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	<pubDate>Tue, 03 Nov 2009 19:57:55 +0000</pubDate>
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		<title>Intelligent systems of 1993; Hrafn visits the MIT Media Lab</title>
		<link>http://feedproxy.google.com/~r/ThinkArtificial/~3/QUqp-Lqdh7w/</link>
		<comments>http://www.thinkartificial.org/artificial-intelligence/thorisson-testing-ai-system/#comments</comments>
		<pubDate>Fri, 25 Sep 2009 13:56:00 +0000</pubDate>
		<dc:creator>Hrafn Thorisson</dc:creator>
		
		<category><![CDATA[Artificial Intelligence]]></category>

		<category><![CDATA[Machine Interfaces]]></category>

		<category><![CDATA[Videos]]></category>

		<category><![CDATA[Hrafn Thorisson]]></category>

		<category><![CDATA[ICONC]]></category>

		<category><![CDATA[intelligent system]]></category>

		<category><![CDATA[Kristinn R. Thorisson]]></category>

		<category><![CDATA[machine interface]]></category>

		<category><![CDATA[Media Lab]]></category>

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		<guid isPermaLink="false">http://www.thinkartificial.org/?p=1796</guid>
		<description><![CDATA[My Reykjavik University Aperio advisor surprised me yesterday when he mentioned how cool I was in that YouTube video. I had no idea what the hell he was going on about and made an expression similar to those in surprise-photo-shoots. As the expression wore off he explained my brother had uploaded a video of my [...]]]></description>
			<content:encoded><![CDATA[<p>My Reykjavik University Aperio advisor surprised me yesterday when he mentioned <em>how cool I was in that YouTube video</em>. I had no idea what the hell he was going on about and made an expression similar to those in surprise-photo-shoots. As the expression wore off he explained my brother had uploaded a video of my visit to the MIT Media Lab in 1993. At the time he was working on multi-modal AI systems, which I happily agreed to test—the result of which is in the video below =)</p>
<blockquote><p>
 The Advanced Human Interface Group (AHIG), MIT Media Lab. <strong>The ICONC System</strong>, demonstrated by <strong>Hrafn Th. Thorisson</strong>, Summer 1993. The system enabled the use of co-occurring, natural speech and gesture to interactively describe the arrangement and movements of objects in a room. The computer would interpret the user&#8217;s actions and figure out which objects the user was talking about and how to arrange them based on spatial information in the user&#8217;s speech and gesture. [Excerpt from the <a href="http://www.youtube.com/watch?v=DoPWUOH2ooI">YouTube description</a>, continued below]</p></blockquote>
<p><br style="clear" /><br />
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[If you can't see the video, <a href="http://www.thinkartificial.org/artificial-intelligence/thorisson-testing-ai-system/" title="Think Artificial">click here to visit the post</a>]<br />
<br style="clear" /></p>
<blockquote><p>The main authors of this work were <strong>David Koons</strong> (spatial knowledge, multimodal integration) and <strong>Carlton Sparrell</strong> (gesture recognition), directed by <strong>Richard A. Bolt</strong>. This technology is described in part in the paper &#8220;Integrating simultaneous input from speech, gaze, and hand gestures&#8221; by D B Koons, C J Sparrell, <strong>K R Thorisson</strong> (1993).</p></blockquote>
<p><strong>UPDATE</strong> (Oct. 30th, 2009): The article stated, wrongly, that this took place in 1994. This has been corrected.</p>
<h3>Links &#038; references</h3>
<ul>
<li><a title="Kristinn R. Thorisson's website at Reykjavik University" href="http://www2.ru.is/faculty/thorisson/">Kristinn R. Thórisson&#8217;s website</a> at Reykjavik University &#038; at <a title="Kristinn R. Thorisson at MIT Media Lab" href="http://alumni.media.mit.edu/~kris/">the MIT Media Lab</a></li>
<li><a href="http://www.youtube.com/watch?v=DoPWUOH2ooI">YouTube page for this video</a></li>
<li></li>
<li></li>
</ul>
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		<title>Layar’s augmented reality to go 3D in November [Videos]</title>
		<link>http://feedproxy.google.com/~r/ThinkArtificial/~3/h_q5hMhCIY4/</link>
		<comments>http://www.thinkartificial.org/web/layar-3d-capabilities-video/#comments</comments>
		<pubDate>Wed, 23 Sep 2009 11:41:14 +0000</pubDate>
		<dc:creator>Hrafn Thorisson</dc:creator>
		
