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		<title>Bad Writing?  How does it Work??</title>
		<link>http://www.roleplayacademy.com/2012/01/bad-writing-how-does-it-work/</link>
		<comments>http://www.roleplayacademy.com/2012/01/bad-writing-how-does-it-work/#comments</comments>
		<pubDate>Thu, 26 Jan 2012 16:50:17 +0000</pubDate>
		<dc:creator>RolePlayGateway.com</dc:creator>
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		<guid isPermaLink="false">http://www.roleplayacademy.com/2012/01/bad-writing-how-does-it-work/</guid>
		<description><![CDATA[Originally posted on RolePlayGateway.com as &#8220;Bad Writing?  How does it Work??&#8221;, by madscirat:
The moonlight shone down on the place, unhindered. The gnarled parapets jagged upwards, like a bony hand of icy indifference. In the background there was a pigeon. Who knew how long the place had stood there? 40 years? 50 years? Tempus immemoria, [...]]]></description>
			<content:encoded><![CDATA[<p><em>Originally posted on <a href="http://www.roleplaygateway.com/">RolePlayGateway.com</a> as &ldquo;<a href="http://www.roleplaygateway.com/viewtopic.php?t=63445">Bad Writing?  How does it Work??</a>&rdquo;, by <a href="http://www.roleplaygateway.com/memberlist.php?mode=viewprofile&amp;u=47152">madscirat</a>:</em><br />
<hr /><span style="font-style: italic">The moonlight shone down on the place, unhindered. The gnarled parapets jagged upwards, like a bony hand of icy indifference. In the background there was a pigeon. Who knew how long the place had stood there? 40 years? 50 years? Tempus immemoria, i.e. always? But it was a bad place, that much was certain. A very bad place indeed.</span><br />-Garth Merenghi</p>
<p>One of the things that irritates me in forum based RP is the prevalence of bad writing.  So I have decided that instead of critiquing a player&#8217;s post and suffering the inevitable negative reaction I am going to channel my rage into this thread.</p>
<p>What is bad writing?  Its suprisingly hard to answer that question.  In fact, I might go so far as to offer that there is no single understanding that covers all the errors which together we classify as bad writing.  So instead I will try to deal with all the types separately.</p>
<p>1) The Linking Verb Bore</p>
<p>Example:  Hera was mad at Zeus.  <br />Corrected:  Zeus enraged his wife Hera  or  Hera fumed at her husband</p>
<p>Using a linking verb in a sentence is like using a nail in carpentry.  Sure sometimes they are necessary but the work looks a lot smoother and more natural when joined with pegs and wood.  </p>
<p>2) Vocabulary Much?</p>
<p>Example:  The car raced across the finish line.  The other cars raced in seconds behind.<br />Corrected:  The car raced across the finish.  The other cars sped in seconds behind.</p>
<p>English is the Borg of languages, we have assimilated so many different languages that we have more similes for the word <span style="font-style: italic">hallway </span>than some languages have words.  Use this power of English and vary your diction.  That is unless you are using the same word for emphasis and DO NOT sound like this&#8230;..</p>
<p><span style="font-style: italic">Mike stared in disbelief as his hands fell off. From them rose millions of tiny maggots. Maggots!? Maggots. Maggots. Maggots. Maggots&#8230;Maggots. All over the floor of the post office, in Leytonstone.</span><br />-Garth Merenghi</p>
<p>3)  Your&#8230;.Cliches&#8230;..killing&#8230;.meeee&#8230;</p>
<p>Example: Alvin drew and shot the gunmen.  Paul fell to his knees and then flat to his face.  Then a tumbleweed rolled by.<br />Corrected:  Alvin drew and shot the gunmen.  Paul fell to his knees and then flat to his face.</p>
<p>Cliches are distracting.  They jolt the reader out of the story because the reader recognizes the cliche&#8217;.  Also they are just dumb, unless of course you are crafting a parody.</p>
<p>4) Show Do Not Tell</p>
<p>Example:  Rod was a desperado, the kind of guy no one messes with, a real loner.<br />Corrected:  Rod leaned in the deepest shadow of the dark bar.  When the waitress came by with his drink he left the bill but didn&#8217;t so much as glance at her comely face.  He drank it in solitude beneath the tilted brim of his wide fedora.</p>
<p>The most common and, for me, irritating of writing errors.  When we tell rather than show we are actually bypassing the entire point OF WRITING!  If God wrote like this then we would have a omniscient voice in our heads that sounded a bit like Morgan Freemen telling us the exact truth behind every person or object we saw.  In such a world there would be no scams, no illusion, no surprise, no tramps, no players and no low-income Republicans.  In other words it wouldn&#8217;t be that interesting.</p>
<p>5) Purple Prose</p>
<p>Example:  Thundering like a herd of elephants the massive granite stone came rolling slowly but decisively down the jagged mountainside a rough reminder of the inevitability of gravity.<br />Correction: Thundering like a herd of elephants the stone crashed down the mountainside.</p>
<p>Sometimes less is more.  Don&#8217;t be like Garth and load your sentences down with more description and metaphor than they can handle.  Of course sometimes you have writers like Tom Robbins who can defy this rule with mad genius and sheer talent, but, as with Mountain Dew commercials, just because he can doesn&#8217;t mean you can or should.   </p>
<p><span style="font-weight: bold"><br />Conclusion&#8230;sort of</span></p>
<p>I will add more examples when I think of them or encounter them and I encourage you to add those that annoy you in particular.  Until I return I will leave you with one last taste of Garth Merenghi, this time from the master himself.</p>
<p><a href="http://www.youtube.com/watch?v=PcFWSExNJVk" class="postlink">http://www.youtube.com/watch?v=PcFWSExNJVk</a></p>
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		<title>Don’t Waste My Time: Tips for Keeping Your Games Moving</title>
		<link>http://www.roleplayacademy.com/2012/01/don%e2%80%99t-waste-my-time-tips-for-keeping-your-games-moving/</link>
		<comments>http://www.roleplayacademy.com/2012/01/don%e2%80%99t-waste-my-time-tips-for-keeping-your-games-moving/#comments</comments>
		<pubDate>Wed, 11 Jan 2012 05:52:17 +0000</pubDate>
		<dc:creator>Eric Martindale</dc:creator>
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		<guid isPermaLink="false">http://www.roleplayacademy.com/?p=325</guid>
		<description><![CDATA[Gnome Stew
via Don’t Waste My Time: Tips for Keeping Your Games Moving.
]]></description>
			<content:encoded><![CDATA[<p>Gnome Stew</p>
<p>via <a href='http://feedproxy.google.com/~r/GnomeStew/~3/jw19XH4PfpY/dont-waste-my-time-tips-for-keeping-your-games-moving'>Don’t Waste My Time: Tips for Keeping Your Games Moving</a>.</p>
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		<title>Word Misuse and Grammar Cheat Sheet</title>
		<link>http://www.roleplayacademy.com/2011/10/word-misuse-and-grammar-cheat-sheet/</link>
		<comments>http://www.roleplayacademy.com/2011/10/word-misuse-and-grammar-cheat-sheet/#comments</comments>
		<pubDate>Tue, 11 Oct 2011 06:33:50 +0000</pubDate>
		<dc:creator>Ylanne S.</dc:creator>
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		<guid isPermaLink="false">http://www.roleplayacademy.com/2011/10/word-misuse-and-grammar-cheat-sheet/</guid>
		<description><![CDATA[Originally posted on RolePlayGateway.com as “Word Misuse and Grammar Cheat Sheet”, by Ylanne:
 
Word Misuse and Grammar Cheat Sheet
Ylanne S.
I&#8217;ve noticed certain common mistakes in roleplay posts both in chat and in forums. Here&#8217;s a cheat sheet to use to avoid some common mistakes! Memorize it and impress your teachers or professors, or your boss, [...]]]></description>
			<content:encoded><![CDATA[<p><em>Originally posted on <a href="http://www.roleplaygateway.com/">RolePlayGateway.com</a> as “<a href="http://www.roleplaygateway.com/viewtopic.php?t=64177">Word Misuse and Grammar Cheat Sheet</a>”, by <a href="http://www.roleplaygateway.com/memberlist.php?mode=viewprofile&amp;u=8274">Ylanne</a>:</em></p>
<hr /><span style="font-weight: bold"> </span></p>
<div style="text-align: center"><span style="font-size: 200%;line-height: normal">Word Misuse and Grammar Cheat Sheet</span></div>
<div style="text-align: center"><span style="font-size: 150%;line-height: normal">Ylanne S.</span></div>
<p>I&#8217;ve noticed certain common mistakes in roleplay posts both in chat and in forums. Here&#8217;s a cheat sheet to use to avoid some common mistakes! Memorize it and impress your teachers or professors, or your boss, in your written assignments offline as well. If you want to find a particular word, you can try to use CTL+F for PC or command+F for Mac.</p>
<hr />
<div style="text-align: center"><span style="font-weight: bold"><span style="font-size: 150%;line-height: normal">Commonly Misused Words</span></span></div>
<p><strong>Personnel </strong>is a noun referring to people. (<em>Authorized <strong>personnel </strong>with photo ID only beyond this point.</em>)<br />
<strong>Personal </strong>is an adjective referring to perspective. (<em>That&#8217;s <strong>personal </strong>information; how did you find out about the affair?</em>)</p>
<p><span style="font-weight: bold">Its</span> is possession. (<span style="font-style: italic"><span style="font-weight: bold">Its</span> color was blue.</span>)<br />
<span style="font-weight: bold">It&#8217;s</span> is a contraction for <span style="font-weight: bold">it is</span>. (<span style="font-style: italic"><span style="font-weight: bold">It&#8217;s</span> a beautiful day outside.</span>)</p>
<p><span style="font-weight: bold">Warily</span> means cautiously or with suspicion. (<span style="font-style: italic">He watched the guards <span style="font-weight: bold">warily</span>, not wanting to give away his position.</span>)<br />
<span style="font-weight: bold">Wearily</span> means with exhaustion. (<span style="font-style: italic">She sighed <span style="font-weight: bold">wearily</span>. &#8220;I&#8217;m tired of this conversation.&#8221;</span>)</p>
<p><span style="font-weight: bold">Phased</span> means happened gradually or in stages. (<span style="font-style: italic">We <span style="font-weight: bold">phased</span> out the older computers.</span>)<br />
<span style="font-weight: bold">Fazed</span> means intimidated or disturbed.  (<span style="font-style: italic">I didn&#8217;t expect to be <span style="font-weight: bold">fazed</span> by a meeting with a fourteen year old.</span>)<br />
<span style="font-weight: bold">Unfazed</span> means not intimidated, or not disturbed. (<span style="font-style: italic">He was <span style="font-weight: bold">unfazed</span> by the interrogator&#8217;s scare tactics.</span>)</p>
<p><span style="font-weight: bold">Their</span> is a possessive pronoun. (<span style="font-style: italic"><span style="font-weight: bold">Their</span> house had been built in the nineteenth century.</span>)<br />
<span style="font-weight: bold">They&#8217;re</span> is a contraction for <span style="font-weight: bold">they are</span>. (<span style="font-style: italic"><span style="font-weight: bold">They&#8217;re</span> thinking about filing a lawsuit.</span>)<br />
<span style="font-weight: bold">There</span> is an adverb. (<span style="font-style: italic">The receptionist sits over <span style="font-weight: bold">there</span>.</span>)</p>
<p><span style="font-weight: bold">Than</span> is a conjunction that indicates a comparison. (<span style="font-style: italic">I was colder in that school <span style="font-weight: bold">than</span> I had been on a visit to Antarctica.</span>)<br />
<span style="font-weight: bold">Then</span> is an adverb that indicates time. (<span style="font-style: italic">Five years passed without any action. <span style="font-weight: bold">Then</span>, a bold Senator gave a stunning speech, collected over one million signatures on a petition, and re-filed the legislation.</span>)</p>
<p><span style="font-weight: bold">Who</span> is the relative pronoun used as a subjectâor nominativeâand only with people. (<span style="font-style: italic"><span style="font-weight: bold">Who</span> is coming to the party?</span>)<br />
<span style="font-weight: bold">Whom</span> is the relative pronoun used as an objectâor any case other than nominativeâand only with people. (<span style="font-style: italic">To <span style="font-weight: bold">whom</span> does this scarf belong?</span>)<br />
<span style="font-weight: bold">Which</span> is the relative pronoun used for ideas. (<span style="font-style: italic">The age in <span style="font-weight: bold">which</span> we live is marked by a postmodernist relativism.</span>)<br />
<span style="font-weight: bold">That</span> is the relative pronoun used for objects. (<span style="font-style: italic">The house <span style="font-weight: bold">that</span> Thomas Jefferson built is now a tourist destination.</span>)</p>
<p><span style="font-weight: bold">Effect</span> as a verb means to cause or execute. (<span style="font-style: italic">The dissension under the previous Board <span style="font-weight: bold">effected</span> significant changes to the established policies.</span>)<br />
<span style="font-weight: bold">Affect</span> as a verb means to influence. (<span style="font-style: italic">Ladies and gentlemen of the jury, do not let yourselves be <span style="font-weight: bold">affected</span> by your preconceived notions about morality.</span>)<br />
<span style="font-weight: bold">Effect</span> as a noun means a result. (<span style="font-style: italic">Greater civil liberties were one <span style="font-weight: bold">effect</span> of the government&#8217;s reforms.</span>)<br />
