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Cleanup"/><category term="Vision Pro"/><category term="Vista"/><category term="Vitality"/><category term="Vivaldi"/><category term="Voice Chat"/><category term="Voice Control"/><category term="Voicemod"/><category term="Voidrunner"/><category term="Votações"/><category term="Voxelstein"/><category term="Voz"/><category term="Vício"/><category term="WCG"/><category term="WD"/><category term="WHDLoad"/><category term="WODO"/><category term="WRC 3"/><category term="Wanderlust"/><category term="War Wings"/><category term="WarFriends"/><category term="Warfare Inc"/><category term="Warframe"/><category term="Wargame"/><category term="Wario Land"/><category term="Warp Shift"/><category term="Warpack Grunts"/><category term="Warrior Xxtreme"/><category term="Warship"/><category term="Warzone 2100"/><category term="Wasabi"/><category term="Water Heroes"/><category term="We Dare"/><category term="WebASM"/><category term="WebGPU"/><category term="What Remains of Edith Finch"/><category term="Whiteout"/><category term="Wii Music"/><category term="Wii Tennis"/><category term="WiiWare"/><category term="WiiZii"/><category term="Wiibrew"/><category term="Wild Blood"/><category term="Wilds"/><category term="Windowframe"/><category term="Wine"/><category term="Wing Commander"/><category term="Winnitron"/><category term="Wireframe"/><category term="Wizards Unite"/><category term="WolfenFlickr"/><category term="Wolfire"/><category term="World War"/><category term="World War Z"/><category term="World at Arms"/><category term="World in Conflict"/><category term="World of Goo"/><category term="Worldle"/><category term="Worse Things Happen at Sea"/><category term="Worten Game City"/><category term="Wrath of the Lich King"/><category term="Wrath of the White Witch"/><category term="Wrecked"/><category term="Wrestle Jam"/><category term="X-Plane"/><category term="X3"/><category term="XBMC"/><category term="XCOM"/><category term="XFPS"/><category term="XIM4"/><category term="XP"/><category term="Xadrez"/><category term="Xenonauts"/><category term="Xenowerk"/><category term="Xiaomi"/><category term="Xio"/><category term="Xperia"/><category term="Xtion"/><category term="XviD"/><category term="Yeti"/><category term="Yo Frankie"/><category term="YouTock Guitar"/><category term="Youngblood"/><category term="Your Shape"/><category term="Z"/><category term="Z-Type"/><category term="Zack and Wiki"/><category term="Zen Bound"/><category term="Zenonia"/><category term="Zero Hour"/><category term="Zeus Z1"/><category term="Zombi"/><category term="Zombie Attack"/><category term="Zombie Highway"/><category term="ZombieU"/><category term="amBX"/><category term="iBomber"/><category term="iCade"/><category term="iCade Core"/><category term="iCollect Video Games"/><category term="iGAME"/><category term="iGolf"/><category term="iMO"/><category term="iPhyzzle"/><category term="iron Fist Boxing"/><category term="itch"/><category term="música oficial"/><category term="ngmoco"/><category term="porrasturvat"/><category term="tle Big Planet"/><category term="touchgrind"/><category term="uDraw"/><category term="while True learn"/><category term="zFRAG"/><category term="Água"/><category term="Óscares"/><title type='text'>This is Your Amiga Speaking</title><subtitle type='html'>Este é o blog de referência sobre jogos vídeo, dos históricos Spectrum, Atari ST e Commodore Amiga, até aos mais recentes PCs, Xbox, PlayStation e Nintendo Switch.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://thisisyouramigaspeaking.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5643054358517592370/posts/default?max-results=10&amp;redirect=false'/><link rel='alternate' type='text/html' href='http://thisisyouramigaspeaking.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/5643054358517592370/posts/default?start-index=11&amp;max-results=10&amp;redirect=false'/><author><name>Carlos Martins</name><uri>http://www.blogger.com/profile/06977756139964818233</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>6372</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>10</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-5643054358517592370.post-2980625834011509982</id><published>2026-06-08T19:07:00.000+01:00</published><updated>2026-06-08T19:07:00.112+01:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Microsoft"/><category scheme="http://www.blogger.com/atom/ns#" term="Xbox"/><title type='text'>Microsoft celebra 25 anos da Xbox com edição em verde translúcido</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhTUv1dMMz6EabdZ2DKb4QbM2BeR9jkkUbV2E95PMDrRLI4JLvLugzjGiC7FSLkrQhKyUX_1oHS_M_uAKKevVKmZbbUm_ilarvG2uz8Kit-FWBxgNZcilnbpAK-dYJPL_KS_VwnBWO3Fbhq0EeCyAmTRgwJFCURwv0qvRr6LNNpS5MviV1gGYvluxLNRxyn/s1600/xbox25.jpg&quot; style=&quot;display: block; padding: 1em 0px; text-align: center;&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;0&quot; data-original-height=&quot;900&quot; data-original-width=&quot;1600&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhTUv1dMMz6EabdZ2DKb4QbM2BeR9jkkUbV2E95PMDrRLI4JLvLugzjGiC7FSLkrQhKyUX_1oHS_M_uAKKevVKmZbbUm_ilarvG2uz8Kit-FWBxgNZcilnbpAK-dYJPL_KS_VwnBWO3Fbhq0EeCyAmTRgwJFCURwv0qvRr6LNNpS5MviV1gGYvluxLNRxyn/s1600/xbox25.jpg&quot; width=&quot;600&quot; /&gt;&lt;/a&gt;&lt;/div&gt;


A MS preparou uma edição especial da Xbox em verde translúcido para celebrar os 25 anos da consola.&lt;br /&gt;
&lt;br /&gt;

A Microsoft revelou uma &lt;a href=&quot;https://news.xbox.com/en-us/2026/06/07/xbox-25th-anniversary-console-controller-x25-xbox-games-showcase-2026/&quot;&gt;edição limitada da Xbox Series X&lt;/a&gt; para assinalar o 25º aniversário da marca Xbox. A consola inspira-se directamente no design da Xbox original, lançada em 2001, apostando num acabamento verde translúcido que recupera uma das imagens mais icónicas da história da plataforma.&lt;br /&gt;
&lt;br /&gt;
A Xbox Series X 25th Anniversary Edition mantém as especificações da versão actual, incluindo 1TB de armazenamento, mas apresenta vários elementos exclusivos. Entre eles está um botão Xbox iluminado a verde e um logótipo comemorativo dos 25 anos na parte frontal. A empresa promete ainda alguns detalhes escondidos na consola como forma de homenagear a comunidade de jogadores que acompanha a marca desde o início.&lt;br /&gt;

&lt;div class=&quot;separator&quot; style=&quot;clear: both;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhbraW_XBtaCwchN3PPvwvwuZyVcCtx2E5LfVz9Fv4vhvPcC6NCnYuA7AAr59pBpIG8ZLDnTIwiGcU7KCSI66qvq0QuINtZStf155i_Yf0gw0aDAkg0wmnP0OF_PmVLlOrmIBa3_DaYi397zfNXuDWXUIedUnCgjkAtNYP77gz-Fy8EzPei6_ZE8OeP139-/s1600/x25x.jpg&quot; style=&quot;display: block; padding: 1em 0px; text-align: center;&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;0&quot; data-original-height=&quot;900&quot; data-original-width=&quot;1600&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhbraW_XBtaCwchN3PPvwvwuZyVcCtx2E5LfVz9Fv4vhvPcC6NCnYuA7AAr59pBpIG8ZLDnTIwiGcU7KCSI66qvq0QuINtZStf155i_Yf0gw0aDAkg0wmnP0OF_PmVLlOrmIBa3_DaYi397zfNXuDWXUIedUnCgjkAtNYP77gz-Fy8EzPei6_ZE8OeP139-/s600/x25x.jpg&quot; width=&quot;600&quot; /&gt;&lt;/a&gt;&lt;/div&gt;

&lt;div class=&quot;separator&quot; style=&quot;clear: both;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjeYW7dXTq5cLiKGXEVk3T_LZnPlkyxqTKdsOaVjByiJnuG59d2IeJphB5_RTZR-Q4bpiBV5WaIBFupphcdsV4-GfrSLhMt4cbzYjubToqNsPw8RE4nshub9jvOfc5MUlvp3bsrcx93dk2aJCPIxCxv_E25Yvck7m5j6FRSFtUZF_666_MYZkx8gwTtaj-3/s1600/x25gamepad.jpg&quot; style=&quot;display: block; padding: 1em 0px; text-align: center;&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;0&quot; data-original-height=&quot;900&quot; data-original-width=&quot;1600&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjeYW7dXTq5cLiKGXEVk3T_LZnPlkyxqTKdsOaVjByiJnuG59d2IeJphB5_RTZR-Q4bpiBV5WaIBFupphcdsV4-GfrSLhMt4cbzYjubToqNsPw8RE4nshub9jvOfc5MUlvp3bsrcx93dk2aJCPIxCxv_E25Yvck7m5j6FRSFtUZF_666_MYZkx8gwTtaj-3/s600/x25gamepad.jpg&quot; width=&quot;600&quot; /&gt;&lt;/a&gt;&lt;/div&gt;




