<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-791999490152036986</id><updated>2024-11-01T00:51:03.168-07:00</updated><category term="Xbox"/><category term="Custom Xbox 360"/><category term="Dissasembling Xbox"/><category term="How To Xbox"/><category term="PSP"/><category term="Tutorial Xbox 360"/><category term="Xbox 360"/><category term="Xbox Processor"/><category term="How to downgrade PSP"/><category term="Inside Xbox"/><category term="PSP Downgrader"/><category term="PSP Flash Recovery"/><category term="PSP Hellcats"/><category term="PSP Official Firmware"/><category term="PSP downgrade Guide"/><category term="What&#39;s Inside"/><category term="Xbox 360 CPU"/><category term="Xbox 360 Picture"/><category term="Xbox 360 Xenon"/><category term="Xbox Casing"/><category term="Xbox Hardware Guide"/><category term="Xbox Hardware Maintenance"/><category term="Xbox PC game"/><category term="Xenon Processor On Xbox"/><category term="psp3000"/><title type='text'>How to hack Xbox | How to Jailbreak PSP | Tutorial Xbox Hack | Xbox Processor Instal</title><subtitle type='html'>The Next Generation Game Console Information</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://tobebig.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/791999490152036986/posts/default?redirect=false'/><link rel='alternate' type='text/html' href='http://tobebig.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>tobebig</name><uri>http://www.blogger.com/profile/04721409617979681054</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_mkXFnUfIaJg/TBkRfO6aapI/AAAAAAAAAGY/PNS_mxVvt6A/S220/big+simple.png'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>12</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-791999490152036986.post-4764620850336535496</id><published>2010-06-11T10:30:00.000-07:00</published><updated>2014-07-02T19:36:47.375-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="PSP"/><category scheme="http://www.blogger.com/atom/ns#" term="PSP Flash Recovery"/><category scheme="http://www.blogger.com/atom/ns#" term="PSP Hellcats"/><category scheme="http://www.blogger.com/atom/ns#" term="PSP Official Firmware"/><title type='text'>GUIDE: How to use Hellcats Recovery Flasher</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
Ok I know most people know how to use this program, but it seems people  are using the wrong versions or people say &quot;Use hellcats recovery  flasher&quot; and they don&#39;t know what it is, so rather people keep repeating  themselves, I thought i&#39;d do a quick guide that you can refer people  to.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;u&gt;&lt;b&gt;How to use Hellcats Recovery  Flasher&lt;br /&gt;
&lt;br /&gt;
&lt;/b&gt;&lt;/u&gt;First of all, you&#39;ll want to  download the latest version of the program. Currently version 1.60, &lt;a href=&quot;http://dl.qj.net/Recovery-Flasher-v1.60-PSP/pg/12/fid/27143/catid/114&quot; target=&quot;_blank&quot;&gt;get it here.&lt;/a&gt; The download will be a RAR folder.  Save it to your hard drive somewhere (preferably in it&#39;s own folder,  called Recovery Flasher or something similar), then extract all of the  contents using &lt;a href=&quot;http://www.rarlab.com/download.htm&quot; target=&quot;_blank&quot;&gt;WinRAR&lt;/a&gt; or similar extraction program. You should  then have, somewhere on your PC, the following folders and files:&lt;br /&gt;
&lt;br /&gt;
&lt;img alt=&quot;&quot; border=&quot;0&quot; src=&quot;http://img690.imageshack.us/img690/6928/flasher.png&quot; height=&quot;350&quot; width=&quot;400&quot; /&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;If you don&#39;t, you&#39;ve done something wrong and need to re-extract them.  Once you do, remember where they are, you&#39;ll need some of them, which  ones depends on what you&#39;re doing. There are three scenarios where you  would need to use this program, i&#39;ll detail the process below.&lt;br /&gt;
&lt;br /&gt;
The recovery flasher will work from several firmwares, and this list  will quickly tell you which:&lt;br /&gt;
&lt;br /&gt;
1.50 Official Sony Firmware&lt;br /&gt;
Open Edition (OE) custom firmware (all revisions)&lt;br /&gt;
M33 custom firmware (all revisions from 3.52 M33 upwards)&lt;br /&gt;
GEN custom firmware (5.50 GEN-B2, GEN-D2 only)&lt;br /&gt;
5.03 Official Sony Firmware ONLY when Homebrew Enabled (HEN) by  ChickHEN.&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;color: red;&quot;&gt;&lt;u&gt;&lt;b&gt;SCENARIO 1: You are on 1.50 Official Firmware or Open  Edition (OE) custom firmware, and wish to go to the latest Custom  Firmware.&lt;/b&gt;&lt;/u&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
For this scenario, you will need only the files inside the &#39;FW.150&#39;  folder to complete the process. Open the folder and you should see two  more folders, like this:&lt;br /&gt;
&lt;br /&gt;
&lt;img alt=&quot;&quot; border=&quot;0&quot; src=&quot;http://img248.imageshack.us/img248/7691/150l.png&quot; /&gt;&lt;br /&gt;
&lt;br /&gt;
Connect your PSP to your computer. On your Memory stick, browse to the  directory PSP/GAME. Now go back to the above folders. Highlight them  both and copy them, by either pressing CTRL+C, or right clicking and  selecting copy. Then go to PSP/GAME on your memory stick and paste them  in there, either by pressing CTRL+V or right clicking and selecting  paste. Those two folders should now be under PSP/GAME on your memory  stick.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
That is is for the 1.50FW/Early OE custom firmware specific section of  the guide. &lt;a href=&quot;http://www.pspmod.com/forums/517662-post2.html&quot; target=&quot;_blank&quot;&gt;Continue to the second post of this guide for further  instructions that are universal (GUIDE: How to use Hellcats Recovery  Flasher)&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;color: red;&quot;&gt;&lt;u&gt;&lt;b&gt;SCENARIO 2: You are  already on an older version of M33 firmware, and need to update to the  latest version, or on a newer custom firmware and want to revert back to  an older version.&lt;/b&gt;&lt;/u&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
Firstly be aware this program will not work on versions below 3.52  M33-3, so if you are on a custom firmware below that, which will be Open  Edition (OE), use scenario one.&lt;br /&gt;
&lt;br /&gt;
Also, this only works on the GEN firmware 5.50 GEN-B2 and above. It  won&#39;t work on 5.50 GEN-A or GEN-B, so update that first.&lt;br /&gt;
&lt;br /&gt;
For this scenario, you will need the files in the &#39;RECOVERY&#39; folder, as  highlighted here:&lt;br /&gt;
&lt;br /&gt;
&lt;img alt=&quot;&quot; border=&quot;0&quot; src=&quot;http://img193.imageshack.us/img193/2101/recoveryg.png&quot; /&gt;&lt;br /&gt;
&lt;br /&gt;
Connect your PSP to the PC, and browse to the PSP/GAME folder. Now on  your PC, copy the whole recovery folder, and paste it into PSP/GAME. So  as you look through your directories, you should have this structure:&lt;br /&gt;
&lt;br /&gt;
ms0:/PSP/GAME/RECOVERY/EBOOT.PBP&lt;br /&gt;
&lt;br /&gt;
That is is for the CFW specific section of the guide. &lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;color: red;&quot;&gt;&lt;u&gt;&lt;b&gt;SCENARIO 3: You have used ChickHEN on your PSP and  wish to flash full custom firmware on your hackable PSP.&lt;/b&gt;&lt;/u&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;color: silver;&quot;&gt;&lt;b&gt;&lt;i&gt;**************************************************   **&lt;br /&gt;
VERY IMPORTANT INFORMATION BEFORE YOU READ THIS SECTION. NOT ALL PSPs  THAT CAN RUN CHICKHEN, CAN RUN FULL CUSTOM FIRMWARE. IF YOUR PSP IS A  PSP 2000 WITH TA-088v3 MOTHERBOARD or PSP 3000, YOU CAN NOT, I REPEAT  NOT, FLASH FULL CUSTOM FIRMWARE WITH HELLCATS RECOVERY FLASHER. IF YOU  ATTEMPT TO DO SO, YOU WILL BRICK YOUR PSP. YOU HAVE BEEN WARNED! IF YOU  ARE NOT SURE, RUN &lt;a href=&quot;http://dl.qj.net/PSPident-v0.4-PSP-Homebrew-Applications/pg/12/fid/26999/catid/151&quot; target=&quot;_blank&quot;&gt;PSP IDENT &lt;/a&gt;UNDER THE HEN ENVIRONMENT AND SEE WHAT  MODEL NUMBER AND MOTHERBOARD YOU HAVE.&lt;br /&gt;
**************************************************  ***&lt;/i&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
Ok if you&#39;re sure you have a fully hackable PSP, you can proceed with  this. Please note that you need to be in the HEN environment for any of  this to work. If you&#39;re not, you&#39;ll get an error message saying the game  cannot be run. So make sure you are in HEN, by checking your PSP system  software.&lt;br /&gt;
&lt;br /&gt;
For this scenario, you will need the files in the &#39;RECOVERY&#39; folder, as  highlighted here:&lt;br /&gt;
&lt;br /&gt;
&lt;img alt=&quot;&quot; border=&quot;0&quot; src=&quot;http://img193.imageshack.us/img193/2101/recoveryg.png&quot; /&gt;&lt;br /&gt;
&lt;br /&gt;
Connect your PSP to the PC, and browse to the PSP/GAME folder. Now on  your PC, copy the whole recovery folder, and paste it into PSP/GAME. So  as you look through your directories, you should have this structure:&lt;br /&gt;
&lt;br /&gt;
ms0:/PSP/GAME/RECOVERY/EBOOT.PBP&lt;br /&gt;
&lt;br /&gt;
That is is for the ChickHEN specific section of the guide.&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;color: red;&quot;&gt;&lt;u&gt;&lt;b&gt;GETTING THE OFFICIAL EBOOT FILE OF THE CUSTOM  FIRMWARE YOU INTEND TO INSTALL&lt;/b&gt;&lt;/u&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
The next step is to get the official EBOOT file that corresponds to the  custom firmware version you are attempting to flash. So if you want 3.71  M33, you&#39;ll need the 3.71 EBOOT, if you want to go to 4.01 M33 you&#39;ll  need the 4.01 EBOOT, and so on. The highest firmware you can go to with  this program is 5.00 M33-6, and so if you wish to do that, you&#39;ll need  the 5.00 EBOOT.&lt;br /&gt;
&lt;br /&gt;
I&#39;m not going to provide links to all of the eboots, they are easily  found by google and other methods, but here is the latest one that most  will want, the 5.00 EBOOT:&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://exophase.com/files/psp/500.PBP&quot; target=&quot;_blank&quot;&gt;500.PBP&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Note that the file needs to be in number format for the firmware. So if  you download a file and it&#39;s just called EBOOT.PBP, rename it to the  corresponding firmware number. So the 3.71 EBOOT would be renamed  371.PBP, 4.01 would be 401.PBP, and so on. &lt;br /&gt;
