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<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/rss2full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><rss xmlns:atom="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearch/1.1/" xmlns:georss="http://www.georss.org/georss" xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr="http://purl.org/syndication/thread/1.0" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" version="2.0"><channel><atom:id>tag:blogger.com,1999:blog-4819341575296772075</atom:id><lastBuildDate>Sun, 22 Jan 2012 10:33:23 +0000</lastBuildDate><category>sculptris</category><category>mudbox</category><category>guide</category><category>mypaint</category><category>linear workflow</category><category>hello</category><category>blender game engine</category><category>lighting</category><category>sketches</category><category>zbrush</category><category>tutorial</category><category>gimp-painter</category><category>gimp</category><category>alchemy</category><category>artrage</category><category>blender</category><category>darktable</category><category>timelapse</category><category>gimp paint studio</category><category>sculpting</category><category>softblend</category><category>cycles</category><category>indigo</category><category>traditional</category><title>thisroomthatikeep</title><description /><link>http://thisroomthatikeep.blogspot.com/</link><managingEditor>noreply@blogger.com (Roberto Roch)</managingEditor><generator>Blogger</generator><openSearch:totalResults>67</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/Thisroomthatikeep" /><feedburner:info uri="thisroomthatikeep" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4819341575296772075.post-4176552703780281162</guid><pubDate>Fri, 09 Dec 2011 19:53:00 +0000</pubDate><atom:updated>2011-12-09T20:58:05.818+01:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">timelapse</category><category domain="http://www.blogger.com/atom/ns#">gimp</category><category domain="http://www.blogger.com/atom/ns#">sculpting</category><category domain="http://www.blogger.com/atom/ns#">darktable</category><category domain="http://www.blogger.com/atom/ns#">cycles</category><category domain="http://www.blogger.com/atom/ns#">blender</category><title>a few renders and stuff</title><description>&lt;div class="separator" style="clear: both; text-align: center;"&gt;
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&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4819341575296772075-4176552703780281162?l=thisroomthatikeep.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Thisroomthatikeep/~4/5PL1PmhdjA8" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/Thisroomthatikeep/~3/5PL1PmhdjA8/few-renders-and-stuff.html</link><author>noreply@blogger.com (Roberto Roch)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-DC2ghpC2RJE/TuJk6YKs6vI/AAAAAAAABbc/Mq9JR1l2jUE/s72-c/037.png" height="72" width="72" /><thr:total>1</thr:total><feedburner:origLink>http://thisroomthatikeep.blogspot.com/2011/12/few-renders-and-stuff.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4819341575296772075.post-8884184300829337415</guid><pubDate>Mon, 07 Nov 2011 17:27:00 +0000</pubDate><atom:updated>2011-11-07T23:24:42.828+01:00</atom:updated><title>Blender Sculpt Mode UI proposal</title><description>&lt;iframe allowfullscreen="" frameborder="0" height="315" src="http://www.youtube.com/embed/videoseries?list=PL9F765BD2A994DA0B&amp;amp;hl=en_GB" width="560"&gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;br /&gt;
A couple of months ago I created that playlist with sculpting timelapses done with 2.5 releases. In most of them I go with basically the default UI and build upon that while working. But I can do that because I'm familiar with Blender, I know how its UI works.&lt;br /&gt;
&lt;br /&gt;
Development of sculpting tools has been amazing the past two years, but the tools are not as accessible as they could.&lt;br /&gt;
There's been a growth in number of users that could be increased by making the sculpt mode more pleasant to use.&lt;br /&gt;
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I can make the changes locally and live with that, but after going with the first-use-of-Blender exercise over all those versions of the interface, a sculpt layout in the defaults would be great to have.&lt;br /&gt;
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&lt;a href="http://billrey.blogspot.com/2011/11/design-open-source.html"&gt;William Reynish's article about Design &amp;amp; Open Source&lt;/a&gt; talks about establishing Core design principles to base the UI decissions.&lt;br /&gt;
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I'm not a designer, so my opinion is most probably flawed and biased towards my main area of interest, but I think enforcing some already in place principles could make user experience better for sculptors.&lt;br /&gt;
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I'll use the first three design principles from &lt;a href="http://uxmag.com/articles/guiding-principles-for-ux-designers"&gt;this article William linked to&lt;/a&gt;, as a way to structure the explanation. I haven't gone, in the text, into how to change panels distribution so we can improve experience, but I think&amp;nbsp;&lt;a href="https://twitter.com/#%21/twentytwotwo/status/133532415716102144"&gt;Gianmichele Mariani UI proposal&lt;/a&gt; proves there's changes needed to be made in that regard too.&lt;br /&gt;
&lt;blockquote class="tr_bq"&gt;
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&lt;b&gt;Stay out of people's way&lt;/b&gt; &lt;/blockquote&gt;
&lt;blockquote class="tr_bq"&gt;
When someone is trying to get something done, they're on a mission.  Don't interrupt them unnecessarily, don't set up obstacles for them to  overcome, just pave the road for an easy ride. Your designs should have  intentional and obvious paths, and should allow people to complete tasks  quickly and freely. &lt;/blockquote&gt;
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Blender is very complex, and the reason for it's complexity comes from it's intent to encompass all parts of a production pipeline into one package. It's massive set of features is one of its strengths I value the most. But, a consequence of this is a busy-looking UI.&lt;br /&gt;
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&lt;a href="http://4.bp.blogspot.com/-6DI4rVk51Hk/TrdSE1visqI/AAAAAAAABYE/zeArhliZm7c/s1600/default_sculpt.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://4.bp.blogspot.com/-6DI4rVk51Hk/TrdSE1visqI/AAAAAAAABYE/zeArhliZm7c/s320/default_sculpt.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
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The image above is Blender's default screen layout after you switch to sculpt mode in the 3d View. &lt;br /&gt;
Below, is a screen layout I created which shows all the relevant information I need when sculpting. While the needs of the user may vary, and some other layout choices could be made, I thinks this shows that current UI philosophy can be streamlined to avoid clutter.&lt;br /&gt;
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&lt;a href="http://2.bp.blogspot.com/-FfSlmT2mGrE/TrdSFzwIQOI/AAAAAAAABYM/wnYUf0oZKsQ/s1600/testdefault_sculpt_all.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://2.bp.blogspot.com/-FfSlmT2mGrE/TrdSFzwIQOI/AAAAAAAABYM/wnYUf0oZKsQ/s320/testdefault_sculpt_all.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
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Sculpting is just a tiny part of the Blender whole, and the user  experience could be enhanced greatly with options already available, just by enforcing one aspect of current UI principles. There's a list of layouts, and it's very easy to add new ones and switch between them.&lt;br /&gt;
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&lt;a href="http://2.bp.blogspot.com/-wOHNKqpZm9U/TrdY5lndC_I/AAAAAAAABYY/U-xxZ5IzGvA/s1600/layouts.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="153" src="http://2.bp.blogspot.com/-wOHNKqpZm9U/TrdY5lndC_I/AAAAAAAABYY/U-xxZ5IzGvA/s320/layouts.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
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Perhaps focusing on a dedicated app mindset when it comes to UX decisions for these layouts could help in keeping the UI out of users way.&lt;br /&gt;
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&lt;blockquote class="tr_bq"&gt;
&lt;b&gt;Present few choices&lt;/b&gt; &lt;/blockquote&gt;
&lt;blockquote class="tr_bq"&gt;
The more choices a person is presented with, the harder it is for them to choose.  &lt;br /&gt;
This is what Barry Schwartz calls &lt;a href="http://en.wikipedia.org/wiki/The_Paradox_of_Choice"&gt;The Paradox of Choice&lt;/a&gt;.  Remove the "nice to haves" and focus instead of the necessary  alternatives a person needs to make in order to greatly impact the  outcome. &lt;/blockquote&gt;
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By presenting the user with a work environment completely adapted to its task after one choice we can reduce the amount of available options for him immediately, thus allowing the UI more clarity.&lt;br /&gt;
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Continuing with the sculpting example, below there's a picture of a  zoomed-in tool shelf to hide choices that could be removed/ignored if better defaults were available. &lt;br /&gt;
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&lt;a href="http://2.bp.blogspot.com/-cgK6fFGzPxw/Trdf-TlZRHI/AAAAAAAABYk/Q1muX8Iw9KI/s1600/sculpttools.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://2.bp.blogspot.com/-cgK6fFGzPxw/Trdf-TlZRHI/AAAAAAAABYk/Q1muX8Iw9KI/s320/sculpttools.png" width="78" /&gt;&lt;/a&gt;&lt;/div&gt;
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Other panels may remain accessible, but having them out of the visible area leaves more space for fewer options while gaining more accurate tools.&lt;br /&gt;
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Symmetry tab could be hidden if there were shortcuts for enabling/disabling. Avoiding unnecessary clicking and repetitive hand travelling.&lt;br /&gt;
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X,Y,Z&amp;nbsp; keys could be used for this. The only conflicting key would be Z, but it&amp;nbsp; does not make much sense to activate wire-frame mode while sculpting.&lt;br /&gt;
&lt;blockquote class="tr_bq"&gt;
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&lt;b&gt;Limit distractions&lt;/b&gt; &lt;/blockquote&gt;
&lt;blockquote class="tr_bq"&gt;
It's a myth that people can multitask. Short of chewing gum while  walking, people can't actually do two things simultaneously; they end up  giving less attention to both tasks and the quality of the interaction  suffers. An effective design allows people to focus on the task at hand  without having their attention diverted to less critical tasks. Design  for tasks to be carried out consecutively instead of concurrently in  order to keep people in the moment. &lt;/blockquote&gt;
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Here are a couple of screenshots of Blender with &lt;a href="http://martinlindelof.com/graphics/blender/softblend/"&gt;Softblend theme&lt;/a&gt;:&lt;br /&gt;
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&lt;a href="http://3.bp.blogspot.com/-rMdbD6wTOE4/Trd2Zc9ABLI/AAAAAAAABY4/DedvN_Rb_Fk/s1600/softblend.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="230" src="http://3.bp.blogspot.com/-rMdbD6wTOE4/Trd2Zc9ABLI/AAAAAAAABY4/DedvN_Rb_Fk/s400/softblend.jpg" width="400" /&gt;&lt;/a&gt;&lt;a href="http://1.bp.blogspot.com/-5jwv0ENcKMY/Trd2Yd82K0I/AAAAAAAABYw/wfP4yZBSZ5U/s1600/properties.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://1.bp.blogspot.com/-5jwv0ENcKMY/Trd2Yd82K0I/AAAAAAAABYw/wfP4yZBSZ5U/s320/properties.jpg" width="120" /&gt;&lt;/a&gt;&lt;/div&gt;
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The reason I've been using this theme for some time now is that I find blender's new default too distracting. Everything has a lot of contrast, screaming for attention all the time.&lt;br /&gt;
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Since some changes to the UI are being discussed and applied, I'd like to point to Martin's theme and his use of contrast for defining hierarchy and leading users eyes. By relying on colour and type for recognition of areas and options instead of shapes like it's done in current default, the theme minimizes the amount of information available at a quick glance, avoiding clutter without changing the structure of current UI. &lt;br /&gt;
Using this approach, which is already used in a few cases now, and giving the highest preference to objects in the 3d View may solve distraction coming from the interface.&lt;br /&gt;
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Softblend may be an extreme example, and the colour choice is just a personal one, but playing with a wider range of opacities for options representation might be a good path to explore. Greying-out of unselected options as seen in the display panel is a good example of this.&lt;br /&gt;
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&lt;blockquote class="tr_bq"&gt;
&lt;b&gt;&lt;span style="font-size: small;"&gt;Additionally, &amp;nbsp;one of the most central aspects of being a designer is 
the ability to say no, to keep focus on a few things and do them really 
well. &lt;/span&gt;&lt;/b&gt;&lt;/blockquote&gt;
&lt;br /&gt;
The above quote from William's post is what finally made me write all this.&lt;br /&gt;
There's been some people asking from time to time about turning Blender into a set of specific apps under a main framework, but all of these attempts have been approached from a technical side of things and usually rejected by coders. It seems like the idea is better not to be tackled from that side, but that doesn't mean it cannot be done through the UI.&lt;br /&gt;
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Blender already has the infrastructure in place, it only needs better defaults.&lt;br /&gt;
A couple of possible solutions would be:&lt;br /&gt;
&lt;br /&gt;
- create more niche layouts (maybe derived from BI Open Movies Usage?) that cater to individual pipeline needs. Sculpt, Bake, and Paint layouts come first to mind.&lt;br /&gt;
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- adding a layout selector to splash screen like done with interaction presets.&lt;br /&gt;
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Even though I tried to give a few solutions for my particular area of interest, those may not work for other areas or are already covered by existing design.&lt;br /&gt;
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Regardless of the solutions exposed, the concept of breaking down Blender's feature set into defined areas is very valid, it should be expanded and given relevance in user experience. Working in that direction looks like a good way to avoid clutter in the UI.&lt;br /&gt;
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Finally, I'd love to further discuss this, so feel free to comment.&lt;br /&gt;
&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4819341575296772075-8884184300829337415?l=thisroomthatikeep.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/Thisroomthatikeep?a=v5UiPZTmwPE:y7X2VlIBhCI:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Thisroomthatikeep?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Thisroomthatikeep/~4/v5UiPZTmwPE" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/Thisroomthatikeep/~3/v5UiPZTmwPE/blender-sculpt-mode-ui-proposal.html</link><author>noreply@blogger.com (Roberto Roch)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://img.youtube.com/vi/videoseries/default.jpg" height="72" width="72" /><thr:total>1</thr:total><feedburner:origLink>http://thisroomthatikeep.blogspot.com/2011/11/blender-sculpt-mode-ui-proposal.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4819341575296772075.post-6699079959608538754</guid><pubDate>Mon, 22 Aug 2011 13:00:00 +0000</pubDate><atom:updated>2011-08-30T17:06:41.049+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">zbrush</category><category domain="http://www.blogger.com/atom/ns#">sculpting</category><category domain="http://www.blogger.com/atom/ns#">guide</category><category domain="http://www.blogger.com/atom/ns#">mudbox</category><category domain="http://www.blogger.com/atom/ns#">traditional</category><category domain="http://www.blogger.com/atom/ns#">blender</category><title>Open Sourcing</title><description>Some days ago, I caught myself ranting while doing a test recording for a tutorial.
&lt;br /&gt;
&lt;br /&gt;I've been asked several times to produce a sculpting tutorial, but, since I'm still learning and still trying to figure out a lot of things, always ended up with the feeling that everything I could say has already been said. So, the only point for it would be to talk about the Blender specific topics.
&lt;br /&gt;
&lt;br /&gt;But there's not much things about my work flow that are Blender only.
&lt;br /&gt;
&lt;br /&gt;I think I covered all the needed settings and the brushes I use lately with the Onion branch in the following pdf. Click the image to download the file.