		<category><![CDATA[Machine Interfaces]]></category>

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		<guid isPermaLink="false">http://www.thinkartificial.org/?p=1783</guid>
		<description><![CDATA[The now famed Layar announced yesterday that it's planning a major addition to their augmented reality platform: an ability to view 3D objects, animation and place 3D tags on buildings, etc. The addition is scheduled to be released in November, allowing 500+ developers to play with it through API. ]]></description>
			<content:encoded><![CDATA[<p>The now famed <a href="http://www.thinkartificial.org/technology/layar-augmented-reality/" title="Think Artificial article on Layar">Layar</a> announced yesterday that it&#8217;s planning a major addition to their augmented reality platform: an ability to view 3D objects, animation and place 3D tags on buildings, etc. The addition is scheduled to be released in November, allowing 500+ developers to play with it through API.<br />
<center><img src="http://www.thinkartificial.org/wp-content/uploads/2009/09/picture-8-300x81.png" alt="Layar's application showing correctly oriented 3D text placed on a building" title="Layar's application showing correctly oriented 3D text placed on a building" width="300" height="81" /></center><br />
Looks like Layar is going to keep their lead in the field; from their press release:</p>
<blockquote><p>
Layar 3D makes use of OpenGL, the accelerometer, the GPS and the compass of the phone. Developers can place 3D objects in their content layers based on coordinates. Objects can be optimized in size and orientation to create an immersive and realistic experience. The 3D capabilities support live downloading and rendering of 3D objects. Actions such as “open link” or “play music” can be assigned to 3D objects. [<a title="Layar 3D press release" href="http://layar.com/layar-reality-browser-adds-3d-to-its-platform/">Press release</a>]</p></blockquote>
<p>Looking forward to early results from the minds of their developers.<br />
<break /><br />
<strong>Embedded videos after the jump</strong></p>
<h3>Boeing 747 flyby</h3>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/q8iuCNsT2x8&#038;color1=0x402061&#038;color2=0x9461ca&#038;hl=en&#038;feature=player_embedded&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowScriptAccess" value="always"></param><embed src="http://www.youtube.com/v/q8iuCNsT2x8&#038;color1=0x402061&#038;color2=0x9461ca&#038;hl=en&#038;feature=player_embedded&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="425" height="344"></embed></object></p>
<p><break style="clear" /></p>
<h3>3D tagging in augmented reality</h3>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/rA4uB-Jg2Xo&#038;color1=0x402061&#038;color2=0x9461ca&#038;hl=en&#038;feature=player_embedded&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowScriptAccess" value="always"></param><embed src="http://www.youtube.com/v/rA4uB-Jg2Xo&#038;color1=0x402061&#038;color2=0x9461ca&#038;hl=en&#038;feature=player_embedded&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="425" height="344"></embed></object><br />
<break style="clear" /></p>
<h3>Arcade game animation (Pac-Man)</h3>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/hZzdpwb2jSM&#038;color1=0x402061&#038;color2=0x9461ca&#038;hl=en&#038;feature=player_embedded&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowScriptAccess" value="always"></param><embed src="http://www.youtube.com/v/hZzdpwb2jSM&#038;color1=0x402061&#038;color2=0x9461ca&#038;hl=en&#038;feature=player_embedded&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="425" height="344"></embed></object></p>
<h3>Links &#038; references</h3>
<ul>
<li><a href="http://layar.com">Layar&#8217;s main website</a></li>
<li><a title="Layar 3D demo page" href="http://layar.com/3d/">Layar&#8217;s 3D demo page</a></li>
<li><a title="Layar 3D demo page" href="http://layar.com/layar-reality-browser-adds-3d-to-its-platform/">Layar&#8217;s press release (Sept. 22nd, 2009)</a></ul>
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		<title>More predictions and a new page to list them</title>
		<link>http://feedproxy.google.com/~r/ThinkArtificial/~3/n4uy7X-RPQk/</link>
		<comments>http://www.thinkartificial.org/web/more-predictions-page/#comments</comments>
		<pubDate>Fri, 28 Aug 2009 15:42:31 +0000</pubDate>
		<dc:creator>Hrafn Thorisson</dc:creator>
		
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		<guid isPermaLink="false">http://www.thinkartificial.org/?p=1742</guid>
		<description><![CDATA[







Correct prediction


Undetermined


Wrong prediction



Today we&#8217;re launching a special page to store past and present predictions regarding future technology developments. At the moment all are in the area of augmented reality. Below is a list of new predictions; the complete list can be found on the new Predictions page. The page can also be accessed through its [...]]]></description>
			<content:encoded><![CDATA[<table border="0" cellspacing="20">
<tr>
<td><img src="http://www.thinkartificial.org/wp-content/uploads/2009/08/prediction-correct.jpg" alt="Look into the all seeing eye: Icon for a correct prediction" title="Look into the all-seeing eye." style="border:0px;" /></td>
<td><img src="http://www.thinkartificial.org/wp-content/uploads/2009/08/prediction-undetermined.jpg" alt="An icon for a prediction whose outcome is yet to be seen" title="Look into the all-seeing eye: Icon for a prediction whose outcome is yet to be seen." style="border:0px;" /></td>
<td><img src="http://www.thinkartificial.org/wp-content/uploads/2009/08/prediction-wrong.jpg" alt="An icon for a correct prediction" title="Look into the all-seeing eye: Prediction turned out to be wrong." style="border:0px;" /></td>
</tr>
<tr>
<td>
<h4>Correct prediction</h4>
</td>
<td>
<h4>Undetermined</h4>
</td>
<td>
<h4>Wrong prediction</h4>
</td>
</tr>
</table>
<p>Today we&#8217;re launching a special page to store past and present predictions regarding future technology developments. At the moment all are in the area of augmented reality. Below is a list of new predictions; the complete list can be found on the new <a href="http://www.thinkartificial.org/predictions/" title="Predictions on Think Artificial">Predictions page</a>. The page can also be accessed through its link in Think Artificial&#8217;s header-menu.</p>
<p>What do <em>you</em> predict? =)</p>
<h3>Year 2009</h3>
<p><img src="http://www.thinkartificial.org/wp-content/uploads/2009/08/prediction-undetermined.jpg" title="An icon for a prediction whose outcome is yet to be seen" alt="Look into the all-seeing eye: This is a prediction whose outcome is yet to be seen." style="float:right; border:0px;" /><br />
<h4>Initial iPhone development and app popularity</h4>
<ul>
<li><strong>Prediction on August 28th, 2009</strong>: In October 2009 many developers are reported working on augmented reality apps for iPhone. This is partially due to the success of 5 wildly popular apps in the iPhone App Store.</li>
</ul>
<p><br style="clear" /></p>
<h3>Year 2010</h3>
<p><img src="http://www.thinkartificial.org/wp-content/uploads/2009/08/prediction-undetermined.jpg" title="An icon for a prediction whose outcome is yet to be seen" alt="Look into the all-seeing eye: This is a prediction whose outcome is yet to be seen." style="float:right; border:0px;" /><br />
<h4>Rise of serious augmented reality apps</h4>
<ul>
<li><strong>Prediction on August 28th, 2009</strong>: In January, 2010 interest in fluff (useless, silly) applications is declining. Much more powerful, serious AR apps are on the rise.</li>
</ul>
<p><br style="clear" /></p>
<p><img src="http://www.thinkartificial.org/wp-content/uploads/2009/08/prediction-undetermined.jpg" title="An icon for a prediction whose outcome is yet to be seen" alt="Look into the all-seeing eye: This is a prediction whose outcome is yet to be seen." style="float:right; border:0px;" /><br />
<h4>Major stores adopt augmented reality</h4>
<ul>
<li><strong>Prediction on August 28th, 2009</strong>: In January, 2010 the first major store announces mobile AR support; possibly an app that indicates product locations in shelves, or one that shows information about products. There are rumors of at least 3 other stores preparing a launch.</li>
</ul>
<p><br style="clear" /></p>
<p><strong>EDIT</strong>: The following two first appeared with dates, but were changed within an hour to mid/early/late -month notation (I&#8217;m not psychic! =)<br />
<img src="http://www.thinkartificial.org/wp-content/uploads/2009/08/prediction-undetermined.jpg" title="An icon for a prediction whose outcome is yet to be seen" alt="Look into the all-seeing eye: This is a prediction whose outcome is yet to be seen." style="float:right; border:0px;" /><br />
<h4>Open-source augmented reality platform</h4>
<ul>
<li><strong>Prediction on August 28th, 2009:</strong> Mid April, 2010 an important open source AR platform standard is introduced.</li>
</ul>
<p><img src="http://www.thinkartificial.org/wp-content/uploads/2009/08/prediction-undetermined.jpg" title="An icon for a prediction whose outcome is yet to be seen" alt="Look into the all-seeing eye: This is a prediction whose outcome is yet to be seen." style="float:right; border:0px;" /><br />
<h4>Augmented reality eyewear &#038; head mounted displays</h4>
<ul>
<li><strong>Prediction on August 28th, 2009</strong>: Early May, 2010 the first specs specifically designed for mainstream, mobile AR are announced. Use of eyewear-screens (head-mounted displays, AR glasses) increasingly popular among young and young adults.</li>
</ul>
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		<title>First augmented reality application makes it to the iPhone App Store</title>
		<link>http://feedproxy.google.com/~r/ThinkArtificial/~3/0nU0FVSpTWk/</link>
		<comments>http://www.thinkartificial.org/misc/first-iphone-augmented-reality-appstore/#comments</comments>
		<pubDate>Wed, 26 Aug 2009 15:03:54 +0000</pubDate>
		<dc:creator>Hrafn Thorisson</dc:creator>
		
