<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:blogger='http://schemas.google.com/blogger/2008' xmlns:georss='http://www.georss.org/georss' xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-3208720657462085279</id><updated>2024-08-28T20:38:35.457-03:00</updated><category term="Game Maker"/><category term="Criar Jogos"/><category term="Programa"/><category term="Tutoriais"/><category term="Como Fazer"/><category term="Tutoriais: Iniciante"/><category term="Otimização"/><category term="Como Usar"/><category term="Tutoriais: Intermediário"/><category term="Como Criar"/><category term="Tutoriais: Avançado"/><title type='text'>Tutoriais Game Maker - Desenvolvimento de Jogos</title><subtitle type='html'>Todos tutoriais necessários para criar seu jogo no Game Maker estão aqui.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://tutoriaisparagamemaker.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3208720657462085279/posts/default?redirect=false'/><link rel='alternate' type='text/html' href='http://tutoriaisparagamemaker.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/3208720657462085279/posts/default?start-index=26&amp;max-results=25&amp;redirect=false'/><author><name>aaaaaaaaaaaaaaaaaaaa</name><uri>http://www.blogger.com/profile/15871987017730062010</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>30</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-3208720657462085279.post-7522575402030022270</id><published>2015-10-29T18:39:00.000-03:00</published><updated>2015-10-29T18:39:01.566-03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Game Maker"/><category scheme="http://www.blogger.com/atom/ns#" term="Programa"/><title type='text'>Download Game Maker: Studio</title><content type='html'>Para aqueles que ainda não sabem, o &lt;b&gt;Game Maker: Studio&lt;/b&gt; é disponibilizado gratuitamente pela &lt;b&gt;YoYo Games&lt;/b&gt;. Basta clicar no link para &lt;b&gt;baixar&lt;/b&gt; o &lt;b&gt;Game Maker&lt;/b&gt;.&lt;br /&gt;
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&lt;a href=&quot;http://www.yoyogames.com/studio/download&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;Game Maker: Studio&lt;/a&gt;&lt;br /&gt;
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Fique atento também às promoções publicadas na &lt;a href=&quot;http://store.steampowered.com/&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;Steam&lt;/a&gt; e na &lt;a href=&quot;https://www.humblebundle.com/&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;HumbleBundle&lt;/a&gt;&amp;nbsp;para adquirir os módulos adicionais por preços mais acessíves.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3208720657462085279/posts/default/7522575402030022270'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3208720657462085279/posts/default/7522575402030022270'/><link rel='alternate' type='text/html' href='http://tutoriaisparagamemaker.blogspot.com/2015/10/download-game-maker-studio.html' title='Download Game Maker: Studio'/><author><name>aaaaaaaaaaaaaaaaaaaa</name><uri>http://www.blogger.com/profile/15871987017730062010</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-3208720657462085279.post-7459577130288431736</id><published>2015-10-29T10:27:00.001-03:00</published><updated>2015-10-29T10:27:34.015-03:00</updated><title type='text'>Disdo - Site com Tutoriais, Dicas, Curiosidades e Notícias</title><content type='html'>Venho informar que estou criando um novo site para postar tutoriais, dicas, curiosidades, notícias, etc. sobre qualquer assunto, além do Game Maker.&lt;br /&gt;
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Convido vocês a visitarem o &lt;a href=&quot;https://disdo.wordpress.com/&quot; target=&quot;_blank&quot;&gt;Disdo&lt;/a&gt; e, se tiverem interesse, postarem seus próprios tutoriais ou qualquer outra coisa que quiserem, desde que seja algo informativo e interessante.&lt;br /&gt;
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Aqueles que tiverem cadastro em programas afiliados poderão utilizar os links/banners na postagem ou divulgar seu produto/site na mesma.&lt;br /&gt;
&lt;br /&gt;
Contato: matheusco.1992@gmail.com</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3208720657462085279/posts/default/7459577130288431736'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3208720657462085279/posts/default/7459577130288431736'/><link rel='alternate' type='text/html' href='http://tutoriaisparagamemaker.blogspot.com/2015/10/disdo-site-com-tutoriais-dicas.html' title='Disdo - Site com Tutoriais, Dicas, Curiosidades e Notícias'/><author><name>aaaaaaaaaaaaaaaaaaaa</name><uri>http://www.blogger.com/profile/15871987017730062010</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-3208720657462085279.post-3106071559719357388</id><published>2015-10-11T01:02:00.000-03:00</published><updated>2015-10-11T01:02:01.372-03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Criar Jogos"/><category scheme="http://www.blogger.com/atom/ns#" term="Game Maker"/><category scheme="http://www.blogger.com/atom/ns#" term="Tutoriais"/><category scheme="http://www.blogger.com/atom/ns#" term="Tutoriais: Iniciante"/><title type='text'>Lógica de Programação</title><content type='html'>É importante entender sobre &lt;b&gt;Lógica de Programação&lt;/b&gt; antes de se aventurar na &lt;b&gt;programação de jogos&lt;/b&gt;. Sabemos que o computador &amp;quot;pensa&amp;quot; de forma bem diferente que nós humanos, portanto é importante sabermos como vamos nos comunicar a fim de fazer nosso programa funcionar. Veremos neste &lt;b&gt;tutorial&lt;/b&gt; como deverá ser feita essa comunicação.&lt;br&gt;
&lt;a href=&quot;http://tutoriaisparagamemaker.blogspot.com/2015/10/logica-de-programacao.html#more&quot;&gt;Continue Lendo&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://tutoriaisparagamemaker.blogspot.com/feeds/3106071559719357388/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://tutoriaisparagamemaker.blogspot.com/2015/10/logica-de-programacao.html#comment-form' title='2 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3208720657462085279/posts/default/3106071559719357388'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3208720657462085279/posts/default/3106071559719357388'/><link rel='alternate' type='text/html' href='http://tutoriaisparagamemaker.blogspot.com/2015/10/logica-de-programacao.html' title='Lógica de Programação'/><author><name>aaaaaaaaaaaaaaaaaaaa</name><uri>http://www.blogger.com/profile/15871987017730062010</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3208720657462085279.post-7213160043469579159</id><published>2015-07-08T02:50:00.000-03:00</published><updated>2015-07-08T02:51:23.897-03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Como Fazer"/><category scheme="http://www.blogger.com/atom/ns#" term="Criar Jogos"/><category scheme="http://www.blogger.com/atom/ns#" term="Game Maker"/><category scheme="http://www.blogger.com/atom/ns#" term="Otimização"/><category scheme="http://www.blogger.com/atom/ns#" term="Programa"/><category scheme="http://www.blogger.com/atom/ns#" term="Tutoriais"/><category scheme="http://www.blogger.com/atom/ns#" term="Tutoriais: Intermediário"/><title type='text'>Como Achatar Vetores Multidimensionais</title><content type='html'>&lt;div style=&quot;text-align: justify;&quot;&gt;