&lt;br /&gt;
Now you have that file, you need to place it on the root of your memory  stick. That is the first area you see when you open your PSP memory  stick. It&#39;s the same place your PSP folder is, and probably a few  others. Drag and drop your renamed file anywhere onto there.&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;color: red;&quot;&gt;&lt;u&gt;&lt;b&gt;FINAL PROCESS: Running the program itself on the PSP.&lt;br /&gt;
&lt;/b&gt;&lt;/u&gt;&lt;/span&gt;&lt;br /&gt;
Ok that is all the ground work done, you&#39;re now ready to run the  program. If you&#39;ve done everything correctly, you should be able to  browse to the program under GAME&amp;gt;Memory Stick. Once the program loads  (you may get a disclaimer type page first to accept), you&#39;ll see  something like this screen:&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://exophase.com/files/psp/500.PBP&quot; target=&quot;_blank&quot;&gt;500.PBP&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
You&#39;re nearly there. All you need to do is move the arrow to the first  option to select the firmware you want your CFW to be based on. So if  you want 5.00 M33-6, you would set it as above, but you can cycle  through and set any firmware. Just make sure it&#39;s the same as the  official EBOOT you dumped onto the root of your memory stick.&lt;br /&gt;
&lt;br /&gt;
Now all you need to do is choose the option highlighted on the above  image, &#39;Install M33 Custom Firmware (of version selected above). Hit  that, and the PSP should then install the custom firmware. The PSP will  restart when it&#39;s done, and voila, you have the full custom firmware you  wanted.&lt;br /&gt;
&lt;br /&gt;
You can now delete any files you added to your memory stick relating to  the flasher if you wish.&lt;br /&gt;
&lt;br /&gt;
Source : &lt;a href=&quot;http://www.pspmod.com/&quot;&gt;PspMod[dot]Com &lt;/a&gt;&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://tobebig.blogspot.com/feeds/4764620850336535496/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tobebig.blogspot.com/2010/06/guide-how-to-use-hellcats-recovery.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/791999490152036986/posts/default/4764620850336535496'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/791999490152036986/posts/default/4764620850336535496'/><link rel='alternate' type='text/html' href='http://tobebig.blogspot.com/2010/06/guide-how-to-use-hellcats-recovery.html' title='GUIDE: How to use Hellcats Recovery Flasher'/><author><name>tobebig</name><uri>http://www.blogger.com/profile/04721409617979681054</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_mkXFnUfIaJg/TBkRfO6aapI/AAAAAAAAAGY/PNS_mxVvt6A/S220/big+simple.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-791999490152036986.post-560453213383320427</id><published>2010-06-11T10:24:00.000-07:00</published><updated>2014-07-02T19:37:34.592-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="How to downgrade PSP"/><category scheme="http://www.blogger.com/atom/ns#" term="PSP"/><category scheme="http://www.blogger.com/atom/ns#" term="PSP downgrade Guide"/><category scheme="http://www.blogger.com/atom/ns#" term="PSP Downgrader"/><title type='text'>How to downgrade PSP 1000 with firmware 3.50 and lower (For installing CFW)</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;div align=&quot;center&quot; style=&quot;color: black;&quot;&gt;
&lt;span style=&quot;font-size: large;&quot;&gt;&lt;b&gt;Ultimate  Downgrader Thread&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;
&lt;br /&gt;
The following guides are for downgrading the firmware of &lt;b style=&quot;color: #444444;&quot;&gt;PSP 1000&lt;/b&gt; models running 3.50 firmware and lower  only. If you have a PSP 2000, PSP 3000 or your firmware is above 3.50,  look at other options for hacking your PSP. These will not work and  could damage your PSP. &lt;br /&gt;
&lt;br /&gt;
All of these guides have the aim of getting your PSP to version 1.50  using purely software hacks as an alternative to hardware methods  (Pandora Battery), from which you can then install Custom Firmware.  Click the link at the end of each guide for details on how to do that.&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;&lt;b&gt;&lt;span style=&quot;color: red;&quot;&gt;Disclaimers:&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: red;&quot;&gt;1. Any downgrader has potential to brick your psp, so  proceed with caution and at your own risk. If you brick your PSP it &lt;b&gt;CAN&lt;/b&gt;  now be recovered, but you will need additional hardware for that  (Pandora Battery).&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: red;&quot;&gt;2. &lt;b&gt;ALWAYS&lt;/b&gt;  downgrade with a fully charged battery pack and the psp plugged into the  ac adapter.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: red;&quot;&gt;3. Only download the software  from well known sites linked in the guides.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: red;&quot;&gt;4.  Follow the directions carefully to avoid possible damage of your psp&lt;/span&gt;.&lt;br /&gt;
&lt;span style=&quot;color: red;&quot;&gt;5. For safety reasons, please use a reformated empty  memory card when attempting to downgrade. Backup any data before  reformatting.&lt;/span&gt;&lt;br /&gt;
&lt;span style=&quot;color: red;&quot;&gt;6. throughly read the README  files that come with all software. most questions can be answered there  instead of asking in this thread&lt;/span&gt;&lt;br /&gt;
&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style=&quot;color: red;&quot;&gt;PSPMod.com  or any website you download software from is not responsible for  anything you do to your own PSP. All of the guides given here are  however fully tested and known to work.&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div style=&quot;color: black;&quot;&gt;
Summary:&lt;/div&gt;
&lt;div style=&quot;color: black;&quot;&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style=&quot;color: black;&quot;&gt;
There are  downgraders for the following firmwares. Please  note there are other downgraders available, but these are the &#39;best&#39; to  use, so if you have firmware in between these downgraders, simply  update manually to the next firmware with a downgrader. For example if  you&#39;re running 2.50, update to 2.71.&lt;/div&gt;
&lt;br /&gt;
&lt;b style=&quot;color: black;&quot;&gt;2.00&lt;/b&gt;&lt;span style=&quot;color: black;&quot;&gt; -  Requires the MPH downgrader.&lt;/span&gt;&lt;br /&gt;
&lt;b style=&quot;color: black;&quot;&gt;2.71&lt;/b&gt;&lt;span style=&quot;color: black;&quot;&gt; - Requires the &quot;red screen&quot;  downgrader&lt;/span&gt;&lt;br /&gt;
&lt;b style=&quot;color: black;&quot;&gt;3.03&lt;/b&gt;&lt;span style=&quot;color: black;&quot;&gt; - Requires an unpatched copy of &#39;GTA Liberty  City Stories&#39;.&lt;/span&gt;&lt;br /&gt;
&lt;b style=&quot;color: black;&quot;&gt;3.50&lt;/b&gt;&lt;span style=&quot;color: black;&quot;&gt; - Can be downgraded with a copy of  &#39;Lumines&#39; (US or EU version only)&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;span style=&quot;color: black; font-size: small;&quot;&gt;&lt;u&gt;&lt;b&gt;2.00 Downgrader&lt;/b&gt;&lt;/u&gt; &lt;span style=&quot;font-size: x-small;&quot;&gt;&lt;br /&gt;
(Tutorial By. Elliot Phillips @ Hack-A-Day.com, modified by killer @  PSPMod.com)&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
This will work on any PSP that is running the 2.00 firmware and has  never run firmware above that. If you have downgraded from another  higher firmware this may not work.&lt;br /&gt;
&lt;br /&gt;
Step 1a: Download the downgrader by &lt;a href=&quot;http://www.psp-hacks.com/downloads/MPHDowngrader.zip&quot; target=&quot;_blank&quot;&gt;clicking here. &lt;/a&gt;&lt;br /&gt;
Step 1b: Download the 1.50 EBOOT by &lt;a href=&quot;http://downloads.exophase.com/432/psp-firmware-150/&quot; target=&quot;_blank&quot;&gt;clicking here.&lt;/a&gt; Rename it EBOOT.PBP, rather than  150.PBP.&lt;br /&gt;
&lt;br /&gt;
Step 2: Connect your PSP to your computer via USB. On your memory stick,  create a folder called UPDATE inside /PSP/GAME/ and place the EBOOT.PBP  file from the 1.50 update inside this UPDATE folder. So you will have  X:/PSP/GAME/UPDATE/EBOOT.PBP.&lt;br /&gt;
&lt;br /&gt;
Step 3: Unzip MPHDowngrader.zip that you downloaded in step 1a. Take the  file overflow.tif and put into your /PSP/PHOTO/ folder. Put both h.bin  and index.dat in the root of your Memory Stick. This is the first  section of your memory stick you see when you first open your memory  stick. Put them there.&lt;br /&gt;
&lt;br /&gt;
Step 4: Disconnect your PSP from your computer and plug in the AC  adapter.&lt;br /&gt;
&lt;br /&gt;
Step 5: Navigate to Photo then Memory Stick via the PSP&#39;s menu system  and start scrolling down through your photos until you reach the  overflow.tif picture. You&#39;ll know you&#39;ve hit it when everything freezes  and you get a black screen with a bunch of white text output. If your  PSP freezes without going to this black text screen, then hold the power  button for about 10 seconds until the PSP shuts down, then hit the  power button again to start it back up. Repeat this step until you get  that black screen.&lt;br /&gt;
&lt;br /&gt;
Step 6: Don&#39;t panic. Hold the power button for about 10 seconds until  the PSP powers off. Hit the power button again. Your PSP will start up,  and if you navigate to your System Information, you&#39;ll discover that  your PSP thinks it is running version 1.0 of the firmware. It isn&#39;t and  you cannot run homebrew (yet).&lt;br /&gt;
&lt;br /&gt;
Step 7: Navigate to Game--&amp;gt;Memory Stick, hit the X button, and  navigate to the 1.5 updater. Make sure you have your PSP plugged in or  the upgrade won&#39;t work. Click the X button and update like you normally  would. At the end of the upgrade you will receive an error saying that  the upgrade failed and to contact Sony. Don&#39;t panic. Ignore this and  again force your PSP to power off and reboot.&lt;br /&gt;
&lt;br /&gt;
Step 8: After the PSP reboots you will receive an error screen that is  scary and confusing because it is in multiple languages. Don&#39;t panic.  Find the language you can understand and read the corresponding line. It  notes that your preferences are fragged and that you need only hit the O  button to restore some default-ish settings. Hit the O button.&lt;br /&gt;
