<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-323276912086013429</id><updated>2023-11-30T20:12:39.414-05:00</updated><category term="House Rules"/><category term="Runequest"/><category term="Openquest"/><category term="Dawnlands"/><category term="Theory"/><category term="Swords and Wizardry"/><category term="Necrocarcerus"/><category term="Mythras"/><category term="Review"/><category term="Maps"/><category term="Moragne"/><category term="Emern"/><category term="Stars Without Number"/><category term="The Long Narrative"/><category term="Things I Wrote"/><category term="Into the Depths"/><category term="Abolishing Things"/><category term="Feuerberg"/><category term="40K"/><category term="The Wolf Sea"/><category term="Diaspora"/><category term="Dice Maps"/><category term="Pictures"/><category term="Verra"/><category term="Pathfinder"/><category term="WFRP 2e"/><category term="Perdition"/><category term="Psionics"/><category term="Mothership"/><title type='text'>The Retired Adventurer</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://retiredadventurer.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/323276912086013429/posts/default?redirect=false'/><link rel='alternate' type='text/html' href='http://retiredadventurer.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/323276912086013429/posts/default?start-index=26&amp;max-results=25&amp;redirect=false'/><author><name>John B</name><uri>http://www.blogger.com/profile/17318244888477546773</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>428</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-323276912086013429.post-3993271127252639872</id><published>2023-03-08T00:31:00.002-05:00</published><updated>2023-03-08T00:31:16.942-05:00</updated><title type='text'>What Have I Been Up to?</title><content type='html'>&lt;p&gt;It&#39;s been a while since I&#39;ve updated this blog, so here&#39;s a brief apology and explanation of what I&#39;ve been up to instead:&lt;/p&gt;&lt;p&gt;I&#39;ve been playing a bunch of 5e. Broad strokes, I&#39;m in one weekly campaign, and one campaign that is going from biweekly to three-times a month. The former is Al-Qadim meets Dark Sun, the latter Dark Ages Arthuriana. I don&#39;t really love 5e as a system, and I&#39;m skeptical of D&amp;amp;DOne as an improvement on it, but good groups can make even a mediocre system serve as the basis for a great campaign.&lt;/p&gt;&lt;p&gt;I was running a Pathfinder 2e campaign, but a leak in my upstairs neighbours&#39; apartment damaged the computer I had everything written out on, so it&#39;s on hold until I can get it fixed. Unfortunately, the money that I would normally have to do so went to paying out of pocket for veterinary care for two of my cats, one of whom has cancer. The other one is fine, but was stressed out - possibly by her lifelong friend having cancer. It cost me CAD 1,200 per cat to sort this out. This all came right before Christmas and the time of year I have to renew everything from my license to car insurance to my healthcard, which meant I&#39;m tapped out until April.&lt;/p&gt;&lt;p&gt;Pathfinder 2e is great, and very fun to run as a referee, but just complicated enough that when you lose all of your notes for it, it&#39;s a non-trivial cost to replace them. I have them backed up in the cloud, but a key encounter planning tool has a computer-specific cookie it uses in place of a login, and until I can get the computer fixed, it&#39;s inaccessible.&amp;nbsp;&lt;/p&gt;&lt;p&gt;I will be running a game shortly. For the Arthuriana 5e campaign, we are doing character preludes where PCs take turns running sessions for the other players covering off one another&#39;s backstories. It&#39;s quite fun, basically a one-shot interlude. If you&#39;ve never done it, it has the interesting side-effect of making PCs invest in one another&#39; since you&#39;ve got to plan an adventure based around someone else&#39;s backstory and then run it. I&#39;m running a hunt for a white stag set in Scotland&#39;s Cheviot Hills where an aristocrat&#39;s bastard son will save the life of his older brother, the legitimate heir, and begin his journey to becoming a hero.&lt;/p&gt;&lt;p&gt;I also got a third cat, a now-eight-month-old kitten, a female ginger tabby (somewhat uncommon), the only survivor of her litter, who is a perfect blend of mischevious and good-natured. Her favoured class is definitely rogue, as her great delight is to run off with chopsticks, bits of paper, pieces of my wife&#39;s house plants (all cat-safe), stuffed mice, and other detritus making a sort of cackling trilling noise. She recently acquired fleas, despite being an indoor cat, and is undergoing her first course of flea killer. Here&#39;s a photo of the little trouble baby as she carouses in her pursuit of enough XP to get to level 2:&lt;/p&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEidzDd5U6glxheSkat11_QjIb8uStQ7bAE79p1PXgMns7sCiL9BUWuz0aPH17zwa4xCCFuWGVV7R6_VD0HJp9cTA0TXe67I0TM7eX16wQtcGUJ4yswuV2olBY5C_a_UEz6cOEveMfVSHDoG8cfGlcdJoLq2fxC64wzzKGIrsgn6LT5LlQym3xL32-o5Jg/s2048/327964309_1529075434170491_8540419215802347839_n.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;2048&quot; data-original-width=&quot;1536&quot; height=&quot;400&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEidzDd5U6glxheSkat11_QjIb8uStQ7bAE79p1PXgMns7sCiL9BUWuz0aPH17zwa4xCCFuWGVV7R6_VD0HJp9cTA0TXe67I0TM7eX16wQtcGUJ4yswuV2olBY5C_a_UEz6cOEveMfVSHDoG8cfGlcdJoLq2fxC64wzzKGIrsgn6LT5LlQym3xL32-o5Jg/w300-h400/327964309_1529075434170491_8540419215802347839_n.jpg&quot; width=&quot;300&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Ancestry: Goblin; Class: Rogue; Alignment: Chaotic Neutral&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;&lt;/div&gt;My upstairs neighbours (of the aforementioned leak) are also interested in playing &quot;Dungeons and Dragons&quot; at some point. I gave one of them my copy of Blades in the Dark to read over because I think it might be their speed, after my initial proposal to play &lt;a href=&quot;https://www.drivethrurpg.com/product/388252/Quantum-Starfarer&quot; target=&quot;_blank&quot;&gt;Quantum Starfarer&lt;/a&gt; (an ultra-light version of Cepheus) was turned down. They&#39;re more interested in fantasy than in science fiction. They&#39;ve never tried RPGs before, so I&#39;m going to run an introductory game for them and their friends at some point this year. More on that when it happens.&lt;div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Lastly, I&#39;m changing jobs. I&#39;ve been extremely busy with work over the past year, which is one of the major reasons I haven&#39;t been blogging. I&#39;m hoping the new job comes with an improved work-life balance which will allow me to blog more this year.&lt;/div&gt;&lt;div&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://retiredadventurer.blogspot.com/feeds/3993271127252639872/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://retiredadventurer.blogspot.com/2023/03/what-have-i-been-up-to.html#comment-form' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/323276912086013429/posts/default/3993271127252639872'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/323276912086013429/posts/default/3993271127252639872'/><link rel='alternate' type='text/html' href='http://retiredadventurer.blogspot.com/2023/03/what-have-i-been-up-to.html' title='What Have I Been Up to?'/><author><name>John B</name><uri>http://www.blogger.com/profile/17318244888477546773</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEidzDd5U6glxheSkat11_QjIb8uStQ7bAE79p1PXgMns7sCiL9BUWuz0aPH17zwa4xCCFuWGVV7R6_VD0HJp9cTA0TXe67I0TM7eX16wQtcGUJ4yswuV2olBY5C_a_UEz6cOEveMfVSHDoG8cfGlcdJoLq2fxC64wzzKGIrsgn6LT5LlQym3xL32-o5Jg/s72-w300-h400-c/327964309_1529075434170491_8540419215802347839_n.jpg" height="72" width="72"/><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-323276912086013429.post-3919114083661846660</id><published>2022-06-05T21:17:00.002-04:00</published><updated>2022-06-05T21:17:17.538-04:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="House Rules"/><category scheme="http://www.blogger.com/atom/ns#" term="Into the Depths"/><title type='text'>Types of Terrain on Hex Maps</title><content type='html'>&lt;p&gt;Someone on the OSR Discord server asked me to write this up in a blog post, so I thought I would talk a little bit about terrain for hex maps.&lt;/p&gt;&lt;p&gt;When I am creating hex maps for overland travel, I typically use 6-8 types of terrain so that I can assign them to a randomizer and have the PCs roll whenever I&#39;m not sure what a given terrain type will be if I don&#39;t already know. The eight main types of terrain I use are:&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;b&gt;1) Blight&amp;nbsp;&lt;/b&gt;&lt;br /&gt;&lt;b&gt;2) Desert &lt;/b&gt;&lt;br /&gt;&lt;b&gt;3) Forest &lt;/b&gt;&lt;br /&gt;&lt;b&gt;4) Hills&lt;/b&gt;&lt;br /&gt;&lt;b&gt;5) Mountains&lt;/b&gt;&lt;br /&gt;&lt;b&gt;6) Plains&lt;/b&gt;&lt;br /&gt;&lt;b&gt;7) Water&lt;/b&gt;&lt;br /&gt;&lt;b&gt;8) Wetland&lt;/b&gt;&lt;/p&gt;&lt;p&gt;I sort the terrain into three categories based on ease of traversing it:&lt;/p&gt;&lt;p&gt;&lt;b&gt;Easy:&lt;/b&gt; Blight, Desert, Plains, Water (with watercraft)&lt;br /&gt;&lt;b&gt;Difficult:&lt;/b&gt; Forest, Hills, Wetland&lt;br /&gt;&lt;b&gt;Impassable:&lt;/b&gt; Mountains, Water (without watercraft)&lt;/p&gt;&lt;p&gt;&lt;b&gt;Easy&lt;/b&gt; terrain allows PCs to move through it at their normal movement (10km per 4 hrs of travel per the &lt;a href=&quot;https://retiredadventurer.blogspot.com/2015/05/a-procedure-for-exploring-wilderness.html&quot; target=&quot;_blank&quot;&gt;Procedure for Exploring the Wilderness Redux&lt;/a&gt;). While following a path in easy terrain, you cannot get lost.&lt;/p&gt;&lt;p&gt;&lt;b&gt;Difficult&lt;/b&gt; terrain has PCs move through at 1/2 the normal rate (two travel actions must be taken to cross it). Paths across difficult terrain double your movement: It costs one travel action to move across the hex).&lt;/p&gt;&lt;p&gt;&lt;b&gt;Impassable&lt;/b&gt; terrain cannot be traversed unless the PCs &lt;a href=&quot;https://retiredadventurer.blogspot.com/2017/04/generating-paths-in-hexes.html&quot; target=&quot;_blank&quot;&gt;find a path across it&lt;/a&gt;, and they can only traverse it in the direction the path does. Paths across water can represent significant shallows or fords or small island chains close enough to swim from island to island.&lt;/p&gt;&lt;p&gt;Within these terrain types, I aim for a certain level of variation based on what makes sense for a given area. In a setting based on Scandinavia (all the rage right now), a desert will be an alvar pavement, a forest will be mostly coniferous, and wetlands will be bogs. In a setting based on Nigeria, wetlands will be flood forests, a forest will be an acacia / peacock flower / long grass mosaic, and hills will be a classic West African highland rise. I don&#39;t bother to mechanise this fine a set of details.&lt;/p&gt;&lt;p&gt;I find this tends to incentivise looking for paths, especially when PCs want to cross formidable natural barriers like mountains or lakes.&lt;/p&gt;</content><link rel='replies' type='application/atom+xml' href='http://retiredadventurer.blogspot.com/feeds/3919114083661846660/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://retiredadventurer.blogspot.com/2022/06/types-of-terrain-on-hex-maps.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/323276912086013429/posts/default/3919114083661846660'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/323276912086013429/posts/default/3919114083661846660'/><link rel='alternate' type='text/html' href='http://retiredadventurer.blogspot.com/2022/06/types-of-terrain-on-hex-maps.html' title='Types of Terrain on Hex Maps'/><author><name>John B</name><uri>http://www.blogger.com/profile/17318244888477546773</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-323276912086013429.post-2380447968067007516</id><published>2022-02-20T00:14:00.001-05:00</published><updated>2022-02-20T00:14:24.512-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Pathfinder"/><category scheme="http://www.blogger.com/atom/ns#" term="Things I Wrote"/><category scheme="http://www.blogger.com/atom/ns#" term="Verra"/><title type='text'>Some Gnoll Opponents for PF 2e</title><content type='html'>&lt;p&gt;The island of Ursino (not-Corsica) on Verra has a bunch of gnolls. The gnolls are cursed mercenaries who were brought in as exiles from the Temmeno Empire (the not-Ethiopian Empire) over a generation ago by the Banco di Asmodeo to exert the banks control over the island and beat back swarms of the undead. A few missed payments, broken promises, and angry contractual negotiations later, and they&#39;re now organised into roving bands threatening the inhabitants of Ursino and are looking for a way off the island to go back home.&amp;nbsp;&lt;/p&gt;&lt;p&gt;These gnolls are sort of based off of the &lt;a href=&quot;https://en.wikipedia.org/wiki/Buda_(folklore)&quot; target=&quot;_blank&quot;&gt;buda&lt;/a&gt; spirit from Ethiopia, tho&#39; only very loosely, and with any anti-semitic elements totally scrubbed. Buda accusations IRL can be used for anti-semitic purposes, but are used more widely to handle breakdowns in social relations. For more see Hagar Solomon&#39;s book&amp;nbsp;&lt;a href=&quot;https://www.ucpress.edu/book/9780520219014/the-hyena-people&quot; target=&quot;_blank&quot;&gt;The Hyena People: Ethiopian Jews in Christian Ethiopia&lt;/a&gt;, Tom Boylston&#39;s &lt;a href=&quot;https://www.cambridge.org/core/journals/africa/article/abs/from-sickness-to-history-evil-spirits-memory-and-responsibility-in-an-ethiopian-market-village/1BFFDE7E296208D5A9B75C492BC88758&quot; target=&quot;_blank&quot;&gt;&quot;From sickness to history: evil spirits, memory and responsibility in an Ethiopian market village&quot;&lt;/a&gt;, and &lt;a href=&quot;https://www.luminosoa.org/site/chapters/10.1525/luminos.44.f/download/1208/&quot; target=&quot;_blank&quot;&gt;this book chapter about a recent contemporary buda crisis&lt;/a&gt;. The part that particularly interests me about budas is their use to express the anxieties of subsistence farmers about integration into the market economy, which is very on-theme with Verra&#39;s focus on the 17th century emergence of global capitalism in a fantasy context.&lt;/p&gt;&lt;p&gt;So these gnolls are bad people who have practiced cannibalism and been cursed by the Hidden God to take hyena features for it, one of a larger class of beast peoples originating in this way. They reproduce by spreading the curse - making other people eat dead bodies so that they in turn become gnolls. Ultimately, their goal is not to wipe out the inhabitants of the island or whatever, but to get a few ships and either the crews to operate them or knowledge of how to sail them themselves, and then to go home (where, truthfully, they will be no more welcome; the Temmeno don&#39;t want cursed cannibal mercenaries they&#39;ve already exiled coming back)&lt;/p&gt;&lt;p&gt;There are three gnolls in Pathfinder 2e as it exists: one level 2, one level 3, and one level 4. I wanted PCs to be able to fight gnolls right from the start of the game, so I created a bunch of -1, 0, and 1 level gnolls, which will be especially helpful once the PCs hit levels 2-4 and I can send big hordes of the low level ones after them. I created these gnolls using the &lt;a href=&quot;http://monster.pf2.tools/&quot; target=&quot;_blank&quot;&gt;PF Tools Monster Builder&lt;/a&gt;, and I think there are a few typos where I forgot to change gear or names on powers, but the numbers should all be right.&lt;/p&gt;&lt;p&gt;So with that long introduction, here are some low level gnoll opponents for you to use.&lt;/p&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEj7agDbHapSocSX1hqTrh002fLYTHOqznjMpZWtDgDRiwc5cCX0KG-pYuxclk8Uf7VetAclmPXE8YPKC0bNlstqErmagm2js-fPS9lzxAe9gI5tBaZBS3EVd8CLOZzVDpwD8pb668I8kVx2NUq6SEISosaiyvVmxRKP21XSlnwvrB8F5YOf7ky5CvOiJA=s889&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;721&quot; data-original-width=&quot;889&quot; height=&quot;520&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEj7agDbHapSocSX1hqTrh002fLYTHOqznjMpZWtDgDRiwc5cCX0KG-pYuxclk8Uf7VetAclmPXE8YPKC0bNlstqErmagm2js-fPS9lzxAe9gI5tBaZBS3EVd8CLOZzVDpwD8pb668I8kVx2NUq6SEISosaiyvVmxRKP21XSlnwvrB8F5YOf7ky5CvOiJA=w640-h520&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhjJv0_sdJ7OegdxCR9d66qupicvoXDoc_eqPIvaRbAR4Grz_fRx-E3Xh4vG9MY8CxXUrTUbBojYlppi-kqbwSuI32EFckojk92pq6nyAfKFC2aHlGfPzlGOijEeofHei2X1u54JMQzp6Q9cAILDvB71J3zNJP6YzlN0YVXnD81udEpHjKYhdX3zUnq8A=s889&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;547&quot; data-original-width=&quot;889&quot; height=&quot;394&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEhjJv0_sdJ7OegdxCR9d66qupicvoXDoc_eqPIvaRbAR4Grz_fRx-E3Xh4vG9MY8CxXUrTUbBojYlppi-kqbwSuI32EFckojk92pq6nyAfKFC2aHlGfPzlGOijEeofHei2X1u54JMQzp6Q9cAILDvB71J3zNJP6YzlN0YVXnD81udEpHjKYhdX3zUnq8A=w640-h394&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgZkefMfAZru2xkoAuTrKlYUQc4MwArO2CrqphGesRhUrEZYR35-lf0iO1nmpy1tvqzvFtnYM24h1UUWbtaW_QRTHdVh5MRc03iOGC8IHSBxQK31W6fIs1vBSdOyOtjSm7p25nyT-U8bmpeXpu6GbYP6Nf1aDn9ow-X-whaVznHitrK0PSAX3e55ldoxg=s889&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;652&quot; data-original-width=&quot;889&quot; height=&quot;470&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgZkefMfAZru2xkoAuTrKlYUQc4MwArO2CrqphGesRhUrEZYR35-lf0iO1nmpy1tvqzvFtnYM24h1UUWbtaW_QRTHdVh5MRc03iOGC8IHSBxQK31W6fIs1vBSdOyOtjSm7p25nyT-U8bmpeXpu6GbYP6Nf1aDn9ow-X-whaVznHitrK0PSAX3e55ldoxg=w640-h470&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgEGU9sc3P5yrpcU0epLCVw7IXYmYbho8kqiheI-XpNx7h52ydyWMLeem5ilY3usC09LlvrYRXiOmqd3c1DrkywLvSpuCmKwBWlmwiFlzup2r7LcRUoDfxxBm1kYytnjrtG8_zulrSJm3cz9RhoIILztj-_sIRLT-ug_M2zk8Y0vJ1FK_6RoDfJ-pGRRw=s964&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;964&quot; data-original-width=&quot;882&quot; height=&quot;640&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgEGU9sc3P5yrpcU0epLCVw7IXYmYbho8kqiheI-XpNx7h52ydyWMLeem5ilY3usC09LlvrYRXiOmqd3c1DrkywLvSpuCmKwBWlmwiFlzup2r7LcRUoDfxxBm1kYytnjrtG8_zulrSJm3cz9RhoIILztj-_sIRLT-ug_M2zk8Y0vJ1FK_6RoDfJ-pGRRw=w586-h640&quot; width=&quot;586&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgA5b3m-rj2KNrsjJbQuh7WQYzJ4uas3RuEqtab7srH47me5P0ITyl8SKeS9xmnT5litpRownQThF_IRrHm1QvdL_rKqMXDudvqkfwaV-7GFfhhdjwlX_7tWuvDPVTF07n0FlQBC57mRjnrKQOgED1QSiKGvnIex825kkGUA1ASzn-17kFbQFj_yEQVzw=s889&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;616&quot; data-original-width=&quot;889&quot; height=&quot;444&quot; src=&quot;https://blogger.googleusercontent.com/img/a/AVvXsEgA5b3m-rj2KNrsjJbQuh7WQYzJ4uas3RuEqtab7srH47me5P0ITyl8SKeS9xmnT5litpRownQThF_IRrHm1QvdL_rKqMXDudvqkfwaV-7GFfhhdjwlX_7tWuvDPVTF07n0FlQBC57mRjnrKQOgED1QSiKGvnIex825kkGUA1ASzn-17kFbQFj_yEQVzw=w640-h444&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;p&gt;Anyhow, enjoy!&lt;/p&gt;</content><link rel='replies' type='application/atom+xml' href='http://retiredadventurer.blogspot.com/feeds/2380447968067007516/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://retiredadventurer.blogspot.com/2022/02/some-gnoll-opponents-for-pf-2e.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/323276912086013429/posts/default/2380447968067007516'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/323276912086013429/posts/default/2380447968067007516'/><link rel='alternate' type='text/html' href='http://retiredadventurer.blogspot.com/2022/02/some-gnoll-opponents-for-pf-2e.html' title='Some Gnoll Opponents for PF 2e'/><author><name>John B</name><uri>http://www.blogger.com/profile/17318244888477546773</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/a/AVvXsEj7agDbHapSocSX1hqTrh002fLYTHOqznjMpZWtDgDRiwc5cCX0KG-pYuxclk8Uf7VetAclmPXE8YPKC0bNlstqErmagm2js-fPS9lzxAe9gI5tBaZBS3EVd8CLOZzVDpwD8pb668I8kVx2NUq6SEISosaiyvVmxRKP21XSlnwvrB8F5YOf7ky5CvOiJA=s72-w640-h520-c" height="72" width="72"/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-323276912086013429.post-4815335521033918647</id><published>2022-01-18T13:16:00.000-05:00</published><updated>2022-01-18T13:16:01.497-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Openquest"/><title type='text'>Openquest 3 SRD Released for Free</title><content type='html'>&lt;p&gt;&amp;nbsp;There is now a system reference document (SRD) available for Openquest 3rd edition. The SRD is free to download from &lt;a href=&quot;https://d101games.com/product/openquest-system-resource-document/&quot; target=&quot;_blank&quot;&gt;this link&lt;/a&gt;, and will eventually be hosted as a HTML document on the d101 Games website&amp;nbsp;&lt;a href=&quot;https://openquestrpg.com/2020/09/05/openquest-3rd-ogl-srd-will-be-hosted-here/&quot; target=&quot;_blank&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;I haven&#39;t had time to write an in-depth review of Openquest 3rd edition, but the changes are substantive and wide-ranging from the first two editions, and overall they are positive cointributions to the system. Openquest&#39;s 3rd edition keeps its place as one of my two favourite implementations of the Basic Roleplaying system (BRP) alongside Mythras.&amp;nbsp;&lt;/p&gt;&lt;p&gt;Mythras appeals to the lover of crunch in me, but Openquest is an excellent, rules-light version of BRP that keeps many of the details that appeal to fans of BRP while simplifying and economising many of the rules that newcomers find fiddly. I think it&#39;s one of the best introductions to BRP that one can get. If you want a system that does not have levels, classes, or inflating HP, that makes combat feel deadly and exciting, and that sharply distinguishes between how different kinds of magic work, you might find the BRP family, and in particular Openquest, a product that appeals to you.&lt;/p&gt;&lt;p&gt;Along with the SRD, there is a &lt;a href=&quot;https://d101games.com/product/the-lost-outpost-the-openquest-quickstart-rules-and-adventure/&quot; target=&quot;_blank&quot;&gt;free quickstart scenario&lt;/a&gt; and rulebook that contains most of the rules (it leaves out some of the magic systems available in the main rulebook).&lt;/p&gt;</content><link rel='replies' type='application/atom+xml' href='http://retiredadventurer.blogspot.com/feeds/4815335521033918647/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://retiredadventurer.blogspot.com/2022/01/openquest-3-srd-released-for-free.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/323276912086013429/posts/default/4815335521033918647'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/323276912086013429/posts/default/4815335521033918647'/><link rel='alternate' type='text/html' href='http://retiredadventurer.blogspot.com/2022/01/openquest-3-srd-released-for-free.html' title='Openquest 3 SRD Released for Free'/><author><name>John B</name><uri>http://www.blogger.com/profile/17318244888477546773</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-323276912086013429.post-4689495754410610871</id><published>2021-12-27T13:35:00.004-05:00</published><updated>2021-12-27T13:35:57.236-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="House Rules"/><category scheme="http://www.blogger.com/atom/ns#" term="Into the Depths"/><title type='text'>Placing Locations in Hexes</title><content type='html'>&lt;p&gt;Here&#39;s a simple and fast system for placing locations of interest in a single hex on a grid. I am assuming a four hour watch as the basic unit of travel movement. Hexes can be divided into six equilateral triangles, for anyone who didn&#39;t know that.&lt;/p&gt;&lt;p&gt;1) Number the six triangles of the hex in clockwise order starting from the top&lt;/p&gt;&lt;p&gt;2) Roll a d6 and a d4&lt;/p&gt;&lt;p&gt;3) The d6 determines which sub-triangle of the hex the location is in. The d4 determines how many hours of travel into that triangle the location is (4 is the centre).&lt;/p&gt;&lt;p&gt;Variant: You could use d4-1 if you prefer fewer things in the centre and more things by the edge.&lt;/p&gt;&lt;p&gt;That&#39;s it, that&#39;s the whole system. I find it very fast in practice, and you can use a simple notation in your key to track this that looks like:&lt;br /&gt;&lt;br /&gt;&lt;b&gt;AA:17 Haunted Castle (1:3)&lt;/b&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;where &quot;AA:17&quot; is the hex coordinates and &quot;1:3&quot; is sub-triangle and hours of travel in.&lt;/p&gt;&lt;p&gt;When the PCs search a hex randomly, they either pick one of the six sub-triangles, or the referee can roll a d6 for which sub-triangle they search if they have no preference. I make each search take a single watch.&lt;/p&gt;&lt;p&gt;The speed really helps here with populating a lot of content into hexes.&lt;/p&gt;</content><link rel='replies' type='application/atom+xml' href='http://retiredadventurer.blogspot.com/feeds/4689495754410610871/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://retiredadventurer.blogspot.com/2021/12/placing-locations-in-hexes.html#comment-form' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/323276912086013429/posts/default/4689495754410610871'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/323276912086013429/posts/default/4689495754410610871'/><link rel='alternate' type='text/html' href='http://retiredadventurer.blogspot.com/2021/12/placing-locations-in-hexes.html' title='Placing Locations in Hexes'/><author><name>John B</name><uri>http://www.blogger.com/profile/17318244888477546773</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-323276912086013429.post-319574838278787582</id><published>2021-09-01T16:51:00.002-04:00</published><updated>2021-09-01T16:51:31.433-04:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Theory"/><category scheme="http://www.blogger.com/atom/ns#" term="Things I Wrote"/><title type='text'>Blogs on Tape Does the Six Cultures Essay</title><content type='html'>&lt;p&gt;&lt;a href=&quot;https://blogsontape.paperspencils.com/&quot; target=&quot;_blank&quot;&gt;Blogs on Tape&lt;/a&gt; recorded my &lt;a href=&quot;https://blogsontape.paperspencils.com/2021/09/01/episode-106-six-cultures-of-play-by-john-b/&quot; target=&quot;_blank&quot;&gt;Six Cultures of Play article&lt;/a&gt;&amp;nbsp;for anyone who finds reading &lt;a href=&quot;https://retiredadventurer.blogspot.com/2021/04/six-cultures-of-play.html&quot; target=&quot;_blank&quot;&gt;giant walls of text&lt;/a&gt; difficult.&lt;/p&gt;&lt;p&gt;I&#39;ve been featured three times previously on Blogs on Tape, all in 2018.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://blogsontape.paperspencils.com/2018/11/05/episode-4-tests-of-skill-and-tests-of-chance-by-john-bell/&quot; target=&quot;_blank&quot;&gt;Tests of Skill and Tests of Chance&lt;/a&gt; [&lt;a href=&quot;https://retiredadventurer.blogspot.com/2012/08/tests-of-skill-and-tests-of-chance.html&quot; target=&quot;_blank&quot;&gt;Original article&lt;/a&gt;]&lt;br /&gt;&lt;a href=&quot;https://blogsontape.paperspencils.com/2018/11/11/episode-12-considerations-for-restocking-dungeons-by-john-bell/&quot; target=&quot;_blank&quot;&gt;Considerations on Restocking the Dungeon&lt;/a&gt; [&lt;a href=&quot;https://retiredadventurer.blogspot.com/2017/02/considerations-on-restocking-dungeons.html&quot; target=&quot;_blank&quot;&gt;Original article&lt;/a&gt;]&lt;br /&gt;&lt;a href=&quot;https://blogsontape.paperspencils.com/2018/11/11/episode-20-layers-of-the-sandbox-by-john-bell/&quot; target=&quot;_blank&quot;&gt;Layers of the Sandbox&lt;/a&gt; [&lt;a href=&quot;https://retiredadventurer.blogspot.com/2015/07/layers-of-sandbox.html&quot; target=&quot;_blank&quot;&gt;Original article&lt;/a&gt;]&lt;/p&gt;&lt;p&gt;Thanks Nick!