O uso de vetores é extremamente comum e importante na programação. Em alguns casos porém acaba sendo um problema ter que lidar com vetores de 2 ou 3 dimensões. Neste &lt;b&gt;tutorial&lt;/b&gt; vou mostrar como transformar 2 ou 3 índices em apenas 1.&lt;br&gt;
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&lt;a href=&quot;http://tutoriaisparagamemaker.blogspot.com/2015/07/como-achatar-vetores-multidimensionais.html#more&quot;&gt;Continue Lendo&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://tutoriaisparagamemaker.blogspot.com/feeds/7213160043469579159/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://tutoriaisparagamemaker.blogspot.com/2015/07/como-achatar-vetores-multidimensionais.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3208720657462085279/posts/default/7213160043469579159'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3208720657462085279/posts/default/7213160043469579159'/><link rel='alternate' type='text/html' href='http://tutoriaisparagamemaker.blogspot.com/2015/07/como-achatar-vetores-multidimensionais.html' title='Como Achatar Vetores Multidimensionais'/><author><name>aaaaaaaaaaaaaaaaaaaa</name><uri>http://www.blogger.com/profile/15871987017730062010</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3208720657462085279.post-685105994814565321</id><published>2015-04-19T16:24:00.000-03:00</published><updated>2015-04-19T16:27:02.760-03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Como Criar"/><category scheme="http://www.blogger.com/atom/ns#" term="Como Fazer"/><category scheme="http://www.blogger.com/atom/ns#" term="Criar Jogos"/><category scheme="http://www.blogger.com/atom/ns#" term="Game Maker"/><category scheme="http://www.blogger.com/atom/ns#" term="Tutoriais: Iniciante"/><title type='text'>Como criar Movimento Radial</title><content type='html'>&lt;div style=&quot;text-align: justify;&quot;&gt;
O &lt;b&gt;movimental radial&lt;/b&gt; é usado principalmente em &lt;b&gt;jogos Top Down&lt;/b&gt; (vista superior). Ele serve para garantir que o jogador se mova na mesma velocidade para qualquer direção. Neste tutorial veremos o movimento radial para movimento em 8 direções.&lt;/div&gt;
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&lt;a href=&quot;http://tutoriaisparagamemaker.blogspot.com/2015/04/como-criar-movimento-radial.html#more&quot;&gt;Continue Lendo&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://tutoriaisparagamemaker.blogspot.com/feeds/685105994814565321/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://tutoriaisparagamemaker.blogspot.com/2015/04/como-criar-movimento-radial.html#comment-form' title='1 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3208720657462085279/posts/default/685105994814565321'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3208720657462085279/posts/default/685105994814565321'/><link rel='alternate' type='text/html' href='http://tutoriaisparagamemaker.blogspot.com/2015/04/como-criar-movimento-radial.html' title='Como criar Movimento Radial'/><author><name>aaaaaaaaaaaaaaaaaaaa</name><uri>http://www.blogger.com/profile/15871987017730062010</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3208720657462085279.post-7739414863650509623</id><published>2015-02-17T17:51:00.000-03:00</published><updated>2015-02-17T17:51:57.880-03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Como Criar"/><category scheme="http://www.blogger.com/atom/ns#" term="Como Fazer"/><category scheme="http://www.blogger.com/atom/ns#" term="Criar Jogos"/><category scheme="http://www.blogger.com/atom/ns#" term="Game Maker"/><category scheme="http://www.blogger.com/atom/ns#" term="Programa"/><category scheme="http://www.blogger.com/atom/ns#" term="Tutoriais"/><category scheme="http://www.blogger.com/atom/ns#" term="Tutoriais: Intermediário"/><title type='text'>Como criar Multitelas</title><content type='html'>&lt;div style=&quot;text-align: justify;&quot;&gt;
O recurso de &lt;b&gt;multitelas&lt;/b&gt; (duas ou mais &lt;b&gt;views&lt;/b&gt;) pode ser utilizado para &lt;b&gt;multiplayer&lt;/b&gt;, como é feito no Mario Kart, ou outras funcionalidades do jogo como, por exemplo, mostrar pelo retrovisor o que se passa atrás do jogador em um &lt;b&gt;jogo de corrida&lt;/b&gt;. Neste &lt;b&gt;tutorial&lt;/b&gt; vou explicar como criar múltiplas telas/views e alguns códigos úteis.&lt;/div&gt;
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&lt;a href=&quot;http://tutoriaisparagamemaker.blogspot.com/2015/02/como-criar-multitelas.html#more&quot;&gt;Continue Lendo&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://tutoriaisparagamemaker.blogspot.com/feeds/7739414863650509623/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://tutoriaisparagamemaker.blogspot.com/2015/02/como-criar-multitelas.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3208720657462085279/posts/default/7739414863650509623'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3208720657462085279/posts/default/7739414863650509623'/><link rel='alternate' type='text/html' href='http://tutoriaisparagamemaker.blogspot.com/2015/02/como-criar-multitelas.html' title='Como criar Multitelas'/><author><name>aaaaaaaaaaaaaaaaaaaa</name><uri>http://www.blogger.com/profile/15871987017730062010</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiEwfoFKJfLHWdcPTMwEr4X0ke31wLeS4gW5caADnUwotVCw4XyG62NwIGp5543MbLIxFBXn_knr5zMWz1P945gp4WeACjm9axQRtar29rEkUcdRZB1vJm3qIU6SpPdnI5jxfxYU8mE6I1c/s72-c/Multitelas+Game+Maker.png" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3208720657462085279.post-1599631805013039320</id><published>2014-12-16T23:10:00.000-03:00</published><updated>2014-12-16T23:10:51.325-03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Como Criar"/><category scheme="http://www.blogger.com/atom/ns#" term="Como Fazer"/><category scheme="http://www.blogger.com/atom/ns#" term="Criar Jogos"/><category scheme="http://www.blogger.com/atom/ns#" term="Game Maker"/><category scheme="http://www.blogger.com/atom/ns#" term="Programa"/><category scheme="http://www.blogger.com/atom/ns#" term="Tutoriais"/><category scheme="http://www.blogger.com/atom/ns#" term="Tutoriais: Iniciante"/><title type='text'>Como criar Luz</title><content type='html'>&lt;div style=&quot;text-align: justify;&quot;&gt;
Existem diversas maneiras de fazer sistemas do iluminação no Game Maker, cada uma com suas vantagens e desvantagens. Ensinarei neste tutorial como criar luzes utilizando comando de repetição, que podem ser usadas como tochas, fogueiras, lâmpadas, entre outros.&lt;/div&gt;