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		<description><![CDATA[The application was smuggled in through an update; an addition to the Metro Paris Subway app by French company Presselite. ReadWriteWeb and Fast Company wrote good coverage of the event. The question is whether Apple will remove the application as AR apps were not to be allowed until September.
]]></description>
			<content:encoded><![CDATA[<p>The application was smuggled in through an update; an addition to the <a href="http://www.metroparisiphone.com/index_en.html">Metro Paris Subway app</a> by French company Presselite. <a href="http://www.readwriteweb.com/archives/first_iphone_augmented_reality_app_appears_live_in.php">ReadWriteWeb</a> and <a href="http://www.fastcompany.com/blog/kit-eaton/technomix/iphone-ar-avalanche-beings-first-real-ar-app-live-app-store">Fast Company</a> wrote good coverage of the event. The question is whether Apple will remove the application as AR apps were <a href="http://www.thinkartificial.org/technology/augmented-reality-iphone-os-3-1/">not to be allowed until September</a>.</p>
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		<title>Correctly predicted: Augmented reality support in iPhone OS 3.1</title>
		<link>http://feedproxy.google.com/~r/ThinkArtificial/~3/erEivFKPzN8/</link>
		<comments>http://www.thinkartificial.org/technology/augmented-reality-iphone-os-3-1/#comments</comments>
		<pubDate>Thu, 13 Aug 2009 19:13:44 +0000</pubDate>
		<dc:creator>Hrafn Thorisson</dc:creator>
		
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		<guid isPermaLink="false">http://www.thinkartificial.org/?p=1588</guid>
		<description><![CDATA[Prediction: Apple releases initial support to iPhone augmented reality apps before September 15th, 2009.
Actual: Announced 11 days after the prediction; Apple&#8217;s iPhone OS 3.1 supports augmented reality applications; expected release is in September (as predicted).

In my last entry on obstacles for augmented reality (AR) on the iPhone, I again expressed my conviction that Apple is [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.thinkartificial.org/wp-content/uploads/2009/08/prediction-correct.jpg" title="Look into the all-seeing eye." alt="A glowing green icon indicating a correct prediction" style="float:right; border:0px;" /><strong>Prediction</strong>: Apple releases initial support to iPhone augmented reality apps before September 15th, 2009.<br />
<strong>Actual</strong>: Announced 11 days after the prediction; Apple&#8217;s iPhone OS 3.1 supports augmented reality applications; expected release is in September (as predicted).<br />
<br />
In my last entry on <a href="http://www.thinkartificial.org/technology/iphone-augmented-reality/" title="iPhone SDK live manipulation of video">obstacles for augmented reality (AR) on the iPhone</a>, I again expressed my conviction that Apple is planning on becoming a czar of AR. I upped the ante by venturing this prediction:</p>
<blockquote><p>
<strong>Before September 15th 2009</strong> one of the following two events will occur:</p>
<ol>
<li>Apple releases initial support to iPhone augmented reality applications.</li>
<li>Apple announces an extension to the the iPhone SDK, specifically intended for augmented reality app development.</li>
<p>[Posted on <a href="http://www.thinkartificial.org/technology/iphone-augmented-reality/" title="iPhone SDK live manipulation of video">Jul 13, 2009</a>]
</ol>
</blockquote>
<p>Only eleven days after the prediction news began rushing in; among many others reporting, MacRumors said on <em>July 24th 2009</em>:</p>
<blockquote><p>
The L.A. Times reports that Apple will begin allowing developers access to the tools they need to produce augmented reality applications starting with upcoming iPhone OS 3.1. [So far, AR applications] have used unpublished APIs which prevent them from being allowed on the App Store. Apple, however, told one developer that the tools necessary would become available with iPhone 3.1. [<a href="http://www.macrumors.com/2009/07/24/augmented-reality-apps-to-arrive-with-iphone-3-1-update/" title="Augmented reality applications with iPhone OS 3.1">MacRumors</a>]</p></blockquote>
<p>In short, Apple is releasing their initial support to augmented reality applications. The <a href="http://latimesblogs.latimes.com/technology/2009/07/subway-augmented-reality-iphone-app.html">Los Angeles Times</a> posted the article that broke news that Apple told developers of the <em>Nearest Tube</em> AR train finder (<a href="http://www.acrossair.com/" title="iPhone augmented reality developers">Acrossair</a>) that augmented reality apps will be allowed in the iPhone App Store in <strong>September</strong>, as predicted&#8230; let&#8217;s see if it turns out to be September 15th <img src='http://www.thinkartificial.org/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
<p>Stay tuned for more predictions.</p>
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		<title>Augmented reality on iPhone delayed, but hardly prevented</title>
		<link>http://feedproxy.google.com/~r/ThinkArtificial/~3/DLlYZhStOC4/</link>
		<comments>http://www.thinkartificial.org/technology/iphone-augmented-reality/#comments</comments>
		<pubDate>Mon, 13 Jul 2009 19:42:24 +0000</pubDate>
		<dc:creator>Hrafn Thorisson</dc:creator>
		
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		<guid isPermaLink="false">http://www.thinkartificial.org/?p=1385</guid>
		<description><![CDATA[Recently there&#8217;s been an onrush of news and Web searches for augmented reality (AR), for the fist time surpassing interest in its cousin, virtual reality. Think Artificial&#8217;s article on a prototype AR toolkit for the iPhone saw a 224% visitor increase and was cited in a CNET News article.


