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term="TapDefense" /><category term="Scribblenauts" /><category term="The Beatles" /><category term="Edge" /><category term="Epic War" /><category term="Raridades" /><category term="Sony" /><category term="WoW" /><category term="Metroid Prime" /><category term="Nokia" /><category term="Pirata Boat Race" /><category term="Neverwinter" /><category term="Echochrome" /><category term="Toylet" /><category term="Tekken Hybrid" /><category term="Bullshots" /><category term="Modern Combat 2" /><category term="Multitouch" /><category term="Canvas Rider" /><category term="Again" /><category term="IA" /><category term="Ghostbusters" /><category term="Red Steel" /><category term="Bailout Wars" /><category term="Age of Conan" /><category term="Red Alert" /><category term="Spyborgs" /><category term="Palm Pre" /><category term="Final Fantasy" /><category term="Disney" /><category term="Modern Combat 3" /><category term="Pocket Chef" /><category term="Aventuras" /><category term="Sierra" /><category term="GameTap" /><category term="Monster Hunter Tri" /><category term="MDK" /><category term="Consolas" /><category term="Placas Gráficas" /><category term="GameBone Pro" /><category term="Nunchuk" /><category term="Wii Board" /><category term="GTA V" /><category term="Super Smash Brothers Brawl" /><category term="XBox 360" /><category term="Back to the Future" /><category term="Windows 8" /><category term="Alone In The Dark" /><category term="XP" /><category term="Rovio" /><category term="Peter Molyneux" /><category term="Pandora" /><category term="Mafia" /><category term="Toki Tori" /><category term="PGR4" /><category term="Electricidade" /><category term="C64" /><category term="Ground Level S" /><category term="Devil May Cry" /><category term="Headphones" /><category term="JDome" /><category term="Humble Bundle" /><category term="Blender" /><category term="LG" /><category term="Frank Miller" /><category term="Far Cry" /><category term="K60" /><category term="Robocalypse" /><category term="Android" /><category term="Display Panorâmico" /><category term="Gears of War" /><category term="Dungeon Hunter" /><category term="Mobile" /><category term="CoreWars" /><category term="Black Ops" /><category term="Cinema" /><category term="Xbox Next" /><category term="Future Pinball" /><category term="Guerrilla" /><category term="Initial D" /><category term="Harbor Havoc" /><category term="Trenched" /><category term="Reaparação" /><category term="Project Trico" /><category term="Physics" /><category term="007" /><category term="Pedal" /><category term="MechWarrior" /><category term="Paranormal Activity" /><category term="Rolando" /><category term="Captain America" /><category term="Rise of the Argonauts" /><category term="WiiWare" /><category term="Phaze" /><category term="Firemint" /><category term="appsdoiphone" /><category term="Starcraft" /><category term="Ace Combat" /><category term="3D" /><category term="Silent Ops" /><category term="Blur" /><category term="SSD" /><category term="Active Life" /><category term="Lets Golf 3D" /><category term="Black Mesa" /><category term="Cadeiras" /><category term="Torrents" /><category term="NOVA" /><category term="Liberty City" /><category term="Hawx" /><category term="Karaoke" /><category term="Óscares" /><category term="Play Auditorium" /><category term="Espadas Laser" /><title>This is Your Amiga Speaking</title><subtitle type="html">Este é o &lt;i&gt;blog&lt;/i&gt; de referência sobre jogos vídeo, desde os clássicos ZX Spectrum, Atari ST e Commodore Amiga, até aos actuais PC e consolas de próxima geração: PS3, Xbox 360, e Nintendo Wii. Sempre em português de Portugal.</subtitle><link rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml" href="http://thisisyouramigaspeaking.com/feeds/posts/default" /><link rel="alternate" type="text/html" href="http://thisisyouramigaspeaking.com/" /><link rel="next" type="application/atom+xml" href="http://www.blogger.com/feeds/5643054358517592370/posts/default?start-index=26&amp;max-results=25&amp;redirect=false&amp;v=2" /><author><name>Carlos Martins</name><uri>https://profiles.google.com/117422076242306649720</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh5.googleusercontent.com/-2HjSxZPKHyE/AAAAAAAAAAI/AAAAAAAATTY/AvG6yQbXUFg/s512-c/photo.jpg" /></author><generator version="7.00" uri="http://www.blogger.com">Blogger</generator><openSearch:totalResults>1859</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/atom+xml" href="http://feeds.feedburner.com/ThisIsYourAmigaSpeaking" /><feedburner:info uri="thisisyouramigaspeaking" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><geo:lat>41.14</geo:lat><geo:long>8.653</geo:long><feedburner:emailServiceId>ThisIsYourAmigaSpeaking</feedburner:emailServiceId><feedburner:feedburnerHostname>http://feedburner.google.com</feedburner:feedburnerHostname><entry gd:etag="W/&quot;Dk8CQX8-fCp7ImA9WhRaE00.&quot;"><id>tag:blogger.com,1999:blog-5643054358517592370.post-6915360520440293274</id><published>2012-02-15T11:21:00.000Z</published><updated>2012-02-15T11:21:00.154Z</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-02-15T11:21:00.154Z</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Sony" /><category scheme="http://www.blogger.com/atom/ns#" term="PS Vita" /><title>PS Vita por Todo o País</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-PQ5V7C81VyE/Tt3v9ml3P1I/AAAAAAAAVpI/oa8sLfMxZKM/s320/sony-ps-vita.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/-PQ5V7C81VyE/Tt3v9ml3P1I/AAAAAAAAVpI/oa8sLfMxZKM/s320/sony-ps-vita.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Aproximamo-nos da recta final da fase de lançamento da nova consola portátil da Sony, a PlaystationVita que chega até nós no próximo dia 22 de Fevereiro. Mas, antes disso, vais poder experimentá-la ao vivo em locais por todo o país, para veres que tal se comporta em jogos de lançamento como o: Uncharted: Golden Abyss, Reality Fighters, Little Deviants, Virtua Tennis 4 e FIFA 12, entre outros.&lt;br /&gt;
&lt;br /&gt;
Estas são apenas algumas das lojas de Norte a Sul do país, com pontos oficiais de experimentação PlayStation®Vita:&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Braga&lt;/b&gt;&lt;br /&gt;
Fnac Braga&lt;br /&gt;
Media Markt Braga&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Matosinhos&lt;/b&gt;&lt;br /&gt;
Fnac MarShopping&lt;br /&gt;
Game MarShopping&lt;br /&gt;
Jumbo Matosinhos&lt;br /&gt;
Fnac NorteShopping&lt;br /&gt;
Worten NorteShopping&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Porto&lt;/b&gt;&lt;br /&gt;
Vodafone Action Store&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Vila Nova de Gaia&lt;/b&gt;&lt;br /&gt;
Worten Arrábida Shopping&lt;br /&gt;
Game GaiaShopping&lt;br /&gt;
El Corte Inglés Gaia&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Coimbra&lt;/b&gt;&lt;br /&gt;
Game Coimbra&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Leiria&lt;/b&gt;&lt;br /&gt;
Worten Leiria&lt;br /&gt;
Sintra&lt;br /&gt;
Media Markt Sintra&lt;br /&gt;
Worten Gamer&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Alfragide&lt;/b&gt;&lt;br /&gt;
Media Markt Alfragide&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Lisboa&lt;/b&gt;&lt;br /&gt;
Worten Colombo&lt;br /&gt;
Game Colombo&lt;br /&gt;
Fnac Colombo&lt;br /&gt;
Worten Vasco da Gama&lt;br /&gt;
Fnac Vasco da Gama&lt;br /&gt;
El Corte Inglés Lisboa&lt;br /&gt;
Vodafone Action Store&lt;br /&gt;
Media Markt Benfica&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Oeiras&lt;/b&gt;&lt;br /&gt;
Worten Oeiras Parque&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Cascais&lt;/b&gt;&lt;br /&gt;
Fnac CascaiShopping&lt;br /&gt;
Worten Cascais&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Almada&lt;/b&gt;&lt;br /&gt;
Fnac Almada&lt;br /&gt;
Game Almada&lt;br /&gt;
Jumbo Almada&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Montijo&lt;/b&gt;&lt;br /&gt;
Game Fórum Montijo&lt;br /&gt;
Worten Fórum Montijo&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Setúbal&lt;/b&gt;&lt;br /&gt;
Jumbo Setúbal&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Évora&lt;/b&gt;&lt;br /&gt;
Worten Évora&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Guia&lt;/b&gt;&lt;br /&gt;
Game AlgarveShopping&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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Lembras-te de te ter falado do&lt;a href="http://thisisyouramigaspeaking.com/2012/02/pack-fevereiro-forza-motorsport-4.html" target="_blank"&gt; pack adicional de automóveis de Fevereiro para o Forza 4&lt;/a&gt;? Pois bem... tenho excelente notícias para te dar: vais poder ganhar este pack que inclui 10 fantásticos automóveis para adicionares à tua garagem:&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;#2 Audi Sport North America R18 TDI de 2011&lt;/li&gt;
&lt;li&gt;#050 Panoz Racing Abruzzi de 2011&lt;/li&gt;
&lt;li&gt;Dodge Quinton “Rampage” Jackson Challenger SRT8 de 2010&lt;/li&gt;
&lt;li&gt;Mazda #55 Team Mazdaspeed 787B de 1991&lt;/li&gt;
&lt;li&gt;Bentley Platinum Motorsports Continental GT de 2011&lt;/li&gt;
&lt;li&gt;#2 Audi Sport quattro S1 de 1986&lt;/li&gt;
&lt;li&gt;Alfa Romeo 155 Q4 de 1992&lt;/li&gt;
&lt;li&gt;Ford Mustang Cobra R de 1995&lt;/li&gt;
&lt;li&gt;Holden HSV GTS de 2011&lt;/li&gt;
&lt;li&gt;Volkswagen Polo GTI de 2011&lt;/li&gt;
