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		<title>UX Australia 2009 Presentations</title>
		<link>http://uxaustralia.com.au/</link>
		<description>Presentations from the UX Australia 2009 conference, held in Canberra, Australia, August 2009. UX Australia 2009 is a 3-day user experience design conference, with inspiring and practical presentations, covering a range of topics about how to design great experiences for people.</description>
		<language>en-us</language>
		<copyright>&#x2117; &amp; &#xA9; UX Events Pty Ltd</copyright>
		<lastBuildDate>Sun, 14 Mar 2010 12:00:00 +1000</lastBuildDate>
		<pubDate>Sun, 3 Jan 2010 12:00:00 +1000</pubDate> 
		<webMaster>donna@uxaustralia.com.au (Donna Spencer)</webMaster>
<itunes:block>yes</itunes:block>
		<itunes:author>UX Australia</itunes:author>
		<itunes:subtitle>Presentations from UX Australia 2009</itunes:subtitle>
		<itunes:summary>Presentations from the UX Australia 2009 conference, held in Canberra, Australia, August 2009. UX Australia 2009 is a 3-day user experience design conference, with inspiring and practical presentations, covering a range of topics about how to design great experiences for people.</itunes:summary>

		<itunes:owner>
			   <itunes:name>Donna Spencer</itunes:name>
			   <itunes:email>donna@uxaustralia.com.au</itunes:email>
		</itunes:owner>

		<itunes:explicit>No</itunes:explicit>

		<itunes:image href="http://uxaustralia.com.au/conference-2009/audio/UX_Australia_logo_iTunes.jpg"/>
			
		<itunes:category text="Technology"></itunes:category>

		<item>
			<title>Visualising the user experience: Building early engagement with design concepts through enriched storytelling</title>
			<link>http://www.uxaustralia.com.au/conference-2009/visualising-the-user-experience</link>
			<guid>http://www.uxaustralia.com.au/conference-2009/audio/darren_menachemson_visualise_ux.mp3</guid>
			<description>Design visualisations are information products that communicate how new products or services will work. The way they do this is by showing the new product or service in action, using a combination of text and pictures to tell the story of the future user experience. Design visualisations can stand alone as documents, but are often presented to audiences for the purpose of communication, consultation or (most usefully) design collaboration.</description>
			<enclosure url="http://www.uxaustralia.com.au/conference-2009/audio/darren_menachemson_visualise_ux.mp3" length="20028871" type="audio/mpeg"/>
			<category>Technology</category>
			<pubDate>Mon, 21 Sep 2009 12:00:00 +1000</pubDate>
			<itunes:author>Darren Menachemson</itunes:author>
			<itunes:explicit>Clean</itunes:explicit>
			<itunes:subtitle>Darren Menachemson talks about design visualisations, from UX Australia 2009</itunes:subtitle>
			<itunes:summary>Design visualisations are information products that communicate how new products or services will work. The way they do this is by showing the new product or service in action, using a combination of text and pictures to tell the story of the future user experience. Design visualisations can stand alone as documents, but are often presented to audiences for the purpose of communication, consultation or (most usefully) design collaboration.</itunes:summary>
			<itunes:duration>00:45:00</itunes:duration>
			<itunes:keywords>design, visualisation, user experience, conference, illustration, communication</itunes:keywords>
		</item>

		<item>
			<title>The new digital ethnographer's toolkit: Capturing a participant's lifestream</title>
			<link>http://www.uxaustralia.com.au/conference-2009/digital-ethnographers-toolkit</link>
			<guid>http://www.uxaustralia.com.au/conference-2009/audio/chris_khalil_digital_ethnographer.mp3</guid>
			<description>In this talk, Dr Chris Khalil of News Digital Media (NDM) will explain how NDM are using an innovative web/mobile based approach to Cultural Probes (digital scrapbooks) and other research tools, utilising an array of low cost and freely available web and mobile applications such as Tumblr and Facebook.</description>
			<enclosure url="http://www.uxaustralia.com.au/conference-2009/audio/chris_khalil_digital_ethnographer.mp3" length="20040310" type="audio/mpeg"/>
			<category>Technology</category>
			<pubDate>Mon, 21 Sep 2009 10:00:00 +1000</pubDate>
			<itunes:author>Chris Khalil</itunes:author>
			<itunes:explicit>Clean</itunes:explicit>
			<itunes:subtitle>Chris Khalil talks about digital ethnography, from UX Australia 2009</itunes:subtitle>
			<itunes:summary>In this talk, Dr Chris Khalil of News Digital Media (NDM) will explain how NDM are using an innovative web/mobile based approach to Cultural Probes (digital scrapbooks) and other research tools, utilising an array of low cost and freely available web and mobile applications such as Tumblr and Facebook.</itunes:summary>
			<itunes:duration>00:45:00</itunes:duration>
			<itunes:keywords>design, visualisation, user experience, conference, illustration, communication</itunes:keywords>
		</item>

		<item> 
			<title>Design games (10-minute talk)</title> 
			<link>http://www.uxaustralia.com.au/conference-2009/design-games</link> 
			<guid>http://www.uxaustralia.com.au/conference-2009/audio/donna_spencer_design_games.mp3</guid> 
			<description>Playing games is more fun than work, right? So if we can combine games and work, work will be fun. Design games can help you learn about your users, or help a design team generate better solutions. </description> 
			<enclosure url="http://www.uxaustralia.com.au/conference-2009/audio/donna_spencer_design_games.mp3" length="4948554" type="audio/mpeg"/> 
			<category>Technology</category> 
			<pubDate>Tue, 20 Oct 2009 19:00:00 +1000</pubDate> 
			<itunes:author>Donna Spencer</itunes:author> 
			<itunes:explicit>Clean</itunes:explicit> 
			<itunes:subtitle>Donna Spencer talks about design games, from UX Australia 2009</itunes:subtitle> 
			<itunes:summary>Playing games is more fun than work, right? So if we can combine games and work, work will be fun. Design games can help you learn about your users, or help a design team generate better solutions. </itunes:summary> 
			<itunes:duration>00:10:00</itunes:duration> 
			<itunes:keywords>user experience, conference</itunes:keywords> 
		</item> 