<span style="font-weight: bold">Affect</span> as a noun means a feeling or emotional response. (<span style="font-style: italic">Flat or nonresponsive <span style="font-weight: bold">affect</span> is a characteristic of Autistic people</span>.)</p>
<p><span style="font-weight: bold">Accept</span> is a verb meaning to receeve. (<span style="font-style: italic">Please <span style="font-weight: bold">accept</span> this tribute as a sign of peace.</span>)<br />
<span style="font-weight: bold">Except</span> is a preposition that excludes. (<span style="font-style: italic">They welcomed all immigrants <span style="font-weight: bold">except</span> the Chinese.</span>)</p>
<p><span style="font-weight: bold">Complement</span> means something that improves or adds. (<span style="font-style: italic">The olive green napkins <span style="font-weight: bold">complemented</span> the ivory tablecloths.</span>)<br />
<span style="font-weight: bold">Compliment</span> means praise. (<span style="font-style: italic">After his speech, Arun Gandhi received many <span style="font-weight: bold">compliments</span>.</span>)</p>
<p><span style="font-weight: bold">Allusion</span> means an indirect reference. (<span style="font-style: italic">There are multiple Biblical <span style="font-weight: bold">allusions</span> in Dante&#8217;s <span style="text-decoration: underline">Divine Comedy</span>.</span>)<br />
<span style="font-weight: bold">Illusion</span> means misconception. (<span style="font-style: italic">The Director&#8217;s openness gave the <span style="font-weight: bold">illusion</span> of a willingness to share information, despite her reputation.</span>)</p>
<p><span style="font-weight: bold">Vice</span> is an immoral behavior. (<span style="font-style: italic">Despite her stellar reputation, she had many <span style="font-weight: bold">vices</span>, not the least of which was compulsive gambling.</span>)<br />
<span style="font-weight: bold">Vise</span> is a grasp. (<span style="font-style: italic">He took Kara&#8217;s hand with a <span style="font-weight: bold">vise</span>-like grip.</span>)</p>
<p><span style="font-weight: bold">To</span> is a preposition. (<span style="font-style: italic">I returned the necklace <span style="font-weight: bold">to</span> my mother after finding it on the floor.</span>)<br />
<span style="font-weight: bold">Too</span> is an adverb. (<span style="font-style: italic">My daughter started crying; she wanted ice cream, <span style="font-weight: bold">too</span>.</span>)<br />
<span style="font-weight: bold">Two</span> is a number. (<span style="font-style: italic">Under the American Constitution, there are <span style="font-weight: bold">two</span> Senators from each state regardless of population.</span>)</p>
<p><span style="font-weight: bold">Capital</span> is a city. (<span style="font-style: italic">The <span style="font-weight: bold">capital</span> of Saudi Arabia is Riyadh.</span>)<br />
<span style="font-weight: bold">Capitol</span> is a building. (<span style="font-style: italic">The U.S. <span style="font-weight: bold">Capitol</span> houses the Senate and House chambers.</span>)</p>
<p><span style="font-weight: bold">Tortuous</span> means twisted or curved. (<span style="font-style: italic">The freshmen were easily disoriented by the <span style="font-weight: bold">tortuous</span> hallways inside the science building.</span>)<br />
<span style="font-weight: bold">Torturous</span> means painful. (<span style="font-style: italic">She nearly died after the <span style="font-weight: bold">torturous</span> beating at the hands of the secret police.</span>)</p>
<p><span style="font-weight: bold">Elicit</span> is a verb meaning to evoke. (<span style="font-style: italic">The interrogator&#8217;s shouting <span style="font-weight: bold">elicited</span> a strong emotional response from the subject.</span>)<br />
<span style="font-weight: bold">Illicit</span> is an adjective meaning illegal. (<span style="font-style: italic">He was arrested on suspicion of <span style="font-weight: bold">illicit</span> financial dealings with overseas associates.</span>)</p>
<p><span style="font-weight: bold">All together</span> means everyone or everything at once. (<span style="font-style: italic">The twenty of them joined <span style="font-weight: bold">all together</span> for a group photo.</span>)<br />
<span style="font-weight: bold">Altogether</span> means completely. (<span style="font-style: italic">We reject extremism <span style="font-weight: bold">altogether</span> and without any inhibitions whatsoever.</span>)</p>
<p><span style="font-weight: bold">Your</span> is a possessive pronoun. (<span style="font-style: italic">The prosecutor thinks that this was <span style="font-weight: bold">your</span> weapon, Mr. Sanchez.</span>)<br />
<span style="font-weight: bold">You&#8217;re</span> is a contraction meaning <span style="font-weight: bold">you are</span>. (<span style="font-style: italic">I don&#8217;t think <span style="font-weight: bold">you&#8217;re</span> going anywhere anytime soon.</span>)</p>
<p><span style="font-weight: bold">Less</span> indicates something uncountable. (<span style="font-style: italic">Americans felt <span style="font-weight: bold">less</span> secure after September 11.</span>)<br />
<span style="font-weight: bold">Fewer</span> indicates something countable. (<span style="font-style: italic">There were <span style="font-weight: bold">fewer</span> men in the program after six weeks of grueling training than on the first day.</span>)</p>
<p><span style="font-weight: bold">Principle</span> is a truth, virtue, or law. (<span style="font-style: italic">The <span style="font-weight: bold">principle</span> of honesty is one to which we ought to aspire in our daily lives.</span>)<br />
<span style="font-weight: bold">Principal</span> is a person or sum of money. (<span style="font-style: italic">The high school&#8217;s <span style="font-weight: bold">principal</span> was fired after allegations of sexual misconduct.</span>)</p>
<p><strong>Disinterested </strong>means objective and lacking bias or prejudice. (<em>The disputing parties sought a <strong>disinterested </strong>mediator to resolve their conflict.</em>)<br />
<strong>Uninterested </strong>means lacking interest or concern. (<em>Students in Professor Binn&#8217;s class were almost always <strong>uninterested </strong>in his droning, monotonous lectures, and rarely recalled what he said more than a few hours later.</em>)</p>
<p><span style="font-weight: bold">Imminent</span> means impending. (<span style="font-style: italic">The trial was <span style="font-weight: bold">imminent</span>, and already, Samuel was filled with anxiety.</span>)<br />
<span style="font-weight: bold">Immanent</span> means indwelling or inherent, and usually refers to a deity. (<span style="font-style: italic">God is both <span style="font-weight: bold">immanent</span> and transcendent.</span>)<br />
<span style="font-weight: bold">Eminent</span> means illustrious or prominent. (<span style="font-style: italic">The <span style="font-weight: bold">eminent</span> scholar of Islam, John Esposito, is scheduled to speak today.</span>)</p>
<p><span style="font-weight: bold">Nauseous</span> means something that causes sickness. (<span style="font-style: italic">The smell of excrement was <span style="font-weight: bold">nauseous</span>.</span>)<br />
<span style="font-weight: bold">Nauseated</span> means the state of feeling sick. (<span style="font-style: italic">After conducting his first autopsy, Gibreel was thoroughly <span style="font-weight: bold">nauseated</span>.</span>)</p>
<p><span style="font-weight: bold">Lie</span> is an intransitive verb meaning to rest in place. (<span style="font-style: italic">He liked to <span style="font-weight: bold">lie</span> beneath the shady branches of the oak tree.</span>)<br />
<span style="font-weight: bold">Lay</span> is a transitive verb meaning to place an object. (<span style="font-style: italic">Please <span style="font-weight: bold">lay</span> your shoes on the conveyor belt and step through the metal detector.</span>)</p>
<p><span style="font-weight: bold">Rise</span> is an intransitive verb meaning to ascend. (<span style="font-style: italic">According to some Christian traditions, believers will <span style="font-weight: bold">rise</span> to heaven at Christ&#8217;s Second Coming.</span>)<br />
<span style="font-weight: bold">Raise</span> is an intransitive verb meaning to lift an object. (<span style="font-style: italic"><span style="font-weight: bold">Raise</span> your hands and step out of the vehicle!</span>)</p>
<p><span style="font-weight: bold">Farther</span> means distance. (<span style="font-style: italic">Fatima had never lived <span style="font-weight: bold">farther</span> than twenty miles away from home until she went abroad for college.</span>)<br />
<span style="font-weight: bold">Further</span> indicates ideas. (<span style="font-style: italic">Please describe your proposal <span style="font-weight: bold">further</span>, using the additional attachment.</span>)</p>
<p><span style="font-weight: bold">Hangar</span> is a place. (<span style="font-style: italic">Please dock your ship in the <span style="font-weight: bold">hangar</span> by the security station.</span>)<br />
<span style="font-weight: bold">Hanger</span> is an object. (<span style="font-style: italic">Put your clothes on the metal <span style="font-weight: bold">hangers</span>.</span>)</p>
<p><span style="font-weight: bold">Ensure</span> means to make certain. (<span style="font-style: italic">His lobbying <span style="font-weight: bold">ensured</span> that the bill would pass.</span>)<br />
<span style="font-weight: bold">Insure</span> means to buy insurance. (<span style="font-style: italic">Always <span style="font-weight: bold">insure</span> a new car against damage or theft.</span>)</p>
<p><span style="font-weight: bold">Whose</span> is a possessive pronoun. (<span style="font-style: italic">That depends on <span style="font-weight: bold">whose</span> papers were left on the table.</span>)<br />
<span style="font-weight: bold">Who&#8217;s</span> is a contraction meaning <span style="font-weight: bold">who is</span>. (<span style="font-style: italic"><span style="font-weight: bold">Who&#8217;s</span> coming to the party tonight? I don&#8217;t want to go alone.</span>)</p>
<p><span style="font-weight: bold">Foreword</span> is the beginning of a book. (<span style="font-style: italic">The <span style="font-weight: bold">foreword</span> of my book is to be written by a prominent researcher.</span>)<br />
<span style="font-weight: bold">Forward</span> is a direction. (<span style="font-style: italic">Move the troops <span style="font-weight: bold">forward</span> toward the hills!</span>)</p>
<p><span style="font-weight: bold">Discreet</span> means circumspect. (<span style="font-style: italic">The CIA typically handles its operations in a <span style="font-weight: bold">discreet</span> manner.</span>)<br />
<span style="font-weight: bold">Discrete</span> means having separate parts. (<span style="font-style: italic">This molecule has four <span style="font-weight: bold">discrete</span> parts.</span>)</p>
<p><span style="font-weight: bold"> </span></p>
<div style="text-align: center"><span style="font-size: 150%;line-height: normal"><strong>Common Misspellings</strong></span></div>
<p><span style="font-weight: bold">All right</span> is the correct form. <span style="font-weight: bold">Alright</span> is wrong.</p>
<p><span style="font-weight: bold">Toward</span> is the correct form. <span style="font-weight: bold">Towards</span> is wrong.</p>
<p><span style="font-weight: bold">A lot</span> is the correct form. <span style="font-weight: bold">Alot</span> is wrong.</p>
<p><span style="font-weight: bold">Should have</span> is the correct form. <span style="font-weight: bold">Should of</span> is wrong.</p>
<p><span style="font-weight: bold">Afterward</span> is the correct form. <span style="font-weight: bold">Afterwards</span> is wrong.</p>
<p><span style="font-weight: bold">Anyway</span> is the correct form. <span style="font-weight: bold">Anyways</span> is wrong.</p>
<p><strong>Okay </strong>is the correct form. <strong>OK</strong>, <strong>Ok</strong>, <strong>ok</strong>, and <strong>o-kay </strong>are wrong.</p>
<div style="text-align: center"><span style="font-weight: bold"><span style="font-size: 150%;line-height: normal">Punctuation</span></span></div>
<p><span style="font-weight: bold">&#8230;</span>, the ellipse, indicates an omission of words, such as inside a quote.</p>
<p><span style="font-weight: bold">―</span>, the dash, which is the longer one, indicates a definition, literal or metaphorical. (<span style="font-style: italic">The conversation<strong>―</strong><span style="font-weight: bold"></span>interrogation, rather<strong>―</strong><span style="font-weight: bold"></span>continued for hours.</span>)</p>
<p><span style="font-weight: bold">-</span>, the hyphen, which is the shorter one, is used to combine two or more words into one word. (<span style="font-style: italic">The <span style="font-weight: bold">happy-go-lucky</span> man died yesterday.</span>)</p>
<p><span style="font-weight: bold">:</span>, the colon, indicates a list and must be immediately preceded by a noun. Do NOT use it to precede a quotation. (<span style="font-style: italic">There were several people on the most wanted terrorists list<span style="font-weight: bold">:</span> Usama bin Laden, Anwar al-Awlaki, and Ayman al-Zawahiri, among others.</span>)</p>
