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Deep"/><category term="Sons of the Forest"/><category term="Sora"/><category term="Sorcery"/><category term="Space Ace"/><category term="Space Frontier"/><category term="Space Odyssey"/><category term="Space Pioneer"/><category term="Space Plan"/><category term="Space Station Frontier"/><category term="Space Trader"/><category term="SpaceX"/><category term="Spacelords"/><category term="Spartan Assault"/><category term="Spartan Strike"/><category term="Speed Forge"/><category term="Speed Racer"/><category term="Speedball"/><category term="Sphereface"/><category term="SpinTrack"/><category term="Splash Samage"/><category term="Splatoo"/><category term="Splatters"/><category term="Split Second"/><category term="Splitgate"/><category term="Spotify"/><category term="Spring"/><category term="Spyborgs"/><category term="Squad Busters"/><category term="Sqword"/><category term="Star Battalion"/><category term="Star Fighter"/><category term="Starblood Arena"/><category term="Stardew 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term="Sword Art"/><category term="Syberia"/><category term="Syder Arcade"/><category term="Symphony of the Night"/><category term="Syndicate Wars"/><category term="TVii"/><category term="Tactile Wars"/><category term="Taiko no Tatsujin"/><category term="Taito"/><category term="Tank Defense"/><category term="Tank Tank Tank"/><category term="TapDefense"/><category term="Tatsunoko vs Capcom"/><category term="Teams"/><category term="Tecnologia"/><category term="Tekken"/><category term="Tekken Hybrid"/><category term="Telemóveis"/><category term="Tencent"/><category term="Tenchu"/><category term="Terran Conflict"/><category term="Texto"/><category term="The Amazing Spider-Man"/><category term="The Ancients AR"/><category term="The Bards Tale"/><category term="The Battle for Hoth"/><category term="The Beatles"/><category term="The Bourne Conspiracy"/><category term="The Bunker"/><category term="The Chaos Engine"/><category term="The Chronicles of Riddick"/><category term="The Collectables"/><category term="The Days Long Gone"/><category term="The Evil Within"/><category term="The First Descendant"/><category term="The Flame in the Flood"/><category term="The Flock"/><category term="The Forest"/><category term="The Forgotten Room"/><category term="The Forgotten Sands"/><category term="The Founder"/><category term="The Fourth Phase"/><category term="The Gallery Game"/><category term="The Heretic Prophet"/><category term="The Hobbit"/><category term="The Humankind Odyssey"/><category term="The Hunting Grounds"/><category term="The Inpatient"/><category term="The Invincible"/><category term="The Iron Man"/><category term="The Journey"/><category term="The LIne"/><category term="The Last Guardian"/><category term="The Last Remnant"/><category term="The Little Ones"/><category term="The Lord Inquisitor"/><category term="The Lost Kingdom"/><category term="The Mystery Team"/><category term="The New Order"/><category term="The Old Blood"/><category term="The Origami King"/><category term="The Package"/><category term="The Pedestrian"/><category term="The Ratchet and Clank"/><category term="The Revolution"/><category term="The Room"/><category term="The Saboteur"/><category term="The Sims"/><category term="The Smoking Mirror"/><category term="The Stanley Parable"/><category term="The Surge"/><category term="The Unspoken"/><category term="The Vanishing of Ethan Carter"/><category term="The Ville"/><category term="The Wanderer"/><category term="TheoTown"/><category term="Thief"/><category term="Thimbleweed Park"/><category term="This War of Mine"/><category term="Thronos"/><category term="Thunder Wolves"/><category term="Tiberium Alliances"/><category term="Time Ghost"/><category term="Timex"/><category term="Tiny Death Star"/><category term="Tiny Glade"/><category term="Tiny Wings"/><category term="Tiny and Big"/><category term="Tiscali"/><category term="Titan Wars"/><category term="Tobias and the Dark Sceptres"/><category term="Tobii"/><category 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term="Tutoriais"/><category term="Twang"/><category term="Twilight Princess"/><category term="Twin Shooter"/><category term="Twisted Metal"/><category term="Typepad"/><category term="U-Move"/><category term="UCI"/><category term="UDK"/><category term="UFOs"/><category term="ULMB"/><category term="UMPC"/><category term="UPlay"/><category term="US Marshals"/><category term="USB Loader"/><category term="Union Entertainment"/><category term="Uniwar"/><category term="Unrecord"/><category term="Upscaling"/><category term="Upskirt"/><category term="VALA"/><category term="VGA"/><category term="VRX"/><category term="VW"/><category term="Vader Imortal"/><category term="Valeroa"/><category term="Valhalla"/><category term="Valiant Hearts"/><category term="Vampires Origin"/><category term="Vanquish"/><category term="Velox"/><category term="Vengeance"/><category term="Vertigo"/><category term="Victory"/><category term="Videotoaster"/><category term="Viking"/><category term="Virtua Fighter"/><category term="Virtual Villagers"/><category term="Viscera Cleanup"/><category term="Vision Pro"/><category term="Vista"/><category term="Vitality"/><category term="Vivaldi"/><category term="Voice Chat"/><category term="Voice Control"/><category term="Voicemod"/><category term="Voidrunner"/><category term="Votações"/><category term="Voxelstein"/><category term="Voz"/><category term="Vício"/><category term="WCG"/><category term="WD"/><category term="WHDLoad"/><category term="WODO"/><category term="WRC 3"/><category term="Wanderlust"/><category term="War Wings"/><category term="WarFriends"/><category term="Warfare Inc"/><category term="Warframe"/><category term="Wargame"/><category term="Wario Land"/><category term="Warp Shift"/><category term="Warpack Grunts"/><category term="Warrior Xxtreme"/><category term="Warship"/><category term="Warzone 2100"/><category term="Wasabi"/><category term="Water Heroes"/><category term="We Dare"/><category term="WebASM"/><category term="WebGPU"/><category term="What Remains of Edith Finch"/><category term="Whiteout"/><category term="Wii Music"/><category term="Wii Tennis"/><category term="WiiWare"/><category term="WiiZii"/><category term="Wiibrew"/><category term="Wild Blood"/><category term="Wilds"/><category term="Windowframe"/><category term="Wine"/><category term="Wing Commander"/><category term="Winnitron"/><category term="Wireframe"/><category term="Wizards Unite"/><category term="WolfenFlickr"/><category term="Wolfire"/><category term="World War"/><category term="World War Z"/><category term="World at Arms"/><category term="World in Conflict"/><category term="World of Goo"/><category term="Worldle"/><category term="Worse Things Happen at Sea"/><category term="Worten Game City"/><category term="Wrath of the Lich King"/><category term="Wrath of the White Witch"/><category term="Wrecked"/><category term="Wrestle Jam"/><category term="X-Plane"/><category term="X3"/><category term="XBMC"/><category term="XCOM"/><category term="XFPS"/><category term="XIM4"/><category term="XP"/><category term="Xadrez"/><category term="Xenonauts"/><category term="Xenowerk"/><category term="Xiaomi"/><category term="Xio"/><category term="Xperia"/><category term="Xtion"/><category term="XviD"/><category term="Yeti"/><category term="Yo Frankie"/><category term="YouTock Guitar"/><category term="Youngblood"/><category term="Your Shape"/><category term="Z"/><category term="Z-Type"/><category term="Zack and Wiki"/><category term="Zen Bound"/><category term="Zenonia"/><category term="Zero Hour"/><category term="Zeus Z1"/><category term="Zombi"/><category term="Zombie Attack"/><category term="Zombie Highway"/><category term="ZombieU"/><category term="amBX"/><category term="iBomber"/><category term="iCade"/><category term="iCade Core"/><category term="iCollect Video Games"/><category term="iGAME"/><category term="iGolf"/><category term="iMO"/><category term="iPhyzzle"/><category term="iron Fist Boxing"/><category term="itch"/><category term="música oficial"/><category term="ngmoco"/><category term="porrasturvat"/><category term="tle Big Planet"/><category term="touchgrind"/><category term="uDraw"/><category term="while True learn"/><category term="zFRAG"/><category term="Água"/><category term="Óscares"/><title type='text'>This is Your Amiga Speaking</title><subtitle type='html'>Este é o blog de referência sobre jogos vídeo, dos históricos Spectrum, Atari ST e Commodore Amiga, até aos mais recentes PCs, Xbox, PlayStation e Nintendo Switch.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://thisisyouramigaspeaking.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5643054358517592370/posts/default?max-results=10&amp;redirect=false'/><link rel='alternate' type='text/html' href='http://thisisyouramigaspeaking.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/5643054358517592370/posts/default?start-index=11&amp;max-results=10&amp;redirect=false'/><author><name>Carlos Martins</name><uri>http://www.blogger.com/profile/06977756139964818233</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>6411</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>10</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-5643054358517592370.post-5800641931115981373</id><published>2026-09-11T19:04:00.000+01:00</published><updated>2026-09-11T19:04:00.210+01:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Emuladores"/><category scheme="http://www.blogger.com/atom/ns#" term="Playstation"/><category scheme="http://www.blogger.com/atom/ns#" term="PS3"/><category scheme="http://www.blogger.com/atom/ns#" term="RPCS3"/><title type='text'>RPCS3 já corre jogos PS3 dos discos originais</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj8AVh50yxvAhIy_uW9lc_tTyGPLnR308MouEIk8Ndv4Vl9M8q3zZe0UvEqqEYhi3qCZfWFfNqAUSBBl-OCKXP5GEL6_KrW8JivlWuZp7WHS6eHtcXqZdCSiMx1CBXsWUKJj3Ekdvfh9UpLkyeZSWH9l_PyIMGDdkJu4VWcvoP0NvGQLijz94PsG9V5S-RS/s1600/rpcs3.jpg&quot; style=&quot;display: block; padding: 1em 0px; text-align: center;&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;0&quot; data-original-height=&quot;832&quot; data-original-width=&quot;1600&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj8AVh50yxvAhIy_uW9lc_tTyGPLnR308MouEIk8Ndv4Vl9M8q3zZe0UvEqqEYhi3qCZfWFfNqAUSBBl-OCKXP5GEL6_KrW8JivlWuZp7WHS6eHtcXqZdCSiMx1CBXsWUKJj3Ekdvfh9UpLkyeZSWH9l_PyIMGDdkJu4VWcvoP0NvGQLijz94PsG9V5S-RS/s1600/rpcs3.jpg&quot; width=&quot;600&quot; /&gt;&lt;/a&gt;&lt;/div&gt;

