<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/atom10full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><feed xmlns="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearch/1.1/" xmlns:blogger="http://schemas.google.com/blogger/2008" xmlns:georss="http://www.georss.org/georss" xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr="http://purl.org/syndication/thread/1.0" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" gd:etag="W/&quot;DEAHQXwzfyp7ImA9WhBaEUk.&quot;"><id>tag:blogger.com,1999:blog-28751902</id><updated>2013-05-21T09:32:10.287-05:00</updated><category term="Aratshi" /><category term="Fear the Boot" /><category term="नो-क्लास्सिकल ताक्टिच्स" /><category term="Old School Tactics" /><category term="Slaves" /><category term="movies" /><category term="Devils" /><category term="अल्फा strike" /><category term="Bleg" /><category term="Ursula Vernon" /><category term="Ryan Dancey" /><category term="Play-by-post" /><category term="Freebies" /><category term="Pathfinder" /><category term="Player Tips" /><category term="Frank Frazetta" /><category term="Knockspell" /><category term="Magic Items" /><category term="DDXP" /><category term="memes" /><category term="Dungeons" /><category term="4e" /><category term="Marketing" /><category term="Character Classes" /><category term="Conan" /><category term="Troll Lord Games" /><category term="Contests" /><category term="History" /><category term="Humor" /><category term="BioWare" /><category term="HP Lovecraft" /><category term="Elves" /><category term="Alignment" /><category term="Sci-fi" /><category term="RPG Theory" /><category term="TV" /><category term="Neo-classical Gaming" /><category term="Fight On" /><category term="Demons" /><category term="Lamentations of the Flame Princess" /><category term="Astronomy" /><category term="WotC" /><category term="links" /><category term="Hasrit" /><category term="RPG Industry" /><category term="Tiamat" /><category term="sex in RPGs" /><category term="Maps" /><category term="verisimilitude" /><category term="MMOs" /><category term="Starsiege" /><category term="Random Tables" /><category term="monsters" /><category term="Marid" /><category term="Djinn" /><category term="Shkeen" /><category term="Star Trek" /><category term="Miniatures" /><category term="Swords and Sorcery" /><category term="online tools" /><category term="fantasy art" /><category term="Evil" /><category term="Pitsh" /><category term="comics" /><category term="Austin" /><category term="DMing Tips" /><category term="Taichara" /><category term="Old School Renaissance" /><category term="Scott Taylor" /><category term="Shaitan" /><category term="Computer Games" /><category term="5e" /><category term="7th Sea" /><category term="Cthulhu" /><category term="LotFP" /><category term="Fantasy Literature" /><category term="Raggi" /><category term="military tech" /><category term="Videos" /><category term="DMG" /><category term="Houserules" /><category term="Dragons" /><category term="maintenance" /><category term="Treasure" /><category term="Savage Worlds" /><category term="podcasts" /><category term="World Building" /><category term="Magic" /><category term="science" /><category term="GMing Tips" /><category term="Reviews" /><category term="Zak S" /><category term="Free-form Roleplaying" /><category term="Tech" /><category term="nerd culture" /><category term="Art" /><category term="Kobold Quarterly" /><category term="Todd Lockwood" /><category term="publishing" /><category term="Blogging" /><category term="Paizo" /><category term="board games" /><category term="Flailsnails" /><category term="Romance" /><category term="Doom and Tea Parties" /><category term="Inspirational Photos" /><category term="Demographics" /><category term="cartography" /><category term="Arthurian" /><category term="steampunk" /><category term="Gender" /><category term="Star Wars" /><category term="Mythology" /><category term="1e" /><category term="Gygax" /><category term="Sword and Planet" /><category term="Efreet" /><category term="Tartarus" /><category term="Labyrinth Lord" /><title>Trollsmyth</title><subtitle type="html">Reviews of genre-related movies, books and art. Mostly focused on personal thoughts and crtique of RPGs. Science Fiction &amp;amp; Fantasy.</subtitle><link rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml" href="http://trollsmyth.blogspot.com/feeds/posts/default" /><link rel="alternate" type="text/html" href="http://trollsmyth.blogspot.com/" /><link rel="next" type="application/atom+xml" href="http://www.blogger.com/feeds/28751902/posts/default?start-index=26&amp;max-results=25&amp;redirect=false&amp;v=2" /><author><name>trollsmyth</name><uri>http://www.blogger.com/profile/01895349218958093151</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="26" height="32" src="http://3.bp.blogspot.com/-9foALzlUwRk/TyN46JZtHEI/AAAAAAAAAwY/fuGuni4Cl8I/s220/n1247924243_30096879_7967713.jpg" /></author><generator version="7.00" uri="http://www.blogger.com">Blogger</generator><openSearch:totalResults>902</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/atom+xml" href="http://feeds.feedburner.com/Trollsmyth" /><feedburner:info uri="trollsmyth" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><entry gd:etag="W/&quot;A0cFQno6fip7ImA9WhBUE0k.&quot;"><id>tag:blogger.com,1999:blog-28751902.post-7004174602738408374</id><published>2013-04-30T14:10:00.001-05:00</published><updated>2013-04-30T14:10:13.416-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-04-30T14:10:13.416-05:00</app:edited><title>Playing with Play-by-Post Mechanics</title><content type="html">&lt;a href="http://4.bp.blogspot.com/-iMezpCkZomc/UYAWp8sl_rI/AAAAAAAAA7g/Jnxmn4TQSVQ/s1600/napoleon_et_le_petit_messager-large.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="166" src="http://4.bp.blogspot.com/-iMezpCkZomc/UYAWp8sl_rI/AAAAAAAAA7g/Jnxmn4TQSVQ/s200/napoleon_et_le_petit_messager-large.jpg" width="200" /&gt;&lt;/a&gt;Oddysey and I were chatting last night about play-by-post gaming.  Her recent adventures in learning to code has her intrigued by the idea of creating GM tools and that got me contemplating the potentials for PbP gaming.&lt;br /&gt;
&lt;br /&gt;
The negatives of PbP gaming are fairly obvious, and largely revolve around time: it’s incredibly slow, and you often end up waiting on people to respond (sometimes people who won’t ever respond again, curse them).  So, if you were crafting mechanics optimized for PbP, you’d want something that took this into account and minimized it as much as possible.  This leads us to an intriguing conundrum.&lt;br /&gt;
&lt;br /&gt;
To play a game is to make choices.  And yet, it’s the points of decision, where you have to wait for someone’s response, that create all the delays and unpleasantness.  Obviously you don’t want to remove all choice; do that and you don’t have a game anymore.  And even removing some choice can be considered a bad thing.&lt;br /&gt;
&lt;br /&gt;
After talking all around Robin Hood’s barn last night, Oddysey summed things up very succinctly: not all choice is created equal.  What we really want is meaningful choice.&lt;br /&gt;
&lt;br /&gt;
Lots of choices in gaming are less than meaningful, or are so basic that they’re not really any choice at all.  So, obviously, any time we need to stop to ask what the players want to do, we want to make sure they’re making a meaningful choice.&lt;br /&gt;
&lt;br /&gt;
&amp;nbsp;Oddysey then suggested that a stakes mechanic (something akin, I assume she was thinking, to Dogs in the Vineyard) might be a good way to achieve that.  I’m thinking a handful of parallel stakes mechanics.  Think M:tG, where you have a handful of resource pools (maybe blue mana and black mana) and then you have to decide which you want to deplete based on a whole range of potential outcomes.   And give each pool a few different ways it can be used.&lt;br /&gt;
&lt;br /&gt;
The thing I like about this most is that it can be used to optimize one of PbP’s strong points: complicated mechanics.  Since you literally have hours (if not days) between moves, there’s no need to keep the mechanics simple and quick.  Want a combat system that modifies damage based on the attacker’s weapon and stance, and the defender’s armour, astrological sign, and what they had for breakfast?  PbP can do it!&lt;br /&gt;
&lt;br /&gt;
Granted, you need to keep it at least somewhat reasonable, to the point where the players can make logical and reasonably accurate guesstimates about success when they’re setting their stakes.  But the possibilities are still quite broad there.&lt;br /&gt;
&lt;br /&gt;
&amp;nbsp;I’m curious if anyone’s seen any good PbP theory posts or commentary out there.  Please point the way!&lt;br /&gt;
&lt;br /&gt;
&lt;i&gt;Art by Hippolyte Bellange.&lt;/i&gt;&lt;br /&gt;
 &lt;span style="font-family: verdana; font-size: 14px;"&gt;
 &lt;/span&gt; &lt;img src="http://feeds.feedburner.com/~r/Trollsmyth/~4/nafTpUSBRUU" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://trollsmyth.blogspot.com/feeds/7004174602738408374/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=28751902&amp;postID=7004174602738408374" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/28751902/posts/default/7004174602738408374?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/28751902/posts/default/7004174602738408374?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Trollsmyth/~3/nafTpUSBRUU/playing-with-play-by-post-mechanics.html" title="Playing with Play-by-Post Mechanics" /><author><name>trollsmyth</name><uri>http://www.blogger.com/profile/01895349218958093151</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="26" height="32" src="http://3.bp.blogspot.com/-9foALzlUwRk/TyN46JZtHEI/AAAAAAAAAwY/fuGuni4Cl8I/s220/n1247924243_30096879_7967713.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-iMezpCkZomc/UYAWp8sl_rI/AAAAAAAAA7g/Jnxmn4TQSVQ/s72-c/napoleon_et_le_petit_messager-large.jpg" height="72" width="72" /><thr:total>2</thr:total><feedburner:origLink>http://trollsmyth.blogspot.com/2013/04/playing-with-play-by-post-mechanics.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DEYAQnYzeyp7ImA9WhBWF0U.&quot;"><id>tag:blogger.com,1999:blog-28751902.post-7401156939925855724</id><published>2013-04-12T12:02:00.000-05:00</published><updated>2013-04-12T12:02:23.883-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-04-12T12:02:23.883-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Scott Taylor" /><category scheme="http://www.blogger.com/atom/ns#" term="Reviews" /><category scheme="http://www.blogger.com/atom/ns#" term="Swords and Sorcery" /><category scheme="http://www.blogger.com/atom/ns#" term="Todd Lockwood" /><title>Book Review: Tales of the Emerald Serpent</title><content type="html">Scott Taylor openly acknowledges that, yes, &lt;i&gt;&lt;a href="http://www.amazon.com/gp/product/B008C6JE2Y/ref=as_li_ss_tl?ie=UTF8&amp;amp;camp=1789&amp;amp;creative=390957&amp;amp;creativeASIN=B008C6JE2Y&amp;amp;linkCode=as2&amp;amp;tag=trollsmyth-20"&gt;&lt;/a&gt;&lt;/i&gt;
&lt;i&gt;&lt;a href="http://www.amazon.com/gp/product/B008C6JE2Y/ref=as_li_ss_tl?ie=UTF8&amp;amp;camp=1789&amp;amp;creative=390957&amp;amp;creativeASIN=B008C6JE2Y&amp;amp;linkCode=as2&amp;amp;tag=trollsmyth-20"&gt;Tales of the Emerald Serpent&lt;/a&gt;&lt;/i&gt;
 is a collection of short stories absolutely inspired by Robert Asprin’s &lt;i&gt;Thieves World&lt;/i&gt; project.  Like Asprin’s collections, the stories are sword-and-sorcery centered around a town of cut-throats, tricksters, callous oligarchs and the poor innocents trapped into living next door to them.  Unlike the earlier &lt;i&gt;Thieves World&lt;/i&gt; collections, this one is a lot tighter, with the stories referencing each other and, in some cases, woven together.  Much of it feels like a fantasy version of &lt;i&gt;24&lt;/i&gt;, only with each story being that day from a different character’s perspective.

&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://2.bp.blogspot.com/-QM2sWN9FSVo/UWg8xvZKifI/AAAAAAAAA7M/ulKRsWNma9M/s1600/51DfgjYABvL.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://2.bp.blogspot.com/-QM2sWN9FSVo/UWg8xvZKifI/AAAAAAAAA7M/ulKRsWNma9M/s200/51DfgjYABvL.jpg" width="150" /&gt;&lt;/a&gt;Also, unlike &lt;i&gt;Thieves World&lt;/i&gt;’s Sanctuary, &lt;i&gt;Tales of the Emerald Serpent&lt;/i&gt;’s city of Taux is much more of a character in and of itself.  The ancient city, clearly inspired by Aztec and Mayan culture, is populated by ghosts, nearly every brick and stone inhabited by the specters of its previous citizens who were suddenly slain in a mysterious magical disaster.  Many of the stories center around these ghosts or are influenced by the ever-present threat that the citizens of Taux are both blase about and constantly aware of.&lt;br /&gt;
&lt;br /&gt;
The book includes nine stories, many by well-known authors.  They range from the straight-up caper-style story (reminiscent of Fafhrd and the Grey Mouser) &lt;i&gt;Three Souls for Sale&lt;/i&gt; by Mike Tousignant to the family drama of Lynn Flewelling’s &lt;i&gt;Namesake&lt;/i&gt;.  Harry Connolly’s dark &lt;i&gt;The One Thing You Can Never Trust&lt;/i&gt; is probably the most disturbing and Twilight Zone-ish of the stories.  The artist Todd Lockwood gives us a rollicking and fun tale about a Corsair who meets an old flame and gets drawn into his schemes.  Juliet E. McKenna’s &lt;i&gt;Venture&lt;/i&gt; is a surprisingly sweet story threaded around the warp of racial tensions in a fantasy world.&lt;br /&gt;
&lt;br /&gt;
Martha Wells’ &lt;i&gt;Revnants&lt;/i&gt; feels exactly like the sort of story you’d expect from the author of &lt;a href="http://trollsmyth.blogspot.com/2012/08/book-review-city-of-bones.html"&gt;City of Bones&lt;/a&gt;, mingling heroic fantasy with cultural archeology.  It’s a good story, but the ending feels a touch abrupt, as does Rob Mancebo’s &lt;i&gt;Footsteps of Blood&lt;/i&gt;, both leaving the door wide open for sequels or longer treatments.&lt;br /&gt;
&lt;br /&gt;
And then there’s Scott Taylor’s &lt;i&gt;Charlatan&lt;/i&gt;, which does a masterful job of weaving nearly all the stories together.  Almost every other tale gets a passing nod in his story of a devious trickster challenged to a duel he cannot possibly win.  It’s great fun, even if it’s a bit abrupt in the climax (though understandably so).&lt;br /&gt;
&lt;br /&gt;
There’s not a bad story in the bunch and my favorite is Julie Czerneda’s &lt;i&gt;Water Remembers&lt;/i&gt;, which gives us a glimpse at those who dwell among the wizards of the Star Tower as well as the ways in which the haunting of an entire city can lead to surprising transformations among what would otherwise be rather mundane trades crafts.&lt;br /&gt;
&lt;br /&gt;
If you’re looking for some new good old sword-and-sorcery derring-do and skullduggery, &lt;i&gt;Tales of the Emerald Serpent&lt;/i&gt; is absolutely worth your time and treasure.  The characters are intriguing and unique, their adventures feel both fresh and familiar, and there’s a fun mix of danger, greed, heart, and humor.  Here’s hoping we get additional glimpses into the days and nights of Taux soon.&lt;img src="http://feeds.feedburner.com/~r/Trollsmyth/~4/_VsvdBRMDAI" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://trollsmyth.blogspot.com/feeds/7401156939925855724/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=28751902&amp;postID=7401156939925855724" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/28751902/posts/default/7401156939925855724?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/28751902/posts/default/7401156939925855724?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Trollsmyth/~3/_VsvdBRMDAI/book-review-tales-of-emerald-serpent.html" title="Book Review: Tales of the Emerald Serpent" /><author><name>trollsmyth</name><uri>http://www.blogger.com/profile/01895349218958093151</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="26" height="32" src="http://3.bp.blogspot.com/-9foALzlUwRk/TyN46JZtHEI/AAAAAAAAAwY/fuGuni4Cl8I/s220/n1247924243_30096879_7967713.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-QM2sWN9FSVo/UWg8xvZKifI/AAAAAAAAA7M/ulKRsWNma9M/s72-c/51DfgjYABvL.jpg" height="72" width="72" /><thr:total>2</thr:total><feedburner:origLink>http://trollsmyth.blogspot.com/2013/04/book-review-tales-of-emerald-serpent.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DEAFR3w-fip7ImA9WhBQF00.&quot;"><id>tag:blogger.com,1999:blog-28751902.post-945244077015739433</id><published>2013-03-19T10:25:00.000-05:00</published><updated>2013-03-19T10:25:16.256-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-03-19T10:25:16.256-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="WotC" /><category scheme="http://www.blogger.com/atom/ns#" term="RPG Industry" /><category scheme="http://www.blogger.com/atom/ns#" term="publishing" /><title>"Being an author is all about having readership.”</title><content type="html">There's been a lot of talk over the years about how RPG businesses are based around selling books, which is a decidedly different business than selling either gaming content or gaming experiences.  In addition to the potential disconnect between what the companies are selling and what the players want to buy, there is also the current chaos that is the book publishing industry, madly in flux right now.  Laura and Tracy Hickman (yes, those Hickmans) think they've &lt;a href="http://accordingtohoyt.com/2013/03/19/the-frontiers-of-publishing/"&gt;figured out what works now&lt;/a&gt;, and what works is basically turning the old publishing model literally upside-down:

&lt;br /&gt;
&lt;blockquote&gt;
“It’s no longer about being published … it’s about being read,” Tracy told us. “It’s all about the audience today; acquiring direct contact with the reader, maintaining and growing that relationship. Anyone can get ‘published’ today. Being an author is all about having readership.” &lt;/blockquote&gt;
The new model, disturbingly enough, appears to be based around &lt;a href="http://en.wikipedia.org/wiki/Loss_leader"&gt;loss-leaders&lt;/a&gt;, rather like what you see in the insurance business.  Or, a perhaps better metaphor for gaming and fiction, the illicit narcotics business: "The first hit is free."  This is great for readers and fans; we get a bit of fun free stuff, and then can decide which content is good enough to support with actual purchases &lt;i&gt;after&lt;/i&gt; we've seen some of the content.&lt;br /&gt;
&lt;br /&gt;
Interestingly, this is clearly the model WotC is following.  With their huge, open playtest, they're not just getting feedback on the rules, but are also getting broad dissemination of the game.  Lots of folks will see it, read it, and play it, and create buzz so that when the books finally appear on shelves, people will buy them instead of simply playing the free copies of the playtest docs that will almost certainly still be floating about the intrawebs.  

