<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet type="text/xsl" media="screen" href="/~d/styles/atom10full.xsl"?><?xml-stylesheet type="text/css" media="screen" href="http://feeds.feedburner.com/~d/styles/itemcontent.css"?><feed xmlns="http://www.w3.org/2005/Atom" xmlns:openSearch="http://a9.com/-/spec/opensearch/1.1/" xmlns:georss="http://www.georss.org/georss" xmlns:gd="http://schemas.google.com/g/2005" xmlns:thr="http://purl.org/syndication/thread/1.0" xmlns:feedburner="http://rssnamespace.org/feedburner/ext/1.0" gd:etag="W/&quot;DkAERn4zeip7ImA9WhRaE0U.&quot;"><id>tag:blogger.com,1999:blog-6512956924328666733</id><updated>2012-02-16T16:31:47.082+07:00</updated><title>Free CG Tutorials</title><subtitle type="html">Collect Tutorials 3ds Max Maya Zbrush Realflow and other For CG Lover</subtitle><link rel="http://schemas.google.com/g/2005#feed" type="application/atom+xml" href="http://aerng-cgrapics.blogspot.com/feeds/posts/default" /><link rel="alternate" type="text/html" href="http://aerng-cgrapics.blogspot.com/" /><link rel="next" type="application/atom+xml" href="http://www.blogger.com/feeds/6512956924328666733/posts/default?start-index=26&amp;max-results=25&amp;redirect=false&amp;v=2" /><author><name>Aerng</name><uri>http://www.blogger.com/profile/18446237307176675861</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><generator version="7.00" uri="http://www.blogger.com">Blogger</generator><openSearch:totalResults>27</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" type="application/atom+xml" href="http://feeds.feedburner.com/TutorsCg" /><feedburner:info uri="tutorscg" /><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="hub" href="http://pubsubhubbub.appspot.com/" /><entry gd:etag="W/&quot;A0UNRX86eyp7ImA9WxFTF0Q.&quot;"><id>tag:blogger.com,1999:blog-6512956924328666733.post-7183765825853569235</id><published>2010-04-09T14:11:00.004+07:00</published><updated>2010-04-09T14:48:14.113+07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-04-09T14:48:14.113+07:00</app:edited><title>All Tutorials</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/0OcxXw9BSuRDfTk6PwQ654nrst0/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/0OcxXw9BSuRDfTk6PwQ654nrst0/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/0OcxXw9BSuRDfTk6PwQ654nrst0/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/0OcxXw9BSuRDfTk6PwQ654nrst0/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;span style="color: #33ccff; font-size: 180%;"&gt;&lt;span style="font-weight: bold;"&gt;How to download&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div id="lesson-item-text"&gt;&lt;br /&gt;
&lt;br /&gt;
1.click at the name of tutor.&lt;span style="color: #33ccff; font-size: 180%; font-weight: bold;"&gt;&lt;br /&gt;
&lt;/span&gt;2.click SKIP AD at right-top of screen.&lt;br /&gt;
3.select Free user&lt;br /&gt;
4.it's will count down 1 min Download button will show,click it.&lt;br /&gt;
5.when download is already,if you want to download next file must wait 15 min&lt;br /&gt;
but if you don't want to wait you must turn off router and turn on it again&lt;br /&gt;
you can immediately download next file.&lt;br /&gt;
*Please credit me if you want to post all tutor in this site to other site.&lt;br /&gt;
&lt;br /&gt;
&lt;span style="color: #33ccff; font-size: 180%; font-weight: bold;"&gt;Update &lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
04/09/2010&lt;br /&gt;
&lt;a href="http://aerng-cgrapics.blogspot.com/2010/04/all-tutorials.html"&gt;The Gnomon Workshop - Environment Creation for Production&lt;/a&gt;&lt;br /&gt;
04/06/2010&lt;br /&gt;
&lt;a href="http://aerng-cgrapics.blogspot.com/2009/10/digital-tutors-motorcycle-modeling.html"&gt;Gnomon Workshop - Robot Design with Josh Nizzi&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="color: #33ccff; font-size: 180%; font-weight: bold;"&gt; Tutors for 3DSMAX&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://aerng-cgrapics.blogspot.com/2009/08/tutors-for-3dsmax.html"&gt;Digital Tutors - Introduction to Modeling in 3DS MAX&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://aerng-cgrapics.blogspot.com/2009/08/all-tutors.html"&gt;Digital Tutors - Modeling Interiors in 3ds Max&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://aerng-cgrapics.blogspot.com/2009/09/all-tutors_8669.html"&gt;Digital Tutors - Introduction to Lighting in 3ds Max&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://aerng-cgrapics.blogspot.com/2009/09/all-tutors_09.html"&gt;Digital Tutors - Introduction to mental ray in 3ds Max&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://aerng-cgrapics.blogspot.com/2009/09/all-tutors_2812.html"&gt;Digital Tutors - Introduction to Rigging in 3ds Max&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://aerng-cgrapics.blogspot.com/2009/09/all-tutors_12.html"&gt;Digital Tutors - Introduction to Animation in 3ds Max&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://aerng-cgrapics.blogspot.com/2009/09/all-tutors_13.html"&gt;Digital Tutors - Automotive Modeling in 3ds Max&lt;/a&gt; &lt;br /&gt;
&lt;a href="http://aerng-cgrapics.blogspot.com/2009/09/all-tutors_18.html"&gt;Digital Tutors - Motorcycle Modeling Techniques in 3ds Max&lt;/a&gt; &lt;br /&gt;
&lt;a href="http://aerng-cgrapics.blogspot.com/2009/09/all-tutors_20.html"&gt;Digital Tutors - Creating Cartoon Characters in 3ds Max&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://aerng-cgrapics.blogspot.com/2009/10/digital-tutors-motorcycle-modeling.html"&gt;Gnomon Workshop - Robot Design with Josh Nizzi&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://aerng-cgrapics.blogspot.com/2010/04/all-tutorials.html"&gt;The Gnomon Workshop - Environment Creation for Production&lt;/a&gt;&amp;nbsp; &lt;br /&gt;
&amp;nbsp; &lt;br /&gt;
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&lt;span style="color: #33ccff; font-size: 180%; font-weight: bold;"&gt;Tutors for Maya&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://aerng-cgrapics.blogspot.com/2009/09/all-tutors_90.html"&gt;Digital Tutors Introduction To Maya 2009&lt;/a&gt;&lt;br /&gt;
&lt;span style="font-size: 85%;"&gt;&lt;a href="http://aerng-cgrapics.blogspot.com/2009/08/digital-tutors-introduction-to-modeling.html"&gt;Digital Tutors: Maya Unlimited - Cloth&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;a href="http://aerng-cgrapics.blogspot.com/2009/08/blog-post.html"&gt;Digital Tutors: Maya Unlimited - Hair&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://aerng-cgrapics.blogspot.com/2009/10/all-tutorials_02.html"&gt;Digital Tutors Photorealistic Car Modeling in Maya&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://aerng-cgrapics.blogspot.com/2009/10/all-tutorials_03.html"&gt;Digital Tutors - Motorcycle Modeling Techniques in Maya&lt;/a&gt; &lt;br /&gt;
&lt;a href="http://aerng-cgrapics.blogspot.com/2009/09/all-tutorials.html"&gt;Digital Tutors - Creating Cartoon Character in Maya&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://aerng-cgrapics.blogspot.com/2009/09/digital-tutors-creating-cartoon.html"&gt;Digital Tutors - Cartoon Character Rigging in Maya&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://aerng-cgrapics.blogspot.com/2009/09/all-tutorials_28.html"&gt;Digital Tutors - Animating Cartoon Characters in Maya&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://aerng-cgrapics.blogspot.com/2009/09/all-tutorials_29.html"&gt;Digital Tutors - Creating Cartoon Vehicles in Maya&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://aerng-cgrapics.blogspot.com/2009/09/all-tutorials_30.html"&gt;Digital Tutors - Rigging Cartoon Vehicles in Maya&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://aerng-cgrapics.blogspot.com/2009/10/all-tutorials.html"&gt;Digital Tutors - Creating Cartoon Sets in Maya&lt;/a&gt;&lt;br /&gt;
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&lt;span style="color: #33ccff; font-size: 180%; font-weight: bold;"&gt;Tutors for Realflow&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://aerng-cgrapics.blogspot.com/2009/08/blog-post_116.html"&gt;Digital Tutors - Fundametals of Realwave in Realflow&lt;/a&gt;&lt;br /&gt;
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&lt;span style="color: #33ccff; font-size: 180%; font-weight: bold;"&gt;Tutors for Visual Effect&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://aerng-cgrapics.blogspot.com/2009/08/blog-post_24.html"&gt;Turbo Training - Advanced Visual Effects 2 for 3DS MAX&lt;/a&gt;&lt;br /&gt;
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&lt;span style="color: #33ccff; font-size: 180%; font-weight: bold;"&gt;Tutors for Zbrush &lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://aerng-cgrapics.blogspot.com/2009/09/all-tutors.html"&gt;Digital Tutors - Introduction to Zbrush 3&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://aerng-cgrapics.blogspot.com/2009/09/all-tutors_03.html"&gt;Digital Tutors - Texturing with ZBrush 3&lt;/a&gt;&lt;br /&gt;
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Please Comment if you want other tutors.&lt;br /&gt;
and write your user name.&lt;br /&gt;
When I have tutors I will tell you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thank you for Download.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6512956924328666733-7183765825853569235?l=aerng-cgrapics.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/TutorsCg/~4/qy56rhgALoI" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://aerng-cgrapics.blogspot.com/feeds/7183765825853569235/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://aerng-cgrapics.blogspot.com/2010/04/all-tutorials_09.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/6512956924328666733/posts/default/7183765825853569235?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/6512956924328666733/posts/default/7183765825853569235?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TutorsCg/~3/qy56rhgALoI/all-tutorials_09.html" title="All Tutorials" /><author><name>Aerng</name><uri>http://www.blogger.com/profile/18446237307176675861</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><feedburner:origLink>http://aerng-cgrapics.blogspot.com/2010/04/all-tutorials_09.html</feedburner:origLink></entry><entry gd:etag="W/&quot;AkIFQnc-cCp7ImA9WxFTF0Q.&quot;"><id>tag:blogger.com,1999:blog-6512956924328666733.post-6698015459802140430</id><published>2010-04-06T12:40:00.013+07:00</published><updated>2010-04-09T14:35:13.958+07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-04-09T14:35:13.958+07:00</app:edited><title>The Gnomon Workshop - Environment Creation for Production</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/JNrHkbDEn5HZQmOo0Wbo3Pn3SOU/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/JNrHkbDEn5HZQmOo0Wbo3Pn3SOU/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/JNrHkbDEn5HZQmOo0Wbo3Pn3SOU/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/JNrHkbDEn5HZQmOo0Wbo3Pn3SOU/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;The Gnomon Workshop - Environment Creation for Production&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://i36.tinypic.com/166xetg.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://i36.tinypic.com/166xetg.jpg" width="120" /&gt;&lt;/a&gt;&lt;/div&gt;This DVD, takes you through the entire process of creating an environment with 3ds Max starting with the analysis of reference photographs and determining real world object dimensions, all the way through the 3D modeling and texturing pipeline. Master will teach you how to spot the visual cues that will allow you to quickly and accurately determine dimensions from set photographs. &lt;span id="more-3540"&gt;&lt;/span&gt;You will also learn how to build quick layout files for modeling and animation and how to model and texture an entire environment from photographic reference. Many artistic and technical challenges are addressed such as understanding perspective, modeling architecture, tile roofs, stone pathways as well as decay and general destruction.&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-size: large;"&gt;&lt;b&gt;Chapters :&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div class="tabs-container" id="fragment-3"&gt;&lt;ol&gt;&lt;li&gt;Understanding Perspective&lt;br /&gt;
&lt;/li&gt;
&lt;li&gt;Layout&lt;br /&gt;
&lt;/li&gt;
&lt;li&gt;Pre-planning your Modeling Approach&lt;br /&gt;
&lt;/li&gt;
&lt;li&gt;Modeling &lt;/li&gt;
&lt;li&gt;UV Mapping &lt;/li&gt;
&lt;li&gt;Texture Painting &lt;/li&gt;
&lt;li&gt;Modeling Destruction&lt;/li&gt;
&lt;/ol&gt;&lt;b&gt;&lt;span style="font-size: large;"&gt;Software Used :&lt;/span&gt;&lt;/b&gt;&lt;span style="font-size: x-small;"&gt;&lt;b&gt;&lt;span style="font-size: large;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://www.thegnomonworkshop.com/store/img/products/dvds/software_icons/3dsMax.gif" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="25" src="http://www.thegnomonworkshop.com/store/img/products/dvds/software_icons/3dsMax.gif" width="26" /&gt;&lt;/a&gt;Autodesk &lt;span style="font-size: x-small;"&gt;3ds Max&lt;b&gt;&lt;span style="font-size: large;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-size: x-small;"&gt;&lt;b&gt;&lt;span style="font-size: large;"&gt;Download :&lt;/span&gt;&lt;/b&gt;&amp;nbsp;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-size: x-small;"&gt;Size 1.5 GB&lt;/span&gt;&lt;br /&gt;
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part14:&lt;a href="http://rapidshare.com/files/144268836/GNOMONEnvir4prod.part14.rar"&gt;http://rapidshare.com/files/144268836/GNOMONEnvir4prod.part14.rar&lt;/a&gt;&lt;br /&gt;
part15:&lt;a href="http://rapidshare.com/files/144257131/GNOMONEnvir4prod.part15.rar"&gt;http://rapidshare.com/files/144257131/GNOMONEnvir4prod.part15.rar&lt;/a&gt;&lt;br /&gt;
part16:&lt;a href="http://rapidshare.com/files/144258765/GNOMONEnvir4prod.part16.rar"&gt;http://rapidshare.com/files/144258765/GNOMONEnvir4prod.part16.rar&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;ol&gt;&lt;/ol&gt;&lt;/div&gt;&lt;span style="font-size: x-small;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: x-small;"&gt;&lt;span style="font-size: small;"&gt;Thank for download.&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6512956924328666733-6698015459802140430?l=aerng-cgrapics.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/TutorsCg/~4/Dui9eem70oc" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://aerng-cgrapics.blogspot.com/feeds/6698015459802140430/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://aerng-cgrapics.blogspot.com/2010/04/all-tutorials.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/6512956924328666733/posts/default/6698015459802140430?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/6512956924328666733/posts/default/6698015459802140430?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TutorsCg/~3/Dui9eem70oc/all-tutorials.html" title="The Gnomon Workshop - Environment Creation for Production" /><author><name>Aerng</name><uri>http://www.blogger.com/profile/18446237307176675861</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://i36.tinypic.com/166xetg_th.jpg" height="72" width="72" /><thr:total>0</thr:total><feedburner:origLink>http://aerng-cgrapics.blogspot.com/2010/04/all-tutorials.html</feedburner:origLink></entry><entry gd:etag="W/&quot;AkMMSHk6fCp7ImA9WxFTF0Q.&quot;"><id>tag:blogger.com,1999:blog-6512956924328666733.post-1923135075522278661</id><published>2009-10-04T12:30:00.017+07:00</published><updated>2010-04-09T14:34:49.714+07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2010-04-09T14:34:49.714+07:00</app:edited><title>Gnomon Workshop - Robot Design with Josh Nizzi</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/7DbZOaTD7DzqETU68tP60hTE_Bo/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/7DbZOaTD7DzqETU68tP60hTE_Bo/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/7DbZOaTD7DzqETU68tP60hTE_Bo/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/7DbZOaTD7DzqETU68tP60hTE_Bo/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;Gnomon Workshop - Robot Design with Josh Nizzi&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://www.pixshock.net/pic_s/975d0a9bd0f7e7fa5b0b6074a378e619.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://www.pixshock.net/pic_s/975d0a9bd0f7e7fa5b0b6074a378e619.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;
In this DVD Josh Nizzi reveals his techniques for designing robots. He demonstrates his entire robotic design process, from sketching concepts in Photoshop® and creating a rough 3D model in 3ds Max®, to rendering the model in HyperShot™ and finishing the design in Photoshop®, Josh’s approach is particularly valuable in a production setting because it enables the artist to deliver high quality concepts very quickly while simultaneously producing a proxy 3D model that could be used in pre-vis or as a starting point for a final model.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;nbsp;&lt;span style="font-size: large;"&gt;&lt;b&gt;Chaptor :&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div class="tabs-container" id="fragment-3"&gt;&lt;ol&gt;&lt;li&gt;Roughs&lt;/li&gt;
&lt;li&gt;Modeling the Legs&lt;/li&gt;
&lt;li&gt;Modeling the Upper Body&lt;/li&gt;
&lt;li&gt;Posing the Model&lt;/li&gt;
&lt;li&gt;Modeling the Whips and Shield&lt;/li&gt;
&lt;li&gt;Rendering Part 1&lt;/li&gt;
&lt;li&gt;Rendering Part 2&lt;/li&gt;
&lt;li&gt;Painting Over in Photoshop Part 1&lt;/li&gt;
&lt;li&gt;Painting Over in Photoshop Part 2&lt;/li&gt;
&lt;li&gt;New Shield&lt;/li&gt;
&lt;li&gt;Finishing Up&lt;/li&gt;
&lt;/ol&gt;&lt;span style="font-size: large;"&gt;&lt;b&gt;Software Used :&lt;/b&gt;&lt;/span&gt; &lt;br /&gt;
&lt;div id="softwareUsedBox"&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-size: small;"&gt;&lt;img border="0" height="25" src="http://www.thegnomonworkshop.com/store/img/products/dvds/software_icons/3dsMax.gif" width="26" /&gt;&lt;/span&gt; Autodesk&lt;span style="font-size: small;"&gt; 3DS Max&lt;/span&gt;       &lt;/li&gt;
&lt;li&gt;&lt;span style="font-size: small;"&gt;&lt;img border="0" height="25" src="http://www.thegnomonworkshop.com/store/img/products/dvds/software_icons/photoshop.gif" width="26" /&gt;&lt;/span&gt; Adobe &lt;span style="font-size: small;"&gt;Photoshop&lt;/span&gt;       &lt;/li&gt;
&lt;li&gt;&lt;span style="font-size: small;"&gt;&lt;img border="0" height="25" src="http://www.thegnomonworkshop.com/store/img/products/dvds/software_icons/bunkspeed.gif" width="26" /&gt;&lt;/span&gt; Bunkspeed&lt;span style="font-size: small;"&gt; HyperShot&amp;nbsp;&lt;/span&gt;       &lt;/li&gt;
&lt;/ul&gt;&lt;/div&gt;&lt;span style="font-size: large;"&gt;&lt;b&gt;Download :&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
size 1 GB&lt;br /&gt;
part1:&lt;a href="http://rapidshare.com/files/254450544/GWRobots.part1.rar"&gt;http://rapidshare.com/files/254450544/GWRobots.part1.rar&lt;/a&gt;&lt;br /&gt;
part2:&lt;a href="http://rapidshare.com/files/254450861/GWRobots.part2.rar"&gt;http://rapidshare.com/files/254450861/GWRobots.part2.rar&lt;/a&gt;&lt;br /&gt;
part3:&lt;a href="http://rapidshare.com/files/254451285/GWRobots.part3.rar"&gt;http://rapidshare.com/files/254451285/GWRobots.part3.rar&lt;/a&gt;&lt;br /&gt;
part4:&lt;a href="http://rapidshare.com/files/254451203/GWRobots.part4.rar"&gt;http://rapidshare.com/files/254451203/GWRobots.part4.rar&lt;/a&gt;&lt;br /&gt;
part5:&lt;a href="http://rapidshare.com/files/254450478/GWRobots.part5.rar"&gt;http://rapidshare.com/files/254450478/GWRobots.part5.rar&lt;/a&gt;&lt;br /&gt;
part6:&lt;a href="http://rapidshare.com/files/254451212/GWRobots.part6.rar"&gt;http://rapidshare.com/files/254451212/GWRobots.part6.rar&lt;/a&gt;&lt;br /&gt;
part7:&lt;a href="http://rapidshare.com/files/254451001/GWRobots.part7.rar"&gt;http://rapidshare.com/files/254451001/GWRobots.part7.rar&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Thank for download.&amp;nbsp; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6512956924328666733-1923135075522278661?l=aerng-cgrapics.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/TutorsCg/~4/Hh2XrBnnHEc" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://aerng-cgrapics.blogspot.com/feeds/1923135075522278661/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://aerng-cgrapics.blogspot.com/2009/10/digital-tutors-motorcycle-modeling.html#comment-form" title="2 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/6512956924328666733/posts/default/1923135075522278661?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/6512956924328666733/posts/default/1923135075522278661?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TutorsCg/~3/Hh2XrBnnHEc/digital-tutors-motorcycle-modeling.html" title="Gnomon Workshop - Robot Design with Josh Nizzi" /><author><name>Aerng</name><uri>http://www.blogger.com/profile/18446237307176675861</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>2</thr:total><feedburner:origLink>http://aerng-cgrapics.blogspot.com/2009/10/digital-tutors-motorcycle-modeling.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CUEARXg6eyp7ImA9WxNXFk4.&quot;"><id>tag:blogger.com,1999:blog-6512956924328666733.post-8664465140302538883</id><published>2009-10-03T19:29:00.001+07:00</published><updated>2009-10-04T12:20:44.613+07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-10-04T12:20:44.613+07:00</app:edited><title>Digital Tutors - Motorcycle Modeling Techniques in Maya</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/ZZq1lAWA-05g-l7zZdm7gFRqRlM/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/ZZq1lAWA-05g-l7zZdm7gFRqRlM/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/ZZq1lAWA-05g-l7zZdm7gFRqRlM/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/ZZq1lAWA-05g-l7zZdm7gFRqRlM/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;Digital Tutors - Motorcycle Modeling Techniques in Maya&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.pixshock.net/pic_s/c8b5306dc39960092b4c1e8b7e63c5e6.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://www.pixshock.net/pic_s/c8b5306dc39960092b4c1e8b7e63c5e6.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;Learn a time-saving workflow to modeling motorcycles and production-ready techniques to hard surface modeling with design constraints, building complex machined and man-made parts, and methods of adding detail for realism.&lt;span id="more-9575"&gt;&lt;/span&gt; Contains over 8 hours of self-paced training for artists using Maya.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style="font-size: large;"&gt;Lesson :&lt;/span&gt;&lt;/b&gt; &lt;br /&gt;
&lt;div id="lesson-outline-item"&gt; &lt;div id="lesson-item-image"&gt; &lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3605/lessons/01-thumb_s2.jpg" width="42" /&gt; &lt;/div&gt;&lt;div id="lesson-item-text"&gt; &lt;span class="Title"&gt;Introduction and Project Overview&lt;/span&gt; &lt;br /&gt;
In this lesson we will go over the course objectives and highlight the tools and techniques we will be learning throughout this training. &lt;/div&gt;&lt;br class="clear" /&gt;  &lt;/div&gt;&lt;div id="lesson-outline-item"&gt; &lt;div id="lesson-item-image"&gt; &lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3605/lessons/02-thumb_s2.jpg" width="42" /&gt; &lt;/div&gt;&lt;div id="lesson-item-text"&gt; &lt;span class="Title"&gt;Motorcycle parts and terms&lt;/span&gt; &lt;br /&gt;
In this lesson we will talk about the history of motorcycles as well as the different varieties of bikes and bike parts. &lt;/div&gt;&lt;br class="clear" /&gt;  &lt;/div&gt;&lt;div id="lesson-outline-item"&gt; &lt;div id="lesson-item-image"&gt; &lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3605/lessons/03-thumb_s2.jpg" width="42" /&gt; &lt;/div&gt;&lt;div id="lesson-item-text"&gt; &lt;span class="Title"&gt;Adding an image plane&lt;/span&gt; &lt;br /&gt;
In this lesson we will apply a reference photo to our scene as an Image Plane &lt;/div&gt;&lt;br class="clear" /&gt;  &lt;/div&gt;&lt;div id="lesson-outline-item"&gt; &lt;div id="lesson-item-image"&gt; &lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3605/lessons/04-thumb_s2.jpg" width="42" /&gt; &lt;/div&gt;&lt;div id="lesson-item-text"&gt; &lt;span class="Title"&gt;Starting a frame with curves&lt;/span&gt; &lt;br /&gt;
In this lesson we will begin work on the motorcycle by drawing out the frame using cv curves. &lt;/div&gt;&lt;br class="clear" /&gt;  &lt;/div&gt;&lt;div id="lesson-outline-item"&gt; &lt;div id="lesson-item-image"&gt; &lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3605/lessons/05-thumb_s2.jpg" width="42" /&gt; &lt;/div&gt;&lt;div id="lesson-item-text"&gt; &lt;span class="Title"&gt;Creating geometry along the bike frame&lt;/span&gt; &lt;br /&gt;
In this lesson we will create the remaining portions of the motorcycle frame. &lt;/div&gt;&lt;br class="clear" /&gt;  &lt;/div&gt;&lt;div id="lesson-outline-item"&gt; &lt;div id="lesson-item-image"&gt; &lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3605/lessons/06-thumb_s2.jpg" width="42" /&gt; &lt;/div&gt;&lt;div id="lesson-item-text"&gt; &lt;span class="Title"&gt;Attaching the frame together&lt;/span&gt; &lt;br /&gt;
In this lesson we will merge the pieces of the frame together to create a single piece. &lt;/div&gt;&lt;br class="clear" /&gt;  &lt;/div&gt;&lt;div id="lesson-outline-item"&gt; &lt;div id="lesson-item-image"&gt; &lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3605/lessons/07-thumb_s2.jpg" width="42" /&gt; &lt;/div&gt;&lt;div id="lesson-item-text"&gt; &lt;span class="Title"&gt;Adding welds to the frame&lt;/span&gt; &lt;br /&gt;
In this lesson we will add realism to the motorcycle frame by modeling in welds. &lt;/div&gt;&lt;br class="clear" /&gt;  &lt;/div&gt;&lt;div id="lesson-outline-item"&gt; &lt;div id="lesson-item-image"&gt; &lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3605/lessons/08-thumb_s2.jpg" width="42" /&gt; &lt;/div&gt;&lt;div id="lesson-item-text"&gt; &lt;span class="Title"&gt;Detailing the bike frame&lt;/span&gt; &lt;br /&gt;
In this lesson we will add bolts and other details onto the frame. &lt;/div&gt;&lt;br class="clear" /&gt;  &lt;/div&gt;&lt;div id="lesson-outline-item"&gt; &lt;div id="lesson-item-image"&gt; &lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3605/lessons/09-thumb_s2.jpg" width="42" /&gt; &lt;/div&gt;&lt;div id="lesson-item-text"&gt; &lt;span class="Title"&gt;Finishing the frame&lt;/span&gt; &lt;br /&gt;
In this lesson we will mirror the bike frame and add some final detail. &lt;/div&gt;&lt;br class="clear" /&gt;  &lt;/div&gt;&lt;div id="lesson-outline-item"&gt; &lt;div id="lesson-item-image"&gt; &lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3605/lessons/10-thumb_s2.jpg" width="42" /&gt; &lt;/div&gt;&lt;div id="lesson-item-text"&gt; &lt;span class="Title"&gt;Starting the gas tank&lt;/span&gt; &lt;br /&gt;
In this lesson we will use curves with a Birail to create the gas tank. &lt;/div&gt;&lt;br class="clear" /&gt;  &lt;/div&gt;&lt;div id="lesson-outline-item"&gt; &lt;div id="lesson-item-image"&gt; &lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3605/lessons/11-thumb_s2.jpg" width="42" /&gt; &lt;/div&gt;&lt;div id="lesson-item-text"&gt; &lt;span class="Title"&gt;Finishing the gas tank&lt;/span&gt; &lt;br /&gt;
In this lesson we will use the Extrude tool to build the bottom of the gas tank. &lt;/div&gt;&lt;br class="clear" /&gt;  &lt;/div&gt;&lt;div id="lesson-outline-item"&gt; &lt;div id="lesson-item-image"&gt; &lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3605/lessons/12-thumb_s2.jpg" width="42" /&gt; &lt;/div&gt;&lt;div id="lesson-item-text"&gt; &lt;span class="Title"&gt;Modeling the wheel&lt;/span&gt; &lt;br /&gt;
In this lesson we will create the motorcycle wheel starting with primitive geometry. &lt;/div&gt;&lt;br class="clear" /&gt;  &lt;/div&gt;&lt;div id="lesson-outline-item"&gt; &lt;div id="lesson-item-image"&gt; &lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3605/lessons/13-thumb_s2.jpg" width="42" /&gt; &lt;/div&gt;&lt;div id="lesson-item-text"&gt; &lt;span class="Title"&gt;Adding the tire&lt;/span&gt; &lt;br /&gt;
In this lesson we will build a tire fit to the existing wheel. &lt;/div&gt;&lt;br class="clear" /&gt;  &lt;/div&gt;&lt;div id="lesson-outline-item"&gt; &lt;div id="lesson-item-image"&gt; &lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3605/lessons/14-thumb_s2.jpg" width="42" /&gt; &lt;/div&gt;&lt;div id="lesson-item-text"&gt; &lt;span class="Title"&gt;Using Booleans to add disc brakes&lt;/span&gt; &lt;br /&gt;
In this lesson we will use Booleans to create the disc brakes for the front and back. &lt;/div&gt;&lt;br class="clear" /&gt;  &lt;/div&gt;&lt;div id="lesson-outline-item"&gt; &lt;div id="lesson-item-image"&gt; &lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3605/lessons/15-thumb_s2.jpg" width="42" /&gt; &lt;/div&gt;&lt;div id="lesson-item-text"&gt; &lt;span class="Title"&gt;Adding front and back tires&lt;/span&gt; &lt;br /&gt;
In this lesson we will modify the tire and wheel geometry to fit the larger back wheel. &lt;/div&gt;&lt;br class="clear" /&gt;  &lt;/div&gt;&lt;div id="lesson-outline-item"&gt; &lt;div id="lesson-item-image"&gt; &lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3605/lessons/16-thumb_s2.jpg" width="42" /&gt; &lt;/div&gt;&lt;div id="lesson-item-text"&gt; &lt;span class="Title"&gt;Creating the front fender&lt;/span&gt; &lt;br /&gt;
In this lesson we will extract geometry from the tire to create the front fender. &lt;/div&gt;&lt;br class="clear" /&gt;  &lt;/div&gt;&lt;div id="lesson-outline-item"&gt; &lt;div id="lesson-item-image"&gt; &lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3605/lessons/17-thumb_s2.jpg" width="42" /&gt; &lt;/div&gt;&lt;div id="lesson-item-text"&gt; &lt;span class="Title"&gt;Adding the back fender&lt;/span&gt; &lt;br /&gt;
In this lesson we will shape primitive geometry to serve as the back fender. &lt;/div&gt;&lt;br class="clear" /&gt;  &lt;/div&gt;&lt;div id="lesson-outline-item"&gt; &lt;div id="lesson-item-image"&gt; &lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3605/lessons/18-thumb_s2.jpg" width="42" /&gt; &lt;/div&gt;&lt;div id="lesson-item-text"&gt; &lt;span class="Title"&gt;Building the fork tubes&lt;/span&gt; &lt;br /&gt;
In this lesson we will build the fork tubes by combining multiple pieces of geometry. &lt;/div&gt;&lt;br class="clear" /&gt;  &lt;/div&gt;&lt;div id="lesson-outline-item"&gt; &lt;div id="lesson-item-image"&gt; &lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3605/lessons/19-thumb_s2.jpg" width="42" /&gt; &lt;/div&gt;&lt;div id="lesson-item-text"&gt; &lt;span class="Title"&gt;Building the triple tree&lt;/span&gt; &lt;br /&gt;
In this lesson we will use multiple pieces of geometry to build the triple tree. &lt;/div&gt;&lt;br class="clear" /&gt;  &lt;/div&gt;&lt;div id="lesson-outline-item"&gt; &lt;div id="lesson-item-image"&gt; &lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3605/lessons/20-thumb_s2.jpg" width="42" /&gt; &lt;/div&gt;&lt;div id="lesson-item-text"&gt; &lt;span class="Title"&gt;Starting the exhaust pipes&lt;/span&gt; &lt;br /&gt;
In this lesson we will curves build the basic shapes of the exhaust pipes. &lt;/div&gt;&lt;br class="clear" /&gt;  &lt;/div&gt;&lt;div id="lesson-outline-item"&gt; &lt;div id="lesson-item-image"&gt; &lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3605/lessons/21-thumb_s2.jpg" width="42" /&gt; &lt;/div&gt;&lt;div id="lesson-item-text"&gt; &lt;span class="Title"&gt;Detailing the exhaust pipes&lt;/span&gt; &lt;br /&gt;
In this lesson we will extract geometry from the exhaust pipes to create protective covers. &lt;/div&gt;&lt;br class="clear" /&gt;  &lt;/div&gt;&lt;div id="lesson-outline-item"&gt; &lt;div id="lesson-item-image"&gt; &lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3605/lessons/22-thumb_s2.jpg" width="42" /&gt; &lt;/div&gt;&lt;div id="lesson-item-text"&gt; &lt;span class="Title"&gt;Building the cylinders&lt;/span&gt; &lt;br /&gt;
In this lesson we will construct the base for the engine cylinders. &lt;/div&gt;&lt;br class="clear" /&gt;  &lt;/div&gt;&lt;div id="lesson-outline-item"&gt; &lt;div id="lesson-item-image"&gt; &lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3605/lessons/23-thumb_s2.jpg" width="42" /&gt; &lt;/div&gt;&lt;div id="lesson-item-text"&gt; &lt;span class="Title"&gt;Creating the heads&lt;/span&gt; &lt;br /&gt;
In this lesson we will begin building the engine heads from polygonal geometry. &lt;/div&gt;&lt;br class="clear" /&gt;  &lt;/div&gt;&lt;div id="lesson-outline-item"&gt; &lt;div id="lesson-item-image"&gt; &lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3605/lessons/24-thumb_s2.jpg" width="42" /&gt; &lt;/div&gt;&lt;div id="lesson-item-text"&gt; &lt;span class="Title"&gt;Adding rocker covers&lt;/span&gt; &lt;br /&gt;
In this lesson we will use geometry from the head to create the rocker covers. &lt;/div&gt;&lt;br class="clear" /&gt;  &lt;/div&gt;&lt;div id="lesson-outline-item"&gt; &lt;div id="lesson-item-image"&gt; &lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3605/lessons/25-thumb_s2.jpg" width="42" /&gt; &lt;/div&gt;&lt;div id="lesson-item-text"&gt; &lt;span class="Title"&gt;Building the transmission cover&lt;/span&gt; &lt;br /&gt;
In this lesson we will combine multiple pieces of geometry to create the transmission cover. &lt;/div&gt;&lt;br class="clear" /&gt;  &lt;/div&gt;&lt;div id="lesson-outline-item"&gt; &lt;div id="lesson-item-image"&gt; &lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3605/lessons/26-thumb_s2.jpg" width="42" /&gt; &lt;/div&gt;&lt;div id="lesson-item-text"&gt; &lt;span class="Title"&gt;Finishing the transmission cover&lt;/span&gt; &lt;br /&gt;
In this lesson we will use Booleans to add bolt holes to the transmission cover. &lt;/div&gt;&lt;br class="clear" /&gt;  &lt;/div&gt;&lt;div id="lesson-outline-item"&gt; &lt;div id="lesson-item-image"&gt; &lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3605/lessons/27-thumb_s2.jpg" width="42" /&gt; &lt;/div&gt;&lt;div id="lesson-item-text"&gt; &lt;span class="Title"&gt;Modeling the water pump&lt;/span&gt; &lt;br /&gt;
In this lesson we will model the motorcycle's water pump. &lt;/div&gt;&lt;br class="clear" /&gt;  &lt;/div&gt;&lt;div id="lesson-outline-item"&gt; &lt;div id="lesson-item-image"&gt; &lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3605/lessons/28-thumb_s2.jpg" width="42" /&gt; &lt;/div&gt;&lt;div id="lesson-item-text"&gt; &lt;span class="Title"&gt;Adding the gear case cover&lt;/span&gt; &lt;br /&gt;
In this lesson we will use a variety of polygon tools to build the gear case cover. &lt;/div&gt;&lt;br class="clear" /&gt;  &lt;/div&gt;&lt;div id="lesson-outline-item"&gt; &lt;div id="lesson-item-image"&gt; &lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3605/lessons/29-thumb_s2.jpg" width="42" /&gt; &lt;/div&gt;&lt;div id="lesson-item-text"&gt; &lt;span class="Title"&gt;Finishing the engine&lt;/span&gt; &lt;br /&gt;
In this lesson we will finish the engine by modeling some of the remaining parts. &lt;/div&gt;&lt;br class="clear" /&gt;  &lt;/div&gt;&lt;div id="lesson-outline-item"&gt; &lt;div id="lesson-item-image"&gt; &lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3605/lessons/30-thumb_s2.jpg" width="42" /&gt; &lt;/div&gt;&lt;div id="lesson-item-text"&gt; &lt;span class="Title"&gt;Building the belt drive&lt;/span&gt; &lt;br /&gt;
In this lesson we will use multiple pieces of geometry to build the base for belt drive. &lt;/div&gt;&lt;br class="clear" /&gt;  &lt;/div&gt;&lt;div id="lesson-outline-item"&gt; &lt;div id="lesson-item-image"&gt; &lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3605/lessons/31-thumb_s2.jpg" width="42" /&gt; &lt;/div&gt;&lt;div id="lesson-item-text"&gt; &lt;span class="Title"&gt;Finishing the belt drive&lt;/span&gt; &lt;br /&gt;
In this lesson we will use Booleans and the Bridge tool to finish the belt drive. &lt;/div&gt;&lt;br class="clear" /&gt;  &lt;/div&gt;&lt;div id="lesson-outline-item"&gt; &lt;div id="lesson-item-image"&gt; &lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3605/lessons/32-thumb_s2.jpg" width="42" /&gt; &lt;/div&gt;&lt;div id="lesson-item-text"&gt; &lt;span class="Title"&gt;Modeling the swing arm&lt;/span&gt; &lt;br /&gt;
In this lesson we will build the swing arm for the motorcycle starting with some primitive geometry. &lt;/div&gt;&lt;br class="clear" /&gt;  &lt;/div&gt;&lt;div id="lesson-outline-item"&gt; &lt;div id="lesson-item-image"&gt; &lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3605/lessons/33-thumb_s2.jpg" width="42" /&gt; &lt;/div&gt;&lt;div id="lesson-item-text"&gt; &lt;span class="Title"&gt;Adding rear suspension&lt;/span&gt; &lt;br /&gt;
In this lesson we will use several pieces of geometry, including a helix, to create the rear suspension. &lt;/div&gt;&lt;br class="clear" /&gt;  &lt;/div&gt;&lt;div id="lesson-outline-item"&gt; &lt;div id="lesson-item-image"&gt; &lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3605/lessons/34-thumb_s2.jpg" width="42" /&gt; &lt;/div&gt;&lt;div id="lesson-item-text"&gt; &lt;span class="Title"&gt;Modeling the seat&lt;/span&gt; &lt;br /&gt;
In this lesson we will build the seat using primitive geometry. &lt;/div&gt;&lt;br class="clear" /&gt;  &lt;/div&gt;&lt;div id="lesson-outline-item"&gt; &lt;div id="lesson-item-image"&gt; &lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3605/lessons/35-thumb_s2.jpg" width="42" /&gt; &lt;/div&gt;&lt;div id="lesson-item-text"&gt; &lt;span class="Title"&gt;Detailing the seat&lt;/span&gt; &lt;br /&gt;
In this lesson we will add some realism to the seat by modeling in several seams. &lt;/div&gt;&lt;br class="clear" /&gt;  &lt;/div&gt;&lt;div id="lesson-outline-item"&gt; &lt;div id="lesson-item-image"&gt; &lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3605/lessons/36-thumb_s2.jpg" width="42" /&gt; &lt;/div&gt;&lt;div id="lesson-item-text"&gt; &lt;span class="Title"&gt;Adding front vent piece&lt;/span&gt; &lt;br /&gt;
In this lesson we will use some geometry from the frame to build a front vent piece. &lt;/div&gt;&lt;br class="clear" /&gt;  &lt;/div&gt;&lt;div id="lesson-outline-item"&gt; &lt;div id="lesson-item-image"&gt; &lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3605/lessons/37-thumb_s2.jpg" width="42" /&gt; &lt;/div&gt;&lt;div id="lesson-item-text"&gt; &lt;span class="Title"&gt;Building the radiator&lt;/span&gt; &lt;br /&gt;
In this lesson we will model the radiator using several polygon tools. &lt;/div&gt;&lt;br class="clear" /&gt;  &lt;/div&gt;&lt;div id="lesson-outline-item"&gt; &lt;div id="lesson-item-image"&gt; &lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3605/lessons/38-thumb_s2.jpg" width="42" /&gt; &lt;/div&gt;&lt;div id="lesson-item-text"&gt; &lt;span class="Title"&gt;Modeling the headlight and cowl&lt;/span&gt; &lt;br /&gt;
In this lesson we will build the headlight and cowl starting with a simple sphere. &lt;/div&gt;&lt;br class="clear" /&gt;  &lt;/div&gt;&lt;div id="lesson-outline-item"&gt; &lt;div id="lesson-item-image"&gt; &lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3605/lessons/39-thumb_s2.jpg" width="42" /&gt; &lt;/div&gt;&lt;div id="lesson-item-text"&gt; &lt;span class="Title"&gt;Adding the brake calipers and cables&lt;/span&gt; &lt;br /&gt;
In this lesson we will use extracted geometry and curves to build the brake caliper and brake line. &lt;/div&gt;&lt;br class="clear" /&gt;  &lt;/div&gt;&lt;div id="lesson-outline-item"&gt; &lt;div id="lesson-item-image"&gt; &lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3605/lessons/40-thumb_s2.jpg" width="42" /&gt; &lt;/div&gt;&lt;div id="lesson-item-text"&gt; &lt;span class="Title"&gt;Adding the handlebars&lt;/span&gt; &lt;br /&gt;
In this lesson we will combine NURBS and polygon objects to build the handlebars. &lt;/div&gt;&lt;br class="clear" /&gt;  &lt;/div&gt;&lt;div id="lesson-outline-item"&gt; &lt;div id="lesson-item-image"&gt; &lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3605/lessons/41-thumb_s2.jpg" width="42" /&gt; &lt;/div&gt;&lt;div id="lesson-item-text"&gt; &lt;span class="Title"&gt;Detailing the handlebars&lt;/span&gt; &lt;br /&gt;
In this lesson we will use extracted geometry to add controls to the handlebars. &lt;/div&gt;&lt;br class="clear" /&gt;  &lt;/div&gt;&lt;div id="lesson-outline-item"&gt; &lt;div id="lesson-item-image"&gt; &lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3605/lessons/42-thumb_s2.jpg" width="42" /&gt; &lt;/div&gt;&lt;div id="lesson-item-text"&gt; &lt;span class="Title"&gt;Building pegs and kickstand&lt;/span&gt; &lt;br /&gt;
In this lesson we will build and detail the pegs and kickstand for the motorcycle. &lt;/div&gt;&lt;br class="clear" /&gt;  &lt;/div&gt;&lt;div id="lesson-outline-item"&gt; &lt;div id="lesson-item-image"&gt; &lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3605/lessons/43-thumb_s2.jpg" width="42" /&gt; &lt;/div&gt;&lt;div id="lesson-item-text"&gt; &lt;span class="Title"&gt;Building rear plate and taillights&lt;/span&gt; &lt;br /&gt;
In this lesson we will use a variety of simple polygon techniques to build the rear plate holder and taillight. &lt;/div&gt;&lt;br class="clear" /&gt;  &lt;/div&gt;&lt;div id="lesson-outline-item"&gt; &lt;div id="lesson-item-image"&gt; &lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3605/lessons/44-thumb_s2.jpg" width="42" /&gt; &lt;/div&gt;&lt;div id="lesson-item-text"&gt; &lt;span class="Title"&gt;Modeling the mirrors and brake handles&lt;/span&gt; &lt;br /&gt;
In this lesson we will create the rear-view mirrors and brake handles from primitive geometry. &lt;/div&gt;&lt;br class="clear" /&gt;  &lt;/div&gt;&lt;div id="lesson-outline-item"&gt; &lt;div id="lesson-item-image"&gt; &lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3605/lessons/45-thumb_s2.jpg" width="42" /&gt; &lt;/div&gt;&lt;div id="lesson-item-text"&gt; &lt;span class="Title"&gt;Naming and creating a hierarchy&lt;/span&gt; &lt;br /&gt;
In this lesson we will begin naming our geometry and create a hierarchy to facilitate the posing of the bike. &lt;/div&gt;&lt;br class="clear" /&gt;  &lt;/div&gt;&lt;div id="lesson-outline-item"&gt; &lt;div id="lesson-item-image"&gt; &lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3605/lessons/46-thumb_s2.jpg" width="42" /&gt; &lt;/div&gt;&lt;div id="lesson-item-text"&gt; &lt;span class="Title"&gt;Setting up the lighting&lt;/span&gt; &lt;br /&gt;
In this lesson we will set up lighting for the bike, including an HDR image. &lt;/div&gt;&lt;br class="clear" /&gt;  &lt;/div&gt;&lt;div id="lesson-outline-item"&gt; &lt;div id="lesson-item-image"&gt; &lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3605/lessons/47-thumb_s2.jpg" width="42" /&gt; &lt;/div&gt;&lt;div id="lesson-item-text"&gt; &lt;span class="Title"&gt;Adding materials to the bike&lt;/span&gt; &lt;br /&gt;
In this lesson we will use a car paint material on portions of the motorcycle. &lt;/div&gt;&lt;br class="clear" /&gt;  &lt;/div&gt;&lt;div id="lesson-outline-item"&gt; &lt;div id="lesson-item-image"&gt; &lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3605/lessons/48-thumb_s2.jpg" width="42" /&gt; &lt;/div&gt;&lt;div id="lesson-item-text"&gt; &lt;span class="Title"&gt;Using mental ray to blend the engine block&lt;/span&gt; &lt;br /&gt;
In this lesson we will use the roundcorners node to blend together portions of the engine block. &lt;/div&gt;&lt;br class="clear" /&gt;  &lt;/div&gt;&lt;div id="lesson-item-image"&gt; &lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3605/lessons/49-thumb_s2.jpg" width="42" /&gt; &lt;/div&gt;&lt;div id="lesson-item-text"&gt; &lt;span class="Title"&gt;Adding textures to the bike&lt;/span&gt; &lt;br /&gt;