Passa a ser possível jogar jogos PS3 directamente dos discos originais no RPCS3.&lt;br /&gt;
&lt;br /&gt;

A comunidade de emulação PlayStation tem estado bastante activa ultimamente, e agora há mais boas notícias. O emulador RPCS3 recebeu uma actualização que permite executar jogos PlayStation 3 directamente a partir dos discos Blu-ray originais, eliminando a necessidade de copiar todo o conteúdo do jogo para o disco rígido ou SSD do computador. A funcionalidade já estava disponível no Windows desde Abril, e foi agora alargada a Linux, macOS e FreeBSD.&lt;br /&gt;
&lt;br /&gt;

Desta forma, os utilizadores podem iniciar os seus jogos físicos directamente através do emulador, tornando o processo mais simples e próximo da experiência original da consola. No entanto, continua a ser necessário possuir um &lt;a href=&quot;https://rpcs3.net/quickstart#dumping_drives&quot;&gt;leitor Blu-ray compatível&lt;/a&gt;, capaz de ler discos da PlayStation 3, além da respectiva chave de desencriptação Redump para cada jogo. O emulador procura automaticamente essa chave na sua pasta dedicada antes de carregar o título, permitindo depois utilizar a unidade Blu-ray.&lt;br /&gt;

&lt;blockquote class=&quot;twitter-tweet&quot;&gt;&lt;p dir=&quot;ltr&quot; lang=&quot;en&quot;&gt;You can now play your PS3 games on PC... DIRECTLY FROM THE DISC DRIVE!&lt;br /&gt;&lt;br /&gt;💿 PLUG AND PLAY! Owning your games as physical media allows you to play games released as far back as 20 years ago without relying on any servers!&lt;br /&gt;&lt;br /&gt;See compatible disc drive models at &lt;a href=&quot;https://t.co/nSzG5S954L&quot;&gt;https://t.co/nSzG5S954L&lt;/a&gt; &lt;a href=&quot;https://t.co/d1uKE7Bpyr&quot;&gt;pic.twitter.com/d1uKE7Bpyr&lt;/a&gt;&lt;/p&gt;— RPCS3 (@rpcs3) &lt;a href=&quot;https://x.com/rpcs3/status/2096669803993829481?ref_src=twsrc%5Etfw&quot;&gt;September 6, 2026&lt;/a&gt;&lt;/blockquote&gt; &lt;script async=&quot;&quot; charset=&quot;utf-8&quot; src=&quot;https://platform.x.com/widgets.js&quot;&gt;&lt;/script&gt;

A actualização traz também melhorias na instalação de conteúdos a partir de suportes ópticos, especialmente em jogos que necessitam de copiar dados do disco durante a instalação. Para os colecionadores de jogos físicos da PlayStation 3, esta mudança torna o acesso à sua biblioteca mais conveniente, dispensando a criação de cópias completas dos jogos no armazenamento local - e acaba por ser também bastante simbólica, numa altura em que a Sony está &lt;a href=&quot;https://abertoatedemadrugada.com/2026/07/sony-anuncia-fim-dos-discos-fisicos.html&quot;&gt;decidida a terminar os discos físicos&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
Falando de emulações mais recentes, e potencialmente impulsionado pelo desejo de se poder ter o &lt;a href=&quot;https://abertoatedemadrugada.com/2026/08/gta-vi-extended-look-mostra-quase-30.html&quot;&gt;GTA VI&lt;/a&gt; (que tem lançamento exclusivo em consolas) a correr nos PCs, também a emulação da PS5 tem tido bastantes avanços nas últimas semanas - já sendo &lt;a href=&quot;https://www.tomshardware.com/video-games/pc-gaming/ps5-emulator-can-now-run-the-console-version-of-gta-v-at-up-to-60-fps-on-pc-but-quickly-crashes-as-tweakers-continue-to-optimize-ps5-emulation-advancing-at-an-astronomical-pace-leading-up-to-gta-vi-launch&quot;&gt;capaz de correr o GTA V&lt;/a&gt;, a um ritmo que faz com que esse objectivo possa mesmo tornar-se uma realidade.&lt;br /&gt;
&lt;br /&gt;

</content><link rel='replies' type='application/atom+xml' href='http://thisisyouramigaspeaking.com/feeds/5800641931115981373/comments/default' title='Enviar feedback'/><link rel='replies' type='text/html' href='http://thisisyouramigaspeaking.com/2026/09/rpcs3-ja-corre-jogos-ps3-dos-discos.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5643054358517592370/posts/default/5800641931115981373'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5643054358517592370/posts/default/5800641931115981373'/><link rel='alternate' type='text/html' href='http://thisisyouramigaspeaking.com/2026/09/rpcs3-ja-corre-jogos-ps3-dos-discos.html' title='RPCS3 já corre jogos PS3 dos discos originais'/><author><name>Carlos Martins</name><uri>http://www.blogger.com/profile/06977756139964818233</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj8AVh50yxvAhIy_uW9lc_tTyGPLnR308MouEIk8Ndv4Vl9M8q3zZe0UvEqqEYhi3qCZfWFfNqAUSBBl-OCKXP5GEL6_KrW8JivlWuZp7WHS6eHtcXqZdCSiMx1CBXsWUKJj3Ekdvfh9UpLkyeZSWH9l_PyIMGDdkJu4VWcvoP0NvGQLijz94PsG9V5S-RS/s72-c/rpcs3.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5643054358517592370.post-1636311620202663673</id><published>2026-09-09T19:25:00.000+01:00</published><updated>2026-09-09T19:25:00.185+01:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="DLSS"/><category scheme="http://www.blogger.com/atom/ns#" term="Nvidia"/><title type='text'>Nvidia explica o DLSS 5</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiBVyObfl19wA9NVfDNsETuhpFIWm0Wzy28OSMTHhtK4KKcVdFC2cvpfoUWoPl9O-yvIjQF2sPXT6CIBmV1WktAXUhcWInY8Qg_JCrbFFgaw6da8XvOM-TbuU4tgNYov5cBqOj8laecfcRdB2S_08pC_HkSbUBj7WZXIP5ljA7mpDvNJfBuEBt4UDo_44Fz/s1600/dlss5.jpg&quot; style=&quot;display: block; padding: 1em 0px; text-align: center;&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;0&quot; data-original-height=&quot;900&quot; data-original-width=&quot;1600&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiBVyObfl19wA9NVfDNsETuhpFIWm0Wzy28OSMTHhtK4KKcVdFC2cvpfoUWoPl9O-yvIjQF2sPXT6CIBmV1WktAXUhcWInY8Qg_JCrbFFgaw6da8XvOM-TbuU4tgNYov5cBqOj8laecfcRdB2S_08pC_HkSbUBj7WZXIP5ljA7mpDvNJfBuEBt4UDo_44Fz/s1600/dlss5.jpg&quot; width=&quot;600&quot; /&gt;&lt;/a&gt;&lt;/div&gt;

A Nvidia lançou um vídeo a explicar o funcionamento do DLSS 5, e promete melhorar a velocidade no futuro.&lt;br /&gt;
&lt;br /&gt;
&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;
A &lt;a href=&quot;https://www.nvidia.com/en-us/geforce/news/dlss-5-3d-guided-neural-rendering/&quot;&gt;Nvidia lançou finalmente o DLSS 5&lt;/a&gt; de forma oficial, que apesar das polémicas (há um grupo de pessoas que parece não gostar da tecnologia por ser &quot;AI&quot;), está a ser bastante bem recebido pela maioria dos jogadores, possibilitando um maior realismo que, nalguns casos, começa a tornar-se fotorealista e bastante próximo do que se poderia considerar &quot;vídeo real&quot;.&lt;br /&gt;

