<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/rss2full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><rss xmlns:atom="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearch/1.1/" xmlns:georss="http://www.georss.org/georss" xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr="http://purl.org/syndication/thread/1.0" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" version="2.0"><channel><atom:id>tag:blogger.com,1999:blog-634943682265586439</atom:id><lastBuildDate>Wed, 17 Aug 2011 03:13:33 +0000</lastBuildDate><category>Introduction</category><category>Respect</category><category>Gaming</category><category>Cat Form</category><category>Alts</category><category>Pets</category><category>Tactics</category><category>Controversial</category><category>Druid</category><category>Family</category><category>Shaman</category><category>Memories</category><category>Progression</category><category>Blizzard Dictionary</category><category>Gear</category><category>Reader Mail</category><category>D and D</category><category>Drama</category><category>WotLK</category><category>Blogging</category><category>Leadership</category><category>Spec</category><category>Hybrids</category><category>DPS</category><category>Threat</category><category>NSFW</category><category>Warlock</category><category>Beta</category><category>Tanking</category><category>Theorycraft</category><category>Shared Topics</category><category>Work</category><category>Rant</category><category>Macros</category><category>Lists</category><category>Funny</category><category>Paladin</category><category>Guild</category><category>Instance</category><title>The Rambling Bear</title><description>The random musings of a Feral Druid/Altoholic/Guild Officer/Theorycrafter/Night Shift Worker hybrid.  God alone knows what he'll be rambling on about next.</description><link>http://ramblingbear.blogspot.com/</link><managingEditor>noreply@blogger.com (SuraBear)</managingEditor><generator>Blogger</generator><openSearch:totalResults>57</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/TheRamblingBear" /><feedburner:info uri="theramblingbear" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><feedburner:emailServiceId>TheRamblingBear</feedburner:emailServiceId><feedburner:feedburnerHostname>http://feedburner.google.com</feedburner:feedburnerHostname><item><guid isPermaLink="false">tag:blogger.com,1999:blog-634943682265586439.post-4345951064993729569</guid><pubDate>Tue, 05 May 2009 07:54:00 +0000</pubDate><atom:updated>2009-05-05T01:26:05.877-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Progression</category><category domain="http://www.blogger.com/atom/ns#">Memories</category><category domain="http://www.blogger.com/atom/ns#">Alts</category><category domain="http://www.blogger.com/atom/ns#">Family</category><category domain="http://www.blogger.com/atom/ns#">Work</category><category domain="http://www.blogger.com/atom/ns#">Guild</category><title>What Bear?  I Don't See Any Bear</title><description>&lt;img src="http://1.bp.blogspot.com/_6PIZuFge8jQ/Sf_3jCv7zJI/AAAAAAAAAP8/oTnnISL5dx0/s400/Hiding+Bear.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5332252665235360914" / width=200 border=0 align=right &gt;&lt;br /&gt;Other than an irritating case of insomnia, I'm not really sure what posessed me to do this, but for some reason I'm in the mood to make a blog post.  I don't know if anybody actually still subscribes to this (as I sincerely doubt anyone would read this if their feed reader didn't pull it in for them), but eh, what the heck.  And to ensure nobody ever checks back here ever again, I'll write about the most boring topic I possibly can. . . what's been happening these last 6+ months.&lt;br /&gt;&lt;br /&gt;&lt;hr /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span id="full-post"&gt;&lt;br /&gt;Well, first of all, the reason it has been so long since I last posted.  I primarily used this blog as a way to keep my mind busy while at my mind-numbingly secluded and boring job.  This job, as I'm sure I mentioned at least once, was as a research engineer for General Motors.  Well, anyone who knows how to turn on a TV or read a newspaper headline knows, american car manufacturers (and in fact the economy in general) are in the toilet right now.  And as a result of this, I, and about a third of my fellow contract employees, were flushed as a result.  And as of right now, I still don't have a job (and bonus points, my wife lost her job about a month later.  We have Gov. Patterson's crack economic decisions and education budget slashing [that is, decisions made while ON crack] for that one), but I'm forever looking, with renewed vigor every time the bill collectors get more aggressive (like, for example, the power company employees I chased off today as they tried to shut off our power).  And as a bit of cruel irony, a large part of our current budget woes comes from the car payments we are making for our GM-built car we bought last year.&lt;br /&gt;&lt;br /&gt;Anyhow, one plus side of being unemployed is that when I've exhausted my job search options on any given day, I have LOTS of extra time for WoW.  As it turns out, Jasminne won the "election" for WotLK main character.  The deciding factor?  I also left Prophecy, opting to fully dedicate myself to The Ugly Future.  Alas, that guild kinda fell apart as people got burned out on the game, but just before that happened, I reunited with some of the folks I really enjoyed the company of in Prophecy, so when the call was made to disband, I already knew where my new home would be.  It wasn't long before I found myself in an officer position again (despite having promised myself I would never be a guild officer again, given some. . . unpleasant experiences with guild leadership), and we're now well on our way in Ulduar, having defeated everything on the way to, and including, Auriaya.  And bonus, our small 10-man raiding guild is growing well, and we're just about big enough to become a 25-man raid guild.  I must admit, I personally enjoy the 10-man runs much more (and my computer has MUCH less of an issue rendering them), but I am a bit of a gear whore (really, you have to be if you're a tank), so still look forward to being able to get the higher quality 25-man gear.&lt;br /&gt;&lt;br /&gt;As for my other characters?  Well, after getting Jasminne to 80 and geared, I figured it would be a good idea to have a healer ready for when tanks are abundant, but healers are in short supply (you know, the days ending in "Y").  So I cranked Kornaq through Northrend, specced him resto, and, while I much prefer tanking, I have to admit he's kind of fun to heal on.  I just wish boss' hit boxes weren't so big in ulduar, whenever I try to chainheal the tank to get some heals on the melee, nobody is actually in range of the jumps!  I also levelled up Kibler, my hunter, to have a DPS toon, but mostly because he also became my only miner, as I dropped Jasminne's mining to pick up blacksmithing (yeah, I'm one of those min/maxed profession tanks, so sue me).  As such, I just finished levelling up my warlock, Kirari, and have just started trying to gear him up to be my new primary DPS toon (Yes, I could dual spec Jasminne to ret, and I HAVE dual specced Kornaq elemental, but I really enjoy the affliction warlock playstyle, and I HATE melee DPS).&lt;br /&gt;&lt;br /&gt;Unfortunately, I just can't drive myself to gear up my little gnome.  I just haven't been able to get my heart into PuGging heroics.  Part of it is that I've already geared out 3 level 80s, and was already working on a fourth, my wife's priest.  But more importantly, I'm feeling more and more like an emo kid each day, and ironically, depression does NOT make me want to play a class that cuts itself on a reglar basis.  Go fig.&lt;br /&gt;&lt;br /&gt;Anywho, I guess this was the part where I wrapped up my typing, hunted down a semi-topical image to put on the post, and filled in some keywords.  I'll go ahead and get on that.  And who knows, maybe I wont take half a year to post again next time.  Maybe.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/634943682265586439-4345951064993729569?l=ramblingbear.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/TheRamblingBear/~4/2Q6r4LDM-UE" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/TheRamblingBear/~3/2Q6r4LDM-UE/what-bear-i-dont-see-any-bear.html</link><author>noreply@blogger.com (SuraBear)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/_6PIZuFge8jQ/Sf_3jCv7zJI/AAAAAAAAAP8/oTnnISL5dx0/s72-c/Hiding+Bear.jpg" height="72" width="72" /><thr:total>7</thr:total><feedburner:origLink>http://ramblingbear.blogspot.com/2009/05/what-bear-i-dont-see-any-bear.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-634943682265586439.post-8226409432150281323</guid><pubDate>Thu, 18 Sep 2008 19:51:00 +0000</pubDate><atom:updated>2008-09-18T13:51:25.276-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Gear</category><category domain="http://www.blogger.com/atom/ns#">Funny</category><title>The Next Engineering Mount</title><description>&lt;img id="BLOGGER_PHOTO_ID_5247458646874751778" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; CURSOR: hand" alt="" src="http://4.bp.blogspot.com/_6PIZuFge8jQ/SNK31kyFgyI/AAAAAAAAAPk/boCKtRh2KWU/s400/Motorcycle_WoW.jpg" width="200" border="0" /&gt;So, for those who haven't heard, the latest beta push has introduced a long-awaited schematic for our engineering friends -- Motorcycles. And from the looks of this screenshot (which I'm borrowing from &lt;a href="http://www.wowinsider.com/2008/09/18/motorcycles-finally-implemented-in-the-wrath-beta/"&gt;WoW Insider&lt;/a&gt;, as I don't have beta access myself), it's going to be a pretty sweet ride. I had been considering dropping engineering on Kibler for some other profession, but now I'm pretty sure I want to stick with engineering so I can ride a Hog (Which begs the question of why hunters can't use their pet hog as a mount, but I digress).&lt;br /&gt;&lt;br /&gt;Something is missing, though. Motorcycles and Choppers are great and all, but while we now have no wheels and two wheels covered, it seems to me engineers need a four-wheeled mount. And with the new mechanic of taking riders, it seems to me the perfect addition to the engineer's reportoire would be a taxi cab!&lt;br /&gt;&lt;br /&gt;I don't think the cab should work like other mounts. For one, I don't think it should go in your mount spellbook like other mounts will, especially since that gives engineers an unfair advantage when it comes to getting the mount-based achievements coming with the expansion. Instead, I think making the cab should culminate with a soulbound whistle that goes in your inventory.&lt;br /&gt;&lt;br /&gt;Now, most mounts just kind of appear when you summon them. Not so with the engineer's taxi. When you whistle for your cab, your character should literally put two fingers up to their mouth and whistle for a couple seconds, after which the cab drives up from off-screen. Of course, the animation would need to only be visible to the person summoning it, or else other people would see cars randomly materializing on their heads, but I think that a custom summoning animation would be damn cool.&lt;br /&gt;&lt;br /&gt;If you look at the picture above of the motorcycle, you can see that the license plate says "Pwn". A nice touch, to be sure, but I'm not so fond of just taking some random phrase out of gaming culture. Instead, I want to have a license plate that says something about the mount. I'm not 100% decided on what that should be just yet, but as this is a fresh new idea, how about "FRESH", at least for now.&lt;br /&gt;&lt;br /&gt;I'd also like to steal an idea from the epic chopper. As I'm sure most of you know, one of the parts required for an engineer to make their epic flyer is a hula girl doll purchased from Griftah in Shattrath. And if you look at the actual mount, sure enough, there's a hula girl on the control panel. Now, a bobblehead doll would work for the cab, too, but I don't want to steal something quite that directly. So what else do you think of when you think of car ornaments? An air freshener would work, but frankly, this is a taxi cab, it's supposed to smell bad. What else? Why, Fuzzy Dice of course! A pair of dice hanging from the rear view mirror would be perfect!  And as with the hula girl statue, you'd have to buy a couple to make the car.  I'm thinking you could buy them from the guard at the cage in Gadgetzan, with the backstory that he's a compulsive gambler, and has been betting on dice and cage matches for years.&lt;br /&gt;&lt;br /&gt;Oh, one other thing. I want to let even low-level characters build a taxi. I think it would be thematically appropriate, a low level character driving around in a taxi, just trying to make enough from tips to save up for the gear he needs to become a true adventurer at 80. Thus, I don't think this should be an epic mount. Frankly, I think the epic quality car should be some sexy sports car. So the cab will be a rare mount, only.  &lt;br /&gt;&lt;br /&gt;Whoops, I almost forgot to put the cut in today's entry . . . continued after the break.&lt;br /&gt;&lt;br /&gt;&lt;hr /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span id="fullpost"&gt;So, to recap:&lt;br /&gt;&lt;br /&gt;You whistle for your cab, and when it comes near&lt;br /&gt;The license plate says "FRESH" and has a dice in the mirror.&lt;br /&gt;If anything, I would say that this cab is rare.&lt;br /&gt;On second thought, nah, forget it. Yo homes, you've been Bel-Air'd!&lt;br /&gt;&lt;br /&gt;&lt;img id="BLOGGER_PHOTO_ID_5247458845921577138" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://4.bp.blogspot.com/_6PIZuFge8jQ/SNK4BKSjCLI/AAAAAAAAAPs/vnslRf1F1CM/s400/fresh-prince-of-bel-air-will-smith.jpg" border="0" /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/634943682265586439-8226409432150281323?l=ramblingbear.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/TheRamblingBear/~4/tZBpy2SXZHY" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/TheRamblingBear/~3/tZBpy2SXZHY/next-engineering-mount.html</link><author>noreply@blogger.com (SuraBear)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/_6PIZuFge8jQ/SNK31kyFgyI/AAAAAAAAAPk/boCKtRh2KWU/s72-c/Motorcycle_WoW.jpg" height="72" width="72" /><thr:total>3</thr:total><feedburner:origLink>http://ramblingbear.blogspot.com/2008/09/next-engineering-mount.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-634943682265586439.post-9110920059591132275</guid><pubDate>Mon, 15 Sep 2008 22:29:00 +0000</pubDate><atom:updated>2008-09-15T16:47:37.501-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Alts</category><category domain="http://www.blogger.com/atom/ns#">WotLK</category><title>Election '08 -- Meet the Contenders</title><description>&lt;img id="BLOGGER_PHOTO_ID_5246391091465798658" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; CURSOR: hand" alt="" src="http://2.bp.blogspot.com/_6PIZuFge8jQ/SM7s5q-XxAI/AAAAAAAAAPc/a6S8ay1BLKo/s400/obamamccain.jpg" border="0" width=200 /&gt;No, I'm not going political on you guys. I'm not talking about &lt;a href="http://en.wikipedia.org/wiki/United_States_presidential_election,_2008"&gt;THAT election '08&lt;/a&gt;, but something much, much more important. Ok, ok, so it's not really more important, but it's nonetheless a big decision I've been struggling with: Which toon to make my main in Wrath.&lt;br /&gt;&lt;br /&gt;As someone with 6 level 70 toons (and a shadow priest that may or may not get there as well), I have plenty of options. Some are mainstream candidates. Others, just third party options that are about as likely to make the cut as &lt;a href="http://en.wikipedia.org/wiki/Ralph_Nader"&gt;Nader&lt;/a&gt;. But in the spirit of fairness and disclosure, lets meet all of the candidates.&lt;br /&gt;&lt;br /&gt;&lt;hr /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span id="full-post"&gt;&lt;strong&gt;The Incumbents:&lt;/strong&gt; It's really hard to decide which one is the true incumbent. One was my main throughout most of TBC progression, as well as during vanilla WoW. The other is technically my main at the moment, but hasn't really done much while in office.&lt;br /&gt;&lt;br /&gt;&lt;em&gt;Surania (Druid, Feral):&lt;/em&gt; The namesake of this blog, and my longtime favorite. With Surania, I would return fulltime to the tanking scene, and that is a situation the polls say voters (IE: Me and, to a lesser extent, my guild) want to see happen. While Surania at one time seemed to have this election in the bag, recent concerns regarding her ability to tank in Northrend have muddied the waters. Resolution of that problem, alone, could settle this race once and for all!&lt;br /&gt;&lt;br /&gt;&lt;em&gt;Kirari (Warlock, Affliction):&lt;/em&gt; While he currently holds the title of main, his support has been slipping lately. While he represents the largest constituency out there, the DPS party, the voters tend to want somebody from outside the mainstream. He's not giving up without a fight, though. Over the past months, he's come out with a solid platform of change for the affliction spec, including &lt;a href="http://wotlk.wowhead.com/?spell=58437"&gt;DoTs that crit&lt;/a&gt;, &lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=9679802649&amp;amp;sid=2000&amp;amp;pageNo=1#4"&gt;Shadowbolts that. . . can crit&lt;/a&gt;, and a very promising, albeit dead, &lt;a href="http://wotlk.wowhead.com/?spell=59161"&gt;running mate&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;The Challengers:&lt;/strong&gt; While it's most probable that either Kirari or Surania will be taking top billing on my WotLK play ticket, there are some challengers waiting in the wings that still have a chance.&lt;br /&gt;&lt;br /&gt;&lt;em&gt;Jasminne (Paladin, Protection):&lt;/em&gt; She's not currently a resident of the United Toons of Prophecy, but this gal from &lt;a href="http://www.koboldcompany.com/"&gt;The Ugly Future&lt;/a&gt; is still eligible. While it would be hard for her to uproot from her kobold family to return to Prophecy, she would not have a problem being accepted there, as she has already performed some threat-keeping missions there. Her biggest strengths are her ability to go head-to-head with Surania as a tank, and her ability to dress appropriately (We hear Surania plans to wear DPS leather, a rather brazen move). She would have the stigma of being an apparent guild flip-flopper to contend with, though, as she would leave TUF in a bit of a bind.&lt;br /&gt;&lt;br /&gt;&lt;em&gt;Kibler (Hunter, Survival):&lt;/em&gt; A surprise contender in the race, Kibler has started to hint at possibly throwing her hat into the election ring as well. Another member of the DPS party, she has an ace up her sleeve to differentiate her from Kirari: Some of &lt;a href="http://petopia.brashendeavors.net/"&gt;her cabinet members&lt;/a&gt; are tanks! Being such a forward thinking bipartisan is a huge plus in today's election, as Polls show that the voter (singular) is very attracted to the tank side of the aisle, but at the same time knows that there's really very limited room for the tanks in WoW Raiding, with only one or two in your average 25-man quorum.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;The Green Party:&lt;/strong&gt; Don't get me wrong, I do like my mage and shaman, but I just don't see them as main-toon material. Even if I wanted to play Chalith as a main, he is currently the leader of the First Bank of Dave, a hard position to give up, especially when it affords you the title of &amp;lt;Grand Magus&gt;. As for Kornaq. . . well, lets face it, resto shamans just aren't doing well in the post-Wrath debates, and Kornaq is the least experienced of them all, to boot.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;So, that's the current field of eligible 70s, in a nutshell. And as much as I'd love to enfranchise my readership, I suspect that you all would be a tad biased toward a certain four-footed fleabag (Four Footed Fleabag. . . that sounds like a great Blog Title!).&lt;br /&gt;&lt;br /&gt;Oh well, at least if I make the wrong choice, I'm not stuck with it for another four to eight years, eh?&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/634943682265586439-9110920059591132275?l=ramblingbear.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/TheRamblingBear/~4/pK13md8nyoU" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/TheRamblingBear/~3/pK13md8nyoU/election-08-meet-contenders.html</link><author>noreply@blogger.com (SuraBear)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/_6PIZuFge8jQ/SM7s5q-XxAI/AAAAAAAAAPc/a6S8ay1BLKo/s72-c/obamamccain.jpg" height="72" width="72" /><thr:total>11</thr:total><feedburner:origLink>http://ramblingbear.blogspot.com/2008/09/election-08-meet-contenders.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-634943682265586439.post-7866031296251991198</guid><pubDate>Mon, 08 Sep 2008 18:39:00 +0000</pubDate><atom:updated>2008-09-08T12:47:17.826-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Druid</category><category domain="http://www.blogger.com/atom/ns#">WotLK</category><category domain="http://www.blogger.com/atom/ns#">Theorycraft</category><category domain="http://www.blogger.com/atom/ns#">Rant</category><category domain="http://www.blogger.com/atom/ns#">Beta</category><category domain="http://www.blogger.com/atom/ns#">Tanking</category><category domain="http://www.blogger.com/atom/ns#">Controversial</category><title>It's Raining.  I Swear!</title><description>&lt;img id="BLOGGER_PHOTO_ID_5243738213293386290" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; CURSOR: hand" alt="" src="http://1.bp.blogspot.com/_6PIZuFge8jQ/SMWAH1p-ajI/AAAAAAAAAK8/Uide_nqPQds/s400/Its+Raining.jpg" width="200" border="0" /&gt;So, while I'm not sure I'm ready to commit to blogging on a regular basis again, I really feel inspired to write at the moment. Lately, I've been feeling the urge to return to my furry roots when we start moving into Northrend (Which means The Rambling Bear will likely REMAIN The Rambling Bear, not the Rambling 'Lock or some such). However, I've also been keeping a close eye on WotLK developments, and the current feral druid situation in the beta has me very, very worried. After reading &lt;a href="http://thebigbearbutt.com/2008/09/08/a-look-at-our-bear-tanking-future-in-wrath/"&gt;today's installment of the Big Bear Butt&lt;/a&gt; (from which today's title comes, by the way), I've come to the point where I have to speak my mind.&lt;br /&gt;&lt;br /&gt;Now, before I start my ramblings, let me make one huge disclaimer. I am not in the beta. Nor am I a psychic. And I realize that feral druids are still due a major second pass by the development team. I know that what is currently on beta is not what will be going live. But I also remember what it was like to be a horribly underpowered spec that people laughed at.&lt;br /&gt;&lt;br /&gt;&lt;hr /&gt;&lt;br /&gt;&lt;br /&gt;The reports I've been hearing from the Beta are bleak. The most poingant of them comes from a guildmate of mine who plays a healer, and has been in Naxx10 with a variety of tanks. In short, Warriors and Paladins are rock solid, and a breeze to heal. Death Knights are a bit squishy, but their self healing abilities help to mitigate some of that. But bears are about as resilient as a wet sponge, and are a huge pain in the ass to keep alive.&lt;br /&gt;&lt;br /&gt;This doesn't surprise me, though. Blizzard has taken away bears' one true claim to fame: our huge amounts of armor. In fact, they've stopped itemizing for feral druids altogether, we now have to wear rogue gear. I read somewhere that a bear in the best set of level 80 blue gear has somewhere around 29k armor. Meanwhile, my T4 geared arse sports 33.5k. On top of that, we no longer get an extremely high Agi-&gt;Dodge ratio.&lt;br /&gt;&lt;br /&gt;"But Surania, look at all the awesome tanking talents we're getting to make up for that!".&lt;br /&gt;&lt;br /&gt;Ok, lets look at those amazing new tanking talents:&lt;br /&gt;&lt;br /&gt;We get another 6% "baked in" dodge for three talent points. Adding that to the 4% we already had, that gives us a total of 10% avoidance from talents. Guess what, folks, Warriors and Paladins get that, too, though half of theirs is parry. Our only advantage here is that we only spend 5 talent points, and they spend 10.