[NOTE: Above is a snapshot for July [...]]]></description>
			<content:encoded><![CDATA[<p>Recently there&#8217;s been an onrush of news and Web searches for augmented reality (AR), for the fist time surpassing interest in its cousin, virtual reality. <a href="http://www.thinkartificial.org/machine-interfaces/augmented-reality-iphone/" title="ARToolkit, Augmented reality app for iPhone">Think Artificial&#8217;s article on a prototype AR toolkit</a> for the iPhone saw a 224% visitor increase and was cited in a CNET News article.<br />
<center><br />
<img src="http://www.thinkartificial.org/wp-content/uploads/2009/08/google-trends-ar-jul-2009.png" title="Google Trends snapshot showing searches for augmented reality" alt="Google trend for augmented reality search in July 2009 - searches are surging" /><br />
[<strong>NOTE</strong>: Above is a snapshot for July '08 to July '09; <br /><strong><a href="http://www.google.com/trends?q=augmented+reality&#038;ctab=0&#038;geo=all&#038;geor=all&#038;date=ytd&#038;sort=0" title="Google Trends for augmented reality searches" >See current 12 month trend</a></strong>]<br />
</center><br />
Several AR apps hit the market and the now-famed <a href="http://www.thinkartificial.org/technology/layar-augmented-reality/" title="Layar - augmented reality for Google Android devices">Dutch augmented reality Web (and browser)</a> caught more media attention than anyone expected. But augmented reality is barred from the optimal mobile device: the iPhone&#8217;s own development suite doesn&#8217;t allow access to vital components.</p>
<blockquote><p>Officially, Apple&#8217;s iPhone SDK does not offer access to any APIs for manipulating live video, forcing developers to use the available but unsupported ones instead. That&#8217;s a shame because as you can see, there are a lot of unique concepts out there for implementing Augmented Reality on the iPhone. [...] However, there&#8217;s still hope. According to some <a href="http://gamesalfresco.com/2009/07/02/open-letter-to-apple-let-us-augment-reality-with-the-iphone/#comment-4008">hearsay out there</a>, Apple is interested in enabling these types of apps. [<a href="http://www.readwriteweb.com/archives/a_twitter_augmented_reality_app_for_iphone.php" title="ReadWriteWeb article about a Twitter augmented reality application">ReadWriteWeb</a>]</p></blockquote>
<p>There&#8217;s no question that Apple realizes the potential of AR and their position to dominate the market. The iPhone&#8217;s media attention and hardware power can make for a Walt Disney of augmented reality. </p>
<p>Having correctly <a href="http://www.thinkartificial.org/machine-interfaces/augmented-reality-iphone/" title="Prediction for type and date-of-debut of first mainstream augmented reality app">predicted</a> the type- and date of debut of the first mainstream AR application, the oracle speaks again—let&#8217;s see if I get this one right:<br />
<center><br />
<strong>Before September 15th 2009, one of the following two events will occur</strong></p>
<ol>
<li>Apple releases initial support to iPhone augmented reality applications.</li>
<li>Apple announces an extension to the the iPhone SDK, specifically intended for augmented reality app development.</li>
</ol>
<p></center></p>
<p><img src="http://www.thinkartificial.org/wp-content/uploads/2009/08/prediction-correct.jpg" title="An icon for a correct prediction" alt="Look into the all-seeing eye." style="float:right; border:0px;" /><strong>EDIT (August 13th 2009)</strong>: This prediction was correct. Only 11 days after I posted this prediction it was announced that Apple’s iPhone OS 3.1 will support augmented reality applications—expected release is in September (as predicted). See further details in <a href="http://www.thinkartificial.org/technology/augmented-reality-iphone-os-3-1/" title="Augmented reality support in iPhone OS 3.1">Correctly predicted: Augmented reality support in iPhone OS 3.1</a></p>
<h3>Will augmented reality on the iPhone accelerate development of wearable displays?</h3>
<p>The iPhone did the impossible and brought back <strong>head-mounted displays</strong> (HMDs)—often known as virtual reality goggles. Many modern HMDs are now relatively cheap—the pricetag is no longer long enough to use as a belt—and, on occasion, the design is sleek. (They still suck, but keep improving.)</p>
<p><img src="http://www.thinkartificial.org/wp-content/uploads/2009/07/mirage-2-150x150.jpg" alt="Mirage - an augmented reality humanoid seen through augmented reality specs" title="Mirage - an augmented reality course project at Columbia University, 2002" style="float:left; margin:5pt;" width="150" height="150" class="size-thumbnail wp-image-1420" />Using phones&#8217; screens for augmented reality applications is literally like peeking through a keyhole. Demand for alternate interfaces increases as a result of mainstream AR, and the greatest of these are wearable displays; AR specs (see-through displays, shaped like glasses). These have been around for decades (image shows <a href="http://www.mindmakers.org/projects/MIRAGE/pages/" title="Mirage - an augmented reality project created at Columbia University">MIRAGE</a> - <em>undergrad</em> student project from 2002) but are still expensive as hell. Will the iPhone do for AR specs what it did for HMDs?</p>
<h3>Importance of AR+wearable display interplay</h3>
<p>The combination of wearable displays and augmented reality has countless uses. It&#8217;s important, in fact, with potential to revolutionize machine interfaces and manufacturing practices. Picture the following, for example: Desktop computer output (screen) can be overlaid onto reality like any other AR graphic, displayed in 3D as if they are sitting on a desktop. </p>
<p>Instead of buying two screens for a dual-screen setup at home, a student on a tight budget could buy AR specs. Through these he can display as many <em>virtual</em> computer screens as needed. If quality were to improve and price decrease, AR specs could serve as flexible, space saving, easy to transport and cheap alternative to any modern hardware display. </p>
<p>Augmented reality is not a type- or collection of applications. It&#8217;s a type of medium. In today&#8217;s economy, requiring cost reductions and preservation of resources, a future where a single gadget can replace several seems ever more likely. The boom of augmented reality is more probable than ever.</p>
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		<title>Layar’s Augmented Reality Web for mobiles: finally layered information</title>
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		<comments>http://www.thinkartificial.org/technology/layar-augmented-reality/#comments</comments>
		<pubDate>Thu, 02 Jul 2009 16:36:16 +0000</pubDate>
		<dc:creator>Hrafn Thorisson</dc:creator>
		