&lt;br /&gt;&lt;a href="http://dl.dropbox.com/u/2105283/sculpt_settings_brushes.pdf"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 400px; height: 304px;" src="http://2.bp.blogspot.com/-zQl6OX3XRmI/TlJO9HLxvRI/AAAAAAAABW0/Fyi2BRhSbpM/s400/cover_s.png" alt="" id="BLOGGER_PHOTO_ID_5643660094856084754" border="0" /&gt;&lt;/a&gt;
&lt;br /&gt;
&lt;br /&gt;So, my rant was about how there is all this free knowledge online about sculpting, but, a lot of Blender users seem to neglect it because they only look for Blender tutorials.
&lt;br /&gt;
&lt;br /&gt;And that gave me the idea. Publish a list of all the videos and tutorials I've been gathering, and let everyone compile their own build of 'Sculpting with Blender'.
&lt;br /&gt;
&lt;br /&gt;Even though laziness is partly at fault for this, there's a couple of other reasons to do so.
&lt;br /&gt;
&lt;br /&gt;First. These people are amazing. You should look for sculptors and research their work. And steal from them what you like. Try to figure out why their designs work and apply it to yours.
&lt;br /&gt;
&lt;br /&gt;Second. You should look beyond your app of choice and search for all the knowledge available that fits your needs. Knowledge is transferable.
&lt;br /&gt;
&lt;br /&gt;So, I'll try to just show the way and let more experienced and competent voices do the talking. Does that sound right?
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;&lt;span style="font-weight: bold;font-size:180%;" &gt;The Work Flow&lt;/span&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;&lt;span style="font-weight: bold;font-size:130%;" &gt;Smellybugs Maquette Tutorial&lt;/span&gt;
&lt;br /&gt;&lt;a href="http://www.conceptart.org/forums/showthread.php?t=18287"&gt;http://www.conceptart.org/forums/showthread.php?t=18287&lt;/a&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;I'll try to sum it up with Blender related terminology.
&lt;br /&gt;
&lt;br /&gt;He starts with a concept image, then builds and armature.
&lt;br /&gt;Next step is to build a base mesh by adding clay over the armature. You see how he keeps adding clay while making sure proportions and form are right.
&lt;br /&gt;This step finishes when the model is complete and all primary shapes are drawn in.
&lt;br /&gt;Then he goes for secondary shapes, adding lots of wrinkles to the skin, but keeping the flow of the bigger shapes.
&lt;br /&gt;Once he's done with it, he smooths out all the model and proceeds to add tertiary shapes and surface detail.
&lt;br /&gt;At this point you just keep polishing and adding detail until the piece is finished.
&lt;br /&gt;
&lt;br /&gt;Next thing is baking the maquette and painting.
&lt;br /&gt;The painting process follows the same mentality, going from a base paint to set the overall tone of the piece, then adds detail going for smaller details each time.
&lt;br /&gt;When the piece is done he does some post-processing to get some colours right.
&lt;br /&gt;
&lt;br /&gt;Can you follow those steps in Blender?
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;Next we have a video for Autodesk Mudbox by Kenichi Nishida.
&lt;br /&gt;&lt;iframe src="http://www.youtube.com/embed/sdz_gfGi0GI" allowfullscreen="" frameborder="0" height="510" width="640"&gt;&lt;/iframe&gt;
&lt;br /&gt;
&lt;br /&gt;This video introduces a couple of concepts that work the same for Blender. Retopology planning and at what point you should retopo.
&lt;br /&gt;
&lt;br /&gt;The following image by Cedric Seaut shows the steps very well.
&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/-oaKoYDO_QB4/TlHch8wToTI/AAAAAAAABWo/F5-RNqfJKG8/s1600/Making_of.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 400px; height: 166px;" src="http://2.bp.blogspot.com/-oaKoYDO_QB4/TlHch8wToTI/AAAAAAAABWo/F5-RNqfJKG8/s400/Making_of.jpg" alt="" id="BLOGGER_PHOTO_ID_5643534283874476338" border="0" /&gt;&lt;/a&gt;
&lt;br /&gt;
&lt;br /&gt;Planning how your going to create your new mesh by painting over your sculpture is a great idea, Mudbox seems to have a mirror option for painting. Does Blender have that option in Texture paint mode?
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;And now, a series by Ryan Kingslien.
&lt;br /&gt;Sit back and learn.
&lt;br /&gt;&lt;iframe src="http://www.youtube.com/embed/7agT58OUJx4" allowfullscreen="" frameborder="0" height="510" width="640"&gt;&lt;/iframe&gt;
&lt;br /&gt;&lt;iframe src="http://www.youtube.com/embed/pBOMy7Bj2DM" allowfullscreen="" frameborder="0" height="510" width="640"&gt;&lt;/iframe&gt;
&lt;br /&gt;&lt;iframe src="http://www.youtube.com/embed/LO52Mz6THVU" allowfullscreen="" frameborder="0" height="510" width="640"&gt;&lt;/iframe&gt;
&lt;br /&gt;
&lt;br /&gt;Leaving aside all the bits that only apply to the specific tool, be it clay or software. I think there's a clear work flow that can be followed in Blender. Is it clear enough?
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;&lt;span style="font-weight: bold;font-size:180%;" &gt;Learning&lt;/span&gt;
&lt;br /&gt;
&lt;br /&gt;By now, if you haven't sculpted much, no matter how many tutorials you read or watch, you'll need practice.
&lt;br /&gt;
&lt;br /&gt;&lt;span style="font-weight: bold;font-size:130%;" &gt;Doodling in 3d&lt;/span&gt;
&lt;br /&gt;
&lt;br /&gt;Jason Hill alien sculpt.
&lt;br /&gt;&lt;iframe src="http://www.youtube.com/embed/JLlvLBD0J_8" allowfullscreen="" frameborder="0" height="510" width="640"&gt;&lt;/iframe&gt;
&lt;br /&gt;&lt;iframe src="http://www.youtube.com/embed/Mu9bwi_Io_M" allowfullscreen="" frameborder="0" height="510" width="640"&gt;&lt;/iframe&gt;
&lt;br /&gt;
&lt;br /&gt;Some people on youtube asked about how to approach sculpting, Jason's videos are my best answer to that.
&lt;br /&gt;Just let your mind loose and draw, explore possibilities, and don't be afraid to erase/smooth things.
&lt;br /&gt;
&lt;br /&gt;And, while we're talking about doodling...
&lt;br /&gt;
&lt;br /&gt;Extracting shapes from chaos
&lt;br /&gt;&lt;iframe src="http://player.vimeo.com/video/6143607?title=0&amp;amp;byline=0&amp;amp;portrait=0" frameborder="0" height="400" width="640"&gt;&lt;/iframe&gt;
&lt;br /&gt;
&lt;br /&gt;David Revoy's work flow is a great help for idea generation. You can adapt it for sculpting. The process is always the same, go from big raw shapes that excite your imagination and build upon that with details.
&lt;br /&gt;
&lt;br /&gt;Look for a subject you like and do iterations over that concept. In my case I found Wayne Robson's videos.(Wayne doesn't allow embed of the video I wanted to show, so it'll have to be a link)
&lt;br /&gt;
&lt;br /&gt;&lt;a href="http://vimeo.com/5171870"&gt;http://vimeo.com/5171870&lt;/a&gt;
&lt;br /&gt;
&lt;br /&gt;&lt;strike&gt;&lt;span style="font-weight: bold;font-size:130%;" &gt;Copy!&lt;/span&gt;&lt;/strike&gt;&lt;span style="font-weight: bold;font-size:130%;" &gt; A Study, Not a Copy&lt;/span&gt;
&lt;br /&gt;
&lt;br /&gt;Quoting Scott Eaton's article at pixologic.com
&lt;br /&gt;&lt;a href="http://www.pixologic.com/zclassroom/artistinaction/scotteaton/foundation/"&gt;http://www.pixologic.com/zclassroom/artistinaction/scotteaton/foundation/&lt;/a&gt;
&lt;br /&gt;
&lt;br /&gt;&lt;blockquote&gt;
&lt;br /&gt;For thousands of years, artists from the Romans to Michelangelo to  19th century academies have studied from master works in order to learn  and improve. 
&lt;br /&gt;
&lt;br /&gt;Why should we be any different? So when I talk about studying from  reference, I am not talking about slavishly copying a model from  reference planes (something that is closer to tracing than studying).   Rather we are practicing seeing shapes, forms and angles in our  reference images and then modeling from these observations.
&lt;br /&gt;
&lt;br /&gt;These exercises are our “piano scales,” not inherently creative, but meant to help us learn, and develop technique. &lt;/blockquote&gt;
&lt;br /&gt;
&lt;br /&gt;That's the best way to learn, find proportions that work for you, look at the silhouette of the character, think about where the artist draws the lines and try to figure out why.
&lt;br /&gt;Think about the different features and how they relate to each other.
&lt;br /&gt;
&lt;br /&gt;This is a good time to point to John K's character construction posts, lots to learn there about how shapes relate to each other and how you should build features over your base, he talks about classic cartoons, but that shouldn't be a problem:
&lt;br /&gt;&lt;a href="http://johnkstuff.blogspot.com/search/label/construction"&gt;http://johnkstuff.blogspot.com/search/label/construction&lt;/a&gt;
&lt;br /&gt;
&lt;br /&gt;When it comes to brushes you'll need at least one to grab your mesh  around, one to push/pull the mesh surface, one to draw lines, and one to  layer detail with alpha maps.
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;&lt;span style="font-weight: bold;font-size:130%;" &gt;Learn anatomy&lt;/span&gt;
&lt;br /&gt;
&lt;br /&gt;Head anatomy by Rod Seffen
&lt;br /&gt;&lt;iframe src="http://www.youtube.com/embed/U4VyMLV7jGM" allowfullscreen="" frameborder="0" height="390" width="640"&gt;&lt;/iframe&gt;
&lt;br /&gt;&lt;iframe src="http://www.youtube.com/embed/Cr9sS48lVrE" allowfullscreen="" frameborder="0" height="390" width="640"&gt;&lt;/iframe&gt;
&lt;br /&gt;
&lt;br /&gt;I'm guilty of not putting enough emphasis into this, but knowing how creatures are built gives you a base idea from which you can derive all the variations you can imagine. Learning anatomy is unavoidable.
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;If you made it this far you should have a clear understanding of what you need to do to achieve the results you want.
&lt;br /&gt;
&lt;br /&gt;From now on is a never-ending process of filling your mental gallery of references, and practice applying them.
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;&lt;span style="font-weight: bold;font-size:180%;" &gt;Time lapses&lt;/span&gt;
&lt;br /&gt;
&lt;br /&gt;Watch them and focus on the similarities you find between them. You may also learn a few new things too.
&lt;br /&gt;&lt;iframe src="http://www.youtube.com/embed/LI094xaa98o" allowfullscreen="" frameborder="0" height="390" width="640"&gt;&lt;/iframe&gt;
&lt;br /&gt;&lt;iframe src="http://player.vimeo.com/video/24904552?title=0&amp;amp;byline=0&amp;amp;portrait=0" frameborder="0" height="480" width="640"&gt;&lt;/iframe&gt;
&lt;br /&gt;&lt;iframe src="http://player.vimeo.com/video/18491114?title=0&amp;amp;byline=0&amp;amp;portrait=0" frameborder="0" height="360" width="640"&gt;&lt;/iframe&gt;
&lt;br /&gt;&lt;iframe src="http://player.vimeo.com/video/10394709?title=0&amp;amp;byline=0&amp;amp;portrait=0" frameborder="0" height="480" width="640"&gt;&lt;/iframe&gt;
&lt;br /&gt;&lt;iframe src="http://player.vimeo.com/video/26345192?title=0&amp;amp;byline=0&amp;amp;portrait=0" frameborder="0" height="480" width="640"&gt;&lt;/iframe&gt;
&lt;br /&gt;&lt;iframe src="http://player.vimeo.com/video/19640457?title=0&amp;amp;byline=0&amp;amp;portrait=0" frameborder="0" height="475" width="640"&gt;&lt;/iframe&gt;