&lt;br /&gt;
Step 9: The PSP will start back up and you will go through the initial  setup like the day when you first bought your PSP. Do so and then go to  the system info pane again, where you will see that you are rocking  version 1.5.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;NEXT STEP:&lt;/b&gt; Now you&#39;re on 1.50 FW you&#39;ll  want to upgrade to the latest custom firmware. To do this, &lt;a href=&quot;http://tobebig.blogspot.com/2010/06/guide-how-to-use-hellcats-recovery.html&quot; target=&quot;_blank&quot;&gt;go to this guide here (GUIDE: How to use Hellcats  Recovery Flasher)&lt;/a&gt;. Follow scenario 1.&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://tobebig.blogspot.com/feeds/560453213383320427/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tobebig.blogspot.com/2010/06/how-to-downgrade-psp-1000-with-firmware.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/791999490152036986/posts/default/560453213383320427'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/791999490152036986/posts/default/560453213383320427'/><link rel='alternate' type='text/html' href='http://tobebig.blogspot.com/2010/06/how-to-downgrade-psp-1000-with-firmware.html' title='How to downgrade PSP 1000 with firmware 3.50 and lower (For installing CFW)'/><author><name>tobebig</name><uri>http://www.blogger.com/profile/04721409617979681054</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_mkXFnUfIaJg/TBkRfO6aapI/AAAAAAAAAGY/PNS_mxVvt6A/S220/big+simple.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-791999490152036986.post-5071546663623074090</id><published>2010-06-11T10:17:00.000-07:00</published><updated>2014-07-02T19:38:11.981-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Custom Xbox 360"/><category scheme="http://www.blogger.com/atom/ns#" term="Xbox"/><category scheme="http://www.blogger.com/atom/ns#" term="Xbox 360"/><title type='text'>The Xbox 360 GPU</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;h3&gt;
&lt;b&gt;The Xbox 360 GPU&lt;/b&gt;&lt;/h3&gt;
While Microsoft&#39;s focus on the CPU was efficiency, with the Xbox  360&#39;s GPU, it pulled out all the stops.  Designed by ATI, Microsoft  controls the IP of the GPU; meaning, Microsoft can manufacture and do  what it wishes with Xenos (although we&#39;re assuming that they can&#39;t stick  it on graphics cards and start selling it to the public).  &lt;br /&gt;
The GPU also acts as a North Bridge in the system, but we&#39;ll get to  that role a little later.  Like the Xbox 360 CPU, &lt;a href=&quot;http://www.anandtech.com/video/showdoc.aspx?i=2453&amp;amp;p=7&quot;&gt;we&#39;ve  talked about the GPU in great detail in the past&lt;/a&gt;, but we&#39;ll briefly  go over the highlights here.  &lt;br /&gt;
&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;br /&gt;
The buzzword that was around the Xbox 360 GPU&#39;s announcement was of  course, its use of a Unified Shader Architecture.  Modern day PC GPUs  feature separate pixel and vertex shader units, which are collections of  execution units and associated logic to handle pixel shader and vertex  shader instructions.  The Xbox 360&#39;s GPU features a single set of  execution units and logic that can execute both pixel and vertex shader  instructions.  The benefit of a unified shader architecture is greater  efficiency, as we mentioned in our original piece on it: &quot;The unified  shader architecture that ATI chose to use in their Xbox 360 GPU allows  them to pack more functionality onto fewer transistors as less hardware  needs to be duplicated for use in different parts of the chip and will  run both vertex and shader programs on the same hardware.&quot;&lt;br /&gt;
&lt;br /&gt;
There are 48 shader units in the Xbox 360 GPU, but given that we&#39;re  dealing with a unified shader architecture, you can&#39;t compare that  number directly to the 24 shader pipelines of the GeForce 7800 GTX for  example.  &lt;a href=&quot;http://www.anandtech.com/video/showdoc.aspx?i=2453&amp;amp;p=7&quot;&gt;We  roughly estimated the shader processing power of the Xbox 360 GPU to be  similar to that of a 24-pipeline ATI R420 GPU.&lt;/a&gt;  &lt;br /&gt;
The other big feature of the Xbox 360 GPU is its dual die  construction.  The 332 million transistor GPU is split into two separate  dice, the larger of which looks like a conventional GPU, and then a  smaller die (aka daughter die) that is a 10MB block of embedded DRAM  (eDRAM) combined with the hardware necessary for z and stencil  operations, color and alpha processing, and anti aliasing.  The daughter  die connects to the larger die via a 32GB/s on-package interconnect.  &lt;br /&gt;
The logic and embedded DRAM on the daughter die is what allows the  Xbox 360 GPU to essentially offer &quot;free&quot; anti-aliasing, which Microsoft  enforces through requiring developers to support a minimum of 2X AA in  all Xbox 360 titles.  Although we were originally told back at E3 that  all Xbox 360 titles would support 4X AA, it seems that the statement has  since been revised to 2X or 4X AA.  We&#39;re not certain why the change  was made, as 2X and 4X are both effectively &quot;free&quot; on the GPU, but there  may be something we&#39;re missing.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZzioYUjgntJl5fwX2L-T4s1y1CBEEtYTot8nLLTjjNvaPPeM9jCicjAfdRrf1YLMJX4cx0BHmNYBLIMokenJ0nYc4ac2LjdiqgSTCUEkmbocBGv50XULxsbeszYUtbMIR_nNOJpC_M5XS/s1600/xenos.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZzioYUjgntJl5fwX2L-T4s1y1CBEEtYTot8nLLTjjNvaPPeM9jCicjAfdRrf1YLMJX4cx0BHmNYBLIMokenJ0nYc4ac2LjdiqgSTCUEkmbocBGv50XULxsbeszYUtbMIR_nNOJpC_M5XS/s320/xenos.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
On a smaller manufacturing process, the dice could be unified, as they  are only separated right now in order to improve yields.  Impressively  enough, the GPU is cooled by a fairly low profile heatsink, with the two  rear case fans in the Xbox 360 providing all the airflow over the  heatsink&#39;s fins.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhs_OTROL3d8h7Uqpo7vlJ9sLE2LIOnQVl4FI9Sg-NAqK7FyAasfi4OXsOf0AbyYDLiBPIu06jeZ-L3MmFtAN5sevMG6W-rggkD2OxJO5_u3-yfcxHrwesSWcNXID5WzqqvELXqGR2xEJsT/s1600/therm_removed-small.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhs_OTROL3d8h7Uqpo7vlJ9sLE2LIOnQVl4FI9Sg-NAqK7FyAasfi4OXsOf0AbyYDLiBPIu06jeZ-L3MmFtAN5sevMG6W-rggkD2OxJO5_u3-yfcxHrwesSWcNXID5WzqqvELXqGR2xEJsT/s320/therm_removed-small.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
For a more in-depth look at the Xbox 360&#39;s GPU, head over to &lt;a href=&quot;http://www.anandtech.com/video/showdoc.aspx?i=2453&amp;amp;p=7&quot;&gt;our  original coverage of the architecture back at E3&lt;/a&gt;.  &lt;br /&gt;
&lt;h3&gt;
&lt;b&gt;Backwards Compatibility&lt;/b&gt;&lt;/h3&gt;
With a completely different CPU ISA (Instruction Set Architecture)  and a GPU from a different manufacturer the Xbox 360 is a very different  beast than the original Xbox, thus backwards compatibility had to be  done via software emulation.  &lt;br /&gt;
Microsoft recently announced the 212 original Xbox titles that would  be backwards compatible on the Xbox 360 at launch, you can view the &lt;a href=&quot;http://www.xbox.com/en-US/games/backwardcompatibilitygameslist.htm&quot;&gt;entire  list here&lt;/a&gt;.  In order to take advantage of the backwards  compatibility you need to have the removable hard drive attached to the  Xbox, as a software patch will have to be downloaded from Microsoft&#39;s  servers.  The download process will happen automatically and you will be  alerted if the title you&#39;re attempting to play does not yet have a  patch available for it.  &lt;br /&gt;
&lt;h3&gt;
&lt;b&gt;HDTV Support&lt;/b&gt;&lt;/h3&gt;
With the Xbox 360, Microsoft hopes to usher in the era of HD gaming,  first and foremost by requiring all Xbox 360 games to support 720p (1280  x 720).  Unfortunately, we have yet to hear from Microsoft if this  means that all games must be internally rendered at 1280 x 720 or if  they can be rendered at a lower resolution and upscaled later on.  There  have been discussions involving at least one Xbox 360 game (Project  Gotham Racing 3), rendering internally at a lower resolution and having  the Xbox 360&#39;s TV encoder upscale it to 720p. &lt;br /&gt;
You don&#39;t have to have a HDTV, but obviously owning one will give you  better overall image quality.  The Xbox 360 supports all of the most  popular video formats: 480i, 480p, 720p and 1080i.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj9darokIGH496SWGujO8PjHLhZMYPOPYLjQN62cTqp6OfUXa9D4W7F0PsIEkTjM5IAEhPoMMkVlPtEOFti2xweogpQdVSbhtqnwV_ifR1nNapL5k3uhupaX5tPLsdIzWoVKsUom73CRH4H/s1600/component_small.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj9darokIGH496SWGujO8PjHLhZMYPOPYLjQN62cTqp6OfUXa9D4W7F0PsIEkTjM5IAEhPoMMkVlPtEOFti2xweogpQdVSbhtqnwV_ifR1nNapL5k3uhupaX5tPLsdIzWoVKsUom73CRH4H/s320/component_small.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
There is no out of box DVI or HDMI support, nor is there any  Microsoft support for either of those video interface standards at this  time, although Microsoft has indicated that they may offer HDMI support  when it makes sense to.  There is, however, an optical output, but the  cable is not included. &lt;br /&gt;
If you don&#39;t have a HDTV but you have a VGA monitor that you&#39;d like  to use, Microsoft does offer a VGA cable that will allow you to connect  your Xbox 360 to a VGA monitor.  If you don&#39;t have a HDTV or a monitor  but still want a higher quality output, Microsoft also offers a S-Video  AV cable.&lt;br /&gt;
&lt;br /&gt;
Source : &lt;a href=&quot;http://www.anandtech.com/&quot;&gt;Anandtech[dot]Com &lt;/a&gt;&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://tobebig.blogspot.com/feeds/5071546663623074090/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tobebig.blogspot.com/2010/06/xbox-360-gpu.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/791999490152036986/posts/default/5071546663623074090'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/791999490152036986/posts/default/5071546663623074090'/><link rel='alternate' type='text/html' href='http://tobebig.blogspot.com/2010/06/xbox-360-gpu.html' title='The Xbox 360 GPU'/><author><name>tobebig</name><uri>http://www.blogger.com/profile/04721409617979681054</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_mkXFnUfIaJg/TBkRfO6aapI/AAAAAAAAAGY/PNS_mxVvt6A/S220/big+simple.png'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZzioYUjgntJl5fwX2L-T4s1y1CBEEtYTot8nLLTjjNvaPPeM9jCicjAfdRrf1YLMJX4cx0BHmNYBLIMokenJ0nYc4ac2LjdiqgSTCUEkmbocBGv50XULxsbeszYUtbMIR_nNOJpC_M5XS/s72-c/xenos.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-791999490152036986.post-3054433014492972333</id><published>2010-06-11T10:10:00.001-07:00</published><updated>2014-07-02T19:38:57.113-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Xbox"/><category scheme="http://www.blogger.com/atom/ns#" term="Xbox PC game"/><title type='text'>Xenon vs. Cell</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;h3&gt;
