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<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/rss2full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" version="2.0"><channel><title>Thoughts Serializer</title> <link>http://kalogirou.net</link> <description>Computer graphics, Games, Personal</description> <lastBuildDate>Wed, 08 Feb 2012 12:32:10 +0000</lastBuildDate> <language>en</language> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.1.3</generator> <atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/ThoughtsSerializer" /><feedburner:info uri="thoughtsserializer" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><feedburner:feedFlare href="http://add.my.yahoo.com/rss?url=http%3A%2F%2Ffeeds.feedburner.com%2FThoughtsSerializer" src="http://us.i1.yimg.com/us.yimg.com/i/us/my/addtomyyahoo4.gif">Subscribe with My Yahoo!</feedburner:feedFlare><feedburner:feedFlare href="http://www.newsgator.com/ngs/subscriber/subext.aspx?url=http%3A%2F%2Ffeeds.feedburner.com%2FThoughtsSerializer" src="http://www.newsgator.com/images/ngsub1.gif">Subscribe with NewsGator</feedburner:feedFlare><feedburner:feedFlare href="http://feeds.my.aol.com/add.jsp?url=http%3A%2F%2Ffeeds.feedburner.com%2FThoughtsSerializer" src="http://o.aolcdn.com/favorites.my.aol.com/webmaster/ffclient/webroot/locale/en-US/images/myAOLButtonSmall.gif">Subscribe with My AOL</feedburner:feedFlare><feedburner:feedFlare href="http://www.bloglines.com/sub/http://feeds.feedburner.com/ThoughtsSerializer" src="http://www.bloglines.com/images/sub_modern11.gif">Subscribe with Bloglines</feedburner:feedFlare><feedburner:feedFlare href="http://www.netvibes.com/subscribe.php?url=http%3A%2F%2Ffeeds.feedburner.com%2FThoughtsSerializer" src="http://www.netvibes.com/img/add2netvibes.gif">Subscribe with Netvibes</feedburner:feedFlare><feedburner:feedFlare href="http://fusion.google.com/add?feedurl=http%3A%2F%2Ffeeds.feedburner.com%2FThoughtsSerializer" src="http://buttons.googlesyndication.com/fusion/add.gif">Subscribe with Google</feedburner:feedFlare><feedburner:feedFlare href="http://www.pageflakes.com/subscribe.aspx?url=http%3A%2F%2Ffeeds.feedburner.com%2FThoughtsSerializer" src="http://www.pageflakes.com/ImageFile.ashx?instanceId=Static_4&amp;fileName=ATP_blu_91x17.gif">Subscribe with Pageflakes</feedburner:feedFlare><item><title>My game design hat</title><link>http://feedproxy.google.com/~r/ThoughtsSerializer/~3/sZcnd8Tq1Ec/</link> <comments>http://kalogirou.net/2012/02/08/my-game-design-hat/#comments</comments> <pubDate>Wed, 08 Feb 2012 08:23:15 +0000</pubDate> <dc:creator>Charilaos Kalogirou</dc:creator> <category><![CDATA[Game Development]]></category> <category><![CDATA[Pop Corny]]></category> <category><![CDATA[Programming]]></category> <category><![CDATA[Software]]></category> <category><![CDATA[Sylphis]]></category><guid isPermaLink="false">http://kalogirou.net/?p=256</guid> <description><![CDATA[TweetOne of the main traits that an indie developer must cultivate is that of wearing many hats. All indie game develepers will tell you about it, and it is the first thing you will realise when going indie. Wearing many hats is usually the result of small budgets. Small budgets mean less heads, but equal [...]]]></description> <wfw:commentRss>http://kalogirou.net/2012/02/08/my-game-design-hat/feed/</wfw:commentRss> <slash:comments>0</slash:comments> <feedburner:origLink>http://kalogirou.net/2012/02/08/my-game-design-hat/</feedburner:origLink></item> <item><title>Pop Corny is out!</title><link>http://feedproxy.google.com/~r/ThoughtsSerializer/~3/JENEOMTOdS0/</link> <comments>http://kalogirou.net/2012/02/04/pop-corny-is-out/#comments</comments> <pubDate>Fri, 03 Feb 2012 22:55:37 +0000</pubDate> <dc:creator>Charilaos Kalogirou</dc:creator> <category><![CDATA[Uncategorized]]></category><guid isPermaLink="false">http://kalogirou.net/?p=249</guid> <description><![CDATA[TweetI am proud to announce to you the release of my first game &#8220;Pop Corny&#8221;. The game was released earlier today and the response was overwhelming! The game managed to hit #1 Top Paid Game on both iPhone and iPad in a few hours and #2 in Top Paid across all app categories on the [...]]]