&lt;br /&gt;&lt;iframe src="http://player.vimeo.com/video/16883838?title=0&amp;amp;byline=0&amp;amp;portrait=0" frameborder="0" height="480" width="640"&gt;&lt;/iframe&gt;
&lt;br /&gt;&lt;iframe src="http://www.youtube.com/embed/rzBs3PM2W_4" allowfullscreen="" frameborder="0" height="510" width="640"&gt;&lt;/iframe&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;&lt;span style="font-weight: bold;font-size:180%;" &gt;Name dropping&lt;/span&gt;
&lt;br /&gt;
&lt;br /&gt;&lt;span style="font-size:130%;"&gt;Peter König&lt;/span&gt;
&lt;br /&gt;&lt;a href="http://peterkonigart.com/"&gt;http://peterkonigart.com/&lt;/a&gt;
&lt;br /&gt;
&lt;br /&gt;&lt;span style="font-size:130%;"&gt;Kenichi Nishida&lt;/span&gt;
&lt;br /&gt;&lt;a href="http://www.kenichinishida.com/"&gt;http://www.kenichinishida.com/&lt;/a&gt;
&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=sdz_gfGi0GI"&gt;http://www.youtube.com/watch?v=sdz_gfGi0GI&lt;/a&gt;
&lt;br /&gt;
&lt;br /&gt;&lt;span style="font-size:130%;"&gt;Cedric Seaut&lt;/span&gt;
&lt;br /&gt;&lt;a href="http://www.khalys.net/BOOK_2007/"&gt;http://www.khalys.net/BOOK_2007/&lt;/a&gt;
&lt;br /&gt;&lt;a href="http://www.zbrushcentral.com/showthread.php?t=136873"&gt;http://www.zbrushcentral.com/showthread.php?t=136873&lt;/a&gt;
&lt;br /&gt;
&lt;br /&gt;&lt;span style="font-size:130%;"&gt;Ryan Kingslien&lt;/span&gt;
&lt;br /&gt;&lt;a href="http://www.ryankingslien.com/"&gt;http://www.ryankingslien.com/&lt;/a&gt;
&lt;br /&gt;&lt;a href="http://www.youtube.com/user/rkingslien"&gt;http://www.youtube.com/user/rkingslien&lt;/a&gt;
&lt;br /&gt;
&lt;br /&gt;&lt;span style="font-size:130%;"&gt;Jason Hill&lt;/span&gt;
&lt;br /&gt;&lt;a href="http://www.jasonhillcg.com/"&gt;http://www.jasonhillcg.com/&lt;/a&gt;
&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=IyLwvmH1nLw"&gt;http://www.youtube.com/watch?v=IyLwvmH1nLw&lt;/a&gt;
&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=JLlvLBD0J_8"&gt;http://www.youtube.com/watch?v=JLlvLBD0J_8&lt;/a&gt;
&lt;br /&gt;
&lt;br /&gt;&lt;span style="font-size:130%;"&gt;David Revoy&lt;/span&gt;
&lt;br /&gt;&lt;a href="http://www.davidrevoy.com/portfolio.html"&gt;http://www.davidrevoy.com/portfolio.html&lt;/a&gt;
&lt;br /&gt;&lt;a href="http://vimeo.com/6143607"&gt;http://vimeo.com/6143607&lt;/a&gt;
&lt;br /&gt;&lt;span style="font-size:130%;"&gt;
&lt;br /&gt;Wayne Robson&lt;/span&gt;
&lt;br /&gt;&lt;a href="http://www.dashdotslash.net/"&gt;http://www.dashdotslash.net/&lt;/a&gt;
&lt;br /&gt;&lt;a href="http://vimeo.com/5171870"&gt;http://vimeo.com/5171870&lt;/a&gt;
&lt;br /&gt;&lt;a href="http://vimeo.com/3508326"&gt;http://vimeo.com/3508326&lt;/a&gt;
&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=zlhGDqwp7II"&gt;http://www.youtube.com/watch?v=zlhGDqwp7II&lt;/a&gt;
&lt;br /&gt;
&lt;br /&gt;&lt;span style="font-size:130%;"&gt;Scott Eaton&lt;/span&gt;
&lt;br /&gt;&lt;a href="http://www.scott-eaton.com/"&gt;http://www.scott-eaton.com/&lt;/a&gt;
&lt;br /&gt;&lt;a href="http://www.pixologic.com/zclassroom/artistinaction/scotteaton/foundation/"&gt;http://www.pixologic.com/zclassroom/artistinaction/scotteaton/foundation/&lt;/a&gt;
&lt;br /&gt;
&lt;br /&gt;&lt;span style="font-size:130%;"&gt;Rod Seffen&lt;/span&gt;
&lt;br /&gt;&lt;a href="http://silk.cghub.com/images/"&gt;http://silk.cghub.com/images/&lt;/a&gt;
&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=U4VyMLV7jGM"&gt;http://www.youtube.com/watch?v=U4VyMLV7jGM&lt;/a&gt;
&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=Cr9sS48lVrE"&gt;http://www.youtube.com/watch?v=Cr9sS48lVrE&lt;/a&gt;
&lt;br /&gt;
&lt;br /&gt;&lt;span style="font-size:130%;"&gt;Jordu Schell&lt;/span&gt;
&lt;br /&gt;&lt;a href="http://schellstudio.com/gallery/"&gt;http://schellstudio.com/gallery/&lt;/a&gt;
&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=LI094xaa98o"&gt;http://www.youtube.com/watch?v=LI094xaa98o&lt;/a&gt;
&lt;br /&gt;
&lt;br /&gt;&lt;span style="font-size:130%;"&gt;James Van Den Bogart&lt;/span&gt;
&lt;br /&gt;&lt;a href="http://vdb3d.com/"&gt;http://vdb3d.com/&lt;/a&gt;
&lt;br /&gt;&lt;a href="http://vimeo.com/user949809/videos"&gt;http://vimeo.com/user949809/videos&lt;/a&gt;
&lt;br /&gt;
&lt;br /&gt;&lt;span style="font-size:130%;"&gt;Daniel Williams&lt;/span&gt;
&lt;br /&gt;&lt;a href="http://www.pointpusher.com/"&gt;http://www.pointpusher.com/&lt;/a&gt;
&lt;br /&gt;&lt;a href="http://vimeo.com/pointpusher/videos"&gt;http://vimeo.com/pointpusher/videos&lt;/a&gt;
&lt;br /&gt;
&lt;br /&gt;&lt;span style="font-size:130%;"&gt;Michael Defeo&lt;/span&gt;
&lt;br /&gt;&lt;a href="http://www.michaeldefeo.com/"&gt;http://www.michaeldefeo.com/&lt;/a&gt;
&lt;br /&gt;&lt;a href="http://vimeo.com/user3444256/videos"&gt;http://vimeo.com/user3444256/videos&lt;/a&gt;
&lt;br /&gt;
&lt;br /&gt;&lt;span style="font-size:130%;"&gt;Bryan Wynia&lt;/span&gt;
&lt;br /&gt;&lt;a href="http://www.bryanwynia.blogspot.com/"&gt;http://www.bryanwynia.blogspot.com/&lt;/a&gt;
&lt;br /&gt;&lt;a href="http://vimeo.com/bryanwynia/videos"&gt;http://vimeo.com/bryanwynia/videos&lt;/a&gt;
&lt;br /&gt;
&lt;br /&gt;&lt;span style="font-size:130%;"&gt;Tom Parker&lt;/span&gt;
&lt;br /&gt;&lt;a href="http://tomparkersartdump.wordpress.com/gallery/"&gt;http://tomparkersartdump.wordpress.com/gallery/&lt;/a&gt;
&lt;br /&gt;&lt;a href="http://vimeo.com/user3216318/videos"&gt;http://vimeo.com/user3216318/videos&lt;/a&gt;
&lt;br /&gt;
&lt;br /&gt;&lt;span style="font-size:130%;"&gt;David Chung&lt;/span&gt;
&lt;br /&gt;&lt;a href="http://vimeo.com/user5238372"&gt;http://vimeo.com/user5238372&lt;/a&gt;
&lt;br /&gt;&lt;a href="http://vimeo.com/user5238372/videos"&gt;http://vimeo.com/user5238372/videos&lt;/a&gt;
&lt;br /&gt;&lt;span style="font-size:130%;"&gt;
&lt;br /&gt;Philippe Faraut&lt;/span&gt;
&lt;br /&gt;&lt;a href="http://philippefaraut.com/"&gt;http://philippefaraut.com/&lt;/a&gt;
&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=rzBs3PM2W_4"&gt;http://www.youtube.com/watch?v=rzBs3PM2W_4&lt;/a&gt;
&lt;br /&gt;
&lt;br /&gt;I discovered most of these sculptors work at &lt;a href="http://lunchcrunch.org/"&gt;Lunchcrunch&lt;/a&gt; blog, make sure you check it!
&lt;br /&gt;
&lt;br /&gt;And, a few more sculptors I like, but haven't used any videos from for this post.
&lt;br /&gt;
&lt;br /&gt;&lt;span style="font-size:130%;"&gt;Alex Oliver&lt;/span&gt;
&lt;br /&gt;&lt;a href="http://www.alexoliver.com.br/engl.html"&gt;http://www.alexoliver.com.br/engl.html&lt;/a&gt;
&lt;br /&gt;
&lt;br /&gt;&lt;span style="font-size:130%;"&gt;Aris Kolokontes&lt;/span&gt;
&lt;br /&gt;&lt;a href="http://ariskolokontesart.blogspot.com/"&gt;http://ariskolokontesart.blogspot.com/&lt;/a&gt;
&lt;br /&gt;&lt;span style="font-size:130%;"&gt;
&lt;br /&gt;Damien Canderle&lt;/span&gt;
&lt;br /&gt;&lt;a href="http://www.maddamart.com/"&gt;http://www.maddamart.com/&lt;/a&gt;
&lt;br /&gt;
&lt;br /&gt;&lt;span style="font-size:130%;"&gt;David Munoz Velazquez&lt;/span&gt;
&lt;br /&gt;&lt;a href="http://www.munozvelazquez.com/"&gt;http://www.munozvelazquez.com/&lt;/a&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;&lt;span style="font-size:130%;"&gt;Evan Campbell&lt;/span&gt;
&lt;br /&gt;&lt;a href="http://evancampbell.deviantart.com/"&gt;http://evancampbell.deviantart.com/&lt;/a&gt;
&lt;br /&gt;&lt;span style="font-size:130%;"&gt;
&lt;br /&gt;Gio Nakpil&lt;/span&gt;
&lt;br /&gt;&lt;a href="http://www.gionakpil.com/"&gt;http://www.gionakpil.com/&lt;/a&gt;
&lt;br /&gt;&lt;a href="http://artfolio-gio.blogspot.com/"&gt;http://artfolio-gio.blogspot.com/&lt;/a&gt;
&lt;br /&gt;&lt;span style="font-size:130%;"&gt;
&lt;br /&gt;Glauco Longhi&lt;/span&gt;
&lt;br /&gt;&lt;a href="http://glaucolonghi.com/site/"&gt;http://glaucolonghi.com/site/&lt;/a&gt;
&lt;br /&gt;&lt;a href="http://www.zbrushcentral.com/showthread.php?t=72675"&gt;http://www.zbrushcentral.com/showthread.php?t=72675&lt;/a&gt;
&lt;br /&gt;
&lt;br /&gt;&lt;span style="font-size:130%;"&gt; 		  	&lt;span class="quick_detail_lge_B_white"&gt;Jack Zhang&lt;/span&gt;&lt;/span&gt;
&lt;br /&gt;&lt;a href="http://jackzhang.cgsociety.org/gallery/"&gt;http://jackzhang.cgsociety.org/gallery/&lt;/a&gt;
&lt;br /&gt;
&lt;br /&gt;&lt;span style="font-size:130%;"&gt;Jelmer Boskma&lt;/span&gt;
&lt;br /&gt;&lt;a href="http://www.jelmerboskma.com/"&gt;http://www.jelmerboskma.com/&lt;/a&gt;
&lt;br /&gt;&lt;a href="http://vimeo.com/27415855"&gt;http://vimeo.com/27415855&lt;/a&gt;
&lt;br /&gt;
&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span class="quick_detail_lge_B_white"&gt;Jonas Thornqvist&lt;/span&gt;&lt;/span&gt;
&lt;br /&gt;&lt;a href="http://www.subdivme.com/"&gt;http://www.subdivme.com/&lt;/a&gt;
&lt;br /&gt;
&lt;br /&gt;&lt;span style="font-size:130%;"&gt;Krishnamurti M. Costa&lt;/span&gt;
&lt;br /&gt;&lt;a href="http://www.antropus.com/artblog/"&gt;http://www.antropus.com/artblog/&lt;/a&gt;
&lt;br /&gt;&lt;a href="http://www.antropus.com/artblog/?page_id=825"&gt;http://www.antropus.com/artblog/?page_id=825&lt;/a&gt;
&lt;br /&gt;&lt;span style="font-size:130%;"&gt;
&lt;br /&gt;Magdalena Dadela&lt;/span&gt;
&lt;br /&gt;&lt;a href="http://mdadela.com/"&gt;http://mdadela.com/&lt;/a&gt;
&lt;br /&gt;&lt;a href="http://www.zbrushcentral.com/showthread.php?t=72010"&gt;http://www.zbrushcentral.com/showthread.php?t=72010&lt;/a&gt;
&lt;br /&gt;
&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span class="quick_detail_lge_B_white"&gt;Majid Esmaeili&lt;/span&gt;&lt;/span&gt;
&lt;br /&gt;&lt;a href="http://majid-smiley.cgsociety.org/gallery/"&gt;http://majid-smiley.cgsociety.org/gallery/&lt;/a&gt;
&lt;br /&gt;
&lt;br /&gt;&lt;span style="font-size:130%;"&gt;Mariano Steiner&lt;/span&gt;
&lt;br /&gt;&lt;a href="http://marianosteiner.blogspot.com/"&gt;http://marianosteiner.blogspot.com/&lt;/a&gt;
&lt;br /&gt;&lt;a href="http://msteiner.cgsociety.org/gallery/"&gt;http://msteiner.cgsociety.org/gallery/&lt;/a&gt;
&lt;br /&gt;
&lt;br /&gt;&lt;span style="font-size:130%;"&gt;Tsvetomir Georgiev&lt;/span&gt;
&lt;br /&gt;&lt;a href="http://ceco.cgsociety.org/gallery/"&gt;http://ceco.cgsociety.org/gallery/&lt;/a&gt;
&lt;br /&gt;&lt;span style="font-size:130%;"&gt;
&lt;br /&gt;Rafael Grassetti&lt;/span&gt;
&lt;br /&gt;&lt;a href="http://grassettiart.com/"&gt;http://grassettiart.com/&lt;/a&gt;
&lt;br /&gt;
&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span class="quick_detail_lge_B_white"&gt;Sebastian Schoellhammer&lt;/span&gt;&lt;/span&gt;
&lt;br /&gt;&lt;a href="http://sschoellhammer.cghub.com/"&gt;http://sschoellhammer.cghub.com/&lt;/a&gt;
&lt;br /&gt;
&lt;br /&gt;&lt;span style="font-size:130%;"&gt;Selwy&lt;/span&gt;
&lt;br /&gt;&lt;a href="http://www.selwy.com/"&gt;http://www.selwy.com/&lt;/a&gt;
&lt;br /&gt;&lt;a href="http://selwy.cgsociety.org/gallery/"&gt;http://selwy.cgsociety.org/gallery/&lt;/a&gt;
&lt;br /&gt;
&lt;br /&gt;&lt;span style="font-size:130%;"&gt;Yiannis Tyropolis&lt;/span&gt;
&lt;br /&gt;&lt;a href="http://trungpad.cgsociety.org/gallery/"&gt;http://trungpad.cgsociety.org/gallery/&lt;/a&gt;
&lt;br /&gt;
&lt;br /&gt;Please, leave any questions or important things I forgot to mention in the comments.
&lt;br /&gt;
&lt;br /&gt;:)
&lt;br /&gt;
&lt;br /&gt;Edit: fixing some missing names.