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&lt;a href=&quot;http://tutoriaisparagamemaker.blogspot.com/2014/12/como-criar-luz.html#more&quot;&gt;Continue Lendo&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://tutoriaisparagamemaker.blogspot.com/feeds/1599631805013039320/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://tutoriaisparagamemaker.blogspot.com/2014/12/como-criar-luz.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3208720657462085279/posts/default/1599631805013039320'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3208720657462085279/posts/default/1599631805013039320'/><link rel='alternate' type='text/html' href='http://tutoriaisparagamemaker.blogspot.com/2014/12/como-criar-luz.html' title='Como criar Luz'/><author><name>aaaaaaaaaaaaaaaaaaaa</name><uri>http://www.blogger.com/profile/15871987017730062010</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjsNACAw4up_XI7AcuvhymlfOh6H8VQjHF1hsVoeVP-vuGNtSKYU6nNrDxBctFMTPJ_9O8B7ewlQHKtq-oTU1OOs7IbFFQAzgCzeAj3gwrTHJsAMjY7fvRg-KX5uR44PP_6hhEyc6rpYBtM/s72-c/CV+-+GL+-+002.jpg" height="72" width="72"/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3208720657462085279.post-3542474501896047926</id><published>2014-12-06T16:19:00.000-03:00</published><updated>2014-12-16T23:11:58.287-03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Como Criar"/><category scheme="http://www.blogger.com/atom/ns#" term="Como Fazer"/><category scheme="http://www.blogger.com/atom/ns#" term="Criar Jogos"/><category scheme="http://www.blogger.com/atom/ns#" term="Game Maker"/><category scheme="http://www.blogger.com/atom/ns#" term="Otimização"/><category scheme="http://www.blogger.com/atom/ns#" term="Programa"/><category scheme="http://www.blogger.com/atom/ns#" term="Tutoriais"/><category scheme="http://www.blogger.com/atom/ns#" term="Tutoriais: Avançado"/><title type='text'>Como Criar Inventário - Volumétrico</title><content type='html'>&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;b&gt;Inventários&lt;/b&gt; estão presentes em diversos jogos, principalmente em &lt;b&gt;RPGs&lt;/b&gt;. Seja para equipar um item ou apenas armazená-lo, a importância dos inventários é tanta que é quase impossível encontrar um jogo que não faça uso deles, desde os mais simples aos mais complexos. Neste tutorial explicarei &lt;b&gt;como criar um inventário&lt;/b&gt; baseado no volume dos itens.&lt;/div&gt;
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&lt;a href=&quot;http://tutoriaisparagamemaker.blogspot.com/2014/12/como-criar-inventario-volumetrico.html#more&quot;&gt;Continue Lendo&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://tutoriaisparagamemaker.blogspot.com/feeds/3542474501896047926/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://tutoriaisparagamemaker.blogspot.com/2014/12/como-criar-inventario-volumetrico.html#comment-form' title='9 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3208720657462085279/posts/default/3542474501896047926'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3208720657462085279/posts/default/3542474501896047926'/><link rel='alternate' type='text/html' href='http://tutoriaisparagamemaker.blogspot.com/2014/12/como-criar-inventario-volumetrico.html' title='Como Criar Inventário - Volumétrico'/><author><name>aaaaaaaaaaaaaaaaaaaa</name><uri>http://www.blogger.com/profile/15871987017730062010</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi55hobgRmB4Wap4ofGbi7ec_zS4IkpUNFCqelPEd7pX0d20kuWC1-l7hDZlw4ZeMekqMx963um9K0FjZ4JmBmHCgqPLrL7KRCSnx5V2TKBZTfKhBwQ38lSs1dgbP6jOoE18zRLUX7wazfg/s72-c/Invent%C3%A1rio+Diablo+2.jpg" height="72" width="72"/><thr:total>9</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3208720657462085279.post-8415625999186104199</id><published>2014-12-01T14:45:00.001-03:00</published><updated>2014-12-28T17:53:06.332-03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Como Criar"/><category scheme="http://www.blogger.com/atom/ns#" term="Como Fazer"/><category scheme="http://www.blogger.com/atom/ns#" term="Como Usar"/><category scheme="http://www.blogger.com/atom/ns#" term="Criar Jogos"/><category scheme="http://www.blogger.com/atom/ns#" term="Game Maker"/><category scheme="http://www.blogger.com/atom/ns#" term="Otimização"/><category scheme="http://www.blogger.com/atom/ns#" term="Programa"/><category scheme="http://www.blogger.com/atom/ns#" term="Tutoriais"/><category scheme="http://www.blogger.com/atom/ns#" term="Tutoriais: Iniciante"/><title type='text'>Como usar Arrays (Vetores)</title><content type='html'>&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;b&gt;Arrays&lt;/b&gt; são &lt;b&gt;armazenadores de dados&lt;/b&gt;, assim como variáveis. Apesar da função semelhante, há algumas diferenças entre os dois, principalmente a velocidade e versatilidade. Diferente da variáveis, arrays podem ser inicializado e/ou ter seus valores definidos através de loops. Neste &lt;b&gt;tutorial&lt;/b&gt; ensinarei como usar arrays e darei alguns exemplos práticos.&lt;/div&gt;
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&lt;a href=&quot;http://tutoriaisparagamemaker.blogspot.com/2014/12/arrays-como-usar.html#more&quot;&gt;Continue Lendo&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://tutoriaisparagamemaker.blogspot.com/feeds/8415625999186104199/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://tutoriaisparagamemaker.blogspot.com/2014/12/arrays-como-usar.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3208720657462085279/posts/default/8415625999186104199'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3208720657462085279/posts/default/8415625999186104199'/><link rel='alternate' type='text/html' href='http://tutoriaisparagamemaker.blogspot.com/2014/12/arrays-como-usar.html' title='Como usar Arrays (Vetores)'/><author><name>aaaaaaaaaaaaaaaaaaaa</name><uri>http://www.blogger.com/profile/15871987017730062010</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3208720657462085279.post-4532043136534308436</id><published>2014-11-26T00:04:00.000-03:00</published><updated>2014-11-27T13:46:05.587-03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Como Criar"/><category scheme="http://www.blogger.com/atom/ns#" term="Como Fazer"/><category scheme="http://www.blogger.com/atom/ns#" term="Criar Jogos"/><category scheme="http://www.blogger.com/atom/ns#" term="Game Maker"/><category scheme="http://www.blogger.com/atom/ns#" term="Programa"/><category scheme="http://www.blogger.com/atom/ns#" term="Tutoriais: Intermediário"/><title type='text'>Como criar Transição de Tela</title><content type='html'>&lt;div style=&quot;text-align: justify;&quot;&gt;
