<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-3241778464913412607</id><updated>2024-09-14T08:14:17.161-07:00</updated><title type='text'>Tribalwars Hints and Tips</title><subtitle type='html'>Hints and Tips for Tribalwars.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://tribalwarshintsandtips.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3241778464913412607/posts/default?redirect=false'/><link rel='alternate' type='text/html' href='http://tribalwarshintsandtips.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/3241778464913412607/posts/default?start-index=26&amp;max-results=25&amp;redirect=false'/><author><name>Son Of Hassirar</name><uri>http://www.blogger.com/profile/15129809097746809913</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>64</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-3241778464913412607.post-5814762482125566243</id><published>2013-01-30T02:06:00.002-08:00</published><updated>2013-01-30T02:06:56.245-08:00</updated><title type='text'>Hello</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;
&lt;br /&gt;
This blog has been imported to my account, please use&amp;nbsp;http://theroadtotribalwars.blogspot.com.au/ from now on. Thanks! :)&lt;/div&gt;
</content><link rel='replies' type='application/atom+xml' href='http://tribalwarshintsandtips.blogspot.com/feeds/5814762482125566243/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tribalwarshintsandtips.blogspot.com/2013/01/hello.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3241778464913412607/posts/default/5814762482125566243'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3241778464913412607/posts/default/5814762482125566243'/><link rel='alternate' type='text/html' href='http://tribalwarshintsandtips.blogspot.com/2013/01/hello.html' title='Hello'/><author><name>Son Of Hassirar</name><uri>http://www.blogger.com/profile/15129809097746809913</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3241778464913412607.post-5648405450682669013</id><published>2011-07-16T10:42:00.000-07:00</published><updated>2011-07-16T10:42:59.874-07:00</updated><title type='text'>Want your own guide on here?</title><content type='html'>Email me at john.cueden@gmail.com if you want your very own TW guide published on here, mail me for more info.</content><link rel='replies' type='application/atom+xml' href='http://tribalwarshintsandtips.blogspot.com/feeds/5648405450682669013/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tribalwarshintsandtips.blogspot.com/2011/07/want-your-own-guide-on-here.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3241778464913412607/posts/default/5648405450682669013'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3241778464913412607/posts/default/5648405450682669013'/><link rel='alternate' type='text/html' href='http://tribalwarshintsandtips.blogspot.com/2011/07/want-your-own-guide-on-here.html' title='Want your own guide on here?'/><author><name>Son Of Hassirar</name><uri>http://www.blogger.com/profile/15129809097746809913</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3241778464913412607.post-4984156707427466500</id><published>2011-06-28T00:32:00.000-07:00</published><updated>2011-06-28T00:32:19.489-07:00</updated><title type='text'>Usefull websites</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;These websites listed below are more for the advanced player, but anyone can use them if you know how and why you would use them.&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://zomgtw.net/en/56/index.php&quot;&gt;http://zomgtw.net/en/56/index.php&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Note: This link above is for World 56, change the world to the one you play before you do anything.&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
ZomgTW is very useful for calculating village builds and calculating attacks. Also it is very helpful when you need to generate a list of villages for farming to put into your farming script. I mainly use this site for the &quot;Farmfinder&quot; and &quot;Backtiming Calculator&quot; tools.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://en56.tribalwarsmap.com/&quot;&gt;http://en56.tribalwarsmap.com/&amp;nbsp;&lt;/a&gt;&lt;br /&gt;
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&lt;strong&gt;Note: This link above is for World 56, change the world to the one you play before you do anything&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
Tribalwars maps is excellent for telling you when your foes are online or the last time they where online. &amp;nbsp;Very good for giving you a detailed informational package on a specific person, i.e tells you their points, Opponents defeated, last time they attacked and defended from someone, their tribe&#39;s information.&lt;br /&gt;
&lt;br /&gt;
I would highly recommend these two sites if you want to further your tribalwars skill.&amp;nbsp;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tribalwarshintsandtips.blogspot.com/feeds/4984156707427466500/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tribalwarshintsandtips.blogspot.com/2011/06/usefull-websites.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3241778464913412607/posts/default/4984156707427466500'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3241778464913412607/posts/default/4984156707427466500'/><link rel='alternate' type='text/html' href='http://tribalwarshintsandtips.blogspot.com/2011/06/usefull-websites.html' title='Usefull websites'/><author><name>Son Of Hassirar</name><uri>http://www.blogger.com/profile/15129809097746809913</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3241778464913412607.post-6820940771741202251</id><published>2011-06-20T22:08:00.000-07:00</published><updated>2011-06-20T22:08:29.552-07:00</updated><title type='text'>W56 Pointers... Part 5</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;Ok so I got some more villages under my belt, Again the magical formula is level 30 pits in all villages, without resources you cant do that much. Once you have a nuke together build a train. Once the train is up and running just scout a village, clear it and noble. Keep on doing that until your nuke is destroyed. Build the nuke and train back up and you should be able to build an additional nuke because of the possible villages you have taken over.&lt;br /&gt;
Once the nukes and trains are in operation, scout, clear and noble. Then repeat the cycle over and over again.&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tribalwarshintsandtips.blogspot.com/feeds/6820940771741202251/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tribalwarshintsandtips.blogspot.com/2011/06/w56-pointers-part-5.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3241778464913412607/posts/default/6820940771741202251'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3241778464913412607/posts/default/6820940771741202251'/><link rel='alternate' type='text/html' href='http://tribalwarshintsandtips.blogspot.com/2011/06/w56-pointers-part-5.html' title='W56 Pointers... Part 5'/><author><name>Son Of Hassirar</name><uri>http://www.blogger.com/profile/15129809097746809913</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3241778464913412607.post-1188624778240844263</id><published>2011-06-13T04:15:00.000-07:00</published><updated>2011-06-13T04:15:03.581-07:00</updated><title type='text'></title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;&lt;b&gt;&lt;u&gt;Nukes&lt;/u&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
Ok we call Nukes because they are simular to the Nukes we have today in real life (Yes those big explosion things).&lt;br /&gt;
&lt;br /&gt;
The idea of a Nuke is to clear &lt;b&gt;all&lt;/b&gt; the defensive troops in a village, if it does not kill all the troops then it is not a Nuke, it is an attack.&lt;br /&gt;
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Common mistake I see people doing is calling their offensive armys Nukes  and then losing their army. That would again be called an attack. Some players prefer to use the name &quot;Nuke&quot; as a fully maxed out farm offensive army also.&lt;br /&gt;
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&lt;b&gt;&lt;u&gt;Units and what they are meant for&lt;/u&gt;&lt;/b&gt;&lt;br /&gt;
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Axe - Attacking Spears and horses&lt;br /&gt;
Light Cavalry - Attacking (And farming on farming worlds)&lt;br /&gt;
Spears - Defending against Horses&lt;br /&gt;
Swords - Defending against footmen&lt;br /&gt;
Archers - Defending against footmen&lt;br /&gt;
Heavy Cavalry - Defending against footmen and attacking footmen and horses&lt;br /&gt;
Mounted Archers - Attacking archers&lt;br /&gt;
Scout - Gathering intel on a village&lt;br /&gt;
Rams - Attacking the wall&lt;br /&gt;
Catapults - Attacking any building including the wall&lt;br /&gt;
Noblemen - Taking over a village&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;u&gt;Trains&lt;/u&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In tribalwars we call a 4 nobleman attack a &quot;Train&quot; because it has 4  attacks (4 attacks is enough to take down the loyalty to 0). If you  think of a train&amp;nbsp; go past you, you will see that  the carriges follow closely behind the first carrige.  So the carriges will be the 3 nobleman behind the 1st nobleman that we  will call the drivers carrige.&lt;br /&gt;
&lt;br /&gt;
So a train has 4 attacks with a noblemen in each attack, with each attack followed closely behind the first one.&lt;br /&gt;
&lt;br /&gt;
Trains are usually sent by the same 1 village, but can be sent by a  number of villages but it is harder to time the attack and avoid  sniping.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;u&gt;Sniping&lt;/u&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
Ok now we know what trains are we are about to know what sniping is.&lt;br /&gt;
&lt;br /&gt;
The concept of sniping is simple, Make support land in between the train attack.&lt;br /&gt;
&lt;br /&gt;
I will show you what a train looks like:&lt;br /&gt;
&lt;br /&gt;
= &amp;lt;-- That will be one noblemen, so a train will look like this:&lt;br /&gt;
&lt;br /&gt;
====&lt;br /&gt;
&lt;br /&gt;
4 noblemen right? This what our defense marker will be &quot;/&quot;&lt;br /&gt;
&lt;br /&gt;
So our defense will look like this&lt;br /&gt;
&lt;br /&gt;
/&amp;lt;---&lt;br /&gt;
&lt;br /&gt;
If we where to snipe a noble train we wouldnt make out defense land like this:&lt;br /&gt;
&lt;br /&gt;
/====&lt;br /&gt;
&lt;br /&gt;
Or this:&lt;br /&gt;
&lt;br /&gt;
====/&lt;br /&gt;
&lt;br /&gt;
But make it land like this:&lt;br /&gt;
&lt;br /&gt;
=/=== or ==/== or ===/=.&lt;br /&gt;
&lt;br /&gt;
So it will break the train and therefore the village will not be nobled  because all 4 nobles have not sucessfully attacked the village as our  defense landed between the attacks.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;u&gt;Backtiming&lt;/u&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
Backtiming concept is again simple.&lt;br /&gt;
&lt;br /&gt;
The enemy attacks your village. You send your troops out of the village  to avoid being killed by the attack, then you call your troops back just  after the enemys attack lands and does nothing, then you attack the  enemy right away so when his troops arrive home your troops follow  closely behind and kill off his.&lt;br /&gt;
&lt;br /&gt;
You only backtime with offensive troops, idea is to kill his offensive  army with your offensive army, and you do this by backtiming.&lt;br /&gt;
&lt;br /&gt;
Writen by Ozzzzk 06/06/2011 &lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tribalwarshintsandtips.blogspot.com/feeds/1188624778240844263/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tribalwarshintsandtips.blogspot.com/2011/06/nukes-ok-we-call-nukes-because-they-are.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3241778464913412607/posts/default/1188624778240844263'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3241778464913412607/posts/default/1188624778240844263'/><link rel='alternate' type='text/html' href='http://tribalwarshintsandtips.blogspot.com/2011/06/nukes-ok-we-call-nukes-because-they-are.html' title=''/><author><name>Son Of Hassirar</name><uri>http://www.blogger.com/profile/15129809097746809913</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3241778464913412607.post-921167641996380682</id><published>2011-06-13T04:05:00.000-07:00</published><updated>2011-06-13T04:40:42.426-07:00</updated><title type='text'>Landing attacks at the same second from different villages</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;&lt;a href=&quot;http://www.twstats.com/en56/index.php&quot;&gt;http://www.twstats.com/en56/index.php?page=attack_planner&lt;/a&gt; &amp;lt;--- As you can see in the &quot;en56&quot; part of this link this is the English W56&#39;s attack planner link, so say you where in server 45 or 29 you would just replace the &quot;en56&quot; with &quot;en45&quot; or &quot;en29&quot; to get the server you want for example. Just use the site and fill out the data feilds and select which village(s) you want to use.&lt;br /&gt;
&lt;br /&gt;
Also just remember if you have just sent your train of nobles and for example they land at 13:20:46 Server Time, you will want your clearing attacks to land &lt;b&gt;before&lt;/b&gt; 13:20:46 not after. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tribalwarshintsandtips.blogspot.com/feeds/921167641996380682/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tribalwarshintsandtips.blogspot.com/2011/06/landing-attacks-at-same-second-from.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3241778464913412607/posts/default/921167641996380682'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3241778464913412607/posts/default/921167641996380682'/><link rel='alternate' type='text/html' href='http://tribalwarshintsandtips.blogspot.com/2011/06/landing-attacks-at-same-second-from.html' title='Landing attacks at the same second from different villages'/><author><name>Son Of Hassirar</name><uri>http://www.blogger.com/profile/15129809097746809913</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3241778464913412607.post-4236966507615794546</id><published>2011-06-03T18:09:00.000-07:00</published><updated>2011-06-03T18:09:13.109-07:00</updated><title type='text'>W56 Pointers Part 4</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;Ok finally found the magical formula and nobled my first village.&lt;br /&gt;
&lt;br /&gt;