&lt;br /&gt;
&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4819341575296772075-6699079959608538754?l=thisroomthatikeep.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/Thisroomthatikeep?a=ezQxfDQHPaY:4RI3pIOYZhg:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Thisroomthatikeep?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Thisroomthatikeep/~4/ezQxfDQHPaY" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/Thisroomthatikeep/~3/ezQxfDQHPaY/open-sourcing.html</link><author>noreply@blogger.com (Roberto Roch)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-zQl6OX3XRmI/TlJO9HLxvRI/AAAAAAAABW0/Fyi2BRhSbpM/s72-c/cover_s.png" height="72" width="72" /><thr:total>16</thr:total><feedburner:origLink>http://thisroomthatikeep.blogspot.com/2011/08/open-sourcing.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4819341575296772075.post-3165983362141390468</guid><pubDate>Mon, 22 Aug 2011 07:03:00 +0000</pubDate><atom:updated>2011-08-22T09:09:09.926+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">zbrush</category><category domain="http://www.blogger.com/atom/ns#">sculpting</category><category domain="http://www.blogger.com/atom/ns#">blender</category><title>July 26th/August 20th: Videos</title><description>&lt;iframe src="http://www.youtube.com/embed/EOKzv4ieank" allowfullscreen="" frameborder="0" height="390" width="640"&gt;&lt;/iframe&gt;
&lt;br /&gt;&lt;iframe src="http://www.youtube.com/embed/W20A8Kw5yZU" allowfullscreen="" frameborder="0" height="390" width="640"&gt;&lt;/iframe&gt;
&lt;br /&gt;&lt;iframe src="http://www.youtube.com/embed/7fxpQTO7f_w" allowfullscreen="" frameborder="0" height="390" width="640"&gt;&lt;/iframe&gt;
&lt;br /&gt;&lt;iframe src="http://www.youtube.com/embed/B1DaPSV7isg" allowfullscreen="" frameborder="0" height="390" width="640"&gt;&lt;/iframe&gt;
&lt;br /&gt;&lt;iframe src="http://www.youtube.com/embed/wgcW0k5Crh8" allowfullscreen="" frameborder="0" height="390" width="640"&gt;&lt;/iframe&gt;
&lt;br /&gt;&lt;iframe src="http://www.youtube.com/embed/sJS4QHNlSH0" allowfullscreen="" frameborder="0" height="390" width="640"&gt;&lt;/iframe&gt;
&lt;br /&gt;&lt;iframe src="http://www.youtube.com/embed/J_3NvCShBEU" allowfullscreen="" frameborder="0" height="390" width="640"&gt;&lt;/iframe&gt;
&lt;br /&gt;
&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4819341575296772075-3165983362141390468?l=thisroomthatikeep.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/Thisroomthatikeep?a=vdHo2U7gz5c:IZso_edEhAg:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Thisroomthatikeep?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Thisroomthatikeep/~4/vdHo2U7gz5c" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/Thisroomthatikeep/~3/vdHo2U7gz5c/july-26thaugust-20th-videos.html</link><author>noreply@blogger.com (Roberto Roch)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://img.youtube.com/vi/EOKzv4ieank/default.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://thisroomthatikeep.blogspot.com/2011/08/july-26thaugust-20th-videos.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4819341575296772075.post-5658837368421501574</guid><pubDate>Sat, 20 Aug 2011 15:39:00 +0000</pubDate><atom:updated>2011-08-20T18:33:31.940+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">zbrush</category><category domain="http://www.blogger.com/atom/ns#">gimp</category><category domain="http://www.blogger.com/atom/ns#">gimp-painter</category><category domain="http://www.blogger.com/atom/ns#">gimp paint studio</category><category domain="http://www.blogger.com/atom/ns#">sketches</category><category domain="http://www.blogger.com/atom/ns#">blender</category><title>July 26th/August 20th: Images</title><description>Zbrush + Gimp
&lt;br /&gt;
&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/-EViOVKEODyU/Tk_eR4VEeLI/AAAAAAAABWM/AdlbyONB9-E/s1600/rockface_01_b_cut.png"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 400px; height: 400px;" src="http://1.bp.blogspot.com/-EViOVKEODyU/Tk_eR4VEeLI/AAAAAAAABWM/AdlbyONB9-E/s400/rockface_01_b_cut.png" alt="" id="BLOGGER_PHOTO_ID_5642973256878422194" border="0" /&gt;&lt;/a&gt;
&lt;br /&gt;
&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/-jnPhp_b5IpU/Tk_eRMu4oKI/AAAAAAAABV8/dEx1WEUXPLM/s1600/head_new3.png"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 398px; height: 400px;" src="http://2.bp.blogspot.com/-jnPhp_b5IpU/Tk_eRMu4oKI/AAAAAAAABV8/dEx1WEUXPLM/s400/head_new3.png" alt="" id="BLOGGER_PHOTO_ID_5642973245175537826" border="0" /&gt;&lt;/a&gt;
&lt;br /&gt;
&lt;br /&gt;Blender + Gimp
&lt;br /&gt;
&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/-PH4W323ecrI/Tk_d-Nz1xoI/AAAAAAAABVM/DPnyNT6GSJs/s1600/002_render_001_b.png"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 400px; height: 400px;" src="http://3.bp.blogspot.com/-PH4W323ecrI/Tk_d-Nz1xoI/AAAAAAAABVM/DPnyNT6GSJs/s400/002_render_001_b.png" alt="" id="BLOGGER_PHOTO_ID_5642972919047243394" border="0" /&gt;&lt;/a&gt;
&lt;br /&gt;
&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/--EZflMN3Cr8/Tk_d-ucvQnI/AAAAAAAABVU/QdHz6vPEvP4/s1600/003_render_004_cut.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 367px; height: 400px;" src="http://3.bp.blogspot.com/--EZflMN3Cr8/Tk_d-ucvQnI/AAAAAAAABVU/QdHz6vPEvP4/s400/003_render_004_cut.jpg" alt="" id="BLOGGER_PHOTO_ID_5642972927808717426" border="0" /&gt;&lt;/a&gt;
&lt;br /&gt;
&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/-SPJ3o86H-VM/Tk_d_H9PWYI/AAAAAAAABVk/tvX75aCowyg/s1600/005_render_005.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 400px; height: 400px;" src="http://1.bp.blogspot.com/-SPJ3o86H-VM/Tk_d_H9PWYI/AAAAAAAABVk/tvX75aCowyg/s400/005_render_005.jpg" alt="" id="BLOGGER_PHOTO_ID_5642972934655924610" border="0" /&gt;&lt;/a&gt;
&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/-qgRg10O1Dt8/Tk_d-6iZrJI/AAAAAAAABVc/sswU_JC0K80/s1600/005_render_002.png"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 400px; height: 400px;" src="http://2.bp.blogspot.com/-qgRg10O1Dt8/Tk_d-6iZrJI/AAAAAAAABVc/sswU_JC0K80/s400/005_render_002.png" alt="" id="BLOGGER_PHOTO_ID_5642972931053694098" border="0" /&gt;&lt;/a&gt;
&lt;br /&gt;
&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/-X2xaPGeIXaQ/Tk_d_DBdXNI/AAAAAAAABVs/9e-uE0xFV10/s1600/006_render_003.png"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 400px; height: 400px;" src="http://3.bp.blogspot.com/-X2xaPGeIXaQ/Tk_d_DBdXNI/AAAAAAAABVs/9e-uE0xFV10/s400/006_render_003.png" alt="" id="BLOGGER_PHOTO_ID_5642972933331442898" border="0" /&gt;&lt;/a&gt;
&lt;br /&gt;
&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/-JOvVYpGgirQ/Tk_eSFOs5bI/AAAAAAAABWU/S5OME4pdGQg/s1600/zombie_003_r08.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 400px; height: 373px;" src="http://2.bp.blogspot.com/-JOvVYpGgirQ/Tk_eSFOs5bI/AAAAAAAABWU/S5OME4pdGQg/s400/zombie_003_r08.jpg" alt="" id="BLOGGER_PHOTO_ID_5642973260341372338" border="0" /&gt;&lt;/a&gt;
&lt;br /&gt;
&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/-wHiTds-dbFs/Tk_eRTMHJwI/AAAAAAAABWE/JjBQOc_a164/s1600/process_001_s.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 400px; height: 232px;" src="http://2.bp.blogspot.com/-wHiTds-dbFs/Tk_eRTMHJwI/AAAAAAAABWE/JjBQOc_a164/s400/process_001_s.jpg" alt="" id="BLOGGER_PHOTO_ID_5642973246908737282" border="0" /&gt;&lt;/a&gt;
&lt;br /&gt;
&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/-qm7RQSM3iL4/Tk_eRNHGR_I/AAAAAAAABV0/IGOIBhgbqTQ/s1600/007_views.png"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 400px; height: 207px;" src="http://4.bp.blogspot.com/-qm7RQSM3iL4/Tk_eRNHGR_I/AAAAAAAABV0/IGOIBhgbqTQ/s400/007_views.png" alt="" id="BLOGGER_PHOTO_ID_5642973245277095922" border="0" /&gt;&lt;/a&gt;
&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4819341575296772075-5658837368421501574?l=thisroomthatikeep.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/Thisroomthatikeep?a=thviN03bqYc:Vd0k-9HLFeA:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Thisroomthatikeep?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Thisroomthatikeep/~4/thviN03bqYc" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/Thisroomthatikeep/~3/thviN03bqYc/july-26thaugust-20th-images.html</link><author>noreply@blogger.com (Roberto Roch)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-EViOVKEODyU/Tk_eR4VEeLI/AAAAAAAABWM/AdlbyONB9-E/s72-c/rockface_01_b_cut.png" height="72" width="72" /><thr:total>2</thr:total><feedburner:origLink>http://thisroomthatikeep.blogspot.com/2011/08/july-26thaugust-20th-images.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4819341575296772075.post-6123912392543776253</guid><pubDate>Thu, 14 Jul 2011 00:45:00 +0000</pubDate><atom:updated>2011-07-14T04:50:58.005+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">gimp</category><category domain="http://www.blogger.com/atom/ns#">sculpting</category><category domain="http://www.blogger.com/atom/ns#">softblend</category><category domain="http://www.blogger.com/atom/ns#">cycles</category><category domain="http://www.blogger.com/atom/ns#">sketches</category><category domain="http://www.blogger.com/atom/ns#">blender</category><title>Spread around</title><description>Ok, so...this is the third entry this year in the blog, and it's July already.&lt;br /&gt;&lt;br /&gt;The thing is, I started posting my stuff in a few other places and always made updating the blog the lowest priority. At first I meant to do some monthly updates with anything I had, but posting the same thing all over again at a later date made no sense actually, and that got me thinking about what to do with this blog.&lt;br /&gt;&lt;br /&gt;For starters, there's been some sort of redesign. Blogger added new features and I played with them a bit. Happier with this design than I've ever been with the previous one.&lt;br /&gt;&lt;br /&gt;Along with the new colours and blurry fuzziness came a widget link to &lt;a href="http://twitter.com/#%21/roberto_roch"&gt;my Twitter account&lt;/a&gt;. This is nice and all, but I don't see a way to subscribe to that other than joining their site. So there's the box to show what I post in there, that you will probably only see when you visit here, and, with no new posts, that'll be never. The important thing about this is:&lt;br /&gt;&lt;br /&gt;Where's the content gone?&lt;br /&gt;&lt;br /&gt;Most of it has gone now to &lt;a href="http://mountainofminutes.wordpress.com/"&gt;MountainOfMinutes&lt;/a&gt;.&lt;br /&gt;If you don't already know the site, it's a collaborative thing where some blenderheads post their stuff. And I happen to be one of them, so, whenever I sculpt something it goes there, same applies to timelapses.&lt;br /&gt;&lt;br /&gt;Take this image as example:&lt;br /&gt;&lt;a href="http://mountainofminutes.wordpress.com/2011/07/13/learning-from-good-sculptors/"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 400px; height: 400px;" src="http://1.bp.blogspot.com/-Q3fB0vf47EI/Th5UqVxHEQI/AAAAAAAABTI/0mtbuOA5r2U/s400/mudhead_04.jpg" alt="" id="BLOGGER_PHOTO_ID_5629029670634066178" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;If you click the image you will see my post there yesterday with this render, a time lapse of the process, and a render of another sculpture.&lt;br /&gt;&lt;br /&gt;Going back to Twitter, I had an account for some time there, as well as a &lt;a href="https://www.facebook.com/thisroomthatikeep"&gt;Facebook account&lt;/a&gt;. I also started a &lt;a href="http://thisroomthatikeep.tumblr.com/"&gt;Tumblr blog&lt;/a&gt; about a year ago. This three places are where most probably my images first appear.&lt;br /&gt;I think that most of what I posted there end up in this blog, but some things are lost, like this 2d doodle:&lt;br /&gt;&lt;a href="http://yfrog.com/h7mu26j"&gt;http://yfrog.com/h7mu26j&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;So with everything sculpt-related and the silly drawings out. What's left?&lt;br /&gt;&lt;br /&gt;Well, there's this quicky-simple AR thing I did for a friend:&lt;br /&gt;&lt;a href="http://www.escolavalenciana.org/feslloch/codi/index.html"&gt;http://www.escolavalenciana.org/feslloch/codi/index.html&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;this video for the background visuals of a play:&lt;br /&gt;&lt;iframe src="http://www.youtube.com/embed/oOmkmgort5w" allowfullscreen="" frameborder="0" height="349" width="560"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;And there's a couple of videos that I've already linked to on Twitter.&lt;br /&gt;&lt;br /&gt;A video showing &lt;a href="http://www.martinlindelof.com/graphics/blender/softblend/"&gt;Softblend&lt;/a&gt; theme with a few different files:&lt;br /&gt;&lt;iframe src="http://www.youtube.com/embed/RemfNTEXmKs" allowfullscreen="" frameborder="0" height="349" width="560"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;a doodle with 2.57:&lt;br /&gt;&lt;iframe src="http://www.youtube.com/embed/c--r4nxrlpA" allowfullscreen="" frameborder="0" height="349" width="560"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;And there is another one that I don't even need to post, because &lt;a href="http://foreverblender.blogspot.com/"&gt;Murat Egretli&lt;/a&gt; has been kind enough to do so already :)&lt;br /&gt;&lt;a href="http://foreverblender.blogspot.com/2011/07/news-onion-branch-testing-1.html"&gt;http://foreverblender.blogspot.com/2011/07/news-onion-branch-testing-1.html&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;So, as you can see, almost everything I do gets linked somewhere else, spread everywhere and, most of the time, fed to the same audience. Should I add to the noise and repost everything here?&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/-mObg_mtW7qc/Th5UqlXF7gI/AAAAAAAABTQ/9bPtwq1jurI/s1600/009.jpg" rel="lightbox"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 225px; height: 400px;" src="http://4.bp.blogspot.com/-mObg_mtW7qc/Th5UqlXF7gI/AAAAAAAABTQ/9bPtwq1jurI/s400/009.jpg" alt="" id="BLOGGER_PHOTO_ID_5629029674819907074" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4819341575296772075-6123912392543776253?l=thisroomthatikeep.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/Thisroomthatikeep?a=gcrtsw9er8E:WtMnQPg3wYM:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Thisroomthatikeep?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Thisroomthatikeep/~4/gcrtsw9er8E" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/Thisroomthatikeep/~3/gcrtsw9er8E/spread-around.html</link><author>noreply@blogger.com (Roberto Roch)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-Q3fB0vf47EI/Th5UqVxHEQI/AAAAAAAABTI/0mtbuOA5r2U/s72-c/mudhead_04.jpg" height="72" width="72" /><thr:total>2</thr:total><feedburner:origLink>http://thisroomthatikeep.blogspot.com/2011/07/spread-around.