen/Jabber1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="311" src="http://i219.photobucket.com/albums/cc42/Tekore/Beastmen/Jabber1.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Still, I'm not sure he does much that couldn't be done by a Razorgor at one fifth of the cost, so you'll probably see him in my army, but as a nice Gor unit filler like in the picture above.&amp;nbsp; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1562652613021981828-7084254391158191977?l=quietlimit.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/firRwY5MjnGajsfISppC6s0rlFo/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/firRwY5MjnGajsfISppC6s0rlFo/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/TheQuietLimitOfTheWorld/~4/51keimBZkJE" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://quietlimit.blogspot.com/feeds/7084254391158191977/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://quietlimit.blogspot.com/2012/01/oh-jabberslythe-where-art-thou.html#comment-form" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1562652613021981828/posts/default/7084254391158191977?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1562652613021981828/posts/default/7084254391158191977?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TheQuietLimitOfTheWorld/~3/51keimBZkJE/oh-jabberslythe-where-art-thou.html" title="Oh Jabberslythe, Where Art Thou?" /><author><name>Ben</name><uri>http://www.blogger.com/profile/08375494202899133525</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="21" src="http://1.bp.blogspot.com/_z6y0FsZMb94/SsYrW11NE_I/AAAAAAAAAAM/7Lw6l3a2p98/S220/Tree.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://i219.photobucket.com/albums/cc42/Tekore/Beastmen/th_Jabber3.jpg" height="72" width="72" /><thr:total>1</thr:total><feedburner:origLink>http://quietlimit.blogspot.com/2012/01/oh-jabberslythe-where-art-thou.html</feedburner:origLink></entry><entry gd:etag="W/&quot;AkMCSHgzcSp7ImA9WhRUE0w.&quot;"><id>tag:blogger.com,1999:blog-1562652613021981828.post-489869678707202421</id><published>2012-01-23T06:34:00.001-05:00</published><updated>2012-01-23T06:34:29.689-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-23T06:34:29.689-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Weekend Update" /><title>Weekend Update - January 23rd, 2011</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://th213.photobucket.com/albums/cc191/raiders477/th_sfsucks.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://th213.photobucket.com/albums/cc191/raiders477/th_sfsucks.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
A productive hobby weekend all around, although there aren't pages of things to report.&amp;nbsp; I finished painting and basing six Treekin.&amp;nbsp; They were the GW ones, in finecast, and although I don't love the models, I think they came out well since I was able to rearrange the limbs and poses, making them a bit more aggressive looking.&amp;nbsp; I also painted the Heldenhammer, which is the main ship from Dreadfleet.&amp;nbsp; Finally, I got a couple base coats and washes down on the Ghorgon for my Beastmen, but am not sure which skin tone I will choose, or if I'll go another direction.&amp;nbsp; We'll see!&lt;br /&gt;
&lt;br /&gt;
In other news, I was hoping for a San Francisco win last night that they fumbled away.&amp;nbsp; Yuck!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1562652613021981828-489869678707202421?l=quietlimit.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/5RQ1DiqZJrj6v6lat9h8c4jkT_g/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/5RQ1DiqZJrj6v6lat9h8c4jkT_g/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/TheQuietLimitOfTheWorld/~4/Jz2vp61oxko" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://quietlimit.blogspot.com/feeds/489869678707202421/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://quietlimit.blogspot.com/2012/01/weekend-update-january-23rd-2011.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1562652613021981828/posts/default/489869678707202421?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1562652613021981828/posts/default/489869678707202421?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TheQuietLimitOfTheWorld/~3/Jz2vp61oxko/weekend-update-january-23rd-2011.html" title="Weekend Update - January 23rd, 2011" /><author><name>Ben</name><uri>http://www.blogger.com/profile/08375494202899133525</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="21" src="http://1.bp.blogspot.com/_z6y0FsZMb94/SsYrW11NE_I/AAAAAAAAAAM/7Lw6l3a2p98/S220/Tree.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://quietlimit.blogspot.com/2012/01/weekend-update-january-23rd-2011.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CEAARXY4fip7ImA9WhRVGUo.&quot;"><id>tag:blogger.com,1999:blog-1562652613021981828.post-250832301821572284</id><published>2012-01-19T06:32:00.001-05:00</published><updated>2012-01-19T06:32:24.836-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-19T06:32:24.836-05:00</app:edited><title>Painted Ezren the Wizard</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://i219.photobucket.com/albums/cc42/Tekore/IMG_0915.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://i219.photobucket.com/albums/cc42/Tekore/IMG_0915.jpg" width="246" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
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Like the Warrior Priest, I had to paint Ezren in a couple hours in order to get him ready for Pathfinder, so some of the detail work is a bit vague.&amp;nbsp; Overall, though, I really like the model and am happy with the paint job I got on him, especially the blues.&amp;nbsp; Ezren (going by the name of Smek'lee) had a good game of Pathfinder last Saturday, frying up some Gor and a Jabberslythe in the name of truth, justice, and treasure.&amp;nbsp; &lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1562652613021981828-250832301821572284?l=quietlimit.blogspot.com' alt='' /&gt;&lt;/div&gt;
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Please take a moment today to click on the link below and join the fight against unnecessary internet censorship.&lt;br /&gt;
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&lt;a href="http://sopastrike.com/strike"&gt;&lt;span style="color: #cc0000; font-size: medium;"&gt;&lt;b&gt;FIGHT CENSORSHIP NOW&lt;/b&gt; (Click Here)&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1562652613021981828-1921012533564282690?l=quietlimit.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://fullstriderunning.com/wp-content/uploads/2011/12/Marathon.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="201" src="http://fullstriderunning.com/wp-content/uploads/2011/12/Marathon.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
It wasn't much of a weekend for modeling, but it was a great weekend for gaming.&amp;nbsp; I spent Saturday gaming with a group of friends, and had a great time.&amp;nbsp; I played a "Song of Blades and Heroes" game for the first time, which is a miniatures skirmish game.&amp;nbsp; The game isn't very balanced, but the core mechanics are fun and it was great!&amp;nbsp; I then ran my Pathfinder game for six player characters, which ended well with the party defeating an evil Jabberslythe that had been plaguing the area.&amp;nbsp; Finally, I got to take a crack at Wings of War, and defeated the British forces in the sky.&lt;br /&gt;
&lt;br /&gt;
While I would have liked to get some painting in over the weekend, the gaming itself was highly satisfactory, and I very much enjoyed it.&amp;nbsp; I have a few weekends off with no real plans (to my knowledge) coming up, so there should be plenty of progress on the painting and modeling front.&amp;nbsp;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1562652613021981828-109719546818417631?l=quietlimit.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/J_5oRVjdb7Er_PQUrrNoHM6F748/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/J_5oRVjdb7Er_PQUrrNoHM6F748/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
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&lt;a href="http://i219.photobucket.com/albums/cc42/Tekore/IMG_0910.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="213" src="http://i219.photobucket.com/albums/cc42/Tekore/IMG_0910.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
I wanted to get models painted quickly this week in order to use them in a game of Pathfinder this weekend.&amp;nbsp; While I could come up with models for a rogue (Dark Elf Assassin), ranger (Wood Elf Glade Guard Champion), and fighter (barbarian model I once painted), I didn't really have anything for a human cleric or wizard.&amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
I ended up digging a warrior priest out of my bits box.&amp;nbsp; I have no idea where he came from or why I have him, although I most likely won him somewhere as a door prize or something similar.&amp;nbsp; Regardless, he was assembled and primed and sitting in the box, so he was ready to go.&amp;nbsp;&lt;br /&gt;
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I spent about an hour painting him up, and am decently proud of the white robes, especially at speed.&amp;nbsp;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1562652613021981828-6334778071447617770?l=quietlimit.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/u7o6WPb7ne0ahd_LMSzzdb8N4x8/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/u7o6WPb7ne0ahd_LMSzzdb8N4x8/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/TheQuietLimitOfTheWorld/~4/yeD-ZYSUxi0" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://quietlimit.blogspot.com/feeds/6334778071447617770/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://quietlimit.blogspot.com/2012/01/speed-painting-warrior-priest.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1562652613021981828/posts/default/6334778071447617770?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1562652613021981828/posts/default/6334778071447617770?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TheQuietLimitOfTheWorld/~3/yeD-ZYSUxi0/speed-painting-warrior-priest.html" title="Speed Painting:  Warrior Priest" /><author><name>Ben</name><uri>http://www.blogger.com/profile/08375494202899133525</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="21" src="http://1.bp.blogspot.com/_z6y0FsZMb94/SsYrW11NE_I/AAAAAAAAAAM/7Lw6l3a2p98/S220/Tree.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://quietlimit.blogspot.com/2012/01/speed-painting-warrior-priest.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D0QDRHo5fip7ImA9WhRVEUQ.&quot;"><id>tag:blogger.com,1999:blog-1562652613021981828.post-8087128429119401425</id><published>2012-01-10T06:36:00.000-05:00</published><updated>2012-01-10T06:36:15.426-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-10T06:36:15.426-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Games Workshop" /><category scheme="http://www.blogger.com/atom/ns#" term="Warhammer Fantasy" /><category scheme="http://www.blogger.com/atom/ns#" term="Avelorn" /><category scheme="http://www.blogger.com/atom/ns#" term="Wood Elves" /><title>These Dryads are Finally Painted!</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://i219.photobucket.com/albums/cc42/Tekore/Dryads.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="213" src="http://i219.photobucket.com/albums/cc42/Tekore/Dryads.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
Man, you'd think Dryads would be the easy part of a Wood Elf army to paint.&amp;nbsp; In a way, they are, but for some reason with me they sucked up a ton of time.&amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
I initially basecoated a dark gray for the wood, and then highlighted up to white.&amp;nbsp; The wood area is then washed with Ogryn Flesh, which makes a nice brownish gray which you'll see on a lot of actual trees, instead of the straight brown colors that most people use on Dryads.&amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