		<item> 
			<title>Automotive HMI: Building or breaking the brand experience (10-minute talk)</title> 
			<link>http://www.uxaustralia.com.au/conference-2009/automotive-hmi</link> 
			<guid>http://www.uxaustralia.com.au/conference-2009/audio/drew_smith_automotive_hmi.mp3</guid> 
			<description>A brief overview of how car makers are either supporting or sabotaging their precious brand image through HMI design.</description> 
			<enclosure url="http://www.uxaustralia.com.au/conference-2009/audio/drew_smith_automotive_hmi.mp3" length="3807316" type="audio/mpeg"/> 
			<category>Technology</category> 
			<pubDate>Tue, 6 Oct 2009 19:00:00 +1000</pubDate> 
			<itunes:author>Drew Smith</itunes:author> 
			<itunes:explicit>Clean</itunes:explicit> 
			<itunes:subtitle>Drew Smith talks about automative interfaces, from UX Australia 2009</itunes:subtitle> 
			<itunes:summary>A brief overview of how car makers are either supporting or sabotaging their precious brand image through HMI design.</itunes:summary> 
			<itunes:duration>00:10:00</itunes:duration> 
			<itunes:keywords>user experience, conference</itunes:keywords> 
			</item> 

		<item> 
			<title>More, better, faster! Agile design for fun &#038; profit</title> 
			<link>http://www.uxaustralia.com.au/conference-2009/more-better-faster</link> 
			<guid>http://www.uxaustralia.com.au/conference-2009/audio/matt_balara_agile.mp3</guid> 
			<description>The agile movement, which grew out of the arena of software development, has much to teach user experience and visual design. A concentration on the thing itself, less time wasted on pretty but non-functional deliverables, treating clients as partners and flexibility can only help designers achieve more, better and faster.</description> 
			<enclosure url="http://www.uxaustralia.com.au/conference-2009/audio/matt_balara_agile.mp3" length="23725580" type="audio/mpeg"/> 
			<category>Technology</category> 
			<pubDate>Thu, 8 Oct 2009 20:00:00 +1000</pubDate> 
			<itunes:author>Matt Balara</itunes:author> 
			<itunes:explicit>Clean</itunes:explicit> 
			<itunes:subtitle>Matt Balara talking on agile design, from UX Australia 2009</itunes:subtitle> 
			<itunes:summary>The agile movement, which grew out of the arena of software development, has much to teach user experience and visual design. A concentration on the thing itself, less time wasted on pretty but non-functional deliverables, treating clients as partners and flexibility can only help designers achieve more, better and faster.</itunes:summary> 
			<itunes:duration>00:45:00</itunes:duration> 
			<itunes:keywords>user experience, conference</itunes:keywords> 
		</item> 

		<item> 
			<title>FAIL (10-minute talk)</title> 
			<link>http://www.uxaustralia.com.au/conference-2009/fail-10-minute-talk</link> 
			<guid>http://www.uxaustralia.com.au/conference-2009/audio/oliver_weidlich_fail.mp3</guid> 
			<description>Let's talk about examples of really bad UI/UX design collated from around the web/mobile/software/etc. Everyone can email me their favourite bad examples in the lead up to the conference and I'll collate and host.</description> 
			<enclosure url="http://www.uxaustralia.com.au/conference-2009/audio/oliver_weidlich_fail.mp3" length="4092573" type="audio/mpeg"/> 
			<category>Technology</category> 
			<pubDate>Sun, 11 Oct 2009 16:00:00 +1000</pubDate> 
			<itunes:author>Oliver Weidlich</itunes:author> 
			<itunes:subtitle>Oliver Weidlich discusses examples of interface failures, from UX Australia 2009</itunes:subtitle> 
			<itunes:summary>Let's talk about examples of really bad UI/UX design collated from around the web/mobile/software/etc. Everyone can email me their favourite bad examples in the lead up to the conference and I'll collate and host.</itunes:summary> 
			<itunes:duration>00:10:00</itunes:duration> 
			<itunes:keywords>user experience, conference</itunes:keywords> 
		</item> 

		<item> 
			<title>The uncanny valley: Or &#8220;That frakkin' toaster is freaking me out!&#8221; (10-minute talk)</title> 
			<link>http://www.uxaustralia.com.au/conference-2009/the-uncanny-valley</link> 
			<guid>http://www.uxaustralia.com.au/conference-2009/audio/ruth_ellison_robots.mp3</guid> 
			<description>Why are some robots perceived as being cute while others are just plain freaky? This is a (mostly) irreverent exploration of recent robots and an introduction to the uncanny valley hypothesis.</description> 
			<enclosure url="http://www.uxaustralia.com.au/conference-2009/audio/ruth_ellison_robots.mp3" length="2884671" type="audio/mpeg"/> 
			<category>Technology</category> 
			<pubDate>Sun, 11 Oct 2009 16:00:00 +1000</pubDate> 
			<itunes:author>Ruth Ellison</itunes:author> 
			<itunes:explicit>Clean</itunes:explicit> 
			<itunes:subtitle>Ruth Ellison talks Robots, from UX Australia 2009</itunes:subtitle> 
			<itunes:summary>Why are some robots perceived as being cute while others are just plain freaky? This is a (mostly) irreverent exploration of recent robots and an introduction to the uncanny valley hypothesis.</itunes:summary> 
			<itunes:duration>00:10:00</itunes:duration> 
			<itunes:keywords>user experience, conference</itunes:keywords> 
		</item> 

