<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-6117738295787331420</id><updated>2024-09-19T12:30:35.929-03:00</updated><category term="Eventos"/><category term="Modelos 3D"/><category term="Alpha"/><category term="Game"/><category term="Projeto"/><category term="Cartoon"/><category term="Demo"/><category term="Eboços"/><category term="GamePlay"/><category term="Humano"/><category term="Programação"/><category term="ProjectViking"/><category term="ScreenShots"/><category term="Sketchs"/><category term="TedRock"/><category term="Unity3D"/><category term="Worms"/><title type='text'>Thiago Vilarinho</title><subtitle type='html'>Portifólio Online mostrando maiores detalhes do processos de meus modelos e projetos particulares e profissionais de Games! Modelagens 3D feitas tanto no Maya quanto no 3dMax, aplicação de objetos e personagens 3D na UDK e Unity3D. </subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://thiagovilarinho.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6117738295787331420/posts/default?redirect=false'/><link rel='alternate' type='text/html' href='http://thiagovilarinho.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/6117738295787331420/posts/default?start-index=26&amp;max-results=25&amp;redirect=false'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/06964923475506195155</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>26</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-6117738295787331420.post-5391968251207040658</id><published>2014-01-10T14:52:00.000-02:00</published><updated>2014-01-10T14:56:47.512-02:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Programação"/><category scheme="http://www.blogger.com/atom/ns#" term="Projeto"/><category scheme="http://www.blogger.com/atom/ns#" term="Unity3D"/><title type='text'>Chica&#39;s Snow Globe Maker!</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
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Bom primeiramente gostaria de desejar um feliz ano novo a todos e como devem ter percebido já faz um bom tempo que não posto nada no meu blog!! Bem está tudo muito corrido, não larguei de mão do projeto RolimãRacer mas ele está estacionado devo confessar, &amp;nbsp;mas gostaria de compartilhar mais um trabalho feito, Chica&#39;s Snow Globe Maker, meu primeiro jogo internacional!!!&amp;nbsp;&lt;/div&gt;
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&lt;span style=&quot;text-align: justify;&quot;&gt;Nele resumidamente você enfeita um Globo de Neve e ao final brinca com ele, e por fim se quiser pode salvar um screenshot do resultado final no seu celular, &amp;nbsp;Voltado para o publico infantil, e plataforma de dispositivos móveis iOS. Para maiores detalhes e informações do jogo segue o &lt;/span&gt;&lt;a href=&quot;http://gamepill.com/portfolio/chicas-snow-globe-maker/&quot; style=&quot;text-align: justify;&quot; target=&quot;_blank&quot;&gt;link&lt;/a&gt;&lt;span style=&quot;text-align: justify;&quot;&gt;! Se quiserem baixar para jogar será necessário utilizar uma conta americana da Appstore. Meu papel na produção deste jogo foi programar tudo que existe nele, a arte não é minha ou qualquer outra propriedade do jogo eu apenas trabalhei na programação para a empresa Game Pill! Foi muito bacana trabalhar neste jogo aprendi muita coisa e evolui ainda mais como desenvolvedor!! O jogo foi produzido em Unity3D!&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
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&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://thiagovilarinho.blogspot.com/feeds/5391968251207040658/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://thiagovilarinho.blogspot.com/2014/01/chicas-snow-globe-maker.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6117738295787331420/posts/default/5391968251207040658'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6117738295787331420/posts/default/5391968251207040658'/><link rel='alternate' type='text/html' href='http://thiagovilarinho.blogspot.com/2014/01/chicas-snow-globe-maker.html' title='Chica&#39;s Snow Globe Maker!'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/06964923475506195155</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQK6guZpvnpe8BpRf88fwL7e3J4A8BH-ez44XR_DlCGUNw0Cd8psSGAvfqZTU4UbgtpUUM9Iu7vp2RO3JZCGgP2Xq-gFl67IIObkgxTAc7hwraQuGFxo3Z0vdzk9ybf1UUrBANqetub4kv/s72-c/Globe5.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6117738295787331420.post-3502163651679774944</id><published>2013-09-05T02:12:00.000-03:00</published><updated>2013-09-05T09:27:49.584-03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Eventos"/><category scheme="http://www.blogger.com/atom/ns#" term="Projeto"/><title type='text'>SP Game Jam 2013</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;http://spjam.com.br/art/header_spjam_logo.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://spjam.com.br/art/header_spjam_logo.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&amp;nbsp; &amp;nbsp; Depois de muito tempo passando vontade, resolvi, tentar pela primeira vez desenvolver um jogo em 48 horas! Não fui sozinho, fui com uma galera da faculdade! Muito bacana a experiência, embora não tenhamos conseguido gerar uma build descente do jogo conseguimos resultados acima do esperado pelo grupo que na maioria estava desenvolvendo seu primeiro jogo.&lt;br /&gt;
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&amp;nbsp; &amp;nbsp; O Tema deste ano era Plot Twist, devo confessar que foi um pouco complicado conseguirmos encaixar uma reviravolta na história em um game simples, mas em meio a muita discussão nasceu o &lt;b&gt;Higher!&lt;/b&gt;&amp;nbsp;Onde seu objetivo é conseguir subir o máximo que você puder, coletando balões e desviando de inimigos, somando pontos e altura como sistema de score.&amp;nbsp;&lt;/div&gt;
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&amp;nbsp; &amp;nbsp; &amp;nbsp; Fiquei encarregado por toda arte do jogo por ser o único com alguma experiência com softwares gráficos, por hora, e também pela UI, Animações e um pedacinho quase mínusculo na programação, além de ter ajudado no GameDesign também, mas meu amigo Gabriel que estava se encarregando desta parte tava mandando super bem, o que na verdade a equipe se entrosou bastante todos se ajudavam e nos divertíamos &amp;nbsp;enquanto trabalhávamos.&lt;/div&gt;
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&amp;nbsp; &amp;nbsp; O estilo artístico foi uma escolha bem interessante pois se encaixava bem no tema que estávamos abordando, por isto queríamos que o traço fosse parecido com o de uma criança mesmo! A engine escolhida foi a Unity3D, todos tinham uma familiaridade com ela, e por agilizar bastante coisa. A build que testamos foi em uma plataforma Android, mas nada confirmado ainda.&lt;/div&gt;
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&amp;nbsp; &amp;nbsp; Enfim, foi tudo bacana e já estamos finalizando uma build jogável do game! A e para os que estão acompanhando o RolimãRacerProject, não se preocupem que ele ainda esta rolando, não estou publicando mais nada, porque quero que o próximo post sobre ele tenha coisas concretas, mas quem estiver acompanhando meu twitter sabe que ainda ta rolando.&lt;/div&gt;
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Não poderia fechar este post sem mencionar os membros da equipe!&lt;/div&gt;
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&lt;a href=&quot;https://www.facebook.com/gabriel.ferry.39&quot;&gt;Gabriel Ferry&lt;/a&gt;&lt;/div&gt;
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Silvia Rieger&lt;/div&gt;
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&lt;a href=&quot;http://www.facebook.com/vinicius.favaroaugusto?fref=ts&quot;&gt;Vinícius Favaro&lt;/a&gt;&lt;/div&gt;
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&lt;a href=&quot;https://www.facebook.com/profile.php?id=100005500533825&amp;amp;fref=ts&quot;&gt;Eduardo Rodrigues&lt;/a&gt;&lt;/div&gt;
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&lt;a href=&quot;https://www.facebook.com/kalebe.benatti?fref=ts&quot;&gt;Kalebe Benatti&lt;/a&gt;&lt;/div&gt;
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</content><link rel='replies' type='application/atom+xml' href='http://thiagovilarinho.blogspot.com/feeds/3502163651679774944/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://thiagovilarinho.blogspot.com/2013/09/sp-game-jam-2013.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6117738295787331420/posts/default/3502163651679774944'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6117738295787331420/posts/default/3502163651679774944'/><link rel='alternate' type='text/html' href='http://thiagovilarinho.blogspot.com/2013/09/sp-game-jam-2013.html' title='SP Game Jam 2013'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/06964923475506195155</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj4vvEWwdZN08QrasBeT0kDVW_Tks1yPPHzMhnYQRCe6nJagu40yMtCsbfK8xh2bhM58x5zFtRHBSnOHPU5U-2CQcL5aw94fZ6seHb2sOP1EiT-pUtraoVUSS1f2EWoavsYVNJ9OokCiHAy/s72-c/logo.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6117738295787331420.post-7675473950221326419</id><published>2013-06-29T15:15:00.000-03:00</published><updated>2013-06-29T15:27:24.755-03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Alpha"/><category scheme="http://www.blogger.com/atom/ns#" term="Demo"/><category scheme="http://www.blogger.com/atom/ns#" term="Eboços"/><category scheme="http://www.blogger.com/atom/ns#" term="Game"/><title type='text'>Projeto de estudo de um game runner</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjU7OuOyWZxEBeT4mLpgU-_dK7CSIQlBEw1TBAO75-6_1ByjBTvt55Ff7METbHM4It_PyZyHBaZ7v_VnG8yPeL9E7PHYJH4-sag5A3b0P0pu7VS9xIzuQjuFrKnlSrHwnNVoVuHmjJWd7BA/s612/582101_595762237121043_1119914713_n.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjU7OuOyWZxEBeT4mLpgU-_dK7CSIQlBEw1TBAO75-6_1ByjBTvt55Ff7METbHM4It_PyZyHBaZ7v_VnG8yPeL9E7PHYJH4-sag5A3b0P0pu7VS9xIzuQjuFrKnlSrHwnNVoVuHmjJWd7BA/s320/582101_595762237121043_1119914713_n.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;Faz um tempo que não posto nada! Só para lembrar o RolimãProject não está arquivado, embora o nome irá mudar, estou aproveitando os conhecimentos que estou adquirindo na faculdade para dar uma melhorada no projeto, embora o tempo seja um pouco curto. E enquanto não solto nada sobre os carrinhos de rolimã, vou soltar este projeto que trabalhei para uma &quot;prova&quot; que teve na minha pós.&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;O objetivo era criar um jogo de corrida infinita, onde deveria contar com o máximo de features possíveis. O jogo foi&amp;nbsp;programado&amp;nbsp;em C#, até então eu estava programando no Unity com JavaScript, as features que implementei foram estas, junto descrevi as minhas dificuldades:&lt;/span&gt;&lt;/div&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;ol style=&quot;margin-bottom: 0pt; margin-top: 0pt;&quot;&gt;
&lt;li dir=&quot;ltr&quot; style=&quot;background-color: transparent; font-style: normal; font-variant: normal; list-style-type: decimal; text-decoration: none; vertical-align: baseline;&quot;&gt;&lt;div dir=&quot;ltr&quot; style=&quot;line-height: 1.15; margin-bottom: 10pt; margin-top: 0pt; text-align: justify;&quot;&gt;
&lt;span style=&quot;background-color: transparent; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;span style=&quot;color: #cccccc; font-family: Arial, Helvetica, sans-serif;&quot;&gt;&lt;b&gt;Follow Câmera&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ol&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;A câmera segue o personagem, no angulo x e z, a dificuldade aqui foi fazer a câmera movimentar quando aperta Start.&lt;/span&gt;&lt;/div&gt;
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&lt;ol start=&quot;2&quot; style=&quot;margin-bottom: 0pt; margin-top: 0pt;&quot;&gt;
&lt;li dir=&quot;ltr&quot; style=&quot;background-color: transparent; font-style: normal; font-variant: normal; list-style-type: decimal; text-decoration: none; vertical-align: baseline;&quot;&gt;&lt;div dir=&quot;ltr&quot; style=&quot;line-height: 1.15; margin-bottom: 10pt; margin-top: 0pt; text-align: justify;&quot;&gt;
&lt;span style=&quot;background-color: transparent; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;span style=&quot;color: #cccccc; font-family: Arial, Helvetica, sans-serif;&quot;&gt;&lt;b&gt;Escudo&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ol&gt;
&lt;div dir=&quot;ltr&quot; style=&quot;margin-bottom: 10pt; margin-top: 0pt; text-align: justify;&quot;&gt;