Also interestingly, I think this can work very well for the Kickstarter model as well.  You give away the basic content, then based on reaction to that you can launch a Kickstarter to cash in on the interest and get the ball rolling for fancier, dead-tree books, boxed sets, whatever, with more bells and whistles like intro adventures and the like.   &lt;img src="http://feeds.feedburner.com/~r/Trollsmyth/~4/lvl0XOEgu7w" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://trollsmyth.blogspot.com/feeds/945244077015739433/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=28751902&amp;postID=945244077015739433" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/28751902/posts/default/945244077015739433?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/28751902/posts/default/945244077015739433?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Trollsmyth/~3/lvl0XOEgu7w/being-author-is-all-about-having.html" title="&quot;Being an author is all about having readership.”" /><author><name>trollsmyth</name><uri>http://www.blogger.com/profile/01895349218958093151</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="26" height="32" src="http://3.bp.blogspot.com/-9foALzlUwRk/TyN46JZtHEI/AAAAAAAAAwY/fuGuni4Cl8I/s220/n1247924243_30096879_7967713.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://trollsmyth.blogspot.com/2013/03/being-author-is-all-about-having.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUMHQ3o8fip7ImA9WhBRGUk.&quot;"><id>tag:blogger.com,1999:blog-28751902.post-6826394196228328615</id><published>2013-03-10T14:08:00.001-05:00</published><updated>2013-03-10T14:23:52.476-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-03-10T14:23:52.476-05:00</app:edited><title>Review: Beneath the Sky</title><content type="html">&lt;span id="internal-source-marker_0.05912254473501044" style="background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;"&gt;&lt;span style="color: #f3f3f3;"&gt;Right up front, yes, Dan Thompson is a friend of mine. &amp;nbsp;So it’s a relief to be able to recommend &lt;/span&gt;&lt;a href="http://www.amazon.com/gp/product/B007Y7WU2I/ref=as_li_ss_tl?ie=UTF8&amp;amp;camp=1789&amp;amp;creative=390957&amp;amp;creativeASIN=B007Y7WU2I&amp;amp;linkCode=as2&amp;amp;tag=trollsmyth-20" target="_blank"&gt;Beneath the Sky&lt;/a&gt; &lt;span style="color: #f3f3f3;"&gt;to others.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="background-color: transparent; color: black; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;"&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="color: #f3f3f3;"&gt;&lt;span style="background-color: transparent; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;"&gt;Normally
 this isn’t the sort of thing I read. &amp;nbsp;I prefer my sci-fi a bit more 
swashbucklery, and while &lt;u&gt;Beneath the Sky&lt;/u&gt; isn’t exactly hard sci-fi, its 
focus on both the tragedies and rewards of a first-contact situation 
very much have the feel of a more cerebral read. &amp;nbsp;Which isn’t to say the
 book is utterly devoid of derring-do (we even get an attack by space 
pirates), but only that the perils and opportunities of the 
first-contact situation remain the principal focus. &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="color: #f3f3f3;"&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style="color: #f3f3f3;"&gt;&lt;span style="background-color: transparent; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;"&gt;Just
 over a millenium ago, a religious sect called the Masonites set out to 
found a colony in a distant solar system. &amp;nbsp;Travelling aboard a 
generational colony ship (that is, one in which the colonists live for 
multiple generations as they travel to their destination), they expect 
to reach their New Providence in another 600 years. &amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="color: #f3f3f3;"&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style="color: #f3f3f3;"&gt;&lt;span style="background-color: transparent; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;"&gt;Of
 course, things back on Earth haven’t exactly sat still in the meantime.
 &amp;nbsp;Humanity has mastered FTL travel and settled many worlds, including 
the one chosen by the Masonites to be their New Providence. &amp;nbsp;The 
colonists’ co-religionists were principal actors in dramatic historical 
events. &amp;nbsp;And neither the greater mass of humanity nor the Masonite 
colonists are aware of what’s been happening with the others during most
 of that time. &amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="color: #f3f3f3;"&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style="color: #f3f3f3;"&gt;&lt;span style="background-color: transparent; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;"&gt;The
 stage is set, then, for a series of dramatic events and accidents when a
 survey ship makes contact with the Masonite colonists. &amp;nbsp;What follows is
 both tragic and happy, and Thompson does a masterful job of weaving the
 two emotional reactions together, creating a surprising tapestry that 
is, in the end, both sad and satisfying. &amp;nbsp;He’s also an extremely 
efficient writer, almost too much so; while all the important threads 
are neatly finished, I wouldn’t have minded lingering a bit on a few of 
them at the end. &amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="color: #f3f3f3;"&gt;&lt;br /&gt;&lt;/span&gt;
&lt;span style="color: #f3f3f3;"&gt;&lt;span style="background-color: transparent; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;"&gt;If
 you enjoy Elizabeth Moon’s Vatta books, or Weber’s Honor Harrington 
universe (but wish they included a more “blue collar” point of view) 
you’ll like &lt;u&gt;Beneath the Sky&lt;/u&gt;. &amp;nbsp;For myself, I certainly won’t wait so long
 before reading Dan’s next book.&lt;/span&gt;&lt;/span&gt;&lt;img src="http://feeds.feedburner.com/~r/Trollsmyth/~4/8ABilyqQorM" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://trollsmyth.blogspot.com/feeds/6826394196228328615/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=28751902&amp;postID=6826394196228328615" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/28751902/posts/default/6826394196228328615?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/28751902/posts/default/6826394196228328615?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Trollsmyth/~3/8ABilyqQorM/review-beneath-sky.html" title="Review: Beneath the Sky" /><author><name>trollsmyth</name><uri>http://www.blogger.com/profile/01895349218958093151</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="26" height="32" src="http://3.bp.blogspot.com/-9foALzlUwRk/TyN46JZtHEI/AAAAAAAAAwY/fuGuni4Cl8I/s220/n1247924243_30096879_7967713.jpg" /></author><thr:total>0</thr:total><feedburner:origLink>http://trollsmyth.blogspot.com/2013/03/review-beneath-sky.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D0MHR3c8cSp7ImA9WhBSEE4.&quot;"><id>tag:blogger.com,1999:blog-28751902.post-6703988211863990436</id><published>2013-02-16T11:23:00.001-06:00</published><updated>2013-02-16T11:23:56.979-06:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-02-16T11:23:56.979-06:00</app:edited><title>Terraformed Mars</title><content type="html">From &lt;i&gt;The Atlantic&lt;/i&gt; (yeah, I know) a not-too-terribly scientific look at &lt;a href="http://www.theatlantic.com/technology/archive/2013/01/a-martian-dream-heres-what-the-red-planet-would-look-like-with-earth-like-oceans-and-life/266791/" target="_blank"&gt;what a terraformed Mars might look like&lt;/a&gt;.&amp;nbsp; Great pics:&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-KxIZeW_XFFY/UR--amr7QaI/AAAAAAAAA64/z9EXiVKUttg/s1600/wet-mars-v6d-3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://2.bp.blogspot.com/-KxIZeW_XFFY/UR--amr7QaI/AAAAAAAAA64/z9EXiVKUttg/s320/wet-mars-v6d-3.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
The article ends by noting, "Looks like home, maybe a bit, just with a foreign geography."&amp;nbsp; Except it doesn't, really.&amp;nbsp; A terraformed Mars is going to have one giant super-continent.&amp;nbsp; Even if you assume any bit of land that touches another bit of land constitute one continent (making North and South America a single continent, as well as Eurasia and Africa) Earth still has four distinct land masses.&amp;nbsp; It also appears that a watery Mars is closer to a 50/50 split of surface area being water or land, as opposed to Earth's 70/30 split.&amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
I can't imagine that doesn't result in some really odd weather.&amp;nbsp; I do think the artist got it right that one half of that continent is really green (perhaps even waterlogged, like the Amazon) and the other half is pretty dry and barren; a watery Mars isn't necessarily going to be a green Mars.&amp;nbsp; I could also see a wet Mars experiencing something like an epic version of our &lt;a href="http://en.wikipedia.org/wiki/Monsoon" target="_blank"&gt;monsoon pattern weather&lt;/a&gt;.&amp;nbsp; &lt;img src="http://feeds.feedburner.com/~r/Trollsmyth/~4/qbsVzq1sF-s" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://trollsmyth.blogspot.com/feeds/6703988211863990436/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=28751902&amp;postID=6703988211863990436" title="4 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/28751902/posts/default/6703988211863990436?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/28751902/posts/default/6703988211863990436?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Trollsmyth/~3/qbsVzq1sF-s/terraformed-mars.html" title="Terraformed Mars" /><author><name>trollsmyth</name><uri>http://www.blogger.com/profile/01895349218958093151</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="26" height="32" src="http://3.bp.blogspot.com/-9foALzlUwRk/TyN46JZtHEI/AAAAAAAAAwY/fuGuni4Cl8I/s220/n1247924243_30096879_7967713.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://2.bp.blogspot.com/-KxIZeW_XFFY/UR--amr7QaI/AAAAAAAAA64/z9EXiVKUttg/s72-c/wet-mars-v6d-3.jpg" height="72" width="72" /><thr:total>4</thr:total><feedburner:origLink>http://trollsmyth.blogspot.com/2013/02/terraformed-mars.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DEYMRnc7fip7ImA9WhNaF0g.&quot;"><id>tag:blogger.com,1999:blog-28751902.post-6556030128220212777</id><published>2013-02-01T16:01:00.001-06:00</published><updated>2013-02-01T16:03:07.906-06:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-02-01T16:03:07.906-06:00</app:edited><title>Hexographer Hex-a-fies Anything!</title><content type="html">Those of you looking to convert the more modern, suitable-for-framing style artsy world maps into traditional, suitable-for-hex-crawlin' maps might want to give this &lt;a href="http://inkwellideas.com/2013/01/new-hexographer-feature-convert-map/"&gt;new feature in Hexographer&lt;/a&gt; a look:

&lt;br /&gt;
&lt;blockquote&gt;
Hexographer just got a new feature: Converting a map (or really any PNG image) into a hex map!  This is designed to make it a little easier to create a hex map based on another map you’ve created or scanned.&lt;/blockquote&gt;
And now I'm intrigued by the possibilities of hex-a-fying things that were not intended to be maps originally.  