		<item> 
			<title>Visualisations of video: Nursing activity and expertise</title> 
			<link>http://www.uxaustralia.com.au/conference-2009/visualisations-of-video</link> 
			<guid>http://www.uxaustralia.com.au/conference-2009/audio/ben_kraal_visualisation_video.mp3</guid> 
			<description>We (Design Researchers at the People and Systems Lab, QUT) do a lot of work with video, collected in our usability lab and in the field, but we rarely show that video to other people. We've found that by turning video into visualisations it's easier to compare different videos. </description> 
			<enclosure url="http://www.uxaustralia.com.au/conference-2009/audio/ben_kraal_visualisation_video.mp3" length="21807829" type="audio/mpeg"/> 
			<category>Technology</category> 
			<pubDate>Sat, 31 Oct 2009 05:00:00 +1000</pubDate> 
			<itunes:author>Ben Kraal</itunes:author> 
			<itunes:explicit>Clean</itunes:explicit> 
			<itunes:subtitle>Ben Kraal talking about visualising video data, from UX Australia 2009</itunes:subtitle> 
			<itunes:summary>We (Design Researchers at the People and Systems Lab, QUT) do a lot of work with video, collected in our usability lab and in the field, but we rarely show that video to other people. We've found that by turning video into visualisations it's easier to compare different videos.</itunes:summary> 
			<itunes:duration>00:45:00</itunes:duration> 
			<itunes:keywords>user experience, conference</itunes:keywords> 
		</item> 

		<item> 
			<title>Meet your ancestors</title> 
			<link>http://www.uxaustralia.com.au/conference-2009/meet-your-ancestors</link> 
			<guid>http://www.uxaustralia.com.au/conference-2009/audio/alex_wright_meet_your_ancestors.mp3</guid> 
			<description>In this talk, writer and researcher Alex Wright will take us on a guided tour of the many ways people have collected and shared information over the years: from the earliest folk taxonomies to the origins of writing, books, libraries and early hypertext systems that in some ways surpassed the present-day Web.</description> 
			<enclosure url="http://www.uxaustralia.com.au/conference-2009/audio/alex_wright_meet_your_ancestors.mp3" length="37716158" type="audio/mpeg"/> 
			<category>Technology</category> 
			<pubDate>Sat, 07 Nov 2009 12:00:00 +1000</pubDate> 
			<itunes:author>Alex Wright</itunes:author> 
			<itunes:explicit>Clean</itunes:explicit> 
			<itunes:subtitle>from UX Australia 2009</itunes:subtitle> 
			<itunes:summary>In this talk, writer and researcher Alex Wright will take us on a guided tour of the many ways people have collected and shared information over the years: from the earliest folk taxonomies to the origins of writing, books, libraries and early hypertext systems that in some ways surpassed the present-day Web.</itunes:summary> 
			<itunes:duration>00:45:00</itunes:duration> 
			<itunes:keywords>user experience, conference</itunes:keywords> 
		</item> 

		<item> 
			<title>Ka-chunk! When customer experience design fails and how to avoid it</title> 
			<link>http://www.uxaustralia.com.au/conference-2009/when-customer-experience-design-fails</link> 
			<guid>http://www.uxaustralia.com.au/conference-2009/audio/joel_flom_customer_experience.mp3</guid> 
			<description>We've all heard it. Customer experience should consistently engage a customer across all touch points. This utopian vision speaks to our souls and warms our empathetic hearts it can also fry the mind. This talk will highlight the challenges of creating an integrated customer experience, then share practical models and techniques that help break it down to size - interaction by interaction.</description> 
			<enclosure url="http://www.uxaustralia.com.au/conference-2009/audio/joel_flom_customer_experience.mp3" length="22116055" type="audio/mpeg"/> 
			<category>Technology</category> 
			<pubDate>Mon, 9 Nov 2009 12:00:00 +1000</pubDate> 
			<itunes:author>Joel Flom</itunes:author> 
			<itunes:explicit>Clean</itunes:explicit> 
			<itunes:subtitle>Joel Flom talks about customer experience design - from UX Australia 2009</itunes:subtitle> 
			<itunes:summary>We've all heard it. Customer experience should consistently engage a customer across all touch points. This utopian vision speaks to our souls and warms our empathetic hearts it can also fry the mind. This talk will highlight the challenges of creating an integrated customer experience, then share practical models and techniques that help break it down to size&#8211;interaction by interaction.</itunes:summary> 
			<itunes:duration>00:45:00</itunes:duration> 
			<itunes:keywords>user experience, conference</itunes:keywords> 
		</item> 

		<item> 
			<title>Improving dashboards with open content-sharing</title> 
			<link>http://www.uxaustralia.com.au/conference-2009/improving-dashboards-with-open-content-sharing</link> 
			<guid>http://www.uxaustralia.com.au/conference-2009/audio/lachlan_hardy_open_content_sharing.mp3</guid> 
			<description>One of Atlassian's core problems is the difficulty of sharing and manipulating content in one application from within another. The Design Engineer assigned to the project of resolving this problem, Lachlan Hardy, will lead you through the design choices and implementation decisions that produced the new open dashboard which allows simple powerful content sharing from external sources on the web as well as our own products.</description> 
			<enclosure url="http://www.uxaustralia.com.au/conference-2009/audio/lachlan_hardy_open_content_sharing.mp3" length="17444091" type="audio/mpeg"/> 
			<category>Technology</category> 
			<pubDate>Mon, 9 Nov 2009 12:00:00 +1000</pubDate> 
			<itunes:author>Lachlan Hardy</itunes:author> 
			<itunes:explicit>Clean</itunes:explicit> 
			<itunes:subtitle>Lachlan Hardy talks about improving dashboards with open content, from UX Australia 2009</itunes:subtitle> 
			<itunes:summary>One of Atlassian's core problems is the difficulty of sharing and manipulating content in one application from within another. The Design Engineer assigned to the project of resolving this problem, Lachlan Hardy, will lead you through the design choices and implementation decisions that produced the new open dashboard which allows simple powerful content sharing from external sources on the web as well as our own products. </itunes:summary> 
			<itunes:duration>00:45:00</itunes:duration> 
			<itunes:keywords>user experience, conference</itunes:keywords> 
		</item> 

