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	<title>The Role Play Academy</title>
	
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		<title>Role Playing in the Multiverse</title>
		<link>http://www.roleplayacademy.com/2010/07/role-playing-in-the-multiverse/</link>
		<comments>http://www.roleplayacademy.com/2010/07/role-playing-in-the-multiverse/#comments</comments>
		<pubDate>Wed, 21 Jul 2010 06:39:43 +0000</pubDate>
		<dc:creator>RolePlayGateway.com</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.roleplayacademy.com/2010/07/role-playing-in-the-multiverse/</guid>
		<description><![CDATA[Originally posted on RolePlayGateway.com as &#8220;Role Playing in the Multiverse&#8221;, by Orestiad:
Role Playing in the Multiverse presented by OrestiadAnd so it comes again that I present another guide to the community and this one a bit more pointed than the others that I have written. This helpful topic was asked to be contributed by a [...]]]></description>
			<content:encoded><![CDATA[<p><em>Originally posted on <a href="http://www.roleplaygateway.com/">RolePlayGateway.com</a> as &ldquo;<a href="http://www.roleplaygateway.com/viewtopic.php?t=45096">Role Playing in the Multiverse</a>&rdquo;, by <a href="http://www.roleplaygateway.com/memberlist.php?mode=viewprofile&amp;u=31410">Orestiad</a>:</em><br />
<hr /><span style="font-family: newtimesroman"><span style="font-size: 200%;line-height: normal"><span style="font-weight: bold">Role Playing in the Multiverse presented by Orestiad</span></span><br />And so it comes again that I present another guide to the community and this one a bit more pointed than the others that I have written. This helpful topic was asked to be contributed by a member named <span style="font-weight: bold">Megraw</span>, and I was more than happy to respond to her request, naturally. What this subject matter confronts are the difficulties many users have been facing when attempting to role play in RemÃ¦us&#39; role play: <a href="http://www.roleplaygateway.com/roleplay/the-multiverse/" class="postlink">The Multiverse</a>; where any and all characters are accepted to join together to make one wide spread storyline arc. Now this will be an on-going topic that I shall add on to as questions are asked and contributed through replies via this thread. And please do ask them! I will answer as thoroughly as I can, and believe you me, I have roleplayed in the Multiverse for a long while now and can easily state that I am quite experienced to do so. I will just cut to the chase and answer some questions that have already been asked through the chat, but have not really received a more lengthy explanation of what to do.</p>
<p><span style="font-size: 120%;line-height: normal"><span style="font-weight: bold">What is the Multiverse?</span></span><br />
<blockquote class="uncited">
<div>The Multiverse is, in essence, a writing game in which all players have equal input into the story. </p>
<p>There are no statistics or win conditions, and instead, the constant overarching goal for each player is to explore the extensive possibilities that occur when there are no limitations on the scope of reality.</p></div>
</blockquote>
<p>In other words, it is a place in which a player can extend and exercise the ability and creativity of their mind without limitations of a restricted world. The Multiverse can be added to with just about anything that a mind can conjure, in accordance to RemÃ¦us&#39; <a href="http://www.roleplaygateway.com/roleplay/the-multiverse/#rules" class="postlink">rules for the MV</a> of course. The most simply put I can think of at this time is that the Multiverse is where not only galaxies and planets converge in a single place, but universes and beyond even that. There are no boundaries whatsoever as far as my knowledge allows. You want to roleplay two battling planetary systems? You&#39;ve got it. Want to just play a simple and small character to interact with others? Definitely. In this roleplay, a player can go as large or as small as their heart desires. </p>
<p><span style="font-size: 120%;line-height: normal"><span style="font-weight: bold">What kind of Character should I play?</span></span><br />The question is&#8230; what character should you <span style="font-weight: bold">not </span>play? As stated above, this is a place with no boundaries aside from the set rules and regulations set by the site Creator and monitored by Moderators. However, I have realized something during my time spent roleplaying in the MV: the more <span style="font-weight: bold">original </span>a character, the more <span style="font-weight: bold">easily accepted</span> and <span style="font-weight: bold">intriguing </span>that character is going to be. A little clarification: If we&#39;ve seen the character on T.V., read about them, played them in a video game; experienced them in some sort of media outlet, then the audience is going to grow bored of that person/creature/being/etc fast. Why? Because we already know what to expect. Spend a little time and effort on what exactly you want to contribute to the MV community instead of rushing and making someone or something that already exists! </p>
<p>I&#39;m not saying that you should create this crazy and complicated new species of human or creature, what have you, but merely to take something you love and transpire that into your own creation. Have a gunslinging westerner, but don&#39;t make Billy the Kid or Butch Cassidy. Have this 1337 skilled ninja, but stop making Naruto characters specific to the series. Marvel fan? Make your superhero, but someone that&#39;s never been seen before. For more information on how to create a lasting and memorable character, do visit <a href="http://www.roleplaygateway.com/post1132076.html#p1132076" class="postlink">this guide</a> to help you along on that adventure.</p>
<p>Now it&#39;s really hard to go into too much detail on this subject if I don&#39;t have more specific questions on this topic, so please please please do ask them!</p>
<p><span style="font-size: 120%;line-height: normal"><span style="font-weight: bold">How do I get people to roleplay with me?</span></span><br />This is by far the most asked question in chat, directly or indirectly in OOC &#40;out of character&#41;. I have seen it countless of times recently where a player will use the OOC chat button to advertise their availability to roleplay with someone. <span style="font-weight: bold">This is not a good way to get attention</span>! I do not know how this came about as I&#39;ve been here longer than my profile suggests and I have never seen this before aside from a few months ago. You don&#39;t have to advertise your time! Please stop doing it. There are far better ways to involve yourself with other characters. Never once have I done this, yet I have gotten all of my characters interaction with other player&#39;s characters. </p>
<p>Here is how I go about achieving this feat &#40;and believe me it&#39;s a lot harder than it used to be a year ago&#41;:</p>
<ul>
<li>Don&#39;t make huge introduction posts. Keep them within one 2000 character limit post at the maximum. Three to five lines is what gains the most attention because it is quickly read and it still gives adequate detail for other players to respond.</li>
<li><span style="font-weight: bold">Bold</span>, <span style="text-decoration: underline">underline</span>, make <span style="font-style: italic">noticeable </span>the name of someone&#39;s character you wish to interact with! I can&#39;t tell you how important this is. It&#39;s hardly easy to ignore a charater&#39;s name when it stands out so <span style="font-weight: bold">boldly </span>&#40;pun intended&#41;.</li>
<li>Interact with someone, by adding their name of some detail that stands out to that/those specific character/s. Brush against someone, pass them a look, flip them off without reason, etc. And remember to add a name or outstanding detail!</li>
<li>Use grammar to the utmost of your ability. I understand not everyone has perfect writing capabilities, and I am one of those myself. I have to stop and think constantly about when and when not to use a semi-colon. All you need do is make sure you use punctuation and capitalize words that need it: the beginning of a sentence, a name, or important place, etc. </li>
<li>Don&#39;t give up! You may not catch the attention of the first person you try to roleplay with in the MV. But that doesn&#39;t mean that someone is not going to respond. I have sat there for long periods of time, just roleplaying out my character without response from someone else. Sure I felt a but lonely, but eventually someone came along and joined in. You don&#39;t always need someone immediately, even if that&#39;s preferable.
