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        <title>Total Diplomacy</title>
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    <comments>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/962/What-to-Do-When-You-are-Outnumbered.aspx#Comments</comments>
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    <title>What to Do When You are Outnumbered </title>
    <link>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/962/What-to-Do-When-You-are-Outnumbered.aspx</link>
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    <description>&lt;div class=&quot;Normal&quot; align=&quot;justify&quot;&gt;
&lt;p&gt;You are playing Risk. Due to your starting position, bad luck with dice or  bad luck with other players picking on you, you find yourself in a position  where you are one of the weakest players in the game. What would you do now?  Should you stay put where you are and hope that your luck turns? Should you  concentrate on fortifying your continent so then you can have a stronger  foothold in the game? Would you try to use diplomacy? What should be your main  strategy?&lt;/p&gt;
&lt;p&gt;To answers these questions, let’s have a look at an interesting battle that took place recently, in World War II.&lt;/p&gt;
&lt;/div&gt;</description>
    <dc:creator>Total Diplomacy</dc:creator>
    <pubDate>Mon, 04 Feb 2013 08:51:00 GMT</pubDate>
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    <title>Learn to Control Your Opponent so You can Control the Game </title>
    <link>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/961/Learn-to-Control-Your-Opponent-so-You-can-Control-the-Game.aspx</link>
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&lt;p&gt;Your aim in Risk is winning but it is important to know this is not an  abstract idealistic view like winning when you are playing chess. In chess you  can think of perfect moves against your opponent’s moves. So long as you are  making an &lt;i&gt;ideal&lt;/i&gt; move, it doesn’t matter who you are playing against; you  are more likely to win. Risk, and similarly life, is different. You are playing  against humans with minds; minds that can have weaknesses which you can exploit.  Unlike chess, in Risk you are not searching for a perfect move; instead you are  searching for a way to control your opponent’s mind. The sooner you can do that,  and the more successful you are in doing it, the more likely that you win the  game. This is exactly the same in everyday life when you deal with your  colleagues, the team that works for you, the stakeholders that you report to and  the market at large.&lt;/p&gt;
&lt;/div&gt;</description>
    <dc:creator>Total Diplomacy</dc:creator>
    <pubDate>Mon, 31 Dec 2012 08:47:00 GMT</pubDate>
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    <comments>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/960/How-to-Counteract-Indecision.aspx#Comments</comments>
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    <title>How to Counteract Indecision </title>
    <link>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/960/How-to-Counteract-Indecision.aspx</link>
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&lt;p&gt;You are playing Risk. You have acquired a good size continent for this stage  of the game and are busy strengthening your position. You tend to be cautious.  You like to have a solid base before expanding to the rest of the map. You also  don’t want to invade other Risk players for no reason. You are afraid that they  will immediately retaliate and you don’t like to provoke them. The desire not to  expand contradicts your overall objective which is to expand and conquer the  whole world. These two opposite aims will create indecision in you. Each turn  you tell yourself that if all goes well you may start expanding in the next  turn. When the turn comes, you feel even more vulnerable than the last turn and  decide to stay put and buy time. The indecision starts to bother you but what  can you do about it? You don’t see a way out.&lt;/p&gt;
&lt;/div&gt;</description>
    <dc:creator>Total Diplomacy</dc:creator>
    <pubDate>Mon, 03 Dec 2012 08:44:00 GMT</pubDate>
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    <title>Forget About the Last Game </title>
    <link>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/957/Forget-About-the-Last-Game.aspx</link>
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&lt;h3&gt;&lt;b&gt;&lt;i&gt;Scenario 1: &lt;/i&gt;&lt;/b&gt;&lt;/h3&gt;
&lt;p&gt;You still clearly remember your last Risk game. It is still fresh in your  mind. You won, and won spectacularly. There was a tight moment in the game, but  you made a calculated decision to counteract an invasion and turned it on its  head. You made a player stretch too far and then attacked his home continent.  After that, there was no stopping you.&lt;/p&gt;