		<item> 
			<title>Emerging a user experience strategy: People, pencils and post-its</title> 
			<link>http://www.uxaustralia.com.au/conference-2009/emerging-a-user-experience-strategy</link> 
			<guid>http://www.uxaustralia.com.au/conference-2009/audio/emerging_ux_strategy.mp3</guid> 
			<description>Early project information and documentation e.g. scope, project objectives, business requirements often take an organisational or technical perspective in describing the future system. A UX strategy on the other hand takes as its start point the perspective of those who will use the system. We define the development of a UX strategy then, as the process through which project information is critically translated and interpreted into a description of the future system from the perspective of the user experience. Our process starts by taking existing project information including user research and translating it into relevant user stories.</description> 
			<enclosure url="http://www.uxaustralia.com.au/conference-2009/audio/emerging_ux_strategy.mp3" length="24351265" type="audio/mpeg"/> 
			<category>Technology</category> 
			<pubDate>Tue, 17 Nov 2009 12:00:00 +1000</pubDate> 
			<itunes:author>Penny Hagen, Michelle Gilmore</itunes:author> 
			<itunes:explicit>Clean</itunes:explicit> 
			<itunes:subtitle>Penny Hagen and Michelle Gilmore pesent a case study about the development of a user experience strategy, from UX Australia 2009</itunes:subtitle> 
			<itunes:summary>Early project information and documentation e.g. scope, project objectives, business requirements often take an organisational or technical perspective in describing the future system. A UX strategy on the other hand takes as its start point the perspective of those who will use the system. We define the development of a UX strategy then, as the process through which project information is critically translated and interpreted into a description of the future system from the perspective of the user experience. Our process starts by taking existing project information including user research and translating it into relevant user stories.</itunes:summary> 
			<itunes:duration>00:45:00</itunes:duration> 
			<itunes:keywords>strategy, user experience, conference</itunes:keywords> 
		</item> 

		<item> 
			<title>Design rationale, content quality and UX integrity</title> 
			<link>http://www.uxaustralia.com.au/conference-2009/design-rationale-content-quality-and-ux-integrity</link> 
			<guid>http://www.uxaustralia.com.au/conference-2009/audio/david_more_design_rationale.mp3</guid> 
			<description>Good content is essential to good user experiences, and to making good information architecture work. I'll highlight two ways to include content quality in the scope of UX: involving content owners in a Delphi-like review of website (or intranet) structure; and delivering practical writing specifications to help subject-matter experts produce useful content - even if they're not natural communicators.</description> 
			<enclosure url="http://www.uxaustralia.com.au/conference-2009/audio/david_more_design_rationale.mp3" length="23896107" type="audio/mpeg"/> 
			<category>Technology</category> 
			<pubDate>Sun, 03 Jan 2010 12:00:00 +1000</pubDate> 
			<itunes:author>David More</itunes:author> 
			<itunes:explicit>Clean</itunes:explicit> 
			<itunes:subtitle>David More presents about ways to involve authors in redesign efforts, from UX Australia 2009</itunes:subtitle> 
			<itunes:summary>Good content is essential to good user experiences, and to making good information architecture work. I'll highlight two ways to include content quality in the scope of UX: involving content owners in a Delphi-like review of website (or intranet) structure; and delivering practical writing specifications to help subject-matter experts produce useful content - even if they're not natural communicators. </itunes:summary> 
			<itunes:duration>00:45:00</itunes:duration> 
			<itunes:keywords>user experience, conference</itunes:keywords> 
			</item> 

		<item> 
			<title>101 things I (should have) learned in interaction design school</title> 
			<link>http://www.uxaustralia.com.au/conference-2009/101-things-i-should-have-learned-in-interaction-design-school</link> 
			<guid>http://www.uxaustralia.com.au/conference-2009/audio/shane_morris_matt_morphett_interaction_design.mp3</guid> 
			<description>"101 Things I Learned in Architecture School" by Matthew Frederick delivers practical, experience-based advice to architects. Where's our equivalent? Where is "101 I learned in Interaction Design School"? Well, let's get started. You nominate a number from 1 to 101. I translate that architecture principle into an interaction design principle. If I can't, then you get a go. </description> 
			<enclosure url="http://www.uxaustralia.com.au/conference-2009/audio/shane_morris_matt_morphett_interaction_design.mp3" length="26283072" type="audio/mpeg"/> 
			<category>Technology</category> 
			<pubDate>Sun, 03 Jan 2010 12:00:00 +1000</pubDate> 
			<itunes:author>Shane Morris, Matt Morphett</itunes:author> 
			<itunes:explicit>Yes</itunes:explicit> 
			<itunes:subtitle>Shane Morris and Matt Morphett present a very entertaining look at interaction design principles, from UX Australia 2009</itunes:subtitle> 
			<itunes:summary>"101 Things I Learned in Architecture School" by Matthew Frederick delivers practical, experience-based advice to architects. Where's our equivalent? Where is "101 I learned in Interaction Design School"? Well, let's get started. You nominate a number from 1 to 101. I translate that architecture principle into an interaction design principle. If I can't, then you get a go.</itunes:summary> 
			<itunes:duration>00:45:00</itunes:duration> 
			<itunes:keywords>user experience, conference</itunes:keywords> 
		</item> 