<p>âList subject to be changed or added upon. Please do add feedback and suggestions.</li>
</ul>
<p><span style="font-size: 120%;line-height: normal"><span style="font-weight: bold">Gambit&#39;s Bar</span></span><br />This is the heart and soul of the Multiverse. Everyone who has ever roleplayed in this roleplay has been to the bar. It is a famous as it is infamous.  Gambit&#39;s Bar is where members will find the most activity in posting, no matter the style. If its been roleplayed, it&#39;s been in Gambit&#39;s, I can assure you, haha. Now, I don&#39;t know the exact history of the place, but I do know that multiple people have played out stories with characters that have owned it, or managed the building; protected and cared for it as well. And this very subject is an old reason why so many battles have been fought in the past: wanting to own or control the most used room in the chat. It makes you stop and wonder why wars would be raged over wanting to own a bar when another can be made&#8230;? Not too plausible, but it&#39;s what has happened in the past. Now it is just a cesspool of fights which endanger the lives of everyone present. Not very fun for those that don&#39;t enjoy combat. </p>
<p>Why not take that conflict to another room these days? It cannot be that difficult to whisper to your fellow player and suggest a new room in order to really spread those legs out and not crush the atmosphere for other members. Bars are a place to relax and enjoy company of other people, or to meet someone new. It&#39;s not  a place to seek random characters out in order to release some textual aggression. This ruins the very purpose of the reason it is a bar in the first place. That&#39;s why we have the Battle Arena, or Master&#39;s Dojo, am I wrong? This is purely my opinion, and I am definitely up to discussion on this topic as well as gain others&#39; opinion and feedback on my own. </p>
<p>Why is it that everyone battles in Gambit&#39;s Bar? Is it purely for the fact that it is the only place which multiple people can be found?<br />
<hr />
<p>Once again, thank you for your time invested in reading this over. It&#39;s not as well done as I would like as I am writing this in the dead of early early morning. But demand has required me to post this earlier than planned, as well it was a spur of the moment topic. I highly ask you to ask your questions concerning roleplay in the MV, and I will answer those to the best of my ability below. </p>
<p>Happy Role Playing RPG.</span></p>
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		<title>Why Immersion Matters – We Fly Spitfires – MMORPG Blog</title>
		<link>http://www.roleplayacademy.com/2010/06/why-immersion-matters-we-fly-spitfires-%e2%80%93-mmorpg-blog/</link>
		<comments>http://www.roleplayacademy.com/2010/06/why-immersion-matters-we-fly-spitfires-%e2%80%93-mmorpg-blog/#comments</comments>
		<pubDate>Mon, 28 Jun 2010 22:34:58 +0000</pubDate>
		<dc:creator>Eric Martindale</dc:creator>
				<category><![CDATA[Asides]]></category>

		<guid isPermaLink="false">http://www.roleplayacademy.com/?p=305</guid>
		<description><![CDATA[When we i.e. me talk about the subject of immersion we’re looking at more than just roleplaying and wandering around an online game world saying “hail, good sir” and taking every opportunity to talk about heaving bosoms any fantasy reader worth his or her salt will know exactly what I’m talking about here cough Robert [...]]]></description>
			<content:encoded><![CDATA[<p>When we i.e. me talk about the subject of immersion we’re looking at more than just roleplaying and wandering around an online game world saying “hail, good sir” and taking every opportunity to talk about heaving bosoms any fantasy reader worth his or her salt will know exactly what I’m talking about here cough Robert Jordan cough. It’s not just about other people buying into the character that we play but, even more importantly, it’s about ourselves believing in the actions we do. Without immersion we wouldn’t believe in what we’re doing and we wouldn’t be able to make that connection in our brains between merely interacting with our PCs and existing in an online world.</p>
<p>via <a href='http://blog.weflyspitfires.com/2010/06/28/why-immersion-matters/'>Why Immersion Matters &#8211; We Fly Spitfires – MMORPG Blog</a>.</p>
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		<title>When Inspiration Is Not Enough: Time Travel in RPGs, Part 1</title>
		<link>http://www.roleplayacademy.com/2010/06/when-inspiration-is-not-enough-time-travel-in-rpgs-part-1/</link>
		<comments>http://www.roleplayacademy.com/2010/06/when-inspiration-is-not-enough-time-travel-in-rpgs-part-1/#comments</comments>
		<pubDate>Tue, 22 Jun 2010 13:53:40 +0000</pubDate>
		<dc:creator>Eric Martindale</dc:creator>
				<category><![CDATA[Asides]]></category>

		<guid isPermaLink="false">http://www.roleplayacademy.com/?p=302</guid>
		<description><![CDATA[Campaign Mastery
via When Inspiration Is Not Enough: Time Travel in RPGs, Part 1.
