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Shoulders</title><subtitle type="html" /><link rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml" href="http://red-shoulders.blogspot.com/feeds/posts/default" /><link rel="alternate" type="text/html" href="http://red-shoulders.blogspot.com/" /><link rel="next" type="application/atom+xml" href="http://www.blogger.com/feeds/697355720332798951/posts/default?start-index=26&amp;max-results=25&amp;redirect=false&amp;v=2" /><author><name>Fox</name><uri>http://www.blogger.com/profile/06756314199036780238</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="31" height="32" src="http://3.bp.blogspot.com/-j3-GDu-cnUM/TyRZP1hZBJI/AAAAAAAACGA/TFe_Z1YTakc/s220/Wenli%2BAvatar%2BBase.png" /></author><generator version="7.00" uri="http://www.blogger.com">Blogger</generator><openSearch:totalResults>125</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/atom+xml" href="http://feeds.feedburner.com/TheRedShoulders" /><feedburner:info uri="theredshoulders" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><entry gd:etag="W/&quot;DUcFRn06cCp7ImA9WhBXEko.&quot;"><id>tag:blogger.com,1999:blog-697355720332798951.post-3014667898441493973</id><published>2013-03-26T00:50:00.003-05:00</published><updated>2013-03-26T00:50:17.318-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-03-26T00:50:17.318-05:00</app:edited><title /><content type="html">&lt;br /&gt;
&lt;h1 class="western" style="font-weight: normal; page-break-before: always;"&gt;
&lt;span style="font-family: Impact, sans-serif;"&gt;SECRETS &amp;amp; EXTRAS&lt;/span&gt;&lt;/h1&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt; Macross
30 features a small number of special, extra content beyond the
requisite trophies. You can apply custom music to support skills,
unlock an Ultimate Difficulty setting, and start the game over with a
New Game Plus function.&lt;/span&gt;&lt;/div&gt;
&lt;h2 class="western" style="font-weight: normal;"&gt;
&lt;span style="font-family: Impact, sans-serif;"&gt;NEW
GAME PLUS&lt;/span&gt;&lt;/h2&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt; After
clearing the game, you will be prompted to save your cleared game
data. Loading the cleared data will allow you to start a New Game
Plus! New Game Plus lets you re-select the game's difficulty level
(it will also unlock Ultimate difficulty), and lets you carry over
all aircraft, pilots, pilot levels and stats, and aircraft parts. It
will also unlock the option to replace Leon with any of the NPC
pilots.&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt; Keep
in mind that quest-related items and tomes do NOT carry over to New
Game Plus.&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt; In
New Game Plus, Town Shops carry many additional items—most notably
new, high-rank aircraft blueprints. See the Shops &amp;amp; Items section
for shop inventories.&lt;/span&gt;&lt;/div&gt;
&lt;h2 class="western" style="font-weight: normal; page-break-before: always;"&gt;
&lt;span style="font-family: Impact, sans-serif;"&gt;RACES&lt;/span&gt;&lt;/h2&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt; There
are a number of "races" you can complete to earn special
items in the game. The first set of islands can be found in the Yuria
field, in the town of Yue.&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;&lt;b&gt;Yue
Races&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;table border="1" bordercolor="#000000" cellpadding="5" cellspacing="0" style="width: 808px;"&gt;
 &lt;colgroup&gt;&lt;col width="19"&gt;&lt;/col&gt;
 &lt;col width="164"&gt;&lt;/col&gt;
 &lt;col width="188"&gt;&lt;/col&gt;
 &lt;col width="193"&gt;&lt;/col&gt;
 &lt;col width="192"&gt;&lt;/col&gt;
 &lt;/colgroup&gt;&lt;tbody&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="19"&gt;
   &lt;br /&gt;
   &lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="164"&gt;
   &lt;span style="font-family: Times New Roman, serif;"&gt;Course Name&lt;/span&gt;&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="188"&gt;
   &lt;span style="font-family: Times New Roman, serif;"&gt;Gold Reward&lt;/span&gt;&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="193"&gt;
   &lt;span style="font-family: Times New Roman, serif;"&gt;Silver Reward&lt;/span&gt;&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="192"&gt;
   &lt;span style="font-family: Times New Roman, serif;"&gt;Bronze Reward&lt;/span&gt;&lt;br /&gt;

  &lt;/td&gt;
 &lt;/tr&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="19"&gt;
   &lt;span style="font-family: Times New Roman, serif;"&gt;1&lt;/span&gt;&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="164"&gt;
   &lt;div align="JUSTIFY"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;はぐれ島コース&lt;/span&gt;&lt;/div&gt;
&lt;div align="JUSTIFY"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Island Course&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="188"&gt;
   &lt;span style="font-family: Lucida Sans Unicode;"&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;三島産キノコ&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;(&lt;/span&gt;&lt;span style="font-family: Lucida Sans Unicode;"&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;体力&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;)&lt;/span&gt;&lt;br /&gt;

   &lt;span style="font-family: Times New Roman, serif;"&gt;Mishima Mushroom (Strength)&lt;/span&gt;&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="193"&gt;
   &lt;span style="font-family: Lucida Sans Unicode;"&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;ステーキ&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;(150g)&lt;/span&gt;&lt;br /&gt;

   &lt;span style="font-family: Times New Roman, serif;"&gt;Steak (150g)&lt;/span&gt;&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="192"&gt;
   &lt;span style="font-family: Times New Roman, serif;"&gt;ハンドグレネードⅡ&lt;/span&gt;&lt;br /&gt;

   &lt;span style="font-family: Times New Roman, serif;"&gt;Hand Grenade II&lt;/span&gt;&lt;br /&gt;

  &lt;/td&gt;
 &lt;/tr&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="19"&gt;
   &lt;span style="font-family: Times New Roman, serif;"&gt;2&lt;/span&gt;&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="164"&gt;
   &lt;span style="font-family: Times New Roman, serif;"&gt;メリーゴーランド&lt;/span&gt;&lt;br /&gt;

   &lt;span style="font-family: Times New Roman, serif;"&gt;Merry-Go-Round&lt;/span&gt;&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="188"&gt;
   &lt;span style="font-family: Lucida Sans Unicode;"&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;三島産キノコ&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;(&lt;/span&gt;&lt;span style="font-family: Lucida Sans Unicode;"&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;魂&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;)&lt;/span&gt;&lt;br /&gt;

   &lt;span style="font-family: Times New Roman, serif;"&gt;Mishima Mushroom (Spiritia)&lt;/span&gt;&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="193"&gt;
   &lt;span style="font-family: Times New Roman, serif;"&gt;パインサラダ&lt;/span&gt;&lt;br /&gt;

   &lt;span style="font-family: Times New Roman, serif;"&gt;Pineapple Salad&lt;/span&gt;&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="192"&gt;
   &lt;span style="font-family: Times New Roman, serif;"&gt;設置式大型爆弾Ⅱ&lt;/span&gt;&lt;br /&gt;

   &lt;span style="font-family: Times New Roman, serif;"&gt;Proximity Mine II&lt;/span&gt;&lt;br /&gt;

  &lt;/td&gt;
 &lt;/tr&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="19"&gt;
   &lt;span style="font-family: Times New Roman, serif;"&gt;3&lt;/span&gt;&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="164"&gt;
   &lt;span style="font-family: Times New Roman, serif;"&gt;ブリタイアスレチック&lt;/span&gt;&lt;br /&gt;

   &lt;span style="font-family: Times New Roman, serif;"&gt;The Britai Stretch&lt;/span&gt;&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="188"&gt;
   &lt;span style="font-family: Lucida Sans Unicode;"&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;三島産キノコ&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;(&lt;/span&gt;&lt;span style="font-family: Lucida Sans Unicode;"&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;集中&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;)&lt;/span&gt;&lt;br /&gt;

   &lt;span style="font-family: Times New Roman, serif;"&gt;Mishima Mushroom
   (Concentration)&lt;/span&gt;&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="193"&gt;
   &lt;span style="font-family: Times New Roman, serif;"&gt;SV-51&lt;/span&gt;&lt;span style="font-family: Lucida Sans Unicode;"&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;ツインブースター設計図&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;

   &lt;span style="font-family: Times New Roman, serif;"&gt;SV-51 Twin Booster
   Blueprints&lt;/span&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;
   (I)&lt;/span&gt;&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="192"&gt;
   &lt;span style="font-family: Times New Roman, serif;"&gt;プラズマグレネードⅡ&lt;/span&gt;&lt;br /&gt;

   &lt;span style="font-family: Times New Roman, serif;"&gt;Plasma Grenade II&lt;/span&gt;&lt;br /&gt;

  &lt;/td&gt;
 &lt;/tr&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="19"&gt;
   &lt;span style="font-family: Times New Roman, serif;"&gt;4&lt;/span&gt;&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="164"&gt;
   &lt;span style="font-family: Times New Roman, serif;"&gt;シューティング&lt;/span&gt;&lt;br /&gt;

   &lt;span style="font-family: Times New Roman, serif;"&gt;Shooting&lt;/span&gt;&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="188"&gt;
   &lt;span style="font-family: Lucida Sans Unicode;"&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;三島産キノコ&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;(&lt;/span&gt;&lt;span style="font-family: Lucida Sans Unicode;"&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;速度&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;)&lt;/span&gt;&lt;br /&gt;

   &lt;span style="font-family: Times New Roman, serif;"&gt;Mishima Mushroom (Speed)&lt;/span&gt;&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="193"&gt;
   &lt;span style="font-family: Times New Roman, serif;"&gt;アフターバーナーⅡ&lt;/span&gt;&lt;br /&gt;

   &lt;span style="font-family: Times New Roman, serif;"&gt;Afterburner II&lt;/span&gt;&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="192"&gt;
   &lt;span style="font-family: Times New Roman, serif;"&gt;レストレーションキットⅡ&lt;/span&gt;&lt;br /&gt;

   &lt;span style="font-family: Times New Roman, serif;"&gt;Restoration Kit II&lt;/span&gt;&lt;br /&gt;

  &lt;/td&gt;
 &lt;/tr&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="19"&gt;
   &lt;span style="font-family: Times New Roman, serif;"&gt;5&lt;/span&gt;&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="164"&gt;
   &lt;span style="font-family: Times New Roman, serif;"&gt;ダオレンの凱旋門&lt;/span&gt;&lt;br /&gt;

   &lt;span style="font-family: Times New Roman, serif;"&gt;The Daoren Arch&lt;/span&gt;&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="188"&gt;
   &lt;span style="font-family: Lucida Sans Unicode;"&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;三島産キノコ&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;(&lt;/span&gt;&lt;span style="font-family: Lucida Sans Unicode;"&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;防御&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;)&lt;/span&gt;&lt;br /&gt;

   &lt;span style="font-family: Times New Roman, serif;"&gt;Mishima Mushroom (Defense)&lt;/span&gt;&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="193"&gt;
   &lt;span style="font-family: Times New Roman, serif;"&gt;カバ牛アイスクリーム&lt;/span&gt;&lt;br /&gt;

   &lt;span style="font-family: Times New Roman, serif;"&gt;Hippo-Cow Ice Cream&lt;/span&gt;&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="192"&gt;
   &lt;span style="font-family: Times New Roman, serif;"&gt;リペアキットⅢ&lt;/span&gt;&lt;br /&gt;

   &lt;span style="font-family: Times New Roman, serif;"&gt;Repair Kit III&lt;/span&gt;&lt;br /&gt;

  &lt;/td&gt;
 &lt;/tr&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="19"&gt;
   &lt;span style="font-family: Times New Roman, serif;"&gt;6&lt;/span&gt;&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="164"&gt;
   &lt;span style="font-family: Times New Roman, serif;"&gt;二重の極み&lt;/span&gt;&lt;br /&gt;

   &lt;span style="font-family: Times New Roman, serif;"&gt;The Twin Heights&lt;/span&gt;&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="188"&gt;
   &lt;span style="font-family: Lucida Sans Unicode;"&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;三島産キノコ&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;(&lt;/span&gt;&lt;span style="font-family: Lucida Sans Unicode;"&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;格闘&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;)&lt;/span&gt;&lt;br /&gt;

   &lt;span style="font-family: Times New Roman, serif;"&gt;Mishima Mushroom (Melee)&lt;/span&gt;&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="193"&gt;
   &lt;span style="font-family: Times New Roman, serif;"&gt;VF-1A&lt;/span&gt;&lt;span style="font-family: Lucida Sans Unicode;"&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;スカル小隊機設計図Ⅰ&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;

   &lt;span style="font-family: Times New Roman, serif;"&gt;VF-1A Skull Blueprints&lt;/span&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;
   (I)&lt;/span&gt;&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="192"&gt;
   &lt;span style="font-family: Times New Roman, serif;"&gt;高性能レーダー&lt;/span&gt;&lt;br /&gt;

   &lt;span style="font-family: Times New Roman, serif;"&gt;High-Performance Radar&lt;/span&gt;&lt;br /&gt;

  &lt;/td&gt;
 &lt;/tr&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="19"&gt;
   &lt;span style="font-family: Times New Roman, serif;"&gt;7&lt;/span&gt;&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="164"&gt;
   &lt;span style="font-family: Times New Roman, serif;"&gt;柱の海&lt;/span&gt;&lt;br /&gt;

   &lt;span style="font-family: Times New Roman, serif;"&gt;The Sea Pillars&lt;/span&gt;&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="188"&gt;
   &lt;span style="font-family: Lucida Sans Unicode;"&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;三島産キノコ&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;(&lt;/span&gt;&lt;span style="font-family: Lucida Sans Unicode;"&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;射撃&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;)&lt;/span&gt;&lt;br /&gt;

   &lt;span style="font-family: Times New Roman, serif;"&gt;Mishima Mushroom (Ranged)&lt;/span&gt;&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="193"&gt;
   &lt;span style="font-family: Times New Roman, serif;"&gt;アフターバーナーⅢ&lt;/span&gt;&lt;br /&gt;

   &lt;span style="font-family: Times New Roman, serif;"&gt;Afterburner III&lt;/span&gt;&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="192"&gt;
   &lt;span style="font-family: Times New Roman, serif;"&gt;ハンドグレネードⅢ&lt;/span&gt;&lt;br /&gt;

   &lt;span style="font-family: Times New Roman, serif;"&gt;Hand Grenade III&lt;/span&gt;&lt;br /&gt;

  &lt;/td&gt;
 &lt;/tr&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="19"&gt;
   &lt;span style="font-family: Times New Roman, serif;"&gt;8&lt;/span&gt;&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="164"&gt;
   &lt;span style="font-family: Times New Roman, serif;"&gt;ブリタイシティ射撃場&lt;/span&gt;&lt;br /&gt;

   &lt;span style="font-family: Times New Roman, serif;"&gt;Vrlitwhal City Shooting
   Range&lt;/span&gt;&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="188"&gt;
   &lt;span style="font-family: Lucida Sans Unicode;"&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;三島産キノコ&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;(&lt;/span&gt;&lt;span style="font-family: Lucida Sans Unicode;"&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;体力&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;)&lt;/span&gt;&lt;br /&gt;

   &lt;span style="font-family: Times New Roman, serif;"&gt;Mishima Mushroom (Strength)&lt;/span&gt;&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="193"&gt;
   &lt;span style="font-family: Times New Roman, serif;"&gt;VF-1&lt;/span&gt;&lt;span style="font-family: Lucida Sans Unicode;"&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;ストライクパック設計図&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;

   &lt;span style="font-family: Times New Roman, serif;"&gt;VF-1 Strike Pack Blueprints&lt;/span&gt;&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="192"&gt;
   &lt;span style="font-family: Times New Roman, serif;"&gt;設置式大型爆弾Ⅲ&lt;/span&gt;&lt;br /&gt;

   &lt;span style="font-family: Times New Roman, serif;"&gt;Proximity Mine III&lt;/span&gt;&lt;br /&gt;

  &lt;/td&gt;
 &lt;/tr&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="19"&gt;
   &lt;span style="font-family: Times New Roman, serif;"&gt;9&lt;/span&gt;&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="164"&gt;
   &lt;span style="font-family: Times New Roman, serif;"&gt;ユーリア群島観光ツアー&lt;/span&gt;&lt;br /&gt;

   &lt;span style="font-family: Times New Roman, serif;"&gt;Yuria Archipelago
   Sightseeing Tour&lt;/span&gt;&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="188"&gt;
   &lt;span style="font-family: Lucida Sans Unicode;"&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;三島産キノコ&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;(&lt;/span&gt;&lt;span style="font-family: Lucida Sans Unicode;"&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;魂&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;)&lt;/span&gt;&lt;br /&gt;

   &lt;span style="font-family: Times New Roman, serif;"&gt;Mishima Mushroom (Spiritia)&lt;/span&gt;&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="193"&gt;
   &lt;span style="font-family: Lucida Sans Unicode;"&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;三島産キノコ&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;(&lt;/span&gt;&lt;span style="font-family: Lucida Sans Unicode;"&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;集中&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;)&lt;/span&gt;&lt;br /&gt;

   &lt;span style="font-family: Times New Roman, serif;"&gt;Mishima Mushroom
   (Concentration)&lt;/span&gt;&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="192"&gt;
   &lt;span style="font-family: Times New Roman, serif;"&gt;プラズマグレネードⅢ&lt;/span&gt;&lt;br /&gt;

   &lt;span style="font-family: Times New Roman, serif;"&gt;Plasma Grenade III&lt;/span&gt;&lt;br /&gt;

  &lt;/td&gt;
 &lt;/tr&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="19"&gt;
   &lt;span style="font-family: Times New Roman, serif;"&gt;10&lt;/span&gt;&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="164"&gt;
   &lt;br /&gt;
   &lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="188"&gt;
   &lt;br /&gt;
   &lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="193"&gt;
   &lt;span style="font-family: Times New Roman, serif;"&gt;VF-21 Fast Pack&lt;/span&gt;&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="192"&gt;
   &lt;br /&gt;
   &lt;br /&gt;

  &lt;/td&gt;
 &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;&lt;b&gt;Jurgen
Races&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;table border="1" bordercolor="#000000" cellpadding="5" cellspacing="0" style="width: 808px;"&gt;
 &lt;colgroup&gt;&lt;col width="19"&gt;&lt;/col&gt;
 &lt;col width="164"&gt;&lt;/col&gt;
 &lt;col width="188"&gt;&lt;/col&gt;
 &lt;col width="193"&gt;&lt;/col&gt;
 &lt;col width="192"&gt;&lt;/col&gt;
 &lt;/colgroup&gt;&lt;tbody&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="19"&gt;
   &lt;div align="LEFT"&gt;
&lt;br /&gt;
   &lt;/div&gt;
&lt;/td&gt;
  &lt;td width="164"&gt;
   &lt;div align="LEFT"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Course Name&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="188"&gt;
   &lt;div align="LEFT"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Gold Reward&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="193"&gt;
   &lt;div align="LEFT"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Silver Reward&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="192"&gt;
   &lt;div align="LEFT"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Bronze Reward&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="19"&gt;
   &lt;div align="LEFT"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;1&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="164"&gt;
   &lt;div align="LEFT"&gt;
&lt;span style="font-family: Lucida Sans Unicode;"&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;スピード野郎&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;A&lt;/span&gt;&lt;span style="font-family: Lucida Sans Unicode;"&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;コース&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div align="LEFT"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Speed
   Course A&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="188"&gt;
   &lt;div align="LEFT"&gt;
&lt;span style="font-family: Lucida Sans Unicode;"&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;三島産キノコ&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;(&lt;/span&gt;&lt;span style="font-family: Lucida Sans Unicode;"&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;集中&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;)&lt;/span&gt;&lt;/div&gt;
&lt;div align="LEFT"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Mishima
   Mushroom (Concentration)&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="193"&gt;
   &lt;div align="LEFT"&gt;
&lt;span style="font-family: Lucida Sans Unicode;"&gt;&lt;span style="color: black;"&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;パインケーキ&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="color: black;"&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;&lt;span style="font-size: small;"&gt;(&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: Lucida Sans Unicode;"&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;&lt;span style="font-size: small;"&gt;ハーフ&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="color: black;"&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;)&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;
   &lt;/span&gt;
   &lt;/div&gt;
&lt;div align="LEFT"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Pineapple
   Cake (Half)&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="192"&gt;
   &lt;div align="LEFT"&gt;
&lt;span style="font-family: Lucida Sans Unicode;"&gt;&lt;span style="color: black;"&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;&lt;span style="font-size: small;"&gt;ハンドグレネードⅣ&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;&lt;span style="font-size: small;"&gt;
   &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;
   &lt;/div&gt;
&lt;div align="LEFT"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Hand
   Grenade IV&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="19"&gt;
   &lt;div align="LEFT"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;2&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="164"&gt;
   &lt;div align="LEFT"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;リトル･リゾート&lt;/span&gt;&lt;/div&gt;
&lt;div align="LEFT"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Little
   Resort&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="188"&gt;
   &lt;div align="LEFT"&gt;
&lt;span style="font-family: Lucida Sans Unicode;"&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;三島産キノコ&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;(&lt;/span&gt;&lt;span style="font-family: Lucida Sans Unicode;"&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;速度&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;)&lt;/span&gt;&lt;/div&gt;
&lt;div align="LEFT"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Mishima
   Mushroom (Speed)&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="193"&gt;
   &lt;div align="LEFT"&gt;
&lt;span style="font-family: Lucida Sans Unicode;"&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;パインサラダ&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;(&lt;/span&gt;&lt;span style="font-family: Lucida Sans Unicode;"&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;大盛&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;)&lt;/span&gt;&lt;/div&gt;
&lt;div align="LEFT"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Pineapple
   Salad (Large)&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="192"&gt;
   &lt;div align="LEFT"&gt;
&lt;span style="font-family: Lucida Sans Unicode;"&gt;&lt;span style="color: black;"&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;&lt;span style="font-size: small;"&gt;設置式大型爆弾Ⅳ&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;&lt;span style="font-size: small;"&gt;
   &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;
   &lt;/div&gt;
&lt;div align="LEFT"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Proximity
   Mine IV&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="19"&gt;
   &lt;div align="LEFT"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;3&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="164"&gt;
   &lt;div align="LEFT"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;ドラッグレース&lt;/span&gt;&lt;/div&gt;
&lt;div align="LEFT"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Drag
   Race&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="188"&gt;
   &lt;div align="LEFT"&gt;
&lt;span style="font-family: Lucida Sans Unicode;"&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;三島産キノコ&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;(&lt;/span&gt;&lt;span style="font-family: Lucida Sans Unicode;"&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;防御&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;)&lt;/span&gt;&lt;/div&gt;
&lt;div align="LEFT"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Mishima
   Mushroom (Defense)&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="193"&gt;
   &lt;div align="LEFT"&gt;
&lt;span style="font-family: Lucida Sans Unicode;"&gt;&lt;span style="color: black;"&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;ステーキ&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="color: black;"&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;(170g)&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;
   &lt;/span&gt;
   &lt;/div&gt;
&lt;div align="LEFT"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Steak
   (170g)&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="192"&gt;
   &lt;div align="LEFT"&gt;
&lt;span style="font-family: Lucida Sans Unicode;"&gt;&lt;span style="color: black;"&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;&lt;span style="font-size: small;"&gt;プラズマグレネードⅣ&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;&lt;span style="font-size: small;"&gt;
   &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;
   &lt;/div&gt;
&lt;div align="LEFT"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Plasma
   Grenade IV&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="19"&gt;
   &lt;div align="LEFT"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;4&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="164"&gt;
   &lt;div align="LEFT"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;恐竜岩&lt;/span&gt;&lt;/div&gt;
&lt;div align="LEFT"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Dinosaur
   Rock&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="188"&gt;
   &lt;div align="LEFT"&gt;
&lt;span style="font-family: Lucida Sans Unicode;"&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;三島産キノコ&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;(&lt;/span&gt;&lt;span style="font-family: Lucida Sans Unicode;"&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;格闘&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;)&lt;/span&gt;&lt;/div&gt;
&lt;div align="LEFT"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Mishima
   Mushroom (Melee)&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="193"&gt;
   &lt;div align="LEFT"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;究極カバ牛アイスクリーム&lt;/span&gt;&lt;/div&gt;
&lt;div align="LEFT"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Ultimate
   Hippo-Cow Ice Cream&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="192"&gt;
   &lt;div align="LEFT"&gt;
&lt;span style="font-family: Lucida Sans Unicode;"&gt;&lt;span style="color: black;"&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;&lt;span style="font-size: small;"&gt;レストレーションキットⅣ&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;&lt;span style="font-size: small;"&gt;
   &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;
   &lt;/div&gt;
&lt;div align="LEFT"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Restoration
   Kit IV&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="19"&gt;
   &lt;div align="LEFT"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;5&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="164"&gt;
   &lt;div align="LEFT"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;柱の覇者&lt;/span&gt;&lt;/div&gt;
&lt;div align="LEFT"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Champion
   of the Pillars&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="188"&gt;
   &lt;div align="LEFT"&gt;
&lt;span style="font-family: Lucida Sans Unicode;"&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;三島産キノコ&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;(&lt;/span&gt;&lt;span style="font-family: Lucida Sans Unicode;"&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;射撃&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;)&lt;/span&gt;&lt;/div&gt;
&lt;div align="LEFT"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Mishima
   Mushroom (Ranged)&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="193"&gt;
   &lt;div align="LEFT"&gt;
&lt;span style="font-family: Lucida Sans Unicode;"&gt;&lt;span style="color: black;"&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;&lt;span style="font-size: small;"&gt;アフターバーナーⅣ&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;&lt;span style="font-size: small;"&gt;
   &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;
   &lt;/div&gt;
&lt;div align="LEFT"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Afterburner
   IV&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="192"&gt;
   &lt;div align="LEFT"&gt;
&lt;span style="font-family: Lucida Sans Unicode;"&gt;&lt;span style="color: black;"&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;&lt;span style="font-size: small;"&gt;リペアキットⅤ&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;&lt;span style="font-size: small;"&gt;
   &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;
   &lt;/div&gt;
&lt;div align="LEFT"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Repair
   Kit V&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="19"&gt;
   &lt;div align="LEFT"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;6&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="164"&gt;
   &lt;div align="LEFT"&gt;
&lt;br /&gt;
   &lt;/div&gt;
&lt;/td&gt;
  &lt;td width="188"&gt;
   &lt;div align="LEFT"&gt;
&lt;br /&gt;
   &lt;/div&gt;
&lt;/td&gt;
  &lt;td width="193"&gt;
   &lt;div align="LEFT"&gt;
&lt;br /&gt;
   &lt;/div&gt;
&lt;/td&gt;
  &lt;td width="192"&gt;
   &lt;div align="LEFT"&gt;
&lt;br /&gt;
   &lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="19"&gt;
   &lt;div align="LEFT"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;7&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="164"&gt;
   &lt;div align="LEFT"&gt;
&lt;br /&gt;
   &lt;/div&gt;
&lt;/td&gt;
  &lt;td width="188"&gt;
   &lt;div align="LEFT"&gt;
&lt;br /&gt;
   &lt;/div&gt;
&lt;/td&gt;
  &lt;td width="193"&gt;
   &lt;div align="LEFT"&gt;
&lt;br /&gt;
   &lt;/div&gt;
&lt;/td&gt;
  &lt;td width="192"&gt;
   &lt;div align="LEFT"&gt;
&lt;br /&gt;
   &lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="19"&gt;
   &lt;div align="LEFT"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;8&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="164"&gt;
   &lt;div align="LEFT"&gt;
&lt;br /&gt;
   &lt;/div&gt;
&lt;/td&gt;
  &lt;td width="188"&gt;
   &lt;div align="LEFT"&gt;
&lt;br /&gt;
   &lt;/div&gt;
&lt;/td&gt;
  &lt;td width="193"&gt;
   &lt;div align="LEFT"&gt;
&lt;br /&gt;
   &lt;/div&gt;
&lt;/td&gt;
  &lt;td width="192"&gt;
   &lt;div align="LEFT"&gt;
&lt;br /&gt;
   &lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="19"&gt;
   &lt;div align="LEFT"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;9&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="164"&gt;
   &lt;div align="LEFT"&gt;
&lt;br /&gt;
   &lt;/div&gt;
&lt;/td&gt;
  &lt;td width="188"&gt;
   &lt;div align="LEFT"&gt;
&lt;br /&gt;
   &lt;/div&gt;
&lt;/td&gt;
  &lt;td width="193"&gt;
   &lt;div align="LEFT"&gt;
&lt;br /&gt;
   &lt;/div&gt;
&lt;/td&gt;
  &lt;td width="192"&gt;
   &lt;div align="LEFT"&gt;
&lt;br /&gt;
   &lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="19"&gt;
   &lt;div align="LEFT"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;10&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="164"&gt;
   &lt;div align="LEFT"&gt;
&lt;br /&gt;
   &lt;/div&gt;
&lt;/td&gt;
  &lt;td width="188"&gt;
   &lt;div align="LEFT"&gt;
&lt;br /&gt;
   &lt;/div&gt;
&lt;/td&gt;
  &lt;td width="193"&gt;
   &lt;div align="LEFT"&gt;
&lt;br /&gt;
   &lt;/div&gt;
&lt;/td&gt;
  &lt;td width="192"&gt;
   &lt;div align="LEFT"&gt;
&lt;br /&gt;
   &lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;&lt;b&gt;Urthr
Races&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;table border="1" bordercolor="#000000" cellpadding="5" cellspacing="0" style="width: 808px;"&gt;
 &lt;colgroup&gt;&lt;col width="19"&gt;&lt;/col&gt;
 &lt;col width="164"&gt;&lt;/col&gt;
 &lt;col width="188"&gt;&lt;/col&gt;
 &lt;col width="193"&gt;&lt;/col&gt;
 &lt;col width="192"&gt;&lt;/col&gt;
 &lt;/colgroup&gt;&lt;tbody&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="19"&gt;
   &lt;div align="LEFT"&gt;
&lt;br /&gt;
   &lt;/div&gt;
&lt;/td&gt;
  &lt;td width="164"&gt;
   &lt;div align="LEFT"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Course Name&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="188"&gt;
   &lt;div align="LEFT"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Gold Reward&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="193"&gt;
   &lt;div align="LEFT"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Silver Reward&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="192"&gt;
   &lt;div align="LEFT"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Bronze Reward&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="19"&gt;
   &lt;div align="LEFT"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;1&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="164"&gt;
   &lt;div align="LEFT"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;ATTACK CUBE!&lt;/span&gt;&lt;/div&gt;
&lt;div align="LEFT"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Attack Cube!&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="188"&gt;
   &lt;div align="LEFT"&gt;
&lt;span style="font-family: Lucida Sans Unicode;"&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;獅子印三島産キノコ&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;(&lt;/span&gt;&lt;span style="font-family: Lucida Sans Unicode;"&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;格闘&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;)&lt;/span&gt;&lt;/div&gt;
&lt;div align="LEFT"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Lion's Mark
   Mishima Mushroom (Melee)&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="193"&gt;
   &lt;div align="LEFT"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;至高カバ牛アイスクリーム&lt;/span&gt;&lt;/div&gt;
&lt;div align="LEFT"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Hippo-Cow Ice
   Cream&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="192"&gt;
   &lt;div align="LEFT"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;リペアキットⅤ&lt;/span&gt;&lt;/div&gt;
&lt;div align="LEFT"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Repair Kit V&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="19"&gt;
   &lt;div align="LEFT"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;2&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="164"&gt;
   &lt;div align="LEFT"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;ウルズの奇岩島&lt;/span&gt;&lt;/div&gt;
&lt;div align="LEFT"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Urthr's Rocky
   Island&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="188"&gt;
   &lt;div align="LEFT"&gt;
&lt;span style="font-family: Lucida Sans Unicode;"&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;獅子印三島産キノコ&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;(&lt;/span&gt;&lt;span style="font-family: Lucida Sans Unicode;"&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;射撃&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;)&lt;/span&gt;&lt;/div&gt;
&lt;div align="LEFT"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Lion's Mark
   Mishima Mushroom (Ranged)&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="193"&gt;
   &lt;div align="LEFT"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;VF-25&lt;/span&gt;&lt;span style="font-family: Lucida Sans Unicode;"&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;スーパーパック設計図&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div align="LEFT"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;VF-25 Super Pack
   Blueprints&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="192"&gt;
   &lt;div align="LEFT"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;レストレーションキットⅤ&lt;/span&gt;&lt;/div&gt;
&lt;div align="LEFT"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Restoration Kit
   V&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="19"&gt;
   &lt;div align="LEFT"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;3&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="164"&gt;
   &lt;div align="LEFT"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;VF&lt;/span&gt;&lt;span style="font-family: Lucida Sans Unicode;"&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;機動演習&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div align="LEFT"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Valkyrie
   Maneuvers&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="188"&gt;
   &lt;div align="LEFT"&gt;
&lt;span style="font-family: Lucida Sans Unicode;"&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;獅子印三島産キノコ&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;(&lt;/span&gt;&lt;span style="font-family: Lucida Sans Unicode;"&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;体力&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;)&lt;/span&gt;&lt;/div&gt;
&lt;div align="LEFT"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Lion's Mark
   Mishima Mushroom (Strength)&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="193"&gt;
   &lt;div align="LEFT"&gt;
&lt;span style="font-family: Lucida Sans Unicode;"&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;パインケーキ&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;(&lt;/span&gt;&lt;span style="font-family: Lucida Sans Unicode;"&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;ホール&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;)&lt;/span&gt;&lt;/div&gt;
&lt;div align="LEFT"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Pineapple Cake
   (Whole)&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="192"&gt;
   &lt;div align="LEFT"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;高性能レーダー&lt;/span&gt;&lt;/div&gt;
&lt;div align="LEFT"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;High-Performance
   Radar&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="19"&gt;
   &lt;div align="LEFT"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;4&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="164"&gt;
   &lt;div align="LEFT"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;ガウォーク･バイアスロン&lt;/span&gt;&lt;/div&gt;
&lt;div align="LEFT"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Gavokku
   Biathalon&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="188"&gt;
   &lt;div align="LEFT"&gt;
&lt;span style="font-family: Lucida Sans Unicode;"&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;獅子印三島産キノコ&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;(&lt;/span&gt;&lt;span style="font-family: Lucida Sans Unicode;"&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;魂&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;)&lt;/span&gt;&lt;/div&gt;
&lt;div align="LEFT"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Lion's Mark
   Mishima Mushroom (Spiritia)&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="193"&gt;
   &lt;div align="LEFT"&gt;
&lt;span style="font-family: Lucida Sans Unicode;"&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;パインサラダ&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;(&lt;/span&gt;&lt;span style="font-family: Lucida Sans Unicode;"&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;ゼントラ盛&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;)&lt;/span&gt;&lt;/div&gt;
&lt;div align="LEFT"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Pineapple Salad
   (Zentora)&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="192"&gt;
   &lt;div align="LEFT"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;ハンドグレネードⅤ&lt;/span&gt;&lt;/div&gt;
&lt;div align="LEFT"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Hand Grenade V&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="19"&gt;
   &lt;div align="LEFT"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;5&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="164"&gt;
   &lt;div align="LEFT"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;攻城戦&lt;/span&gt;&lt;/div&gt;
&lt;div align="LEFT"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Siege&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="188"&gt;
   &lt;div align="LEFT"&gt;
&lt;span style="font-family: Lucida Sans Unicode;"&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;獅子印三島産キノコ&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;(&lt;/span&gt;&lt;span style="font-family: Lucida Sans Unicode;"&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;集中&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;)&lt;/span&gt;&lt;/div&gt;
&lt;div align="LEFT"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Lion's Mark
   Mishima Mushroom (Concentration)&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="193"&gt;
   &lt;div align="LEFT"&gt;
&lt;span style="font-family: Lucida Sans Unicode;"&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;ステーキ&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;(200g)&lt;/span&gt;&lt;/div&gt;
&lt;div align="LEFT"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Steak (200g)&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="192"&gt;
   &lt;div align="LEFT"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;簡易フォールドブースター&lt;/span&gt;&lt;/div&gt;
&lt;div align="LEFT"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Simple Fold
   Booster&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="19"&gt;
   &lt;div align="LEFT"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;6&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="164"&gt;
   &lt;div align="LEFT"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;HIDE and SEEK&lt;/span&gt;&lt;/div&gt;
&lt;div align="LEFT"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Hide and Seek&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="188"&gt;
   &lt;div align="LEFT"&gt;
&lt;span style="font-family: Lucida Sans Unicode;"&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;獅子印三島産キノコ&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;(&lt;/span&gt;&lt;span style="font-family: Lucida Sans Unicode;"&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;射撃&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;)&lt;/span&gt;&lt;/div&gt;
&lt;div align="LEFT"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Lion's Mark
   Mishima Mushroom (Ranged)&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="193"&gt;
   &lt;div align="LEFT"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;VF-27&lt;/span&gt;&lt;span style="font-family: Lucida Sans Unicode;"&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;スーパーパック設計図&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div align="LEFT"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;VF-27 Super Pack
   Blueprints&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="192"&gt;
   &lt;div align="LEFT"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;プラズマグレネードⅤ&lt;/span&gt;&lt;/div&gt;
&lt;div align="LEFT"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Plasma Grenade V&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="19"&gt;
   &lt;div align="LEFT"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;7&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="164"&gt;
   &lt;div align="LEFT"&gt;
&lt;br /&gt;
   &lt;/div&gt;
&lt;/td&gt;
  &lt;td width="188"&gt;
   &lt;div align="LEFT"&gt;
&lt;br /&gt;
   &lt;/div&gt;
&lt;/td&gt;
  &lt;td width="193"&gt;
   &lt;div align="LEFT"&gt;
&lt;br /&gt;
   &lt;/div&gt;
&lt;/td&gt;
  &lt;td width="192"&gt;
   &lt;div align="LEFT"&gt;
&lt;br /&gt;
   &lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="19"&gt;
   &lt;div align="LEFT"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;8&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="164"&gt;
   &lt;div align="LEFT"&gt;
&lt;br /&gt;
   &lt;/div&gt;
&lt;/td&gt;
  &lt;td width="188"&gt;
   &lt;div align="LEFT"&gt;
&lt;br /&gt;
   &lt;/div&gt;
&lt;/td&gt;
  &lt;td width="193"&gt;
   &lt;div align="LEFT"&gt;
&lt;br /&gt;
   &lt;/div&gt;
&lt;/td&gt;
  &lt;td width="192"&gt;
   &lt;div align="LEFT"&gt;
&lt;br /&gt;
   &lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="19"&gt;
   &lt;div align="LEFT"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;9&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="164"&gt;
   &lt;div align="LEFT"&gt;
&lt;br /&gt;
   &lt;/div&gt;
&lt;/td&gt;
  &lt;td width="188"&gt;
   &lt;div align="LEFT"&gt;
&lt;br /&gt;
   &lt;/div&gt;
&lt;/td&gt;
  &lt;td width="193"&gt;
   &lt;div align="LEFT"&gt;
&lt;br /&gt;
   &lt;/div&gt;
&lt;/td&gt;
  &lt;td width="192"&gt;
   &lt;div align="LEFT"&gt;
&lt;br /&gt;
   &lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="19"&gt;
   &lt;div align="LEFT"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;10&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="164"&gt;
   &lt;div align="LEFT"&gt;
&lt;br /&gt;
   &lt;/div&gt;
&lt;/td&gt;
  &lt;td width="188"&gt;
   &lt;div align="LEFT"&gt;
&lt;br /&gt;
   &lt;/div&gt;
&lt;/td&gt;
  &lt;td width="193"&gt;
   &lt;div align="LEFT"&gt;
&lt;br /&gt;
   &lt;/div&gt;
&lt;/td&gt;
  &lt;td width="192"&gt;
   &lt;div align="LEFT"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;h2 class="western" style="font-weight: normal; page-break-before: always;"&gt;
&lt;span style="font-family: Impact, sans-serif;"&gt;&lt;span style="font-size: medium;"&gt;SLATE LOCATIONS LIST&lt;/span&gt;&lt;/span&gt;&lt;/h2&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt; Slate tablets serve
as the "random pointless collectible" item of Macross 30.
There is no point to collecting these items, save to unlock certain
trophies. There are 100 total pieces of slate, and you earn one
trophy for finding half the amount and one for finding all of them.
They appear in the field the same as quest-related items—blue item
markers.&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;table border="1" bordercolor="#000000" cellpadding="5" cellspacing="0" style="width: 805px;"&gt;
 &lt;colgroup&gt;&lt;col width="29"&gt;&lt;/col&gt;
 &lt;col width="352"&gt;&lt;/col&gt;
 &lt;col width="29"&gt;&lt;/col&gt;
 &lt;col width="354"&gt;&lt;/col&gt;
 &lt;/colgroup&gt;&lt;tbody&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="29"&gt;
   &lt;b&gt;No.&lt;/b&gt;&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="352"&gt;
   &lt;b&gt;Location&lt;/b&gt;&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="29"&gt;
   &lt;b&gt;No.&lt;/b&gt;&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="354"&gt;
   &lt;b&gt;Location&lt;/b&gt;&lt;br /&gt;

  &lt;/td&gt;
 &lt;/tr&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="29"&gt;
   1&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="352"&gt;
   Near the stone pillar by Leopold City.&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="29"&gt;
   51&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="354"&gt;
   Archipelago cocoon.&lt;br /&gt;

  &lt;/td&gt;
 &lt;/tr&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="29"&gt;
   2&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="352"&gt;
   Near the stone pillar by Leopold City.&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="29"&gt;
   52&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="354"&gt;
   Archipelago cocoon.&lt;br /&gt;

  &lt;/td&gt;
 &lt;/tr&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="29"&gt;
   3&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="352"&gt;
   Near the stone pillar by Leopold City.&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="29"&gt;
   53&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="354"&gt;
   Desert cocoon.&lt;br /&gt;

  &lt;/td&gt;
 &lt;/tr&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="29"&gt;
   4&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="352"&gt;
   Near the stone pillar by Leopold City.&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="29"&gt;
   54&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="354"&gt;
   Archipelago cocoon, near Vafudr.&lt;br /&gt;

  &lt;/td&gt;
 &lt;/tr&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="29"&gt;
   5&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="352"&gt;
   Near the stone pillar by Vrlitwhal City.&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="29"&gt;
   55&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="354"&gt;
   Archipelao cocoon.&lt;br /&gt;

  &lt;/td&gt;
 &lt;/tr&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="29"&gt;
   6&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="352"&gt;
   Near the stone pillar by Vrlitwhal City.&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="29"&gt;
   56&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="354"&gt;
   Inside the Gangleri Ruins.&lt;br /&gt;

  &lt;/td&gt;
 &lt;/tr&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="29"&gt;
   7&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="352"&gt;
   Near the stone pillar by Vrlitwhal City.&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="29"&gt;
   57&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="354"&gt;
   Archipelago cocoon, West of Yue after 4-2.&lt;br /&gt;

  &lt;/td&gt;
 &lt;/tr&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="29"&gt;
   8&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="352"&gt;
   Near the stone pillar by Vrlitwhal City.&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="29"&gt;
   58&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="354"&gt;
   Archipelago cocoon, between Mimir and Ratatoskr after 4-1.&lt;br /&gt;

  &lt;/td&gt;
 &lt;/tr&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="29"&gt;
   9&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="352"&gt;
   Near the stone pillar by Vrlitwhal City.&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="29"&gt;
   59&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="354"&gt;
   Desert cocoon.&lt;br /&gt;

  &lt;/td&gt;
 &lt;/tr&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="29"&gt;
   10&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="352"&gt;
   Near the stone pillar by Vrlitwhal City.&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="29"&gt;
   60&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="354"&gt;
   Desert cocoon, Northwest of Alfathr.&lt;br /&gt;

  &lt;/td&gt;
 &lt;/tr&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="29"&gt;
   11&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="352"&gt;
   Near the stone pillar by Vrlitwhal City.&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="29"&gt;
   61&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="354"&gt;
   Desert cocoon.&lt;br /&gt;

  &lt;/td&gt;
 &lt;/tr&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="29"&gt;
   12&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="352"&gt;
   Near the stone pillar by Vrlitwhal City.&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="29"&gt;
   62&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="354"&gt;
   Inside the Alfathr Ruins.&lt;br /&gt;

  &lt;/td&gt;
 &lt;/tr&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="29"&gt;
   13&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="352"&gt;
   Near the stone pillar by Vrlitwhal City.&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="29"&gt;
   63&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="354"&gt;
   Desert cocoon.&lt;br /&gt;

  &lt;/td&gt;
 &lt;/tr&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="29"&gt;
   14&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="352"&gt;
   Near the stone pillar by Vrlitwhal City.&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="29"&gt;
   64&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="354"&gt;
   Base of stone column East of Ratatoskr.&lt;br /&gt;