&lt;/ul&gt;&lt;div&gt;Para isso, tens apenas que ter uma XBox 360 com acesso a uma conta Xbox Live válida, e&amp;nbsp;&lt;b&gt;deixar ficar aqui um comentário a dizer qual é o teu automóvel de sonho e porquê,&lt;/b&gt;&amp;nbsp;e preencheres os dados de contacto no seguinte formulário.&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;iframe frameborder="0" height="551" marginheight="0" marginwidth="0" src="https://docs.google.com/spreadsheet/embeddedform?formkey=dEMtTkVuX09zdkZ0UzJqZEltOHlsSmc6MQ" width="450"&gt;&amp;amp;amp;lt;p&amp;amp;amp;gt;&amp;amp;amp;amp;amp;amp;amp;lt;p&amp;amp;amp;amp;amp;amp;amp;gt;Loading...&amp;amp;amp;amp;amp;amp;amp;lt;/p&amp;amp;amp;amp;amp;amp;amp;gt;&amp;amp;amp;lt;/p&amp;amp;amp;gt;&lt;/iframe&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5643054358517592370-1950984540128537717?l=thisisyouramigaspeaking.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/ThisIsYourAmigaSpeaking/~4/VGIAriQmJDY" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://thisisyouramigaspeaking.com/feeds/1950984540128537717/comments/default" title="Enviar comentários" /><link rel="replies" type="text/html" href="http://thisisyouramigaspeaking.com/2012/02/ganha-um-february-car-pack-para-o-forza.html#comment-form" title="0 Comentários" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5643054358517592370/posts/default/1950984540128537717?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5643054358517592370/posts/default/1950984540128537717?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ThisIsYourAmigaSpeaking/~3/VGIAriQmJDY/ganha-um-february-car-pack-para-o-forza.html" title="Ganha um February Car Pack para o Forza 4" /><author><name>Carlos Martins</name><uri>https://profiles.google.com/117422076242306649720</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh5.googleusercontent.com/-2HjSxZPKHyE/AAAAAAAAAAI/AAAAAAAATTY/AvG6yQbXUFg/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-tuWlTOn_9CM/TzEMD7EmCYI/AAAAAAAAX4U/kbVMnePyNc0/s72-c/mazda55.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://thisisyouramigaspeaking.com/2012/02/ganha-um-february-car-pack-para-o-forza.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUIEQXY_fyp7ImA9WhRaEU4.&quot;"><id>tag:blogger.com,1999:blog-5643054358517592370.post-6295317222545046166</id><published>2012-02-13T11:45:00.019Z</published><updated>2012-02-13T11:45:00.847Z</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-02-13T11:45:00.847Z</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Nut Factory" /><category scheme="http://www.blogger.com/atom/ns#" term="iPhone" /><title>Nut Factory [iPhone]</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-HEG15TfGqRo/TzZjJUP2AqI/AAAAAAAAYJc/i_sha19oPY4/s1600/nutfactory.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="133" src="http://2.bp.blogspot.com/-HEG15TfGqRo/TzZjJUP2AqI/AAAAAAAAYJc/i_sha19oPY4/s200/nutfactory.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Já chegou à App Store o mais recente jogo desenvolvido por uma dupla nacional (Pedro Caria e Pedro C. Santos) o &lt;b&gt;&lt;a href="http://itunes.apple.com/pt/app/nut-factory/id472964716?mt=8" target="_blank"&gt;Nut Factory&lt;/a&gt;&lt;/b&gt;.&lt;br /&gt;
&lt;br /&gt;
O conceito de jogo é simples, e começas por ter que "cortar" os troncos com gestos no teu iPhone... mas não penses que as coisas se ficam por aqui. Rapidamente as coisas começam a complicar-se, com pregos presos nos troncos que têm que ser retirados e arrastados para a reciclagem (alguns dos quais insistem em aparecer no último tronco do nível, fazendo-nos perder e ter que recomeçar do início! grrr! ;) e ainda mais outras surpresas lá para a frente.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-dyPk2HW1jaE/TzZjH2DX8gI/AAAAAAAAYJU/SAk6vF7EXp8/s1600/mzl.vadldcqj.320x480-75.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="133" src="http://2.bp.blogspot.com/-dyPk2HW1jaE/TzZjH2DX8gI/AAAAAAAAYJU/SAk6vF7EXp8/s200/mzl.vadldcqj.320x480-75.jpg" width="200" /&gt;&lt;/a&gt;&lt;a href="http://1.bp.blogspot.com/-zD_oAweAvO0/TzZjGyVPQyI/AAAAAAAAYJM/eab8byvbmB4/s1600/mzl.bcrfkllm.320x480-75.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="133" src="http://1.bp.blogspot.com/-zD_oAweAvO0/TzZjGyVPQyI/AAAAAAAAYJM/eab8byvbmB4/s200/mzl.bcrfkllm.320x480-75.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Até o simples corte dos troncos rapidamente se torna numa arte, uma vez que ganhas pontos extra se consegures cortar múltiplos troncos com um só gesto.&lt;br /&gt;
&lt;br /&gt;
Nem que fosse pelo simples facto de apoiarem developers nacionais que fazem um trabalho de qualidade, diria que todos estamos "obrigados" a comprar este&amp;nbsp;&lt;b&gt;&lt;a href="http://itunes.apple.com/pt/app/nut-factory/id472964716?mt=8" target="_blank"&gt;Nut Factory&lt;/a&gt;&lt;/b&gt;. Mas a verdade é que, independentemente da nacionalidade e do seu país de origem, este é definitivamente um jogo divertido que vai fazer voar todo e qualquer tempo de espera que tenham pela frente (e pior ainda, depressa se torna viciante... pelo que poderá acabar por vos ocupar mais tempo do que aquele que tinham livre! ;)&lt;br /&gt;
&lt;br /&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/ThisIsYourAmigaSpeaking/~4/TE6cPEjTekE" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://thisisyouramigaspeaking.com/feeds/6295317222545046166/comments/default" title="Enviar comentários" /><link rel="replies" type="text/html" href="http://thisisyouramigaspeaking.com/2012/02/nut-factory-iphone.html#comment-form" title="0 Comentários" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5643054358517592370/posts/default/6295317222545046166?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5643054358517592370/posts/default/6295317222545046166?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ThisIsYourAmigaSpeaking/~3/TE6cPEjTekE/nut-factory-iphone.html" title="Nut Factory [iPhone]" /><author><name>Carlos Martins</name><uri>https://profiles.google.com/117422076242306649720</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh5.googleusercontent.com/-2HjSxZPKHyE/AAAAAAAAAAI/AAAAAAAATTY/AvG6yQbXUFg/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-HEG15TfGqRo/TzZjJUP2AqI/AAAAAAAAYJc/i_sha19oPY4/s72-c/nutfactory.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://thisisyouramigaspeaking.com/2012/02/nut-factory-iphone.html</feedburner:origLink></entry><entry gd:etag="W/&quot;AkEMQX06fCp7ImA9WhRaEEg.&quot;"><id>tag:blogger.com,1999:blog-5643054358517592370.post-1315930801256492262</id><published>2012-02-12T14:58:00.012Z</published><updated>2012-02-12T14:58:00.314Z</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-02-12T14:58:00.314Z</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="iPhone" /><category scheme="http://www.blogger.com/atom/ns#" term="Reckless Racing" /><title>Reckless Racing 2 [iOS]</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-cSjxTFg0D2o/TzQG3k2iaAI/AAAAAAAAYHY/QFV6xBIaqV4/s1600/reckracing2a.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="133" src="http://1.bp.blogspot.com/-cSjxTFg0D2o/TzQG3k2iaAI/AAAAAAAAYHY/QFV6xBIaqV4/s200/reckracing2a.jpg" width="200" /&gt;&lt;/a&gt;&lt;a href="http://1.bp.blogspot.com/-jRe55-wFwOY/TzQG4ZmcDjI/AAAAAAAAYHg/4KOHda1gtGk/s1600/reckracing2b.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="133" src="http://1.bp.blogspot.com/-jRe55-wFwOY/TzQG4ZmcDjI/AAAAAAAAYHg/4KOHda1gtGk/s200/reckracing2b.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Já está disponível na App Store o sucessor do fantástico e bem divertido Reckless Racing: o &lt;b&gt;&lt;a href="http://itunes.apple.com/pt/app/reckless-racing-2/id476274173?mt=8" target="_blank"&gt;Reckless Racing 2&lt;/a&gt;&lt;/b&gt;.&lt;br /&gt;
&lt;br /&gt;
Este é um daqueles jogos de corridas ao estilo "micro-machines", visto de cima, e aqui apresentados com uma jogabilidade e qualidade gráfica (bem) acima da média.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-p3FTg-qYG0o/TzQG3L0dCzI/AAAAAAAAYHQ/WBERj9ZZb-Q/s1600/reckracing2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="133" src="http://4.bp.blogspot.com/-p3FTg-qYG0o/TzQG3L0dCzI/AAAAAAAAYHQ/WBERj9ZZb-Q/s200/reckracing2.jpg" width="200" /&gt;&lt;/a&gt;&lt;a href="http://1.bp.blogspot.com/-rGFbRF0qzFU/TzQG2vOkLrI/AAAAAAAAYHM/Wl4pspiz_Hg/s1600/mzl.wdhpbabv.320x480-75.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="133" src="http://1.bp.blogspot.com/-rGFbRF0qzFU/TzQG2vOkLrI/AAAAAAAAYHM/Wl4pspiz_Hg/s200/mzl.wdhpbabv.320x480-75.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Mesmo numa App Store onde a maioria dos jogos poderá custar menos de 1 ou 2 euros, os 3,99€ que nos são pedidos por este jogo são facilmente recuperados em horas de divertimento garantido, tanto a jogar sozinho... como - especialmente - nas renhidas corridas multiplayer através da internet.&lt;br /&gt;
&lt;br /&gt;
Recomendado a todos os possuidores de iPhone e iPads.&lt;br /&gt;