In this lesson we will add file textures to some of the parts of the motorcycle. &lt;/div&gt;&lt;br /&gt;
&lt;b&gt;&lt;span style="font-size: large;"&gt;Download : &lt;/span&gt;&lt;/b&gt;2.8 GB &lt;br /&gt;
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&lt;a href="http://rapidshare.com/files/238740310/DTMotocycleModelling.part27.rar"&gt;http://rapidshare.com/files/238740310/DTMotocycleModelling.part27.rar&lt;/a&gt;&lt;br /&gt;
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&lt;a href="http://rapidshare.com/files/238740230/DTMotocycleModelling.part29.rar"&gt;http://rapidshare.com/files/238740230/DTMotocycleModelling.part29.rar&lt;/a&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6512956924328666733-8664465140302538883?l=aerng-cgrapics.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/TutorsCg/~4/BTELJBMEPKI" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://aerng-cgrapics.blogspot.com/feeds/8664465140302538883/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://aerng-cgrapics.blogspot.com/2009/10/all-tutorials_03.html#comment-form" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/6512956924328666733/posts/default/8664465140302538883?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/6512956924328666733/posts/default/8664465140302538883?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TutorsCg/~3/BTELJBMEPKI/all-tutorials_03.html" title="Digital Tutors - Motorcycle Modeling Techniques in Maya" /><author><name>Aerng</name><uri>http://www.blogger.com/profile/18446237307176675861</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>1</thr:total><feedburner:origLink>http://aerng-cgrapics.blogspot.com/2009/10/all-tutorials_03.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CE4ARX0yfip7ImA9WxNXFUo.&quot;"><id>tag:blogger.com,1999:blog-6512956924328666733.post-7732950824104893181</id><published>2009-10-02T18:23:00.002+07:00</published><updated>2009-10-03T19:29:04.396+07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-10-03T19:29:04.396+07:00</app:edited><title>Digital Tutors Photorealistic Car Modeling in Maya</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/epKUcw_zGVQYpPSzi9KM6xn6xto/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/epKUcw_zGVQYpPSzi9KM6xn6xto/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/epKUcw_zGVQYpPSzi9KM6xn6xto/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/epKUcw_zGVQYpPSzi9KM6xn6xto/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;Digital Tutors Photorealistic Car Modeling in Maya&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.pixshock.net/pic_s/c3ae5150d40b07b8209f430852b8ec52.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://www.pixshock.net/pic_s/c3ae5150d40b07b8209f430852b8ec52.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;Begin creating stunning photorealistic models with over 9 hours of project-based training. Perfect for intermediate users.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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Popular highlights include: &lt;br /&gt;
* Polygon Modeling&lt;br /&gt;
* Sub-D Modeling&lt;br /&gt;
* High Dynamic Range Images (HDRI)&lt;br /&gt;
* Displacement Mapping&lt;br /&gt;
* Subdivision Creasing&lt;br /&gt;
* UV Layout&lt;br /&gt;
* Texturing&lt;br /&gt;
* Rendering in mental ray&lt;br /&gt;
* Texture Creation in Photoshop&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-size: large;"&gt;&lt;b&gt;Download :&amp;nbsp;&lt;/b&gt;&lt;/span&gt; 2.3 GB&lt;br /&gt;
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&lt;br /&gt;
Thank for Download.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6512956924328666733-7732950824104893181?l=aerng-cgrapics.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/TutorsCg/~4/L2QyGOQk2bk" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://aerng-cgrapics.blogspot.com/feeds/7732950824104893181/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://aerng-cgrapics.blogspot.com/2009/10/all-tutorials_02.html#comment-form" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/6512956924328666733/posts/default/7732950824104893181?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/6512956924328666733/posts/default/7732950824104893181?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TutorsCg/~3/L2QyGOQk2bk/all-tutorials_02.html" title="Digital Tutors Photorealistic Car Modeling in Maya" /><author><name>Aerng</name><uri>http://www.blogger.com/profile/18446237307176675861</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>1</thr:total><feedburner:origLink>http://aerng-cgrapics.blogspot.com/2009/10/all-tutorials_02.html</feedburner:origLink></entry><entry gd:etag="W/&quot;D08CRn8yfSp7ImA9WxNXFEQ.&quot;"><id>tag:blogger.com,1999:blog-6512956924328666733.post-8986873869800539598</id><published>2009-10-01T10:10:00.003+07:00</published><updated>2009-10-02T22:04:27.195+07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-10-02T22:04:27.195+07:00</app:edited><title>Digital Tutors - Creating Cartoon Sets in Maya</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/gzgnTmnVDgw3rD6Ro3bwGmJmOA4/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/gzgnTmnVDgw3rD6Ro3bwGmJmOA4/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/gzgnTmnVDgw3rD6Ro3bwGmJmOA4/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/gzgnTmnVDgw3rD6Ro3bwGmJmOA4/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;Digital Tutors - Creating Cartoon Sets in Maya&lt;br /&gt;
&lt;a href="http://pic.leech.it/i/53c3a/03f7f926e8.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://pic.leech.it/i/53c3a/03f7f926e8.jpg" width="169" /&gt;&lt;/a&gt;Learn a time-saving workflow to creating cartoon sets, look development for environments, and production techniques for modeling, UV layout, texturing, and shader assembly.&lt;span id="more-3352"&gt;&lt;/span&gt; &lt;br /&gt;
Contains over 6 hours of project-based training and guides artists step-by-step through a proven approach to the modeling, texturing, and shading processes of creating stylized cartoon sets and environments as seen in animated feature films.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style="font-size: large;"&gt;Lesson : &lt;/span&gt;&lt;/b&gt;&lt;span style="font-size: large;"&gt;&lt;span style="font-size: small;"&gt;Runtime&lt;/span&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="font-size: large;"&gt; &lt;/span&gt;&lt;/b&gt;6 hrs. 10 min.  &lt;br /&gt;
&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3409/lessons/01-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Introduction and project overview &lt;br /&gt;
In this lesson we will go over the course objectives and highlight the tools and techniques we will be learning throughout this training. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3409/lessons/02-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Starting the circus tent &lt;br /&gt;
In this lesson we will create a base for the circus tent using primitive geometry and the Insert Edge Loop Tool. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3409/lessons/03-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Finishing the tent &lt;br /&gt;
In this lesson we will complete the geometry of the tent and add stakes and ropes. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3409/lessons/04-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Adding flags to the tent &lt;br /&gt;
In this lesson we will add streamers around the tent and a flag for the flagpole. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3409/lessons/05-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Working with UVs and textures on the circus tent &lt;br /&gt;
In this lesson we will use a UV layout to quickly texture the tent. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3409/lessons/06-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Using blend shapes to create variation &lt;br /&gt;
In this lesson we will use blendshapes to quickly create varying sizes of tents. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3409/lessons/07-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Creating low resolution proxies &lt;br /&gt;
In this lesson we will create low resolution proxy geometry to match our high resolution tent. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3409/lessons/08-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Preparing the assets for export &lt;br /&gt;
In this lesson we will modify the naming and hierarchy in preparation for export. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3409/lessons/09-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Building the vendor stand &lt;br /&gt;
In this lesson we will build the base of the vendors stand from primitive geometry. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3409/lessons/10-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Using deformers to finish the stand &lt;br /&gt;
In this lesson we will finish the vendor stand with a deformer and some NURBS tools. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3409/lessons/11-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Working with UVs and texture on the vendor stand &lt;br /&gt;
In this lesson we will add a striped texture to the vendor stand. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3409/lessons/12-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Dressing the stand &lt;br /&gt;
In this lesson we will dress the stand with dolls and other props. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3409/lessons/13-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Building the hammer bell &lt;br /&gt;
In this lesson we will build the base of the hammer bell using a variety of polygon techniques. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3409/lessons/14-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Finishing the base of the hammer bell &lt;br /&gt;
In this lesson we will build the rocket and hammer for the hammer bell. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3409/lessons/15-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Creating 3D geometry from Illustrator curves &lt;br /&gt;
In this lesson we will explore the process creating shapes in Illustrator and importing them into Maya. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3409/lessons/16-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Building the Ferris wheel in sections &lt;br /&gt;
In this lesson we will build a section of the Ferris wheel framework and a seat. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3409/lessons/17-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Finishing the Ferris wheel &lt;br /&gt;
In this lesson we will finish the Ferris wheel by duplicating the section around an axis. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3409/lessons/18-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Starting the funhouse &lt;br /&gt;
In this lesson we will build the base for the clown-shaped funhouse. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3409/lessons/19-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Finishing the funhouse face &lt;br /&gt;
In this lesson we will finish the clown face and add the sign above the fun house. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3409/lessons/20-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Distributing lights along the funhouse sign &lt;br /&gt;
In this lesson we will finish the funhouse sign by distributing light bulbs along a curve. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3409/lessons/21-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Painting textures using UV Snapshot &lt;br /&gt;
In this lesson we will create a texture for the clown's face using a UV Snapshot. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3409/lessons/22-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Using ramps and placement nodes to quickly add painted detail &lt;br /&gt;
In this lesson we will create a pattern for the funhouse using ramp nodes. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3409/lessons/23-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Starting the terrain - adding selective subdivisions &lt;br /&gt;
In this lesson we will model the terrain for the amusement park. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3409/lessons/24-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Sculpting the terrain &lt;br /&gt;
In this lesson we will finish sculpting the terrain geometry. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3409/lessons/25-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Using UV Snapshot and 3D paint to aid in texturing &lt;br /&gt;
In this lesson we will use the 3D Paint Tool to create a base for building the terrain texture. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3409/lessons/26-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Painting the terrain texture &lt;br /&gt;
In this lesson we will use Photoshop to paint a texture map for the amusement park terrain. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3409/lessons/27-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Creating foliage 'sprites' &lt;br /&gt;
In this lesson we will create 2d sprites to use as foliage. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3409/lessons/28-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Building the roller coaster path &lt;br /&gt;
In this lesson we will build a base curve for the roller coaster. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3409/lessons/29-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Creating the track profile &lt;br /&gt;
In this lesson we will use a profile curve to build the rails and track for the coaster. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3409/lessons/30-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Building a material for the roller coaster &lt;br /&gt;
In this lesson we will use ramps with transparency to very quickly texture the entire roller coaster track. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3409/lessons/31-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Adding supports to the roller coaster - dealing with scale issues &lt;br /&gt;
In this lesson we will talk about dealing will scale issues in adding the roller coaster struts. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3409/lessons/32-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Modeling the roller coaster building using deformers &lt;br /&gt;
In this lesson we will build the roller coaster building using some polygon tools and deformers. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3409/lessons/33-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Adding 3D text in Maya &lt;br /&gt;
In this lesson we will add 3D Text above the roller coaster builder. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3409/lessons/34-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Assembling the set - referencing assets; swapping proxies &lt;br /&gt;
In this lesson we will explore the referencing workflow to bring assets into Maya. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3409/lessons/35-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Making changes to individual assets; replacing references &lt;br /&gt;
In this lesson we will make changes to referenced assets and replacing references. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3409/lessons/36-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Methods of placing foliage &lt;br /&gt;
In this lesson we will place foliage into our set using geometryPaint. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3409/lessons/37-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Conclusion &lt;br /&gt;
In this lesson we will review some of the work we've completed on our cartoon amusement park set. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;b&gt;&lt;span style="font-size: large;"&gt;Download : &lt;/span&gt;&lt;/b&gt;&lt;span style="font-size: large;"&gt;&lt;span style="font-size: small;"&gt;1.6&lt;/span&gt;&lt;/span&gt;7 GB&lt;br /&gt;
&lt;a href="http://rapidshare.com/files/144917837/DTCCSM.part01.rar"&gt;http://rapidshare.com/files/144917837/DTCCSM.part01.rar&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://rapidshare.com/files/144917030/DTCCSM.part02.rar"&gt;http://rapidshare.com/files/144917030/DTCCSM.part02.rar&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://rapidshare.com/files/144916273/DTCCSM.part03.rar"&gt;http://rapidshare.com/files/144916273/DTCCSM.part03.rar&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://rapidshare.com/files/144916640/DTCCSM.part04.rar"&gt;http://rapidshare.com/files/144916640/DTCCSM.part04.rar&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://rapidshare.com/files/144916530/DTCCSM.part05.rar"&gt;http://rapidshare.com/files/144916530/DTCCSM.part05.rar&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://rapidshare.com/files/144916717/DTCCSM.part06.rar"&gt;http://rapidshare.com/files/144916717/DTCCSM.part06.rar&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://rapidshare.com/files/144916546/DTCCSM.part07.rar"&gt;http://rapidshare.com/files/144916546/DTCCSM.part07.rar&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://rapidshare.com/files/144917867/DTCCSM.part08.rar"&gt;http://rapidshare.com/files/144917867/DTCCSM.part08.rar&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://rapidshare.com/files/144917483/DTCCSM.part09.rar"&gt;http://rapidshare.com/files/144917483/DTCCSM.part09.rar&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://rapidshare.com/files/144917412/DTCCSM.part10.rar"&gt;http://rapidshare.com/files/144917412/DTCCSM.part10.rar&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://rapidshare.com/files/144917990/DTCCSM.part11.rar"&gt;http://rapidshare.com/files/144917990/DTCCSM.part11.rar&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://rapidshare.com/files/144917283/DTCCSM.part12.rar"&gt;http://rapidshare.com/files/144917283/DTCCSM.part12.rar&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://rapidshare.com/files/144917513/DTCCSM.part13.rar"&gt;http://rapidshare.com/files/144917513/DTCCSM.part13.rar&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://rapidshare.com/files/144917601/DTCCSM.part14.rar"&gt;http://rapidshare.com/files/144917601/DTCCSM.part14.rar&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://rapidshare.com/files/144917580/DTCCSM.part15.rar"&gt;http://rapidshare.com/files/144917580/DTCCSM.part15.rar&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://rapidshare.com/files/144917819/DTCCSM.part16.rar"&gt;http://rapidshare.com/files/144917819/DTCCSM.part16.rar&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://rapidshare.com/files/144917812/DTCCSM.part17.rar"&gt;http://rapidshare.com/files/144917812/DTCCSM.part17.rar&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Thank for Download.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6512956924328666733-8986873869800539598?l=aerng-cgrapics.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/TutorsCg/~4/4R3k7ziTBeQ" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://aerng-cgrapics.blogspot.com/feeds/8986873869800539598/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://aerng-cgrapics.blogspot.com/2009/10/all-tutorials.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/6512956924328666733/posts/default/8986873869800539598?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/6512956924328666733/posts/default/8986873869800539598?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TutorsCg/~3/4R3k7ziTBeQ/all-tutorials.html" title="Digital Tutors - Creating Cartoon Sets in Maya" /><author><name>Aerng</name><uri>http://www.blogger.com/profile/18446237307176675861</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><feedburner:origLink>http://aerng-cgrapics.blogspot.com/2009/10/all-tutorials.html</feedburner:origLink></entry><entry gd:etag="W/&quot;DU4CQXszfSp7ImA9WxNXE0s.&quot;"><id>tag:blogger.com,1999:blog-6512956924328666733.post-1782627549674295109</id><published>2009-09-30T13:07:00.003+07:00</published><updated>2009-10-01T10:32:40.585+07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-10-01T10:32:40.585+07:00</app:edited><title>Digital Tutors - Rigging Cartoon Vehicles in Maya</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/Tc5wB4FthrxbTpawZKAANbs8uls/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Tc5wB4FthrxbTpawZKAANbs8uls/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
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&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://pic.leech.it/images/109a76mayavehiri.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="116" src="http://pic.leech.it/images/109a76mayavehiri.jpg" width="200" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;An advanced guide to creating vehicle rigs with emphasis on toon. Learn a production workflow to creating vehicle rigs with emphasis on cartoon performance, squash and stretch rigging techniques, and the principles of building solution-based rigs for easy animation.&lt;span id="more-833"&gt;&lt;/span&gt;Contains over 8 hours of project-based training for setup artists and animators learning the processes of creating intuitive cartoon rigs with animator-friendly controls. Perfect for experienced artists.&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-size: large;"&gt;&lt;b&gt;Lesson : &lt;/b&gt;&lt;span style="font-size: small;"&gt;Runtime &lt;/span&gt;&lt;/span&gt;8 hrs. 6 min.&lt;span style="font-size: large;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3421/lessons/01-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Introduction and start scene overview &lt;br /&gt;
In this lesson we will go over the course objectives and highlight the tools and techniques we will be learning throughout this training. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3421/lessons/02-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Creating a MEL script for snapping objects &lt;br /&gt;
In this lesson we will learn how to create a MEL procedure to snap objects together and add it to our shelf. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3421/lessons/03-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Starting the wagon rig &lt;br /&gt;
In this lesson we will learn how to organize our scene using Display Layers and create a Lattice to distort our vehicle. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3421/lessons/04-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Creating bones to deform the vehicle &lt;br /&gt;
In this lesson we will learn how to create a joint chain and bind our lattice to it &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3421/lessons/05-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Designing a MEL window to apply squash and stretch to the rig &lt;br /&gt;
In this lesson we will learn how to create a custom window using MEL to run a procedure &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3421/lessons/06-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;The execution command for the squash and stretch tool &lt;br /&gt;
In this lesson we will learn how to create our vScale procedure and create squash and stretch using a Multiply Divide Node &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3421/lessons/07-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Finishing the squash and stretch tool &lt;br /&gt;
In this lesson we will learn how to finish our squash and stretch procedure &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3421/lessons/08-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Adding volume to the squash and stretch of the vehicle &lt;br /&gt;
In this lesson we will learn how to create extra lattice shapes and attach them to our squash and stretch using expressions &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3421/lessons/09-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Finishing the squash and stretch setup of the vehicle &lt;br /&gt;
In this lesson we will learn how to finish our volume expressions &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3421/lessons/10-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Creating the initial controls &lt;br /&gt;
In this lesson we will learn how to create control objects and connect them to our wagon &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3421/lessons/11-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Finishing the vehicle body control objects / adding a twist deformation &lt;br /&gt;
In this lesson we will learn how to create front controls and adjust our Advanced Twist Controls &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3421/lessons/12-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Making the proxy cage for the vehicle &lt;br /&gt;
In this lesson we will learn how to duplicate our object to create a proxy cage &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3421/lessons/13-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Controlling the spinning of the police light &lt;br /&gt;
In this lesson we will learn how to create a custom attribute and use expressions to control the police light &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3421/lessons/14-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Connecting objects to polygon meshes &lt;br /&gt;
In this lesson we will learn how to attach an object to two edges &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3421/lessons/15-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Beginning the setup for the antenna &lt;br /&gt;
In this lesson we will learn how to create joints and use a Spline IK to control the antenna &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3421/lessons/16-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Connecting the antenna to the mesh &lt;br /&gt;
In this lesson we will learn how to use our earlier process to connect our joints to specific edges &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3421/lessons/17-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Finishing the antenna &lt;br /&gt;
In this lesson we will learn how to use Soft Bodies to move our antenna &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3421/lessons/18-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;The setup process for the doors &lt;br /&gt;
In this lesson we will learn how to use clusters and blendshapes to control our door &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3421/lessons/19-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Adding a control object to the front right door &lt;br /&gt;
In this lesson we will learn how to connect a control object to our door &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3421/lessons/20-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Finishing the front right door &lt;br /&gt;
In this lesson we will learn how to attach our door using Custom Attributes and Set Driven Keys &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3421/lessons/21-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Working on the front left door &lt;br /&gt;
In this lesson we will learn how to rig the front left door &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3421/lessons/22-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Starting setup of the steering wheel &lt;br /&gt;
In this lesson we will learn how to use clusters and blendshapes to control our steering wheel &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3421/lessons/23-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Wrapping up the steering wheel &lt;br /&gt;
In this lesson we will learn how to create custom attributes to finish our steering wheel &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3421/lessons/24-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Starting on the back doors &lt;br /&gt;
In this lesson we will learn how to use blendshapes to drive our back doors &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3421/lessons/25-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Final tweaks for the back left door &lt;br /&gt;
In this lesson we will learn how to use Set Driven Keys and how to edit them in the Graph Editor &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3421/lessons/26-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Beginning the right back door &lt;br /&gt;
In this lesson we will learn how to use clusters and blendshapes to control our back door &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3421/lessons/27-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Finishing the right back door / starting on the back lock &lt;br /&gt;
In this lesson we will learn how to use clusters and blendshapes to control our back lock &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3421/lessons/28-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Finishing the back lock &lt;br /&gt;
In this lesson we will learn how to create a custom attribute and use the Connection Editor to control the back steering wheel &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3421/lessons/29-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Beginning the setup of the exhaust &lt;br /&gt;
In this lesson we will learn how to create blendshapes for our rear exhaust to create a blowing motion &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3421/lessons/30-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Finishing the exhaust rig &lt;br /&gt;
In this lesson we will learn how to create a custom attribute and use the Connection Editor to control the exhaust blendshapes &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3421/lessons/31-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Rigging the siren with non-linear deformers &lt;br /&gt;
In this lesson we will learn how to use a Squash non-linear deformer to rig our siren &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3421/lessons/32-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Tying the non-linear deformers together to create a noisy siren effect &lt;br /&gt;
In this lesson we will learn how to connect our non-linear deformers together using Expressions &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3421/lessons/33-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Final tweaks for the siren rig &lt;br /&gt;
In this lesson we will learn how to craete a control object for our Siren and connect it using our CTM script &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3421/lessons/34-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Starting on the tires: creating control objects &lt;br /&gt;
In this lesson we will learn how to create the control curves for our tires &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3421/lessons/35-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Connecting the tire to the control object and setting up a tire follow switch &lt;br /&gt;
In this lesson we will learn how to use a combination ot tools to connect our tire to the car &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3421/lessons/36-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Looking into ways to rig the tires to revolve &lt;br /&gt;
In this lesson we will learn how to use expressions to create various methods of controling the tire rotation &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3421/lessons/37-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Creating the illusion of weight on the tire &lt;br /&gt;
In this lesson we will learn how to use a Squash non-linear deformer to let us squash and stretch the tire &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3421/lessons/38-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Working on the connections between the tire control and squash deformer &lt;br /&gt;
In this lesson we will learn how to use the Connection editor and Expressions to control the squash and stretch of our tire &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3421/lessons/39-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Completing the back right tire &lt;br /&gt;
In this lesson we will learn how to make final tweaks to the tire rig &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3421/lessons/40-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Moving on to the back left wheel &lt;br /&gt;
In this lesson we will learn how to apply our tire rigging techniques to the back left wheel &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3421/lessons/41-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Applying the revolve expression to the rear left tire &lt;br /&gt;
In this lesson we will learn how to use expressions to create various methods of controling the tire rotation &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3421/lessons/42-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Adding the squash deformer to the rear left wheel &lt;br /&gt;
In this lesson we will learn how to use a Squash non-linear deformer to let us squash and stretch the tire &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3421/lessons/43-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Starting our work on the front left tire &lt;br /&gt;
In this lesson we will learn how to apply our tire rigging techniques to the front left wheel &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3421/lessons/44-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Wrapping up the general connections of the front left tire &lt;br /&gt;
In this lesson we will learn how to finish our front left tire &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3421/lessons/45-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Setting up the steering control &lt;br /&gt;
In this lesson we will learn how to use an aim constraint to create a steering control for the tires &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3421/lessons/46-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Working on the last wheel &lt;br /&gt;
In this lesson we will learn how to apply our tire rigging techniques to the final wheel &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3421/lessons/47-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Finishing the rig for the last tire &lt;br /&gt;
In this lesson we will learn how to finish our final tire &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3421/lessons/48-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Creating the wagon idle expression &lt;br /&gt;
In this lesson we will learn how to use an expression to make our wagon shake &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3421/lessons/49-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Adding the idle shake to the hood &lt;br /&gt;
In this lesson we will learn how to apply a separate shake to the hood &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3421/lessons/50-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Making character sets for the vehicle &lt;br /&gt;
In this lesson we will learn how to create Character Sets so we can easily animate &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3421/lessons/51-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Determining a good rotation order and writing a MEL script to quickly apply it &lt;br /&gt;
In this lesson we will learn how to create a useful rotation order for our objects to reduce issues in the future &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3421/lessons/52-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Smoothing the wagon model and setting up a control to switch between smooth levels &lt;br /&gt;
In this lesson we will learn how to create a switch for smoothing the geometry of our model &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3421/lessons/53-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Concepts for adding a vehicle to a motion path &lt;br /&gt;
In this lesson we will learn how to add our vehicle to a motion path &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3421/lessons/54-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Bonus: explanation of the Connect to Mesh (CTM) tool &lt;br /&gt;
In this lesson we will learn about the code that drives the CTM script&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;b&gt;&lt;span style="font-size: large;"&gt;Download : &lt;/span&gt;&lt;/b&gt;&lt;span style="font-size: large;"&gt;&lt;span style="font-size: small;"&gt;Unknow Size&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
cd1:&lt;br /&gt;
&lt;a href="http://www.megaupload.com/?d=86C8HLMH"&gt;http://www.megaupload.com/?d=86C8HLMH&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.megaupload.com/?d=5L34E83P"&gt;http://www.megaupload.com/?d=5L34E83P&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.megaupload.com/?d=PYK54FWN"&gt;http://www.megaupload.com/?d=PYK54FWN&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.megaupload.com/?d=SVDRWS5E"&gt;http://www.megaupload.com/?d=SVDRWS5E&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.megaupload.com/?d=K2KIW1LR"&gt;http://www.megaupload.com/?d=K2KIW1LR&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.megaupload.com/?d=TOW7VOK0"&gt;http://www.megaupload.com/?d=TOW7VOK0&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.megaupload.com/?d=JROR6293"&gt;http://www.megaupload.com/?d=JROR6293&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
cd2:&lt;br /&gt;
&lt;a href="http://www.megaupload.com/?d=MB852DZC"&gt;http://www.megaupload.com/?d=MB852DZC&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.megaupload.com/?d=PLFRQ796"&gt;http://www.megaupload.com/?d=PLFRQ796&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.megaupload.com/?d=5JGMZX18"&gt;http://www.megaupload.com/?d=5JGMZX18&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.megaupload.com/?d=OJAOKOY9"&gt;http://www.megaupload.com/?d=OJAOKOY9&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.megaupload.com/?d=XV13NCLL"&gt;http://www.megaupload.com/?d=XV13NCLL&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.megaupload.com/?d=FJKTO542"&gt;http://www.megaupload.com/?d=FJKTO542&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.megaupload.com/?d=JC6VKRDB"&gt;http://www.megaupload.com/?d=JC6VKRDB&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
cd3:&lt;br /&gt;
&lt;a href="http://www.megaupload.com/?d=HBJN9QS9"&gt;http://www.megaupload.com/?d=HBJN9QS9&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.megaupload.com/?d=JHAUDTLG"&gt;http://www.megaupload.com/?d=JHAUDTLG&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.megaupload.com/?d=D8RKHJS7"&gt;http://www.megaupload.com/?d=D8RKHJS7&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.megaupload.com/?d=IKRJDTDB"&gt;http://www.megaupload.com/?d=IKRJDTDB&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.megaupload.com/?d=O32PZQBP"&gt;http://www.megaupload.com/?d=O32PZQBP&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.megaupload.com/?d=IBGP10ZJ"&gt;http://www.megaupload.com/?d=IBGP10ZJ&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
cd4:&lt;br /&gt;
&lt;a href="http://www.megaupload.com/?d=OV4FQRUC"&gt;http://www.megaupload.com/?d=OV4FQRUC&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.megaupload.com/?d=7PC4KYZG"&gt;http://www.megaupload.com/?d=7PC4KYZG&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.megaupload.com/?d=YYEIZBHL"&gt;http://www.megaupload.com/?d=YYEIZBHL&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Thank for Download.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6512956924328666733-1782627549674295109?l=aerng-cgrapics.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/TutorsCg/~4/4oWT9jfKcXM" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://aerng-cgrapics.blogspot.com/feeds/1782627549674295109/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://aerng-cgrapics.blogspot.com/2009/09/all-tutorials_30.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/6512956924328666733/posts/default/1782627549674295109?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/6512956924328666733/posts/default/1782627549674295109?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TutorsCg/~3/4oWT9jfKcXM/all-tutorials_30.html" title="Digital Tutors - Rigging Cartoon Vehicles in Maya" /><author><name>Aerng</name><uri>http://www.blogger.com/profile/18446237307176675861</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><feedburner:origLink>http://aerng-cgrapics.blogspot.com/2009/09/all-tutorials_30.html</feedburner:origLink></entry><entry gd:etag="W/&quot;AkcER30_fCp7ImA9WxNXE0s.&quot;"><id>tag:blogger.com,1999:blog-6512956924328666733.post-3445178442150060672</id><published>2009-09-29T17:45:00.004+07:00</published><updated>2009-10-01T10:33:26.344+07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-10-01T10:33:26.344+07:00</app:edited><title>Digital Tutors - Creating Cartoon Vehicles in Maya</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/OxYEeZO2cN0rP_oqj4Souv9FUxE/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/OxYEeZO2cN0rP_oqj4Souv9FUxE/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/OxYEeZO2cN0rP_oqj4Souv9FUxE/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/OxYEeZO2cN0rP_oqj4Souv9FUxE/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;Digital Tutors - Creating Cartoon Vehicles in Maya&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://www.freewebs.com/gfxtraining/images/product/dt/t_3403.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://www.freewebs.com/gfxtraining/images/product/dt/t_3403.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;
Learn a production workflow to creating stylized cartoon vehicles, look development, and a multitude of time-saving techniques for modeling, UV layout, texturing, lighting, and art direction. Contains &lt;b&gt;over 6 hours&lt;/b&gt; of project-based training for artists learning the artistic processes of creating toon vehicles as seen in animated feature films. &lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style="font-size: large;"&gt;Lesson : &lt;/span&gt;&lt;/b&gt;&lt;span style="font-size: large;"&gt;&lt;span style="font-size: small;"&gt;Runtime &lt;/span&gt;&lt;/span&gt;6 hrs. 40 min. &lt;span style="font-size: large;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3403/lessons/01-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Introduction and project overview &lt;br /&gt;
In this lesson we will learn the topics and techniques included in the Creating Cartoon Vehicles in Maya training. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3403/lessons/02-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Reference artwork / blocking in the body &lt;br /&gt;
In this lesson we will begin building the base for the vehicle using primitive geometry. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3403/lessons/03-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Adding the fenders and running boards &lt;br /&gt;
In this lesson we will shape the base of the car and extrude out the fenders. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3403/lessons/04-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Shaping the beltline &lt;br /&gt;
In this lesson we will add resolution to the belt line and shape the car. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3403/lessons/05-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Shaping the front end &lt;br /&gt;
In this lesson we will add some resolution to the front end and shape the car. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3403/lessons/06-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Shaping the back end &lt;br /&gt;
In this lesson we will add resolution to the back end and modify the shape. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3403/lessons/07-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Creating the wheel wells &lt;br /&gt;