  &lt;/td&gt;
 &lt;/tr&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="29"&gt;
   15&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="352"&gt;
   Near the stone pillar by Vrlitwhal City.&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="29"&gt;
   65&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="354"&gt;
   Archipelago cocoon.&lt;br /&gt;

  &lt;/td&gt;
 &lt;/tr&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="29"&gt;
   16&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="352"&gt;
   Near the stone pillar by Bowen.&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="29"&gt;
   66&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="354"&gt;
   Desert cocoon.&lt;br /&gt;

  &lt;/td&gt;
 &lt;/tr&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="29"&gt;
   17&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="352"&gt;
   Near the stone pillar by Bowen.&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="29"&gt;
   67&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="354"&gt;
   Inside the Sanngetall Ruins.&lt;br /&gt;

  &lt;/td&gt;
 &lt;/tr&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="29"&gt;
   18&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="352"&gt;
   Near the stone pillar by Bowen.&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="29"&gt;
   68&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="354"&gt;
   Archipelago cocoon, on island North of Vrlitwhal City.&lt;br /&gt;

  &lt;/td&gt;
 &lt;/tr&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="29"&gt;
   19&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="352"&gt;
   Near the stone pillar by Bowen.&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="29"&gt;
   69&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="354"&gt;
   Archipelago cocoon, South of Gangleri Ruins.&lt;br /&gt;

  &lt;/td&gt;
 &lt;/tr&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="29"&gt;
   20&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="352"&gt;
   Near the stone pillar by Bowen.&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="29"&gt;
   70&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="354"&gt;
   Archipelago cocoon.&lt;br /&gt;

  &lt;/td&gt;
 &lt;/tr&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="29"&gt;
   21&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="352"&gt;
   Near the stone pillar by Bowen.&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="29"&gt;
   71&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="354"&gt;
   Archipelago cocoon, near Baleygr Ruins.&lt;br /&gt;

  &lt;/td&gt;
 &lt;/tr&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="29"&gt;
   22&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="352"&gt;
   Near the stone pillar by Bowen.&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="29"&gt;
   72&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="354"&gt;
   Glacier cocoon.&lt;br /&gt;

  &lt;/td&gt;
 &lt;/tr&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="29"&gt;
   23&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="352"&gt;
   Near the stone pillar by Bowen.&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="29"&gt;
   73&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="354"&gt;
   Desert cocoon.&lt;br /&gt;

  &lt;/td&gt;
 &lt;/tr&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="29"&gt;
   24&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="352"&gt;
   Near the stone pillar by Bowen.&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="29"&gt;
   74&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="354"&gt;
   Inside the Verthandi Ruins.&lt;br /&gt;

  &lt;/td&gt;
 &lt;/tr&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="29"&gt;
   25&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="352"&gt;
   Near the stone pillar by Bowen.&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="29"&gt;
   75&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="354"&gt;
   Archipelago cocoon, Southeast of Pharos Base/on same island as
   Bolverkr Ruins.&lt;br /&gt;

  &lt;/td&gt;
 &lt;/tr&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="29"&gt;
   26&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="352"&gt;
   Near the stone pillar by the Bolverkr Ruins.&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="29"&gt;
   76&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="354"&gt;
   Desert cocoon.&lt;br /&gt;

  &lt;/td&gt;
 &lt;/tr&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="29"&gt;
   27&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="352"&gt;
   Near the stone pillar by the Bolverkr Ruins.&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="29"&gt;
   77&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="354"&gt;
   Inside the Furoputo Ruins.&lt;br /&gt;

  &lt;/td&gt;
 &lt;/tr&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="29"&gt;
   28&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="352"&gt;
   Near the stone pillar by the Bolverkr Ruins.&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="29"&gt;
   78&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="354"&gt;
   Archipelago cocoon, on the eastern side of the southern island
   split in two after 4-2.&lt;br /&gt;

  &lt;/td&gt;
 &lt;/tr&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="29"&gt;
   29&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="352"&gt;
   Near the stone pillar by the Bolverkr Ruins.&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="29"&gt;
   79&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="354"&gt;
   Archipelago cocoon, East side of the same island as Gangleri
   Ruins after 4-2.&lt;br /&gt;

  &lt;/td&gt;
 &lt;/tr&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="29"&gt;
   30&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="352"&gt;
   Near the stone pillar by the Bolverkr Ruins.&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="29"&gt;
   80&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="354"&gt;
   Inside the Gagunrazu Ruins.&lt;br /&gt;

  &lt;/td&gt;
 &lt;/tr&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="29"&gt;
   31&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="352"&gt;
   Near the stone pillar by the Bolverkr Ruins.&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="29"&gt;
   81&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="354"&gt;
   Glacier cocoon.&lt;br /&gt;

  &lt;/td&gt;
 &lt;/tr&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="29"&gt;
   32&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="352"&gt;
   Near the stone pillar by the Bolverkr Ruins.&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="29"&gt;
   82&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="354"&gt;
   Archipelago cocoon.&lt;br /&gt;

  &lt;/td&gt;
 &lt;/tr&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="29"&gt;
   33&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="352"&gt;
   Near the stone pillar by the Bolverkr Ruins.&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="29"&gt;
   83&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="354"&gt;
   Archipelago cocoon.&lt;br /&gt;

  &lt;/td&gt;
 &lt;/tr&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="29"&gt;
   34&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="352"&gt;
   Near the stone pillar by the Bolverkr Ruins.&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="29"&gt;
   84&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="354"&gt;
   Glacier cocoon.&lt;br /&gt;

  &lt;/td&gt;
 &lt;/tr&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="29"&gt;
   35&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="352"&gt;
   Near the stone pillar by the Bolverkr Ruins.&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="29"&gt;
   85&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="354"&gt;
   Glacier cocoon.&lt;br /&gt;

  &lt;/td&gt;
 &lt;/tr&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="29"&gt;
   36&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="352"&gt;
   On the floating island near Mimir.&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="29"&gt;
   86&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="354"&gt;
   Inside the Lalc Ruins.&lt;br /&gt;

  &lt;/td&gt;
 &lt;/tr&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="29"&gt;
   37&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="352"&gt;
   Inside the Bolverkr Ruins.&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="29"&gt;
   87&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="354"&gt;
   Glacier cocoon, North-Northwest of Lalc Ruins.&lt;br /&gt;

  &lt;/td&gt;
 &lt;/tr&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="29"&gt;
   38&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="352"&gt;
   Desert cocoon, East of Orukozu/South of Cleef Town.&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="29"&gt;
   88&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="354"&gt;
   Glacier cocoon.&lt;br /&gt;

  &lt;/td&gt;
 &lt;/tr&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="29"&gt;
   39&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="352"&gt;
   Desert cocoon, North of Alfathr.&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="29"&gt;
   89&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="354"&gt;
   Glacier cocoon, in the sea East of Gefion.&lt;br /&gt;

  &lt;/td&gt;
 &lt;/tr&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="29"&gt;
   40&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="352"&gt;
   Desert cocoon.&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="29"&gt;
   90&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="354"&gt;
   Glacier cocoon.&lt;br /&gt;

  &lt;/td&gt;
 &lt;/tr&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="29"&gt;
   41&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="352"&gt;
   Desert cocoon.&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="29"&gt;
   91&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="354"&gt;
   Archipelago cocoon, on far side of island Northeast of Faros
   Base after 4-2.&lt;br /&gt;

  &lt;/td&gt;
 &lt;/tr&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="29"&gt;
   42&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="352"&gt;
   Archipelago cocoon.&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="29"&gt;
   92&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="354"&gt;
   Desert Cocoon, Northwest of Alfathr Ruins.&lt;br /&gt;

  &lt;/td&gt;
 &lt;/tr&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="29"&gt;
   43&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="352"&gt;
   Desert cocoon.&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="29"&gt;
   93&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="354"&gt;
   Glacier cocoon.&lt;br /&gt;

  &lt;/td&gt;
 &lt;/tr&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="29"&gt;
   44&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="352"&gt;
   Base of stone pillar on island in Southwest of Yuria
   Archipelago.&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="29"&gt;
   94&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="354"&gt;
   Glacier cocoon.&lt;br /&gt;

  &lt;/td&gt;
 &lt;/tr&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="29"&gt;
   45&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="352"&gt;
   Inside the Baleygr Ruins.&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="29"&gt;
   95&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="354"&gt;
   Glacier cocoon.&lt;br /&gt;

  &lt;/td&gt;
 &lt;/tr&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="29"&gt;
   46&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="352"&gt;
   Archipelago cocoon.&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="29"&gt;
   96&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="354"&gt;
   Glacier cocoon.&lt;br /&gt;

  &lt;/td&gt;
 &lt;/tr&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="29"&gt;
   47&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="352"&gt;
   Archipelago cocoon.&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="29"&gt;
   97&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="354"&gt;
   Glacier cocoon.&lt;br /&gt;

  &lt;/td&gt;
 &lt;/tr&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="29"&gt;
   48&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="352"&gt;
   Desert cocoon.&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="29"&gt;
   98&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="354"&gt;
   Glacier cocoon, Southeast of Verthandi.&lt;br /&gt;

  &lt;/td&gt;
 &lt;/tr&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="29"&gt;
   49&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="352"&gt;
   Base of the stone pillar near Yue.&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="29"&gt;
   99&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="354"&gt;
   Glacier cocoon.&lt;br /&gt;

  &lt;/td&gt;
 &lt;/tr&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="29"&gt;
   50&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="352"&gt;
   Inside the Vafudr Ruins.&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="29"&gt;
   100&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="354"&gt;
   Inside Gurazuheimu Fortress.&lt;br /&gt;

  &lt;/td&gt;
 &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Please note that
some Slates will not appear until certain chapters.&lt;/span&gt;&lt;/div&gt;
&lt;h2 class="western" style="font-weight: normal; page-break-before: always;"&gt;
&lt;span style="font-family: Impact, sans-serif;"&gt;TROPHY LIST&lt;/span&gt;&lt;/h2&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt; I've
taken the liberty of dividing the trophy list between those trophies
that show up automatically in the XMB list (normal trophies) and
those that are hidden.&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;div lang="en-US" style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;&lt;span style="font-size: medium;"&gt;&lt;b&gt;Normal
Trophies&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;table border="1" bordercolor="#000000" cellpadding="5" cellspacing="0" style="width: 809px;"&gt;
 &lt;colgroup&gt;&lt;col width="274"&gt;&lt;/col&gt;
 &lt;col width="85"&gt;&lt;/col&gt;
 &lt;col width="418"&gt;&lt;/col&gt;
 &lt;/colgroup&gt;&lt;tbody&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="274"&gt;
   &lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;&lt;span style="font-size: small;"&gt;&lt;b&gt;Trophy&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="85"&gt;
   &lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;&lt;span style="font-size: small;"&gt;&lt;b&gt;Type&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="418"&gt;
   &lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;&lt;span style="font-size: small;"&gt;&lt;b&gt;Requirements&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="274"&gt;
   &lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;超長時間遊戯船団&lt;/span&gt;&lt;/div&gt;
&lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Endurance
   Player&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="85"&gt;
   &lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Bronze&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="418"&gt;
   &lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Play
   the game for 30 hours.&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="274"&gt;
   &lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;ウロボロスヒットチャート常連&lt;/span&gt;&lt;/div&gt;
&lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Top
   of Ouroboros' Charts&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="85"&gt;
   &lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Bronze&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="418"&gt;
   &lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Obtain
   500,000G.&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="274"&gt;
   &lt;span style="font-family: Times New Roman, serif;"&gt;&lt;span style="font-size: small;"&gt;&lt;span lang="en-US"&gt;VEGA&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: Lucida Sans Unicode;"&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;ブラックカード所持者&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;

   &lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Vega
   Black Cardholder&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="85"&gt;
   &lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Bronze&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="418"&gt;
   &lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Spend
   300,000G.&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="274"&gt;
   &lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;バルキリー博士
   &lt;/span&gt;
   &lt;/div&gt;
&lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Professor
   Valkyrie&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="85"&gt;
   &lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Bronze&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="418"&gt;
   &lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Obtain
   100 blueprints.&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="274"&gt;
   &lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;古代の謎に迫る者
   &lt;/span&gt;
   &lt;/div&gt;
&lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Face
   the Ancients' Mystery&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="85"&gt;
   &lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Bronze&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="418"&gt;
   &lt;span style="font-family: Times New Roman, serif;"&gt;&lt;span style="font-size: small;"&gt;&lt;span lang="en-US"&gt;Find
   50 pieces of Slate (&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: Lucida Sans Unicode;"&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;石板&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;&lt;span style="font-size: small;"&gt;&lt;span lang="en-US"&gt;).&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;

  &lt;/td&gt;
 &lt;/tr&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="274"&gt;
   &lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;マクロスオールスターズ&lt;/span&gt;&lt;/div&gt;
&lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Macross
   All-Stars&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="85"&gt;
   &lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Bronze&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="418"&gt;
   &lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Unlock
   all characters.&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="274"&gt;
   &lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;アイシャも満足！&lt;/span&gt;&lt;/div&gt;
&lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Aisha's
   Already Satisified!&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="85"&gt;
   &lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Bronze&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="418"&gt;
   &lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Develop
   additional equipment for all aircraft (other than DLC).&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="274"&gt;
   &lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;トレジャーハンター&lt;/span&gt;&lt;/div&gt;
&lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Treasure
   Hunter&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="85"&gt;
   &lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Bronze&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="418"&gt;
   &lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Visit
   all of the caves, ruins, bases and fields.&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="274"&gt;
   &lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;熱狂的歌姫ファン&lt;/span&gt;&lt;/div&gt;
&lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Devoted
   Songstress Fan&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="85"&gt;
   &lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Bronze&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="418"&gt;
   &lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Use
   all of the support-skill songs.&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="274"&gt;
   &lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;出撃ラブハート&lt;/span&gt;&lt;/div&gt;
&lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Shutsugeki
   Love Heart&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="85"&gt;
   &lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Bronze&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="418"&gt;
   &lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Sortie
   100 times.&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="274"&gt;
   &lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;ミサイルの妖精&lt;/span&gt;&lt;/div&gt;
&lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Missile
   Fairy&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="85"&gt;
   &lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Bronze&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="418"&gt;
   &lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Fire
   20,000 missiles.&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="274"&gt;
   &lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;統合軍チタニウム勲章&lt;/span&gt;&lt;/div&gt;
&lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Titanium
   Task-Force Medal&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="85"&gt;
   &lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Bronze&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="418"&gt;
   &lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Shoot
   down 1,500 enemy aircraft.&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="274"&gt;
   &lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;インファイト・アタッカー&lt;/span&gt;&lt;/div&gt;
&lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Infighting
   Attacker&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="85"&gt;
   &lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Bronze&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="418"&gt;
   &lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Destroy
   100 enemies with melee attacks.&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="274"&gt;
   &lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;ミサイル・ブレイカー&lt;/span&gt;&lt;/div&gt;
&lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Missile
   Breaker&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="85"&gt;
   &lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Bronze&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="418"&gt;
   &lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Use
   AMS to shoot down 500 missiles.&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="274"&gt;
   &lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;ヴァリアブル・ファイター&lt;/span&gt;&lt;/div&gt;
&lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Variable
   Fighter&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="85"&gt;
   &lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Bronze&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="418"&gt;
   &lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Transform
   2,000 times.&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="274"&gt;
   &lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;空を飛びたい病&lt;/span&gt;&lt;/div&gt;
&lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;The
   'I Want To Fly!' Sickness&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="85"&gt;
   &lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Bronze&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="418"&gt;
   &lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Total
   travel distance exceeds 10,000km.&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="274"&gt;
   &lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;エースパイロット&lt;/span&gt;&lt;/div&gt;
&lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Ace
   Pilot&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="85"&gt;
   &lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Bronze&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="418"&gt;
   &lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Clear
   the game on Normal difficulty (or higher).&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="274"&gt;
   &lt;div lang="en-US"&gt;
&lt;span style="color: #222222;"&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;最強の獅子&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div lang="en-US"&gt;
&lt;span style="color: #222222;"&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;The
   Strongest Leon&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="85"&gt;
   &lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Silver&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="418"&gt;
   &lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Attain
   maximum level with Leon Sakaki.&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="274"&gt;
   &lt;span style="color: #222222;"&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;&lt;span style="font-size: small;"&gt;&lt;span lang="en-US"&gt;SSS&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: Lucida Sans Unicode;"&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;&lt;span style="font-size: small;"&gt;級ハンター&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;&lt;span style="font-size: small;"&gt;
   &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;
   &lt;br /&gt;

   &lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;SSS-Rank
   Hunter&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="85"&gt;
   &lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Silver&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="418"&gt;
   &lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Clear
   all Hunter Guild quests.&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="274"&gt;
   &lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;アイシャも大満足！&lt;/span&gt;&lt;/div&gt;
&lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Aisha's
   Already Happy!&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="85"&gt;
   &lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Silver&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="418"&gt;
   &lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Develop
   all aircraft to Rank 3.&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="274"&gt;
   &lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;ウロボロス最速レーサー&lt;/span&gt;&lt;/div&gt;
&lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Ouroboros'
   Fastest Racer&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="85"&gt;
   &lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Silver&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="418"&gt;
   &lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Achieve
   gold record time in all of the Bankisshu races.&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="274"&gt;
   &lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;銀河ヒットチャート常連&lt;/span&gt;&lt;/div&gt;
&lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Top
   of the Galaxy's Charts&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="85"&gt;
   &lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Silver&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="418"&gt;
   &lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Obtain
   100,000G.&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="274"&gt;
   &lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;古代の謎を解き明かした者
   &lt;/span&gt;
   &lt;/div&gt;
&lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Solve
   the Ancients' Mystery&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="85"&gt;
   &lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Silver&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="418"&gt;
   &lt;span style="font-family: Times New Roman, serif;"&gt;&lt;span style="font-size: small;"&gt;&lt;span lang="en-US"&gt;Find
   all 100 pieces of Slate (&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: Lucida Sans Unicode;"&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;石板&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;&lt;span style="font-size: small;"&gt;&lt;span lang="en-US"&gt;).&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;

  &lt;/td&gt;
 &lt;/tr&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="274"&gt;
   &lt;span style="color: #222222;"&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;&lt;span style="font-size: small;"&gt;&lt;span lang="en-US"&gt;SORTIE
   EXPLOSION&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;&lt;span style="font-size: small;"&gt;&lt;span lang="en-US"&gt;
   &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;
   &lt;br /&gt;

   &lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Sortie
   Explosion&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="85"&gt;
   &lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Silver&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="418"&gt;
   &lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Sortie
   200 times.&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="274"&gt;
   &lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;ミサイルボンバ&lt;/span&gt;&lt;/div&gt;
&lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Missile
   Bomber&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="85"&gt;
   &lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Silver&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="418"&gt;
   &lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Fire
   50,000 missiles.&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="274"&gt;
   &lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;ロイ・フォッカー勲章&lt;/span&gt;&lt;/div&gt;
&lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Roy
   Focker's Medal&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="85"&gt;
   &lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Silver&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="418"&gt;
   &lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Shoot
   down 3,000 enemy aircraft.&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="274"&gt;
   &lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;ヘッドショット・マスター&lt;/span&gt;&lt;/div&gt;
&lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Headshot
   Master&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="85"&gt;
   &lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Silver&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="418"&gt;
   &lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Achieve
   150 headshots.&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="274"&gt;
   &lt;span style="font-family: Times New Roman, serif;"&gt;&lt;span style="font-size: small;"&gt;&lt;span lang="en-US"&gt;S.M.S&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: Lucida Sans Unicode;"&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;ウロボロス支社の精鋭&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;

   &lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;SMS
   Elite Ouroboros Branch&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="85"&gt;
   &lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Gold&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="418"&gt;
   &lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Attain
   maximum level with 10 characters.&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="274"&gt;
   &lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;フルチューン・マシーナリー&lt;/span&gt;&lt;/div&gt;
&lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Fully-Tuned
   Machines&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="85"&gt;
   &lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Gold&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="418"&gt;
   &lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Completely
   tune 10 aircraft.&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;div lang="en-US" style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;&lt;span style="font-size: medium;"&gt;&lt;b&gt;Hidden
Trophies&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;table border="1" bordercolor="#000000" cellpadding="5" cellspacing="0" style="width: 809px;"&gt;
 &lt;colgroup&gt;&lt;col width="274"&gt;&lt;/col&gt;
 &lt;col width="85"&gt;&lt;/col&gt;
 &lt;col width="418"&gt;&lt;/col&gt;
 &lt;/colgroup&gt;&lt;tbody&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="274"&gt;
   &lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;&lt;span style="font-size: small;"&gt;&lt;b&gt;Trophy&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="85"&gt;
   &lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;&lt;span style="font-size: small;"&gt;&lt;b&gt;Type&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="418"&gt;
   &lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;&lt;span style="font-size: small;"&gt;&lt;b&gt;Requirements&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="274"&gt;
   &lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;物語の幕開け&lt;/span&gt;&lt;/div&gt;
&lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Beginning
   of the Story&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="85"&gt;
   &lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Bronze&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="418"&gt;
   &lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Clear
   Chapter 1.&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="274"&gt;
   &lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;時空を超えた出会い&lt;/span&gt;&lt;/div&gt;
&lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Encounter
   Beyond Time &amp;amp; Space&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="85"&gt;
   &lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Bronze&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="418"&gt;
   &lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Clear
   Chapter 2.&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="274"&gt;
   &lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;新天地&lt;/span&gt;&lt;/div&gt;
&lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;The
   New Heaven &amp;amp; Earth&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="85"&gt;
   &lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Bronze&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="418"&gt;
   &lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Clear
   Chapter 3.&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="274"&gt;
   &lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;リオンの過去、ミーナの記憶&lt;/span&gt;&lt;/div&gt;
&lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Leon's
   Past, Memories of Mina&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="85"&gt;
   &lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Bronze&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="418"&gt;
   &lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Clear
   Chapter 4.&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="274"&gt;
   &lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;決別&lt;/span&gt;&lt;/div&gt;
&lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Parting
   of Ways&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="85"&gt;
   &lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Bronze&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="418"&gt;
   &lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Clear
   Chapter 5.&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="274"&gt;
   &lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;新たな歌姫の誕生&lt;/span&gt;&lt;/div&gt;
&lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Birth
   of a New Songstress&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="85"&gt;
   &lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Bronze&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="418"&gt;
   &lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Clear
   Chapter 6.&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="274"&gt;
   &lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;シャロンの誘惑&lt;/span&gt;&lt;/div&gt;
&lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Sharon's
   Temptation&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="85"&gt;
   &lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Bronze&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="418"&gt;
   &lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Clear
   Chapter 7.&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="274"&gt;
   &lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;ユルヴァ・アーガへ！&lt;/span&gt;&lt;/div&gt;
&lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Yuruva
   Agahe!&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="85"&gt;
   &lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Bronze&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="418"&gt;
   &lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Clear
   Chapter 8.&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="274"&gt;
   &lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;究極のエースパイロット&lt;/span&gt;&lt;/div&gt;
&lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Ultimate
   Ace Pilot&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="85"&gt;
   &lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Gold&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="418"&gt;
   &lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Clear
   the game on Ultimate difficulty.&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="274"&gt;
   &lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;君は誰とキスをする？&lt;/span&gt;&lt;/div&gt;
&lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Who
   Will You Kiss?&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="85"&gt;
   &lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Gold&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="418"&gt;
   &lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;View
   all of the ending.&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="274"&gt;
   &lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;銀河を繋ぐ歌声&lt;/span&gt;&lt;/div&gt;
&lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Voices
   Across the Galaxy&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="85"&gt;
   &lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Platinum&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td width="418"&gt;
   &lt;div lang="en-US"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Earn
   all other trophies in Macross 30.&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;h2 class="western" style="font-weight: normal; page-break-before: always;"&gt;
&lt;span style="font-family: Impact, sans-serif;"&gt;CUSTOM MUSIC&lt;/span&gt;&lt;/h2&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;&lt;span style="font-size: small;"&gt;&lt;span lang="en-US"&gt; Macross
30 uses has a very limited custom-music feature. From the options
menu, can can choose to replace certain game tracks with music saved
on your PS3. Please note that you can &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;&lt;span style="font-size: small;"&gt;&lt;span lang="en-US"&gt;&lt;i&gt;only&lt;/i&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;&lt;span style="font-size: small;"&gt;&lt;span lang="en-US"&gt;
replace music that is used for support skills. (When you have a
singer as your support and activate  their support skill by pressing
circle and cross).&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div lang="en-US" style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt; Select which tracks
you want to replace from the options menu accessed via the My Ship
menu (see Menu Translations section for details). You are allowed to
make 3 sets of combinations--playlist 1, playlist 2 and playlist 3.
Use the shoulder buttons (R1 and L1) to cycle between playlist tabs.&lt;/span&gt;&lt;/div&gt;
&lt;div lang="en-US" style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt; On the left hand
side of the screen are the songs currently assigned to the set. (By
default, all three sets are the same, so you won't notice any change
when you press R1/L1). Select the song you want to replace and press
circle to see a list of the audio tracks you have stored on your
Playstation 3's HDD. Simply choose which of your own music you want
to replace the game music, and when you're done press Square and
confirm by selecting "yes."&lt;/span&gt;&lt;/div&gt;
&lt;div lang="en-US" style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt; If, at any time,
you want to remove all of the custom audio selections, simply press
the select button to return everything to its default state.&lt;/span&gt;&lt;/div&gt;
&lt;div lang="en-US" style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt; Before exiting the
menu, make sure you've got the playlist you want to use highlighted
(remember to use the shoulder buttons to cycle between all three
playlists). Press the start button, and you should be good to go. The
next time you activate a support skill with a musician (Triangle +
Circle), you should hear your custom music instead of the default
song.&lt;/span&gt;&lt;/div&gt;
&lt;h2 class="western" style="font-weight: normal;"&gt;
&lt;span style="font-family: Impact, sans-serif;"&gt;DLC
AIRCRAFT&lt;/span&gt;&lt;/h2&gt;
&lt;div lang="en-US" style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt; Macross 30 has a
small number of DLC Aircraft, all of which (so far) are re-skins of
aircraft that exist in-game. All DLC aircraft are available in the
hangar upon completion of the tutorial missions (at the commencement
of chapter 1-4).&lt;/span&gt;&lt;/div&gt;
&lt;div lang="en-US" style="margin-bottom: 0in;"&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;table border="1" bordercolor="#000000" cellpadding="5" cellspacing="0" style="width: 808px;"&gt;
 &lt;colgroup&gt;&lt;col width="296"&gt;&lt;/col&gt;
 &lt;col width="128"&gt;&lt;/col&gt;
 &lt;col width="351"&gt;&lt;/col&gt;
 &lt;/colgroup&gt;&lt;tbody&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="296"&gt;
   &lt;b&gt;Aircraft&lt;/b&gt;&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="128"&gt;
   &lt;b&gt;Release Date&lt;/b&gt;&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="351"&gt;
   &lt;b&gt;Cost&lt;/b&gt;&lt;br /&gt;

  &lt;/td&gt;
 &lt;/tr&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="296"&gt;
   VF-25 Sheryl &amp;amp; Ranka Markings&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="128"&gt;
   Feb. 28, 2013&lt;br /&gt;

  &lt;/td&gt;
  &lt;td width="351"&gt;
   Free with all first-printings of the game.&lt;br /&gt;