]]></description>
			<content:encoded><![CDATA[<p>Campaign Mastery</p>
<p>via <a href='http://feedproxy.google.com/~r/CampaignMastery/~3/_6_Faw3v1So/'>When Inspiration Is Not Enough: Time Travel in RPGs, Part 1</a>.</p>
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		<title>The Purpose and Style of the Roleplay Post</title>
		<link>http://www.roleplayacademy.com/2010/06/the-purpose-and-style-of-the-roleplay-post/</link>
		<comments>http://www.roleplayacademy.com/2010/06/the-purpose-and-style-of-the-roleplay-post/#comments</comments>
		<pubDate>Mon, 21 Jun 2010 13:24:47 +0000</pubDate>
		<dc:creator>RolePlayGateway.com</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.roleplayacademy.com/2010/06/the-purpose-and-style-of-the-roleplay-post/</guid>
		<description><![CDATA[Originally posted on RolePlayGateway.com as &#8220;The Purpose and Style of the Roleplay Post&#8221;, by Ylanne:
1.) Every post must have a purpose. Either to advance the plot or advance character development, or both. Sometimes there can be a third purpose, but usually it&#8217;s one of those two. 
2.) Every post must be exactly and only as [...]]]></description>
			<content:encoded><![CDATA[<p><em>Originally posted on <a href="http://www.roleplaygateway.com/">RolePlayGateway.com</a> as &ldquo;<a href="http://www.roleplaygateway.com/viewtopic.php?t=43835">The Purpose and Style of the Roleplay Post</a>&rdquo;, by <a href="http://www.roleplaygateway.com/memberlist.php?mode=viewprofile&amp;u=8274">Ylanne</a>:</em><br />
<hr />1.) Every post must have a purpose. Either to advance the plot or advance character development, or both. Sometimes there can be a third purpose, but usually it&#8217;s one of those two. </p>
<p>2.) Every post must be exactly and only as long as it needs to be. You hate it when you ask how long a teacher wants an essay to be, and he responds &quot;As long as it needs to be.&quot; Well, he&#8217;s right. Get the point across. Make the plot point. Fill in a few details on the character by means of showing them. Make it long enough to do those things, but no longer. </p>
<p>3.) Be sure there is a sense of place. You don&#8217;t have to write four rambly paragraphs about the location. One or two sentences will often suffice, so long as you provide the other roleplayers/reader with an idea of where this is, what the atmosphere or milieu of the place is, and the like. It can be as simple as the character&#8217;s perception of a room/area/etc. </p>
<p>4.) Be sure there is a sense of person. With few exceptions, there is no need to spell out the exact details of a character&#8217;s outfit and physical appearance, but carefully chosen details can serve you very well &#8211; i.e. ink stains, coffeestains, uncombed hair, STYLE of dress (i.e. &quot;He was dressed in soft, muted colors&quot;, or &quot;She wore a flowing white skirt&quot;), manner of speech (i.e. mumbling, avoiding eye contact, staring, commanding sharply, etc.), and such, when dispersed throughout the post, can paint the picture of a person without spending unnecessary paragraphs on verbose descriptions. </p>
<p>5.) Avoid discussing a character&#8217;s memories or dreams too much. Done in moderation, in small dosages, and without the ever-annoying &#8216;telling&#8217;, memories or dreams can further shape your character in a roleplay. I suggest that if you include snippets of a memory or dream, they be exactly that &#8211; snippets, no longer than two sentences, average length ones, at that. Further, that these not be used in every post. More like once, possible a few times, in the course of a roleplay, at PIVOTAL moments, not whenever you feel the desire to include them. </p>
<p>6.) Write what needs to be written. What happens here? What is your purpose in writing this post? Fulfill it. Portray what needs to be portrayed. Don&#8217;t worry if it is too short or too long. Proofread for grammar and spelling (and inconsistencies), and post. </p>
<p>7.) Typically, roleplay posts are in the third person, past tense. Use of the future conditional is advised against. Use your discretion when departing from the standard point of view in roleplay posts, and when in doubt, ask the GM of the roleplay in question &#8211; or simply refer to the rules. </p>
<p>8.) The roleplay post is typically expected to contain the point of view of one character only &#8211; yours &#8211; and if you are playing multiple characters who are not in the same location or conversation, it is considered considerate to clearly separate the segments. Sometimes, there is a need to include the actions or dialogue of NPCs as well, and in some roleplays, dependent on the GM and the other players involved, light forms of puppeting are considered acceptable for longer posts. </p>
<p>9.) Good roleplay posts are good writing. While there are some differences in the ways in which one is permitted to portray actions, thoughts, and characters&#8217; points of view, a good roleplay post will also demonstrate a good handle on vocabulary, syntax, effective use of detail, and other elements of style.</p>
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		<title>Good GM Practices – in Play-by-Post RolePlays</title>
		<link>http://www.roleplayacademy.com/2010/06/good-gm-practices-in-play-by-post-roleplays/</link>
		<comments>http://www.roleplayacademy.com/2010/06/good-gm-practices-in-play-by-post-roleplays/#comments</comments>
		<pubDate>Fri, 18 Jun 2010 00:49:06 +0000</pubDate>
		<dc:creator>Yuriy Zubovski</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[play-by-post]]></category>
		<category><![CDATA[roleplaying]]></category>
		<category><![CDATA[writing]]></category>
		<category><![CDATA[game master]]></category>
		<category><![CDATA[GM]]></category>
		<category><![CDATA[players]]></category>
		<category><![CDATA[rules]]></category>

		<guid isPermaLink="false">http://www.roleplayacademy.com/?p=293</guid>