&lt;br /&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/ThisIsYourAmigaSpeaking/~4/8_HOE1MnGt8" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://thisisyouramigaspeaking.com/feeds/1315930801256492262/comments/default" title="Enviar comentários" /><link rel="replies" type="text/html" href="http://thisisyouramigaspeaking.com/2012/02/reckless-racing-2-ios.html#comment-form" title="0 Comentários" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5643054358517592370/posts/default/1315930801256492262?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5643054358517592370/posts/default/1315930801256492262?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ThisIsYourAmigaSpeaking/~3/8_HOE1MnGt8/reckless-racing-2-ios.html" title="Reckless Racing 2 [iOS]" /><author><name>Carlos Martins</name><uri>https://profiles.google.com/117422076242306649720</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh5.googleusercontent.com/-2HjSxZPKHyE/AAAAAAAAAAI/AAAAAAAATTY/AvG6yQbXUFg/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-cSjxTFg0D2o/TzQG3k2iaAI/AAAAAAAAYHY/QFV6xBIaqV4/s72-c/reckracing2a.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://thisisyouramigaspeaking.com/2012/02/reckless-racing-2-ios.html</feedburner:origLink></entry><entry gd:etag="W/&quot;AkMMQX86cSp7ImA9WhRbGUg.&quot;"><id>tag:blogger.com,1999:blog-5643054358517592370.post-3804522324623055396</id><published>2012-02-11T11:08:00.000Z</published><updated>2012-02-11T11:08:00.119Z</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-02-11T11:08:00.119Z</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Mass Effect" /><category scheme="http://www.blogger.com/atom/ns#" term="iPhone" /><title>Mass Effect Infiltrator para iPhone e iPad</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-A2CVjpzrVPM/TzKQmk366PI/AAAAAAAAYC0/lpwoOc2FXnc/s1600/liara_20720.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="171" src="http://1.bp.blogspot.com/-A2CVjpzrVPM/TzKQmk366PI/AAAAAAAAYC0/lpwoOc2FXnc/s320/liara_20720.jpeg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Bem a propósito dos &lt;a href="http://thisisyouramigaspeaking.com/2012/01/mass-effect-1-2-e-3.html" target="_blank"&gt;jogos que me andam a ocupar o tempo ultimamente&lt;/a&gt;, e depois de ter &lt;a href="http://thisisyouramigaspeaking.com/2012/02/mass-effect-xbox-360.html" target="_blank"&gt;acabado o Mass Effect 1&lt;/a&gt; e me iniciado no Mass Effect 2 - e em jeito de preparação para o Mass Effect 3 - eis que surge algo que já me tinha passado pela cabeça: não seria bom poder jogar Mass Effect num smartphone ou tablet?&lt;br /&gt;
&lt;br /&gt;
E efectivamente, os meus desejos tornam-se realidade, com este &lt;b&gt;&lt;a href="http://www.shacknews.com/article/72355/mass-effect-infiltrator-coming-to-ios" target="_blank"&gt;Mass Effect Infiltrator&lt;/a&gt;&lt;/b&gt; para iPhone e iPad.&lt;br /&gt;
&lt;br /&gt;
Um jogo que embora funcione de forma totalmente autónoma do Mass Effect 3 (e não sendo necessário, obviamente), poderá ser jogado de forma a obter alguns bonus que facilitarão o progresso no jogo e a obtenção dos melhores finais possíveis.&lt;br /&gt;
&lt;br /&gt;
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O primeiro jogo para MS-DOS pode agora ser revivido nos vossos iPhones e iPads. É isso mesmo, o DONKEY.BAS está de volta e melhor que nunca! Errr... ou então talvez não, já que está exactamente igual ao original, e que hoje em dia irá horrorizar aqueles que nasceram e cresceram já habituados a ecrãs HD com milhões de cores e gráficos 3D.&lt;br /&gt;
&lt;br /&gt;
Porque é que isto é notícia? Porque este jogo foi co-programado por um senhor cujo nome vos deve ser familiar: um tal de &lt;b&gt;Bill Gates&lt;/b&gt;.&lt;br /&gt;
&lt;br /&gt;
Por isso, se têm um iPhone e não se importarem de pagar 79 cêntimos para reviverem as memórias do início dos jogos nos PCs, com jogos ainda programados em BASIC, é só darem um salto à App Store e descarregarem este &lt;a href="http://itunes.apple.com/pt/app/donkey.bas/id496795223?mt=8" target="_blank"&gt;DONKEY.BAS&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5643054358517592370-1459724129888418752?l=thisisyouramigaspeaking.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/ThisIsYourAmigaSpeaking/~4/lo0rNl1iWlg" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://thisisyouramigaspeaking.com/feeds/1459724129888418752/comments/default" title="Enviar comentários" /><link rel="replies" type="text/html" href="http://thisisyouramigaspeaking.com/2012/02/donkeybas-chega-ao-ios.html#comment-form" title="0 Comentários" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5643054358517592370/posts/default/1459724129888418752?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5643054358517592370/posts/default/1459724129888418752?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ThisIsYourAmigaSpeaking/~3/lo0rNl1iWlg/donkeybas-chega-ao-ios.html" title="DONKEY.BAS chega ao iOS" /><author><name>Carlos Martins</name><uri>https://profiles.google.com/117422076242306649720</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh5.googleusercontent.com/-2HjSxZPKHyE/AAAAAAAAAAI/AAAAAAAATTY/AvG6yQbXUFg/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-z9AOs3y1x68/TzU6tPNRjEI/AAAAAAAAYIM/EXQdgyDyTLc/s72-c/donkey-bas.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://thisisyouramigaspeaking.com/2012/02/donkeybas-chega-ao-ios.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C0IAQX07eyp7ImA9WhRbGEo.&quot;"><id>tag:blogger.com,1999:blog-5643054358517592370.post-4950939539249143933</id><published>2012-02-10T10:59:00.000Z</published><updated>2012-02-10T10:59:00.303Z</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-02-10T10:59:00.303Z</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Flight" /><category scheme="http://www.blogger.com/atom/ns#" term="Microsoft" /><title>Microsoft Flight chega a 29 de Fevereiro</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-s_r4z1SImG0/TzFK1Hr0lYI/AAAAAAAAX5g/8u25S_LnJE0/s1600/MSFlight_P-51_Sunrise_Honolulu.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://3.bp.blogspot.com/-s_r4z1SImG0/TzFK1Hr0lYI/AAAAAAAAX5g/8u25S_LnJE0/s320/MSFlight_P-51_Sunrise_Honolulu.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Depois do lançamento da versão beta, a versão final do novo &lt;b&gt;&lt;a href="http://www.microsoftflight.com/" target="_blank"&gt;Microsoft Flight&lt;/a&gt;&lt;/b&gt; da Microsoft Studios tem aterragem agendada para o próximo dia&amp;nbsp;29 fevereiro de 2012 (relembro que é um jogo que estará disponível gratuitamente!)&lt;br /&gt;
&lt;br /&gt;
Obviamente, haverá também onde gastarem uns euros, se depois de experimentarem quiserem expandir os horizontes e a selecção de aviões disponíveis: por exemplo, logo no dia de lançamento estará disponível o&amp;nbsp;pack &lt;b&gt;Hawaiian Adventure&lt;/b&gt;, que inclui as restantes ilhas havaianas, um novo avião e 20 novas missões.&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote class="tr_bq"&gt;Toda a cadeia de ilhas tem para oferecer centenas de milhas para explorar e inclui recriações impressionantes de marcos de referência, como o incrível Waimea Canyon em Kaua’i ou os gigantescos hotéis de Waikīkī. O pack Hawaiian Adventure inclui novos desafios, e mais de 20 novas missões que irão por à prova as capacidades dos jogadores. Inclui ainda o Vans RV-6A, um avião “caseiro” monomotor de asa baixa com dois assentos, que se tornou famoso pela sua velocidade e manobrabilidade.&lt;/blockquote&gt;&lt;br /&gt;
Os jogadores que se registarem no “Microsoft Flight” utilizando a respetiva conta dos Jogos para Windows – LIVE terão a oportunidade de adquirir conteúdos adicionais para o jogo, incluindo dois novos aviões que proporcionam experiências de jogo completamente diferentes:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;&lt;b&gt;O Maule M-7-260C&lt;/b&gt;, um avião robusto, especialmente preparado para descolagens e aterragens em superfícies irregulares e improvisadas. Os jogadores vão poder descobrir o que faz do Maule o avião de eleição dos pilotos mais aventureiros, executando desafios de aterragem difíceis que colocam à prova a sua capacidade de aterrar em pistas inóspitas. Poderão entrar no cockpit excecionalmente recriado do Maule e assumir o controlo para transportar pessoas e carga para concluir tarefas e progredir na carreira de piloto.&lt;br /&gt;
&lt;/li&gt;
&lt;li&gt;&lt;b&gt;O North American P-51 Mustang&lt;/b&gt;, um avião de combate emblemático com características notáveis ao nível do desempenho, da manobrabilidade e com linhas elegantes. Desprovido de armas e de algum do peso, esta versão representa um Mustang rejuvenescido que poderá ser encontrado nos espetáculos aéreos da atualidade. A extraordinária agilidade do Mustang faz dele a opção ideal para concluir percursos de piruetas aéreas e ultrapassar muitos outros desafios e missões de técnica que se encontram ao longo do jogo.&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
&lt;br /&gt;