&lt;span style=&quot;background-color: transparent; font-family: Arial, Helvetica, sans-serif; vertical-align: baseline;&quot;&gt;&lt;span class=&quot;Apple-tab-span&quot; style=&quot;color: black; font-style: normal; font-variant: normal; font-weight: normal; line-height: 1.15; text-decoration: none; white-space: pre;&quot;&gt; &lt;/span&gt;&lt;/span&gt;&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;Ele destrói qualquer obstaculo em um determinado tempo e se ele colidir antes de o tempo acabar anula automaticamente seu efeito  e começa a spawnar novos itens no cenário. Dificuldade de acertar como ele iria destruir o objeto e seu efeito se anular na mesma hora&lt;/span&gt;&lt;span style=&quot;background-color: transparent; font-family: Arial, Helvetica, sans-serif; vertical-align: baseline;&quot;&gt;&lt;span style=&quot;line-height: 1.15; white-space: pre-wrap;&quot;&gt;.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;ol start=&quot;3&quot; style=&quot;margin-bottom: 0pt; margin-top: 0pt;&quot;&gt;
&lt;li dir=&quot;ltr&quot; style=&quot;background-color: transparent; font-style: normal; font-variant: normal; list-style-type: decimal; text-decoration: none; vertical-align: baseline;&quot;&gt;&lt;div dir=&quot;ltr&quot; style=&quot;line-height: 1.15; margin-bottom: 10pt; margin-top: 0pt; text-align: justify;&quot;&gt;
&lt;span style=&quot;background-color: transparent; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;span style=&quot;color: #cccccc; font-family: Arial, Helvetica, sans-serif;&quot;&gt;&lt;b&gt;Magnetismo&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ol&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;Atrai as moedas para o jogador, quando ele é ativado, e após término do tempo ele finaliza o efeito e começa a spawnar novos itens no cenário. Foi difícil fazer ele puxar as moedas individualmente e bolar um jeito para ele puxar elas somente em uma determinada distância.&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;
&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;ol start=&quot;4&quot; style=&quot;margin-bottom: 0pt; margin-top: 0pt;&quot;&gt;
&lt;li dir=&quot;ltr&quot; style=&quot;background-color: transparent; font-style: normal; font-variant: normal; list-style-type: decimal; text-decoration: none; vertical-align: baseline;&quot;&gt;&lt;div dir=&quot;ltr&quot; style=&quot;line-height: 1.15; margin-bottom: 10pt; margin-top: 0pt; text-align: justify;&quot;&gt;
&lt;span style=&quot;background-color: transparent; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;span style=&quot;color: #cccccc; font-family: Arial, Helvetica, sans-serif;&quot;&gt;&lt;b&gt;Som&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ol&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;Executa efeitos de som, pulo, impacto. O som não tocava pois o objeto&amp;nbsp;destruía&amp;nbsp;antes.&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;
&lt;/span&gt;
&lt;br /&gt;
&lt;ol start=&quot;5&quot; style=&quot;margin-bottom: 0pt; margin-top: 0pt;&quot;&gt;
&lt;li dir=&quot;ltr&quot; style=&quot;background-color: transparent; font-style: normal; font-variant: normal; list-style-type: decimal; text-decoration: none; vertical-align: baseline;&quot;&gt;&lt;div dir=&quot;ltr&quot; style=&quot;line-height: 1.15; margin-bottom: 10pt; margin-top: 0pt; text-align: justify;&quot;&gt;
&lt;span style=&quot;background-color: transparent; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;span style=&quot;color: #cccccc; font-family: Arial, Helvetica, sans-serif;&quot;&gt;&lt;b&gt;Moedas&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ol&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;Sistema de coleta de moedas e elas giram individualmente, e são destruídas e atraídas pelo magnetismo. Tive a dificuldade de fazer elas girar individualmente.&lt;/span&gt;&lt;/div&gt;
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&lt;/span&gt;
&lt;br /&gt;
&lt;ol start=&quot;6&quot; style=&quot;margin-bottom: 0pt; margin-top: 0pt;&quot;&gt;
&lt;li dir=&quot;ltr&quot; style=&quot;background-color: transparent; font-style: normal; font-variant: normal; list-style-type: decimal; text-decoration: none; vertical-align: baseline;&quot;&gt;&lt;div dir=&quot;ltr&quot; style=&quot;line-height: 1.15; margin-bottom: 10pt; margin-top: 0pt; text-align: justify;&quot;&gt;
&lt;span style=&quot;background-color: transparent; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;span style=&quot;color: #cccccc; font-family: Arial, Helvetica, sans-serif;&quot;&gt;&lt;b&gt;Pause&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ol&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;Executa o pause no jogo após o jogador apertar o botão ESC. Quando pausava ele continuava a contar os pontos.&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;
&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;ol start=&quot;7&quot; style=&quot;margin-bottom: 0pt; margin-top: 0pt;&quot;&gt;
&lt;li dir=&quot;ltr&quot; style=&quot;background-color: transparent; font-style: normal; font-variant: normal; list-style-type: decimal; text-decoration: none; vertical-align: baseline;&quot;&gt;&lt;div dir=&quot;ltr&quot; style=&quot;line-height: 1.15; margin-bottom: 10pt; margin-top: 0pt; text-align: justify;&quot;&gt;
&lt;span style=&quot;background-color: transparent; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;span style=&quot;color: #cccccc; font-family: Arial, Helvetica, sans-serif;&quot;&gt;&lt;b&gt;Continue&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;/ol&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;Quando o jogador morre ele pode utilizar o continue,  ele vem com o escudo pré determinado, a dificuldade foi acertar a forma que ele conta o continue, e ele retomar todas as rotinas até então paradas pela suposto status que ele esta morto.&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;
&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;ol start=&quot;8&quot; style=&quot;margin-bottom: 0pt; margin-top: 0pt;&quot;&gt;
&lt;li dir=&quot;ltr&quot; style=&quot;background-color: transparent; font-style: normal; font-variant: normal; list-style-type: decimal; text-decoration: none; vertical-align: baseline;&quot;&gt;&lt;div dir=&quot;ltr&quot; style=&quot;line-height: 1.15; margin-bottom: 10pt; margin-top: 0pt; text-align: justify;&quot;&gt;
&lt;span style=&quot;background-color: transparent; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;span style=&quot;color: #cccccc; font-family: Arial, Helvetica, sans-serif;&quot;&gt;&lt;b&gt;Spawn Objetos&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ol&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;Ele gera os objetos do jogo na posição pré - determinada, ou seja o cenário tem os itens de spawner e este script lança os objetos nas coordenadas do spawner de forma aleatória, mas com sequências pré - determinadas.&amp;nbsp;Difícil&amp;nbsp;acertar o modo como o script faria isto de forma menos dificultosa e mais personalizável.&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;
&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;ol start=&quot;9&quot; style=&quot;margin-bottom: 0pt; margin-top: 0pt;&quot;&gt;
&lt;li dir=&quot;ltr&quot; style=&quot;background-color: transparent; font-style: normal; font-variant: normal; list-style-type: decimal; text-decoration: none; vertical-align: baseline;&quot;&gt;&lt;div dir=&quot;ltr&quot; style=&quot;line-height: 1.15; margin-bottom: 10pt; margin-top: 0pt; text-align: justify;&quot;&gt;
&lt;span style=&quot;background-color: transparent; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;span style=&quot;color: #cccccc; font-family: Arial, Helvetica, sans-serif;&quot;&gt;&lt;b&gt;Compra de continue&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ol&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;Para dar continue será necessário comprar com as moedas adquiridas do jogo. Dificuldade de acrescentar os continues e subtração do mesmo.&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;
&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;ol start=&quot;10&quot; style=&quot;margin-bottom: 0pt; margin-top: 0pt;&quot;&gt;
&lt;li dir=&quot;ltr&quot; style=&quot;background-color: transparent; font-style: normal; font-variant: normal; list-style-type: decimal; text-decoration: none; vertical-align: baseline;&quot;&gt;&lt;div dir=&quot;ltr&quot; style=&quot;line-height: 1.15; margin-bottom: 10pt; margin-top: 0pt; text-align: justify;&quot;&gt;
&lt;span style=&quot;background-color: transparent; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;span style=&quot;color: #cccccc; font-family: Arial, Helvetica, sans-serif;&quot;&gt;&lt;b&gt;Emissão de partículas&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ol&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;Emite partícula de explosão, quando o personagem colide com o obstaculo usando o item escudo. Chamar a partícula.&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;
&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;ol start=&quot;11&quot; style=&quot;margin-bottom: 0pt; margin-top: 0pt;&quot;&gt;
&lt;li dir=&quot;ltr&quot; style=&quot;background-color: transparent; font-style: normal; font-variant: normal; list-style-type: decimal; text-decoration: none; vertical-align: baseline;&quot;&gt;&lt;div dir=&quot;ltr&quot; style=&quot;line-height: 1.15; margin-bottom: 10pt; margin-top: 0pt; text-align: justify;&quot;&gt;
&lt;span style=&quot;background-color: transparent; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;span style=&quot;color: #cccccc; font-family: Arial, Helvetica, sans-serif;&quot;&gt;&lt;b&gt;Destruição de objetos por distância&lt;/b&gt; &lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ol&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;Este script foi feito para destruir os objetos após uma determinada distancia ou condição de um item especial. Como calcular a distancia foi minha maior&amp;nbsp;dificuldade.&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;
&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;ol start=&quot;12&quot; style=&quot;margin-bottom: 0pt; margin-top: 0pt;&quot;&gt;
&lt;li dir=&quot;ltr&quot; style=&quot;background-color: transparent; font-style: normal; font-variant: normal; list-style-type: decimal; text-decoration: none; vertical-align: baseline;&quot;&gt;&lt;div dir=&quot;ltr&quot; style=&quot;line-height: 1.15; margin-bottom: 10pt; margin-top: 0pt; text-align: justify;&quot;&gt;
&lt;span style=&quot;background-color: transparent; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;span style=&quot;color: #cccccc; font-family: Arial, Helvetica, sans-serif;&quot;&gt;&lt;b&gt;Spawn aleatório de cenário &lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ol&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;Ele gera um cenário a frente randomicamente. O problema foi gerar a lógica de quando ele deveria gerar o próximo cenário.&lt;/span&gt;&lt;/div&gt;
&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;
&lt;/span&gt;&lt;/div&gt;
&lt;div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;
&lt;ol start=&quot;13&quot; style=&quot;margin-bottom: 0pt; margin-top: 0pt;&quot;&gt;
&lt;li dir=&quot;ltr&quot; style=&quot;background-color: transparent; font-style: normal; font-variant: normal; list-style-type: decimal; text-decoration: none; vertical-align: baseline;&quot;&gt;&lt;div dir=&quot;ltr&quot; style=&quot;line-height: 1.15; margin-bottom: 10pt; margin-top: 0pt; text-align: justify;&quot;&gt;
&lt;span style=&quot;background-color: transparent; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;span style=&quot;color: #cccccc; font-family: Arial, Helvetica, sans-serif;&quot;&gt;&lt;b&gt;Movimento esquerda direita centro&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
&lt;/li&gt;
&lt;/ol&gt;
&lt;div dir=&quot;ltr&quot; style=&quot;margin-bottom: 10pt; margin-top: 0pt; text-align: justify;&quot;&gt;
&lt;span style=&quot;background-color: transparent; vertical-align: baseline;&quot;&gt;&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;&lt;span class=&quot;Apple-tab-span&quot; style=&quot;color: black; font-style: normal; font-variant: normal; font-weight: normal; line-height: 1.15; text-decoration: none; white-space: pre;&quot;&gt; &lt;/span&gt;&lt;span style=&quot;line-height: 1.15; white-space: pre-wrap;&quot;&gt;O personagem vai para direita, esquerda e centro, utilizando a seta, a dificuldade foi fazer ele transladar de forma que não ultrapasse o valor &lt;/span&gt;&lt;span style=&quot;line-height: 18px; white-space: pre-wrap;&quot;&gt;máximo&lt;/span&gt;&lt;span style=&quot;line-height: 1.15; white-space: pre-wrap;&quot;&gt; determinado.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;b id=&quot;docs-internal-guid--475ebf3-9117-e7aa-25f5-e70a701e7663&quot; style=&quot;font-weight: normal;&quot;&gt;&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;&lt;span style=&quot;background-color: transparent; color: black; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