O comando que acompanha esta edição especial também segue a mesma estética retro. Além da estrutura verde translúcida, recupera as cores originais dos botões ABXY e inclui referências aos antigos botões preto e branco presentes no histórico comando Duke da primeira Xbox. A parte traseira transparente permite ainda ver o logótipo Xbox no interior.&lt;br /&gt;

&lt;br /&gt;&lt;br /&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;iframe allow=&quot;accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share&quot; allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;315&quot; referrerpolicy=&quot;strict-origin-when-cross-origin&quot; src=&quot;https://www.youtube.com/embed/1-INYU6FLgI&quot; title=&quot;25 Years in the Making - XBOX 25th Anniversary Collection - Reveal Trailer | XBOX Games Showcase&quot; width=&quot;560&quot;&gt;&lt;/iframe&gt;&lt;/div&gt;
&lt;br /&gt;

A consola e o comando comemorativos chegarão ao mercado em Novembro. Para já, a Microsoft ainda não revelou a data exacta de lançamento nem o preço desta edição especial, que deverá atrair tanto colecionadores como fãs de longa data da marca.&lt;br /&gt;
&lt;br /&gt;



</content><link rel='replies' type='application/atom+xml' href='http://thisisyouramigaspeaking.com/feeds/2980625834011509982/comments/default' title='Enviar feedback'/><link rel='replies' type='text/html' href='http://thisisyouramigaspeaking.com/2026/06/microsoft-celebra-25-anos-da-xbox-com.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5643054358517592370/posts/default/2980625834011509982'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5643054358517592370/posts/default/2980625834011509982'/><link rel='alternate' type='text/html' href='http://thisisyouramigaspeaking.com/2026/06/microsoft-celebra-25-anos-da-xbox-com.html' title='Microsoft celebra 25 anos da Xbox com edição em verde translúcido'/><author><name>Carlos Martins</name><uri>http://www.blogger.com/profile/06977756139964818233</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhTUv1dMMz6EabdZ2DKb4QbM2BeR9jkkUbV2E95PMDrRLI4JLvLugzjGiC7FSLkrQhKyUX_1oHS_M_uAKKevVKmZbbUm_ilarvG2uz8Kit-FWBxgNZcilnbpAK-dYJPL_KS_VwnBWO3Fbhq0EeCyAmTRgwJFCURwv0qvRr6LNNpS5MviV1gGYvluxLNRxyn/s72-c/xbox25.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5643054358517592370.post-7903965912726508874</id><published>2026-06-04T19:46:00.000+01:00</published><updated>2026-06-04T19:46:00.113+01:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="DLSS"/><category scheme="http://www.blogger.com/atom/ns#" term="Nvidia"/><title type='text'>DLSS 4.5 Ray Reconstruction chega em Agosto</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzf3f2FLhyphenhyphenSQ8P-rEIPnd-pXiNJJVi3olaPuY9_GNP5jOWDZeckkjrGnp1sASQwsXJ4nG6zhTkV5yDgkoQH7-LDI48mehiLE_DYHTaaiF3VbGeFTXx1UbKhoPBxt5Xs63i7S-Tl46pTujBS8wMiYEPhTuHbjCroYFhyZ_e_mk3V9gPsRzv1m4yofGve5io/s1600/dlss45ray.jpg&quot; style=&quot;display: block; padding: 1em 0px; text-align: center;&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;0&quot; data-original-height=&quot;900&quot; data-original-width=&quot;1600&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzf3f2FLhyphenhyphenSQ8P-rEIPnd-pXiNJJVi3olaPuY9_GNP5jOWDZeckkjrGnp1sASQwsXJ4nG6zhTkV5yDgkoQH7-LDI48mehiLE_DYHTaaiF3VbGeFTXx1UbKhoPBxt5Xs63i7S-Tl46pTujBS8wMiYEPhTuHbjCroYFhyZ_e_mk3V9gPsRzv1m4yofGve5io/s1600/dlss45ray.jpg&quot; width=&quot;600&quot; /&gt;&lt;/a&gt;&lt;/div&gt;

A Nvidia confirmou que o DLSS 4.5 Ray Reconstruction chegará a todas as placas gráficas RTX em Agosto.&lt;br /&gt;
&lt;br /&gt;

A NVIDIA anunciou o DLSS 4.5 Ray Reconstruction, uma nova versão da sua tecnologia baseada em inteligência artificial para melhorar a qualidade gráfica em jogos com ray tracing e path tracing. A actualização ficará disponível em Agosto através da NVIDIA App e será compatível com todas as gerações de placas GeForce RTX, incluindo as séries RTX 20, RTX 30, RTX 40 e RTX 50.&lt;br /&gt;
&lt;br /&gt;
O &lt;a href=&quot;https://abertoatedemadrugada.com/2026/01/nvidia-dlss-45-ultrapassa-polemica-dos.html&quot;&gt;DLSS 4.5&lt;/a&gt; utiliza um modelo Transformer de segunda geração, com 35% mais capacidade de processamento e 20% mais parâmetros que a versão atual, mantendo um desempenho semelhante. Estas melhorias permitem uma iluminação mais precisa, maior estabilidade temporal, e melhor nitidez em cenas com movimento.&lt;br /&gt;&lt;br /&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;iframe allow=&quot;accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share&quot; allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;315&quot; referrerpolicy=&quot;strict-origin-when-cross-origin&quot; src=&quot;https://www.youtube.com/embed/NvSYk0PjLrU&quot; title=&quot;DLSS 4.5 Ray Reconstruction | Updated with 2nd Gen Transformer&quot; width=&quot;560&quot;&gt;&lt;/iframe&gt;&lt;/div&gt;
&lt;br /&gt;

A nova tecnologia chegará inicialmente a 27 jogos. Entre os títulos confirmados encontram-se Alan Wake 2, Cyberpunk 2077, DOOM: The Dark Ages, F1 25 e Indiana Jones and the Great Circle. O novo modelo foi treinado com um conjunto de dados mais abrangente, oferecendo aos programadores um maior controlo sobre o processo de reconstrução da imagem.&lt;br /&gt;
&lt;br /&gt;
Além dos videojogos, o DLSS 4.5 Ray Reconstruction também será integrado no Blender como sistema de denoising, com lançamento previsto para o Blender 5.3 no Outono.&lt;br /&gt;
&lt;br /&gt;

</content><link rel='replies' type='application/atom+xml' href='http://thisisyouramigaspeaking.com/feeds/7903965912726508874/comments/default' title='Enviar feedback'/><link rel='replies' type='text/html' href='http://thisisyouramigaspeaking.com/2026/06/dlss-45-ray-reconstruction-chega-em.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5643054358517592370/posts/default/7903965912726508874'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5643054358517592370/posts/default/7903965912726508874'/><link rel='alternate' type='text/html' href='http://thisisyouramigaspeaking.com/2026/06/dlss-45-ray-reconstruction-chega-em.html' title='DLSS 4.5 Ray Reconstruction chega em Agosto'/><author><name>Carlos Martins</name><uri>http://www.blogger.com/profile/06977756139964818233</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzf3f2FLhyphenhyphenSQ8P-rEIPnd-pXiNJJVi3olaPuY9_GNP5jOWDZeckkjrGnp1sASQwsXJ4nG6zhTkV5yDgkoQH7-LDI48mehiLE_DYHTaaiF3VbGeFTXx1UbKhoPBxt5Xs63i7S-Tl46pTujBS8wMiYEPhTuHbjCroYFhyZ_e_mk3V9gPsRzv1m4yofGve5io/s72-c/dlss45ray.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5643054358517592370.post-247401496115916876</id><published>2026-06-02T19:33:00.000+01:00</published><updated>2026-06-02T19:33:00.112+01:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Call of Duty"/><category scheme="http://www.blogger.com/atom/ns#" term="Modern Warfare"/><title type='text'>Call of Duty: Modern Warfare 4</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjiARs726P8sNVDF5PMwu-mvAtY1hJt0q3FNgN23KAwBesfcKycft_8OdaB7PtpKP-qUuof_hJm6Jc9QYz85grx3S2rTwb7pZs6KpsW2ZbDit6U9qVQk2J2Ne7ZwBvQVlZN-1DHnodQGEpUgTFhqKdYJAsw5uuzLfsKw7qA8LBJinggaExeC5tn2ln61RU/s1600/CoD_MW4.jpg&quot; style=&quot;display: block; padding: 1em 0px; text-align: center;&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;0&quot; data-original-height=&quot;900&quot; data-original-width=&quot;1600&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjiARs726P8sNVDF5PMwu-mvAtY1hJt0q3FNgN23KAwBesfcKycft_8OdaB7PtpKP-qUuof_hJm6Jc9QYz85grx3S2rTwb7pZs6KpsW2ZbDit6U9qVQk2J2Ne7ZwBvQVlZN-1DHnodQGEpUgTFhqKdYJAsw5uuzLfsKw7qA8LBJinggaExeC5tn2ln61RU/s1600/CoD_MW4.jpg&quot; width=&quot;600&quot; /&gt;&lt;/a&gt;&lt;/div&gt;