		<description><![CDATA[When most people who are familiar with the umbrella term "roleplaying" hear "GM" they think of the archetypal dice-rolling, page-turning, player-managing game master. Well, ever since play-by-post roleplaying was popularized and the focus shifted from live-action to writing, the game master is now the plot-writing, story-moving, player-managing participant. The job carries far less power, but in some ways, more responsibilities.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.theescapist.com/gamerpics/gamerpics-oklahoma.jpg"><img src="http://www.theescapist.com/gamerpics/gamerpics-oklahoma.jpg" alt="Game master and players." width="300" height="150" class="alignleft size-medium wp-image-183" /></a>I&#8217;ve recently encountered an unexpected request in my <a href="http://www.roleplaygateway.com/mentors-want-your-help-help-you-t42805.html">Mentors Want Your Help To Help You</a> topic on <a href="http://www.roleplaygateway.com/">RolePlayGateway</a>. The request was for more GMing, better GMing, and GMing advice. When most people who are familiar with the umbrella term &#8220;roleplaying&#8221; hear &#8220;GM&#8221; they think of the archetypal dice-rolling, page-turning, player-managing game master. Well, ever since play-by-post roleplaying was popularized and the focus shifted from live-action to writing, the game master is now the plot-writing, story-moving, player-managing participant. The job carries far less power, but in some ways, more responsibilities.</p>
<p>The GMs of the dice games relied heavily on planning &#8211; but after an intense planning session, they could fill out most of a storyline complete with several foreseeable forks. After the (admittedly intense on the creative lobes) preparations were done, the GM role involved guiding players such that they could discover that GM&#8217;s genius plot. Some improvisation was necessary.</p>
<p>The GMs of the play by post roleplay are up against a set of completely different expectations, ones that are not always explicitly clear to them. While dice-rollers knew that the GM of their games would lead the story, the writers in a play-by-post RP all appear to be on equal footing (but have unequal strengths and weaknesses). Some players expect the GM to create the plot and move the players along it, while the players themselves plan to just fill in the gaps. There are also those who wish to exercise their creative spark, veering the plot off of the GM&#8217;s course for their own devices &#8211; so as to make the story more fun and dynamic for everyone (they think). How are you, the GM of a play-by-post roleplay, supposed to cater to an audience whom you cannot gauge as the static, dynamic, or mixed until the story is already underway? There are no proven methods that work, but I have been having a pretty good experience so far with <a href="http://www.roleplaygateway.com/roleplay/verdanus-and-tertius-war-of-the-world/">Verdanus and Tertius: War of the World</a> (see the <a href="http://www.roleplaygateway.com/roleplay/verdanus-and-tertius-war-of-the-world/#activity">Activity tab</a> for the actual roleplaying) and want to share my &#8220;good practices&#8221;.</p>
<p><strong>Create a setting and plot that <em>you</em> are interested in.</strong> As writers, we often have creative sparks that we can whip into an introductory post to a roleplay &#8211; but ask yourself, could you see yourself enjoying another plot in the same setting? Another character? A world that isn&#8217;t intrinsically interesting to you will eventually sap all of your creative juices, leaving you contemptuous enough to abandon it. I&#8217;ve experienced that quite a few times &#8211; but not so with the Verdanus story: I want to <em>novelize</em> it. It&#8217;s the kind of story I would (did, and will) keep writing even without others.</p>
<p><strong>Give yourself (and others) leeway.</strong> While dice-roleplays had to be linear (straight, curved, zig-zagged, but always moving from A to B to C), there is no such necessity with play-by-post. Players posting in the same roleplay need not have their characters interact, or even appear in the same location. The mere possibility of one affecting the other in the distant future is enough to warrant coexistence within the roleplay. Give your players multiple starting points, and as the GM cycle through all of them, periodically adding content. This lets players avoid interacting with those with whom they don&#8217;t jive &#8211; and lets you, the GM, use some untouched segment of the roleplay as your idea spawning pool. It also allows for more writers to participate, disintegrating the ~6 player limit in dice games.</p>
<p><strong>Emphasize writing over anything else.</strong> If you were inspired by a fantasy great like Tolkien or Zelazny, or a sci-fi grandmaster like Heinlein, Asimov, or Dick, you probably judged their writing as top notch. Their grammar, literary devices, and dialogue were the sugar that helped the medicine go down during the slower bits between critical plot events. Imagine if their spelling was shoddy, their punctuation misplaced, and their sentences run-ons or fragments? Would that have deterred you from reading? I assure you that having to trudge through poor writing from your players will kill your creative appetite, and vice versa for them if you&#8217;re careless.</p>
<p><strong>Fight the &#8220;role playing&#8221; mentality.</strong> When dice rollers came together, their character sheets gave them an identity that they had to maintain. It was an escape from their daily lives into a wondrous world where a natural twenty saved you from the direst poison. Well, escapism isn&#8217;t as worthwhile a hobby as is writing (which has gotten some writers very <em>very</em> rich). Rather than focusing on a single character to live vicariously through, encourage your players to make active use of NPCs. When a character walks into a convenience store to buy a twinkie, the clerk is the NPC. No player&#8217;s character needs be present for someone else to write about that clerk&#8217;s run-in with the local gang, all of whom are also NPCs. In fact, if there are no &#8220;player&#8217;s characters&#8221; then every character is up for grabs &#8211; the plot becomes the focus, rather than the metagame. (With seven players in a traditional roleplay, all seven are trying to turn their characters into the &#8220;main&#8221; character. With seven players in a plot-centric roleplay, all seven have a hand in the &#8220;main&#8221; plot, yielding collaboration rather than competition.) However, some players might have an affection for some characters &#8211; let them reserve them, so long as they remember to focus on plot.</p>