In this lesson we will cut out the wheel wells for the car. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3403/lessons/08-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Detaching the hood &lt;br /&gt;
In this lesson we will extract geometry from the car to define the hood. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3403/lessons/09-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Detailing the hood &lt;br /&gt;
In this lesson we will detail the hood by extracting geometry from the hood. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3403/lessons/10-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Cutting out the door &lt;br /&gt;
In this lesson we will draw the outline of the door and extract the geometry from the side of the car. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3403/lessons/11-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Finishing the door / cutting out the window &lt;br /&gt;
In this lesson we will cut out the window and build the door handle. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3403/lessons/12-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Adding door accessories &lt;br /&gt;
In this lesson we will build the rear view mirrors from primitive geometry. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3403/lessons/13-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Adding the windshield &lt;br /&gt;
In this lesson we will extract geometry from the car to create the windshield. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3403/lessons/14-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Filling out the interior and exterior trim &lt;br /&gt;
In this lesson we will fill out the geometry of the interior and add some trim around the door. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3403/lessons/15-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Cutting out the back doors &lt;br /&gt;
In this lesson we will create the back doors from the car geometry. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3403/lessons/16-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Finishing the back door &lt;br /&gt;
In this lesson we will add thickness and windows to the back doors of the car. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3403/lessons/17-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Detailing the back doors - adding hinges and bars &lt;br /&gt;
In this lesson we will add hinges and bars to the back doors of the vehicle. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3403/lessons/18-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Adding a lock to the back door &lt;br /&gt;
In this lesson we will finish the back doors by creating a lock. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3403/lessons/19-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Creating holes for the headlights and grill &lt;br /&gt;
In this lesson we will extrude in the grill area and headlights. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3403/lessons/20-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Building the grill pieces and bumpers &lt;br /&gt;
In this lesson we will use primitive geometry to build the pieces of the grill and bumper. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3403/lessons/21-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Building the wheels &lt;br /&gt;
In this lesson we will build the wheel and tire from primitive geometry. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3403/lessons/22-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Building the headlight &lt;br /&gt;
In this lesson we will build the basic pieces of the headlights. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3403/lessons/23-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Creating the small lights &lt;br /&gt;
In this lesson we will reuse the headlights to create the small front lights and taillights. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3403/lessons/24-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Building the siren &lt;br /&gt;
In this lesson we will build a siren and place it on the fender of the vehicle. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3403/lessons/25-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Modeling the antenna &lt;br /&gt;
In this lesson we will create an antenna for the police wagon. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3403/lessons/26-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Creating the spinning police light &lt;br /&gt;
In this lesson we will reuse some existing geometry to build the spinning police light. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3403/lessons/27-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Adding an inner security wall &lt;br /&gt;
In this lesson we will add a barred security wall inside the vehicle. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3403/lessons/28-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Modeling the seat &lt;br /&gt;
In this lesson we will construct a cushioned seat for the cartoon vehicle. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3403/lessons/29-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Adding a dashboard and steering wheel &lt;br /&gt;
In this lesson we will combine multiple pieces of geometry to build the dashboard and steering wheel. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3403/lessons/30-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Building a holding cell and adding the license plate &lt;br /&gt;
In this lesson we will add benches to the holding area and adding the license plate. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3403/lessons/31-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Checking character fit and smoothing explanation &lt;br /&gt;
In this lesson we will check the vehicle for fit with the watchman character. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3403/lessons/32-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Preparing the body for texture - UV layout &lt;br /&gt;
In this lesson we will layout the UVs for the body of the car. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3403/lessons/33-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Creating a texture for the main body &lt;br /&gt;
In this lesson we will use a UV snapshot to paint a texture for the door in Photoshop. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3403/lessons/34-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Setting up the lighting &lt;br /&gt;
In this lesson we will add a lighting setup to the vehicle, including HDR. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3403/lessons/35-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Creating a car paint shader and adding our texture &lt;br /&gt;
In this lesson we will add a car paint shader that includes the created texture maps. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3403/lessons/36-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Applying texture to the door with a projection &lt;br /&gt;
In this lesson we will use a projection to add a texture to the door of the car. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3403/lessons/37-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Adding metal shaders &lt;br /&gt;
In this lesson we will add metal materials to some of the other pieces of the car. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3403/lessons/38-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Creating a headlight texture &lt;br /&gt;
In this lesson we will create a headlight texture in Photoshop. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3403/lessons/39-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Setting up shaders for headlights &lt;br /&gt;
In this lesson we will set up materials for the headlights, tires, and seats. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3403/lessons/40-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Creating the license plate texture &lt;br /&gt;
In this lesson we will create and apply bump and color textures for the license plate. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3403/lessons/41-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Adding finishing touches - running board mats and exhaust pipe &lt;br /&gt;
In this lesson we will add some final details like the running board mats and exhaust pipes. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3403/lessons/42-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Conclusion &lt;br /&gt;
In this lesson we will review the work we've done on the cartoon vehicle in Maya and Photoshop. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;b&gt;&lt;span style="font-size: large;"&gt;Download : &lt;/span&gt;&lt;/b&gt;&lt;span style="font-size: small;"&gt;Unknow Size&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: small;"&gt;part1 : &lt;a href="http://rapidshare.com/files/159860640/dtcartooncar.7z.001"&gt;http://rapidshare.com/files/159860640/dtcartooncar.7z.001&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: small;"&gt;part2 : &lt;a href="http://rapidshare.com/files/159860722/dtcartooncar.7z.002"&gt;http://rapidshare.com/files/159860722/dtcartooncar.7z.002&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: small;"&gt;part3 : &lt;a href="http://rapidshare.com/files/159860897/dtcartooncar.7z.003"&gt;http://rapidshare.com/files/159860897/dtcartooncar.7z.003&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: small;"&gt;part4 : &lt;a href="http://rapidshare.com/files/159860843/dtcartooncar.7z.004"&gt;http://rapidshare.com/files/159860843/dtcartooncar.7z.004&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: small;"&gt;part5 : &lt;a href="http://rapidshare.com/files/159860848/dtcartooncar.7z.005"&gt;http://rapidshare.com/files/159860848/dtcartooncar.7z.005&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: small;"&gt;part6 : &lt;a href="http://rapidshare.com/files/159860956/dtcartooncar.7z.006"&gt;http://rapidshare.com/files/159860956/dtcartooncar.7z.006&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: small;"&gt;part7 : &lt;a href="http://rapidshare.com/files/159860965/dtcartooncar.7z.007"&gt;http://rapidshare.com/files/159860965/dtcartooncar.7z.007&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: small;"&gt;part8 : &lt;a href="http://rapidshare.com/files/159861082/dtcartooncar.7z.008"&gt;http://rapidshare.com/files/159861082/dtcartooncar.7z.008&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: small;"&gt;part9 : &lt;a href="http://rapidshare.com/files/159861065/dtcartooncar.7z.009"&gt;http://rapidshare.com/files/159861065/dtcartooncar.7z.009&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: small;"&gt;part10: &lt;a href="http://rapidshare.com/files/159861096/dtcartooncar.7z.010"&gt;http://rapidshare.com/files/159861096/dtcartooncar.7z.010&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: small;"&gt;part11: &lt;a href="http://rapidshare.com/files/159861103/dtcartooncar.7z.011"&gt;http://rapidshare.com/files/159861103/dtcartooncar.7z.011&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: small;"&gt;part12: &lt;a href="http://rapidshare.com/files/159861149/dtcartooncar.7z.012"&gt;http://rapidshare.com/files/159861149/dtcartooncar.7z.012&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: small;"&gt;part13: &lt;a href="http://rapidshare.com/files/159861245/dtcartooncar.7z.013"&gt;http://rapidshare.com/files/159861245/dtcartooncar.7z.013&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: small;"&gt;part14: &lt;a href="http://rapidshare.com/files/159861134/dtcartooncar.7z.014"&gt;http://rapidshare.com/files/159861134/dtcartooncar.7z.014&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: small;"&gt;part15: &lt;a href="http://rapidshare.com/files/159861233/dtcartooncar.7z.015"&gt;http://rapidshare.com/files/159861233/dtcartooncar.7z.015&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: small;"&gt;part16: &lt;a href="http://rapidshare.com/files/159861192/dtcartooncar.7z.016"&gt;http://rapidshare.com/files/159861192/dtcartooncar.7z.016&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: small;"&gt;part17: &lt;a href="http://rapidshare.com/files/159861371/dtcartooncar.7z.017"&gt;http://rapidshare.com/files/159861371/dtcartooncar.7z.017&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: small;"&gt;part18: &lt;a href="http://rapidshare.com/files/159861340/dtcartooncar.7z.018"&gt;http://rapidshare.com/files/159861340/dtcartooncar.7z.018&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: small;"&gt;part19: &lt;a href="http://rapidshare.com/files/159861363/dtcartooncar.7z.019"&gt;http://rapidshare.com/files/159861363/dtcartooncar.7z.019&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: small;"&gt;part20: &lt;a href="http://rapidshare.com/files/159861414/dtcartooncar.7z.020"&gt;http://rapidshare.com/files/159861414/dtcartooncar.7z.020&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: small;"&gt;part21: &lt;a href="http://rapidshare.com/files/159861437/dtcartooncar.7z.021"&gt;http://rapidshare.com/files/159861437/dtcartooncar.7z.021&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;span style="font-size: small;"&gt;part22: &lt;a href="http://rapidshare.com/files/159861405/dtcartooncar.7z.022"&gt;http://rapidshare.com/files/159861405/dtcartooncar.7z.022&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
Thank for Download.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6512956924328666733-3445178442150060672?l=aerng-cgrapics.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/TutorsCg/~4/i4DNr6_jGeA" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://aerng-cgrapics.blogspot.com/feeds/3445178442150060672/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://aerng-cgrapics.blogspot.com/2009/09/all-tutorials_29.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/6512956924328666733/posts/default/3445178442150060672?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/6512956924328666733/posts/default/3445178442150060672?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TutorsCg/~3/i4DNr6_jGeA/all-tutorials_29.html" title="Digital Tutors - Creating Cartoon Vehicles in Maya" /><author><name>Aerng</name><uri>http://www.blogger.com/profile/18446237307176675861</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><feedburner:origLink>http://aerng-cgrapics.blogspot.com/2009/09/all-tutorials_29.html</feedburner:origLink></entry><entry gd:etag="W/&quot;AkUASH0_eyp7ImA9WxNXE0s.&quot;"><id>tag:blogger.com,1999:blog-6512956924328666733.post-8762159376496314091</id><published>2009-09-28T13:53:00.010+07:00</published><updated>2009-10-01T10:37:29.343+07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-10-01T10:37:29.343+07:00</app:edited><title>Digital Tutors - Animating Cartoon Characters in Maya</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/j4wRETAFynTAief76NfJMW0K1wY/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/j4wRETAFynTAief76NfJMW0K1wY/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/j4wRETAFynTAief76NfJMW0K1wY/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/j4wRETAFynTAief76NfJMW0K1wY/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;Digital Tutors - Animating Cartoon Characters in Maya&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://pic.leech.it/images/a309t3485dv9.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://pic.leech.it/images/a309t3485dv9.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;Learn a production workflow to character animation with an emphasis on toon, squash and stretch techniques, and the principles of story-telling through movement.&lt;span id="more-7387"&gt;&lt;/span&gt; Contains over 6 hours of project-based training for animators learning the processes of creating stylized toon animation. Perfect for experienced artists.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-size: large;"&gt;&lt;b&gt;Lesson : &lt;/b&gt;&lt;/span&gt;6 hrs. 25 min.&lt;br /&gt;
&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3485/lessons/01-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Introduction to training; preparing the scene &lt;br /&gt;
In this lesson we will prepare the scene for our animation project. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3485/lessons/02-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Discussing the storyboards; blocking in the first extreme &lt;br /&gt;
In this lesson we will look at the storyboards and begin posing out the major poses. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3485/lessons/03-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Blocking in the second and third extreme &lt;br /&gt;
In this lesson we will learn how to block in the surprised turn pose and the lean pose &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3485/lessons/04-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Blocking in the fourth and fifth extreme &lt;br /&gt;
In this lesson we will learn how to create the fall surprised pose and recoil pose &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3485/lessons/05-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Posing the sixth and seventh extreme &lt;br /&gt;
In this lesson we will learn how to block in the standing-looking pose and the look up pose &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3485/lessons/06-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Adding a switch to constrain the hands to the hip &lt;br /&gt;
In this lesson we will learn how to use Set Driven Keys to connect the hands to the hip &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3485/lessons/07-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Posing the eighth and ninth extreme &lt;br /&gt;
In this lesson we will learn how to block in the waist cinch pose and the beginning of the run &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3485/lessons/08-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Finalizing the first blocking phase &lt;br /&gt;
In this lesson we will learn how to block in the character exit and hat fall &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3485/lessons/09-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Modifying the character as he is driving and as the cardboard falls &lt;br /&gt;
In this lesson we will learn how to put a camera in our scene and begin animating to that camera &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3485/lessons/10-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Adjusting the fingers; adding a little bit of stretch and shock effect &lt;br /&gt;
In this lesson we will learn how to add more keyframes between our extreme poses to accentuate the action &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3485/lessons/11-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Blocking in the character's lower body &lt;br /&gt;
In this lesson we will learn how to add personality to our lower body during the jump &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3485/lessons/12-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Blocking in the character's upper body &lt;br /&gt;
In this lesson we will learn how to animate our hands to respond to what is happening in the scene &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3485/lessons/13-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Adjusting the poses in the character's exit &lt;br /&gt;
In this lesson we will learn how to add personality with the hands during the exit &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3485/lessons/14-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Animating a cartoony run &lt;br /&gt;
In this lesson we will learn how to accentuate the cartooniness of our run &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3485/lessons/15-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Locking down poses to prevent major sliding &lt;br /&gt;
In this lesson we will learn how to prevent sliding in our character &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3485/lessons/16-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Finalizing the fall of the cardboard cut-out &lt;br /&gt;
In this lesson we will finish the animation of the cardboard falling. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3485/lessons/17-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Wrapping up the camera's animation &lt;br /&gt;
In this lesson we will learn how to animate our camera to work with out animation &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3485/lessons/18-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Adjusting the character's head and shoulders (frames 1-120) &lt;br /&gt;
In this lesson we will learn how to block in expressions to our character &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3485/lessons/19-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Modifying the eyes and facial expressions (frames 1-120) &lt;br /&gt;
In this lesson we will learn how to tweak our facial animation &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3485/lessons/20-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Adjusting the arms and body (frames 1-120) &lt;br /&gt;
In this lesson we will learn how to bring out our characters personality through the arms and body &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3485/lessons/21-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Adding anticipation to the poses (frames 40-164) &lt;br /&gt;
In this lesson we will learn how to add one of the animation principles, anticipation to our animation. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3485/lessons/22-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Modifying the arm and adding a jiggle to the upper body &lt;br /&gt;
In this lesson we will learn how to add jiggle to our stomach &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3485/lessons/23-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Adjusting the feet; lower body and arms &lt;br /&gt;
In this lesson we will learn how to continue tweaking our character &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3485/lessons/24-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Animating the hat as the character leaps into the air &lt;br /&gt;
In this lesson we will learn how to animate an object that interacts with our character &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3485/lessons/25-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Adjusting the upper body and arms in the third polish pass &lt;br /&gt;
In this lesson we will learn how to polish our animation by making small tweaks to clean up motion &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3485/lessons/26-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Adjusting the upper and lower body in the third polish pass &lt;br /&gt;
In this lesson we will learn how to polish our animation by making small tweaks to clean up motion &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3485/lessons/27-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Refining the right arm as it adjusts the hat &lt;br /&gt;
In this lesson we will learn how a character's arm would move when it was adjusting something &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3485/lessons/28-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Refining the left arm as it adjusts the hat and modifying the feet &lt;br /&gt;
In this lesson we will learn how to have our other hand also adjust the hat &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3485/lessons/29-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Finalizing the third pass &lt;br /&gt;
In this lesson we will learn how to polish our animation by making small tweaks to clean up motion &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3485/lessons/30-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Refining the final animation pass &lt;br /&gt;
In this lesson we will begin to refine the last section of animation. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3485/lessons/31-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Finalizing the hat sequence as it exits the shot &lt;br /&gt;
In this lesson we will learn how to create nice arcing movement with the hat &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3485/lessons/32-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Finalizing the arms as they exit &lt;br /&gt;
In this lesson we will learn how to make small tweaks to the arms and hands to finish the performance &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3485/lessons/33-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Finishing the animation on the upper body &lt;br /&gt;
In this lesson we will learn how to add small details that really bring the animation to life &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3485/lessons/34-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Wrapping up the animation / Conclusion &lt;br /&gt;
In this lesson we will learn how to add small details that really bring the animation to life&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;span style="font-size: large;"&gt;Download : &lt;/span&gt;&lt;/b&gt;1.43 GB&lt;br /&gt;
part1 : &lt;a href="http://rapidshare.com/files/198704518/DTACCM.part01.rar"&gt;http://rapidshare.com/files/198704518/DTACCM.part01.rar&lt;/a&gt;&lt;br /&gt;
part2 : &lt;a href="http://rapidshare.com/files/198703917/DTACCM.part02.rar"&gt;http://rapidshare.com/files/198703917/DTACCM.part02.rar&lt;/a&gt;&lt;br /&gt;
part3 : &lt;a href="http://rapidshare.com/files/198704093/DTACCM.part03.rar"&gt;http://rapidshare.com/files/198704093/DTACCM.part03.rar&lt;/a&gt;&lt;br /&gt;
part4 : &lt;a href="http://rapidshare.com/files/198704628/DTACCM.part04.rar"&gt;http://rapidshare.com/files/198704628/DTACCM.part04.rar&lt;/a&gt;&lt;br /&gt;
part5 : &lt;a href="http://rapidshare.com/files/198704934/DTACCM.part05.rar"&gt;http://rapidshare.com/files/198704934/DTACCM.part05.rar&lt;/a&gt;&lt;br /&gt;
part6 : &lt;a href="http://rapidshare.com/files/198704802/DTACCM.part06.rar"&gt;http://rapidshare.com/files/198704802/DTACCM.part06.rar&lt;/a&gt;&lt;br /&gt;
part7 : &lt;a href="http://rapidshare.com/files/198704746/DTACCM.part07.rar"&gt;http://rapidshare.com/files/198704746/DTACCM.part07.rar&lt;/a&gt;&lt;br /&gt;
part8 : &lt;a href="http://rapidshare.com/files/198704955/DTACCM.part08.rar"&gt;http://rapidshare.com/files/198704955/DTACCM.part08.rar&lt;/a&gt;&lt;br /&gt;
part9 : &lt;a href="http://rapidshare.com/files/198705048/DTACCM.part09.rar"&gt;http://rapidshare.com/files/198705048/DTACCM.part09.rar&lt;/a&gt;&lt;br /&gt;
part10 : &lt;a href="http://rapidshare.com/files/198704580/DTACCM.part10.rar"&gt;http://rapidshare.com/files/198704580/DTACCM.part10.rar&lt;/a&gt;&lt;br /&gt;
part11 : &lt;a href="http://rapidshare.com/files/198704341/DTACCM.part11.rar"&gt;http://rapidshare.com/files/198704341/DTACCM.part11.rar&lt;/a&gt;&lt;br /&gt;
part12 : &lt;a href="http://rapidshare.com/files/198705001/DTACCM.part12.rar"&gt;http://rapidshare.com/files/198705001/DTACCM.part12.rar&lt;/a&gt;&lt;br /&gt;
part13 : &lt;a href="http://rapidshare.com/files/198704902/DTACCM.part13.rar"&gt;http://rapidshare.com/files/198704902/DTACCM.part13.rar&lt;/a&gt;&lt;br /&gt;
part14 : &lt;a href="http://rapidshare.com/files/198704683/DTACCM.part14.rar"&gt;http://rapidshare.com/files/198704683/DTACCM.part14.rar&lt;/a&gt;&lt;br /&gt;
part15 : &lt;a href="http://rapidshare.com/files/198704595/DTACCM.part15.rar"&gt;http://rapidshare.com/files/198704595/DTACCM.part15.rar&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Thank for Download.&lt;br /&gt;
&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6512956924328666733-8762159376496314091?l=aerng-cgrapics.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/TutorsCg/~4/ydFglH6ZdJU" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://aerng-cgrapics.blogspot.com/feeds/8762159376496314091/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://aerng-cgrapics.blogspot.com/2009/09/all-tutorials_28.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/6512956924328666733/posts/default/8762159376496314091?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/6512956924328666733/posts/default/8762159376496314091?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TutorsCg/~3/ydFglH6ZdJU/all-tutorials_28.html" title="Digital Tutors - Animating Cartoon Characters in Maya" /><author><name>Aerng</name><uri>http://www.blogger.com/profile/18446237307176675861</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><feedburner:origLink>http://aerng-cgrapics.blogspot.com/2009/09/all-tutorials_28.html</feedburner:origLink></entry><entry gd:etag="W/&quot;AkQCQnc9fSp7ImA9WxNXE0s.&quot;"><id>tag:blogger.com,1999:blog-6512956924328666733.post-7112347985006397952</id><published>2009-09-28T11:09:00.004+07:00</published><updated>2009-10-01T10:39:23.965+07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-10-01T10:39:23.965+07:00</app:edited><title>Digital Tutors - Cartoon Character Rigging in Maya</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/g5rbIcYkHJvcPZRZgv2sPaK1cHQ/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/g5rbIcYkHJvcPZRZgv2sPaK1cHQ/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/g5rbIcYkHJvcPZRZgv2sPaK1cHQ/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/g5rbIcYkHJvcPZRZgv2sPaK1cHQ/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;Digital Tutors - Cartoon Character Rigging in Maya&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://pic.leech.it/images/8cbeposty8523c.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://pic.leech.it/images/8cbeposty8523c.jpg" /&gt;&lt;/a&gt;Learn a production workflow to creating advanced character rigs with an emphasis on toon, squash and stretch rigging techniques, and the principles of building solution-based rigs.&lt;span id="more-849"&gt;&lt;/span&gt; Contains over 7 hours of project-based training for animators and setup artists learning the processes of creating stylized toon rigs with animator-friendly controls. Perfect for experienced artists.&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-size: large;"&gt;&lt;b&gt;Lesson : &lt;/b&gt;&lt;span style="font-size: small;"&gt;runtime &lt;/span&gt;&lt;/span&gt;10 hrs. 30 min.&lt;span style="font-size: large;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3407/lessons/01-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Introduction and project overview &lt;br /&gt;
In this lesson we will go over the course objectives and highlight the tools and techniques we will be learning throughout this training. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3407/lessons/02-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Discussing the scene &lt;br /&gt;
In this lesson we will learn how the broken bone hierarchy is set up so we can begin rigging &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3407/lessons/03-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Using the MEL window to easily access controls &lt;br /&gt;
In this lesson we will learn how to use MEL to create a window for our common rigging commands &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3407/lessons/04-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Finishing the setup of the custom window &lt;br /&gt;
In this lesson we will learn how to program in our MEL procedures for our rigging tools &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3407/lessons/05-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Starting the construction of the rig - rigging the feet &lt;br /&gt;
In this lesson we will learn how to create IK Handles and create joints for a reverse foot &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3407/lessons/06-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Setting up the Reverse Lock feature &lt;br /&gt;
In this lesson we will learn how to use Point Constraints and Orient Constraints to connect our Reverse Foot and how to Mirror it to the other side &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3407/lessons/07-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Using a unique concept for a foot control &lt;br /&gt;
In this lesson we will learn how to create a control object and joint for our foot control &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3407/lessons/08-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Finishing the setup of the foot control &lt;br /&gt;
In this lesson we will learn how to use Joints and Parenting to connect our Reverse Foot to its control &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3407/lessons/09-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Connecting the custom attributes for the feet &lt;br /&gt;
In this lesson we will learn how to use the Connection Editor to connect our attributes &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3407/lessons/10-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Creating an improved Foot Bank rig &lt;br /&gt;
In this lesson we will learn how to use Joints to create a Foot Bank that works off the edges of the foot &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3407/lessons/11-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Adding a stretchy feature to the legs &lt;br /&gt;
In this lesson we will learn how to use the Distance Tool and Expressions to create a stretchy leg &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3407/lessons/12-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Continuing the stretchy limb setup &lt;br /&gt;
In this lesson we will learn how to use a Multiply Divide node to fix a scaling issue with our stretchy legs &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3407/lessons/13-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Finishing the legs &lt;br /&gt;
In this lesson we will learn how to create an on/off switch for our stretchy leg using expressions &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3407/lessons/14-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Starting on the spine &lt;br /&gt;
In this lesson we will learn how to create hip controls using a Parent Constraint and begin to create the spine controls &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3407/lessons/15-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Using an advanced twist setup for the upper body &lt;br /&gt;
In this lesson we will learn how to use Parent Constraints to connect our Control Objects to the spine and change the Advanced Twist Controls for advanced twisting &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3407/lessons/16-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Utlizing a concept for natural spine performance &lt;br /&gt;
In this lesson we will learn how to use Curve Clusters to create a more natural spine performace &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3407/lessons/17-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Creating an extendible spine &lt;br /&gt;
In this lesson we will learn how to use a Multiply Divide node to create an extendible spine &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3407/lessons/18-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Adding volume as the spine squashes and stretches &lt;br /&gt;
In this lesson we will learn how to use expressions to scale bones and create a graphical user interface to control squash and stretch &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3407/lessons/19-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Connecting the Volume Interface Controls to influence the spine &lt;br /&gt;
In this lesson we will learn how to use Expressions to tie our Volume Interface Controls to our spine &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3407/lessons/20-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Completing the Volume User Interface &lt;br /&gt;
In this lesson we will learn how to limit the translation of our control objects and create an attribute to control visibility &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3407/lessons/21-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Utilizing a concept for Multi-Parent control objects &lt;br /&gt;
In this lesson we will learn how to add custom attributes and Set Driven Keys to create follow controls &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3407/lessons/22-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;The head control &lt;br /&gt;
In this lesson we will learn how to create control curves, add custom attributes to our controls and connect the rotation using the connection editor &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3407/lessons/23-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Rigging the eyes &lt;br /&gt;
In this lesson we will learn how to create our eye controls and get them ready to connect to our geometry &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3407/lessons/24-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Wrapping up the control for the eyes &lt;br /&gt;
In this lesson we will learn how to connect our eyes to the controls using Aim Constraints and create follow switches for the world and head &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3407/lessons/25-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Setting up the hat &lt;br /&gt;
In this lesson we will learn how to create control objects for the hat and use a Parent constraint to connect it to our head control &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3407/lessons/26-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Starting on the arms &lt;br /&gt;
In this lesson we will learn how to create control curves, connect our shoulder to them with an Orient Constraint, and create IK Handles for our arms &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3407/lessons/27-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Creating the arm controls &lt;br /&gt;
In this lesson we will learn how to use an expression to keep our elbow rotated relative to our arm and create the rest of the control objects &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3407/lessons/28-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Basic connections of the left arm &lt;br /&gt;
In this lesson we will learn how to use Point, Pole Vector and Parent constraints to connect the arm and how to use expressions to drive the forearm twist &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3407/lessons/29-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Basic connections of the right arm &lt;br /&gt;
In this lesson we will learn how to use Point, Pole Vector and Parent constraints to connect the arm and how to use expressions to drive the forearm twist &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3407/lessons/30-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Adding a stretchy arm feature &lt;br /&gt;
In this lesson we will learn how to add custom attributes, use the distance tool, the multiply divide node and expressions to create a stretchy arm &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3407/lessons/31-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;The Arm Follow Switch &lt;br /&gt;
In this lesson we will learn how to add custom attributes and Set Driven Keys to create follow controls &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3407/lessons/32-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Rigging the fingers for a wide range of control &lt;br /&gt;
In this lesson we will learn how to create custom attributes and use the connection editor to connect them to the fingers &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3407/lessons/33-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Finishing the fingers &lt;br /&gt;
In this lesson we will learn how to create a switch to control finger display &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3407/lessons/34-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Establishing good rotation orders for control objects &lt;br /&gt;
In this lesson we will learn how to set our object rotation order to avoid issues later on &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3407/lessons/35-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Modeling blend shapes &lt;br /&gt;
In this lesson we will learn how to create blendshapes using Duplicate and the Soft Mod Tool &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3407/lessons/36-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Seamlessly mirroring blend shapes &lt;br /&gt;
In this lesson we will learn how to use a Wrap Deformer to mirror blendshapes &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3407/lessons/37-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Efficient; user-friendly control for blend shapes &lt;br /&gt;
In this lesson we will learn how to create a control object and set limits on the transform &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3407/lessons/38-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Finishing the setup of the facial control &lt;br /&gt;
In this lesson we will learn how to use Set Driven Keys to drive our Blendshapes &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3407/lessons/39-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Pinning the loose assets to a bound mesh &lt;br /&gt;
In this lesson we will learn how to attach loose assets to a bound mesh using the Rivet script &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3407/lessons/40-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Continuing the pinning process of assets on the Watchman's shirt &lt;br /&gt;
In this lesson we will learn how to attach loose assets to a bound mesh using the Rivet script &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3407/lessons/41-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Completing the pinning process for the shirt &lt;br /&gt;
In this lesson we will learn how to attach loose assets to a bound mesh using the Rivet script &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3407/lessons/42-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Pinning for the lower body and preparing the setup of the flashlight and keys &lt;br /&gt;
In this lesson we will learn how to use blendshapes to animate a clasp opening and attach loose assets to a bound mesh using the Rivet script &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3407/lessons/43-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Creating a control for the flashlight and attaching it to the Watchman &lt;br /&gt;
In this lesson we will learn how to create attirbutes for our flashlight to follow the world or our hips controls &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3407/lessons/44-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Controlling and animating the control of an object's pivot &lt;br /&gt;
In this lesson we will learn how to create a locator and the Connection editor to drive the flashlight &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3407/lessons/45-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Finishing the flashlight &lt;br /&gt;
In this lesson we will learn how to connect our hand control to follow the flashlight &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3407/lessons/46-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Beginning our work on the keys &lt;br /&gt;
In this lesson we will learn how to connect our keys to the character's hips &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3407/lessons/47-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Adding custom attributes to manipulate the keys &lt;br /&gt;