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&lt;li dir=&quot;ltr&quot; style=&quot;background-color: transparent; font-style: normal; font-variant: normal; list-style-type: decimal; text-decoration: none; vertical-align: baseline;&quot;&gt;&lt;div dir=&quot;ltr&quot; style=&quot;line-height: 1.15; margin-bottom: 10pt; margin-top: 0pt; text-align: justify;&quot;&gt;
&lt;span style=&quot;background-color: transparent; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;span style=&quot;color: #cccccc; font-family: Arial, Helvetica, sans-serif;&quot;&gt;&lt;b&gt;Trap Catapulta&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;background-color: transparent; vertical-align: baseline;&quot;&gt;&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;&lt;span class=&quot;Apple-tab-span&quot; style=&quot;color: black; font-style: normal; font-variant: normal; font-weight: normal; line-height: 1.15; text-decoration: none; white-space: pre;&quot;&gt; &lt;/span&gt;&lt;span style=&quot;line-height: 1.15; white-space: pre-wrap;&quot;&gt;Após o jogador pisar no &lt;/span&gt;&lt;span style=&quot;line-height: 18px; white-space: pre-wrap;&quot;&gt;botão&lt;/span&gt;&lt;span style=&quot;line-height: 1.15; white-space: pre-wrap;&quot;&gt; ele levanta uma barreira. &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;li dir=&quot;ltr&quot; style=&quot;background-color: transparent; font-style: normal; font-variant: normal; list-style-type: decimal; text-decoration: none; vertical-align: baseline;&quot;&gt;&lt;div dir=&quot;ltr&quot; style=&quot;line-height: 1.15; margin-bottom: 10pt; margin-top: 0pt; text-align: justify;&quot;&gt;
&lt;span style=&quot;background-color: transparent; font-style: normal; font-variant: normal; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;span style=&quot;color: #cccccc; font-family: Arial, Helvetica, sans-serif;&quot;&gt;&lt;b&gt;GUI de Contagem dos efeitos dos Itens&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;vertical-align: baseline; white-space: pre-wrap;&quot;&gt;&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;&lt;span class=&quot;Apple-tab-span&quot; style=&quot;white-space: pre;&quot;&gt; &lt;/span&gt;ele gera um box onde representa o tempo de efeito do item especial. Sincronizar com o efeito do item em si.&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;&lt;span style=&quot;white-space: pre-wrap;&quot;&gt;Para quem acompanha o blog deve ter percebido que todos os assets utilizados no jogo são iguais aos do game demo&lt;a href=&quot;http://www.project-viking.blogspot.com.br/&quot;&gt; &lt;b&gt;&quot;ProjectViking&quot;&lt;/b&gt;&lt;/a&gt;. Sim realmente, como o objetivo era a programação o tempo era curto, e não queria utilizar apenas cubos, aproveitei todos os assets que tinha em minha biblioteca para criar os cenários. &lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;span style=&quot;font-family: Arial, Helvetica, sans-serif;&quot;&gt;&lt;span style=&quot;white-space: pre-wrap;&quot;&gt;Devido ao tempo que era muito curto, o jogo contém apenas 4 tipos diferentes  de cenário sendo que um é o inicial, e 3 tipos de sequência de itens e objetos. Mas pelo objetivo já era válida a quantidade. Para quem tiver curiosidade segue o &lt;a href=&quot;http://www.thiagovilarinho.com/runkina/runkina.html&quot;&gt;link&lt;/a&gt; do jogo, ou então basta joga-lo abaixo! Se tiverem dúvidas sobre as features implementadas estarei disposto a compartilhar minhas experiências deste projeto!&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;
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</content><link rel='replies' type='application/atom+xml' href='http://thiagovilarinho.blogspot.com/feeds/7675473950221326419/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://thiagovilarinho.blogspot.com/2013/06/projeto-de-estudo-de-um-game-runner.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6117738295787331420/posts/default/7675473950221326419'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6117738295787331420/posts/default/7675473950221326419'/><link rel='alternate' type='text/html' href='http://thiagovilarinho.blogspot.com/2013/06/projeto-de-estudo-de-um-game-runner.html' title='Projeto de estudo de um game runner'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/06964923475506195155</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjU7OuOyWZxEBeT4mLpgU-_dK7CSIQlBEw1TBAO75-6_1ByjBTvt55Ff7METbHM4It_PyZyHBaZ7v_VnG8yPeL9E7PHYJH4-sag5A3b0P0pu7VS9xIzuQjuFrKnlSrHwnNVoVuHmjJWd7BA/s72-c/582101_595762237121043_1119914713_n.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6117738295787331420.post-1934706200321807918</id><published>2013-04-16T19:24:00.002-03:00</published><updated>2013-06-15T14:15:15.240-03:00</updated><title type='text'>Kina meu mais recente personagem!</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: justify;&quot;&gt;
&lt;iframe frameborder=&quot;0&quot; marginheight=&quot;0&quot; marginwidth=&quot;0&quot; height=&quot;420&quot; src=&quot;http://www.gayasoft.ch/bloggergadget/UnityIFrameGadget.php?url=http://thiagovilarinho.com/kinachar/KinaChrome.unity3d&amp;width=480&amp;height=400&quot; width=&quot;490&quot;&gt;
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Bom primeiramente quero reportar que não desisti do Projeto, ele está em andamento! E como me surgiu um desafio, resolvi aceita-lo afinal apenas iria me agregar e agregar ao meu&amp;nbsp;portfólio&amp;nbsp; Bom como de costume irei postar algumas screenshots e mostrar um pouco do meu processo de produção...&lt;br /&gt;
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&amp;nbsp;Como podem ter visto acima, eu primeiro tive um brain storm e resolvi rabiscar algumas coisas, lembrando que havia uma base de referência também. cheguei ao resultado mostrado acima, com algumas modificações como resultado final!&lt;br /&gt;
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&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjBTg7IgPgYLGmWqGZ5UNiPsSgNzWZSxc-RuDY5kG5eanz2vA0DYPoklDrF7ayXXNiOU-VoDmMhesN1mTh8pcouQcnBn-vqxCLqc1gs6ifzHDHAjy-tcWOr9RmyC-hRiWDLUPkdytdo6QLp/s1600/foto.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;239&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjBTg7IgPgYLGmWqGZ5UNiPsSgNzWZSxc-RuDY5kG5eanz2vA0DYPoklDrF7ayXXNiOU-VoDmMhesN1mTh8pcouQcnBn-vqxCLqc1gs6ifzHDHAjy-tcWOr9RmyC-hRiWDLUPkdytdo6QLp/s320/foto.JPG&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;&lt;b&gt;AlgunsSketchs da Armadura&lt;/b&gt;&lt;/td&gt;&lt;/tr&gt;
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Sim antes de qualquer coisa até de fazer o personagem resolvi tentar bolar primeiro como seria sua armadura... e espada também, no começo pensei fazer sem o elmo por isso das cabecinhas esboçadas! E após ter decidido tudo, parti para a modelagem!&lt;br /&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgviFnLyWPxoZK0fa-GFVDBgoAsLOc8ZrPQjVMvF1ePgkUgKz6iTT6zbosUaOpJPfhUeozGdkSlUJjmU8Odc4Oev-c8Max33wmdlLNm2xxzIjIvcFoLgxJIfKQRSzM9mVgpJNi4NnxBwgPj/s1600/shot.JPG&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;178&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgviFnLyWPxoZK0fa-GFVDBgoAsLOc8ZrPQjVMvF1ePgkUgKz6iTT6zbosUaOpJPfhUeozGdkSlUJjmU8Odc4Oev-c8Max33wmdlLNm2xxzIjIvcFoLgxJIfKQRSzM9mVgpJNi4NnxBwgPj/s320/shot.JPG&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhUu60-7sEiTxzRykDyfF1HNSrmMtTJj8jMBEhJEgqFg-qI7MM5jWYOtbOfjVZqfqCJxrEW1T9Xw7nq7mjv-3xZGY3mp-osVh3VwcnN3-1mciuRTM3rIy1WV1x69gEojL_zzQb_AKUo1jWH/s1600/shot2.JPG&quot; imageanchor=&quot;1&quot; style=&quot;clear: right; float: right; margin-bottom: 1em; margin-left: 1em; text-align: left;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;111&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhUu60-7sEiTxzRykDyfF1HNSrmMtTJj8jMBEhJEgqFg-qI7MM5jWYOtbOfjVZqfqCJxrEW1T9Xw7nq7mjv-3xZGY3mp-osVh3VwcnN3-1mciuRTM3rIy1WV1x69gEojL_zzQb_AKUo1jWH/s200/shot2.JPG&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
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Fiz blocagem e logo depois parti para o mapeamento da malha, uma das partes mais chatas na minha&amp;nbsp;opinião!&lt;br /&gt;
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&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg1do7QuTPEvkdsMmazKmiyzVTjhHt6IDyDHj-NDo76bAeK8vAzi5W05sNmg444MXwgProz-Y0P0Qx8HdbSYiBGyAC2i3tRLlH2dRBRcvF9LOEKWjPxQ6-_AtuMCdcntwtp5MfQO4pzuPR2/s1600/shot3.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;210&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg1do7QuTPEvkdsMmazKmiyzVTjhHt6IDyDHj-NDo76bAeK8vAzi5W05sNmg444MXwgProz-Y0P0Qx8HdbSYiBGyAC2i3tRLlH2dRBRcvF9LOEKWjPxQ6-_AtuMCdcntwtp5MfQO4pzuPR2/s320/shot3.JPG&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Testando o Mapeamento&lt;/td&gt;&lt;/tr&gt;
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E logo após isto corri para criar uma textura que me servisse como base, para ter uma visualização melhor!&lt;/div&gt;
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&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh799JD0Oax2iSkwMXmKWr08VzPQyBVvQgWrRsiZXdtsL23e9m32aQUOvQX4m8A3NGrZ5c8WdrH14RbMmjFbMHbqxr-gw76zBpRElh2SAe-d1Wyyvo1NQ5jQMhxphVONAc7V64ZaIjVzqAB/s1600/shot4.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;210&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh799JD0Oax2iSkwMXmKWr08VzPQyBVvQgWrRsiZXdtsL23e9m32aQUOvQX4m8A3NGrZ5c8WdrH14RbMmjFbMHbqxr-gw76zBpRElh2SAe-d1Wyyvo1NQ5jQMhxphVONAc7V64ZaIjVzqAB/s320/shot4.JPG&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Resultado da textura base&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
Terminada a textura parti para parte de animação! Esta parte é delicada pois se você cometer algum erro pode ser fatal na hora te rigar ou animar seu personagem, óbvio que também não se pode esquecer da malha, se modelou com algum cortes faltando irá ser dor de cabeça nesta parte!&lt;br /&gt;
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&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhq3rXo5VtPORyrkjZbq2lF1Ghg5JUHEwnIJ67hyphenhyphen4J4lk-9Os0vc9mxzE_IVopj_nTHiqZ7AFHcMdFYCyqA4FLfX-Tbq-4GnJZPix9oFoxM6FLFdOk4P-3kfyJVtn4VKivzIxRMEhanuuzr/s1600/shot5.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;212&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhq3rXo5VtPORyrkjZbq2lF1Ghg5JUHEwnIJ67hyphenhyphen4J4lk-9Os0vc9mxzE_IVopj_nTHiqZ7AFHcMdFYCyqA4FLfX-Tbq-4GnJZPix9oFoxM6FLFdOk4P-3kfyJVtn4VKivzIxRMEhanuuzr/s320/shot5.JPG&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Bones e Rigs da Perna&lt;/td&gt;&lt;/tr&gt;
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Eu estava boneando e ao mesmo tempo rigando.&lt;br /&gt;
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E não postei aqui mas depois de ter terminado de posicionar os bones e rigar eu pintei as influencias, uma parte chata e que necessita de muita atenção e paciência, pois se fizer direito sua animação vai ficar bem bacana e coerente!&lt;/div&gt;
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Após isto fiz alguns teste para verificar se tudo estava correndo bem, adoro esta parte, pois da para &quot;brincar&quot; um pouco com a sua criação!!&lt;br /&gt;
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Não podendo também esquecer dos acessórios que planejei para ele, um deles com certeza é sua espada!! Modelei e testei seu tamanho para ficar coerente! E também criei uma pequena bag para ele guardar suas poções!&lt;/div&gt;
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E então comecei a criar as animações, como este char foi pensado para jogo, e as animações solicitadas eram &quot;simples&quot; então não precisei fazer algo muito gigante, lembrando que como fiz pensando para Unity3D, criei todas as animações em um único arquivo e apenas separei eles na própria engine! Lógico que nada impede de ser feitas animações em arquivos separados!&lt;br /&gt;
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&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Teste na Unity3D&lt;/td&gt;&lt;/tr&gt;
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E por fim eis que o resultado aparece, retrabalhei a textura dando um polimento básico nela, adicionei uma plataforma bacana, uma linha de comandos para executar as animações e uma opção para rotacionar o personagem dando uma visão geral na própria engine!! Se quiserem visualizar o resultado final eis o link &lt;a href=&quot;http://thiagovilarinho.com/kinachar/KinaChrome.html&quot; target=&quot;_blank&quot;&gt;AQUI&lt;/a&gt;! Obrigado Pessoal, se quiserem uma boa crítica e opinião será bem - vinda!&lt;/div&gt;