What I did was rush resource levels to level 27 for wood and clay, and 25 for iron (Did not build anything, no troops, nothing) , then built my academy, as I was building my academy I built pure offenseive troops. I then nobled a village going for level 30 pits.&lt;br /&gt;
&lt;br /&gt;
Currently nobling my 3rd village now as we speak. &lt;br /&gt;
&lt;br /&gt;
I will update this soon when I get a couple more villages. Right now the strongest player in my 30*30 is me.&lt;br /&gt;
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&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tribalwarshintsandtips.blogspot.com/feeds/4236966507615794546/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tribalwarshintsandtips.blogspot.com/2011/06/w56-pointers-part-4.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3241778464913412607/posts/default/4236966507615794546'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3241778464913412607/posts/default/4236966507615794546'/><link rel='alternate' type='text/html' href='http://tribalwarshintsandtips.blogspot.com/2011/06/w56-pointers-part-4.html' title='W56 Pointers Part 4'/><author><name>Son Of Hassirar</name><uri>http://www.blogger.com/profile/15129809097746809913</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3241778464913412607.post-9187291689344854802</id><published>2011-06-03T18:03:00.001-07:00</published><updated>2011-06-03T18:04:27.460-07:00</updated><title type='text'>W57 Settings</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;&lt;table class=&quot;vis&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;th&gt;Speed:&lt;/th&gt;&lt;td&gt;1.25&lt;/td&gt;  &lt;/tr&gt;
&lt;tr&gt;   &lt;th&gt;Unit speed:&lt;/th&gt;&lt;td&gt;1.0&lt;/td&gt;  &lt;/tr&gt;
&lt;tr&gt;     &lt;th&gt;Paladin:&lt;/th&gt;&lt;td&gt;Yes, with weapons&lt;/td&gt;  &lt;/tr&gt;
&lt;tr&gt;     &lt;th&gt;Archers&lt;/th&gt;&lt;td&gt;No&lt;/td&gt;  &lt;/tr&gt;
&lt;tr&gt;     &lt;th&gt;Church:&lt;/th&gt;&lt;td&gt;No&lt;/td&gt;  &lt;/tr&gt;
&lt;tr&gt;     &lt;th&gt;Noble system:&lt;/th&gt;&lt;td&gt;Gold coins&lt;/td&gt;  &lt;/tr&gt;
&lt;tr&gt;     &lt;th&gt;Morale:&lt;/th&gt;&lt;td&gt;Points &amp;amp; time based&lt;/td&gt;  &lt;/tr&gt;
&lt;tr&gt;     &lt;th&gt;Bonus villages:&lt;/th&gt;&lt;td&gt;Yes&lt;/td&gt;  &lt;/tr&gt;
&lt;tr&gt;   &lt;th&gt;Barbarian villages:&lt;/th&gt;&lt;td&gt;Grow to 2500 points&lt;/td&gt;  &lt;/tr&gt;
&lt;tr&gt;   &lt;th&gt;Tech system:&lt;/th&gt;&lt;td&gt;Simple&lt;/td&gt;  &lt;/tr&gt;
&lt;tr&gt;   &lt;th&gt;Beginner protection:&lt;/th&gt;&lt;td&gt;3 days&lt;/td&gt;  &lt;/tr&gt;
&lt;tr&gt;   &lt;th&gt;Tribe limit:&lt;/th&gt;&lt;td&gt;150&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tribalwarshintsandtips.blogspot.com/feeds/9187291689344854802/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tribalwarshintsandtips.blogspot.com/2011/06/w56-settings.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3241778464913412607/posts/default/9187291689344854802'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3241778464913412607/posts/default/9187291689344854802'/><link rel='alternate' type='text/html' href='http://tribalwarshintsandtips.blogspot.com/2011/06/w56-settings.html' title='W57 Settings'/><author><name>Son Of Hassirar</name><uri>http://www.blogger.com/profile/15129809097746809913</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3241778464913412607.post-1188210988170886678</id><published>2011-06-03T18:02:00.000-07:00</published><updated>2011-06-03T18:02:12.736-07:00</updated><title type='text'>Offensive and defensive configuration</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;Offensive Configuration&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(A.1.) Only Axes&lt;br /&gt;
&lt;br /&gt;
19.500&lt;br /&gt;
230&lt;br /&gt;
&lt;br /&gt;
Farm space: 20.650&lt;br /&gt;
&lt;br /&gt;
Offensive power against spears - 100%&lt;br /&gt;
Offensive power against swords - 40%&lt;br /&gt;
Offensive power against archers - 40%&lt;br /&gt;
Offensive power against Heavy Cavalry - 73%&lt;br /&gt;
&lt;br /&gt;
* Very good to kill spears&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(A.2.) Only Light Cavalry&lt;br /&gt;
&lt;br /&gt;
4875&lt;br /&gt;
230&lt;br /&gt;
&lt;br /&gt;
Farm space: 20.650&lt;br /&gt;
&lt;br /&gt;
Offensive power against spears - 34%&lt;br /&gt;
Offensive power against swords - 100%&lt;br /&gt;
Offensive power against archers - 41%&lt;br /&gt;
Offensive power against Heavy Cavalry - 100%&lt;br /&gt;
&lt;br /&gt;
* Very good to kill swords and Heavy Cavalry&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(A.3.) Only Mounted archer&lt;br /&gt;
&lt;br /&gt;
3900&lt;br /&gt;
230&lt;br /&gt;
&lt;br /&gt;
Farm space: 20.650&lt;br /&gt;
&lt;br /&gt;
Offensive power against spears - 73%&lt;br /&gt;
Offensive power against swords - 26%&lt;br /&gt;
Offensive power against archers - 100%&lt;br /&gt;
Offensive power against Heavy Cavalry - 40%&lt;br /&gt;
&lt;br /&gt;
* Very good to kill archears&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(B.1.) Axes and Light Cavalry - [2 : 1]&lt;br /&gt;
&lt;br /&gt;
6.500&lt;br /&gt;
3.250&lt;br /&gt;
230&lt;br /&gt;
&lt;br /&gt;
Farm space: 20.650&lt;br /&gt;
&lt;br /&gt;
Offensive power against spears - 88%&lt;br /&gt;
Offensive power against swords - 100%&lt;br /&gt;
Offensive power against archers - 41%&lt;br /&gt;
Offensive power against Heavy Cavalry - 100%&lt;br /&gt;
&lt;br /&gt;
* Very good to kill swords and Heavy Cavalry and also good to kill spears&lt;br /&gt;
* Bad to kill archears&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(B.2.) Axes and Light Cavalry [4 : 1]&lt;br /&gt;
&lt;br /&gt;
9.500&lt;br /&gt;
2.500&lt;br /&gt;
230&lt;br /&gt;
&lt;br /&gt;
Farm space: 20.650&lt;br /&gt;
&lt;br /&gt;
Offensive power against spears - 100%&lt;br /&gt;
Offensive power against swords - 100%&lt;br /&gt;
Offensive power against archers - 41%&lt;br /&gt;
Offensive power against Heavy Cavalry - 100%&lt;br /&gt;
&lt;br /&gt;
* Very good to kill spears/swords and Heavy Cavalry&lt;br /&gt;
* Bad to kill archears&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(C.1.) Light Cavalry and Mounted archer [2.5 : 1]&lt;br /&gt;
&lt;br /&gt;
3.250&lt;br /&gt;
1.300&lt;br /&gt;
230&lt;br /&gt;
&lt;br /&gt;
Farm space: 20.650&lt;br /&gt;
&lt;br /&gt;
Offensive power against spears - 49%&lt;br /&gt;
Offensive power against swords - 100%&lt;br /&gt;
Offensive power against archers - 100%&lt;br /&gt;
Offensive power against Heavy Cavalry - 100%&lt;br /&gt;
&lt;br /&gt;
* Very good to kill swords/archers and Heavy Cavalry&lt;br /&gt;
* Bad to kill spears&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(C.2.) Light Cavalry and Mounted archer [1.3 : 1]&lt;br /&gt;
&lt;br /&gt;
2.500&lt;br /&gt;
1.900&lt;br /&gt;
230&lt;br /&gt;
&lt;br /&gt;
Farm space: 20.650&lt;br /&gt;
&lt;br /&gt;
Offensive power against spears - 55%&lt;br /&gt;
Offensive power against swords - 94%&lt;br /&gt;
Offensive power against archers - 100%&lt;br /&gt;
Offensive power against Heavy Cavalry - 100%&lt;br /&gt;
&lt;br /&gt;
* Very good to kill archers and Heavy Cavalry and also good to kill swords&lt;br /&gt;
* Bad to kill spears&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(D.1.) Axes and Light Cavalry and Mounted archer&lt;br /&gt;
&lt;br /&gt;
5.000&lt;br /&gt;
2.500&lt;br /&gt;
900&lt;br /&gt;
230&lt;br /&gt;
&lt;br /&gt;
Farm space: 20.650&lt;br /&gt;
&lt;br /&gt;
Offensive power against spears - 85%&lt;br /&gt;
Offensive power against swords - 100%&lt;br /&gt;
Offensive power against archers - 100%&lt;br /&gt;
Offensive power against Heavy Cavalry - 100%&lt;br /&gt;
&lt;br /&gt;
* Very good to kill swords/archers and Heavy Cavalry&lt;br /&gt;
* Not bad to kill spears&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(D.2.) Axes and Light Cavalry and Mounted archer&lt;br /&gt;
&lt;br /&gt;
7.000&lt;br /&gt;
2.500&lt;br /&gt;
500&lt;br /&gt;
230&lt;br /&gt;
&lt;br /&gt;
Farm space: 20.650&lt;br /&gt;
&lt;br /&gt;
Offensive power against spears - 100%&lt;br /&gt;
Offensive power against swords - 100%&lt;br /&gt;
Offensive power against archers - 74%&lt;br /&gt;
Offensive power against Heavy Cavalry - 100%&lt;br /&gt;
&lt;br /&gt;
* Very good to kill spears/swords and Heavy Cavalry&lt;br /&gt;
* Not bad to kill archers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(D.3.) Axes and Light Cavalry and Mounted archer&lt;br /&gt;
&lt;br /&gt;
6.000&lt;br /&gt;
2.500&lt;br /&gt;
700&lt;br /&gt;
230&lt;br /&gt;
&lt;br /&gt;
Farm space: 20.650&lt;br /&gt;
&lt;br /&gt;
Offensive power against spears - 94%&lt;br /&gt;
Offensive power against swords - 100%&lt;br /&gt;
Offensive power against archers - 96%&lt;br /&gt;
Offensive power against Heavy Cavalry - 100%&lt;br /&gt;
&lt;br /&gt;
* Very good to kill swords and Heavy Cavalry and also good to kill spears/archers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Recommended Offensive Armies to Play&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Specialized villages:&lt;br /&gt;
&lt;br /&gt;
If you like to play with villages with only one type of offensive unit I  recommend you to play with armies A.1. and A.2. and A.3.&lt;br /&gt;
When you know the type of defence configuration that your enemy have this option [A.1. A.2. A.3.] it’s the best.&lt;br /&gt;
You can use the offensive unit more powerful against him.&lt;br /&gt;
But I just want you to know that making only one type of offensive unit in one village take a lot of time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Combo villages:&lt;br /&gt;
&lt;br /&gt;
If you want to make 2 types of units in each offensive village you can use one good combination.&lt;br /&gt;
I recommend you to play with B.2. and C.2.&lt;br /&gt;
B.2. army is strong where C.2. army is weak and C.2. army is strong where B.2. army is weak.&lt;br /&gt;
Some players don’t like to make axes and Mounted archers in the same village so here is one good option.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Only one type of offensive army:&lt;br /&gt;
&lt;br /&gt;
If you don’t have time or patience to make different offensive armies I  recommend you to play with D.3. army. D.3. army is very solid against  all type of defensive units&lt;br /&gt;
It’s not very strong but have one advantage ... don’t have any weakness.&lt;br /&gt;
With D.3 army you can strike without scouting before because he will basically kill what the village has there.&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tribalwarshintsandtips.blogspot.com/feeds/1188210988170886678/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tribalwarshintsandtips.blogspot.com/2011/06/offensive-and-defensive-configuration.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3241778464913412607/posts/default/1188210988170886678'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3241778464913412607/posts/default/1188210988170886678'/><link rel='alternate' type='text/html' href='http://tribalwarshintsandtips.blogspot.com/2011/06/offensive-and-defensive-configuration.html' title='Offensive and defensive configuration'/><author><name>Son Of Hassirar</name><uri>http://www.blogger.com/profile/15129809097746809913</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3241778464913412607.post-1265473497503911876</id><published>2011-05-20T02:42:00.001-07:00</published><updated>2011-05-20T02:42:25.896-07:00</updated><title type='text'>Tribalwars Poem</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;Oh you stand about, hopeful and excited.&lt;br /&gt;
A village full of people, ecstatic and delighted.&lt;br /&gt;
It&#39;s brand new, what should I do first?&lt;br /&gt;
Let&#39;s get as many points as possible, that&#39;s sure to work!&lt;br /&gt;
If I get enough points people won&#39;t attack.&lt;br /&gt;
Maybe you should think twice before you slack.&lt;br /&gt;
An upgrade here, a new building there&lt;br /&gt;
Your enemy isn&#39;t showing up anywhere!&lt;br /&gt;
All goes well until on the horizon,&lt;br /&gt;
Incoming troops and their number is rising!&lt;br /&gt;
Maybe you should have built that extra spear.&lt;br /&gt;
Your citizens can do nothing but cower in fear.&lt;br /&gt;
He empties your resources and destroys your wall.&lt;br /&gt;
His troops quickly surround your town hall.&lt;br /&gt;
Coming down the road, stealthy and mobile,&lt;br /&gt;
It is none other than the enemy&#39;s noble.&lt;br /&gt;
Your loyalty is dropping, what do you do?&lt;br /&gt;
It is too late now, there is no hope for you.&lt;br /&gt;
Your villagers love him, they think you are rotten.&lt;br /&gt;
No one cares about you, you have been forgotten.&lt;br /&gt;
As you and your remaining villagers flee,&lt;br /&gt;
The other tribe&#39;s leader is laughing with glee.&lt;br /&gt;
They take your town&#39;s name and make it a number&lt;br /&gt;
Merely a reminder of his glorious plunder&lt;br /&gt;
As you flee to the rim you find a new dream,&lt;br /&gt;
New buildings, new citizens, and a chance to start clean.&lt;br /&gt;
Hopefully this time you won&#39;t repeat your mistake,&lt;br /&gt;
And learn that upgrades aren&#39;t the only thing to make!&lt;br /&gt;
Troops are important, this fact is true,&lt;br /&gt;
Because points do not win wars, troops do!&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tribalwarshintsandtips.blogspot.com/feeds/1265473497503911876/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tribalwarshintsandtips.blogspot.com/2011/05/tribalwars-poem.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3241778464913412607/posts/default/1265473497503911876'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3241778464913412607/posts/default/1265473497503911876'/><link rel='alternate' type='text/html' href='http://tribalwarshintsandtips.blogspot.com/2011/05/tribalwars-poem.html' title='Tribalwars Poem'/><author><name>Son Of Hassirar</name><uri>http://www.blogger.com/profile/15129809097746809913</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3241778464913412607.post-3779937103227824768</id><published>2011-04-22T16:44:00.000-07:00</published><updated>2011-04-22T16:46:12.355-07:00</updated><title type='text'>W56 No haul world pointers continued... Part 3</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;One tiny problem with this strat is that you have to be extremly lucky&amp;nbsp; for this to work out. The problem was I was not extremly lucky with it, I had received a scout attack and I had minimal troops, and yeah you can work out the rest. But to not waste time I have restarted and am now testing out this strat:&lt;br /&gt;
&lt;br /&gt;