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		<guid isPermaLink="false">http://www.thinkartificial.org/?p=1224</guid>
		<description><![CDATA[Finally. An augmented reality application of superb execution. Layar is a Google Android OS application and an iPhone 3G S version on its way. Publicly announced on June 14th by Dutch company SPRXMobile. Many AR apps have hit the scene since Wikitude AR Travel Guide first appeared in November 2008—but Layar ups the stakes by [...]]]></description>
			<content:encoded><![CDATA[<p>Finally. An augmented reality application of superb execution. <a href="http://layar.eu" title="Layar's official website">Layar</a> is a Google Android OS application and an iPhone 3G S version on its way. Publicly announced on June 14th by Dutch company <a href="http://www.sprxmobile.com/" title="SPRXMobile, developers of Layar app">SPRXMobile</a>. Many AR apps have hit the scene since <a href="http://www.thinkartificial.org/videos/mobilizy-android-ar/" title="Article on Wikitude, mobile augmented reality application for Google's Android OS">Wikitude AR Travel Guide</a> first appeared in November 2008—but Layar ups the stakes by being able to hide and show different types of information.<br />
<img src="http://www.thinkartificial.org/wp-content/uploads/2009/07/layar-banner.jpg" title="Layar's graphical user interface showing a real-estate guide on an Android/HTC mobile phone" alt="Layar application running a real-estate guide on an Android/HTC mobile phone" /></p>
<h2>Visual comparison of Layar &#038; Wikitude</h2>
<p>Comparing the first mainstream AR application to the second, <a href="http://www.thinkartificial.org/videos/mobilizy-android-ar/" title="Article on Wikitude, mobile augmented reality application for Google's Android OS">Wikitude</a> to Layar, there&#8217;s a noticeable improvement in user interface. The radar looks cool, but is it just a compass?</p>
<p>And FINALLY someone implemented <em>layers</em>. It&#8217;s what it sounds like; visual data is organized on layers that can be made invisible/visible. Like Photoshop. And the infinite number of layer&#8217;s are for sale to companies with good ideas (—that&#8217;s their business model).</p>
<p>Layar&#8217;s video shows examples for a real estate guide service (good choice for an early layer—encapsulates the idea, potential). They&#8217;re currently requesting layer ideas from companies, but I&#8217;m sure they&#8217;re working on making people able to create and share their own layers. That&#8217;s what I would do.</p>
<p>The videos embedded below show Layar in June &#8216;09 and Wikitude in October &#8216;08 (pre-release).</p>
<h3>Layar promotional video (released June &#8216;09)</h3>
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<h3>Wikitude demo video (released October &#8216;08)</h3>
<p><object height="344" width="425"><param name="movie" value="http://www.youtube.com/v/8EA8xlicmT8&amp;hl=en&amp;fs=1"><param name="allowFullScreen" value="true"><embed src="http://www.youtube.com/v/8EA8xlicmT8&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" height="344" width="425"></object><br />
</center></p>
<h2>Layar&#8217;s not the world&#8217;s first browser—it&#8217;s the first augmented reality web</h2>
<p><em>The world&#8217;s first augmented reality browser for mobiles</em>. So goes Layar&#8217;s tagline. But, uUnless I&#8217;m mistaken, they don&#8217;t actually mean it&#8217;s the first augmented reality browser for <em>the Web</em> (as in the World Wide Web). It&#8217;s the first browser for the web they developed, an <em>augmented reality web</em>! So the browser is a first, but only because the web it browses is a first. So the tagline isn&#8217;t technically wrong, it&#8217;s a marketing mistake perhaps, but not wrong. The <em>Augmented Reality Web</em> aspect is the cool part and should be scream of the brand. Including the term &#8220;browser&#8221; in there just confuses things. But nevertheless, they&#8217;re getting full media coverage.</p>
<p><strong>Layar is high on my list of &#8220;AR companies that get it&#8221;</strong>—understand one of the unique opportunities in mainstream augmented reality. Respect where it&#8217;s due. They&#8217;re developing a well designed product with potential, deserving of success.</p>
<p>Hat tip to the <a href="http://www.sprxmobile.com/" title="SPRXMobile, developers of Layar app">SPRXMobile</a> team; <em>Raimo van der Klein</em>, <em>Claire Boonstra</em>, <em>Maarten Lens-FitzGerald</em>. Well done.</p>
<h3>Links &#038; refs</h3>
<ul>
<li><a href="http://search.twitter.com/search?q=Layar" title="Twitter real time comments about Layar">What people are saying right now about Layar (Twitter)</a></li>
<li>Official Web presence: <a href="http://www.layar.eu/" title="Layar's website">Website</a>, <a href="http://www.twitter.com/layarmobile" title="Layar on Twitter">Twitter user</a>, <a href="http://www.android.com/market/#app=layar" title="Layar on Android Market">Android Market entry</a></li>
</ul>
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		<item>
		<title>Useful augmented reality tool shipped by US Postal Service</title>
		<link>http://feedproxy.google.com/~r/ThinkArtificial/~3/2ka8xKmxXM0/</link>
		<comments>http://www.thinkartificial.org/technology/virtual-box-simulator/#comments</comments>
		<pubDate>Sat, 13 Jun 2009 14:37:55 +0000</pubDate>
		<dc:creator>Hrafn Thorisson</dc:creator>
		
