<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-666433472318885436</id><updated>2026-05-29T05:04:32.070-07:00</updated><title type='text'>Triberius&#39; Gaming Journal</title><subtitle type='html'>My thoughts on PC gaming and PC technology.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://www.triberius.net/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/666433472318885436/posts/default?redirect=false'/><link rel='alternate' type='text/html' href='http://www.triberius.net/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/666433472318885436/posts/default?start-index=26&amp;max-results=25&amp;redirect=false'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/05609954231241036195</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>41</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-666433472318885436.post-5078875235160663188</id><published>2013-05-16T20:28:00.000-07:00</published><updated>2013-05-16T20:28:03.722-07:00</updated><title type='text'>School&#39;s Out for a few months....</title><content type='html'>With School out til August, its time to start back adding a few posts.&amp;nbsp; I&#39;ve kept up with my game play as I could and want to talk about a few patches that have been released for various games.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Star Wars: The Old Republic&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;&amp;nbsp;&lt;/b&gt;We&#39;re currently at patch 2.1a which means we have the Rise of the Hutt Cartel in place, and the Cathar, Dye Packs, and Character Customization vendor operational.&amp;nbsp; These additions are great, though some of the fundamental flaws in the game are yet to be addressed, especially those created by the Cartel Market.&lt;br /&gt;
&lt;br /&gt;
One of these flaws are the +41 stat Color Crystals that were introduced.&amp;nbsp; With a level restriction of 10 on them it lets players power through content, and while I will say I enjoy the boost in health from having (2) +41 Endurance crystals equipped, I&#39;m finding that I manage to progress well beyond the level range of a quest.&amp;nbsp; For example, I&#39;ll have a lvl 33 character on lvl 37 missions, unable to defeat the final boss, and will have blown through all the side missions available.&amp;nbsp; This is partly my fault for not picking up all the &quot;Bonus&quot; missions that pop up, but the easy I cut through mobs makes the grind even &lt;i&gt;grindier&lt;/i&gt; if that&#39;s a word.....&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Ultima Online&lt;/b&gt;&lt;br /&gt;
&lt;b&gt;&amp;nbsp;&lt;/b&gt;Publish 81 is out, and nothing has really changed for me, while it is possible to create new suits, taking advantage of the revamp of armor and weapons, my old gear I&#39;ve spent years acquiring and crafting suits me and my play style just fine.&amp;nbsp; At the end of the day hardly any of the new content is doing anything for me.&lt;br /&gt;
&lt;br /&gt;
Speaking of new content, should the developers be overhauling the &quot;Legacy&quot; Dungeons?&amp;nbsp; You know the one&#39;s tied to the Virtues: Despise, Destard, Shame, Covetous, Hythloth, and Deciet.&amp;nbsp; I&#39;m not so sure.&amp;nbsp; Now bear with me, it&#39;s a long shot but if they every do find a way to make this game relevant in the MMO world again, which it is only in terms of nostalgia,&amp;nbsp; and attract new players where are they going to cut their teeth at?&amp;nbsp; All the dungeons we, long time players, used to hone our skills, build our toons, and pad that initially empty bank box are being slowly but surely overhauled.&amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
I have a theory, and I&#39;m not expecting it to be confirmed, but I have a feeling with the down sizing, EA is pointing UO in the direction of maintenance mode.&amp;nbsp; No aspersions for new players are on the corporate horizons, and no investment to obtain them.&amp;nbsp; Let&#39;s do the math....&lt;br /&gt;
&lt;br /&gt;
&lt;ol&gt;
&lt;li&gt;Overhaul of Dungeons to add difficulty to them&lt;/li&gt;
&lt;li&gt;Overhaul of Weapon and Armor Systems&lt;/li&gt;
&lt;li&gt;Migration to Cloud Servers which automatically scale to demand&lt;/li&gt;
&lt;li&gt;For the first time I can recall a Major Crusade against in game Bugs.&lt;/li&gt;
&lt;li&gt;EA&#39;s Phone Support does not Cover Ultima Online&amp;nbsp;&amp;nbsp;&lt;/li&gt;
&lt;/ol&gt;
I&#39;m not all doom and gloom, I&#39;m perfectly willing to accept the future of the game if I&#39;m right or wrong, but with the small development team, and the major changes and directions that have been going on the past year its not hard to have thoughts like this creep in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Firefall&lt;/b&gt;&lt;br /&gt;
This title will probably get the worst &quot;Update&quot; review which is sad since 2 months ago I was raving about this game..&lt;br /&gt;
&lt;br /&gt;
The folks over at Red&lt;b&gt;&lt;span style=&quot;color: red;&quot;&gt;5&lt;/span&gt;&lt;/b&gt; are making the same mistake almost every other MMO that separates PvP and PvE into separate spheres does.&amp;nbsp; They are letting balancing one side dictate balancing on both ends.&amp;nbsp; The end result so far is some of the Battleframes becoming practically worthless in PvE, and yes I&#39;m talking about the Tier II Recon frames.&amp;nbsp; Simplicity in house should never, ever, jeopardize quality and this new direction does this and so much more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Recon fans weren&#39;t the only one&#39;s hit, most the battleframes were designed and lost some of their best or most beloved abilities.&amp;nbsp; Add in more diverse and &lt;i&gt;intelligent&lt;/i&gt; AI on the enemies, as well as completely revamped thumping and it feels like a completely different game.&amp;nbsp; It went from one that felt close to being ready for the next BETA phase to a game that honestly should still be in early beta cycles.&amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It wasn&#39;t only battleframes themselves that were shipped off the intuitive course, but so was frame progression, and crafting.&amp;nbsp; Now both feel clumsy, un-intuitive, and frustrating, especially since the resources for crafting have changed so much from earlier.&amp;nbsp; Progression now requires medals earned in addition to XP, which grinds progression down to a slow painful grindfest.&amp;nbsp;&amp;nbsp; Red&lt;b&gt;&lt;span style=&quot;color: red;&quot;&gt;5&lt;/span&gt;&lt;/b&gt;, you guys are better than this, please go un-fuck yourselves.&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.triberius.net/feeds/5078875235160663188/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.triberius.net/2013/05/schools-out-for-few-months.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/666433472318885436/posts/default/5078875235160663188'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/666433472318885436/posts/default/5078875235160663188'/><link rel='alternate' type='text/html' href='http://www.triberius.net/2013/05/schools-out-for-few-months.html' title='School&#39;s Out for a few months....'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/05609954231241036195</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-666433472318885436.post-7138741334018515675</id><published>2013-01-13T19:26:00.000-08:00</published><updated>2013-01-13T19:26:35.249-08:00</updated><title type='text'>FIREFALL BETA!</title><content type='html'>So I&#39;ve been playing the &lt;a href=&quot;http://firefallthegame.com/&quot; target=&quot;_blank&quot;&gt;Firefall Beta&lt;/a&gt;... Let&#39;s just say if this is a sample of what they plan to offer, and it has to be since a minority of the game world is available then there are good things in this games future.&amp;nbsp; But let me let the game speak for itself.&amp;nbsp; Sorry for the screechy sounds but as you can see this game has a good bit to offer already.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;object bgcolor=&quot;#000000&quot; data=&quot;http://www.twitch.tv/widgets/archive_embed_player.swf&quot; height=&quot;378&quot; id=&quot;clip_embed_player_flash&quot; type=&quot;application/x-shockwave-flash&quot; width=&quot;620&quot;&gt;&lt;param name=&#39;movie&#39; value=&#39;http://www.twitch.tv/widgets/archive_embed_player.swf&#39; /&gt;&lt;param name=&#39;allowScriptAccess&#39; value=&#39;always&#39; /&gt;&lt;param name=&#39;allowNetworking&#39; value=&#39;all&#39; /&gt;&lt;param name=&#39;allowFullScreen&#39; value=&#39;true&#39; /&gt;&lt;param name=&#39;flashvars&#39; value=&#39;title=Triberius%2BMMO%2BLife&amp;archive_id=356827736&amp;start_volume=25&amp;channel=cronjo&amp;auto_play=false&#39; /&gt;&lt;/object&gt;&lt;br /&gt;
&lt;a class=&quot;trk&quot; href=&quot;http://www.twitch.tv/cronjo&quot; style=&quot;display: block; font-size: 10px; font-weight: normal; padding: 2px 0px 4px; text-align: center; text-decoration: underline; width: 320px;&quot;&gt;Watch live video from Cronjo&#39;s MMO Life on TwitchTV&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.triberius.net/feeds/7138741334018515675/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.triberius.net/2013/01/firefall-beta.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/666433472318885436/posts/default/7138741334018515675'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/666433472318885436/posts/default/7138741334018515675'/><link rel='alternate' type='text/html' href='http://www.triberius.net/2013/01/firefall-beta.html' title='FIREFALL BETA!'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/05609954231241036195</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-666433472318885436.post-6344072558265872624</id><published>2013-01-02T23:45:00.001-08:00</published><updated>2013-01-02T23:45:43.473-08:00</updated><title type='text'>It&#39;s all about the Credits.</title><content type='html'>MMO&#39;s are just like real life in many ways, one of the obvious is how the economy in games works.&amp;nbsp; If we lived in a reality where there was no limit to how much money is generated, yet there was a hierarchy on scarcity of the most desirable goods (Which is a Reality often) then you would see the same effect.&amp;nbsp; Prices would be outrageous for these items, and demand for more common items would dictate their value as well.&amp;nbsp; In Ultima Online it&#39;s not uncommon to find items for sale for huge sums of currency.&lt;br /&gt;
&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;http://i46.photobucket.com/albums/f111/Cronjo/50mil.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;307&quot; src=&quot;http://i46.photobucket.com/albums/f111/Cronjo/50mil.png&quot; width=&quot;400&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;50 million and this isn&#39;t the most expensive you&#39;ll find.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;Gold sinks are important but it&#39;s also important for a person to know how to acquire Gold, Credits, or Gil depending on the game as efficiently as possible.&lt;br /&gt;
&lt;br /&gt;
For Ultima Online there are three superb ways.&amp;nbsp; Spawning, which will net you several 100,000 gold per trip not to mention scrolls that can sell for millions (if you are lucky).&amp;nbsp; Attending Shard events held by Event Moderators and hoping for something good as a reward that will be in limited quantity, and finally what is probably the easiest; IDOCing or waiting for houses of previous subscribers to collapse (deleted from the game).&amp;nbsp; When a house decays and goes &quot;In Danger of Collapsing&quot; the contents will be freely lootable by any and all who find them, there is no knowing what a person has collected over the years so with a little luck you might just get some high end items to sell.&lt;br /&gt;
&lt;br /&gt;
Other games have different methods.&amp;nbsp; SWTOR for example running dailies at level 50 to feed credits for alts is an easy method.&amp;nbsp; You don&#39;t have to do all of the dailies, I recorded myself doing a portion of the Ilum dailies to show how quickly you can nab 50,000 credits.&lt;br /&gt;
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&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;iframe allowfullscreen=&#39;allowfullscreen&#39; webkitallowfullscreen=&#39;webkitallowfullscreen&#39; mozallowfullscreen=&#39;mozallowfullscreen&#39; width=&#39;320&#39; height=&#39;266&#39; src=&#39;https://www.youtube.com/embed/ssO2nQJA5KY?feature=player_embedded&#39; frameborder=&#39;0&#39;&gt;&lt;/iframe&gt;&lt;/div&gt;
&lt;br /&gt;
Not bad for 18 minutes, though by far not the fastest way.&amp;nbsp; I continued on to do the Black Hole dailies and weekly with some guildmates on Corellia, once it was done I&#39;d picked up about 135,000 credits.&amp;nbsp; There were still some missions available on Ilum, and plenty in the two areas on Belsavis for dailies so that number could have reached over 200,000 very easily.&amp;nbsp; Of course that&#39;s about 3 hours work.&lt;br /&gt;
&lt;br /&gt;
Another way in SWTOR is to spend time with crafting missions.&amp;nbsp; I have plenty of materials that I&#39;m not using, I&#39;ve geared myself and I craft what I need for alts, but that doesn&#39;t mean I can&#39;t target specific high end materials for resale on the Galactic Trade Network (GTN).&amp;nbsp; Items like Mandalorian Iron, and Krayt Dragon Pearls sell for a premium.&lt;br /&gt;
&lt;br /&gt;
Take a few minutes to think about how you can best maximize your cash flow in games, it will make your experience much more enjoyable and easier.&amp;nbsp; But also remember there is nothing that says you need to be a billionaire to enjoy the game of your choice either.&amp;nbsp; Personally I don&#39;t keep any more than I need, typically I donate the majority of my surplus credits to my guild to improve everyone&#39;s gaming experience.&lt;br /&gt;
&lt;br /&gt;
Well that&#39;s all for tonight, keep checking in as I&#39;m never sure when I have time to post. </content><link rel='replies' type='application/atom+xml' href='http://www.triberius.net/feeds/6344072558265872624/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.triberius.net/2013/01/its-all-about-credits.html#comment-form' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/666433472318885436/posts/default/6344072558265872624'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/666433472318885436/posts/default/6344072558265872624'/><link rel='alternate' type='text/html' href='http://www.triberius.net/2013/01/its-all-about-credits.html' title='It&#39;s all about the Credits.'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/05609954231241036195</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-666433472318885436.post-6611554642639537867</id><published>2013-01-02T02:56:00.000-08:00</published><updated>2013-01-02T02:56:49.058-08:00</updated><title type='text'>Winter Break</title><content type='html'>The first semester of my college life is complete.&amp;nbsp; I&#39;m pleased with my grades and now I get some well earned time to play some of my favorite games.&amp;nbsp; That of course means I get to do a bit of news on them as well..&lt;br /&gt;
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SWTOR&lt;br /&gt;
Publish 1.6 hit, and with all the fear mongering about Free To Play it hasn&#39;t been as bad as people thought it would be.&amp;nbsp; Of course there is still time for EA to screw the pooch as the saying goes by focusing too much on their &quot;Cartel Market&quot; and not enough on adding real content.&amp;nbsp; With the first digital expansion on the way in the form of &quot;Rise of the Hutt Cartel&quot; bringing us the planet Makeb we will get to see which direction the game heads.&amp;nbsp; Speaking of the expansion, I&#39;m hearing a lot of people especially subscribers complain about the $10 early order deal.&amp;nbsp; You know I&#39;d complain if it was $40 like many MMO&#39;s release under the name of expansion but ten bucks?&amp;nbsp; What are you complaining about?&amp;nbsp; How about all the doomsayers wait and see what we get for the $10 and if you don&#39;t like it, don&#39;t buy it, of course if you wait and decide you want it,&amp;nbsp; it will cost you $19. &lt;br /&gt;
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The additional skill bars, and other perks like free respec for subscribers was nice, also many of the Cartel Shop items are outstanding, especially one&#39;s like the trainer Holo Statues.&amp;nbsp; Carrying one of these around really makes completing a planet faster, as you aren&#39;t constantly traveling back to the first zone to visit a class trainer.&amp;nbsp; Speeder Piloting 1 for Subs at lvl 15 was an additional perk, and it&#39;s dirt cheap now to boot, it&#39;s better to purchase it 5 lvls later than spend the 40k for the legacy unlock at level 10 in my opinion.&amp;nbsp; Also the new color crystals are nice as well for low level characters, having +41 endurance is an excellent boost for a lowbie.&amp;nbsp; My tip!&amp;nbsp; Don&#39;t buy them off the GTN, I&#39;ve purchased several of these form other players on Fleet for 25-80k credits and saved verses the 150k+ credit prices on the GTN.&amp;nbsp; Just be patient.&lt;br /&gt;
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Ultima Online&lt;br /&gt;
I&#39;m not 100% on what&#39;s going on here, they have moved one of the servers to Amazon Web Hosting, if I&#39;m not mistaken in a cloud based setup as well.&amp;nbsp; For some reason they decided to use the most populated server for this and it backfired.&amp;nbsp; They did what came out to almost a full month rollback on the server.&amp;nbsp; If this is the future, it&#39;s grim.&amp;nbsp; Never have I heard of this extent of damage control happening.&amp;nbsp; I remember the days of regular server crashes and 20 minute roll backs but several weeks?&amp;nbsp; Other than that the game is rolling along just as it has for the past 15 years!&amp;nbsp; Hats off to them for that.&amp;nbsp; Let&#39;s hope there are 15 more in it&#39;s life.&lt;br /&gt;
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Well folks I&#39;m once again out of time, I&#39;ll try to do some screen grabs from SWTOR and maybe a new video here soon.&lt;br /&gt;
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&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.triberius.net/feeds/6611554642639537867/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.triberius.net/2013/01/winter-break.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/666433472318885436/posts/default/6611554642639537867'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/666433472318885436/posts/default/6611554642639537867'/><link rel='alternate' type='text/html' href='http://www.triberius.net/2013/01/winter-break.html' title='Winter Break'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/05609954231241036195</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-666433472318885436.post-4525221167314654993</id><published>2012-10-13T18:06:00.000-07:00</published><updated>2012-10-13T18:06:17.783-07:00</updated><title type='text'>How to shave like a man.....</title><content type='html'>All right now this one is going to be another posting, not about gaming. &amp;nbsp;Just as with most people my life is complex, I don&#39;t get up in the morning sit down and play games all day I have other interests as well. &amp;nbsp;One of &amp;nbsp;those other interests is shaving like a man. &amp;nbsp; Your grand father (or&amp;nbsp;possibly great-grandfater) did it, your father may have done it, but odds are you haven&#39;t. &amp;nbsp;Shaving can be an almost zen like experience; it doesn&#39;t have to be something you do as quickly as possible and view as being one of those annoyances that comes with being male. &amp;nbsp;You can shave your face and actually enjoy it, make it your &quot;me&quot; time each day. &amp;nbsp;I accomplished this and I&#39;m going to tell you how I did it. &lt;br /&gt;
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First step.&lt;br /&gt;
&lt;br /&gt;
Do some research, we&#39;re talking about classic shaving, that means no fancy 3, 4, or 6 bladed razors, those are actually really bad for your skin, they can cause the nasty irritation known as razor bumps. &amp;nbsp;Even double edged razors are bad for you. &amp;nbsp;Ever look at that 80 year old guy that still has the face of someone 20 years his junior? &amp;nbsp;I&#39;m almost willing to bet he doesn&#39;t have a 10 bladed razor with a laser aligned trimmer that lubricates, vibrates, illuminates, and overly complicates his life and wallet. &amp;nbsp;Disposable blades are expensive, you are paying extra to ruin your skin!&lt;br /&gt;
&lt;br /&gt;
So what&#39;s research have to do with this? &amp;nbsp;Well you want a good shave, that&#39;s affordable, not wrecking your face, and is relaxing? &amp;nbsp;Then do some research! &amp;nbsp;I switched to Straight Razors. &amp;nbsp;They cost a good bit upfront, but they last a lifetime. &amp;nbsp;Purchasing 4-7 of these will give you all you need to actually enjoy shaving and over time they will pay for themselves. &amp;nbsp;Even the old Double Edged razors, you know the one&#39;s that you twist the handle on and insert a throw away blade into, are much better for your skin and affordable than disposable blade razors over time.&lt;br /&gt;
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Step Two:&lt;br /&gt;
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Do more research. &amp;nbsp;You&#39;ve decided between either Straight or Double Edge (DE for short), now you need a razor. &amp;nbsp;DE&#39;s are cheaper and more readily available. &amp;nbsp;Straights on the other hand require a bit more work. &amp;nbsp;Most modern Straight Razors are junk, if they have Pakistan stamped on them or the steel is made in Pakistan they usually, though not always, will not hone or hold an edge well. &amp;nbsp;You&#39;ll do much better buying an antique razor. Ebay is an option, though not always the best, you get a brief description often by someone who knows little about the razors themselves. &amp;nbsp;So what are your options? &amp;nbsp;GOOGLE! &lt;br /&gt;
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Straightrazorplace.com, &amp;nbsp;BigEasyTools.com, &amp;nbsp;Whippeddog.com.&lt;br /&gt;
&lt;br /&gt;
All three of these sites carry razors, being sold by enthusiasts. But you&#39;ll need more than that, &amp;nbsp;you&#39;ll need a strop for starters, it&#39;s a necessary item to keep your razor up. &amp;nbsp;You may or may not wish to re-hone your razor yourself for that you&#39;ll need a set of hones and those can also be found easily enough. &amp;nbsp;I&#39;d suggest going to Whipped Dog, and ordering the poor mans strop kit, &amp;nbsp;you&#39;ll get everything you need and they are fairly cheap ($23 in the US). &amp;nbsp;You will probably destroy your first strop so this is a good avenue. &amp;nbsp;I also recommend buying a razor from one of these places as they will come &quot;Shave Ready&quot; meaning you won&#39;t need to sharpen your new razor first.&lt;br /&gt;
&lt;br /&gt;
Step Three:&lt;br /&gt;
&lt;br /&gt;
You&#39;ve got the razor, strop, brush, soap... wait Brush and Soap? &amp;nbsp;You don&#39;t think I&#39;m going to let you shave with that blue goop in a can do you? &amp;nbsp;That stuff really doesn&#39;t work as well as good old fashioned shaving soap when it comes to DE&#39;s and Straight Razors. &amp;nbsp;While you can&#39;t find the razors down at your local drug store, I bet you can get shaving soap, the same is true for your supermarket, or local big box retailer. &amp;nbsp;You can also check at some retailers for the brushes but you&#39;ll most likely find it at barber supply store. &amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
You have all that stuff right? &amp;nbsp;Good then it&#39;s time to start. &amp;nbsp;Work up a good lather with your brush and apply it... work it in to the whiskers, take your time and do it right. &amp;nbsp;Next step is to take your time if it doesn&#39;t feel right stop. &amp;nbsp;You don&#39;t want to cut yourself, do it right and take your time. &amp;nbsp;You don&#39;t even have to finish the entire shave with the new razor. &amp;nbsp;Just do what you are comfortable with until you get the hang of it. &amp;nbsp;Splash on your favorite aftershave and BAM!&lt;br /&gt;
&lt;br /&gt;
You&#39;re learning to shave like a man.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are other advantages to straight razors. &amp;nbsp;For starters they just look cool. &amp;nbsp;Imagine taking your new girl over to your place and she sees&lt;br /&gt;
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asks what it is and you tell her, &quot;Oh that&#39;s what I shave with...&quot; &amp;nbsp;how bad ass will that sound? &amp;nbsp;She&#39;ll feel like she&#39;s dating a real man and when you make mama happy she makes daddy happy...&lt;/div&gt;
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&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.triberius.net/feeds/4525221167314654993/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.triberius.net/2012/10/how-to-shave-like-man.html#comment-form' title='31 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/666433472318885436/posts/default/4525221167314654993'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/666433472318885436/posts/default/4525221167314654993'/><link rel='alternate' type='text/html' href='http://www.triberius.net/2012/10/how-to-shave-like-man.html' title='How to shave like a man.....'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/05609954231241036195</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>31</thr:total></entry><entry><id>tag:blogger.com,1999:blog-666433472318885436.post-2233695259006900969</id><published>2012-10-11T07:02:00.000-07:00</published><updated>2012-10-12T02:40:25.600-07:00</updated><title type='text'>Balance</title><content type='html'>Yes once again it&#39;s been a bit since my last post; life has a way to creep in and disrupt all our plans. &amp;nbsp;College has started, and while I&#39;m finding time to play my favorite games, writing about them is more difficult. &amp;nbsp;But here goes.&lt;br /&gt;
&lt;br /&gt;
Ultima Online: &amp;nbsp;Recently celebrated it&#39;s 15th anniversary! The good folks over at Bioware-Mythic in Fairfax Virginia have&amp;nbsp;resurrected one of the classic personages in the games fiction. &amp;nbsp;Lord Blackthorn is back from the seeming dead and had taken on the mantle of kingship of Britannia. &amp;nbsp;I&#39;m not certain if this is a good or bad move, increasingly classic characters who have been brought back from parts unknown have had a short lifespan. &amp;nbsp;Most recently Dawn was killed off. &amp;nbsp;Is EA purposely killing off these characters in order to make a transition into a new game easier? &amp;nbsp;Ultima Forever is right around the corner so stay tuned. &amp;nbsp;I also have to wonder if this is the first step in gearing down this title in the franchise. &amp;nbsp;By killing off all the classic persona and tying up he lose ends they can insert any fiction they want. &amp;nbsp;&amp;nbsp;Only time will tell.&lt;br /&gt;
&lt;br /&gt;
SWTOR: &amp;nbsp;Updates 1.3 and 1.4 have hit, bringing some new Operations (Terror from Beyond), and a group finder and new gearing sets. &amp;nbsp; Bug&amp;nbsp;unfortunately&amp;nbsp;have popped up with these publishes, and thankfully they are working to squash them in each weeks maintenance patches. &amp;nbsp;Some balancing changes targeted at PvP were also introduced; unfortunately is seems conditional programming isn&#39;t taught to game developers because as always these changes effect PvE as well. &amp;nbsp;To be fair this is the case with every MMO I&#39;ve played; you&#39;d think by now I&#39;d be used to it.&lt;br /&gt;
&lt;br /&gt;
Diablo III: &amp;nbsp;The game is finally catching it&#39;s stride, many of the &quot;issues&quot; with the game have been corrected, and while you&#39;ll still be engaging in mindless repetition as you progress from Normal to Inferno difficulties chasing the Lords of Hell, you&#39;ll find item balancing has been tuned in, and drop rates altered to make good items&amp;nbsp;readily&amp;nbsp;available&amp;nbsp;while not flooding the market with them. &amp;nbsp;Character class tweaks have been made and more are on the way as the trend is to play the Flavor of the Week. &amp;nbsp;With luck all classes will be balanced enough to be viable so player can simply play what they like, not what works best.&lt;br /&gt;
&lt;br /&gt;
That&#39;s all I have time for at the moment, be sure to follow me on Google + as you&#39;ll get notified as new posts go up. &lt;br /&gt;
&lt;br /&gt;
With Best Regards,&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Trib.&lt;br /&gt;
&lt;br /&gt;
&lt;iframe bordercolor=&quot;#000000&quot; frameborder=&quot;0&quot; height=&quot;250&quot; hspace=&quot;0&quot; marginheight=&quot;0&quot; marginwidth=&quot;0&quot; scrolling=&quot;no&quot; src=&quot;http://ad.doubleclick.net/adi/N7433.148119.BLOGGEREN/B6536000.207;sz=300x250;ord=[timestamp]?;lid=41000000005217789;pid=23260034;usg=AFHzDLuF_4ecoQUE7vvxD8hddngj8Y7Row;adurl=http%253A%252F%252Fwww.officemax.com%252Ftechnology%252Fcomputers%252Flaptop-computers%252Fproduct-prod3810502%253Fcm_mmc%253DPerformics-_-Technology-_-Computers-_-Laptop%252520Computers%2526ci_src%253D14110944%2526ci_sku%253D23260034;pubid=585605;price=%241199.98;title=Acer+Aspire+S3-951-6828+Notebook;merc=OfficeMax;imgsrc=http%3A%2F%2Fwww.officemax.com%2Fcatalog%2Fimages%2F397x353%2F23260034i_01.jpg;width=151;height=135&quot; vspace=&quot;0&quot; width=&quot;300&quot;&gt;&lt;/iframe&gt;&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.triberius.net/feeds/2233695259006900969/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.triberius.net/2012/10/balance.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/666433472318885436/posts/default/2233695259006900969'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/666433472318885436/posts/default/2233695259006900969'/><link rel='alternate' type='text/html' href='http://www.triberius.net/2012/10/balance.html' title='Balance'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/05609954231241036195</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-666433472318885436.post-7267265903821955686</id><published>2012-07-17T22:49:00.003-07:00</published><updated>2012-07-17T22:49:58.208-07:00</updated><title type='text'>The EA Rumor Mill is turning again.</title><content type='html'>The EA Rumor mill is turning again and this time it might be the current CEO that gets ground in it&#39;s turning.&amp;nbsp; If the rumors are proven true, then John &lt;span class=&quot;st&quot;&gt;Riccitiello might be on the way out to be replaced by Peter Moore.&amp;nbsp; Two reasons were cited for this possible change.&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;st&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;ol&gt;
&lt;li&gt;&lt;span class=&quot;st&quot;&gt;Falling stock prices&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span class=&quot;st&quot;&gt;&quot;Tension&quot; between the current CEO and the various studios.&lt;/span&gt;&lt;/li&gt;
&lt;/ol&gt;
&lt;span class=&quot;st&quot;&gt;Lets touch on both of these and see how I think Peter Moore might be a good fit.&amp;nbsp;&lt;/span&gt;&lt;span class=&quot;st&quot;&gt; &lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;st&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;st&quot;&gt;&lt;b&gt;Faling Stock Prices&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span class=&quot;st&quot;&gt;It&#39;s true, EA is taking a huge hit in income, for various reasons.&amp;nbsp; Lets start with SWTOR, the $200 million gorilla in the room.&amp;nbsp; EA&#39;s stuck with it, they financed it and the game has launched.&amp;nbsp; This bill is coming due, and while the game launched strong with 1.7 million subscriptions reported in January, in April that had dropped to 1.3 million.&amp;nbsp; More troubling than that is Bioware has announced they are merging 87% of the servers.&amp;nbsp; Now this isn&#39;t as dire as it sounds, but it&#39;s still a shock, almost every patch has included &quot;Server Stability&quot; updates.&amp;nbsp; Now I remember around launch the heavier populated servers would &quot;Flutter&quot; here and there causing disconnects and on occasion crash.&amp;nbsp; Caps on population were put in that were fairly restrictive.&amp;nbsp; As subs have dropped and those stability issues have been corrected having or 100 servers simply doesn&#39;t make sense anymore.&amp;nbsp; This action though doesn&#39;t look good to the public and there have been plenty of cries of&amp;nbsp; DOOOOOOOOM! among the player base, even while updates to the game such as expanded legacy system, and group finders have been fairly well reviewed by critics.&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;st&quot;&gt;&lt;b&gt; &lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;st&quot;&gt;Another area EA has taken a hit is in the social gaming arena, they simply haven&#39;t &quot;clicked&quot; yet in an area that new start ups like Zynga are dominating.&amp;nbsp; Zynga founded in 2007 focus&#39; stongly on Social games and turned a profit about 1/4th of what EA did last year, with decades less experience to build on.&amp;nbsp; Social Gaming is the next frontier in gaming, and EA is showing up late to the party.&amp;nbsp; Their &quot;Big Announcement&quot; in this area at the San Diego Comi-Con was a F2P title based on a neglected franchise in the form of Ultima Forever, but more on this in a moment.&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;st&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;st&quot;&gt;Lastly EA hasn&#39;t joined the &quot;Freemium&quot; or &quot;F2P&quot; bandwagon for major titles, and surprisingly they have maintained a staunch opposition towards moving towards this for older titles that are in their twilight days.&amp;nbsp; A good example of this is the Grand-Daddy of all Modern MMO&#39;s &lt;i&gt;Ultima Online&lt;/i&gt;.&amp;nbsp; UO has been stripped down to just a handful of developers working out of a small studio space in Virgina which they share with the developers of DAoC.&amp;nbsp; This isn&#39;t speculation, I&#39;ve been there, I&#39;ve spent a wonderful evening chatting with many of the developers and some of which are no longer with EA, and honestly I was surprised at how few of them there are.&amp;nbsp; A move to a Freemium or Hybrid Free to Play platform for this aging gaming would help them with it&#39;s greatest weakness, competition.&amp;nbsp; UO has been emulated more than any other MMO, it has a Emulation Community that is active, and larger than it&#39;s legit player base.&amp;nbsp; Give these people who are enjoying the Emulated servers a reason to come back and they might.&amp;nbsp; They pay for the content they want and pick up bits and pieces over time, and UO increases it&#39;s profits.&amp;nbsp; A server framework designed to support many more people than it currently does, will be used to closer it&#39;s potential, and honestly it won&#39;t cost EA much more to maintain.&amp;nbsp;&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;st&quot;&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;&lt;span class=&quot;st&quot;&gt;&lt;b&gt; &lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;st&quot;&gt;&lt;b&gt;The &quot;Tension&quot; issue.&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;st&quot;&gt;It seems every title EA has released that requires maintenance it seems that as soon as there is a down tick in profits from that area EA cuts support.&amp;nbsp; It&#39;s happening to SWTOR, as members of Bioware Austin are being laid off, a studio created strictly to work on SWTOR.&amp;nbsp; Other studios are taking cuts as well, and yes I understand if profit drops you have to do something to compensate, but removing talented, creative minds doesn&#39;t seem to be the answer.&amp;nbsp; Where do you go when all you have left are the grunts?&amp;nbsp; If EA had embraced and rode the flow of the market and adopted some of the changes in the market sooner, and in a larger scope then they might now be in the situation they are in now.&amp;nbsp; Ultimately these decisions fall on the CEO, there is no excuse he/she is in charge and the over all health of the company is set firmly on his shoulder.&amp;nbsp; It seems the repeated trend of cutting staff has created &quot;Tension&quot; in the work place at various studios, possibly in the form of a &quot;Fear of Failure&quot;.&amp;nbsp; This is never good in an industry that thrives on entertainment and creativity, while it&#39;s ok to fear having a bad showing, when it comes to the point of being oppressive then there is a serious problem.&amp;nbsp; It damping creativity and imagination the essence of the industry.&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;st&quot;&gt;&lt;b&gt; &lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;st&quot;&gt;&lt;b&gt; &lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;st&quot;&gt;&lt;b&gt;Why Peter Moore might be a good fit.&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;st&quot;&gt;Well
 first off he recognizes the potential of Social Gaming.&amp;nbsp; Secondly and 
possibly more importantly he&#39;s a proponent of the Hybrid Free to Play 
(Freemium) and Free to Play concepts.&amp;nbsp; He knows this is the direction 
the market is headed and he&#39;s willing to head in that direction.&amp;nbsp; Going 
this route if he steers EA in this direction could increase profits in 
