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	<title>UX Booth » Resources</title>
	
	<link>http://www.uxbooth.com</link>
	<description>UX Booth: User Experience &amp; Usability Blog</description>
	<lastBuildDate>Sun, 27 May 2012 17:12:03 +0000</lastBuildDate>
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		<title>Ask the Experts: What is Great Design?</title>
		<link>http://www.uxbooth.com/resources/ask-the-experts-what-is-great-design/</link>
		<comments>http://www.uxbooth.com/resources/ask-the-experts-what-is-great-design/#comments</comments>
		<pubDate>Sun, 27 May 2012 16:33:34 +0000</pubDate>
		<dc:creator>Matthew Kammerer</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Resources]]></category>

		<guid isPermaLink="false">http://www.uxbooth.com/?p=30282</guid>
		<description><![CDATA[What separates a mediocre design from a great design?<br /><p><a href='http://rss.buysellads.com/click.php?z=1259950&k=248c31aa41846f2ed59231ff0d38d0b4&a=30282&c=900368717' target='_blank' rel='nofollow'>
				<img src='http://rss.buysellads.com/img.php?z=1259950&k=248c31aa41846f2ed59231ff0d38d0b4&a=30282&c=900368717' border='0' alt='' /></a></p>]]></description>
			<content:encoded><![CDATA[<p>What separates a mediocre design from a great design?</p>
<br /><p><a href='http://rss.buysellads.com/click.php?z=1259950&k=248c31aa41846f2ed59231ff0d38d0b4&a=30282&c=1149335745' target='_blank' rel='nofollow'>
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		</item>
		<item>
		<title>Abstraction and Wireframing – What coding and UX have in common.</title>
		<link>http://www.uxbooth.com/resources/abstraction-and-wireframing-what-coding-and-ux-have-in-common/</link>
		<comments>http://www.uxbooth.com/resources/abstraction-and-wireframing-what-coding-and-ux-have-in-common/#comments</comments>
		<pubDate>Fri, 25 May 2012 14:15:44 +0000</pubDate>
		<dc:creator>Aaron Griffith</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Resources]]></category>

		<guid isPermaLink="false">http://www.uxbooth.com/?p=30112</guid>
		<description><![CDATA[Why a good understanding of programming can help you make better wireframes &#8211; and how you can make use of the same principles to improve your wireframing even if you don&#8217;t code.<br /><p><a href='http://rss.buysellads.com/click.php?z=1259950&k=248c31aa41846f2ed59231ff0d38d0b4&a=30112&c=510578612' target='_blank' rel='nofollow'>
				<img src='http://rss.buysellads.com/img.php?z=1259950&k=248c31aa41846f2ed59231ff0d38d0b4&a=30112&c=510578612' border='0' alt='' /></a></p>]]></description>
			<content:encoded><![CDATA[<p>Why a good understanding of programming can help you make better wireframes &#8211; and how you can make use of the same principles to improve your wireframing even if you don&#8217;t code.</p>
<br /><p><a href='http://rss.buysellads.com/click.php?z=1259950&k=248c31aa41846f2ed59231ff0d38d0b4&a=30112&c=178151068' target='_blank' rel='nofollow'>
				<img src='http://rss.buysellads.com/img.php?z=1259950&k=248c31aa41846f2ed59231ff0d38d0b4&a=30112&c=178151068' border='0' alt='' /></a></p>]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>(Re)consider the Source</title>
		<link>http://www.uxbooth.com/resources/reconsider-the-source/</link>
		<comments>http://www.uxbooth.com/resources/reconsider-the-source/#comments</comments>
		<pubDate>Wed, 23 May 2012 14:20:33 +0000</pubDate>
		<dc:creator>Matthew Kammerer</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Resources]]></category>

