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	<title>The Voxel Agents</title>
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	<link>http://www.thevoxelagents.com</link>
	<description>Addictive Game Substances for iPhone, iPad and Android</description>
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		<title>Intro Post: My adventures with time</title>
		<link>http://www.thevoxelagents.com/2016/04/intro-post-my-adventures-with-time/</link>
		<comments>http://www.thevoxelagents.com/2016/04/intro-post-my-adventures-with-time/#respond</comments>
		<pubDate>Sat, 02 Apr 2016 12:08:00 +0000</pubDate>
		<dc:creator><![CDATA[AgentBrooke]]></dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Adventures with time]]></category>
		<category><![CDATA[game dev blog]]></category>
		<category><![CDATA[game writing]]></category>
		<category><![CDATA[iOS games]]></category>
		<category><![CDATA[Time Project]]></category>
		<category><![CDATA[writing blog]]></category>
		<category><![CDATA[writing for games]]></category>

		<guid isPermaLink="false">http://www.thevoxelagents.com/2015/02/intro-post-my-adventures-with-time/</guid>
		<description><![CDATA[*The ranger enters the tavern and finds a table close to a window where she can watch the storm come in from the West&#8230;* Familiar?!  Hello, I&#8217;m Brooke, and I owe a lot to role playing games and video games for my love of writing. All those hours spent with friends writing character bios and posts [&#8230;]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>We&#8217;re going to have to wait a bit for the team photo&#8230;</title>
		<link>http://www.thevoxelagents.com/2016/04/were-going-to-have-to-wait-a-bit-for-the-team/</link>
		<comments>http://www.thevoxelagents.com/2016/04/were-going-to-have-to-wait-a-bit-for-the-team/#respond</comments>
		<pubDate>Fri, 01 Apr 2016 10:21:00 +0000</pubDate>
		<dc:creator><![CDATA[AgentBrooke]]></dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Adventures with time]]></category>
		<category><![CDATA[henrik]]></category>
		<category><![CDATA[Lots of coffee cups]]></category>
		<category><![CDATA[Time Project]]></category>

		<guid isPermaLink="false">http://www.thevoxelagents.com/2015/02/were-going-to-have-to-wait-a-bit-for-the-team/</guid>
		<description><![CDATA[Brooke says: Hi guys! When we have some time today, it would be great to get an updates picture of the team working in their natural environment. Henrik says: Do I need to clean my desk? Brooke says: I don&#8217;t know, I will come and have a look&#8230;]]></description>
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		<slash:comments>0</slash:comments>
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		<title>History of the Time Project &#8211; Chapter One: Time-Travel Treasure Hunt</title>
		<link>http://www.thevoxelagents.com/2016/03/history-of-the-time-project-chapter-one/</link>
		<comments>http://www.thevoxelagents.com/2016/03/history-of-the-time-project-chapter-one/#respond</comments>
		<pubDate>Thu, 31 Mar 2016 11:58:00 +0000</pubDate>
		<dc:creator><![CDATA[AgentBrooke]]></dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Adventures with time]]></category>
		<category><![CDATA[game dev]]></category>
		<category><![CDATA[game dev blog]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[game writing]]></category>
		<category><![CDATA[History of the time project]]></category>
		<category><![CDATA[indie games]]></category>
		<category><![CDATA[writing blog]]></category>
		<category><![CDATA[writing for games]]></category>

		<guid isPermaLink="false">http://www.thevoxelagents.com/2015/02/history-of-the-time-project-chapter-one/</guid>
		<description><![CDATA[*The dusty tome opens* In the beginning… When I write, I like to thrash out a rough draft as soon as possible. The writing is always terrible (really terrible) but it creates some outlines of characters, settings and usually gives me an idea of the overall core of the story.  So, I was really interested [&#8230;]]]></description>
		<wfw:commentRss>http://www.thevoxelagents.com/2016/03/history-of-the-time-project-chapter-one/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>History of the Time Project &#8211; Chapter Two: Time Trackers</title>
		<link>http://www.thevoxelagents.com/2016/03/history-of-the-time-project-chapter-two-time/</link>
		<comments>http://www.thevoxelagents.com/2016/03/history-of-the-time-project-chapter-two-time/#respond</comments>
		<pubDate>Tue, 29 Mar 2016 16:22:00 +0000</pubDate>
		<dc:creator><![CDATA[AgentBrooke]]></dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Adventures with time]]></category>
		<category><![CDATA[game dev]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[game writing]]></category>
		<category><![CDATA[History of the time project]]></category>
		<category><![CDATA[indie games]]></category>
		<category><![CDATA[Time Project]]></category>
		<category><![CDATA[writing blog]]></category>
		<category><![CDATA[writing for games]]></category>