&lt;p&gt;You think that this was a fantastic strategy and are now about to play  another game. Your success in that game makes you think that you can do it  again. Your plan is to play the same strategy. It worked so well last time, so  why not try again.&lt;/p&gt;
&lt;/div&gt;</description>
    <dc:creator>Total Diplomacy</dc:creator>
    <pubDate>Mon, 05 Nov 2012 08:01:00 GMT</pubDate>
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    <comments>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/959/How-to-Respond-to-Intimidation.aspx#Comments</comments>
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    <title>How to Respond to Intimidation </title>
    <link>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/959/How-to-Respond-to-Intimidation.aspx</link>
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&lt;p&gt;&amp;#160;You have played Risk for a long time. You think of yourself as a good player.  You decide to join a new Risk game site to play Risk online. You join a game and  in this game you find yourself playing against a number of players who have a  fairly high overall score. You still think nothing of this. After all, you are  fairly good.&lt;/p&gt;
&lt;/div&gt;</description>
    <dc:creator>Total Diplomacy</dc:creator>
    <pubDate>Mon, 01 Oct 2012 07:38:00 GMT</pubDate>
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    <comments>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/958/Strategy-is-Not-a-Recipe-You-Need-a-New-Solution-Every-Time.aspx#Comments</comments>
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    <title>Strategy is Not a Recipe; You Need a New Solution Every Time  </title>
    <link>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/958/Strategy-is-Not-a-Recipe-You-Need-a-New-Solution-Every-Time.aspx</link>
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&lt;p&gt;There are tons of people that constantly think there is one magical way to  succeed. Once they learn the way, they follow it and will become successful.  Then, they can happily live ever after. The only problem with this mentality is  that it is only a dream that will never come true. Sure enough, people become  successful every day, Risk players win every day, people become rich every day;  but not because of following a magical strategy. It’s a bit more involved than  following a simple recipe.&lt;/p&gt;
&lt;/div&gt;</description>
    <dc:creator>Total Diplomacy</dc:creator>
    <pubDate>Mon, 03 Sep 2012 07:32:00 GMT</pubDate>
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    <comments>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/956/Do-Not-Attack-Everything-Choose-Wisely-or-Perish.aspx#Comments</comments>
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    <title>Do Not Attack Everything; Choose Wisely or Perish</title>
    <link>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/956/Do-Not-Attack-Everything-Choose-Wisely-or-Perish.aspx</link>
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&lt;p&gt;In the sixteen’s century, Spain was at its peak. It had the largest naval power and having found the New World, it was extremely busy with various conquests, exercising its military and colonial power. Philip II, the Spanish king, disliked Protestantism and was determined to restore Catholicism to England. Meanwhile, England was in deep financial trouble. When Elizabeth I became the Queen, she decided that the only way to bring stability was get rich. A rich country could counteract the threat of its rivals such as France and Spain. Without money it was doomed. Step by step, Elizabeth worked to increase the wealth of the country through economic reforms. In particular she was very wary of a standing army’s expenses and was determined to stay out of costly wars. After all she wanted the country to get rich and there was no way to get rich if she was constantly at war or preparing for one.&lt;/p&gt;
&lt;/div&gt;</description>
    <dc:creator>Total Diplomacy</dc:creator>
    <pubDate>Tue, 07 Aug 2012 13:55:00 GMT</pubDate>
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    <comments>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/810/Invasions-and-Expansions-over-2500-Years.aspx#Comments</comments>
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    <title>Invasions and Expansions over 2500 Years </title>
    <link>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/810/Invasions-and-Expansions-over-2500-Years.aspx</link>
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&lt;p&gt;Sometime a visualisation of history can be quite powerful in seeing what the world has gone through. I recently came across this fascinating video showing the formation, expansion and decline of many civilizations in Europe. It is nice to watch as a particular land gets criss-crossed over time by various nations.&amp;nbsp;&lt;/p&gt;