  &lt;/td&gt;
 &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;div lang="en-US" style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt; DLC aircraft do not
have different color sets to choose from; the special skins are
typically “show” colors—vibrant, detailed illustrations of
songstresses from the Macross franchise emblazoned across the
Valkryies' fuselage.&lt;/span&gt;&lt;/div&gt;
&lt;img src="http://feeds.feedburner.com/~r/TheRedShoulders/~4/XGqVVO8GVLk" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://red-shoulders.blogspot.com/feeds/3014667898441493973/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://red-shoulders.blogspot.com/2013/03/secrets-extras-macross30-features-small.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/697355720332798951/posts/default/3014667898441493973?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/697355720332798951/posts/default/3014667898441493973?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TheRedShoulders/~3/XGqVVO8GVLk/secrets-extras-macross30-features-small.html" title="" /><author><name>Fox</name><uri>http://www.blogger.com/profile/06756314199036780238</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="31" height="32" src="http://3.bp.blogspot.com/-j3-GDu-cnUM/TyRZP1hZBJI/AAAAAAAACGA/TFe_Z1YTakc/s220/Wenli%2BAvatar%2BBase.png" /></author><thr:total>0</thr:total><feedburner:origLink>http://red-shoulders.blogspot.com/2013/03/secrets-extras-macross30-features-small.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DUcARXo7cSp7ImA9WhBXEko.&quot;"><id>tag:blogger.com,1999:blog-697355720332798951.post-7807759576955686768</id><published>2013-03-26T00:49:00.000-05:00</published><updated>2013-03-26T00:50:44.409-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-03-26T00:50:44.409-05:00</app:edited><title /><content type="html">&lt;h1 class="western" style="font-weight: normal; page-break-before: always;"&gt;
&lt;span style="font-family: Impact, sans-serif;"&gt;MISCELLANY&lt;/span&gt;&lt;/h1&gt;
&lt;div lang="en-US" style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt; The Miscellany
section is, well, a dumping ground for miscellaneous content that,
while important enough to justify inclusion in the guide, is not
important enough to necessitate its own unique section. Want to see
the FAQ part of the FAQ/Guide? This is where you'll find it. Want to
see what fine people have contributed to the construction of this
guide? This is where you'll find them. Want to find my email address
so you can forward me your questions/comments/concerns? Again: right
here.&lt;/span&gt;&lt;/div&gt;
&lt;h2 class="western" style="font-weight: normal;"&gt;
&lt;span style="font-family: Impact, sans-serif;"&gt;FREQUENTLY
ASKED QUESTIONS&lt;/span&gt;&lt;/h2&gt;
&lt;table border="1" bordercolor="#000000" cellpadding="5" cellspacing="0" style="width: 808px;"&gt;
 &lt;colgroup&gt;&lt;col width="322"&gt;&lt;/col&gt;
 &lt;col width="464"&gt;&lt;/col&gt;
 &lt;/colgroup&gt;&lt;tbody&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="322"&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;Will this game ever be
   localized in English and released outside of Japan?&lt;/span&gt;&lt;/td&gt;
  &lt;td width="464"&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;No. There is absolutely
   zero possibility of this or any other Macross game ever being
   localized.&lt;/span&gt;&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="322"&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;Is this game
   import-friendly?&lt;/span&gt;&lt;/td&gt;
  &lt;td width="464"&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;Yes and no. It's not a pure
   action game, like previous Artdink titles, so it does require
   greater familiarity with menus, text, etc. and a willingness to
   wade through vast amounts of dialog and exposition. The Hybrid
   Pack Macross titles (for PS3) are much more import-friendly, but
   it is my hope that, with this guide, anyone should be able to
   easily import and enjoy the game without any knowledge of
   Japanese.&lt;/span&gt;&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="322"&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;Is this game similar to the
   PSP Macross games?&lt;/span&gt;&lt;/td&gt;
  &lt;td width="464"&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;Yes and no. The basic
   mechanics are the same, but the controls are somewhat
   different--more refined. See the Controls section of this guide
   for details. It also incorporates many RPG elements, like
   side-questing, inventory management, and a leveling system.&lt;/span&gt;&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="322"&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;Is Roy Focker in the game?&lt;/span&gt;&lt;/td&gt;
  &lt;td width="464"&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;No.&lt;/span&gt;&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="322"&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;How do I play as someone
   other than Leon?&lt;/span&gt;&lt;/td&gt;
  &lt;td width="464"&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;You can only select
   different pilots after clearing the game, in New Game Plus.&lt;/span&gt;&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="322"&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;Why can't I use the Fire
   Valkyrie/Nekki Basara?&lt;/span&gt;&lt;/td&gt;
  &lt;td width="464"&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;Only Basara is allowed to
   pilot the Fire Valkyrie, and conversely, Basara is not allowed to
   pilot any aircraft other than the Fire Valkyrie.&lt;/span&gt;&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="322"&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;Why aren't all of your
   translations 100% accurate?&lt;/span&gt;&lt;/td&gt;
  &lt;td width="464"&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;Two reasons. First and
   foremost, don't expect perfection—I'm far from fluent. Second,
   in many cases I avoid direct translations in order to best convey
   information as directly and concisely as possible. For translation
   guides such as this, clarity is paramount.&lt;/span&gt;&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="322"&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;How do I earn the "Who
   will you kiss?" trophy?&lt;/span&gt;&lt;/td&gt;
  &lt;td width="464"&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;Currently, I'm not certain.
   As far as I know, no one has obtained this trophy yet.&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;h2 class="western" style="font-weight: normal; page-break-before: always;"&gt;
&lt;span style="font-family: Impact, sans-serif;"&gt;UPDATE LOG&lt;/span&gt;&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;div lang="en-US" style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Version 0.50: basic
 guide created March 11, 2013.&lt;/span&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li&gt;&lt;div lang="en-US" style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Version 0.51: added
 lots of item information &amp;amp; guild quest information for the Yuria
 Archipelago region.&lt;/span&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li&gt;&lt;div lang="en-US" style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Version 0.65: added
 a ton of hunter quest information, item information, and shop
 information.&lt;/span&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li&gt;&lt;div lang="en-US" style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Version 0.70: added
 (complete!) Skills &amp;amp; Field Maps sections.&lt;/span&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li&gt;&lt;div lang="en-US" style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Version 0.75: added
 first half of Jurgen races &amp;amp; 71 guild quests.&lt;/span&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li&gt;&lt;div lang="en-US" style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Version 0.76:
 finished town inventory section; revised town inventory section &amp;amp;
 items section to take up less space (so many tables).&lt;/span&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li&gt;&lt;div lang="en-US" style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Version 0.77: some
 minor corrections &amp;amp; additions; added Slate Locations List.&lt;/span&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li&gt;&lt;div lang="en-US" style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Version 0.85: added
 10 more guild quests (196/200); completed story quest information.&lt;/span&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li&gt;&lt;div lang="en-US" style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Version 0.95:
 completed guild quest information (200/200); added time-frame
 information for guild quests; added blueprint information; added
 chapter 1 summary; added location information for delivery quest
 items.&lt;/span&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li&gt;&lt;div lang="en-US" style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Version 0.96:
 completed blueprints information; removed aircraft parts
 translation.&lt;/span&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;li&gt;&lt;div lang="en-US" style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;Version 0.97:
 re-wrote menu translations section for enhanced clarity; posted web
 version on RedShoulders blog.&lt;/span&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 class="western"&gt;
&lt;span style="font-family: Impact, sans-serif; font-weight: normal;"&gt;CREDITS
&amp;amp;&amp;nbsp;&lt;/span&gt;&lt;span style="font-family: Impact, sans-serif;"&gt;&lt;span style="font-weight: normal;"&gt;ACKNOWLEDGMENTS&lt;/span&gt;&lt;/span&gt;&lt;/h2&gt;
&lt;div lang="en-US" style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt; I'd like to thank
the following wonderful people for helping me construct this guide. I
couldn't have done it without you. Thank you very much!&lt;/span&gt;&lt;/div&gt;
&lt;div lang="en-US" style="margin-bottom: 0in;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;table border="1" bordercolor="#000000" cellpadding="5" cellspacing="0" style="width: 808px;"&gt;
 &lt;colgroup&gt;&lt;col width="391"&gt;&lt;/col&gt;
 &lt;col width="396"&gt;&lt;/col&gt;
 &lt;/colgroup&gt;&lt;tbody&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="391"&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;Stephen Hampton&lt;/span&gt;&lt;/td&gt;
  &lt;td width="396"&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;Game screenshots&lt;/span&gt;&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="391"&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;Zach Zimmerman&lt;/span&gt;&lt;/td&gt;
  &lt;td width="396"&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;Game screenshots&lt;/span&gt;&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="391"&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;Chronocidal, of
   MacrossWorldForum&lt;/span&gt;&lt;/td&gt;
  &lt;td width="396"&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;Guild quest information&lt;/span&gt;&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="391"&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;Juton, of MacrossWorldForum&lt;/span&gt;&lt;/td&gt;
  &lt;td width="396"&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;Map information&lt;/span&gt;&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="391"&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;Dragon Knight Tonal, of
   GameFAQs&lt;/span&gt;&lt;/td&gt;
  &lt;td width="396"&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;Typo correction &amp;amp; map
   information&lt;/span&gt;&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="391"&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;Hayatekanzaki&lt;/span&gt;&lt;/td&gt;
  &lt;td width="396"&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;Chapter 1 summary
   information&lt;/span&gt;&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="391"&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;Leifang2000, of GameFAQs&lt;/span&gt;&lt;/td&gt;
  &lt;td width="396"&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;Custom music information&lt;/span&gt;&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="391"&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;2Chan M30 Wiki Summary (JPN
   Source)&lt;/span&gt;&lt;/td&gt;
  &lt;td width="396"&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;Map information &amp;amp; skill
   information.&lt;/span&gt;&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr valign="TOP"&gt;
  &lt;td width="391"&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;Macross 30 Wiki (JPN
   Source)&lt;/span&gt;&lt;/td&gt;
  &lt;td width="396"&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;Guild quest infromation &amp;amp;
   item information.&lt;/span&gt;&lt;/td&gt;
 &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: Times New Roman, serif;"&gt;&lt;span style="font-size: small;"&gt;&lt;span lang="en-US"&gt; If
you have any questions, comments, concerns or contributions for me,
please feel free to contact me at &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family: Times New Roman, serif;"&gt;&lt;span style="font-size: small;"&gt;&lt;span lang="en-US"&gt;&lt;i&gt;mwulf.0079@gmail.com&lt;/i&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;&lt;img src="http://feeds.feedburner.com/~r/TheRedShoulders/~4/yk16UDRRF40" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://red-shoulders.blogspot.com/feeds/7807759576955686768/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://red-shoulders.blogspot.com/2013/03/miscellany-miscellanysection-is-well.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/697355720332798951/posts/default/7807759576955686768?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/697355720332798951/posts/default/7807759576955686768?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TheRedShoulders/~3/yk16UDRRF40/miscellany-miscellanysection-is-well.html" title="" /><author><name>Fox</name><uri>http://www.blogger.com/profile/06756314199036780238</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="31" height="32" src="http://3.bp.blogspot.com/-j3-GDu-cnUM/TyRZP1hZBJI/AAAAAAAACGA/TFe_Z1YTakc/s220/Wenli%2BAvatar%2BBase.png" /></author><thr:total>0</thr:total><feedburner:origLink>http://red-shoulders.blogspot.com/2013/03/miscellany-miscellanysection-is-well.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkMNRHszfip7ImA9WhBQFEQ.&quot;"><id>tag:blogger.com,1999:blog-697355720332798951.post-2302694717738452669</id><published>2013-03-06T08:11:00.002-06:00</published><updated>2013-03-16T22:21:35.586-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-03-16T22:21:35.586-05:00</app:edited><title>Macross 30: Voices Across the Galaxy (PS3) Preliminary Translation Guide</title><content type="html">&lt;b&gt;EDIT: &lt;/b&gt;&lt;i&gt;View the most up-to-date version of the (still in-progress) guide&lt;/i&gt;&amp;nbsp;&lt;span style="font-size: large;"&gt;&lt;b&gt;&lt;a href="https://docs.google.com/file/d/0B6r3Sy1LnkpxSGJxOUR4VFVac0k/edit" target="_blank"&gt;HERE&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;.&lt;br /&gt;
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I'm currently working on a translation for the recently-released PS3 Macross game celebrating the franchise's 30th anniversary, "Macross 30: Voices Across the Galaxy." While I toil away on the text document, I thought I'd share some of the Photo-Translations I've finished so far. (Thank you, Zach Zimmerman, for providing the screenshots!)&lt;br /&gt;
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These images are in no particular order; I will update this post with additional images if an when I end up making them.&lt;br /&gt;
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&lt;a href="http://3.bp.blogspot.com/-59IZ0XIH9yc/UTdHcLlbXyI/AAAAAAAACp8/wFMD_VClltQ/s1600/Hangar+Menu+(Translated).jpg" imageanchor="1"&gt;&lt;img border="0" height="225" src="http://3.bp.blogspot.com/-59IZ0XIH9yc/UTdHcLlbXyI/AAAAAAAACp8/wFMD_VClltQ/s400/Hangar+Menu+(Translated).jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
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First up, the Hangar Menu. Some notes: Squad Settings will take you to the basic unit selection menu, where you pick out your Valkyrie, upgrade your&amp;nbsp;Valkyrie, and do the same for your squadmates. The Mechanics Room is where you go to "upgrade" Valkyries. I'm not entirely competent with the process, but basically you've consume items in order to unlock the next tier of Valkyrie. Hopefully I'll be able to explain this better in the full guide. The "Bridge" is the "My Ship" menu, by the way; and the Item Box is your item storage (you have a limited inventory capacity).&lt;/div&gt;
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I believe you have unlimited storage capacity in Item Box.&lt;/div&gt;
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&lt;a href="http://1.bp.blogspot.com/-wbJ_2KXSSFQ/UTdHcSRkbZI/AAAAAAAACqE/eEK9OjXVgec/s1600/Hunter+Guild+Menu+(Translated).jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="225" src="http://1.bp.blogspot.com/-wbJ_2KXSSFQ/UTdHcSRkbZI/AAAAAAAACqE/eEK9OjXVgec/s400/Hunter+Guild+Menu+(Translated).jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
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This is the Hunter Guild menu, accessed from the town menu. It's fairly self-explanatory. As for the quests you'll get here, there are a number of different types, most of which (annoyingly) don't have quest markers.&lt;/div&gt;
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&lt;a href="http://1.bp.blogspot.com/-qUhwlR_0xVg/UTdHcysxD0I/AAAAAAAACqM/zjqgu1L4jtA/s1600/My+Ship+Menu+(Translated).jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="225" src="http://1.bp.blogspot.com/-qUhwlR_0xVg/UTdHcysxD0I/AAAAAAAACqM/zjqgu1L4jtA/s400/My+Ship+Menu+(Translated).jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
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This is the My Ship screen. Exciting stuff, I know. The Gallery is fairly frivilous. You can listen to sound samples, view a Macross dictionary, or look at loading-screen walpaper. Boring. If you want to look at the sexy 3D models in the game, you'll have to do so from the customization menus (I think you have to hit triangle or select).&lt;/div&gt;
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&lt;a href="http://2.bp.blogspot.com/-Co4Oj8AYFLE/UTdHc08yl4I/AAAAAAAACqQ/6vCo0dux2-M/s1600/Mechanics+Menu+(Translated).jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="225" src="http://2.bp.blogspot.com/-Co4Oj8AYFLE/UTdHc08yl4I/AAAAAAAACqQ/6vCo0dux2-M/s400/Mechanics+Menu+(Translated).jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
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This is the mechanics room, where you go to obtain upgraded versions of your Valkyrie by consuming items. Each new Valkyrie has certain requirements--X number of Engine Parts, Y number of Frame parts--that you have to meet. Everything is color-coded and pretty self-explanatory.&lt;/div&gt;
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&lt;a href="http://1.bp.blogspot.com/-J6rdY3mAKlY/UTdHdpET7uI/AAAAAAAACqc/KziRO5J0q4U/s1600/Options+Menu+(Translated).jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="225" src="http://1.bp.blogspot.com/-J6rdY3mAKlY/UTdHdpET7uI/AAAAAAAACqc/KziRO5J0q4U/s400/Options+Menu+(Translated).jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
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The options menu! Very handy!&lt;/div&gt;
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I recommend Control Type B or C. A is terrible.&lt;/div&gt;
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Be warned that the lock-on mechanics differ for A versus B and C. For A, you tap the button and you lock on. For B and C, you have to hold on to the button to keep the lock--if you depress the button, you loose the lock. You can also move the reticule around while locked to "lead" your targets--gotta love the inclusion of third-person shooting mechanics.&lt;/div&gt;
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Note that you can score extra damage (critical hits!) by hitting the main body of an enemy, and even more extra damage with headshots. So if you want to take advantage of that skill-based gameplay, you'll have to choose B or C.&lt;/div&gt;
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(The actual guide will detail all three control schemes, but I won't have different images. Basically, A is PSP controls; B is third-person shooter controls; C is "camera aiming" controls).&lt;/div&gt;
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&lt;a href="http://2.bp.blogspot.com/-ZW95WiXPQ5g/UTdHeFyTAfI/AAAAAAAACqk/WYfixvmsZlk/s1600/Pilot+Menu+(Partial+Translation).jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="225" src="http://2.bp.blogspot.com/-ZW95WiXPQ5g/UTdHeFyTAfI/AAAAAAAACqk/WYfixvmsZlk/s400/Pilot+Menu+(Partial+Translation).jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
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This is the pilot stat menu. I assume growth type selection effects the which stats get what increases when you level up. The last two pilot stats are Concentration (which improves lock-on range) and Spirit (which increases the rate at which the SP gauge fills up).&lt;/div&gt;
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&lt;a href="http://4.bp.blogspot.com/-NgdKqEgbYls/UTdHeufRJ1I/AAAAAAAACqs/MhE7_FAHGVI/s1600/Save+Menu+(Translated).jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="225" src="http://4.bp.blogspot.com/-NgdKqEgbYls/UTdHeufRJ1I/AAAAAAAACqs/MhE7_FAHGVI/s400/Save+Menu+(Translated).jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
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Save/Load menu. Obvious. Keep in mind that circle/cross are confirm/cancel in game, but you use the XMB to save, which switches back to your region default (which is the reverse in EU and NA).&lt;/div&gt;
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&lt;a href="http://2.bp.blogspot.com/-kAHEvaZ_cXg/UTdHe0EP61I/AAAAAAAACq0/tAVctoPI3VQ/s1600/Shop+Menu+(Translated).jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="225" src="http://2.bp.blogspot.com/-kAHEvaZ_cXg/UTdHe0EP61I/AAAAAAAACq0/tAVctoPI3VQ/s400/Shop+Menu+(Translated).jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
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Shopping menu.&lt;/div&gt;
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&lt;a href="http://4.bp.blogspot.com/-DLmDEjUWjcM/UTdHgd695HI/AAAAAAAACq8/AmKtlUtWtJg/s1600/Valkyrie+Selection+Menu+(Translation).jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="225" src="http://4.bp.blogspot.com/-DLmDEjUWjcM/UTdHgd695HI/AAAAAAAACq8/AmKtlUtWtJg/s400/Valkyrie+Selection+Menu+(Translation).jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
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Aircraft upgrade menu. Speed determines how fast you move; boost determines how much you drain your boost gauge while boosting/dashing. Mobility translates better as "turning ability," and determines, generally speaking, how maneuverable your Valkyrie is. To my knowledge, Radar Range effects how far away you can establish a target-lock on enemies, but I might be wrong (haven't tested).&lt;/div&gt;
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&lt;a href="http://2.bp.blogspot.com/-2RZlnq1PVN8/UTdHgucN65I/AAAAAAAACrA/kd3OnsnXbjc/s1600/Town+Menu+(Translated).jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="225" src="http://2.bp.blogspot.com/-2RZlnq1PVN8/UTdHgucN65I/AAAAAAAACrA/kd3OnsnXbjc/s400/Town+Menu+(Translated).jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
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Town menu.&lt;/div&gt;
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&lt;a href="http://2.bp.blogspot.com/-4QEnnN_C80I/UTdHgr4jstI/AAAAAAAACrE/abKpi51WCcc/s1600/Storage+Menu+(Translated).jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="225" src="http://2.bp.blogspot.com/-4QEnnN_C80I/UTdHgr4jstI/AAAAAAAACrE/abKpi51WCcc/s400/Storage+Menu+(Translated).jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
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This is the item box menu. Very easy to work with. You'll have to wait a bit for translations of all the items. One thing you really &lt;b&gt;NEED TO KNOW&lt;/b&gt; right away, however, is that the second item on the list--if you look closely, you'll see it's a box with a cross symbol on it--is a repair kit. Use these in battle to restore HP and &lt;i&gt;never die&lt;/i&gt;.&lt;/div&gt;
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&lt;a href="http://1.bp.blogspot.com/-Xk4U3Y1XWNk/UTdHhcND6AI/AAAAAAAACrU/JHioPNEY4n8/s1600/Weapon+Menu+(Translated).jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="225" src="http://1.bp.blogspot.com/-Xk4U3Y1XWNk/UTdHhcND6AI/AAAAAAAACrU/JHioPNEY4n8/s400/Weapon+Menu+(Translated).jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
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This time, a view of the weapon customization menu. Most of this should be self-explanatory for you. Note that you can use money to buy tuning points (very helpful). Max Targets effects how many different targets you can lock missiles on to; projectile speed determines how fast your bullets/missiles/beams/lasers move.&lt;br /&gt;
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Each different weapon uses the same kanji for stats, so everything should be easy. The sub-weapons are numbered in the same way as they appear in the UI (sub-weapon 1 is at the top; sub-weapon 3 is at the bottom). Sometimes you'll have multiple primary weapons, too, and will have to look at the actual item name to figure out which is which. You... should be able to figure that out easily enough. If you see "35mm," you're dealing with a solid-shell cannon (like a machinegun) and not a laser sniper rifle, for example.&lt;br /&gt;
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&lt;a href="http://2.bp.blogspot.com/-WSmtA0ZFVrI/UUU1K1GXe_I/AAAAAAAACr4/HKraXv5jdjA/s1600/Rough+Archipelago+Map.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="400" src="http://2.bp.blogspot.com/-WSmtA0ZFVrI/UUU1K1GXe_I/AAAAAAAACr4/HKraXv5jdjA/s400/Rough+Archipelago+Map.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;a href="http://1.bp.blogspot.com/-d2_mqbyzH0Q/UUU1LTgb-JI/AAAAAAAACsE/WnkpBgm0nIk/s1600/Rough+Desert+Map.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="400" src="http://1.bp.blogspot.com/-d2_mqbyzH0Q/UUU1LTgb-JI/AAAAAAAACsE/WnkpBgm0nIk/s400/Rough+Desert+Map.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;a href="http://1.bp.blogspot.com/-hGLStBPdh5g/UUU1Lfkf2xI/AAAAAAAACsA/uvUbplFFonI/s1600/Rough+Glacier+Map.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="400" src="http://1.bp.blogspot.com/-hGLStBPdh5g/UUU1Lfkf2xI/AAAAAAAACsA/uvUbplFFonI/s400/Rough+Glacier+Map.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
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Some rough maps.&lt;/div&gt;
&lt;img src="http://feeds.feedburner.com/~r/TheRedShoulders/~4/zKlBnC2_sZ0" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://red-shoulders.blogspot.com/feeds/2302694717738452669/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://red-shoulders.blogspot.com/2013/03/macross-30-voices-across-galaxy-ps3.html#comment-form" title="12 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/697355720332798951/posts/default/2302694717738452669?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/697355720332798951/posts/default/2302694717738452669?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TheRedShoulders/~3/zKlBnC2_sZ0/macross-30-voices-across-galaxy-ps3.html" title="Macross 30: Voices Across the Galaxy (PS3) Preliminary Translation Guide" /><author><name>Fox</name><uri>http://www.blogger.com/profile/06756314199036780238</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="31" height="32" src="http://3.bp.blogspot.com/-j3-GDu-cnUM/TyRZP1hZBJI/AAAAAAAACGA/TFe_Z1YTakc/s220/Wenli%2BAvatar%2BBase.png" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-59IZ0XIH9yc/UTdHcLlbXyI/AAAAAAAACp8/wFMD_VClltQ/s72-c/Hangar+Menu+(Translated).jpg" height="72" width="72" /><thr:total>12</thr:total><feedburner:origLink>http://red-shoulders.blogspot.com/2013/03/macross-30-voices-across-galaxy-ps3.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DE4ESXk6cCp7ImA9WhBRFUo.&quot;"><id>tag:blogger.com,1999:blog-697355720332798951.post-7281637781184779936</id><published>2013-03-06T07:35:00.001-06:00</published><updated>2013-03-06T07:35:08.718-06:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-03-06T07:35:08.718-06:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Legend of Galactic Heroes" /><category scheme="http://www.blogger.com/atom/ns#" term="3D Models" /><title>3D Model: Legend of Galactic Heroes Free Planets Alliance Destroyer</title><content type="html">When I first started playing with Google SketchUp, my basic feeling was, "I want to make models of my favorite starships to play with!"&lt;br /&gt;
&lt;br /&gt;
I was fairly pleased with my model of a &lt;a href="http://red-shoulders.blogspot.com/2013/02/3d-model-legend-of-galactic-heroes-free.html" target="_blank"&gt;Free Planets Alliance Battleship&lt;/a&gt;, so I moved on to make another FPA warship--this time, a &lt;a href="http://gineipaedia.com/wiki/Alliance_destroyer_(788_UC_era)" target="_blank"&gt;destroyer&lt;/a&gt;. And it was a&amp;nbsp;colossal&amp;nbsp;failure. This is the model that made me abandon my initial train of thought, and focus instead on making my own unique, original models. (Most of which have already been uploaded to the 3D Warehouse; feel free to take a look at them, but I'll be examining them in-depth in future blog posts--those models have a lot of little elements and details you may not notice on your own).&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-I8cwRAqCSzM/UTdEqawwGHI/AAAAAAAACpk/ym2u0ylCGX0/s1600/FPA+Destroyer+Complete.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://2.bp.blogspot.com/-I8cwRAqCSzM/UTdEqawwGHI/AAAAAAAACpk/ym2u0ylCGX0/s400/FPA+Destroyer+Complete.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;span style="background-color: white; color: #222222; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.600000381469727px; line-height: 12px;"&gt;You can download the model for yourself&amp;nbsp;&lt;/span&gt;&lt;b style="color: #222222; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.600000381469727px; line-height: 12px;"&gt;&lt;a href="http://sketchup.google.com/3dwarehouse/details?mid=267d9534f9056e2da179137acc8d4437" target="_blank"&gt;HERE&lt;/a&gt;&lt;/b&gt;&lt;span style="background-color: white; color: #222222; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13.600000381469727px; line-height: 12px;"&gt;.&lt;/span&gt;&lt;br /&gt;
&lt;span style="background-color: white;"&gt;&lt;/span&gt;&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;span style="color: #222222; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: x-small;"&gt;&lt;span style="line-height: 12px;"&gt;Once again, I built this model using only a very, very small .gif image of the lateral hull for reference. Unfortunately, I was not as familiar with the design of the FPA destroyer as I was with the battleship, which led to a number of mistakes. Most&amp;nbsp;noticeably, many of the proportions and design elements are simply wrong.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-Nj8cQZ-oQ54/UTdEqMrW80I/AAAAAAAACpo/pIGmn5t5KbM/s1600/3.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://4.bp.blogspot.com/-Nj8cQZ-oQ54/UTdEqMrW80I/AAAAAAAACpo/pIGmn5t5KbM/s400/3.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
The real shame of the model, though, was that it was boring. I spent a lot of time working on it, and the final result simply isn't that interesting to look at. I ended up adding quite a bit of detail to the engine "cowl," and that ended up being the only part of the ship that looked remotely interesting.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-vwjxJ6jCUUg/UTdEqB0cQ2I/AAAAAAAACpg/aBqvafGVmDQ/s1600/1.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://2.bp.blogspot.com/-vwjxJ6jCUUg/UTdEqB0cQ2I/AAAAAAAACpg/aBqvafGVmDQ/s400/1.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
The main problem is, I think, that the hull is just too boxy, too smooth, and too simplistic. It was a chore to design, and that's why my second FPA model was also my very last one. After this, I began slowly establishing my own, unique fictional setting--mostly an amalgamation of other science-fiction settings I &amp;nbsp;was fond of--and design rules and aesthetic principles, to aid in the creation of my own, original fleets. My early work on LoGH models influenced these later models a great deal--as evidenced by my continued use of LoGH-style "engine cowls." If you're at all interested in ship design, or terribly fond of LoGH-style vessel design specifically, consider checking out some of those original designs.&lt;img src="http://feeds.feedburner.com/~r/TheRedShoulders/~4/C5tz-ZeBiy4" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://red-shoulders.blogspot.com/feeds/7281637781184779936/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://red-shoulders.blogspot.com/2013/03/3d-model-legend-of-galactic-heroes-free.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/697355720332798951/posts/default/7281637781184779936?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/697355720332798951/posts/default/7281637781184779936?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TheRedShoulders/~3/C5tz-ZeBiy4/3d-model-legend-of-galactic-heroes-free.html" title="3D Model: Legend of Galactic Heroes Free Planets Alliance Destroyer" /><author><name>Fox</name><uri>http://www.blogger.com/profile/06756314199036780238</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="31" height="32" src="http://3.bp.blogspot.com/-j3-GDu-cnUM/TyRZP1hZBJI/AAAAAAAACGA/TFe_Z1YTakc/s220/Wenli%2BAvatar%2BBase.png" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-I8cwRAqCSzM/UTdEqawwGHI/AAAAAAAACpk/ym2u0ylCGX0/s72-c/FPA+Destroyer+Complete.png" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://red-shoulders.blogspot.com/2013/03/3d-model-legend-of-galactic-heroes-free.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C0EMQ3o8fyp7ImA9WhBREEo.&quot;"><id>tag:blogger.com,1999:blog-697355720332798951.post-2561398905692728773</id><published>2013-02-24T22:32:00.000-06:00</published><updated>2013-02-28T11:14:42.477-06:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-02-28T11:14:42.477-06:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Ultima" /><category scheme="http://www.blogger.com/atom/ns#" term="Shin Megami Tensei" /><category scheme="http://www.blogger.com/atom/ns#" term="Nintendo 3DS" /><category scheme="http://www.blogger.com/atom/ns#" term="Atlus" /><category scheme="http://www.blogger.com/atom/ns#" term="Dragon Quest" /><category scheme="http://www.blogger.com/atom/ns#" term="RPGs" /><category scheme="http://www.blogger.com/atom/ns#" term="Wizardry" /><category scheme="http://www.blogger.com/atom/ns#" term="Etrian Odyssey" /><category scheme="http://www.blogger.com/atom/ns#" term="Dungeons and Dragons" /><title>RPGs Old and New - Iwata Asks Atlus about Etrian Odyssey IV</title><content type="html">&lt;br /&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;Yesterday, Etrian Odyssey IV was released in North America on the Nintendo 3DS. Greatly anticipating the game the night prior to release, I began translating an old (Iwata Asks) interview between Nintendo CEO &lt;a href="http://ja.wikipedia.org/wiki/%E5%B2%A9%E7%94%B0%E8%81%A1" target="_blank"&gt;Iwata Satoru&lt;/a&gt;, and &lt;a href="http://ja.wikipedia.org/wiki/%E4%B8%96%E7%95%8C%E6%A8%B9%E3%81%AE%E8%BF%B7%E5%AE%AE" target="_blank"&gt;Etrian Odyssey&lt;/a&gt; series' directors Komori Shigeo and Kanada Daisuke, about Etrian Odyssey IV, the series in its entirety, and RPGs in general. &amp;nbsp;There's a lot of very interesting stuff here, so I'd recommend giving it a read if you're at all interested in game design or roleplaying games in particular.&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://3.bp.blogspot.com/-9xAp4Dc_TDU/US8NZy7TdQI/AAAAAAAACgs/48MDG1RbA9I/s1600/EOIV.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;img border="0" height="260" src="http://3.bp.blogspot.com/-9xAp4Dc_TDU/US8NZy7TdQI/AAAAAAAACgs/48MDG1RbA9I/s400/EOIV.jpg" width="400" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;With regard to the Interview's translation itself... it's very rough. I apologize in advance for any grammatical errors,&amp;nbsp;misspellings&amp;nbsp;or inaccuracies that may be present. I went through the&amp;nbsp;interview&amp;nbsp;very quickly in a short two-day span, during which I was also writing a 10-page essay on the emergence of French nationalism (exciting, I know) and plowing through a very depressing Toni Morrison novel. Oh--and I also put a good eight hours into Etrian Odyssey IV, which is a fantastic game that I cannot possibly recommend enough. By the way.&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;/div&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;
&lt;br /&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;Anyway, the interview here is long--&lt;i&gt;very&lt;/i&gt; long. Twenty-sheets-of-paper long. It's most definitely worth reading, don't get me wrong, just make sure you've got the time to wade through it.&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;b&gt;Iwata:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;Today
I'm speaking with Kanada-san and Komori-san, from Atlus, about the
upcoming game &lt;i&gt;Etrian Odyssey IV: Legends of the Titan&lt;/i&gt;. Thank
you both for coming to speak with me today.&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;br /&gt;&lt;b&gt;Kanada
&amp;amp; Komori:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;Thank
you for having us.&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-tkl8xDgn3-U/US8NzC8gpRI/AAAAAAAACg0/b-pjRnyTCO4/s1600/Iwata.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/-tkl8xDgn3-U/US8NzC8gpRI/AAAAAAAACg0/b-pjRnyTCO4/s1600/Iwata.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;span style="font-family: inherit; font-size: small;"&gt;Nintendo president Iwata Satoru&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;b&gt;Iwata:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;Let's
start off with your work on the &lt;i&gt;Etrian Odyssey &lt;/i&gt;series as a
whole. What can you tell us about it, Komori-san?&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;i&gt;(Note:
a dungeon-crawling RPG series, the first game, Etrian Odyssey,
was released on the Nintendo DS in January, 2007. The latest game,
Etrian Odyssey IV, will be released on the Nintendo 3DS on
July 5th, 2012).&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;br /&gt;&lt;b&gt;Komori:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;Of
course. I am the current series director for the &lt;i&gt;Etrian Odyssey
&lt;/i&gt;games. About six years ago I was shown a proposal for a game
called &lt;i&gt;Etrian Odyssey&lt;/i&gt;, and found it very interesting, so I
immediately passed it on to the staff. “We have to make this!” I
was also the director of both the second and third installments in
the series. For the fourth game, even though I was supposed to the
game director and producer, I was busy with other projects at the
time. So I said, "Who will take over for me?" Kanada raised
his hand and said, “I'll do it!” So I entrusted the &lt;i&gt;E&lt;/i&gt;&lt;i&gt;trian
Odyssey IV &lt;/i&gt;to Kanada's direction.&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;i&gt;(Note:
Etrian Odyssey II: Heroes of Lagaard was released on the
Nintendo DS in February, 2008; Etrian Odyssey III: The Drowned
City was released in April, 2006).&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;br /&gt;&lt;b&gt;Iwata:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;Well,
then, Kanada-san?&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;b&gt;Kanada:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;Right.
&lt;i&gt;Etrian Odyssey IV &lt;/i&gt;will be a continuation of the series;
overall story, but this time it is Kanada who will be in charge as
director! This is my first time working on a game in the capacity of
director. My goal is to reach a point where we can call the game
"almost finished."&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;br /&gt;&lt;b&gt;Iwata:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;What
can you tell us about your previous involvement in the series?&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;br /&gt;&lt;b&gt;Kanada:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;Right.
I was an advisor for the battle system with the first game. At that
time, I was also working on the &lt;i&gt;Trauma Center &lt;/i&gt;series. Every
time an &lt;i&gt;Etrian Odyssey &lt;/i&gt;game was in development, I seemed in a
similar situation working on other projects.&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;i&gt;&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;i&gt;(Note:
a medical-action game, Trauma Center was released on the
Nintendo DS in June, 2005, but has since seen numerous sequels
released on both the Nintendo DS and Nintendo Wii).&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;br /&gt;&lt;b&gt;Iwata:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;I
see. Thank you very much. Now, before we discuss the fourth game
here, I'd like to ask the two of about the “backbone” of your
careers with gaming. First, Komori-san, how did first become involved
in gaming?&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;br /&gt;&lt;b&gt;Komori:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;I
think it's the same story for everyone from my generation: when I was
in the lower grades of elementary school, I was mesmerized by the
NES. Friends would bring their cartridges over to play with, and
every time you loaded it up there was always a fresh, new experience.&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;br /&gt;&lt;b&gt;Iwata:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;Back
then, the whole notion that "this happens inside the
television," so to speak, was profoundly shocking.&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;br /&gt;&lt;b&gt;Komori:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;Yes.
I was especially fond of &lt;i&gt;Dragon Quest&lt;/i&gt;. It was a lot of fun go
out on this big adventure, to become a character in the game--it was
a very enjoyable experience.&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;Then,
when I moved on to high school, I got addicted to tabletop RPGs.&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-wo3_UPypEI0/US8Q4p26__I/AAAAAAAACi4/R_W7KczmkQ8/s1600/Dragon+Quest+I.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;img border="0" height="350" src="http://4.bp.blogspot.com/-wo3_UPypEI0/US8Q4p26__I/AAAAAAAACi4/R_W7KczmkQ8/s400/Dragon+Quest+I.jpg" width="400" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;i&gt;(Note:
the first Dragon Quest game was released in May, 1986, for the
Nintendo Entertainment System (NES), and became synonymous with the
roleplaying game genre).&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;br /&gt;&lt;b&gt;Iwata:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;Oh,
so that's what you were into.&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;br /&gt;&lt;b&gt;Komori:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;Yes.
Back then I was in the art club at school, and we turned it into the
“Tabletop RPG club.” (Laughs). In my student days I played a
lot of tabletop RPGs, starting with &lt;i&gt;Dungeons and Dragons&lt;/i&gt;.&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;br /&gt;&lt;b&gt;Iwata:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;Did
that make your club neglect its art? (Laughs).&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;br /&gt;&lt;b&gt;Komori:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;Of
course. (Laughs). I'd play tabletop RPGs at school, then I'd go
home to play computer games. So, when it came time to decide what I
wanted to do after graduation, all I could really think was that I
really wanted to work with my favorite things....&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;At
the time, it was very difficult to find a job in the gaming industry,
so I had to settle for a much more normal job at a local company.&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;br /&gt;&lt;b&gt;Iwata:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;"I
like games, but they can only be my hobby" is what you decided,
then.&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;br /&gt;&lt;b&gt;Komori:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;Well,
in the end, I thought “This isn't right,” and I ended up quitting
the company after only three days. (Laughs). I eventually moved to
Kyoto and started working at a game company there.&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;One
day a memo was passed around detailing the previous game, and at the
bottom it said, "now think about how to make the next game
amazing by yourself."&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;I
looked at it and thought, "Eh? how would I make an amazing
game?" I started drafting out some concepts on my own, so as I
remember it, I taught myself how to make games then and there.&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;br /&gt;&lt;b&gt;Iwata:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;When
I think about how things used to be, I always start out going, "Oh,
how awful that was!" But I also have to remind myself what a
fortunate time it was.&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-3gNZgb6rwBw/US8OVo1WpsI/AAAAAAAAChE/6fTmJqqsUZ8/s1600/Komori.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/-3gNZgb6rwBw/US8OVo1WpsI/AAAAAAAAChE/6fTmJqqsUZ8/s1600/Komori.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;span style="font-family: inherit; font-size: small;"&gt;Etrian Odyssey series director, Komori Shigeo&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;b&gt;Komori:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;Personally,
I felt very blessed. Now, suddenly, they were allowing a rookie to
stand up and say, "Let's try and make this into a game!" I
kept thinking, "My boss is a really nice person." (Laughs).&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;br /&gt;&lt;b&gt;Iwata:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;Or
too engrossed in &lt;i&gt;Dragon Quest &lt;/i&gt;to care.&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;Do
you think your affinity for pend-and-paper game and roleplaying games
has had much influence on the games you've worked on?&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;br /&gt;&lt;b&gt;Komori:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;That's
true. If you love the RPG genre, you go into things thinking, "I
want to make an RPG I'd love!" It has a lot of impact on your
process.&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;After
a few years, I was working in Atlus' Kansai branch. I ended up
working on &lt;i&gt;Shin Megami Tensei &lt;/i&gt;simply because I really wanted
to make an RPG.&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;(Note:
a roleplaying game for the Nintendo SNES, &lt;i&gt;Shin Megami Tensei &lt;/i&gt;was
released in October, 1992).&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;br /&gt;&lt;b&gt;Iwata:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;Speaking
of Atlus, shouldn't you be working on a very long-awaited RPG right
now?&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;br /&gt;&lt;b&gt;Komori:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;That
Atlus RPG... is made by the people in the Tokyo headquarters.&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;br /&gt;&lt;b&gt;Everyone:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;(Laughs).&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;b&gt;Iwata:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;Would
you rather they made it in Kansai? (Laughs).&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;br /&gt;&lt;b&gt;Komori:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;Yes....
(Laughs).&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;For a
while there, they had me working on a fighting game. Because it was
so different from an RPG, even though it was fun to work on, I kept
thinking, "I really want to make an RPG one day!" And I
prayed for an opportunity.&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;br /&gt;&lt;b&gt;Iwata:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;Now
then, Kanada-san, let's talk about how you were introduced to video
games.&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;b&gt;Kanada:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;I'm
of the same generation as Komori, so I also first got into gaming
with the NES. The first game I played was &lt;i&gt;Popeye&lt;/i&gt;. It was
at a friend's house and it was my first time seeing a video game, so
I was quite surprised. Even though were weren't really good friends
up until then, after that I went over to his house to play every day.
(Laughs).&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://3.bp.blogspot.com/-NA1Yho1sm6w/US8S1SEBfJI/AAAAAAAACjE/9wPdnQFD5zI/s1600/popeyecover.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;img border="0" height="400" src="http://3.bp.blogspot.com/-NA1Yho1sm6w/US8S1SEBfJI/AAAAAAAACjE/9wPdnQFD5zI/s400/popeyecover.jpg" width="285" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;i&gt;(Note:
Based on the American cartoon, "Popeye," the action game of
the same name was released on the Nintendo NES, Arcades, and Nintendo
Game &amp;amp; Watch in 1983, 1982 and 1981, respectively).&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;br /&gt;&lt;b&gt;Iwata:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;Back
then I was in a similar position, too. I'd go home and before I
decided whether or not to visit a friend, I'd ask them "Is there
an NES?" And that's how I decided.&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;br /&gt;&lt;b&gt;Kanada:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;Exactly.
(Laughs)&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;Maybe
it's because I was a kid, but I'd look at the movement of an enemy
thug in those days and think he moved a little differently, and think
"This guy... he's getting stronger and stronger!?"&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;I
would imagine all kinds of things. "Do you remember me from
yesterday, you jerk!" Things like that.&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;br /&gt;&lt;b&gt;Iwata:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;Ahh,
that's incredible. Why did you think things like that?&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;br /&gt;&lt;b&gt;Kanada:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;My
imagination was quite swollen.&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;br /&gt;&lt;b&gt;Iwata:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;Did
you find yourself drawn to any one genre?&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;br /&gt;&lt;b&gt;Kanada:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;The
same as Komori: I, too, loved RPGs.&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;It
was really refreshing to be able to enjoy the story from a
character's perspective, and I'd get obsessed with the game's world.
Someone would bring an instruction book to school, for example, and
everyone would gather around the manual. We'd look at pictures of the
weapons, like a sword or even a club, and say, "Wow! Cool!"
(Laughs).&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;br /&gt;&lt;b&gt;Iwata:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;Is a
picture of a club really that exciting? (Laughs)&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;br /&gt;&lt;b&gt;Kanada:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;"A
spear!"&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;"A
club!"&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;Anyway...
it was just exciting. At the time, it was really just the beginning
of the &lt;i&gt;Dragon Quest &lt;/i&gt;explosion.&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://3.bp.blogspot.com/-FlxYnn7ca20/US8TFpNdXBI/AAAAAAAACkk/jCXpyPe9Law/s1600/dqiii.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;img border="0" height="275" src="http://3.bp.blogspot.com/-FlxYnn7ca20/US8TFpNdXBI/AAAAAAAACkk/jCXpyPe9Law/s400/dqiii.jpg" width="400" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;b&gt;Iwata:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;i&gt;Dragon
Quest III&lt;/i&gt;, in particular. There was a really long queue on the
day it was released. I really got into the series from that
tradition.&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;i&gt;(Note:
Dragon Quest III was a roleplaying game released on the
Nintendo NES in February, 1988).&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;br /&gt;&lt;b&gt;Kanada:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;Yes,
indeed. It was a social phenomena. Because I experienced it from the
perspective of a player, I think it had an even greater impact. While
the games got bigger and longer, I went to college to study film and
visual art.&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;br /&gt;&lt;b&gt;Iwata:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;"A
person who aspires to work in the video game industry," then?
There were lots of people like that back then. Or was gaming simply
another media for visual expression to you?&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;br /&gt;&lt;b&gt;Kanada:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;Yes.
At the time, working with games wasn't something I'd really thought
about doing. It seemed too much like having my head in the clouds. I
had a &lt;i&gt;senpai&lt;/i&gt; who got a job in the game industry, and I
realized that it was something I really wanted to do, myself.&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;br /&gt;&lt;b&gt;Iwata:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;Ah,
so you were able to get into the industry because you were close to
other people who were in the inside.&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;br /&gt;&lt;b&gt;Kanada:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;Yes.
I was very excited to work for a company that made games, and right
away I helped develop the company's first fighting game.&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;br /&gt;&lt;b&gt;Iwata:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;Oh,
so both of you were involved in fighting games.&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;br /&gt;&lt;b&gt;Kanada:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;But,
after all, back then I was only working on the planning side of
things. While I was at that company, I'd think, "I really want
to make an RPG after all!" That feeling kept getting stronger,
so left and joined Atlus.&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;br /&gt;&lt;b&gt;Iwata:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;Kanada-san,
at Atlus, were you able to work on that RPG?&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;br /&gt;&lt;b&gt;Kanada:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;Yes,
