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<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/rss2full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" version="2.0"><channel><title>Thoughts Serializer</title> <link>http://kalogirou.net</link> <description>Computer graphics, Games, Personal</description> <lastBuildDate>Wed, 13 Mar 2013 08:19:36 +0000</lastBuildDate> <language>en</language> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.1.3</generator> <atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/rss+xml" href="http://feeds.feedburner.com/ThoughtsSerializer" /><feedburner:info uri="thoughtsserializer" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><feedburner:feedFlare href="http://add.my.yahoo.com/rss?url=http%3A%2F%2Ffeeds.feedburner.com%2FThoughtsSerializer" src="http://us.i1.yimg.com/us.yimg.com/i/us/my/addtomyyahoo4.gif">Subscribe with My Yahoo!</feedburner:feedFlare><feedburner:feedFlare href="http://www.newsgator.com/ngs/subscriber/subext.aspx?url=http%3A%2F%2Ffeeds.feedburner.com%2FThoughtsSerializer" src="http://www.newsgator.com/images/ngsub1.gif">Subscribe with NewsGator</feedburner:feedFlare><feedburner:feedFlare href="http://feeds.my.aol.com/add.jsp?url=http%3A%2F%2Ffeeds.feedburner.com%2FThoughtsSerializer" src="http://o.aolcdn.com/favorites.my.aol.com/webmaster/ffclient/webroot/locale/en-US/images/myAOLButtonSmall.gif">Subscribe with My AOL</feedburner:feedFlare><feedburner:feedFlare href="http://www.bloglines.com/sub/http://feeds.feedburner.com/ThoughtsSerializer" src="http://www.bloglines.com/images/sub_modern11.gif">Subscribe with Bloglines</feedburner:feedFlare><feedburner:feedFlare href="http://www.netvibes.com/subscribe.php?url=http%3A%2F%2Ffeeds.feedburner.com%2FThoughtsSerializer" src="http://www.netvibes.com/img/add2netvibes.gif">Subscribe with Netvibes</feedburner:feedFlare><feedburner:feedFlare href="http://fusion.google.com/add?feedurl=http%3A%2F%2Ffeeds.feedburner.com%2FThoughtsSerializer" src="http://buttons.googlesyndication.com/fusion/add.gif">Subscribe with Google</feedburner:feedFlare><feedburner:feedFlare href="http://www.pageflakes.com/subscribe.aspx?url=http%3A%2F%2Ffeeds.feedburner.com%2FThoughtsSerializer" src="http://www.pageflakes.com/ImageFile.ashx?instanceId=Static_4&amp;fileName=ATP_blu_91x17.gif">Subscribe with Pageflakes</feedburner:feedFlare><item><title>FlyCraft: The success story</title><link>http://feedproxy.google.com/~r/ThoughtsSerializer/~3/LanlxQlADMM/</link> <comments>http://kalogirou.net/2013/03/13/flycraft-the-success-story/#comments</comments> <pubDate>Wed, 13 Mar 2013 08:19:36 +0000</pubDate> <dc:creator>Charilaos Kalogirou</dc:creator> <category><![CDATA[Game Development]]></category> <category><![CDATA[Sylphis]]></category><guid isPermaLink="false">http://kalogirou.net/?p=411</guid> <description><![CDATA[Tweet Back in October 2012 I had the bold idea of taking part in Ludum Dare’s October Challenge. Having done game engine and game development projects in the past I knew what kind of huge challenge this was going to be. Nonetheless I still knew I wanted to do it. Already being in a game [...]]]></description> <wfw:commentRss>http://kalogirou.net/2013/03/13/flycraft-the-success-story/feed/</wfw:commentRss> <slash:comments>0</slash:comments> <feedburner:origLink>http://kalogirou.net/2013/03/13/flycraft-the-success-story/</feedburner:origLink></item> <item><title>FlyCraft got released, we have the dollar!