&lt;p&gt;The map animation particularly looks similar to what we see in our Risk games everyday and has a somewhat familiar feel to it. I wish the makers of the video stamped the animation with a year and also I wish to see this type of animation for the whole world and for much longer than 1000 years, may be starting from 5000 years ago to include Egyptians as well.&amp;nbsp;&lt;/p&gt;

&lt;p&gt;Is anyone aware of such a video, or here is a challenge, is anyone up for it to make one?&amp;nbsp;&lt;/p&gt;
&lt;/div&gt;
</description>
    <dc:creator>Total Diplomacy</dc:creator>
    <pubDate>Sun, 14 Nov 2010 15:01:00 GMT</pubDate>
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    <comments>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/784/From-Dice-to-Risk-The-Ultimate-Game-Part-3-of-3.aspx#Comments</comments>
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    <title>From Dice to Risk: The Ultimate Game (Part 3 of 3)</title>
    <link>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/784/From-Dice-to-Risk-The-Ultimate-Game-Part-3-of-3.aspx</link>
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&lt;p&gt;As you saw in &lt;a href=&quot;/Home/tabid/67/articleType/ArticleView/articleId/782/From-Dice-to-Risk-The-Burnt-City-Part-1-of-3.aspx&quot;&gt;Part  1&lt;/a&gt; and &lt;a href=&quot;/Home/tabid/67/articleType/ArticleView/articleId/783/From-Dice-to-Risk-The-Vizier-Part-2-of-3.aspx&quot;&gt;Part  2&lt;/a&gt;, there has been a long story of board game  development and the  need to produce a game that is enjoyable and simple but  equally  challenging and realistic. It would be great to learn something new   every time we play and also to use our own life experiences and  knowledge to  play a better game.&lt;/p&gt;
&lt;p&gt;Let&amp;rsquo;s explore the requirements of an ideal game. Board games can be   categorised across three areas; &lt;em&gt;luck&lt;/em&gt;, &lt;em&gt;strategy&lt;/em&gt; and  &lt;em&gt;diplomacy&lt;/em&gt;.  Some games are very strong on only a single dimension while  others are  strong in two or all dimensions. Each of these dimensions leads to a   completely different game and playing style. Let&amp;rsquo;s look at some  examples:&lt;/p&gt;
&lt;/div&gt;</description>
    <dc:creator>Total Diplomacy</dc:creator>
    <pubDate>Sat, 22 May 2010 07:26:00 GMT</pubDate>
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    <title>From Dice to Risk: The Vizier (Part 2 of 3) </title>
    <link>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/783/From-Dice-to-Risk-The-Vizier-Part-2-of-3.aspx</link>
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&lt;p&gt;As you saw in &lt;a href=&quot;/Home/tabid/67/articleType/ArticleView/articleId/782/From-Dice-to-Risk-The-Burnt-City-Part-1-of-3.aspx&quot;&gt;Part 1&lt;/a&gt;, as mankind progressed technologically, there  was a need  for a game with strong strategic element.&lt;/p&gt;
&lt;p&gt;The word strategy is derived from Greek word &lt;em&gt;strategos&lt;/em&gt; which  means  general. Hence, the roots of the word go directly back to  military use. In game  theory, strategy is defined as one of the  possible sets of options that a player  can choose from. Hence, strategy  is all about a successive series of actions and  choices that a player  must go through to get closer to the final goal.&lt;/p&gt;
&lt;p&gt;Much of our early history is about wars and expansions. Life  consisted of  being ruled by successive kings each with their own  agenda. As years passed,  people became more familiar with strategy. The  world needed a game that  symbolised this new lifestyle better and this  lead to the creation of one of the  most famous strategic games of all  time. The game was chess.&lt;/p&gt;
&lt;/div&gt;</description>
    <dc:creator>Total Diplomacy</dc:creator>
    <pubDate>Sat, 01 May 2010 07:19:00 GMT</pubDate>
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    <title>From Dice to Risk: The Burnt City (Part 1 of 3)</title>
    <link>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/782/From-Dice-to-Risk-The-Burnt-City-Part-1-of-3.aspx</link>
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&lt;p&gt;The story of board game development throughout the history is truly  fascinating. It took a lot of effort and evolutionary development over  many  generations before we ended up with modern board games and more recently  world  conquering real-time strategy simulation games.&lt;/p&gt;
&lt;p&gt;This series of articles present interesting and critical developments  in  history that eventually led to the creation of Risk, the great game we  play  today. We will travel across thousands of years and over many empires  and  explore the quest of mankind for the ultimate board game!&lt;/p&gt;
&lt;p&gt;The story of board games goes a long way back, around 5500 years ago.  The  oldest modern board game, backgammon goes back &lt;a href=&quot;http://www.activistchat.com/phpBB2/viewtopic.php?t=7470&quot;&gt;5000  years  ago&lt;/a&gt;. Archaeologists found a set of backgammon with 60 pieces in the  rubbles  of the legendary &lt;em&gt;Burnt City &lt;/em&gt;in ancient Persia which is now  situated in  Sistan-Baluchistan province, South-Eastern Iran.&lt;/p&gt;