As &lt;b&gt;transições de tela&lt;/b&gt; servem para deixar o jogo com uma aparência mais profissional e mais bonita. Se não há uma transição leve entre as salas, a impressão que temos é a de que ao invés de termos nos movido a um lugar diferente, o lugar que se moveu até nós. Ensinarei neste tutorial &lt;b&gt;como criar transições de tela no Game Maker&lt;/b&gt;.&lt;/div&gt;
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&lt;a href=&quot;http://tutoriaisparagamemaker.blogspot.com/2014/11/transicoes-de-tela-como-criar.html#more&quot;&gt;Continue Lendo&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://tutoriaisparagamemaker.blogspot.com/feeds/4532043136534308436/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://tutoriaisparagamemaker.blogspot.com/2014/11/transicoes-de-tela-como-criar.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3208720657462085279/posts/default/4532043136534308436'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3208720657462085279/posts/default/4532043136534308436'/><link rel='alternate' type='text/html' href='http://tutoriaisparagamemaker.blogspot.com/2014/11/transicoes-de-tela-como-criar.html' title='Como criar Transição de Tela'/><author><name>aaaaaaaaaaaaaaaaaaaa</name><uri>http://www.blogger.com/profile/15871987017730062010</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3208720657462085279.post-796453982321055231</id><published>2014-11-21T22:10:00.000-03:00</published><updated>2014-12-01T14:33:33.158-03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Como Usar"/><category scheme="http://www.blogger.com/atom/ns#" term="Criar Jogos"/><category scheme="http://www.blogger.com/atom/ns#" term="Game Maker"/><category scheme="http://www.blogger.com/atom/ns#" term="Otimização"/><category scheme="http://www.blogger.com/atom/ns#" term="Programa"/><category scheme="http://www.blogger.com/atom/ns#" term="Tutoriais"/><category scheme="http://www.blogger.com/atom/ns#" term="Tutoriais: Iniciante"/><title type='text'>Como usar DS List</title><content type='html'>&lt;div style=&quot;text-align: justify;&quot;&gt;
A &lt;b&gt;Lista de Dados Estruturados&lt;/b&gt; serve para armazenar dados em listas como se fossem &lt;b&gt;vetores&lt;/b&gt; (arrays) de uma dimensão. A diferença entra usar vetores e &lt;b&gt;DS Lists&lt;/b&gt; (Data Structure Lists) é a facilidade em manipular as informações armazenadas e não ser necessário inicializar cada posição, apenas a lista que será usada. Explicarei neste &lt;b&gt;tutorial&lt;/b&gt; &lt;b&gt;como criar ds_lists&lt;/b&gt; e algumas &lt;b&gt;dicas&lt;/b&gt; e exemplos de como utilizá-las.&lt;/div&gt;
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&lt;a href=&quot;http://tutoriaisparagamemaker.blogspot.com/2014/11/ds-list-como-usar.html#more&quot;&gt;Continue Lendo&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://tutoriaisparagamemaker.blogspot.com/feeds/796453982321055231/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://tutoriaisparagamemaker.blogspot.com/2014/11/ds-list-como-usar.html#comment-form' title='2 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3208720657462085279/posts/default/796453982321055231'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3208720657462085279/posts/default/796453982321055231'/><link rel='alternate' type='text/html' href='http://tutoriaisparagamemaker.blogspot.com/2014/11/ds-list-como-usar.html' title='Como usar DS List'/><author><name>aaaaaaaaaaaaaaaaaaaa</name><uri>http://www.blogger.com/profile/15871987017730062010</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3208720657462085279.post-4511203958087759534</id><published>2014-11-14T17:18:00.001-03:00</published><updated>2014-11-27T13:46:23.323-03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Como Fazer"/><category scheme="http://www.blogger.com/atom/ns#" term="Como Usar"/><category scheme="http://www.blogger.com/atom/ns#" term="Criar Jogos"/><category scheme="http://www.blogger.com/atom/ns#" term="Game Maker"/><category scheme="http://www.blogger.com/atom/ns#" term="Otimização"/><category scheme="http://www.blogger.com/atom/ns#" term="Programa"/><category scheme="http://www.blogger.com/atom/ns#" term="Tutoriais: Intermediário"/><title type='text'>Como usar Scripts</title><content type='html'>&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;b&gt;Scripts&lt;/b&gt; são ferramentas poderosas que podem ser utilizadas para agilizar e otimizar a &lt;b&gt;programação de jogos&lt;/b&gt; no &lt;b&gt;Game Maker&lt;/b&gt;. É importante saber usar todo seu potencial para ter um aproveitamento ainda melhor. Este &lt;b&gt;tutorial &lt;/b&gt;tem como objetivo explicar o que são Scripts e diferentes maneiras de utilizá-los.&lt;/div&gt;
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&lt;a href=&quot;http://tutoriaisparagamemaker.blogspot.com/2014/11/como-usar-scripts.html#more&quot;&gt;Continue Lendo&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://tutoriaisparagamemaker.blogspot.com/feeds/4511203958087759534/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://tutoriaisparagamemaker.blogspot.com/2014/11/como-usar-scripts.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3208720657462085279/posts/default/4511203958087759534'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3208720657462085279/posts/default/4511203958087759534'/><link rel='alternate' type='text/html' href='http://tutoriaisparagamemaker.blogspot.com/2014/11/como-usar-scripts.html' title='Como usar Scripts'/><author><name>aaaaaaaaaaaaaaaaaaaa</name><uri>http://www.blogger.com/profile/15871987017730062010</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3208720657462085279.post-6133203122329771450</id><published>2014-11-07T10:19:00.000-03:00</published><updated>2014-11-27T13:46:40.697-03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Como Fazer"/><category scheme="http://www.blogger.com/atom/ns#" term="Como Usar"/><category scheme="http://www.blogger.com/atom/ns#" term="Criar Jogos"/><category scheme="http://www.blogger.com/atom/ns#" term="Game Maker"/><category scheme="http://www.blogger.com/atom/ns#" term="Otimização"/><category scheme="http://www.blogger.com/atom/ns#" term="Programa"/><category scheme="http://www.blogger.com/atom/ns#" term="Tutoriais"/><category scheme="http://www.blogger.com/atom/ns#" term="Tutoriais: Intermediário"/><title type='text'>Como usar Surfaces</title><content type='html'>&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;b&gt;Surfaces&lt;/b&gt; são telas invisíveis utilizadas para &lt;b&gt;desenhar &lt;/b&gt;e, somente quando concluimos o desenho, trasnferir o desenho para a tela do&lt;b&gt; jogo&lt;/b&gt;, tornando-o visível. Este &lt;b&gt;tutorial&lt;/b&gt; tem como objetivo ensinar o básico sobre &lt;b&gt;como criar surfaces&lt;/b&gt;, apresentar algumas aplicações e explicar suas funções.&lt;/div&gt;
