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	<title>Vertexpusher | Game Developer | Crafting Games One Vertex At A Time</title>
	
	<link>http://tomaszdzierza.com</link>
	<description>Insights, Musings and Brain Blasts about Game Development and Life. </description>
	<lastBuildDate>Sat, 28 Apr 2012 15:41:26 +0000</lastBuildDate>
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		<title>An Inside Look Into Freelance Game Development</title>
		<link>http://feedproxy.google.com/~r/TomaszRSS/~3/nKZb99amVXY/</link>
		<comments>http://tomaszdzierza.com/freelance_game_development/#comments</comments>
		<pubDate>Sat, 28 Apr 2012 15:40:20 +0000</pubDate>
		<dc:creator>Tomasz</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Freelance Game Development]]></category>

		<guid isPermaLink="false">http://tomaszdzierza.com/?p=927</guid>
		<description>It&amp;#8217;s been several months since this blog first started. Today is a another &amp;#8220;first&amp;#8221;. The first guest post comes from Aaron. Aaron is an experienced game developer who shares his experience as a game contractor/freelance developer. Happy to have him here to share his insights and experience so far. Enter Aaron, Hi all &amp;#8211; great [...]&lt;img src="http://feeds.feedburner.com/~r/TomaszRSS/~4/nKZb99amVXY" height="1" width="1"/&gt;</description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Beta Testing</title>
		<link>http://feedproxy.google.com/~r/TomaszRSS/~3/s-RATHT6inQ/</link>
		<comments>http://tomaszdzierza.com/beta-testing/#comments</comments>
		<pubDate>Fri, 06 Apr 2012 01:45:42 +0000</pubDate>
		<dc:creator>Tomasz</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Beta]]></category>
		<category><![CDATA[Testing]]></category>

		<guid isPermaLink="false">http://tomaszdzierza.com/?p=917</guid>
		<description>The exact definition of Beta in game development is not easily defined. As I&amp;#8217;m working away trying to get all the content in, I think I&amp;#8217;m getting close to it. I&amp;#8217;ve been showing the game to more and more people taking in their feedback and making changes as necessary. When working on a solo project [...]&lt;img src="http://feeds.feedburner.com/~r/TomaszRSS/~4/s-RATHT6inQ" height="1" width="1"/&gt;</description>
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		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://tomaszdzierza.com/beta-testing/</feedburner:origLink></item>
		<item>
		<title>Depth of Engagement</title>
		<link>http://feedproxy.google.com/~r/TomaszRSS/~3/rKC88VbaqkI/</link>
		<comments>http://tomaszdzierza.com/depth-of-engagement/#comments</comments>
		<pubDate>Wed, 14 Mar 2012 04:03:46 +0000</pubDate>
		<dc:creator>Tomasz</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[indie game development]]></category>

		<guid isPermaLink="false">http://tomaszdzierza.com/?p=897</guid>
		<description>There are different levels of engagement/commitment to any specific task or project. I've been thinking recently about the different tasks a game developer has and trying to decide at what level of depth I'd like to get involved in each.&lt;img src="http://feeds.feedburner.com/~r/TomaszRSS/~4/rKC88VbaqkI" height="1" width="1"/&gt;</description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Localization</title>
		<link>http://feedproxy.google.com/~r/TomaszRSS/~3/OWKVEhhGQ6k/</link>
		<comments>http://tomaszdzierza.com/localization/#comments</comments>
		<pubDate>Thu, 01 Mar 2012 01:30:00 +0000</pubDate>
		<dc:creator>Tomasz</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Localization]]></category>

		<guid isPermaLink="false">http://tomaszdzierza.com/?p=888</guid>
		<description>It&amp;#8217;s always nice to have something read in your own native language. Yes, a lot of people now do speak basic English but a lot still don&amp;#8217;t. The current game offering I&amp;#8217;m cooking up is not very text heavy, I recon I&amp;#8217;d need less than 30 words to communicate all I need and I&amp;#8217;m trying [...]&lt;img src="http://feeds.feedburner.com/~r/TomaszRSS/~4/OWKVEhhGQ6k" height="1" width="1"/&gt;</description>
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		<slash:comments>5</slash:comments>
		<feedburner:origLink>http://tomaszdzierza.com/localization/</feedburner:origLink></item>
		<item>
		<title>List of iOS Game Review Sites</title>
		<link>http://feedproxy.google.com/~r/TomaszRSS/~3/Gwlm5_xo2WI/</link>
		<comments>http://tomaszdzierza.com/list-of-ios-game-review-sites/#comments</comments>
		<pubDate>Wed, 22 Feb 2012 13:55:52 +0000</pubDate>
		<dc:creator>Tomasz</dc:creator>
				<category><![CDATA[Game Marketing]]></category>
		<category><![CDATA[Promotion]]></category>
		<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">http://tomaszdzierza.com/?p=872</guid>
		<description>I&amp;#8217;m at a point where I&amp;#8217;m starting to look deeper into different types of ways of marketing my upcoming mobile game. All this is still in very early stages of exploration but I thought at least for now I&amp;#8217;ll gather some links to submission and contact pages of some of the review sites in case [...]&lt;img src="http://feeds.feedburner.com/~r/TomaszRSS/~4/Gwlm5_xo2WI" height="1" width="1"/&gt;</description>
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		<slash:comments>3</slash:comments>
		<feedburner:origLink>http://tomaszdzierza.com/list-of-ios-game-review-sites/</feedburner:origLink></item>
		<item>
		<title>Living in the Cloud</title>
		<link>http://feedproxy.google.com/~r/TomaszRSS/~3/9j8SjQZTtNw/</link>
		<comments>http://tomaszdzierza.com/living-in-the-cloud/#comments</comments>
		<pubDate>Wed, 15 Feb 2012 01:37:39 +0000</pubDate>
		<dc:creator>Tomasz</dc:creator>
				<category><![CDATA[Tools]]></category>