&lt;img src="http://feeds.feedburner.com/~r/Trollsmyth/~4/MSa8oET4_FY" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://trollsmyth.blogspot.com/feeds/6556030128220212777/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=28751902&amp;postID=6556030128220212777" title="5 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/28751902/posts/default/6556030128220212777?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/28751902/posts/default/6556030128220212777?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Trollsmyth/~3/MSa8oET4_FY/hexographer-hex-fies-anything.html" title="Hexographer Hex-a-fies Anything!" /><author><name>trollsmyth</name><uri>http://www.blogger.com/profile/01895349218958093151</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="26" height="32" src="http://3.bp.blogspot.com/-9foALzlUwRk/TyN46JZtHEI/AAAAAAAAAwY/fuGuni4Cl8I/s220/n1247924243_30096879_7967713.jpg" /></author><thr:total>5</thr:total><feedburner:origLink>http://trollsmyth.blogspot.com/2013/02/hexographer-hex-fies-anything.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DE4CRXc_fCp7ImA9WhNUEko.&quot;"><id>tag:blogger.com,1999:blog-28751902.post-8371559159231273822</id><published>2013-01-03T23:22:00.001-06:00</published><updated>2013-01-03T23:22:44.944-06:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2013-01-03T23:22:44.944-06:00</app:edited><title>Dead Iron Review: Werewolves of the Old (and Grim and Tight-lipped) West</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://3.bp.blogspot.com/-Xn2FttNncJA/UOZm_QUjQ4I/AAAAAAAAA6o/AtFKrahCmIE/s1600/dead+iron.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="200" src="http://3.bp.blogspot.com/-Xn2FttNncJA/UOZm_QUjQ4I/AAAAAAAAA6o/AtFKrahCmIE/s200/dead+iron.jpg" width="133" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;a href="http://www.amazon.com/gp/product/B006QS1G4E/ref=as_li_ss_tl?ie=UTF8&amp;amp;tag=trollsmyth-20&amp;amp;linkCode=as2&amp;amp;camp=1789&amp;amp;creative=390957&amp;amp;creativeASIN=B006QS1G4E" target="_blank"&gt;Dead Iron&lt;/a&gt; was recommended to me by a friend who'd very much enjoyed this series and others by Devon Monk.&amp;nbsp; The book is workmanlike and entertaining, but hardly enthralling.&lt;br /&gt;&lt;br /&gt;Our hero, Cedar Hunt, has been cursed with lycanthropy.&amp;nbsp; He's interesting enough, though his tortured mien slips into angsty every now and then, and is only saved from whiny by his tight-lipped, Old West tough-guy personae.&amp;nbsp; Mae Lindson bears the double-scarlet letters of being both a witch and the gringa half of a racially mixed marriage.&amp;nbsp; She's widowed pretty early on in the book (before the end of chapter 2), and spends most of the book wrapped in raging grief and the thirst for vengeance.&amp;nbsp; Her husband is slightly more approachable as a character in spite of being dead, in large part because he refuses to admit that "until death do us part" means your marriage ends when your heart stops beating.&amp;nbsp; Rose Small is an orphaned child with a mysterious past even she doesn't suspect, and which is little explored in this book.&amp;nbsp; Still, her determined optimism, open-mindedness, and innocence makes her the most empathetic and interesting or our main characters.&amp;nbsp; They are aided by a trio of subterranean "Welsh" miners and steam-punk tinkerers called the Madder brothers, who provide logistical support, firepower, and much-needed comic relief, though they themselves fall prey to the tight-and-stiff-lipped Old West tough-guy thing themselves.&amp;nbsp; &lt;br /&gt;&lt;br /&gt;They are opposed by the excessively ostentatious Shard LeFel, royal exile of a magical world-next-door.&amp;nbsp; Under the guise of a railroad tycoon, LeFel has been working to build an enchanted door that will allow him to return home.&amp;nbsp; He just needs to murder three specific people in order to open that door.&amp;nbsp; &lt;br /&gt;&lt;br /&gt;(As an interesting aside, LeFel is written more like a tragic hero than a villain, facing and overcoming obstacles and setbacks at every turn.&amp;nbsp; Except for his eagerness to murder and manipulate, he'd be easy to mistake for a hero whose goals just happen to oppose those of our main characters.)&amp;nbsp; &lt;br /&gt;&lt;br /&gt;The action takes place in the small town of Hallelujah, populated by the most backwards, suspicious, small-minded sheeple-hicks you're likely to ever encounter this side of Hester Prynne's Boston.&amp;nbsp; I'm not shocking or spoiling anything for you when I mention that LeFel whips up the townsfolk into a torch-waving mob that marches on Mae Lindson's home, am I?&amp;nbsp; Didn't think so.&lt;br /&gt;&lt;br /&gt;LeFel's minions are largely made up of the Strange, and they darn near make up for any shortcomings in the story.&amp;nbsp; Malevolent spirits driven by disturbing appetites, they seek easy entry into the American continent, and the dead iron rails of LeFel's transcontinental railroad are just the sort of gateway that they need.&amp;nbsp; In the meantime, they require the sorcerous-steampunk amalgamation bodies LeFel can provide in order to have any serious presence in the human world, and they use these bodies to further LeFel's interests, though not always eagerly.&amp;nbsp; &lt;br /&gt;&lt;br /&gt;I haven't decided if I'm going to pick up the second book in this series.&amp;nbsp; I just don't feel the burning need to know what happens next, as I do with Kim Harrison's books, nor do I find the world quite as intriguing as I do Sarah Hoyt's current foray into multi-world steampunk-and-sorcery (though I'll readily admit Monk's work is far more steampunky, with it's steam-powered mecha and multi-utility brass-and-crystal shooting goggles.&amp;nbsp; Yes, Virginia, in Monk's work, the goggles, they &lt;i&gt;do&lt;/i&gt; do something!).&amp;nbsp; That all said, the setting and the Strange are intriguing, and I'm curious to see what sort of trouble Rose finds for herself, so I imagine I'll pick up book two eventually.&amp;nbsp; &lt;br /&gt;&lt;img src="http://feeds.feedburner.com/~r/Trollsmyth/~4/RulG0ji7ek4" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://trollsmyth.blogspot.com/feeds/8371559159231273822/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=28751902&amp;postID=8371559159231273822" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/28751902/posts/default/8371559159231273822?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/28751902/posts/default/8371559159231273822?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Trollsmyth/~3/RulG0ji7ek4/dead-iron-review-werewolves-of-old-and.html" title="Dead Iron Review: Werewolves of the Old (and Grim and Tight-lipped) West" /><author><name>trollsmyth</name><uri>http://www.blogger.com/profile/01895349218958093151</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="26" height="32" src="http://3.bp.blogspot.com/-9foALzlUwRk/TyN46JZtHEI/AAAAAAAAAwY/fuGuni4Cl8I/s220/n1247924243_30096879_7967713.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-Xn2FttNncJA/UOZm_QUjQ4I/AAAAAAAAA6o/AtFKrahCmIE/s72-c/dead+iron.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://trollsmyth.blogspot.com/2013/01/dead-iron-review-werewolves-of-old-and.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C0UDRHg7fCp7ImA9WhNXEko.&quot;"><id>tag:blogger.com,1999:blog-28751902.post-6162681380020495193</id><published>2012-11-28T17:17:00.001-06:00</published><updated>2012-11-30T04:27:55.604-06:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-11-30T04:27:55.604-06:00</app:edited><title>Stick a 4ork in It</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://1.bp.blogspot.com/-P4cctvZ6xxY/ULabDdgO8vI/AAAAAAAAA5s/w8ydLWNQNOI/s1600/Menzoberranzan_City_of_Intrigue.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="200" src="http://1.bp.blogspot.com/-P4cctvZ6xxY/ULabDdgO8vI/AAAAAAAAA5s/w8ydLWNQNOI/s200/Menzoberranzan_City_of_Intrigue.jpg" width="143" /&gt;&lt;/a&gt;&lt;/div&gt;
Remember how I said earlier this week how WotC seems to have a little love for everyone?&amp;nbsp; Well, maybe not quite everyone, as it turns out...&lt;br /&gt;
&lt;br /&gt;
One of my purchases at GenCon this past year was a new D&amp;amp;D book, &lt;a href="http://www.amazon.com/gp/product/0786960361/ref=as_li_ss_tl?ie=UTF8&amp;amp;camp=1789&amp;amp;creative=390957&amp;amp;creativeASIN=0786960361&amp;amp;linkCode=as2&amp;amp;tag=trollsmyth-20" target="_blank"&gt;Menzoberranzan: City of Intrigue&lt;/a&gt;.&amp;nbsp; I got it because I'm a sucker for fantasy cities.&amp;nbsp; I've picked up two Pathfinder adventures just because one took place in a drow city and the other was set in the City of Brass (the latter being a bit of a disappointment; almost all of the adventure takes place in a single palace of the city).&amp;nbsp; I have that DRAGON magazine that features more detailed write-ups for &lt;i&gt;Vault of the Drow's&lt;/i&gt; Erelhei-Cinlu.&amp;nbsp; So picking up a 4e book about Menzoberranzan wasn't much of a stretch for me.&amp;nbsp; I figured I'd mine it for ideas to use in my own campaigns.&lt;br /&gt;
&lt;br /&gt;
Imagine my shock when I dug it out of my stack of GenCon stuff the other day to discover that it's not a 4e book.&amp;nbsp; &lt;br /&gt;
&lt;br /&gt;
This is not an old book.&amp;nbsp; It's brand new: August 2012.&amp;nbsp; And, printed on the back, the last sentence of the cover blurb is: “This product is compatible with all editions of the Dungeons &amp;amp; Dragons Roleplaying Game...”&lt;br /&gt;
&lt;br /&gt;
Curious, I went back to see what's come out for 4e this last year.&amp;nbsp; The most recent book appears to be &lt;a href="http://www.wizards.com/dnd/catalog.aspx?page=1&amp;amp;sort=date-desc" target="_blank"&gt;&lt;i&gt;The Dungeon Survival Handbook&lt;/i&gt; published in May&lt;/a&gt;.&amp;nbsp; What's slated for 2013?&amp;nbsp; Well, clearly the 2e core books.&amp;nbsp; What else?&lt;br /&gt;
&lt;br /&gt;
The first RPG publication for 2013 is &lt;a href="http://www.wizards.com/dnd/Product.aspx?x=dnd/products/dndacc/1Eunearthedarcana" target="_blank"&gt;a reprint of 1e's Unearthed Arcana&lt;/a&gt; .&amp;nbsp; After that comes hardbound collections of the S-series dungeons (Tomb of Horrors, White Plume Mountain, Expedition to the Barrier Peaks, and The Lost Caverns of Tsojcanth) followed by a hardbound collection of the A-series (the Slave Lord adventures) plus a new low-level adventure that, 'sets the stage for events that unfold throughout the remainder of the "A" series.' &lt;br /&gt;
&lt;br /&gt;
And, as far as RPG products goes, that's it.&amp;nbsp; So the future of D&amp;amp;D, at least for the first half of 2013, is its past.&amp;nbsp; &lt;img src="http://feeds.feedburner.com/~r/Trollsmyth/~4/uusEW4Rcs2Q" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://trollsmyth.blogspot.com/feeds/6162681380020495193/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=28751902&amp;postID=6162681380020495193" title="6 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/28751902/posts/default/6162681380020495193?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/28751902/posts/default/6162681380020495193?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Trollsmyth/~3/uusEW4Rcs2Q/stick-4ork-in-it.html" title="Stick a 4ork in It" /><author><name>trollsmyth</name><uri>http://www.blogger.com/profile/01895349218958093151</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="26" height="32" src="http://3.bp.blogspot.com/-9foALzlUwRk/TyN46JZtHEI/AAAAAAAAAwY/fuGuni4Cl8I/s220/n1247924243_30096879_7967713.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-P4cctvZ6xxY/ULabDdgO8vI/AAAAAAAAA5s/w8ydLWNQNOI/s72-c/Menzoberranzan_City_of_Intrigue.jpg" height="72" width="72" /><thr:total>6</thr:total><feedburner:origLink>http://trollsmyth.blogspot.com/2012/11/stick-4ork-in-it.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUcCRXw-fSp7ImA9WhNXEEs.&quot;"><id>tag:blogger.com,1999:blog-28751902.post-1232339918813968325</id><published>2012-11-27T18:37:00.000-06:00</published><updated>2012-11-27T18:37:44.255-06:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-11-27T18:37:44.255-06:00</app:edited><title>A Little Love for Everyone</title><content type="html">&lt;a href="https://plus.google.com/108536193585596546261/posts" target="_blank"&gt;Moe Tousignant&lt;/a&gt; pointed out on G+ that there appear to be plans afoot to republish the &lt;a href="http://www.amazon.com/gp/product/0786964456/ref=as_li_ss_tl?ie=UTF8&amp;amp;camp=1789&amp;amp;creative=390957&amp;amp;creativeASIN=0786964456&amp;amp;linkCode=as2&amp;amp;tag=trollsmyth-20" target="_blank"&gt;2e PHB&lt;/a&gt;.&amp;nbsp; 2e doesn't get a lot of love on the intrawebs, but it's probably the system I had the most fun with.&amp;nbsp; (Ok, that's not entirely true.&amp;nbsp; My &lt;a href="http://trollsmyth.blogspot.com/2009/02/romance-sex-and-d-college-years.html" target="_blank"&gt;college games&lt;/a&gt;, and those that grew out of them, were driven by 2e PHBs and 1e's DMG, Manual of the Planes, a handful of D&amp;amp;D books, and, in later years, the Book of Vile Darkness.&amp;nbsp; But you get my point.)&lt;br /&gt;
&lt;br /&gt;
2e got a lot wrong, including decoupling EXP from gp and a lot that can be traced to the ideas that resulted in James Ward's "Angry Mother Syndrome" editorial in DRAGON #154.&amp;nbsp; 2e also got a lot right, however.&amp;nbsp; Among them were specialty priests and arranging clerical spells into spheres of influence (and, in general, I love what 2e did with clerics) and awesome settings like Dark Sun, Birthright, and Planescape.&amp;nbsp; &lt;br /&gt;
&lt;br /&gt;
The best thing to come out of 2e, in my estimation, was the Monstrous Manual.&amp;nbsp; Ok, yes, the whole demons/devils/baatezu/whatever nonsense was lame, and some of the art was mediocre.&amp;nbsp; However, it had some of the best write-ups for monsters ever.&amp;nbsp; It's the one that gave us all the great "and the gizzard can be used in potions of pudding-breathing" type details that eventually inspired Noisms' excellent "Let's Read the 2nd Edition Monsterous Manual" thread on RPG.net, one of the most epic threads ever to grace that site.&amp;nbsp; The result was &lt;a href="http://www.mediafire.com/?5zoiwd08e5ds6dw" target="_blank"&gt;an amazing collection of campaign and adventure ideas&lt;/a&gt; for &lt;i&gt;every single critter in the book&lt;/i&gt;!&amp;nbsp; (The link goes to his pdf collection of the ideas, not the thread at RPG.net.)&lt;br /&gt;
&lt;br /&gt;
Luckily, it appears that the Monstrous Manual is &lt;a href="http://www.amazon.com/gp/product/0786964464/ref=as_li_ss_tl?ie=UTF8&amp;amp;camp=1789&amp;amp;creative=390957&amp;amp;creativeASIN=0786964464&amp;amp;linkCode=as2&amp;amp;tag=trollsmyth-20" target="_blank"&gt;also slated for re-release&lt;/a&gt;.&amp;nbsp; If you play any old-school game I heartily recommend you pick it up; other than possibly translating AC from descending to ascending, the only other thing you'd need to worry about is a mild case of hit point inflation.&amp;nbsp; And even if you don't use the stats, as Noisms showed, there's a wealth of inspirational material in that book.&lt;br /&gt;
&lt;br /&gt;
If you haven't yet, I'd also heartily recommend picking up a copy of the &lt;a href="http://www.amazon.com/gp/product/0786962410/ref=as_li_ss_tl?ie=UTF8&amp;amp;camp=1789&amp;amp;creative=390957&amp;amp;creativeASIN=0786962410&amp;amp;linkCode=as2&amp;amp;tag=trollsmyth-20" target="_blank"&gt;1e DMG&lt;/a&gt;.&amp;nbsp; Yes, it's chock-full of Gygaxianisms; yes, its poorly organized.&amp;nbsp; But it's also the best resource for running a fantasy RPG of any edition or rules I've ever read.&amp;nbsp; From lists of the magical properties of gems or the healing properties of herbs, to random tables for generating and stocking dungeons, to explanations of government types and noble titles, the book is just bursting with useful stuff I want when I'm designing campaigns, creating adventures, and running sessions.&amp;nbsp; But, as they used to say on Reading Rainbow, &lt;a href="http://revolution21days.blogspot.com/2010/03/discussion-of-probability.html" target="_blank"&gt;don't take my word for it&lt;/a&gt;.&lt;img src="http://feeds.feedburner.com/~r/Trollsmyth/~4/a3mAXf27lzk" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://trollsmyth.blogspot.com/feeds/1232339918813968325/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=28751902&amp;postID=1232339918813968325" title="6 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/28751902/posts/default/1232339918813968325?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/28751902/posts/default/1232339918813968325?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Trollsmyth/~3/a3mAXf27lzk/a-little-love-for-everyone.html" title="A Little Love for Everyone" /><author><name>trollsmyth</name><uri>http://www.blogger.com/profile/01895349218958093151</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="26" height="32" src="http://3.bp.blogspot.com/-9foALzlUwRk/TyN46JZtHEI/AAAAAAAAAwY/fuGuni4Cl8I/s220/n1247924243_30096879_7967713.jpg" /></author><thr:total>6</thr:total><feedburner:origLink>http://trollsmyth.blogspot.com/2012/11/a-little-love-for-everyone.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A0QFSX88fCp7ImA9WhNQGEU.&quot;"><id>tag:blogger.com,1999:blog-28751902.post-1378383366166036395</id><published>2012-11-25T18:21:00.001-06:00</published><updated>2012-11-25T18:21:58.174-06:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-11-25T18:21:58.174-06:00</app:edited><title>Troll5myth Plays</title><content type="html">The local RPGA bunch at &lt;a href="http://dlair.net/" target="_blank"&gt;Dragon's Lair&lt;/a&gt; decided to forgo their usual 4e shenanigans to try out some 5e, or “Next” as the kids are calling it these days.&amp;nbsp; I was lucky enough to score a seat at the table and got to play a pre-gen monk (and ex-sailor) whom I promptly dubbed Stalking Platypus.&amp;nbsp; We poked around in the goblin tunnels of the Caves of Chaos, killing nearly all of them and their ogre friend as well.&amp;nbsp; &lt;br /&gt;&lt;br /&gt;As one player put it near the end of the day, if you've only known 4e, 5e feels like a completely new game.&amp;nbsp; Some of them said it felt a lot like 1e.&amp;nbsp; In my estimation, it feels more like 1e as recreated by big fans of 3.5 with a dash of 4.&amp;nbsp; On the one hand, it is a lot simpler to play and create a character than it was in 4e.&amp;nbsp; On the other, everyone has something on their character sheet to invoke every turn, whether it's special powers, spells, or specialties.&amp;nbsp; Some of these are governed by a fancy mechanic called expertise.&amp;nbsp; You get so many expertise dice (at first level, it's 1d4 for everyone, I think) and what you can do with them is dictated by your class.&amp;nbsp; My monk could launch a “flurry of blows” allowing an extra attack per expertise dice, and rolling those dice for damage instead of my normal open-handed attack (which was a d6+4).&amp;nbsp; I could also spend my expertise die on bonus movement instead of the extra attack, and if I'd had more than one die, I could have split between the two.&amp;nbsp; These abilities felt like the feats of 3e or the special maneuvers of 4e (though there were few crazy shift-around-the-map powers), but were presented in a way that was more akin to the old special abilities of 1e, like the paladin's warhorse or the dwarf's ability to detect sloping passages.&lt;br /&gt;&lt;br /&gt;Otherwise, it feels a lot like WotC-era D&amp;amp;D: roll a d20 plus stat bonuses versus a target number as the core mechanic.&amp;nbsp; There are a lot fewer &lt;a href="http://thealexandrian.net/wordpress/17231/roleplaying-games/dissociated-mechanics-a-brief-primer" target="_blank"&gt;dissociated mechanics&lt;/a&gt; this time around; my monk could only use his ki ability once per day, but as ki is at least semi-magical, the once-per-day fits the fairy tale logic of such a thing so it didn't throw me off at all.&amp;nbsp; &lt;br /&gt;&lt;br /&gt;It's still damned hard to kill a PC.&amp;nbsp; The dissociated healing surges have been replaced by a healer's kit, a 20-use item that can be bought at stores and allows characters to roll their hit dice to see how many hit points they regain.&amp;nbsp; When my monk was down to 1 hit point, a 10 minute rest and use of the healer's kit allowed me to roll his hit dice (a single d8 at first level) and restore 3 hit points, bringing him to 4.&amp;nbsp; Hitting 0 means you've been KOed and you must pass a CON check every turn thereafter or take another d6 damage from bleeding and shock.&amp;nbsp; If your negative hit points is greater than your CON score plus level, you die.&amp;nbsp; In spite of facing an ogre who easily dished out 8 points of damage in single blow, nobody was ever in serious danger of such a fate, and any magical healing brings you to at least 0 hit points.&lt;br /&gt;&lt;br /&gt;In short, the wonky stuff of 4e has been dropped, some of the “kewl powerz” of 3e have been retained in an extremely streamlined fashion, and the resource management of 1e is back.&amp;nbsp; So far, I haven't seen anything to pull me away from Moldvay/Cook/Labyrinth Lord/LotFP, but on the other hand, if someone told me they were starting up a 5e campaign, I'd be far more interested in joining up than I would be for a 4e game.&amp;nbsp; &lt;img src="http://feeds.feedburner.com/~r/Trollsmyth/~4/tDsICa18ISA" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://trollsmyth.blogspot.com/feeds/1378383366166036395/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=28751902&amp;postID=1378383366166036395" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/28751902/posts/default/1378383366166036395?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/28751902/posts/default/1378383366166036395?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Trollsmyth/~3/tDsICa18ISA/troll5myth-plays.html" title="Troll5myth Plays" /><author><name>trollsmyth</name><uri>http://www.blogger.com/profile/01895349218958093151</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="26" height="32" src="http://3.bp.blogspot.com/-9foALzlUwRk/TyN46JZtHEI/AAAAAAAAAwY/fuGuni4Cl8I/s220/n1247924243_30096879_7967713.jpg" /></author><thr:total>1</thr:total><feedburner:origLink>http://trollsmyth.blogspot.com/2012/11/troll5myth-plays.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A0ANQXc4eSp7ImA9WhNSFkk.&quot;"><id>tag:blogger.com,1999:blog-28751902.post-3764757200042662632</id><published>2012-10-30T21:16:00.000-05:00</published><updated>2012-10-30T21:16:30.931-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-10-30T21:16:30.931-05:00</app:edited><title>I Felt a Great Disturbance in the Force...</title><content type="html">"... as if a million nerds suddenly cried out in terror..."&lt;br /&gt;
&lt;br /&gt;