		<item> 
			<title>Being an experience-led organization</title> 
			<link>http://www.uxaustralia.com.au/conference-2009/applying-uxd-to-the-selection-of-it-systems</link> 
			<guid>http://www.uxaustralia.com.au/conference-2009/audio/steve_baty_experience_led_organisation.mp3</guid> 
			<description>Few activities in business follow rigid IT-centric lines of thinking more stringently than the selection of an IT platform as core and fundamental to the company as its reservation and management system. And yet we can still improve these projects by taking a human-centred view of the problem, and designing from the outside in.</description> 
			<enclosure url="http://www.uxaustralia.com.au/conference-2009/audio/steve_baty_experience_led_organisation.mp3" length="15193988" type="audio/mpeg"/> 
			<category>Technology</category> 
			<pubDate>Thu, 07 Jan 2010 12:00:00 +1000</pubDate> 
			<itunes:author>Steve Baty</itunes:author> 
			<itunes:explicit>Clean</itunes:explicit> 
			<itunes:subtitle>Steve Baty talks about how user experience strategy was applied to the selection of an IT system, from UX Australia 2009</itunes:subtitle> 
			<itunes:summary>Few activities in business follow rigid IT-centric lines of thinking more stringently than the selection of an IT platform as core and fundamental to the company as its reservation and management system. And yet we can still improve these projects by taking a human-centred view of the problem, and designing from the outside in. </itunes:summary> 
			<itunes:duration>00:45:00</itunes:duration> 
			<itunes:keywords>user experience, conference</itunes:keywords> 
			</item> 

		<item> 
			<title>In context: Designing for multi-targeted experiences</title> 
			<link>http://www.uxaustralia.com.au/conference-2009/in-context</link> 
			<guid>http://www.uxaustralia.com.au/conference-2009/audio/aynne_valencia_guillermo_torres_in_context.mp3</guid> 
			<description>Designing the experience for multiple channels is not enough anymore. In order to create a fluid and cohesive experience, we need step back, capture and coordinate the interactions between the different media. In this session, be exposed to the set of tools available for cross-channel design including the Hyperwireframe and Experience Map as holistic visual representations of the overall user experience across locations, time and channels.</description> 
			<enclosure url="http://www.uxaustralia.com.au/conference-2009/audio/aynne_valencia_guillermo_torres_in_context.mp3" length="21108528" type="audio/mpeg"/> 
			<category>Technology</category> 
			<pubDate>Thu, 07 Jan 2010 12:00:00 +1000</pubDate> 
			<itunes:author>Aynne Valencia, Guillermo Torres</itunes:author> 
			<itunes:explicit>Clean</itunes:explicit> 
			<itunes:subtitle>Aynne Valencia and Guillermo Torres talk about experiences across multiple channels, from UX Australia 2009</itunes:subtitle> 
			<itunes:summary>Designing the experience for multiple channels is not enough anymore. In order to create a fluid and cohesive experience, we need step back, capture and coordinate the interactions between the different media. In this session, be exposed to the set of tools available for cross-channel design including the Hyperwireframe and Experience Map as holistic visual representations of the overall user experience across locations, time and channels. </itunes:summary> 
			<itunes:duration>00:45:00</itunes:duration> 
			<itunes:keywords>user experience, conference</itunes:keywords> 
		</item> 

		<item> 
			<title>Making light work of data: Improving the UX of data-rich interfaces</title> 
			<link>http://www.uxaustralia.com.au/conference-2009/data-rich-interfaces</link> 
			<guid>http://www.uxaustralia.com.au/conference-2009/audio/stephen_hall_data_rich_interfaces.mp3</guid> 
			<description>User Experience designers and Information Architects are more and more likely to be dealing regularly with the challenges of rich data presentation. This talk examines some approaches to the analysis and presentation of rich data sets on the web. Drawing on the presenter's own direct experiences from large scale projects in the pharmaceutical, educational, aged care and consumer advocacy sectors, it will discuss tools and techniques for synthesising the needs of users and business owners into useful and highly usable interfaces and interactions.</description> 
			<enclosure url="http://www.uxaustralia.com.au/conference-2009/audio/stephen_hall_data_rich_interfaces.mp3" length="23396646" type="audio/mpeg"/> 
			<category>Technology</category> 
			<pubDate>Thu, 07 Jan 2010 12:00:00 +1000</pubDate> 
			<itunes:author>Stephen Hall</itunes:author> 
			<itunes:explicit>Clean</itunes:explicit> 
			<itunes:subtitle>Stephen Hall talks about designing data-rich interfaces, from UX Australia 2009</itunes:subtitle> 
			<itunes:summary>User Experience designers and Information Architects are more and more likely to be dealing regularly with the challenges of rich data presentation. This talk examines some approaches to the analysis and presentation of rich data sets on the web. Drawing on the presenter's own direct experiences from large scale projects in the pharmaceutical, educational, aged care and consumer advocacy sectors, it will discuss tools and techniques for synthesising the needs of users and business owners into useful and highly usable interfaces and interactions. </itunes:summary> 
			<itunes:duration>00:45:00</itunes:duration> 
			<itunes:keywords>user experience, conference</itunes:keywords> 
			</item> 