Já temos o trailer final de Call of Duty: Modern Warfare 4, que tem lançamento marcado para 23 de Outubro de 2026.&lt;br /&gt;
&lt;br /&gt;
Depois das críticas de que a saga CoD tem deixado cair a qualidade das campanhas do jogo e focado-se unicamente na vertente multiplayer, veremos se o Modern Warfare 4 conseguirá recuperar as grandes experiências de jogo que fizeram do Call of Duty o nome sonante em que se tornou. Muitos jogadores já nem têm grandes esperanças, dizendo que esperam ver apenas &quot;mais do mesmo&quot; com histórias que têm sido recicladas até à exaustão. Veremos se será esse o caso, em Outubro.&lt;br /&gt;

&lt;br /&gt;&lt;br /&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;iframe allow=&quot;accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share&quot; allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;315&quot; referrerpolicy=&quot;strict-origin-when-cross-origin&quot; src=&quot;https://www.youtube.com/embed/jLbst85USN8&quot; title=&quot;Call of Duty: Modern Warfare 4 | Reveal Trailer&quot; width=&quot;560&quot;&gt;&lt;/iframe&gt;&lt;/div&gt;
&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://thisisyouramigaspeaking.com/feeds/247401496115916876/comments/default' title='Enviar feedback'/><link rel='replies' type='text/html' href='http://thisisyouramigaspeaking.com/2026/06/call-of-duty-modern-warfare-4.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5643054358517592370/posts/default/247401496115916876'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5643054358517592370/posts/default/247401496115916876'/><link rel='alternate' type='text/html' href='http://thisisyouramigaspeaking.com/2026/06/call-of-duty-modern-warfare-4.html' title='Call of Duty: Modern Warfare 4'/><author><name>Carlos Martins</name><uri>http://www.blogger.com/profile/06977756139964818233</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjiARs726P8sNVDF5PMwu-mvAtY1hJt0q3FNgN23KAwBesfcKycft_8OdaB7PtpKP-qUuof_hJm6Jc9QYz85grx3S2rTwb7pZs6KpsW2ZbDit6U9qVQk2J2Ne7ZwBvQVlZN-1DHnodQGEpUgTFhqKdYJAsw5uuzLfsKw7qA8LBJinggaExeC5tn2ln61RU/s72-c/CoD_MW4.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5643054358517592370.post-1235977692911388123</id><published>2026-05-31T11:50:00.000+01:00</published><updated>2026-05-31T11:50:00.113+01:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Drivers"/><category scheme="http://www.blogger.com/atom/ns#" term="Nvidia"/><category scheme="http://www.blogger.com/atom/ns#" term="Placas Gráficas"/><title type='text'>Nvidia abandona Control Panel tradicional</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiHflOd46SsLrZ9DzsnkcTHtWON8kY6_44T9i4XZBAs8I-wUTVSvOCp3I2u7NyoO3-o17NBZSvMc6F0EaEoQ69D_oMMBMdTvK75LiIZCV40Jty9dKAzPo6zPgv76wq9wm34bf0suINnK2yJ00pJ4IkAL-zOuJQCqZtJ_1FUzLi1-lHyrprC4b9SRssLoMaP/s1600/nvidiaapp.jpg&quot; style=&quot;display: block; padding: 1em 0px; text-align: center;&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;0&quot; data-original-height=&quot;832&quot; data-original-width=&quot;1600&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiHflOd46SsLrZ9DzsnkcTHtWON8kY6_44T9i4XZBAs8I-wUTVSvOCp3I2u7NyoO3-o17NBZSvMc6F0EaEoQ69D_oMMBMdTvK75LiIZCV40Jty9dKAzPo6zPgv76wq9wm34bf0suINnK2yJ00pJ4IkAL-zOuJQCqZtJ_1FUzLi1-lHyrprC4b9SRssLoMaP/s1600/nvidiaapp.jpg&quot; width=&quot;600&quot; /&gt;&lt;/a&gt;&lt;/div&gt;

Após duas décadas, a Nvidia abandona o Control Panel tradicional e passar a usar exclusivamente os settings através da Nvidia App.&lt;br /&gt;
&lt;br /&gt;

A NVIDIA está a encerrar um capítulo da sua história no software ao iniciar a retirada gradual do NVIDIA Control Panel clássico para utilizadores GeForce. Depois de cerca de 20 anos de existência, a empresa confirma que todas as funcionalidades ainda suportadas para placas gráficas GeForce Game Ready e Studio Drivers foram transferidas para a aplicação NVIDIA App com a chegada da versão 610.47, que passa a assumir o papel principal na gestão dos GPUs da marca.&lt;br /&gt;
&lt;br /&gt;
A transição faz parte de um processo iniciado nos últimos anos, quando a NVIDIA começou a transformar a NVIDIA App na plataforma central para controlos gráficos, actualizações de drivers e optimizações de desempenho, substituindo progressivamente o GeForce Experience e partes do antigo painel de controlo. Funcionalidades como definições 3D, gestão de múltiplos monitores, suporte Surround, opções Advanced Optimus e ajustes específicos por jogo já se encontram integradas na nova aplicação.&lt;br /&gt;

&lt;div class=&quot;separator&quot; style=&quot;clear: both;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3egdH5SbsOJLnMyHvNg5CWADlb-eaYwwJyvXly9Hl2AM3YeTp_pvxyLexxDsNuYqiwUbth2OwtZ75Ms2LgD_wVMZy4kMqm69AbtM-F4NDX_QemFGjLaKmPg8mhVr3xgsszK-25aQOiHgW-UsR9RT36I8lBuvH0erQEKToNPv8CQZoL6i0e-f1XGiANKBz/s1920/oldcpanel.jpg&quot; style=&quot;display: block; padding: 1em 0px; text-align: center;&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;0&quot; data-original-height=&quot;1080&quot; data-original-width=&quot;1920&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3egdH5SbsOJLnMyHvNg5CWADlb-eaYwwJyvXly9Hl2AM3YeTp_pvxyLexxDsNuYqiwUbth2OwtZ75Ms2LgD_wVMZy4kMqm69AbtM-F4NDX_QemFGjLaKmPg8mhVr3xgsszK-25aQOiHgW-UsR9RT36I8lBuvH0erQEKToNPv8CQZoL6i0e-f1XGiANKBz/s600/oldcpanel.jpg&quot; width=&quot;600&quot; /&gt;&lt;/a&gt;&lt;/div&gt;

O NVIDIA Control Panel não desaparecerá imediatamente dos computadores actuais. A empresa explica que o software continuará instalado em sistemas existentes e apenas deixará de surgir automaticamente após instalações limpas de novos drivers. Quem continuar a precisar da painel tradicional poderá descarregá-la manualmente &lt;a href=&quot;https://apps.microsoft.com/detail/9NF8H0H7WMLT?hl=neutral&amp;amp;amp;gl=UA&amp;amp;amp;ocid=pdpshare&quot;&gt;através da Microsoft Store&lt;/a&gt;. No entanto, a NVIDIA confirma que o painel clássico entra agora em modo de manutenção, deixando de receber novas funcionalidades ou melhorias.&lt;br /&gt;
&lt;br /&gt;
A mudança não afecta os utilizadores profissionais com placas RTX PRO, já que essas funcionalidades específicas continuam dependentes do NVIDIA Control Panel. Para os restantes utilizadores GeForce, a NVIDIA quer concentrar toda a experiência numa única aplicação, reunindo actualizações, controlo de desempenho, definições gráficas, e tecnologias como DLSS, num único local. Dito isto, continua a poder criticar-se que sejam necessários mais de 700MB para o driver Nvidia.&lt;br /&gt;
&lt;br /&gt;