Lots and lots of angst out there about Lucas selling Star Wars to Disney.&amp;nbsp; For some (very blunt) perspective on all of this, you can't do worse than read &lt;a href="http://whatever.scalzi.com/2012/10/30/quick-thoughts-on-disney-buying-lucasfilm/" target="_blank"&gt;the words of John Scalzi on the subject&lt;/a&gt;.&amp;nbsp; Frankly, I agree: this is what's best for everyone at this point.&lt;br /&gt;&lt;br /&gt;As for those folks who worry about Disney filling Star Wars with Jar-jars, keep in mind that Disney isn't just Mickey Mouse.&amp;nbsp; I don't have an ear inside the Mouse House, but I strongly suspect Disney has a plan for Star Wars, and it's not primarily little kids.&amp;nbsp; Remember “Prince of Persia” and “John Carter?”&amp;nbsp; Both were from Disney and both were about replacing the highly lucrative, but increasingly tired, “Pirates of the Caribbean” franchise.&amp;nbsp; &lt;br /&gt;&lt;br /&gt;Disney's looking for an action-adventure-romance series they can target to the young-adult and nerd audiences, which will have enough legs for at least a trilogy.&amp;nbsp; Can you think of a better property than Star Wars to fit that bill?&amp;nbsp; &lt;br /&gt;&lt;br /&gt;This probably drives the last nail into any Barsoom series' coffin; why pour money into ur-Star Wars when you have actual Star Wars?&amp;nbsp; A 2015 release means they can pick up the epic baton just as “The Hobbit” is putting it down.&amp;nbsp; Expect to start hearing a lot about this somewhere around a year from now.&lt;img src="http://feeds.feedburner.com/~r/Trollsmyth/~4/zkL51Ifke9I" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://trollsmyth.blogspot.com/feeds/3764757200042662632/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=28751902&amp;postID=3764757200042662632" title="5 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/28751902/posts/default/3764757200042662632?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/28751902/posts/default/3764757200042662632?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Trollsmyth/~3/zkL51Ifke9I/i-felt-great-disturbance-in-force.html" title="I Felt a Great Disturbance in the Force..." /><author><name>trollsmyth</name><uri>http://www.blogger.com/profile/01895349218958093151</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="26" height="32" src="http://3.bp.blogspot.com/-9foALzlUwRk/TyN46JZtHEI/AAAAAAAAAwY/fuGuni4Cl8I/s220/n1247924243_30096879_7967713.jpg" /></author><thr:total>5</thr:total><feedburner:origLink>http://trollsmyth.blogspot.com/2012/10/i-felt-great-disturbance-in-force.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A0MFSXo-fip7ImA9WhJaEE4.&quot;"><id>tag:blogger.com,1999:blog-28751902.post-6509259064406549597</id><published>2012-09-30T16:10:00.000-05:00</published><updated>2012-09-30T16:10:18.456-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-09-30T16:10:18.456-05:00</app:edited><title>Dredd Review: Beauty and Brutality</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://1.bp.blogspot.com/-KjJU5L5MkEU/UGizhG2NR9I/AAAAAAAAA4s/HNDsxj5k2Mk/s1600/220px-Dredd2012Poster.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="200" src="http://1.bp.blogspot.com/-KjJU5L5MkEU/UGizhG2NR9I/AAAAAAAAA4s/HNDsxj5k2Mk/s200/220px-Dredd2012Poster.jpg" width="134" /&gt;&lt;/a&gt;&lt;/div&gt;
In the '80s and '90s, I only had
glancing familiarity with the British sci-fi/fantasy scene.  I mostly
knew it from the Fighting Fantasy books, the Fiend Folio, Warhammer,
and the British adventures published by TSR.  To my eye, there seemed
to be a punk-infused, worn-down, decadent and tragic nihilism laced
through it all.  I saw it in spades when I finally got my hands on
some of the stuff published in 2000 AD.  I saw it in Slaine, I saw it
in Halo Jones.  But it was Judge Dredd that seemed to be its purest
expression.
&lt;br /&gt;
&lt;br /&gt;
The Stallone flick was, alas, more
silly than anything else, an attempt to cram Dredd into the action
tropes of Hollywood at the time.  And while I sometimes mourn the
loss of some of those tropes, Dredd wasn't made to fit them. 
Luckily, the new movie doesn't try.
&lt;br /&gt;
&lt;br /&gt;
There's a lot to love about this flick.
 The atmosphere is perhaps a touch too present day (thanks primarily
to the costuming of the average citizens and the vehicles on the
streets) but that vanishes once the Judges get stuck in, deep in a 1
kilometer tall archology, laying waste to perps and assassins.  And
it's exactly what the trailers promise: two Judges, cut off and
alone, versus an entire building of thugs and toughs with all manner
of weaponry and sadistic creativity.
&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://1.bp.blogspot.com/-tDb7xMKRyjY/UGiz4ct6QXI/AAAAAAAAA40/KerdO1zJBUk/s1600/dredd-movie-lena-headey.jpeg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="132" src="http://1.bp.blogspot.com/-tDb7xMKRyjY/UGiz4ct6QXI/AAAAAAAAA40/KerdO1zJBUk/s200/dredd-movie-lena-headey.jpeg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;
Make no mistake about it: this is one
of the most brutal movies I've seen in a while that was neither
horror nor directed by Tarantino.  Innocent passers-by and perps are
smashed by speeding vehicles (leaving a blood splatter on the
spiderwebbed windshield where their skull struck), mowed down by
massed rotary cannon fire, set aflame, or have their faces ripped
apart by bullets (shown in intimate slow-motion).
&lt;br /&gt;
&lt;br /&gt;
&amp;nbsp;The slow-motion is a running theme in
the movie.  The bad guys are selling a new drug that makes time
appear to move at 1% its normal speed and makes every surface shimmer
and gleam where the light hits it.  The moments where we see through
the eyes of those using the drug are some of the most brutal and
gorgeous captured on film.  And absolutely lovely in 3D.  Film makers
are clearly starting to get a handle on the tech.  This is the second
film I've seen this year that makes good use of it.  And honestly,
I'm not sure 3D is fully up to the promise of this film; it's going
to look amazing when remastered for a full-on holographic experience.
&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://1.bp.blogspot.com/-MDuPd0T-gvQ/UGi0M2rp_RI/AAAAAAAAA48/sR83wRRALcs/s1600/2190854-dredd_4.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="100" src="http://1.bp.blogspot.com/-MDuPd0T-gvQ/UGi0M2rp_RI/AAAAAAAAA48/sR83wRRALcs/s200/2190854-dredd_4.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;
Karl Urban joins the justly-celebrated
Hugo Weaving as an actor who's willing to do what it takes to bring a
character to life.  Just as Weaving did in “V for Vendetta,”
Urban never once reveals his face in this movie.  Dredd never takes
off his helmet.  His relationship with the cute blonde Judge trainee
is purely platonic mentorship.  In fact, she's one of only two judges
who are seen without helmets on.
&lt;br /&gt;
&lt;br /&gt;
The soundtrack is pulsing, dark, and
brooding, a sort of grungy techno-beat.  Imagine if you took the
better parts of the Green Lantern soundtrack and, well, grunged them.
 It fits extremely well for Judge Dredd. 
&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-bQvIl1wtYR8/UGi0gaelk4I/AAAAAAAAA5E/uP1bLV9wzhE/s1600/dredd-movie-judges_zps041e0b81.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="112" src="http://2.bp.blogspot.com/-bQvIl1wtYR8/UGi0gaelk4I/AAAAAAAAA5E/uP1bLV9wzhE/s200/dredd-movie-judges_zps041e0b81.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;
The plot is simple, but slips in a few
twists, playing with our expectations, and nicely ratcheting up the
tension throughout.  There's nothing fancy here; the movie is a
straight-forward sci-fi action flick, and never tries to be anything
else. 
&lt;br /&gt;
&lt;br /&gt;
If you're looking for a bit of the ol'
ultra-violence, I can heartily recommend this movie, and I further
recommend you catch this one on the big screen and in 3D.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-UXdy0eQS3TQ/UGi04UTshDI/AAAAAAAAA5M/ZTpoxSWNhzk/s1600/dredd-movie-trailer.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://2.bp.blogspot.com/-UXdy0eQS3TQ/UGi04UTshDI/AAAAAAAAA5M/ZTpoxSWNhzk/s320/dredd-movie-trailer.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;img src="http://feeds.feedburner.com/~r/Trollsmyth/~4/w8ltR07Ooxo" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://trollsmyth.blogspot.com/feeds/6509259064406549597/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=28751902&amp;postID=6509259064406549597" title="6 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/28751902/posts/default/6509259064406549597?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/28751902/posts/default/6509259064406549597?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Trollsmyth/~3/w8ltR07Ooxo/dredd-review-beauty-and-brutality.html" title="Dredd Review: Beauty and Brutality" /><author><name>trollsmyth</name><uri>http://www.blogger.com/profile/01895349218958093151</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="26" height="32" src="http://3.bp.blogspot.com/-9foALzlUwRk/TyN46JZtHEI/AAAAAAAAAwY/fuGuni4Cl8I/s220/n1247924243_30096879_7967713.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-KjJU5L5MkEU/UGizhG2NR9I/AAAAAAAAA4s/HNDsxj5k2Mk/s72-c/220px-Dredd2012Poster.jpg" height="72" width="72" /><thr:total>6</thr:total><feedburner:origLink>http://trollsmyth.blogspot.com/2012/09/dredd-review-beauty-and-brutality.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DE8HQn8yfip7ImA9WhJWEkQ.&quot;"><id>tag:blogger.com,1999:blog-28751902.post-3340352199175124526</id><published>2012-08-18T08:33:00.000-05:00</published><updated>2012-08-18T08:33:53.196-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-08-18T08:33:53.196-05:00</app:edited><title>Part the First-Point-Five</title><content type="html">Some noteworthy addendums:&lt;br /&gt;
&lt;br /&gt;
&amp;nbsp;First, yes, Mike Mearls said they were going to be releasing old back catalog in electronic format.&amp;nbsp; I don't recall his exact words, but the implication was that they were planning to release &lt;i&gt;everything&lt;/i&gt;.&amp;nbsp; No word on what exact formats would be used, how they'd be priced, etc.&amp;nbsp; I suspect response to the release of the AD&amp;amp;D core books with new covers may have helped this along, though it's clearly an enticement for OSR types, as well as those who've gone to Paizo (since I'm sure they'll be releasing some 3.5 stuff as well).&amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
Second, a huge chunk of the presentation was Ed Greenwood, in the dramatic sort of voice I imagine in my head when I read the back-cover blurbs on paperback novels, talking about the Forgotten Realms and six planned novels that will prepare the Realms for 5e.&amp;nbsp; Novels are still a bright spot on D&amp;amp;D's balance sheet, clearly, and as we left the keynote we were gifted with a poster that included character sketches for the covers of the novels.&amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
More on what happened Friday as I recover enough to write it up.&amp;nbsp; Good panels and a great night of gaming with Tavis Allison, tinkering with ACKS mass-combat rules.&lt;br /&gt;
&lt;br /&gt;
Oh, and an encounter with Larry Elmore...&lt;img src="http://feeds.feedburner.com/~r/Trollsmyth/~4/EG6dQNbwI78" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://trollsmyth.blogspot.com/feeds/3340352199175124526/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=28751902&amp;postID=3340352199175124526" title="3 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/28751902/posts/default/3340352199175124526?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/28751902/posts/default/3340352199175124526?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Trollsmyth/~3/EG6dQNbwI78/part-first-point-five.html" title="Part the First-Point-Five" /><author><name>trollsmyth</name><uri>http://www.blogger.com/profile/01895349218958093151</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="26" height="32" src="http://3.bp.blogspot.com/-9foALzlUwRk/TyN46JZtHEI/AAAAAAAAAwY/fuGuni4Cl8I/s220/n1247924243_30096879_7967713.jpg" /></author><thr:total>3</thr:total><feedburner:origLink>http://trollsmyth.blogspot.com/2012/08/part-first-point-five.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CEIHSH0-fCp7ImA9WhJWEUo.&quot;"><id>tag:blogger.com,1999:blog-28751902.post-7902526156603478688</id><published>2012-08-16T22:01:00.000-05:00</published><updated>2012-08-16T22:02:19.354-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-08-16T22:02:19.354-05:00</app:edited><title>A Troll Goes to GenCon XLV: Part the First</title><content type="html">&lt;div style="color: #f3f3f3;"&gt;
&lt;span id="internal-source-marker_0.019556054137654266" style="background-color: transparent; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;"&gt;Walked my darn feet off, but very glad I came this year. &amp;nbsp;There’s a heck of a lot going on.&lt;/span&gt;&lt;/div&gt;
&lt;div style="color: #f3f3f3;"&gt;
&lt;span style="background-color: transparent; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;
&lt;div style="color: #f3f3f3;"&gt;
&lt;span style="background-color: transparent; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;"&gt;&lt;a href="http://4.bp.blogspot.com/-QFtVrpMYZi4/UC2uoH7WDHI/AAAAAAAAA30/d3x-1agWQdY/s1600/Neverwinter.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="112" src="http://4.bp.blogspot.com/-QFtVrpMYZi4/UC2uoH7WDHI/AAAAAAAAA30/d3x-1agWQdY/s200/Neverwinter.jpg" width="200" /&gt;&lt;/a&gt;I
 made it to a panel titled “D&amp;amp;D Digital Discussion” and while they 
talked about what they’re doing with DDO and the upcoming iteration of 
&lt;a href="http://nw.perfectworld.com/" target="_blank"&gt;Neverwinter Nights&lt;/a&gt; (an MMO that, yes, also includes player-created 
content), the highlight of the panel was chatting with Jon Schindehette.
 &amp;nbsp;He’s largely responsible for the move away from the, um, unpleasant 
style of art direction that dominated 4e previous, especially the 
covers. &amp;nbsp;He talked about how they’ve opened things up for a wider range 
of art, expanding the possibilities so that the art better reflects the 
content of the book. &amp;nbsp;So a work with a more humorous topic might have 
more cartoony art. &amp;nbsp;I couldn’t help but think of the cover Gabe of Penny
 Arcade did for the Player’s Strategy Guide, which seemed a good fit 
since the book appeared to gather together all sorts of advice and 
strategies that had been floating around on the ‘net.&amp;nbsp; (And if you haven't been following his blog, &lt;a href="http://theartorder.com/" target="_blank"&gt;The ArtOrder&lt;/a&gt;, do so.&amp;nbsp; Lots of great art to see there.)&lt;/span&gt;&lt;/div&gt;
&lt;div style="color: #f3f3f3;"&gt;
&lt;span style="background-color: transparent; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;
&lt;div style="color: #f3f3f3;"&gt;
&lt;span style="background-color: transparent; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;"&gt;After
 that was “D&amp;amp;D Next: Creating the Core”. &amp;nbsp;Not a whole lot here that 
was new and earth-shattering. &amp;nbsp;They’re taking the playtesting process 
seriously, they’re working slowly, and they’re willing to scrap an idea 
and start from scratch if it doesn’t appear to be working (as they’ve 
already done with the fighter). &amp;nbsp;They’re still wedded to their 
simple-core-plus-modules idea. &amp;nbsp;Alas, my attempts to get Shields Shall 
be Splintered as part of the official rules were rebuffed. &amp;nbsp;Curses! &amp;nbsp;I 
may have to fall back on my crack team of troll ninjas after all...&lt;/span&gt;&lt;/div&gt;
&lt;div style="color: #f3f3f3;"&gt;
&lt;span style="background-color: transparent; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; color: #f3f3f3; text-align: center;"&gt;
&lt;a href="http://1.bp.blogspot.com/-xXx4uy1-uRg/UC2wj5c8BII/AAAAAAAAA38/VwHIJlgmZYE/s1600/photo%288%29.JPG" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://1.bp.blogspot.com/-xXx4uy1-uRg/UC2wj5c8BII/AAAAAAAAA38/VwHIJlgmZYE/s200/photo%288%29.JPG" width="149" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style="color: #f3f3f3;"&gt;
&lt;span style="background-color: transparent; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;"&gt;That
 evening, they had “The Future of D&amp;amp;D” at the Rooftop Ballroom of 
Indiana. &amp;nbsp;The venue was perfect: a large open room with pro lighting, 
video, and audio facilities, and a Spanish town-square motif. &amp;nbsp;Cut-out 
heroes, halflings, and an owlbear lurked in windows and open spaces. 
&amp;nbsp;The smoke machines were probably a bit much, though.&lt;/span&gt;&lt;/div&gt;
&lt;div style="color: #f3f3f3;"&gt;
&lt;span style="background-color: transparent; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;
&lt;div style="color: #f3f3f3;"&gt;
&lt;span style="background-color: transparent; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;"&gt;They
 warmed up the crowd with tunes from The Sword (Austin represent!), 
Ozzie, and Led Zeppelin. &amp;nbsp;The audience waited patiently, since the show 
wasn’t at its originally scheduled location and it was raining. &amp;nbsp;By the 
time things got rolling, they had a full house.&lt;/span&gt;&lt;/div&gt;
&lt;div style="color: #f3f3f3;"&gt;
&lt;span style="background-color: transparent; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;
&lt;div style="color: #f3f3f3;"&gt;
&lt;span style="background-color: transparent; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;"&gt;Somewhat
 surprisingly, things started off with Peter Adkinson. &amp;nbsp;Apparently, this
 was the first GenCon keynote address, and he clearly hopes to make it a
 regular thing. &amp;nbsp;He introduced Greg Leeds, President of WotC, and he 
introduced Kevin Kulp before leaving the stage. &amp;nbsp;Kulp introduced Mike 
Mearls, Jon Schindehette (whose official title is, I think, Creative 
Director for D&amp;amp;D), and Ed Greenwood.&lt;/span&gt;&lt;/div&gt;
&lt;div style="color: #f3f3f3;"&gt;
&lt;span style="background-color: transparent; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; color: #f3f3f3; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-CU-xJrbEbz4/UC2w32ZapuI/AAAAAAAAA4E/NxVtC59QSGE/s1600/ElizabethFutureD&amp;amp;D2.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://4.bp.blogspot.com/-CU-xJrbEbz4/UC2w32ZapuI/AAAAAAAAA4E/NxVtC59QSGE/s200/ElizabethFutureD&amp;amp;D2.jpg" width="112" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style="color: #f3f3f3;"&gt;
&lt;span style="background-color: transparent; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;"&gt;What
 followed was both entertaining and mildly uncomfortable. &amp;nbsp;Part of that,
 I think, was the fact that D&amp;amp;Ds fans have, to a lesser or greater 
extent, a mildly adversarial relationship with WotC. &amp;nbsp;More, I think, was
 due to the crowd simply not understanding the rhythms of events like 
this, or being invested in any way in its success. &amp;nbsp;Obvious applause 
lines were passed over in silence, while Leeds was clearly taken by 
surprise by some spontaneous applause for Gygax and Arneson. &amp;nbsp;In any 
event, the crowd was ready to be less than impressed by the scripted 
marketing dog-and-pony show they knew they were getting, but also 
willing to give props where they were due. &amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div style="color: #f3f3f3;"&gt;
&lt;span style="background-color: transparent; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;
&lt;div style="color: #f3f3f3;"&gt;
&lt;span style="background-color: transparent; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;"&gt;There
 was a lot of talk about how “the fans control the brand” of D&amp;amp;D and
 how trying to have the designers tell people how to play D&amp;amp;D was 
the wrong tack to take. &amp;nbsp;(This could be seen as a repudiation of 4e’s 
design philosophy and, quite frankly, this was among the most anti-4e 
language I’d yet seen from WotC, though they refrained from naming 
names.) &amp;nbsp;Mearls waxed greatly about allowing people to make the game 
their own at the table. &amp;nbsp;(For instance, should magic-users use Vancian 
magic, spell points, or some combination of the two? &amp;nbsp;Their answer was, 
“Yes,” and so we get a wizard class, a sorcerer class, and a warlock 
class.)&lt;/span&gt;&lt;/div&gt;
&lt;div style="color: #f3f3f3;"&gt;
&lt;span style="background-color: transparent; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;
&lt;div style="color: #f3f3f3;"&gt;
&lt;span style="background-color: transparent; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;"&gt;That
 seemed to contrast sharply with Schindehette’s talk about building “the
 biggest bible ever for the setting of D&amp;amp;D.” &amp;nbsp;Things started making 
more sense when Greenwood started speaking about the Forgotten Realms in
 5e and how it’s going to be transformed in a set of six novels. 
&amp;nbsp;Apparently, the Realms are going to be the first official setting 
released for 5e, and while they never used the phrase “default setting” 
that’s the general vibe I got from them. &amp;nbsp;&lt;/span&gt;&lt;/div&gt;
&lt;div style="color: #f3f3f3;"&gt;
&lt;span style="background-color: transparent; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;
&lt;div class="separator" style="clear: both; color: #f3f3f3; text-align: center;"&gt;
&lt;a href="http://3.bp.blogspot.com/-IgZbQBozzJQ/UC2xIGGFCnI/AAAAAAAAA4M/rjOGKF3VdyE/s1600/ElizabethFutureD&amp;amp;D1.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="200" src="http://3.bp.blogspot.com/-IgZbQBozzJQ/UC2xIGGFCnI/AAAAAAAAA4M/rjOGKF3VdyE/s200/ElizabethFutureD&amp;amp;D1.jpg" width="112" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style="color: #f3f3f3;"&gt;
&lt;span style="background-color: transparent; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;"&gt;One
 bit of surprise news was the estimate that the playtest might last two 
years. &amp;nbsp;Mearls insisted they were not in a hurry to end the playtest, 
and in the “D&amp;amp;D Next: Creating the Core” he also hit on the notion 
that they want to get it right the first time, and they’re willing to 
invest the time and effort necessary to do that. &amp;nbsp;It’ll be interesting 
to see how that plays out, but with Magic doing so well right now, 
perhaps they can afford to take things slowly.&lt;/span&gt;&lt;/div&gt;
&lt;div style="color: #f3f3f3;"&gt;
&lt;span style="background-color: transparent; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;
&lt;div style="color: #f3f3f3;"&gt;
&lt;span style="background-color: transparent; font-family: Arial; font-size: 15px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;"&gt;Tomorrow,
 I’m scheduled to attend the following panels: “The Art of the Art of 
RPGs”, “The Art of Pathfinder”, and “Fund Your Game Project with 
Kickstarter”. &amp;nbsp;I’m also hoping to get some more time in the dealer hall;
 I barely scratched the surface on that one today. &amp;nbsp;If you’re at GenCon 
and you’d like to get together over a brew or a meal, please drop me an 
email or a comment here. &amp;nbsp;And if there’s something you’d like to hear 
more about, let me know.&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;

