<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-60102860775527776</id><updated>2024-10-09T12:28:00.802-03:00</updated><category term="3d max"/><category term="mental ray"/><category term="iluminação global"/><category term="CG"/><category term="maya"/><category term="GI"/><category term="interiores"/><category term="material"/><category term="vray"/><category term="bump"/><category term="corian"/><category term="displacement"/><category term="final gather"/><category term="high gloss"/><category term="mr"/><category term="render"/><category term="textura"/><category term="3D"/><category term="grama"/><category term="maquete eletrônica"/><category term="shopping"/><title type='text'>The Vault - CG Main Office</title><subtitle type='html'>Blog criado para divulgar o mundo da computação gráfica. É também um local para divulgar nosso trabalho, bem como tutoriais relacionados à área.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://thevaultcg.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/60102860775527776/posts/default?redirect=false'/><link rel='alternate' type='text/html' href='http://thevaultcg.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>João Candido Voi</name><uri>http://www.blogger.com/profile/03666840836860297654</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhK767y3TuLk9V8HJ30xGqxO_W9bUesvxdZwvuER42Q4uULr7Uf6x36IIQmhPKvnlPb4wKBbHgwKPyeGOXtFLeeSvLpY9ltorQy38hF1aT3pl6s53uZjjS223ovBA37JkU/s220/VAULT.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>9</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-60102860775527776.post-975431374667827430</id><published>2010-05-06T11:57:00.001-03:00</published><updated>2010-05-06T12:01:39.939-03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="3d max"/><category scheme="http://www.blogger.com/atom/ns#" term="bump"/><category scheme="http://www.blogger.com/atom/ns#" term="CG"/><category scheme="http://www.blogger.com/atom/ns#" term="corian"/><category scheme="http://www.blogger.com/atom/ns#" term="displacement"/><category scheme="http://www.blogger.com/atom/ns#" term="final gather"/><category scheme="http://www.blogger.com/atom/ns#" term="GI"/><category scheme="http://www.blogger.com/atom/ns#" term="iluminação global"/><category scheme="http://www.blogger.com/atom/ns#" term="interiores"/><category scheme="http://www.blogger.com/atom/ns#" term="material"/><category scheme="http://www.blogger.com/atom/ns#" term="maya"/><category scheme="http://www.blogger.com/atom/ns#" term="mental ray"/><category scheme="http://www.blogger.com/atom/ns#" term="mr"/><category scheme="http://www.blogger.com/atom/ns#" term="render"/><category scheme="http://www.blogger.com/atom/ns#" term="textura"/><category scheme="http://www.blogger.com/atom/ns#" term="vray"/><title type='text'>Trabalho - Silicia Project: Tuberculosis Cleaning Ward</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgYsUWZ4zBa59lI8Ho35JQcS58kcwArtbgr15KAOrKc2SLxe0ELs5cvoZ6z4TOhJZmdaaIoG9ljIORhZkbPx6m5lpVQl3xTSIcKRioEaeAJ_l2TABnhoIleGsoZ4Shm38WcqhvbHGAH8zQ/s1600/01_P.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;br /&gt;
&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj2ldrboIIYc7NS4PvDUsYxXqQPRwfDVN7eGsmy6JQyxS-MVvBMAXUr6yk4iK-UUQqfD9NdBjRuDGpiQAYSA909tqkxA8_kGJ4meKjEJ033DA5etofgowTlCA3QCsXGmQzeN3zbfqv39CA/s1600/2AO.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;400&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj2ldrboIIYc7NS4PvDUsYxXqQPRwfDVN7eGsmy6JQyxS-MVvBMAXUr6yk4iK-UUQqfD9NdBjRuDGpiQAYSA909tqkxA8_kGJ4meKjEJ033DA5etofgowTlCA3QCsXGmQzeN3zbfqv39CA/s400/2AO.jpg&quot; width=&quot;272&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Mais uma imagem do Silicia Project. Este cômodo é um quarto de paciente da área de tuberculose. Ainda não está terminado, mas assim que estiver atualizo aqui.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEipkELIsfig8DEIvUlzi3R6Ji4Aa-mWJxWJi_RWctnRRI6v6ni04oSK3YcvF9Mw2mTmy45I_s4Yjp7IbhB3hGgF7rLZCXJIOJLINHM4zzfWEfhPoOkLIEsnFSyEQTtK-QH4dpckY9aDnUA/s1600/01_P.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;400&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEipkELIsfig8DEIvUlzi3R6Ji4Aa-mWJxWJi_RWctnRRI6v6ni04oSK3YcvF9Mw2mTmy45I_s4Yjp7IbhB3hGgF7rLZCXJIOJLINHM4zzfWEfhPoOkLIEsnFSyEQTtK-QH4dpckY9aDnUA/s400/01_P.jpg&quot; width=&quot;292&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Olá pessoal,&lt;br /&gt;
&lt;br /&gt;