&lt;/div&gt;</description>
    <dc:creator>Total Diplomacy</dc:creator>
    <pubDate>Sat, 10 Apr 2010 17:50:00 GMT</pubDate>
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    <title>The Psychology of Decision Making in Risk (Part 2 of 2)</title>
    <link>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/775/The-Psychology-of-Decision-Making-in-Risk-Part-2-of-2.aspx</link>
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&lt;p&gt;This article is followed from &lt;a href=&quot;/Home/tabid/67/articleType/ArticleView/articleId/760/The-Psychology-of-Decision-Making-in-Risk-Part-1-of-2.aspx&quot;&gt;Part 1&lt;/a&gt;. Ideally you should read the first part  and answer the two questions proposed before reading this part which explores  the concepts and analyses the results.&lt;/p&gt;
&lt;p&gt;We are confronted with decision making every day. When making decisions, we  usually use what is known as a &lt;em&gt;heuristic approach&lt;/em&gt;, we simply use our  instincts to respond to situations. Are we always right? Is it always easy to  decide? How does this relate to decision making in Risk?&lt;/p&gt;
&lt;p&gt;Let&amp;rsquo;s look at the results obtained in Part 1.&amp;nbsp;&lt;/p&gt;
&lt;/div&gt;</description>
    <dc:creator>Total Diplomacy</dc:creator>
    <pubDate>Sun, 03 Jan 2010 08:49:00 GMT</pubDate>
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    <title>How to Maintain the Balance of Power (Part 4 of 4)</title>
    <link>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/759/How-to-Maintain-the-Balance-of-Power-Part-4-of-4.aspx</link>
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&lt;p&gt;In the previous part, you timed the elimination of another player really well and collected his cards. This got you the critical momentum which you needed to deal with the next set of challenges.&lt;/p&gt;
&lt;p&gt;Because of your balance management, you made Purple stronger until eventually Purple became too strong even for you. Now you had to confront it. The situation looked like the above.&lt;/p&gt;
&lt;p align=&quot;center&quot;&gt;&amp;#160;&lt;/p&gt;
&lt;/div&gt;</description>
    <dc:creator>Total Diplomacy</dc:creator>
    <pubDate>Sun, 13 Dec 2009 08:09:00 GMT</pubDate>
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    <title>How to Maintain the Balance of Power (Part 3 of 4)</title>
    <link>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/758/How-to-Maintain-the-Balance-of-Power-Part-3-of-4.aspx</link>
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&lt;p&gt;In the last part you saw how you managed the balance of power by weakening the strong players and letting weaker players to become strong. You found yourself in the position shown above and were wondering what to do next.&lt;/p&gt;
&lt;/div&gt;</description>
    <dc:creator>Total Diplomacy</dc:creator>
    <pubDate>Sun, 06 Dec 2009 08:01:00 GMT</pubDate>
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    <title>How to Maintain the Balance of Power (Part 2 of 4)</title>
    <link>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/757/How-to-Maintain-the-Balance-of-Power-Part-2-of-4.aspx</link>
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&lt;p&gt;In Part 1 you saw the initial distribution of armies and despite a good start discovered that you had a competitor who was even in a better position than you. Let’s examine this state and evaluate the move.&lt;/p&gt;
&lt;/div&gt;</description>
    <dc:creator>Total Diplomacy</dc:creator>
    <pubDate>Sun, 29 Nov 2009 08:50:00 GMT</pubDate>
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    <title>Systematic Analysis of All Possible Risk Game Variations </title>
    <link>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/751/Systematic-Analysis-of-All-Possible-Risk-Game-Variations.aspx</link>
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&lt;p&gt;Risk has expanded greatly in recent years. Risk began its life in the 1950s and the fact that it is still widely available and popular is a testimony to its success. In its relative long history, as far a modern board games goes, Risk rules have been updated countless times and many varieties have been created and use especially when Risk has been introduced in different countries.&lt;/p&gt;
&lt;p&gt;As computer technology progressed, official Risk games started to appear on computer games and these in turn introduced a variety of new options and maps that people could use. However, it wasn’t until the advent of unofficial Risk games that Risk and its endless amusing varieties took off. Many Risk game providers simply started their life by introducing classic Risk and an ability for players to play on different maps. Later, they made it easier for players to make maps and suddenly a whole variety of fan made maps from Star Wars, to Lord of the Rings to some elegantly topologies appeared on these sites.&lt;/p&gt;