The most important part going in, though, was to paint all the details that could have any real color.&amp;nbsp; The problem with dryads/treekin/treemen in my opinion is that they look quite dull in most armies, due to the colors that make the most sense to use when painting the models.&amp;nbsp; So I went out of my way to pick the Dryad parts with leaves, and to paint those leaves brightly.&amp;nbsp; I also took some liberties in making their "bark skirt" into a set of green leaves around their waists.&amp;nbsp; I finished that off with bright blue glowing eyes, and bright basing.&amp;nbsp; I think they came out well.&amp;nbsp; Comments and criticism are always welcome.&amp;nbsp;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1562652613021981828-8087128429119401425?l=quietlimit.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/3emd5EaEH3KnYSb1obW32o45lEk/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/3emd5EaEH3KnYSb1obW32o45lEk/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/TheQuietLimitOfTheWorld/~4/mM5NUkAnEcY" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://quietlimit.blogspot.com/feeds/8087128429119401425/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://quietlimit.blogspot.com/2012/01/these-dryads-are-finally-painted.html#comment-form" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1562652613021981828/posts/default/8087128429119401425?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1562652613021981828/posts/default/8087128429119401425?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TheQuietLimitOfTheWorld/~3/mM5NUkAnEcY/these-dryads-are-finally-painted.html" title="These Dryads are Finally Painted!" /><author><name>Ben</name><uri>http://www.blogger.com/profile/08375494202899133525</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="21" src="http://1.bp.blogspot.com/_z6y0FsZMb94/SsYrW11NE_I/AAAAAAAAAAM/7Lw6l3a2p98/S220/Tree.jpg" /></author><thr:total>2</thr:total><feedburner:origLink>http://quietlimit.blogspot.com/2012/01/these-dryads-are-finally-painted.html</feedburner:origLink></entry><entry gd:etag="W/&quot;Ak4NR348eip7ImA9WhRVEU0.&quot;"><id>tag:blogger.com,1999:blog-1562652613021981828.post-7632256567550861026</id><published>2012-01-09T06:36:00.002-05:00</published><updated>2012-01-09T06:36:36.072-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-09T06:36:36.072-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Weekend Update" /><title>Weekend Update:  January 9th, 2012</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://www.wholey.net/antarctic/scenic.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="210" src="http://www.wholey.net/antarctic/scenic.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
A short weekend, but a good one.&amp;nbsp; I got a few things done.&lt;br /&gt;
&lt;br /&gt;
*&amp;nbsp; The miniatures I got/had for my Pathfinder game I'm running next week are all painted.&amp;nbsp; I'm bringing five premade level ones:&amp;nbsp; a wizard, a cleric, a fighter, a rogue, and a ranger.&amp;nbsp; I'm really looking forward to this, and will be tweaking the adventure all week in preparation.&lt;br /&gt;
&lt;br /&gt;
*&amp;nbsp; I played in a fourteen person Warhammer Fantasy Tournament at Sci Fi Genre, and came in a round the middle of the pack with a minor loss, a draw, and a massacre.&amp;nbsp; I ran both the Jabberslythe and Ghorgon, and realized that I've got to stop mucking around with all the big monsters if I want to return to form.&amp;nbsp; The Ghorgon never saw combat in any of the three games, simply evaporating to shooting and magic, and the Jabber, while amusing, could have had his place taken by a Razorgor for two hundred and twenty fewer points.&amp;nbsp; They are fun, in theory.&amp;nbsp; In practice, they really hurt compared to other options.&amp;nbsp; They'll end up as good unit fillers until the new Beastman book.&lt;br /&gt;
&lt;br /&gt;
*&amp;nbsp; As you can see from previous posts, the Scenarios for Grail Quest are all written.&amp;nbsp; White glass pips to represent the Korcain are on order, and I'll have to see about how to best represent Gary Busey on the table.&amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
So yeah, not a bad weekend at all.&amp;nbsp;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1562652613021981828-7632256567550861026?l=quietlimit.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/oG_1-gxn5yKEWeqezBEC-EKrYe0/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/oG_1-gxn5yKEWeqezBEC-EKrYe0/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/TheQuietLimitOfTheWorld/~4/keegUl-CapE" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://quietlimit.blogspot.com/feeds/7632256567550861026/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://quietlimit.blogspot.com/2012/01/weekend-update-january-9th-2012.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1562652613021981828/posts/default/7632256567550861026?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1562652613021981828/posts/default/7632256567550861026?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TheQuietLimitOfTheWorld/~3/keegUl-CapE/weekend-update-january-9th-2012.html" title="Weekend Update:  January 9th, 2012" /><author><name>Ben</name><uri>http://www.blogger.com/profile/08375494202899133525</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="21" src="http://1.bp.blogspot.com/_z6y0FsZMb94/SsYrW11NE_I/AAAAAAAAAAM/7Lw6l3a2p98/S220/Tree.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://quietlimit.blogspot.com/2012/01/weekend-update-january-9th-2012.html</feedburner:origLink></entry><entry gd:etag="W/&quot;AkcNRXw7fSp7ImA9WhRWGU4.&quot;"><id>tag:blogger.com,1999:blog-1562652613021981828.post-3190626554688465800</id><published>2012-01-07T07:05:00.001-05:00</published><updated>2012-01-07T07:08:14.205-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-07T07:08:14.205-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Grail Quest" /><title>Grail Quest Scenario Three:  I'm Getting Too Old For This S***!</title><content type="html">Scenario Three:  I’m Getting Too Old For This S***!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://1.bp.blogspot.com/_WkKZJVG5wTk/TD59h4Edj5I/AAAAAAACmzs/wsWZ_1ZOXPs/s1600/MovieQuiz_907-06.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="179" src="http://1.bp.blogspot.com/_WkKZJVG5wTk/TD59h4Edj5I/AAAAAAACmzs/wsWZ_1ZOXPs/s320/MovieQuiz_907-06.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
As the city 
of Losangles collapses around them, the Syndicates have holed up in 
their Tower/Explosives Factory.  Now is your chance to bring them to 
justice (or steal all their stuff)!  Furthermore, Ser Riggles and Ser 
Myrtog have been captured inside the factory, and can be rescued or 
taken hostage by your army as they fight their way out of the building.&lt;br /&gt;
&lt;br /&gt;
Deployment:
  Battleline&lt;br /&gt;
&lt;br /&gt;
The Explosives Factory is the lone building located 
in the center of the table.  It has the following rules:&lt;br /&gt;
&lt;br /&gt;
• 
Boarded Up:  The Syndicates have barricaded themselves in the Explosives
 &lt;br /&gt;
Factory.  It is treated not as a building, but as impassable 
terrain.&lt;br /&gt;
&lt;br /&gt;
• Rescue!:  A unit beginning its movement phase within 
three inches of The Explosives Factory may choose to rescue Ser Riggles 
or Ser Myrtog.  Each one can only be rescued once.  A unit that rescues 
Ser Riggles gains +1 WS for the remainder of the game and hatred in the 
next round of combat.  A unit that rescues Ser Myrtog gains +1 BS and +1
 Ld for the remainder of the game.   Ser Riggles and Ser Myrtog are 
treated as augments for the unit, and cannot be captured or removed from
 the unit.  &lt;br /&gt;
&lt;br /&gt;
• BOOM!:  Any unit beginning its movement phase 
within three inches of the Explosives Factory at the beginning of its 
movement phase may choose to blow light the explosives within.  Any 
units within six inches of the building may then attempt to save 
themselves by turning directly away from the Explosive Factory and 
making a normal march move in a straight line away from the Explosive 
Factory with no turning or wheeling allowed.  This represents the units 
trying to throw themselves away from the coming explosion.    If the 
units contact another unit or impassable terrain, they will stop one 
inch away.  The building will then explode 3d6 inches, inflicting 2d6 
Strength 6 hits on each unit it reaches.  Remove the building from play,
 and outline the former location of its base with sufficient markers.  
The area where the building was is now considered difficult and 
dangerous terrain.  &lt;br /&gt;
&lt;br /&gt;
Scoring:  The player(s) that rescues Ser 
Riggles and/or Ser Myrtog gains 50 VP per rescue.  The player who blew 
up the building gains 50 VP.  A player within three inches of the 
building (or where the building was) at the end of the game gains 500 
VP.  If both players have units within three inches of the building (or 
where the building was), then each receives 200 VP.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1562652613021981828-3190626554688465800?l=quietlimit.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;br /&gt;
&lt;div align="center" class="MsoNormal" style="margin-left: 0.25in; text-align: center;"&gt;
&lt;u&gt;&lt;span style="font-family: Serpentine-BoldOblique;"&gt;Scenario
Two:&lt;span&gt;&amp;nbsp; &lt;/span&gt;Diplomatic Immunity!&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/u&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Serpentine-BoldOblique;"&gt;The Syndicates have taken hostages, and it&lt;/span&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;;"&gt;’&lt;/span&gt;&lt;span style="font-family: Serpentine-BoldOblique;"&gt;s your chance to
rescue them (or take them for your own).&lt;span&gt;&amp;nbsp;
&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://media.screened.com/uploads/0/5125/283107-arjen_rudd.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://media.screened.com/uploads/0/5125/283107-arjen_rudd.gif" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;;"&gt;Deployment:&lt;span&gt;&amp;nbsp; &lt;/span&gt;Meeting Engagement&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;;"&gt;The
hostages are being held in the two towers/buildings on the board.&lt;span&gt;&amp;nbsp; &lt;/span&gt;These should be treated as normal Warhammer
buildings, except due to the screams of the hostages units holding the building
cannot take advantage of the stubborn/steadfast bonus that buildings usually
provide.&lt;span&gt;&amp;nbsp; &lt;/span&gt;They can, however, count their
rank bonus as if the surviving models were deployed in a five-wide (three-wide
for Monstrous Infantry/Cavalry/Bretonnians) formation for the purposes of rank
bonus and being steadfast.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Serpentine-BoldOblique;"&gt;Diplomatic Immunity&lt;/span&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;;"&gt;:&lt;span&gt;&amp;nbsp; &lt;/span&gt;Each Player is provided with a marked card
that can either be used for the powers “Diplomatic Immunity!” or “It’s Been
Revoked!”&lt;span&gt;&amp;nbsp; &lt;/span&gt;Once the card has been used
for either “Diplomatic Immunity!” or “It’s Been Revoked!”, the card is
discarded and cannot be used again.&lt;span&gt;&amp;nbsp; &lt;/span&gt;By
playing “Diplomatic Immunity!”, a player can cause one of his or her units to
become immune to shooting for one turn.&lt;span&gt;&amp;nbsp;
&lt;/span&gt;By playing “It’s Been Revoked!”, a player can cancel another player’s “Diplomatic
Immunity!” card.&lt;span&gt;&amp;nbsp;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://www.moviedeaths.com/images/grabs/lethal_weapon_2-arjen_rudd-2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://www.moviedeaths.com/images/grabs/lethal_weapon_2-arjen_rudd-2.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;b&gt;&lt;span style="font-family: Serpentine-BoldOblique;"&gt;Scoring:&lt;span&gt;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;;"&gt;Each