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&lt;a href=&quot;http://tutoriaisparagamemaker.blogspot.com/2014/11/como-criar-surfaces.html#more&quot;&gt;Continue Lendo&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://tutoriaisparagamemaker.blogspot.com/feeds/6133203122329771450/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://tutoriaisparagamemaker.blogspot.com/2014/11/como-criar-surfaces.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3208720657462085279/posts/default/6133203122329771450'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3208720657462085279/posts/default/6133203122329771450'/><link rel='alternate' type='text/html' href='http://tutoriaisparagamemaker.blogspot.com/2014/11/como-criar-surfaces.html' title='Como usar Surfaces'/><author><name>aaaaaaaaaaaaaaaaaaaa</name><uri>http://www.blogger.com/profile/15871987017730062010</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3208720657462085279.post-2528140048270904433</id><published>2014-10-18T14:01:00.000-03:00</published><updated>2014-11-12T10:40:33.541-03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Como Fazer"/><category scheme="http://www.blogger.com/atom/ns#" term="Como Usar"/><category scheme="http://www.blogger.com/atom/ns#" term="Criar Jogos"/><category scheme="http://www.blogger.com/atom/ns#" term="Game Maker"/><category scheme="http://www.blogger.com/atom/ns#" term="Otimização"/><category scheme="http://www.blogger.com/atom/ns#" term="Programa"/><category scheme="http://www.blogger.com/atom/ns#" term="Tutoriais"/><category scheme="http://www.blogger.com/atom/ns#" term="Tutoriais: Iniciante"/><title type='text'>Como desativar objetos fora da tela.</title><content type='html'>&lt;div style=&quot;text-align: justify;&quot;&gt;
Utilizando a &lt;b&gt;função&lt;/b&gt;&lt;span style=&quot;color: #b45f06;&quot;&gt; instance_deactivate_region &lt;/span&gt;e&lt;span style=&quot;color: #b45f06;&quot;&gt; instance_activate_region&lt;/span&gt; é possível &lt;b&gt;desativar/ativar todos objetos&lt;/b&gt; que estiverem dentro/fora de uma área retangular determinada pelo usuário. Esse recurso pode ser utilizado para otimizar os jogos evitando que instâncias não presentes na tela sejam carregadas, o que somente causaria um desperdício de memória e, eventualmente, travaria o jogo.&lt;/div&gt;
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Este&lt;b&gt; tutorial&lt;/b&gt; tem como objetivo explicar como &lt;b&gt;desativar objetos fora da view&lt;/b&gt; e reativá-los dentro dela de maneira eficiente.&lt;br&gt;
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&lt;a href=&quot;http://tutoriaisparagamemaker.blogspot.com/2014/10/como-desativar-objetos-view.html#more&quot;&gt;Continue Lendo&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://tutoriaisparagamemaker.blogspot.com/feeds/2528140048270904433/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://tutoriaisparagamemaker.blogspot.com/2014/10/como-desativar-objetos-view.html#comment-form' title='1 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3208720657462085279/posts/default/2528140048270904433'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3208720657462085279/posts/default/2528140048270904433'/><link rel='alternate' type='text/html' href='http://tutoriaisparagamemaker.blogspot.com/2014/10/como-desativar-objetos-view.html' title='Como desativar objetos fora da tela.'/><author><name>aaaaaaaaaaaaaaaaaaaa</name><uri>http://www.blogger.com/profile/15871987017730062010</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3208720657462085279.post-9001090476323498157</id><published>2014-10-08T15:50:00.000-03:00</published><updated>2014-11-27T13:46:57.276-03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Como Fazer"/><category scheme="http://www.blogger.com/atom/ns#" term="Criar Jogos"/><category scheme="http://www.blogger.com/atom/ns#" term="Game Maker"/><category scheme="http://www.blogger.com/atom/ns#" term="Otimização"/><category scheme="http://www.blogger.com/atom/ns#" term="Programa"/><category scheme="http://www.blogger.com/atom/ns#" term="Tutoriais: Intermediário"/><title type='text'>Máquina de Estados Finitos</title><content type='html'>&lt;div style=&quot;text-align: justify;&quot;&gt;
A &lt;b&gt;Máquina de Estados Finitos&lt;/b&gt; é um conceito de &lt;b&gt;programação modular&lt;/b&gt; utilizado para melhorar a organização tornando os &lt;b&gt;códigos&lt;/b&gt; mais &amp;quot;limpos&amp;quot;, a fim de evitar o aparecimento de bugs e facilitar a correção dos  mesmos. Este &lt;b&gt;tutorial&lt;/b&gt; tem como objetivo explicar como funciona uma &lt;b&gt;MEF&lt;/b&gt; (Máquina de Estados Finitos) e ensinar a aplicá-la em seu &lt;b&gt;jogo&lt;/b&gt;.&lt;br&gt;
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&lt;a href=&quot;http://tutoriaisparagamemaker.blogspot.com/2014/10/maquina-de-estados-finitos-o-que-e.html#more&quot;&gt;Continue Lendo&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://tutoriaisparagamemaker.blogspot.com/feeds/9001090476323498157/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://tutoriaisparagamemaker.blogspot.com/2014/10/maquina-de-estados-finitos-o-que-e.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3208720657462085279/posts/default/9001090476323498157'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3208720657462085279/posts/default/9001090476323498157'/><link rel='alternate' type='text/html' href='http://tutoriaisparagamemaker.blogspot.com/2014/10/maquina-de-estados-finitos-o-que-e.html' title='Máquina de Estados Finitos'/><author><name>aaaaaaaaaaaaaaaaaaaa</name><uri>http://www.blogger.com/profile/15871987017730062010</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3208720657462085279.post-6867801918411379384</id><published>2014-09-25T00:57:00.000-03:00</published><updated>2014-12-07T23:11:16.760-03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Como Fazer"/><category scheme="http://www.blogger.com/atom/ns#" term="Como Usar"/><category scheme="http://www.blogger.com/atom/ns#" term="Criar Jogos"/><category scheme="http://www.blogger.com/atom/ns#" term="Game Maker"/><category scheme="http://www.blogger.com/atom/ns#" term="Otimização"/><category scheme="http://www.blogger.com/atom/ns#" term="Programa"/><category scheme="http://www.blogger.com/atom/ns#" term="Tutoriais"/><category scheme="http://www.blogger.com/atom/ns#" term="Tutoriais: Iniciante"/><title type='text'>Como descobrir id de instâncias.</title><content type='html'>&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;b&gt;Executar funções&lt;/b&gt; e manipular&lt;b&gt; variáveis&lt;/b&gt; em &lt;b&gt;instâncias&lt;/b&gt; específicas, quando utilizamos mais que uma de um mesmo&lt;b&gt; objeto&lt;/b&gt;, pode acabar sendo um problema se não soubermos como conseguir sua &lt;span style=&quot;color: #990000;&quot;&gt;&lt;b&gt;id&lt;/b&gt;&lt;/span&gt;. Este&lt;b&gt; tutorial&lt;/b&gt; tem como objetivo apresentar diferentes métodos de se obter &lt;span style=&quot;color: #990000;&quot;&gt;id&lt;/span&gt; de instâncias.&lt;/div&gt;