In this lesson we will learn how to use custom attributes and Set Driven Keys to spread out the keys &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3407/lessons/48-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Continuing the connections between keys and the custom attributes &lt;br /&gt;
In this lesson we will learn how to use custom attributes and Set Driven Keys to create key controls &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3407/lessons/49-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Wrapping up the keys and creating character sets &lt;br /&gt;
In this lesson we will learn how to use Character Sets to easily animate our character &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3407/lessons/50-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Creating a MEL window to quickly switch between each character set &lt;br /&gt;
In this lesson we will learn how to modify a MEL script to easily select our Character Sets &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3407/lessons/51-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Finalizing the rig of the Watchman &lt;br /&gt;
In this lesson we will learn how to add all our attributes into their Character Sets &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3407/lessons/52-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Conclusion &lt;br /&gt;
In this lesson we will go over the course objectives and highlight the tools and techniques we learned throughout this training. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3407/lessons/53-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Project Overview &lt;br /&gt;
In this lesson we will go over the course objectives and highlight the tools and techniques we will be learning throughout this training. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3407/lessons/54-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Adding display layers to organize the scene &lt;br /&gt;
In this lesson we will learn how to organize our scene using groups and display layers &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3407/lessons/55-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Building the leg chains &lt;br /&gt;
In this lesson we will learn how to draw the leg joints &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3407/lessons/56-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Creating the spine, neck, head, and jaw chains &lt;br /&gt;
In this lesson we will learn how to draw the spine, neck, head, and jaw joints &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3407/lessons/57-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Creating the left shoulder and arm chain &lt;br /&gt;
In this lesson we will learn how to draw the arm and shoulder joints &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3407/lessons/58-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Building joints for the left hand &lt;br /&gt;
In this lesson we will learn how to build joints for the hand &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3407/lessons/59-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Mirroring the left arm and Parenting assets &lt;br /&gt;
In this lesson we will learn how to mirror our joints and organize our scene &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3407/lessons/60-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Binding and editing the weights of belt, pants, and shoes &lt;br /&gt;
In this lesson we will learn how to bind and edit weights &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3407/lessons/61-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Refining the deformations of the pants &lt;br /&gt;
In this lesson we will learn how to paint weights on the pants &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3407/lessons/62-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Binding and weighting the neck, head, and jaw &lt;br /&gt;
In this lesson we will learn how to paint weights on the neck, head and jaw &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3407/lessons/63-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Finalizing the jaw's deformations &lt;br /&gt;
In this lesson we will learn how to paint weights on the jaw &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3407/lessons/64-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Skinning the upper body and blocking in its weights &lt;br /&gt;
In this lesson we will learn how to block in weights using the Component Editor &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3407/lessons/65-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Fine-tuning the deformations of the torso &lt;br /&gt;
In this lesson we will learn how to block in weights using the Component Editor &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3407/lessons/66-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Fixing the undershirt's deformations with corrective shapes &lt;br /&gt;
In this lesson we will learn how to create blendshapes for the shirt &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3407/lessons/67-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Tweaking the forearm twist &lt;br /&gt;
In this lesson we will learn how to add arm twist using the Component Editor &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3407/lessons/68-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Completing the shoulder's weights &lt;br /&gt;
In this lesson we will learn how to finish weighting the shoulder using the Component Editor &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3407/lessons/69-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Binding and weighting the left hand &lt;br /&gt;
In this lesson we will learn how to paint finger weights &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3407/lessons/70-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Modifying the deformations of the fingers &lt;br /&gt;
In this lesson we will learn how to paint finger weights &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3407/lessons/71-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Finishing the fingers and mirroring the hand's weights &lt;br /&gt;
In this lesson we will learn how to save time by mirroring the finger weights &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3407/lessons/72-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Setting up an influence object for the neck &lt;br /&gt;
In this lesson we will learn how to create an influence object for the neck &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3407/lessons/73-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Creating Character Sets &lt;br /&gt;
In this lesson we will learn how to add our bones into Character Sets &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3407/lessons/74-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Utilizing the Move Skinned Joints tool &lt;br /&gt;
In this lesson we will learn how to move joints after skinning using the Move Skinned Joints tool&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;span style="font-size: large;"&gt;&lt;b&gt; &lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;b&gt;&lt;span style="font-size: large;"&gt;Download : &lt;/span&gt;&lt;/b&gt;&lt;span style="font-size: small;"&gt;Unknow size&lt;/span&gt;&lt;br /&gt;
CD1&lt;br /&gt;
part1:&lt;a href="http://rapidshare.com/files/159920020/CartoonRigCD1.part1.rar"&gt;http://rapidshare.com/files/159920020/CartoonRigCD1.part1.rar&lt;/a&gt;&lt;br /&gt;
part2:&lt;a href="http://rapidshare.com/files/159918147/CartoonRigCD1.part2.rar"&gt;http://rapidshare.com/files/159918147/CartoonRigCD1.part2.rar&lt;/a&gt;&lt;br /&gt;
part3:&lt;a href="http://rapidshare.com/files/159918131/CartoonRigCD1.part3.rar"&gt;http://rapidshare.com/files/159918131/CartoonRigCD1.part3.rar&lt;/a&gt;&lt;br /&gt;
part4:&lt;a href="http://rapidshare.com/files/159920267/CartoonRigCD1.part4.rar"&gt;http://rapidshare.com/files/159920267/CartoonRigCD1.part4.rar&lt;/a&gt;&lt;br /&gt;
part5:&lt;a href="http://rapidshare.com/files/159920411/CartoonRigCD1.part5.rar"&gt;http://rapidshare.com/files/159920411/CartoonRigCD1.part5.rar&lt;/a&gt;&lt;br /&gt;
part6:&lt;a href="http://rapidshare.com/files/159919540/CartoonRigCD1.part6.rar"&gt;http://rapidshare.com/files/159919540/CartoonRigCD1.part6.rar&lt;/a&gt;&lt;br /&gt;
CD2 &lt;br /&gt;
part1:&lt;a href="http://rapidshare.com/files/159918299/CartoonRigCD2.part1.rar"&gt;http://rapidshare.com/files/159918299/CartoonRigCD2.part1.rar&lt;/a&gt;&lt;br /&gt;
part2:&lt;a href="http://rapidshare.com/files/159920752/CartoonRigCD2.part2.rar"&gt;http://rapidshare.com/files/159920752/CartoonRigCD2.part2.rar&lt;/a&gt;&lt;br /&gt;
part3:&lt;a href="http://rapidshare.com/files/159918144/CartoonRigCD2.part3.rar"&gt;http://rapidshare.com/files/159918144/CartoonRigCD2.part3.rar&lt;/a&gt;&lt;br /&gt;
part4:&lt;a href="http://rapidshare.com/files/159920746/CartoonRigCD2.part4.rar"&gt;http://rapidshare.com/files/159920746/CartoonRigCD2.part4.rar&lt;/a&gt;&lt;br /&gt;
part5:&lt;a href="http://rapidshare.com/files/159918219/CartoonRigCD2.part5.rar"&gt;http://rapidshare.com/files/159918219/CartoonRigCD2.part5.rar&lt;/a&gt;&lt;br /&gt;
part6:&lt;a href="http://rapidshare.com/files/159920963/CartoonRigCD2.part6.rar"&gt;http://rapidshare.com/files/159920963/CartoonRigCD2.part6.rar&lt;/a&gt;&lt;br /&gt;
CD3 &lt;br /&gt;
part1:&lt;a href="http://rapidshare.com/files/159918281/CartoonRigCD3.part1.rar"&gt;http://rapidshare.com/files/159918281/CartoonRigCD3.part1.rar&lt;/a&gt;&lt;br /&gt;
part2:&lt;a href="http://rapidshare.com/files/159921379/CartoonRigCD3.part2.rar"&gt;http://rapidshare.com/files/159921379/CartoonRigCD3.part2.rar&lt;/a&gt;&lt;br /&gt;
part3:&lt;a href="http://rapidshare.com/files/159920705/CartoonRigCD3.part3.rar"&gt;http://rapidshare.com/files/159920705/CartoonRigCD3.part3.rar&lt;/a&gt;&lt;br /&gt;
part4:&lt;a href="http://rapidshare.com/files/159918533/CartoonRigCD3.part4.rar"&gt;http://rapidshare.com/files/159918533/CartoonRigCD3.part4.rar&lt;/a&gt;&lt;br /&gt;
part5:&lt;a href="http://rapidshare.com/files/159921368/CartoonRigCD3.part5.rar"&gt;http://rapidshare.com/files/159921368/CartoonRigCD3.part5.rar&lt;/a&gt;&lt;br /&gt;
part6:&lt;a href="http://rapidshare.com/files/159918518/CartoonRigCD3.part6.rar"&gt;http://rapidshare.com/files/159918518/CartoonRigCD3.part6.rar&lt;/a&gt;&lt;br /&gt;
CD4 &lt;br /&gt;
part1:&lt;a href="http://rapidshare.com/files/159921341/CartoonRigCD4.part1.rar"&gt;http://rapidshare.com/files/159921341/CartoonRigCD4.part1.rar&lt;/a&gt;&lt;br /&gt;
part2:&lt;a href="http://rapidshare.com/files/159918570/CartoonRigCD4.part2.rar"&gt;http://rapidshare.com/files/159918570/CartoonRigCD4.part2.rar&lt;/a&gt;&lt;br /&gt;
part3:&lt;a href="http://rapidshare.com/files/159918638/CartoonRigCD4.part3.rar"&gt;http://rapidshare.com/files/159918638/CartoonRigCD4.part3.rar&lt;/a&gt;&lt;br /&gt;
part4:&lt;a href="http://rapidshare.com/files/159921538/CartoonRigCD4.part4.rar"&gt;http://rapidshare.com/files/159921538/CartoonRigCD4.part4.rar&lt;/a&gt;&lt;br /&gt;
part5:&lt;a href="http://rapidshare.com/files/159918742/CartoonRigCD4.part5.rar"&gt;http://rapidshare.com/files/159918742/CartoonRigCD4.part5.rar&lt;/a&gt;&lt;br /&gt;
part6:&lt;a href="http://rapidshare.com/files/159921844/CartoonRigCD4.part6.rar"&gt;http://rapidshare.com/files/159921844/CartoonRigCD4.part6.rar&lt;/a&gt;&lt;br /&gt;
part7:&lt;a href="http://rapidshare.com/files/159918726/CartoonRigCD4.part7.rar"&gt;http://rapidshare.com/files/159918726/CartoonRigCD4.part7.rar&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-size: large;"&gt;pass : rapidoff&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
Thank for Download.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6512956924328666733-7112347985006397952?l=aerng-cgrapics.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/TutorsCg/~4/n2eiVf-HmBQ" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://aerng-cgrapics.blogspot.com/feeds/7112347985006397952/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://aerng-cgrapics.blogspot.com/2009/09/digital-tutors-creating-cartoon.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/6512956924328666733/posts/default/7112347985006397952?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/6512956924328666733/posts/default/7112347985006397952?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TutorsCg/~3/n2eiVf-HmBQ/digital-tutors-creating-cartoon.html" title="Digital Tutors - Cartoon Character Rigging in Maya" /><author><name>Aerng</name><uri>http://www.blogger.com/profile/18446237307176675861</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><feedburner:origLink>http://aerng-cgrapics.blogspot.com/2009/09/digital-tutors-creating-cartoon.html</feedburner:origLink></entry><entry gd:etag="W/&quot;AkIHRX89eCp7ImA9WxNXE0s.&quot;"><id>tag:blogger.com,1999:blog-6512956924328666733.post-8627490071498816243</id><published>2009-09-24T21:33:00.002+07:00</published><updated>2009-10-01T10:42:14.160+07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-10-01T10:42:14.160+07:00</app:edited><title>Digital Tutors - Creating Cartoon Character in Maya</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/3p08TVUhQWwair8HMRVvOkwAtK8/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/3p08TVUhQWwair8HMRVvOkwAtK8/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/3p08TVUhQWwair8HMRVvOkwAtK8/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/3p08TVUhQWwair8HMRVvOkwAtK8/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;Digital Tutors - Creating Cartoon Character in Maya&lt;br /&gt;
&lt;br /&gt;
&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://pic.leech.it/images/5b14t3399wf7ll.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://pic.leech.it/images/5b14t3399wf7ll.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;Learn a production workflow to creating 3D cartoon characters, look development, and a multitude of time-saving techniques for modeling, UV layout, texturing, and shader assembly. Contains over 7.5 hours of project-based training for artists learning the artistic processes of creating stylized cartoon characters as seen in animated feature films.&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-size: large;"&gt;&lt;b&gt;Lesson :&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3399/lessons/01-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Introduction and project overview &lt;br /&gt;
In this lesson we will learn the topics and techniques included in the Creating Cartoon Characters in Maya training. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3399/lessons/02-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Reference artwork / Blocking in the body &lt;br /&gt;
In this lesson we will combine NURBS geometry to create a base for the watchman's torso. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3399/lessons/03-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Adding a rough head shape &lt;br /&gt;
In this lesson we will build the watchman's head from primitive polygon geometry. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3399/lessons/04-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Constructing and placing the eye &lt;br /&gt;
In this lesson we will create the eye by modifying primitive NURBS geometry. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3399/lessons/05-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Modeling the eye socket &lt;br /&gt;
In this lesson we will construct the eye socket from the existing head geometry. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3399/lessons/06-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Finishing the eye socket &lt;br /&gt;
In this lesson we will finish the eye socket and eye lids by adding resolution and shaping. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3399/lessons/07-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Shaping the nose &lt;br /&gt;
In this lesson we will extrude out geometry for the nose of the watchman. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3399/lessons/08-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Finishing the nose area &lt;br /&gt;
In this lesson we will add important details to the topology and shape of the nose. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3399/lessons/09-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Adding topology for the mouth &lt;br /&gt;
In this lesson we will draw in edge loops for the mouth and begin to shape it. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3399/lessons/10-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Completing the mouth &lt;br /&gt;
In this lesson we will add resolution and refine the shape of the mouth. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3399/lessons/11-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Adding a chin with wrinkles &lt;br /&gt;
In this lesson we will use Extrude and the Split Polygon Tool to build the chin and associated wrinkles. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3399/lessons/12-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Modeling the ear &lt;br /&gt;
In this lesson we will build out the ear from the existing head geometry. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3399/lessons/13-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Working on brow / troubleshooting and finishing the head &lt;br /&gt;
In this lesson we will work on the brow and add wrinkles to the forehead. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3399/lessons/14-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Modeling the leg and pelvis &lt;br /&gt;
In this lesson we will build the leg and pelvis, adding detail like wrinkles behind the knee. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3399/lessons/15-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Building arm and shirt cuff &lt;br /&gt;
In this lesson we will reuse geometry we've built to create the shirt sleeve and cuff. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3399/lessons/16-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Modeling a base for the hand &lt;br /&gt;
In this lesson we will combine multiple pieces of geometry to build a good base for the hand. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3399/lessons/17-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Building a finger &lt;br /&gt;
In this lesson we will build a finger from primitive geometry. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3399/lessons/18-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Adding the fingers to the hand &lt;br /&gt;
In this lesson we will attach the fingers and thumb to the hand. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3399/lessons/19-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Finishing the hand &lt;br /&gt;
In this lesson we will shape the hand and add fingernails. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3399/lessons/20-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Building a base for the shoe &lt;br /&gt;
In this lesson we will begin to build the dress shoes for the watchman character. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3399/lessons/21-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Continuing to build the shoe &lt;br /&gt;
In this lesson we will add detail to the shoe and build the sock. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3399/lessons/22-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Adding the outer part of the shoe and laces &lt;br /&gt;
In this lesson we will build additional portions of the shoe and the laces. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3399/lessons/23-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Adding a shoelace bow &lt;br /&gt;
In this lesson we will model a bow using primitive NURBS geometry and a NURBS extrude. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3399/lessons/24-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Working on the body / attaching the arm &lt;br /&gt;
In this lesson we will modify the NURBS body and convert it to polygons. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3399/lessons/25-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Finishing the body &lt;br /&gt;
In this lesson we will add thickness to the shirt add the arms to both sides. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3399/lessons/26-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Adding buttons and an undershirt &lt;br /&gt;
In this lesson we will add details to the watchman like the undershirt and buttons. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3399/lessons/27-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Modeling the moustache &lt;br /&gt;
In this lesson we will build the moustache by adding resolution to primitive geometry. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3399/lessons/28-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Adding the eyebrows &lt;br /&gt;
In this lesson we will create the eyebrows for the watchman. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3399/lessons/29-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Building the hair &lt;br /&gt;
In this lesson we will extract geometry from the head to create the watchman's hair. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3399/lessons/30-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Adding a watchman's cap &lt;br /&gt;
In this lesson we will modify primitive geometry to great the watchman's cap. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3399/lessons/31-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Adding a badge and belt &lt;br /&gt;
In this lesson we will use a variety of types of geometry to build the belt and badge. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3399/lessons/32-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Adding keys and a keychain &lt;br /&gt;
In this lesson we will combine a number of pieces of geometry to create the keys and keychain. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3399/lessons/33-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Building a flashlight &lt;br /&gt;
In this lesson we will model a cartoon-style flashlight from primitive geometry. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3399/lessons/34-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Laying out the UVs on the head &lt;br /&gt;
In this lesson we will create a UV layout for the watchman's head. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3399/lessons/35-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Creating the head texture &lt;br /&gt;
In this lesson we will paint a texture for the head in Photoshop using a UV Snapshot. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3399/lessons/36-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Saving out maps for the head &lt;br /&gt;
In this lesson we will export color, specular, and bump maps from Photoshop. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3399/lessons/37-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Setting up the head shader &lt;br /&gt;
In this lesson we will use the textures we created to set up a material for the head. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3399/lessons/38-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Laying out the UVs on the hair &lt;br /&gt;
In this lesson we will create a UV layout for the hair of the watchman. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3399/lessons/39-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Creating the hair texture &lt;br /&gt;
In this lesson we will take the hair UV layout into Photoshop and quickly create cartoon styled hair. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3399/lessons/40-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Setting up the hair shader &lt;br /&gt;
In this lesson we will use the hair texture to set up an appropriate material. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3399/lessons/41-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Creating the eye texture &lt;br /&gt;
In this lesson we will use photographs in Photoshop to build a texture map for the eyes. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3399/lessons/42-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Setting up the eye shaders &lt;br /&gt;
In this lesson we will set up an eye material including a projection for the specular highlight. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3399/lessons/43-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Setting up shaders for accessories &lt;br /&gt;
In this lesson we will create materials for the  rest of the pieces of the watchman. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3399/lessons/44-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Finishing shaders for accessories &lt;br /&gt;
In this lesson we will create the shaders for the shoes, clothing and other components. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3399/lessons/45-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Conclusion &lt;br /&gt;
In this lesson we will review the work we've done on the watchman. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3399/lessons/46-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Bonus Lesson: adding sub-surface scattering &lt;br /&gt;
In this lesson we will add the facial textures in conjunction with a fast skin shader to create a subsurface effect.&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;&lt;span style="font-size: large;"&gt;&lt;b&gt;Download : &lt;/b&gt;&lt;span style="font-size: small;"&gt;2.25 GB&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;&lt;span style="font-size: large;"&gt;&lt;span style="font-size: small;"&gt;part1 : &lt;/span&gt;&lt;/span&gt;&lt;a href="http://adf.ly/cOg" style="color: blue; font-size: 14px;" target="_blank"&gt;http://adf.ly/cOg                                     &lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;&lt;span style="font-size: large;"&gt;&lt;span style="font-size: small;"&gt;part2 : &lt;/span&gt;&lt;/span&gt;&lt;a href="http://adf.ly/cOh" style="color: blue; font-size: 14px;" target="_blank"&gt;http://adf.ly/cOh                                     &lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;&lt;span style="font-size: large;"&gt;&lt;span style="font-size: small;"&gt;part3 : &lt;/span&gt;&lt;/span&gt;&lt;a href="http://adf.ly/cOi" style="color: blue; font-size: 14px;" target="_blank"&gt;http://adf.ly/cOi                                     &lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;&lt;span style="font-size: large;"&gt;&lt;span style="font-size: small;"&gt;part4 : &lt;/span&gt;&lt;/span&gt;&lt;a href="http://adf.ly/cOj" style="color: blue; font-size: 14px;" target="_blank"&gt;http://adf.ly/cOj                                     &lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;&lt;span style="font-size: large;"&gt;&lt;span style="font-size: small;"&gt;part5 : &lt;/span&gt;&lt;/span&gt;&lt;a href="http://adf.ly/cOk" style="color: blue; font-size: 14px;" target="_blank"&gt;http://adf.ly/cOk                                     &lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;&lt;span style="font-size: large;"&gt;&lt;span style="font-size: small;"&gt;part6 : &lt;/span&gt;&lt;/span&gt;&lt;a href="http://adf.ly/cOl" style="color: blue; font-size: 14px;" target="_blank"&gt;http://adf.ly/cOl                                     &lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;&lt;span style="font-size: large;"&gt;&lt;span style="font-size: small;"&gt;part7 : &lt;/span&gt;&lt;/span&gt;&lt;a href="http://adf.ly/cOm" style="color: blue; font-size: 14px;" target="_blank"&gt;http://adf.ly/cOm                                     &lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;&lt;span style="font-size: large;"&gt;&lt;span style="font-size: small;"&gt;part8 : &lt;/span&gt;&lt;/span&gt;&lt;a href="http://adf.ly/cOn" style="color: blue; font-size: 14px;" target="_blank"&gt;http://adf.ly/cOn                                     &lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;&lt;span style="font-size: large;"&gt;&lt;span style="font-size: small;"&gt;part9 : &lt;/span&gt;&lt;/span&gt;&lt;a href="http://adf.ly/cOo" style="color: blue; font-size: 14px;" target="_blank"&gt;http://adf.ly/cOo                                     &lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;&lt;span style="font-size: large;"&gt;&lt;span style="font-size: small;"&gt;part10 : &lt;/span&gt;&lt;/span&gt;&lt;a href="http://adf.ly/cOp" style="color: blue; font-size: 14px;" target="_blank"&gt;http://adf.ly/cOp                                     &lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;&lt;span style="font-size: large;"&gt;&lt;span style="font-size: small;"&gt;part11 : &lt;/span&gt;&lt;/span&gt;&lt;a href="http://adf.ly/cOq" style="color: blue; font-size: 14px;" target="_blank"&gt;http://adf.ly/cOq                                     &lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;&lt;span style="font-size: large;"&gt;&lt;span style="font-size: small;"&gt;part12 : &lt;/span&gt;&lt;/span&gt;&lt;a href="http://adf.ly/cOr" style="color: blue; font-size: 14px;" target="_blank"&gt;http://adf.ly/cOr                                     &lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;&lt;span style="font-size: large;"&gt;&lt;span style="font-size: small;"&gt;part13 : &lt;/span&gt;&lt;/span&gt;&lt;a href="http://adf.ly/cOs" style="color: blue; font-size: 14px;" target="_blank"&gt;http://adf.ly/cOs                                     &lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;&lt;span style="font-size: large;"&gt;&lt;span style="font-size: small;"&gt;part14 : &lt;/span&gt;&lt;/span&gt;&lt;a href="http://adf.ly/cOt" style="color: blue; font-size: 14px;" target="_blank"&gt;http://adf.ly/cOt                                     &lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;&lt;span style="font-size: large;"&gt;&lt;span style="font-size: small;"&gt;part15 : &lt;/span&gt;&lt;/span&gt;&lt;a href="http://adf.ly/cOu" style="color: blue; font-size: 14px;" target="_blank"&gt;http://adf.ly/cOu                                     &lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;&lt;span style="font-size: large;"&gt;&lt;span style="font-size: small;"&gt;part16 : &lt;/span&gt;&lt;/span&gt;&lt;a href="http://adf.ly/cOv" style="color: blue; font-size: 14px;" target="_blank"&gt;http://adf.ly/cOv                                     &lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;&lt;span style="font-size: large;"&gt;&lt;span style="font-size: small;"&gt;part17 : &lt;/span&gt;&lt;/span&gt;&lt;a href="http://adf.ly/cOw" style="color: blue; font-size: 14px;" target="_blank"&gt;http://adf.ly/cOw                                     &lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;&lt;span style="font-size: large;"&gt;&lt;span style="font-size: small;"&gt;part18 : &lt;/span&gt;&lt;/span&gt;&lt;a href="http://adf.ly/cOx" style="color: blue; font-size: 14px;" target="_blank"&gt;http://adf.ly/cOx                                     &lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;&lt;span style="font-size: large;"&gt;&lt;span style="font-size: small;"&gt;part19 : &lt;/span&gt;&lt;/span&gt;&lt;a href="http://adf.ly/cOy" style="color: blue; font-size: 14px;" target="_blank"&gt;http://adf.ly/cOy                                     &lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;&lt;span style="font-size: large;"&gt;&lt;span style="font-size: small;"&gt;part20 : &lt;/span&gt;&lt;/span&gt;&lt;a href="http://adf.ly/cOz" style="color: blue; font-size: 14px;" target="_blank"&gt;http://adf.ly/cOz                                     &lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;&lt;span style="font-size: large;"&gt;&lt;span style="font-size: small;"&gt;part21 : &lt;/span&gt;&lt;/span&gt;&lt;a href="http://adf.ly/cP1" style="color: blue; font-size: 14px;" target="_blank"&gt;http://adf.ly/cP1                                     &lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;&lt;span style="font-size: large;"&gt;&lt;span style="font-size: small;"&gt;part22 : &lt;/span&gt;&lt;/span&gt;&lt;a href="http://adf.ly/cP2" style="color: blue; font-size: 14px;" target="_blank"&gt;http://adf.ly/cP2                                     &lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;part23 : &lt;a href="http://adf.ly/cP3" style="color: blue; font-size: 14px;" target="_blank"&gt;http://adf.ly/cP3                                     &lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;part24 : &lt;a href="http://adf.ly/cP4" style="color: blue; font-size: 14px;" target="_blank"&gt;http://adf.ly/cP4&amp;nbsp;&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;&lt;br /&gt;
&lt;/div&gt;Thank for download.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6512956924328666733-8627490071498816243?l=aerng-cgrapics.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/TutorsCg/~4/4X1q-BYeNhg" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://aerng-cgrapics.blogspot.com/feeds/8627490071498816243/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://aerng-cgrapics.blogspot.com/2009/09/all-tutorials.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/6512956924328666733/posts/default/8627490071498816243?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/6512956924328666733/posts/default/8627490071498816243?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TutorsCg/~3/4X1q-BYeNhg/all-tutorials.html" title="Digital Tutors - Creating Cartoon Character in Maya" /><author><name>Aerng</name><uri>http://www.blogger.com/profile/18446237307176675861</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><feedburner:origLink>http://aerng-cgrapics.blogspot.com/2009/09/all-tutorials.html</feedburner:origLink></entry><entry gd:etag="W/&quot;Ak8FR3s_cCp7ImA9WxNXE0s.&quot;"><id>tag:blogger.com,1999:blog-6512956924328666733.post-1482048833384734228</id><published>2009-09-20T11:31:00.003+07:00</published><updated>2009-10-01T10:46:56.548+07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-10-01T10:46:56.548+07:00</app:edited><title>Digital Tutors Introduction To Maya 2009</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/Q6eXwfKibAp62I67VwznE0cGMJU/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Q6eXwfKibAp62I67VwznE0cGMJU/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/Q6eXwfKibAp62I67VwznE0cGMJU/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/Q6eXwfKibAp62I67VwznE0cGMJU/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;div style="color: #666666;"&gt;Digital Tutors Introduction To Maya 2009&lt;br /&gt;
&lt;/div&gt;&lt;div class="separator" style="clear: both; color: #666666; text-align: center;"&gt;&lt;a href="http://www.pixshock.net/pic_s/1773cbe8025d3733058e30d102a850aa.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://www.pixshock.net/pic_s/1773cbe8025d3733058e30d102a850aa.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="color: #666666;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="color: #666666;"&gt;Discover over 9 hours of project-based training to learn the fundamentals of modeling, texturing, rigging, animating, dynamics, lighting, and rendering in Maya.&lt;span id="more-10010"&gt;&lt;/span&gt; Taught by four Digital-Tutors instructors, each teaching their core areas of expertise to provide an essential guide to utilizing the powerful tools available in Maya. Ideal for new and beginning artists.&lt;br /&gt;
&lt;/div&gt;&lt;div style="color: #666666;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="color: #666666;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="color: #666666;"&gt;&lt;span style="font-size: large;"&gt;&amp;nbsp;&lt;/span&gt;&lt;span style="font-size: x-large;"&gt;&lt;b&gt;&lt;span style="font-size: large;"&gt;Lesson :&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="color: #666666;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item" style="color: #666666;"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3632/lessons/01-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Introduction to the training &lt;br /&gt;
In this lesson we will discuss the project overview for Introduction to Maya 2009 &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item" style="color: #666666;"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3632/lessons/02-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Overview of the UI &lt;br /&gt;
In this lesson we will learn about the key areas of Maya's user interface &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item" style="color: #666666;"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3632/lessons/03-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Saving files and file types &lt;br /&gt;
In this lesson we will learn about the various file formats that can be used to save data from Maya &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item" style="color: #666666;"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3632/lessons/04-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Setting up your first project &lt;br /&gt;
In this lesson we will discuss the importance of setting up a Maya project for saving files &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item" style="color: #666666;"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3632/lessons/05-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Creating your first object &amp;amp; camera navigation &lt;br /&gt;
"In this lesson we will learn how to create primitive geometry, as well as how to move the camera within Maya" &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item" style="color: #666666;"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3632/lessons/06-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Viewing geometry and shading in your camera view &lt;br /&gt;
"In this lesson we will learn how to switch between wireframe, shaded mode, and textured mode in the viewport" &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item" style="color: #666666;"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3632/lessons/07-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;How to use the QWERTY tools &lt;br /&gt;
"In this lesson we will learn how to move, scale, and rotate our 3D geometry within Maya" &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item" style="color: #666666;"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3632/lessons/08-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Channel box and layer editor &lt;br /&gt;
"In this lesson we will learn how to manipulate objects within the Channel Box, as well as controlling their visibility within the Layer Editor" &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item" style="color: #666666;"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3632/lessons/09-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Editing objects using the Attribute Editor &lt;br /&gt;
In this lesson we will use the Attribute Editor to control many aspects of our geometry &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item" style="color: #666666;"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3632/lessons/10-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Grouping &amp;amp; parenting objects using the Outliner &amp;amp; Hypergraph &lt;br /&gt;
In this lesson we will learn how to group and parent objects using the Maya Hypergraph and the Outliner &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item" style="color: #666666;"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3632/lessons/11-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Working with the Maya Hotbox &lt;br /&gt;
In this lesson we will explain how the Hotbox can be used to quickly access any tool within Maya &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item" style="color: #666666;"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3632/lessons/12-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Making selections using Selection Masks &lt;br /&gt;
In this lesson we will use Selection Masks to control with objects are able to be selected within the scene &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item" style="color: #666666;"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3632/lessons/13-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Writing your first MEL script &lt;br /&gt;
In this lesson we will learn how to create custom commands using the Maya Embedded Language, called MEL. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item" style="color: #666666;"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3632/lessons/14-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Working with Shelves and creating your own &lt;br /&gt;
In this lesson we will learn how to save commonly-used tools and custom commands to a Shelf for easy access &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item" style="color: #666666;"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3632/lessons/15-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Modeling Project Overview &lt;br /&gt;
In this lesson we will get an overview of the tools and techniques we will use in the modeling portion of our training. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item" style="color: #666666;"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3632/lessons/16-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Lofting the engine shell &lt;br /&gt;
In this lesson we will create the engine shell by lofting NURBS geometry. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item" style="color: #666666;"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3632/lessons/17-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Revolving the engine interior &lt;br /&gt;
In this lesson we will revolve nurbs geometry to create the interior of the engine. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item" style="color: #666666;"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3632/lessons/18-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Adding primitives to the engine &lt;br /&gt;
In this lesson we will use primitive geometry to start building the fan. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item" style="color: #666666;"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3632/lessons/19-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Duplicating fan blades &lt;br /&gt;
In this lesson we will use Duplicate Special to quickly add multiple fan blades. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item" style="color: #666666;"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3632/lessons/20-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Extruding geometry for the intake &lt;br /&gt;
In this lesson we will add intakes and vents on the engine. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item" style="color: #666666;"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3632/lessons/21-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Combining geometry for the vent &lt;br /&gt;
In this lesson we will add geometry for the vent panels. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item" style="color: #666666;"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3632/lessons/22-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Extruding pipes with curves &lt;br /&gt;
In this lesson we will use curves and primitives to add pipes to the engine. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item" style="color: #666666;"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3632/lessons/23-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Drawing curves on surfaces &lt;br /&gt;