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&lt;br /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thiagovilarinho.blogspot.com/feeds/1934706200321807918/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://thiagovilarinho.blogspot.com/2013/04/kina-meu-mais-recente-personagem.html#comment-form' title='1 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6117738295787331420/posts/default/1934706200321807918'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6117738295787331420/posts/default/1934706200321807918'/><link rel='alternate' type='text/html' href='http://thiagovilarinho.blogspot.com/2013/04/kina-meu-mais-recente-personagem.html' title='Kina meu mais recente personagem!'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/06964923475506195155</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjBTg7IgPgYLGmWqGZ5UNiPsSgNzWZSxc-RuDY5kG5eanz2vA0DYPoklDrF7ayXXNiOU-VoDmMhesN1mTh8pcouQcnBn-vqxCLqc1gs6ifzHDHAjy-tcWOr9RmyC-hRiWDLUPkdytdo6QLp/s72-c/foto.JPG" height="72" width="72"/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6117738295787331420.post-845984532154290484</id><published>2012-12-21T08:00:00.000-02:00</published><updated>2012-12-21T08:00:11.126-02:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Eventos"/><title type='text'>Fim de Ano!</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEilCLnqU_LWhv7YMpfJOgZOMbimEEhyozVPMLbzB_jOqfKiIXbfPLbcWkbK8rSAACxCk6HD-1PcZRr9bEjP2OLr9u7RW8JpdNxZpIEwmSr5npiLW7IwjvWfVZWmrH16DvxrEH4Uwhvu5PPt/s1600/natal.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;226&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEilCLnqU_LWhv7YMpfJOgZOMbimEEhyozVPMLbzB_jOqfKiIXbfPLbcWkbK8rSAACxCk6HD-1PcZRr9bEjP2OLr9u7RW8JpdNxZpIEwmSr5npiLW7IwjvWfVZWmrH16DvxrEH4Uwhvu5PPt/s320/natal.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style=&quot;text-align: justify;&quot;&gt;
Fala galera!! Bom infelizmente o ano já acabou! E gostaria de desejar um Feliz Natal e Próspero Ano novo para todos, e principalmente para aqueles que estão acompanhando meu trabalho! E também gostaria de aproveitar e deixar claro que em breve vou atualizar com novas coisas referente ao meu projeto, então continuem acompanhando, no momento estou preparando o primeiro cenário e objetos, não fiz screen desta vez, mas no próximo post prometo colocar! Então é isto, vejo vocês ano que vem!&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://thiagovilarinho.blogspot.com/feeds/845984532154290484/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://thiagovilarinho.blogspot.com/2012/12/fim-de-ano.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6117738295787331420/posts/default/845984532154290484'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6117738295787331420/posts/default/845984532154290484'/><link rel='alternate' type='text/html' href='http://thiagovilarinho.blogspot.com/2012/12/fim-de-ano.html' title='Fim de Ano!'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/06964923475506195155</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEilCLnqU_LWhv7YMpfJOgZOMbimEEhyozVPMLbzB_jOqfKiIXbfPLbcWkbK8rSAACxCk6HD-1PcZRr9bEjP2OLr9u7RW8JpdNxZpIEwmSr5npiLW7IwjvWfVZWmrH16DvxrEH4Uwhvu5PPt/s72-c/natal.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6117738295787331420.post-1199427436932574708</id><published>2012-12-03T22:41:00.000-02:00</published><updated>2012-12-03T22:58:40.809-02:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Eventos"/><title type='text'>Como foi a BigFestival!</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjBKS1_dHe3egX45i1cjpGuHz5I55xYWgzZnaewwDpAXgz6yp4mg1utCZqJorUE1GsDCDwrvyBk8QiR2Lvj8WjzPslDt2DCVIqp0rvQfdoUuVeu1SxmJM7m8HHSwEWmyq2U_PF2teLigDX3/s1600/IMG_1768.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;239&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjBKS1_dHe3egX45i1cjpGuHz5I55xYWgzZnaewwDpAXgz6yp4mg1utCZqJorUE1GsDCDwrvyBk8QiR2Lvj8WjzPslDt2DCVIqp0rvQfdoUuVeu1SxmJM7m8HHSwEWmyq2U_PF2teLigDX3/s320/IMG_1768.JPG&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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Foi muito bom! Além do esperado! Resolvi ir a este evento pois gosto de ficar antenado e precisava renovar meus contatos e reforçar antigos caso os encontre! E foi muito mais! Aprendi muita coisa e conheci muitos desenvolvedores, não somente do Brasil como os que estão fora do Brasil!&amp;nbsp;&lt;/div&gt;
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Estive em contato com algumas publishers famosas como a Konami, Chillingo, Gree, Paradox, enfim pude trocar cartões e tendo assim contatos&amp;nbsp;importantíssimos&amp;nbsp;para minhas futuras&amp;nbsp;possíveis&amp;nbsp;produções, tanto pessoais como profissionais até! Além de ter entrado em contato com algumas Brasileiras como o Daniel da ClickJogos, muito gente fina, CN Brasil, TVCultura, bem bacana, nosso pais finalmente está entrando no mapa como desenvolvedor de jogos cada vez mais. E além de ter falando com&amp;nbsp;Steven Masters &lt;span style=&quot;background-color: white; color: #333333; font-family: &#39;lucida grande&#39;, tahoma, verdana, arial, sans-serif; font-size: 13px; line-height: 18px;&quot;&gt;(&lt;/span&gt;Ou tentado), com Igor da Rovio e Tali da Minority, duas pessoas muito&amp;nbsp;simpáticas&amp;nbsp;e bacanas!&lt;/div&gt;
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Troquei uma porrada de cartões! &amp;nbsp;O meu não era dos melhores fiz na correria,&amp;nbsp;Obtive um feedback inicial do meu projeto bastante positivo! Isso é apenas para ilustrar o quanto este evento foi produtivo, não apenas de contatos mas muitas trocas de experiências ocorreram, tanto dos produtores que palestraram quanto dos desenvolvedores Indies que estavam assistindo e ouvindo suas dicas e toques, bati um papo&amp;nbsp;rápido&amp;nbsp;com Luciano Amaral da PlayTV, bem bacana, consegui muitas coisas que buscava na SBGames Salvador, em um evento gratuito e muito bem organizado, por isso queria agradecer a organização do evento e dar meus parabéns, ocorreram imprevistos mas para o primeiro ano foi ótimo e bastante produtivo!&lt;/div&gt;
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Sem contar a seção dos games classificados, onde você podia jogar as demos e depois avaliar com um voto qual era o melhor jogo! Esta categoria quem ganhou foi o &lt;a href=&quot;http://www.weareminority.com/papo-yo/&quot; style=&quot;font-weight: bold;&quot; target=&quot;_blank&quot;&gt;Papo &amp;amp; Yo&lt;/a&gt;, que além de ter ganhado este ganhou melhor narrativa e doou o prêmio para a Jogos Pela Educação, muito bacana esta atitude! Também existia outras categorias como Melhor Som, Melhor Narrativa, Melhor Arte, Melhor GamePlay, Melhor Jogo Online e Revelação Brasil, dentre outros basta acessar o site da &lt;a href=&quot;http://www.bigfestival.com.br/home&quot; target=&quot;_blank&quot;&gt;Big&lt;/a&gt;&amp;nbsp;e dar uma fuçada! A revelação Brasil foi&amp;nbsp;&lt;b&gt;Out There Somewhere&lt;/b&gt; que por ironia do destino nenhum integrante estava para receber o prêmio!&lt;/div&gt;
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Não posso deixar de falar da DemoNight a qual queria ter participado, mas meu game não foi selecionado! Vi grandes jogos, parabéns a todos os desenvolvedores, é claro alguns pecaram na apresentação, mas acontece! E o vencedor desta categoria foi o &lt;b&gt;XH2O&lt;/b&gt;&amp;nbsp;coisa que já sabia, foi a melhor apresentação e o trabalho dos caras estava animal, ainda mais por se tratar de uma engine própria para simular o efeito de fluido da água que não posso negar estava muito bem feito e ainda ser apenas 2 pessoas na equipe!&amp;nbsp;&lt;/div&gt;
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Resumindo foi isto talvez esteja esquecendo de algo pois foi muita coisa mas acredito que o resumão ta ai da minha experiência neste evento que foi pequeno mas que trouxe grandes mudanças, para mim e muitos outros desenvolvedores, desde os grandes até os pequenos, e que venha a Big 2013 estarei lá com certeza!&lt;/div&gt;
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</content><link rel='replies' type='application/atom+xml' href='http://thiagovilarinho.blogspot.com/feeds/1199427436932574708/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://thiagovilarinho.blogspot.com/2012/12/como-foi-bigfestival.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6117738295787331420/posts/default/1199427436932574708'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6117738295787331420/posts/default/1199427436932574708'/><link rel='alternate' type='text/html' href='http://thiagovilarinho.blogspot.com/2012/12/como-foi-bigfestival.html' title='Como foi a BigFestival!'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/06964923475506195155</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjBKS1_dHe3egX45i1cjpGuHz5I55xYWgzZnaewwDpAXgz6yp4mg1utCZqJorUE1GsDCDwrvyBk8QiR2Lvj8WjzPslDt2DCVIqp0rvQfdoUuVeu1SxmJM7m8HHSwEWmyq2U_PF2teLigDX3/s72-c/IMG_1768.JPG" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6117738295787331420.post-2015316431473139512</id><published>2012-11-28T09:49:00.000-02:00</published><updated>2012-11-28T09:49:00.616-02:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Eboços"/><category scheme="http://www.blogger.com/atom/ns#" term="Sketchs"/><title type='text'>Alguns Sketchs! </title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgXTS4-BD_KqwcKbrUdQXEQCt3ZBRVz0Hj9YnudeWzEIdOcLDvoCB2yTuZsXA2sRORyq-N9Uz03mNsy-7M-HZMSv5mygUfe57oP8zhPwkMuWnp9pFoQIQpHmSp-vo5ETpDegyYmBZKd6_kg/s1600/Esbo%C3%A7o+de+Casas.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;226&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgXTS4-BD_KqwcKbrUdQXEQCt3ZBRVz0Hj9YnudeWzEIdOcLDvoCB2yTuZsXA2sRORyq-N9Uz03mNsy-7M-HZMSv5mygUfe57oP8zhPwkMuWnp9pFoQIQpHmSp-vo5ETpDegyYmBZKd6_kg/s320/Esbo%C3%A7o+de+Casas.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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Ok! Como prometido! Ta ai mais coisas! Após algumas semanas somente na programação da jogabilidade, que em breve estarei postando alguns detalhes aqui também, resolvi fazer alguns sketchs de elementos que irão compor o cenário!&lt;/div&gt;
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Resolvi começar com as casas, preciso de bastante modelos de casas, para o cenário não ficar muito repetitivo, então&amp;nbsp;esbocei&amp;nbsp;algumas, para ter&amp;nbsp;referencias&amp;nbsp;ao criar elas em 3 dimensões, assim como o personagem, também somente irei dar os detalhes na textura, deixando elas com baixo nível de polys, pois não quero que meu cenário fique dando lags quando se está jogando.&lt;/div&gt;
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E após ter esboçado algumas casas,&amp;nbsp;comecei&amp;nbsp;a esboçar alguns objetos, que enfeitarão o cenário, na verdade &amp;nbsp;desenhei eles mas não sei se eles poderão ser aplicados sem afetar a performace do jogo,&amp;nbsp;portanto somente alguns destes estarão presentes,&amp;nbsp;isto se realmente ficar muito pesada a cena!&lt;/div&gt;
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E é claro não poderia de deixar esboçar algumas árvores! Foi um estudo também, pois eu ainda tenho uma certa dificuldade de esboçar árvores, e como a natureza é um elemento&amp;nbsp;indispensável&amp;nbsp;para embelezar o game e também por ser realmente necessária para a ambientação! O&amp;nbsp;resultado&amp;nbsp;me agradou! E é isso ai! Obrigado por acompanhar e sinta -se a vontade em comentar e dar sua&amp;nbsp;opinião!&amp;nbsp;&lt;/div&gt;
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</content><link rel='replies' type='application/atom+xml' href='http://thiagovilarinho.blogspot.com/feeds/2015316431473139512/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://thiagovilarinho.blogspot.com/2012/11/alguns-sketchs.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6117738295787331420/posts/default/2015316431473139512'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6117738295787331420/posts/default/2015316431473139512'/><link rel='alternate' type='text/html' href='http://thiagovilarinho.blogspot.com/2012/11/alguns-sketchs.html' title='Alguns Sketchs! '/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/06964923475506195155</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgXTS4-BD_KqwcKbrUdQXEQCt3ZBRVz0Hj9YnudeWzEIdOcLDvoCB2yTuZsXA2sRORyq-N9Uz03mNsy-7M-HZMSv5mygUfe57oP8zhPwkMuWnp9pFoQIQpHmSp-vo5ETpDegyYmBZKd6_kg/s72-c/Esbo%C3%A7o+de+Casas.jpg" height="72" width="72"/><thr:total>0</thr:total><georss:featurename>São Paulo, SP</georss:featurename><georss:point>17.978733095556169 -77.34375</georss:point><georss:box>-60.123268404443834 120.9375 90 84.375</georss:box></entry><entry><id>tag:blogger.com,1999:blog-6117738295787331420.post-4132518187951096352</id><published>2012-11-27T16:23:00.000-02:00</published><updated>2012-11-27T16:23:00.076-02:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Alpha"/><category scheme="http://www.blogger.com/atom/ns#" term="GamePlay"/><title type='text'>Video Beta! </title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;iframe allowfullscreen=&#39;allowfullscreen&#39; webkitallowfullscreen=&#39;webkitallowfullscreen&#39; mozallowfullscreen=&#39;mozallowfullscreen&#39; width=&#39;320&#39; height=&#39;266&#39; src=&#39;https://www.youtube.com/embed/HlBzQPnepuk?feature=player_embedded&#39; frameborder=&#39;0&#39;&gt;&lt;/iframe&gt;&lt;/div&gt;