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4819341575296772075.post-2648732648232138674</guid><pubDate>Fri, 06 May 2011 10:43:00 +0000</pubDate><atom:updated>2011-06-15T05:09:49.507+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">cycles</category><category domain="http://www.blogger.com/atom/ns#">blender</category><title>cycles test renders</title><description>&lt;a href="http://1.bp.blogspot.com/--5MZblzHI4M/TcPdAT96ONI/AAAAAAAABP4/CY7XxITt4uY/s1600/bottles_viewport.jpg" rel="lightbox"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 400px; height: 250px;" src="http://1.bp.blogspot.com/--5MZblzHI4M/TcPdAT96ONI/AAAAAAAABP4/CY7XxITt4uY/s400/bottles_viewport.jpg" alt="" id="BLOGGER_PHOTO_ID_5603565358808709330" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;bottle collection from cgsociety's lighting challenge. 15m27s on a Q9550. 300 passes, max bounces 64, min bounces 3&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/-FN4eNUGXK98/TcPRGHulDsI/AAAAAAAABPc/UNkGsir_9s8/s1600/noisy_bottles_15m27s.jpg" rel="lightbox"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 400px; height: 225px;" src="http://3.bp.blogspot.com/-FN4eNUGXK98/TcPRGHulDsI/AAAAAAAABPc/UNkGsir_9s8/s400/noisy_bottles_15m27s.jpg" alt="" id="BLOGGER_PHOTO_ID_5603552264462864066" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;lizard sculpt (multires 2.8 million polygons) 3minutes Q9550. 50passes, max bounces 64, min bounces 1&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/-X5gLVPfWNC0/TcPRYgW6JMI/AAAAAAAABPk/bjPCnrW6SDM/s1600/014.jpg" rel="lightbox"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 225px; height: 400px;" src="http://2.bp.blogspot.com/-X5gLVPfWNC0/TcPRYgW6JMI/AAAAAAAABPk/bjPCnrW6SDM/s400/014.jpg" alt="" id="BLOGGER_PHOTO_ID_5603552580312114370" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;different film test&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/-A5A5Pkvg4Qk/TcPRYvaRBOI/AAAAAAAABPs/_G7j2JRcIP4/s1600/lizard_film_test.jpg" rel="lightbox"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 400px; height: 166px;" src="http://1.bp.blogspot.com/-A5A5Pkvg4Qk/TcPRYvaRBOI/AAAAAAAABPs/_G7j2JRcIP4/s400/lizard_film_test.jpg" alt="" id="BLOGGER_PHOTO_ID_5603552584352728290" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4819341575296772075-2648732648232138674?l=thisroomthatikeep.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Thisroomthatikeep/~4/80thtRXevnA" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/Thisroomthatikeep/~3/80thtRXevnA/cycles-test-renders.html</link><author>noreply@blogger.com (Roberto Roch)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/--5MZblzHI4M/TcPdAT96ONI/AAAAAAAABP4/CY7XxITt4uY/s72-c/bottles_viewport.jpg" height="72" width="72" /><thr:total>2</thr:total><feedburner:origLink>http://thisroomthatikeep.blogspot.com/2011/05/cycles-test-renders.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4819341575296772075.post-7099280960751681112</guid><pubDate>Mon, 03 Jan 2011 19:30:00 +0000</pubDate><atom:updated>2011-01-03T20:35:32.093+01:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">sculpting</category><category domain="http://www.blogger.com/atom/ns#">sketches</category><category domain="http://www.blogger.com/atom/ns#">blender</category><title>six months in a minute</title><description>happy new year!&lt;br /&gt;&lt;br /&gt;(yeah, I know I'm waaay too late T_T)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;object height="385" width="640"&gt;&lt;param name="movie" value="http://www.youtube.com/v/hWohveaIXFA?fs=1&amp;amp;hl=es_ES"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/hWohveaIXFA?fs=1&amp;amp;hl=es_ES" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="385" width="640"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4819341575296772075-7099280960751681112?l=thisroomthatikeep.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Thisroomthatikeep/~4/VHs0gC408So" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/Thisroomthatikeep/~3/VHs0gC408So/six-months-in-minute.html</link><author>noreply@blogger.com (Roberto Roch)</author><thr:total>8</thr:total><feedburner:origLink>http://thisroomthatikeep.blogspot.com/2011/01/six-months-in-minute.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4819341575296772075.post-5748104043947270326</guid><pubDate>Mon, 22 Nov 2010 17:59:00 +0000</pubDate><atom:updated>2011-06-15T05:12:10.642+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">gimp</category><category domain="http://www.blogger.com/atom/ns#">sculpting</category><category domain="http://www.blogger.com/atom/ns#">mypaint</category><category domain="http://www.blogger.com/atom/ns#">sketches</category><category domain="http://www.blogger.com/atom/ns#">alchemy</category><category domain="http://www.blogger.com/atom/ns#">blender</category><title>about time this got updated...</title><description>More than a month since my last post here. I've been working on a few different things, and, now, instead of saving the pictures to create a few different posts, I'll chose the dumber option of dropping them all in this one.(so, beware! huge post ahead)&lt;br /&gt;&lt;br /&gt;First:&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_ou3xTX_sP60/TOqv_sshvjI/AAAAAAAABNw/LKOKGrSAIto/s1600/apartment_015_b.jpg" rel="lightbox"&gt;&lt;img style="cursor: pointer; width: 400px; height: 400px;" src="http://4.bp.blogspot.com/_ou3xTX_sP60/TOqv_sshvjI/AAAAAAAABNw/LKOKGrSAIto/s400/apartment_015_b.jpg" alt="" id="BLOGGER_PHOTO_ID_5542435800297356850" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Some time ago I &lt;a href="http://thisroomthatikeep.blogspot.com/2009/12/sketches-5.html"&gt;drew some storyboard sketches&lt;/a&gt;  from a friend's short story.&lt;br /&gt;As a means to test how fast I could produce the sets to develop a small animation, I've decided to build this scene. I used a lot of assets from &lt;a href="http://www.blendswap.com/"&gt;blendswap.com&lt;/a&gt; and managed to create this scene in a couple of days. Re-using already made objects left a lot of time for texturing and, even though the level of detail is not exactly where I'd like it to be, it somehow convinced me to further plan on doing this.&lt;br /&gt;I'll have to do some more tests and plan things carefully if I end up deciding to do the animation. And that includes having to learn how to animate, which probably will tear my dreams apart.&lt;br /&gt;Anyway, that's it for now.&lt;br /&gt;Here's a list of links to the objects I used in this scene, everything else (which is just the creature and house structure) was done by me. Thanks to everyone who shared their work :)&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.blendswap.com/3D-models/durian/georgie_trash_rippedcanvas2/"&gt;http://www.blendswap.com/3D-models/durian/georgie_trash_rippedcanvas2/&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.blendswap.com/3D-models/misc-objects/industrial_lamp/"&gt;http://www.blendswap.com/3D-models/misc-objects/industrial_lamp/&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.blendswap.com/3D-models/durian/mtracer_sintelshelter_brokenwindow/"&gt;http://www.blendswap.com/3D-models/durian/mtracer_sintelshelter_brokenwindow/&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.blendswap.com/3D-models/durian/mtracer_sintelshelter_brokenwindow/"&gt;http://www.blendswap.com/3D-models/architecture/wood-parts/&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.blendswap.com/3D-models/scenes/room/"&gt;http://www.blendswap.com/3D-models/scenes/room/&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.blendswap.com/3D-models/durian/kettle/"&gt;http://www.blendswap.com/3D-models/durian/kettle/&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.blendswap.com/3D-models/durian/cocoknight_trash_brokendishes-2/"&gt;http://www.blendswap.com/3D-models/durian/cocoknight_trash_brokendishes-2/&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.blendswap.com/3D-models/misc-objects/tincan1/"&gt;http://www.blendswap.com/3D-models/misc-objects/tincan1/&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.blendswap.com/3D-models/misc-objects/little-bottle/"&gt;http://www.blendswap.com/3D-models/misc-objects/little-bottle/&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.blendswap.com/3D-models/misc-objects/book-page-flip/"&gt;http://www.blendswap.com/3D-models/misc-objects/book-page-flip/&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.blendswap.com/3D-models/clothes/joeliusceasar_trash_rattyshoe/"&gt;http://www.blendswap.com/3D-models/clothes/joeliusceasar_trash_rattyshoe/&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.blendswap.com/3D-models/misc-objects/lumen/"&gt;http://www.blendswap.com/3D-models/misc-objects/lumen/&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.blendswap.com/3D-models/misc-objects/simple-wooden-bowl-with-nicks/"&gt;http://www.blendswap.com/3D-models/misc-objects/simple-wooden-bowl-with-nicks/&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.blendswap.com/3D-models/characters/animals_roach/"&gt;http://www.blendswap.com/3D-models/characters/animals_roach/&lt;/a&gt;&lt;br /&gt;&lt;a href="http://dl.dropbox.com/u/1393798/tutorials/lighting/interior/interior.html"&gt;http://dl.dropbox.com/u/1393798/tutorials/lighting/interior/interior.html&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Second:&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_ou3xTX_sP60/TOqv_DmbjRI/AAAAAAAABNg/9b4DuiCftmE/s1600/sketch_1.2.jpg" rel="lightbox"&gt;&lt;img style="cursor: pointer; width: 400px; height: 249px;" src="http://4.bp.blogspot.com/_ou3xTX_sP60/TOqv_DmbjRI/AAAAAAAABNg/9b4DuiCftmE/s400/sketch_1.2.jpg" alt="" id="BLOGGER_PHOTO_ID_5542435789265931538" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I've decided to enter the pre-Dominance War event with the above character. Time is already running out, and I'm a bit behind what I expected, but, hopefully, I'll finish it on time.&lt;br /&gt;Below, there's a  rushed paint-over I did to get some ideas of how to paint the creature.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_ou3xTX_sP60/TOqv-QGQXOI/AAAAAAAABNY/BZu4FbktF2U/s1600/shadow_paintover.jpg" rel="lightbox"&gt;&lt;img style="cursor: pointer; width: 400px; height: 358px;" src="http://2.bp.blogspot.com/_ou3xTX_sP60/TOqv-QGQXOI/AAAAAAAABNY/BZu4FbktF2U/s400/shadow_paintover.jpg" alt="" id="BLOGGER_PHOTO_ID_5542435775440772322" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Third:&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_ou3xTX_sP60/TOqvwLJmizI/AAAAAAAABNQ/pA_KGtzoY6M/s1600/013_c.jpg" rel="lightbox"&gt;&lt;img style="cursor: pointer; width: 400px; height: 400px;" src="http://3.bp.blogspot.com/_ou3xTX_sP60/TOqvwLJmizI/AAAAAAAABNQ/pA_KGtzoY6M/s400/013_c.jpg" alt="" id="BLOGGER_PHOTO_ID_5542435533594463026" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;By now, you should be familiar with this head scan by &lt;a rel="cc:attributionURL" href="http://www.ir-ltd.net/"&gt;Lee Perry-Smith&lt;/a&gt;.&lt;br /&gt;I found about it in this thread over at blenderartists:&lt;a href="http://blenderartists.org/forum/showthread.php?t=198835"&gt;http://blenderartists.org/forum/showthread.php?t=198835&lt;/a&gt; and couldn't resist giving it a try.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_ou3xTX_sP60/TOqvvp3NrxI/AAAAAAAABNI/zrN5SQ6BjSk/s1600/016.jpg" rel="lightbox"&gt;&lt;img style="cursor: pointer; width: 400px; height: 400px;" src="http://4.bp.blogspot.com/_ou3xTX_sP60/TOqvvp3NrxI/AAAAAAAABNI/zrN5SQ6BjSk/s400/016.jpg" alt="" id="BLOGGER_PHOTO_ID_5542435524658966290" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_ou3xTX_sP60/TOqvvUIfHHI/AAAAAAAABNA/r5lotC73qVk/s1600/020.jpg" rel="lightbox"&gt;&lt;img style="cursor: pointer; width: 400px; height: 400px;" src="http://1.bp.blogspot.com/_ou3xTX_sP60/TOqvvUIfHHI/AAAAAAAABNA/r5lotC73qVk/s400/020.jpg" alt="" id="BLOGGER_PHOTO_ID_5542435518825831538" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Finally, some unfinished doodles:&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_ou3xTX_sP60/TOqv_cJzIVI/AAAAAAAABNo/KBTQzS1T_fM/s1600/100b_2.jpg" rel="lightbox"&gt;&lt;img style="cursor: pointer; width: 400px; height: 400px;" src="http://1.bp.blogspot.com/_ou3xTX_sP60/TOqv_cJzIVI/AAAAAAAABNo/KBTQzS1T_fM/s400/100b_2.jpg" alt="" id="BLOGGER_PHOTO_ID_5542435795856728402" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_ou3xTX_sP60/TOqvugq9SXI/AAAAAAAABM4/ATkmTNaHr9A/s1600/001.jpg" rel="lightbox"&gt;&lt;img style="cursor: pointer; width: 400px; height: 225px;" src="http://4.bp.blogspot.com/_ou3xTX_sP60/TOqvugq9SXI/AAAAAAAABM4/ATkmTNaHr9A/s400/001.jpg" alt="" id="BLOGGER_PHOTO_ID_5542435505011771762" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_ou3xTX_sP60/TOqvuS_PFeI/AAAAAAAABMw/g5TWRQhWnOI/s1600/singleman_f_d.jpg" rel="lightbox"&gt;&lt;img style="cursor: pointer; width: 400px; height: 207px;" src="http://1.bp.blogspot.com/_ou3xTX_sP60/TOqvuS_PFeI/AAAAAAAABMw/g5TWRQhWnOI/s400/singleman_f_d.jpg" alt="" id="BLOGGER_PHOTO_ID_5542435501338727906" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4819341575296772075-5748104043947270326?l=thisroomthatikeep.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Thisroomthatikeep/~4/HY6tnWe6G4E" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/Thisroomthatikeep/~3/HY6tnWe6G4E/about-time-this-got-updated.html</link><author>noreply@blogger.com (Roberto Roch)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/_ou3xTX_sP60/TOqv_sshvjI/AAAAAAAABNw/LKOKGrSAIto/s72-c/apartment_015_b.jpg" height="72" width="72" /><thr:total>1</thr:total><feedburner:origLink>http://thisroomthatikeep.blogspot.com/2010/11/about-time-this-got-updated.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4819341575296772075.post-2253447662739894586</guid><pubDate>Tue, 12 Oct 2010 11:05:00 +0000</pubDate><atom:updated>2010-10-12T13:11:13.985+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">sculpting</category><category domain="http://www.blogger.com/atom/ns#">sketches</category><category domain="http://www.blogger.com/atom/ns#">blender</category><title>sketches #16</title><description>New doodles...now with textures!&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_ou3xTX_sP60/TLRBk0BxxeI/AAAAAAAABMI/l6ruLuloQgo/s1600/096_b.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 400px; height: 400px;" src="http://3.bp.blogspot.com/_ou3xTX_sP60/TLRBk0BxxeI/AAAAAAAABMI/l6ruLuloQgo/s400/096_b.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5527114743387637218" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_ou3xTX_sP60/TLRBke4VbYI/AAAAAAAABMA/dyhrNegHpNY/s1600/087_d.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 400px; height: 400px;" src="http://1.bp.blogspot.com/_ou3xTX_sP60/TLRBke4VbYI/AAAAAAAABMA/dyhrNegHpNY/s400/087_d.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5527114737710886274" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;...ok, except this crappy lizard...&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_ou3xTX_sP60/TLRBkHLZR2I/AAAAAAAABL4/CUh9X2uWQEg/s1600/007_b.