In this lesson we will add pipes that conform to the shape of the engine. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item" style="color: #666666;"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3632/lessons/24-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Building the thrust ring with instances &lt;br /&gt;
In this lesson we will create the thrust ring using instanced geometry. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item" style="color: #666666;"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3632/lessons/25-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Finishing the engine &lt;br /&gt;
In this lesson we will mirror the intake geometry and finish the engine. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item" style="color: #666666;"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3632/lessons/26-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Creating the cab from a primitive &lt;br /&gt;
In this lesson we will modify primitive geometry to build the cab. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item" style="color: #666666;"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3632/lessons/27-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Detailing the cab &lt;br /&gt;
In this lesson we will use extrude and the insert edge loop tool to add detail to the cab. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item" style="color: #666666;"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3632/lessons/28-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Adding a subdivision windshield &lt;br /&gt;
In this lesson we will build the windshield using subdivision surfaces. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item" style="color: #666666;"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3632/lessons/29-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Detailing the cab seat &lt;br /&gt;
In this lesson we will build and sculpt the seat. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item" style="color: #666666;"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3632/lessons/30-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Adding detail to the top of the cab &lt;br /&gt;
In this lesson we will use the techniques we've learned to add detail to the top of the cab. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item" style="color: #666666;"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3632/lessons/31-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Using primitives to add cable connectors &lt;br /&gt;
In this lesson we will add the cable connectors using polygon and nurbs geometry. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item" style="color: #666666;"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3632/lessons/32-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Extruding the cables &lt;br /&gt;
In this lesson we will create cables to connect the engines using nurbs curves. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item" style="color: #666666;"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3632/lessons/33-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Using Bridge to add cable struts &lt;br /&gt;
In this lesson we will build geometry to attach the cable to the engine. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item" style="color: #666666;"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3632/lessons/34-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Finishing and naming the racer &lt;br /&gt;
In this lesson we will add and duplicate geometry to finish the racer. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item" style="color: #666666;"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3632/lessons/35-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Texturing Project Overview &lt;br /&gt;
In this lesson we will get an overview of the tools and techniques used in texturing our project. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item" style="color: #666666;"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3632/lessons/36-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Overview of the Hypershade &lt;br /&gt;
In this lesson we will learn about using the Hypershade to work with materials. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item" style="color: #666666;"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3632/lessons/37-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Applying and manipulating simple materials &lt;br /&gt;
In this lesson we will create an apply materials to the parts of the racer. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item" style="color: #666666;"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3632/lessons/38-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Adding ramps &lt;br /&gt;
In this lesson we will use ramps to add variation to materials. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item" style="color: #666666;"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3632/lessons/39-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Applying multiple materials to objects &lt;br /&gt;
In this lesson we will add multiple materials to different parts of the racer. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item" style="color: #666666;"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3632/lessons/40-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Working with transparency &lt;br /&gt;
In this lesson we will create transparent materials. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item" style="color: #666666;"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3632/lessons/41-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Adding procedural texture to the cables &lt;br /&gt;
In this lesson we will add detail to the cables using procedural textures. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item" style="color: #666666;"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3632/lessons/42-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Working with file textures &lt;br /&gt;
In this lesson we will apply painted file textures to our model. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item" style="color: #666666;"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3632/lessons/43-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Working with UVs &lt;br /&gt;
In this lesson we will learn to prepare our models by creating UV layouts. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item" style="color: #666666;"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3632/lessons/44-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Combining ramps and file textures &lt;br /&gt;
In this lesson we will texture portions of the geometry by combining ramps and file textures. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item" style="color: #666666;"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3632/lessons/45-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Adding bump maps &lt;br /&gt;
In this lesson we will create the illusion of additional detail using bump maps. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item" style="color: #666666;"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3632/lessons/46-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Combining procedural nodes &lt;br /&gt;
In this lesson we will combine texture nodes to create dirt on the engine. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item" style="color: #666666;"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3632/lessons/47-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Painting textures in Maya &lt;br /&gt;
In this lesson we will use the 3d Paint Tool to interactively paint textures in Maya. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item" style="color: #666666;"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3632/lessons/48-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Introduction to the rigging &amp;amp; animation process &lt;br /&gt;
In this lesson we will discuss the overview to rigging and animation within Maya &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item" style="color: #666666;"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3632/lessons/49-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Creating control curves for your objects &lt;br /&gt;
In this lesson we create control objects that can greatly simplify the animation process &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item" style="color: #666666;"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3632/lessons/50-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Using Display Layers to organize our rig &lt;br /&gt;
In this lesson we will use Display Layers to control the way objects are displayed in the viewport &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item" style="color: #666666;"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3632/lessons/51-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Organizing the scene and using selection handles &lt;br /&gt;
"In this lesson we will organize our Maya scene using the Outliner, and we will use Selection Handles to easily select grouped geometry" &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item" style="color: #666666;"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3632/lessons/52-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Creating your own custom attributes &lt;br /&gt;
In this lesson we will create custom attributes that can simplify the animation process &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item" style="color: #666666;"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3632/lessons/53-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Using the Connection Editor to drive values &lt;br /&gt;
In this lesson we will use the Connection Editor to link the attributes of multiple objects &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item" style="color: #666666;"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3632/lessons/54-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Writing your first expression &lt;br /&gt;
In this lesson we will write an expression that will automatically create animation on our turbine blades &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item" style="color: #666666;"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3632/lessons/55-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Adding a speed setting for the expression &lt;br /&gt;
In this lesson we will add variables to our expression which can control the speed of our engine turbine &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item" style="color: #666666;"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3632/lessons/56-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Using Set Driven Key to simplify the rigging process &lt;br /&gt;
"In this lesson we will use Set Driven Keys to link the parameters of multiple objects, allowing for easier animation" &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item" style="color: #666666;"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3632/lessons/57-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Drawing your first joint chain &lt;br /&gt;
In this lesson we will learn how to properly create joint chains for deforming geometry &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item" style="color: #666666;"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3632/lessons/58-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Binding the geometry onto joints &lt;br /&gt;
In this lesson we will learn how to bind geometry to a joint chain &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item" style="color: #666666;"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3632/lessons/59-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Making the scene animator friendly &lt;br /&gt;
In this lesson we will discuss some workflows for cleaning up your scene in order to simplify the animation process &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item" style="color: #666666;"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3632/lessons/60-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Adding random movement through expressions &lt;br /&gt;
In this lesson we will write an expression that will automatically add randomized movement to our engine pods &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item" style="color: #666666;"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3632/lessons/61-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Removing channels from the Channel Box &lt;br /&gt;
In this lesson we will further organize our scene by removing unnecessary attributes from the Channel Box &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item" style="color: #666666;"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3632/lessons/62-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;"Setting key frames, time slider and the Graph Editor" &lt;br /&gt;
In this lesson we will learn the procedure for animating objects within Maya &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item" style="color: #666666;"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3632/lessons/63-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Managing key frames with the Graph Editor &lt;br /&gt;
In this lesson we will use the Graph Editor to adjust animation curves within Maya &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item" style="color: #666666;"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3632/lessons/64-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Creating a cycling animation &lt;br /&gt;
In this lesson we will use the Graph Editor to create a seamlessly cycling animation loop &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item" style="color: #666666;"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3632/lessons/65-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Animating objects using path animation &lt;br /&gt;
In this lesson we will create use a path to control the movement of our podracer &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item" style="color: #666666;"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3632/lessons/66-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Using the Auto Key feature &lt;br /&gt;
In this lesson we will use the Auto Key feature to very quickly create keyframes for our animated objects &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item" style="color: #666666;"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3632/lessons/67-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Modifying key frames using the time slider &lt;br /&gt;
In this lesson we will learn how to manipulate existing keyframes directly within the Maya timeline &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item" style="color: #666666;"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3632/lessons/68-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Creating playblasts to preview the animation &lt;br /&gt;
In this lesson we will utilize Playblasts to preview the timing and motion of our animated scenes &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item" style="color: #666666;"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3632/lessons/69-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Dynamics Project Overview &lt;br /&gt;
In this lesson we will learn about the following lessons in dynamics &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item" style="color: #666666;"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3632/lessons/70-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Creating Fire (part 1) &lt;br /&gt;
In this lesson we will learn how to create fire using the Fire Effects tool &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item" style="color: #666666;"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3632/lessons/71-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Creating Fire (part 2) &lt;br /&gt;
In this lesson we will add some fire to a small chunk of the pod racer &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item" style="color: #666666;"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3632/lessons/72-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Adding lightning &lt;br /&gt;
In this lesson we will learn how to use the Lightning Effects tool &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item" style="color: #666666;"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3632/lessons/73-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Creating particle emitters &lt;br /&gt;
In this lesson we will learn how to setup particle emitters &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item" style="color: #666666;"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3632/lessons/74-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Fading the particles over time &lt;br /&gt;
In this lesson we will learn how to change our particle look and fade them out &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item" style="color: #666666;"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3632/lessons/75-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Using other per-particle attributes &lt;br /&gt;
In this lesson we will learn how to change our particle color and size over time &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item" style="color: #666666;"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3632/lessons/76-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Hooking up the particle shader &lt;br /&gt;
In this lesson we will learn how to drive our particle shader with particle attributes &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item" style="color: #666666;"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3632/lessons/77-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Lighting and Rendering Project Overview &lt;br /&gt;
In this lesson we will discuss the project overview for the rendering portion of Introduction to Maya 2009 &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item" style="color: #666666;"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3632/lessons/78-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Overview of various Maya light types &lt;br /&gt;
In this lesson we will explore the distinctions between Maya's various light types &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item" style="color: #666666;"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3632/lessons/79-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Exploring common attributes of Maya lights &lt;br /&gt;
In this lesson we will discuss the common attributes found on many Maya light types &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item" style="color: #666666;"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3632/lessons/80-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Adding depth-map and raytraced shadows to Maya lights &lt;br /&gt;
In this lesson we will compare and contrast the two types of shadows available in Maya &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item" style="color: #666666;"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3632/lessons/81-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Using Image Planes to create a renderable environment &lt;br /&gt;
In this lesson we will use image planes to quickly create an environment for our Maya scene &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item" style="color: #666666;"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3632/lessons/82-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Matching light sources to a photographic environment &lt;br /&gt;
In this lesson we will match the look of our Maya lights to our live-action background plate &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item" style="color: #666666;"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3632/lessons/83-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Using the Attribute Spread Sheet for editing multiple objects &lt;br /&gt;
In this lesson we will use the Attribute Spread Sheet to simultaneously edit attributes on multiple objects &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item" style="color: #666666;"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3632/lessons/84-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Employing the Use Background Shader to isolate shadows &lt;br /&gt;
In this lesson we will create shadowing effects that match our live-action background plate &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item" style="color: #666666;"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3632/lessons/85-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Using Light Linking to control object illumination &lt;br /&gt;
In this lesson we will use light linking to control light influence on specific objects &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item" style="color: #666666;"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3632/lessons/86-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Adjusting rendered smoothness of NURBS geometry &lt;br /&gt;
In this lesson we will increase the rendered tessellation quality of NURBS surfaces &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item" style="color: #666666;"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3632/lessons/87-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Adding displacement maps to shading networks &lt;br /&gt;
In this lesson we will utilize displacement maps to manipulate geometry at render time &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-image" style="color: #666666;"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3632/lessons/88-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text" style="color: #666666;"&gt;Batch rendering animated sequence from Maya &lt;br /&gt;
In this lesson we will learn how to render our final animation from Maya &lt;br /&gt;
&lt;/div&gt;&lt;div style="color: #666666;"&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="color: #666666;"&gt;&lt;span style="font-size: x-large;"&gt;&lt;b&gt;Download : &lt;/b&gt;&lt;span style="font-size: small;"&gt;2.5 GB&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="color: #666666;"&gt;&lt;span style="font-size: x-large;"&gt;&lt;span style="font-size: small;"&gt;part1 : &lt;/span&gt;&lt;/span&gt;&lt;a class="adfly" href="http://adf.ly/bg3" target="_blank"&gt;http://adf.ly/bg3&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="color: #666666;"&gt;&lt;span style="font-size: x-large;"&gt;&lt;span style="font-size: small;"&gt;part2 : &lt;/span&gt;&lt;/span&gt;&lt;a class="adfly" href="http://adf.ly/bg4" target="_blank"&gt;http://adf.ly/bg4&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="color: #666666;"&gt;&lt;span style="font-size: x-large;"&gt;&lt;span style="font-size: small;"&gt;part3 : &lt;/span&gt;&lt;/span&gt;&lt;a class="adfly" href="http://adf.ly/bg5" target="_blank"&gt;http://adf.ly/bg5&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="color: #666666;"&gt;&lt;span style="font-size: x-large;"&gt;&lt;span style="font-size: small;"&gt;part4 : &lt;/span&gt;&lt;/span&gt;&lt;a class="adfly" href="http://adf.ly/bg6" target="_blank"&gt;http://adf.ly/bg6&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="color: #666666;"&gt;&lt;span style="font-size: x-large;"&gt;&lt;span style="font-size: small;"&gt;part5 : &lt;/span&gt;&lt;/span&gt;&lt;a class="adfly" href="http://adf.ly/bg7" target="_blank"&gt;http://adf.ly/bg7&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="color: #666666;"&gt;&lt;span style="font-size: x-large;"&gt;&lt;span style="font-size: small;"&gt;part6 : &lt;/span&gt;&lt;/span&gt;&lt;a class="adfly" href="http://adf.ly/bg8" target="_blank"&gt;http://adf.ly/bg8&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="color: #666666;"&gt;&lt;span style="font-size: x-large;"&gt;&lt;span style="font-size: small;"&gt;part7 : &lt;/span&gt;&lt;/span&gt;&lt;a class="adfly" href="http://adf.ly/bg9" target="_blank"&gt;http://adf.ly/bg9&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="color: #666666;"&gt;&lt;span style="font-size: x-large;"&gt;&lt;span style="font-size: small;"&gt;part8 : &lt;/span&gt;&lt;/span&gt;&lt;a class="adfly" href="http://adf.ly/bgA" target="_blank"&gt;http://adf.ly/bgA&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="color: #666666;"&gt;&lt;span style="font-size: x-large;"&gt;&lt;span style="font-size: small;"&gt;part9 : &lt;/span&gt;&lt;/span&gt;&lt;a class="adfly" href="http://adf.ly/bgB" target="_blank"&gt;http://adf.ly/bgB&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="color: #666666;"&gt;&lt;span style="font-size: x-large;"&gt;&lt;span style="font-size: small;"&gt;part10 : &lt;/span&gt;&lt;/span&gt;&lt;a class="adfly" href="http://adf.ly/bgC" target="_blank"&gt;http://adf.ly/bgC&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="color: #666666;"&gt;&lt;span style="font-size: x-large;"&gt;&lt;span style="font-size: small;"&gt;part11 : &lt;/span&gt;&lt;/span&gt;&lt;a class="adfly" href="http://adf.ly/bgD" target="_blank"&gt;http://adf.ly/bgD&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="color: #666666;"&gt;&lt;span style="font-size: x-large;"&gt;&lt;span style="font-size: small;"&gt;part12 : &lt;/span&gt;&lt;/span&gt;&lt;a class="adfly" href="http://adf.ly/bgE" target="_blank"&gt;http://adf.ly/bgE&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="color: #666666;"&gt;&lt;span style="font-size: x-large;"&gt;&lt;span style="font-size: small;"&gt;part13 :&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;a class="adfly" href="http://adf.ly/bgF" target="_blank"&gt;http://adf.ly/bgF&lt;/a&gt;&lt;span style="font-size: x-large;"&gt;&lt;/span&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="color: #666666;"&gt;&lt;span style="font-size: x-large;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div style="color: black;"&gt;&lt;span style="font-size: x-large;"&gt;&lt;span style="color: #666666; font-size: small;"&gt;Thank for download.&lt;/span&gt;&lt;br /&gt;
&lt;/span&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6512956924328666733-1482048833384734228?l=aerng-cgrapics.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/TutorsCg/~4/UnPwZ3b2m3w" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://aerng-cgrapics.blogspot.com/feeds/1482048833384734228/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://aerng-cgrapics.blogspot.com/2009/09/all-tutors_90.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/6512956924328666733/posts/default/1482048833384734228?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/6512956924328666733/posts/default/1482048833384734228?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TutorsCg/~3/UnPwZ3b2m3w/all-tutors_90.html" title="Digital Tutors Introduction To Maya 2009" /><author><name>Aerng</name><uri>http://www.blogger.com/profile/18446237307176675861</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><feedburner:origLink>http://aerng-cgrapics.blogspot.com/2009/09/all-tutors_90.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A0YAR3o8fip7ImA9WxNXE0s.&quot;"><id>tag:blogger.com,1999:blog-6512956924328666733.post-5197017019235884332</id><published>2009-09-20T10:42:00.007+07:00</published><updated>2009-10-01T10:52:26.476+07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-10-01T10:52:26.476+07:00</app:edited><title>Digital Tutors - Creating Cartoon Characters in 3ds Max</title><content type="html">
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&lt;a href="http://feedads.g.doubleclick.net/~a/lGt0hl7HMYJEDvyJgx25s1m0ybs/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/lGt0hl7HMYJEDvyJgx25s1m0ybs/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;Digital Tutors - Creating Cartoon Characters in 3ds Max&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://pic.leech.it/i/74b03/b28de0d5a2.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img alt="" border="0" src="http://pic.leech.it/i/74b03/b28de0d5a2.jpg" style="cursor: pointer; float: left; height: 177px; margin: 0pt 10px 10px 0pt; width: 150px;" /&gt;&lt;/a&gt;Learn a production workflow to creating organic cartoon characters and time-saving techniques to creating animation-friendly topology, exaggerating proportions, &lt;span id="more-3493"&gt;&lt;/span&gt;and adding appeal. Contains over 7.5 hours of project-driven training for artists learning the artistic processes of creating stylized cartoon characters as seen in animated feature films.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-size: 180%;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="font-size: 180%;"&gt;Lesson :&lt;br /&gt;
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&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3581/lessons/01-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Introduction and Project Overview&lt;br /&gt;
In this lesson we will get an overview of the tools and techniques we'll use for this project. &lt;br /&gt;
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&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3581/lessons/02-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Adding Viewport Backgrounds&lt;br /&gt;
In this lesson we will set up reference images using Viewport Backgrounds. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3581/lessons/03-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Starting the head&lt;br /&gt;
In this lesson we will build the profile of the head using a spline. &lt;br /&gt;
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&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3581/lessons/04-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Creating a framework for the head&lt;br /&gt;
In this lesson we will start to build the frame work of the character's head. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3581/lessons/05-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Continuing the head framework&lt;br /&gt;
In this lesson we will continue to build out the main lines of topology on the head. &lt;br /&gt;
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&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3581/lessons/06-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Adding lip geometry&lt;br /&gt;
In this lesson we will use Bridge to build the geometry around the mouth. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3581/lessons/07-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Building the nose area&lt;br /&gt;
In this lesson we will start completing the geometry around the nose. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3581/lessons/08-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Filling in the upper lip&lt;br /&gt;
In this lesson we will fill in the geometry of the upper lip. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3581/lessons/09-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Filling in the lower lip and cheek&lt;br /&gt;
In this lesson we will complete the geometry of the cheek and lower lip. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3581/lessons/10-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Building the eye socket&lt;br /&gt;
In this lesson we will begin extruding in the loops for the eye socket. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3581/lessons/11-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Finishing the eye socket&lt;br /&gt;
In this lesson we will use Connect to add detail to the eye socket and eye lids. &lt;br /&gt;
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&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3581/lessons/12-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Completing the forehead&lt;br /&gt;
In this lesson we will complete the geometry of the forehead. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3581/lessons/13-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Adding the neck&lt;br /&gt;
In this lesson we will add a neck to the character and connecting it to the head. &lt;br /&gt;
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&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3581/lessons/14-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Adding the ear&lt;br /&gt;
In this lesson we will use primitive geometry to add ears to the character. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3581/lessons/15-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Finishing the ear and back of the head&lt;br /&gt;
In this lesson we will finish modeling the ears and fill in geometry on the back of the head. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3581/lessons/16-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Filling in the top of the head&lt;br /&gt;
In this lesson we will complete the geometry on the top of the head. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3581/lessons/17-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Building the nose&lt;br /&gt;
In this lesson we will finish modeling the character's nose. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3581/lessons/18-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Adding detail around the lips&lt;br /&gt;
In this lesson we will add detail to the upper and lower lips. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3581/lessons/19-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Modeling the lips&lt;br /&gt;
In this lesson we will add resolution to the lips and finish shaping them. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3581/lessons/20-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Adding the mouth interior&lt;br /&gt;
In this lesson we will build the interior of the mouth from the lip geometry. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3581/lessons/21-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Building the teeth&lt;br /&gt;
In this lesson we will build the character's teeth from primitive geometry. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3581/lessons/22-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Adding the gums&lt;br /&gt;
In this lesson we will add gums and shape them using Paint Deformation. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3581/lessons/23-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Modeling the tongue&lt;br /&gt;
In this lesson we will place the teeth and build the tongue from primitive geometry. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3581/lessons/24-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Building the hair&lt;br /&gt;
In this lesson we will create a section of hair using the Loft compound object. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3581/lessons/25-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Finishing the hair pieces&lt;br /&gt;
In this lesson we will build additional pieces of hair and eyebrow geometry and shape the head. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3581/lessons/26-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Placing hair and eyebrows&lt;br /&gt;
In this lesson we will duplicate the hair geometry and populate the remaining scalp. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3581/lessons/27-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Creating a base for the body&lt;br /&gt;
In this lesson we will build the basic geometry for the body from a capsule primitive. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3581/lessons/28-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Modeling the legs&lt;br /&gt;
In this lesson we will model the legs and attach them to the body. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3581/lessons/29-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Modeling the arms&lt;br /&gt;
In this lesson we will build the arms and add them to the jacket geometry. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3581/lessons/30-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Starting the hand&lt;br /&gt;
In this lesson we will build the base of the hand and fingers. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3581/lessons/31-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Finishing the hand&lt;br /&gt;
In this lesson we will finish shaping the hand and attach the fingers. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3581/lessons/32-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Shaping the lab coat&lt;br /&gt;
In this lesson we will finish building the main shape of the lab coat. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3581/lessons/33-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Adding seams to the shoulders of the coat&lt;br /&gt;
In this lesson we will add seams and the lapel to the lab coat. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3581/lessons/34-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Building armbands&lt;br /&gt;
In this lesson we will detach geometry from the arm to create the arm band. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3581/lessons/35-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Adding a collar to the coat&lt;br /&gt;
In this lesson we will begin building the collar and lapel of the jacket. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3581/lessons/36-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Adding detail to the lab coat&lt;br /&gt;
In this lesson we will add cloth detail to the back of the lab coat. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3581/lessons/37-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Building the elastic band&lt;br /&gt;
In this lesson we will use TurboSmooth to build an elastic band for the back of the lab coat. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3581/lessons/38-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Creating trim pieces&lt;br /&gt;
In this lesson we will detach geometry from the coat to create some trim pieces. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3581/lessons/39-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Adding thickness to the coat&lt;br /&gt;
In this lesson we will add some thickness to the lab coat geometry. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3581/lessons/40-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Adding pockets to the coat&lt;br /&gt;
In this lesson we will use primitive geometry to add pockets to the lab coat. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3581/lessons/41-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Deforming the lab coat&lt;br /&gt;
In this lesson we will add buttons to the coat and modify the shape. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3581/lessons/42-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Adding wrinkles to the coat&lt;br /&gt;
In this lesson we will model appropriate wrinkles into the lab coat. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3581/lessons/43-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Building shoes and socks&lt;br /&gt;
In this lesson we will construct the shoes and socks from primitive geometry. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3581/lessons/44-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Creating the eyes&lt;br /&gt;
In this lesson we will model the main shapes of the eyeballs. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3581/lessons/45-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Finishing the eyes&lt;br /&gt;
In this lesson we will create a deformable eye setup. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3581/lessons/46-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Adding the moles&lt;br /&gt;
In this lesson we will use Autogrid to quickly place the moles.&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-weight: bold;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="font-size: 180%;"&gt;Downlaod :&lt;br /&gt;
&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size: 180%;"&gt;&lt;span style="font-size: 100%;"&gt;CD1&lt;br /&gt;
part1 : &lt;/span&gt;&lt;/span&gt;&lt;a class="adfly" href="http://adf.ly/GZC" target="_blank"&gt;http://adf.ly/GZC&lt;/a&gt;&lt;br /&gt;
&lt;span style="font-size: 180%;"&gt;&lt;span style="font-size: 100%;"&gt;part2 : &lt;/span&gt;&lt;/span&gt;&lt;a class="adfly" href="http://adf.ly/GZE" target="_blank"&gt;http://adf.ly/GZE&lt;/a&gt;&lt;br /&gt;
&lt;span style="font-size: 180%;"&gt;&lt;span style="font-size: 100%;"&gt;part3 : &lt;/span&gt;&lt;/span&gt;&lt;a class="adfly" href="http://adf.ly/GZF" target="_blank"&gt;http://adf.ly/GZF&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;part4 : &lt;a class="adfly" href="http://adf.ly/GZG" target="_blank"&gt;http://adf.ly/GZG&lt;/a&gt;&lt;br /&gt;
part5 : &lt;a class="adfly" href="http://adf.ly/GZI" target="_blank"&gt;http://adf.ly/GZI&lt;/a&gt;&lt;br /&gt;
part6 : &lt;a class="adfly" href="http://adf.ly/GZJ" target="_blank"&gt;http://adf.ly/GZJ&lt;/a&gt;&lt;br /&gt;
part7 : &lt;a class="adfly" href="http://adf.ly/GZK" target="_blank"&gt;http://adf.ly/GZK&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
CD2&lt;br /&gt;
part1 : &lt;a class="adfly" href="http://adf.ly/GZL" target="_blank"&gt;http://adf.ly/GZL&lt;/a&gt;&lt;br /&gt;
part2 : &lt;a class="adfly" href="http://adf.ly/GZM" target="_blank"&gt;http://adf.ly/GZM&lt;/a&gt;&lt;br /&gt;
part3 : &lt;a class="adfly" href="http://adf.ly/GZN" target="_blank"&gt;http://adf.ly/GZN&lt;/a&gt;&lt;br /&gt;
part4 : &lt;a class="adfly" href="http://adf.ly/GZO" target="_blank"&gt;http://adf.ly/GZO&lt;/a&gt;&lt;br /&gt;
part5 : &lt;a class="adfly" href="http://adf.ly/GZP" target="_blank"&gt;http://adf.ly/GZP&lt;/a&gt;&lt;br /&gt;
part6 : &lt;a class="adfly" href="http://adf.ly/GZQ" target="_blank"&gt;http://adf.ly/GZQ&lt;/a&gt;&lt;br /&gt;
part7 : &lt;a class="adfly" href="http://adf.ly/GZS" target="_blank"&gt;http://adf.ly/GZS&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
CD3&lt;br /&gt;
part1 : &lt;a class="adfly" href="http://adf.ly/GZT" target="_blank"&gt;http://adf.ly/GZT&lt;/a&gt;&lt;br /&gt;
part2 : &lt;a class="adfly" href="http://adf.ly/GZV" target="_blank"&gt;http://adf.ly/GZV&lt;/a&gt;&lt;br /&gt;
part3 : &lt;a class="adfly" href="http://adf.ly/GZW" target="_blank"&gt;http://adf.ly/GZW&lt;/a&gt;&lt;br /&gt;
part4 : &lt;a class="adfly" href="http://adf.ly/GZX" target="_blank"&gt;http://adf.ly/GZX&lt;/a&gt;&lt;br /&gt;
part5 : &lt;a class="adfly" href="http://adf.ly/GZZ" target="_blank"&gt;http://adf.ly/GZZ&lt;/a&gt;&lt;br /&gt;
part6 : &lt;a class="adfly" href="http://adf.ly/GZa" target="_blank"&gt;http://adf.ly/GZa&lt;/a&gt;&lt;br /&gt;
part7 : &lt;a class="adfly" href="http://adf.ly/GZb" target="_blank"&gt;http://adf.ly/GZb&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
CD4&lt;br /&gt;
part1 : &lt;a class="adfly" href="http://adf.ly/GZc" target="_blank"&gt;http://adf.ly/GZc&lt;/a&gt;&lt;br /&gt;
part2 : &lt;a class="adfly" href="http://adf.ly/GZd" target="_blank"&gt;http://adf.ly/GZd&lt;/a&gt;&lt;br /&gt;
part3 : &lt;a class="adfly" href="http://adf.ly/GZe" target="_blank"&gt;http://adf.ly/GZe&lt;/a&gt;&lt;br /&gt;
part4 : &lt;a class="adfly" href="http://adf.ly/GZf" target="_blank"&gt;http://adf.ly/GZf&lt;/a&gt;&lt;br /&gt;
part5 : &lt;a class="adfly" href="http://adf.ly/GZg" target="_blank"&gt;http://adf.ly/GZg&lt;/a&gt;&lt;br /&gt;
part6 : &lt;a class="adfly" href="http://adf.ly/GZh" target="_blank"&gt;http://adf.ly/GZh&lt;/a&gt;&lt;br /&gt;
part7 : &lt;a class="adfly" href="http://adf.ly/GZk" target="_blank"&gt;http://adf.ly/GZk&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Thank for Download.&lt;br /&gt;