		<guid isPermaLink="false">http://www.uxbooth.com/?p=30256</guid>
		<description><![CDATA[It’s an exciting time to work in the digital universe. We face more possibilities for creating content than ever, from video to infographics. We also have more places to put digital content than ever.<br /><p><a href='http://rss.buysellads.com/click.php?z=1259950&k=248c31aa41846f2ed59231ff0d38d0b4&a=30256&c=68420642' target='_blank' rel='nofollow'>
				<img src='http://rss.buysellads.com/img.php?z=1259950&k=248c31aa41846f2ed59231ff0d38d0b4&a=30256&c=68420642' border='0' alt='' /></a></p>]]></description>
			<content:encoded><![CDATA[<p>It’s an exciting time to work in the digital universe. We face more possibilities for creating content than ever, from video to infographics. We also have more places to put digital content than ever.</p>
<br /><p><a href='http://rss.buysellads.com/click.php?z=1259950&k=248c31aa41846f2ed59231ff0d38d0b4&a=30256&c=674186351' target='_blank' rel='nofollow'>
				<img src='http://rss.buysellads.com/img.php?z=1259950&k=248c31aa41846f2ed59231ff0d38d0b4&a=30256&c=674186351' border='0' alt='' /></a></p>]]></content:encoded>
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		<item>
		<title>MIT Creates Amazing UI From Levitating Orbs</title>
		<link>http://www.uxbooth.com/resources/mit-creates-amazing-ui-from-levitating-orbs/</link>
		<comments>http://www.uxbooth.com/resources/mit-creates-amazing-ui-from-levitating-orbs/#comments</comments>
		<pubDate>Wed, 23 May 2012 12:12:15 +0000</pubDate>
		<dc:creator>Matthew Kammerer</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Resources]]></category>

		<guid isPermaLink="false">http://www.uxbooth.com/?p=30254</guid>
		<description><![CDATA[Anyone else see The Avengers? Just like in Iron Man 1 and 2, Tony Stark has the coolest interactive 3-D displays. He can pull a digital wire frame out of a set of blueprints or wrap an exoskeleton around his arm.<br /><p><a href='http://rss.buysellads.com/click.php?z=1259950&k=248c31aa41846f2ed59231ff0d38d0b4&a=30254&c=1036898522' target='_blank' rel='nofollow'>
				<img src='http://rss.buysellads.com/img.php?z=1259950&k=248c31aa41846f2ed59231ff0d38d0b4&a=30254&c=1036898522' border='0' alt='' /></a></p>]]></description>
			<content:encoded><![CDATA[<p>Anyone else see The Avengers? Just like in Iron Man 1 and 2, Tony Stark has the coolest interactive 3-D displays. He can pull a digital wire frame out of a set of blueprints or wrap an exoskeleton around his arm.</p>
<br /><p><a href='http://rss.buysellads.com/click.php?z=1259950&k=248c31aa41846f2ed59231ff0d38d0b4&a=30254&c=1393337854' target='_blank' rel='nofollow'>
				<img src='http://rss.buysellads.com/img.php?z=1259950&k=248c31aa41846f2ed59231ff0d38d0b4&a=30254&c=1393337854' border='0' alt='' /></a></p>]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Manipulating App Store Reviews with Dark Patterns</title>
		<link>http://www.uxbooth.com/resources/manipulating-app-store-reviews-with-dark-patterns/</link>
		<comments>http://www.uxbooth.com/resources/manipulating-app-store-reviews-with-dark-patterns/#comments</comments>
		<pubDate>Mon, 21 May 2012 14:59:24 +0000</pubDate>
		<dc:creator>Matthew Kammerer</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Resources]]></category>

		<guid isPermaLink="false">http://www.uxbooth.com/?p=30237</guid>
		<description><![CDATA[If you’re willing to go black hat, it’s easy enough to boost your app’s reviews in the App Store through astroturfing. The downside, however, is not just that it’s unethical – it’s also forbidden by Apple and will probably get you booted out of the App Store. This level of risk is a big turn-off [...]<br /><p><a href='http://rss.buysellads.com/click.php?z=1259950&k=248c31aa41846f2ed59231ff0d38d0b4&a=30237&c=1549990702' target='_blank' rel='nofollow'>
				<img src='http://rss.buysellads.com/img.php?z=1259950&k=248c31aa41846f2ed59231ff0d38d0b4&a=30237&c=1549990702' border='0' alt='' /></a></p>]]></description>
			<content:encoded><![CDATA[<p>If you’re willing to go black hat, it’s easy enough to boost your app’s reviews in the App Store through astroturfing. The downside, however, is not just that it’s unethical – it’s also forbidden by Apple and will probably get you booted out of the App Store. This level of risk is a big turn-off for many would-be black hatters, but what if I told you that there’s a way to manipulate your real users into leaving substantially more positive reviews, and for some reason Apple are turning a blind eye to it?</p>
<br /><p><a href='http://rss.buysellads.com/click.php?z=1259950&k=248c31aa41846f2ed59231ff0d38d0b4&a=30237&c=1692512120' target='_blank' rel='nofollow'>
				<img src='http://rss.buysellads.com/img.php?z=1259950&k=248c31aa41846f2ed59231ff0d38d0b4&a=30237&c=1692512120' border='0' alt='' /></a></p>]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>“Old People Icons” that don’t make sense anymore</title>
		<link>http://www.uxbooth.com/resources/old-people-icons-that-dont-make-sense-anymore/</link>
		<comments>http://www.uxbooth.com/resources/old-people-icons-that-dont-make-sense-anymore/#comments</comments>
		<pubDate>Wed, 16 May 2012 13:20:50 +0000</pubDate>
		<dc:creator>Matthew Kammerer</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Resources]]></category>