&lt;br /&gt;&lt;br /&gt;We get 12% across-the-board mitigation for three talent points. Warriors have this, more or less, as a base ability. Theirs (Defensive Stance) is only 10% mitigation, but they get a talent that boosts their spell mitigation to 16% (And judging from what Magisters' Terrace looks like, I expect to see more and more spell damage getting flung around in the expansion). Also, we can lose this mitigation during fights, while warriors can not. I don't know if you still get the full bonus if a party member dies, but I imagine it starts dropping if one of your allies gets mind controlled, and wouldn't be surprised if you suddenly lose some mitigation if a raid member loses connection suddenly during a fight.&lt;br /&gt;&lt;br /&gt;We get an emergency button on a 5-minute cooldown for our 51-point talent. Last stand, to be exact. It's actually a bit stronger than the warrior ability, in that it has a shorter cooldown (8 minutes for warriors). And it also boosts our ability to generate threat while active, which is a nice side effect for sure. But I'm not worried about threat, really, I'm worried about survival. So great, we get last stand. As a sidenote, Paladins are getting a shield wall of sorts, themselves, in a re-tooled Divine Protection which only reduces damage taken by half, but does not drop aggro any more, and is on a much, much shorter cooldown than shield wall. And it also stacks very nicely with Ardent Defender, since SW tends to get popped when low on health to begin with.&lt;br /&gt;&lt;br /&gt;We get crushing blow immunity. As do all tanks. The mechanic has been changed to only happen when mobs are 4+ levels above you. We also retain our crit immunity, as SotF has had its effect doubled.&lt;br /&gt;&lt;br /&gt;We do still get a bit more armor than our plate brethren. The figure I've read (which I don't have a link to at the moment) seems to indicate bears will have about 6k more armor than plate wearers, 28k armor to 22k armor. Nothing to sneeze at, certainly, but it's nowhere near what we have now. Oh, and we still seem to have slightly more health, too, an extra 10% or so.&lt;br /&gt;&lt;br /&gt;So, we're looking like plate tanks with extra armor, right? Well, kind of, except our one advantage (~6k more armor, and a slight health advantage) is offset by lots of things we DON'T have:&lt;br /&gt;&lt;br /&gt;We don't get a block mechanic. Sure, blocking is no longer as critical as it once was, since bosses will no longer crush tanks, but at the same time, blocking has been seriously buffed via a revamped strength-&gt;block value formula. I haven't seen any numbers as far as how much a level 80, geared warrior or paladin blocks for, but I imagine it's probably breaking 4-digits per block. That, alone, will likely make up for our armor advantage.&lt;br /&gt;&lt;br /&gt;We don't get parry. This alone wouldn't be a problem, but since they're also taking away druids' favorable agi-&gt;dodge conversion, and not giving us bear tank gear with +dodge or even +defense on it, our ability to avoid attacks is far lower than our plate brethren.&lt;br /&gt;&lt;br /&gt;We don't get as many "Oh, shit" buttons as warriors. I'm not saying we should, but the fact is they get both shield wall and last stand, while we only get the latter.&lt;br /&gt;&lt;br /&gt;So, basically, we get to be more-or-less on par with plate wearers as far as mitigating each hit goes, but we also are getting hit a lot more often. I have a solution, though, and it would, I think, both be thematically appropriate (as bear fur really shouldn't be harder to penetrate than iron plates) and a fair tradeoff.&lt;br /&gt;&lt;br /&gt;Make Nurturing Instinct apply to all forms. I really think it's as simple as that. We get hit, say, 30% more often than plate tanks, but it's 20% easier to heal us back up from those hits. Combined with our health pool advantage, I think this simple change would make bear tanks able to compete with warriors and paladins, but without overshadowing them. We'd retain a bit of our flavor, as we'd be slightly less resistant to death by spike damage (due to the health pool), but would take a bit more mana to keep up under normal circumstances.&lt;br /&gt;&lt;br /&gt;Think about it, Blizzard. The best solution to a problem is often the simplest, after all.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/634943682265586439-7866031296251991198?l=ramblingbear.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/TheRamblingBear/~4/cSD72yk6VXo" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/TheRamblingBear/~3/cSD72yk6VXo/its-raining-i-swear.html</link><author>noreply@blogger.com (SuraBear)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/_6PIZuFge8jQ/SMWAH1p-ajI/AAAAAAAAAK8/Uide_nqPQds/s72-c/Its+Raining.jpg" height="72" width="72" /><thr:total>5</thr:total><feedburner:origLink>http://ramblingbear.blogspot.com/2008/09/its-raining-i-swear.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-634943682265586439.post-238041088473453243</guid><pubDate>Mon, 18 Aug 2008 17:08:00 +0000</pubDate><atom:updated>2008-08-18T10:19:03.859-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Blogging</category><title>Hiatus</title><description>So, in case it isn't obvious by now, I really haven't been doing much in the way of blogging lately.  In part, its because I really overdid it in the beginning of the year, and kinda ran myself out of passion (and topics I was passionate about).  In part, it was this damnable "summer slump" limiting my play, which I expect to transition smoothly into the "pre-expansion slump" those of us who played pre-BC are familiar with.  Part of it stems from the fact that I've been stressed out over some recent guild issues regarding our future as a raiding guild. Part of it is the fact that I've been dealing with a long period of depression, something I've dealt with on-and-off for many, many years now, the most recent bout being closely tied to our country's not-gonna-admit-its-an-economic-recession, and the subsequent uncertainty in my job with an already-faltering General Motors Corporation.  And part of it, of course, being the burnout I had with bear tanking, or more accurately cat DPSing with the occasional add to tank.&lt;br /&gt;&lt;br /&gt;I do plan on bringing back the blog eventually, though, and will of course leave up what I already have here.  Hell, if all this developer talk of "bringing druid tanks up to the level of main tanking" and "realizing being great at offtanking isn't an enticing raid role" come to fruition, I might even find renewed interest in Surania!  While I put very little faith in Blizzard's ability to fix hybrids usually, I have to admit they made great progress with TBC, so anything is possible.&lt;br /&gt;&lt;br /&gt;Anyhow, until then, keep on burninating the peasanties!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/634943682265586439-238041088473453243?l=ramblingbear.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/TheRamblingBear/~4/JL7MGJ6afm4" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/TheRamblingBear/~3/JL7MGJ6afm4/hiatus.html</link><author>noreply@blogger.com (SuraBear)</author><thr:total>3</thr:total><feedburner:origLink>http://ramblingbear.blogspot.com/2008/08/hiatus.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-634943682265586439.post-4918937577977066932</guid><pubDate>Thu, 03 Jul 2008 22:39:00 +0000</pubDate><atom:updated>2008-09-08T12:44:19.257-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Progression</category><category domain="http://www.blogger.com/atom/ns#">Gear</category><category domain="http://www.blogger.com/atom/ns#">Rant</category><category domain="http://www.blogger.com/atom/ns#">Controversial</category><title>Yet Another PvP Gear Rant</title><description>&lt;img id="BLOGGER_PHOTO_ID_5218934787241697682" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; CURSOR: hand" alt="" src="http://bp0.blogger.com/_6PIZuFge8jQ/SG1hibN4YZI/AAAAAAAAAK0/nE7XaupfzF0/s400/STV+PvP.jpg" width="200" border="0" /&gt;Yep, again. This time, I'm moved to speak by a recent post by the guy who (indirectly) got me into blogging: &lt;a href="http://thebigbearbutt.com/2008/07/02/discussion-topic-methods-of-upgrading-gear/"&gt;The Big Bear Butt&lt;/a&gt; himself, who seems to have a number of misgivings about the gear system, himself.&lt;br /&gt;&lt;br /&gt;Now, while I've spoken a number of times about how I dislike the alternative routes by which a person can obtain epics of equal or greater value than the raid gear available to myself, I feel like I have yet to really hit the nail on the head. Not only do I feel like I keep coming out of it misunderstood and misrepresented, but I feel that I have yet to even fully pin down why I loathe PvP and badge gear in my own mind. I just know that I do. But bear with me, while I try once again.&lt;br /&gt;&lt;hr /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span id="fullpost"&gt;I've come to realize that my problem isn't that the PvP gear system is "E-Z mode Epix", but is instead that most people seem to BELIEVE thats the case. And because of that, everybody and their brother, especially these days, seems to do nothing but grind out PvP gear. Now sure, there are plenty of people who enjoy PvP, but I see people who hate it even more than I do in there, every stinking day, grinding out honor and Arena points (And shush, I know you can't truly grind out Arena points, just like you can't grind out Vashj drops). And while 90% of my guild, and the server as a whole, is in doing PvP instances, my PvE oriented self rarely, if ever, gets to do a 5-man instance run or, god forbid, a Kara badge run.&lt;br /&gt;&lt;br /&gt;Quick sidenote: I still hate the fact that there are badge rewards better than the T5 gear I currently wear. I absolutely loathe that I have to grind Karazhan to keep up with my guildmates in gear, even if I make it to every single raid we have, simply because you can get better gear running Kara than you can running SSC/TK. But, as BBB said, "If you ain’t cheating, you ain’t trying, to use an old Marine (or Navy) saying… meaning, if you’re not using every advantage you can to win, you didn’t deserve to in the first place." Of course, that requires actually getting badges, which requires getting people to do PvE instances (unless, of course, blizzard decides to replace battleground tokens with heroic badges, which ironically would both enable me to upgrade my gear more easily, while simulatneously making me hate the system even more).&lt;br /&gt;&lt;br /&gt;So anyhow, its not that I begrudge people that want to do PvP the opportunity, but instead is the fact that the people I used to run instances with (On, mind you, a PvE server) are no longer available because they're too busy grinding in PvP for the next "Phat Purp", because for a server like mine, PvP gear is the best raiding gear you're going to get your hands on. Sure, if you happen to be in a guild that has Illidan on farm and is working through Sunwell Plateau, the only reason you need to PvP is if you want to be good at PvP, or get PvP gear for, you guessed it, PvPing. Though honestly, I haven't compared the season 4 gear to top end raiding gear, so even that may not be true any more *shrug*.&lt;br /&gt;&lt;br /&gt;Wait a second, this sounds familiar. A die-hard PvEer, complaining that the people that do PvP get an unfair advantage outside of PvP? Now is it just me, or was it only a couple years ago that the PvP community was constantly complaining that raiders, in their shiny T2/2.5/3 epics, had an unfair advantage in battlegrounds? I mean, I could be dead wrong here, having never been a PvP-oriented person myself (Like I would be a druid back then if I was . . . ), but I'm fairly certain I remember hearing a rather loud volume of QQ over the gear imbalance back in the day. And while it isn't completely the same (Top-end PvP gear is comparable to top-end PvE gear, as opposed to towering over it in quality), I think the similarity bears mention.&lt;br /&gt;&lt;br /&gt;But there's another factor in play here. Like I said, people used to complain about top-end raiders decimating PvP with their overpowered gear. That was before resilience. Nowadays, raiding gear is really only good for raiding. PvPing in raid gear these days is like healing in a moonkin set: It's technically possible, and better than nothing, but if you want to be any good you really need to get a set of gear tailor made for the task at hand. The reason for this is resilience. When Blizzard introduced resilience rating to the game, it changed the face of PvP forever (well, not quit forever, but we'll get to that). It used to be that a huge health total was the hallmark of a good PvPer. Nowadays, that huge health pool needs to be augmented with a huge chunk of resilience rating to do you any good. And guess what, 99% of raid gear has exactly 0 resilience on it. So while your 50% crit rate and 4000 attack power might have made you a ganking God back in the day, the guy you just attacked with 350+ resilience is going to /laugh and /spit in your face when he absolutely rips you apart.&lt;br /&gt;&lt;br /&gt;Now, to a degree, resilience also limits the usefulness of PvP gear in raiding. After all, resilience eats up item budget, but is a (near) useless stat in PvE. However, as any decent feral druid will point out, having a part of your item budget spent on a useless stat *coughintellectcough* does not necessarily make an item useless. Missing a vital stat entirely, on the other hand (Sunwell T6 feral pieces with no stamina during beta testing, anybody?) does. Thus, we have this double standard, where the PvE gear I get from raiding wouldn't really help me in PvP, should I decide to cross over, the Gladiator gear Joe Schmoe got from PvP allows him to keep up with my raiding gear rather nicely. But, from what I hear, that won't last forever. . . supposedly, Blizzard is looking to remove Resilience in WotLK. A move which, ironically, will help raiders more than it helps the PvPers who complained about the stat in the first place.&lt;br /&gt;&lt;br /&gt;So, there you have it. My current two complaints about PvP gear: it kills (or at least seems to kill) the instancing pool, and PvP gear functions much better in PvE than PvE gear does in PvP.&lt;br /&gt;&lt;br /&gt;PS: The next time someone tells me I should just go grind PvP gear to equip my alts, instead of complaining about a lack of people willing to run 5-mans, I'm going to smash my keyboard upside their head until they hear me when I say I don't like PvP in this game, I do not like it Sam I Am. . . er, wait, what?&lt;br /&gt;&lt;br /&gt;/equip flame retardant suit&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/634943682265586439-4918937577977066932?l=ramblingbear.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/TheRamblingBear/~4/6DwbbBtqY9Q" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/TheRamblingBear/~3/6DwbbBtqY9Q/yet-another-pvp-gear-rant.html</link><author>noreply@blogger.com (SuraBear)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://bp0.blogger.com/_6PIZuFge8jQ/SG1hibN4YZI/AAAAAAAAAK0/nE7XaupfzF0/s72-c/STV+PvP.jpg" height="72" width="72" /><thr:total>14</thr:total><feedburner:origLink>http://ramblingbear.blogspot.com/2008/07/yet-another-pvp-gear-rant.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-634943682265586439.post-599655710213603427</guid><pubDate>Fri, 20 Jun 2008 21:02:00 +0000</pubDate><atom:updated>2008-09-08T12:44:35.082-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Blogging</category><title>When Is a Bear Not a Bear . . . Part Deux</title><description>&lt;img id="BLOGGER_PHOTO_ID_5214081484921615330" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; CURSOR: hand" alt="" src="http://bp3.blogger.com/_6PIZuFge8jQ/SFwjfDKxs-I/AAAAAAAAAKs/8m6ANvCEtdM/s400/Care+Bear+Costume.jpg" width="200" border="0" /&gt;I post today in hopes of soliciting the opinions of those that read my blog.&lt;br /&gt;&lt;br /&gt;As you know by now (unless you're just reading my blog for the first time), I have been grappling with a general loss of interest as far as my main character, Surania, is concerned. I won't bore you all with a rehash of what I've already said, as I think I covered everything in &lt;a href="http://ramblingbear.blogspot.com/2008/06/when-is-bear-not-bear.html"&gt;my first post by this name.&lt;/a&gt; Today, instead, I want to hold a sort of informal survey regarding the future of this blog.&lt;br /&gt;&lt;br /&gt;&lt;hr /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span id="fullpost"&gt;The fact of the matter is, this blog has veered from its original focus, and probably wont be coming back to it. I'm 90% sure that my warlock, Kirari, will be becoming my new official main once WotLK comes out (if not much sooner). I've only been raiding on Surania when there is a definite need for another geared tank, with Kirari coming the rest of the time. And doing pretty damn well at it too, I was #3 on damage on Leotheras last night, not bad for a slightly undergeared affliction 'lock on a fight with constant aggro resets! But I digress . . .&lt;br /&gt;&lt;br /&gt;On top of that, one of the other intended themes of this blog, Guild Leadership, has fallen by the wayside. The truth of the matter is, when you come online at a time when only the other guild leaders (all night owls) are on, there isn't much to do in terms of leadership. I don't even get to go to half of the officer meetings, because I never go to the raids (Technically we don't have officer meetings, they're "Post Raid Wrapup" meetings). Things are picking up for me a bit right now in terms of being Loot Officer, but that's because I'm starting to look into re-designing our DKP system for the upcoming expansion.&lt;br /&gt;&lt;br /&gt;What I'm getting at here is that I'm no longer really blogging as a feral druid, nor as a guild leadership. Instead, I've mostly been focused on random alts as of late, and will probably have more to say about warlocks than anything once Wrath hits the stores (and you'd be insane to think I WONT be at Wal*Mart at midnight again this time around, being one of the first people in Outland was awesome!).&lt;br /&gt;&lt;br /&gt;So, finally I get to my question for you all. Should I essentially "re-brand" myself? New name (Either a Warlock-themed one, or one that emphasizes my possession of far too many alts) and new banner, with perhaps a new color scheme to go with it? Should I keep my current name and theme? Or should I do both, by starting a new blog, but keeping the current one as well? All three of these options are possible, each disagreeing with a different side of me; Practical, Sentimental, and Lazy&lt;br /&gt;&lt;br /&gt;First off, my sentimental side says to stick with The Rambling Bear. Surania was my first character, and I've played her for over 2.5 years now. She is a part of who I am, at least in a gaming sense, and that's hard to give up. Heck, I doubt my guildmates will ever stop calling me SuraBear and Papa Bear, that sort of nickname just sticks with you. Keeping TRB the way it is also appeals to my Lazy side, but from a practical standpoint, I just can't seem to justify it.&lt;br /&gt;&lt;br /&gt;In terms of being practical, re branding makes sense. If I'm going to write primarily about a warlock, it doesn't make sense to be called "The Rambling Bear". I should revamp the site, get a new banner, and make it official. A warlock/alts site with the TRB name is just likely to get ignored and forgotten about by those who would be most likely to read it (Warlocks and 'lock aficionados). But deep down, I just don't want to stop being TRB.&lt;br /&gt;&lt;br /&gt;The third option appeals to both the sentimental and the practical. I could simply start up a second blog, and use that for my warlock-themed posting. Though I have two problems with the final option: First of all, I'm lazy, and getting a new blog up and running sounds like a lot of effort. And second, I barely post enough these days to warrant ONE blog, let alone two. But, I put the option out there anyhow.&lt;br /&gt;&lt;br /&gt;So, what do you guys think? Would the Rambling Bear sound silly talking about Warlocks and alts all the time? Or does it not really matter what the name is, only the content? Will Snidely Whiplash succeed this time? Tune in next time!&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/634943682265586439-599655710213603427?l=ramblingbear.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/TheRamblingBear/~4/dHLxT2zaYik" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/TheRamblingBear/~3/dHLxT2zaYik/when-is-bear-not-bear-part-deux.html</link><author>noreply@blogger.com (SuraBear)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://bp3.blogger.com/_6PIZuFge8jQ/SFwjfDKxs-I/AAAAAAAAAKs/8m6ANvCEtdM/s72-c/Care+Bear+Costume.jpg" height="72" width="72" /><thr:total>6</thr:total><feedburner:origLink>http://ramblingbear.blogspot.com/2008/06/when-is-bear-not-bear-part-deux.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-634943682265586439.post-664413336221217762</guid><pubDate>Thu, 12 Jun 2008 23:11:00 +0000</pubDate><atom:updated>2008-09-08T12:46:11.493-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Shaman</category><category domain="http://www.blogger.com/atom/ns#">Alts</category><category domain="http://www.blogger.com/atom/ns#">WotLK</category><category domain="http://www.blogger.com/atom/ns#">Gear</category><title>What Class DON'T You Play?</title><description>&lt;img id="BLOGGER_PHOTO_ID_5211148735039821186" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; CURSOR: hand" alt="" src="http://bp3.blogger.com/_6PIZuFge8jQ/SFG4KifGVYI/AAAAAAAAAKk/ozy2A_TEPgY/s400/Shaman.jpg" width="200" border="0" /&gt;&lt;strong&gt;PSA:&lt;/strong&gt; In case anyone was wondering, no, I have no plans whatsoever to discuss &lt;a href="http://wotlk.wikidot.com/"&gt;the alpha talent/spell information being circulated around the intertubes.&lt;/a&gt; Some interesting stuff, to be sure, but its far too early to get excited over any of it. Though I have to admit, some of the things out there are really droolworthy, like Tiger's Fury GIVING you energy (via King of the Jungle), feral druids getting a sick-as-hell 51-point talent (Berserk), and Survival of the Fittest's effect getting doubled (the latter I suspect will, in fact, make it into the game, both to help feral PvP woes, and to shut us up about the whole lack of defense on leather issue).&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;So anyhow, in my boredom with the midnight-at-level-70 scene on Steamwheedle, I've taken up levelling yet ANOTHER alt. This time, my focus is on my shaman, currently level 32 and enhancement spec. I've actually had the character for a good six months now, but had abandoned him a number of months ago at the young age of 26 when I started focusing on the paladin. And it wouldn't surprise me in the least if Kornaq became my sixth level 70 character.&lt;br /&gt;&lt;br /&gt;&lt;hr /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span id="fullpost"&gt;The question becomes, why a shaman this time around? Well, mostly its process of elimination. There are only four classes I don't have at 70 yet, those being shaman, priest, warrior, and rogue. I really want to have an end-level healing character, especially since the paladin (who was SUPPOSED to fill that role) got pulled to be a second tank. That cuts me down to shaman and priest.&lt;br /&gt;&lt;br /&gt;The decision to lean toward shaman came down to two points. First of all, I already have access to a level 70 healing priest, should I ever want to play it, since my [strike]fiancee[/strike] wife plays a holy priest, and as of a couple weeks ago is finally the big 7-0. Second, and more importantly, I found I really don't like killing mobs as a priest, and with the lower levels so barren, I would have no other choice. I found this out when I played my own priest (Tornaq, whom I still have) to level 35, and I reaffirmed that when I was helping the wife on the final stretch to 70, where I found I really couldn't stand grinding on her character (though I do much enjoy healing with her). In fact, the shaman was originally rolled with the intention of replacing my priest, hence the similar names.