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&lt;a href=&quot;http://tutoriaisparagamemaker.blogspot.com/2014/09/como-descobrir-id-instancia-objeto.html#more&quot;&gt;Continue Lendo&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://tutoriaisparagamemaker.blogspot.com/feeds/6867801918411379384/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://tutoriaisparagamemaker.blogspot.com/2014/09/como-descobrir-id-instancia-objeto.html#comment-form' title='1 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3208720657462085279/posts/default/6867801918411379384'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3208720657462085279/posts/default/6867801918411379384'/><link rel='alternate' type='text/html' href='http://tutoriaisparagamemaker.blogspot.com/2014/09/como-descobrir-id-instancia-objeto.html' title='Como descobrir id de instâncias.'/><author><name>aaaaaaaaaaaaaaaaaaaa</name><uri>http://www.blogger.com/profile/15871987017730062010</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3208720657462085279.post-7727684942778511480</id><published>2014-09-17T16:01:00.000-03:00</published><updated>2014-11-12T10:41:04.876-03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Como Fazer"/><category scheme="http://www.blogger.com/atom/ns#" term="Criar Jogos"/><category scheme="http://www.blogger.com/atom/ns#" term="Game Maker"/><category scheme="http://www.blogger.com/atom/ns#" term="Programa"/><category scheme="http://www.blogger.com/atom/ns#" term="Tutoriais"/><category scheme="http://www.blogger.com/atom/ns#" term="Tutoriais: Intermediário"/><title type='text'>Drag&#39;n&#39;Drop</title><content type='html'>&lt;div style=&quot;text-align: justify;&quot;&gt;
O &lt;b&gt;Drag&amp;#39;n&amp;#39;Drop&lt;/b&gt; (Arrastar e Soltar) é bastante utilizado em jogos em que a principal forma de interação é utilizando o mouse. Por exemplo, em todos &lt;b&gt;RPGs&lt;/b&gt; que conheço, que fazem uso do &lt;b&gt;mouse&lt;/b&gt;, é possível &lt;b&gt;equipar itens arrastando-os&lt;/b&gt; para dentro de um &lt;b&gt;inventário&lt;/b&gt;. Este &lt;b&gt;tutorial&lt;/b&gt; tem como objetivo ensinar como criar uma engine de Drag&amp;#39;n&amp;#39;Drop no&lt;b&gt; Game Maker&lt;/b&gt;.&lt;br&gt;
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&lt;a href=&quot;http://tutoriaisparagamemaker.blogspot.com/2014/09/como-arrastar-objeto-com-mouse.html#more&quot;&gt;Continue Lendo&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://tutoriaisparagamemaker.blogspot.com/feeds/7727684942778511480/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://tutoriaisparagamemaker.blogspot.com/2014/09/como-arrastar-objeto-com-mouse.html#comment-form' title='1 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3208720657462085279/posts/default/7727684942778511480'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3208720657462085279/posts/default/7727684942778511480'/><link rel='alternate' type='text/html' href='http://tutoriaisparagamemaker.blogspot.com/2014/09/como-arrastar-objeto-com-mouse.html' title='Drag&#39;n&#39;Drop'/><author><name>aaaaaaaaaaaaaaaaaaaa</name><uri>http://www.blogger.com/profile/15871987017730062010</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3208720657462085279.post-2030212261749024196</id><published>2014-09-10T16:39:00.003-03:00</published><updated>2014-11-12T10:41:44.719-03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Como Fazer"/><category scheme="http://www.blogger.com/atom/ns#" term="Criar Jogos"/><category scheme="http://www.blogger.com/atom/ns#" term="Game Maker"/><category scheme="http://www.blogger.com/atom/ns#" term="Otimização"/><category scheme="http://www.blogger.com/atom/ns#" term="Programa"/><category scheme="http://www.blogger.com/atom/ns#" term="Tutoriais"/><category scheme="http://www.blogger.com/atom/ns#" term="Tutoriais: Iniciante"/><title type='text'>Top-Down Shooter - Munições</title><content type='html'>&lt;div style=&quot;text-align: justify;&quot;&gt;
Em &lt;b&gt;jogos Top-down Shooter&lt;/b&gt; é comum que, para conseguir mais &lt;b&gt;munição,&lt;/b&gt; tenhamos que pegar os itens, que &lt;b&gt;aparecem randomicamente&lt;/b&gt; na fase, passando por cima deles (o tópico já foi abordado em Tutorial sobre Power-Ups, mas com outro objetivo). Este &lt;b&gt;tutorial&lt;/b&gt; tem como objetivo explicar &lt;b&gt;como criar&lt;/b&gt; esses &lt;b&gt;itens&lt;/b&gt;, além de ensinar também &lt;b&gt;como gastar munição&lt;/b&gt; e &lt;b&gt;recarregar&lt;/b&gt;.&lt;br&gt;
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&lt;/div&gt;&lt;a href=&quot;http://tutoriaisparagamemaker.blogspot.com/2014/09/top-down-shooter-municoes.html#more&quot;&gt;Continue Lendo&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://tutoriaisparagamemaker.blogspot.com/feeds/2030212261749024196/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://tutoriaisparagamemaker.blogspot.com/2014/09/top-down-shooter-municoes.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3208720657462085279/posts/default/2030212261749024196'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3208720657462085279/posts/default/2030212261749024196'/><link rel='alternate' type='text/html' href='http://tutoriaisparagamemaker.blogspot.com/2014/09/top-down-shooter-municoes.html' title='Top-Down Shooter - Munições'/><author><name>aaaaaaaaaaaaaaaaaaaa</name><uri>http://www.blogger.com/profile/15871987017730062010</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3208720657462085279.post-9108689948354799046</id><published>2014-09-10T00:04:00.000-03:00</published><updated>2014-11-12T10:41:52.259-03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Como Fazer"/><category scheme="http://www.blogger.com/atom/ns#" term="Criar Jogos"/><category scheme="http://www.blogger.com/atom/ns#" term="Game Maker"/><category scheme="http://www.blogger.com/atom/ns#" term="Programa"/><category scheme="http://www.blogger.com/atom/ns#" term="Tutoriais"/><category scheme="http://www.blogger.com/atom/ns#" term="Tutoriais: Iniciante"/><title type='text'>Power-Ups</title><content type='html'>&lt;div style=&quot;text-align: justify;&quot;&gt;
&lt;b&gt;Power-ups&lt;/b&gt; são elementos que oferecem, temporariamente, novas habilidades ao jogador ou amplificam as já existentes. Provavelmente os power-ups mais conhecidos são o &lt;b&gt;cogumelo e a estrela do Super Mário&lt;/b&gt;. Este &lt;b&gt;tutorial&lt;/b&gt; tem como objetivo explicar &lt;b&gt;como criar power-ups&lt;/b&gt; no &lt;b&gt;Game Maker&lt;/b&gt;.&lt;br&gt;