because I was fortunate enough to be working in Tokyo. (Laughs).&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;br /&gt;&lt;b&gt;Iwata:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;It's
funny that the both wake up with this feeling of, "Today I want
to make an RPG!" In your hearts. What is it about RPGs that the
two of you found so&amp;nbsp;irresistible?&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-jrLLhwYxeJo/US8UWuwKzvI/AAAAAAAACk4/jRIZSvNMLr8/s1600/Ultima+I.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;img border="0" height="250" src="http://2.bp.blogspot.com/-jrLLhwYxeJo/US8UWuwKzvI/AAAAAAAACk4/jRIZSvNMLr8/s400/Ultima+I.gif" width="400" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;b&gt;Komori:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;Hm...
that's a difficult question, you know.&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;There's
the raw RPG experience of &lt;i&gt;Wizardry &lt;/i&gt;and &lt;i&gt;Dragon Quest &lt;/i&gt;and
&lt;i&gt;Ultima&lt;/i&gt;, but with tabletop RPGs, the only thing that exists
is the rule book. They allow you to go on adventure of your own, to
play and think freely.&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;i&gt;(Note:
Wizardry is a roleplaying game series first released on the PC
in the United States in 1981; in Japan, the PC version was released
in 1985 and later ported to the NES in 1987. Since then, the series
has been ported to many platforms. Ultima is a roleplaying
game series first released on the PC in the United States in 1979; in
Japan, the PC version was released in 1985 and later ported to the
NES in 1986. Since then, the series has been ported to many
platforms).&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;br /&gt;&lt;b&gt;Iwata:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;Because
you have a Game Master (GM) controlling the game, you need a good GM,
don't you? To help make the world more interesting.&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;br /&gt;&lt;b&gt;Komori:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;That's
right, you need a good GM to make it enjoyable. I think I'm mostly
attracted to the fact that RPGs can let you experience that same
feeling of not playing by yourself, even though you're in a virtual
world.&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;br /&gt;&lt;b&gt;Iwata:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;What
do you think, Kanada-san?&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;br /&gt;&lt;b&gt;Kanada:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;RPGs
are a "story where you are the hero," and that's a very
appealing concept. When I was a child, that was really the feeling I
wanted to experience. When everyone gathers together for an RPG, and
a friend is put to sleep in combat, you'll get so immersed in the
game that you'll shout out, "Wake up!" That happens all the
time.&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;br /&gt;&lt;b&gt;Iwata:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;And
even though one person is controlling everything as a GM, you all
react as though you're in the fight together.&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;br /&gt;&lt;b&gt;Kanada:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;That's
right.&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;I've
also got a party on this side of the television. (Laughs).&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;Only
now, you're playing the probabilities all the time, so when a
character gets put to sleep, it makes it feel like you've got the
same thing happening. That's what an RPG is--something that
entertains you with your own imagination.&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;br /&gt;&lt;b&gt;Iwata:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;From
the &lt;i&gt;Etrian Odyssey &lt;/i&gt;games, it seems to me that both of you are
enamored with the original experience of the great, old RPGs, and are
saying "I will deliver this experience to a game console."&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;a href="http://3.bp.blogspot.com/-hC2m5MD-ZLo/US8N-55S8BI/AAAAAAAACg8/iDBTL_DDESo/s1600/Kaneda.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/-hC2m5MD-ZLo/US8N-55S8BI/AAAAAAAACg8/iDBTL_DDESo/s1600/Kaneda.jpg" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption"&gt;&lt;span style="font-family: inherit; font-size: small;"&gt;Etrian Odyssey IV director, Kanada Daisuke&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;b&gt;Kanada:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;Eh...
that might be right.&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;Compared
with the past, game consoles these days really have a lot of
graphical capability. Because of that, there's a lot less of the game
you're able to use your imagination to enjoy. The part of me that
loved using my imagination in games hasn't diminished at all, though.&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;After
all, I think imagination is the "air" of the story you're
playing in, and you really need a sense of imagination in order to
enjoy the game. Just like in the old days. You've always got to be
conscious of that.&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;br /&gt;&lt;b&gt;Iwata:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;The
RPG is a major genre all around the world, and as game consoles
continue to develop rapidly, RPGs have developed in the direction of
increasingly deep combat systems and visual detail.&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;However,
the desire to make an RPG that requires an "inflated
imagination" in order to fully enjoy seems to be a common point
with both of you.&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;br /&gt;&lt;b&gt;Kanada:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;Even
now, in the current generation, I think there's a feeling of "I
want to feel the same 'air' I tasted in childhood."&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;br /&gt;&lt;b&gt;Iwata:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;While
one person is holding the controller, everyone else is shouting with
the mood of the party. It's a very unique experience. (Laughs).&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;br /&gt;&lt;b&gt;Kanada:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;It
really is an incredibly fun thing! Even sitting behind, you can feel
the magic that comes with each turn. "This guy! He's doing
really good!" Like that. Even though there may be no basis at
all for that kind of feeling in the music of image of the monsters,
it just a human weakness--you have to imagine something like that.&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;br /&gt;&lt;b&gt;Everyone:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;(Laughs).&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;br /&gt;&lt;b&gt;Iwata:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;When
you first saw the proposal for Etrian Odyssey, Komori-san, which
aspect of the game most resonated with you?&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;br /&gt;&lt;b&gt;Komori:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;At
the time, I thought, "I really want to create a game reminiscent
of Wizardry," but I also wanted to capture the feeling of, "This
is really close to a tabletop RPG."&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;I
also felt I wanted to make a game that wouldn't have a complicated
flow. I wanted to play something simple, something that contained the
purest essence of an RPG.&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;br /&gt;&lt;b&gt;Iwata:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;How
would you define the "essence of an RPG?"&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://1.bp.blogspot.com/-c54_XTVV_Ek/US8T-TwID_I/AAAAAAAACkw/y49cqhdhVkM/s1600/wizardry.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;img border="0" height="350" src="http://1.bp.blogspot.com/-c54_XTVV_Ek/US8T-TwID_I/AAAAAAAACkw/y49cqhdhVkM/s400/wizardry.png" width="400" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;br /&gt;&lt;b&gt;Komori:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;I
think that, with &lt;i&gt;Etrian Odyssey&lt;/i&gt;, the elements I focused most
on the three elements that were most important in &lt;i&gt;Wizardry&lt;/i&gt;. I
think those three are the most important RPG elements: "growth,"
"battle," and "exploration."&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;br /&gt;&lt;b&gt;Iwata:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;And
when you boil down the essence of those things, do you get something
called &lt;i&gt;Etrian Odyssey&lt;/i&gt;?&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;br /&gt;&lt;b&gt;Komori:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;Yes,
I think so.&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;br /&gt;&lt;b&gt;Iwata:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;When
you made the first game, did you meet much resistance with that core
concept?&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;b&gt;Komori:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;Actually,
there were only about six people on working the the team, including
the development staff. So, yes, I did feel some resistance, but I
think that's mostly because just making the game was hard. (Laughs).&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;br /&gt;&lt;b&gt;Iwata:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;But
it was very daring at the time. To go out and make a new RPG must
have been quite the hurdle; there must have been many difficulties
you had to overcome before you could finish it.&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;br /&gt;&lt;b&gt;Komori:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;Yes.
But, remember, "battle" is an essential essence of an RPG.
That said, it was a good situation with the team we had, and I was
able to pull lots of good ideas out of Kanada.&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;br /&gt;&lt;b&gt;Iwata:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;Kanada-san,
you helped out a lot with &lt;i&gt;Etrian Odyssey&lt;/i&gt;. What was your first
impression of the game?&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;br /&gt;&lt;b&gt;Kanada:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;...Honestly,
"Is something like this all right?" Is what I thought.
(Laughs).&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;br /&gt;&lt;b&gt;Iwata:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;Because
you were going against the grain of contemporary RPGs.&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;br /&gt;&lt;b&gt;Kanada:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;That's
right.&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;To be
brutally honest, you can spend a lot of time decorating an RPG to
make it look more appealing, but you'll pay for that, because what
matters more is the simplest combat mechanics, and without them your
RPG won't really have much life in it.&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://1.bp.blogspot.com/-MqALNTp2Zfc/US8WCiZqtRI/AAAAAAAACnE/bgqgws_7XHc/s1600/ffxiii-4.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;img border="0" height="250" src="http://1.bp.blogspot.com/-MqALNTp2Zfc/US8WCiZqtRI/AAAAAAAACnE/bgqgws_7XHc/s400/ffxiii-4.jpg" width="400" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;b&gt;Iwata:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;"It's
not complex, but it still has to be appealing," then? That's a
very difficult proposition.&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;br /&gt;&lt;b&gt;Kanada:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;Yes.
But there's a certain grace to turn-based RPGs, making games that
switch in and out of combat so simply. When someone does it well, I
feel envious.&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;br /&gt;&lt;b&gt;Iwata:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;That's
something that reminds me a lot of the good old days of RPGs.&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;br /&gt;&lt;b&gt;Kanada:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;Yes.
It's the root of a good game. If you do it well, the final product
will "absolutely become fascinating."&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;br /&gt;&lt;b&gt;Iwata:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;Komori-san,
you've also said that simplicity is as important in RPGs as it is in
painting, or music, or writing. How would you evaluate yourself on
overcoming the challenges involved with creating the first game??&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;br /&gt;&lt;b&gt;Komori:&lt;/b&gt;I
had to always remember to think in that direction. The clear aim was
to engender nostalgia, and to stimulate the imagination. At the time,
Game Books were really big. I had to keep in mind that I was catering
to a specific taste. I would think to myself, "Don't you really
want to make an RPG that stimulates the imagination?" I thought
the best way to make a game like that was through text, so I moved on
to the Nintendo DS. That's about the time I became a director.&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;(Note:
Game Books were stories written for the purpose of allowing you to
experience the same thrill of playing an RPG. The reader chooses
certain options while reading, which change the storyline and ending.
Also known as "choose your own adventure" books).&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;br /&gt;&lt;b&gt;Iwata:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;Was
that a refreshing experience for you?&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;br /&gt;&lt;b&gt;Komori:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;Yes.
When creating text, I always needed to be aware of the point of view
for things such as talking to players and walking through a 3D
dungeon to "create the atmosphere."&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;br /&gt;&lt;b&gt;Iwata:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;How
did that influence the creation of visuals? How did you convey that
atmosphere through the battle system?&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;br /&gt;&lt;b&gt;Komori:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;I
just asked the director of the first game, and Hinata-san, who worked
on &lt;i&gt;Etrian Odyssey &lt;/i&gt;since the first game game. He gave it a very
catchy atmosphere. He did all of the artwork for the game, and is
responsible for the character of the series.&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://1.bp.blogspot.com/-5uSjLGmNOe4/US8V77muRjI/AAAAAAAACm8/4J2AvhyEecU/s1600/EtrianOdysseyIII4.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;img border="0" height="255" src="http://1.bp.blogspot.com/-5uSjLGmNOe4/US8V77muRjI/AAAAAAAACm8/4J2AvhyEecU/s400/EtrianOdysseyIII4.jpg" width="400" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;b&gt;Iwata:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;At
the time, the combination of art and combat was very unique. What
about the music?&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;br /&gt;&lt;b&gt;Komori:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;I
asked Koshiro-san to compose the music. The midi music is a great
sound for our generation, as it's kind of like a spice that
"stimulates the imagination." But I also thought it would
feel "fresh" to younger gamers.&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;(Note:
Koshiro Yuzo is a composer who has composed music for many game
series, including &lt;i&gt;Ys &lt;/i&gt;and &lt;i&gt;Professor Layton&lt;/i&gt;).&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;br /&gt;&lt;b&gt;Iwata:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;I get
it.&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;"To
combine fascinating new things with things that have been lost? I
think it will be interesting." That is the challenge of making
"&lt;i&gt;Etrian Odyssey&lt;/i&gt;."&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;br /&gt;&amp;nbsp;&lt;b&gt;Komori:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;The
development staff had confidence in their ability to make an
interesting game. However, there was some anxiety. "Will this
thing really sell in today's market?"&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;To be
honest, I felt some resistance even after release. It was a feeling
of, "This is it..." That time had finally run out.&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;br /&gt;&lt;b&gt;Iwata:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;Were
you able to anticipate how people would react to the game?&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;br /&gt;&lt;b&gt;Komori:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;We
knew there were other people like ourselves who shared our nostalgia,
but it was unexpected to see just how many of the younger generation
were able to appreciate the same type of RPG.&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;br /&gt;&lt;b&gt;Iwata:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;You
did say that midi sounds fresh for younger gamers earlier. That it
wasn't something only older fans could appreciate. Kanada-san, what
do you think?&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;br /&gt;&lt;b&gt;Kanada:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;Although
I agree there is "freshness" there, certainly, I think the
key point is "Atlus has challenged the essential qualities of a
fun RPG." I'm in the same crowd saying, "I want to enjoy
more of core RPGs," and I think it's a big crowd with a loud
voice.&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;br /&gt;&lt;b&gt;Iwata:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;A
voice that also came out from the younger generation, who were not
motivated out of nostalgia. Why do you think younger gamers were able
to appreciate the &lt;i&gt;Etrian Odyssey&lt;/i&gt;'s old school sensibilities?&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;br /&gt;&lt;b&gt;Kanada:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;Yes,
it is because it was different and fresh. But really I'm just happy
they're all able to enjoy something from my generation.&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://1.bp.blogspot.com/-drzKP_XHkw0/US8WUsWib2I/AAAAAAAACnM/Hgsj_1IoRPw/s1600/997793_201210041141_screen005.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;img border="0" height="300" src="http://1.bp.blogspot.com/-drzKP_XHkw0/US8WUsWib2I/AAAAAAAACnM/Hgsj_1IoRPw/s400/997793_201210041141_screen005.jpg" width="400" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;b&gt;Iwata:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;Why
do you think it took so long for a game around those older aesthetics
to get made? Why haven't old-style games been seen as viable until
recently?&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;br /&gt;&lt;b&gt;Kanada:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;I
suspect so.&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;When
the Wii came out, I stood in line all night. (Laughs). We used to be
younger gamers, too, and that's the real story of &lt;i&gt;Etrian Odyssey&lt;/i&gt;.
It may look like something new to the younger generation, like some
mysterious presence that can be felt, not heard. It's the kind of
game that makes gamers curious and say, "What kind of game might
this be?"&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;br /&gt;&lt;b&gt;Iwata:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;I
think &lt;i&gt;Etrian Odyssey &lt;/i&gt;was a really good match for the DS, using
the bottom screen to draw a map and the top screen for the "Etrian
Odyssey." Did you decide to make the game like this from the
first planning stages?&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;b&gt;Komori:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;Yes.
From the very beginning, we designed &lt;i&gt;Etrian Odyssey &lt;/i&gt;I with the
assumption that it would be on the DS. "Remember back when we'd
draw maps on graphing paper," was our general line of thought.&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;b&gt;Iwata:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;Oh,
yes. Back in those days I'd always be drawing my own maps, but these
days all that is done by the computer, isn't it? There's a
refreshing, nostalgic quality to drawing your own map with your own
hands.&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;b&gt;Komori:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;Absolutely.
When I first learned I'd be able to draw my own maps on a game
machine, it struck me as ingenious.&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;b&gt;Iwata:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;And
so the first &lt;i&gt;Etrian Odyssey &lt;/i&gt;game was born. Now, let's move on
to the sequels. What were the chief themes of the second and third
games?&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;b&gt;Komori:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;After
the release of the first game, we saw that there was a large audience
for the title, so we had to meet their expectations for &lt;i&gt;Etrian
Odyssey II&lt;/i&gt;. I looked back at what we did and thought, "How
can I make that more interesting?" I did not want to change the
core concept of the game in II, so instead I focused on making it
easier to play--more accessible.&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;b&gt;Iwata:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;And
you clearly met that goal. How was it with the third game?&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;b&gt;Komori:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;Well,
it was something I really had to think about a lot.&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://3.bp.blogspot.com/-ibhOKtoHayk/US8WjZ1j67I/AAAAAAAACnU/axEc7A5_i9s/s1600/princess-620x.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;img border="0" height="226" src="http://3.bp.blogspot.com/-ibhOKtoHayk/US8WjZ1j67I/AAAAAAAACnU/axEc7A5_i9s/s400/princess-620x.jpg" width="400" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;b&gt;Iwata:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;It
must have been exhausting to make II after the first game. "Is
it okay to keep the game this simple?" That's a natural thought
that could cause some conflict with development.&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;b&gt;Komori:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;Yes,
but at the same time you have to worry about deviating too little
from the original concept. "Will our audience bet bored with
this is we don't change it?"&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;That's
why I added a new thematic element to the game: "Surprising
changes."&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;b&gt;Iwata:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;Were
you able to implement that theme as you initially intended?&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;b&gt;Komori:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;Yes.&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;At an
event prior to the game's release, several gamers tried &lt;i&gt;Etrian
Odyssey III&lt;/i&gt;. They were a bit puzzled by all of the changes. But
they said, "Ah, it's still &lt;i&gt;Etrian Odyssey&lt;/i&gt;, after all."
I found that very reassuring.&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;b&gt;Iwata:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;You
must have been very happy to hear that. It sounds quite invigorating.&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;b&gt;Komori:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;Yes.
I'd hear things like, "That was so fun!" And, "I did
it!"&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;b&gt;Iwata:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;Well
then, let's finally get down to business and talk about &lt;i&gt;Etrian
Odyssey IV&lt;/i&gt;. How did you start out with the game?&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;b&gt;Komori:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;The
feeling we had was, "Let's make the fourth game for the 3DS!"
And we started talking about it right after wrapping up development
for III. I used to say, "We'll make a 3D dungeon RPG on the
3DS," because no matter what language you speak, that's just a
perfect combination.&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;b&gt;Iwata:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;It's
almost too perfect to believe. "Did they make the 3DS just for
&lt;i&gt;Etrian Odyssey&lt;/i&gt;?" It's a perfect match.&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;b&gt;Komori:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;Exactly.
(Laughs).&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;Unfortunately,
I was the timing wasn't really good for me as I was busy with other
things, and I couldn't really work on the game. Luckily, Kanada had
plenty of free time  to spare. Kanada had a very strong desire to
make IV, and asked to be game director.&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;b&gt;Iwata:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;You
were both involved in development of the series because you shared
the same, strong design sensibilities. Did you find it difficult to
leave?&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;b&gt;Komori:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;I
did.&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;I
really wanted to think it was possible for me to head up the game,
but, of course, it was not possible. I thought the game would
probably be fine if I left everything to Kanada. When I left, I told
Kanada, "Now I'll be able to enjoy the game the same as everyone
else." (Laughs)&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-9IiL_nKFOLM/US8Wsb2zpiI/AAAAAAAACnc/hNNAhWw5sAc/s1600/997793_201210041141_screen001.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;img border="0" height="240" src="http://4.bp.blogspot.com/-9IiL_nKFOLM/US8Wsb2zpiI/AAAAAAAACnc/hNNAhWw5sAc/s400/997793_201210041141_screen001.jpg" width="400" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;b&gt;Iwata:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;So
that brings us back to Kanada-san.&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;b&gt;Kanada:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;...Yes.&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;b&gt;Iwata:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;The
fans must have very high expectations.&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;b&gt;Kanada:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;Ohh....
It felt like I had a lot of pressure piling up on both shoulders....
(Laughs). I think there were some concerns about the change of
director, but there was a feeling that the fourth game would be a
milestone for the series.&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;b&gt;Iwata:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;The
fourth entry is certainly very important.&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;b&gt;Kanada:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;Yes.&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;Even
so, I had been making Trauma Center games for a while. It had been a
long time since I'd made an RPG, and my mind was filled with stuff
about heart surgery.&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;b&gt;Everyone:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;(Laughs).&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;b&gt;Iwata:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;You
certainly have to decide on which elements to change, and which
elements you dare not change. If you change too much with the new
game, you risk it being "Not &lt;i&gt;Etrian Odyssey&lt;/i&gt;."&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;b&gt;Kanada:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;That's
right.&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;Specifically,
I couldn't "Squeeze the play out of the game." I had to
"Give the audience a question, but not provide an answer."
It's all about crafting an experience where thinking is fundamental,
but still accessible.&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;That's
why slightly altered the map-making mechanics.&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;Now,
people who are familiar with drawing can still draw out the maps they
want, but the auto-mapping functionality also makes it easier for
gamers who cannot draw neatly.&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;b&gt;Iwata:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;A
human being's personality is revealed through his or her drawing.&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;b&gt;Kanada:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;Yes.
I went with the assumption that not everyone playing the game would
have the same level of drawing ability. Because, to add on to what
Komori said about the good old days of RPGs and the three core
elements of "Growth," "Battle," and
"Exploration," I think the key element of "Exploration"
is that you search with the expectation of finding. That's the
sentiment I most invested into IV, and I think it's one of the chief
attractions of the &lt;i&gt;Etrian Odyssey &lt;/i&gt;games.&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;b&gt;Iwata:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;I
see.&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;b&gt;Kanada:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;Actually,
after I decided to be director, I went to hang out with some of my
&lt;i&gt;senpai&lt;/i&gt; from university, and we drove all around Osaka
delivering newspapers. (Laughs).&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;b&gt;Iwata:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;Ah, I
see now. “You, yourself, went on a journey that reminded you of the
RPGs you used to play”, is that it? On that journey, did you
remember many things?&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;b&gt;Kanada:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;Yeah.
I remembered the atmosphere of playing those games. Before I started
work on IV, I thought about how I could “recreate the essence that
made those old RPGs so fascinating for me,” I wanted to make the
game remind me of those times. Even though it was a very rushed
overnight trip, I'm really glad I went. (Laughs).&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;b&gt;&lt;span style="color: black; font-family: inherit;"&gt;Iwata:&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;Which
areas of Etrian Odyssey did you think would take the most advantage
of the 3DS' features? For example, what kind of feeling do you get
from using stereoscopic 3D?&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://1.bp.blogspot.com/-bKnIh5KzpLg/US8XFjfgGwI/AAAAAAAACnk/c1XIt59HH-Y/s1600/c_screenshots-12.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;img border="0" height="240" src="http://1.bp.blogspot.com/-bKnIh5KzpLg/US8XFjfgGwI/AAAAAAAACnk/c1XIt59HH-Y/s400/c_screenshots-12.jpg" width="400" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;b&gt;&lt;span style="color: black; font-family: inherit;"&gt;Kanada:&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;It's
a very strange feeling. I see enemies moving about the field, and see
depth the background; I can almost feel the air of the labyrinth....&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;b&gt;&lt;span style="color: black; font-family: inherit;"&gt;Iwata:&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;Does
it improve the atmosphere of the game?&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;b&gt;&lt;span style="color: black; font-family: inherit;"&gt;Kanada:&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;Well,
it definitely makes it much stronger. Because of how compatible the
game is with stereoscopic 3D, I decided to separate the enemies into
ranks this time. “I think I can make this look better,” was my
thinking.&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;b&gt;&lt;span style="color: black; font-family: inherit;"&gt;Iwata:&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;What
about the wireless communication features of the 3DS?&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;b&gt;&lt;span style="color: black; font-family: inherit;"&gt;Kanada:&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;span style="color: black;"&gt;With
the 3DS, we have the ability to use wireless communication. Following
the example of III, I approved “Guild Cards” which serve as
records of the player's guild and his or her favorite character. If
you receive someone else's Guild Card, you can incorporate that
character into your party. &lt;/span&gt;
&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;i&gt;(Note:
Street-Pass communication is when you leave the 3DS turned on and
carry it with you. The communication exchange occurs automatically,
exchanging data with the people you walk by).&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;b&gt;&lt;span style="color: black; font-family: inherit;"&gt;Iwata:&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;So
if you use Street-Pass, you might end up getting a really nice
character.&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;b&gt;&lt;span style="color: black; font-family: inherit;"&gt;Kanada:&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;That's
right. If you're up against a tough enemy that you can't beat, you
can borrow the power of one of these characters.&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;I've
added the the element of “sky” to the game, and in the “sky”
there is a lot of hidden treasure you can find, but to do so you need
to first receive a map from a Guild Card via wireless communication,
such as Street-Pass. The Street-Pass functionality has become a very
big function of the 3DS, so I wanted to incorporate it into the
gameplay.&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;b&gt;&lt;span style="color: black; font-family: inherit;"&gt;Iwata:&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;span style="color: black;"&gt;Did
you try to make the game more approachable for newcomers to the
&lt;/span&gt;&lt;span style="color: black;"&gt;&lt;i&gt;Etrian
Odyssey&lt;/i&gt;&lt;/span&gt;&lt;span style="color: black;"&gt;
series?&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;b&gt;&lt;span style="color: black; font-family: inherit;"&gt;Kanada:&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;span style="color: black;"&gt;I
think the &lt;/span&gt;&lt;span style="color: black;"&gt;&lt;i&gt;Etrian
Odyssey&lt;/i&gt;&lt;/span&gt;&lt;span style="color: black;"&gt;
series' “firm difficulty” appeals to people, but conversely, that
firmness also makes the game seem impenetrable for others. That is
why this time we've implemented a “casual mode” so that anyone
will be able to play.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;Actually,
I'm a little concerned about how people will react to it.&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;b&gt;&lt;span style="color: black; font-family: inherit;"&gt;Iwata:&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;span style="color: black;"&gt;Oh,
Nintendo also did that with &lt;/span&gt;&lt;span style="color: black;"&gt;&lt;i&gt;Fire
Emblem&lt;/i&gt;&lt;/span&gt;&lt;span style="color: black;"&gt;,
for example. If a character dies in combat, he or she is lost
forever, but in alternate modes of play you can revive them. There
was a lot of fuss over it. (Laughs).&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;b&gt;&lt;span style="color: black; font-family: inherit;"&gt;Kanada:&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;That's
right. After all, there's less value in being firm if not everyone
will experiences it. But even so, I think normal mode's firm
difficulty needed to be toned down for casual mode.&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;b&gt;&lt;span style="color: black; font-family: inherit;"&gt;Iwata:&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;But
this time there is a casual mode, now beginners can play the game on
casual mode with confidence, and then move on to normal mode for a
greater challenge.&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;b&gt;&lt;span style="color: black; font-family: inherit;"&gt;Kanada:&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;Yes,
there is that aspect. “There's a casual mode, but that's okay,
because I can make the normal game more difficult.” I was able to
divide it. Also, “I can't clear this game because it's too
difficult” because I've heard people say that, I wanted players to
be able to switch between normal and casual mode at any time.&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;b&gt;&lt;span style="color: black; font-family: inherit;"&gt;Iwata:&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;So
you carefully constructed the game so that it would be playable to a
wider audience.&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;b&gt;&lt;span style="color: black; font-family: inherit;"&gt;Kanada:&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;Yes.
I think it's important to give our customers a choice.&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;b&gt;&lt;span style="color: black; font-family: inherit;"&gt;Iwata:&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;I
understand. Well, you're currently in the final stage of development.
How are you finishing up?&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;b&gt;&lt;span style="color: black; font-family: inherit;"&gt;Kanada:&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;I
play the game normally while checking it over. Even though it's not
much fun relatively speaking, I enjoy this time and am proud of all
the work we've put into the game.&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;b&gt;&lt;span style="color: black; font-family: inherit;"&gt;Iwata:&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;Are
you sure you're not just playing the game instead of checking it?
(Laughs)&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;b&gt;&lt;span style="color: black; font-family: inherit;"&gt;Kanada:&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;Yes.
(Laughs).&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://3.bp.blogspot.com/-8NU4b9-bL9o/US8XaVfDJvI/AAAAAAAACns/mO-rmhRoHJc/s1600/Etrian-Odyssey-IV-16.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;img border="0" height="240" src="http://3.bp.blogspot.com/-8NU4b9-bL9o/US8XaVfDJvI/AAAAAAAACns/mO-rmhRoHJc/s400/Etrian-Odyssey-IV-16.jpg" width="400" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;b&gt;&lt;span style="color: black; font-family: inherit;"&gt;Iwata:&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;Ah,
this is just like when I was young, and we'd all get together to talk
about the playing RPGs.&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;b&gt;&lt;span style="color: black; font-family: inherit;"&gt;Kanada:&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;Yeah.
I'd listen while grinning, I'm experiencing that exact same feeling
now.&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;b&gt;&lt;span style="color: black; font-family: inherit;"&gt;Iwata:&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;RPGs
generate a mysterious and wonderful phenomenon. Even though you're
playing by yourself, there's a strong social element to the games—you
want to talk to other people about it, and share the experience.&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;b&gt;&lt;span style="color: black; font-family: inherit;"&gt;Kanada:&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;That
does seem to be the case. (Laughs)&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;b&gt;&lt;span style="color: black; font-family: inherit;"&gt;Iwata:&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;It's
fun to talk about your experiences, and fun to hear other people talk
about theirs. That's why Dragon Quest became a social phenomenon—the
social nature of the game made it a part of what was going on at
school, and in the workplace.&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;b&gt;&lt;span style="color: black; font-family: inherit;"&gt;Kanada:&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;I
think so, too.&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;b&gt;&lt;span style="color: black; font-family: inherit;"&gt;Iwata:&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;span style="color: black;"&gt;Komori-san,
how do you feel about this last leg of development on &lt;/span&gt;&lt;span style="color: black;"&gt;&lt;i&gt;Etrian
Odyssey IV&lt;/i&gt;&lt;/span&gt;&lt;span style="color: black;"&gt;?&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;b&gt;&lt;span style="color: black; font-family: inherit;"&gt;Komori:&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;Actually,
right now I'm leaving everything to Kanada and the staff, so for me
right now I'm in a state where “I can't wait for it to come out.”
(Laughs).&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;b&gt;&lt;span style="color: black; font-family: inherit;"&gt;Iwata:&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;Ah,
to tell the truth I'm also really looking forward to its release.
This time, you are in the same state, looking forward to the game's
release date, as all of your fans.&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;b&gt;&lt;span style="color: black; font-family: inherit;"&gt;Komori:&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;Yes.
If I can, “The way it is now, I can look forward to release!” Is
what I like to think. (Laughs).&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-ArR0ioNTPjM/US8XlkUgIrI/AAAAAAAACn0/-VPqeSvwH84/s1600/997793_201210041141_screen002.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;span style="font-family: inherit;"&gt;&lt;img border="0" height="240" src="http://2.bp.blogspot.com/-ArR0ioNTPjM/US8XlkUgIrI/AAAAAAAACn0/-VPqeSvwH84/s400/997793_201210041141_screen002.jpg" width="400" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;b&gt;&lt;span style="color: black; font-family: inherit;"&gt;Iwata:&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;span style="color: black;"&gt;Finally,
I'd like you both please say something for the fans eagerly awaiting
the next entry in the &lt;/span&gt;&lt;span style="color: black;"&gt;&lt;i&gt;Etrian
Odyssey&lt;/i&gt;&lt;/span&gt;&lt;span style="color: black;"&gt;
series. First, what would you say to those who have never played a
game in the series before, Komori-san?&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;b&gt;&lt;span style="color: black; font-family: inherit;"&gt;Komori:&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;span style="color: black;"&gt;Of
course. If you have a 3DS and are thinking, “I really want to play
an RPG,” then please, consider &lt;/span&gt;&lt;span style="color: black;"&gt;&lt;i&gt;Etrian
Odyssey IV&lt;/i&gt;&lt;/span&gt;&lt;span style="color: black;"&gt;.
If you dismissed the series in the past for being too difficult, the
addition of casual mode should enable to you fully enjoy the game
this time around.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;b&gt;&lt;span style="color: black; font-family: inherit;"&gt;Iwata:&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;span style="color: black;"&gt;And
to those who are already familiar with the &lt;/span&gt;&lt;span style="color: black;"&gt;&lt;i&gt;Etrian
Odyssey&lt;/i&gt;&lt;/span&gt;&lt;span style="color: black;"&gt;
series, what would you say?&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;b&gt;&lt;span style="color: black; font-family: inherit;"&gt;Komori:&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;That's
right, just as I thought... “You create your own adventure in the
game. In-game directions are reduced as much as possible, “Will I
be able to overcome the challenge using only my own head?” Is how
you're supposed to approach this game.&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;b&gt;&lt;span style="color: black; font-family: inherit;"&gt;Iwata:&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;The
game is built around the player carving out their own destiny.&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;Now
then, Kanada-san.&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;b&gt;&lt;span style="color: black; font-family: inherit;"&gt;Kanada:&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;span style="color: black;"&gt;I
also think &lt;/span&gt;&lt;span style="color: black;"&gt;&lt;i&gt;Etrian
Odyssey IV&lt;/i&gt;&lt;/span&gt;&lt;span style="color: black;"&gt;
can a “where you can create an adventure.” You can jump into an
open, untamed wilderness on your 3DS, and reform it into a civilized
garden by mapping out the land yourself. I think it is exactly what
an “adventure” should be....&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;b&gt;&lt;span style="color: black; font-family: inherit;"&gt;Iwata:&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;When
you open up your 3DS, you fall into a world of adventure, and  you
only return to the real world when you shut your 3DS.&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;b&gt;&lt;span style="color: black; font-family: inherit;"&gt;Kanada:&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;span style="color: black;"&gt;Exactly.
If you have some time during a commute, you can enjoy “another
world....” &lt;/span&gt;
&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;span style="color: black;"&gt;With
the flick of a switch, so to speak, you can change the world—with
the power of stereoscopic 3D, the world becomes more and more
immersible. If you wish to enjoy a real adventure, please enjoy
Etrian Odyssey IV. Even though it is the fourth 4&lt;/span&gt;&lt;span style="color: black;"&gt;&lt;sup&gt;th&lt;/sup&gt;&lt;/span&gt;&lt;span style="color: black;"&gt;
work, please do not worry and play the game.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;&lt;i&gt;(T/N
Note: Four is an &lt;a href="http://en.wikipedia.org/wiki/Japanese_superstitions" target="_blank"&gt;unlucky number in Japanese culture&lt;/a&gt;, associated with
death).&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;b&gt;&lt;span style="color: black; font-family: inherit;"&gt;Iwata:&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;Well
then, what would you say to the fans of the series so far,
Kanada-san?&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;b&gt;&lt;span style="color: black; font-family: inherit;"&gt;Kanada:&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;With
IV, I've added a new element to the key concepts, and, of course, the
new casual mode. A lot of has changed, particularly with regard to
the visuals and sound. But, on the other hand, the fundamental
gameplay has not changed at all. If you play the game, I think that
you will feel that it is unmistakably “Etrian Odyssey.” In fact,
you may find it to be unexpectedly challenging.&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;b&gt;&lt;span style="color: black; font-family: inherit;"&gt;Iwata:&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;Even
with the new casual mode, fans will not find the game's difficulty
lacking.&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;b&gt;&lt;span style="color: black; font-family: inherit;"&gt;Kanada:&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;Yes.
While play-testing, there is an enemy the staff cannot beat even
after sixty tries. (Laughs). We're on the same side as the fans of
the series, so please enjoy the game with peace of mind.&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt; &lt;b&gt;Iwata:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;So,
Komori-san.&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;b&gt;&lt;span style="color: black; font-family: inherit;"&gt;Komori:&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;span style="color: black;"&gt;Right.
Earlier I said that I left things to Kanada, but, in truth, many of
the staff who helped develop III often spoke eagerly to me about IV,
so I am really looking forward to the game's release. The new &lt;/span&gt;&lt;span style="color: black;"&gt;&lt;i&gt;Etrian
Odyssey&lt;/i&gt;&lt;/span&gt;&lt;span style="color: black;"&gt;
will be out soon, so if you are at all interested in it, please buy
it with me on launch day!&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;b&gt;&lt;span style="color: black; font-family: inherit;"&gt;Everyone:&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;(Laughs).&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;b&gt;&lt;span style="color: black; font-family: inherit;"&gt;Iwata:&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;That
was a new kind of appeal, wasn't it. (Laughs).&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;b&gt;&lt;span style="color: black; font-family: inherit;"&gt;Komori:&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;Yes,
it certainly was. (Laughs).&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;By
the way... one last thing, the series art director, Yokomichi
entrusted me with a question. Would you like to answer it? (Laughs).&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;b&gt;&lt;span style="color: black; font-family: inherit;"&gt;Iwata:&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;Yes,
go ahead.&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;b&gt;&lt;span style="color: black; font-family: inherit;"&gt;Komori:&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;Actually,
  for today, when did this place called “Labyrinth of the World
Tree” become a title you were interested in talking about? Is what
he asks.&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;i&gt;&lt;span style="font-family: inherit;"&gt;&lt;span style="color: black;"&gt;(T/N
Note: &lt;/span&gt;&lt;span style="color: black;"&gt;Labyrinth
of the World Tree&lt;/span&gt;&lt;span style="color: black;"&gt;
is the direct translation of the Japanese game series localized in
the West as &lt;/span&gt;&lt;span style="color: black;"&gt;Etrian
Odyssey&lt;/span&gt;&lt;span style="color: black;"&gt;).&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;b&gt;&lt;span style="color: black; font-family: inherit;"&gt;Iwata:&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;“Why
are we here?” Is that what you mean?&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;b&gt;&lt;span style="color: black; font-family: inherit;"&gt;Komori:&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;Yes,
please.&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;b&gt;&lt;span style="color: black; font-family: inherit;"&gt;Iwata:&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;I
think you meant to include, “Please ask the president this.”
(Laughs).&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;span style="color: black;"&gt;Well...
To me, &lt;/span&gt;&lt;span style="color: black;"&gt;&lt;i&gt;Labyrinth
of the World Tree&lt;/i&gt;&lt;/span&gt;&lt;span style="color: black;"&gt;
is a title that conveys a lot of heat. That heat has always been a
part of the series. In fact, in the recent Nintendo Direct there was
quite a resounding reaction to it.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;“I
wonder how this got made?”&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;“What
kind of person made this?”&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;“Why
is it that the game's concept has not changed?”&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;I
really wanted to find out the answers to those questions.&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;b&gt;&lt;span style="color: black; font-family: inherit;"&gt;Komori:&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;Ah,
so that's how it was.&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;b&gt;&lt;span style="color: black; font-family: inherit;"&gt;Kanada:&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;I
get it....&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;b&gt;&lt;span style="color: black; font-family: inherit;"&gt;Iwata:&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;span style="color: black;"&gt;Now
that I've spoken to both of you I understand very well why &lt;/span&gt;&lt;span style="color: black;"&gt;&lt;i&gt;Etrian
Odyssey&lt;/i&gt;&lt;/span&gt;&lt;span style="color: black;"&gt;
was produced as a “Labyrinth of a World Tree.” First off, the
games replicate the experience of older RPGs that defies conventional
expectations, appealing to gamers who feel nostalgic for the good old
days of the RPG. But at the same time, it introduces a new kind of
gaming experience to a new generation of gamers. I think &lt;/span&gt;&lt;span style="color: black;"&gt;&lt;i&gt;Etrian
Odyssey&lt;/i&gt;&lt;/span&gt;&lt;span style="color: black;"&gt;
is, undeniably, a series with a charm strong enough to appeal to
gamers of all ages.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;span style="color: black;"&gt;That
charm is embodied in the newest incarnation of the series, &lt;/span&gt;&lt;span style="color: black;"&gt;&lt;i&gt;Etrian
Odyssey IV&lt;/i&gt;&lt;/span&gt;&lt;span style="color: black;"&gt;.
&lt;/span&gt;
&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;It
will be a pleasure to see how gamers react to the game.&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;Thank
you both very much for taking the time to speak with me today.&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="font-family: inherit;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;b&gt;&lt;span style="color: black; font-family: inherit;"&gt;Everyone:&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;span style="color: black; font-family: inherit;"&gt;Thank
you very much.&lt;/span&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-mD8LuDMQEAE/US8XqeJmEQI/AAAAAAAACn8/4iI7Uk5CXZI/s1600/eo5.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="206" src="http://4.bp.blogspot.com/-mD8LuDMQEAE/US8XqeJmEQI/AAAAAAAACn8/4iI7Uk5CXZI/s400/eo5.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;img src="http://feeds.feedburner.com/~r/TheRedShoulders/~4/-S7unQG_jCc" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://red-shoulders.blogspot.com/feeds/2561398905692728773/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://red-shoulders.blogspot.com/2013/02/rpgs-old-and-new-atlus-interview-with.html#comment-form" title="4 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/697355720332798951/posts/default/2561398905692728773?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/697355720332798951/posts/default/2561398905692728773?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TheRedShoulders/~3/-S7unQG_jCc/rpgs-old-and-new-atlus-interview-with.html" title="RPGs Old and New - Iwata Asks Atlus about Etrian Odyssey IV" /><author><name>Fox</name><uri>http://www.blogger.com/profile/06756314199036780238</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="31" height="32" src="http://3.bp.blogspot.com/-j3-GDu-cnUM/TyRZP1hZBJI/AAAAAAAACGA/TFe_Z1YTakc/s220/Wenli%2BAvatar%2BBase.png" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-9xAp4Dc_TDU/US8NZy7TdQI/AAAAAAAACgs/48MDG1RbA9I/s72-c/EOIV.jpg" height="72" width="72" /><thr:total>4</thr:total><feedburner:origLink>http://red-shoulders.blogspot.com/2013/02/rpgs-old-and-new-atlus-interview-with.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C0ACQXs7fCp7ImA9WhBTEkQ.&quot;"><id>tag:blogger.com,1999:blog-697355720332798951.post-1218948796010700506</id><published>2013-02-07T20:24:00.002-06:00</published><updated>2013-02-07T20:49:20.504-06:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-02-07T20:49:20.504-06:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Legend of Galactic Heroes" /><category scheme="http://www.blogger.com/atom/ns#" term="3D Models" /><title>3D Model: Legend of Galactic Heroes Free Planets Alliance Battleship</title><content type="html">I'm not sure when or how I first became acquainted with the Google SketchUp 3D modelling program, but I do know that I immediately recognized it as a powerful tool I could use to fulfill a childhood dream: to build my own spaceships!&lt;br /&gt;