&lt;p&gt;Players liked these new trends so much that they simply started to ask a new question; “if we can change the maps, can we change other rules?” Today, many of competing unofficial Risk games differentiate themselves from one another by the variations they provide as well as the potential options available. Good options get replicated and certain varieties prevail or become the new standard.&lt;/p&gt;
&lt;p&gt;This article systematically examines Risk variations and explores all areas were variations have been introduced. This will help those eager players who are constantly in search of making something new to get inspired by these custom Risk games and get more millage out of their games.&lt;/p&gt;
&lt;/div&gt;</description>
    <dc:creator>Total Diplomacy</dc:creator>
    <pubDate>Sun, 22 Nov 2009 08:53:00 GMT</pubDate>
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    <title>How to Maintain the Balance of Power (Part 1 of 4)</title>
    <link>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/756/How-to-Maintain-the-Balance-of-Power-Part-1-of-4.aspx</link>
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&lt;p&gt;Risk is all about balance. If you become too weak you will be attacked and eliminated. If you become too strong, you will be ganged up on until you become a weak player and we know what happens to weak players.&lt;/p&gt;
&lt;p&gt;However, balancing the game is an art. It requires full understanding of the rules, the map, the psychology of other players to some extent and of course impeccable timing. Players who get this right and go on to win, usually feel that they won not because of one crucial clever move or a sound strategy. Instead, they feel more like indirectly guiding a set of people towards the path of their choice without others realising what is happening to them. It is this feeling that makes Risk so enjoyable and so rewarding, not to mention so addictive.&lt;/p&gt;
&lt;p&gt;In this series of articles, we are going to examine a complete game and look at the critical moments and various options you have in these situations. Each part of the series raises a number of questions asking you to suggest what happens next. Please provide your inputs and discuss it with the fans. A few days later the next part will be published and you can see the progress of the game and provide your comments.&lt;/p&gt;
&lt;p&gt;Suppose you are playing Risk on a non-Earth map. The bigger the continent, the more bonus you get and cards are set as escalating (the cashing sequence is 4,6,8,10,...). The map shown above is your random starting point playing as Red.&lt;/p&gt;
&lt;p&gt;What is your strategy? What would you do?&lt;/p&gt;
&lt;/div&gt;</description>
    <dc:creator>Total Diplomacy</dc:creator>
    <pubDate>Sun, 15 Nov 2009 08:22:00 GMT</pubDate>
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    <title>Critical Starting Moves in Risk (Part 2 of 2)</title>
    <link>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/755/Critical-Starting-Moves-in-Risk-Part-2-of-2.aspx</link>
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&lt;p&gt;As you saw in Part 1, the initial start in Risk is quite critical and if you don’t get it right you can fail spectacularly. Opening moves in Risk are much like Chess. They set the pace of the game, define the strategic positions which would come to define the rest of the game. It is always possible to get away with a single mistake, but a series of mistakes is lethal. If you realise you have already made a mistake, beware that you can’t afford to risk anymore and need to play conservatively thinking about all possible consequences before you make your decision. Let’s analyse the game further to see what happened and what went wrong.&lt;/p&gt;
&lt;/div&gt;</description>
    <dc:creator>Total Diplomacy</dc:creator>
    <pubDate>Sun, 08 Nov 2009 08:55:00 GMT</pubDate>
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    <title>What can You Learn from the Mongol Invasion? (Part 2 of 2)</title>
    <link>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/753/What-can-You-Learn-from-the-Mongol-Invasion-Part-2-of-2.aspx</link>
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&lt;p&gt;On the outset, Genghis Khan had the fastest army on the planet. His genius was to take full advantage of his fast moving armies against well-established disciplined armies many times their armies. These armies were also backed by resources of an empire which made the task even more profound. Genghis Khan used the ancient Chinese Strategy of “Slow Slow Quick Quick” as his grand strategy. Let’s see how this worked in practice.&lt;/p&gt;
&lt;/div&gt;</description>
    <dc:creator>Total Diplomacy</dc:creator>
    <pubDate>Sun, 01 Nov 2009 08:56:00 GMT</pubDate>
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    <title>The Psychology of Decision Making in Risk (Part 1 of 2)</title>