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&lt;/div&gt;&lt;a href=&quot;http://tutoriaisparagamemaker.blogspot.com/2014/09/como-criar-power-ups.html#more&quot;&gt;Continue Lendo&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://tutoriaisparagamemaker.blogspot.com/feeds/9108689948354799046/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://tutoriaisparagamemaker.blogspot.com/2014/09/como-criar-power-ups.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3208720657462085279/posts/default/9108689948354799046'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3208720657462085279/posts/default/9108689948354799046'/><link rel='alternate' type='text/html' href='http://tutoriaisparagamemaker.blogspot.com/2014/09/como-criar-power-ups.html' title='Power-Ups'/><author><name>aaaaaaaaaaaaaaaaaaaa</name><uri>http://www.blogger.com/profile/15871987017730062010</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3208720657462085279.post-4885986465619622140</id><published>2014-09-03T22:31:00.000-03:00</published><updated>2014-11-12T10:42:01.325-03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Como Fazer"/><category scheme="http://www.blogger.com/atom/ns#" term="Criar Jogos"/><category scheme="http://www.blogger.com/atom/ns#" term="Game Maker"/><category scheme="http://www.blogger.com/atom/ns#" term="Otimização"/><category scheme="http://www.blogger.com/atom/ns#" term="Programa"/><category scheme="http://www.blogger.com/atom/ns#" term="Tutoriais"/><category scheme="http://www.blogger.com/atom/ns#" term="Tutoriais: Iniciante"/><title type='text'>Teclas de Atalho</title><content type='html'>&lt;div style=&quot;text-align: justify;&quot;&gt;
As &lt;b&gt;teclas de atalho&lt;/b&gt;, mais conhecidas como &lt;b&gt;&lt;span style=&quot;color: #38761d;&quot;&gt;hotkeys&lt;/span&gt;&lt;/b&gt;, são elementos que estão presentes em, provavelmente, todos os jogos. Seja para pausar, ativar uma habilidade ou abrir o inventário, elas existem para facilitar e agilizar a interação do jogador com seu jogo. Este &lt;b&gt;tutorial&lt;/b&gt; tem como objetivo apresentar diferentes maneiras para programar as hotkeys e otimizar seu uso no &lt;b&gt;Game Maker&lt;/b&gt;.&lt;/div&gt;
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&lt;/div&gt;&lt;a href=&quot;http://tutoriaisparagamemaker.blogspot.com/2014/09/como-criar-hotkeys.html#more&quot;&gt;Continue Lendo&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://tutoriaisparagamemaker.blogspot.com/feeds/4885986465619622140/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://tutoriaisparagamemaker.blogspot.com/2014/09/como-criar-hotkeys.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3208720657462085279/posts/default/4885986465619622140'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3208720657462085279/posts/default/4885986465619622140'/><link rel='alternate' type='text/html' href='http://tutoriaisparagamemaker.blogspot.com/2014/09/como-criar-hotkeys.html' title='Teclas de Atalho'/><author><name>aaaaaaaaaaaaaaaaaaaa</name><uri>http://www.blogger.com/profile/15871987017730062010</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3208720657462085279.post-6227656113603434093</id><published>2014-08-31T18:56:00.000-03:00</published><updated>2014-11-12T10:42:12.522-03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Como Fazer"/><category scheme="http://www.blogger.com/atom/ns#" term="Como Usar"/><category scheme="http://www.blogger.com/atom/ns#" term="Criar Jogos"/><category scheme="http://www.blogger.com/atom/ns#" term="Game Maker"/><category scheme="http://www.blogger.com/atom/ns#" term="Programa"/><category scheme="http://www.blogger.com/atom/ns#" term="Tutoriais"/><category scheme="http://www.blogger.com/atom/ns#" term="Tutoriais: Iniciante"/><title type='text'>Top-Down Shooter - Projéteis</title><content type='html'>&lt;div style=&quot;text-align: justify;&quot;&gt;
Este &lt;b&gt;tutorial &lt;/b&gt;tem como objetivo ensinar &lt;b&gt;como criar projéteis&lt;/b&gt; em &lt;b&gt;jogos de tiro&lt;/b&gt; com vista superior (&lt;b&gt;Top-Down Shooter&lt;/b&gt;) de uma maneira simples. Para tal, faremos uso principalmente das funções &lt;span style=&quot;color: #b45f06;&quot;&gt;lengthdir_x&lt;/span&gt; e &lt;span style=&quot;color: #b45f06;&quot;&gt;lengthdir_y&lt;/span&gt;.&lt;/div&gt;
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&lt;a href=&quot;http://tutoriaisparagamemaker.blogspot.com/2014/08/top-down-shooter-projeteis.html#more&quot;&gt;Continue Lendo&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://tutoriaisparagamemaker.blogspot.com/feeds/6227656113603434093/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://tutoriaisparagamemaker.blogspot.com/2014/08/top-down-shooter-projeteis.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3208720657462085279/posts/default/6227656113603434093'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3208720657462085279/posts/default/6227656113603434093'/><link rel='alternate' type='text/html' href='http://tutoriaisparagamemaker.blogspot.com/2014/08/top-down-shooter-projeteis.html' title='Top-Down Shooter - Projéteis'/><author><name>aaaaaaaaaaaaaaaaaaaa</name><uri>http://www.blogger.com/profile/15871987017730062010</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3208720657462085279.post-6325875757777100439</id><published>2014-08-30T15:22:00.001-03:00</published><updated>2014-11-12T10:42:21.675-03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Como Fazer"/><category scheme="http://www.blogger.com/atom/ns#" term="Como Usar"/><category scheme="http://www.blogger.com/atom/ns#" term="Criar Jogos"/><category scheme="http://www.blogger.com/atom/ns#" term="Game Maker"/><category scheme="http://www.blogger.com/atom/ns#" term="Otimização"/><category scheme="http://www.blogger.com/atom/ns#" term="Programa"/><category scheme="http://www.blogger.com/atom/ns#" term="Tutoriais"/><category scheme="http://www.blogger.com/atom/ns#" term="Tutoriais: Iniciante"/><title type='text'>Alarmes e Temporizadores</title><content type='html'>&lt;div style=&quot;text-align: justify;&quot;&gt;
Os &lt;b&gt;alarmes&lt;/b&gt; são &lt;b&gt;funções&lt;/b&gt; próprias do &lt;b&gt;Game Maker&lt;/b&gt; que são ativadas de acordo com uma contagem regressiva determinada pelo usuário. Há diversas maneiras para se utilizar os alarmes, portanto este&lt;b&gt; tutorial &lt;/b&gt;tem como objetivo mostrar alguns exemplos e ensiná-los a criar seus próprios temporizadores.&lt;/div&gt;