existing titles, but also help revitalize older titles expanding their 
value.&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span class=&quot;st&quot;&gt;Secondly he&#39;s a fresh face that is respected and from all the interviews I&#39;ve seen he seems more &quot;down to earth&quot; and friendly than the current CEO. &amp;nbsp; This can&#39;t hurt, and hopefully he&#39;ll be able to gain the trust and ease the tension in the studios so they can get back to doing what they do best.&amp;nbsp; &lt;/span&gt;&lt;br /&gt;
&lt;span class=&quot;st&quot;&gt;&lt;b&gt; &lt;/b&gt;&lt;/span&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.triberius.net/feeds/7267265903821955686/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.triberius.net/2012/07/the-ea-rumor-mill-is-turning-again.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/666433472318885436/posts/default/7267265903821955686'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/666433472318885436/posts/default/7267265903821955686'/><link rel='alternate' type='text/html' href='http://www.triberius.net/2012/07/the-ea-rumor-mill-is-turning-again.html' title='The EA Rumor Mill is turning again.'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/05609954231241036195</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-666433472318885436.post-7592028212495408591</id><published>2012-07-06T16:34:00.000-07:00</published><updated>2012-07-06T16:34:32.761-07:00</updated><title type='text'>How to Tell if you are a Lame Ass Poser</title><content type='html'>No gaming info in this one, just some humorous observations.&lt;br /&gt;
&lt;br /&gt;
&lt;u&gt;&lt;b&gt;How to tell if you are a Lame Ass Poser in 10 easy steps&lt;/b&gt;&lt;/u&gt;&lt;br /&gt;
&lt;br /&gt;
If you consider any of the following to be true about yourself you are probably a Lame Ass Poser &lt;br /&gt;
&lt;ol&gt;
&lt;li&gt;&amp;nbsp;You drive a $600 car with $1200 Rims and a $1000 stereo system.&lt;/li&gt;
&lt;li&gt;&amp;nbsp;You pay an individual (not a rescue or shelter) $200 for a dog with a worse pedigree than your own.&lt;/li&gt;
&lt;li&gt;&amp;nbsp;You think a wall clock is a Fashion Accessory.&lt;/li&gt;
&lt;li&gt;&amp;nbsp;If it was 1974 the amount of gold in your teeth would have been illegal (in 1974 they lifted the ban on an individual owning more than $100 worth of gold).&lt;/li&gt;
&lt;li&gt;&amp;nbsp;You have a 30 inch waist but you buy 40 inch pants.&lt;/li&gt;
&lt;li&gt;&amp;nbsp;You can&#39;t pronounce the word &quot;Ask&quot; properly.&lt;/li&gt;
&lt;li&gt;&amp;nbsp;When you get upset with your Mother/Sister/Wife/Girlfriend, you think to yourself &quot;Bitches be trippin&#39;.&quot; phrased that way.&lt;/li&gt;
&lt;li&gt;&amp;nbsp;If you can&#39;t understand the difference between &quot;De-Criminalized&quot; and &quot;Legalized&quot;.&lt;/li&gt;
&lt;li&gt;&amp;nbsp;If you think Food Stamps are a form of currency.&lt;/li&gt;
&lt;li&gt;&amp;nbsp;If you have more &quot;Babby-Mamma&#39;s&quot; or &quot;Babby-Daddies&quot; than you do teeth.&lt;/li&gt;
&lt;li&gt;&amp;nbsp;If you think an Honest Days Work involves making deals on a street corner.&lt;/li&gt;
&lt;li&gt;&amp;nbsp;If you actually think the people on Jersey Shore are &quot;cool&quot;.&lt;/li&gt;
&lt;li&gt;&amp;nbsp;You&#39;ve appeared on no less than 3 different Reality TV shows, preferably Dog the Bounty Hunter, Cops, and Operation Repo.&lt;/li&gt;
&lt;li&gt;&amp;nbsp;Viva La Raza is your battle cry.&lt;/li&gt;
&lt;li&gt;&amp;nbsp;You hold a pistol sideways because that&#39;s how it was laying in the box.&lt;/li&gt;
&lt;li&gt;&amp;nbsp;You actually enjoyed Twilight.&lt;/li&gt;
&lt;li&gt;&amp;nbsp;You&#39;ve ever shown up on the News crying &quot;They had no right!&quot; after a family member was shot by police for pulling a gun on them.&lt;/li&gt;
&lt;li&gt;&amp;nbsp;You love to give speeches about politics but don&#39;t vote.&lt;/li&gt;
&lt;li&gt;&amp;nbsp;If you follow a Religion based on Love, Compassion, and Understanding but everyone else&#39;s Religion that is based on Love, Compassion and Understanding is wrong and they must be converted.&lt;/li&gt;
&lt;li&gt;&amp;nbsp;If you make more money working for a &quot;Charity&quot; than the charity spends doing actual charity work.&lt;/li&gt;
&lt;li&gt;&amp;nbsp;If you hold anyone and everyone else to a higher standard than you do yourself.&lt;/li&gt;
&lt;li&gt;&amp;nbsp;If you have ever uttered the phrase &quot;This shit&#39;s legit&quot;.&lt;/li&gt;
&lt;li&gt;&amp;nbsp;If you actually try and emulate the life Hip Hop stars promote in their music, they don&#39;t live it why should you.&lt;/li&gt;
&lt;li&gt;&amp;nbsp;You&#39;ve ever entered a contest that involves chicken wings and 40&#39;s.&lt;/li&gt;
&lt;li&gt;&amp;nbsp;You go to college for 4 years and can&#39;t spell the principle topic you studied.&lt;/li&gt;
&lt;/ol&gt;
Now I will say this there are Lame Ass Posers in every walk of life, and every ethnic group.&amp;nbsp; You see them around you all the time, and there are a few truths about them.&lt;br /&gt;
&lt;br /&gt;
&lt;ol&gt;
&lt;li&gt;Most wouldn&#39;t accept a hand up if it was offered, they&#39;d consider improving themselves &quot;Selling Out&quot;.&lt;/li&gt;
&lt;li&gt;The rest don&#39;t actually believe the bullshit they are promoting.&lt;/li&gt;
&lt;li&gt;Those few that don&#39;t are probably politicians.&lt;/li&gt;
&lt;/ol&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.triberius.net/feeds/7592028212495408591/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.triberius.net/2012/07/how-to-tell-if-you-are-lame-ass-poser.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/666433472318885436/posts/default/7592028212495408591'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/666433472318885436/posts/default/7592028212495408591'/><link rel='alternate' type='text/html' href='http://www.triberius.net/2012/07/how-to-tell-if-you-are-lame-ass-poser.html' title='How to Tell if you are a Lame Ass Poser'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/05609954231241036195</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-666433472318885436.post-711482118573078943</id><published>2012-05-30T22:17:00.002-07:00</published><updated>2012-05-30T22:21:25.311-07:00</updated><title type='text'>Games through History, then and Now.</title><content type='html'>&amp;nbsp;&amp;nbsp;&amp;nbsp; Games are important to our culture as people, think of how many iconic images there are that involve games.&amp;nbsp; When you think of the early half of the 20th century many of us will picture one of those quaint little towns with the white picket fences and some kids rolling a barrel hoop down a dusty street.&amp;nbsp; Other images that are well known are the paintings by C.M. Coolidge of dogs playing poker from the early 1900&#39;s.&amp;nbsp; Face it games are an important part of our culture and have been for a long time.&amp;nbsp;&amp;nbsp; So here&#39;s a few examples of games that have either been around longer than you probably suspect or have a special importance.&amp;nbsp; This list isn&#39;t in any order of import or chronology, it&#39;s simply a list and I&#39;m quite sure many games are missing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;ol&gt;
&lt;li&gt;&lt;b&gt;Draughts&lt;/b&gt;&amp;nbsp;&amp;nbsp; -&amp;nbsp; Those of us in the US probably know the variation known as checkers.&amp;nbsp; This game has been around for at least 3000 years.&amp;nbsp; Plato mentioned a variation of the game in his writings, as did Homer.&amp;nbsp;&amp;nbsp;&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Chess&lt;/b&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; -&amp;nbsp; Chess originated in India sometime around the 6th Century.&amp;nbsp; It was in Europe though it became known as the &quot;Game of Kings&quot;.&amp;nbsp; Chess was used to teach war strategy all through out it&#39;s history.&amp;nbsp; In India the pieces were called infantry, cavalry, elephants, and chariotry instead of pawns, knights, bishops, and rooks.&amp;nbsp; These represented the 4 basic military divisions of the time.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;The Leaf Game&amp;nbsp; -&amp;nbsp; &lt;/b&gt;This is the earliest known &quot;Card Game&quot; dating from 868 AD in China.&amp;nbsp; The Chinese invented the playing card and we owe all our favorite card games from Poker to Solitaire to them.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Monopoly&amp;nbsp; -&lt;/b&gt;&amp;nbsp; This is a much more recent game, yet has an important secret history.&amp;nbsp; During World War II, allied POW&#39;s were allowed care packages.&amp;nbsp; Special editions of the popular board game contained hidden maps, money, documents, compass&#39; and other tools to help POW&#39;s escape.&amp;nbsp; Monopoly is also responsible for creating the first millionaire in the game industry in the name of &lt;span style=&quot;line-height: 170%;&quot;&gt;&lt;span style=&quot;font-size: 10.5pt;&quot;&gt;Charles Darrow due to royalties after he sold the game to Parker Brothers&lt;/span&gt;&lt;/span&gt;.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Cathode Ray Tube Amusement Device&amp;nbsp; -&amp;nbsp; &lt;/b&gt;Dating back to 1947 this is the earliest known &quot;Video Game&quot; it was a missile simulator based on Radar equipment.&amp;nbsp; While you didn&#39;t find this in peoples homes, it proved plausibility of and established the concept of a market for Video Games in the future.&lt;/li&gt;
&lt;li&gt;&lt;span style=&quot;line-height: 170%;&quot;&gt;&lt;span style=&quot;font-size: 10.5pt;&quot;&gt;&lt;b&gt;Zork&lt;/b&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; -&amp;nbsp;&amp;nbsp; While not the first MUD (Multi-User Dungeon)&lt;/span&gt;&lt;/span&gt; this is one of the first (1977) of many extremely popular ones.&amp;nbsp; Many of today&#39;s MMOs such as WoW, UO, LoTRO, and stand alone RPGs such as the Final Fantasy, and Breath of Fire games can trace their roots directly back to Multi-User Dungeons like Zork and Colossal Cave Adventures.&amp;nbsp; Find some pictures of the game Akalabeth: World of Doom, which helped give rise to the Ultima Franchise of Richard Garriot, and contributed to the success of the Apple II for evidence!&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Ultima Online&amp;nbsp;&amp;nbsp; -&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/b&gt;While not the first modern MMO, that crown goes to Neverwinter Nights on the AOL network,&amp;nbsp; Ultima Online was without doubt the first commercially successful one.&amp;nbsp; Boasting what at the time was a staggering 250,000 plus subscribers this game proved MMO&#39;s not only could make money but could make it in large quantities.&amp;nbsp; This game is still active and running, just think about that for a moment.&amp;nbsp; Ultima Online was released in 1997 and is nearing it&#39;s 15th anniversary, it&#39;s quite possible some of you reading this couldn&#39;t even read, or possibly weren&#39;t even born yet while others of you were making your first excisions through Sosaria visiting Dungeon Covetous, or Despise.&amp;nbsp; &lt;/li&gt;
&lt;li&gt;&lt;b&gt;Dungeons and Dragons&amp;nbsp; -&amp;nbsp; &lt;/b&gt;No other game has influenced modern RPGs and MMOs as much, combine this games influences and imagery with MUDs like Zork and one of the most popular sections of the Video Game industry is laid out in front of you, that is the Fantasy RPG/MMO genre.&amp;nbsp; This game is still alive and well, and popular in many circles.&amp;nbsp; I remember many long nights while crossing the Atlantic on the USS Enterprise being spent exploring the Forgotten Realms, battling Goblins, Orcs, or simply trying to uncover a mystery.&amp;nbsp; The limits on this game are only those imposed by the imagination of the player, the creativeness of the Game Master and the luck of the dice rolls.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Shadow Run&amp;nbsp; -&lt;/b&gt;&amp;nbsp; Shadow Run in many ways is the other third of the modern RPG/MMO world.&amp;nbsp; Where D&amp;amp;D introduced Fantasy Shadow Run brought in science and technology.&amp;nbsp; Cybernetics and Magic mixed and the game was a huge success.&amp;nbsp; Why do you think characters like Barrett from Final Fantasy VII didn&#39;t seem strange?&amp;nbsp; Think about that a man with a Gatling gun for a hand and we just accept it.&lt;/li&gt;
&lt;li&gt;&lt;b&gt;Everquest&amp;nbsp; -&amp;nbsp; &lt;/b&gt;While Ultima Online proved MMO&#39;s could be commercially successful, EQ learned from many of what many view as Design Concept flaws in UO and launched to praise.&amp;nbsp; Still running EQ has recently gone to a Hybrid Free to Play model, so get out there explore Norrath already.&amp;nbsp; Almost every MMO that has launched since Everquest has used it&#39;s base model as the foundation their game was built upon.&amp;nbsp; World of Warcraft borrowed heavily from it and though many people classify new MMO&#39;s that borrow from WoW as &quot;WoW Clones&quot;, the reality is WoW is an EQ Clone.&lt;/li&gt;
&lt;/ol&gt;
&lt;br /&gt;
That&#39;s all for tonight, I hope you enjoy this list and learned a few things, please feel free to chime in with a comment for any games you wish to add to this list.&amp;nbsp; I&#39;m sure there are many that are worthy I missed or have no first hand experience with.</content><link rel='replies' type='application/atom+xml' href='http://www.triberius.net/feeds/711482118573078943/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.triberius.net/2012/05/games-through-history-then-and-now.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/666433472318885436/posts/default/711482118573078943'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/666433472318885436/posts/default/711482118573078943'/><link rel='alternate' type='text/html' href='http://www.triberius.net/2012/05/games-through-history-then-and-now.html' title='Games through History, then and Now.'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/05609954231241036195</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-666433472318885436.post-4943920152203351411</id><published>2012-05-11T20:51:00.001-07:00</published><updated>2012-05-11T21:19:54.286-07:00</updated><title type='text'>Going out on a limb here...</title><content type='html'>Ok this one isn&#39;t going to be about PC&#39;s or Technology, quite the opposite.&amp;nbsp; This posting will be more political in alignment and used to show just how backwards far too many people are.&amp;nbsp; While I know it&#39;s off topic for this Blog, it&#39;s too important an issue to simply ignore and this is as good a place as any for me to vent.&lt;br /&gt;
&lt;br /&gt;
Those of you who read the paper or view the news here in the US are obviously aware of two recent events.&lt;br /&gt;
&lt;ol&gt;
&lt;li&gt;North Carolina&#39;s amendment banning same sex marriage&lt;/li&gt;
&lt;li&gt;President Obama coming out in support of same sex marriage&lt;/li&gt;
&lt;/ol&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; I was born and raised in North Carolina, the majority of my family still lives in North Carolina.&amp;nbsp; I have strong ties there, but I have to say I am throughly ashamed of the passing of this amendment to the state constitution.&amp;nbsp; I had hopes that by this point in history, the majority of the states citizens would act more mature, thoughtful, and logical, and less like a bunch of superstitious rednecks.&amp;nbsp; And even though this amendment does not and could not effect me directly, it still angers me to see good, honest people treated like this.&lt;br /&gt;
&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Now I know why the religious crowd is up in arms, especially the Christian majority, they view homosexuality as a sin, and want to curb it&#39;s spread.&amp;nbsp; But I have this to say, It&#39;s not your job to play police officer in some one&#39;s bedroom.&amp;nbsp; It is not your job to force religious ideology on anyone here in The United States.&amp;nbsp; The United States is not and has never been a Christian Nation, in fact in 1796 The United States signed a treaty with Tripoli where it is specifically stated in Article XI that The United States is not founded on Christian Ideology.&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
Art. 11. &lt;b&gt;As the Government of the United States of America is not, in 
any sense, founded on the Christian religion&lt;/b&gt;,—as it has in itself no 
character of enmity against the laws, religion, or tranquility, of 
Mussulmen [Muslims],—and as the said States never entered into any war 
or act of hostility against any Mahometan [Muslim] nation, it is 
declared by the parties that no pretext arising from religious opinions 
shall ever produce an interruption of the harmony existing between the 
two countries.&lt;/blockquote&gt;
&lt;br /&gt;
Many of our founding fathers, were not Christian.&amp;nbsp; They were Deists, which do not believe in organized religion they believe, the creator rarely, if ever, either intervenes in 
human affairs or suspends the natural laws of the universe.&amp;nbsp; Basically God made everything then sits back and lets it run free.&amp;nbsp; Think of it as if everything in existence as we know it, is nothing more than a giant ant farm. &lt;br /&gt;
&lt;br /&gt;
This was the belief of&amp;nbsp; James Madison, Alexander Hamilton, Ethan Allen, Thomas Paine, and this philosophy influenced Thomas Jefferson, Benjamin Franklin and other members of the Continental Congress.&amp;nbsp; Why do you think an amendment protecting the rights to free religion exists?&amp;nbsp; If they were all Christian, it would probably have not even been thought of.&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; My next point is for all the people up in arms about how the Government is removing our freedoms one at a time, look at what you just voted on.&amp;nbsp; You are basically telling a percentage of the population they are nothing more than Second Class Citizens.&amp;nbsp; Do we really need to go through this mess again?&amp;nbsp; Hello, 1912 and 1950 are wanting to conference call with you, they want to be assured you&#39;ll never leave them and will forever dedicate yourself to their way of thinking.&lt;br /&gt;
&lt;br /&gt;
&lt;table align=&quot;center&quot; cellpadding=&quot;0&quot; cellspacing=&quot;0&quot; class=&quot;tr-caption-container&quot; style=&quot;margin-left: auto; margin-right: auto; text-align: center;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;http://i46.photobucket.com/albums/f111/Cronjo/Private/segregated-water-fountains.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: auto; margin-right: auto;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;392&quot; src=&quot;http://i46.photobucket.com/albums/f111/Cronjo/Private/segregated-water-fountains.jpg&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;tr-caption&quot; style=&quot;text-align: center;&quot;&gt;Next week the signs will say &quot;Straight&quot; and &quot;Homosexual&quot;.&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Seriously, is there going to be an amendment voted on next week keeping women from being able to vote in North Carolina, and requiring non-whites to sit on the back of the bus?&amp;nbsp; Or are they simply going to round up all the non-heterosexuals and place them in &lt;a href=&quot;http://en.wikipedia.org/wiki/Internment&quot; target=&quot;_blank&quot;&gt;internment camps&lt;/a&gt; like we did the German and Japanese American&#39;s during WWII?&amp;nbsp; It&#39;s the same bigoted slop being pumped out under a different label.&amp;nbsp; The people this amendment effects are just that, people, they don&#39;t live the same way you do, but they are people and deserve the respect and same rights as individuals as anyone else.&amp;nbsp; If you don&#39;t like it, you don&#39;t have to, just ignore it.&amp;nbsp; Keep your noses out of your neighbors bedroom and focus on your own life, something quite a few politicians need to learn.&lt;br /&gt;
&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; As for President Obama, looking at the alternatives, I hope he wins re-election.&amp;nbsp; We have a choice to make in November.&amp;nbsp;&amp;nbsp; On one side we have a President that quite honestly has looked to both sides of the fence, the Republican and Democratic parties side for the best options available.&amp;nbsp; He&#39;s proven to be a better &quot;Reganite&quot; than most of the GOP, while maintaining many of the core values of the Democratic party.&amp;nbsp; It&#39;s a good blend, and if he wins re-election he&#39;ll probably get to pick another Supreme Court Justice, who with luck will be the deciding factor on the up coming case over California&#39;s Proposition 8, and declare it Unconstitutional, meaning states can not outlaw same sex marriage.&amp;nbsp; The quicker we deal with the issue and set down a basis for it, then the faster we can all move on with our lives.&lt;br /&gt;
&lt;br /&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; On the other hand we have Mitt Romney, who&#39;s honestly has changed course so much on what he&#39;s done vs what he says, it&#39;s starting to look like he&#39;s simply treading water.&amp;nbsp; I don&#39;t know what his views are because he hasn&#39;t shown any conviction to any view.&amp;nbsp; Of course there is Ron Paul, he&#39;s got some good ideas, but the total package is lacking.&amp;nbsp;&amp;nbsp; Some of his ideas would be catastrophic to the Nation such as reverting to the Gold Standard.&amp;nbsp; There would be a lot of people angry at that since the last time we were on the Gold Standard it was illegal to possess more than $100 worth of gold in any form, something that didn&#39;t change until 1974 and could be re-enacted at any time since the original 1933 act wasn&#39;t repealed.&amp;nbsp; I&#39;ve seen quite a few people who could face a $10,000 fine or 10 years in prison just for their dental work.&lt;br /&gt;
&lt;br /&gt;
That&#39;s my 2¢ worth, take it or leave it.</content><link rel='replies' type='application/atom+xml' href='http://www.triberius.net/feeds/4943920152203351411/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.triberius.net/2012/05/going-out-on-limb-here.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/666433472318885436/posts/default/4943920152203351411'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/666433472318885436/posts/default/4943920152203351411'/><link rel='alternate' type='text/html' href='http://www.triberius.net/2012/05/going-out-on-limb-here.html' title='Going out on a limb here...'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/05609954231241036195</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://i46.photobucket.com/albums/f111/Cronjo/Private/th_segregated-water-fountains.jpg" height="72" width="72"/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-666433472318885436.post-4900314418910386368</id><published>2012-05-10T23:01:00.002-07:00</published><updated>2012-05-10T23:01:23.285-07:00</updated><title type='text'>Why Linux can be good!</title><content type='html'>For those of you who don&#39;t know, I work in a thrift store.&amp;nbsp; The pay isn&#39;t the greatest but there are other things that compensate.&amp;nbsp; One thing I hate seeing come in is a 2-3 year old computer someone has ditched thanks to an upgrade being purchased.&amp;nbsp; Sure we take them, but we don&#39;t sell them, we have a contract with a major manufacturer to have them recycled.&amp;nbsp; Yea it&#39;s not a bad thing, but there are much better uses for those oldish PC&#39;s that won&#39;t cost you a red cent and can also get you that tax deduction you are looking for.&amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
Key to this is Linux, it&#39;s free, always has been and always will be.&amp;nbsp; It&#39;s not that difficult to use, and I&#39;m sure if you do a bit of digging you can find a local charity that will be happy to take a PC which you&#39;ve formatted the hard drive and installed a current Linux distribution on only to give it to a needy family to help their children with their studies.&amp;nbsp; Now comes the question, Why Linux?.&lt;br /&gt;
&lt;br /&gt;
&lt;ol&gt;
&lt;li&gt;No Licensing of the Software&lt;/li&gt;
&lt;li&gt;Runs adequate software for &lt;i&gt;normal &lt;/i&gt;use such as web browsing, and word processing.&lt;/li&gt;
&lt;li&gt;Todays Linux Distros are simply to use and don&#39;t require extensive CLI knowledge.&amp;nbsp;&lt;/li&gt;
&lt;/ol&gt;
Look if you are going to give away your old PC to a charity so they can in turn donate it to a needy family or other organization,it shouldn&#39;t be something these people will fill full of games and use for entertainment.&amp;nbsp; Yes most Linux Distributions will either include or have a simple means to get the codecs to play DvD&#39;s, MP3&#39;s, and other non-free formats.&amp;nbsp; But what the average computer user won&#39;t be able to do with a Linux Distro is install World of Warcraft on it and then veg out for who knows how long.&amp;nbsp; Working with WINE is a much more complex operation than simply clicking install on occasion, and not something a computer viewed as an educational aid should be targeted with.&amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
So here are a few Do&#39;s and Do Not&#39;s when donating an old Computer or printer to a Charity, that is if you want something to happen to it other than being sent to a recycling center.&lt;br /&gt;
&lt;br /&gt;
&lt;ol&gt;
&lt;li&gt;Don&#39;t strip down the PC.&amp;nbsp; Removing a Video or Sound Card is one thing, delivering an empty tower and a box of various boards, fans, and a power supply is another.&lt;/li&gt;
&lt;li&gt;Make sure you ask for a receipt this is your proof of donation needed for a tax deduction.&lt;/li&gt;
&lt;li&gt;Include any manuals or information that&amp;nbsp; you may have on various upgrades etc. include it with your donation and make sure to List everything you donate including upgrades for your records. &lt;/li&gt;
&lt;li&gt;Wipe your Hard Drive.&amp;nbsp; If this means getting a Linux Live CD and using it to format the Hard Drive, do it.&amp;nbsp; I&#39;m a firm believer that everyone should keep a Live CD of Gparted or a full blow Linux Distro laying around more on that in a bit.&amp;nbsp; But the reason for a format is they don&#39;t want those kinky pics from your honeymoon, and you probably forgot they were on there.&lt;/li&gt;
&lt;li&gt;If they do re-donate these machines ask what OS they stick on them if any.&amp;nbsp; If it&#39;s a Linux Distribution and you feel comfortable to install it do so if you want, you are only going to make their life easier.&amp;nbsp; Just make sure you give them the Super-User information, name and password.&lt;/li&gt;
&lt;li&gt;Make sure you include all the cables.&amp;nbsp; Nothing sucks more than checking over a PC and finding out they brought the tower, monitor, keyboard, and mouse and no power, or monitor cables.&amp;nbsp; For Printers this is different not all printers come with the print cable.&lt;/li&gt;
&lt;li&gt;Most importantly if it doesn&#39;t work let them know!&amp;nbsp; They won&#39;t be embarrassed or upset many also have contracts to have really old or damaged PC&#39;s recycled they&#39;ll get a few bucks for them.&amp;nbsp; Don&#39;t waste their time by letting them set up a system only to find out it won&#39;t boot. &amp;nbsp; &lt;/li&gt;
&lt;/ol&gt;
Now I mentioned above I feel everyone should have a Live CD of Gparted or a Linux Distribution like Linux Mint or Ubuntu laying around.&amp;nbsp; Here&#39;s why,&amp;nbsp; imagine if you would you have a major issue happens and you are going to be forced to format your hard drive.&amp;nbsp; You&#39;ve got 5 years of baby pictures saved on your hard drive and no way to back them up since the system won&#39;t boot to Windows.&amp;nbsp; Well with a Live CD this is no issue as long as the file structure is still there and the hard drive hasn&#39;t failed.&amp;nbsp; You see they make these wonderful gadgets called flash drives that can be &lt;a href=&quot;http://www.google.com/products/catalog?q=32+gb+flash+drive&amp;amp;hl=en&amp;amp;client=ubuntu&amp;amp;hs=Swj&amp;amp;channel=fs&amp;amp;prmd=imvns&amp;amp;bav=on.2,or.r_gc.r_pw.r_cp.r_qf.,cf.osb&amp;amp;biw=1600&amp;amp;bih=732&amp;amp;um=1&amp;amp;ie=UTF-8&amp;amp;tbm=shop&amp;amp;cid=9548363847886287386&amp;amp;sa=X&amp;amp;ei=IamsT_HTDKHi0QGP952uCg&amp;amp;ved=0CJUCEPMCMAk4Cg&quot; target=&quot;_blank&quot;&gt;purchased with a 32gb capacity&lt;/a&gt; at a rather affordable price.&amp;nbsp; Now you slap the Live CD in your disk drive, and have your PC set to boot from the CD drive first.&amp;nbsp; You&#39;ll get a Live Session of what ever Linux Distribution is on the disk and you&#39;ll be able to browse your corrupted hard drive and move those priceless images to your flash drive!&amp;nbsp; See I told you Linux can be good, even for non-Linux users.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.triberius.net/feeds/4900314418910386368/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.triberius.net/2012/05/why-linux-can-be-good.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/666433472318885436/posts/default/4900314418910386368'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/666433472318885436/posts/default/4900314418910386368'/><link rel='alternate' type='text/html' href='http://www.triberius.net/2012/05/why-linux-can-be-good.html' title='Why Linux can be good!'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/05609954231241036195</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-666433472318885436.post-2608858900724462589</id><published>2012-05-09T22:09:00.002-07:00</published><updated>2012-05-09T22:09:27.405-07:00</updated><title type='text'>What ever happened to the imagination?</title><content type='html'>I was thinking about this earlier today, what ever happened to the imagination?&amp;nbsp; Now I know I don&#39;t pre-date the video game industry, I grew up with it.&amp;nbsp; Home gaming consoles were just starting out in their 2nd generation when I was a child, I remember fondly the Atari 2600 and games like Space Invaders etc.&amp;nbsp; I can also remember Tabletop games being popular, sure there are still people and lots of them playing D&amp;amp;D but what about other games?&amp;nbsp; Rifts, Star Wars: The Role Playing Game, TMNT, Shadow Run, and even the short lived The Wheel of Time role playing game?&amp;nbsp; These games required much more of the player in my opinion, interaction was a must, but so was imagination.&amp;nbsp; You simply could not become immersed in the game without imagination.&amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
In a day when there are so many &quot;WoW Clones&quot;, which I find ironic since WoW borrowed heavily from Everquest, I have to wonder if there is a connection between lack of originality in new games hitting the market and the lack of interest in Table Top games in younger generations.&amp;nbsp; I kind of get it though, the companies putting out product want to go for the sure money, after all they are in the business of making money, but are we all suffering from their awful habits of pumping out clones?&amp;nbsp; When was the last time any game came out with a spark of originality?&amp;nbsp; Something you haven&#39;t seen before.&amp;nbsp; It&#39;s not a trend limited to gaming, it&#39;s happening in the film industry as well.&amp;nbsp; Re-boots are rampant, and pointless squeals that never live up to the original installment.&amp;nbsp; The Spiderman series of films is and example with the upcoming reboot, how about the re-make of True Grit, the Hulk films, Tron: Legacy?&amp;nbsp; Should I continue.&lt;br /&gt;
&lt;br /&gt;
There are rumors of long dead franchises in gaming getting a fresh title, take the Legacy of Kain series.&amp;nbsp; You know Blood Omen, Soul Reaver , Soul Reaver 2, Blood Omen 2, and&amp;nbsp; Defiance, there are rumors of a new Legacy of Kain game in the works.&amp;nbsp; While I&#39;d love to see it, I just don&#39;t know why a series without an installment for almost a decade is getting picked back up.&amp;nbsp; The Tomb Raider series of games is getting a reboot this year, and of all the titles Kid Icarus rose from a 20 year slumber this year.&amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
If the game studios out there want a list of more or less defunct or degraded franchises to be &quot;Rebooted&quot; I could easily generate one for them.&lt;br /&gt;
&lt;br /&gt;
&lt;ol&gt;
&lt;li&gt;Lost Vikings &amp;nbsp; &amp;nbsp; -&amp;nbsp; Very Underrated title, loved the puzzles.&lt;/li&gt;
&lt;li&gt;Battle Toads&amp;nbsp; &amp;nbsp; &amp;nbsp; -&amp;nbsp; Bring back the Bike Stage Nightmares.&lt;/li&gt;
&lt;li&gt;Suikoden&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; -&amp;nbsp; 108 Stars of Destiny = 108 possible party members (6 at time though).&lt;/li&gt;
&lt;li&gt;Altered Beast&amp;nbsp;&amp;nbsp;&amp;nbsp; -&amp;nbsp; I&#39;d love to Rise from the grave and rescue Zeus&#39; daughter again, with modern graphics &lt;/li&gt;
&lt;li&gt;Star Fox&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; -&amp;nbsp; Everyone wants to see more of Fox and company, well until Slippy gets mouthy.&lt;/li&gt;
&lt;li&gt;Final Fantasy&amp;nbsp;&amp;nbsp;&amp;nbsp; -&amp;nbsp; Sorry but the newer titles Blow, starting with VII, I&#39;d love to see a reboot to it&#39;s roots.&lt;/li&gt;
&lt;li&gt;Chrono Trigger -&amp;nbsp; Chrono Trigger and Chrono Cross great games worthy of an update.&lt;/li&gt;
&lt;li&gt;Contra &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; -&amp;nbsp;&amp;nbsp; I&#39;d want this as long as we still get to use the Konami Code!&lt;/li&gt;
&lt;li&gt;The Neverhood Chronicles - &amp;nbsp; A reboot of The Neverhood and Skullmonkeys! Yes Please.&lt;/li&gt;
&lt;li&gt;Ultima&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; -&amp;nbsp;&amp;nbsp; Sure there is Ultima Online (which I still subscribe to), but a reboot of the franchise would be great.&lt;/li&gt;
&lt;/ol&gt;
Seriously that&#39;s my list, I mean if they are going to rehash old titles, at least make it a rehash of great titles.&amp;nbsp; &lt;br /&gt;
&lt;br /&gt;
I&#39;m not out to encourage the reboot mentality, but if I can&#39;t fight it, at least I can throw my suggestions into the hat.&amp;nbsp; I don&#39;t have to like it, but with a little luck it may be tolerable.&lt;br /&gt;
&lt;br /&gt;
So what titles or series would you like to see get a reboot?&amp;nbsp; Stick it in the comments below.&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.triberius.net/feeds/2608858900724462589/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.triberius.net/2012/05/what-ever-happened-to-imagination.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/666433472318885436/posts/default/2608858900724462589'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/666433472318885436/posts/default/2608858900724462589'/><link rel='alternate' type='text/html' href='http://www.triberius.net/2012/05/what-ever-happened-to-imagination.html' title='What ever happened to the imagination?'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/05609954231241036195</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-666433472318885436.post-1031974718450120226</id><published>2012-04-29T20:12:00.000-07:00</published><updated>2012-04-29T20:12:13.183-07:00</updated><title type='text'>Nexon to Buy EA?  What if?</title><content type='html'>Most of us have heard the rumor by now that Nexon has offered to buyout Electronic Arts.&amp;nbsp; My vote?&amp;nbsp; Don&#39;t count on it any time soon. While Nexon is technically worth more than EA, and may have the leverage to purchase them, I simply do not see EA handing over the reigns to anyone one else.&amp;nbsp; But what if?&amp;nbsp; That&#39;s what I want to explore here, the &quot;What If&quot; factor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;How would a buyout effect current EA MMO&#39;s?&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;table class=&quot;GPCRQBSAQ&quot; style=&quot;width: 100%;&quot;&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td&gt;This could be scary in some ways, Nexon is big into F2P MMO&#39;s something they are good at, yet typically have so many annoying &quot;Catches&quot; that I don&#39;t know if the current player base of EA&#39;s current offering of online games would stick around if Nexon A) Purchased EA, and B) Started transitioning EA Titles to F2P.&lt;br /&gt;
&lt;br /&gt;
While I do see some merit in a transition Pay to Play to another system for some of EA&#39;s older titles, such as Ultima Online, and Dark Ages of Camelot, I don&#39;t see Free to Play (F2P) being the answer.&amp;nbsp; These games still have a paying subscriber base, and for these titles I&#39;d say a Hybrid model would be better.&amp;nbsp; Moderately restrictive F2P with tiered account levels up to and including Pay to Play.&amp;nbsp; Lord of the Rings Online, and Dungeons and Dragons online have seen some success with this type of model, and Everquest recently followed suit.&amp;nbsp; Maybe EA should jump on the &quot;Freemium&quot; band wagon.&lt;br /&gt;
&lt;br /&gt;
For games like Warhammer, and Star Wars: The Old Republic, I simply do not see a reason that a change in subscription model this early in their life is warranted, would be beneficial, or would be accepted by their player bases.&amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;How could this effect future titles?&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