</content><link rel='replies' type='application/atom+xml' href='http://thisisyouramigaspeaking.com/feeds/1235977692911388123/comments/default' title='Enviar feedback'/><link rel='replies' type='text/html' href='http://thisisyouramigaspeaking.com/2026/05/nvidia-abanda-control-panel-tradicional.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5643054358517592370/posts/default/1235977692911388123'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5643054358517592370/posts/default/1235977692911388123'/><link rel='alternate' type='text/html' href='http://thisisyouramigaspeaking.com/2026/05/nvidia-abanda-control-panel-tradicional.html' title='Nvidia abandona Control Panel tradicional'/><author><name>Carlos Martins</name><uri>http://www.blogger.com/profile/06977756139964818233</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiHflOd46SsLrZ9DzsnkcTHtWON8kY6_44T9i4XZBAs8I-wUTVSvOCp3I2u7NyoO3-o17NBZSvMc6F0EaEoQ69D_oMMBMdTvK75LiIZCV40Jty9dKAzPo6zPgv76wq9wm34bf0suINnK2yJ00pJ4IkAL-zOuJQCqZtJ_1FUzLi1-lHyrprC4b9SRssLoMaP/s72-c/nvidiaapp.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5643054358517592370.post-2390468053459935774</id><published>2026-05-29T19:15:00.000+01:00</published><updated>2026-05-29T19:15:00.111+01:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Star Citizen"/><title type='text'>Star Citizen ultrapassa $1B de donativos</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgEyxyptEWEISsfMT7cMhQRTQoQJEmlkM9mkQlg109DBkj6glZh5p87S_fbkJVA3579Zc4Mgyu2O9oPsfXFtq5p0tjyuZayjWVlcKZ6v3n-Go9mwnqU_aKBtmFkCK9YnAUnOXz1KcwgC4tLIyy43xnT4QgtQCxiIoCimmunayo4xUjVpauqZud94GHj9vyO/s1600/starcitizen.jpg&quot; style=&quot;display: block; padding: 1em 0px; text-align: center;&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;0&quot; data-original-height=&quot;896&quot; data-original-width=&quot;1600&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgEyxyptEWEISsfMT7cMhQRTQoQJEmlkM9mkQlg109DBkj6glZh5p87S_fbkJVA3579Zc4Mgyu2O9oPsfXFtq5p0tjyuZayjWVlcKZ6v3n-Go9mwnqU_aKBtmFkCK9YnAUnOXz1KcwgC4tLIyy43xnT4QgtQCxiIoCimmunayo4xUjVpauqZud94GHj9vyO/s1600/starcitizen.jpg&quot; width=&quot;600&quot; /&gt;&lt;/a&gt;&lt;/div&gt;

Após quase 15 anos, o eternamente inacabado jogo Star Citizen ultrapassou a marca dos mil milhões de dólares ($1 &quot;bilião&quot;) de donativos dos jogadores.&lt;br /&gt;
&lt;br /&gt;

O &lt;a href=&quot;https://variety.com/2026/gaming/news/star-citizen-1-billion-funding-squadron-42-release-update-1236757420/&quot;&gt;Star Citizen ultrapassou os mil milhões de dólares&lt;/a&gt; em financiamento vindo dos jogadores, mais de uma década após o início do desenvolvimento do ambicioso simulador espacial. O projecto foi anunciado em 2012 pela Cloud Imperium Games, liderado por Chris Roberts, e começou com uma campanha no Kickstarter que arrecadou mais de 2 milhões de dólares, evoluindo depois para um modelo de financiamento contínuo através da própria plataforma da empresa.&lt;br /&gt;
&lt;br /&gt;
Ao longo dos anos, os jogadores têm apoiado o desenvolvimento através da compra de acesso antecipado, naves espaciais e outros conteúdos digitais dentro do universo do jogo. Segundo a Cloud Imperium Games, todo o dinheiro angariado é direccionado para a produção e expansão do projeto, que se tornou no maior exemplo de financiamento colectivo alguma vez visto na indústria dos videojogos.&lt;br /&gt;

&lt;div class=&quot;separator&quot; style=&quot;clear: both;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiTbZqDeKogSeOcVx8BI-PeaxbLNw3w4wcPXEYXbuFrg2Pce9JTRB7eaM_WODUu-U8VyLCakGtV1XpOZt8qKP_s_9QaRpV2l2SkTiah7K3kqepcxqaASQYYIgugE9ikmaYv0o02DWM7H6S0aD7ta29SX4RV2h1hIz1x6UeTpxwB6h_kJat1VyyUJD_wPxG-/s1037/starcitizen1B.jpg&quot; style=&quot;display: block; padding: 1em 0px; text-align: center;&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;0&quot; data-original-height=&quot;653&quot; data-original-width=&quot;1037&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiTbZqDeKogSeOcVx8BI-PeaxbLNw3w4wcPXEYXbuFrg2Pce9JTRB7eaM_WODUu-U8VyLCakGtV1XpOZt8qKP_s_9QaRpV2l2SkTiah7K3kqepcxqaASQYYIgugE9ikmaYv0o02DWM7H6S0aD7ta29SX4RV2h1hIz1x6UeTpxwB6h_kJat1VyyUJD_wPxG-/s600/starcitizen1B.jpg&quot; width=&quot;600&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;&lt;br /&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;iframe allow=&quot;accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share&quot; allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;315&quot; referrerpolicy=&quot;strict-origin-when-cross-origin&quot; src=&quot;https://www.youtube.com/embed/RWQSxN-ZukE&quot; title=&quot;Star Citizen | Alpha 4.8: Tactical Strike&quot; width=&quot;560&quot;&gt;&lt;/iframe&gt;&lt;/div&gt;
&lt;br /&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;iframe allow=&quot;accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share&quot; allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;315&quot; referrerpolicy=&quot;strict-origin-when-cross-origin&quot; src=&quot;https://www.youtube.com/embed/sX4_Q6AuqSI&quot; title=&quot;Star Citizen | Alpha 4.7: Welcome to the Rock&quot; width=&quot;560&quot;&gt;&lt;/iframe&gt;&lt;/div&gt;

&lt;br /&gt;
Apesar do enorme investimento acumulado, Star Citizen continua em fase alpha e ainda não possui uma data oficial para lançamento da versão final. O jogo tinha inicialmente previsão de lançamento em 2014, mas o calendário foi sendo sucessivamente adiado. Já Squadron 42, a campanha narrativa single player integrada no mesmo universo, continua a ter data de lançamento prevista para este ano (2026).&lt;br /&gt;
&lt;br /&gt;
Enquanto a versão final não chega, o estúdio continua a expandir a experiência jogável através de actualizações regulares. Nos últimos meses foram adicionadas novas funcionalidades ligadas à engenharia das naves, incluindo gestão de energia, reparações, substituição de componentes e controlo de incêndios a bordo. Mesmo sem lançamento definitivo à vista, o interesse da comunidade mantém-se, parecendo assegurar que, daqui por mais uma década, se esteja a falar de novos recordes de valor angariado para um jogo em eterno estado de desenvolvimento.&lt;br /&gt;
&lt;br /&gt;

</content><link rel='replies' type='application/atom+xml' href='http://thisisyouramigaspeaking.com/feeds/2390468053459935774/comments/default' title='Enviar feedback'/><link rel='replies' type='text/html' href='http://thisisyouramigaspeaking.com/2026/05/star-citizen-ultrapassa-1b-de-donativos.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5643054358517592370/posts/default/2390468053459935774'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5643054358517592370/posts/default/2390468053459935774'/><link rel='alternate' type='text/html' href='http://thisisyouramigaspeaking.com/2026/05/star-citizen-ultrapassa-1b-de-donativos.html' title='Star Citizen ultrapassa $1B de donativos'/><author><name>Carlos Martins</name><uri>http://www.blogger.com/profile/06977756139964818233</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgEyxyptEWEISsfMT7cMhQRTQoQJEmlkM9mkQlg109DBkj6glZh5p87S_fbkJVA3579Zc4Mgyu2O9oPsfXFtq5p0tjyuZayjWVlcKZ6v3n-Go9mwnqU_aKBtmFkCK9YnAUnOXz1KcwgC4tLIyy43xnT4QgtQCxiIoCimmunayo4xUjVpauqZud94GHj9vyO/s72-c/starcitizen.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5643054358517592370.post-2698042764721124041</id><published>2026-05-27T19:30:00.000+01:00</published><updated>2026-05-27T19:30:00.109+01:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Forza Horizon"/><title type='text'>Forza Horizon 6 bate recordes</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhYLZl71IA7zP9XrW_gO2MfDLRK8zQkXOdwx0ZKFjPbWVPcXfaX8RdrRp1oI3kHsl-89MG7JS128YHFFrEdC21UkjU-z4IeLNdFyfSOgTcwC6g7Bdjmj9OOEcoE0j82idA2_m54hfo9Svv4XZndpYMvs3jijpIZ89gdyDxnvR-XmiVHLi7NpMZaGyfkkkc7/s1600/FH6.jpg&quot; style=&quot;display: block; padding: 1em 0px; text-align: center;&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;0&quot; data-original-height=&quot;900&quot; data-original-width=&quot;1600&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhYLZl71IA7zP9XrW_gO2MfDLRK8zQkXOdwx0ZKFjPbWVPcXfaX8RdrRp1oI3kHsl-89MG7JS128YHFFrEdC21UkjU-z4IeLNdFyfSOgTcwC6g7Bdjmj9OOEcoE0j82idA2_m54hfo9Svv4XZndpYMvs3jijpIZ89gdyDxnvR-XmiVHLi7NpMZaGyfkkkc7/s1600/FH6.jpg&quot; width=&quot;600&quot; /&gt;&lt;/a&gt;&lt;/div&gt;