&lt;i&gt;First bit of art from Cryptic Studios.  The photos were generously provided by &lt;a href="http://aynem.wordpress.com/"&gt;Elizabeth and Greg M&lt;/a&gt;.&lt;/i&gt;


&lt;img src="http://feeds.feedburner.com/~r/Trollsmyth/~4/4H1AewuKrsg" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://trollsmyth.blogspot.com/feeds/7902526156603478688/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=28751902&amp;postID=7902526156603478688" title="5 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/28751902/posts/default/7902526156603478688?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/28751902/posts/default/7902526156603478688?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Trollsmyth/~3/4H1AewuKrsg/a-troll-goes-to-gencon-xlv-part-first.html" title="A Troll Goes to GenCon XLV: Part the First" /><author><name>trollsmyth</name><uri>http://www.blogger.com/profile/01895349218958093151</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="26" height="32" src="http://3.bp.blogspot.com/-9foALzlUwRk/TyN46JZtHEI/AAAAAAAAAwY/fuGuni4Cl8I/s220/n1247924243_30096879_7967713.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-QFtVrpMYZi4/UC2uoH7WDHI/AAAAAAAAA30/d3x-1agWQdY/s72-c/Neverwinter.jpg" height="72" width="72" /><thr:total>5</thr:total><feedburner:origLink>http://trollsmyth.blogspot.com/2012/08/a-troll-goes-to-gencon-xlv-part-first.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkAAQXw8cCp7ImA9WhJXE0U.&quot;"><id>tag:blogger.com,1999:blog-28751902.post-7386719269555710526</id><published>2012-08-07T18:05:00.000-05:00</published><updated>2012-08-07T18:05:40.278-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-08-07T18:05:40.278-05:00</app:edited><title>Book Review: City of Bones</title><content type="html">&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-lDuuYDdPR3c/UCGdiToqpRI/AAAAAAAAA3c/ptIZ95YCYvQ/s1600/CityofBones.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="200" src="http://4.bp.blogspot.com/-lDuuYDdPR3c/UCGdiToqpRI/AAAAAAAAA3c/ptIZ95YCYvQ/s200/CityofBones.jpg" width="118" /&gt;&lt;/a&gt;&lt;/div&gt;
I’m a big fan of a kinda-genre of literature I jokingly refer to as “anthropology-porn”.  Whether it’s Colleen McCullough’s intimate portrayal of life at the end of the Roman Republic, or Walter M. Miller, Jr’s musings on the clash between faith and politics in a world struggling back from nuclear destruction, I love me some wallowing in the daily lives and exotic mores of places that were or could be in a universe next door to our own.  My favorite Elric stories are those in which we catch (frustratingly brief) glimpses of Melnibonean culture and Jacqueline Carrey’s exercise in alternative theologies are the icing on the cake of her exceptionally intriguing world-building.&lt;br /&gt;
&lt;br /&gt;
So Martha Wells is, of course, one of my favorites.  Just recently, I managed to get my hands on a copy of her second novel, &lt;a href="http://www.amazon.com/gp/product/1435705459/ref=as_li_ss_tl?ie=UTF8&amp;amp;camp=1789&amp;amp;creative=390957&amp;amp;creativeASIN=1435705459&amp;amp;linkCode=as2&amp;amp;tag=trollsmyth-20" target="_blank"&gt;City of Bones&lt;/a&gt;.  It does not disappoint.  The world described has been ravaged by an ancient cataclysm.  The potent magics of the pre-cataclysm societies are a pale shadow of what they once were, and dangerous to use.  Still, there’s wealth to be reaped from the cast-off rubbish and shattered treasures of the past.&lt;br /&gt;
&lt;br /&gt;
Khat is an expert in finding and evaluating the relics of the ancient world, able to read some of the forgotten languages and discern forgeries.  His partner is an impoverished scholar working to acquire enough cash to buy a place in the scholarly community.  Unfortunately, both are foreigners in the city of Charisat, a town with a fairly thick streak of xenophobia in its culture.  Even worse for Khat, he’s not even really human, but a race bioengineered by the wizards who’d survived the cataclysm in order to produce people who were adapted to live in a world ravaged by fire and poor in water.&lt;br /&gt;
&lt;br /&gt;
Wells gives us a portrait of a culture clearly fashioned by its past.  There are traces of what must have been before the cataclysm, surrounded by what has clearly been designed to allow humanity to survive in their ravaged world.  And she does it gracefully; there are no blobs of tedious exposition or long lectures.  Instead, the world is revealed in little things: how the characters treat one another, the architecture and the real-estate market, the value placed on water and all things pertaining to it.&lt;br /&gt;
&lt;br /&gt;
This is the thing I really love about Wells’ work; her fantastical worlds are not trapped in amber, snapshots of a mere moment, but living and breathing and evolving and growing (or dying) places.  We get that in spades in &lt;u&gt;City of Bones&lt;/u&gt;, wrapped around mysteries that weave together current politics with the ancient past.&lt;br /&gt;
&lt;br /&gt;
My main gripes about the book are on the outside, not the inside.  The title, “City of Bones,” lead me to believe this was a book principally about archeology, in which the characters would be sitting in dusty holes in the ground painstakingly revealing skeletons and pottery shards to piece together clues about ancient events.  It’s actually a book about intrigue, politics, theft, greed, and murder in which ancient events echo into the present.  Most of the book takes place in Charisat, and Khat spends a lot more time scaling walls and ducking down shadowy alleys than he does out in the wilderness, and the book is stronger for it.&lt;br /&gt;
&lt;br /&gt;
The back cover blurb is even worse, invoking a sort of phantasmagorical faux-1,001 Nights feel, with its mention of genies and “silken courtesans and beggars”.  Other than taking place in a desert and a very light sprinkling of Egyptian myth, there’s nothing here for the orientalist.  The book feels closer in tone to the pulp stories that informed the Warhammer 40k universe, with its blurring of technology and magic, and its order of ancient sorcerer-warriors struggling to hold the line against a seemingly unstoppable tide of entropy.&lt;br /&gt;
&lt;br /&gt;
In fact, I’d heartily recommend you don’t read the back-cover blurb as it does a decent job of spoiling one of the central mysteries of the book.  If you hunger for fantastical stories that don’t assume the bog-standard Tolkien-esque tropes of medieval Europe, you’ll best enjoy &lt;u&gt;City of Bones&lt;/u&gt; by simply immersing yourself in what it is, and the world Wells has created.&lt;img src="http://feeds.feedburner.com/~r/Trollsmyth/~4/SKmwmyD4pxU" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://trollsmyth.blogspot.com/feeds/7386719269555710526/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=28751902&amp;postID=7386719269555710526" title="5 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/28751902/posts/default/7386719269555710526?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/28751902/posts/default/7386719269555710526?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Trollsmyth/~3/SKmwmyD4pxU/book-review-city-of-bones.html" title="Book Review: City of Bones" /><author><name>trollsmyth</name><uri>http://www.blogger.com/profile/01895349218958093151</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="26" height="32" src="http://3.bp.blogspot.com/-9foALzlUwRk/TyN46JZtHEI/AAAAAAAAAwY/fuGuni4Cl8I/s220/n1247924243_30096879_7967713.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-lDuuYDdPR3c/UCGdiToqpRI/AAAAAAAAA3c/ptIZ95YCYvQ/s72-c/CityofBones.jpg" height="72" width="72" /><thr:total>5</thr:total><feedburner:origLink>http://trollsmyth.blogspot.com/2012/08/book-review-city-of-bones.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DEYNRH85fCp7ImA9WhJREUg.&quot;"><id>tag:blogger.com,1999:blog-28751902.post-317399311215021026</id><published>2012-07-13T00:09:00.000-05:00</published><updated>2012-07-13T00:09:55.124-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-07-13T00:09:55.124-05:00</app:edited><title>RPGWithMe</title><content type="html">This looks &lt;a href="http://blog.rpgwithme.com/2012/07/09/rpgwithme-launched/"&gt;intriguing&lt;/a&gt;:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;iframe allowfullscreen="" frameborder="0" height="315" src="http://www.youtube.com/embed/xSBFAy36Zv8" width="560"&gt;&lt;/iframe&gt;
&lt;br /&gt;
&lt;br /&gt;
I'll probably wait until they've got real-time gaming working, but I'll be keeping an eye on them.  Currently, MapTools works, but it's clunky and not terribly 
stable.  I'd pay $5 per month for stability and ease-of-use.&lt;img src="http://feeds.feedburner.com/~r/Trollsmyth/~4/RFqyDPb14jU" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://trollsmyth.blogspot.com/feeds/317399311215021026/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=28751902&amp;postID=317399311215021026" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/28751902/posts/default/317399311215021026?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/28751902/posts/default/317399311215021026?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Trollsmyth/~3/RFqyDPb14jU/rpgwithme.html" title="RPGWithMe" /><author><name>trollsmyth</name><uri>http://www.blogger.com/profile/01895349218958093151</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="26" height="32" src="http://3.bp.blogspot.com/-9foALzlUwRk/TyN46JZtHEI/AAAAAAAAAwY/fuGuni4Cl8I/s220/n1247924243_30096879_7967713.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://img.youtube.com/vi/xSBFAy36Zv8/default.jpg" height="72" width="72" /><thr:total>2</thr:total><feedburner:origLink>http://trollsmyth.blogspot.com/2012/07/rpgwithme.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DUYCQHg_fCp7ImA9WhJSEEo.&quot;"><id>tag:blogger.com,1999:blog-28751902.post-8665634989276070667</id><published>2012-06-30T12:26:00.000-05:00</published><updated>2012-06-30T12:26:01.644-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-06-30T12:26:01.644-05:00</app:edited><title>Women in Entertainment: Glass Ceilings and Floors</title><content type="html">&lt;br /&gt;
&lt;div style="margin-bottom: 0in;"&gt;
Disclaimer: I'm on some meds that have
a me a bit out-of-sorts just currently.  So pardon me if this doesn't
make a lick of sense.&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://1.bp.blogspot.com/-vlxRQt5VqjA/T-82YLyFsUI/AAAAAAAAA3I/aKdMscjKpL8/s1600/Arwen.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="146" src="http://1.bp.blogspot.com/-vlxRQt5VqjA/T-82YLyFsUI/AAAAAAAAA3I/aKdMscjKpL8/s200/Arwen.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
Over at &lt;a href="http://vulpinoid.blogspot.com/" target="_blank"&gt;Observations of the Fox&lt;/a&gt;, Mr.
Wenman &lt;a href="http://vulpinoid.blogspot.com/2012/07/on-women.html" target="_blank"&gt;bemoans the lack of female-lead nerdtastic action/adventureentertainment and toy tie-ins&lt;/a&gt;.  Being a
not-quite-powerful-and-influential member of the blogosphere, I have
some friends who would desperately like to be movers-and-shakers in
the Hollywood scene.  And they fairly consistently point to a glass
ceiling/glass floor dichotomy in how women are treated in popular
entertainment.  For while, yes, Arwen must now wield a sword and be
the one who carries Frodo in the chase to the ford, and the engineer
or hot-shot pilot must now be a tough-as-nails or ice-princess woman,
the leads must still be male.  The successful woman must still be
defined by her relationship to a guy.  If two female characters are
alone and chatting on the screen, they must be talking about a guy.  
&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
And this isn't likely to change.  As
movies go international (if there's ever a “John Carter” sequel,
it'll be because of the international audience), as the tastes of the
American public continue to diverge and broaden, the fabled Taste
Makers have become befuddled Taste Chasers.  What does the American
public want?  Nobody seems to know, and that's not even tackling the
Russian public or the Chinese   public, or the French public or... 
So is it any wonder that the people who are risking their own cash
swerve towards conservative, tried-and-true options at every decision
gate?&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
There is some grounds for hope.  We will get
sequels to “The Hunger Games” and there's a chance that Joss
Whedon might get a freebie from the studios after “The Avengers.”
 I don't buy toys and I don't understand that market, but it does
seem to me that the gender bifurcation there is a defensive crouch as
well.  How does that market even work without the solid, five-hour
block of Saturday morning cartoons they had when I was a kid?  Is
everything movie tie-ins now?  LEGO certainly seems to have gone that
route.  
&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
Hollywood is trying to give us decent
sci-fi (and is almost succeeding; “Prometheus” I am so looking at
you), which is &lt;a href="http://trollsmyth.blogspot.com/2009/01/some-things-old-are-cool-again.html" target="_blank"&gt;more than I expected&lt;/a&gt; from them.  Maybe they'll drag
the toy manufacturers with them?  In the meantime, however, the day
when there's one of these in every home can't come fast enough.&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;br /&gt;
&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;iframe allowfullscreen="" frameborder="0" height="315" src="http://www.youtube.com/embed/2cgm_ZnngEo" width="420"&gt;&lt;/iframe&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;br /&gt;
&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Trollsmyth/~4/V_9ja0zmv4E" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://trollsmyth.blogspot.com/feeds/8665634989276070667/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=28751902&amp;postID=8665634989276070667" title="8 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/28751902/posts/default/8665634989276070667?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/28751902/posts/default/8665634989276070667?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Trollsmyth/~3/V_9ja0zmv4E/women-in-entertainment-glass-ceilings.html" title="Women in Entertainment: Glass Ceilings and Floors" /><author><name>trollsmyth</name><uri>http://www.blogger.com/profile/01895349218958093151</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="26" height="32" src="http://3.bp.blogspot.com/-9foALzlUwRk/TyN46JZtHEI/AAAAAAAAAwY/fuGuni4Cl8I/s220/n1247924243_30096879_7967713.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://1.bp.blogspot.com/-vlxRQt5VqjA/T-82YLyFsUI/AAAAAAAAA3I/aKdMscjKpL8/s72-c/Arwen.jpg" height="72" width="72" /><thr:total>8</thr:total><feedburner:origLink>http://trollsmyth.blogspot.com/2012/06/women-in-entertainment-glass-ceilings.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A0EHRHY-fSp7ImA9WhJTEkQ.&quot;"><id>tag:blogger.com,1999:blog-28751902.post-286995937142347179</id><published>2012-06-21T12:25:00.003-05:00</published><updated>2012-06-21T12:27:15.855-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-06-21T12:27:15.855-05:00</app:edited><title>Spending Money in Pitsh</title><content type="html">&lt;br /&gt;
&lt;div style="margin-bottom: 0in;"&gt;
I use a cash-for-EXP system in my Doom
&amp;amp; Tea Parties game currently.  Spend a single gold piece on
anything except hiring hirelings, anything at all, and you get 1
experience point.  
&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
Getting to the mid levels means
dropping some serious coinage.  In the Cook &lt;i&gt;Expert&lt;/i&gt; book, a
fighter needs 16,000 EXP to achieve 5&lt;sup&gt;th&lt;/sup&gt; level.  That's a
series chunk of change, and the fighter's on the low end of the
scale.  
&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
This has created a situation where my
players actively look for opportunities to spend money.  Equipment
for hirelings, extra rations, identifying treasure, treasure maps,
buying a round for everyone at the Oarsman's Rest, it's all fair
game.  However, it can be a challenge at times, so here follows some
more practical options for spending money:&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;h3&gt;