&lt;br /&gt;
When I started out, well, I didn't know what I was doing. Some of my early work was... atrocious. Eventually I decided it would be best for me to try and sharpen my skills by adapting other designs into 3D models before focusing on my original work. My first such attempt is what you see before you: adapted from the &lt;a href="http://gineipaedia.com/" target="_blank"&gt;Legend of Galactic Heroes&lt;/a&gt; anime epic, a 3D model of a Free Planets Alliance battleship, based on the design of the &lt;a href="http://gineipaedia.com/wiki/Patoroklos" target="_blank"&gt;Patoroklos&lt;/a&gt; that appeared in the first episode of the OVA series.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://3.bp.blogspot.com/-tWrAUoZXKI4/URRjlnFFO0I/AAAAAAAACeM/jqQal-GHZ0E/s1600/FPA+Battleship+Animation+Model+1.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="197" src="http://3.bp.blogspot.com/-tWrAUoZXKI4/URRjlnFFO0I/AAAAAAAACeM/jqQal-GHZ0E/s400/FPA+Battleship+Animation+Model+1.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
You can download the model for yourself &lt;b&gt;&lt;span style="font-size: large;"&gt;&lt;a href="http://sketchup.google.com/3dwarehouse/details?mid=7d311479911f9303a179137acc8d4437" target="_blank"&gt;HERE&lt;/a&gt;&lt;/span&gt;&lt;/b&gt;.&lt;br /&gt;
&lt;br /&gt;
Because this particularly model was created some time ago, I really don't have too awful much to say--and, well, the fact that it's not my own design gives me even less to say about it--but I would like to share some things about the design process.&lt;br /&gt;
&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Starting out, I really didn't have much to go with. My only real, accurate reference was a very small .gif image, measuring about 40 pixels wide by 8 pixels high. Fortunately, the FPA battleship really isn't a terribly complicated design--it's very easy to discern the overall form of the vessel solely a lateral view.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://3.bp.blogspot.com/-PMoh3uOmBRQ/URRkXnnISFI/AAAAAAAACeY/IzGAI5mblE8/s1600/FPA+Battleship+Animation+Model+4.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="197" src="http://3.bp.blogspot.com/-PMoh3uOmBRQ/URRkXnnISFI/AAAAAAAACeY/IzGAI5mblE8/s400/FPA+Battleship+Animation+Model+4.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
So, basically, once I had an oultine of the lateral shape, all I need to do was widen it up, and then fill in the necessary details on the ventral and dorsal hull. As you can see in the above image, my detailing wasn't exactly animation-accurate, but I felt it went well with the overall design of the ship. Some tanks and hatches never look out of place on a "primitive" starship, after all.&lt;br /&gt;
&lt;br /&gt;
One thing you may notice is the "hull plating." When I made the model (and even today) I wasn't terribly keep on using textures. To give my model a more detailed look, I eventually found a simple but effective method: I'd simply draw a rectangular form on a flat plane and raise or lower it slightly. The ultimate effect is to make the hull look less uniform, without cluttering up the design too much.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://3.bp.blogspot.com/-xAeRXWnwUDc/URRkX7tQ0JI/AAAAAAAACeg/OlPgZz8sB38/s1600/FPA+Battleship+Animation+Model+3.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="197" src="http://3.bp.blogspot.com/-xAeRXWnwUDc/URRkX7tQ0JI/AAAAAAAACeg/OlPgZz8sB38/s400/FPA+Battleship+Animation+Model+3.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
Here you can see the first real indication of my personal bane: interior details. The bridge sucks, I freely admit. I'm happy with how most of the model turned out... but not the bridge. It's just ugly. It's based on how the Bridge is depicted in the OVA series, but lacks the necessary detail and cohesion to fit in with the rest of the model. I should also point out that because we never really see any good, exterior establishing shots of the bridge, I essentially had to guess at its size and location. Ultimately, I think I probably overestimated the bridge's size relative to the rest of the vessel. Oh well.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-XmJjPwJbvWc/URRkYesnu2I/AAAAAAAACek/uaRvza6Y63o/s1600/FPA+Battleship+Animation+Model+5.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="197" src="http://4.bp.blogspot.com/-XmJjPwJbvWc/URRkYesnu2I/AAAAAAAACek/uaRvza6Y63o/s400/FPA+Battleship+Animation+Model+5.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-FoUNJFA2k1U/URRkYAnptMI/AAAAAAAACeo/N-Jvjrz6OBc/s1600/FPA+Battleship+Animation+Model+2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="197" src="http://2.bp.blogspot.com/-FoUNJFA2k1U/URRkYAnptMI/AAAAAAAACeo/N-Jvjrz6OBc/s400/FPA+Battleship+Animation+Model+2.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
One change I did make versus the original design was to accentuate the "ducts" and to make the angles of the hull a bit sharper. I don't have the slightest clue what function the ducts serve, but they sure do look cool, huh? I also used red to color the "interior" bits of the hull here to make it stand out more.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://1.bp.blogspot.com/-0mZSuGYrG8Y/URRkZFcPeSI/AAAAAAAACe0/Uu5mTER7EHU/s1600/FPA+Battleship+Animation+Model+6.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="197" src="http://1.bp.blogspot.com/-0mZSuGYrG8Y/URRkZFcPeSI/AAAAAAAACe0/Uu5mTER7EHU/s400/FPA+Battleship+Animation+Model+6.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
And that's my FPA Battleship. As I said, I'm mostly pleased with the model. I was mostly true to the original design, but did deviate in several instances. Can you spot them all? I've tried to share some decent images of the model, to show it off from what I think are some cool, if not impressive angles (I really love some of the shapes at play here). But, still, I would recommend downloading the model to view it for yourself, from any angle or dimension.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;&lt;img src="http://feeds.feedburner.com/~r/TheRedShoulders/~4/_bIWYCdKOt0" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://red-shoulders.blogspot.com/feeds/1218948796010700506/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://red-shoulders.blogspot.com/2013/02/3d-model-legend-of-galactic-heroes-free.html#comment-form" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/697355720332798951/posts/default/1218948796010700506?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/697355720332798951/posts/default/1218948796010700506?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TheRedShoulders/~3/_bIWYCdKOt0/3d-model-legend-of-galactic-heroes-free.html" title="3D Model: Legend of Galactic Heroes Free Planets Alliance Battleship" /><author><name>Fox</name><uri>http://www.blogger.com/profile/06756314199036780238</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="31" height="32" src="http://3.bp.blogspot.com/-j3-GDu-cnUM/TyRZP1hZBJI/AAAAAAAACGA/TFe_Z1YTakc/s220/Wenli%2BAvatar%2BBase.png" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-tWrAUoZXKI4/URRjlnFFO0I/AAAAAAAACeM/jqQal-GHZ0E/s72-c/FPA+Battleship+Animation+Model+1.png" height="72" width="72" /><thr:total>1</thr:total><feedburner:origLink>http://red-shoulders.blogspot.com/2013/02/3d-model-legend-of-galactic-heroes-free.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C08BQXsyeyp7ImA9WhBTEkQ.&quot;"><id>tag:blogger.com,1999:blog-697355720332798951.post-6185930786270577807</id><published>2013-02-06T01:45:00.002-06:00</published><updated>2013-02-07T20:50:50.593-06:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-02-07T20:50:50.593-06:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Baldur's Gate" /><category scheme="http://www.blogger.com/atom/ns#" term="Xenogears" /><category scheme="http://www.blogger.com/atom/ns#" term="Games" /><category scheme="http://www.blogger.com/atom/ns#" term="Chrono Trigger" /><category scheme="http://www.blogger.com/atom/ns#" term="Dragon Quest" /><category scheme="http://www.blogger.com/atom/ns#" term="Gaming" /><category scheme="http://www.blogger.com/atom/ns#" term="Xenosaga" /><category scheme="http://www.blogger.com/atom/ns#" term="Final Fantasy" /><title>Classic RPGs (and their Definitive Versions)</title><content type="html">&lt;span style="background-color: white;"&gt;&lt;i&gt;&lt;span style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;span style="font-size: 12.727272033691406px;"&gt;(Note: I am compiling this list for my own benefit. It is currently derived partly from my own opinions, partly from the opinions of my friends, partly from the opinions of the online community. I am not an expert here, nor have I played all--or even most--of these titles. This is a perpetual work-in-progress designed to point myself, and others, toward fantastic, classic games that we may not have had the pleasure of experiencing. This is not a "word of God," definitive list--it's a&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;span style="color: #222222; font-family: Arial, Helvetica, sans-serif; font-size: x-small;"&gt;never-ending&lt;/span&gt;&lt;span style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;span style="font-size: 12.727272033691406px;"&gt;&amp;nbsp;attempt at creating such a list. As such, all input is not just welcome, but invited! )&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="background-color: white;"&gt;&lt;span style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;span style="font-size: 12.727272033691406px;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;
&lt;span style="background-color: white;"&gt;&lt;span style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;span style="font-size: 12.727272033691406px;"&gt;*ahem*&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
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&lt;span style="background-color: white; color: #222222; font-family: Arial, Helvetica, sans-serif; font-size: 12.727272033691406px;"&gt;What does it mean to be a Classic?&lt;/span&gt;&lt;br /&gt;
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&lt;a href="http://1.bp.blogspot.com/-Ebvx3XW6CrI/URILYc6B_lI/AAAAAAAACZ0/M2qUtZHRY9g/s1600/Chrono+Trigger.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="281" src="http://1.bp.blogspot.com/-Ebvx3XW6CrI/URILYc6B_lI/AAAAAAAACZ0/M2qUtZHRY9g/s400/Chrono+Trigger.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
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Anything "classic," be it a game, literature, music, film, aesthetic, language, etc., is something timeless. Something that, despite barriers of time and language and culture remains powerful. Something that has, if you'll excuse the cliche, withstood the test of time. As a gamer and an RPG aficionado, I would like to compile a list of the classic RPGs of all time--and, where necessary (in the case of multiple editions of a single game, in the form of ports, remakes and/or re-imaginings) determine which version of a classic game is the best version.&lt;/div&gt;
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My own experience with the RPGs of yore is, sadly, limited. So I request collaboration: help me fill out this list, to make it as full and complete and accurate as possible. The criteria for this list are simple enough: to be a classic, a game must possess that timeless quality, that potent, unforgettable, indescribable appeal--but it must also be old. Whether a game leans a bit outside of the "genre" matters not; whether a game is of American or Japanese origin matters not; whether a game follows the Western or Eastern aesthetic matters not. For the purposes of this list, I am limiting the titles to RPGs no later than 10 years ago--circa 2002 or 2003. I think it may be prudent, however, to also include a list of newer games that meet the same subjective criteria, but list them separately as "presumptive classics" because we can only presume them to remain in our collective consciousness in the ensuing years and decades.&lt;/div&gt;
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(Note: games that are NOT playable in English are NOT eligible for this list)&lt;/div&gt;
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&lt;span style="color: #222222; font-family: Arial, Helvetica, sans-serif; font-size: large;"&gt;&lt;b&gt;&lt;u&gt;Classic RPGs (and their Definitive Versions)&lt;/u&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;&lt;a href="http://en.wikipedia.org/wiki/Arc_the_Lad_(video_game)" target="_blank"&gt;Arc the Lad&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;span style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;&amp;nbsp;... (Arc the Lad; Sony PS1, original)&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;&lt;a href="http://en.wikipedia.org/wiki/Arc_the_Lad_II" target="_blank"&gt;Arc the Lad II&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;span style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;&amp;nbsp;... (Arc the Lad II; Sony PS1, original)&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;&lt;a href="http://en.wikipedia.org/wiki/Arc_the_Lad_III" target="_blank"&gt;Arc the Lad III&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;span style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;&amp;nbsp;... (Arc the Lad III; Sony PS1, original)&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;&lt;a href="http://en.wikipedia.org/wiki/Arc_the_Lad:_Twilight_of_the_Spirits" target="_blank"&gt;Arc the Lad: Twilight of the Spirits&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;b style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Arcanum:_Of_Steamworks_and_Magick_Obscura" target="_blank"&gt;Arcanum&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;&lt;b style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Baldur%27s_gate" target="_blank"&gt;Baldur's Gate&lt;/a&gt;&lt;/b&gt;&lt;span style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt; ... (Baldur's Gate: Enhanced Edition; PC, updated port)&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;b style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Baldur%27s_Gate_II:_Shadows_of_Amn" target="_blank"&gt;Baldur's Gate II: Shadows of Amn&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;&lt;b style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Breath_of_Fire_(video_game)" target="_blank"&gt;Breath of Fire&lt;/a&gt;&lt;/b&gt;&lt;span style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;&amp;nbsp;...&amp;nbsp;(Breath of Fire; Nintendo SNES, original)&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;b style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Breath_of_Fire_II" target="_blank"&gt;Breath of Fire II&lt;/a&gt;&lt;/b&gt;&lt;span style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;&amp;nbsp;...&amp;nbsp;(Breath of Fire II; Nintendo GBA, updated port)&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;b style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Breath_of_Fire_III" target="_blank"&gt;Breath of Fire III&lt;/a&gt;&lt;/b&gt;&lt;span style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;&amp;nbsp;...&amp;nbsp;(Breath of Fire III; Sony PS1, original)&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;b style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Breath_of_Fire_IV" target="_blank"&gt;Breath of Fire IV&lt;/a&gt;&lt;/b&gt;&lt;span style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;&amp;nbsp;...&amp;nbsp;(Breath of Fire IV; Sony PS1, original)&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;b style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Chrono_trigger" target="_blank"&gt;Chrono Trigger&lt;/a&gt;&lt;/b&gt;&lt;span style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;&amp;nbsp;... (Chrono Trigger; Nintendo DS, remake)&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;b style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Chrono_Cross" target="_blank"&gt;Chrono Cross&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;&lt;a href="http://en.wikipedia.org/wiki/Diablo_(video_game)" target="_blank"&gt;Diablo&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;&lt;a href="http://en.wikipedia.org/wiki/Diablo_II" target="_blank"&gt;Diablo II&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;b style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Dragon_Quest" target="_blank"&gt;Dragon Quest&lt;/a&gt;&lt;/b&gt;&lt;span style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt; ... (Dragon Quest I &amp;amp; II; Nintendo SNES, port)&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;b style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Dragon_Quest_II" target="_blank"&gt;Dragon Quest II&lt;/a&gt;&lt;/b&gt;&lt;span style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt; ... (Dragon Quest I &amp;amp; II; Nintendo SNES, port)&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;b style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Dragon_Quest_III" target="_blank"&gt;Dragon Quest III&lt;/a&gt;&lt;/b&gt;&lt;span style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt; ... (Dragon Quest III; Nintendo SNES, original)&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;b style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Dragon_quest_iv" target="_blank"&gt;Dragon Quest IV&lt;/a&gt;&lt;/b&gt;&lt;span style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt; ... (Dragon Quest IV; Nintendo SNES, original)&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;b style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Dragon_Quest_V" target="_blank"&gt;Dragon Quest V&lt;/a&gt;&lt;/b&gt;&lt;span style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt; ... (Dragon Quest V; Nintendo DS, remake)&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;b style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Dragon_Quest_VI" target="_blank"&gt;Dragon Quest VI&lt;/a&gt;&lt;/b&gt;&lt;span style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt; ... (Dragon Quest VI; Nintendo DS, remake)&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;&lt;a href="http://en.wikipedia.org/wiki/Dragon_Quest_VII" target="_blank"&gt;Dragon Quest VII*&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;b style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Dragon_quest_viii" target="_blank"&gt;Dragon Quest VIII&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;&lt;a href="http://en.wikipedia.org/wiki/The_Elder_Scrolls_III:_Morrowind" target="_blank"&gt;The Elder Scrolls III: Morrowind&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;span style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;&amp;nbsp;...&amp;nbsp;(The Elder Scrolls III: Morrowind; PC, original)&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;&lt;a href="http://www.gamefaqs.com/snes/574691-emerald-dragon" target="_blank"&gt;Emerald Dragon&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;b style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;a href="http://en.wikipedia.org/wiki/E.V.O.:_Search_for_Eden" target="_blank"&gt;E.V.O. Search for Eden&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;&lt;b style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Fallout" target="_blank"&gt;Fallout&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;&lt;b style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Fallout_2" target="_blank"&gt;Fallout 2&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;&lt;b style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Final_Fantasy_I" target="_blank"&gt;Final Fantasy&lt;/a&gt;&lt;/b&gt;&lt;span style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt; ... (Final Fantasy Origins; Sony PS1, remake)&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;b style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Final_fantasy_ii" target="_blank"&gt;Final Fantasy II&lt;/a&gt;&lt;/b&gt;&lt;span style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt; ... (Final Fantasy Origins; Sony PS1, remake)&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;b style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Final_fantasy_iii" target="_blank"&gt;Final Fantasy III&lt;/a&gt;&lt;/b&gt;&lt;span style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt; ... (Final Fantasy III; Nintendo DS / Sony PSP, remake)&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;b style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Final_fantasy_iv" target="_blank"&gt;Final Fantasy IV&lt;/a&gt;&lt;/b&gt;&lt;span style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt; ... (Final Fantasy IV: Complete Collection; Sony PSP, remake)&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;b style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Final_Fantasy_V" target="_blank"&gt;Final Fantasy V&lt;/a&gt;&lt;/b&gt;&lt;span style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt; ... (Final Fantasy V Advance; Nintendo GBA, updated port)&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;b style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Final_fantasy_vi" target="_blank"&gt;Final Fantasy VI&lt;/a&gt;&lt;/b&gt;&lt;span style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt; ... (Final Fantasy VI Advance; Nintendo GBA, updated port)&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;b style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Final_fantasy_vii" target="_blank"&gt;Final Fantasy VII&lt;/a&gt;&lt;/b&gt;&lt;span style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt; ... (Final Fantasy VII; Sony PS1, original)&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;b style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Final_fantasy_viii" target="_blank"&gt;Final Fantasy VIII&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;&lt;b style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Final_fantasy_ix" target="_blank"&gt;Final Fantasy IX&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;&lt;b style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Final_fantasy_x" target="_blank"&gt;Final Fantasy X&lt;/a&gt;*&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;&lt;b style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Final_fantasy_tactics" target="_blank"&gt;Final Fantasy Tactics&lt;/a&gt;&lt;/b&gt;&lt;span style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt; ... (Final Fantasy Tactics: War of the Lions; Sony PSP, remake)&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;&lt;a href="http://en.wikipedia.org/wiki/Grandia_(video_game)" target="_blank"&gt;Grandia&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;span style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;&amp;nbsp;... (Grandia; Sony PS1, port)&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;&lt;a href="http://en.wikipedia.org/wiki/Grandia_II" target="_blank"&gt;Grandia II&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;span style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;&amp;nbsp;... (Grandia II; Sega DC, original)&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;&lt;a href="http://en.wikipedia.org/wiki/Grandia_III" target="_blank"&gt;Grandia III&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;b style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Lufia_%26_the_Fortress_of_Doom" target="_blank"&gt;Lufia and the Fortress of Doom&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;&lt;b style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Lufia_II:_Rise_of_the_Sinistrals" target="_blank"&gt;Lufia II: Rise of the Sinistrals&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;&lt;a href="http://en.wikipedia.org/wiki/Lunar:_The_Silver_Star" target="_blank"&gt;Lunar: The Silver Star&lt;/a&gt;&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&lt;span style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;... (Lunar: Silver Star Harmondy; Sony PSP, remake)&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;&lt;a href="http://en.wikipedia.org/wiki/Paper_mario" target="_blank"&gt;Paper Mario&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;&lt;a href="http://en.wikipedia.org/wiki/Super_mario_RPG" target="_blank"&gt;Super Mario RPG&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;&lt;a href="http://en.wikipedia.org/wiki/Mother_(video_game)" target="_blank"&gt;Mother&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;b style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;a href="http://en.wikipedia.org/wiki/EarthBound" target="_blank"&gt;Mother 2 (Earthbound)&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;&lt;b style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Mother_3" target="_blank"&gt;Mother 3&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;&lt;a href="http://en.wikipedia.org/wiki/Panzer_Dragoon_Saga" target="_blank"&gt;Panzer Dragoon Saga&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;&lt;a href="http://en.wikipedia.org/wiki/Phantasy_star" target="_blank"&gt;Phantasy Star&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;span style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&lt;span style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;...&amp;nbsp;(Phantasy Star; Nintendo GBA, port)&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;&lt;a href="http://en.wikipedia.org/wiki/Phantasy_Star_II" target="_blank"&gt;Phantasy Star II&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;span style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&lt;span style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;...&amp;nbsp;(Phantasy Star II; PC, port)&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;&lt;a href="http://en.wikipedia.org/wiki/Phantasy_Star_III:_Generations_of_Doom" target="_blank"&gt;Phantasy Star III&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;span style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&lt;span style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;...&amp;nbsp;(Phantasy Star III; PC, port)&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;&lt;a href="http://en.wikipedia.org/wiki/Phantasy_Star_IV:_The_End_of_the_Millennium" target="_blank"&gt;Phantasy Star IV&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;span style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&lt;span style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;...&amp;nbsp;(Phantasy Star IV; PC, port)&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;b style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Planescape_torment" target="_blank"&gt;Planescape Torment&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;&lt;b style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Secret_of_mana" target="_blank"&gt;Secret of Mana&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;&lt;b style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Seiken_Densetsu_3" target="_blank"&gt;Secret of Mana II (Seiken Densetsu III)&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;&lt;b style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Shadowrun_%281993_video_game%29#Related_titles" target="_blank"&gt;Shadowrun&lt;/a&gt;&lt;/b&gt;&lt;span style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&lt;span style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;... (Shadowrun; Nintendo SNES, original)**&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;&lt;a href="http://en.wikipedia.org/wiki/Shining_Force" target="_blank"&gt;Shining Force&lt;/a&gt;&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&lt;span style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;... (Shining Force: Resurrection of the Dark Dragon; Nintendo GBA, remake)&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;&lt;a href="http://en.wikipedia.org/wiki/Skies_Of_Arcadia" target="_blank"&gt;Skies of Arcadia&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;span style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;&amp;nbsp;... (Skies of Arcadia: Legends; Nintendo GC, updated port)&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;b style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Star_control_2" target="_blank"&gt;Star Control 2&lt;/a&gt;&lt;/b&gt;&lt;span style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt; ... (The Ur-Quan Masters; PC, remake)&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;b style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Star_Ocean_(video_game)" target="_blank"&gt;Star Ocean&lt;/a&gt;&lt;/b&gt;&lt;span style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt; ... (Star Ocean: First Departure; Sony PSP, remake)&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;b style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Star_ocean_2" target="_blank"&gt;Star Ocean 2&lt;/a&gt;&lt;/b&gt;&lt;span style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt; ... (Star Ocean; Second Evolution; Sony PSP, remake)&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;b style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Suikoden" target="_blank"&gt;Suikoden&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;&lt;b style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Suikoden_II" target="_blank"&gt;Suikoden II&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;&lt;a href="http://en.wikipedia.org/wiki/Tales_of_phantasia" target="_blank"&gt;Tales of Phantasia&lt;/a&gt;&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&lt;span style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;...&amp;nbsp;(Tales of Phantasia; Sony PSP, remake)&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;b style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Tales_of_destiny" target="_blank"&gt;Tales of Destin&lt;/a&gt;y&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;&lt;b style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Tales_of_Eternia" target="_blank"&gt;Tales of Destiny 2&lt;/a&gt;&amp;nbsp;&lt;/b&gt;&lt;span style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;...&amp;nbsp;(Tales of Eternia; Sony PSP, remake)&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;b style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Terranigma" target="_blank"&gt;Terranigma&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;&lt;b style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Vagrant_Story" target="_blank"&gt;Vagrant Story&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;&lt;b style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Wild_arms" target="_blank"&gt;Wild Arms&lt;/a&gt;&lt;/b&gt;&lt;span style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt; ... (Wild Arms: Alter Code F; Sony PS2, remake)&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;b style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Wild_Arms_2" target="_blank"&gt;Wild Arms 2&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;&lt;a href="http://en.wikipedia.org/wiki/Wizardry:_Proving_Grounds_of_the_Mad_Overlord" target="_blank"&gt;Wizardry&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;b style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Xenogears" target="_blank"&gt;Xenogears&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;&lt;a href="http://en.wikipedia.org/wiki/Ys_I:_Ancient_Ys_Vanished" target="_blank"&gt;Ys I&lt;/a&gt;&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&lt;span style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;... (Ys I &amp;amp; II Chronicles; PC, updated port)&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;&lt;a href="http://en.wikipedia.org/wiki/Ys_II:_Ancient_Ys_Vanished_%E2%80%93_The_Final_Chapter" target="_blank"&gt;Ys II&lt;/a&gt;&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&lt;span style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;...&lt;/span&gt;&lt;span style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;&amp;nbsp;(Ys I &amp;amp; II Chronicles; PC, updated port)&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;b style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Ys_III" target="_blank"&gt;Ys III&lt;/a&gt;&lt;/b&gt;&lt;span style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt; ... (Ys: The Oath in Felghana; Sony PSP / PC, remake)&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;b style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Ys_IV:_Mask_of_the_Sun" target="_blank"&gt;Ys IV&lt;/a&gt;&lt;/b&gt;&lt;span style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt; ... (Ys: Memories of Celceta; Sony PSV)&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;b style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;a href="http://en.wikipedia.org/wiki/The_Legend_of_Zelda_(video_game)" target="_blank"&gt;Legend of Zelda&lt;/a&gt;&lt;/b&gt;&lt;span style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;&amp;nbsp;... (Legend of Zelda; Nintendo NES, original)&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;b style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Zelda_II:_The_Adventure_of_Link" target="_blank"&gt;Legend of Zelda II: The Adventure of Link&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;&lt;b style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;a href="http://en.wikipedia.org/wiki/The_Legend_of_Zelda:_A_Link_to_the_Past" target="_blank"&gt;Legend of Zelda: A Link to the Past&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;&lt;b style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Legend_of_Zelda_Ocarina_of_Time" target="_blank"&gt;Legend of Zelda: Ocarina of Time&lt;/a&gt;&lt;/b&gt;&lt;span style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt; ... (Legend of Zelda: Ocarina of Time 3D; Nintendo 3DS, updated port)&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;b style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Legend_of_zelda_majora%27s_mask" target="_blank"&gt;Legend of Zelda: Majora's Mask&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;&lt;b style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Legend_of_zelda_wind_waker" target="_blank"&gt;Legend of Zelda: Wind Waker*&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;span style="color: #222222; font-family: Arial, Helvetica, sans-serif; font-size: x-small;"&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;b style="color: #222222; font-family: Arial, Helvetica, sans-serif; font-size: x-large;"&gt;&lt;u&gt;Presumptive Classic RPGs (and their Definitive Versions)&lt;/u&gt;&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;&lt;b style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Dark_souls" target="_blank"&gt;Dark Souls&lt;/a&gt;&lt;/b&gt;&lt;span style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt; ... (Dark Souls Prepare to Die Edition; PC, port)&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;&lt;a href="http://en.wikipedia.org/wiki/Diablo_III" target="_blank"&gt;Diablo III&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;&lt;a href="http://en.wikipedia.org/wiki/Dragon_Age:_Origins" target="_blank"&gt;Dragon Age: Origins&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;span style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;&amp;nbsp;...&amp;nbsp;(Dragon Age: Origins; PC, original)&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;b style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Dragon_quest_ix" target="_blank"&gt;Dragon Quest IX&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;&lt;a href="http://en.wikipedia.org/wiki/The_Elder_Scrolls_IV:_Oblivion" target="_blank"&gt;The Elder Scrolls IV: Oblivion&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;span style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;&amp;nbsp;...&amp;nbsp;(The Elder Scrolls IV: Oblivion; PC, original)&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;&lt;a href="http://en.wikipedia.org/wiki/The_Elder_Scrolls_V:_Skyrim" target="_blank"&gt;The Elder Scrolls V: Skyrim&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;span style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;&amp;nbsp;...&amp;nbsp;(The Elder Scrolls V: Skyrim; PC, original)&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;&lt;a href="http://en.wikipedia.org/wiki/Fallout_3" target="_blank"&gt;Fallout 3&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;span style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;&amp;nbsp;...&amp;nbsp;(Fallout 3; PC, original)&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;&lt;a href="http://en.wikipedia.org/wiki/New_Vegas" target="_blank"&gt;Fallout: New Vegas&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;span style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;&amp;nbsp;...&amp;nbsp;(Fallout: New Vegas; PC, original)&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;b style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Final_fantasy_xii" target="_blank"&gt;Final Fantasy XII&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;&lt;b style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Lost_odyssey" target="_blank"&gt;Lost Odyssey&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;&lt;b style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;&lt;a href="http://en.wikipedia.org/wiki/Paper_Mario_2" target="_blank"&gt;Paper Mario 2&lt;/a&gt;&lt;/b&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;&lt;b style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Mass_effect" target="_blank"&gt;Mass Effect&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;&lt;b style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Mass_effect_2" target="_blank"&gt;Mass Effect 2&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;&lt;b style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Persona_3" target="_blank"&gt;Persona 3&lt;/a&gt;&lt;/b&gt;&lt;span style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt; ... (Persona 3 FES; Sony PS2, updated port)&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;b style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Persona_4" target="_blank"&gt;Persona 4&lt;/a&gt;&lt;/b&gt;&lt;span style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt; ... (Persona 4 The Golden; Sony PSV, remake)&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;&lt;a href="http://en.wikipedia.org/wiki/Shin_Megami_Tensei_Nocturne" target="_blank"&gt;Shin Megami Tensei III: Nocturne&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;b style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Suikoden_V" target="_blank"&gt;Suikoden V&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;&lt;a href="http://en.wikipedia.org/wiki/Valkyria_Chronicles" target="_blank"&gt;Valkyria Chronicles&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;b style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Wild_Arms_5" target="_blank"&gt;Wild Arms 5&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;&lt;b style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;a href="http://en.wikipedia.org/wiki/The_Witcher_(video_game)" target="_blank"&gt;The Witcher&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;&lt;b style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;a href="http://en.wikipedia.org/wiki/The_Witcher_2" target="_blank"&gt;The Witcher 2&lt;/a&gt;&lt;/b&gt;&lt;span style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt; ... (The Witcher 2: Enhanced Edition; PC, original)&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;b style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Xenoblade" target="_blank"&gt;Xenoblade Chronicles&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;&lt;b style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Zelda_twilight_princess" target="_blank"&gt;Legend of Zelda: Twilight Princess&lt;/a&gt;&lt;/b&gt;&lt;span style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Zelda_twilight_princess" target="_blank"&gt; &lt;/a&gt;... (Legend of Zelda: Twilight Princess; Nintendo GC, original)&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;b style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Zelda_Skyward_Sword" target="_blank"&gt;Legend of Zelda: Skyward Sword&lt;/a&gt;&lt;/b&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;span style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;&lt;u&gt;Key Terms&lt;/u&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;An asterisk (*) denotes a game for which there is a new version (a port, updated port or remake) currently in development, but not yet released.&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;A double asterisk (**) denotes a game for which there are no remakes or ports, but for which there are other games bearing the same title, necessitating a declaration of platform.&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;Original means the original, first-released version of the game--which further indicates that any existing ports, updated ports or remakes are inferior to the original game.&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;Updated Port means a re-release of the game that is basically a port of the original, but with small changes and/or tweaks to improve the experience... including adjustments to the script, rules set, game content, translation, and/or user interface.&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;A remake means a complete rebuilding of the the original game on a new platform. This label includes re-imaginings--remakes that dramatically alter the core narrative and mechanical elements of the game while staying true to the general themes/outline of the original.&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span style="color: #222222; font-family: Arial, Helvetica, sans-serif;"&gt;In the case of very old games where the multitude of ports are of roughly equal quality, I've determined the "definitive version" based on which version of the game is easiest to obtain. For example, Phantasy Star III was developed for the Sega Genesis, but was since ported to the Sega Saturn, Gameboy Advance, PS2, PS3, PSP, Xbox 360, Nintendo Wii and PC. Since the PC version is the easiest to obtain, being available on Steam, it becomes the "definitive version."&lt;/span&gt;&lt;/li&gt;
&lt;/ol&gt;
&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;/div&gt;
&lt;img src="http://feeds.feedburner.com/~r/TheRedShoulders/~4/gD1x9sG82Kc" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://red-shoulders.blogspot.com/feeds/6185930786270577807/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://red-shoulders.blogspot.com/2013/02/classic-rpgs-and-their-definitive.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/697355720332798951/posts/default/6185930786270577807?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/697355720332798951/posts/default/6185930786270577807?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TheRedShoulders/~3/gD1x9sG82Kc/classic-rpgs-and-their-definitive.html" title="Classic RPGs (and their Definitive Versions)" /><author><name>Fox</name><uri>http://www.blogger.com/profile/06756314199036780238</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="31" height="32" src="http://3.bp.blogspot.com/-j3-GDu-cnUM/TyRZP1hZBJI/AAAAAAAACGA/TFe_Z1YTakc/s220/Wenli%2BAvatar%2BBase.png" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-Ebvx3XW6CrI/URILYc6B_lI/AAAAAAAACZ0/M2qUtZHRY9g/s72-c/Chrono+Trigger.png" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://red-shoulders.blogspot.com/2013/02/classic-rpgs-and-their-definitive.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkcERXYycCp7ImA9WhNWGEk.&quot;"><id>tag:blogger.com,1999:blog-697355720332798951.post-7870022410299887628</id><published>2012-12-18T09:03:00.002-06:00</published><updated>2012-12-18T09:20:04.898-06:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-12-18T09:20:04.898-06:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="- News" /><category scheme="http://www.blogger.com/atom/ns#" term="Mobile Suit Gundam" /><title>Mobile Suit Gundam: The Origin Status Update</title><content type="html">I meant to do this a while ago, but, well--you know how things get.&lt;br /&gt;
&lt;br /&gt;
I ventured into the... rather unpleasant world of scanlating about a year ago, with the intention of picking up where &lt;a href="http://eikouscans.wordpress.com/"&gt;Eikou Scanlations&lt;/a&gt; left off. As a huge fan of Gundam, and of the mecha genre it gave birth to, I felt&amp;nbsp;privileged&amp;nbsp;to help bring Yoshikazu Yasuhiko's phenomenal re-imagining to the Western community.&lt;br /&gt;
&lt;br /&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://img33.imageshack.us/img33/3894/1920x1080gundam3.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="225" src="http://img33.imageshack.us/img33/3894/1920x1080gundam3.png" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;This is a 1920x1080 wallpaper, by the way&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
I recently learned of Vertical Press--a publication company I had not, until that point, even heard of--acquired the licensing rights to Mobile Suit Gundam: The Origin. They will begin producing luxurious hardcover editions of the manga, with two volumes in each book, in March, 2013. You may (and, if it's not to presumptuous for me to say so, should) follow my example and pre-order the first two books right here:&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://www.amazon.com/gp/product/193565487X/ref=ox_ya_os_product" target="_blank"&gt;Gundam: The Origin Book 1 (contains volumes 1 and 2) - 12. March 2013&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.amazon.com/gp/product/1935654888/ref=ox_ya_os_product" target="_blank"&gt;Gundam: The Origin Book 2 (contains volumes 3 and 4) - 18. June 2013&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Assuming Vertical managed to keep up that initial pace of 1 book every three months, we can expect The Origin to be fully published in English by the end of 2015. (For a grand total of 11 or 12 hardcover editions). This is very exciting! The books will also have various "special features" -- read the Amazon listing for details. I, for one, cannot wait.&lt;br /&gt;
&lt;br /&gt;
I think I've mentioned this before, but in terms of my own translation efforts, I have always felt it best to emulate the "old school" approach. I translate to practice and develop my language schools, as well as to provide some small benefit to a niche community of which I am a part. Nothing more, nothing less. I am, therefore, suspending my translation of The Origin and removing all download links. I highly encourage every one to purchase Vertical's version as soon as possible! I can't comment on the accuracy of their translation (though you can expect me to review their books when they come out) but I can't imagine it could be any worse than my own! I don't know what I'm doing half the time--particularly when Char or Gihren start waxing political. Yikes. There was some nasty, nasty kanji in some of those scenes.&lt;br /&gt;
&lt;br /&gt;
I will, for the time being, focus exclusively on Macross: The First. A manga that, I am quite certain, well never see an official publication in English. I'm still just one person, doing this in whatever small amount of free time I can find, so don't expect terribly fast releases. I should have something ready for New Years, however.&lt;br /&gt;
&lt;br /&gt;
Anyway, I've been into anime and manga for a long time. I've seen so many projects, tragically, go bust. Need I even mention the sad fate of Shoji Gotoh's Full Metal Panic series in the West? I wish Vertical Press all the best. But, should they abandon The Origin, I'll resume my efforts. But I really don't want that to happen, and I'm certain YOU don't want to happen, and it would be quite strange if they wanted that to happen... so why don't I wrap things up by re-posting those Amazon links, eh?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://www.amazon.com/gp/product/193565487X/ref=ox_ya_os_product" target="_blank"&gt;Gundam: The Origin Book 1 (contains volumes 1 and 2) - 12. March 2013&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.amazon.com/gp/product/1935654888/ref=ox_ya_os_product" target="_blank"&gt;Gundam: The Origin Book 2 (contains volumes 3 and 4) - 18. June 2013&lt;/a&gt;&lt;img src="http://feeds.feedburner.com/~r/TheRedShoulders/~4/LmcH7GOYupM" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://red-shoulders.blogspot.com/feeds/7870022410299887628/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://red-shoulders.blogspot.com/2012/12/mobile-suit-gundam-origin-status-update.html#comment-form" title="8 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/697355720332798951/posts/default/7870022410299887628?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/697355720332798951/posts/default/7870022410299887628?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TheRedShoulders/~3/LmcH7GOYupM/mobile-suit-gundam-origin-status-update.html" title="Mobile Suit Gundam: The Origin Status Update" /><author><name>Fox</name><uri>http://www.blogger.com/profile/06756314199036780238</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="31" height="32" src="http://3.bp.blogspot.com/-j3-GDu-cnUM/TyRZP1hZBJI/AAAAAAAACGA/TFe_Z1YTakc/s220/Wenli%2BAvatar%2BBase.png" /></author><thr:total>8</thr:total><feedburner:origLink>http://red-shoulders.blogspot.com/2012/12/mobile-suit-gundam-origin-status-update.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkYHQnkyeyp7ImA9WhNXEUg.&quot;"><id>tag:blogger.com,1999:blog-697355720332798951.post-9173510508938372894</id><published>2012-11-21T09:20:00.000-06:00</published><updated>2012-11-28T19:55:33.793-06:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-11-28T19:55:33.793-06:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Essays" /><category scheme="http://www.blogger.com/atom/ns#" term="Gaming" /><category scheme="http://www.blogger.com/atom/ns#" term="Now for a Word" /><category scheme="http://www.blogger.com/atom/ns#" term="- Opinion" /><title>Now for a Word: Backwards Compatibility</title><content type="html">&lt;br /&gt;
&lt;br /&gt;
It's no secret that the current generation of gaming consoles will soon come to a close. This generation has witnessed more changes to our precious medium than any other, and not all of them have been for the better. Among the more heated changes, like achievements and digital-rights management, is the idea of backwards compatibility. It certainly&amp;nbsp;receives&amp;nbsp;less attention than those other, noisier issues, so some may be forgiven for assuming it is, perhaps, not quite so important--but that is not the case. Very often when seeing other gamers discuss the idea of backwards compatibility, I see the same thing happen. Someone will criticize how backwards&amp;nbsp;compatibility&amp;nbsp;is implemented (or not implemented at all). The response to this is always either tacit agreement, or simple derision. After all, they say, backwards compatibility is not really an issue. If you want to play older games, simply buy the older console they were made for--or use an emulator on a PC. And every once in a while someone will express the most shameful sentiment of all: it's not an issue because old games are not worth playing, they're all terrible and outdated and anyone who thinks otherwise is blinded by nostalgia.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://3.bp.blogspot.com/-kv3qrVy_qO0/UKzsMfjCULI/AAAAAAAACVA/9ohO-rWOGYM/s1600/Nintendo-NES_360.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="288" src="http://3.bp.blogspot.com/-kv3qrVy_qO0/UKzsMfjCULI/AAAAAAAACVA/9ohO-rWOGYM/s400/Nintendo-NES_360.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;a href="http://www.blogger.com/"&gt;&lt;/a&gt;
And we seem to respond to these retorts either with violent bursts of profanity and ridicule... or not all.&lt;br /&gt;
&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
But backwards compatibility is an important issue, now more than ever with rumors circulating regarding the next iteration of the Playstation console series, code-named ORBIS, stirring up tales of locking-out used games, forcing constant online connectivity, and not being backwards-compatible with prior Playstation consoles. The backwards compatibility naysayers seem to be growing more common and vocal with each passing day, and all there arguments stem from inattention and ignorance. As gamers, it is our duty to discuss our hobby with civility and respect, and as human beings we have a duty to speak the truth in the face of ignorance. It may accomplish nothing in the end, but at least the truth will be there. So let's get down to brass tacks, shall we: just why is it that backwards compatibility matters? And what is it about the arguments against backwards compatibility that isn't valid?&lt;br /&gt;
&lt;br /&gt;
The most infuriating argument against backwards compatibility is that it doesn't matter, because older games don't matter, and our affection stems solely from nostalgia-fueled delusion. Beyond the fact that the "nostalgia-goggles" argument is inherently meaningless and exists only as a method to insult another human being's opinion without making any valid points or leaving one open to any real response, this argument fails because it relies on an incorrect assumption. Basically, it assumes that games are perishable--like fruit, or that milk you've kept in the back of the fridge for so long because your afraid of what it might smell like when you dump it out. Silly, right? Games don't go bad: that's nonsense. The root of this sentiment, were one to articulate it (and honestly I've never really seen anyone even try) is that the quality of a game is dependent on numerous outside factors, from the cultural environment of the era to the technological limitations of the time. Because these older games come from a time and technology removed from our own, we can no longer enjoy them. Furthermore, our understanding of game design has improved immensely over the past many years, so beyond the visual and narrative elements that have aged poorly, we also must deal with outdated mechanics that render those older titles near-unplayable.&lt;br /&gt;
&lt;br /&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-hXjLEuQneQE/UKztb_8a57I/AAAAAAAACVI/B2JdScDYkJ4/s1600/Dragon+Quest+(1986).jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="350" src="http://1.bp.blogspot.com/-hXjLEuQneQE/UKztb_8a57I/AAAAAAAACVI/B2JdScDYkJ4/s400/Dragon+Quest+(1986).jpg" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Dragon Quest (1986)&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