></description> <wfw:commentRss>http://kalogirou.net/2012/02/04/pop-corny-is-out/feed/</wfw:commentRss> <slash:comments>1</slash:comments> <feedburner:origLink>http://kalogirou.net/2012/02/04/pop-corny-is-out/</feedburner:origLink></item> <item><title>Pop Corny Trailer Released</title><link>http://feedproxy.google.com/~r/ThoughtsSerializer/~3/l_0KGGEK728/</link> <comments>http://kalogirou.net/2012/02/01/pop-corny-trailer-released/#comments</comments> <pubDate>Wed, 01 Feb 2012 16:46:19 +0000</pubDate> <dc:creator>Charilaos Kalogirou</dc:creator> <category><![CDATA[Uncategorized]]></category><guid isPermaLink="false">http://kalogirou.net/?p=238</guid> <description><![CDATA[TweetYesterday I released the teaser trailer for my upcoming game &#8220;Pop Corny&#8221;. The game is about to hit the AppStore and I really hope you like it! http://youtu.be/AaLLUspUy6Q]]></description> <wfw:commentRss>http://kalogirou.net/2012/02/01/pop-corny-trailer-released/feed/</wfw:commentRss> <slash:comments>0</slash:comments> <feedburner:origLink>http://kalogirou.net/2012/02/01/pop-corny-trailer-released/</feedburner:origLink></item> <item><title>Unveiling Pop Corny</title><link>http://feedproxy.google.com/~r/ThoughtsSerializer/~3/ng8jE0PQfrk/</link> <comments>http://kalogirou.net/2012/01/26/unveiling-pop-corny/#comments</comments> <pubDate>Thu, 26 Jan 2012 09:36:32 +0000</pubDate> <dc:creator>Charilaos Kalogirou</dc:creator> <category><![CDATA[Game Development]]></category> <category><![CDATA[iphone]]></category> <category><![CDATA[Sylphis]]></category> <category><![CDATA[game]]></category> <category><![CDATA[indie]]></category> <category><![CDATA[indie game]]></category> <category><![CDATA[ios]]></category> <category><![CDATA[ipad]]></category> <category><![CDATA[popcorn]]></category> <category><![CDATA[sylphis]]></category><guid isPermaLink="false">http://kalogirou.net/?p=227</guid> <description><![CDATA[TweetHonestly I can&#8217;t really describe how excited I am to finally be able to announce my first game! Since the first line of code I ever typed in a programming language, all I wanted to build was a game. It turns out that only many years later the timing would be right for it to [...]]]></description> <wfw:commentRss>http://kalogirou.net/2012/01/26/unveiling-pop-corny/feed/</wfw:commentRss> <slash:comments>0</slash:comments> <feedburner:origLink>http://kalogirou.net/2012/01/26/unveiling-pop-corny/</feedburner:origLink></item> <item><title>Take your time (off)</title><link>http://feedproxy.google.com/~r/ThoughtsSerializer/~3/d7XwC4BNyfM/</link> <comments>http://kalogirou.net/2011/08/08/take-your-time-off/#comments</comments> <pubDate>Mon, 08 Aug 2011 09:20:58 +0000</pubDate> <dc:creator>Charilaos Kalogirou</dc:creator> <category><![CDATA[Game Development]]></category> <category><![CDATA[Personal]]></category><guid isPermaLink="false">http://kalogirou.net/?p=222</guid> <description><![CDATA[TweetCheck out my latest post at: #altdevblogaday]]></description> <wfw:commentRss>http://kalogirou.net/2011/08/08/take-your-time-off/feed/</wfw:commentRss> <slash:comments>0</slash:comments> <feedburner:origLink>http://kalogirou.net/2011/08/08/take-your-time-off/</feedburner:origLink></item> <item><title>Predictable garbage collection with Lua</title><link>http://feedproxy.google.com/~r/ThoughtsSerializer/~3/AN_rus9MIsY/</link> <comments>http://kalogirou.net/2011/07/23/predictable-garbage-collection-with-lua/#comments</comments> <pubDate>Fri, 22 Jul 2011 21:00:32 +0000</pubDate> <dc:creator>Charilaos Kalogirou</dc:creator> <category><![CDATA[Game Development]]></category> <category><![CDATA[Open Source]]></category> <category><![CDATA[Programming]]></category> <category><![CDATA[Software]]></category> <category><![CDATA[Sylphis]]></category><guid isPermaLink="false">http://kalogirou.net/?p=213</guid> <description><![CDATA[TweetIn one of my previous posts I talked about how you can make the Lua garbage collector (GC) more predictable in running time. This is a virtue that is highly valued in a GC used in games where you don&#8217;t have the luxury of going over you frame time. In that post I described a [...]]]></description> <wfw:commentRss>http://kalogirou.net/2011/07/23/predictable-garbage-collection-with-lua/feed/</wfw:commentRss> <slash:comments>3</slash:comments> <feedburner:origLink>http://kalogirou.net/2011/07/23/predictable-garbage-collection-with-lua/</feedburner:origLink></item> <item><title>From Python to Lua</title><link>http://feedproxy.google.com/~r/ThoughtsSerializer/~3/TpA-TUZ_PX0/</link> <comments>http://kalogirou.net/2011/06/25/from-python-to-lua/#comments</comments> <pubDate>Sat, 25 Jun 2011 18:51:23 +0000</pubDate> <dc:creator>Charilaos Kalogirou</dc:creator> <category><![CDATA[Game Development]]></category> <category><![CDATA[Programming]]></category> <category><![CDATA[Software]]></category> <category><![CDATA[Sylphis]]></category><guid isPermaLink="false">http://kalogirou.net/?p=204</guid> <description><![CDATA[Tweet(This blog was originaly posted at #AltDevBlogADay) All game developers, sooner or later, learn to appreciate scripting languages. That magical thing that allows for letting others do your job, better scaling of the team, strengthening the game code/engine separation, sandboxing, faster prototyping of ideas, fault isolation, easy parametrization, etc. Every game has to be somehow [...]]]