Comecei um projeto pessoal chamado Silicia Project. Ele consiste na criação de um hospital psiquiátrico estilo anos 60 e 70, como alas para tratamento de tuberculose e sarampo. Decidi fazer esse projeto por ser um apaixonado pelo gênero Silent Hill de criação, atingindo mais a alma do que os olhos.&lt;br /&gt;
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Segue acima a primeira imagem, da sala de higienização na ala de tuberculose.&lt;br /&gt;
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Abraços e até a próxima</content><link rel='replies' type='application/atom+xml' href='http://thevaultcg.blogspot.com/feeds/975431374667827430/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://thevaultcg.blogspot.com/2010/05/trabalho-silicia-project-tuberculosis.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/60102860775527776/posts/default/975431374667827430'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/60102860775527776/posts/default/975431374667827430'/><link rel='alternate' type='text/html' href='http://thevaultcg.blogspot.com/2010/05/trabalho-silicia-project-tuberculosis.html' title='Trabalho - Silicia Project: Tuberculosis Cleaning Ward'/><author><name>João Candido Voi</name><uri>http://www.blogger.com/profile/03666840836860297654</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhK767y3TuLk9V8HJ30xGqxO_W9bUesvxdZwvuER42Q4uULr7Uf6x36IIQmhPKvnlPb4wKBbHgwKPyeGOXtFLeeSvLpY9ltorQy38hF1aT3pl6s53uZjjS223ovBA37JkU/s220/VAULT.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj2ldrboIIYc7NS4PvDUsYxXqQPRwfDVN7eGsmy6JQyxS-MVvBMAXUr6yk4iK-UUQqfD9NdBjRuDGpiQAYSA909tqkxA8_kGJ4meKjEJ033DA5etofgowTlCA3QCsXGmQzeN3zbfqv39CA/s72-c/2AO.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-60102860775527776.post-3412667276943149352</id><published>2010-04-28T13:14:00.000-03:00</published><updated>2010-04-28T13:14:55.451-03:00</updated><title type='text'>Trabalho – Escritório de advocacia</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiHjKCIrCqQkVU3Jd3XQjWWYCfnAK-stwXNKrOGg0QseLGbXR87a1M4Nj4kT3q9KjFmq5V-iokqtNXnjrK6Oxt31dLHvIyYWtX07K_ZKXcGjwZxkL8jLxTIs-Rcee63skb3u2eaqzLsHTc/s1600/1P.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;278&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiHjKCIrCqQkVU3Jd3XQjWWYCfnAK-stwXNKrOGg0QseLGbXR87a1M4Nj4kT3q9KjFmq5V-iokqtNXnjrK6Oxt31dLHvIyYWtX07K_ZKXcGjwZxkL8jLxTIs-Rcee63skb3u2eaqzLsHTc/s400/1P.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Olá pessoal,&lt;br /&gt;
&lt;br /&gt;
Mais um projeto que fiz recentemente para um grupo de arquitetas. Este não ficou com qualidade  fotorealista devido ao curto tempo para a finalização.&lt;br /&gt;
&lt;br /&gt;
Criação: 3D Max, VRay 1.5sp4 + VRayScatter&lt;br /&gt;
&lt;br /&gt;
Até a próxima!</content><link rel='replies' type='application/atom+xml' href='http://thevaultcg.blogspot.com/feeds/3412667276943149352/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://thevaultcg.blogspot.com/2010/04/trabalho-escritorio-de-advocacia.html#comment-form' title='1 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/60102860775527776/posts/default/3412667276943149352'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/60102860775527776/posts/default/3412667276943149352'/><link rel='alternate' type='text/html' href='http://thevaultcg.blogspot.com/2010/04/trabalho-escritorio-de-advocacia.html' title='Trabalho – Escritório de advocacia'/><author><name>João Candido Voi</name><uri>http://www.blogger.com/profile/03666840836860297654</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhK767y3TuLk9V8HJ30xGqxO_W9bUesvxdZwvuER42Q4uULr7Uf6x36IIQmhPKvnlPb4wKBbHgwKPyeGOXtFLeeSvLpY9ltorQy38hF1aT3pl6s53uZjjS223ovBA37JkU/s220/VAULT.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiHjKCIrCqQkVU3Jd3XQjWWYCfnAK-stwXNKrOGg0QseLGbXR87a1M4Nj4kT3q9KjFmq5V-iokqtNXnjrK6Oxt31dLHvIyYWtX07K_ZKXcGjwZxkL8jLxTIs-Rcee63skb3u2eaqzLsHTc/s72-c/1P.jpg" height="72" width="72"/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-60102860775527776.post-9004524640649466115</id><published>2010-04-14T09:02:00.000-03:00</published><updated>2010-04-14T09:02:17.684-03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="3D"/><category scheme="http://www.blogger.com/atom/ns#" term="3d max"/><category scheme="http://www.blogger.com/atom/ns#" term="CG"/><category scheme="http://www.blogger.com/atom/ns#" term="final gather"/><category scheme="http://www.blogger.com/atom/ns#" term="iluminação global"/><category scheme="http://www.blogger.com/atom/ns#" term="interiores"/><category scheme="http://www.blogger.com/atom/ns#" term="material"/><category scheme="http://www.blogger.com/atom/ns#" term="maya"/><category scheme="http://www.blogger.com/atom/ns#" term="mental ray"/><category scheme="http://www.blogger.com/atom/ns#" term="vray"/><title type='text'>Finalizado - Interior - Sala de Estar</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjpWphZxz9c_x3CoI7s03s-Qo8DM1B3ierPR47-r9m5YvKHVKlJfI0Gf211X_Bd5hKa_w3mumMdrsRisHETjxkdBgtLsoDJpCWloOUe9O7il0iKtM1ssncap-1BIBwPDfM_LFVpduHaVEM/s1600/06P.