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 400px; height: 400px;" src="http://4.bp.blogspot.com/_ou3xTX_sP60/TLRBkHLZR2I/AAAAAAAABL4/CUh9X2uWQEg/s400/007_b.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5527114731348379490" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4819341575296772075-2253447662739894586?l=thisroomthatikeep.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Thisroomthatikeep/~4/n3OmgfnMMIk" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/Thisroomthatikeep/~3/n3OmgfnMMIk/sketches-16.html</link><author>noreply@blogger.com (Roberto Roch)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/_ou3xTX_sP60/TLRBk0BxxeI/AAAAAAAABMI/l6ruLuloQgo/s72-c/096_b.jpg" height="72" width="72" /><thr:total>8</thr:total><feedburner:origLink>http://thisroomthatikeep.blogspot.com/2010/10/sketches-16.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4819341575296772075.post-3954576333878199332</guid><pubDate>Mon, 04 Oct 2010 22:32:00 +0000</pubDate><atom:updated>2010-10-05T00:47:16.135+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">sculpting</category><category domain="http://www.blogger.com/atom/ns#">blender</category><title>more sculpting timelapses</title><description>&lt;object width="640" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/YPA1OXVZKRY?fs=1&amp;amp;hl=en_GB"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/YPA1OXVZKRY?fs=1&amp;amp;hl=en_GB" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="640" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/D7bMw_BF3_0?fs=1&amp;amp;hl=en_GB"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/D7bMw_BF3_0?fs=1&amp;amp;hl=en_GB" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="640" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/NyCf434PIEM?fs=1&amp;amp;hl=en_GB"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/NyCf434PIEM?fs=1&amp;amp;hl=en_GB" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4819341575296772075-3954576333878199332?l=thisroomthatikeep.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Thisroomthatikeep/~4/ayeHudBEznI" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/Thisroomthatikeep/~3/ayeHudBEznI/more-sculpting-timelapses.html</link><author>noreply@blogger.com (Roberto Roch)</author><thr:total>5</thr:total><feedburner:origLink>http://thisroomthatikeep.blogspot.com/2010/10/more-sculpting-timelapses.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4819341575296772075.post-2214366620381221676</guid><pubDate>Mon, 20 Sep 2010 11:53:00 +0000</pubDate><atom:updated>2010-09-20T14:00:04.772+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">sculpting</category><category domain="http://www.blogger.com/atom/ns#">sketches</category><category domain="http://www.blogger.com/atom/ns#">blender</category><title>ape head</title><description>Inspired by blender's monkey primitive, I did sculpt a chimpanzee head past week. Hope you all like it. :)&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_ou3xTX_sP60/TJdMcXqrW7I/AAAAAAAABLk/kaItSJrXMro/s1600/008_b.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 400px;" src="http://2.bp.blogspot.com/_ou3xTX_sP60/TJdMcXqrW7I/AAAAAAAABLk/kaItSJrXMro/s400/008_b.jpg" alt="" id="BLOGGER_PHOTO_ID_5518963918638898098" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_ou3xTX_sP60/TJdMclDJkMI/AAAAAAAABLs/8O8molKbflM/s1600/005_b_3.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 400px;" src="http://1.bp.blogspot.com/_ou3xTX_sP60/TJdMclDJkMI/AAAAAAAABLs/8O8molKbflM/s400/005_b_3.jpg" alt="" id="BLOGGER_PHOTO_ID_5518963922231201986" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4819341575296772075-2214366620381221676?l=thisroomthatikeep.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Thisroomthatikeep/~4/FdsT7I0hbkM" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/Thisroomthatikeep/~3/FdsT7I0hbkM/ape-head.html</link><author>noreply@blogger.com (Roberto Roch)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/_ou3xTX_sP60/TJdMcXqrW7I/AAAAAAAABLk/kaItSJrXMro/s72-c/008_b.jpg" height="72" width="72" /><thr:total>7</thr:total><feedburner:origLink>http://thisroomthatikeep.blogspot.com/2010/09/ape-head.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4819341575296772075.post-4928156677130087813</guid><pubDate>Mon, 06 Sep 2010 14:15:00 +0000</pubDate><atom:updated>2010-09-06T16:22:30.581+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">gimp</category><category domain="http://www.blogger.com/atom/ns#">sculpting</category><category domain="http://www.blogger.com/atom/ns#">sketches</category><category domain="http://www.blogger.com/atom/ns#">blender</category><title>sketches #15</title><description>Dumping what I've done lately...&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_ou3xTX_sP60/TIT4oJ2eeWI/AAAAAAAABK4/HKgDb1Y3C5U/s1600/eggman_05_b.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 396px;" src="http://1.bp.blogspot.com/_ou3xTX_sP60/TIT4oJ2eeWI/AAAAAAAABK4/HKgDb1Y3C5U/s400/eggman_05_b.jpg" alt="" id="BLOGGER_PHOTO_ID_5513805212531194210" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_ou3xTX_sP60/TIT4nixuX0I/AAAAAAAABKw/JnTE7izi08s/s1600/eggman_wire.jpg"&gt;&lt;img style="cursor: pointer; width: 281px; height: 400px;" src="http://3.bp.blogspot.com/_ou3xTX_sP60/TIT4nixuX0I/AAAAAAAABKw/JnTE7izi08s/s400/eggman_wire.jpg" alt="" id="BLOGGER_PHOTO_ID_5513805202042281794" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_ou3xTX_sP60/TIT4nfuZBNI/AAAAAAAABKo/xfKg4U9NVbc/s1600/front_side.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 256px;" src="http://1.bp.blogspot.com/_ou3xTX_sP60/TIT4nfuZBNI/AAAAAAAABKo/xfKg4U9NVbc/s400/front_side.jpg" alt="" id="BLOGGER_PHOTO_ID_5513805201222993106" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_ou3xTX_sP60/TIT4my6pRlI/AAAAAAAABKg/Jg-abqEvUfI/s1600/035_b.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 400px;" src="http://3.bp.blogspot.com/_ou3xTX_sP60/TIT4my6pRlI/AAAAAAAABKg/Jg-abqEvUfI/s400/035_b.jpg" alt="" id="BLOGGER_PHOTO_ID_5513805189194794578" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_ou3xTX_sP60/TIT4mrC0f7I/AAAAAAAABKY/aoLLC_QwppA/s1600/026_b.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 400px;" src="http://1.bp.blogspot.com/_ou3xTX_sP60/TIT4mrC0f7I/AAAAAAAABKY/aoLLC_QwppA/s400/026_b.jpg" alt="" id="BLOGGER_PHOTO_ID_5513805187081600946" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_ou3xTX_sP60/TIT41vjPNAI/AAAAAAAABLQ/a2zfpD5mTCA/s1600/069.jpg"&gt;&lt;img style="cursor: pointer; width: 361px; height: 400px;" src="http://4.bp.blogspot.com/_ou3xTX_sP60/TIT41vjPNAI/AAAAAAAABLQ/a2zfpD5mTCA/s400/069.jpg" alt="" id="BLOGGER_PHOTO_ID_5513805445989348354" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_ou3xTX_sP60/TIT41S78VWI/AAAAAAAABLI/kB8oOJcq2xg/s1600/ogre_test2_b.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 400px;" src="http://4.bp.blogspot.com/_ou3xTX_sP60/TIT41S78VWI/AAAAAAAABLI/kB8oOJcq2xg/s400/ogre_test2_b.jpg" alt="" id="BLOGGER_PHOTO_ID_5513805438308341090" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_ou3xTX_sP60/TIT41I7BwrI/AAAAAAAABLA/IhG9XFnXBcw/s1600/016.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 400px;" src="http://4.bp.blogspot.com/_ou3xTX_sP60/TIT41I7BwrI/AAAAAAAABLA/IhG9XFnXBcw/s400/016.jpg" alt="" id="BLOGGER_PHOTO_ID_5513805435620147890" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4819341575296772075-4928156677130087813?l=thisroomthatikeep.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/Thisroomthatikeep?a=jHnm0WSYCsI:KyQdoewz1xQ:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Thisroomthatikeep?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Thisroomthatikeep/~4/jHnm0WSYCsI" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/Thisroomthatikeep/~3/jHnm0WSYCsI/sketches-15.html</link><author>noreply@blogger.com (Roberto Roch)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/_ou3xTX_sP60/TIT4oJ2eeWI/AAAAAAAABK4/HKgDb1Y3C5U/s72-c/eggman_05_b.jpg" height="72" width="72" /><thr:total>7</thr:total><feedburner:origLink>http://thisroomthatikeep.blogspot.com/2010/09/sketches-15.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4819341575296772075.post-2257335308447728429</guid><pubDate>Tue, 24 Aug 2010 07:34:00 +0000</pubDate><atom:updated>2010-08-24T09:37:27.619+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">sculpting</category><category domain="http://www.blogger.com/atom/ns#">sketches</category><category domain="http://www.blogger.com/atom/ns#">blender</category><title>sketches #14</title><description>new&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_ou3xTX_sP60/THN2NYxIh0I/AAAAAAAABKM/7iZBEX-7ZaY/s1600/dragon_test1.png"&gt;&lt;img style="cursor: pointer; width: 400px; height: 400px;" src="http://3.bp.blogspot.com/_ou3xTX_sP60/THN2NYxIh0I/AAAAAAAABKM/7iZBEX-7ZaY/s400/dragon_test1.png" alt="" id="BLOGGER_PHOTO_ID_5508876741563156290" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_ou3xTX_sP60/THN2Mrl6tCI/AAAAAAAABKE/iTpx1hPIahU/s1600/013.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 400px;" src="http://2.bp.blogspot.com/_ou3xTX_sP60/THN2Mrl6tCI/AAAAAAAABKE/iTpx1hPIahU/s400/013.jpg" alt="" id="BLOGGER_PHOTO_ID_5508876729436517410" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_ou3xTX_sP60/THN2MWJYhKI/AAAAAAAABJ8/pfxT5yhr5as/s1600/060.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 400px;" src="http://3.bp.blogspot.com/_ou3xTX_sP60/THN2MWJYhKI/AAAAAAAABJ8/pfxT5yhr5as/s400/060.jpg" alt="" id="BLOGGER_PHOTO_ID_5508876723679691938" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;and a couple of videos...a timelapse of the dragon and a turntable of the alien head&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;object height="385" width="640"&gt;&lt;param name="movie" value="http://www.youtube.com/v/FJcCfU-6b1o?fs=1&amp;amp;hl=en_GB"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/FJcCfU-6b1o?fs=1&amp;amp;hl=en_GB" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="385" width="640"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;object height="385" width="640"&gt;&lt;param name="movie" value="http://www.youtube.com/v/mhcroq5ybzk?fs=1&amp;amp;hl=en_GB"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/mhcroq5ybzk?fs=1&amp;amp;hl=en_GB" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="385" width="640"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4819341575296772075-2257335308447728429?l=thisroomthatikeep.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/Thisroomthatikeep?a=JyFO90CCVFU:YP7EBpXz3no:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Thisroomthatikeep?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Thisroomthatikeep/~4/JyFO90CCVFU" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/Thisroomthatikeep/~3/JyFO90CCVFU/sketches-14.html</link><author>noreply@blogger.com (Roberto Roch)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/_ou3xTX_sP60/THN2NYxIh0I/AAAAAAAABKM/7iZBEX-7ZaY/s72-c/dragon_test1.png" height="72" width="72" /><thr:total>3</thr:total><feedburner:origLink>http://thisroomthatikeep.blogspot.com/2010/08/sketches-14.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4819341575296772075.post-6783084990041683364</guid><pubDate>Wed, 11 Aug 2010 19:36:00 +0000</pubDate><atom:updated>2010-08-11T21:47:13.539+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">gimp</category><category domain="http://www.blogger.com/atom/ns#">sculpting</category><category domain="http://www.blogger.com/atom/ns#">mypaint</category><category domain="http://www.blogger.com/atom/ns#">sketches</category><category domain="http://www.blogger.com/atom/ns#">alchemy</category><category domain="http://www.blogger.com/atom/ns#">blender</category><title>sketches #13</title><description>latest bunch of doodles&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_ou3xTX_sP60/TGL7-_moJ4I/AAAAAAAABJI/4uq1BRxwfGQ/s1600/001.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 400px;" src="http://4.bp.blogspot.com/_ou3xTX_sP60/TGL7-_moJ4I/AAAAAAAABJI/4uq1BRxwfGQ/s400/001.jpg" alt="" id="BLOGGER_PHOTO_ID_5504238754244077442" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_ou3xTX_sP60/TGL7-T8S2DI/AAAAAAAABI4/h1_VI3Vokf8/s1600/cyclops_test1_b.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 400px;" src="http://4.bp.blogspot.com/_ou3xTX_sP60/TGL7-T8S2DI/AAAAAAAABI4/h1_VI3Vokf8/s400/cyclops_test1_b.jpg" alt="" id="BLOGGER_PHOTO_ID_5504238742523795506" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_ou3xTX_sP60/TGL7-EQgZaI/AAAAAAAABIw/F2O-jHFKFXc/s1600/049.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 400px;" src="http://1.bp.blogspot.com/_ou3xTX_sP60/TGL7-EQgZaI/AAAAAAAABIw/F2O-jHFKFXc/s400/049.jpg" alt="" id="BLOGGER_PHOTO_ID_5504238738313602466" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_ou3xTX_sP60/TGL793lfrpI/AAAAAAAABIo/767-Yhp9LYU/s1600/050.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 400px;" src="http://3.bp.blogspot.com/_ou3xTX_sP60/TGL793lfrpI/AAAAAAAABIo/767-Yhp9LYU/s400/050.jpg" alt="" id="BLOGGER_PHOTO_ID_5504238734911975058" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_ou3xTX_sP60/TGL-Ht2hQ9I/AAAAAAAABJU/BYzVXTja5f8/s1600/golondrinas_verdes_b.jpg"&gt;&lt;img style="cursor: pointer; width: 283px; height: 400px;" src="http://4.bp.blogspot.com/_ou3xTX_sP60/TGL-Ht2hQ9I/AAAAAAAABJU/BYzVXTja5f8/s400/golondrinas_verdes_b.jpg" alt="" id="BLOGGER_PHOTO_ID_5504241103120974802" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_ou3xTX_sP60/TGL7-llqZtI/AAAAAAAABJA/8h8RtMOq2VM/s1600/golondrinas_verdes_b.jpg"&gt;&lt;br /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4819341575296772075-6783084990041683364?l=thisroomthatikeep.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/Thisroomthatikeep?a=YjCfbWugltA:Tfcv4X1v4zg:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Thisroomthatikeep?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Thisroomthatikeep/~4/YjCfbWugltA" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/Thisroomthatikeep/~3/YjCfbWugltA/sketches-13.html</link><author>noreply@blogger.com (Roberto Roch)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/_ou3xTX_sP60/TGL7-_moJ4I/AAAAAAAABJI/4uq1BRxwfGQ/s72-c/001.jpg" height="72" width="72" /><thr:total>2</thr:total><feedburner:origLink>http://thisroomthatikeep.blogspot.com/2010/08/sketches-13.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4819341575296772075.post-8248955028099955233</guid><pubDate>Wed, 04 Aug 2010 23:19:00 +0000</pubDate><atom:updated>2010-08-05T01:23:17.727+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">sculpting</category><category domain="http://www.blogger.com/atom/ns#">blender</category><title>sculpting time lapses</title><description>I've recorded most of the stuff I've been sculpting lately, thanks to the screencast feature that now blender has. It really is much easier to work with the resulting image sequences that blender creates, than trying to re-encode .ogv created by recordmydesktop, that I used to use before.&lt;br /&gt;Here are the videos for the last 3 heads I've done.