Xenon vs. Cell&lt;/h3&gt;
The first public game demo on the PlayStation 3 was Epic Games’  Unreal Engine 3 at Sony’s PS3 press conference.&amp;nbsp; Tim Sweeney, the  founder and UE3 father of Epic, performed the demo and helped shed some  light on how multi-threading can work on the PlayStation 3.&lt;br /&gt;
According to Tim, a lot of things aren’t appropriate for SPE  acceleration in UE3, mainly high-level game logic, artificial  intelligence and scripting.&amp;nbsp; But he adds that “Fortunately these  comprise a small percentage of total CPU time on a traditional  single-threaded architecture, so dedicating the CPU to those tasks is  appropriate, while the SPE&#39;s and GPU do their thing.&quot;&lt;br /&gt;
So what does Tim Sweeney see the SPEs being used for in UE3?&amp;nbsp; &quot;With  UE3, our focus on SPE acceleration is on physics, animation updates,  particle systems, sound; a few other areas are possible but require more  experimentation.&quot;&lt;br /&gt;
Tim’s view on the PPE/SPE split in Cell is far more balanced than  most we’ve encountered.&amp;nbsp; There are many who see the SPEs as utterly  useless for executing anything (we’ll get to why in a moment), while  there are others who have been talking about doing far too much on SPEs  where the general purpose PPE would do much better.&amp;nbsp; &lt;br /&gt;
&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;br /&gt;
For the most part, the areas that UE3 uses the Cell’s SPEs for are  fairly believable.&amp;nbsp; For example, sound processing makes a lot of sense  for the SPEs given their rather specialized architecture aimed at  streaming tasks.&amp;nbsp; But the one curious item is the focus on using SPEs to  accelerate physics calculations, especially given how branch heavy  physics calculations generally are.&amp;nbsp; &lt;br /&gt;
Collision detection is a big part of what is commonly referred to as  “game physics.”&amp;nbsp; As the name implies, collision detection simply refers  to the game engine determining when two objects collide.&amp;nbsp; Without  collision detection, bullets would never hit your opponents and your  character would be able to walk through walls, cars, etc... among other  things. &lt;br /&gt;
One method of implementing collision detection in a game is through  the use of a Binary Search Partitioning (BSP) tree.&amp;nbsp; BSP trees are  created by organizing lists of polygons into a binary tree.&amp;nbsp; The  structure of the tree itself doesn’t matter to this discussion, but the  important thing to keep in mind is that to traverse a BSP tree in order  to test for a collision between some object and a polygon in the tree  you have to perform a lot of comparisons.&amp;nbsp; You first traverse the tree  finding to find the polygon you want to test for a collision against.&amp;nbsp;  Then you have to perform a number of checks to see whether a collision  has occurred between the object you’re comparing and the polygon itself.  &amp;nbsp;This process involves a lot of conditional branching, code which likes  to be run on a high performance OoO core with a very good branch  predictor.&amp;nbsp; &lt;br /&gt;
Unfortunately, the SPEs have no branch prediction, so BSP tree  traversal will tie up an SPE for quite a bit of time while not  performing very well as each branch condition has to be evaluated before  execution can continue.&amp;nbsp; However it is possible to structure collision  detection for execution on the SPEs, but it would require a different  approach to the collision detection algorithms than what would be  normally implemented on a PC or Xbox 360.&lt;br /&gt;
We’re still working on providing examples of how it is actually done,  but it’s tough getting access to detailed information at this stage  given that a number of NDAs are still in place involving Cell  development for the PS3.&amp;nbsp; Regardless of how it is done, obviously the  Epic team found the SPEs to be a good match for their physics code, if  structured properly, meaning that the Cell processor isn’t just one  general purpose core with 7 others that go unused.&amp;nbsp; &lt;br /&gt;
In fact, if properly structured and coded for SPE acceleration,  physics code could very well run faster on the PlayStation 3 than on the  Xbox 360 thanks to the more specialized nature of the SPE hardware.&amp;nbsp;  Not to mention that physics acceleration is particularly parallelizable,  making it a perfect match for an array of 7 SPEs.&amp;nbsp; &lt;br /&gt;
Microsoft has referred to the Cell’s array of SPEs as a bunch of DSPs  useless to game developers.&amp;nbsp; The fact that the next installment of the  Unreal engine will be using the Cell’s SPEs for physics, animation  updates, particle systems as well as audio processing means that  Microsoft’s definition is a bit off.&amp;nbsp; While not all developers will  follow in Epic’s footsteps, those that wish to remain competitive and  get good performance out of the PS3 will have to.&lt;br /&gt;
The bottom line is that Sony would not foolishly spend over 75% of  their CPU die budget on SPEs to use them for nothing more than fancy  DSPs.&amp;nbsp; Architecting a game engine around Cell and optimizing for SPE  acceleration will take more effort than developing for the Xbox 360 or  PC, but it can be done.&amp;nbsp; The question then becomes, will developers do  it?&amp;nbsp; &lt;br /&gt;
In Johan’s Quest for More Processing Power series he looked at the  developmental limitations of multi-threading, especially as they applied  to games.&amp;nbsp; The end result is that multi-threaded game development takes  between 2 and 3 times longer than conventional single-threaded game  development, to add additional time in order to restructure elements of  your engine to get better performance on the PS3 isn’t going to make the  transition any easier on developers.&amp;nbsp;&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://tobebig.blogspot.com/feeds/3054433014492972333/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tobebig.blogspot.com/2010/06/xenon-vs-cell.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/791999490152036986/posts/default/3054433014492972333'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/791999490152036986/posts/default/3054433014492972333'/><link rel='alternate' type='text/html' href='http://tobebig.blogspot.com/2010/06/xenon-vs-cell.html' title='Xenon vs. Cell'/><author><name>tobebig</name><uri>http://www.blogger.com/profile/04721409617979681054</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_mkXFnUfIaJg/TBkRfO6aapI/AAAAAAAAAGY/PNS_mxVvt6A/S220/big+simple.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-791999490152036986.post-2828839195243061577</id><published>2010-06-11T10:08:00.000-07:00</published><updated>2014-07-02T19:40:16.009-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Xbox"/><category scheme="http://www.blogger.com/atom/ns#" term="Xbox 360 CPU"/><category scheme="http://www.blogger.com/atom/ns#" term="Xbox 360 Picture"/><category scheme="http://www.blogger.com/atom/ns#" term="Xbox Processor"/><title type='text'>The Xbox 360 CPU</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;h3&gt;
&lt;b&gt;The Xbox 360 CPU&lt;/b&gt;&lt;/h3&gt;
The original Xbox used a hybrid mobile Pentium III/Celeron processor,  but for the 360 Microsoft went to IBM and got the rights to a PowerPC  core.&amp;nbsp; The move to the PowerPC instruction set meant that there would be  no direct binary compatibility with older Xbox titles, but the  sacrifice was obviously deemed necessary by Microsoft.&amp;nbsp; &lt;br /&gt;
The CPU itself features three of these PowerPC cores and is currently  manufactured on a 90nm process, however Microsoft will most likely be  transitioning to 65nm as soon as possible in order to reduce the die  size and thus manufacturing costs.&amp;nbsp; Remember that a die shrink from 90nm  down to 65nm will cut the size of the CPU in half, and should be  possible for Microsoft sometime before the end of next year.&lt;br /&gt;
&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZytuHpBNHII9DWzM_hV0elLhy48cndcEYR1fNCUzUWVQyPYw5Y1CxS4HK4gYLafSX9i9vt64jcvkYrIHo5WoT6RrL6ezGX8FcSq-tfnE-K36OzWQqLT_YF4AXrHPACuzYySoI-KSvxZtw/s1600/ppc_small.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZytuHpBNHII9DWzM_hV0elLhy48cndcEYR1fNCUzUWVQyPYw5Y1CxS4HK4gYLafSX9i9vt64jcvkYrIHo5WoT6RrL6ezGX8FcSq-tfnE-K36OzWQqLT_YF4AXrHPACuzYySoI-KSvxZtw/s320/ppc_small.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
All three cores are identical and feature a 2-issue pipeline and can  only execute instructions in-order; we&#39;ve already discussed the  reasoning behind this decision here.&amp;nbsp; The impact of the in-order  execution cores is generally a negative one on current game code, but by  going with a much simpler core Microsoft was able to stick three of  them on a die with hopes of making up for lost performance by enabling  some pretty serious multithreading.&amp;nbsp; &lt;br /&gt;
Not only does the Xbox 360&#39;s CPU feature 3 cores, but each core is  capable of executing two threads at the same time, making the CPU  capable of simultaneously executing 6 threads.&amp;nbsp; Unfortunately, most  titles appear to be only using one or two threads for the majority of  their game code, with the remaining threads being used for things like  audio encoding/decoding, real-time decompression of game data off of the  DVD-ROM and video decoding.&amp;nbsp; &lt;br /&gt;
Microsoft has their own license to use and manufacture the CPU used  in the Xbox 360, and thus we see their logo on the chip itself.&amp;nbsp;  Microsoft cools the 3-core CPU using a  fairly beefy heatsink outfitted  with heatpipes (pictured below):&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiAlT1yrcYbefcjbuipSHwIcdbJRqBlw3s4sap4ggcB6-7c6E4Z-lOapfjnG2lhRYmmsKKcaTYMhIFXm-9ukngnaCoP7Ssl6MO-LuyosL3-d3Sqe7gPZs1BCfAZd6H0m4lazPfW3MlV33aY/s1600/heatpipeHS_small.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiAlT1yrcYbefcjbuipSHwIcdbJRqBlw3s4sap4ggcB6-7c6E4Z-lOapfjnG2lhRYmmsKKcaTYMhIFXm-9ukngnaCoP7Ssl6MO-LuyosL3-d3Sqe7gPZs1BCfAZd6H0m4lazPfW3MlV33aY/s320/heatpipeHS_small.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