		<category><![CDATA[Machine Interfaces]]></category>

		<category><![CDATA[Technology]]></category>

		<category><![CDATA[AKQA/DC]]></category>

		<category><![CDATA[application]]></category>

		<category><![CDATA[augmented reality]]></category>

		<category><![CDATA[postal service]]></category>

		<category><![CDATA[software]]></category>

		<category><![CDATA[utility]]></category>

		<category><![CDATA[Virtual Box Simulator]]></category>

		<guid isPermaLink="false">http://www.thinkartificial.org/?p=1181</guid>
		<description><![CDATA[
The US Postal Service has begun using a pretty neat online augmented reality (AR) tool. Developed by AKQA/DC, the Virtual Box Simulator is a marker-based AR applet that enables you to use a webcam to find a box size and shape that fits a shipment item.
Print out a marker on paper and point your webcam [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.thinkartificial.org/wp-content/uploads/2009/06/virtual-box-sim.png" alt="Virtual Box Simulator showing a 3D virtual box around an item to be shipped" title="Virtual Box Simulator applet in action" style="float:right;"/></p>
<p>The US Postal Service has begun using a pretty neat online <a href="http://www.thinkartificial.org/?s=augmented+reality&#038;x=0&#038;y=0" title="Augmented reality on Think Artificial">augmented reality (AR)</a> tool. Developed by <a href="http://www.akqa.com/" title="AKQA online presence agency">AKQA/DC</a>, the <a href="http://www.prioritymail.com/simulator.asp" title="Virtual box simulator at the US Postal Service website">Virtual Box Simulator</a> is a marker-based AR applet that enables you to use a webcam to find a box size and shape that fits a shipment item.</p>
<p>Print out a marker on paper and point your webcam at it: a 3D virtual box appears. Their <a href="http://www.prioritymail.com/simulator.asp" title="Virtual box simulator webpage at the US Postal Service">video example</a> (click &#8216;<em>See how it works</em>&#8216; on the right-hand menu) shows the size of the box and transparency being altered so that when you place your shipment on top of the paper its easy to see which one best fits.</p>
<p>Compared to similar applications, even though it only shaves a minute or two off your time at the post office counter, its still the most useful I&#8217;ve seen.</p>
<p>[via <a href="http://www.adrants.com/2009/06/hey-weird-an-augmented-reality-tool.php" title="Virtual Box Simulator on Adrants">Adrants</a>]</p>
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		<title>The AlloSphere: Visualizing data inside a gigantic metallic sphere</title>
		<link>http://feedproxy.google.com/~r/ThinkArtificial/~3/Qoa90f_sGjg/</link>
		<comments>http://www.thinkartificial.org/machine-interfaces/allosphere/#comments</comments>
		<pubDate>Thu, 16 Apr 2009 16:45:07 +0000</pubDate>
		<dc:creator>Hrafn Thorisson</dc:creator>
		
		<category><![CDATA[Machine Interfaces]]></category>

		<category><![CDATA[Simulations]]></category>

		<category><![CDATA[allosphere]]></category>

		<category><![CDATA[display]]></category>

		<category><![CDATA[JoAnn Kuchera-Morin]]></category>

		<category><![CDATA[machine interface]]></category>

		<category><![CDATA[science]]></category>

		<category><![CDATA[Technology]]></category>

		<category><![CDATA[visualization]]></category>

		<guid isPermaLink="false">http://www.thinkartificial.org/?p=1107</guid>
		<description><![CDATA[Stand inside the AlloSphere—a giant metallic sphere that displays real live images of scientific data. In the video below JoAnn Kuchera-Morin, creator of the sphere, demos a flythrough his colleagues brain. Simply awesome. See video below.

[If you see no video then click here to visit the post]
]]></description>
			<content:encoded><![CDATA[<p>Stand inside the <a href="http://www.allosphere.ucsb.edu/" title="AlloSphere main website">AlloSphere</a>—a giant metallic sphere that displays real live images of scientific data. In the video below JoAnn Kuchera-Morin, creator of the sphere, demos a flythrough his colleagues brain. Simply awesome. See video below.</p>
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[If you see no video then <a href="" title="AlloSphere article on Think Artificial">click here to visit the post</a>]</p>
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		<item>
		<title>Two cool artificial creativity breakthroughs this month</title>
		<link>http://feedproxy.google.com/~r/ThinkArtificial/~3/IsEG7hJ9ph4/</link>
		<comments>http://www.thinkartificial.org/artificialcreativity/artificial-creativity-apr09/#comments</comments>
		<pubDate>Thu, 09 Apr 2009 13:44:42 +0000</pubDate>
		<dc:creator>Hrafn Thorisson</dc:creator>
		
		<category><![CDATA[Artificial Creativity]]></category>

		<category><![CDATA[Add new tag]]></category>

		<category><![CDATA[artificial creativity]]></category>

		<category><![CDATA[Artificial Intelligence]]></category>

		<category><![CDATA[discovery]]></category>

		<category><![CDATA[genetic algorithms]]></category>

		<category><![CDATA[invention]]></category>

		<category><![CDATA[robots]]></category>

		<category><![CDATA[science]]></category>

		<guid isPermaLink="false">http://www.thinkartificial.org/?p=1104</guid>
		<description><![CDATA[For an instant &#8220;aha&#8221; in conversation with non-scientists, I often use science as an example area that  benefits from improved artificial creativity. The mention of medicine does especial wonders to exercise people&#8217;s often-skewed ideas about intelligent machines.
Earlier this month reports of a &#8220;robot scientist&#8221; made their rounds telling of a robotized lab and AI [...]]]></description>
			<content:encoded><![CDATA[<p>For an instant &#8220;aha&#8221; in conversation with non-scientists, I often use science as an example area that  benefits from improved artificial creativity. The mention of medicine does especial wonders to exercise people&#8217;s often-skewed ideas about intelligent machines.</p>
<p>Earlier this month reports of a &#8220;robot scientist&#8221; made their rounds telling of a <a href="http://www.newscientist.com/article/dn16890-robot-scientist-makes-discoveries-with-no-human-help.html?DCMP=OTC-rss&#038;nsref=online-news" title="">robotized lab and AI system that generated its own hypothesis</a>, ran experiments to test them and with the process &#8220;<em>discovered new functions for a number of genes in Saccharomyces cerevisiae, aka brewer&#8217;s yeast</em>.&#8221; The robot, called <em>Adam</em> (cute), is being developed by Aberystwyth University and the University of Cambridge in the UK.</p>
<p>Then again this week there are news of what&#8217;s essentially a <a href="http://blog.wired.com/wiredscience/2009/04/newtonai.html">genetic algorithm that extrapolated the law of conservation of momentum, and Newton&#8217;s second law of motion</a> from a pendulum&#8217;s swing; and without knowledge  about physics and geometry.</p>
<p>A good week for the machines! Happy holidays =)</p>
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		<item>
		<title>Augmented reality games, but what’s reality doing there?</title>
		<link>http://feedproxy.google.com/~r/ThinkArtificial/~3/RcRJUbOP6po/</link>
		<comments>http://www.thinkartificial.org/videos/augmented-reality-no-reality/#comments</comments>
		<pubDate>Fri, 27 Feb 2009 03:01:03 +0000</pubDate>
		<dc:creator>Hrafn Thorisson</dc:creator>
		