building a player controls at the end of the game is worth 100 victory points
to the controlling player.&lt;span&gt;&amp;nbsp; &lt;/span&gt;In addition,
the first player to “break” the other player’s fortitude as per the Blood and
Glory fortitude rules gains an additional 300 points.&lt;span&gt;&amp;nbsp; &lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1562652613021981828-2955969973381676106?l=quietlimit.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/ecfx5tOXOzJ7B6Z73PnytqTNlak/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/ecfx5tOXOzJ7B6Z73PnytqTNlak/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/ecfx5tOXOzJ7B6Z73PnytqTNlak/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/ecfx5tOXOzJ7B6Z73PnytqTNlak/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/TheQuietLimitOfTheWorld/~4/hJpTy1xL5rw" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://quietlimit.blogspot.com/feeds/2955969973381676106/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://quietlimit.blogspot.com/2012/01/grail-quest-scenario-two-diplomatic.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1562652613021981828/posts/default/2955969973381676106?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1562652613021981828/posts/default/2955969973381676106?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TheQuietLimitOfTheWorld/~3/hJpTy1xL5rw/grail-quest-scenario-two-diplomatic.html" title="Grail Quest Scenario Two:  Diplomatic Immunity!" /><author><name>Ben</name><uri>http://www.blogger.com/profile/08375494202899133525</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="21" src="http://1.bp.blogspot.com/_z6y0FsZMb94/SsYrW11NE_I/AAAAAAAAAAM/7Lw6l3a2p98/S220/Tree.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://quietlimit.blogspot.com/2012/01/grail-quest-scenario-two-diplomatic.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CEAHRHY4cSp7ImA9WhRWF0s.&quot;"><id>tag:blogger.com,1999:blog-1562652613021981828.post-2234240809642624921</id><published>2012-01-05T06:25:00.001-05:00</published><updated>2012-01-05T06:25:35.839-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-05T06:25:35.839-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Grail Quest" /><title>Grail Quest Scenario One:  Cleaning Up The Streets</title><content type="html">&lt;link href="file:///C:%5CUsers%5CBen%5CAppData%5CLocal%5CTemp%5Cmsohtmlclip1%5C01%5Cclip_filelist.xml" rel="File-List"&gt;&lt;/link&gt;&lt;link href="file:///C:%5CUsers%5CBen%5CAppData%5CLocal%5CTemp%5Cmsohtmlclip1%5C01%5Cclip_themedata.thmx" rel="themeData"&gt;&lt;/link&gt;&lt;link href="file:///C:%5CUsers%5CBen%5CAppData%5CLocal%5CTemp%5Cmsohtmlclip1%5C01%5Cclip_colorschememapping.xml" rel="colorSchemeMapping"&gt;&lt;/link&gt;&lt;!--[if gte mso 9]&gt;&lt;xml&gt;
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&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://www.palzoo.net/file/pic/gallery/6576_view.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="215" src="http://www.palzoo.net/file/pic/gallery/6576_view.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;br /&gt;&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Serpentine-BoldOblique;"&gt;The Syndicates are supporting themselves through the
smuggling of Korcane, a powerful and deadly drug made from ground snotling
droppings.&lt;span&gt;&amp;nbsp; &lt;/span&gt;The incursion of your armies
into Losangles has scattered the Syndicates&lt;/span&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;;"&gt;’&lt;/span&gt;&lt;span style="font-family: Serpentine-BoldOblique;"&gt; shipments, and now your must gather it
up for yourself, whether to destroy it or to put it to use in more nefarious
ways.&lt;span&gt;&amp;nbsp; &lt;/span&gt;However, the Syndicates have sent
their own man to protect their shipments&lt;/span&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;;"&gt;…&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;;"&gt;Deployment:&lt;span&gt;&amp;nbsp; &lt;/span&gt;Battleline&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;;"&gt;Four
pips of Korcane have been placed on a line across the center of the table.&lt;span&gt;&amp;nbsp; &lt;/span&gt;In addition, Gary Busey is in the center of
the table.&lt;span&gt;&amp;nbsp; &lt;/span&gt;Each pip of Korcane can be
picked up by any unit moving over it.&lt;span&gt;&amp;nbsp; &lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Serpentine-BoldOblique;"&gt;Gary Busey&lt;/span&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;;"&gt;
– Before each player’s movement phase begins, the Gary Busey phase should take
place.&lt;span&gt;&amp;nbsp; &lt;/span&gt;He is here to protect the
Korcane, but in true Busey fashion has sampled quite a bit of it himself,
making him a bit unpredictable.&lt;span&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;Gary
Busey has the following statline and special rules:&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;;"&gt;M-
Random, WS – 7, BS – 0, S – 6, T – 5, I – 7, W – 2, A-3, Ld – 7.&lt;span&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;Hatred and Unbreakable.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;;"&gt;In the
Gary Busey phase, roll a scatter dice and move Gary 2d6 in the direction
indicated.&lt;span&gt;&amp;nbsp; &lt;/span&gt;If he comes into contact with
a unit, he counts as charging that unit.&lt;span&gt;&amp;nbsp;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://thefacepalmedgamer.files.wordpress.com/2010/01/busey.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://thefacepalmedgamer.files.wordpress.com/2010/01/busey.jpg" width="266" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;span style="font-family: Serpentine-BoldOblique;"&gt;Korcane&lt;/span&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;;"&gt;
– Before each player’s movement phase, but after the Gary Busey phase, roll a
d6 for each of the players’ units that are carrying a Korcane pip.&lt;span&gt;&amp;nbsp; &lt;/span&gt;This represents the effects of the dangerous
fumes coming off the Korcane.&lt;span&gt;&amp;nbsp; &lt;/span&gt;Use the
following results for the unit that turn.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoListParagraphCxSpFirst" style="text-indent: -0.25in;"&gt;
&lt;!--[if !supportLists]--&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;;"&gt;&lt;span&gt;1.&lt;span style="font: 7pt &amp;quot;Times New Roman&amp;quot;;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;;"&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;u&gt;Overdose!&lt;/u&gt; – The unit takes d6 wounds
with no armor saves allowed.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoListParagraphCxSpMiddle" style="text-indent: -0.25in;"&gt;
&lt;!--[if !supportLists]--&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;;"&gt;&lt;span&gt;2.&lt;span style="font: 7pt &amp;quot;Times New Roman&amp;quot;;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;&lt;u&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;;"&gt;Safe&lt;/span&gt;&lt;/u&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;;"&gt; – Nothing happens.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoListParagraphCxSpMiddle" style="text-indent: -0.25in;"&gt;
&lt;!--[if !supportLists]--&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;;"&gt;&lt;span&gt;3.&lt;span style="font: 7pt &amp;quot;Times New Roman&amp;quot;;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;&lt;u&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;;"&gt;Safe&lt;/span&gt;&lt;/u&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;;"&gt; – Nothing happens.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoListParagraphCxSpMiddle" style="text-indent: -0.25in;"&gt;
&lt;!--[if !supportLists]--&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;;"&gt;&lt;span&gt;4.&lt;span style="font: 7pt &amp;quot;Times New Roman&amp;quot;;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;&lt;u&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;;"&gt;Zip!
Zip!&lt;/span&gt;&lt;/u&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;;"&gt; – The unit
gains +3 initiative and take d3 wounds with no armor saves allowed.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoListParagraphCxSpMiddle" style="text-indent: -0.25in;"&gt;
&lt;!--[if !supportLists]--&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;;"&gt;&lt;span&gt;5.&lt;span style="font: 7pt &amp;quot;Times New Roman&amp;quot;;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;&lt;u&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;;"&gt;Pretty
Colors&lt;/span&gt;&lt;/u&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;;"&gt; – The
army gains +1 power or dispel dice this turn and the unit takes d3 wounds with
no armor saves allowed.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-left: 0.25in;"&gt;
&lt;!--[if !supportLists]--&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;;"&gt;&lt;span&gt;6.&lt;span style="font: 7pt &amp;quot;Times New Roman&amp;quot;;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;!--[endif]--&gt;&lt;u&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;;"&gt;ZOOM!&lt;/span&gt;&lt;/u&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;;"&gt; – The unit gains +d6 movement
for its next march or charge, and takes d3 wounds with no armor saves allowed.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;span style="font-family: Serpentine-BoldOblique;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-left: 0.25in;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal" style="margin-left: 0.25in;"&gt;
&lt;span style="font-family: Serpentine-BoldOblique;"&gt;Scoring:&lt;/span&gt;&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;;"&gt;&lt;span&gt;&amp;nbsp; &lt;/span&gt;Each Korcane
pip carried by one of your units at the end of the game is worth 100 VP.&lt;span&gt;&amp;nbsp; &lt;/span&gt;In addition, the army that slays Gary Busey
gains 150 VP.&lt;span&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1562652613021981828-2234240809642624921?l=quietlimit.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/d50DiO5Do0gA_-E_eSo8WEN_glM/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/d50DiO5Do0gA_-E_eSo8WEN_glM/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/d50DiO5Do0gA_-E_eSo8WEN_glM/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/d50DiO5Do0gA_-E_eSo8WEN_glM/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/TheQuietLimitOfTheWorld/~4/ek1wvTXz2eI" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://quietlimit.blogspot.com/feeds/2234240809642624921/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://quietlimit.blogspot.com/2012/01/grail-quest-scenario-one-cleaning-up.html#comment-form" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1562652613021981828/posts/default/2234240809642624921?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1562652613021981828/posts/default/2234240809642624921?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TheQuietLimitOfTheWorld/~3/ek1wvTXz2eI/grail-quest-scenario-one-cleaning-up.html" title="Grail Quest Scenario One:  Cleaning Up The Streets" /><author><name>Ben</name><uri>http://www.blogger.com/profile/08375494202899133525</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="21" src="http://1.bp.blogspot.com/_z6y0FsZMb94/SsYrW11NE_I/AAAAAAAAAAM/7Lw6l3a2p98/S220/Tree.jpg" /></author><thr:total>1</thr:total><feedburner:origLink>http://quietlimit.blogspot.com/2012/01/grail-quest-scenario-one-cleaning-up.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DE8HQ3w4eCp7ImA9WhRWFko.&quot;"><id>tag:blogger.com,1999:blog-1562652613021981828.post-3754027084536694402</id><published>2012-01-04T06:30:00.003-05:00</published><updated>2012-01-04T06:33:52.230-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-04T06:33:52.230-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Grail Quest" /><title>Grail Quest Introduction Fluff</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://3.bp.blogspot.com/_svjXYAAiFeU/TTgw8WGkjII/AAAAAAAAAVw/I3fkqB-cHEc/s1600/lethal-weapon.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://3.bp.blogspot.com/_svjXYAAiFeU/TTgw8WGkjII/AAAAAAAAAVw/I3fkqB-cHEc/s320/lethal-weapon.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