Todos os aviões no “Microsoft Flight” foram criados com um nível de detalhe gráfico e de física preciso para envolver o jogador na experiência de voo. Os jogadores podem fazer procedimentos de pilotagem autênticos e de alta precisão ou utilizar o rato e o teclado para controlar o avião numa vista exterior. Os jogadores mais experientes podem personalizar os comandos de voo à medida do seu nível de aptidão, o que torna o “Microsoft Flight” simples para os iniciantes e desafiante para os pilotos de PC com mais experiência.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/ThisIsYourAmigaSpeaking/~4/LaPAY8ht6xk" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://thisisyouramigaspeaking.com/feeds/4950939539249143933/comments/default" title="Enviar comentários" /><link rel="replies" type="text/html" href="http://thisisyouramigaspeaking.com/2012/02/microsoft-flight-chega-29-de-fevereiro.html#comment-form" title="0 Comentários" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5643054358517592370/posts/default/4950939539249143933?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5643054358517592370/posts/default/4950939539249143933?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ThisIsYourAmigaSpeaking/~3/LaPAY8ht6xk/microsoft-flight-chega-29-de-fevereiro.html" title="Microsoft Flight chega a 29 de Fevereiro" /><author><name>Carlos Martins</name><uri>https://profiles.google.com/117422076242306649720</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh5.googleusercontent.com/-2HjSxZPKHyE/AAAAAAAAAAI/AAAAAAAATTY/AvG6yQbXUFg/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-s_r4z1SImG0/TzFK1Hr0lYI/AAAAAAAAX5g/8u25S_LnJE0/s72-c/MSFlight_P-51_Sunrise_Honolulu.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://thisisyouramigaspeaking.com/2012/02/microsoft-flight-chega-29-de-fevereiro.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkYMQXw5fSp7ImA9WhRbF0U.&quot;"><id>tag:blogger.com,1999:blog-5643054358517592370.post-1999821018692265218</id><published>2012-02-09T10:43:00.001Z</published><updated>2012-02-09T10:43:00.225Z</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-02-09T10:43:00.225Z</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Review" /><category scheme="http://www.blogger.com/atom/ns#" term="Mass Effect" /><category scheme="http://www.blogger.com/atom/ns#" term="XBox 360" /><title>Mass Effect [Xbox 360]</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-wYm-3Sv62cU/TzKKf-Q2khI/AAAAAAAAYCs/GvwDHsz2E_Y/s1600/masseffect.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/-wYm-3Sv62cU/TzKKf-Q2khI/AAAAAAAAYCs/GvwDHsz2E_Y/s1600/masseffect.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Bem sei que chega com anos de atraso, mas não podia de partilhar com vocês que... o &lt;b&gt;Mass Effect&lt;/b&gt; (sim, o primeiro) é mesmo um grande jogo!&lt;br /&gt;
&lt;br /&gt;
Se bem se recordam &lt;a href="http://thisisyouramigaspeaking.com/2012/01/mass-effect-1-2-e-3.html" target="_blank"&gt;comprei o Mass Effect 1 e 2 a preço de saldo&lt;/a&gt;, a par de alguns outros jogos - e onde, por exemplo, o Bio Shock 2 se revelou uma autêntica desilusão, com história repetitiva que apenas nos faz andar para trás e para a frente até "chatear".&lt;br /&gt;
&lt;br /&gt;
No caso de Mass Effect, a coisa é bem diferente... Não só o jogo está bem conseguido tecnicamente (mesmo tendo algumas falhas - por uma ou duas vezes fiquei encravado entre objectos e paredes; sendo que numa das vezes consegui "escapar" depois de bastante tempo, e noutra vez tive que recorrer ao último save!) como tem uma história fenomenal que lhe dá o verdadeiro factor especial.&lt;br /&gt;
&lt;br /&gt;
E isso vê-se logo pelo início, em que nos é pedido que criemos um personagem a nosso gosto (que inclui o seu aspecto físico - rosto completamente configurável - como também o seu passado: se viveu na Terra ou no espaço, se é um herói militar ou traumatizado pela morte dos seus amigos, etc. etc.)&lt;br /&gt;
&lt;br /&gt;
Para quem for fã de histórias de ficção científica, será impossível não ficar agarrado a este jogo; e onde embora inicialmente possa assustar pela sua dimensão, acaba por ser bastante "compacto".&lt;br /&gt;
&lt;br /&gt;
Aliás... a qualidade de um jogo poderá ver-se pela vontade que se tem de voltar a jogá-lo; e neste Mass Effect, mal o terminei fiquei logo com vontade de recomeçar, mas agora optando por opções diferentes (por exemplo, ser bastante mais autoritário e "mau"! :)&lt;br /&gt;
&lt;br /&gt;
... Mas, por agora vou pegar no &lt;b&gt;Mass Effect 2&lt;/b&gt;, para ir aquecendo o ambiente para a chegada do &lt;a href="http://thisisyouramigaspeaking.com/2011/12/mass-effect-3.html" target="_blank"&gt;Mass Effect 3&lt;/a&gt;! :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fiquem com um vídeo que mostra resumidamente o que se passa em Mass Effect 1.&lt;br /&gt;
&lt;br /&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/ThisIsYourAmigaSpeaking/~4/aPn7qQChpgc" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://thisisyouramigaspeaking.com/feeds/1999821018692265218/comments/default" title="Enviar comentários" /><link rel="replies" type="text/html" href="http://thisisyouramigaspeaking.com/2012/02/mass-effect-xbox-360.html#comment-form" title="0 Comentários" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5643054358517592370/posts/default/1999821018692265218?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5643054358517592370/posts/default/1999821018692265218?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ThisIsYourAmigaSpeaking/~3/aPn7qQChpgc/mass-effect-xbox-360.html" title="Mass Effect [Xbox 360]" /><author><name>Carlos Martins</name><uri>https://profiles.google.com/117422076242306649720</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh5.googleusercontent.com/-2HjSxZPKHyE/AAAAAAAAAAI/AAAAAAAATTY/AvG6yQbXUFg/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-wYm-3Sv62cU/TzKKf-Q2khI/AAAAAAAAYCs/GvwDHsz2E_Y/s72-c/masseffect.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://thisisyouramigaspeaking.com/2012/02/mass-effect-xbox-360.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C0QGQXc5cSp7ImA9WhRbF00.&quot;"><id>tag:blogger.com,1999:blog-5643054358517592370.post-7534408231622904243</id><published>2012-02-08T11:42:00.000Z</published><updated>2012-02-08T11:42:00.929Z</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-02-08T11:42:00.929Z</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Mechs" /><category scheme="http://www.blogger.com/atom/ns#" term="Hawken" /><title>Hawken chega a 12.12.12 e é Gratuito!</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-1rcl7He0RTk/TzEOXQ6fDDI/AAAAAAAAX4o/7Vj--3lvtcg/s1600/Hawken.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="180" src="http://4.bp.blogspot.com/-1rcl7He0RTk/TzEOXQ6fDDI/AAAAAAAAX4o/7Vj--3lvtcg/s320/Hawken.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Lembram-se de &lt;b&gt;&lt;a href="http://thisisyouramigaspeaking.com/2011/04/hawken-os-mechs-estao-de-volta.html" target="_blank"&gt;Hawken&lt;/a&gt;&lt;/b&gt;, um jogo de Mechs que tem um visual impressionante que promete revolucionar o género? O projecto estave durante muito tempo silencioso, fazendo temer pelo seu futuro... mas eis que os seus developers voltaram ao ataque e... já temos data de lançamento: 12.12.12! &lt;br /&gt;
&lt;br /&gt;
Uma data bonita e fácil de memorizar, e que surge acompanhado por uma notícia ainda mais mediática: o &lt;b&gt;Hawken vai ser um jogo gratuito&lt;/b&gt;!&lt;br /&gt;
&lt;br /&gt;
Eu não sei quanto a vocês... mas se o jogo cumprir com o que é prometido, não me vai custar nada enviar-lhes umas dezenas de euros, nem que seja como donativo!&lt;br /&gt;
&lt;br /&gt;
O mais difícil vai ser esperar até dezembro... mas até para isso há solução: vai haver &lt;b&gt;versão beta do Hawken&lt;/b&gt;, e &lt;a href="http://playhawken.com/?ref=hfmcxyvn"&gt;&lt;b&gt;basta registarem-se&lt;/b&gt;&lt;/a&gt; e arranjarem mais alguns amigos que se juntem a vocês.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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Talvez seja uma tentativa de se afastarem do polémico episódio que comprometeu os dados de milhões de utilizadores da PSN; ou, mais provavelmente, uma forma de tornarem a sua rede mais generalista e apta a se diversificar para áreas para além das "playstation"; seja como for, é já a partir de amanhã, dia 8 de fevereiro de 2012, que as contas na "PlayStation®Network" mudarão de nome para contas "Sony Entertainment Network" ou contas "SEN".&lt;br /&gt;
&lt;br /&gt;
Esta alteração entrará em vigor na mesma data que as próximas atualizações ao software de sistema PlayStation 3 e PlayStation Vita (que será lançada no mercado a 22 de fevereiro de 2012).&lt;br /&gt;
&lt;br /&gt;
Esta mudança de conta é apenas uma mudança de nome. Não sendo necessário efetuar qualquer ação; o teu nome de utilizador e palavra-passe não serão alterados.&lt;br /&gt;
&lt;blockquote class="tr_bq"&gt;&lt;i&gt;Esta transição baseia-se no objetivo da Sony de melhorar a sua oferta de entretenimento digital única. Na sequência de uma série de atividades que a Sony iniciou no passado mês de setembro, a PlayStation®Network será alinhada com a “Sony Entertainment Network”. Isto ajuda-nos a aproximar-nos do nosso objetivo de estabelecermos uma plataforma de serviços de rede global com jogos, filmes, música e muito mais, tudo acessível a partir de uma única conta.&lt;/i&gt;&lt;/blockquote&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5643054358517592370-5444015310438829975?l=thisisyouramigaspeaking.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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Tenho que confessar que não tenho dedicado o tempo que desejava ao Forza Motorsport 4, um dos jogos que mais me atraí na Xbox 360 (mas é por bons motivos... tenho estado a jogar o &lt;a href="http://thisisyouramigaspeaking.com/2012/01/mass-effect-1-2-e-3.html" target="_blank"&gt;Mass Effect 1 e 2&lt;/a&gt; para me preparar para a chegada do &lt;a href="http://thisisyouramigaspeaking.com/2012/01/multiplayer-em-mass-effect-3.html" target="_blank"&gt;Mass Effect 3&lt;/a&gt;.:)&lt;br /&gt;
&lt;br /&gt;
Mas hoje é dia que obrigatoriamente terei que passar pelo Forza 4, pois é dia da chegada de mais um pack de conteúdos extra.&lt;br /&gt;
&lt;br /&gt;
Disponível por 560 Pontos Microsoft, este pack inclui diversos automóveis que competiram em Le Mans, um automóvel de luxo altamente modificado, um automóvel galardoado na E3 e um autêntico muscle car americano, propriedade de um dos mais conceituados lutadores a nível mundial.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-gk3wzieKs8U/TzEMEBJOqNI/AAAAAAAAX4Y/T5aB1YM93NI/s1600/audi1986.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/-gk3wzieKs8U/TzEMEBJOqNI/AAAAAAAAX4Y/T5aB1YM93NI/s1600/audi1986.jpg" /&gt;&lt;/a&gt;&lt;a href="http://3.bp.blogspot.com/-br9qhR0cDVo/TzEMDXM6xFI/AAAAAAAAX4M/ONyRpDI7SU4/s1600/fordmustangcobra.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/-br9qhR0cDVo/TzEMDXM6xFI/AAAAAAAAX4M/ONyRpDI7SU4/s1600/fordmustangcobra.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