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;240&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjpWphZxz9c_x3CoI7s03s-Qo8DM1B3ierPR47-r9m5YvKHVKlJfI0Gf211X_Bd5hKa_w3mumMdrsRisHETjxkdBgtLsoDJpCWloOUe9O7il0iKtM1ssncap-1BIBwPDfM_LFVpduHaVEM/s400/06P.jpg&quot; width=&quot;400&quot; wt=&quot;true&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Olá pessoal,&lt;br /&gt;
&lt;br /&gt;
Esse é um trabalho particular que fiz para voltar aos bons tempos em que as imagens 3D tinham contraste e não eram tão mortas e frias como a maioria hoje em dia.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Abraço e até mais</content><link rel='replies' type='application/atom+xml' href='http://thevaultcg.blogspot.com/feeds/9004524640649466115/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://thevaultcg.blogspot.com/2010/04/finalizado-interior-sala-de-estar.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/60102860775527776/posts/default/9004524640649466115'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/60102860775527776/posts/default/9004524640649466115'/><link rel='alternate' type='text/html' href='http://thevaultcg.blogspot.com/2010/04/finalizado-interior-sala-de-estar.html' title='Finalizado - Interior - Sala de Estar'/><author><name>João Candido Voi</name><uri>http://www.blogger.com/profile/03666840836860297654</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhK767y3TuLk9V8HJ30xGqxO_W9bUesvxdZwvuER42Q4uULr7Uf6x36IIQmhPKvnlPb4wKBbHgwKPyeGOXtFLeeSvLpY9ltorQy38hF1aT3pl6s53uZjjS223ovBA37JkU/s220/VAULT.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjpWphZxz9c_x3CoI7s03s-Qo8DM1B3ierPR47-r9m5YvKHVKlJfI0Gf211X_Bd5hKa_w3mumMdrsRisHETjxkdBgtLsoDJpCWloOUe9O7il0iKtM1ssncap-1BIBwPDfM_LFVpduHaVEM/s72-c/06P.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-60102860775527776.post-8854621980778364325</id><published>2010-03-30T15:56:00.008-03:00</published><updated>2010-04-14T09:02:50.793-03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="3d max"/><category scheme="http://www.blogger.com/atom/ns#" term="CG"/><category scheme="http://www.blogger.com/atom/ns#" term="GI"/><category scheme="http://www.blogger.com/atom/ns#" term="grama"/><category scheme="http://www.blogger.com/atom/ns#" term="high gloss"/><category scheme="http://www.blogger.com/atom/ns#" term="iluminação global"/><category scheme="http://www.blogger.com/atom/ns#" term="maquete eletrônica"/><category scheme="http://www.blogger.com/atom/ns#" term="maya"/><category scheme="http://www.blogger.com/atom/ns#" term="mental ray"/><category scheme="http://www.blogger.com/atom/ns#" term="vray"/><title type='text'>Finalizado - Exterior - Maquete Eletrônica</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjbkGX220EfOrCA7qG4xGzcB5iZPebu2tp5kjwr817aZ2thkkNY5Urm9usaCrupiMUIAFMqxtV3scH6KBDHAtvghpMnPCbPv7il4Y6R6-uMFhDy38z30b5rkU1Fqx1Lh7LTpn4iXBRyLNA/s1600/CASA+01+-+02.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;233&quot; nt=&quot;true&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjbkGX220EfOrCA7qG4xGzcB5iZPebu2tp5kjwr817aZ2thkkNY5Urm9usaCrupiMUIAFMqxtV3scH6KBDHAtvghpMnPCbPv7il4Y6R6-uMFhDy38z30b5rkU1Fqx1Lh7LTpn4iXBRyLNA/s400/CASA+01+-+02.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;Olá pessoal,&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;Segue acima a imagem final do projeto Casa nas Ravinas. Não coloquei muita decoração para dar ênfase nas formas da construção.&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVjA4IMBiL9HJkOA_iWR-AIRa9kcYkTe46mfpA8OI6q3TyrI5Jd_iFvRo78Z58bLtWP4_Dw_Npf43uZerLdBuKhZB1px7E6e8kKeKbSXycsIcSk6nYMWQtgRkY4dRlVpLa5HXB1cQItGo/s1600/CASA+01+-+01.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;232&quot; nt=&quot;true&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVjA4IMBiL9HJkOA_iWR-AIRa9kcYkTe46mfpA8OI6q3TyrI5Jd_iFvRo78Z58bLtWP4_Dw_Npf43uZerLdBuKhZB1px7E6e8kKeKbSXycsIcSk6nYMWQtgRkY4dRlVpLa5HXB1cQItGo/s400/CASA+01+-+01.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Olá pessoal,&lt;br /&gt;
&lt;br /&gt;