<p><strong>Find the perfect posting length.</strong> If you&#8217;ve had the chance to read my article on <a href="http://www.roleplayacademy.com/2008/12/building-mood-through-preconceptions/">Building Mood through Preconceptions</a> you will know my stance on both one-liners and fluff-hills: they make for crappy writing. When I wrote that article, I had no idea how to achieve the perfect medium. Having spent over a year on <a href="http://ficly.com">Ficly.com</a> however, I think I now have the solution: a 1024 character limit. The number is somewhat arbitrary to use with writing, since it only carries significance in data storage, but it is less than the ~350 words of a paperback page (actually a little more than half on one page). As an experienced reader, you likely recognize how difficult it is to expand on several different topics in only half a paperback page. And as a roleplayer, you know that a post without a punchline is boring to read. By imposing a limit, like the 1024 of Ficly, you force yourself and your roleplayers to keep your posts focused, concise, and interesting. The strain of fitting into 1024 characters forces some ideas to be put on hold &#8211; yielding only more raw material for the next &#8220;microstory&#8221; to add later into the roleplay. And, with a limit being imposed, players will feel a subconscious yearning to get as close to that limit as possible &#8211; I myself fall between 1017 and 1024 every time, after some revision and syntax decisions, and I&#8217;ve found that my roleplayers do the same (unless they forget about the limit, in which case they feel bad enough for breaking the simple rule that they avoid breaking it again). The limit also makes for easier reading &#8211; no one has to suffer through walls of text like this article that are tl;dr.</p>
<p>In summary, I encourage you to use (or modify) my rules for roleplaying, especially if you are using <a href="http://ericmartindale.com">Eric Martindale&#8217;s</a> <a href="http://www.roleplaygateway.com/roleplay/">Roleplay Tab system</a>. I use them in <a href="http://www.roleplaygateway.com/roleplay/verdanus-and-tertius-war-of-the-world/">Verdanus and Tertius</a>, and my friend uses them in <a href="http://www.roleplaygateway.com/roleplay/despot">Despot</a> (both of which are open for your participation!). Here they are:</p>
<p><strong>0) The plot is more important than any character.</strong><br />
1) Write no more than 1024 characters per post, or no more than ~ one paperback page at a time.<br />
2) Make every detail count &#8211; don&#8217;t fluff it up, but do make it sound interesting.<br />
3) Any character that appears in the Characters tab is reserved by that player.<br />
4) Any character NOT reserved is then free reign to roleplay as anyone wants.<br />
5) Avoid contradictions, and correct them if you are made aware of them.<br />
6) Spelling and grammar make everyone happy.<br />
7) Talk things out with others over PM or in OOC when involving their characters.</p>
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		<title>Conflict in Role Play</title>
		<link>http://www.roleplayacademy.com/2010/06/conflict-in-role-play/</link>
		<comments>http://www.roleplayacademy.com/2010/06/conflict-in-role-play/#comments</comments>
		<pubDate>Fri, 11 Jun 2010 21:21:18 +0000</pubDate>
		<dc:creator>RolePlayGateway.com</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.roleplayacademy.com/2010/06/conflict-in-role-play/</guid>
		<description><![CDATA[Originally posted on RolePlayGateway.com as &#8220;Conflict in Role Play&#8221;, by Orestiad:
Conflict in Role Play
Being here as long as I have been, which is longer than it seems believe me, there has always been something bothering me about the roleplay that occurs &#40;especially chat&#41; here. Now this excludes the Arena because it is built on combat. [...]]]></description>
			<content:encoded><![CDATA[<p><em>Originally posted on <a href="http://www.roleplaygateway.com/">RolePlayGateway.com</a> as &ldquo;<a href="http://www.roleplaygateway.com/viewtopic.php?t=43463">Conflict in Role Play</a>&rdquo;, by <a href="http://www.roleplaygateway.com/memberlist.php?mode=viewprofile&amp;u=31410">Orestiad</a>:</em><br />
<hr /><span style="font-family: timesnewroman"><span style="font-weight: bold"><span style="font-size: 150%;line-height: normal">Conflict in Role Play</span></span></p>
<p>Being here as long as I have been, which is longer than it seems believe me, there has always been something bothering me about the roleplay that occurs &#40;especially chat&#41; here. Now this excludes the Arena because it is built on combat. There always seems to be no creativity when it comes to building conflict. Players and their characters are too quick to allow themselves to just fight anything that they come across who may disagree with something their character said or did to someone else or themselves.<br />
<blockquote class="uncited">
<div>Mary Sue bashed her eyelashes at Gary Stu, so Lary Who went to go punch Gary Stu in the face.</div>
</blockquote>
<p>Instead of something of this nature:</p>
<blockquote class="uncited"><div>Mary Sue bashed her eyelashes at Gary Stu, so Lary Who walked over to Gary Stu and kindly asked for him to put his amazing abs back in his shirt. Afterward, he left to go speak to Mary as to why she was &quot;enjoying&quot; other men, when she claimed to love him and no one else.</div>
</blockquote>
<p>Instead of having Lary Who turn to the girl and ask her what was going on, or going into a deep thought process in his mind to come to a conclusion about Mary&#39;s actions, Lary immediately went to go attack the source. Now where is the fun in that? There&#39;s no build up of the conflict and there&#39;s no suspense. You already know what&#39;s going to happen, and why it happened. To me, personally, this is not fun to read and it&#39;s predictable. Also, when trying to make your characters come alive, this situation is not <span style="font-weight: bold">believable</span>. I highly doubt that the majority of us would have the gall to approach someone we don&#39;t know and start fighting them.</p>