On Thursday, Friday, and next Monday, I'll be putting the three Grail Quest scenarios that we'll be using at the tournament up here and on the Sci Fi Genre forums for people to peruse and/or practice before the tournament in February.&amp;nbsp; Before I do so, here's the background fluff to show where we're working from:&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
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&lt;i&gt;&lt;span style="font-family: Serpentine-BoldOblique;"&gt;The criminal syndicates of the
Warhammer world have gathered in the Border Princes, taking over the city of
Losangles for their own nefarious purposes.&amp;nbsp;
Whether you&lt;/span&gt;’&lt;/i&gt;&lt;i&gt;&lt;span style="font-family: Serpentine-BoldOblique;"&gt;re here to bring the villains to
justice, take over their place in the underworld, or just find a bit of a
scrap, you&lt;/span&gt;’&lt;/i&gt;&lt;i&gt;&lt;span style="font-family: Serpentine-BoldOblique;"&gt;ll be fighting your competitors as
you battle your way into and through Losangles.&amp;nbsp;
Will it turn out that you&lt;/span&gt;’&lt;/i&gt;&lt;i&gt;&lt;span style="font-family: Serpentine-BoldOblique;"&gt;re getting too old for this stuff,
or can you turn your army into a truly &lt;/span&gt;&lt;/i&gt;&lt;b&gt;&lt;i&gt;&lt;span style="font-family: Serpentine-BoldOblique;"&gt;LETHAL WEAPON?&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
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&lt;span style="font-family: &amp;quot;Times New Roman&amp;quot;,&amp;quot;serif&amp;quot;;"&gt;Scoring
this year is based on how many Victory Points you kill off your opponent’s
army, including the standard bonuses for banners, etc.&amp;nbsp; In addition, additional victory points can be
earned in each scenario through achieving certain objectives.&amp;nbsp;&amp;nbsp; &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1562652613021981828-3754027084536694402?l=quietlimit.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/-J1SYhBuVyiYsFZUMVJEhgwSWi8/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/-J1SYhBuVyiYsFZUMVJEhgwSWi8/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/-J1SYhBuVyiYsFZUMVJEhgwSWi8/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/-J1SYhBuVyiYsFZUMVJEhgwSWi8/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/TheQuietLimitOfTheWorld/~4/SA-JWlKv0oI" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://quietlimit.blogspot.com/feeds/3754027084536694402/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://quietlimit.blogspot.com/2012/01/on-thursday-friday-and-next-monday-ill.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1562652613021981828/posts/default/3754027084536694402?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1562652613021981828/posts/default/3754027084536694402?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TheQuietLimitOfTheWorld/~3/SA-JWlKv0oI/on-thursday-friday-and-next-monday-ill.html" title="Grail Quest Introduction Fluff" /><author><name>Ben</name><uri>http://www.blogger.com/profile/08375494202899133525</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="21" src="http://1.bp.blogspot.com/_z6y0FsZMb94/SsYrW11NE_I/AAAAAAAAAAM/7Lw6l3a2p98/S220/Tree.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/_svjXYAAiFeU/TTgw8WGkjII/AAAAAAAAAVw/I3fkqB-cHEc/s72-c/lethal-weapon.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://quietlimit.blogspot.com/2012/01/on-thursday-friday-and-next-monday-ill.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUcARXg_eip7ImA9WhRWFUQ.&quot;"><id>tag:blogger.com,1999:blog-1562652613021981828.post-1083803483328552844</id><published>2012-01-03T07:03:00.001-05:00</published><updated>2012-01-03T07:17:24.642-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-03T07:17:24.642-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Weekend Update" /><title>Weekend Update:  Happy New Year Edition!</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://jt-assets.tennmandigital.com/assets/6261/original/HappyNewYear1.jpg?1293754240" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://jt-assets.tennmandigital.com/assets/6261/original/HappyNewYear1.jpg?1293754240" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;
&amp;nbsp;Ah, a short vacation away from work and such, as it turns out, is pretty darn good for some hobby.&amp;nbsp; I had a short trip down to Florida (where there was no hobby) to recharge the batteries and visit family, and when I got back, it was time to sit down and crank out some hobby goodness.&amp;nbsp; So here's what I've done.&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;
- I got the Pathfinder Beginner Box and Core Rulebook for Christmas.&amp;nbsp; I've been reading through the rules and the starter set, and am going to be running a short game on the 14th.&amp;nbsp; I've broken out some old miniatures for that purpose, and also found a warrior priest model to be a cleric and purchased a wizard model.&amp;nbsp; These will need to be painted up relatively soon.&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;
-&amp;nbsp; I painted all twenty-four of the Dryads I had on the table.&amp;nbsp; They're all based and ready to go, although I can't hit them with a varnish yet as it's too cold outside (high of 34 degrees Fahrenheit today).&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;
-&amp;nbsp; The Jabberslythe is painted and based as well.&amp;nbsp; What a monster, and what a pleasure to paint!&amp;nbsp; The detail on the Jabber is incredible.&amp;nbsp; I put him in my Beastmen list, along with a Ghorgon, for this evening.&amp;nbsp;&amp;nbsp;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;
-&amp;nbsp; Assembled the Ghorgon.&amp;nbsp; When I was putting it together, I thought it was roughly the same size as the Giant, but in comparison it is much, much larger.&amp;nbsp; &lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;
-&amp;nbsp; The Scenarios and background for Grail Quest are written.&amp;nbsp; I'm looking forward to February and the fun to be had.&amp;nbsp; I'll have the scenarios up on this site and the Sci Fi Genre forums this week.&amp;nbsp;&amp;nbsp;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;
Yep, it was a ton of hobby, and it was a ton of fun.&amp;nbsp; I'm hoping to keep up the momentum over the next couple weeks and paint some Treekin, the Ghorgon, and the wizard and warrior priest models.&amp;nbsp;&amp;nbsp; &lt;/div&gt;
&lt;span id="goog_19994904"&gt;&lt;/span&gt;&lt;span id="goog_19994905"&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1562652613021981828-1083803483328552844?l=quietlimit.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/uBl1PZXRywLSj6g7_DY4WdKAgn4/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/uBl1PZXRywLSj6g7_DY4WdKAgn4/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/uBl1PZXRywLSj6g7_DY4WdKAgn4/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/uBl1PZXRywLSj6g7_DY4WdKAgn4/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/TheQuietLimitOfTheWorld/~4/mK29UV_514c" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://quietlimit.blogspot.com/feeds/1083803483328552844/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://quietlimit.blogspot.com/2012/01/weekend-update-happy-new-year-edition.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1562652613021981828/posts/default/1083803483328552844?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1562652613021981828/posts/default/1083803483328552844?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TheQuietLimitOfTheWorld/~3/mK29UV_514c/weekend-update-happy-new-year-edition.html" title="Weekend Update:  Happy New Year Edition!" /><author><name>Ben</name><uri>http://www.blogger.com/profile/08375494202899133525</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="21" src="http://1.bp.blogspot.com/_z6y0FsZMb94/SsYrW11NE_I/AAAAAAAAAAM/7Lw6l3a2p98/S220/Tree.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://quietlimit.blogspot.com/2012/01/weekend-update-happy-new-year-edition.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DUEFRnk_eSp7ImA9WhRXFEs.&quot;"><id>tag:blogger.com,1999:blog-1562652613021981828.post-673507222345685627</id><published>2011-12-21T06:40:00.000-05:00</published><updated>2011-12-21T06:40:17.741-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-12-21T06:40:17.741-05:00</app:edited><title>Gone Fishin'</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://easyquestion.net/thinkagain/wp-content/uploads/2011/06/gonefishing.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://easyquestion.net/thinkagain/wp-content/uploads/2011/06/gonefishing.jpg" width="252" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I'll be out of town and away from the internet until next Thursday.&amp;nbsp; I'll see all of you after the New Year!&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1562652613021981828-673507222345685627?l=quietlimit.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/Kpx6XRyh6ZXr9eZBZBF_VsStxnY/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Kpx6XRyh6ZXr9eZBZBF_VsStxnY/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/Kpx6XRyh6ZXr9eZBZBF_VsStxnY/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Kpx6XRyh6ZXr9eZBZBF_VsStxnY/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/TheQuietLimitOfTheWorld/~4/8f_xKsHtigY" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://quietlimit.blogspot.com/feeds/673507222345685627/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://quietlimit.blogspot.com/2011/12/gone-fishin.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1562652613021981828/posts/default/673507222345685627?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1562652613021981828/posts/default/673507222345685627?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TheQuietLimitOfTheWorld/~3/8f_xKsHtigY/gone-fishin.html" title="Gone Fishin'" /><author><name>Ben</name><uri>http://www.blogger.com/profile/08375494202899133525</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="21" src="http://1.bp.blogspot.com/_z6y0FsZMb94/SsYrW11NE_I/AAAAAAAAAAM/7Lw6l3a2p98/S220/Tree.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://quietlimit.blogspot.com/2011/12/gone-fishin.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C0IERn4zeSp7ImA9WhRXE00.&quot;"><id>tag:blogger.com,1999:blog-1562652613021981828.post-3967359533154402630</id><published>2011-12-19T08:31:00.002-05:00</published><updated>2011-12-19T08:31:47.081-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-12-19T08:31:47.081-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Warhammer Fantasy" /><category scheme="http://www.blogger.com/atom/ns#" term="Tournaments" /><category scheme="http://www.blogger.com/atom/ns#" term="Grail Quest" /><title>Grail Quest IV:  Lethal Flagon</title><content type="html">&lt;link href="file:///C:%5CUsers%5CBen%5CAppData%5CLocal%5CTemp%5Cmsohtmlclip1%5C01%5Cclip_filelist.xml" rel="File-List"&gt;&lt;/link&gt;&lt;link href="file:///C:%5CUsers%5CBen%5CAppData%5CLocal%5CTemp%5Cmsohtmlclip1%5C01%5Cclip_editdata.mso" rel="Edit-Time-Data"&gt;&lt;/link&gt;&lt;!--[if !mso]&gt;
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&lt;![endif]--&gt;&lt;link href="file:///C:%5CUsers%5CBen%5CAppData%5CLocal%5CTemp%5Cmsohtmlclip1%5C01%5Cclip_themedata.thmx" rel="themeData"&gt;&lt;/link&gt;&lt;link href="file:///C:%5CUsers%5CBen%5CAppData%5CLocal%5CTemp%5Cmsohtmlclip1%5C01%5Cclip_colorschememapping.xml" rel="colorSchemeMapping"&gt;&lt;/link&gt;&lt;!--[if gte mso 9]&gt;&lt;xml&gt;
 &lt;w:WordDocument&gt;