Well, as many of the more vocal critics of Final Fantasy XIII will tell you, game mechanics are not dependent on anything beyond the skill and ability of the development staff, irrespective of time. The basic mechanics of Dragon Quest have remained virtually unchanged since the original title launched in May of 1986--nearly twenty-seven years--and today Dragon Quest is one of the most popular game series on the planet. Final Fantasy VI was released eighteen years ago--in 1994--and is still widely regarded as one of the greatest stories ever told in a game. And twelve years ago Baldur's Gate II: Shadows of Amn was released, a western role-playing game that to this day remains the quintessential example of RPG storytelling, gameplay and visuals.&lt;br /&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;&lt;a href="http://2.bp.blogspot.com/-mglbYEF7vbQ/UKzuO56c26I/AAAAAAAACVQ/7DLfnxVqUXU/s1600/Starry+Night+Full+Canvas.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="318" src="http://2.bp.blogspot.com/-mglbYEF7vbQ/UKzuO56c26I/AAAAAAAACVQ/7DLfnxVqUXU/s400/Starry+Night+Full+Canvas.jpg" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="font-size: 13px;"&gt;Starry Night (1889)&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
No, we can still appreciate Starry Night one-hundred-and-twenty-four years after it was painted, in complete ignorance of Saint-Rémy-de-Provence, absent the understanding of Van Goghs internment in a sanitarium. We can still appreciate Citizen Kane without knowing who William Randolph Hearst was, or how ruinous the film was to Orson Welles' career. Sergei Rachmaninoff's Piano Concerto no. 2 is just as likely to move us to tears with the knowledge of his relationship to Tchaikovsky as not. So, too, are we able appreciate the quality of a game regardless when it was made, or where it was made, or who made it. Such circumstances are superfluous--they have no bearing on the quality or worth of a game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div style="text-align: left;"&gt;
I know I've been talking for a long time now, and I apologize. You're at the half way point, so lets have an intermission. Take a break. Stretch your legs, use the bathroom, drink some juice (I'm gonna go fetch a glass of pineapple-orange myself). I think the issue of backwards compatibility matters (which is why I'm here, after all) so I'd really appreciate it if you could come back after that brief repose and read all the way to the end, if you don't mind.&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="text-align: center;"&gt;
&lt;iframe allowfullscreen="allowfullscreen" frameborder="0" height="315" src="http://www.youtube.com/embed/x8l37utZxMQ" width="420"&gt;&lt;/iframe&gt;
&lt;/div&gt;
&lt;br /&gt;
Let's end with the most common argument against backwards compatibility: it's unnecessary because those older games we love so much can still be played, all we have to do is purchase the proper console. Sure, the Wii U can't play Gamecube games like the Wii, but that's okay--just buy a Gamecube! Sure, the Playstation 3 can't play PS2 games, but that's okay--just buy a PS2! The problem with this argument is that it's based around an assumption that, frankly, is wrong. Here, once again, we are relying on an invalid assumption. In this case that it's possible to purchase older iterations of console hardware. But is it? The Gamecube and Playstation 2 are no longer in production, and they have not been in production for several years. As a consequence, they are no longer sold in retail stores and no longer available -anywhere- new. If you want one, you have to go out of your way to a gaming specialty store or the Internet to purchase one used.&lt;br /&gt;
&lt;br /&gt;
In our immediate world, this is not much of an issue. But the Gamecube and Playstation 2 are only a single generation removed from our present. What if we go back one generation? Or two? Or Three? What happens when we want to play Nintendo 64 games? Or Super Nintendo games? Or Nintendo games? Do we go out and buy an N64, a SNES or a NES? Of course not. They stopped making those things years and years and years ago. So long ago that many of them have been tossed aside into a rubbish pile, been broken or fallen into disrepair. Scarcity being what it is, we are forced to find alternatives, either playing those games legitimately through emulator services like Nintendo's infrequently-updated Virtual Console, or resorting to pirating those games (which is, you know, illegal) to play on PC emulators. That the same fate will soon fall upon the games of our current generation is not a question, it is an inevitability. One made worse by one simple truism: the more complex an electronic device becomes, the more likely it will suffer catastrophic failure. The reason you can still,&amp;nbsp;conceivably&amp;nbsp; purchase a used SNES on Ebay is because the SNES was a very simple electronic device. Is the PS3 simple? Of course not. Ask yourself this: of all the Playstation 3s and Xbox 360s manufactured in 2006, how many of them are still fully functional today? What percentage do you think that number amounts to? And what will happen to those figures tomorrow, or next year?&lt;br /&gt;
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&lt;a href="http://1.bp.blogspot.com/-BHnFHwgjMcI/UKzvazrsT1I/AAAAAAAACVY/srxNzlCkQK0/s1600/rrod_full.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="400" src="http://1.bp.blogspot.com/-BHnFHwgjMcI/UKzvazrsT1I/AAAAAAAACVY/srxNzlCkQK0/s400/rrod_full.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
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And, almost by accident, we've stumbled upon what may be the single greatest problem effecting the gaming industry: preservation. Think about it. Look at the worlds of art, music, cinema, literature. What do they all have in common? A shared, cherished history. We still know the names of Michelangelo, Vang Gogh and Da Vinci; of Mozart, Beethoven and Rachmaninoff; of Hitchcock, Scorsese and Spielberg; of Shakespeare, Hemingway and Dickens. We know these people, we know their work. Even after decades and centuries we can picture their faces, see their art, hear their music, experience their unique vision and witness the literal expression of their souls. The great artistic classics of humanity have been preserved for posterity, and we are all the richer for it.&lt;br /&gt;
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But not all those classics have been saved. Perhaps you've heard of the Library of Alexandria? In the ancient world, it was a beacon of knowledge. Countless scrolls were preserved in the library--and all of them are now lost to us. Burned in Caesar's fire and gone now, forever. So much literature has perished from the world because for so long, for years and decades and centuries, no one grasped the importance of preservation. Western civilization fell into the Dark Ages, a period ruled by superstition, ignorance and fear because the people were unable to preserve the&amp;nbsp;knowledge&amp;nbsp;and wisdom of the past. The great rebirths of humanity, the&amp;nbsp;renaissances&amp;nbsp; were only possible through the rediscovery of those ancient works, carefully preserved through the ages by small communities of dedicated monks. But they could only preserve so much, and most of what once was written has vanished from the earth like so much dust in the wind. Every other artistic medium has suffered the same fate. Early&amp;nbsp;Christians&amp;nbsp;defaced art in a misguided attempt to conceal elements deemed incorrect, utterly destroying works deemed heretical. We have no music (not at all) from before the 15th century, because there was no unified system for musical notation, and what notation did exist we no longer know how to read. Paintings and books have been ripped and burned by the billion. With so much artistic achievement lost forever, surely humans would have learned the importance of preservation?&lt;br /&gt;
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&lt;a href="http://3.bp.blogspot.com/--0KOP92ZWKI/UKzv3ZS9xYI/AAAAAAAACVo/xHF_hvipwT4/s1600/23323.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="248" src="http://3.bp.blogspot.com/--0KOP92ZWKI/UKzv3ZS9xYI/AAAAAAAACVo/xHF_hvipwT4/s400/23323.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
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But we didn't. We never do, because we don't respect new artistic mediums. Just as a debate exists (it actually exists!) today over whether or not games are art, a century or so ago when cinema was the new artistic media, it, too, was scorned for its&amp;nbsp;perceived&amp;nbsp;lack of artistic integrity. Countless early films were either destroyed when their use was over, or stashed away in storage, forgotten. So much of cinematic history is gone because a century ago no one thought it was worth preserving. A half-century ago, television grew big and quickly suffered the same. Countless television shows are gone now. Doctor Who is currently one of the most popular science-fiction franchises in the world, second only to Star Wars and Star Trek. It has been on the air since 1963, and is currently (50 years later) enjoying the height of its popularity.&lt;br /&gt;
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But it is not complete. Whole episodes from those early years are gone. Missing. Lost. They no longer exist. This is a tragedy and a travesty and a fate that has already claimed countless games. Our hobby is a new one. It has only existed for a few decades. With the Internet, we like to think that anything that exists, will exist forever. That uploading is somehow&amp;nbsp;analogous&amp;nbsp;to carving a thing in stone on the side of a mountain. But it's not. Many of the earliest games are gone, forever. I grew up with gaming, almost literally. The&amp;nbsp;earliest&amp;nbsp;games I played were simple affairs stored on enormous floppy disks. Most gamers don't know what those are these days (they were so big you could flop them up and down, which was often as fun or more fun than the actual games they contained). I had to learn tedious boot commands to load the games in &amp;nbsp;MS-DOS. They were simple games, consisting of crude pictures drawn with garish green pixels on a black screen. They taught me simple math. They taught me how to read. Those games no longer exist. Countless titles more recent, too, have perished. And gaming suffers from another, more unique problem: of those few games who have been preserved, are they all the same? Many classic games have been ported to other consoles in an effort to preserve them, but in that process much has been changed. Is Silent Hill 2 the same experience on the PS3 that it was on the PS2? Does the iOS version of Final Fantasy III produce the same experience as the NES version? Be wary, for we are rapidly approaching a future where the great classics of our medium--the Final Fantasies, the Dragon Quests, the Baldur's Gates, the Fallouts, the Chrono Triggers, the Zeldas--are either lost forever to time, or only partially preserved in a new format that doesn't quite manage to convey the original experience.&lt;br /&gt;
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&lt;a href="http://3.bp.blogspot.com/-Ie5fE2NP7cc/UKzwQZJbLoI/AAAAAAAACVw/Kwd1zdhwN4s/s1600/Chrono_Trigger_Artwork1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="292" src="http://3.bp.blogspot.com/-Ie5fE2NP7cc/UKzwQZJbLoI/AAAAAAAACVw/Kwd1zdhwN4s/s320/Chrono_Trigger_Artwork1.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
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And make no mistake, as has been the case with every artistic medium of the past, with sculpture and painting and music, with literature and cinema and television, those precious few items which are preserved will represent the vast, vast minority. So the issue here, really, is a broad one that stretches far beyond the concept of gaming alone, or even art in general. It's a question of culture. Does culture matter? Does history matter? Does human civilization--does humanity itself--possess any real merit? Would we, as a species, be better off--would our souls be any richer--without Final Fantasy VI? Without Dragon Quest VIII? Without Shadows of Amn, or Planescape Torment, or Grim Fandango, or Monkey Island, or &amp;nbsp;the Ocarina of Time, or Mario?&lt;br /&gt;
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These are questions I don't need to answer.&lt;br /&gt;
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So do me a favor, would you? The next time you wander into a conversation about next Playstation, or whatever, and the issue of backwards&amp;nbsp;compatibility&amp;nbsp;comes up--the next time you see a rumor that the next Playstation might not be able to play PS1, PS2 or PS3 games, or hear&amp;nbsp;someone&amp;nbsp;say, &amp;nbsp;"that's okay--just buy a PS1, a PS2 and a PS3," stop for a bit and and think and remember and respond not with vitriol or passivity, but with patience, intellect and the desire to elucidate. If we stop demanding the ability to play those older games, we will eventually lose that&amp;nbsp;ability&amp;nbsp; and in time those older games will disappear. Backwards compatibility matters, it matters a lot. We are gamers and it is quite literally our shared cultural heritage. We owe it to ourselves--and to our children--to do all that we can to ensure the preservation this new, fantastic art form, so that the greatest master works of the medium may never be forgotten.&lt;br /&gt;
&lt;br /&gt;&lt;img src="http://feeds.feedburner.com/~r/TheRedShoulders/~4/l-dqdekBYRU" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://red-shoulders.blogspot.com/feeds/9173510508938372894/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://red-shoulders.blogspot.com/2012/11/and-now-for-word-backwards-compatibility.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/697355720332798951/posts/default/9173510508938372894?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/697355720332798951/posts/default/9173510508938372894?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TheRedShoulders/~3/l-dqdekBYRU/and-now-for-word-backwards-compatibility.html" title="Now for a Word: Backwards Compatibility" /><author><name>Fox</name><uri>http://www.blogger.com/profile/06756314199036780238</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="31" height="32" src="http://3.bp.blogspot.com/-j3-GDu-cnUM/TyRZP1hZBJI/AAAAAAAACGA/TFe_Z1YTakc/s220/Wenli%2BAvatar%2BBase.png" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-kv3qrVy_qO0/UKzsMfjCULI/AAAAAAAACVA/9ohO-rWOGYM/s72-c/Nintendo-NES_360.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://red-shoulders.blogspot.com/2012/11/and-now-for-word-backwards-compatibility.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkEAQng8eCp7ImA9WhNQEEw.&quot;"><id>tag:blogger.com,1999:blog-697355720332798951.post-6235512432213184526</id><published>2012-11-15T15:24:00.000-06:00</published><updated>2012-11-15T15:24:03.670-06:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-11-15T15:24:03.670-06:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="- Reviews" /><category scheme="http://www.blogger.com/atom/ns#" term="Gundam Wing" /><category scheme="http://www.blogger.com/atom/ns#" term="Robot Damashii" /><title>Review: Robot Damashii Leo </title><content type="html">The Leo: arguably the best thing to come out of Gundam Wing. Arguably the quintessential mobile suit design. Arguably... well, maybe I should hold back for now: there's a lot to talk about when it comes to the Leo, and I fully intend to examine the subject thoroughly--but another time. For now, let's limit ourselves to the recently-released Robot Damashii figure. The final verdict: it's awesome. Buy one. Buy two. Buy three.&lt;br /&gt;
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&lt;a href="http://2.bp.blogspot.com/-sKw3OCNAVFc/UKVVBMhduOI/AAAAAAAACS8/7vrUZLk_G44/s1600/0.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="300" src="http://2.bp.blogspot.com/-sKw3OCNAVFc/UKVVBMhduOI/AAAAAAAACS8/7vrUZLk_G44/s400/0.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
...But it's also somewhat emblematic of the worst aspects of the Robot Damashii figure line. So... let's jump right in.&lt;br /&gt;
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Owing to the efficient simplicity of the Leo's utalitarian design, the Robot Damashii figure is incredibly flexible. Double-joints and carefully-sculped indentations in the legs are arms allow the elbow and knee joints an impressive range of motion approaching 180 degrees. The shoulder joints offer the full 180 degree range of movement, making this Leo the single most posable Gundam figure ever made (in my experience). It's also solidly built. Unlike prior, disappointing Robot Damashii offerings like the Aile Strike Gundam and venerable RX-78-2, the Leo is solid: no hollow plastic piece here. The added weight makes the Leo solid enough to play around with, and the nominally tight joints also allow it to assume--and stay in--nearly any pose you can imagine. The joints are so tight, in fact, that I often had difficulty bending the knee "naturally." The double-joint in the knee is attached to the "kneecap" armor, and the upper joint is often so tight that when bending the knee, only the lower joint will bend, which screws up the proportions somewhat.&lt;br /&gt;
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Considering several Robot Damashii figures have joints so loose that they'll bend and sway without anything touching them, I'm inclined to be very, very happy to see the Leo's joints so tight.&lt;br /&gt;
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The figure also has a lot of really nice details. Notice the panel-lines in the armor--I'd strongly suggest inking those in if and when you buy a Leo for your own. Just likely detailing a HGUC, you can really make the figure look quite a bit better by investing a few minutes of time and effort into filling in the details.&lt;br /&gt;
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&lt;a href="http://2.bp.blogspot.com/-zGGZQp27ZhA/UKVVGjR1WZI/AAAAAAAACT8/jpaeJCmP9tk/s1600/5.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"&gt;&lt;img border="0" height="225" src="http://2.bp.blogspot.com/-zGGZQp27ZhA/UKVVGjR1WZI/AAAAAAAACT8/jpaeJCmP9tk/s400/5.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
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The Leo also boasts an impressive number of hardpoints for accessorizing... two on either side of the back, two cleverly hidden in indentations on the sights of each thigh, and two completely hidden under the armored shoulder plates. It's nice having options, but I was a bit disappointed to realize that, once again, the hardpoints are non-standard. Want to slap some Zaku or RX-78-2 weapons onto the Leo's frame? You're out of luck--the hardpoints don't match up. Standardization wouldn't have been hard, and would have made several of the more recent figures a lot more fun to mess around with. Oh well.&lt;br /&gt;
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&lt;a href="http://3.bp.blogspot.com/-nXbcrcRXA_0/UKVVE7j1XeI/AAAAAAAACTk/qjNhMoZ8L54/s1600/2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"&gt;&lt;img border="0" height="400" src="http://3.bp.blogspot.com/-nXbcrcRXA_0/UKVVE7j1XeI/AAAAAAAACTk/qjNhMoZ8L54/s400/2.jpg" width="267" /&gt;&lt;/a&gt;&lt;/div&gt;
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The first thing you'll realize with the six hardpoints is, well, there's really nothing to do with them. At all. Out of the box, the Leo figure only comes with some spare hands and the machine gun. That's it. Even the head is just a cheap, single-piece of plastic meshed with the rim around the "neck." &amp;nbsp;The "seam" between the head and torso of the Leo out-of-the-box is painfully&amp;nbsp;noticeable&amp;nbsp;(and looks hideous).&lt;br /&gt;
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&lt;a href="http://3.bp.blogspot.com/-ILvwFZ5UoDk/UKVVFeAmOfI/AAAAAAAACTs/4Bq5egNPUPU/s1600/3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"&gt;&lt;img border="0" height="300" src="http://3.bp.blogspot.com/-ILvwFZ5UoDk/UKVVFeAmOfI/AAAAAAAACTs/4Bq5egNPUPU/s400/3.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
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It's particularly bad from a top-down view, where the sides of the head just sort of melt into the rest of the torso. Absolutely awful. To remedy the awful head situation (and to find something to use those hardpoints with!) it's necessary to buy the extra "Option Set" for almost the same cost as the Leo figure itself.&lt;br /&gt;
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&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-9vNjC5VGDw4/UKVVB7hc6MI/AAAAAAAACTE/wNoNw4jbM4o/s1600/1.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="300" src="http://2.bp.blogspot.com/-9vNjC5VGDw4/UKVVB7hc6MI/AAAAAAAACTE/wNoNw4jbM4o/s400/1.jpg" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Want to angle the head ever-so-slightly to the left? Buy the expansion pack!&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&amp;nbsp;The Options set is really more of a necessity than an "option" for the collector-who-gives-a-damn. It comes with the Tallgeese-esque dobergun &amp;amp; shield, a bazooka, an optional set of shoulder armor with rotating beam cannons, a lovely round shield and a pair of beam sabers.&lt;br /&gt;
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Oh: and a new head. One that can angle up-or-down very, very slightly and rotate.&lt;br /&gt;
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&lt;a href="http://1.bp.blogspot.com/-12jX069WD1w/UKVVJCWT4VI/AAAAAAAACUc/992XjQC5Ykc/s1600/9.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"&gt;&lt;img border="0" height="225" src="http://1.bp.blogspot.com/-12jX069WD1w/UKVVJCWT4VI/AAAAAAAACUc/992XjQC5Ykc/s400/9.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;a href="http://4.bp.blogspot.com/-M7VKp_lmjS0/UKVVIuSesfI/AAAAAAAACUU/eMPGfF2Yt58/s1600/8.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="300" src="http://4.bp.blogspot.com/-M7VKp_lmjS0/UKVVIuSesfI/AAAAAAAACUU/eMPGfF2Yt58/s400/8.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
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Looks pretty badass, right? You can use the hardpoint-fixtures in any of the hardpoints, which adds greatly to the amount of poses you can do. I was able to get a pretty cool faux-guncannon look going using the hardpoint-fixtures to affix two machine-guns to the shoulders of one of my Leo's (with the armor plating angled vertically). Mounting weapons on the back or thighs is a bit more difficult. As you can see in the above images, all of the weapons have angled handles, which means that they tend to slide out (thanks to gravity) of the hard-point fixture if you set everything to a natural angle. It's a bit disappointing, but considering how incredible a Leo looks with a dobergun slung on its shoulder, or sipping around with a beam saber in either hand, it's a fault I'm more than willing to forgive.&lt;/div&gt;
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&amp;nbsp;And did I mention that if you buy two option sets you can equip a dobergun on each shoulder at the same time? You can. The joints for the gun-mount are actually on the bottom of the gun (not the side, as would be anime-accurate) and the eye-sensor can be moved from the front to the back of the mount. Perfect! It's a small detail, and to be honest I found myself preferring the classic dobergun + shield look, but I'm really glad it's there. There's nothing like options!&lt;br /&gt;
&lt;br /&gt;
I could rave about the perfection of the Leo's design for hours. In fact, it's one of those little rants I've been planning on scribbling out for a really long time now. But, hell, if you're here in the first place, you must have some appreciation for the quality of the Leo's design, so I'll spare the lecture. The Leo, sadly, has not seen much love. Aside from a single, horrendously overpriced resin kit, Gundam fans have never had the opportunity to own a Leo figure until now. Thank god for the Robot Damashii line! And thank god the Robot Damashii Leo is a good one!&lt;br /&gt;
&lt;br /&gt;
I said before that the Leo was awesome, but I also said that, in many ways, it represented the worst aspects of the Robot Damashii line, which has more ups and downs than your typical roller-coaster. This idea of selling basic, fundamental accessories separately is a bit offensive, don't you think? Why couldn't everything be packaged in, well, a single package? And as if that weren't bad enough, the other classic Leo design--the purple space Leo--is available -only- as a Tamashii Web Shop exclusive. So if you want a purple leo, with different feet (space Leos have vernier thrusters in the feet that older-type Leos do not) you have to A) live in Japan and B) shell out extra money for the special "exclusivity."&lt;br /&gt;
&lt;br /&gt;
And that's not even the worst of it.&lt;br /&gt;
&lt;br /&gt;
Even the Web-shop exclusive space Leo is not immune to being sold piece-meal. Want the space-mobility backpack with your Space Leo? And, since you went out of your way to buy the thrice-damned space Leo in the first place, you almost certainly do, you have to buy the Options Set 2 (also a Web Shop exclusive). Want a head that can move? The space Leo's beam machine gun or beam pistol? Buy the option set.&lt;br /&gt;
&lt;br /&gt;
Tamashii Web Shop exclusives have always been ridiculous, but the crap they're pulling with the Leo is just plain&amp;nbsp;asinine. If you can get over the fact that Bandai sees us consumers as lemmings, and treats us with even less respect with their ever-increasing nonsense... by all means, buy a Leo. Buy ten. If you can't get over that, well, what choice do we have? This is the only Leo out there to buy, and it's a damned good figure, nonsense notwithstanding. Even with the (necessary) option set, it's very affordable, and its quality places it squarely on the better end of the Robot Damashii spectrum.&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;br /&gt;
(Images from &lt;a href="http://blog.livedoor.jp/hacchaka/archives/51837061.html"&gt;Hacchaka's photo-review&lt;/a&gt;)&lt;img src="http://feeds.feedburner.com/~r/TheRedShoulders/~4/KnVucv7sUvA" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://red-shoulders.blogspot.com/feeds/6235512432213184526/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://red-shoulders.blogspot.com/2012/11/review-robot-damashii-leo.html#comment-form" title="3 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/697355720332798951/posts/default/6235512432213184526?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/697355720332798951/posts/default/6235512432213184526?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TheRedShoulders/~3/KnVucv7sUvA/review-robot-damashii-leo.html" title="Review: Robot Damashii Leo " /><author><name>Fox</name><uri>http://www.blogger.com/profile/06756314199036780238</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="31" height="32" src="http://3.bp.blogspot.com/-j3-GDu-cnUM/TyRZP1hZBJI/AAAAAAAACGA/TFe_Z1YTakc/s220/Wenli%2BAvatar%2BBase.png" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-sKw3OCNAVFc/UKVVBMhduOI/AAAAAAAACS8/7vrUZLk_G44/s72-c/0.jpg" height="72" width="72" /><thr:total>3</thr:total><feedburner:origLink>http://red-shoulders.blogspot.com/2012/11/review-robot-damashii-leo.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C04AQH45eyp7ImA9WhNQEEw.&quot;"><id>tag:blogger.com,1999:blog-697355720332798951.post-7402086233358744612</id><published>2012-11-15T14:00:00.002-06:00</published><updated>2012-11-15T14:39:01.023-06:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-11-15T14:39:01.023-06:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Macross 30" /><category scheme="http://www.blogger.com/atom/ns#" term="- News" /><category scheme="http://www.blogger.com/atom/ns#" term="Playstation 3" /><title>Macross 30: Pricing &amp; Special Edition Details</title><content type="html">&lt;b&gt;UPDATE:&lt;/b&gt; pre-orders are up at &lt;a href="http://www.amiami.com/top/detail/detail?gcode=TVG-PS3-1646&amp;amp;page=top%2Fsearch%2Flist%3Fs_keywords%3Dmacross+30%24pagemax%3D100%24getcnt%3D0%24pagecnt%3D1"&gt;AmiAmi&lt;/a&gt; (the CE is already sold out) with a nice 15% discount.&lt;br /&gt;
&lt;br /&gt;
Along with some more information, courtesy of &lt;a href="http://www.famitsu.com/news/201211/15024406.html"&gt;Famitsu.com&lt;/a&gt;. As &lt;a href="http://red-shoulders.blogspot.com/2012/10/macross-30-famitsu-preview-translation.html"&gt;previously reported&lt;/a&gt;, the upcoming PS3 game, Macross 30: Ginga o Tsunagu Utagoe, will be released in February 2013. We now have an exact date for that release: 28. February 2013. There will be two separate editions of the game sold, the regular edition will cost 8380 JPY, and a "30th Anniversary Super Galaxy Box" edition (30周年超銀河箱). As is usually the case, the special edition will be produced in limited quantities, so pre-order while you can.&lt;br /&gt;
&lt;br /&gt;
The special edition will include:&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;1 copy of Macross 30: Ginga o Tsunagu Utagoe with special skins taken from the Macross Triangle Frontier and Macross Ultimate Frontier PSP games&lt;/li&gt;
&lt;li&gt;A limited-edition box with artwork drawn by &lt;a href="http://en.wikipedia.org/wiki/Hidetaka_Tenjin"&gt;Tenjin Hidetaka&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;CG Animated special "Get in on-Flying Rock" and "BurningFire" (yes, those are "Engrish")&lt;/li&gt;
&lt;li&gt;A 90-minute documentary featuring interviews with multiple voice actors from the Macross franchise who appear in the Macross 30 PS3 game, as well as series-creator Shoji Kawamori&lt;/li&gt;
&lt;li&gt;Conceptual sketches for the animation used in the Macross 30 PS3 game&lt;/li&gt;
&lt;li&gt;Limited edition animation cels of characters and/or mecha from the Macross franchise&lt;/li&gt;
&lt;li&gt;Selection of posters created to celebrate Macross' 30th anniversary in various campaigns and events&lt;/li&gt;
&lt;li&gt;A 30th Anniversary Booklet detailing Macross' 30 year history in&amp;nbsp;television&amp;nbsp; film and games, which will include DLC codes for special (unique) skins for the VF-1S and VF-25.&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
The "Super Galaxy Box" will (naturally) cost quite a bit more, at 11800 JYP (approximately 40% more).&lt;br /&gt;
&lt;br /&gt;
The first print fun of both editions of the game will include an early-unlock code and special skin for the YF-29 Durandel.&lt;br /&gt;
&lt;br /&gt;
*Please note that this is the result of a very hasty translation made in about a 40-second window (busy day) so some items may be in error. Please correct me where (if) I'm wrong.&lt;img src="http://feeds.feedburner.com/~r/TheRedShoulders/~4/UtztpGbQgFk" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://red-shoulders.blogspot.com/feeds/7402086233358744612/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://red-shoulders.blogspot.com/2012/11/macross-30-pricing-special-edition.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/697355720332798951/posts/default/7402086233358744612?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/697355720332798951/posts/default/7402086233358744612?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TheRedShoulders/~3/UtztpGbQgFk/macross-30-pricing-special-edition.html" title="Macross 30: Pricing &amp; Special Edition Details" /><author><name>Fox</name><uri>http://www.blogger.com/profile/06756314199036780238</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="31" height="32" src="http://3.bp.blogspot.com/-j3-GDu-cnUM/TyRZP1hZBJI/AAAAAAAACGA/TFe_Z1YTakc/s220/Wenli%2BAvatar%2BBase.png" /></author><thr:total>0</thr:total><feedburner:origLink>http://red-shoulders.blogspot.com/2012/11/macross-30-pricing-special-edition.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D0QCRXo-eSp7ImA9WhNRF0g.&quot;"><id>tag:blogger.com,1999:blog-697355720332798951.post-8255219550762892556</id><published>2012-10-26T00:46:00.002-05:00</published><updated>2012-11-12T15:22:44.451-06:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-11-12T15:22:44.451-06:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Macross 30" /><category scheme="http://www.blogger.com/atom/ns#" term="Macross Seven" /><category scheme="http://www.blogger.com/atom/ns#" term="Macross Zero" /><category scheme="http://www.blogger.com/atom/ns#" term="Macross Frontier" /><category scheme="http://www.blogger.com/atom/ns#" term="Macross Plus" /><category scheme="http://www.blogger.com/atom/ns#" term="- Previews" /><title>Macross 30: Famitsu Preview Translation</title><content type="html">&lt;span style="color: #222222; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; line-height: 18px;"&gt;&lt;b&gt;UPDATE: &lt;/b&gt;4Gamer has written up their own &lt;a href="http://www.4gamer.net/games/185/G018559/20121102023/" target="_blank"&gt;preview for Macross 30&lt;/a&gt;. Check it out. I won't be translating it as most of it was covered in the earlier Famitsu preview, but there are a handful of new screenshots and some new information about the game.&lt;/span&gt;&lt;br /&gt;
&lt;span style="color: #222222; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; line-height: 18px;"&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style="color: #222222; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; line-height: 18px;"&gt;The original storyline for the game is being written by Ukyo Kodachi, whom some of you may recognize as the man responsible for writing "Macross: The Ride" (Also known as "Macross R"), a light novel duology serving as a prologue for the Macross Frontier series. Ukyo also penned the novelization of the Macross anime itself, so he's certainly familiar with the franchise. Will he be able to muster up a decent Macross story that doesn't rely on the works of others? Well, that remains to be seen--but with Shoji Kawamori himself supervising his work with Macross 30, I think it's safe to say that the game is in &lt;i&gt;very&lt;/i&gt; good hands. With luck, it will be as good or better than Gundam's own 30th anniversary game, &lt;a href="http://red-shoulders.blogspot.com/2010/07/review-gundam-senki-record-uc-0081.html" target="_blank"&gt;Record U.C. 0081&lt;/a&gt;.&lt;/span&gt;&lt;br /&gt;
&lt;span style="color: #222222; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; line-height: 18px;"&gt;&lt;br /&gt;&lt;/span&gt;
&lt;br /&gt;
&lt;span style="color: #222222; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; line-height: 18px;"&gt;--Original Post--&lt;/span&gt;&lt;br /&gt;
&lt;span style="color: #222222; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; line-height: 18px;"&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style="color: #222222; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; line-height: 18px;"&gt;Famitsu.com has released an &lt;a href="http://www.famitsu.com/news/201210/25023125.html" target="_blank"&gt;early preview&lt;/a&gt; of the upcoming Playstation 3 Macross game, &lt;a href="http://b.bngi-channel.jp/macross30/" target="_blank"&gt;Macross 30: Ginga o Tsunagu Utagoe&lt;/a&gt;, or Macross 30: The Song that Crosses the Galaxy. The preview includes around 50 screenshots of the game, which I've included with my translation.&lt;/span&gt;&lt;br /&gt;
&lt;span style="color: #222222; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; line-height: 18px;"&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style="color: #222222; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; line-height: 18px;"&gt;Macross 30 will feature an all-original storyline, which consists of the usual crossover fare: a mysterious force pulls characters from across space and time to a single location where, for some reason, they must fight. Whether or not this original game narrative will exist at the exclusion of anime-based missions remains to be seen. It's possible that this original storyline will serve as Macross 30's version of Macross Triangle Frontier's Academy Mode, as material on the game indicates that it will have "RPG elements." The full translation of Famitsu.com's preview follows:&lt;/span&gt;&lt;br /&gt;
&lt;span style="background-color: white; color: #222222; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; line-height: 18px;"&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style="color: #222222; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif;"&gt;&lt;span style="line-height: 18px;"&gt;&lt;b&gt;&lt;i&gt;"The action game celebrating the 30th anniversary of Macross is here!"&lt;/i&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="color: #222222; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif;"&gt;&lt;span style="line-height: 18px;"&gt;&lt;i&gt;November 8's Weekly Famitsu&lt;/i&gt;&lt;/span&gt;&lt;/span&gt;&lt;i style="color: #222222; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; line-height: 18px;"&gt;&amp;nbsp;(Released 25. October 2012)&amp;nbsp;&lt;/i&gt;&lt;i style="color: #222222; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; line-height: 18px;"&gt;details the latest information about Macross 30: The Song that Crosses the Galaxy, to be released in February 2013. In the following article, we will detail the latest information gleaned from the contents of that article.&lt;/i&gt;&lt;br /&gt;
&lt;i style="color: #222222; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; line-height: 18px;"&gt;&lt;/i&gt;&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;i style="color: #222222; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; line-height: 18px;"&gt;&lt;br /&gt;&lt;/i&gt;
&lt;i style="color: #222222; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; line-height: 18px;"&gt;The Macross anime managed to incorporate the three disparate elements of variable fighters &lt;/i&gt;&lt;span style="color: #222222; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; line-height: 18px;"&gt;[mech combat]&lt;/span&gt;&lt;i style="color: #222222; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; line-height: 18px;"&gt;, music and a love triangle, and turn them into an enormous hit. This year marks the thirtieth anniversary of Super Dimensional Macross' first televised airing, and marks the announcement of the memorial PS3 game, Macross 30. Although this title was initially revealed at the Tokyo Game Show 2012, held in Chiba back in September, this is the first time we've seen details of the game. The game is richly crafted, featuring beautifully drawn animated cut-scenes, fast-paced combat, dense battlefields, and RPG elements. It improves greatly on &lt;/i&gt;&lt;span style="color: #222222; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; line-height: 18px;"&gt;[Artdink's]&lt;/span&gt;&lt;i style="color: #222222; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; line-height: 18px;"&gt; previous Macross titles, and brings true innovation to the &lt;/i&gt;&lt;span style="color: #222222; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; line-height: 18px;"&gt;[game]&lt;/span&gt;&lt;i style="color: #222222; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; line-height: 18px;"&gt; series.&lt;/i&gt;&lt;br /&gt;
&lt;i style="color: #222222; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: small; line-height: 18px;"&gt;&lt;br /&gt;&lt;/i&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://3.bp.blogspot.com/-yJ36uDOHfuc/UIoPIMJ3DxI/AAAAAAAACMY/jRgsqGFDDsU/s1600/1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="266" src="http://3.bp.blogspot.com/-yJ36uDOHfuc/UIoPIMJ3DxI/AAAAAAAACMY/jRgsqGFDDsU/s400/1.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;i style="color: #222222; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: small; line-height: 18px;"&gt;&lt;br /&gt;&lt;/i&gt;
&lt;i style="color: #222222; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; line-height: 18px;"&gt;&lt;b&gt;Macross Frontier&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;
&lt;i style="color: #222222; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; line-height: 18px;"&gt;The Macross Frontier television anime series first aired in 2008. Set in 2059 A.D., Macross Frontier tells the tale of the 25th New Macross-class Colonial Fleet. The story focuses on Saotome Alto, a rookie pilot, and as well as pop singer Sheryl Nome and Ranka, a young girl hoping to follow in the former's footsteps.&lt;/i&gt;&lt;br /&gt;
&lt;i style="color: #222222; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: small; line-height: 18px;"&gt;&lt;br /&gt;&lt;/i&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://3.bp.blogspot.com/--URD7w-4DT4/UIoQOal2o2I/AAAAAAAACMg/4ptguvsnlgU/s1600/2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="141" src="http://3.bp.blogspot.com/--URD7w-4DT4/UIoQOal2o2I/AAAAAAAACMg/4ptguvsnlgU/s400/2.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;a href="http://4.bp.blogspot.com/-esT-MO4TyQc/UIoQOkG0cJI/AAAAAAAACMo/pU2lO5bN44E/s1600/3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="400" src="http://4.bp.blogspot.com/-esT-MO4TyQc/UIoQOkG0cJI/AAAAAAAACMo/pU2lO5bN44E/s400/3.jpg" width="157" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;i style="color: #222222; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: small; line-height: 18px;"&gt;&lt;br /&gt;&lt;/i&gt;
&lt;span style="color: #38761d;"&gt;&lt;i&gt;Saotome Alto. Pilot in the SMS Skull Squadron. On the planet Ouroboros, he strives to protect Sheryl Nome from the Vajra that appeared in the vicinity of the archipelago.&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-zZJwsulYfSc/UIoQPE1wU3I/AAAAAAAACMw/fHxx6UE86-A/s1600/4.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="400" src="http://4.bp.blogspot.com/-zZJwsulYfSc/UIoQPE1wU3I/AAAAAAAACMw/fHxx6UE86-A/s400/4.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;span style="color: #38761d;"&gt;&lt;i&gt;VF-25F Messiah (Alto Custom) equipped with Super Pack. The Macross Frontier's new escort fighter, the VF-25 was designed specifically to defend the fleet. It can equip the Super Pack to greatly enhance both its firepower and mobility.&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;
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&lt;a href="http://2.bp.blogspot.com/-ZuacfGdGFn0/UIoSszt9mCI/AAAAAAAACNM/5TLaT9mO7p4/s1600/5.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="225" src="http://2.bp.blogspot.com/-ZuacfGdGFn0/UIoSszt9mCI/AAAAAAAACNM/5TLaT9mO7p4/s400/5.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;a href="http://4.bp.blogspot.com/-GBy16LWcXmo/UIoStCuP-sI/AAAAAAAACNU/Zz5edK7-60s/s1600/6.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="225" src="http://4.bp.blogspot.com/-GBy16LWcXmo/UIoStCuP-sI/AAAAAAAACNU/Zz5edK7-60s/s400/6.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;a href="http://3.bp.blogspot.com/-zOa6RNc3UxY/UIoStnddSVI/AAAAAAAACNc/DwooigvFmoM/s1600/7.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="225" src="http://3.bp.blogspot.com/-zOa6RNc3UxY/UIoStnddSVI/AAAAAAAACNc/DwooigvFmoM/s400/7.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;a href="http://1.bp.blogspot.com/-plQzQBrFE_I/UIoSt7d32nI/AAAAAAAACNk/xKV-aMpvShc/s1600/8.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="225" src="http://1.bp.blogspot.com/-plQzQBrFE_I/UIoSt7d32nI/AAAAAAAACNk/xKV-aMpvShc/s400/8.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;a href="http://3.bp.blogspot.com/-Vp6rvQcoh7w/UIoSuYncciI/AAAAAAAACNs/J3IHTcYouPQ/s1600/9.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="225" src="http://3.bp.blogspot.com/-Vp6rvQcoh7w/UIoSuYncciI/AAAAAAAACNs/J3IHTcYouPQ/s400/9.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;a href="http://3.bp.blogspot.com/-C5SB3lfaJGI/UIoSsHRNHkI/AAAAAAAACNE/stuIRvughDM/s1600/10.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="225" src="http://3.bp.blogspot.com/-C5SB3lfaJGI/UIoSsHRNHkI/AAAAAAAACNE/stuIRvughDM/s400/10.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;i style="color: #222222; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; line-height: 18px;"&gt;&lt;b&gt;Macross Seven&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;
&lt;span style="color: #222222; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif;"&gt;&lt;span style="line-height: 18px;"&gt;&lt;i&gt;The Macross Seven television anime first aired in 1994. Set in 2045 A.D., Macross Seven tells the tale Basara, lead singer for the Fire Bomber band, as he sings his heart out on the battlefield during attacks from a mysterious force. By singing his heart out, Basara performance changes the galaxy!&lt;/i&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;i style="color: #222222; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; line-height: 18px;"&gt;&lt;br /&gt;&lt;/i&gt;
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&lt;a href="http://4.bp.blogspot.com/-EkJhaXV88Mo/UIoUnPJOGgI/AAAAAAAACN0/bVJxZdnIGBQ/s1600/11.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="132" src="http://4.bp.blogspot.com/-EkJhaXV88Mo/UIoUnPJOGgI/AAAAAAAACN0/bVJxZdnIGBQ/s400/11.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;a href="http://3.bp.blogspot.com/-Ks8q1D6UgBQ/UIoUnVXYdqI/AAAAAAAACN8/nitrkCcnVU8/s1600/12.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="400" src="http://3.bp.blogspot.com/-Ks8q1D6UgBQ/UIoUnVXYdqI/AAAAAAAACN8/nitrkCcnVU8/s400/12.jpg" width="128" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;span style="color: #38761d;"&gt;&lt;i&gt;Nekki Basara. Lead vocalist of the the rock band "Fire Bomber," he has many fans in this age. He starts singing in the archipelago region, but has someone noticed his performance?&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;
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&lt;a href="http://2.bp.blogspot.com/-ySfGDjjW8Vo/UIoUn7_eIrI/AAAAAAAACOE/5mkMZGoHSKA/s1600/13.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="400" src="http://2.bp.blogspot.com/-ySfGDjjW8Vo/UIoUn7_eIrI/AAAAAAAACOE/5mkMZGoHSKA/s400/13.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;span style="color: #38761d;"&gt;VF-19 Custom Fire Valkyrie. A machine converted from the state-of-the-art VF-19 in the slums of the Macross 7 Fleet. It weaponizes speakers to deliver song to the ears of its enemies.&lt;/span&gt;&lt;br /&gt;
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&lt;a href="http://1.bp.blogspot.com/-ne6cFzj1RtU/UIoWO_abS_I/AAAAAAAACOM/Nq8TJ_NO4Y4/s1600/14.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="225" src="http://1.bp.blogspot.com/-ne6cFzj1RtU/UIoWO_abS_I/AAAAAAAACOM/Nq8TJ_NO4Y4/s400/14.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;a href="http://2.bp.blogspot.com/-GEW9Ae3TVlE/UIoWPFS_KAI/AAAAAAAACOU/IfQ81cEcZmc/s1600/15.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="225" src="http://2.bp.blogspot.com/-GEW9Ae3TVlE/UIoWPFS_KAI/AAAAAAAACOU/IfQ81cEcZmc/s400/15.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;a href="http://3.bp.blogspot.com/-KgE0DX5Lxn4/UIoWPqh_CJI/AAAAAAAACOc/EOs9QyU_Rbc/s1600/16.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="225" src="http://3.bp.blogspot.com/-KgE0DX5Lxn4/UIoWPqh_CJI/AAAAAAAACOc/EOs9QyU_Rbc/s400/16.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;a href="http://4.bp.blogspot.com/-Ji77fnZ5tMk/UIoWP3dBB1I/AAAAAAAACOk/WKyuR8w-2vY/s1600/17.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="225" src="http://4.bp.blogspot.com/-Ji77fnZ5tMk/UIoWP3dBB1I/AAAAAAAACOk/WKyuR8w-2vY/s400/17.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;a href="http://3.bp.blogspot.com/-SOdHumRwhNk/UIoWQn6v92I/AAAAAAAACOs/0dMzycM8fr0/s1600/18.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="225" src="http://3.bp.blogspot.com/-SOdHumRwhNk/UIoWQn6v92I/AAAAAAAACOs/0dMzycM8fr0/s400/18.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;a href="http://4.bp.blogspot.com/-IQr7zbd05Fk/UIoWQ8NME_I/AAAAAAAACO0/2F9HJwhEw-w/s1600/19.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="225" src="http://4.bp.blogspot.com/-IQr7zbd05Fk/UIoWQ8NME_I/AAAAAAAACO0/2F9HJwhEw-w/s400/19.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;i style="color: #222222; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; line-height: 18px;"&gt;&lt;b&gt;Macross Plus&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;
&lt;span style="color: #222222; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif;"&gt;&lt;span style="line-height: 18px;"&gt;&lt;i&gt;The Macross Plus television anime was produced in 1994, at the same time as Macross 7. Set in 2040 A.D. in the skies of the planet Eden, ten light years away from Earth, fly two Valkryies--the YF-21 and YF-19. &amp;nbsp;In the cockpit of one machine is Guld Goa Bowman; in the cockpit of the other is Isamu Alva Dyson as they&amp;nbsp;&lt;/i&gt;&lt;/span&gt;&lt;/span&gt;&lt;i style="color: #222222; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; line-height: 18px;"&gt;compete against each other to decide which will become the next mainstay Variable Fighter....&lt;/i&gt;&lt;br /&gt;
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&lt;a href="http://2.bp.blogspot.com/-CwEkN3E20kw/UIohrl06XOI/AAAAAAAACSk/jdH02Doa8jI/s1600/aa.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="80" src="http://2.bp.blogspot.com/-CwEkN3E20kw/UIohrl06XOI/AAAAAAAACSk/jdH02Doa8jI/s640/aa.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;a href="http://1.bp.blogspot.com/-3-jHDAtju5g/UIoXcYU8jKI/AAAAAAAACO8/j5Vpr7ewuIg/s1600/20.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="400" src="http://1.bp.blogspot.com/-3-jHDAtju5g/UIoXcYU8jKI/AAAAAAAACO8/j5Vpr7ewuIg/s400/20.jpg" width="231" /&gt;&lt;/a&gt;&lt;/div&gt;
&amp;nbsp;&lt;span style="color: #38761d;"&gt;&lt;i&gt;Isamu Dyson. Test pilot of the YF-19. What does he seek more than freedom!?&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;
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&lt;a href="http://1.bp.blogspot.com/-is8HPkFYb1g/UIoXcuhcKjI/AAAAAAAACPE/wepucT_s3H0/s1600/21.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="400" src="http://1.bp.blogspot.com/-is8HPkFYb1g/UIoXcuhcKjI/AAAAAAAACPE/wepucT_s3H0/s400/21.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;span style="color: #38761d;"&gt;&lt;i&gt;YF-19 Isamu Custom, equipped with FAST Pack. A prototype for the Macross 7 Fleet, it boasts extremely high performance but is difficult to pilot.&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;
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&lt;a href="http://2.bp.blogspot.com/-H3OQH3-VkE0/UIoYNdxzDuI/AAAAAAAACPM/m-0Jk1Kzakc/s1600/22.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="225" src="http://2.bp.blogspot.com/-H3OQH3-VkE0/UIoYNdxzDuI/AAAAAAAACPM/m-0Jk1Kzakc/s400/22.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;a href="http://1.bp.blogspot.com/-uxoGcxgSfQA/UIoYNgQaQrI/AAAAAAAACPQ/AK-MPb1iqZY/s1600/23.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="225" src="http://1.bp.blogspot.com/-uxoGcxgSfQA/UIoYNgQaQrI/AAAAAAAACPQ/AK-MPb1iqZY/s400/23.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;a href="http://4.bp.blogspot.com/-9RtBdnjzE8M/UIoYN8Nf4CI/AAAAAAAACPc/KpoNKTYsKIo/s1600/24.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="225" src="http://4.bp.blogspot.com/-9RtBdnjzE8M/UIoYN8Nf4CI/AAAAAAAACPc/KpoNKTYsKIo/s400/24.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;i style="color: #222222; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; line-height: 18px;"&gt;&lt;b&gt;Macross Zero&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;
&lt;span style="color: #222222; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif;"&gt;&lt;span style="line-height: 18px;"&gt;&lt;i&gt;The Macross Zero Original Video Animation &lt;/i&gt;[OVA]&lt;i&gt; first aired in 2002. This milestone work was made to commemorate Macross' 20th anniversary. Set on the Mayan Island in 2008 A.D., Macross Zero chronicles events prior the original Super Dimensional Fortress Macross anime series. The unfolding story tells the tale of the pilot of the VF-0, and the two sisters he meets on the island, Sara and Mao.&lt;/i&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="color: #222222; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif;"&gt;&lt;span style="line-height: 18px;"&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/span&gt;&lt;/span&gt;
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&lt;a href="http://4.bp.blogspot.com/-VFp3oA0frYE/UIoZPi_99SI/AAAAAAAACPk/4Bzdi5e_yuI/s1600/25.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="148" src="http://4.bp.blogspot.com/-VFp3oA0frYE/UIoZPi_99SI/AAAAAAAACPk/4Bzdi5e_yuI/s400/25.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;a href="http://2.bp.blogspot.com/-lZaNfi3NwYU/UIoZP9x1SBI/AAAAAAAACPs/bs7bTazoZWk/s1600/26.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="400" src="http://2.bp.blogspot.com/-lZaNfi3NwYU/UIoZP9x1SBI/AAAAAAAACPs/bs7bTazoZWk/s400/26.jpg" width="132" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;span style="color: #38761d;"&gt;&lt;i&gt;Shin Kudo. In this story, are the Anti-U.N. forces ace pilots, Ivanov and Nora, still his enemy!?&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;
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&lt;a href="http://1.bp.blogspot.com/-iuDFQ57L5Q8/UIoZQUbH1cI/AAAAAAAACP0/GSpmglOFPIw/s1600/27.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="400" src="http://1.bp.blogspot.com/-iuDFQ57L5Q8/UIoZQUbH1cI/AAAAAAAACP0/GSpmglOFPIw/s400/27.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;i&gt;&lt;span style="color: #222222; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif;"&gt;&lt;span style="line-height: 18px;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;span style="color: #38761d;"&gt;Shin's VF-0A equipped with a Ghost Booster. A prototype of the VF-1 Valkyrie. It can attach a QF-2200A Ghost--an unmanned reconnaissance aircraft--to act as a booster, greatly increasing its output.&lt;/span&gt;&lt;/i&gt;&lt;br /&gt;
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&lt;a href="http://4.bp.blogspot.com/-hIMG3mhrG7o/UIoampc6oGI/AAAAAAAACP8/K0aexfFt0wU/s1600/28.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="225" src="http://4.bp.blogspot.com/-hIMG3mhrG7o/UIoampc6oGI/AAAAAAAACP8/K0aexfFt0wU/s400/28.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;a href="http://3.bp.blogspot.com/-VjwW67cE52Q/UIoantN4fRI/AAAAAAAACQE/boa4Sslx16w/s1600/29.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="225" src="http://3.bp.blogspot.com/-VjwW67cE52Q/UIoantN4fRI/AAAAAAAACQE/boa4Sslx16w/s400/29.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;a href="http://1.bp.blogspot.com/-acOix0JUKFQ/UIoaoeU--4I/AAAAAAAACQM/uQ53PLPmA5E/s1600/30.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="225" src="http://1.bp.blogspot.com/-acOix0JUKFQ/UIoaoeU--4I/AAAAAAAACQM/uQ53PLPmA5E/s400/30.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;a href="http://3.bp.blogspot.com/-JH4fypxG6VE/UIoao3PiBhI/AAAAAAAACQU/kBquWqFySYo/s1600/31.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="225" src="http://3.bp.blogspot.com/-JH4fypxG6VE/UIoao3PiBhI/AAAAAAAACQU/kBquWqFySYo/s400/31.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;span style="color: #222222; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif;"&gt;&lt;span style="line-height: 18px;"&gt;&lt;b&gt;&lt;i&gt;Super Dimensional Fortress Macross&lt;/i&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;i style="color: #222222; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; line-height: 18px;"&gt;The t&lt;/i&gt;&lt;i style="color: #222222; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; line-height: 18px;"&gt;elevision anime that originally premiered in 1982, Super Dimensional Fortress Macross was the first work in the series. In the year 2009 A.D., it fires its main cannon suddenly and without warning, igniting an all-out war with the alien Zentraedi... who are a race of giants. The Zentraedi and humans fight over the fate of the Earth as Lynn Minmay's song shapes history!&lt;/i&gt;&lt;br /&gt;