O pack de automóveis &lt;b&gt;February American Le Mans Series&lt;/b&gt; inclui 10 veículos preparados e afinados para o mais ávido dos aficionados do automobilismo:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;&lt;b&gt;#2 Audi Sport North America R18 TDI de 2011&lt;/b&gt;: Com um design de cockpit fechado (o primeiro Audi Le Mans com esta característica em mais de uma década), o R18 é um prodígio do design automóvel moderno. Fabricado com materiais mais leves e com um lugar de destaque em termos de eficiência aerodinâmica, o R18 TDI é uma pequena maravilha que conquistou o primeiro lugar nas 24 Horas de Le Mans em 2011.&lt;br /&gt;
&lt;/li&gt;
&lt;li&gt;&lt;b&gt;#050 Panoz Racing Abruzzi de 2011&lt;/b&gt;: Com um motor de quinhentos cavalos, ideal para rasgar as retas de Le Mans sentado no sofá, o Panoz Racing Abruzzi apresenta uma dianteira em forma de presas de animal selvagem e alia na perfeição este design exclusivo a um desempenho impressionante.&lt;br /&gt;
&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Dodge Quinton “Rampage” Jackson Challenger SRT8 de 2010&lt;/b&gt;: Propriedade do lutador da UFC Quinton “Rampage” Jackson, este Dodge Challenger SRT8 de 2010 é um dos automóveis com um design mais agressivo alguma vez visto na série Forza Motorsport. Com umas jantes vermelhas e pretas impressionantes, este Challenger vai dar nas vistas assim que as corridas começarem em Forza 4.&lt;br /&gt;
&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Mazda #55 Team Mazdaspeed 787B de 1991&lt;/b&gt;: Com um dos rugidos mais intensos em Forza 4, o motor de rotores Wankel que equipa o 787B é também reconhecido pelo seu desempenho. Tendo conquistado as 24 Horas de Le Mans em 1991, este modelo cedo se retirou, logo após as alterações aos regulamentos da FIA que proibiam a utilização de motores de rotores Wankel.&lt;br /&gt;
&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Bentley Platinum Motorsports Continental GT de 2011&lt;/b&gt;: Este Bentley Continental GT apresenta uma carroçaria imponente personalizada pela Platinum Motorsports, sedeada em Los Angeles. O Continental GT é elegante, mas por baixo do capô podemos encontrar uma verdadeira máquina cheia de potência - dois fatores que fizeram dele a primeira opção para a “E3 2011 Car of Show” do Forza Motorsport.&lt;br /&gt;
&lt;/li&gt;
&lt;li&gt;&lt;b&gt;#2 Audi Sport quattro S1 de 1986&lt;/b&gt;: Apresentado em 1985 como participante em competições de rally Classe B, este foi o automóvel que colocou o programa de rally da Audi no mapa. Um dos mais potentes automóveis Classe B alguma vez criado, o quattro S1 conquistou vários recordes mundiais de montanha e continua a ser reconhecido na atualidade como um dos mais impressionantes automóveis de competição produzidos pela Audi.&lt;br /&gt;
&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Alfa Romeo 155 Q4 de 1992&lt;/b&gt;: Um “compacto executivo” com coração de carro de turismo, o 155 Q4 apresenta um motor turbocompressor de 2 litros com 187 cavalos e transmissão integral.&lt;br /&gt;
&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Ford Mustang Cobra R de 1995&lt;/b&gt;: Um dos automóveis mais solicitados pelos fãs dos Mustang no Forza, o Ford Mustang Cobra R de 1995 é grande e poderoso, o que faz dele, uma das mais fiéis representações dos muscle cars americanos. O seu motor Windsor V8 de 5,8 litros modificado pela SVT debita 300 cavalos e um binário incrível. O estatuto lendário deste automóvel é ainda reforçado pela sua raridade - foram produzidas apenas 250 unidades do modelo Cobra R.&lt;br /&gt;
&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Holden HSV GTS de 2011&lt;/b&gt;: Mais potência, melhor condução e novas tecnologias são qualidades que distinguem o Holden HSV GTS de 2011. A suspensão MRC deste automóvel proporciona uma condução reativa nas curvas que, a par do motor V8 de 6,2 litros, fazem do GTS um verdadeiro prazer de condução.&lt;br /&gt;
&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Volkswagen Polo GTI de 2011&lt;/b&gt;: Uma berlina elegante com uma energia surpreendente sob o capô, o Polo GTI de 2011 apresenta um motor com compressor duplo de 1,4 litros que alia um turbocompressor a um supercompressor, debitando uns impressionantes 177 cavalos numa carroçaria compacta.&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
Se ainda não o fizeram, recomento a aquisição do Season Pass no Xbox LIVE Marketplace. O “Forza Motorsport 4” Season Pass pode ser trocado por seis packs de add-ons do jogo, representando uma poupança total de 30% em comparação com a aquisição do mesmo conteúdo em separado. Os novos compradores irão receber ainda todos os conteúdos de add-on lançados anteriormente e o IGN Car Pack.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5643054358517592370-8115089813320737516?l=thisisyouramigaspeaking.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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A PS Vita vai chegar a Portugal a 22 de Fevereiro, mas se não queres esperar até lá, vais poder experimentá-la antes, quando o Mundo PS Vita passar por Braga, no âmbito da Capital Europeia da Juventude, Porto e Lisboa nas próximas semanas.&lt;br /&gt;
&lt;br /&gt;
O Mundo PS Vita vai percorrer mais de 1600 quilómetros, dando oportunidade a milhares de pessoas de verem (e jogarem) ao vivo títulos como Uncharted: Golden Abyss, Reality Fighters, Little Deviants, Virtua Tennis 4 ou FIFA 12.&lt;br /&gt;
&lt;br /&gt;
Em Braga, a PS Vita poderá ser vista já no próximo dia 8.&lt;br /&gt;
&lt;br /&gt;
Calendário&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;&lt;b&gt;Braga &lt;/b&gt;– Praça da República – &lt;b&gt;8 de fevereiro&lt;/b&gt;, das 15h às 23h&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Porto &lt;/b&gt;– Praça dos Leões – &lt;b&gt;10 e 11 de fevereiro&lt;/b&gt;, das 15h às 23h&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Lisboa &lt;/b&gt;– Miradouro de São Pedro de Alcântara – &lt;b&gt;20 de fevereiro&lt;/b&gt;, das 15h às 23h&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Lisboa &lt;/b&gt;– Largo do Camões – &lt;b&gt;21 de fevereiro&lt;/b&gt;, das 15h às 23h&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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Já está disponível no XBOX LIVE Arcade uma nova experiência de entretenimento para o Kinect na Xbox 360, o aguardado &lt;b&gt;Double Fine Happy Action Theater&lt;/b&gt;.&lt;br /&gt;
&lt;br /&gt;
O Double Fine Happy Action Theater engloba uma série de actividades animadas criadas para inspirar a imaginação e entreter os jogadores de todas as idades - dos 8 aos 80 como se costuma dizer - e que foi desenvolvido pelo bem conhecido designer de jogos Tim Schafer e pela equipa da Double Fine.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-Tv0-waBw2Tk/TyqsioJloqI/AAAAAAAAXxI/902vc6r5em4/s1600/HappyActionTheater_FishTank_1_rev1+(600+x+360).jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="120" src="http://1.bp.blogspot.com/-Tv0-waBw2Tk/TyqsioJloqI/AAAAAAAAXxI/902vc6r5em4/s200/HappyActionTheater_FishTank_1_rev1+(600+x+360).jpg" width="200" /&gt;&lt;/a&gt;&lt;a href="http://2.bp.blogspot.com/-L5jvqoWUBC0/TyqskzWpqzI/AAAAAAAAXxY/h9nbF5CV-oY/s1600/HappyActionTheater_Bird_1_Rev1+(600+x+360).jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="120" src="http://2.bp.blogspot.com/-L5jvqoWUBC0/TyqskzWpqzI/AAAAAAAAXxY/h9nbF5CV-oY/s200/HappyActionTheater_Bird_1_Rev1+(600+x+360).jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Neste "jogo", temos 18 cenários virtuais à disposição onde até 6 jogadores se podem divertir no ecrã. Uma experiência que é de uso imediato uma vez que&amp;nbsp;possui menus para navegar, não tem movimentos para aprender e não tem uma forma certa ou errada de jogar (e não havendo vencedores ou vencidos, tudo o que resta é divertimento puro). Qualquer pessoa que se coloque em frente ao Kinect verá imediatamente a sua imagem aparecer no Happy Action Theater, e... tudo resto é por sua conta.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/--TKWQLpouG8/TyqsjXz123I/AAAAAAAAXxQ/XUVqogdAJ9Q/s1600/HappyActionTheater_BallPit_3+(600+x+337).jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="111" src="http://1.bp.blogspot.com/--TKWQLpouG8/TyqsjXz123I/AAAAAAAAXxQ/XUVqogdAJ9Q/s200/HappyActionTheater_BallPit_3+(600+x+337).jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Este jogo está disponível por 800 pontos Microsoft, e depois de o ter experimentado nos últimos dias, posso garantir-vos que, é mais um daqueles jogos que depois de começarem a jogar com amigos... se arriscam a ter que os "aturar" até altas horas da noite, porque ninguém quer parar de jogar (embora, na verdade, isso se aplique a praticamente todos os jogos Kinect :)&lt;br /&gt;
&lt;br /&gt;
Se querem saber um pouco mais sobre os bastidores deste Happy Action Theater, não deixem de espreitar &lt;a href="http://uk.xbox360.ign.com/articles/121/1217143p1.html" target="_blank"&gt;esta entrevista com o seu criador&lt;/a&gt;, onde ficamos a saber um pouco mais sobre as limitações que a equipa teve que ultrapassar (como o caso do suporte para 6 jogadores simultâneos, quando o Kinect apenas suporta 2.)&lt;br /&gt;