&lt;br /&gt;&lt;br /&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;iframe allow=&quot;accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share&quot; allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;315&quot; referrerpolicy=&quot;strict-origin-when-cross-origin&quot; src=&quot;https://www.youtube.com/embed/58FagrSqC4M&quot; title=&quot;DLSS 5 | Introducing 3D-Guided Neural Rendering&quot; width=&quot;560&quot;&gt;&lt;/iframe&gt;&lt;/div&gt;
&lt;br /&gt;

Por agora o impacto no desempenho é significativo, mas a Nvidia promete melhorias no futuro. Há que lembrar que, inicialmente, a tecnologia foi demonstrada com duas placas gráficas - uma delas dedicada unicamente ao DLSS 5 - e que agora é possível correr isto numa única placa.&lt;br /&gt;
&lt;br /&gt;
Também há benefícios adicionais que foram &quot;forçados&quot; pela comunidade de modding. Apesar da Nvidia dizer que o DLSS apenas ficaria disponível nas placas RTX 50xx, agora já diz que irá suportar também as anteriores RTX 40xx. Isto porque os mods não oficiais já demonstraram ser possível o DLSS 5 correr nas GeForce RTX das séries 20, 30 e 40 - apesar do desempenho ser bastante reduzido nas placas mais antigas.&lt;br /&gt; 


&lt;blockquote class=&quot;twitter-tweet&quot;&gt;&lt;p dir=&quot;ltr&quot; lang=&quot;en&quot;&gt;Half-Life 2 with DLSS 5 looks absolutely insane.&lt;br /&gt;&lt;br /&gt;RTX Remix + Path Tracing + NVIDIA’s Neural Rendering make this 2004 classic look like a modern game.&lt;br /&gt;&lt;br /&gt;Half-Life 2 in 2026. &lt;a href=&quot;https://t.co/3dCY2slrPM&quot;&gt;pic.twitter.com/3dCY2slrPM&lt;/a&gt;&lt;/p&gt;— Root (@r00t404t) &lt;a href=&quot;https://x.com/r00t404t/status/2095891978277814343?ref_src=twsrc%5Etfw&quot;&gt;September 4, 2026&lt;/a&gt;&lt;/blockquote&gt; &lt;script async=&quot;&quot; charset=&quot;utf-8&quot; src=&quot;https://platform.x.com/widgets.js&quot;&gt;&lt;/script&gt;

&lt;blockquote class=&quot;twitter-tweet&quot;&gt;&lt;p dir=&quot;ltr&quot; lang=&quot;en&quot;&gt;Cyberpunk 2077 is starting to look like real life.&lt;br /&gt;&lt;br /&gt;DLSS 5 + NeoClarity + Path Tracing on an RTX 5090 makes Night City look ridiculously realistic.&lt;br /&gt;&lt;br /&gt;This is getting out of hand. &lt;a href=&quot;https://t.co/O1g7ZC329g&quot;&gt;pic.twitter.com/O1g7ZC329g&lt;/a&gt;&lt;/p&gt;— Root (@r00t404t) &lt;a href=&quot;https://x.com/r00t404t/status/2094871766304751799?ref_src=twsrc%5Etfw&quot;&gt;September 1, 2026&lt;/a&gt;&lt;/blockquote&gt; &lt;script async=&quot;&quot; charset=&quot;utf-8&quot; src=&quot;https://platform.x.com/widgets.js&quot;&gt;&lt;/script&gt;

&lt;br /&gt;&lt;br /&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;iframe allow=&quot;accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share&quot; allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;315&quot; referrerpolicy=&quot;strict-origin-when-cross-origin&quot; src=&quot;https://www.youtube.com/embed/vYY8u9nKX24&quot; title=&quot;Assetto Corsa DLSS 5 - Lotus Renault R31 at Nürburgring Nordschleife&quot; width=&quot;560&quot;&gt;&lt;/iframe&gt;&lt;/div&gt;
&lt;br /&gt;
O que a Nvidia não irá fazer é disponibilizar formas de forçar o DLSS 5 em jogos que não o suportem (ou as placas antigas), e que estão ser feitos de forma não oficial. Um mod chamado &lt;a href=&quot;https://www.nexusmods.com/site/mods/2264&quot;&gt;DLSS Unlocked&lt;/a&gt; permite combinar o DLSS 5 com frame generation até nas GeForce RTX da série 20, combinando num único pacote funcionalidades que anteriormente exigiam a instalação de vários mods diferentes, como o DLSS Unlocked para activar o DLSS 5 Neural Rendering, e o DLSS Enabler que adiciona suporte para frame generation. Desta forma, é possível utilizar tecnologias como 2X, 3X e 4X frame generation em hardware mais antigo, mesmo que estas funcionalidades tenham sido desenvolvidas para os GPUs mais recentes da série RTX 50.&lt;br /&gt;
&lt;br /&gt;
No entanto, há que ter em conta que não é a implementação nativa da tecnologia Multi Frame Generation da arquitectura Blackwell, recorrendo a uma versão modificada do AMD FidelityFX FSR 3.1 para gerar frames adicionais. A ferramenta é compatível apenas com jogos DirectX 12 que já incluam suporte nativo para DLSS Upscaling e DLSS Frame Generation. Como altera ficheiros dos jogos, os utilizadores devem evitar a sua utilização em jogos multijogador com sistemas anti-cheat, sendo mais indicada para experiências em jogos single-player e para quem pretenda testar as mais recentes tecnologias de rendering em hardware mais antigo.&lt;br /&gt;
&lt;br /&gt;



</content><link rel='replies' type='application/atom+xml' href='http://thisisyouramigaspeaking.com/feeds/1636311620202663673/comments/default' title='Enviar feedback'/><link rel='replies' type='text/html' href='http://thisisyouramigaspeaking.com/2026/09/nvidia-explica-o-dlss-5.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5643054358517592370/posts/default/1636311620202663673'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5643054358517592370/posts/default/1636311620202663673'/><link rel='alternate' type='text/html' href='http://thisisyouramigaspeaking.com/2026/09/nvidia-explica-o-dlss-5.html' title='Nvidia explica o DLSS 5'/><author><name>Carlos Martins</name><uri>http://www.blogger.com/profile/06977756139964818233</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiBVyObfl19wA9NVfDNsETuhpFIWm0Wzy28OSMTHhtK4KKcVdFC2cvpfoUWoPl9O-yvIjQF2sPXT6CIBmV1WktAXUhcWInY8Qg_JCrbFFgaw6da8XvOM-TbuU4tgNYov5cBqOj8laecfcRdB2S_08pC_HkSbUBj7WZXIP5ljA7mpDvNJfBuEBt4UDo_44Fz/s72-c/dlss5.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5643054358517592370.post-6981855394418452708</id><published>2026-09-07T19:15:00.000+01:00</published><updated>2026-09-07T19:15:00.109+01:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Cloud"/><category scheme="http://www.blogger.com/atom/ns#" term="Microsoft"/><category scheme="http://www.blogger.com/atom/ns#" term="Xbox"/><category scheme="http://www.blogger.com/atom/ns#" term="xCloud"/><title type='text'>Xbox Cloud Gaming passa a ter limite de horas por mês</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-pV_jJi1ND_3UKQFr2IErUpU-e6dBQa6YKUNfvT68wZxhY1Bo1sG_l_FUujHfV2ErUPX4TQXg9eAywjafTTWm88-7lmPLZOSQmLgqUpFXIE6Vo147j9UyCfSYsf2scEkrtgWIgzG0sWKmiydjweAq0KOZ-JYc2NU-lCsY5Ij3SuErYsnB3IrBN2LMsM4m/s1600/xcloud15h.jpg&quot; style=&quot;display: block; padding: 1em 0px; text-align: center;&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;0&quot; data-original-height=&quot;901&quot; data-original-width=&quot;1600&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-pV_jJi1ND_3UKQFr2IErUpU-e6dBQa6YKUNfvT68wZxhY1Bo1sG_l_FUujHfV2ErUPX4TQXg9eAywjafTTWm88-7lmPLZOSQmLgqUpFXIE6Vo147j9UyCfSYsf2scEkrtgWIgzG0sWKmiydjweAq0KOZ-JYc2NU-lCsY5Ij3SuErYsnB3IrBN2LMsM4m/s1600/xcloud15h.jpg&quot; width=&quot;600&quot; /&gt;&lt;/a&gt;&lt;/div&gt;

Quem utilizar intensivamente o Xbox Cloud Gaming poderá bater nos limites que entram em vigor em Novembro.&lt;br /&gt;
&lt;br /&gt;

A Microsoft vai impor &lt;a href=&quot;https://news.xbox.com/en-us/2026/09/03/xbox-cloud-gaming-changes/&quot;&gt;limites mensais ao Xbox Cloud Gaming&lt;/a&gt; em Novembro, alterando significativamente o acesso ao serviço para os subscritores do Game Pass. Os utilizadores do Game Pass Ultimate passarão a ter direito a apenas 15 horas de jogo na cloud por mês, enquanto os planos Premium e Essential ficarão limitados a 10 e 5 horas, respectivamente.&lt;br /&gt;
&lt;br /&gt;
Quem ultrapassar esses limites poderá comprar horas adicionais através da Xbox Store. A empresa ainda não revelou os preços, mas confirmou que serão disponibilizados pacotes de horas que poderão transitar para meses seguintes caso não sejam utilizados. 