Airflow is supplied by the two rear fans in the Xbox 360; the air is  channeled over the GPU and CPU heatsinks using a duct. The larger  heatsink on the right is atop the CPU, the smaller heatsink is for the  GPU:&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQCspceuiJQ1npuRk15sngqJxi5NE5kmbta38v1EGmIpFk5ayW1kt6bJjEztOg_lKPaFX8H9MDiW7x4uFwmCsbEhYmWvw9kNoxz52v-3KM0bZqmk9G_f6L77vAb_HM3pbf62ccjFSqL4oU/s1600/therm_small.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQCspceuiJQ1npuRk15sngqJxi5NE5kmbta38v1EGmIpFk5ayW1kt6bJjEztOg_lKPaFX8H9MDiW7x4uFwmCsbEhYmWvw9kNoxz52v-3KM0bZqmk9G_f6L77vAb_HM3pbf62ccjFSqL4oU/s320/therm_small.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
We have previously discussed the Xbox 360&#39;s CPU in much greater detail,  which you can read about &lt;a href=&quot;http://tobebig.blogspot.com/2010/06/introducing-xbox-360s-xenon-cpu.html&quot;&gt;here&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
Source : &lt;a href=&quot;http://www.anandtech.com/&quot;&gt;Anandtech[dot]Com &lt;/a&gt;&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://tobebig.blogspot.com/feeds/2828839195243061577/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tobebig.blogspot.com/2010/06/xbox-360-cpu.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/791999490152036986/posts/default/2828839195243061577'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/791999490152036986/posts/default/2828839195243061577'/><link rel='alternate' type='text/html' href='http://tobebig.blogspot.com/2010/06/xbox-360-cpu.html' title='The Xbox 360 CPU'/><author><name>tobebig</name><uri>http://www.blogger.com/profile/04721409617979681054</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_mkXFnUfIaJg/TBkRfO6aapI/AAAAAAAAAGY/PNS_mxVvt6A/S220/big+simple.png'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZytuHpBNHII9DWzM_hV0elLhy48cndcEYR1fNCUzUWVQyPYw5Y1CxS4HK4gYLafSX9i9vt64jcvkYrIHo5WoT6RrL6ezGX8FcSq-tfnE-K36OzWQqLT_YF4AXrHPACuzYySoI-KSvxZtw/s72-c/ppc_small.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-791999490152036986.post-2886872520790729853</id><published>2010-06-11T10:07:00.001-07:00</published><updated>2014-07-02T19:39:29.295-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Xbox"/><category scheme="http://www.blogger.com/atom/ns#" term="Xbox 360 Xenon"/><category scheme="http://www.blogger.com/atom/ns#" term="Xenon Processor On Xbox"/><title type='text'>Introducing the Xbox 360&#39;s Xenon CPU</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;h3&gt;
Introducing the Xbox 360&#39;s Xenon CPU&lt;/h3&gt;
The Xenon processor was designed from the ground up to be a 3-core  CPU, so unlike Cell, there are no disabled cores on the Xenon chip  itself in order to improve yield.&amp;nbsp; The reason for choosing 3 cores is  because it provides a good balance between thread execution power and  die size.&amp;nbsp; According to Microsoft&#39;s partners, the sweet spot for this  generation of consoles will be between 4 and 6 execution threads, which  is where the 3-core CPU came from.&amp;nbsp; &lt;br /&gt;
The chip is built on a 90nm process, much like Cell, and will run at  3.2GHz - also like Cell.&amp;nbsp; All of the cores are identical to one another,  and they are very similar to the PPE used in the Cell microprocessor,  with a few modifications.&amp;nbsp; &lt;br /&gt;
&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;br /&gt;
The focus of Microsoft&#39;s additions to the core has been in the  expansion of the VMX instruction set.&amp;nbsp; In particular, Microsoft now  includes a single cycle dot-product instruction as a part of the VMX-128  ISA that is implemented on each core.&amp;nbsp; Microsoft has stated that there  is nothing stopping IBM from incorporating this support into other  chips, but as of yet we have not seen anyone from the Cell camp claim  support for single cycle dot-products on the PPE.&amp;nbsp; &lt;br /&gt;
The three cores share a meager 1MB L2 cache, which should be fine for  single threaded games but as developers migrate more to multi-threaded  engines, this small cache will definitely become a performance limiter.&amp;nbsp;  With each core being able to execute two threads simultaneously, you  effectively have a worst case scenario of 6 threads splitting a 1MB L2  cache.&amp;nbsp; As a comparison, the current dual core Pentium 4s have a 1MB L2  cache per core and that number is only expected to rise in the future.&amp;nbsp; &lt;br /&gt;
The most important selling point of the Xbox 360&#39;s Xenon core is the  fact that all three cores are identical, and they are all general  purpose microprocessors.&amp;nbsp; The developer does not have to worry about  multi-threading beyond the point of getting their code to be thread  safe; once it is multi-threaded, it can easily be run on any of the  cores.&amp;nbsp; The other important thing to keep in mind here is that porting  between multi-core PC platforms and the Xbox 360 will be fairly  trivial.&amp;nbsp; Anywhere any inline assembly is used there will obviously have  to be changes, but with relatively minor code changes and some time  optimizing, code portability between the PC and the Xbox 360 shouldn&#39;t  be very difficult at all.&amp;nbsp; For what it is worth, porting game code  between the PC and the Xbox 360 will be a lot like Mac developers  porting code between Mac OS X for Intel platforms and PowerPC platforms:  there&#39;s an architecture switch, but the programming model doesn&#39;t  change much.&amp;nbsp; &lt;br /&gt;
The same cannot however be said for Cell and the PlayStation 3.&amp;nbsp; The  easiest way to port code from the Xbox 360 to the PS3 would be to run  the code exclusively on the Cell&#39;s single PPE, which obviously wouldn&#39;t  offer very good performance for heavily multi-threaded titles.&amp;nbsp; But with  a some effort, the PlayStation 3 does have a lot of potential.&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://tobebig.blogspot.com/feeds/2886872520790729853/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tobebig.blogspot.com/2010/06/introducing-xbox-360s-xenon-cpu.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/791999490152036986/posts/default/2886872520790729853'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/791999490152036986/posts/default/2886872520790729853'/><link rel='alternate' type='text/html' href='http://tobebig.blogspot.com/2010/06/introducing-xbox-360s-xenon-cpu.html' title='Introducing the Xbox 360&#39;s Xenon CPU'/><author><name>tobebig</name><uri>http://www.blogger.com/profile/04721409617979681054</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_mkXFnUfIaJg/TBkRfO6aapI/AAAAAAAAAGY/PNS_mxVvt6A/S220/big+simple.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-791999490152036986.post-4196722006680106093</id><published>2010-06-11T09:49:00.000-07:00</published><updated>2014-07-02T19:40:47.223-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Tutorial Xbox 360"/><category scheme="http://www.blogger.com/atom/ns#" term="Xbox"/><category scheme="http://www.blogger.com/atom/ns#" term="Xbox Hardware Guide"/><category scheme="http://www.blogger.com/atom/ns#" term="Xbox Hardware Maintenance"/><title type='text'>Removing the Heatsinks from the Motherboard</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;h3&gt;
&lt;b&gt;&lt;b&gt;Removing the Heatsinks from the Motherboard&lt;/b&gt;&lt;/b&gt;&lt;/h3&gt;
&lt;h3 style=&quot;font-weight: normal;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;Removing the heatsinks from the GPU and the CPU will require a great  deal of patience as to avoid damaging the motherboard. Flip over the  Xbox 360&#39;s motherboard. You will see two X clamps grasping the ends of  the screws that hold the heatsinks into place. Without removing the X  clamps, you cannot remove the heatsinks. Microsoft has done a clever job  in terms of securing the unit from prying eyes and removing the  heatsinks from the Xbox 360 can be a trick for a lot of people.&lt;/span&gt;&lt;/h3&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgxfK3S_pLTMRfWfhI4hRsrScn73jTG0vNevMQ-FV18wrJnMovQ7-NEZdFfU4kTUUNnH0ivjTWpYKnI6Jj4AonfKukY6e6i2uIgMGXA9-EJPgF7AHSjhMs-dNReUlvLLonvQEbj9Z1N5uB3/s1600/heatpipeHS_small.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgxfK3S_pLTMRfWfhI4hRsrScn73jTG0vNevMQ-FV18wrJnMovQ7-NEZdFfU4kTUUNnH0ivjTWpYKnI6Jj4AonfKukY6e6i2uIgMGXA9-EJPgF7AHSjhMs-dNReUlvLLonvQEbj9Z1N5uB3/s320/heatpipeHS_small.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;h3 style=&quot;font-weight: normal;&quot;&gt;
&lt;span style=&quot;font-size: small;&quot;&gt;Take a pair of small pliers and gently pry off each corner of the  clamps. After two corners have been lifted, the rest of the clamp  springs loose and can easily be removed by hand. Once both X plates have  been removed, you can turn the motherboard over and simply pull the  heatsinks off to reveal the GPUs (two dice on the chip) and CPUs (single  die, 3 cores on the chip).&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;/span&gt;&lt;/h3&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVSF1gWJyYAKiBnR8_kp2R_BA2zHLZpHCcrrhN9Fj5ALFcDBu_EhdUPvSoKWrCFRyZN4tAfDr1Nsb8on9PhB7SKx0UqIrV0HUCw4wCi6Vb-4sVsEGdeQTorV43tRwQ9hsnPYP1502OBuar/s1600/backplates_small.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVSF1gWJyYAKiBnR8_kp2R_BA2zHLZpHCcrrhN9Fj5ALFcDBu_EhdUPvSoKWrCFRyZN4tAfDr1Nsb8on9PhB7SKx0UqIrV0HUCw4wCi6Vb-4sVsEGdeQTorV43tRwQ9hsnPYP1502OBuar/s320/backplates_small.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
You now have a fully disassembled Xbox 360.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgAElPR-QwSlpd_km8yCSX3JcX2OUXsq2BHHN7enYo0WJxorM6P2yncXl3SeftrWGWAKFxN-x8ztALiZLwRtHh3XAf_yQss0CSEPzjApvj_OZ2EaPaJt6eYE0yJYvU3bBAAvHEmXpHHen8a/s1600/mb_small.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgAElPR-QwSlpd_km8yCSX3JcX2OUXsq2BHHN7enYo0WJxorM6P2yncXl3SeftrWGWAKFxN-x8ztALiZLwRtHh3XAf_yQss0CSEPzjApvj_OZ2EaPaJt6eYE0yJYvU3bBAAvHEmXpHHen8a/s320/mb_small.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