&lt;br /&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/ThisIsYourAmigaSpeaking/~4/TYGJDdZ5MI4" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://thisisyouramigaspeaking.com/feeds/8916222082287229609/comments/default" title="Enviar comentários" /><link rel="replies" type="text/html" href="http://thisisyouramigaspeaking.com/2012/02/double-fine-happy-action-theater-para.html#comment-form" title="0 Comentários" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5643054358517592370/posts/default/8916222082287229609?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5643054358517592370/posts/default/8916222082287229609?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ThisIsYourAmigaSpeaking/~3/TYGJDdZ5MI4/double-fine-happy-action-theater-para.html" title="Double Fine Happy Action Theater para Kinect" /><author><name>Carlos Martins</name><uri>https://profiles.google.com/117422076242306649720</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh5.googleusercontent.com/-2HjSxZPKHyE/AAAAAAAAAAI/AAAAAAAATTY/AvG6yQbXUFg/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-uoc5tkYKb7k/TyqsldxxXOI/AAAAAAAAXxc/zPmGxTpz8Pk/s72-c/happytheater.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://thisisyouramigaspeaking.com/2012/02/double-fine-happy-action-theater-para.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DUIMQX8_eCp7ImA9WhRbEks.&quot;"><id>tag:blogger.com,1999:blog-5643054358517592370.post-4363783258023058649</id><published>2012-02-03T11:13:00.000Z</published><updated>2012-02-03T11:13:00.140Z</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-02-03T11:13:00.140Z</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="XBox 360" /><category scheme="http://www.blogger.com/atom/ns#" term="Ghost Recon" /><title>Ghost Recon Advanced Warfighter 2</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://amzn.to/wEZo3R" imageanchor="1" style="margin-left: 1em; margin-right: 1em;" target="_blank"&gt;&lt;img border="0" height="200" src="http://4.bp.blogspot.com/-vMZVzyXVA_c/Tx78OW9hwXI/AAAAAAAAXWM/JhU4IIbl-t4/s200/ghostrecon.jpg" width="200" /&gt;&lt;/a&gt;&lt;a href="http://amzn.to/xAMNgq" imageanchor="1" style="margin-left: 1em; margin-right: 1em;" target="_blank"&gt;&lt;img border="0" height="200" src="http://3.bp.blogspot.com/-EuGTwKQvXlo/Tx788FvdtEI/AAAAAAAAXWU/zB0msMaP2QU/s200/ghostreconLegacy.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Se no outro dia vos disse que não resisti à tentação de &lt;a href="http://thisisyouramigaspeaking.com/2012/01/mass-effect-1-2-e-3.html" target="_blank"&gt;mandar vir os primeiros Mass Effect&lt;/a&gt; em jeito de preparação para o Mass Effect 3; o mesmo aconteceu com o próximo &lt;a href="http://amzn.to/xMJKrz" target="_blank"&gt;Ghost Recon: Future Soldier&lt;/a&gt; que está para chegar em Março.&lt;br /&gt;
&lt;br /&gt;
Para isso, nada como dar um passo atrás, procurar os "saldos", e ver que se pode arranjar o anterior&amp;nbsp;&lt;a href="http://amzn.to/xAMNgq" target="_blank"&gt;Ghost Recon Advanced Warfighter 2 Legacy Edition&lt;/a&gt;&amp;nbsp;nos clássicos, por preço bem interessante.&lt;br /&gt;
&lt;br /&gt;
E serve de aperitivo para o que aí vem... :)&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
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A &lt;b&gt;MSI &lt;/b&gt;tem feito um enorme trabalho de apoio às equipas de gamers, e a partir de hoje torna-se ainda mais conhecida dos jogadores portugueses, pois&amp;nbsp;torna-se &lt;b&gt;&lt;a href="http://www.k1ck.com/" target="_blank"&gt;Gold sponsor dos K1ck&lt;/a&gt;&lt;/b&gt;, provavelmente a melhor e mais bem sucedida equipa profissional de gaming portuguesa, e que ainda recentemente alcançou a vitória na ronda sul do mais prestigiado torneio de e-sports Europeu, o Dreamhack. Ao lado dos Fnatic e dos Millenium, os K1ck passam deste modo a pertencer ao grupo da elite gaming europeia que dão (bom) uso à vasta gama de equipamentos da MSI.&lt;br /&gt;
&lt;br /&gt;
Portanto... da próxima vez que jogar nos computadores é apenas "para brincar"... relembrem-se que, cada vez mais, se pode tornar também numa verdadeira profissão com futuro. Obviamente, a competição é muita... e só os melhores sobreviverão! ;)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5643054358517592370-7385319793955099753?l=thisisyouramigaspeaking.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;img border="0" height="90" src="http://4.bp.blogspot.com/-mIs_DRsL5T8/TyfzPiKveZI/AAAAAAAAXrI/SaLoPCc_guI/s200/xbox360.jpg" width="100" /&gt;&lt;/a&gt;Face à forte adesão à campanha de preços reduzidos nos jogos Xbox 360 e Kinect durante o mês de janeiro, a Xbox decidiu prolongar o período promocional, com uma nova campanha de preços de saldo até final de fevereiro.&lt;br /&gt;
&lt;br /&gt;
Assim, a campanha de baixa de preços de fevereiro abrange os jogos para Xbox 360: Fable III Standard e Halo Reach Standard, que se mantêm a 19,99 Euros, e o Disney Universe a 29,99 Euros.&lt;br /&gt;
&lt;br /&gt;
Também incluídos estão jogos Kinect, que dispensam os comandos e são divertimento garantido para toda a família, como o Gunstringuer – a 19,99 Euros - Kinect Sports, Kinect Joyride, Dance Central, e Kinectimals, que mantêm um preço 29,99 Euros até ao final do mês.&lt;br /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;ul&gt;&lt;li&gt;Fable III Standard -&amp;nbsp;19.99 Euros&lt;/li&gt;
&lt;li&gt;Halo Reach Standard -&amp;nbsp;19.99 Euros&lt;/li&gt;
&lt;li&gt;Disney Universe -&amp;nbsp;29.99 Euros&lt;/li&gt;
&lt;/ul&gt;&lt;br /&gt;
Xbox 360 Kinect&lt;br /&gt;
&lt;ul&gt;&lt;li&gt;Gunstringer -&amp;nbsp;19.99 Euros&lt;/li&gt;
&lt;li&gt;Kinect Sports -&amp;nbsp;29.99 Euros&lt;/li&gt;
&lt;li&gt;Kinect Joyride -&amp;nbsp;29.99 Euros&lt;/li&gt;
&lt;li&gt;Dance Central -&amp;nbsp;29.99 Euros&lt;/li&gt;
&lt;li&gt;Kinectimals -&amp;nbsp;29.99 Euros&lt;/li&gt;
&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5643054358517592370-2267392079228055290?l=thisisyouramigaspeaking.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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As tácticas indecentes da Zynga, de copiarem tudo e todos os tipos de jogo que tenham algum sucesso começam a cansar. Depois de no outro dia &lt;a href="http://thisisyouramigaspeaking.com/2012/01/zynga-dream-heights-copia-tiny-tower.html" target="_blank"&gt;copiarem o Tiny Tower&lt;/a&gt;, a Zynga oferece agora mais um &lt;b&gt;&lt;a href="http://venturebeat.com/2012/01/29/buffalo-studios-blasts-zynga-for-copying-bingo-blitz-social-game/" target="_blank"&gt;autêntico clone do Bingo Blitz&lt;/a&gt;&lt;/b&gt;.&lt;br /&gt;
&lt;br /&gt;
Uma acontecimento que inspirou os seus criadores a responderem à Zynga da mesma forma que os criadores do Tiny Tower; e que nos faz pensar que... com tanta discussão em torno da defesa dos direitos de autor... porque motivo ninguém parece estar preocupado com as tácticas que a Zynga tem utilizador para roubar descaradamente o trabalho de outros autores?&lt;br /&gt;
&lt;br /&gt;
É que nem sequer se dão ao trabalho de tentar disfarçar... é copia descarada mesma!&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-kzZFeqlHkWk/TybUERvI_2I/AAAAAAAAXqI/Dt4nxmrM8kM/s1600/buffalo-2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/-kzZFeqlHkWk/TybUERvI_2I/AAAAAAAAXqI/Dt4nxmrM8kM/s1600/buffalo-2.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5643054358517592370-8411021097655165786?l=thisisyouramigaspeaking.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/ThisIsYourAmigaSpeaking/~4/MBpkTkwvrHs" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://thisisyouramigaspeaking.com/feeds/8411021097655165786/comments/default" title="Enviar comentários" /><link rel="replies" type="text/html" href="http://thisisyouramigaspeaking.com/2012/01/zynga-copia-bingo-blitz.html#comment-form" title="0 Comentários" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5643054358517592370/posts/default/8411021097655165786?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5643054358517592370/posts/default/8411021097655165786?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ThisIsYourAmigaSpeaking/~3/MBpkTkwvrHs/zynga-copia-bingo-blitz.html" title="Zynga Copia Bingo Blitz" /><author><name>Carlos Martins</name><uri>https://profiles.google.com/117422076242306649720</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh5.googleusercontent.com/-2HjSxZPKHyE/AAAAAAAAAAI/AAAAAAAATTY/AvG6yQbXUFg/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-9iB3YyqMfh8/TybUC9nGAiI/AAAAAAAAXqA/UfhAjuz7iE0/s72-c/buffalo.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://thisisyouramigaspeaking.com/2012/01/zynga-copia-bingo-blitz.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C08EQXkyfyp7ImA9WhRUGU8.&quot;"><id>tag:blogger.com,1999:blog-5643054358517592370.post-1435990550083482160</id><published>2012-01-30T11:10:00.012Z</published><updated>2012-01-30T11:10:00.797Z</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-30T11:10:00.797Z</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Mass Effect" /><title>Multiplayer em Mass Effect 3</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/--1lZOQoXLgs/TyVFTZ6eXgI/AAAAAAAAXgQ/B0fUm-PpAgo/s1600/ME3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://3.bp.blogspot.com/--1lZOQoXLgs/TyVFTZ6eXgI/AAAAAAAAXgQ/B0fUm-PpAgo/s200/ME3.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Ainda bem que &lt;a href="http://thisisyouramigaspeaking.com/2012/01/mass-effect-1-2-e-3.html" target="_blank"&gt;mandei vir os Mass Effect 1 e 2&lt;/a&gt; em preparação para a chegada do &lt;b&gt;&lt;a href="http://amzn.to/y8JlaV" target="_blank"&gt;Mass Effect 3&lt;/a&gt;&lt;/b&gt;. É que não só está garantida uma campanha single-player que será das melhores dos últimos anos, com uma história que alguns já querem transformar em filme para que apaixone milhõesde espectadores no cinema, como também poderemos esperar batalhas intermináveis ainda mais carregadas de adrenalina no modo multiplayer.&lt;br /&gt;