    <link>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/760/The-Psychology-of-Decision-Making-in-Risk-Part-1-of-2.aspx</link>
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&lt;p&gt;Sometimes choosing between options is not easy, especially when you have to deal with probabilities. You may think each option has its own pros and cons. The situation gets even more complicated when you realise someone else has these options and are wondering which one they are going to choose. In Risk, decision making plays a significant role and it is ideal to have a deeper look at this topic.&lt;/p&gt;
&lt;p&gt;To start this investigation, let&amp;rsquo;s do an experiment. To get good results,  please follow these instructions carefully.&lt;/p&gt;
&lt;p&gt;Below, you can see two links. Each of these links leads you to a simple question. Please answer&amp;nbsp; the first question, then come back to this page and then&lt;em&gt; &lt;/em&gt;answer&lt;em&gt; &lt;/em&gt;the&lt;em&gt; &lt;/em&gt;second question.&lt;/p&gt;
&lt;p&gt;Note: Please answer both questions one after the other, so we can get consistent results.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;/RiskArticlesIndex/RiskDecisionMakingSurvey1/tabid/323/Default.aspx&quot;&gt;Risk Decision Making Question 1 &lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;/RiskArticlesIndex/RiskDecisionMakingSurvey2/tabid/324/Default.aspx&quot;&gt;Risk Decision Making Question 2 &lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Once you have voted, you can read the next part of article in &lt;a href=&quot;/Home/tabid/67/articleType/ArticleView/articleId/775/The-Psychology-of-Decision-Making-in-Risk-Part-2-of-2.aspx&quot;&gt;Part 2&lt;/a&gt;.&lt;/p&gt;
&lt;/div&gt;</description>
    <dc:creator>Total Diplomacy</dc:creator>
    <pubDate>Thu, 29 Oct 2009 08:40:00 GMT</pubDate>
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    <title>Critical Starting Moves in Risk (Part 1 of 2)</title>
    <link>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/754/Critical-Starting-Moves-in-Risk-Part-1-of-2.aspx</link>
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&lt;p&gt;Risk can be surprising and in the course of a game, you may always have a heart sinking feeling of imminent danger and fall. In fact, this is what makes Risk so exciting. Anyone can win which means even experienced players must be on guard all the time otherwise can easily lose.&lt;/p&gt;
&lt;p&gt;The opening stages of a game are quite critical. If you start badly or make mistakes, you are very likely to get kicked out and the game and lose. You must pay constant attention to your opponents as well as your own position in comparison with others. The best way to learn opening moves is by example. Let’s consider the game shown above.&lt;/p&gt;
&lt;p&gt;This game is played on a non-Earth map. The card sequence is escalating which means that the rate goes up by 2 every time someone cashes a set. We are going to analyse this game in an abstract way, so don’t worry too much about the details. Assume that similar to the Earth map, the bigger the continent or the higher the number of its borders, the more bonuses you get.&lt;/p&gt;
&lt;p&gt;Assume you are Red and the map above was the starting position.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;What would you do?&lt;/strong&gt;&lt;/p&gt;
&lt;/div&gt;</description>
    <dc:creator>Total Diplomacy</dc:creator>
    <pubDate>Sun, 25 Oct 2009 07:46:00 GMT</pubDate>
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    <title>What can You Learn from the Mongol Invasion? (Part 1 of 2)</title>
    <link>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/752/What-can-You-Learn-from-the-Mongol-Invasion-Part-1-of-2.aspx</link>
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&lt;p&gt;History has many lessons to teach us and when it comes to strategy and you  can get a lot of insight from it. In 1218, Khwarezm was a prosperous empire  covering modern day Iran and Afghanistan. Shah Mohammad II ruled from his  wealthy capital of Samarkand. At this time, the Mongols on his East approached  him to make a deal on reopening the Silk Road. This would bring even more  wealth, to the empire so Shah agreed to it.&lt;/p&gt;
&lt;p&gt;Later, Mongols sent an envoy to buy expensive gifts for their court from the  empire. Shah suspected the convoy as spies and killed them all. Genghis Khan,  leader of Mongols responded by sending their ambassador to the Shah requesting  an apology. Shah did not consider the Mongols as an equal power, so he was  outraged by a request to apologise. He had the ambassador killed as a symbolic  move to show that he was in charge of a superior empire. Naturally, this meant  war.&lt;/p&gt;
&lt;/div&gt;</description>
    <dc:creator>Total Diplomacy</dc:creator>
    <pubDate>Mon, 12 Oct 2009 07:42:00 GMT</pubDate>
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    <slash:comments>1</slash:comments>
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    <title>Grand Startegy: Lose Battles But Win the War</title>