O Forza Horizon 6 está a conquistar os jogadores, tendo já vendido mais de 5 milhões de unidades e entrado no top 5 do Steam.&lt;br /&gt;
&lt;br /&gt;

O Forza Horizon 6 é o mais recente capítulo da saga Forza Horizon iniciada em 2012, e derivada dos jogos de corridas tradicionais de automóveis &quot;Forza&quot;, com a premissa: e se os jogadores pudessem sair das pistas e circular por onde quisessem?&lt;br /&gt;
&lt;br /&gt;
Desde o início que a saga tem atraído uma legião de fãs, com cada versão do jogos a retratar diferentes países e regiões do globo. No Forza Horizon 6, a viagem é feita pelo Japão, numa diversidade de ambientes que inclui cidades densas como Tóquio, zonas suburbanas, zonas rurais, florestas, campos, e não faltando estranhas de montanha e zonas cobertas de neve. Enfim, cenários para todos os gostos que continuam a poder ser explorados sem restrições pelos jogadores, quer seja nas estradas ou fora delas.&lt;br /&gt;



&lt;div class=&quot;separator&quot; style=&quot;clear: both;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgBcv14bkY6o73ZZruE5qirjxLu6ZOQvd08ihmUws5Kg4sjHxAdsQklWN_9-VxKMwz6f-X3RqrGdjobqjlRwsNt0doNlT7ff-pyd3-QRxIUCOuAXMvLl4DeJXu01uy54F0mwlWMCcz3lVLqX821jE9-Q_aSooUugOg9mkye_TV39niCORQUT1okO547uRzT/s1500/FH_6_%20%281%29.jpg&quot; style=&quot;display: block; padding: 1em 0px; text-align: center;&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;0&quot; data-original-height=&quot;844&quot; data-original-width=&quot;1500&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgBcv14bkY6o73ZZruE5qirjxLu6ZOQvd08ihmUws5Kg4sjHxAdsQklWN_9-VxKMwz6f-X3RqrGdjobqjlRwsNt0doNlT7ff-pyd3-QRxIUCOuAXMvLl4DeJXu01uy54F0mwlWMCcz3lVLqX821jE9-Q_aSooUugOg9mkye_TV39niCORQUT1okO547uRzT/s600/FH_6_%20%281%29.jpg&quot; width=&quot;600&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-nWUlDnUsu5x9OO8l9RiIRnp4z7fmcmRXBwQKoBjvH-YsNFDVrYJGrxeeK1Bz3vpO9RrblhX3EtEf0exJhLM5cBK1nJ8VWkf6MmHUAPyqG34rDJ2APY-aP-Idd83dafN14QEtcprIMeGKjW39fFB4SO-CduQKdWdqBIR1qA7A_X0EOLz20XWooH9yA0gz/s1600/FH_6_%20%282%29.jpg&quot; style=&quot;display: block; padding: 1em 0px; text-align: center;&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;0&quot; data-original-height=&quot;900&quot; data-original-width=&quot;1600&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-nWUlDnUsu5x9OO8l9RiIRnp4z7fmcmRXBwQKoBjvH-YsNFDVrYJGrxeeK1Bz3vpO9RrblhX3EtEf0exJhLM5cBK1nJ8VWkf6MmHUAPyqG34rDJ2APY-aP-Idd83dafN14QEtcprIMeGKjW39fFB4SO-CduQKdWdqBIR1qA7A_X0EOLz20XWooH9yA0gz/s600/FH_6_%20%282%29.jpg&quot; width=&quot;600&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;separator&quot; style=&quot;clear: both;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjGbUK861pEMgMS0wqoOrd6q7nqhEuyA8uMXgzSCx_TyxIYGKJ4hFIor_9ccWfLOEyQbcwmyqkLek4SXmIygDc4ka3FUElSSYw1HxvXxyWbWQq1j17eoE9JYPm7M1eIF_cSfo7OqSSxoNcN1JJgDmS1lk-qoJs11yMeXmTcfci_s7y_H20avwMJ7KNHEMRg/s1600/FH_6_%20%283%29.jpg&quot; style=&quot;display: block; padding: 1em 0px; text-align: center;&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;0&quot; data-original-height=&quot;900&quot; data-original-width=&quot;1600&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjGbUK861pEMgMS0wqoOrd6q7nqhEuyA8uMXgzSCx_TyxIYGKJ4hFIor_9ccWfLOEyQbcwmyqkLek4SXmIygDc4ka3FUElSSYw1HxvXxyWbWQq1j17eoE9JYPm7M1eIF_cSfo7OqSSxoNcN1JJgDmS1lk-qoJs11yMeXmTcfci_s7y_H20avwMJ7KNHEMRg/s600/FH_6_%20%283%29.jpg&quot; width=&quot;600&quot; /&gt;&lt;/a&gt;&lt;/div&gt;



&lt;br /&gt;&lt;br /&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;iframe allow=&quot;accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share&quot; allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;315&quot; referrerpolicy=&quot;strict-origin-when-cross-origin&quot; src=&quot;https://www.youtube.com/embed/oYhaW-Vr4wg&quot; title=&quot;Forza Horizon 6 – Official Launch Trailer&quot; width=&quot;560&quot;&gt;&lt;/iframe&gt;&lt;/div&gt;
&lt;br /&gt;

É também positivo ver que a equipa não se focou em acrescentar coisas &quot;só porque sim&quot; e a tornar o jogo injogável em tudo o que não seja um PC de topo. O Forza Horizon 6 está extremamente bem optimizado e funciona em praticamente todos os PCs de forma mais que adequada (tal como nas consolas). É certo que nos PCs de topo se pode tirar partido de coisas como o Ray Tracing, mas o seu impacto visual não é assim tão diferente, especialmente quando se está a atravessar o cenário a mais de 300 km/h, e onde o foco do jogador é apenas tentar ver por onde tem que seguir.&lt;br /&gt;
&lt;br /&gt;
A evolução no jogo é feita - tal como nos anteriores - de forma faseada e com alguns eventos especiais para desbloquear novas áreas e desafios. Aqui temos coisas como uma corrida contra aviões, a acompanhar o lançamento de um foguetão, e até uma corrida contra um mech gigante. Temos também alguns eventos novos, como a possibilidade de trabalharmos a entregar comida, que tem que ser entregue dentro de um prazo limite.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0ZgVx9uAJAds2jiAKtsLfZ0GvXOZaSN3nDvjYtsHMJdaSeqCdLTHP_RQ4LVtbq7vpQgYkD_5pCDg7-UTvOQ8OWdPLZ5BZ79Kp0olvFTXgCdYpImghGDZI5I8dDsvgEP-Iw_zdtkgk0Fm_m98vK-cxb8tYP50hmowkrt_odS6ob7F3j2dpjl1HufMrlZle/s972/steamtop.jpg&quot; style=&quot;display: block; padding: 1em 0px; text-align: center;&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;0&quot; data-original-height=&quot;567&quot; data-original-width=&quot;972&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0ZgVx9uAJAds2jiAKtsLfZ0GvXOZaSN3nDvjYtsHMJdaSeqCdLTHP_RQ4LVtbq7vpQgYkD_5pCDg7-UTvOQ8OWdPLZ5BZ79Kp0olvFTXgCdYpImghGDZI5I8dDsvgEP-Iw_zdtkgk0Fm_m98vK-cxb8tYP50hmowkrt_odS6ob7F3j2dpjl1HufMrlZle/s600/steamtop.jpg&quot; width=&quot;600&quot; /&gt;&lt;/a&gt;&lt;/div&gt;