</title><link>http://feedproxy.google.com/~r/ThoughtsSerializer/~3/G-bMxSqK7e4/</link> <comments>http://kalogirou.net/2012/11/01/flycraft-got-released-we-have-the-dollar/#comments</comments> <pubDate>Thu, 01 Nov 2012 10:36:52 +0000</pubDate> <dc:creator>Charilaos Kalogirou</dc:creator> <category><![CDATA[Game Development]]></category> <category><![CDATA[flycraft]]></category> <category><![CDATA[game]]></category> <category><![CDATA[ludum dare]]></category> <category><![CDATA[release]]></category><guid isPermaLink="false">http://kalogirou.net/?p=399</guid> <description><![CDATA[TweetThat is right! We managed to do the release yesterday and we even got the dollar (we are actually #1 Top Paid Game at the moment I write! [boast]way over Angry Birds =D[/boast] . You can check out our October Challenge entry here: FlyCraft &#8211; October Challenge Entry It was a roller coaster ride to [...]]]></description> <wfw:commentRss>http://kalogirou.net/2012/11/01/flycraft-got-released-we-have-the-dollar/feed/</wfw:commentRss> <slash:comments>2</slash:comments> <feedburner:origLink>http://kalogirou.net/2012/11/01/flycraft-got-released-we-have-the-dollar/</feedburner:origLink></item> <item><title>Introducing FlyCraft for the October Challenge 2012</title><link>http://feedproxy.google.com/~r/ThoughtsSerializer/~3/uvEP7vqnlpI/</link> <comments>http://kalogirou.net/2012/10/03/introducing-flycraft-for-the-october-challenge-2012/#comments</comments> <pubDate>Wed, 03 Oct 2012 07:05:02 +0000</pubDate> <dc:creator>Charilaos Kalogirou</dc:creator> <category><![CDATA[Game Development]]></category> <category><![CDATA[game development]]></category> <category><![CDATA[ld48]]></category><guid isPermaLink="false">http://kalogirou.net/?p=396</guid> <description><![CDATA[TweetGood day everyone! I am so glad to announce to you that I am taking part in the Ludum Dare October Challenge 2012! Me and Thanasis will be creating a new game from scratch in just 30 days, and make a dollar (at least hopefully!) out of it. Please have a look at our announcement [...]]]></description> <wfw:commentRss>http://kalogirou.net/2012/10/03/introducing-flycraft-for-the-october-challenge-2012/feed/</wfw:commentRss> <slash:comments>0</slash:comments> <feedburner:origLink>http://kalogirou.net/2012/10/03/introducing-flycraft-for-the-october-challenge-2012/</feedburner:origLink></item> <item><title>Porting your iOS game to Blackberry Playbook (and future BB10 phones)</title><link>http://feedproxy.google.com/~r/ThoughtsSerializer/~3/2qmju_TY9dc/</link> <comments>http://kalogirou.net/2012/08/31/porting-your-ios-game-to-blackberry-playbook-and-future-bb10-phones/#comments</comments> <pubDate>Fri, 31 Aug 2012 05:48:54 +0000</pubDate> <dc:creator>Charilaos Kalogirou</dc:creator> <category><![CDATA[Game Development]]></category> <category><![CDATA[iphone]]></category> <category><![CDATA[OpenGL]]></category> <category><![CDATA[Pop Corny]]></category> <category><![CDATA[Programming]]></category> <category><![CDATA[Sylphis]]></category> <category><![CDATA[blackberry]]></category> <category><![CDATA[playbook]]></category> <category><![CDATA[pop corny]]></category> <category><![CDATA[porting]]></category><guid isPermaLink="false">http://kalogirou.net/?p=385</guid> <description><![CDATA[TweetContinuing after my latest post about porting existing iOS games written in C/C++ to the Android platform, here I am again writing about my latest porting endeavor that brings Pop Corny to the third platform! Ever thought of porting your iOS game to the Blackberry Playbook? Well, here I will share some insight of what [...]]]