All resource levels to 15, then start doing a combination of&amp;nbsp; getting nobleman, building troops and wall plus still improving the resource levels.&lt;br /&gt;
&lt;br /&gt;
Stay tuned for part four when I get up to the stage of nobling (around 2 weeks ish)&lt;br /&gt;
&lt;br /&gt;
But for the time being I restarted and now on 69 points, instead of 3345. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tribalwarshintsandtips.blogspot.com/feeds/3779937103227824768/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tribalwarshintsandtips.blogspot.com/2011/04/w56-no-haul-world-pointers-continued_22.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3241778464913412607/posts/default/3779937103227824768'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3241778464913412607/posts/default/3779937103227824768'/><link rel='alternate' type='text/html' href='http://tribalwarshintsandtips.blogspot.com/2011/04/w56-no-haul-world-pointers-continued_22.html' title='W56 No haul world pointers continued... Part 3'/><author><name>Son Of Hassirar</name><uri>http://www.blogger.com/profile/15129809097746809913</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3241778464913412607.post-6513922765773025942</id><published>2011-04-21T15:51:00.000-07:00</published><updated>2011-04-21T19:37:28.845-07:00</updated><title type='text'>W56 No haul world pointers continued... Part 2</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;If you are using this strat and finding you have too much resources, do not worry. Put around 10 farm levels into the que, and with each farm level you build, just build troops to fit your playing style. If you find out that you are having more materials then others, just build your market to an appropiate level and try and balance it out there, if that does not work, and say you have too much iron, just build some units that use the most iron up, like Heavy Cavalry (both offensive and defensive unit) or whatever excess materials you have provided your using them up too in the Headquarters.&lt;br /&gt;
&lt;br /&gt;
Also do not worry about mixing your village at this point in the game because you only need to build pure villages of certain troop types when you have too (when you hit level 30 farm) but you can start to build pure villages when you actually get 2 or more villages, but since you just have one village, do what you want but remember to keep the troops pumping out of the barracks.&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tribalwarshintsandtips.blogspot.com/feeds/6513922765773025942/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tribalwarshintsandtips.blogspot.com/2011/04/w56-no-haul-world-pointers-continued_21.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3241778464913412607/posts/default/6513922765773025942'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3241778464913412607/posts/default/6513922765773025942'/><link rel='alternate' type='text/html' href='http://tribalwarshintsandtips.blogspot.com/2011/04/w56-no-haul-world-pointers-continued_21.html' title='W56 No haul world pointers continued... Part 2'/><author><name>Son Of Hassirar</name><uri>http://www.blogger.com/profile/15129809097746809913</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3241778464913412607.post-2563987567526602791</id><published>2011-04-19T04:37:00.000-07:00</published><updated>2011-04-21T19:37:56.016-07:00</updated><title type='text'>W56 No haul world pointers continued...</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;Getting all resources to level 30 without building any troops or hq/statue ect will be pretty difficult if you are a casual player, but will be average difficulty if you are a serious player, but generally the rewards should pay off a million times. I am currently doing this strat at the moment, but I have one problem. I have too much resources. Yes thats right too much resouces, currently my resouce levels are 28 clay, 28 wood and 20 iron, and my warehouse is 215k of each resource.&lt;br /&gt;
&lt;br /&gt;
My warehouse will be full in a few hours, but I have another warehouse level in the que almost built so I will be alright for the time being. Another problem I face now is to get rid of these resources, If I upgrade my HQ I will only use up around 200 of each resources per level (It increases but lets use this as an example) and say I upgrade it 2 times per hour and that costs me 400 resources (again an example), my mines are pulling in 3.5k resources per hour.&lt;br /&gt;
&lt;br /&gt;
If you can do mathematics then you can figure out that yes I am getting more resources then I am using. But this will be an advantage when I get into nobling stages and start to store packets, the only problem is I have to get to that stage without resources overflowing.... &lt;br /&gt;
&lt;br /&gt;
To be continued. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tribalwarshintsandtips.blogspot.com/feeds/2563987567526602791/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tribalwarshintsandtips.blogspot.com/2011/04/w56-no-haul-world-pointers-continued.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3241778464913412607/posts/default/2563987567526602791'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3241778464913412607/posts/default/2563987567526602791'/><link rel='alternate' type='text/html' href='http://tribalwarshintsandtips.blogspot.com/2011/04/w56-no-haul-world-pointers-continued.html' title='W56 No haul world pointers continued...'/><author><name>Son Of Hassirar</name><uri>http://www.blogger.com/profile/15129809097746809913</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3241778464913412607.post-3875850372036753875</id><published>2011-04-12T04:32:00.000-07:00</published><updated>2011-04-16T02:39:46.351-07:00</updated><title type='text'>Troop count throughout 1 month</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;Hello,&lt;br /&gt;
&lt;br /&gt;
This is one of my W55 accounts, Started the world with ~130 points, and finished with 28.9k points and 8 villages. Here is how my troop count went throughout the time I played the account:&lt;br /&gt;
&lt;br /&gt;
START: 1 village, ~130 points. 27/02/2011&lt;br /&gt;
&lt;br /&gt;
START OF TROOP RECORDING&lt;br /&gt;
Server time: 12:13:42 01/03/2011&lt;br /&gt;
troops: 318&lt;br /&gt;
Server time: 12:08:28 02/03/2011 &lt;br /&gt;
troops: 428&lt;br /&gt;
Server time: 12:58:03 03/03/2011 &lt;br /&gt;
troops: 537&lt;br /&gt;
Server time: 12:53:04 05/03/2011&lt;br /&gt;
troops: 938&lt;br /&gt;
Server time: 2:20:40 07/03/2011&lt;br /&gt;
troops: 1305&lt;br /&gt;
Server time: 14:49:41 07/03/2011&lt;br /&gt;
troops: 1456&lt;br /&gt;
Server time: 13:17:29 08/03/2011&lt;br /&gt;
troops: 1713&lt;br /&gt;
Server time: 8:53:05 11/03/2011&lt;br /&gt;
Count: 2436&lt;br /&gt;
Server time: 2:11:46 13/03/2011&lt;br /&gt;
Count: 2572&lt;br /&gt;
Server time: 12:14:36 15/03/2011&lt;br /&gt;
Count: 3415&lt;br /&gt;
Server time: 12:16:58 16/03/2011&lt;br /&gt;
Count: 3989&lt;br /&gt;
Server time: 13:04:34 17/03/2011&lt;br /&gt;
Count: 4549&lt;br /&gt;
Server time: 13:19:59 18/03/2011&lt;br /&gt;
Count: 5006&lt;br /&gt;
Server time: 11:56:49 19/03/2011&lt;br /&gt;
Count: 5220&lt;br /&gt;
Server time: 13:52:39 20/03/2011&lt;br /&gt;
Count: 5910&lt;br /&gt;
Server time: 14:23:55 21/03/2011&lt;br /&gt;
Count: 6616&lt;br /&gt;
Server time: 12:13:29 22/03/2011&lt;br /&gt;
Count: 7252&lt;br /&gt;
Server time: 12:59:58 23/03/2011&lt;br /&gt;
Count: 7984&lt;br /&gt;
Server time: 18:38:16 24/03/2011&lt;br /&gt;
Count: 8871&lt;br /&gt;
Server time: 12:05:45 26/03/2011&lt;br /&gt;
Count: 9272&lt;br /&gt;
Server time: 13:47:43 28/03/2011&lt;br /&gt;
Count: 7754&lt;br /&gt;
Server time: 15:21:24 29/03/2011&lt;br /&gt;
Count: 8724&lt;br /&gt;
Server time: 13:52:42 30/03/2011&lt;br /&gt;
Count: 9627&lt;br /&gt;
Server time: 14:29:22 31/03/2011&lt;br /&gt;
Count: 10819&lt;br /&gt;
Server time: 19:31:32 01/04/2011&lt;br /&gt;
Count: 11978&lt;br /&gt;
Server time: 14:05:08 02/04/2011&lt;br /&gt;
Count: 11248&lt;br /&gt;
Server time: 13:54:38 03/04/2011&lt;br /&gt;
Count: 12563&lt;br /&gt;
Server time: 14:26:53 05/04/2011&lt;br /&gt;
Count: 16342&lt;br /&gt;
Server time: 13:43:30 06/04/2011&lt;br /&gt;
Count: 17974&lt;br /&gt;
Server time: 14:13:36 07/04/2011&lt;br /&gt;
Count: 19723&lt;br /&gt;
Server time: 3:30:10 09/04/2011&lt;br /&gt;
Count: 12327&lt;br /&gt;
Server time: 15:24:54 10/04/2011&lt;br /&gt;
Count: 16016&lt;br /&gt;
Server time: 11:39:00 11/04/2011&lt;br /&gt;
Count: 17568&lt;br /&gt;
&lt;br /&gt;
END: 8 vilages, 28.9k points.&lt;br /&gt;
&lt;br /&gt;
Server time: 13:27:08 12/04/2011&lt;br /&gt;
Count: 19412&lt;br /&gt;
&lt;br /&gt;
10005 Axemen&lt;br /&gt;
711 Light cavalry&lt;br /&gt;
0 Rams&lt;br /&gt;
355 Catapults&lt;br /&gt;
Defensive Units&lt;br /&gt;
5193 Spear fighters&lt;br /&gt;
2 Swordsmen&lt;br /&gt;
3146 Heavy cavalry&lt;br /&gt;
355 Catapults&lt;br /&gt;
0 Militia&lt;br /&gt;
Other Units&lt;br /&gt;
0 Scouts&lt;br /&gt;
0 Paladin&lt;br /&gt;
0 Noblemen&lt;br /&gt;
&lt;br /&gt;
101k ODA&amp;nbsp;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tribalwarshintsandtips.blogspot.com/feeds/3875850372036753875/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tribalwarshintsandtips.blogspot.com/2011/04/troop-count-throughout-1-month.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3241778464913412607/posts/default/3875850372036753875'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3241778464913412607/posts/default/3875850372036753875'/><link rel='alternate' type='text/html' href='http://tribalwarshintsandtips.blogspot.com/2011/04/troop-count-throughout-1-month.html' title='Troop count throughout 1 month'/><author><name>Son Of Hassirar</name><uri>http://www.blogger.com/profile/15129809097746809913</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3241778464913412607.post-2237260333942527835</id><published>2011-04-09T05:50:00.001-07:00</published><updated>2011-04-09T05:50:50.693-07:00</updated><title type='text'>World 56 settings</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;&lt;br /&gt;
&lt;strong&gt;W56 settings&lt;/strong&gt;&lt;br /&gt;
&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;br /&gt;
Speed: 2.0&lt;br /&gt;
Unit speed: 0.6&lt;br /&gt;
Paladin: Yes, without weapons&lt;br /&gt;
Archers: Yes&lt;br /&gt;
Church enabled: No&lt;br /&gt;
Noble system: Cheap Packets (rising costs)&lt;br /&gt;
Morale: Points and time based&lt;br /&gt;
Bonus villages: Yes&lt;br /&gt;
Barbarian villages: Grow very slowly to 800 points&lt;br /&gt;
Tech system: 10 levels per unit&lt;br /&gt;
Beginner protection: 5 days&lt;br /&gt;
Tribe limit: 100&lt;br /&gt;
Other info: Players can choose their starting direction. There will be an attack and support gap of 100ms. Hauls are disabled. Customized starting building levels.&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tribalwarshintsandtips.blogspot.com/feeds/2237260333942527835/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tribalwarshintsandtips.blogspot.com/2011/04/world-56-settings.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3241778464913412607/posts/default/2237260333942527835'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3241778464913412607/posts/default/2237260333942527835'/><link rel='alternate' type='text/html' href='http://tribalwarshintsandtips.blogspot.com/2011/04/world-56-settings.html' title='World 56 settings'/><author><name>Son Of Hassirar</name><uri>http://www.blogger.com/profile/15129809097746809913</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3241778464913412607.post-7594269477868865458</id><published>2011-04-04T03:46:00.000-07:00</published><updated>2011-06-20T04:36:50.245-07:00</updated><title type='text'>Morale Basher</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;&lt;b&gt;&lt;i&gt;What is a Morale Basher?&lt;/i&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
Ok basically a Morale Basher is a smaller point player that helps a bigger point player by attacking the bigger players noble targets.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;i&gt;Why doesn&#39;t&amp;nbsp; the big player just attack their noble target instead of getting someone else to do it for them?&lt;/i&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
Higher morale of your troops means that they will not suffer as much losses as an army with low morale. When bigger players (by bigger I mean point wise)&lt;b&gt;&lt;i&gt; &amp;nbsp;&lt;/i&gt;&lt;/b&gt;attack smaller players they have reduced morale, and so with reduced morale when they are attacking means that they will incur more losses if they would attack a player with a higher morale attack.&lt;br /&gt;
&lt;b&gt;&lt;i&gt;&lt;/i&gt;&lt;/b&gt;&lt;br /&gt;
So as you can see above the bigger the player = bigger morale penalty when attacking players smaller than them, but they have no penalty if they attack players that are bigger than them. Let me put this into more simpler terms below:&lt;br /&gt;
&lt;br /&gt;
Bigger player (a) attacks smaller player (b) &amp;lt;---- Increased penalty for morale = more losses.&lt;br /&gt;
&lt;br /&gt;
Player (a) attacks player bigger than them (Player c) &amp;nbsp;&amp;lt;--- No morale penalty as the smaller player is attacking the bigger player = less losses than if you where attacking player (b).&lt;br /&gt;
&lt;br /&gt;
So the whole Idea of a morale basher is to not suffer a great deal of losses from the morale penalty. Instead the bigger player effectively hires a smaller player to attack players of their size or similar to not let the bigger player waste their troops because of the morale penalty. Paying&amp;nbsp; of the smaller player from the hiring can come in forms of resources, support, villages and more importantly respect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;i&gt;Calculation&lt;/i&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
Morale is calculated by dividing the defending players points by the attacking players points, multiplying this by 300 and then adding 30. &lt;br /&gt;
&lt;br /&gt;
30 + ((defending player&#39;s points/attacking players points) x 300) is the formula. This should match the numbers given in the simulator when rounded to the nearest whole number.&lt;br /&gt;
&lt;u&gt;(Reference: &lt;a href=&quot;http://wiki.tribalwars.net/wiki/Morale&quot;&gt;http://wiki.tribalwars.net/wiki/Morale &amp;nbsp;&lt;/a&gt;&lt;/u&gt;)&lt;br /&gt;
&lt;br /&gt;
Written by Ozzzzk,&lt;br /&gt;
Contact me in&amp;nbsp; W56 by the username &quot;Ozzzzk&quot; just state the tile of the message &quot;TW Blog&quot;&lt;br /&gt;