&lt;br /&gt;&lt;ul style=&quot;text-align: left;&quot;&gt;&lt;li&gt;
Game Pass Ultimate: 15 horas&lt;/li&gt;&lt;li&gt;
Game Pass Premium: 10 horas&lt;/li&gt;&lt;li&gt;
Game Pass Essential: 5 horas&lt;/li&gt;&lt;/ul&gt;
&lt;br /&gt;
Além das novas limitações, a Microsoft anunciou que o Xbox Cloud Gaming passará também a estar disponível para utilizadores sem subscrição Game Pass. Estes poderão comprar horas de acesso directamente na Xbox Store e transmitir jogos compatíveis que já possuam. &lt;br /&gt;
&lt;br /&gt;
A mudança surge menos de um ano depois de a empresa ter expandido o acesso ao cloud gaming a todos os níveis do Game Pass, na altura oferecendo utilização ilimitada como um dos principais benefícios. A nova política irá afectar especialmente jogadores que utilizam regularmente a cloud para jogar jogos que não têm espaço para instalar localmente, jogar em dispositivos móveis, ou aceder a títulos mais recentes sem necessidade de uma consola de última geração.&lt;br /&gt;
&lt;br /&gt;



</content><link rel='replies' type='application/atom+xml' href='http://thisisyouramigaspeaking.com/feeds/6981855394418452708/comments/default' title='Enviar feedback'/><link rel='replies' type='text/html' href='http://thisisyouramigaspeaking.com/2026/09/xbox-cloud-gaming-passa-ter-limite-de.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5643054358517592370/posts/default/6981855394418452708'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5643054358517592370/posts/default/6981855394418452708'/><link rel='alternate' type='text/html' href='http://thisisyouramigaspeaking.com/2026/09/xbox-cloud-gaming-passa-ter-limite-de.html' title='Xbox Cloud Gaming passa a ter limite de horas por mês'/><author><name>Carlos Martins</name><uri>http://www.blogger.com/profile/06977756139964818233</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-pV_jJi1ND_3UKQFr2IErUpU-e6dBQa6YKUNfvT68wZxhY1Bo1sG_l_FUujHfV2ErUPX4TQXg9eAywjafTTWm88-7lmPLZOSQmLgqUpFXIE6Vo147j9UyCfSYsf2scEkrtgWIgzG0sWKmiydjweAq0KOZ-JYc2NU-lCsY5Ij3SuErYsnB3IrBN2LMsM4m/s72-c/xcloud15h.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5643054358517592370.post-333329746750936747</id><published>2026-09-05T11:33:00.000+01:00</published><updated>2026-09-05T11:33:00.171+01:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Turok"/><title type='text'>Turok: Origins</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVXT827VSfGJOBoPulekjbj6DOtLJUICUKdyMp5Il-4GJeda2ZpzbCrbVhCMTPkqPi0YeTIia6X7oS3rlIyhLmsKD6C4QSgWKryMK7KkUKGf1_AaLeDJsnK6e-blRkgUyKh3FXqUr2EGnJZQaCGfGtNxotFBB2IpIR0aBrwg0roA06ht7ZPCJfA4Qq7oY/s1600/Turok.jpg&quot; style=&quot;display: block; padding: 1em 0px; text-align: center;&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;0&quot; data-original-height=&quot;900&quot; data-original-width=&quot;1600&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVXT827VSfGJOBoPulekjbj6DOtLJUICUKdyMp5Il-4GJeda2ZpzbCrbVhCMTPkqPi0YeTIia6X7oS3rlIyhLmsKD6C4QSgWKryMK7KkUKGf1_AaLeDJsnK6e-blRkgUyKh3FXqUr2EGnJZQaCGfGtNxotFBB2IpIR0aBrwg0roA06ht7ZPCJfA4Qq7oY/s1600/Turok.jpg&quot; width=&quot;600&quot; /&gt;&lt;/a&gt;&lt;/div&gt;

O Turok é mais um daqueles nomes que acompanha os jogadores mais &quot;veteranos&quot; há várias décadas (desde 1997!), e que combina os jogos de acção com dinossauros. Agora, aproximamo-nos de uma tentativa de recuperar esta saga, com o Turok: Origins.&lt;br /&gt;
&lt;br /&gt;
O trailer parece interessante... veremos se na prática isso se concretiza ou se será apenas mais uma tentativa falhada de tentar lucrar à custa da nostalgia de quem se divertiu com o jogo original.&lt;br /&gt;



&lt;br /&gt;&lt;br /&gt;
&lt;iframe allow=&quot;accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share&quot; allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;315&quot; referrerpolicy=&quot;strict-origin-when-cross-origin&quot; src=&quot;https://www.youtube.com/embed/FuJtXlJc8Zk&quot; title=&quot;Turok: Origins - Story Trailer&quot; width=&quot;560&quot;&gt;&lt;/iframe&gt;
&lt;br /&gt;&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://thisisyouramigaspeaking.com/feeds/333329746750936747/comments/default' title='Enviar feedback'/><link rel='replies' type='text/html' href='http://thisisyouramigaspeaking.com/2026/09/turok-origins.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5643054358517592370/posts/default/333329746750936747'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5643054358517592370/posts/default/333329746750936747'/><link rel='alternate' type='text/html' href='http://thisisyouramigaspeaking.com/2026/09/turok-origins.html' title='Turok: Origins'/><author><name>Carlos Martins</name><uri>http://www.blogger.com/profile/06977756139964818233</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVXT827VSfGJOBoPulekjbj6DOtLJUICUKdyMp5Il-4GJeda2ZpzbCrbVhCMTPkqPi0YeTIia6X7oS3rlIyhLmsKD6C4QSgWKryMK7KkUKGf1_AaLeDJsnK6e-blRkgUyKh3FXqUr2EGnJZQaCGfGtNxotFBB2IpIR0aBrwg0roA06ht7ZPCJfA4Qq7oY/s72-c/Turok.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5643054358517592370.post-8519250845811776972</id><published>2026-09-03T19:08:00.000+01:00</published><updated>2026-09-03T19:08:00.114+01:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Apple"/><category scheme="http://www.blogger.com/atom/ns#" term="Realidade Virtual"/><category scheme="http://www.blogger.com/atom/ns#" term="VR"/><title type='text'>Apple abandona jogos no Vision Pro</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZp6toiNMs6_RD7Jjp_ziHscdW4zQ95Eg8UhGhDHgynRtph9KSrFETJQ3fdIaMCjmJN4IIrarIl8QDuY5hiMMpHvaGT_hPaVk-We_deFXBzOpbyVKFAh6xykZuJZndKOdYvlBGuc3ygwDKw38kr6UnfOcHsmq5nsWJ2-vkR42jcTpyXbSUwIE-iXLl20V1/s1600/visionprogaming.jpg&quot; style=&quot;display: block; padding: 1em 0px; text-align: center;&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;0&quot; data-original-height=&quot;840&quot; data-original-width=&quot;1600&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZp6toiNMs6_RD7Jjp_ziHscdW4zQ95Eg8UhGhDHgynRtph9KSrFETJQ3fdIaMCjmJN4IIrarIl8QDuY5hiMMpHvaGT_hPaVk-We_deFXBzOpbyVKFAh6xykZuJZndKOdYvlBGuc3ygwDKw38kr6UnfOcHsmq5nsWJ2-vkR42jcTpyXbSUwIE-iXLl20V1/s1600/visionprogaming.jpg&quot; width=&quot;600&quot; /&gt;&lt;/a&gt;&lt;/div&gt;

Parecendo confirmar os rumores de cepticismo no Vision Pro, o novo CEO da Apple está a fazer limpeza quase total nalgumas equipas.&lt;br /&gt;
&lt;br /&gt;