&lt;/p&gt;&lt;p&gt;(Disclosure: Nick of Blogs on Tape and I are friends and have played games together off and on since 2012)&lt;/p&gt;&lt;p&gt;The summer has continued to be busy, especially as COVID-19 spreads rapidly through the poorest parts of the world, combining with natural disasters and political instability to create a great deal of work. I am delayed on both a response to questions and an article I hope to write at some point following up on the six cultures piece about Vampire: the Masquerade&#39;s influence on roleplaying. My apologies for the continuing delay.&lt;/p&gt;&lt;p&gt;At the same time, Blogger has decided it will not let me add more blogs to my sidebar (thus adding to a growing list of incapacities including my inability to comment on my own blog or anyone else&#39;s)? The backend of this blog seems to grow less and less functional over time. There are a number of interesting responses people have written to the original article on their own blogs, and I am thankful to everyone who shared it, commented, link to it, and so on, but there are two I&#39;d like to point to in particular.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://chiquitafajita.blogspot.com/&quot; target=&quot;_blank&quot;&gt;Chiquitafajita&lt;/a&gt; wrote an excellent three-part series using Lacanian psychoanalysis about the structure of desire in roleplaying games: &lt;a href=&quot;https://chiquitafajita.blogspot.com/2021/05/towards-better-critiques-of-games.html&quot; target=&quot;_blank&quot;&gt;Part 1&lt;/a&gt;, &lt;a href=&quot;https://chiquitafajita.blogspot.com/2021/06/critique-2-old-school.html&quot; target=&quot;_blank&quot;&gt;Part 2&lt;/a&gt;, &lt;a href=&quot;https://chiquitafajita.blogspot.com/2021/06/critique-3-emergence-of-traditional-game.html&quot; target=&quot;_blank&quot;&gt;Part 3&lt;/a&gt;&amp;nbsp;It&#39;s a great use of existing academic tools for the analysis of literature (while critical of Lacan&#39;s version of psychoanalysis, I think CF is judicious in its use and doesn&#39;t rely on the most questionable propositions of the system).&lt;/p&gt;&lt;p&gt;Gus of All Dead Generations has also written the first three parts of a series outlining his beliefs about classic play, and how he wants to rejuvenate it. &lt;a href=&quot;https://alldeadgenerations.blogspot.com/2021/06/classic-vs-past.html&quot; target=&quot;_blank&quot;&gt;Part 1&lt;/a&gt;, &lt;a href=&quot;https://alldeadgenerations.blogspot.com/2021/07/classic-play-v-aesthetic.html&quot; target=&quot;_blank&quot;&gt;Part 2&lt;/a&gt;, &lt;a href=&quot;https://alldeadgenerations.blogspot.com/&quot; target=&quot;_blank&quot;&gt;Part 3&lt;/a&gt;. I am looking forward to more.&lt;/p&gt;</content><link rel='replies' type='application/atom+xml' href='http://retiredadventurer.blogspot.com/feeds/319574838278787582/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://retiredadventurer.blogspot.com/2021/09/blogs-on-tape-does-six-cultures-essay.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/323276912086013429/posts/default/319574838278787582'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/323276912086013429/posts/default/319574838278787582'/><link rel='alternate' type='text/html' href='http://retiredadventurer.blogspot.com/2021/09/blogs-on-tape-does-six-cultures-essay.html' title='Blogs on Tape Does the Six Cultures Essay'/><author><name>John B</name><uri>http://www.blogger.com/profile/17318244888477546773</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-323276912086013429.post-2973097577127923339</id><published>2021-08-04T11:41:00.001-04:00</published><updated>2021-08-04T11:41:12.632-04:00</updated><title type='text'>30 years</title><content type='html'>I picked up my first roleplaying game book in 1991, when I was eight years old. It was Teenage Mutant Ninja Turtles and Other Strangeness, which as an eight year-old, I thought was some sort of complicated Ninja Turtle comic / choose your own adventure (CYOA) novel crossover. My family was on what I think was March break in South Carolina, and I convinced my father to buy it for me (the main indulgence my parents gave me as a child was books). I was very surprised, upon reading it in detail, that it was in fact a game book, not a comic or CYOA novel.&amp;nbsp;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;In August 1991, I went to a flea market at the school across the street from my childhood home, and found my first set of polyhedral dice (now long lost), a clear orange set someone was selling off with the rest of their AD&amp;amp;D stuff. I bought them for $5, the entirety of my allowance at the time. Shortly after acquiring dice, I began running my first &quot;campaign&quot; with my friends, a mostly incoherent collection of combat scenes involving various characters we had all created battling the Foot ninja clan. I like to think I&#39;ve improved slightly in the intervening decades.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Overall, it&#39;s been a good thirty years of gaming. Here&#39;s hoping for at least another thirty.&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://retiredadventurer.blogspot.com/feeds/2973097577127923339/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://retiredadventurer.blogspot.com/2021/08/30-years.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/323276912086013429/posts/default/2973097577127923339'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/323276912086013429/posts/default/2973097577127923339'/><link rel='alternate' type='text/html' href='http://retiredadventurer.blogspot.com/2021/08/30-years.html' title='30 years'/><author><name>John B</name><uri>http://www.blogger.com/profile/17318244888477546773</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-323276912086013429.post-1049098601129652629</id><published>2021-06-22T23:48:00.003-04:00</published><updated>2021-06-22T23:48:50.471-04:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Things I Wrote"/><title type='text'>A Time Tracker For You</title><content type='html'>&lt;p&gt;I am planning to respond to the comments on the &lt;a href=&quot;https://retiredadventurer.blogspot.com/2021/04/six-cultures-of-play.html&quot; target=&quot;_blank&quot;&gt;&quot;Six Cultures&quot;&lt;/a&gt; essay, but it&#39;s been a busy few months. I work for an organization that deals with international crises and you may have heard of a few going on lately. I have also recently been vaccinated and am trying to (safely) re-establish social connections with others and enjoy the great outdoors. I&#39;ve also been doing (some) wedding planning since I am getting married next year. All of this has meant analysing why Reddit was mad or whatever has been a low priority, tho&#39; I do intend to get to it before the end of the summer.&lt;/p&gt;&lt;p&gt;To tide everyone over, here is a time tracker I put together for someone who will be refereeing their first game sometime in the next week or two. They are setting it in Mystara and running through the B-series of modules supplemented by the Vaults of Pandius fan material and the Gazetteers. I like helping out new dungeon masters and referees, so I&#39;m always happy to create these sorts of things and then share them in case others might find them useful.&lt;/p&gt;&lt;p&gt;Each instance of this tracker covers one day&#39;s progress, breaking it down into six watches of four hours each, and then each watch into 24 turns of 10 minutes each. It&#39;s meant to be used by the &lt;a href=&quot;https://retiredadventurer.blogspot.com/2013/03/roles-and-tasks-for-pc-groups.html&quot; target=&quot;_blank&quot;&gt;timekeeper&lt;/a&gt; role, so I wrote my personal notes on lighting durations under the day-hex, but you can swap in your own preferences, obviously. Fairly standard stuff, but I hope you find it useful.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://drive.google.com/file/d/1NSnUu0Z70ITvJTyVh1TKDM-8aVct_AIi/view?usp=sharing&quot; target=&quot;_blank&quot;&gt;Download link&lt;/a&gt;&amp;nbsp;(jpg)&lt;/p&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://1.bp.blogspot.com/-C3GMKb1MSa8/YNKslunaO7I/AAAAAAAACPc/y2rQRC2FpSUIApIeCs_JXd7DjyfkpT13QCLcBGAsYHQ/s1166/RA%2BTime%2BTracker.jpg&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;857&quot; data-original-width=&quot;1166&quot; height=&quot;470&quot; src=&quot;https://1.bp.blogspot.com/-C3GMKb1MSa8/YNKslunaO7I/AAAAAAAACPc/y2rQRC2FpSUIApIeCs_JXd7DjyfkpT13QCLcBGAsYHQ/w640-h470/RA%2BTime%2BTracker.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;It even has a hex on it.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;</content><link rel='replies' type='application/atom+xml' href='http://retiredadventurer.blogspot.com/feeds/1049098601129652629/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://retiredadventurer.blogspot.com/2021/06/a-time-tracker-for-you.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/323276912086013429/posts/default/1049098601129652629'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/323276912086013429/posts/default/1049098601129652629'/><link rel='alternate' type='text/html' href='http://retiredadventurer.blogspot.com/2021/06/a-time-tracker-for-you.html' title='A Time Tracker For You'/><author><name>John B</name><uri>http://www.blogger.com/profile/17318244888477546773</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://1.bp.blogspot.com/-C3GMKb1MSa8/YNKslunaO7I/AAAAAAAACPc/y2rQRC2FpSUIApIeCs_JXd7DjyfkpT13QCLcBGAsYHQ/s72-w640-h470-c/RA%2BTime%2BTracker.jpg" height="72" width="72"/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-323276912086013429.post-6222793743824747169</id><published>2021-04-06T08:00:00.004-04:00</published><updated>2021-04-07T10:46:27.361-04:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Theory"/><title type='text'>Six Cultures of Play</title><content type='html'>&lt;p&gt;In this post I am going to present the taxonomy of the six main play cultures as well as a few notes about their historical origins. I am doing this to help people from different play cultures both understand their own values better as well as to encourage stronger and more productive cross-cultural discussion.&lt;/p&gt;&lt;p&gt;There are at least six main cultures of play that have emerged over the course of the roleplaying game hobby. There may be more: my analysis is mainly restricted to English-language RPG cultures, tho&#39; at least three of them have significant non-English presences as well. In addition to these six cultures, there&#39;s a proto-culture that existed from 1970-1976 before organisation into cultures really began.&amp;nbsp;&lt;/p&gt;&lt;p&gt;A culture of play is a set of shared norms (goals, values, taboos, etc.), considerations, and techniques that inform a group of people who are large enough that they are not all in direct contact with one another (let&#39;s call that a &quot;community&quot;). These cultures of play are transmitted through a variety of media, ranging from books and adventures to individuals teaching one another to magazine articles to online streaming shows. A culture of play is broadly similar to a &lt;a href=&quot;https://en.wikipedia.org/wiki/Network_of_practice&quot; target=&quot;_blank&quot;&gt;&quot;network of practice&quot;&lt;/a&gt; if you&#39;re familiar with that jargon.&amp;nbsp;&lt;/p&gt;&lt;p&gt;Individuals in the hobby, having been aligned to and trained in one or more of these cultures, then develop individual styles. I want to point out that I think talking about specific games as inherently part of some culture is misleading, because games can be played in multiple different styles in line with the values of different cultures. But, many games contain text that advocates for them to be played in a way that is in line with a particular culture, or they contain elements that express the creator&#39;s adoption of a particular culture&#39;s set of values.&lt;/p&gt;&lt;h2 style=&quot;text-align: left;&quot;&gt;&lt;b&gt;&lt;u&gt;The Six Cultures&lt;/u&gt;&lt;/b&gt;&lt;/h2&gt;&lt;h3 style=&quot;text-align: left;&quot;&gt;1) &lt;b&gt;Classic&lt;/b&gt;&lt;/h3&gt;&lt;p&gt;Classic play is oriented around the linked progressive development of challenges and PC power, with the rules existing to help keep those in rough proportion to one another and adjudicate the interactions of the two &quot;fairly&quot;. This is explicit in the AD&amp;amp;D 1e DMG&#39;s advice to dungeon masters, but recurs in a number of other places, perhaps most obviously in tournament modules, especially the R-series put out by the RPGA in its first three years of operation, which emphasise periodic resets between sections of the adventure to create a &quot;fair&quot; experience for players as they cycle around from tournament table to tournament table playing the sections.&lt;/p&gt;&lt;p&gt;The focus on challenge-based play means lots of overland adventure and sprawling labyrinths and it recycles the same notation to describe towns, which are also treated as sites of challenge. At some point, PCs become powerful enough to command domains, and this opens up the scope of challenges further, by allowing mass hordes to engage in wargame-style clashes. The point of playing the game in classic play is not to tell a story (tho&#39; it&#39;s fine if you do), but rather the focus of play is coping with challenges and threats that smoothly escalate in scope and power as the PCs rise in level. The idea of longer campaigns with slow but steady progression in PC power interrupted only by the occasional death is a game play ideal for classic culture.&lt;/p&gt;&lt;p&gt;This comes into being sometime between 1976-1977, when Gygax shifts from his early idea that OD&amp;amp;D is a &quot;non-game&quot; into trying to stabilise the play experience. It starts with him denouncing &quot;Dungeons and Beavers&quot; and other deviations from his own style in the April 1976 Strategic Review, but this turns into a larger shift in TSR&#39;s publishing schedule from 1977 onwards. Specifically, they begin providing concrete play examples - sample dungeons and scenarios, including modules - and specific advice about proper play procedures and values to consumers.&lt;/p&gt;&lt;p&gt;This shift begins with the publication of Holmes Basic (1977) and Lost Caverns of Tsojcanth (1977), before eventually culminating in AD&amp;amp;D (1977-1979) and the Mentzer-written BECMI (1983-1986) line. Judges Guild, the RPGA, Dragon Magazine, and even other publishers (e.g. Mayfair Games) get on board with this and spread Classic norms around before Gygax and Mentzer leave TSR in late 1985 / early 1986. Judges Guild&amp;nbsp; loses its license to print D&amp;amp;D material in 1985, and the RPGA&#39;s tournaments have shifted away from classic play by about 1983. Most of the other creators at TSR have shifted to &quot;trad&quot; (see below) by the mid-1980s, and so the institutional support for this style starts dries up, even tho&#39; people continue to run and play in &quot;classic&quot; games.&lt;/p&gt;&lt;p&gt;Classic is revived in the early 2000s when the holdouts who&#39;ve continued to play in that style use the internet to come together on forums like&amp;nbsp;&lt;a href=&quot;https://www.dragonsfoot.org/&quot; target=&quot;_blank&quot;&gt;Dragonsfoot&lt;/a&gt;,&amp;nbsp;&lt;a href=&quot;https://knights-n-knaves.com/phpbb3/index.php&quot; target=&quot;_blank&quot;&gt;Knights and Knaves Alehouse&lt;/a&gt;,&amp;nbsp;and others, and this revival is part of what motivates&amp;nbsp;&lt;a href=&quot;https://osricrpg.com/&quot; target=&quot;_blank&quot;&gt;OSRIC&lt;/a&gt;&amp;nbsp;(2006) to be released. NB: This is the only name in this essay where it&#39;s not an autonym used by the practitioners themselves, tho&#39; Gus L. of All Dead Generations is interested in many of their ideas and does call his own style &lt;a href=&quot;https://alldeadgenerations.blogspot.com/p/the-classic-dungeon-crawl-theory.html&quot; target=&quot;_blank&quot;&gt;&quot;Classic&quot;&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;One weird quirk of history is that people who were trying to revive classic in the early 2000s are often lumped into the OSR, despite the two groups really having distinct norms and values. Some of the confusion is because a few key notable individuals (e.g. Matt Finch) actually did shift from being classic revivalists to being early founders of the OSR. Because both groups are interested in challenge-based play, even if they have different takes on challenge&#39;s meaning, there are moment of productive overlap and interaction (and also lots of silly disputes and sneering; such is life).&lt;/p&gt;&lt;p&gt;This intermingling of people from different play cultures who initially appear to be part of the same movement but turn out to be interested in different things is pretty common - story games and Nordic LARP go through a similar intermingling before they split off into different things (more on that in a sec).&lt;/p&gt;&lt;h3 style=&quot;text-align: left;&quot;&gt;2) &lt;b&gt;Trad&lt;/b&gt; (short for &quot;traditional&quot;)&amp;nbsp;&lt;/h3&gt;&lt;p&gt;Its own adherents and advocates call it &quot;trad&quot;, but we shouldn&#39;t think of it as the oldest way of roleplaying (it is not). Trad is not what Gary and co. did (that&#39;s &quot;classic&quot;), but rather is the reaction to what they were doing.&lt;/p&gt;&lt;p&gt;Trad holds that the primary goal of a game is to tell an emotionally satisfying narrative, and the DM is the primary creative agent in making that happen - building the world, establishing all the details of the story, playing all the antagonists, and doing so mostly in line with their personal tastes and vision. The PCs can contribute, but their contributions are secondary in value and authority to the DM&#39;s. If you ever hear people complain about (or exalt!) games that feel like going through a fantasy novel, that&#39;s trad. Trad prizes gaming that produces experiences comparable to other media, like movies, novels, television, myths, etc., and its values often encourage adapting techniques from those media.&lt;/p&gt;&lt;p&gt;Trad emerges in the late 1970s, with an early intellectually hub in the Dungeons and Beavers crew at Caltech, but also in Tracy and Laura Hickman&#39;s gaming circle in Utah. The defining incident for Tracy was evidently &lt;a href=&quot;https://dnd.dragonmag.com/2019/10/23/from-the-creators-unraveling-ravenloft/content.html&quot; target=&quot;_blank&quot;&gt;running into a vampire in a dungeon&lt;/a&gt; and thinking that it really needed a story to explain what it was doing down there wandering around. Hickman wrote a series of adventures in 1980 (&lt;a href=&quot;https://en.wikipedia.org/wiki/Pharaoh_(module)&quot; target=&quot;_blank&quot;&gt;the Night Verse series&lt;/a&gt;) that tried to bring in more narrative elements, but the company that was supposed to publish them went bust. So he decided to sell them to TSR instead, and they would only buy them if he came to work for them. So in 1982, he went to work at TSR and within a few years, his ideas would spread throughout the company and become its dominant vision of &quot;roleplaying&quot;.&lt;/p&gt;&lt;p&gt;Trad gets its first major publication articulating its vision of play outside of TSR in Sandy Petersen&#39;s Call of Cthulhu (1981), which tells readers that the goal of play is to create an experience like a horror story, and provides specific advice (the &quot;onion layer&quot; model) for creating that. The values of trad crystallise as a major and distinct culture of play in D&amp;amp;D with the Ravenloft (1983) and Dragonlance (1984) modules written by Hickman. TSR published Ravenloft in response to Call of Cthulhu&#39;s critical and commercial success, and then won a fistful of awards and sold tons of copies themselves.&amp;nbsp;&lt;/p&gt;&lt;p&gt;Within a few years, the idea of &quot;roleplaying, not rollplaying&quot; and the importance of a Dungeon Master creating an elaborate, emotionally-satisfying narrative had taken over. I think probably the ability to import terms and ideas from other art forms probably helped a great deal as well, since understanding trad could be done by anyone who&#39;d gone through a few humanities classes in university.&lt;/p&gt;&lt;p&gt;Trad is the hegemonic culture of play from at least the mid-1980s to the early 2000s, and it&#39;s still a fairly common style of play. For an example of a fairly well-thought through style of trad by someone who&#39;s been influential on the last 15 or so years, check out &lt;a href=&quot;http://rolltop-indigo.blogspot.com/p/an-rpg-lexicon.html&quot; target=&quot;_blank&quot;&gt;S. John Ross&#39;s RPG Lexicon.&lt;/a&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Both of the next two styles emerge out of problems with trad, especially the experience of playing Vampire (a tradder-than-trad game in its authors&#39; aspirations), but the details of that are larger than this essay can contain so I&#39;m just going to mention it and leave it for another time.&lt;/p&gt;&lt;h3 style=&quot;text-align: left;&quot;&gt;3) &lt;b&gt;Nordic Larp&lt;/b&gt;&lt;/h3&gt;&lt;p&gt;This is again an autonym. The &quot;Nordic&quot; part is more about origins and mass of the player base than a true regional limitation of any sort. The &quot;Larp&quot; designation is part of the name for reasons that are unclear to me, even tho&#39; its ideas started in tabletop roleplaying, and its philosophy and aspirations are realisable in tabletop games just as much as in dress-up games. (Edit: Spelling it as if it wasn&#39;t an acronym is a shibboleth of Nordic Larp, so in keeping with the autonym principle I&#39;ve edited it to follow that convention when referring to the culture, but kept the activity as LARP)&lt;/p&gt;&lt;p&gt;Nordic Larp is built around the idea that the primary goal of a roleplaying game is immersion in an experience. Usually in a specific character&#39;s experiences, but sometimes in another kind of experience where player and character are not sharply distinguished - the experimental Jeep group often uses abstract games to affect the player directly. The more &lt;a href=&quot;https://nordiclarp.org/2015/03/02/bleed-the-spillover-between-player-and-character/&quot; target=&quot;_blank&quot;&gt;&quot;bleed&quot;&lt;/a&gt; you can create between a player and the role they occupy within the game, the better. Nordic Larps often feature quite long &quot;sessions&quot; (like weekend excursions) followed by long debriefs in which one processes the experiences one had as the character.&lt;/p&gt;&lt;p&gt;Embedding the player&#39;s character within a larger story can be one way of producing vivid, absorbing experiences, but it&#39;s not necessary and may even interfere with pulling it off (especially when done badly). Nordic Larp players emphasise their collaborative aspects, but when you drill into this, it&#39;s a rejection of trad&#39;s idea of a single DM-auteur crafting an experience, and the collaboration is there in service of improving immersion by blending player and character agency more thoroughly.&lt;/p&gt;&lt;p&gt;I think LARP conjures up images of people doing fantasy cosplay, and there are sometimes elements of that in some Nordic Larps, but I actually think the trend has been away from fantastical games to scenarios and set-ups that are closer to real life since it allows the incorporation of modern architecture, technology, and other details from the real world to facilitate immersion.&lt;/p&gt;&lt;p&gt;Nordic Larp&#39;s first major publication that I know of is the very self-conscious &lt;a href=&quot;http://mikepohjola.com/turku/index.html&quot; target=&quot;_blank&quot;&gt;Manifesto of the Turku School&lt;/a&gt; by Mike Pohjola in 2000, and I think the early community is in dialogue with the Forge crew, tho&#39; the two groups have very different ideals of play. By 2005 you have specific groups like &lt;a href=&quot;http://jeepen.org/dict/&quot; target=&quot;_blank&quot;&gt;Jeep &lt;/a&gt;developing these ideas, and in 2010 you get the publication of the &lt;a href=&quot;https://nordiclarp.org/wiki/Nordic_Larp_(book)&quot; target=&quot;_blank&quot;&gt;Nordic Larp book&lt;/a&gt;. Nowadays there&#39;s also &lt;a href=&quot;https://nordiclarp.org/wiki/Nordic_larp&quot; target=&quot;_blank&quot;&gt;a wiki&lt;/a&gt; and &lt;a href=&quot;https://nordiclarp.org/&quot; target=&quot;_blank&quot;&gt;an official website&lt;/a&gt;.&amp;nbsp;&lt;/p&gt;&lt;p&gt;Nordic Larp is the part of roleplaying that seems to receive the most grants and funding for academic study. I&#39;m never sure why, tho&#39; I suspect some of it has to do with the interest in commodifying LARP ideas to create immersive entertainment experiences for tourists at mega-resorts in the &lt;a href=&quot;https://en.wikipedia.org/wiki/Gulf_Cooperation_Council&quot; target=&quot;_blank&quot;&gt;Gulf Cooperation Council&lt;/a&gt; countries. I&#39;m not going to link to any specific individuals connected to Nordic Larp who have jobs there to avoid doxing private individuals, but they exist (please don&#39;t dox anyone in the comments, either).&lt;/p&gt;&lt;h3 style=&quot;text-align: left;&quot;&gt;4) &lt;b&gt;Story Games&lt;/b&gt;&lt;/h3&gt;&lt;p&gt;Again, an autonym. Most people who dislike them call them stuff like &quot;Forge games&quot; or &quot;post-Forge indies&quot; after &lt;a href=&quot;http://www.indie-rpgs.com/forge/index.php&quot; target=&quot;_blank&quot;&gt;the Forge&lt;/a&gt; indie RPG forums. &quot;Indie RPGs&quot; was a term for these at one point as well, but I don&#39;t think it was particularly distinctive or edifying, and evidently neither did the adherents to this culture since they mostly abandoned it. Here&#39;s a &lt;a href=&quot;https://axthetable.wordpress.com/2017/10/23/the-origin-of-the-term-story-games/&quot; target=&quot;_blank&quot;&gt;post&lt;/a&gt; discussing the origin of the term &quot;story game&quot; from Across the Table.&lt;/p&gt;&lt;p&gt;The Big Model is notoriously obtuse and post-Forge theory has a lot of ideas I strongly disagree with, but I think a fair characterisation of their position that doesn&#39;t use their own terminology is that the ideal play experience minimises&amp;nbsp;&lt;a href=&quot;https://en.wikipedia.org/wiki/Ludonarrative_dissonance&quot; target=&quot;_blank&quot;&gt;ludonarrative dissonance&lt;/a&gt;. A good game has a strong consonance between the desires of the people playing it, the rules themselves, and the dynamics of the those things interacting. Together, these things allow the people to achieve their desires, whatever they may be. &lt;a href=&quot;http://big-model.info/wiki/Incoherence&quot; target=&quot;_blank&quot;&gt;&quot;Incoherence&quot;&lt;/a&gt; is to be avoided as creating &quot;zilch play&quot; or &lt;a href=&quot;http://www.indie-rpgs.com/archive/index.php?topic=18707.0&quot; target=&quot;_blank&quot;&gt;&quot;brain damage&quot;&lt;/a&gt; as Ron Edwards once called it.&lt;/p&gt;&lt;p&gt;The story games crowd, to their credit, is willing to be very radical in terms of techniques towards that end - both the mechanics proper and the development of positions (story gamers often call them &lt;a href=&quot;http://big-model.info/wiki/Creative_Agenda&quot; target=&quot;_blank&quot;&gt;&quot;Creative Agendas&quot;&lt;/a&gt;) like &quot;narrativism&quot; are meant to produce consonance and avoid dissonance on as many levels as they can picture it happening.