		<item> 
			<title>Making COTS information management products usable</title> 
			<link>http://www.uxaustralia.com.au/conference-2009/making-cots-information-management-products-usable</link> 
			<guid>http://www.uxaustralia.com.au/conference-2009/audio/nigel_carruthers-taylor_matt_bayliss_usable_COTS.mp3</guid> 
			<description>Commercial off the shelf (COTS) products don't often lend themselves to customisation. And when they do, the customisation tends to be driven by feature-level requests. User needs, if they're considered at all, come in a distant last. So to see a COTS product turned into an engine for a user-centric solution is a rare and beautiful thing.</description> 
			<enclosure url="http://www.uxaustralia.com.au/conference-2009/audio/nigel_carruthers-taylor_matt_bayliss_usable_COTS.mp3" length="21476541" type="audio/mpeg"/> 
			<category>Technology</category> 
			<pubDate>Thu, 07 Jan 2010 12:00:00 +1000</pubDate> 
			<itunes:author>Nigel Carruthers-Taylor, Matt Bayliss</itunes:author> 
			<itunes:explicit>Clean</itunes:explicit> 
			<itunes:subtitle>Nigel Carruthers-Taylor and Matt Bayliss talk about making a COTS product usable, from UX Australia 2009</itunes:subtitle> 
			<itunes:summary>Commercial off the shelf (COTS) products don't often lend themselves to customisation. And when they do, the customisation tends to be driven by feature-level requests. User needs, if they're considered at all, come in a distant last. So to see a COTS product turned into an engine for a user-centric solution is a rare and beautiful thing. </itunes:summary> 
			<itunes:duration>00:45:00</itunes:duration> 
			<itunes:keywords>user experience, conference</itunes:keywords> 
		</item> 

		<item> 
			<title>Itsme: Beyond the desktop metaphor</title> 
			<link>http://www.uxaustralia.com.au/conference-2009/itsme</link> 
			<guid>http://www.uxaustralia.com.au/conference-2009/audio/guido_parlato_itsme.mp3</guid> 
			<description>Itsme is an on-going project that aims to design and develop the next generation workstations based on a radically new metaphor called 'Stories and Venues'. This presentation reveals a step by step activity focused on defining and developing both the interaction paradigms for ITSME and its interfaces. </description> 
			<enclosure url="http://www.uxaustralia.com.au/conference-2009/audio/guido_parlato_itsme.mp3" length="17956698" type="audio/mpeg"/> 
			<category>Technology</category> 
			<pubDate>Thu, 07 Jan 2010 12:00:00 +1000</pubDate> 
			<itunes:author>Guido Parlato</itunes:author> 
			<itunes:explicit>Clean</itunes:explicit> 
			<itunes:subtitle>Guido Parlato talks about a project to redesign a brand new metaphor for the desktop, from UX Australia 2009</itunes:subtitle> 
			<itunes:summary>Itsme is an on-going project that aims to design and develop the next generation workstations based on a radically new metaphor called 'Stories and Venues'. This presentation reveals a step by step activity focused on defining and developing both the interaction paradigms for ITSME and its interfaces. </itunes:summary> 
			<itunes:duration>00:45:00</itunes:duration> 
			<itunes:keywords>user experience, conference</itunes:keywords> 
		</item> 
 
		<item> 
			<title>Cargoo: Interaction design for a double-decker car-carrier wagon</title> 
			<link>http://www.uxaustralia.com.au/conference-2009/cargoo-interaction-design</link> 
			<guid>http://www.uxaustralia.com.au/conference-2009/audio/jurgen_spangl_cargoo.mp3</guid> 
			<description>User research, prototyping, and interaction design are some of the stock-in-trade of the modern user experience designer. They're applied to the design of digital contexts in hundreds of projects around the world every day. But less common, and perhaps much more interesting, is the application of those techniques to the design of physical products like the Cargoo. </description> 
			<enclosure url="http://www.uxaustralia.com.au/conference-2009/audio/jurgen_spangl_cargoo.mp3" length="19812646" type="audio/mpeg"/> 
			<category>Technology</category> 
			<pubDate>Fri, 15 Jan 2010 12:00:00 +1000</pubDate> 
			<itunes:author>Jurgen Spangl</itunes:author> 
			<itunes:explicit>Clean</itunes:explicit> 
			<itunes:subtitle>Jurgen Spangle talks about the design of a car carrier, from UX Australia 2009</itunes:subtitle> 
			<itunes:summary>User research, prototyping, and interaction design are some of the stock-in-trade of the modern user experience designer. They're applied to the design of digital contexts in hundreds of projects around the world every day. But less common, and perhaps much more interesting, is the application of those techniques to the design of physical products like the Cargoo. </itunes:summary> 
			<itunes:duration>00:45:00</itunes:duration> 
			<itunes:keywords>user experience, conference</itunes:keywords> 
		</item> 

		<item> 
			<title>Flying high: User experiences on the Qantas A380</title> 
			<link>http://www.uxaustralia.com.au/conference-2009/flying-high-user-experiences-on-the-qantas-a380</link> 
			<guid>http://www.uxaustralia.com.au/conference-2009/audio/lisa_herrod_qantas_ux.mp3</guid> 
			<description>The Airbus A380 is the flagship aircraft of Qantas.  Despite a significant budget being allocated to the design of the in-flight entertainment (IFE) system, it already appears to be outdated and in need of a refresh. Looking to current models of interaction, this presentation discusses the uxd history of the A380 IFE and examines what went wrong and why.</description> 
			<enclosure url="http://www.uxaustralia.com.au/conference-2009/audio/lisa_herrod_qantas_ux.mp3" length="23092581" type="audio/mpeg"/> 
			<category>Technology</category> 
			<pubDate>Fri, 15 Jan 2010 12:00:00 +1000</pubDate> 
			<itunes:author>Lisa Herrod</itunes:author> 
			<itunes:explicit>Clean</itunes:explicit> 
			<itunes:subtitle>Lisa Herrod talks about a usability testing project with Qantas, from UX Australia 2009</itunes:subtitle> 
			<itunes:summary>The Airbus A380 is the flagship aircraft of Qantas.  Despite a significant budget being allocated to the design of the in-flight entertainment (IFE) system, it already appears to be outdated and in need of a refresh. Looking to current models of interaction, this presentation discusses the uxd history of the A380 IFE and examines what went wrong and why.</itunes:summary> 
			<itunes:duration>00:45:00</itunes:duration> 
			<itunes:keywords>user experience, conference</itunes:keywords> 
			</item> 
 