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&lt;a href="http://4.bp.blogspot.com/-RJDe2ByY6Ps/UIob0mJhHlI/AAAAAAAACQc/stCPoQMuMQQ/s1600/32.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="133" src="http://4.bp.blogspot.com/-RJDe2ByY6Ps/UIob0mJhHlI/AAAAAAAACQc/stCPoQMuMQQ/s400/32.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;a href="http://3.bp.blogspot.com/-dvjEe0PfbRI/UIob1FvL-sI/AAAAAAAACQk/oJsrz9L4AgA/s1600/33.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="400" src="http://3.bp.blogspot.com/-dvjEe0PfbRI/UIob1FvL-sI/AAAAAAAACQk/oJsrz9L4AgA/s400/33.jpg" width="146" /&gt;&lt;/a&gt;&lt;/div&gt;
&amp;nbsp;&lt;i&gt;&lt;span style="color: #38761d;"&gt;Ichijo Hikaru. In this story, he is surrounded by celebrity and drama. He seems to be searching for Minmay and Misa.&lt;/span&gt;&lt;/i&gt;&lt;br /&gt;
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&lt;a href="http://1.bp.blogspot.com/-g8TSCLRP90c/UIob1XWV_MI/AAAAAAAACQs/XjQjulcnFAE/s1600/34.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="400" src="http://1.bp.blogspot.com/-g8TSCLRP90c/UIob1XWV_MI/AAAAAAAACQs/XjQjulcnFAE/s400/34.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;span style="color: #38761d;"&gt;&lt;i&gt;VF-1S Unit 1, equipped with a Strike Pack. A Variable Fighter produced using technology reverse-engineered from the enormous alien starship &lt;/i&gt;[the SDF-1 Macross]&lt;i&gt;, it can equip Strike Packs on its back to increase its firepower, mobility and speed.&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;
&lt;i style="color: #222222; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: small; line-height: 18px;"&gt;&lt;br /&gt;&lt;/i&gt;
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&lt;a href="http://3.bp.blogspot.com/-Of3f_BZnvQ4/UIoda2a5daI/AAAAAAAACQ0/Rr5g5CBQG9o/s1600/35.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="225" src="http://3.bp.blogspot.com/-Of3f_BZnvQ4/UIoda2a5daI/AAAAAAAACQ0/Rr5g5CBQG9o/s400/35.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;a href="http://1.bp.blogspot.com/-52lts4VTfLA/UIodhdG3seI/AAAAAAAACQ8/uc0uE7ACKyk/s1600/36.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="225" src="http://1.bp.blogspot.com/-52lts4VTfLA/UIodhdG3seI/AAAAAAAACQ8/uc0uE7ACKyk/s400/36.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;a href="http://2.bp.blogspot.com/-uFGiVUOu-y4/UIodm3Pvs0I/AAAAAAAACRc/GuTgYRDVq4c/s1600/40.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="225" src="http://2.bp.blogspot.com/-uFGiVUOu-y4/UIodm3Pvs0I/AAAAAAAACRc/GuTgYRDVq4c/s400/40.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;span style="color: #222222; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif;"&gt;&lt;span style="line-height: 18px;"&gt;&lt;b&gt;&lt;i&gt;The setting of the game: Planet Ouroboros&lt;/i&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="color: #222222; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif;"&gt;&lt;span style="line-height: 18px;"&gt;&lt;i&gt;The Planet Ourobors &lt;/i&gt;[named after mythical symbol of all-consuming greed: a serpent devouring itself&lt;i&gt;] serves as the stage for Macross 30's original narrative. Fold space around the planet is extremely unstable, and the resulting Fold Fault completely isolates Ouroboros from the rest of the galaxy. The instabilities in Fold Space have warped the planet's natural terrain, creating extreme environments including "glaciers," "deserts," and "floating islands." How was it that so many people crossed space and time to arrive at this strange place?&lt;/i&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
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&lt;i style="color: #222222; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: small; line-height: 18px;"&gt;&lt;br /&gt;&lt;/i&gt;
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&lt;span style="color: #222222; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif;"&gt;&lt;span style="line-height: 18px;"&gt;&lt;b&gt;&lt;i&gt;What is the Hunter Guild?&lt;/i&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="color: #222222; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif;"&gt;&lt;span style="line-height: 18px;"&gt;&lt;i&gt;Development of the planet Ouroboros is not yet complete, and it has little in the way of security. Outlaws calling themselves the "Banded" use their Valkyries to terrorize the planet. "Hunters" seek to protect the peace on behalf of the military. The player assumes the role of a Hunter and joins in the battle.&lt;/i&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
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&lt;i style="color: #222222; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: small; line-height: 18px;"&gt;&lt;br /&gt;&lt;/i&gt;
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&lt;a href="http://2.bp.blogspot.com/-DuZ-XjMoMzQ/UIohVCm9swI/AAAAAAAACSc/SDlKzkn43YU/s1600/48.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="225" src="http://2.bp.blogspot.com/-DuZ-XjMoMzQ/UIohVCm9swI/AAAAAAAACSc/SDlKzkn43YU/s400/48.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;i style="color: #222222; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; line-height: 18px;"&gt;*For more information, check out the November 8th, 2012 issue of Weekly Famitsu.&lt;/i&gt;&lt;br /&gt;
&lt;i style="color: #222222; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: small; line-height: 18px;"&gt;&lt;br /&gt;&lt;/i&gt;
&lt;br /&gt;
&lt;span style="color: #222222; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif;"&gt;&lt;span style="line-height: 18px;"&gt;&lt;b&gt;Publisher: Bandai Namco Games&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="color: #222222; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif;"&gt;&lt;span style="line-height: 18px;"&gt;&lt;b&gt;Release Date: February 2013&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="color: #222222; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif;"&gt;&lt;span style="line-height: 18px;"&gt;&lt;b&gt;Price: TBA&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="color: #222222; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif;"&gt;&lt;span style="line-height: 18px;"&gt;&lt;b&gt;Genre: RPG/Anime Robot&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="color: #222222; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif;"&gt;&lt;span style="line-height: 18px;"&gt;&lt;b&gt;Developer: Studio Artdink&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;i style="color: #222222; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: small; line-height: 18px;"&gt;&lt;br /&gt;&lt;/i&gt;&lt;img src="http://feeds.feedburner.com/~r/TheRedShoulders/~4/AXVihgl-9RE" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://red-shoulders.blogspot.com/feeds/8255219550762892556/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://red-shoulders.blogspot.com/2012/10/macross-30-famitsu-preview-translation.html#comment-form" title="4 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/697355720332798951/posts/default/8255219550762892556?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/697355720332798951/posts/default/8255219550762892556?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TheRedShoulders/~3/AXVihgl-9RE/macross-30-famitsu-preview-translation.html" title="Macross 30: Famitsu Preview Translation" /><author><name>Fox</name><uri>http://www.blogger.com/profile/06756314199036780238</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="31" height="32" src="http://3.bp.blogspot.com/-j3-GDu-cnUM/TyRZP1hZBJI/AAAAAAAACGA/TFe_Z1YTakc/s220/Wenli%2BAvatar%2BBase.png" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-yJ36uDOHfuc/UIoPIMJ3DxI/AAAAAAAACMY/jRgsqGFDDsU/s72-c/1.jpg" height="72" width="72" /><thr:total>4</thr:total><feedburner:origLink>http://red-shoulders.blogspot.com/2012/10/macross-30-famitsu-preview-translation.html</feedburner:origLink></entry><entry gd:etag="W/&quot;Ak4CSHo-eip7ImA9WhNSEU8.&quot;"><id>tag:blogger.com,1999:blog-697355720332798951.post-7924639167644857671</id><published>2012-10-24T20:36:00.000-05:00</published><updated>2012-10-24T20:36:09.452-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-10-24T20:36:09.452-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Macross 30" /><category scheme="http://www.blogger.com/atom/ns#" term="Macross Seven" /><category scheme="http://www.blogger.com/atom/ns#" term="Macross" /><category scheme="http://www.blogger.com/atom/ns#" term="- News" /><category scheme="http://www.blogger.com/atom/ns#" term="Macross Zero" /><category scheme="http://www.blogger.com/atom/ns#" term="Macross Frontier" /><category scheme="http://www.blogger.com/atom/ns#" term="Macross Plus" /><category scheme="http://www.blogger.com/atom/ns#" term="Playstation 3" /><title>Macross 30: The Song that Ties the Galaxy Announced for PS3.</title><content type="html">Finally, the new PS3 Macross game &lt;a href="http://red-shoulders.blogspot.com/2012/09/new-macross-game-coming-in-2013.html" target="_blank"&gt;teased last month&lt;/a&gt; has been officially announced. It is titled &lt;b&gt;Macross 30: The Song that Ties the Galaxy&lt;/b&gt; (Ginga o Tsunagu Utagoe, 銀河を繋ぐ歌声). As I predicted, the game is being developed by ArtDink, who have been responsible for numerous Macross titles on the Playstation Portable, several bit-size Macross mini-games packaged in Hybrid Packs on the Playstation 3, as well as the popular Gundam Battle series on the PSP and Playstation Vita.&lt;br /&gt;
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&lt;a href="http://3.bp.blogspot.com/-FtxVCK_AwmU/UIiVpRUKiII/AAAAAAAACLo/5BUVURFGGx8/s1600/1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="400" src="http://3.bp.blogspot.com/-FtxVCK_AwmU/UIiVpRUKiII/AAAAAAAACLo/5BUVURFGGx8/s400/1.jpg" width="266" /&gt;&lt;/a&gt;&lt;/div&gt;
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Information on the game is still somewhat sparse (and, as you can see, I'm not exactly working with the easiest to read images here) but there are a number of things we can see about the new game. Other than, you know, "D-D-DECULTURE!!!!"&lt;br /&gt;
&lt;br /&gt;
Much like the PSP games, Macross 30 will include pilots, mechs and missions spanning the entirety of the Macross franchise, including Super Dimensional Fortress Macross, Macross 7, Macross Plus, Macross Zero and Macross Frontier. Playable Valkyries depicted in the VF-25, VF-19 (and the YF-19 prototype), the VF-0A, and the VF-1S. Considering past games, it's a fair to decent bet we'll see all of the animated mechs playable, from the delicious VF-171EX all the way to the Zentraedi battlepods and Vajra berserkers.&lt;br /&gt;
&lt;br /&gt;
Honestly, this game is shaping up to be everything I want. Dare I call it early as the ultimate, perfect Macross game? I think I will. Artdink has a very, very solid track record. Their most recent game, Gundam Seed Battle Destiny for the Playstation Vita, played very well and was absolutely gorgeous. This is one title you can damned well bet I'll be pre-ordering as soon as I am physically able. Which reminds me, I ought to go check Play-Asia right now....&lt;br /&gt;
&lt;br /&gt;
It is worth pointing out that none of Artdinks previous titles have incorporated online multiplayer, and there's no indication of multiplayer for Macross 30. That doesn't rule it out, but at this point I would not -expect- an online component.&lt;br /&gt;
&lt;br /&gt;&lt;img src="http://feeds.feedburner.com/~r/TheRedShoulders/~4/vSv1JevW4Do" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://red-shoulders.blogspot.com/feeds/7924639167644857671/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://red-shoulders.blogspot.com/2012/10/macross-30-song-that-ties-galaxy.html#comment-form" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/697355720332798951/posts/default/7924639167644857671?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/697355720332798951/posts/default/7924639167644857671?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TheRedShoulders/~3/vSv1JevW4Do/macross-30-song-that-ties-galaxy.html" title="Macross 30: The Song that Ties the Galaxy Announced for PS3." /><author><name>Fox</name><uri>http://www.blogger.com/profile/06756314199036780238</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="31" height="32" src="http://3.bp.blogspot.com/-j3-GDu-cnUM/TyRZP1hZBJI/AAAAAAAACGA/TFe_Z1YTakc/s220/Wenli%2BAvatar%2BBase.png" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-FtxVCK_AwmU/UIiVpRUKiII/AAAAAAAACLo/5BUVURFGGx8/s72-c/1.jpg" height="72" width="72" /><thr:total>1</thr:total><feedburner:origLink>http://red-shoulders.blogspot.com/2012/10/macross-30-song-that-ties-galaxy.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CEEBSHwyfyp7ImA9WhJaFUQ.&quot;"><id>tag:blogger.com,1999:blog-697355720332798951.post-2657289647638433544</id><published>2012-10-07T01:50:00.000-05:00</published><updated>2012-10-07T01:50:59.297-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-10-07T01:50:59.297-05:00</app:edited><title>The Origin Volume 05 Chapter 04 Notes</title><content type="html">Translation notes for Mobile Suit Gundam: The Origin, volume 05 chapter 05.&lt;br /&gt;
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&lt;a href="http://3.bp.blogspot.com/-qc8jqGNVZYI/UHD13XJPhmI/AAAAAAAACK0/0K6R4iq-ZGQ/s1600/WB.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="257" src="http://3.bp.blogspot.com/-qc8jqGNVZYI/UHD13XJPhmI/AAAAAAAACK0/0K6R4iq-ZGQ/s400/WB.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
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Page 151&lt;br /&gt;
I was a bit hesitant with the line I ended up translating to, "I'd like to see a camel caravan." The Japanese is&amp;nbsp;ラクダのキャラバンみたいですね. Maybe it's some kind of saying? Katakana often throws me for a loop. I'm assuming 'Rakuda" is camel; caravan is written out in katakana, though I suppose it could be some other, similar-sounding foreign word. From the context, he appears to be referring to the Medea Supply Corps, but as to the meaning of this line... I don't have the slightest clue.&lt;br /&gt;
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Page 158&lt;br /&gt;
"Last drink of sake," --This is the Japanese word sake (rice wine), not the English word. This line is either A) a Japanese saying referring to ones last drink before death, or B) maybe some personal pre-battle quirk of Ramba Ral's. Either way, it's a difficult concept to convey in English with so few words in so little space.&lt;br /&gt;
&lt;br /&gt;
Later on that page is the line, "Even if I end up earning a two-rank promotion." Here, he's talking about earning a posthumous two-rank promotion after being killed in battle. Basically, he's saying that he'll successfully complete the mission even at the cost of his own life.&lt;br /&gt;
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Page 163&lt;br /&gt;
"It's that man..." I found myself befuddled by much of M'Quve's dialog. What he's saying here is "ano otokko koto da," the "ano" bit is one of the "this" terms in Japanese used to refer to something that's far away, so he's speaking of a person who is not present. Who? I dunno. My first thought was Char, but it could be anyone. The language he's using in inherently vague.&lt;br /&gt;
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Page 196&lt;br /&gt;
Daniel Shoenberg. Know who he is? Yeah--be neither. He's one of those Origin-specific background characters, and he's in one of the White Base' Guntanks during Ramba Ral's attack.&lt;br /&gt;
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Page 197&lt;br /&gt;
"Come out with your hands up! And don't try anything funny!" Wow, was that a cliched line. I almost cracked up reading it because that's -exactly- what the Japanese translates to. You don't usually see such simple, 1:1 translations. I almost translated the last bit to, "And no funny business!" but I thought that would have been just slightly too silly.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
And a reminder for anyone who missed what I said on the subject last week, From now on I will no longer be making blog posts for every scanlation release, and I will no longer place download links in these posts. I made that nifty navigation bar at the top of the screen, so use it! Translations (and the current status of my scanlation efforts) and download links will be on the Translations tab.&lt;img src="http://feeds.feedburner.com/~r/TheRedShoulders/~4/d9gTeLq3jwY" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://red-shoulders.blogspot.com/feeds/2657289647638433544/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://red-shoulders.blogspot.com/2012/10/the-origin-volume-05-chapter-04-notes.html#comment-form" title="4 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/697355720332798951/posts/default/2657289647638433544?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/697355720332798951/posts/default/2657289647638433544?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TheRedShoulders/~3/d9gTeLq3jwY/the-origin-volume-05-chapter-04-notes.html" title="The Origin Volume 05 Chapter 04 Notes" /><author><name>Fox</name><uri>http://www.blogger.com/profile/06756314199036780238</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="31" height="32" src="http://3.bp.blogspot.com/-j3-GDu-cnUM/TyRZP1hZBJI/AAAAAAAACGA/TFe_Z1YTakc/s220/Wenli%2BAvatar%2BBase.png" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-qc8jqGNVZYI/UHD13XJPhmI/AAAAAAAACK0/0K6R4iq-ZGQ/s72-c/WB.jpg" height="72" width="72" /><thr:total>4</thr:total><feedburner:origLink>http://red-shoulders.blogspot.com/2012/10/the-origin-volume-05-chapter-04-notes.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkQHR3o4eip7ImA9WhJbE0o.&quot;"><id>tag:blogger.com,1999:blog-697355720332798951.post-9103619113763133135</id><published>2012-09-22T22:18:00.002-05:00</published><updated>2012-09-22T22:18:56.432-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-09-22T22:18:56.432-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Macross" /><category scheme="http://www.blogger.com/atom/ns#" term="- News" /><title>New Macross game coming in 2013</title><content type="html">A nice spot of Macross news that's actually new and, well, good for a change! We're getting a new game. Maybe. Fingers crossed.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-kVP52xQAe1o/UF55nuz2XdI/AAAAAAAACKk/0OMeizjYynE/s1600/macross30.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="347" src="http://4.bp.blogspot.com/-kVP52xQAe1o/UF55nuz2XdI/AAAAAAAACKk/0OMeizjYynE/s640/macross30.png" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
Namco-Bandai has opened up a &lt;a href="http://b.bngi-channel.jp/macross30/" target="_blank"&gt;teaser site&lt;/a&gt; for a new Macross game, tentatively titled "Macross 30" (and see, now you can -totally- read the katakana Macross logo! Who says I never taught no one nuffin'). Platform? No clue. Release date? Some time next year. Apparently a brief "trailer" for the game made an appearance at the Tokyo Game Show. And by "trailer," I--of course--mean an montage of animated scenes from the various anime series set to new music, with zero footage of the actual game.&lt;br /&gt;
&lt;br /&gt;
I know, right: Namco-Bandai really plays fast and loose with our expectations.&lt;br /&gt;
&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
So: what can we expect? Well, that's a tough one. Earlier, I alluded to the fact that recent Macross news has been, well, underwhelming at best. And by recent, I mean &lt;a href="http://red-shoulders.blogspot.com/2010/12/macross-frontier-yf-29-1100-model.html" target="_blank"&gt;ever since 2010&lt;/a&gt;. So far, there have been three, count them, three Macross games on current-generation platforms. Namely, the PS3. Sadly, each game has only amounted to half a game--at best. Sold in "hybrid packs" along side blu-ray copies of various Macross movies, each game has been very short, very sparse on content, and very disappointing. Hell, the first game barely amounted to a demo!&lt;br /&gt;
&lt;br /&gt;
Many of us, myself included, kept hoping that next time, next time, they'd release a full game. And each time, all we saw was a new hybrid pack. So, now that we've got a -real- Macross game incoming, what form might it take? Well, I'd say it's all-but certain to be developed by Dimps. These guys have made a half-dozen Macross games in the last decade (which amount to -all- of the Macross games in the last decade) and have proven themselves to be very good at what they do. If they're the ones behind the wheel, I say pre-order this fuzzy puppy as soon as you can--I know I will.&lt;br /&gt;
&lt;br /&gt;
And what platform should we expect to see it on? Well, that's a bit of a toss-up. The PS3 has the larger install base, and with 3 hybrid-pak games under their belt, Dimps has demonstrated a certain level of competence with the hardware. They've got their Battle engine working on the PS3, and between the three prior "games" already have many of the necessary assets in place and ready to go.&lt;br /&gt;
&lt;br /&gt;
On the other hand, they also recently released Gundam Seed Battle Destiny on the Playstation Vita, a Vita release is equally likely. Bearing in mind that Dimps has traditionally developed portable games, and that the game is releasing next year, a Vita game seems to be the safest bet. After all, since they already have all those PS3 assets ready to go, surely they would have released a full PS3 game already--and they certainly would have had more to show at TGS than a generic anime teaser.&lt;br /&gt;
&lt;br /&gt;
That said, all of this speculation hinges on a handful of assumptions, first and foremost being that Dimps is, in fact, the developer behind the game. So take it all with a grain of salt and please, please, please don't get mad at me if I end up being completely and utterly wrong.&lt;br /&gt;
&lt;br /&gt;
And yeah, I know that was redundant. It was for effect.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
....&lt;br /&gt;
&lt;br /&gt;
ASIDE:&lt;br /&gt;
&lt;br /&gt;
You may or may not have noticed that this is my first blog post in a while. I feel the need to explain this, but NOT the need to explain this in an independent post. So this is an aside. Here for Macross goodness? Great. Stop reading. Everything else I have to say here is boring bullcrap and malarkey anyway.&lt;br /&gt;
&lt;br /&gt;
*ahem*&lt;br /&gt;
&lt;br /&gt;
So why the long spread of nothing?&lt;br /&gt;
&lt;br /&gt;
Well, I wish I had a good reason. I don't. Last year, or rather a few months ago, I began translating manga. It's a slow and tedious process, not at all helped when my hard drive died in August killing all of the work I'd intended on "putting out there" in one big batch. But I'm managing, fighting that nagging feeling that what I'm doing is lies in a nasty ethical gray-area. I said at the&amp;nbsp;beginning, and many times in the middle, that though I was scanlating manga, that this would NOT be a scanlation blog.&lt;br /&gt;
&lt;br /&gt;
But, you see, despite my protests... that's kind of what it became. And I don't want that. You see, I've been wanting to update more regularly here, to steadily add content to this blog... make it into something at least passably worthwhile. But each time I tried, I'd always think: no, I can't do this. I need to put out a new chapter before I write this review. I need to put out a new chapter before I articulate this barely&amp;nbsp;tenable&amp;nbsp;opinion.&lt;br /&gt;
&lt;br /&gt;
And these chapters, you may remember, are long. 50 to 120 pages each, filled with text, and my solitary efforts are not, shall we say, performed with&amp;nbsp;alacrity.&lt;br /&gt;
&lt;br /&gt;
And that's how months and months pass with so much inactivity.&lt;br /&gt;
&lt;br /&gt;
This blog cannot function like this. Therefore, I to fix things, I cannot simply /say/ that it is not a scanlation blog; the essence of this place must be reflected in my tediously verbose actions.&lt;br /&gt;
&lt;br /&gt;
To that end: I will no longer make new posts when I am done translating a chapter. Do you want to be kept appraised of my efforts? Do you want to read the fruits of that effort? Ignore the blog; hit the "Translations" tab. Or MangaTraders. I will keep in up-to-date with my current scanlation status.&lt;br /&gt;
&lt;br /&gt;
Any future news-posts regarding translated manga will not contain any download links, and will instead focus on translation notes--and believe me, I've got plenty of those--and perhaps brief analyses and opinions re: the content.&lt;br /&gt;
&lt;br /&gt;
By doing so I hope to alleviate my ever-growing neuroses, while at the same time more succinctly segregating the two sides of this blog.&lt;br /&gt;
&lt;br /&gt;
So, yeah. That's that. I'm still alive, and I plan on being, um, more alive in the future.&lt;br /&gt;
&lt;br /&gt;
Apologies for the aside.&lt;img src="http://feeds.feedburner.com/~r/TheRedShoulders/~4/kQFM9a7JRLw" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://red-shoulders.blogspot.com/feeds/9103619113763133135/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://red-shoulders.blogspot.com/2012/09/new-macross-game-coming-in-2013.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/697355720332798951/posts/default/9103619113763133135?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/697355720332798951/posts/default/9103619113763133135?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TheRedShoulders/~3/kQFM9a7JRLw/new-macross-game-coming-in-2013.html" title="New Macross game coming in 2013" /><author><name>Fox</name><uri>http://www.blogger.com/profile/06756314199036780238</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="31" height="32" src="http://3.bp.blogspot.com/-j3-GDu-cnUM/TyRZP1hZBJI/AAAAAAAACGA/TFe_Z1YTakc/s220/Wenli%2BAvatar%2BBase.png" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-kVP52xQAe1o/UF55nuz2XdI/AAAAAAAACKk/0OMeizjYynE/s72-c/macross30.png" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://red-shoulders.blogspot.com/2012/09/new-macross-game-coming-in-2013.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D0YBRnc-eyp7ImA9WhNSEko.&quot;"><id>tag:blogger.com,1999:blog-697355720332798951.post-1759380844340731501</id><published>2012-06-09T00:37:00.001-05:00</published><updated>2012-10-26T13:12:37.953-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-10-26T13:12:37.953-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Gundam Seed Battle Destiny" /><category scheme="http://www.blogger.com/atom/ns#" term="Playstation Vita" /><title>Gundam Seed Battle Destiny (Vita) Preliminary Translation Guide</title><content type="html">UPDATE: You can view the completed translation guide &lt;b&gt;&lt;span style="font-size: large;"&gt;&lt;a href="http://www.gamefaqs.com/vita/643156-kidou-senshi-gundam-seed-battle-destiny/faqs/64380" target="_blank"&gt;HERE&lt;/a&gt;&lt;/span&gt;&lt;/b&gt;.&lt;br /&gt;
&lt;br /&gt;
The semester is over and I have officially passed all of my classes. Without dying. It was touch-and-go for a bit, there. So now it's time for summer and robots. I'll be tossing out some additional Origin eventually, but first it's time to focus on Gundam Seed Battle Destiny.&lt;br /&gt;
&lt;br /&gt;
Here's a quick (preliminary) translation guide for the various menus. My copy of the game is actually still en route, so much thanks to IceCold1993, of GameFAQs, for providing some menu screenshots so I could get working. I hope to have a basic guide written up by Monday or Tuesday so I can move on to other things... God knows I've got a backlog.&lt;br /&gt;
&lt;br /&gt;
So, anyway, let's get this stock train going.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://1.bp.blogspot.com/-hmGX0kUaOpE/T9Ld0HdvmlI/AAAAAAAACKI/GUP2bdJwFnA/s1600/Translated+Screen+14-+Main+Menu.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="113" src="http://1.bp.blogspot.com/-hmGX0kUaOpE/T9Ld0HdvmlI/AAAAAAAACKI/GUP2bdJwFnA/s400/Translated+Screen+14-+Main+Menu.jpg" width="400" /&gt;&amp;nbsp;&lt;/a&gt; &lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;i&gt;*Note: open the image in a new tap/window to see it at the proper size &lt;/i&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;
First up, the main menu. Didn't see that one coming, did you? I can handle low-res kanji just fine. It takes some time, but I can deal. Mostly. You know what's hard as ****ing stone when it comes to translating? English words written out in katakana. That menu looks pretty simple, right? Well, it doesn't really say, "Versus," it says, "Multiplay."&lt;br /&gt;
&lt;br /&gt;
Took me about six minutes to figure out what that (and, "My Room") meant. Yikes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Next is the VS Mission menu. I'm not sure if this is accessed straight from the "Free Play" or "Multiplay" or what, nor do I know what Item Battle is. Free Battle is probably whatever--you pick who you're fighting and where--point battle is a competition to rack up points, kills competition kills, etc., etc. &lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-JuV0jtwZYuQ/T9Ld1DznJcI/AAAAAAAACKQ/ZbApx5B6hA4/s1600/Translated+Screen+7-+Versus+Menu.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="112" src="http://4.bp.blogspot.com/-JuV0jtwZYuQ/T9Ld1DznJcI/AAAAAAAACKQ/ZbApx5B6hA4/s400/Translated+Screen+7-+Versus+Menu.jpg" width="400" /&gt;&amp;nbsp;&lt;/a&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: left;"&gt;
And this is the basic mission launch screen. The player controls the top pilot, the bottom pilot is your AI ally. Naturally, I'll elaborate on skills and SP attacks later. &lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-YgaI_HsKXNo/T9LdyukWS3I/AAAAAAAACKA/-eSM79AMhbQ/s1600/Translated+Screen+12-+Mission+Menu.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="112" src="http://4.bp.blogspot.com/-YgaI_HsKXNo/T9LdyukWS3I/AAAAAAAACKA/-eSM79AMhbQ/s400/Translated+Screen+12-+Mission+Menu.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
The pilot upgrade menu. Should look pretty familiar to anyone who''s played any of Artdink's six-thousand other mech combat games. The stats are in a slightly different order, however. &lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-sF2wMP9jjlY/T9LdxSduEPI/AAAAAAAACJ4/Dtz1zjXNnb8/s1600/Translated+Screen+11-+Pilot+Menu.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="112" src="http://4.bp.blogspot.com/-sF2wMP9jjlY/T9LdxSduEPI/AAAAAAAACJ4/Dtz1zjXNnb8/s400/Translated+Screen+11-+Pilot+Menu.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
Mobile Suit upgrade menu.&amp;nbsp; I'm assuming thruster speed = thruster recharge rate. Balancer, Turning Ability and Mobility have been stats in Artdink games forever... but I must admit that I have no greater understanding of what, exactly, they do now than I did when I first starting playing.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-f77JS7j5pG0/T9LdwpjmJsI/AAAAAAAACJw/_XRjy7g8kiA/s1600/Translated+Screen+10-+Mobile+Suit+Menu.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="112" src="http://2.bp.blogspot.com/-f77JS7j5pG0/T9LdwpjmJsI/AAAAAAAACJw/_XRjy7g8kiA/s400/Translated+Screen+10-+Mobile+Suit+Menu.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
And a rush to a quick finish with the Weapon upgrade menu.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://1.bp.blogspot.com/-h8lvhclV1L4/T9Ld2XCfL5I/AAAAAAAACKY/o2ABDYdWBME/s1600/Translated+Screen+9-+Weapon+Menu.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="112" src="http://1.bp.blogspot.com/-h8lvhclV1L4/T9Ld2XCfL5I/AAAAAAAACKY/o2ABDYdWBME/s400/Translated+Screen+9-+Weapon+Menu.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
So, yeah, some simple (sometimes obvious) stuff. Here's hoping it's halfway useful to someone out there. &lt;br /&gt;
&lt;br /&gt;
EDIT: some of you may or may not have noticed a distinct lack of posts lately. Thanks for the emails of support! Though, unfortunately, it seems that long periods of inactivity aren't exactly unheard of when it comes to my little blog here.&lt;br /&gt;
&lt;br /&gt;
A quick update on where everything is--or isn't. I'll go into some of the details re: scanlation later, but I'll be changing things around a bit whenever I finish that next chapter of the Origin. Again. I say again because my old hard drive died, and I lost all of my work on The First and The Origin. So now, like a good little automaton, I'm starting over. I still plan on releasing volumes 2 and 3 of The First in a single release, so that may be a while yet, but the next chapter of the Origin I'm hoping to finish before September starts up.&lt;br /&gt;
&lt;br /&gt;&lt;img src="http://feeds.feedburner.com/~r/TheRedShoulders/~4/sIVMEwqR9EM" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://red-shoulders.blogspot.com/feeds/1759380844340731501/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://red-shoulders.blogspot.com/2012/06/gundam-seed-battle-destiny-vita.html#comment-form" title="5 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/697355720332798951/posts/default/1759380844340731501?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/697355720332798951/posts/default/1759380844340731501?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TheRedShoulders/~3/sIVMEwqR9EM/gundam-seed-battle-destiny-vita.html" title="Gundam Seed Battle Destiny (Vita) Preliminary Translation Guide" /><author><name>Fox</name><uri>http://www.blogger.com/profile/06756314199036780238</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="31" height="32" src="http://3.bp.blogspot.com/-j3-GDu-cnUM/TyRZP1hZBJI/AAAAAAAACGA/TFe_Z1YTakc/s220/Wenli%2BAvatar%2BBase.png" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-hmGX0kUaOpE/T9Ld0HdvmlI/AAAAAAAACKI/GUP2bdJwFnA/s72-c/Translated+Screen+14-+Main+Menu.jpg" height="72" width="72" /><thr:total>5</thr:total><feedburner:origLink>http://red-shoulders.blogspot.com/2012/06/gundam-seed-battle-destiny-vita.html</feedburner:origLink></entry><entry gd:etag="W/&quot;Dk8HRXsyeyp7ImA9WhJWGUs.&quot;"><id>tag:blogger.com,1999:blog-697355720332798951.post-7968984935125785396</id><published>2012-03-14T02:49:00.000-05:00</published><updated>2012-08-26T02:07:14.593-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-08-26T02:07:14.593-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="- News" /><category scheme="http://www.blogger.com/atom/ns#" term="Gundam Battle Operation" /><category scheme="http://www.blogger.com/atom/ns#" term="Playstation 3" /><title>Gundam Battle Operation announced for PS3</title><content type="html">I'm not entirely sure what to make of this, but it certainly sounds promising. Today, Namco Bandai anounced a new Gundam game: Gundam Battle Operation. Gundam Battle Operation is a online action-combat game for the Playstation 3 focusing on online multiplayer.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://3.bp.blogspot.com/-ZjKjj5sQYQU/T2BLGTFXzRI/AAAAAAAACJo/qThsHTd4zbk/s1600/battleop1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="400" src="http://3.bp.blogspot.com/-ZjKjj5sQYQU/T2BLGTFXzRI/AAAAAAAACJo/qThsHTd4zbk/s400/battleop1.jpg" width="248" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-Ee4BnIV33D4/T2BLBN_TqOI/AAAAAAAACJg/ujRSBDxupHk/s1600/battleop2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="245" src="http://2.bp.blogspot.com/-Ee4BnIV33D4/T2BLBN_TqOI/AAAAAAAACJg/ujRSBDxupHk/s400/battleop2.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
All well and good--but here's the kicker: Gundam Battle Operation  will be a FREE download from the PSN store, and despite being an  online-focused game, it will not follow the old subscription-based  model. That's right: this is free to play. (It should be noted, however,  that like many free-to-play MMOs, there will be various in-game items  that players can purchase). Combat will involve up to 12 players at once  (in teams of six). Apparently, some missions will even involve hopping  out of the mobile suits and fighting on foot. Yikes. That didn't work  out too well in the 360-exclusive Operation Troy, but it's an  interesting idea. It'd be nice if it could be implemented well. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The beta will begin sometime this Spring.&lt;br /&gt;
&lt;br /&gt;
Gundam Battle Operation is being developed by B.B. Studio, who previously developed several Super Robot Wars games and a Gihren's Greed title. You can check out their wiki page &lt;a href="http://ja.wikipedia.org/wiki/B.B.%E3%82%B9%E3%82%BF%E3%82%B8%E3%82%AA" target="_blank"&gt;here&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
I wouldn't hold my breath for this game being any good... at all. But it's going to be free, which is... very surprising. Personally, I'd have rather seen a new game on the Senki/Crossfire engine&lt;img src="http://feeds.feedburner.com/~r/TheRedShoulders/~4/7ZLpMLpcWC4" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://red-shoulders.blogspot.com/feeds/7968984935125785396/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://red-shoulders.blogspot.com/2012/03/gundam-battle-operation-announced-for.html#comment-form" title="4 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/697355720332798951/posts/default/7968984935125785396?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/697355720332798951/posts/default/7968984935125785396?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TheRedShoulders/~3/7ZLpMLpcWC4/gundam-battle-operation-announced-for.html" title="Gundam Battle Operation announced for PS3" /><author><name>Fox</name><uri>http://www.blogger.com/profile/06756314199036780238</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="31" height="32" src="http://3.bp.blogspot.com/-j3-GDu-cnUM/TyRZP1hZBJI/AAAAAAAACGA/TFe_Z1YTakc/s220/Wenli%2BAvatar%2BBase.png" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-ZjKjj5sQYQU/T2BLGTFXzRI/AAAAAAAACJo/qThsHTd4zbk/s72-c/battleop1.jpg" height="72" width="72" /><thr:total>4</thr:total><feedburner:origLink>http://red-shoulders.blogspot.com/2012/03/gundam-battle-operation-announced-for.html</feedburner:origLink></entry><entry gd:etag="W/&quot;Dk8NSH4yeip7ImA9WhJWGUs.&quot;"><id>tag:blogger.com,1999:blog-697355720332798951.post-7111423302686754635</id><published>2012-03-12T16:51:00.002-05:00</published><updated>2012-08-26T02:08:19.092-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-08-26T02:08:19.092-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="- News" /><category scheme="http://www.blogger.com/atom/ns#" term="Gundam The Origin" /><title>The Origin Volume 05 Chapter 03 Notes</title><content type="html">It's a quick read, but good God was it a pain in the ass to translate. Half the dialog is stuffy as hell, the other half is crude as hell. Couple that with the typical business of a full semester and... well, there you have it. Hell, I think it took about a month just to get around to those last four pages.&lt;br /&gt;
&lt;br /&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-kh9z59tveas/T15vS6YrRHI/AAAAAAAACJU/yA7HSN_MbUA/s1600/asdf.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/-kh9z59tveas/T15vS6YrRHI/AAAAAAAACJU/yA7HSN_MbUA/s1600/asdf.jpg" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;...Seems trustworthy enough&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;Anyway, I hope you like it. I worry sometimes that perhaps too much of my own voice leaks into the dialog when I try to make the language more approachable for my fellow English-speakers. But I think I've managed to find a good balance; most of the translation is literal (as literal as any Japanese can be) but sometimes I add... flourish to the language. For example, when the Zeon officer at the end is shouting at his men, he just says "you." It's a very rude form of the word in Japanese, but us English-speakers only have one "you" and it's a pretty damn neutral term. (Unless you count "y'all"). So I translated it to "Sons of bitches." It's not a literal translation, but it conveys the attitude and tone of the dialog better than a literal translation of the Japanese ever could.&lt;br /&gt;
&lt;br /&gt;
Anyway, grab it from the Translations page:&lt;br /&gt;
&lt;br /&gt;
And if anyone out there knows how to change Photoshop's default compression, I'd love to hear it. Image quality for these scans defaults to 8 or so, and if I could change it to 10 or so there'd be a lot fewer compression artifacts. (Yes, I could do it manually, but it's a pain in the ass I never remember to do). &lt;br /&gt;
&lt;br /&gt;
And if you're not playing Mass Effect 3 already, hop to it! Fantastic game. I've heard the ending is absolutely awful (which, honestly, doesn't surprise me for a Bioware game) but everything else is damn near perfect. Well, if you can ignore how the plot contrives to have this massive, galactic war revolve entirely around squad-based infantry tactics. But still. I haven't gotten to the end yet, but it's definitely a game worth playing. Possibly THE game worth playing this year.&lt;br /&gt;
&lt;br /&gt;
You know, outside of all the other awesome titles 2012 is bringing us.&lt;img src="http://feeds.feedburner.com/~r/TheRedShoulders/~4/MzVamFQw8i4" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://red-shoulders.blogspot.com/feeds/7111423302686754635/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://red-shoulders.blogspot.com/2012/03/the-origin-volume-05-chapter-03-notes.html#comment-form" title="5 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/697355720332798951/posts/default/7111423302686754635?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/697355720332798951/posts/default/7111423302686754635?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TheRedShoulders/~3/MzVamFQw8i4/the-origin-volume-05-chapter-03-notes.html" title="The Origin Volume 05 Chapter 03 Notes" /><author><name>Fox</name><uri>http://www.blogger.com/profile/06756314199036780238</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="31" height="32" src="http://3.bp.blogspot.com/-j3-GDu-cnUM/TyRZP1hZBJI/AAAAAAAACGA/TFe_Z1YTakc/s220/Wenli%2BAvatar%2BBase.png" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-kh9z59tveas/T15vS6YrRHI/AAAAAAAACJU/yA7HSN_MbUA/s72-c/asdf.jpg" height="72" width="72" /><thr:total>5</thr:total><feedburner:origLink>http://red-shoulders.blogspot.com/2012/03/the-origin-volume-05-chapter-03-notes.html</feedburner:origLink></entry><entry gd:etag="W/&quot;Dk4GRHs9eCp7ImA9WhJWGUs.&quot;"><id>tag:blogger.com,1999:blog-697355720332798951.post-7696934872832005262</id><published>2012-03-05T08:33:00.000-06:00</published><updated>2012-08-26T02:08:45.560-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-08-26T02:08:45.560-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Zz---- Random ----zZ" /><title>Scanlation Idiocy</title><content type="html">So I thought I'd come back and work on some of the back-logged stuff I intended to host on this blog... only to find a few jackass-comments regarding my Macross: The First translation. I had not intended to speak of the matter, as I found the whole ordeal rather unsavory and embarassing (moreso for the other party than myself). But since he(?) chose to be an immature asshole, I'm forced to explain the matter. Here is the full story, exactly as it happened:&lt;br /&gt;
&lt;br /&gt;
If you're not fond of stories of wankery, stupidity and douchebags, go ahead and ignore this. I'm only going to address this issue once--right here, right now--and then never again. I'm an adult. I don't have the time or patience for this shit.&lt;br /&gt;
&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Last December, I happened across a full volume scan for the first volume of Macross: The First. The quality was ~atrocious," but I could make out about 70% of the kanji, and guess at most of the katakana readings for the kanji I couldn't read. So I thought to myself: I'd like to translate this into English for myself.&lt;br /&gt;
&lt;br /&gt;
So I did. &lt;br /&gt;
&lt;br /&gt;
Some time later, when I was maybe 1/4th of the way through the first chapter, I found that another group was translating the manga. My first though: oh, crap--guess I wasted all that time for nothing. They were translating it into Spanish, however, and had much nicer scans than the ones I was working with--of good enough quality for me to use to make an English scanlation, using my own translation. So I took the scans, without asking for permission. My reasoning in this was that THEY were, in effect, stealing the scans, had no ownership to them, and therefore in the ethically dubious realm of scanlating I was not acting wrongly.&lt;br /&gt;
&lt;br /&gt;
Apparently the group took great offense at this, despite the fact that as soon as I started my scanlation efforts I attempted to contact them, asking if they would be so kind as to share their raws with me, as a clearing image of the Japanese text would make my efforts a LOT easier. I was very polite, and in the first few emails we exchanged things were civil, if a bit terse. At this point, I was willing to attribute any apparent rudeness to the language barrier--I do not speak Spanish at any level (beyond, you know, ordering Burritos and Chipotle) so we conversed (briefly) in English.&lt;br /&gt;
&lt;br /&gt;
This Spanish-language scanlation group told me that they could not share the raws with me because they were paying a third party to translate the manga into English, which they then translated into Spanish. I said "okay, that's cool, good luck" in as many words and parted ways, expecting never to hear from them again. This was their first email.&lt;br /&gt;
&lt;br /&gt;
A week or so later they contacted me again. They informed me that the individual they had contracted to translate The First did not have the time or the inclination to scanlate it, and offered to let me use their raws... IF I also used their script. I (very politely) declined, stating as best I could that a large part of my motivation for scanlating lies with the need for practice--my Japanese is not good (if you know Japanese, compare some of the more complicated dialog to my translations: I'm certain you'll fine a fair bit of inaccuracies). To simply regurgitate someone else's translation would, in effect, be meaningless for me.&lt;br /&gt;
&lt;br /&gt;
So, once again, I wished them luck with their efforts and parted ways, expecting never to hear from them again.&lt;br /&gt;
&lt;br /&gt;
A bit of time passed after that, and I recieved some new emails. Crudely written and filled with profanity, this group accused me of insulting them, stealing their scans, and stealing their script. I replied, apologizing for any perceived offense, stated my case once more, pointed out that our scripts would (obviously) be very similar as we were both translating the same material, and blocked the sender. As I said earlier, I'm an adult: I don't have time for bullshit.&lt;br /&gt;
&lt;br /&gt;
I was perfectly content at this point to forget about the foolish, worthless "fansub DRAMA" and move on. I ran out of raws, purchased some books on my own (which just arrived, actually; though it will take me some time to scan), and moved on.&lt;br /&gt;
&lt;br /&gt;
I got busy with life, came back here today to make fill-in some gaps, so to speak, and what do I find in the comment threads of several posts? That group--that one asshole, blithering his vitriol here. Very immature. And so here we are: my hand is forced. I have acted with courtesy to the best of my ability. In the past 3 months as I have entered the "scanlating community," I have spoken with many scanlators and many fans, all of whom have been very kind and supportive, to my unending appreciation. This experience has been quite unpleasant. I intend to put it behind me.&lt;br /&gt;
&lt;br /&gt;
This kind of bullshit is stupid and pointless, and distracts from the necessity of the scanlation effort: this material needs to be translated. Who does the translating or who gets the credit... is immaterial. The COMMUNITY matters, not the twits with scanners.&lt;img src="http://feeds.feedburner.com/~r/TheRedShoulders/~4/Gzj4GeCbN8U" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://red-shoulders.blogspot.com/feeds/7696934872832005262/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://red-shoulders.blogspot.com/2012/03/scanlation-idiocy.html#comment-form" title="9 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/697355720332798951/posts/default/7696934872832005262?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/697355720332798951/posts/default/7696934872832005262?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TheRedShoulders/~3/Gzj4GeCbN8U/scanlation-idiocy.html" title="Scanlation Idiocy" /><author><name>Fox</name><uri>http://www.blogger.com/profile/06756314199036780238</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="31" height="32" src="http://3.bp.blogspot.com/-j3-GDu-cnUM/TyRZP1hZBJI/AAAAAAAACGA/TFe_Z1YTakc/s220/Wenli%2BAvatar%2BBase.png" /></author><thr:total>9</thr:total><feedburner:origLink>http://red-shoulders.blogspot.com/2012/03/scanlation-idiocy.html</feedburner:origLink></entry><entry gd:etag="W/&quot;Dk4HR3Y-eip7ImA9WhJWGUs.&quot;"><id>tag:blogger.com,1999:blog-697355720332798951.post-5054341477808466117</id><published>2012-03-05T08:05:00.000-06:00</published><updated>2012-08-26T02:08:56.852-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-08-26T02:08:56.852-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Mass Effect" /><category scheme="http://www.blogger.com/atom/ns#" term="- Reviews" /><title>Review: Mass Effect 2</title><content type="html">Sequels can be tricky business. If a game is too similar or too different than its predecessor, no one will want anything to do with it. Keeping what needs to stay and changing what needs to go is a tough balancing act that, in my experience, tends to lay most developers sprawled helplessly out on the floor. Game sequels may be a dime a dozen, but good sequels—those are as precious as ivory.&lt;br /&gt;
&lt;br /&gt;
For a sequel to be good, it needs to accomplish three things: first, it needs to correct the flaws of the original title without introducing many new flaws of its own; second, it needs to introduce new and/or innovative elements that feel both fresh and familiar; lastly, a good sequel needs to expand upon the quality of its predecessor, taking everything—writing, presentation, gameplay—to another level. Naturally, this is a standard to which most sequels invariably fall short.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-94ANtv3--bQ/T1TC1dIMiVI/AAAAAAAACHs/kpzN4DMOuMU/s1600/2012-02-29_00007.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="250" src="http://4.bp.blogspot.com/-94ANtv3--bQ/T1TC1dIMiVI/AAAAAAAACHs/kpzN4DMOuMU/s400/2012-02-29_00007.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
Mass Effect 2 does not.&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;
Savor that, for a moment. Mass Effect 2 does not disappoint, in any way. From from nearly every angle, Mass Effect 2 meets and exceeds the both our expectations as gamers as well as the standards of the genre. Do I err here on the side of hyperbole? Perhaps a little--but only a little. Hard to believe, I know. A game is good as Mass Effect 2 is impossible to believe in without playing firsthand. I, certainly, never thought any game would ever reach this height, and my mind still insists on believing this—yet every time I load up a game of Mass Effect 2 I am forcibly reminded otherwise. Mass Effect 2 is one of the greatest games—ever. Mass Effect 2 is a brilliant game, and if you consider yourself a gamer you cannot afford to miss it.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-Jt9iWqWXcZY/T1TDb8EUOlI/AAAAAAAACH4/Eq6H7J49hs4/s1600/2012-02-29_00026.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="250" src="http://2.bp.blogspot.com/-Jt9iWqWXcZY/T1TDb8EUOlI/AAAAAAAACH4/Eq6H7J49hs4/s400/2012-02-29_00026.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
Mass Effect 2 is, of course, a roleplaying game utilizing third-person shooting combat mechanics. Essentially, you spend your time looking over the shoulder of your player character, Shepherd, while he or she interacts with the world. Mass Effect 2 begins a little over two years after the finale of the first Mass Effect. You are a Spectre (essentially a &lt;i&gt;space detective&lt;/i&gt;) tasked with hunting down the elusive "Reapers" and their sinister agents, who are waging a secret war against humanity. Don't worry about those narrative details just yet—I'll delve deeper a little later on. For now, let's talk about how the game is played. There are essentially two sides to gameplay in Mass Effect 2. First, there's the interactive portion, which involves typical activities: exploration, dialog, story advancement, and so on. Then, there's combat.&lt;br /&gt;
&lt;br /&gt;
Combat in Mass Effect 2 is brilliantly executed. Each class, or profession, in the game can equip different weapons (shotguns, pistols, assault rifles, etc.) and has access to different special abilities. You fire your weapon with the left mouse button, cycle weapons with the mouse wheel, and can zoom in for better accuracy with the right mouse button. Holding down the shift key pauses the game and opens up a very simple menu allowing you to activate your own special abilities, or order your allies to use their own abilities. Abilities that target enemies will always be linked to the enemy in your cross-hairs when you close the game, and ally-effect abilities (healing/reviving comrades) are targeted to the applicable character automatically. Essentially, this means that you'll be in and out of the ability menu in a fraction of a second, ensuring that the flow of combat is never interrupted.&lt;br /&gt;
&lt;br /&gt;
Compared to the first Mass Effect, or any other game on the market for that matter, the controls are exceptionally streamlined. The cover system is especially well-implemented, as you can decide when to enter or exit cover simply by pressing the space bar—which is also used for a variety of other tasks depending on context. Taking cover helps shield you from damage and can grant a nice reprieve in some of the more hectic firefights. Your shields will recover damage, after a time, as will those of your allies and enemies. Some enemies can even regenerate their health, which can be quite a hassle if your running low on ammunition. Different weapons will deal different damage to different types of enemies. Some weapons work better than others against shields or armor, and so on. You'll want to be able to switch weapons on the fly depending on the type of foes your up against. The various abilities also add a nice layer to combat, and can quickly turn even the most disadvantageous of fights to your favor, if your smart. Say you're being rushed by an enormous mechanized robot, spewing lead and fire out of each arms. It towers at twice your height. It's thick armor soaks up your bullets easily, and it's stomping straight towards your position. What do you do? You can use your biotic powers to levitate the robot high into the air, and then, while it spins helplessly above your head, fire a rocket-propelled grenade at it and the beast explodes. You can then watch it rain fiery chunks of burnt armor down all across the battlefield. Oh—and that poor Quarian caught near the blast (the one with the assault rifle)? Looks like he caught on fire and is burning to death. Honestly, I can't think of any way combat in Mass Effect 2 could be any better. The controls are simple and intuitive, the pacing if fast and frenetic, and it's addictive as hell. If there's one detrimental aspect to combat, it's that the larger battlefields are typically easy to spot—any wide area with lots of small walls or chunks or rubble scattered about is guaranteed to be the site of a firefight. It makes things a bit predictable, but never detracts from the fun.&lt;br /&gt;
&lt;br /&gt;