&lt;/p&gt;&lt;p&gt;Story games starts with Ron Edwards in 1999, when he writes &lt;a href=&quot;http://www.indie-rpgs.com/_articles/system_does_matter.html&quot; target=&quot;_blank&quot;&gt;System Does Matter&lt;/a&gt;&amp;nbsp;and sets up the Forge. By 2004 you have the &lt;a href=&quot;http://indie-rpgs.com/_articles/glossary.html&quot; target=&quot;_blank&quot;&gt;Provisional Glossary&lt;/a&gt;&amp;nbsp;and &lt;a href=&quot;http://big-model.info/&quot; target=&quot;_blank&quot;&gt;the Big Model&lt;/a&gt;, and one million arguments on the internet about what is or isn&#39;t &quot;narrativist&quot; and how much brain damage RPGs are causing, etc. The Story games forums themselves are founded in 2006 as a successor to the Forge. For the past decade, the big cluster of story game design has tended to orient itself around &lt;a href=&quot;https://en.wikipedia.org/wiki/Powered_by_the_Apocalypse&quot; target=&quot;_blank&quot;&gt;&quot;Powered by the Apocalypse&quot;&lt;/a&gt; games patterned after or building on Apocalypse World by Vincent Baker.&lt;/p&gt;&lt;p&gt;BTW, if you want a great example of someone applying the cultural norms of story games to a game that was written to be played in a trad way, &lt;a href=&quot;https://www.arkenstonepublishing.net/isabout/2021/02/18/the-sacrament-of-death/&quot; target=&quot;_blank&quot;&gt;The Sacrament of Death&lt;/a&gt; by Eero Tuovinen describes his experiences doing just that.&lt;/p&gt;&lt;h3 style=&quot;text-align: left;&quot;&gt;5) The &lt;b&gt;OSR&lt;/b&gt; (&quot;Old School Renaissance / Revival&quot;)&amp;nbsp;&lt;/h3&gt;&lt;p&gt;Yes, it&#39;s this late in this chronological listing. And yes, the OSR is not &quot;classic&quot; play. It&#39;s a romantic reinvention, not an unbroken chain of tradition.&amp;nbsp;&lt;/p&gt;&lt;p&gt;The OSR draws on the challenge-based gameplay from the proto-culture of D&amp;amp;D and combines it with an interest in PC agency, particularly in the form of decision-making. The goal is a game where PC decision-making, especially diegetic decision-making, is the driver of play. I think you can see this in a very pure form in&amp;nbsp;&lt;a href=&quot;https://www.bastionland.com/2016/01/choices-and-consequences-pick-or-push.html&quot; target=&quot;_blank&quot;&gt;the advice Chris McDowall gives out on his blog&lt;/a&gt;&amp;nbsp;for running Into the Odd and Electric Bastionland.&amp;nbsp;&lt;/p&gt;&lt;p&gt;An important note I will make here is to distinguish the progressive challenge-based play of the &quot;classic&quot; culture from the more variable challenge-based play of the OSR. The OSR mostly doesn&#39;t care about &quot;fairness&quot; in the context of &quot;game balance&quot; (Gygax did). The variation in player agency across a series of decisions is far more interesting to most OSR players than it is to classic players.&lt;/p&gt;&lt;p&gt;The OSR specifically refuses the authoritative mediation of a pre-existing rules structure in order to encourage diegetic interactions using what S. John Ross would call&amp;nbsp;&lt;a href=&quot;http://rolltop-indigo.blogspot.com/2018/05/deadly-goobers-hollow-points-another.html&quot; target=&quot;_blank&quot;&gt;&quot;ephemeral resources&quot;&lt;/a&gt;&amp;nbsp;and&amp;nbsp;&lt;a href=&quot;https://rolltop-indigo.blogspot.com/2018/05/the-invisible-rulebooks.html&quot; target=&quot;_blank&quot;&gt;&quot;invisible rulebooks&quot;&lt;/a&gt;, and that the OSR calls&amp;nbsp;&lt;a href=&quot;https://d66kobolds.blogspot.com/2021/03/play-worlds-not-rules-design-challenge.html&quot; target=&quot;_blank&quot;&gt;&quot;playing the world&quot;&lt;/a&gt;&amp;nbsp;and&amp;nbsp;&lt;a href=&quot;https://friendorfoe.com/d/Old%20School%20Primer.pdf&quot; target=&quot;_blank&quot;&gt;&quot;player skill&quot;&lt;/a&gt;, respectively. Basically, by not being bound by the rules, you can play with a wider space of resources that contribute to framing differences in PC agency in potentially very precise and finely graded ways, and this allows you to throw a wider variety of challenges at players for them to overcome. I could write an entire post on just what random tables are meant to do, but they tie into the variance in agency and introduce surprise and unpredictability, ensuring that agency does vary over time.&lt;/p&gt;&lt;p&gt;I tend to date the start of the OSR from shortly after the publication of &lt;a href=&quot;https://osricrpg.com/&quot; target=&quot;_blank&quot;&gt;OSRIC&lt;/a&gt;&amp;nbsp;(2006), which blew open the ability to use the OGL to republish the mechanics of old, pre-3.x D&amp;amp;D. With this new option, you had people who mainly wanted to revive AD&amp;amp;D 1e as a living game, and people who wanted to use old rule-sets as a springboard for their own creations. 2007 brought &lt;a href=&quot;https://www.drivethrurpg.com/product/64332/Labyrinth-Lord-Revised-Edition&quot; target=&quot;_blank&quot;&gt;Labyrinth Lord&lt;/a&gt;, and the avalanche followed thereafter. The early OSR had &lt;a href=&quot;http://grognardia.blogspot.com/&quot; target=&quot;_blank&quot;&gt;Grognardia&lt;/a&gt; to provide it with a reconstructed vision of the past to position itself as the inheritors of, it had distinct intellectual developments like &lt;a href=&quot;https://www.enworld.org/threads/dungeon-layout-map-flow-and-old-school-game-design.168563/&quot; target=&quot;_blank&quot;&gt;&quot;Melan diagrams&quot;&lt;/a&gt;&amp;nbsp;of dungeons and Chris Kutalik&#39;s &lt;a href=&quot;http://hillcantons.blogspot.com/2014/11/pointcrawl-series-index.html&quot; target=&quot;_blank&quot;&gt;pointcrawls&lt;/a&gt;, and I would say it spent the time between 2006 and roughly 2012 forming its norms into a relatively self-consistent body of ideas about proper play.&lt;/p&gt;&lt;h3 style=&quot;text-align: left;&quot;&gt;6) &lt;b&gt;OC / Neo-trad&lt;/b&gt;&lt;/h3&gt;&lt;p&gt;This is the only one of the terms that isn&#39;t fully an autonym, tho&#39; &quot;OC&quot; can be appended to a &quot;looking for game&quot; post online to recruit people from this culture consistently, so it&#39;s closer. I also call it &quot;neo-trad&quot;, firstly because the OC RPG culture shares a lot of the same norms as trad, secondly because I think people who belong to this culture believe they are part of trad. You also see this style sometimes called &quot;the modern style&quot; when being contrasted to the OSR. &lt;a href=&quot;https://imbrattabit.wordpress.com/2019/12/09/what-does-it-take-to-be-a-neotrad-role-playing-game/&quot; target=&quot;_blank&quot;&gt;Here&#39;s an example of someone who calls it &quot;neo-trad&quot; elaborating a very pure vision of the style&lt;/a&gt; (tho&#39; I disagree with the list of games provided as examples of neo-trad at the end of the article). On Reddit, &quot;OC&quot; is often called &quot;modern&quot; as in &quot;the modern way to play&quot; or &quot;modern games&quot;.&lt;/p&gt;&lt;p&gt;OC basically agrees with trad that the goal of the game is to tell a story, but it deprioritises the authority of the DM as the creator of that story and elevates the players&#39; roles as contributors and creators. The DM becomes a curator and facilitator who primarily works with material derived from other sources - publishers and players, in practice. OC culture has a different sense of what a &quot;story&quot; is, one that focuses on player aspirations and interests and their realisation as the best way to produce &quot;fun&quot; for the players.&lt;/p&gt;&lt;p&gt;This focus on realising player aspirations is what allows both the Wizard 20 casting Meteor Swarm to annihilate a foe and the people who are using D&amp;amp;D 5e to play out running their own restaurant to be part of a shared culture of play. This culture is sometimes pejoratively called the&amp;nbsp;&lt;a href=&quot;https://www.reddit.com/r/gamedesign/comments/b5qdi0/the_tyranny_of_fun/&quot; target=&quot;_blank&quot;&gt;&quot;Tyranny of Fun&quot;&lt;/a&gt;&amp;nbsp;(a term coined in the OSR) because of its focus on relatively rapid gratification compared to other styles.&lt;/p&gt;&lt;p&gt;The term &quot;OC&quot; means &quot;original character&quot; and comes from online freeform fandom roleplaying that was popular on Livejournal and similar platforms back in the early 2000s. &quot;OC&quot; is when you bring an original character into a roleplaying game set in the Harry Potter universe, rather than playing as Harold the Cop himself. Despite being &quot;freeform&quot; (meaning no die rolls and no Dungeon Master) these games often had extensive rulesets around the kinds of statements one could introduce to play, with players appealing to the ruleset itself against one another to settle disputes. For the younger generations of roleplayers, these kinds of games were often their introduction to the hobby.&amp;nbsp;&lt;/p&gt;&lt;p&gt;I think OC RPG emerges during the 3.x era (2000-2008), probably with the growth of &lt;a href=&quot;https://en.wikipedia.org/wiki/Living_Greyhawk&quot; target=&quot;_blank&quot;&gt;Living Greyhawk Core Adventures&lt;/a&gt;&amp;nbsp;and the apparatus of &quot;organised play&quot; and online play with strangers more generally. Organised play ended up diminishing the power of the DM to shift authority onto rules texts, publishers, administrators, and really, to players. Since DMs may change from adventure to adventure but player characters endure, they become more important, with standard rules texts providing compatibility between game. DM discretion and invention become things that interfere with this intercompatibility, and thus depreciated. This is where the emphases on &quot;RAW&quot; and using only official material (but also the idea that if it&#39;s published it must be available at the table) come from - it undermines DM power and places that power in the hands of the PCs.&lt;/p&gt;&lt;p&gt;These norms were reinforced and spread by&amp;nbsp;&lt;a href=&quot;http://minmaxforum.com/index.php?PHPSESSID=h4t8tjktvj6abbev8ipav61bj0&amp;amp;&quot; target=&quot;_blank&quot;&gt;&quot;character optimization&quot;&lt;/a&gt; forums that relied solely on text and rhetorically deprecated &quot;DM fiat&quot;, and by official character builders in D&amp;amp;D and other games. Modules, which importantly limit the DM&#39;s discretion to provide a consistent set of conditions for players, are another important textual support for this style. OC styles are also particularly popular with online streaming games like &lt;a href=&quot;https://critrole.com/&quot; target=&quot;_blank&quot;&gt;Critical Role&lt;/a&gt;&amp;nbsp;since when done well they produce games that are fairly easy to watch as television shows. The characters in the stream become aspirational figures that a fanbase develops &lt;a href=&quot;https://en.wikipedia.org/wiki/Parasocial_interaction&quot; target=&quot;_blank&quot;&gt;parasocial relationships&lt;/a&gt; with and cheers on as they realise their &quot;arcs&quot;.&lt;/p&gt;&lt;h2 style=&quot;text-align: left;&quot;&gt;&lt;b&gt;&lt;u&gt;No Quizzes, No Buckets&lt;/u&gt;&lt;/b&gt;&lt;/h2&gt;&lt;p&gt;When I first presented these on a forum, someone joked that I ought to create a quiz for people to determine which culture they belonged to, but I&#39;d rather not. Truthfully, I think most individual gamers and groups are a blend of cultures, with that blend realised as an individual style. The play cultures are more like paradigms - they cohere at the level of value and reflection on what &quot;excellent play&quot; could mean (put more formally, they share &lt;a href=&quot;https://en.wikipedia.org/wiki/Telos&quot; target=&quot;_blank&quot;&gt;teloi&lt;/a&gt; of play). To be a part of a play culture is in some sense the capacity to recognise when someone else is playing in accord with a set of values you share with them.&lt;/p&gt;&lt;p&gt;My main purpose in the above taxonomy is to help people better understand that there are distinct paradigms of play that esteem different things, tho&#39; they can be sutured together (with all sorts of fun results) in concrete situations. I doubt this list is exhaustive, and there are probably cultures I&#39;ve left out as well as ones that are yet to emerge. The purpose of the list is mainly to briefly illustrate that there are many different values of play, and to discuss the logic animating some of the more well-known ones.&lt;/p&gt;&lt;p&gt;The original purpose of this essay was to talk about OC roleplaying, since I think it&#39;s the least well-characterised out in the wild, and most characterisations are relatively pejorative (see the above &quot;tyranny of fun&quot;). There also tends to be a lot of confusion between people working within the paradigm of OC and trad, since they often use the same terms to refer to very different things.&amp;nbsp;&lt;/p&gt;&lt;p&gt;Also, without wanting to be a jerk, OC roleplaying tends to be the default paradigm of new players coming to the hobby through streaming, and thus has the largest group of people who are low-skill and ignorant of the history of roleplaying. I&#39;m hopeful that articulating their values and relation to the larger hobby will encourage them to develop OC roleplaying culture in interesting and robust ways, while also steering them away from arrogance about the universality of their vision.&lt;/p&gt;&lt;p&gt;I am hopeful that the above taxonomy will help people to apprehend and navigate the differences between cultures and styles rather than constantly running into dead-ends as it turns out that the baseline assumptions about play that one is working from simply aren&#39;t shared with one&#39;s interlocutor(s).&lt;/p&gt;&lt;p&gt;I unfortunately can&#39;t respond to comments on the blog directly, so if people leave comments or questions about the above taxonomy, I will collect them up and respond in a blog post.&lt;/p&gt;</content><link rel='replies' type='application/atom+xml' href='http://retiredadventurer.blogspot.com/feeds/6222793743824747169/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://retiredadventurer.blogspot.com/2021/04/six-cultures-of-play.html#comment-form' title='59 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/323276912086013429/posts/default/6222793743824747169'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/323276912086013429/posts/default/6222793743824747169'/><link rel='alternate' type='text/html' href='http://retiredadventurer.blogspot.com/2021/04/six-cultures-of-play.html' title='Six Cultures of Play'/><author><name>John B</name><uri>http://www.blogger.com/profile/17318244888477546773</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>59</thr:total></entry><entry><id>tag:blogger.com,1999:blog-323276912086013429.post-8905538876796063894</id><published>2021-03-19T08:00:00.003-04:00</published><updated>2021-03-19T08:00:00.532-04:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Review"/><title type='text'>[Revew] Downcrawl and Skycrawl</title><content type='html'>&lt;p&gt;I picked up &lt;a href=&quot;https://www.drivethrurpg.com/product/278571/Downcrawl&quot; target=&quot;_blank&quot;&gt;Downcrawl&lt;/a&gt; and &lt;a href=&quot;https://www.drivethrurpg.com/product/328583/Skycrawl&quot; target=&quot;_blank&quot;&gt;Skycrawl&lt;/a&gt;, both by Aaron A. Reed. My overall evaluation of both is quite positive, tho&#39; I expected not to like them when I first ran across their descriptions. A key source that gave me enough information to decide to buy them was &lt;a href=&quot;http://downcrawl.textories.com/&quot; target=&quot;_blank&quot;&gt;this extract of the core Downcrawl mechanics&lt;/a&gt; that Reed makes freely available. I suggest you go read it to make up your own mind.&lt;/p&gt;&lt;p&gt;Downcrawl is 59 pages long, and contains rules for generating and administering an Underdark campaign built on point-crawl principles. The PCs move in abstracted journeys between &quot;volumes&quot; (collections of related sites) with tools for both generating complications and encounters on journeys, and for generating volumes, sites of interest within them, and their inhabitants.&lt;/p&gt;&lt;p&gt;Skycrawl is 75 pages long and uses the same basic system with a few tweaks and adaptations to generate and administer a campaign set in an endless expanse of aetheric-sky pocked with small floating islands. The islands serve the same role as &quot;volumes&quot; do in Downcrawl, tho&#39; there is an additional mechanic to represent the islands moving around over time.&lt;/p&gt;&lt;p&gt;The journey system in each involves accumulating a resource known as &quot;tack&quot; through various activities (both abstract downtime activities and adventures) which combines with accumulated rumours (that the referee creates and hands out to players). The abstraction is such that most journeys, unless something goes very smoothly or very wrong, will produce 3-5 encounters moving between volumes or islands. The systems sit at a nice mid-point where they&#39;re not just &quot;plan out three encounters and have them happen along the way&quot; - PC choice matters - but they&#39;re also not so granular that you need to draw out the exact route that PCs use to get from one spot to another.&lt;/p&gt;&lt;p&gt;Both systems work using principles and formats taken from Powered by the Apocalypse. I&#39;m not a great fan of the what I think is the modern format of PbtA &quot;moves&quot; where they are presented as self-contained boxes that begin with the conditions of their invocation, and the order to enact each procedure is either nested in another box or must be determined through careful reading.&amp;nbsp;&lt;/p&gt;&lt;p&gt;With both PbtA games more generally, and specifically with Downcrawl and Skycrawl, I would prefer the addition of a visual element to the boxes that distinguishes top-level procedures (one that are not typically called as a consequence of another procedure) from procedures that are nested within others.&lt;/p&gt;&lt;p&gt;Downcrawl&#39;s moves are a little easier to parse of the two because most of the procedures for travelling are listed on separate pages from one another, or at most, a procedure and its most commonly called sub-procedure are on the same page (pgs. 10-15). Skycrawl&#39;s moves (pgs. 16-20) are a little more jumbled with several small moves hidden at the bottom of the page and referring to things that require one to flip pages to sort out. In both cases, the complexity is kept in hand well enough that some careful study will bring the relations into clear view, but for me it took reading Skycrawl&#39;s moves about three times before I started to understand firmly what move gets invoked when.&lt;/p&gt;&lt;p&gt;It&#39;s only a small usability detail, but it&#39;s also my most serious gripe with the book, which I think speaks more generally to how useful and well-done both books are.&amp;nbsp;&lt;/p&gt;&lt;p&gt;The encounter procedures in both books are capable of producing highly varied results, using small nested tables built off a single roll of 3d6, with each die determining an aspect of the encounter. The tables proceed from general to more specific, more abstract to more concrete, and the examples under each result (typically four per) are a good mixture of inspiring and straightforward.&amp;nbsp;&lt;/p&gt;&lt;p&gt;The tables are set up so that they are meant to be used during play, rather than generating random encounters ahead of time, so a referee will need to be comfortable with improvisation to make the most of them, and you&#39;ll want to note any unusual results beforehand and ensure you have suitable monsters prepared.&lt;/p&gt;&lt;p&gt;Each book contains a different alchemy system. In Downcrawl, you&#39;re mixing up harvested fungus to produce various drugs and potions, while Skycrawl has you gathering magical sediment that also serve as the main form of transportable wealth. Both systems seem set up to basically have one or two players who are really into them, while they can mostly be ignored by everyone else (Skycrawl says this explicitly). It&#39;s worth reviewing both systems before play and deciding what kind of magnitudes and powers you want to give these potions and drugs, since they&#39;re suggestive, much like the monsters.&lt;/p&gt;&lt;p&gt;I haven&#39;t had a chance to playtest either yet, but I will say that these books passed a very important pre-playtest threshold, which is that they made me want to use them in a game. I&#39;m tempted to adapt them to Openquest (the new 3rd edition just released to backers - a review forthcoming once the first round of backer revisions and errata is incorporated into the text) and run a short Downcrawl campaign as soon as I can free up the time to do so.&lt;/p&gt;&lt;p&gt;Once again, I&#39;d recommend checking out the extract above before making up your mind to purchase these. If you do like one, you&#39;ll probably like the other, so I&#39;d recommend getting both at once.&lt;/p&gt;</content><link rel='replies' type='application/atom+xml' href='http://retiredadventurer.blogspot.com/feeds/8905538876796063894/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://retiredadventurer.blogspot.com/2021/03/revew-downcrawl-and-skycrawl.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/323276912086013429/posts/default/8905538876796063894'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/323276912086013429/posts/default/8905538876796063894'/><link rel='alternate' type='text/html' href='http://retiredadventurer.blogspot.com/2021/03/revew-downcrawl-and-skycrawl.html' title='[Revew] Downcrawl and Skycrawl'/><author><name>John B</name><uri>http://www.blogger.com/profile/17318244888477546773</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-323276912086013429.post-4917397420730402512</id><published>2021-03-16T19:33:00.000-04:00</published><updated>2021-03-16T19:33:08.467-04:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Theory"/><title type='text'>Some Suggested Reading</title><content type='html'>&lt;p&gt;I&#39;ve been keeping myself busy in quarantine during 2021 by reading academic papers.&lt;/p&gt;&lt;p&gt;Here&#39;s a few papers about games that I&#39;ve found interesting recently:&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://todigra.org/index.php/todigra/article/view/67/115&quot; target=&quot;_blank&quot;&gt;No One Plays Alone&lt;/a&gt; (Bateman, 2017) about communities of player practice&lt;br /&gt;&lt;a href=&quot;http://www.fdg2014.org/papers/fdg2014_paper_19.pdf&quot; target=&quot;_blank&quot;&gt;Towards a Theory of Choice Poetics&lt;/a&gt; (Mawhorter, Mateas, Wardrip-Fruin, &amp;amp; Jhala, 2014)&lt;br /&gt;&lt;a href=&quot;https://www.cas.mcmaster.ca/~carette/CAS761/Understanding%20PCG-A%20Design%20Centric%20Analysis.pdf&quot; target=&quot;_blank&quot;&gt;Understanding Procedural Content Generation&lt;/a&gt; (Smith, 2014)&lt;br /&gt;&lt;a href=&quot;http://todigra.org/index.php/todigra/article/view/13/19&quot; target=&quot;_blank&quot;&gt;Player Types: A Meta-Synthesis&lt;/a&gt; (Hamari &amp;amp; Tuunanen)&lt;br /&gt;&lt;a href=&quot;https://www.kmjn.org/publications/PCG_CHI13.pdf&quot; target=&quot;_blank&quot;&gt;Design Metaphors for Procedural Generation in Games&lt;/a&gt; (Khaled, Nelson, &amp;amp; Barr, 2013)&lt;br /&gt;&lt;br /&gt;And one that isn&#39;t directly about games but bears on the issue of choice:&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;https://deontologistics.co/2018/02/18/ofta-cognitive-economics-and-the-functional-theory-of-stress/&quot; target=&quot;_blank&quot;&gt;Cognitive Economics and the Functional Theory of Stress&lt;/a&gt; (Wolfendale, 2018)&lt;/p&gt;&lt;p&gt;I&#39;m not rereading this, but it&#39;s an important, short paper about contemporary game design theory which I&#39;ve talked about &lt;a href=&quot;https://retiredadventurer.blogspot.com/2012/09/the-long-narrative-anti-narrativism.html&quot; target=&quot;_blank&quot;&gt;elsewhere&lt;/a&gt;&amp;nbsp;that I strongly recommend if you&#39;re at all interested in designing games:&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://users.cs.northwestern.edu/~hunicke/MDA.pdf&quot; target=&quot;_blank&quot;&gt;MDA: A Formal Approach to Game Design and Game Research&lt;/a&gt; (Hunicke, LeBlanc, &amp;amp; Zubek, 2004)&lt;/p&gt;&lt;p&gt;Right at the start of the year, I read this book, which I found to be excellent:&lt;br /&gt;&lt;a href=&quot;https://global.oup.com/academic/product/games-9780190052089?cc=ca&amp;amp;lang=en&amp;amp;&quot; target=&quot;_blank&quot;&gt;Games: Art as Agency&lt;/a&gt; by C. Thi Nguyen&lt;br /&gt;&lt;br /&gt;Also, check out these two videos by Nguyen that explain elements of the book and combine them with social epistemic analysis: &lt;a href=&quot;https://www.youtube.com/watch?v=vW0eYuxl6tc&quot; target=&quot;_blank&quot;&gt;Games, Public Policy, and the Pandemic&lt;/a&gt;&amp;nbsp;and &lt;a href=&quot;https://www.youtube.com/watch?v=FUSLF60rPtI&quot; target=&quot;_blank&quot;&gt;Why Games are Good but Gamification is Terrible&lt;/a&gt;)&lt;/p&gt;&lt;p&gt;I&#39;ve put Brian Sutton-Smith&#39;s &lt;a href=&quot;https://www.hup.harvard.edu/catalog.php?isbn=9780674005815&quot;&gt;The Ambiguities of Play&lt;/a&gt;&amp;nbsp;on my to-read list, since he&#39;s the guy who first coined the idea of a &quot;play culture&quot;, a term I&#39;ve used a lot over the past decade and a half, but haven&#39;t actually started it yet. It&#39;s more strictly about play than games (an important distinction!) but I&#39;m hoping there&#39;s some good stuff in there.&lt;/p&gt;&lt;p&gt;In other news, I am currently in two D&amp;amp;D 5e games. I don&#39;t love 5e, but the groups are good. One is the same group that I&#39;d been playing 3.x with since early 2018, just switched over to 5e. The other one is a long-running group (20 years) that I&#39;ve temporarily joined.&lt;/p&gt;</content><link rel='replies' type='application/atom+xml' href='http://retiredadventurer.blogspot.com/feeds/4917397420730402512/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://retiredadventurer.blogspot.com/2021/03/some-suggested-reading.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/323276912086013429/posts/default/4917397420730402512'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/323276912086013429/posts/default/4917397420730402512'/><link rel='alternate' type='text/html' href='http://retiredadventurer.blogspot.com/2021/03/some-suggested-reading.html' title='Some Suggested Reading'/><author><name>John B</name><uri>http://www.blogger.com/profile/17318244888477546773</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-323276912086013429.post-5166731364443494460</id><published>2021-03-10T18:19:00.003-05:00</published><updated>2021-03-10T18:19:31.972-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Theory"/><title type='text'>Digestive Cookies and Barbie Clothes</title><content type='html'>I was talking with&lt;a href=&quot;http://dungeonantology.com&quot; target=&quot;_blank&quot;&gt; Jojiro of Dungeon Antology&lt;/a&gt; yesterday about designing dungeons for 5e, and while doing that I used the terms &quot;digestive cookies&quot; and &quot;Barbie clothes&quot; and then had to explain them. I thought I might as well share them for others to use.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Digestive Cookies&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;A digestive cookie outside of games is a something that looks delicious but is actually good for you. In a game, it&#39;s a small interactive element presented as a problem even tho&#39; there is no actual risk, the purpose of which is to cultivate useful habits in low-risk situations.