		<guid isPermaLink="false">http://www.uxbooth.com/?p=30089</guid>
		<description><![CDATA[What happens when all the things we based our icons on don&#8217;t exist anymore? Do they just become, ahem, iconic glyphs whose origins are shrouded in mystery?<br /><p><a href='http://rss.buysellads.com/click.php?z=1259950&k=248c31aa41846f2ed59231ff0d38d0b4&a=30089&c=1454144427' target='_blank' rel='nofollow'>
				<img src='http://rss.buysellads.com/img.php?z=1259950&k=248c31aa41846f2ed59231ff0d38d0b4&a=30089&c=1454144427' border='0' alt='' /></a></p>]]></description>
			<content:encoded><![CDATA[<p>What happens when all the things we based our icons on don&#8217;t exist anymore? Do they just become, ahem, iconic glyphs whose origins are shrouded in mystery?</p>
<br /><p><a href='http://rss.buysellads.com/click.php?z=1259950&k=248c31aa41846f2ed59231ff0d38d0b4&a=30089&c=369014148' target='_blank' rel='nofollow'>
				<img src='http://rss.buysellads.com/img.php?z=1259950&k=248c31aa41846f2ed59231ff0d38d0b4&a=30089&c=369014148' border='0' alt='' /></a></p>]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Familiar is not a design</title>
		<link>http://www.uxbooth.com/resources/familiar-is-not-a-design/</link>
		<comments>http://www.uxbooth.com/resources/familiar-is-not-a-design/#comments</comments>
		<pubDate>Thu, 10 May 2012 20:08:49 +0000</pubDate>
		<dc:creator>Matthew Kammerer</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Resources]]></category>

		<guid isPermaLink="false">http://www.uxbooth.com/?p=29997</guid>
		<description><![CDATA[With a not-uncommon sense of despair, I recently read an article on a hack for jailbroken iPads, allowing desktop-like layered window management.<br /><p><a href='http://rss.buysellads.com/click.php?z=1259950&k=248c31aa41846f2ed59231ff0d38d0b4&a=29997&c=1949688866' target='_blank' rel='nofollow'>
				<img src='http://rss.buysellads.com/img.php?z=1259950&k=248c31aa41846f2ed59231ff0d38d0b4&a=29997&c=1949688866' border='0' alt='' /></a></p>]]></description>
			<content:encoded><![CDATA[<p>With a not-uncommon sense of despair, I recently read an article on a hack for jailbroken iPads, allowing desktop-like layered window management.</p>
<br /><p><a href='http://rss.buysellads.com/click.php?z=1259950&k=248c31aa41846f2ed59231ff0d38d0b4&a=29997&c=1313478914' target='_blank' rel='nofollow'>
				<img src='http://rss.buysellads.com/img.php?z=1259950&k=248c31aa41846f2ed59231ff0d38d0b4&a=29997&c=1313478914' border='0' alt='' /></a></p>]]></content:encoded>
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		<title>Self Design And The Out-Of-Box Experience</title>
		<link>http://www.uxbooth.com/resources/self-design-and-the-out-of-box-experience/</link>
		<comments>http://www.uxbooth.com/resources/self-design-and-the-out-of-box-experience/#comments</comments>
		<pubDate>Wed, 09 May 2012 13:22:35 +0000</pubDate>
		<dc:creator>Matthew Kammerer</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Resources]]></category>