		<category><![CDATA[Machine Interfaces]]></category>

		<category><![CDATA[Videos]]></category>

		<category><![CDATA[augmented reality]]></category>

		<category><![CDATA[games]]></category>

		<category><![CDATA[iPhone]]></category>

		<category><![CDATA[kweekies]]></category>

		<category><![CDATA[mobile]]></category>

		<category><![CDATA[nokia]]></category>

		<category><![CDATA[windows mobile]]></category>

		<guid isPermaLink="false">http://www.thinkartificial.org/?p=1072</guid>
		<description><![CDATA[Kweekies is a new augmented reality game that&#8217;s tuned to hit iPhones, Nokia Smartphones and Windows Mobile sometime this summer. 
Created by int13 the game is marker based (meaning that the software uses pattern on a paper to know how the world is oriented) and features some cute cuddly Pokémon-styled creatures that you train and [...]]]></description>
			<content:encoded><![CDATA[<p>Kweekies is a new augmented reality game that&#8217;s tuned to hit iPhones, Nokia Smartphones and Windows Mobile sometime this summer. </p>
<p>Created by <a href="http://www.int13.net/" title="Int 13, developers of Kweekies">int13</a> the game is marker based (meaning that the software uses pattern on a paper to know how the world is oriented) and features some cute cuddly Pokémon-styled creatures that you train and control (to fight). See the embedded videos below.</p>
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<p><center><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/Te9gj22M_aU&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;feature=player_embedded&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/Te9gj22M_aU&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;feature=player_embedded&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object><br />
Subscribers: <strong><a href="http://www.thinkartificial.org/videos/augmented-reality-no-reality/" title="Augmented reality that shuns reality">Visit the post</a></strong> if your reader doesn&#8217;t display videos</center><br />
</p>
<h2>Augmenting reality to ignore reality</h2>
<p>Love of the AR concept leaves me blind to shortcomings, but my girlfriend stayed vigilant and posed an  observation: How does AR enhance this particular game? And she&#8217;s spot on. </p>
<p>Other than providing a flat surface, the real, physical environment plays no part at all in Kweekies&#8217; gameplay. Making that surface virtual would provide more or less the same experience and remove the need to lug around a fragile piece of paper with inkblots on it (can it even be folded without producing errors?). But it does look cool, I&#8217;ll give it that. The portal concept and design is nice even though it looks like it&#8217;s just bling. Maybe <a href="http://www.thinkartificial.org/videos/puzzling-with-portals/" title="Information about the game Portal, by Valve">Valve</a> could do something functional there.</p>
<h2>Is augmented reality in virtual reality&#8217;s footsteps?</h2>
<p>This does beg the question whether primitive AR implementations will cause people to write them off as &#8216;<em>cool&#8230; but pointless</em>&#8216;, thereby slowing down AR development. After all, that happened to virtual reality in the 1990&#8217;s: creating viable consumer products was impossible but we still made some primitive demos that spread hype like a nuclear shockwave. Time passed. The only things that remained exciting were machines with sky-high pricetags that even game arcades could hardly afford. Public demand decreased and VR R&#038;D crawled out of sight and into the shadowy corners of labs, hospitals, military bases. By the time we had everything to make killer consumer products (ca. 2005)—people had lost all interest.</p>
<p>But maybe the masses will love all AR applications regardless? They&#8217;re cool, there will be others like <a href="http://www.thinkartificial.org/videos/mobilizy-android-ar/" title="Wikitude augmented reality application">Wikitude</a> that&#8217;ll do practical stuff. One of the most popular iPhone games is a &#8216;yo momma&#8217; joke generator. So who knows?</p>
<p>[Kweekies via <a href="http://cb.nowan.net/blog/2009/02/17/kweekies-mobile-augmented-reality-game-by-int13/" title="VR Geek Blog on Kweekies augmenting reality">VR Geek Blog</a>]</p>
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		<item>
		<title>Think Artificial: finalist in the SXSW Web Awards ‘09!</title>
		<link>http://feedproxy.google.com/~r/ThinkArtificial/~3/TejzhgIMXHI/</link>
		<comments>http://www.thinkartificial.org/web/think-artificial-sxsw-awards-09/#comments</comments>
		<pubDate>Wed, 11 Feb 2009 19:30:21 +0000</pubDate>
		<dc:creator>Hrafn Thorisson</dc:creator>
		
		<category><![CDATA[Site News]]></category>

		<category><![CDATA[Web]]></category>

		<category><![CDATA[award]]></category>

		<category><![CDATA[south by southwest]]></category>

		<category><![CDATA[sxsw]]></category>

		<category><![CDATA[Think Artificial]]></category>

		<guid isPermaLink="false">http://www.thinkartificial.org/?p=1061</guid>
		<description><![CDATA[Think Artificial has made it as finalist in the student category of the SXSW Web Awards &#8216;09! 
The notification came yesterday and what a delightful wake-up call. I knew there&#8217;d been about a thousand submissions last year, and that they&#8217;d had to make a delay this one due to an increase, so it was quite [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.sxsw.com"><img src="http://www.thinkartificial.org/wp-content/uploads/2009/02/sxsw-web-awards-finalist.gif" alt="SXSW web awards finalist emblem" title="SXSW web awards finalist emblem" title="The SXSW Festival" style="float:right; border=0;"/></a><a href="http://sxsw.com/interactive/web_awards/finalists" title="Think Artificial a finalist in the SXSW Web Awards 2009">Think Artificial has made it as finalist</a> in the student category of the SXSW Web Awards &#8216;09! </p>
<p>The notification came yesterday and what a delightful wake-up call. I knew there&#8217;d been about a thousand submissions last year, and that they&#8217;d had to make a delay this one due to an increase, so it was quite unexpected. (Each category is drastically different—but it still makes my head spin to be on a list with Ars Technica! Awesome.)</p>
<p>My thanks go out to the judges, bows to the fellow finalists and best wishes all around!</p>
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		<title>New Facebook page for Think Artificial</title>
		<link>http://feedproxy.google.com/~r/ThinkArtificial/~3/LcoSIZJFePo/</link>
		<comments>http://www.thinkartificial.org/site-news/think-artificial-facebook/#comments</comments>
		<pubDate>Sat, 24 Jan 2009 17:18:10 +0000</pubDate>
		<dc:creator>Hrafn Thorisson</dc:creator>
		
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		<description><![CDATA[Just a quick note about the newly created Facebook page for Think Artificial. Followers can upload images &#038; videos, share links and have some discussions. Facebook&#8217;s &#8216;discussion board&#8217; sucks about as much as the economy, but posting comments on individual pics, links and vids could be fun. If you&#8217;re interested then please be my guest [...]]]></description>
			<content:encoded><![CDATA[<p>Just a quick note about the newly created <a href="http://www.facebook.com/pages/Think-Artificial/53609560201" title="The Think Artificial Facebook page">Facebook page for Think Artificial</a>. Followers can upload images &#038; videos, share links and have some discussions. Facebook&#8217;s &#8216;discussion board&#8217; sucks about as much as the economy, but posting comments on individual pics, links and vids could be fun. If you&#8217;re interested then please be my guest to join and post some cool artificial stuff.</p>
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		<title>I am not dead; stay tuned for 2009.</title>
		<link>http://feedproxy.google.com/~r/ThinkArtificial/~3/M_TvNYwxSvA/</link>
		<comments>http://www.thinkartificial.org/site-news/stay-tuned-2009/#comments</comments>
		<pubDate>Fri, 23 Jan 2009 00:11:08 +0000</pubDate>
		<dc:creator>Hrafn Thorisson</dc:creator>
		