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;That sounds confusing but I think it&#39;s can be illustrated clearly with a few examples.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;1) An ancient mural is covered in dust that obscures its subject. The PC is tempted to clean it off and reveal what&#39;s underneath because it&#39;s a mural (PCs love murals). After they move to do so, you say something like &quot;This will require touching it with your bare hands, are you sure?&quot; and then after a moment&#39;s panic or so, if they still wipe it off, you reveal that there was no trick or poison or anything.&amp;nbsp;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;2) There is a loose cat doing something adorable nearby (cats are great when you haven&#39;t prepped anything). The PCs stop and interact with the cat for a moment, and you&#39;re like &quot;It seems hungry and dirty&quot;. The PCs debate a few options before realising the cat is not their responsibility, at which point it wanders off.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;3) The PCs are in a dungeon and there is a two foot wide crack in the earth giving off vapours. You ask them how they plan to cross it, and each person takes a turn describing how they get across. When one of them is going across, the notice a gleam down in the steam. If one of them is brave enough to reach down through the vapours into the crack, they can pull up a single gold piece.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;These are all very minor, somewhat silly examples, but they inculcate a practice of interaction with the environment and serve as minor opportunities to demonstrate bravery, a command of salience, and provide a moment of characterisation. Digestive cookies almost always appear in &quot;empty&quot; dungeon rooms in a Gygaxian sense, tho&#39; they&#39;re also quite common in city adventures. They usually serve as a good opportunity to convey atmosphere at the same time as they make the environment interactive beyond a strict matrix of challenge or risk.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Barbie Clothes&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Barbie clothes are mechanically-meaningless cosmetic rewards you can give players, sometimes in the form of loot, sometimes in the form of scars or other changes. A cloak that billows in a cool way, or an eyepatch with a design etched in silver, or a beautiful but near worthless vase or a title of nobility that conveys no real power or authority or wealth are all types of Barbie clothes.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&amp;nbsp;Once, in a campaign, a PC got sprayed with an alien acid, and even after the wound was healed, the flesh on his chest was translucent. Another got his skin burnt off and wore a silver skin-tight nanosuit as her new flesh. That&#39;s Barbie clothes. I think they achieve their greatest effects when they are used to soften a PC failure, or when they incentivise PC action (perhaps the cloak is on a statue in the dungeon that they have to loot it from).&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;5e Dungeons&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;This all came up in the context of talking about 5e dungeon design, as mentioned above. I&#39;m currently playing in two 5e games (and am shortly to join a Swords and Wizardry game as a PC to keep my old-school cred intact). Because of the centrality of combat to the pacing of 5e dungeon exploration, I think 5e dungeons need a lot more &quot;empty&quot; rooms where there are various kinds of environmental interactivity that don&#39;t deplete resources or force agonizing decisions. Barbie clothes and digestive cookies are two ways (of several) that I introduce that interactivity without simultaneously slowing everything down with resource attrition.&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://retiredadventurer.blogspot.com/feeds/5166731364443494460/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://retiredadventurer.blogspot.com/2021/03/digestive-cookies-and-barbie-clothes.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/323276912086013429/posts/default/5166731364443494460'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/323276912086013429/posts/default/5166731364443494460'/><link rel='alternate' type='text/html' href='http://retiredadventurer.blogspot.com/2021/03/digestive-cookies-and-barbie-clothes.html' title='Digestive Cookies and Barbie Clothes'/><author><name>John B</name><uri>http://www.blogger.com/profile/17318244888477546773</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-323276912086013429.post-5595859300021516071</id><published>2020-12-30T14:49:00.002-05:00</published><updated>2020-12-30T14:49:27.800-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="House Rules"/><category scheme="http://www.blogger.com/atom/ns#" term="Things I Wrote"/><title type='text'>Trapplications II</title><content type='html'>Five years ago, I wrote the original &lt;a href=&quot;https://retiredadventurer.blogspot.com/2015/02/trapplications.html&quot;&gt;Trapplications&lt;/a&gt; post. After years of updating it based on use, it&#39;s time to present the more streamlined version I&#39;ve adopted. This version is better for stocking and restocking dungeons, while also remaining usable in play as a &quot;wandering trap&quot; table.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;To recap: To use this table, you roll 2d6 and 1d6 at the same time and the results determine which entry on the grid occurs. If using it during play, I roll about once per 10-minute exploration turn because it&#39;s easier to remember to do it that way. If I&#39;m using it for stocking, I roll it once per room, and then once more per room every time I restock the dungeon, and occasionally for corridors with prominent room-like features.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The big update is the categories for the 1d6. I redesigned them because these ones are easier to understand and less work to create than the old set, with a clear progression in proximity, danger, and imminence between the three options on the table, and the need to only create 3 columns of content instead of a full six.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;They are now:&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;1 - Null&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;2 - Null&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;3 - Null&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;4 - Signs&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;5 - Danger Zone&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;6 - Trigger&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&quot;Null&quot;&lt;/b&gt; results mean nothing - no trap, no problem. These results help with stocking by ensuring that some rooms lack traps.&amp;nbsp;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&quot;Signs&quot;&lt;/b&gt; means indirect signs of the trap&#39;s operation - corpses strewn around, poison darts littering the floor, the sound of grinding gears or whirring blades far ahead. The intent is that they can be spotted ahead of the trap being an actual danger.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&quot;Danger Zone&quot;&lt;/b&gt;&amp;nbsp;means one or more PCs find themselves in the area of effect of a trap that has not yet activated. When stocking, it means that trap has an area of effect that one can enter into without automatically triggering the trap. If the PCs freeze in this state they&#39;ll be fine, but the challenge is to extricate themselves without triggering the trap (perhaps by dismantling or jamming it?).&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&quot;Trigger&quot; &lt;/b&gt;means that a trap triggers or is about to trigger with a PC in its area of effect. When stocking, it means a trap that can&#39;t be noticed through passive observation until it&#39;s triggered (a careful search of the area might reveal it ahead of time).&amp;nbsp;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I tend to make the entries here the actual triggers of the traps, even tho&#39; this will require a bit of adaptation if you&#39;re using it in play when the specific object isn&#39;t necessarily present. Reusing triggers for traps helps PCs learn what kinds of things in this dungeon are likely to be dangerous and gives them an extra chance to avoid them, while also bringing a certain conceptual coherence to the traps.&lt;br /&gt;&lt;br /&gt;The probability here is that 50% of rooms will have traps, and only 1 in 3 traps will immediately trigger without warning, which I think is frequent enough to be dangerous but not frequent enough to slam a halt on exploration. I recommend attaching &quot;Trigger&quot; results to interactable objects whenever possible&lt;br /&gt;&lt;br /&gt;If you feel that&#39;s too many, I&#39;d use a d8, push &quot;Trigger&quot; to 8, &quot;Danger Zone&quot; to 7, &quot;Signs&quot; to 6, add a &quot;Broken&quot; column at 5, and leave the rest as nulls. That reduces the number of traps that are difficult to discover beforehand to 12.5%.&lt;br /&gt;&lt;b&gt;&lt;br /&gt;&quot;Broken&quot;&lt;/b&gt; implies a trap that&#39;s been activated and not reset, or that has broken down from age. Broken traps are a great way to telegraph that there are traps around, and create a sense of danger without actually requiring time to resolve in any detail.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Here&#39;s an example of this larger table:&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://1.bp.blogspot.com/-t4Z68s2tK_k/X-zYqy0QCcI/AAAAAAAACME/HXrvZCmA0kkGss8jcv7UdhoO68i_cjQzACLcBGAsYHQ/s1365/New%2BTrap%2BTable.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;297&quot; data-original-width=&quot;1365&quot; height=&quot;140&quot; src=&quot;https://1.bp.blogspot.com/-t4Z68s2tK_k/X-zYqy0QCcI/AAAAAAAACME/HXrvZCmA0kkGss8jcv7UdhoO68i_cjQzACLcBGAsYHQ/w640-h140/New%2BTrap%2BTable.png&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;Happy new year!&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://retiredadventurer.blogspot.com/feeds/5595859300021516071/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://retiredadventurer.blogspot.com/2020/04/trapplications-ii.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/323276912086013429/posts/default/5595859300021516071'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/323276912086013429/posts/default/5595859300021516071'/><link rel='alternate' type='text/html' href='http://retiredadventurer.blogspot.com/2020/04/trapplications-ii.html' title='Trapplications II'/><author><name>John B</name><uri>http://www.blogger.com/profile/17318244888477546773</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://1.bp.blogspot.com/-t4Z68s2tK_k/X-zYqy0QCcI/AAAAAAAACME/HXrvZCmA0kkGss8jcv7UdhoO68i_cjQzACLcBGAsYHQ/s72-w640-h140-c/New%2BTrap%2BTable.png" height="72" width="72"/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-323276912086013429.post-7025743203163665690</id><published>2020-12-14T09:00:00.001-05:00</published><updated>2020-12-14T09:00:05.068-05:00</updated><title type='text'>Brief Pandemic Update</title><content type='html'>&lt;p&gt;My offline 3.5 campaign shifted online in April and then came to an end in late August with a TPK and will be rebooting as a 5e game sometime in 2021. I&#39;ve been invited to the same group&#39;s alternate 5e campaign, and will be joining sometime in January 2021.&amp;nbsp;&lt;/p&gt;&lt;p&gt;By request of several PCs, Verra is on hold until we can launch it in person (so probably spring 2021). I am floating the idea of an online Planescape-themed Pathfinder 2e game with some people on a private Discord but am currently experiencing some difficulty writing an inspiring campaign pitch for it.&lt;/p&gt;&lt;p&gt;I work for an organisation that does education reform and health education in low and moderate HDI countries, so as you can imagine, the past year has been a somewhat busy time for us, exacerbated by staff burnout as they go through lockdowns and quarantines, and the bulk of my writing energy during the pandemic has been going to that situation. I am a graphomaniac (a compulsive writer) so there is some leftover energy even after that, but then socialising is almost entirely text-based at this point as well, other than the occasional video call.&lt;br /&gt;&lt;br /&gt;Therefore, it&#39;s been a perfect storm to keep the blog quiet - my gaming has been very minimal since August, and I haven&#39;t had much time or energy to write outside of work and the occasional email or Discord chat with friends. I wanted to make a short post to let people know that the blog is not dead, and will probably become more active in 2021 as my gaming picks up again.&amp;nbsp;&lt;/p&gt;&lt;p&gt;I&#39;ll try to get some updates in over the holidays as well. I&#39;ve been thinking a bit about how Openquest is an ideal game for running a Bloodbornesque game because the active defense and short list of possible attack moves in combat match up well to creating the sort of dynamic, mobile combat that game aims for. I think with a few tweaks to the spell system, the inclusion of guns, and a modification of the basic weapons and armour list, you could probably put together something that captured its feel very well. More on that some other time.&lt;/p&gt;</content><link rel='replies' type='application/atom+xml' href='http://retiredadventurer.blogspot.com/feeds/7025743203163665690/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://retiredadventurer.blogspot.com/2020/12/brief-pandemic-update.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/323276912086013429/posts/default/7025743203163665690'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/323276912086013429/posts/default/7025743203163665690'/><link rel='alternate' type='text/html' href='http://retiredadventurer.blogspot.com/2020/12/brief-pandemic-update.html' title='Brief Pandemic Update'/><author><name>John B</name><uri>http://www.blogger.com/profile/17318244888477546773</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-323276912086013429.post-1789393801922439646</id><published>2020-11-17T15:16:00.001-05:00</published><updated>2020-11-17T15:16:27.445-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="House Rules"/><category scheme="http://www.blogger.com/atom/ns#" term="Mythras"/><title type='text'>Using 2d4 for Hit Locations in BRP</title><content type='html'>I haven&#39;t yet, but I&#39;m going to experiment at some point with using 2d4 for hit locations in Mythras. It has seven results on a bell-curve, to match up with the seven hit locations of a character. I think you could use this to emphasise armouring certain parts of the body that are likely to be the target of strikes, without requiring a full suit of armour.&amp;nbsp;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I think this might work particularly well in games where you wanted a gladiatorial feel where a combatant has one armoured arm and leg, but it could also work in a campaign where characters were scavengers who needed to eke out combat with only a few scraps of armour. I also think this is probably easier for people who have trouble remembering the d20 table from Mythras to keep in their heads as well.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;For the system I&#39;m thinking of, you&#39;d decide at some point before a fight which side of a character is &quot;dominant&quot; (the right side in right-handed characters), and thus is more likely to extend towards the enemy at any given point. The other side is the &quot;trailing&quot; side.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Then, the distribution would go:&lt;br /&gt;&lt;br /&gt;&lt;b&gt;2 - Trailing Arm&lt;br /&gt;3 - Dominant Arm&lt;br /&gt;4 - Head&lt;br /&gt;5 - Chest&lt;br /&gt;6 - Abdomen&lt;br /&gt;7 - Dominant Leg&lt;br /&gt;8 - Trailing Leg&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;This would make wearing a helmet and cuirass (chest and abdomen-covering) particularly valuable since about 62.5% of all hits would land on one of these three locations. This would direct most strikes to the centre line of the person. The dominant side is more at risk (25% of all hits go to it - 12.5% to the arm and the same to the leg on that side) thus motivating the next heaviest armour to be placed on it. The trailing side&#39;s limbs each only have a 6.25% of being hit, representing them being both mobile and placed furthest away from the attacker.&amp;nbsp;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;If anyone has experimented with this, I&#39;d love to hear about it. Otherwise, I&#39;m currently on hiatus from roleplaying and when I do start up again it&#39;ll be as a PC in a 5e game, so it&#39;ll probably be in 2021 at the earliest before I can test it out.&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://retiredadventurer.blogspot.com/feeds/1789393801922439646/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://retiredadventurer.blogspot.com/2020/11/using-2d4-for-hit-locations-in-brp.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/323276912086013429/posts/default/1789393801922439646'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/323276912086013429/posts/default/1789393801922439646'/><link rel='alternate' type='text/html' href='http://retiredadventurer.blogspot.com/2020/11/using-2d4-for-hit-locations-in-brp.html' title='Using 2d4 for Hit Locations in BRP'/><author><name>John B</name><uri>http://www.blogger.com/profile/17318244888477546773</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-323276912086013429.post-4414238617634500410</id><published>2020-09-29T12:15:00.004-04:00</published><updated>2020-09-29T12:15:46.477-04:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Openquest"/><title type='text'>Last Chance for the Openquest 3rd Edition Kickstarter</title><content type='html'>&lt;p&gt;The &lt;a href=&quot;https://www.kickstarter.com/projects/645319106/openquest-3rd-edition&quot; target=&quot;_blank&quot;&gt;Openquest 3rd Edition Kickstarter&lt;/a&gt; is in its last 40 hours. The PDF + POD coupon level is super cheap, at around 12.85 USD at current exchange rates. If you haven&#39;t tried Openquest before, I would suggest picking it up while you get the chance (I am not being paid or otherwise compensated for this post; I don&#39;t have an &quot;affiliate link&quot; or something to click on; I think I mainly bring grief rather than pleasure to the creator&#39;s life; I am doing this because I like the game and want to encourage others to discover it).&lt;br /&gt;&lt;br /&gt;Openquest has always seemed to be criminally underrated and ignored as a game despite being one of the most mechanically straightforward versions of the Basic Roleplaying (BRP) system that runs Call of Cthulhu, Mythras, Runequest and other games. It&#39;s been around for over a decade now, and I&#39;m really amazed more traditional players disgruntled with D&amp;amp;D &amp;amp; Pathfinder&#39;s moves towards superheroism haven&#39;t converged on Openquest.&amp;nbsp;&lt;/p&gt;&lt;p&gt;I think Openquest sits at a really sweet spot between the possibilities of &quot;trad&quot; and &quot;OSR&quot; styles of play, and I&#39;ve used it for both successfully. Because of the variety of options for magic, it&#39;s considerably easier to &quot;tune&quot; it to run either high magic fantasy and low magic fantasy settings that diverge from D&amp;amp;D&#39;s baseline. The lack of exploding hit points means that even very weak enemies remain potential threats for much longer than in D&amp;amp;D. The focus on skills and the lack of classes means that a wider variety of character concepts are playable than in stock D&amp;amp;D. It&#39;s also humanocentric by default, which I tend to prefer in my fantasy games.&lt;/p&gt;&lt;p&gt;Anyhow, if you haven&#39;t previously checked out Openquest, I strongly recommend you do, and this &lt;a href=&quot;https://draft.blogger.com/blog/post/edit/323276912086013429/4414238617634500410#&quot; target=&quot;_blank&quot;&gt;Kickstarter&lt;/a&gt; is a good chance to do so very cheaply.&lt;/p&gt;</content><link rel='replies' type='application/atom+xml' href='http://retiredadventurer.blogspot.com/feeds/4414238617634500410/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://retiredadventurer.blogspot.com/2020/09/last-chance-for-openquest-3rd-edition.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/323276912086013429/posts/default/4414238617634500410'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/323276912086013429/posts/default/4414238617634500410'/><link rel='alternate' type='text/html' href='http://retiredadventurer.blogspot.com/2020/09/last-chance-for-openquest-3rd-edition.html' title='Last Chance for the Openquest 3rd Edition Kickstarter'/><author><name>John B</name><uri>http://www.blogger.com/profile/17318244888477546773</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-323276912086013429.post-2389812450248443581</id><published>2020-07-24T16:08:00.002-04:00</published><updated>2020-08-07T14:32:19.066-04:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Verra"/><title type='text'>A Brief Response to My Last Article</title><content type='html'>Sorry, for some reason my ability to comment on my own posts has been missing this past month and a half, possibly due to Blogger&#39;s new interface. I&#39;m still sorting out the details.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Rather than leave people hanging, I thought I&#39;d respond using my ability to post.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Pilgrim&#39;s Procession said:&lt;/div&gt;&lt;div&gt;&lt;div&gt;&lt;i&gt;Very interesting, if a bit problematic. Perhaps a little too protestant for a game set in fantasy italy. Placing legalistic religions (most notably Judaism, and ostensibly Catholicism) in league with devils and Pantheistic religions (Hinduism and Buddhism) in league with demons seems a little over the top. As a protestant I&#39;d agree that these are false philosophies, but it seems a little rude.&lt;/i&gt;&lt;/div&gt;&lt;div&gt;&lt;i&gt;(I hope I haven&#39;t misunderstood you, please forgive me if I have)&lt;/i&gt;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/div&gt;&lt;div&gt;My inspiration for these was mainly various controversies surrounding Augustinianism in Christianity, rather than to draw parallels between other religions and the positions of the devils &amp;amp; demons. The Augustinian focus is probably what you&#39;re picking up as Protestant here, tho&#39; I personally am more familiar with the Catholic and secular philosophical legacy of his work than the Protestant reception.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Angels are broadly &lt;a href=&quot;https://en.wikipedia.org/wiki/Bonaventure&quot; target=&quot;_blank&quot;&gt;Bonaventuran&lt;/a&gt;, a robustly mystical late Augustinianism. You can read his mystagogical work &quot;Journey into the Mind of God&quot;&amp;nbsp;&lt;a href=&quot;https://www.discerninghearts.com/PDF/Bonaventure%20Journey%20of%20the%20Mind%20Into%20God.pdf&quot; target=&quot;_blank&quot;&gt;here&lt;/a&gt;. I think you could also portray them within the normative theology of Eastern Orthodoxy, particular its mystical tradition as expressed by the &lt;a href=&quot;https://en.wikipedia.org/wiki/Philokalia&quot; target=&quot;_blank&quot;&gt;Philokalia&lt;/a&gt;.&amp;nbsp;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The other thing I&#39;d emphasise is that there are multiple churches in Verra following the angelic account of the Hidden God. There are equivalents of Catholic, Calvinists, and Hussites mapped out in setting as major religious factions, and all associate most strongly with the angelic hierarchy. Most of the Sufi equivalents in setting are also associated with the angelic hierarchy.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The devils are inspired by &lt;a href=&quot;https://en.wikipedia.org/wiki/Divine_command_theory&quot; target=&quot;_blank&quot;&gt;divine command theory&lt;/a&gt;, and a very loose reading by &lt;a href=&quot;https://en.wikipedia.org/wiki/Pseudo-Dionysius_the_Areopagite&quot; target=&quot;_blank&quot;&gt;Pseudo-Dionysius the Areopagite&lt;/a&gt;&amp;nbsp;and &lt;a href=&quot;https://en.wikipedia.org/wiki/Marsilio_Ficino&quot; target=&quot;_blank&quot;&gt;Marsilio Ficino&lt;/a&gt;, both of whom emphasise the majesty of God and His distinction from His creations. I also took a bit of inspiration from the Islamic folk tale where Shaitan&#39;s sin is to refuse God&#39;s command to bow before Adam and to insist that it is only correct to offer obedience to God.&amp;nbsp;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;(Fun historical fact: Pseudo-Dionysius invented the word &quot;hierarchy&quot;. Giorgio Agamben writes about how this goes from a theological to a secular concept in &lt;a href=&quot;https://www.sup.org/books/title/?id=16145&quot; target=&quot;_blank&quot;&gt;The Kingdom and the Glory&lt;/a&gt;)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The demons are basically a mishmash of all of the above with the neo-Platonic concept of &lt;a href=&quot;https://en.wikipedia.org/wiki/Henosis&quot; target=&quot;_blank&quot;&gt;henosis&lt;/a&gt;&amp;nbsp;and some of the claims of libertinism made against the&amp;nbsp;&lt;a href=&quot;https://en.wikipedia.org/wiki/Carpocrates&quot; target=&quot;_blank&quot;&gt;Carpocratians&lt;/a&gt;, &lt;a href=&quot;https://en.wikipedia.org/wiki/Borborites&quot; target=&quot;_blank&quot;&gt;Borborites&lt;/a&gt;,&amp;nbsp;and other early antinomian sects.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Anyhow, I hope that clears things up. My own religious upbringing is as a neo-Thomist Catholic, tho&#39; I am an atheist currently and have been for several decades.&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://retiredadventurer.blogspot.com/feeds/2389812450248443581/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://retiredadventurer.blogspot.com/2020/07/a-brief-response-to-my-last-article.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/323276912086013429/posts/default/2389812450248443581'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/323276912086013429/posts/default/2389812450248443581'/><link rel='alternate' type='text/html' href='http://retiredadventurer.blogspot.com/2020/07/a-brief-response-to-my-last-article.html' title='A Brief Response to My Last Article'/><author><name>John B</name><uri>http://www.blogger.com/profile/17318244888477546773</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-323276912086013429.post-3180370387603188183</id><published>2020-06-30T01:39:00.002-04:00</published><updated>2020-08-07T14:33:18.451-04:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Verra"/><title type='text'>Angels, Devils, and Demons in Verra</title><content type='html'>One of the things that will feature quite a bit in the Verra campaign are devils and demons. The sovereign of Urbino (fantastical &lt;a href=&quot;https://en.wikipedia.org/wiki/Corsica#Middle_Ages_and_early-modern_era&quot; target=&quot;_blank&quot;&gt;Corsica&lt;/a&gt;), the island the campaign is starting on, is the Banco di Asmodeo (the Bank of Asmodeus), a fantasy parallel to the real &lt;a href=&quot;https://en.wikipedia.org/wiki/Bank_of_Saint_George&quot; target=&quot;_blank&quot;&gt;Bank of St. George&lt;/a&gt;. The paramount god in Verra is the Hidden God, a fantastical parallel to YHVH, so I thought it was probably worth explaining why and how demons and devils have cults of worshippers and what those worshippers think they&#39;re getting.