MAGIC&lt;/h3&gt;
&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://4.bp.blogspot.com/-z9HR3Zju_mk/T-NYs1YeonI/AAAAAAAAA20/8OfarXaQYro/s1600/John_William_Waterhouse_-_Magic_Circle.JPG" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://4.bp.blogspot.com/-z9HR3Zju_mk/T-NYs1YeonI/AAAAAAAAA20/8OfarXaQYro/s200/John_William_Waterhouse_-_Magic_Circle.JPG" width="133" /&gt;&lt;/a&gt;&lt;/div&gt;
There are &lt;a href="http://trollsmyth.blogspot.com/2009/09/potions-in-pitsh.html" target="_blank"&gt;some potions&lt;/a&gt; available on the
open market.  Healing potions are pretty important to the current
crew since they don't have a cleric among them.  It is possible to
commission the crafting of a potion not generally available in Pitsh,
but the price is considerable, generally clocking in around 200 gp
for the simplest to make.  
&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
It's sometimes possible for sorcerers,
elves, and pixies to buy new spells, though its extremely rare for
these to be available.  And  most would rather trade spells for
spells.&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;h3&gt;


MAINTANENCE&lt;/h3&gt;
&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
The PCs already own a ship and rent an
apartment.  Generally speaking, every year, they can spend 10% of the
original purchase cost of any piece of property to maintain it at its
peak condition (in the case of ships, this means scraping the hull of
barnacles, replacing the rigging and sails, and stuff like that). 
This will generally take a week's time for every 200 gp spent.  
&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
The same can be done for mundane
personal gear like clothing, armour, weapons, ropes, and the like,
but in general it's easier to replace rather than repair.  Most
magical gear doesn't require this sort of upkeep, though individual
pieces may have &lt;a href="http://trollsmyth.blogspot.com/2011/02/bloodthirsty-sword.html" target="_blank"&gt;their own special needs&lt;/a&gt;.  
&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
As time goes on and the PCs become more
(in)famous, they'll need to worry about their property in town while
they are away.  All sorts of protections are available, from the
mundane (better locks and bars on the windows) to the magical. 
Guards and guardian monsters are also possibilities.  
&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;h3&gt;


FAME&lt;/h3&gt;
&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
The PCs have already made something of
a splash in town as good employers (they only ever so rarely lose a
hireling on an adventure these days).  Spending coin to attract new
employees (rowers and sailors for their ship as well as retainers)
attracts attention and gets you talked about.  But it's entirely
possible to take this to the next level.&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
Pitsh is a new city, growing on the
ruins of an older one.  As it grows, it requires all manner of public
works, from expanding the city walls to paving the streets.  Keeping
the sewers clear is vital as the city  exists in a tropical zone and
sees rain almost daily.  Various services, from the magical to the
mundane, are required to keep disease from spreading through the
population.&lt;br /&gt;
&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;
&lt;a href="http://2.bp.blogspot.com/-NZoEuYm68EM/T-NY9vn2oTI/AAAAAAAAA28/91aXiga_8TA/s1600/the_building_of_a_palace-large.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="129" src="http://2.bp.blogspot.com/-NZoEuYm68EM/T-NY9vn2oTI/AAAAAAAAA28/91aXiga_8TA/s320/the_building_of_a_palace-large.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
More focused gifts and donations can
result in improving a character's relationship with any particular
group.  The three temples to the gods within in the city and the
temple of Tiamat outside the city will all gladly accept donations
from individuals (though at this time none of them are hurting
financially).  There's a loose association of merchants and ship
captains in town, as well as other trade groups, some fairly ad hoc
(the farming community outside the walls, for instance) and some more
organized (the Guild of Non-affiliated Scribes, for instance).    
&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;h3&gt;


ROMANCE&lt;/h3&gt;
&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
Spending coin on presents, fancy meals,
fine clothing, minstrels, etc. in amorous pursuits can chew through
coffers fairly quickly.  Maintaining a mistress (all the PCs, though
not all the players, are currently male) can be even more expensive. 
Of course, if you can't win love, you can always buy it...&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;br /&gt;&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
&lt;h3&gt;


SLAVES&lt;/h3&gt;
&lt;/div&gt;
&lt;div style="margin-bottom: 0in;"&gt;
They cost coin to purchase, coin to
house, and coin to feed.  However, they can do a lot for a PC,
including spending coin doing and managing the options mentioned
already while the PCs are away.  Of course, these sorts of things can
also be done by hiring free folk, but they don't come with the
guarantees of loyalty that are the hallmark of &lt;a href="http://trollsmyth.blogspot.com/2010/03/devil-is-in-details-slaves-of-shkeen.html" target="_blank"&gt;the stock of the Shkeenites&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;h3&gt;


INVESTMENT&lt;/h3&gt;
I'm thinking of using something similar to the investment rules from &lt;a href="http://www.lotfp.com/RPG/products/lotfp-weird-fantasy-role-playing" target="_blank"&gt;&lt;i&gt;Lamentations of the Flame Princess&lt;/i&gt;&lt;/a&gt;.&amp;nbsp; They look pretty gambly to me, which would be just fine.&amp;nbsp; I also need to peruse the rules for these sorts of things in &lt;a href="http://www.autarch.co/" target="_blank"&gt;&lt;i&gt;Adventurer Conquerer King&lt;/i&gt;&lt;/a&gt;.&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Trollsmyth/~4/_QhxAheHqUU" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://trollsmyth.blogspot.com/feeds/286995937142347179/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=28751902&amp;postID=286995937142347179" title="6 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/28751902/posts/default/286995937142347179?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/28751902/posts/default/286995937142347179?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Trollsmyth/~3/_QhxAheHqUU/i-use-cash-for-exp-system-in-my-doom.html" title="Spending Money in Pitsh" /><author><name>trollsmyth</name><uri>http://www.blogger.com/profile/01895349218958093151</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="26" height="32" src="http://3.bp.blogspot.com/-9foALzlUwRk/TyN46JZtHEI/AAAAAAAAAwY/fuGuni4Cl8I/s220/n1247924243_30096879_7967713.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-z9HR3Zju_mk/T-NYs1YeonI/AAAAAAAAA20/8OfarXaQYro/s72-c/John_William_Waterhouse_-_Magic_Circle.JPG" height="72" width="72" /><thr:total>6</thr:total><feedburner:origLink>http://trollsmyth.blogspot.com/2012/06/i-use-cash-for-exp-system-in-my-doom.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUUBQ3o7fCp7ImA9WhVaFk8.&quot;"><id>tag:blogger.com,1999:blog-28751902.post-5568487893442337538</id><published>2012-06-13T16:31:00.000-05:00</published><updated>2012-06-13T16:34:12.404-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-06-13T16:34:12.404-05:00</app:edited><title>Prometheus Review: I've Got a Bad Feeling About This...</title><content type="html">The good news: movies based on comic books keep getting better and better.  I loved “The Avengers” and the audience I saw it with clearly loved it as well.&lt;br /&gt;
&lt;br /&gt;
&amp;nbsp;The bad news: sci-fi movies are getting dumber.  Well-read audiences are not, apparently, inspiring well-written scripts.

I've already expressed my &lt;a href="http://trollsmyth.blogspot.com/2009/12/avatar-review-ouch.html"&gt;lack of respect for the “Avatar” script&lt;/a&gt;.  So when I say that “Prometheus” is better, but only barely, that should be understood as damning with faint praise.&lt;br /&gt;
&lt;br /&gt;
Visually, it's gorgeous, and, like “Avatar” is probably worth seeing in 3D if that's not too expensive in your neck of the woods.  But understand, going in, that you're about to watch a film which includes scintillating (and revealing) dialogue like, “This is a scientific expedition; no guns.”  This is a movie where someone dies because they apparently forget they can turn left or right.  This is a movie where a guy with a PhD in biology, in a dangerous environment, decides to pet an alien creature he can't see most of.  Where the guy who's directing the hovering drones mapping out the alien complex gets lost.  Where emotionless androids enjoy classic cinema.&lt;br /&gt;
&lt;br /&gt;
&amp;nbsp;As &lt;a href="http://www.hitfix.com//motion-captured/prometheus-second-look-digging-deep-into-spoilers-and-questions"&gt;others have noted&lt;/a&gt;, the entire third act hinges on everyone acting in the best interests of the plot-beats instead of like self-interested (or even compassionate) human beings.  I'm leery about declaring the movie has an overt Pro Life chip on its shoulder only because I have a hard time believing Hollywood would purposefully make a Pro Life movie.  And yet, the only way to make sense of the last act is to say all things moved &lt;a href="http://cavalorn.livejournal.com/584135.html"&gt;in service to heavy-handed allegory&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
&amp;nbsp;That said, some of the acting  is excellent, the scenery and props look great, and the body-horror is pleasantly spine-shivering.  I can see myself watching this one again, but I'd only own it if the remaining films in the series (the ending invites, nay, demands at least one sequel) are compelling.

&lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;PS&lt;/b&gt; - Yes, I know, actors hate to work in helmets and masks, but seriously?  My &lt;a href="http://www.youtube.com/watch?v=6rRn8kM4-ds"&gt;respect for Hugo Weaving&lt;/a&gt; continues to skyrocket.&lt;img src="http://feeds.feedburner.com/~r/Trollsmyth/~4/-j3O4a3-eLc" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://trollsmyth.blogspot.com/feeds/5568487893442337538/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=28751902&amp;postID=5568487893442337538" title="9 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/28751902/posts/default/5568487893442337538?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/28751902/posts/default/5568487893442337538?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Trollsmyth/~3/-j3O4a3-eLc/prometheus-review-ive-got-bad-feeling.html" title="Prometheus Review: I've Got a Bad Feeling About This..." /><author><name>trollsmyth</name><uri>http://www.blogger.com/profile/01895349218958093151</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="26" height="32" src="http://3.bp.blogspot.com/-9foALzlUwRk/TyN46JZtHEI/AAAAAAAAAwY/fuGuni4Cl8I/s220/n1247924243_30096879_7967713.jpg" /></author><thr:total>9</thr:total><feedburner:origLink>http://trollsmyth.blogspot.com/2012/06/prometheus-review-ive-got-bad-feeling.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DUYAQng5cCp7ImA9WhVWFEs.&quot;"><id>tag:blogger.com,1999:blog-28751902.post-80646526908784824</id><published>2012-04-26T14:01:00.000-05:00</published><updated>2012-04-26T14:05:43.628-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-04-26T14:05:43.628-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="5e" /><category scheme="http://www.blogger.com/atom/ns#" term="RPG Industry" /><category scheme="http://www.blogger.com/atom/ns#" term="Paizo" /><title>You Say "Industry," I Say "Potato!"</title><content type="html">Recent discussion about Monte Cook bowing out of the development of 5e has lead &lt;a href="http://revolution21days.blogspot.com/"&gt;a certain someone&lt;/a&gt; to declare that her initial decision to not care about 5e has been validated.  This (all happening on G+ where the cool kids hang out and your humble troll occasionally lurks) lead to the requisite argument about the importance of the industry to RPGs.&lt;br /&gt;
&lt;br /&gt;
I think this is one of those areas where people are talking past each other.  Watching Zak of all people poo-poo the industry is a bit twitch-provoking.  Sure, he doesn’t need the industry, but I don’t exactly see him sending the money WotC’s paying him to advise on 5e back to them.&lt;br /&gt;
&lt;br /&gt;  

The DIY community can absolutely point to things like &lt;i&gt;&lt;a href="http://www.fightonmagazine.com/"&gt;Fight On!&lt;/a&gt;&lt;/i&gt; and the gorgeous books shipping from Raggi’s living room and proudly proclaim that they can produce high-quality products just like (and &lt;a href="http://clawcarver.wordpress.com/2012/01/01/carcosa-panders-to-my-book-fetish/"&gt;often better than&lt;/a&gt;) the industry.  But that only begs the question of where, exactly, is the line between the industry and the DIY folks.&lt;br /&gt;
&lt;br /&gt;  

The line has gotten really blurry with 5e.  So far, &lt;a href="http://trollsmyth.blogspot.com/2012/01/marketing-5trategery.html"&gt;5e marketing&lt;/a&gt; has largely been about getting the blogging world yammering about it.  In just under a month, WotC is promising to unleash a playtesting blitz similar to what the Paizo crew did for &lt;i&gt;Pathfinder&lt;/i&gt;.  Are all those playtesters part of the industry?  What about people who drop some cash into a kickstarter project and get their names in a book?  I think they are, and I’m fairly certain Paizo and WotC want them to feel like they are.  The products Paizo sells are not nearly as important as the culture they foster, with their wide-open playtests, their organized play, and their RPG Superstar contest all working to blur the line between industry and hobby.  Spend some time on the Paizo boards and you’ll discover that &lt;i&gt;Pathfinder&lt;/i&gt; isn’t so much an RPG as a friendly, geeky cult.  The fans&lt;a href="http://paizo.com/paizo/blog/v5748dyo5l9wo"&gt; send the corporate headquarters pizza&lt;/a&gt; for crying out loud!  Even Apple fanatics don’t got that far.&lt;br /&gt;
&lt;br /&gt;

It was recently announced that &lt;a href="http://whatever.scalzi.com/2012/04/24/torforge-to-go-drm-free-by-july-immediate-thoughts/"&gt;Tor is going to drop DRM&lt;/a&gt; on their ebooks.  They can do this because the relationships authors have with their readers is becoming warmer and closer.  Readers &lt;i&gt;want&lt;/i&gt; to pay for books because they know that’s how writers keep the lights on and afford time to sit down and write.  They want to say “thank you” to the authors for what the authors have given them.  Paizo’s fans want to do the same thing, as do the fans of Steve Jackson Games.  WotC is trying to build the same sort of rapport with their audience.&lt;br /&gt;
&lt;br /&gt;  