References:&amp;nbsp;&lt;a href=&quot;http://wiki.tribalwars.net/wiki/Morale&quot;&gt;http://wiki.tribalwars.net/wiki/Morale&lt;/a&gt;&lt;u&gt;&lt;a href=&quot;http://wiki.tribalwars.net/wiki/Morale&quot;&gt; &lt;/a&gt;&lt;/u&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;i&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tribalwarshintsandtips.blogspot.com/feeds/7594269477868865458/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tribalwarshintsandtips.blogspot.com/2011/04/morale-basher.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3241778464913412607/posts/default/7594269477868865458'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3241778464913412607/posts/default/7594269477868865458'/><link rel='alternate' type='text/html' href='http://tribalwarshintsandtips.blogspot.com/2011/04/morale-basher.html' title='Morale Basher'/><author><name>Son Of Hassirar</name><uri>http://www.blogger.com/profile/15129809097746809913</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3241778464913412607.post-4142894011039529646</id><published>2011-04-02T21:58:00.000-07:00</published><updated>2011-04-02T21:58:34.965-07:00</updated><title type='text'>W56 No haul world pointers</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;Ok first of all you need to know what brings in the resources. Farming? Nope, resource mines? Yep. So it would make sense not to LC rush at the start because there will be no point as farming is disabled.&lt;br /&gt;
&lt;br /&gt;
But how will I get resources faster than other players to put me into the lead?&lt;br /&gt;
Build resource mines and warehouse &lt;strong&gt;&lt;u&gt;only&lt;/u&gt;&lt;/strong&gt;. Do not get into the hype of *If I build my statue, and my HQ and maybe a farm level I will be the highest point player in my area and maybe even the world!*&lt;br /&gt;
&lt;br /&gt;
You need to focus all your resources on resource levels only, this is the only way to accumulate resources faster than someone building up their HQ ect. So it makes sense to say that the higher the resource level the higher the hourly output right? Correct.&lt;br /&gt;
&lt;br /&gt;
Also I do not see any point in building troops at this point in the game since there are no nobles out yet and you can not be farmed because of the no haul aspect of the world.&lt;br /&gt;
&lt;br /&gt;
You will find that your points will grow slowly at the start of doing this strategy, but you will see a more stable point increase overtime than most of the people just building statues, hq and farm levels ect...&lt;br /&gt;
&lt;br /&gt;
So main things to note:&lt;br /&gt;
1) Just build up your resource levels and warehouse when you need and try not to get into the point boosting hype at the beginning of the world, you need a stable sources of resources fast. Also you may need a farm level in the future because your mines take up population.&lt;br /&gt;
&lt;br /&gt;
2) No point in building troops for the time being, at least wait until you have enough hourly output of resources first, but after all it is entirely up to you.&lt;br /&gt;
&lt;br /&gt;
3) This world is better suited the casual Tribal wars players, and some people will say that this will be the tribal hugs world of tribalwars because most people will be building defensive troops instead of being agressive and building offensive units. If you are new to tribalwars or a little more experienced this world will be a good learning curve for you because if you play your cards right on this world, just imagine how good you will be when you join a farming enabled world.&lt;br /&gt;
&lt;br /&gt;
Well thank you for reading, If you play W56 and want to contact me, just send me a mail to oJvCo with the subject of the message titles &quot;TW Blog&quot;&lt;br /&gt;
&lt;br /&gt;
Thanks,&lt;br /&gt;
&lt;br /&gt;
oJvCo&lt;br /&gt;
&lt;br /&gt;
Disclaimer: Following this strategy is up to you, but do not use this strategy word for word because every TW player has different circumstances they have to deal with, use this as a general guide path.&lt;br /&gt;
Written by oJvCo/Author of Tribalwars Hints and Tips blog.&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tribalwarshintsandtips.blogspot.com/feeds/4142894011039529646/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tribalwarshintsandtips.blogspot.com/2011/04/w56-no-haul-world-pointers.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3241778464913412607/posts/default/4142894011039529646'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3241778464913412607/posts/default/4142894011039529646'/><link rel='alternate' type='text/html' href='http://tribalwarshintsandtips.blogspot.com/2011/04/w56-no-haul-world-pointers.html' title='W56 No haul world pointers'/><author><name>Son Of Hassirar</name><uri>http://www.blogger.com/profile/15129809097746809913</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3241778464913412607.post-1838745665472933120</id><published>2011-03-02T04:35:00.000-08:00</published><updated>2011-03-02T04:35:47.962-08:00</updated><title type='text'>Script: Mass Incoming Renamer (v7.0 update, Premium Account only)</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;1) Go to Settings --&amp;gt; Edit Quickbar.&lt;br /&gt;
&lt;br /&gt;
2) Add new link&lt;br /&gt;
&lt;br /&gt;
3) Type in as follows:&lt;br /&gt;
&lt;br /&gt;
Entry name = Mass Incoming Renamer&lt;br /&gt;
&lt;br /&gt;
Image URL: (Use one from&lt;a href=&quot;http://the-hangout.co.cc/Tribalwars/testsampleimages.php&quot;&gt; here&lt;/a&gt;) &lt;br /&gt;
&lt;br /&gt;
Target URL =&amp;nbsp; &lt;br /&gt;
&lt;pre class=&quot;alt2&quot; dir=&quot;ltr&quot; style=&quot;border: 1px inset; height: 34px; margin: 0px; overflow: auto; padding: 6px; text-align: left; width: 640px;&quot;&gt;javascript:function labelAttacks() {var arrInputs=document.getElementsByTagName(&#39;input&#39;);var regAttack=new RegExp(&quot;Attack&quot;);var strDate=document.getElementById(&#39;serverDate&#39;).innerHTML;var strTime=document.getElementById(&#39;serverTime&#39;).innerHTML;alert(arrInputs.length);for(i=0;i&lt;arrinputs.length;i++){if(arrinputs[i].id.indexof(&#39;editinput&#39;)!=-1&amp;amp;&amp;amp;arrinputs[i].value.match(regattack)){arrinputs[i].value=&#39;unknown +strdate+=&quot;&quot; +strtime+=&quot;&quot; ;arrinputs[i+1].click();}}}labelattacks();=&quot;&quot; [=&quot;&quot; ]=&quot;&quot;&gt;&lt;/arrinputs.length;i++){if(arrinputs[i].id.indexof(&#39;editinput&#39;)!=-1&amp;amp;&amp;amp;arrinputs[i].value.match(regattack)){arrinputs[i].value=&#39;unknown&gt;&lt;/pre&gt;&lt;br /&gt;
4) Click &quot;Ok&quot;&lt;br /&gt;
&lt;br /&gt;
5) When under attack, Click the quickbar link that you just made. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tribalwarshintsandtips.blogspot.com/feeds/1838745665472933120/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tribalwarshintsandtips.blogspot.com/2011/03/script-mass-incoming-renamer-v70-update.html#comment-form' title='9 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3241778464913412607/posts/default/1838745665472933120'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3241778464913412607/posts/default/1838745665472933120'/><link rel='alternate' type='text/html' href='http://tribalwarshintsandtips.blogspot.com/2011/03/script-mass-incoming-renamer-v70-update.html' title='Script: Mass Incoming Renamer (v7.0 update, Premium Account only)'/><author><name>Son Of Hassirar</name><uri>http://www.blogger.com/profile/15129809097746809913</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>9</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3241778464913412607.post-3406084260836961148</id><published>2011-02-28T02:52:00.000-08:00</published><updated>2011-02-28T02:54:42.851-08:00</updated><title type='text'>How to effectivly communicate and be a team player</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;&lt;i&gt;&lt;b&gt;Working with Tribe Mates&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Introduction&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
This chapter is about being a good team player and how to effectivly communicate. &lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;i&gt;Importance of Working Together.&lt;/i&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
People work together to achive a common goal. This common goal could be attacking a player or tribe, or sending support ect. The way the players work together have a significant effect on the efficiancy of achiving the common goal as well as the satisfaction and enjoyment you get from completing the common goal. To be able to achive a common goal with others, each player has to:&lt;br /&gt;
&lt;br /&gt;
- Identify their role and responsibilities as well as the roles and responsibilities of the other tribemates.&lt;br /&gt;
&lt;br /&gt;
- Plan their activities so the fit in with the common goal, objectives and task requirements of the players involved with the common goal.&lt;br /&gt;
&lt;br /&gt;
- Work effectivly with tribemates by applying interpersonal and communication skills.&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;&lt;b&gt;Roles, Responsibilities and Group Goals&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Individual and Tribe&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
Carefully planning, applying tribe standards and accepting responsibility for your own work could be a discription of your individual role in the tribe. But in most situations you will be working together in a team or as the tribe as a whole.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Acheiving Group Goals&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
Tribe goals might be formal objectives listed in the tribal planner page provided by the duke/barons, or they could be an unwritten agreement among tribe member that they should work together peacefully, and get the job done as quickly, most cost effectivly and efficant as possible. The way the tribe or team goes about the goals will be affected by many things ie number of people in the group, skills and personalities of team players, language barriers and other communication problems that could&amp;nbsp; exist in the tribe.&lt;br /&gt;
&lt;br /&gt;
Make sure the team or tribe has a good understanding of what you are aiming to achive in the goal (allocated work, requirements and deadlines ect) and understand that everyone should work together to get the job done. It is responsible that all team members and tribemates to work towards acheiving common goals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Contributing To Group Activities&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
As a tribe member you must be prepared to contribute to tribe activities. It does not matter where you fit into the group or how skilled/experienced you are, you can still make sensible and worthwile suggestions and be helpfull in your actions. Your contribution to tribe activities will change as you gain more experience and skills, but always be prepared to have your say and do your share, but keep in mind that other tribemates may not appreciate an inexperienced &#39;Know-all&#39; in the tribe or team.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Common Goals&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
Planning to achive common goals is the responsiblity of all members of the tribe or team. Tribe or team requirements need to be identified and clarified so that all members of the group have a clear understanding of what the tribe or team is required to do. Ie your tribe or team might be given the task of clearing and nobling a player or tribe. Each player involved needs to have a clear understanding of the common goal (To attack the tribe or player to the requirements of the tribe). This can be acheived through group discussion.&lt;br /&gt;
&lt;br /&gt;
When you understand the requirements and what you have to do in order to acheive the common goal then you are in a better position to plan your own part of the common goal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;&lt;b&gt;Working With Your Tribe And Allys&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;
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&lt;b&gt;Prioritys and Deadlines&lt;/b&gt;&lt;br /&gt;
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It is&amp;nbsp; very good idea to work out which part of your task is the most important or which parts need to be done first. For example you are taking out a tribe or player, first you have to prioritise an attack force, then take out their most threatning player or village. In your tribe, team or own planning you should set priorities and deadlines by talking them over with other tribemates that will depend on your progress.&lt;br /&gt;
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&lt;b&gt;Checking Progress&lt;/b&gt;&lt;br /&gt;
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As mentioned above, the work of other tribemates will often depend on your progress. It is very important to let other tribemates know how you are progressing. When there is co-operation between the tribe, goals get done much more efficiently because everyone is working towards common goals.&lt;br /&gt;
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&lt;i&gt;&lt;b&gt;Effective Communication&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;
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&lt;b&gt;Shared Responsibility&lt;/b&gt;&lt;br /&gt;
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When two tribemates comminicate or exchange information and ideas about a goal, they should both be responsible for making sure that the information has been communicated properly. The giver mut make sure that the information has been received correctly and the receiver must be sure the communication is understood with the same meaning the giver intended.&lt;br /&gt;
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&lt;b&gt;Written Communications&lt;/b&gt;&lt;br /&gt;
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Writen communications that you receive in the tribe can come in the form of messages, alerts, task instructions, requirements and specifications and task procedures. Be sure to read them carafully and be prepared to ask if there is something you dont undertand. Written communication that you give others could include reports, forwarded message ect. &lt;br /&gt;