&lt;br /&gt;&lt;br /&gt;There is a third factor which I'm slowly realizing, though. Levelling as enhancement is very, very similar to what I remember levelling as a feral druid being. I kill things via burst DPS (albeit as a druid, I got to control when the bursts happened, not so much with windfury weapon), and when I need some health back, I simply toss a spell or two and keep going. Hell, both classes even get travel forms! The biggest difference I'm finding so far is that I do have to drink occasionally with the shaman, whereas I never really had to with my druid, but thats mostly because I actually get to use my mana while DPSing for things like lightning bolts (to pull), shocks (to interrupt spells, or to augment DPS when I get a focus proc), and totems.&lt;br /&gt;&lt;br /&gt;There is one thing about this new character thats driving me nuts, though. The Auction House price gouging has gotten more and more absurd. At level 32, I'm looking at having to pay 10+ gold for green leather pieces with any amount of strength or agility on it. Now sure, I could go and farm some SSO dailies to get that kind of money, but I made a decision not to fund this character at all. So my gear is pretty crummy, save for my weapon (and in 8 levels, weapon*s*). On the plus side, my decision to go dual-gatherer with this (and likely all future) character has been paying off, and I've made about 70 gold since level 26, just from selling herbs, skins, and the occasional green (generally for about a gold).&lt;br /&gt;&lt;br /&gt;I'll be completely honest, though, I'd much rather be raiding on my current 70s (even the hunter, as much as I dislike the character now).&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/634943682265586439-664413336221217762?l=ramblingbear.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/TheRamblingBear/~4/7eGcSSex7QQ" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/TheRamblingBear/~3/7eGcSSex7QQ/what-class-dont-you-play.html</link><author>noreply@blogger.com (SuraBear)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://bp3.blogger.com/_6PIZuFge8jQ/SFG4KifGVYI/AAAAAAAAAKk/ozy2A_TEPgY/s72-c/Shaman.jpg" height="72" width="72" /><thr:total>3</thr:total><feedburner:origLink>http://ramblingbear.blogspot.com/2008/06/what-class-dont-you-play.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-634943682265586439.post-6089008122516159735</guid><pubDate>Wed, 11 Jun 2008 23:32:00 +0000</pubDate><atom:updated>2008-06-20T14:40:09.925-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Lists</category><category domain="http://www.blogger.com/atom/ns#">Druid</category><category domain="http://www.blogger.com/atom/ns#">Memories</category><category domain="http://www.blogger.com/atom/ns#">Alts</category><category domain="http://www.blogger.com/atom/ns#">Blogging</category><category domain="http://www.blogger.com/atom/ns#">Gear</category><category domain="http://www.blogger.com/atom/ns#">Rant</category><title>When is a Bear not a Bear</title><description>&lt;img id="BLOGGER_PHOTO_ID_5210783149881239858" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; CURSOR: hand" alt="" src="http://bp3.blogger.com/_6PIZuFge8jQ/SFBrqrpDKTI/AAAAAAAAAKc/yEWPE0GkslM/s400/Bear+Disguise.jpg" width="200" border="0" /&gt;So, you all may have noticed lately that not only have I not been posting much, but when I DO post, it hasn't been about druids. Lately, all I've been talking about are my paladin and other holy men (Well, technically I was married by a judge, but thats neither here nor there). And while I imagine most people who read this blog find other classes to be interesting, the general idea behind a druid-themed blog is, in fact, discussion of the druid class.&lt;br /&gt;&lt;br /&gt;So, whats with the absence of bear-tanking goodies lately? Well, I have a confession to make . . .&lt;br /&gt;&lt;br /&gt;&lt;hr /&gt;&lt;br /&gt;&lt;span id="fullpost"&gt;I'm bored. In a general sense, I'm a bit bored with the game as a whole, mostly because of my inability to participate in the activities I really want to be a part of. I haven't been able to attend our thursday/friday raid nights for a long time now, and those are our boss farming days (at least I don't actually need any gear from the farm bosses on Surania due to a combination of crap itemization and obscenely overpowered badge gear). Weekend raiding in Prophecy has been largely hit-or-miss lately; I haven't seen the inside of a 25-man instance for three weeks now.&lt;br /&gt;&lt;br /&gt;Heck, I can't even get into Karazhan raids half of the time, as everybody-and-their-mother runs it while I'm at work on tuesdays. The midnight run I once hosted has fallen prey to earlier runs, summer schedules, and a general apathy which seems to have been caused by a combination of people jumping to Age of Conan, an early-onset pre-expansion (hyphen-inducing) slump, and the start of summer. Poor Jasminne is still in fairly crappy gear (though she did finally save up the 75 badges for that sexy paladin tanking chest).&lt;br /&gt;&lt;br /&gt;Honestly, that takes away half of the reason I play the game these days. 5-man content is nice and all, but I've done every damn instance so many times that the runs bore me to death. PvP . . . well, if I really wanted to PvP, I'd probably join the folks jumping ship for AoC. And low-level content? Yeah, I'm rolling yet ANOTHER alt just to fill my WoW playing time, but honestly its about as engaging as farming gold (which I also detest, by the way). And as for the other half of the reason I play? I love my guildies, and hanging out with them, but alas, most of the folks who are usually online when I can play have started a set of Horde alts who I have no hope to catch up to.&lt;br /&gt;&lt;br /&gt;All of that contributes to my lack of posting in general. But there's one other thing. Something that is hard for me to admit to, especially here amongst my fellow Druids.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Surania has been boring the crap out of me.&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Thats right. I'm bored of my druid. I haven't completely hammered down why I've lost interest in playing Surania, but I've come to realize a number of contributing factors:&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;1:)&lt;/strong&gt; I'm a spoiled brat who misses the limelight. I remember the pre-BC days, when getting to occasionally offtank an add in a raid was a huge deal for me as a bear tank. Compared to those days, I have it damn good. But I'm selfish, and miss the days when Prophecy was young, with just a handful of 70s. Back then, I was THE go-to tank, the best geared and skilled meat shield. When we couldn't take down Prince Malchezaar because he kept killing the tank in phase two, *I* was the big gun called in to take the hits.&lt;br /&gt;&lt;br /&gt;I didn't know it back then, but that Malchezaar kill was to be the last guild-first I would ever get to maintank. I was on Shaman duty the day we downed Maulgar. Gruul himself was being tanked by me when he died, but only because our actual maintank bit the bullet halfway through. The two T5 bosses guides commonly suggest using a bear tank on were tanked by warriors; I was cat DPS/add offtank the first time Tidewalker fell (despite trying to clue in the raid leader to bears' superiority in the MT role on that fight), and wore bark the first time we cleansed Leotheras of his inner demon for good.&lt;br /&gt;&lt;br /&gt;I know, druids are the ideal offtanks, not main tanks. And I know that my limited play schedule means I really SHOULDN'T be getting the premium tanking gigs. But God damn, I miss the rush of adrenaline as the big, bad boss who was beating on my furry hide fell for the very first time. Its an incredibly addictive feeling.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;2:&lt;/strong&gt; The class no longer challenges me. Perhaps there will be new challenges when we start progressing full bore into T6 instances, but right now we're preparing to tackle the old 3/4 - 5/6 T5 gatekeeper bosses (Kael'thas and Vashj, for those who didn't know), and my tanking roles have been boring me. "Take [insert add name here] over to that corner and keep him busy." just isn't all that exciting, especially when said add is weak enough to be tanked by a fury warrior in half blues (that is, the majority of non-boss mobs, including many bossfight adds). Half of my tanking assignments, I could literally smack the mob with a mangle, move them to my spot, and then go AFK, autoattack generating ample threat to hold the mob until it dies.&lt;br /&gt;&lt;br /&gt;Yes, I will admit, I HAVE done that during raids. So sue me.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;3:&lt;/strong&gt; I have nowhere to go from here. I look at loot lists for the bosses my guild is killing and shrug. I see plenty of gear I'd die for on my Paladin, or my Warlock, but nothing I give a crap about on Surania. Sure, I could definitely fight for some upgrades to my cat DPS set, but since I wear my tanking gear more often than my damage gear on raids, I've never felt right in taking the gear over rogues, hunters, and DPS warriors (assuming we had any, all our warriors are tanks for some reason). And anyhow, even if there were upgrades to my tanking set available, I don't earn much DKP (as most of it is earned on the farming nights, which I can't attend, or by farming raid materials, which as I mentioned earlier, I detest).&lt;br /&gt;&lt;br /&gt;Not that getting upgrades would make much difference these days. Like I said, I'm usually tanking stuff that could be tanked by fury warriors in half blue gear.&lt;br /&gt;&lt;br /&gt;So, in short, the class I once absolutely adored now has me absolutely a-bored. What's a guy to do? Well, I'm not 100% sure yet, but its looking more and more likely that, once WotLK hits, Kirari (my warlock) will become my main character. I never used to be much for straight damage-dealing characters in games, but I've become rather addicted to the affliction warlock lifestyle. And, on the plus side, if blizzard continues bringing out encounters like Shade of Aran, Teresian Illhoof, High King Maulgar, and Leotheras the Blind, I'll have plenty of interesting challenges that I, as a warlock, will be uniquely equipped to deal with.&lt;br /&gt;&lt;br /&gt;Thats a decision to set in stone later on, though. I refuse to change mains before the expansion simply due to the fact that Surania has benefitted greatly from her time raiding with Prophecy in terms of gear. I would feel like I was cheating the guild if I did not continue to use said gear to further our raiding efforts until such time as said gear becomes obsolete. Not to mention, I'd never be able to catch up in gear if I switched mains now, I can't attend the raids Kirari's upgrades would drop in.&lt;br /&gt;&lt;br /&gt;I'll try to come up with some druid-related topics to discuss in the future, I promise. I just don't want to bring you guys some half-assed, uninspired posts simply because I'm not feeling it.&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/634943682265586439-6089008122516159735?l=ramblingbear.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/TheRamblingBear/~4/Hp3OY8SN5yI" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/TheRamblingBear/~3/Hp3OY8SN5yI/when-is-bear-not-bear.html</link><author>noreply@blogger.com (SuraBear)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://bp3.blogger.com/_6PIZuFge8jQ/SFBrqrpDKTI/AAAAAAAAAKc/yEWPE0GkslM/s72-c/Bear+Disguise.jpg" height="72" width="72" /><thr:total>9</thr:total><feedburner:origLink>http://ramblingbear.blogspot.com/2008/06/when-is-bear-not-bear.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-634943682265586439.post-2947407598711826248</guid><pubDate>Wed, 04 Jun 2008 01:50:00 +0000</pubDate><atom:updated>2008-06-12T16:59:51.704-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Paladin</category><category domain="http://www.blogger.com/atom/ns#">Alts</category><category domain="http://www.blogger.com/atom/ns#">Tanking</category><title>Paladin Tanking.  E-Z Mode?  Not So Much.</title><description>&lt;img id="BLOGGER_PHOTO_ID_5207797958305326178" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; CURSOR: hand" alt="" src="http://bp0.blogger.com/_6PIZuFge8jQ/SEXQpqbLJGI/AAAAAAAAAKU/XaxGNyU-HIs/s400/Consecration.jpg" width="200" border="0" /&gt;&lt;br /&gt;If I have learned one thing from playing Jasminne, it is that my jealousy over their ability to "Easy-Mode AoE Tank" is more perception than truth. I suppose I had bought into the cries of "Paladin tanks have it so easy, why can't we AoE tank like Paladins" that I see often from warriors (nothing against warriors, mind you, just the ones that yell the loudest on the forums). While it is true that Paladins have the easiest time of AoE tanking big groups (with the added advantage of being able to actually do it while others hit said group with AoE DPS), Druids and Warriors are each perfectly capable of tanking large groups if they know what they're doing (and the DPSers know enough to use single-target DPS), and Paladins give up a lot of what we take for granted.&lt;br /&gt;&lt;br /&gt;&lt;hr /&gt;&lt;br /&gt;&lt;span id="fullpost"&gt;Now, before I go any further, let me clarify one thing. Paladins are perfectly viable tanks. In no way is what I am about to discuss intended to imply that Paladin tanks suck, or that they can only be used successfully in specific situations. In fact, my point is the opposite. I have great respect for those who walk the road of the Prot Paladin, and would never think twice about standing behind one on any of my characters, in any situation (Well, except maybe for those damnable "prot warrior only" fights like Reliquary of Souls).&lt;br /&gt;&lt;br /&gt;For those who haven't played a paladin tank before, such as myself, you may think they have it easy. Chuck a shield at a group of mobs, keep a consecrate on the ground and holy shield up, and watch as the mobs die around you. And frankly, sometimes that really is how the prot paladin plays. Six mob pulls in Shattered Halls? Talk about a yawnfest. Some instances, like SH, play very well to a paladin's strength: Standing in one place, tanking big groups.&lt;br /&gt;&lt;br /&gt;Not all fights in WoW are like that (thank God, we'd all get bored to tears if that was the case). Fights that require the tank to constantly be on the move are tough on a paladin. Take, for example, Grandmaster Vorpil, the third boss of Shadow Labyrinth. The standard method (at least on my server) for doing that fight is to have the tank pull Vorpil around all of the voidwalkers that he spawns to a safe, clear area. Not an unreasonable thing to ask a tank to do (in fact, I really enjoy that fight on Surania), but with a Paladin tanking, this means DPS has to slow it down a bit, because unless that pally stands relatively still (which he can only do once out of the spawns), his Consecrations are only getting to tick once or twice every 8 seconds, if he even bothers blowing the mana on casting them at all. Meanwhile, a druid or warrior tanking that fight can continue full threat generation.&lt;br /&gt;&lt;br /&gt;Second, an issue I'm sure everybody is at least somewhat familiar with: Mana. Prot paladins have to focus a lot on standard tanking stats like defense, dodge, stamina, armor, and block. As such, we tend to be lacking on caster stats like mana regen and intellect. Jasminne currently has a little over 4,000 mana, and no form of passive mana regeneration at all. The only way I get any mana back during a fight is by taking large amounts of damage, since Paladins' Spiritual Attunement gives back 10% of all outside heals as mana. Unfortunately, if I'm trying to maximize my threat generation, I'm spending 82.5 mana/second on Consecration, 19ish mana/second on Judgement, 32.5 mana/second on Seal of Righteousness, and 28 mana/second on Holy Shield. 162 mana/second to maintain max threat, meaning if I'm taking less than 1.6k damage EVERY SECOND, I'm either running OoM or using a lower-threat cycle to conserve, most often either dropping/downranking Consecration, or swithcing either my seal or judgement (or both) to wisdom. All three of which reduce my threat generation drastically. I can't just spend 2 seconds autoattacking and get enough mana to pop out a Consecrate the same way I autoattack on Surania once and get the rage for another mangle or swipe.&lt;br /&gt;&lt;br /&gt;Even when mana isn't limited, however, a paladin's ability to crank out threat can be diminished signifigantly. I had already mentioned mobility fights, where consecration (which at my gear level generates about 200 threat/second) can't be used as much, but what about crowd control? Usually, with good CCers, and a good plan of action, you can find a way to make it viable, but more often than not, you'll find yourself in situations where the mage was asleep at the wheel, the hunter couldn't peel his mob off of you, or the warlock isn't paying any attention to where his seduced mob is going to go after it breaks, and you suddenly have a moon, square, or diamond-marked mob in your face (at least if you use my marking system). If you're able to handle the extra mob beating on you, then you'll probably just continue to consecrate and tank the mob (while the CCer gets annoyed that you keep breaking sheep/seduce or building threat on trap). If that mob, however, is one of the caster trash mobs in SSC, for example, you must instead move said mob out of your current Consecration, wait for the aforementioned CCer to recast, and then move AGAIN before you can continue to use your signature threat ability.&lt;br /&gt;&lt;br /&gt;Casters are another treat. Instead of making it impossible to Consecrate, casters tend to make yet another big aggro builder ineffective: Holy Shield. Some casters, like Kael'thas, will still swing at you from time to time with their staves, giving you at least a few procs of holy damage. Others, like his warlock trash mobs, do nothing but spam spells, thus denying you of a lot of threat (Did I mention every time I block on jasminne, I generate 5-600 threat, depending on my choice of buffs at the time?). On the plus side, casters also tend to do more damage to tanks, allowing your healer to refill your blue bar so you can continue to spam consecrate. Yeah, welcome to the mindset of a paladin tank, the only folks I know that actually use their /sit button as a TANKING TOOL&lt;br /&gt;&lt;br /&gt;So, whats my point in all of this? Its simple really: Paladin tanking isn't my bag. Any e-peen envy I may have had for paladins is all but erased, and I am quite happy to do any tanking that needs to be done on my druid (though I do plan to keep Jasminne prot until the expansion, at which time she'll probably go back to her original intent of being a healer).&lt;br /&gt;&lt;br /&gt;Now, if only I could tank murlocs and solarian adds with swipe. . . oh, right, then I never would have been a paladin tank in the first place. . .&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/634943682265586439-2947407598711826248?l=ramblingbear.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/TheRamblingBear/~4/Nlw04MDJ4XY" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/TheRamblingBear/~3/Nlw04MDJ4XY/paladin-tanking-e-z-mode-not-so-much.html</link><author>noreply@blogger.com (SuraBear)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://bp0.blogger.com/_6PIZuFge8jQ/SEXQpqbLJGI/AAAAAAAAAKU/XaxGNyU-HIs/s72-c/Consecration.jpg" height="72" width="72" /><thr:total>8</thr:total><feedburner:origLink>http://ramblingbear.blogspot.com/2008/06/paladin-tanking-e-z-mode-not-so-much.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-634943682265586439.post-6886589462266325110</guid><pubDate>Sat, 17 May 2008 01:00:00 +0000</pubDate><atom:updated>2008-05-16T18:00:02.392-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Family</category><title>Let It Be Known. . .</title><description>&lt;div align="center"&gt;. . . that on this, the sixteenth day of May, in the year 2008, at six o'clock in the evening,&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;Mr. David A. Brush&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;and&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;Ms. Susan M. Snyder&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Have been joined in marriage.&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;img id="BLOGGER_PHOTO_ID_5199627563761480386" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://bp3.blogger.com/_6PIZuFge8jQ/SCjJuG5VMsI/AAAAAAAAAJs/i9eDd9MgNsc/s400/Wedding+Rings.jpg" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;No, this isn't a joke. I really am getting married today (in fact, if this post scheduling thing works right, at the exact time that this announcement goes up, the cerimony is beginning). Sorry ladies, you missed your chance, I'm officially off the market (not that I was really available before, anyhow). And yes, this has been part of the reason I haven't been posting much lately, too.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/634943682265586439-6886589462266325110?l=ramblingbear.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/TheRamblingBear/~4/J8SpWl24Oxc" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/TheRamblingBear/~3/J8SpWl24Oxc/let-it-be-known.html</link><author>noreply@blogger.com (SuraBear)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://bp3.blogger.com/_6PIZuFge8jQ/SCjJuG5VMsI/AAAAAAAAAJs/i9eDd9MgNsc/s72-c/Wedding+Rings.jpg" height="72" width="72" /><thr:total>18</thr:total><feedburner:origLink>http://ramblingbear.blogspot.com/2008/05/let-it-be-known.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-634943682265586439.post-6138499741134851191</guid><pubDate>Mon, 12 May 2008 22:54:00 +0000</pubDate><atom:updated>2008-06-11T17:21:29.138-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Family</category><title>Big News on the Horizon</title><description>&lt;img id="BLOGGER_PHOTO_ID_5199630943900742354" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; CURSOR: hand" alt="" src="http://bp2.blogger.com/_6PIZuFge8jQ/SCjMy25VMtI/AAAAAAAAAJ0/zxiXSUuOlVU/s400/Scroll.jpg" width="200" border="0" /&gt;. . . and you don't get to know what it is until this friday at 6:00 PM when the announcement, which I have already written, goes live automatically. Wanna know what it is?&lt;br /&gt;&lt;br /&gt;Too bad! I'm not telling. Well, not my blog readers anyhow (And if my guildies spill the beans, I'll smack the lot of you!)&lt;br /&gt;&lt;br /&gt;Is the suspense killing you? Too much for you to handle? Well, ok, I guess I could give you a hint. . .&lt;br /&gt;&lt;br /&gt;&lt;hr /&gt;&lt;br /&gt;&lt;span id="fullpost"&gt;*points to the label for this post*. Yeah, that's all you're getting. Too bad if you don't like it, thats all I'm giving you. Heck, that's all I have time to give you (Oh, could that possibly be another clue? Perhaps. . . )&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/634943682265586439-6138499741134851191?l=ramblingbear.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/TheRamblingBear/~4/FQfmfsQr8kA" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/TheRamblingBear/~3/FQfmfsQr8kA/big-news-on-horizon.html</link><author>noreply@blogger.com (SuraBear)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://bp2.blogger.com/_6PIZuFge8jQ/SCjMy25VMtI/AAAAAAAAAJ0/zxiXSUuOlVU/s72-c/Scroll.jpg" height="72" width="72" /><thr:total>1</thr:total><feedburner:origLink>http://ramblingbear.blogspot.com/2008/05/big-news-on-horizon.