O tempo tem sido curto e a quantidade de coisas a pensar e fazer são muitas. Estou fazendo um novo projeto de maquete eletrônica. Ainda está em fase inicial de criação, mas tudo caminha pra que fique bem legal. Quem quiser saber ajustes de iluminação, materiais ou pós-produção, me avise. Lembrando que tenho trabalhado somente com MentalRay ultimamente, mas quem tiver dúvida em VRay ficarei feliz em ajudar.&lt;br /&gt;
&lt;br /&gt;
Abraços e até a próxima!</content><link rel='replies' type='application/atom+xml' href='http://thevaultcg.blogspot.com/feeds/8854621980778364325/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://thevaultcg.blogspot.com/2010/03/novo-trabalho-maquete-eletronica.html#comment-form' title='2 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/60102860775527776/posts/default/8854621980778364325'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/60102860775527776/posts/default/8854621980778364325'/><link rel='alternate' type='text/html' href='http://thevaultcg.blogspot.com/2010/03/novo-trabalho-maquete-eletronica.html' title='Finalizado - Exterior - Maquete Eletrônica'/><author><name>João Candido Voi</name><uri>http://www.blogger.com/profile/03666840836860297654</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhK767y3TuLk9V8HJ30xGqxO_W9bUesvxdZwvuER42Q4uULr7Uf6x36IIQmhPKvnlPb4wKBbHgwKPyeGOXtFLeeSvLpY9ltorQy38hF1aT3pl6s53uZjjS223ovBA37JkU/s220/VAULT.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjbkGX220EfOrCA7qG4xGzcB5iZPebu2tp5kjwr817aZ2thkkNY5Urm9usaCrupiMUIAFMqxtV3scH6KBDHAtvghpMnPCbPv7il4Y6R6-uMFhDy38z30b5rkU1Fqx1Lh7LTpn4iXBRyLNA/s72-c/CASA+01+-+02.jpg" height="72" width="72"/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-60102860775527776.post-7778805986418301371</id><published>2010-03-15T13:16:00.006-03:00</published><updated>2010-04-14T09:03:02.712-03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="3d max"/><category scheme="http://www.blogger.com/atom/ns#" term="corian"/><category scheme="http://www.blogger.com/atom/ns#" term="high gloss"/><category scheme="http://www.blogger.com/atom/ns#" term="iluminação global"/><category scheme="http://www.blogger.com/atom/ns#" term="maya"/><category scheme="http://www.blogger.com/atom/ns#" term="mental ray"/><category scheme="http://www.blogger.com/atom/ns#" term="shopping"/><title type='text'>Finalizado - Objetos - Quiosque Samba Loops</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;200&quot; nt=&quot;true&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgw6dnTY1AOn74qqylRnXa6XGT_Wmlpp2Ggw94tsjZPo_nR7oXWZ907U9kXhp2NwWYwAhyxWBINOQonq07YbJoN1etTtcn8qliT5pGVHvdLsTzKqJDQ7s0qI6YsUXW-dRrC82p-2p1KNTc/s400/8p.jpg&quot; width=&quot;400&quot; /&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;Olá pessoal,&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;Finalizado o projeto do quiosque da Samba Loops do Ribeirão Shopping. Segue acima o quiosque em seu formato final.&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;Abraço&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thevaultcg.blogspot.com/feeds/7778805986418301371/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://thevaultcg.blogspot.com/2010/03/novo-trabalho-quiosque-samba-loops.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/60102860775527776/posts/default/7778805986418301371'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/60102860775527776/posts/default/7778805986418301371'/><link rel='alternate' type='text/html' href='http://thevaultcg.blogspot.com/2010/03/novo-trabalho-quiosque-samba-loops.html' title='Finalizado - Objetos - Quiosque Samba Loops'/><author><name>João Candido Voi</name><uri>http://www.blogger.com/profile/03666840836860297654</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhK767y3TuLk9V8HJ30xGqxO_W9bUesvxdZwvuER42Q4uULr7Uf6x36IIQmhPKvnlPb4wKBbHgwKPyeGOXtFLeeSvLpY9ltorQy38hF1aT3pl6s53uZjjS223ovBA37JkU/s220/VAULT.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgw6dnTY1AOn74qqylRnXa6XGT_Wmlpp2Ggw94tsjZPo_nR7oXWZ907U9kXhp2NwWYwAhyxWBINOQonq07YbJoN1etTtcn8qliT5pGVHvdLsTzKqJDQ7s0qI6YsUXW-dRrC82p-2p1KNTc/s72-c/8p.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-60102860775527776.post-4860041973544451105</id><published>2010-03-08T10:08:00.000-03:00</published><updated>2010-03-08T10:08:30.133-03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="3d max"/><category scheme="http://www.blogger.com/atom/ns#" term="bump"/><category scheme="http://www.blogger.com/atom/ns#" term="displacement"/><category scheme="http://www.blogger.com/atom/ns#" term="material"/><category scheme="http://www.blogger.com/atom/ns#" term="textura"/><title type='text'>Dicas Gerais - Materiais mais realistas</title><content type='html'>Aí vão apenas algumas dicas para deixar seus renders um pouco mais realistas:&lt;br /&gt;