Well for starters Nexon isn&#39;t really known as a &quot;Console&quot; title publisher.&amp;nbsp; If they purchased EA it could have sever effects on many of EA&#39;s better franchises.&amp;nbsp; Would they let EA continue it&#39;s standalone operations with a business as usual approach treating EA as a subsidiary that focus&#39; on a different market while absorbing their online titles under their branding?&amp;nbsp; Or is it possible Nexon would focus on spinning the standalone franchises towards being more PSN and XBox Live oriented?&amp;nbsp; We don&#39;t know and this is where the harm factor comes in if you ask me.&amp;nbsp; One of the great benefits of stand alone titles is you don&#39;t have to hook up with either a friend or random stranger to enjoy them.&amp;nbsp; Is this something Nexon can manage or is it something they would fail miserably at?&amp;nbsp; We simply don&#39;t know.&lt;br /&gt;
&lt;br /&gt;
Best case is they let EA go about business as usual with one exception.&amp;nbsp; They establish a &quot;Battle.net&quot; like system for many of the titles that they can add their own brand of &quot;Pay to Win&quot; perks too.&amp;nbsp; For Example when playing Madden 2015 years from now, and Madden 2016 is just around the corner, instead of having to pick up a new title, you &quot;Purchase&quot; draft picks to continually expand the game, along with graphical updates new systems etc.&amp;nbsp; When Madden 2016 is released, those players are already included with the updates.&amp;nbsp; The biggest flaw with this type of system is these games would pretty much require you to eat a huge chunk of your Hard drive space up for Art and changes from what&#39;s on the disk, unless they adopted a static system that only added and removed players from rosters as the depth charts of various NFL teams changed year to year. &lt;br /&gt;
&lt;br /&gt;
Worst case?&amp;nbsp; They shut down EA&#39;s console power house to focus on Online titles entirely.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;My Final Word&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
I hope EA doesn&#39;t actually consider this, I really don&#39;t, unless they work out a contract where they are given some leverage in how the operations still go.&amp;nbsp; EA isn&#39;t a great company, it&#39;s not even really a good company in some aspects such as customer service.&amp;nbsp; But it does pump out some great games, games we all play, have played, and enjoy.&amp;nbsp; Nexon is based around a different cultures ethics, which in many regards is superior to what we are currently dealing with from EA, in it&#39;s entirety isn&#39;t something I feel will sit well with most American and European gamers.&amp;nbsp; A good blend of Nexon&#39;s values with EA&#39;s and we&#39;d have a good deal going but the risks simply may be something neither us or EA can stomach. &amp;nbsp;&lt;b&gt; &lt;/b&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.triberius.net/feeds/1031974718450120226/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.triberius.net/2012/04/nexon-to-buy-ea-what-if.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/666433472318885436/posts/default/1031974718450120226'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/666433472318885436/posts/default/1031974718450120226'/><link rel='alternate' type='text/html' href='http://www.triberius.net/2012/04/nexon-to-buy-ea-what-if.html' title='Nexon to Buy EA?  What if?'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/05609954231241036195</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-666433472318885436.post-4830813507399474508</id><published>2012-04-28T20:33:00.000-07:00</published><updated>2012-04-28T20:33:14.479-07:00</updated><title type='text'>Desktop Evolution</title><content type='html'>Wow not a post about gaming!&amp;nbsp; Yes this one is going to be about Desktop environments, love them hate them confused or not I&#39;m going to talk about my favorite one&#39;s.&amp;nbsp;&amp;nbsp; Lets get down to business shall we?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Window 7 &lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I use Windows 7 the majority of the time (I multi-boot), though at the moment I&#39;m typing this from a Linux Mint 12 install.&amp;nbsp; I like the Windows 7 it&#39;s a much better OS than Vista in many regards, though it&#39;s by no means perfect.&amp;nbsp; My major complain with Windows 7 is pretty much the same as&amp;nbsp;&lt;b&gt; &lt;/b&gt;the complaints I&#39;ve had for every single version of Windows to date.&amp;nbsp; It&#39;s pretty difficult for an average user to make his or her desktop &quot;feel&quot; the way they want.&amp;nbsp; Sure I can change the icons around, swap the wall paper but that&#39;s it unless I want to go through a pretty rough process that may or may not involve changing registry keys depending on how &quot;custom&quot; I want it to be.&amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Gnome 2.x&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
Low and behold a desktop that&#39;s almost had it right.&amp;nbsp; It has great flexibility, in terms of how much you can customise it thanks to a few nifty add-ons such as Compiz and Emerald.&amp;nbsp; You can have multiple desktops as well and swapping through them was a breeze.&amp;nbsp; I came late into the Linux world and didn&#39;t get to enjoy this wonderful desktop nearly as much as I should have.&lt;br /&gt;
&lt;b&gt; &lt;/b&gt;&lt;br /&gt;
&lt;b&gt;Gnome 3.x with Gnome-Shell&lt;/b&gt;&lt;b&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
Gnome 2.x is on the way out for most distributions, and 3.x is replacing it.&amp;nbsp; I like Gnome 3 with the Gnome-Shell.&amp;nbsp; It&#39;s flexible, has a good deal of customisability thanks to Gnome-Shell extensions, and best of all it is designed not to &quot;clutter&quot;.&amp;nbsp; Open windows can have their own desktop which is a great feature if you multi-task.&amp;nbsp; Scoot my mouse pointer to the top left of the screen and I get a list of all open windows, and an application&#39;s menu at the same time.&amp;nbsp; I can&#39;t complain about this at all!&amp;nbsp; It&#39;s a great desktop that with future development and time will be a major contender in the Desktop world.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;KDE 4&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
I really want to like KDE 4, it looks fantastic, and honestly it&#39;s not KDE&#39;s fault but the software that underpins KDE systems to me lacks a ton of features that bring the &quot;me&quot; factor down.&amp;nbsp; Dolphin isn&#39;t as user friendly as Nautilus as a file browser, the plasma Widgets can be annoying, and due to it&#39;s &quot;Stock&quot; accompaniments of software I&#39;ve had&lt;b&gt; &lt;/b&gt;more issues with hardware compatibility with KDE than Gnome, LXDE, Enlightenment, or about any other Desktop you can think of.&amp;nbsp; To me KDE feels like someone wanted to make a GUI that felt, well &quot;Windows like&quot; while being able to not call it Windows.&amp;nbsp; It looks good, and when I can get it to play nicely it works well, just it&#39;s not quite right for me.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;OSX&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
This is another I kind of want to like, but thanks to Apples rigorous grip on anything with a Apple Logo on it, I just can&#39;t come to grips with getting it set up in a manner that feels right to me.&amp;nbsp; I&#39;m not Apple fan (with the exception of the iPod), so call me biased or what ever, but I still find it amusing that the majority of the Desktop Environments have the Hide/Min-Max/Close buttons on the Right while Apple firmly holds them on the left hand of the top window border.&amp;nbsp; Even Ubuntu which switched to Left Handed Buttons gave you the option to swap them over to the opposite side.&amp;nbsp; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Windows 8?&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
I&#39;ve not had a hands on with Windows 8 but from the screen shots I&#39;m a bit worried.&amp;nbsp; It appears they are trying to pack 2 Desktop environments into one OS release.&amp;nbsp; It has one desktop that makes everyone think of a Tablet OS, then a traditional &quot;Windows&quot; desktop that looks very similar to that of Windows 7.&amp;nbsp; I get the idea, one OS that fits every need unlike Apples approach with OSX and iOS.&amp;nbsp; At the same time I have to wonder how much bloat is this adding?&amp;nbsp; In an age where Small and Fast is how the game is played, is a OS that requires 16-20 GB (32bit/64bit)of hard drive space the way to go?&amp;nbsp; 1-2GB of RAM minimum depending on if it&#39;s 32 bit or 64 bit?&amp;nbsp; These numbers aren&#39;t pulled out of my backside by the way, they are listed as the minimal requirements for the Windows 8 Consumer Review, sort of a open beta for people to try Windows 8 out for themselves, and with a release currently expected later this year I can&#39;t see this changing much. &lt;br /&gt;
&lt;br /&gt;
Well there you have it, my thoughts on Desktop environments.&amp;nbsp; Hope you enjoyed the read, and I hope you take time to explore some of these Desktop environments for yourself.&amp;nbsp; It&#39;s totally worth seeing what else is out there besides Windows and Apple.&amp;nbsp;</content><link rel='replies' type='application/atom+xml' href='http://www.triberius.net/feeds/4830813507399474508/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.triberius.net/2012/04/desktop-evolution.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/666433472318885436/posts/default/4830813507399474508'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/666433472318885436/posts/default/4830813507399474508'/><link rel='alternate' type='text/html' href='http://www.triberius.net/2012/04/desktop-evolution.html' title='Desktop Evolution'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/05609954231241036195</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-666433472318885436.post-4292469828674992656</id><published>2012-04-22T19:37:00.001-07:00</published><updated>2012-04-22T19:39:54.598-07:00</updated><title type='text'>Diablo III Open Beta Weekend</title><content type='html'>&lt;br /&gt;
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&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0GTrtDcYkaDxLGaNLrz8CHc5ViPrVxHyViIQ6sfMDw8iqW880Nnym6xp-JJZYj1zOgspfHKL7ODL3duYHXgI1mpdqn7Ijuvw_9pekAyGI-FD4_RGGvH7DrN7uZh7hvMtZiJHKoP4B9VqG/s1600/Diablo_3_Logo_transparency_noshine.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;424&quot; src=&quot;https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0GTrtDcYkaDxLGaNLrz8CHc5ViPrVxHyViIQ6sfMDw8iqW880Nnym6xp-JJZYj1zOgspfHKL7ODL3duYHXgI1mpdqn7Ijuvw_9pekAyGI-FD4_RGGvH7DrN7uZh7hvMtZiJHKoP4B9VqG/s640/Diablo_3_Logo_transparency_noshine.png&quot; width=&quot;640&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
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Yea it&#39;s a stress test, but more than that it&#39;s a TEASE.&amp;nbsp; For all of you who know and love the older Diablo titles you&#39;ll be pleased to know that &lt;a href=&quot;http://us.battle.net/d3/en/&quot; target=&quot;_blank&quot;&gt;Diablo III&lt;/a&gt; feels like, well like a Diablo game.&amp;nbsp; That&#39;s a good thing, though there are a few changes from it&#39;s predecessors that players should take note of.&amp;nbsp; After playing this open beta weekend, with the Monk class let me take a moment and share a few findings (oh and will anyone hate me for thanking Blizzard for doing away with the NDA during betas?).&lt;br /&gt;
&lt;br /&gt;
&lt;u&gt;&lt;b&gt;Skill Trees&lt;/b&gt;&lt;/u&gt;&lt;br /&gt;
Skill trees are gone!&amp;nbsp; Now you gain skills as you progress through levels.&amp;nbsp; You also are able to swap skills around without having to re-roll a character more on that below.&lt;br /&gt;
&lt;br /&gt;
&lt;u&gt;&lt;b&gt;Less Key Binds&lt;/b&gt;&lt;/u&gt;&lt;br /&gt;
&lt;br /&gt;
Yes you read that right, there are less key binds in place.&amp;nbsp; This is because skills &lt;i&gt;work&lt;/i&gt; different in Diablo III.&amp;nbsp; Skills are set into categories, and as you level you unlock variations on those skills, but can only have 1 of each category active at a time.&amp;nbsp; The good news is you can swap between skills in a category any time you wish.&lt;br /&gt;
&lt;br /&gt;
&lt;u&gt;&lt;b&gt;New Classes&lt;/b&gt;&lt;/u&gt;&lt;br /&gt;
&lt;br /&gt;
The only class to be carried straight over from Diablo II was the Barbarian.&amp;nbsp; The new classes are the Monk, Demon Hunter, Witch Doctor, and Wizard.&amp;nbsp;&amp;nbsp; These new classes fill traditional roles with some new twists.&amp;nbsp; The Demon Hunter for example is a ranged weapon user, similar to the Amazon/Rogue from previous titles, yet they also take on similar roles as the Assassin from Diablo II with the use of tricks and traps.&amp;nbsp; Monks fills the Warrior/Paladin role, the Witch Doctor takes on some of the Druid/Necromancer type roles, while the Wizard take the place of the Sorcerer from previous titles.&lt;br /&gt;
&lt;br /&gt;
There are a few things I miss though, as we should all remember Tristam was burnt to the ground during the events of Diablo II, and appears as ruins in Diablo III.&amp;nbsp; Instead, Diablo III starts off in the town of &quot;New Tristam&quot;, where there are no familiar faces left.&amp;nbsp; Gone are familiar citizens, such as Griswold, and Wirt as they both died in Diablo II (Griswold became a Zombie).&amp;nbsp; In this game we find that Adria has pass away as well, though her daughter Leah will be (it appears anyways) a factor in the new game.&amp;nbsp;&amp;nbsp; Deckard Cain is present as always, which begs the question &quot;What is this crazy old man drinking?&quot; in order to stay alive so long?&lt;br /&gt;
&lt;br /&gt;
All in all though Diablo III is looking like it will be a polished worthy addition to the Diablo franchise.</content><link rel='replies' type='application/atom+xml' href='http://www.triberius.net/feeds/4292469828674992656/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.triberius.net/2012/04/diablo-iii-open-beta-weekend.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/666433472318885436/posts/default/4292469828674992656'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/666433472318885436/posts/default/4292469828674992656'/><link rel='alternate' type='text/html' href='http://www.triberius.net/2012/04/diablo-iii-open-beta-weekend.html' title='Diablo III Open Beta Weekend'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/05609954231241036195</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0GTrtDcYkaDxLGaNLrz8CHc5ViPrVxHyViIQ6sfMDw8iqW880Nnym6xp-JJZYj1zOgspfHKL7ODL3duYHXgI1mpdqn7Ijuvw_9pekAyGI-FD4_RGGvH7DrN7uZh7hvMtZiJHKoP4B9VqG/s72-c/Diablo_3_Logo_transparency_noshine.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-666433472318885436.post-5560000337374942440</id><published>2012-04-15T20:53:00.000-07:00</published><updated>2012-04-15T20:53:11.906-07:00</updated><title type='text'>New Thoughts on Gaming.</title><content type='html'>I&#39;ve come to realize I&#39;m moving into the &quot;Casual&quot; category of game over time.&amp;nbsp; To me it&#39;s not a big issue,&amp;nbsp; I pay my subs play when I want as much as I want and that&#39;s that.&amp;nbsp; But for many folks it&#39;s not that simple.&amp;nbsp; These folks look at casual players as a threat to their gaming experience and I do understand why, even though their arguments don&#39;t really hold up.&lt;br /&gt;
&lt;br /&gt;
&amp;nbsp;Here&#39;s my Top Argument from Non-Casuals.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Developers pander to the Casuals making things too easy, by dumbing down the game!&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&amp;nbsp;This argument is claiming that challenge is removed (Gear progressions, Skill Nerfs etc.) so Casuals can keep up.&amp;nbsp; Trust me the casuals don&#39;t care, they want to just do their thing, when they want.&amp;nbsp; Are developers catering to casuals?&amp;nbsp; Sorta, they do dial back some thing especially on the PvP side so casuals aren&#39;t at such a disadvantage.&amp;nbsp; But I&#39;d consider it a fair trade off considering PvP is a sport of hunting people, you know illegal pretty much everywhere outside the virtual realms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Let me clue you guys in on something,&amp;nbsp; my $14.99 carries equal weight as yours, it has the same impression on the share holders report.&amp;nbsp; Now granted I do feel if you spend 500 hours a month playing you deserve something.&amp;nbsp; I&#39;m not sure if that&#39;s a special item in game or a &quot;&lt;a href=&quot;http://www.urbandictionary.com/define.php?term=I%20love%20me%20jacket&quot; target=&quot;_blank&quot;&gt;I love me Jacket&lt;/a&gt;&quot;, but you do deserve something.&amp;nbsp; What I don&#39;t believe is that your 500 hours a month entitles you to anything that gives you an edge in any type of game play.&amp;nbsp; I know gear progressions is a factor in Theme park games, I get it, but if it takes me 4 months to do what you do in 2 weeks?&amp;nbsp; How often do you think expansions happen?, new high level content?&amp;nbsp; It&#39;s quite possible before new content comes out a casual will catch up to you in terms of equipment anyways.&lt;br /&gt;
&lt;br /&gt;
In the end all these games are nothing.&amp;nbsp; They aren&#39;t important, they aren&#39;t real, they aren&#39;t life or death for any of us.&amp;nbsp; What they are meant to be is entertainment, nothing more or less.&amp;nbsp; If you can&#39;t enjoy a title look for another one, there are plenty out there. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;nbsp;In all honesty I really do wish there were more Sandbox games out there, there is little challenge to any Theme park game.&amp;nbsp; Everything is rinse and repeat, while in a Sandbox it&#39;s up to the creativity of the player to make the game really &quot;Go!&quot;.&amp;nbsp;&amp;nbsp; With a good Sandbox environment and some creative players, you can wind up with a great game.&amp;nbsp; Look at Ultima Online, for all it&#39;s faults it&#39;s still kicking almost 15 years after launch, and why?&amp;nbsp; Because players make the game what it is, for better or worse it truly is a sum of it&#39;s parts.&lt;br /&gt;
&lt;br /&gt;
That&#39;s all for tonight, I hope to write more in the next couple of days.&amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See you then.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.triberius.net/feeds/5560000337374942440/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.triberius.net/2012/04/new-thoughts-on-gaming.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/666433472318885436/posts/default/5560000337374942440'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/666433472318885436/posts/default/5560000337374942440'/><link rel='alternate' type='text/html' href='http://www.triberius.net/2012/04/new-thoughts-on-gaming.html' title='New Thoughts on Gaming.'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/05609954231241036195</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-666433472318885436.post-1478490632429997087</id><published>2012-04-15T10:49:00.002-07:00</published><updated>2012-04-15T10:49:27.949-07:00</updated><title type='text'>As Promised some Legacy related Video.</title><content type='html'>I said I&#39;d upload some video showing some of the features of Legacy Patch 1.2 so here it is.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
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&lt;param name=&quot;bgcolor&quot; value=&quot;#FFFFFF&quot; /&gt;
&lt;embed width=&quot;320&quot; height=&quot;266&quot;  src=&quot;http://www.youtube.com/v/O_hdiX8Vhjs?version=3&amp;f=user_uploads&amp;c=google-webdrive-0&amp;app=youtube_gdata&quot; type=&quot;application/x-shockwave-flash&quot;&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
What you&#39;ll see in this video are some of the new features introduced at the most basic level.&amp;nbsp; I&#39;m only showing the menus for legacy additions because I want you to go out and experience Patch 1.2 yourself.</content><link rel='replies' type='application/atom+xml' href='http://www.triberius.net/feeds/1478490632429997087/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.triberius.net/2012/04/as-promised-some-legacy-related-video.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/666433472318885436/posts/default/1478490632429997087'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/666433472318885436/posts/default/1478490632429997087'/><link rel='alternate' type='text/html' href='http://www.triberius.net/2012/04/as-promised-some-legacy-related-video.html' title='As Promised some Legacy related Video.'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/05609954231241036195</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-666433472318885436.post-9058564829720726347</id><published>2012-04-13T18:00:00.000-07:00</published><updated>2012-04-13T18:13:33.964-07:00</updated><title type='text'>Free Game time?  Yes Please..</title><content type='html'>For those of you playing SWTOR, you probably, like myself received an E-mail from Bioware letting you know you&#39;ll be receiving 30 days of free game time, as well as an in game pet.  As long as you meet certain criteria.&lt;br /&gt;
&lt;br /&gt;
From SWTOR.com (With all links still in place thank you very much!) &lt;br /&gt;
&lt;div class=&quot;spoilertop&quot; onclick=&quot;openClose(&#39;YOURSPOILERID&#39;)&quot;&gt;
» Click to show News from SWTOR.com - click again to hide... «&lt;/div&gt;
&lt;div class=&quot;spoilermain&quot; id=&quot;YOURSPOILERID&quot; style=&quot;display: none;&quot;&gt;
&lt;div class=&quot;newsText&quot;&gt;
&lt;a href=&quot;http://www.swtor.com/gameupdates&quot;&gt;Game Update 1.2: &lt;i&gt;Legacy&lt;/i&gt;&lt;/a&gt; is finally here, bringing a wide range of new game features and playable content to &lt;i&gt;Star Wars&lt;/i&gt;™: The Old Republic™! With &lt;i&gt;Legacy&lt;/i&gt;, you can now create your very own Legacy family tree, sharing the skills mastered by one character with everyone in your family tree. You will also be able to experience new adventures, including the new Operation, &lt;i&gt;Explosive Conflict&lt;/i&gt;, the &lt;i&gt;&lt;a href=&quot;http://www.swtor.com/media/trailers/warzone-novare-coast&quot;&gt;Novare Coast&lt;/a&gt;&lt;/i&gt; PvP Warzone, and much, much more!&lt;br /&gt;
We appreciate the support of our community throughout the development of the Legacy game update. As a ‘Thank You’ gift, we are giving all active subscribers (as of April 12, 12:00PM CDT, 5:00PM GMT or April 21, 12:00PM CDT, 5:00PM GMT) the in-game Legacy reward: the Legacy Tauntaun Ram Pet*, sure to be your new best friend! &lt;br /&gt;
&lt;img src=&quot;http://cdn-www.swtor.com/sites/all/files/en/na/na_20120412_tauntaun_535x300.jpg&quot; /&gt;
&lt;br /&gt;
In order to make sure that you receive your in-game Legacy Tauntaun Ram, &lt;b&gt;your account must meet the following criteria by April 12, 2012 ,12:00PM CDT, 5:00PM GMT or April 21, 2012, 12:00PM CDT, 5:00PM GMT:&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;You must have purchased the game and redeemed an official Game Product Registration Code at the &lt;a href=&quot;http://www.swtor.com/redeem/game&quot;&gt;Code Redemption Center&lt;/a&gt;.&lt;/li&gt;
&lt;li&gt;You must have signed up for a recurring subscription using a valid payment method OR redeemed a Game Time Code. &lt;/li&gt;
&lt;li&gt;Your account must not be banned.&lt;/li&gt;
&lt;/ul&gt;
Not an active subscriber? &lt;a href=&quot;http://buy.swtor.com/&quot;&gt;Purchase the game&lt;/a&gt; and activate your account on or before April 21st at 12:00PM CDT, 5:00PM GMT and you will receive the Legacy Tauntuan Ram pet*!&lt;br /&gt;
&lt;h3&gt;



A SPECIAL GIFT FOR OUR LEVEL 50 PLAYERS – 30 DAYS OF PLAY TIME ON US!&lt;/h3&gt;
As a thanks for being one of our most valued players, every &lt;b&gt;active account&lt;/b&gt; with a Level 50 character as of April 12th, 2012 at 12:00PM CDT / 5:00PM GMT, will receive thirty (30) days of game time** in appreciation for your support and loyalty.&lt;br /&gt;
In order to receive your thirty (30) days of game time, you must meet the following requirements by April 12th, 2012, at 12:00PM CDT / 5:00PM GMT:&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;You must have purchased the game and redeemed an official Game Product Registration Code at the &lt;a href=&quot;http://www.swtor.com/redeem/game&quot;&gt;Code Redemption Center&lt;/a&gt;.&lt;/li&gt;
&lt;li&gt;You must have signed up for a recurring subscription using a valid payment method &lt;b&gt;OR&lt;/b&gt; redeemed a Game Time Code. &lt;/li&gt;
&lt;li&gt;You must have at least one level 50 character.&lt;/li&gt;
&lt;li&gt;Your account must not be banned.&lt;/li&gt;
&lt;/ul&gt;
&lt;h3&gt;



FORMER PLAYERS COME BACK AND PLAY NOW ON US: APRIL 13 – APRIL 19&lt;/h3&gt;
In honor of Game Update 1.2:&lt;i&gt; Legacy&lt;/i&gt;, we are offering former subscribers the chance to come back and play on us.&lt;br /&gt;
Starting on April 13th, 2012 at 12:01AM CDT / 5:01AM GMT through  April 19th, 2012 at 11:59PM CDT / April 20th, 2012 at 4:59AM GMT, former subscribers will be able to log-in to their accounts without having to re-subscribe! &lt;br /&gt;
In order to qualify for the seven (7) days of free*** gameplay, you must meet the following requirements:&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;You must have purchased the game and redeemed an official Game Product Registration Code at the &lt;a href=&quot;http://www.swtor.com/redeem/game&quot;&gt;Code Redemption Center&lt;/a&gt;.&lt;/li&gt;
&lt;li&gt;You must have previously signed up for a recurring subscription using a valid payment method &lt;b&gt;OR&lt;/b&gt; redeemed a Game Time Code. (This includes players in their first thirty (30) days of game time included with purchase of the game.)&lt;/li&gt;
&lt;li&gt;You must currently have an inactive subscription.&lt;/li&gt;
&lt;li&gt;You cannot have left the game in a banned status.&lt;/li&gt;
&lt;/ul&gt;
Plus, if you reactivate your former account on or before April 21st, 2012 at 12:00PM CDT / 5:00PM GMT, you qualify for our Legacy reward: the Legacy Tauntaun Ram Pet*!&lt;br /&gt;
For more information on these programs, please visit &lt;a href=&quot;http://www.swtor.com/legacypromotion&quot;&gt;www.StarWarsTheOldRepublic.com/legacypromotion.&lt;/a&gt;&lt;br /&gt;
Don’t forget to check out &lt;a href=&quot;http://www.swtor.com/&quot;&gt;www.StarWarsTheOldRepublic.com&lt;/a&gt; regularly to keep up with the latest news and information about the game, and you can also join our community on &lt;a href=&quot;http://www.facebook.com/starwarstheoldrepublic&quot;&gt;Facebook&lt;/a&gt; and &lt;a href=&quot;https://twitter.com/#%21/swtor&quot;&gt;Twitter&lt;/a&gt;.&lt;br /&gt;
&amp;nbsp; &lt;br /&gt;
* FOR ACTIVE SUBSCRIBERS OF &lt;i&gt;STAR WARS&lt;/i&gt;™: THE OLD REPUBLIC™ (“SWTOR”) AS OF APRIL 12,  2012 12:00PM CDT, 5:00PM GMT OR APRIL 21, 2012, 12:00PM CDT, 5:00PM GMT .  OFFER MAY NOT BE SUBSTITUTED, EXCHANGED, SOLD OR REDEEMED FOR CASH OR OTHER GOODS OR SERVICES. VALID WHEREVER SWTOR IS SOLD.  MAY NOT BE COMBINED WITH ANY OTHER OFFER, GIFT CARD, REBATE OR DISCOUNT COUPON. VOID WHERE PROHIBITED, TAXED OR RESTRICTED BY LAW.  VIRTUAL ITEM ONLY. LIMIT ONE OFFER PER ACCOUNT. ITEM WILL BE APPLIED IN-GAME TO ALL CHARACTERS UNDER THE USERS’S ACCOUNT.&lt;br /&gt;
** 30 DAYS GAME TIME STARTS AT THE END OF YOUR CURRENT BILLING PERIOD.  OFFER MAY NOT BE SUBSTITUTED, EXCHANGED, SOLD OR REDEEMED FOR CASH OR OTHER GOODS OR SERVICES. VALID WHEREVER SWTOR IS SOLD.  MAY NOT BE COMBINED WITH ANY OTHER OFFER, GIFT CARD, REBATE OR DISCOUNT COUPON.  VOID WHERE PROHIBITED, TAXED OR RESTRICTED BY LAW.  LIMIT ONE OFFER PER ACCOUNT.&lt;br /&gt;
PLEASE NOTE, WHEN YOUR 30 DAYS OF GAME TIME EXPIRES, YOUR REGULAR, PAID SUBSCRIPTION WILL RESUME AND EA WILL CONTINUE TO AUTOMATICALLY CHARGE THE THEN-CURRENT RENEWAL SUBSCRIPTION FEE TO YOUR PAYMENT METHOD WITHOUT ANY ADDITIONAL ACTION BY YOU. ONCE YOUR REGULAR, PAID SUBSCRIPTION HAS RESUMED, YOUR SUBSCRIPTION WILL CONTINUE TO AUTOMATICALLY RENEW UNTIL CANCELLED. YOU MAY CANCEL YOUR SUBSCRIPTION AT ANY TIME FOLLOWING THE INSTRUCTIONS PROVIDED AT &lt;a href=&quot;http://www.swtor.com/support/helpcenter/1876&quot;&gt;WWW.SWTOR.COM/SUPPORT/HELPCENTER/1876&lt;/a&gt;, OR BY CONTACTING CUSTOMER SUPPORT AT &lt;a href=&quot;http://www.swtor.com/support&quot;&gt;WWW.SWTOR.COM/SUPPORT&lt;/a&gt;. YOU WILL BE ABLE TO CONTINUE TO PLAY UNTIL THE END OF THE SUBSCRIPTION PERIOD.&lt;br /&gt;
*** OFFER EXPIRES APRIL 19, 2012 11:59PM CDT / APRIL 20, 2012 4:59AM GMT.   OFFER MAY NOT BE SUBSTITUTED, EXCHANGED, SOLD OR REDEEMED FOR CASH OR OTHER GOODS OR SERVICES. VALID WHEREVER SWTOR IS SOLD.  MAY NOT BE COMBINED WITH ANY OTHER OFFER, GIFT CARD, REBATE OR DISCOUNT COUPON. VOID WHERE PROHIBITED, TAXED OR RESTRICTED BY LAW.  LIMIT ONE OFFER PER ACCOUNT.&lt;br /&gt;
&amp;nbsp; &lt;/div&gt;
&lt;/div&gt;
&lt;br /&gt;
So what does this mean?&amp;nbsp; Well for those of us who have been paying our reoccurring fees even though we may find some fault in the game, we&#39;re getting rewarded.&amp;nbsp; EA (yes the same EA Consumerist declared &quot;&lt;a href=&quot;http://consumerist.com/2012/04/congratulations-ea-you-are-the-worst-company-in-america-for-2012.html&quot; target=&quot;_blank&quot;&gt;Worst Company in America&lt;/a&gt;&quot;) is obviously trying to bolster their image a bit and are giving everyone who meets the criteria a little perk for sticking with SWTOR as it goes through it&#39;s growing pains.&lt;br /&gt;
&lt;br /&gt;
Why is this good news?&amp;nbsp; Well first off it shows EA/Bioware actually cares about the success of SW:TOR and are willing to do what they can to please the consumer base.&amp;nbsp; If you don&#39;t believe me think of how much money is being lost for that 1 month.&amp;nbsp; The latest figures on subscriptions had it around 1.7 million, even with some atrophy it&#39;s launch in new markets would keep that number close to if not stable, if not an increase.&amp;nbsp; So do the math.&amp;nbsp; $14.99 x 1,500,000 = $22,485,000.&amp;nbsp;&amp;nbsp; Now add in the pets they are giving out, the Little Tauntan rams.&amp;nbsp; Blizzard sells non-mount pets for about $10, so go ahead and add another $15,000,000 in potential earnings via micro-transactions to the total (if 1.5 million people coughed up $10 for one) for a possible loss of $37,485,000.&amp;nbsp; Not a small sum by any measure.&lt;br /&gt;
&lt;br /&gt;
Patch 1.2 didn&#39;t go off without a hitch though and emergency maintenance was necessary with the servers being brought back down for hours, so guess what we&#39;re all getting 1 day worth of game time credit to compensate.&amp;nbsp; That alone equates to $749,500 in revenue!&amp;nbsp; I&#39;m glad to see the folks at EA/Bioware doing whats right for the company and not just what&#39;s right for their earnings report.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With that I&#39;ll say adieu until next time.</content><link rel='replies' type='application/atom+xml' href='http://www.triberius.net/feeds/9058564829720726347/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.triberius.net/2012/04/free-game-time-yes-please.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/666433472318885436/posts/default/9058564829720726347'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/666433472318885436/posts/default/9058564829720726347'/><link rel='alternate' type='text/html' href='http://www.triberius.net/2012/04/free-game-time-yes-please.html' title='Free Game time?  Yes Please..'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/05609954231241036195</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-666433472318885436.post-7945941885066174976</id><published>2012-04-10T19:59:00.002-07:00</published><updated>2012-04-11T13:34:01.918-07:00</updated><title type='text'>SWTOR Patch 1.2 coming Thursday....My opinion.</title><content type='html'>Ok well patch 1.2 is coming Thursday, and I&#39;m happy to see it.&amp;nbsp; Not only is it going to remove some of the restrictions that made no sense (non-tradable crafting materials anyone), but a lot of work is going into balancing the game.&amp;nbsp; Best of all, at least in my opinion is the Legacy System that is being introduced.&lt;br /&gt;
&lt;br /&gt;
Before we get to that let me copy/paste the massive patch notes below, or read them &lt;a href=&quot;http://www.swtor.com/community/showthread.php?t=363056&quot; target=&quot;_blank&quot;&gt;here&lt;/a&gt;.&amp;nbsp; These notes are copied directly from the Bioware SWTOR Site so please by all means acknowledge this as their work and as is mentioned this info is still subject to change between now and April 12th.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;spoilertop&quot; onclick=&quot;openClose(&#39;YOURSPOILERID&#39;)&quot;&gt;
» The Patch Notes are Massive.  Click Here to Read, Click Here Again to Hide... «&lt;/div&gt;
&lt;div class=&quot;spoilermain&quot; id=&quot;YOURSPOILERID&quot; style=&quot;display: none;&quot;&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div align=&quot;center&quot;&gt;
&lt;b&gt;&lt;u&gt;&lt;i&gt;Star Wars&lt;/i&gt;™: The Old Republic™&lt;br /&gt;
Game Update 1.2 PTS Patch Notes&lt;/u&gt;&lt;/b&gt;&lt;/div&gt;
&lt;div align=&quot;center&quot;&gt;
&lt;br /&gt;
&lt;br /&gt;
Last Updated: 4/6/2012&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.blogger.com/blogger.g?blogID=666433472318885436&quot; name=&quot;NewFeatures&quot;&gt;&lt;u&gt;Highlights (New Features)&lt;/u&gt;&lt;/a&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Players can now unlock a wide variety of rewards by leveling characters and reaching new Legacy levels, including buffs for your characters, unlocking additional Species choices for every class, and upgrades for your personal Starship. Build your own Legacy with the new Family Tree!&lt;/li&gt;
&lt;li&gt;Lost Island, a new Flashpoint, is available for play! Having uncovered the sources of the Rakghoul plague outbreak in the Tion Hegemony, players must travel to Ord Mantell and confront Dr. Lorrick, the mad scientist who engineered this horrific biological weapon.&lt;/li&gt;
&lt;li&gt;Explosive Conflict, a new Operation, is available for play! The Trandoshan mercenary warlord Kephess has seized the planet Denova, a world rich in resources valuable to the war effort. Players must assault his war camp, situated atop a mountain in densely-wooded terrain, fighting Imperial defectors and heavy war machines along the way. 8- and 16-player Story and Hard Modes are currently available for this Operation.&lt;/li&gt;
&lt;li&gt;Novare Coast, a new objective-oriented Warzone on the planet Denova, has been added to the game. This Warzone, like Huttball, supports same-faction matches if there are not enough members of the opposing faction to be found.&lt;/li&gt;
&lt;li&gt;New repeatable high-level daily missions are available in a new area on Corellia, the Black Hole!&lt;/li&gt;
&lt;li&gt;Guilds now have access to a shared Guild Bank, accessible on the Fleets, with expandable storage.&lt;/li&gt;
&lt;li&gt;A new tier of gear has been added for both PvP and PvE.&lt;/li&gt;
&lt;li&gt;Ranked Warzones are here! Players can now queue up and participate in PvP matchups to rank themselves against the competition.&lt;/li&gt;
&lt;li&gt;Players can now customize their User Interface by moving and resizing UI elements!&lt;/li&gt;
&lt;li&gt;A new level 50 World Boss with a challenge for a well-coordinated 16-player Operation Group has been sighted in the Gormak Lands region on Voss.&lt;/li&gt;
&lt;li&gt;Players can now leave comments on entries in their Friends List in the Social Window. &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.blogger.com/blogger.g?blogID=666433472318885436&quot; name=&quot;General&quot;&gt;&lt;u&gt;General&lt;/u&gt;&lt;/a&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;The Imperial Transportation Authority and the Galactic Republic Safety Council have authorized the use of vehicles in Orbital Space Stations and Spaceports.&lt;/li&gt;
&lt;li&gt;In-game rewards will be available to players who participate on the Public Test Server. Players will receive a title if they attain level 10 on PTS, and another if they complete Chapter 1.&lt;/li&gt;
&lt;li&gt;A new preference, &quot;Character Texture Atlasing,&quot; is now available. Enabling this option increases the texture quality used when rendering character models.&lt;/li&gt;
&lt;li&gt;A new &quot;Customize&quot; option now appears on the character sheet. One of the features this button enables is the ability to color coordinate any individual piece of armor with the equipped chestpiece.&lt;/li&gt;
&lt;li&gt;A new preference, &quot;Awareness Radius,&quot; allows players to adjust the number of characters displayed on-screen. Reducing this setting can improve performance in crowded areas on low-end machines.&lt;/li&gt;
&lt;li&gt;On planets with an Orbital Station, players can now travel directly from the planet shuttle on the surface to their ship.&lt;/li&gt;
&lt;li&gt;The Sprint ability is now available at level 1.&lt;br /&gt;
 &lt;br /&gt;
 &lt;a href=&quot;http://www.blogger.com/blogger.g?blogID=666433472318885436&quot; name=&quot;GeneralBugFixes&quot;&gt;General Bug Fixes&lt;/a&gt;&lt;br /&gt;
 &lt;ul&gt;
&lt;li&gt;Cinematics throughout the game have been polished. A large number of cinematics have been improved to address incorrect camera angles, smooth out animation issues, and to correct Companion Characters that appear in the wrong gear or at the wrong time.&lt;/li&gt;