		<guid isPermaLink="false">http://www.thevoxelagents.com/2015/02/history-of-the-time-project-chapter-two-time/</guid>
		<description><![CDATA[*The vellum pages turn* In just 14 hours, the game became something else, something more&#8230; (I don’t know why I’m going with this dusty book motif, but hey, I am!) Sometimes, writing is super hard. Sometimes it helps to just speed through and don&#8217;t think too much about what you&#8217;re writing. Other times, it&#8217;s fun [&#8230;]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Game puzzles are like languages</title>
		<link>http://www.thevoxelagents.com/2016/03/game-puzzles-are-like-languages/</link>
		<comments>http://www.thevoxelagents.com/2016/03/game-puzzles-are-like-languages/#comments</comments>
		<pubDate>Mon, 28 Mar 2016 17:59:00 +0000</pubDate>
		<dc:creator><![CDATA[AgentBrooke]]></dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Adventures with time]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[game dev]]></category>
		<category><![CDATA[game dev blog]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[indie games]]></category>
		<category><![CDATA[iOS games]]></category>
		<category><![CDATA[making games]]></category>
		<category><![CDATA[Making puzzles]]></category>
		<category><![CDATA[puzzles]]></category>
		<category><![CDATA[Time Project]]></category>
		<category><![CDATA[writing]]></category>

		<guid isPermaLink="false">http://www.thevoxelagents.com/2015/02/game-puzzles-are-like-languages/</guid>
		<description><![CDATA[We had a big puzzle brainstorm and discussion for the Time Project last week. (Henrik&#8217;s puzzle book) Henrik did a small presentation about his research into puzzles and explained that solving puzzles in a game is like learning a language. Needless to say, my ears pricked up—yup, I get this! Hold onto your swivel chairs, [&#8230;]]]></description>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>The team on The Time Project</title>
		<link>http://www.thevoxelagents.com/2016/03/the-team-on-the-time-project/</link>
		<comments>http://www.thevoxelagents.com/2016/03/the-team-on-the-time-project/#respond</comments>
		<pubDate>Sun, 27 Mar 2016 19:30:00 +0000</pubDate>
		<dc:creator><![CDATA[AgentBrooke]]></dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Adventures with time]]></category>
		<category><![CDATA[teamphoto]]></category>
		<category><![CDATA[The Time Project]]></category>

		<guid isPermaLink="false">http://www.thevoxelagents.com/2015/02/the-team-on-the-time-project/</guid>
		<description><![CDATA[Ah, yes, here we are in our natural habitat. Such rare and majestic creatures. Jon, Maya, Brooke and Henrik Jon heads up the art production, Maya is our programmer extraordinaire, I write all of our words and stories, and Henrik is our game designer/puzzle-wizard.  They&#8217;re the official versions of our roles but like any small [&#8230;]]]></description>
		<wfw:commentRss>http://www.thevoxelagents.com/2016/03/the-team-on-the-time-project/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Time Project will be at GDC</title>
		<link>http://www.thevoxelagents.com/2016/03/the-time-project-will-be-at-gdc/</link>
		<comments>http://www.thevoxelagents.com/2016/03/the-time-project-will-be-at-gdc/#respond</comments>
		<pubDate>Sat, 26 Mar 2016 21:09:00 +0000</pubDate>
		<dc:creator><![CDATA[AgentBrooke]]></dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Adventures with time]]></category>
		<category><![CDATA[game dev]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[gdc 2015]]></category>
		<category><![CDATA[indie games]]></category>
		<category><![CDATA[iOS games]]></category>
		<category><![CDATA[thevoxelagents]]></category>
		<category><![CDATA[Time Project]]></category>