<p><span style="font-weight: bold">;</span>, the semicolon, is used to join two or more independent clausesâpreventing run-on sentences, or to separate multiple lists. (<span style="font-style: italic">We had three major goals: identifying, labeling, and describing the problems<span style="font-weight: bold">;</span> discussing, drafting, and proposing potential solutions<span style="font-weight: bold">;</span> and pitching our proposal, explaining it to the Board, and convincing the Board of our ideas.</span>)</p>
<p><span style="font-weight: bold">( ) </span>, parentheses, are used for side information that is interesting but irrelevant. <span style="font-weight: bold">(</span><span style="font-style: italic">I&#8217;ve noticed that on the internet, people tend to use parentheses so liberally that the punctation mark has become ubiquitous in status updates on social networking sites, roleplay posts <span style="font-weight: bold">[</span>tons of them, in fact<span style="font-weight: bold">]</span>, or even the middle of articles about grammar.</span><span style="font-weight: bold">)</span></p>
<p><span style="font-weight: bold">[ ]</span>, brackets, are used for the author&#8217;s voice inside a quote, or an aside within parentheses. See above.</p>
<p><span style="font-weight: bold">&#8216;</span>, the single quote mark, is used for quotes inside quotes. (<span style="font-style: italic">&#8220;She said to me that I have <span style="font-weight: bold">&#8216;</span>strange ideas,<span style="font-weight: bold">&#8216;</span>&#8221; said Adam with a confused look.</span>)</p>
<p><span style="font-weight: bold">/</span>, the slash, means <span style="font-weight: bold">and or</span>. Do not ever, ever write <span style="font-weight: bold">and/or</span>. That means and and or or.</p>
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		<title>[Guide] How to GM and How to be a Player</title>
		<link>http://www.roleplayacademy.com/2011/09/guide-how-to-gm-and-how-to-be-a-player/</link>
		<comments>http://www.roleplayacademy.com/2011/09/guide-how-to-gm-and-how-to-be-a-player/#comments</comments>
		<pubDate>Thu, 29 Sep 2011 19:23:00 +0000</pubDate>
		<dc:creator>RolePlayGateway.com</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.roleplayacademy.com/2011/09/guide-how-to-gm-and-how-to-be-a-player/</guid>
		<description><![CDATA[Originally posted on RolePlayGateway.com as &#8220;[Guide] How to GM and How to be a Player&#8221;, by Ephemeral Rhapsody:
Now, I am not one to be social on forums or take part of discussions. Sometimes, I just need to say my piece because everyone above my post is wrong. However, at times, something in my stirs and [...]]]></description>
			<content:encoded><![CDATA[<p><em>Originally posted on <a href="http://www.roleplaygateway.com/">RolePlayGateway.com</a> as &ldquo;<a href="http://www.roleplaygateway.com/viewtopic.php?t=60188">[Guide] How to GM and How to be a Player</a>&rdquo;, by <a href="http://www.roleplaygateway.com/memberlist.php?mode=viewprofile&amp;u=44312">Ephemeral Rhapsody</a>:</em><br />
<hr />Now, I am not one to be social on forums or take part of discussions. Sometimes, I just need to say my piece because everyone above my post is wrong. However, at times, something in my stirs and demands that I try to make the world a better place. I believe it&#8217;s the remnant soul imprint of my conscience. </p>
<p>I have come to RPG in hopes of joining quality RPs. Quality by my own definition, not yours.  I have found a few and it was good.</p>
<p>However! I am noticing some RPs that are being created that are inadequate completely. I know, everyone RPs differently and whatnot but the ones I have in mind are something you free-thinkers would have trouble defending. I bet you all know what what I mean. I, for one, am tired of seeing these as they hurt me. A lot. And I would like people to improve and grow as RPers and GMs so better RPs are born each day! </p>
<p>That was all in case you thought I was doing this out of the goodness of my heart. No way, this is purely selfish.</p>
<p>So, without further ado&#8230;</p>
<p><span style="color: #BF0000">
<div style="text-align:center"><span style="font-size: 200%;line-height: normal">~ How to Create an RP ~</span></span><br /><span style="color: #BF4000"><span style="font-size: 150%;line-height: normal">The Right Way</span></div>
<p></span></p>
<p><span style="color: #800000"><br /><span style="font-weight: bold">What&#8217;s an RP?</span></span></p>
<p>This is crucial to define, as if I do not, everything I say might as well be gibber-jabber if you think an RP is something else than what I write below.</p>
<p>An RP is a game between multiple parties. There are two types of parties: the GM and the Player. The GM is responsible for the creation of the RP, it&#8217;s continuity, and it&#8217;s immersion value. Players are responsible for progression, enjoyment, and the immersion.</p>
<p>The GM is the one who sets the story, the mood, and gives something the Players to work with. Without him, all you have is a blank piece of paper and wild ideas coming back and forth between the players and nothing gets done without one, or more, of them ultimately transforming into a GM.<br /><span style="color: #800000"><br /><span style="font-weight: bold"><br />What should a GM do?</span></span></p>
<p>Glad I asked, as this is an important question.</p>
<p>The GM has to create a story. Unless you are going for the &quot;sandbox&quot; type of RP which is usually how generic vampires/werewolves/high school romance RPs start, which I beg of you to stop as I am afraid of your mental states, you may want to think more than 5 seconds on it.</p>
<p>The story is what catches the players in the first place. Think of it as the hook. People will have different preferences for their own reasons but one thing all good players expect of a GM is a story that makes sense, a story that is clearly told to them, and good grammar. I know many players who simply cross-read and lose complete interest when even at that speed they spot multiple, and obvious, mistakes. It shows that the GM did not care and would generally mean the RP is not going to have someone working behind the scenes to insure it&#8217;s success.</p>
<p>A very common trait for RPs is to have fights and super powers. Why? Because we all love kicking butt and taking names. However, we all our own version of what an elf is or how spells work or whether trolls live under bridges or in your grandmas&#8217; cookie jar. Solution? LORE! Sweet decadent lore. </p>
<p>Lore is the flesh of the world you create. You told the players the story and got their interest. Now, they want to partake in the game but don&#8217;t know what to imagine. Can their character have cat ears? Can they be amnesiacs with latent supernatural abilities? Can they wield a 10 foot buster blade and jump higher than a skyscraper as they slash Neo Behamut in two? They need to know these things or characters will greatly, greatly clash and the world will be without integrity and your RP will suffer. Unless you&#8217;re going sandbox mode than thumbs up to you.</p>
<p><span style="font-weight: bold"><span style="color: #800000"><br />How does a GM do what a GM does?</span></span></p>
<p>As a GM, you must remember that the players who apply to your RP are not your friends and sometimes you have to be the bad guy. Why? Because it&#8217;s not a sandbox. </p>
<p>A GM&#8217;s main purpose is to have the game succeed and to do that he has to select the applying players that best understood the lore and story and who made the best work of their characters. If the GMs can see genuine love, interest, and understanding through the application, than odds are the player is going to give a good portion of his fun into the RP unlike the applicant who scarcely remembered the rule that said &quot;NO MARY SUES!&quot;. </p>
<p>Give their fun? Yes, exactly. The RP isn&#8217;t fun because it IS fun. The RP is fun because people make it fun together.</p>
<p>Sometimes, you have to tell people that their character needs editing and tell them what makes you think so. This helps the player improve their character and shows that the player is interested. The GM is responsible for who gets in and who goes out. It&#8217;s his duty to make the best RP he can.</p>
<p><span style="font-weight: bold"><span style="color: #800000"><br />Should a GM reveal the plot?</span></span></p>
<p>Of Course! Give everyone a good idea on where the story is going. Let them know where it begins, what occurred to incite the game, and what the desired end result is.</p>
<p>IE: Local heroes meet up at the temples entrance to eradicate the sudden appearance of evil jelly men pouring out and attacking the villagers. Can they find the end of this mystery?</p>
<p>This gives everyone a clear goal and idea what will happen and gives them time to think of how they want to deal with the situation. </p>
<p>However, the GM should never tell more than necessary because the players want twists and turns to happen at a moments notice. Sometimes, they find a treasure or a locked door and the GM should keep the contents hidden and reveal them when they arrive there.</p>
<p>The GM creates the story and knows what happens next. The players don&#8217;t and will do what they believe their characters should in the given situations. Sometimes, it changes the story and the GM should be prepared for that. Half the fun is seeing how the players twist the story around by adding their own uniqueness to it.</p>
<p><span style="font-weight: bold"><span style="color: #800000"><br />What should a GM expect of his players?</span></span></p>
<p>When a player applies for an RP, the GM should assume the player is a good roleplayer. Meaning, that he or she understands by joining that they have given the GM notice they are willing to dedicate a bit of their day now and then to write a post and commit to the RP. Think of it like when you are hired at a job, the last thing your employer expects is for you to shrug your shoulders and leave the day after.  </p>
<p>If a Player doesn&#8217;t post or his posts are inadequate in length, relevancy, or have serious lore/typo issues, than he should send them a PM to let them know they need to look over this and that. Why? Because the story and lore is there for a reason (To create immersion) as well as control the world. Typos can usually be ignored unless it&#8217;s blatant they did not even pay attention. It&#8217;s horrible to read and will bother more RPers because it draws them out of the story and sometimes they have to figure out what&#8217;s written and writing was created to avoid the figuring out.</p>
<p><span style="color: #800000"><span style="font-weight: bold">Should GM post first?</span></span></p>
<p>Yes, the GM should post first to describe the current events, what&#8217;s happening, who&#8217;s who, and where&#8217;s why. This will give everyone something to work with in their own introductory posts and keeps everything mostly localized. You don&#8217;t want people to be too far away most of the time or starting off in a way that would inhibit the story or not go anywhere.</p>
<p><span style="font-weight: bold"><br /><span style="color: #800000">What else?</span></span></p>
<p>A GM should think about keeping track of everyone and working with the NPCs, monsters, and hidden things to create a sense of dynamic for the players and him/herself.  Players should normally only play their characters and use certain NPCs as necessary but it&#8217;s a lot funner when they can&#8217;t control everything and their own desires clash with the story&#8217;s desire (GM&#8217;s Will) so to speak.  </p>
<p>Make sure you are willing to PM other players or answer all their questions. Sometimes a player needs clarification on something and at times you have to ask them to edit a post because it simply doesn&#8217;t work. It&#8217;s up to you to play janitor as well.</p>
<p>GM should not be afraid to record events, write and describe new happenings/places, and surprise his players.</p>
<p><span style="font-weight: bold"><span style="color: #800000">Should I GM?</span></span></p>
<p>No. You probably shouldn&#8217;t.</p>
<p>But if you do want to, there&#8217;s a few things to think about.</p>
<ul>Do I have a story?<br />Is it fleshed out and could I tell it aloud from event A to event Z?<br />Does the world have lore?<br />Is it a kissy vampire romance with high schoolers? If yes, please pull the computer power cord.<br />Is the story linear or can players change it depending on what they come up with?<br />Is there a satisfactory ending for whatever outcome?<br />Do I have time to check on my RP and insure things are running smoothly?<br />Do I have the integrity to control my world and not be bullied into ripping the lore up for someone who can&#8217;t get enough of his kamehameha powers?</ul>
<p>If you answered correctly to these questions, you would know which answer is correct if you can be a GM, than you&#8217;re golden!</p>
<p>This does not guarantee your RP will be good, liked, or even succeed. It guarantees that you will appear to know what you are doing and improve your GMing skills.</p>
<p><span style="font-weight: bold"><span style="color: #800000">How do I find players and succeed in my RP?</span></span></p>
<p>Simply put, the &quot;Interest Check&quot; forum is there for all your ideas to be presented. Most members of RPG will look there to see if there&#8217;s anything brewing that might catch their interest. This let&#8217;s you find some players who are interested in the RP and save you the trouble of making it without knowing if it will generate any interest.</p>
<p>Secondly, there&#8217;s the &quot;Players Wanted&quot; forum where, if your RP needs more, even after interest check or if someone drops out, you can find additional players who are seeking to join an existing RP that is either new or has already begun.</p>