&lt;li&gt;Cinematics and mission phases have been updated for consistency. For instance, several occurrences of NPCs appearing alive in a phase after a cinematic in which the player chose to kill them have been corrected.&lt;/li&gt;
&lt;li&gt;Corrected many instances of misplaced geometry, visible seams, and incorrect collision with world objects throughout the game.&lt;/li&gt;
&lt;li&gt;Many locations where player characters could become stuck on world geometry or fall through the world have been corrected.&lt;/li&gt;
&lt;li&gt;Some visual effects and animations have been adjusted and fixed in instances where they played incorrectly.&lt;/li&gt;
&lt;li&gt;Dark side appearance, if enabled, now appears correctly at character selection. &lt;b&gt;*UPDATED  3/23*&lt;/b&gt;&lt;br /&gt;
 &lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div align=&quot;center&quot;&gt;
&lt;u&gt;Game Update 1.2 PTS Patch Notes (Continued)&lt;/u&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;i&gt;&lt;span style=&quot;color: red;&quot;&gt;The patch notes published for the Public Test Server are not final and are subject to change.&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;The following URL will allow you to link directly to the Classes and Combat PTS Notes: &lt;a href=&quot;http://www.swtor.com/community/showpost.php?p=3463266&amp;amp;postcount=2&quot; target=&quot;_blank&quot;&gt;http://www.swtor.com/community/showp...66&amp;amp;postcount=2&lt;/a&gt; &lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.blogger.com/blogger.g?blogID=666433472318885436&quot; name=&quot;Classes&quot;&gt;&lt;u&gt;Classes and Combat&lt;/u&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Game Update 1.2. contains a significant number of changes and improvements to the overall class balance and combat gameplay in PvP and PvE based on player and guild feedback, focus testing, and more than two months of combat interaction data from our servers. Our overall goal is, as always, to create a level playing field for our players while ensuring that classes retain their unique playstyles and identities.&lt;br /&gt;
&lt;br /&gt;
These changes are not limited to class abilities and skill trees, but also involve modifications to the underlying combat math (for example diminishing returns, additional augment availability, etc.), which has an impact on combat that is hard to capture in a list of patch notes.&lt;br /&gt;
&lt;br /&gt;
Since our changes involve a number of skill changes for many classes, we are refunding all skill points to the affected Advanced Classes so players can adjust the distribution of their characters&#39; skills as they see fit with the new changes in mind. As a reminder, players can reset any character&#39;s skill points in the Combat area on their faction&#39;s fleet for free once per week (additional respecs cost credits).&lt;br /&gt;
&lt;br /&gt;
Based on community feedback, we have also added a number of improvements to combat gameplay, such as more reactive animations for certain abilities, better visual and audible cues for important effects, and quality of life changes such as more useful combat revival abilities.&lt;br /&gt;
&lt;br /&gt;
For enthusiasts interested in the detailed mechanics of combat and optimizing their own character, we have added a combat logging feature, which writes a machine-parsable file to disk that can provide detailed insights into what really happens during a combat engagement.&lt;br /&gt;
&lt;blockquote&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.blogger.com/blogger.g?blogID=666433472318885436&quot; name=&quot;ClassesGeneral&quot;&gt;General&lt;/a&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;As a result of game balance efforts, many classes have had their skill tree layouts modified. Affected characters will have their skill points refunded on login.&lt;/li&gt;
&lt;li&gt;Visual effects for persistent ground-targeted player attacks now reflect the target area of effect more accurately.&lt;/li&gt;
&lt;li&gt; &quot;Rest&quot; abilities, such as Meditation and Recharge and Reload, are no longer interrupted by taking damage if the player is not currently in combat.&lt;/li&gt;
&lt;li&gt;The movement visualization when observing players with lower performance has been improved.&lt;/li&gt;
&lt;li&gt;Combat Training Dummies have been added to the game. Level 50 and 50+ Training Dummies can be found on the Gav Daragon and Ziost Shadow. Level 20, 30, and 40 targets can be found on Coruscant and Dromund Kaas. Level 10 targets can be found on Origin Worlds. Players can unlock Training Dummies for their personal starship through the Legacy System.&lt;/li&gt;
&lt;li&gt;In-combat revival abilities (Resuscitation Probe, Hearttrigger Patch, Revival, and Reanimation) now revive the target with 25% health (up from 5%) to make them generally more useful for their intended purpose.&lt;/li&gt;
&lt;li&gt;Several ability tooltips have been updated to include the correct values and information (these tooltip changes do not reflect changes to the ability; tooltips that previously displayed incorrect or incomplete information have been corrected).&lt;/li&gt;
&lt;li&gt;Several areas throughout the game that have had line of sight-related problems (&quot;cannot see target&quot;) have been corrected.&lt;/li&gt;
&lt;li&gt;An issue that could prevent dual wield visual effects from playing correctly has been fixed.&lt;/li&gt;
&lt;li&gt;Players are now briefly stunned if they are dismounted forcibly from damage (instead of playing a fall animation). &lt;b&gt;*UPDATED  4/5*&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Fixed an issue that would occasionally cause players to become stuck and unable to move after the expiration of a stun debuff.&lt;/li&gt;
&lt;li&gt;Corrected an issue that could cause players to appear to continue to be dead after being revived.&lt;/li&gt;
&lt;li&gt;The diminishing return formula for several stats (including expertise) has been adjusted.&lt;/li&gt;
&lt;li&gt;Special abilities for several classes have been updated to emit light based on their actual weapon color crystal.&lt;/li&gt;
&lt;li&gt;Minimum and maximum damage ranges now display correctly on the character sheet for all classes.&lt;/li&gt;
&lt;li&gt;Using a stun-breaking ability no longer keeps a player that was knocked down from standing up. &lt;b&gt;*UPDATED  3/23*&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Medpacs can now only be used once per fight. When a medpac is used during combat, another cannot be used until after combat has ended. &lt;b&gt;*UPDATED  3/23*&lt;/b&gt;&lt;br /&gt;
 &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.blogger.com/blogger.g?blogID=666433472318885436&quot; name=&quot;CombatLog&quot;&gt;Combat Log&lt;/a&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Players may now choose to view victory and defeat messages in the chat window. This feature can be enabled in the new &quot;Combat Logging&quot; section of the preferences menu. This must be enabled for combat messages to appear in the chat window.&lt;/li&gt;
&lt;li&gt;The &quot;Combat Logging&quot; section in the preferences menu also allows players to stream all combat interactions originating from or directed at their character to a machine-parsable file. When this option is enabled, time stamped log files are written periodically to the Star Wars – The Old Republic\Combat Logs directory in the My Documents folder. &lt;b&gt;Warning&lt;/b&gt;: This is an advanced feature. Constant combat logging may use a significant amount of disk space, and players may need to periodically delete old logs.&lt;br /&gt;
 &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.blogger.com/blogger.g?blogID=666433472318885436&quot; name=&quot;Classes_JK&quot;&gt;Jedi Knight&lt;/a&gt;&lt;br /&gt;
&lt;blockquote&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;General&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Awe no longer costs Focus to activate.&lt;/li&gt;
&lt;li&gt;Dispatch can now be used on targets at or below 30% of maximum health (up from 20%).&lt;/li&gt;
&lt;li&gt;Force Kick no longer costs Focus to activate.&lt;/li&gt;
&lt;li&gt;Master Strike can no longer be interrupted.&lt;/li&gt;
&lt;li&gt;Force Leap now places a &quot;root&quot; visual effect on the affected target. &lt;b&gt;*UPDATED 3/29*&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Master Strike damage has been increased by approximately 15%. &lt;b&gt;*UPDATED 3/29*&lt;/b&gt;&lt;br /&gt;
  &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.blogger.com/blogger.g?blogID=666433472318885436&quot; name=&quot;JK_Sentinel&quot;&gt;&lt;b&gt;Sentinel&lt;/b&gt;&lt;/a&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Due to changes in the Sentinel skill trees, Sentinels have had their skill points refunded.&lt;/li&gt;
&lt;li&gt;Crippling Throw&#39;s &quot;Trauma&quot; effect can no longer be cleansed.&lt;/li&gt;
&lt;li&gt;Force Camouflage now additionally reduces all damage taken by 50% while active.&lt;/li&gt;
&lt;li&gt;Pacify no longer has a Focus cost and is no longer limited by the global cooldown.&lt;/li&gt;
&lt;li&gt;Transcendence now affects all Operation Group members.&lt;/li&gt;
&lt;li&gt;Zen (while in Ataru Form) now additionally reduces the Focus cost and global cooldown of Cyclone Slash.&lt;br /&gt;
  &lt;br /&gt;
   &lt;i&gt;Watchman&lt;/i&gt;&lt;br /&gt;
   &lt;ul&gt;
&lt;li&gt;Focused Pursuit has been replaced by Focused Leap, which increases the Focus generated by Force Leap.&lt;/li&gt;
&lt;li&gt;Force Fade no longer grants damage reduction while Force Camouflage is active. It now increases the duration of Force Camouflage by 1 second per point and increases the movement speed bonus of Force Camouflage by 10% per point.&lt;/li&gt;
&lt;li&gt;Inflammation now applies a 50% movement speed reduction (up from 30%).&lt;/li&gt;
&lt;li&gt;Valor is now located in Tier 1 of the skill tree and has replaced Quick Recovery. &lt;b&gt;*UPDATED  4/5*&lt;/b&gt;&lt;br /&gt;
   &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
   &lt;i&gt;Combat&lt;/i&gt;&lt;br /&gt;
   &lt;ul&gt;
&lt;li&gt;Ataru Form damage effects (procs) now deal weapon-based damage instead of Force-based damage. The overall damage of these effects has been increased by approximately 10%.&lt;/li&gt;
&lt;li&gt;Ataru Form now correctly triggers when fighting very large targets.&lt;/li&gt;
&lt;li&gt;Fleetfooted now additionally increases the movement speed bonus granted by Transcendence by 15% per point.&lt;/li&gt;
&lt;li&gt;Temperance has been replaced by Stagger, which increases Force Leap&#39;s immobilize effect.&lt;br /&gt;
   &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
   &lt;i&gt;Focus (Sentinel)&lt;/i&gt;&lt;br /&gt;
   &lt;ul&gt;
&lt;li&gt;Felling Blow is now a 3-point skill with the same overall effect. The effect now lasts 20 seconds (up from 15).&lt;/li&gt;
&lt;li&gt;Force Exhaustion&#39;s cooldown has been reduced to 18 seconds. Its overall effect is unchanged.&lt;/li&gt;
&lt;li&gt;Gravity now specifically affects Leg Slash and Force Exhaustion.&lt;/li&gt;
&lt;li&gt;Inner Focus has been redesigned. It now requires 2 points in Singularity and causes Zen (while in Shii-Cho Form) to immediately grant 2 stacks of Singularity per point.&lt;/li&gt;
&lt;li&gt;Master Focus now increases the damage of Master Strike instead of affecting Force Stasis.&lt;/li&gt;
&lt;li&gt;Singularity&#39;s buff effects now last 20 seconds (up from 15).&lt;/li&gt;
&lt;li&gt;Swelling Winds is now located in Tier 1 of the Focus skill tree. It increases the damage dealt by Force Sweep and Cyclone Slash and reduces the cooldown of Force Sweep.&lt;/li&gt;
&lt;li&gt;Unwavering Focus has been removed from the game.&lt;/li&gt;
&lt;li&gt;Zealous Leap now immobilizes the target for 1 second.&lt;/li&gt;
&lt;li&gt;Zephyr has been replaced by Zephyrean Slash, which allows Slash critical hits to have a chance to refund 2 points of Focus while the Sentinel is in Shii-Cho Form.&lt;br /&gt;
   &lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.blogger.com/blogger.g?blogID=666433472318885436&quot; name=&quot;JK_Guardian&quot;&gt;&lt;b&gt;Guardian&lt;/b&gt;&lt;/a&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Due to changes to the Guardian skill trees, Guardians have had their skill points refunded.&lt;/li&gt;
&lt;li&gt;Added Focused Defense, a new ability that allows the Guardian to spend Focus to lower threat. While active, one point of Focus is spent each time damage is taken to heal the Guardian for a small amount. This ability is usable while stunned and is not limited by the global cooldown.&lt;br /&gt;
&lt;br /&gt;
   &lt;i&gt;Vigilance&lt;/i&gt;&lt;br /&gt;
   &lt;ul&gt;
&lt;li&gt;Commanding Awe is now located in Tier 5 of the skill tree. It increases the Guardian&#39;s damage reduction while Focused Defense is active.&lt;/li&gt;
&lt;li&gt;Single Saber Mastery is no longer restricted to certain stances.&lt;/li&gt;
&lt;li&gt;Stagger is now located in Tier 1 of the Vigilance skill tree.&lt;/li&gt;
&lt;li&gt;Sundering Throw is now located in Tier 6 of the Vigilance skill tree.&lt;/li&gt;
&lt;li&gt;Zen Strike now generates 2 points of Focus when it is triggered.&lt;br /&gt;
   &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
   &lt;i&gt;Defense&lt;/i&gt;&lt;br /&gt;
   &lt;ul&gt;
&lt;li&gt;Blade Barrier is now located in Tier 4 of the skill tree.&lt;/li&gt;
&lt;li&gt;Blade Storm no longer consumes stacks of Courage while the &quot;Momentum&quot; buff is active.&lt;/li&gt;
&lt;li&gt;Command no longer reduces the cooldown of Challenging Call and is now located in Tier 5 of the skill tree.&lt;/li&gt;
&lt;li&gt;Dust Storm is now a 3-point skill that provides the same overall effect.&lt;/li&gt;
&lt;li&gt;Guardian Slash now generates 50% additional threat.&lt;/li&gt;
&lt;li&gt;Momentum is now a 2-point skill that provides the same overall effect.&lt;/li&gt;
&lt;li&gt;Pacification is now a 1-point skill with a slightly reduced overall effect.&lt;/li&gt;
&lt;li&gt;Shield Specialization is now located in Tier 5 of the skill tree.&lt;/li&gt;
&lt;li&gt;Stasis Mastery is now located in Tier 4 of the skill tree.&lt;br /&gt;
   &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
   &lt;i&gt;Focus (Guardian)&lt;/i&gt;&lt;br /&gt;
   &lt;ul&gt;
&lt;li&gt;Felling Blow is now a 3-point skill with the same overall effect. The effect now lasts 20 seconds (up from 15).&lt;/li&gt;
&lt;li&gt;Force Exhaustion&#39;s cooldown has been reduced to 18 seconds. Its overall effect is unchanged.&lt;/li&gt;
&lt;li&gt;Gravity now specifically affects Freezing Force and Force Exhaustion.&lt;/li&gt;
&lt;li&gt;Inner Focus has been redesigned. It now requires 2 points in Singularity and causes Combat Focus to immediately grant 2 stacks of Singularity per point.&lt;/li&gt;
&lt;li&gt;Master Focus now increases the damage of Master Strike instead of affecting Force Stasis.&lt;/li&gt;
&lt;li&gt;Singularity&#39;s buff effects now last 20 seconds (up from 15).&lt;/li&gt;
&lt;li&gt;Swelling Winds is now located in Tier 1 of the Focus skill tree. It increases the damage dealt by Force Sweep and Cyclone Slash and reduces the cooldown of Force Sweep.&lt;/li&gt;
&lt;li&gt;Through Peace, a new 2-point skill located in Tier 6, has been added. It reduces the initial activation cost of Focused Defense by 1 Focus per point.&lt;/li&gt;
&lt;li&gt;Unwavering Focus has been removed from the game.&lt;/li&gt;
&lt;li&gt;Zealous Leap now immobilizes the target for 1 second.&lt;/li&gt;
&lt;li&gt;Zephyr has been replaced by Zephyrean Slash, which allows Slash critical hits to have a chance to refund 2 points of Focus while the Guardian is in Shii-Cho Form.&lt;br /&gt;
   &lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/blockquote&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.blogger.com/blogger.g?blogID=666433472318885436&quot; name=&quot;Classes_SW&quot;&gt;Sith Warrior&lt;/a&gt;&lt;br /&gt;
&lt;blockquote&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;General&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Disruption no longer costs Rage to activate.&lt;/li&gt;
&lt;li&gt;Intimidating Roar no longer costs Rage to activate.&lt;/li&gt;
&lt;li&gt;Ravage can no longer be interrupted.&lt;/li&gt;
&lt;li&gt;Vicious Throw can now be used on targets at or below 30% of maximum health (up from 20%).&lt;/li&gt;
&lt;li&gt;Force Charge now places a &quot;root&quot; visual effect on the affected target. &lt;b&gt;*UPDATED 3/29*&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Ravage damage has been increased by approximately 15%. &lt;b&gt;*UPDATED 3/29*&lt;/b&gt;&lt;br /&gt;
  &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.blogger.com/blogger.g?blogID=666433472318885436&quot; name=&quot;SW_Marauder&quot;&gt;&lt;b&gt;Marauder&lt;/b&gt;&lt;/a&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Due to changes to the Marauder skill trees, Marauders have had their skill points refunded.&lt;/li&gt;
&lt;li&gt;Deadly Throw&#39;s &quot;Trauma&quot; effect can no longer be cleansed.&lt;/li&gt;
&lt;li&gt;Force Camouflage now additionally reduces all damage taken by 50% while active.&lt;/li&gt;
&lt;li&gt;Obfuscate no longer has a Rage cost and is no longer limited by the global cooldown.&lt;/li&gt;
&lt;li&gt;Predation now affects all Operation Group members.&lt;/li&gt;
&lt;li&gt;Berserk (while in Ataru Form) now additionally reduces the Rage cost and global cooldown of Sweeping Slash.&lt;br /&gt;
 &lt;br /&gt;
   &lt;i&gt;Carnage&lt;/i&gt;&lt;br /&gt;
   &lt;ul&gt;
&lt;li&gt;Ataru Form damage effects (procs) now deal weapon-based damage instead of Force-based damage. The overall damage of these effects has been increased by approximately 10%.&lt;/li&gt;
&lt;li&gt;Ataru Form now correctly triggers when fighting very large targets.&lt;/li&gt;
&lt;li&gt;Erupting Fury has been replaced by Stagger, which increases Force Charge&#39;s immobilize effect.&lt;/li&gt;
&lt;li&gt;Unbound now additionally increases the movement speed bonus granted by Predation by 15% per point.&lt;br /&gt;
   &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
   &lt;i&gt;Annihilation&lt;/i&gt;&lt;br /&gt;
   &lt;ul&gt;
&lt;li&gt;Ferocity has been replaced by Enraged Charge, which increases the Rage generated by Force Charge.&lt;/li&gt;
&lt;li&gt;Phantom no longer grants damage reduction while Force Camouflage is active. It now increases the duration of Force Camouflage by 1 second per point and increases the movement speed bonus of Force Camouflage by 10% per point.&lt;/li&gt;
&lt;li&gt;Seeping Wound now applies a 50% movement speed reduction (up from 30%).&lt;/li&gt;
&lt;li&gt;Short Fuse is now located in Tier 1 of the skill tree and has replaced Quick Recovery. &lt;b&gt;*UPDATED  4/5*&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
   &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
   &lt;i&gt;Rage (Marauder)&lt;/i&gt;&lt;br /&gt;
   &lt;ul&gt;
&lt;li&gt;Decimate is now located in Tier 1 of the Rage skill tree. It increases the damage dealt by Smash and Sweeping Slash and reduces the cooldown of Smash.&lt;/li&gt;
&lt;li&gt;Dominate is now a 3-point skill with the same overall effect. The effect now lasts 20 seconds (up from 15).&lt;/li&gt;
&lt;li&gt;Force Alacrity has been replaced by Overpower, which allows Vicious Slash critical hits to have a chance to refund 2 points of Rage while the Marauder is in Shii-Cho Form.&lt;/li&gt;
&lt;li&gt;Force Crush&#39;s cooldown has been reduced to 18 seconds. Its overall effect is unchanged.&lt;/li&gt;
&lt;li&gt;Gravity now specifically affects Crippling Slash and Force Crush.&lt;/li&gt;
&lt;li&gt;Obliterate now immobilizes the target for 1 second.&lt;/li&gt;
&lt;li&gt;Ravager now increases the damage of Ravage instead of affecting Force Choke.&lt;/li&gt;
&lt;li&gt;Relentless Fury has been replaced by Berserker. It requires 2 points in Shockwave and causes Berserk (while in Shii-Cho Form) to immediately grant 2 stacks of Shockwave per point.&lt;/li&gt;
&lt;li&gt;Shockwave&#39;s buff effects now last 20 seconds (up from 15).&lt;/li&gt;
&lt;li&gt;Unbreakable Rage has been removed from the game.&lt;br /&gt;
   &lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.blogger.com/blogger.g?blogID=666433472318885436&quot; name=&quot;SW_Juggernaut&quot;&gt;&lt;b&gt;Juggernaut&lt;/b&gt;&lt;/a&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Due to changes to the Juggernaut skill trees, Juggernauts have had their skill points refunded.&lt;/li&gt;
&lt;li&gt;Added Enraged Defense, a new ability that allows the Juggernaut to spend Rage to lower threat. While active, one point of Rage is spent each time damage is taken to heal the Juggernaut for a small amount. This ability is usable while stunned and is not limited by the global cooldown.&lt;br /&gt;
  &lt;br /&gt;
   &lt;i&gt;Vengeance&lt;/i&gt;&lt;br /&gt;
   &lt;ul&gt;
&lt;li&gt;Deafening Defense is now located in Tier 5 of the skill tree. It now increases the Juggernaut&#39;s damage reduction while Enraged Defense is active.&lt;/li&gt;
&lt;li&gt;Rampage now generates 2 points of Rage when it is triggered.&lt;/li&gt;
&lt;li&gt;Single Saber Mastery is no longer restricted to certain stances.&lt;/li&gt;
&lt;li&gt;Stagger is now located in Tier 1 of the Vengeance skill tree.&lt;/li&gt;
&lt;li&gt;Sundering Throw is a new Tier 6 skill that replaces Protector. &lt;b&gt;*UPDATED  4/5*&lt;/b&gt;&lt;br /&gt;
   &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
   &lt;i&gt;Immortal&lt;/i&gt;&lt;br /&gt;
   &lt;ul&gt;
&lt;li&gt;Battle Cry is now a 2-point skill that provides the same overall effect.&lt;/li&gt;
&lt;li&gt;Crushing Blow now generates 50% additional threat.&lt;/li&gt;
&lt;li&gt;Force Grip is now located in Tier 4 of the skill tree.&lt;/li&gt;
&lt;li&gt;Force Scream no longer consumes stacks of Revenge while the &quot;Battle Cry&quot; buff is active.&lt;/li&gt;
&lt;li&gt;Heavy Handed is now a 1-point skill with a slightly reduced overall effect.&lt;/li&gt;
&lt;li&gt;Quake is now a 3-point skill that provides the same overall effect.&lt;/li&gt;
&lt;li&gt;Shield Specialization is now located in Tier 5 of the skill tree.&lt;/li&gt;
&lt;li&gt;Sonic Barrier is now located in Tier 4 of the skill tree.&lt;/li&gt;
&lt;li&gt;Thrown Gauntlet no longer reduces the cooldown of Threatening Scream and is now located in Tier 5 of the skill tree.&lt;br /&gt;
   &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
   &lt;i&gt;Rage (Juggernaut)&lt;/i&gt;&lt;br /&gt;
   &lt;ul&gt;
&lt;li&gt;Decimate is now located in Tier 1 of the Rage skill tree. It increases the damage dealt by Smash and Sweeping Slash and reduces the cooldown of Smash.&lt;/li&gt;
&lt;li&gt;Dominate is now a 3-point skill with the same overall effect. The effect now lasts 20 seconds (up from 15).&lt;/li&gt;
&lt;li&gt;Force Alacrity has been replaced by Overpower, which allows Vicious Slash critical hits to have a chance to refund 2 points of Rage while the Juggernaut is in Shii-Cho Form.&lt;/li&gt;
&lt;li&gt;Force Crush&#39;s cooldown has been reduced to 18 seconds. Its overall effect is unchanged.&lt;/li&gt;
&lt;li&gt;Gravity now specifically affects Chilling Scream and Force Crush.&lt;/li&gt;
&lt;li&gt;Obliterate now immobilizes the target for 1 second.&lt;/li&gt;
&lt;li&gt;Ravager now increases the damage of Ravage instead of affecting Force Choke.&lt;/li&gt;
&lt;li&gt;Relentless Fury has been replaced by Empowering Rage. It requires 2 points in Shockwave and causes Enrage to immediately grant 2 stacks of Shockwave per point.&lt;/li&gt;
&lt;li&gt;Shockwave&#39;s buff effects now last 20 seconds (up from 15).&lt;/li&gt;
&lt;li&gt;Through Passion, a new 2-point skill located in Tier 6, has been added. It reduces the initial activation cost of Enraged Defense by 1 Rage per point.&lt;/li&gt;
&lt;li&gt;Unbreakable Rage has been removed from the game.&lt;br /&gt;
   &lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/blockquote&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.blogger.com/blogger.g?blogID=666433472318885436&quot; name=&quot;Classes_JC&quot;&gt;Jedi Consular&lt;/a&gt;&lt;br /&gt;
&lt;blockquote&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;General&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Deflection&#39;s visual effects are now more noticeable.&lt;/li&gt;
&lt;li&gt;The Unity ability has been removed from the Jedi Consular class. A similar ability can now be unlocked through the Legacy System.&lt;/li&gt;
&lt;li&gt;Force Slow&#39;s visual effects now begin and end at the correct times.&lt;br /&gt;
  &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.blogger.com/blogger.g?blogID=666433472318885436&quot; name=&quot;JC_Sage&quot;&gt;&lt;b&gt;Sage&lt;/b&gt;&lt;/a&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Due to changes to the Sage skill trees, Sages have had their skill points refunded.&lt;/li&gt;
&lt;li&gt;Corrected an issue with Force Armor that prevented its appearance from refreshing when its effects were reapplied.&lt;/li&gt;
&lt;li&gt;Rescue now modifies threat by the correct amount.&lt;br /&gt;
 &lt;br /&gt;
   &lt;i&gt;Seer&lt;/i&gt;&lt;br /&gt;
   &lt;ul&gt;
&lt;li&gt;Confound now refreshes properly when Weaken Mind is refreshed.&lt;/li&gt;
&lt;li&gt;Conveyance no longer unintentionally allows its buff to be applied to more than one healing ability. Its effects have been slightly redesigned. It now increases the critical chance of Benevolence by 60% and reduces the Force cost of Deliverance by 30%.&lt;/li&gt;
&lt;li&gt;Egress now requires Preservation instead of Valiance.&lt;/li&gt;
&lt;li&gt;Resplendence no longer removes the health cost from Noble Sacrifice.&lt;/li&gt;
&lt;li&gt;Salvation&#39;s tooltip now correctly mentions that this ability affects a maximum of 8 targets. The ability&#39;s functionality has not changed.&lt;/li&gt;
&lt;li&gt;A display issue that caused the first and second tick of Salvation to appear on top of each other has been corrected.&lt;/li&gt;
&lt;li&gt;Valiance now reduces the health spent by Noble Sacrifice by 2% per point (up from 1% per point). &lt;b&gt;*UPDATED 3/29*&lt;/b&gt;&lt;br /&gt;
   &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
   &lt;i&gt;Telekinetics&lt;/i&gt;&lt;br /&gt;
   &lt;ul&gt;
&lt;li&gt;Inner Strength now correctly affects Weaken Mind.&lt;br /&gt;
   &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
   &lt;i&gt;Balance (Sage)&lt;/i&gt;&lt;br /&gt;
   &lt;ul&gt;
&lt;li&gt;Critical Kinesis now increases the critical chance of Telekinetic Throw and Disturbance by 3% per point.&lt;/li&gt;
&lt;li&gt;Empowered Throw now increases the damage dealt by Project, Telekinetic Throw, and Weaken Mind by 2% per point.&lt;/li&gt;
&lt;li&gt;Presence of Mind now affects Disturbance and Mind Crush only. Mind Crush&#39;s periodic damage now benefits from the 20% damage bonus when it is used to consume the &quot;Presence of Mind&quot; buff.&lt;/li&gt;
&lt;li&gt;Force in Balance no longer heals the caster if no targets are hit.&lt;br /&gt;
   &lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.blogger.com/blogger.g?blogID=666433472318885436&quot; name=&quot;JC_Shadow&quot;&gt;&lt;b&gt;Shadow&lt;/b&gt;&lt;/a&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Mass Mind Control: Updated this tooltip to correctly state that the ability does not break stealth. The ability&#39;s functionality has not changed.&lt;br /&gt;
  &lt;br /&gt;
   &lt;i&gt;Kinetic Combat&lt;/i&gt;&lt;br /&gt;
   &lt;ul&gt;
&lt;li&gt;Kinetic Ward&#39;s appearance now refreshes properly when reapplied.&lt;br /&gt;
   &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
   &lt;i&gt;Balance (Shadow)&lt;/i&gt;&lt;br /&gt;
   &lt;ul&gt;
&lt;li&gt;Force Synergy&#39;s activation effects are now more visible.&lt;/li&gt;
&lt;li&gt;Force in Balance no longer heals the caster if no targets are hit.&lt;br /&gt;
   &lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/blockquote&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.blogger.com/blogger.g?blogID=666433472318885436&quot; name=&quot;Classes_SI&quot;&gt;Sith Inquisitor&lt;/a&gt;&lt;br /&gt;
&lt;blockquote&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;General&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Deflection&#39;s effects are now more noticeable.&lt;/li&gt;
&lt;li&gt;Electrocute&#39;s visual effects now occur more quickly after activation.&lt;/li&gt;
&lt;li&gt;Energize&#39;s effect now triggers a sound effect when it occurs.&lt;/li&gt;
&lt;li&gt;Force Lightning now correctly plays its sound effects when the initial application of damage kills the target.&lt;/li&gt;
&lt;li&gt;Force Slow visual effects now begin and end at the correct times.&lt;/li&gt;
&lt;li&gt;The Sacrifice ability has been removed from the Sith Inquisitor class. A similar ability can now be unlocked through the Legacy System.&lt;/li&gt;
&lt;li&gt;Shock sound effects have been polished.&lt;br /&gt;
  &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.blogger.com/blogger.g?blogID=666433472318885436&quot; name=&quot;SI_Sorc&quot;&gt;&lt;b&gt;Sorcerer&lt;/b&gt;&lt;/a&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Due to changes in Sorcerer skill trees, Sorcerers have had their skill points refunded.&lt;/li&gt;
&lt;li&gt;Corrected an issue with Static Barrier that prevented its visual effects from refreshing when its effects were reapplied.&lt;/li&gt;
&lt;li&gt;Extrication now modifies threat by the correct amount.&lt;br /&gt;
  &lt;br /&gt;
   &lt;i&gt;Corruption&lt;/i&gt;&lt;br /&gt;
   &lt;ul&gt;
&lt;li&gt;Force Bending no longer unintentionally allows its buff to be applied to more than one healing ability. Its effects have been slightly redesigned. It now increases the critical chance of Dark Heal by 60% and reduces the Force cost of Dark Infusion by 30%.&lt;/li&gt;
&lt;li&gt;Conspiring Force now refreshes properly when Affliction is refreshed.&lt;/li&gt;
&lt;li&gt;Fadeout now requires Efficacious Currents instead of Dark Resilience.&lt;/li&gt;
&lt;li&gt;Force Surge no longer removes the health cost from Consumption.&lt;/li&gt;
&lt;li&gt;Revivification&#39;s tooltip now correctly states that the ability affects a maximum of 8 targets. The ability&#39;s functionality hasn&#39;t changed.&lt;/li&gt;
&lt;li&gt;A display issue that caused the first and second tick of Revivification to appear on top of each other has been corrected.&lt;/li&gt;
&lt;li&gt;Dark Resilience now reduces the health spent by Consumption by 2% per point (up from 1% per point). &lt;b&gt;*UPDATED 3/29*&lt;/b&gt;&lt;br /&gt;
   &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
   &lt;i&gt;Lightning&lt;/i&gt;&lt;br /&gt;
   &lt;ul&gt;
&lt;li&gt;Electric Induction now correctly affects Affliction.&lt;br /&gt;
   &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
   &lt;i&gt;Madness (Sorcerer)&lt;/i&gt;&lt;br /&gt;
   &lt;ul&gt;
&lt;li&gt;Disintegration now increases the critical chance of Force Lightning and Lightning Strike by 3% per point.&lt;/li&gt;
&lt;li&gt;Calcify now increases the damage dealt by Shock, Force Lightning, and Affliction by 2% per point.&lt;/li&gt;
&lt;li&gt;Wrath now affects Lightning Strike and Crushing Darkness only. Crushing Darkness&#39;s periodic damage now benefits from the 20% damage bonus when it is used to consume the &quot;Wrath&quot; buff.&lt;/li&gt;
&lt;li&gt;Force in Balance no longer heals the caster if no targets are hit.&lt;br /&gt;
   &lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.blogger.com/blogger.g?blogID=666433472318885436&quot; name=&quot;SI_Assassin&quot;&gt;&lt;b&gt;Assassin&lt;/b&gt;&lt;/a&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Mass Mind Control: Updated this tooltip to correctly state that the ability does not break stealth. The ability&#39;s functionality has not changed.&lt;br /&gt;
  &lt;br /&gt;
   &lt;i&gt;Madness (Assassin)&lt;/i&gt;&lt;br /&gt;
   &lt;ul&gt;
&lt;li&gt;Raze&#39;s activation effects are now more visible.&lt;/li&gt;
&lt;li&gt;Force in Balance no longer heals the caster if no targets are hit.&lt;br /&gt;
   &lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/blockquote&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.blogger.com/blogger.g?blogID=666433472318885436&quot; name=&quot;Classes_Smuggler&quot;&gt;Smuggler&lt;/a&gt;&lt;br /&gt;
&lt;blockquote&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;General&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Dirty Kick can now be used while moving.&lt;/li&gt;
&lt;li&gt;Players can now &quot;Crouch&quot; (but not roll into cover) while immobilized.&lt;/li&gt;
&lt;li&gt;Smugglers can no longer be pushed out of cover via the &quot;cover integrity&quot; mechanic, which has been removed from the game.&lt;br /&gt;
  &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.blogger.com/blogger.g?blogID=666433472318885436&quot; name=&quot;Smuggler_Gunslinger&quot;&gt;&lt;b&gt;Gunslinger&lt;/b&gt;&lt;/a&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Due to changes to the Gunslinger skill trees, Gunslingers have had their skill points refunded.&lt;/li&gt;
&lt;li&gt;Flourish Shot now additionally inflicts trauma, reducing all healing the target receives by 20% for 9 seconds.&lt;br /&gt;
  &lt;br /&gt;
   &lt;i&gt;Saboteur&lt;/i&gt;&lt;br /&gt;
   &lt;ul&gt;
&lt;li&gt;Hot Pursuit has been redesigned. It is now located in Tier 4 of the skill tree and makes Quick Shot cost no Energy for 6 seconds after leaving cover.&lt;/li&gt;
&lt;li&gt;Incendiary Grenade has been improved. It now deals more of its damage in the first few seconds and snares affected targets. If the initial hit strikes a target affected by your Shock Charge, that target is stunned for 2 seconds.&lt;/li&gt;
&lt;li&gt;Pandemonium is now located in Tier 2 of the skill tree.&lt;/li&gt;
&lt;li&gt;Sabotage&#39;s range has been increased to 60 meters.&lt;/li&gt;
&lt;li&gt;Shock Charge now resets its cooldown if the target is defeated while under its effects. &lt;b&gt;*UPDATED 3/29*&lt;/b&gt;&lt;br /&gt;
   &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
   &lt;i&gt;Sharpshooter&lt;/i&gt;&lt;br /&gt;
   &lt;ul&gt;
&lt;li&gt;Burst Volley has been redesigned. It now triggers from dealing damage with blasters and increases Alacrity and Energy regeneration for 10 seconds. This effect cannot occur more than once every 30 seconds.&lt;/li&gt;
&lt;li&gt;Deadeye is now a 3-point skill that provides the same overall effect.&lt;/li&gt;
&lt;li&gt;Holed Up is a new 2-point skill located in Tier 6 of the skill tree that reduces damage taken from area attacks by 60% while Hunker Down is active. This change allows the Sharpshooter to remain in cover more often in situations that force other classes to rapidly change locations.&lt;/li&gt;
&lt;li&gt;Snap Shot&#39;s tooltip now correctly mentions that its effect cannot occur more than once every 6 seconds. Functionality has not changed.&lt;br /&gt;
   &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
   &lt;i&gt;Dirty Fighting (Gunslinger)&lt;/i&gt;&lt;br /&gt;
   &lt;ul&gt;
&lt;li&gt;Bombastic now correctly requires Shrap Bomb.&lt;/li&gt;
&lt;li&gt;Hemorrhaging Blast no longer has an Energy cost.&lt;/li&gt;
&lt;li&gt;Hold Your Ground&#39;s cooldown reduction for Pulse Detonator has been reduced to 2.5 seconds per point.&lt;/li&gt;
&lt;li&gt;Holdout Defense now increases Blaster Whip damage by 4% per point.&lt;/li&gt;
&lt;li&gt;No Holds Barred now increases critical chance by 1% per point.&lt;/li&gt;
&lt;li&gt;Reopen Wounds now increases the critical chance of Wounding Shots and Speed Shot by 4% per point.&lt;/li&gt;
&lt;li&gt;Wounding Shots now costs 25 Energy (down from 30). The weapon damage component of this ability has been reduced by approximately 15%, but bleeding damage remains unchanged.&lt;/li&gt;
&lt;li&gt;Nice Try is a new Tier 6 skill that reduces damage taken from periodic effects and gives Vital Shot and Shrap Bomb a chance to apply a weaker version of the same effect when they end (even if they are cleansed). &lt;b&gt;*UPDATED 3/29*&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Quick Getaway has been replaced by Hold Your Ground, which additionally reduces the cooldown of Escape. &lt;b&gt;*UPDATED 3/29*&lt;/b&gt;&lt;br /&gt;
   &lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.blogger.com/blogger.g?blogID=666433472318885436&quot; name=&quot;Smuggler_Scoundrel&quot;&gt;&lt;b&gt;Scoundrel&lt;/b&gt;&lt;/a&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Due to changes to the Scoundrel skill trees, Scoundrels have had their skill points refunded.&lt;/li&gt;
&lt;li&gt;Back Blast now has a 12-second cooldown and deals approximately 5% more damage.&lt;/li&gt;
&lt;li&gt;Diagnostic Scan&#39;s tooltip now displays the full amount healed over its duration.&lt;/li&gt;
&lt;li&gt;Shoot First now has a 7.5-second cooldown.&lt;/li&gt;
&lt;li&gt;Tranquilizer now gives an appropriate error message if used on Droids.&lt;/li&gt;
&lt;li&gt;Upper Hand no longer triggers a &quot;laugh&quot; sound effect when it occurs.&lt;br /&gt;
  &lt;br /&gt;
   &lt;i&gt;Sawbones&lt;/i&gt;&lt;br /&gt;
   &lt;ul&gt;
&lt;li&gt;Emergent Emergencies now additionally increases the maximum stack limit of Upper Hand by 1.&lt;/li&gt;
&lt;li&gt;Healing Hand now also increases the duration of Upper Hand by 2 seconds per point.&lt;/li&gt;
&lt;li&gt;Homegrown Pharmacology now additionally reduces the Energy cost of Kolto Cloud by 2 per point.&lt;/li&gt;
&lt;li&gt;Kolto Cloud has been rebalanced. It now has a 15-second cooldown, heals over 6 seconds, and heals for approximately 10% more than before.&lt;/li&gt;
&lt;li&gt;Patient Studies now additionally increases the speed at which Diagnostic Scan channels by 15% per point.&lt;br /&gt;