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Como prometido ! Postado o video Beta! Com o estudo e teste da jogabilidade! Lembrando que é apenas uma versão alpha, o projeto já teve uma evolução significativa!&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://thiagovilarinho.blogspot.com/feeds/4132518187951096352/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://thiagovilarinho.blogspot.com/2012/11/video-beta.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6117738295787331420/posts/default/4132518187951096352'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6117738295787331420/posts/default/4132518187951096352'/><link rel='alternate' type='text/html' href='http://thiagovilarinho.blogspot.com/2012/11/video-beta.html' title='Video Beta! '/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/06964923475506195155</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6117738295787331420.post-3385669654275154740</id><published>2012-11-27T09:38:00.000-02:00</published><updated>2012-11-27T09:38:44.281-02:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Eventos"/><title type='text'>BIG Festival</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;http://www.bigfestival.com.br/views/images/bigfestival.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://www.bigfestival.com.br/views/images/bigfestival.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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Bom já cheguei a mencionar sobre este evento, que já está acontecendo no MIS - Museu de Imagem e Som! E com certeza estarei participando dele! Acho uma super sacada! E uma grande oportunidade para fazer Networking e conseguir investidores para seus projetos! Isso comprova o quanto o mercado está amadurecendo e ganhando peso no Brasil! E espero muito mais eventos como este! Para o ano que vem!&lt;/div&gt;
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BIG é um festival internacional de jogos independentes, organizado pela empresa brasileira GAME Ltda. Será realizado de 22 de novembro a 2 de dezembro no MIS (Museu da Imagem e do Som de São Paulo). O evento contará com:&lt;/div&gt;
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&lt;li style=&quot;text-align: justify;&quot;&gt;Competição internacional para a seleção dos melhores games independentes do ano do Brasil e do exterior&lt;/li&gt;
&lt;li style=&quot;text-align: justify;&quot;&gt;Workshops e capacitação de profissionais brasileiros&lt;/li&gt;
&lt;li style=&quot;text-align: justify;&quot;&gt;Networking para profissionais&lt;/li&gt;
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Os jogos podem ser produzidos para qualquer plataforma eletrônica atual.&amp;nbsp;&lt;/div&gt;
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O evento será vitrine para a produção recente e mais relevante do setor. O BIG Festival tem duas missões:&lt;/div&gt;
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&lt;li style=&quot;text-align: justify;&quot;&gt;Privilegiar a inovação de linguagem na produção de jogos eletrônicos (visualidade, músicas, enredo e principalmente, a mecânica de jogo).&lt;/li&gt;
&lt;li style=&quot;text-align: justify;&quot;&gt;Fortalecer o mercado independente de produção de games no Brasil.&lt;/li&gt;
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Maiores detalhes estão no próprio &lt;a href=&quot;http://www.bigfestival.com.br/about&quot; target=&quot;_blank&quot;&gt;site&lt;/a&gt; da BigFestival de onde retirei estas informações! Não deixe de se informar e ir ao evento, eu recomendo!&amp;nbsp;&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://thiagovilarinho.blogspot.com/feeds/3385669654275154740/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://thiagovilarinho.blogspot.com/2012/11/big-festival.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6117738295787331420/posts/default/3385669654275154740'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6117738295787331420/posts/default/3385669654275154740'/><link rel='alternate' type='text/html' href='http://thiagovilarinho.blogspot.com/2012/11/big-festival.html' title='BIG Festival'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/06964923475506195155</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6117738295787331420.post-6301388703404906860</id><published>2012-11-27T09:00:00.000-02:00</published><updated>2012-11-27T09:05:56.530-02:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Alpha"/><category scheme="http://www.blogger.com/atom/ns#" term="GamePlay"/><category scheme="http://www.blogger.com/atom/ns#" term="ScreenShots"/><title type='text'>Imagens Betas do Meu novo Projeto!</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
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Bom galera!! Já divulguei alguns detalhes do projeto, agora vou divulgar imagens da produção, na verdade estas imagens são Alpha, apenas para produzir os testes da programação, para ver se a mesma está rodando corretamente!&amp;nbsp;&lt;/div&gt;
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Reproduzi estes testes para checar se estava se comportando de forma esperada! Ainda falta muitos ajustes na jogabilidade mas o básico já foi acertado, o teste ainda foi efetuado pelo PC, por questões de licença paga da Unity3D, mas recentemente ativei o trial e já adaptei a jogabilidade para dispositivos móveis, precisa de ajustes mas já está em um&amp;nbsp;estagio&amp;nbsp;mais avançado! Logo logo disponibilizarei o vídeo referente a estas ScreenShots representando um pouco da jogabilidade!!&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://thiagovilarinho.blogspot.com/feeds/6301388703404906860/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://thiagovilarinho.blogspot.com/2012/11/imagens-betas-do-meu-novo-projeto.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6117738295787331420/posts/default/6301388703404906860'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6117738295787331420/posts/default/6301388703404906860'/><link rel='alternate' type='text/html' href='http://thiagovilarinho.blogspot.com/2012/11/imagens-betas-do-meu-novo-projeto.html' title='Imagens Betas do Meu novo Projeto!'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/06964923475506195155</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiADJfEd2c0RHOFt7bUawMS6oVOSozRqqGuHGAPmWEpfd7W-b9mU_Jw8UB2v14Z6MdmPEbDlU_QPc1uo9fwq8y7NdfdfYTfv1vHd5DMFe4glzf31KXg3J2VhEtp8YDpUYQnJslv4KdPj4hp/s72-c/screen3.JPG" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6117738295787331420.post-4810647942502381877</id><published>2012-11-26T09:00:00.000-02:00</published><updated>2012-11-26T23:37:47.224-02:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Game"/><category scheme="http://www.blogger.com/atom/ns#" term="Projeto"/><title type='text'>Meu novo Projeto!</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiIbody2oj-VCerx-UmfSiYk1T5e2PfzjkNmGiPf-T_iAafgdJlCCQ9e9qKcmXCwHv5Rd0GDuj3d6onAfH_C03_KrETbP8QIXDENiMSJR73wwxDHg0Y6XsBanfNH90_LkmmWugwCcGHNckK/s1600/rolima+racer+logo1.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;96&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiIbody2oj-VCerx-UmfSiYk1T5e2PfzjkNmGiPf-T_iAafgdJlCCQ9e9qKcmXCwHv5Rd0GDuj3d6onAfH_C03_KrETbP8QIXDENiMSJR73wwxDHg0Y6XsBanfNH90_LkmmWugwCcGHNckK/s320/rolima+racer+logo1.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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Bom estou anunciando um projeto que estou desenvolvendo, por hora para divulgar meu trabalho, mas também com a intenção de publicar para os dispositivos mobile futuramente! Demorei um pouco para divulgar mais para conservar o projeto em si, pois como estou desenvolvendo sozinho não conseguiria terminar ele muito rapidamente, Mas...&lt;br /&gt;
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Como eu já consegui resolver grande parte da programação que envolve a jogabilidade prevista e já está sendo possível roda-lo em dispositivos mobile, resolvi começar sua divulgação! Na verdade gostaria de te-lo divulgado na &lt;a href=&quot;http://www.bigfestival.com.br/home&quot;&gt;BIG Festival&lt;/a&gt; na DemoNight mas infelizmente meu jogo não foi selecionado! Estarei divulgando mais informações por aqui no meu blog mesmo, talvez não abra um blog exclusivo para este projeto, assim como fiz com o anterior &lt;a href=&quot;http://www.project-viking.blogspot.com/&quot;&gt;ProjectViking&lt;/a&gt;, ou talvez abra!&lt;/div&gt;
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&lt;a href=&quot;http://upload.wikimedia.org/wikipedia/en/4/4a/Unity_3D_logo.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;110&quot; src=&quot;http://upload.wikimedia.org/wikipedia/en/4/4a/Unity_3D_logo.png&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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E desta vez não estou utilizando a&amp;nbsp;&lt;b&gt;&lt;a href=&quot;http://www.udk.com/&quot;&gt;UDK&lt;/a&gt;&lt;/b&gt;&amp;nbsp;e sim a&amp;nbsp;&lt;a href=&quot;http://www.unity3d.com/&quot; style=&quot;font-weight: bold;&quot;&gt;Unity3D&lt;/a&gt;, estou gostando bastante embora não tenha algumas facilidades da UDK, a Unity3D me deu mais liberdade para trabalhar, mas tudo precisa ser programado, &amp;nbsp;e não existe a ajuda do Kismet, presente na UDK, a não ser que queria comprar um asset! Não estou sentindo muita falta na verdade, a única coisa que me faz falta é a presença do ScaleForm, na Unity precisa ser adquirido separadamente, forçando você a se matar para acertar a interface gráfica do usuário ou &quot;GUI&quot;, tudo na programação! Ou então se quiser facilidade comprar algum Asset que possa te auxiliar nesta parte, coisa que não tenho condições no momento ! &amp;nbsp;E o fato de eles não fornecerem o sistema mobile, gratuitamente junto com a UnityFree, forçando a você comprar, caso queira efetuar testes te fornecem apenas 30 dias para usar a Versão Pro, que contém a opção de conseguir publicar para IOS e Android! Estou conseguindo passar por estes pequenos problemas, que no meu caso é a falta de costume, pois estou acostumado com outra engine! Mas felizmente parece que a nova versão da Unity trará um editor de GUI visual! Já ajudará bastante! Outra coisa que me fez optar pela Unity3D é seu preço e também a opção de conseguir criar seu jogo para Multiplataformas, e pelo mercado Brasileiro, que utiliza mais ela, e também a procura de profissionais que tenha algum contato com ela é maior!  &lt;/div&gt;
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RolimãRacer será um game de corrida com o tema de carrinhos de rolimã assim como o titulo sugere! O jogador poderá escolher seu carrinho, personagem, comprar itens para melhorar seu desempenho na pista, escolher seu estilo de pilotagem! E correr em descidas! Não existe motor, é a força da gravidade e de impulso dos seus dedos, e sua habilidade de piloto de Rolimã !! Bom por enquanto é isto! Não irei soltar tudo de uma vez, portanto não deixem de acompanhar meu blog!&lt;/div&gt;
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</content><link rel='replies' type='application/atom+xml' href='http://thiagovilarinho.blogspot.com/feeds/4810647942502381877/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://thiagovilarinho.blogspot.com/2012/11/meu-novo-projeto.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6117738295787331420/posts/default/4810647942502381877'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6117738295787331420/posts/default/4810647942502381877'/><link rel='alternate' type='text/html' href='http://thiagovilarinho.blogspot.com/2012/11/meu-novo-projeto.html' title='Meu novo Projeto!'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/06964923475506195155</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiIbody2oj-VCerx-UmfSiYk1T5e2PfzjkNmGiPf-T_iAafgdJlCCQ9e9qKcmXCwHv5Rd0GDuj3d6onAfH_C03_KrETbP8QIXDENiMSJR73wwxDHg0Y6XsBanfNH90_LkmmWugwCcGHNckK/s72-c/rolima+racer+logo1.png" height="72" width="72"/><thr:total>0</thr:total><georss:featurename>São Paulo , SP</georss:featurename><georss:point>-15.28418511407642 -33.75</georss:point><georss:box>-90 164.53125 62.540149885923583 127.96875</georss:box></entry><entry><id>tag:blogger.com,1999:blog-6117738295787331420.post-5743020452475655779</id><published>2012-11-22T23:00:00.000-02:00</published><updated>2012-11-22T23:00:05.368-02:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Cartoon"/><category scheme="http://www.blogger.com/atom/ns#" term="Humano"/><category scheme="http://www.blogger.com/atom/ns#" term="Modelos 3D"/><title type='text'>Mais Novo Personagem!</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgDZ_AfMXMkFVmAWZEFgvpVyWye0DaMu7T_PvksZHDqe0u3dnY2G50tTFRS6PiNx4BeG3PELm-WeUiG8Z9XpGlQ9HgFMcAw4GgxbH4QYuAmfrriHYG5cy1SnJL_dRc-w5UmBMDVO7wXKp3g/s1600/esbo%C3%A7o1.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;200&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgDZ_AfMXMkFVmAWZEFgvpVyWye0DaMu7T_PvksZHDqe0u3dnY2G50tTFRS6PiNx4BeG3PELm-WeUiG8Z9XpGlQ9HgFMcAw4GgxbH4QYuAmfrriHYG5cy1SnJL_dRc-w5UmBMDVO7wXKp3g/s400/esbo%C3%A7o1.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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Bom faz tempo que não posto então vou começar a postar com mais frequência, e provavelmente detalhes sobre meu novo projeto que estou desenvolvendo que&amp;nbsp;será um game para dispositivos Mobile!!! Este é um dos personagens dele! E é o mais leve que modelei até o momento!&amp;nbsp;&lt;/div&gt;