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-634943682265586439.post-8122568328399731662</guid><pubDate>Mon, 05 May 2008 22:32:00 +0000</pubDate><atom:updated>2008-06-11T17:21:12.697-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Progression</category><category domain="http://www.blogger.com/atom/ns#">Gear</category><category domain="http://www.blogger.com/atom/ns#">Instance</category><category domain="http://www.blogger.com/atom/ns#">Tanking</category><title>The Jump To Heroics</title><description>&lt;img id="BLOGGER_PHOTO_ID_5197042234841923634" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; CURSOR: hand" alt="" src="http://bp1.blogger.com/_6PIZuFge8jQ/SB-aYKJ0gDI/AAAAAAAAAJk/6mKOLEKwN98/s400/inadequate.gif" width="200" border="0" /&gt;Ah, heroic dungeons. Every time I level up a new character nowadays, one of the things I look forward to is getting them into heroic runs, both because the loot is better, and the challenge is. . . well, existant. Honestly, whenever I run a nonheroic instance, even on a character who isn't decked out in blues and purples yet, I look forward to one of two equally unappealing outcomes: The group is good, and the instance is a snorefest, or the group is BAD, and the instance run makes me want to tear my hair out.&lt;br /&gt;&lt;br /&gt;As I mentioned a couple of weeks ago (yeah, I miss posting 5 times a day too), Jasminne hit the big 7-0. And much to my surprise, it was only a couple of days until she found herself decked out in blues from doing a few select quests, grinding some rep, and buying some BoEs from the Auction House. I found myself going through the nonheroic instance loot lists, and thinking to myself "Wow, these are extremely minor upgrades, at best". And yet, I look at my stats and cringe: 12k health, 12.5k armor, 45% avoidance. . . the only decent stat I have is my spelldamage! Great, I'm a tank who can hold aggro just fine, until I die to a trio of lucky 4k hits. Hence my current dilemma: I'm stuck in-between normal instances and heroics!&lt;br /&gt;&lt;br /&gt;&lt;hr /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span id="fullpost"&gt;So what is a tank to do, faced with such abysmal stats? Well, fortunately this isn't the first time I've faced this dilemma, but since Surania was in this situation well over a year ago, I had forgotten about it. Not to mention that at the time Surania was first hitting heroics, it was the norm to struggle running them. Heck, I can remember the excitement I felt the first time I got asked to tank a run for what was THE raiding guild on the server at the time, and how amazed I was at how few wipes we experienced by the time we finally killed. . . Quagmirran!&lt;br /&gt;&lt;br /&gt;Alas, these days most people are used to Kara/PvP geared epic tanks with 16k+ health and tons of avoidance and mitigation. Nobody wants the scrub who just got his first set of blues to tank. Heck, if I were a healer/DPS, *I* wouldn't want me to tank particularly! But like I said, to get the gear I really need to run heroics the way people are accustomed to running them, I have to get the gear FROM those heroics. But how?&lt;br /&gt;&lt;br /&gt;Well, your first option is to just keep chugging away at those nonheroic runs, using them to grind reputation with various factions for their rewards. But if your server is like mine, you'll never get enough Shadow Lab runs to buy that &lt;a href="http://www.wowhead.com/?item=30832"&gt;sweet spelldamage mace&lt;/a&gt;, or Tempest Keep runs for that &lt;a href="http://www.wowhead.com/?item=29176"&gt;lovely shield&lt;/a&gt;, or Steam Vault runs for the &lt;a href="http://www.wowhead.com/?item=29171"&gt;ever-so-sexy hammer&lt;/a&gt;. Grinding rep with the Aldor/Scryers for your shoulder enchant, or the Shattered Sun for an epic necklace and shield, is a reasonable pursuit, but many factions are likely to be out of reach (and anyhow those faction grinds are obnoxiously long). So, back to the drawing board. . .&lt;br /&gt;&lt;br /&gt;New approach. First of all (and this applies at all points in your WoW career), know what the hell you're doing. I've always said that Skill &gt; Spec &gt; Gear, and even in a situation like this, where your gear is a major limiting factor, I hold that to be true. Skill can make up for a lot of blue gear, especially when it comes to knowing those fun little tricks to things like Dash Pulling or rezzing people while tanking. For example, last night Jasminne tanked heroic Slave Pens. An easy instance for most of us, but let me tell you that she was just BARELY staying vertical. And one of the biggest saving graces for me was being able to use my bubble, even while tanking (Note: if you are a tank, you should have a macro set up for divine shield that both casts DS and /cancelaura's it. Hit it once to put up the bubble, hit again to drop it). My bubble saved my butt many times, including a couple times I bubbled to give the healer time to bring my health back up, then broke bubble just before the mobs got to said healer and tossed my shield at them to regain their attention, and the time I dumped Rokmar on the poor enhancement shaman long enough to get a heal and drop the debuff (poor guy got hit for 95% of his health, bet he's glad for every point of stam his gear had!)&lt;br /&gt;&lt;br /&gt;Secondly (and this applies doubly to Paladins), you have to remember your crowd control. Yes, this coming from the guy who does 30 minute Heroic Shattered Halls runs with no CC for fun. The fact is, if you dont have the gear to survive getting beaten on by half a dozen heroic mobs at a time, you need to not be GETTING hit by half a dozen mobs at a time. I think that as Jasminne I surprise people when I start putting up marks for sap, trap, and sheep on pulls, but I know that if I try to, for example, tank all 4 Bogstroks at once, I'm going to faceplant real quick. Don't be afraid to ask for unusual forms of crowd control, either. I'm sure that rogue will be glad to toss stuns on one of the mobs, and I know of at least one frost mage who revels in frost kiting mobs around SH just because.&lt;br /&gt;&lt;br /&gt;Third, don't be afraid to go to Karazhan. No, you wont have the gear to maintank Malchezaar and Nightbane, but if you're in a decent set of blues, even if you're like me and have yet to reach crush immunity, you should do just fine as an offtank. Most of the trash in there is actually MORE survivable than your average heroic pull, and you probably have 2-3 healers there instead of just one (albeit one will be working on keeping the MT up as well). Of course, if your guild doesn't have Karazhan on farm yet, it may be a bit more challenging, but I assure you, it isn't going to be as bad as you think. And with 22 badges and at least 23 epics dropping on every full clear, you'll have TONS of opportunities to upgrade as you go!&lt;br /&gt;&lt;br /&gt;As I mentioned, I'm still crushable. But thats not as big of a deal as you might think. Most of the fights in Karazhan aren't so bad that getting crushed occasionally will spell your doom. Crushing blows on Nightbane will mess you up, granted. Getting crushed by Netherspite can really hurt (though one of the effects of the red beam on that fight is actually a stacking defense boost, so you're not likely to stay crushable for long). And Prince Malchezaar in phase 2 will really mess up a crushable paladin. . . but at the same time, Prince Malchezaar has a huge Dual wield penalty during that phase, so even if you are for some reason trying to tank him in the crappy gear I have, you probably ARE crush immune during that phase. But I digress. . .&lt;br /&gt;&lt;br /&gt;On a similar note, you could always try to get in to some heroic runs as an offtank, or respec to DPS or healing for them. You don't have to be the tank to pick up tanking gear, necessarily (though I would advise making sure the tank for said groups doesn't need what you're looking for). The fact of the matter is, its a lot easier to make a group run with undergeared DPS than it is to do the same run with undergeared tanks and (to a slightly lesser degree) healers. There's no shame in taking a slightly easier road to purple bliss. Just realize that running heroics as an undergeared tank can teach you a LOT about your class and capabilities!&lt;br /&gt;&lt;br /&gt;And finally, some of us are lucky enough to be able to obtain crafted epics to tank in. There's a cloak thats great for starting bear tanks, some really nice plate bracers, a handful of beautiful belts (And if you happen to be a blacksmith or leatherworker, a set of matching boots), a couple of great stamina trinkets, etcetera. Sure, crafted epics will cost you a pretty penny, but these days its easy to do a week of dailies and buy a purple with the proceeds. And as an added bonus, some of those dailies have a chance of giving you a shiny Badge of Justice as a reward (Just don't count on getting them, so sayeth the paladin who has been at 34 badges for the last ten Supply Pouches, just one shy of a new cloak)&lt;br /&gt;&lt;br /&gt;I leave you with one small piece of advice that I had to (re)learn the hard way. Remember that not all heroics are created equal. Slave Pens, Underbog, and the Mechanaar are good places to start earning epics. Shadow Labyrinth, Magisters' Terrace, and Black Morass are not.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/634943682265586439-8122568328399731662?l=ramblingbear.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/TheRamblingBear/~4/qvIONY9yZDw" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/TheRamblingBear/~3/qvIONY9yZDw/jump-to-heroics.html</link><author>noreply@blogger.com (SuraBear)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://bp1.blogger.com/_6PIZuFge8jQ/SB-aYKJ0gDI/AAAAAAAAAJk/6mKOLEKwN98/s72-c/inadequate.gif" height="72" width="72" /><thr:total>11</thr:total><feedburner:origLink>http://ramblingbear.blogspot.com/2008/05/jump-to-heroics.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-634943682265586439.post-3262895145115688786</guid><pubDate>Sat, 19 Apr 2008 00:07:00 +0000</pubDate><atom:updated>2008-05-12T16:05:13.111-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Progression</category><category domain="http://www.blogger.com/atom/ns#">Paladin</category><category domain="http://www.blogger.com/atom/ns#">Alts</category><category domain="http://www.blogger.com/atom/ns#">Tanking</category><title>Two Tanks. . . This is Madness!</title><description>&lt;img id="BLOGGER_PHOTO_ID_5190752386936545458" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; CURSOR: hand" alt="" src="http://bp3.blogger.com/_6PIZuFge8jQ/SAlBy0xdILI/AAAAAAAAAJc/5VtF9STkD2M/s400/TwoTanks.jpg" width="200" border="0" /&gt; &lt;div&gt;So, a couple days I posted about the tank shortage that seems to exist in my guild (and on the server, as well, though that may just be the "Tanks don't generally PuG" phenomenon). Well, far be it from me to just be part of the problem. I'm now also one of those level 70 tank ALTS that I spoke so much about. Yep, thats right, last night Jasminne dinged her last ding (until WotLK anyhow), and is my newest level 70 character. And additionally, despite my levelling her with the intent of her becoming my healing alt, recent developments are making it very likely that she will remain prot for a long time to come.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;hr /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span id="fullpost"&gt;Why the change of heart, you might ask? Well, it wasn't actually that I fell in love with paladin tanking (though I have to admit its fun, if a bit too easy at times). Nor was it that I decided I dislike healing (though I would still kinda prefer to have a resto druid over a holy paladin, I just didn't feel like levelling a second druid). The change of plans stems entirely from guild events. Prophecy once had four raid-ready paladins (maybe not four at once, but at least three). One, a high ranking member of the guild, got burned out on the game and left. Might be back someday, but I kind of doubt it at this point. Another, a personal friend of mine, had her computer blow up on her a couple months back, and she probably wont be able to afford another until Wrath comes out. A third we hired as a raiding paladin, but ultimately had to demote them because they couldn't come to raids often enough, and a couple weeks ago they quit entirely. And number four, who for a while now had been our primary prot paladin, had to leave because our raid times and his availability just didn't match up, and raiding with us was causing a huge strain on his life.&lt;br /&gt;&lt;br /&gt;No big deal, right? We still have prot warriors and feral druids, and both of those classes can tank just fine. . . well, not exactly. You see, while Tier 4 content can legitimately be tanked fully by any of the three tanking classes, higher end content doesn't share that distinction (or would that be a lack of distinction? Meh.) The most commonly cited examples are Illidan and Reliquary of Souls, both of which put bears at a severe disadvantage due to our lacking shield block and spell reflect to deal with those bosses' special abilities. Kael'thas often makes that list too (Any bear who has been oneshotted by Magisters' Terrace's version of Kael on heroic knows about his deadly pyroblasts. . . he does it three times in a row in the "real" fight IIRC.)&lt;br /&gt;&lt;br /&gt;But in addition to bear-unfriendly fights, there are a number of fights that practically REQUIRE a prot paladin to tank. Morogrim Tidewalker and High Astromancer Solarian. On top of that, Mount Hyjal is pretty much build around the assumption that every raid has at least one prot paladin in it, and while not required, Zul'Aman is also much, much easier with a paladin tank. So whats a guild to do when they're in this content (Yes, we're peeking into Mt. Hyjal these days, and have downed Rage Winterchill a couple of times now), but suddenly have no prot paladins to tank these fights?&lt;br /&gt;&lt;br /&gt;Well, actually, the first thing we did was to have our guildmistress' Enhancement Shaman boyfriend switch mains from the shaman to his paladin, and then had the entire guild come together to gear the hell out of him. It's truly amazing what a group of people can do in short order when they set their mind to it, one week into the switch we had him tanking Hyjal waves. He's really doing a great job. . . but I have this thing about not hinging a guild's success on a single person. I, and a few others, really wanted to see us have at least two capable prot paladins, the second being more of a backup plan should the one we have not be able to come for whatever reason.&lt;br /&gt;&lt;br /&gt;And what can I say, I'm a sucker for a challenge. While I'm not going to get geared up NEARLY as quickly as the other paladin was, I fully plan to make Jasminne that backup paladin. In fact, I have two distinct advantages over our current paladin tank: I have a lot of raid tanking experience under my belt already, and I have no need to gear Jasminne up to be a raid MAIN tank, as I already have a character fully able to fill that role. Crushing blows? Don't care. Paladin T4? Hell yeah, I'll tank in that!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;. . . Oh God, what have I gotten myself into . . . &lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/634943682265586439-3262895145115688786?l=ramblingbear.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/TheRamblingBear/~4/hujDEcWfWHk" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/TheRamblingBear/~3/hujDEcWfWHk/two-tanks-this-is-madness.html</link><author>noreply@blogger.com (SuraBear)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://bp3.blogger.com/_6PIZuFge8jQ/SAlBy0xdILI/AAAAAAAAAJc/5VtF9STkD2M/s72-c/TwoTanks.jpg" height="72" width="72" /><thr:total>8</thr:total><feedburner:origLink>http://ramblingbear.blogspot.com/2008/04/two-tanks-this-is-madness.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-634943682265586439.post-2545371364814494918</guid><pubDate>Wed, 16 Apr 2008 21:18:00 +0000</pubDate><atom:updated>2008-05-05T16:45:11.318-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Lists</category><category domain="http://www.blogger.com/atom/ns#">Alts</category><category domain="http://www.blogger.com/atom/ns#">Rant</category><category domain="http://www.blogger.com/atom/ns#">Tanking</category><category domain="http://www.blogger.com/atom/ns#">Controversial</category><title>Tank Shortage:  Do You Believe?</title><description>&lt;img id="BLOGGER_PHOTO_ID_5189960085729517730" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; CURSOR: hand" alt="" src="http://bp0.blogger.com/_6PIZuFge8jQ/SAZxM0xdIKI/AAAAAAAAAJU/yK5bFNGSimI/s400/WheresWaldo.jpg" width="200" border="0" /&gt;Today's post isn't really a blog post at all. I just got done with a forum post in the Prophecy boards discussing what seems to be a growing problem: the dreaded tanking shortage. I used to not believe there was a shortage, but since I started playing level 70 alts, I've gotten to see things from a different perspective. In fact, I think the existance of alts, itself, is perhaps the biggest contributor to the problem. . . but I'll explain that later. So, here in its entirety, the seven reasons I see for the apparent tank shortage in Prophecy, on Steamwheedle Cartel, and I suspect in general.&lt;br /&gt;&lt;br /&gt;&lt;hr /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span id="fullpost"&gt;&lt;strong&gt;1: Legitimate tank unavailability.&lt;/strong&gt; I don't get on until very late. [Prot Warrior 1] has been largely unavailable. I haven't seen [Prot Warrior 2] online in weeks. This is, I think, what people have been noticing most. We have tanks show up for raids, but outside of those raiding timeslots, many of our tanks just aren't available. However, I do not think this is the primary problem, just a part of the puzzle.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;2: Lack of motivation to play.&lt;/strong&gt; As I see it, there are four basic modes in which most people play the game: Grinding, Instancing, Raiding, and PvPing. Lets drop raiding from that list, since we're talking about activities outside of raid times. DPS classes/specs are good at all three of the remaining playstyles. Healers are good at two (not so good at grinding). Tanks are only good at instancing (Barring feral druids, of course, due to our dual nature). If a tank player wants to do anything other than run instances, they're better off logging on to a DPS or healing alt to do it, or respeccing to DPS (and thus still being unavailable as a tank), especially considering how dead our server is when it comes to instance running. Who wants to sit hopelessly on LFG while grinding on mobs as a prot spec?&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;3: Lack of alt tanks.&lt;/strong&gt; This is where I see a large part of the problem being. We have a decent contingent of main characters who are tanks. But look at the active alts in our guild, at least at 70, and . . . well, I cant remember the last time I did anything with somebody's tank alt (It was probably a run with [Paladin Tank], who is now a main due to our losing our only other Prot paladin, and needing one for much of the upper level raid content). There are some healing alts, and plenty of DPS alts, but no tank alts, thus shifting the balance of available characters away from tanks.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;4: Emphasis on alts.&lt;/strong&gt; This one combines with #3 and further complicates matters. By and large, this guild's main characters are pretty geared up at this point. Most people, at most raiders, don't really have any upgrades they need from normal instances or heroics. At most they want the badges from heroic runs so they can buy pity-raid-epics from the badge vendor on Sunwell Island once the anvil is built. So, if our main characters have little to no reason to run instances, and our tanks are all main characters, we apply the transitive property (LOLmath) and come to the conclusion that our guild's tanks have no reason to run instances. THIS, I believe, is probably the biggest reason there are never any tanks available.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;5: Stricter requirements.&lt;/strong&gt; This is something that I think might contribute to the lack of tanking alts. Tanks need to be better at their job, and better geared, than other classes just to function at a basic level. Not trying to knock anyone's skill here, but I really, truly believe it. We're at the point now as a guild where we could probably bring a freshly minted DPS character geared in WHITES, have them sit in a safe corner in a heroic run, and 4-man the place to get gear for that person. Healers cant afford to be as undergeared, but ultimately with a T5-geared tank taking the hits, we've already proven that an offspec healer with so-so gear can heal through some rough heroics. An undergeared tank in a heroic, on the other hand, it a recipe for disaster. No matter how good a healer is, they cant keep a tank alive if they're being eaten by chain crits and have only 9k health. No matter how good the DPS is, they cant kill a mob fast enough to keep that from happening, because said tank doesn't have the gear to generate enough threat to keep the mob's attention, and the DPSers end up biting the dust first. So, while we can pretty easily gear up DPSers right as they hit 70 just by babysitting them through some heroics, tanks are a whole other ballgame, and having to gear up an alt slowly isn't that appealing, especially when, as I mentioned before, instance runs are few and far between on our server.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;6: Tank demand burnout.&lt;/strong&gt; A self-fulfilling dilemma, stemming initially from #1, but ultimately perpetuated by all of the points here. Because we have fewer tanks available, when a tank DOES come online they become an extremely hot commodity, like when a mage joins LFG -- Heroic Magisters' Terrace. And while its great to be wanted, its easy to get to the point where tanking runs turns from something fun to an obligation to be fulfilled to your guild. And unfortunately, we tanks are often the sort of person who finds it hard to say no to people. I personally have learned to say no somewhat, but for the record I still feel like an ass whenever someone asks for a tank in guild, I'm on Kirari, and I just stay silent, selfishly spamming the LFG channel for a heroic run for badges to buy his new dagger, wishing the damned tanks would come online.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;7: Repair bills.&lt;/strong&gt; I don't know if this is an actual reason or not. I personally am not fazed in the slightest by my repair bills any more (Even a deathless H-SH run will cost me the better part of ten gold for repairs), but maybe the plate wearers are more sensitive to it, since they dont have a catform to earn the money back with. The fact is, your tank is paying more in repair bills than you. I'll almost gurantee it. Unless you're in T5 epics, your tank is in dungeon greens, and you're wiping like its going out of style, your tank is taking the brunt of the repair costs on himself, simply because every time they get hit, there is a set chance for one of their items to incur a durability hit (and every time they block, their shield has an additional chance to take a point of damage, hence why Jasminne carries two shields with her at all times). And while that 40 gold repair the prot warrior just racked up is just a couple primals to a DPSer, for him to get those primals takes him at least twice as long as you take due to his spec and gear.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Just some points to ponder the next time there are 20 DPSers, 3 healers, and (maybe) 1 tank online in your guild.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/634943682265586439-2545371364814494918?l=ramblingbear.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/TheRamblingBear/~4/GoocRYmXg6A" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/TheRamblingBear/~3/GoocRYmXg6A/tank-shortage-do-you-believe.html</link><author>noreply@blogger.com (SuraBear)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://bp0.blogger.com/_6PIZuFge8jQ/SAZxM0xdIKI/AAAAAAAAAJU/yK5bFNGSimI/s72-c/WheresWaldo.jpg" height="72" width="72" /><thr:total>7</thr:total><feedburner:origLink>http://ramblingbear.blogspot.com/2008/04/tank-shortage-do-you-believe.