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Your written communication should be completed and as accuratly as possible, if you dont write properly the information could be mis-understood by the person who has to act on it.&lt;br /&gt;
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&lt;b&gt;Preparing Written Communications&lt;/b&gt;&lt;br /&gt;
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Clearly and effectivly communicating is part of your responsibility to the players you work with. Some guidlines are as followed:&lt;br /&gt;
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- Present your ideas in clear, simple language.&lt;br /&gt;
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- Stick to the point and be concise.&lt;br /&gt;
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- Attend to comminication (correspondence when it is required, dont put it off.&lt;br /&gt;
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- Make sure your correspondence meets required standards which could be set out in your tribe&#39;s manual of procedures.&lt;br /&gt;
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&lt;b&gt;Graphic Communications&lt;/b&gt;&lt;br /&gt;
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Graphic communication received could be in the form of world maps, K maps, pictures, drawings, or a combonation of all. Make sure you know enough about these drawing techniques to help you interpret graphic information correctly.&lt;br /&gt;
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Detailed graphics are usually prepared by experienced players, but simple sketche can be performed by anyone.&lt;br /&gt;
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&lt;b&gt;Responding To Communications&lt;/b&gt;&lt;br /&gt;
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A communication that is given to you from your tribe may be necessary for the successful completion of your common goal or it could be a request for information from someone else. Most times you will need to act on information, instructions or requests straight away. You own goal requirements and the goal requirements of other players of your tribe or allys could depend on how quickly you act on the communication you have received.&lt;br /&gt;
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Thank you for reading.&lt;br /&gt;
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&lt;u&gt;Written by oJvCo,&lt;/u&gt;&lt;br /&gt;
&lt;u&gt;REFERENCE: Engineering, An Industry Study, Third Edition Pages 42-50, written by S.D.Baker and D.Schlyder.&lt;/u&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tribalwarshintsandtips.blogspot.com/feeds/3406084260836961148/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tribalwarshintsandtips.blogspot.com/2011/02/how-to-effectivly-communicate-and-be.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3241778464913412607/posts/default/3406084260836961148'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3241778464913412607/posts/default/3406084260836961148'/><link rel='alternate' type='text/html' href='http://tribalwarshintsandtips.blogspot.com/2011/02/how-to-effectivly-communicate-and-be.html' title='How to effectivly communicate and be a team player'/><author><name>Son Of Hassirar</name><uri>http://www.blogger.com/profile/15129809097746809913</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3241778464913412607.post-7973043922311973457</id><published>2011-02-26T23:40:00.001-08:00</published><updated>2011-02-27T05:04:51.470-08:00</updated><title type='text'>Hello TW Players!</title><content type='html'>&lt;div dir=&quot;ltr&quot; style=&quot;text-align: left;&quot; trbidi=&quot;on&quot;&gt;&amp;nbsp;This blog has been recently updated. Hope you like the new content.&lt;br /&gt;
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Regards,&lt;br /&gt;
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John&lt;br /&gt;
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&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://tribalwarshintsandtips.blogspot.com/feeds/7973043922311973457/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tribalwarshintsandtips.blogspot.com/2011/02/leadership-guide-by-bloodhood.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3241778464913412607/posts/default/7973043922311973457'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3241778464913412607/posts/default/7973043922311973457'/><link rel='alternate' type='text/html' href='http://tribalwarshintsandtips.blogspot.com/2011/02/leadership-guide-by-bloodhood.html' title='Hello TW Players!'/><author><name>Son Of Hassirar</name><uri>http://www.blogger.com/profile/15129809097746809913</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3241778464913412607.post-6872407858584886364</id><published>2011-02-26T23:36:00.002-08:00</published><updated>2011-02-26T23:39:31.824-08:00</updated><title type='text'>Dodging and Backtiming Guide by xyziz</title><content type='html'>Well i made this in w26 some time ago, decided to share it now. Don&#39;t  know if there has already been one posted, but anyway. Here it is:&lt;br /&gt;&lt;br /&gt;Note, you need premium account to do this.&lt;br /&gt;&lt;br /&gt;So, you find yourself in the situation where the person you have  attacked has dodged with all his offence and sent the attack to arrive  ~1 second after your troops get back. You think ZOMG WTF HAX!!!one11!  HOW TEH FAR AM I TO DODGE IT (or maybe not that dramaticly, but yeah).&lt;br /&gt;&lt;br /&gt;anyway, here is what to do.&lt;br /&gt;&lt;br /&gt;step 1:&lt;br /&gt;&lt;br /&gt;As the attack gets to say 1.5 min before your offence arrives back. The  first thing you do is send all other troops in your base to go find some  nice little village to go visit, so you have absolutely no units left  in your base.&lt;br /&gt;&lt;br /&gt;step 2:&lt;br /&gt;&lt;br /&gt;Go to any report of an attack you have made (doesnt matter on who, where, when, outcome etc.)&lt;br /&gt;&lt;br /&gt;&lt;img style=&quot;width: 391px; height: 23px;&quot; src=&quot;http://img367.imageshack.us/img367/9377/reportrh8.jpg&quot; alt=&quot;&quot; border=&quot;0&quot; /&gt;&lt;br /&gt;&lt;br /&gt;and then clicky on the attack with all troops:&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://img293.imageshack.us/img293/4870/attackuc6.jpg&quot; alt=&quot;&quot; border=&quot;0&quot; /&gt;&lt;br /&gt;&lt;br /&gt;step 3:&lt;br /&gt;&lt;br /&gt;Because all your troops are out of your base, you will get the following screen pop-up:&lt;br /&gt;&lt;br /&gt;&lt;img style=&quot;width: 502px; height: 223px;&quot; src=&quot;http://img133.imageshack.us/img133/1189/notselectedxa4.jpg&quot; alt=&quot;&quot; border=&quot;0&quot; /&gt;&lt;br /&gt;&lt;br /&gt;Now, as soon as your troops get back into your village, the page will  automatically refresh, so what you need to do is have your mouse over  where the ok button is to send the attack, which should be about where  the red cross is on this (provided you leave your screen scrolled as  much to the top as possible) Note i used a graphical package so the ok  button may be slightly different for non-graphical packs (cant remember  which one i used either):&lt;br /&gt;&lt;br /&gt;&lt;img style=&quot;width: 482px; height: 114px;&quot; src=&quot;http://img227.imageshack.us/img227/8367/wheretomouseputio6.png&quot; alt=&quot;&quot; border=&quot;0&quot; /&gt;&lt;br /&gt;&lt;br /&gt;Then provided your net is fast enough you should be able to dodge.&lt;br /&gt;&lt;br /&gt;EDIT: Don&#39;t forget to click the OK button, it was brought to my attention that i forgot to mention this.&lt;br /&gt;&lt;br /&gt;Hope this helps.&lt;br /&gt;&lt;br /&gt;Xyziz</content><link rel='replies' type='application/atom+xml' href='http://tribalwarshintsandtips.blogspot.com/feeds/6872407858584886364/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tribalwarshintsandtips.blogspot.com/2011/02/dodging-and-backtiming-guide-by-xyziz.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3241778464913412607/posts/default/6872407858584886364'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3241778464913412607/posts/default/6872407858584886364'/><link rel='alternate' type='text/html' href='http://tribalwarshintsandtips.blogspot.com/2011/02/dodging-and-backtiming-guide-by-xyziz.html' title='Dodging and Backtiming Guide by xyziz'/><author><name>Son Of Hassirar</name><uri>http://www.blogger.com/profile/15129809097746809913</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3241778464913412607.post-2235778929371093609</id><published>2011-02-26T23:36:00.001-08:00</published><updated>2011-02-26T23:36:52.380-08:00</updated><title type='text'>Non Premium Guide by Wallam</title><content type='html'>Hi all,&lt;br /&gt;&lt;br /&gt;This is a guide I am writing to share with you guys some sneaky tactics. It is the first guide I have ever written so be nice =D&lt;br /&gt;&lt;br /&gt;&lt;b&gt;First Tactic - Sniping the noble&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;This is the first tactic I am going to share with you guys. You probably  all know it anyway but it’s good to be sure. It’s called sniping the  noble.&lt;br /&gt;&lt;br /&gt;When you are under attack on a village the best way to take that village  from an attacking point of view is to send a noble train which usually  comprises of 4 nobles one after the other, sometimes 5 if you really  want to be guaranteed the village. This is a good timed noble train  which I sent. The attacks are hitting in the same second, which makes it  difficult for people to use the tactic I am talking about.&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://i188.photobucket.com/albums/z20/Frag_Angel/timing1-1.jpg&quot; alt=&quot;&quot; border=&quot;0&quot; /&gt;&lt;br /&gt;&lt;br /&gt;Now before that a clearing attack will be sent from a different village.  So a few seconds before the noble train hits the clearing attack hits  and so they can’t rebuild their defence before the noble hits. The  tactic that I am going to show is dodging the clearing attack but then  recalling the support to defend the nobles...&lt;br /&gt;&lt;br /&gt;There are two ways of doing this. The first is to send away an attack on  another village with your defensive troops, just before the clearing  wave hits. You then cancel the attack and make sure it comes back after  the clearing wave but before the nobles and so all the nobles are killed  but the clearing attack does not kill your defensive troops and leave  the village exposed. However this tactic has its flaws. For example if  cats were in the clearing wave or one attack you thought was a ram fake  was actually cats hitting your rally point then you could not cancel the  attack and so your village would get nobled. A rally point takes 4  minutes to build and so as long as the cats hit less than 8 minutes  before the nobles you would lose your village. Why 8 minutes? Because it  takes 4 minutes to go out and 4 minutes to be cancelled.&lt;br /&gt;&lt;br /&gt;The second way is much better in my opinion. What you do is either send  your troops away and cancel them using the rally point before any  attacks hit or you send them to support an abandoned village and  withdraw them between the clearing and noble attacks noting the time it  takes to get from the abandoned village back to the village you are  trying to defend. If you have multiple villages another alternative is  to send support from another one of your villages to land between the  nobles and the clearing wave. This picture taken by me shows me sniping a  noble train using the tactic I just mentioned.&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://i188.photobucket.com/albums/z20/Frag_Angel/Snipe.jpg&quot; alt=&quot;&quot; border=&quot;0&quot; /&gt;&lt;br /&gt;&lt;br /&gt;You might notice a cancelled attack at the top of the screen and that was to dodge a scout attack that had just hit.&lt;br /&gt;&lt;br /&gt;I find it better to let the first noble hit and snipe the other three as  usually people send a larger forcer with the first noble in case the  clearing attack has not fully cleared a village they can still reduce  the loyalty and so I let the first noble hit and snipe the other 3  attacks.&lt;br /&gt;&lt;br /&gt;The best way to snipe is to have a new window open with the times the  attacks will hit but minimize it so you can still see the times and  underneath have the button ready to press to send the snipe to the  village. Your screen should look something like this.&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://i188.photobucket.com/albums/z20/Frag_Angel/Tutorial2.jpg&quot; alt=&quot;&quot; border=&quot;0&quot; /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Identifying attacks&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;The problem is with this tactic you have to be able to identify attacks. This is a topic I will say a short bit about now.&lt;br /&gt;&lt;br /&gt;There is only one way to identify attacks accurately and that involves  being online when the attacks are sent. In times of war when you are  sleeping make sure you always get an account sitter so he can snipe  noble trains/ identify attacks. This is especially important if you are  on the frontlines. What you do is note the time that there was until the  attack hit when you first noticed it. Don’t bother trying to identify  them unless you are within a few minutes of them being sent. Then you go  to the attack screen and type in 1 of a unit. E.G 1 spear and see the  time it takes to get to your village. The closest time for 1 unit to the  original time you noted down will have that unit in but remember the  time you have noted down should always be smaller or the same as the  closest unit. If you get it bigger than you have done something wrong or  that unit is not involved in the attack.&lt;br /&gt;&lt;br /&gt;To help you identify attacks. I suggest you build at least one of each  unit (except nobles) in all of your villages. I know you specialize  village but 1 ram is not going to take up too much farm space is it? You  don’t build nobles for 2 reasons. The first is that they are very  expensive and useless to have in a defensive village except from noble  fakes (but we will come onto that later). The second is that if the  attack is slower than ram speed than the attack has to contain a noble  as rams are the second slowest unit but the nobles are the slowest and  so it has to contain a noble.