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Angels&lt;/b&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Devils and demons in Verra are basically an alter-angelology to the traditional angels. The angelic and devilish hierarchies each claim to be the true messengers and interpreters of the otherwise inscrutable will of the Hidden God, and that the other side is deeply mistaken, to the point of near-blasphemy.&amp;nbsp;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Angels stress the goodness of the Hidden God&#39;s will, both in Its role as the determiner of what is good and in its role as the force that actively realises that goodness in conjunction with the free will of sentient beings. While bad things might happen to people, these are part of a larger, indescribably complex, plan for realising the maximal goodness of the world.&amp;nbsp;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;They also believe that what the Hidden God finds &quot;good&quot; is univocal with, or roughly equivalent in meaning to, what an ordinary speaker means by the term. So long as one faithfully believes in the Hidden God and tries to follow and realise its desires as communicated by its church (which church is a difficult question the angels refuse to answer), one is guaranteed salvation.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Devils&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Devils disagree, obviously. They believe that the power of the Hidden God is not constrained by mere mortal conceptions of &quot;goodness&quot;. Good and evil are terms that mortals apply to try to rationalise the Hidden God&#39;s divine will-to-power, an insult to Its omnipotence and omniscience. The Hidden God is &quot;good&quot; insofar as it determines utterly what is good simply by willing it, without reference to fleeting mortal illusions about what that might look like.&amp;nbsp;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;In fact, devil theologians hold that God&#39;s goodness is not necessarily comprehensible to mortals, and that what they call good are at best superficial conjunctions with a deeper, more comprehensive, and more worthy notion that exists within God&#39;s mind. The best mortals can hope for is to follow God&#39;s commands (as transmitted by the devils) whether they understand them fully or not. To obey these commands is the surest route to salvation, while refusing them is a guarantee of damnation.&lt;br /&gt;&lt;br /&gt;The devils see themselves as taking God&#39;s night-inscrutable desires and translating them into senses comprehensible to mortals, which they structure as laws, agreements, contracts, and other strictures which bind mortals&#39; behaviour. Most mortals will of course fail to uphold the law that allows them even the briefest and most superficial alignment with God, and thus will be damned. &lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Without devilish intervention the only punishment the wicked dead receive is separation from God for eternity, but this is too abstract for most mortals to serve as an adequate incentive. So the devils take on the onerous duty of punishing them in more vivid ways that terrify them into obeying the will of God. They see the angelic hierarchy as shirking their duty to God in this respect, and are appropriately contemptuous of them for it.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;In addition, the devils must ensure that this system of rules is truly effectively sorting out the wicked who deserve damnation from the innocent who deserve salvation, and thus must often tempt mortals to disobey the same system that they ultimately enforce.&lt;br /&gt;&lt;br /&gt;Angels and devils fight one another in the spiritual realm, not in warfare but in complex theological confrontations taking place in synods called by one side or the other. While the angels win slightly more of these synods and councils than the devils do, the devils remain a significant minority party and their prerogative over the damned is unquestioned and frankly, unwanted, by the angels.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;The devils are led by Asmodeus. His most prominent cult is the Banco di Asmodeo in the Broggian city-state of Gorga, which uses debts, contracts, wages, taxes, and other financial mechanisms to create an economic system for regulating lives. The cult believes that the organising logic of what some future philosopher will call &quot;capitalism&quot; is the earthly representation of the sublime nomological structure that best aligns humanoids with God&#39;s will. They are most certainly cruel, but each cult member - typically chosen from the most elite families in Gorga - knows that what they are doing is God&#39;s will, and that they will be rewarded for their service with salvation.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Demons&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Demons believe that the separation between the Hidden God and Its works is a paradoxical illusion - how could a ubiquitous being not be found equally in every object that exists? Moreover, God is omnipotent and capable of changing anything and everything at each and every moment. Therefore, everything they desire, everything they do in pursuit of those desires, must possess the Hidden God&#39;s sanction, and in fact, be a part of the Hidden God Itself.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The demons assert that &quot;good&quot; and &quot;evil themselves are inadequate terms for the Hidden God&#39;s will - that a being capable of anything and knowing everything must know both everything called &quot;good&quot; as well as everything called &quot;evil&quot;, and clearly it must encompass the power to do both, and much more. In fact, insofar as the Hidden God encompasses all possible things within itself, it must necessarily be both good and evil.&amp;nbsp;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The demons are content therefore, to act on their desires, which are intense, and insatiable. If God did not want them to, It would simply sate the urges that drive them to do horrible things, or stop them from accumulating personal power, or it would never have allowed them to exist in the first place. Within this, a particularly powerful subset of demons are actively interested in seeing where the limits are on what God will allow them to do, and consider themselves explorers of possibility.&amp;nbsp;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;While this is often as horrible as one might imagine, the most notable example of a demon and its cult in Urovia is Demogorgon. The Demogorgon cult claims that the arch-demon will transport the soul of any of its worshippers to a paradise it has built to store them upon their deaths. Thus, true believers can commit whatever blasphemies and crimes they please against the laws of God and country without consequence (and it encourages them to exercise their imaginations). So, while their cult is small and disorganised, outlawed in every place that knows of its existence, Demogorgon&#39;s followers tend to be particularly malign, committed, and willing to give their lives to advance the cult&#39;s goals, secure that they will go to paradise after death.&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://retiredadventurer.blogspot.com/feeds/3180370387603188183/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://retiredadventurer.blogspot.com/2020/06/angels-devils-and-demons-in-verra.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/323276912086013429/posts/default/3180370387603188183'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/323276912086013429/posts/default/3180370387603188183'/><link rel='alternate' type='text/html' href='http://retiredadventurer.blogspot.com/2020/06/angels-devils-and-demons-in-verra.html' title='Angels, Devils, and Demons in Verra'/><author><name>John B</name><uri>http://www.blogger.com/profile/17318244888477546773</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-323276912086013429.post-7353803509763172461</id><published>2020-06-20T08:30:00.001-04:00</published><updated>2020-06-20T08:30:05.673-04:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Abolishing Things"/><title type='text'>Orcish Genocide and the Reaction Roll</title><content type='html'>&lt;div&gt;No mechanic can prevent people who are committed to playing orcish genocide, but I do think that one of the reasons it has remained a constant problematic possibility within D&amp;amp;D is the abandonment of the reaction roll&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The reaction roll is a useful tool that pushes many potentially violent encounters to at least start off nonviolently. Without it, experience shows that many referees, especially newer ones, will default to encounters that are automatically hostile.&amp;nbsp;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;This automatic hostility then has to be rationalised, and the intellectual prop that is leaned on to explain it is &quot;racial alignment&quot;, one of the stupider notions ever to occur in the game. &quot;Racial alignment&quot; as a concept, in turn, is shaped to serve this need and becomes ever more rigid and universal.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Eventually, you end up with nonsense like &quot;all orcs are innately evil&quot; with some shady reasons why, mostly either racist 19th-century biological nonsense or the same thing but with &quot;magic&quot; in place of the actual &quot;race science&quot;. In-game, this translate to the orcs show up, automatically attack, and get killed by the PCs without remorse over and over again.&amp;nbsp;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Throwing out the reheated &quot;race science&quot; is a good start - you can simply have some orcish polities that encourage selfish, cruel and violent behaviour and focus in on these as the source of antagonists without needing every orc everywhere to sign off on this behaviour (even within the polity itself!). This opens up some interesting and fun strategic options beyond orcish genocide.&amp;nbsp;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;But, this change won&#39;t make much difference without some mechanical supplement. Saying &quot;Not all orcs are bad&quot; but still having every orc who appears in-game automatically charge in to slay the PCs just means that the PCs will nod their heads at how enlightened they are while still committing orcish genocide. This still represents an imaginative failure, but one the PCs can&#39;t really be blamed for.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;One mechanical supplement that I think can help people break out of this rut is consistent use of the 2d6 reaction roll, or a similar kind of check of attitudes at the start of the encounter adapted to whatever system. This system should be set up (and is, in most old school versions) so that a simple failure doesn&#39;t lead to automatic hostilities (that is, there should be at least one unfriendly-but-not-trying-to-kill-you state).&amp;nbsp;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;One of the functions of rules is to define the incidence of various possibilities. A rule or mechanic where the rest is that the vast majority of the time the enemy will not immediately charge to attack is far more useful for shaping PC behaviour and opening up possibilities beyond mass murder than simply verbally rejecting the bioessentialist fluff is.&amp;nbsp;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;In my old Necrocarcerus campaign, the PCs at one point encountered some Inhumanoids, which are basically vat-grown cannibal soldiers who are brainwashed into serving their evil creators. Necrocarcerus parodies regular D&amp;amp;D tropes, so Inhumanoids basically dial-up all of the bioessentialist / evil magic nonsense about orcs to 11.&amp;nbsp;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;But, in the sessions where the PCs were dealing with them, I just consistently rolled for reaction rolls every time the PCs encountered a group of Inhumanoids. This resulted in far more positive encounters with the Inhumanoids (thanks to some good rolls) than I would have ever planned, and more importantly, the possibility of positive encounters incentivised the PCs to adopt a strategy that didn&#39;t require them to kill more than a handful of Inhumanoids at the very start.&amp;nbsp;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;One of the PCs gave a performance to an indifferent group of Inhumanoids, who shifted to being friendly since they&#39;d never heard music before. They kidnapped him, he gave the performance of a lifetime to distract the entire Inhumanoid guard force, and the rest of the PCs used the distraction to steal the nuclear reactor fuel they were there for.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;All of this was emergent, rather than planned, of course, but I think that without the reaction roll system working its magic, this adventure would have turned into a fairly typical &quot;orcs in a hole&quot; murder march.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;So in brief, while changing fluff to avoid regurgitating inane 19th-century nonsense is good, and worth doing, using mechanics like the reaction roll or similar mechanics that interrupt the automatic leap to hostility are actually just as important for getting to a kind of play that offers more options than just murder simulation.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://retiredadventurer.blogspot.com/feeds/7353803509763172461/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://retiredadventurer.blogspot.com/2020/06/orcish-genocide-and-reaction-roll.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/323276912086013429/posts/default/7353803509763172461'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/323276912086013429/posts/default/7353803509763172461'/><link rel='alternate' type='text/html' href='http://retiredadventurer.blogspot.com/2020/06/orcish-genocide-and-reaction-roll.html' title='Orcish Genocide and the Reaction Roll'/><author><name>John B</name><uri>http://www.blogger.com/profile/17318244888477546773</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-323276912086013429.post-780000850610070129</id><published>2020-04-17T10:00:00.000-04:00</published><updated>2020-04-18T16:57:15.853-04:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="House Rules"/><category scheme="http://www.blogger.com/atom/ns#" term="Verra"/><title type='text'>Verra: Ancestries, Nations, Languages, Religions</title><content type='html'>Broggia is fantasy 17th century Italy, and it&#39;s where the start of the Verra campaign is going to be set. The campaign will take place on the island of Ursino, which draws elements from early modern &lt;a href=&quot;https://en.wikipedia.org/wiki/Corsica#Middle_Ages_and_early-modern_era&quot;&gt;Corsica&lt;/a&gt; under the &lt;a href=&quot;https://en.wikipedia.org/wiki/Bank_of_Saint_George&quot;&gt;Bank of St.George&lt;/a&gt;. The equivalent of Catholicism is the Holy Krovian Occulted Church, which worships the Hidden God.&lt;br /&gt;
&lt;br /&gt;
Broggia is part of humanity&#39;s heartland, so there are few demihumans, but the neighbouring state of Verloi (&lt;a href=&quot;https://en.wikipedia.org/wiki/Duchy_of_Savoy&quot;&gt;Savoy&lt;/a&gt;) is host to the largest populations of elves in southern Urovia, and the Canton of Serich is the southernmost of the dwarven communes in the foothills of the Bol mountains of central Urovia. Here&#39;s a few details useful for creating PCs:&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Nationalities, Ancestries and Languages&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;table border=&quot;1&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;MsoTableGrid&quot; style=&quot;border-collapse: collapse; border: none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 0in 5.4pt 0in 5.4pt; mso-yfti-tbllook: 1184;&quot;&gt;
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&lt;b&gt;&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;Allowed PC Ancestries&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
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&lt;b&gt;&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;NPC Only&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
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&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;Humans (incl. half-elves and half-orcs)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;Hobgoblins&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;Elves&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;Dhampir, Vampires, and Tieflings&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
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 &lt;/tr&gt;
&lt;tr&gt;
  &lt;td style=&quot;border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 233.75pt;&quot; valign=&quot;top&quot; width=&quot;312&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;Dwarves&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td style=&quot;border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 233.75pt;&quot; valign=&quot;top&quot; width=&quot;312&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;Ghouls and Gnolls (Both caused by curses)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr&gt;
  &lt;td style=&quot;border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 233.75pt;&quot; valign=&quot;top&quot; width=&quot;312&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;Goblins&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td style=&quot;border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 233.75pt;&quot; valign=&quot;top&quot; width=&quot;312&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;Orcs&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
&lt;table border=&quot;1&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;MsoTableGrid&quot; style=&quot;border-collapse: collapse; border: none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 0in 5.4pt 0in 5.4pt; mso-yfti-tbllook: 1184; width: 100%px;&quot;&gt;
 &lt;tbody&gt;
&lt;tr&gt;
  &lt;td style=&quot;border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 23.14%;&quot; valign=&quot;top&quot; width=&quot;23%&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;b&gt;&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;Places to Be From&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td style=&quot;border-left: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 13.3%;&quot; valign=&quot;top&quot; width=&quot;13%&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;b&gt;&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;Language&amp;nbsp;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td style=&quot;border-left: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 63.56%;&quot; valign=&quot;top&quot; width=&quot;63%&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;b&gt;&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;Description&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr&gt;
  &lt;td style=&quot;border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 23.14%;&quot; valign=&quot;top&quot; width=&quot;23%&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;Canton of Serich&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td style=&quot;border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 13.3%;&quot; valign=&quot;top&quot; width=&quot;13%&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;Dwarven&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td style=&quot;border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 63.56%;&quot; valign=&quot;top&quot; width=&quot;63%&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;Autonomous dwarven mountain commune&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr&gt;
  &lt;td style=&quot;border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 23.14%;&quot; valign=&quot;top&quot; width=&quot;23%&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;Duchy of Burgunta&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td style=&quot;border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 13.3%;&quot; valign=&quot;top&quot; width=&quot;13%&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;Broggian&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td style=&quot;border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 63.56%;&quot; valign=&quot;top&quot; width=&quot;63%&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;Wealthy, artistic police state; the oldest
  university in Urovia&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr&gt;
  &lt;td style=&quot;border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 23.14%;&quot; valign=&quot;top&quot; width=&quot;23%&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;Duchy of Montero&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td style=&quot;border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 13.3%;&quot; valign=&quot;top&quot; width=&quot;13%&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;Broggian&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td style=&quot;border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 63.56%;&quot; valign=&quot;top&quot; width=&quot;63%&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;Impoverished, honourable, wracked by civil war&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr&gt;
  &lt;td style=&quot;border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 23.14%;&quot; valign=&quot;top&quot; width=&quot;23%&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;Duchy of Verloi&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td style=&quot;border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 13.3%;&quot; valign=&quot;top&quot; width=&quot;13%&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;Haranais&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td style=&quot;border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 63.56%;&quot; valign=&quot;top&quot; width=&quot;63%&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;Home to most of the elves in southern Urovia&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr&gt;
  &lt;td style=&quot;border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 23.14%;&quot; valign=&quot;top&quot; width=&quot;23%&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;Empire of Yadia&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td style=&quot;border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 13.3%;&quot; valign=&quot;top&quot; width=&quot;13%&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;Castido&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td style=&quot;border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 63.56%;&quot; valign=&quot;top&quot; width=&quot;63%&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;The most powerful state in the world; vast overseas
  empire&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr&gt;
  &lt;td style=&quot;border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 23.14%;&quot; valign=&quot;top&quot; width=&quot;23%&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;Kingdom of Haran&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td style=&quot;border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 13.3%;&quot; valign=&quot;top&quot; width=&quot;13%&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;Haranais&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td style=&quot;border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 63.56%;&quot; valign=&quot;top&quot; width=&quot;63%&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;Scientific, cultural and magical powerhouse&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr&gt;
  &lt;td style=&quot;border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 23.14%;&quot; valign=&quot;top&quot; width=&quot;23%&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;Krovian Papal States&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td style=&quot;border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 13.3%;&quot; valign=&quot;top&quot; width=&quot;13%&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;Broggian&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td style=&quot;border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 63.56%;&quot; valign=&quot;top&quot; width=&quot;63%&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;The religious centre of the world; city of monumental
  ruins&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr&gt;
  &lt;td style=&quot;border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 23.14%;&quot; valign=&quot;top&quot; width=&quot;23%&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;Province of Ursino&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td style=&quot;border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 13.3%;&quot; valign=&quot;top&quot; width=&quot;13%&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;Broggian&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td style=&quot;border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 63.56%;&quot; valign=&quot;top&quot; width=&quot;63%&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;Chaotic backwater; owned by Gorga; valuable
  resources&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr&gt;
  &lt;td style=&quot;border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 23.14%;&quot; valign=&quot;top&quot; width=&quot;23%&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;Reggio Nerrali&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td style=&quot;border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 13.3%;&quot; valign=&quot;top&quot; width=&quot;13%&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;Broggian&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td style=&quot;border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 63.56%;&quot; valign=&quot;top&quot; width=&quot;63%&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;Multicultural pirate and criminal haven; subjects of
  Yadia&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr&gt;
  &lt;td style=&quot;border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 23.14%;&quot; valign=&quot;top&quot; width=&quot;23%&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;Republic of Gorga&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td style=&quot;border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 13.3%;&quot; valign=&quot;top&quot; width=&quot;13%&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;Broggian&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td style=&quot;border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 63.56%;&quot; valign=&quot;top&quot; width=&quot;63%&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;The wealthiest city in the world; run by the cult of