></description> <wfw:commentRss>http://kalogirou.net/2012/08/31/porting-your-ios-game-to-blackberry-playbook-and-future-bb10-phones/feed/</wfw:commentRss> <slash:comments>15</slash:comments> <feedburner:origLink>http://kalogirou.net/2012/08/31/porting-your-ios-game-to-blackberry-playbook-and-future-bb10-phones/</feedburner:origLink></item> <item><title>Impressed by the new Blackberry OS (or how iOS ate dust)</title><link>http://feedproxy.google.com/~r/ThoughtsSerializer/~3/URXBekb0jpM/</link> <comments>http://kalogirou.net/2012/08/25/impressed-by-the-new-blackberry-os-or-how-ios-ate-dust/#comments</comments> <pubDate>Sat, 25 Aug 2012 10:19:58 +0000</pubDate> <dc:creator>Charilaos Kalogirou</dc:creator> <category><![CDATA[android]]></category> <category><![CDATA[Hardware]]></category> <category><![CDATA[Pop Corny]]></category><guid isPermaLink="false">http://kalogirou.net/?p=374</guid> <description><![CDATA[TweetSince my last post you must already know that I was porting Pop Corny to Blackberry. I can&#8217;t hide that I was really impressed by the way the platform is engineered. You know you have done something right when it allows a developer that had never even used the platform, come in and port his [...]]]></description> <wfw:commentRss>http://kalogirou.net/2012/08/25/impressed-by-the-new-blackberry-os-or-how-ios-ate-dust/feed/</wfw:commentRss> <slash:comments>28</slash:comments> <feedburner:origLink>http://kalogirou.net/2012/08/25/impressed-by-the-new-blackberry-os-or-how-ios-ate-dust/</feedburner:origLink></item> <item><title>Porting my game engine to the Playbook</title><link>http://feedproxy.google.com/~r/ThoughtsSerializer/~3/75Dr6vRmutA/</link> <comments>http://kalogirou.net/2012/08/22/porting-my-game-engine-to-the-playbook/#comments</comments> <pubDate>Wed, 22 Aug 2012 10:42:47 +0000</pubDate> <dc:creator>Charilaos Kalogirou</dc:creator> <category><![CDATA[Game Development]]></category> <category><![CDATA[OpenGL]]></category> <category><![CDATA[Pop Corny]]></category> <category><![CDATA[Programming]]></category> <category><![CDATA[Software]]></category> <category><![CDATA[Sylphis]]></category><guid isPermaLink="false">http://kalogirou.net/?p=365</guid> <description><![CDATA[TweetThe last few days I am a happy owner of a BlackBerry Playbook. The device was offered to me by RIM (thanks to Luca Filigheddu) in order to port Pop Corny to it. To tell you the truth I never owned a Blackberry device before, not to mention develop for it. It was a totally [...]]]></description> <wfw:commentRss>http://kalogirou.net/2012/08/22/porting-my-game-engine-to-the-playbook/feed/</wfw:commentRss> <slash:comments>13</slash:comments> <feedburner:origLink>http://kalogirou.net/2012/08/22/porting-my-game-engine-to-the-playbook/</feedburner:origLink></item> <item><title>Porting your game from iOS to Android</title><link>http://feedproxy.google.com/~r/ThoughtsSerializer/~3/TAKHEz1oGT8/</link> <comments>http://kalogirou.net/2012/08/02/porting-your-game-from-ios-to-android/#comments</comments> <pubDate>Wed, 01 Aug 2012 22:34:14 +0000</pubDate> <dc:creator>Charilaos Kalogirou</dc:creator> <category><![CDATA[android]]></category> <category><![CDATA[Game Development]]></category> <category><![CDATA[Pop Corny]]></category> <category><![CDATA[Programming]]></category> <category><![CDATA[Software]]></category> <category><![CDATA[Sylphis]]></category><guid isPermaLink="false">http://kalogirou.net/?p=343</guid> <description><![CDATA[TweetSo you created a C/C++ game for iOS that gives joy to iPhone and iPad gamers from around the world. How can you deny this joy from all loyal Android users? I can&#8217;t, so I had to port Pop Corny to the Android platform. It was a very interesting experience, full of gain as I say, and I [...]]]