		<guid isPermaLink="false">http://www.thevoxelagents.com/2015/02/the-time-project-will-be-at-gdc/</guid>
		<description><![CDATA[We are sending Henrik to the Game Developer’s Conference (GDC) and Expo in San Francisco, he leaves on Sunday!  People from all over come to GDC to give presentations, take workshops, check out the new tech and talk to one another.  If you’re at GDC come and say hello at The Voxel Agents booth at [&#8230;]]]></description>
		<wfw:commentRss>http://www.thevoxelagents.com/2016/03/the-time-project-will-be-at-gdc/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>History of the Time Project &#8211; Chapter Three: Little Red Riding Hood</title>
		<link>http://www.thevoxelagents.com/2016/03/history-of-the-time-project-chapter/</link>
		<comments>http://www.thevoxelagents.com/2016/03/history-of-the-time-project-chapter/#respond</comments>
		<pubDate>Sat, 26 Mar 2016 01:55:00 +0000</pubDate>
		<dc:creator><![CDATA[AgentBrooke]]></dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Adventures with time]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[game dev]]></category>
		<category><![CDATA[game dev blog]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[History of the time project]]></category>
		<category><![CDATA[indie games]]></category>
		<category><![CDATA[iOS games]]></category>
		<category><![CDATA[making games]]></category>
		<category><![CDATA[Time Project]]></category>

		<guid isPermaLink="false">http://www.thevoxelagents.com/2015/03/history-of-the-time-project-chapter/</guid>
		<description><![CDATA[*More pages turn. A plot comes to the fore…* In Time-Travel Treasure Hunt and Time Trackers, we shift through time by moving a timeline scrubber left and right. It is like fast-forwarding and rewinding a scene in a movie. The best way for the team to convey time moving is to have events unfolding as [&#8230;]]]></description>
		<wfw:commentRss>http://www.thevoxelagents.com/2016/03/history-of-the-time-project-chapter/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Rainy Mood</title>
		<link>http://www.thevoxelagents.com/2016/03/rainy-mood/</link>
		<comments>http://www.thevoxelagents.com/2016/03/rainy-mood/#respond</comments>
		<pubDate>Fri, 25 Mar 2016 07:29:00 +0000</pubDate>
		<dc:creator><![CDATA[AgentBrooke]]></dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Adventures with time]]></category>
		<category><![CDATA[dailytunes]]></category>
		<category><![CDATA[henriksplaylist]]></category>
		<category><![CDATA[Melbourne weather]]></category>

		<guid isPermaLink="false">http://www.thevoxelagents.com/2015/04/rainy-mood/</guid>
		<description><![CDATA[Rainy Mood Rain makes everything better. Henrik says sleep also makes everything better and I completely agree!  I love to listen to Rainy Mood with Bohren Club Der Gore , makes me feel like I’m in a Bogart movie. Total mood setter!  Our adventurers are out in the elements, rain, wind, storms and this is [&#8230;]]]></description>
		<wfw:commentRss>http://www.thevoxelagents.com/2016/03/rainy-mood/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Time Project Nominated for two Awards at Freeplay</title>
		<link>http://www.thevoxelagents.com/2016/03/the-time-project-nominated-for-two-awards-at/</link>
		<comments>http://www.thevoxelagents.com/2016/03/the-time-project-nominated-for-two-awards-at/#respond</comments>
		<pubDate>Thu, 24 Mar 2016 05:20:00 +0000</pubDate>
		<dc:creator><![CDATA[AgentBrooke]]></dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Adventures with time]]></category>
		<category><![CDATA[Freeplay15]]></category>
		<category><![CDATA[game awards]]></category>
		<category><![CDATA[gamedev]]></category>
		<category><![CDATA[indiegamedev]]></category>
		<category><![CDATA[The Time Project]]></category>
		<category><![CDATA[The Voxel Agents]]></category>

		<guid isPermaLink="false">http://www.thevoxelagents.com/2015/04/the-time-project-nominated-for-two-awards-at/</guid>
		<description><![CDATA[Awesome news! The Time Project was nominated for Best Design and Best Visual Art at the Freeplay Festival.  We all rocked along to the awards night feeling quite proud to have been nominated along side of an extremely impressive line-up of games. While we didn’t pick-up any wins, we were thrilled to have been considered. [&#8230;]]]></description>
		<wfw:commentRss>http://www.thevoxelagents.com/2016/03/the-time-project-nominated-for-two-awards-at/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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