  Asmodeus&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
&lt;table border=&quot;1&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;MsoTableGrid&quot; style=&quot;border-collapse: collapse; border: none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 0in 5.4pt 0in 5.4pt; mso-yfti-tbllook: 1184; width: 100%px;&quot;&gt;
 &lt;tbody&gt;
&lt;tr&gt;
  &lt;td style=&quot;border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 37.34%;&quot; valign=&quot;top&quot; width=&quot;37%&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;b&gt;&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;Other Major Nations&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td style=&quot;border-left: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 20.16%;&quot; valign=&quot;top&quot; width=&quot;20%&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;b&gt;&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;Languages&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td style=&quot;border-left: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 42.48%;&quot; valign=&quot;top&quot; width=&quot;42%&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;b&gt;&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;Key Features&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr&gt;
  &lt;td style=&quot;border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 37.34%;&quot; valign=&quot;top&quot; width=&quot;37%&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;The Berenthian Union&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td style=&quot;border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 20.16%;&quot; valign=&quot;top&quot; width=&quot;20%&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;Anthic&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td style=&quot;border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 42.48%;&quot; valign=&quot;top&quot; width=&quot;42%&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;Island kingdom ruled by a ghoul queen&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr&gt;
  &lt;td style=&quot;border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 37.34%;&quot; valign=&quot;top&quot; width=&quot;37%&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;The Emirate of Kanna&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td style=&quot;border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 20.16%;&quot; valign=&quot;top&quot; width=&quot;20%&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;Alav&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td style=&quot;border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 42.48%;&quot; valign=&quot;top&quot; width=&quot;42%&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;Trade entrepots ruled by sorcerers&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr&gt;
  &lt;td style=&quot;border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 37.34%;&quot; valign=&quot;top&quot; width=&quot;37%&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;The Free Provinces of Vroostland&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td style=&quot;border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 20.16%;&quot; valign=&quot;top&quot; width=&quot;20%&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;Nedens&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td style=&quot;border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 42.48%;&quot; valign=&quot;top&quot; width=&quot;42%&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;Pirates and imperialists&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr&gt;
  &lt;td style=&quot;border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 37.34%;&quot; valign=&quot;top&quot; width=&quot;37%&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;The Holy Krovian Empire&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td style=&quot;border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 20.16%;&quot; valign=&quot;top&quot; width=&quot;20%&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;Larnic / Czeyenk&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td style=&quot;border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 42.48%;&quot; valign=&quot;top&quot; width=&quot;42%&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;Disintegrating through civil war&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr&gt;
  &lt;td style=&quot;border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 37.34%;&quot; valign=&quot;top&quot; width=&quot;37%&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;The Kingdom of Ulthend&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td style=&quot;border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 20.16%;&quot; valign=&quot;top&quot; width=&quot;20%&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;Ulthendic&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td style=&quot;border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 42.48%;&quot; valign=&quot;top&quot; width=&quot;42%&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;Brutal northern orcish military&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr&gt;
  &lt;td style=&quot;border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 37.34%;&quot; valign=&quot;top&quot; width=&quot;37%&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;The Sultanate of Chekevana&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td style=&quot;border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 20.16%;&quot; valign=&quot;top&quot; width=&quot;20%&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;Thultikanish&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td style=&quot;border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 42.48%;&quot; valign=&quot;top&quot; width=&quot;42%&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;Cosmopolitan eastern empire&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
&lt;table border=&quot;1&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;MsoTableGrid&quot; style=&quot;border-collapse: collapse; border: none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 0in 5.4pt 0in 5.4pt; mso-yfti-tbllook: 1184;&quot;&gt;
 &lt;tbody&gt;
&lt;tr&gt;
  &lt;td style=&quot;border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt;&quot; valign=&quot;top&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;b&gt;&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;Other Languages&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td style=&quot;border-left: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt;&quot; valign=&quot;top&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;b&gt;&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;Description&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr&gt;
  &lt;td style=&quot;border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt;&quot; valign=&quot;top&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;Abaki&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td style=&quot;border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt;&quot; valign=&quot;top&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;Most widely known Arkheshi language. Spoken by the
  Ten Islands Alliance.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr&gt;
  &lt;td style=&quot;border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt;&quot; valign=&quot;top&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;Barbelo&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td style=&quot;border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt;&quot; valign=&quot;top&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;The language of demons, devils, and the like. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr&gt;
  &lt;td style=&quot;border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt;&quot; valign=&quot;top&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;Carcano&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td style=&quot;border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt;&quot; valign=&quot;top&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;The Urovian elvish dialect. Related to the ancient
  tongue of dragons.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr&gt;
  &lt;td style=&quot;border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt;&quot; valign=&quot;top&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;Dwarven&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td style=&quot;border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt;&quot; valign=&quot;top&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;Spoken in dwarven communes, descended from ancient
  Giantish&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr&gt;
  &lt;td style=&quot;border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt;&quot; valign=&quot;top&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;Farishtan&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td style=&quot;border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt;&quot; valign=&quot;top&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;A major trade language of central Ethia. Used widely
  in magic.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr&gt;
  &lt;td style=&quot;border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt;&quot; valign=&quot;top&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;Gargansh&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td style=&quot;border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt;&quot; valign=&quot;top&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;The main goblinoid language in Urovia and Rafiya.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr&gt;
  &lt;td style=&quot;border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt;&quot; valign=&quot;top&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;Gellasian&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td style=&quot;border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt;&quot; valign=&quot;top&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;Greek-equivalent. Used widely in magic and
  philosophy.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr&gt;
  &lt;td style=&quot;border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt;&quot; valign=&quot;top&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;Krovian&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td style=&quot;border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt;&quot; valign=&quot;top&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;Latin-equivalent. The language of religion, science,
  and often magic.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr&gt;
  &lt;td style=&quot;border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt;&quot; valign=&quot;top&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;Pturian&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td style=&quot;border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt;&quot; valign=&quot;top&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;Extinct lizardfolk language. Mostly known by scholars.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr&gt;
  &lt;td style=&quot;border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt;&quot; valign=&quot;top&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;Rathulusk&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td style=&quot;border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt;&quot; valign=&quot;top&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;Language of ancient orcish pagans in northern Urovia
  and Ethia.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr&gt;
  &lt;td style=&quot;border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt;&quot; valign=&quot;top&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;Suluuran&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td style=&quot;border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt;&quot; valign=&quot;top&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;Most common language in western Rafiya.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr&gt;
  &lt;td style=&quot;border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt;&quot; valign=&quot;top&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;Temmenic&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td style=&quot;border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt;&quot; valign=&quot;top&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;Most common language in eastern Rafiya.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;b style=&quot;font-family: garamond, serif; font-size: 12pt;&quot;&gt;&lt;br /&gt;Religion&lt;/b&gt;&lt;br /&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt; line-height: 107%;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt; line-height: 107%;&quot;&gt;The &lt;b&gt;Holy Occulted
Church&lt;/b&gt; (the Krovian Papacy) is the oldest and most widespread human church
worshipping the Hidden God. Most humans in Broggia are members. In broad
strokes, it’s organized like Catholicism with priests, monks, nuns, bishops and
a pope, except all offices open to both genders. Most of its priests can
perform a few magical rituals but are not spellcasters. Spellcasting is mainly
the responsibility of specialized orders, and the church has orders that
produce &lt;b&gt;champions&lt;/b&gt;,&lt;b&gt; clerics&lt;/b&gt;,&lt;b&gt; &lt;/b&gt;and&lt;b&gt; monks&lt;/b&gt;. There are no
alignment restrictions on belonging to any the churches of the Hidden God.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt; line-height: 107%;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt; line-height: 107%;&quot;&gt;The &lt;b&gt;Society of Mattens&lt;/b&gt;
are scholars, seers, and missionaries who contest the mortal enemies of the
faith. They are famous as their debaters, historians, theologians, lawyers,
diplomats, and spies. Most members are clerics.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt; line-height: 107%;&quot;&gt;

&lt;/span&gt;&lt;/div&gt;
&lt;table border=&quot;1&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;MsoTableGrid&quot; style=&quot;border-collapse: collapse; border: none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 0in 5.4pt 0in 5.4pt; mso-yfti-tbllook: 1184; width: 100%px;&quot;&gt;
 &lt;tbody&gt;
&lt;tr&gt;
  &lt;td style=&quot;border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 28.22%;&quot; valign=&quot;top&quot; width=&quot;28%&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;Divine Font&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td style=&quot;border-left: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 71.78%;&quot; valign=&quot;top&quot; width=&quot;71%&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;Heal&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr&gt;
  &lt;td style=&quot;border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 28.22%;&quot; valign=&quot;top&quot; width=&quot;28%&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;Divine Skill&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td style=&quot;border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 71.78%;&quot; valign=&quot;top&quot; width=&quot;71%&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;Society&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr&gt;
  &lt;td style=&quot;border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 28.22%;&quot; valign=&quot;top&quot; width=&quot;28%&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;Divine Weapon&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td style=&quot;border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 71.78%;&quot; valign=&quot;top&quot; width=&quot;71%&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;Dagger&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr&gt;
  &lt;td style=&quot;border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 28.22%;&quot; valign=&quot;top&quot; width=&quot;28%&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;Domains&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td style=&quot;border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 71.78%;&quot; valign=&quot;top&quot; width=&quot;71%&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;Ambition, Knowledge, Perfection, Truth&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr&gt;
  &lt;td style=&quot;border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 28.22%;&quot; valign=&quot;top&quot; width=&quot;28%&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;Spells Granted&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td style=&quot;border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 71.78%;&quot; valign=&quot;top&quot; width=&quot;71%&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;1&lt;sup&gt;st&lt;/sup&gt;: Charm 3&lt;sup&gt;rd&lt;/sup&gt;: Mind Reading 4&lt;sup&gt;th&lt;/sup&gt;:
  Suggestion&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt; line-height: 107%;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt; line-height: 107%;&quot;&gt;The &lt;b&gt;Friars Minor of the
Rule of Liddora&lt;/b&gt; (Liddorans) are a popular group of mendicant friars and
mystics who wander Urovia (and further) helping the poor and innocent. Most members are either clerics or monks.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt; line-height: 107%;&quot;&gt;

&lt;/span&gt;&lt;/div&gt;
&lt;table border=&quot;1&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;MsoTableGrid&quot; style=&quot;border-collapse: collapse; border: none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 0in 5.4pt 0in 5.4pt; mso-yfti-tbllook: 1184; width: 100%px;&quot;&gt;
 &lt;tbody&gt;
&lt;tr&gt;
  &lt;td style=&quot;border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 24.08%;&quot; valign=&quot;top&quot; width=&quot;24%&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;Divine Font&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td style=&quot;border-left: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 75.92%;&quot; valign=&quot;top&quot; width=&quot;75%&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;Heal&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr&gt;
  &lt;td style=&quot;border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 24.08%;&quot; valign=&quot;top&quot; width=&quot;24%&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;Divine Skill&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td style=&quot;border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 75.92%;&quot; valign=&quot;top&quot; width=&quot;75%&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;Medicine&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr&gt;
  &lt;td style=&quot;border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 24.08%;&quot; valign=&quot;top&quot; width=&quot;24%&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;Divine Weapon&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td style=&quot;border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 75.92%;&quot; valign=&quot;top&quot; width=&quot;75%&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;Staff&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr&gt;
  &lt;td style=&quot;border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 24.08%;&quot; valign=&quot;top&quot; width=&quot;24%&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;Domains&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td style=&quot;border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 75.92%;&quot; valign=&quot;top&quot; width=&quot;75%&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;Family, Healing, Protection, Travel&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr&gt;
  &lt;td style=&quot;border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 24.08%;&quot; valign=&quot;top&quot; width=&quot;24%&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;Spells Granted&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td style=&quot;border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 75.92%;&quot; valign=&quot;top&quot; width=&quot;75%&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;1&lt;sup&gt;st&lt;/sup&gt;: Longstrider 2&lt;sup&gt;nd&lt;/sup&gt;: Animal
  Messenger 4&lt;sup&gt;th&lt;/sup&gt;: Shape Stone&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt; line-height: 107%;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt; line-height: 107%;&quot;&gt;The &lt;b&gt;Office for the Expulsion
of Anathemas&lt;/b&gt; is a militant order charged with the exorcism, banishment, and
destruction of undead, fiends, and abominations who challenge the church’s
rule. Most members are champions, though they do have a few clerics.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt; line-height: 107%;&quot;&gt;

&lt;/span&gt;&lt;/div&gt;
&lt;table border=&quot;1&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;MsoTableGrid&quot; style=&quot;border-collapse: collapse; border: none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 0in 5.4pt 0in 5.4pt; mso-yfti-tbllook: 1184; width: 100%px;&quot;&gt;
 &lt;tbody&gt;
&lt;tr&gt;
  &lt;td style=&quot;border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 27.24%;&quot; valign=&quot;top&quot; width=&quot;27%&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;Divine Font&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td style=&quot;border-left: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 72.76%;&quot; valign=&quot;top&quot; width=&quot;72%&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;Heal&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr&gt;
  &lt;td style=&quot;border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 27.24%;&quot; valign=&quot;top&quot; width=&quot;27%&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;Divine Skill&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td style=&quot;border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 72.76%;&quot; valign=&quot;top&quot; width=&quot;72%&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;Athletics&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr&gt;
  &lt;td style=&quot;border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 27.24%;&quot; valign=&quot;top&quot; width=&quot;27%&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;Divine Weapon&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td style=&quot;border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 72.76%;&quot; valign=&quot;top&quot; width=&quot;72%&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;Battleaxe&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr&gt;
  &lt;td style=&quot;border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 27.24%;&quot; valign=&quot;top&quot; width=&quot;27%&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;Domains&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td style=&quot;border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 72.76%;&quot; valign=&quot;top&quot; width=&quot;72%&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;Destruction, Might, Sun, Zeal&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr&gt;
  &lt;td style=&quot;border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 27.24%;&quot; valign=&quot;top&quot; width=&quot;27%&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;Spells Granted&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td style=&quot;border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 72.76%;&quot; valign=&quot;top&quot; width=&quot;72%&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;1&lt;sup&gt;st&lt;/sup&gt;: True Strike 2&lt;sup&gt;nd&lt;/sup&gt;: Enlarge
  4&lt;sup&gt;th&lt;/sup&gt;: Weapon Storm&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt; line-height: 107%;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt; line-height: 107%;&quot;&gt;The &lt;b&gt;Cabernensians&lt;/b&gt; are
the largest Disputant sect with councils of presbyters across northern Urovia
and overseas. They’re fantasy Calvinists. Their presbyters (elders) are
&lt;b&gt;clerics&lt;/b&gt;, and they are starting to train &lt;b&gt;champions.&lt;/b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;table border=&quot;1&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;MsoTableGrid&quot; style=&quot;border-collapse: collapse; border: none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 0in 5.4pt 0in 5.4pt; mso-yfti-tbllook: 1184; width: 100%px;&quot;&gt;
 &lt;tbody&gt;
&lt;tr&gt;
  &lt;td style=&quot;border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 26.44%;&quot; valign=&quot;top&quot; width=&quot;26%&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;Divine Font&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td style=&quot;border-left: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 73.56%;&quot; valign=&quot;top&quot; width=&quot;73%&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;Heal&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr&gt;
  &lt;td style=&quot;border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 26.44%;&quot; valign=&quot;top&quot; width=&quot;26%&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;Divine Skill&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td style=&quot;border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 73.56%;&quot; valign=&quot;top&quot; width=&quot;73%&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;Society&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr&gt;
  &lt;td style=&quot;border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 26.44%;&quot; valign=&quot;top&quot; width=&quot;26%&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;Divine Weapon&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td style=&quot;border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 73.56%;&quot; valign=&quot;top&quot; width=&quot;73%&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;Halberd&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr&gt;
  &lt;td style=&quot;border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 26.44%;&quot; valign=&quot;top&quot; width=&quot;26%&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;Domains&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td style=&quot;border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 73.56%;&quot; valign=&quot;top&quot; width=&quot;73%&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;Cities, Fate, Perfection, Wealth&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr&gt;
  &lt;td style=&quot;border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 26.44%;&quot; valign=&quot;top&quot; width=&quot;26%&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;Spells Granted&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td style=&quot;border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 73.56%;&quot; valign=&quot;top&quot; width=&quot;73%&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;1&lt;sup&gt;st&lt;/sup&gt;: Soothe 3&lt;sup&gt;rd&lt;/sup&gt;: Enthrall 6&lt;sup&gt;th&lt;/sup&gt;:
  Phantasmal Calamity&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt; line-height: 107%;&quot;&gt;



&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt; line-height: 107%;&quot;&gt;The &lt;b&gt;Ummah of the Final
Revelation&lt;/b&gt; is the state religion of the Emirate of Kanna, the Sultanate of