&lt;br /&gt;
-&amp;nbsp;Sempre utilize os mapas bump em níveis inferiores a 25%. Em quase 95% das vezes utilize-os abaixo dos 10%.&lt;br /&gt;
&lt;br /&gt;
- Crie mapas de reflexão e glossiness para seus materiais. Isso fará com que o material tenha uma característica&amp;nbsp;reflexiva mais próxima a realidade.&lt;br /&gt;
&lt;br /&gt;
- Pesquise, pesquise e pesquise, seja em fotos, seja no dia-a-dia, como cada material se comporta em seus diversos aspectos.&lt;br /&gt;
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- Utilize displacement, mas com cuidado para não exagerar.</content><link rel='replies' type='application/atom+xml' href='http://thevaultcg.blogspot.com/feeds/4860041973544451105/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://thevaultcg.blogspot.com/2010/03/dicas-gerais-materiais-mais-realistas.html#comment-form' title='1 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/60102860775527776/posts/default/4860041973544451105'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/60102860775527776/posts/default/4860041973544451105'/><link rel='alternate' type='text/html' href='http://thevaultcg.blogspot.com/2010/03/dicas-gerais-materiais-mais-realistas.html' title='Dicas Gerais - Materiais mais realistas'/><author><name>João Candido Voi</name><uri>http://www.blogger.com/profile/03666840836860297654</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhK767y3TuLk9V8HJ30xGqxO_W9bUesvxdZwvuER42Q4uULr7Uf6x36IIQmhPKvnlPb4wKBbHgwKPyeGOXtFLeeSvLpY9ltorQy38hF1aT3pl6s53uZjjS223ovBA37JkU/s220/VAULT.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-60102860775527776.post-8879486065508689038</id><published>2010-03-05T16:56:00.005-03:00</published><updated>2010-03-05T19:03:47.535-03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="3d max"/><category scheme="http://www.blogger.com/atom/ns#" term="iluminação global"/><category scheme="http://www.blogger.com/atom/ns#" term="interiores"/><category scheme="http://www.blogger.com/atom/ns#" term="maya"/><category scheme="http://www.blogger.com/atom/ns#" term="mental ray"/><category scheme="http://www.blogger.com/atom/ns#" term="mr"/><title type='text'>Mental Ray: Iluminação Básica de Interiores - Parte 1</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiAy9kF4OvrxN54_31eeCbSg_zh-jkJG0fXSul5lVWmCrrWJSnS06NpyU4YW5UnwuNqhtgNQ0WWxlAuIgrDoEYm1Ag6VYIhGzD1iIN-d9njePoqSNX-st_7mjgDeEsD13srbO4DHOacrMk/s1600-h/1_POST.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;185&quot; kt=&quot;true&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiAy9kF4OvrxN54_31eeCbSg_zh-jkJG0fXSul5lVWmCrrWJSnS06NpyU4YW5UnwuNqhtgNQ0WWxlAuIgrDoEYm1Ag6VYIhGzD1iIN-d9njePoqSNX-st_7mjgDeEsD13srbO4DHOacrMk/s400/1_POST.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;Como prometido, estou postando o estudo que fiz sobre iluminação de interiores com Mental Ray. Esse tutorial é destinado ao público iniciante em MR como render para interiores.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;strong&gt;1.&lt;/strong&gt;&amp;nbsp;Baixe &lt;a href=&quot;http://www.megaupload.com/?d=QD67Y8BB&quot;&gt;aqui&lt;/a&gt; o arquivo inicial do tutorial ou utilize sua própria cena.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;strong&gt;2.&lt;/strong&gt; No menu lateral direito, clique em Create (1.1)&amp;nbsp;&amp;gt; Systems (1.2)&amp;nbsp;&amp;gt; Daylight (1.3). Quando&amp;nbsp;clicar em &quot;Daylight&quot; o&amp;nbsp;3D Max perguntará se deseja utilizar o sistema de exposição fotográfica do Mental Ray. Escolha &quot;Yes&quot; (1.4).&lt;/div&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxwuxbksqq5AgJJlHyn8wYdBZiYiuBTdq_SmtghDixpINZXOo0OxBKmRE6fvgzAZTgAzOHi7gQ0fPQyrrx0RNr5CYkO4GkEupqmnhG0E3FyUK8SuHWLXEqxfOicKj_6IA-GlFeYUqHuSc/s1600-h/1.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;182&quot; kt=&quot;true&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxwuxbksqq5AgJJlHyn8wYdBZiYiuBTdq_SmtghDixpINZXOo0OxBKmRE6fvgzAZTgAzOHi7gQ0fPQyrrx0RNr5CYkO4GkEupqmnhG0E3FyUK8SuHWLXEqxfOicKj_6IA-GlFeYUqHuSc/s400/1.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;strong&gt;3.&lt;/strong&gt; Mova a luz manualmente para o ponto que desejar ou selecione uma localidade no mundo.&lt;/div&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVtfk5P3VYKvV9rJ9k2SzgGW5A9nZxPMDQso4peapVwOZsSFjC2fTrVGty4lB1q_kp4Q7thJxnrJjM2K2PcoDD_9P-P-V4h5P83neA3c0KXgt4Iv_XkS7p6kMTUYmWYebCnxWsy14xQGI/s1600-h/2.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;97&quot; kt=&quot;true&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVtfk5P3VYKvV9rJ9k2SzgGW5A9nZxPMDQso4peapVwOZsSFjC2fTrVGty4lB1q_kp4Q7thJxnrJjM2K2PcoDD_9P-P-V4h5P83neA3c0KXgt4Iv_XkS7p6kMTUYmWYebCnxWsy14xQGI/s400/2.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;strong&gt;4.&lt;/strong&gt; Para visualizar com precisão onde haverá luz e sombra na cena e assim poder ajustar melhor a iluminação, siga os passos na imagem abaixo:&lt;br /&gt;