It’s coming slowly, but the relationship between consumers and producers is transforming.  It used to be we just bought what we were offered.  More and more, however, we’re developing relationships with the folks who make our stuff.  I think RPGs are ahead of the curve here because the line between producer and consumer has always been rather hazy, and is only getting fuzzier with time.&lt;img src="http://feeds.feedburner.com/~r/Trollsmyth/~4/Eeus8NUZy7E" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://trollsmyth.blogspot.com/feeds/80646526908784824/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=28751902&amp;postID=80646526908784824" title="16 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/28751902/posts/default/80646526908784824?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/28751902/posts/default/80646526908784824?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Trollsmyth/~3/Eeus8NUZy7E/you-say-industry-i-say-potato.html" title="You Say &quot;Industry,&quot; I Say &quot;Potato!&quot;" /><author><name>trollsmyth</name><uri>http://www.blogger.com/profile/01895349218958093151</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="26" height="32" src="http://3.bp.blogspot.com/-9foALzlUwRk/TyN46JZtHEI/AAAAAAAAAwY/fuGuni4Cl8I/s220/n1247924243_30096879_7967713.jpg" /></author><thr:total>16</thr:total><feedburner:origLink>http://trollsmyth.blogspot.com/2012/04/you-say-industry-i-say-potato.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DkIEQn4_eip7ImA9WhVQF04.&quot;"><id>tag:blogger.com,1999:blog-28751902.post-8452716579445495361</id><published>2012-04-06T12:47:00.001-05:00</published><updated>2012-04-06T12:48:23.042-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-04-06T12:48:23.042-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="RPG Theory" /><category scheme="http://www.blogger.com/atom/ns#" term="5e" /><title>A Swing and a Miss?</title><content type="html">&lt;a href="http://community.wizards.com/dndnext/blog/2012/04/06/beyond_class_and_race"&gt;Looks like it&lt;/a&gt; to me:&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote&gt;Our current plan is to condense skill and feat choices into two choices: background and theme. Background tells you where you came from, who you were, and what you are trained to do. Your background gives you a set of skills, specific tasks, areas of knowledge, or assets a character of that background ought to have. The thief background gives you Pick Pockets, Stealth, Streetwise, and Thieves’ Cant. The soldier background gives you Endurance, Intimidate, Survival, and an extra language. We want your abilities to carry the weight of basic task resolution, so these skills improve your chances when you perform tasks related to them or just let you do something, such as cook a meal, speak Goblin, or run for twice as long as the next person.&lt;br /&gt;
&lt;br /&gt;
Where background speaks to the skills you possess, your theme describes how you do the things you do. All fighters, for example, kick ass in combat because they are fighters. A sharpshooter fighter is awesome with ranged weapons while a slayer fighter dominates in hand-to-hand combat. Your theme helps you realize a certain style, technique, or flavor through the feats it offers. Each theme gives you several feats, starting with the first one right out of the gate. As you gain levels, your theme gives you additional feats that reflect the theme’s overall character.&lt;/blockquote&gt;&lt;br /&gt;
There's a lot of maybe here for me.  Maybe this will work if skills and feats don't have prerequisites.  If they do, then I'm still going to have to build out my character to level 10 or whatever to make sure I pick up the right ones.  And maybe it'll work if everyone doesn't decide your fighter &lt;i&gt;must&lt;/i&gt; have a certain feat and skill package to be "viable" in the game.  If that happens, your attempt to tie background to mechanics has backfired, and now everyone is playing the same background over and over again.  &lt;br /&gt;
&lt;br /&gt;
It also depends on how skills and feats are used in the game.  Are they additive or subtractive?  By this I mean, do the skills work as they do in the &lt;a href="http://www.lotfp.com/RPG/uploads/downloads/GrindhouseRulesMagicFree.zip"&gt;Lamentations of the Flame Princess RPG&lt;/a&gt;, where everyone has a 1-in-6 chance of finding a trap, but the Specialist can improve his odds?  Or can nobody swim unless they have the swimming skill (which, as 3e taught us, means that nobody can swim because, seriously, how often does that come up).  They've made noises in the past that indicate that it's more the LotFP style, with everyone at least getting a roll based on the appropriate stat, which is promising.&lt;img src="http://feeds.feedburner.com/~r/Trollsmyth/~4/1Vh5DqRGlec" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://trollsmyth.blogspot.com/feeds/8452716579445495361/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=28751902&amp;postID=8452716579445495361" title="9 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/28751902/posts/default/8452716579445495361?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/28751902/posts/default/8452716579445495361?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Trollsmyth/~3/1Vh5DqRGlec/swing-and-miss.html" title="A Swing and a Miss?" /><author><name>trollsmyth</name><uri>http://www.blogger.com/profile/01895349218958093151</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="26" height="32" src="http://3.bp.blogspot.com/-9foALzlUwRk/TyN46JZtHEI/AAAAAAAAAwY/fuGuni4Cl8I/s220/n1247924243_30096879_7967713.jpg" /></author><thr:total>9</thr:total><feedburner:origLink>http://trollsmyth.blogspot.com/2012/04/swing-and-miss.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DU8ASH86eyp7ImA9WhVQFkg.&quot;"><id>tag:blogger.com,1999:blog-28751902.post-9167571482725328908</id><published>2012-04-05T15:30:00.000-05:00</published><updated>2012-04-05T15:30:49.113-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-04-05T15:30:49.113-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Taichara" /><category scheme="http://www.blogger.com/atom/ns#" term="Art" /><title>Ashe and Earth</title><content type="html">If you're a regular reader over at the LotFP blog, you'll have seen &lt;a href="http://asherhyder.deviantart.com/"&gt;Ashe Rhyder's&lt;/a&gt; entry in &lt;a href="http://lotfp.blogspot.com/2012/04/march-art-challenge-entries-aprils-art.html"&gt;Raggi's March art contest&lt;/a&gt;.  Rhyder's also been over at G+ offering to do art at request.  Leaping at the chance, I finally got the &lt;a href="http://hamsterhoard.blogspot.com/2009/02/monster-gefirir.html"&gt;Gefirir that Taichara created&lt;/a&gt; for me illustrated:&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-ast_YZqf5z4/T34Af9tsM-I/AAAAAAAAA0w/4G2DmwMxJ7o/s1600/Gerfirir3.jpg" imageanchor="1" style="margin-left:1em; margin-right:1em"&gt;&lt;img border="0" height="320" width="246" src="http://4.bp.blogspot.com/-ast_YZqf5z4/T34Af9tsM-I/AAAAAAAAA0w/4G2DmwMxJ7o/s320/Gerfirir3.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/Trollsmyth/~4/ktlJsmznUkY" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://trollsmyth.blogspot.com/feeds/9167571482725328908/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=28751902&amp;postID=9167571482725328908" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/28751902/posts/default/9167571482725328908?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/28751902/posts/default/9167571482725328908?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Trollsmyth/~3/ktlJsmznUkY/ashe-and-earth.html" title="Ashe and Earth" /><author><name>trollsmyth</name><uri>http://www.blogger.com/profile/01895349218958093151</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="26" height="32" src="http://3.bp.blogspot.com/-9foALzlUwRk/TyN46JZtHEI/AAAAAAAAAwY/fuGuni4Cl8I/s220/n1247924243_30096879_7967713.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://4.bp.blogspot.com/-ast_YZqf5z4/T34Af9tsM-I/AAAAAAAAA0w/4G2DmwMxJ7o/s72-c/Gerfirir3.jpg" height="72" width="72" /><thr:total>2</thr:total><feedburner:origLink>http://trollsmyth.blogspot.com/2012/04/ashe-and-earth.html</feedburner:origLink></entry><entry gd:etag="W/&quot;AkcCQ3s8fCp7ImA9WhVQE0Q.&quot;"><id>tag:blogger.com,1999:blog-28751902.post-6930251641163642056</id><published>2012-04-02T14:36:00.005-05:00</published><updated>2012-04-02T15:21:02.574-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-04-02T15:21:02.574-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="RPG Theory" /><category scheme="http://www.blogger.com/atom/ns#" term="movies" /><title>Of Combat Acrobatics and Not-So-Frustrated Novelists</title><content type="html">While doing research for the sort of project that will never see the light of day, I came across this &lt;a href="http://blog.shelfari.com/my_weblog/2011/08/ra-salvatore-on-how-to-write-a-damn-good-fight-scene.html"&gt;comment from R.A. Salvatore&lt;/a&gt; regarding fight scenes:&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote&gt;It seems to me that fight scenes used to be vague descriptions of the chaos happening around a major character or characters, who were often more interested in accomplishing something within the context of the fight rather than winning the fight itself. Even 30 years ago, I remember reading Terry Brooks's excellent Wishsong of Shannara. I love that book and adored the character of Garet Jax. In the climactic scene for that character, Garet Jax battles a demon. The fight starts, Terry cuts away, and we come back to see the result. Not the fight, but the result. This is tradition. Go back to Homer and Virgil--they don't describe the fights in actual terms, but in symbolic and grand gestures.&lt;br /&gt;
&lt;br /&gt;
So why did it change? Partly, I think it's got to do with the amazing choreography in movies like The Princess Bride.&lt;/blockquote&gt;&lt;br /&gt;
I think Mr. Salvatore overstates the case a bit, but he does have a point.  Take, for example, &lt;a href="http://www.gutenberg.org/catalog/world/readfile?fk_files=2397088&amp;pageno=45"&gt;this famous fight by Dumas&lt;/a&gt;, in which D’Artagnan first draws sword alongside the three musketeers:&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote&gt;This contest at length exhausted Jussac’s patience. Furious at being held in check by one whom he had considered a boy, he became warm and began to make mistakes. D’Artagnan, who though wanting in practice had a sound theory, redoubled his agility. Jussac, anxious to put an end to this, springing forward, aimed a terrible thrust at his adversary, but the latter parried it; and while Jussac was recovering himself, glided like a serpent beneath his blade, and passed his sword through his body.&lt;br /&gt;
&lt;br /&gt;
Jussac fell like a dead mass.&lt;/blockquote&gt;&lt;br /&gt;
It’s not quite the cut-away that Mr. Salvatore describes, but neither is it the detailed recitation of every thrust and parry, every feint and stratagem, every step of the “dance” as Mr. Salvatore calls it. Here's an example of a more modern fight scene from the novel &lt;a href="http://www.amazon.com/gp/product/0765333066/ref=as_li_ss_tl?ie=UTF8&amp;tag=trollsmyth-20&amp;linkCode=as2&amp;camp=1789&amp;creative=390957&amp;creativeASIN=0765333066"&gt;Tiassa&lt;/a&gt; by Steven Brust, a noted fan of Dumas' rather droll style:&lt;br /&gt;
&lt;br /&gt;
&lt;blockquote&gt;I pulled a knife from each boot and tossed them underhanded at the two in front of me--one missed, the other poked a guy in the side; both of them flinched.  I drew my blade and slashed the nearest, ruining his pretty face, which gave me time to skewer the other in the middle of his body.  He dropped his lepip and doubled over; must have gotten a good spot.  I slashed at the first again, but missed as he fell backward.&lt;br /&gt;
&lt;br /&gt;
I took the opportunity to turn around, which was just as well; one of them had gotten past Loiosh and was coming at me.  I didn't like the idea of his heavy lepip against my little rapier, so I pulled three shuriken from inside my cloak and sent them in his direction.  One shuriken scratched his forehead, one missed, and the last almost clipped Loiosh's wing where he was tagging around the other one's head.&lt;br /&gt;
&lt;br /&gt;
"&lt;i&gt;Boss...&lt;/i&gt;"&lt;br /&gt;
&lt;br /&gt;
"&lt;i&gt;Sorry.&lt;/i&gt;"&lt;/blockquote&gt;&lt;br /&gt;
And I’m willing to go along with his thesis blaming the movies.  Consider &lt;a href="http://youtu.be/uog-mJYyloQ"&gt;this flash of blades, the ring of steel-on-steel&lt;/a&gt;, but it’s not easy to tell what’s going on, or why Captain Blood won the fight.  A few years later, we get the same duo &lt;a href="http://youtu.be/L10fR31jC1w"&gt;dueling in "The Adventures of Robin Hood"&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
(Seriously, follow the links.  It's fun stuff.  I'd have embedded, but apparently it was disabled for both of them.)&lt;br /&gt;
&lt;br /&gt;
Again, the swift and ringing swordplay is difficult to follow with the eye, but in the end, it’s clear what happened: the fiendish Sir Guy cheated, drawing his dagger to get a sneak-attack on poor Robin, and, thus proving his villainy beyond any shadow of doubt, was slain!&lt;br /&gt;
&lt;br /&gt;
Now, compare that to this:&lt;br /&gt;
&lt;br /&gt;
&lt;iframe width="420" height="315" src="http://www.youtube.com/embed/geMOjj4o2Jg" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br /&gt;
&lt;br /&gt;
Aragorn gets a brief burst of flashing blade near the end, but for the most part, this fight is all about special moves and impacts.  This is a post &lt;a href="http://www.youtube.com/watch?v=HE3Wbd5_o9U"&gt;Rocky IV&lt;/a&gt;/Die Hard movie, where the hero takes a pounding, but stays on his feet to win in the end.  The hero proves his right to victory by sheer stubborn endurance.&lt;br /&gt;
&lt;br /&gt;
And notice how slow and big the moves are.  Even with the editing to add a sense of speed and danger, it’s easy to see what each of them is doing with their weapon, what part of the body they’re aiming for, the results of every swing and thrust.  &lt;a href="http://www.youtube.com/watch?v=1slkFc7YBkc&amp;feature=related"&gt;It’s all about the big moves, the sudden reversals, the equipment, and the moments of impact.&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
The comparison to D&amp;D style combat is obvious.  TSR-era D&amp;D has its 10 second and 1 minute combat rounds, the action is vague with the clash of steel, and the sudden end to the fight.  One moment, both combatants are fighting to their utmost; the next, one of them is dead.  &lt;br /&gt;
&lt;br /&gt;
Meanwhile, 4e is about the slow whittling of resources: healing surges, daily powers, action points; special individual moves like “Fury of the Sirocco” and “Cloud of Steel.”  There are even mid-fight transformations to the combat in the form of the “blooded” status.  The fights are less climaxes to slowly rising action and more &lt;a href="http://www.youtube.com/watch?v=l-L2K2f2YWM&amp;feature=related"&gt;events in and of themselves&lt;/a&gt;, sometimes with nary a preamble.  &lt;br /&gt;
&lt;br /&gt;
I don’t expect 5e to do much to reverse this trend, but it’ll be interesting to see what they do with it.  The 4e/”modern” style combat requires more time, more resource tracking, and more granularity to pull off.  The reward is really detailed combats.  Getting the latter without the former would be an interesting trick to pull off.&lt;img src="http://feeds.feedburner.com/~r/Trollsmyth/~4/6otWoLA-4yk" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://trollsmyth.blogspot.com/feeds/6930251641163642056/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=28751902&amp;postID=6930251641163642056" title="12 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/28751902/posts/default/6930251641163642056?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/28751902/posts/default/6930251641163642056?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Trollsmyth/~3/6otWoLA-4yk/of-combat-acrobatics-and-not-so.html" title="Of Combat Acrobatics and Not-So-Frustrated Novelists" /><author><name>trollsmyth</name><uri>http://www.blogger.com/profile/01895349218958093151</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="26" height="32" src="http://3.bp.blogspot.com/-9foALzlUwRk/TyN46JZtHEI/AAAAAAAAAwY/fuGuni4Cl8I/s220/n1247924243_30096879_7967713.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://img.youtube.com/vi/geMOjj4o2Jg/default.jpg" height="72" width="72" /><thr:total>12</thr:total><feedburner:origLink>http://trollsmyth.blogspot.com/2012/04/of-combat-acrobatics-and-not-so.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CEcMQ3s5eCp7ImA9WhVQEUk.&quot;"><id>tag:blogger.com,1999:blog-28751902.post-7087553833926511622</id><published>2012-03-30T16:05:00.002-05:00</published><updated>2012-03-30T16:14:42.520-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-03-30T16:14:42.520-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Flailsnails" /><title>What Dangers Will be Found in the Snake Museum?</title><content type="html">For those of you involved in my G+ game this evening, here's some information you might find useful.&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-85ujYhy5ZBI/T3Yh2KPa6rI/AAAAAAAAA0c/ywhLQEck7c8/s1600/Snake%2BMuseum.gif" imageanchor="1" style="clear:right; float:right; margin-left:1em; margin-bottom:1em"&gt;&lt;img border="0" height="200" width="154" src="http://3.bp.blogspot.com/-85ujYhy5ZBI/T3Yh2KPa6rI/AAAAAAAAA0c/ywhLQEck7c8/s200/Snake%2BMuseum.gif" /&gt;&lt;/a&gt;&lt;/div&gt;The Snake Museum is a ruin sheathed in creamy jade.  The collection of domes rests atop a broad, gently sloping hill.  It's a known haunt of the dreaded white apes who sneak out at night to prey upon the spidergoat herds of the simple villagers who live nearby.  &lt;br /&gt;
&lt;br /&gt;