></description> <wfw:commentRss>http://kalogirou.net/2011/06/25/from-python-to-lua/feed/</wfw:commentRss> <slash:comments>1</slash:comments> <feedburner:origLink>http://kalogirou.net/2011/06/25/from-python-to-lua/</feedburner:origLink></item> <item><title>Joined #AltDevBlogADay</title><link>http://feedproxy.google.com/~r/ThoughtsSerializer/~3/wgvheDu_mGA/</link> <comments>http://kalogirou.net/2011/06/14/joined-altdevblogaday/#comments</comments> <pubDate>Tue, 14 Jun 2011 06:34:21 +0000</pubDate> <dc:creator>Charilaos Kalogirou</dc:creator> <category><![CDATA[Game Development]]></category><guid isPermaLink="false">http://kalogirou.net/?p=202</guid> <description><![CDATA[TweetYesterday I was accepted to #AltDevBlogADay as a writer.  For those not familiar with #AltDevBlogADay, is a group of game developers (generally found on Twitter) that want to blog more regularly (according to the about page). However what is not clearly stated in the aforementioned about page, is that this is a true treasure of [...]]]></description> <wfw:commentRss>http://kalogirou.net/2011/06/14/joined-altdevblogaday/feed/</wfw:commentRss> <slash:comments>1</slash:comments> <feedburner:origLink>http://kalogirou.net/2011/06/14/joined-altdevblogaday/</feedburner:origLink></item> <item><title>Sylphis3D lighting, shadows, physics demonstration</title><link>http://feedproxy.google.com/~r/ThoughtsSerializer/~3/7qtejAutsiQ/</link> <comments>http://kalogirou.net/2011/04/08/sylphis3d-lighting-shadows-physics-demonstration/#comments</comments> <pubDate>Fri, 08 Apr 2011 18:24:47 +0000</pubDate> <dc:creator>Charilaos Kalogirou</dc:creator> <category><![CDATA[Game Development]]></category> <category><![CDATA[Software]]></category> <category><![CDATA[Sylphis]]></category><guid isPermaLink="false">http://kalogirou.net/?p=197</guid> <description><![CDATA[TweetThis is some &#8220;memory lane&#8221; kind of post. As you probably already know, I am working on an iOS port of Sylphis3d lately and I have been going through some old videos from Sylphis3D. I must admit the feeling is overwhelming. All those nights strugling with algorithms, data structures, broken drivers, experimental scripting&#8230; The vibrant community of [...]]]></description> <wfw:commentRss>http://kalogirou.net/2011/04/08/sylphis3d-lighting-shadows-physics-demonstration/feed/</wfw:commentRss> <slash:comments>8</slash:comments> <feedburner:origLink>http://kalogirou.net/2011/04/08/sylphis3d-lighting-shadows-physics-demonstration/</feedburner:origLink></item> <item><title>Something moving in the shadows…</title><link>http://feedproxy.google.com/~r/ThoughtsSerializer/~3/ut4gvrGp7cM/</link> <comments>http://kalogirou.net/2011/03/31/something-moving-in-the-shadows/#comments</comments> <pubDate>Thu, 31 Mar 2011 20:36:19 +0000</pubDate> <dc:creator>Charilaos Kalogirou</dc:creator> <category><![CDATA[Game Development]]></category> <category><![CDATA[iphone]]></category> <category><![CDATA[Sylphis]]></category> <category><![CDATA[game development]]></category> <category><![CDATA[sylphis3d]]></category><guid isPermaLink="false">http://kalogirou.net/?p=188</guid> <description><![CDATA[TweetI have been spending quite some time the last months working on a port of the Sylphis3d game engine to the iPhone. I am now to a point that the thing works really nicely. I will not get into details about the changes that I did to the engine for the purpose (I will keep [...]]]></description> <wfw:commentRss>http://kalogirou.net/2011/03/31/something-moving-in-the-shadows/feed/</wfw:commentRss> <slash:comments>1</slash:comments> <feedburner:origLink>http://kalogirou.net/2011/03/31/something-moving-in-the-shadows/</feedburner:origLink></item> </channel> </rss><!-- Performance optimized by W3 Total Cache. Learn more: http://www.w3-edge.com/wordpress-plugins/

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