&lt;br /&gt;
Ora espreitem!&lt;br /&gt;
&lt;br /&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/ThisIsYourAmigaSpeaking/~4/2UbpNtgR6J4" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://thisisyouramigaspeaking.com/feeds/1435990550083482160/comments/default" title="Enviar comentários" /><link rel="replies" type="text/html" href="http://thisisyouramigaspeaking.com/2012/01/multiplayer-em-mass-effect-3.html#comment-form" title="0 Comentários" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5643054358517592370/posts/default/1435990550083482160?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5643054358517592370/posts/default/1435990550083482160?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ThisIsYourAmigaSpeaking/~3/2UbpNtgR6J4/multiplayer-em-mass-effect-3.html" title="Multiplayer em Mass Effect 3" /><author><name>Carlos Martins</name><uri>https://profiles.google.com/117422076242306649720</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh5.googleusercontent.com/-2HjSxZPKHyE/AAAAAAAAAAI/AAAAAAAATTY/AvG6yQbXUFg/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/--1lZOQoXLgs/TyVFTZ6eXgI/AAAAAAAAXgQ/B0fUm-PpAgo/s72-c/ME3.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://thisisyouramigaspeaking.com/2012/01/multiplayer-em-mass-effect-3.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DEUAQX8-eCp7ImA9WhRUGE4.&quot;"><id>tag:blogger.com,1999:blog-5643054358517592370.post-5752403074730732492</id><published>2012-01-29T11:24:00.014Z</published><updated>2012-01-29T11:24:00.150Z</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-29T11:24:00.150Z</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Xbox Live" /><category scheme="http://www.blogger.com/atom/ns#" term="iPhone" /><category scheme="http://www.blogger.com/atom/ns#" term="Xbox" /><category scheme="http://www.blogger.com/atom/ns#" term="Android" /><title>Jogos Box Live no iPhone e Android?</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-cXoiVGLDSw4/TyEw4mvX9vI/AAAAAAAAXbQ/Dm1HqYOXiPM/s1600/xboxlive.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="148" src="http://4.bp.blogspot.com/-cXoiVGLDSw4/TyEw4mvX9vI/AAAAAAAAXbQ/Dm1HqYOXiPM/s200/xboxlive.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Há rumores de que a Microsoft poderá estar a prepar-se para expandir o alcance dos jogos Xbox Live bem para além da plataforma dos Windows Phones (que ainda tem muito terreno a recuperar face às plataformas rivais: iOS e Android.)&lt;br /&gt;
&lt;br /&gt;
Se a MS &lt;a href="http://www.insidemobileapps.com/2012/01/19/exclusive-xbox-live-games-coming-to-other-platforms/" target="_blank"&gt;disponibilizar os jogos Xbox Live em iPhones e Android&lt;/a&gt;, como alguns apontam, passaria a ter acesso a um mercado muito maior - e tornando o Xbox Live também mais atractivo para os developers, que igualmente teriam mais visibilidade em todas as plataformas.&lt;br /&gt;
&lt;br /&gt;
Talvez o primeiro piscar de olhos tenha sido dado com a App &lt;a href="http://thisisyouramigaspeaking.com/2011/12/my-xbox-app-para-iphone.html" target="_blank"&gt;My Xbox para o iPhone&lt;/a&gt;... e qualquer que seja o futuro dos Windows Phone, parece-me apenas lógico e natural que a MS se sinta atraída por levar o Xbox Live a muitos mais milhões de pessoas com outros smartphones &amp;nbsp;- e até podendo servir de chamariz para que olhem com mais atenção para os Windows Phone.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5643054358517592370-5752403074730732492?l=thisisyouramigaspeaking.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/ThisIsYourAmigaSpeaking/~4/koqwKKv_hv8" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://thisisyouramigaspeaking.com/feeds/5752403074730732492/comments/default" title="Enviar comentários" /><link rel="replies" type="text/html" href="http://thisisyouramigaspeaking.com/2012/01/jogos-box-live-no-iphone-e-android.html#comment-form" title="0 Comentários" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5643054358517592370/posts/default/5752403074730732492?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5643054358517592370/posts/default/5752403074730732492?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ThisIsYourAmigaSpeaking/~3/koqwKKv_hv8/jogos-box-live-no-iphone-e-android.html" title="Jogos Box Live no iPhone e Android?" /><author><name>Carlos Martins</name><uri>https://profiles.google.com/117422076242306649720</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh5.googleusercontent.com/-2HjSxZPKHyE/AAAAAAAAAAI/AAAAAAAATTY/AvG6yQbXUFg/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-cXoiVGLDSw4/TyEw4mvX9vI/AAAAAAAAXbQ/Dm1HqYOXiPM/s72-c/xboxlive.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://thisisyouramigaspeaking.com/2012/01/jogos-box-live-no-iphone-e-android.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DUIEQXc7fSp7ImA9WhRUF0k.&quot;"><id>tag:blogger.com,1999:blog-5643054358517592370.post-416257552190673337</id><published>2012-01-28T10:45:00.000Z</published><updated>2012-01-28T10:45:00.905Z</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-28T10:45:00.905Z</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Shadow Era" /><title>Cartas do Shadow Era</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-oR6CFMdWqoc/Tx801L3FLUI/AAAAAAAAXX8/pYL3K99iA-U/s1600/shadowera.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="121" src="http://3.bp.blogspot.com/-oR6CFMdWqoc/Tx801L3FLUI/AAAAAAAAXX8/pYL3K99iA-U/s320/shadowera.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Lembram-se do &lt;b&gt;&lt;a href="http://thisisyouramigaspeaking.com/2010/07/shadow-era.html" target="_blank"&gt;Shadow Era&lt;/a&gt;&lt;/b&gt;, um jogo de estratégia de "cartas" que nos últimos anos tem sido um dos melhores substitutos a um "Magic the Gathering" para o iPhone?&lt;br /&gt;
&lt;br /&gt;
Pois bem... se alguns jogos de cartas têm tido dificuldade a fazer a transição das cartas físicas para as digitais, este Shadow Era tem tal legião de seguidores que agora dá o salto no sentido inverso: vamos passar a ter &lt;a href="http://www.wulven.com/cards.php"&gt;&lt;b&gt;cartas reais do Shadow Era&lt;/b&gt;&lt;/a&gt;&amp;nbsp;(e que são mais que merecidas, considerando a qualidade que os seus criadores têm investido neste jogo).&lt;br /&gt;
&lt;br /&gt;
Assim... nem mesmo quando o vosso iPhone ficar sem bateria terão desculpa para não continuar a jogar Shadow Era! ;)&lt;br /&gt;
&lt;br /&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/ThisIsYourAmigaSpeaking/~4/SxojXzoXq5w" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://thisisyouramigaspeaking.com/feeds/416257552190673337/comments/default" title="Enviar comentários" /><link rel="replies" type="text/html" href="http://thisisyouramigaspeaking.com/2012/01/cartas-do-shadow-era.html#comment-form" title="0 Comentários" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5643054358517592370/posts/default/416257552190673337?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5643054358517592370/posts/default/416257552190673337?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ThisIsYourAmigaSpeaking/~3/SxojXzoXq5w/cartas-do-shadow-era.html" title="Cartas do Shadow Era" /><author><name>Carlos Martins</name><uri>https://profiles.google.com/117422076242306649720</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh5.googleusercontent.com/-2HjSxZPKHyE/AAAAAAAAAAI/AAAAAAAATTY/AvG6yQbXUFg/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-oR6CFMdWqoc/Tx801L3FLUI/AAAAAAAAXX8/pYL3K99iA-U/s72-c/shadowera.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://thisisyouramigaspeaking.com/2012/01/cartas-do-shadow-era.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkAAQX86cSp7ImA9WhRUFks.&quot;"><id>tag:blogger.com,1999:blog-5643054358517592370.post-203081666217901377</id><published>2012-01-27T10:39:00.019Z</published><updated>2012-01-27T10:39:00.119Z</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-27T10:39:00.119Z</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Nintendo" /><title>Nintendo com Prejuízos de 835 Milhões</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-siTcg0pQZVY/TyF9bZFiBUI/AAAAAAAAXcY/ZKLJk8gmp5A/s1600/Mario_Land_3D.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="161" src="http://2.bp.blogspot.com/-siTcg0pQZVY/TyF9bZFiBUI/AAAAAAAAXcY/ZKLJk8gmp5A/s320/Mario_Land_3D.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
Os anos de ouro da Nintendo, em que a Wii e a Nintendo DS Lite se revelaram autênticas máquinas de fazer dinheiro, parecem ter terminado. A Nintendo reviu em baixa as previsões para as vendas de todas as suas consolas, e deverá terminar o ano fiscal de 2011 com &lt;a href="http://www.theverge.com/2012/1/26/2736039/nintendo-annual-earnings-3ds-wii-sales" target="_blank"&gt;prejuízos na ordem dos 835 milhões de dólares&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
Não será caso preocupante, considerando os lucros acumulados dos últimos anos, mas caso a Wii U não se revele no sucesso esperado, poderá ser o início de um período bastante complicado para a Nintendo - que cada vez mais terá também que se preocupar não só com as consolas rivais, como com a crescente ameça das restantes plataformas móveis a que se acrescentará em breve a chegada do Windows 8 aos tablets.&lt;br /&gt;