<p>What I am trying to do here, is not beat down the writing of anyone. What I am trying to accomplish is to offer different ways to have conflict with other characters <span style="font-weight: bold">without </span>combat!</p>
<p>The first example that I gave you, the most common outcome of conflict, is boring, droll, and not unique. It will only lead to an e-peen battle of who had the biggest ego, and I am fairly confident this is the reason why we have so many powerful characters who reside around the site. They just know that someone is going to create conflict with them, and they want to have the biggest guns so their character doesn&#39;t get slapped around too badly. Honestly, what&#39;s wrong with losing? Nothing. </p>
<p>The second example that I offered seems as if it solves the conflict but it only re-routes it to where the problem really lays. It wasn&#39;t Gary Stu&#39;s fault that Mary had been looking. It was only Mary&#39;s fault that she had. Since Mary and Lary are in love, there shouldn&#39;t have been a reason as to why Mary started drooling over another man. Apparently something is going wrong and now Lary wants to get to the bottom of that! This creates a great alternative to fighting and it&#39;s still conflict! Mary and Lary now have to go through an entire plethora of conflict solution options! Will they break up? Will they get into a heated argument? Will they fix things and stay together? </p>
<p>Conflict in fiction can be hugely diverse and creative; just as dynamic as the characters that I have seen in my role play career. It makes a story interesting, gives it a goal to accomplish, and just makes it plain fun! Conflict in writing is a very much needed thing and to make it as boring as just instantly going in to fight, well&#8230; that puts any great writer&#39;s work to shame, in my belief. But, I want to also add that it&#39;s not always this epic, huge, must-solve-problem deal. Conflict, as I said, comes in many shapes, sizes, and forms. It can be as small as a passing thought through a character&#39;s head that creates amazingly suspenseful and emotional conflict inside that character! And that&#39;s what I love the most in writing, right there, having internal conflict. Why? Because it makes the character <span style="font-weight: bold">realistic</span>, <span style="font-weight: bold">alive</span>, and <span style="font-weight: bold"><span style="text-decoration: underline">believable</span></span>!</p>
<p><span style="font-weight: bold">There are different types of Character Conflict:<br /></span></p>
<ul>
<li><span style="font-weight: bold">Internal</span>: The character has difficulties deciding what they want or what they want to do.</li>
<li><span style="font-weight: bold">Relational</span>: The character has a problem with another character or characters, either outwardly or inwardly.</li>
<li><span style="font-weight: bold">Survival</span>: The character has come to face with a decision he needs to make in order to live or to die.</li>
<li><span style="font-weight: bold">Situational</span>: The character deals with an immediate conflict &#8212; interests, problems, ambitions, wants, needs and situations of others and their affect on the character.</li>
</ul>
<p>Being a collaborative writer, care must be taken with how you approach these situations that come up &#40;and they will!&#41; when writing with another author. No matter how small, if not dealt with the correct way, it easily damages your character and can instantly make your writing inconsistent &#40;which is very bad!&#41;. So don&#39;t be so quick to grab your sword, light saber, gun, fists, etc. Take the time to draw out and build the conflict&#39;s suspense! Not only will it develop your character&#39;s inner mind even more, but it will also draw in the reader and make them <span style="font-weight: bold">want </span>to get to know your character. Being able to write good conflict isn&#39;t the one who comes out victorious; it&#39;s the one that tells the story behind the conflict and gives meaning to the whole ordeal! </p>
<p><span style="font-weight: bold">Coming to a Conclusion</span>:</p>
<p>Conflict is the infrastructure of writing, and thus for role playing as well. Without it, there is not going to be a story. But again, <span style="font-weight: bold">it does not have to be a fist-fight every single time</span>. Remember after reading this, that creating a suspenseful story is as easy as adding a few internal thoughts on a situation, having your character struggle through a decision they need to make, and then coming to the conclusion. Just jumping into physical combat is not building on your character, and if a character does not evolve and change throughout a story, the plot becomes <span style="font-weight: bold">dull</span>, <span style="font-weight: bold">lifeless</span>, and <span style="font-weight: bold"><span style="text-decoration: underline">boring</span></span>. And you wonder why you get bored! So, take in mind, add a bit of subtle conflict, or try approaching external conflict from another view point. Attempt to look inside your character and see how he truly wants to react. You characters will tell you, you just have to listen.</span></p>
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		<title>All the World’s a Stage: Pros and cons of total-immersion roleplay</title>
		<link>http://www.roleplayacademy.com/2010/05/all-the-worlds-a-stage-pros-and-cons-of-total-immersion-roleplay/</link>
		<comments>http://www.roleplayacademy.com/2010/05/all-the-worlds-a-stage-pros-and-cons-of-total-immersion-roleplay/#comments</comments>
		<pubDate>Mon, 24 May 2010 23:00:19 +0000</pubDate>
		<dc:creator>Eric Martindale</dc:creator>
				<category><![CDATA[Asides]]></category>
		<category><![CDATA[links]]></category>
		<category><![CDATA[roleplaying]]></category>
		<category><![CDATA[etiquette]]></category>
		<category><![CDATA[expectations]]></category>
		<category><![CDATA[game theory]]></category>
		<category><![CDATA[immersion]]></category>

		<guid isPermaLink="false">http://www.roleplayacademy.com/?p=286</guid>
		<description><![CDATA[When you decide to roleplay, a whole new world of imagination opens up to you &#8212; soon you realize that all the World of Warcraft is a stage, and all the orcs and humans merely players.