></description> <wfw:commentRss>http://kalogirou.net/2012/08/02/porting-your-game-from-ios-to-android/feed/</wfw:commentRss> <slash:comments>4</slash:comments> <feedburner:origLink>http://kalogirou.net/2012/08/02/porting-your-game-from-ios-to-android/</feedburner:origLink></item> <item><title>Android &amp; Pop Corny == true</title><link>http://feedproxy.google.com/~r/ThoughtsSerializer/~3/Jjb7Xx4XBY8/</link> <comments>http://kalogirou.net/2012/07/16/android-pop-corny-true/#comments</comments> <pubDate>Mon, 16 Jul 2012 10:22:38 +0000</pubDate> <dc:creator>Charilaos Kalogirou</dc:creator> <category><![CDATA[Game Development]]></category> <category><![CDATA[Pop Corny]]></category> <category><![CDATA[Sylphis]]></category> <category><![CDATA[android]]></category> <category><![CDATA[gamedev]]></category> <category><![CDATA[pop corny]]></category> <category><![CDATA[sylphis3d]]></category><guid isPermaLink="false">http://kalogirou.net/?p=339</guid> <description><![CDATA[TweetYeap it is true! Pop Corny is finaly available on Android devices. It was a huge effort trying to support all those diverse devices, but it is going better than I expected. Pop Corny is available since yesterday and until now I only had one complaint for not running. I consider this a success. The [...]]]></description> <wfw:commentRss>http://kalogirou.net/2012/07/16/android-pop-corny-true/feed/</wfw:commentRss> <slash:comments>0</slash:comments> <feedburner:origLink>http://kalogirou.net/2012/07/16/android-pop-corny-true/</feedburner:origLink></item> <item><title>[Press release] Pop Corny comes to Android on July 15</title><link>http://feedproxy.google.com/~r/ThoughtsSerializer/~3/tAYZews8fIc/</link> <comments>http://kalogirou.net/2012/07/02/322/#comments</comments> <pubDate>Mon, 02 Jul 2012 12:37:57 +0000</pubDate> <dc:creator>Charilaos Kalogirou</dc:creator> <category><![CDATA[Game Development]]></category> <category><![CDATA[Pop Corny]]></category><guid isPermaLink="false">http://kalogirou.net/?p=322</guid> <description><![CDATA[TweetSuccessful iOS independent game Pop Corny comes to Android on July 15, 2012 Larissa, Greece &#8211; NLOGN today announced that Pop Corny, the greatly successful indie game for iPhone and iPad, will be released for Android devices on July 15, 2012. Free to download, Pop Corny challenges players to test their reflexes, targeting skills and [...]]]></description> <wfw:commentRss>http://kalogirou.net/2012/07/02/322/feed/</wfw:commentRss> <slash:comments>0</slash:comments> <feedburner:origLink>http://kalogirou.net/2012/07/02/322/</feedburner:origLink></item> <item><title>Writing portable code: A process full of gain</title><link>http://feedproxy.google.com/~r/ThoughtsSerializer/~3/Ss7Gj2YHQN0/</link> <comments>http://kalogirou.net/2012/06/18/writing-portable-code-a-process-full-of-gain/#comments</comments> <pubDate>Mon, 18 Jun 2012 13:38:07 +0000</pubDate> <dc:creator>Charilaos Kalogirou</dc:creator> <category><![CDATA[Game Development]]></category> <category><![CDATA[iphone]]></category> <category><![CDATA[Pop Corny]]></category> <category><![CDATA[Programming]]></category> <category><![CDATA[Software]]></category> <category><![CDATA[Sylphis]]></category> <category><![CDATA[android]]></category> <category><![CDATA[C++]]></category> <category><![CDATA[pop corny]]></category> <category><![CDATA[portable code]]></category> <category><![CDATA[sylphis3d]]></category><guid isPermaLink="false">http://kalogirou.net/?p=318</guid> <description><![CDATA[TweetLately I am spending some of my time into porting my game engine to the Android platform. It is a rather refreshing, interesting, rewarding and also frustrating experience. All at the same time. The process helped me learn new lessons and remember some old ones I had forgot. Getting confortable First of all I realized [...]]]></description> <wfw:commentRss>http://kalogirou.net/2012/06/18/writing-portable-code-a-process-full-of-gain/feed/</wfw:commentRss> <slash:comments>0</slash:comments> <feedburner:origLink>http://kalogirou.net/2012/06/18/writing-portable-code-a-process-full-of-gain/</feedburner:origLink></item> </channel> </rss><!-- Performance optimized by W3 Total Cache. Learn more: http://www.w3-edge.com/wordpress-plugins/

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