Os efeitos do novo CEO John Ternus parecem já estar a fazer-se sentir no interior da Apple. Uma reestruturação resultou na eliminação de cerca de 200 postos de trabalho ligados ao Vision Pro. A medida faz parte de uma reorganização estratégica destinada a concentrar recursos nas áreas consideradas mais importantes para o futuro da empresa, com especial destaque para a inteligência artificial.&lt;br /&gt;
&lt;br /&gt;
Uma das áreas particularmente afectadas foi a dos óculos Vision Pro. A Apple terá &lt;a href=&quot;https://www.bloomberg.com/news/articles/2026-08-21/apple-cuts-jobs-in-siri-vision-pro-immersive-video-and-gaming-teams&quot;&gt;encerrado grande parte da equipa dedicada a jogos&lt;/a&gt; para o headset e reduzido significativamente os recursos destinados à produção de conteúdos imersivos. Segundo as informações disponíveis, a decisão está relacionada com a utilização limitada destas funcionalidades pelos utilizadores e com os elevados custos de produção, que podiam atingir milhões de dólares por projecto. A ideia será continuar a disponibilizar experiências imersivas para o Vision Pro, mas apostando em conteúdos desenvolvidos por terceiros. Apesar dos cortes, a Apple garantiu aos funcionários que o Vision Pro e o sistema operativo visionOS continuam a fazer parte dos seus planos de longo prazo.&lt;br /&gt;
&lt;br /&gt;
Isto parece espelhar as informações que têm circulado hã muito, de que John Ternus nunca foi um grande fã dos Vision Pro. Apesar de publicamente &quot;vestir a camisola&quot; e dizer que é um excelente produto, internamente sempre manteve uma postura contrária, acreditando que era uma má aposta para a Apple. Apesar dos Vision Pro serem considerados dos melhores óculos VR disponíveis actualmente, o seu preço elevado continuar a fazer dele um produto de nicho apenas para um pequeno grupo de pessoas - e ainda menos as que lhe dão uso regular.&lt;br /&gt;
&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://thisisyouramigaspeaking.com/feeds/8519250845811776972/comments/default' title='Enviar feedback'/><link rel='replies' type='text/html' href='http://thisisyouramigaspeaking.com/2026/08/apple-abandona-jogos-no-vision-pro.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5643054358517592370/posts/default/8519250845811776972'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5643054358517592370/posts/default/8519250845811776972'/><link rel='alternate' type='text/html' href='http://thisisyouramigaspeaking.com/2026/08/apple-abandona-jogos-no-vision-pro.html' title='Apple abandona jogos no Vision Pro'/><author><name>Carlos Martins</name><uri>http://www.blogger.com/profile/06977756139964818233</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZp6toiNMs6_RD7Jjp_ziHscdW4zQ95Eg8UhGhDHgynRtph9KSrFETJQ3fdIaMCjmJN4IIrarIl8QDuY5hiMMpHvaGT_hPaVk-We_deFXBzOpbyVKFAh6xykZuJZndKOdYvlBGuc3ygwDKw38kr6UnfOcHsmq5nsWJ2-vkR42jcTpyXbSUwIE-iXLl20V1/s72-c/visionprogaming.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5643054358517592370.post-8301616612567394005</id><published>2026-09-01T19:28:00.000+01:00</published><updated>2026-09-01T19:28:00.117+01:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="DLSS"/><category scheme="http://www.blogger.com/atom/ns#" term="Nvidia"/><category scheme="http://www.blogger.com/atom/ns#" term="Placas Gráficas"/><title type='text'>DLSS 5 não oficial chega às RTX 20xx</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhfFi3pPlKNeMToLG5SfjVpYGQlApl6rx3wbRnlKl5H-M8WUWSlzLSAHYQweLwAMGZuB5FAnQruznRSV8s_0n7W_45I6bF7vzHVERwosPkI85ivBaPknyu1GEUZ-CA01Ego0mfSFzCrPsq6OocPriwSNK4QPGgt5GtD_78gL6oNomeFAbQFB-7v0JNNNPdX/s1600/dlss5.jpg&quot; style=&quot;display: block; padding: 1em 0px; text-align: center;&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;0&quot; data-original-height=&quot;900&quot; data-original-width=&quot;1600&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhfFi3pPlKNeMToLG5SfjVpYGQlApl6rx3wbRnlKl5H-M8WUWSlzLSAHYQweLwAMGZuB5FAnQruznRSV8s_0n7W_45I6bF7vzHVERwosPkI85ivBaPknyu1GEUZ-CA01Ego0mfSFzCrPsq6OocPriwSNK4QPGgt5GtD_78gL6oNomeFAbQFB-7v0JNNNPdX/s1600/dlss5.jpg&quot; width=&quot;600&quot; /&gt;&lt;/a&gt;&lt;/div&gt;

O &quot;polémico&quot; DLSS 5 da Nvidia ainda não foi lançado oficialmente e já está a ser adaptado para placas antigas que não o deveriam suportar.&lt;br /&gt;
&lt;br /&gt;

A tecnologia &lt;a href=&quot;https://abertoatedemadrugada.com/2026/03/nvidia-dlss-5-traz-realismo-ai-aos-jogos.html&quot;&gt;DLSS 5 Neural Rendering da NVIDIA&lt;/a&gt; continua a expandir-se graças ao trabalho da comunidade de modding. Poucos dias após a fuga da versão experimental através do NBA 2K27, e apesar da Nvidia a apresentar como uma funcionalidade exclusiva da série RTX 50, a comunidade já a fez funcionar não só nas RTX 40, como também nas GeForce RTX 30 e RTX 20.&lt;br /&gt;
.&lt;br /&gt;

Os primeiros testes mostraram que o DLSS 5 podia funcionar em hardware mais antigo, mas com um impacto drástico no desempenho. Num dos casos, um jogo numa GeForce RTX 3080 caiu de 138 FPS para apenas 4 FPS, tornando a experiência inutilizável.&lt;br /&gt;

&lt;div class=&quot;separator&quot; style=&quot;clear: both;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh_3MYxirDZ3RzfAKkCpg8E0QlqWXpJTNzPU6caBt91fVOfjhZKaOCUy-EOnXxorU_Z3lJ85T_uYY7XjCp-w0cliAZO3asfK4cOCURTgevUkHb2E_uDwRVL6AqBMICqoIhAjubfxdp-oPeomMpIuDakUst-Rw6x86tTKmtqOAM-ckfQtMiAB68dpDoO1HFE/s1024/dlss5.gif&quot; style=&quot;display: block; padding: 1em 0px; text-align: center;&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;0&quot; data-original-height=&quot;576&quot; data-original-width=&quot;1024&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh_3MYxirDZ3RzfAKkCpg8E0QlqWXpJTNzPU6caBt91fVOfjhZKaOCUy-EOnXxorU_Z3lJ85T_uYY7XjCp-w0cliAZO3asfK4cOCURTgevUkHb2E_uDwRVL6AqBMICqoIhAjubfxdp-oPeomMpIuDakUst-Rw6x86tTKmtqOAM-ckfQtMiAB68dpDoO1HFE/s600/dlss5.gif&quot; width=&quot;600&quot; /&gt;&lt;/a&gt;&lt;/div&gt;

&lt;blockquote class=&quot;twitter-tweet&quot;&gt;&lt;p dir=&quot;ltr&quot; lang=&quot;en&quot;&gt;DLSS 5 now works on 20 and 30 series running FP16, performance should be substantially better than the FP8 version that was running on 30 series. &lt;br /&gt;&lt;br /&gt;Any 20/30 series owners are welcome to share their experiences in the comments. &lt;a href=&quot;https://t.co/kVyYSAUEft&quot;&gt;pic.twitter.com/kVyYSAUEft&lt;/a&gt;&lt;/p&gt;— DystopianSunset (@DystopianSuns) &lt;a href=&quot;https://x.com/DystopianSuns/status/2094074018550751233?ref_src=twsrc%5Etfw&quot;&gt;August 30, 2026&lt;/a&gt;&lt;/blockquote&gt; &lt;script async=&quot;&quot; charset=&quot;utf-8&quot; src=&quot;https://platform.x.com/widgets.js&quot;&gt;&lt;/script&gt;

Mas, em vez de desistir, a comunidade encontrou uma alternativa mais adequada para as arquiteturas Turing e Ampere. Em vez de utilizar o modelo FP8 presente na implementação original, os modders conseguiram adaptar o DLSS 5 para funcionar com FP16, um formato mais compatível com os Tensor Cores das RTX 20 e RTX 30. Embora ainda não existam benchmarks que permitam medir os ganhos reais, a solução deverá oferecer um desempenho significativamente melhor - embora, mesmo assim, podendo não ser suficiente para atingir o nível &quot;jogável&quot;.&lt;br /&gt;

&lt;blockquote class=&quot;twitter-tweet&quot; data-media-max-width=&quot;560&quot;&gt;&lt;p lang=&quot;en&quot; dir=&quot;ltr&quot;&gt;GTA V with DLSS 5 looks so good it’s making GTA 6 look nervous. &lt;br&gt;&lt;br&gt;And this is just an experimental build…&lt;br&gt; &lt;a href=&quot;https://t.co/xuCmNQ3Y5i&quot;&gt;pic.twitter.com/xuCmNQ3Y5i&lt;/a&gt;&lt;/p&gt;&amp;mdash; Root (@r00t404t) &lt;a href=&quot;https://x.com/r00t404t/status/2093456428899996132?ref_src=twsrc%5Etfw&quot;&gt;August 28, 2026&lt;/a&gt;&lt;/blockquote&gt; &lt;script async src=&quot;https://platform.x.com/widgets.js&quot; charset=&quot;utf-8&quot;&gt;&lt;/script&gt;