&lt;br /&gt;&lt;br /&gt;Another tactic of identifying attacks works in the same way however  instead of using units to work out the time you use an external site  with a distance calculator on such as &lt;a href=&quot;http://www.tribalwarsmap.com/&quot; target=&quot;_blank&quot;&gt;tribalwarsmap&lt;/a&gt; or &lt;a href=&quot;http://www.twstats.com/&quot; target=&quot;_blank&quot;&gt;twstats&lt;/a&gt;.  Then you navigate the site to get onto the world you are being attacked  in. Underneath each world there will be a function called distance  calculator or travel times depending on which site you use. Click these  and follow the instructions to work out which unit you are being  attacked by. A screen will come up like this depending on which tool you  use.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Tribalwars Stats:&lt;/i&gt;&lt;br /&gt;                                                                                 &lt;br /&gt;&lt;img src=&quot;http://i188.photobucket.com/albums/z20/Frag_Angel/tutorial9.jpg&quot; alt=&quot;&quot; border=&quot;0&quot; /&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Tribalwars Map:&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://i188.photobucket.com/albums/z20/Frag_Angel/tutorial8.jpg&quot; alt=&quot;&quot; border=&quot;0&quot; /&gt;                                                                                        &lt;br /&gt;&lt;br /&gt;Both of these methods give a list of travel times of each unit to the  village and so it is another effective method of indentifiying attacks.  If you have lots of attacks starting at the same second press PrtSC  (print screen) and copy that into a paint document. Then use the times  shown on that to help you identify the attacks than noting the times  down. This is because otherwise you may not be able to note down all the  times quick enough to accuratly identifying the incoming attacks.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Second tactic - Stopping Sniping of nobles&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;The second tactic is putting cats in a clearing attack or as a fake  attack. This as I have already mentioned will stop the sniping of nobles  however this attack will not work on experienced players due to them  using the tactics that I have previously mentioned. A key to sending  these attacks is sending them when your opponent is offline and so he  cannot identify them. Now luckily the cats and rams travel at the same  speed and so hopefully your opponent will think that an attack is a ram  fake rather than a wave of cats. Make sure if you want the opponent to  think it is a ram fake that you have already cleared the village with a  different attack before the cats come in otherwise your cats will die  and your nobles could get sniped. Now make sure the fake is less than 4  minutes before your last noble otherwise the rally point could be  rebuilt in that time. This picture illustrates the tactic I just  mentioned.&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://i188.photobucket.com/albums/z20/Frag_Angel/Tutorial1.jpg&quot; alt=&quot;&quot; border=&quot;0&quot; /&gt;&lt;br /&gt;&lt;br /&gt;As you can see the attacks marked with a red dot are just normal ram  fakes. However the clearing wave marked with a green dot has been  disguised as a ram fake. The cats are just after and destroy his rally  point. Then you have the noble train marked by the purple dots and  finally the support for the freshly nobled village marked by a yellow  dot. You may have noticed the noble train is not particularly well  timed. With you destroying the rally point it does not have to be  although it does help if the person uses the second method of sniping as  it makes it much harder to snipe. (I did this pic as a tutorial so I  could not be bothered to cancel and do it again =D. Usually my train  would be four nobles in the same second in that situation but I was  feeling lazy today =D). The flipside of this however is that players are  more likely to use the first method of sniping on trains which are  badly timed as it is an easier method of sniping as takes less time to  set up. This is especially plausible in war where the player is likely  to be receiving 30+ incomings on each village. However If a train is  well timed it is easier to use the second method of sniping as it  indicates the player is experienced and might try a few sneaky tricks of  his own. Remember this tactic does not work on experienced players who  use the second method of sniping and so it is always good to get the  nobles the same second, and if not for any other reason to practice your  timing.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Third Tactic - Support fakes&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;The third tactic to share with you guys is called support fakes. This is  a devious tactic to make it look like you are nobling a different  village to the one you are actually going for. This is the answer to the  question, wont the support to a village destroy the point of fakes as  it will be obvious which village you are planning to noble. The tactic  is to send fake support to other villages that you have a fake noble  train to. What you do is make 4 or so ram fakes look like a noble train  by having them really close to each other and then put a few looking  fakes before that. Then send 1 swordsman or another defensive unit as a  support to hit just after the last ram. This means they will think that  this village is getting nobled as well. If you do this to multiple  villages it means he cannot move support around from one village to  another. This increases the chance he will choose the wrong noble train  to snipe because all your fakes noble trains and real ones should land  at the same time. This would mean he only has the possibility of sniping  one of the noble trains and fake noble trains and so the chances he  chooses the right one are very slim. The attacks should look something  like this.&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://i188.photobucket.com/albums/z20/Frag_Angel/tutorial3.jpg&quot; alt=&quot;&quot; border=&quot;0&quot; /&gt;&lt;br /&gt;&lt;br /&gt;Remember the support fakes should only be one defensive unit. Using  swords is the best as it makes the fakes look more realistic if the  owner of the village you are faking is online. Obviously you send real  support to the village you have nobles’ en-route to and be careful not  to mix up support fakes to the villages you have nobles’ en-route to.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Fourth Tactic - Nobling your own village&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;This tactic is very evil and can be used very effectively in certain  situations. It is best used on a village right in the middle of an enemy  cluster or you know you are going to lose. What you do is clear your  village of troops and noble yourself 3 times make the last noble just  before enemy attacks hit. Then the first noble of the enemy takes the  village and then he nobles his own village another 3 time wasting his  own troops and nobles.&lt;br /&gt;&lt;br /&gt;Now in this situation you have two options. You can either laugh at the  person who noble themselves and think how great you are or you can noble  back the village. This all depends on the positioning of the village,  if you don’t think you can re-take and hold the village then ignore the  tactic I am about to mention. However if you think you would be able to  hold the village after you have retaken it this is what you should do.&lt;br /&gt;&lt;br /&gt;Attack your own village between the time of their last noble attack and  there support arriving. This is an evil tactic as not only will they  have cleared there own village for you and only have a few hundred  troops in there, they will support your own village once you have nobled  it back. This picture illustrates the scenario.&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://i188.photobucket.com/albums/z20/Frag_Angel/Tutorial4.jpg&quot; alt=&quot;&quot; border=&quot;0&quot; /&gt;&lt;br /&gt;&lt;br /&gt;As you can see the enemy clears the village then nobles it with his  first noble. He then proceeds to noble himself another 3 times before  you come in and noble it straight back before the support arrives. This  tactic is evil, but it works very well. Again, it is important to get  the timing right otherwise you end up nobling the village either after  the enemy support arrives or before the last enemy noble making the  enemy noble the village straight back.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Fifth tactic - Mailing your enemy&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;You are probably thinking, what is he on about, what will mailing my  enemy do. I can assure you I have used this tactic before and it worked  beautifully. What you do is write a mail such as this one I used to  convince the enemy you are a spy in your tribe working for there tribe.&lt;br /&gt;&lt;br /&gt;&lt;div style=&quot;margin: 5px 5px 10px;&quot;&gt;  &lt;div class=&quot;smallfont&quot; style=&quot;margin-bottom: 2px;&quot;&gt;Quote:&lt;/div&gt;  &lt;table border=&quot;0&quot; cellpadding=&quot;6&quot; cellspacing=&quot;0&quot; width=&quot;100%&quot;&gt;  &lt;tbody&gt;&lt;tr&gt;   &lt;td class=&quot;alt2&quot; style=&quot;border: 1px inset;&quot;&gt;         &lt;div&gt;      Originally Posted by &lt;strong&gt;don’t worry&lt;/strong&gt;           &lt;/div&gt;     &lt;div style=&quot;font-style: italic;&quot;&gt;&lt;u&gt;&lt;a href=&quot;http://en11.tribalwars.net/page.php?page=inbound&amp;amp;screen=info_player&amp;amp;id=1356219&quot; target=&quot;_blank&quot;&gt;******&lt;/a&gt; on 24.05. at 18:56&lt;/u&gt;&lt;br /&gt;Hi,&lt;br /&gt;&lt;br /&gt;I am an &lt;b&gt;There tribe&lt;/b&gt; spy working in &lt;b&gt;your tribe&lt;/b&gt; and so I am  mailing you to say don’t worry. All the attacks I am sending you are  fake, but I had to send you one real one as they sit our account  regularly to make sure were not spying. The support however is real but  you might question, why am I splitting it up between different villages,  why not send all my support from one village to one of your villages.  Again it is to do with account sitting, I can claim that I accidentally  typed in a couple extra 00&#39;s on each attack but if I send a huge amount  it looks suspicious.&lt;br /&gt;&lt;br /&gt;Again, don’t worry, the rest of my attacks to hit should be fakes.&lt;br /&gt;&lt;br /&gt;- **********&lt;br /&gt;&lt;br /&gt;P.S Delete this message after you have read it and replied and I will do  the same (please reply to show me you understand). This is because I  know there are &lt;b&gt;Your tribe&lt;/b&gt; spies in &lt;b&gt;their tribe&lt;/b&gt;, but I haven’t worked out who yet and so they might see this on your account. Please do not post this in &lt;b&gt;there tribe&lt;/b&gt; forums as again there are &lt;b&gt;your tribe&lt;/b&gt; spies in &lt;b&gt;their tribe&lt;/b&gt; and my cover could be exposed.&lt;br /&gt;&lt;br /&gt;P.P.S I should not tell you this, so please don’t tell &lt;b&gt;There tribe leader&lt;/b&gt;  It is because I know you have a lot of attacks hitting and so I wanted  to take a load off your mind and let you concentrate on the real ones..  but if &lt;b&gt;There tribe leader&lt;/b&gt; finds out he could get mad.. So please  don’t tell him. I did it as I don’t want you to worry.. I know what its  like to have loads of attacks hitting your villages ;)&lt;br /&gt;&lt;br /&gt;&lt;u&gt;&lt;a href=&quot;http://en11.tribalwars.net/page.php?page=inbound&amp;amp;screen=info_player&amp;amp;id=1356219&quot; target=&quot;_blank&quot;&gt;*******&lt;/a&gt; on 24.05. at 22:30&lt;/u&gt;&lt;br /&gt;Wait.. I just discovered a sitter sent a noble train at your village.. damn. The village in question is &lt;b&gt;Actual village&lt;/b&gt;.. hopefully you can snipe it in time..&lt;br /&gt;&lt;br /&gt;Don’t worry though about paying me back for the noble costs, I should have it covered..&lt;/div&gt;       &lt;/td&gt;  &lt;/tr&gt;  &lt;/tbody&gt;&lt;/table&gt; &lt;/div&gt;Not only did this work beautifully and he thought all his attacks  are fakes. Even after I nobled 4 of his villages, he was convinced that  it was sitters that sent them and so I sent more trains and he still  thought they were fakes. You might ask why I told him what village I was  nobling.. well I told him 5 minutes before and I knew he wasn’t online.  It also added credibility to my argument that sitters sent the trains  as I told him before the nobles hit. It was a main reason why I managed  to noble more of his villages. This tactic can be very effective  although it does not work on most people it is still worth giving it a  shot. There reaction is also very funny when they realise what has  happened =D&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Tactic 6 - Timing noble trains&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;A key tactic on tribalwars is being able to time noble trains and  attacks well. This is primarily to stop the sniping of trains but also  to confuse the enemy with well co-ordinated attacks. The main thing to  do to get a good noble train is to use multiple windows. Line the  windows up across the screen in the order you want them to hit so you  want the clearing attack on the farthest right and then the nobles from  right to left. This picture will illustrate what I mean. I am using rams  as the timing aspect is still the same.&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://i188.photobucket.com/albums/z20/Frag_Angel/tutorial5.jpg&quot; alt=&quot;&quot; border=&quot;0&quot; /&gt;&lt;br /&gt;&lt;br /&gt;And as it happens this noble train wasn’t great but it is still a method  which is a lot quicker than other methods and gets nobles closer  together. You want nobles closer together in a train because they are  harder to snipe. This image shows the result of the method shown in the  last window they weren’t all on the same second but this train would  still be difficult to snipe.&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://i188.photobucket.com/albums/z20/Frag_Angel/tutorial6.jpg&quot; alt=&quot;&quot; border=&quot;0&quot; /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Tactic Seven - Identifying attacks when you weren’t online when they were launched&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;The first thing to do is to try and work out how skilled the player is  who is launching against you. There are multiple ways of doing this the  best ones are to first look at the timing of the supposed noble train,  is it very close together? If it is then it roughly indicates the player  has some experience. How many attacks are there? Is there just 5? If so  dodge the first one or two and snipe the rest. Then check the ranking  of the player. If he has a high points rank he is generally quite  experienced but make sure you check the players OD rank too as he could  just be a pointwhore.