Nesta fase inicial o jogo &lt;a href=&quot;https://steamdb.info/app/2483190/charts/&quot;&gt;está a dominar&lt;/a&gt;, tendo já registado mais de 300 mil jogadores simultâneos no Steam e tendo ascendido à quarta posição de &lt;a href=&quot;https://steamdb.info/charts/&quot;&gt;jogos mais jogados&lt;/a&gt;, à frente de jogos como Apex Legends. Deu também já origem a inúmeros guias sobre como &quot;&lt;a href=&quot;https://pt.ign.com/forza-horizon-6/158224/forza-horizon-6-exploit-creditos-dinheiro-xp-rapido&quot; rel=&quot;nofollow&quot;&gt;ganhar dinheiro fácil&lt;/a&gt;&quot; usando desafios criados pelos jogadores e a prática capacidade &quot;auto drive&quot; que pode ser usada mesmo durante as corridas - o que permite que se possam fazer longas sessões de jogo de forma automática.&lt;br /&gt;
&lt;br /&gt;
Mas, a grande questão é saber como o jogo irá amadurecer. No Forza Horizon 5 o jogo também arrancou relativamente bem, mas apesar de muitos conteúdos extra lançados posteriormente, acabou por não conseguir ir mantendo o interesse dos jogadores. Essa será a verdadeira prova de fogo, saber se o FH6 conseguirá manter o interesse ao longo dos próximos meses e anos. Por agora, estamos na fase da euforia inicial, a descobrir todas as ruas e caminhos (eventualmente utilizando um utilitário externo para &lt;a href=&quot;https://roadfinder.went.tf/&quot;&gt;descobrir as ruas que falta percorrer&lt;/a&gt; no mapa, já que o jogo continua a não facilitar essa tarefa quando faltam apenas alguns poucos metros de um qualquer rua impossível de ver facilmente no seu complexo mapa).&lt;br /&gt;
&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://thisisyouramigaspeaking.com/feeds/2698042764721124041/comments/default' title='Enviar feedback'/><link rel='replies' type='text/html' href='http://thisisyouramigaspeaking.com/2026/05/forza-horizon-6-bate-recordes.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5643054358517592370/posts/default/2698042764721124041'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5643054358517592370/posts/default/2698042764721124041'/><link rel='alternate' type='text/html' href='http://thisisyouramigaspeaking.com/2026/05/forza-horizon-6-bate-recordes.html' title='Forza Horizon 6 bate recordes'/><author><name>Carlos Martins</name><uri>http://www.blogger.com/profile/06977756139964818233</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhYLZl71IA7zP9XrW_gO2MfDLRK8zQkXOdwx0ZKFjPbWVPcXfaX8RdrRp1oI3kHsl-89MG7JS128YHFFrEdC21UkjU-z4IeLNdFyfSOgTcwC6g7Bdjmj9OOEcoE0j82idA2_m54hfo9Svv4XZndpYMvs3jijpIZ89gdyDxnvR-XmiVHLi7NpMZaGyfkkkc7/s72-c/FH6.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5643054358517592370.post-9101765652268004490</id><published>2026-05-25T19:16:00.000+01:00</published><updated>2026-05-25T19:16:00.119+01:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="LG"/><category scheme="http://www.blogger.com/atom/ns#" term="Monitores"/><title type='text'>LG anuncia monitor de 1000Hz</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh3BI_uuV-zzYQH5sxzOGIkSYIloJyl-4Up369IgoyVGrkgKwo7dErbrCZkmt0_4-Zwr4arDo14H8oZNDnxezofAwL8WxPmeN-PqKNZu1VdBd97Sj8K-eQwi8ehK7COphPnrYxPMxLA3TjZbjICIXDSyK8dfmg3iUzhLABmMy85gAjFV_N92vrPK2QLSSqp/s1600/LG1000hz.jpg&quot; style=&quot;display: block; padding: 1em 0px; text-align: center;&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;0&quot; data-original-height=&quot;900&quot; data-original-width=&quot;1600&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh3BI_uuV-zzYQH5sxzOGIkSYIloJyl-4Up369IgoyVGrkgKwo7dErbrCZkmt0_4-Zwr4arDo14H8oZNDnxezofAwL8WxPmeN-PqKNZu1VdBd97Sj8K-eQwi8ehK7COphPnrYxPMxLA3TjZbjICIXDSyK8dfmg3iUzhLABmMy85gAjFV_N92vrPK2QLSSqp/s1600/LG1000hz.jpg&quot; width=&quot;600&quot; /&gt;&lt;/a&gt;&lt;/div&gt;

A era dos monitores de 1000Hz está prestes a chegar, com a LG a prometer o UltraGear 25G590B de 1000 Hz antes do final de 2026.&lt;br /&gt;
&lt;br /&gt;

A LG apresentou aquele que diz ser o primeiro monitor capaz de atingir 1000 Hz nativos em resolução Full HD (1920x1080), um marco que promete aproximar os monitores LCD modernos da fluidez e resposta dos antigos monitores CRT. O novo modelo chama-se &lt;a href=&quot;https://www.lg.com/us/upcoming/monitors/1000hz-monitor&quot;&gt;UltraGear 25G590B&lt;/a&gt; e chega focado especialmente no gaming competitivo e nos esports.&lt;br /&gt;
&lt;br /&gt;
Embora já tenham surgido anteriormente monitores anunciados com 1000 Hz, esses modelos recorriam a modos híbridos que reduziam a resolução para 720p para atingir essa taxa de actualização. A novidade da LG está precisamente em manter os 1000 Hz na resolução nativa 1080p, algo muito mais útil para os jogos modernos.&lt;br /&gt;


&lt;div class=&quot;separator&quot; style=&quot;clear: both;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgOI6p5Kgz1pbSR0p5DKGZulgILsC_Mq6tbtzttOQ2_n0mwJc8guAU5AL1irfsKxg8OxvDthn48Y_2S8r4wotG79i9lcK6tQfWHlkcJBf0m4V830rruq8rGjCOQ3I_v-ALElRtrIiAXkR7f7a9MGjCbaINMyk3PXNhWBjeS5RTbi2wyBh0MBpmZQ_iHL0_D/s654/fastHz.png&quot; style=&quot;display: block; padding: 1em 0px; text-align: center;&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;0&quot; data-original-height=&quot;549&quot; data-original-width=&quot;654&quot; height=&quot;336&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgOI6p5Kgz1pbSR0p5DKGZulgILsC_Mq6tbtzttOQ2_n0mwJc8guAU5AL1irfsKxg8OxvDthn48Y_2S8r4wotG79i9lcK6tQfWHlkcJBf0m4V830rruq8rGjCOQ3I_v-ALElRtrIiAXkR7f7a9MGjCbaINMyk3PXNhWBjeS5RTbi2wyBh0MBpmZQ_iHL0_D/w400-h336/fastHz.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/div&gt;


Curiosamente, o painel escolhido não foi TN, tecnologia tradicionalmente dominante nos monitores de altas frequências, mas sim Fast IPS, o que significa que os jogadores não terão que sacrificar as cores. A LG promete assim tempos de resposta rápidos combinados com melhor reprodução de cores e ângulos de visão mais amplos. O monitor inclui ainda revestimento antirreflexo pensado para ambientes iluminados, suporte ajustável, e não faltando &quot;funcionalidades AI&quot; dedicadas ao gaming, como selecção automática de perfis de imagem e optimização de áudio.&lt;br /&gt;

&lt;div class=&quot;separator&quot; style=&quot;clear: both;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgH4bRsFX8PauT6SPMDh-c-So8KDTmAkAIi0CcmiT2-Cwvgkv3fUNOqUDcE2noTrtnB-D4LCYJFeAJZWt9l1u_ydpuoNVoImKBkaKX631mJ83KEWHmuBxdbyG_5PDAUx70wZqXXj5cJgys8p2dOhomc700YtIohxI0C4l5Y9QrE1er1ORQs3HmgSEjZfDPP/s640/blur.jpg&quot; style=&quot;display: block; padding: 1em 0px; text-align: center;&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;0&quot; data-original-height=&quot;640&quot; data-original-width=&quot;640&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgH4bRsFX8PauT6SPMDh-c-So8KDTmAkAIi0CcmiT2-Cwvgkv3fUNOqUDcE2noTrtnB-D4LCYJFeAJZWt9l1u_ydpuoNVoImKBkaKX631mJ83KEWHmuBxdbyG_5PDAUx70wZqXXj5cJgys8p2dOhomc700YtIohxI0C4l5Y9QrE1er1ORQs3HmgSEjZfDPP/s600/blur.jpg&quot; width=&quot;600&quot; /&gt;&lt;/a&gt;&lt;/div&gt;