There are two known entrances into the Snake Museum.  The main entrance on the eastern side, atop a brief flight of steps, was once sealed by a pair of massive doors.  Those doors have long since vanished, and this is the preferred exit and entrance of the white apes today.  One of the domes on the northern side of the complex has collapsed.  While the break there is strewn with rubble, the entrance is nearly for three men abreast to march into the ruin.&lt;br /&gt;
&lt;br /&gt;
Among the rules we'll be using tonight are Shields &lt;a href="http://trollsmyth.blogspot.com/2008/05/shields-shall-be-splintered.html"&gt;Shall be Splintered&lt;/a&gt; and a variation on my old Table of Death &amp; Dismemberment:&lt;br /&gt;
&lt;br /&gt;
&lt;table class="MsoTableGrid" style="border: medium none ; border-collapse: collapse;" border="1" cellpadding="0" cellspacing="0"&gt;&lt;tbody&gt;
&lt;tr style=""&gt;   &lt;td style="border: 1pt solid windowtext; padding: 0in 5.4pt; width: 221.4pt;" valign="top" width="295"&gt;   &lt;p class="MsoNormal"&gt;&lt;b style=""&gt;2d6&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/p&gt;&lt;/td&gt;   &lt;td style="border-style: solid solid solid none; border-color: windowtext windowtext windowtext -moz-use-text-color; border-width: 1pt 1pt 1pt medium; padding: 0in 5.4pt; width: 221.4pt;" valign="top" width="295"&gt;   &lt;p class="MsoNormal"&gt;&lt;b style=""&gt;RESULTS&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/p&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;tr style=""&gt;   &lt;td style="border-style: none solid solid; border-color: -moz-use-text-color windowtext windowtext; border-width: medium 1pt 1pt; padding: 0in 5.4pt; width: 221.4pt;" valign="top" width="295"&gt;   &lt;p class="MsoNormal"&gt;2 or lower&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;&lt;/td&gt;   &lt;td style="border-style: none solid solid none; border-color: -moz-use-text-color windowtext windowtext -moz-use-text-color; border-width: medium 1pt 1pt medium; padding: 0in 5.4pt; width: 221.4pt;" valign="top" width="295"&gt;   &lt;p class="MsoNormal"&gt;instant death (decapitated or other grevious wound).&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;tr style=""&gt;   &lt;td style="border-style: none solid solid; border-color: -moz-use-text-color windowtext windowtext; border-width: medium 1pt 1pt; padding: 0in 5.4pt; width: 221.4pt;" valign="top" width="295"&gt;   &lt;p class="MsoNormal"&gt;3&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;&lt;/td&gt;   &lt;td style="border-style: none solid solid none; border-color: -moz-use-text-color windowtext windowtext -moz-use-text-color; border-width: medium 1pt 1pt medium; padding: 0in 5.4pt; width: 221.4pt;" valign="top" width="295"&gt;   &lt;p class="MsoNormal"&gt;fatal wound (gutted, stabbed through lung, broken back,   etc.) die in 1d6 turns.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;tr style=""&gt;   &lt;td style="border-style: none solid solid; border-color: -moz-use-text-color windowtext windowtext; border-width: medium 1pt 1pt; padding: 0in 5.4pt; width: 221.4pt;" valign="top" width="295"&gt;   &lt;p class="MsoNormal"&gt;4&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;&lt;/td&gt;   &lt;td style="border-style: none solid solid none; border-color: -moz-use-text-color windowtext windowtext -moz-use-text-color; border-width: medium 1pt 1pt medium; padding: 0in 5.4pt; width: 221.4pt;" valign="top" width="295"&gt;   &lt;p class="MsoNormal"&gt;severed limb (DM's choice or roll randomly) will die in   3d6 rounds unless tourniquet applied, wound cauterized with fire, or Cure   Serious Wounds cast (CSW used for this will not restore lost hp).&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;tr style=""&gt;   &lt;td style="border-style: none solid solid; border-color: -moz-use-text-color windowtext windowtext; border-width: medium 1pt 1pt; padding: 0in 5.4pt; width: 221.4pt;" valign="top" width="295"&gt;   &lt;p class="MsoNormal"&gt;5,6&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;&lt;/td&gt;   &lt;td style="border-style: none solid solid none; border-color: -moz-use-text-color windowtext windowtext -moz-use-text-color; border-width: medium 1pt 1pt medium; padding: 0in 5.4pt; width: 221.4pt;" valign="top" width="295"&gt;   &lt;p class="MsoNormal"&gt;weapon in use broken (if not magical) or armour damaged raising the PC's AC by 2.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;tr style=""&gt;   &lt;td style="border-style: none solid solid; border-color: -moz-use-text-color windowtext windowtext; border-width: medium 1pt 1pt; padding: 0in 5.4pt; width: 221.4pt;" valign="top" width="295"&gt;   &lt;p class="MsoNormal"&gt;7,8&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;&lt;/td&gt;   &lt;td style="border-style: none solid solid none; border-color: -moz-use-text-color windowtext windowtext -moz-use-text-color; border-width: medium 1pt 1pt medium; padding: 0in 5.4pt; width: 221.4pt;" valign="top" width="295"&gt;   &lt;p class="MsoNormal"&gt;knocked out for 2d6 rounds, unless wearing a helm. With   helm, only stunned for 1 round.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;tr style=""&gt;   &lt;td style="border-style: none solid solid; border-color: -moz-use-text-color windowtext windowtext; border-width: medium 1pt 1pt; padding: 0in 5.4pt; width: 221.4pt;" valign="top" width="295"&gt;   &lt;p class="MsoNormal"&gt;9&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;&lt;/td&gt;   &lt;td style="border-style: none solid solid none; border-color: -moz-use-text-color windowtext windowtext -moz-use-text-color; border-width: medium 1pt 1pt medium; padding: 0in 5.4pt; width: 221.4pt;" valign="top" width="295"&gt;   &lt;p class="MsoNormal"&gt;stunned for 1 round, unless wearing helm. With helm, only   knocked down.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;tr style=""&gt;   &lt;td style="border-style: none solid solid; border-color: -moz-use-text-color windowtext windowtext; border-width: medium 1pt 1pt; padding: 0in 5.4pt; width: 221.4pt;" valign="top" width="295"&gt;   &lt;p class="MsoNormal"&gt;10&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;&lt;/td&gt;   &lt;td style="border-style: none solid solid none; border-color: -moz-use-text-color windowtext windowtext -moz-use-text-color; border-width: medium 1pt 1pt medium; padding: 0in 5.4pt; width: 221.4pt;" valign="top" width="295"&gt;   &lt;p class="MsoNormal"&gt;knocked down.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;tr style=""&gt;   &lt;td style="border-style: none solid solid; border-color: -moz-use-text-color windowtext windowtext; border-width: medium 1pt 1pt; padding: 0in 5.4pt; width: 221.4pt;" valign="top" width="295"&gt;   &lt;p class="MsoNormal"&gt;11&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;&lt;/td&gt;   &lt;td style="border-style: none solid solid none; border-color: -moz-use-text-color windowtext windowtext -moz-use-text-color; border-width: medium 1pt 1pt medium; padding: 0in 5.4pt; width: 221.4pt;" valign="top" width="295"&gt;   &lt;p class="MsoNormal"&gt;no effect.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;tr style=""&gt;   &lt;td style="border-style: none solid solid; border-color: -moz-use-text-color windowtext windowtext; border-width: medium 1pt 1pt; padding: 0in 5.4pt; width: 221.4pt;" valign="top" width="295"&gt;   &lt;p class="MsoNormal"&gt;12+&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;&lt;/td&gt;   &lt;td style="border-style: none solid solid none; border-color: -moz-use-text-color windowtext windowtext -moz-use-text-color; border-width: medium 1pt 1pt medium; padding: 0in 5.4pt; width: 221.4pt;" valign="top" width="295"&gt;   &lt;p class="MsoNormal"&gt;a surge of adrenaline returns 1d4 hit points per every   other level (1d4 at 1st and 2nd, 2d4 at 3rd and 4th, etc.) At the end of the   combat, the adrenaline drains away, hit points are reduced to zero, and the   PC faints for 2d6 rounds.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;&lt;/td&gt;  &lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;img src="http://feeds.feedburner.com/~r/Trollsmyth/~4/0VZ0t22tfog" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://trollsmyth.blogspot.com/feeds/7087553833926511622/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=28751902&amp;postID=7087553833926511622" title="5 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/28751902/posts/default/7087553833926511622?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/28751902/posts/default/7087553833926511622?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Trollsmyth/~3/0VZ0t22tfog/what-dangers-will-be-found-in-snake.html" title="What Dangers Will be Found in the Snake Museum?" /><author><name>trollsmyth</name><uri>http://www.blogger.com/profile/01895349218958093151</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="26" height="32" src="http://3.bp.blogspot.com/-9foALzlUwRk/TyN46JZtHEI/AAAAAAAAAwY/fuGuni4Cl8I/s220/n1247924243_30096879_7967713.jpg" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://3.bp.blogspot.com/-85ujYhy5ZBI/T3Yh2KPa6rI/AAAAAAAAA0c/ywhLQEck7c8/s72-c/Snake%2BMuseum.gif" height="72" width="72" /><thr:total>5</thr:total><feedburner:origLink>http://trollsmyth.blogspot.com/2012/03/what-dangers-will-be-found-in-snake.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C0YBQ3YyfCp7ImA9WhVRGEU.&quot;"><id>tag:blogger.com,1999:blog-28751902.post-2276171786754392867</id><published>2012-03-26T19:19:00.002-05:00</published><updated>2012-03-27T15:45:52.894-05:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2012-03-27T15:45:52.894-05:00</app:edited><category scheme="http://www.blogger.com/atom/ns#" term="Flailsnails" /><category scheme="http://www.blogger.com/atom/ns#" term="World Building" /><title>FLAILSNAILS, Ho!</title><content type="html">&lt;h2&gt;Sphere of the Shattered Autarch&lt;/h2&gt;&lt;br /&gt;
Adrift upon the Seas of Fate, the Sphere of the Shattered Autarch is a ball roughly 85 miles in radius (giving its surface roughly the same square footage as the British Isles).  While it is a disturbingly tiny sphere, its curvature obvious to any creature standing upon it, it exerts as much gravity as a far larger world.  It bobs and tumbles slowly upon the Seas of Fate, with half its volume submerged when the seas are relatively calm.  By slowly rolling in the Seas, the Sphere creates a facsimile of a day-and-night cycle.  All land on one side of the water line is lit nearly as bright as day by a sky full of brilliant, rainbow-hued nebulae.  The other side is shrouded in a deep mists and shadow.  The line between them does look, to both sides, like the surface of the Seas, but passing through it doesn’t make you wet (though the fogs on the mist side are sometimes thick enough that standing in them long enough will make you soggy).  &lt;br /&gt;
&lt;br /&gt;
In ancient times, the Sphere was the battle-barge of a world-plundering Autarch who would descend on unsuspecting populations and unleash the hordes dwelling upon his sphere.  It is said he met his fate when he fell madly in love with Tiamat.  While wooing the Mother of Wyrms, she rubbed him down with honey-garlic glaze, slow-roasted him, and devoured all of him save his heart, which she still keeps as a trophy in a jar of translucent alabaster.&lt;br /&gt;
&lt;br /&gt;
&lt;h3&gt;Population Centers&lt;/h3&gt;There are two inhabited port cities on the Sphere, at the poles of the sphere.  Both have a large dock facility that sticks out at right-angles from the sphere.  To those docking at such ports, ships “on the other side of the sea” appear to be upside down, their keels pointing towards the heavens.  Stepping off the docks and onto the sphere reorients “down” as towards the center of the sphere.  &lt;br /&gt;
&lt;br /&gt;
AXIS&lt;br /&gt;
The larger of the Sphere’s two port cities, Axis is metropolitan by ancient standards with a population of roughly 18,000 individuals.  Due to the necessities of the port facility, the buildings at the center of Axis, mostly warehouses and sailors’ dives, are low and long buildings, while the taller towers and spires are out along the edge of the city.  It serves as a port and refuge for those sailing the Seas of Fate.  The gambling dens and vice halls of Axis are comprehensive in their offerings, but can be expensive, especially if a stranger appears to be wealthy or willing to spend coin freely.  The Moon-Beasts have a compound near the port as well, and their agents occasionally roam the streets, scooping up drunks and others who have partied a bit too heartily for employ in their black galleys.  &lt;br /&gt;
&lt;br /&gt;
It’s also seen as neutral ground for gods and their minions.  Axis doesn’t have temples so much as embassies from untold numbers of gods and godlings, and it’s said that some of its streets don’t actually exist on the Sphere itself, but penetrated the multiverse in various dimensions.  Thus, it’s not entirely unheard of for people to stumble into Axis from other worlds without realizing what’s happened.  &lt;br /&gt;
&lt;br /&gt;
Finally, Axis houses a massive library.  The Library of Axis is fashioned from marble and roofed with gleaming red orichalcum.  The sphinx who guards and keeps the library is not very welcome of random visitors, however, and just earning access to the labyrinthine stacks can be a trial in itself.&lt;br /&gt;
&lt;br /&gt;
The sewers of Axis are said to open to the ancient catacombs of Axis, where the heroes of the Autarch’s plunderers were laid to rest.  Hundreds of would-be heroes descend into the sewers every year, and most are devoured by baby dragon turtles.  More discerning treasure-hunters seek their fortune in the nearby Ziggurat of Ravens, assuming they can find a way in.&lt;br /&gt;
&lt;br /&gt;
ANTIPODES&lt;br /&gt;
On the opposite side of the sphere from Axis is the port village Antipodes.  The village is always shrouded in thick mists, no matter which side of the water line any particular street happens to be on.  It has a third of Axis’ population and is generally considered much less urban and refined than Axis.  Its tentpole industries are harvesting cabbages and raising spidergoats in the surrounding hillsides.  More adventurous souls use Antipodes as a base of operations for exploring the nearby Snake Museum, an ancient ruin currently overrun by white apes.  &lt;br /&gt;
&lt;br /&gt;
&lt;h3&gt;Other Spots of Interest&lt;/h3&gt;&lt;br /&gt;
FUNGOID JUNGLES&lt;br /&gt;
At various spots along the Sphere’s equator are thick jungles of towering mushrooms, thick drifts of moss and mildew, and pools of bubbling smuts.  While it’s believed that these places of devoid of traditional treasures, the sorcerers of Axis will sometimes pay adventurers to journey into them to retrieve certain spores or caps for their experiments.  &lt;br /&gt;
&lt;br /&gt;
THE PLEASURE DOMES&lt;br /&gt;
The Sphere sports three of these: the Alabaster Pleasure Dome a few days journey from Axis, the Jade Pleasure Dome opposite the Snake Museum from Antipodes, and the Onyx Pleasure Dome hidden in one of the fungoid jungles.  None have any obvious entrances.  It’s rumored that underground passages must allow access from beneath, and that each is crammed to brimming with the Autarch’s ancient spoils.&lt;br /&gt;
&lt;br /&gt;
THE AUTARCH’S WINTER PALACE&lt;br /&gt;
Shrouded in crystal snow, the Winter Palace is carved from green ice.  Just beneath the surface of the ice can be seen all manner of bizarre and terrifying creatures, frozen in various positions of lurking or pouncing menace.  While the upper levels were plundered long ago, in a few spots the ice is clear enough that lower levels can be seen.  None have yet found a way to descend to the palace’s dungeons yet.&lt;br /&gt;
&lt;br /&gt;
&lt;h3&gt;UPDATE &lt;/h3&gt;&lt;br /&gt;
&lt;a href="http://revolution21days.blogspot.com/2012/03/attention-miscreants.html"&gt;Joceyln the cabbage-growing peasant&lt;/a&gt; has had a VISION. The slitherous &lt;a href="http://jrients.blogspot.com/2012/01/blessed-saint-serpentor-preserve-me.html"&gt;ST. SERPENTOR&lt;/a&gt; has come to her IN A DREAM and told her to GO FORTH! and retake THE SNAKE MUSEUM from the fiendish WHITE APES that therein dwell, so that it may be consecrated as a monastery in HIS name. She seeks fearless companions to aid her in this worthy quest, and to share in the TREASURE!&lt;br /&gt;
&lt;br /&gt;
The expedition will take place on &lt;strike&gt;Saturday&lt;/strike&gt; Friday 7pm Eastern / 23:00 UTC on Google Plus. The game is run under the FLAILSNAILS conventions. Jocelyn is a 1st level Labyrinth Lord character built with Stuart Robertson's Paladin subclass. I'll be running a bastard version of Moldvay/LL, with Shields Shall be Splintered, some variation on the Table of Death &amp;amp; Dismemberment, and whatever tickles my fancy at the time.  Characters above 3rd level will be handicapped.&lt;img src="http://feeds.feedburner.com/~r/Trollsmyth/~4/r4VEexC63_k" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://trollsmyth.blogspot.com/feeds/2276171786754392867/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://www.blogger.com/comment.g?blogID=28751902&amp;postID=2276171786754392867" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/28751902/posts/default/2276171786754392867?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/28751902/posts/default/2276171786754392867?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/Trollsmyth/~3/r4VEexC63_k/flailsnails-ho.html" title="FLAILSNAILS, Ho!" /><author><name>trollsmyth</name><uri>http://www.blogger.com/profile/01895349218958093151</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="26" height="32" src="http://3.bp.blogspot.com/-9foALzlUwRk/TyN46JZtHEI/AAAAAAAAAwY/fuGuni4Cl8I/s220/n1247924243_30096879_7967713.jpg" /></author><thr:total>2</thr:total><feedburner:origLink>http://trollsmyth.blogspot.com/2012/03/flailsnails-ho.html</feedburner:origLink></entry></feed>
