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    <title>Two Fish Illustration and Design</title>
    <link>http://www.twofishillustration.com/index.php?</link>
    <dc:language>en</dc:language>
    <dc:creator>me@twofishillustration.com</dc:creator>
    <dc:rights>Copyright 2008</dc:rights>
    <dc:date>2008-09-03T20:11:01-06:00</dc:date>
    <admin:generatorAgent rdf:resource="http://www.pmachine.com/" />
    

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      <title>Creation of the Death Quail</title>
      <link>http://www.twofishillustration.com/index.php?/twofish/article_page/167</link>
      <dc:subject>Illustration</dc:subject>
      <content:encoded><![CDATA[<p><i>The title of this entry is improbable, even for this site. I highly doubt that if you used the google to look up &#8220;death quail&#8221; much would turn up. In any regard, I want to break the long pause since my last post with a look into one of my newest illustrations: <a href="http://twofishillustration.com/index.php/twofish/sketchbookpage/warning_giant_quail_of_death/" >&#8220;Warning! Giant Quail of Death&#8221;</a>. I&#8217;ve been working steadily on it for the past week or so and feel really good about it, it&#8217;s own absurd title included.</i><img src="http://twofishillustration.com/images/uploads/quailblogone.jpg" width="202" height="278" class="frmimgr"/>
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The idea for this illustration came from looking at the work of artists I really admire (<a href="http://dan-may.com/">Dan May, </a><a href="http://www.slackart.com/">Michael Slack,</a> <a href="http://www.sebastiaanvandoninck.be/" >Seb Van Doninck</a> and of course, <a href="http://www.timbiskup.com">Tim Biskup</a>). The work I was most drawn to was half-absurd and half-fantastic. Not too cute or too dark, but a balance of the two. About half way through the sketch I knew it was a keeper. I can&#8217;t tell you how many hours I spend drawing crap things, never of the quality I&#8217;d even share in my sketchbook on this site, a place where I&#8217;m supposed to have fun and let it all hang out. I&#8217;m sure many of the illustrators I really admire have similar trash bins as mine, filled to the brim.
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<p>
The goal is always to refine a good idea to a great sketch. The sketch becomes the blueprint for building shapes in Illustrator and applying texture and color via Photoshop. This process is like a good roller caster. Excitement of the idea gives way to the fear of sucking, followed by the shear joy of the creative process. A few moments are filled with dread, for sure, but overall at the end of the ride I usually feel like jumping back in line and starting another sketch.
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<p>
With illustrations like this one, I usually work on a color palette before I build the shapes. This enables me to fly less blind and make some rudimentary decisions up front. I knew this one would feature retro-ish color choices, and I knew I wanted a light blue as a highlight color. After working up some color choices, I &#8220;invert&#8221; them to show me their complimentary counterparts. This helps with working up a richness to the final art work and gives me more options as I go.
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<p>
The longest most drawn out process is usually applying color and texture in Photoshop. It&#8217;s laborious detail work, but the thrill of trying new techniques and not being afraid to &#8220;play around&#8221; makes it worth it. I think theres this natural tendency in illustrators to get tight when they fall in love with the thing they&#8217;re working on. I try to fight this tendency and push myself to try new things. I almost never regret it, plus there&#8217;s always the history function. Building up texture and color is a process that <b>needs</b> to feel a little out of control.
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<p>
<i>Overall? This roller coaster was worth the ride and I&#8217;m back in line for the next one.</i>
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      <dc:date>2008-09-03T20:11:01-06:00</dc:date>
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