Source : &lt;a href=&quot;http://www.anandtech.com/&quot;&gt;Anandtech[dot]Com &lt;/a&gt;&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://tobebig.blogspot.com/feeds/4196722006680106093/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tobebig.blogspot.com/2010/06/removing-heatsinks-from-motherboard.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/791999490152036986/posts/default/4196722006680106093'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/791999490152036986/posts/default/4196722006680106093'/><link rel='alternate' type='text/html' href='http://tobebig.blogspot.com/2010/06/removing-heatsinks-from-motherboard.html' title='Removing the Heatsinks from the Motherboard'/><author><name>tobebig</name><uri>http://www.blogger.com/profile/04721409617979681054</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_mkXFnUfIaJg/TBkRfO6aapI/AAAAAAAAAGY/PNS_mxVvt6A/S220/big+simple.png'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgxfK3S_pLTMRfWfhI4hRsrScn73jTG0vNevMQ-FV18wrJnMovQ7-NEZdFfU4kTUUNnH0ivjTWpYKnI6Jj4AonfKukY6e6i2uIgMGXA9-EJPgF7AHSjhMs-dNReUlvLLonvQEbj9Z1N5uB3/s72-c/heatpipeHS_small.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-791999490152036986.post-1014493661577205182</id><published>2010-06-11T09:42:00.000-07:00</published><updated>2014-07-02T19:41:15.324-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Dissasembling Xbox"/><category scheme="http://www.blogger.com/atom/ns#" term="How To Xbox"/><category scheme="http://www.blogger.com/atom/ns#" term="Xbox"/><category scheme="http://www.blogger.com/atom/ns#" term="Xbox 360"/><title type='text'>Disassembling the Xbox 360 HDD unit</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;h3&gt;
Disassembling the Xbox 360 HDD unit&lt;/h3&gt;
The Xbox 360&#39;s HDD unit only currently comes if you purchase the $399  Xbox 360 system. For those who purchase the core system, no hard drive  is included. However, if you are interested in finding out just exactly  what Microsoft has offered in terms of storage, the following are  instructions on how to disassemble the Xbox 360&#39;s HDD module. &lt;br /&gt;
Start off by first removing the HDD unit from the Xbox 360 main console  and lay it flat with the connector side facing upwards. You will see 3  screws. The 4th screw is located underneath the silver &quot;Microsoft&quot;  sticker -- removing this sticker instantly voids your HDD unit&#39;s  warranty.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVK1HjfhgSBJs4zJE9Kk4tn2LE-olgBbQ9AIVrU9hac5Sn3PfQ7-F-6JoagdC1RWeTzlwm2Sn10YNMRyjS68idzxyGBjaxYu_oPKUmGax5tgO0MTygivCHvxGPjVR4oQF03PGF5mG9zpR0/s1600/hdd_unscrew_small.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVK1HjfhgSBJs4zJE9Kk4tn2LE-olgBbQ9AIVrU9hac5Sn3PfQ7-F-6JoagdC1RWeTzlwm2Sn10YNMRyjS68idzxyGBjaxYu_oPKUmGax5tgO0MTygivCHvxGPjVR4oQF03PGF5mG9zpR0/s320/hdd_unscrew_small.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&amp;nbsp;Once you have removed all 4 screws, lift up the plastic cover while  being careful that it is latched onto the button-release end of the  unit. You&#39;ll want to be careful as not to pop the spring loaded &lt;br /&gt;
&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;button  and lose the tiny spring.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj-_4ZghhkZ2tUBIT-87bKjKxIc1rlPpXBIWaCR2Cbh7x_hMaopAPaOulGL4zRStQK2tMWniyg9oaWa73GHOGUqJK_ZpX-6uVed1qcu6RQznmJDBodDZilJFvSfUOX1CX4aDaOQYLUxOnp5/s1600/hd_open4_small.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj-_4ZghhkZ2tUBIT-87bKjKxIc1rlPpXBIWaCR2Cbh7x_hMaopAPaOulGL4zRStQK2tMWniyg9oaWa73GHOGUqJK_ZpX-6uVed1qcu6RQznmJDBodDZilJFvSfUOX1CX4aDaOQYLUxOnp5/s320/hd_open4_small.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&amp;nbsp;Once open, you will see the 2.5&quot; Serial ATA notebook hard drive encased  in a metal shell. Lift off the cover of the protective shell by first  removing the four black screws holding it down. To proceed further you  will need to have a thin knife. The metal casing is attached to the  plastic shell by a very strong adhesive, and to remove the actual hard  drive from the housing, you must first pry off the plastic shell from  the metallic HD casing. Simply insert a thin knife and slowly &quot;saw&quot; away  at the adhesive. Shortly after you will be left with the following:&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhxkafySOrL-0Hka3rBwXVfteRMFcdRKebTTfg8Z54Ak0R0n9hllASS1zjR0mC2hYaJRmmOJQtT6NoO-J3hSqUb5T_d1MtZ54kKvS4Lme_5CtMIUMfqmEyEFozKtmjXvi7iQBdn9g2hccK2/s1600/hd_knifesw_small.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhxkafySOrL-0Hka3rBwXVfteRMFcdRKebTTfg8Z54Ak0R0n9hllASS1zjR0mC2hYaJRmmOJQtT6NoO-J3hSqUb5T_d1MtZ54kKvS4Lme_5CtMIUMfqmEyEFozKtmjXvi7iQBdn9g2hccK2/s320/hd_knifesw_small.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
Once this is done, you can simply remove the attached Serial ATA data  cable from the HD and slide out the drive.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhgElupms35U1ckFrShXwzDojkFxL5KHjqOSTXWQ9nSgTKNuf3m4FDSkYgPWvlS6qp_ihy1mRyLik9OehDIP4H1RaGbEa3nuRgFv_9AIgApOxUQUp8sBqx1s6sP0uCPI47tVwNjpUqyMSDE/s1600/hd_outL_small.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhgElupms35U1ckFrShXwzDojkFxL5KHjqOSTXWQ9nSgTKNuf3m4FDSkYgPWvlS6qp_ihy1mRyLik9OehDIP4H1RaGbEa3nuRgFv_9AIgApOxUQUp8sBqx1s6sP0uCPI47tVwNjpUqyMSDE/s320/hd_outL_small.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgzkc4XCVzvZ4SuVz5y4Wtl8Hjd64s6pNgyjOu1dgksuFRdj7-g1zz3rT4m2uumIG_5HqdJ35Mdv9Od05itKDm3nfzNXQ1BtYoti0aoSwm_vxPvpm4KLoZiMSAtnDQSl9zO9hLgLe3l3vGn/s1600/hdd_closeup_small.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgzkc4XCVzvZ4SuVz5y4Wtl8Hjd64s6pNgyjOu1dgksuFRdj7-g1zz3rT4m2uumIG_5HqdJ35Mdv9Od05itKDm3nfzNXQ1BtYoti0aoSwm_vxPvpm4KLoZiMSAtnDQSl9zO9hLgLe3l3vGn/s320/hdd_closeup_small.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&amp;nbsp;Microsoft previously used a regular 3.5 inch desktop drive in the old  Xbox but this time has chosen a smaller unit that is separate from the  main console. We&#39;re quite certain that this move allows them to offer  upgrades for those who want to add more storage capacity to their  systems as upgrades become available. Currently, the HDD that ships with  the Xbox 360 Premium package is a 20GB drive running at 5400RPM. The  drive is manufactured by Samsung although it isn&#39;t listed on their  website as it is an OEM drive for the Xbox 360. The drive itself uses a  standard Serial ATA connector (both data cable and power cable) so  attaching other drives or the Xbox 360 drive to a computer for data  transfer is very possible.&lt;br /&gt;
&lt;br /&gt;
Source : &lt;a href=&quot;http://www.anandtech.com/&quot;&gt;Anandtech[dot]com &lt;/a&gt;&lt;br /&gt;
&lt;h3&gt;
&amp;nbsp;&lt;/h3&gt;
&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://tobebig.blogspot.com/feeds/1014493661577205182/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tobebig.blogspot.com/2010/06/disassembling-xbox-360-hdd-unit.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/791999490152036986/posts/default/1014493661577205182'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/791999490152036986/posts/default/1014493661577205182'/><link rel='alternate' type='text/html' href='http://tobebig.blogspot.com/2010/06/disassembling-xbox-360-hdd-unit.html' title='Disassembling the Xbox 360 HDD unit'/><author><name>tobebig</name><uri>http://www.blogger.com/profile/04721409617979681054</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_mkXFnUfIaJg/TBkRfO6aapI/AAAAAAAAAGY/PNS_mxVvt6A/S220/big+simple.png'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVK1HjfhgSBJs4zJE9Kk4tn2LE-olgBbQ9AIVrU9hac5Sn3PfQ7-F-6JoagdC1RWeTzlwm2Sn10YNMRyjS68idzxyGBjaxYu_oPKUmGax5tgO0MTygivCHvxGPjVR4oQF03PGF5mG9zpR0/s72-c/hdd_unscrew_small.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-791999490152036986.post-5242868141795301226</id><published>2010-06-11T09:35:00.000-07:00</published><updated>2014-07-02T19:41:40.980-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Custom Xbox 360"/><category scheme="http://www.blogger.com/atom/ns#" term="Dissasembling Xbox"/><category scheme="http://www.blogger.com/atom/ns#" term="How To Xbox"/><category scheme="http://www.blogger.com/atom/ns#" term="Tutorial Xbox 360"/><category scheme="http://www.blogger.com/atom/ns#" term="Xbox"/><category scheme="http://www.blogger.com/atom/ns#" term="Xbox Processor"/><title type='text'>Disassembling the Internals of the Xbox 360</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;h3&gt;
&lt;b&gt;Disassembling the Internals of the Xbox 360&lt;/b&gt;&lt;/h3&gt;
To continue further, you will need to first remove the DVD drive.  Simply hold the drive and lift up. You will notice that the Xbox 360&#39;s  DVD drive uses a Serial ATA interface which keeps things very tidy  compared to the original Xbox. At this point, remove both the power  supply cable and Serial ATA cable from the DVD drive and then from the  motherboard.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg6Xhj8SujsdsON5G7JwqMNK6H1jyEIbHxe8mVQzKCeGCqfWuasuUnXxnl8h8cBJ7XvUrUf1qk3Di3crGgMw_c4uMmRFoatFuTOfjKy5B7s2g5gGg9J1T0xAa8AK48aW5Ri8r7z7fEWASns/s1600/sata2_small.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg6Xhj8SujsdsON5G7JwqMNK6H1jyEIbHxe8mVQzKCeGCqfWuasuUnXxnl8h8cBJ7XvUrUf1qk3Di3crGgMw_c4uMmRFoatFuTOfjKy5B7s2g5gGg9J1T0xAa8AK48aW5Ri8r7z7fEWASns/s320/sata2_small.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
The fan shroud can now be removed by simply twisting the cover until it  pops off. The shroud is held in place by one clamp that attaches to the  actual fans. Just be careful at this point not to break the clamp.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjwz-4dYyZ64rLMt1KZeYhCmi0fkknXlG9_F8lcIjmjRF7-YF9KyRfETgN2ulDoDMTeyr_Pjm8iv0Xl6At1b5ylmJuQmRknQ82QNNrjEBKUj2Nj6EVvGhQGXI07TGV-4_S9wFhWbp9qmxRq/s1600/therm_removed-small.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjwz-4dYyZ64rLMt1KZeYhCmi0fkknXlG9_F8lcIjmjRF7-YF9KyRfETgN2ulDoDMTeyr_Pjm8iv0Xl6At1b5ylmJuQmRknQ82QNNrjEBKUj2Nj6EVvGhQGXI07TGV-4_S9wFhWbp9qmxRq/s320/therm_removed-small.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