There are degrees to roleplaying. Some people like it &#34;light,&#34; so that it never gets too intense, you never have [...]]]></description>
			<content:encoded><![CDATA[<blockquote><p>When you decide to roleplay, a whole new world of imagination opens up to you &#8212; soon you realize that all the World of Warcraft is a stage, and all the orcs and humans merely players.</p>
<p>There are degrees to roleplaying. Some people like it &quot;light,&quot; so that it never gets too intense, you never have to actually &quot;work&quot; to make your character profound or lore-worthy, and it&amp;apos;s generally just a fun way to pass some time. Others like it &quot;heavy;&quot; they view their characters as works of art, taking special care to make their characters believable and interesting, and sometimes planning special roleplaying events for their guild to enjoy. Some even try to do everything in-character, from repairing armor to marking out targets with raid symbols.</p>
<p>Recently I joined just such a full-immersion roleplaying guild, and have been trying out their particular style. To be fair, I still have a number of friends on my server that I usually speak out-of-character with, because that&amp;apos;s what we&amp;apos;re used to, but for everyone in this guild, I do my best to stay in character at all times, with everything my character says and does. To some this may seem like an unnecessary pain, but to others it&amp;apos;s a fun experience. Here are a few of the advantages and disadvantages of this type of roleplaying.</p>
</blockquote>
<p>via <a href='http://www.wow.com/2008/06/15/all-the-worlds-a-stage-pros-and-cons-of-total-immersion-rolepl/'>All the World&#8217;s a Stage: Pros and cons of total-immersion roleplay</a>.</p>
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		<title>5 Must-have Chrome Extensions for Writers and Roleplayers</title>
		<link>http://www.roleplayacademy.com/2010/05/5-must-have-chrome-extensions-for-writers-and-roleplayers/</link>
		<comments>http://www.roleplayacademy.com/2010/05/5-must-have-chrome-extensions-for-writers-and-roleplayers/#comments</comments>
		<pubDate>Mon, 17 May 2010 21:24:49 +0000</pubDate>
		<dc:creator>Eric Martindale</dc:creator>
				<category><![CDATA[Asides]]></category>
		<category><![CDATA[guides]]></category>
		<category><![CDATA[resources]]></category>
		<category><![CDATA[writing]]></category>

		<guid isPermaLink="false">http://www.roleplayacademy.com/?p=280</guid>
		<description><![CDATA[One of the things that gave me pause when considering the move to Chrome from Firefox was having to give up the wide range of add-ons that the Mozilla service provides. But while Chrome can’t yet match Firefox’s huge extension ecosystem, it’s rapidly catching up, and many of my favorite “must-have” Firefox add-ons are are [...]]]></description>
			<content:encoded><![CDATA[<blockquote><p>One of the things that gave me pause when considering the move to Chrome from Firefox was having to give up the wide range of add-ons that the Mozilla service provides. But while Chrome can’t yet match Firefox’s huge extension ecosystem, it’s rapidly catching up, and many of my favorite “must-have” Firefox add-ons are are now available as Chrome extensions, or at least have Chrome equivalents. Here are the five Chrome extensions that I wouldn’t be without in the course of my daily blogging work:</p></blockquote>
<p>Read the full (original) article here: <a href="http://webworkerdaily.com/2010/05/11/5-must-have-chrome-extensions-for-writers-and-bloggers/">5 Must-have Chrome Extensions for Writers and Bloggers</a>/</p>
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		<title>Why do we play video games?</title>
		<link>http://www.roleplayacademy.com/2010/05/why-do-we-play-video-games/</link>
		<comments>http://www.roleplayacademy.com/2010/05/why-do-we-play-video-games/#comments</comments>
		<pubDate>Wed, 05 May 2010 15:30:51 +0000</pubDate>
		<dc:creator>Eric Martindale</dc:creator>
				<category><![CDATA[Asides]]></category>
		<category><![CDATA[infographics]]></category>
		<category><![CDATA[writing]]></category>
		<category><![CDATA[charts]]></category>
		<category><![CDATA[graphs]]></category>
		<category><![CDATA[motivation]]></category>

		<guid isPermaLink="false">http://www.roleplayacademy.com/?p=273</guid>
		<description><![CDATA[This image explores the motivation behind several of the most popular video games.  Explore it and keep these things in mind when designing your roleplays!
]]></description>
			<content:encoded><![CDATA[<div id="attachment_272" class="wp-caption alignmiddle" style="width: 522px"><a href="http://www.roleplayacademy.com/wp-content/uploads/why-play-games-full.jpg"><img src="http://www.roleplayacademy.com/wp-content/uploads/why-play-games-full-512x1024.jpg" alt="Why do we play video games?" title="What&#039;s Our Motivation For Playing Games?" width="512" height="1024" class="size-large wp-image-272" /></a><p class="wp-caption-text">This image explores the literary motivation behind many popular video games.</p></div>
<p>This image explores the motivation behind several of the most popular video games.  Explore it and keep these things in mind when designing your roleplays!</p>
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		<title>Roleplay 101 – Character Creation Part 1</title>
		<link>http://www.roleplayacademy.com/2010/03/roleplay-101-character-creation-part-1/</link>
		<comments>http://www.roleplayacademy.com/2010/03/roleplay-101-character-creation-part-1/#comments</comments>
		<pubDate>Mon, 29 Mar 2010 15:13:33 +0000</pubDate>
		<dc:creator>Lord Saladin</dc:creator>
				<category><![CDATA[RolePlay 101]]></category>
		<category><![CDATA[Series]]></category>
		<category><![CDATA[guides]]></category>
		<category><![CDATA[play-by-post]]></category>
		<category><![CDATA[roleplaying]]></category>
		<category><![CDATA[tips]]></category>
		<category><![CDATA[abilities]]></category>
		<category><![CDATA[appearance]]></category>
		<category><![CDATA[character creation]]></category>
		<category><![CDATA[characters]]></category>
		<category><![CDATA[creation]]></category>
		<category><![CDATA[equipment]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[personality]]></category>
		<category><![CDATA[roleplay]]></category>

		<guid isPermaLink="false">http://www.roleplayacademy.com/?p=267</guid>
		<description><![CDATA[Character creation is an essential part of any roleplaying game. For some people, the process comes naturally and making a good character takes little to no effort. For others, the process can prove difficult. This is where I can help you. It&#8217;s important to know that there isn&#8217;t a single formula to creating characters. I&#8217;ll [...]]]></description>