Além do suporte para hardware mais antigo, os fãs estão também a trabalhar para aplicar o DLSS 5 a jogos sem suporte nativo para DLSS, incluindo títulos baseados em APIs gráficas mais antigas e até emuladores. Sendo isto apenas um &quot;primeiro passo&quot;, facilmente se imaginar que será uma questão de tempo até que seja possível aplicar filtros AI em tempo real a tudo o que se veja, indo muito além da simples melhoria dos rostos dos personagens. Mal posso esperar para revisitar alguns clássicos do ZX Spectrum, com melhorias AI que evitem o habitual choque que existe entre as boas memórias e a cruel realidade dos pixeis da altura.&lt;br /&gt;
&lt;br /&gt;


</content><link rel='replies' type='application/atom+xml' href='http://thisisyouramigaspeaking.com/feeds/8301616612567394005/comments/default' title='Enviar feedback'/><link rel='replies' type='text/html' href='http://thisisyouramigaspeaking.com/2026/09/dlss-5-nao-oficial-chega-as-rtx-20xx.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5643054358517592370/posts/default/8301616612567394005'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5643054358517592370/posts/default/8301616612567394005'/><link rel='alternate' type='text/html' href='http://thisisyouramigaspeaking.com/2026/09/dlss-5-nao-oficial-chega-as-rtx-20xx.html' title='DLSS 5 não oficial chega às RTX 20xx'/><author><name>Carlos Martins</name><uri>http://www.blogger.com/profile/06977756139964818233</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhfFi3pPlKNeMToLG5SfjVpYGQlApl6rx3wbRnlKl5H-M8WUWSlzLSAHYQweLwAMGZuB5FAnQruznRSV8s_0n7W_45I6bF7vzHVERwosPkI85ivBaPknyu1GEUZ-CA01Ego0mfSFzCrPsq6OocPriwSNK4QPGgt5GtD_78gL6oNomeFAbQFB-7v0JNNNPdX/s72-c/dlss5.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5643054358517592370.post-7684741002342845132</id><published>2026-09-01T15:11:00.000+01:00</published><updated>2026-09-06T10:33:39.840+01:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Bugs"/><category scheme="http://www.blogger.com/atom/ns#" term="Drivers"/><category scheme="http://www.blogger.com/atom/ns#" term="Nvidia"/><title type='text'>Driver Nvidia 616.56 com bug de mudança de cores</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjjw9od00oFZE7vSI_H4ENtznfezPmsQexPkH55mUcVd8I58AJKL-rDST1IFE-F0-picwMna0neimu1hVNP33yhPe4pySSc8EjHxLi3WLoKDs-Ry7PhX_6GX97Sj5EQyigfK3v_KGa8pDgih41DK7L2BBpIs-0w1HVb5mkbDvjMttMGb_HDAKRIaBJzvyEh/s1600/nvidiaapp.jpg&quot; style=&quot;display: block; padding: 1em 0px; text-align: center;&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;0&quot; data-original-height=&quot;900&quot; data-original-width=&quot;1600&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjjw9od00oFZE7vSI_H4ENtznfezPmsQexPkH55mUcVd8I58AJKL-rDST1IFE-F0-picwMna0neimu1hVNP33yhPe4pySSc8EjHxLi3WLoKDs-Ry7PhX_6GX97Sj5EQyigfK3v_KGa8pDgih41DK7L2BBpIs-0w1HVb5mkbDvjMttMGb_HDAKRIaBJzvyEh/s1600/nvidiaapp.jpg&quot; width=&quot;600&quot; /&gt;&lt;/a&gt;&lt;/div&gt;

Quem notar algum &quot;pisca-pisca&quot; no seu monitor após instalar o Nvidia Game Ready Driver 616.56 poderá resolver o problema mudando a cor de 8 para 10 bits.&lt;br /&gt;
&lt;br /&gt;


O mais recente Game Ready Driver 616.56 da Nvidia está a causar problemas de cintilação da imagem em alguns monitores, com vários utilizadores a relatarem flashes aleatórios a preto, branco ou noutras cores após a instalação da actualização. Os relatos começaram a surgir pouco depois do lançamento a 26 de Agosto.&lt;br /&gt;
&lt;br /&gt;
As informações partilhadas pela comunidade indicam que o problema afecta principalmente configurações que utilizam cor de 8 bits. Em muitos casos, a simples mudança para o modo de 10 bits elimina imediatamente a cintilação, sugerindo uma incompatibilidade específica relacionada com a gestão de cores na nova versão do driver.&lt;br /&gt;

&lt;div class=&quot;separator&quot; style=&quot;clear: both;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-YkbiN3PSm6i1JHdT9mA7nyLIZL4MF3QC1HV9Fh4hii3HkEIGLgwSifPoAh1h23uQxnbl9K2SClMh6pRXAVQnpDV31ylW3Y3P0rmhz9ltoQuGFeV6KY2_LH-8RGeFbpmqwy2PRbs-0C1c2IZW5nXW0S0I0RqMK5R8L2Gdj6dXdv4pyH8Zbd2IpfB3xDXT/s1285/nvidiasettings.png&quot; style=&quot;display: block; padding: 1em 0px; text-align: center;&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;0&quot; data-original-height=&quot;896&quot; data-original-width=&quot;1285&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-YkbiN3PSm6i1JHdT9mA7nyLIZL4MF3QC1HV9Fh4hii3HkEIGLgwSifPoAh1h23uQxnbl9K2SClMh6pRXAVQnpDV31ylW3Y3P0rmhz9ltoQuGFeV6KY2_LH-8RGeFbpmqwy2PRbs-0C1c2IZW5nXW0S0I0RqMK5R8L2Gdj6dXdv4pyH8Zbd2IpfB3xDXT/s600/nvidiasettings.png&quot; width=&quot;600&quot; /&gt;&lt;/a&gt;&lt;/div&gt;

Outra solução temporária que tem mostrado resultados positivos passa por activar a funcionalidade Auto Color Management (ACM) do Windows. Para quem possui um monitor compatível com 10 bits, a alteração pode ser feita através da app da NVIDIA, sendo possível confirmar posteriormente a configuração nas definições avançadas do ecrã do Windows.&lt;br /&gt;
&lt;br /&gt;
A NVIDIA já reconheceu a falha e confirmou que está a testar uma correcção. Entretanto, os utilizadores que não conseguirem activar o modo de 10 bits podem optar por regressar à versão 610.88 do driver até que a Nvidia lance novo driver corrigido.&lt;br /&gt;
&lt;br /&gt;

&lt;br&gt;
&lt;b&gt;Actualização:&lt;/b&gt; Já lançou o &lt;a href=&quot;https://x.com/nvidiacc/status/2096013414070137279&quot;&gt;Hotfix Driver v616.86&lt;/a&gt; para corrigir o problema.&lt;br&gt;
&lt;br&gt;</content><link rel='replies' type='application/atom+xml' href='http://thisisyouramigaspeaking.com/feeds/7684741002342845132/comments/default' title='Enviar feedback'/><link rel='replies' type='text/html' href='http://thisisyouramigaspeaking.com/2026/09/driver-nvidia-61656-com-bug-de-mudanca.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5643054358517592370/posts/default/7684741002342845132'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5643054358517592370/posts/default/7684741002342845132'/><link rel='alternate' type='text/html' href='http://thisisyouramigaspeaking.com/2026/09/driver-nvidia-61656-com-bug-de-mudanca.html' title='Driver Nvidia 616.56 com bug de mudança de cores'/><author><name>Carlos Martins</name><uri>http://www.blogger.com/profile/06977756139964818233</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjjw9od00oFZE7vSI_H4ENtznfezPmsQexPkH55mUcVd8I58AJKL-rDST1IFE-F0-picwMna0neimu1hVNP33yhPe4pySSc8EjHxLi3WLoKDs-Ry7PhX_6GX97Sj5EQyigfK3v_KGa8pDgih41DK7L2BBpIs-0w1HVb5mkbDvjMttMGb_HDAKRIaBJzvyEh/s72-c/nvidiaapp.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5643054358517592370.post-730247529460472905</id><published>2026-08-30T19:39:00.000+01:00</published><updated>2026-08-30T19:39:00.171+01:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Drivers"/><category scheme="http://www.blogger.com/atom/ns#" term="Placas Gráficas"/><category scheme="http://www.blogger.com/atom/ns#" term="Windows"/><title type='text'>Windows pode remover driver da placa gráfica em portáteis que não as usem</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjNpesPYvjckUQtxH5CZqODKfh_1lGkUzylssx3oLmvVDuI8GTXmtkdp9C5a0QwjQuXDTbGZxVkL-xtfTNLXwam0xZtXHVmlxfZRmZOfQqvUOmTIoIQ-xTXPsDgqRiUMmHPsT0JGepS-IqhTYHEbEl9sVCNdTouegTMo1CanDss9ST711Nhu6jrSHGOuaUI/s1600/driveroff.jpg&quot; style=&quot;display: block; padding: 1em 0px; text-align: center;&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;0&quot; data-original-height=&quot;903&quot; data-original-width=&quot;1600&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjNpesPYvjckUQtxH5CZqODKfh_1lGkUzylssx3oLmvVDuI8GTXmtkdp9C5a0QwjQuXDTbGZxVkL-xtfTNLXwam0xZtXHVmlxfZRmZOfQqvUOmTIoIQ-xTXPsDgqRiUMmHPsT0JGepS-IqhTYHEbEl9sVCNdTouegTMo1CanDss9ST711Nhu6jrSHGOuaUI/s1600/driveroff.jpg&quot; width=&quot;600&quot; /&gt;&lt;/a&gt;&lt;/div&gt;