Chekevana, and much of near Rafiya and Ethia. It’s fantasy Sunni Islam. Much
like the Holy Krovian Occulted Church, they have holy tariqa (orders) composed
of murids who specialise as &lt;b&gt;champions&lt;/b&gt;, &lt;b&gt;clerics&lt;/b&gt; and&lt;b&gt; monks&lt;/b&gt;.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt; line-height: 107%;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt; line-height: 107%;&quot;&gt;The most common tariqa encountered in
Urovia are the piratical &lt;b&gt;Baddawiyah&lt;/b&gt; murids from the Emirate of Kanna who master
the wind and sky. Most members are &lt;b&gt;clerics&lt;/b&gt; or champions.&lt;/span&gt;&lt;/div&gt;
&lt;table border=&quot;1&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;MsoTableGrid&quot; style=&quot;border-collapse: collapse; border: none; mso-border-alt: solid windowtext .5pt; mso-padding-alt: 0in 5.4pt 0in 5.4pt; mso-yfti-tbllook: 1184; width: 100%px;&quot;&gt;
 &lt;tbody&gt;
&lt;tr&gt;
  &lt;td style=&quot;border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 26.44%;&quot; valign=&quot;top&quot; width=&quot;26%&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;Divine Font&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td style=&quot;border-left: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 73.56%;&quot; valign=&quot;top&quot; width=&quot;73%&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;Heal&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr&gt;
  &lt;td style=&quot;border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 26.44%;&quot; valign=&quot;top&quot; width=&quot;26%&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;Divine Skill&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td style=&quot;border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 73.56%;&quot; valign=&quot;top&quot; width=&quot;73%&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;Society&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr&gt;
  &lt;td style=&quot;border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 26.44%;&quot; valign=&quot;top&quot; width=&quot;26%&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;Divine Weapon&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td style=&quot;border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 73.56%;&quot; valign=&quot;top&quot; width=&quot;73%&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;Scimitar&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr&gt;
  &lt;td style=&quot;border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 26.44%;&quot; valign=&quot;top&quot; width=&quot;26%&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;Domains&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td style=&quot;border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 73.56%;&quot; valign=&quot;top&quot; width=&quot;73%&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;Air, Moon, Sun, Water&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;tr&gt;
  &lt;td style=&quot;border-top: none; border: solid windowtext 1.0pt; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 26.44%;&quot; valign=&quot;top&quot; width=&quot;26%&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;Spells Granted&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
  &lt;td style=&quot;border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 73.56%;&quot; valign=&quot;top&quot; width=&quot;73%&quot;&gt;&lt;div class=&quot;MsoNormal&quot; style=&quot;line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt;&quot;&gt;1&lt;sup&gt;st&lt;/sup&gt;: Gust of Wind 2&lt;sup&gt;nd&lt;/sup&gt;: Faerie
  Fire 4&lt;sup&gt;th&lt;/sup&gt;: Aerial Form&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/td&gt;
 &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;span lang=&quot;EN-US&quot; style=&quot;font-family: &amp;quot;garamond&amp;quot; , serif; font-size: 12.0pt; line-height: 107%;&quot;&gt;



&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;MsoNormal&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
The &lt;b&gt;Servi di Asmodeo&lt;/b&gt; are the only cult of devil worshippers operating openly in Urovia. Membership is only open to members of the Broggian upper classes and is centred in the city of Gorga. The cult is firm believers in the Hidden God, etc., they simply think Asmodeus represents Its true will more than the orthodox church. They’re in control of the world’s most powerful bank (the Banco di Asmodeo) and have a concordat with the Krovian Papacy, though the circumstances of how they got it are very murky. They believe in the binding force of law over more abstract notions of justice. They produce &lt;b&gt;champions&lt;/b&gt;, &lt;b&gt;clerics&lt;/b&gt; and &lt;b&gt;monks&lt;/b&gt;, just like the Holy Occulted Church but are not suitable for PCs.&lt;br /&gt;
&lt;br /&gt;
Outside of the Hidden God, most elves, goblinoids and dwarves worship deified versions of the primordial dragons, spirits, demons, and giants (the so-called “Visible Gods”), as do smaller, mostly-rural human communities in close contact with them. They are known collectively as “pagans”. The priests of these religions are druids, not clerics. The most prominent of these cults in southern Urovia are that of &lt;b&gt;Vorkallian the Father of Flame&lt;/b&gt;, an elvish dragon cult centred in Verloi, and the cult of &lt;b&gt;Uker-Nahosh&lt;/b&gt;, the giant ancestor of southern Urovia’s dwarves. Almost all barbarians and druids in southern Urovia are members of one of these two cults.</content><link rel='replies' type='application/atom+xml' href='http://retiredadventurer.blogspot.com/feeds/780000850610070129/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://retiredadventurer.blogspot.com/2020/04/verra-ancestries-nations-languages.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/323276912086013429/posts/default/780000850610070129'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/323276912086013429/posts/default/780000850610070129'/><link rel='alternate' type='text/html' href='http://retiredadventurer.blogspot.com/2020/04/verra-ancestries-nations-languages.html' title='Verra: Ancestries, Nations, Languages, Religions'/><author><name>John B</name><uri>http://www.blogger.com/profile/17318244888477546773</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-323276912086013429.post-1368043311687547465</id><published>2020-03-25T08:00:00.000-04:00</published><updated>2020-03-25T08:00:09.050-04:00</updated><title type='text'>Resources for Playing Online</title><content type='html'>I played in an online OSR group for about six years, refereeing for about two and a half of them. Since everyone is shifting their games online to avoid spreading coronavirus infections, I thought I would share some resources and suggestions to make that an easy experience. As always, all of this advice comes with the caveat to do it with charm and grace and not robotically.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Video Conferencing&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
I think &lt;a href=&quot;https://discordapp.com/&quot;&gt;Discord&lt;/a&gt; is the best videoconferencing software for gaming at the moment. Discord allows video chat for up to nine people via group chat with no time limit; asynchronous messaging as either a group chat or a private server; the upload of images under 10 MB, and is less of a RAM hog than Skype. You can also load in a dicebot (the one my current group is using is &lt;a href=&quot;https://top.gg/bot/279722369260453888&quot;&gt;DiceParser&lt;/a&gt;) to handle dice rolling.&lt;br /&gt;
&lt;br /&gt;
&amp;nbsp;I strongly recommend downloading the app instead of running it in your browser, since browsers&#39; RAM usage surges and ebbs unexpectedly, which leads to very uneven video quality, especially when you navigate away from the tab that the video conferencing is running in. The app is much more consistent.&lt;br /&gt;
&lt;br /&gt;
To get the best experience from Discord, I recommend you start about half an hour early for the first session to properly set things up. You should encourage people to shift to &quot;Push to Talk&quot; in their &quot;Voice and Video&quot; settings. This will mean that they&#39;re only transmitting purposefully and will eradicate the majority of problems with echoing and intrusive background sounds. I recommend keybinding the &quot;Push to Talk&quot; to an arrow key, since it won&#39;t interfere with typing text.&lt;br /&gt;
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If people don&#39;t or won&#39;t use Push to Talk, then encourage them to practice good &quot;mute etiquette&quot; by muting their microphones when they&#39;re not speaking or getting ready to speak.&lt;br /&gt;
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The biggest challenge with any online system is reducing cross chatter, which will cause most computer speakers to spit out gibberish and cause slower computers to lag. A related challenge is the pauses where a person has stopped talking and everyone waits a moment then suddenly starts talking at once because the nonlinguistic conversational turn-taking cues are suppressed in video calls. Push to Talk with help a bit, but you can also do a few things to reduce how often this happens.&lt;br /&gt;
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My suggestions are to adopt gestures that:&lt;br /&gt;
&lt;br /&gt;
1) People can use to indicate that they want to talk. Raising a hand and holding it up until called on by referee works well. Discourage people from flopping their hands up rapidly once hoping that you&#39;ll notice. Once the players are familiar with this, you can encourage them to actively &quot;hand off&quot; to the next person they see whose hand is raised.&lt;br /&gt;
&lt;br /&gt;
2) Indicate disagreement or agreement with some proposition. Encourage players to ask simple yes or no questions instead of open-ended, convoluted questions that require several assumptions to hold. Then do a simple roll call and have people give a thumbs up or thumbs down indicating their assent or dissent.&lt;br /&gt;
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3) Indicate that they&#39;re done talking or finishing up, or that you, the referee, want them to bring their comments to a close. I use the OK symbol or sometimes a horizontal hand slice at face-level (I know this as a &quot;cut it off gesture&quot; but these things are so regional).&lt;br /&gt;
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The smoother you can make all of this, the easier people will find it to pay attention to what&#39;s going on and to follow the flow of discussion. The harder it is to follow a given discussion, the easier it is to drift off or become distracted.&lt;br /&gt;
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Speed is less important than clarity and focus. I recommend supplementing the conversational component by writing out key decisions to be made, or resolutions that have been decided, in the text channel, and having people who have trouble speaking up write their responses there. Rather than handle it yourself, per se, I would recommend appointing either the Caller or the Notetaker to facilitate these discussions and bring them to the attention of the video conference as they think appropriate.&lt;br /&gt;
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I recommend using the text chat element frequently. When people cast a spell that &quot;lasts 24 hours&quot; and like, have them type that fact into the text channel along with the estimated time of day they cast it. If the party develops a multi-step plan, have them write out the steps in the text channel. Use the text channel as a prosthetic memory so that you don&#39;t have to remember all of this stuff.&lt;br /&gt;
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&lt;b&gt;Whiteboarding&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
I also recommend using a digital whiteboard when you play. After trying a few options, I settled on &lt;a href=&quot;https://miro.com/&quot;&gt;Miro&lt;/a&gt; (it used to be called Realtimeboard). You can get a free account, but I actually pay for one that gives me extra space (I use it for work stuff and personal projects as well as gaming).&lt;br /&gt;
&lt;br /&gt;
I like Miro because I think it&#39;s got the best and broadest set of tools for organising information, and because it gives you a lot of storage (especially with a paid account). I drag and drop images from around the web to create visual collages, and I toss up pdfs of errata documents, world write-ups, and the like.&lt;br /&gt;
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With Miro, you can share links where people can only view but not edit the board, or you can invite them using their email address to the board which allows editing even if they don&#39;t have an account. I recommend using the latter, and make sure to set it up beforehand. Be warned that boards with lots of stuff that have multiple people logging in at once will be slightly slower to load than bare boards with only one or two people.&lt;br /&gt;
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To use a digital whiteboard effectively for gaming, you should break up sections by function. I use frames for each collection of related items to aid navigation. I recommend at minimum the following sections:&lt;br /&gt;
&lt;br /&gt;
1) A resources section that&#39;s mostly locked down so people can&#39;t accidentally move or delete stuff in it. These are your static images (e.g. the map of the campaign setting), errata documents, a document with the key stats for the PCs (like their saving throws), etc. Use Miro&#39;s &quot;lock&quot; function to prevent people from deleting, duplicating, etc. these pieces.&lt;br /&gt;
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2) A &quot;working files&quot; section. This is stuff that you&#39;ll change or grab maybe once or twice a session but will need more than once. This is where you place comments or notes containing information the PCs discover about the world or NPCs, dump icons for enemies and PCs for battle map uses, and stick other reusable elements you might need.&lt;br /&gt;
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3) A central working area where you&#39;ll be drawing battle maps, diagrams, and illustrations, moving icons around, sticking up post-its with NPC names during interactions, etc. This is where PCs should be drawing things and making their own notes before they&#39;re moved over into a more enduring section.&lt;br /&gt;
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The real key to this is to use the whiteboard as much as possible to organise the presentation of information so people can understand things visually instead of verbally. This reduces the strain on your audio channel&#39;s bottleneck, gives people a different way to focus in on what&#39;s going on in the game, and lets you present information that might take a lot of speech to convey clearly, but can be conveyed very simply visually.&lt;br /&gt;
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If you&#39;re just using it for combat, then two common outcomes are that in-between combats people will log out of it and lose their ability to navigate back to the link, or they will keep the chat program maximised on screen and only switch over to the whiteboard slowly and when explicitly told to. I recommend two practices to encourage more fluid switching between chat and whiteboard programs.&lt;br /&gt;
&lt;br /&gt;
1) As referee, share your screen with the whiteboard on it directly into the chat to call PCs attention to it during deliberations, but not during combat. This lets them continue to use the visual signals established above to handle their deliberation, while also allowing you to focus them on the core elements you want to inform that deliberation (literally, by moving your screen to focus in on those elements).&lt;br /&gt;
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If PCs want to focus in on something that&#39;s not on your shared screen during deliberations, encourage them to share their screen of the whiteboard while they talk (and possibly draw or type something out). It will help them capture the attention of other players.&lt;br /&gt;
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2) Have them shift over to the whiteboard completely for combat. Start off each round with a call to attention for everyone who has drifted off since they last acted, allow them to briefly discuss tactics for the round, and then go through matters in a strict initiative order with the expectation that they won&#39;t interrupt one another. Encourage them to communicate with one another via sticky notes on the board, rather than talking out of turn.&lt;br /&gt;
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Once again, this is the sort of thing that setting expectations at the start, consistently enforcing them, and investing a bit of time to build player skill and familiarity with these methods and the digital tools will make the whole experience much better for everyone.&lt;br /&gt;
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I hope this is helpful in assisting you to play adventure games online. Good luck!</content><link rel='replies' type='application/atom+xml' href='http://retiredadventurer.blogspot.com/feeds/1368043311687547465/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://retiredadventurer.blogspot.com/2020/03/resources-for-playing-online.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/323276912086013429/posts/default/1368043311687547465'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/323276912086013429/posts/default/1368043311687547465'/><link rel='alternate' type='text/html' href='http://retiredadventurer.blogspot.com/2020/03/resources-for-playing-online.html' title='Resources for Playing Online'/><author><name>John B</name><uri>http://www.blogger.com/profile/17318244888477546773</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-323276912086013429.post-5822278638740833584</id><published>2020-03-11T08:00:00.000-04:00</published><updated>2020-03-11T08:00:01.130-04:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Theory"/><title type='text'>Roleplaying, Decisions, Intelligibility</title><content type='html'>The core activity one needs to master to be a &quot;good roleplayer&quot; is making decisions and rendering the reasons for those decisions intelligible [1] to the other players.&lt;br /&gt;
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If you have ever written dramatic works, you probably know that the progression through a character-driven arc is composed of a series of decisions which cannot be reversed or undone. The challenge of this sort of progression is to provide a sense of appropriateness and intelligibility to the protagonists and antagonists&#39; decisions and their consequences. Successfully doing this constitutes &quot;characterisation&quot; properly understood.&lt;br /&gt;
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The folk understanding of how decisions work is broadly that beliefs about the world combine with desires to motivate acts which are undertaken to bring about states of affairs that correspond to the satisfaction of those desires (this is called the &quot;Humean&quot; account in ethical literature). When we are trying to understand another person&#39;s actions (and do not consider their actions arbitrary), we try to reconstruct the above elements in a coherent way that is appropriately situated. We can do this retroactively or predictively.&lt;br /&gt;
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When we are &quot;roleplaying&quot;, we are conveying the necessary information to other players to engage in these kinds of reconstructions, and our success is determined by how well they are supplied with the information they need to do this.&lt;br /&gt;
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We cannot ensure that they will reconstruct things identically to how we conceived the relation between the pieces of a decision, or even that they are particularly good at doing this, but this is an ordinary problem of intersubjective communication that we navigate all the time, and not peculiar to this situation.&lt;br /&gt;
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The silly voices, tragic backstories, expository monologues, themes, tones, and the like are (often fairly crude) tools to convey information about the character&#39;s beliefs and motivations, and to aid others in predicting the kinds of decisions they are likely to make. We rely on tropes, stereotypes, conventions, history and other activations of the attribution bias to transform these trivial and incidental features into meaningful information.&lt;br /&gt;
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But despite how obvious this sounds, I recurrently run into individuals who have all of the trappings of characterisation, but can&#39;t deploy them to render their decisions intelligible to others. For example, it&#39;s quite common to give characters a bunch of &quot;quirks&quot; that occur only sporadically when the player remembers them. They sit around, being invoked or mentioned but not motivating any behaviour or having much relation to the decisions the character makes. Then suddenly, the player becomes bored or thinks it would be funny, and the quirk is invoked in an inappropriate situation as a rationalising motivation for some bizarre action.&lt;br /&gt;
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e.g. A character might have arachnophobia. Most of the time this quirk is irrelevant to what&#39;s going on and so is forgotten, but then one day, while the player is bored at the table, they recall that their character is afraid of spiders and decide to do something stupid like stab the innkeeper, justifying the action with &quot;I saw a spider on his back&quot; or some such.&lt;br /&gt;
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The problem here is not having a fear of spiders per se, or even stabbing the innkeeper because of it, but that because the quirk normally motivates nothing, it has insufficient persuasive or explanatory force in reconstructing the decision for the other players when it finally does crop up. It just comes out of nowhere and is clearly a post hoc rationalisation, and not a very good one at that.&lt;br /&gt;
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I believe having a large accumulation of trivial quirks like this is detrimental to roleplaying well, much like allowing a lens to become covered in spots and grime does not improve its clarity or focus. Either they provide too many possible rationalisations, diminishing the ability of other players to pick the right one to predict or reconstruct your motivation, or even if they can be successfully picked out, the actions they motivate are usually unreasonably intense (e.g. murdering someone) in comparison to the trivial and sporadic nature of the quirk.&lt;br /&gt;
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The more quirks, the more facts about one&#39;s self that one can draw on, and the more random and incoherent they are, the more possible situations in which these quirks can be invoked (however intermittently) to provide a ready-made justification. But this renders the character unintelligible. Because the other people at the table have no idea which quirk will apply to which situation, and how tightly any of them will bear on a situation relative to the other quirks, the character seems inconsistent, unpredictable, and incomprehensible.&lt;br /&gt;
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Most problems of this type rely on an over-estimation of the explanatory force of a character&#39;s facticity. That is, they expect a single fact, or very small set of them, about the character or the world to do the bulk of the work of justifying motivation and behaviour, often regardless of other relevant facts.[2] &quot;I am a chaotic evil orc assassin, so of course I stabbed the barkeep in the back&quot;. This sort of thing lacks a persuasive account of the desire at work and attempts to fill the gap (or cover over the actual desire) with some facts instead, which is unsatisfactory.&lt;br /&gt;
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Against this, constancy, simplicity, and clarity of desires and sensibility and salience of beliefs are great aids in conveying a character whose decisions are easy to understand and predict. I think these values and the practices of roleplaying that display them are, if not underrated per se, at least badly taught in many instances where new people are being shown what roleplaying is.&lt;br /&gt;
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One example of how they are badly taught is the value that is often placed on elaborate backstories for PCs. While by no means a universal value, I do think many people at one point or another come in contact with the idea that a good character has a lot of stuff happen before or outside of the game proper, which a good referee then activates in the game over the course of play. The backstory does the work, theoretically, of rendering the character&#39;s actions intelligible to others, by filling in various facts that situate their present actions as part of a larger causal chain. And, if kept simple enough, it can indeed help tremendously with this.&lt;br /&gt;
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But the moment it requires more than a few sentences or a short paragraph to summarise, it&#39;s probably too convoluted and complicated to actually inform the other players&#39; attempts to understand how it fits into the rationale for what you&#39;re doing. The more stereotypical and cliched, the longer it can be since we can rely on other resources (familiarity with genre and comparisons with other texts) to help understand it, but otherwise, I strongly suggest keeping it simple.&lt;br /&gt;
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One perhaps inobvious paedogogical tactic that comes out of this understanding of roleplaying as intelligibility, is to teach people to clearly communicate why their character is doing something and only after they have mastered these kinds of rationalisations to move to conveying them through more coded means. &lt;br /&gt;&lt;br /&gt;These can, initially, be relatively brief out-of-character statements, but you can actually get very good roleplaying out of people with even mediocre acting talents by having them provide these rationales in the first person, in-character, to the other players, especially if you have a couple of players doing this at once with one another. Instead of the cognitive load of a funny voice and a convoluted backstory, a player-character can devote their attention to persuasively arguing for their beliefs and desires.&lt;br /&gt;
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As a supplement to this, you can bring things to a &quot;dramatic crisis&quot; as a referee by establishing the common and shared beliefs about the world that the debaters share near to the start of the exchange, thus removing the factual disagreements and forcing the PCs to talk explicitly about what they want with one another. If there&#39;s a trusted neutral party (a PC uninvolved in the debate) you can also have them do it, tho&#39; I recommend also pushing this to occur in character and to be narrated in the first person. You can also do this with PC-to-NPC exchanges too, of course.&lt;br /&gt;