   &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
   &lt;i&gt;Scrapper&lt;/i&gt;&lt;br /&gt;
   &lt;ul&gt;
&lt;li&gt;Brawler&#39;s Grit is now a 2-point skill.&lt;/li&gt;
&lt;li&gt;Flanking is a new 1-point skill located in Tier 3 of the skill tree. It reduces the Energy cost of Back Blast by 5.&lt;/li&gt;
&lt;li&gt;K.O. no longer experiences a delay in its knockdown effect.&lt;/li&gt;
&lt;li&gt;Sawed Off now increases the damage dealt by Back Blast. It is now located in Tier 5 of the skill tree and requires Flanking.&lt;/li&gt;
&lt;li&gt;Sucker Punch now costs 10 Energy (down from 15) and deals approximately 10% less damage.&lt;/li&gt;
&lt;li&gt;Turn the Tables has been redesigned and is now a 2-point skill. It no longer increases damage dealt to bleeding targets, but increases the Energy gained by Pugnacity and the damage dealt by Sucker Punch and Flying Fists.&lt;/li&gt;
&lt;li&gt;Underdog no longer increases Energy gained by Pugnacity. This effect is now part of Turn the Tables.&lt;br /&gt;
   &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
   &lt;i&gt;Dirty Fighting (Scoundrel)&lt;/i&gt;&lt;br /&gt;
   &lt;ul&gt;
&lt;li&gt;Hemorrhaging Blast no longer has an Energy cost.&lt;/li&gt;
&lt;li&gt;Holdout Defense now increases Blaster Whip damage by 4% per point.&lt;/li&gt;
&lt;li&gt;No Holds Barred now increases critical chance by 1% per point.&lt;/li&gt;
&lt;li&gt;Nice Try is a new Tier 6 skill that reduces the damage taken from periodic effects and gives Vital Shot and Shrap Bomb a chance to apply a weaker version of the same effect when they end (even if they are cleansed). &lt;b&gt;*UPDATED 3/29*&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Quick Getaway has been replaced by Smuggled Defense, which additionally reduces the cooldown of Escape. &lt;b&gt;*UPDATED 3/29*&lt;/b&gt;&lt;br /&gt;
   &lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/blockquote&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.blogger.com/blogger.g?blogID=666433472318885436&quot; name=&quot;Classes_IA&quot;&gt;Imperial Agent&lt;/a&gt;&lt;br /&gt;
&lt;blockquote&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;General&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Debilitate&#39;s tooltip now correctly displays its stun duration.&lt;/li&gt;
&lt;li&gt;Players can now &quot;Crouch&quot; (but not roll into cover) while immobilized.&lt;/li&gt;
&lt;li&gt;Agents can no longer be pushed out of cover via the &quot;cover integrity&quot; mechanic, which has been removed from the game.&lt;br /&gt;
  &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.blogger.com/blogger.g?blogID=666433472318885436&quot; name=&quot;IA_Operative&quot;&gt;&lt;b&gt;Operative&lt;/b&gt;&lt;/a&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Due to changes to Operative skill trees, Operatives have had their skill points refunded.&lt;/li&gt;
&lt;li&gt;Backstab now has a 12-second cooldown and deals approximately 5% more damage.&lt;/li&gt;
&lt;li&gt;Hidden Strike now has a 7.5-second cooldown.&lt;/li&gt;
&lt;li&gt;Sleep Dart now gives an appropriate error message if used on Droids.&lt;/li&gt;
&lt;li&gt;Tactical Advantage no longer triggers a &quot;grunt&quot; sound effect when it occurs.&lt;br /&gt;
&lt;br /&gt;
   &lt;i&gt;Concealment&lt;/i&gt;&lt;br /&gt;
   &lt;ul&gt;
&lt;li&gt;Culling has been redesigned and is now a 2-point skill. It no longer increases damage dealt to poisoned targets, but increases the Energy gained by Stim Boost and the damage dealt by Laceration and Collateral Strike.&lt;/li&gt;
&lt;li&gt;Inclement Conditioning is now a 2-point skill.&lt;/li&gt;
&lt;li&gt;Flanking is a new 1-point skill located in Tier 3 of the skill tree. It reduces the Energy cost of Backstab by 5.&lt;/li&gt;
&lt;li&gt;Laceration now costs 10 Energy (down from 15) and deals approximately 10% less damage.&lt;/li&gt;
&lt;li&gt;Meticulously Kept Blades no longer increases Energy gained by Stim Boost. This effect is now part of Culling.&lt;/li&gt;
&lt;li&gt;Waylay now increases the damage dealt by Backstab. It is now located in Tier 5 of the skill tree and requires Flanking.&lt;br /&gt;
   &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
   &lt;i&gt;Medicine&lt;/i&gt;&lt;br /&gt;
   &lt;ul&gt;
&lt;li&gt;Medical Consult now also increases the duration of Tactical Advantage by 2 seconds per point.&lt;/li&gt;
&lt;li&gt;Medical Therapy now additionally reduces the Energy cost of Recuperative Nanotech by 2 per point.&lt;/li&gt;
&lt;li&gt;Patient Studies now additionally increases the speed at which Diagnostic Scan channels by 15% per point.&lt;/li&gt;
&lt;li&gt;Recuperative Nanotech has been rebalanced. It now has a 15-second cooldown, heals over 6 seconds, and heals for approximately 10% more than before.&lt;/li&gt;
&lt;li&gt;Surgical Precision now additionally increases the maximum stack limit of Tactical Advantage by 1.&lt;br /&gt;
   &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
   &lt;i&gt;Lethality (Operative)&lt;/i&gt;&lt;br /&gt;
   &lt;ul&gt;
&lt;li&gt;Corrosive Microbes now functions correctly.&lt;/li&gt;
&lt;li&gt;Lethality now increases critical chance by 1% per point.&lt;/li&gt;
&lt;li&gt;Razor Edge now increases Shiv damage by 4% per point.&lt;/li&gt;
&lt;li&gt;Weakening Blast no longer has an Energy cost.&lt;/li&gt;
&lt;li&gt;Lingering Toxins is a new Tier 6 skill that reduces damage taken from periodic effects and gives Corrosive Dart and Corrosive Grenade a chance to apply a weaker version of the same effect when they end (even if they are cleansed). &lt;b&gt;*UPDATED 3/29*&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Vanish has been replaced by Escape Plan, which now additionally reduces the cooldown of Escape. &lt;b&gt;*UPDATED 3/29*&lt;/b&gt;&lt;br /&gt;
   &lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.blogger.com/blogger.g?blogID=666433472318885436&quot; name=&quot;IA_Sniper&quot;&gt;&lt;b&gt;Sniper&lt;/b&gt;&lt;/a&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Due to changes to the Sniper skill trees, Snipers have had their skill points refunded.&lt;/li&gt;
&lt;li&gt;Shatter Shot now additionally inflicts trauma, reducing all healing the target receives by 20% for 9 seconds.&lt;br /&gt;
&lt;br /&gt;
   &lt;i&gt;Marksmanship&lt;/i&gt;&lt;br /&gt;
   &lt;ul&gt;
&lt;li&gt;Imperial Assassin is now a 3-point skill that provides the same overall effect.&lt;/li&gt;
&lt;li&gt;Siege Bunker is a new 2-point skill located in Tier 6 of the skill tree that reduces damage taken from area attacks by 60% while Entrench is active. This change allows the Marksman to remain in cover more often in situations that force other classes to rapidly change locations.&lt;/li&gt;
&lt;li&gt;Snap Shot&#39;s tooltip now correctly mentions that its effect cannot occur more than once every 6 seconds. Functionality has not changed.&lt;/li&gt;
&lt;li&gt;Sniper Volley has been redesigned. It now triggers from dealing damage with rifles and increases Alacrity and energy regeneration for 10 seconds. This effect cannot occur more than once every 30 seconds.&lt;br /&gt;
   &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
   &lt;i&gt;Engineering&lt;/i&gt;&lt;br /&gt;
   &lt;ul&gt;
&lt;li&gt;Calculated Pursuit has been redesigned. It is now located in Tier 4 of the skill tree and makes Overload Shot cost no energy for 6 seconds after leaving cover.&lt;/li&gt;
&lt;li&gt;EMP Discharge&#39;s range has been increased to 60 meters.&lt;/li&gt;
&lt;li&gt;Plasma Probe has been improved. It has new visual effects and now deals more of its damage in the first few seconds and snares affected targets. If the initial hit strikes a target affected by your Interrogation Probe, that target is stunned for 2 seconds.&lt;/li&gt;
&lt;li&gt;Stroke of Genius is now located in Tier 2 of the skill tree.&lt;/li&gt;
&lt;li&gt;Interrogation Probe&#39;s cooldown now resets if a target is defeated while under its effects. &lt;b&gt;*UPDATED 3/29*&lt;/b&gt;&lt;br /&gt;
   &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
   &lt;i&gt;Lethality (Sniper)&lt;/i&gt;&lt;br /&gt;
   &lt;ul&gt;
&lt;li&gt;Corrosive Microbes now functions correctly.&lt;/li&gt;
&lt;li&gt;Cull now costs 25 Energy (down from 30). The weapon damage component of this ability has been reduced by approximately 15%, but poison damage remains unchanged.&lt;/li&gt;
&lt;li&gt;Hold Your Ground&#39;s cooldown reduction for Cover Pulse has been reduced to 2.5 seconds per point.&lt;/li&gt;
&lt;li&gt;Lethality now increases critical change by 1% per point.&lt;/li&gt;
&lt;li&gt;Razor Edge now increases Shiv&#39;s damage by 4% per point.&lt;/li&gt;
&lt;li&gt;Razor Rounds now increases the critical chance of Cull and Series of Shots by 4% per point.&lt;/li&gt;
&lt;li&gt;Targeted Demolition now correctly requires Corrosive Grenade.&lt;/li&gt;
&lt;li&gt;Weakening Blast no longer has an Energy cost.&lt;/li&gt;
&lt;li&gt;Lingering Toxins is a new Tier 6 skill that reduces damage taken from periodic effects and gives Corrosive Dart and Corrosive Grenade a chance to apply a weaker version of the same effect when they end (even if they are cleansed). &lt;b&gt;*UPDATED 3/29*&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Vanish has been replaced by Hold Your Ground, which now additionally reduces the cooldown of Escape. &lt;b&gt;*UPDATED 3/29*&lt;/b&gt;&lt;br /&gt;
   &lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/blockquote&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.blogger.com/blogger.g?blogID=666433472318885436&quot; name=&quot;Classes_BH&quot;&gt;Bounty Hunter&lt;/a&gt;&lt;br /&gt;
&lt;blockquote&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;General&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Ability Heat costs are now displayed in skill tree and trainer windows.&lt;/li&gt;
&lt;li&gt;Death From Above now has a 5-meter radius to bring its range in line with other Bounty Hunter Area of Effect abilities, and it now begins dealing damage sooner after activation.&lt;/li&gt;
&lt;li&gt;Hydraulic Overrides now has improved audio and visual effects.&lt;/li&gt;
&lt;li&gt;Incendiary Missile audio has been improved.&lt;/li&gt;
&lt;li&gt;Jet Charge now places a &quot;root&quot; visual effect on the affected target. &lt;b&gt;*UPDATED 3/29*&lt;/b&gt;&lt;br /&gt;
  &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.blogger.com/blogger.g?blogID=666433472318885436&quot; name=&quot;BH_Merc&quot;&gt;&lt;b&gt;Mercenary&lt;/b&gt;&lt;/a&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Cure now generates 8 Heat (down from 16).&lt;/li&gt;
&lt;li&gt;Jet Boost now triggers snare visual effects on affected targets.&lt;/li&gt;
&lt;li&gt;Power Shot has been rebalanced. It now generates 16 Heat, has a 2-second activation time, and deals approximately 10% less damage.&lt;/li&gt;
&lt;li&gt;Tracer Missile and Fusion Missile&#39;s animations have been exchanged by popular demand from the community.&lt;/li&gt;
&lt;li&gt;Onboard AED is a new level 50 ability that allows the Mercenary to revive an incapacitated ally. It is usable in combat. &lt;b&gt;*UPDATED 3/29*&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Power Surge can now be trained at level 46. &lt;b&gt;*UPDATED 3/29*&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
   &lt;i&gt;Arsenal&lt;/i&gt;&lt;br /&gt;
   &lt;ul&gt;
&lt;li&gt;Barrage: The chance to trigger this effect has been increased significantly.&lt;/li&gt;
&lt;li&gt;Heatseeker Missiles&#39; damage output has been increased by approximately 10%.&lt;/li&gt;
&lt;li&gt;Jet Escape now reduces the cooldown of Jet Boost by 2.5 seconds per point.&lt;/li&gt;
&lt;li&gt;Muzzle Fluting no longer reduces Heat costs. It now reduces the activation time of Power Shot and Tracer Missile by .5 seconds.&lt;/li&gt;
&lt;li&gt;Power Barrier now provides 1% damage reduction per stack.&lt;/li&gt;
&lt;li&gt;Tracer Missile has been rebalanced in order to encourage more active gameplay rotations. It now generates 16 Heat, has a 2-second activation time, and deals approximately 10% less damage.&lt;br /&gt;
   &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
   &lt;i&gt;Bodyguard&lt;/i&gt;&lt;br /&gt;
   &lt;ul&gt;
&lt;li&gt;Critical Efficiency now reduces the cost of Rapid Scan by 8 (down from 16).&lt;/li&gt;
&lt;li&gt;Cure Mind no longer reduces the cost of Cure. It now causes Cure to heal the target for a small amount.&lt;/li&gt;
&lt;li&gt;Hired Muscle now increases critical chance by 1% per point.&lt;/li&gt;
&lt;li&gt;Kolto Missile now affects up to 4 targets (up from 3), improving reliability in group and Operation situations.&lt;/li&gt;
&lt;li&gt;Kolto Residue now increases all healing received by 3% (down from 5%).&lt;/li&gt;
&lt;li&gt;Kolto Shell now builds 16 Heat when activated.&lt;/li&gt;
&lt;li&gt;Supercharged Gas now vents 8 Heat (down from 16) when used and increases all damage and healing dealt by 5% (down from 10%). The shield applied by Kolto Missile now reduces damage taken by 5% (down from 10%).&lt;/li&gt;
&lt;li&gt;Critical Efficiency&#39;s buff description now properly refers to Rapid Scan. &lt;b&gt;*UPDATED 3/29*&lt;/b&gt;&lt;br /&gt;
   &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
   &lt;i&gt;Pyrotech (Mercenary)&lt;/i&gt;&lt;br /&gt;
   &lt;ul&gt;
&lt;li&gt;Prototype Particle Accelerator now requires Combustible Gas Cylinder to trigger. The chance to trigger this effect has been increased significantly but cannot trigger more than once every 6 seconds.&lt;br /&gt;
   &lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.blogger.com/blogger.g?blogID=666433472318885436&quot; name=&quot;BH_Powertech&quot;&gt;&lt;b&gt;Powertech&lt;/b&gt;&lt;/a&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Due to changes to the Powertech skill trees, Powertechs have had their skill points refunded.&lt;/li&gt;
&lt;li&gt;Quell no longer generates Heat.&lt;br /&gt;
&lt;br /&gt;
   &lt;i&gt;Shield Tech&lt;/i&gt;&lt;br /&gt;
   &lt;ul&gt;
&lt;li&gt;Ablative Upgrades: The absorption amount gained from this skill has been slightly reduced.&lt;/li&gt;
&lt;li&gt;Empowered Tech is now a 3-point skill.&lt;/li&gt;
&lt;li&gt;Heat Blast is no longer limited by the global cooldown. Its damage has been reduced by approximately 15%.&lt;/li&gt;
&lt;li&gt;Heat Screen is a new 2-point skill that causes Flame Burst and Heat Blast to build a stacking buff that increases shield absorption.&lt;/li&gt;
&lt;li&gt;Oil Slick is no longer limited by the global cooldown.&lt;br /&gt;
   &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
   &lt;i&gt;Advanced Prototype&lt;/i&gt;&lt;br /&gt;
   &lt;ul&gt;
&lt;li&gt;Charged Gauntlets now triggers from damage dealt such that the bleed caused by Retractable Blade can trigger the buff. It now has a visual effect.&lt;/li&gt;
&lt;li&gt;Kolto Vents has been replaced by Hamstring, which causes Retractable Blade to slow the target by 30% for 6 seconds.&lt;/li&gt;
&lt;li&gt;Prototype Flame Thrower now is granted a stack when Immolate is used. In addition, stacks make Flame Thrower immune to interrupt and at 5 stacks Flame Thrower will now slow the movement speed of targets by 70%. &lt;b&gt;*UPDATED  3/23*&lt;/b&gt;&lt;br /&gt;
   &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
   &lt;i&gt;Pyrotech (Powertech)&lt;/i&gt;&lt;br /&gt;
   &lt;ul&gt;
&lt;li&gt;Prototype Particle Accelerator now requires Combustible Gas Cylinder to trigger. The chance to trigger this effect has been increased significantly but cannot trigger more than once every 6 seconds.&lt;br /&gt;
   &lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/blockquote&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.blogger.com/blogger.g?blogID=666433472318885436&quot; name=&quot;Classes_Trooper&quot;&gt;Trooper&lt;/a&gt;&lt;br /&gt;
&lt;blockquote&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;General&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Full Auto&#39;s attack animation now begins more quickly to improve reactiveness and faction balance.&lt;/li&gt;
&lt;li&gt;Mortar Volley&#39;s animation has been updated. In addition, it now has a 5-meter radius to bring its range in line with other Trooper Area of Effect abilities and it now begins its damage sooner after activation.&lt;/li&gt;
&lt;li&gt;Storm now places a &quot;root&quot; visual effect on the affected target. &lt;b&gt;*UPDATED 3/29*&lt;/b&gt;&lt;br /&gt;
  &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.blogger.com/blogger.g?blogID=666433472318885436&quot; name=&quot;Trooper_Commando&quot;&gt;&lt;b&gt;Commando&lt;/b&gt;&lt;/a&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Concussion Charge now triggers snare visual effects on affected targets.&lt;/li&gt;
&lt;li&gt;Charged Bolts has been rebalanced. It now costs 2 Energy Cells, has a 2-second activation time, and deals approximately 10% less damage.&lt;/li&gt;
&lt;li&gt;Cure now costs 1 Energy Cell (down from 2).&lt;/li&gt;
&lt;li&gt;Emergency Medical Probe is a new level 50 ability that allows the Commando to revive an incapacitated ally. It is usable in combat. &lt;b&gt;*UPDATED 3/29*&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Tech Override is now trainable at level 46. &lt;b&gt;*UPDATED 3/29*&lt;/b&gt;&lt;br /&gt;
  &lt;br /&gt;
   &lt;i&gt;Gunnery&lt;/i&gt;&lt;br /&gt;
   &lt;ul&gt;
&lt;li&gt;Charged Barrier now provides 1% damage reduction per stack.&lt;/li&gt;
&lt;li&gt;Curtain of Fire: The chance to trigger this effect has been increased significantly.&lt;/li&gt;
&lt;li&gt;Demolition Round&#39;s damage output has been increased by approximately 10%.&lt;/li&gt;
&lt;li&gt;Grav Round has been rebalanced in order to encourage more active gameplay rotations. It now costs 2 Energy Cells, has a 2-second activation time, and deals approximately 10% less damage. &lt;b&gt;*UPDATED  4/5*&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Muzzle Fluting no longer reduces Energy Cell costs. It now reduces the activation time of Charged Bolts and Grav Round by .5 seconds.&lt;/li&gt;
&lt;li&gt;Tenacious Defense now reduces the cooldown of Concussion Charge by 2.5 seconds per point.&lt;br /&gt;
   &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
   &lt;i&gt;Combat Medic&lt;/i&gt;&lt;br /&gt;
   &lt;ul&gt;
&lt;li&gt;Field Training now increases critical chance by 1% per point.&lt;/li&gt;
&lt;li&gt;Field Triage now reduces the cost of Medical Probe by 1 (down from 2).&lt;/li&gt;
&lt;li&gt;Kolto Bomb now affects up to 4 targets (up from 3), improving reliability in group and Operation situations.&lt;/li&gt;
&lt;li&gt;Kolto Residue now increases all healing received by 3% (down from 5%).&lt;/li&gt;
&lt;li&gt;Psych Aid no longer reduces the cost of Field Aid. It now causes Field Aid to heal the target for a small amount.&lt;/li&gt;
&lt;li&gt;Supercharge Cells now restores 1 Energy Cell (down from 2) when used and increases all damage and healing dealt by 5% (down from 10%). The shield applied by Kolto Bomb now reduces damage taken by 5% (down from 10%).&lt;/li&gt;
&lt;li&gt;Trauma Probe now costs 2 Energy Cells to activate.&lt;br /&gt;
   &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
   &lt;i&gt;Assault Specialist (Commando)&lt;/i&gt;&lt;br /&gt;
   &lt;ul&gt;
&lt;li&gt;Ionic Accelerator now requires Plasma Cell to trigger. The chance to trigger this effect has been increased significantly but cannot trigger more than once every 6 seconds.&lt;br /&gt;
   &lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.blogger.com/blogger.g?blogID=666433472318885436&quot; name=&quot;Trooper_Vanguard&quot;&gt;&lt;b&gt;Vanguard&lt;/b&gt;&lt;/a&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Due to changes to the Vanguard skill trees, all Vanguards have had their skill points refunded.&lt;/li&gt;
&lt;li&gt;Fire Pulse&#39;s visual effect more accurately represents its functionality.&lt;/li&gt;
&lt;li&gt;Riot Strike no longer costs Energy Cells.&lt;/li&gt;
&lt;li&gt;Animation timing issues with Energy Blast have been addressed.&lt;/li&gt;
&lt;li&gt;The hit timing delay on Explosive Surge has been improved.&lt;br /&gt;
&lt;br /&gt;
   &lt;i&gt;Shield Specialist&lt;/i&gt;&lt;br /&gt;
   &lt;ul&gt;
&lt;li&gt;Ceramic Plating: The absorption amount gained from this skill has been slightly reduced.&lt;/li&gt;
&lt;li&gt;Counter Attack is now a 3-point skill.&lt;/li&gt;
&lt;li&gt;Energy Blast is no longer limited by the global cooldown. Its damage has been reduced by approximately 15%.&lt;/li&gt;
&lt;li&gt;Power Screen is a new 2-point skill that causes Ion Pulse and Energy Blast to build a stacking buff that increases shield absorption.&lt;/li&gt;
&lt;li&gt;Smoke Grenade is no longer limited by the global cooldown.&lt;br /&gt;
   &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
   &lt;i&gt;Tactics&lt;/i&gt;&lt;br /&gt;
   &lt;ul&gt;
&lt;li&gt;Combat Tactics now triggers from damage dealt such that the bleed caused by Gut can trigger the buff. It now has a visual effect.&lt;/li&gt;
&lt;li&gt;Kolto Recharge has been replaced by Hamstring, which causes Gut to slow the target by 30% for 6 seconds.&lt;/li&gt;
&lt;li&gt;Pulse Generator now is granted a stack when Fire Pulse is used. In addition, stacks make Pulse Cannon immune to interrupt and at 5 stacks Pulse Cannon will now slow the movement speed of targets by 70%. &lt;b&gt;*UPDATED  3/23*&lt;/b&gt;&lt;br /&gt;
   &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
   &lt;i&gt;Assault Specialist (Vanguard)&lt;/i&gt;&lt;br /&gt;
   &lt;ul&gt;
&lt;li&gt;Ionic Accelerator now requires Plasma Cell to trigger. The chance to trigger this effect has been increased significantly but cannot trigger more than once every 6 seconds.&lt;br /&gt;
   &lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/blockquote&gt;
&lt;/blockquote&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div align=&quot;center&quot;&gt;
&lt;u&gt;Game Update 1.2 PTS Patch Notes (Continued)&lt;/u&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;i&gt;&lt;span style=&quot;color: red;&quot;&gt;The patch notes published for the Public Test Server are not final and are subject to change.&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;The following URL will allow you to link to the Companion Characters PTS Notes directly: &lt;a href=&quot;http://www.swtor.com/community/showpost.php?p=3463324&amp;amp;postcount=3&quot; target=&quot;_blank&quot;&gt;http://www.swtor.com/community/showp...24&amp;amp;postcount=3&lt;/a&gt;&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.blogger.com/blogger.g?blogID=666433472318885436&quot; name=&quot;CompanionCharacters&quot;&gt;&lt;u&gt;Companion Characters&lt;/u&gt;&lt;/a&gt;&lt;br /&gt;
&lt;blockquote&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.blogger.com/blogger.g?blogID=666433472318885436&quot; name=&quot;CompanionsGeneral&quot;&gt;General&lt;/a&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Companion gifts are now stackable.&lt;/li&gt;
&lt;li&gt;The cooldown associated with giving companions gifts has been removed. Giving a gift now has a 3-second activation time.&lt;/li&gt;
&lt;li&gt;Several game areas where Companion Characters would not reliably follow the player have been fixed.&lt;/li&gt;
&lt;li&gt;The C2 Droid Corporation and their competitors, the 2V Droid Corporation, have developed a series of new sensors for their products, the C2-N2 and 2V-R8 that significantly improve the Droids&#39; Crew Skill efficiency and critical success chances. These products may be purchased via the Legacy Repair Astromech unit on the player&#39;s ship (once unlocked).&lt;/li&gt;
&lt;li&gt;Additionally, the C2-N2 and 2V-R8 Droids have had their personality matrices upgraded with an experimental emotional response chip, allowing them to accept gifts and tokens of appreciation. The Crew Skill performance of these units will increase upon acceptance of these goods.&lt;/li&gt;
&lt;li&gt;C2-N2 and 2V-R8 have been reprimanded and now vocalize less frequently on personal starships.&lt;/li&gt;
&lt;li&gt;Tooltips for the companion abilities &quot;Burst,&quot; &quot;Aimed Blast,&quot; &quot;Swipe,&quot; &quot;Wild Energy,&quot; and &quot;Blaster Sweep&quot; now correctly reflect ability functionality.&lt;/li&gt;
&lt;li&gt;All companion marriages are now removed appropriately if the marriage ends.&lt;/li&gt;
&lt;li&gt;Corrected an issue that caused weapons to display inappropriately beneath some Droid companions (like T7).&lt;br /&gt;
 &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.blogger.com/blogger.g?blogID=666433472318885436&quot; name=&quot;Companions&quot;&gt;Companions&lt;/a&gt;&lt;br /&gt;
&lt;blockquote&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Akaavi Spar&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;The Codex entry for this companion now lists the companion&#39;s correct primary weapon.&lt;br /&gt;
  &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Aric Jorgan&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Corrected an issue that could allow a female trooper whose romance with him had ended to receive an additional romance conversation.&lt;/li&gt;
&lt;li&gt;New companion skins for Aric Jorgan are available as reward choices in the game.&lt;br /&gt;
  &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Ashara Zavros&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Corrected issues that could prevent players from gaining or losing affection in the conversations related to the missions &quot;Peace is a Lie&quot; and &quot;Silent Treatment.&quot;&lt;br /&gt;
  &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Corso Riggs&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Corso Riggs&#39;s Harpoon ability has been converted into &quot;Illegal Jet Pack&quot;. This ability causes Corso to charge towards the target, dealing damage and immobilizing it for 2 seconds. &lt;b&gt;*UPDATED  3/23*&lt;/b&gt;&lt;br /&gt;
  &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Doc&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Crazy Talk: Male characters can now consistently complete this conversation.&lt;br /&gt;
  &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Elara Dorne&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Strange Circumstances: Corrected an issue that could prevent players from gaining or losing affection during this conversation.&lt;br /&gt;
  &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Ensign Temple&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Some mission rewards intended for this companion that could not be used have been corrected.&lt;br /&gt;
  &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Jaesa Willsaam&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Jaesa now uses the correct battle cries for her alignment (light or dark).&lt;/li&gt;
&lt;li&gt;Jaesa no longer teleports to her target if she uses Force Leap while wielding a double-bladed lightsaber.&lt;/li&gt;
&lt;li&gt;Jaesa now has the ability &quot;Purity of the Light Side&quot; or &quot;Passion of the Dark Side,&quot; which passively increases armor by 30%.&lt;br /&gt;
  &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Kaliyo Djannis&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Storm now has a 30-meter range and roots targets.&lt;/li&gt;
&lt;li&gt;It is no longer possible to break up with Kaliyo and still be eligible for romance conversations.&lt;br /&gt;
  &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Khem Val&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Khem Val&#39;s Lightning Punch sound effects now terminate appropriately.&lt;br /&gt;
  &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Kira Carsen&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Kira now has the ability &quot;Purity of the Light Side,&quot; which passively increases armor by 30%.&lt;br /&gt;
  &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Mako&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Corrected an issue that allowed players to remain eligible for unlocked romance content after losing romance status with Mako.&lt;br /&gt;
  &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Qyzen Fess&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;New companion skins for Qyzen Fess are now available as reward choices in the game.&lt;br /&gt;
  &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Nadia Grell&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Nadia now has the ability &quot;Strength in the Force,&quot; which passively increases armor by 30%.&lt;br /&gt;
  &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Tanno Vik&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;The Codex entry for this companion now lists the companion&#39;s correct primary weapon.&lt;br /&gt;
  &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Vector&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Time to Think: this mission now properly rewards experience.&lt;br /&gt;
  &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Xalek&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;A Son&#39;s Duty: Corrected an issue that could prevent players from gaining or losing affection during this conversation.&lt;br /&gt;
  &lt;/li&gt;
&lt;/ul&gt;
&lt;/blockquote&gt;
&lt;/blockquote&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div align=&quot;center&quot;&gt;
&lt;u&gt;Game Update 1.2 PTS Patch Notes (Continued)&lt;/u&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;i&gt;&lt;span style=&quot;color: red;&quot;&gt;The patch notes published for the Public Test Server are not final and are subject to change.&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;The following URL will allow you to link to the Crew Skills PTS Notes directly: &lt;a href=&quot;http://www.swtor.com/community/showpost.php?p=3463365&amp;amp;postcount=4&quot; target=&quot;_blank&quot;&gt;http://www.swtor.com/community/showp...65&amp;amp;postcount=4&lt;/a&gt; &lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.blogger.com/blogger.g?blogID=666433472318885436&quot; name=&quot;CrewSkills&quot;&gt;&lt;u&gt;Crew Skills&lt;/u&gt;&lt;/a&gt;&lt;br /&gt;
&lt;blockquote&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.blogger.com/blogger.g?blogID=666433472318885436&quot; name=&quot;CrewSkills_General&quot;&gt;General&lt;/a&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Companions now use accurate voice responses regarding the success or failure of their Crew Missions when they return.&lt;/li&gt;
&lt;li&gt;The opportunity to add group members to your friends list no longer appears on Crew Mission rewards windows.&lt;/li&gt;
&lt;li&gt;Mission rewards now properly display when having more than one waiting in the queue with the window open.&lt;br /&gt;
 &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.blogger.com/blogger.g?blogID=666433472318885436&quot; name=&quot;CraftingSkills&quot;&gt;Crafting Skills&lt;/a&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;On critical successes, crafted Custom (orange) gear now receives an Augment slot.&lt;/li&gt;
&lt;li&gt;The [Exceptional], [Advanced], [Superior], and [Mastercraft] suffixes have been removed from crafted item names. [Augmented] will be appended as a suffix to crafted items that were a critical success.&lt;/li&gt;
&lt;li&gt;When crafting item modifications (mods, enhancements, etc), a critical success now yields double the quantity of modifications.&lt;/li&gt;
&lt;li&gt;Crafting materials obtained via endgame content now stack in the player&#39;s inventory. They no longer bind on pickup.&lt;/li&gt;
&lt;li&gt;Endgame crafting materials (Biometric Crystal Alloy, Self-Perpetuating Power Cells, Alien Data Cubes, and Rakata Energy Nodes) now drop less frequently but are freely tradable.&lt;/li&gt;
&lt;li&gt;Augments can now be crafted by several professions.&lt;/li&gt;
&lt;li&gt;The Crafting window now displays the correct number of items when crafting from a schematic that yields more than 1 item.&lt;/li&gt;
&lt;li&gt;Crafting Trainer tutorial missions can now be completed alternatively on the Fleets or on Coruscant or Dromund Kaas.&lt;/li&gt;
&lt;li&gt;Schematics are no longer consumed if a player attempts to use one that is already known. &lt;b&gt;*UPDATED  3/23*&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Craftable Custom (orange) Battlemaster and War Hero PvP armor has been added to Synthweaving and Armormech. The schematics for these items can be purchased from Battlemaster and War Hero vendors. &lt;b&gt;*UPDATED  3/30*&lt;/b&gt;&lt;br /&gt;
 &lt;br /&gt;
  &lt;a href=&quot;http://www.blogger.com/blogger.g?blogID=666433472318885436&quot; name=&quot;Crafting_RE&quot;&gt;&lt;b&gt;Reverse Engineering&lt;/b&gt;&lt;/a&gt;&lt;br /&gt;
  &lt;ul&gt;
&lt;li&gt;Players may now reverse engineer many endgame items to research schematics for items and mods. Tier 2 (new) endgame items can be reverse engineered, and players have a chance to learn how to craft these items up on reverse engineering them. Set Armorings do not provide schematics for crafters.&lt;/li&gt;
&lt;li&gt;Players with the appropriate professions are now able to reverse engineer random drop items and acquire materials from them. This includes Operation materials from endgame items.&lt;/li&gt;
&lt;li&gt;Reverse engineering Tier 2 items rewards Premium, Prototype, and Artifact quality crafting materials used to craft Tier 2 endgame items.&lt;/li&gt;
&lt;li&gt;Random items, particularly armor, can now be reverse engineered by crafters based on the items&#39; stats.&lt;/li&gt;
&lt;li&gt;Crafted Vibroknives and shotguns can now be researched via reverse engineering. Reverse engineering Vibroknives and shotguns may now yield research variants for Armstechs.&lt;/li&gt;
&lt;li&gt;Artificers can now reverse engineer relics, shields, generators, and foci.&lt;/li&gt;
&lt;li&gt;Cybertechs can now reverse engineer all earpieces.&lt;/li&gt;
&lt;li&gt;The chance of researching schematics via reverse engineering has been significantly increased.&lt;/li&gt;
&lt;li&gt;Augments may now be reverse engineered for a chance to research their schematics by several professions (see below).&lt;/li&gt;
&lt;li&gt;Players can now decide how many items from a stack they wish to reverse engineer.&lt;br /&gt;
  &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
  &lt;a href=&quot;http://www.blogger.com/blogger.g?blogID=666433472318885436&quot; name=&quot;Crafting_Armormech&quot;&gt;&lt;b&gt;Armormech&lt;/b&gt;&lt;/a&gt;&lt;br /&gt;
  &lt;ul&gt;
&lt;li&gt;Armormechs can now learn new schematics that allow the creation of Aim, Cunning, Shield, and Absorb Augments.&lt;/li&gt;
&lt;li&gt;Augments can be reverse engineered for a chance to research Prototype and Artifact quality schematics.&lt;/li&gt;
&lt;li&gt;A critical success while crafting Custom (orange) outfits now adds an Augment slot to the resulting item.&lt;/li&gt;
&lt;li&gt;The Codex entry for Armormech has been updated.&lt;/li&gt;
&lt;li&gt;Armormechs can now reverse engineer random armor with Aim or Cunning stats.&lt;br /&gt;
  &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
  &lt;a href=&quot;http://www.blogger.com/blogger.g?blogID=666433472318885436&quot; name=&quot;Crafting_Armstech&quot;&gt;&lt;b&gt;Armstech&lt;/b&gt;&lt;/a&gt;&lt;br /&gt;
  &lt;ul&gt;
&lt;li&gt;Armstechs can now learn schematics that allow the creation of Endurance, Surge, Critical, Accuracy, and Power Augments.&lt;/li&gt;
&lt;li&gt;Augments can be reverse engineered for a chance to research Prototype and Artifact quality schematics.&lt;/li&gt;
&lt;li&gt;New schematics to create Custom (orange) ranged and melee weapons have been added.&lt;/li&gt;
&lt;li&gt;A critical success while crafting Custom (orange) weapons now adds an Augment slot to the resulting item.&lt;/li&gt;
&lt;li&gt;The Codex entry for Armstech has been updated.&lt;br /&gt;
  &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
  &lt;a href=&quot;http://www.blogger.com/blogger.g?blogID=666433472318885436&quot; name=&quot;Crafting_Artifice&quot;&gt;&lt;b&gt;Artifice&lt;/b&gt;&lt;/a&gt;&lt;br /&gt;
  &lt;ul&gt;
&lt;li&gt;Schematics for  color crystals in various colors (including endgame-quality varieties) have been added to the game.&lt;/li&gt;
&lt;li&gt;Endgame-level Magenta Adegan Crystal Schematics may now drop from the World Boss of Voss and creatures in the new daily mission area on Corellia.&lt;/li&gt;
&lt;li&gt;Mid-level Magenta Adegan Crystal Schematics may now drop from the World Bosses on Tatooine, Alderaan, and Nar Shaddaa.&lt;/li&gt;
&lt;li&gt;Magenta Crystal Shards are now found on one planet in the game. They can be refined into Pristine Magenta Crystals used in the creation of mid-level magenta color crystals through obscure means.&lt;/li&gt;
&lt;li&gt;The Magenta Adegan Crystal Schematic obtained from late-game World Bosses no longer binds on pickup.&lt;/li&gt;
&lt;li&gt;New schematics for Willpower-based shields have been added (for use by Assassins and Shadows).&lt;br /&gt;
  &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
  &lt;a href=&quot;http://www.blogger.com/blogger.g?blogID=666433472318885436&quot; name=&quot;Crafting_Biochem&quot;&gt;&lt;b&gt;Biochem&lt;/b&gt;&lt;/a&gt;&lt;br /&gt;
  &lt;ul&gt;
&lt;li&gt;The number of Exotech consumables created per craft is now displayed correctly in the crafting UI.&lt;/li&gt;
&lt;li&gt;Biochemists can now reverse engineer all implants.&lt;/li&gt;
&lt;li&gt;Values on tooltips for Rakata reusable stims and adrenals now match the buff correctly.&lt;/li&gt;
&lt;li&gt;Ice Scrabbler Jerky, a cantina food item with powerful out-of-combat health regeneration effects, has been added as a Biochem recipe. This recipe can be learned by finding the schematic or by reverse engineering Ice Scrabbler Jerky found on Hoth.&lt;br /&gt;
  &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