<p>Finally, make sure you have the time, patience, and desire to keep an eye on the RP and to keep pushing it along until the very end. Some parts it&#8217;ll be tedious, sometimes you won&#8217;t want to deal with it, but as the GM you are needed and you should not abandon your projects. However, sometimes you may need a day or so off from it just to get away and relax. Don&#8217;t ever think you need to check every single day what&#8217;s going on but feel free to find your own comfortable pace. Note, however, that taking a week off without notice is not acceptable for the most part if the RP is active. People will wonder what happened to you.</p>
<p><span style="color: #800000"><span style="font-weight: bold"><br />What if a player doesn&#8217;t post?</span></span></p>
<p>Hit him with the biggest stick you can and run!</p>
<p>Or, just PM him to let them know they are missed and needed. If they don&#8217;t respond, hope you can find a replacement or they were expendable as you feed them to the goblin hordes to save the rest of the party. Do it only once when their allotted wait time (A fair wait time is two days when it&#8217;s specifically their turn or the rules state otherwise).</p>
<p><span style="font-weight: bold"><span style="color: #800000"><br />I have mixed feelings about the usage of pictures.</span></span></p>
<p>Good, you should. </p>
<p>To each their own but the GM should set the example to allow pictures in the RP, applications, and whatnot. Some prefer descriptions because most pictures tend to never really fit into the world/lore and some don&#8217;t care too much. It&#8217;s up to you but I suggest no pictures for more &quot;literate&quot; RPs as it encourages descriptive writing and works the imagination. Besides, the pictures are never exactly what you want anyways&#8230;</p>
<p><span style="font-weight: bold"><br /><span style="color: #800000">As a player, what are my responsibilities?</span><br /></span><br />Glad I asked, this is quite a serious topic.</p>
<p>When you apply to an RP, remember that, odds are, the GM is trying to succeed in creating a fun and memorable RP. This should make you ask the following question if you are not a troll and a horrible, horrible person.</p>
<ul>Do I have time to post every 2-3 days to keep the story going?<br />Do I understand the story and lore?<br />Can I ask questions about the lore/story before joining to make sure I want to join?<br />Am I brave enough to ask questions when I require clarification?<br />Am I willing to play even if the story becomes a bit stale for me in the end?<br />Is my character the dreaded Mary Sue and within the character skeleton regulations?<br />Does my Character fit into the world and could they be of use in the story?<br />Am I here for romance?<br />Am I willing to comply to the posting regulations?</ul>
<p>If you answered correctly, you would know, you&#8217;re a shoe in and a great person! You deserve the best of all RPs.</p>
<p><span style="color: #800000"><br /><span style="font-weight: bold">What to remember when making a character</span></span></p>
<p>Your characters should never ever be a Mary Sue, meaning a generic one-dimensional character. They&#8217;re boring and bring nothing to life. Because they&#8217;re a bit like stillborns. I know it&#8217;s horrific but it works.</p>
<p>Your characters have history and that is what shapes their personalities. People aren&#8217;t who they are just because that&#8217;s who they are. People are someone because of their experiences. </p>
<p>Not every character is good or evil. That is an archaic mindset.  There&#8217;s more to a person than being the dark, mysterious emo or the ditzy rich blond.  There&#8217;s loads of flavors in the world and don&#8217;t be afraid to write someone who seems more plain or boring because, odds are, those are the most real and interesting characters you could ever make.</p>
<p>Everyone has strengths and weaknesses. All of those make up your character and helps to flesh them out. It doesn&#8217;t have to be something related to a tragedy but maybe they have a mild form of OCD or they like pickles? When you create a character, try to make them real. Pretend them, imagine them, fantasize them. It creates new life for them and sparks your imagination.</p>
<p><span style="color: #800000"><br /><span style="font-weight: bold">Should I mention if I might not be able to post?</span></span></p>
<p>YES!</p>
<p>Nothing is worst than a player suddenly disappearing. It, often, halts the entire RP and everyone has to start throwing out all the ? marks above their heads as there&#8217;ll be far too much up there by the time they realize you disappeared and left for good.</p>
<p>Make sure to let the GM know you are going away or anything of the sort if planned when you apply. During the RP, leave an OOC post describing what&#8217;s up or shoot a PM to the GM.</p>
<p>This makes you a better person, a better RPer, and is appreciated by everyone who will then not hold anything against you because everyone knows that life happens.</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;</p>
<p><span style="color: #008000"><span style="font-weight: bold"><br />Introduction</span></span></p>
<p>The introduction is the first thing people will notice and this is what will hook them. If it&#8217;s baddy organized or has nothing to read but a single line, expect the player to move on.</p>
<p>What you, the GM, should do in the introductory post is numerous but I&#8217;ll break it down. Please write in an easily readable font and color. Many people love their retinas and have no interest in straining them.</p>
<p><span style="color: #008000"><br /><span style="font-weight: bold">Story</span></span></p>
<p>Write out the story. Not to complicated.</p>
<p>Make it with a slight oomph though. Don&#8217;t just blurt it out and vomit a million events into a single line. Ever read a book? Think of it as a summary that doesn&#8217;t give out the end. </p>
<p>You should write about everything related to the events that are occurring in the story and what is the obstacle that prevents peace from reigning supreme. Give the characters and places proper names, make it a good clean read that interest and hooks your player. It can&#8217;t be just &quot;Bam, Bam&quot; it has to be more like &quot;Boom, boom, bop, bip, bop, BAM, bop, bop, BAM, BAM, boop?&quot;</p>
<p>See what I did there? I pity the fool who did not follow that.</p>
<p><span style="color: #008000"><span style="font-weight: bold">Lore</span><br /></span><br />This is mostly optional for certain games but it&#8217;s quite important for the more controlled, less sandbox RPs.</p>
<p>What are the races like? The towns? The magic? The weaponry? The technology? Does everyone called each other Messere and end their sentences in Ha-Ha?</p>
<p>Lore creates an immense amount of immersion value because it works the players mind to create a very specific image every time the re-enter your world. I am not saying to describe every single detail, but like a good book you would give out the general feel of the world so people can morph their imaginations to something similar instead of being wild.</p>
<p>This is also a good place to explain how certain things work such as magic or super powers as many RPs have these. You want everyone to understand the limitations and how imaginative they can be about it or how powerful certain things are. If you want a bunch of Z fighters wailing on each other go ahead but if you want something safer for the environment make sure to let your players know.<br /><span style="font-weight: bold"><br /><span style="color: #008000"><br />Character Sheets/Skeletons</span></span></p>
<p>This is a very popular thing to do these days. Actually, even back in D&amp;D we did this so never mind that last bit&#8230;</p>
<p>You have two choices. You can either create editable/fixed characters for your players to adopt or let them create one from scratch. Make sure to write out what you expect in application such as length, subjects, styles, or picture/no pictures. This will control what kind of applications you get and keeps everyone on the same page.<br /><span style="color: #008000"></p>
<p><span style="font-weight: bold">Rules<br /></span></span><br />Very important.</p>
<p>Make sure to write out what you expect.  People aren&#8217;t going to figure this part themselves. Trust me, they won&#8217;t.</p>
<p>Can you God-Mod? Do you have to post daily? Is there a word minimum/limit? Do you have to follow certain key aspects? And so on!</p>
<p>An RP without rules is a sandbox waiting to happen. Heck, without anything I said it becomes a sandbox. And we&#8217;re trying to stay away from that.<br /><span style="color: #008000"><br /><span style="font-weight: bold"><br />Places</span></span></p>
<p>RPG has a very neat tab system and Places is on of the better features for the most part. A GM should use it to describe key locations and give players an idea of where they can go and what&#8217;s it like. It creates more immersion value and controls the world a little bit better.</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;</p>
<p>Now, none of you have a reason to create introductions with 1 line, spammed with oversized pictures, or half-bummed tries. GMing is both fun and a job. If you&#8217;re not sure whether you&#8217;re up for it, than work on it by writing it out or taking time imagine everything before posting online. And if you&#8217;re still not ready or confident, try joining an RP. There&#8217;s many excellent players looking for buddies and groups needing new additions. Don&#8217;t be afraid. It&#8217;s all online. What&#8217;s the worst we could do to you?<br /><span style="color: #000000"><br />If you have any comments or things that you think I should fix/mention please post below ^_^</span></p>
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		<title>Intellectual obesity</title>
		<link>http://www.roleplayacademy.com/2011/03/intellectual-obesity/</link>
		<comments>http://www.roleplayacademy.com/2011/03/intellectual-obesity/#comments</comments>
		<pubDate>Mon, 28 Mar 2011 18:54:39 +0000</pubDate>
		<dc:creator>Eric Martindale</dc:creator>
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		<guid isPermaLink="false">http://www.roleplayacademy.com/?p=310</guid>
		<description><![CDATA[Reposted from blue collar space:

A useful method for analyzing complex systems is to find pressures and follow what things flow naturally through the system under that pressure. I tried to do this with RPGs once with limited success — I still think it’s viable, but it needs more brain-juice than I am currently willing to [...]]]></description>
			<content:encoded><![CDATA[<p>Reposted from <a href="http://www.vsca.ca/halfjack/?p=854">blue collar space</a>:</p>
<div>
<p>A useful method for analyzing complex systems is to find pressures and follow what things flow naturally through the system under that pressure. I tried to do this with RPGs once with limited success — I still think it’s viable, but it needs more brain-juice than I am currently willing to apply to it. For one thing, it’s not clear there’s a pay-off in yet another RPG analysis method. That’s already example one: there is insufficient reward pressure to move my motivation through the effort clog to complete that analysis. There are more pipes and valves than that, but that’s the cheap analysis, considering apparently dominant elements.</p>
<p>The more pipes and valves in the system, the less likely it is that you can simplify in ways you want to. So, that’s fair warning for the rest of this very casually written article.</p>
<p>One pressure system we deal with all the time is the one that determines what we eat. In our society there is an almost infinite choice of food. We can buy incredibly high quality ingredients and work all day to prepare them at one end of the spectrum. We can also drive past a window and grab 8 cheeseburgers for 10 bucks. Zoom! We can also do practically everything in between including, I suppose, stop eating altogether.</p>
<p>The pressures that are interesting to me here are time and money. These are dominant pressures for most people today, I think, though certainly not the only ones. But when you consider a single parent working too hard for too little money, it is easy to see how huge volumes of very conveniently obtained cheap food are a path of least resistance through a pressurized system. In order to divert this path you need to fabricate pressures: invent an ethical pressure to feed your children very well or a vanity pressure to reduce your weight. And while these pressures do exist, for a lot of people their natural levels are well below the time and money pressures and so they need to fabricate an elevation in them.</p>
<p>I don’t mean fabricate in any negative sense. I suspect (and try to act as though) most ethical pressures we feel are to some extent invented by us. And that’s a good thing. That’s a use of intellectual power that we should all approve of highly. Abstract benefits like “freedom” and “truth” and “honesty” can all do with a little elevation in pressure, and inventing it is no crime. The natural level of pressure is, after all, that experienced by cows. Everything over that level is intellectual, and intellectual pressure is invention. We are inventors and it is ourselves we invent. Non-stop.</p>
<p>So that’s how you get fat. Well, it’s one way, anyway. The lowest pressure path through the pressurized system absent any or adequate counter-pressures you invent is to eat lots of cheap easy food. Bang zoom fat. And that time pressure is also keeping you from exercising (and cash pressure if you have invented a need for a gym) unless you choose work that involves exercise. There’s another pressure that keeps us from doing that, though we can also blame robots.</p>