  &lt;w:View&gt;Normal&lt;/w:View&gt;
  &lt;w:Zoom&gt;0&lt;/w:Zoom&gt;
  &lt;w:TrackMoves&gt;false&lt;/w:TrackMoves&gt;
  &lt;w:TrackFormatting/&gt;
  &lt;w:PunctuationKerning/&gt;
  &lt;w:ValidateAgainstSchemas/&gt;
  &lt;w:SaveIfXMLInvalid&gt;false&lt;/w:SaveIfXMLInvalid&gt;
  &lt;w:IgnoreMixedContent&gt;false&lt;/w:IgnoreMixedContent&gt;
  &lt;w:AlwaysShowPlaceholderText&gt;false&lt;/w:AlwaysShowPlaceholderText&gt;
  &lt;w:DoNotPromoteQF/&gt;
  &lt;w:LidThemeOther&gt;EN-US&lt;/w:LidThemeOther&gt;
  &lt;w:LidThemeAsian&gt;X-NONE&lt;/w:LidThemeAsian&gt;
  &lt;w:LidThemeComplexScript&gt;X-NONE&lt;/w:LidThemeComplexScript&gt;
  &lt;w:Compatibility&gt;
   &lt;w:BreakWrappedTables/&gt;
   &lt;w:SnapToGridInCell/&gt;
   &lt;w:WrapTextWithPunct/&gt;
   &lt;w:UseAsianBreakRules/&gt;
   &lt;w:DontGrowAutofit/&gt;
   &lt;w:SplitPgBreakAndParaMark/&gt;
   &lt;w:DontVertAlignCellWithSp/&gt;
   &lt;w:DontBreakConstrainedForcedTables/&gt;
   &lt;w:DontVertAlignInTxbx/&gt;
   &lt;w:Word11KerningPairs/&gt;
   &lt;w:CachedColBalance/&gt;
  &lt;/w:Compatibility&gt;
  &lt;m:mathPr&gt;
   &lt;m:mathFont m:val="Cambria Math"/&gt;
   &lt;m:brkBin m:val="before"/&gt;
   &lt;m:brkBinSub m:val="&amp;#45;-"/&gt;
   &lt;m:smallFrac m:val="off"/&gt;
   &lt;m:dispDef/&gt;
   &lt;m:lMargin m:val="0"/&gt;
   &lt;m:rMargin m:val="0"/&gt;
   &lt;m:defJc m:val="centerGroup"/&gt;
   &lt;m:wrapIndent m:val="1440"/&gt;
   &lt;m:intLim m:val="subSup"/&gt;
   &lt;m:naryLim m:val="undOvr"/&gt;
  &lt;/m:mathPr&gt;&lt;/w:WordDocument&gt;
&lt;/xml&gt;&lt;![endif]--&gt;&lt;!--[if gte mso 9]&gt;&lt;xml&gt;
 &lt;w:LatentStyles DefLockedState="false" DefUnhideWhenUsed="true"
  DefSemiHidden="true" DefQFormat="false" DefPriority="99"
  LatentStyleCount="267"&gt;
  &lt;w:LsdException Locked="false" Priority="0" SemiHidden="false"
   UnhideWhenUsed="false" QFormat="true" Name="Normal"/&gt;
  &lt;w:LsdException Locked="false" Priority="9" SemiHidden="false"
   UnhideWhenUsed="false" QFormat="true" Name="heading 1"/&gt;
  &lt;w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 2"/&gt;
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  &lt;w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 9"/&gt;
  &lt;w:LsdException Locked="false" Priority="39" Name="toc 1"/&gt;
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  &lt;w:LsdException Locked="false" Priority="39" Name="toc 8"/&gt;
  &lt;w:LsdException Locked="false" Priority="39" Name="toc 9"/&gt;
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   UnhideWhenUsed="false" QFormat="true" Name="Title"/&gt;
  &lt;w:LsdException Locked="false" Priority="1" Name="Default Paragraph Font"/&gt;
  &lt;w:LsdException Locked="false" Priority="11" SemiHidden="false"
   UnhideWhenUsed="false" QFormat="true" Name="Subtitle"/&gt;
  &lt;w:LsdException Locked="false" Priority="22" SemiHidden="false"
   UnhideWhenUsed="false" QFormat="true" Name="Strong"/&gt;
  &lt;w:LsdException Locked="false" Priority="20" SemiHidden="false"
   UnhideWhenUsed="false" QFormat="true" Name="Emphasis"/&gt;
  &lt;w:LsdException Locked="false" Priority="59" SemiHidden="false"
   UnhideWhenUsed="false" Name="Table Grid"/&gt;
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   UnhideWhenUsed="false" QFormat="true" Name="No Spacing"/&gt;
  &lt;w:LsdException Locked="false" Priority="60" SemiHidden="false"
   UnhideWhenUsed="false" Name="Light Shading"/&gt;
  &lt;w:LsdException Locked="false" Priority="61" SemiHidden="false"
   UnhideWhenUsed="false" Name="Light List"/&gt;
  &lt;w:LsdException Locked="false" Priority="62" SemiHidden="false"
   UnhideWhenUsed="false" Name="Light Grid"/&gt;
  &lt;w:LsdException Locked="false" Priority="63" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium Shading 1"/&gt;
  &lt;w:LsdException Locked="false" Priority="64" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium Shading 2"/&gt;
  &lt;w:LsdException Locked="false" Priority="65" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium List 1"/&gt;
  &lt;w:LsdException Locked="false" Priority="66" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium List 2"/&gt;
  &lt;w:LsdException Locked="false" Priority="67" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium Grid 1"/&gt;
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   UnhideWhenUsed="false" Name="Medium Grid 2"/&gt;
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   UnhideWhenUsed="false" Name="Dark List"/&gt;
  &lt;w:LsdException Locked="false" Priority="71" SemiHidden="false"
   UnhideWhenUsed="false" Name="Colorful Shading"/&gt;
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  &lt;w:LsdException Locked="false" Priority="73" SemiHidden="false"
   UnhideWhenUsed="false" Name="Colorful Grid"/&gt;
  &lt;w:LsdException Locked="false" Priority="60" SemiHidden="false"
   UnhideWhenUsed="false" Name="Light Shading Accent 1"/&gt;
  &lt;w:LsdException Locked="false" Priority="61" SemiHidden="false"
   UnhideWhenUsed="false" Name="Light List Accent 1"/&gt;
  &lt;w:LsdException Locked="false" Priority="62" SemiHidden="false"
   UnhideWhenUsed="false" Name="Light Grid Accent 1"/&gt;
  &lt;w:LsdException Locked="false" Priority="63" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium Shading 1 Accent 1"/&gt;
  &lt;w:LsdException Locked="false" Priority="64" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium Shading 2 Accent 1"/&gt;
  &lt;w:LsdException Locked="false" Priority="65" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium List 1 Accent 1"/&gt;
  &lt;w:LsdException Locked="false" UnhideWhenUsed="false" Name="Revision"/&gt;
  &lt;w:LsdException Locked="false" Priority="34" SemiHidden="false"
   UnhideWhenUsed="false" QFormat="true" Name="List Paragraph"/&gt;
  &lt;w:LsdException Locked="false" Priority="29" SemiHidden="false"
   UnhideWhenUsed="false" QFormat="true" Name="Quote"/&gt;
  &lt;w:LsdException Locked="false" Priority="30" SemiHidden="false"
   UnhideWhenUsed="false" QFormat="true" Name="Intense Quote"/&gt;
  &lt;w:LsdException Locked="false" Priority="66" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium List 2 Accent 1"/&gt;
  &lt;w:LsdException Locked="false" Priority="67" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium Grid 1 Accent 1"/&gt;
  &lt;w:LsdException Locked="false" Priority="68" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium Grid 2 Accent 1"/&gt;
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   UnhideWhenUsed="false" Name="Medium Grid 3 Accent 1"/&gt;
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   UnhideWhenUsed="false" Name="Dark List Accent 1"/&gt;
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   UnhideWhenUsed="false" Name="Colorful Shading Accent 1"/&gt;
  &lt;w:LsdException Locked="false" Priority="72" SemiHidden="false"
   UnhideWhenUsed="false" Name="Colorful List Accent 1"/&gt;
  &lt;w:LsdException Locked="false" Priority="73" SemiHidden="false"
   UnhideWhenUsed="false" Name="Colorful Grid Accent 1"/&gt;
  &lt;w:LsdException Locked="false" Priority="60" SemiHidden="false"
   UnhideWhenUsed="false" Name="Light Shading Accent 2"/&gt;
  &lt;w:LsdException Locked="false" Priority="61" SemiHidden="false"
   UnhideWhenUsed="false" Name="Light List Accent 2"/&gt;
  &lt;w:LsdException Locked="false" Priority="62" SemiHidden="false"
   UnhideWhenUsed="false" Name="Light Grid Accent 2"/&gt;
  &lt;w:LsdException Locked="false" Priority="63" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium Shading 1 Accent 2"/&gt;
  &lt;w:LsdException Locked="false" Priority="64" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium Shading 2 Accent 2"/&gt;
  &lt;w:LsdException Locked="false" Priority="65" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium List 1 Accent 2"/&gt;
  &lt;w:LsdException Locked="false" Priority="66" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium List 2 Accent 2"/&gt;
  &lt;w:LsdException Locked="false" Priority="67" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium Grid 1 Accent 2"/&gt;
  &lt;w:LsdException Locked="false" Priority="68" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium Grid 2 Accent 2"/&gt;
  &lt;w:LsdException Locked="false" Priority="69" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium Grid 3 Accent 2"/&gt;
  &lt;w:LsdException Locked="false" Priority="70" SemiHidden="false"
   UnhideWhenUsed="false" Name="Dark List Accent 2"/&gt;
  &lt;w:LsdException Locked="false" Priority="71" SemiHidden="false"
   UnhideWhenUsed="false" Name="Colorful Shading Accent 2"/&gt;
  &lt;w:LsdException Locked="false" Priority="72" SemiHidden="false"
   UnhideWhenUsed="false" Name="Colorful List Accent 2"/&gt;
  &lt;w:LsdException Locked="false" Priority="73" SemiHidden="false"
   UnhideWhenUsed="false" Name="Colorful Grid Accent 2"/&gt;
  &lt;w:LsdException Locked="false" Priority="60" SemiHidden="false"
   UnhideWhenUsed="false" Name="Light Shading Accent 3"/&gt;
  &lt;w:LsdException Locked="false" Priority="61" SemiHidden="false"
   UnhideWhenUsed="false" Name="Light List Accent 3"/&gt;
  &lt;w:LsdException Locked="false" Priority="62" SemiHidden="false"
   UnhideWhenUsed="false" Name="Light Grid Accent 3"/&gt;
  &lt;w:LsdException Locked="false" Priority="63" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium Shading 1 Accent 3"/&gt;
  &lt;w:LsdException Locked="false" Priority="64" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium Shading 2 Accent 3"/&gt;
  &lt;w:LsdException Locked="false" Priority="65" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium List 1 Accent 3"/&gt;
  &lt;w:LsdException Locked="false" Priority="66" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium List 2 Accent 3"/&gt;
  &lt;w:LsdException Locked="false" Priority="67" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium Grid 1 Accent 3"/&gt;
  &lt;w:LsdException Locked="false" Priority="68" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium Grid 2 Accent 3"/&gt;
  &lt;w:LsdException Locked="false" Priority="69" SemiHidden="false"
   UnhideWhenUsed="false" Name="Medium Grid 3 Accent 3"/&gt;
  &lt;w:LsdException Locked="false" Priority="70" SemiHidden="false"
   UnhideWhenUsed="false" Name="Dark List Accent 3"/&gt;
  &lt;w:LsdException Locked="false" Priority="71" SemiHidden="false"
   UnhideWhenUsed="false" Name="Colorful Shading Accent 3"/&gt;
  &lt;w:LsdException Locked="false" Priority="72" SemiHidden="false"
   UnhideWhenUsed="false" Name="Colorful List Accent 3"/&gt;
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   UnhideWhenUsed="false" Name="Colorful Grid Accent 3"/&gt;
  &lt;w:LsdException Locked="false" Priority="60" SemiHidden="false"
   UnhideWhenUsed="false" Name="Light Shading Accent 4"/&gt;
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   UnhideWhenUsed="false" Name="Light List Accent 4"/&gt;
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   UnhideWhenUsed="false" Name="Light Grid Accent 4"/&gt;
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   UnhideWhenUsed="false" Name="Medium List 1 Accent 4"/&gt;
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   UnhideWhenUsed="false" Name="Medium Grid 1 Accent 4"/&gt;
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   UnhideWhenUsed="false" Name="Medium Grid 2 Accent 4"/&gt;
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   UnhideWhenUsed="false" Name="Medium Grid 3 Accent 4"/&gt;
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   UnhideWhenUsed="false" Name="Dark List Accent 4"/&gt;
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   UnhideWhenUsed="false" Name="Colorful Shading Accent 4"/&gt;
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   UnhideWhenUsed="false" Name="Colorful List Accent 4"/&gt;
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   UnhideWhenUsed="false" Name="Colorful Grid Accent 4"/&gt;
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   UnhideWhenUsed="false" Name="Light Shading Accent 5"/&gt;