&lt;br /&gt;
Sem querer servir de mau agoiro, será assim tão descabido imaginar um futuro onde a Nintendo se dedique exclusivamente à produção de jogos e abandone o hardware?... Afinal, se aconteceu com a Sega...&lt;br /&gt;
(E imaginem só o potencial de lucro instantâneo que seria se a Nintendo lançasse as suas franchises - como o Super Mario - nas plataformas Android e iOS!)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5643054358517592370-203081666217901377?l=thisisyouramigaspeaking.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Não é a primeira vez que aqui critico a política da &lt;b&gt;Zynga &lt;/b&gt;de cair em cima de quem ouse lançar um jogo semelhante aos seus, quando eles próprios &lt;a href="http://thisisyouramigaspeaking.com/2010/09/zynga-mafia-dos-jogos.html" target="_blank"&gt;copiam descaradamente os jogos de outros produtores&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
E agora, infelizmente, temos mais um desses casos, com a &lt;a href="http://toucharcade.com/2012/01/24/zynga-shamelessly-rips-off-tiny-tower-with-canadian-release-of-dream-heights/" target="_blank"&gt;Zynga a fazer o Dream Heights&lt;/a&gt; - cópia descarada do &lt;a href="http://thisisyouramigaspeaking.com/2011/07/tiny-tower-iphone.html" target="_blank"&gt;Tiny Tower&lt;/a&gt; para o iPhone.&lt;br /&gt;
&lt;br /&gt;
É que não há mesmo margem para dúvidas, como se pode ver na seguinte imagem que coloca lado a lado os principais elementos do jogo. E sem esquecer que, enquanto a Zynga é agora uma empresa que rivaliza com as maiores produtoras de jogos a nível mundial, o Tiny Tower surge do esforço de uma pequena empresa com apenas 3 developers...&lt;br /&gt;
&lt;br /&gt;
Para pensarem da próxima vez que vos aparecer um jogo da Zynga à frente...&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-LGy6wOFXyqM/TyA2VFfAGqI/AAAAAAAAXZM/UwoZrfkwhds/s1600/dearzynga.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="640" src="http://4.bp.blogspot.com/-LGy6wOFXyqM/TyA2VFfAGqI/AAAAAAAAXZM/UwoZrfkwhds/s640/dearzynga.jpg" width="241" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5643054358517592370-9210698930869442183?l=thisisyouramigaspeaking.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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Em jeito de preparação para o lançamento de alguns jogos altamente apelativos nos próximos meses, eis que me vi na agradável situação de poder comprar os seus antecessores a preços bem convidativos. É essa uma das vantagens de comprar uma consola quando já está "madura" e com uma colecção apreciável de grandes jogos lançados já há algum tempo...&lt;br /&gt;
&lt;br /&gt;
E por isso mesmo, sabendo que este é um dos jogos mais aclamados dos últimos anos - e que infelizmente ainda não tinha experimentado - e para me preparar para a chegada do seu terceiro episódio... não resisti a comprar o &lt;a href="http://amzn.to/wWVQUq" target="_blank"&gt;Mass Effect&lt;/a&gt; 1 e&amp;nbsp;&lt;a href="http://amzn.to/AxNzRO" target="_blank"&gt;Mass Effect 2&lt;/a&gt; para a Xbox 360.&lt;br /&gt;
&lt;br /&gt;
Por cerca de 30 euros, fico com estes dois títulos que têm impressionado todos os jogadores, e com uma história tão apelativa que já há interessados em a adaptar para o cinema (espero bem que sim!)&lt;br /&gt;
&lt;br /&gt;
Assim, quando o &lt;a href="http://amzn.to/y8JlaV" target="_blank"&gt;&lt;b&gt;Mass Effect 3&lt;/b&gt;&lt;/a&gt; chegar em Março... estarei pronto a entrar na acção sem ter perdido as suas origens. Um Mass Effect 3 que vai dar bom uso ao reconhecimento de voz do Kinect, e assim tornar o jogo ainda mais imersivo.&lt;br /&gt;
&lt;br /&gt;
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A Microsoft vai acabar com o seu sistema de créditos: os Microsoft Points, que são actualmente utilizados para comprar conteúdos através do Xbox Live.&lt;br /&gt;
&lt;br /&gt;
Até ao final do ano, o &lt;a href="http://abertoatedemadrugada.com/2011/06/lytro-fotografias-re-focaveis.html"&gt;sistema passará a usar as moedas de cada região/país&lt;/a&gt;, numa medida que visa aproximar a loja virtual da Microsoft (que para além da Xbox incluirão também as Apps para Windows Phone e futuramente para o Windows 8, etc.) dos sistemas de pagamentos já usados - e comprovados - na App Store da Apple e Android Market do Google.&lt;br /&gt;
&lt;br /&gt;
Com esta medida evitar-se-ão também as confusões de conversão entre pontos e o seu valor em dinheiro (que muitas vezes fazem com que não se tenha noção se um conteúdo é caro ou barato), e também o desperdício de ter comprado um pacote de pontos quando na realidade se pretendia apenas "1 ou 2"... ficando o resto por utilizar.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5643054358517592370-4203901383852216697?l=thisisyouramigaspeaking.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/ThisIsYourAmigaSpeaking/~4/3E5X0cKTNrA" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://thisisyouramigaspeaking.com/feeds/4203901383852216697/comments/default" title="Enviar comentários" /><link rel="replies" type="text/html" href="http://thisisyouramigaspeaking.com/2012/01/microsoft-vai-acabar-com-os-ms-points.html#comment-form" title="0 Comentários" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5643054358517592370/posts/default/4203901383852216697?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5643054358517592370/posts/default/4203901383852216697?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ThisIsYourAmigaSpeaking/~3/3E5X0cKTNrA/microsoft-vai-acabar-com-os-ms-points.html" title="Microsoft vai acabar com os MS Points" /><author><name>Carlos Martins</name><uri>https://profiles.google.com/117422076242306649720</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh5.googleusercontent.com/-2HjSxZPKHyE/AAAAAAAAAAI/AAAAAAAATTY/AvG6yQbXUFg/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-ZHIBhnFs6ek/Tx67vjoyNMI/AAAAAAAAXVU/PtEffyenPyM/s72-c/xboxlivepoints.jpeg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://thisisyouramigaspeaking.com/2012/01/microsoft-vai-acabar-com-os-ms-points.html</feedburner:origLink></entry><entry gd:etag="W/&quot;Ak4MQ3g4cCp7ImA9WhRUE0w.&quot;"><id>tag:blogger.com,1999:blog-5643054358517592370.post-8813007569895798615</id><published>2012-01-23T11:35:00.003Z</published><updated>2012-01-23T11:43:02.638Z</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-01-23T11:43:02.638Z</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Uncharted" /><category scheme="http://www.blogger.com/atom/ns#" term="Golden Abyss" /><title>Nos Bastidores de Uncharted Golden Abyss</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-hJ76FRDkRbU/Tx1GnLytJ2I/AAAAAAAAXSU/ClmWbYqS2j0/s1600/UnchartedGoldenAbyss.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/-hJ76FRDkRbU/Tx1GnLytJ2I/AAAAAAAAXSU/ClmWbYqS2j0/s1600/UnchartedGoldenAbyss.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;
A &lt;a href="http://thisisyouramigaspeaking.com/2012/01/ps-vita-chega-22-de-fevereiro.html"&gt;PS Vita chega a Portugal a 22 de Fevereiro&lt;/a&gt;, e um dos títulos de lançamento mais aguardados para ela é o &lt;b&gt;Uncharted Golden Abyss&lt;/b&gt;.&lt;br /&gt;
&lt;br /&gt;
Um título que permitirá que os fãs de&amp;nbsp;Nathan Drake o possam levar consigo para todo o lado e fazer desaparecer os tempos mortos.&lt;br /&gt;
&lt;br /&gt;
Para nos demonstrar a evolução tecnológica que os jogos têm tido, temos agora dois vídeos que demonstram como as coisas se processam nos bastidores destes jogos no que diz respeito à&amp;nbsp;captura de movimentos. Desde o original Uncharted: Drake’s Fortune até este jogo, muitas foram as melhorias efectuadas... e o que é certo é que ver estes actores a representar "virtualmente" tem sempre um aspecto algo... estranho! :)&lt;br /&gt;
&lt;br /&gt;
&lt;iframe allowfullscreen="" frameborder="0" height="243" src="http://www.youtube.com/embed/NIWJHO-cto8" width="420"&gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;iframe allowfullscreen="" frameborder="0" height="243" src="http://www.youtube.com/embed/IRrVETAwgoE" width="420"&gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;br /&gt;
E depois o resultado é este:&lt;br /&gt;
&lt;br /&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/ThisIsYourAmigaSpeaking/~4/j9VV315Y6AQ" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://thisisyouramigaspeaking.com/feeds/8813007569895798615/comments/default" title="Enviar comentários" /><link rel="replies" type="text/html" href="http://thisisyouramigaspeaking.com/2012/01/nos-bastidores-de-uncharted-golden.html#comment-form" title="0 Comentários" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/5643054358517592370/posts/default/8813007569895798615?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/5643054358517592370/posts/default/8813007569895798615?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/ThisIsYourAmigaSpeaking/~3/j9VV315Y6AQ/nos-bastidores-de-uncharted-golden.html" title="Nos Bastidores de Uncharted Golden Abyss" /><author><name>Carlos Martins</name><uri>https://profiles.google.com/117422076242306649720</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="32" height="32" src="//lh5.googleusercontent.com/-2HjSxZPKHyE/AAAAAAAAAAI/AAAAAAAATTY/AvG6yQbXUFg/s512-c/photo.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-hJ76FRDkRbU/Tx1GnLytJ2I/AAAAAAAAXSU/ClmWbYqS2j0/s72-c/UnchartedGoldenAbyss.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://thisisyouramigaspeaking.com/2012/01/nos-bastidores-de-uncharted-golden.html</feedburner:origLink></entry></feed>