<p>Part of why this happens is our hard-on for choice. With an incredibly broad spectrum to choose from, the possibility that some of those will be both detrimental and low-pressure paths increases. Worse, low-pressure paths with low cost to deploy will be profit bonanzas, and consequently when that niche is discovered, it will become highly populated. The result may or may not be nutritious, but as that is generally a low pressure on the consumer, it will not be a priority for the provider. If it can go it will. Fast food nutrition is an accident unless it is serving an elevated nutrition pressure. Or another pressure (say, legislative).</p>
<p>This all happens because no matter how much we enjoy being thinking, creating, loving humans, the system by which we move goods and services is a mere beast with very simple pressures and a very low motive to invent others. Most humans will not invite you into their home and deliberately serve you the fastest cheapest food they can get their hands on.</p>
<p>But all that is by way of example because there is another place with similar pressures that I think is more destructive in the long run. Entertainment.</p>
<p>First, though, I’ll suggest that there is no such thing as entertainment. Whether we’re enjoying it or not (and think really hard about enjoyment, because I think it’s a remarkable elastic concept), all the time we are conscious we are gathering and processing information, and this intellectual exercise is occasionally applied to “entertainment”, which is distinguished by not much more than colour. We are information processing machines with the leisure to gather in a remarkable range of inputs and do whatever we wish with them as raw material. The cynical might say that the primary output is recitation by the water cooler.</p>
<p>You have a lot of pressures on you with respect to entertainment. Time is sort of one, but effort might be more appropriate. We generally avoid effort unless there is a pay off and the pay off of entertainment is largely perceived to be immediate, so it’s not worth a ton of effort. You don’t invest in it, generally.</p>
<p>You have a lot of choice in entertainment (especially if I define it as any information input and processing that you enjoy, whatever “enjoy” means). This suggests, then, that there are sources of entertainment that are busy optimizing to maximize your enjoyment while minimizing your effort. Counter-pressures include legality, embarrassment, and cost, of course.</p>
<p>When people don’t have a lot of choice in entertainment but have no time pressure, I suspect they consume whatever they have because my feeling is that information processing is not just what we do, it’s something we have to keep doing. A craving or an urge or an addiction — whatever, it’s more powerful than sex by far. If you are locked in a cell with a ball and two books, eventually you will likely read those books no matter what they contain. You may even read them over and over and over. Given no choice, you will process whatever information you have.</p>
<p>Given infinite choice and no fabricated pressures, you will consume the least effort, most enjoyable information. And part of reduction of effort is reducing the effort to process it as well as effort to acquire it. And this is how you get fat. Choice creates a profit motive to find the most useless information for you to enjoy processing.</p>
<p>The only way to avoid this is to lock yourself in a cell with a really good book you have always wished you’d read.</p>
<p>Actually, there are better ways: fabricated pressures. And this is where the current fetish for anti-intellectually makes me extremely angry. Because yes, a taste for Russian literature is a fabricated thing. It is not as easy or as “enjoyable” as <em>Family Guy</em> until you fabricate that pressure. The same goes for a taste for expensive whiskey — it is easier and more “enjoyable” to drink spiked lemonade. You have to invent a pressure that makes it worth your while to spend more energy processing that information than you could otherwise spend.</p>
<p>And part of the backlash against intellectualism is the suspicion that it’s fabricated. That we invent a need for many kinds of difficult thinking and tasting. And the reflex in the intellectual community is to insist that it is a natural need when it patently is not.</p>
<p>We need, therefore, to embrace this fabrication. Our morality is a fabrication but we can agree that it is a good thing to believe murder is not okay. Fabricating pressures lets us work harder at what we need to do well: process information. And working harder makes us stronger.</p>
<p>We want to be strong, right? Intellectually? No one prides themselves in being stupid.<sup><a href="http://www.vsca.ca/halfjack#fn-854-1" target="_blank">1</a></sup> And so I offer that the fabrication of a pressure to choose more difficult entertainment is as worth your while as fabricating a pressure to eat well or to exercise more. You do have to invent it, though.</p>
<p>Fortunately, you are uniquely equipped to do so.</p>
<p>–BMurray
</p>
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<ol>
<li>Actually I can think of several counter-examples to this but none flattering. <span><a href="http://www.vsca.ca/halfjack#fnref-854-1" target="_blank">↩</a></span></li>
</ol>
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<p>via <a href='http://www.vsca.ca/halfjack/?p=854'>Intellectual obesity</a>.</p>
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		<title>Making your Posts Count: Vertical v. Horizontal Posting</title>
		<link>http://www.roleplayacademy.com/2010/12/making-your-posts-count-vertical-v-horizontal-posting/</link>
		<comments>http://www.roleplayacademy.com/2010/12/making-your-posts-count-vertical-v-horizontal-posting/#comments</comments>
		<pubDate>Tue, 07 Dec 2010 17:32:14 +0000</pubDate>
		<dc:creator>RolePlayGateway.com</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.roleplayacademy.com/2010/12/making-your-posts-count-vertical-v-horizontal-posting/</guid>
		<description><![CDATA[Originally posted on RolePlayGateway.com as &#8220;Making your Posts Count: Vertical v. Horizontal Posting&#8221;, by Jag:
Vertical and Horizontal â Making your Posts Count
Iâve been wanting to post this primer for some time and I thought it would be fitting to make it my 1,000th post on the forums here at RPGateway.
We all want to be better [...]]]></description>
			<content:encoded><![CDATA[<p><em>Originally posted on <a href="http://www.roleplaygateway.com/">RolePlayGateway.com</a> as &ldquo;<a href="http://www.roleplaygateway.com/viewtopic.php?t=51476">Making your Posts Count: Vertical v. Horizontal Posting</a>&rdquo;, by <a href="http://www.roleplaygateway.com/memberlist.php?mode=viewprofile&amp;u=13774">Jag</a>:</em><br />
<hr /><span style="font-weight: bold">Vertical and Horizontal â Making your Posts Count</span></p>
<p>Iâve been wanting to post this primer for some time and I thought it would be fitting to make it my 1,000th post on the forums here at RPGateway.</p>
<p>We all want to be better writers than we are. Thatâs a given. I know that others have given their opinions and advice regarding how we can improve certain facets of our writing. Whether it be character descriptions, character development, action, plot development â you can find a guide or a Mentor with plenty of thoughts on the topic. One thing I feel passionately about and would like to offer some thoughts regarding is our need to make sure that our posts actually do something and add to the game.</p>
<p>When posting in a game that is on a more âadvancedâ level â that is, not a game that is almost entirely made of one-line posts or something of the like â every post should have a clear purpose. To that end, there are two types of posts â <span style="font-weight: bold">horizontal</span> and <span style="font-weight: bold">vertical</span>. Letâs dive into it, shall well?</p>
<p><span style="font-weight: bold">Think of the story in your RP as a timeline drawn on a piece of paper.</span> As the story moves along, things move up and down that timeline. Horizontal posts are exactly what they sound like â posts that describe the action and make a move horizontally down that timeline because it progresses the story. Vertical posts will often barely move the timeline at all, instead going into a great detail regarding a very specific moment. Both are useful and needed, so the questions now are: (1) How do I know when to use each kind of post; and (2) How do I write each kind?</p>
<p><span style="font-weight: bold">Horizontal Posting:</span> Use a horizontal post to tell a part of the story or to describe a piece of action. If your character is performing a task, he or she is moving down the timeline. <span style="font-weight: bold">In a horizontal post, something is happening.</span> Time passes. This is an effective means of telling the story and moving things along. Such a post sets up a course of action to which other characters must react, contend, and adjust. Here is a very short example of a horizontal post.</p>
<p><span style="font-style: italic">Jack didnât waste any time stepping out of the car as soon as the vehicle pulled to a stop. The moment that his feet hit the ground, the man knew there was no turning back. His made was made up and there was no more need to decide, deliberate, or talking about feelings. The game was on.</p>
<p>Stepping through the door of the convenient store, Jack didnât draw much attention from the patrons or employees inside, all wrapped up in their business. No one seemed to notice as the young man dropped his duffel bag to the ground and removed a small chain. Acting quickly, Jack wrapped the chain around the only doors leading out of the store and clamping the lock shut.</p>
<p>Kneeling back down again, Jack took a deep breath and said a silent prayer. Then he quietly removed the pistol from the bag, pushed a young boy out of the line for the cashier, and pointed a gun directly at the face of the young lady behind the counter. Clicking off the safety, he spoke with a voice even Jack could barely recognize</p>
<p>âEverything in the cash register. Now.â</span></p>
<p>Even though a lot of time didnât pass, you can see from this example what it means to move the narrative along the timeline horizontally. In a short period of time, a lot just happened there. A horizontal post in like a scene in a movie. Something happens and you can describe and follow the action.</p>
<p><span style="font-weight: bold">Vertical Posting:</span> If a horizontal post is a like a scene in a movie, a vertical post is a snapshot image. As the clichÃ© so accurately describes, a picture is word a thousand words. A vertical post captures a single moment and provides an insightful description. Although the post doesnât move us down the timeline, it provides some crucial insight to what is going on and is one of the most effective means of character development available to a writer. Letâs continue with our example.</p>
<p><span style="font-style: italic">The moment that the click of the gun registered in Katieâs mind, the girl could swear that time stood still. Instantly, the young woman knew that she would never forget any detail of the moment. The man that stood in front of her now couldnât be much older than she was. His leather jacket was a bit tattered, probably a hand-me-down that shouldnât have survived another generation</p>
<p>The smells around here were suddenly very intense. The gun welding man in front of her had gone a day too long without a shower, the barely-functioning air freshener next to the counter was instantly stronger than the day sheâd first plugged it in. Even the faint sickly-sweet smell fro where a can of soda had been spilled that morning now filled her nostrils with absolute clarity.</p>
<p>This could not be happening. Two days from now, she was supposed to leave this job for good. The boyfriend sheâd been devoted to for years had finally heard back from the job interview from God â a chance for the two of them to finally leave this broken down town and have the life Katie had always dreamed of living. Her mother had told her to expect a proposal any day now. Foolishly, sheâd bought a wedding magazine on her way to work and stashed it beneath the counter.</p>
<p>God had finally given her everything sheâd been patiently praying for. Now this man was threatening to take it all away.</p>
<p>Still, she couldnât help but feel nothing but pity for him. After all, sheâd taken this low end, thankless job to help put Mark through school. Sheâd made sacrifices, put everything on hold when the light seemed darkest. Katie couldnât help but feel a great deal of sadness from the other end of the gun. How dark did it have to get to drive someone to this?</p>
<p>Out of nowhere, the young woman smiled with a sense of strength she didnât know to be within herself.</p>
<p>âDonât worry. Everythingâs going to be okay.â</span></p>
<p>Notice that Katieâs post was almost twice as long as Jackâs. Now, what happened in that post. Katie saw the gun and smiled. Thatâs it. No time passed and no action occurred. Still, there was a great deal of useful content to that post. It revealed a great deal about Katieâs character and, in many ways, enhances the quality of Jackâs post as well.</p>
<p>A good vertical post will make a horizontal post before or after it look even better. Thatâs how you can write a team.</p>
<p><span style="font-weight: bold">Balance is key.</span> You canât do all of one or another. If you only post horizontally, you are going to have every little character development and there wonât be a lot of interaction between your character and others which makes writing in a group so much fun. At the same time, you canât always been a vertical poster. This forces the other person to always direct the action or nothing will ever happen and the story fails. Write what you know and use your judgment to decide what you post, but make sure that you do one of the other. You never want someone to read your post and think: âThat was pointless.â And you </p>