  &lt;a href=&quot;http://www.blogger.com/blogger.g?blogID=666433472318885436&quot; name=&quot;Crafting_Cybertech&quot;&gt;&lt;b&gt;Cybertech&lt;/b&gt;&lt;/a&gt;&lt;br /&gt;
  &lt;ul&gt;
&lt;li&gt;Cybertech crafted vehicles no longer bind on pickup.&lt;/li&gt;
&lt;li&gt;Cybertech vehicle and space schematic mission reward rates have been reduced.&lt;/li&gt;
&lt;li&gt;Critical successes when crafting grenades now yield double the quantity of items.&lt;/li&gt;
&lt;li&gt;The cooldown on Cybertech-built grenades has been lowered to 3 minutes.&lt;br /&gt;
  &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
  &lt;a href=&quot;http://www.blogger.com/blogger.g?blogID=666433472318885436&quot; name=&quot;Crafting_Synthweaving&quot;&gt;&lt;b&gt;Synthweaving&lt;/b&gt;&lt;/a&gt;&lt;br /&gt;
  &lt;ul&gt;
&lt;li&gt;Synthweavers can now learn schematics allowing the creation of Strength, Willpower, Defense, Alacrity, and Presence Augments. Augments can be reverse engineered for a chance to research Prototype and Artifact quality schematics.&lt;/li&gt;
&lt;li&gt;Critical successes while crafting Custom (orange) outfits will add an Augment slot to the resulting item.&lt;/li&gt;
&lt;li&gt;Additional lower-level light armor schematics have been added.&lt;/li&gt;
&lt;li&gt;Material requirements for some Custom (orange) outfits have changed.&lt;/li&gt;
&lt;li&gt;The Codex entry for Synthweaving has been updated.&lt;/li&gt;
&lt;li&gt;Synthweavers can now reverse engineer random armor drops with Strength or Willpower stats.&lt;br /&gt;
  &lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.blogger.com/blogger.g?blogID=666433472318885436&quot; name=&quot;GatheringSkills&quot;&gt;Gathering Skills&lt;/a&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Many gathering nodes that were spawning in unreachable places (such as underneath the world) are now reachable.&lt;br /&gt;
 &lt;br /&gt;
  &lt;a href=&quot;http://www.blogger.com/blogger.g?blogID=666433472318885436&quot; name=&quot;Gathering_Archaelogy&quot;&gt;&lt;b&gt;Archaeology&lt;/b&gt;&lt;/a&gt;&lt;br /&gt;
  &lt;ul&gt;
&lt;li&gt;A perfect Upari Crystal Formation may now be found in the Belsavis Daily Heroic area.&lt;br /&gt;
  &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
  &lt;a href=&quot;http://www.blogger.com/blogger.g?blogID=666433472318885436&quot; name=&quot;Gathering_Bioanalysis&quot;&gt;&lt;b&gt;Bioanalysis&lt;/b&gt;&lt;/a&gt;&lt;br /&gt;
  &lt;ul&gt;
&lt;li&gt;The Red Goo item tooltip now appropriately identifies it as a Grade 6 Biochemical Compound. Level 49-50 Bioanalysis Missions now have a chance to reward Red Goo.&lt;br /&gt;
  &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
  &lt;a href=&quot;http://www.blogger.com/blogger.g?blogID=666433472318885436&quot; name=&quot;Gathering_Scavenging&quot;&gt;&lt;b&gt;Scavenging&lt;/b&gt;&lt;/a&gt;&lt;br /&gt;
  &lt;ul&gt;
&lt;li&gt;Enriched Durasteel nodes now spawn in the Belsavis Daily Heroic area.&lt;br /&gt;
  &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
  &lt;a href=&quot;http://www.blogger.com/blogger.g?blogID=666433472318885436&quot; name=&quot;Gathering_Slicing&quot;&gt;&lt;b&gt;Slicing&lt;/b&gt;&lt;/a&gt;&lt;br /&gt;
  &lt;ul&gt;
&lt;li&gt;Augments have been replaced by Sliced Tech Parts as a Slicing mission reward. These are consumed by Synthweaving, Armstech, and Armormech as a component for crafting Augments.&lt;/li&gt;
&lt;li&gt;Slicing may occasionally yield Premium quality Augment schematics on critical mission success.&lt;br /&gt;
  &lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.blogger.com/blogger.g?blogID=666433472318885436&quot; name=&quot;MissionSkills&quot;&gt;Mission Skills&lt;/a&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Mission Discovery items now indicate that they can only be used once.&lt;/li&gt;
&lt;li&gt;Players can now send multiple companion characters on a mission granted by a Mission Discovery if the player had more than one of that Mission Discovery. &lt;b&gt;*UPDATED  3/23*&lt;/b&gt;&lt;br /&gt;
 &lt;br /&gt;
  &lt;a href=&quot;http://www.blogger.com/blogger.g?blogID=666433472318885436&quot; name=&quot;Mission_Diplomacy&quot;&gt;&lt;b&gt;Diplomacy&lt;/b&gt;&lt;/a&gt;&lt;br /&gt;
  &lt;ul&gt;
&lt;li&gt;Diplomacy Mission Discoveries now correctly indicate whether they are a dark or light side mission.&lt;/li&gt;
&lt;li&gt;The missions &quot;No Redeeming Value&quot; and &quot;Desperation&quot; are now appropriately labeled as moderate yield.&lt;/li&gt;
&lt;li&gt;Diplomacy missions that previously indicated the player was assisting the other faction are now appropriately faction-restricted.&lt;br /&gt;
  &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
  &lt;a href=&quot;http://www.blogger.com/blogger.g?blogID=666433472318885436&quot; name=&quot;Mission_Investigation&quot;&gt;&lt;b&gt;Investigation&lt;/b&gt;&lt;/a&gt;&lt;br /&gt;
  &lt;ul&gt;
&lt;li&gt;Investigation missions now have a chance of yielding Custom (orange) tech weapon schematics as a reward.&lt;/li&gt;
&lt;li&gt;The chance for Investigation missions to yield schematics has been increased.&lt;/li&gt;
&lt;li&gt;Red, Blue, Green, Orange, and Yellow power stat crystal schematics are now possible Investigation mission rewards.&lt;br /&gt;
  &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
  &lt;a href=&quot;http://www.blogger.com/blogger.g?blogID=666433472318885436&quot; name=&quot;Mission_Treasure&quot;&gt;&lt;b&gt;Treasure Hunting&lt;/b&gt;&lt;/a&gt;&lt;br /&gt;
  &lt;ul&gt;
&lt;li&gt;Treasure Hunting missions now have a chance to yield Custom (orange) lightsaber schematics as a reward.&lt;br /&gt;
  &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
  &lt;b&gt;Underworld Trading&lt;/b&gt;&lt;br /&gt;
  &lt;ul&gt;
&lt;li&gt;The chance to receive schematics from Underworld Trading missions has been increased.&lt;/li&gt;
&lt;li&gt;Tooltips for missions have been updated to reliably inform the player about expected yields.&lt;br /&gt;
  &lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/blockquote&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div align=&quot;center&quot;&gt;
&lt;u&gt;Game Update 1.2 PTS Patch Notes (Continued)&lt;/u&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;i&gt;&lt;span style=&quot;color: red;&quot;&gt;The patch notes published for the Public Test Server are not final and are subject to change.&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;The following URL will allow you to link to the Flashpoints and Operations PTS Notes directly: &lt;a href=&quot;http://www.swtor.com/community/showpost.php?p=3463508&amp;amp;postcount=5&quot; target=&quot;_blank&quot;&gt;http://www.swtor.com/community/showp...08&amp;amp;postcount=5&lt;/a&gt;&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.blogger.com/blogger.g?blogID=666433472318885436&quot; name=&quot;Flashpoints_Ops&quot;&gt;&lt;u&gt;Flashpoints and Operations&lt;/u&gt;&lt;/a&gt;&lt;br /&gt;
&lt;blockquote&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.blogger.com/blogger.g?blogID=666433472318885436&quot; name=&quot;Flashpoints_General&quot;&gt;General&lt;/a&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;The Exit Area ability is now interrupted when damage is taken.&lt;/li&gt;
&lt;li&gt;Emergency Fleet Passes can no longer be used in Flashpoints or Operations. &lt;b&gt;*UPDATED 3/29*&lt;/b&gt;&lt;br /&gt;
 &lt;/li&gt;
&lt;/ul&gt;
&lt;a href=&quot;http://www.blogger.com/blogger.g?blogID=666433472318885436&quot; name=&quot;Flashpoints&quot;&gt;Flashpoints&lt;/a&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Kaon Under Siege has been removed from the mission [WEEKLY] Galactic Conflicts. It is now part of a new mission combined with Lost Island: [WEEKLY] Rakghoul Conflicts.&lt;/li&gt;
&lt;li&gt;Lost Island is now part of the following missions: [DAILY] Emerging Conflicts V and [DAILY] Galactic Conflicts.&lt;/li&gt;
&lt;li&gt;It is no longer possible to share certain Flashpoint missions with party members who are on preliminary steps of that mission, as they could cause mission blocking issues.&lt;/li&gt;
&lt;li&gt;Random loot on some bosses in Normal Mode Flashpoints has been significantly improved.&lt;/li&gt;
&lt;li&gt;Lockouts have been removed from Hard Mode Flashpoints.&lt;/li&gt;
&lt;li&gt;You will no longer lose access to a Flashpoint phase immediately after defeating the final boss in Hard Mode. Access is removed upon completing the [FLASHPOINT] mission.&lt;/li&gt;
&lt;li&gt;The Cademimu and Colicoid War Games missions now update properly for the entire party when speaking to the Flashpoint Courier Droid. &lt;b&gt;*UPDATED 3/29*&lt;/b&gt;&lt;br /&gt;
  &lt;br /&gt;
  &lt;b&gt;Athiss&lt;/b&gt;&lt;br /&gt;
  &lt;ul&gt;
&lt;li&gt;The Beast of Vodal Kressh&#39;s knockback effects now correctly check for knockback resistance.&lt;/li&gt;
&lt;li&gt;The Prophet of Vodal&#39;s Dark Spirits now have a buff that provides more information about the fight mechanics.&lt;/li&gt;
&lt;li&gt;The debuff &quot;Crushing Death Field&quot; is now visible.&lt;br /&gt;
  &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
  &lt;b&gt;Boarding Party&lt;/b&gt;&lt;br /&gt;
  &lt;ul&gt;
&lt;li&gt;Storm Squad&#39;s enrage timer in Hard Mode has been increased to 2.5 minutes.&lt;br /&gt;
  &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
  &lt;b&gt;Colicoid War Game&lt;/b&gt;&lt;br /&gt;
  &lt;ul&gt;
&lt;li&gt;The patrolling Droid in the hazard course now despawns when the sixth gate controller is used.&lt;br /&gt;
  &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
  &lt;b&gt;Directive 7&lt;/b&gt;&lt;br /&gt;
  &lt;ul&gt;
&lt;li&gt;Players can now receive the mission for &quot;Flashpoint: Directive 7&quot; without first starting &quot;Immediate Vengeance&quot; or &quot;Violent Uprising.&quot;&lt;/li&gt;
&lt;li&gt;Mentor&#39;s claw previously targeted the group&#39;s healer more than intended. It now focuses on its initial target.&lt;/li&gt;
&lt;li&gt;Corrected an issue that could cause Interrogator to spawn more Cyborgs than intended. &lt;b&gt;*UPDATED  3/30*&lt;/b&gt;&lt;br /&gt;
  &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
  &lt;b&gt;Hammer Station&lt;/b&gt;&lt;br /&gt;
  &lt;ul&gt;
&lt;li&gt;Reduced the frequency of knockbacks used by enemy NPCs.&lt;/li&gt;
&lt;li&gt;2R-CH no longer attacks players through walls and no longer grapples players in cover.&lt;/li&gt;
&lt;li&gt;Battlelord Kreshan is now immune to interrupts.&lt;/li&gt;
&lt;li&gt;The visibility of the &quot;Unshakable&quot; buff on DN-314 has been improved to better inform players that it cannot be interrupted.&lt;br /&gt;
  &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
  &lt;b&gt;Kaon Under Siege&lt;/b&gt;&lt;br /&gt;
  &lt;ul&gt;
&lt;li&gt;The health of KR-82 Expulser&#39;s probe Droids has been decreased significantly.&lt;/li&gt;
&lt;li&gt;KR-82 Expulsor Droid now uses his grapple ability correctly. &lt;b&gt;*UPDATED 3/29*&lt;/b&gt;&lt;br /&gt;
  &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
  &lt;b&gt;Lost Island&lt;/b&gt;&lt;br /&gt;
  &lt;ul&gt;
&lt;li&gt;&lt;b&gt;Lost Island, a new Flashpoint, is available for play!&lt;/b&gt; Having uncovered the sources of the Rakghoul plague outbreak in the Tion Hegemony, players must travel to Ord Mantell and confront Dr. Lorrick, the mad scientist who engineered this horrific biological weapon.&lt;br /&gt;
  &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
  &lt;b&gt;Red Reaper&lt;/b&gt;&lt;br /&gt;
  &lt;ul&gt;
&lt;li&gt;An issue that could cause Lord Kherus to stop fighting under some circumstances has been addressed.&lt;br /&gt;
  &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
  &lt;b&gt;Taral V&lt;/b&gt;&lt;br /&gt;
  &lt;ul&gt;
&lt;li&gt;A Jungle Lurker encounter that attacked the players from an inappropriate distance has been corrected. &lt;b&gt;*UPDATED  4/5*&lt;/b&gt;&lt;br /&gt;
  &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
  &lt;b&gt;The Battle of Ilum&lt;/b&gt;&lt;br /&gt;
  &lt;ul&gt;
&lt;li&gt;Players can no longer be bombed while inside a bunker.&lt;/li&gt;
&lt;li&gt;Krel Thak&#39;s enrage timer has been increased to 2.5 minutes in Hard Mode.&lt;/li&gt;
&lt;li&gt;Faction-appropriate friendly NPCs now spawn correctly at the beginning of this Flashpoint.&lt;br /&gt;
  &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
  &lt;b&gt;The Black Talon&lt;/b&gt;&lt;br /&gt;
  &lt;ul&gt;
&lt;li&gt;GXR5 now properly animates during Full Auto. Its Power Punch can now be resisted, and its stun can be broken. Power Blast now properly animates with the correct visual effects and deflection appearance. His basic attack no longer places a blank debuff on players.&lt;/li&gt;
&lt;li&gt;Probe Droids spawned during the GXR5 fight now have the correct icon.&lt;/li&gt;
&lt;li&gt;Sgt. Boran&#39;s Medic now animates properly when healing. His Sniper&#39;s Snipe ability now chooses targets more intelligently. &lt;b&gt;*UPDATED  4/5*&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Ghulil is now immune to interrupts in Hard Mode and uses backhand correctly in Normal Mode.&lt;br /&gt;
  &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
  &lt;b&gt;The Esseles&lt;/b&gt;&lt;br /&gt;
  &lt;ul&gt;
&lt;li&gt;Lieutenant Isric&#39;s Stockstrike now occurs less frequently, and the stun it causes can now be resisted. His Suppressive Fire now deals its damage over 6 seconds.&lt;/li&gt;
&lt;li&gt;Ironfist&#39;s Jet Charge no longer knocks players down. Missile Salvo&#39;s tooltip has been clarified to expose the interrupt immunity gained during this phase.&lt;/li&gt;
&lt;li&gt;ISS7&#39;s Head Smash can now be resisted.&lt;/li&gt;
&lt;li&gt;ISS9 has been redesigned to be friendlier to melee combatants.&lt;/li&gt;
&lt;li&gt;Vokk&#39;s Essence Drain can now be resisted, and its stun can be broken. Vokk no longer throws two lightsabers at the same target (unless no other target is alive).&lt;/li&gt;
&lt;li&gt;Interrupting Ironfist&#39;s Headshot ability will no longer cause him to use it more often than intended. &lt;b&gt;*UPDATED  3/23*&lt;/b&gt;&lt;br /&gt;
  &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
  &lt;br /&gt;
  &lt;b&gt;The False Emperor&lt;/b&gt;&lt;br /&gt;
  &lt;ul&gt;
&lt;li&gt;An issue that could prevent HK-47 from spawning correctly has been resolved.&lt;/li&gt;
&lt;li&gt;Fixed an issue that caused the turrets to sometimes fail to damage Jindo Krey&#39;s ship. &lt;b&gt;*UPDATED  4/6*&lt;/b&gt;&lt;br /&gt;
  &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
  &lt;b&gt;The Foundry&lt;/b&gt;&lt;br /&gt;
  &lt;ul&gt;
&lt;li&gt;A remaining small window in which the final boss of this Flashpoint could be rendered invulnerable has been corrected.&lt;/li&gt;
&lt;li&gt;Corrected an issue that prevented the final boss encounter from starting if the players choose the &quot;Attack&quot; option.&lt;br /&gt;
  &lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.blogger.com/blogger.g?blogID=666433472318885436&quot; name=&quot;Operations&quot;&gt;Operations&lt;/a&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Normal Mode is now labeled &quot;Story Mode&quot; for Operations.&lt;/li&gt;
&lt;li&gt;Credit rewards for defeating Operations bosses have been significantly increased.&lt;/li&gt;
&lt;li&gt;Corrected an issue that could allow Operation bosses to resurrect during Nightmare Mode Operations.&lt;br /&gt;
 &lt;br /&gt;
  &lt;b&gt;Eternity Vault&lt;/b&gt;&lt;br /&gt;
  &lt;ul&gt;
&lt;li&gt;The &quot;Unshakable&quot; buff is now visible when targeting Soa.&lt;/li&gt;
&lt;li&gt;Changed the location where Soa&#39;s Force Whirlwind drops the player in the second phase of the fight to prevent players from being dropped several hundred meters below when no platforms are remaining.&lt;/li&gt;
&lt;li&gt;Soa&#39;s lightning balls are now destroyed when the platform phase begins.&lt;/li&gt;
&lt;li&gt;Projection of Soa has been removed from the Mind Traps.&lt;/li&gt;
&lt;li&gt;A previously malfunctioning escape pod no longer causes players to become stuck upon landing.&lt;/li&gt;
&lt;li&gt;Eternal Guardians and Eternal Sentinels now spawn correctly in 16-player modes.&lt;/li&gt;
&lt;li&gt;Eternal Guardians and Eternal Watchers have had their difficulty rebalanced in 16-player modes.&lt;/li&gt;
&lt;li&gt;Eternal Wardens now perform their grapple ability correctly.&lt;/li&gt;
&lt;li&gt;The Ancient Pylons puzzle has been reworked to improve reliability. The wheels no longer lock automatically when solved. Players must use the &quot;Confirmation Console&quot; to confirm their symbol selection.&lt;/li&gt;
&lt;li&gt;Annihilation Droid XRR-3&#39;s &quot;Burning (Physical)&quot; damage over time has been renamed &quot;Burning&quot; to accurately reflect that it cannot be removed. &lt;b&gt;*UPDATED  3/27*&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Corrected an issue that could prevent Soa from spawning on the last platform after releasing players from Mind Traps. &lt;b&gt;*UPDATED  3/27*&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Killing Soa in Nightmare Mode now grants the correct Codex entries. &lt;b&gt;*UPDATED 3/29*&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;An &quot;Emergency Reset&quot; button has been added to the Ancient Pylons encounter. &lt;b&gt;*UPDATED 3/29*&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Soa&#39;s Mind Traps now kill players who are stuck inside the trap for the full 2-minute duration. &lt;b&gt;*UPDATED  3/30*&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Cover classes can now take cover on platforms when fighting Gharj. &lt;b&gt;*UPDATED  4/6*&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;The reliability of Soa&#39;s Ball Lightnings has been improved, and an issue that could cause them to deal damage twice has been addressed. &lt;b&gt;*UPDATED  4/6*&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Fixed an issue that prevented Soa’s shield from dispelling when hit by an obelisk while he was casting.&lt;b&gt;*UPDATED  4/6*&lt;/b&gt;&lt;br /&gt;
  &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
  &lt;b&gt;Explosive Conflict&lt;/b&gt;&lt;br /&gt;
  &lt;ul&gt;
&lt;li&gt;&lt;b&gt;Explosive Conflict, a new Operation, is available for play!&lt;/b&gt; The Trandoshan mercenary warlord Kephess has seized the planet Denova, a world rich in resources valuable to the war effort. Players must assault his war camp, situated atop a mountain in densely-wooded terrain, fighting Imperial defectors and heavy war machines along the way. &lt;/li&gt;
&lt;li&gt;Explosive Conflict is the next tier of Operations, offering new rewards and greater challenges.&lt;/li&gt;
&lt;li&gt;Four difficulty modes are currently available for this Operation: 8-player Story Mode, 8-player Hard Mode, 16-player Story Mode, and 16-player Hard Mode.&lt;br /&gt;
  &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
  &lt;b&gt;Karagga&#39;s Palace&lt;/b&gt;&lt;br /&gt;
  &lt;ul&gt;
&lt;li&gt;G4-B3 Heavy Fabricator&#39;s &quot;Powerhouse&quot; buff now correctly improves the damage of several of his abilities on 16-player Hard Mode.&lt;/li&gt;
&lt;li&gt;G4-B3&#39;s health has been increased in 8- and 16-player Hard Modes.&lt;/li&gt;
&lt;li&gt;G4-B3&#39;s mines will spawn with a small degree of random offset in order to reduce the frequency with which they spawn directly on top of one another. The actual number and relative placement of the mines remains unchanged. These mines now properly clean up post-combat.&lt;/li&gt;
&lt;li&gt;An issue that could cause G4-B3 to become stuck in the ceiling has been corrected.&lt;/li&gt;
&lt;li&gt;The Stimulant Dart ability used by Attack-Science Technicians and Mechno-Assault Specialists has been adjusted. It is now easier to control these enemies in an Operations group with less than three crowd control abilities.&lt;/li&gt;
&lt;li&gt;Support Gunners no longer knock back other enemy NPCs.&lt;/li&gt;
&lt;li&gt;Karagga&#39;s Immortal Guardians no longer leave a debuff on players when struck with Surge.&lt;/li&gt;
&lt;li&gt;RL-4 no longer refers to story events that have not yet occurred.&lt;/li&gt;
&lt;li&gt;The Gamorrean Guards that Bonethrasher attempts to eat now have boss immunities.&lt;/li&gt;
&lt;li&gt;Players can no longer remain trapped &quot;Carbonizing&quot; by Jarg&#39;s Carbonizer Probes while outside of Karagga&#39;s Palace.&lt;/li&gt;
&lt;li&gt;Bonethrasher&#39;s creatures no longer respawn after the group has killed Bonethrasher and reset the phase.&lt;/li&gt;
&lt;li&gt;Bonethrasher now correctly performs his Smash attack during 16-player Hard Mode.&lt;/li&gt;
&lt;li&gt;Corrected an issue that could cause Bonethrasher to be stuck in combat after he defeated the party, preventing players from re-entering.&lt;/li&gt;
&lt;li&gt;The door to Karagga&#39;s Throne room now remains open after the group defeats Jarg &amp;amp; Sorno.&lt;/li&gt;
&lt;li&gt;In Nightmare Mode, defeating each boss now yields a chest that contains Black Hole Commendations.&lt;br /&gt;
  &lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/blockquote&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div align=&quot;center&quot;&gt;
&lt;u&gt;Game Update 1.2 PTS Patch Notes (Continued)&lt;/u&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;i&gt;&lt;span style=&quot;color: red;&quot;&gt;The patch notes published for the Public Test Server are not final and are subject to change.&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;The following URL will allow you to link to the Items and Economy PTS Notes directly: &lt;a href=&quot;http://www.swtor.com/community/showpost.php?p=3463544&amp;amp;postcount=6&quot; target=&quot;_blank&quot;&gt;http://www.swtor.com/community/showp...44&amp;amp;postcount=6&lt;/a&gt; &lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.blogger.com/blogger.g?blogID=666433472318885436&quot; name=&quot;Items&quot;&gt;&lt;u&gt;Items and Economy&lt;/u&gt;&lt;/a&gt;&lt;br /&gt;
&lt;blockquote&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.blogger.com/blogger.g?blogID=666433472318885436&quot; name=&quot;Items_General&quot;&gt;General&lt;/a&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Loot drops from endgame activities, such as Operations and Flashpoints, now take group composition into account.&lt;/li&gt;
&lt;li&gt;The variety of stats and modifications for new endgame items is substantially higher compared to that of older endgame items.&lt;/li&gt;
&lt;li&gt;Orobird eggs of different types may now be poached in several locations. Those who can find means of incubation may find themselves in possession of loyal vanity pet soon.&lt;/li&gt;
&lt;li&gt;Tauntaun vanity pets can now be acquired on the planet Hoth, though the exact means of acquisition are a mystery.&lt;/li&gt;
&lt;li&gt;Several unusual crystal formations have been reported in the mountainous regions of Alderaan.&lt;/li&gt;
&lt;li&gt;The cost of several relics has been reduced.&lt;/li&gt;
&lt;li&gt;Several relics that were previously bound on pickup are now bind on equip.&lt;/li&gt;
&lt;li&gt;The required level of several relics has been reduced by 1.&lt;/li&gt;
&lt;li&gt;Items that are restricted by Valor or Social Rank can no longer be purchased until the player meets the rank requirements.&lt;/li&gt;
&lt;li&gt;Offhand weapons are now more clearly marked as such.&lt;/li&gt;
&lt;li&gt;Some pieces of gear that displayed incorrectly on character models have been adjusted.&lt;/li&gt;
&lt;li&gt;The Collector&#39;s Edition Training Droid can now be used on non-humanoid enemies.&lt;/li&gt;
&lt;li&gt;The required level for equipping the Imperial Trooper and Republic Officer outfits has been reduced.&lt;/li&gt;
&lt;li&gt;The Male Formal Suit can now be purchased from the Coruscant social vendor. The Female Elegant Dress can now be purchased from the Dromund Kaas social vendor.&lt;/li&gt;
&lt;li&gt;Sniper Rifles no longer drop for Republic players.&lt;/li&gt;
&lt;li&gt;Corrected some instances where two items could show the same Armor or Weapon Damage Rating but have different values. The values are unchanged - the ratings have been updated to reflect the correct values.&lt;/li&gt;
&lt;li&gt;An issue that caused some items to be unlinkable in chat has been addressed.&lt;/li&gt;
&lt;li&gt;The modified DTB-27 Bolt Pistol is now displayed as a Custom (orange) weapon. The properties of the item remain unchanged.&lt;/li&gt;
&lt;li&gt;The &quot;Punisher&quot; item no longer has incorrect stats on its Republic version.&lt;/li&gt;
&lt;li&gt;The cost of Tionese gear (in crystals and commendations) has been substantially reduced.&lt;/li&gt;
&lt;li&gt;A set of modifiable Techblades and Techstaffs has been added to the game.&lt;/li&gt;
&lt;li&gt;The Galactic Trade Network&#39;s commission for both neutral and faction-based terminals is now 6%.&lt;/li&gt;
&lt;li&gt;Campaign weapons and off-hand items are now available on the Crisis Point vendors on the Republic and Imperial Fleets. &lt;b&gt;*UPDATED  3/23*&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Tooltips for off-hand weapons now indicate they cannot be equipped by Sorcerers and Guardians. &lt;b&gt;*UPDATED  3/23*&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Modifiable items now have repair costs based on the level of their base modification. &lt;b&gt;*UPDATED 3/29*&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Battlemaster gear now has more Expertise. &lt;b&gt;*UPDATED  4/5*&lt;/b&gt;&lt;br /&gt;
 &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.blogger.com/blogger.g?blogID=666433472318885436&quot; name=&quot;Items_Modifications&quot;&gt;Modifications&lt;/a&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Players can now remove Armoring modifications from items with set bonuses and transfer those set bonuses to Custom (orange) items. These modifications can only be transferred to an item that is equipped in the same slot.&lt;/li&gt;
&lt;li&gt;Some high-end item modifications are now restricted to particular item slots and may only be transferred into the same slot on a new item.&lt;/li&gt;
&lt;li&gt;A new modification set with Expertise for all item modification types has been added to the game.&lt;/li&gt;
&lt;li&gt;High-end weapons found on Operation bosses now come equipped with more common color crystals. The special color crystals associated with high-end Operations are now separate drops.&lt;/li&gt;
&lt;li&gt;High-end PvP weapons now come equipped with more common color crystals by default. Color crystals associated with specific PvP tiers can now be purchased separately from the PvP vendor.&lt;/li&gt;
&lt;li&gt;Players with the &quot;Razer&quot; Green-Black color crystal may upgrade to a high-end version of this crystal via a vendor on Coruscant and Dromund Kaas.&lt;br /&gt;
 &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.blogger.com/blogger.g?blogID=666433472318885436&quot; name=&quot;Items_Vehicles&quot;&gt;Vehicles&lt;/a&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;New achievement missions that grant the Aratech Ice, Coral, Nightscythe, and Fire are now available on the Fleets.&lt;/li&gt;
&lt;li&gt;The Korrealis line of landspeeders have been removed from vendors. &lt;b&gt;*UPDATED  3/23*&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;The Tirsa Prime speeder has had its cost reduced and is now available from the VIP vendor.&lt;/li&gt;
&lt;li&gt;License costs for Vehicle Piloting rank 1, 2, and 3 have been reduced.&lt;/li&gt;
&lt;li&gt;While credit costs for all 110% speed vehicles have been increased, the overall total acquisition cost for speeder licenses and vehicles at level 50 has been slightly reduced.&lt;/li&gt;
&lt;li&gt;All vehicles that are not bound can now be sold on the Galactic Trade Network.&lt;/li&gt;
&lt;li&gt;Summoning a vehicle no longer benefits from Alacrity.&lt;/li&gt;
&lt;li&gt;The Aratech Dagger and Aratech Scythe vehicle items now grant the appropriate vehicle abilities upon use.&lt;/li&gt;
&lt;li&gt;The Longspur Recon vehicle is now an Artifact-quality item.&lt;br /&gt;
 &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.blogger.com/blogger.g?blogID=666433472318885436&quot; name=&quot;Items_Vendors&quot;&gt;Vendors&lt;/a&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;A Crew Skills trade vendor is now ready for business in the Corellia Spaceport.&lt;/li&gt;
&lt;li&gt;New items purchasable with Black Hole Commendations have been added to Corellia.&lt;/li&gt;
&lt;li&gt;The PvP items vendor now sells Baradium Flux, a grade 7 PvP crafting material used in the construction of Blue, Cyan, Purple, and Yellow Expertise color crystals.&lt;/li&gt;
&lt;li&gt;The PvP items vendor now sells a grade 6 crafting PvP box that randomly rewards crafting materials as well as Mission Discoveries and Expertise color crystal schematics.&lt;/li&gt;
&lt;li&gt;The Fleet commendation vendor now sells grade 6, 7, and 8 crafting material boxes that randomly reward crafting materials.&lt;/li&gt;
&lt;li&gt;Vendors that sell items for Marauders and Sentinels have been added to the Fleets.&lt;/li&gt;
&lt;li&gt;The Imperial Cantina vendors on Hoth now sell similar food items to their Republic counterparts.&lt;/li&gt;
&lt;li&gt;PvP vendors no longer sell Champion Bags.&lt;/li&gt;
&lt;li&gt;PvP vendors now sell the Recruit set, a new entry-level PvP set (for level 50 players), for credits.&lt;/li&gt;
&lt;li&gt;Battlemaster PvP vendors now sell Battlemaster gear pieces for Warzone Commendations.&lt;/li&gt;
&lt;li&gt;The Valor Rank requirement has been removed from Battlemaster earpieces and implants.&lt;/li&gt;
&lt;li&gt;New War Hero PvP vendors can be found on the Republic and Imperial Fleets. They sell the new War Hero and Rated War Hero PvP sets for Ranked Warzone Commendations and the equivalent Battlemaster piece.&lt;/li&gt;
&lt;li&gt;New Campaign vendors can be found on the Fleets. They sell Campaign gear for commendations earned in the new Operation: Explosive Conflict.&lt;/li&gt;
&lt;li&gt;Junk (grey) items no longer appear in the buyback window. &lt;b&gt;*UPDATED  3/23*&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;The vendor buyback window has been expanded to 12 slots. &lt;b&gt;*UPDATED  3/23*&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Items to purchase with Unassembled Rakata Implants have been added to the Rakata vendors on the Fleets. &lt;b&gt;*UPDATED  4/6*&lt;/b&gt;&lt;br /&gt;
 &lt;/li&gt;
&lt;/ul&gt;
&lt;/blockquote&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div align=&quot;center&quot;&gt;
&lt;u&gt;Game Update 1.2 PTS Patch Notes (Continued)&lt;/u&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;i&gt;&lt;span style=&quot;color: red;&quot;&gt;The patch notes published for the Public Test Server are not final and are subject to change.&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;The following URL will allow you to link to the Legacy PTS Notes directly: &lt;a href=&quot;http://www.swtor.com/community/showpost.php?p=3463557&amp;amp;postcount=7&quot; target=&quot;_blank&quot;&gt;http://www.swtor.com/community/showp...57&amp;amp;postcount=7&lt;/a&gt;&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.blogger.com/blogger.g?blogID=666433472318885436&quot; name=&quot;Legacy&quot;&gt;&lt;u&gt;Legacy&lt;/u&gt;&lt;/a&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Players can now unlock a wide variety of rewards by leveling characters and reaching new Legacy levels, including buffs for your characters, unlocking additional Species choices for every class, and upgrades for your personal Starship.&lt;/li&gt;
&lt;li&gt;Legacy Experience awarded for Warzone completion and Space Combat kills is now in line with rewards from other activities.&lt;/li&gt;
&lt;li&gt;Legacy names now display immediately once the player chooses one.&lt;/li&gt;
&lt;li&gt;Players with a Legacy can now send unbound and bound-to-Legacy items to other characters on the same account via in-game mail (even if the characters are not of the same faction). &lt;b&gt;*UPDATED  3/23*&lt;/b&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div align=&quot;center&quot;&gt;
&lt;u&gt;Game Update 1.2 PTS Patch Notes (Continued)&lt;/u&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;i&gt;&lt;span style=&quot;color: red;&quot;&gt;The patch notes published for the Public Test Server are not final and are subject to change.&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;The following URL will allow you to link to the Missions and NPCs PTS Notes directly: &lt;a href=&quot;http://www.swtor.com/community/showpost.php?p=3463835&amp;amp;postcount=8&quot; target=&quot;_blank&quot;&gt;http://www.swtor.com/community/showp...35&amp;amp;postcount=8&lt;/a&gt;&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.blogger.com/blogger.g?blogID=666433472318885436&quot; name=&quot;MissionsNPCs&quot;&gt;&lt;u&gt;Missions and NPCs&lt;/u&gt;&lt;/a&gt;&lt;br /&gt;
&lt;blockquote&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.blogger.com/blogger.g?blogID=666433472318885436&quot; name=&quot;MissionsGeneral&quot;&gt;General&lt;/a&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Many minor mission bugs have been fixed. Some respawn timers have been adjusted, group credit for mission objectives is granted in more missions, more enemies appear in some instances where too few were available, and many other minor adjustments have been made to improve the experience while completing missions. Not all of these minor adjustments have received an individual note.&lt;/li&gt;
&lt;li&gt;Some missions that have received updates (fixes for map notes, Story Areas, and some text fixes) have been reset. Players are only affected if a mission they had in progress has been changed in this way.&lt;/li&gt;
&lt;li&gt;Usable mission items can now be activated from the tracked mission log that appears on the right side of the screen.&lt;/li&gt;
&lt;li&gt;The chances for one player to win the majority of rolls in Multiplayer Conversations have been diminished.&lt;/li&gt;
&lt;li&gt;Many missions that were missing mission completion or codex images have been updated to include the correct image.&lt;/li&gt;
&lt;li&gt;Several missions that require the player to defeat a specific enemy NPC have been updated. In affected missions, the player can now interact with an object in the world to spawn the target (instead of needing to wait for a respawn).&lt;/li&gt;
&lt;li&gt;Several missions that had missing paraphrase dialogue options have been updated to include the missing text.&lt;/li&gt;
&lt;li&gt;Corrected many instances where text and voiceovers did not match.&lt;/li&gt;
&lt;li&gt;Corrected instances in the French and German clients where subtitles for alien dialogue progressed too quickly.&lt;/li&gt;
&lt;li&gt;Many instances where players could unintentionally leave Story Areas for missions have been corrected.&lt;/li&gt;
&lt;li&gt;Map notes for a large number of missions have been updated and are now more accurate, and many missing map notes have been added.&lt;/li&gt;
&lt;li&gt;Several bonus missions that previously were not removed from the mission tracker are now removed at the appropriate time.&lt;/li&gt;
&lt;li&gt;Corrected many mission conversations and mission-related items that could be re-initiated or re-used.&lt;/li&gt;
&lt;li&gt;Troopers now receive the Item Modification tutorial correctly.&lt;/li&gt;
&lt;li&gt;Fleet Passes are now rewarded to players that complete Chapter 1 and 2 of their class story, and new quick travel items are available as rewards for Inquisitors, Agents, Consulars, and Troopers, who must travel to the Citadel, Jedi Council, or Senate at the end of these Chapters.&lt;/li&gt;
&lt;li&gt; Mission and Flashpoint phases now cancel conversations if a member of the group is in combat. &lt;b&gt;*UPDATED  3/23*&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Corrected a rare case where some rewards out of a group of mission rewards would not be received by a player with a full or almost-full inventory. &lt;b&gt;*UPDATED  3/23*&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Players who have progress in the same phase are no longer prevented from grouping with each other if they did not use the /accept command. &lt;b&gt;*UPDATED  3/23*&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Players can now continue to abandon and reset missions without restarting the game if they closed the abandon or reset confirmation dialogue by using the &quot;x&quot; button. &lt;b&gt;*UPDATED  3/23*&lt;/b&gt;&lt;br /&gt;
 &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.blogger.com/blogger.g?blogID=666433472318885436&quot; name=&quot;WorldMissions&quot;&gt;World Missions&lt;/a&gt;&lt;br /&gt;
&lt;blockquote&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Alderaan&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;A Spy in House Organa: An issue that could cause this mission to become blocked has been corrected.&lt;/li&gt;
&lt;li&gt;The Fall of House Cortess: If the player sides with House Cortess, the attacking Killiks no longer despawn and end the fight prematurely.&lt;br /&gt;
  &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Balmorra (Imperial)&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Flight Plan: An issue that could prevent the player from interacting with the shuttle controls has been corrected.&lt;/li&gt;
&lt;li&gt;Step Lightly: This mission can now be abandoned.&lt;br /&gt;
  &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Balmorra (Republic)&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;The Hunt for Lord Tharsis: The stages of this mission that take place in the Heroic area are now correctly labeled and are balanced for 4-player groups.&lt;/li&gt;
&lt;li&gt;Trash to Treasure: Multiple bosses no longer spawn if players simultaneously activate the input panels or master controls.&lt;br /&gt;