		<guid isPermaLink="false">http://www.uxbooth.com/?p=29961</guid>
		<description><![CDATA[For many projects, self design works great. By designing for our own use, we can optimize the user’s experience to be smooth and seamless.<br /><p><a href='http://rss.buysellads.com/click.php?z=1259950&k=248c31aa41846f2ed59231ff0d38d0b4&a=29961&c=1985676396' target='_blank' rel='nofollow'>
				<img src='http://rss.buysellads.com/img.php?z=1259950&k=248c31aa41846f2ed59231ff0d38d0b4&a=29961&c=1985676396' border='0' alt='' /></a></p>]]></description>
			<content:encoded><![CDATA[<p>For many projects, self design works great. By designing for our own use, we can optimize the user’s experience to be smooth and seamless.</p>
<br /><p><a href='http://rss.buysellads.com/click.php?z=1259950&k=248c31aa41846f2ed59231ff0d38d0b4&a=29961&c=1103953127' target='_blank' rel='nofollow'>
				<img src='http://rss.buysellads.com/img.php?z=1259950&k=248c31aa41846f2ed59231ff0d38d0b4&a=29961&c=1103953127' border='0' alt='' /></a></p>]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>A Brief Matter, discussing Content strategy</title>
		<link>http://www.uxbooth.com/resources/a-brief-matter-discussing-content-strategy/</link>
		<comments>http://www.uxbooth.com/resources/a-brief-matter-discussing-content-strategy/#comments</comments>
		<pubDate>Tue, 08 May 2012 18:02:14 +0000</pubDate>
		<dc:creator>Aaron Griffith</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Resources]]></category>

		<guid isPermaLink="false">http://www.uxbooth.com/?p=30015</guid>
		<description><![CDATA[Content strategy starts where all client projects start: with the brief.<br /><p><a href='http://rss.buysellads.com/click.php?z=1259950&k=248c31aa41846f2ed59231ff0d38d0b4&a=30015&c=334015481' target='_blank' rel='nofollow'>
				<img src='http://rss.buysellads.com/img.php?z=1259950&k=248c31aa41846f2ed59231ff0d38d0b4&a=30015&c=334015481' border='0' alt='' /></a></p>]]></description>
			<content:encoded><![CDATA[<p>Content strategy starts where all client projects start: with the brief.</p>
<br /><p><a href='http://rss.buysellads.com/click.php?z=1259950&k=248c31aa41846f2ed59231ff0d38d0b4&a=30015&c=1147119753' target='_blank' rel='nofollow'>
				<img src='http://rss.buysellads.com/img.php?z=1259950&k=248c31aa41846f2ed59231ff0d38d0b4&a=30015&c=1147119753' border='0' alt='' /></a></p>]]></content:encoded>
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		<title>Principles of User Interface Design</title>
		<link>http://www.uxbooth.com/resources/principles-of-user-interface-design/</link>
		<comments>http://www.uxbooth.com/resources/principles-of-user-interface-design/#comments</comments>
		<pubDate>Mon, 07 May 2012 14:55:44 +0000</pubDate>
		<dc:creator>Matthew Kammerer</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Resources]]></category>

		<guid isPermaLink="false">http://www.uxbooth.com/?p=29959</guid>
		<description><![CDATA[Joshua Porter breaks down 20 principles to live and design by.<br /><p><a href='http://rss.buysellads.com/click.php?z=1259950&k=248c31aa41846f2ed59231ff0d38d0b4&a=29959&c=1285914395' target='_blank' rel='nofollow'>
				<img src='http://rss.buysellads.com/img.php?z=1259950&k=248c31aa41846f2ed59231ff0d38d0b4&a=29959&c=1285914395' border='0' alt='' /></a></p>]]></description>
			<content:encoded><![CDATA[<p>Joshua Porter breaks down 20 principles to live and design by.</p>
<br /><p><a href='http://rss.buysellads.com/click.php?z=1259950&k=248c31aa41846f2ed59231ff0d38d0b4&a=29959&c=1464942900' target='_blank' rel='nofollow'>
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