<p>I hope this helps everyone get a little more out of their writing in their upcoming games and stories. Cue discussion!</p>
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		<title>Ylanne’s Guide to Roleplay Terminology</title>
		<link>http://www.roleplayacademy.com/2010/10/ylannes-guide-to-roleplay-terminology/</link>
		<comments>http://www.roleplayacademy.com/2010/10/ylannes-guide-to-roleplay-terminology/#comments</comments>
		<pubDate>Sat, 09 Oct 2010 23:53:43 +0000</pubDate>
		<dc:creator>RolePlayGateway.com</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.roleplayacademy.com/2010/10/ylannes-guide-to-roleplay-terminology/</guid>
		<description><![CDATA[Originally posted on RolePlayGateway.com as &#8220;Ylanne&#8217;s Guide to Roleplay Terminology&#8221;, by Ylanne:

Ylanne&#39;s Guide to Roleplay Terminology
Compiled by Ylanne Sorrows, with references 
If you&#8217;re like me, when you first began to roleplay (or if you are a beginner), you were probably confused by the many acronyms, abbreviations, and other jargon sorts of terms that roleplayers casually [...]]]></description>
			<content:encoded><![CDATA[<p><em>Originally posted on <a href="http://www.roleplaygateway.com/">RolePlayGateway.com</a> as &ldquo;<a href="http://www.roleplaygateway.com/viewtopic.php?t=37238">Ylanne&#8217;s Guide to Roleplay Terminology</a>&rdquo;, by <a href="http://www.roleplaygateway.com/memberlist.php?mode=viewprofile&amp;u=8274">Ylanne</a>:</em><br />
<hr />
<div style="text-align:center"><span style="font-weight: bold"><span style="font-size: 200%;line-height: normal">Ylanne&#39;s Guide to Roleplay Terminology</span></span></div>
<p><span style="font-style: italic">Compiled by Ylanne Sorrows, with references</span> </p>
<p>If you&#8217;re like me, when you first began to roleplay (or if you are a beginner), you were probably confused by the many acronyms, abbreviations, and other jargon sorts of terms that roleplayers casually toss around, even if you did roleplay a fair amount, and migrated here from another site or game, and suddenly were attacked and hushed into silent confusion at Roleplay Gateway&#8217;s seemingly innocuous but convulted use of certain terms. </p>
<p>Well, never fear, for I have decided to compile a list of many of the terms used in roleplay, especially those on this website. They are arranged alphabetically, so feel free to use CTRL+F to find the term you are looking for. If you think of additions to this page, send me a PM using that fancy button over there &#8211;&gt; and I will add it and credit your username in the acknowledgements section. </p>
<p>Without further ado, I present to you my guide to roleplay terminology: </p>
<hr />
<p><span style="font-weight: bold">Advanced</span><br />See <span style="font-weight: bold">Literate</span>. </p>
<p><span style="font-weight: bold">Anthropomorphic</span> <br />See <span style="font-weight: bold">Furrie</span>. </p>
<p><span style="font-weight: bold">Apocalyptic</span> <br />Any roleplay with an apocalyptic theme, typically set in a modern or futuristic timeframe. Usually, such roleplays are also realistic, but on occasion may permit things such as biomodifications or magic. </p>
<p><span style="font-weight: bold">Autohit</span>, also <span style="font-weight: bold">Autohitting</span>, <br />1.) During a roleplay fight, or text-based fighting, your post includes mention of actions that affect the other character with certainty. (For example, &quot;Peter swung his fist in Jake&#8217;s direction&quot; is NOT autohitting, but &quot;Peter hit Jake in the face, breaking his nose&quot;, is autohitting. The first allows the other player to dodge, or to take the hit, whereas the latter does not.) <br />2.) The action of writing such posts. <br />3.) The habit of writing such posts. <br />Autohitting is also considered a form of godmodding.  </p>
<p><span style="font-weight: bold">Bunny</span> <br />See <span style="font-weight: bold">Godmode</span>. </p>
<p><span style="font-weight: bold">Canon</span> <br />1.) The official or generally accepted storyline or turn of events, as in &quot;According to the canon, Han Solo marries Leia Organa and they have three children&quot;. <br />2.) The original history or backstory of a character, as in &quot;In my canon, Tahira Ali is arrested by the FBI and sentenced to death, but in this roleplay, she was sentenced to life imprisonment&quot;. <br />3.) A character originally created by a published author or which already exists in another fandom, as in &quot;In this roleplay, no one may play canons, such as Harry, Ron, or Hermione&quot;. </p>
<p><span style="font-weight: bold">Character</span>, also <span style="font-weight: bold">Charrie</span>, <span style="font-weight: bold">Char</span>, <br />1.) A fictitious persona or entity, typically personified with human emotions and sentience, created by a writer or roleplayer. Typical examples may include: an anthropomorphic wolf named <a href="http://www.roleplaygateway.com/roleplay/the-multiverse/characters/appomattox/" class="postlink">Appomattox</a>, an FBI agent named <a href="http://www.roleplaygateway.com/roleplay/the-multiverse/characters/natalie-elisabeth-schultz/" class="postlink">Natalie Schultz</a>, a vampire named <a href="http://www.roleplaygateway.com/roleplay/the-multiverse/characters/fletcher-godeaux/" class="postlink">Fletcher Godeaux</a>, an android named <a href="http://www.roleplaygateway.com/roleplay/the-multiverse/characters/aiyanna-a/" class="postlink">Aiyanna-A</a>, or a sorceress named <a href="http://www.roleplaygateway.com/roleplay/the-multiverse/characters/sylvire/" class="postlink">Sylvire</a>. </p>
<p><span style="font-weight: bold">Closed</span> <br />1.) A roleplay that is no longer accepting players or characters. <br />2.) A roleplay between two people. </p>
<p><span style="font-weight: bold">Cybering</span>, also <span style="font-weight: bold">Cyber</span> <br />1.) A roleplay which contains explicit sexual or obscene material. <br />2.) Any post containing such material. <br />3.) The act of roleplaying sexual or obscene activities. <br />4.) Specific guidelines on what does and does not constitute cybering differ among GMs and roleplay sites. Ours specify that if sexual content is written tastefully, has literary value by itself and in context, and contributes to the storyline of a roleplay, it is permitted provided other players do not respond to the post in order to <span style="font-style: italic">continue</span> the activity. These stipulations have been expounded upon at this article: <a href="http://www.roleplaygateway.com/regarding-sexualized-role-plays-t26054.html" class="postlink">Regarding Sexualized Role-Plays</a> by Robert M. Wright (Skallagrim). </p>
<p><span style="font-weight: bold">Cyberpunk</span> <br />1.) A roleplay characterized by characters that are &quot;marginalized, alienated loners who lived on the edge of society in generally dystopic futures where daily life was impacted by rapid technological change, an ubiquitous datasphere of computerized information, and invasive modification of the human body&quot;. (Lawrence Person) <br />2.) A story characterized in the same manner. <br />3.) The genre consisting of all fictitious works characterized in such a manner. </p>
<p><span style="font-weight: bold">Dieselpunk</span> <br />1.) &quot;Fiction inspired by mid-century pulp and set in a world similar to <span style="font-weight: bold">steampunk</span> though specifically characterized by the rise of petroleum power and technocratic perception, incorporating neo-noir elements and sharing themes more with <span style="font-weight: bold">cyberpunk</span> than <span style="font-weight: bold">steampunk</span>.&quot; (Wikipedia) <br />2.) Roleplay in such a setting. <br />3.) The broad genre of all such works. </p>
<p><span style="font-weight: bold">DM</span>, also <span style="font-weight: bold">Dungeon Master</span> <br />See <span style="font-weight: bold">GM</span>. </p>
<p><span style="font-weight: bold">Fandom</span> <br />An existing setting or &#8216;universe&#8217; in which writers may create roleplays. For example, the Star Wars fandom, the Harry Potter fandom, the Lord of the Rings fandom, the Naruto fandom. </p>
<p><span style="font-weight: bold">Fantasy</span> <br />1.) Any roleplay in a fantasy setting. <br />2.) Sometimes also used as a catch all term for any non-realistic roleplay. </p>
<p><span style="font-weight: bold">Freeform</span> <br />1.) A type of roleplay where there are no explicit guidelines on length or format of posts, usage of player characters, plot, or determining the success of various actions including combat. <br />2.) Another term for text based roleplay. </p>
<p><span style="font-weight: bold">Furrie</span>, also <span style="font-weight: bold">Furry</span> <br />1.) An anthropomorphic character consisting of an animal with humanlike clothing, sentience, sapience, and behavior. Typically such a character walks upright, but furries may also be more animal-like in behavior, but possess humanlike emotion and sentience. <br />2.) An anthropomorphic character consisting of a non-human animal, especially horses, lions, wolves, foxes, and dogs, who possess sapience and sentience, as well as humanlike emotions and thought processes, but who otherwise behave and appear as their feral counterparts. <br />3.) A roleplayer who portrays such a character. </p>
<p><span style="font-weight: bold">Game</span> <br />A roleplay. </p>
<p><span style="font-weight: bold">Gary Stu</span> <br />See <span style="font-weight: bold">Mary Sue</span>. </p>
<p><span style="font-weight: bold">GM</span>, also <span style="font-weight: bold">Game Master</span>, <br />1.) A person who writes roleplays. <br />2.) A person who runs roleplays. <br />3.) The player who controls the overarching plot and/or any NPCs. <br />4.) The player who directs the actions of the player characters and enforces the rules of the roleplay. </p>
<p><span style="font-weight: bold">Godmodding</span>, also <span style="font-weight: bold">God-mode</span>, or <span style="font-weight: bold">Godmode</span>, or <span style="font-weight: bold">Godmoding</span>, <br />1.) Controlling another player character&#8217;s actions, dialogue, or thoughts without that player&#8217;s permission to do so, typically by writing a post in which you direct the actions, dialogue, or thoughts of that player&#8217;s character. <br />2.) May also refer to autohitting. <br />3.) Sometimes used as an umbrella term for any unfair tactics in a fight. </p>
<p><span style="font-weight: bold">Handwaving</span>, also <span style="font-weight: bold">Handwave</span> or <span style="font-weight: bold">Hand wave</span>,<br />Skipping a scene either because it violates site rules (such as on romantic or sexual content), an individual roleplay&#8217;s rules, or because the players involved agree not to write out the details of the scene (i.e. the uninteresting parts of a criminal trial, a speech, or a romantic scene with which one or both roleplayers are not comfortable). The content of the omitted scene is assumed to have happened, and the players whose characters are involved reach a mutual agreement before the handwave as to what occurs.</p>
<p><span style="font-weight: bold">In Character</span> (also <span style="font-weight: bold">In-Character</span>, or <span style="font-weight: bold">IC</span>) <br />1.) A post or piece of writing made from the point of view of one or more characters that adds to a storyline, or roleplay. <br />2.) Comments or remarks made in such a manner. <br />3.) Behavior consistent with that of a roleplay character, as opposed to a player&#8217;s own personality. </p>
<p><span style="font-weight: bold">LARP</span>, or <span style="font-weight: bold">Live Action Roleplay</span>, <br />1.) A roleplay in which the participants (roleplayers) physically meet and act out their characters&#8217; actions. Typically LARPers dress up in costumes, and may use foam weapons, die throwing, or rock paper scissors to determine the outcome of simulated comat. Most LARPs are in a fantasy setting. <br />2.) The general idea of such roleplays. <br />3.) The act of participating in such a roleplay. </p>
<p><span style="font-weight: bold">Literate</span>, also <span style="font-weight: bold">Literacy</span>,  <br />1.) An in-character post consisting of at least a few good-sized paragraphs, with good grammar and spelling.<br />2.) The ability on a roleplayer&#8217;s behalf to make good usage of the English language, with respect to common usage, stylistic choices, grammar, spelling, punctuation, and capitalization, while simultaneously adding coherent posts to an existing roleplay through careful development of character and plot.<br />3.) May also refer to the capability to write posts consisting of upwards of 500-700 words, although exact parameters differ between roleplayers.<br />4.) A roleplayer who is capable and willing to write such posts. </p>
<p><span style="font-weight: bold">Mary Sue</span> <br />1.) A character who is idealistic, lacking flaws, an overidealized self-insertion of the player, unrealistic, or characterized by several cliched and archetypical traits, including physical appearance, nomenclature, history, and personality. (For example, a half-demon half-vampire girl named Ebony Starblossom who was abandoned by her parents and raised in a society where halfbreeds are hated, in abject poverty, who was abused and raped, who has the power to control fire, who speaks twenty languages, who is stunningly beautiful with purple hair with silver streaks, who hates herself, etc. etc. etc. Don&#8217;t make me puke in my guide.) <br />2.) The act of playing such a character. </p>