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   UnhideWhenUsed="false" Name="Light List Accent 5"/&gt;
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   UnhideWhenUsed="false" Name="Light Grid Accent 5"/&gt;
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   UnhideWhenUsed="false" Name="Medium List 1 Accent 5"/&gt;
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   UnhideWhenUsed="false" Name="Medium List 2 Accent 5"/&gt;
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   UnhideWhenUsed="false" Name="Medium Grid 1 Accent 5"/&gt;
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   UnhideWhenUsed="false" Name="Medium Grid 3 Accent 5"/&gt;
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   UnhideWhenUsed="false" Name="Dark List Accent 5"/&gt;
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   UnhideWhenUsed="false" Name="Colorful Shading Accent 5"/&gt;
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   UnhideWhenUsed="false" Name="Colorful List Accent 5"/&gt;
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   UnhideWhenUsed="false" Name="Colorful Grid Accent 5"/&gt;
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   UnhideWhenUsed="false" Name="Light Shading Accent 6"/&gt;
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   UnhideWhenUsed="false" Name="Light List Accent 6"/&gt;
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   UnhideWhenUsed="false" Name="Light Grid Accent 6"/&gt;
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   UnhideWhenUsed="false" Name="Medium Shading 1 Accent 6"/&gt;
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   UnhideWhenUsed="false" Name="Medium Shading 2 Accent 6"/&gt;
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   UnhideWhenUsed="false" Name="Medium List 1 Accent 6"/&gt;
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   UnhideWhenUsed="false" Name="Medium List 2 Accent 6"/&gt;
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   UnhideWhenUsed="false" Name="Medium Grid 2 Accent 6"/&gt;
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   UnhideWhenUsed="false" Name="Medium Grid 3 Accent 6"/&gt;
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   UnhideWhenUsed="false" Name="Dark List Accent 6"/&gt;
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   UnhideWhenUsed="false" Name="Colorful Shading Accent 6"/&gt;
  &lt;w:LsdException Locked="false" Priority="72" SemiHidden="false"
   UnhideWhenUsed="false" Name="Colorful List Accent 6"/&gt;
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   UnhideWhenUsed="false" Name="Colorful Grid Accent 6"/&gt;
  &lt;w:LsdException Locked="false" Priority="19" SemiHidden="false"
   UnhideWhenUsed="false" QFormat="true" Name="Subtle Emphasis"/&gt;
  &lt;w:LsdException Locked="false" Priority="21" SemiHidden="false"
   UnhideWhenUsed="false" QFormat="true" Name="Intense Emphasis"/&gt;
  &lt;w:LsdException Locked="false" Priority="31" SemiHidden="false"
   UnhideWhenUsed="false" QFormat="true" Name="Subtle Reference"/&gt;
  &lt;w:LsdException Locked="false" Priority="32" SemiHidden="false"
   UnhideWhenUsed="false" QFormat="true" Name="Intense Reference"/&gt;
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   UnhideWhenUsed="false" QFormat="true" Name="Book Title"/&gt;
  &lt;w:LsdException Locked="false" Priority="37" Name="Bibliography"/&gt;
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 &lt;/w:LatentStyles&gt;
&lt;/xml&gt;&lt;![endif]--&gt;&lt;style&gt;
&lt;!--
 /* Font Definitions */
 @font-face
 {font-family:"Cambria Math";
 panose-1:2 4 5 3 5 4 6 3 2 4;
 mso-font-charset:0;
 mso-generic-font-family:roman;
 mso-font-pitch:variable;
 mso-font-signature:-1610611985 1107304683 0 0 415 0;}
@font-face
 {font-family:Calibri;
 panose-1:2 15 5 2 2 2 4 3 2 4;
 mso-font-charset:0;
 mso-generic-font-family:swiss;
 mso-font-pitch:variable;
 mso-font-signature:-520092929 1073786111 9 0 415 0;}
 /* Style Definitions */
 p.MsoNormal, li.MsoNormal, div.MsoNormal
 {mso-style-unhide:no;
 mso-style-qformat:yes;
 mso-style-parent:"";
 mso-margin-top-alt:auto;
 margin-right:0in;
 margin-bottom:0in;
 margin-left:0in;
 margin-bottom:.0001pt;
 mso-pagination:widow-orphan;
 font-size:11.0pt;
 font-family:"Calibri","sans-serif";
 mso-ascii-font-family:Calibri;
 mso-ascii-theme-font:minor-latin;
 mso-fareast-font-family:Calibri;
 mso-fareast-theme-font:minor-latin;
 mso-hansi-font-family:Calibri;
 mso-hansi-theme-font:minor-latin;
 mso-bidi-font-family:"Times New Roman";
 mso-bidi-theme-font:minor-bidi;}
a:link, span.MsoHyperlink
 {mso-style-priority:99;
 color:blue;
 mso-themecolor:hyperlink;
 text-decoration:underline;
 text-underline:single;}
a:visited, span.MsoHyperlinkFollowed
 {mso-style-noshow:yes;
 mso-style-priority:99;
 color:purple;
 mso-themecolor:followedhyperlink;
 text-decoration:underline;
 text-underline:single;}
.MsoChpDefault
 {mso-style-type:export-only;
 mso-default-props:yes;
 mso-ascii-font-family:Calibri;
 mso-ascii-theme-font:minor-latin;
 mso-fareast-font-family:Calibri;
 mso-fareast-theme-font:minor-latin;
 mso-hansi-font-family:Calibri;
 mso-hansi-theme-font:minor-latin;
 mso-bidi-font-family:"Times New Roman";
 mso-bidi-theme-font:minor-bidi;}
.MsoPapDefault
 {mso-style-type:export-only;
 mso-margin-top-alt:auto;}
@page WordSection1
 {size:8.5in 11.0in;
 margin:1.0in 1.0in 1.0in 1.0in;
 mso-header-margin:.5in;
 mso-footer-margin:.5in;
 mso-paper-source:0;}
div.WordSection1
 {page:WordSection1;}
--&gt;
&lt;/style&gt;&lt;!--[if gte mso 10]&gt;
&lt;style&gt;
 /* Style Definitions */
 table.MsoNormalTable
 {mso-style-name:"Table Normal";
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&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://www.blogcdn.com/blog.moviefone.com/media/2010/04/lw3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="213" src="http://www.blogcdn.com/blog.moviefone.com/media/2010/04/lw3.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Grail Quest 4:&lt;span&gt;&amp;nbsp; &lt;/span&gt;Lethal
Flagon is coming to Sci Fi Genre in Durham on February 18&lt;sup&gt;th&lt;/sup&gt;,
2012.&lt;span&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;Don’t miss out on North Carolina’s
best (and only) Lethal Weapon themed Warhammer Fantasy Tournament.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Date: February 18th, 2012&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Time: GQ will begin at 10:00 a.m.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Rounds will be 2.5 hours, with a one hour break after the
first round for lunch.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Location: Sci Fi Genre&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
3215 Old Chapel Hill Road&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Durham, NC 27707&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
(919) 490-7900&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;a href="mailto:store@scifigenre.com"&gt;store@scifigenre.com&lt;/a&gt;&lt;/div&gt;
&lt;div align="center" class="MsoNormal" style="text-align: center;"&gt;
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&lt;div class="MsoNormal"&gt;
&lt;u&gt;General Information&lt;o:p&gt;&lt;/o:p&gt;&lt;/u&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Grail Quest IV will take place on February 18th, 2012 at Sci
Fi Genre in Durham, NC. Start time for Round 1 will be 10 a.m. The address is
3215 Old Chapel Hill Rd. Durham, NC 27707, and the store phone number is (919)
490-7900. This will be a 2,500 point tournament. There will be three rounds,
each lasting 2.5 hours, with a 1 hour break for shenanigans and/or food after
the second round. Round scenarios will be themed to the tournament, but not
extremely unusual. Entry fee is ten dollars.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
After last year’s successful Highlander themed tournament,
we’ve upped the ante and are diving into a Lethal Weapon theme this year.&lt;span&gt;&amp;nbsp; &lt;/span&gt;That’s right, you’ll not only be facing your
opponents, but will be challenged in scenarios featuring the Triad, South
African gangsters, and of course, Gary Busey (all in a fun and balanced way).&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;u&gt;Special Scoring System&lt;o:p&gt;&lt;/o:p&gt;&lt;/u&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
Fighting battles isn’t always about preserving your troops
carefully, sometimes it’s just about the sheer amount of damage you can cause
even if you do get beat down in the process.&lt;span&gt;&amp;nbsp;
&lt;/span&gt;Therefore, at the end of each game, each player will report the amount
of victory points he or she scored, regardless of win, loss, or draw.&lt;span&gt;&amp;nbsp; &lt;/span&gt;Scenarios will give each player a chance at
additional VP’s as well.&lt;span&gt;&amp;nbsp; &lt;/span&gt;For the best
overall prize, sportsmanship and painting scores will be added in, and will be
combined worth around 25% of the overall score.&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;u&gt;Fabulous Prizes!&lt;/u&gt;&lt;br /&gt;
&lt;br /&gt;
Prizes will be awarded for Best Overall, 2nd, and 3rd Place, Best Generel,
Best Painted Army, and Best Sportsman. I am beginning by contributing fifty
dollars to the prize pool, and then adding in the entry fees.&lt;br /&gt;
&lt;br /&gt;
So if you think you’re getting too old for this stuff, man up like Murtaw and
get here for Grail Quest IV:&lt;span&gt;&amp;nbsp; &lt;/span&gt;Lethal
Flagon! &lt;br /&gt;
&lt;!--[if !supportLineBreakNewLine]--&gt;&lt;br /&gt;
&lt;!--[endif]--&gt;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
&lt;u&gt;Registration&lt;/u&gt;&lt;br /&gt;
&lt;br /&gt;
It is not necessary to preregister for Grail Quest, however, space is sometimes
limited. If you would like to reserve a spot for the tournament, please email
us at grailquestregister@gmail.com, or reply to this thread on the Sci Fi Genre
forums.&amp;nbsp; &lt;a href="http://z6.invisionfree.com/Scifi_Genre_Forums/index.php?showtopic=7162&amp;amp;st=0&amp;amp;#last"&gt;http://z6.invisionfree.com/Scifi_Genre_Forums/index.php?showtopic=7162&amp;amp;st=0&amp;amp;#last&lt;/a&gt;
&lt;br /&gt;&amp;nbsp;&lt;/div&gt;
&lt;div class="MsoNormal"&gt;
F.A.Q.&lt;br /&gt;
&lt;br /&gt;
Q: Do my models have to be painted to play in the tournament?&lt;br /&gt;
&lt;br /&gt;
A: No. Painting and Sportsmanship scores will contribute to your overall score
and ranking, however. &lt;br /&gt;
&lt;br /&gt;
Q: Will there be a composition score this year?&lt;br /&gt;
&lt;br /&gt;
A: No. Note, however, that the Power Scroll is not allowed in lists at Grail
Quest. &lt;br /&gt;
&lt;br /&gt;
Q: Can you use proxies?&lt;br /&gt;
&lt;br /&gt;
A: Yes, within reason. As a general rule, as long as you make it very clear to
each opponent what represents what, and the model choices are not misleading
(such as having the same type of model represent two different types of models)
we are generally okay with proxies. The size of the model's base must be the
same as the original model (since otherwise, it could change things like
maneuverability and number of models in combat) but otherwise, feel free to use
proxies as needed.&lt;br /&gt;
&lt;br /&gt;
Q: What about conversions and/or non-GW miniatures?&lt;br /&gt;
&lt;br /&gt;
A: Same rule as proxies; same base size, and make it clear what it is. Feel
free to use Reaper miniatures or whatever else you find. We actually encourage
this, since it fuels creativity and gives people something really neat to look
at. As long as they don't give any sort of in-game advantage, conversions are
definitely fine.&lt;br /&gt;
&lt;br /&gt;
Q: Do you have to submit your list to the organizer at a point in time prior to
the start of the tournament?&lt;br /&gt;
&lt;br /&gt;
A: No. Please bring a list for inspection before the tournament. If you ever
feel the need to check your opponent's list for any reason, do not hesistate to
request it, and call over the TO if it would make you feel more comfortable.