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&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgAoP0h7zoU_tMOg1KMBw5Bl-c1XSCwzdFkhPTa8WCD_Xe0xbaY9oes8vAfIp7YcEvHhzdwMf44SxRyB4Sr_1ihjpH5QnTbtD3_vWbxK4FB8MOft-oiDmcuDkHP-hJHJVgtxVJsNRQJkvI/s1600-h/3.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;198&quot; kt=&quot;true&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgAoP0h7zoU_tMOg1KMBw5Bl-c1XSCwzdFkhPTa8WCD_Xe0xbaY9oes8vAfIp7YcEvHhzdwMf44SxRyB4Sr_1ihjpH5QnTbtD3_vWbxK4FB8MOft-oiDmcuDkHP-hJHJVgtxVJsNRQJkvI/s400/3.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;strong&gt;5.&lt;/strong&gt; Como utilizaremos o Mental Ray como renderizador, temos que selecionar como a luz do sol a &quot;mr Sun&quot; e como a luz do dia a &quot;mr Sky&quot;.&lt;br /&gt;
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&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiBChe5PpOM8-48os6nX44lnSTcqoxuZdhD82YxiOZUMasu8IwOcy0sN923yW5x-H1_4-huPA7zDa2t5yWEUHq3neDpFORfJ9i241SFMwJQaSPdPQ5unbGElSHNQDJVOmnYjeH_ecEGAzI/s1600-h/4.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; kt=&quot;true&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiBChe5PpOM8-48os6nX44lnSTcqoxuZdhD82YxiOZUMasu8IwOcy0sN923yW5x-H1_4-huPA7zDa2t5yWEUHq3neDpFORfJ9i241SFMwJQaSPdPQ5unbGElSHNQDJVOmnYjeH_ecEGAzI/s320/4.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;strong&gt;6.&lt;/strong&gt; Se você renderizar e abrir a imagem renderizada no Photoshop por exemplo verá que ela estará muito escura ainda; bem longe do que pretendemos.&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;7.&lt;/strong&gt; Para melhorar a intensidade da iluminação precisamos fazer duas coisas. A primeira delas é reduzir o valor de exposição da câmera. Para isso aperte a tecla 8 e na guia mr Photographic Exposure Control selecione o preset &quot;Indoor Daylight&quot; (4.1)&amp;nbsp;e clique em &quot;Render Preview&quot; (4.2). Você verá o quanto isso melhora a iluminação como um todo.&lt;br /&gt;
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&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgYEp63AWYxD_W68y_mtbjcCHkN6KnsVBT-khx_JI1YZZ_Z7PhvIZVOuWCj5FVzUEV2mMf_qHsTyQWioY3EaGY2ta17re53wV5htycWjSlgXyjDXlJ2qqqxX7PfVNehCdR05XygchqyxbM/s1600-h/6.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; kt=&quot;true&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgYEp63AWYxD_W68y_mtbjcCHkN6KnsVBT-khx_JI1YZZ_Z7PhvIZVOuWCj5FVzUEV2mMf_qHsTyQWioY3EaGY2ta17re53wV5htycWjSlgXyjDXlJ2qqqxX7PfVNehCdR05XygchqyxbM/s320/6.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;strong&gt;8.&lt;/strong&gt; Para que o Mental Ray &quot;saiba&quot; que estamos criando uma cena interior é necessária a criação de portais de céu (mr Sky Portal), que servirão para&amp;nbsp;indicar ao MR os pontos a partir de onde temos a&amp;nbsp;entrada de iluminação externa. É ncessário criar um portal por janela, como mostra a figura abaixo.&lt;br /&gt;
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&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj8qLAZL5L-LLcaHTEbtrkzRqwMxOaoRfKx_dzkLb4QU_XcvIXhRDPwwu-TfXsgAjHVCPS-lyAfV0CdRNd3G1FqpncncTeLwxwA5VRWxSv5YhMPKe9LYknnUfBVD1PIVRKJ54wmRHxd0WQ/s1600-h/7.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;201&quot; kt=&quot;true&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj8qLAZL5L-LLcaHTEbtrkzRqwMxOaoRfKx_dzkLb4QU_XcvIXhRDPwwu-TfXsgAjHVCPS-lyAfV0CdRNd3G1FqpncncTeLwxwA5VRWxSv5YhMPKe9LYknnUfBVD1PIVRKJ54wmRHxd0WQ/s400/7.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;strong&gt;9.&lt;/strong&gt; Para finalizar a configuração básica de intensidade da iluminação aperte F10, selecione a aba Indirect Illumination (5.1). Coloque a precisão do Final Gather como baixa (5.2). Na opção &quot;Diffuse Bounces&quot; (5.3)&amp;nbsp;coloque um valor entre 4 e 7 (essa opção indica quantas batidas de luz o Final Gather irá computar na iluminação; esse valor entre 4 e 7 é o ideal para renders de interiores). E por fim, coloque em 5 o número máximo de reflexões (5.4).&lt;br /&gt;