    <link>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/750/Grand-Startegy-Lose-Battles-But-Win-the-War.aspx</link>
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    <description>&lt;div align=&quot;justify&quot; class=&quot;Normal&quot;&gt;
&lt;p&gt;The classic definition of grand strategy is &lt;em&gt;&amp;ldquo;purposeful employment of all  instruments of power available to secure a community&amp;rdquo;&lt;/em&gt;. In other words, it is  your ultimate plan to win. In Risk, this can boil down to the following:&lt;/p&gt;
&lt;p align=&quot;center&quot;&gt;&lt;em&gt;&amp;ldquo;What is it you want to do and how do you want to do it?&amp;rdquo;&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;The ultimate goal in a classic Risk game is always very clear; conquer the whole world. This makes it relatively easy at first look, but is it that simple? Remember, in real life if you ever come to conquer the whole known world, you may not be too bothered about what happens the next time the world in conquered. You will not live to see it because these events happen so rarely (if at all) and last for a long time when they do that the question may not matter. However, your ultimate goal in Risk is not just to win one game, but to win &lt;em&gt;repeatedly&lt;/em&gt;. This is your ultimate goal which you must consider when you  are formulating your grand strategy.&lt;/p&gt;
&lt;p&gt;Grand strategy has been discussed extensively in history by the likes of Clausewitz and followed meticulously in major recent events such as World War II and the Cold War.&lt;/p&gt;
&lt;p&gt;Grand strategy has the following main five principles. You must implement as many as you can in your grand strategy to be successful and get best results.&lt;/p&gt;
&lt;/div&gt;</description>
    <dc:creator>Total Diplomacy</dc:creator>
    <pubDate>Wed, 23 Sep 2009 12:34:00 GMT</pubDate>
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    <comments>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/692/How-to-Get-the-Most-from-Your-Negotiations.aspx#Comments</comments>
    <slash:comments>2</slash:comments>
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    <title>How to Get the Most from Your Negotiations</title>
    <link>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/692/How-to-Get-the-Most-from-Your-Negotiations.aspx</link>
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&lt;p&gt;While playing Risk, quite often you may find yourself negotiating with other  players. Negotiation is a skill that can prove extremely useful when you want to  avoid direct conflicts and save your armies and resources for better use later  in the game. However, negotiations can be tough. Some people ignore them  altogether. Others actively argue that there is no need to negotiate or make  deals with other players because these deals can be broken. These player find  negotiation difficult and as such either avoid it or to try to justify their  negativity philosophically. Remember, negotiation is just another tool. You are  not forced to use, nor do you have to avoid it exclusively. Just be good at it  and when the right circumstances arise, use the tool to get ahead of others.&lt;/p&gt;
&lt;p&gt;Most people learn how to negotiate in the field without much systematic  training. There are many established guidelines to follow for better results,  though many still fall to the trap of old ineffective approaches. Consider the  following example negotiation&amp;hellip;&lt;/p&gt;
&lt;/div&gt;</description>
    <dc:creator>Total Diplomacy</dc:creator>
    <pubDate>Sat, 27 Jun 2009 07:04:00 GMT</pubDate>
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    <slash:comments>2</slash:comments>
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    <title>Assertive Risk Play</title>
    <link>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/691/Assertive-Risk-Play.aspx</link>
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&lt;p&gt;When playing Risk, you can generally adopt three kinds of strategies;  &lt;em&gt;passive,&lt;/em&gt; &lt;em&gt;aggressive&lt;/em&gt; or &lt;em&gt;assertive&lt;/em&gt;. Each of these has its own  style of play and has certain consequences. It is well known that in order to  successfully communicate with others, you need to be assertive and this also  applies to Risk as well. However, what does it mean to be assertive? How can you  optimise your strategy to take advantage of the benefits of assertiveness?&lt;/p&gt;
&lt;p&gt;In this article you will be introduced to the APA model (&lt;em&gt;Assertive,  Passive &amp;amp; Aggressive&lt;/em&gt;) and explore various issues and parameters that you  must be aware of when you are dealing with other Risk players.&lt;/p&gt;
&lt;/div&gt;</description>
    <dc:creator>Total Diplomacy</dc:creator>
    <pubDate>Sat, 23 May 2009 07:36:00 GMT</pubDate>
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