&lt;img alt="" src="file:///C:/DOCUME%7E1/Aerng/LOCALS%7E1/Temp/moz-screenshot.png" /&gt;&lt;img alt="" src="file:///C:/DOCUME%7E1/Aerng/LOCALS%7E1/Temp/moz-screenshot-1.png" /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6512956924328666733-5197017019235884332?l=aerng-cgrapics.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/TutorsCg/~4/bTP8inpAlbk" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://aerng-cgrapics.blogspot.com/feeds/5197017019235884332/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://aerng-cgrapics.blogspot.com/2009/09/all-tutors_20.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/6512956924328666733/posts/default/5197017019235884332?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/6512956924328666733/posts/default/5197017019235884332?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TutorsCg/~3/bTP8inpAlbk/all-tutors_20.html" title="Digital Tutors - Creating Cartoon Characters in 3ds Max" /><author><name>Aerng</name><uri>http://www.blogger.com/profile/18446237307176675861</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><feedburner:origLink>http://aerng-cgrapics.blogspot.com/2009/09/all-tutors_20.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A0UMSH85cSp7ImA9WxNXE0s.&quot;"><id>tag:blogger.com,1999:blog-6512956924328666733.post-427250334710483177</id><published>2009-09-18T18:11:00.006+07:00</published><updated>2009-10-01T10:54:49.129+07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-10-01T10:54:49.129+07:00</app:edited><title>Digital Tutors - Motorcycle Modeling Techniques in 3ds Max</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/C1s9MeGJuzHE-P-A3p8TnKtg_gk/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/C1s9MeGJuzHE-P-A3p8TnKtg_gk/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/C1s9MeGJuzHE-P-A3p8TnKtg_gk/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/C1s9MeGJuzHE-P-A3p8TnKtg_gk/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;Digital Tutors - Motorcycle Modeling Techniques in 3ds Max&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://pic.leech.it/i/70cd0/10cb9f5915.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img alt="" border="0" src="http://pic.leech.it/i/70cd0/10cb9f5915.jpg" style="cursor: pointer; float: left; height: 177px; margin: 0pt 10px 10px 0pt; width: 150px;" /&gt;&lt;/a&gt;Learn production techniques to hard surface modeling, creative tips and tricks to building complex geometry, and a proven workflow to modeling detailed motorcycles and parts. Contains over 8 hours of self-paced training for artists using 3ds Max 2009.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-size: 180%;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;
Lesson :&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3610/lessons/01-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Project Overview&lt;br /&gt;
In this lesson we will talk about some of the tools and techniques involved in our project. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3610/lessons/02-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Motorcycle parts and terms&lt;br /&gt;
In this lesson we will talk about the history of motorcycles and look at a few different kinds of bikes. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3610/lessons/03-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Adding a Viewport Background image for reference&lt;br /&gt;
In this lesson we will bring in a reference image using a Viewport Background. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3610/lessons/04-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Drawing out the frame using splines&lt;br /&gt;
In this lesson we will use splines to draw out a base for the motorcycle frame. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3610/lessons/05-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Creating geometry along the bike frame&lt;br /&gt;
In this lesson we will add some basic geometry to the frame splines. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3610/lessons/06-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Putting the frame together&lt;br /&gt;
In this lesson we will start connecting the different parts of the frame into a seamless piece. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3610/lessons/07-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Adding welds to the motorcycle frame&lt;br /&gt;
In this lesson we will add some realism by modeling welds into the frame. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3610/lessons/08-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Modeling an initial spline cage for the gas tank&lt;br /&gt;
In this lesson we will use splines to build a base for the fuel tank. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3610/lessons/09-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Finishing the tank spline cage&lt;br /&gt;
In this lesson we will finish building the spline cage for the gas tank. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3610/lessons/10-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Connecting the gas tank splines&lt;br /&gt;
In this lesson we will begin connecting the tank splines together. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3610/lessons/11-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Finishing the gas tank&lt;br /&gt;
In this lesson we will use a Surface modifier to turn the gas tank spline cage into geometry. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3610/lessons/12-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Detailing the tank&lt;br /&gt;
In this lesson we will use extracted geometry to add detail to the fuel tank. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3610/lessons/13-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Starting the seat splines&lt;br /&gt;
In this lesson we will create some initial splines to define the shape of the seat. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3610/lessons/14-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Finishing the seat&lt;br /&gt;
In this lesson we will use the spline cage to create a surface for the seat of the bike. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3610/lessons/15-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Building a wheel&lt;br /&gt;
In this lesson we will combine multiple pieces of geometry to create a wheel. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3610/lessons/16-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Adding the tire&lt;br /&gt;
In this lesson we will use primitive geometry to add a tire to the wheel. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3610/lessons/17-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Creating brake rotors using splines&lt;br /&gt;
In this lesson we will use multiple splines to build the brake rotor for the wheel. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3610/lessons/18-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Adding front and back wheels&lt;br /&gt;
In this lesson we will finish adding the elements of the wheels and place them. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3610/lessons/19-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Building the fork tubes&lt;br /&gt;
In this lesson we will use several pieces of geometry to build the fork tubes. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3610/lessons/20-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Building the front fender&lt;br /&gt;
In this lesson we will build the front fender from the tire geometry. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3610/lessons/21-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Adding the triple tree&lt;br /&gt;
In this lesson we will bridge together multiple pieces of geometry to create the triple tree. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3610/lessons/22-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Adding the subframe with splines&lt;br /&gt;
In this lesson we will use splines to build a base for the motorcycle subframe. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3610/lessons/23-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Finishing the subframe&lt;br /&gt;
In this lesson we will create and detail a polygon mesh for the subframe. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3610/lessons/24-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Drawing out the swingarm frame&lt;br /&gt;
In this lesson we will start building the swingarm frame from multiple splines. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3610/lessons/25-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Continuing the swingarm frame&lt;br /&gt;
In this lesson we will connect the spline cage for the swingarm frame. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3610/lessons/26-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Finishing the swingarm frame&lt;br /&gt;
In this lesson we will finish building and detailing the swingarm frame. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3610/lessons/27-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Starting the exhaust pipes&lt;br /&gt;
In this lesson we will use NURBS curves to begin building the exhaust pipes. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3610/lessons/28-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Adding the mufflers&lt;br /&gt;
In this lesson we will use primitive geometry build the muffler. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3610/lessons/29-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Detailing the exhaust pipes&lt;br /&gt;
In this lesson we will build some detailed pieces from the exhaust pipes. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3610/lessons/30-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Adding the swingarm body&lt;br /&gt;
In this lesson we will use primitive geometry for the swingarm body. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3610/lessons/31-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Starting the engine&lt;br /&gt;
In this lesson we will begin building some of the pieces of the engine. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3610/lessons/32-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Modeling the right side of the engine&lt;br /&gt;
In this lesson we will construct additional portions of the engine using primitive geometry. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3610/lessons/33-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Creating the heads&lt;br /&gt;
In this lesson we will use the Hose extended primitive to add the heads to the engine. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3610/lessons/34-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Adding the rocker covers&lt;br /&gt;
In this lesson we will combine several pieces of geometry to build the rocker covers. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3610/lessons/35-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Modeling the left side of the engine&lt;br /&gt;
In this lesson we will model the left side of the engine. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3610/lessons/36-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Adding wiring to the engine&lt;br /&gt;
In this lesson we will use NURBS curves to add some wiring to the engine. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3610/lessons/37-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Building the rear suspension&lt;br /&gt;
In this lesson we will build the rear suspension using a helix primitive. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3610/lessons/38-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Adding the rear fender and detail&lt;br /&gt;
In this lesson we will model geometry for the rear fender. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3610/lessons/39-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Adding taillights&lt;br /&gt;
In this lesson we will connect several pieces of geometry to build the taillights. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3610/lessons/40-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Building the radiator&lt;br /&gt;
In this lesson we will modify some basic geometry to create the radiator. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3610/lessons/41-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Adding the head lamp&lt;br /&gt;
In this lesson we will model the head lamp of the motorcycle. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3610/lessons/42-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Modeling the front lamps&lt;br /&gt;
In this lesson we will use the basic lamp geometry to add details. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3610/lessons/43-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Building the handlebars and grips&lt;br /&gt;
In this lesson we will use splines to build the bike handlebars and grips. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3610/lessons/44-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Adding the mirrors and instrument display&lt;br /&gt;
In this lesson we will extrude geometry along a spline to create the rear-view mirrors. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3610/lessons/45-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Detailing the handlebars&lt;br /&gt;
In this lesson we will use detached geometry to add details to the handlebars. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3610/lessons/46-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Adding brake calipers and lines&lt;br /&gt;
In this lesson we will combine polygonal geometry to create a brake caliper and add brake lines with curves. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3610/lessons/47-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Adding the rear sprocket&lt;br /&gt;
In this lesson we will use a variety of polygon tools to build the rear sprocket. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3610/lessons/48-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Building the drive chain&lt;br /&gt;
In this lesson we will use a path constraint to build the motorcycle chain. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3610/lessons/49-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Looking at finishing touches&lt;br /&gt;
In this lesson we will take a look at some of the finishing touches you can add to the bike. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3610/lessons/50-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Setting up a hierarchy&lt;br /&gt;
In this lesson we will group geometry and set up a hierarchy for moving the bike. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3610/lessons/51-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Setting up lighting&lt;br /&gt;
In this lesson we will add lights to our scene and set up an HDR dome. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3610/lessons/52-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Adding materials&lt;br /&gt;
In this lesson we will start adding some materials to the motorcycle. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3610/lessons/53-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Adding textures to the bike&lt;br /&gt;
In this lesson we will use some image maps to texture portions of the bike. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
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part27 : &lt;a class="adfly" href="http://adf.ly/aeq" target="_blank"&gt;http://adf.ly/aeq&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6512956924328666733-427250334710483177?l=aerng-cgrapics.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/TutorsCg/~4/Lyarmh2l0h8" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://aerng-cgrapics.blogspot.com/feeds/427250334710483177/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://aerng-cgrapics.blogspot.com/2009/09/all-tutors_18.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/6512956924328666733/posts/default/427250334710483177?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/6512956924328666733/posts/default/427250334710483177?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TutorsCg/~3/Lyarmh2l0h8/all-tutors_18.html" title="Digital Tutors - Motorcycle Modeling Techniques in 3ds Max" /><author><name>Aerng</name><uri>http://www.blogger.com/profile/18446237307176675861</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><feedburner:origLink>http://aerng-cgrapics.blogspot.com/2009/09/all-tutors_18.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A0IEQHo-eyp7ImA9WxNXE0s.&quot;"><id>tag:blogger.com,1999:blog-6512956924328666733.post-9001497130355993073</id><published>2009-09-13T18:50:00.003+07:00</published><updated>2009-10-01T10:58:21.453+07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-10-01T10:58:21.453+07:00</app:edited><title>Digital Tutors - Automotive Modeling in 3ds Max</title><content type="html">
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&lt;a href="http://pic.leech.it/i/6e2c7/6a810395831.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img alt="" border="0" src="http://pic.leech.it/i/6e2c7/6a810395831.jpg" style="cursor: pointer; float: left; height: 177px; margin: 0pt 10px 10px 0pt; width: 150px;" /&gt;&lt;/a&gt;Learn a production workflow to automotive modeling in 3ds Max and a multitude of Polygon, NURBS, and Spline-based techniques that can be used for Film, Games, and Automotive Design. Contains over 7.5 hours of project-driven training.&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-size: 180%;"&gt;&lt;span style="font-weight: bold;"&gt;Lesson :&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="https://digitaltutors.com/dtv_/bison_courses/3560/lessons/01-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Project Overview&lt;br /&gt;
In this lesson we will get an overview of some of the tools and techniques we'll be using the build the car. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="https://digitaltutors.com/dtv_/bison_courses/3560/lessons/02-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Setting up Viewport Background images&lt;br /&gt;
In this lesson we will set up reference images of the car using Viewport Backgrounds. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="https://digitaltutors.com/dtv_/bison_courses/3560/lessons/03-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Modeling the wheel arches&lt;br /&gt;
In this lesson we will use primitive geometry to build the geometry around the wheel wells. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="https://digitaltutors.com/dtv_/bison_courses/3560/lessons/04-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Bridging geometry between the arches&lt;br /&gt;
In this lesson we will build the side of the car by bridging geometry between the fenders. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="https://digitaltutors.com/dtv_/bison_courses/3560/lessons/05-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Extruding edges up along the side&lt;br /&gt;
In this lesson we will build up the side of the car. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="https://digitaltutors.com/dtv_/bison_courses/3560/lessons/06-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Extruding out the back&lt;br /&gt;
In this lesson we will extrude out the back of the car's side. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="https://digitaltutors.com/dtv_/bison_courses/3560/lessons/07-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Extruding out the front&lt;br /&gt;
In this lesson we will extrude and shape the front end of the car's side. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="https://digitaltutors.com/dtv_/bison_courses/3560/lessons/08-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Tweaking the topology on the front fascia&lt;br /&gt;
In this lesson we will draw out the topology for the front fascia of the car. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="https://digitaltutors.com/dtv_/bison_courses/3560/lessons/09-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Extruding across hood&lt;br /&gt;
In this lesson we will extrude across the hood geometry. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="https://digitaltutors.com/dtv_/bison_courses/3560/lessons/10-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Extruding across the back and bottom&lt;br /&gt;
In this lesson we will build the interior of the wheel wells and bottom of the car. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="https://digitaltutors.com/dtv_/bison_courses/3560/lessons/11-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Detaching the belly pan&lt;br /&gt;
In this lesson we will detach and mirror the belly pan geometry. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="https://digitaltutors.com/dtv_/bison_courses/3560/lessons/12-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Detaching and shaping the hood&lt;br /&gt;
In this lesson we will detach and detail the hood of the car. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="https://digitaltutors.com/dtv_/bison_courses/3560/lessons/13-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Adding edge detail to the front fascia&lt;br /&gt;
In this lesson we will add some thickness to the front fascia. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="https://digitaltutors.com/dtv_/bison_courses/3560/lessons/14-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Extruding in the front vent area&lt;br /&gt;
In this lesson we will model an inset in the front fascia for a vent. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="https://digitaltutors.com/dtv_/bison_courses/3560/lessons/15-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Adding struts to the grill&lt;br /&gt;
In this lesson we will extrude struts inside the grill and vent insets. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="https://digitaltutors.com/dtv_/bison_courses/3560/lessons/16-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Adding remaining fascia details&lt;br /&gt;
In this lesson we will model more detail into the front fascia. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="https://digitaltutors.com/dtv_/bison_courses/3560/lessons/17-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Adding the side vent&lt;br /&gt;
In this lesson we will build a side vent into the fascia and add edge detail &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="https://digitaltutors.com/dtv_/bison_courses/3560/lessons/18-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Finishing the fascia details&lt;br /&gt;
In this lesson we will complete the front fascia of the car. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="https://digitaltutors.com/dtv_/bison_courses/3560/lessons/19-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Refining the headlight interior&lt;br /&gt;
In this lesson we will model the interior of the headlight. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="https://digitaltutors.com/dtv_/bison_courses/3560/lessons/20-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Refining the topology of the trunk&lt;br /&gt;
In this lesson we will better define the topology of the back end of the car. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="https://digitaltutors.com/dtv_/bison_courses/3560/lessons/21-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Detaching the trunk and taillights&lt;br /&gt;
In this lesson we will cut out the trunk and build the taillights. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="https://digitaltutors.com/dtv_/bison_courses/3560/lessons/22-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Finishing the taillights&lt;br /&gt;
In this lesson we will finish the taillights and add some thickness to the trunk lid. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="https://digitaltutors.com/dtv_/bison_courses/3560/lessons/23-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Adding body detail to the side&lt;br /&gt;
In this lesson we will reshape the side to include some contoured detail. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="https://digitaltutors.com/dtv_/bison_courses/3560/lessons/24-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Detaching the panels&lt;br /&gt;
In this lesson we will detach and detail the back panel of the car. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="https://digitaltutors.com/dtv_/bison_courses/3560/lessons/25-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Building the top of the cab&lt;br /&gt;
In this lesson we will use a spline to build the top rail of the cab. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="https://digitaltutors.com/dtv_/bison_courses/3560/lessons/26-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Extruding down the sail panel&lt;br /&gt;
In this lesson we will build the sail panel down from the top rail geometry. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="https://digitaltutors.com/dtv_/bison_courses/3560/lessons/27-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Building the roof&lt;br /&gt;
In this lesson we will extrude the roof geometry from the top rails. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="https://digitaltutors.com/dtv_/bison_courses/3560/lessons/28-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Detaching the door frame&lt;br /&gt;
In this lesson we will detach the top portion of the door frame geometry. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="https://digitaltutors.com/dtv_/bison_courses/3560/lessons/29-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Adding thickness to the panels&lt;br /&gt;
In this lesson we will add some thickness to the door frames &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="https://digitaltutors.com/dtv_/bison_courses/3560/lessons/30-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Adding the rocker panel&lt;br /&gt;
In this lesson we will detach the rocker panel geometry from the side of the car. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="https://digitaltutors.com/dtv_/bison_courses/3560/lessons/31-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Adding details to the back end&lt;br /&gt;
In this lesson we will model additional detail like reflectors into the back of the car. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="https://digitaltutors.com/dtv_/bison_courses/3560/lessons/32-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Adding the exhaust pipes&lt;br /&gt;
In this lesson we will use splines to build the exhaust pipes of the car. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="https://digitaltutors.com/dtv_/bison_courses/3560/lessons/33-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Detaching the doors&lt;br /&gt;
In this lesson we will detach the doors from the side of the car and add some resolution. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="https://digitaltutors.com/dtv_/bison_courses/3560/lessons/34-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Adding door handles&lt;br /&gt;
In this lesson we will build the door handles and add insets to the doors. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="https://digitaltutors.com/dtv_/bison_courses/3560/lessons/35-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Cloning the quarter panel&lt;br /&gt;
In this lesson we will mirror a copy of the quarter panel of the car. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="https://digitaltutors.com/dtv_/bison_courses/3560/lessons/36-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Modeling the fuel cap&lt;br /&gt;
In this lesson we will build the fuel cap and inset into the panel. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="https://digitaltutors.com/dtv_/bison_courses/3560/lessons/37-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Building the windshield&lt;br /&gt;
In this lesson we will use a spline cage to build the windshield geometry. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="https://digitaltutors.com/dtv_/bison_courses/3560/lessons/38-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Modeling the back light&lt;br /&gt;
In this lesson we will use NURBS curves and NURBS surfaces to build the backlight. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="https://digitaltutors.com/dtv_/bison_courses/3560/lessons/39-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Adding windows to the doors&lt;br /&gt;
In this lesson we will extract a spline from the door frame to create the window. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="https://digitaltutors.com/dtv_/bison_courses/3560/lessons/40-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Modeling covers for the quarter windows&lt;br /&gt;
In this lesson we will extract geometry to model the quarter windows. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="https://digitaltutors.com/dtv_/bison_courses/3560/lessons/41-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Adding a scoop to the hood&lt;br /&gt;
In this lesson we will build a scoop into the hood of the car. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="https://digitaltutors.com/dtv_/bison_courses/3560/lessons/42-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Building a spoiler&lt;br /&gt;
In this lesson we will extract geometry from the trunk to build a spoiler. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="https://digitaltutors.com/dtv_/bison_courses/3560/lessons/43-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Modeling the trunk emblem&lt;br /&gt;
In this lesson we will build a corporate emblem from primitive geometry. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="https://digitaltutors.com/dtv_/bison_courses/3560/lessons/44-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Modeling the grill mesh&lt;br /&gt;
In this lesson we will model a mesh for the front of the car's grill. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="https://digitaltutors.com/dtv_/bison_courses/3560/lessons/45-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Building head lamps&lt;br /&gt;
In this lesson we will model headlamps for the car. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="https://digitaltutors.com/dtv_/bison_courses/3560/lessons/46-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Adding an emblem to the grill&lt;br /&gt;
In this lesson we will import an illustrator file to use as the front emblem. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="https://digitaltutors.com/dtv_/bison_courses/3560/lessons/47-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Building a tire&lt;br /&gt;
In this lesson we will build the tires from primitive geometry. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="https://digitaltutors.com/dtv_/bison_courses/3560/lessons/48-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Adding the wheel&lt;br /&gt;
In this lesson we will model the basic shape of the wheel rim. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="https://digitaltutors.com/dtv_/bison_courses/3560/lessons/49-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Finishing the shape of the wheel&lt;br /&gt;
In this lesson we will start connecting additional geometry to the base wheel. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="https://digitaltutors.com/dtv_/bison_courses/3560/lessons/50-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Adding detail to the wheel&lt;br /&gt;
In this lesson we will add small details like lug nuts to the wheels. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="https://digitaltutors.com/dtv_/bison_courses/3560/lessons/51-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Adding disc brake and caliper&lt;br /&gt;
In this lesson we will add a brake disc and caliper to the wheel using primitive geometry. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="https://digitaltutors.com/dtv_/bison_courses/3560/lessons/52-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Modeling the rearview mirror&lt;br /&gt;
In this lesson we will build a rearview mirror from polygonal geometry. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="https://digitaltutors.com/dtv_/bison_courses/3560/lessons/53-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Creating a UV layout for the tire&lt;br /&gt;
In this lesson we will create a UV layout for the tire in preparation for texturing. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="https://digitaltutors.com/dtv_/bison_courses/3560/lessons/54-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Adding a car paint material&lt;br /&gt;
In this lesson we will add a material to the car's body and begin to create some preview renders. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="https://digitaltutors.com/dtv_/bison_courses/3560/lessons/55-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Creating reflector materials&lt;br /&gt;
In this lesson we will build a believable material for the reflectors and lights. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="https://digitaltutors.com/dtv_/bison_courses/3560/lessons/56-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Setting up a material for the tire&lt;br /&gt;
In this lesson we will add a material to the tire including a bump map for the tread. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="https://digitaltutors.com/dtv_/bison_courses/3560/lessons/57-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Adding remaining materials&lt;br /&gt;
In this lesson we will create additional materials for the car. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="https://digitaltutors.com/dtv_/bison_courses/3560/lessons/58-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Performing final material changes&lt;br /&gt;
In this lesson we will make some final tweaks to the materials and create a final rendered image. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-size: 180%;"&gt;&lt;span style="font-weight: bold;"&gt;Download :&lt;br /&gt;
&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
CD1 533 MB&lt;br /&gt;
part1 : &lt;a class="adfly" href="http://adf.ly/aJC" target="_blank"&gt;http://adf.ly/aJC&lt;/a&gt;&lt;br /&gt;
part2 : &lt;a class="adfly" href="http://adf.ly/aJD" target="_blank"&gt;http://adf.ly/aJD&lt;/a&gt;&lt;br /&gt;
part3 : &lt;a class="adfly" href="http://adf.ly/aJE" target="_blank"&gt;http://adf.ly/aJE&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
CD2 564 MB&lt;br /&gt;
part1 : &lt;a class="adfly" href="http://adf.ly/aJF" target="_blank"&gt;http://adf.ly/aJF&lt;/a&gt;&lt;br /&gt;
part2 : &lt;a class="adfly" href="http://adf.ly/aJG" target="_blank"&gt;http://adf.ly/aJG&lt;/a&gt;&lt;br /&gt;
part3 : &lt;a class="adfly" href="http://adf.ly/aJH" target="_blank"&gt;http://adf.ly/aJH&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
CD3 592 MB&lt;br /&gt;
part1 : &lt;a class="adfly" href="http://adf.ly/aJI" target="_blank"&gt;http://adf.ly/aJI&lt;/a&gt;&lt;br /&gt;
&lt;div class="mass_output "&gt;part2 : &lt;a class="adfly" href="http://adf.ly/aJJ" target="_blank"&gt;http://adf.ly/aJJ&lt;/a&gt;&lt;br /&gt;
part3 : &lt;a class="adfly" href="http://adf.ly/aJK" target="_blank"&gt;http://adf.ly/aJK&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
CD4 582 MB&lt;br /&gt;
part1 : &lt;a class="adfly" href="http://adf.ly/aJL" target="_blank"&gt;http://adf.ly/aJL&lt;/a&gt;&lt;br /&gt;
part2 : &lt;a class="adfly" href="http://adf.ly/aJM" target="_blank"&gt;http://adf.ly/aJM&lt;/a&gt;&lt;br /&gt;
part3 : &lt;a class="adfly" href="http://adf.ly/aJN" target="_blank"&gt;http://adf.ly/aJN&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
Thank for download.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6512956924328666733-9001497130355993073?l=aerng-cgrapics.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/TutorsCg/~4/ecm9ELj8caQ" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://aerng-cgrapics.blogspot.com/feeds/9001497130355993073/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://aerng-cgrapics.blogspot.com/2009/09/all-tutors_13.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/6512956924328666733/posts/default/9001497130355993073?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/6512956924328666733/posts/default/9001497130355993073?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TutorsCg/~3/ecm9ELj8caQ/all-tutors_13.html" title="Digital Tutors - Automotive Modeling in 3ds Max" /><author><name>Aerng</name><uri>http://www.blogger.com/profile/18446237307176675861</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><feedburner:origLink>http://aerng-cgrapics.blogspot.com/2009/09/all-tutors_13.html</feedburner:origLink></entry><entry gd:etag="W/&quot;A0ACRXkzfCp7ImA9WxNXE0s.&quot;"><id>tag:blogger.com,1999:blog-6512956924328666733.post-8832331577642926343</id><published>2009-09-12T08:04:00.006+07:00</published><updated>2009-10-01T11:02:44.784+07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-10-01T11:02:44.784+07:00</app:edited><title>Digital Tutors - Introduction to Animation in 3ds Max</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/6eRsmYXsAcjuCJl884ZSli1pRoc/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/6eRsmYXsAcjuCJl884ZSli1pRoc/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/6eRsmYXsAcjuCJl884ZSli1pRoc/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/6eRsmYXsAcjuCJl884ZSli1pRoc/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;Digital Tutors - Introduction to Animation in 3ds Max&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://pic.leech.it/i/bb84f/e3c9ca7325.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img alt="" border="0" src="http://pic.leech.it/i/bb84f/e3c9ca7325.jpg" style="cursor: pointer; float: left; height: 177px; margin: 0pt 10px 10px 0pt; width: 150px;" /&gt;&lt;/a&gt;   Learn the fundamentals of animation and achieve greater results using a time-saving workflow to effectively using and learning the animation tools available in 3ds Max. Contains over 3 hours of project-based training for artists new to animation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-size: 180%;"&gt;&lt;span style="font-weight: bold;"&gt;Lesson :&lt;br /&gt;
&lt;br /&gt;
&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3552/lessons/01-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Introduction&lt;br /&gt;
In this lesson we will learn how to &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3552/lessons/02-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Overview of Max's Time Controls&lt;br /&gt;
In this lesson we will learn how to playback our animation using the Time Controls. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3552/lessons/03-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Understanding Max's Time Configuration dialog&lt;br /&gt;
In this lesson we will learn how to change our playback settings. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3552/lessons/04-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Basic ways to set and remove keyframes in Max&lt;br /&gt;
In this lesson we will learn how to animate by setting keyframes in Max &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3552/lessons/05-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Moving; Scaling; and Cloning keys on the Trackbar&lt;br /&gt;
In this lesson we will learn how to edit keyframe data in the Trackbar &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3552/lessons/06-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Adding animation offsets using list controllers&lt;br /&gt;
In this lesson we will learn another method of animatuon using list controllers &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3552/lessons/07-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Working with Time Tags&lt;br /&gt;
In this lesson we will learn how to add descriptions to the Trackbar using Time Tags &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3552/lessons/08-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Exploring the Dope Sheet&lt;br /&gt;
In this lesson we will learn how to edit keyframe timing using the Dope sheet &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3552/lessons/09-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Working with Max's Curve Editor&lt;br /&gt;
In this lesson we will learn how to edit keyframe's timing and interpolation in the Curve Editor &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3552/lessons/10-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Examining Max's F-curve tangent types via the Curve Editor&lt;br /&gt;
In this lesson we will learn how to change keyframe interpolation &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3552/lessons/11-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Cloning keys and F-curves in the Curve Editor&lt;br /&gt;
In this lesson we will learn how to duplicate animation in the Curve Editor &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3552/lessons/12-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Manipulating tangent handles&lt;br /&gt;
In this lesson we will learn how to edit keyframe interpolation by hand &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3552/lessons/13-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Modifying tangent handles for moving holds in animation&lt;br /&gt;
In this lesson we will learn how to change the timing of an animation by editing tangents &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3552/lessons/14-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Breaking the continuity of tangents for weight and impact&lt;br /&gt;
In this lesson we will learn how to break tangents to create sudden movement changes &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3552/lessons/15-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;The menus of the Track View&lt;br /&gt;
In this lesson we will learn the commands in the Track View &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3552/lessons/16-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Using the Euler Filter to correct gimbal flipping issues&lt;br /&gt;
In this lesson we will learn how to correct rotation issues &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3552/lessons/17-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Ghosting animation and viewing Key Brackets&lt;br /&gt;
In this lesson we will learn how to use ghosting to preview animation &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3552/lessons/18-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Working with the Parameter Curve Out of Range dialog&lt;br /&gt;
In this lesson we will learn how to change the animation before and after our keyframes &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3552/lessons/19-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Animating seamless cycles - setting keyframes&lt;br /&gt;
In this lesson we will learn how to set keyframes for a repeating cycle &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3552/lessons/20-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Animating seamless cycles - tweaking F-curves&lt;br /&gt;
In this lesson we will learn how to clean up our animation to repeat &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3552/lessons/21-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Creating Out of Range keys&lt;br /&gt;
In this lesson we will learn how to convert out of range animation into keyframes &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3552/lessons/22-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Working with the Motion Mixer which lets us edit animation quickly&lt;br /&gt;