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-634943682265586439.post-207318906309638806</guid><pubDate>Wed, 09 Apr 2008 21:24:00 +0000</pubDate><atom:updated>2008-04-18T17:52:12.099-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Alts</category><category domain="http://www.blogger.com/atom/ns#">Tactics</category><category domain="http://www.blogger.com/atom/ns#">Macros</category><category domain="http://www.blogger.com/atom/ns#">Warlock</category><category domain="http://www.blogger.com/atom/ns#">Pets</category><title>The Art of Seduction</title><description>&lt;img id="BLOGGER_PHOTO_ID_5187401237612289074" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; CURSOR: hand" alt="" src="http://bp1.blogger.com/_6PIZuFge8jQ/R_1Z8QtNXDI/AAAAAAAAAJM/HjOFzcir-0U/s400/warlock.jpg" width="200" border="0" /&gt;Yes, I know, I'm a Druid blogger, and this is a druid blog. But I said at the outset that one of the topics I would write about is my alts, and so today, I bring you an article about playing a warlock. I encourage you all to read it, though, since one of the marks of a great WoW player is not just knowing your own class, but having a working understanding of the other eight classes, as well!&lt;br /&gt;&lt;br /&gt;So anyhow, I have a confession to make. For the last couple of weeks, the Rambling Bear has fallen to the corruped influence that is Kirari Jacol, the Affliction Warlock. Sure, when it comes to raiding with the guild, I've been hopping on Surania and tanking it up like a pro, but in my off time, I've been working on gearing up the gnome. Well, at least in the time I haven't been spending grinding out daily quests with the Shattered Sun Offensive. Been trying to save up money for an epic flyer for the missus once she hits 70, and while I could technically make gold faster by farming primals and such, I get bored of that REAL fast.&lt;br /&gt;&lt;br /&gt;Anyhow, one of the big things I've been doing on Kirari (or at least trying to do, when groups are available) is running Heroic Magisters' Terrace (Or MrT, if only because that abbreviation amuses me greatly). The first boss has a dagger I desparately need (as I'm using the Continuum Blade, and have yet to see the Netherzim Mind-Blade), the third has a trinket that is absolute sex for warlocks (and shadow priests, I hear), and Kael himself sports some nice gloves (which, admittedly, also drop in normal mode), and I'd love to get a shot (rather, a second shot) at the rare mount or phoenix pet.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;hr /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span id="fullpost"&gt;Now, for those of you who may have warlocks, or have done Terrace runs with them, you know that one of the most important jobs of a 'lock in there is providing crowd control. And since 90% of the mobs in there are humanoids, we're not talking about banish here (though banish definitely has its place, making the succubi into a non-issue). Indeed, this is one place a warlock will be called upon to summon their succubus and utilize seduce, unless your group is willing to trust in your ability to fear-kite mobs without pulling extra groups (Just be careful, they might then want you to do BOTH!)&lt;br /&gt;&lt;br /&gt;The problem with using Selrah (or whatever your succubus' name might be) for CC is. . . well, there are multiple problems, really. Seduce has a lot of limitations that the more mainstream methods, such as polymorph or ice trap, do not, at least not all at once:&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;1:) Short Duration.&lt;/strong&gt; Admittedly, this isn't a direct limitation, as you can always re-cast, but with only 15 seconds of duration per cast, your seduce target does require plenty of attention in even the easiest circumstances.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;2:) Channeled Spell.&lt;/strong&gt; Fortunately, since it is your pet, not yourself, channeling the spell, it does not necessarily limit your ability to contribute damage to the group. In fact, it technically opens you up to DPS even more, as you don't need to spend time re-casting your CC every once in a while. It does, however, mean that you need to be extremely careful where your pet stands while seducing, as any damage (from AoE especially) will break the seduce and send your succubus running back to you . . . or worse. . .&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;3:) Can't Be Refreshed.&lt;/strong&gt; Yes, your succubus can recast seduction whenever it breaks. But since she has to channel the spell, she can't RECAST it before the first one has expired. This means that not only is it harder to prevent early breaks by recasting long before the spell should expire, but also that at the very LEAST the mob you're controlling spends 10% of the time free from your spell's influence, during which time it is likely to go after either the succubus or your healer, both of which are less-than-ideal situations.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;4:) Succubi are Frail.&lt;/strong&gt; The succubus isn't exactly the most hearty of travelling companions. Last time I looked, Selrah was sporting about 4k health, and I think that was with a fortitude buff. So not only will her taking damage break the seduction, it may very well break HER, too.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;5:) . . . And have Limited Mana.&lt;/strong&gt; Unless you're deep into demonology, there is no way to lifetap and regenerate your minion's mana like you do for your own. And while seducing every 16.5 seconds isn't a huge mana drain, you still have to be mindful of her mana (and that goes DOUBLE for affliction 'locks like me who are used to stealing mana from a phased imp all the time).&lt;br /&gt;&lt;br /&gt;Because of these limitations, using seduction as crowd control is a skill that takes lots of practice to master. And while I by no means claim to be God's gift to warlocks, I felt the need to post a guide because of all of the comments I've gotten from people I've grouped with regarding how amazed they were at my ability to keep a mob locked down in seduce. Such comments say two things to me: I do pretty damn well for myself, and there are a large number of warlocks (I'd dare guess the majority of PuGgers) who do NOT.&lt;br /&gt;&lt;br /&gt;&lt;em&gt;&lt;strong&gt;U Can Has Macros&lt;/strong&gt;&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;The very first thing you need on your quest to become a master pimp (Hey, your succubus is the one seducing people, not you big guy) is a focus macro. Actually, I would recommend using a similar macro for ANY classes with crowd control duties; Mages, Priests, Hunters (for distracting shot), and even, dare I say it, Druids. The point of macroing your seduce is simple: without macros you have to change your target to that of the CC'd mob in order to apply/reapply control, a process that is both time consuming (as you have to pick your mob out of the crowd) and dangerous (sometimes you CANT find the right mob fast enough). By writing a focus macro, you never have to take your eyes off of the next mob in the kill order to reapply your control of choice. So what IS a focus macro? Well, try this simple two-liner on for size:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;#showtooltip&lt;br /&gt;/cast [target=focus, exists] seduction; seduction&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;Yeah. Thats it. All she wrote. End of story. . . well, almost. I haven't told you how to USE it yet. But that part is simple, too. Just type "/focus" while you have your intended victim targeted to set your focus target before a pull (or you can make a macro for that, too, not a bad idea if you're a shaky typist). Got that? Good. Now whenever you press your seduce macro, it will look for your focus target and, if it exists, your succubus will be told to cast seduce on it. And as a bonus, if you DONT have a focus target, the macro is smart enough to say "Hmm, well, he hasn't specified a target, so he probably just wants to seduce whatever HE is targeting." Heck, if you want to get REALLY fancy, you can go with a more complex macro such as:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;/clearfocus [target=focus,dead]&lt;br /&gt;/focus [target=focus,noexists]&lt;br /&gt;/cast [target=focus] Seduction&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;Which works exactly like the previous macro, except it will also, if you dont have a living focus target, set your current target as your focus.&lt;br /&gt;&lt;br /&gt;&lt;em&gt;&lt;strong&gt;Preventing Lovers' Quarrels&lt;/strong&gt;&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;Ok, now you have a nice, simple macro that lets you seduce your intended target at a moment's notice without having to target them first. All set, right? Well, not exactly. You see, those first four disadvantages I mentioned make it so the successful pimp has to take special care of his subject. You have a short duration crowd control that cant be refreshed, breaks if your succubus takes damage, and cant be recast at all if your succubus' limited health pool depletes. This means three things: You need to make sure your succubus stays at full health, you need to ensure your succubus is out of the way of any AoE, and you need to make sure that your succubus doesn't get eaten by her "man".&lt;br /&gt;&lt;br /&gt;The first two conditions are relatively straightforward. Make sure you have health funnel on your bar somewhere convenient and that you keep an eye on your pet's health bar, and you have the first pretty well covered.&lt;br /&gt;&lt;br /&gt;As for the second, make like a good trapping hunter and stand to the side of your group, at the very least away from the tank, so that any AoE hitting the main group doesn't strike your succubus. If you're in a situation where you cant be apart from the group, things get a little trickier. Either stand way back behind the group, or if you're feeling daring, have your succubus go invisible, and tell her to attack something behind the group you're planning to fight. Don't let her get to her target, though, we just want her to move to where the group to be fought currently is (or at least further out there, depending on how far she can go without being in a position to aggro the NEXT group when she drops invisibility. When she gets to the desired position, either type/macro the /petstay command, or click stay on your pet bar. That way, even though you have to stay with the group, your succubus will stay positioned where the mobs were, which generally isn't where they are fought, and thus wont be where any enemy AoEs are going off.&lt;br /&gt;&lt;br /&gt;The third, however, requires a trick. When I first started playing Kirari in groups, I HATED being asked to use my succubus for one reason: The minute the first seduction expired, the mob would almost ALWAYS beeline it for my succubus and gank her, as her casting seduction was the only threat on the mob. Sometimes I'd manage to get a second seduce off before Selrah bit the dust, but at the end of the second cast she was pretty much guranteed to be a goner. So basically, I got a sap with 1/3 the duration that cost me a soulshard and prep time after every pull.&lt;br /&gt;&lt;br /&gt;Eventually, though, I realized there was a simple solution to this problem. Since the tank wasn't going to hold aggro off of my succubus, it was up to ME to hold the aggro by slapping it in the face with a nice dose of shadow or fire. I personally prefer slapping the mob to be controlled with a shadowbolt, if only because it takes a bigger chunk out of the mob's health, especially since I have a number of shadow-only DPS pieces. Searing Pain may be preferable to use if you absolutely need to seduce your target the instant the pull starts, as you can start casting it, hit your seduce macro a split second later, and the two spells will go off near-simultaneously. Talk about a hunka hunka burnin' love!&lt;br /&gt;&lt;br /&gt;Anyhow, the advantages of you having aggro instead of your succubus are threefold. First, you probably have a LOT more health than your succubus, and thus are more able to take a hit if it comes down to that. Second, healers are a lot more likely to keep a warlock alive than his pet, so you wont have to spend precious time channeling heals like you would if the succubus were getting hit. And third (and most importantly), unlike your succubus you are MOBILE. Every time you recast seduce, your next action should be to get as much range as possible on the seduce target, preferably in a position where the succubus is between the two of you. This gives you plenty of time to recast the seduce without getting beat on in the meantime. If you're seducing a caster, try to get out of their line of sight, as well, though if they cast spells with &gt;1.5 second cast times, its likely they wont be able to get anything off anyhow.&lt;br /&gt;&lt;br /&gt;&lt;em&gt;&lt;strong&gt;The Advanced Class&lt;/strong&gt;&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;I've already covered what you need to be a decent crowd controller in instances. But there are some extra techniques you can use to get that extra edge in every fight so you never have to blame a wipe on your own failed CC.&lt;br /&gt;&lt;br /&gt;First of all, always put a Curse of Shadows on your CC target. CoS reduces a target's shadow resistance signifigantly, and seduction is a shadow spell. If you're absolutely sure the mobs you're fighting dont have shadow resistance, this isn't strictly necessary, but its a good precaution to take, since it will reduce the risk of seduce being resisted or breaking early.&lt;br /&gt;&lt;br /&gt;Second, know how to fear kite. This means having control of a feared mob via use of curse of recklessness to suspend the fear effect when needed. Mistakes happen, and succubi bite the dust sometimes, even for experienced warlocks. If your succubus dies, or for whatever reason *coughswipespambreakingCC* runs out of mana, you're going to have a pissed off mob barreling down on you. Instill fear in that mob, and keep an eye on it! If it runs for a nice safe, clear area, you can try resummoning the succubus mid-fight, but most of the time you're likely to have to simply maintain the fear until the group can get to it. Always watch to make sure the mob doesn't run to another group of mobs, and be ready to hit it with curse of recklessness if it tries. Which means moving with the mob, keeping it at a nice moderate distance from you. Too close, and it might break fear and kill you before you can get another fear off. Too far away, and you might not be in range to cast CoR when you really need it. Oh, and dont DoT up the mob you're fearing, unless you're very confident that you can keep a safe distance while doing it, since DoTs greatly decrease the average duration of fear. For that reason, dont use Curse of Agony to overwrite CoR when kiting.&lt;br /&gt;&lt;br /&gt;One more thing. If you're like me, and still wearing all three pieces of your Frozen Shadoweave, be very careful using shadowbolt on your seduce target at the pull. Either use searing pain to get aggro on your target, or wait until the first seduce timer is almost up to toss a shadowbolt. Using a shadowbolt right off the bat is likely to get you aggro on ALL of the mobs in the pull, due to the 2% heal you get from shadow spells, which is not a pretty situation , I assure you.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/634943682265586439-207318906309638806?l=ramblingbear.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/TheRamblingBear/~4/li10Vo52CRQ" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/TheRamblingBear/~3/li10Vo52CRQ/art-of-seduction.html</link><author>noreply@blogger.com (SuraBear)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://bp1.blogger.com/_6PIZuFge8jQ/R_1Z8QtNXDI/AAAAAAAAAJM/HjOFzcir-0U/s72-c/warlock.jpg" height="72" width="72" /><thr:total>4</thr:total><feedburner:origLink>http://ramblingbear.blogspot.com/2008/04/art-of-seduction.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-634943682265586439.post-2409199542341531133</guid><pubDate>Sun, 30 Mar 2008 00:00:00 +0000</pubDate><atom:updated>2008-04-16T14:37:59.268-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Progression</category><category domain="http://www.blogger.com/atom/ns#">Lists</category><category domain="http://www.blogger.com/atom/ns#">Respect</category><category domain="http://www.blogger.com/atom/ns#">Guild</category><title>The Ten Commandments of the Raider (Reformed Raid Bible)</title><description>&lt;img id="BLOGGER_PHOTO_ID_5183281273052350578" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; CURSOR: hand" alt="" src="http://bp3.blogger.com/_6PIZuFge8jQ/R-622ws4SHI/AAAAAAAAAJE/kAhEkzzHpSY/s400/TenCommandments.jpg" width="200" border="0" /&gt;So. . . yeah, despite what you may have heard, the Rambling Bear is still alive and out there somewhere. Unfortunately, I haven't even had the time to keep up on my reading, let alone writing, of blog posts. But, as I'm stuck at work this weekend, I do at least have time to put the spit and polish on an article I started before Easter. So, I present to you the Raider's Ten Commandments:&lt;br /&gt;&lt;br /&gt;&lt;hr /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span id="fullpost"&gt;&lt;strong&gt;1: Thou Shalt Raid With No Other Guild Before Me.&lt;/strong&gt; When you joined a raiding guild, one of the conditions you agreed to (explicitly or implicitly) was to raid WITH that guild. For some of you, this may be a "No, duh?" comment, but others of you know exactly what I'm talking about. There are people out there who sign up to raid with one guild, then end up spending raid nights running with another group. Thats not to say you shouldn't be able to raid with other people, but don't do it when your guild needs you, and don't go raiding content your guild is still running with another guild or group. And if you do, don't be surprised when you find your spot permanently filled by someone else.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;2: Thou Shalt Not Make thyself an Ignoramus.&lt;/strong&gt; Some guilds choose not to follow written strategies for boss fights, instead preferring to learn encounters the hard way. I have absolutely nothing against those who choose to play that way, and in fact even envy you a bit. Most guilds, however, prefer to use all resources available to them to progress, and instead focus on execution of proven battle plans. So, unless your guild is the sort that goes in blind, do us all a favor and read up on encounters BEFORE you come to them. There is little more irritating than having to explain a boss fight multiple times because one or two people don't know how a fight goes. Its a huge waste of time, when a group of 25 informed raiders could get by on a 5 minute overview of a fight just to get roles assigned.&lt;br /&gt;&lt;br /&gt;And on that same note, a raider should also not be ignorant as to the workings of their own class. Now, as a blogger, I'm preaching to the choior here, but I'm sure we've all experienced people who, for example, don't know what a misdirect is (that hunter didn't last long in the guild), or don't know what is meant by "Judge Light on the Tin Man" (Likewise with that paladin, I believe). While levelling and running 5-mans, folks can get away with half-assing it, but raiders need all the advantages they can get if they ever want to get far in endgame.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;3: Thou Shalt Not Take the Raid's Time in Vain.&lt;/strong&gt; This one is a bit of a catch-all. Don't show up late to raids. Don't go AFK after every boss attempt *glares at a certain shaman*. Don't wait for the rezzers to run back, run with them (unless you have a good reason). Time limits are a big limiting factor in raiding, between hard limits like respawns and enrages, and soft limits like curfews, jobs, and just plain mental fatigue. Sometimes delays are unavoidable, because the baby just puked in your lap, the dog is about to crap on the floor, or the missus is about to lop your head off if you don't take out the trash NOW! But if you're interrupting the raid every 10 minutes for things like that, perhaps you shouldn't have signed up for that particular raid.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;4: Remember the Consumables and Keep Them Handy.&lt;/strong&gt; I'll be the first to admit that I don't use consumables all that much. Farm content doesn't really require it, at least at my level of play. However, if I'm maintanking in a 25-man I'm damned sure to chug some elixirs and eat some food. Or if we're working on a boss that we don't have on farm yet. Progression content is where your entire raid really needs to be sure to take every advantage you can get. Yes, flasks, elixirs, buff food, weapon oils, potions, and the like are all very expensive. Get over it, raiding is expensive. Always use your consumables on tough fights, and for God's sake, pack enough with you to last the night. In fact, pack twice what you think you'll need, because most people seem to underestimate what they'll go through, and even if you heavily overestimate, that just means you can help cover for the schmuck who didn't pack enough.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;5: Honour Thy Guildmaster and thy Raid Leaders.&lt;/strong&gt; There is a time and a place for bringing up issues with the guild and how things are done. Raid time is not that time, and the middle of a 25-man instance is not that place. If you have a suggestion for how something can be done better, by all means suggest it. But if the raid leader chooses not to take that advice, suck it up. You can debate the issue all you want after the raid, but during the raid, be a good little soldier and follow orders. Even if your ideas really ARE good, you'll just cause more problems than you'll solve by picking a fight with the leadership mid-run.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;6: Thou Shalt Not Kill the Fun.&lt;/strong&gt; Repeat after me: "Its a game. Its only a game. Games are not work. Games are fun. I will have fun. I will let my friends have fun." Good. Now, if you AREN'T enjoying a raid, don't go and ruin it for everybody else by screwing around and not pulling your weight. Either get yourself replaced, or suck it up and deal. You're not participating in a 25-man team "sport" to be selfish, young man!&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;7: Thou Shalt Not Commit if you Can't Come.&lt;/strong&gt; Here's a hypothetical (if just barely) situation for you. 26 people sign up for a raid. 25 of them get accepted into the group, and the 26th decides to cut his losses and go out with some friends since there's no room for him. Except, come raid time, raider25 isn't there, because he forgot he had to go see his Aunt Bernice tonight. Nobody is online who can replace raider25, and the whole raid gets cancelled (and its too late for raiders1-24 to make other plans, to boot). I've seen this sort of thing occur far too many times, and its quite preventable. Always make sure you really CAN come to a raid before you sign up. Don't sign up "just in case", or at the very least make your situation known to the raid leader beforehand.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;8: Thou Shalt Not Steal From the Guild Bank.