Next, remove the RF unit at the front of the Xbox 360 by removing the  small black torx screws using a T6 screwdriver. Then you must remove the  plastic cover on the front of the RF unit by unlatching the top and  bottom of the plastic cover. Once you have done this, you will reveal  the third screw holding the RF unit to the chassis. Remove the last  screw and pull out the RF unit. Lastly, remove the power connections for  the fans. You can now lift the motherboard out of the metal chassis.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWvDN_qXRuNA4lubfk8nwd3nyOZqvHarGOfzkl7cxvrAhi1qNFgaKrTVK7U_Anw-yJqE1AI2uszjtCaSM89xSixHrfJ34kRwp_bg8Il6DzNBUDpvwqH3hq_AHVQJU6pJbBSsi_oU1_Itov/s1600/rf1_small.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWvDN_qXRuNA4lubfk8nwd3nyOZqvHarGOfzkl7cxvrAhi1qNFgaKrTVK7U_Anw-yJqE1AI2uszjtCaSM89xSixHrfJ34kRwp_bg8Il6DzNBUDpvwqH3hq_AHVQJU6pJbBSsi_oU1_Itov/s320/rf1_small.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://tobebig.blogspot.com/feeds/5242868141795301226/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tobebig.blogspot.com/2010/06/disassembling-internals-of-xbox-360.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/791999490152036986/posts/default/5242868141795301226'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/791999490152036986/posts/default/5242868141795301226'/><link rel='alternate' type='text/html' href='http://tobebig.blogspot.com/2010/06/disassembling-internals-of-xbox-360.html' title='Disassembling the Internals of the Xbox 360'/><author><name>tobebig</name><uri>http://www.blogger.com/profile/04721409617979681054</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_mkXFnUfIaJg/TBkRfO6aapI/AAAAAAAAAGY/PNS_mxVvt6A/S220/big+simple.png'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg6Xhj8SujsdsON5G7JwqMNK6H1jyEIbHxe8mVQzKCeGCqfWuasuUnXxnl8h8cBJ7XvUrUf1qk3Di3crGgMw_c4uMmRFoatFuTOfjKy5B7s2g5gGg9J1T0xAa8AK48aW5Ri8r7z7fEWASns/s72-c/sata2_small.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-791999490152036986.post-5409187010804847812</id><published>2010-06-11T09:30:00.000-07:00</published><updated>2014-07-02T19:42:16.630-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Inside Xbox"/><category scheme="http://www.blogger.com/atom/ns#" term="What&#39;s Inside"/><category scheme="http://www.blogger.com/atom/ns#" term="Xbox"/><category scheme="http://www.blogger.com/atom/ns#" term="Xbox Casing"/><title type='text'>Inside Microsoft&#39;s Xbox 360</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;h3&gt;
&lt;b&gt;What&#39;s in the Box, in the Box? (Taking it Apart)&lt;/b&gt;&lt;/h3&gt;
Microsoft has shown the world that it&#39;s very swift when it comes to  recovering from errors that it has made. With the original Xbox design,  Microsoft was definitely testing new ground and thus had little  experience when it came to protecting its intellectual property and  hardware. The original Xbox was largely easy to open by most people with  the most common of tools and was quickly adopted by the modding  community as the ultimate &quot;utility&quot; console.&lt;br /&gt;
In an attempt to circumvent those with modified Xboxes, Microsoft  added security and authentication features to its Xbox Live service that  would detect whether an Xbox was in its original form or not. But the  mod community did not sit idle and not long after, mod chips were  introduced that were able to switch on and off between original BIOS  mode and &quot;modified&quot; BIOS mode.&lt;br /&gt;
Microsoft has clearly announced to the public that it has designed  the Xbox 360 from the ground up to thwart those who want to crack open  the case -- even simply for a look inside. They have stated that the  unit will be screwless (partially true) and be extremely difficult to  disassemble -- unfortunately only partially true.&lt;br /&gt;
With a few simple tools we were able to disassemble the entire unit,  removing every component from the system without any damage. If you plan  to take apart your Xbox 360 -- and we must warn that doing so will void  your warranty immediately -- the following tools are needed:&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Three torx screw drivers in the following sizes: T6, T7 and T12&lt;/li&gt;
&lt;li&gt;One small flat head screw driver or small and thin wedge&lt;/li&gt;
&lt;li&gt;A 2 inch long and thin (roughly 1.5mm thick) metal stick&lt;/li&gt;
&lt;li&gt;A 2 inch long and flat (less than 1mm thick) plastic or metal  stick&lt;/li&gt;
&lt;li&gt;A pair of thin pliers&lt;a name=&#39;more&#39;&gt;&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
With those tools in hand, we&#39;re ready to disassemble the Xbox 360.&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgGm7OZ7AnZz-cY4NIQdM-Ldf5HLHh8sHfUtx5k6xbRPJytP38s9HsBa-eB9iYCtlO7K-8RWLU3WUxm5m4_L5-1CfWEHUcIbhMbB-B6ERoekQ7hILtB6RWxYpHhn5ESlNY2elMAqjeKmI23/s320/360_smalla.jpg&quot; /&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;h3&gt;
&lt;b&gt;Removing the Outer Shell&lt;/b&gt;&lt;/h3&gt;
The first step is to remove the outer plastic shell that conceals the  innards of the system. To do this, you must start by removing the face  plate. Take a look at the front of the Xbox 360 and insert your thumb  into the door that covers the two USB ports on the right of the unit.  With your other hand squeezing the upper and lower sides of the face  plate, pull out the face plate with your thumb. With not much force, the  face plate should pop right off.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrPg9BrhNeIeeHsNANjI1poAtbYLd1-DikxHejhl8DcYlKDlNU-ivhGHKajfVQqiDna4t9vpYlOpMlh7UvkUqk5vOFVt1vxWCFoewstuWP41gkWfx1AV3Mkm4_J4TlnS6v5r6ltzhcEVSI/s1600/face_removed_smallzz.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrPg9BrhNeIeeHsNANjI1poAtbYLd1-DikxHejhl8DcYlKDlNU-ivhGHKajfVQqiDna4t9vpYlOpMlh7UvkUqk5vOFVt1vxWCFoewstuWP41gkWfx1AV3Mkm4_J4TlnS6v5r6ltzhcEVSI/s320/face_removed_smallzz.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
After the face plate has been pulled off you will see a silver  Microsoft sticker covering a gap; remove this. You will also see four  small clips locking the top half of the plastic shell to the bottom  half. Do not attempt to wedge the clips out at this point.&lt;br /&gt;
With some care, gently bend outwards, the right gray ventilation  shield on the right side of the unit so that you can see a bit inside.  You will notice that the gray side piece attaches to both the bottom and  top white chassis. Now look through the holes on top of the unit to  locate the areas where the gray side pieces attaches to the white body.  What you need to do is take the long but thin metal stick and push down,  through the white holes (located on both the top and bottom of the Xbox  360) where the clips of the gray side pieces connect. Slowly pull out  the gray pieces away from the unit while unlocking the clips and  eventually the gray piece will release itself.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjFklDDNdX0M5p2MWEUS3XKDKV7gbvJY60XLhIeapuh6rLpZ6SqzbTGj46omukyJWY9QHlzUxtUwxgPcnZutZf82DgA-fC2ULYgxzhQ-dCHq77K-vTHkJrpRpyQB_jgg4iwVE74qKkkI0qf/s1600/side_plates_small123.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjFklDDNdX0M5p2MWEUS3XKDKV7gbvJY60XLhIeapuh6rLpZ6SqzbTGj46omukyJWY9QHlzUxtUwxgPcnZutZf82DgA-fC2ULYgxzhQ-dCHq77K-vTHkJrpRpyQB_jgg4iwVE74qKkkI0qf/s320/side_plates_small123.jpg&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhB3yJz9hVPg9R4BzzwIDfBR2W34w4s8fqtrNmDp_Xi9ZKMIeLS4fAZr2j2n1Ipf3-HVEqcaXzBvmfyuhIoGpxjDIxw8125HYVSn4srhI8ZtM8IuBvcCWCohQ5l0ykQ4ZmlZZMDYPRAoimc/s1600/hardd_small.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhB3yJz9hVPg9R4BzzwIDfBR2W34w4s8fqtrNmDp_Xi9ZKMIeLS4fAZr2j2n1Ipf3-HVEqcaXzBvmfyuhIoGpxjDIxw8125HYVSn4srhI8ZtM8IuBvcCWCohQ5l0ykQ4ZmlZZMDYPRAoimc/s320/hardd_small.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
To remove the left gray piece, you must first remove the hard drive  unit by pressing the button located on the unit itself. Then apply the  same procedure used to remove the right gray ventilation piece -- except  when you reach the bottom clip of the piece, you most remove the rubber  feet located directly below, to reveal a hole where you can insert the  metal stick.&lt;br /&gt;
Once you have both side gray pieces removed, you have essentially  removed the main locking mechanism that holds the top and bottom shells  together. At this point, return to the front of the unit and turn the  entire unit upside down. Using a flat head screw driver or wedge, gently  pry up the 4 clips holding the top shell to the bottom. Once the clips  are unlatched, slowly lift up the front of the bottom shell about an  inch.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgyorWHMmXUmGpdGrFHxu8VyMj83gVWrrybotd1Q-G8g0jSRabrXmXccICjPS_1scpnSSzf1yyJAq-zGa6H4OU_ocC-6p80ZFDIIgiCcEExDEq8doRK47HOCnSAP94R_i8oyE5SJxR5Q8Rq/s1600/rear_small3.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgyorWHMmXUmGpdGrFHxu8VyMj83gVWrrybotd1Q-G8g0jSRabrXmXccICjPS_1scpnSSzf1yyJAq-zGa6H4OU_ocC-6p80ZFDIIgiCcEExDEq8doRK47HOCnSAP94R_i8oyE5SJxR5Q8Rq/s320/rear_small3.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEirQqg2XkdjyzaXsQbTkVMCL3I0yFw102zLfnqNKRCMZzLoP6uoU_dKWBsD7U9vp12NsCeuxmXmJMXVGgHG7hogQAwenQW4NPUD-vTpL4L3l-6JwS97kmy8nNzHlpgpdXVTr7vRQo8J4HV5/s1600/separation_small2.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEirQqg2XkdjyzaXsQbTkVMCL3I0yFw102zLfnqNKRCMZzLoP6uoU_dKWBsD7U9vp12NsCeuxmXmJMXVGgHG7hogQAwenQW4NPUD-vTpL4L3l-6JwS97kmy8nNzHlpgpdXVTr7vRQo8J4HV5/s320/separation_small2.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
The last step to removing the bottom shell cover is to insert a thin  and small plastic stick into the thin rectangular holes on the rear. The  reason the front of the bottom shell needs to be lifted is to prevent  the rear latches from reattaching themselves. Slowly insert the stick  into each rectangular opening. You should hear a click sound for each  clamp you unlatch. Once complete, you may lift off the bottom shell  covering.&lt;br /&gt;
Looking inside the unit, you will notice that there are 14 silver  screws (6 of which are long) and 8 black screws. Using your torx screw  drivers, remove the silver screws using a size T12 screw driver and the  black ones using a size T7. Once you have all the screws removed, flip  the Xbox 360 right side up and lift up the top plastic shell. You should  now be greeted with the internals of the Xbox 360.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj5s7HfCL7n9nqPg0lXTqDJPFfSnN8NfVZfxiD2h1sL-ilQ0wbIQGOuXbpjOBQAtxQ0dV9iSMCX7x0Dq1D7TtZueCpcznqBGoGnESZwW527UJEwrQ7ahhpO4Do-0Y_5kXg2jl-mxNyTVBe9/s1600/underside_small3.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj5s7HfCL7n9nqPg0lXTqDJPFfSnN8NfVZfxiD2h1sL-ilQ0wbIQGOuXbpjOBQAtxQ0dV9iSMCX7x0Dq1D7TtZueCpcznqBGoGnESZwW527UJEwrQ7ahhpO4Do-0Y_5kXg2jl-mxNyTVBe9/s320/underside_small3.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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&lt;br /&gt;