Manter um portátil gaming no modo &quot;eco&quot; durante várias semanas pode levar o Windows a desinstalar o driver do GPU.&lt;br /&gt;
&lt;br /&gt;

Um utilizador relatou uma situação curiosa, em que a NVIDIA GeForce RTX 5070 Ti do seu portátil ASUS ROG Zephyrus G14 tinha deixado de ser reconhecida, passando a ser indicada apenas como um &quot;Microsoft Basic Display Adapter&quot;. O Windows parece ter &lt;a href=&quot;https://wccftech.com/windows-deletes-dgpu-driver-gaming-laptop-eco-mode/&quot;&gt;removido o driver de forma automática&lt;/a&gt;, revelando um comportamento que é planeado mas que pode apanhar os utilizadores de surpresa.&lt;br /&gt;
&lt;br /&gt;
A situação está relacionado com os modos de poupança de energia que desligam completamente o GPU dedicado e passam a usar o GPU integrado. No caso dos portáteis ASUS, o Armoury Crate Eco Mode desactiva totalmente o GPU Nvidia para poupança máxima de energia, fazendo com que o GPU até desapareça da lista de adaptadores gráficos do Windows. O utilizador em questão passou algumas semanas com este modo activado, e isso fez entrar em acção o sistema de limpeza de drivers não utilizados do Windows, eliminando o pacote de drivers NVIDIA por este já não estar associado a qualquer hardware activo. Quando o utilizador passou a um modo normal de funcionamento com acesso ao GPU Nvidia, o sistema já não tinha o driver adequado, ficando dependente da reinstalação dos drivers para que funcionasse correctamente.&lt;br /&gt;
&lt;br /&gt;
Embora este comportamento faça parte do mecanismo normal de limpeza de dispositivos e drivers do Windows, poderá argumentar-se que um prazo de 15 dias seja demasiado curto para componentes que podem permanecer temporariamente desactivados. Mesmo tendo em questão que se trata de um portátil gaming que a maioria das pessoas manterá em modo de alto-desempenho, pode haver situações (épocas de exame, férias, etc.) em que se prefira dar prioridade à autonomia e optar pelo modo &quot;Eco&quot;. Ou então, perguntar ao utilizador se efectivamente pretende remover o driver &quot;não utilizado&quot; antes de o eliminar.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://thisisyouramigaspeaking.com/feeds/730247529460472905/comments/default' title='Enviar feedback'/><link rel='replies' type='text/html' href='http://thisisyouramigaspeaking.com/2026/08/windows-pode-remover-driver-da-placa.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5643054358517592370/posts/default/730247529460472905'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5643054358517592370/posts/default/730247529460472905'/><link rel='alternate' type='text/html' href='http://thisisyouramigaspeaking.com/2026/08/windows-pode-remover-driver-da-placa.html' title='Windows pode remover driver da placa gráfica em portáteis que não as usem'/><author><name>Carlos Martins</name><uri>http://www.blogger.com/profile/06977756139964818233</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjNpesPYvjckUQtxH5CZqODKfh_1lGkUzylssx3oLmvVDuI8GTXmtkdp9C5a0QwjQuXDTbGZxVkL-xtfTNLXwam0xZtXHVmlxfZRmZOfQqvUOmTIoIQ-xTXPsDgqRiUMmHPsT0JGepS-IqhTYHEbEl9sVCNdTouegTMo1CanDss9ST711Nhu6jrSHGOuaUI/s72-c/driveroff.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5643054358517592370.post-8742521563147013508</id><published>2026-08-29T15:51:00.000+01:00</published><updated>2026-08-29T15:51:00.114+01:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Microsoft"/><category scheme="http://www.blogger.com/atom/ns#" term="Xbox"/><title type='text'>XBOX anuncia conversão de jogos disco-para-digital</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkw6r21clVYVbycnA5i7HoMPJH_1L6iCX-y3HIjR_Qfr0d1ewRnUkNCLaFWnIQ1ss71r5swfslGVhWSobudJWq9Vwfds3cu4adJckxZx5emq92BTxHnGBloezQYaPZDelMEps2pu5WcVggqEpFH-xk6CNnT6FtSdD5WKx9AEvc5SJ2o6TnsPQ5DPODPFFK/s1600/xbox.jpg&quot; style=&quot;display: block; padding: 1em 0px; text-align: center;&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;0&quot; data-original-height=&quot;900&quot; data-original-width=&quot;1600&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkw6r21clVYVbycnA5i7HoMPJH_1L6iCX-y3HIjR_Qfr0d1ewRnUkNCLaFWnIQ1ss71r5swfslGVhWSobudJWq9Vwfds3cu4adJckxZx5emq92BTxHnGBloezQYaPZDelMEps2pu5WcVggqEpFH-xk6CNnT6FtSdD5WKx9AEvc5SJ2o6TnsPQ5DPODPFFK/s1600/xbox.jpg&quot; width=&quot;600&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
Numa altura de polémica com o &lt;a href=&quot;https://abertoatedemadrugada.com/2026/07/sony-anuncia-fim-dos-discos-fisicos.html&quot;&gt;fim dos jogos em discos físicos&lt;/a&gt; anunciados pela Sony, a MS promove o seu plano de converter discos para digital na XBOX.&lt;br /&gt;
&lt;br /&gt;

A Microsoft anunciou uma nova funcionalidade para a XBOX que permitirá aos jogadores &lt;a href=&quot;https://news.xbox.com/en-us/2026/08/26/your-discs-now-also-digital/&quot;&gt;converter muitos dos seus jogos físicos em licenças digitais&lt;/a&gt;. Algo que é apresentado como parte da estratégia da empresa para a preservação de jogos e preparação para a próxima geração de consolas XBOX.&lt;br /&gt;
&lt;br /&gt;
O processo será simples: os utilizadores terão apenas de inserir um disco numa XBOX One ou XBOX Series X e iniciar o jogo. Depois disso, será atribuída uma licença digital associada ao disco físico. Essa licença poderá acompanhar o jogo caso seja utilizado noutra conta ou emprestado a outro jogador, mantendo a ligação ao disco original. A funcionalidade começará a ser testada pelos membros do programa XBOX Insider a partir de 31 de Agosto, com uma expansão gradual para todos os utilizadores nos meses seguintes. Em jogos compatíveis, a versão digital também poderá ser utilizada através do XBOX Play Anywhere no PC ou através do XBOX Cloud Gaming em vários dispositivos.&lt;br /&gt;

&lt;div class=&quot;separator&quot; style=&quot;clear: both;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEijKJgwi8iAVUWjoCvvAW99bz_F8oya3pGRxNSF4gSMn5Z6O5xbbRcRs6qLy7PdIJCPImOuh6RQSuTHxDwNljXgs57cEXVACInZiRht8qsYYIcNtLdULtactrdOmLFeOj58s3FYZfb23aJIxvR_pKUiBukEu7kZp_8JTb8-_8tA6-_R5kKHogHyoTZX7UiR/s1400/discs.jpg&quot; style=&quot;display: block; padding: 1em 0px; text-align: center;&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;0&quot; data-original-height=&quot;787&quot; data-original-width=&quot;1400&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEijKJgwi8iAVUWjoCvvAW99bz_F8oya3pGRxNSF4gSMn5Z6O5xbbRcRs6qLy7PdIJCPImOuh6RQSuTHxDwNljXgs57cEXVACInZiRht8qsYYIcNtLdULtactrdOmLFeOj58s3FYZfb23aJIxvR_pKUiBukEu7kZp_8JTb8-_8tA6-_R5kKHogHyoTZX7UiR/s600/discs.jpg&quot; width=&quot;600&quot; /&gt;&lt;/a&gt;&lt;/div&gt;