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&amp;nbsp; &amp;nbsp;Pois é meu amigo não tem um nome! Mas quem decidira isto será o jogador! Eu tentei reduzir ao máximo que pude o número de polys, para que ele não pesasse tanto em cena! Desenhei ele de forma bem simplificada, para principalmente não precisar adicionar detalhes de malha, podendo acrescentar qualquer detalhe diretamente na textura. Inclusive fiz alguns estudos de como ficaria suas expressões, &amp;nbsp;foi até meio superficial, vou estudar esta parte com mais paciência quando realmente for criar algumas animações onde será necessária o tratamento das faces!&lt;/div&gt;
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Na verdade foi muito satisfatório trabalhar com este rapaz e ainda mais depois de ver o resultado!! Lógico ainda tenho que acertar alguns detalhes da textura! Que por falar nisso foi muito bacana principalmente pelo fato que eu fiz questão de desenhar os detalhes, luz e sombra também diretamente na textura, ainda estou fazendo estudos para acertar, e inclusive para detalhar mais suas roupas!&amp;nbsp;&lt;/div&gt;
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E como precisava também executar alguns testes com a animação! Fiz três animações básicas utilizando o MotionBuilder! Dele parado e efetuando curvas! Mas antes para verificar se sua skin estava funcionando corretamente, efetuei teste de poses no próprio Maya! Em breve revelarei mais detalhes do projeto e tudo fará mais sentido!&amp;nbsp;&lt;/div&gt;
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Bom por hora é isto, até criar um blog de produção do game e mesmo depois de cria-lo, continuarei postando minhas criações aqui também! A e por favor sintam-se a vontade para perguntar ou dar sugestões!&amp;nbsp;&lt;/div&gt;
&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://thiagovilarinho.blogspot.com/feeds/5743020452475655779/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://thiagovilarinho.blogspot.com/2012/11/mais-novo-personagem.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6117738295787331420/posts/default/5743020452475655779'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6117738295787331420/posts/default/5743020452475655779'/><link rel='alternate' type='text/html' href='http://thiagovilarinho.blogspot.com/2012/11/mais-novo-personagem.html' title='Mais Novo Personagem!'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/06964923475506195155</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgDZ_AfMXMkFVmAWZEFgvpVyWye0DaMu7T_PvksZHDqe0u3dnY2G50tTFRS6PiNx4BeG3PELm-WeUiG8Z9XpGlQ9HgFMcAw4GgxbH4QYuAmfrriHYG5cy1SnJL_dRc-w5UmBMDVO7wXKp3g/s72-c/esbo%C3%A7o1.jpg" height="72" width="72"/><thr:total>0</thr:total><georss:featurename>São Paulo, Brasil</georss:featurename><georss:point>-23.5489433 -46.6388182</georss:point><georss:box>-24.014749300000002 -47.270532200000005 -23.0831373 -46.0071042</georss:box></entry><entry><id>tag:blogger.com,1999:blog-6117738295787331420.post-4692297776372968534</id><published>2012-07-28T00:48:00.000-03:00</published><updated>2012-07-28T11:54:04.083-03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Cartoon"/><category scheme="http://www.blogger.com/atom/ns#" term="Humano"/><category scheme="http://www.blogger.com/atom/ns#" term="Modelos 3D"/><category scheme="http://www.blogger.com/atom/ns#" term="TedRock"/><title type='text'>Zura</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkhzz1YZO5z6JLlhoh8pkQNIf_fUDTNKwzHxkAfmJW1zXBctvNcJ3I8LB0DwZvOIt3P_-T3D5ayI1N5CcCW6aGGN-SpzIHK_yvcuoxlmyOPAp8D_FgcRWhtTYJBG9Tt-lNZmxNdyG2nmi1/s1600/zaira-c%C3%B3pia.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;296&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkhzz1YZO5z6JLlhoh8pkQNIf_fUDTNKwzHxkAfmJW1zXBctvNcJ3I8LB0DwZvOIt3P_-T3D5ayI1N5CcCW6aGGN-SpzIHK_yvcuoxlmyOPAp8D_FgcRWhtTYJBG9Tt-lNZmxNdyG2nmi1/s400/zaira-c%C3%B3pia.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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Bom gostaria de ter feito meio que um passo a passo resumido, mas isto me ocorreu na metade do caminho onde este pela primeira vez fiz menos saves e meio que únicos, e a blocagem ficou de fora! Mas vamos lá!&lt;br /&gt;
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Esta personagem, como nota-se as&amp;nbsp;características, é uma leitura da idade da pedra, ela é a peça chave do jogo que esta apenas no papel ainda o TedRock.&lt;br /&gt;
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&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Blue Print&lt;/td&gt;&lt;/tr&gt;
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Nota-se que não fui o autor do Concept nem do BluePrint, foram feitos por dois artistas diferentes! Aline Hirata e o artista original Adriano Vieira! Abaixo foi uma das primeiras fazes onde já havia mapeado porém ainda estava estudando sua forma.&lt;/div&gt;
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Também pela primeira vez irei mostrar a Textura e o Alpha!&lt;br /&gt;
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&lt;span style=&quot;background-color: white;&quot;&gt;A partir dai&amp;nbsp;comecei&amp;nbsp;&amp;nbsp;a colocar os bones e pintar as influências.&lt;/span&gt;&lt;br /&gt;
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Então por fim escolhi a pose, coloquei uma base, iluminação, câmera e renderizei com MentalRay! Lógico que tive trabalho com a iluminação e posicionamento da câmera, também fiz modificações no formato das pernas e cintura, até chegar no resultado que buscava! Coloquei um fundo e arrumei o contraste e brilho no Photoshop!&amp;nbsp;&lt;/div&gt;
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E é isto esta é uma das primeiras rodadas de modelagens que estou preparando, esta talvez seja a única&amp;nbsp;humanóide&amp;nbsp;no momento, pois estou em um projeto que requisita outra arte! E com esta já da para perceber a evolução de meu trabalho! Também estarei buscando postar com mais detalhes, minhas modelagens! Opiniões serão bem vindas!&lt;/div&gt;
&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://thiagovilarinho.blogspot.com/feeds/4692297776372968534/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://thiagovilarinho.blogspot.com/2012/07/zura.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6117738295787331420/posts/default/4692297776372968534'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6117738295787331420/posts/default/4692297776372968534'/><link rel='alternate' type='text/html' href='http://thiagovilarinho.blogspot.com/2012/07/zura.html' title='Zura'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/06964923475506195155</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkhzz1YZO5z6JLlhoh8pkQNIf_fUDTNKwzHxkAfmJW1zXBctvNcJ3I8LB0DwZvOIt3P_-T3D5ayI1N5CcCW6aGGN-SpzIHK_yvcuoxlmyOPAp8D_FgcRWhtTYJBG9Tt-lNZmxNdyG2nmi1/s72-c/zaira-c%C3%B3pia.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6117738295787331420.post-1471299315386916898</id><published>2012-02-02T15:25:00.002-02:00</published><updated>2012-02-02T15:25:55.351-02:00</updated><title type='text'>Hylian Shield - 3DMax</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
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Resolvi auto avaliar meus antigos conhecimentos que tinha no 3DMax, foi díficil precisei de ajuda pra reconhecer e relembrar alguns comandos!&lt;/div&gt;
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Mas relembrei rápido e juntei meus conhecimentos de Maya para me ajudar embora os comandos e nomes mudem e muito, consegui associar as&amp;nbsp;similidades&amp;nbsp;de ambos comandos! Este escudo resolvi fazer o mais simples possível apenas no intuito de praticar um pouco de 3Dmax, o resultado ficou satisfatório!&amp;nbsp;&lt;/div&gt;
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A textura ajudou e muito para que o escudo ficasse bacana!&amp;nbsp;&lt;/div&gt;
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Apanhei bastante no UVWMap e mesmo assim ainda não ficou do jeito que queria!&lt;/div&gt;
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&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://thiagovilarinho.blogspot.com/feeds/1471299315386916898/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://thiagovilarinho.blogspot.com/2012/02/hylian-shield-3dmax.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6117738295787331420/posts/default/1471299315386916898'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6117738295787331420/posts/default/1471299315386916898'/><link rel='alternate' type='text/html' href='http://thiagovilarinho.blogspot.com/2012/02/hylian-shield-3dmax.html' title='Hylian Shield - 3DMax'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/06964923475506195155</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgnhkmuz_hmdY2T26wS8qPP7e4P9p9wbG6I2e2raFHztJTfiLXcDULU2lGpqdMbSilWrkYxfVOIapGA9c6OZ9TMc88CL68oVNSgq7Bz1FqZyyIZQboB9c12Vp2NtQnZN9EmydOkqEaY4qvu/s72-c/shield.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6117738295787331420.post-2141711999027806041</id><published>2011-12-06T11:26:00.001-02:00</published><updated>2012-08-01T14:50:17.004-03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Modelos 3D"/><title type='text'>Dino T-Rex Cartoon!</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
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Produzido com poucos polys já totalmente&amp;nbsp;animável&amp;nbsp;e usual para utilizar em jogos! Ele contém apenas 8.076 poligonos!&lt;br /&gt;
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&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://thiagovilarinho.blogspot.com/feeds/2141711999027806041/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://thiagovilarinho.blogspot.com/2011/12/dino-t-rex-cartoon.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6117738295787331420/posts/default/2141711999027806041'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6117738295787331420/posts/default/2141711999027806041'/><link rel='alternate' type='text/html' href='http://thiagovilarinho.blogspot.com/2011/12/dino-t-rex-cartoon.html' title='Dino T-Rex Cartoon!'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/06964923475506195155</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0VnPv3cS30BTmjfHsZCQEw1LFXtWxAg0KABA-73mEbJ42nWK2F4YhZLPn56Dx0ikk1pOs14q_riRKh5Sdj2xwhuy7I2i7zcEFkZxhoDr13UiXP9ZIUDI7Z5XNtUhIox_lyZCobGpXqSVS/s72-c/trex.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6117738295787331420.post-3888636086656541909</id><published>2011-09-16T11:53:00.004-03:00</published><updated>2011-09-16T11:53:39.985-03:00</updated><title type='text'>Video ProjectVikingGamePlay</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;iframe allowfullscreen=&#39;allowfullscreen&#39; webkitallowfullscreen=&#39;webkitallowfullscreen&#39; mozallowfullscreen=&#39;mozallowfullscreen&#39; width=&#39;320&#39; height=&#39;266&#39; src=&#39;https://www.youtube.com/embed/oCOa9t7CMm4?feature=player_embedded&#39; frameborder=&#39;0&#39;&gt;&lt;/iframe&gt;&lt;/div&gt;