&lt;br /&gt;&lt;br /&gt;After you have got as much information about the player’s experience as possible you should be able to tell the following:&lt;br /&gt;&lt;br /&gt;- If the player is not experienced it is most likely he will not have  disguised his noble trains well and so the most likely attack is  probably the noble train. Snipe the attack after the first noble has hit  in the noble train.&lt;br /&gt;&lt;br /&gt;- If the player is experienced then it gets more difficult. Try to  identify the villages the attacks are coming from if there is an attack  coming from one village and then 4 from the same village snipe that  attack. If there is more than one of these attacks where there is 1  attack from one village, 4 attacks form another, choose the set of  attacks at the end. &lt;br /&gt;&lt;br /&gt;- If the attack has support after it from an inexperienced player then  that is probably the village getting nobled however if it is from an  experienced player do not count that it that village getting nobled.  This is especially true if there is multiple support coming from the  attacking player travelling to different villages that you own. This is  an image of an attack coming towards a village.&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://i188.photobucket.com/albums/z20/Frag_Angel/tutorial7.jpg&quot; alt=&quot;&quot; border=&quot;0&quot; /&gt;&lt;br /&gt;&lt;br /&gt;This image shows a village being attacked. Now say you were offline and  then logged on to see this coming towards your village it would be  plausible to snipe the attack after the first blue dot. This although  not guaranteed to snipe the noble train is the most likely option and  the best you can do in the situation.&lt;br /&gt;&lt;br /&gt;- Copyrighted by Wallam (C).&lt;br /&gt;&lt;br /&gt;Many thanks to these people who proofread or helped me with the guide:&lt;br /&gt;&lt;br /&gt;- Mattcurr&lt;br /&gt;- MasterFire&lt;br /&gt;- Galum&lt;br /&gt;- -OwNeD-</content><link rel='replies' type='application/atom+xml' href='http://tribalwarshintsandtips.blogspot.com/feeds/2235778929371093609/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tribalwarshintsandtips.blogspot.com/2011/02/non-premium-guide-by-wallam.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3241778464913412607/posts/default/2235778929371093609'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3241778464913412607/posts/default/2235778929371093609'/><link rel='alternate' type='text/html' href='http://tribalwarshintsandtips.blogspot.com/2011/02/non-premium-guide-by-wallam.html' title='Non Premium Guide by Wallam'/><author><name>Son Of Hassirar</name><uri>http://www.blogger.com/profile/15129809097746809913</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3241778464913412607.post-8932937464152367343</id><published>2011-02-26T23:35:00.002-08:00</published><updated>2011-02-27T03:25:34.472-08:00</updated><title type='text'>Sacred&#39;s Evaluation of O Villages</title><content type='html'>A word of intro. I am quite an experienced player when it comes to  attacking, probably even considering all the stars we have here. However  I will ONLY talk about Offensive armies as my experience in D is not  enough to make me write anything.&lt;br /&gt;&lt;br /&gt;The below is mostly just an adapted post from my tribal forum. It talks  about lvl 3 but the ratios don&#39;t change for lvl 1 troops so the  principle is the same.&lt;br /&gt;&lt;br /&gt;Additionally, i might add from my experience Cavalry Offence was better  to have then Infantry. This is because there are 2 types of players we  will come to fight.&lt;br /&gt;1) Noobs: Really bad look at HC and say: &quot;&lt;i&gt;Wow man! luk her this guyz got da best statz!&lt;/i&gt;&quot;. Some better ones will have swords as the are the most efficient unit. Both kill axes.&lt;br /&gt;2) Experienced players. Have a lot of HC for same reasons as first  noobs, BUT know how to use it. It is always better to hit a HC stacked  village with LC&#39;s then axes.&lt;br /&gt;&lt;br /&gt;I will refer to 3 O builds here. Troop numbers given below (rounded as i  don&#39;t want to bore you), rams are not included for a simple reason I do  expect &lt;b&gt;anyone&lt;/b&gt; to be able to upkeep a  smaller then 3.5k pop O  village. If you plan to max O villages out, you might as well stop  reading now. Take the ram numbers to verge between 300-400 depending on  the size of village.&lt;br /&gt;&lt;br /&gt;&lt;div style=&quot;margin: 5px 5px 10px;&quot;&gt;  &lt;div class=&quot;smallfont&quot; style=&quot;margin-bottom: 2px;&quot;&gt;Quote:&lt;/div&gt;  &lt;table border=&quot;0&quot; cellpadding=&quot;6&quot; cellspacing=&quot;0&quot; width=&quot;100%&quot;&gt;  &lt;tbody&gt;&lt;tr&gt;   &lt;td class=&quot;alt2&quot; style=&quot;border: 1px inset;&quot;&gt;         &lt;b&gt;Normal:&lt;/b&gt; 5900 Axes  - 3250 LC&lt;br /&gt;&lt;b&gt;Openeye:&lt;/b&gt; 11500 Axes - 1250 HC&lt;br /&gt;&lt;b&gt;OE - LC: &lt;/b&gt; 6750 Axes - 1200 LC - 1250 HC       &lt;/td&gt;  &lt;/tr&gt;  &lt;/tbody&gt;&lt;/table&gt; &lt;/div&gt;First thing we really want to know is how powerful these armies  are! However my graphs will add a time factor as we of course don’t want  an army that is building too slow to be useful!&lt;br /&gt;&lt;br /&gt;(&lt;i&gt;the less time the better&lt;/i&gt;)&lt;br /&gt;&lt;img style=&quot;width: 448px; height: 345px;&quot; src=&quot;http://nces.ed.gov/nceskids/createagraph/graphwrite.asp?ID=e98968812aa947eba9be078676eb005f&amp;amp;file=png&quot; alt=&quot;&quot; border=&quot;0&quot; /&gt;&lt;br /&gt;&lt;br /&gt;We can clearly see that Normal has the best time and strength! So why  the hell do we at all look at OE&#39;s 2 builds? Well, the truth is they  help with defence.&lt;br /&gt;The 1250 HC&#39;s in each strategy OE has come up with grant us 1 freebie  full D village for every 3 O&#39;s we build which means we can have more  offence which balances the power and time! This way we can have 3 O  villages for every 2 D villages.&lt;br /&gt;&lt;br /&gt;Normal is stronger &lt;b&gt;&lt;span style=&quot;color:green;&quot;&gt;(by 3% lol) and takes only HALF!!! of the time to build then Openeye. Speed is VERY important on such a slow world.&lt;/span&gt;&lt;span style=&quot;color:red;&quot;&gt;  However, this means it uses the resources twice as fast. Has no defence  in O villages for quick support and so requires a higher ratio of D:O  villages&lt;/span&gt;.&lt;b&gt;&lt;span style=&quot;color:green;&quot;&gt;Normal is more flexible not allowing players to make a counter strategy&lt;/span&gt;&lt;/b&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;OE + LC is the middle ground. &lt;b&gt;&lt;span style=&quot;color:red;&quot;&gt; It is the weakest&lt;/span&gt;&lt;span style=&quot;color:green;&quot;&gt; BUT it has a good build &lt;/span&gt;&lt;/b&gt;time of only 21 days. This is two weeks less then the Openeye Strategy. Secondly, it &lt;b&gt;&lt;span style=&quot;color:green;&quot;&gt;combines speed with Defence &lt;/span&gt;&lt;/b&gt;as it has the same defensive quantities as it&#39;s much longer to build cousin. &lt;span style=&quot;color:red;&quot;&gt;&lt;b&gt;It however eats up INSANE amount of iron, during the 3 weeks you build it your 2 O&#39;s would eat up iron from 3 villages.&lt;/b&gt;&lt;/span&gt; This requires high markets and a lot of activity on markets :( This makes it a good strategy for someone who has time.&lt;br /&gt;&lt;br /&gt;The below shows efficiency of how much of an O you can build per day:&lt;br /&gt;&lt;br /&gt;&lt;img style=&quot;width: 387px; height: 298px;&quot; src=&quot;http://nces.ed.gov/nceskids/createagraph/graphwrite.asp?ID=501c3395f3ed409392c509aab3dbfc6e&amp;amp;file=png&quot; alt=&quot;&quot; border=&quot;0&quot; /&gt;&lt;br /&gt;&lt;br /&gt;Clearly, when we need to take a part in an Op in 2 weeks and are weak we should go for the Normal Build.&lt;br /&gt;&lt;br /&gt;But, if we take part in a long term war against a skilled opponent who  manages to counter-attack painfully overall the LC strategy is more  efficient.&lt;br /&gt;------------------------------------------------------&lt;br /&gt;Cliffs:&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Normal: &lt;span style=&quot;color:green;&quot;&gt;Easily managed, efficient, powerful and limited resource juggling. Eaily adapted.&lt;/span&gt;&lt;span style=&quot;color:red;&quot;&gt; No Defence. Limited amount of O:D villages. Not &quot;stacking friendly&quot; = weak against surprise attacks.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Openeye: &lt;span style=&quot;color:green;&quot;&gt;No need for market trading. Has quick defense. 3 O&#39;s to 2 D&#39;s &lt;/span&gt;&lt;span style=&quot;color:red;&quot;&gt;Requires a lot of activity. Takes VERY long. &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;OE + LC: &lt;span style=&quot;color:green;&quot;&gt;Is fast and efficient. Has quick defense. 3 O&#39;s to 2 D&#39;s &lt;/span&gt;&lt;span style=&quot;color:red;&quot;&gt;Needs huge markets in D villages. Always needs iron. Weakest of all 3. A lot of time spent sending resources. &lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style=&quot;margin: 5px 5px 10px;&quot;&gt;  &lt;div class=&quot;smallfont&quot; style=&quot;margin-bottom: 2px;&quot;&gt;Quote:&lt;/div&gt;  &lt;table border=&quot;0&quot; cellpadding=&quot;6&quot; cellspacing=&quot;0&quot; width=&quot;100%&quot;&gt;  &lt;tbody&gt;&lt;tr&gt;   &lt;td class=&quot;alt2&quot; style=&quot;border: 1px inset;&quot;&gt;         &lt;div&gt;      Originally Posted by &lt;strong&gt;PeRvIs&lt;/strong&gt;           &lt;/div&gt;     &lt;div style=&quot;font-style: italic;&quot;&gt;For both you need high level markets which cut back on the pop. space available for troops.&lt;/div&gt;       &lt;/td&gt;  &lt;/tr&gt;  &lt;/tbody&gt;&lt;/table&gt; &lt;/div&gt;I am assuming you will have ~100 merchants in an O vil maybe less  and a full lvl 25 market in a D village. (bare in mind you will send to,  not from the O&#39;s most of the time)&lt;br /&gt;&lt;br /&gt;For below D village strengths I used a:&lt;br /&gt;&lt;br /&gt;8k sp /2k HC build 1:1 ratio of D:O as Normal&lt;br /&gt;11k sp / 1250 HC build 3:2 ratio as OE&lt;br /&gt;&lt;br /&gt;There is a difference of ~25% in efficiency of both, but remember i assumed OE player had time to stack villages from O.&lt;br /&gt;Secondly, although the 25% is not so much, remember the OE player also has 1 more O village at his disposal.&lt;br /&gt;Thirdly, remember that the OE player took longer to build and will need  to rebuild his O&#39;s as well after attacks hit due to losses in HC.&lt;br /&gt;&lt;br /&gt;&lt;img style=&quot;width: 379px; height: 292px;&quot; src=&quot;http://nces.ed.gov/nceskids/createagraph/graphwrite.asp?ID=8d46cf8545df4f91bb51b54949155d5f&amp;amp;file=png&quot; alt=&quot;&quot; border=&quot;0&quot; /&gt;&lt;br /&gt;&lt;br /&gt;There are also several things that are more strategically than pure numbers can show.&lt;br /&gt;OE&#39;s two builds are a real pain when it comes to manoeuvring defence.  However, they provide you with a much less painful opportunity to snipe  even big parts of an O village because LC and HC have a power of about  3k/5k sp/sw in a D, which means that they can kill A LOT even at lvl 1.&lt;br /&gt;&lt;br /&gt;A Normal defence is much less of a pain and requires much less activity in general, which sounds simple but isn’t.</content><link rel='replies' type='application/atom+xml' href='http://tribalwarshintsandtips.blogspot.com/feeds/8932937464152367343/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tribalwarshintsandtips.blogspot.com/2011/02/sacreds-evaluation-of-o-villages.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3241778464913412607/posts/default/8932937464152367343'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3241778464913412607/posts/default/8932937464152367343'/><link rel='alternate' type='text/html' href='http://tribalwarshintsandtips.blogspot.com/2011/02/sacreds-evaluation-of-o-villages.html' title='Sacred&#39;s Evaluation of O Villages'/><author><name>Son Of Hassirar</name><uri>http://www.blogger.com/profile/15129809097746809913</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3241778464913412607.post-9147632321002365043</id><published>2011-02-26T23:35:00.001-08:00</published><updated>2011-02-26T23:35:40.216-08:00</updated><title type='text'>Analysis of Defense Options by qwe4rty</title><content type='html'>I&#39;d promised my tribe I&#39;d write up an analysis of the different  defensive options, and now that it&#39;s done, I felt like I should share  it. This is a long post, and I encourage you to read each and every part  of it. If you have constructive criticism, I&#39;d love to hear it.&lt;br /&gt;&lt;br /&gt;Each defensive village assumes a 20,000 population size available for troops. This is sufficient to show my intent.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;u&gt;Base build time:&lt;/u&gt;&lt;/b&gt;&lt;br /&gt;Spear: 1:19 = 79 seconds&lt;br /&gt;Sword: 1:56 = 116 seconds&lt;br /&gt;HC: 6:14 = 374 seconds&lt;br /&gt;&lt;br /&gt;&lt;b&gt;a) 10k/10k spear/sword, lvl 3/3 - Standard&lt;/b&gt;&lt;br /&gt;General Defense: 910,000&lt;br /&gt;Cavalry Defense: 980,000&lt;br /&gt;Time to build: &lt;i&gt;1,950,000 seconds = 32,500 minutes&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;b) 7k/7k/1k spear/sword/hc, lvl 3/3/3&lt;/b&gt;,-Hybrid 1 rams lvl 1&lt;br /&gt;General Defense: 917000 --&gt; 100.7% of &lt;b&gt;a)&lt;/b&gt;&lt;br /&gt;Cavalry Defense: 798,000 --&gt; 81% of &lt;b&gt;a)&lt;/b&gt;&lt;br /&gt;Time to build: &lt;i&gt;1,365,000 seconds = 22,750 minutes&lt;/i&gt;&lt;br /&gt;--------&lt;b&gt;b.1) 7k/1k spear/hc, lvl 3/3&lt;/b&gt;&lt;br /&gt;--------General Defense: 427,000&lt;br /&gt;--------Cavalry Defense: 553,000&lt;br /&gt;&lt;br /&gt;&lt;b&gt;c) 7k/7k/1k lvl 3/2/2&lt;/b&gt;,-Hybrid 2 rams lvl 2&lt;br /&gt;General Defense: 838,000 --&gt; 92% of &lt;b&gt;a)&lt;/b&gt;&lt;br /&gt;Cavalry Defense: 758,000 --&gt; 77% of &lt;b&gt;a)&lt;/b&gt;&lt;br /&gt;Time to build: &lt;i&gt;1,365,000 = 22,750 minutes&lt;/i&gt;&lt;br /&gt;--------&lt;b&gt;c.1) 7k/1k spear/hc, lvl 3,2&lt;/b&gt;&lt;br /&gt;--------General Defense: 397,000&lt;br /&gt;--------Cavalry Defense: 541,000&lt;br /&gt;&lt;br /&gt;&lt;b&gt;d) 8k/2k spear/HC, spear/HC&lt;/b&gt;&lt;br /&gt;General Defense: 728,000 --&gt; 80% of &lt;b&gt;a)&lt;/b&gt;, 79% of &lt;b&gt;b)&lt;/b&gt;, 86% of &lt;b&gt;c)&lt;/b&gt;&lt;br /&gt;Cavalry Defense: 728,000 --&gt; 74% of &lt;b&gt;a)&lt;/b&gt;, 91% of &lt;b&gt;b)&lt;/b&gt;, 96% of &lt;b&gt;c)&lt;/b&gt;&lt;br /&gt;Time to build: &lt;i&gt;748,000 seconds = 12,466.7 minutes&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;u&gt;Analysis&lt;/u&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;First off, there are several interesting things of note when you look at the different defense options.