  &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Belsavis&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;NPCs related to Belsavis daily missions are now level 50.&lt;/li&gt;
&lt;li&gt;Carving a Path: Mapnotes for this mission now direct the player to the correct location for the step &quot;Scan the Transport Device.&quot; &lt;b&gt;*UPDATED  3/23*&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Esh-kha Containment: Players who complete &quot;Key to the Vaults&quot; before completing this mission can now complete it properly.&lt;/li&gt;
&lt;li&gt;Lights Out: A mission step to defeat Field Commander Anhur has been added to this mission.&lt;/li&gt;
&lt;li&gt;Old Enemies, Lights Out, Open Communications, The Stasis Generator: These missions are now Heroic 2+ instead of Heroic 4. Their rewards are unchanged.&lt;/li&gt;
&lt;li&gt;Riot on Belsavis: Players who completed &quot;Terror in the Flesh&quot; can now proceed past the conversation with Commander Calum.&lt;/li&gt;
&lt;li&gt;Unintended Consequences: The Malfunctioning Guardian Droids now drop all 3 types of components for this mission.&lt;br /&gt;
  &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Corellia&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Corsec Crackdown: This mission now progresses properly if a group member was not in combat when the other members of the group were defeated after using the Comm Array.&lt;/li&gt;
&lt;li&gt;Jaggalors on the Loose: Companion affection is now applied correctly during this mission.&lt;/li&gt;
&lt;li&gt;Prison Busting: Turrets no longer despawn completely from the world.&lt;br /&gt;
  &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Coruscant&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Automatic Maintenance: Rogue Disposal Droids now engage players in combat correctly.&lt;br /&gt;
  &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Hoth&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Unlikely Allies: Players can now complete this mission if they reset it.&lt;br /&gt;
  &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Ilum&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;A New Order: Repair Droids no longer repair shield generators even though they have been defeated.&lt;/li&gt;
&lt;li&gt;Cutting the Cord: Players are now credited with the correct amount of kills even if out of line of sight.&lt;/li&gt;
&lt;li&gt;Defend the Shipment: Corrected an issue that caused an interactive object to become unusable for 2 minutes if it was used in combat.&lt;/li&gt;
&lt;li&gt;Pilot Down: The Door Release now correctly starts its cinematic.&lt;/li&gt;
&lt;li&gt;Sabotage: Corrected an issue that could cause this mission to become blocked.&lt;br /&gt;
  &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Korriban&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Dark Science: The correct follow-up mail is now sent for the light side choice in this mission.&lt;br /&gt;
  &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Nar Shaddaa&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Back Alley: Corrected an issue that prevented players from receiving credit for fighting waves of enemies.&lt;/li&gt;
&lt;li&gt;Dead Drop: The Flame&#39;s assassin now spawns upon destroying the dead agent&#39;s corpse.&lt;/li&gt;
&lt;li&gt;Extermination: This mission now correctly recognizes past player choices.&lt;/li&gt;
&lt;li&gt;Sending a Message: Exchange X4-Z2 Battle Droids now apply to this bonus mission&#39;s kill count.&lt;br /&gt;
  &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Ord Mantell&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Clearing the Air: Players in groups can now join the first conversation via Holocall.&lt;br /&gt;
  &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Taris (Imperial)&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;No Escape: Killing Thana Vesh with Force Push now properly defeats her.&lt;/li&gt;
&lt;li&gt;The Siege of Olaris: The Droid associated with this mission&#39;s objective now consistently exits his cage after being activated.&lt;br /&gt;
  &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Taris (Republic)&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Chasing History: Corrected an issue that prevented players from starting the cinematic at the fourth cairn while in a group.&lt;br /&gt;
  &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Tatooine&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Geonosian War: Players now receive proper credit for completing the final stage of this mission while in a group.&lt;/li&gt;
&lt;li&gt;Pre-Emptive Strike: This mission no longer resets if a player uses stealth.&lt;/li&gt;
&lt;li&gt;Timely Arrival: The Czerka Records Terminal can now be used by all members of a group.&lt;br /&gt;
  &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Voss&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Into the Crosshairs: Players affected by a bug that allowed them to complete this mission without receiving &quot;Primary Target&quot; can now speak to Pevthak-Fra and receive the latter mission to continue the Voss Republic storyline.&lt;br /&gt;
  &lt;/li&gt;
&lt;/ul&gt;
&lt;/blockquote&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.blogger.com/blogger.g?blogID=666433472318885436&quot; name=&quot;ClassMissions&quot;&gt;Class Missions&lt;/a&gt;&lt;br /&gt;
&lt;blockquote&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Jedi Knight&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;A Hero&#39;s Rest: Players can now use the Republic Fleet option on the Tython shuttle to travel there while on this mission.&lt;/li&gt;
&lt;li&gt;Desert Duel: Players can no longer block mission progression by knocking Lord Praven off the cliff.&lt;/li&gt;
&lt;li&gt;Doomsday: The chest attached to the bonus puzzle for this mission is now lootable upon solving the puzzle. Additionally, if the player is defeated near the forcefield doorway, they no longer become stuck due to reviving on the other side of the forcefield.&lt;/li&gt;
&lt;li&gt;Guided by the Force: Sith Harrowers now animate properly during combat.&lt;/li&gt;
&lt;li&gt;New Intelligence: This mission&#39;s rewards are now level-appropriate. &lt;b&gt;*UPDATED  3/23*&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;The Defector: This mission can now be acquired via the Holoterminal for Jedi Knights who completed the Taris and Nar Shaddaa class missions without receiving it.&lt;br /&gt;
  &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Sith Warrior&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Check In: Players no longer receive a codex text error when logging into the game while on this mission. &lt;b&gt;*UPDATED  3/23*&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Pendant of Bone: Corrected an issue that prevented some players from getting credit for defeating the Gormak Warmaster.&lt;/li&gt;
&lt;li&gt;Request an Audience: This mission now correctly recognizes past player choices.&lt;/li&gt;
&lt;li&gt;Seek Answers: Players on this mission now see the appropriate loading screen text.&lt;/li&gt;
&lt;li&gt;The Padawan Exposed: Additional light and dark side point opportunities are now available in this mission. This mission also now correctly recognizes past player choices.&lt;/li&gt;
&lt;li&gt;The Transponder Station: The player&#39;s companion is now knocked out for the boss fight as depicted in the cinematic, and the fight has been rebalanced to take this into account. Additionally, an issue that could cause players to become stuck in the elevator has been corrected.&lt;/li&gt;
&lt;li&gt;To Kill a Legend: Players are no longer killed when using an elevator associated with this mission. &lt;b&gt;*UPDATED  3/23*&lt;/b&gt;&lt;br /&gt;
  &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Jedi Consular&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Chaos and Harmony: An issue that could make it more difficult than intended to save the final boss has been addressed.&lt;/li&gt;
&lt;li&gt;Looking Out for the Little Guy: This mission no longer grants commendations for the wrong planet.&lt;/li&gt;
&lt;li&gt;New Horizons: This conversation now takes place in person instead of on the ship Holoterminal.&lt;/li&gt;
&lt;li&gt;The Summit: This mission&#39;s Holoterminal conversation no longer hangs indefinitely.&lt;br /&gt;
  &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Sith Inquisitor&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;A Map for the Future: Players can no longer become blocked on this mission if they dismiss Khem Val before clicking on the debris wall.&lt;/li&gt;
&lt;li&gt;Legacy: Players are informed that Khem Val is required for this mission if the Inquisitor on the mission is in a group.&lt;/li&gt;
&lt;li&gt;The Dark Council: This mission now grants light and dark side points correctly.&lt;/li&gt;
&lt;li&gt;Visions and Visionaries: Players now receive dark or light side point rewards for this mission correctly.&lt;br /&gt;
  &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Smuggler&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Beast Mastery: Players who romanced Azalie now see the correct conversation upon returning to the Smuggler Hangar.&lt;/li&gt;
&lt;li&gt;Brotherhood: Players can no longer become stuck in this mission&#39;s phase if they leave it by entering a Warzone, logging out, or crashing.&lt;/li&gt;
&lt;li&gt;Illusions: Players can now complete this mission if they were previously unable to re-enter the phase after leaving.&lt;/li&gt;
&lt;li&gt;Landing Party: Players can no longer defeat ambushers before instructed.&lt;/li&gt;
&lt;li&gt;Modest Proposals: Ivory now only appears on the player&#39;s ship if they chose to recruit him on Belsavis.&lt;br /&gt;
  &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Imperial Agent&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Defender of the Empire: Line of Sight issues when engaging &#39;The Eagle&#39; on the bridge of his ship have been resolved.&lt;/li&gt;
&lt;li&gt;Epoch of Fear: This mission&#39;s boss no longer experiences Line of Sight issues.&lt;/li&gt;
&lt;li&gt;Heist: SCORPIO is now summoned immediately as a guest companion at the appropriate time.&lt;/li&gt;
&lt;li&gt;Hero of the People: Players in a group can no longer become stuck in the phased area for this mission of the Agent in the group leaves first.&lt;/li&gt;
&lt;li&gt;The Assassin&#39;s Fortress: Players who are defeated on this mission are now revived at the Outpost Zaroshe medcenter.&lt;/li&gt;
&lt;li&gt;The Star Chamber: It is no longer possible to explore the entire Star Chamber before the &quot;Gather Information on the Star Cabal&quot; step.&lt;/li&gt;
&lt;li&gt;Subverting Karrels Jarvis: Light side points are now awarded at a different time in this mission.&lt;br /&gt;
  &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Trooper&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Battle of the Gauntlet: Corrected an issue that caused the bridges crossing the Gauntlet to retract unexpectedly and kill players. Players can now return to the Gauntlet before completing the mission without having to reset it.&lt;/li&gt;
&lt;li&gt;Catching Up: Players now correctly receive a mission item from Jaxo in the mail, and players who missed this mission will now have it granted if they are eligible. &lt;b&gt;*UPDATED 3/29*&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Inconspicuous Valor: Party members can no longer plant the explosives and prevent mission progression. This mission now updates correctly when taking the shuttle from the Republic Fleet to Coruscant.&lt;/li&gt;
&lt;li&gt;Power Play: Players no longer remain stuck inside the phase if they log out in the phase after completing the step &quot;Speak to Senator Evran.&quot;&lt;/li&gt;
&lt;li&gt;Public Relations: This mission now recognizes if the chamber is sealed before the step to seal it is acquired.&lt;/li&gt;
&lt;li&gt;Rescue Operation: The CL-A1 transfer coil is now correctly counted as a mission item.&lt;/li&gt;
&lt;li&gt;Return to Duty: Prellon Garn now becomes stunned during the escort (instead of dying). Prellon is also now present for the step &quot;Escort Prellon to Safety.&quot;&lt;/li&gt;
&lt;li&gt;Revenge Served Cold: The Thul Cryo Dragoon is now responsive in combat.&lt;/li&gt;
&lt;li&gt;Stay Frosty: Players on The Shadow Fist mission will find it has been reset. This mission no longer remains in the mission log if it is not completed.&lt;/li&gt;
&lt;li&gt;Suppression of Hostilities: The count for bonus objectives now updates correctly.&lt;br /&gt;
  &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Bounty Hunter&lt;/b&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;A Dangerous Auction: Players no longer receive an incorrect post-mission mail.&lt;/li&gt;
&lt;li&gt;A Failure to Communicate: Players can no longer summon a companion devoted to guarding the area&#39;s entrance or advance further into the phase before progressing necessary mission steps.&lt;/li&gt;
&lt;li&gt;At Arm&#39;s Length: Corrected an issue in the French client that could block progression on the step &quot;Accedere a l&#39;holoterminal de la Republique.&quot;  &lt;b&gt;*UPDATED  4/6*&lt;/b&gt;  &lt;/li&gt;
&lt;li&gt;A Thousand Pardons: Zale Barrows can no longer be knocked into the lava, preventing mission progression.&lt;/li&gt;
&lt;li&gt;Digging His Own Grave: Players can now progress this mission without waiting for the phase to reset if they answer their class holocall outside the story area.&lt;/li&gt;
&lt;li&gt;Finale: The final boss has been adjusted from level 48 to level 50 to provide the intended challenge level.&lt;/li&gt;
&lt;li&gt;Hail the Conquering Hero: Corrected an issue that could cause this mission to become blocked on the step &quot;Speak to Crysta Markon.&quot;  Also, players can no longer become stuck in a looping conversation during this mission while talking to the Huntmaster. &lt;b&gt;*UPDATED 3/29*&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Honor or Glory: Corrected an issue that caused some dialogue options to be hidden.&lt;/li&gt;
&lt;li&gt;Imperial Bounty: This mission can now be reset if the player was unable to complete it.&lt;/li&gt;
&lt;li&gt;Number One with a Bullet: Corrected an issue that prevented some Bounty Hunters from seeing the correct loading screen text after completing this mission. A crash that could occur when speaking to Darth Tormen has been fixed.&lt;/li&gt;
&lt;li&gt;No Strings Attached: Corrected an issue that caused NPCs to vanish unexpectedly after a fight. For players who were in progress on this mission, the mission&#39;s progress has been reset.&lt;/li&gt;
&lt;li&gt;Some People Just Need Killing: The class story boss associated with this mission is now level 50.&lt;/li&gt;
&lt;li&gt;Target Rich Environment: This mission can now be abandoned.&lt;/li&gt;
&lt;li&gt;The Heart of Darkness: Players now receive credit for this mission if they travel to Dromund Kaas via the shuttle in the Imperial Fleet.&lt;/li&gt;
&lt;li&gt;The Spirit of Vengeance: Corrected an issue that could cause players returning to this area to become stuck in the air.&lt;/li&gt;
&lt;li&gt;To Walk in Dark Places: Torian no longer remains with the player if they exit the phase after he joins for the mission.&lt;br /&gt;
  &lt;/li&gt;
&lt;/ul&gt;
&lt;/blockquote&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.blogger.com/blogger.g?blogID=666433472318885436&quot; name=&quot;NPCs&quot;&gt;NPCs&lt;/a&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Strong and Elite humanoid enemies no longer throw grenades at or use Headshot on targets in cover.&lt;/li&gt;
&lt;li&gt;Master Marksmen on Hoth no longer instantly knock the player back after being attacked with Leap or Charge abilities.&lt;/li&gt;
&lt;li&gt;Republic Troopers and Officers protecting core Republic interests on Hoth are now properly trained to defend against level 50 players.&lt;/li&gt;
&lt;li&gt;The World Boss Gargath on Hoth now drops level 50 loot.&lt;/li&gt;
&lt;li&gt;Some enemies and NPCs that were previously invisible can now be seen again.&lt;/li&gt;
&lt;li&gt;Many NPCs that were positioned incorrectly or played inappropriate animations have been corrected.&lt;/li&gt;
&lt;li&gt;Many groups of enemy NPCs that previously evaded in combat or pathed incorrectly have been adjusted.&lt;/li&gt;
&lt;li&gt;The &quot;Sticky Grenade&quot; debuff now appears correctly when used by enemy NPCs.&lt;/li&gt;
&lt;li&gt;Grand Chief Keshk now always drops at least a Premium item.&lt;/li&gt;
&lt;li&gt;Several vendors and other NPCs that had missing or incorrect voice have been updated.&lt;/li&gt;
&lt;li&gt;A rather dangerous Wampa specimen has been observed on Highmount Ridge on Hoth.&lt;br /&gt;
 &lt;/li&gt;
&lt;/ul&gt;
&lt;/blockquote&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div align=&quot;center&quot;&gt;
&lt;u&gt;Game Update 1.2 PTS Patch Notes (Continued)&lt;/u&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;i&gt;&lt;span style=&quot;color: red;&quot;&gt;The patch notes published for the Public Test Server are not final and are subject to change.&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;The following URL will allow you to link to the PvP PTS Notes directly: &lt;a href=&quot;http://www.swtor.com/community/showpost.php?p=3463916&amp;amp;postcount=9&quot; target=&quot;_blank&quot;&gt;http://www.swtor.com/community/showp...16&amp;amp;postcount=9&lt;/a&gt;&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.blogger.com/blogger.g?blogID=666433472318885436&quot; name=&quot;PVP&quot;&gt;&lt;u&gt;PvP&lt;/u&gt;&lt;/a&gt;&lt;br /&gt;
&lt;blockquote&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.blogger.com/blogger.g?blogID=666433472318885436&quot; name=&quot;PVPGeneral&quot;&gt;General&lt;/a&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Aurak Base and outlying Republic-controlled areas on Hoth have received reinforcements in the form of PvP guards.&lt;/li&gt;
&lt;li&gt;Certain PvP abilities are no longer removed when a duel finishes.&lt;/li&gt;
&lt;li&gt;Republic Guardpost Beta on Belsavis is now entirely considered Republic territory.&lt;/li&gt;
&lt;li&gt;The throne room of Lord Jordan Thul is now considered Empire territory.&lt;/li&gt;
&lt;li&gt;The medcenter in the Lower Flamewood area of The Old Paths on Voss is now a Sanctuary.&lt;/li&gt;
&lt;li&gt;Republic Troopers now protect Ken-La Outpost.&lt;/li&gt;
&lt;li&gt;The buff for the PvP Overcharge powerup now has the correct tooltip.&lt;/li&gt;
&lt;li&gt;The Warzone Commendation cap has been increased to 2000 (up from 1000).&lt;/li&gt;
&lt;li&gt;PvP stats, such as kills, Group Rating, Solo Rating, MVP votes received, total Warzone wins, and more are now tracked and can be seen on the Warzone Window. Highest Solo and Group Ratings can also be seen on the Character page. Highest Solo and Group Ratings can also be seen on the &quot;Who&quot; list.&lt;/li&gt;
&lt;li&gt;High-level PvP Daily and Weekly missions now reward a combination of Warzone and Ranked Warzone Commendations. &lt;b&gt;*UPDATED  3/23*&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;PvP medpacs now have a 1.5-minute cooldown (down from 3). &lt;b&gt;*UPDATED  3/23*&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Daily and weekly PvP missions now reward 99 Warzone Commendations. &lt;b&gt;*UPDATED  4/4*&lt;/b&gt;&lt;br /&gt;
 &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.blogger.com/blogger.g?blogID=666433472318885436&quot; name=&quot;Warzones&quot;&gt;Warzones&lt;/a&gt;&lt;br /&gt;
&lt;blockquote&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.blogger.com/blogger.g?blogID=666433472318885436&quot; name=&quot;WZ_General&quot;&gt;&lt;b&gt;General&lt;/b&gt;&lt;/a&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Players in Warzones may now flag another player on the team as potentially AFK by right-clicking their name in the Operation Group window and selecting &quot;Vote to Kick from Warzone.&quot; Once enough team members have flagged a player in this way, the player is given a warning and a small window to begin playing or they are removed from the Warzone.&lt;/li&gt;
&lt;li&gt;The amount of Valor, Commendations, and credits awarded at the end of a Warzone is now based on your team&#39;s score, with a bonus for the winning team. Experience rewards are still based on the amount of time spent in the Warzone.&lt;/li&gt;
&lt;li&gt;Warzone daily missions while leveling have been condensed to one mission that is always equal to the level of the player.&lt;/li&gt;
&lt;li&gt;Players who are removed from Warzones for being AFK are now returned to their original locations (instead of to the Fleet).&lt;/li&gt;
&lt;li&gt;Vendors are no longer available inside Warzones.&lt;/li&gt;
&lt;li&gt;Credit rewards for Warzones have been rebalanced.&lt;/li&gt;
&lt;li&gt;The Scoreboard displayed at the end of a Warzone now displays the correct faction icons in same-faction Warzone matches.&lt;/li&gt;
&lt;li&gt;The Scoreboard&#39;s Objective column now correctly tracks a player&#39;s offensive and defensive objective contribution. Additionally, players now receive notification during the match when their actions have accrued offensive or defensive objective points.&lt;/li&gt;
&lt;li&gt;Level 50 Warzone daily and weekly missions now reward Warzone Commendations.&lt;/li&gt;
&lt;li&gt;New medals are now awarded to the winning team based on how quickly they win (up to 6 medals for the fastest victories).&lt;/li&gt;
&lt;li&gt;New medals are now awarded for offensive and defensive objective actions. There are now 6 offensive and 6 defensive medals awarded for performing Warzone-specific objective actions.&lt;/li&gt;
&lt;li&gt;The Warzone reward medal cap has been increased to 8.&lt;/li&gt;
&lt;li&gt;Rewards per medal earned have been rebalanced considering the new medals available.&lt;/li&gt;
&lt;li&gt;Players who earn few to no medals now have overall rewards reduced (for instance, an AFK player would receive no rewards).&lt;/li&gt;
&lt;li&gt;The amount of medals needed to perform a medal streak has been increased to 8, 14, and 18. &lt;b&gt;*UPDATED  3/27*&lt;/b&gt;&lt;br /&gt;
  &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.blogger.com/blogger.g?blogID=666433472318885436&quot; name=&quot;WZ_Ranked&quot;&gt;&lt;b&gt;Ranked Warzones&lt;/b&gt;&lt;/a&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;&lt;b&gt;Pre-Season One of Ranked Warzones has begun!&lt;/b&gt; Participate for more competitive matches and greater rewards. &lt;/li&gt;
&lt;li&gt;Level 50 players can queue solo or in a group of up to 8 players via the Queue Solo Ranked and Queue Group Ranked buttons in the Warzone Queue Window. &lt;/li&gt;
&lt;li&gt;After a Ranked Warzone has ended, your Solo Rating or Group Rating will be adjusted based on the outcome of the match and the ratings of all players participating. &lt;/li&gt;
&lt;li&gt;Players are rewarded Ranked Warzone Commendations based on performance; these Commendations can be used to purchase the new War Hero PvP gear. &lt;/li&gt;
&lt;li&gt;Players with high ratings can purchase Rated War Hero gear and vehicles. Rated War Hero gear has the same stats as War Hero gear, but has a more prestigious appearance. &lt;br /&gt;
  &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.blogger.com/blogger.g?blogID=666433472318885436&quot; name=&quot;WZ_Novare&quot;&gt;&lt;b&gt;Novare Coast&lt;/b&gt;&lt;/a&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;&lt;b&gt;The Republic and Empire are locked in a brutal conflict by air and sea on the new planet, Denova. An Imperial dropship has crash-landed near the Republic coastal base and quickly established a fortification.&lt;/b&gt; &lt;/li&gt;
&lt;li&gt;Teams need to turn the mortar cannons on the opponent&#39;s fortification to bring it down. However, both fortifications are shielded and one mortar cannon is not enough to disable the shield. A team must control at least two cannons in order to damage the enemy fortification.&lt;/li&gt;
&lt;li&gt;This is a majority 3-point domination map with tug-of-war style objective control.&lt;/li&gt;
&lt;li&gt;Control progress is saved when interrupted and can be resumed by a player on the same team or fought back by a player of the opposing team. The more players involved, the faster control shifts.&lt;/li&gt;
&lt;li&gt;A training simulation-themed variant of the Warzone supports same faction matches.&lt;br /&gt;
  &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.blogger.com/blogger.g?blogID=666433472318885436&quot; name=&quot;WZ_Alderaan&quot;&gt;&lt;b&gt;Alderaan Civil War&lt;/b&gt;&lt;/a&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Several performance improvements have been made throughout the Warzone.&lt;/li&gt;
&lt;li&gt;The objective cannons&#39; rate of fire has been slowed down. The amount of damage dealt by the large turret blasts has been increased proportionally to maintain the same overall score rate.&lt;/li&gt;
&lt;li&gt;Empire-controlled objective markers now appear purple.&lt;/li&gt;
&lt;li&gt;Travel time for speeder bikes for the side objectives has been increased. The time it takes to interact with speeder bikes is once again instantaneous.&lt;/li&gt;
&lt;li&gt;The speeder bikes that transported players to the East and West turrets have been removed. &lt;b&gt;*UPDATED  3/30*&lt;/b&gt;&lt;br /&gt;
  &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.blogger.com/blogger.g?blogID=666433472318885436&quot; name=&quot;WZ_Huttball&quot;&gt;&lt;b&gt;Huttball&lt;/b&gt;&lt;/a&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Giradda the Hutt now sees to it that any player standing on the ball stand when the ball respawns are slain.&lt;/li&gt;
&lt;li&gt;The damage hazards deal is now a set percentage of total player health and is elemental damage. &lt;br /&gt;
  &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.blogger.com/blogger.g?blogID=666433472318885436&quot; name=&quot;WZ_Voidstar&quot;&gt;&lt;b&gt;Voidstar&lt;/b&gt;&lt;/a&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;The Voidstar can now be played by two teams of the same faction.&lt;/li&gt;
&lt;li&gt;Players on the defending team are no longer placed on the speeder path if its duration would make them arrive late to the start of the match.&lt;/li&gt;
&lt;li&gt;The map on the loading screen for the Voidstar has been updated.&lt;/li&gt;
&lt;li&gt;In the case of both teams reaching the same objective in their respective attacking rounds, the team who reached the objective in the shortest time now wins the match. &lt;/li&gt;
&lt;li&gt;The game now ends as soon as the Round 2 attacker&#39;s progress exceeds the progress made by the other team in Round 1.&lt;/li&gt;
&lt;li&gt;Voidstar matches now wait until the pre-match is over before starting the countdown to close if there are too few players. &lt;b&gt;*UPDATED  3/27*&lt;/b&gt;&lt;br /&gt;
  &lt;/li&gt;
&lt;/ul&gt;
&lt;/blockquote&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.blogger.com/blogger.g?blogID=666433472318885436&quot; name=&quot;WPVP&quot;&gt;World PvP&lt;/a&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Items with Mercenary Commendation purchase costs have been removed or converted to have Warzone Commendation costs. &lt;b&gt;*UPDATED  3/27*&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Players can still trade Mercenary Commendations for Warzone Commendations. 10 Mercenary Commendations can be traded for 10 Warzone Commendations. &lt;b&gt;*UPDATED  3/27*&lt;/b&gt;&lt;br /&gt;
 &lt;blockquote&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.blogger.com/blogger.g?blogID=666433472318885436&quot; name=&quot;WPVP_Ilum&quot;&gt;&lt;b&gt;Ilum&lt;/b&gt;&lt;/a&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;The Battle of Ilum daily and weekly missions have been removed from the game.&lt;br /&gt;
  &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.blogger.com/blogger.g?blogID=666433472318885436&quot; name=&quot;WPVP_Outlaws&quot;&gt;&lt;b&gt;The Outlaws&#39; Den (Tatooine)&lt;/b&gt;&lt;/a&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;PvP treasure chests on Tatooine now drop Warzone Commendations, with a chance to drop Recruit PvP gear. &lt;b&gt;*UPDATED  3/27*&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;The Ilum PvP Territory Control Tutorial no longer displays. &lt;b&gt;*UPDATED  3/27*&lt;/b&gt;&lt;br /&gt;
  &lt;/li&gt;
&lt;/ul&gt;
&lt;/blockquote&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/blockquote&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div align=&quot;center&quot;&gt;
&lt;u&gt;Game Update 1.2 PTS Patch Notes (Continued)&lt;/u&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;i&gt;&lt;span style=&quot;color: red;&quot;&gt;The patch notes published for the Public Test Server are not final and are subject to change.&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;The following URL will allow you to link to the Space Combat PTS Notes directly: &lt;a href=&quot;http://www.swtor.com/community/showpost.php?p=3463978&amp;amp;postcount=10&quot; target=&quot;_blank&quot;&gt;http://www.swtor.com/community/showp...8&amp;amp;postcount=10&lt;/a&gt;&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.blogger.com/blogger.g?blogID=666433472318885436&quot; name=&quot;SpaceCombat&quot;&gt;&lt;u&gt;Space Combat&lt;/u&gt;&lt;/a&gt;&lt;br /&gt;
&lt;blockquote&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.blogger.com/blogger.g?blogID=666433472318885436&quot; name=&quot;SpaceCombatgeneral&quot;&gt;General &lt;/a&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Visual effects for trajectory and impact on missiles have been improved.&lt;/li&gt;
&lt;li&gt;The Alien Energy Capacitor now has stats appropriate for its level.&lt;/li&gt;
&lt;li&gt;Transitions on entering Space Combat Missions have been visually improved.&lt;/li&gt;
&lt;li&gt;The Grade 3 Beam Generator tooltip now correctly displays a rate of fire of 7 shots per second.&lt;/li&gt;
&lt;li&gt;The experience rewarded for some &quot;one time&quot; Space Combat Missions (granted when a new tier of missions is available) has been rebalanced.&lt;/li&gt;
&lt;li&gt;Players who are away too long while in Space Combat Missions are now logged out.&lt;/li&gt;
&lt;li&gt;Kira will now speak during Jedi Knight Space Combat Missions after Doc has been gained as a companion.&lt;/li&gt;
&lt;li&gt;Large ships more readily display surface damage as the attached hardpoints are destroyed.&lt;br /&gt;
 &lt;/li&gt;
&lt;/ul&gt;
&lt;/blockquote&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div align=&quot;center&quot;&gt;
&lt;u&gt;Game Update 1.2 PTS Patch Notes (Continued)&lt;/u&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;i&gt;&lt;span style=&quot;color: red;&quot;&gt;The patch notes published for the Public Test Server are not final and are subject to change.&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;The following URL will allow you to link to the UI PTS Notes directly: &lt;a href=&quot;http://www.swtor.com/community/showpost.php?p=3463996&amp;amp;postcount=11&quot; target=&quot;_blank&quot;&gt;http://www.swtor.com/community/showp...6&amp;amp;postcount=11&lt;/a&gt;&lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.blogger.com/blogger.g?blogID=666433472318885436&quot; name=&quot;UI&quot;&gt;&lt;u&gt;UI&lt;/u&gt;&lt;/a&gt;&lt;br /&gt;
&lt;blockquote&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.blogger.com/blogger.g?blogID=666433472318885436&quot; name=&quot;UIGeneral&quot;&gt;General&lt;/a&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;&lt;b&gt;New Functionality&lt;/b&gt; – Players can:&lt;br /&gt;
 &lt;ul&gt;
&lt;li&gt;Load and save UI profiles as XML files. These profiles can be loaded on any character once created. &lt;b&gt;*UPDATED  3/23*&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Enter UI editing mode by pressing the &#39;Edit Layout&#39; button in the main menu (reachable by hitting ESC), or by hitting the small button next to the quickslots and choosing &#39;edit layout&#39;. &lt;b&gt;*UPDATED  3/23*&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Move some elements around while in edit mode by dragging on that element. &lt;b&gt;*UPDATED  3/23*&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Resize elements of the UI while in edit mode. Elements can be resized individually, or grouped and resized together. &lt;b&gt;*UPDATED  3/23*&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Flip some UI elements (like the minimap) horizontally or vertically while in edit mode. &lt;/li&gt;
&lt;li&gt;Choose to turn off (i.e. hide) some UI elements in edit mode.  Hidden elements are shown as a red shaded box in this mode. &lt;b&gt;*UPDATED  3/23*&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Adjust the number of slots shown and their layout per hotbar.  &lt;b&gt;*UPDATED  3/23*&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Select from 3 pre-created default layouts.  These cannot be saved over. You may, however, use them as a starting place for your own layout. &lt;b&gt;*UPDATED  3/23*&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Move around elements in other UI modes (such as Space Combat) by selecting these modes from the drop-down in UI Edit Mode. &lt;b&gt;*UPDATED  3/23*&lt;/b&gt;&lt;br /&gt;
 &lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Adjusted Functionality:&lt;br /&gt;
 &lt;ul&gt;
&lt;li&gt;Some Operations frame customization was moved into the UI customization system, and must be edited in this mode. &lt;b&gt;*UPDATED  3/23*&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;The ability to toggle/hide health on health bars was moved to the UI customization system, and must be edited in this mode. &lt;b&gt;*UPDATED  3/23*&lt;/b&gt;&lt;br /&gt;
 &lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Notification of contact from a Customer Service Representative in-game is now more obvious.&lt;/li&gt;
&lt;li&gt;Subtitles can now be toggled using the /subtitles command in the Chat Window.&lt;/li&gt;
&lt;li&gt;If a player attempts to use a shuttle with 3 or more pending mission rewards, the player is asked to accept those rewards before continuing.&lt;/li&gt;
&lt;li&gt;Tooltips no longer get stuck on slider UI components.&lt;/li&gt;
&lt;li&gt;Corrected an issue that could cause the UI to incorrectly register a drag when returning from ALT-TAB.&lt;/li&gt;
&lt;li&gt;The cancel and apply buttons are now grayed out on the item modification table until the player adds a pending modification.&lt;/li&gt;
&lt;li&gt;The loot window can no longer be drawn off-screen in some circumstances.&lt;/li&gt;
&lt;li&gt;Companion tooltips now properly reflect whether they are selling junk items or performing a Crew Mission.&lt;/li&gt;
&lt;li&gt;The language used in tooltips (when referencing damage types and other specific items) has been updated to be more consistent.&lt;/li&gt;
&lt;li&gt;The preference for &quot;Show Sith Corruption&quot; is now labeled &quot;Show Dark Side Corruption.&quot;&lt;/li&gt;
&lt;li&gt;New tutorials have been added for Flashpoints, Operations, and Quick Travel.&lt;/li&gt;
&lt;li&gt;Shift-clicking a stack of items no longer links that item if the Chat Window is not active.&lt;/li&gt;
&lt;li&gt;The Social Preferences options page has been organized more clearly.&lt;/li&gt;
&lt;li&gt;Several minor text formatting and alignment issues have been addressed.&lt;/li&gt;
&lt;li&gt;Shift-clicking a stack of items no longer hyperlinks that item if the Chat Window is not active. &lt;b&gt;*UPDATED  4/5*&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Bind Points now appear on the World Map as &quot;locked&quot; if they are not discovered. &lt;b&gt;*UPDATED  3/23*&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;An option to continue playing sounds when the game loses focus (via alt-tab, etc) has been added. &lt;b&gt;*UPDATED  3/23*&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Certain chat commands and their corresponding messages have been properly localized in French and German. These commands include /ckick,  /mute,  /moderate,  /channellist,  and /list. &lt;b&gt;*UPDATED  3/23*&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Character portraits no longer appear completely black in some instances while using the Very Low shader complexity option. &lt;b&gt;*UPDATED  3/27*&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Corrected an issue that prevented some chat errors from displaying properly. &lt;b&gt;*UPDATED  3/27*&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Paging a hotbar up and down no longer displays hotbars that are already displayed elsewhere. &lt;b&gt;*UPDATED 3/29*&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;The ESC key now properly cancels timer dialog windows. &lt;b&gt;*UPDATED 3/29*&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Players can now add other players to their friends list even if they are offline. &lt;b&gt;*UPDATED  3/30*&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Adding a level range argument to the /who command now correctly returns filtered results. &lt;b&gt;*UPDATED  4/6*&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Corrected the icons for Imperial Agent Advanced Class selection. &lt;b&gt;*UPDATED  4/6*&lt;/b&gt;&lt;br /&gt;
 &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.blogger.com/blogger.g?blogID=666433472318885436&quot; name=&quot;UICrew&quot;&gt;Crew Skills&lt;/a&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;The mission reward panel no longer closes other UI panels.&lt;/li&gt;
&lt;li&gt;Crew Skill trainer windows no longer reopen after players move away from the trainer.&lt;br /&gt;