&lt;/strong&gt; The guild bank is a great tool for furthering a guild's raiding goals. In prophecy, it is a place to both share commonly used materials among guildies, as well as a place to stockpile BoE blues, Nethers, Flasks, Elixirs, Buff Foods, Oils, and the like for when they're in short supply. Certainly, if you find yourself in need of something from the guild bank, you should make use of what you have available to you. But don't abuse the privelege and, say, have the guild bank provide your raid consumables every single day, unless you're also conributing just as much. For example, I personally have been bad about this lately, and have been using the guild bank to restock my elixirs and potions. Which sounds especially strange considering I'm an alchemist, but unfortunately my mage has seen little playtime lately, and he is my herbalist. But, at other times in the guild's history, I have also been a huge contributor, having payed a large amount out of pocket for tabs when the banks were first introduced, provided elixirs for entire raids for a few weeks back when I first became an Alchemist, and once the mage gets to 70, I fully plan on paying the bank back in full for all of the mooching I've done as of late. Treat it like a bank, not a welfare line.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;9: Thou Shalt Not Bear Ill Will Against thy Neighbor's Epics.&lt;/strong&gt; Seriously guys, they're purple pixels on a screen, created by a string of 1's and 0's on a server somewhere. Don't get all huffy because the enhancement shaman got his DST before you, or you're the only Warrior/Druid/Priest without your T5 shoulders. Remember that even if you don't PERSONALLY recieve an item, every gear upgrade recieved by a guildmate makes your raiding team as a whole stronger, and is thus still of benefit to you personally. Sure, your gear can be a point of pride for gamers, but if all you want are shiny items to wear, why are you gambling on gear dropping in a raid, when there are plenty of equally shiny pieces to be gotten with Honor, Arena Points, and Badges that are sure things?&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;10: Thou Shalt Not Covet thy Neighbor's Meter Ranking.&lt;/strong&gt; Damage meters, healing meters, and whatever all other meters people look at can be a useful tool for raid leadership at times (Especially if you use a tool like recount, like I do, and get to see things like the hunter that fired off 27 Aimed Shots on a Gruul fight, or the time the tank died on Nightbane because he got no heals for 9 seconds). But competing for the top spot on meters is the sure way to drive a healer OOM, or to push a DPSer to out-threat the tank. Sure, a little friendly competition can be good at times, but hide the meter during the run, at the very least. Play smart, and remember you're there to beat the boss, not to beat your friends.&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/634943682265586439-2409199542341531133?l=ramblingbear.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/TheRamblingBear/~4/0K9gs8W0aGg" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/TheRamblingBear/~3/0K9gs8W0aGg/ten-commandments-of-raider-reformed.html</link><author>noreply@blogger.com (SuraBear)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://bp3.blogger.com/_6PIZuFge8jQ/R-622ws4SHI/AAAAAAAAAJE/kAhEkzzHpSY/s72-c/TenCommandments.jpg" height="72" width="72" /><thr:total>3</thr:total><feedburner:origLink>http://ramblingbear.blogspot.com/2008/03/ten-commandments-of-raider-reformed.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-634943682265586439.post-3044341141385686100</guid><pubDate>Mon, 17 Mar 2008 20:00:00 +0000</pubDate><atom:updated>2008-04-09T17:08:10.397-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Progression</category><category domain="http://www.blogger.com/atom/ns#">Druid</category><category domain="http://www.blogger.com/atom/ns#">Threat</category><category domain="http://www.blogger.com/atom/ns#">Theorycraft</category><category domain="http://www.blogger.com/atom/ns#">Gear</category><category domain="http://www.blogger.com/atom/ns#">Tanking</category><title>Epic Tanking Weapons.  Yep, All Three!</title><description>&lt;a href="http://www.wow-pve.de/bilder/sonstige/anetheron.jpg"&gt;&lt;img style="FLOAT: right; MARGIN: 0px 0px 10px 10px; WIDTH: 200px; CURSOR: hand" alt="" src="http://www.wow-pve.de/bilder/sonstige/anetheron.jpg" border="0" /&gt;&lt;/a&gt;So, I was recently surprised to see someone say that the Earthwarden was a druid tank's best option until the legendary LOL that is the Pillar of Ferocity. And while I'm not sure if he felt that the weapon commonly regarded as our best tanking staff (Wildfury Greatstaff) was inferior to the Earthwarden, or if he simply didn't know about it since its a trash drop, I felt compelled to compare the three items formally.&lt;br /&gt;&lt;br /&gt;&lt;hr /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span id="fullpost"&gt;&lt;u&gt;&lt;strong&gt;The Suspects:&lt;/strong&gt;&lt;/u&gt;&lt;br /&gt;All translated values assume a standard spec with all tanking talents taken.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.wowhead.com/?item=29171"&gt;Earthwarden&lt;/a&gt;&lt;br /&gt;Drops From: Cenarion Expedition Exalted Reputation&lt;br /&gt;500 Armor&lt;br /&gt;39 Stamina&lt;br /&gt;27 Defense Rating&lt;br /&gt;24 Expertise Rating&lt;br /&gt;712 Feral AP&lt;br /&gt;&lt;br /&gt;--Which Translates To--&lt;br /&gt;&lt;br /&gt;0.46% Crit Reduction&lt;br /&gt;2750 Bear Armor&lt;br /&gt;0.91% Avoidance&lt;br /&gt;663 HP&lt;br /&gt;712 AP&lt;br /&gt;3.05% More Accuracy (Dodge/Parry Reduction)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.wowhead.com/?item=30021"&gt;Wildfury Greatstaff&lt;/a&gt;&lt;br /&gt;Drops From: Serpentshrine Cavern Trash&lt;br /&gt;500 Armor&lt;br /&gt;75 Stamina&lt;br /&gt;54 Dodge Rating&lt;br /&gt;992 Feral AP&lt;br /&gt;&lt;br /&gt;--Which Translates To--&lt;br /&gt;&lt;br /&gt;2750 Bear Armor&lt;br /&gt;2.86% Avoidance&lt;br /&gt;1275 HP&lt;br /&gt;992 AP&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.wowhead.com/?item=30883"&gt;Pillar of Ferocity&lt;/a&gt;&lt;br /&gt;Drops From: Anetheron (Hyjal Summit, Second Boss)&lt;br /&gt;550 Armor&lt;br /&gt;47 Strength&lt;br /&gt;96 Stamina&lt;br /&gt;1059 Feral AP&lt;br /&gt;&lt;br /&gt;--Which Translates To--&lt;br /&gt;3025 Bear Armor&lt;br /&gt;1632 HP&lt;br /&gt;1166 AP&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;u&gt;&lt;strong&gt;Round 1: Earthwarden V. Wildfury Greatstaff&lt;/strong&gt;&lt;/u&gt;&lt;br /&gt;&lt;br /&gt;&lt;em&gt;Earthwarden Advantages:&lt;/em&gt;&lt;br /&gt;0.46% Crit Reduction&lt;br /&gt;3.05% More Accuracy (Dodge/Parry Reduction)&lt;br /&gt;&lt;br /&gt;&lt;em&gt;Wildfury Greatstaff Advantages:&lt;/em&gt;&lt;br /&gt;1.95% Avoidance&lt;br /&gt;612 HP&lt;br /&gt;180 AP&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;The Lowdown:&lt;/strong&gt; Crit immunity comes first. If you ned that defense on Earthwarden to stay crit immune, by all means stick with it for the timebeing. However, once you find a way to replace that with a few gems or some PvP bracers (for examples), the story changes. Earthwarden's only advantage here is the 3% effective hit provided via Expertise (and some slight avoidance via reduction in parrys, though not enough to make up the 2% gap). Assuming 2500 AP and 30% crit with the Earthwarden, if we plug in the threat stats into the &lt;a href="http://dbrush.mailup.net/RamblingBear/ThreatCalculator.xls"&gt;handy, dandy threat calculator&lt;/a&gt;, we find that the hit and AP almost exactly cancel each other out (Wildfury comes out 1 TPS ahead). So it appears that Wildfury is a cut-and-dry upgrade from Earthwarden, with more health, more avoidance, and the same average threat.&lt;br /&gt;&lt;br /&gt;Hold on, though, don't go vendoring that hammer just yet. There are situations where you just might want to swap it in: Pick-ups. No, not those horrendous groups of slackers you get for 3AM Steamvault runs, I'm talking about picking up mobs on pulls and after threat dumps. Three percent more effective hit makes it much less likely your Maul/Mangle combo will miss. Lets say you have 82% effective hit without EW, and 85% with it. Earthwarden increases the chance both Maul and Mangle will hit from 67.2% to 72.3% (Yes, 5% more likely, funny how that works huh?), and reduces the chance both will MISS from 3.24% to 2.25%, which means more than 1 in 4 of your double-whiffs would no longer happen, causing a very sensitive threat situation. Normally, this isn't a big deal, but on threat-sensitive fights like Hydross and Leotheras, losing a bit of mitigation for some increased threat reliability can be a very good idea. And you can always switch back to the Wildfury once you've picked up your target.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;u&gt;&lt;strong&gt;Round 2: Wildfury Greatstaff V. Pillar of Ferocity&lt;/strong&gt;&lt;/u&gt;&lt;br /&gt;&lt;br /&gt;&lt;em&gt;Wildfury Greatstaff Advantages:&lt;/em&gt;&lt;br /&gt;2.86% Avoidance&lt;br /&gt;&lt;br /&gt;&lt;em&gt;Pillar of Ferocity Advantages:&lt;/em&gt;&lt;br /&gt;275 Bear Armor&lt;br /&gt;357 HP&lt;br /&gt;174 AP&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;The Lowdown:&lt;/strong&gt; First of all, lets remember where the Pillar drops: Early T6 content. At that point, most bear tanks are already going to be butting up against, if not exceeding, the armor cap, making the extra armor on the Pillar more or less useless. Even if we don't take that into consideration, though, 275 armor isn't a whole heck of a lot (&lt;a href="http://ramblingbear.blogspot.com/2008/01/diminishing-returns-is-lie.html"&gt;Probably about 0.6% less damage taken&lt;/a&gt;), and even combined with the 357 extra health the Pillar affords us, I would much rather be hit 3% less often, thankyouverymuch. So even though the Pillar drops from a later instance, its actually the inferior mitigation weapon.&lt;br /&gt;&lt;br /&gt;But, as with the Earthwarden V. Wildfury comparison, the Pillar of LOL does have one redeeming quality: Superior threat generation. If we assume the same basic stats as before, Wildfury would boost our threat by about 31 TPS. Not a whole heck of a lot, but if you're really struggling to stay ahead of your DPSers on threat, it might be an option to swap this in. As a bonus, you'll be getting hit more as well, so will have extra rage to work with (Yeah, even lower mitigation can be an advantage sometimes).&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;u&gt;&lt;strong&gt;Round 3: Earthwarden V. Pillar of Ferocity&lt;/strong&gt;&lt;/u&gt;&lt;br /&gt;&lt;br /&gt;&lt;em&gt;Earthwarden Advantages:&lt;/em&gt;&lt;br /&gt;0.46% Crit Reduction&lt;br /&gt;0.91% Avoidance&lt;br /&gt;3.05% More Accuracy (Dodge/Parry Reduction)&lt;br /&gt;&lt;br /&gt;&lt;em&gt;Pillar of Ferocity:&lt;/em&gt;&lt;br /&gt;275 Bear Armor&lt;br /&gt;969 HP&lt;br /&gt;454 AP&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;The Lowdown:&lt;/strong&gt; So, since Wildfury wins out against both of its competitors, I guess we should go ahead and compare Earthwarden, obtainable via rep, to the Pillar, obtainable through deep endgame raiding. The good news is, the Pillar comes out ahead in my opinion. The bad news? Not by much. In terms of threat, I'd call it even between the Expertise rating of the Earthwarden and the extra AP on the Pillar, as the pillar's overall threat advantage is counterbalanced by the earthwarden's higher reliability. In terms of mitigation, though, I would actually have to give the advantage to the Earthwarden. The Pillar's armor gives about 0.6% less damage per hit, granted, but assuming you're around 50% dodge, the 0.9% avoidance on the EW actually translates to about 1.8% fewer swings landing (I refer you again to &lt;a href="http://ramblingbear.blogspot.com/2008/01/diminishing-returns-is-lie.html"&gt;"The Diminishing Returns is a Lie"&lt;/a&gt;)&lt;br /&gt;&lt;br /&gt;Why, then, to I give the Pillar top billing on this matchup? Nearly 1000 more health, thats what. While I'm a firm believer in getting enough health and then focusing on mitigation, that amount of health would take over 5 &lt;a href="http://www.wowhead.com/?item=24033"&gt;Solid Stars of Elune&lt;/a&gt; to make up, and thats a lot of gems I could switch from, say, +12 stamina to +8 agi to make up the avoidance difference.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;u&gt;&lt;strong&gt;Putting It All Together&lt;/strong&gt;&lt;/u&gt;&lt;br /&gt;&lt;br /&gt;So, in terms of overall quality as a tanking weapon, it seems that the Wildfury Greatstaff is better than the Pillar of Ferocity, which in turn is an upgrade from the Earthwarden. Not surprising results, really, as most druids already knew that the Pillar is one of the worst itemized pieces of gear Blizzard has ever come up with. Not that the &lt;a href="http://www.wowhead.com/?item=30664"&gt;Living Root of the Wildheart&lt;/a&gt; &lt;a href="http://ramblingbear.blogspot.com/2008/02/what-is-hybrid-or-why-its-called-living.html"&gt;is terribly incredible either&lt;/a&gt;, mind you. Seriously, though, hold on to that Earthwarden for making those critical pick-ups, since having a bit less mitigation is always preferable to that mob going and beating on a clothie or three because your aim sucked.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/634943682265586439-3044341141385686100?l=ramblingbear.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/TheRamblingBear/~4/u8kdOIirmwU" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/TheRamblingBear/~3/u8kdOIirmwU/epic-tanking-weapons-yep-all-three.html</link><author>noreply@blogger.com (SuraBear)</author><thr:total>9</thr:total><feedburner:origLink>http://ramblingbear.blogspot.com/2008/03/epic-tanking-weapons-yep-all-three.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-634943682265586439.post-5721132267044149522</guid><pubDate>Thu, 13 Mar 2008 18:37:00 +0000</pubDate><atom:updated>2008-03-29T14:41:14.075-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Blogging</category><category domain="http://www.blogger.com/atom/ns#">Work</category><title>Work Ramps Up, Blogging Ramps Down</title><description>&lt;img id="BLOGGER_PHOTO_ID_5177309614293313858" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; CURSOR: hand" alt="" src="http://bp2.blogger.com/_6PIZuFge8jQ/R9l_qeQq6UI/AAAAAAAAAI8/nxEdOMJQQ-E/s400/Ramps.jpg" width="200" border="0" /&gt;So, as I'm sure many of you have noticed, my posting has been sporadic at best the last couple of weeks, and its getting more so. When I started writing this blog, I decided to try to hold myself to a Monday-Friday one-post-a-day schedule, but it just hasn't been working out that way. Its not for a lack of topics to write about; I actually have quite a few potential topics lined up and ready to be written. The problem is my job. . .&lt;br /&gt;&lt;br /&gt;&lt;hr /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span id="fullpost"&gt;At the beginning of last week, I started being transitioned into a new work area. Well, that's not exactly the right way to put it, because that makes it sound like I'm being shifted to a new role completely. I'm actually just acquiring more responsibilities. Before, I was responsible for a single module (Essentially a freestanding car engine, I work for General Motors as a Fuel Cell Test Engineer for those who didn't know), which ran in an environmental chamber. It meant a LOT of downtime, because for most tests, I had to let the module thermally adjust for hours after each run. And with all that downtime, I started to get bored, and from that boredom eventually came blogging.&lt;br /&gt;&lt;br /&gt;Well, last Monday, I started dividing my time between two work areas: My old one in the environmental chamber, and a new one down the hall, with two more modules. In a purely work-related sense, this is a GREAT thing for me, because with three modules to keep running (only the one requiring thermal "soaks"), I keep a lot busier, I LOOK a lot busier, and time goes by much more quickly. On top of this, because of the scheduling of the person who runs that other lab during the day shift, I was given the opportunity to shift my hours back to a 1:00 to 9:30 slot, which is immensely better than going home at midnight, both because I actually get to see my fiancee (and guildies) before they go to sleep at night, and because the people who know much more than I about things are around for a larger portion of my shift for when (not if, when) things go wrong. An all around winning proposition.&lt;br /&gt;&lt;br /&gt;The problem with this, of course, is that all of that downtime I used to have was my blog writing time. I still have bits of downtime here and there, but I can only really write if I do it in big chunks (usually writing an entire post in one stint, but sometimes 2-3 large pieces instead). So right now, I'm looking at a few options:&lt;br /&gt;&lt;br /&gt;&lt;em&gt;Option 1&lt;/em&gt; -- Blog when I happen to get the time (like today), and don't try to stick to any schedule. This, obviously, is the model I have pursued up to this point. I'll probably go this route for a bit longer, just to see if, as I settle into my new schedule, I'm able to find more time to write. However, if I continue to only be able to write a couple times a week this way, I'll definitely be pursuing other options, as I really do enjoy my blogging time on many levels.&lt;br /&gt;&lt;br /&gt;&lt;em&gt;Option 2&lt;/em&gt; -- Stockpile Articles. I know a lot of bloggers out there have multiple posts they work on at any given time, going back and forth between them. As I said, I'm more of a "write it all at once" kind of guy. But if I could get multiple completed articles written, and just push them to the front page one per day, I could keep up my posting schedule despite my work schedule. There are two problems with this, though. First, I would still have to find time to actually write my articles. I could probably set aside some time on the weekends, but generally when I'm at home, I would really rather PLAY the game than write about it. And second, I would have a really hard time not just immediately publishing my completed articles. I love getting feedback from you guys! And that goes double for posts about current events.&lt;br /&gt;&lt;br /&gt;&lt;em&gt;Option 3&lt;/em&gt; -- Write at Night. I'm an extreme night owl, largely due to working the shift I work. And since most of the WoW population does not follow my schedule, I often have very little to do in game at night (last night, for example, I spent 3 hours farming up about a dozen &lt;a href="http://www.wowhead.com/?item=32578"&gt;Charged Crystal Foci&lt;/a&gt;). If I can get myself to write during those downtimes, I could not only still get my one post a day up, but would probably be the first blogger a lot of people read every day due to the timing (albeit, I generally post later in the evening anyhow, so that may already be true). The problem there is, while my mind is very much awake in the wee hours of the morning, it doesn't tend to be all that focused, so my writing quality might suffer, or I might just get chronic &lt;a href="http://en.wikipedia.org/wiki/Writer"&gt;writer's block&lt;/a&gt;. So actually, I'd probably have to write the night before, and put in some editing time the next day to bring things "up to snuff".&lt;br /&gt;&lt;br /&gt;&lt;em&gt;Option 4&lt;/em&gt; -- Badger people into "Guest Blogging". This really wouldn't be a solution on its own (remember, I LIKE writing this, its a hobby, not a chore). However, if I found that I just can't get around to doing 5 articles a week, it would be an option to fill the gaps. I have to admit, I've played around with the idea in the past, and think it would be really cool to have, say, a weekly guest article, maybe even a regular contributor, or some sort of point/counterpoint type deal. Something to set the Rambling Bear apart from all the other &lt;a href="http://thebigbearbutt.com/"&gt;bear&lt;/a&gt; &lt;a href="http://www.teethandclaws.blogspot.com/"&gt;tank&lt;/a&gt; blogs. But again, there are two problems with this. First, I have no idea who I would get to do it. It would probably be someone from my guild (since most of the other gamers I know, I know through their blogs). But I have no idea who I would get, what they would write about (a weekly RP story, probably), or even if anybody would be interested. And second, and more importantly, I'm a rather overzealous editor. I have a tendency to take other people's writing and, in the process of checking it over and fixing mistakes, inadvertently rewriting much of what they say in my own writing style. Something I'm sure any guest contributor would get a bit annoyed with.&lt;br /&gt;&lt;br /&gt;So, anyhow, I hope to be able to get back to a more regular posting schedule for you all soon. Bear with me in the meantime. Heh, bear *snicker*&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/634943682265586439-5721132267044149522?l=ramblingbear.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/TheRamblingBear/~4/T_31sDeoCOo" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/TheRamblingBear/~3/T_31sDeoCOo/work-ramps-up-blogging-ramps-down.html</link><author>noreply@blogger.com (SuraBear)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://bp2.blogger.com/_6PIZuFge8jQ/R9l_qeQq6UI/AAAAAAAAAI8/nxEdOMJQQ-E/s72-c/Ramps.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://ramblingbear.blogspot.com/2008/03/work-ramps-up-blogging-ramps-down.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-634943682265586439.post-6613428712265571231</guid><pubDate>Mon, 10 Mar 2008 23:24:00 +0000</pubDate><atom:updated>2008-03-29T14:40:59.919-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Lists</category><category domain="http://www.blogger.com/atom/ns#">Gaming</category><category domain="http://www.blogger.com/atom/ns#">Drama</category><title>Mauling Your Computer:  Not a Good Rage Dump</title><description>&lt;img id="BLOGGER_PHOTO_ID_5176346665445681458" alt="" src="http://bp3.blogger.com/_6PIZuFge8jQ/R9YT3eQq6TI/AAAAAAAAAI0/f_W7cwfauBM/s400/Spork.jpg" width="200" align="right" border="0" /&gt;World of Warcraft is a game. An escape from reality. A way to let the stresses of real life disappear as you enter a fantasy world where you can vanquish anything that so much as poses a small annoyance to you. But WoW can also be a source of frustration, resentment, and anger at times, especially when dealing with other players. Bad PuGs can make you miserable. Bad experiences with guildies can make you wish you never logged in. And 6 hour wipefests when trying to learn that new raid boss can just plain make you want to gouge your eyes out with a spork!&lt;br /&gt;&lt;br /&gt;So what do we do when the game we play causes more of the very same stresses we were hoping to get away from when we sat down at the keyboard? Well, today I present to you a list of 5 techniques I use to relieve my WoW-related rage, as well as a sixth that I have yet to use in WoW just yet. I list them here in order of stress levels, with the first relieving the most minor of stresses, and number 6 being a last-ditch move.&lt;br /&gt;&lt;br /&gt;&lt;hr /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span id="fullpost"&gt;&lt;strong&gt;1: Commiserate.&lt;/strong&gt; Sometimes, when I'm in a bad group, or stuck doing something I really don't want to do, all that I need is someone to bitch about it to. For example, this past Saturday, I was in a really, REALLY crappy mood. I logged in to attend Prophecy's first night of attempts on Leotheras the Blind, after making a quick stop at Tidewalker, who for some reason just would not die for them on Friday, and whom I was told I would be tanking that day. And while I did not expect to get to tank on Leo (despite sharing with my guild the words of Karthis, who says that is one fight you want a druid to tank), I was looking forward to tanking an add, and then showing my guildies how meleeing on him is done!&lt;br /&gt;&lt;br /&gt;Well, not only did I not get to tank Leotheras, I got the wonderful opportunity to respec to tree form for the fight. Now, don't get me wrong, I enjoy healing, and have often offered to respec tree when we're a bit light on the healers (ironically, I usually get a response of "NO, we need our SuraBear!" from one or more of my fellow guild leaders). But after having been asked to tank Tidewalker, I had my hopes set on main tanking at least one raid boss (and admittedly I was secretly wishing for two), and so going tree that day was a huge letdown.