		<guid isPermaLink="false">http://tomaszdzierza.com/?p=856</guid>
		<description>As hard drive space increases with each iteration of hardware. Cloud computing requires us to have less and less of it each time. As I&amp;#8217;m setting up the structure of this freelance/indie game dev venture, I&amp;#8217;m making a conscious effort to make sure as much of my software is cloud based. Cloud computing allows us [...]&lt;img src="http://feeds.feedburner.com/~r/TomaszRSS/~4/9j8SjQZTtNw" height="1" width="1"/&gt;</description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Adopting New Technologies</title>
		<link>http://feedproxy.google.com/~r/TomaszRSS/~3/5MUYpB8ARvo/</link>
		<comments>http://tomaszdzierza.com/adopting-new-technologies/#comments</comments>
		<pubDate>Wed, 08 Feb 2012 02:00:28 +0000</pubDate>
		<dc:creator>Tomasz</dc:creator>
				<category><![CDATA[Tools]]></category>

		<guid isPermaLink="false">http://tomaszdzierza.com/?p=843</guid>
		<description>I finished an animation, it was a rough 3D model of a soccer player juggling a ball. It had a whole stadium in the background. Created with 3D Studio R4 (yes even before Max) This was more than 16+ years ago in HighSchool. After all these years I find myself currently updating skills and learning [...]&lt;img src="http://feeds.feedburner.com/~r/TomaszRSS/~4/5MUYpB8ARvo" height="1" width="1"/&gt;</description>
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		<slash:comments>0</slash:comments>
		<feedburner:origLink>http://tomaszdzierza.com/adopting-new-technologies/</feedburner:origLink></item>
		<item>
		<title>Indie Game Developer Mindset Check</title>
		<link>http://feedproxy.google.com/~r/TomaszRSS/~3/H0Y6gmOfZpY/</link>
		<comments>http://tomaszdzierza.com/indie-game-developer-mindset-check/#comments</comments>
		<pubDate>Wed, 01 Feb 2012 02:44:07 +0000</pubDate>
		<dc:creator>Tomasz</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[indie game development]]></category>
		<category><![CDATA[mindset]]></category>

		<guid isPermaLink="false">http://tomaszdzierza.com/?p=767</guid>
		<description>Before I made the decision to go indie. I thought about my strengths and weaknesses as a game developer. It&amp;#8217;s an honest exercise to see if the skill sets align to make sure I have what it takes to be able to make it as an indie. A lone game developer has a lot on [...]&lt;img src="http://feeds.feedburner.com/~r/TomaszRSS/~4/H0Y6gmOfZpY" height="1" width="1"/&gt;</description>
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		<slash:comments>4</slash:comments>
		<feedburner:origLink>http://tomaszdzierza.com/indie-game-developer-mindset-check/</feedburner:origLink></item>
		<item>
		<title>Pigment Hunt -Born in a Flash</title>
		<link>http://feedproxy.google.com/~r/TomaszRSS/~3/0yElRz6QUBQ/</link>
		<comments>http://tomaszdzierza.com/pigment-hunt-born-in-a-flash/#comments</comments>
		<pubDate>Wed, 11 Jan 2012 13:25:40 +0000</pubDate>
		<dc:creator>Tomasz</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Game Development Tools]]></category>
		<category><![CDATA[Tools]]></category>
		<category><![CDATA[indie game development]]></category>
		<category><![CDATA[Unity3D]]></category>

		<guid isPermaLink="false">http://tomaszdzierza.com/?p=776</guid>
		<description>The Hook Out of nowhere on Dec. 23 in the early hours of the night I get email from Unity3D informing that a new 3.5 Beta and a Developer preview is available for download. Included was news about a Flash in a Flash contest with a Jan 5 Deadline. What transpires is a two week [...]&lt;img src="http://feeds.feedburner.com/~r/TomaszRSS/~4/0yElRz6QUBQ" height="1" width="1"/&gt;</description>
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		<slash:comments>4</slash:comments>
		<feedburner:origLink>http://tomaszdzierza.com/pigment-hunt-born-in-a-flash/</feedburner:origLink></item>
		<item>
		<title>Freelancing, Apple Store, Music and Blogging</title>
		<link>http://feedproxy.google.com/~r/TomaszRSS/~3/mWwIMjofsjM/</link>
		<comments>http://tomaszdzierza.com/project-updates-001/#comments</comments>
		<pubDate>Tue, 13 Dec 2011 04:17:38 +0000</pubDate>
		<dc:creator>Tomasz</dc:creator>
				<category><![CDATA[Project Updates]]></category>
		<category><![CDATA[Freelance]]></category>
		<category><![CDATA[indie game development]]></category>
		<category><![CDATA[Updates]]></category>

		<guid isPermaLink="false">http://tomaszdzierza.com/?p=745</guid>
		<description>For the last couple of months I've been involved with a couple of freelance game projects. I'm happy to say that they are healthy and going well. Freelancing is something that's new to me and I'm still trying to develop a better opinion about it, but currently the Freelance/Work On My Own Indie Game Projects hybrid works for me.&lt;img src="http://feeds.feedburner.com/~r/TomaszRSS/~4/mWwIMjofsjM" height="1" width="1"/&gt;</description>
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		<slash:comments>5</slash:comments>
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