O conceito dos 1000 Hz é um marco que tem sido ambicionado há quase uma década, quando os &lt;a href=&quot;https://abertoatedemadrugada.com/2025/12/testufo-30-pode-testar-monitores-de.html&quot;&gt;Blur Busters&lt;/a&gt; calcularam que seria essa a frequência necessária para igualar a sensação de movimento instantâneo e baixa persistência dos antigos CRT. Agora, estamos prestes a ver se essa teoria se torna realidade.&lt;br /&gt;
&lt;br /&gt;
</content><link rel='replies' type='application/atom+xml' href='http://thisisyouramigaspeaking.com/feeds/9101765652268004490/comments/default' title='Enviar feedback'/><link rel='replies' type='text/html' href='http://thisisyouramigaspeaking.com/2026/05/lg-anuncia-monitor-de-1000hz.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5643054358517592370/posts/default/9101765652268004490'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5643054358517592370/posts/default/9101765652268004490'/><link rel='alternate' type='text/html' href='http://thisisyouramigaspeaking.com/2026/05/lg-anuncia-monitor-de-1000hz.html' title='LG anuncia monitor de 1000Hz'/><author><name>Carlos Martins</name><uri>http://www.blogger.com/profile/06977756139964818233</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh3BI_uuV-zzYQH5sxzOGIkSYIloJyl-4Up369IgoyVGrkgKwo7dErbrCZkmt0_4-Zwr4arDo14H8oZNDnxezofAwL8WxPmeN-PqKNZu1VdBd97Sj8K-eQwi8ehK7COphPnrYxPMxLA3TjZbjICIXDSyK8dfmg3iUzhLABmMy85gAjFV_N92vrPK2QLSSqp/s72-c/LG1000hz.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5643054358517592370.post-6613044872549550849</id><published>2026-05-23T11:10:00.000+01:00</published><updated>2026-05-23T11:10:00.113+01:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Discord"/><category scheme="http://www.blogger.com/atom/ns#" term="Privacidade"/><title type='text'>Discord encripta chamadas de voz e vídeo</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhA7wBpwfz6KxjXiVqsM_SRwTMAwWhKmnuP_W75Uk_uFJSh318LP0qBD6NsmD5zXbKtoYqAkViAiVNR7Efoq3dCdFTKCTik9QPKUhf_zuLNaHhlp2ZsOsRAl2-i3wijiEMwrvWPvpGdDWMSyKD3dGOfrmNJ8k6y8vev4DujxHKdCcVvSdCx7Na9SBMP0-rt/s1600/discordencreypt.jpg&quot; style=&quot;display: block; padding: 1em 0px; text-align: center;&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;0&quot; data-original-height=&quot;900&quot; data-original-width=&quot;1600&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhA7wBpwfz6KxjXiVqsM_SRwTMAwWhKmnuP_W75Uk_uFJSh318LP0qBD6NsmD5zXbKtoYqAkViAiVNR7Efoq3dCdFTKCTik9QPKUhf_zuLNaHhlp2ZsOsRAl2-i3wijiEMwrvWPvpGdDWMSyKD3dGOfrmNJ8k6y8vev4DujxHKdCcVvSdCx7Na9SBMP0-rt/s1600/discordencreypt.jpg&quot; width=&quot;600&quot; /&gt;&lt;/a&gt;&lt;/div&gt;

O Discord dá mais um passo na protecção da privacidade dos utilizadores, com encriptação end-to-end nas chamadas de voz e vídeo.&lt;br /&gt;
&lt;br /&gt;

O Discord anunciou que todas as &lt;a href=&quot;https://discord.com/blog/every-voice-and-video-call-on-discord-is-now-end-to-end-encrypted&quot;&gt;chamadas de voz e vídeo passam a contar com encriptação End-to-End&lt;/a&gt; (E2EE) activada de origem. A implementação ficou concluída em Março, mas a empresa aguardou vários meses de testes em larga escala antes de oficializar a novidade e começar a remover a opção que ainda permitia comunicações sem encriptação.&lt;br /&gt;
&lt;br /&gt;
A protecção passa a abranger mensagens directas, grupos privados, canais de voz, e transmissões Go Live, cobrindo praticamente todas as formas de comunicação em tempo real da plataforma. A única excepção são os Stage Channels, que continuam sem E2EE por serem concebidos para transmissões públicas com grandes audiências. Para tornar esta mudança possível, o Discord expandiu o protocolo de encriptação DAVE, o sistema open-source apresentado originalmente em 2024. O sistema foi adaptado para funcionar em todas as plataformas suportadas pelo serviço, incluindo Windows, macOS, Android, iPhone, browsers, PlayStation, Xbox, e integrações através do Discord SDK.&lt;br /&gt;

&lt;div class=&quot;separator&quot; style=&quot;clear: both;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhduQzJCeAAPWuFbEnBKNM7zNopRRr5yXDoqe8a4OxI49AofQ-6nEprhwtvOyJqtAf5073E5CxXlZKNFfP064gCoK3kuJC9YvG4XGvBQp5dx6DBdA3Qj_eIbJ0cR3AbvDXfupytC_wL-iJ8IXv5fQFnuw4kR7KZfazwO9yQSuMVTVTwKbhT0_x8AsLYlVro/s900/discordE2E.jpg&quot; style=&quot;display: block; padding: 1em 0px; text-align: center;&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;0&quot; data-original-height=&quot;360&quot; data-original-width=&quot;900&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhduQzJCeAAPWuFbEnBKNM7zNopRRr5yXDoqe8a4OxI49AofQ-6nEprhwtvOyJqtAf5073E5CxXlZKNFfP064gCoK3kuJC9YvG4XGvBQp5dx6DBdA3Qj_eIbJ0cR3AbvDXfupytC_wL-iJ8IXv5fQFnuw4kR7KZfazwO9yQSuMVTVTwKbhT0_x8AsLYlVro/s600/discordE2E.jpg&quot; width=&quot;600&quot; /&gt;&lt;/a&gt;&lt;/div&gt;

Curiosamente, não existem planos para aplicar esta protecção nas mensagens de texto comuns. O Discord diz que toda a sua arquitectura das mensagens de texto foi construída de raiz com pressupostos diferentes (sem encriptação), e que renovar todo o sistema para encriptação E2E representaria um gigantesco desafio técnico. Uma explicação que pode ser tecnicamente correcta, mas que não deveria ser usada como desculpa por uma empresa que se deu ao trabalho de aplicar a encriptação E2E às chamadas de voz e vídeo.&lt;br /&gt;
&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://thisisyouramigaspeaking.com/feeds/6613044872549550849/comments/default' title='Enviar feedback'/><link rel='replies' type='text/html' href='http://thisisyouramigaspeaking.com/2026/05/discord-encripta-chamadas-de-voz-e-video.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5643054358517592370/posts/default/6613044872549550849'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5643054358517592370/posts/default/6613044872549550849'/><link rel='alternate' type='text/html' href='http://thisisyouramigaspeaking.com/2026/05/discord-encripta-chamadas-de-voz-e-video.html' title='Discord encripta chamadas de voz e vídeo'/><author><name>Carlos Martins</name><uri>http://www.blogger.com/profile/06977756139964818233</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhA7wBpwfz6KxjXiVqsM_SRwTMAwWhKmnuP_W75Uk_uFJSh318LP0qBD6NsmD5zXbKtoYqAkViAiVNR7Efoq3dCdFTKCTik9QPKUhf_zuLNaHhlp2ZsOsRAl2-i3wijiEMwrvWPvpGdDWMSyKD3dGOfrmNJ8k6y8vev4DujxHKdCcVvSdCx7Na9SBMP0-rt/s72-c/discordencreypt.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5643054358517592370.post-1095930076531560735</id><published>2026-05-21T19:22:00.000+01:00</published><updated>2026-05-21T19:22:00.117+01:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Microsoft"/><category scheme="http://www.blogger.com/atom/ns#" term="Xbox"/><title type='text'> XBOX Player Voice vai ouvir pedidos dos jogadores</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjiI9Duostr2UD2muYqAMl2l9fKxG7M2MSwZ42to6FEshj7sraoA1L0XDEmeUYMVe083-BbULEmrVXBIq9DmT7pcWgDedsebQCGHqqFdFzePxrYObiVprkj6jb9iTipaPzbQuNAJCM-r0jQxV2EnV2Z9e8o6otB-NyNId4IQM2aWy4I0cVlLpaaR50KbFEH/s1600/xboxplayervoice.jpg&quot; style=&quot;display: block; padding: 1em 0px; text-align: center;&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;0&quot; data-original-height=&quot;900&quot; data-original-width=&quot;1600&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjiI9Duostr2UD2muYqAMl2l9fKxG7M2MSwZ42to6FEshj7sraoA1L0XDEmeUYMVe083-BbULEmrVXBIq9DmT7pcWgDedsebQCGHqqFdFzePxrYObiVprkj6jb9iTipaPzbQuNAJCM-r0jQxV2EnV2Z9e8o6otB-NyNId4IQM2aWy4I0cVlLpaaR50KbFEH/s1600/xboxplayervoice.jpg&quot; width=&quot;600&quot; /&gt;&lt;/a&gt;&lt;/div&gt;


A XBOX lançou o XBOX Player Voice, um local onde os jogadores podem deixar as suas críticas e sugestões.&lt;br /&gt;
&lt;br /&gt;