 &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.blogger.com/blogger.g?blogID=666433472318885436&quot; name=&quot;UISocial&quot;&gt;Social&lt;/a&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Hovering over the LFG column in the Social Window now displays a tooltip showing the individual&#39;s LFG message.&lt;/li&gt;
&lt;li&gt;&quot;Reply&quot; chat targets are no longer cleared upon area transitions.&lt;/li&gt;
&lt;li&gt;French and German chat commands for speaking in general chat now work properly.&lt;/li&gt;
&lt;li&gt;The /bow emote no longer loops when used.&lt;/li&gt;
&lt;li&gt;Base crafted items can now be hyperlinked in chat.&lt;/li&gt;
&lt;li&gt;A new option to suppress the Crew Mission reward window in Warzones has been added.&lt;/li&gt;
&lt;li&gt;Items will now compare against all valid equipment slots.&lt;/li&gt;
&lt;li&gt;Emotes no longer remove a player from stealth.&lt;br /&gt;
 &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.blogger.com/blogger.g?blogID=666433472318885436&quot; name=&quot;UICodex&quot;&gt;Codex&lt;/a&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;The Codex entry for killing a player with a turret now correctly requires the player to complete that task.&lt;br /&gt;
 &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.blogger.com/blogger.g?blogID=666433472318885436&quot; name=&quot;UIGroups&quot;&gt;Groups and Targeting&lt;/a&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Players can now choose to view the targets of their group members in the group UI. This is disabled by default but can be edited in the &quot;Edit Interface&quot; mode. &lt;/li&gt;
&lt;li&gt;Target of target can now be enabled for the player.&lt;/li&gt;
&lt;li&gt;Players can now invite other players to their group via right-click menu from the guild roster.&lt;/li&gt;
&lt;li&gt;Player class names now appear on the target frame.&lt;/li&gt;
&lt;li&gt;When characters become hostile or friendly to the player, nameplates are now turned on and off as specified in nameplate preferences.&lt;/li&gt;
&lt;li&gt;Dead characters and creatures no longer display a nameplate unless selected.&lt;/li&gt;
&lt;li&gt;Focus target visual effects are now more distinct and recognizable.&lt;/li&gt;
&lt;li&gt;Class icons now appear next to nameplates. This feature can be toggled off in the preferences menu. &lt;b&gt;*UPDATED  3/23*&lt;/b&gt;&lt;br /&gt;
 &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.blogger.com/blogger.g?blogID=666433472318885436&quot; name=&quot;UIGTN&quot;&gt;Galactic Trade Network&lt;/a&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;The Galactic Trade Network interface now supports text-based searches without category restrictions.&lt;/li&gt;
&lt;li&gt;The Galactic Trade Network interface has been updated to support better filtering and faster paging.&lt;/li&gt;
&lt;li&gt;The rarity drop-down in the GTN interface now contains an option for Custom (orange) rarity.&lt;/li&gt;
&lt;li&gt;A &quot;Slot&quot; pulldown menu has been added to the GTN Interface for more specific item searches.&lt;/li&gt;
&lt;li&gt;GTN Terminals in Kaas City are now available again.&lt;/li&gt;
&lt;li&gt;Players can now compare items on the GTN or in mail to items equipped by their companion. &lt;b&gt;*UPDATED  3/27*&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;In-game mail messages generated by the Galactic Trade Network now contain more specific information about the item sold. &lt;b&gt;*UPDATED  3/30*&lt;/b&gt;&lt;br /&gt;
 &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.blogger.com/blogger.g?blogID=666433472318885436&quot; name=&quot;UIMaps&quot;&gt;Maps&lt;/a&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;Players can no longer &quot;click through&quot; the Galaxy Map to interact with the main game UI.&lt;/li&gt;
&lt;li&gt;The map no longer becomes translucent when riding a taxi.&lt;/li&gt;
&lt;li&gt;Map transitions throughout the game have been updated - many instances where a map would incorrectly transition to another have been corrected.&lt;/li&gt;
&lt;li&gt;The Spaceport section of Coruscant can now be explored correctly.&lt;br /&gt;
 &lt;/li&gt;
&lt;/ul&gt;
&lt;/blockquote&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;div align=&quot;center&quot;&gt;
&lt;u&gt;Game Update 1.2 PTS Patch Notes (Continued)&lt;/u&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;i&gt;&lt;span style=&quot;color: red;&quot;&gt;The patch notes published for the Public Test Server are not final and are subject to change.&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;The following URL will allow you to link to the Miscellaneous Bug Fixes PTS Notes directly: &lt;a href=&quot;http://www.swtor.com/community/showpost.php?p=3464191&amp;amp;postcount=12&quot; target=&quot;_blank&quot;&gt;http://www.swtor.com/community/showp...1&amp;amp;postcount=12&lt;/a&gt; &lt;/i&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.blogger.com/blogger.g?blogID=666433472318885436&quot; name=&quot;MiscFixes&quot;&gt;&lt;u&gt;Miscellaneous Bug Fixes&lt;/u&gt;&lt;/a&gt;&lt;br /&gt;
&lt;ul&gt;
&lt;li&gt;The Jawa Balloon on Tatooine no longer occasionally disappears from underneath players.&lt;/li&gt;
&lt;li&gt;The Emergency Fleet Pass now takes Republic players to the center of the Republic Fleet instead of the Tython and Ord Mantell arrival hangar. &lt;b&gt;*UPDATED  4/5*&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;The camera now collides with water instead of becoming submerged.&lt;/li&gt;
&lt;li&gt;Opening a taxi terminal now cancels any active ability activation.&lt;/li&gt;
&lt;li&gt;Corrected an issue that allowed players to use personal Starship doors outside the appropriate range.&lt;/li&gt;
&lt;li&gt;The /stuck command no longer kills the player if they log out and back in on the ship Holoterminal (or other similar objects).&lt;/li&gt;
&lt;li&gt;Corrected a rare client crash related to companion weapons.&lt;/li&gt;
&lt;li&gt;Corrected several ambient conversations that triggered too often or too infrequently.&lt;/li&gt;
&lt;li&gt;Added musical triggers to some missions and encounters.&lt;/li&gt;
&lt;li&gt;Numerous spelling and grammatical errors in text throughout the game have been corrected.&lt;/li&gt;
&lt;li&gt;Corrected several localization errors in text and voiceover.&lt;/li&gt;
&lt;li&gt;The full area of Club Ufora is now considered a private area (where companions will talk with player characters).&lt;/li&gt;
&lt;li&gt;Players on Tatooine and Belsavis now only see their own faction&#39;s Quick Travel Points on the map.&lt;/li&gt;
&lt;li&gt;The Chiss social ability is now described correctly during character creation.&lt;/li&gt;
&lt;li&gt;Republic players can now access the Lower Office Atrium in New Venture Plaza on Nar Shaddaa without passing through Empire territory.&lt;/li&gt;
&lt;li&gt;The Aim Datacron on Belsavis is now obtainable.&lt;/li&gt;
&lt;li&gt;Cantina music now plays more consistently.&lt;/li&gt;
&lt;li&gt;The Imperial Panteer Hideout Bind Point is no longer visible to Republic players on the map.&lt;/li&gt;
&lt;li&gt;A Bind Point now exists at the Jedi Temple on Coruscant.&lt;/li&gt;
&lt;li&gt;The High Profile Ward in Shadowtown on Nar Shaddaa now has a medcenter.&lt;/li&gt;
&lt;li&gt;Players can no longer use Fleet Passes in areas that are Quick Travel restricted.&lt;/li&gt;
&lt;li&gt;Corrected an issue that caused windowed resolution to not be saved if the desktop resolution changed while the game was running.&lt;/li&gt;
&lt;li&gt;Clicking off-screen while in dual-monitor mode no longer causes icons to be accidentally dragged when focus is returned to the game.&lt;/li&gt;
&lt;li&gt;An issue that could cause character models to appear invisible while wearing some armor models with the very low shader setting enabled has been addressed.&lt;b&gt;*UPDATED  3/27*&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Addressed some performance issues in the Overrun Machine Vault on Belsavis. &lt;b&gt;*UPDATED  3/30*&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Corrected a rare issue that could cause character appearance to change when equipping certain items. &lt;b&gt;*UPDATED  3/30*&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;An issue that could prevent disconnected players from logging back into the game during Flashpoints and Operations has been corrected. &lt;b&gt;*UPDATED  3/30*&lt;/b&gt;&lt;/li&gt;
&lt;li&gt;Corrected an issue that could cause players to get stuck in a falling state on some terrain. &lt;b&gt;*UPDATED  4/4*&lt;/b&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;br /&gt;
Now on to the good part, my opinions.&amp;nbsp; SW:TOR has suffered, not from as many believe being an &lt;i&gt;unfinished game &lt;/i&gt;but more so at the hands of impatient, demanding, and egocentric subscribers who have a poor concept of MMO evolution.&amp;nbsp; They expected a game that would be as feature and content rich as SWG, or WoW right out of the box from day one.&amp;nbsp; To these people I say this, &quot;Please stop playing MMO&#39;s, you don&#39;t understand the concept of a persistent evolving game world.&quot;.&amp;nbsp; Seriously I mean it cancel your sub, get off my interwebs, and quick clogging the forums with your endless whining.&amp;nbsp; You simply do not deserve to be heard by the developers working on this title or any other for that matter.&amp;nbsp; Your poor understanding of MMO development, mindless drivel, and 3rd grade reading ability, combined with the unfortunate knowledge of how to click &quot;Post&quot; on a forum has lowered the communal IQ by 25 points.&amp;nbsp; It took hominids 1.7 million years to go from mastering fire to developing a tool that took them from scavengers to the top spot on the food chain (the &lt;a href=&quot;http://en.wikipedia.org/wiki/Atlatl&quot; target=&quot;_blank&quot;&gt;Atlatl&lt;/a&gt;).&amp;nbsp; Please quit trying to stupidify us back to living in caves.&lt;br /&gt;
&lt;br /&gt;
So that may not be what you consider a &quot;Good Part&quot;, though it did make 
me feel good... So here&#39;s some more opinions.&amp;nbsp; I like the concept of the
 Legacy System, it binds all your characters into one family and lets 
you get benefits from actually playing the game beyond simply credits, 
skills, and equipment.&amp;nbsp; It introduces a new element into MMO&#39;s where 
being a player is more evolved.&amp;nbsp; This system will remove one of the 
major gripes found in many MMO&#39;s, Class/Race restrictions for starters, 
it brings another element of freedom virtually no other game has.&amp;nbsp; Also going away is the Cross Faction mailing restriction something I will be looking forward to as this allows me to fully utilize my crafters.&lt;br /&gt;
&lt;br /&gt;
Also 1.2 will bring us UI customization, while I am looking forward to this, I would love for player Skinning to be introduced in the future as we are still stuck with the stock UI.&amp;nbsp; At least now we can re-arrange it as we see fit and have a more traditional MMO layout we can pick as our default. We are also seeing the return of Unifying Colors, a feature removed late in the beta testing much to the disappointment of the testers.&amp;nbsp; This will allow you to have all your gear match the chest piece you are wearing, or specific pieces as you choose.&lt;br /&gt;
&lt;br /&gt;
The New content is pretty good with a new Warzone, more daily mssions, and other goodies thrown in, it should help the &quot;lack of content&quot; whiners calm down a bit (Seriously folks with all the classes there is tons of content enjoy it!).&amp;nbsp; The big losers in this content update are the Open PvP fanboys, Ilum is still Ilum and not likely to change in the near future.&lt;br /&gt;
&lt;br /&gt;
Class changes are looking pretty good as well, currently there is an over abundance of some classes and the alterations to skill trees and skills may make other classes more appealing to some players, as well as some of the lesser used skill trees.&amp;nbsp; Be sure to spend some time checking out these changes, there is no shame in re-specing.&lt;br /&gt;
&lt;br /&gt;
That&#39;s all for now folks, I&#39;ll be posting more on 1.2 this weekend once I get some hands on with the Live version of it, and hopefully I&#39;ll have some video for you as well.</content><link rel='replies' type='application/atom+xml' href='http://www.triberius.net/feeds/7945941885066174976/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.triberius.net/2012/04/swtor-patch-12-coming-thursdaymy.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/666433472318885436/posts/default/7945941885066174976'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/666433472318885436/posts/default/7945941885066174976'/><link rel='alternate' type='text/html' href='http://www.triberius.net/2012/04/swtor-patch-12-coming-thursdaymy.html' title='SWTOR Patch 1.2 coming Thursday....My opinion.'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/05609954231241036195</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-666433472318885436.post-7885672608170471924</id><published>2012-04-06T20:46:00.000-07:00</published><updated>2012-04-08T15:53:49.832-07:00</updated><title type='text'>My Gaming life in review....</title><content type='html'>By now you guys know that I&#39;m big into gaming, I write it about it most of the time.&amp;nbsp; But where do my credentials come in?&amp;nbsp; What makes me feel I&#39;m a valid person to talk about gaming in general?&amp;nbsp; Well I thought I&#39;d take a trip down memory lane and list a bit of my gamer background.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The early 1980&#39;s really introduced me to gaming, I was young yet I can still remember playing Pong back when Pong was one of the few games in town.&amp;nbsp; It wasn&#39;t long before an Atari 2600 was introduced to the house and after that the 7800.&amp;nbsp; Many a day was spent playing F1 Pole Position and Pacman, not to mention tons of other games like Space Invaders, Breakout, Missile Command and Donkey Kong.&amp;nbsp; I was hooked at a young age and it&#39;s a lust that&#39;s never worn out.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;http://www.atariage.com/2600/screenshots/s_SpaceInvaders_2.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;200&quot; src=&quot;http://www.atariage.com/2600/screenshots/s_SpaceInvaders_2.png&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
In the Mid 80&#39;s the NES hit the market, and my love affair with &quot;The Legend of Zelda&quot;, Metroid and Kid Icarus began.&amp;nbsp; Contra, and Battletoads where there as well, as was that other evil game Teenage Mutant Ninja Turtles (remember the Dam level?).&amp;nbsp; I never was a major Mario fan, and I&#39;m still not but I will say Super Mario Bros. 2 was my favorite of the series and still is.&amp;nbsp; No hopping through pipes to find out your princess is in another castle.&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;http://upload.wikimedia.org/wikipedia/en/3/3a/Legend_of_Zelda_NES.PNG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://upload.wikimedia.org/wikipedia/en/3/3a/Legend_of_Zelda_NES.PNG&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
As the decade closed out I found new games to capture my attention, I still don&#39;t know how many quarters I dropped into that old Altered Beast cabinet at the local arcade, or any of the countless other machines that crossed my path.&amp;nbsp; &lt;br /&gt;
&lt;br /&gt;
Into the 90&#39;s and the introduction of the SNES, I can&#39;t count how many titles I enjoyed on this system.&amp;nbsp; And don&#39;t forget the quality Arcade systems that came around the same time.&amp;nbsp; Street Fighter II, Mortal Kombat, and what I feel is the golden age of the Final Fantasy series.&amp;nbsp;&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;http://upload.wikimedia.org/wikipedia/en/d/df/WikibattleFF6.PNG&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;280&quot; src=&quot;http://upload.wikimedia.org/wikipedia/en/d/df/WikibattleFF6.PNG&quot; width=&quot;320&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&amp;nbsp; &lt;br /&gt;
The real big game changer for my Gaming experience happened in 1998 when I was introduced to Ultima Online.&amp;nbsp; A buddy of mine was playing it and I asked him what it was, since I was due to make a deployment soon I waited until after my discharge to acquire a copy and in 1999 I began my online adventures.&amp;nbsp; I haven&#39;t looked back, since 1999 I&#39;ve mainly invested my time in PC gaming.&amp;nbsp; And while my resume isn&#39;t as long as some PC Gamers it is full of quality.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;http://upload.wikimedia.org/wikipedia/en/7/76/Ultima_Online_cover.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;320&quot; src=&quot;http://upload.wikimedia.org/wikipedia/en/7/76/Ultima_Online_cover.jpg&quot; width=&quot;239&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
From 1999 to present for the PC I can name numerous titles.&amp;nbsp; Diablo, UO, EQ, Diablo II, Icewind Dale, Neverwinter Nights (1 and 2), Atlantica Online, SWTOR, Civilization, The Sims and many, many others.&amp;nbsp; PC games offer an experience unlike most console games, where a Console isn&#39;t upgradable I can upgrade my PC every few years, or build a new one and keep up with cutting edge technology, and here&#39;s the difference, PC Games almost always have no issues with backwards compatibility.&amp;nbsp; I can play Diablo II today just like I did the day it was released, go ahead slap a PSX disk in your PS3 see how well that works for ya.&amp;nbsp; Sure some of the older games like Dark Sun: Shattered Lands or Menzobarranzan have issues, but DOSBox quickly handles them.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;http://upload.wikimedia.org/wikipedia/en/f/f3/Menzoberranzan_Coverart.png&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://upload.wikimedia.org/wikipedia/en/f/f3/Menzoberranzan_Coverart.png&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
In 2011 I purchased a Nintendo Wii, I use it mainly for streaming Netflix, but there are a few titles I really enjoy.&amp;nbsp; Most of the &quot;Lego&quot; games like Lego Indiana Jones, and Lego Star Wars: The Complete Saga, as well as new additions to long lasting franchises like the Legend of Zelda titles released for the Wii.&amp;nbsp; But for me PC gaming is still much more fun and economical than consoles, and for the future I can&#39;t see that changing.&lt;br /&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;http://upload.wikimedia.org/wikipedia/en/thumb/3/3f/Zelda_-_Twilight_Princess_-_stab.jpg/250px-Zelda_-_Twilight_Princess_-_stab.jpg&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://upload.wikimedia.org/wikipedia/en/thumb/3/3f/Zelda_-_Twilight_Princess_-_stab.jpg/250px-Zelda_-_Twilight_Princess_-_stab.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
&lt;br /&gt;
As we continue to catch up with the future, I&#39;ll continue playing games, and I&#39;ll continue looking to broaden my experiences in both Online and Standalone titles.&amp;nbsp; I hope everyone reading this does the same.</content><link rel='replies' type='application/atom+xml' href='http://www.triberius.net/feeds/7885672608170471924/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.triberius.net/2012/04/my-gaming-life-in-review.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/666433472318885436/posts/default/7885672608170471924'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/666433472318885436/posts/default/7885672608170471924'/><link rel='alternate' type='text/html' href='http://www.triberius.net/2012/04/my-gaming-life-in-review.html' title='My Gaming life in review....'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/05609954231241036195</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-666433472318885436.post-968001939503256899</id><published>2012-04-02T22:28:00.003-07:00</published><updated>2012-04-02T22:28:53.833-07:00</updated><title type='text'>Adding a new feature to the Blog</title><content type='html'>Just a quick message, I&#39;m adding a new item on the Left Side Bar called &quot;My Linkage&quot;.&amp;nbsp; What I&#39;ll be placing here over time are links I find useful as I go about my business on the interwebz.&amp;nbsp;&amp;nbsp; To start it off I&#39;ve provided a link to the .deb installer for Adobe Air, which is no longer supported or available from the Adobe site.&amp;nbsp; So for all of you using 64-bit Debian based Linux distrobutions (Ubuntu, Mint etc.) feel free to download a copy.&amp;nbsp; You&#39;ll need it for software such as Destroy Twitter which is far superior to Gwibber as a Twitter client.&amp;nbsp;</content><link rel='replies' type='application/atom+xml' href='http://www.triberius.net/feeds/968001939503256899/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.triberius.net/2012/04/adding-new-feature-to-blog.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/666433472318885436/posts/default/968001939503256899'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/666433472318885436/posts/default/968001939503256899'/><link rel='alternate' type='text/html' href='http://www.triberius.net/2012/04/adding-new-feature-to-blog.html' title='Adding a new feature to the Blog'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/05609954231241036195</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-666433472318885436.post-3724708134206997177</id><published>2012-04-01T17:39:00.001-07:00</published><updated>2012-04-01T17:39:34.370-07:00</updated><title type='text'>Non-mainstream OS development.....</title><content type='html'>The Apple fanatics have raised their heads on the SWTOR forums lately, and while there are some good reasons being presented for OSX native support, there is also a ton of false information floating around.&amp;nbsp; So to start off let me dispel the two big myths floating around out there.&lt;br /&gt;
&lt;br /&gt;
Myth:&amp;nbsp; OSX is more secure than Windows&lt;br /&gt;
Truth:&amp;nbsp; Yes and no, while the Super User account (admin) gives you an extra layer of protection some of the components of OSX and those used by many OSX users are actually less secure.&amp;nbsp; For example Safari is less secure than IE or Firefox.&amp;nbsp; The real truth is any OS is only as secure as the habits of the user, and the protections they put in place allow it to be.&lt;br /&gt;
&lt;br /&gt;
Myth:&amp;nbsp; There are no Virus&#39; / Maleware that effect OSX.&lt;br /&gt;Truth:&amp;nbsp; Anyone remember Macdefender?&amp;nbsp; This brought the &quot;No Virus&quot; campaign to a screeching halt.&amp;nbsp; They are out there and as OSX picks up points in market share the risks will only increase. &lt;br /&gt;
&lt;br /&gt;
Now back to the topic at hand.&amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
I&#39;m all for non-Windows native support for games, I get why people want it.&amp;nbsp; But you also have to question if it&#39;s a good idea for the game companies.&amp;nbsp; Lets look at OSX since it was already mentioned, Apple always wants their slice, they want to control what can and will run on their hardware, they are the last of the Proprietary Hardware fanatics, and they want a bit of the profits if you make compatible software.&amp;nbsp; What software company wants to have their profit cut just to support fraction of the users?&amp;nbsp; What do I mean by that, well a company would either have to increase the price of a game for OSX so Apple can take the difference as their cut, or make less on it than they would on a Windows machine. Apple was also a bit late to the game, they are going to have to do better and open up a bit to get the backing of 3rd party developers at least the big guns like Activision and EA.&amp;nbsp; Around 89% of the market is dominated by Windows machines with OSX having ~10% and Linux around ~1%.&amp;nbsp; Until Apple gets a significant market share they need to do something to get native support for major titles, right now Apple isn&#39;t doing it.&lt;br /&gt;
&lt;br /&gt;
Linux support?&amp;nbsp; I like the idea but in the case of Linux, it&#39;s the multitude of flavors available.&amp;nbsp; Debian, Ubuntu, Red Hat, Slackware, Arch, and Gentoo based systems for starters, that are the major hurdles.&amp;nbsp; I&#39;m leaving out the minimalistic Distros like Puppy since they aren&#39;t suited for graphically intense gaming.&amp;nbsp; You also have so many desktop environments: Gnome 2.x &amp;amp; 3.x, KDE, LXDE, Xfce, Unity, and Cinnamon for example.&amp;nbsp; How do you shift resources to support half a dozen file structures, desktop configurations, libraries etc on top of needing to release 4-5 different installer packages to support them all.&amp;nbsp; You have .deb .run, .rpm, and lesser known one&#39;s like SuperDeb, LZM and PISI.&lt;br /&gt;
&lt;br /&gt;
I&#39;m a big supporter of Linux myself, I like the idea of open source operating systems.&amp;nbsp; I like the freedom to customize, and the encouragement of technology open source represents.&amp;nbsp; But I&#39;ve also always been a big supporter of a universal installer format that in my vision of the future of Linux, all the major players would adopt and work together to develop and support.&amp;nbsp; This would go a long way to making development from commercial parties a reality on Linux systems.</content><link rel='replies' type='application/atom+xml' href='http://www.triberius.net/feeds/3724708134206997177/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.triberius.net/2012/04/non-mainstream-os-development.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/666433472318885436/posts/default/3724708134206997177'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/666433472318885436/posts/default/3724708134206997177'/><link rel='alternate' type='text/html' href='http://www.triberius.net/2012/04/non-mainstream-os-development.html' title='Non-mainstream OS development.....'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/05609954231241036195</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-666433472318885436.post-7536695218902022891</id><published>2012-03-25T19:01:00.000-07:00</published><updated>2012-03-25T19:06:17.216-07:00</updated><title type='text'>So I was chatting in Skype and a &quot;Carebear&quot; snuck in....</title><content type='html'>&lt;br /&gt;
&lt;br /&gt;
A Carebear!&amp;nbsp; What... in my MMO?&amp;nbsp; Seriously they are not who you think they are.&lt;br /&gt;
&lt;br /&gt;
Before a post a clip from the chat, let me set the stage for you....You see I do some work for a Gaming Community site as a volunteer.&amp;nbsp; On this site I go by two names:&amp;nbsp; Triberius, and Nexus one name for each game I&#39;m associated with, it made it simpler to keep my privileges in each section of the forums separate.&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote class=&quot;tr_bq&quot;&gt;
[9:35:40 PM] kelmo Siege: Why do PvP folk seem to feel threatened all of a sudden?&lt;br /&gt;
[9:36:04 PM] Nexus: Cause everyone else is starting to catch on they are more Carebear than any other group of MMO players.&lt;br /&gt;
[9:36:28 PM] Nexus: They are only happy when things are stacked in their favor.&lt;br /&gt;
[9:36:34 PM] STORM: yeh kelmo what nexus said&lt;/blockquote&gt;
&lt;br /&gt;
&lt;div class=&quot;separator&quot; style=&quot;clear: both; text-align: center;&quot;&gt;
&lt;a href=&quot;http://i46.photobucket.com/albums/f111/Cronjo/Emobear.gif&quot; imageanchor=&quot;1&quot; style=&quot;margin-left: 1em; margin-right: 1em;&quot;&gt;&lt;img border=&quot;0&quot; height=&quot;200&quot; src=&quot;http://i46.photobucket.com/albums/f111/Cronjo/Emobear.gif&quot; width=&quot;150&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;
I really do believe this is actually true, I&#39;m involved in the communities for many different games: Ultima Online, LotRO, SW:TOR, and I dip into EQ a bit as well.&amp;nbsp; UO and SW:TOR both have very vocal PvP Communities and they are the biggest bunch of whiners I have ever seen.&amp;nbsp; If it&#39;s not one template giving an advantage over others, it&#39;s this set of gear giving an edge.&amp;nbsp; Seriously how do they expect a game to actually get balanced, when they will go out to take every advantage possible, or if they can&#39;t cry to get it nerfed into oblivion.&amp;nbsp; PvE players well they get stuck dealing with the results of PvP oriented balancing changes, they adapt and alter tactics and carry on, with hardly a peep in comparison. &lt;br /&gt;
&lt;br /&gt;
The groups that really should complain are verbally abused by everyone and no one winds up completely happy, let me give you an example of this. &lt;br /&gt;
&lt;br /&gt;
In Ultima Online years ago there was a type of character known as the &quot;Thief&quot;, they still exist in small numbers, and unlike many games they didn&#39;t get just a back stab bonus and stealth.. They have stealth true, but they can and did have the ability to view another players inventory, select an item then &quot;Steal&quot; it from the other player.&amp;nbsp; These days though that style of game play is almost, though not quite, non-existent.&amp;nbsp; Why?, because everyone is now afraid to lost that uber 1337 piece of pixel crack that had droped from a boss.&amp;nbsp; So in came &quot;Item Insurance&quot; and now the once feared thief is the bane of Bandage and Potions stacks everywhere.&amp;nbsp; It didn&#39;t matter that after a theft a thief is freely attack-able by the person they stole from if they fail a check to be noticed, and all those in the area that notice them stealing, or that a thief typically have no offensive and very little defensive ability.&amp;nbsp; They are Snatch and Run the majority of the time, but players whined and they were tossed from the top of the Nerf Stick tree hitting every branch on the way down.&amp;nbsp; The end result divided the community, old school PvP thieves, and those that followed the gratuitous alternative dished up as a peace offering in being able to use the stealing skill to acquire randomly spawning items from certain dungeons and monsters. &lt;br /&gt;
&lt;br /&gt;
Now what does this have to do with PvPer&#39;s and Carebears?&amp;nbsp; Just this, the same is starting to happen to the PvP Community, it is getting divided between the vocal minority that want challenging PvP, where skill outweighs equipment, and the vocal majority, that want to whine and complain when every advantage they can eek out of a template, piece of gear, or combination of buffs, is threatened.&amp;nbsp; These people are not the real PvPer&#39;s they are Carebears Cousins, they are a little bit wilder than the Carebears we all know and love, but they want their savannah to be a safe place for them and only them and to be able to circumvent the concept of Survival of the Fittest.&amp;nbsp; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.triberius.net/feeds/7536695218902022891/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.triberius.net/2012/03/so-i-was-chatting-in-skype-and-carebear.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/666433472318885436/posts/default/7536695218902022891'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/666433472318885436/posts/default/7536695218902022891'/><link rel='alternate' type='text/html' href='http://www.triberius.net/2012/03/so-i-was-chatting-in-skype-and-carebear.html' title='So I was chatting in Skype and a &quot;Carebear&quot; snuck in....'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/05609954231241036195</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-666433472318885436.post-7084617777352248072</id><published>2012-03-24T19:56:00.001-07:00</published><updated>2012-03-24T19:56:38.421-07:00</updated><title type='text'>Election Time is coming....</title><content type='html'>Wait a political posting?&amp;nbsp; On a gaming blog?.....&lt;br /&gt;
&lt;br /&gt;
Well sorta, with the elections coming this November and the candidates starting their rounds we all need to ask ourselves, &quot;How does this guy effect my life?&quot;.&amp;nbsp; SOPA and PIPA are on the back burner but they aren&#39;t gone and we need to ask how will this effect gaming in the future?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With today&#39;s access to video capture, sound recording, screen capture etc. made so simple, do we really want to be able to enjoy, and share information concerning games openly and publicly as we do now without the risk of lawsuits?&amp;nbsp; That&#39;s the risk they acts present, they could kill mediums like Youtube, Twitch.tv, Ustream etc. by making it actionable for us to stream content.&lt;br /&gt;
&lt;br /&gt;
I&#39;m sure you may be thinking, &quot;But it&#39;s free advertising for their games why would they?&quot;, but think of all the angry videos of people criticizing games you see....</content><link rel='replies' type='application/atom+xml' href='http://www.triberius.net/feeds/7084617777352248072/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.triberius.net/2012/03/election-time-is-coming.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/666433472318885436/posts/default/7084617777352248072'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/666433472318885436/posts/default/7084617777352248072'/><link rel='alternate' type='text/html' href='http://www.triberius.net/2012/03/election-time-is-coming.html' title='Election Time is coming....'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/05609954231241036195</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-666433472318885436.post-7866478499789821760</id><published>2012-03-21T18:42:00.003-07:00</published><updated>2012-03-21T18:42:41.007-07:00</updated><title type='text'>What&#39;s new with &quot;The Old Republic&quot;</title><content type='html'>As I mentioned a bit ago I&#39;ve been getting lost in the Star Wars: The Old Republic.&amp;nbsp; The question is, With all of the cloned MMO&#39;s out there what makes SWTOR worth playing?&lt;br /&gt;
&lt;br /&gt;
The Answer is:&amp;nbsp; The Story.&amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
Bioware actually broke the mold on this one and made a story driven MMO.&amp;nbsp; On the upside it gives a level of immersion rarely seen in MMO&#39;s and via a medium no major MMO has tackled.&amp;nbsp; Cinematic cut-scenes&amp;nbsp; guide you from Mission to Mission as you travel through the Old Republic universe.&amp;nbsp; Each character Class has it&#39;s own unique story shared between their two advanced classes, and none of these stories feel dry and drawn out.&amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
Crafting in the Old Republic is handled by Companions.&amp;nbsp; NPC&#39;s you have limited control over (you can turn on and off abilities), who follow you around (1 at a time and hot swappable out of combat) and assist you as you progress through the game.&amp;nbsp; As you travel you can gather resources which non-active Companions can transform into items.&amp;nbsp; Currently there are issues with Crafting that need to be addressed.&amp;nbsp; Currently most Top Tier craftables are inferior to easily obtainable Mid Tier Raid gear, they are very much in need of being rebalanced for the long term good of the game establishing a player driven economy.&amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
In reality there are only 4 character classes, each class has a Mirror class in the opposite faction.&amp;nbsp; Sith Warriors are more or less equivalent to Jedi Knights, Bounty Hunters to Troopers, Imperial Agents to Smugglars, etc.&amp;nbsp; While there are minor differences they are mainly in damage types, damage application (instant vs animation triggered), and animation types.&amp;nbsp; Sith Inquisitors for example gain Force Lighting, while their mirror the Jedi Consular gains Force Project (a hail of stones).&amp;nbsp; All these differences are minor in first regards but can lead to quite a difference in overall effectiveness and tactics.&amp;nbsp; Unfortunately currently the favor seems to lead towards Empire Faction characters leading to a large imbalance of Republic to Imperial characters on most servers.&amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
Advance Classes are mirrored as well, if you don&#39;t know what advance classes are let me explain.&amp;nbsp; At lvl 10 you get to choose between 2 paths for a character.&amp;nbsp; Jedi Knights can choose between Jedi Guardian and Jedi Sentinel, each has different strengths, weaknesses, and roles.&amp;nbsp; Guardians for example are Tank Classes for the most part, while Sentinels are Melee DPS.&amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
I will have to say SWTOR is a very enjoyable game, and worth the time to check out.&amp;nbsp; It&#39;s still a very immature game as it has only been live for a few months, so don&#39;t go into it expecting everything to be flawless.&amp;nbsp;</content><link rel='replies' type='application/atom+xml' href='http://www.triberius.net/feeds/7866478499789821760/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.triberius.net/2012/03/whats-new-with-old-republic.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/666433472318885436/posts/default/7866478499789821760'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/666433472318885436/posts/default/7866478499789821760'/><link rel='alternate' type='text/html' href='http://www.triberius.net/2012/03/whats-new-with-old-republic.html' title='What&#39;s new with &quot;The Old Republic&quot;'/><author><name>Anonymous</name><uri>http://www.blogger.com/profile/05609954231241036195</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>