Any illegal list will be disqualified. &lt;br /&gt;
&lt;br /&gt;
Q: What materials are you required to bring?&lt;br /&gt;
&lt;br /&gt;
A: Your army book, your army list, your army (of course), dice, templates, and
a measuring tape. Pens are readily available at the store and not required. &lt;br /&gt;
&lt;br /&gt;
Q: Are there any list restrictions?&lt;br /&gt;
&lt;br /&gt;
A: There are no special characters allowed.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1562652613021981828-3967359533154402630?l=quietlimit.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/cLqIH9v2XfkArMUhME7DaIBcV6Q/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/cLqIH9v2XfkArMUhME7DaIBcV6Q/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/cLqIH9v2XfkArMUhME7DaIBcV6Q/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/cLqIH9v2XfkArMUhME7DaIBcV6Q/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/TheQuietLimitOfTheWorld/~4/Kp0MPNDWe0E" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://quietlimit.blogspot.com/feeds/3967359533154402630/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://quietlimit.blogspot.com/2011/12/grail-quest-iv-lethal-flagon.html#comment-form" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1562652613021981828/posts/default/3967359533154402630?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1562652613021981828/posts/default/3967359533154402630?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TheQuietLimitOfTheWorld/~3/Kp0MPNDWe0E/grail-quest-iv-lethal-flagon.html" title="Grail Quest IV:  Lethal Flagon" /><author><name>Ben</name><uri>http://www.blogger.com/profile/08375494202899133525</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="21" src="http://1.bp.blogspot.com/_z6y0FsZMb94/SsYrW11NE_I/AAAAAAAAAAM/7Lw6l3a2p98/S220/Tree.jpg" /></author><thr:total>1</thr:total><feedburner:origLink>http://quietlimit.blogspot.com/2011/12/grail-quest-iv-lethal-flagon.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUYARXYzcSp7ImA9WhRQGEs.&quot;"><id>tag:blogger.com,1999:blog-1562652613021981828.post-2475917310518997097</id><published>2011-12-14T06:45:00.001-05:00</published><updated>2011-12-14T06:45:44.889-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-12-14T06:45:44.889-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Warhammer Fantasy" /><category scheme="http://www.blogger.com/atom/ns#" term="Game Workshop" /><category scheme="http://www.blogger.com/atom/ns#" term="Beastmen" /><title>Jabbersclythe Model Review</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://i219.photobucket.com/albums/cc42/Tekore/Beastmen/JabbersclytheUnpainted.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="245" src="http://i219.photobucket.com/albums/cc42/Tekore/Beastmen/JabbersclytheUnpainted.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
My lovely wife got me the Jabbersclythe for Christmas, and I couldn't wait to put it together over the weekend.&amp;nbsp; This is my first large finecast model, and it had its ups and downs.&lt;br /&gt;
&lt;br /&gt;
Overall, the Jabbersclythe didn't really have big finecast problems as much as it had some bad model problems.&amp;nbsp; Parts of it really didn't fit together well at all, which is something I've had happen on quite a few metal models from GW and Privateer Press.&amp;nbsp; There was a nice theory that the arms should attach well to the hands and tree trunk and ground piece, but in practice, that was where I had to do a majority of the greenstuffing.&lt;br /&gt;
&lt;br /&gt;
In terms of miscasts, I did have to fix a small piece of one of the Jabbersclythe's horns, and fix one of his wing bones back together.&amp;nbsp; This was a total of about five minutes of work.&amp;nbsp; There were gaps between joints, as in any model, that were easily filled with liquid green stuff.&amp;nbsp; &lt;br /&gt;
&lt;br /&gt;
The model itself is gorgeous and nicely detailed, and I'm excited to paint it.&amp;nbsp; I'm also glad to have the wings be a light material that went on easily, as I've had nightmares with metal wings in the past.&amp;nbsp; So while the Jabbersclythe did have some structural faults, it's still a decent model overall, although perhaps a bit much for a beginner or someone uncomfortable with green stuff.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1562652613021981828-2475917310518997097?l=quietlimit.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/GT553xcE5S2gJiRI-qXmY0kmKTY/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/GT553xcE5S2gJiRI-qXmY0kmKTY/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/GT553xcE5S2gJiRI-qXmY0kmKTY/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/GT553xcE5S2gJiRI-qXmY0kmKTY/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/TheQuietLimitOfTheWorld/~4/NJebDxmh0F0" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://quietlimit.blogspot.com/feeds/2475917310518997097/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://quietlimit.blogspot.com/2011/12/jabbersclythe-model-review.html#comment-form" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1562652613021981828/posts/default/2475917310518997097?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1562652613021981828/posts/default/2475917310518997097?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TheQuietLimitOfTheWorld/~3/NJebDxmh0F0/jabbersclythe-model-review.html" title="Jabbersclythe Model Review" /><author><name>Ben</name><uri>http://www.blogger.com/profile/08375494202899133525</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="21" src="http://1.bp.blogspot.com/_z6y0FsZMb94/SsYrW11NE_I/AAAAAAAAAAM/7Lw6l3a2p98/S220/Tree.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://i219.photobucket.com/albums/cc42/Tekore/Beastmen/th_JabbersclytheUnpainted.jpg" height="72" width="72" /><thr:total>2</thr:total><feedburner:origLink>http://quietlimit.blogspot.com/2011/12/jabbersclythe-model-review.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A0QNRHg6eCp7ImA9WhRQFkU.&quot;"><id>tag:blogger.com,1999:blog-1562652613021981828.post-52519948616294268</id><published>2011-12-12T06:29:00.002-05:00</published><updated>2011-12-12T06:29:55.610-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-12-12T06:29:55.610-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Weekend Update" /><category scheme="http://www.blogger.com/atom/ns#" term="Brawler Bash" /><title>Weekend Update:  December 12th, 2011</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://www.funnyjunksite.com/pictures/wp-content/uploads/2007/12/funny-car-pictures-23.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="209" src="http://www.funnyjunksite.com/pictures/wp-content/uploads/2007/12/funny-car-pictures-23.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
I feel like Weekend Update should just be renamed as "Nope, the Dryads aren't done."&amp;nbsp;&amp;nbsp; I was supposed to have a long weekend, and instead went to work some more.&amp;nbsp; Such are the trials of being an adult, I suppose.&amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
There were some high points.&lt;br /&gt;
&lt;br /&gt;
Games Day in High Point went off well, from what I hear.&lt;br /&gt;
&lt;br /&gt;
My wife and I celebrated our Christmas early (we travel on the holiday, so we give each other gifts earlier) and she got me a Jabbersclythe!&amp;nbsp; More on the Jabber later this week, but it sure was a nice gift!&amp;nbsp; I even assembled it this weekend.&lt;br /&gt;
&lt;br /&gt;
The Brawler Bash WFB GT has been announced for April 21st and 22nd in Raleigh, North Carolina.&amp;nbsp; Save the date!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1562652613021981828-52519948616294268?l=quietlimit.blogspot.com' alt='' /&gt;&lt;/div&gt;
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/74YecuvVw7uK1BQ7tcKchRPoAvE/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/74YecuvVw7uK1BQ7tcKchRPoAvE/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/74YecuvVw7uK1BQ7tcKchRPoAvE/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/74YecuvVw7uK1BQ7tcKchRPoAvE/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/TheQuietLimitOfTheWorld/~4/lfuvTrl1Cw8" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://quietlimit.blogspot.com/feeds/52519948616294268/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://quietlimit.blogspot.com/2011/12/weekend-update-december-12th-2011.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1562652613021981828/posts/default/52519948616294268?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1562652613021981828/posts/default/52519948616294268?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TheQuietLimitOfTheWorld/~3/lfuvTrl1Cw8/weekend-update-december-12th-2011.html" title="Weekend Update:  December 12th, 2011" /><author><name>Ben</name><uri>http://www.blogger.com/profile/08375494202899133525</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="21" src="http://1.bp.blogspot.com/_z6y0FsZMb94/SsYrW11NE_I/AAAAAAAAAAM/7Lw6l3a2p98/S220/Tree.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://quietlimit.blogspot.com/2011/12/weekend-update-december-12th-2011.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DUAHRH84fCp7ImA9WhRQEkg.&quot;"><id>tag:blogger.com,1999:blog-1562652613021981828.post-6441525664349544579</id><published>2011-12-07T06:30:00.001-05:00</published><updated>2011-12-07T06:35:35.134-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-12-07T06:35:35.134-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Warhammer Fantasy" /><category scheme="http://www.blogger.com/atom/ns#" term="Game Workshop" /><category scheme="http://www.blogger.com/atom/ns#" term="Avelorn" /><category scheme="http://www.blogger.com/atom/ns#" term="Wood Elves" /><category scheme="http://www.blogger.com/atom/ns#" term="High Elves" /><title>Branchwraith Painted</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://i219.photobucket.com/albums/cc42/Tekore/Branchwraith.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://i219.photobucket.com/albums/cc42/Tekore/Branchwraith.jpg" width="185" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
This is my Branchwraith for this month's Tale of Painters on Warseer, and is an addition to the Army of Avelorn.&amp;nbsp; She's converted from the Dryad kit, as I'm not really sold on any of the Branchwraith (or Drycha) models I've come across.&amp;nbsp; I'm running her as a Level One with a Cluster of Radiants (extra dispel die) for 140 points.&amp;nbsp;&amp;nbsp; To keep her thematically consistent with the rest of the army, I've empahsized her leaves and used blues for her eyes, the owl's eyes, and on the stone behind her.&amp;nbsp; &lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://i219.photobucket.com/albums/cc42/Tekore/WoodElfArmyforDecember.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="188" src="http://i219.photobucket.com/albums/cc42/Tekore/WoodElfArmyforDecember.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This brings my total painted army so far up to 752, so not bad progress.&amp;nbsp; I would like to get the full contingent of Dryads done by the new year if possible and not derailed by lack of time and Skyrim.&amp;nbsp; &lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1562652613021981828-6441525664349544579?l=quietlimit.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/DV-xMw37PWuWLJNIzz0537t-n1A/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/DV-xMw37PWuWLJNIzz0537t-n1A/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/TheQuietLimitOfTheWorld/~4/I6BqdU1hYa0" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://quietlimit.blogspot.com/feeds/6441525664349544579/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://quietlimit.blogspot.com/2011/12/branchwraith-painted.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1562652613021981828/posts/default/6441525664349544579?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1562652613021981828/posts/default/6441525664349544579?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TheQuietLimitOfTheWorld/~3/I6BqdU1hYa0/branchwraith-painted.html" title="Branchwraith Painted" /><author><name>Ben</name><uri>http://www.blogger.com/profile/08375494202899133525</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="21" src="http://1.bp.blogspot.com/_z6y0FsZMb94/SsYrW11NE_I/AAAAAAAAAAM/7Lw6l3a2p98/S220/Tree.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://quietlimit.blogspot.com/2011/12/branchwraith-painted.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkIFRHY9eCp7ImA9WhRQEEU.&quot;"><id>tag:blogger.com,1999:blog-1562652613021981828.post-3864610545833056266</id><published>2011-12-05T06:23:00.001-05:00</published><updated>2011-12-05T06:28:35.860-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-12-05T06:28:35.860-05:00</app:edited><title>Weekend Update:  December 5th, 2011</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://cdn.okcimg.com/php/load_okc_image.php/images/0x0/0x0/0/13244300006503841432.jpeg___1_500_1_500_cb94de6a_.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://cdn.okcimg.com/php/load_okc_image.php/images/0x0/0x0/0/13244300006503841432.jpeg___1_500_1_500_cb94de6a_.png" width="174" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