The most obvious mechanical change in gameplay between ME1 and ME2 is the new experience and level-up system, which ditches the first game's standard fare (earning a little experience for each monster killed) and instead rewards players with experience based solely on mission completion, encouraging the player to engage in the optional elements of the narrative if he or she wishes to fully 'level up.' Each level subtly increase Sheperd's stats, and gives him or her points which can be spent gaining and upgrading abilities. Basic stat upgrades are handled not through the level-up system, but rather purchased via in-game currency and resources (found in-game and obtained via the somewhat tedious planet-scanning mini-game).&lt;br /&gt;
&lt;br /&gt;
But the truly revolutionary--evolutionary--aspect of Mass Effect 2 lies not in the combat mechanics, oh no. For the roleplaying genre to ever evolve, fundamental innovations must be made in the area of narrative delivery--and it is here where Mass Effect 2 excels beyond all expectation and hope.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-Vm4YcKb6upw/T1TFR0iu5eI/AAAAAAAACIE/FxQXs8K19ok/s1600/2012-03-01_00004.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="250" src="http://4.bp.blogspot.com/-Vm4YcKb6upw/T1TFR0iu5eI/AAAAAAAACIE/FxQXs8K19ok/s400/2012-03-01_00004.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
The Dialog Wheel from the first Mass Effect is back, with a few very crucial improvements. The basic gist of the mechanic is that when you're speaking an NPC, you select your responses from those indicated along a wheel. Responses to the right side of the wheel tend to rush through conversations quickly, while responses on the left allow you to explore the conversations in a more in-depth manner. Response at the top are typically "Paragon" responses (meaning "good," or—just as frequently--"polite") while those at the bottom are "Renegade" (evil/rude) responses. This is all as it was in the first Mass Effect—a decent enough system, but nothing truly great.&lt;br /&gt;
&lt;br /&gt;
The interrupt system is a godsend. It makes the dialog scenes far more engaging, and opens up an whole new cinematic layer to encounters that the typical, stand-still-and-talk-calmly conversations from the first game could never have. While watching a scene, you'll see an icon appear in either the left or right side of the screen, indicating an "interrupt" (either on the Paragon or Renegade side). Interrupting dialog means doing something. From slapping a talkative Turian to bashing some poor sod over the back of the head with a wrench. It's decisive, dramatic action, and it's ridiculously fun to watch. The ability to effect drastic shifts in the narrative with the interrupt system make dialog far, far more engaging. It immerses the player in the world and the actions in a way that nothing else can. You feel like your really there, really reacting to what the people around you are doing and saying. If someone says or does something that really gets on your nerves, you don't have to wait for a requisite dialog response to appear—you can let your actions speak for you, spontaneously. Interruption makes the world of Mass Effect 2 feel alive and is, in my opinion, the single greatest element to the game. To be quite honest, the dialog system makes the entire game stand out so far ahead of the competition. Mass Effect 2 isn't about shooting people, it's not even about making "decisions,"--rather, it's all about talking to people in the game, freely, as though you were a denizen of their world.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://3.bp.blogspot.com/-GA-MKM5Lxhg/T1TFfhlqrKI/AAAAAAAACIQ/UNWZqmZgll4/s1600/2012-03-01_00009.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="250" src="http://3.bp.blogspot.com/-GA-MKM5Lxhg/T1TFfhlqrKI/AAAAAAAACIQ/UNWZqmZgll4/s400/2012-03-01_00009.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
Beyond that, there are a few things in Mass Effect 2 that may strike gamers as a bit odd. First, there's no inventory system—something of a glaring omission for any RPG—but Mass Effect 2 makes it work. Various weapons are stored on your space ship (the swan-like SR-2 Normandy) and can be changed when you set out on a mission. Rather than collect dozens of different types of armor, you can find or purchase (or research) new armor elements, and then mix-and-match everything you find to something that pleases you, personally. There are hundreds of thousands of different armor variations, including types of material, colors and patterns. You're able to, very easily, design increasingly effective armor that looks just the way you want it. You're Spectre will always, always look just as badass as you can imagine. There could be a bit more variety with the armor models, but I get the feeling Bioware purposely held back in this respect in order to have some easy, simple downloadable content. Even so, the selection out-of-the-box is still impressive.&lt;br /&gt;
&lt;br /&gt;
The only aspect of Mass Effect 2 where things aren't quite as strong as they could be are the various mini-games sprinkled throughout. Most are fairly clever and fun. There's a "Memory" type game that involve connecting various portions of an electronic circuit to open up a door, and pattern-recognition game to recover important documents from corrupted data files. Both of these are a lot of fun and very rewarding. The other two mini-games, however, are not so-well implemented. When you visit new planets, you can scan them to discover various resources (which are used to research various new pieces of equipment and technology). Scanning planets can be a very slow, tedious endeavor that gets very old, very fast. And the real killer? You'll be playing around with the planetary scanner more than any other mini-game.&lt;br /&gt;
&lt;br /&gt;
The galaxy map has also been altered substantially. The best alteration is the application of status-bars by each star-system, indicating how much of the stellar area you've explored. If you've only visited three out of nine planets in a system, you'll see a nice, clear 33% under that star system's name in the galaxy map. This small, simple thing makes exploration far, far less irritating than it was in the first Mass Effect. Inadvertent backtracking simply isn't an issue. Unfortunately, the Galaxy map is now hindered with the inclusion of the fourth and final mini-game: starship flight. That's right, you have to fly the Normandy manually from star to star, keeping an eye out to make sure you don't run out of fuel or probes. It's ridiculous in the context of the game—you're a Spectre aboard a state of the art warship, with advanced AI and one of the most skilled pilots in the galaxy. You have people that should handle the mundanities of interstellar navigation for you. The exploration mini-game is really jarring in this respect, and slightly diminishes an otherwise ridiculously-immersive game.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-H5jV9_FUQSs/T1TF3fAWqcI/AAAAAAAACIc/yfb5lRf1KWQ/s1600/2012-02-29_00015.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="250" src="http://2.bp.blogspot.com/-H5jV9_FUQSs/T1TF3fAWqcI/AAAAAAAACIc/yfb5lRf1KWQ/s400/2012-02-29_00015.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
Mass Effect 2 is a tour de force. The structure of the story has its flaws, to be sure, but details are everything, are they not? And in Mass Effect 2, the details are gold. The overall arc of the story is fairly simple: you are a Spectre (remember: space detective) tasked to seek out and destroy an evil alien species bent on the destruction of mankind, and every other sentient species in the galaxy. Heady--if cliche--stuff, but nothing new. You have been missing in action for two years and everyone believes you are dead, which effectively isolates you. When you return to the galactic stage, your old friends have all moved on, and your allies in the government no longer want anything to do with you. This sets a darker tone for the story as you're forced to seek out aid from various untrustworthy (and sometimes undesired) individuals and organizations. It drapes the entire spectrum of the story in shades of moral gray. While this is fantastic for setting the mood of the story, it also feels too-obviously of a narrative device to keep major players from the previous game from making an appearance. While a few characters from the first Mass Effect do return, most are left forgotten, appearing in Mass Effect 2 only in brief allusions, sideways comments, or play minor roles in the storyline.&lt;br /&gt;
&lt;br /&gt;
The easiest criticism to level against the writing in Mass Effect 2 is that the structure of the story is too simple—a valid complaint, to be sure. While the narrative structure is not so pitiably shallow as in Bioware's prior offering (Dragon Age: Origins) it's still very simple, with not much in the way of twists. Fortunately, the narrative focus shifts away from the primary storyline (which, let's face it, was never that great to begin with. The Reapers have all the narrative appeal of a bag of sand) and instead focuses on smaller, more personal storylines dealing with the people you encounter. It is here where Mass Effect 2 truly shines.&lt;br /&gt;
&lt;br /&gt;
Mass Effect 2 is all about immersion. I mentioned earlier how the interrupt system in dialog scenes makes the player really feel like he or she is part of the world. You're able to act immediately and spontaneously and then witness those actions effect the world—and, more importantly, the people around you. But your actions don't just have immediate, visceral effects—they have long-term effects, too. Your choices actually have real-world consequences! So many games, particularly fellow Bioware games, have been hyped for giving the player choices, but never have these promises been even remotely fulfilled. In the first Mass Effect, you were given choice after choice to make, yet never did a real, solid consequence appear until the very end of the game. In Mass Effect 2, you can make a single choice and see an immediate consequence. But then, hours of gameplay later, you can bear witness to yet another consequence of that same action. Most other games would quit here—but not Mass Effect 2. A single action can have many different consequences that ripple out in time. By the time you get to the end of the game, the narrative will have evolved into a very complex, personal thing based upon the many different consequences to your every action. You feel as though you are genuinely effecting the world around you, and this is a very special thing that no other game has fully managed to capture.&lt;br /&gt;
&lt;br /&gt;
I'm the kind of gamer that, when given the choice, always tends to go the "goody-two-shoes" route. Being evil too-often means being an ass, and that's not a lot of fun for me. (Though to be fair, if I could I'd pick the "asshole good guy" archetype Toshiro Mifune so perfectly embodied every time). Most other gamers, I imagine, feel the same. In the Mass Effect universe, this translates to me playing, always, as a Paragon. I want to do the right things, for the right reasons, always. Most games that offer the player choices, don't really have much depth when it comes to consequences. Other games, like Dragon Age: Origins, will give you big consequences for your choices, but will go out of its way to indicate what those consequences might be before you make a choice. Mass Effect 2 is truer to life in that you seldom know what the consequences of your actions might be. If you show mercy to a repentant foe today, he may come back and slaughter your friends tomorrow—while you do nothing but look on helplessly, thinking "I should have killed that guy when I had the chance." In Mass Effect 2, consequence ripple outward. You'll learn to think in the long term—an evil deed now might do a lot of good later on, and a good deed right now may end up being a very, very bad thing. In no other game have I looked back on a choice I've made and regretted it. Mass Effect 2 manages to coax that regret from me, and I love it for doing so. The world feels real, and you—your character—also feels real.&lt;br /&gt;
&lt;br /&gt;
The world of Mass Effect 2 is rich and vibrant. You'll be able to speak in depth with all of your party members and become as friendly with or weary of one another as you so choose. You can romance, flirt, and argue. You can help people, you can hurt people. There are dozens of detailed side-quests that detail the worlds of Mass Effect 2 with a depth than few other games can compare to. The galaxy feels like a living breathing thing that you are a part of—this is a level of immersion that most gamers would count themselves lucky to experience, even just once. This immersion is broken somewhat, howevver, by the lack of party banter: when you explore strange and alien worlds, you will do so mostly in silence: your parties will have a ton to say to you... but only at very specific, pre-determined moments.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-w9H4dDCwEsA/T1TGyRf8odI/AAAAAAAACIo/hqIpdfHbwfU/s1600/2012-02-29_00025.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="250" src="http://4.bp.blogspot.com/-w9H4dDCwEsA/T1TGyRf8odI/AAAAAAAACIo/hqIpdfHbwfU/s400/2012-02-29_00025.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
Various recent Bethesda games have left a sour taste in my mouth when it comes to celebrity voice talent, but Mass Effect 2 makes it work. Martin Sheen's performance as the Illusive Man is as subtle as it is menacing; Seth Green's Joker is even more fun this time around; and Carrie-Anne Moss manages to blend seduction and danger perfectly. Michael Dorn, Yvonne Strahovski, Tricia Helfer, Shohreh Aghdashloo, Adam Baldwin, Simon Templeman, Michael hogan, Keith David and D.C. Douglass all offer top-tier performances. Mass Effect 2 has nearly one-hundred different voice actors, more than five-hundred different characters, and more than thirty-thousand lines of dialog. The quantity and quality of the dialog you'll be hearing is almost always of the very highest quality. Unfortunately, the voice actors playing the player character, Shepherd, are the same in Mass Effect 2 as they were the first time around. Jennifer Hale's female Shepherd is masterfully voiced, filled with emotion and humor and dignity, but Mark Meer's male Shepherd is just as flat and uninspiring as it ever was. Fortunately, players are given the option between playing a male or female Shepherd. Unfortunately, female characters do not have access to the same content as male characters, and Meer's performance is so utterly unremarkable and lackluster in comparison to the rest of the cast that the male-only content may as well have been omitted from the game entirely.&lt;br /&gt;
&lt;br /&gt;
The various sound effects are all well-done, if not especially memorable. The various science-fiction sounds are all clear and recognizable and I can find no fault with them. The music, however, is above-and-beyond what was called for. Composer Jack Wall's score is vivid and inspiring. The music is varied to fit every mood and filled with passion. High dramatic scores instill the player with feelings of hope and virtue, while darker scores conjure up feelings of fear and terror—or worse, panicked uncertainty. The score is epic in every sense of the word. It hearkens back to the grand orchestral scores of Star Wars, Lord of the Rings, and Babylon 5. If everything else made you feel as though you were part of a genuine world, the music makes your every action feel important—as though the fate of entire worlds rests in your hands, as so often it does. The score fits in seamlessly with the action making for one very compelling, very complete journey.&lt;br /&gt;
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&lt;a href="http://3.bp.blogspot.com/-Oy16xm-PwEw/T1THJFnsVDI/AAAAAAAACI0/0kyUB4_XN7I/s1600/2012-02-29_00007.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="250" src="http://3.bp.blogspot.com/-Oy16xm-PwEw/T1THJFnsVDI/AAAAAAAACI0/0kyUB4_XN7I/s400/2012-02-29_00007.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
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Look outside the window. Isn't this world of ours a beautiful place? How often can we see similar beauty reflected in a game? Not often enough, I think. Mass Effect 2 is a stunning game. The lighting effects are brilliant, the textures—particularly skin textures—are impressive, and the animations are all top-of-the-line. There are a few problems. Hair textures are noticeably bad (hair shouldn't look like plastic) and when you get close enough, fire looks pretty awful—though, to be fair, shoddy fire animations are only ever obtrusively noticeable in the very first scene of the game—and often the game will use low-res textures instead of high-res textures when rendering close-ups of clothing during dialog.&lt;br /&gt;
&lt;br /&gt;
In terms of animation, Mass Effect 2 is top-tier. From the graceful swaying of the Normandy SR-2 as it cuts through space, to the spring in your step as you jaunt through dingy back allies, everything moves perfectly. It's easy to make a game look great when it's static, but once things start moving, it gets a good deal harder. How many times have you seen an animation so jarring that it tore you out of the gaming experience? I can't even begin to count the number of times that's happened to me. But, in Mass Effect 2, all of the animations are fluid and natural. It's really quite impressive. Early on in the game, you are moving through the corridors of a ship that is under attack. A section of the hull is blasted off as you walk past—and you see it floating up and away. You're eyes follow the blasted wreckage as it spins slowly away across the void of space—and toward a giant gas giant, eclipsing your view. When I came to that point, just a few minutes into the game, everything came together for me. The sound effects—the depressurization of the hull, my character's own, tortured breathing; animation—the stilted steps of magnetized boots as I trod across metal deck-plates in zero G; the visual effects—a enormous gas giant so close I could almost touch it, looking just as crisp and clear and detailed as anything Hubble has ever given us.&lt;br /&gt;
&lt;br /&gt;
Never before have I simply stood, motionless, and marveled and the beauty of the game. I could not speak, I could not breathe: I could only watch, mesmerized.&lt;br /&gt;
&lt;br /&gt;
A lot of PC gamers like to bring up things like anti-aliasing, bloom, and frames-per-second. I'll not bore you (or myself) with such details. To me, the most important thing about a game's graphics is the presentation—the art design. The artistic styling of the world. The design of ships and planets and aliens and armor and weapons and buildings and landscapes. Everything you see in Mass Effect 2, no matter how small or how large, is beautiful. The alien worlds are stunning. I could write for hours and days and spin vast spools of text describing the artistry present in Mass Effect 2, but I needn't bother. Look at a few screenshots—or better yet, high-resolution videos—yourself and then judge for yourself. The people who crafted this game were artisans. Masters of their crafts. So many settings look like paintings. Often I would have to stop everything I was doing and just rotate the camera around, watching. Many of the scenes and vistas in Mass Effect 2 are simply breathtaking. It's rare these days to see a development spend so much time and attention on the aesthetics of a game, particularly after they've spent so much more time crafting the nuts-and-bolts of the game itself. The hard work of the Bioware artists, and the programmers who brought the dreams of those artists to life, really paid off. The results of that toil are dramatic, and when merged with the every other aspect of the game, create a singular experience that, as yet, has no equal.&lt;br /&gt;
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&lt;br /&gt;
I hate to admit it, but I have become a rather bitter gamer of late. No matter how excited I become about an upcoming release, I'm almost always disappointed. Games today, so often, seem to be so much less than the games of yesterday. For a very long time I wondered if there would ever again be a game that excelled so evenly across the board as Shadows of Amn, Suikoden, or Freespace. I even began to doubt myself. Maybe, I thought, I wasn't really a gamer any more. After all, how can one love a thing that so continually and reliably falls short?&lt;br /&gt;
&lt;br /&gt;
Mass Effect 2 has utterly restored my faith. It is a game that excels in every respect, and fully earns its place besides all of the other giants of gaming. It has inspired me in a way I no longer thought possible; filled me with a hope I'd long since thought myself incapable of holding on to. Mass Effect 2 has single-handedly restored my faith in western gaming, after years of disappointment Dragon Age: Origins was released just a few short months ago, developed (like Mass Effect 2) by RPG-giant Bioware—it was billed as a spiritual successor to Baldur's Gate and it fell pitifully short. And now, today, with Mass Effect 2 I see a game more than fit to join Baldur's Gate in that hallowed hall where all great games go. I can say, with the utmost certainly, that Mass Effect 2 is already a classic: a game that people will remember fondly and continue to play for a very, very long time. I cannot say whether or not Mass Effect 2 represents the future of gaming, or even the roleplaying genre alone—but I sincerely hope it does. Here lies a game well-written, well-executed, and phenomenally fun to play. It would be a great shame if no other game were to follow in its footsteps. Mass Effect 2 sets a shining new standard for the entire gaming community—and will remain a beacon of astonishing quality for the years and decades to come.&lt;br /&gt;
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&lt;a href="http://4.bp.blogspot.com/-en1TQcgIFGw/T1TIHO4RihI/AAAAAAAACJM/JLsUwkNGGAw/s1600/ME2%2BReview.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="86" src="http://4.bp.blogspot.com/-en1TQcgIFGw/T1TIHO4RihI/AAAAAAAACJM/JLsUwkNGGAw/s400/ME2%2BReview.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;img src="http://feeds.feedburner.com/~r/TheRedShoulders/~4/tm6sIXujI2k" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://red-shoulders.blogspot.com/feeds/5054341477808466117/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://red-shoulders.blogspot.com/2012/03/review-mass-effect-2.html#comment-form" title="4 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/697355720332798951/posts/default/5054341477808466117?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/697355720332798951/posts/default/5054341477808466117?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TheRedShoulders/~3/tm6sIXujI2k/review-mass-effect-2.html" title="Review: Mass Effect 2" /><author><name>Fox</name><uri>http://www.blogger.com/profile/06756314199036780238</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="31" height="32" src="http://3.bp.blogspot.com/-j3-GDu-cnUM/TyRZP1hZBJI/AAAAAAAACGA/TFe_Z1YTakc/s220/Wenli%2BAvatar%2BBase.png" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-94ANtv3--bQ/T1TC1dIMiVI/AAAAAAAACHs/kpzN4DMOuMU/s72-c/2012-02-29_00007.jpg" height="72" width="72" /><thr:total>4</thr:total><feedburner:origLink>http://red-shoulders.blogspot.com/2012/03/review-mass-effect-2.html</feedburner:origLink></entry><entry gd:etag="W/&quot;Dk4DR306fCp7ImA9WhJWGUs.&quot;"><id>tag:blogger.com,1999:blog-697355720332798951.post-1859028537094467918</id><published>2012-02-14T03:49:00.000-06:00</published><updated>2012-08-26T02:09:36.314-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-08-26T02:09:36.314-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Zz---- Random ----zZ" /><title>Origin/First Update</title><content type="html">Much as I anticipated, life has gotten very busy. I have so much crap to do I have a hard time even looking at the pile directly--lest I be blinded by it.&lt;br /&gt;
&lt;br /&gt;
One such item is The Origin. The next chapter is one of those manga-only ones, and is very important in establishing Char's character... so I'm trying to do the best job I can. There's a lot of dialog with a lot of kanji and that's slowing me down, and the grammar ain't simiple, either. I've decided to run several bits of it by a friend of mine who knows Japanese far better than I to make sure I've got the everything down right, so it'll probably be another week before I can release it.&lt;br /&gt;
&lt;br /&gt;
Macross The First still hasn't shipped.&lt;br /&gt;
&lt;br /&gt;
And other than scanlation news and being stressed and overworked and suffering general insomnia I also had the brilliant idea to re-install Shadows of Amn. And one thing led to another, and another, and before I knew it two icewinds and a planescape wound up on my PC, too... and one could find no greater timesinks.&lt;img src="http://feeds.feedburner.com/~r/TheRedShoulders/~4/Ve1bAqGLJ6g" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://red-shoulders.blogspot.com/feeds/1859028537094467918/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://red-shoulders.blogspot.com/2012/02/originfirst-update.html#comment-form" title="3 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/697355720332798951/posts/default/1859028537094467918?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/697355720332798951/posts/default/1859028537094467918?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TheRedShoulders/~3/Ve1bAqGLJ6g/originfirst-update.html" title="Origin/First Update" /><author><name>Fox</name><uri>http://www.blogger.com/profile/06756314199036780238</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="31" height="32" src="http://3.bp.blogspot.com/-j3-GDu-cnUM/TyRZP1hZBJI/AAAAAAAACGA/TFe_Z1YTakc/s220/Wenli%2BAvatar%2BBase.png" /></author><thr:total>3</thr:total><feedburner:origLink>http://red-shoulders.blogspot.com/2012/02/originfirst-update.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D0cEQ3ozeip7ImA9WhJWGUs.&quot;"><id>tag:blogger.com,1999:blog-697355720332798951.post-2835902724021816359</id><published>2012-02-03T01:58:00.004-06:00</published><updated>2012-08-26T02:10:02.482-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-08-26T02:10:02.482-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Gundam Unicorn (PS3)" /><category scheme="http://www.blogger.com/atom/ns#" term="- News" /><title>Two new Gundam Unicorn PVs</title><content type="html">With the latest Playstation 3 Gundam title edging closer and closer to release, we're starting to see a lot more media related to the game. This week, two new promotional videos for the game have been released. Titled "Mobile Suit Gundam Unicorn," this game will follow the events of the first three Gundam Unicorn OVA episodes, as well as special supplemental narrative content created specifically for the game. Learn more by checking out &lt;a href="http://red-shoulders.blogspot.com/2011/12/gundam-unicorn-ps3-preview.html" target="_blank"&gt;the preview&lt;/a&gt; and get a closer look at the game by ogling those sexy, sexy &lt;a href="http://red-shoulders.blogspot.com/2012/01/gundam-unicorn-ps3-new-hd-screens.html" target="_blank"&gt;high-definition screenshots&lt;/a&gt;.&lt;br /&gt;
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&lt;iframe allowfullscreen="" frameborder="0" height="360" src="http://www.youtube.com/embed/kzxH1Vvs7JU?feature=player_embedded" width="640"&gt;&lt;/iframe&gt;&lt;br /&gt;
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&lt;iframe allowfullscreen="" frameborder="0" height="360" src="http://www.youtube.com/embed/6f5pdiyxMms?feature=player_embedded" width="640"&gt;&lt;/iframe&gt;&lt;br /&gt;
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Mobile Suit Gundam Unicorn (PS3) will be released in just over one month on March 8th, 2012. It features a large roster of playable mobile suits, game modes, and planned DLC units and scenarios.&lt;img src="http://feeds.feedburner.com/~r/TheRedShoulders/~4/NMyOO3iNOv8" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://red-shoulders.blogspot.com/feeds/2835902724021816359/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://red-shoulders.blogspot.com/2012/02/two-new-gundam-unicorn-pvs.html#comment-form" title="3 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/697355720332798951/posts/default/2835902724021816359?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/697355720332798951/posts/default/2835902724021816359?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TheRedShoulders/~3/NMyOO3iNOv8/two-new-gundam-unicorn-pvs.html" title="Two new Gundam Unicorn PVs" /><author><name>Fox</name><uri>http://www.blogger.com/profile/06756314199036780238</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="31" height="32" src="http://3.bp.blogspot.com/-j3-GDu-cnUM/TyRZP1hZBJI/AAAAAAAACGA/TFe_Z1YTakc/s220/Wenli%2BAvatar%2BBase.png" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://img.youtube.com/vi/kzxH1Vvs7JU/default.jpg" height="72" width="72" /><thr:total>3</thr:total><feedburner:origLink>http://red-shoulders.blogspot.com/2012/02/two-new-gundam-unicorn-pvs.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D0cBRns6fSp7ImA9WhJWGUs.&quot;"><id>tag:blogger.com,1999:blog-697355720332798951.post-7385253266570049946</id><published>2012-01-28T14:25:00.000-06:00</published><updated>2012-08-26T02:10:57.515-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-08-26T02:10:57.515-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Macross The First" /><title>Macross: The First Volume 01 Chapter 02 Notes</title><content type="html">Another week, another chapter of Mikimoto's Macross Manga! And even better, it wraps up the entire first volume of the manga.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://3.bp.blogspot.com/-otnBP4q_sLs/TyKVlYndQyI/AAAAAAAACFw/A3Acxv2xbvM/s1600/Macross+The+Virst+Volume+01+Cover.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="640" src="http://3.bp.blogspot.com/-otnBP4q_sLs/TyKVlYndQyI/AAAAAAAACFw/A3Acxv2xbvM/s640/Macross+The+Virst+Volume+01+Cover.jpg" width="451" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;
Yeah, I marathoned through that translation like a pro. Seriously, though: my eyes. They burn.&lt;br /&gt;
&lt;br /&gt;
Scanlation of The First shall be temporarily suspended. Why? I HAVE NO RAWS. &amp;nbsp;I've already ordered books 2 and 3, but I've no idea when they'll get here--it could be anywhere from 1 to 4 weeks from now. And once they arrive, I have to scan them--and then clean up the images. So, sadly, I most likely won't be able to release any more The First manga for until late February.&lt;br /&gt;
&lt;br /&gt;
That said, once I get the books scanned and stuff I hope to (again) translate at &lt;b&gt;&lt;i&gt;blinding speed&lt;/i&gt;&lt;/b&gt;. By this spring, I hope to catch up with the manga's release in Japan--and stay there until it's over.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
And to touch on a third and final point:&lt;br /&gt;
&lt;br /&gt;
Some of you may have noticed I've been alternating which manga projects I release: that's because working on the same thing straight bores me to tears. This means I'll be picking &amp;nbsp;up another series to alternate with The Origin for a bit. Currently I've got my eyes on a couple of Gundam projects and a short Macross Frontier series. If there are any oft-overlooked (short) series you'd like to see scanlated, now's the time to suggest.&lt;img src="http://feeds.feedburner.com/~r/TheRedShoulders/~4/wxTyy0YF-YQ" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://red-shoulders.blogspot.com/feeds/7385253266570049946/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://red-shoulders.blogspot.com/2012/01/macross-first-volume-01-chapter-02-notes.html#comment-form" title="15 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/697355720332798951/posts/default/7385253266570049946?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/697355720332798951/posts/default/7385253266570049946?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TheRedShoulders/~3/wxTyy0YF-YQ/macross-first-volume-01-chapter-02-notes.html" title="Macross: The First Volume 01 Chapter 02 Notes" /><author><name>Fox</name><uri>http://www.blogger.com/profile/06756314199036780238</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="31" height="32" src="http://3.bp.blogspot.com/-j3-GDu-cnUM/TyRZP1hZBJI/AAAAAAAACGA/TFe_Z1YTakc/s220/Wenli%2BAvatar%2BBase.png" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-otnBP4q_sLs/TyKVlYndQyI/AAAAAAAACFw/A3Acxv2xbvM/s72-c/Macross+The+Virst+Volume+01+Cover.jpg" height="72" width="72" /><thr:total>15</thr:total><feedburner:origLink>http://red-shoulders.blogspot.com/2012/01/macross-first-volume-01-chapter-02-notes.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D0cMQnYzeip7ImA9WhJWGUs.&quot;"><id>tag:blogger.com,1999:blog-697355720332798951.post-4007656043839843643</id><published>2012-01-28T14:22:00.002-06:00</published><updated>2012-08-26T02:11:23.882-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-08-26T02:11:23.882-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Gundam The Origin" /><title>Gundam: The Origin Volume 05 Chapter 02 Notes</title><content type="html">Another week, another chapter of The Origin. Can I keep this up? &lt;b&gt;--I don't know.&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://3.bp.blogspot.com/-2tyPrUQ9eS8/TyKQ7fzkOuI/AAAAAAAACFo/yXQQZ_Xk5M4/s1600/Gihren%27s+Speech.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="392" src="http://3.bp.blogspot.com/-2tyPrUQ9eS8/TyKQ7fzkOuI/AAAAAAAACFo/yXQQZ_Xk5M4/s400/Gihren%27s+Speech.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;&lt;br /&gt;
On the off-chance that anyone is interested, here is the Origin's version of Gihren's speech, minus the bits we didn't get to hear, obviously. (How often do you get to see elipses actually used correctly...? Opportunities like this don't happen every day!)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-size: small;"&gt;&lt;i&gt;The military might of Zeon is less than one-thirteenth that of the Earth Federation! But in spite of this fact we have, why is it that we have been able to fight so valiantly up until now? Citizens! It is because our goals in this war are noble!&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: small;"&gt;&lt;i&gt;&lt;br /&gt;
&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: small;"&gt;&lt;i&gt;...&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: small;"&gt;&lt;i&gt;&lt;br /&gt;
&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: small;"&gt;&lt;i&gt;It is something everyone who lives in the colonies knows well! We will drive them from Earth. Our noble cause must never be abandoned!&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: small;"&gt;&lt;i&gt;&lt;br /&gt;
&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: small;"&gt;&lt;i&gt;...&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: small;"&gt;&lt;i&gt;&lt;br /&gt;
&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: small;"&gt;&lt;i&gt;For more than a half century the Earth has been ruled by a small, elite group of aging plutocrats. Time and time again this Earth elite has denied the most basic of rights and liberties to those of us who dwell in space! The tyranny of the Earth cannot be allowed to continue!&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: small;"&gt;&lt;i&gt;&lt;br /&gt;
&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: small;"&gt;&lt;i&gt;...&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: small;"&gt;&lt;i&gt;&lt;br /&gt;
&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: small;"&gt;&lt;i&gt;Once Zeon Deikun said that humankind's evolution would begin in the stars! And his words ring true! We who live in the cold of space, why is it that we have endured for so long? Or principality embraces the ideals of Zeon Deikun! That is why we have survived and that is why we will prevail! Our fight is a fight for the freedom of all humanity! We can never give up! My brother--my brother who was beloved by all of Zeon--is dead! Why!?&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: small;"&gt;&lt;i&gt;&lt;br /&gt;
&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: small;"&gt;&lt;i&gt;...&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: small;"&gt;&lt;i&gt;&lt;br /&gt;
&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: small;"&gt;&lt;i&gt;Our nation has been chosen to usher in a new era! Our victory has already been written! From Garma's death we must find new strength! We must rise up! We must conquer our sorrow! For the sake of all our futures!&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: small;"&gt;&lt;i&gt;&lt;br /&gt;
&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: small;"&gt;&lt;i&gt;...&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: small;"&gt;&lt;i&gt;&lt;br /&gt;
&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: small;"&gt;&lt;i&gt;However, our superiority to the Earth Federation is proven with every battle! Many of our fathers and brothers have already perished in this senseless war! We must never forget any of our grief and fury! With Garma's death we will strengthen our resolve! The time is now! We will turn our rage upon the Federation! Only then will we obtain true victory! The brave soldiers who fight for this victory embody all our highest ideals!&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: small;"&gt;&lt;i&gt;&lt;br /&gt;
&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: small;"&gt;&lt;i&gt;Citizens!&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: small;"&gt;&lt;i&gt;&lt;br /&gt;
&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: small;"&gt;&lt;i&gt;Take your sorrow and mold it into anger! Rise up!&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: small;"&gt;&lt;i&gt;&lt;br /&gt;
&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: small;"&gt;&lt;i&gt;Citizens!&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: small;"&gt;&lt;i&gt;&lt;br /&gt;
&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: small;"&gt;&lt;i&gt;We are citizens of the Principality of Zeon! Never forget that we are the people chosen by destiny! Zeon thirsts for the strength of her people! Togther we shall grant salvation to all of mankind!&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;
&lt;i&gt;&lt;br /&gt;
&lt;/i&gt;&lt;br /&gt;
What is it with politicians using twenty words where five would do? Brevity, folks: it's not just a good thing, it's one of the best things.&lt;br /&gt;
&lt;i&gt;&lt;br /&gt;
&lt;/i&gt;&lt;img src="http://feeds.feedburner.com/~r/TheRedShoulders/~4/EbQvqwzCJaA" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://red-shoulders.blogspot.com/feeds/4007656043839843643/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://red-shoulders.blogspot.com/2012/01/gundam-origin-volume-05-chapter-02-notes.html#comment-form" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/697355720332798951/posts/default/4007656043839843643?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/697355720332798951/posts/default/4007656043839843643?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TheRedShoulders/~3/EbQvqwzCJaA/gundam-origin-volume-05-chapter-02-notes.html" title="Gundam: The Origin Volume 05 Chapter 02 Notes" /><author><name>Fox</name><uri>http://www.blogger.com/profile/06756314199036780238</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="31" height="32" src="http://3.bp.blogspot.com/-j3-GDu-cnUM/TyRZP1hZBJI/AAAAAAAACGA/TFe_Z1YTakc/s220/Wenli%2BAvatar%2BBase.png" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-2tyPrUQ9eS8/TyKQ7fzkOuI/AAAAAAAACFo/yXQQZ_Xk5M4/s72-c/Gihren%27s+Speech.jpg" height="72" width="72" /><thr:total>2</thr:total><feedburner:origLink>http://red-shoulders.blogspot.com/2012/01/gundam-origin-volume-05-chapter-02-notes.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D0cEQ3ozeyp7ImA9WhJWGUs.&quot;"><id>tag:blogger.com,1999:blog-697355720332798951.post-4597580498362005445</id><published>2012-01-24T02:45:00.001-06:00</published><updated>2012-08-26T02:10:02.483-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-08-26T02:10:02.483-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Gundam Unicorn (PS3)" /><category scheme="http://www.blogger.com/atom/ns#" term="- Previews" /><title>Gundam Unicorn PS3 New (HD) Screens &amp; Gameplay Information</title><content type="html">I've already &lt;a href="http://red-shoulders.blogspot.com/2011/12/gundam-unicorn-ps3-preview.html" target="_blank"&gt;previewed&lt;/a&gt; the upcoming Gundam Unicorn PS3 game, and we've &lt;a href="http://red-shoulders.blogspot.com/2011/12/gundam-unicorn-ps3-preview.html" target="_blank"&gt;already seen some gamepla&lt;/a&gt;y video, but today Namco Bandai released a few full-resolution in game screenshots, and we're able to decipher a bit more about the game. Which, naturally, warrants a post!&lt;br /&gt;
&lt;br /&gt;
&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-02z9Zr2lDfA/Tx5asVgLETI/AAAAAAAACFU/JES0mDkAaUI/s1600/Mobile_Suit_Gundam_UC-17.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="225" src="http://2.bp.blogspot.com/-02z9Zr2lDfA/Tx5asVgLETI/AAAAAAAACFU/JES0mDkAaUI/s400/Mobile_Suit_Gundam_UC-17.jpg" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;One thing to take particular note of here is that the HUD is 100% in English--something I'm particularly thankful, as I have a hard time reading the katakana names when they're zipping about the screen, and I like to know what I'm killing.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;
&lt;a name='more'&gt;&lt;/a&gt;At first glance, the game doesn't look too impressive. I mean, what is it with games these days and half-assed starfields? *ahem*, anyway, the HUD is fairly simple and tells a few things, some of which we already know, some of which are new. The new information to look at here is the "radar" icon in the lower left: There are two gauges, one for the shield and one for fuel. I believe it's likely that the fuel gauge is simply a boost meter, and that it regenerates gradually (at a slower rate if it dips into the red "critical" end). The Shield meter is likely finite, and depleting it will result in some of the battle-damage we see in other screens. (Yes, BATTLE DAMAGE. To an even better effect than we've ever seen before in a mecha game).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-Hhdf6SCzaiw/Tx5aro8ec8I/AAAAAAAACFM/iswQ_tXUEoM/s1600/Mobile_Suit_Gundam_UC-16.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="225" src="http://3.bp.blogspot.com/-Hhdf6SCzaiw/Tx5aro8ec8I/AAAAAAAACFM/iswQ_tXUEoM/s400/Mobile_Suit_Gundam_UC-16.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Yes, that's an Irish-class. Yes, it's sexy as hell. I mean: goddamn. I'm sorry about that. Let me start over. If you're careful, you'll notice that this Geara Zulu is carrying a unique weapon--it looks like a beam bazooka? This is not one of its default arms--it's a "custom" weapon from another unit. Cool: just like &lt;a href="http://red-shoulders.blogspot.com/2010/07/review-gundam-senki-record-uc-0081.html" target="_blank"&gt;Gundam Senki&lt;/a&gt;. Look a bit more carefully, and you may notice something interesting at the radar screen: some enemy icons have vertical red lines about 1px wide extending from them. This proves that battles will occur in fully three-dimensional areas instead of 2D planes. Not exactly a ground-breaking revelation, but it is a positive indicator.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-jn1gqIRv5cU/Tx5as6p8beI/AAAAAAAACFg/98uJeMkhceY/s1600/Mobile_Suit_Gundam_UC-18.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="225" src="http://4.bp.blogspot.com/-jn1gqIRv5cU/Tx5as6p8beI/AAAAAAAACFg/98uJeMkhceY/s400/Mobile_Suit_Gundam_UC-18.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Behold the controls. A quick breakdown:&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-WeP5zUfSDZs/Tx5apb6YQ1I/AAAAAAAACE0/SYVjIsN5mqQ/s1600/Mobile_Suit_Gundam_UC-13.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;br /&gt;
&lt;/a&gt;&lt;/div&gt;&lt;b&gt;Circle:&lt;/b&gt; lock-on to nearest hostile target&lt;br /&gt;
&lt;b&gt;Cross:&lt;/b&gt; dodge/evade&lt;br /&gt;
&lt;b&gt;Square: &lt;/b&gt;ranged attack&lt;br /&gt;
&lt;b&gt;Triangle:&lt;/b&gt; melee attack&lt;br /&gt;
&lt;b&gt;Left Stick:&lt;/b&gt; movement&lt;br /&gt;
&lt;b&gt;Right Stick:&lt;/b&gt; camera&lt;br /&gt;
&lt;b&gt;R1:&lt;/b&gt; ascend&lt;br /&gt;
&lt;b&gt;R2:&lt;/b&gt; descend&lt;br /&gt;
&lt;b&gt;L1:&lt;/b&gt; shift mode &lt;br /&gt;
&lt;b&gt;L2:&lt;/b&gt; gappo (?)&lt;br /&gt;
&lt;b&gt;D-Pad Up:&lt;/b&gt; replacement attack (up)*&lt;br /&gt;
&lt;b&gt;D-Pad&amp;nbsp; Down:&lt;/b&gt; replacement attack (down)*&lt;br /&gt;
&lt;b&gt;D-Pad Left:&lt;/b&gt; support (left)*&lt;br /&gt;
&lt;b&gt;D-Pad&amp;nbsp; Right:&lt;/b&gt; support (right)*&lt;br /&gt;
&lt;br /&gt;
*I may be mis-reading the kanji, but I think the left/right buttons give orders for your ally units to cover you (drawn enemy fire) and the up/down gives allies attack orders, probably on whichever enemy unit you have targeted. &lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Left Stick (flick/snap):&lt;/b&gt; step&lt;br /&gt;
&lt;b&gt;L1 + L3 (flick/snap):&lt;/b&gt; quick step / emergency approach&lt;br /&gt;
&lt;b&gt;R1 (double tap):&lt;/b&gt; boost up&lt;br /&gt;
&lt;b&gt;R2 (double tap):&lt;/b&gt; boost down&lt;br /&gt;
&lt;b&gt;X (double tap):&lt;/b&gt; turn (180 degree turn maybe?)&lt;br /&gt;
&lt;b&gt;L1 + Square:&lt;/b&gt; sub weapon 1&lt;br /&gt;
&lt;b&gt;L1 + Triangle:&lt;/b&gt; sub weapon 2&lt;br /&gt;
&lt;b&gt;L1 + Circle:&lt;/b&gt;  sub weapon 3&lt;br /&gt;
&lt;b&gt;L1 + Cross:&lt;/b&gt;  sub weapon 4&lt;br /&gt;
&lt;b&gt;Triangle (hold):&lt;/b&gt; melee attack (strong)&lt;br /&gt;
&lt;b&gt;R1 + Triangle:&lt;/b&gt; melee attack (upper)&lt;br /&gt;
&lt;b&gt;R2 + Triangle:&lt;/b&gt; melee attack (lower)&lt;br /&gt;
&lt;b&gt;Left Stick Up + Triangle:&lt;/b&gt; melee attack (thrust)&lt;br /&gt;
&lt;b&gt;Triangle (emergency approach inside):&lt;/b&gt; melee attack (emergency approach)&lt;br /&gt;
&lt;b&gt;L2 + Triangle:&lt;/b&gt; guard counter&lt;br /&gt;
&lt;b&gt;L3:&lt;/b&gt; transform&lt;br /&gt;
&lt;b&gt;L1 + L3:&lt;/b&gt; sub-flight mode&lt;br /&gt;
&lt;br /&gt;
Naturally, we won't know what certain terms mean (like "step") until the game is released, but from this we can ascertain that the game will play very much like Encounters in Space, but with a more complex battle system. So far, so good!&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-_-ywX8pqyZc/Tx5aoQPObSI/AAAAAAAACEk/RaXsTbCfljU/s1600/Mobile_Suit_Gundam_UC-11.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="225" src="http://2.bp.blogspot.com/-_-ywX8pqyZc/Tx5aoQPObSI/AAAAAAAACEk/RaXsTbCfljU/s400/Mobile_Suit_Gundam_UC-11.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-h6sDcVTU_18/Tx5al8n472I/AAAAAAAACD8/m4jRZuUAvpQ/s1600/Mobile_Suit_Gundam_UC-6.jpg" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="225" src="http://2.bp.blogspot.com/-h6sDcVTU_18/Tx5al8n472I/AAAAAAAACD8/m4jRZuUAvpQ/s400/Mobile_Suit_Gundam_UC-6.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;
&lt;div style="text-align: left;"&gt;Here we can see both the pilot and mobile suit customization menus. Most of it is fairly self-explanatory, but I do wonder what the "efficiency" stat might effect. Anyway, the combat mechanics seem to have a fair amount of depth, as does the &lt;a href="http://red-shoulders.blogspot.com/2011/12/gundam-unicorn-ps3-preview.html" target="_blank"&gt;mission mode&lt;/a&gt; I detailed a while ago, and so does the level-up system, so to speak. Even at its budget price, this Unicorn game is shaping up to be very nice.&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-o3hGVGm6Y94/Tx5ao225cnI/AAAAAAAACEs/8nwgaSjFWEA/s1600/Mobile_Suit_Gundam_UC-12.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="225" src="http://2.bp.blogspot.com/-o3hGVGm6Y94/Tx5ao225cnI/AAAAAAAACEs/8nwgaSjFWEA/s400/Mobile_Suit_Gundam_UC-12.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div style="text-align: left;"&gt;Of course, a big part of the reaon I'm so interested in this game is for the capital ships. Check out that Clop! And an Irish class in the distance. You'll notice the Delta-Plus is equipped with the Unicorn Gundam's beam magnum here.&lt;/div&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-_tAmotOujMo/Tx5aqCOL4bI/AAAAAAAACE8/o5nlZvtULTs/s1600/Mobile_Suit_Gundam_UC-14.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="225" src="http://2.bp.blogspot.com/-_tAmotOujMo/Tx5aqCOL4bI/AAAAAAAACE8/o5nlZvtULTs/s400/Mobile_Suit_Gundam_UC-14.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-fB5se_uQvW4/Tx5arKUrolI/AAAAAAAACFE/t2xYx5rz6wI/s1600/Mobile_Suit_Gundam_UC-15.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="225" src="http://4.bp.blogspot.com/-fB5se_uQvW4/Tx5arKUrolI/AAAAAAAACFE/t2xYx5rz6wI/s400/Mobile_Suit_Gundam_UC-15.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: left;"&gt;Notice that both the Kshatriya and Unicorn gundam have special guages. The Kshatriya's is an I-Field, and I would assume the Unicorn's is for the NT-Destroy system.&lt;/div&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-bPsI5IkGaTQ/Tx5am3GncMI/AAAAAAAACEM/3aj-LJJ9yak/s1600/Mobile_Suit_Gundam_UC-8.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="225" src="http://2.bp.blogspot.com/-bPsI5IkGaTQ/Tx5am3GncMI/AAAAAAAACEM/3aj-LJJ9yak/s400/Mobile_Suit_Gundam_UC-8.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-MdAQOUjvzAY/Tx5amXlg9mI/AAAAAAAACEE/L4XwaOlhhyc/s1600/Mobile_Suit_Gundam_UC-7.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="225" src="http://2.bp.blogspot.com/-MdAQOUjvzAY/Tx5amXlg9mI/AAAAAAAACEE/L4XwaOlhhyc/s400/Mobile_Suit_Gundam_UC-7.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;
&lt;/div&gt;I'm assuming these two images (above) are from a tutorial mission. They both look fairly bland, though the missile effects look quite nice: in motion, this game should be absolutely stunning to behold.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-A2o-wRYWZ9M/Tx5ajAMRreI/AAAAAAAACDU/vh6ijueTnYY/s1600/Mobile_Suit_Gundam_UC.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="225" src="http://3.bp.blogspot.com/-A2o-wRYWZ9M/Tx5ajAMRreI/AAAAAAAACDU/vh6ijueTnYY/s400/Mobile_Suit_Gundam_UC.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div style="text-align: left;"&gt;The Delta Gundam in what appears to be the throes of a special attack. If you look at the radar, we can see that the white arrow in the center is pointed in the same direction as the camera (which has an additional indicator in the radar circle) instead of the direction the mobile suit is facing. This seems superfluous and confusing. Perhaps it's a bug/mistake from an earlier build of the game....&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-MkwIvOrZZXw/Tx5ajX99LEI/AAAAAAAACDc/C2ciY0QaRhw/s1600/Mobile_Suit_Gundam_UC-2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="400" src="http://1.bp.blogspot.com/-MkwIvOrZZXw/Tx5ajX99LEI/AAAAAAAACDc/C2ciY0QaRhw/s400/Mobile_Suit_Gundam_UC-2.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-hLUGwwcE68s/Tx5akCBY04I/AAAAAAAACDk/Zl4jo7hVGIk/s1600/Mobile_Suit_Gundam_UC-3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="225" src="http://3.bp.blogspot.com/-hLUGwwcE68s/Tx5akCBY04I/AAAAAAAACDk/Zl4jo7hVGIk/s400/Mobile_Suit_Gundam_UC-3.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-LUf0800BVGc/Tx5akwDsSNI/AAAAAAAACDs/LJ7apNYleNQ/s1600/Mobile_Suit_Gundam_UC-4.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="225" src="http://2.bp.blogspot.com/-LUf0800BVGc/Tx5akwDsSNI/AAAAAAAACDs/LJ7apNYleNQ/s400/Mobile_Suit_Gundam_UC-4.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div style="text-align: left;"&gt;LOOK CLOSELY at the above Sinanju. Notice anything odd about it? It's completely undamaged... save for some (very well-made) damage textures on the head. Notice that the HP appears to be at its max, as does the shield value. What does this mean? Perhaps this is the default texture, or perhaps as the shield meter decreases, your mobile suit slowly shows more damage? Hm....&lt;/div&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-ny6JVT6Cvr4/Tx5alVrEtnI/AAAAAAAACD0/I1tDccb2Egw/s1600/Mobile_Suit_Gundam_UC-5.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="225" src="http://4.bp.blogspot.com/-ny6JVT6Cvr4/Tx5alVrEtnI/AAAAAAAACD0/I1tDccb2Egw/s400/Mobile_Suit_Gundam_UC-5.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div style="text-align: left;"&gt;Just look at those thruster trails. Beautiful.&lt;/div&gt;&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-3V8USKteBlc/Tx5an2BoN-I/AAAAAAAACEc/euDibFQ2DhU/s1600/Mobile_Suit_Gundam_UC-10.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="225" src="http://1.bp.blogspot.com/-3V8USKteBlc/Tx5an2BoN-I/AAAAAAAACEc/euDibFQ2DhU/s400/Mobile_Suit_Gundam_UC-10.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-k3n0Te1hgsg/Tx5anWoEqjI/AAAAAAAACEU/kdGkuooobTU/s1600/Mobile_Suit_Gundam_UC-9.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="225" src="http://1.bp.blogspot.com/-k3n0Te1hgsg/Tx5anWoEqjI/AAAAAAAACEU/kdGkuooobTU/s400/Mobile_Suit_Gundam_UC-9.jpg" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Take note how, unlike the earlier Sinanju, this one has more damage to the shield meter, less armor overall, and lacks the damaged head texture. The mystery deepens!&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;
I'm continually impressed by how beautiful this game looks. The backgrounds aren't too spectacular (that starfield is downright ugly) but the mobile suits and ships... absolutely gorgeous. Incredibly detailed, great effects... I really can't wait for this game--hell, I've already pre-ordered it from AmiAmi. With the gameplay video we saw earlier and the control information we have today, it seems a very safe bet that this will be a solid game similar to an "evolved" Encounters in Space. The biggest concern at this point is one of content--it would seem that there is no multiplayer mode, and covering only the first 3.1 episodes of the OVA makes it seem like it might be light on single player content--a sentiment that is only reinforced with the knowledge the DLC scenarios are already planned, the first of which will be available at release.&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="text-align: left;"&gt;Still, this game is very inexpensive for a Japanese release, so I don't have any qualms about buying it when it comes out early this March.&lt;/div&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/TheRedShoulders/~4/D9DOGFmcm7g" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://red-shoulders.blogspot.com/feeds/4597580498362005445/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://red-shoulders.blogspot.com/2012/01/gundam-unicorn-ps3-new-hd-screens.html#comment-form" title="8 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/697355720332798951/posts/default/4597580498362005445?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/697355720332798951/posts/default/4597580498362005445?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TheRedShoulders/~3/D9DOGFmcm7g/gundam-unicorn-ps3-new-hd-screens.html" title="Gundam Unicorn PS3 New (HD) Screens &amp; Gameplay Information" /><author><name>Fox</name><uri>http://www.blogger.com/profile/06756314199036780238</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="31" height="32" src="http://3.bp.blogspot.com/-j3-GDu-cnUM/TyRZP1hZBJI/AAAAAAAACGA/TFe_Z1YTakc/s220/Wenli%2BAvatar%2BBase.png" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-02z9Zr2lDfA/Tx5asVgLETI/AAAAAAAACFU/JES0mDkAaUI/s72-c/Mobile_Suit_Gundam_UC-17.jpg" height="72" width="72" /><thr:total>8</thr:total><feedburner:origLink>http://red-shoulders.blogspot.com/2012/01/gundam-unicorn-ps3-new-hd-screens.html</feedburner:origLink></entry></feed>