&lt;br /&gt;&lt;br /&gt;&lt;object width="640" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/x0z8CYHG3Y0&amp;amp;hl=es_ES&amp;amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/x0z8CYHG3Y0&amp;amp;hl=es_ES&amp;amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="640" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/tloLentbqCo&amp;amp;hl=es_ES&amp;amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/tloLentbqCo&amp;amp;hl=es_ES&amp;amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="640" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/hl0gTBzpqZc&amp;amp;hl=es_ES&amp;amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/hl0gTBzpqZc&amp;amp;hl=es_ES&amp;amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4819341575296772075-8248955028099955233?l=thisroomthatikeep.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Thisroomthatikeep/~4/SUec8CM5oT8" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/Thisroomthatikeep/~3/SUec8CM5oT8/sculpting-time-lapses.html</link><author>noreply@blogger.com (Roberto Roch)</author><thr:total>0</thr:total><feedburner:origLink>http://thisroomthatikeep.blogspot.com/2010/08/sculpting-time-lapses.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4819341575296772075.post-5722176242871174961</guid><pubDate>Tue, 03 Aug 2010 22:02:00 +0000</pubDate><atom:updated>2010-08-04T00:11:00.137+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">sculpting</category><category domain="http://www.blogger.com/atom/ns#">sketches</category><category domain="http://www.blogger.com/atom/ns#">blender</category><title>sketches #12</title><description>A few tests with the new blender2.5 beta.&lt;br /&gt;&lt;br /&gt;I'm growing tired of the way I sculpt fine detail, tried something a little different with the last one.&lt;br /&gt;&lt;br /&gt;All of them, except the first one, started form a sphere. Had to go up to 6 million polygons with the last one, because there wasn't enough resolution on the face for detailing.&lt;br /&gt;&lt;br /&gt;Good thing is, I've been able to render the mesh with render25 branch :)&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_ou3xTX_sP60/TFiSX_vcAdI/AAAAAAAABIc/CSZPyqpoc5s/s1600/038.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 400px;" src="http://2.bp.blogspot.com/_ou3xTX_sP60/TFiSX_vcAdI/AAAAAAAABIc/CSZPyqpoc5s/s400/038.jpg" alt="" id="BLOGGER_PHOTO_ID_5501307885778108882" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_ou3xTX_sP60/TFiSXcPr6hI/AAAAAAAABIU/3hayYLJmi3U/s1600/jormungand_test1.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 400px;" src="http://3.bp.blogspot.com/_ou3xTX_sP60/TFiSXcPr6hI/AAAAAAAABIU/3hayYLJmi3U/s400/jormungand_test1.jpg" alt="" id="BLOGGER_PHOTO_ID_5501307876249692690" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_ou3xTX_sP60/TFiSXNAYQEI/AAAAAAAABIM/8JASxOPY4y0/s1600/ogre_test1.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 400px;" src="http://3.bp.blogspot.com/_ou3xTX_sP60/TFiSXNAYQEI/AAAAAAAABIM/8JASxOPY4y0/s400/ogre_test1.jpg" alt="" id="BLOGGER_PHOTO_ID_5501307872158957634" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_ou3xTX_sP60/TFiSW6RZlDI/AAAAAAAABIE/OgJIcZOjrVA/s1600/incubus_test1.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 400px;" src="http://3.bp.blogspot.com/_ou3xTX_sP60/TFiSW6RZlDI/AAAAAAAABIE/OgJIcZOjrVA/s400/incubus_test1.jpg" alt="" id="BLOGGER_PHOTO_ID_5501307867130074162" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4819341575296772075-5722176242871174961?l=thisroomthatikeep.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/Thisroomthatikeep?a=JnscMKQHOHs:zEjN0HwQFUw:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Thisroomthatikeep?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Thisroomthatikeep/~4/JnscMKQHOHs" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/Thisroomthatikeep/~3/JnscMKQHOHs/sketches-12.html</link><author>noreply@blogger.com (Roberto Roch)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/_ou3xTX_sP60/TFiSX_vcAdI/AAAAAAAABIc/CSZPyqpoc5s/s72-c/038.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://thisroomthatikeep.blogspot.com/2010/08/sketches-12.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4819341575296772075.post-2002774893958511726</guid><pubDate>Wed, 21 Jul 2010 21:31:00 +0000</pubDate><atom:updated>2010-07-21T23:34:53.356+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">sculpting</category><category domain="http://www.blogger.com/atom/ns#">mypaint</category><category domain="http://www.blogger.com/atom/ns#">sketches</category><category domain="http://www.blogger.com/atom/ns#">blender</category><title>sketches #11</title><description>more posemaniacs doodles&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_ou3xTX_sP60/TEdnRy4Om5I/AAAAAAAABH4/i3ho9dqIfnI/s1600/poses_002.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 263px;" src="http://3.bp.blogspot.com/_ou3xTX_sP60/TEdnRy4Om5I/AAAAAAAABH4/i3ho9dqIfnI/s400/poses_002.jpg" alt="" id="BLOGGER_PHOTO_ID_5496475425642027922" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;and a 15 min doodle in blender&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_ou3xTX_sP60/TEdnRmobbFI/AAAAAAAABHw/OGoW9icCXvE/s1600/032.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 400px;" src="http://3.bp.blogspot.com/_ou3xTX_sP60/TEdnRmobbFI/AAAAAAAABHw/OGoW9icCXvE/s400/032.jpg" alt="" id="BLOGGER_PHOTO_ID_5496475422354533458" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4819341575296772075-2002774893958511726?l=thisroomthatikeep.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/Thisroomthatikeep?a=qI90OPO_Cik:HiY-2IPipRU:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Thisroomthatikeep?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Thisroomthatikeep/~4/qI90OPO_Cik" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/Thisroomthatikeep/~3/qI90OPO_Cik/sketches-11.html</link><author>noreply@blogger.com (Roberto Roch)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/_ou3xTX_sP60/TEdnRy4Om5I/AAAAAAAABH4/i3ho9dqIfnI/s72-c/poses_002.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://thisroomthatikeep.blogspot.com/2010/07/sketches-11.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4819341575296772075.post-6101485758422375743</guid><pubDate>Sat, 17 Jul 2010 18:09:00 +0000</pubDate><atom:updated>2010-07-17T21:19:45.651+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">sculpting</category><category domain="http://www.blogger.com/atom/ns#">blender</category><title>trying GSOC sculpting improvements in trunk</title><description>I haven't been able to build jwilkins' GSOC branch for a few days already, and, since some of the stuff he's been working on has been merged to trunk for the upcoming beta release, I've given trunk a go for the first time in a while.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_ou3xTX_sP60/TEH7-40INXI/AAAAAAAABHA/Bx6yXs3ucEs/s1600/032.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 400px;" src="http://3.bp.blogspot.com/_ou3xTX_sP60/TEH7-40INXI/AAAAAAAABHA/Bx6yXs3ucEs/s400/032.jpg" alt="" id="BLOGGER_PHOTO_ID_5494950078190204274" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_ou3xTX_sP60/TEH7-loZMKI/AAAAAAAABG4/nna5l_cAmwM/s1600/vampire_orto.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 136px;" src="http://3.bp.blogspot.com/_ou3xTX_sP60/TEH7-loZMKI/AAAAAAAABG4/nna5l_cAmwM/s400/vampire_orto.jpg" alt="" id="BLOGGER_PHOTO_ID_5494950073040711842" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I've reused the base mesh I've created for a doodle a couple of months ago, back then the sculpting tools weren't working all right.  Now it feels great sculpting with blender 2.5. This is the first full body sculpture I've done that I was confident I could reach the level of detail I wanted. Also, as usual, I've recorded the process:&lt;br /&gt;&lt;object height="385" width="640"&gt;&lt;param name="movie" value="http://www.youtube.com/v/vgx9ZF25ycQ&amp;amp;hl=es_ES&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/vgx9ZF25ycQ&amp;amp;hl=es_ES&amp;amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="385" width="640"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;object height="360" width="640"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=13389850&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=0&amp;amp;show_portrait=0&amp;amp;color=00ADEF&amp;amp;fullscreen=1"&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=13389850&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=0&amp;amp;show_portrait=0&amp;amp;color=00ADEF&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="360" width="640"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;The anatomy makes no sense, but I guess, since it's not a human being, it doesn't matter that much :D&lt;br /&gt;&lt;br /&gt;Finally, here are a few more test renders&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_ou3xTX_sP60/TEH_dU7Qr-I/AAAAAAAABHk/M6vdPjhBEbY/s1600/030.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 400px;" src="http://1.bp.blogspot.com/_ou3xTX_sP60/TEH_dU7Qr-I/AAAAAAAABHk/M6vdPjhBEbY/s400/030.jpg" alt="" id="BLOGGER_PHOTO_ID_5494953899667271650" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_ou3xTX_sP60/TEH_c_CYJSI/AAAAAAAABHc/SHnm-2mAFSY/s1600/029.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 400px;" src="http://3.bp.blogspot.com/_ou3xTX_sP60/TEH_c_CYJSI/AAAAAAAABHc/SHnm-2mAFSY/s400/029.jpg" alt="" id="BLOGGER_PHOTO_ID_5494953893791540514" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_ou3xTX_sP60/TEH_ckyvnNI/AAAAAAAABHU/P-F5B2erm9U/s1600/028.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 400px;" src="http://1.bp.blogspot.com/_ou3xTX_sP60/TEH_ckyvnNI/AAAAAAAABHU/P-F5B2erm9U/s400/028.jpg" alt="" id="BLOGGER_PHOTO_ID_5494953886746647762" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_ou3xTX_sP60/TEH_cUqKl3I/AAAAAAAABHM/AsB09gUwoJ8/s1600/012.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 400px;" src="http://3.bp.blogspot.com/_ou3xTX_sP60/TEH_cUqKl3I/AAAAAAAABHM/AsB09gUwoJ8/s400/012.jpg" alt="" id="BLOGGER_PHOTO_ID_5494953882415699826" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4819341575296772075-6101485758422375743?l=thisroomthatikeep.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/Thisroomthatikeep?a=onF6xfhMG00:9i79WX5WSbc:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Thisroomthatikeep?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Thisroomthatikeep/~4/onF6xfhMG00" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/Thisroomthatikeep/~3/onF6xfhMG00/trying-gsoc-sculpting-improvements-in.html</link><author>noreply@blogger.com (Roberto Roch)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/_ou3xTX_sP60/TEH7-40INXI/AAAAAAAABHA/Bx6yXs3ucEs/s72-c/032.jpg" height="72" width="72" /><thr:total>6</thr:total><feedburner:origLink>http://thisroomthatikeep.blogspot.com/2010/07/trying-gsoc-sculpting-improvements-in.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4819341575296772075.post-5565394973776070227</guid><pubDate>Thu, 15 Jul 2010 03:38:00 +0000</pubDate><atom:updated>2010-07-15T05:42:43.200+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">mypaint</category><category domain="http://www.blogger.com/atom/ns#">sketches</category><category domain="http://www.blogger.com/atom/ns#">alchemy</category><category domain="http://www.blogger.com/atom/ns#">blender</category><title>sketches #10</title><description>some posemaniacs 90 seconds doodles&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_ou3xTX_sP60/TD6DGMt_BaI/AAAAAAAABGs/Yt0vTF1RKMU/s1600/poses_001.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 362px;" src="http://4.bp.blogspot.com/_ou3xTX_sP60/TD6DGMt_BaI/AAAAAAAABGs/Yt0vTF1RKMU/s400/poses_001.jpg" alt="" id="BLOGGER_PHOTO_ID_5493972737955136930" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;random thing with alchemy&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_ou3xTX_sP60/TD6DF3rSUzI/AAAAAAAABGk/I8AT7bOlo6I/s1600/018.jpg"&gt;&lt;img style="cursor: pointer; width: 305px; height: 400px;" src="http://2.bp.blogspot.com/_ou3xTX_sP60/TD6DF3rSUzI/AAAAAAAABGk/I8AT7bOlo6I/s400/018.jpg" alt="" id="BLOGGER_PHOTO_ID_5493972732306674482" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;and a sculpted wall section.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_ou3xTX_sP60/TD6DFtvnoPI/AAAAAAAABGc/SYuHp40Q6B4/s1600/wall.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 400px;" src="http://2.bp.blogspot.com/_ou3xTX_sP60/TD6DFtvnoPI/AAAAAAAABGc/SYuHp40Q6B4/s400/wall.jpg" alt="" id="BLOGGER_PHOTO_ID_5493972729640493298" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4819341575296772075-5565394973776070227?l=thisroomthatikeep.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/Thisroomthatikeep?a=1fFuazFmbYQ:3Ia3yXfwvro:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Thisroomthatikeep?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Thisroomthatikeep/~4/1fFuazFmbYQ" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/Thisroomthatikeep/~3/1fFuazFmbYQ/sketches-10.html</link><author>noreply@blogger.com (Roberto Roch)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/_ou3xTX_sP60/TD6DGMt_BaI/AAAAAAAABGs/Yt0vTF1RKMU/s72-c/poses_001.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://thisroomthatikeep.blogspot.com/2010/07/sketches-10.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4819341575296772075.post-8305674805160168347</guid><pubDate>Fri, 09 Jul 2010 17:27:00 +0000</pubDate><atom:updated>2010-07-09T19:54:43.942+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">blender</category><title>vampire blend</title><description>I don't know if anyone will care about this, but since there was a comment asking for the lighting/render setup in the previous post, I've decided to share the file of my latest doodle.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://sites.google.com/site/thisroomthatikeep/Home/vampire_render.blend.zip?attredirects=0&amp;amp;d=1"&gt;click here to download the file in a .zip package&lt;/a&gt;.(all textures should be packed, please tell me if there's anything missing)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_ou3xTX_sP60/TDdeRpc2idI/AAAAAAAABGE/bpgbjgdF3wc/s1600/basemesh.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 371px; height: 400px;" src="http://2.bp.blogspot.com/_ou3xTX_sP60/TDdeRpc2idI/AAAAAAAABGE/bpgbjgdF3wc/s400/basemesh.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5491961927879264722" /&gt;&lt;/a&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The base mesh comes from the Sculpt feedback page at blender.org wiki:&lt;/div&gt;&lt;div&gt;&lt;a href="http://wiki.blender.org/index.php/User:Jwilkins/GSoC2010/SculptFeedback"&gt;http://wiki.blender.org/index.php/User:Jwilkins/GSoC2010/SculptFeedback&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_ou3xTX_sP60/TDdeRpc2idI/AAAAAAAABGE/bpgbjgdF3wc/s1600/basemesh.jpg"&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_ou3xTX_sP60/TDdeRWfSyQI/AAAAAAAABF8/ijABrIpS9Wo/s1600/world.