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I&#39;ve found that shifting over to this understanding of roleplaying from one that considers it to be more closely aligned with acting has been tremendously useful for teaching new players how to roleplay, especially since it does not simultaneously encourage them to think of campaigns as a type of prewritten story with a troupe of semi-competent improv actors assigned to figure it out. I encourage you to consider the above and determine its effectiveness for yourself.&lt;br /&gt;
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&lt;i&gt;[1]&quot;Intelligibility&quot; as I&#39;m using it here means the motivations and considerations involved can be successfully reconstructed by an external party in such a way that conserves their persuasive or explanatory force. It contrasts with two failure states that are distinct from merely bad decisions or decisions one disagrees with:&lt;br /&gt;&lt;br /&gt;a) &quot;Bizarre&quot; or arbitrary decisions are ones that cannot be reconstructed, or that when reconstructed lack persuasive or explanatory force.&lt;br /&gt;e.g. Stabbing an innkeeper because you&#39;re bored and want something to happen, or spontaneously deciding that you hate innkeepers and plan to kill them all, despite having interacted with many of them in the past in non-murderous ways&lt;br /&gt;&lt;br /&gt;b) &quot;Perverse&quot; decisions where one makes the decision based on a different space of reasons than the one normally under consideration in play&lt;br /&gt;e.g. Screwing over Jim&#39;s character because you&#39;re pretty sure he&#39;s sleeping with your partner IRL or, alternately, making a choice that boosts your character&#39;s mechanical power but involves introducing an explanation that can&#39;t be reconciled coherently with elements of the character you&#39;ve previously established.&lt;/i&gt;&lt;br /&gt;
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&lt;i&gt;[2] There is a related problem in games where people scrounge around looking for the single fact that will trivialise or eradicate the need to make a decision for themselves even when no such fact exists or can be discovered by them prior to making the decisions. This involves the extension and repetition of a useful behaviour - identifying and eliminating from consideration undesirable or less-optimal alternatives using evidence - until it becomes detrimental, in a sort of speculative turn by which a thing turns into its opposite, The further the desire to eliminate all but some theoretical totally optimal and satisfactory option is extended past the point of possible knowledge, the more detrimental it becomes, until one can no longer understand the situation or progress through it to some other decision. This is an example of Hegel&#39;s famous &quot;bad infinity&quot;.&lt;/i&gt;</content><link rel='replies' type='application/atom+xml' href='http://retiredadventurer.blogspot.com/feeds/5822278638740833584/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://retiredadventurer.blogspot.com/2020/03/roleplaying-decisions-intelligibility.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/323276912086013429/posts/default/5822278638740833584'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/323276912086013429/posts/default/5822278638740833584'/><link rel='alternate' type='text/html' href='http://retiredadventurer.blogspot.com/2020/03/roleplaying-decisions-intelligibility.html' title='Roleplaying, Decisions, Intelligibility'/><author><name>John B</name><uri>http://www.blogger.com/profile/17318244888477546773</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-323276912086013429.post-7859669341925056240</id><published>2020-02-21T11:11:00.001-05:00</published><updated>2020-02-21T11:11:25.631-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Pathfinder"/><category scheme="http://www.blogger.com/atom/ns#" term="Verra"/><title type='text'>Campaign Setting WIP: Verra</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://1.bp.blogspot.com/-sS-ATZrUV_A/Xk_qnAItnfI/AAAAAAAACFo/GQWG-R3czgo4NjVmcgq9E7Ogz7H-_xF-gCLcBGAsYHQ/s1600/Vera%2B-%2BPathfinder%2B2e%2B%25282%2529.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;741&quot; data-original-width=&quot;1600&quot; height=&quot;296&quot; src=&quot;https://1.bp.blogspot.com/-sS-ATZrUV_A/Xk_qnAItnfI/AAAAAAAACFo/GQWG-R3czgo4NjVmcgq9E7Ogz7H-_xF-gCLcBGAsYHQ/s640/Vera%2B-%2BPathfinder%2B2e%2B%25282%2529.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;span id=&quot;goog_106487759&quot;&gt;&lt;/span&gt;&lt;span id=&quot;goog_106487760&quot;&gt;&lt;/span&gt;&lt;br /&gt;
I&#39;m starting up a Pathfinder 2nd Edition campaign, and have nine people potentially interested in playing (probably ending up with a core group of 4-5 regular players and another 4-5 occasional players). So I needed a P2 campaign setting. I decided to go with something early modern, and &quot;Verra&quot; (an allusion to the Latin words &quot;veritas&quot;, &quot;vir&quot;, and &quot;terra&quot;) is the result. I&#39;m going to show a few pictures from my work-in-progress.&lt;br /&gt;
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Verra is a combination of ideas from several settings I&#39;ve created over the years, some of which I ran campaigns in, and some which never get off the ground. Elements of Moragne, Emern, the Wolf Sea, and Feuerberg / the Old Lands all recur, with Feuerberg, as the most recent, having the greatest influence.&lt;br /&gt;
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Verra is an early modern setting paralleling our own early-to-mid-17th century, one of my favourite time periods for games. You have full plate, guns, the birth of modern science, the emergence of the second wave of colonial empires, megacorporations, the emergence of the novel and mercantile capitalism, etc. It&#39;s when we first start calling people &quot;adventurers&quot; historically, IIRC.&lt;br /&gt;
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&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://1.bp.blogspot.com/-xdqAsfezFXc/Xk_zXShDK4I/AAAAAAAACGI/t3QF_lUyykcVHLbB2ul6jDN-k2halzC-wCLcBGAsYHQ/s1600/86703729_10158755929084041_1945068586733142016_o.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;960&quot; data-original-width=&quot;621&quot; height=&quot;400&quot; src=&quot;https://1.bp.blogspot.com/-xdqAsfezFXc/Xk_zXShDK4I/AAAAAAAACGI/t3QF_lUyykcVHLbB2ul6jDN-k2halzC-wCLcBGAsYHQ/s400/86703729_10158755929084041_1945068586733142016_o.jpg&quot; width=&quot;258&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;The isle of Ursino. 10km hexes.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
The campaign is going to be set on the isle of Ursino, which is loosely inspired by early modern Corsica. The entire island was created a million years ago when a dragon of titanic proportions died in the ocean and its bones and back sticking up above the sea became a mountainous island. The island was settled in successive waves of peoples, including the ancient Pturian serpent men, the Xarxean elves, and the Krovian Empire. They mined the dragon&#39;s bones and body for magically potent substances and raided the ruins of preceding empires.&lt;br /&gt;
&lt;br /&gt;
About 150 years before the campaign begins, the last king of Ursino attempted to gain immortality through lichdom. The ritual worked, but led to the death / undeath of everyone in his capital (the grey dead forest in the southwest), the excommunication of the king himself, the depopulation of most of the island, and the cessation of diplomatic relations with the major powers of Urovia.&lt;br /&gt;
&lt;br /&gt;
The Kingdom of Ursino&#39;s end left an opening for the devil-run Banca di Asmodeo, the most powerful institution of the nearby Magnificent Republic of Gorga. They spent astonishing sums of money buying land rights, bribing monarchs for recognition, and outfitting a fleet that relieved the struggling remnants of the kingdom that had held on in the north-east of the island. The Yomishtan Pope refuses to recognise their claim to sovereignty over the island since the Banca di Asmodeo is ultimately run by heretics but everyone else does. The BdA now controls the lucrative trade in draconic remnants.&lt;br /&gt;
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The local nobility are still not completely happy about the bank&#39;s rulership. There are lots of nationalists who want one of their own to ascend to the throne. Some are desperate enough to conspire against the bank, especially with the Serene Republic of Nerral or the Verenigde Vroost, other major maritime powers who are interested in mining the dragon&#39;s remains. This has been intensifed in recent years as gnollish pirates have begun occupying the the western swamps and raiding across the mountains to attack the mining communities. It&#39;s felt that the bank only cares if their financial or political interests are at stake.&lt;br /&gt;
&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://1.bp.blogspot.com/-cPVP4JRRYvA/Xk_8Ggx_I4I/AAAAAAAACGU/rMCECSJwqP8EKV6cubVBdKfeLeuZMxSIgCLcBGAsYHQ/s1600/Treetombs%2Bclose-up.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;914&quot; data-original-width=&quot;713&quot; height=&quot;400&quot; src=&quot;https://1.bp.blogspot.com/-cPVP4JRRYvA/Xk_8Ggx_I4I/AAAAAAAACGU/rMCECSJwqP8EKV6cubVBdKfeLeuZMxSIgCLcBGAsYHQ/s400/Treetombs%2Bclose-up.png&quot; width=&quot;311&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Tombalberi is the town in the northeast. 10km hexes.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
Tombalberi (&quot;Tombtrees&quot;) is the main port and settlement on Ursino. It&#39;s a large walled town of approximately 15,000 people. It&#39;s the centre of the Banca di Asmodeo&#39;s power on the island.&lt;br /&gt;
&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://1.bp.blogspot.com/-g3ovqjGsFMM/Xk_9Jt9v_3I/AAAAAAAACGc/MVlLTYW7CGUf-4reghslwFHrb5a648ctgCLcBGAsYHQ/s1600/Tombalberi%2B%25281%2529.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; data-original-height=&quot;1472&quot; data-original-width=&quot;1600&quot; height=&quot;588&quot; src=&quot;https://1.bp.blogspot.com/-g3ovqjGsFMM/Xk_9Jt9v_3I/AAAAAAAACGc/MVlLTYW7CGUf-4reghslwFHrb5a648ctgCLcBGAsYHQ/s640/Tombalberi%2B%25281%2529.png&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;I created this map using:&amp;nbsp;&lt;a href=&quot;https://watabou.itch.io/medieval-fantasy-city-generator&quot;&gt;https://watabou.itch.io/medieval-fantasy-city-generator&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
I&#39;m planning a session zero to bring as many of the potential PCs together to create characters, so we&#39;ll see what people come up with. I&#39;m expecting a fair number of pirate-types.</content><link rel='replies' type='application/atom+xml' href='http://retiredadventurer.blogspot.com/feeds/7859669341925056240/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://retiredadventurer.blogspot.com/2020/02/campaign-setting-wip-verra.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/323276912086013429/posts/default/7859669341925056240'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/323276912086013429/posts/default/7859669341925056240'/><link rel='alternate' type='text/html' href='http://retiredadventurer.blogspot.com/2020/02/campaign-setting-wip-verra.html' title='Campaign Setting WIP: Verra'/><author><name>John B</name><uri>http://www.blogger.com/profile/17318244888477546773</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://1.bp.blogspot.com/-sS-ATZrUV_A/Xk_qnAItnfI/AAAAAAAACFo/GQWG-R3czgo4NjVmcgq9E7Ogz7H-_xF-gCLcBGAsYHQ/s72-c/Vera%2B-%2BPathfinder%2B2e%2B%25282%2529.jpg" height="72" width="72"/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-323276912086013429.post-6813825014111091930</id><published>2020-01-23T09:00:00.000-05:00</published><updated>2020-01-23T09:00:01.006-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Theory"/><title type='text'>A Brief Note on Alignment</title><content type='html'>So I finally struck out &quot;Good&quot; on my originally &quot;Chaotic Good&quot; wizard&#39;s character sheet and wrote in &quot;Evil&quot;. It&#39;s funny, some of my most popular characters have been Chaotic Evil wizards, which many people consider an &quot;unplayable&quot; alignment for PCs. &lt;br /&gt;&lt;br /&gt;I&#39;m not a great believer in alignment&#39;s value, but I have played with many people who consider it tremendously important. I have therefore had to develop a &quot;theory&quot; of alignment.&lt;br /&gt;
&lt;br /&gt;
Most people I know who really care about alignment love the version with the full nine positions, as opposed to the earlier Law vs. Chaos version. They also tend to prefer the psychological interpretation of alignment, rather than the Moorcockian cosmological interpretation.&lt;br /&gt;
&lt;br /&gt;
My position therefore attempts to be comprehensible to those people and address both their desire to specifically situate any and every character in one of the nine positions and to address the psychological elements that cause them to be so situated.&lt;br /&gt;
&lt;br /&gt;
Broadly speaking, I treat one&#39;s position on the good-evil axis as a matter of sentiment, conscience, and instinct.&lt;br /&gt;
&lt;br /&gt;
Good people are by default deeply concerned with the well-being of others, and callousness or harm to the well-being of others is an exceptional state that requires strong reasons or experiences and is constrained to the minimal scope necessary (at least ideally). Their conscience militates for them to care as a general tendency, albeit one that can be resisted or overcome in specific situations.&lt;br /&gt;
&lt;br /&gt;Evil people tend to callousness to the well-being of others. This does not mean they are universally and completely callous, but rather that caring deeply for the well-being of others is the exceptional state of affairs for them, and is specific in the same way that callousness is the exceptional state for the good person.&lt;br /&gt;&lt;br /&gt;Neutral people are not strongly inclined to be either particularly concerned with, or callous to, the well-being of others, and mostly default to states of mild concern or distaste unless given specific situational reasons to lean one way or the other.&lt;br /&gt;
&lt;br /&gt;
In this rubric, the law-chaos axis is about whether extrinsic or intrinsic motivations predominate in one&#39;s reasoning. That is, a chaotic character is strongly driven by conscience and individual drives, while a lawful person is mainly concerned with extrinsic motivations (whether materialistic or more abstract ones like &quot;respect&quot; is irrelevant). &lt;br /&gt;&lt;br /&gt;I do stretch extrinsic motivations slightly here to include extrapolations or extensions like &quot;a right authority orders it&quot; where the extrinsic motivation is a more just (or whatever) world built on universalisable moral principles, though I don&#39;t consider this essential to being lawful.&lt;br /&gt;
&lt;br /&gt;
The focus on extrinsic motivations in lawful people tends to require their engagement with social structures or individuals who can provide these extrinsic rewards, and this engagement (even potentially antagonistic engagement if they want to do something like reform a rotten institution so it can function properly) is the basis of their lawfulness.&lt;br /&gt;
&lt;br /&gt;
Neutral people don&#39;t have a strong tendency either way, and instead tend to waver between whichever of the two - extrinsic or intrinsic motivations - is stronger in a given situation.&lt;br /&gt;
&lt;br /&gt;
Anyhow, all of this is codswallop since real human morality does not work this way, but I do find that this set up is more robust than most folk-theorising about alignment online, while allowing one to assign alignments to characters in games in ways that people find prima facie appropriate even when they are not aware of the rubric.&lt;br /&gt;
&lt;br /&gt;
I play a lot of Chaotic Evil wizards under this rubric because I like playing characters with strong intrinsic motivations (I&#39;m a &quot;proactive&quot; player) and because my characters tend to be relatively callous towards the well-being of others (they do kill monsters and harm people who resist them, after all).&lt;br /&gt;
&lt;br /&gt;
On the other hand, the reason I can get away with playing Chaotic Evil characters in games is because rather than playing them as sadists with poor impulse control, I portray them as above, and often take care to make sure the other PCs are the exceptional instances of sentimental attachment.&lt;br /&gt;
&lt;br /&gt;
I also try to make the inner motivations of these characters interesting and fun and then to portray them trying to actively and positively recruit others to help them realise them, while also being extremely risk-tolerant about the consequences (whether for themselves or others). This fulfils being Chaotic Evil based on the rubric laid out above, but tends to be taken extremely well by other players.&amp;nbsp;&lt;br /&gt;&lt;br /&gt;I don&#39;t have any recommendations here. I developed this rubric to form a mutually-intelligible basis for analysis with some people I play with who love alignment and who want to use it characterise the psychology of characters, and I do so successfully. I find that its development aids me in playing characters with all sorts of unexpected alignments in ways that don&#39;t diminish the other players&#39; fun.&lt;br /&gt;
&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://retiredadventurer.blogspot.com/feeds/6813825014111091930/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://retiredadventurer.blogspot.com/2020/01/a-brief-note-on-alignment.html#comment-form' title='9 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/323276912086013429/posts/default/6813825014111091930'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/323276912086013429/posts/default/6813825014111091930'/><link rel='alternate' type='text/html' href='http://retiredadventurer.blogspot.com/2020/01/a-brief-note-on-alignment.html' title='A Brief Note on Alignment'/><author><name>John B</name><uri>http://www.blogger.com/profile/17318244888477546773</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>9</thr:total></entry><entry><id>tag:blogger.com,1999:blog-323276912086013429.post-6614062702565158590</id><published>2020-01-17T13:41:00.002-05:00</published><updated>2020-01-17T13:41:34.400-05:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="The Long Narrative"/><category scheme="http://www.blogger.com/atom/ns#" term="Theory"/><title type='text'>Planning a Campaign as a Series of Decisions</title><content type='html'>Back in January of last year, I wrote what is rapidly becoming one of the most popular posts on my blog, &lt;a href=&quot;https://retiredadventurer.blogspot.com/2019/01/the-basis-of-game-is-making-decisions.html&quot;&gt;The Basis of the Game is Making Decisions&lt;/a&gt;. One of the things I mentioned there was planning sessions and campaigns around reaching decisions instead of the referee pretending they were writing a novel&#39;s plot that the PCs imperfectly realised. I say a bit more about why one ought to do this in the&lt;a href=&quot;https://retiredadventurer.blogspot.com/2012/09/the-long-narrative-anti-narrativism.html&quot;&gt; anti-narrativism post&lt;/a&gt; I wrote years ago, but I also had a request to demonstrate the practice of planning this way.&lt;br /&gt;
&lt;br /&gt;
As background, it would be helpful to read the Alexandrian&#39;s post &lt;a href=&quot;https://thealexandrian.net/wordpress/4147/roleplaying-games/dont-prep-plots&quot;&gt;Don&#39;t Prep Plots&lt;/a&gt;. I also believe in preparing situations (or problems) instead of plots and consider my decision-based method to be one way of doing so.&lt;br /&gt;
&lt;br /&gt;
The method I&#39;m going to describe is intentionally quite sparse when compared to other methods of preparing. I use it because it is &quot;low prep&quot; and undemanding.&lt;br /&gt;
&lt;br /&gt;
You generate a handful of key decisions, assign elements from the campaign world and specific adventure to one of the possible branches of that decision, and spend most of the time between any two decisions playing out the consequences of the previous decision and setting up the next one.&lt;br /&gt;
&lt;br /&gt;
When you start to get towards the end of the chain of decisions, you either extend the chain further, or conclude it and move to running downtime before setting up another. You can run multiple chains of decisions at once if you so please, so long as you make it clear to players which decisions are associated with which chains.&lt;br /&gt;
&lt;br /&gt;
Here&#39;s an example:&lt;br /&gt;
&lt;br /&gt;
You have four PCs: A, B, C, and D, playing in a Necrocarcerus campaign set in the Ooze Salient. The PCs are freebooters and camp followers hanging around the Association of Useful Citizens&#39; military base. You want to run them through a scenario where they are hired to break into an abandoned incarnation temple in no-ooze&#39;s-land, steal a load of nepenthe (memory-juice) crystals, and then escape before either side can capture them.&lt;br /&gt;
&lt;br /&gt;
The first step is to break this into a series of discrete decisions and graph out answers where you can:&lt;br /&gt;
&lt;br /&gt;
Will they take the job? (Yes / No)&lt;br /&gt;
How will they get out of the military base and into no-ooze&#39;s-land? (Stealth / Talking their way out / Fighting / Magic)&lt;br /&gt;
How will they find the temple? (Guided by something / Searching the area)&lt;br /&gt;
How will they secure the nepenthe? (Not my problem)&lt;br /&gt;
How do they escape without getting caught? (Fleeing / Killing / Trickery / Magic)&lt;br /&gt;
&lt;br /&gt;
The answers don&#39;t have to be complete lists, but it helps if you have a rough sense of the most obvious options PCs tend to employ. The important thing is really to get the questions rights rather than the possible answers, because the questions form prompts you can ask the players directly at the table. &lt;br /&gt;&lt;br /&gt;I write these on index cards, but there are fancier technical ways to do it. I then line them up left to right, in order, from the first problem to the last problem.&lt;br /&gt;
&lt;br /&gt;
The second step is to generate a bunch of elements that can feature in the adventure. You&#39;re going to want at least two for any given decision point, but more is better. I encourage you to recycle things, but since this is a mock example rather than an ongoing campaign, here are some ideas based on regular fantasy stuff:&lt;br /&gt;
&lt;br /&gt;
Ooze-knights on motorbikes&lt;br /&gt;
A Cuban communist air-pirate + her air ship&lt;br /&gt;
Somebody&#39;s specific memory-juice in a reusable thermostat&lt;br /&gt;
A twelve-armed demon who is chief marketing officer of an &quot;Uber for dental hygiene&quot; start-up&lt;br /&gt;
Cyber-trolls that all started off as one troll&lt;br /&gt;
A dog with strong opinions&lt;br /&gt;
A cool magic tank that shoots lasers but not from its gun&lt;br /&gt;The prophetic intestines of a guy named &quot;Joseph Blankenwell&quot;&lt;br /&gt;
A boiling cloud of acid with a New York accent and a heart of gold&lt;br /&gt;
A skeleton rights activist who is also a cleric of the Big Fire&lt;br /&gt;
A giant wolf-spider thing who works for an insurance company&lt;br /&gt;
A Jacobin golem with wheels&lt;br /&gt;
Thousands of obols&lt;br /&gt;
Cyberbullying&lt;br /&gt;Schistosomiasis&lt;br /&gt;A nuclear reactor on tank treads with a giant glowing crack&lt;br /&gt;
A 33-gallon fishtank with no top that&#39;s full of expired fireworks&lt;br /&gt;Six ghost paladins on a holy quest that&#39;s kinda sketchy and low-key racist&lt;br /&gt;An EDM dance party club&lt;br /&gt;The colour &quot;red&quot;&lt;br /&gt;&lt;br /&gt;
I write these on post its or cards, one per post-it or card. At this point, if you&#39;re still jacked full of energy, you can pick a few of the cards and sort them under each problem like a curator. Or you can just shuffle them and stick few under each until you get a good combo. &lt;br /&gt;&lt;br /&gt;The pile of cards are the relevant elements that you&#39;re going to introduce that can be used to solve the problem. The PCs can introduce their own elements of course, and you want to hold back a few cards so that if they come up with an idea that depends on them knowing something or dealing with someone, etc., you can whip out an element card to slot into that proposed solution. &lt;br /&gt;&lt;br /&gt;If you want to get clever and run a &quot;living world&quot; you can also foreshadow elements under the next card or introduce them as Chekhov&#39;s gun type thing, and you can allow elements from previous problem cards that weren&#39;t used to recur (I just grab the unused ones that seem interesting and stuff them into upcoming piles). As elements are revealed, feel free to throw the cards onto the table for them to keep track of. You can write the name or location or use or whatever else they need to know on the other side of the index card. You can also write up new cards as you go.&lt;br /&gt;&lt;br /&gt;For example, if the PCs want a guide to the incarnation temple and the dog with strong opinions is the thing they need, you could write &quot;Imprisoned within the heart of a giant stone statue of well-known ethical philosopher Sabina Lovibond&quot; so they remember that they have to break into the heart of the giant stone statue of well-known ethical philosopher Sabina Lovibond to free the dog so it can show them the way.&lt;br /&gt;&lt;br /&gt;I suggest badgering the PCs with the questions periodically because they&#39;ll forget them and get off-track. If you let them get off-track frequently, you&#39;re running a &quot;sandbox&quot;.&lt;br /&gt;
&lt;br /&gt;You can change specific questions ( and create more or remove others) as PCs progress through them and gain or lose interest in them, and move everything around - this isn&#39;t meant to be a rigidly mechanical system, but precisely the opposite - a way of condensing one&#39;s focus to only spend time on what one needs to in order to move things forward.&lt;br /&gt;&lt;br /&gt;I hope this helps illustrate the idea that campaigns can just be series of decisions of varying scope via the demonstration of one technique of planning and implementing such a campaign.</content><link rel='replies' type='application/atom+xml' href='http://retiredadventurer.blogspot.com/feeds/6614062702565158590/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://retiredadventurer.blogspot.com/2020/01/planning-campaign-as-series-of-decisions.html#comment-form' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/323276912086013429/posts/default/6614062702565158590'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/323276912086013429/posts/default/6614062702565158590'/><link rel='alternate' type='text/html' href='http://retiredadventurer.blogspot.com/2020/01/planning-campaign-as-series-of-decisions.html' title='Planning a Campaign as a Series of Decisions'/><author><name>John B</name><uri>http://www.blogger.com/profile/17318244888477546773</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>6</thr:total></entry></feed>