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Comparison: a) and b)&lt;/b&gt;&lt;br /&gt;Build b) shaves off about 10,000 minutes of build time, which is a hefty  amount. What are the payoffs? Surprisingly, you actually gain a slight  amount of General Defense. However, percentage wise, it is rather  insignificant. The main pay off is you lose Cavalry Defense (b) is only  81% as effective as build a) in this regard). In addition, build b) is  slightly more flexibly, as it employs a fair number of HC, gaining a  little bit more mobility.&lt;br /&gt;&lt;br /&gt;However, thought your defense villages will be able to supply these  research levels with no problem, you will have to sacrifice a research  level in your offense villages to be able to have this defensive  arrangement. The only likely one would be rams, dropping you from lvl 2  rams to lvl 1&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Comparision: c) to b), with respect to a)&lt;/b&gt;&lt;br /&gt;If you&#39;re not one of the people who wants to have a weaker nuke just so  that you can have full research levels in every village, build c) would  be the research levels you take in your offensive villages. Upon  inspection, you will notice the General Defense of c) is 92% of a) while  the Cavalry Defense of c) is 77% of a).&lt;br /&gt;&lt;br /&gt;You have still shaved off about 10,000 minutes of build time. It is  slightly weaker then b), but provides you with a slightly stronger nuke.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Comparison: d) to everything else&lt;/b&gt;&lt;br /&gt;Finally, we get to the build I&#39;ve been trying to sell. First off, you&#39;ll  notice that it shaves another 10,000 minutes off of a). It is almost  twice as fast to build as b) and c), and approaches 3 times as fast to  build as a).&lt;br /&gt;&lt;br /&gt;Now looking at the relative strengths. First off, when you compare  cavalry defense of the 8k/2k spear/hc, you&#39;ll notice it is almost as  strong as any of the hybrids. However, what you lose from changing from a  Hybrid to pure spear/hc is General Defense. The 8k/2k is 80% as  effective as a straight up 10k/10k, and 79% as effective as the stronger  of the two hybrids.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Quick Summary&lt;/b&gt;.&lt;br /&gt;The hybrid loses out on Cavalry Defense vs the Standard defense while  gaining increased build time. The spear/HC has a comparable Cavalry  Defense to the Hybrid, but loses out on General Defense to the Standard  and Hybrid (80% as effective as standard, and 79% as effective as  Hybrid, a comparable loss in General Defense), all the while, shaving  off even more time.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Final (and Selling) point&lt;/b&gt;&lt;br /&gt;So far however, this post has only gone into the relative strengths of  the ratios, and has not taken into consideration one other &lt;i&gt;crucial&lt;/i&gt; advantage the spears/HC has over any of the other defense options: movement speed.&lt;br /&gt;&lt;br /&gt;To fully understand this, I&#39;m going to go into a bit of geometry. Take  the scenario that a village is under attack and you need to draw support  from nearby villages. The attack is incoming in X minutes, and so you  can only draw support from villages that are less then or equal to X  minutes away. The border of the area that fulfills this constraint is a  circle (all points in a plane at a constant distance, called the radius,  from a fixed point, called the center), with the center being the  village under attack.&lt;br /&gt;&lt;br /&gt;The time of the incoming attack will be directly proportional to the  distance from the villages on the outermost edge of that &quot;circle&quot; of  villages that can get support to the one being attacked. Time is  therefore proportional to the radius.&lt;br /&gt;&lt;br /&gt;The area of the circle corresponds to the number of &lt;i&gt;all&lt;/i&gt; villages  able to get support to the village under attack under the time  constraints. The formula for the area of a circle is A=pi*r^2&lt;br /&gt;&lt;br /&gt;What does this mean in terms of tribal wars? It means as the max  distance from the village under attack to villages that are able to  provide support (radius) increases, the total number of villages able to  provide support exponentially increases.&lt;br /&gt;&lt;br /&gt;In terms of tribal wars, the faster your defense can move, the more  defense you can stack in a single village, minimizing losses. Time is  therefore a limiting factor. We can eliminate a), the Standard Defense,  because it fails this miserably. Both its time to build and time to move  are abysmal.&lt;br /&gt;&lt;br /&gt;The hybrid defense improves upon the time factor of the Standard  defense, building 10,000 minutes faster, and employing a number of HC  able to provide support to a village. However, it still contains 7,000  swords, and this becomes a problem. While it takes longer to build, it  also simultaneously slows down the speed of your support. Depending upon  the length of time you have until an attack hits, you may not be able  to send the swords with the rest of your support, it would have to  arrive after. This significantly diminishes the strength of your  defense. You move from a General Defense of 917000 and a Cavalry  Defense: 798,000 to a General Defense of 427,000 and a Cavalry Defense  of 553,000. Not as impressive looking as before.&lt;br /&gt;&lt;br /&gt;The spear/HC defense on the other hand is more likely to be able to get  its full defense power as support to a village before an attack lands.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Very last (I promise) point/comparison&lt;/b&gt;&lt;br /&gt;With all this being said, it seems beneficial to compare the Hybrid with  Spear/HC one last time, taking into consideration the movement speed.&lt;br /&gt;&lt;br /&gt;Remember that the only two things significantly different between these 2 builds were the following:&lt;br /&gt;1) spear/HC builds about 10,000 minutes faster&lt;br /&gt;2) spear/HC is only 80% as effective in General Defense as the Hybrid  (Cavalry defense is highly comparable, and as stacking increases, this  difference diminishes to 0 faster).&lt;br /&gt;&lt;br /&gt;Looking at this, one notices one important factor. The only thing  spear/HC really lacks is the General Defense contained by the Hybrid.  Guess what, Heavy Cavalry provides General Defense! By employing a much  larger number of Heavy Cavalry then the hybrid, the chances that you can  draw support from another village even further away increases.&lt;br /&gt;&lt;br /&gt;Remember, there are several layers of defense that can be sent. The  hybrid can send a full D from villages close by (7k spears, 7k swords,  1k HC), a half D from villages slightly farther away (7k spears, 1k HC),  and a fractional D (1k HC) from villages extremely far away). Spears/HC  on the other hand can send a full D from villages close by (8k/2k), a  full D from villages slightly farther away (8k/2k), and a half D from  villages extremely far away (2k HC).&lt;br /&gt;&lt;br /&gt;By employing a larger number of HC, you can draw MORE support from  further differences, and since it is HC, it provides a greater  proportion of General Defense, which is the only thing that the  Spears/HC lacked that the Hybrid had. (The small fraction of Cavalry  Defense that the Hybrid had over the Spears/HC is further minimized by  the small amount of Cavalry D provided by the HC).&lt;br /&gt;&lt;br /&gt;This specific difference between hybrid and spears/hc is then evened  out, and spears/hc are still left with the advantage of building almost  twice as fast as the hybrid.&lt;br /&gt;&lt;br /&gt;Also, remember that you have the full defense capabilities of the  spear/HC after 12,466 minutes of building. At this point in time, the  Hybrid will have only slightly more then half of the defensive power.  The Hybrid&#39;s defense doesn&#39;t surpass the defense offered by spears/HC  until around 18,000 minutes (this is a guesstimate, I&#39;m tired of  writing).&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Conclusion&lt;/b&gt;&lt;br /&gt;So basically, when you&#39;re in a war heavy environment and are being  attacked, you may not have the time to even build a full farms worth of  D. Each individual hybrid village will have LOWER total defense then  spears/HC simply because of the time taken to build. Spears/HC contains  all of the advantages of time, and can make up any slight difference in  defense power through manipulation of the additional time you have at  your disposal to build troops and send them.&lt;br /&gt;&lt;br /&gt;___&lt;br /&gt;&lt;br /&gt;As a note, I&#39;ve never used a hybrid before, and there are all types of  variations.  For this analysis, I had just taken the first hybrid build  one of my tribemates had posted. However, my end conclusion still  remains the same. The mathematical comparisons I had made between the  spear/HC and the hybrid build could change depending on if you went for a  more spear heavy hybrid build in an attempt to balance the defense more  (which would be a better hybrid build in my eyes), yet the  maneuverability of spears/HC still makes it superior in my eyes.&lt;br /&gt;&lt;br /&gt;--Researched and written by qwe4rty</content><link rel='replies' type='application/atom+xml' href='http://tribalwarshintsandtips.blogspot.com/feeds/9147632321002365043/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tribalwarshintsandtips.blogspot.com/2011/02/analysis-of-defense-options-by-qwe4rty.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3241778464913412607/posts/default/9147632321002365043'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3241778464913412607/posts/default/9147632321002365043'/><link rel='alternate' type='text/html' href='http://tribalwarshintsandtips.blogspot.com/2011/02/analysis-of-defense-options-by-qwe4rty.html' title='Analysis of Defense Options by qwe4rty'/><author><name>Son Of Hassirar</name><uri>http://www.blogger.com/profile/15129809097746809913</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3241778464913412607.post-7438930434123599693</id><published>2011-02-26T23:34:00.001-08:00</published><updated>2011-02-26T23:34:59.813-08:00</updated><title type='text'>Quick Attacking Guide by qwe4rty</title><content type='html'>It most definitely is possible to get noble trains less then 152 ms. I  have screenshots of me getting 4 attacks in 148 ms and I&#39;ve done faster.&lt;br /&gt;&lt;br /&gt;Anyways, here&#39;s the guide on how:&lt;br /&gt;&lt;br /&gt;1) Download Opera &lt;a href=&quot;http://www.opera.com/&quot; target=&quot;_blank&quot;&gt;here&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;2) Go to Tools--&gt;Preferences&lt;br /&gt;-Then go to Shortcuts and enable Single Key Shortcuts&lt;br /&gt;-Also go to Content and make sure Java Script is enabled&lt;br /&gt;&lt;br /&gt;3) Type opera:config into the url field&lt;br /&gt;-Scroll down to performance and click it&lt;br /&gt;Change:&lt;br /&gt;Max Connections Server to 16&lt;br /&gt;Max Connections Total to 64&lt;br /&gt;Network Buffer Size to 32&lt;br /&gt;If you want, you can also uncheck Reduce Max Persistent HTTP Connections although I didn&#39;t.&lt;br /&gt;&lt;br /&gt;4) Go to View --&gt; Images --&gt; Cached Images&lt;br /&gt;&lt;br /&gt;Then get ready to send your attacks. Go to a village you want to attack.  If your mouse has a middle mouse button, use that to open the Send  Troops into 4 different tabs. Go to each tab and type in the troop  numbers you wish to be sent in each attack, and make sure each attack is  at the confirmation screen.&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://img72.imageshack.us/img72/6724/screen1xj1.png&quot; alt=&quot;&quot; border=&quot;0&quot; /&gt;&lt;br /&gt;&lt;br /&gt;Go through each attack, and right click on the &quot;Ok&quot; button so that it  the default action for the enter key. Once you&#39;ve done this, you should  see that it is outlined with a blue box.&lt;br /&gt;&lt;br /&gt;Once you&#39;ve done that, simply proceed by pressing Enter-2-enter-2-enter-2... to quickly move through tab and send the attack.&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://img258.imageshack.us/img258/6329/screen2zc8.png&quot; alt=&quot;&quot; border=&quot;0&quot; /&gt;&lt;br /&gt;&lt;br /&gt;Changing these settings, I got 4 attacks within 148 ms on my first test.&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://img46.imageshack.us/img46/8042/fastattackbv0.png&quot; alt=&quot;&quot; border=&quot;0&quot; /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://img168.imageshack.us/img168/5242/fastattack1bh0.png&quot; alt=&quot;&quot; border=&quot;0&quot; /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;http://img208.imageshack.us/img208/6989/fastattack4dm9.png&quot; alt=&quot;&quot; border=&quot;0&quot; /&gt;&lt;br /&gt;&lt;br /&gt;As you can see, there&#39;s a difference in 148 ms between the first and last attack.</content><link rel='replies' type='application/atom+xml' href='http://tribalwarshintsandtips.blogspot.com/feeds/7438930434123599693/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://tribalwarshintsandtips.blogspot.com/2011/02/quick-attacking-guide-by-qwe4rty.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3241778464913412607/posts/default/7438930434123599693'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3241778464913412607/posts/default/7438930434123599693'/><link rel='alternate' type='text/html' href='http://tribalwarshintsandtips.blogspot.com/2011/02/quick-attacking-guide-by-qwe4rty.html' title='Quick Attacking Guide by qwe4rty'/><author><name>Son Of Hassirar</name><uri>http://www.blogger.com/profile/15129809097746809913</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>