So it wasn't a bad weekend, hobby-wise.&amp;nbsp; On Friday, I played a game of Fantasy with Erik, of Brohammer and Brawler Bash fame, and faced the wrath of his Orcs and Goblins.&amp;nbsp; Let's just say that while my Beastmen are some fierce fighters, they can't survive the wrath of one good round of Foot of Gork.&amp;nbsp; Good Lord!&lt;br /&gt;
&lt;br /&gt;
I also finished my Branchwraith, which should be up on the site this week for your viewing.&amp;nbsp; I've ordered a Jabbersclythe, as well as a copy of Blood in the Badlands, and will be picking up the Ghorgon and Cygor kits from the local store this week.&amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
So yeah, not bad at all!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1562652613021981828-3864610545833056266?l=quietlimit.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/ctwaeWYPdlj65dl2IBHdZDH64fE/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/ctwaeWYPdlj65dl2IBHdZDH64fE/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/TheQuietLimitOfTheWorld/~4/EMyZ-VyhUX8" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://quietlimit.blogspot.com/feeds/3864610545833056266/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://quietlimit.blogspot.com/2011/12/weekend-update-december-5th-2011.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1562652613021981828/posts/default/3864610545833056266?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1562652613021981828/posts/default/3864610545833056266?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TheQuietLimitOfTheWorld/~3/EMyZ-VyhUX8/weekend-update-december-5th-2011.html" title="Weekend Update:  December 5th, 2011" /><author><name>Ben</name><uri>http://www.blogger.com/profile/08375494202899133525</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="21" src="http://1.bp.blogspot.com/_z6y0FsZMb94/SsYrW11NE_I/AAAAAAAAAAM/7Lw6l3a2p98/S220/Tree.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://quietlimit.blogspot.com/2011/12/weekend-update-december-5th-2011.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CE4CSXwzeCp7ImA9WhRRFkg.&quot;"><id>tag:blogger.com,1999:blog-1562652613021981828.post-4878811794882334334</id><published>2011-11-30T06:27:00.001-05:00</published><updated>2011-11-30T06:36:08.280-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-11-30T06:36:08.280-05:00</app:edited><title>Teaching Games</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://www.stargazersworld.com/wordpress/wp-content/uploads/2011/09/485236.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://www.stargazersworld.com/wordpress/wp-content/uploads/2011/09/485236.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
Lately, we've had an influx of new players into our Warhammer Fantasy group.&amp;nbsp; That's a great thing to have happen.&amp;nbsp; However, I've been trying to figure out how to best go about teaching new players about the game.&lt;br /&gt;
&lt;br /&gt;
Does one go with a "burned hand teaches best" method of gaming, and just play normally in teaching games, rolling over the new opponent?&amp;nbsp; Or should I mollycoddle new players with easy play until they find their footing?&lt;br /&gt;
&lt;br /&gt;
I'm inclined towards the latter, but in my last teaching game, Warhammer decided to remind me that it was indeed Warhammer.&amp;nbsp; My dice went red hot, and his went ice cold.&amp;nbsp; It didn't matter that I was fighting Saurus with Gor, for the Gor rolled like lords of war and smashed everything up in front of them.&amp;nbsp; I need to get rolling like that in some tournaments!&lt;br /&gt;
&lt;br /&gt;
Anyway, I've got more teaching games coming up in the future, and was curious as to others' thoughts on the best methods to use.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1562652613021981828-4878811794882334334?l=quietlimit.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/gF51Vr9UxR-1W0902JN9SdTym8A/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/gF51Vr9UxR-1W0902JN9SdTym8A/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/TheQuietLimitOfTheWorld/~4/ZRrVQ8B6LbU" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://quietlimit.blogspot.com/feeds/4878811794882334334/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://quietlimit.blogspot.com/2011/11/teaching-games.html#comment-form" title="5 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1562652613021981828/posts/default/4878811794882334334?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1562652613021981828/posts/default/4878811794882334334?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TheQuietLimitOfTheWorld/~3/ZRrVQ8B6LbU/teaching-games.html" title="Teaching Games" /><author><name>Ben</name><uri>http://www.blogger.com/profile/08375494202899133525</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="21" src="http://1.bp.blogspot.com/_z6y0FsZMb94/SsYrW11NE_I/AAAAAAAAAAM/7Lw6l3a2p98/S220/Tree.jpg" /></author><thr:total>5</thr:total><feedburner:origLink>http://quietlimit.blogspot.com/2011/11/teaching-games.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkADRX88eyp7ImA9WhRRFEU.&quot;"><id>tag:blogger.com,1999:blog-1562652613021981828.post-8838497404835806176</id><published>2011-11-28T06:41:00.001-05:00</published><updated>2011-11-28T06:46:14.173-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-11-28T06:46:14.173-05:00</app:edited><title>Weekend Update:  Thanksgiving 2011</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://media.dandwiki.com/w/images/thumb/5/5c/Dryad.png/360px-Dryad.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://media.dandwiki.com/w/images/thumb/5/5c/Dryad.png/360px-Dryad.png" width="254" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
Well, another weekend gone, and some more hobby done.&amp;nbsp; Not as much as I'd like, but at least there was some.&lt;br /&gt;
&lt;br /&gt;
As I guessed, Skyrim is destroying a lot of my hobby time.&amp;nbsp; I kept up the work on the twenty-four dryads, getting them basecoated and drybrushed.&amp;nbsp; I think they'll have to go on the bases before the basing goes down, as I don't think I can pin them with their tiny, bent legs.&amp;nbsp; &lt;br /&gt;
&lt;br /&gt;
This Tuesday we have more Dreadfleet, and plots and plans are being laid for two tournaments that are coming up this Spring.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1562652613021981828-8838497404835806176?l=quietlimit.blogspot.com' alt='' /&gt;&lt;/div&gt;
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&lt;a href="http://feedads.g.doubleclick.net/~a/QI5ZI4Iw1isMN4lI_oMplw7pulk/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/QI5ZI4Iw1isMN4lI_oMplw7pulk/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://feeds.feedburner.com/~r/TheQuietLimitOfTheWorld/~4/WSgJEgXxBEU" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://quietlimit.blogspot.com/feeds/8838497404835806176/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://quietlimit.blogspot.com/2011/11/weekend-update-thanksgiving-2011.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/1562652613021981828/posts/default/8838497404835806176?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/1562652613021981828/posts/default/8838497404835806176?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TheQuietLimitOfTheWorld/~3/WSgJEgXxBEU/weekend-update-thanksgiving-2011.html" title="Weekend Update:  Thanksgiving 2011" /><author><name>Ben</name><uri>http://www.blogger.com/profile/08375494202899133525</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="21" src="http://1.bp.blogspot.com/_z6y0FsZMb94/SsYrW11NE_I/AAAAAAAAAAM/7Lw6l3a2p98/S220/Tree.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://quietlimit.blogspot.com/2011/11/weekend-update-thanksgiving-2011.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CU4ER3w5cSp7ImA9WhRREEg.&quot;"><id>tag:blogger.com,1999:blog-1562652613021981828.post-5463843603622963447</id><published>2011-11-23T08:02:00.001-05:00</published><updated>2011-11-23T08:11:46.229-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2011-11-23T08:11:46.229-05:00</app:edited><title>Thoughts on Dreadfleet, Halfway In</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://grumpygamer.com/images/piratedog.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="265" src="http://grumpygamer.com/images/piratedog.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
My gaming group is roughly halfway through Dreadfleet.&amp;nbsp; It's a great game, and a ton of fun for a few people (or more) on a Tuesday night.&amp;nbsp; Here's some things to know about it if you're looking to pick it up around the holidays:&lt;br /&gt;
&lt;br /&gt;
*&amp;nbsp; It's pretty random at times.&amp;nbsp; You can lose a ship or lose the game on what is often a single card draw.&amp;nbsp; For instance, the other night we had a ship take two damage cards...and they were a hull card followed by a double hull card.&amp;nbsp; That ship was crucial and ended up costing us the mission. On the other hand, we've had ships limping along with 20+ damage cards that just wouldn't sink.&lt;br /&gt;
&lt;br /&gt;
*&amp;nbsp; You can't take it seriously.&amp;nbsp; This is a great naval combat game, but not a serious naval combat game, and the randomness is the reason.&amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
* It's a ton of fun.&amp;nbsp; Once you realize that there's a ton of chance involved, it's a really good time to play. The mechanics are tight, and it's easy to introduce new players.&amp;nbsp; In each game we've played, we've had people just walk up and watch, and we'll offer to let them captain one of the ships.&lt;br /&gt;
&lt;br /&gt;
*&amp;nbsp; It's a lot of fun with a lot of players.&amp;nbsp; It's a great game for a big group, as everyone can take a ship or two and (try to) work together.&amp;nbsp; Setting up two teams and an overall "admiral" for each side seems to work well.&lt;br /&gt;
&lt;br /&gt;
*&amp;nbsp; Beware the Skabrous!&amp;nbsp; Seriously, that thing can move quickly, handles extremely well, and its shots ignore armor saves!&amp;nbsp; It's been the bane of the Grand Alliance for a couple scenarios now.&lt;br /&gt;
&lt;br /&gt;
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