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&lt;a href=&quot;http://tutoriaisparagamemaker.blogspot.com/2014/08/como-usar-alarmes.html#more&quot;&gt;Continue Lendo&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://tutoriaisparagamemaker.blogspot.com/feeds/6325875757777100439/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://tutoriaisparagamemaker.blogspot.com/2014/08/como-usar-alarmes.html#comment-form' title='1 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3208720657462085279/posts/default/6325875757777100439'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3208720657462085279/posts/default/6325875757777100439'/><link rel='alternate' type='text/html' href='http://tutoriaisparagamemaker.blogspot.com/2014/08/como-usar-alarmes.html' title='Alarmes e Temporizadores'/><author><name>aaaaaaaaaaaaaaaaaaaa</name><uri>http://www.blogger.com/profile/15871987017730062010</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3208720657462085279.post-2481429810489244868</id><published>2014-08-27T00:33:00.000-03:00</published><updated>2014-12-02T10:52:09.582-03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Como Usar"/><category scheme="http://www.blogger.com/atom/ns#" term="Criar Jogos"/><category scheme="http://www.blogger.com/atom/ns#" term="Game Maker"/><category scheme="http://www.blogger.com/atom/ns#" term="Otimização"/><category scheme="http://www.blogger.com/atom/ns#" term="Programa"/><category scheme="http://www.blogger.com/atom/ns#" term="Tutoriais"/><category scheme="http://www.blogger.com/atom/ns#" term="Tutoriais: Iniciante"/><title type='text'>Variáveis</title><content type='html'>&lt;div style=&quot;text-align: justify;&quot;&gt;
As &lt;b&gt;variáveis&lt;/b&gt; podem ser entendidas como sendo &lt;b&gt;armazenadores&lt;/b&gt;. Podemos armazenar nelas qualquer tipo de informação que iremos usar futuramente, uma coordenada, o resultado de uma equação, a própria equação, entre muitas outras coisas. Tudo vai depender da sua capacidade de programar e fazer uso dessas informações. No&lt;b&gt; Game Maker&lt;/b&gt; existem três tipos distintos de variáveis: &lt;b&gt;&lt;span style=&quot;color: #38761d;&quot;&gt;Locais&lt;/span&gt;&lt;/b&gt;, &lt;b&gt;&lt;span style=&quot;color: #38761d;&quot;&gt;Instâ&lt;/span&gt;&lt;/b&gt;&lt;b&gt;&lt;span style=&quot;color: #38761d;&quot;&gt;nciais&lt;/span&gt;&lt;/b&gt; e &lt;b&gt;&lt;span style=&quot;color: #38761d;&quot;&gt;Globais&lt;/span&gt;&lt;/b&gt;.&lt;/div&gt;
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&lt;a href=&quot;http://tutoriaisparagamemaker.blogspot.com/2014/08/variavel-local-instancial-global.html#more&quot;&gt;Continue Lendo&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://tutoriaisparagamemaker.blogspot.com/feeds/2481429810489244868/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://tutoriaisparagamemaker.blogspot.com/2014/08/variavel-local-instancial-global.html#comment-form' title='4 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3208720657462085279/posts/default/2481429810489244868'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3208720657462085279/posts/default/2481429810489244868'/><link rel='alternate' type='text/html' href='http://tutoriaisparagamemaker.blogspot.com/2014/08/variavel-local-instancial-global.html' title='Variáveis'/><author><name>aaaaaaaaaaaaaaaaaaaa</name><uri>http://www.blogger.com/profile/15871987017730062010</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3208720657462085279.post-80670745667825858</id><published>2014-08-26T01:15:00.000-03:00</published><updated>2014-12-16T22:12:21.288-03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Como Usar"/><category scheme="http://www.blogger.com/atom/ns#" term="Criar Jogos"/><category scheme="http://www.blogger.com/atom/ns#" term="Game Maker"/><category scheme="http://www.blogger.com/atom/ns#" term="Programa"/><category scheme="http://www.blogger.com/atom/ns#" term="Tutoriais"/><category scheme="http://www.blogger.com/atom/ns#" term="Tutoriais: Iniciante"/><title type='text'>Funções Executivas</title><content type='html'>&lt;div style=&quot;text-align: justify;&quot;&gt;
Assim como as &lt;b&gt;&lt;a href=&quot;http://www.tutoriaisgamemaker.com.br/2014/08/funcoes-mouse-teclado.html&quot; target=&quot;_blank&quot;&gt;Funções Interativas&lt;/a&gt;&lt;/b&gt;, essa não é uma denominação oficial; vou considerar como &lt;b&gt;funções executivas&lt;/b&gt; aquelas que executam outras funções. Este tutorial tem como objetivo explicar e exemplificar o uso das funções executivas do &lt;b&gt;Game Maker&lt;/b&gt;.&lt;/div&gt;
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&lt;a href=&quot;http://tutoriaisparagamemaker.blogspot.com/2014/08/funcoes-executivas-condicionais-lacos.html#more&quot;&gt;Continue Lendo&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://tutoriaisparagamemaker.blogspot.com/feeds/80670745667825858/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://tutoriaisparagamemaker.blogspot.com/2014/08/funcoes-executivas-condicionais-lacos.html#comment-form' title='1 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3208720657462085279/posts/default/80670745667825858'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3208720657462085279/posts/default/80670745667825858'/><link rel='alternate' type='text/html' href='http://tutoriaisparagamemaker.blogspot.com/2014/08/funcoes-executivas-condicionais-lacos.html' title='Funções Executivas'/><author><name>aaaaaaaaaaaaaaaaaaaa</name><uri>http://www.blogger.com/profile/15871987017730062010</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3208720657462085279.post-388646682624840542</id><published>2014-08-20T02:09:00.001-03:00</published><updated>2014-11-12T10:43:45.237-03:00</updated><category scheme="http://www.blogger.com/atom/ns#" term="Como Usar"/><category scheme="http://www.blogger.com/atom/ns#" term="Criar Jogos"/><category scheme="http://www.blogger.com/atom/ns#" term="Game Maker"/><category scheme="http://www.blogger.com/atom/ns#" term="Programa"/><category scheme="http://www.blogger.com/atom/ns#" term="Tutoriais"/><category scheme="http://www.blogger.com/atom/ns#" term="Tutoriais: Iniciante"/><title type='text'>Operadores</title><content type='html'>&lt;div style=&quot;text-align: justify;&quot;&gt;
Os &lt;b&gt;operadores&lt;/b&gt; são sinais que utilizamos para fazer comparações, combinações e operações matemáticas em &lt;b&gt;programação&lt;/b&gt;. Este &lt;b&gt;tutorial&lt;/b&gt; apresentará os operadores utilizados no &lt;b&gt;Game Maker&lt;/b&gt; e como utilizá-los.&lt;br&gt;
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&lt;a href=&quot;http://tutoriaisparagamemaker.blogspot.com/2014/08/operadores.html#more&quot;&gt;Continue Lendo&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://tutoriaisparagamemaker.blogspot.com/feeds/388646682624840542/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://tutoriaisparagamemaker.blogspot.com/2014/08/operadores.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3208720657462085279/posts/default/388646682624840542'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3208720657462085279/posts/default/388646682624840542'/><link rel='alternate' type='text/html' href='http://tutoriaisparagamemaker.blogspot.com/2014/08/operadores.html' title='Operadores'/><author><name>aaaaaaaaaaaaaaaaaaaa</name><uri>http://www.blogger.com/profile/15871987017730062010</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='https://img1.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>