Nem todos os títulos serão suportados no lançamento, uma vez que os editores terão controlo sobre a adesão ao sistema. Ainda assim, a Microsoft garante que milhares de jogos estarão disponíveis desde o início, e que mais jogos irão sendo adicionados futuramente.&lt;br /&gt;
&lt;br /&gt;
Nada disto garante que a XBOX não siga o exemplo da Sony e diga adeus aos jogos em formato físico, mas pelo menos revela uma melhor forma de comunicar com os jogadores e de dizer que estão receptivos às suas preocupações - em oposição, no seguimento da polémica do fim dos discos, a Sony enviou aos jogadores um email a relembrar que quando &quot;compram&quot; um jogo não o estão a comprar, mas meramente a comprar uma licença para o poderem jogar, que não dá qualquer garantia que o jogo fique acessível para sempre.&lt;br /&gt;
&lt;br /&gt;
Dito isto, ainda há muito para fazer. Por exemplo, quando um utilizador morre, não existe qualquer forma de transferir toda a colecção acumulada para um herdeiro ou outra pessoa; situação em que a China parece ir à frente, com os tribunais a obrigarem que &lt;a href=&quot;https://www.tomshardware.com/tech-industry/big-tech/chinese-courts-allow-heirs-to-inherent-accounts-of-deceased-gamers-multiple-cases-spanning-years-establish-precedent-for-digital-ownership-of-games-in-game-items-and-microtransactions&quot;&gt;essa transferência seja possível&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
</content><link rel='replies' type='application/atom+xml' href='http://thisisyouramigaspeaking.com/feeds/8742521563147013508/comments/default' title='Enviar feedback'/><link rel='replies' type='text/html' href='http://thisisyouramigaspeaking.com/2026/08/xbox-anuncia-conversao-de-jogos-disco.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5643054358517592370/posts/default/8742521563147013508'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5643054358517592370/posts/default/8742521563147013508'/><link rel='alternate' type='text/html' href='http://thisisyouramigaspeaking.com/2026/08/xbox-anuncia-conversao-de-jogos-disco.html' title='XBOX anuncia conversão de jogos disco-para-digital'/><author><name>Carlos Martins</name><uri>http://www.blogger.com/profile/06977756139964818233</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkw6r21clVYVbycnA5i7HoMPJH_1L6iCX-y3HIjR_Qfr0d1ewRnUkNCLaFWnIQ1ss71r5swfslGVhWSobudJWq9Vwfds3cu4adJckxZx5emq92BTxHnGBloezQYaPZDelMEps2pu5WcVggqEpFH-xk6CNnT6FtSdD5WKx9AEvc5SJ2o6TnsPQ5DPODPFFK/s72-c/xbox.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5643054358517592370.post-286252096907804099</id><published>2026-08-28T13:13:00.000+01:00</published><updated>2026-08-28T13:13:00.161+01:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Grand Theft Auto"/><category scheme="http://www.blogger.com/atom/ns#" term="GTA"/><category scheme="http://www.blogger.com/atom/ns#" term="Rockstar"/><title type='text'>GTA VI Extended Look mostra quase 30 minutos do jogo</title><content type='html'>&lt;div class=&quot;separator&quot; style=&quot;clear: both;&quot;&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg8ii143V1ncNnrgP_-jlaIvtD-vY7KLgTa5C5_kbU5EdoI_YR9q2cZDuOArWP6ZOXm0BAv_9slvX3fppNPm9HhT2UX-AcOcfk82I1a_nsGgfdFwJU4zBFR1YXybpau857kl7-fValXKSUC6QO_U5nnSWexqr_sGTUeIZbi2Y50-EcPZsqHIfitgLDMJWWr/s1600/gtaVIext.jpg&quot; style=&quot;display: block; padding: 1em 0; text-align: center; &quot;&gt;&lt;img alt=&quot;&quot; border=&quot;0&quot; width=&quot;600&quot; data-original-height=&quot;900&quot; data-original-width=&quot;1600&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg8ii143V1ncNnrgP_-jlaIvtD-vY7KLgTa5C5_kbU5EdoI_YR9q2cZDuOArWP6ZOXm0BAv_9slvX3fppNPm9HhT2UX-AcOcfk82I1a_nsGgfdFwJU4zBFR1YXybpau857kl7-fValXKSUC6QO_U5nnSWexqr_sGTUeIZbi2Y50-EcPZsqHIfitgLDMJWWr/s1600/gtaVIext.jpg&quot;/&gt;&lt;/a&gt;&lt;/div&gt;

A Rockstar revelou finalmente perto de 30 minutos do muito aguardado Grand Theft Auto VI, que chega em Novembro.&lt;br&gt;
&lt;br&gt;

Apesar das polémicas com as &lt;a href=&quot;https://abertoatedemadrugada.com/2026/08/rockstar-e-take-two-em-busca-do.html&quot;&gt;revelações não oficiais&lt;/a&gt; das últimas semanas, a Rockstar Games cumpriu com a demonstração de 26 minutos de Grand Theft Auto VI com lançamento exclusivo na Netflix e que, horas mais tarde, chegou ao YouTube e está também disponível para &lt;a href=&quot;https://www.rockstargames.com/VI/media/videos&quot;&gt;download no site oficial&lt;/a&gt;.&lt;br /&gt; 
&lt;br /&gt;
O vídeo oferece o olhar mais detalhado do jogo até agora. As imagens, captadas numa PlayStation 5, destacam os protagonistas Jason e Lucia enquanto tentam subir na hierarquia do crime em Vice City e no estado fictício de Leonida.&lt;br /&gt;
&lt;br /&gt;
A apresentação mostrou várias mecânicas inéditas e melhorias significativas face a GTA V. Os jogadores poderão alternar quase instantaneamente entre Jason e Lucia durante missões, incluindo perseguições e tiroteios, tornando a experiência mais dinâmica. Também foi possível ver interações mais profundas com NPCs, um sistema que faz lembrar Red Dead Redemption 2, além de um mundo mais vivo e detalhado, com trânsito mais denso e actividades espalhadas pela cidade.&lt;br /&gt;
&lt;br /&gt;

Como seria de esperar, os assaltos continuam a desempenhar um papel central na jogabilidade. Lojas de conveniência, postos de combustível e outras localizações poderão ser alvo dos protagonistas, mas o jogo também aposta fortemente nas actividades paralelas. Entre os exemplos mostrados estão basquetebol, motos de água, caiaque, ginásio, corridas inspiradas na NASCAR, vida nocturna, clubes, paraquedismo e até transmissões em directo feitas por influenciadores dentro do próprio mundo do jogo.&lt;br /&gt;&lt;br /&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;iframe allow=&quot;accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share&quot; allowfullscreen=&quot;&quot; frameborder=&quot;0&quot; height=&quot;316&quot; referrerpolicy=&quot;strict-origin-when-cross-origin&quot; src=&quot;https://www.youtube.com/embed/tJbzMqJGH4k&quot; title=&quot;Grand Theft Auto VI: An Extended Look&quot; width=&quot;560&quot;&gt;&lt;/iframe&gt;&lt;/div&gt;
&lt;br /&gt;



A demonstração terminou com uma missão de grande escala num arranha-céus, onde Jason e Lucia ficam separados e precisam de cooperar para sobreviver a um ataque armado. A Rockstar jã confirmou que o par de protagonistas se manterá junto não importa o que os jogadores façam, mas o tipo de relação entre eles poderá variar bastante dependendo das escolhas feitas.&lt;br /&gt;
&lt;br /&gt;
Após vários adiamentos, GTA VI tem agora lançamento marcado para 19 de Novembro na PlayStation 5 e Xbox Series X|S, e promete ser um dos maiores lançamentos da história da indústria dos videojogos.&lt;br /&gt;
&lt;br /&gt;

</content><link rel='replies' type='application/atom+xml' href='http://thisisyouramigaspeaking.com/feeds/286252096907804099/comments/default' title='Enviar feedback'/><link rel='replies' type='text/html' href='http://thisisyouramigaspeaking.com/2026/08/gta-vi-extended-look-mostra-quase-30.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5643054358517592370/posts/default/286252096907804099'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5643054358517592370/posts/default/286252096907804099'/><link rel='alternate' type='text/html' href='http://thisisyouramigaspeaking.com/2026/08/gta-vi-extended-look-mostra-quase-30.html' title='GTA VI Extended Look mostra quase 30 minutos do jogo'/><author><name>Carlos Martins</name><uri>http://www.blogger.com/profile/06977756139964818233</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg8ii143V1ncNnrgP_-jlaIvtD-vY7KLgTa5C5_kbU5EdoI_YR9q2cZDuOArWP6ZOXm0BAv_9slvX3fppNPm9HhT2UX-AcOcfk82I1a_nsGgfdFwJU4zBFR1YXybpau857kl7-fValXKSUC6QO_U5nnSWexqr_sGTUeIZbi2Y50-EcPZsqHIfitgLDMJWWr/s72-c/gtaVIext.jpg" height="72" width="72"/><thr:total>0</thr:total></entry></feed>