A &lt;a href=&quot;https://abertoatedemadrugada.com/2026/02/ms-abana-xbox-com-saida-de-phil-spencer.html&quot;&gt;nova gestão da XBOX&lt;/a&gt; não tem estado parada. Desde a entrada em funções de Asha Sharma que têm sido feitas inúmera remodelações, algumas delas com efeitos práticos imediatos, como a &lt;a href=&quot;https://abertoatedemadrugada.com/2026/04/xbox-game-pass-baixa-de-preco.html&quot;&gt;redução de preço do Game Pass&lt;/a&gt;. Mas, uma das coisas que se tem feito notar é uma maior aproximação à comunidade - que já levou à alteração do nome Xbox por XBOX (tudo em maiúsculas) após um pequeno inquérito - e que agora se torna ainda mais evidente com &lt;a href=&quot;https://news.xbox.com/en-us/2026/05/18/introducing-xbox-player-voice/&quot;&gt;este XBOX Player Voice&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
O &lt;a href=&quot;https://aka.ms/xboxplayervoice&quot;&gt;XBOX Player Voice&lt;/a&gt; é um local onde os jogadores são convidados a deixar as suas críticas e sugestões, sobre tudo o que seja relacionado com o universo XBOX. Por lá podemos ver coisas como: pedidos de mais jogos exclusivos, maior foco na retrocompatibilidade, melhorias nos achievements, pack familiar do Game Pass, não abdicar dos jogos em formato físico na próxima geração da Xbox, etc.&lt;br /&gt;

&lt;div class=&quot;separator&quot; style=&quot;clear: both;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg1HjB6dnz6fkLaTbSWV7-5K7_69GQK1PScckG_QXm2VmK8ZL_cptOdOVSTnRK_KVjLN-5gnKUXCmDyQXw_eh78im_2ujC-tVOjBaPDFlmXJ5HPrAyYx9rG4VNToSrgjR2MvDVwezOLM8hkueDiOz1UuWs8Md37bNb43zGm2zeww_rjT2DK8pNtyurivz94/s1205/playervoice.jpg&quot; style=&quot;display: block; padding: 1em 0px; text-align: center;&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;0&quot; data-original-height=&quot;711&quot; data-original-width=&quot;1205&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg1HjB6dnz6fkLaTbSWV7-5K7_69GQK1PScckG_QXm2VmK8ZL_cptOdOVSTnRK_KVjLN-5gnKUXCmDyQXw_eh78im_2ujC-tVOjBaPDFlmXJ5HPrAyYx9rG4VNToSrgjR2MvDVwezOLM8hkueDiOz1UuWs8Md37bNb43zGm2zeww_rjT2DK8pNtyurivz94/s600/playervoice.jpg&quot; width=&quot;600&quot; /&gt;&lt;/a&gt;&lt;/div&gt;


Mais do que um local onde os jogadores podem &quot;despejar&quot; os seus desejos e queixas, é um local que a equipa XBOX assegura que irá ser cuidadosamente lido e analisado, com feedback quanto à situação: quando foi lida, quando foi analisada, e se será implementada ou não.&lt;br /&gt;
&lt;br /&gt;
Parece que a nova gestão da XBOX quer tirar partido do feedback dos jogadores como algo positivo, em vez de ser algo para ser ignorado. Veremos no que isto irá resultar a longo prazo, mas pelo menos por agora, as alterações feitas por Asha Sharma estão a conquistar a comunidade XBOX.&lt;br /&gt;
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</content><link rel='replies' type='application/atom+xml' href='http://thisisyouramigaspeaking.com/feeds/1095930076531560735/comments/default' title='Enviar feedback'/><link rel='replies' type='text/html' href='http://thisisyouramigaspeaking.com/2026/05/xbox-player-voice-vai-ouvir-pedidos-dos.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5643054358517592370/posts/default/1095930076531560735'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5643054358517592370/posts/default/1095930076531560735'/><link rel='alternate' type='text/html' href='http://thisisyouramigaspeaking.com/2026/05/xbox-player-voice-vai-ouvir-pedidos-dos.html' title=' XBOX Player Voice vai ouvir pedidos dos jogadores'/><author><name>Carlos Martins</name><uri>http://www.blogger.com/profile/06977756139964818233</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjiI9Duostr2UD2muYqAMl2l9fKxG7M2MSwZ42to6FEshj7sraoA1L0XDEmeUYMVe083-BbULEmrVXBIq9DmT7pcWgDedsebQCGHqqFdFzePxrYObiVprkj6jb9iTipaPzbQuNAJCM-r0jQxV2EnV2Z9e8o6otB-NyNId4IQM2aWy4I0cVlLpaaR50KbFEH/s72-c/xboxplayervoice.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5643054358517592370.post-8354701689049697216</id><published>2026-05-19T19:08:00.000+01:00</published><updated>2026-05-19T19:08:00.112+01:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Playstation"/><category scheme="http://www.blogger.com/atom/ns#" term="PlayStation Plus"/><category scheme="http://www.blogger.com/atom/ns#" term="Sony"/><title type='text'>Sony aumenta PlayStation Plus</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhlsSxJfkhtevF0MlfOJdFu_hEGNkE3NuHDXqs5WAMQzugdeZAjw6zeJdVG6mdizrgNZ4mGOG-IGwl3h2gpBUzowJ53EGR30hUMjNWtR8A2ap9yJApKmbQ5FZoDgtzjXLizD-vPOXQHuCITgYmezyz7fuc-58PhcU4YMhdA5TPPHUzJcof3oTfBRERbULXf/s1600/psplus.jpg&quot; style=&quot;display: block; padding: 1em 0px; text-align: center;&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;0&quot; data-original-height=&quot;900&quot; data-original-width=&quot;1600&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhlsSxJfkhtevF0MlfOJdFu_hEGNkE3NuHDXqs5WAMQzugdeZAjw6zeJdVG6mdizrgNZ4mGOG-IGwl3h2gpBUzowJ53EGR30hUMjNWtR8A2ap9yJApKmbQ5FZoDgtzjXLizD-vPOXQHuCITgYmezyz7fuc-58PhcU4YMhdA5TPPHUzJcof3oTfBRERbULXf/s1600/psplus.jpg&quot; width=&quot;600&quot; /&gt;&lt;/a&gt;&lt;/div&gt;

A Sony anunciou aumentos nas mensalidades PlayStation Plus para novos jogadores.&lt;br /&gt;
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A Sony vai aumentar os preços do serviço PlayStation Plus para novos subscritores a partir de 20 de Maio de 2026. A subida afecta os planos mensal e trimestral do serviço, levando os jogadores da PS5 a pagar até mais 12% para aceder ao modo multiplayer online e restantes vantagens da subscrição.&lt;br /&gt;
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Com a alteração, o plano mensal passa para 9.99 euros, enquanto a subscrição de três meses para 27.99 euros. Os planos anuais, para já, mantêm os preços actuais, assim como as contas de utilizadores que já tenham uma subscrição activa. Caso os utilizadores deixem a subscrição expirar, terão de aderir novamente com os novos preços.&lt;br /&gt;

&lt;blockquote class=&quot;twitter-tweet&quot;&gt;&lt;p dir=&quot;ltr&quot; lang=&quot;en&quot;&gt;Starting May 20, PlayStation Plus prices for new customers will increase in select regions. Due to ongoing market conditions, prices will start at $10.99 USD / €9.99 EUR / £7.99 GBP for 1-month subscriptions and $27.99 USD / €27.99 EUR / £21.99 GBP for 3-month subscriptions.…&lt;/p&gt;— PlayStation (@PlayStation) &lt;a href=&quot;https://twitter.com/PlayStation/status/2056404450793938989?ref_src=twsrc%5Etfw&quot;&gt;May 18, 2026&lt;/a&gt;&lt;/blockquote&gt; &lt;script async=&quot;&quot; charset=&quot;utf-8&quot; src=&quot;https://platform.twitter.com/widgets.js&quot;&gt;&lt;/script&gt;

Como se pode imaginar, os jogadores não estão contentes. A Sony justifica o aumento com as actuais &quot;condições de mercado&quot;, numa altura em que a empresa também aumentou recentemente o preço das consolas PlayStation em vários mercados. A decisão surge como forma de compensar a redução nas vendas de consolas PS5 durante 2026. Mesmo com menos vendas de hardware, a Sony espera aumentar os lucros da divisão gaming, reforçando a importância dos serviços digitais e das subscrições.&lt;br /&gt;
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Isto chega numa altura em que a MS &lt;a href=&quot;https://abertoatedemadrugada.com/2026/04/xbox-game-pass-baixa-de-preco.html&quot;&gt;reduziu recentemente o preço do Xbox Game Pass&lt;/a&gt;, e reacende a discussão sobre a necessidade de se pagar uma mensalidade para fazer algo que deveria ser de acesso gratuito: acesso ao modo multiplayer online.&lt;br /&gt;
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