In this lesson we will learn how to convert animation to clips we can use in the Motion Mixer &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3552/lessons/23-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Blending animation clips to quickly create motion&lt;br /&gt;
In this lesson we will learn how to create animation by bringing together two separate animations and blending them &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3552/lessons/24-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Using Layered Animation to create movement over already created keyframes&lt;br /&gt;
In this lesson we will learn how to use layered animation to easily add motion to already set keyframes &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3552/lessons/25-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Animating along a path&lt;br /&gt;
In this lesson we will learn how to use a path to move an object &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3552/lessons/26-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Utilizing trajectories to preview and view animation&lt;br /&gt;
In this lesson we will learn how to see where animation is going with trajectories &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3552/lessons/27-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Working with the Link Constraint&lt;br /&gt;
In this lesson we will learn how to connect the animation of one object to another using the link constraint &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3552/lessons/28-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Automating animation with expressions&lt;br /&gt;
In this lesson we will learn how to create motion using math in expressions &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3552/lessons/29-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Animating with Wired parameters&lt;br /&gt;
In this lesson we will learn how to animate one object based off another object's parameters &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3552/lessons/30-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Mapping animation to export keyframes into a file&lt;br /&gt;
In this lesson we will learn how to export keyframes and then re-import them onto an object &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3552/lessons/31-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Collapsing animation from the Track View-Curve Editor&lt;br /&gt;
In this lesson we will learn how to break an animation down into keyframes &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3552/lessons/32-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Outputting animation for a real-time preview&lt;br /&gt;
In this lesson we will learn how to save a video preview of our naimation &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3552/lessons/33-thumb_s2.jpg" width="42" /&gt;&lt;br /&gt;
Settings to render animations our of 3ds Max&lt;br /&gt;
In this lesson we will learn how to render our animation into images or movies&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-size: 180%;"&gt;&lt;span style="font-weight: bold;"&gt;Download :&lt;br /&gt;
&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
part1 : &lt;a href="http://adf.ly/Ysi" style="color: blue; font-size: 14px;" target="_blank"&gt;http://adf.ly/Ysi                                         &lt;/a&gt;&lt;br /&gt;
part2 : &lt;a href="http://adf.ly/Ysj" style="color: blue; font-size: 14px;" target="_blank"&gt;http://adf.ly/Ysj                                         &lt;/a&gt;&lt;br /&gt;
part3 : &lt;a href="http://adf.ly/Ysk" style="color: blue; font-size: 14px;" target="_blank"&gt;http://adf.ly/Ysk                                         &lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6512956924328666733-8832331577642926343?l=aerng-cgrapics.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/TutorsCg/~4/JKtCrH6d_i8" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://aerng-cgrapics.blogspot.com/feeds/8832331577642926343/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://aerng-cgrapics.blogspot.com/2009/09/all-tutors_12.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/6512956924328666733/posts/default/8832331577642926343?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/6512956924328666733/posts/default/8832331577642926343?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TutorsCg/~3/JKtCrH6d_i8/all-tutors_12.html" title="Digital Tutors - Introduction to Animation in 3ds Max" /><author><name>Aerng</name><uri>http://www.blogger.com/profile/18446237307176675861</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><feedburner:origLink>http://aerng-cgrapics.blogspot.com/2009/09/all-tutors_12.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkYAQ34-fSp7ImA9WxNXE0o.&quot;"><id>tag:blogger.com,1999:blog-6512956924328666733.post-5903350633222648656</id><published>2009-09-09T12:21:00.003+07:00</published><updated>2009-10-01T11:09:02.055+07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-10-01T11:09:02.055+07:00</app:edited><title>Digital Tutors - Introduction to Rigging in 3ds Max</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/v2k6q55WG58djAdJYPudoRnXWKQ/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/v2k6q55WG58djAdJYPudoRnXWKQ/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/v2k6q55WG58djAdJYPudoRnXWKQ/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/v2k6q55WG58djAdJYPudoRnXWKQ/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;Digital Tutors - Introduction to Rigging in 3ds Max&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://pic.leech.it/i/72fa8/afe2c9e9d2.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img alt="" border="0" src="http://pic.leech.it/i/72fa8/afe2c9e9d2.jpg" style="cursor: pointer; float: left; height: 118px; margin: 0pt 10px 10px 0pt; width: 139px;" /&gt;&lt;/a&gt;Learn essentials of rigging and establish a solid foundation. Learn flexible rigging methods, several rigging and character setup tools, and the essentials of building animator-friendly controls with 3ds Max. Contains over 3 hours of project-based training.&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-weight: bold;"&gt;&lt;span style="font-size: 180%;"&gt;&lt;br /&gt;
Lesson :&lt;br /&gt;
&lt;br /&gt;
&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3561/lessons/01-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Introduction&lt;br /&gt;
In this lesson we will learn about the Introduction to Rigging in 3DS Max training &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3561/lessons/02-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Establishing naming conventions&lt;br /&gt;
In this lesson we will learn how a good naming convention can save time during rigging &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3561/lessons/03-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Linking objects to create parent/child hierarchies&lt;br /&gt;
In this lesson we will learn how to attach objects together using parent / child heirarchies &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3561/lessons/04-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Creating bones in Max&lt;br /&gt;
In this lesson we will learn how to create bones for deformations &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3561/lessons/05-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Editing bones in Max&lt;br /&gt;
In this lesson we will learn how to edit already created bones &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3561/lessons/06-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Working with a bone's fin adjustment tools&lt;br /&gt;
In this lesson we will learn how to edit the bone's fin display &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3561/lessons/07-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Utilizing the HI IK and Limb IK Solver&lt;br /&gt;
In this lesson we will learn how to create Inverse Kinematic solvers &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3561/lessons/08-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Rigging with the Spline IK Solver and creating IK Solvers&lt;br /&gt;
In this lesson we will learn how to create Spline Inverse Kinematic solvers &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3561/lessons/09-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Building bones for the leg and connecting an IK Solver&lt;br /&gt;
In this lesson we will learn how to build an IK bone rig &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3561/lessons/10-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Setting up control objects in the leg rig&lt;br /&gt;
In this lesson we will learn how to create control objects for easier control &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3561/lessons/11-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Working with Max's Position and Orientation Constraint&lt;br /&gt;
In this lesson we will learn how to fix an object's position and orientation using a different object &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3561/lessons/12-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Utilizing the LookAt Constraint&lt;br /&gt;
In this lesson we will learn how to constrain an object to point at another object &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3561/lessons/13-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Rigging with the Link Constraint to avoid bone skewing&lt;br /&gt;
In this lesson we will learn howto use the link contraint &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3561/lessons/14-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Rigging with Groups&lt;br /&gt;
In this lesson we will learn how to use groups to control other objects &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3561/lessons/15-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Customizing Max's user interface&lt;br /&gt;
In this lesson we will learn how to edit Max's UI to create a faster rigging workflow &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3561/lessons/16-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Wiring Parameters to control parameter values&lt;br /&gt;
In this lesson we will learn how to directly connect parameter values together &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3561/lessons/17-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Working with Expressions&lt;br /&gt;
In this lesson we will learn how to control objects using expressions to drive parameters &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3561/lessons/18-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Choosing a suitable Axis Order for control objects&lt;br /&gt;
In this lesson we will learn how Axis Order can make or break your control objects &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3561/lessons/19-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Using Layers to organize your scene&lt;br /&gt;
In this lesson we will learn the importance of scene organization using Layers &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3561/lessons/20-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Deforming a mesh with bones via the Skin modifier&lt;br /&gt;
In this lesson we will learn how to have our bones drive a mesh using the Skin modifier &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3561/lessons/21-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Fine-tuning envelope deformations with the Weight Table&lt;br /&gt;
In this lesson we will learn how to edit our mesh-bone deformation using the Weight Table &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3561/lessons/22-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Editing envelopes with the Paint Weights Tool&lt;br /&gt;
In this lesson we will learn how to easily edit Weights using the Paint Weights tool &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3561/lessons/23-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Mirroring weights to save time&lt;br /&gt;
In this lesson we will learn how to paint weights on one side of our mesh and mirror them &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3561/lessons/24-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Exporting and importing envelope data&lt;br /&gt;
In this lesson we will learn how to save and re-use envelope data &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3561/lessons/25-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Using Max's Bulge Angle Deformer to correct deformations&lt;br /&gt;
In this lesson we will learn  how to change our mesh deformations using the Bulge Angle deformer &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3561/lessons/26-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Exploring the Skin Morph modifier&lt;br /&gt;
In this lesson we will learn how to drive a morph with a bone's rotation &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3561/lessons/27-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Rigging for lip-sync animation with the Morpher modifier&lt;br /&gt;
In this lesson we will learn how to change the shape of our mesh &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3561/lessons/28-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Controlling mesh deformations with the Skin Wrap modifier&lt;br /&gt;
In this lesson we will learn how to deform objects using other objects &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3561/lessons/29-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Bonus: Working with Selection Sets&lt;br /&gt;
In this lesson we will learn how to create Selection Sets &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3561/lessons/30-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Bonus: Creating quick and easy muscles with bones&lt;br /&gt;
In this lesson we will learn how to quickly create muscles and bones &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3561/lessons/31-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Bonus: Attaching the muscle to the character&lt;br /&gt;
In this lesson we will learn how to make our muscle influence our character &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3561/lessons/32-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Bonus: Setting up the bones for the FK Spline rig&lt;br /&gt;
In this lesson we will learn how to draw bones for a FK Spline &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3561/lessons/33-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Bonus: Adding controls to the spline rig&lt;br /&gt;
In this lesson we will learn how to add controls to our rig &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3561/lessons/34-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Bonus: Controlling the twisting of the FK Spline rig&lt;br /&gt;
In this lesson we will learn how to add twist to the Spline &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3561/lessons/35-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Bonus: Finalizing the twist distribution of the FK Spline rig&lt;br /&gt;
In this lesson we will learn how to fix our twist distribution &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-weight: bold;"&gt;&lt;span style="font-size: 180%;"&gt;Download :&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
Disc1 405.15 MB&lt;br /&gt;
&lt;br /&gt;
part1 : &lt;a class="adfly" href="http://adf.ly/YIx" target="_blank"&gt;http://adf.ly/YIx&lt;/a&gt;&lt;br /&gt;
part2 : &lt;a class="adfly" href="http://adf.ly/YIy" target="_blank"&gt;http://adf.ly/YIy&lt;/a&gt;&lt;br /&gt;
part3 : &lt;a class="adfly" href="http://adf.ly/YIz" target="_blank"&gt;http://adf.ly/YIz&lt;/a&gt;&lt;br /&gt;
part4 : &lt;a class="adfly" href="http://adf.ly/YJ0" target="_blank"&gt;http://adf.ly/YJ0&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Disc2 465.19 MB&lt;br /&gt;
&lt;br /&gt;
part1 : &lt;a class="adfly" href="http://adf.ly/YJ1" target="_blank"&gt;http://adf.ly/YJ1&lt;/a&gt;&lt;br /&gt;
part2 : &lt;a class="adfly" href="http://adf.ly/YJ2" target="_blank"&gt;http://adf.ly/YJ2&lt;/a&gt;&lt;br /&gt;
part3 : &lt;a class="adfly" href="http://adf.ly/YJ3" target="_blank"&gt;http://adf.ly/YJ3&lt;/a&gt;&lt;br /&gt;
part4 : &lt;a class="adfly" href="http://adf.ly/YJ4" target="_blank"&gt;http://adf.ly/YJ4&lt;/a&gt;&lt;br /&gt;
part5 : &lt;a class="adfly" href="http://adf.ly/YJ5" target="_blank"&gt;http://adf.ly/YJ5&lt;/a&gt;&lt;br /&gt;
&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6512956924328666733-5903350633222648656?l=aerng-cgrapics.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/TutorsCg/~4/j3LKKzqmd3M" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://aerng-cgrapics.blogspot.com/feeds/5903350633222648656/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://aerng-cgrapics.blogspot.com/2009/09/all-tutors_2812.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/6512956924328666733/posts/default/5903350633222648656?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/6512956924328666733/posts/default/5903350633222648656?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TutorsCg/~3/j3LKKzqmd3M/all-tutors_2812.html" title="Digital Tutors - Introduction to Rigging in 3ds Max" /><author><name>Aerng</name><uri>http://www.blogger.com/profile/18446237307176675861</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><feedburner:origLink>http://aerng-cgrapics.blogspot.com/2009/09/all-tutors_2812.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkQERno9eCp7ImA9WxNXE0o.&quot;"><id>tag:blogger.com,1999:blog-6512956924328666733.post-2006070801309461776</id><published>2009-09-09T11:33:00.007+07:00</published><updated>2009-10-01T11:11:47.460+07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-10-01T11:11:47.460+07:00</app:edited><title>Digital Tutors - Introduction to mental ray in 3ds Max</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/wy4aLMRbBEqNAbsx86ignIZg2pg/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/wy4aLMRbBEqNAbsx86ignIZg2pg/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/wy4aLMRbBEqNAbsx86ignIZg2pg/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/wy4aLMRbBEqNAbsx86ignIZg2pg/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;Digital Tutors - Introduction to mental ray in 3ds Max&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://gfxtraining.files.wordpress.com/2008/11/t_3553.jpg?w=150&amp;amp;h=177" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img alt="" border="0" src="http://gfxtraining.files.wordpress.com/2008/11/t_3553.jpg?w=150&amp;amp;h=177" style="cursor: pointer; float: left; height: 228px; margin: 0pt 10px 10px 0pt; width: 194px;" /&gt;&lt;/a&gt;   Learn an essential workflow to rendering with mental ray and techniques for fully utilizing the tools available inside 3ds Max to save time and see better results. Contains over 2 hours of project-based training for artists new to mental ray and experienced artists seeking a refresher.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-size: 180%;"&gt;&lt;span style="font-weight: bold;"&gt;Lesson :&lt;br /&gt;
&lt;br /&gt;
&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;div id="lesson-item-text"&gt;Introduction&lt;br /&gt;
In this lesson we will look at a project overview for Introduction to mental ray in 3ds Max &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3553/lessons/02-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Setting mental ray as the default renderer&lt;br /&gt;
In this lesson we will discuss the steps required to enable the mental ray rendering engine in 3ds Max &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3553/lessons/03-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Using photon-based Global Illumination&lt;br /&gt;
In this lesson we will learn how to use global illumination photons to add realistic indirect lighting effects to rendered scenes &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3553/lessons/04-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Adjusting the photon properties of lights&lt;br /&gt;
In this lesson we will discover how to adjust photon emission parameters on a per-light basis &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3553/lessons/05-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Using Final Gather in mental ray&lt;br /&gt;
In this lesson we will discover how final gathering can be used to simulate indirect illumination &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3553/lessons/06-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Combining Global Illumination and Final Gather&lt;br /&gt;
In this lesson we will see how final gathering and global illumination can be used together in the same scene &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3553/lessons/07-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Saving and reusing indirect illumination data&lt;br /&gt;
In this lesson we will see how we can save and re-use indirect lighting data to dramatically increase rendering speed &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3553/lessons/08-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Setting up image-based lighting in mental ray&lt;br /&gt;
In this lesson we will look at how to use HDR images as a method of lighting our scenes &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3553/lessons/09-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Using and optimizing caustic photons&lt;br /&gt;
In this lesson we will use caustic photons to simulate the effect of reflective and refractive light patterns &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3553/lessons/10-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Exploring mental ray's Architectural Materials&lt;br /&gt;
In this lesson we will look at the variety of material types that can be simulated with the mental ray Architectural Material &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3553/lessons/11-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Overview of the mental ray Car Paint shader&lt;br /&gt;
In this lesson we will explore the various parameters of the mental ray car paint shader &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3553/lessons/12-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Using Subsurface Scattering in mental ray&lt;br /&gt;
In this lesson we will see how we can use the subsurface scattering material to realistically simulate translucent objects &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3553/lessons/13-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Utilizing ambient occlusion to enhance shadows&lt;br /&gt;
In this lesson we will learn how the ambient occlusion shader can be used to quickly create and accentuate soft, indirect shadows. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3553/lessons/14-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Adding depth of field effects to renders&lt;br /&gt;
In this lesson we will explore the process of adding depth-of-field effects to your render camera in 3ds Max &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3553/lessons/15-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Rendering a depth of field pass for compositing&lt;br /&gt;
In this lesson we will learn how to output a simple black and white depth pass for use in compositing applications &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3553/lessons/16-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Special mental ray light parameters&lt;br /&gt;
In this lesson we will look at some of the unique properties found on mental ray lights, as well as how to convert standard 3ds Max lights into mental ray lights. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3553/lessons/17-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Understanding contour outlines&lt;br /&gt;
In this lesson we will use contour lines to give our renders a flattened, 2D appearance. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3553/lessons/18-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Using Render Elements for compositing purposes&lt;br /&gt;
In this lesson we will learn how separate renders into multiple passes for compositing purposes by utilizing Render Elements &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3553/lessons/19-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Compositing multiple render passes&lt;br /&gt;
In this lesson we will see how Render Elements can be composited back together and altered without the need to re-render the image &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3553/lessons/20-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Using Scene States to output multiple renders&lt;br /&gt;
In this lesson we will look at how Scene States can be used to render your scenes into multiple passes &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;span style="font-weight: bold;"&gt;&lt;span style="font-size: 180%;"&gt;Download :&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size: 100%;"&gt;&lt;br /&gt;
&lt;br /&gt;
part1&lt;/span&gt;&lt;span style="font-size: 180%;"&gt;&lt;span style="font-size: 100%;"&gt; : &lt;/span&gt;&lt;/span&gt;&lt;a class="adfly" href="http://adf.ly/XHa" target="_blank"&gt;http://adf.ly/XHa&lt;/a&gt;&lt;br /&gt;
&lt;span style="font-size: 100%;"&gt;part2&lt;/span&gt;&lt;span style="font-size: 180%;"&gt;&lt;span style="font-size: 100%;"&gt; : &lt;/span&gt;&lt;/span&gt;&lt;a class="adfly" href="http://adf.ly/XHb" target="_blank"&gt;http://adf.ly/XHb&lt;/a&gt;&lt;br /&gt;
&lt;span style="font-size: 100%;"&gt;part3&lt;/span&gt; :&lt;span style="font-weight: bold;"&gt;&lt;span style="font-size: 180%;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="font-size: 100%;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;a class="adfly" href="http://adf.ly/XHc" target="_blank"&gt;http://adf.ly/XHc&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6512956924328666733-2006070801309461776?l=aerng-cgrapics.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/TutorsCg/~4/7kA3wElCf6Y" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://aerng-cgrapics.blogspot.com/feeds/2006070801309461776/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://aerng-cgrapics.blogspot.com/2009/09/all-tutors_09.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/6512956924328666733/posts/default/2006070801309461776?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/6512956924328666733/posts/default/2006070801309461776?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TutorsCg/~3/7kA3wElCf6Y/all-tutors_09.html" title="Digital Tutors - Introduction to mental ray in 3ds Max" /><author><name>Aerng</name><uri>http://www.blogger.com/profile/18446237307176675861</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><feedburner:origLink>http://aerng-cgrapics.blogspot.com/2009/09/all-tutors_09.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkMBQn48eyp7ImA9WxNXE0o.&quot;"><id>tag:blogger.com,1999:blog-6512956924328666733.post-73977315884625907</id><published>2009-09-03T00:23:00.004+07:00</published><updated>2009-10-01T11:14:13.073+07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-10-01T11:14:13.073+07:00</app:edited><title>Digital Tutors - Introduction to Lighting in 3ds Max</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/uWIMeBPfkUY3JNQzdQlKlVRRb-I/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/uWIMeBPfkUY3JNQzdQlKlVRRb-I/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/uWIMeBPfkUY3JNQzdQlKlVRRb-I/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/uWIMeBPfkUY3JNQzdQlKlVRRb-I/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;span style="color: #33ccff; font-size: 180%;"&gt;&lt;span style="color: black; font-size: 100%;"&gt;Digital Tutors - Introduction to Lighting in 3ds Max&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;/span&gt;&lt;/span&gt;&lt;a href="http://pic.leech.it/i/8d357/bda8eda9c07.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img alt="" border="0" src="http://pic.leech.it/i/8d357/bda8eda9c07.jpg" style="cursor: pointer; float: left; height: 177px; margin: 0pt 10px 10px 0pt; width: 150px;" /&gt;&lt;/a&gt;Learn an essential workflow to lighting in 3ds Max and fundamental techniques to establishing moods and adding greater realism to your scenes through lighting. Contains over 2 hours of project-based training. Ideal for new and beginning artists.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-size: 180%;"&gt;&lt;span style="font-weight: bold;"&gt;Lesson&lt;/span&gt;&lt;/span&gt; :&lt;br /&gt;
&lt;br /&gt;
&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3562/lessons/01-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Project Overview&lt;br /&gt;
In this lesson we will discuss the project overview for Introduction to Lighting in 3ds Max &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3562/lessons/02-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Intensity and Attenuation controls of Standard Lights&lt;br /&gt;
In this lesson we will look at the standard light controls for light intensity, attenuation, and color. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3562/lessons/03-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Specialized parameters of spot lights&lt;br /&gt;
In this lesson we will explore some of the unique parameters used for positioning and rendering spotlights &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3562/lessons/04-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Understanding and using Direct lights&lt;br /&gt;
In this lesson we will look at some of the unique parameters and behaviors of Direct lights in 3ds Max &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3562/lessons/05-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Using Photometric lights in 3ds Max&lt;br /&gt;
In this lesson we will understand the unique behaviors and parameters found on the photometric light &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3562/lessons/06-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Adding Shadow Maps to rendered scenes&lt;br /&gt;
In this lesson we will add shadows to our rendered scenes through the use of shadow maps &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3562/lessons/07-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Using Raytraced shadows in 3ds Max&lt;br /&gt;
In this lesson we will use raytracing as a way of adding shadows to rendered scenes &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3562/lessons/08-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Utilizing Area and Advanced Raytraced shadows&lt;br /&gt;
In this lesson we will look at specialized raytracing shadow parameters that can be utilized in the Scanline renderer &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3562/lessons/09-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Shadow parameters of mental ray lights&lt;br /&gt;
In this lesson, we will explore the special features and usage of mental ray area lights. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3562/lessons/10-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Altering the Rendering Controls on individual objects&lt;br /&gt;
In this lesson we will use the Rendering Controls to alter various aspects of an object's render visibility &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3562/lessons/11-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Adding glow effects to geometry and lights&lt;br /&gt;
In this lesson we will go through the process of adding glowing effects to light sources and geometry &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3562/lessons/12-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Adding volumetric effects to lights&lt;br /&gt;
In this lesson we will create volumetric light rays to create a sense of atmosphere in our rendered images &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3562/lessons/13-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Including and excluding objects from individual lights&lt;br /&gt;
In this lesson we will learn how to include and exclude individual objects from a light's illumination &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3562/lessons/14-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Using the Skylight to create outdoor illumination&lt;br /&gt;
In this lesson we will see how the Skylight can be used together with the Light Tracer to create realistic outdoor lighting &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3562/lessons/15-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Creating outdoor lighting using the Daylight system&lt;br /&gt;
In this lesson we will use the Daylight lighting setup as a method of simulating realistic outdoor lighting &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3562/lessons/16-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Using radiosity to calculate realistic indirect illumination&lt;br /&gt;
In this lesson we will discuss how radiosity can be used to simulate the effects of indirect illumination &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3562/lessons/17-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Methods for refining and enhancing radiosity results&lt;br /&gt;
In this lesson we will explore methods for achieving a more refined, accurate radiosity solution. &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-outline-item"&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3562/lessons/18-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Using the Light Lister in 3ds Max&lt;br /&gt;
In this lesson we will learn how the Light Lister can be used to easily alter parameters on multiple lights &lt;br /&gt;
&lt;/div&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-image"&gt;&lt;img height="34" src="http://www.digitaltutors.com/dtv_/bison_courses/3562/lessons/19-thumb_s2.jpg" width="42" /&gt; &lt;br /&gt;
&lt;/div&gt;&lt;div id="lesson-item-text"&gt;Using the Advanced Effects for greater lighting control&lt;br /&gt;
In this lesson we will use the Advanced Effects rollout to control a light's diffuse, ambient, and specular contribution to the final render.&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-weight: bold;"&gt;&lt;span style="font-size: 180%;"&gt;Download: &lt;/span&gt;&lt;/span&gt;315.24 MB&lt;br /&gt;
&lt;br /&gt;
part1 : &lt;a class="adfly" href="http://adf.ly/XGw" target="_blank"&gt;http://adf.ly/XGw&lt;/a&gt;&lt;br /&gt;
part2 : &lt;a class="adfly" href="http://adf.ly/XGx" target="_blank"&gt;http://adf.ly/XGx&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6512956924328666733-73977315884625907?l=aerng-cgrapics.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/TutorsCg/~4/wjo7skyGZng" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://aerng-cgrapics.blogspot.com/feeds/73977315884625907/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://aerng-cgrapics.blogspot.com/2009/09/all-tutors_8669.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/6512956924328666733/posts/default/73977315884625907?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/6512956924328666733/posts/default/73977315884625907?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TutorsCg/~3/wjo7skyGZng/all-tutors_8669.html" title="Digital Tutors - Introduction to Lighting in 3ds Max" /><author><name>Aerng</name><uri>http://www.blogger.com/profile/18446237307176675861</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><feedburner:origLink>http://aerng-cgrapics.blogspot.com/2009/09/all-tutors_8669.html</feedburner:origLink></entry><entry gd:etag="W/&quot;CkAGQ3w_cCp7ImA9WxNXE0o.&quot;"><id>tag:blogger.com,1999:blog-6512956924328666733.post-6616460895015412396</id><published>2009-09-03T00:03:00.007+07:00</published><updated>2009-10-01T11:18:42.248+07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-10-01T11:18:42.248+07:00</app:edited><title>Digital Tutors - Texturing with ZBrush 3</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/TC0RD5avThe2znL6XgWitn6K9YM/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/TC0RD5avThe2znL6XgWitn6K9YM/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/TC0RD5avThe2znL6XgWitn6K9YM/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/TC0RD5avThe2znL6XgWitn6K9YM/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;Digital Tutors - Texturing with ZBrush 3&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://pic.leech.it/images/367d7ft338501.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img alt="" border="0" src="http://pic.leech.it/images/367d7ft338501.jpg" style="cursor: pointer; float: left; height: 177px; margin: 0pt 10px 10px 0pt; width: 150px;" /&gt;&lt;/a&gt;Importing Geometry into ZBrush, Working with Morph Targets, Image-based Texture Painting, Hand-painting Texture Maps, Sculpting on Multiple Subdivision Levels, Controlling Stroke Attributes, Creating Custom Alpha Brushes, Utilizing Layers to Localize Detail,&lt;span id="more-7663"&gt;&lt;/span&gt; Using Stencils for Sculpting Details, Tuning Alpha Brushes, Simulating Effects of Weight &amp;amp; Gravity, Polypainting Techniques, Painting with Depth and Color Simultaneously, Painting Detail Cavity Masking, Using ZMapper and Displacement Exporter, Generating Normal and Displacement Maps, Using Normal and Displacement Maps in Primary 3D App.&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-size: 180%;"&gt;&lt;span style="font-weight: bold;"&gt;Lesson :&lt;br /&gt;
&lt;br /&gt;
&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;table border="0" cellpadding="3" cellspacing="0"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td align="right" valign="top" width="5%"&gt;1.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Introduction and project overview &lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;2:04&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" width="5%"&gt;2.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Setting options in ZBrush before importing geometry&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" width="14%"&gt;5:56&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;3.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Defining large wrinkles on the rhino&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;11:12&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;4.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Sculpting a base skin texture&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;10:06&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;5.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Creating custom ZBrush Alphas in Photoshop&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;5:39&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;6.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Using Stencils and 3D layers to sculpt detail&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;8:07&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;7.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Using hand-sculpting techniques to emphasize wrinkles&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;10:05&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;8.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Using the Projection Master to create additional wrinkles&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;9:51&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;9.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Accentuating the wrinkles for the mouth and ears&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;12:03&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;10.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Adding high-frequency details to the facial area&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;8:38&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;11.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Sculpting detailed wrinkles into the rhino's body&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;14:35&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;12.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Layering additional wrinkles over the rhino's body&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;9:01&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;13.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Sculpting imperfections into the rhino's horn&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;11:08&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;14.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Overview of polypainting in ZBrush 3&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;8:20&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;15.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Painting color onto the mouth, eyes and ears&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;7:00&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;16.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Adding color and texture to the rest of the body&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;14:06&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;17.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Building the textures for the rhino's horns&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;15:47&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;18.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Utilizing Cavity Masks to paint skin wrinkles onto the textures&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;7:36&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;19.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Converting and exporting polypaint as a 2D texture&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;6:31&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;20.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Generating normal maps and displacement maps&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;14:47&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;21.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Mapping images as textures in ZBrush&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;7:28&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;22.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Setting up displacement maps in Maya&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;13:40&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;23.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Setting up displacement maps in XSI &lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;9:57&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" width="5%"&gt;&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;&lt;div align="right"&gt;&lt;b&gt;Total Run Time:&lt;/b&gt;&lt;br /&gt;
&lt;/div&gt;&lt;/td&gt;     &lt;td align="center" width="14%"&gt;&lt;b&gt;3:45:02&lt;/b&gt;&lt;br /&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;
&lt;span style="font-size: 180%;"&gt;&lt;span style="font-weight: bold;"&gt;Download : &lt;/span&gt;&lt;/span&gt;649.56 MB&lt;br /&gt;
&lt;br /&gt;
part1 : &lt;a class="adfly" href="http://adf.ly/Vw2" target="_blank"&gt;http://adf.ly/Vw2&lt;/a&gt;&lt;br /&gt;
part2 : &lt;a class="adfly" href="http://adf.ly/Vw3" target="_blank"&gt;http://adf.ly/Vw3&lt;/a&gt;&lt;br /&gt;
part3 : &lt;a class="adfly" href="http://adf.ly/Vw4" target="_blank"&gt;http://adf.ly/Vw4&lt;/a&gt;&lt;br /&gt;
part4 : &lt;a class="adfly" href="http://adf.ly/Vw5" target="_blank"&gt;http://adf.ly/Vw5&lt;/a&gt;&lt;br /&gt;
part5 : &lt;a class="adfly" href="http://adf.ly/Vw6" target="_blank"&gt;http://adf.ly/Vw6&lt;/a&gt;&lt;br /&gt;