		<item> 
			<title>Different mobile user experiences of twitter on the iPhone by @oliverw &amp; @jamesshunter</title> 
			<link>http://www.uxaustralia.com.au/conference-2009/mobile-user-experiences-twitter-iphone</link> 
			<guid>http://www.uxaustralia.com.au/conference-2009/audio/oliver_weidlich_james_hunter_twitter_mobile.mp3</guid> 
			<description>iPhone + Twitter = awesum? Not always sometimes iPhone + Twitter = teh sux. Even though Twitter's API creates a level playing field in the world of iPhone Apps the variety of experiences avialable via iphone applications is seemingly endless. From bare bones read only type functionality to paw friendly touch interfaces for cats. Oliver and James explore twitter on the iphone and mobile user experience design. </description> 
			<enclosure url="http://www.uxaustralia.com.au/conference-2009/audio/oliver_weidlich_james_hunter_twitter_mobile.mp3" length="22132528" type="audio/mpeg"/> 
			<category>Technology</category> 
			<pubDate>Fri, 15 Jan 2010 12:00:00 +1000</pubDate> 
			<itunes:author>Oliver Weidlich, James Hunter</itunes:author> 
			<itunes:explicit>Clean</itunes:explicit> 
			<itunes:subtitle>Oliver and James talk about a research project into twitter and mobile use, from UX Australia 2009</itunes:subtitle> 
			<itunes:summary>iPhone + Twitter = awesum? Not always sometimes iPhone + Twitter = teh sux. Even though Twitter's API creates a level playing field in the world of iPhone Apps the variety of experiences avialable via iphone applications is seemingly endless. From bare bones read only type functionality to paw friendly touch interfaces for cats. Oliver and James explore twitter on the iphone and mobile user experience design. </itunes:summary> 
			<itunes:duration>00:45:00</itunes:duration> 
			<itunes:keywords>user experience, conference</itunes:keywords> 
		</item> 

					<item> 
			<title>Selling UX</title> 
			<link>http://www.uxaustralia.com.au/conference-2009/selling-ux</link> 
			<guid>http://www.uxaustralia.com.au/conference-2009/audio/daniel_szuc_selling_ux.mp3</guid> 
			<description>We need to sell UX but not all organizations have the same level of interest and receptiveness to UX. Some just don't care. What should we know about an organization that will help us sell UX more effectively? What questions should we ask about organizations, its people and its culture? What can we learn from organizations where UX has become part of the DNA? What factors can increase our chances of promoting UX successfully now and in the future?  We will tap into more than 10 years of experience in selling UX and share the successes, pitfalls and failures. </description> 
			<enclosure url="http://www.uxaustralia.com.au/conference-2009/audio/daniel_szuc_selling_ux.mp3" length="20380000" type="audio/mpeg"/> 
			<category>Technology</category> 
			<pubDate>Sat, 14 Feb 2009 12:00:00 +1000</pubDate> 
			<itunes:author>Daniel Szuc</itunes:author> 
			<itunes:explicit>Clean</itunes:explicit> 
			<itunes:subtitle>Daniel Szuc talks about how to sell user experience, from UX Australia 2009</itunes:subtitle> 
			<itunes:summary>We need to sell UX but not all organizations have the same level of interest and receptiveness to UX. Some just don't care. What should we know about an organization that will help us sell UX more effectively? What questions should we ask about organizations, its people and its culture? What can we learn from organizations where UX has become part of the DNA? What factors can increase our chances of promoting UX successfully now and in the future?  We will tap into more than 10 years of experience in selling UX and share the successes, pitfalls and failures.</itunes:summary> 
			<itunes:duration>00:45:00</itunes:duration> 
			<itunes:keywords>user experience, conference</itunes:keywords> 
			</item> 

		<item> 
			<title>Designing for multitouch, and multiple touchpoints</title> 
			<link>http://www.uxaustralia.com.au/conference-2009/designing-for-multitouch-and-multiple-touchpoints</link> 
			<guid>http://www.uxaustralia.com.au/conference-2009/audio/shane_morris_multitouch.mp3</guid> 
			<description>In this 'warts and all' case study we'll report on a project to design a multi-touch gestural and tangible user interface for a retail store. How do you design a UI that bridges the physical and the virtual? We will cover the challenges of designing for gestural and tangible users interfaces, including design for 360 degrees and simultaneous control.</description> 
			<enclosure url="http://www.uxaustralia.com.au/conference-2009/audio/shane_morris_multitouch.mp3" length="21161000" type="audio/mpeg"/> 
			<category>Technology</category> 
			<pubDate>Sat, 14 Feb 2009 12:00:00 +1000</pubDate> 
			<itunes:author>Shane Morris</itunes:author> 
			<itunes:explicit>Clean</itunes:explicit> 
			<itunes:subtitle>Shane Morris talks about the challenges of designing a multi-touch interface, from UX Australia 2009</itunes:subtitle> 
			<itunes:summary>In this warts and all case study we'll report on a project to design a multi-touch gestural and tangible user interface for a retail store. How do you design a UI that bridges the physical and the virtual? We will cover the challenges of designing for gestural and tangible users interfaces, including design for 360 degrees and simultaneous control.</itunes:summary> 
			<itunes:duration>00:45:00</itunes:duration> 
			<itunes:keywords>user experience, conference</itunes:keywords> 
			</item> 