Source : &lt;a href=&quot;http://www.anandtech.com/&quot;&gt;Anandtech[dot]Com &lt;/a&gt;&lt;br /&gt;
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&lt;/div&gt;
&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://tobebig.blogspot.com/feeds/5409187010804847812/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tobebig.blogspot.com/2010/06/inside-microsofts-xbox-360.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/791999490152036986/posts/default/5409187010804847812'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/791999490152036986/posts/default/5409187010804847812'/><link rel='alternate' type='text/html' href='http://tobebig.blogspot.com/2010/06/inside-microsofts-xbox-360.html' title='Inside Microsoft&#39;s Xbox 360'/><author><name>tobebig</name><uri>http://www.blogger.com/profile/04721409617979681054</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_mkXFnUfIaJg/TBkRfO6aapI/AAAAAAAAAGY/PNS_mxVvt6A/S220/big+simple.png'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgGm7OZ7AnZz-cY4NIQdM-Ldf5HLHh8sHfUtx5k6xbRPJytP38s9HsBa-eB9iYCtlO7K-8RWLU3WUxm5m4_L5-1CfWEHUcIbhMbB-B6ERoekQ7hILtB6RWxYpHhn5ESlNY2elMAqjeKmI23/s72-c/360_smalla.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-791999490152036986.post-2644826266828819995</id><published>2010-06-11T03:28:00.000-07:00</published><updated>2010-06-11T09:53:42.633-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Xbox"/><title type='text'>XBOX</title><content type='html'>&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj_Vwvet_un3NL03okVSdZoWZSGxHCmC_qjc5P39dMoa8KHUF_wmNBccPjYPFCejVl-fypzIwU67efIVVqeY47sbWLZIfHSU3Oppf1pUnI74oH1VD8ifdfol-1JqSjR6FObyawFqHeQA1NE/s1600/75px-Microsoft_XBOX.svg.png&quot; onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;0&quot; id=&quot;BLOGGER_PHOTO_ID_5481461301248444306&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj_Vwvet_un3NL03okVSdZoWZSGxHCmC_qjc5P39dMoa8KHUF_wmNBccPjYPFCejVl-fypzIwU67efIVVqeY47sbWLZIfHSU3Oppf1pUnI74oH1VD8ifdfol-1JqSjR6FObyawFqHeQA1NE/s320/75px-Microsoft_XBOX.svg.png&quot; style=&quot;cursor: pointer; display: block; height: 75px; margin: 0px auto 10px; text-align: center; width: 75px;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
The &lt;b&gt;Xbox&lt;/b&gt; is a &lt;a href=&quot;http://en.wikipedia.org/wiki/History_of_video_game_consoles_%28sixth_generation%29&quot; title=&quot;History of video game consoles (sixth generation)&quot;&gt;sixth-generation&lt;/a&gt;  &lt;a href=&quot;http://en.wikipedia.org/wiki/Video_game_console&quot; title=&quot;Video  game console&quot;&gt;video game console&lt;/a&gt; manufactured by &lt;a href=&quot;http://en.wikipedia.org/wiki/Microsoft&quot; title=&quot;Microsoft&quot;&gt;Microsoft&lt;/a&gt;.  It was released on November 15, 2001 in North America, February 22,  2002 in Japan, and March 14, 2002 in Australia and Europe and is the  predecessor to the &lt;a href=&quot;http://en.wikipedia.org/wiki/Xbox_360&quot; title=&quot;Xbox 360&quot;&gt;Xbox 360&lt;/a&gt;. It was Microsoft&#39;s first foray into the  gaming console market, and competed with &lt;a href=&quot;http://en.wikipedia.org/wiki/Sony&quot; title=&quot;Sony&quot;&gt;Sony&lt;/a&gt;&#39;s &lt;a href=&quot;http://en.wikipedia.org/wiki/PlayStation_2&quot; title=&quot;PlayStation 2&quot;&gt;PlayStation  2&lt;/a&gt;, &lt;a href=&quot;http://en.wikipedia.org/wiki/Sega&quot; title=&quot;Sega&quot;&gt;Sega&lt;/a&gt;&#39;s  &lt;a href=&quot;http://en.wikipedia.org/wiki/Dreamcast&quot; title=&quot;Dreamcast&quot;&gt;Dreamcast&lt;/a&gt;,  and the &lt;a href=&quot;http://en.wikipedia.org/wiki/Nintendo&quot; title=&quot;Nintendo&quot;&gt;Nintendo&lt;/a&gt; &lt;a href=&quot;http://en.wikipedia.org/wiki/Nintendo_GameCube&quot; title=&quot;Nintendo  GameCube&quot;&gt;GameCube&lt;/a&gt;. The integrated &lt;a href=&quot;http://en.wikipedia.org/wiki/Xbox_Live&quot; title=&quot;Xbox Live&quot;&gt;Xbox  Live&lt;/a&gt; service allowed players to &lt;a href=&quot;http://en.wikipedia.org/wiki/Online_game&quot; title=&quot;Online game&quot;&gt;compete  online&lt;/a&gt;.&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-gamerscoreblog1_3-0&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Xbox#cite_note-gamerscoreblog1-3&quot;&gt;&lt;/a&gt;&lt;/sup&gt;&lt;br /&gt;
The Xbox was discontinued in late 2006, although the final Xbox game,  &lt;i&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Madden_NFL_09&quot; title=&quot;Madden  NFL 09&quot;&gt;Madden NFL 09&lt;/a&gt;&lt;/i&gt; was released in August 2008. Support for  out-of-warranty Xbox consoles was discontinued on March 2, 2009; any  in-warranty repair now needed will not be undertaken and faulty consoles  will replaced with an Xbox 360 instead. Xbox Live support was  discontinued on April 15, 2010.&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-gamerscoreblog1_3-1&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Xbox#cite_note-gamerscoreblog1-3&quot;&gt;&lt;/a&gt;&lt;/sup&gt;&lt;br /&gt;
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&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-gamerscoreblog1_3-1&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Xbox#cite_note-gamerscoreblog1-3&quot;&gt;&lt;/a&gt;&lt;/sup&gt;</content><link rel='replies' type='application/atom+xml' href='http://tobebig.blogspot.com/feeds/2644826266828819995/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tobebig.blogspot.com/2010/06/xbox.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/791999490152036986/posts/default/2644826266828819995'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/791999490152036986/posts/default/2644826266828819995'/><link rel='alternate' type='text/html' href='http://tobebig.blogspot.com/2010/06/xbox.html' title='XBOX'/><author><name>tobebig</name><uri>http://www.blogger.com/profile/04721409617979681054</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_mkXFnUfIaJg/TBkRfO6aapI/AAAAAAAAAGY/PNS_mxVvt6A/S220/big+simple.png'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj_Vwvet_un3NL03okVSdZoWZSGxHCmC_qjc5P39dMoa8KHUF_wmNBccPjYPFCejVl-fypzIwU67efIVVqeY47sbWLZIfHSU3Oppf1pUnI74oH1VD8ifdfol-1JqSjR6FObyawFqHeQA1NE/s72-c/75px-Microsoft_XBOX.svg.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-791999490152036986.post-3613174808753163893</id><published>2010-06-11T02:51:00.000-07:00</published><updated>2014-07-02T19:35:10.481-07:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="psp3000"/><title type='text'>About PSP-3000</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
The &lt;b&gt;PSP-3000&lt;/b&gt;  is the redesigned version of Sony&#39;s popular PlayStation Portable. The  first PSP-1000 was followed by the PSP Slim&amp;amp;Lite (PSP-2000)  announced during E3 2007. The &lt;b&gt;PSP-3000&lt;/b&gt; is an even  slicker version of the PSP Slim&amp;amp;Lite, it was announced during Sony&#39;s  Leipzig Games Convention press conference.&lt;br /&gt;
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The &lt;b&gt;PSP-3000&lt;/b&gt;  looks almost exactly the same like the PSP-2000 Slim&amp;amp;Lite, but this  new version of the PlayStation Portable has a built-in microphone and a  better screen. The screen of the PSP-3000 is able to resist glare, so  it will work better outdoors. The built-in microphone can be used for  applications like Skype for PSP or for online gaming via Infrastructure.&lt;br /&gt;
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&lt;img src=&quot;http://lh5.ggpht.com/_bXudjZnPzpY/TBIF2fK5JsI/AAAAAAAAAEs/Ft2lR8x3Gt0/mysticsilverfront_e-150x150.jpg&quot; height=&quot;150&quot; width=&quot;150&quot; /&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgA0nE5i94C-7mJ6zVBocXXgaT8Iu8oz8_PAxBTsidi9nKgg8IwgFEUW1H1pkS15iv5cuBkXups3VBjcxL1YanLoZMhZBJYaX3Z-0t7N_UNkfrhJFsi9CgOuZW0ZTXH9RhQwWBK8vlLlRcg/s1600/mysticsilver-back-vertical-tilt-150x150.jpg&quot; onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgA0nE5i94C-7mJ6zVBocXXgaT8Iu8oz8_PAxBTsidi9nKgg8IwgFEUW1H1pkS15iv5cuBkXups3VBjcxL1YanLoZMhZBJYaX3Z-0t7N_UNkfrhJFsi9CgOuZW0ZTXH9RhQwWBK8vlLlRcg/s320/mysticsilver-back-vertical-tilt-150x150.jpg&quot; id=&quot;BLOGGER_PHOTO_ID_5481454081248088770&quot; style=&quot;cursor: pointer; height: 150px; width: 150px;&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjFCbdxorWTakXqJT6SZRMOKrR6_Ckb6plDl63D6xI06pfVL0dZ3uqfTaylVa6E1A57FaPRhyphenhyphenA3w6HS4Z6wsWt9Zj_s_4YZ_N3LR0XZuZumebh6-x_KCYZZUf-ZSe9Rm49acaG0u3uUjKL9/s1600/mysticsilver-front-tilt-150x150.jpg&quot; onblur=&quot;try {parent.deselectBloggerImageGracefully();} catch(e) {}&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;0&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjFCbdxorWTakXqJT6SZRMOKrR6_Ckb6plDl63D6xI06pfVL0dZ3uqfTaylVa6E1A57FaPRhyphenhyphenA3w6HS4Z6wsWt9Zj_s_4YZ_N3LR0XZuZumebh6-x_KCYZZUf-ZSe9Rm49acaG0u3uUjKL9/s320/mysticsilver-front-tilt-150x150.jpg&quot; id=&quot;BLOGGER_PHOTO_ID_5481454256262015218&quot; style=&quot;cursor: pointer; height: 150px; width: 150px;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;
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The Video-Out feature has also been enhanced, the PSP-3000 is able to  interlace with televisions that don&#39;t support a progressive output. Now  you can use your PSP-3000 on non-HDTV&#39;s as well.  The &lt;b&gt;PSP-3000&lt;/b&gt;  will be released on October 15th in Europe and will be sold for €199.&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://tobebig.blogspot.com/feeds/3613174808753163893/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tobebig.blogspot.com/2010/06/about-psp-3000_11.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/791999490152036986/posts/default/3613174808753163893'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/791999490152036986/posts/default/3613174808753163893'/><link rel='alternate' type='text/html' href='http://tobebig.blogspot.com/2010/06/about-psp-3000_11.html' title='About PSP-3000'/><author><name>tobebig</name><uri>http://www.blogger.com/profile/04721409617979681054</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_mkXFnUfIaJg/TBkRfO6aapI/AAAAAAAAAGY/PNS_mxVvt6A/S220/big+simple.png'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://lh5.ggpht.com/_bXudjZnPzpY/TBIF2fK5JsI/AAAAAAAAAEs/Ft2lR8x3Gt0/s72-c/mysticsilverfront_e-150x150.jpg" height="72" width="72"/><thr:total>0</thr:total></entry></feed>