part6 : &lt;a href="http://adf.ly/Vw7" style="color: blue; font-size: 14px;" target="_blank"&gt;http://adf.ly/Vw7                                         &lt;/a&gt;&lt;br /&gt;
part7 : &lt;a class="adfly" href="http://adf.ly/Vw8" target="_blank"&gt;http://adf.ly/Vw8&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6512956924328666733-6616460895015412396?l=aerng-cgrapics.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/TutorsCg/~4/fn9OCXAaxtQ" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://aerng-cgrapics.blogspot.com/feeds/6616460895015412396/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://aerng-cgrapics.blogspot.com/2009/09/all-tutors_03.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/6512956924328666733/posts/default/6616460895015412396?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/6512956924328666733/posts/default/6616460895015412396?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TutorsCg/~3/fn9OCXAaxtQ/all-tutors_03.html" title="Digital Tutors - Texturing with ZBrush 3" /><author><name>Aerng</name><uri>http://www.blogger.com/profile/18446237307176675861</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><feedburner:origLink>http://aerng-cgrapics.blogspot.com/2009/09/all-tutors_03.html</feedburner:origLink></entry><entry gd:etag="W/&quot;Ck4BQn8-eip7ImA9WxNXE0o.&quot;"><id>tag:blogger.com,1999:blog-6512956924328666733.post-713156599414922406</id><published>2009-09-02T00:39:00.006+07:00</published><updated>2009-10-01T11:22:33.152+07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-10-01T11:22:33.152+07:00</app:edited><title>Digital Tutors - Introduction to Zbrush 3</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/oP6HKTf1WKgsc_0a36FR8yqjk7A/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/oP6HKTf1WKgsc_0a36FR8yqjk7A/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/oP6HKTf1WKgsc_0a36FR8yqjk7A/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/oP6HKTf1WKgsc_0a36FR8yqjk7A/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;Digital Tutors - Introduction to Zbrush 3&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://pic.leech.it/i/a8543/72f2cd8t310801dg8.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img alt="" border="0" src="http://pic.leech.it/i/a8543/72f2cd8t310801dg8.jpg" style="cursor: pointer; float: left; height: 177px; margin: 0pt 10px 10px 0pt; width: 150px;" /&gt;&lt;/a&gt;Easily get started with ZBrush 3. Learn time-saving modeling, sculpting, and painting techniques and tools that are used throughout the Film and Games industries. Contains over 4 hours of project-based training. Great for artists learning ZBrush 3.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-size: 180%;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;
Lesson :&lt;br /&gt;
&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;table border="0" cellpadding="3" cellspacing="0"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td align="right" valign="top" width="5%"&gt;1.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Introduction and project overview &lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;1:46&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;2.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Accessing and docking the various tool palettes in ZBrush&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;4:17&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;3.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Understanding the "2.5D" nature of ZBrush&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;4:37&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;4.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Working with ZTools and imported 3D geometry&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;7:42&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;5.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Various ways of moving around 3D objects and adjusting brush properties&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;8:10&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;6.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Exploring some of the various ways of subdividing your 3D geometry&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;10:36&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;7.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Hiding and revealing certain parts of your 3D geometry&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;8:45&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;8.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Masking geometry to protect certain areas from being sculpted&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;8:30&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;9.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Applying object-wide deformations to 3D geometry&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;7:05&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;10.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Looking over the various types of sculpting brushes found in ZBrush&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;11:47&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;11.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Utilizing SubTools within ZBrush 3&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;8:15&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;12.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Workflows for re-shaping geometry in ZBrush (Part 1)&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;9:04&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;13.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Workflows for re-shaping geometry in ZBrush (Part 2)&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;9:04&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;14.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Sculpting out medium-resolution detail in your 3D meshes&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;11:31&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;15.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Using the brush presets found in the Rapid UI interface&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;5:17&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;16.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Utilizing Alpha brushes to add detail to your 3D meshes&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;7:18&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;17.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Using Photoshop to create your own custom Alpha brushes&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;5:38&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;18.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Using Stencils in ZBrush to precisely control Alpha placement&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;8:14&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;19.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Using the LazyMouse in ZBrush 3 to make cleaner strokes&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;6:29&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;20.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Altering your brush's profile curve&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;7:39&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;21.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Using the Move, Scale, and Rotate functions to reposition objects&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;5:53&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;22.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Using the Mesh Extraction feature to create clothing in ZBrush 3&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;6:09&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;23.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Using Transpose and Topological Masking in ZBrush 3&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;7:48&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;24.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Using 3D layers in ZBrush 3 to turn deformations on or off&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;6:38&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;25.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Using the Morph brush to paint away any unwanted deformations&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;5:38&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;26.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Using ZSpheres to build geometry directly within ZBrush&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;8:20&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;27.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Blocking in a ZSphere creature&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;15:27&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;28.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Using the Projection Master to paint texture maps and deformations&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;12:01&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;29.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Using Polypaint in ZBrush to paint textures directly on your 3D mesh&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;8:20&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;30.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Using MatCap to create ZBrush materials based on photographs&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;11:21&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;31.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Exporting displacement maps in ZBrush&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;5:28&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" width="5%"&gt;&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;&lt;div align="right"&gt;&lt;b&gt;Total Run Time:&lt;/b&gt;&lt;br /&gt;
&lt;/div&gt;&lt;/td&gt;     &lt;td align="center" width="14%"&gt;&lt;b&gt;4:04:47&lt;/b&gt;&lt;br /&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;
&lt;span style="font-size: 180%;"&gt;&lt;span style="font-weight: bold;"&gt;Download : &lt;/span&gt;&lt;/span&gt;560 MB&lt;br /&gt;
&lt;br /&gt;
part1 : &lt;a class="adfly" href="http://adf.ly/Vvq" target="_blank"&gt;http://adf.ly/Vvq&lt;/a&gt;&lt;br /&gt;
part2 : &lt;a class="adfly" href="http://adf.ly/Vvr" target="_blank"&gt;http://adf.ly/Vvr&lt;/a&gt;&lt;br /&gt;
part3 : &lt;a class="adfly" href="http://adf.ly/Vvs" target="_blank"&gt;http://adf.ly/Vvs&lt;/a&gt;&lt;br /&gt;
part4 : &lt;a class="adfly" href="http://adf.ly/Vvt" target="_blank"&gt;http://adf.ly/Vvt&lt;/a&gt;&lt;br /&gt;
part5 : &lt;a class="adfly" href="http://adf.ly/Vvu" target="_blank"&gt;http://adf.ly/Vvu&lt;/a&gt;&lt;br /&gt;
part6 : &lt;a class="adfly" href="http://adf.ly/Vvv" target="_blank"&gt;http://adf.ly/Vvv&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-size: 180%;"&gt;&lt;span style="font-weight: bold;"&gt;pass : &lt;/span&gt;&lt;/span&gt;rapidoff&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6512956924328666733-713156599414922406?l=aerng-cgrapics.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/TutorsCg/~4/utjyyBqxg_g" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://aerng-cgrapics.blogspot.com/feeds/713156599414922406/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://aerng-cgrapics.blogspot.com/2009/09/all-tutors.html#comment-form" title="1 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/6512956924328666733/posts/default/713156599414922406?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/6512956924328666733/posts/default/713156599414922406?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TutorsCg/~3/utjyyBqxg_g/all-tutors.html" title="Digital Tutors - Introduction to Zbrush 3" /><author><name>Aerng</name><uri>http://www.blogger.com/profile/18446237307176675861</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>1</thr:total><feedburner:origLink>http://aerng-cgrapics.blogspot.com/2009/09/all-tutors.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C0cBRXY8fCp7ImA9WxNXE0o.&quot;"><id>tag:blogger.com,1999:blog-6512956924328666733.post-390560279533663385</id><published>2009-08-26T21:19:00.006+07:00</published><updated>2009-10-01T11:24:14.874+07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-10-01T11:24:14.874+07:00</app:edited><title>Digital Tutors - Modeling Interiors in 3ds Max</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/T6oljvUSrM8bnmilRdDLBNKFreE/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/T6oljvUSrM8bnmilRdDLBNKFreE/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/T6oljvUSrM8bnmilRdDLBNKFreE/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/T6oljvUSrM8bnmilRdDLBNKFreE/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;Digital Tutors - Modeling Interiors in 3ds Max&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://pic.leech.it/i/01e9a/4ead3ebb16.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img alt="" border="0" src="http://pic.leech.it/i/01e9a/4ead3ebb16.jpg" style="cursor: pointer; float: left; height: 177px; margin: 0pt 10px 10px 0pt; width: 150px;" /&gt;&lt;/a&gt;Learn a production workflow to interior set modeling and time-saving techniques that can be used in Film, Games, and Architectural Visualizations. Contains 5.5 hours of project-based training. Perfect for intermediate artists.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-size: 180%;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;
Lesson :&lt;br /&gt;
&lt;br /&gt;
&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;table border="0" cellpadding="3" cellspacing="0"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td align="right" valign="top" width="5%"&gt;1.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Introduction and Project Overview&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;0:43&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;2.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Building the walls of the room&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;7:49&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;3.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Adding windows&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;10:04&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;4.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Building the front door&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;5:37&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;5.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Creating the vaulted ceiling&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;4:59&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;6.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Adding the floor and ceiling&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;5:09&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;7.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Adding trim along the ceiling and floor&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;5:33&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;8.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Building the stairway&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;7:21&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;9.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Cutting out the elevated doorway&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;6:49&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;10.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Adding a television to the front wall&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;5:20&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;11.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Starting the large shelf along the front&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;6:53&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;12.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Finishing the shelf&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;8:23&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;13.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Creating and positioning recessed lighting&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;5:34&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;14.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Building the window coverings&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;14:41&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;15.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Finishing the window coverings&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;4:44&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;16.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Starting on the sofa&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;11:06&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;17.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Refining the sofa&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;13:27&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;18.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Finishing the sofa&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;11:55&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;19.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Adding legs to the sofa&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;6:37&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;20.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Modeling the coffee table&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;9:30&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;21.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Completing the coffee table&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;4:38&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;22.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Starting the fireplace&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;8:32&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;23.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Refining the fireplace&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;7:17&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;24.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Finishing the fireplace&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;9:39&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;25.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Beginning the chair model&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;7:06&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;26.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Refining the chairs&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;5:02&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;27.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Completing the chairs&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;11:54&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;28.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Adding pillows to the chairs and sofa&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;8:31&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;29.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Building the wall art and shelves with splines&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;10:58&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;30.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Adding small plants near the steps&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;8:37&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;31.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Building the large plant&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;8:38&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;32.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Creating wall art using Section splines&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;5:28&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;33.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Building the mesh sculpture&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;7:20&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;34.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Modeling the AV component&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;9:28&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;35.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Building the overhead light fixture&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;7:49&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;36.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Modeling the track lighting&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;13:36&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;37.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Modeling the floor lamp&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;11:12&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;38.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Adding the handrail&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;4:19&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;39.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Adding a knob to the door&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;4:13&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;40.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Building the picture frames&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;5:15&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;41.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Adding area rugs&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;10:56&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" width="5%"&gt;&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;&lt;div align="right"&gt;&lt;b&gt;Total Run Time:&lt;/b&gt;&lt;br /&gt;
&lt;/div&gt;&lt;/td&gt;     &lt;td align="center" width="14%"&gt;&lt;b&gt;5:23:01&lt;/b&gt;&lt;br /&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;
&lt;span style="font-weight: bold;"&gt;&lt;span style="font-size: 180%;"&gt;Download : &lt;/span&gt;&lt;/span&gt;1.7 GB&lt;br /&gt;
&lt;br /&gt;
CD1&lt;br /&gt;
part1 : &lt;a class="adfly" href="http://adf.ly/Vkr" target="_blank"&gt;http://adf.ly/Vkr&lt;/a&gt;&lt;br /&gt;
part2 : &lt;a class="adfly" href="http://adf.ly/Vks" target="_blank"&gt;http://adf.ly/Vks&lt;/a&gt;&lt;br /&gt;
part3 : &lt;a class="adfly" href="http://adf.ly/Vkt" target="_blank"&gt;http://adf.ly/Vkt&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
CD2&lt;br /&gt;
part1 : &lt;a class="adfly" href="http://adf.ly/Vku" target="_blank"&gt;http://adf.ly/Vku&lt;/a&gt;&lt;br /&gt;
part2 : &lt;a class="adfly" href="http://adf.ly/Vkv" target="_blank"&gt;http://adf.ly/Vkv&lt;/a&gt;&lt;br /&gt;
part3 : &lt;a class="adfly" href="http://adf.ly/Vkw" target="_blank"&gt;http://adf.ly/Vkw&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
CD3&lt;br /&gt;
part1 : &lt;a class="adfly" href="http://adf.ly/Vkx" target="_blank"&gt;http://adf.ly/Vkx&lt;/a&gt;&lt;br /&gt;
part2 : &lt;a class="adfly" href="http://adf.ly/Vky" target="_blank"&gt;http://adf.ly/Vky&lt;/a&gt;&lt;br /&gt;
part3 : &lt;a class="adfly" href="http://adf.ly/Vkz" target="_blank"&gt;http://adf.ly/Vkz&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6512956924328666733-390560279533663385?l=aerng-cgrapics.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/TutorsCg/~4/ExbY60r6Gws" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://aerng-cgrapics.blogspot.com/feeds/390560279533663385/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://aerng-cgrapics.blogspot.com/2009/08/all-tutors.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/6512956924328666733/posts/default/390560279533663385?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/6512956924328666733/posts/default/390560279533663385?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TutorsCg/~3/ExbY60r6Gws/all-tutors.html" title="Digital Tutors - Modeling Interiors in 3ds Max" /><author><name>Aerng</name><uri>http://www.blogger.com/profile/18446237307176675861</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><feedburner:origLink>http://aerng-cgrapics.blogspot.com/2009/08/all-tutors.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C0UFQXc4cCp7ImA9WxNXE0o.&quot;"><id>tag:blogger.com,1999:blog-6512956924328666733.post-142764533257320046</id><published>2009-08-24T19:51:00.006+07:00</published><updated>2009-10-01T11:26:50.938+07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-10-01T11:26:50.938+07:00</app:edited><title>Turbo Training - Advanced Visual Effects 2 for 3DS MAX</title><content type="html">
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&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6512956924328666733-142764533257320046?l=aerng-cgrapics.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/TutorsCg/~4/7JUEu5qfR0Y" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://aerng-cgrapics.blogspot.com/feeds/142764533257320046/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://aerng-cgrapics.blogspot.com/2009/08/blog-post_24.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/6512956924328666733/posts/default/142764533257320046?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/6512956924328666733/posts/default/142764533257320046?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TutorsCg/~3/7JUEu5qfR0Y/blog-post_24.html" title="Turbo Training - Advanced Visual Effects 2 for 3DS MAX" /><author><name>Aerng</name><uri>http://www.blogger.com/profile/18446237307176675861</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><feedburner:origLink>http://aerng-cgrapics.blogspot.com/2009/08/blog-post_24.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C0QGRX04eCp7ImA9WxNXE0o.&quot;"><id>tag:blogger.com,1999:blog-6512956924328666733.post-8445089822616669899</id><published>2009-08-23T18:20:00.007+07:00</published><updated>2009-10-01T11:28:44.330+07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-10-01T11:28:44.330+07:00</app:edited><title>Digital Tutors - Fundametals of Realwave in Realflow</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/1DoWtT1LSw-fY3Bd5soY_xb6Doc/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/1DoWtT1LSw-fY3Bd5soY_xb6Doc/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
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&lt;br /&gt;
&lt;div style="text-align: left;"&gt;&lt;br /&gt;
&lt;a href="http://pic.leech.it/images/354eet3454tp1.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img alt="" border="0" src="http://pic.leech.it/images/354eet3454tp1.jpg" style="cursor: pointer; float: left; height: 177px; margin: 0pt 10px 10px 0pt; width: 150px;" /&gt;&lt;/a&gt;Learn an essential workflow to RealWave and time-saving techniques to creating fluid effects such as oceans, waves, foam, splashes, and other bodies of water. Contains nearly 3 hours of project-based training for artists creating fluid effects with RealFlow4.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-size: 180%;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;
Lesson :&lt;br /&gt;
&lt;br /&gt;
&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
&lt;table border="0" cellpadding="3" cellspacing="0"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td align="right" valign="top" width="5%"&gt;1.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Introduction to RealWave&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;6:15&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;2.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Exporting RealWaves&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;5:10&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;3.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Making waves - Control Points&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;9:27&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;4.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Making waves - Fractals&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;5:26&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;5.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Fractal Speed, Scale and Seed&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;6:07&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;6.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Making waves - Spectrum&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;6:55&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;7.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Adding waves&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;6:30&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;8.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Custom RealWaves&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;7:10&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;9.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Hypermesh basics&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;6:05&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;10.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Creating Hypermesh zones&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;6:27&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;11.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Hypermesh based on camera&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;8:17&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;12.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Dynamics objects in RealWaves&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;7:00&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;13.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Working with Static Points&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;6:07&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;  &lt;td align="right" valign="top" width="5%"&gt;14.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Creating ocean spray with RW Particles&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;6:34&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;15.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Making a RealWave splash&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;7:30&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;16.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Puddle in the rain (part 1)&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;7:35&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;17.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Puddle in the rain (part 2)&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;6:57&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;18.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Creating foam textures&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;10:36&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;19.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Generating particles with foam maps&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;6:17&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;20.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Shoreline - coast distance&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;9:06&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;21.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Shoreline - Wetmap setup&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;5:21&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;22.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Making trails with RealWaves&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;5:03&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;23.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Scripting waves&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;5:02&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;24.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Image displacements with scripted waves&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;7:28&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" width="5%"&gt;&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;&lt;div align="right"&gt;&lt;b&gt;รวมเวลา :&lt;/b&gt;&lt;br /&gt;
&lt;/div&gt;&lt;/td&gt;     &lt;td align="center" width="14%"&gt;&lt;b&gt;2:44:25&lt;/b&gt;&lt;br /&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="font-size: 180%;"&gt;&lt;br /&gt;
Download : &lt;/span&gt;&lt;/span&gt;820.9 MB&lt;br /&gt;
&lt;br /&gt;
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&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6512956924328666733-8445089822616669899?l=aerng-cgrapics.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/TutorsCg/~4/EtyW_i3vHDk" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://aerng-cgrapics.blogspot.com/feeds/8445089822616669899/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://aerng-cgrapics.blogspot.com/2009/08/blog-post_116.html#comment-form" title="4 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/6512956924328666733/posts/default/8445089822616669899?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/6512956924328666733/posts/default/8445089822616669899?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TutorsCg/~3/EtyW_i3vHDk/blog-post_116.html" title="Digital Tutors - Fundametals of Realwave in Realflow" /><author><name>Aerng</name><uri>http://www.blogger.com/profile/18446237307176675861</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>4</thr:total><feedburner:origLink>http://aerng-cgrapics.blogspot.com/2009/08/blog-post_116.html</feedburner:origLink></entry><entry gd:etag="W/&quot;C0QMQH85fip7ImA9WxNXE0o.&quot;"><id>tag:blogger.com,1999:blog-6512956924328666733.post-8412436777037494921</id><published>2009-08-23T17:37:00.005+07:00</published><updated>2009-10-01T11:29:41.126+07:00</updated><app:edited xmlns:app="http://www.w3.org/2007/app">2009-10-01T11:29:41.126+07:00</app:edited><title>Digital Tutors: Maya Unlimited - Hair</title><content type="html">
&lt;p&gt;&lt;a href="http://feedads.g.doubleclick.net/~a/iDkYqEq_dXY07HMQj8MxMoPnuCM/0/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/iDkYqEq_dXY07HMQj8MxMoPnuCM/0/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;br/&gt;
&lt;a href="http://feedads.g.doubleclick.net/~a/iDkYqEq_dXY07HMQj8MxMoPnuCM/1/da"&gt;&lt;img src="http://feedads.g.doubleclick.net/~a/iDkYqEq_dXY07HMQj8MxMoPnuCM/1/di" border="0" ismap="true"&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;&lt;span style="font-size: 100%;"&gt;Digital Tutors: Maya Unlimited - Hair&lt;/span&gt;&lt;br /&gt;
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&lt;br /&gt;
&lt;a href="http://static.journeyed.com/2/3/9/2/6/1288559.2392663.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"&gt;&lt;img alt="" border="0" src="http://static.journeyed.com/2/3/9/2/6/1288559.2392663.jpg" style="cursor: pointer; float: left; height: 200px; margin: 0pt 10px 10px 0pt; width: 200px;" /&gt;&lt;/a&gt;Easily learn Maya Hair at your own pace with 2.5 hours of project-based training. Great for new and beginning users.&lt;br /&gt;
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&lt;span style="font-size: 180%; font-weight: bold;"&gt;&lt;br /&gt;
Lesson&lt;/span&gt; &lt;span style="font-size: 180%; font-weight: bold;"&gt;:&lt;/span&gt;&lt;br /&gt;
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&lt;table border="0" cellpadding="3" cellspacing="0"&gt;&lt;tbody&gt;
&lt;tr&gt;&lt;td align="right" valign="top" width="5%"&gt;1.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Overview of Create Hair options&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;9:44&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;2.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Using the power of artisan to create hair follicles on the surface via the paint tool&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;5:27&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;3.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Exploring the hair system components&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;4:47&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;4.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Viewing the different positions of the hair system&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;7:04&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;5.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Using the Modify Curve tools&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;4:56&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;6.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Using constraint systems to modify hair&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;11:00&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;7.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Using the collision objects to collide the hair system with other geometry&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;4:09&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;8.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Converting selections and applying Paint FX to hair&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;7:06&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;9.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Converting curves into dynamic curves&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;7:41&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;10.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Caching hair systems&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;4:40&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;11.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Exploring the hair system node&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;5:57&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;12.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Using the scale ramp widgets&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;5:19&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;13.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Exploring dynamic attributes like dampening and stiffness to achieve really incredible looks&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;10:48&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;14.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Collisions within the hair system&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;7:54&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;15.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Hair turbulence&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;2:32&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;16.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Exploring randomization tools to adjusting the look of hair&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;5:13&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;17.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Creating curly hair&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;2:49&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;18.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Braiding hair and adding a bow to the braid&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;5:27&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;19.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Adding a ribbon to the bow &lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;9:26&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;20.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Using MEL to change hair attributes&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;6:38&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;21.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Using follicles as rivets&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;2:42&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;22.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Rendering hair in mental ray&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;2:24&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;23.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Adding hair to polygon surfaces&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;7:13&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;24.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Using constraints and new hair system nodes to style the hair&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;10:20&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;25.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Working with depth map shadows to render the hair system with self-shadowing to increase its realism&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;2:21&lt;br /&gt;
&lt;/td&gt;   &lt;/tr&gt;
&lt;tr&gt;     &lt;td align="right" valign="top" width="5%"&gt;26.&lt;br /&gt;
&lt;/td&gt;     &lt;td width="81%"&gt;Utilizing the Convert to Dynamic Curve option to drive the deformation of the Buddy character&lt;br /&gt;
&lt;/td&gt;     &lt;td align="center" valign="top" width="14%"&gt;12:34&lt;br /&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;/tbody&gt;&lt;/table&gt;&lt;span style="font-size: 180%;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;span style="font-size: 180%; font-weight: bold;"&gt;Download&lt;/span&gt;&lt;span style="font-size: 180%;"&gt;&lt;span style="font-weight: bold;"&gt; :&lt;/span&gt;&lt;/span&gt; 400 MB&lt;br /&gt;
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part1 : &lt;a href="http://adf.ly/TLf" style="color: blue; font-size: 14px;" target="_blank"&gt;http://adf.ly/TLf                                         &lt;/a&gt;&lt;br /&gt;
part2 : &lt;a href="http://adf.ly/TLg" style="color: blue; font-size: 14px;" target="_blank"&gt;http://adf.ly/TLg                                         &lt;/a&gt;&lt;br /&gt;
part3 : &lt;a href="http://adf.ly/TLh" style="color: blue; font-size: 14px;" target="_blank"&gt;http://adf.ly/TLh                                         &lt;/a&gt;&lt;br /&gt;
part4 : &lt;a href="http://adf.ly/TLi" style="color: blue; font-size: 14px;" target="_blank"&gt;http://adf.ly/TLi                                         &lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6512956924328666733-8412436777037494921?l=aerng-cgrapics.blogspot.com' alt='' /&gt;&lt;/div&gt;&lt;img src="http://feeds.feedburner.com/~r/TutorsCg/~4/NJ53hkQmG8o" height="1" width="1"/&gt;</content><link rel="replies" type="application/atom+xml" href="http://aerng-cgrapics.blogspot.com/feeds/8412436777037494921/comments/default" title="Post Comments" /><link rel="replies" type="text/html" href="http://aerng-cgrapics.blogspot.com/2009/08/blog-post.html#comment-form" title="0 Comments" /><link rel="edit" type="application/atom+xml" href="http://www.blogger.com/feeds/6512956924328666733/posts/default/8412436777037494921?v=2" /><link rel="self" type="application/atom+xml" href="http://www.blogger.com/feeds/6512956924328666733/posts/default/8412436777037494921?v=2" /><link rel="alternate" type="text/html" href="http://feedproxy.google.com/~r/TutorsCg/~3/NJ53hkQmG8o/blog-post.html" title="Digital Tutors: Maya Unlimited - Hair" /><author><name>Aerng</name><uri>http://www.blogger.com/profile/18446237307176675861</uri><email>noreply@blogger.com</email><gd:image rel="http://schemas.google.com/g/2005#thumbnail" width="16" height="16" src="http://img2.blogblog.com/img/b16-rounded.gif" /></author><thr:total>0</thr:total><feedburner:origLink>http://aerng-cgrapics.blogspot.com/2009/08/blog-post.html</feedburner:origLink></entry></feed>