<p><span style="font-weight: bold">Metagaming</span>, also <span style="font-weight: bold">Metagame</span>, or just <span style="font-weight: bold">Meta</span> <br />1.) Information or knowledge in an In Character post which does not reflect the character&#8217;s range of information or knowledge, but information or knowledge gained by the player in an Out of Character setting, discussion, or research. <br />2.) The act of writing a post with such content. <br />3.) The habit of writing posts with such content. </p>
<p><span style="font-weight: bold">Minimum Posting Requirement</span> <br />1.) A minimum word count for in character posts mandated by a GM for a specific roleplay. (Example: Minimum 2-3 good sized paragraphs, or minimum 75 words). <br />2.) A minimum posting frequency for in character posts mandated by a GM for a specific roleplay. (Example: Post once a day at least, or post once every other day). </p>
<p><span style="font-weight: bold">Multiverse</span> <br />1.) A &#8217;setting&#8217; for roleplay where all &#8216;universes&#8217; and &#8216;fandoms&#8217; and &#8216;characters&#8217; simultaneously exist at once. (For example, Obi-Wan Kenobi can hang out with Harry Potter, Gil Grissom, and Napoleon Bonaparte all at once). <br />2.) The thread where such a setting exists. <br />3.) Posts made with such a setting in mind. <br />4.) Relating to such a setting. </p>
<p><span style="font-weight: bold">Newbie</span>, also <span style="font-weight: bold">Newb</span>, <span style="font-weight: bold">Noob</span>, <span style="font-weight: bold">N00b</span> <br />1.) Any person with little to no experience with roleplay. <br />2.) Any person who is a newly registered member of the site. <br />3.) May also have derogatory connotations, referring to any person with immature behavior either OOC or IC. </p>
<p><span style="font-weight: bold">Non-Player Characters</span>, also <span style="font-weight: bold">NPC</span>, <span style="font-weight: bold">NPCs</span>, or <span style="font-weight: bold">Non Player Characters</span> <br />1.) Any character which is not available for any player to play. <br />2.) Any character controlled by the GM, or whose posts are written exclusively or semi-exclusively by the GM. Typically, such characters play supporting roles, or background roles, or may be considered too powerful for players. For example, canon characters are often NPCs, as are minor characters. <br />3.) Any character with a minor role, who is shared between players, or who is played exclusively by one player in supporting roles, without access by other roleplayers. For example, the family members of a PC, or a clerk at a store, or a passerby on the street. </p>
<p><span style="font-weight: bold">One-Line</span>, also <span style="font-weight: bold">One line</span>, <span style="font-weight: bold">one liners</span>, or <span style="font-weight: bold">one-liners</span> <br />1.) An IC post consisting of one sentence, or one line of text in a very literal sense. <br />2.) The act of writing such posts. <br />3.) The habit of writing such posts. <br />4.) A roleplayer who consistently writes such posts. </p>
<p><span style="font-weight: bold">One on One</span>, also <span style="font-weight: bold">1&#215;1</span>, <span style="font-weight: bold">OnexOne</span> <br />A roleplay exclusively between two players. They may choose to only play one character each, or to play multiple characters each, and write the plot together. </p>
<p><span style="font-weight: bold">Open</span> <br />1.) A roleplay which is still accepting players and characters. <br />2.) A roleplay without a clearly defined plot, beginning, middle, and end. <br />3.) A roleplay allowing for freeform play. <br />4.) A roleplay permitting the players to collaborate to develop their own plotlines and subplots, without the burden of an existing overarching plot. <br />5.) A roleplay that is not forcing the story to go in one particular direction, or forcing the characters to work towards one specific goal or &#8216;end&#8217;, or conclusion. </p>
<p><span style="font-weight: bold">Out of Character</span>, also <span style="font-weight: bold">OOC</span>, or <span style="font-weight: bold">Out-of-Character</span> <br />1.) A post or piece of writing made from the point of view of the player, not related to a roleplay. <br />2.) A post of piece of writing made from the point of view of the player related to a roleplay, typically made to comment on one&#8217;s own or another player&#8217;s in character post(s), or to discuss furthering the plot or creating overlapping character backstories or future character interaction. <br />3.) Comments or remarks made in such a manner. <br />4.) Behavior consistent with that of the player&#8217;s own personality, as opposed to a roleplay character. </p>
<p><span style="font-weight: bold">Player Character</span>, also <span style="font-weight: bold">PC</span>,  <br />1.) Any character which may be created or controlled primarily by one roleplayer, and which is typically a major character in a roleplay. <br />2.) Sometimes may mean any character not created by the GM. </p>
<p><span style="font-weight: bold">Powered</span> <br />Any character with a special power. For example, a character who controls an element, who can read minds, summon demons, see the future, or defy death. </p>
<p><span style="font-weight: bold">Private</span> <br />1.) A roleplay exclusively between two players. They may choose to only play one character each, or to play multiple characters each, and write the plot together. <br />2.) A roleplay with all spots already filled, or already collaborated by a specific group of roleplayers in advance of either the OOC or IC thread being posted publicly. <br />3.) A roleplay that has never been publicly open to signups. </p>
<p><span style="font-weight: bold">Profile</span>, also <span style="font-weight: bold">Character Profile</span><br />1.) A post containing a description of a character for roleplay. <br />2.) A brief biographical account of a character given for reference purposes. <br />3.) A list of attributes of a character, such as name, age, race (for fantasy), gender, appearance, personality, and history, which may be simplified or extended as the GM desires. <br />4.) Such a description. </p>
<p><span style="font-weight: bold">Realistic</span> <br />1.) A roleplay set in the real world, whether historical, modern, or futuristic. This last one is very rarely associated with the term &#8216;realistic&#8217;, except in near future settings. <br />2.) Any roleplay where there is no form of magic nor of technology which does not exist in real life. <br />3.) Also sometimes used as a general term referring to any non-fantasy roleplay. </p>
<p><span style="font-weight: bold">Roleplay</span>, also <span style="font-weight: bold">RP</span>, <span style="font-weight: bold">Roleplay</span>, <span style="font-weight: bold">Roleplaying Game</span>, <span style="font-weight: bold">RPG</span>, <br />1.) Any collaborative writing project in which the participants typically control one or a few specific characters and work together to establish interaction and a coherent storyline. <br />2.) Any game where the players take on the role of one or more characters in a separate reality from their own lives. <br />3.) May refer to the concept in general, the community of people who participate in such games, a specific game, or a very specific collection of participants and the story they are creating. </p>
<p><span style="font-weight: bold">Roleplayer</span>, also <span style="font-weight: bold">RPer</span>, <br />1.) Any person who participates in roleplaying games. <br />2.) Any participant in a roleplay. </p>
<p><span style="font-weight: bold">Semi-Literate</span>, also <span style="font-weight: bold">Semi-Lit</span> <br />1.) An in-character post consisting of one to three good-sized paragraphs, with good grammar and spelling.<br />2.) An in character post of sizable length, but lacking perfection in terms of grammar and spelling. <br />3.) Any in-character post shorter than, or with worse mechanics than, a literate post.<br />4.) A roleplayer who is capable and willing to write such posts. </p>
<p><span style="font-weight: bold">Sheet</span>, also <span style="font-weight: bold">Character Sheet</span> <br />See <span style="font-weight: bold">Profile</span>. </p>
<p><span style="font-weight: bold">Signups</span>, also <span style="font-weight: bold">Sign Ups</span>, <br />1.) A thread in which prospective players may submit profiles for the GM&#8217;s consideration. <br />2.) A thread containing Out of Character information for an open roleplay, where players may submit profiles for the GM&#8217;s consideration. </p>
<p><span style="font-weight: bold">Skeleton</span>, also <span style="font-weight: bold">Skelly</span> <br />See <span style="font-weight: bold">Profile</span>. </p>
<p><span style="font-weight: bold">Steampunk</span> <br />1.) A roleplay characterized by Neo-Victorianism, where characters exist in a Victorian era, and modern technological devices are modified to fit into such a time period. <br />2.) A story characterized in the same way. <br />3.) The genre consisting of such works. <br />4.) The subculture of fans of this genre. </p>
<p><span style="font-weight: bold">Storyteller</span> <br />See <span style="font-weight: bold">GM</span> </p>
<p><span style="font-weight: bold">Subplot</span> <br />A plot developed by players, typically without the inclusion of the GM, involving some of the characters in a roleplay, which takes place within the frame of the overarching plot. </p>
<p><span style="font-weight: bold">Sue</span> <br />See <span style="font-weight: bold">Mary Sue</span>. </p>
<p><span style="font-weight: bold">Tabletop Roleplay</span>, also <span style="font-weight: bold">Pen and Paper roleplay</span> <br />A roleplay where the participants physically meet together, where the scenario is guided by a GM, where the roleplay is focused around the use of character sheets (physical pieces of paper), spoken actions and dialogue, and where the success of actions is often determined by throwing of die. Example is Dungeons and Dragons. </p>
<p><span style="font-weight: bold">Text Based Roleplay</span> <br />Roleplays which are primarily constructed and continued through written pieces, each player controlling one or more player characters, posting in sequence such as on an internet forum. </p>
<p><span style="font-weight: bold">Vampire</span> <br />Any roleplay containing references to vampires, or vampire characters. </p>
<p><span style="font-weight: bold">Werewolf</span><br />Any rolepaly containing references to werewolves, or to werewolf characters. </p>
<p><span style="font-weight: bold">Yuri/Yaoi</span> <br />A roleplay with sexualized themes, especially one including characters of deviant sexual preferences. (Warning: If you include this in the tags or title of any of your topics, moderators will take notice. See our Site Rules.) Also see <span style="font-weight: bold">Cybering</span>. </p>
<hr />
<p><span style="font-weight: bold">References</span> </p>
<p><a href="http://www.roleplaygateway.com" class="postlink">Roleplay Gateway</a> <br /><a href="http://en.wikipedia.org/wiki/Mary_Sue" class="postlink">Mary Sue</a> by Wikipedia <br /><a href="http://en.wikipedia.org/wiki/Roleplay" class="postlink">Roleplaying Games</a> by Wikipedia <br /><a href="http://en.wikipedia.org/wiki/LARP" class="postlink">LARP</a> by Wikipedia <br /><a href="http://www.roleplaygateway.com/character-development-profile-template-t32760.html" class="postlink">Character Profile Template</a> by Ylanne Sorrows <br /><a href="http://www.roleplaygateway.com/treali-storm-mary-sue-case-study-t32877.html" class="postlink">Treali Storm: A Mary Sue Case Study</a> by Ylanne Sorrows <br /><a href="http://go.roleplaygateway.com/?id=464X746&amp;url=http%3A%2F%2Fwww.springhole.net%2Fquizzes%2Fmarysue.htm" class="postlink">The Universal Mary Sue Litmus Test</a> <br /><a href="http://go.roleplaygateway.com/?id=464X746&amp;url=http%3A%2F%2Fencyclopediadramatica.com%2FMary_Sue" class="postlink">Encyclopedia Dramatica: Mary Sue</a> by Encyclopedia Dramatica <br /><a href="http://www.roleplaygateway.com/starter-guide-forum-roleplay-t7245.html" class="postlink">The Starter&#8217;s Guide to Forum Roleplay</a> by Eric Martindale <br /><a href="http://www.roleplaygateway.com/roleplay-101-what-roleplaying-t18491.html" class="postlink">What is Roleplaying?</a> by Lord Saladin <br /><a href="http://www.roleplaygateway.com/the-purpose-roleplay-post-t32349.html" class="postlink">The Purpose of a Roleplay Post</a> by Lord Saladin <br /><a href="http://www.roleplaygateway.com/building-npcs-t13200.html" class="postlink">Building NPCs</a> by Eric Martindale <br /><a href="http://www.roleplaygateway.com/tips-for-one-liners-speed-posters-t7409.html" class="postlink">Tipes for One Liners/Speed Posters</a> by Vexar <br /><a href="http://www.roleplaygateway.com/the-role-play-academy-library-t32703.html" class="postlink">The Roleplay Academy</a> by Sonata </p>
<p><span style="font-weight: bold">Acknowledgements</span> </p>
<p>Thank you to Sonata, Rem (Eric Martindale), Marionette, Jehanne, Skall (Robert M. Wright), BBClock, Roleplay Gateway community members, and all newbies (both to the site and to roleplaying) who ask questions about what something means. Your inspiration means a lot.</p>
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		<title>Role Playing in the Multiverse</title>