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Vídeo gerado para a demonstrar o gameplay do jogo! Um projeto bem trabalhoso mas que tomou uma forma bem satisfatória pois o tempo da equipe é muito curto, e este projeto foi desenvolvido com a hora vaga de cada integrante&amp;nbsp;inclusive eu! maiores informações &lt;a href=&quot;http://www.project-viking.blogspot.com/&quot;&gt;clique aqui&lt;/a&gt; e acesse o Blog oficial do jogo!&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://thiagovilarinho.blogspot.com/feeds/3888636086656541909/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://thiagovilarinho.blogspot.com/2011/09/video-projectvikinggameplay.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6117738295787331420/posts/default/3888636086656541909'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6117738295787331420/posts/default/3888636086656541909'/><link rel='alternate' type='text/html' href='http://thiagovilarinho.blogspot.com/2011/09/video-projectvikinggameplay.html' title='Video ProjectVikingGamePlay'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/06964923475506195155</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6117738295787331420.post-6076997547156599750</id><published>2011-09-01T12:47:00.000-03:00</published><updated>2012-08-01T14:51:50.139-03:00</updated><title type='text'>Personagem TedRock</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPLzoqI_BqgDHGk2E8T4YHCzPlsUUeRmZyB85sWeVImC0IHeqYoAJZcYOPGmI5T-DOf9C6HjSyFBdSJ_CAuHML4BM4G5sSdI_460bSF7mfPvxmYKahWuUi3Y3wZcpG9HM9ycHmBq9biMpE/s1600/TEd.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;254&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPLzoqI_BqgDHGk2E8T4YHCzPlsUUeRmZyB85sWeVImC0IHeqYoAJZcYOPGmI5T-DOf9C6HjSyFBdSJ_CAuHML4BM4G5sSdI_460bSF7mfPvxmYKahWuUi3Y3wZcpG9HM9ycHmBq9biMpE/s320/TEd.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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Um extra com tempo livre! acabei modelando um personagem de um futuro projeto que ainda está no papel, este que foi gerado e planejado como um trabalho na faculdade! Modelado no maya contém em torno de 10.348 poligonos totalmente animável. ConceptArt do personagem devo a um antigo membro do grupo e amigo da faculdade &lt;a href=&quot;http://www.facebook.com/profile.php?id=100002270093278%20&quot;&gt;Adriano Vieira&lt;/a&gt;.&lt;br /&gt;
&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;div style=&quot;text-align: center;&quot;&gt;
&amp;nbsp;&lt;span style=&quot;font-size: large;&quot;&gt;&lt;b&gt;Concept Art:&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;b&gt;&lt;span style=&quot;font-size: large;&quot;&gt;In Maya: &lt;/span&gt;&lt;/b&gt;&lt;/div&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQwcKaZI8N4Nuef2X3Abtgg8lPV68nQ_fKjpvFvVNGuZ5DdcW4BZUGdVgGqgOJnL8hOKNT7lIeKbo-HGLM4hLqrkEciMzCpMYNiUI7XpjQty9IF8GUSDZwkBWdmOK0hTt0bkarZOf9RpwQ/s1600/ted.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;270&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQwcKaZI8N4Nuef2X3Abtgg8lPV68nQ_fKjpvFvVNGuZ5DdcW4BZUGdVgGqgOJnL8hOKNT7lIeKbo-HGLM4hLqrkEciMzCpMYNiUI7XpjQty9IF8GUSDZwkBWdmOK0hTt0bkarZOf9RpwQ/s320/ted.JPG&quot; width=&quot;320&quot; /&gt;&amp;nbsp;&lt;/a&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEixD6wouaC4k-dY1P_XiT1Gqlbv_Gd5kn8qlMfsSHQEiWLHvd9lKB5YTgxl8iObxI9EBlU_QoNly0lg3EnDmG0hQHBCbAUfJSI0p06bU9Wvqn4n-XwxJu9-b6HQpjtyPryILXF_Ax_QW6Bo/s1600/ted2.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEixD6wouaC4k-dY1P_XiT1Gqlbv_Gd5kn8qlMfsSHQEiWLHvd9lKB5YTgxl8iObxI9EBlU_QoNly0lg3EnDmG0hQHBCbAUfJSI0p06bU9Wvqn4n-XwxJu9-b6HQpjtyPryILXF_Ax_QW6Bo/s320/ted2.JPG&quot; width=&quot;252&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;span style=&quot;font-size: large;&quot;&gt;&lt;b&gt;Malha: &lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhppo6VWHSyHLwd8MWBZt_xr1ZDy0pT7K5sTParhaDvZ191Ls6kb5fc3R9B1XTYTPxSxHWwTZU1WiXXiLHufcrBW0rMqRDAi2txblxFKl4Nn-axCHg4tdzrQJxa48BI-uVKMVwHXG7Nmc-U/s1600/ted3.JPG&quot; imageanchor=&quot;1&quot; style=&quot;clear: left; float: left; margin-bottom: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;282&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhppo6VWHSyHLwd8MWBZt_xr1ZDy0pT7K5sTParhaDvZ191Ls6kb5fc3R9B1XTYTPxSxHWwTZU1WiXXiLHufcrBW0rMqRDAi2txblxFKl4Nn-axCHg4tdzrQJxa48BI-uVKMVwHXG7Nmc-U/s320/ted3.JPG&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhuIbE59d2BlR0ANDBjDDJ8KNxlJwL6a8exlUoQsHBqOujYfaxf0eX-xx8yyJstNvaRg0RtCud9l6fYuayjZH5IQ653NEKDSSW_Xrfey-hgmLVF0DkfaGq37YVBfqcLcgULcI8uxetZswXV/s1600/ted4.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhuIbE59d2BlR0ANDBjDDJ8KNxlJwL6a8exlUoQsHBqOujYfaxf0eX-xx8yyJstNvaRg0RtCud9l6fYuayjZH5IQ653NEKDSSW_Xrfey-hgmLVF0DkfaGq37YVBfqcLcgULcI8uxetZswXV/s320/ted4.JPG&quot; width=&quot;144&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&amp;nbsp;E é isto ai!&amp;nbsp; Nosso Amigo Ted modelado no Maya &lt;br /&gt;
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&lt;br /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thiagovilarinho.blogspot.com/feeds/6076997547156599750/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://thiagovilarinho.blogspot.com/2011/09/personagem-tedrock.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6117738295787331420/posts/default/6076997547156599750'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6117738295787331420/posts/default/6076997547156599750'/><link rel='alternate' type='text/html' href='http://thiagovilarinho.blogspot.com/2011/09/personagem-tedrock.html' title='Personagem TedRock'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/06964923475506195155</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPLzoqI_BqgDHGk2E8T4YHCzPlsUUeRmZyB85sWeVImC0IHeqYoAJZcYOPGmI5T-DOf9C6HjSyFBdSJ_CAuHML4BM4G5sSdI_460bSF7mfPvxmYKahWuUi3Y3wZcpG9HM9ycHmBq9biMpE/s72-c/TEd.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6117738295787331420.post-6977792337566028943</id><published>2011-07-25T15:43:00.000-03:00</published><updated>2011-07-25T15:43:36.685-03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Demo"/><category scheme="http://www.blogger.com/atom/ns#" term="Game"/><category scheme="http://www.blogger.com/atom/ns#" term="ProjectViking"/><title type='text'></title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhpTH80pEm3f2tIpI7UDlYadJ2M7aYOfw1Of9nxl3inzRwb0Q0wI0RJ2ZhwbId6JbnJNNS3hUH1p6IGXfmjK9OBfMh3g_Imj1x1QYMxs5eiBhzeaYfvfsVC9z8wEyS9Vxouqh_UorB77OSS/s1600/Splash.bmp&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;184&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhpTH80pEm3f2tIpI7UDlYadJ2M7aYOfw1Of9nxl3inzRwb0Q0wI0RJ2ZhwbId6JbnJNNS3hUH1p6IGXfmjK9OBfMh3g_Imj1x1QYMxs5eiBhzeaYfvfsVC9z8wEyS9Vxouqh_UorB77OSS/s320/Splash.bmp&quot; style=&quot;cursor: move;&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;Um game que está sendo produzido por mim e mais 2 pessoas! Estamos a alguns meses e inclusive alguns de meus trabalhos postados aqui são referentes a ele, inclusive já existe uma demo que ainda foi exposta no AnimeFriends 2011 no stand da Saga! Maiores detalhes basta acessar&amp;nbsp;&lt;a href=&quot;http://www.project-viking.blogspot.com/&quot;&gt;ProjectViking Game&lt;/a&gt;&lt;/div&gt;&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;&lt;b&gt;Segue Abaixo o Link para Download:&lt;/b&gt;&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-bottom: 0.5em; margin-left: auto; margin-right: auto; padding-bottom: 6px; padding-left: 6px; padding-right: 6px; padding-top: 6px; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;&lt;a href=&quot;http://www.megaupload.com/?d=BR7759I6&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;171&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZsrSWB-RZwX2UTvfAmzCc86lYJC7lim8SHdtreLt__SKlQt2MVRZC1n1OWh-YD45ry_y8FpaU48HKGjD5GyE0PuuIWDvi4m1zvBTH3GH1zWvHzss_wR0JwIHFy1XjZ9RXfC52uYfzqX2L/s200/icon.png&quot; style=&quot;cursor: move;&quot; width=&quot;200&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;font-size: 13px; padding-top: 4px; text-align: center;&quot;&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;font-size: small;&quot;&gt;&lt;b&gt;&lt;a href=&quot;http://www.megaupload.com/?d=BR7759I6&quot;&gt;&lt;span class=&quot;Apple-style-span&quot; style=&quot;color: #274e13;&quot;&gt;PVGame 1.3.2a&lt;/span&gt;&lt;/a&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;E o video mostrando o Game ProjectViking em 30Segundos!&lt;/div&gt;&lt;div style=&quot;margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-align: center;&quot;&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thiagovilarinho.blogspot.com/feeds/6977792337566028943/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://thiagovilarinho.blogspot.com/2011/07/um-game-que-esta-sendo-produzido-por.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6117738295787331420/posts/default/6977792337566028943'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6117738295787331420/posts/default/6977792337566028943'/><link rel='alternate' type='text/html' href='http://thiagovilarinho.blogspot.com/2011/07/um-game-que-esta-sendo-produzido-por.html' title=''/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/06964923475506195155</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhpTH80pEm3f2tIpI7UDlYadJ2M7aYOfw1Of9nxl3inzRwb0Q0wI0RJ2ZhwbId6JbnJNNS3hUH1p6IGXfmjK9OBfMh3g_Imj1x1QYMxs5eiBhzeaYfvfsVC9z8wEyS9Vxouqh_UorB77OSS/s72-c/Splash.bmp" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6117738295787331420.post-6122668573194035464</id><published>2011-04-14T16:11:00.000-03:00</published><updated>2011-04-14T16:11:23.506-03:00</updated><title type='text'>Barril 3D</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh2munyVa_djI6SKIV6uhcTO0tWGghmZQwlpAZRjUq7amSwtTesm-IDih7B-SdZnPW7VtsLQvPuVOKB4hhPB2nXunGFdSYLpCf9JfiiJom6NZaHtbjK0OGwQsNzqTtvrbgUtifny-w6frTS/s1600/barris.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;237&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh2munyVa_djI6SKIV6uhcTO0tWGghmZQwlpAZRjUq7amSwtTesm-IDih7B-SdZnPW7VtsLQvPuVOKB4hhPB2nXunGFdSYLpCf9JfiiJom6NZaHtbjK0OGwQsNzqTtvrbgUtifny-w6frTS/s320/barris.JPG&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;Barril em LowPoly modelado no Maya, aplicado na UnrealEngine3.&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thiagovilarinho.blogspot.com/feeds/6122668573194035464/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://thiagovilarinho.blogspot.com/2011/04/barril-3d.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6117738295787331420/posts/default/6122668573194035464'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6117738295787331420/posts/default/6122668573194035464'/><link rel='alternate' type='text/html' href='http://thiagovilarinho.blogspot.com/2011/04/barril-3d.html' title='Barril 3D'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/06964923475506195155</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh2munyVa_djI6SKIV6uhcTO0tWGghmZQwlpAZRjUq7amSwtTesm-IDih7B-SdZnPW7VtsLQvPuVOKB4hhPB2nXunGFdSYLpCf9JfiiJom6NZaHtbjK0OGwQsNzqTtvrbgUtifny-w6frTS/s72-c/barris.JPG" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6117738295787331420.post-5389161202945698143</id><published>2011-04-14T15:40:00.001-03:00</published><updated>2011-07-25T15:45:31.318-03:00</updated><title type='text'>ComandantWolf</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjpePLrOkTuqf7995aiajLNE1KP3OKBG1BtHWiCz2rQstCRCGAGluDoSBs9-kHFyaImLZ1mXALHg-64i4R07KwfQrAiLfIILuHO-9QNhO0QGWsVODP2D_CLcMxm7jq9sl51V_dNrW0i-CRy/s1600/wolf_scary+c%25C3%25B3pia.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;240&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjpePLrOkTuqf7995aiajLNE1KP3OKBG1BtHWiCz2rQstCRCGAGluDoSBs9-kHFyaImLZ1mXALHg-64i4R07KwfQrAiLfIILuHO-9QNhO0QGWsVODP2D_CLcMxm7jq9sl51V_dNrW0i-CRy/s320/wolf_scary+c%25C3%25B3pia.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Personagem desenvolvido para ser utilizado como um Boss do ProjectViking game sendo desenvolvido por mim com a ajuda de alguns colegas da escola Saga. link do projeto para maiores informações&amp;nbsp;&lt;a href=&quot;http://www.project-viking.blogspot.com/&quot;&gt;ProjectViking&lt;/a&gt;.&lt;br /&gt;
&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;br /&gt;