			<content:encoded><![CDATA[<p>Character creation is an essential part of any roleplaying game. For some people, the process comes naturally and making a good character takes little to no effort. For others, the process can prove difficult. This is where I can help you. It&#8217;s important to know that there isn&#8217;t a single formula to creating characters. I&#8217;ll cover a few basics.</p>
<h1>Where to Start</h1>
<p>First and foremost, you must decide what sort of character you are creating. This will depend largely on the roleplay. For example, you wouldn&#8217;t create a space pirate in a Tolkien-esque fantasy roleplay. So you need to ask yourself a few questions:</p>
<ul>
<li>Is my character of a race that &#8216;fits in&#8217; with the roleplay?</li>
<li>Will my character be a lead character or a supporting one?</li>
<li>What role does my character have?</li>
</ul>
<p>Of course, these are very basic questions to ask, but they allow an initial outline idea of your character. By answering these questions, you&#8217;re on the way to creating an awesome character.</p>
<h1>Names</h1>
<p>For myself, I start by naming my character. Certain races have expected naming conventions, but that doesn&#8217;t always matter &#8211; your character&#8217;s name needs to simply fit in with the roleplay.</p>
<p>Names can be difficult to make up, but help <em>is</em> available! Check out the following links to name generators:</p>
<ul>
<li><a href="http://www.seventhsanctum.com/index-name.php" target="_blank">Seventh Sanctum</a> has a good name generator section, with many generators for all kinds of situations</li>
<li><a href="http://www.dragonsmark.com/names.php" target="_blank">Dragon&#8217;s Mark</a> is another service that offers multiple name generators, focusing mostly on fantasy names</li>
<li>Another good name generator can be found at <a href="http://www.fantasyrole.org/learn_namegen.asp" target="_blank">fantasyrole.org</a> which again focuses on fantasy names</li>
<li><a href="http://www.phpgeek.com/scripts/rpgname/rpgname.php" target="_blank">PHP Geek</a> is another site with a name generator. It&#8217;s pretty basic and works based on your own information &#8211; surname, first name, mother&#8217;s maiden name and the name of the city you were born in. Of course, you don&#8217;t have to enter real information though.</li>
</ul>
<p>Others exist, of course, and you can use Google to search for them.</p>
<h1>Appearance</h1>
<p>Your character&#8217;s appearance is important. Often it can be a reflection of your character&#8217;s personality, an indication of their position, or simply what they look like. A few things should be considered:</p>
<ul>
<li>How tall is your character?</li>
<li>What build? Slim, muscular, chubby, some alien-looking abomination?</li>
<li>What does their face look like? Hair colour, eye colour, ugly, pretty, handsome?</li>
<li>What clothes do they wear?</li>
<li>How does your character &#8216;carry&#8217; themselves? Do they seem confident, nervous, arrogant, flirtatious? This is often directly linked to the character&#8217;s personality.</li>
</ul>
<h1>Personality</h1>
<p>A character&#8217;s personality will determine their of the world, how they interact with others, and predominantly, how you play the character. A personality can also change over time, as in real life. Often, the character&#8217;s history will link into their personality &#8211; perhaps being the cause of the personality.</p>
<ul>
<li>What is the general attitude of your character? Fun-loving, happy, enthusiastic, serious, stoic, loud, bashful?</li>
<li>In what way do they view others? Friends, acquaintances, enemies?</li>
<li>How does your character view the world they are in?</li>
<li>What standards/morals/principals does your character have?</li>
<li> Is your character liked by others? Immediately, after getting to know them, not at all?</li>
<li>What is your character motivated by?</li>
</ul>
<h1>History</h1>
<p>A character&#8217;s history is one of the keystones in character creation. It is what ties everything together. Much like a real person, a roleplay character will inevitably be moulded by the events in their life. The history of a character can also explain why there are where they are in a roleplay. A few things to consider, when writing a character&#8217;s history:</p>
<ul>
<li>What was their childhood like?</li>
<li>What events in their childhood helped to shape them, if any?</li>
<li>What have they spent their life doing up to this point?</li>
<li>Are there any influential people they&#8217;ve met &#8216;along the way&#8217;?</li>
<li>What jobs has the character had?</li>
<li>What trials helped to make the character stronger, weaker, less trusting etc?</li>
<li>Has your character moved from their home town?</li>
<li>If so, why?</li>
<li>If not, why?</li>
</ul>
<p>Some people like to have a <em>very</em> detailed history, some don&#8217;t. The choice is up to you. If you write a history, try to keep at least to the key points in their life that led them to &#8216;now&#8217;.</p>
<h1>Abilities and Equipment</h1>
<p>A character&#8217;s ability and equipment needs to again fit in with the roleplay. Your character wouldn&#8217;t have a phaser in a fantasy roleplay, typically. A few things, without going into specifics, should be considered:</p>
<ul>
<li>Do the abilities and equipment match the roleplay?</li>
<li>Are the strength of my character&#8217;s abilities too strong? (After all, you don&#8217;t want to god mod.)</li>
<li>Where did the character learn these abilities? Do they match up to the history?</li>
<li>Do the abilities coincide with other character points? (For example, would a 15 year old really have mastered a technique that takes fifty years to do so?)</li>
<li>What equipment does my character have?</li>
<li>For what purpose?</li>
<li>How many of each item?</li>
<li>Is it realistic for my character to carry all this equipment?</li>
<li>How does the equipment assist in my character&#8217;s role?</li>
<li>Are these abilities and equipment necessary, or do I just want an &#8216;uber character of doom&#8217;?</li>
</ul>
<h1>Part 2</h1>
<p>We&#8217;ve looked at the basics of creating a character here. But, we&#8217;re not quite finished yet&#8230; We need to keep balance. A balance character is generally more interesting, and helps to suspend disbelief.</p>
<p>In the second part of this tutorial, we will look at how to maintain balance in your characters.</p>
<h6><em><em>Lord Saladin is an experienced veteran RolePlayer and wordsmith, and long-time tutor of RolePlay and writing. He runs his own proof-reading business and has been published on several websites for his articles about sales and business.</em></em></h6>
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