		<link>http://www.roleplayacademy.com/2010/07/role-playing-in-the-multiverse/</link>
		<comments>http://www.roleplayacademy.com/2010/07/role-playing-in-the-multiverse/#comments</comments>
		<pubDate>Wed, 21 Jul 2010 06:39:43 +0000</pubDate>
		<dc:creator>RolePlayGateway.com</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.roleplayacademy.com/2010/07/role-playing-in-the-multiverse/</guid>
		<description><![CDATA[Originally posted on RolePlayGateway.com as &#8220;Role Playing in the Multiverse&#8221;, by Orestiad:
Role Playing in the Multiverse presented by OrestiadAnd so it comes again that I present another guide to the community and this one a bit more pointed than the others that I have written. This helpful topic was asked to be contributed by a [...]]]></description>
			<content:encoded><![CDATA[<p><em>Originally posted on <a href="http://www.roleplaygateway.com/">RolePlayGateway.com</a> as &ldquo;<a href="http://www.roleplaygateway.com/viewtopic.php?t=45096">Role Playing in the Multiverse</a>&rdquo;, by <a href="http://www.roleplaygateway.com/memberlist.php?mode=viewprofile&amp;u=31410">Orestiad</a>:</em><br />
<hr /><span style="font-family: newtimesroman"><span style="font-size: 200%;line-height: normal"><span style="font-weight: bold">Role Playing in the Multiverse presented by Orestiad</span></span><br />And so it comes again that I present another guide to the community and this one a bit more pointed than the others that I have written. This helpful topic was asked to be contributed by a member named <span style="font-weight: bold">Megraw</span>, and I was more than happy to respond to her request, naturally. What this subject matter confronts are the difficulties many users have been facing when attempting to role play in RemÃ¦us&#39; role play: <a href="http://www.roleplaygateway.com/roleplay/the-multiverse/" class="postlink">The Multiverse</a>; where any and all characters are accepted to join together to make one wide spread storyline arc. Now this will be an on-going topic that I shall add on to as questions are asked and contributed through replies via this thread. And please do ask them! I will answer as thoroughly as I can, and believe you me, I have roleplayed in the Multiverse for a long while now and can easily state that I am quite experienced to do so. I will just cut to the chase and answer some questions that have already been asked through the chat, but have not really received a more lengthy explanation of what to do.</p>
<p><span style="font-size: 120%;line-height: normal"><span style="font-weight: bold">What is the Multiverse?</span></span><br />
<blockquote class="uncited">
<div>The Multiverse is, in essence, a writing game in which all players have equal input into the story. </p>
<p>There are no statistics or win conditions, and instead, the constant overarching goal for each player is to explore the extensive possibilities that occur when there are no limitations on the scope of reality.</p></div>
</blockquote>
<p>In other words, it is a place in which a player can extend and exercise the ability and creativity of their mind without limitations of a restricted world. The Multiverse can be added to with just about anything that a mind can conjure, in accordance to RemÃ¦us&#39; <a href="http://www.roleplaygateway.com/roleplay/the-multiverse/#rules" class="postlink">rules for the MV</a> of course. The most simply put I can think of at this time is that the Multiverse is where not only galaxies and planets converge in a single place, but universes and beyond even that. There are no boundaries whatsoever as far as my knowledge allows. You want to roleplay two battling planetary systems? You&#39;ve got it. Want to just play a simple and small character to interact with others? Definitely. In this roleplay, a player can go as large or as small as their heart desires. </p>
<p><span style="font-size: 120%;line-height: normal"><span style="font-weight: bold">What kind of Character should I play?</span></span><br />The question is&#8230; what character should you <span style="font-weight: bold">not </span>play? As stated above, this is a place with no boundaries aside from the set rules and regulations set by the site Creator and monitored by Moderators. However, I have realized something during my time spent roleplaying in the MV: the more <span style="font-weight: bold">original </span>a character, the more <span style="font-weight: bold">easily accepted</span> and <span style="font-weight: bold">intriguing </span>that character is going to be. A little clarification: If we&#39;ve seen the character on T.V., read about them, played them in a video game; experienced them in some sort of media outlet, then the audience is going to grow bored of that person/creature/being/etc fast. Why? Because we already know what to expect. Spend a little time and effort on what exactly you want to contribute to the MV community instead of rushing and making someone or something that already exists! </p>
<p>I&#39;m not saying that you should create this crazy and complicated new species of human or creature, what have you, but merely to take something you love and transpire that into your own creation. Have a gunslinging westerner, but don&#39;t make Billy the Kid or Butch Cassidy. Have this 1337 skilled ninja, but stop making Naruto characters specific to the series. Marvel fan? Make your superhero, but someone that&#39;s never been seen before. For more information on how to create a lasting and memorable character, do visit <a href="http://www.roleplaygateway.com/post1132076.html#p1132076" class="postlink">this guide</a> to help you along on that adventure.</p>
<p>Now it&#39;s really hard to go into too much detail on this subject if I don&#39;t have more specific questions on this topic, so please please please do ask them!</p>
<p><span style="font-size: 120%;line-height: normal"><span style="font-weight: bold">How do I get people to roleplay with me?</span></span><br />This is by far the most asked question in chat, directly or indirectly in OOC &#40;out of character&#41;. I have seen it countless of times recently where a player will use the OOC chat button to advertise their availability to roleplay with someone. <span style="font-weight: bold">This is not a good way to get attention</span>! I do not know how this came about as I&#39;ve been here longer than my profile suggests and I have never seen this before aside from a few months ago. You don&#39;t have to advertise your time! Please stop doing it. There are far better ways to involve yourself with other characters. Never once have I done this, yet I have gotten all of my characters interaction with other player&#39;s characters. </p>
<p>Here is how I go about achieving this feat &#40;and believe me it&#39;s a lot harder than it used to be a year ago&#41;:</p>
<ul>
<li>Don&#39;t make huge introduction posts. Keep them within one 2000 character limit post at the maximum. Three to five lines is what gains the most attention because it is quickly read and it still gives adequate detail for other players to respond.</li>
<li><span style="font-weight: bold">Bold</span>, <span style="text-decoration: underline">underline</span>, make <span style="font-style: italic">noticeable </span>the name of someone&#39;s character you wish to interact with! I can&#39;t tell you how important this is. It&#39;s hardly easy to ignore a charater&#39;s name when it stands out so <span style="font-weight: bold">boldly </span>&#40;pun intended&#41;.</li>
<li>Interact with someone, by adding their name of some detail that stands out to that/those specific character/s. Brush against someone, pass them a look, flip them off without reason, etc. And remember to add a name or outstanding detail!</li>
<li>Use grammar to the utmost of your ability. I understand not everyone has perfect writing capabilities, and I am one of those myself. I have to stop and think constantly about when and when not to use a semi-colon. All you need do is make sure you use punctuation and capitalize words that need it: the beginning of a sentence, a name, or important place, etc. </li>
<li>Don&#39;t give up! You may not catch the attention of the first person you try to roleplay with in the MV. But that doesn&#39;t mean that someone is not going to respond. I have sat there for long periods of time, just roleplaying out my character without response from someone else. Sure I felt a but lonely, but eventually someone came along and joined in. You don&#39;t always need someone immediately, even if that&#39;s preferable.
<p>âList subject to be changed or added upon. Please do add feedback and suggestions.</li>
</ul>
<p><span style="font-size: 120%;line-height: normal"><span style="font-weight: bold">Gambit&#39;s Bar</span></span><br />This is the heart and soul of the Multiverse. Everyone who has ever roleplayed in this roleplay has been to the bar. It is a famous as it is infamous.  Gambit&#39;s Bar is where members will find the most activity in posting, no matter the style. If its been roleplayed, it&#39;s been in Gambit&#39;s, I can assure you, haha. Now, I don&#39;t know the exact history of the place, but I do know that multiple people have played out stories with characters that have owned it, or managed the building; protected and cared for it as well. And this very subject is an old reason why so many battles have been fought in the past: wanting to own or control the most used room in the chat. It makes you stop and wonder why wars would be raged over wanting to own a bar when another can be made&#8230;? Not too plausible, but it&#39;s what has happened in the past. Now it is just a cesspool of fights which endanger the lives of everyone present. Not very fun for those that don&#39;t enjoy combat. </p>
<p>Why not take that conflict to another room these days? It cannot be that difficult to whisper to your fellow player and suggest a new room in order to really spread those legs out and not crush the atmosphere for other members. Bars are a place to relax and enjoy company of other people, or to meet someone new. It&#39;s not  a place to seek random characters out in order to release some textual aggression. This ruins the very purpose of the reason it is a bar in the first place. That&#39;s why we have the Battle Arena, or Master&#39;s Dojo, am I wrong? This is purely my opinion, and I am definitely up to discussion on this topic as well as gain others&#39; opinion and feedback on my own. </p>
<p>Why is it that everyone battles in Gambit&#39;s Bar? Is it purely for the fact that it is the only place which multiple people can be found?<br />
<hr />
<p>Once again, thank you for your time invested in reading this over. It&#39;s not as well done as I would like as I am writing this in the dead of early early morning. But demand has required me to post this earlier than planned, as well it was a spur of the moment topic. I highly ask you to ask your questions concerning roleplay in the MV, and I will answer those to the best of my ability below. </p>
<p>Happy Role Playing RPG.</span></p>
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		<title>Why Immersion Matters – We Fly Spitfires – MMORPG Blog</title>
		<link>http://www.roleplayacademy.com/2010/06/why-immersion-matters-we-fly-spitfires-%e2%80%93-mmorpg-blog/</link>
		<comments>http://www.roleplayacademy.com/2010/06/why-immersion-matters-we-fly-spitfires-%e2%80%93-mmorpg-blog/#comments</comments>
		<pubDate>Mon, 28 Jun 2010 22:34:58 +0000</pubDate>
		<dc:creator>Eric Martindale</dc:creator>
				<category><![CDATA[Asides]]></category>

		<guid isPermaLink="false">http://www.roleplayacademy.com/?p=305</guid>
		<description><![CDATA[When we i.e. me talk about the subject of immersion we’re looking at more than just roleplaying and wandering around an online game world saying “hail, good sir” and taking every opportunity to talk about heaving bosoms any fantasy reader worth his or her salt will know exactly what I’m talking about here cough Robert [...]]]></description>
			<content:encoded><![CDATA[<p>When we i.e. me talk about the subject of immersion we’re looking at more than just roleplaying and wandering around an online game world saying “hail, good sir” and taking every opportunity to talk about heaving bosoms any fantasy reader worth his or her salt will know exactly what I’m talking about here cough Robert Jordan cough. It’s not just about other people buying into the character that we play but, even more importantly, it’s about ourselves believing in the actions we do. Without immersion we wouldn’t believe in what we’re doing and we wouldn’t be able to make that connection in our brains between merely interacting with our PCs and existing in an online world.</p>
<p>via <a href='http://blog.weflyspitfires.com/2010/06/28/why-immersion-matters/'>Why Immersion Matters &#8211; We Fly Spitfires – MMORPG Blog</a>.</p>
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		<title>When Inspiration Is Not Enough: Time Travel in RPGs, Part 1</title>
		<link>http://www.roleplayacademy.com/2010/06/when-inspiration-is-not-enough-time-travel-in-rpgs-part-1/</link>
		<comments>http://www.roleplayacademy.com/2010/06/when-inspiration-is-not-enough-time-travel-in-rpgs-part-1/#comments</comments>
		<pubDate>Tue, 22 Jun 2010 13:53:40 +0000</pubDate>
		<dc:creator>Eric Martindale</dc:creator>
				<category><![CDATA[Asides]]></category>

		<guid isPermaLink="false">http://www.roleplayacademy.com/?p=302</guid>
		<description><![CDATA[Campaign Mastery
via When Inspiration Is Not Enough: Time Travel in RPGs, Part 1.
]]></description>
			<content:encoded><![CDATA[<p>Campaign Mastery</p>
<p>via <a href='http://feedproxy.google.com/~r/CampaignMastery/~3/_6_Faw3v1So/'>When Inspiration Is Not Enough: Time Travel in RPGs, Part 1</a>.</p>
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