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&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhuWUngXlkv8TIwzDodj-qxRh9N-X-WO1nGZlhy4fgnlfiMy-iVN1D5AGgHBS4DRxJf1Gfu_7hhc42Q-YPVAB1w31R0Izt1DYY20hQdGgih42eBqB1QaaFA-EUSAyrvXQBMBrhZk-UvKSQ/s1600-h/8.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; kt=&quot;true&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhuWUngXlkv8TIwzDodj-qxRh9N-X-WO1nGZlhy4fgnlfiMy-iVN1D5AGgHBS4DRxJf1Gfu_7hhc42Q-YPVAB1w31R0Izt1DYY20hQdGgih42eBqB1QaaFA-EUSAyrvXQBMBrhZk-UvKSQ/s320/8.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;strong&gt;10.&lt;/strong&gt; Após modificar as batidas faça um render teste e verá que a iluminação está muito boa, porém a velocidade de rendeirzação está relativamente alta e ainda não está tão bonito da forma que queremos. Para aumentar a qualidade e reduzir velocidade utilizaremos, na segunda parte desse tutorial a Iluminação Global (GI).&lt;br /&gt;
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&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOHJaprSUYIEZe1qwuGaGk9zKXhAl0BQnDqHNEZTxfefAJxMCsQVeQFVAI37A_PHhVpzQiUaO3M2wjYKI4uWrwgJdUzPUb9TU87Dt2bQzF-IxwEfOeyXeKODHLpNu6mfj_AkY8LmouhNg/s1600-h/3b.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;186&quot; kt=&quot;true&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOHJaprSUYIEZe1qwuGaGk9zKXhAl0BQnDqHNEZTxfefAJxMCsQVeQFVAI37A_PHhVpzQiUaO3M2wjYKI4uWrwgJdUzPUb9TU87Dt2bQzF-IxwEfOeyXeKODHLpNu6mfj_AkY8LmouhNg/s400/3b.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;É isso pessoal. Espero que esse começo tenha sido útil para alguém. Qualquer dúvida é só me perguntar.&lt;br /&gt;
Até a segunda parte do tutorial. Abraço!</content><link rel='replies' type='application/atom+xml' href='http://thevaultcg.blogspot.com/feeds/8879486065508689038/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://thevaultcg.blogspot.com/2010/03/mental-ray-iluminacao-basica-de.html#comment-form' title='1 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/60102860775527776/posts/default/8879486065508689038'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/60102860775527776/posts/default/8879486065508689038'/><link rel='alternate' type='text/html' href='http://thevaultcg.blogspot.com/2010/03/mental-ray-iluminacao-basica-de.html' title='Mental Ray: Iluminação Básica de Interiores - Parte 1'/><author><name>João Candido Voi</name><uri>http://www.blogger.com/profile/03666840836860297654</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhK767y3TuLk9V8HJ30xGqxO_W9bUesvxdZwvuER42Q4uULr7Uf6x36IIQmhPKvnlPb4wKBbHgwKPyeGOXtFLeeSvLpY9ltorQy38hF1aT3pl6s53uZjjS223ovBA37JkU/s220/VAULT.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiAy9kF4OvrxN54_31eeCbSg_zh-jkJG0fXSul5lVWmCrrWJSnS06NpyU4YW5UnwuNqhtgNQ0WWxlAuIgrDoEYm1Ag6VYIhGzD1iIN-d9njePoqSNX-st_7mjgDeEsD13srbO4DHOacrMk/s72-c/1_POST.jpg" height="72" width="72"/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-60102860775527776.post-1748590450915236911</id><published>2010-03-05T01:38:00.001-03:00</published><updated>2010-03-05T02:03:54.130-03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="3d max"/><category scheme="http://www.blogger.com/atom/ns#" term="CG"/><category scheme="http://www.blogger.com/atom/ns#" term="iluminação global"/><category scheme="http://www.blogger.com/atom/ns#" term="mental ray"/><category scheme="http://www.blogger.com/atom/ns#" term="render"/><title type='text'>Detalhes que fazem a diferença</title><content type='html'>&lt;div style=&quot;border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;&quot;&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghcMCFgil2Ni6VTRjQKEe4ZjleXHHh1kH_96VN-WnRbI78Ma1FJNnZohkCgkd0FCqXDqLyejT1vYOwCQq2XP7g4oW20CVyjRPYVZ3Sc2bYohG7wGKmWtRUqZ7beh-BVq0lMfK5QhlbUds/s1600-h/1.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;145&quot; kt=&quot;true&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghcMCFgil2Ni6VTRjQKEe4ZjleXHHh1kH_96VN-WnRbI78Ma1FJNnZohkCgkd0FCqXDqLyejT1vYOwCQq2XP7g4oW20CVyjRPYVZ3Sc2bYohG7wGKmWtRUqZ7beh-BVq0lMfK5QhlbUds/s400/1.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;border-bottom: medium none; border-left: medium none; border-right: medium none; border-top: medium none; text-align: justify;&quot;&gt;Uma maneira fácil e correta de tornar seus renders mais reais, independente de qual é seu renderizador, é usar&amp;nbsp;um chamfer de 0,05cm a 0,1cm nas arestas de canto. Por exemplo, ao criar um cômodo, chanfre os cantos das paredes em 0,1cm para dar um efeito especular mais próximo a realidade e também evitar problemas com determinadas configurações de render.