&lt;br /&gt;&lt;br /&gt;In order to make it through the 6 hour raid without completely losing my mind, I turned to my fellow feral druidess and pretty much just bitched about the situation all night. She's generally willing to lend a furry ear, and that day I needed to chew it off. So I spent much of the night complaining about how "I could have picked him up that time no problem", or "I wouldn't be having any problem whatsoever killing MY inner demons". And I made it through the night with a grimace on my face, and the bittersweet realization that my sacrifice (and the similar sacrifice made by our guild's ret paladin) made it possible for the raid to even happen, and because of it we have another notch in the raiding belt (Yep, we downed him, first night of attempts.) And just in case my guildies read this (I know a few of you do), I have nothing against that, or any of our prot warriors, he did a great job, especially for his first time main tanking on a 25-man boss.&lt;br /&gt;&lt;br /&gt;Oh, and for the record, I was able to completely OBLITERATE my inner demons when they popped up. Of course, I did spec 19 points into balance specifically for the fight *grin*.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;2: Play an Alt.&lt;/strong&gt; Often times, just going and doing something completely different can be just what the doctor ordered. If your steamvault run ended prematurely because the DPS just couldn't be arsed to kill Thermaplugg's repairmen, maybe you need to switch to your level 35 arms warrior for a bit and smash some faces (Though you might not want to do it in Gnomeregan, in that particular case). Playing the same character your problems popped up on can simply serve as a reminder of the stresses, and if the problem was with guildies, playing on an unguilded alt can be the only way (shy of not playing WoW, of course) of distancing yourself from the situation.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;3: Write about it.&lt;/strong&gt; Sometimes writing about bad things that happen to us helps us get them out of our heads. Of course, that's easy for me to say, I have a blog that I can fill with my rants and ravings. But even if you cant publish what you write (and to be honest, sometimes I write things here and DON'T publish them because I don't actually want them to be seen by others), just writing stuff down (or typing it out) can be a great stress reliever. Of course, you'll probably have to wait until AFTER whatever you're doing to write about it, but at least that way you wont ruminate about it for days.&lt;br /&gt;&lt;br /&gt;So, remember that Leo raid Saturday? Well, I left out one thing before. As it turned out, we didn't have any Prot paladins available for the raid. We probably could have asked one of our other pallies to tank it, but we were tight on healers as well, and Tidewalker is sketchy even with perfect raid balance for us. Now, we DID have one Prot paladin online, in fact our best geared one. But he was raiding Karazhan. With another guild. On a raid night. Which is completely AGAINST OUR GUILD'S RULES (you can raid Karazhan with whoever you wish, but if you're raiding on a progression raid night, you're raiding with us). So even if I WASN'T a tree at the time, I wouldn't have gotten to tank the fight I was asked to tank, because someone just had to spend a progression day farming badges. In the excitement of our guild first, we all kinda forgot about that paladin, and so the situation hasn't, to my knowledge, been dealt with just yet, but it will be.&lt;br /&gt;&lt;br /&gt;And yes, in a way, this post is just an excuse to bitch a little bit about Saturday. But hey, if me disseminating useful information to the masses gives me some psychotherapy, so be it!&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;4: Just walk away.&lt;/strong&gt; I've been known, once or twice, to simply walk away from a group or discussion in WoW if its really starting to piss me off. Generally, if I'm bailing on a group, I'll try to make up some excuse to leave, or will fake a disconnect, but occasionally, I play it straight and tell the offending group/guild exactly why I'm signing out. If continuing to play the game in any capacity is going to just keep stressing you out, this is probably your best option.&lt;br /&gt;&lt;br /&gt;One time when I did this, I really did it HARDCORE. Some of you may remember me mentioning in &lt;a href="http://ramblingbear.blogspot.com/2008/01/and-to-follow-it-up.html"&gt;my second blog post ever&lt;/a&gt; how I left one guild, Patronus Veritas, in the middle of a Molten Core run. Even back then, I was a bear-specced druid (and yes, &lt;a href="http://ramblingbear.blogspot.com/2008/02/are-you-cat-or-bear-specced.html"&gt;unlike now&lt;/a&gt;, bear and cat specs used to be quite separated). I was THE druid tank in PV. And for the most part, I was accepted as such, allowed to bid on most druid tanking gear (against the rogues, of course), and even occasionally getting thrown a bone and allowed to tank something minor (ZG, corehounds on the packs, Garr. . . ). Keep in mind, at the time bears were rather suboptimal tanks, and popular WoW culture deemed all healing classes used only their heal buttons, especially on raids.&lt;br /&gt;&lt;br /&gt;Well, this one MC raid REALLY pissed me off. I had been kind of down about druids being pigeonholed as healers, and once we got to Garr, I quite happily switched into my tanking set (actually, I had it on for the trash too, one of PV's tanks was rather unable to build aggro, so I often built threat on his Giants "just in case"). And. . . the raid leader told me to DPS, and one of the fury warriors to put on their tanking set! WTF? I pointed out the stupidity of that decision to my class lead and he brought up my concern to the officers, but to no avail. It made no difference that the fury warrior was not tanking specced, and I was not DPS specced (and had tanked Garr's adds just fine many times before), he was going to tank it, and I was going to DPS. Alright, fine, whatever.&lt;br /&gt;&lt;br /&gt;Fast forward to Sulfuron Harbinger, another boss with a bunch of adds to tank. Once again, the raid leader puts the fury warrior on tanking duty, and has me go catform. That was it, the straw that broke the grizzly's back. As if I had practiced it a thousand times before, my hands glided over my keyboard. Not to curse at the raid leader. Not to berate the guild. Just seven simple keystrokes: /gquit[Enter]. Actually, I think I left the raid group and clicked my hearthstone before typing, so it kinda came out as a one-two-three punch of "Hey, Surania left the group. . . no wait, she left the instance. . . no wait, she left the GUILD." And while the way I went about things absolutely reeked of Drama Llama, I honestly never resented my decision, and ultimately feel that leaving the guild really was the best thing for me.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;5: Take a WoW vacation.&lt;/strong&gt; Yep, sometimes things get so bad you just want to leave it all behind. But don't go and close your WoW account just yet. Make a conscious decision to not play Warcraft AT ALL for a while. A day, three days, a week, maybe even a month (in which case you may actually want to cancel your account just to save a little money). And stick to whatever period of time you decide on, even when the WoW bug eventually bites you again. Time heals all wounds, distance makes the heart grow fonder, and all that crap (hey, just 'cause its crap doesn't mean its not true!)&lt;br /&gt;&lt;br /&gt;I can think of two such vacations I've taken. And to avoid delving into guild drama crap, suffice it to say both times were due to constant and escalating guild drama. And both times, I was GM of Prophecy. I don't know if something deep inside of me thought that my disappearing due to the drama would help solve it, but I figure when someone who was as quiet and laid back of a leader as I said something to the effect of "You guys are all just starting to piss me off, so I'll be back in a week", it might at least highlight the ridiculous, unproductive nature of petty arguments and squabbles. And yes, I know that I was in effect adding to said drama, but ultimately I needed the breaks anyhow, and both times I came back with a new found desire to play.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;*: Delete your characters and cancel your account.&lt;/strong&gt; Can I have your stuff? No, but seriously, even if you do get to the point where you just don't see yourself wanting to play ever again, don't be a tool and sell all of your gear and delete your characters. If you do change your mind later on, you'll just kick yourself for it, and really what does doing that accomplish? The only possible reason I would even come CLOSE to accepting for deleting your characters is if you're leaving the game in an attempt to break yourself from WoW addiction. But if you don't have the willpower to stay away after making a conscious decision to, perhaps you need to see a professional.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/634943682265586439-6613428712265571231?l=ramblingbear.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/TheRamblingBear/~4/BaUHJKPhT_k" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/TheRamblingBear/~3/BaUHJKPhT_k/mauling-your-computer-not-good-rage.html</link><author>noreply@blogger.com (SuraBear)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://bp3.blogger.com/_6PIZuFge8jQ/R9YT3eQq6TI/AAAAAAAAAI0/f_W7cwfauBM/s72-c/Spork.jpg" height="72" width="72" /><thr:total>2</thr:total><feedburner:origLink>http://ramblingbear.blogspot.com/2008/03/mauling-your-computer-not-good-rage.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-634943682265586439.post-3785152322400104151</guid><pubDate>Sun, 09 Mar 2008 16:05:00 +0000</pubDate><atom:updated>2008-03-13T12:27:24.718-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Druid</category><category domain="http://www.blogger.com/atom/ns#">Gear</category><title>Set Bonuses and the Feral Druid</title><description>&lt;img id="BLOGGER_PHOTO_ID_5175791781440842018" alt="" src="http://bp3.blogger.com/_6PIZuFge8jQ/R9QbM-Qq6SI/AAAAAAAAAIs/vbNoS4U8r-Y/s400/Set.jpg" width="200" align="right" border="0" /&gt;So, for those of us who have been feral druids since long before the Burning Crusade, the expansion brought us a great number of new concepts. Before Survival of the Fittest, crit immunity was something only the ignorant ferals strove for. Raid viability was when your healing set was good enough to overcome the fact that your spec sucked (for healing). And, while it didn't set in for a while, those of us who are fortunate enough to at least be killing Prince Malchezaar on a regular basis got one more system shock: Feral Set Bonuses. Well, ok, so some folks may have had 3-piece &lt;a href="http://www.wowhead.com/?itemset=493"&gt;Genesis Raiment&lt;/a&gt;, which yielded a couple bear tanking bonuses, but that was far from mainstream gearing.&lt;br /&gt;&lt;br /&gt;Adding to this "Set Bonus System Shock" is the fact that Tier 4 has some EXTREMELY good set bonuses on it, bonuses which quite frankly dwarf T5 and T6. This, unfortunately, means it is very hard for us to upgrade beyond our first feral set into the higher tiers (mind you, for some of us, there are other conditions keeping us from Tier 6 gear as well, like that pesky "gotta kill the T6 bosses" requirement). And so, today I want to take a look at our raid set bonuses, from the ungodly two-piece T4 bonus for cats, to the utterly craptacular two-piece T5 bonus.&lt;br /&gt;&lt;br /&gt;&lt;hr /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span id="fullpost"&gt;&lt;strong&gt;&lt;a href="http://www.wowhead.com/?itemset=640"&gt;Malorne Harness&lt;/a&gt; (T4)&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;u&gt;Two-Piece Bonus:&lt;/u&gt;&lt;br /&gt;&lt;em&gt;Your melee attacks in Bear Form and Dire Bear Form have a chance to generate 10 additional rage.&lt;br /&gt;Your melee attacks in Cat Form have a chance to generate 20 additional energy.&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;Does this set bonus look familiar? It should, because its essentially a second Omen of Clarity for feral druids. At a &lt;a href="http://elitistjerks.com/f15/t11325-procs_without_internal_cooldowns/"&gt;procrate of 4% per hit&lt;/a&gt;, combined with an average of about 5 attacks every 4 seconds in catform, the set bonus alone will give the average cat druid 1-2 more shreds per minute, which could easily yield an extra 20-30 DPS! Bears dont necessarily get as much benefit from this, getting only about 2 procs per minute, but that should still be enough for one more maul (Remember, maul costs more than the 10 rage the tooltip tells you it does due to loss of autoattack rage generation). This is such a strong cat bonus that many people keep two pieces of tier four all the way up to four-piece tier six (And with T6 being expanded to an 8 item set, cats may NEVER get rid of it).&lt;br /&gt;&lt;br /&gt;&lt;u&gt;Four-Piece Bonus:&lt;/u&gt;&lt;br /&gt;&lt;em&gt;Increases your armor by 1400 in Bear Form and Dire Bear Form.&lt;br /&gt;Increases your strength by 30 in Cat Form.&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;For catform, this is a fairly decent buff, giving us about 80 attack power with raid buffs. But lets face it, strength as a set bonus is kind of. . . boring. For bears, though, that 1400 armor is damn nice. Sure, the set bonus isn't affected by the bear modifier, but even so, 1400 armor is approximately the same as 255 armor on an item, about 5/6 of the armor on the coveted &lt;a href="http://www.wowhead.com/?item=32658"&gt;Badge of Tenacity&lt;/a&gt;! Much like the two piece bonus for cats, many bears hold on to their four piece malorne bonus until they start picking up T6 pieces. However, while this is a signifigant chunk of armor, the overall stat upgrades on T5 can easily overtake the benefit of this bonus, especially when you factor in T5 bonuses (or, better yet, lets not bother factoring in T5 bonuses, for reasons discussed below.)&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;a href="http://www.wowhead.com/?itemset=641"&gt;Nordrassil Harness&lt;/a&gt; (T5)&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;u&gt;Two-Piece Bonus:&lt;/u&gt;&lt;br /&gt;&lt;em&gt;When you shift out of Bear Form, Dire Bear Form, or Cat Form, your next Regrowth spell takes 2 fewer sec. to cast.&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;Umm. . . oooooookay? From the stellar PvE bonuses on our first Raid set, we go to this. Frankly, this is a PvP and soloing bonus, and nothing more. Sure, you could whip out that raid-saving spot heal, but odds are you're going to be too focused on doing your job (DPS) to notice someone moments away from death in time to heal them before the actual healers do. And even if you do get the heal off first, you're going to heal what, maybe 1800 if you specced Nurturing Instinct? Odds are, if you really need to pop out to help the healers out, you're going to need to throw more than one spell, and ultimately, all this bonus does is cuts HALF A SECOND off of the effective casting time for Regrowth, since the global cooldown delays you for 1.5 of the 2 seconds you thought you just saved. Oh, and dont even THINK of capitalizing on this bonus while getting beaten on by a raid boss, since you'll get stuck out of bearform for about 1.5 seconds too long. Seriously, Blizzard, give the raiding gear raiding bonuses next time.&lt;br /&gt;&lt;br /&gt;&lt;u&gt;Four-Piece Bonus:&lt;/u&gt;&lt;br /&gt;&lt;em&gt;Your Shred ability deals an additional 75 damage, and your Lacerate ability does an additional 15 per application.&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;Ok, this bonus is at least a bit better than the first one. 75 bonus damage on shred can add up pretty quickly. But 1.5 extra shreds per minute would tend to beat it out, both in terms of raw damage, and because of the extra combo point generation of the latter. And while I haven't specifically done out the math, I suspect the superiority of the 2-piece T4 bonus wins out, even after considering the increased stats on T5 (if only because a lot of people stop at 3-piece Nordrassil). Oh, and lacerate DoT damage boost? Whoopdy-freaking-doo. Wake me up when my lacerate is as good as Nalorakk's bleeds so I can care about its damage.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;a href="http://www.wowhead.com/?itemset=676"&gt;Thunderheart Harness&lt;/a&gt; (T6)&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;u&gt;Two-Piece Bonus:&lt;/u&gt;&lt;br /&gt;&lt;em&gt;Reduces the energy cost of your Mangle ability in Cat Form by 5 and increases the threat generated by your Mangle ability in Bear Form by 15%.&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;Ok, well, its not a crappy one like Nordrassil had. Actually, for bear form, this one is rather nice, giving us a nice big chunk of extra threat on our heavy hitting Bear Mangle, improving both snap aggro and long-term aggro generation. The catform mangle bonus leaves a lot to be desired, though, since the only reason we have for using that ability is re-applying the debuff every 12 seconds. Kinda leaves something to be desired, especially if you have multiple feral druids, and thus have to use mangle even LESS often.&lt;br /&gt;&lt;br /&gt;&lt;u&gt;Four-Piece Bonus:&lt;/u&gt;&lt;br /&gt;&lt;em&gt;Increases the damage dealt by your Rip, Swipe, and Ferocious Bite abilities by 15%.&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;Another reasonably solid bonus. 15% more damage on finishing moves in catform can really add up. And more swipe damage means more swipe threat, boosting both multi- and single-target threat generation in bear (remember, by this gear level, &lt;a href="http://ramblingbear.blogspot.com/2008/01/aclabt2-swipe-vs-lacerate-and.html"&gt;Swipe will do better single-target threat then lacerate&lt;/a&gt;). I'd hit that!&lt;br /&gt;&lt;br /&gt;So, in short, T4's bonuses are made of epic win. T5's bonuses are the dregs from the bottom of Blizzard's Tea (though the swipe damage boost is a rather tasty looking dreg), and T6's bonuses are fairly solid without being too obscenely good. This just reaffirms my decision to pass on my T5 tokens to let those who need them more have them first. And remember, sometimes the best way to make yourself better is to make the warrior, priest, or other druid next to you better.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/634943682265586439-3785152322400104151?l=ramblingbear.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/TheRamblingBear/~4/ce4THeHFeGo" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/TheRamblingBear/~3/ce4THeHFeGo/set-bonuses-and-feral-druid.html</link><author>noreply@blogger.com (SuraBear)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://bp3.blogger.com/_6PIZuFge8jQ/R9QbM-Qq6SI/AAAAAAAAAIs/vbNoS4U8r-Y/s72-c/Set.jpg" height="72" width="72" /><thr:total>11</thr:total><feedburner:origLink>http://ramblingbear.blogspot.com/2008/03/set-bonuses-and-feral-druid.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-634943682265586439.post-209792315373402271</guid><pubDate>Sat, 08 Mar 2008 03:12:00 +0000</pubDate><atom:updated>2008-04-09T17:09:40.562-07:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Druid</category><category domain="http://www.blogger.com/atom/ns#">Tactics</category><category domain="http://www.blogger.com/atom/ns#">Cat Form</category><category domain="http://www.blogger.com/atom/ns#">Tanking</category><title>Pulling With . . . Cat Form??</title><description>&lt;img id="BLOGGER_PHOTO_ID_5175158948074547474" alt="" src="http://bp1.blogger.com/_6PIZuFge8jQ/R9HbpOQq6RI/AAAAAAAAAIk/X0Wrrmgs7QA/s400/MrsDash.jpg" width="200" align="right" border="0" /&gt;Usually, when a druid talks about making a pull, they either talk about using Feral Faerie Fire to do it from bear, or they fire off some balance spells and then quickly shift to bear. Details of such pulls have already been &lt;a href="http://ramblingbear.blogspot.com/2008/02/sum-bare-r-4-moonfare.html"&gt;covered in a previous post&lt;/a&gt;, but there's one more type of pull that I find myself using, in specialized situations mind you, to great effect. . . the Cat Form Pull!&lt;br /&gt;&lt;br /&gt;&lt;hr /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span id="fullpost"&gt;The cat form pull is, at its most basic, simply another form of Line of Sight pull. Pulling using line of sight refers to aggroing a group, and then ducking behind some form of solid object in order to force those mobs (mainly the casters and ranged mobs) to follow you. In most situations, this can be done simply by pulling from next to a doorway, corner, or other solid construction, then taking a few steps to one side or another. However, in some situations, such as the four ghost pulls immediately before and after the Shade of Aran in Karazhan, there may not be convenient obstructing materials near your pull site. This is where the cat pull comes in.&lt;br /&gt;&lt;br /&gt;The key difference for pulling in cat form is that you need to move a significant distance, for whatever reason, between the place you aggro the mobs, and the place you use to move out of LoS from them. As you may have guessed by now, the reason for using catform is Dash, also known as the "I can recover from wipes faster than you schmucks", or the "Oh shit, I didn't notice Malchezaar's enfeeble!" button. Bearform has the armor to take a hit, but catform has the speed to avoid taking any hits in the first place, and as we all know, the only thing better than taking a hit for the team is that hit never happening in the first place!&lt;br /&gt;&lt;br /&gt;Now, since not everybody who reads this blog is necessarily in Karazhan, I'd like to first discuss this pull in a context most of you should be familiar with: Shattered Halls. One of, if not my favorite instance to run. So, lets assume you have gone through the first hall, done the slime gauntlet (or picked the lock on the door), killed the first boss, run the orc gauntlet, and killed &lt;a href="http://www.wowhead.com/?npc=20923"&gt;Porung&lt;/a&gt; to end the event.&lt;br /&gt;&lt;br /&gt;Now you're staring at the training hall, with gladiator groups sparring in the alcoves to the sides, some single-pull orcs beating on training dummies in the hall, and most importantly, two big groups of orcs in the middle of the rooms. Now, if you're here with a decent group on nonheroic mode, you may very well just kill off everything in here.&lt;br /&gt;&lt;br /&gt;But lets assume that you're going to leave those groups be, either because your group cant handle them (they're not the easiest trash pulls in the world), you dont want to bother with them, or you dont have the time to deal with them (you're on heroic mode and want the badge/potions/primals from the Executioner). You pull the patrol, pull the first big group into Porung's room using the doorway to LoS pull, and clear the orcs sparring with training dummies. And now you're faced with a second large pull, deep into the hallway. You dont want to fight them where they stand, because the third and fourth group of gladiators are right nearby and likely to get pulled (either accidentally or via someone getting feared by the Darkcaster). You cant pull back to where the first group is via LoS because gladiator groups 1 and 2 are still there. Your options are to fight them where the training dummies are, leaving it up to the ranged DPS to take out any casters ASAP (which wont be for a while, due to the urgency of killing the Legionnaire) or pull all the way back to Porung's room.&lt;br /&gt;&lt;br /&gt;Obviously, we're going to pull back. First off, mark the pull. The Legionnaire needs to die first, and the casters should either be next, or should be sheeped/trapped/seduced. Once the group is marked, and the rest of your party is patiently waiting in the previous room, its time for the magic. Target the Legionnaire, and drop a Hurricane on the group (remember to use &lt;a href="http://ramblingbear.blogspot.com/2008/02/sum-bare-r-4-moonfare.html"&gt;proper hurricane positioning&lt;/a&gt;). After a couple of ticks, quickly do a 180 degree turn while shifting into catform, running down the hall toward your companions, and hit your dash. As long as you didn't cast hurricane for too long, and have good mobility, you should at most get hit by a single shadowbolt while running. once you get to your group, take a hard left (or right, but left takes you to a more open area to kill in), shift to bearform, and prepare to mangle that Legionnaire the moment he sticks his head around the corner! Congratulations, you just used 3/4 of your class on a single pull, more or less (Balance spells, catform, and bear form).