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 140px; height: 400px;" src="http://1.bp.blogspot.com/_ou3xTX_sP60/TDdeRWfSyQI/AAAAAAAABF8/ijABrIpS9Wo/s400/world.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5491961922789230850" /&gt;&lt;/a&gt;&lt;img src="http://4.bp.blogspot.com/_ou3xTX_sP60/TDdeRIee88I/AAAAAAAABF0/HOayZjhzqUk/s400/light_settings.jpg" style="cursor:pointer; cursor:hand;width: 155px; height: 400px;" border="0" alt="" id="BLOGGER_PHOTO_ID_5491961919027737538" /&gt;&lt;img src="http://2.bp.blogspot.com/_ou3xTX_sP60/TDdeQ2tFM-I/AAAAAAAABFs/VN57zR5YIt8/s400/material.jpg" style="cursor:pointer; cursor:hand;width: 140px; height: 400px;" border="0" alt="" id="BLOGGER_PHOTO_ID_5491961914257126370" /&gt;&lt;br /&gt;&lt;br /&gt;Above are screenshots of world/lamp/material settings. &lt;/div&gt;&lt;div&gt;World texture from: &lt;a href="http://blender-archi.tuxfamily.org/Textures"&gt;http://blender-archi.tuxfamily.org/Textures&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://blender-archi.tuxfamily.org/Textures"&gt;&lt;/a&gt;Material from: &lt;a href="http://matrep.parastudios.de/"&gt;http://matrep.parastudios.de/&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://matrep.parastudios.de/"&gt;&lt;/a&gt;And, this is how the scene looks like.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_ou3xTX_sP60/TDdeSNnwrqI/AAAAAAAABGM/Z47HzvWVhGw/s1600/scene.jpg"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 400px; height: 288px;" src="http://2.bp.blogspot.com/_ou3xTX_sP60/TDdeSNnwrqI/AAAAAAAABGM/Z47HzvWVhGw/s400/scene.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5491961937588694690" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt; As you can see, there's only one lamp in there, a couple of cameras with slightly different settings, an empty for controlling dof, the head and backdrop. This renders in 1.07 minutes with a Q9550 processor. Rendered with revision 29834 of the render25 branch, you can grab a build of it at &lt;a href="http://www.graphicall.org/builds/"&gt;graphicall.org&lt;/a&gt;.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Finally, you can get the alpha textures used to sculpt this from:&lt;/div&gt;&lt;div&gt;&lt;a href="http://blenderartists.org/forum/showpost.php?p=1595500&amp;amp;postcount=49"&gt;http://blenderartists.org/forum/showpost.php?p=1595500&amp;amp;postcount=49&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://www.antropus.com/freebies.htm"&gt;http://www.antropus.com/freebies.htm&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4819341575296772075-8305674805160168347?l=thisroomthatikeep.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/Thisroomthatikeep?a=GsUSpYe7Ouo:5XHF06QOdEg:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Thisroomthatikeep?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Thisroomthatikeep/~4/GsUSpYe7Ouo" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/Thisroomthatikeep/~3/GsUSpYe7Ouo/vampire-blend.html</link><author>noreply@blogger.com (Roberto Roch)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/_ou3xTX_sP60/TDdeRpc2idI/AAAAAAAABGE/bpgbjgdF3wc/s72-c/basemesh.jpg" height="72" width="72" /><thr:total>2</thr:total><feedburner:origLink>http://thisroomthatikeep.blogspot.com/2010/07/vampire-blend.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4819341575296772075.post-7991005767289348486</guid><pubDate>Sat, 03 Jul 2010 14:31:00 +0000</pubDate><atom:updated>2010-07-03T16:39:19.760+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">sculpting</category><category domain="http://www.blogger.com/atom/ns#">blender</category><title>sketches #9</title><description>another doodle with sculpting GSOC branch. I didn't realize until I was rendering, that the mesh only had about 300k faces...and,all along, I was wondering why I couldn't get sharp detail while sculpting ...I'm such a fool...&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_ou3xTX_sP60/TC9Kb6TQQsI/AAAAAAAABFE/TEL8gtTgEus/s1600/029.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 400px;" src="http://1.bp.blogspot.com/_ou3xTX_sP60/TC9Kb6TQQsI/AAAAAAAABFE/TEL8gtTgEus/s400/029.jpg" alt="" id="BLOGGER_PHOTO_ID_5489688314154861250" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_ou3xTX_sP60/TC9Kb4oOW9I/AAAAAAAABE8/I5W3baYkjnE/s1600/030.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 400px;" src="http://3.bp.blogspot.com/_ou3xTX_sP60/TC9Kb4oOW9I/AAAAAAAABE8/I5W3baYkjnE/s400/030.jpg" alt="" id="BLOGGER_PHOTO_ID_5489688313705946066" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Also, I've recorded the process with blender 2.5 screencast feature, here's the video:&lt;br /&gt;&lt;br /&gt;&lt;object width="640" height="360"&gt;&lt;param name="allowfullscreen" value="true" /&gt;&lt;param name="allowscriptaccess" value="always" /&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=13051906&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=0&amp;amp;show_portrait=0&amp;amp;color=00ADEF&amp;amp;fullscreen=1" /&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=13051906&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=0&amp;amp;show_portrait=0&amp;amp;color=00ADEF&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="640" height="360"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="640" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/w0Ol-dq5B0E&amp;amp;hl=en_GB&amp;amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/w0Ol-dq5B0E&amp;amp;hl=en_GB&amp;amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4819341575296772075-7991005767289348486?l=thisroomthatikeep.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/Thisroomthatikeep?a=diagPs8ZoHg:gdLYZWVQoaY:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Thisroomthatikeep?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Thisroomthatikeep/~4/diagPs8ZoHg" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/Thisroomthatikeep/~3/diagPs8ZoHg/sketches-9.html</link><author>noreply@blogger.com (Roberto Roch)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/_ou3xTX_sP60/TC9Kb6TQQsI/AAAAAAAABFE/TEL8gtTgEus/s72-c/029.jpg" height="72" width="72" /><thr:total>2</thr:total><feedburner:origLink>http://thisroomthatikeep.blogspot.com/2010/07/sketches-9.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4819341575296772075.post-2746365024067747666</guid><pubDate>Thu, 01 Jul 2010 01:11:00 +0000</pubDate><atom:updated>2010-07-01T04:46:19.609+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">gimp</category><category domain="http://www.blogger.com/atom/ns#">sculpting</category><category domain="http://www.blogger.com/atom/ns#">mypaint</category><category domain="http://www.blogger.com/atom/ns#">sculptris</category><category domain="http://www.blogger.com/atom/ns#">sketches</category><category domain="http://www.blogger.com/atom/ns#">blender</category><title>sketches #8</title><description>A couple of doodles with mypaint and gimp.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_ou3xTX_sP60/TCv7frbtm0I/AAAAAAAABEw/s-YavLVusME/s1600/octohead_final.jpg"&gt;&lt;img style="cursor: pointer; width: 312px; height: 400px;" src="http://1.bp.blogspot.com/_ou3xTX_sP60/TCv7frbtm0I/AAAAAAAABEw/s-YavLVusME/s400/octohead_final.jpg" alt="" id="BLOGGER_PHOTO_ID_5488757092534557506" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_ou3xTX_sP60/TCv7fVrC8KI/AAAAAAAABEo/RB5EMBdTyd8/s1600/cry_002.jpg"&gt;&lt;img style="cursor: pointer; width: 256px; height: 400px;" src="http://1.bp.blogspot.com/_ou3xTX_sP60/TCv7fVrC8KI/AAAAAAAABEo/RB5EMBdTyd8/s400/cry_002.jpg" alt="" id="BLOGGER_PHOTO_ID_5488757086693290146" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Another head sculpted with jwilkins GSOC branch. The grab tool wasn't working all right when I sculpted it...and I've sort of destroyed the nose while trying to alter proportions with a newer build  :(&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_ou3xTX_sP60/TCv7fD3LpmI/AAAAAAAABEg/UXJB92rQXDw/s1600/026.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 400px;" src="http://1.bp.blogspot.com/_ou3xTX_sP60/TCv7fD3LpmI/AAAAAAAABEg/UXJB92rQXDw/s400/026.jpg" alt="" id="BLOGGER_PHOTO_ID_5488757081912354402" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Dabbling with a new toy, &lt;a href="http://www.sculptris.com/"&gt;Sculptris&lt;/a&gt;, I've got to get the hang of it yet, but it's fun to play with. Unfortunately there's no linux version, so I had to use wine to run it. Most of the shortcuts don't work which makes working with it a bit clumsy, but it works anyway...&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_ou3xTX_sP60/TCv7ez7mqdI/AAAAAAAABEY/XAoZ8BwMr-Q/s1600/zoid.jpg"&gt;&lt;img style="cursor: pointer; width: 365px; height: 400px;" src="http://3.bp.blogspot.com/_ou3xTX_sP60/TCv7ez7mqdI/AAAAAAAABEY/XAoZ8BwMr-Q/s400/zoid.jpg" alt="" id="BLOGGER_PHOTO_ID_5488757077635934674" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4819341575296772075-2746365024067747666?l=thisroomthatikeep.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Thisroomthatikeep/~4/kHgHb3ShiRY" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/Thisroomthatikeep/~3/kHgHb3ShiRY/sketches-8.html</link><author>noreply@blogger.com (Roberto Roch)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/_ou3xTX_sP60/TCv7frbtm0I/AAAAAAAABEw/s-YavLVusME/s72-c/octohead_final.jpg" height="72" width="72" /><thr:total>2</thr:total><feedburner:origLink>http://thisroomthatikeep.blogspot.com/2010/07/sketches-8.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4819341575296772075.post-4895044878382485997</guid><pubDate>Mon, 07 Jun 2010 14:46:00 +0000</pubDate><atom:updated>2010-06-07T17:08:44.707+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">gimp</category><category domain="http://www.blogger.com/atom/ns#">sculpting</category><category domain="http://www.blogger.com/atom/ns#">blender</category><title>lost detail</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_ou3xTX_sP60/TA0GksWwz9I/AAAAAAAABDs/7_8nsAOLHp8/s1600/018_n_v.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 400px;" src="http://2.bp.blogspot.com/_ou3xTX_sP60/TA0GksWwz9I/AAAAAAAABDs/7_8nsAOLHp8/s400/018_n_v.jpg" alt="" id="BLOGGER_PHOTO_ID_5480043549031452626" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_ou3xTX_sP60/TA0GkbYrV3I/AAAAAAAABDk/PS8IVQ9ZCd0/s1600/017_n_v.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 400px;" src="http://4.bp.blogspot.com/_ou3xTX_sP60/TA0GkbYrV3I/AAAAAAAABDk/PS8IVQ9ZCd0/s400/017_n_v.jpg" alt="" id="BLOGGER_PHOTO_ID_5480043544476079986" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;painted some textures for yesterday's head...I kinda like it, but I haven't been able to bake any working displacement map,  and lost most of the detail from the sculpt...perhaps I'm doing something wrong, I'll have to look into it.&lt;br /&gt;&lt;br /&gt;For comparison, and once the &lt;a href="http://bensimonds.com/2010/05/31/three-layer-sss-in-blender-demystified/"&gt;three layers SSS shader&lt;/a&gt; was done, I've appended it to the file with the multires sculpture, and rendered it...it's not that different, but I miss a few things in the low poly version...besides, this rendered in 30:51 minutes, which isn't very nice, and a couple of black dots appeared out of nowhere...&lt;br /&gt;&lt;br /&gt;lots to learn..so little time...&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_ou3xTX_sP60/TA0GkHm1KtI/AAAAAAAABDc/pqO7KYXz4RQ/s1600/016.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 400px;" src="http://1.bp.blogspot.com/_ou3xTX_sP60/TA0GkHm1KtI/AAAAAAAABDc/pqO7KYXz4RQ/s400/016.jpg" alt="" id="BLOGGER_PHOTO_ID_5480043539166735058" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4819341575296772075-4895044878382485997?l=thisroomthatikeep.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
&lt;a href="http://feeds.feedburner.com/~ff/Thisroomthatikeep?a=S3mv-N2ur9o:yYzvRZkhcEQ:yIl2AUoC8zA"&gt;&lt;img src="http://feeds.feedburner.com/~ff/Thisroomthatikeep?d=yIl2AUoC8zA" border="0"&gt;&lt;/img&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Thisroomthatikeep/~4/S3mv-N2ur9o" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/Thisroomthatikeep/~3/S3mv-N2ur9o/lost-detail.html</link><author>noreply@blogger.com (Roberto Roch)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/_ou3xTX_sP60/TA0GksWwz9I/AAAAAAAABDs/7_8nsAOLHp8/s72-c/018_n_v.jpg" height="72" width="72" /><thr:total>2</thr:total><feedburner:origLink>http://thisroomthatikeep.blogspot.com/2010/06/lost-detail.html</feedburner:origLink></item><item><guid isPermaLink="false">tag:blogger.com,1999:blog-4819341575296772075.post-6783708647290142485</guid><pubDate>Sun, 06 Jun 2010 10:14:00 +0000</pubDate><atom:updated>2010-06-06T12:17:16.888+02:00</atom:updated><category domain="http://www.blogger.com/atom/ns#">gimp</category><category domain="http://www.blogger.com/atom/ns#">sculpting</category><category domain="http://www.blogger.com/atom/ns#">blender</category><title>another head...sigh...</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_ou3xTX_sP60/TAt1V8M264I/AAAAAAAABDQ/_I9l7XOHmng/s1600/007_n2.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 400px;" src="http://3.bp.blogspot.com/_ou3xTX_sP60/TAt1V8M264I/AAAAAAAABDQ/_I9l7XOHmng/s400/007_n2.jpg" alt="" id="BLOGGER_PHOTO_ID_5479602391424101250" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_ou3xTX_sP60/TAt1Vj_47DI/AAAAAAAABDI/86msZRZ2_es/s1600/005_n2.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 400px;" src="http://4.bp.blogspot.com/_ou3xTX_sP60/TAt1Vj_47DI/AAAAAAAABDI/86msZRZ2_es/s400/005_n2.jpg" alt="" id="BLOGGER_PHOTO_ID_5479602384927255602" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_ou3xTX_sP60/TAt1VeLMRwI/AAAAAAAABDA/dL9JFGDEq9w/s1600/orto.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 212px;" src="http://3.bp.blogspot.com/_ou3xTX_sP60/TAt1VeLMRwI/AAAAAAAABDA/dL9JFGDEq9w/s400/orto.jpg" alt="" id="BLOGGER_PHOTO_ID_5479602383364048642" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Sculpting done with jwilkins GSOC branch, and rendering and compositing with render25 branch. Noise added with Gimp.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4819341575296772075-6783708647290142485?l=thisroomthatikeep.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;div class="feedflare"&gt;
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&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Thisroomthatikeep/~4/7JoSZc0Vs6I" height="1" width="1"/&gt;</description><link>http://feedproxy.google.com/~r/Thisroomthatikeep/~3/7JoSZc0Vs6I/another-headsigh.html</link><author>noreply@blogger.com (Roberto Roch)</author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/_ou3xTX_sP60/TAt1V8M264I/AAAAAAAABDQ/_I9l7XOHmng/s72-c/007_n2.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://thisroomthatikeep.blogspot.com/2010/06/another-headsigh.html</feedburner:origLink></item></channel></rss>