					<item> 
			<title>Social interaction design of social media with RIA case studies</title> 
			<link>http://www.uxaustralia.com.au/conference-2009/interaction-design-of-social-media</link> 
			<guid>http://www.uxaustralia.com.au/conference-2009/audio/william_evans_social_ixd.mp3</guid> 
			<description>To design an interaction you must commit to writing a narrative of human behavior mediated through time and space. Immersive Social Media sites, because they are built on the collective participation of individuals, can only be effectively guided by means of a researched and learned examination of social psychology. It is the interaction and interface designer's job to understand how social media ecosystems are likely to evolve, given the rich power of Ajax and Flex to creative immersive experiences with users. </description> 
			<enclosure url="http://www.uxaustralia.com.au/conference-2009/audio/william_evans_social_ixd.mp3" length="20802000" type="audio/mpeg"/> 
			<category>Technology</category> 
			<pubDate>Sat, 14 Feb 2009 12:00:00 +1000</pubDate> 
			<itunes:author>William Evans</itunes:author> 
			<itunes:explicit>Clean</itunes:explicit> 
			<itunes:subtitle>William Evans talks about designing social interfaces, from UX Australia 2009</itunes:subtitle> 
			<itunes:summary>To design an interaction you must commit to writing a narrative of human behavior mediated through time and space. Immersive Social Media sites, because they are built on the collective participation of individuals, can only be effectively guided by means of a researched and learned examination of social psychology. It is the interaction and interface designer's job to understand how social media ecosystems are likely to evolve, given the rich power of Ajax and Flex to creative immersive experiences with users.</itunes:summary> 
			<itunes:duration>00:45:00</itunes:duration> 
			<itunes:keywords>user experience, conference</itunes:keywords> 
			</item> 

			<item> 
			<title>What is an experience strategy? (10-minute talk)</title> 
			<link>http://www.uxaustralia.com.au/conference-2009/what-is-an-experience-strategy</link> 
			<guid>http://www.uxaustralia.com.au/conference-2009/steve_baty_experience_strategy.mp3</guid> 
			<description>We often discuss the need to be designing for an experience. And we talk about the importance of experience design - and design generally - playing a strategic role in business decisions. But we're less forthcoming when it comes to discussing what is an experience strategy?</description> 
			<enclosure url="http://www.uxaustralia.com.au/conference-2009/audio/steve_baty_experience_strategy.mp3" length="3060632" type="audio/mpeg"/> 
			<category>Technology</category> 
			<pubDate>Sun, 14 Mar 2010 12:00:00 +1000</pubDate> 
			<itunes:author>Steve Baty</itunes:author> 
			<itunes:explicit>Clean</itunes:explicit> 
			<itunes:subtitle>Steve Baty talks about designing an experience strategy, from UX Australia 2009</itunes:subtitle> 
			<itunes:summary>We often discuss the need to be designing for an experience. And we talk about the importance of experience design - and design generally - playing a strategic role in business decisions. But we're less forthcoming when it comes to discussing what is an experience strategy?</itunes:summary> 
			<itunes:duration>00:10:00</itunes:duration> 
			<itunes:keywords>user experience, conference</itunes:keywords> 
			</item> 

			<item> 
			<title>Who are the people in your neighborhood? (10-minute talk)</title> 
			<link>http://www.uxaustralia.com.au/conference-2009/who-are-the-people-in-your-neighborhood</link> 
			<guid>http://www.uxaustralia.com.au/conference-2009/audio/steve_collins_people_neighbourhood.mp3</guid> 
			<description>&#8230; Or everything I know about social network personas I learned from Sesame Street</description> 
			<enclosure url="http://www.uxaustralia.com.au/conference-2009/audio/steve_collins_people_neighbourhood.mp3" length="4052658" type="audio/mpeg"/> 
			<category>Technology</category> 
			<pubDate>Sun, 14 Mar 2010 12:00:00 +1000</pubDate> 
			<itunes:author>Steve Collins</itunes:author> 
			<itunes:explicit>Clean</itunes:explicit> 
			<itunes:subtitle>Steve Collins discusses social network personas, from UX Australia 2009</itunes:subtitle> 
			<itunes:summary>&#8230; Or everything I know about social network personas I learned from Sesame Street</itunes:summary> 
			<itunes:duration>00:10:00</itunes:duration> 
			<itunes:keywords>user experience, conference</itunes:keywords> 
			</item> 

		<item> 
			<title>3 truths and a lie - confessions of a UX startup (10-minute talk)</title> 
			<link>http://www.uxaustralia.com.au/conference-2009/3-truths-and-a-lie-confessions-of-a-ux-startup</link> 
			<guid>http://www.uxaustralia.com.au/conference-2009/audio/sam_ng_3truths.mp3</guid> 
			<description>UX consultants can be great at giving others advice - but how many of us truly live by what we preach?  Sam Ng presents 3 truths and a lie about employing UX in building a software as a service company.</description> 
			<enclosure url="http://www.uxaustralia.com.au/conference-2009/audio/sam_ng_3truths.mp3" length="5764619" type="audio/mpeg"/> 
			<category>Technology</category> 
			<pubDate>Sun, 14 Mar 2010 12:00:00 +1000</pubDate> 
			<itunes:author>Sam Ng</itunes:author> 
			<itunes:explicit>Clean</itunes:explicit> 
			<itunes:subtitle>Sam Ng discusses experiences from his start-up, from UX Australia 2009</itunes:subtitle> 
			<itunes:summary>UX consultants can be great at giving others advice - but how many of us truly live by what we preach?  Sam Ng presents 3 truths and a lie about employing UX in building a software as a service company.</itunes:summary> 
			<itunes:duration>00:10:00</itunes:duration> 
			<itunes:keywords>user experience, conference</itunes:keywords> 
		</item> 

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