&lt;br /&gt;&lt;br /&gt;There is one other place where this pulling technique is highly recommended, and that is the four-ghost pulls in Karazhan on either side of Aran's room, specifically the first two and the last one, all of which are found just after an upward ramp. Here, the issue is not the potential for adds, but instead the not-so-ideal terrain itself. Your options with these groups are to fight them where they stand (which can lead to some nasty line of sight issues on the initial pull), fight them on the ramp (a fairly cramped area), or pull the group down the ramp to the previous room. Obviously, I prefer pulling down the ramp, and its not that long of a pull, but there's a catch: The LoS issues at the top of the ramp means you have to pull at close range.&lt;br /&gt;&lt;br /&gt;Because of the range issue, I pull the ghosts a bit differently. Instead of pulling with a couple ticks of hurricane, &lt;strong&gt;prowl&lt;/strong&gt; to the top of the ramp in catform, face back down the ramp, and when the time is right, pop dash, pull with a feral faerie fire on your tanking target (or one of, if you have multiples) and run like hell. Once the ghosts arrive at the bottom of the ramp, pick up yours as normal. Assuming the other tank and crowd control pick up their targets in a timely fashion, you should only ever get hit by your own tanking target.&lt;br /&gt;&lt;br /&gt;Now, while the dash pull is extremely situational, it does illustrate an important point. Always be on the lookout for ways to use your skills that may not be obvious. A healing spell may be the perfect way to grab aggro on mobs (Tidewalker's Murlocs). Rebirth may be usable while main tanking, even when it may not seem like it (Gruul, before shatter). Sometimes tanking a mob means rooting them to the ground (Scouts on the way to Dragonhawk Boss). Sometimes bear form can be used to increase the time you spend doing damage (Feral charge after Aran's AE). Figuring out the little tricks is how a good druid becomes a great druid.&lt;br /&gt;&lt;br /&gt;Or so I hear. . .&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/634943682265586439-209792315373402271?l=ramblingbear.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/TheRamblingBear/~4/PyhAF7CPjpc" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/TheRamblingBear/~3/PyhAF7CPjpc/pulling-with-cat-form.html</link><author>noreply@blogger.com (SuraBear)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://bp1.blogger.com/_6PIZuFge8jQ/R9HbpOQq6RI/AAAAAAAAAIk/X0Wrrmgs7QA/s72-c/MrsDash.jpg" height="72" width="72" /><thr:total>5</thr:total><feedburner:origLink>http://ramblingbear.blogspot.com/2008/03/pulling-with-cat-form.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-634943682265586439.post-578147720974224470</guid><pubDate>Wed, 05 Mar 2008 22:43:00 +0000</pubDate><atom:updated>2008-03-05T14:50:46.234-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Blizzard Dictionary</category><title>Blizzard Dictionary.com Entry:  Fix</title><description>&lt;strong&gt;&lt;img id="BLOGGER_PHOTO_ID_5174393113085515442" style="FLOAT: right; MARGIN: 0px 0px 10px 10px; CURSOR: hand" alt="" src="http://bp0.blogger.com/_6PIZuFge8jQ/R88jHwmwlrI/AAAAAAAAAIc/CaMgREed_C0/s400/Dictionary.jpg" width="200" border="0" /&gt;Fix (v):&lt;br /&gt;&lt;/strong&gt;1: To repair; mend.&lt;br /&gt;2: To make fast, firm, or stable.&lt;br /&gt;3: (informal) to castrate or spay (an animal, esp. a pet or Druid)&lt;br /&gt;&lt;br /&gt;See Also: Patch 2.0.10, &lt;a href="http://forums.wow-europe.com/thread.html?topicId=2843527504&amp;amp;pageNo=17&amp;amp;sid=1#323"&gt;Patch 2.4 &lt;/a&gt;&lt;br /&gt;&lt;br /&gt;From Blizzard's special version of Dictionary.com&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/634943682265586439-578147720974224470?l=ramblingbear.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/TheRamblingBear/~4/xb46SlF3-jo" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/TheRamblingBear/~3/xb46SlF3-jo/blizzard-dictionarycom-entry-fix.html</link><author>noreply@blogger.com (SuraBear)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://bp0.blogger.com/_6PIZuFge8jQ/R88jHwmwlrI/AAAAAAAAAIc/CaMgREed_C0/s72-c/Dictionary.jpg" height="72" width="72" /><thr:total>2</thr:total><feedburner:origLink>http://ramblingbear.blogspot.com/2008/03/blizzard-dictionarycom-entry-fix.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-634943682265586439.post-5117977448100618165</guid><pubDate>Wed, 05 Mar 2008 01:11:00 +0000</pubDate><atom:updated>2008-03-04T18:50:37.200-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Gaming</category><category domain="http://www.blogger.com/atom/ns#">Respect</category><category domain="http://www.blogger.com/atom/ns#">D and D</category><title>RIP Gary Gygax, July 27, 1938 -- Marc 4, 2008</title><description>&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;" src="http://bp1.blogger.com/_6PIZuFge8jQ/R83LfgmwlqI/AAAAAAAAAIU/AYwQWgi7MgI/s400/Gary+Gygax.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5174015289107453602" width=200 /&gt;&lt;a href="http://www.cnn.com/2008/TECH/03/04/obit.gygax.ap/index.html?iref=newssearch"&gt;Today, at the not-so-old age of 69&lt;/a&gt;, Roleplayers everywhere lost one of the biggest icons the genre has ever seen, &lt;a href="http://en.wikipedia.org/wiki/Gary_Gygax"&gt;Mr. Ernest Gary Gygax&lt;/a&gt;.  The man who, along with &lt;a href="http://en.wikipedia.org/wiki/Dave_Arneson"&gt;Dave Arneson&lt;/a&gt;, created the timeless classic Pen-And-Paper RPG, &lt;a href="http://en.wikipedia.org/wiki/Dungeons_%26_Dragons"&gt;Dungeons and Dragons&lt;/a&gt;.  The man who is commonly referred to as the father of the Role Playing Game.&lt;br /&gt;&lt;br /&gt;If it weren't for Mr. Gygax, we would probably all be &lt;a href="http://en.wikipedia.org/wiki/Halo:_Combat_Evolved"&gt;Halo&lt;/a&gt; addicts today, as Roleplaying Games, and in turn MMORPGs, probably would have never become mainstream.  Any gamer who doesn't know his name is no gamer at all in my book.&lt;br /&gt;&lt;br /&gt;May your &lt;a href="http://en.wikipedia.org/wiki/THAC0"&gt;THAC0&lt;/a&gt; always be low enough, and may your &lt;a href="http://www.dandwiki.com/wiki/SRD:Keen"&gt;Keen&lt;/a&gt; &lt;a href="http://www.dandwiki.com/wiki/Scimitar"&gt;Scimitar&lt;/a&gt; +5 always crit.  Rest in Peace.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/634943682265586439-5117977448100618165?l=ramblingbear.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/TheRamblingBear/~4/hE4cJiEZr5g" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/TheRamblingBear/~3/hE4cJiEZr5g/rip-gary-gygax-july-27-1938-marc-4-2008.html</link><author>noreply@blogger.com (SuraBear)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://bp1.blogger.com/_6PIZuFge8jQ/R83LfgmwlqI/AAAAAAAAAIU/AYwQWgi7MgI/s72-c/Gary+Gygax.jpg" height="72" width="72" /><thr:total>1</thr:total><feedburner:origLink>http://ramblingbear.blogspot.com/2008/03/rip-gary-gygax-july-27-1938-marc-4-2008.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-634943682265586439.post-1470019142327977169</guid><pubDate>Tue, 04 Mar 2008 22:03:00 +0000</pubDate><atom:updated>2008-03-07T16:24:23.379-08:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">Druid</category><category domain="http://www.blogger.com/atom/ns#">Spec</category><category domain="http://www.blogger.com/atom/ns#">Theorycraft</category><category domain="http://www.blogger.com/atom/ns#">Cat Form</category><category domain="http://www.blogger.com/atom/ns#">Tanking</category><category domain="http://www.blogger.com/atom/ns#">Hybrids</category><title>Are You Cat or Bear Specced?</title><description>&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;" src="http://bp0.blogger.com/_6PIZuFge8jQ/R82cMQmwlpI/AAAAAAAAAIM/hWL_qumQ8J0/s400/Bearcat.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5173963281348466322" width=200 /&gt;I imagine that for the majority of druids, the answer is "both". But while most feral talents dont favor one form or the other, it is still possible to build a spec that leans further one way than another. So today lets take a look at the feral talent tree (and the extension to it in the resto tree) to get a good idea of how our talents break down. Note that this is strictly from a PvE raiding standpoint, as well. Oh, and dont worry, I'll still be playing with the new pages on my calculator, but I'm a sucker for a special request, and this topic was big enough to warrant more than just a casual reply in comments.&lt;br /&gt;&lt;br /&gt;Please note, I am &lt;strong&gt;not&lt;/strong&gt; advocating cat-only or bear-only builds.  No matter how good you, your gear, and your skills are, you WILL be asked to perform both roles during your career as a feral druid, so you wont want to skip the critical skills for these roles.&lt;br /&gt;&lt;br /&gt;&lt;hr /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span id="fullpost"&gt;&lt;strong&gt;&lt;u&gt;Universal Talents&lt;/u&gt;&lt;/strong&gt;: These are the core talents that any feral, whether bear, cat, or balanced between the two, will want to take.&lt;br /&gt;&lt;br /&gt;&lt;em&gt;Sharpened Claws 3/3:&lt;/em&gt; More crits means more rage and threat for a bear tank, and more damage and combo poitns for cats. A must have.&lt;br /&gt;&lt;br /&gt;&lt;em&gt;Predatory Strikes 3/3:&lt;/em&gt; 105 attack power ups your DPS and threat a little bit, but the real reason this talent is a must have for all specs. . . its a prerequisite for Heart of the Wild.&lt;br /&gt;&lt;br /&gt;&lt;em&gt;Primal Fury 2/2:&lt;/em&gt; This talent ups your rage efficiency in bear form (ESPECIALLY while swipe tanking), and speeds up combo point generation (Remember, keeping rip up is our first priority) for cats. Cool beans.&lt;br /&gt;&lt;br /&gt;&lt;em&gt;Heart of the Wild 5/5:&lt;/em&gt; The shining star of the feral tree. Incredibly good bonuses in both forms (and if you powershift, you get the extra bonus of a much larger mana pool). If you dont take it, you're insane.&lt;br /&gt;&lt;br /&gt;&lt;em&gt;Leader/Improved Leader of the Pack 3/3:&lt;/em&gt; These two talents combined give us our incredibly valuable raid buff, with a group-wide total of 25% crit, and a lot of health returned if in a fully melee group.&lt;br /&gt;&lt;br /&gt;&lt;em&gt;Predatory Instincts 5/5:&lt;/em&gt; Ups your crit damage by 10% (Making crits hit for 220% damage, not 210%).  More damage is. . . well, more damage in cat form, as well as more threat for bears.  Also helps you against those hard-to-avoid AoE spells, like Tidewalker's Tidal wave (assuming you're tanking it) or Magtheridon's fire patches (assuming you get shaken into it during an earthquake, or are having a blonde moment).&lt;br /&gt;&lt;br /&gt;&lt;em&gt;Mangle 1/1:&lt;/em&gt; I was tempted to say this is skippable for cat druids (as long as you have another feral druid keeping mangle up in a raid), but really, for one point, every raiding feral druid should have mangle, especially since sometimes you just cant get to a foe's backside to shred (Aran during flame wreath, for example).&lt;br /&gt;&lt;br /&gt;&lt;em&gt;Furor 5/5:&lt;/em&gt;  I recommend this for both flavors of feral druid, if only because Improved Paw is such a crappy talent, you need one or the other to get to the rest of the resto talents, and your friendly neighborhood tree druid probably has it anyhow (And nice side bonus:  You dont have to help rebuff *snerk*).  Its a very nice talent though, giving bears another 10 rage to start a pull with (and 10 rage to start with after hitting the Hunnypot).  But the real beauty is cat druids with this, as they can use it to powershift for extra DPS (and if you're trying to get into a raid as pure DPS, you should probably be looking for all the boosts you can get).&lt;br /&gt;&lt;br /&gt;&lt;em&gt;Naturalist 5/5:&lt;/em&gt; 10% Bonus damage means a lot of extra DPS and threat. Dont even think about skipping it.&lt;br /&gt;&lt;br /&gt;&lt;em&gt;Omen of Clarity 1/1:&lt;/em&gt; Who can complain about free attacks? With how amazing the 2-piece T4 bonus is for us, who would dare pass up a 1-point talent that gives us twice the effect or more (assuming equal proc rates).&lt;br /&gt;&lt;br /&gt;This gives us a total of 33 talent points that any feral druid would be INSANE to skip.  Notice that I didn't include quite a few talents that most people consider core abilities. . . I'll explain why a singleminded druid might possibly skip them as I get to them.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;u&gt;Bear-Focused Talents&lt;/u&gt;&lt;/strong&gt;: These are talents which a druid focusing on only bear tanking would take, while one who only cared about catform might possibly skip.&lt;br /&gt;&lt;br /&gt;&lt;em&gt;Ferocity 5/5:&lt;/em&gt;  For bear druids, ferocity is a crucial part of our arsenal, making our Mangles, Swipes, and Mauls cost 5 less rage each.  If you never plan to don your bear skin, you might be able to skip it, though, since these days, a raiding kitty only benefits from the reduction on Mangle, an ability you only use once every 12 or more seconds, and may never need to use if you have a bear tank or other cat druid putting up the debuff for you.  I'd still recomment getting it though, since there are some fights where getting behind the mob may not be an option (Aran during flame wreath comes to mind), and at that point you have to use Mangle as your main attack.&lt;br /&gt;&lt;br /&gt;&lt;em&gt;Feral Instinct 3/3:&lt;/em&gt;  This is absolutely critical for maximum bear threat generation.  All that a pure cat would get out of it is a bit stronger stealth, something that is by and large useless in a raid, since you're unlikely to be grouped with 24 rogues and druids doing stealth runs on Tidewalker.&lt;br /&gt;&lt;br /&gt;&lt;em&gt;Thick Hide 3/3:&lt;/em&gt;  Although some folks say that you can drop this talent once you get armor values over the cap, I think keeping this talent and using some lower armor, higher stamina/agility/hit gear would be preferable, or just keeping the extraneous armor for mobs that sunder and the like.  For cats, this would give a minimal reduction in damage taken by physical AoEs, and as most such AoE attacks are avoidable, can be safely skipped.&lt;br /&gt;&lt;br /&gt;&lt;em&gt;Feral Swiftness 2/2:&lt;/em&gt;  4% pure avoidance is, well, at the very least 4% less damage taken, and taking less damage as the tank is always a good thing.  For cats, the movement speed is completely moot unless you mainly raid ZA, and the dodge is, once again, only good for dodgeable AoEs, which are generally avoided entirely.&lt;br /&gt;&lt;br /&gt;&lt;em&gt;Feral Charge 1/1:&lt;/em&gt; Its a bear form ability.  One that I wouldn't skip as a bear tank, as it allows you to quickly get to a mob that may have peeled off of you to taunt/threat dump it back to you.  Generally, if a cat needs that much mobility, they need to run AWAY from a mob (and lucky us, we have dash for just such occasions).&lt;br /&gt;&lt;br /&gt;&lt;em&gt;Faerie Fire (Feral) 1/1:&lt;/em&gt; Feral Faerie Fire is extremely helpful as a pulling move, if nothing else.  It can also give you something to use if you're rage starved for a small bit of extra threat.  Honestly, I'd advise all druids to get this, since its just one point, and cat druids are in the best position to reapply Faerie fire mid-fight, since they often are stuck autoattacking to regen energy.&lt;br /&gt;&lt;br /&gt;&lt;em&gt;Survival of the Fittest 3/3:&lt;/em&gt;  Another absolutely crucial bear talent.  This is the only way a bear will ever reach uncrittability without heavy investment in PvP gear.  Cat druids may find that 3% extra Agility, Strength, and Stamina are helpful as well, and thus I advise both cats and bears to pick this one up.&lt;br /&gt;&lt;br /&gt;&lt;em&gt;Primal Tenacity 3/3:&lt;/em&gt;  This is something only bears will probably be interested in.  It'll give you a small chance of resisting things like Nightbane's fears, or those annoying stuns that leave you unable to dodge or build threat.  Ultimately, though, I find this talent to be too unreliable to, well, rely on, and thus feel it is an optional talent for bears, and quite nonessential for cats (though resisting those same fears from nightbane can save you from some painful cleaves, tail swipes, and the like).  Nonetheless, a bear-focused druid would probably pick this one up.&lt;br /&gt;&lt;br /&gt;&lt;em&gt;Intensity 3/3:&lt;/em&gt;  This does absolutely nothing for cat druids.  For bears, it lets you, when combined with Ferocity, start any fight with at least 40 rage, enough for a very respectable front-loaded threat pile.  Another one of those talents you can live without, but if you're only focusing on tanking, a very good choice.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;u&gt;Cat-Focused Talents&lt;/u&gt;&lt;/strong&gt;: These are talents which a druid focusing on only cat DPS would take, while one who only cared about tanking might possibly skip.&lt;br /&gt;&lt;br /&gt;&lt;em&gt;Feral Agression 5/5:&lt;/em&gt;  Especially when 2.4 comes out and makes undead and mechanical mobs bleedable, this talent is not that great for most boss fights (which I always focus on, trash mobs are called trash for a reason).  But a focused cat build would likely pick this up (as well as Ferocity)  to improve their trash DPS, especially since the second tier feral skills are largely useless in catform on raids.  PS:  You'll notice I don't even mention the improved Demo Roar component of this talent.  Thats because, even improved, a warrior's unimproved Demo Shout will overwrite our shout, and a warlock's Curse of Weakness will drop any mob's AP to 0 (I dont remember the exact number, but mobs only have something like 250 AP)&lt;br /&gt;&lt;br /&gt;&lt;em&gt;Shredding Attacks 2/2:&lt;/em&gt;   Shred is your bread and butter DPS ability in groups.  Reducing its cost by 18 energy is HUGE.  If you dont have this talent, you have no business being in catform on a raid.  Bear druids will generally want this too, at least until they reach the breakpoint where swipe is better threat on single mobs, since its basically one free rage per second on your typical Mangle-&gt;Lacerate x3 threat rotation.&lt;br /&gt;&lt;br /&gt;&lt;em&gt;Savage Fury 2/2:&lt;/em&gt;  This talent falls into the same category with Ferocity, really.  It only affects your mangles, and if you're in a raid group where someone else is keeping the mangle debuff up, this does nothing for you.  But, once again, if you ever cant get to a mob's back, this talent will up your yellow DPS signifigantly.  Absolutely WORTHLESS to bear druids since 2.0.10.&lt;br /&gt;&lt;br /&gt;&lt;em&gt;Natural Shapeshifter 3/3:&lt;/em&gt;  In a raid setting, the only reason you really need this talent is if you're using Furor to Powershift in cat form.  a 30% reduction in shifting cost means you can powershift nearly 43% more often.  A bear tank will only really shift into form once every 2 minutes at most (to pot), and should regen more than enough mana in those 2 minutes to forego this talent.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;u&gt;PvP Talents&lt;/u&gt;&lt;/strong&gt;: These two talents (as well as Nature's Grasp) are not likely to be taken in a pure raiding spec, and are more geared toward PvP purposes.&lt;br /&gt;&lt;br /&gt;&lt;em&gt;Brutal Impact 2/2:&lt;/em&gt;  The only time I ever stun in raids is when my growl is resisted while reacquiring a rogue mob (in which case if I cant get aggro back in 4 seconds, I'm probably not getting it back in 5), or to pounce those annoying drum-pounders on the way to dragonhawk in ZA (But usually just spam Entangling Roots on them instead).  Generally, you only need that one extra second of stun in PvP (or if you prefer using stealth tactics when you solo, but we're talking raids here).&lt;br /&gt;&lt;br /&gt;&lt;em&gt;Nurturing Instinct 2/2:&lt;/em&gt;  Feral druids make CRAPTACULAR offhealers, since they wear absolutely zero spell gear (save for maybe a couple pieces of gear with a little int on it).  If you find yourself needing to shift out to heal often, a macro to switch to a healing weapon/offhand/idol is going to do you much more good than this talent.  In 2.4, it looks to be getting a buff, but even then, I doubt cat offhealing will be a very viable strategy, and the only reason to get this for raiding would be the 20% extra healing recieved while in catform (which I dont see warranting 2 talent points).&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;i&gt;Putting Together Specs:&lt;/i&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;So, lets use this breakdown to put together a cat-only spec and a bear-only spec.  First, we pick up our universal talents, giving us a 0/22/11 core build that must be common to both specs.  It leaves us with a lot of holes to fill in our feral tree, especially near the bottom.&lt;br /&gt;&lt;br /&gt;Filling in our bear spec will all of the bear-focused talents, we come up with a 0/43/14 spec, though we still have a single talent point hole before the 25-point talents.  Going back a second time and picking up all the cat talents that are recommended for bear (That is, shredding attacks), we fill that hole in, and come up with a &lt;a href="http://www.wowhead.com/?talent=0ZxhGsfboeuioVxcz"&gt;0/45/14 + 2&lt;/a&gt; spec.&lt;br /&gt;&lt;br /&gt;If we instead fill in our cat spec, we first come to a 0/31/14 build, with plenty of holes in the feral tree.  Picking up the recommended bear talents for cats, we still come up short, with a 0/40/14 build.  Lets say we pick up Feral Swiftness to fill in that hole (and giving us a better chance to survive when we're stupid and stand in front of that cleaving mob).  So our final cat-focused build is &lt;a href="http://www.wowhead.com/?talent=0ZE0McfroezioVxhz"&gt;0/42/14 + 5&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Now, both of these builds are similar, but not *quite* similar enough to allow us to make them the same with those few extra talent points left over.  HOWEVER, lets say we drop Feral Agression (Trash killing and soloing/PvP talent, we can live without it in our raiding build) and Primal Tenacity (Personal choice, you can drop Furor or Natural Shapeshifter if you don't need the extra 10 rage on pulls, or don't powershift).  Now, looking at our cat spec, we have 10 talent points to blow.  Just enough to pick up Feral Instinct, Thick Hide, Feral Charge, and Intensity.  And in our bear build, we now have 5 spare points we can put into Natural Shapeshifter and Savage fury.  And guess what, doing either of these two things gives us something interesting. . . &lt;a href="http://armory.worldofwarcraft.com/character-talents.xml?r=Steamwheedle+Cartel&amp;n=Surania"&gt;MY spec!&lt;/a&gt;  And I really dont miss the talents I lack from both the cat- and bear-focused builds, so its not like I'm sacrificing to be a hybrid, we can literally get the best of both worlds.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/634943682265586439-1470019142327977169?l=ramblingbear.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/TheRamblingBear/~4/e3U7MqVPH-4" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/TheRamblingBear/~3/e3U7MqVPH-4/are-you-cat-or-bear-specced.html</link><author>noreply@blogger.com (SuraBear)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://bp0.blogger.com/_6PIZuFge8jQ/R82cMQmwlpI/AAAAAAAAAIM/hWL_qumQ8J0/s72-c/Bearcat.jpg" height="72" width="72" /><thr:total>2</thr:total><feedburner:origLink>http://ramblingbear.blogspot.com/2008/02/are-you-cat-or-bear-specced.html</feedburner:origLink></item></channel></rss>