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		<category><![CDATA[hrafn]]></category>

		<category><![CDATA[Iceland]]></category>

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		<category><![CDATA[revolution]]></category>

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		<guid isPermaLink="false">http://www.thinkartificial.org/?p=1029</guid>
		<description><![CDATA[Dear readers of Think Artificial—my apologies for not having posted sooner. As I mentioned a couple of posts ago, there are some things weighing on my shoulders. This is, among school and other things, a burning desire to help rebuild on Iceland&#8217;s ashes of economic collapse. 
Only yesterday the police employed gas to disperse a [...]]]></description>
			<content:encoded><![CDATA[<p>Dear readers of Think Artificial—my apologies for not having posted sooner. As I mentioned a couple of posts ago, there are some things weighing on my shoulders. This is, among school and other things, a burning desire to help rebuild on Iceland&#8217;s ashes of economic collapse. </p>
<p>Only yesterday the <em>police employed gas to disperse a crowd for the first time since 1949</em> when Iceland joined NATO. The people are protesting the government&#8217;s poor management in the months since the collapse.</p>
<p><strong>I&#8217;ve been brooding on ideas</strong> of how to introduce innovation as a key component in the new society. This is not an easy thing to do—Iceland is drenched in history-based economic models to make decisions. When that model goes too far, as it has <em>royally</em>, it does not favor innovation, startup companies and extensive research; businesses tend to put their money where its safe, not into the abyss of new ideas that may- or may not revolutionize the world. </p>
<p><strong>This compels me to do something</strong>; try to help steer this country into something less extreme, more innovative. I&#8217;ve been doing presentations about how special, unique and rebellious ideas can bring about great things if done right. There&#8217;s much more planned for 2009, and also: I&#8217;m learning about politics—can you believe that?</p>
<p>There&#8217;s a lot on my mind—but <strong>Think Artificial is not dead</strong>. Or if it is, then it&#8217;s only because there&#8217;s the new Think Artificial of 2009 waiting to take its place. I hope to see you and your comments around. I humbly thank you for reading in 2008 and for sticking around!</p>
<p><em>Best regards,<br />
        -Hrafn</em></p>
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		<title>Humanoid robot Motoman assembles a camera</title>
		<link>http://feedproxy.google.com/~r/ThinkArtificial/~3/qNe-Hut6NVU/</link>
		<comments>http://www.thinkartificial.org/videos/motoman-sda10/#comments</comments>
		<pubDate>Thu, 04 Dec 2008 13:57:29 +0000</pubDate>
		<dc:creator>Hrafn Thorisson</dc:creator>
		
		<category><![CDATA[Robotics]]></category>

		<category><![CDATA[Videos]]></category>

		<category><![CDATA[drums]]></category>

		<category><![CDATA[humanoid robot]]></category>

		<category><![CDATA[industrial robot]]></category>

		<category><![CDATA[motoman]]></category>

		<category><![CDATA[robot]]></category>

		<category><![CDATA[yaskawa]]></category>

		<guid isPermaLink="false">http://www.thinkartificial.org/?p=997</guid>
		<description><![CDATA[This robot, named Motoman-SDA10, is a versatile humanoid industrial robot currently on display at the International Next-Generation Robot Fair. He&#8217;s intended to serve both at the factory or at a workplace alongside humans. It&#8217;s an industrial robot so I couldn&#8217;t find any indication of vision, hearing or other sensors to make it more aware of [...]]]></description>
			<content:encoded><![CDATA[<p><img style="float:right" src="http://www.thinkartificial.org/wp-content/uploads/2008/12/motoman-243x300.jpg" alt="Motoman-sda10 looking sharp" title="Motoman-sda10" width="243" height="300" class="size-medium wp-image-998" />This robot, named Motoman-SDA10, is a versatile humanoid industrial robot currently on display at the International Next-Generation Robot Fair. He&#8217;s intended to serve both at the factory or at a workplace alongside humans. It&#8217;s an industrial robot so I couldn&#8217;t find any indication of vision, hearing or other sensors to make it more aware of its environment, so we can expect it to work in safe distance from humans until one of us provides that Change He Needs. </p>
<p>Read on for videos and specs.<br />
</p>
<h2>Video and specs</h2>
<p>The video (see below) shows the precision and awesome dexterity of Motoman as he puts together a dismantled camera, much to the dismay of a tired and confused Japanese actor put there to emphasize how awesome the robot really is. Chefs and musicians beware: Motoman can also play drums and <a href="http://www.bornrich.org/entry/motoman-humanoid-robot-cooks-okonomiyaki-with-manual-precision/" title="Bornrich.org">cook</a>.</p>
<p>The robot is being developed by <a href="http://www.yaskawa.co.jp/" title="Yaskawa, developers of Motoman">Yaskawa Electric Corporation</a> and is pending commercialization. They began taking orders on December 1st 2008 and expect to sell 1,200 units in 2008, 2,400 units/year for 2009, 3,000 units/year for 2010 and after.</p>
<p>Motoman is 135 centimeters (4.5 ft) tall and weighs 220 kilograms (480 lb). It has 15 joints: 7 in each arm (similar to humans, I believe) and 1 at the center of its torso.</p>
<p><center><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/PSuvFCPgwE8&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;hl=en&#038;feature=player_embedded&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/PSuvFCPgwE8&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;hl=en&#038;feature=player_embedded&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object><br />
<br />
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[Subscribers - <a href="http://www.thinkartificial.org/videos/motoman-sda10/" title="Motoman-SDA10 on ThinkArtificial.org">visit the post</a> if you can't see the videos]</center></p>
<p></p>
<h2>Links &#038; references</h2>
<ul>
<li><a href="http://www.yaskawa.co.jp/en/topics/071121_01/index.html" title="Yaskawa Motoman Humanoid Robot">Yaskawa Press Release</a></li>
<li><a href="http://www.bornrich.org/entry/motoman-humanoid-robot-cooks-okonomiyaki-with-manual-precision/" title="Bornrich.org">Motoman Humanoid Robot Cooks Okonomiyaki With Manual Precision</a> (Bornrich.org)</li>
</ul>
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