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Já tive alguns problemas renderizando no Mental Ray com cantos&amp;nbsp;sem chamfer. Ao chanfrar os cantos o problema desapareceu.&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;text-align: justify;&quot;&gt;Os detalhes dessa dica são evidentes quando se faz uma pós-produção do render no Photoshop e se utiliza o &quot;Reduce Noise&quot;, tornando a imagem mais nítida.&lt;/div&gt;&lt;img height=&quot;35&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghcMCFgil2Ni6VTRjQKEe4ZjleXHHh1kH_96VN-WnRbI78Ma1FJNnZohkCgkd0FCqXDqLyejT1vYOwCQq2XP7g4oW20CVyjRPYVZ3Sc2bYohG7wGKmWtRUqZ7beh-BVq0lMfK5QhlbUds/s200/1.jpg&quot; style=&quot;filter: alpha(opacity=30); left: 535px; mozopacity: 0.3; opacity: 0.3; position: absolute; top: 37px; visibility: hidden;&quot; width=&quot;96&quot; /&gt;</content><link rel='replies' type='application/atom+xml' href='http://thevaultcg.blogspot.com/feeds/1748590450915236911/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://thevaultcg.blogspot.com/2010/03/detalhes-que-fazem-diferenca.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/60102860775527776/posts/default/1748590450915236911'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/60102860775527776/posts/default/1748590450915236911'/><link rel='alternate' type='text/html' href='http://thevaultcg.blogspot.com/2010/03/detalhes-que-fazem-diferenca.html' title='Detalhes que fazem a diferença'/><author><name>João Candido Voi</name><uri>http://www.blogger.com/profile/03666840836860297654</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhK767y3TuLk9V8HJ30xGqxO_W9bUesvxdZwvuER42Q4uULr7Uf6x36IIQmhPKvnlPb4wKBbHgwKPyeGOXtFLeeSvLpY9ltorQy38hF1aT3pl6s53uZjjS223ovBA37JkU/s220/VAULT.jpg'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghcMCFgil2Ni6VTRjQKEe4ZjleXHHh1kH_96VN-WnRbI78Ma1FJNnZohkCgkd0FCqXDqLyejT1vYOwCQq2XP7g4oW20CVyjRPYVZ3Sc2bYohG7wGKmWtRUqZ7beh-BVq0lMfK5QhlbUds/s72-c/1.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-60102860775527776.post-4831473794787863947</id><published>2010-03-04T16:18:00.000-03:00</published><updated>2010-03-04T16:18:29.155-03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="3d max"/><category scheme="http://www.blogger.com/atom/ns#" term="CG"/><category scheme="http://www.blogger.com/atom/ns#" term="GI"/><category scheme="http://www.blogger.com/atom/ns#" term="mental ray"/><title type='text'>Bem-vindos ao blog The Vault</title><content type='html'>Teve início o projeto do blog The Vault. Com esse blog quero publicar tutoriais interessantes sobre computação gráfica, criados ou não por mim, que sejam úteis para diversas áreas. Quero também disponibilizar um espaço para publicar trabalhos meus e de outras pessoas que desejarem. Espero o suporte de todos para que o CG seja mais divulgado no Brasil, tornando assim mais fácil trabalhar nesse ramo.&lt;br /&gt;
&lt;br /&gt;
Bom, vamos por partes. Estou fazendo um projeto de estudo de iluminação de interiores para Mental Ray, principalmente por ele ser um renderizador mais complexo para se aprender e se &quot;acertar o ponto&quot; para renderizar, especialmente quando o assunto é visualização de arquitetura. Assim que eu terminar o estudo, disponibilizarei um tutorial sobre iluminação global básica com Mental Ray.&lt;br /&gt;
&lt;br /&gt;
Abraço e até breve!</content><link rel='replies' type='application/atom+xml' href='http://thevaultcg.blogspot.com/feeds/4831473794787863947/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://thevaultcg.blogspot.com/2010/03/bem-vindos-ao-blog-vault.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/60102860775527776/posts/default/4831473794787863947'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/60102860775527776/posts/default/4831473794787863947'/><link rel='alternate' type='text/html' href='http://thevaultcg.blogspot.com/2010/03/bem-vindos-ao-blog-vault.html' title='Bem-vindos ao blog The Vault'/><author><name>João Candido Voi</name><uri>http://www.blogger.com/profile/03666840836860297654</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhK767y3TuLk9V8HJ30xGqxO_W9bUesvxdZwvuER42Q4uULr7Uf6x36IIQmhPKvnlPb4wKBbHgwKPyeGOXtFLeeSvLpY9ltorQy38hF1aT3pl6s53uZjjS223ovBA37JkU/s220/VAULT.jpg'/></author><thr:total>0</thr:total></entry></feed>