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&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi_OoiopblNDmnMMNKy08jy0T2kJVlfd83It5wzKfW0dkI1wkMGkpHgOkGjSlQkEE-HeRe_xC21vEqjTKSTDzd6-vN81VBAYO215tPFNbiRqj-c_C4f5fdhc8tukXBOKwk3C0Pd_Sga0vq7/s1600/wolf_front.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi_OoiopblNDmnMMNKy08jy0T2kJVlfd83It5wzKfW0dkI1wkMGkpHgOkGjSlQkEE-HeRe_xC21vEqjTKSTDzd6-vN81VBAYO215tPFNbiRqj-c_C4f5fdhc8tukXBOKwk3C0Pd_Sga0vq7/s320/wolf_front.JPG&quot; width=&quot;318&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-A2VvXYcZtYjaRwMZtLzR94_y2ie9rfUg0Yz6qLG4_ELgqmFKZsls0Oh9oVnVnhD8k1DdFQSq98K66YxX1J0k1Qb-Ker1ZxJkooy85D0P-GNdKoHC9yaH4WsjeR2rgQnJYpzUpe56Ki9d/s1600/wolf_left.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-A2VvXYcZtYjaRwMZtLzR94_y2ie9rfUg0Yz6qLG4_ELgqmFKZsls0Oh9oVnVnhD8k1DdFQSq98K66YxX1J0k1Qb-Ker1ZxJkooy85D0P-GNdKoHC9yaH4WsjeR2rgQnJYpzUpe56Ki9d/s320/wolf_left.JPG&quot; width=&quot;209&quot; /&gt;&lt;/a&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thiagovilarinho.blogspot.com/feeds/5389161202945698143/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://thiagovilarinho.blogspot.com/2011/04/comandantwolf.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6117738295787331420/posts/default/5389161202945698143'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6117738295787331420/posts/default/5389161202945698143'/><link rel='alternate' type='text/html' href='http://thiagovilarinho.blogspot.com/2011/04/comandantwolf.html' title='ComandantWolf'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/06964923475506195155</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjpePLrOkTuqf7995aiajLNE1KP3OKBG1BtHWiCz2rQstCRCGAGluDoSBs9-kHFyaImLZ1mXALHg-64i4R07KwfQrAiLfIILuHO-9QNhO0QGWsVODP2D_CLcMxm7jq9sl51V_dNrW0i-CRy/s72-c/wolf_scary+c%25C3%25B3pia.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6117738295787331420.post-6157237568122136564</id><published>2011-04-14T15:36:00.001-03:00</published><updated>2011-07-25T15:44:53.003-03:00</updated><title type='text'>ComandantForce</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh772x7bk7QJwUxdtUPRHE_WBQZdXWJDh0jRgdh5nCu6Hnh4s3pY1SOb8dXl3mpkXS1DMnxszc5l9PzNFuU0vApY9wXhkeL_F72724XRjWGKqGJ2vcyEAZFzPcOUMdDJZjxyWKicea6Dc6A/s1600/forcerock.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;225&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh772x7bk7QJwUxdtUPRHE_WBQZdXWJDh0jRgdh5nCu6Hnh4s3pY1SOb8dXl3mpkXS1DMnxszc5l9PzNFuU0vApY9wXhkeL_F72724XRjWGKqGJ2vcyEAZFzPcOUMdDJZjxyWKicea6Dc6A/s400/forcerock.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;Personagem desenvolvido para ser utilizado como um Boss do ProjectViking game sendo desenvolvido por mim com a ajuda de alguns colegas da escola Saga. link do projeto para maiores informações&amp;nbsp;&lt;a href=&quot;http://www.project-viking.blogspot.com/&quot;&gt;ProjectViking&lt;/a&gt;.&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;/div&gt;&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEioYfxPYUxlozvI0EIiSRtJfRY-dIshbpBKyW187DBzIoVI-cjuBrN6a-gpccudoxcjHN6hpmc2yVfhDlYp3NK73J7SYl3NYDIqCctfCIn6AKOorCLIf6BvjazzFFkF9wAJyH6HvKtGagu3/s1600/Capture2.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEioYfxPYUxlozvI0EIiSRtJfRY-dIshbpBKyW187DBzIoVI-cjuBrN6a-gpccudoxcjHN6hpmc2yVfhDlYp3NK73J7SYl3NYDIqCctfCIn6AKOorCLIf6BvjazzFFkF9wAJyH6HvKtGagu3/s320/Capture2.JPG&quot; width=&quot;198&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgCaha7h6LbF8wdstvXimcvm0jWQfULLw54McDEX9v7xNsH0wVr_VSn736Kanx8dioYiAI5dgBdZei0RRayUXolGuo0LZnYf086rwtSAhqUCjEuz0ea1GojrhVOEdi-f9pF5JPByJXGoP7C/s1600/Capture.JPG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;274&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgCaha7h6LbF8wdstvXimcvm0jWQfULLw54McDEX9v7xNsH0wVr_VSn736Kanx8dioYiAI5dgBdZei0RRayUXolGuo0LZnYf086rwtSAhqUCjEuz0ea1GojrhVOEdi-f9pF5JPByJXGoP7C/s320/Capture.JPG&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thiagovilarinho.blogspot.com/feeds/6157237568122136564/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://thiagovilarinho.blogspot.com/2011/04/comandantforce.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6117738295787331420/posts/default/6157237568122136564'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6117738295787331420/posts/default/6157237568122136564'/><link rel='alternate' type='text/html' href='http://thiagovilarinho.blogspot.com/2011/04/comandantforce.html' title='ComandantForce'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/06964923475506195155</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh772x7bk7QJwUxdtUPRHE_WBQZdXWJDh0jRgdh5nCu6Hnh4s3pY1SOb8dXl3mpkXS1DMnxszc5l9PzNFuU0vApY9wXhkeL_F72724XRjWGKqGJ2vcyEAZFzPcOUMdDJZjxyWKicea6Dc6A/s72-c/forcerock.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6117738295787331420.post-3693789580041566705</id><published>2011-04-14T15:31:00.000-03:00</published><updated>2011-04-14T15:31:55.933-03:00</updated><title type='text'>Pokébolas</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjndsWQeN35q0biGGKLh9sZHcJ-euGJoYl5MUuAafpkmGXtP1bSlOfRVUNfJZ_9BiVRc22-XwpyANcondAU0EVSu9-1cJ8_6_aKLCvE93LJvQT1VmKXD1K8mxb8RBCvoBTR7cl3vWom1UXg/s1600/pokebals.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;225&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjndsWQeN35q0biGGKLh9sZHcJ-euGJoYl5MUuAafpkmGXtP1bSlOfRVUNfJZ_9BiVRc22-XwpyANcondAU0EVSu9-1cJ8_6_aKLCvE93LJvQT1VmKXD1K8mxb8RBCvoBTR7cl3vWom1UXg/s400/pokebals.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;Modeladas no AutodeskMaya, inspirado no anime&amp;nbsp;japonês&amp;nbsp;Pokémon.&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thiagovilarinho.blogspot.com/feeds/3693789580041566705/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://thiagovilarinho.blogspot.com/2011/04/pokebolas.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6117738295787331420/posts/default/3693789580041566705'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6117738295787331420/posts/default/3693789580041566705'/><link rel='alternate' type='text/html' href='http://thiagovilarinho.blogspot.com/2011/04/pokebolas.html' title='Pokébolas'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/06964923475506195155</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjndsWQeN35q0biGGKLh9sZHcJ-euGJoYl5MUuAafpkmGXtP1bSlOfRVUNfJZ_9BiVRc22-XwpyANcondAU0EVSu9-1cJ8_6_aKLCvE93LJvQT1VmKXD1K8mxb8RBCvoBTR7cl3vWom1UXg/s72-c/pokebals.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6117738295787331420.post-4242535970697032890</id><published>2011-04-14T15:29:00.000-03:00</published><updated>2011-04-14T15:29:38.478-03:00</updated><title type='text'>Cofre Porquinho</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMGQalknPWh02PYjYoLDDR2-zokOY6y-sIOtvQ-8F4cng4qmVav_aqBUCMCPTdtzlfaWMaAHeI4nB51TQcJ6g0VQ8uJuLxCHWIXhCR2Rjeu4kBF-anQR_xzKwj_iYOVzcLYA9JFpDn-hPr/s1600/porquinho.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;240&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMGQalknPWh02PYjYoLDDR2-zokOY6y-sIOtvQ-8F4cng4qmVav_aqBUCMCPTdtzlfaWMaAHeI4nB51TQcJ6g0VQ8uJuLxCHWIXhCR2Rjeu4kBF-anQR_xzKwj_iYOVzcLYA9JFpDn-hPr/s320/porquinho.jpg&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;Porco modelado no 3dMax, com intuito de aprendizagem desenvolvido em aula.&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thiagovilarinho.blogspot.com/feeds/4242535970697032890/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://thiagovilarinho.blogspot.com/2011/04/cofre-porquinho.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6117738295787331420/posts/default/4242535970697032890'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6117738295787331420/posts/default/4242535970697032890'/><link rel='alternate' type='text/html' href='http://thiagovilarinho.blogspot.com/2011/04/cofre-porquinho.html' title='Cofre Porquinho'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/06964923475506195155</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMGQalknPWh02PYjYoLDDR2-zokOY6y-sIOtvQ-8F4cng4qmVav_aqBUCMCPTdtzlfaWMaAHeI4nB51TQcJ6g0VQ8uJuLxCHWIXhCR2Rjeu4kBF-anQR_xzKwj_iYOVzcLYA9JFpDn-hPr/s72-c/porquinho.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6117738295787331420.post-8964840447550458629</id><published>2011-04-14T15:24:00.001-03:00</published><updated>2011-07-25T15:44:26.580-03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Modelos 3D"/><category scheme="http://www.blogger.com/atom/ns#" term="Worms"/><title type='text'>Worms 3D</title><content type='html'>&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhlgg2OJ9ogg1VVKKu_g9Ix9kclHUhoeW_kN60vdzfQ8bJrr0nM7KEwjNxwL0wunYZEVNdFfeUQGbFcTYd7WZtCC6Nf5JMeHEymZ_C9aWZUY9uW9td2t7zOs4Wdczeb522E3KLmzRnaNdMn/s1600/worms_port+c%25C3%25B3pia.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;300&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhlgg2OJ9ogg1VVKKu_g9Ix9kclHUhoeW_kN60vdzfQ8bJrr0nM7KEwjNxwL0wunYZEVNdFfeUQGbFcTYd7WZtCC6Nf5JMeHEymZ_C9aWZUY9uW9td2t7zOs4Wdczeb522E3KLmzRnaNdMn/s400/worms_port+c%25C3%25B3pia.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Artwork&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;Worms modelado no AutodeskMaya , desenvolvido para importar na o kit de desenvolvimento disponibilizado pela EpicGames UDK. Feito com base no sketch da equipe do worms original.&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;/div&gt;&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgFGDnelxCNI4sRo84yvAMMaSI9G3KC9xSg0Chs6gwRVXReI3mb6LXx1pZZ2i9nuuF-EBn2Ic4X7uBtK6Jmo1W2LFkSSbkJLA_Mtd1I2nB-Uc6g-Agw67lbOh6g67bfjZOwPf-o0v7OaD2L/s1600/w.PNG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;203&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgFGDnelxCNI4sRo84yvAMMaSI9G3KC9xSg0Chs6gwRVXReI3mb6LXx1pZZ2i9nuuF-EBn2Ic4X7uBtK6Jmo1W2LFkSSbkJLA_Mtd1I2nB-Uc6g-Agw67lbOh6g67bfjZOwPf-o0v7OaD2L/s320/w.PNG&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Worms no Maya&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEivYJg-vZTggeXlFGfVzYORLSY5LnDSs-zdVtkg-_nnr4uWALE1PhdvpapYYgpwIjrXqNm5P1TQh2DrAoipswNm_YyqFIF7U-7AA5sQQI81qXizqJOPxbbCRS-4wnxOp1fb2IT8I1lqghVZ/s1600/worms2.PNG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;199&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEivYJg-vZTggeXlFGfVzYORLSY5LnDSs-zdVtkg-_nnr4uWALE1PhdvpapYYgpwIjrXqNm5P1TQh2DrAoipswNm_YyqFIF7U-7AA5sQQI81qXizqJOPxbbCRS-4wnxOp1fb2IT8I1lqghVZ/s320/worms2.PNG&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Worms na UnrealEngine3&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;
&lt;div&gt;Video rápido da aplicação na engine:&lt;/div&gt;&lt;div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;iframe allowfullscreen=&#39;allowfullscreen&#39; webkitallowfullscreen=&#39;webkitallowfullscreen&#39; mozallowfullscreen=&#39;mozallowfullscreen&#39; width=&#39;320&#39; height=&#39;266&#39; src=&#39;https://www.youtube.com/embed/sMl5IzRvLm0?feature=player_embedded&#39; frameborder=&#39;0&#39;&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thiagovilarinho.blogspot.com/feeds/8964840447550458629/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://thiagovilarinho.blogspot.com/2011/04/worms-3d.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6117738295787331420/posts/default/8964840447550458629'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6117738295787331420/posts/default/8964840447550458629'/><link rel='alternate' type='text/html' href='http://thiagovilarinho.blogspot.com/2011/04/worms-3d.html' title='Worms 3D'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/06964923475506195155</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhlgg2OJ9ogg1VVKKu_g9Ix9kclHUhoeW_kN60vdzfQ8bJrr0nM7KEwjNxwL0wunYZEVNdFfeUQGbFcTYd7WZtCC6Nf5JMeHEymZ_C9aWZUY9uW9td2t7zOs4Wdczeb522E3KLmzRnaNdMn/s72-c/worms_port+c%25C3%25B3pia.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6117738295787331420.post-7592624846711186726</id><published>2011-04-14T15:00:00.000-03:00</published><updated>2011-04-14T15:00:49.051-03:00</updated><title type='text'>Charmander 3D</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg6-wt-MVEEDpo28V86iTQpv3g-v9tpD0y-6ahGt9tjDpjVF4gaWHLJuMPDjqktFxuGdmVBB1PD0dHPSmxAZumqI0XqeFSFxWcnWYxMVXrHhgl4KA7hUTCBwkvMvThCFdJWdm_6LTPJXxYm/s1600/char.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;300&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg6-wt-MVEEDpo28V86iTQpv3g-v9tpD0y-6ahGt9tjDpjVF4gaWHLJuMPDjqktFxuGdmVBB1PD0dHPSmxAZumqI0XqeFSFxWcnWYxMVXrHhgl4KA7hUTCBwkvMvThCFdJWdm_6LTPJXxYm/s400/char.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;Charmander da séria Pokémon modelado no AutodeskMaya, mapeado e texturizado em 3d.&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiG2g3sHIMklmuySHt0_kb8WRuil5C_6j9DfPoXU3dwDVnOd0NycLuSdAuDLNfeMpWoQsoCMqKbmwh2Yfk-a5vO1SUoXPPNfplcrxt4glZjE7HXiulfsDLVyTzvSizAkOL99oo8fpKie3Lt/s1600/char_in_maya.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;245&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiG2g3sHIMklmuySHt0_kb8WRuil5C_6j9DfPoXU3dwDVnOd0NycLuSdAuDLNfeMpWoQsoCMqKbmwh2Yfk-a5vO1SUoXPPNfplcrxt4glZjE7HXiulfsDLVyTzvSizAkOL99oo8fpKie3Lt/s400/char_in_maya.jpg&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: left;&quot;&gt;&lt;br /&gt;
&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thiagovilarinho.blogspot.com/feeds/7592624846711186726/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://thiagovilarinho.blogspot.com/2011/04/charmander-3d.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6117738295787331420/posts/default/7592624846711186726'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6117738295787331420/posts/default/7592624846711186726'/><link rel='alternate' type='text/html' href='http://thiagovilarinho.blogspot.com/2011/04/charmander-3d.html' title='Charmander 3D'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/06964923475506195155</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg6-wt-MVEEDpo28V86iTQpv3g-v9tpD0y-6ahGt9tjDpjVF4gaWHLJuMPDjqktFxuGdmVBB1PD0dHPSmxAZumqI0XqeFSFxWcnWYxMVXrHhgl4KA7hUTCBwkvMvThCFdJWdm_6LTPJXxYm/s72-c/char.png" height="72" width="72"/><thr:total>0</thr:total></entry></feed>